Oh mobile games. If only we'd known that you would drip poison into our AAA titles, we would never have started up that farm or joined in with that mafia war. Still, we did, and now we're stuck with games like the new Resident Evil: Revelations coming with micro-transactions.
Fortunately at least, those real-world payment systems don't trespass into the main game's campaign mode and instead only make an appearance in the secondary Raid mode. In Raid mode, when players die, they can either use a blue "life crystal," to respawn, something that was earned through completing daily quests and other tasks, or a red life crystal, which can be purchased and used if the blue crystals run out.
"The two crystals act the same, but there’s an option to buy if players run out of blue (earned) crystals or don’t want to spend the time earning them. If players have both blue and red crystals, the game will prioritise the blue crystals over the red ones," said a spokesperson for Capcom in a statement to Kotaku,/a>.
So, no, the micro-transactions won't ruin the main campaign, but they will be present in Raid mode and will break immersion by letting you pay real money to skip forward in the game instead of getting better at it.
Granted that's what we were all doing in the arcades back in the day, but that's hardly the point.
Image source: Maura Teague