According to the 2004 Urban Mobility Report by the Texas Transportation Institute, U.S. commuters endured 3.5 billion hours of traffic delays in 2002, at a cost of more than USD 63.2 billion. The announcement above was used as an introduction to the main addition to the new Burnout game, traffic. EA announced plans to unleash commuter hell this September with Burnout Revenge.
Burnout Revenge will introduce rush hour traffic to the franchise and will pit players against rubbernecking roadhogs in some unusual settings.
The game is currently in development by Criterion Games for the PlayStation 2 and Xbox.
Burnout Revenge is the sequel to Burnout 3: Takedown which, we have to admit, was an exhilirating, if brief, experience which was awarded a host of awards and was met with decent sales.
In addition to tricked out new race, crash and road rage modes, Burnout Revenge will, no doubt, keep up the break-neck speed and spectacular destruction which gave its predecessor its distinctive edge and may even take things a step further with the planned Revenge mode, challenging gamers to battle the clock and unleash their frustrations on rush hour traffic.
EA plans to debut Burnout Revenge at the Electronic Entertainment Expo (E3) in Los Angeles on May 18, 19 and 20, 2005.