Age of Empires III: The Asian Dynasties "Age of Empires 3 - QOL" Mod

Age of Empires III: The Asian Dynasties "Age of Empires 3 - QOL" Mod

Compilation and hardworking MOD that Makes AOE3 have tons of more Quality of Life Content.

AOE3 QOL first Realese v 150

Its a compilation of many Mods!

AOE3 QUALITY OF LIFE PATCH (MOD)

For Age of Empires 3 – The Asian Dynasties 1.03 patch v150

WHAT WAS CHANGED IN THESE FILES?

Civ.xmb

Protoy.xml

Randomnamesy.xml

Strigtabley.xml

Playercolors

techtreey

unithelpstringsy

and othes… Many graphics and sounds

RECOMMENDED ONLY FOR ENGLISH LANGUAGE GAME.

SINGLE PLAYER

Does not remove any units, so it can use MOST of the last official version of AOE3 TAD Maps.

Camera can zoom out much more

Dutch and Germans can train Musketeers

Almost All UNITS with turnrate 18 - > Turn to 8 turn rate

Elephants, petards, baloon, gatling - > turn rate = 6

Cheat units have more utility.

Eastern Cavalry can be created

Scout Cavalry can be created

Mongol Scout can be created

-=-=-=-=-=-=--=-

ECONOMY

- Villagers, settler, settler wagon, coureurs etcs: -50hp

- French start with 2 settlers and 4 coureur, and a coureur in the place of the scout, to represent too the French in another continent.

- Added Many Home City's units, buildings from AOE3 and TAD civilizations for map editing

- new Effects

- Skyboxes

- Few custom units added

- Every researching Industrial or Imperial age your Crossbowman will be researched to Militiaman.

-In the Imperial Age, Villagers and Buildings have train time increased, and villagers cost more.

-=-=-=

CAMPAIGN

Malta (Morgan Black Campaing Civ) can train Organ Gun

American Civs and Black’s Mercenaries cannot train pikeman/Crossbowman but now can train Colonial Militia;

Black’s Mercenaries can train Ruyters too

Campaign Heroes in general have more HP

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

LANGUAGE

RECOMMENDED ONLY FOR ENGLISH LANGUAGE.

YOU CAN PLAY IN ANOTHER LANGUAGE BUT THE TEXT WILL BE VERY BUGGED FOR THE NEW UNITS IF YOU WANT MAKE YOUR LANGUAGE VERSION CHANGING THE MODDED STRINGTABLEY.XML

-MANY RENAMES IN MAP EDITOR TO BE EASY TO FIND.

Discovery Age -> Exploration Age

Colonial Age -> Commerce Age

Enlightenment Age

Fire Pit -> Community plaza

Dances -> Ceremonies

Unit Titles

Elite; Disciplined ->Veteran

Champion; Honored ->Guard

Legendary; Exalted ->Imperial

Man-of-War -> Imperial Frigate

Howitzer -> Mortar Howitzer

Field Gun -> Field gun Falconet

Culverin Royale -> Culverin Royal

Horse artillery -> Heavy Horse artillery

Etc…

Consulate Units

British

Redcoat - > Redcoat Musketeer …

King's Life Guard Hussar

Roger's Ranger Skirmisher

Dutch

Halberdier Nassauer

Ruyter Carabineer

Strahouders Musketeer

French

Skirmisher Voltigeur

Elite Cuirassier

Young, Middle, Old Garde Grenadier

Germans

Skirmisher Needle Gunner

Uhlan Czapka

Zweihanders Doppelsoldners

Ottomans

Hussar Gardener

Baratcu Corps Grenadier

Portuguese

Musketeer Guerreiro

Dragoon Jinete

Besteiro Crossbowman

Russians

Cavalry Archer Tartar

Grenadier Pavlov

Bashkir Hussar

Spanish

Pikeman Tercio

Rodelero Espadachin

Lancer Garrochista

Polish Winged Hussars -> Totenkopf Hussars

Colonial Militia - > Militiaman (from REVOLUTION)

SPC Colonial Militia - > SPC Colonial Militia STAY

(Build huts) - > Colonial Soldier (from campaign)

Pyramid Temple

Sacred Temple

Monument

….

Leaders/Politicians

The Mohawk Statesman ->The Native Statesman

El Presidente ->The President

All revolution changed:

Louverture -> Populist

Washington -> Patriot

Gatling Guns have more hitpoints.

Hidalgo -> Renegade

Outlaws rally to your cause

Bonifacio -> Great Naturalist

Grants Tupi warriors. All Natives are Imperial.

Bolivar -> Nationalist

All units gain slightly more hitpoints.

