- Xbox One
Game Cheats:
Bonus hunters and monsters
Successfully complete the indicated task to unlock the corresponding hunter or monster:
Abe: Successfully complete the Tier 1 Character Mastery Requirement for Griffin.
Bucket: Successfully complete the Tier 1 Character Mastery Requirement for Hank.
Cabot: Successfully complete the Tier 1 Character Mastery Requirement for Bucket.
Caira: Successfully complete the Tier 1 Character Mastery Requirement for Lazarus.
Griffin: Successfully complete the Tier 1 Character Mastery Requirement for Maggie.
Hyde: Successfully complete the Tier 1 Character Mastery Requirement for Markov.
Kraken: Successfully complete the Tier 1 Character Mastery Requirement for Goliath.
Lazarus: Successfully complete the Tier 1 Character Mastery Requirement for Val.
Parnell: Successfully complete the Tier 1 Character Mastery Requirement for Hyde.
Wraith: Successfully complete the Tier 1 Character Mastery Requirement for Kraken.
Character Mastery rewards
Successfully complete challenges and objectives to earn experience for your player level. Level 40 is the level cap. Each time you level up, you will earn a perk. Additionally, experience will improve a hunter's non-class specific loadout items and a monster's abilities. You can track your progress at the Character Mastery screen.
Hunters
Abe
Custom Shotgun: First tier, deal 14,000 damage. Second tier, deal 29,000 damage to the monster. Third tier, deal 12,000 headshot damage to the monster.
Stasis Grenades: First tier, slow down the monster a total of 130 times. Second tier, slow down the monster for a total of 800 seconds. Third tier, slow the monster for 3 seconds 160 times.
Tracking Dart Pistol: First tier, dart the monster 15 different times. Second tier, dart the monster for 3,000 seconds. Third tier, dart the monster from a distance of 30 meters 60 times.
Rewards: Badge Foreground, Abe Elite Skin
Bucket
Guided Missile Launcher: First tier, deal 9,000 damage. Second tier, deal 25,000 damage to the monster. Third tier, have 390 direct hits to the monster.
Sentry Guns: First tier, deal 15,000 damage. Second tier, deal 20,000 damage to the monster. Third tier, have at least 3 sentry guns firing at the same time 30 times.
UAV: First tier, cover 3,000-meters in Hunt or Rescue. Second tier, reveal the monster a total of 30 times. Third tier, reveal the Stage 1 monster 25 times in either Hunt or Rescue.
Rewards: Cabot, Badge Foreground, Bucket Elite Skin
Cabot
Rail Cannon: First tier, deal 12,000 damage. Second tier, deal 34,000 damage to the monster. Third tier, deal 26,000 headshot damage to the monster.
Damage Amplifier: First tier, amplify 9,000 damage. Second tier, amplify 24,000 damage to the monster. Third tier, amplify 54 damage during a single use 250 times.
Dust Tagging: First tier, reveal 70 creatures. Second tier, reveal the monster 60 times. Third tier, reveal the Stage 1 monster 25 times.
Rewards: Badge Foreground, Cabot Elite Skin
Caira
Napalm Grenade Launcher: First tier, deal 3,300 damage. Second tier, deal 4,000 damage to the monster. Third tier, get 170 direct hits on the monster.
Healing Grenade Launcher: First tier, heal 32,000 damage. Second tier, revive 15 teammates. Third tier, heal multiple teammates 900 times.
Acceleration Field: First tier, cover a total of 2,200-meters using the Acceleration Field. Second tier, provide a boost to your teammates 74 times. Third tier, cover 50-meters with teammate in a single match 100 times.
Rewards: Badge Foreground, Caira Elite Skin
Griffin
Gauss SMG: First tier, deal 10,000 damage. Second tier, deal 14,000 damage to the monster. Third tier, deal 8,000 headshot damage to the monster.
Harpoon Gun: First tier, trap the monster for one second 14 times. Second tier, hold the monster for a total of 115 seconds. Third tier, harpoon the monster in mid-air 80 times.
