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Perks
When you advance a rank, you will also get a Perk point. There are four Perk categories, Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Because Perk points are scarce, you can expect to only obtain about 10 to 12 Perk Points in a standard game. Each Perk costs 1 point, except for Agent Perks. Agent-based perks do not cost Perk Points, but will count toward the total points required to unlock advanced perks. For this reason, try to recruit as many agents as possible.
Force Perks (Cullen)
Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.
Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider which significantly increases resistance to being unseated.
Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
Massache’s Method: 5% increase in experience points from killing enemies.
Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.
More Healing Potions: Increase the maximum number of potions the party can carry by four.
Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.
The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
True Grit: All party members gain a 10% increase to all defenses.
Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.
Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.
Secrets Perks (Leliana)
A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Arcane Knowledge: Grants +50% XP for each codex entry unlocked.
Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.
Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.
Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).
Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.
Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.
Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.
Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Trainee Herbalists: Gain a collection of tier 1 herbs.
Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Connections Perks (Josephine)
A Favor for a Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Elite Clientele: Shops offer to buy and sell for 15% better prices.
Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.
Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.
Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Nobility Knowledge: Grants +50% experience for each codex entry unlocked.
Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.
Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.
The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.
Inquisition Perks
Antivan Tailoring: Increases inventory capacity by 15.
Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.
History Knowledge: Grants an additional +50% experience for each codex entry found.
Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.
Imperial Court Tailoring: Increases inventory capacity by 15.
Tempered Glass Flasks: Adds one more potion slot for all party members.
Romance restrictions
The following characters will only develop romances with the indicated criteria.
Blackwall: Interested in female characters.
Cassandra: Interested in male characters.
Cullen: Interested in female elves and female humans.
Dorian: Interested in male characters.
Iron Bull: Interested in both male and female characters
Josephine: Interested in both male and female characters
Sera: Interested in female characters.
Solas: Interested in female elves only.
Party members
Complete the indicated task to get the corresponding person into your party.
Blackwall: Found in the Hinterlands after Leliana gives you "The Lone Warden" quest.
Cole: Appears later in Haven and is obtained as part of the storyline.
Dorian: Found in Redcliffe after Fiona requests for the Herald to meet with a faction of Mages.
Iron Bull: Wait at the gate doors outside the Chantry in Haven until a messenger appears to invite the Inquisitor to the Storm Coast.
Sera: Enter Val Royeaux, the capitol of Orlais and notice the red glowing arrow near your Inquisitor. Find all the arrow messages around that city.
Vivienne: At the opening courtyard of Val Royeaux, search for a messenger near the fountain on your way out of the city. You will receive an invitation to meet with Vivienne at her chateau.
Cross class attacks
These are combo attacks using one class to inflict an enemy with a negative status then following it with an attack from another class.
Warrior Stun: Impact Detonator (Warrior, Basic combo) followed by:
Precision Detonator (Rogue, Rupture)
Eldritch Detonator (Mage, Weakness)
Rogue sleep: Impact Detonator (Warrior, Rupture) followed by
Precision Detonator (Rogue, Basic combo)
Eldritch Detonator (Mage, Nightmare)
Mage Freeze: Impact Detonator (Warrior, Shatter) followed by
Precision Detonator (Rogue, Shatter)
Eldritch Detonator (Mage, Basic Combo)
Mage Paralyze: Impact Detonator (Warrior, Discharge) followed by
Precision Detonator (Rogue, Discharge)
Eldritch Detonator (Mage, Basic Combo)
Treasure maps
Search the described locations to find a treasure map, then follow it to get the corresponding loot.
Farmland Cave: You can find a map of a Farmland Cave in Hafter's Woods. To find this treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove. There will be enemies here. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.
Halin Sulahn: This map is found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Move to the right side of the waterfall then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.
Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. Afterwards, travel towards the west side and reach the westernmost rift near the "Rush of Sighs". Climb the large mountain next to the Fade Rift and follow the path on the left side of the large lone tree. Collect the treasure and close the Fade Rift if desired before leaving the area.
Waterfall: This map is found at the upper lake camp in the Hinterlands area. Afterwards, travel towards Lake Luthias and take the "West Road". Continue along the path to encounter the broken bridge shown on the map. From here, follow the eastern path to get to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After dealing with them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.
