Papo & Yo developer Vander Caballero explained why it was impossible to release the game without the PlayStation 3 launch exclusivity.
"If you are an independent you have zero marketing money," he said. "You have nothing. Then you need someone to support your project. So, if someone asks you for exclusivity and it's going to help you to bring out your product into the market, I think that can be good. Sometime, I think it's the only way to get something out."
Papo & Yo was released exclusively on PlayStation 3 in 2012. The game cost $1.5 million to make and despite good sales, it didn’t recoup its development cost. Caballero hopes that Steam sales revenue will be enough to finally make profit. The game was launched on Steam last week.
April 23, 2013 - 1:07am