The Xbox One version of The Witcher 3 might end up running at lower resolution than its PlayStation 4 counterpart, but CD Projekt co-founder Marcin Iwinski is confident that the difference has no meaning beyond use in Sony's PR bullshit.
"We are still working on squeezing the juice out of the consoles and Microsoft are supporting us in this respect," he explained. "The final effect, whether it's 720p, 1080p - we had the debate in the studio about it and actually asked our tech guys to explain how it works, and they sent me some complicated graphs that 'if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference'."
"It's more of a PR differentiation," he asserted, "which is very important for Sony right now - and they are using it, obviously - than something that is really meaningful to gamers."
While Iwinski believes that the difference is minimal, the studio isn't holding back on performance optimizations. "We're definitely working to max out each of the platforms in terms of what we can get, because that's a crucial element of The Witcher," he assured. "Will there be big differences? Really I don't think so. It's too early to say. If there will be, they will be tiny. It will be more like people talking 'hey, I have this and you have that and this is better'."