An engineer at Respawn, the developer currently putting together the show stealing, multiplayer FPS, Titanfall, has said that the company doesn't want you to buy the game because of its technical achievements, because it's pretty or smooth, it wants you to buy it because it's a good game.
"We're not going to try to say, 'You should buy this game for technical reasons'," he told OXM. "The game is awesome on all fronts - the gameplay is really new and different, and I think that's what people want."
He went on to talk about the AI for the game, which is being powered by Microsoft's remote computing (cloud) functionality - though that does mean that game is always online, it's multiplayer focused anyway, so that makes no difference.
One of the reasons for these AI however, is because player numbers in the game are relatively low. Per team there will be seven human characters, either running around or piloting the Titans. To fill up the numbers and make it a little more frantic, AI enemies and teammates will be doing the same things, only worse, most likely.
"Even at the top level, the AI will always provide this mix that has unpredictable results and it keeps it interesting and exciting," said game designer Macket McCandish.
But the AI will play a more important role as well, as you'll be able to convert them to your team by using a data knife. That could end up turning the tide on your opponents, by reducing their numbers of team mates, while increasing your own.