Sony Announces Project Morpheus VR Headset Release Window

Sony Announces Project Morpheus VR Headset Release Window Sony Announces Project Morpheus VR Headset Release Window

At GDC, Sony confirmed that its virtual reality headset, Project Morpheus, will be released in the first half of 2016.

Sony also showcased its latest Project Morpheus prototype with the follow key improvements:


• OLED display:
In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.

• 120hz refresh rate:
The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.

• Super low latency:
Latency has been reduced to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.

• More accurate tracking:
To make positional tracking more precise, Sony added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.

• User-friendly design:
The Morpheus VR headset is now easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.