Actua Soccer Team editor
Text file description:
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I'm not sure about memory requirements, but it needs a fair percentage of system resources to be free. It will run on a 640x480 pixel display by not displaying the logo when a file is loaded. However if you start it in a larger screen mode and then switch to 640x480 this feature will not be enabled unless you restart the editor. You also need a saved game file to edit, which in turn requires Actua Soccer (Well there's the obv ious pointed out). par par Simply execute the ACTUA-ED.EXE file which accompanies this document using the Run option from the Start Menu/Program Manager, double click on it's icon in Explorer/File Manager, or create a icon for it in the Start Menu/Program Manager. (See Windows help if you can't do any of these) par par }{f1fs28 How does it work? par }{fs24 It works by loading in a saved game file, performing some voodoo magic and saving the result to be loaded into Actua Soccer. Actua gives you 8 save game slots to save, named SLOT_0.ACT t o SLOT_7.ACT. The editor allows you to load and save .ACT files with different names, but if you want Actua to notice them you must save them in the Actua Soccer directory on your hard disk with a name in this range. When you load a file into the editor the name you gave it in Actua Soccer is displayed on the title bar of the window along with the filename. par par }pard qcli852 i1067 owidctlparadjustright {fs24 Although it is usually possible to reverse the effects of the editor please back up any important save game files - I will not be held responsible for damage to save game files. par }pard li852 i1067 owidctlparadjustright {fs24 par }{f1fs28 What's on the menu? par }{fs24 The editor has a standard menu bar with three menus and an 'About' option. par par }{if1fs24 ab The File Menu par }pard li2127 i1067 owidctlparadjustright {fs24 ab Open}{fs24 - Reads a saved game file into the editor to be altered using the standard Windows file dialog. (See above for info on filenames) par par }{fs24 ab Save}{fs24 - Saves the current file, once again with the Windows dialog (this always acts as a 'Save As'; that you are always asked for a filename to save to). par par }{fs24 ab Cheat Mode}{fs24 - Actua has a cheat mode that is activated by running it with the command-line par 'SOCCER -01142475549'. This allows you to play as (or against) the Gremlin Showbix XI, a pretty good team. Unfortunately if you load a game which was saved ab without the cheat mode on, it will be turned off. This menu option allows you to s elect whether the cheat mode should be activated when the file is loaded. par par }{fs24 ab Exit}{fs24 - I'm through pointing out the obvious. par par }pard li852 i1067 owidctlparadjustright {if1fs24 ab The Team Menu par }pard li1985 i1067 owidctlparadjustright {fs24 Import}{fs24 - Loads in a team saved as an .ATE file by the editor. This allows you to save individual teams separate from a saved game file (team files can't be loaded by Actua Soccer). The currently selected team is overwritten by the saved data. par par }{fs24 Export}{fs24 - Saves the currently selected team as a separate file. (See above) Note: league information is NOT saved in a team file. par par }{fs24 Copy & Paste}{fs24 - These work like the Windows clipboard and allow you to copy the currently selected team to a 'clipboard' (an internal one, not the Windows one) and paste as many copies as you like. Pasting overwrites the currently selected team. par par }pard li852 i1067 owidctlparadjustright {if1fs24 ab The Player Menu par }pard li1985 i1067 owidctlparadjustright {fs24 All the options on the Player menu are the same as the Team menu (See above), except they deal with just the currently selected player, not the whole team. par }pard fi-1133li1985 i1067 owidctlparadjustright {fs24 par }pard li852 i1067 owidctlparadjustright {fs24 About}{fs24 - Displays a nice little 'About' dialog window, like any other boring Windows program. par par }{f1fs28 What do all these buttons do?}{ par }{fs24 Once you've loaded a file the window will expand to give you a wealth of options. The window is split into two sections; at the top is the team section that allows you to pick which team to edit and contains all the team info such as league information, and at the bottom is the player section that allows you to pick players and change their details. par par }{f1fs28 Selecting a team par }{fs24 Teams can be selected from the drop down text box. Once a team is selected the window shows the information relevant to that team. You can change the name of the current team by typing one into the drop down text box; make sure you press TAB or c lick on another button or text box when finished - if you Save the file, export the team, or choose another team before doing this, the changed name won't be stored. There is a short name for the team as well (which is used most of the time), so change t h at as well. You can also change the name of the coach (you can do it in Actua too), change the current and default formations for the team, and change which flag is used to represent the team by picking from the drop down selector. (Note: any name change s to (short) team names is reflected in this selector). par par }{f1fs28 How to play dirty! par }{fs24 So far the features covered are merely cosmetic; but you can use the editor to cheat as well. In the middle of the window is the league statistics for the selected team (if no leag ue game was in progress when the file was saved it is meaningless). Here you can edit the wins, draws and losses the team has had, as well as the goals for and