For the first time official confirmation and game details were released by EA on The Sims 2. Some of the more interesting improvements implemented will be the use of a full 3D engine, the use of DNA (creating family characteristics) and changes brought on by age and lifestyle, such as wrinkles and weight gain.
Electronic Arts announced that The Sims 2, is in development at the company's Walnut Creek-based Maxis studio. For the first time, players control their Sims over an entire lifetime. Every choice that is made has a relevant and dramatic effect on the life of a Sim. More life-like Sims, all-new gameplay, and the ground-breaking addition of genetics, with the DNA of Sims passed down through generations gives players a more vivid, realistic, and in-depth Sims experience. All of this takes place in a new amazingly life-like 3-D world. The Sims 2 will be unveiled to industry insiders on May 13th at the Electronic Entertainment Exposition in Los Angeles and is scheduled to ship in early 2004.
The Sims, themselves, always have been the most interesting part of the game experience for me. Giving them DNA makes them even more life-like and increases the personal connection between players and their Sims, said Will Wright, Chief Game Designer at EA's Maxis Studio, The strategy of playing Sims across a lifetime and experiencing their emergent traits and behaviors will give players a deeper and more realistic experience.
Next Generation Simulation
Guiding your Sims through Life's Big Moments takes on new importance, as players now get a Life Score to measure how well they are playing each individual Sim. The decisions that players make throughout the lifetime of their Sims now have an impact on their long-term success or failure. A choice made as a toddler has a direct effect on the teen and adult Sim they become. Will players be able to successfully lead their Sims through such important events as a first step, first crush, or marriage proposal, all while the clock is ticking?
Next Generation Sims
The Sims in The Sims 2 are more aware and responsive to both other Sims and their surroundings. Sims truly come to life expressing moods and feelings through more realistic body animations and for the first time facial animations. They form complex relationships and are able to distinguish between family and friends, platonic friendships and romantic love. Sims in The Sims 2 now have DNA. Passing along physical characteristics and traits to their offspring, Sims both resemble and behave like their ancestors. As in real life, the appearance of the Sims now changes over time. In addition to getting older, a Sim that spends too much time on the couch will develop a paunch and a Sim that works out will enjoy rock solid abs.
Next Generation Features
An entirely new 3-D engine makes the world of The Sims 2 more life-like and dynamic. The Sims 2 will also introduce an all-new Create-A-Sim feature. This allows you to customize the facial features of your Sim with a few simple clicks, to a level of detail never realized before. In The Sims 2, players are now able to build dwellings over two stories and have the ability to coordinate and customize the homes of their Sims to a new degree of design with all-new furniture, lighting and objects.
The Sims franchise celebrated its third anniversary in February 2003. The game skyrocketed to the top of the charts when it began shipping to stores and quickly became a universal gaming and cultural phenomenon. The Sims base product was the number 1 seller in 2000, 2001 and 2002. Translated into 17 different languages, The Sims has inspired six expansion packs, five of which have all been top sellers. They include The Sims Livin' Large, The Sims House Party, The Sims Hot Date, The Sims Vacation, The Sims Unleashed, and due out May 13, 2003, The Sims Superstar. Combined sales for the franchise have topped 24 million units life-to-date.