Sound Spikes: First tier, plant 15 spikes at least 50-meters apart. Second tier, reveal the monster 120 times. Third tier, reveal the Stage 1 monster 20 times in Hunt mode.
Rewards: Abe, Badge Foreground, Griffin Elite Skin
Hank
Laser Cutter: First tier, deal 6,000 damage. Second tier, deal 20,000 damage to the monster. Third tier, deal 5,000 headshot damage.
Shield Projector: First tier, shield your teammates from any damage 20 times. Second tier, shield 35,000 damage. Third tier, stop 30 teammates from being incapacitated.
Orbital Barrage: First tier, deal 6,600 damage. Second tier, deal 24,000 damage to the monster. Third tier, damage the monster 30 times from a distance of more than 50-meters.
Rewards: Bucket, Badge Foreground, Hank Elite Skin
Hyde
Flamethrower: First tier, deal 20,000 damage. Second tier, deal 50,000 damage to the monster. Third tier, deal 50,000 residual burn damage.
Minigun: First tier, deal 4,500 damage. Second tier, deal 15,000 damage to the monster. Third tier, deal 3,000 headshot damage to the monster.
Toxic Grenades: First tier, deal 11,000 damage. Second tier, deal 32,000 damage to the monster. Third tier, deal 100 damage to the monster using a single Toxic Grenade.
Rewards: Parnell, Badge Foreground, Hyde Elite Skin
Lazarus
Silenced Sniper Rifle: First tier, place 200 targets on the monster. Second tier, your teammates must deal 270 damage by hitting your targets on the monster. Third tier, have 150 headshot targets on the monster.
Lazarus Device: First tier, use the device a total of four times. Second tier, use the device on teammates 28 times. Third tier, use the device on 3 teammates 25 times.
Personal Cloak: First tier, cloak revive 7 creatures using the Lazarus Device. Second tier, cloak revive 22 teammates using the Lazarus Device. Third tier, cloak revive 3 teammates in a single match 25 times.
Rewards: Caira, Badge Foreground, Lazarus Elite Skin
Maggie
Machine Pistol: First tier, deal 8,000 damage. Second tier, deal 21,000 damage to the monster. Third tier, deal 12,000 headshot damage to the monster.
Harpoon Traps: First tier, harpoon the monster 40 times. Second tier, harpoon the monsters 8 times in 14 different matches. Third tier, catch the monster in 2 traps 50 times.
Pet Trapjaw: First tier, follow Daisy for 2,600-meters. Second tier, revive 10 downed teammates with Daisy. Third tier, revive 2 teammates in a single match 30 times.
Rewards: Griffin, Badge Foreground, Maggie Elite Skin
Markov
Lightning Gun: First tier, deal 24,000 damage. Second tier, deal 84,000 damage to the monster. Third tier, deal 23,000 chained damage.
Assault Rifle: First tier, deal 4,000 damage. Second tier, deal 18,000 damage to the monster. Third tier, deal 10,000 headshot damage to the monster.
Arc Mines: First tier, deal 8,000 damage. Second tier, deal 50,000 damage to the monster. Third tier, damage the monster with 2 Arc Mines without taking any damage 60 times.
Rewards: Hyde, Badge Foreground, Markov Elite Skin
Parnell
Combat Shotgun: First tier, deal 19,000 damage. Second tier, deal 75,000 damage to the monster. Third tier, deal 31,000 headshot damage to the monster.
Multifire Rocket Launcher: First tier, deal 32,000 damage. Second tier, deal 64,000 damage to the monster. Third tier, get 900 direct hits to the monster.
Super Soldier: First tier, deal 17,000 damage. Second tier, deal 58,000 damage to the monster. Third tier, deal 20,000 headshot damage to the monster.
Rewards: Badge Foreground, Parnell Elite Skin
Val
Armor-Piercing Sniper Rifle: First tier, place 12 targets on the monster. Second tier, your teammates must deal 12,000 bonus damage to the monster. Third tier, place 30 headshot targets on the monster.
MedGun: First tier, heal 16,000 damage. Second tier, revive 12 downed teammates using the MedGun. Third tier, heal 40 teammates before they are incapacitated.