Thrones
Complete the indicated task to unlock the corresponding throne.
Andrastian Chantry Throne: Complete Cassandra's Inner Circle Quests at Skyhold.
Chasind Throne: Complete the Avvar Tribesman judgment, who is captured at The Fallow Mire after the "Lost Souls" quest.
Ferelden Throne: Complete the Mayor Dedrick judgment, who is captured after "Still Waters" in Crestwood in the War Table missions.
Mage Throne: Complete Vivienne's Inner Circle Quests.
Orlais Throne: Complete the Mistress Poulin judgment, who is captured at Emprise du Lion because of her business dealings with the Red Templars.
Qunari Throne: Complete the Iron Bull Inner Circle Quests.
Unique items
Complete the indicated task to unlock the corresponding item.
One-handed swords
Sword of Charris Allied: DLC exclusive.
Vidathiss: Obtained from Lord Seeker Lucius.
The Sweetish Fingers: During Templars in the West in The Hinterlands, it can be dropped by the Elite Templars.
Axe of Green Edges: Obtained from the Fade Rift beneath Crestwood.
Greatswords
Gift of the Mountain Father: Obtained the Avaar in Zombieland.
The Last Stand: Dropped from Elite Avaars.
Rebuke of the Sunderland: Travel to the Emprise du Lion and go to the tower where you placed the note for the infected lover.
Certainity: Defeat Samson.
Siege's End: Purchased from a merchant in the Skyhold.
Axe of the Dragon-Hunter: Purchased from Bonnie Simms in Skyhold.
Render's Blade: Dropped from a Giant in the Forbidden Oasis.
Verdict: Travel towards the Forbidden Oasis and go towards the southeast edge from the first Inquisition Encampment. Search for the Hidden Cache in this area, which contains this weapon.
Staves
Staff of Aidahn Allied: DLC exclusive.
Wrath of Lovias: Obtained during the "Slaughter the Apostates" cave quest in The Hinterlands.
Staff of Stasis: Found in "The Hushed Whispers".
Tempest: Travel towards the Still Ruins in the Western Approach, near the dungeon where time gets to the resting phase.
Bloodwake: Travel towards the Ventatori Camp in the Hissing Wastes, where it is a random.
Staff of Tylda Bright-Axe: Unlock all landmarks in The Hinterlands and complete the War Table mission.
Staff of the Void: Travel towards the Hinerval in Emprise du Lion.
Daggers
Blade of Tuhna Allied: DLC exclusive.
Nightslayer: Obtained from the Valeska's Watch in Emprise du Lion.
Bows
Bane of Red Crossing: Randomly looted from the chest in the Storm Coast.
The Trepanner's Requital: Found in the Winter's Palace.
Grunsmann's Bow: Purchased from Bonnie Simms in Skyhold.
Longbow of the Griffon: Found in the Temple of Mythal after speaking to Abelas.
Farslayer: Travel towards the Exalted Plains and cross the bridge. Remain on the north side along the river.
Shields
Shield of the Emperor: Can be purchased after acquiring active merchant perks.
Wintersbreath: Obtained from Valeska's Watch in Emprise du Lion along.
Magehunter: Purchased from Bonnie Simms in Skyhold.
Dirthamen's Wisdom: Obtained during a quest chain starting in Shrine to Sylaise in Exalted Plains. Start by lighting a Veilfire torch and collect all glyphs, which will unlock a new area. Then, travel towards the Skyhold and go to the Lost Temple of Dirthamen using the War Table. After you defeating the Boss, check the door behind the Boss area.
High Dragon locations
Search the indicated areas to encounter the corresponding High Dragon
Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. Resistant to fire and vulnerable to cold.
Gamoran Stormrider: Crow Fens, The Exalted Plains. Resistant to electricity and vulnerable to spirit.
Greater Mistral: Emerald Graves (northern-most area). Resistant to cold and vulnerable to fire.
Northern Hunter: Crestwood. Resistant to electricity and vulnerable to spirit.
Sandy Howler: Hissing Wastes. Resistant to fire and vulnerable to cold.
