Compilation and hardworking MOD that Makes AOE3 have tons of more Quality of Life Content.
AOE3 QOL first Realese v 150
Its a compilation of many Mods!
AOE3 QUALITY OF LIFE PATCH (MOD)
For Age of Empires 3 – The Asian Dynasties 1.03 patch v150
WHAT WAS CHANGED IN THESE FILES?
Civ.xmb
Protoy.xml
Randomnamesy.xml
Strigtabley.xml
Playercolors
techtreey
unithelpstringsy
and othes… Many graphics and sounds
RECOMMENDED ONLY FOR ENGLISH LANGUAGE GAME.
SINGLE PLAYER
Does not remove any units, so it can use MOST of the last official version of AOE3 TAD Maps.
Camera can zoom out much more
Dutch and Germans can train Musketeers
Almost All UNITS with turnrate 18 - > Turn to 8 turn rate
Elephants, petards, baloon, gatling - > turn rate = 6
Cheat units have more utility.
Eastern Cavalry can be created
Scout Cavalry can be created
Mongol Scout can be created
-=-=-=-=-=-=--=-
ECONOMY
- Villagers, settler, settler wagon, coureurs etcs: -50hp
- French start with 2 settlers and 4 coureur, and a coureur in the place of the scout, to represent too the French in another continent.
- Added Many Home City's units, buildings from AOE3 and TAD civilizations for map editing
- new Effects
- Skyboxes
- Few custom units added
- Every researching Industrial or Imperial age your Crossbowman will be researched to Militiaman.
-In the Imperial Age, Villagers and Buildings have train time increased, and villagers cost more.
-=-=-=
CAMPAIGN
Malta (Morgan Black Campaing Civ) can train Organ Gun
American Civs and Black’s Mercenaries cannot train pikeman/Crossbowman but now can train Colonial Militia;
Black’s Mercenaries can train Ruyters too
Campaign Heroes in general have more HP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LANGUAGE
RECOMMENDED ONLY FOR ENGLISH LANGUAGE.
YOU CAN PLAY IN ANOTHER LANGUAGE BUT THE TEXT WILL BE VERY BUGGED FOR THE NEW UNITS IF YOU WANT MAKE YOUR LANGUAGE VERSION CHANGING THE MODDED STRINGTABLEY.XML
-MANY RENAMES IN MAP EDITOR TO BE EASY TO FIND.
Discovery Age -> Exploration Age
Colonial Age -> Commerce Age
Enlightenment Age
Fire Pit -> Community plaza
Dances -> Ceremonies
Unit Titles
Elite; Disciplined ->Veteran
Champion; Honored ->Guard
Legendary; Exalted ->Imperial
Man-of-War -> Imperial Frigate
Howitzer -> Mortar Howitzer
Field Gun -> Field gun Falconet
Culverin Royale -> Culverin Royal
Horse artillery -> Heavy Horse artillery
Etc…
Consulate Units
British
Redcoat - > Redcoat Musketeer …
King's Life Guard Hussar
Roger's Ranger Skirmisher
Dutch
Halberdier Nassauer
Ruyter Carabineer
Strahouders Musketeer
French
Skirmisher Voltigeur
Elite Cuirassier
Young, Middle, Old Garde Grenadier
Germans
Skirmisher Needle Gunner
Uhlan Czapka
Zweihanders Doppelsoldners
Ottomans
Hussar Gardener
Baratcu Corps Grenadier
Portuguese
Musketeer Guerreiro
Dragoon Jinete
Besteiro Crossbowman
Russians
Cavalry Archer Tartar
Grenadier Pavlov
Bashkir Hussar
Spanish
Pikeman Tercio
Rodelero Espadachin
Lancer Garrochista
Polish Winged Hussars -> Totenkopf Hussars
Colonial Militia - > Militiaman (from REVOLUTION)
SPC Colonial Militia - > SPC Colonial Militia STAY
(Build huts) - > Colonial Soldier (from campaign)
Pyramid Temple
Sacred Temple
Monument
….
Leaders/Politicians
The Mohawk Statesman ->The Native Statesman
El Presidente ->The President
All revolution changed:
Louverture -> Populist
Washington -> Patriot
Gatling Guns have more hitpoints.
Hidalgo -> Renegade
Outlaws rally to your cause
Bonifacio -> Great Naturalist
Grants Tupi warriors. All Natives are Imperial.
Bolivar -> Nationalist
All units gain slightly more hitpoints.
