Dishonored - Game of the Year (Unlocker)

Dishonored - Game of the Year (Unlocker) Dishonored - Game of the Year (Unlocker) Dishonored - Game of the Year (Unlocker) Dishonored - Game of the Year (Unlocker)

Dishonored - Game of the Year (Unlocker) [IceCold]

Text file description:

C:GamesDishonored Game of the Year EditionBinariesWin32Dishonored.exe3ICECOLD-PCIceColdDishonoredPC 32-bitDEU2013.10.17-02.04.179411334703C:\0Games\0Dishonored\0Binaries\0Win32\0**Failed to find object 'Package None.**UI_Loading'



Address = 0x74a4c41f (filename not found) [in C:\0Windows\0syswow64\0KERNELBASE.dll]

Address = 0x41fee9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x424e79   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x48ae45   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xb931eb   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xbb676a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa01cbc   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x62a4d1   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5fa700   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46f9ab   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x4745cd   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45e3f1   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f84f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fc1a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x4745a0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f84f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46ff4c   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5681f3   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6cf8a5   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6e7152   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x7013e9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x701faf   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x655b6f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x65e793   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x633109   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa17bf0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e0e5a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e432f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e445a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e4530   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xec39a7   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x75b533aa (filename not found) [in C:\0Windows\0syswow64\0kernel32.dll]

Address = 0x76f89ef2 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Game3ICECOLD-PCIceColdDishonoredPC 32-bitDEU2013.10.17-02.05.269411334703C:\0Games\0Dishonored\0Binaries\0Win32\0**Failed to find object 'Package None.**UI_Loading'



Address = 0x74a4c41f (filename not found) [in C:\0Windows\0syswow64\0KERNELBASE.dll]

Address = 0x41fee9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x424e79   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x48ae45   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xb931eb   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xbb676a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa01cbc   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x62a4d1   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5fa700   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46f9ab   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x4745cd   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45e3f1   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f84f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fc1a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x4745a0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f84f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46ff4c   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5681f3   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6cf8a5   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6e7152   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x7013e9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x701faf   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x655b6f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x65e793   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x633109   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa17bf0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e0e5a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e432f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e445a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e4530   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xec39a7   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x75b533aa (filename not found) [in C:\0Windows\0syswow64\0kernel32.dll]

Address = 0x76f89ef2 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Game3ICECOLD-PCIceColdDishonoredPC 32-bitDEU2013.10.17-02.13.069409334703C:\0Games\0Dishonored\0Binaries\0Win32\0**Failed to find object 'Package None.**UI_Loading'



Address = 0x74a4c41f (filename not found) [in C:\0Windows\0syswow64\0KERNELBASE.dll]

Address = 0x41fed9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x424e69   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x48af05   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xb92c1b   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xbb619a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa019bc   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x62a841   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5fa7a0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fa6b   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x47468d   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45e451   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f8af   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fcda   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x474660   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f8af   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x47000c   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x568013   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6cfe85   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6e76e2   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x7019b9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x70257f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x655cbf   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x65eb73   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x633369   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa178f0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e0b5a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e402f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e415a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e4230   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xec3977   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x75b533aa (filename not found) [in C:\0Windows\0syswow64\0kernel32.dll]

Address = 0x76f89ef2 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Game3ICECOLD-PCIceColdDishonoredPC 32-bitDEU2013.10.17-02.26.419409334703C:\0Games\0Dishonored\0Binaries\0Win32\0**Failed to find object 'Package None.**UI_Loading'



Address = 0x74a4c41f (filename not found) [in C:\0Windows\0syswow64\0KERNELBASE.dll]

Address = 0x41fed9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x424e69   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x48af05   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xb92c1b   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xbb619a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa019bc   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x62a841   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x5fa7a0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fa6b   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x47468d   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45e451   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f8af   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x46fcda   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x474660   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x45f8af   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x47000c   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x568013   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6cfe85   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x6e76e2   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x7019b9   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x70257f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x655cbf   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x65eb73   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x633369   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xa178f0   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e0b5a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e402f   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e415a   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x9e4230   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0xec3977   (filename not found) [in C:\0Games\0Dishonored\0Binaries\0Win32\0Dishonored.exe]

Address = 0x75b533aa (filename not found) [in C:\0Windows\0syswow64\0kernel32.dll]

Address = 0x76f89ef2 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Address = 0x76f89ec5 (filename not found) [in C:\0Windows\0SysWOW64\0ntdll.dll]