against. The games played, goal difference and points are automatically calculated and can't be edited directly. This allows you to boost your team to the top or sabotage a competitor. par par If this isn't enough for you, the Swap button allows you to swap positions with any other team, allowing you instant promotion to a higher league group. Simply se lect a team from the drop down box (the group each team is in is shown before the team name) and press the Swap button (the Group X label above the league details will change to reflect the swap). The swap feature will work even if there is no league gam e currently started - the swap will affect the default groupings for the next started league game, however it won't work if a cup competition is in progress. par par }{f1fs28 Editing your players par }{fs24 This is the real reason I wrote this program - the changing of player attributes. This is because I tried to update the England team from within Actua Soccer, and although I could change the names, I couldn't specify that Robbie Fowler (who replaced Andy Cole) was white! par par Players are selected in the same manner as teams, and there names changed in the same way (you have to press TAB here too). The currently selected player's attributes are shown and can be changed either by using the plus and minus button s, or by clicking on the numbers and using the keyboard. Actua usually has a limit of 100 on these attributes, although the editor allows you to go up to 255. Warning: setting attributes (especially Pace) above 100 can have some strange effects (try it and see!). You can also set which position the player plays in and his skin colour - Robbie Fowler is white again! par par }{f1fs28 Notes par }{fs24 Although it is possible to produce a team full of players with hyped up attributes, it isn't recommended - Actua Soccer subtly changes the effective attributes of computer teams by looking at your team to even the teams up a little. This can have a big boost on the computer team when you field a line up of supermen! To counter this I find it helpful to have 16 special players (for the starting 11 and the substitutes bench) and then fill the rest of the team with crap players with low attributes (ideally all set to 1). This seems to balance things out a little when playing a computer team (it can sometimes penalise the computer even th ough you're playing as a far superior team!). par par Here's another little cheat for Actua Soccer - it works on my version (1.4) but as it is a bug it may have been fixed in later versions. When a player is sent off, you can still substitute him! Simply select the offender as the player to go 'off' and make the substitution - the 'on' player simply strolls on to the pitch, unnoticed by the referee! par par This program has been tested with save game files from the English version 1.4 of Actua Soccer. I doubt the save game format differs for any other version (I'm not aware of what's available, although I know there have been some special versions for 3D accelerators, but I don't have one!), but if you have a different version, and you get an 'Invalid File Format' erro r, this is what's happened. Sorry there's nothing I can do about it. par par }{f1fs28 Bugs par }{fs24 Unfortunately I can't fix any bugs in the program because I left college (where I wrote the editor in Visual Basic). There are no major ones that I'm aware of (touch wood) but if y ou find any just live with them. One bug is that if you try to load an invalid save game file after editing a valid one, the window won quote t resize properly. This is purely cosmetic, so it quote s not too bad. par par The only other problem I've had with it is that some times the player names are mucked up when loaded into Actua Soccer. This doesn't affect the attributes and such, and can be remedied by renaming the players again using Actua's built in Customise option. Files with this problem will still load into the editor without any problems. par par }{f1fs28 Is this wonderful program free? par }{fs24 Not exactly. I intend it to be 'giftware' - that is I give the program to you as a gift and although it's not necessary, kindness says that you should give me a gift in return. I would prefer a monetary gift of as much as you feel the program is worth (in English pounds please) and can afford - a tenner will do, but I won't stop you sending more! Otherwise send me whatever you think appropriate. (See address below) par par You are free to distribute this program in any way you want (as long as no profit is made) - Internet, shareware CD-ROM, magazine cover disk etc. - as long as ACTUA-ED.EXE and this document are kept together (CMDIALOG.VBX and VBRUN300.DLL are generic system files and do not have to be distributed with this program even though they are required - if your copy of this program doesn't include these files, and they aren't on your PC, try the Microsoft Internet page, or look around your CD-ROMs and disks; they are common files, odds are you have them somewhere). par par }pard qcli852 i1067 owidctlparadjustright {fs28 Alan Harding par }{fs28 123 Reading Road South par Fleet par Hampshire par GU13 9TD par ENGLAND par }{fs28 par big-al-harding@geocities.com par par }{fs28ul www.geocities.com/SiliconValley/Horizon/6364/ par }{fs28 par }{ifs28 Actua Soccer is Copyright 'a9 1995 Gremlin Interactive Limited par }pard li852 i1067 owidctlparadjustright {fs28 par }pard qcli852 i1067 owidctlparadjustright {fs36 REMEMBER: YOU USE THIS PROGRAM AT YOUR OWN RISK! I WILL NOT TAKE RESPONSIBILITY FOR LOSS OF DATA RESULTING FROM THE USE OF THIS PROGRAM. par }}Actua Soccer Team Editor Copyright 1997 Alan Harding