Sam Fisher is embarking on a new mission to salvage world peace in the face of his most nefarious foes ever. Gamers worldwide will get to experience Sam's latest series of objectives - along with the co-op and versus multiplayer modes - in March 2005
For now, 5 new screens deliver a taste of the game's highly enhanced graphics, realistic light and shadow, and, of course, Sam Fisher - operating undetected with a host of new gadgets and moves, closer to the enemy than ever before.
These 5 new screenshots, taken from the single player campaign, illustrate the beauty generated by the Splinter Cell Chaos Theory graphic engine. Soft shadows, dynamic lighting system, material reflections, and normal mapping bring a level of details never reached before in a video game.
The new images showcase the incredibly detailed work that has gone into textures and lighting as can be seen on the paved floor in one of the images where the depth perception alone is very impressive.
Another image highlights candle light reflection on glass and the detailed facial expression of the NPC.
In the image with Sam fixed above his enemy, all shadows look very smooth and give real authenticity to the environment.
The other images showcase the use of volumetric water steam with real time light reflection and the impressive use of floor texturing, with normal mapping effects and the detailed backgrounds.