Game[0038.48] Log: Log file open, 10/17/13 02:04:16
[0038.48] Log: Files map:
[0038.48] Log: TSet: 78 elements, 64 hash slots
[0038.48] Log:    Hash[0] = 3
[0038.48] Log:    Hash[1] = 2
[0038.48] Log:    Hash[2] = 0
[0038.48] Log:    Hash[3] = 0
[0038.48] Log:    Hash[4] = 1
[0038.48] Log:    Hash[5] = 2
[0038.48] Log:    Hash[6] = 1
[0038.48] Log:    Hash[7] = 2
[0038.48] Log:    Hash[8] = 1
[0038.48] Log:    Hash[9] = 0
[0038.48] Log:    Hash[10] = 1
[0038.48] Log:    Hash[11] = 1
[0038.48] Log:    Hash[12] = 0
[0038.48] Log:    Hash[13] = 2
[0038.48] Log:    Hash[14] = 4
[0038.48] Log:    Hash[15] = 1
[0038.48] Log:    Hash[16] = 3
[0038.48] Log:    Hash[17] = 3
[0038.48] Log:    Hash[18] = 0
[0038.48] Log:    Hash[19] = 1
[0038.48] Log:    Hash[20] = 3
[0038.48] Log:    Hash[21] = 0
[0038.48] Log:    Hash[22] = 0
[0038.48] Log:    Hash[23] = 1
[0038.48] Log:    Hash[24] = 1
[0038.48] Log:    Hash[25] = 0
[0038.48] Log:    Hash[26] = 2
[0038.48] Log:    Hash[27] = 0
[0038.48] Log:    Hash[28] = 1
[0038.48] Log:    Hash[29] = 1
[0038.48] Log:    Hash[30] = 0
[0038.48] Log:    Hash[31] = 1
[0038.48] Log:    Hash[32] = 0
[0038.48] Log:    Hash[33] = 2
[0038.48] Log:    Hash[34] = 0
[0038.48] Log:    Hash[35] = 1
[0038.48] Log:    Hash[36] = 2
[0038.48] Log:    Hash[37] = 2
[0038.48] Log:    Hash[38] = 1
[0038.48] Log:    Hash[39] = 3
[0038.48] Log:    Hash[40] = 0
[0038.48] Log:    Hash[41] = 1
[0038.48] Log:    Hash[42] = 1
[0038.48] Log:    Hash[43] = 0
[0038.48] Log:    Hash[44] = 0
[0038.48] Log:    Hash[45] = 3
[0038.48] Log:    Hash[46] = 4
[0038.48] Log:    Hash[47] = 4
[0038.48] Log:    Hash[48] = 0
[0038.48] Log:    Hash[49] = 0
[0038.48] Log:    Hash[50] = 3
[0038.48] Log:    Hash[51] = 1
[0038.48] Log:    Hash[52] = 0
[0038.48] Log:    Hash[53] = 0
[0038.48] Log:    Hash[54] = 0
[0038.48] Log:    Hash[55] = 3
[0038.48] Log:    Hash[56] = 1
[0038.48] Log:    Hash[57] = 2
[0038.48] Log:    Hash[58] = 0
[0038.48] Log:    Hash[59] = 0
[0038.48] Log:    Hash[60] = 0
[0038.48] Log:    Hash[61] = 0
[0038.48] Log:    Hash[62] = 2
[0038.48] Log:    Hash[63] = 4
[0038.48] Log: FileName: ....DishonoredGameConfigDishonoredCompat.ini
[0038.48] Log:    [AppCompat]
[0038.48] Log:    CPUScore1=1000
[0038.48] Log:    CPUScore2=720
[0038.48] Log:    CPUScore3=630
[0038.48] Log:    CPUScore4=500
[0038.48] Log:    CPUScore5=275
[0038.48] Log:    CPUSpeed1=1.8
[0038.48] Log:    CPUSpeed2=2.4
[0038.48] Log:    CPUSpeed3=3.0
[0038.48] Log:    CPUSpeed4=3.5
[0038.48] Log:    CPUSpeed5=4.0
[0038.48] Log:    CPUMultiCoreMult=1.75
[0038.48] Log:    CPUHyperThreadMult=1.15
[0038.48] Log:    CPUMemory1=1.0
[0038.48] Log:    CPUMemory2=2.0
[0038.48] Log:    CPUMemory3=3.0
[0038.48] Log:    CPUMemory4=4.0
[0038.48] Log:    CPUMemory5=6.0
[0038.48] Log:    GPUmemory1=256
[0038.48] Log:    GPUmemory2=512
[0038.48] Log:    GPUmemory3=768
[0038.48] Log:    GPUmemory4=1024
[0038.48] Log:    GPUmemory5=1024
[0038.48] Log:    GPUShader1=3
[0038.48] Log:    GPUShader2=3
[0038.48] Log:    GPUShader3=3
[0038.48] Log:    GPUShader4=3
[0038.48] Log:    GPUShader5=3
[0038.48] Log:
[0038.48] Log:    [AppCompatGPU-0x10DE]
[0038.48] Log:    VendorName=NVIDIA
[0038.48] Log:    VendorMobileTag=Go
[0038.48] Log:    0x014F=1,GeForce 6200
[0038.48] Log:    0x00F3=1,GeForce 6200
[0038.48] Log:    0x0221=1,GeForce 6200
[0038.48] Log:    0x0163=1,GeForce 6200 LE
[0038.48] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0038.48] Log:    0x0161=1,GeForce 6200 TurboCache(TM)
[0038.48] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0038.48] Log:    0x0160=1,GeForce 6500
[0038.48] Log:    0x0141=1,GeForce 6600
[0038.48] Log:    0x00F2=1,GeForce 6600
[0038.48] Log:    0x0140=1,GeForce 6600 GT
[0038.48] Log:    0x00F1=1,GeForce 6600 GT
[0038.48] Log:    0x0142=1,GeForce 6600 LE
[0038.48] Log:    0x00F4=1,GeForce 6600 LE
[0038.48] Log:    0x0143=1,GeForce 6600 VE
[0038.48] Log:    0x0147=1,GeForce 6700 XL
[0038.48] Log:    0x0041=1,GeForce 6800
[0038.48] Log:    0x00C1=1,GeForce 6800
[0038.48] Log:    0x0047=1,GeForce 6800 GS
[0038.48] Log:    0x00F6=1,GeForce 6800 GS
[0038.48] Log:    0x00C0=1,GeForce 6800 GS
[0038.48] Log:    0x0045=1,GeForce 6800 GT
[0038.48] Log:    0x00F9=1,GeForce 6800 Series GPU
[0038.48] Log:    0x00C2=1,GeForce 6800 LE
[0038.48] Log:    0x0040=1,GeForce 6800 Ultra
[0038.48] Log:    0x00F9=1,GeForce 6800 Series GPU
[0038.48] Log:    0x0043=1,GeForce 6800 XE
[0038.48] Log:    0x0048=1,GeForce 6800 XT
[0038.48] Log:    0x0218=1,GeForce 6800 XT
[0038.48] Log:    0x00C3=1,GeForce 6800 XT
[0038.48] Log:    0x01DF=1,GeForce 7300 GS
[0038.48] Log:    0x0393=1,GeForce 7300 GT
[0038.48] Log:    0x01D1=1,GeForce 7300 LE
[0038.48] Log:    0x01D3=1,GeForce 7300 SE
[0038.48] Log:    0x01DD=1,GeForce 7500 LE
[0038.48] Log:    0x0392=1,GeForce 7600 GS
[0038.48] Log:    0x0392=1,GeForce 7600 GS
[0038.48] Log:    0x02E1=1,GeForce 7600 GS
[0038.48] Log:    0x0391=1,GeForce 7600 GT
[0038.48] Log:    0x0394=1,GeForce 7600 LE
[0038.48] Log:    0x00F5=2,GeForce 7800 GS
[0038.48] Log:    0x0092=2,GeForce 7800 GT
[0038.48] Log:    0x0091=2,GeForce 7800 GTX
[0038.48] Log:    0x0291=2,GeForce 7900 GT/GTO
[0038.48] Log:    0x0292=2,GeForce 7900 GS
[0038.48] Log:    0x0290=2,GeForce 7900 GTX
[0038.48] Log:    0x0293=2,GeForce 7900 GX2
[0038.48] Log:    0x0294=2,GeForce 7950 GX2
[0038.48] Log:    0x0322=0,GeForce FX 5200
[0038.48] Log:    0x0321=0,GeForce FX 5200 Ultra
[0038.48] Log:    0x0323=0,GeForce FX 5200LE
[0038.48] Log:    0x0326=1,GeForce FX 5500
[0038.48] Log:    0x0326=1,GeForce FX 5500
[0038.48] Log:    0x0312=1,GeForce FX 5600
[0038.48] Log:    0x0311=1,GeForce FX 5600 Ultra
[0038.48] Log:    0x0314=1,GeForce FX 5600XT
[0038.48] Log:    0x0342=1,GeForce FX 5700
[0038.48] Log:    0x0341=1,GeForce FX 5700 Ultra
[0038.48] Log:    0x0343=1,GeForce FX 5700LE
[0038.48] Log:    0x0344=1,GeForce FX 5700VE
[0038.48] Log:    0x0302=1,GeForce FX 5800
[0038.48] Log:    0x0301=1,GeForce FX 5800 Ultra
[0038.48] Log:    0x0331=1,GeForce FX 5900
[0038.48] Log:    0x0330=1,GeForce FX 5900 Ultra
[0038.48] Log:    0x0333=1,GeForce FX 5950 Ultra
[0038.48] Log:    0x0324=1,GeForce FX Go5200 64M
[0038.48] Log:    0x031A=1,GeForce FX Go5600
[0038.48] Log:    0x0347=1,GeForce FX Go5700
[0038.48] Log:    0x0167=1,GeForce Go 6200/6400
[0038.48] Log:    0x0168=1,GeForce Go 6200/6400
[0038.48] Log:    0x0148=1,GeForce Go 6600
[0038.48] Log:    0x00c8=1,GeForce Go 6800
[0038.48] Log:    0x00c9=1,GeForce Go 6800 Ultra
[0038.48] Log:    0x0098=1,GeForce Go 7800
[0038.48] Log:    0x0099=1,GeForce Go 7800 GTX
[0038.48] Log:    0x0298=1,GeForce Go 7900 GS
[0038.48] Log:    0x0299=1,GeForce Go 7900 GTX
[0038.48] Log:    0x0185=0,GeForce MX 4000
[0038.48] Log:    0x00FA=0,GeForce PCX 5750
[0038.48] Log:    0x00FB=0,GeForce PCX 5900
[0038.48] Log:    0x0110=0,GeForce2 MX/MX 400
[0038.48] Log:    0x0111=0,GeForce2 MX200
[0038.48] Log:    0x0110=0,GeForce2 MX/MX 400
[0038.48] Log:    0x0200=0,GeForce3
[0038.48] Log:    0x0201=0,GeForce3 Ti200
[0038.48] Log:    0x0202=0,GeForce3 Ti500
[0038.48] Log:    0x0172=0,GeForce4 MX 420
[0038.48] Log:    0x0171=0,GeForce4 MX 440
[0038.48] Log:    0x0181=0,GeForce4 MX 440 with AGP8X
[0038.48] Log:    0x0173=0,GeForce4 MX 440-SE
[0038.48] Log:    0x0170=0,GeForce4 MX 460
[0038.48] Log:    0x0253=0,GeForce4 Ti 4200
[0038.48] Log:    0x0281=0,GeForce4 Ti 4200 with AGP8X
[0038.48] Log:    0x0251=0,GeForce4 Ti 4400
[0038.48] Log:    0x0250=0,GeForce4 Ti 4600
[0038.48] Log:    0x0280=0,GeForce4 Ti 4800
[0038.48] Log:    0x0282=0,GeForce4 Ti 4800SE
[0038.48] Log:    0x0203=0,Quadro DCC
[0038.48] Log:    0x0309=1,Quadro FX 1000
[0038.48] Log:    0x034E=1,Quadro FX 1100
[0038.48] Log:    0x00FE=1,Quadro FX 1300
[0038.48] Log:    0x00CE=1,Quadro FX 1400
[0038.48] Log:    0x0308=1,Quadro FX 2000
[0038.48] Log:    0x0338=1,Quadro FX 3000
[0038.48] Log:    0x00FD=1,Quadro PCI-E Series
[0038.48] Log:    0x00F8=1,Quadro FX 3400/224400
[0038.48] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0038.48] Log:    0x004E=1,Quadro FX 4000
[0038.48] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0038.48] Log:    0x00F8=1,Quadro FX 3400/4400
[0038.48] Log:    0x009D=1,Quadro FX 4500
[0038.48] Log:    0x029F=1,Quadro FX 4500 X2
[0038.48] Log:    0x032B=1,Quadro FX 500/FX 600
[0038.48] Log:    0x014E=1,Quadro FX 540
[0038.48] Log:    0x014C=1,Quadro FX 540 MXM
[0038.48] Log:    0x032B=1,Quadro FX 500/FX 600
[0038.48] Log:    0X033F=1,Quadro FX 700
[0038.48] Log:    0x034C=1,Quadro FX Go1000
[0038.48] Log:    0x00CC=1,Quadro FX Go1400
[0038.48] Log:    0x031C=1,Quadro FX Go700
[0038.48] Log:    0x018A=1,Quadro NVS with AGP8X
[0038.48] Log:    0x032A=1,Quadro NVS 280 PCI
[0038.48] Log:    0x00FD=1,Quadro PCI-E Series
[0038.48] Log:    0x0165=1,Quadro NVS 285
[0038.48] Log:    0x017A=1,Quadro NVS
[0038.48] Log:    0x018A=1,Quadro NVS with AGP8X
[0038.48] Log:    0x0113=1,Quadro2 MXR/EX
[0038.48] Log:    0x017A=1,Quadro NVS
[0038.48] Log:    0x018B=1,Quadro4 380 XGL
[0038.48] Log:    0x0178=1,Quadro4 550 XGL
[0038.48] Log:    0x0188=1,Quadro4 580 XGL
[0038.48] Log:    0x025B=1,Quadro4 700 XGL
[0038.48] Log:    0x0259=1,Quadro4 750 XGL
[0038.48] Log:    0x0258=1,Quadro4 900 XGL
[0038.48] Log:    0x0288=1,Quadro4 980 XGL
[0038.48] Log:    0x028C=1,Quadro4 Go700
[0038.48] Log:    0x0295=2,NVIDIA GeForce 7950 GT
[0038.48] Log:    0x03D0=1,NVIDIA GeForce 6100 nForce 430
[0038.48] Log:    0x03D1=1,NVIDIA GeForce 6100 nForce 405
[0038.48] Log:    0x03D2=1,NVIDIA GeForce 6100 nForce 400
[0038.48] Log:    0x0241=1,NVIDIA GeForce 6150 LE
[0038.48] Log:    0x0242=1,NVIDIA GeForce 6100
[0038.48] Log:    0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
[0038.48] Log:    0x029C=1,NVIDIA Quadro FX 5500
[0038.48] Log:    0x0191=2,NVIDIA GeForce 8800 GTX
[0038.48] Log:    0x0193=2,NVIDIA GeForce 8800 GTS
[0038.48] Log:    0x0400=2,NVIDIA GeForce 8600 GTS
[0038.48] Log:    0x0402=2,NVIDIA GeForce 8600 GT
[0038.48] Log:    0x0421=2,NVIDIA GeForce 8500 GT
[0038.48] Log:    0x0422=2,NVIDIA GeForce 8400 GS
[0038.48] Log:    0x0423=2,NVIDIA GeForce 8300 GS
[0038.48] Log:
[0038.48] Log:    [AppCompatGPU-0x1002]
[0038.48] Log:    VendorName=ATI
[0038.48] Log:    VendorMobileTag=Mobility
[0038.48] Log:    0x5653=1,ATI MOBILITY/RADEON X700
[0038.48] Log:    0x7248=2,Radeon X1950 XTX Uber - Limited Edition
[0038.48] Log:    0x7268=2,Radeon X1950 XTX Uber - Limited Edition Secondary
[0038.48] Log:    0x554D=1,Radeon X800 CrossFire Edition
[0038.48] Log:    0x556D=1,Radeon X800 CrossFire Edition Secondary
[0038.48] Log:    0x5D52=1,Radeon X850 CrossFire Edition
[0038.48] Log:    0x5D72=1,Radeon X850 CrossFire Edition Secondary
[0038.48] Log:    0x564F=1,Radeon X550/X700 Series
[0038.48] Log:    0x4154=1,ATI FireGL T2
[0038.48] Log:    0x4174=1,ATI FireGL T2 Secondary
[0038.48] Log:    0x5B64=1,ATI FireGL V3100
[0038.48] Log:    0x5B74=1,ATI FireGL V3100 Secondary
[0038.48] Log:    0x3E54=1,ATI FireGL V3200
[0038.48] Log:    0x3E74=1,ATI FireGL V3200 Secondary
[0038.48] Log:    0x7152=1,ATI FireGL V3300
[0038.48] Log:    0x7172=1,ATI FireGL V3300 Secondary
[0038.48] Log:    0x7153=1,ATI FireGL V3350
[0038.48] Log:    0x7173=1,ATI FireGL V3350 Secondary
[0038.48] Log:    0x71D2=1,ATI FireGL V3400
[0038.48] Log:    0x71F2=1,ATI FireGL V3400 Secondary
[0038.48] Log:    0x5E48=1,ATI FireGL V5000
