Enable Path Tracing (with caveats) and tweak numerous other settings that aren't available in the game options. Includes actual HD clouds and full cloudscape control
Gives you a lot of options to the REF UI that you can experiment with. No presets or anything like that as of yet as it's discovery phase really. A LOT OF SETTINGS DO NOTHING, THIS IS BECAUSE THIS MOD SIMPLY GETS THE SETTER METHODS OF VARIOUS GRAPHICS INTERFACES, IF CAPCOM DIDN'T FINISH IT, IT WON'T WORK. Use STREAMLINED SETTINGS for the main meat of the mod if you don't want to explore and tweak too much
This mod requires REFramework & Fluffy Mod Manager in order to work properly.
- Streamlined Settings: Quick access to Path Tracing, Post Processing toggle and Better Clouds
- Path Tracing: Tick the box in Streamlined Settings or go to RaytracingMode in "RT Options". Setting this to other modes changes the RT implementation from RTGI to Path Tracing amongst others. Path Tracing is very noisy and denoiser options don't seem to effect it but the PT shadows are amazing.
- Noise in Path Tracing: Currently it seems none of the denoise options affect path tracing at all. Using DLSS seems to yield better results than FSR in motion, but using FSR looks better than DLSS in Photo Mode, so switch to FSR if you want to take nice photos, see gallery for a reference picture. I've had moderate success at denoising the final image by using SPP4, Bounce 1 and DLSS Balanced at 4K (I have a 4090 though), using a very very gentle denoiser with reshade
- NOISE SOLUTION: NOISELESS PATHTRACING: PLEASE USE THE LATEST NIGHTLY BUILD OF REF BECAUSE PRAYDOG IS THE G.O.A.T. NEW OPTIONS IN GRAPHICS TAB OF REF LETS YOU BLEND TYPES OF RT TOGETHER FOR NOISELESS PT WITH CORRECT LIGHTING WHEN USING BOUNCE 0. USE PATH TRACING AS THE RT MODE AND ASVGF AS THE CLONE PRE. I find that bounce 1 SPP2 works nicely with my PT Sun Fix if you don't mind some very minor noise
- Spot Light Control: Turn off the invisible spot lights that permanently backlight the player to get more consistent Path Tracing lighting
- RTGI (non-path traced) Performance boost (sacrifices quality): Enable BhvTraversalHeatmap in RT options. This seems to use the heatmap that the PS5 version of the game uses, which detracts from visual quality a bit but greatly improves performance (I saw 20 FPS increas on a 4090 at 4K). This only works with the default "ASVGF" Raytracing mode.
- RaytracingResRatio in RT Options. Only affects RTGI modes like ASVGF. Does what the Quality RT mod does, increases the RT res to not be dogshit.
- Aggressive Denoise in RT Options, again does what the Quality RT mod does and disables / enables the denoiser.
- I still recommend using Quality RT for the above 2 settings because of the UI pause the author implemented.
- Tonemapping: Mostly exposure controls
- LDR Post Processing: Disable the games entire array of post process effects for a neutral base to use reshade or something with
- SSAO/SDFAO Controls: Increase native AO radius for non-RT users, no reshade needed!
- Screen Space Reflections: Some of these settings do something, most of them don't. SSR will look bad anyway.
- Cloudscape: DD2's vanilla clouds literally render at anywhere between 1/5th and 1/3rd the resolution of the given textures and don't use the scene light properly. Now you can make them be actual good clouds
- Subsurface Scattering: Denoise the SSS implementation and align it properly to the skin normals. Removes the pixelated / checkerboard type look on skin when RTGI AO is applied
WARNING: THERE ARE NO UPPER LIMITS IN PLACE FOR INT / FLOAT VALUES, USE COMMON SENSE. PRESETS WILL COME AT SOME POINT BUT THIS NEEDS EXTENSIVE TESTING. THERE HAVE BEEN REPORTS OF ISSUES WITH SAVE FILES WHEN TOGGLING THE IN-GAME RT OPTION ON/OFF WHEN USING THE RAYTRACING MODES FROM THIS MOD, SO I WOULD ADVISE AGAINST DOING THAT, AND PLEASE EXERCISE CAUTION AND ALWAYS BACK UP YOUR SAVE FILE WHEN MODDING GAMES
Install with fluffy or manually, up to you.
There's more to come, this is a work in progress, I need to find which render objects do what and make sure the instance is on the right game object etc when finding a new bunch of methods to expose
REVERTING TO VANILLA: CLOSE THE GAME AND DELETE reframework/data/GraphicsSuite.json THEN RESTART YOUR GAME.
File information
File name: DragonsDogma2_GraphicsSuiteAlpha_v0.4.0.zip
File size: 142.57 KB
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