YOU USE THIS PROGRAM AT YOUR OWN RISK! I WILL NOT TAKE RESPONSIBILITY FOR LOSS OF DATA RESULTING FROM THE USE OF THIS PROGRAM. Here's a handy little program that's been hanging around on my hard disk for a while, which I've decided, prompted by the budget re-release of Actua Soccer, to release to the public. What does it do? It allows you to edit all the information relating to the teams in Actua Soccer, such as names, positions and attributes of players, as well as allowing you to fiddle with league positions and details. What do I need to run it? It should run on any PC running Windows 3.1 or later (I've no idea about Windows 3.0, or OS/2 or any other 'Windows compatible' operating systems/emulators). I'm not sure about memory requirements, but it needs a fair percentage of system resources to be free. It will run on a 640x480 pixel display by not displaying the logo when a file is loaded. However if you start it in a larger screen mode and then switch to 640x480 this feature will not be enabled unless you restart the editor. You also need a saved game file to edit, which in turn requires Actua Soccer (Well there's the obvious pointed out). Simply execute the ACTUA-ED.EXE file which accompanies this document using the Run option from the Start Menu/Program Manager, double click on it's icon in Explorer/File Manager, or create a icon for it in the Start Menu/Program Manager. (See Windows help if you can't do any of these) How does it work? It works by loading in a saved game file, performing some voodoo magic and saving the result to be loaded into Actua Soccer. Actua gives you 8 save game slots to save, named SLOT_0.ACT to SLOT_7.ACT. The editor allows you to load and save .ACT files with different names, but if you want Actua to notice them you must save them in the Actua Soccer directory on your hard disk with a name in this range. When you load a file into the editor the name you gave it in Actua Soccer is displayed on the title bar of the window along with the filename. Although it is usually possible to reverse the effects of the editor please back up any important save game files - I will not be held responsible for damage to save game files. What's on the menu? The editor has a standard menu bar with three menus and an 'About' option. The File Menu Open - Reads a saved game file into the editor to be altered using the standard Windows file dialog. (See above for info on filenames) Save - Saves the current file, once again with the Windows dialog (this always acts as a 'Save As'; that you are always asked for a filename to save to). Cheat Mode - Actua has a cheat mode that is activated by running it with the command-line 'SOCCER -01142475549'. This allows you to play as (or against) the Gremlin Showbix XI, a pretty good team. Unfortunately if you load a game which was saved without the cheat mode on, it will be turned off. This menu option allows you to select whether the cheat mode should be activated when the file is loaded. Exit - I'm through pointing out the obvious. The Team Menu Import - Loads in a team saved as an .ATE file by the editor. This allows you to save individual teams separate from a saved game file (team files can't be loaded by Actua Soccer). The currently selected team is overwritten by the saved data. Export - Saves the currently selected team as a separate file. (See above) Note: league information is NOT saved in a team file. Copy & Paste - These work like the Windows clipboard and allow you to copy the currently selected team to a 'clipboard' (an internal one, not the Windows one) and paste as many copies as you like. Pasting overwrites the currently selected team. The Player Menu All the options on the Player menu are the same as the Team menu (See above), except they deal with just the currently selected player, not the whole team. About - Displays a nice little 'About' dialog window, like any other boring Windows program. What do all these buttons do? Once you've loaded a file the window will expand to give you a wealth of options. The window is split into two sections; at the top is the team section that allows you to pick which team to edit and contains all the team info such as league information, and at the bottom is the player section that allows you to pick players and change their details. Selecting a team Teams can be selected from the drop down text box. Once a team is selected the window shows the information relevant to that team. You can change the name of the current team by typing one into the drop down text box; make sure you press TAB or click on another button or text box when finished - if you Save the file, export the team, or choose another team before doing this, the changed name won't be stored. There is a short name for the team as well (which is used most of the time), so change that as well. You can also change the name of the coach (you can do it in Actua too), change the current and default formations for the team, and change which flag is used to represent the team by picking from the drop down selector. (Note: any name changes to (short) team names is reflected in this selector). How to play dirty! So far the features covered are merely cosmetic; but you can use the editor to cheat as well. In the middle of the window is the league statistics for the selected team (if no league game was in progress when the file was saved it is meaningless). Here you can edit the wins, draws and losses the team has had, as well as the goals for and against. The games played, goal difference and points are automatically calculated and can't be edited directly. This allows you to boost your team to the top or sabotage a competitor. If this