San Martin -> Siege Leader

Grants 6 Imperial Mortar Howitzers

Santander -> Great Politician

Grants 3 Ironclads

OHiggins -> Officer

Grants 10 Imperial Hussars

=-=-=-=-=-=-

GRAPHICAL CHANGES;

In Art folder:

Pikeman, Crossbowman, Light Cavalries, Ottoman and American Settlers and many units have new graphics without changing too much. They were picked from mods

-Napoleonic Era

-Wol

-Improvement mod

All European imperial Line units have new graphics

Terrains and trees have some updated graphics

In player color files - OPTIONAL

Change color or player putting the new "playercolors.xml" to data folder, it changes to help differentiate players and for colorblind users.

DETAILED CHANGES

VILLAGERS

TOWN CENTER

+1 build limit = 4

Churches, Mosque, Monasteries, Saloons

+1 build limit = 2

-=-=-=-=-=-=-=-=-=

MILITARY

ARTILLERY

hit points -50

Los +10

Resources +50

Resources +50

Range +10

Have now Minimum Range : 4

*MORTARS

Min Range 6

includes ALL BUT Abus gun, Grenadier, petard, ram,

LIGHT SHIPS

Wood +50

Range +5

WARSHIPS

Wood +100

Range +5

CAVALRY

<FormationCategory>Mobile<

Light Cavalry (Hussar, Uhlan, etc) and Coyote runner

Los +5

SPEARMEN

Pikeman, Halberdier, Qiang, Puma spearman, Holcan etc

Resources +20 food

hitpoints +40

<Armor type ='Hand' value = '0.20

attack +7

MEELEE/SHOCK INFANTRY

warclub, rodelero, tomahawk, dopplen, samurai, changdao, urumi, rajput, yamabushi, Landsknetch, zweihander, peasant indianasian, sohei, tiger claw, lightining warr, n jaguar warrior;

hitpoints +40

Resources +10 food

Aztec Knights (eagle, jaguar)

hitpoints +10

buildings dmg +5

Los +5

Aztec Arrow Knights

hitpoints +10

buildings dmg +5

Los +5

Range +10 (archer)

MISC

Heroes:

Explorer, Warchief, Monk -50 Hp

Mameluke

-400 hp

-50 gold

Tigers, white tigers 240hp

lion 250hp

alligator, monitor lizard

turn rate 6,

hp+150

less speed

run velocity 5

6 hand attack +4

Panda -150hp

=-=-=

TOWERS, FORT, CASTLES

+10 Range normal

+12 Range CANNON Atk

+10 LOS

+1 Limit (just towers, Castles, blockhouses)

War huts , Range normal +12

+20 Gold cost all

WALLS, GATES

+1000hp

FORT WALL, CENTER (EURO, JAP, INDIAN)

+1500hp

Fort Gate

5500hp

4500hp (wooden, jap, indian)

TOWN CENTERS

+2 normal Range

+20 build points (time to build) to:

Town center

MARKET

COST NOW GOLD: +20

HOUSES

COST NOW GOLD: +5

+10 build points (time to build) to:

Market

Manor

Capitol

HouseEast

HouseMed

House

Farm

Mill

LivestockPen

Dock

Bank

Plantation

Teepee

Longhouse

HouseAztec

ypVillage

ypTradeMarketAsian

ypRicePaddy

ypHouseIndian

ypShrineJapanese

houses -2 population = 8

houses and teepee build limit +5 = 25

-=-=-=-=-=

Revolutions - European

Now you can train Settlers but with increased train time

Upgrade now costs 2000 F, 2000 W, 1000 G

Militiaman have more hitpoints

CIVILIZATIONS CHANGES

Sioux and Iroquoi Civs can train Scout, Aztecs can train Eagle Scout.

European civs can train a Scout Cavalry at Commerce Age.

Asian Civs can train Scout Cavalry Asian and a Priest Monk (Monastery).

In imperial age all Europeans civs can build cuirassier (except ottomans and with The President tech). They are Named Cuirassier, Elite Cuirassier, Imperial Elite Cuirassier and The upgrades are just for the French.

French start with 2 settlers, now not a Native Scout, an Envoy.

Japan and China can build Watch Towers

Aztec can build a Pyramid and A Stronghold Tower

German start with 2 settlers & 2 SettlerWagon instead of 3 Set.Wagon.

Germans and Dutch can train Musketeer

Ottomans and Indians can train Eastern Horseman.

Ottomans can train Azap Pikeman.

Chinese and Indians can train Morutaru

Church train some units that saloon did, and saloon lose some units to train, but now trains Spies.

File information

File name: AOE3_QOL_All_Files.zip

File size: 179.51 MB

Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary