Sony Computer Entertainment America announced today plans to release LittleBigPlanet 2, the sequel to the award-winning, multi-million unit selling hit LittleBigPlanet, exclusively for the PlayStation 3.
Developed by Media Molecule, LittleBigPlanet 2 will provide fans a new means to PLAY, CREATE, and SHARE, including a revamped graphics engine supplying stunning visuals, a fresh storyline, added accessories and equipment for Sackboy, and revolutionary gameplay mechanics providing players a level of control and customization that has never been seen before.
"Since LittleBigPlanet launched, our online community has created an amazing selection of levels with the tools available," said Scott A. Steinberg, vice president, product marketing, SCEA. "With LittleBigPlanet 2, users will now have a new, evolved Create mode with the ability to make actual games, not just levels, providing an endless gaming adventure for fans, as well as an entertainment experience that can be enjoyed by the entire family."
Utilizing an updated graphics engine and state-of-the-art visual technologies, LittleBigPlanet 2 will showcase Sackboy better than ever. Along his adventure, the stitched together icon will have access to new equipment to aid him on his journey, including a grappling hook, power gloves, a magic bag, and more, all anchored by a fresh storyline to PLAY that is set in an artistically modernized new world. Players will also have the opportunity to add customizable Sackbots (robot Sackboys) to their creations. These interactive, programmable characters bring the game to life and allow users to record animations and voice-overs with them, as well as customize sizing and clothing for each individual or group of Sackbots.
LittleBigPlanet has always empowered players to CREATE their own levels by utilizing the same tool set used by the development team. In LittleBigPlanet 2, the tools have evolved to allow users to not only make better levels, but completely new games. With the implementation of a new CREATE mode, players will have the ability to broaden their developer horizons across multiple genres. Now allowing for a higher level of gameplay control, players can reset the control buttons for any object and change the rules to any level-imagine racing games, flying games, and shooters-you can now take control of anything! Also included are new multiplayer abilities so games can have life meters, scoring, and other elements to advance the types of games available for a social/competitive multiplayer experience, including puzzle games, sports, action/adventure, and more. Added to these fundamentals are a movie-like cut-scene maker to improve the storyline components of each creation and a newly enhanced SHARE component making it easier to search for, play through, and showcase the millions of levels around the world.
LittleBigPlanet 2 will be backwards compatible with LittleBigPlanet allowing players to access all online levels created with the original game. It will also include bonus levels that will support the PlayStation Move navigation controller.