San Martin -> Siege Leader
Grants 6 Imperial Mortar Howitzers
Santander -> Great Politician
Grants 3 Ironclads
OHiggins -> Officer
Grants 10 Imperial Hussars
=-=-=-=-=-=-
GRAPHICAL CHANGES;
In Art folder:
Pikeman, Crossbowman, Light Cavalries, Ottoman and American Settlers and many units have new graphics without changing too much. They were picked from mods
-Napoleonic Era
-Wol
-Improvement mod
All European imperial Line units have new graphics
Terrains and trees have some updated graphics
In player color files - OPTIONAL
Change color or player putting the new "playercolors.xml" to data folder, it changes to help differentiate players and for colorblind users.
DETAILED CHANGES
VILLAGERS
TOWN CENTER
+1 build limit = 4
Churches, Mosque, Monasteries, Saloons
+1 build limit = 2
-=-=-=-=-=-=-=-=-=
MILITARY
ARTILLERY
hit points -50
Los +10
Resources +50
Resources +50
Range +10
Have now Minimum Range : 4
*MORTARS
Min Range 6
includes ALL BUT Abus gun, Grenadier, petard, ram,
LIGHT SHIPS
Wood +50
Range +5
WARSHIPS
Wood +100
Range +5
CAVALRY
<FormationCategory>Mobile<
Light Cavalry (Hussar, Uhlan, etc) and Coyote runner
Los +5
SPEARMEN
Pikeman, Halberdier, Qiang, Puma spearman, Holcan etc
Resources +20 food
hitpoints +40
<Armor type ='Hand' value = '0.20
attack +7
MEELEE/SHOCK INFANTRY
warclub, rodelero, tomahawk, dopplen, samurai, changdao, urumi, rajput, yamabushi, Landsknetch, zweihander, peasant indianasian, sohei, tiger claw, lightining warr, n jaguar warrior;
hitpoints +40
Resources +10 food
Aztec Knights (eagle, jaguar)
hitpoints +10
buildings dmg +5
Los +5
Aztec Arrow Knights
hitpoints +10
buildings dmg +5
Los +5
Range +10 (archer)
MISC
Heroes:
Explorer, Warchief, Monk -50 Hp
Mameluke
-400 hp
-50 gold
Tigers, white tigers 240hp
lion 250hp
alligator, monitor lizard
turn rate 6,
hp+150
less speed
run velocity 5
6 hand attack +4
Panda -150hp
=-=-=
TOWERS, FORT, CASTLES
+10 Range normal
+12 Range CANNON Atk
+10 LOS
+1 Limit (just towers, Castles, blockhouses)
War huts , Range normal +12
+20 Gold cost all
WALLS, GATES
+1000hp
FORT WALL, CENTER (EURO, JAP, INDIAN)
+1500hp
Fort Gate
5500hp
4500hp (wooden, jap, indian)
TOWN CENTERS
+2 normal Range
+20 build points (time to build) to:
Town center
MARKET
COST NOW GOLD: +20
HOUSES
COST NOW GOLD: +5
+10 build points (time to build) to:
Market
Manor
Capitol
HouseEast
HouseMed
House
Farm
Mill
LivestockPen
Dock
Bank
Plantation
Teepee
Longhouse
HouseAztec
ypVillage
ypTradeMarketAsian
ypRicePaddy
ypHouseIndian
ypShrineJapanese
houses -2 population = 8
houses and teepee build limit +5 = 25
-=-=-=-=-=
Revolutions - European
Now you can train Settlers but with increased train time
Upgrade now costs 2000 F, 2000 W, 1000 G
Militiaman have more hitpoints
CIVILIZATIONS CHANGES
Sioux and Iroquoi Civs can train Scout, Aztecs can train Eagle Scout.
European civs can train a Scout Cavalry at Commerce Age.
Asian Civs can train Scout Cavalry Asian and a Priest Monk (Monastery).
In imperial age all Europeans civs can build cuirassier (except ottomans and with The President tech). They are Named Cuirassier, Elite Cuirassier, Imperial Elite Cuirassier and The upgrades are just for the French.
French start with 2 settlers, now not a Native Scout, an Envoy.
Japan and China can build Watch Towers
Aztec can build a Pyramid and A Stronghold Tower
German start with 2 settlers & 2 SettlerWagon instead of 3 Set.Wagon.
Germans and Dutch can train Musketeer
Ottomans and Indians can train Eastern Horseman.
Ottomans can train Azap Pikeman.
Chinese and Indians can train Morutaru
Church train some units that saloon did, and saloon lose some units to train, but now trains Spies.
File information
File name: AOE3_QOL_All_Files.zip
File size: 179.51 MB
Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary