If you were hoping to fit Star Citizen on your first generation SSD, think again, as when the space-exploration, pirate-battling, trading game is released sometime in 2016, the client could be as much as twice the size of most AAA games released today.
Jeremy Masker, director of game operations at Roberts Space Industries recently said on the game's official forum, that the client would likely be as big as 100GB. He then went on to say that Star Citizen would be unlikely to stop there, with patches weighing in at up to 20GB themselves.
"We are optimising game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size," he said . "Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6GB patches, and if we end up doing a file type re-factor and have to re-download 30-40 per cent of the assets on the hard-drive, then the patch will be 14-20GB."
Interestingly, one fan brings up in response that one of the backer rewards at one point in the game's development was to have the whole thing shipped to them on a 16GB stick. Clearly that won't be possible now, but it will be interesting to see what RSI does about honouring that pledge.
Then again, with over $75 million sent its way to aid development, it may be that they just upgrade those people to 128GB sticks and send them on their way.