Tranquilizer Gun: First tier, tranquilize the monster 14 different times. Second tier, tranquilize the monster for 400 seconds. Third tier, tranquilize the monster from 100-meters or 60 times.
Rewards: Lazarus, Badge Foreground, Val Elite Skin
Monsters
Goliath
Rock Throw: First stage, deal 12,000 damage. Second stage, damage multiple targets 35 times. Third stage, hit mid-air hunters 150 times.
Leap Smash: First stage, deal 12,000 damage. Second stage, damage multiple targets 50 times. Third stage, hit the hunters from 20-meters 50 times.
Fire Breath: First stage, deal 12,000 damage. Second stage, damage multiple targets 175 times. Third stage, hit mid-air hunters for 80,000 damage.
Charge: First stage, deal 8,000 damage. Second stage, damage multiple targets 50 times. Third stage, hit multiple hunters 100 times.
Rewards: Kraken, Badge Foreground, Goliath Elite Skin
Kraken
Lightning Strike: First stage, deal 20,000 damage. Second stage, damage multiple targets 50 times. Third stage, deal damage to multiple hunters 80 times.
Banshee Mines: First stage, deal 27,000 damage. Second stage, deal 80,000 damage to the hunters. Third stage, deal damage to multiple hunters 60 times.
Aftershock: First stage, deal 15,000 damage. Second stage, damage multiple targets 40 times. Third stage, deal damage to multiple hunters 60 times.
Vortex: First stage, deal 30,000 damage. Second stage, damage multiple targets 80 times. Third stage, knock back 360 mid-air hunters.
Rewards: Wraith, Badge Foreground, Kraken Elite Skin
Wraith
Wrap Blast: First stage, deal 30,000 damage. Second stage, damage multiple targets 90 times. Third tier, damage multiple hunters 15 times.
Abduction: First stage, abduct a total of 35 targets. Second stage, abduct 45 mid-air hunters. Third tier, abduct hunters from a team 225 times.
Decoy: First stage, deal 12,500 damage using Decoy. Second stage, deal 32,000 damage to hunters using Decoy. Third tier, stealth pounce 30 times while remaining invisible.
Supernova: First stage, deal 34,500 damage using Supernova. Second stage, deal 125,000 damage to hunters using Supernova. Third tier, deal damage using abilities 70 times while the Supernova is activated.
Rewards: Badge Foreground, Wraith Elite Skin
Elite wildlife buffs
During a match, you will encounter creatures marked with a "+" icon over their heads. Kill those creatures to get certain buffs, which act as perks for both hunters and monsters.
Armadon: Both hunters and monsters gain 35% damage resistance. Does not affect shield or armor.
Basking Cephaladon: monsters get 100% increased Feeding Speed. hunters get some sort of wildlife-repellent.
Blitzleopard: Provides increased jumping altitude to hunters. Grants 50% increased Climbing Speed to monsters.
Canyon Strider: Provides 35% increased movement speed to both hunters and monsters.
Crowbill Sloth: Provides 35% increased damage output to both hunters and monsters.
Mammoth Bird: Provides 50% reload speed and the ability to switch quickly to hunters. Provides all abilities receive 50% decreased cooldown time to monsters.
Marsh Strider: Provides 35% increased movement speed to both hunters and monsters.
Megamouth: Provides additional speed when executing Stealth Pounce for monsters. hunters receive decreased cooldown time for special ability.
Nomad: Hunters receive decreased recharge time for the Jet Pack. Monsters receive special ability cooldown reduction time.
Obsidian Grub: Hunters cannot be knocked down. Monsters regenerate armor much faster.
Reaver: Hunters spend 35% less fuel while flying. For monsters, scared birds do not alert the hunters.
Spotter: Hunters get the ability to see the outlines of creatures within a radius of 50-meters. Monsters receive 200% increased smell range within a radius of 100-meters.
Steamadon: Both hunters and monsters cam slow an opponent for one second after being shot at.
Tyrant: Both hunters and monsters will regenerate HP over time.
Venomhound: Adds Poison Damage to the attack delivered by the monsters and hunters.