[0038.48] Log:    0x5E68=1,ATI FireGL V5000 Secondary
[0038.48] Log:    0x5551=1,ATI FireGL V5100
[0038.48] Log:    0x5571=1,ATI FireGL V5100  Secondary
[0038.48] Log:    0x71DA=1,ATI FireGL V5200
[0038.48] Log:    0x71FA=1,ATI FireGL V5200 Secondary
[0038.48] Log:    0x7105=1,ATI FireGL V5300
[0038.48] Log:    0x7125=1,ATI FireGL V5300 Secondary
[0038.48] Log:    0x5550=1,ATI FireGL V7100
[0038.48] Log:    0x5570=1,ATI FireGL V7100 Secondary
[0038.48] Log:    0x5D50=1,ATI FireGL V7200
[0038.48] Log:    0x7104=1,ATI FireGL V7200
[0038.48] Log:    0x5D70=1,ATI FireGL V7200 Secondary
[0038.48] Log:    0x7124=1,ATI FireGL V7200 Secondary
[0038.48] Log:    0x710E=1,ATI FireGL V7300
[0038.48] Log:    0x712E=1,ATI FireGL V7300 Secondary
[0038.48] Log:    0x710F=1,ATI FireGL V7350
[0038.48] Log:    0x712F=1,ATI FireGL V7350 Secondary
[0038.48] Log:    0x4E47=1,ATI FireGL X1
[0038.48] Log:    0x4E67=1,ATI FireGL X1 Secondary
[0038.48] Log:    0x4E4B=1,ATI FireGL X2-256/X2-256t
[0038.48] Log:    0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
[0038.48] Log:    0x4A4D=1,ATI FireGL X3-256
[0038.48] Log:    0x4A6D=1,ATI FireGL X3-256 Secondary
[0038.48] Log:    0x4147=1,ATI FireGL Z1
[0038.48] Log:    0x4167=1,ATI FireGL Z1 Secondary
[0038.48] Log:    0x5B65=1,ATI FireMV 2200
[0038.48] Log:    0x5B75=1,ATI FireMV 2200 Secondary
[0038.48] Log:    0x719B=1,ATI FireMV 2250
[0038.48] Log:    0x71BB=1,ATI FireMV 2250 Secondary
[0038.48] Log:    0x3151=1,ATI FireMV 2400
[0038.48] Log:    0x3171=1,ATI FireMV 2400 Secondary
[0038.48] Log:    0x724E=1,ATI FireStream 2U
[0038.48] Log:    0x726E=1,ATI FireStream 2U Secondary
[0038.48] Log:    0x4C58=1,ATI MOBILITY FIRE GL 7800
[0038.48] Log:    0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
[0038.48] Log:    0x5464=1,ATI MOBILITY FireGL V3100
[0038.48] Log:    0x3154=1,ATI MOBILITY FireGL V3200
[0038.48] Log:    0x564A=1,ATI MOBILITY FireGL V5000
[0038.48] Log:    0x564B=1,ATI MOBILITY FireGL V5000
[0038.48] Log:    0x5D49=1,ATI MOBILITY FireGL V5100
[0038.48] Log:    0x71C4=1,ATI MOBILITY FireGL V5200
[0038.48] Log:    0x71D4=1,ATI MOBILITY FireGL V5250
[0038.48] Log:    0x7106=1,ATI MOBILITY FireGL V7100
[0038.48] Log:    0x7103=1,ATI MOBILITY FireGL V7200
[0038.48] Log:    0x4C59=1,ATI MOBILITY RADEON
[0038.48] Log:    0x4C57=1,ATI MOBILITY RADEON 7500
[0038.48] Log:    0x4E52=1,ATI MOBILITY RADEON 9500
[0038.48] Log:    0x4E56=1,ATI MOBILITY RADEON 9550
[0038.48] Log:    0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
[0038.48] Log:    0x4A4E=1,ATI MOBILITY RADEON 9800
[0038.48] Log:    0x7210=1,ATI Mobility Radeon HD 2300
[0038.48] Log:    0x7211=1,ATI Mobility Radeon HD 2300
[0038.48] Log:    0x94C9=1,ATI Mobility Radeon HD 2400
[0038.48] Log:    0x94C8=1,ATI Mobility Radeon HD 2400 XT
[0038.48] Log:    0x9581=1,ATI Mobility Radeon HD 2600
[0038.48] Log:    0x9583=1,ATI Mobility Radeon HD 2600 XT
[0038.48] Log:    0x714A=1,ATI Mobility Radeon X1300
[0038.48] Log:    0x7149=1,ATI Mobility Radeon X1300
[0038.48] Log:    0x714B=1,ATI Mobility Radeon X1300
[0038.48] Log:    0x714C=1,ATI Mobility Radeon X1300
[0038.48] Log:    0x718B=1,ATI Mobility Radeon X1350
[0038.48] Log:    0x718C=1,ATI Mobility Radeon X1350
[0038.48] Log:    0x7196=1,ATI Mobility Radeon X1350
[0038.48] Log:    0x7145=1,ATI Mobility Radeon X1400
[0038.48] Log:    0x7186=1,ATI Mobility Radeon X1450
[0038.48] Log:    0x718D=1,ATI Mobility Radeon X1450
[0038.48] Log:    0x71C5=1,ATI Mobility Radeon X1600
[0038.48] Log:    0x71D5=1,ATI Mobility Radeon X1700
[0038.48] Log:    0x71DE=1,ATI Mobility Radeon X1700
[0038.48] Log:    0x71D6=1,ATI Mobility Radeon X1700 XT
[0038.48] Log:    0x7102=1,ATI Mobility Radeon X1800
[0038.48] Log:    0x7101=1,ATI Mobility Radeon X1800 XT
[0038.48] Log:    0x7284=1,ATI Mobility Radeon X1900
[0038.48] Log:    0x718A=1,ATI Mobility Radeon X2300
[0038.48] Log:    0x7188=1,ATI Mobility Radeon X2300
[0038.48] Log:    0x5461=1,ATI MOBILITY RADEON X300
[0038.48] Log:    0x5460=1,ATI MOBILITY RADEON X300
[0038.48] Log:    0x3152=1,ATI MOBILITY RADEON X300
[0038.48] Log:    0x3150=1,ATI MOBILITY RADEON
[0038.48] Log:    0x5462=1,ATI MOBILITY RADEON X600 SE
[0038.48] Log:    0x5652=1,ATI MOBILITY RADEON X700
[0038.48] Log:    0x5653=1,ATI MOBILITY RADEON X700
[0038.48] Log:    0x5673=1,ATI MOBILITY RADEON X700 Secondary
[0038.48] Log:    0x5D4A=1,ATI MOBILITY RADEON X800
[0038.48] Log:    0x5D48=1,ATI MOBILITY RADEON X800  XT
[0038.48] Log:    0x4153=1,ATI Radeon 9550/X1050 Series
[0038.48] Log:    0x4173=1,ATI Radeon 9550/X1050 Series Secondary
[0038.48] Log:    0x4150=1,ATI RADEON 9600 Series
[0038.48] Log:    0x4E51=1,ATI RADEON 9600 Series
[0038.48] Log:    0x4151=1,ATI RADEON 9600 Series
[0038.48] Log:    0x4155=1,ATI RADEON 9600 Series
[0038.48] Log:    0x4152=1,ATI RADEON 9600 Series
[0038.48] Log:    0x4E71=1,ATI RADEON 9600 Series Secondary
[0038.48] Log:    0x4171=1,ATI RADEON 9600 Series Secondary
[0038.48] Log:    0x4170=1,ATI RADEON 9600 Series Secondary
[0038.48] Log:    0x4175=1,ATI RADEON 9600 Series Secondary
[0038.48] Log:    0x4172=1,ATI RADEON 9600 Series Secondary
[0038.48] Log:    0x9402=2,ATI Radeon HD 2900 XT
[0038.48] Log:    0x9403=2,ATI Radeon HD 2900 XT
[0038.48] Log:    0x9400=2,ATI Radeon HD 2900 XT
[0038.48] Log:    0x9401=2,ATI Radeon HD 2900 XT
[0038.48] Log:    0x791E=1,ATI Radeon X1200 Series
[0038.48] Log:    0x791F=1,ATI Radeon X1200 Series
[0038.48] Log:    0x7288=2,ATI Radeon X1950 GT
[0038.48] Log:    0x72A8=2,ATI Radeon X1950 GT Secondary
[0038.48] Log:    0x554E=1,ATI RADEON X800 GT
[0038.48] Log:    0x556E=1,ATI RADEON X800 GT Secondary
[0038.48] Log:    0x554D=1,ATI RADEON X800 XL
[0038.48] Log:    0x556D=1,ATI RADEON X800 XL Secondary
[0038.48] Log:    0x4B4B=1,ATI RADEON X850 PRO
[0038.48] Log:    0x4B6B=1,ATI RADEON X850 PRO Secondary
[0038.48] Log:    0x4B4A=1,ATI RADEON X850 SE
[0038.48] Log:    0x4B6A=1,ATI RADEON X850 SE Secondary
[0038.48] Log:    0x4B49=1,ATI RADEON X850 XT
[0038.48] Log:    0x4B4C=1,ATI RADEON X850 XT Platinum Edition
[0038.48] Log:    0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary
[0038.48] Log:    0x4B69=1,ATI RADEON X850 XT Secondary
[0038.48] Log:    0x793F=1,ATI Radeon Xpress 1200 Series
[0038.48] Log:    0x7941=1,ATI Radeon Xpress 1200 Series
[0038.48] Log:    0x7942=1,ATI Radeon Xpress 1200 Series
[0038.48] Log:    0x5A61=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5A63=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5A62=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5A41=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5A43=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5A42=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5954=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5854=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5955=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5974=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5874=1,ATI Radeon Xpress Series
[0038.48] Log:    0x5975=1,ATI Radeon Xpress Series
[0038.48] Log:    0x4144=1,Radeon 9500
[0038.48] Log:    0x4149=1,Radeon 9500
[0038.48] Log:    0x4E45=1,Radeon 9500 PRO / 9700
[0038.48] Log:    0x4E65=1,Radeon 9500 PRO / 9700 Secondary
[0038.48] Log:    0x4164=1,Radeon 9500 Secondary
[0038.48] Log:    0x4169=1,Radeon 9500 Secondary
[0038.48] Log:    0x4E46=1,Radeon 9600 TX
[0038.48] Log:    0x4E66=1,Radeon 9600 TX Secondary
[0038.48] Log:    0x4146=1,Radeon 9600TX
[0038.48] Log:    0x4166=1,Radeon 9600TX Secondary
[0038.48] Log:    0x4E44=1,Radeon 9700 PRO
[0038.48] Log:    0x4E64=1,Radeon 9700 PRO Secondary
[0038.48] Log:    0x4E49=1,Radeon 9800
[0038.48] Log:    0x4E48=1,Radeon 9800 PRO
[0038.48] Log:    0x4E68=1,Radeon 9800 PRO Secondary
[0038.48] Log:    0x4148=1,Radeon 9800 SE
[0038.48] Log:    0x4168=1,Radeon 9800 SE Secondary
[0038.48] Log:    0x4E69=1,Radeon 9800 Secondary
[0038.48] Log:    0x4E4A=1,Radeon 9800 XT
[0038.48] Log:    0x4E6A=1,Radeon 9800 XT Secondary
[0038.48] Log:    0x7146=1,Radeon X1300 / X1550 Series
[0038.48] Log:    0x7166=1,Radeon X1300 / X1550 Series Secondary
[0038.48] Log:    0x714E=1,Radeon X1300 Series
[0038.48] Log:    0x715E=1,Radeon X1300 Series
[0038.48] Log:    0x714D=1,Radeon X1300 Series
[0038.48] Log:    0x71C3=1,Radeon X1300 Series
[0038.48] Log:    0x718F=1,Radeon X1300 Series
[0038.48] Log:    0x716E=1,Radeon X1300 Series Secondary
[0038.48] Log:    0x717E=1,Radeon X1300 Series Secondary
[0038.48] Log:    0x716D=1,Radeon X1300 Series Secondary
[0038.48] Log:    0x71E3=1,Radeon X1300 Series Secondary
[0038.48] Log:    0x71AF=1,Radeon X1300 Series Secondary
[0038.48] Log:    0x7142=1,Radeon X1300/X1550 Series
[0038.48] Log:    0x7180=1,Radeon X1300/X1550 Series
[0038.48] Log:    0x7183=1,Radeon X1300/X1550 Series
[0038.48] Log:    0x7187=1,Radeon X1300/X1550 Series
[0038.48] Log:    0x7162=1,Radeon X1300/X1550 Series Secondary
[0038.48] Log:    0x71A0=1,Radeon X1300/X1550 Series Secondary
[0038.48] Log:    0x71A3=1,Radeon X1300/X1550 Series Secondary
[0038.48] Log:    0x71A7=1,Radeon X1300/X1550 Series Secondary
[0038.48] Log:    0x7147=1,Radeon X1550 64-bit
[0038.48] Log:    0x715F=1,Radeon X1550 64-bit
[0038.48] Log:    0x719F=1,Radeon X1550 64-bit
[0038.48] Log:    0x7167=1,Radeon X1550 64-bit Secondary
[0038.48] Log:    0x717F=1,Radeon X1550 64-bit Secondary
[0038.48] Log:    0x7143=1,Radeon X1550 Series
[0038.48] Log:    0x7193=1,Radeon X1550 Series
[0038.48] Log:    0x7163=1,Radeon X1550 Series Secondary
[0038.48] Log:    0x71B3=1,Radeon X1550 Series Secondary
[0038.48] Log:    0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT
[0038.48] Log:    0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary
[0038.48] Log:    0x7140=1,Radeon X1600 Series
[0038.48] Log:    0x71C0=1,Radeon X1600 Series
[0038.48] Log:    0x71C2=1,Radeon X1600 Series
[0038.48] Log:    0x71C6=1,Radeon X1600 Series
[0038.48] Log:    0x7181=1,Radeon X1600 Series
[0038.48] Log:    0x71CD=1,Radeon X1600 Series
[0038.48] Log:    0x7160=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71E2=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71E6=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71A1=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71ED=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71E0=1,Radeon X1600 Series Secondary
[0038.48] Log:    0x71C1=1,Radeon X1650 Series
[0038.48] Log:    0x7293=1,Radeon X1650 Series
[0038.48] Log:    0x7291=1,Radeon X1650 Series
[0038.48] Log:    0x71C7=1,Radeon X1650 Series
[0038.48] Log:    0x71E1=1,Radeon X1650 Series Secondary
[0038.48] Log:    0x72B3=1,Radeon X1650 Series Secondary
[0038.48] Log:    0x72B1=1,Radeon X1650 Series Secondary
[0038.48] Log:    0x71E7=1,Radeon X1650 Series Secondary
[0038.48] Log:    0x7100=2,Radeon X1800 Series
[0038.48] Log:    0x7108=2,Radeon X1800 Series
[0038.48] Log:    0x7109=2,Radeon X1800 Series
[0038.48] Log:    0x710A=2,Radeon X1800 Series
[0038.48] Log:    0x710B=2,Radeon X1800 Series
[0038.48] Log:    0x710C=2,Radeon X1800 Series
[0038.48] Log:    0x7120=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x7128=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x7129=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x712A=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x712B=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x712C=2,Radeon X1800 Series Secondary