The Abyssal High Dragon: Western Approach. Resistant to fire and vulnerable to cold.
The Highland Ravager: Emprise du Lion. Resistant to fire and vulnerable to cold.
The Hivernal: Emprise du Lion. Resistant to cold and vulnerable to fire.
The Kaltenzahn: Emprise du Lion. Resistant to cold and vulnerable to fire.
Vinsomer: Dragon Island, Storm Coast. Resistant to electricity and vulnerable to spirit.
Weapons and armor crafting
Crafting can be done on weapons, armor, and potions. To craft a particular item requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.
After forming the Inquisition, you can your smith to craft armor and weapons. The smith can also craft weapon and armor upgrades which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.
The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require you to spend more material per slot to craft them.
Tier 1 schematics have 2 slots.
Tier 2 schematics have 3 slots.
Tier 3 schematics have 4 slots.
The available slot types are:
Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition, for example, Bleeding, when they melee attack.
Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.
Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.
Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.
Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).
Upgrade: Armor has up to two upgrade slots and weapons have up to three of them. Like I have mentioned under ‘Utility Slot’ section, materials can vastly improve the quality of armor/weapon upgrade.
Rune: Does not depend upon the quality of the crafting material. All you need for Rune Crafting is a Rune schematic.
Potion, Tonic and Grenade crafting
There are three types of potions. Potions which recover HP and Magic, Tonics which increase resistance and combat, and Grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.
Potions
Healing Potions: Instantly restores 385 HP.
Increased Healing I: Increases healing done by 50.
Increased Healing II: Increases healing done by 67.
Regeneration Potion: Restores 26 HP after every two seconds for a minute.
Increase Duration I: Increases total duration by 8 seconds.
Increase Duration II: Increases total duration by 10 seconds.
Increase Healing I: Increases HP restored by 3 units per second.
Increase Healing II: Increases HP restored by 4 units per second.
Lifeward: When less than 25% HP, healing amount is doubled.
Proximity Heal: Heal all nearby allies.
Lyrium Potion: Increases Magic by 30 for 20 seconds.
Increase Maximum Mana: Increases Mana by 25%.
Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
Increase Duration: Increases total duration by 20 seconds.
Increase Magic Bonus: Increases Magic bonus by 30%.
Tonics
Fire Resistance Tonic: Gain 40% fire resistance for two minutes.
Increase Duration I: Increases total duration by 30 seconds.
Increase Duration II: Further increases total duration by 30 seconds.
Increase Potency I: Increases total resistance by 10%.
Increase Potency II: Further increases total resistance by 10%.
Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.
Cold Resistance Tonic: Gain 40% cold resistance for two minutes.
Increase Duration I: Increases total duration by 30 seconds.
Increase Duration II: Further increases total duration by 30 seconds.
Increase Potency I: Increases total resistance by 10%.
Increase Potency II: Further increases total resistance by 10%.
Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.
Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.
Increase Duration I: Increases total duration by 30 seconds.
Increase Duration II: Further increases total duration by 30 seconds.
Increase Potency I: Increases total resistance by 10%.
Increase Potency II: Further increases total resistance by 10%.
Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.
Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.
Increase Duration I: Increases the total duration by 30 seconds.
Increase Duration II: Further increases total duration by 30 seconds.
Increase Potency I: Increases total resistance by 10%.
Increase Potency II: Further increases total resistance by 10%.
Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.
Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.
Increase Damage I: Increases damage by 26.
Increase Damage II: Increases damage by 19.
Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
Critical Damage Bonus: Provides 100% damage bonus on all critical hits.
Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.
Improved Duration I: Increases total duration by 30 seconds.
Improved Duration II: Further increases total duration by 30 seconds.
Improved Potency I: Provides +11 additional armor bonus.
Improved Potency II: Provides +12 additional armor bonus.
Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.
Tears of the Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.
Increase Duration I: Increases the total time of poison effect to 20 seconds.
Increase Duration II: Increases the total time of poison effect to 25 seconds.
Increase Damage I: Increases damage per second by 37.
Increase Damage II: Increases damage per second by 67.
Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.
Grenades
Pitch Grenade: Surrounds an enemy with a pitch which remains for one minute and slows down enemies that enter it.
