The U.S. Army has adopted Crytek's CryEngine 3 to create the "first-ever, fully immersive virtual simulation training program for soldiers."
According to the press release, the new "Dismounted Soldier Training System" will enable U.S. soldiers, leaders and units to train in a virtual environment to increase the quality of instruction and combat preparedness, while at the same time reducing traditional training expenses associated with large-scale instruction facilities.
Soldiers training with the system will wear a special VR helmet with head tracking, stereo speakers and a microphone, as well as body-mounted sensors and handheld weapons. The full-body suit can read actions such as leaning around or under obstacles or making hand gestures, and translate them into the simulation for other participants to virtually see.
"The goal of Dismounted Soldier is to provide our deploying soldiers with the best available training to ensure that they maintain the military advantage," said Intelligent Decisions' President and CEO Harry Martin. "Intelligent Decisions is uniquely qualified to respond to the constantly evolving needs of our armed forces through virtual simulation and training and we look forward to working closely with the Army to achieve their strategic vision. Without question, the Army will be the ultimate influencer and decision maker for the system so that we can realize their long-term goals."
CryEngine 3 was used in Crysis 2. Pictures of the new system are available in the screens tab.