When Blizzard introduces WoW tokens to its long standing MMO experience, it was quite warmly received as a way for players with plenty of time but limited funds, to earn their stay in Azeroth through questing and battling across its war torn landscape.
Since they're tradeable on the in-game marketplace though and not just purchaseable from an NPC, it means those tokens are susceptible to fluctuations in value and in just the 24 hours after their launch, they've tanked 25 per cent.
At last count, the tokens, which were initially priced at 30,000 gold, or $20 real money, were down to just over 22,500 gold. Why did this happen? Because those with plenty of real money and little time quickly figured out that such a system meant they could get a lot of in-game currency very quickly without resorting to gold sellers that could see their account banned.
It will be interesting to note going forward whether this value recovers, or whether it will bottom out somewhere and then hover around that sort of level like we've see with other digital currencies - we're looking at you Bitcoin.
Any of you supplemented your game time with a WoW token?