Increase Duration I: Increases total duration by 30 seconds.
Increase Duration II: Further increases total duration by 30 seconds.
Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
Immobilize: Immobilizes targets for 10 seconds.
Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.
Increase Duration I: Increases total duration by 10 seconds.
Increase Duration II: Further increases total duration by 10 seconds.
Rage I: enemies will deal 25% additional damage to other enemies.
Rage II: enemies will deal 50% additional damage to other enemies.
Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.
Antivan Fire: Set an area on fire for 30 seconds which deals 23 burning damage to anyone standing in it.
Increase Damage I: Increases the damage dealt by 21%.
Increase Damage II: Increases the damage dealt by 38%.
Increase Duration I: Increases the duration of fire by additional 30 seconds.
Increase Duration II: Increases the duration of fire by additional 60 seconds.
Shockwave: Stuns the enemies for five seconds.
Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.
Increase Healing I: Increases the healing amount by +38.
Increase Healing II: Increases the healing amount by +50.
Healing Mist: Healing mist can revive and heal fallen allies.
Jar of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.
Increase Panic Chance I: Increases panic chance by 10%.
Increase Panic Chance II: Further increases panic chance by 10%.
Increase Duration I: Increases total duration of effect by 5 seconds.
Increase Duration II: Further increases total duration of effect by 5 seconds.
And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.
Rare crafting ingredients
You can find tier 3 and higher crafting ingredients at the indicated locations.
Cloth
Dragon Webbing (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, The Hissing Wastes. Provides very high armor rating and 1 Willpower/1 Magic.
Imperial Vestment Cotton (Tier 3): Unknown. Provides high armor rating and 1.75 Willpower
Infused Vyrantium Samite (Tier 3): Unknown. PRovides high armor rating and 1.75 Willpower.
King's Willow Weave (Tier 3): Unknown. Provides high armor rating and 1 Magic/0.75 Willpower.
Plush Fustian Velvet (Tier 3): Unknown. Provides high armor rating and 1 Magic/0.75 Willpower.
Royale Sea Silk (Tier 3): Unknown. Provides high armor rating and 1.75 Magic.
Leather
Craggy Skin (Tier 3): The Exalted Plains and The Hissing Wastes. Provides high armor rating and 1.75 Cunning.
Dragon Scales (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. Provides very high armor rating and 1 Cunning/1 Dexterity.
Great Bear Hide (Tier 3): Emerald Graves and Emprise du Lion. Provides high armor rating 1.75 dexterity, 1.75% critical strike, and 3.5% cold damage resistance.
Hardened Gurn Hide (Tier 3): The Western Approach and The Hissing Wastes. Provides high armor rating and 1 Dexterity/0.75 Cunning.
Lurker Scales (Tier 3): The Hissing Wastes. Provides high armor rating and 1.75 Cunning.
Red Hart Leather (Tier 3): Unknown. Provides high armor rating and 1.75 Dexterity.
Snoufleur Skin (Tier 3): The Exalted Plains and Emprise du Lion. Provides high armor rating and 1.75 Dexterity.
Metal
Dawnstone (Tier 3): Emerald Graves. Provides high armor rating/damage and 1.75 Constitution.
Dragon Bone (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. Provides Very high armor rating/damage and 1 Constitution/1 Strength.
Everite (Tier 3): Crestwood, The Western Approach, The Exalted Plains, and Emerald Graves. Provides high armor rating/damage and 1.75 Strength.
Nevarrite (Tier 3): The Hissing Wastes. Provides high armor-rating/damage and 1 Strength/0.75 Constitution.
Silverite (Tier 3): The Arbor Wilds. Provides high armor-rating/damage and 1 Strength/0.75 Constitution.
Stormheart (Tier 3): Emerald Graves, The Arbor Wilds, and Crestwood. Provides high armor-rating/damage and 1.75 Strength.
Runes
Blank Runestone: Skyhold. Purchased from Havel, Bonny Sims, New Crestwood Merchant, Caer Bronach Merchant, Griffon Wing Keep Merchant, Dalish Camp Merchant, Argon's Lodge Merchant, Suledin Keep Merchant, Betyar's Canyon Market.
