World of Warcraft now has a total of 4 million players, that means it has more players than Puerto Rico has citizens and is as big as Ireland and New Zealand.
Blizzard Entertainment announced that World of Warcraft, its subscription-based massively multi-player online role-playing game (MMORPG), has reached more than 1 million paying customers in North America. This brings the total population for Blizzard's game, the largest MMORPG in the world, to more than 4 million paying customers.
To its credit, Blizzard has been pretty sharp in the way it has provided support for WoW and has managed, since the game's release, to consistently improve the experience for gamers with frequent updates and the introduction of new services.
World of Warcraft has been the No. 1-selling MMORPG in North America since it launched in November 2004. Reaching the 1 million customer milestone in North America further solidifies World of Warcraft's position as the biggest and most popular online RPG by far in the region.
Since its North America debut, World of Warcraft has steadily grown in popularity around the world. Following launches in Australia, New Zealand, Korea, and Europe, World of Warcraft recently released in China on June 7, 2005, and quickly garnered over 1.5 million paying customers in its first month. Shortly after the China launch, World of Warcraft made its debut in Singapore. The game is currently scheduled to launch in the region of Taiwan later this year.