Map effects
As the monsters try to destroy Shear Colonists during Evacuation, certain map effects will be available in each round. If the hunters win the first round, a map effect that is beneficial to them will be present in the next round, and vice versa.
Hunter benefits
Armored Turrets
Maps available on: Colonial Water & Power, King's Fort, New Calico, Salveron Industries
Effect: Only appears in Defend mode if hunters win the previous round. They are very strongly armored against the monster and its minions.
Attack Drones
Maps available on: The Dam, Wraith Trap
Effect: Search the map and damage the monster.
Birds
Maps available on: Distillery, MedLab, Refueling Tower, Weather Control
Effect: Fly across the map and reveal the monster's location for the hunters.
Cargo Ship
Maps available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
Effect: Reveals the monster's location for the hunters.
Clear Skies
Maps available on: Aviary, Fusion Plant, MedLab, Refueling Plant
Effect: Predators go into hiding.
Colonists
Maps available on: Barracks, Refueling Tower, The Dam, Wraith Trap
Effect: Two Colonists join your team and hunt down the monster.
Ebonstar Ally
Maps available on: Orbital Drill, Rendering Plant, The Dam
Effect: Ebonstar Allies soldiers fight alongside the hunters. They appear after the hunters help defend the Barracks.
Fair Weather
Maps available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
Effect: Negates all harmful weather effects and provides natural lightning.
Forcefield
Maps available on: Armory, Barracks, Rendering Plant, Wraith Trap
Effect: Confined space marked by large transparent blue walls in which the monster gets trapped. The Forcefield shrinks gradually, allowing the hunters to deal additional damage to the monster.
MedBays
Maps available on: Aviary, Distillery, Weather Control
Effect: Distributed by the MedLab; allow hunters to heal and remove strikes.
Scent Masking
Maps available on: Aviary, MedLab
Effect: Negates the monster's ability to smell and locate the hunters.
Sentry Guns
Maps available on: Refueling Tower, Weather Control, Wraith Trap
Effect: Deployable weapons that attack the monster and its minions.
Space Laser
Maps available on: Barracks, Rendering Plant
Effect: Vright-red laser targets the monster from above and does large amounts of damage.
Teleport Gates
Maps available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
Effect: Small amount of bright-blue Teleport Gates appears on the map. Stepping inside one them sends the hunters to a central location.
Monster benefits
Armored Minions
Maps available on: Colonial Water & Power, King's Fort, New Calico, Salveron Industries
Effect: Opposite of Armored Turrets and only appear in the last round of Evacuation if the monster won the fourth round. Grants additional armor to minions.
Canyon Striders
Maps available on: Barracks, Orbital Drill, Refueling Tower, The Dam, Wraith Tap
Effect: Adds extra Canyon Striders on the map, allowing the monster to feed more frequently and gain two energy bars per kill.
Carnivorous Plants
Maps available on: Aviary, MedLab, Refueling Tower
Effect: Carnivorous plants spawn, making the hunters' movements more dangerous.
Ebonstar Corpses
Maps available on: Orbital Drill, Rendering Plant, The Dam
Effect: Corpses provide additional energy for the monster.
EMP
Maps available on: The Dam, Wraith Trap
Effect: Prior to an EMP strike, a small yellow circle appears on the ground. If a hunter is caught in it, he or she cannot use their Class Ability temporarily.
Falling Satellite
Maps available on: Barracks, Rendering Plant
Effect: A satellite is destroyed, sending parts falling. If a hunter gets hit, he or she receives massive damage.
Hostile Wildlife
Maps available on: Aviary, MedLab
Effect: Wildlife drink contaminated water and attack hunters aggressively.
Man-Eating Eels
Maps available on: Armory, Barracks, Rendering Plant, Wraith Trap
Effect: Eels attack hunters and are friendly to the monster.
Mutated Plants
Maps available on: Aviary, Distillery, Weather Control
Effect: Mutated Plants attack the hunters and give health to the monster.
Phantoms
Maps available on: Distillery, MedLab, Refueling Tower, Weather Control
Effect: Phantoms target the hunters from above and deal serious damage.