Master Fire Rune: Astrariums in the Approach Cave. Allows you to add fire damage to each weapon strike.
Superb Corrupting Rune: Imshael in Suledin's Keep. Allows you to deal bonus damage against humanoids, beasts, and animals with each weapon strike.
Superb Dragon-Slaying Rune: The Shrine of Dumat (Lower Level}. Allows you to deal more damage to dragons.
Superb Frost Rune: Emprise du Lion, in Sahrnia Quarry. Allows you to deal cold damage with each weapon strike.
Superb Spirit Rune: Cradle of Sulevin. Allows you to deal spirit damage with each weapon strike.
Herbs
Amrita Vein (Tier 3): The Hissing Wastes.
Arbor Blessing (Tier 3): Emerald Graves, Emprise du Lion, and The Arbor Wilds.
Crystal Grace (Tier 1 - Rare): The Hinterlands.
Dawn Lotus (Tier 1 - Rare): The Fallow Mire.
Dragonthorn (Tier 1 - Rare): Forbidden Oasis, The Western Approach, The Exalted Plains, and The Hissing Wastes.
Felandaris (Tier 3 - Rare): Emerald Graves, and Emprise du Lion.
Ghoul's Beard (Tier 2 - Rare): The Western Approach, The Exalted Plains, and The Hissing Wastes.
Prophet's Laurel (Tier 2 - Rare): The Storm Coast and Emerald Graves.
Rashvine Nettle (Tier 2 - Rare): The Exalted Plains, Emerald Graves, and Emprise du Lion.
Royal Elfroot (Tier 1 - Rare): The Hinterlands, Crestwood, The Exalted Plains, and Emerald Graves.
Vandal Aria (Tier 3 - Common): The Hissing Wastes.
Skyhold customizations
Complete the indicated task to obtian the corresponding customization.
Banner Topper
Chantry Topper: Unlock the Chantry Garden.
Circle of Magi Topper: Unlock the Mage Tower.
Dalish Topper: Exalted Plains.
Dwarven Topper: Storm Coast.
Ferelden Topper: Crestwood.
Free Marches Topper: Storm Coast.
Inquisition Topper: Capture all the keeps.
Orlesian Topper: Villa Maurel.
Templar Topper: Unlock Templar Tower.
Tevinter Imperium Topper: Hissing Wastes.
Grey Warden Topper: The Forbidden Oasis.
Bed
Orlais: Purchased for 713 gold from Val Royeaux.
Free Marches II: Purchased for 713 gold from Val Royeaux.
Orlais II: Purchased for 713 gold from Val Royeaux.
Orlais III: Purchased for 713 gold from Val Royeaux.
Dwarven: Purchased for 713 gold from Val Royeaux.
Drapery
Ferelden: Purchased for 356 gold from Val Royeaux.
Orlais: Purchased for 356 gold from Val Royeaux.
Andrastian Chantry: Purchased for 356 gold from Val Royeaux.
Dalish: Purchased for 356 gold from Val Royeaux.
Dalish II: Purchased for 356 gold from Val Royeaux.
Dwarven: Purchased for 356 gold from Val Royeaux.
Free Marches: Purchased for 356 gold from Val Royeaux.
Inquisition: Purchased for 356 gold from Val Royeaux.
Templar: Purchased for 356 gold from Val Royeaux.
Tevinter Imperium: Purchased for 356 gold from Val Royeaux.
Grey Warden: Purchased for 356 gold from Val Royeaux.
Circle of Magi: Purchased for 356 gold from Val Royeaux.
Chasind: Purchased for 356 gold from Val Royeaux.
Qunari: Purchased for 356 gold from Val Royeaux.
Window
Andrastian Chantry: Purchased for 1,568 gold from Val Royeaux.
Dalish: Purchased for 1,568 gold from Val Royeaux.
Dwarven: Purchased for 1,568 gold from Val Royeaux.
Ferelden: Purchased for 1,568 gold from Val Royeaux.
Orlais: Purchased for 1,568 gold from Val Royeaux.
Qunari: Purchased for 1,568 gold from Val Royeaux.
