Nintendo's legendary designer of Mario, Donkey Kong, Zelda and Star Fox, Shigeru Miyamoto, expressed his disappointment at the company's latest offerings for not being as creative and radical as their predecessors were.
"What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing," he said. "And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative."
"This is something I've been talking to both of those teams about. Hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions."
Mr. Miyamoto then explained what he believes to be the reason behind Nintendo's innovation. "Where I think we're able to innovate is we're able to find something that's a unique resource, or a unique idea or a unique sense of what is fun. Whereas, a lot of times in game development, teams might look at an interactive gameplay element that maybe isn't in and of itself a particularly fun thing to do. But then what they do is they refine it, they polish it very well, they put a lot of other elements around it and then that experience becomes fun."