[0038.48] Log:    0x7243=2,Radeon X1900 Series
[0038.48] Log:    0x7245=2,Radeon X1900 Series
[0038.48] Log:    0x7246=2,Radeon X1900 Series
[0038.48] Log:    0x7247=2,Radeon X1900 Series
[0038.48] Log:    0x7248=2,Radeon X1900 Series
[0038.48] Log:    0x7249=2,Radeon X1900 Series
[0038.48] Log:    0x724A=2,Radeon X1900 Series
[0038.48] Log:    0x724B=2,Radeon X1900 Series
[0038.48] Log:    0x724C=2,Radeon X1900 Series
[0038.48] Log:    0x724D=2,Radeon X1900 Series
[0038.48] Log:    0x724F=2,Radeon X1900 Series
[0038.48] Log:    0x7263=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7265=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7266=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7267=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7268=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7269=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x726A=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x726B=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x726C=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x726D=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x726F=2,Radeon X1900 Series Secondary
[0038.48] Log:    0x7280=2,Radeon X1950 Series
[0038.48] Log:    0x7240=2,Radeon X1950 Series
[0038.48] Log:    0x7244=2,Radeon X1950 Series
[0038.48] Log:    0x72A0=2,Radeon X1950 Series Secondary
[0038.48] Log:    0x7260=2,Radeon X1950 Series Secondary
[0038.48] Log:    0x7264=2,Radeon X1950 Series Secondary
[0038.48] Log:    0x5B60=1,Radeon X300/X550/X1050 Series
[0038.48] Log:    0x5B63=1,Radeon X300/X550/X1050 Series
[0038.48] Log:    0x5B73=1,Radeon X300/X550/X1050 Series Secondary
[0038.48] Log:    0x5B70=1,Radeon X300/X550/X1050 Series Secondary
[0038.48] Log:    0x5657=1,Radeon X550/X700 Series
[0038.48] Log:    0x5677=1,Radeon X550/X700 Series Secondary
[0038.48] Log:    0x5B62=1,Radeon X600 Series
[0038.48] Log:    0x5B72=1,Radeon X600 Series Secondary
[0038.48] Log:    0x3E50=1,Radeon X600/X550 Series
[0038.48] Log:    0x3E70=1,Radeon X600/X550 Series Secondary
[0038.48] Log:    0x5E4D=1,Radeon X700
[0038.48] Log:    0x5E4B=1,Radeon X700 PRO
[0038.48] Log:    0x5E6B=1,Radeon X700 PRO Secondary
[0038.48] Log:    0x5E4C=1,Radeon X700 SE
[0038.48] Log:    0x5E6C=1,Radeon X700 SE Secondary
[0038.48] Log:    0x5E6D=1,Radeon X700 Secondary
[0038.48] Log:    0x5E4A=1,Radeon X700 XT
[0038.48] Log:    0x5E6A=1,Radeon X700 XT Secondary
[0038.48] Log:    0x5E4F=1,Radeon X700/X550 Series
[0038.48] Log:    0x5E6F=1,Radeon X700/X550 Series Secondary
[0038.48] Log:    0x554B=1,Radeon X800 GT
[0038.48] Log:    0x556B=1,Radeon X800 GT Secondary
[0038.48] Log:    0x5549=1,Radeon X800 GTO
[0038.48] Log:    0x554F=1,Radeon X800 GTO
[0038.48] Log:    0x5D4F=1,Radeon X800 GTO
[0038.48] Log:    0x5569=1,Radeon X800 GTO Secondary
[0038.48] Log:    0x556F=1,Radeon X800 GTO Secondary
[0038.48] Log:    0x5D6F=1,Radeon X800 GTO Secondary
[0038.48] Log:    0x4A49=1,Radeon X800 PRO
[0038.48] Log:    0x4A69=1,Radeon X800 PRO Secondary
[0038.48] Log:    0x4A4F=1,Radeon X800 SE
[0038.48] Log:    0x4A6F=1,Radeon X800 SE Secondary
[0038.48] Log:    0x4A48=1,Radeon X800 Series
[0038.48] Log:    0x4A4A=1,Radeon X800 Series
[0038.48] Log:    0x4A4C=1,Radeon X800 Series
[0038.48] Log:    0x5548=1,Radeon X800 Series
[0038.48] Log:    0x4A68=1,Radeon X800 Series Secondary
[0038.48] Log:    0x4A6A=1,Radeon X800 Series Secondary
[0038.48] Log:    0x4A6C=1,Radeon X800 Series Secondary
[0038.48] Log:    0x5568=1,Radeon X800 Series Secondary
[0038.48] Log:    0x4A54=1,Radeon X800 VE
[0038.48] Log:    0x4A74=1,Radeon X800 VE Secondary
[0038.48] Log:    0x4A4B=1,Radeon X800 XT
[0038.48] Log:    0x5D57=1,Radeon X800 XT
[0038.48] Log:    0x4A50=1,Radeon X800 XT Platinum Edition
[0038.48] Log:    0x554A=1,Radeon X800 XT Platinum Edition
[0038.48] Log:    0x4A70=1,Radeon X800 XT Platinum Edition Secondary
[0038.48] Log:    0x556A=1,Radeon X800 XT Platinum Edition Secondary
[0038.48] Log:    0x4A6B=1,Radeon X800 XT Secondary
[0038.48] Log:    0x5D77=1,Radeon X800 XT Secondary
[0038.48] Log:    0x5D52=1,Radeon X850 XT
[0038.48] Log:    0x5D4D=1,Radeon X850 XT Platinum Edition
[0038.48] Log:    0x5D6D=1,Radeon X850 XT Platinum Edition Secondary
[0038.48] Log:    0x5D72=1,Radeon X850 XT Secondary
[0038.48] Log:
[0038.48] Log:    [AppCompatGPU-0x8086]
[0038.48] Log:    VendorName=Intel(R)
[0038.48] Log:    VendorMobileTag=Mobile
[0038.48] Log:
[0038.48] Log:    [Configuration]
[0038.48] Log:
[0038.48] Log:    [AppCompatBucket1]
[0038.48] Log:    ResX=800
[0038.48] Log:    ResY=600
[0038.48] Log:    bAllowLightShafts=False
[0038.48] Log:    TextureForcedLODBias=1					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0038.48] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0038.48] Log:    iType_AntiAlias=0	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0038.48] Log:    bAllowRatsShadow=False
[0038.48] Log:    UseVsync=False
[0038.48] Log:
[0038.48] Log:    [AppCompatBucket2]
[0038.48] Log:    ResX=1280
[0038.48] Log:    ResY=720
[0038.48] Log:    bAllowLightShafts=True
[0038.48] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0038.48] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0038.48] Log:    iType_AntiAlias=2	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0038.48] Log:    bAllowRatsShadow=False
[0038.48] Log:    UseVsync=False
[0038.48] Log:
[0038.48] Log:    [AppCompatBucket3]
[0038.48] Log:    ResX=1600
[0038.48] Log:    ResY=900
[0038.48] Log:    bAllowLightShafts=True
[0038.48] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0038.48] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0038.48] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0038.48] Log:    bAllowRatsShadow=False
[0038.48] Log:    UseVsync=True
[0038.48] Log:
[0038.48] Log:    [AppCompatBucket4]
[0038.48] Log:    ResX=1600
[0038.48] Log:    ResY=900
[0038.48] Log:    bAllowLightShafts=True
[0038.48] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0038.48] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0038.48] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0038.48] Log:    bAllowRatsShadow=False
[0038.48] Log:    UseVsync=True
[0038.48] Log:
[0038.48] Log:    [IniVersion]
[0038.48] Log:    0=1381872600.000000
[0038.48] Log:    1=1381872600.000000
[0038.48] Log:
[0038.48] Log: FileName: ....DishonoredGameConfigDishonoredLightmass.ini
[0038.48] Log:    [DevOptions.DebugOptions]
[0038.48] Log:    bAllowAdvancedOptions=False
[0038.48] Log:    LightmapResolutionFactorScale=32.0
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLighting]
[0038.48] Log:    bAllowMultiThreadedStaticLighting=True
[0038.48] Log:    ViewSingleBounceNumber=-1
[0038.48] Log:    bUseConservativeTexelRasterization=True
[0038.48] Log:    bAccountForTexelSize=True
[0038.48] Log:    bUseMaxWeight=True
[0038.48] Log:    MaxTriangleLightingSamples=8
[0038.48] Log:    MaxTriangleIrradiancePhotonCacheSamples=4
[0038.48] Log:    bAllowLightmapCompression=True
[0038.48] Log:    bAllowEagerLightmapEncode=False
[0038.48] Log:    bUseBilinearFilterLightmaps=True
[0038.48] Log:    bAllow64bitProcess=True
[0038.48] Log:    DefaultStaticMeshLightingRes=32
[0038.48] Log:    bAllowCropping=False
[0038.48] Log:    bGarbageCollectAfterExport=True
[0038.48] Log:    bRebuildDirtyGeometryForLighting=True
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLightingSceneConstants]
[0038.48] Log:    StaticLightingLevelScale=1
[0038.48] Log:    VisibilityRayOffsetDistance=.1
[0038.48] Log:    VisibilityNormalOffsetDistance=3
[0038.48] Log:    VisibilityNormalOffsetSampleRadiusScale=.5
[0038.48] Log:    VisibilityTangentOffsetSampleRadiusScale=.8
[0038.48] Log:    SmallestTexelRadius=.1
[0038.48] Log:    LightGridSize=100
[0038.48] Log:    DirectionalCoefficientFalloffPower=.85
[0038.48] Log:    DirectionalCoefficientScale=2
[0038.48] Log:    CustomImportanceVolumeExpandBy=4000
[0038.48] Log:    MinimumImportanceVolumeExtentWithoutWarning=5000.0
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLightingMaterial]
[0038.48] Log:    bUseDebugMaterial=False
[0038.48] Log:    ShowMaterialAttribute=None
[0038.48] Log:    EmissiveSampleSize=128
[0038.48] Log:    DiffuseSampleSize=128
[0038.48] Log:    SpecularSampleSize=128
[0038.48] Log:    TransmissionSampleSize=256
[0038.48] Log:    NormalSampleSize=256
[0038.48] Log:    TerrainSampleScalar=4
[0038.48] Log:    DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
[0038.48] Log:    DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
[0038.48] Log:    DebugSpecularPower=64
[0038.48] Log:    EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[0038.48] Log:
[0038.48] Log:    [DevOptions.MeshAreaLights]
[0038.48] Log:    bVisualizeMeshAreaLightPrimitives=False
[0038.48] Log:    EmissiveIntensityThreshold=.01
[0038.48] Log:    MeshAreaLightGridSize=100
[0038.48] Log:    MeshAreaLightSimplifyNormalAngleThreshold=25
[0038.48] Log:    MeshAreaLightSimplifyCornerDistanceThreshold=.5
[0038.48] Log:    MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
[0038.48] Log:    MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[0038.48] Log:
[0038.48] Log:    [DevOptions.PrecomputedDynamicObjectLighting]
[0038.48] Log:    bVisualizeVolumeLightSamples=False
[0038.48] Log:    bVisualizeVolumeLightInterpolation=False
[0038.48] Log:    SurfaceLightSampleSpacing=200
[0038.48] Log:    FirstSurfaceSampleLayerHeight=50
[0038.48] Log:    SurfaceSampleLayerHeightSpacing=210
[0038.48] Log:    NumSurfaceSampleLayers=2
[0038.48] Log:    DetailVolumeSampleSpacing=300
[0038.48] Log:    VolumeLightSampleSpacing=2000
[0038.48] Log:    MaxVolumeSamples=50000
[0038.48] Log:
[0038.48] Log:    [DevOptions.PrecomputedVisibility]
[0038.48] Log:    bVisualizePrecomputedVisibility=False
[0038.48] Log:    bCompressVisibilityData=True
[0038.48] Log:    NumCellDistributionBuckets=800
[0038.48] Log:    CellRenderingBucketSize=5
[0038.48] Log:    NumCellRenderingBuckets=5
[0038.48] Log:    PlayAreaHeight=220
[0038.48] Log:    MeshBoundsScale=1.2
[0038.48] Log:    VisibilitySpreadingIterations=1
[0038.48] Log:    MinMeshSamples=28
[0038.48] Log:    MaxMeshSamples=80
[0038.48] Log:    NumCellSamples=24
[0038.48] Log:    NumImportanceSamples=40
[0038.48] Log:
[0038.48] Log:    [DevOptions.PrecomputedVisibilityModeratelyAggressive]
[0038.48] Log:    MeshBoundsScale=1
[0038.48] Log:    VisibilitySpreadingIterations=1
[0038.48] Log:
[0038.48] Log:    [DevOptions.PrecomputedVisibilityMostAggressive]
[0038.48] Log:    MeshBoundsScale=1
[0038.48] Log:    VisibilitySpreadingIterations=0
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticShadows]
[0038.48] Log:    bUseZeroAreaLightmapSpaceFilteredLights=False
[0038.48] Log:    NumShadowRays=8
[0038.48] Log:    NumPenumbraShadowRays=8
[0038.48] Log:    NumBounceShadowRays=1
[0038.48] Log:    bFilterShadowFactor=True
[0038.48] Log:    ShadowFactorGradientTolerance=0.5
[0038.48] Log:    bAllowSignedDistanceFieldShadows=True
[0038.48] Log:    MaxTransitionDistanceWorldSpace=50
[0038.48] Log:    ApproximateHighResTexelsPerMaxTransitionDistance=50
[0038.48] Log:    MinDistanceFieldUpsampleFactor=3
[0038.48] Log:    DominantShadowTransitionSampleDistanceX=100
[0038.48] Log:    DominantShadowTransitionSampleDistanceY=100
