Diablo Hellfire editor
Text file description:
// Structure of Diablo character typedef struct_diablo_equip { long Id1; long Id2; long Id3; // Id3 : 0 => Books, Potions, Elixirs, Scrolls // 1 => Daggers, Swords, Falchions, Scimitars // 2 => Axes // 3 => Bows // 4 => Clubs, Flails, Maces // 5 => Shields // 6 => Cloaks, Capes, Armors // 7 => Caps, Skull Caps, Helms, Crowns // 8 => Mails // 9 => Plates // A => Staves // B => // C => Rings // D => Amulets // E => // F => long Unknown0C [11]; long Flag_Identified; // 0 => Not Identified/Normal Item, 1 => Identified unsigned char Item_Type;// 0 => Normal, 1 => Special (blue), 2 => Unique (Yellow) char Description[64];// Normal Name / Not Identified Name char Name[64];// Identified Name unsigned char Placement; // 1 => One Handed Weapon // 2 => Two Handed Weapon // 3 => Armor // 4 => Head Gear // 5 => Ring // 6 => Amulet // 7 => None unsigned char Classifies; // 1 => Damage (Weapons) // 1 => Armor Class (Armors) // 1 => None unsigned char UnknownBF; unsigned char Graphic;// see crymson list unsigned char UnknownC1; unsigned char UnknownC2; unsigned char UnknownC3; long UnknownPrice; long KnownPrice; long MinDamage; long MaxDamage; long ArmorClass; unsigned char UnknownD8; unsigned char MagigSpecialAbility; unsigned char CombatSpecialAbility; unsigned char AdditionalDamage; long MagicType; long SpellType; long StaffChargesNow; long StaffChargesMax; long DurabilityNow; //255 long DurabilityMax; //255 => Indestructible long DamageBonus; // * 100 => 0xC4 give 1% etc... long ToHitBonus; //% long ArmorBonus; long StrengthBonus; long MagicBonus; long DexterityBonus; long VitalityBonus; long ResistFire; //% 75% => Max long ResistLightning; //% long ResistMagic; //% long ManaBonus; // * 64 => 0x40 give 1 point etc... long LifeBonus; // * 64 long DamageBonus2; // No Blue HighLight long Abs_AngelBonus; // 1 => Spell Level + 1 // 2 => Spell Level + 2 etc... // 0xFFFFFFFF => -1 damage from ennemis // 0xFFFFFFFE => -2 damage from ennemis etc... long RadianceBonus; //10% => 1 give 10% radiance long Unknown130; long UniqueItemNumber; //0x00 => for Normal item or Butcher's Cleaver for special item // to 0x59 long Unknown138; long MinAddDamage; long MaxAddDamage; long Unknown144; long Unknown148; unsigned char ItemPrefix; unsigned char ItemSuffix; unsigned char Unknown14E; unsigned char Unknown14F; long Unknown150; long Unknown154; long Unknown158; long Unknown15C; char MinStrengthReq; char MinMagicReq; char MinDexterityReq; char MinVitalityReq; long ItemUseAllowed; // 0 => Use Not Allowed, 1 => Use Allowed long Unknown168; long Unknown16C; } DIABLO_EQUIPMENT; // 368 bytes (0x170) typedef struct _diablo_char { char iddumpfile[21]; unsigned char SpellLevels[70]; //0 to 35 only (offset 0) unsigned char SpellFlags[8]; // (offset 0x46) unsigned char Unknown4E[48]; // (offset 0x4E) char HeroName[32]; //16 bytes + NULL (offset 0x7E) char CharacterType; //0: Warrior (offset 0x7E + 0x20) //1: Rogue //2: Sorcerer //***** in reverse byte order ie High/xx/xx/Low *********************** //***** High order byte is don't care (0x03 if win against Diablo) long Strength[2]; // [0]: Now (offset 0x7E + 0x21) // [1]: Base (offset 0x7E + 0x25) long Magic[2]; // [0]: Now (offset 0x7E + 0x29) // [1]: Base (offset 0x7E + 0x2D) long Dexterity[2]; // [0]: Now (offset 0x7E + 0x31) // [1]: Base (offset 0x7E + 0x35) long Vitality[2]; // [0]: Now (offset 0x7E + 0x39) // [1]: Base (offset 0x7E + 0x3D) //********************************************************************* long LevelUp; //Points to Distribute (offset 0x7E + 0x44) long BaseDamage; // (offset 0x7E + 0x48) long Unknown4C; // (offset 0x7E + 0x4C) long BaseLifeNow; //Hit Points * 64 (offset 0x7E + 0x50) long BaseLifeMax; // (offset 0x7E + 0x54) long ModifiedLife[2]; //Hit Points * 64 // [0]: Now (offset 0x7E + 0x58) // [1]: Max (offset 0x7E + 0x5C) long Unknown60; // (offset 0x7E + 0x60) long BaseManaNow; //Mana * 64 (offset 0x7E + 0x64) long BaseManaMax; // (offset 0x7E + 0x68) long ModifiedMana[2]; //Mana * 64 // [0]: Now (offset 0x7E + 0x6C) // [1]: Max (offset 0x7E + 0x70) long Unknown74; // (offset 0x7E + 0x74) long CharacterLevel; //High order byte is don't care (!= 0 if win against Diablo) // (offset 0x7E + 0x78) long Experience; // (offset 0x7E + 0x7C) long Unknown80; // (offset 0x7E + 0x80) long NextLevelExpPoints; // (offset 0x7E + 0x84) char Unknown88; // (offset 0x7E + 0x88) char ResistMagic; // (offset 0x7E + 0x89) char ResistFire; // (offset 0x7E + 0x8A) char ResistLightning; // (offset 0x7E + 0x8B) long TotalGold; // (offset 0x7E + 0x8C) long Unknown90[107]; // (offset 0x7E + 0x90) EQUIPMENT Head; // (offset 0x7E + 0x23C) EQUIPMENT RightRing; // (offset 0x7E + 0x3AC) EQUIPMENT LeftRing; // (offset 0x7E + 0x51C) EQUIPMENT Neck; // (offset 0x7E + 0x68C) EQUIPMENT RightHand; // (offset 0x7E + 0x7FC) EQUIPMENT LeftHand; // (offset 0x7E + 0x96C) EQUIPMENT Body; // (offset 0x7E + 0xADC) EQUIPMENT Inventory[40]; // (offset 0x7E + 0xC4C) long InventoryCount; // (offset 0x7E + 0x45CC) unsigned char Location[40]; // (offset 0x7E + 0x45D0) EQUIPMENT Belt[8]; // (offset 0x7E + 0x45F8) char eos[1]; // (offset 0x7E + 0x5178) } DIABLO_CHAR; This trainer has been verified and it 'works'. If you find any difficulties please refer to the documentation that comes with the trainer (if there is any) or it must be due to the version differences of the game that was used for creating this trainer and the version you are using. --------------------------------------- ---------------------------------------
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January 21, 2010 - 11:44am