Microsoft group program manager of Xbox Incubation and Prototyping, Jeff Henshaw, revealed that Xbox One games developers will be able to use the processing power of Xbox Live Cloud to enhance the graphics and physics in their games.
"[for every Xbox One] we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he explained. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the game."
Microsoft has upped the number of Xbox Live servers from 15,000 to 300,000 to support Xbox One. This should be enough to support the usual number of Xbox One consoles connected concurrently, but what about launch days when millions of players try to play a single game at the same moment?
According to Microsoft, game developers who decide to use the Xbox Live Cloud for processing are responsible for making their games playable without internet connection.