Electronic Arts announced that Burnout 5 is in development for the PS3 and Xbox 360.
Burnout 5 gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse. Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations.
Of course, rules are made to be broken, and when gamers enter Paradise City, they¢re assigned a Drivers License that quickly begins to amass a record of player¢s most aggressive, reckless and destructive exploits behind the wheel. But it¢s not the law that¢s eyeing player¢s progress … when gamers push things too hard they¢ll be squaring off against the city¢s most infamous burners, and these legends aren¢t interested in who crosses the finish line first.
Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360, said Alex Ward, director of game design at Criterion Games. To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.
Burnout 5 also delivers the next level of speed and destruction, with brand new next-generation technology allowing gamers to literally rip their cars in half, in the most explosive pile-ups in the series¢ history.
Burnout 5 will ship in 2007 under the EA brand and was developed by Criterion Games in Guildford, UK.