Global illumination. Shadows. Reflections-Refractions. Fluid-simulated blood. Voxels. And entirely redone lighting in each DOOM II map.
Install "DOOM + DOOM II" on Steam. Unpack .zip into an empty folder. Launch gzdoom.exe.
--- DOOM 2: RAY TRACED ---
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Realtime path tracing
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each light is dynamic, no light precomputations
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everything has a shadow and global illumination
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emissive maps contribute to the lighting
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actual ray traced mirror reflections and glass refraction
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Particle-based fluid simulation for blood
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collides with everything
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ray traced reflections and refractions
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Voxel mod integrated
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added light sources, emission maps
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Doom 2 maps were relit and clarified
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each map has a new lighting
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all 30 Doom2 maps was relit manually
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added new 3D objects, not bound by limitations of wall / flats etc, actual polygons
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Based on GZDoom
File information
File name: gzdoom-rt-1.0.2.zip
File size: 477.19 MB
Mime type: application/zip; charset=binary compressed-encoding=application/zip; charset=binary