This mod add a fake wavy effect at the bottom of the waterfalls. (Skyrim and official DLC)
Fake because the effect is not linked to the "water" settings, here I use "refraction" to simulate this effect.
At first and as often I wanted to do this without ESP but as the Skyrim engine* handles the refraction effect very poorly when there are multiple meshes close together, so I resigned myself to it.
* ( Freezing animation, Shaking... )
Configuration
In your Skyrim.ini file, find the [LightingShader] section and add these two settings
- fRefractionLODFadeStart=0.042
- fRefractionLODFadeEnd=0.092
Now include in the WAVY Waterfalls Effect.ini in the V1.0.1 (No need to do it manually anymore)
What is it for?
This allows for a smoother transition and a longer (but reasonable) display distance for the refraction effect. Without this the effect may suddenly appear or disappear in front of you.
Compatibility
I'm waiting for your feedback, but this is just a placement of new meshes, I'm not touching any Vanilla objects.
So it should be compatible with everything or almost everything.
But remember to place the ESP before the light mods in your load order.
Tweaks
You can increase or decrease the strength of the refraction.
To do this, open the meshes with Nifskope, on the BSTriShape => BSLightingShaderProperty, modify the parameter "Refraction Strength"
Less <= 0.42 => More (1 is Max)
File information
File name: SkyrimSpecialEdition_WAVYWaterfallsEffect_v1.2.0.7z
File size: 2.52 MB
Mime type: application/x-7z-compressed; charset=binary
File name: SkyrimSpecialEdition_WAVYWaterfallsEffect_ESL_v1.2.0.7z
File size: 2.52 MB
Mime type: application/x-7z-compressed; charset=binary