A lot of gamers and game designers believe that action games need to be hard and that harder = more challenging = more fun.
"Because Bayonetta is a game for action fans who are looking forward to a real challenge, we paid the closest attention to the adjustments for attack and defense," Platinum producer Yusuke Hashimoto explained his idea of "good" game difficulty.
"I think a game which just has high a degree of difficulty is not always good. The most important thing is to be able to cater to gamers of all abilities so you're not making the game inaccessible to people who'd want to play it."
"We prepared an 'Easy Automatic' mode for users who are interested in playing Bayonetta but aren't very good at action games, or maybe haven't even played one before. There's several different difficulty modes so whatever your skill at action games is, you're sure to find a mode that suits you."