In a recent interview, Ken Levine, the lead designer behind the artistic third top MegaGame of 2007, Bioshock revealed his ideas concerning the game's upcoming sequel.
Levine didn't reveal much, but here what he said in full:
"I really like the idea of the player being able to create dynamic physical attachments - Rube Goldberg machines of death!"
"Those little chains of intent, those little arcs of player creativity are better expressed by tools that plug into each other. BioShock has a really great first crop of that kind of thing, but in games I do in the future I'll want to generate much more of that -- maybe give the player the ability to steal superpowers from characters that are wandering around the world, or alter their behavior in ways that amount to more than just getting them to fight each other. There's a lot of potential real estate there."