[0038.48] Log:    DominantShadowSuperSampleFactor=10
[0038.48] Log:    DominantShadowMaxSamples=1536000
[0038.48] Log:    MinUnoccludedFraction=.01
[0038.48] Log:
[0038.48] Log:    [DevOptions.ImportanceTracing]
[0038.48] Log:    bUsePathTracer=False
[0038.48] Log:    bUseCosinePDF=False
[0038.48] Log:    bUseStratifiedSampling=True
[0038.48] Log:    NumPaths=128
[0038.48] Log:    NumHemisphereSamples=64
[0038.48] Log:    NumBounceHemisphereSamples=64
[0038.48] Log:    MaxHemisphereRayAngle=89
[0038.48] Log:
[0038.48] Log:    [DevOptions.PhotonMapping]
[0038.48] Log:    bUsePhotonMapping=True
[0038.48] Log:    bUseFinalGathering=True
[0038.48] Log:    bUsePhotonsForDirectLighting=False
[0038.48] Log:    bUseIrradiancePhotons=True
[0038.48] Log:    bCacheIrradiancePhotonsOnSurfaces=True
[0038.48] Log:    bOptimizeDirectLightingWithPhotons=False
[0038.48] Log:    bVisualizePhotonPaths=False
[0038.48] Log:    bVisualizePhotonGathers=True
[0038.48] Log:    bVisualizePhotonImportanceSamples=True
[0038.48] Log:    bVisualizeIrradiancePhotonCalculation=False
[0038.48] Log:    bEmitPhotonsOutsideImportanceVolume=False
[0038.48] Log:    ConeFilterConstant=1
[0038.48] Log:    NumIrradianceCalculationPhotons=400
[0038.48] Log:    FinalGatherImportanceSampleFraction=.6
[0038.48] Log:    FinalGatherImportanceSampleConeAngle=10
[0038.48] Log:    IndirectPhotonEmitDiskRadius=200
[0038.48] Log:    IndirectPhotonEmitConeAngle=30
[0038.48] Log:    MaxImportancePhotonSearchDistance=2000
[0038.48] Log:    MinImportancePhotonSearchDistance=20
[0038.48] Log:    NumImportanceSearchPhotons=10
[0038.48] Log:    OutsideImportanceVolumeDensityScale=.0005
[0038.48] Log:    DirectPhotonDensity=350
[0038.48] Log:    DirectIrradiancePhotonDensity=350
[0038.48] Log:    DirectPhotonSearchDistance=200
[0038.48] Log:    IndirectPhotonPathDensity=5
[0038.48] Log:    IndirectPhotonDensity=600
[0038.48] Log:    IndirectIrradiancePhotonDensity=300
[0038.48] Log:    IndirectPhotonSearchDistance=200
[0038.48] Log:    CausticPhotonDensity=0
[0038.48] Log:    CausticPhotonSearchDistance=100
[0038.48] Log:    PhotonSearchAngleThreshold=.5
[0038.48] Log:    IrradiancePhotonSearchConeAngle=10
[0038.48] Log:    MaxDirectLightingPhotonOptimizationAngle=80
[0038.48] Log:    CachedIrradiancePhotonDownsampleFactor=2
[0038.48] Log:    OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[0038.48] Log:
[0038.48] Log:    [DevOptions.IrradianceCache]
[0038.48] Log:    bAllowIrradianceCaching=True
[0038.48] Log:    bUseIrradianceGradients=False
[0038.48] Log:    bShowGradientsOnly=False
[0038.48] Log:    bVisualizeIrradianceSamples=True
[0038.48] Log:    RecordRadiusScale=.4
[0038.48] Log:    InterpolationMaxAngle=20
[0038.48] Log:    PointBehindRecordMaxAngle=10
[0038.48] Log:    DistanceSmoothFactor=2
[0038.48] Log:    AngleSmoothFactor=2
[0038.48] Log:    RecordBounceRadiusScale=.3
[0038.48] Log:    MinRecordRadius=16
[0038.48] Log:    MaxRecordRadius=1024
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLightingMediumQuality]
[0038.48] Log:    NumShadowRaysScale=2
[0038.48] Log:    NumPenumbraShadowRaysScale=4
[0038.48] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
[0038.48] Log:    MinDistanceFieldUpsampleFactor=3
[0038.48] Log:    NumHemisphereSamplesScale=2
[0038.48] Log:    NumImportanceSearchPhotonsScale=1
[0038.48] Log:    NumDirectPhotonsScale=2
[0038.48] Log:    DirectPhotonSearchDistanceScale=.5
[0038.48] Log:    NumIndirectPhotonPathsScale=1
[0038.48] Log:    NumIndirectPhotonsScale=2
[0038.48] Log:    NumIndirectIrradiancePhotonsScale=2
[0038.48] Log:    NumCausticPhotonsScale=1
[0038.48] Log:    RecordRadiusScaleScale=.75
[0038.48] Log:    InterpolationMaxAngleScale=.75
[0038.48] Log:    MinRecordRadiusScale=.5
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLightingHighQuality]
[0038.48] Log:    NumShadowRaysScale=4
[0038.48] Log:    NumPenumbraShadowRaysScale=8
[0038.48] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0038.48] Log:    MinDistanceFieldUpsampleFactor=5
[0038.48] Log:    NumHemisphereSamplesScale=4
[0038.48] Log:    NumImportanceSearchPhotonsScale=2
[0038.48] Log:    NumDirectPhotonsScale=2
[0038.48] Log:    DirectPhotonSearchDistanceScale=.5
[0038.48] Log:    NumIndirectPhotonPathsScale=2
[0038.48] Log:    NumIndirectPhotonsScale=4
[0038.48] Log:    NumIndirectIrradiancePhotonsScale=2
[0038.48] Log:    NumCausticPhotonsScale=1
[0038.48] Log:    RecordRadiusScaleScale=.5
[0038.48] Log:    InterpolationMaxAngleScale=.5
[0038.48] Log:    MinRecordRadiusScale=.5
[0038.48] Log:
[0038.48] Log:    [DevOptions.StaticLightingProductionQuality]
[0038.48] Log:    NumShadowRaysScale=8
[0038.48] Log:    NumPenumbraShadowRaysScale=32
[0038.48] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0038.48] Log:    MinDistanceFieldUpsampleFactor=5
[0038.48] Log:    NumHemisphereSamplesScale=8
[0038.48] Log:    NumImportanceSearchPhotonsScale=3
[0038.48] Log:    NumDirectPhotonsScale=4
[0038.48] Log:    DirectPhotonSearchDistanceScale=.5
[0038.48] Log:    NumIndirectPhotonPathsScale=2
[0038.48] Log:    NumIndirectPhotonsScale=8
[0038.48] Log:    NumIndirectIrradiancePhotonsScale=2
[0038.48] Log:    NumCausticPhotonsScale=1
[0038.48] Log:    RecordRadiusScaleScale=.25
[0038.48] Log:    InterpolationMaxAngleScale=.5
[0038.48] Log:    MinRecordRadiusScale=.5
[0038.48] Log:
[0038.48] Log:    [Configuration]
[0038.48] Log:
[0038.48] Log:    [IniVersion]
[0038.48] Log:    0=1381872600.000000
[0038.48] Log:    1=1381872600.000000
[0038.48] Log:
[0038.48] Log: FileName: ....DishonoredGameConfigDishonoredEngine.ini
[0038.48] Log:    [URL]
[0038.48] Log:    Protocol=unreal
[0038.48] Log:    Name=Player
[0038.48] Log:    Map=DishonoredGameFull_P.umap
[0038.48] Log:    LocalMap=DishonoredGameFull_P.umap
[0038.48] Log:    LocalOptions=
[0038.48] Log:    TransitionMap=DishonoredGameFull_P.umap
[0038.48] Log:    MapExt=umap
[0038.48] Log:    EXEName=DishonoredGame.exe
[0038.48] Log:    DebugEXEName=DEBUG-DishonoredGame.exe
[0038.48] Log:    SaveExt=usa
[0038.48] Log:    Port=7777
[0038.48] Log:    PeerPort=7778
[0038.48] Log:    GameName=Dishonored Game
[0038.48] Log:    GameNameShort=EG
[0038.48] Log:
[0038.48] Log:    [Engine.Engine]
[0038.48] Log:    NetworkDevice=IpDrv.TcpNetDriver
[0038.48] Log:    ConsoleClassName=Engine.Console
[0038.48] Log:    GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
[0038.48] Log:    LocalPlayerClassName=DishonoredGame.DisLocalPlayer
[0038.48] Log:    DataStoreClientClassName=Engine.DataStoreClient
[0038.48] Log:    Language=int
[0038.48] Log:    bAllowMatureLanguage=FALSE
[0038.48] Log:    GameEngine=DishonoredGame.DishonoredEngine
[0038.48] Log:    EditorEngine=DishonoredEditor.DishonoredEditorEngine
[0038.48] Log:    UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
[0038.48] Log:    Client=WinDrv.WindowsClient
[0038.48] Log:    Render=Render.Render
[0038.48] Log:    Input=Engine.Input
[0038.48] Log:    Canvas=Engine.Canvas
[0038.48] Log:    TinyFontName=EngineFonts.TinyFont
[0038.48] Log:    SmallFontName=EngineFonts.SmallFont
[0038.48] Log:    MediumFontName=EngineFonts.MediumFont
[0038.48] Log:    LargeFontName=EngineFonts.LargeFont
[0038.48] Log:    SubtitleFontName=EngineFonts.SmallFont
[0038.48] Log:    WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
[0038.48] Log:    DefaultMaterialName=EngineMaterials.DefaultMaterial
[0038.48] Log:    DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
[0038.48] Log:    DefaultTextureName=EngineMaterials.DefaultDiffuse
[0038.48] Log:    DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
[0038.48] Log:    EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
[0038.48] Log:    GeomMaterialName=EngineDebugMaterials.GeomMaterial
[0038.48] Log:    DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
[0038.48] Log:    TickMaterialName=EditorMaterials.Tick_Mat
[0038.48] Log:    CrossMaterialName=EditorMaterials.Cross_Mat
[0038.48] Log:    DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[0038.48] Log:    SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
[0038.48] Log:    SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[0038.48] Log:    ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
[0038.48] Log:    RandomAngleTextureName=EngineMaterials.RandomAngles
[0038.48] Log:    RandomNormalTextureName=EngineMaterials.RandomNormal2
[0038.48] Log:    RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[0038.48] Log:    WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
[0038.48] Log:    LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[0038.48] Log:    LightMapDensityNormalName=EngineMaterials.DefaultNormal
[0038.48] Log:    LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
[0038.48] Log:    LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
[0038.48] Log:    LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
[0038.48] Log:    ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
[0038.48] Log:    ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
[0038.48] Log:    ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
[0038.48] Log:    RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
[0038.48] Log:    VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
[0038.48] Log:    VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
[0038.48] Log:    VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
[0038.48] Log:    VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
[0038.48] Log:    VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
[0038.48] Log:    VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
[0038.48] Log:    HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[0038.48] Log:    BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[0038.48] Log:    TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
[0038.48] Log:    EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[0038.48] Log:    DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
[0038.48] Log:    TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
[0038.48] Log:    TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
[0038.48] Log:    ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
[0038.48] Log:    BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[0038.48] Log:    ProcBuildingLODColorTexelsPerWorldUnit=0.075
[0038.48] Log:    ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[0038.48] Log:    MaxProcBuildingLODColorTextureSize=1024
[0038.48] Log:    MaxProcBuildingLODLightingTextureSize=256
[0038.48] Log:    UseProcBuildingLODTextureCropping=True
[0038.48] Log:    ForcePowerOfTwoProcBuildingLODTextures=True
[0038.48] Log:    bCombineSimilarMappings=True
[0038.48] Log:    MaxRMSDForCombiningMappings=6.0
[0038.48] Log:    TerrainMaterialMaxTextureCount=16
[0038.48] Log:    TerrainTessellationCheckCount=6
[0038.48] Log:    TerrainTessellationCheckBorder=2.0
[0038.48] Log:    TerrainTessellationCheckDistance=4096.0
[0038.48] Log:    BeginUPTryCount=200000
[0038.48] Log:    bStaticDecalsEnabled=True
[0038.48] Log:    bDynamicDecalsEnabled=True
[0038.48] Log:    bForceStaticTerrain=False
[0038.48] Log:    LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
[0038.48] Log:    LightComplexityColors=(R=0,G=0,B=0,A=1)
[0038.48] Log:    LightComplexityColors=(R=0,G=255,B=0,A=1)