Radioactive Clouds
Maps available on: Refueling Tower, Weather Control, Wraith Trap
Effect: Toxic-green gas deals damage to hunters as they walk through it.
Second Monster
Maps available on: Aviary, Fusion Plant, Rendering Plant, Weather Control, Wraith Trap
Effect: Miniature monster follows the primary monster and attacks the hunters on sight.
Storms
Maps available on: Armory, Barracks, Distillery, Orbital Drill, Rendering Plant, The Dam, Weather Control, Wraith Trap
Effect: Small weather change that makes it slightly more difficult to locate the monster.
Teleport Rifts
Maps available on: Armory, Fusion Plant, Refueling Tower, Rendering Plant, The Dam
Effect: Teleport the monster to different locations across the map.
Hunter perks
Reach the indicated level to unlock the corresponding tier for the listed perk:
Perk and tier Required level Result
Capacity Increase
Tier 1 Level 10 Increases ammo or battery life by 25%
Tier 2 Level 23 Increases ammo or battery life by 38%
Tier 3 Level 36 Increases ammo or battery life by 50%
Damage Bonus
Tier 1 Level 5 Increases overall damage dealt by 7%
Tier 2 Level 18 Increases overall damage dealt by 11%
Tier 3 Level 31 Increases overall damage dealt by 15%
Damage Resistance
Tier 1 Level 8 Decreases damage taken by 7%
Tier 2 Level 21 Decreases damage taken by 11%
Tier 3 Level 34 Decreases damage taken by 15%
Health Regeneration
Tier 1 Level 13 Restores 15 HP each second
Tier 2 Level 26 Restores 23 HP each second
Tier 3 Level 39 Restores 30 HP each second
Jet Pack Recharge
Tier 1 Level 4 Jet Pack recharges 37% faster
Tier 2 Level 17 Jet Pack recharges 55% faster
Tier 3 Level 30 Jet Pack recharges 75% faster
Jump Height
Tier 3 Level 1 Increases jumping altitude by 200%
Movement Speed
Tier 1 Level 11 Increases movement speed by 10%
Tier 2 Level 24 Increases movement speed by 15%
Tier 3 Level 37 Increases movement speed by 20%
Quick Switch
Tier 1 Level 2 Switch items 50% faster
Tier 2 Level 15 Switch items 75% faster
Tier 3 Level 28 Switch items 100% faster
Reload Speed
Tier 1 Level 7 Reduces cooldown time or increases reload speed by 15%
Tier 2 Level 20 Reduces cooldown time or increases reload speed by 23%
Tier 3 Level 33 Reduces cooldown time or increases reload speed by 30%
Monster perks
Reach the indicated level to unlock the corresponding tier for the listed perk:
Perk and tier Required level Result
Armor Regeneration
Tier 1 Level 14 Increases armor regeneration by 25%
Tier 2 Level 27 Increases armor regeneration by 38%
Tier 3 Level 40 Increases armor regeneration by 50%
Climb Speed
Tier 3 Level 1 Increases climb speed by 30%
Cooldown Reduction
Tier 1 Level 9 Abilities are recharged 15% faster
Tier 2 Level 22 Abilities are recharged 23% faster
Tier 3 Level 35 Abilities are recharged 30% faster
Damage Bonus
Tier 1 Level 5 Increases overall damage dealt by 7%
Tier 2 Level 18 Increases overall damage dealt by 11%
Tier 3 Level 31 Increases overall damage dealt by 15%
Damage Resistance
Tier 1 Level 8 Decreases overall damage dealt by the hunters by 7%
Tier 2 Level 21 Decreases overall damage dealt by the hunters by 11%
Tier 3 Level 34 Decreases overall damage dealt by the hunters by 15%
Feeding Speed
Tier 1 Level 3 Increases feeding rate by 37%
Tier 2 Level 16 Increases feeding rate by 55%
Tier 3 Level 29 Increases feeding rate by 75%
Movement Speed
Tier 1 Level 11 Increases movement speed by 10%
Tier 2 Level 24 Increases movement speed by 15%
Tier 3 Level 37 Increases movement speed by 20%
Smell Range
Tier 1 Level 6 Increases smell range by 37%
Tier 2 Level 19 Increases smell range by 55%
Tier 3 Level 32 Increases smell range by 75%
Stamina Increase
Tier 1 Level 12 Increases stamina recharge 25% faster
Tier 2 Level 25 Increases stamina recharge 38% faster
Tier 3 Level 38 Increases stamina recharge 50% faster
Wildlife
The following creatures can be encountered, in both normal and "elite" versions, and give buffs when killed.
