Expands the minutemen into a proper faction the player rebuilds by playing the game, complete with integration into the game's world.
DLCs required for Mod to work Correctly:
- Automatron
- Contraptions Workshop
- Far Harbor
- Nuka World
- Vault-Tec Workshop
The Minutemen seem pretty useless, don't they? Help these settlers! Kill those raiders! Another settlement needs your help! All that and more is asked of the general, and what do you get in return? Nothing! The Minutemen exist in theory only. No locations you didn't build yourself, no NPCs aside from your settlements and some random encounters.
Now, they have an army. Your army, in fact.
FEATURES:
- Thirty small minutemen locations that appear as you progress with the Minutemen quest line.
- Minutemen patrols, which will wander between those locations and your populated settlements.
- Three new workshop objects unlocked by completing Minutemen Quests.
- Minutemen will now spawn to escort your settlement provisioners.
- Precombines have been preserved to improve performance and compatibility.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Is this safe to install on an existing save?
Yes, absolutely. I made sure it would work just fine if you install it to an existing save.
Why not release this as an update to the old mod?
Because this is a fundamentally different player experience compared to the old mod. I've rebuilt the original twice and was never happy with it, but those rebuilds resulted in an experience that was very similar to the original release. This creates a dramatically different result in a way that I can add on to as I please, but as a consequence warrants being treated as a different mod.
What about Automatron and the robot patrols from the original mod?
I have plans for how to handle Automatron, but those will take a while so I can't give a specific timeline.
What about Nuka World and the betrayal feature from the original mod?
Just like with Automatron, the best I can give you right now is that I have plans for that but no ETA. For the moment it will work as-is, and the workshop features have special handling for Nuka World mechanics to prevent Minutemen from guarding your raiders.
Are you going to do things for other factions too?
Yes, absolutely. But like with Nuka World and Automatron, that is something that will take a long time for me to build in a way that I'm satisfied with.
File information
File name: Fallout4_YouAndWhatArmy2_v1.03.zip
File size: 1.7 MB
Mime type: application/octet-stream; charset=binary compressed-encoding=application/zip; charset=binary