[0038.48] Log:    LightComplexityColors=(R=63,G=191,B=0,A=1)
[0038.48] Log:    LightComplexityColors=(R=127,G=127,B=0,A=1)
[0038.48] Log:    LightComplexityColors=(R=191,G=63,B=0,A=1)
[0038.48] Log:    LightComplexityColors=(R=255,G=0,B=0,A=1)
[0038.48] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
[0038.48] Log:    ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
[0038.48] Log:    MaxPixelShaderAdditiveComplexityCount=900
[0038.48] Log:    TimeBetweenPurgingPendingKillObjects=300
[0038.48] Log:    NumberOfAllocsBetweenGC=16384
[0038.48] Log:    TotalAllocSizeBetweenGC=1048576
[0038.48] Log:    MinFadeDurationForGarbageCollectInS=0.2
[0038.48] Log:    AllowGarbageCollectOnScreenFadeAfterInS=30
[0038.48] Log:    bUseTextureStreaming=True
[0038.48] Log:    bUseBackgroundLevelStreaming=True
[0038.48] Log:    bSubtitlesForcedOff=FALSE
[0038.48] Log:    ScoutClassName=DishonoredGame.DishonoredScout
[0038.48] Log:    DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
[0038.48] Log:    DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0038.48] Log:    ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0038.48] Log:    ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0038.48] Log:    ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0038.48] Log:    bOnScreenKismetWarnings=TRUE
[0038.48] Log:    bEnableKismetLogging=FALSE
[0038.48] Log:    bAllowDebugViewmodesOnConsoles=FALSE
[0038.48] Log:    CameraRotationThreshold=45.0
[0038.48] Log:    CameraTranslationThreshold=10000
[0038.48] Log:    PrimitiveProbablyVisibleTime=8.0
[0038.48] Log:    PercentUnoccludedRequeries=0.125
[0038.48] Log:    MaxOcclusionPixelsFraction=0.001
[0038.48] Log:    MinTextureDensity=0.0
[0038.48] Log:    IdealTextureDensity=13.0
[0038.48] Log:    MaxTextureDensity=55.0
[0038.48] Log:    MinLightMapDensity=0.0
[0038.48] Log:    IdealLightMapDensity=1.0
[0038.48] Log:    MaxLightMapDensity=3.0
[0038.48] Log:    RenderLightMapDensityGrayscaleScale=1.0
[0038.48] Log:    RenderLightMapDensityColorScale=1.0
[0038.48] Log:    bRenderLightMapDensityGrayscale=true
[0038.48] Log:    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[0038.48] Log:    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[0038.48] Log:    bDisablePhysXHardwareSupport=True
[0038.48] Log:    DemoRecordingDevice=Engine.DemoRecDriver
[0038.48] Log:    bPauseOnLossOfFocus=TRUE
[0038.48] Log:    MaxFluidNumVerts=1048576
[0038.48] Log:    FluidSimulationTimeLimit=30.0
[0038.48] Log:    MaxParticleResize=0
[0038.48] Log:    MaxParticleResizeWarn=0
[0038.48] Log:    bCheckParticleRenderSize=True
[0038.48] Log:    MaxParticleVertexMemory=131972
[0038.48] Log:    NetClientTicksPerSecond=200
[0038.48] Log:    MaxTrackedOcclusionIncrement=0.10
[0038.48] Log:    TrackedOcclusionStepSize=0.10
[0038.48] Log:    MipFadeInSpeed0=0.3
[0038.48] Log:    MipFadeOutSpeed0=0.1
[0038.48] Log:    MipFadeInSpeed1=2.0
[0038.48] Log:    MipFadeOutSpeed1=1.0
[0038.48] Log:    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[0038.48] Log:    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
[0038.48] Log:    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
[0038.48] Log:    PhysXGpuHeapSize=32
[0038.48] Log:    PhysXMeshCacheSize=8
[0038.48] Log:    HACK_UseTickFrequency=FALSE
[0038.48] Log:    bShouldGenerateSimpleLightmaps=TRUE
[0038.48] Log:    bSmoothFrameRate=TRUE
[0038.48] Log:    MinSmoothedFrameRate=30
[0038.48] Log:    MaxSmoothedFrameRate=130
[0038.48] Log:    DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[0038.48] Log:    bEnableOnScreenDebugMessages=true
[0038.48] Log:    AllowScreenDoorFade=False
[0038.48] Log:    AllowNvidiaStereo3d=False
[0038.48] Log:    IgnoreSimulatedFuncWarnings=Tick
[0038.48] Log:    bEnableColorClear=TRUE
[0038.48] Log:    DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[0038.48] Log:
[0038.48] Log:    [Engine.StreamingMovies]
[0038.48] Log:    RenderPriorityPS3=1001
[0038.48] Log:    SuspendGameIO=false
[0038.48] Log:
[0038.48] Log:    [Engine.ISVHacks]
[0038.48] Log:    bInitializeShadersOnDemand=False
[0038.48] Log:    DisableATITextureFilterOptimizationChecks=True
[0038.48] Log:    UseMinimalNVIDIADriverShaderOptimization=True
[0038.48] Log:    PumpWindowMessagesWhenRenderThreadStalled=False
[0038.48] Log:
[0038.48] Log:    [Engine.GameEngine]
[0038.48] Log:    MaxDeltaTime=0
[0038.48] Log:
[0038.48] Log:    [Engine.DemoRecDriver]
[0038.48] Log:    AllowDownloads=True
[0038.48] Log:    DemoSpectatorClass=Engine.PlayerController
[0038.48] Log:    MaxClientRate=25000
[0038.48] Log:    ConnectionTimeout=15.0
[0038.48] Log:    InitialConnectTimeout=30.0
[0038.48] Log:    AckTimeout=1.0
[0038.48] Log:    KeepAliveTime=1.0
[0038.48] Log:    SimLatency=0
[0038.48] Log:    RelevantTimeout=5.0
[0038.48] Log:    SpawnPrioritySeconds=1.0
[0038.48] Log:    ServerTravelPause=4.0
[0038.48] Log:    NetServerMaxTickRate=30
[0038.48] Log:    LanServerMaxTickRate=30
[0038.48] Log:    MaxRewindPoints=30
[0038.48] Log:    RewindPointInterval=1.0
[0038.48] Log:    NumRecentRewindPoints=7
[0038.48] Log:
[0038.48] Log:    [Engine.PackagesToAlwaysCook]
[0038.48] Log:    Package=UI_GamepadMapping
[0038.48] Log:    Package=UI_ItemIcons_Large
[0038.48] Log:    Package=UI_Mission_Small
[0038.48] Log:    Package=UI_Mission_Large
[0038.48] Log:    Package=UI_portraits_objectives
[0038.48] Log:    Package=UI_Powers_Large
[0038.48] Log:    Package=UI_GalleryImg_Small_NoSF
[0038.48] Log:    Package=UI_Mission_DLC05
[0038.48] Log:    Package=UI_ItemIcons_Large_DLC06
[0038.48] Log:    Package=UI_Mission_Small_DLC06
[0038.48] Log:    Package=UI_Mission_Large_DLC06
[0038.48] Log:    Package=UI_portraits_objectives_DLC06
[0038.48] Log:    Package=UI_Powers_Large_DLC06
[0038.48] Log:    Package=UI_ItemIcons_Large_DLC07
[0038.48] Log:    Package=UI_Mission_Small_DLC07
[0038.48] Log:    Package=UI_Mission_Large_DLC07
[0038.48] Log:    Package=UI_Powers_Large_DLC07
[0038.48] Log:    Package=UI_portraits_objectives_DLC07
[0038.48] Log:    SeekFreePackage=DLC06_Twk_Inv_Seekfree
[0038.48] Log:    SeekFreePackage=DLC06_Twk_Player_Daud
[0038.48] Log:    SeekFreePackage=DisFonts
[0038.48] Log:    SeekFreePackage=DisFonts_LCZEHUNPOL
[0038.48] Log:    SeekFreePackage=DisFonts_LRUS
[0038.48] Log:    SeekFreePackage=DisFonts_PC
[0038.48] Log:    SeekFreePackage=UI_Gamma
[0038.48] Log:    SeekFreePackage=UI_HUD
[0038.48] Log:    SeekFreePackage=UI_HUD_DLC07
[0038.48] Log:    SeekFreePackage=UI_HUDFX
[0038.48] Log:    SeekFreePackage=UI_Journal
[0038.48] Log:    SeekFreePackage=UI_Loading
[0038.48] Log:    SeekFreePackage=UI_Loading_LCZEHUNPOL
[0038.48] Log:    SeekFreePackage=UI_Loading_LRUS
[0038.48] Log:    SeekFreePackage=UI_MissionStats
[0038.48] Log:    SeekFreePackage=UI_PauseMenu
[0038.48] Log:    SeekFreePackage=UI_PowerWheel
[0038.48] Log:    SeekFreePackage=UI_Shop
[0038.48] Log:    SeekFreePackage=UI_Map_Boyle
[0038.48] Log:    SeekFreePackage=UI_Map_Bridge
[0038.48] Log:    SeekFreePackage=UI_Map_BrothelExt
[0038.48] Log:    SeekFreePackage=UI_Map_BrothelInt
[0038.48] Log:    SeekFreePackage=UI_Map_LightHouseExt1
[0038.48] Log:    SeekFreePackage=UI_Map_LightHouseExt2
[0038.48] Log:    SeekFreePackage=UI_Map_LightHouseExt3
[0038.48] Log:    SeekFreePackage=UI_Map_OverseerExt
[0038.48] Log:    SeekFreePackage=UI_Map_OverseerInt1
[0038.48] Log:    SeekFreePackage=UI_Map_OverseerInt2
[0038.48] Log:    SeekFreePackage=UI_Map_Streets
[0038.48] Log:    SeekFreePackage=UI_Map_TowerReturnInt
[0038.48] Log:    SeekFreePackage=UI_Map_TowerReturnInt2
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Boyle
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Bridge
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Brothel
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Flooded
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Hub
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_LightH
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Overseer
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_Prison
[0038.48] Log:    SeekFreePackage=UI_MissionStatsBg_TowerRet
[0038.48] Log:    SeekFreePackage=UI_Tuto_Assassination
[0038.48] Log:    SeekFreePackage=UI_Tuto_BendTime
[0038.48] Log:    SeekFreePackage=UI_Tuto_Blink
[0038.48] Log:    SeekFreePackage=UI_Tuto_Block
[0038.48] Log:    SeekFreePackage=UI_Tuto_BloodThirsty
[0038.48] Log:    SeekFreePackage=UI_Tuto_BluePrints
[0038.48] Log:    SeekFreePackage=UI_Tuto_BoneCharms
[0038.48] Log:    SeekFreePackage=UI_Tuto_Celerity
[0038.48] Log:    SeekFreePackage=UI_Tuto_Chaos
[0038.48] Log:    SeekFreePackage=UI_Tuto_Combat
[0038.48] Log:    SeekFreePackage=UI_Tuto_CounterAttack
[0038.48] Log:    SeekFreePackage=UI_Tuto_DarkVision
[0038.48] Log:    SeekFreePackage=UI_Tuto_DevouringSwarm
[0038.48] Log:    SeekFreePackage=UI_Tuto_DropAssassination
[0038.48] Log:    SeekFreePackage=UI_Tuto_Heart
[0038.48] Log:    SeekFreePackage=UI_Tuto_Journal
[0038.48] Log:    SeekFreePackage=UI_Tuto_Lean
[0038.48] Log:    SeekFreePackage=UI_Tuto_PerfectBlock
[0038.48] Log:    SeekFreePackage=UI_Tuto_Possession
[0038.48] Log:    SeekFreePackage=UI_Tuto_PYWOptions
[0038.48] Log:    SeekFreePackage=UI_Tuto_PYWPathways
[0038.48] Log:    SeekFreePackage=UI_Tuto_PYWPathways2
[0038.48] Log:    SeekFreePackage=UI_Tuto_PYWPowers
[0038.48] Log:    SeekFreePackage=UI_Tuto_RewireTool
[0038.48] Log:    SeekFreePackage=UI_Tuto_Runes
[0038.48] Log:    SeekFreePackage=UI_Tuto_ShadowKill
[0038.48] Log:    SeekFreePackage=UI_Tuto_Shop
[0038.48] Log:    SeekFreePackage=UI_Tuto_SpringRazor
[0038.48] Log:    SeekFreePackage=UI_Tuto_Stealth
[0038.48] Log:    SeekFreePackage=UI_Tuto_Vitality
[0038.48] Log:    SeekFreePackage=UI_Tuto_Wheel
[0038.48] Log:    SeekFreePackage=UI_Tuto_Windblast
[0038.48] Log:    SeekFreePackage=WrittenNotes_twk
[0038.48] Log:    SeekFreePackage=AudioGraph_Twk
[0038.48] Log:    SeekFreePackage=ChapterNotes_twk
[0038.48] Log:    SeekFreePackage=Pickups_twk_Keys
[0038.48] Log:    SeekFreePackage=Tutorials_twk_Abst
[0038.48] Log:    SeekFreePackage=Blueprints_twk_Abst
[0038.48] Log:    SeekFreePackage=Twk_Upgrades
[0038.48] Log:    SeekFreePackage=Prison_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Hub_AbstInv
[0038.48] Log:    SeekFreePackage=Streets_AbsInv
[0038.48] Log:    SeekFreePackage=Ovrsr_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Abbey_01_Keys
[0038.48] Log:    SeekFreePackage=Boyle_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Tower_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Flooded_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Brothel_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Money_twk_Abs
[0038.48] Log:    SeekFreePackage=StreetSewer_AbsInv
[0038.48] Log:    SeekFreePackage=Tower_Twk_Abs
[0038.48] Log:    SeekFreePackage=Hub_AbstractInv_MS
[0038.48] Log:    SeekFreePackage=Bridge_Abstract
[0038.48] Log:    SeekFreePackage=UI_Brf_Arena
[0038.48] Log:    SeekFreePackage=UI_Brf_AssassinsTraining
[0038.48] Log:    SeekFreePackage=UI_Brf_BendTimeMassacre
[0038.48] Log:    SeekFreePackage=UI_Brf_ChainKill
[0038.48] Log:    SeekFreePackage=UI_Brf_Countdown
[0038.48] Log:    SeekFreePackage=UI_Brf_DropAttack
[0038.48] Log:    SeekFreePackage=UI_Brf_MysteryMan
[0038.48] Log:    SeekFreePackage=UI_Brf_OilRain
[0038.48] Log:    SeekFreePackage=UI_Brf_Race
