



"Void Call" is a retro-styled bullet hell made for the "Bullet Hell Jam 5" This game was made by LouieChapm and Lokistriker, with special help from Epicheezeness.
Mission:
"This is your last chance" and yet I didn't care.
The Prototype "R0-Z" was fell into the hands of "MAGNUM CA", a space paramilitary company whos interest oppose the company I worked for. I've been informed this prototype is the first working version of a time machine, a powerful weapon in anyone's hands.
My job is to steal it. My mission, well... My mission is my own.
I tire of these companies use that us as pawns in their little game and I've grown tired of this empty hellhole I hold no ties to. I wont let them have it and I don't care use it. I'll let the void take it.
Controls:
- Z - Fire
- X - Focus mode
- C - Energy blade
- Arrows Keys - Movement
Scoring:
- Killing green enemies with your energy blade ( secondary fire ) calls in reinforcements, giving you more enemies to kill, and more XP to gain.
- Killing enemies drops XP. Gather enough and your main gun will improve. Your multiplier increases 1x for each level you have.
- Each enemy killed adds 0.01x to your multiplier, capping out at 0.99x
- Point blank enemies to recieve more score
- Max out the level, and enemy killing multipliers ( indicated bottom L and R ) to go into a hyper scoring mode!