Currently, 10% of Xbox One GPU processing power is reserved for Kinect and background apps. Nonetheless, Microsoft plans to release some of that to game developers sometime in the future.
"The current reservation provides strong isolation between the title and the system and simplifies game development -- strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering," said Microsoft's Andrew Goossen.
"In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality," he added.
October 4, 2013 - 12:45am