[0038.48] Log:    SeekFreePackage=UI_Brf_Thief
[0038.48] Log:    SeekFreePackage=UI_Brief_DLC05
[0038.48] Log:    SeekFreePackage=UI_ChallengesImages_DLC05
[0038.48] Log:    SeekFreePackage=UI_GalleryImg_Small
[0038.48] Log:    SeekFreePackage=UI_GE_Arena0_L
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[0038.49] Log:    MobileScriptOutputPath=....DishonoredGameScriptMobile
[0038.49] Log:    EditorOnlyContentPackages=DishonoredEditorResources
[0038.49] Log:    AnimCompressionMaxEndEffectorError=0.5
[0038.49] Log:    EditPackagesOutPath=....DishonoredGameScript
[0038.49] Log:    FRScriptOutputPath=....DishonoredGameScriptFinalRelease
[0038.49] Log:    EditPackages=DishonoredGame
[0038.49] Log:    EditPackages=DishonoredEditor
[0038.49] Log:    EditPackages=DishonoredGameContent
[0038.49] Log:    EditPackages=DishonoredGameDLC06Content
[0038.49] Log:    EditPackages=DishonoredGameDLC07Content
[0038.49] Log:    EditPackages=OnlineSubsystemPSN
[0038.49] Log:    InEditorGameURLOptions=
[0038.49] Log:    ClassMapPair=Pylon/DisPylon
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryFoliage
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryRigidBody
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryDecal
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
[0038.49] Log:    HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSound
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryCoverLink
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryPathNode
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryPylon
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryTrigger
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryAI
[0038.49] Log:    HiddenActorFactoryNames=ActorFactoryVehicle
[0038.49] Log:    HiddenActorFactoryNames=PickupFactory
[0038.49] Log:
[0038.49] Log:    [UnrealEd.UnrealEdEngine]
[0038.49] Log:    AutoSaveIndex=0
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EditorMaterials
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EditorMeshes
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EditorResources
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EngineMaterials
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EngineFonts
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=EngineResources
[0038.49] Log:    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[0038.49] Log:    SnapDistance=10.000000
[0038.49] Log:    CurrentGridSz=5
[0038.49] Log:
[0038.49] Log:    [Engine.DataStoreClient]
[0038.49] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Strings
[0038.49] Log:    GlobalDataStoreClasses=Engine.UIDataStore_GameResource
[0038.49] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
[0038.49] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Registry
[0038.49] Log:    GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[0038.49] Log:    PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[0038.49] Log:
[0038.49] Log:    [DevOptions.Shaders]
[0038.49] Log:    AutoReloadChangedShaders=True
[0038.49] Log:    bAllowMultiThreadedShaderCompile=True
[0038.49] Log:    bAllowDistributedShaderCompile=False
[0038.49] Log:    NumUnusedShaderCompilingThreads=1
[0038.49] Log:    ThreadedShaderCompileThreshold=1
[0038.49] Log:    MaxShaderJobBatchSize=30
[0038.49] Log:    bDumpShaderPDBs=False
[0038.49] Log:    bPromptToRetryFailedShaderCompiles=True
[0038.49] Log:
[0038.49] Log:    [DevOptions.Debug]
[0038.49] Log:    ShowSelectedLightmap=False
[0038.49] Log:
[0038.49] Log:    [StatNotifyProviders]
[0038.49] Log:    BinaryFileStatNotifyProvider=true
[0038.49] Log:    XmlStatNotifyProvider=false
[0038.49] Log:    CsvStatNotifyProvider=false
[0038.49] Log:    StatsNotifyProvider_UDP=true
[0038.49] Log:    PIXNamedCounterProvider=false
[0038.49] Log:
[0038.49] Log:    [StatNotifyProviders.StatNotifyProvider_UDP]
[0038.49] Log:    ListenPort=13000
[0038.49] Log:
[0038.49] Log:    [RemoteControl]
[0038.49] Log:    SuppressRemoteControlAtStartup=False
[0038.49] Log:
[0038.49] Log:    [LogFiles]
[0038.49] Log:    PurgeLogsDays=3
[0038.49] Log:    LogTimes=True
[0038.49] Log:
[0038.49] Log:    [AnimationCompression]
[0038.49] Log:    CompressCommandletVersion=1	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
[0038.49] Log:    DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
[0038.49] Log:    TranslationCompressionFormat=7
[0038.49] Log:    RotationCompressionFormat=7
[0038.49] Log:    AlternativeCompressionThreshold=1.f
[0038.49] Log:    ForceRecompression=False
[0038.49] Log:    bOnlyCheckForMissingSkeletalMeshes=False
[0038.49] Log:
[0038.49] Log:    [IpDrv.OnlineSubsystemCommonImpl]
[0038.49] Log:    MaxLocalTalkers=1
[0038.49] Log:    MaxRemoteTalkers=16
[0038.49] Log:    bIsUsingSpeechRecognition=false
[0038.49] Log:
[0038.49] Log:    [IpDrv.OnlineGameInterfaceImpl]
[0038.49] Log:    LanAnnouncePort=14001
[0038.49] Log:    LanQueryTimeout=5.0
[0038.49] Log:
[0038.49] Log:    [OnlineSubsystemLive.OnlineSubsystemLive]
[0038.49] Log:    LanAnnouncePort=14001
[0038.49] Log:    VoiceNotificationDelta=0.2
[0038.49] Log:
[0038.49] Log:    [Engine.StaticMeshCollectionActor]
[0038.49] Log:    bCookOutStaticMeshActors=TRUE
[0038.49] Log:    MaxStaticMeshComponents=100
[0038.49] Log:
[0038.49] Log:    [Engine.StaticLightCollectionActor]
[0038.49] Log:    bCookOutStaticLightActors=TRUE
[0038.49] Log:    MaxLightComponents=100
[0038.49] Log:
[0038.49] Log:    [LiveSock]
[0038.49] Log:    bUseVDP=True
[0038.49] Log:    bUseSecureConnections=true
[0038.49] Log:    MaxDgramSockets=64
[0038.49] Log:    MaxStreamSockets=16
[0038.49] Log:    DefaultRecvBufsizeInK=256
[0038.49] Log:    DefaultSendBufsizeInK=256
[0038.49] Log:    SystemLinkPort=14000
[0038.49] Log:
[0038.49] Log:    [CustomStats]
[0038.49] Log:    LD=Streaming fudge factor
[0038.49] Log:    LD=FrameTime
[0038.49] Log:    LD=Terrain Foliage Time
[0038.49] Log:    LD=Foliage Render Time
[0038.49] Log:    LD=Terrain Smooth Time
[0038.49] Log:    LD=Terrain Render Time
[0038.49] Log:    LD=Decal Render Time
[0038.49] Log:    LD=Terrain Triangles
[0038.49] Log:    LD=Foliage Instances
[0038.49] Log:    LD=Decal Triangles
[0038.49] Log:    LD=Decal Draw Calls
[0038.49] Log:    LD=Static Mesh Tris
[0038.49] Log:    LD=Skel Mesh Tris
[0038.49] Log:    LD=Skel Verts CPU Skin
[0038.49] Log:    LD=Skel Verts GPU Skin
[0038.49] Log:    LD=30+ FPS
[0038.49] Log:    LD=Total CPU rendering time
[0038.49] Log:    LD=Total GPU rendering time
[0038.49] Log:    LD=Occluded primitives
[0038.49] Log:    LD=Projected shadows
[0038.49] Log:    LD=Visible static mesh elements
[0038.49] Log:    LD=Visible dynamic primitives
[0038.49] Log:    LD=Texture Pool Size
[0038.49] Log:    LD=Physical Memory Used
[0038.49] Log:    LD=Virtual Memory Used
[0038.49] Log:    LD=Audio Memory Used
[0038.49] Log:    LD=Texture Memory Used
[0038.49] Log:    LD=360 Texture Memory Used
[0038.49] Log:    LD=Animation Memory
[0038.49] Log:    LD=Vertex Lighting Memory
[0038.49] Log:    LD=StaticMesh Vertex Memory
[0038.49] Log:    LD=StaticMesh Index Memory
[0038.49] Log:    LD=SkeletalMesh Vertex Memory
[0038.49] Log:    LD=SkeletalMesh Index Memory
[0038.49] Log:    LD=Decal Vertex Memory
[0038.49] Log:    LD=Decal Index Memory
[0038.49] Log:    LD=Decal Interaction Memory
[0038.49] Log:    MEMLEAN=Virtual Memory Used
[0038.49] Log:    MEMLEAN=Audio Memory Used
[0038.49] Log:    MEMLEAN=Animation Memory
[0038.49] Log:    MEMLEAN=FaceFX Cur Mem
[0038.49] Log:    MEMLEAN=Vertex Lighting Memory
[0038.49] Log:    MEMLEAN=StaticMesh Vertex Memory
[0038.49] Log:    MEMLEAN=StaticMesh Index Memory
[0038.49] Log:    MEMLEAN=SkeletalMesh Vertex Memory
[0038.49] Log:    MEMLEAN=SkeletalMesh Index Memory
[0038.49] Log:    MEMLEAN=Decal Vertex Memory
[0038.49] Log:    MEMLEAN=Decal Index Memory
[0038.49] Log:    MEMLEAN=Decal Interaction Memory
[0038.49] Log:    MEMLEAN=VertexShader Memory
[0038.49] Log:    MEMLEAN=PixelShader Memory
[0038.49] Log:    GameThread=Async Loading Time
[0038.49] Log:    GameThread=Audio Update Time
[0038.49] Log:    GameThread=FrameTime
[0038.49] Log:    GameThread=HUD Time
[0038.49] Log:    GameThread=Input Time
[0038.49] Log:    GameThread=Kismet Time
[0038.49] Log:    GameThread=Move Actor Time
[0038.49] Log:    GameThread=RHI Game Tick
[0038.49] Log:    GameThread=RedrawViewports
[0038.49] Log:    GameThread=Script time
[0038.49] Log:    GameThread=Tick Time
[0038.49] Log:    GameThread=Update Components Time
[0038.49] Log:    GameThread=World Tick Time
[0038.49] Log:    GameThread=Async Work Wait
[0038.49] Log:    GameThread=PerFrameCapture
[0038.49] Log:    GameThread=DynamicLightEnvComp Tick
[0038.49] Log:
[0038.49] Log:    [MemorySplitClassesToTrack]
[0038.49] Log:    Class=AnimSequence
[0038.49] Log:    Class=AudioComponent
[0038.49] Log:    Class=AudioDevice
[0038.49] Log:    Class=BrushComponent
[0038.49] Log:    Class=CylinderComponent
[0038.49] Log:    Class=DecalComponent
[0038.49] Log:    Class=DecalManager
[0038.49] Log:    Class=DecalMaterial
[0038.49] Log:    Class=Font
[0038.49] Log:    Class=Level
[0038.49] Log:    Class=Material
[0038.49] Log:    Class=MaterialInstanceConstant
[0038.49] Log:    Class=MaterialInstanceTimeVarying
[0038.49] Log:    Class=Model
[0038.49] Log:    Class=ModelComponent
[0038.49] Log:    Class=MorphTarget
[0038.49] Log:    Class=NavigationMeshBase
[0038.49] Log:    Class=ParticleModule
[0038.49] Log:    Class=ParticleSystemComponent
[0038.49] Log:    Class=PathNode
[0038.49] Log:    Class=ProcBuilding_SimpleLODActor
[0038.49] Log:    Class=RB_BodyInstance
[0038.49] Log:    Class=RB_BodySetup
[0038.49] Log:    Class=ReachSpec
[0038.49] Log:    Class=Sequence
[0038.49] Log:    Class=SkeletalMesh
[0038.49] Log:    Class=SkeletalMeshComponent
[0038.49] Log:    Class=SoundCue
[0038.49] Log:    Class=SoundNode
[0038.49] Log:    Class=SoundNodeWave
[0038.49] Log:    Class=StaticMesh
[0038.49] Log:    Class=StaticMeshActor
[0038.49] Log:    Class=StaticMeshCollectionActor
[0038.49] Log:    Class=StaticMeshComponent
[0038.49] Log:    Class=Terrain
[0038.49] Log:    Class=TerrainComponent
[0038.49] Log:    Class=Texture2D
[0038.49] Log:    Class=UIRoot
[0038.49] Log:
[0038.49] Log:    [MemLeakCheckExtraExecsToRun]
[0038.49] Log:    Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
[0038.49] Log:    Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
[0038.49] Log:    Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
[0038.49] Log:    Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
[0038.49] Log:    Cmd=obj list class=Level -ALPHASORT -DetailedInfo
[0038.49] Log:    Cmd=lightenv list volumes
[0038.49] Log:    Cmd=lightenv list transition
[0038.49] Log:    Cmd=ListThreads
[0038.49] Log:
[0038.49] Log:    [ConfigCoalesceFilter]
[0038.49] Log:    FilterOut=DishonoredEngine.ini
[0038.49] Log:    FilterOut=DishonoredEditor.ini
[0038.49] Log:    FilterOut=DishonoredInput.ini
[0038.49] Log:    FilterOut=DishonoredLightmass.ini
[0038.49] Log:    FilterOut=DishonoredGame.ini
[0038.49] Log:    FilterOut=DishonoredGameDedicatedServer.ini
[0038.49] Log:    FilterOut=DishonoredUI.ini
[0038.49] Log:    FilterOut=DishonoredCompat.ini
[0038.49] Log:    FilterOut=DishonoredEngineG4WLive.ini
[0038.49] Log:    FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
