Unreal 3 Features Revealed at GDC

Unreal 3 Features Revealed at GDC Unreal 3 Features Revealed at GDC

Two major new Unreal Engine features revealed and Epic spokespeople to headline three speaker sessions at this year's Game Developers Conference.

Epic Games, creator of the Unreal Engine, announced it will be demonstrating Unreal Engine 3 tools and technology and headlining three speaker sessions at this year's Game Developers Conference in San Francisco March 9-11, 2005.

Epic will be demonstrating their latest Unreal Engine 3 technology at a private theater in their Exposuite, ES2000 located on the second floor. This year's demos highlight content creation for next generation console and PC platforms, including two major new features which will debut at this year's conference:

Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement - thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.

Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content.