Armadon
Biome: Forest
Description: They primarily feed on grasses and are very territorial. They are heavily armored and have a lot of health.
Basking Cephaladon
Biome: Acid, Ice
Description: They are usually found near marshy areas in the Ice biomes, and have a lot of health.
Blitz Leopard
Biome: Forest, Acid, Ice, Desert
Description: They are usually found in large flocks. Hunters can take a decent amount of damage early in the encounter.
Canyon Eel
Biome: Desert
Description: They are found in freshwater sources and can deal massive damage to hunters. They are typically rare and only appear when the "Man-Eating Eels" map effect is active.
Canyon Strider
Biome: Acid, Desert
Description: They have good agility and sense of smell. Although they are difficult to catch, they can be killed with one hit.
Crowbill Sloth
Biome: Forest, Acid, Ice, Desert
Description: They do not have a lot of health.
Dune Beetle
Biome: Acid, Desert
Description: They charge hunters as soon as they are spotted. They have a large amount of health, and do not give any buff when killed.
Glaciopod
Biome: Ice
Description: They move very slowly and only provide food to monsters.
Mammoth Bird
Biome: Forest, Acid, Ice, Desert
Description: They are found in groups that flee quickly.
Marsh Strider
Biome: Forest
Description: They are a good food source for monsters.
Megamouth
Biome: Acid, Desert
Description: They remain hidden until prey walks nearby. They will then grab hold and drag them while dealing damage over time.
Nomad
Biome: Acid, Desert
Description: They react and move slowly, and have low health.
Obsidian Grub
Biome: Ice
Description: They are small, heavily armored, and easy to kill.
Phantom
Biome: Forest
Description: They appear as a map effect and usually attack hunters.
Reaver
Biome: Forest, Ice, Acid, Desert
Description: They usually will move and hunt in packs.
Spotter
Biome: Forest, Ice
Description: They are very small and agile, making them difficult to catch.
Steamadon
Biome: Ice
Description: They are similar to Armadon, but much smaller in size. They are heavily armored and give off poisonous steam that obscures sight and allows them to flee easily.
Trapjaw
Biome: Forest, Ice, Acid, Desert
Description: They travel in packs and are very aggressive toward hunters.
Tyrant
Biome: Forest, Ice
Description: They are very dangerous creatures that are usually found near water.
Venomhound
Biome: Forest, Acid
Description: They usually leap attack on a lone target and poison them.
Easy "Got A Gold Star" achievement
To earn a gold medal, you must complete the Hunter Tutorial within six minutes. This is a slightly easier than the Monster Tutorial because there is more time. On a good run you can complete it in around five minutes. Repeat the tutorial a couple of times until you know it well. The hardest part is at the end when you have to fight the monster. Just keep shooting it with your lightning gun and assault rifle until it is defeated. Always activate your shield when the monster is about to attack you.
Easy "Teacher's Pet" achievement
To earn a gold medal, you must complete the Monster Tutorial within six minutes. Time is very short compared to the Hunter Tutorial. Everything must go perfectly to achieve this requirement. The toughest part is at the end when you have to fight the hunters. The most important thing during this part is to attack Hank (support) first since he can cast a shield on the other hunters that absorbs all incoming damage. Then, attack the hunter that is closest to make sure they do not revive Hank. To be extra safe, you can also attack Hank's body on the ground to make him die much quicker. This takes a few extra seconds, but he cannot be revived after doing this. The best attack combo is Charge, Leap Smash, Rock Throw for a guaranteed kill. There is also a 30 second cutscene at the end of the mission, right before you encounter the team of hunters. This cutscene does count towards the total time and cannot be skipped.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Collect Them All! (30 points): Unlock All The Hunters And Monsters.
