Microsoft has finally taken notice of the threat AMD's Mantle is to its DirectX API and is looking to revamp it, to offer similar "to the metal" performance improvements, like AMD's latest development.
In a description of a ), Microsoft invites attendees to come and witness the gains it's made in raw performance as well as features.It will also massively cut back on the CPU bottleneck that some games have to deal with, making it a lot easier for developers.
"Come learn how future changes to Direct3D will enable next generation games to run faster than ever before," the address reads.
"In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware."
Along with DX improvements though, Microsoft is also hoping to tweak OpenGL to something more usable and with less driver overhead. In-fact, it's hoping to remove driver overhead altogether.
And lots of companies are getting on board to help. Not only is there possible cooperation between companies like Microsoft and Sony, but old graphics rivals AMD and Nvidia too. Epic Games, Samsung, ARM and several others are all onboard, so we could see some big developments in OpenGL soon too.