Carmageddon 2 +3 trainer
Text file description:
. . . . : : | | [ P r e s e n t s ] AB!DF2^SAC Carmageddon II +3 Trainer ---- Cracker : miRamax : Released : November 10th, 1998 Supplier : - : Protection : - Stripper : - : Game Type : Combat Racing/Cheat Packager : miRamax : # of Disks : 1 small disk ---- PDM version of Carmageddon II (3D acc. ONLY!), 1M HD ---- [ G a m e N o t e s ] If your stuck in Carmageddon II, here's a cheat to allow you to get your bucks maximized/unlimited and freeze the time. Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon, CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC, John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman, Moeb, Spectral Illusion, MGD, Buller, LeChucky, Magnetic King, Byte, Jaydee, D-Unknown, GG, TX, AlBaby, Jammer, and Horde! ---- [ I n s t a l l N o t e s ] Just unace and run the trainer.exe. THIS WILL ONLY WORK WITH THE 'carma2_hw.exe' NOT the software rendered version! ---- [ G r o u p N e w s ] In lieu of recent events contributing to the breakdown of the now defunct S.P.A. (Software Piracy Association), a private meeting between the key contributing and contending groups was held. On October 15th, 1998 an agreement and compromise was reached between the 3 attending parties, CLASS, PARADIGM and RAZOR 1911. Let it be known that this type of compromise could not be achieved under the S.P.A. environment; it took a clean break to accomplish in a day what had previously gone unaccomplished in 2 months. The end result being a new council whose sole purpose is to set standards for the game-releasing subsector of the scene, to be adhered to by all admitted parties. Represented members of this new council named THE FACTION, have pledged to abide by the following set of rules created a) to ensure a quality minded end result and b) to encourage fair play and a productive competitive environment for involved groups. The Faction 10 Point Program: 1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes. This equates to a total of 144 megabytes of compressed data or 145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the standard 8 character filename with a 3 character extension. This will also help contribute to the elimination of the 'missing disk' phenomenon, plaguing end-users worldwide. Acceptable compression formats at this time are ACE or RAR, followed by the traditional PKZIPing. 2. Every release under this limit will be a functionally and playably complete game. This means that included will be every component necessary for the successful completion of the game (every level, track, course and other NECESSARY component). 3. Sound effects WILL and MUST be included. 4. Intros, Outros and Cut-Scenes should be removed if the size of the release is 40 x 2.88 disks or more with them included. Intros should NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka End-Scene) should be included. Animation files, such as .SMKs, should be "framed" and not blacked out. Re-indexing of large files, should consist of an actual re-index instead of just creating a file full of 0's, (which doesn't change the actual file size, but allows it to compress to virtually nothing), thus promoting more quality minded rips and cracks. 5. Only 2 Add-Ons should be released per game. Each Add-On should be no more than 25 x 2.88 megabyte archives. 6. A brief outline of what has been stripped from the game should be clearly stated in the game-release .NFO, as well as information as to whether or not Add-Ons can be expected. 7. Children's games (aka Kiddie games) and Edutainment software do not qualify under THE FACTION's guidelines for acceptable releases. 8. In regard to games distributed in the United States that are LATER distributed in Europe or vice versa under the same or different name / publisher. These games if released AFTER another group's release are counted as DUPES unless it can be proven that there is a clearly noticeable PLAYABLE difference in the latter release (eg. new levels, enhanced graphics, or other new features). 9. Fully cracked Update Patches and Trainers are highly regarded, though they are not the responsibility of any group (including that of which released the original game.) If 2 trainers from the same or different groups are released for 1 game, this does NOT qualify as a dupe unless the latter trainer provides no new features over the prior trainer. 10. Admittance to THE FACTION is done on an invite / vote-in basis. The group invitation must be proposed before ALL current FACTION member- group representatives, and the corresponding vote must be undertaken by ALL FACTION member-group representatives. This council operates in a purely democratic manner and all parties therein have upon joining, agreed to follow all stated guidelines of this Declaration of Scene Independence. Today is not only a new dawn in the games scene, but our Independence Day where differences are at least temporarily put aside and our unity re-consolidated. This document was signed & approved on October 17th, 1998 by the following individuals, representing their respective groups: Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911] ---- [ A p p l i c a t i o n I n f o ] Interested in joining? We are looking for talented new members to help us fill the ranks! If you fall within any of the following categories, you might just be what we're looking for: * If you work for a software developer, distributor, or publisher! * If you can supply unreleased games, utilities, or even hardware! * If you work for an ISP, or other provider of shell accounts, etc! * If you feel that you have anything else that might be of value to us! NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ---- [ C o n t a c t i n g C L A S S ] Should you wish to make contact with our members, we can easily be reached via E-Mail at support@class101.com NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ---- "3D Hunting: Limeys (c) The Faction - COMING SOON" this file passed ...... . . . db. db. db. :$P$b .sS$$S#s. :$P$b :$P$b. .l. l$:t$b. d$P^^$$Pl$:t$b. l$:t$$b. .d$$$b. :$P t$b.d$P d$$P:$P t$b. :$P t$$l$P.$$b l$ :b`t$l$ d$$P l$ :b$b. l$ :b ^^ d$ `t$b. d$P $b $$: d$$P d$P $S$$S#s. d$P $$b.d$$$b $$b. d$P :$$b l $$$:d$P :$bs.`t$b d$P :$$t$Pt$$b `$$b. .d$P d$P$b `. d$$Pd$P d$$$$b $$$$P d$$ ` `t$b `t$b .d$P' $$ t$b $$$$P' $$$$$P $$P' $$P t$b d$P t$b. d$P t$b d$Pt$b. d^ .d$$b. d$$: t$b.,d$P t$bs. d$P t$b.$$ t$bs. db$#%s%#$P^$bs. d$$P t$$P t$$$P t$$P t$$$P`^ t$$$Zf ^ P ' ^ N I O B I U M C L A S S G H Q - T N O E H Q - O X Y G E N E H Q B A C K L A S H G H Q - B L I Z Z A R D G H Q N O R O B . N I O B M O V E R . Z Z 1 8 7 . D A R K W O L F . T B 3 0 3 This trainer has been verified and it 'works'. If you find any difficulties please refer to the documentation that comes with the trainer (if there is any) or it must be due to the version differences of the game that was used for creating this trainer and the version you are using. --------------------------------------- ---------------------------------------
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January 21, 2010 - 11:44am