"When I think about Fable II, I think about real estate and sex", wrote Chris Remo, one of the select game reviewers who previewed Fable 2. "That's not to say the game's mechanics surrounding those elements define the game."
"All property that seems like it should be ownable in the game can be purchased, be it a private home or a place of business. This includes a castle", Remo explained the game's impressive real estate mechanics. "When you buy a building, its asking price will be affected by how the current owner feels about you, and you can affect regional property values by committing crimes or going so far as killing homeowners. When you own property, you can raise or lower rents or prices, which then affects your karma. "
Back to the more interesting subject of the duo, Remo revealed that in Fable 2, you can "marry or engage in (strictly off-screen) intercourse with nearly any non-quest-related NPC with whom your sexual orientation and gender are compatible; each citizen is classified as straight, gay, lesbian, or bisexual, and nobody in Albion has passed a defense of marriage amendment. "
"Developer Lionhead Studios (and, one suspects, designer Peter Molyneux in particular) very much wants you to be aware of its sex-related feature set: the first item I encountered for sale by a merchant was a condom. Not long afterwards, my dog excitedly guided me to some buried treasure, and then panted and wagged his tail excitedly as I dug up another prophylactic. "
"Those condoms come into play when you do the deed. There's a binary choice of protected sex or unprotected sex each time; heterosexual couples can bear children. "