Arkham Shadow Batman
To download extract the file contents into the 418930 DLC folder
The mod contains a clean and damaged version
Armor physics
Using knights bone controllers I made the knee and shoulder pads not stretch or stay static.
This is not accurate to the batsuit ingame but it is accurate to the promotional art.
The face
We used the bruce wayne face from the game for this mod, it fits really well as a face for Batman and Bruce!
The visuals
Camouflaj studios shading is really optimized, there are 4 textures that they use: color, normal, emmision mask and the camoPMC.
To port anything from Arkham Shadow you would only need these 4 textures. I'll explain the process on how I made all the textures.
First of all I took a good look at every texture individually, I managed to come to this conclusion:
The normal map format is OpenGL
The camoPMC uses these shading maps:
* Glossiness
* Ambient Occlussion
* a constant (still have not figured out what this is for)
* metal mask
For the diffuse I multiplied the ambient occlusion witht the color map to get those details. I had to mask out certain parts for example under the shoulder pads.
For the normal map I had to invert the green channel to convert it from OpenGL to DirectX
For the R map I
R: Inserted the metal mask, and I made some additional mask for things like the gauntlet blades
G: I inverted the Glossiness map and used this as my roughness
B: I used a constant value, and I used some additional mask to help with reflective parts
File information
File name: BatmanArkhamKnight_BatmanArkhamShadow_v1.0.rar
File size: 54.49 MB
Mime type: application/x-rar; charset=binary
File name: BatmanArkhamKnight_BatmanArkhamShadow_damaged_v1.0.rar
File size: 62.94 MB
Mime type: application/x-rar; charset=binary