Vivendi Universal Games sets its sights on the latest edition of the popular SWAT franchise with the announcement of SWAT 4. Developed by Irrational Games, SWAT 4 allows players to take control of a squad of up to five police officers tasked with performing dangerous operations such as high-risk arrests, hostage rescue and counter-terrorism. As the unit's commander, players must follow authentic police tactics as they breach and clear a concrete jungle filled with armed felons and innocent bystanders alike. SWAT 4 is expected to ship in Q1 of 2005 and has not yet been rated by the ESRB.
Featuring graphics courtesy of the Vengeance engine powered by Unreal, SWAT 4 delivers 16 authentic environments set in stunningly rendered locations representing a wide variety of operational environments. Realistic ballistics and Havoc defined object physics will further heighten the experience for the player by providing an added layer of atmospheric authenticity.
As a S.W.A.T. officer, players will have access to authentic assault gear including tactical mainstays such as the Colt M-4 carbine, the Benelli M4 Super 90 shotgun and Surefire tactical lights. However, as with their real-world counterparts officers in SWAT 4 have to hit hard and fast in order to take down the bad guys and keep the innocent out of harms way. SWAT 4 will also ship with three competitive multiplayer modes as well as a cooperative campaign mode.