isn't enough for you, the Swap button allows you to swap positions with any other team, allowing you instant promotion to a higher league group. Simply select a team from the drop down box (the group each team is in is shown before the team name) and press the Swap button (the Group X label above the league details will change to reflect the swap). The swap feature will work even if there is no league game currently started - the swap will affect the default groupings for the next started league game, however it won't work if a cup competition is in progress. Editing your players This is the real reason I wrote this program - the changing of player attributes. This is because I tried to update the England team from within Actua Soccer, and although I could change the names, I couldn't specify that Robbie Fowler (who replaced Andy Cole) was white! Players are selected in the same manner as teams, and there names changed in the same way (you have to press TAB here too). The currently selected player's attributes are shown and can be changed either by using the plus and minus buttons, or by clicking on the numbers and using the keyboard. Actua usually has a limit of 100 on these attributes, although the editor allows you to go up to 255. Warning: setting attributes (especially Pace) above 100 can have some strange effects (try it and see!). You can also set which position the player plays in and his skin colour - Robbie Fowler is white again! Notes Although it is possible to produce a team full of players with hyped up attributes, it isn't recommended - Actua Soccer subtly changes the effective attributes of computer teams by looking at your team to even the teams up a little. This can have a big boost on the computer team when you field a line up of supermen! To counter this I find it helpful to have 16 special players (for the starting 11 and the substitutes bench) and then fill the rest of the team with crap players with low attributes (ideally all set to 1). This seems to balance things out a little when playing a computer team (it can sometimes penalise the computer even though you're playing as a far superior team!). Here's another little cheat for Actua Soccer - it works on my version (1.4) but as it is a bug it may have been fixed in later versions. When a player is sent off, you can still substitute him! Simply select the offender as the player to go 'off' and make the substitution - the 'on' player simply strolls on to the pitch, unnoticed by the referee! This program has been tested with save game files from the English version 1.4 of Actua Soccer. I doubt the save game format differs for any other version (I'm not aware of what's available, although I know there have been some special versions for 3D accelerators, but I don't have one!), but if you have a different version, and you get an 'Invalid File Format' error, this is what's happened. Sorry there's nothing I can do about it. Bugs Unfortunately I can't fix any bugs in the program because I left college (where I wrote the editor in Visual Basic). There are no major ones that I'm aware of (touch wood) but if you find any just live with them. One bug is that if you try to load an invalid save game file after editing a valid one, the window won't resize properly. This is purely cosmetic, so it's not too bad. The only other problem I've had with it is that sometimes the player names are mucked up when loaded into Actua Soccer. This doesn't affect the attributes and such, and can be remedied by renaming the players again using Actua's built in Customise option. Files with this problem will still load into the editor without any problems. Is this wonderful program free? Not exactly. I intend it to be 'giftware' - that is I give the program to you as a gift and although it's not necessary, kindness says that you should give me a gift in return. I would prefer a monetary gift of as much as you feel the program is worth (in English pounds please) and can afford - a tenner will do, but I won't stop you sending more! Otherwise send me whatever you think appropriate. (See address below) You are free to distribute this program in any way you want (as long as no profit is made) - Internet, shareware CD-ROM, magazine cover disk etc. - as long as ACTUA-ED.EXE and this document are kept together (CMDIALOG.VBX and VBRUN300.DLL are generic system files and do not have to be distributed with this program even though they are required - if your copy of this program doesn't include these files, and they aren't on your PC, try the Microsoft Internet page, or look around your CD-ROMs and disks; they are common files, odds are you have them somewhere). Post: Alan Harding 123 Reading Road South Fleet Hampshire GU13 9TD ENGLAND e-mail: big-al-harding@geocities.com WWW: www.geocities.com/SiliconValley/Horizon/6364/ Actua Soccer is Copyright 1995 Gremlin Interactive Limited REMEMBER: YOU USE THIS PROGRAM AT YOUR OWN RISK! I WILL NOT TAKE RESPONSIBILITY FOR LOSS OF DATA RESULTING FROM THE USE OF THIS PROGRAM. ********************************************************** *This File was leeched off The Cheat Compendium @ DLH.NET* * check out http://dlh.net/cheats/ * ********************************************************** This trainer has been verified and it 'works'. If you find any difficulties please refer to the documentation that comes with the trainer (if there is any) or it must be due to the version differences of the game that was used for creating this trainer and the version you are using. --------------------------------------- ---------------------------------------
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January 21, 2010 - 11:44am