Dead Space was one of this year's top titles and one of the most horrifying fps games ever created. Aiming to surpass the success of its predecessor, Dead Space 2's development team chose to have it take place in a huge environment full of destructible objects.
"Some of the destructible items in the world will break into pieces that are useful in combat," the game's creative director Wright Bagwell explained. "These pieces can be used to inflict damage on enemies, and in some cases, can be used to impale enemies. So, resourceful players will be able to impale enemies by using debris in the world even if they don't have the Javelin gun. Some enemies (like the Slashers, for example) have dismemberable limbs that can be TKed and used to impale enemies."
Nothing beats impaling an enemy with his friend's limb except impaling him with his own limb.
"Finally, combat looks and feels WAY more spectacular in a dynamic world, and makes combat feel more dangerous and satisfying. Exploders send debris flying, the force gun pushes debris around in spectacular fashion, and some other new, not yet revealed enemies and weapons also create a spectacle of destruction," Bagwell added.