"Let's face it, while the team and I were really happy with our launch and players around the globe were having a blast playing, there were some problems that players encountered once we rolled the game out to the masses (stats, connection issues, etc)", said Dylan Jobe Warhawk Game Director on his playsation.com blog page. "I'm not going to sugar coat that with a strawberry-flavored, pink, PR candy shell â€" it's the truth."
"All of that said, we have been hard at work to address the big issues that our Warhawk community currently is experiencing. We have already addressed the majority of our stats-related issues with the deployment of a few server-side updates. These were updates that we rolled out "on our end" without any of the players having to download an actual Warhawk patch. These updates also fixed many of the connection issues. But not all."
"The remaining core updates have to be delivered as a client-side patch".
Dylan Jobe then revealed that they have been working on two patches, but he will talk about the first one only: Warhawk v1.1 patch.
The first update, the v1.1 patch, addresses the critical issues with stats and connectivity. The v1.1 patch is in the last stages of testing right now and should be deployed worldwide by the end of October. Here's a change list for the server-side updates that we've already made as well as what's upcoming in v1.1:
Server-side updates
* Stat database stability improvements
* Improved server stability
* Max Clan limit changed from 32 to 64
* Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
* "Time-in-Vehicle" Stats fixed so certain awards can now be granted properly.
Client-side updates for Patch v1.1
* Stat connection, fetch/post fixes
* Significantly improved client connection stability
* Quad "????" Ping display bug fixed.
* Added support for Player-Ranked Servers.
* Game synchronization fixes due to fluctuating network conditions (packet-drop).
* Crash fixes for end of game and split screen.