Today, Ubisoft announced a unique partnership with Charles River Media, one of North America's leading publishers of video game development books. Both companies are working together to create one of the first game design books written by gamers for gamers.
"Designing Wargames: The Official Far Cry 2 Map Editing Guide" will be published in the spring of 2009. Written and edited by David Hutchison, author of "Playing to Learn: Video Games in the Classroom," the book will comprise of map making techniques and advice contributed by Far Cry 2 map makers around the world.
"This is the next milestone in gamer-generated content," says David Hutchison, Associate Professor at Brock University. "Far Cry 2 makes it easy for both PC and console gamers to create cool new multiplayer maps that they can then share with other gamers. We want to honour this effort by inviting the Far Cry 2 map-making community to contribute to this first-of-its-kind game design book."
As underlined by Jessy-Gosselin Gant of the Far Cry2 development team: "Level design is a defining factor in how the player will experience a video game. It constitutes a key role in production by having the responsibility of presenting all the different game components such as art, animation, AI and gameplay mechanics at their best, so the player can enjoy them in a convincing and attractive environment."