- PC
Here is the list of the different game commands available in War of Rights.
While playing the game, press Tilde ~ (The key above TAB) to display the console window.
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY
Lightning Surge
Sets the various storm parameters.
ReqWeather
Allows the player to see when the next storm will be, or, if it is storming, see how
long it has been since the storm started.
ForceStorm
Allows the player to force a storm to come, but not specify its intensity or duration.
This command will take a minute or two to execute due to the way the storm system works.
Be patient with it!
PauseWeather Boolean
Allows the player to pause the current weather system, keeping the effects as is for
an indefinite period of time.
ToggleWeatherData Boolean
Allows the player to continuously see a stream of information about the storm.
Lightning
Allows the player to call a lightning bolt to the location at the center of their screen.
Teleport
Teleports the player to the location in the center of their screen.
TeleportAt LocationX LocationY
Teleports the player to the specified coordinates
TeleportToP PlayerName Mode( ID/N)
Teleports the player to an other one, either specified by their name (by default)
or their ID on the server.
"TeleportToP SomeGuy" will teleport you to SomeGuy
"TeleportToP 325 ID" will teleport you to the player with ID 325.
DisplayCoords
Toggles display of the coordinates in the top center of the screen.
PossessEntity Species
Has an optional argument, Species. If Species is provided, the player will automatically spawn and become the specified species. If it is not provided, the player will possess the creature they are looking at in the center of the screen.
The player can spawn as the Observer by using this mode and specifying Observer as the Species argument. This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles. You are not allowed to possess a player-owned entity.
DestroyEntity
Destroys the creature in the center of the player’s screen.
You are not allowed to destroy a player-owned entity.
Respawn
Allows the player to respawn.
EnableRagdoll
Enables physics on the player’s creature.
SpawnEntity Species
Allows the player to spawn a creature of their choice in the center of their screen.
FillAllStats
Allows the player to fill all of their stats to max.
SetPlayerStats Health Stamina Ability Water Food Comfort
Allows the player to specify the levels of their various stats.
Specifying health of 0.5, for example, will fill health to halfway full.
DestroyAllCarcasses
Destroys all carcasses on the map.
ReqCharacterData
Displays debug data related to the player’s state.
ReqControllerData
Displays debug data related to the player’s controller.
SetAllowAnyInput
Toggles the boolean game state 'AllowAnyInput.'
This command was important for debugging the notorious stuck bug.