Boon of the Serault Glasswork: Complete the Serault Operations with Cullen.
Mounts
Complete the indicated task to unlock the corresponding mount for purchase from the Horsemaster Store in Skyhold.
Use the following steps to get a free horse. Once at the Hinterlands, and travel to the far west corner to start the "Master of Horses" side-quest. It begins west of the Redcliffe Farms Camp, at the large set of stables visible from a distance. Go up the hill to the large homestead where Master Dennet resides. Talk to him then agree to his terms. You will receive a Ferelden Forder. Take the horse with its saddles in the stables located to the right of the path used to exit the house.
To get a Giant War Nug mount, go to Val Royeaux. Search for a vendor named "Deraboam" located in a small store with a blue door. Interact with the chest there to find "The Mystery Box". Spend 10,000 coins to purchase it and get the "The Big One?" mission to appear on the global war board. Send one of your advisors on the "The Big One?" mission and they will return with a giant Nug mount as the reward.
Horses
Taslin Strider: Acquired after Dennet joins.
Green Dales Feral: Purchased for 200 after unlocking Haven.
Dalish All-Bred: Purchased for 200 after unlocking Haven.
Orlesian Courser: Purchased for 285 after unlocking Haven.
Amaranthine Charger: Purchased for 627 after unlocking Halamshiral.
Free Marches Ranger: Purchased for 627 after unlocking Halamshiral.
Anderfel Courser: Purchased for 1200 after unlocking Adamant.
Imperial Warmblood: Purchased for 1200 after unlocking Adamant.
Dracolisks
Hunter Shade Dracolisk: Slay a High Dragon and complete the "Hunter Shade Dracolisk" operation.
Abyssal Hang-Tooth: Purchased for 385 after acquiring Hunter Shade Dracolisk and capturing the keep in Crestwood.
Basking Longma: Purchased for 812 after acquiring Hunter Shade Dracolisk and capturing the keep in Emprise du Lion.
Blue River Bane: Purchased for 812 after acquiring Hunter Shade Dracolisk and reaching Inquisition rank 9.
Desert Lightning: Purchased for 1800 after acquiring Hunter Shade Dracolisk and capturing the keep in Western Approach.
Sharp-Tail: Purchased for 4400 after acquiring Hunter Shade Dracolisk and reaching Inquisition rank 9.
Harts
Brecilian Sure-Foot: Purchased for 450 after reaching Inquisition rank 5.
Tirashan Swiftwind: Purchased for 641 after scouting Emerald Graves.
Pride of Arlathan: Purchased for 1400 after scouting Emprise du Lion.
Wild Hart: Purchased for 2300 after scouting the Exalted Plains.
Wedge Of Destiny shield
The Wedge Of Destiny is a shield made of cheese. It can be found in Crestwood, randomly on tables or in chests. It resembles a cheese wheel with one wedge missing. Its stats are as follows:
Type: Off Hand Shield
Armor: 14 – Front
Level: 9
Restriction: Warrior Only
Requirement: Level 6
+6% Bleed on Being Hit
+30% Front Defense
Heal +15% of damage taken over 10 seconds.
Dragon Age: Origins references
Dagna the Dwarf is originally from the "An Unlikely Scholar" quest in Dragon Age: Origins. She is now a weapon-enchanter in Skyhold.
Connor was a small boy in Dragon Age: Origins. He is now grown up in Redcliffe.
At the end of the Mage Redcliffe events, King Alistar and Queen Anora will visit you.
Varric discusses Hawke's companions.
Mass Effect series reference
Start the "Orlesian Chateau" multiplayer map and search the mansion for a room that is connected to a large chamber with a fireplace. Go through the blue doorway to reach another room with three animal heads mounted on the wall. The top head is from a Krogan, the violent aliens from the Mass Effect series (Screenshot).
You can also find a Krogan head mounted during "Promise of Destruction" in the Castle of Caer Oswin. Go to the eastern end of the hall from the area where you meet Cassandra's Apprentice to find it.
Plants vs. Zombies reference
You will find a note that reads "Plants vs. Corpses from one Daveth the Mad" in Crestwood.
Travel south from Three Trout Camp and move towards Linden Farm. At Linden Farm, you can find a row of large sunflowers near a crumbling wall.