Wildlife Genocidist (10 points): Kill 1,390 wildlife outside of the Tutorials.
Massacre (20 points): Kill an entire Hunter team as a Stage 1 Monster.
Death From Above (10 points): Kill the Monster while in mid-air outside of the Tutorials.
Squerly (25 points): Achieve 95% or higher accuracy against predators in a match outside of the tutorials.
Bone Jockey (10 points): Win a match while having spent most of the time in the air outside of the Tutorials.
Ninja Time! (5 points): Kill a Hunter without taking any damage outside of the Tutorials.
Death to Tyranny (5 points): Rescue a teammate from a Tyrant outside of the Tutorials.
Inconceivable (15 points): Kill the Monster without taking any damage outside of the Tutorials.
Helping Hand (10 points): Revive 25 incapacitated Hunters outside of the Tutorials.
Mano A Monster (20 points): Kill a Stage 3 Monster while being the only Hunter alive outside of the Tutorials.
Vegan Police (20 points): Win a match as a Hunter without killing any creatures..
Invincible (25 points): Win a match in under 2:05 minutes.
Cockroach (30 points): Kill the Monster while incapacitated outside of the Tutorials.
The Monster (30 points): Reach Elite status for a Monster.
The Hunter (30 points): Reach Elite status for a Hunter.
If It Bleeds (15 points): Win 25 matches in Hunt.
Knock-Knock (15 points): Win 25 matches in Defend.
We're Not Assassins (15 points): Win 25 matches in Rescue.
Payback Time (15 points): Win 25 matches in Nest.
Basic Training (10 points): Complete the Hunter's Tutorial.
Cardboard Tier (10 points): Complete the Monster's Tutorial.
12-Sided Die (90 points): Reach Elite status on all Hunters.
Three of a Kind (90 points): Reach Elite status on all Monsters.
Premade (20 points): Win a round of Hunt while in a party of 4 players.
Classless (25 points): Win a match without using your Class Ability.
Taste of Shear (25 points): Kill one of each creature on Shear outside of the Tutorials.
Thank You (5 points): Watch the credits all the way through the end.
Left For Dead (5 points): Incapacitate a Hunter and leave them to bleed out outside of the Tutorials.
Hotswapaholic (5 points): Do damage to the Monster with every class in a match.
Mud Monster (20 points): Win a match having spent most of your time in Sneak outside of the Tutorials.
Evolution Mania! (5 points): Evolve to Stage 3 as a Monster 25 times outside of the Tutorials.
Natural Selection (20 points): Complete an entire Evacuation campaign without dying.
Gotcha! (5 points): Sneak pounce the final living Hunter to end a match outside of the Tutorials.
Unbeatable (20 points): Win a match as a Monster without doing damage to the Hunters until Stage 3 outside of the Tutorials.
Darwinism (30 points): Win a match without losing any health as a Monster outside of the Tutorials.
Counter Strike (5 points): Attack a Hunter within 15 seconds of them deploying in Hunt outside of the Tutorials.
Beat Them All (10 points): Win a match in all online game modes.
Award Addiction (20 points): Obtain 25 unique Awards.
Apex Predator (85 points): Achieve rank 40.
I Live...Redux (5 points): Incapacitate, hotswap, and revive yourself.
Equal Opportunity Hunters (5 points): Win a match with half of the team as the opposite sex outside of the Tutorials.
#shearproblems (5 points): Destroy 100 objects outside of the Tutorials.
With Our Powers Combined (25 points): Win Evacuation as a Hunter.
Get Off My Planet (25 points): Win Evacuation as a Monster.
Teacher's Pet (20 points): Earn Gold in the Monster Tutorial.
Strategist (30 points): Watch all Tutorial Videos.
Instant Artist (5 points): Create a Badge in the Profile Badge creator.
Got A Gold Star (20 points): Earn Gold in the Hunter Tutorial.