First DirectX 12 Benchmark Shows Double DirectX 11 Frame Rate

First DirectX 12 Benchmark Shows Double DirectX 11 Frame Rate First DirectX 12 Benchmark Shows Double DirectX 11 Frame Rate

Stardock founder, Brad Wardell, has shared Microsoft slides comparing DirectX 12 performance to that of DirectX 11.

DirectX 12' main draw is its performance optimizations by minimizing communication overhead to the hardware and by effective utilization of multi-core CPUs.

"DirectX 12 is the first version of DirectX that really uses multiple processors cores more effectively in term getting that render latency down," said Wardell. "Two slides indicating exactly that have just leaked onto the web."

According to the slides prepared by Microsoft and released by Wardell, by distributing its tasks evenly on 4 CPU cores, DirectX 12 was able to render benchmarked frames in about 4 milliseconds, compared to the 9 milliseconds required by DirectX 11. This translates to more than double the frame rate, but only if the graphics engine took good advantage of DirectX 12 optimizations.

"Now, how much real world improvement you get depends heavily on both the developer and the game," explained Wardell "But the reason we’re all getting so excited is that DirectX 12 should be the biggest performance bump for those who utilize it we’ve ever seen."

"Next time you watch Jurassic Park or Phantom Menace, please realize that the CGI in those movies can be done in real-time today," he asserted.

DirectX 12 will ship with Windows 10 and it will support all DirectX 11 graphics cards. There is no word yet on whether Microsoft will offer DirectX 12 update to Windows 8 or Windows 7.