If Kickstarter has taught us one thing, it's that even if you take a much loved IP and aim to do a remake, a reboot or a re-imagining, you still may not reach your goal - just look at the , the early 90s platformer that helped put him on the map.
How much is he looking for, you may ask? Well it's not insubstantial. He adds the caveat that for the $400,000 he'll also be making a platforming level editor called "Worlds of Wander" which will make it very easy for other developers to and indie homebrew game makers to put together their own platformers. But still, $400,000? For a Commander Keen platformer?
As with several other seemingly overpriced Kickstarter pitches, this one comes with a slew of high production values. There's the expected high quality, professional but humorous video that looks like it had a few thousand dollars put into it already. On top of that you have pretty artwork and the sort of things that seem like traditionally, before Kickstarter, would have been put into the development of this game and tool while they were worked on in the background.
I really can't help but feel Kickstarter is being used by big names now when traditionally, they'd just have figured out a way to fund it themselves.
What do you guys think?