- PC
Game Cheats:
This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
List of commands
Press Shift+2, §, ~, `, or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)
Country tags
Country tags are case sensitive eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range d01, d02, d03 and on wards depending on availability
Command
Effect
Example
rendertype
Reports what render backend is used
tweakergui
Spawns a tweaker GUI
add_equipment(ae) [
Adds equipment
add_equipment 200 Sonderkraftfahrzeug 251/20 : See "equipment_l_english.yml" for full list of names
reload [file name]
Reloads assets
time
What time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename]
Reloads the shader
particle_editor
Spawns a particle editor
whitepeace(wp) [
White peace with the specified countries.
testtool(test)
Testing tool.
analyzetheatres(anth)
Analyze theatres for errors.
massconquer(massc)
Mass conquer tool.
deleteallunits(delall)
Delete all armies and fleets of the specified countries.
deleteallunits SPR
aircombat(airc) [
Spawns an air combat in desired location.
teleport(tp) [
Teleports selected armies or ships to the specified province
theatersrebuild(trebuild)
Rebuilds all theatres in the world. All orders will be cleaned.
fronts
Toggle visibility of the foreign fronts
traderoutes
Toggle visibility of trade routes
debug_tactics
Toggle visibility of debug tooltip for tactics
allowdiplo(adiplo,nocb)
Allows to use all diplomatic actions for no matter the rules.
debug_nuking
Allows to nuke every province without checking any conditions.
reloadsupply(relsup)
Reinitializes the supply systems.
deltat [
control animation speeds
building_health(bhealth) [
Changes specified building health
instantconstruction(ic)
Toggles instant construction cheat.
nomapicons
Toggles map icons.
nopausetext
Toggles the pausebanner for nicer screenshots.
nextsong
Changes the currently playing soundtrack.
combatsound
How often does the combat view give a random sound? 0-50
morehumans(humans) [num]
Adds more humans
window(wnd) [Arguments: open/close] [window gui name]
Opens or closes the specified window
reloadinterface
Reloads the entire interface
reloadtechnologies
Reloads the technology database
updateequipments
Updates the equipment database
updatesubunits
Updates the subunit database
reloadoob [
Reloads OOBs
update_loc [localization tag]
Updates the localization tag file
poll
Polls valid Events
event [event id] [
Executes an event
research [
Researches an technology from research slot or all.
research_on_icon_click
Research a technology when clicking on technology tree icon
annex [
Begin annex/annexes the specified tag
annex USA or annex d01
winwars
Gives max war score in all wars for the country
testevent [
Tests an event without triggering it
manpower [
Adds manpower to player
add_opinion [
Add opinion to/from tag
tag [
Switch tag to another country
resign
Resign from the game
add_interest [
Add specified country tag to your interest
remove_interest [
Removes specified country tag from your interest
add_diplo
Adds diplomatic entroute
PrintSynchStuff
Prints random count and seed
SetRandomCount
Sets the randomcount to 0 or arg
observe(spectator)
Switches to play no country at all, and no longer shows messages or pauses the game
ai
Toggles the AI on or off
human_ai
Toggles AI for Human countries
ai_invasion
Toggles AI AI naval invasions
ai_accept(yesman)
Toggles AI always accept diplomacy
fow(debug_fow) [
Turns off fog of war in a province or in general
collision(debug_collision)
Toggles debug display of normals/bounding boxes/collision
savegame
Creates an savefile.
savecheck
Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same.
IP
Shows your IP
requestgamestate
Requests the gamestate from host
nudge
Go to the nudge tool
mapmode [Mapmode type (int)]
Change mapmode.
fullscreen
Toggles fullscreen
prices
Price Info
add_core [
Add core
remove_core [
Remove core
debug_zoom
Zooms in the game
debug_types
Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_ID
Shows event ID
debug_commands
Printing commandcount to message.log
debug_events
Start Counting events
debug_dumpevents
Dump Event data to game log
debug_diploactions
Start Counting diplomatic actions
debug_dumpdiploactions
Dump diplomatic action data to game log
debug_assert
Toggles asserts on/off
debug_smooth
Toggle framesmoothing
debug_nomouse
Toggles mouse scrollwheel on/off
debug_terrain
Toggles Terrain on/off
debug_cities
Toggles Cities painting mode on/off
debug_water
Toggles Water on/off
debug_fronts
Toggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap)
Toggles offensive fronts snapping debug
debug_borders
Toggles Borders on/off
debug_trees
Toggles Trees on/off
debug_rivers
Toggles Rivers on/off
debug_postfx
Toggles PostFX on/off
debug_sky
Toggles Sky on/off
debug_bloom
Toggles Bloom on/off
debug_tooltip
Toggles Tooltips on/off
flagsoutput [
Creates texture atlas files from memory.
cityreload
Reloads the cities
error
Show errors in log
version
Show current game version
debug_nogui
Toggles GUI on/off
debug_volume [
Modifies music volume
debug_lockcamera
Toggles Camera locked on/off
debug_lines
Toggles Debuglines
debug_entities
Toggles Debug entities
debug_info
Toggles Debug info
debug_particle
Toggles Particles Debug info
debug_ai_budget [CountryTag]
Show ai budget data
debug_textures
Writes Texture info to application debug log
debug_texture
draws textures like bloom
debug_wireframe
Toggles forced wireframe on/off
debug_achievements_clear
Clear all achievements and user stats
moveunit [
Moves a unit to a province
spawnactor [
Spawns an actor with an optional animation
spawn [
Spawns a unit in a province
guibounds(gui)
Toggles GUI bounds debug
cameraclamp
Toggles the camera clamping
provtooltipdebug(tdebug)
Toggles the debug info in province tooltip
reloadweather [
Reload and regenerate weather
weather
Toggle weather simulation
debug_air_vs_land(dbg_cas)
Toggle debug mode for air vs land combat.
mapnames
Toggle map names
gbreload
Reloads gradient borders
gbpaint [layer] [channel]
Toggles gradient border painting
occupationpaint(op)
Toggles occupation painting
setowner [country tag] [state id]
Sets state owner
setcontroller [country tag] [province id]
Sets province controller
profilelog
Prints out the profiling informations into time.log
run
Runs the specified file with list of commands
oos
Out of Synch
debug_crash(crash)
Crash!
sleep(wait) [time in sec]
Sleep
goto_province [province id]
Centers to province
goto_state [state id]
Centers to state
trigger_docs(effect_docs)
Print docs for triggers and effects
xp [XP amount]
Gives Army, navy and air experience to player
threat [Threat amount]
Adds or show thread level of player
pp(fuhrer_mana,political_power) [PP amount]
Gives political power to player
3dstats
Toggles 3D Stats
hdr
Toggles hdr
hdr_debug
Toggles hdr debugging
srgb
Toggles sRGB
bloom
Toggles bloom
PostEffectVolumes.Default [posteffect_values name]
Toggles default posteffect values
night
Toggles night
filewatcher
Toggles filewatcher
civilwar [
Spawns a civil war
civilwar fascism ENG :
Other Valid ideologies "communism" "democratic"
createlean
Create LEAN textures
helplog
Print out all console commands to game.log file.
help [command name]
Print out all console commands or a specific command description.
helphelp
Double Rainbow help.
hsv
Converts RGB to HSV
tag_color
Test setting a country's color
browser [url]
Show browser window
browser_base_url [url]
Set browser base url
aiview
Enable AI debug info
Focus.AutoComplete
Allows national focuses to be instantly finished
instant_prepare
Instantly prepares naval invasions