Need for Speed Unbound Real Life Pursuit Difficulty Mod

Need for Speed Unbound Real Life Pursuit Difficulty Mod Need for Speed Unbound Real Life Pursuit Difficulty Mod Need for Speed Unbound Real Life Pursuit Difficulty Mod

Ever Notice how in real life, people very rarely get away in pursuits when an entire precinct is behind them? This Mod Will greatly enhance the difficulty of running from the police.

Even Starting From heat 1, cops will be all over the place as soon as the pursuit starts. Because of that i have nerfed the patrols that are sent out in free roam so you have a better chance at avoiding them if you don't wished to be chased. However when you get chased, things won't be so easy...

Each Heat level has 2 versions of themselves before escalating to another level just like in nfs heat.

Heat 1 and 2 will be just nothing but crown vics. LOTS of Crown Vics

Heat 3 and 4 will have Chargers and Crown vics with a chance at Shaw and a Raptor unit

When Heat 5 Hits, You Will have 2 minutes to get away before Everyone is out to get to you.

These Include FBI Corvette Units, Mercer and Shaw, Swat Trucks, Chargers, and Raptors all at once.

They will not be slow either, All Units at least on intense mode will have 10x the amount of torque and horsepower to easily catch up with you.

Just like in real life, Helicopters will be In Every Heat Level. Almost forgot, If you hit a spike strip, Its OVER! Just like how it is IRL.

Decreased Reinforcements timer, you will no longer need the Getaway Driver upgrade.

Due to the cops doing a lot of damage and how often they do maneuvers, racers will get a health boost across all difficulties.

Cooldowns are at least 2X as longer than before however the Cooldown Cop Spawns are nerfed so you have a better chance at getting away.

Changed the cops icons and liveries as well.

Enjoy and make sure to use this mod if you are driving at least an S Class Vehicle!

File information

File name: RealisticPursuitDifficulty-157-Vol6-1-1711683566.zip

File size: 3.06 MB

Mime type: application/octet-stream; charset=binary compressed-encoding=application/zip; charset=binary