It's been closing in on four years since Epic Games released its first CG trailer for Fortnite, a game about base building in a chaotic, cartoony, post apocalyptic future, whilst fighting off hordes of not-too-threatening undead skin sacks. Wit that in mind, it's no wonder that it's not quite as exciting as it once was, since it feels like half of the games released since then have been about base building, killing zombies and surviving in an open world in some far flung future.
Still the game looks very pretty and far more polished than ever, so here it is:
The bases people build are extravagant, the action frenetic and the enemies seemingly endless, in what looks not too dissimilar to a player-built level of Orcs Must Die. Still, it's not every game that you can construct your base to such ridiculous heights as in Fortnite, and its mixture of classes is likely to please people that like to play different roles.
The question is, when it launches can it find a permanent audience? One of the issues with innovative shooters with a multiplayer focus in recent years, has been maintaining that momentum. We saw first with Titanfall and then with Evolve, how if you aren't Call of Duty or Battlefield, having players stick around is no easy task.