Movie references
Talk to Cole in Skyhold. His dialog will at times refer to movie lines.
Fight Club: "There is no other man. He becomes the other man to the things he can't."
Soylent Green: "It's made of people."
Star Wars: "He didn't kill his father. He was his father."
Star Wars: Knight of the Old Republic: "He was their enemy the whole time, but she made him forget, so he could change."
The Sixth Sense: "He was dead the whole. He didn't know."
Achievements
Complete the following achievements to unlock Xbox Live Gamerscore points.
The Wrath of Heaven (15 points): Progress the story to unlock this achievement.
Opposition in All Things (15 points): Progress the story to unlock this achievement.
In Your Heart Shall Burn (15 points): Progress the story to unlock this achievement.
Wicked Eyes and Wicked Hearts (15 points): Progress the story to unlock this achievement.
Here Lies the Abyss (15 points): Progress the story to unlock this achievement.
What Pride Had Wrought (15 points): Progress the story to unlock this achievement.
On Burning Wings (15 points): Progress the story to unlock this achievement.
Doom upon All the World (100 points): Progress the story to unlock this achievement.
The Brightest of Their Age (30 points): Progress the story to unlock this achievement.
Beloved and Precious (15 points): Progress the story to unlock this achievement.
They Who Stand (15 points): Progress the story to unlock this achievement.
Speak Only the Word (15 points): Progress the story to unlock this achievement.
Saddled Up (15 points): Purchase or secure five different mounts of any kind.
Well-Prepared (15 points): Craft a weapon or piece of armor in single-player mode.
Customized (15 points): Enchant or upgrade a piece of equipment in single-player mode.
Commander (15 points): Complete a timed mission on the war table.
Trailblazer (15 points): Discover a campsite and establish an Inquisition camp in any wilderness area.
Sharp-Eyed (15 points): Find and recover a shard identified by an ocularum.
Well-Read (15 points): Discover a veilfire rune.
Skilled (15 points): Upgrade any ability once in single-player mode.
Specialized (15 points): Choose a specialization class.
Cavalier (15 points): Secure a mount.
Synergized (15 points): Trigger a cross-class combo with a character you control in single-player mode.
Botanist (15 points): Harvest 50 herbs from Skyhold's garden in a single playthrough.
Wyrmslayer (15 points): Kill a high dragon in single-player mode.
Decorator (15 points): Purchase any new decoration element for Skyhold.
Belle of the Ball (15 points): Gain the full approval of the Orlesian court.
Hard Hitter (15 points): Land a single blow in excess of 1,000 damage in single-player mode.
Master Builder (15 points): Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
Master Alchemist (15 points): Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
Dragons' Bane (30 points): Slay 10 high dragons in single-player mode.
Herald (30 points): Finish the single-player campaign on at least Hard without lowering the difficulty.
Inquisitor (90 points): Finish the single-player campaign on Nightmare without lowering the difficulty.
Stargazer (15 points): Unlock 15 astrariums in a single playthrough.
Focused (15 points): Spend 10 points in a single ability tree with any one single-player character.
Well-Funded (15 points): Earn 50,000 or more gold across all single-player playthroughs.
Keymaster (15 points): Enter the heart of the Solasan temple.
Pathfinder (15 points): Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
Liberator (15 points): Liberate three keeps in a single playthrough.
High Commander (15 points): Complete 50 missions or operations in a single playthrough.
Regal (15 points): Completely upgrade one throne.
Persuasive (15 points): Acquire 10 Inquisition agents in a single playthrough.
Veteran (30 points): Reach level 20 in single-player mode.
Peerless (30 points): Level up the Inquisition to rank 10.
People Person (15 points): Become friends with at least three of your inner circle in one playthrough.
Loremaster (15 points): Collect 250 codex entries in a single playthrough.
Demonslayer (15 points): Defeat 1,000 demons in single-player mode.
Invincible (15 points): Defeat 2,500 enemies in single-player mode.
Quartermaster (15 points): Complete 20 requisition requests in a single playthrough.
Marked for Greatness (30 points): Seal 75 rifts in a single playthrough.