Command & Conquer editor

Command & Conquer editor

Command & Conquer editor

Text file description:

  CCEdit  --  a Command and Conquer Editor
CCEdit Version 1.3 (revision 1), written by buggy@adam.com.au
CCEdit allows you to edit the following:
 * weapon payloads for infantry, vehicles and some structures
 * infantry and vehicle costs
 * structure costs
 * power needed by the structures
 * power produced by the structures
 * structure and unit hit points
READ THESE WARNINGS!
--------------------
 * This program makes changes to the file: game.dat. This file is
   required to play Command and Conquer. You may feel safer if you
   make a backup copy of this file (or be prepared to copy it off
   the cdrom if something goes wrong).
 * You use this program at your own risk. If anything happens as a
   result of you using this product, I am in no way accountable for
   any damaged caused.
 * I do not guarantee that this program works on your system. It
   works for me, that is all I can say.
 * If you use this program to cheat in multiplayer Command and
   Conquer, you are scum. It might produce synch errors if the players
   have different values, I will test this out and update this file
   when I have.
How to Start CCEdit
-------------------
   Put ccedit.exe into the directory where Command and Conquer is
   installed.
   Then type:   ccedit
   to start the program.
How to Navigate in CCEdit
-------------------------
   At any time (except when you are being prompted to enter a new
   value), you can get help by pressing F1. This tells you of all
   the available commands for that screen.
   You use the up and down arrows on the keyboard to move up and down
   the lists. To select an item on a list, press the ENTER key. If you
   are on the main screen, this will take you to another list showing
   the available units/structures available for editing. If you are
   in one of the sub-menus, you will then be asked to enter a value.
   If you pressed enter by mistake, entering a negative number (-1 for
   example), will make no change. When changing weapons, to exit the
   list of available weapons without making any changes, press ESCAPE.
   To accept the highlighted weapon, press ENTER.
   Pressing the HOME key will take you to the top of any list. Pressing
   the END key will take you to the bottom of any list.
   To move from a sub-menus to the previious screen, press ESCAPE. If you
   have made some changes but have not saved them, you are asked
   whether you really want to exit. Type 'y' if you want to lose the
   changes (without the 's of course).
   To exit the program, you must be in the main screen. From there,
   press ESCAPE, and the program will terminate.
Resetting The Values
--------------------
   In any of the sub-menus, you may reset the value of the currently
   selected item (which is pointed to by a arrows on the left) by
   pressing 'd'. This resets the value to what originally shipped with
   Command and Conquer. Note that you still have to save these changes
   just like any others.
Saving Your Work
-----------------
   You can save your work (in the sub-menus) by pressing 's'. You will
   get a message on the bottom of the screen that they have been saved.
Maximum and Minimum Values
--------------------------
   The following minimum values apply:
     The minimum unit cost is 1.
     The minimum structure cost is 1.
     The minimum power needed is 0.
     The maximum power needed is 255.
     The minimum power produced is 0.
     The maximum power needed is 255.
     The minigunner has a maximum cost of 255.
     The maximum hit points for any 'light' unit is 127.
     The minimum hit point value for anything is 1.
What You Can't Edit
-------------------
   So far, you cannot edit the costs or weapons of the following:
     Any aircraft other than the orca, and any boats.
   You also cannot edit the construction yard (power output or power
   requirements).
   The only buildings which you can edit the weapons on are those that
   already have weapons (obelisk of light, guard tower, advanced guard
   tower, turret and sam site).
   Some of the units that occur only in multiplayer mode are not
   available for editing.
   You cannot edit any of the civilian buildings or people.
Editing Weapon Payloads
-----------------------
   There is a general problem with putting lasers on anything else than
   obelisks: when they fire, there is no graphic (the red line) to
   indicate that it was fired. Sound effects are still made, however and
   the opponent still takes damage from the hit.
   Not all the possible weapon payloads work. For example, putting
   a laser in a turret or gun tower didn't work for me. Putting a flame
   thrower into an orca didn't work either.
   Putting lasers into sam sites doesn't create incredible air defence
   as lasers can only hit ground units.
   Putting the napalm weapon on anything is pretty useless. This is because
   the napalm bomb drops straight down onto the same square that the
   firing unit is in. This unit takes no damage from the napalm, but the
   surrounding units do. Good only for suicide attacks as you have to get
   right next to another unit.
   With the mammoth tank, you can only edit its missle attack, not its
   dual cannons.
   There is only one entry for machine guns (for humm-vee, nod buggy and
   APC) as there is a second variable that affects which type of gun it
   is (which I don't change as I don't understand it yet).
   I don't know what the difference between the two types of flamethrowers
   is. I think that the tank version may be more powerful. The bio-weapon
   seems just to be a green flamethrower.
   There are a number of high explosive rockets in the weapon list. I
   cannot see that much of a difference between them, but it is probably
   to do with range and the damage done.
Editing Hit Points
------------------
   The group called 'light units' all have a maximum hit point value of
   127. These units are: the orca, stealth tank, mobile artillery, rocket
   launcher (MRLS) and the infantry units.
   The other units can have as high a value as you like (up to about 32,000
   or so). For example, giving a medium tank 5000 hit points requires 125
   hits from a nod turret to kill it (I counted).
Any Problems
------------
   If you find any bugs in this program, please email me at
   buggy@adam.com.au and let me know. Thanks.
Updates
-------
   Whenever I release a new version of this program, it will be available
   at http://adam.com.au/~buggy
So You Want This in Graphics?
-----------------------------
   HAHAHAHAHAHAHAHAHAHAHA!
   Never! You don't want to pay for this editor, I don't want to do any
   graphics. Its as simple as that. Text is more than adequate.
Remember, try and finish Command and Conquer without cheats first. Using
cheats may ruin your enjoyment of the game.
I hope you find this of program of some use. Feel free to email.
Enjoy!
Andrew Griffin  (buggy@adam.com.au)
http://adam.com.au/~buggy
NOTE: this file must be distributed with the executable.
CCEdit Revision History
Version 1.0
   Never released to the public.
Version 1.1
   Added the infantry units and allows editing of the weapon
   payload.
Version 1.2
   Included the rest of the available weapons. New weapons added
   are: sniper's rifle, pistol, bio-weapon, 120mm cannon from the
   mammoth tank, the gunboat missle, napalm bomb and incendiary
   missle. There are now a total of 22 weapons.
   The two unidentified weapons were not included (types 0x17 and
   0x18). They had no sound or graphics - I think they are associated
   with the tiberium.
Version 1.3
   Allowed editing of hit points for both structures and units.
   This will probably be the last update unless I have stuffed up my
   code somewhere.
Revision 1
   Allowed editing of the commando's weapons and cost. Corrected
   the name of the Dragon missle.
Andrew Griffin   (buggy@adam.com.au)
http://adam.com.au/~buggy

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