Ion Storm founder and original Deus Ex designer, Warren Spector, has shared his thoughts about Deus Ex: Human Revolution and how much did it succeed in "capturing the spirit" of the universe he created.
"You know I've tried to stay out of that discussion since the game came out," he said. "It was one of the few games I finished, and I know the guys on the team and I know how dedicated they were and how respectful of the original they were; their hearts were in the right place and they did a wonderful job."
"And I'm not just saying that. It really captured the spirit of Deus Ex," he added. "I mean the moment I booted the game up it sounded like Deus Ex, and they understood the importance of how the game sounded. It had a lot of the sort of gray of the original game where nothing is right and wrong - I really like that a lot. It made me feel like I was making decisions that revealed more about me than it did about my character, which I loved."
"The interesting thing was - and we don't have time to get into this right now, even if even if I were ready to get into it - my wife will tell you, I screamed at the television as I played this game. I loved the game, at the end of the day, but I screamed constantly because there were two, three, four things they did where I just said 'Nooooo, why did you this? Noooo!' and, and it wasn't that it was right or wrong, it was different than what I [expected]," Spector noted."
"When I got the end of the game and realized that, overall, the experience had been a Deus Ex experience, I sort of sat back and reflected and said, 'Ok, they made different design decisions to achieve the same end goals that I had.'"
"And it's so cool to see philosophical ideas, game-designed philosophy, explored by two different groups to achieve the same goals in completely different ways, in ways that drove me crazy. So it was really cool. I really enjoyed that. Just on an intellectual level, I thought it was fascinating that they did some stuff that just drove me nuts."