No Man's Sky did something amazing at this year's E3, it stole the thunder from the big boys. Despite the glut of AAA titles set for release later this year being shown off in all their glory, No Man's Sky, a procedurally generated universe exploration title by a small British team captured everyone's attention, which is why it was so disappointing that it seemed like it would only be released for the PS4.
However now it looks like that decision has changed and No Man's Sky will indeed be coming to the PC after all, though not until it's debuted on the PS4 first.
In a chat with Edge (via Gamespot), Hello Games' Sean murray said:
"I actually got in a bit of trouble for saying that we wanted the game to feel really 'console-y. We've always had PC in mind but in my head [console-y] means solid framerate and immediate controls. I think a PC game can be 'console-y' and it's intended as a compliment, but I get in trouble for saying it."
According to Murray, the decision to go for a console exclusive was its to make though, as it wanted to focus on one platform with a guaranteed hardware specification first, so it knew what its limitations were in terms of crafting the universe that the procedurally generated planets, moons, plants and animals that will inhabit it.
Unlike most games, the actual hardware really affects what we can do in terms of the richness of the worlds and things like that," he said. "It isn't just adding a veneer of resolution, or extra antialiasing options. It has a real effect on what we can actually do in the universe."
No Man's Sky's infinite universe launches on PS4 sometime in 2015.