[0038.49] Log:    FilterOut=DishonoredEngineNoLive.ini
[0038.49] Log:    FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
[0038.49] Log:    FilterOut=DishonoredEditorKeyBindings.ini
[0038.49] Log:    FilterOut=DishonoredEditorUserSettings.ini
[0038.49] Log:    FilterOut=Descriptions.int
[0038.49] Log:    FilterOut=Editor.int
[0038.49] Log:    FilterOut=EditorTips.int
[0038.49] Log:    FilterOut=UnrealEd.int
[0038.49] Log:    FilterOut=WinDrv.int
[0038.49] Log:    FilterOut=XWindow.int
[0038.49] Log:    FilterOut=DishonoredEditor.int
[0038.49] Log:
[0038.49] Log:    [TaskPerfTracking]
[0038.49] Log:    bUseTaskPerfTracking=TRUE
[0038.49] Log:    RemoteConnectionIP=192.168.0.61
[0038.49] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0038.49] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0038.49] Log:
[0038.49] Log:    [TaskPerfMemDatabase]
[0038.49] Log:    bUseTaskPerfMemDatabase=TRUE
[0038.49] Log:    RemoteConnectionIP=192.168.0.61
[0038.49] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0038.49] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0038.49] Log:
[0038.49] Log:    [MemoryPools]
[0038.49] Log:    FLightPrimitiveInteractionInitialBlockSize=512
[0038.49] Log:    FModShadowPrimitiveInteractionInitialBlockSize=512
[0038.49] Log:
[0038.49] Log:    [SystemSettings]
[0038.49] Log:    SkeletalLODDistanceFactorMultiplier=1
[0038.49] Log:    StaticLODDistanceFactorMultiplier=1
[0038.49] Log:    TextureForcedLODBias=0
[0038.49] Log:    iType_AntiAlias=1
[0038.49] Log:    bUseMaxQualityMode=False
[0038.49] Log:    StaticDecals=True
[0038.49] Log:    DynamicDecals=True
[0038.49] Log:    UnbatchedDecals=True
[0038.49] Log:    DecalCullDistanceScale=1.000000
[0038.49] Log:    DynamicLights=True
[0038.49] Log:    DynamicShadows=True
[0038.49] Log:    LightEnvironmentShadows=True
[0038.49] Log:    CompositeDynamicLights=True
[0038.49] Log:    SHSecondaryLighting=True
[0038.49] Log:    DirectionalLightmaps=True
[0038.49] Log:    MotionBlur=False
[0038.49] Log:    MotionBlurPause=False
[0038.49] Log:    DepthOfField=True
[0038.49] Log:    AmbientOcclusion=False
[0038.49] Log:    Bloom=True
[0038.49] Log:    UseHighQualityBloom=True
[0038.49] Log:    bAllowLightShafts=True
[0038.49] Log:    bAllowRatsShadow=False
[0038.49] Log:    Distortion=True
[0038.49] Log:    FilteredDistortion=True
[0038.49] Log:    DropParticleDistortion=False
[0038.49] Log:    bAllowDownsampledTranslucency=False
[0038.49] Log:    SpeedTreeLeaves=True
[0038.49] Log:    SpeedTreeFronds=True
[0038.49] Log:    OnlyStreamInTextures=False
[0038.49] Log:    LensFlares=True
[0038.49] Log:    FogVolumes=True
[0038.49] Log:    FloatingPointRenderTargets=True
[0038.49] Log:    OneFrameThreadLag=True
[0038.49] Log:    UseVsync=True
[0038.49] Log:    UpscaleScreenPercentage=True
[0038.49] Log:    Fullscreen=True
[0038.49] Log:    AllowD3D10=False
[0038.49] Log:    AllowRadialBlur=True
[0038.49] Log:    SkeletalMeshLODBias=0
[0038.49] Log:    ParticleLODBias=0
[0038.49] Log:    DetailMode=2
[0038.49] Log:    ShadowFilterQualityBias=0
[0038.49] Log:    MaxAnisotropy=4
[0038.49] Log:    MaxMultisamples=1
[0038.49] Log:    MinShadowResolution=64
[0038.49] Log:    MinPreShadowResolution=8
[0038.49] Log:    MaxShadowResolution=800
[0038.49] Log:    MaxWholeSceneDominantShadowResolution=1344
[0038.49] Log:    ShadowFadeResolution=128
[0038.49] Log:    PreShadowFadeResolution=16
[0038.49] Log:    ShadowFadeExponent=0.250000
[0038.49] Log:    ResX=1600
[0038.49] Log:    ResY=900
[0038.49] Log:    ScreenPercentage=100.000000
[0038.49] Log:    SceneCaptureStreamingMultiplier=1.000000
[0038.49] Log:    FoliageDrawRadiusMultiplier=1.000000
[0038.49] Log:    ShadowTexelsPerPixel=1.273240
[0038.49] Log:    PreShadowResolutionFactor=0.500000
[0038.49] Log:    bEnableVSMShadows=False
[0038.49] Log:    bEnableBranchingPCFShadows=False
[0038.49] Log:    bAllowHardwareShadowFiltering=False
[0038.49] Log:    bAllowBetterModulatedShadows=False
[0038.49] Log:    bEnableForegroundShadowsOnWorld=True
[0038.49] Log:    bEnableForegroundSelfShadowing=False
[0038.49] Log:    bAllowWholeSceneDominantShadows=True
[0038.49] Log:    ShadowFilterRadius=2.000000
[0038.49] Log:    ShadowDepthBias=0.012000
[0038.49] Log:    CSMSplitPenumbraScale=0.500000
[0038.49] Log:    CSMSplitSoftTransitionDistanceScale=4.000000
[0038.49] Log:    CSMSplitDepthBiasScale=0.700000
[0038.49] Log:    UnbuiltWholeSceneDynamicShadowRadius=20000.000000
[0038.49] Log:    UnbuiltNumWholeSceneDynamicShadowCascades=3
[0038.49] Log:    WholeSceneShadowUnbuiltInteractionThreshold=50
[0038.49] Log:    bAllowFracturedDamage=True
[0038.49] Log:    NumFracturedPartsScale=1.000000
[0038.49] Log:    FractureDirectSpawnChanceScale=1.000000
[0038.49] Log:    FractureRadialSpawnChanceScale=1.000000
[0038.49] Log:    FractureCullDistanceScale=1.000000
[0038.49] Log:    bForceCPUAccessToGPUSkinVerts=false
[0038.49] Log:    bDisableSkeletalInstanceWeights=false
[0038.49] Log:    SpeakerConfiguration=0
[0038.49] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:    TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0038.49] Log:
[0038.49] Log:    [SystemSettingsEditor]
[0038.49] Log:    bEnableForegroundSelfShadowing=False
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    ResX=1280
[0038.49] Log:    ResY=720
[0038.49] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0038.49] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0038.49] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[0038.49] Log:
[0038.49] Log:    [SystemSettingsSplitScreen2]
[0038.49] Log:    bAllowWholeSceneDominantShadows=False
[0038.49] Log:    bAllowLightShafts=False
[0038.49] Log:
[0038.49] Log:    [SystemSettingsMobile]
[0038.49] Log:    BasedOn=SystemSettings
[0038.49] Log:    Fullscreen=True
[0038.49] Log:    DirectionalLightmaps=False
[0038.49] Log:    DynamicLights=False
[0038.49] Log:    SHSecondaryLighting=False
[0038.49] Log:    StaticDecals=True
[0038.49] Log:    DynamicDecals=False
[0038.49] Log:    UnbatchedDecals=False
[0038.49] Log:    MotionBlur=FALSE
[0038.49] Log:    MotionBlurPause=FALSE
[0038.49] Log:    DepthOfField=FALSE
[0038.49] Log:    AmbientOcclusion=FALSE
[0038.49] Log:    Bloom=FALSE
[0038.49] Log:    UseHighQualityBloom=FALSE
[0038.49] Log:    Distortion=FALSE
[0038.49] Log:    FilteredDistortion=FALSE
[0038.49] Log:    DropParticleDistortion=TRUE
[0038.49] Log:    FloatingPointRenderTargets=FALSE
[0038.49] Log:    SkeletalMeshLODBias=1
[0038.49] Log:    ParticleLODBias=1
[0038.49] Log:    MaxAnisotropy=2
[0038.49] Log:    bAllowBetterModulatedShadows=FALSE
[0038.49] Log:
[0038.49] Log:    [SystemSettingsMobileTextureBias]
[0038.49] Log:    BasedOn=SystemSettingsMobile
[0038.49] Log:    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
[0038.49] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0038.49] Log:
[0038.49] Log:    [Engine.PhysicsLODVerticalEmitter]
[0038.49] Log:    ParticlePercentage=100
[0038.49] Log:
[0038.49] Log:    [Engine.OnlineSubsystem]
[0038.49] Log:    NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[0038.49] Log:    AsyncMinCompletionTime=0.0
[0038.49] Log:
[0038.49] Log:    [Engine.OnlineRecentPlayersList]
[0038.49] Log:    MaxRecentPlayers=100
[0038.49] Log:    MaxRecentParties=5
[0038.49] Log:
[0038.49] Log:    [VoIP]
[0038.49] Log:    VolumeThreshold=0.1
[0038.49] Log:    bHasVoiceEnabled=true
[0038.49] Log:
[0038.49] Log:    [FullScreenMovie]
[0038.49] Log:    bForceNoMovies=false
[0038.49] Log:    BinkIOStreamReadBufferSize=1000000
[0038.49] Log:    bForceNoStartupMovies=false
[0038.49] Log:    bShouldStopMovieAtEndOfLoadMap=true
[0038.49] Log:    StartupMovies=Black_266ms
[0038.49] Log:    StartupMovies=ZenimaxLegal
[0038.49] Log:    StartupMovies=ZenimaxLegalFR
[0038.49] Log:    StartupMovies=LogoBethesda
[0038.49] Log:    StartupMovies=LogoArkane
[0038.49] Log:    StartupMovies=UE3_logo
[0038.49] Log:    StartupMovies=Legal
[0038.49] Log:    StartupMovies=Loading
[0038.49] Log:    LoadMapMovies=Loading
[0038.49] Log:    SkippableMovies=Prison_Montage
[0038.49] Log:    SkippableMovies=Intro
[0038.49] Log:    SkippableMovies=Intro_Loc
[0038.49] Log:    SkippableMovies=DLC06_Monologue_Rothwild_LOC
[0038.49] Log:    SkippableMovies=DLC06_Monologue_Timsh_LOC
[0038.49] Log:    SkippableMovies=DLC06_Monologue_DaudHQ_LOC
[0038.49] Log:    SkippableMovies=DLC07_Monologue_Intro_LOC
[0038.49] Log:    SkippableMovies=DLC07_Monologue_Coldridge_LOC
[0038.49] Log:    SkippableMovies=DLC07_Monologue_Drapers_LOC
[0038.49] Log:    SkippableMovies=DLC07_Monologue_Brigmore_LOC
[0038.49] Log:    SkippableMovies=DLC07_Monologue_Outtro_LOC
[0038.49] Log:    SkippableMovies=Credits
[0038.49] Log:    SkippableMovies=CreditsDLC05
[0038.49] Log:    SkippableMovies=CreditsDLC06
[0038.49] Log:    SkippableMovies=CreditsDLC07
[0038.49] Log:    PlayOnce=DLC06_Slaughter_Ext_P
[0038.49] Log:    PlayOnce=DLC06_Timsh_Streets_P
[0038.49] Log:    PlayOnce=DLC06_DaudBase_P
[0038.49] Log:    PlayOnce=L_DLC07_BaseIntro_P
[0038.49] Log:    PlayOnce=L_DLC07_Coldridge_P
[0038.49] Log:    PlayOnce=L_DLC07_DraperStreets_P
[0038.49] Log:    PlayOnce=L_DLC07_Brig_Ext_P
[0038.49] Log:    PlayOnce=L_DLC07_Endgame_P
[0038.49] Log:    l_tower_p=INTRO_LOC
[0038.49] Log:    DLC06_Slaughter_Ext_P=DLC06_Monologue_Rothwild_LOC
[0038.49] Log:    DLC06_Timsh_Streets_P=DLC06_Monologue_Timsh_LOC
[0038.49] Log:    DLC06_DaudBase_P=DLC06_Monologue_DaudHQ_LOC
[0038.49] Log:    L_DLC07_BaseIntro_P=DLC07_Monologue_Intro_LOC
[0038.49] Log:    L_DLC07_Coldridge_P=DLC07_Monologue_Coldridge_LOC
[0038.49] Log:    L_DLC07_DraperStreets_P=DLC07_Monologue_Drapers_LOC
[0038.49] Log:    L_DLC07_Brig_Ext_P=DLC07_Monologue_Brigmore_LOC
[0038.49] Log:    L_DLC07_Endgame_P=DLC07_Monologue_Outtro_LOC
[0038.49] Log:    NoBGMMovies=Credits
[0038.49] Log:    NoBGMMovies=CreditsDLC05
[0038.49] Log:    NoBGMMovies=Dishonored
[0038.49] Log:    NoBGMMovies=Intro_loc
[0038.49] Log:    NoBGMMovies=Legal
[0038.49] Log:    NoBGMMovies=UE3_logo
[0038.49] Log:    NoBGMMovies=LogoBethesda
[0038.49] Log:    NoBGMMovies=LogoArkane
[0038.49] Log:    NoBGMMovies=ZenimaxLegal
[0038.49] Log:    NoBGMMovies=ZenimaxLegalFR
[0038.49] Log:    NoBGMMovies=Black_266ms
[0038.49] Log:    NoBGMovies=DLC06_Monologue_DaudHQ_LOC
[0038.49] Log:    NoBGMovies=DLC06_Monologue_Rothwild_LOC
[0038.49] Log:    NoBGMovies=DLC06_Monologue_Timsh_LOC
[0038.49] Log:    NoBGMovies=DLC06_Outro_HC_LOC
[0038.49] Log:    NoBGMovies=DLC06_Outro_LCExecuted_LOC
[0038.49] Log:    NoBGMovies=DLC06_Outro_LCSpared_LOC
[0038.49] Log:    NoBGMovies=CreditsDLC06
[0038.49] Log:    NoBGMovies=DLC07_Monologue_Intro_LOC
[0038.49] Log:    NoBGMovies=DLC07_Monologue_Coldridge_LOC
[0038.49] Log:    NoBGMovies=DLC07_Monologue_Drapers_LOC
[0038.49] Log:    NoBGMovies=DLC07_Monologue_Brigmore_LOC
[0038.49] Log:    NoBGMovies=DLC07_Monologue_Outtro_LOC
[0038.49] Log:    NoBGMovies=DLC07_End_HC
[0038.49] Log:    NoBGMovies=DLC07_End_LC
[0038.49] Log:    NoBGMovies=DLC07_PostCredHigh
[0038.49] Log:    NoBGMovies=DLC07_PostCredLow
[0038.49] Log:    NoBGMovies=CreditsDLC07
[0038.49] Log:
[0038.49] Log:    [IPDrv.WebConnection]
[0038.49] Log:    MaxValueLength=512
[0038.49] Log:    MaxLineLength=4096
[0038.49] Log:
[0038.49] Log:    [IPDrv.WebServer]
[0038.49] Log:    ApplicationPaths[0]=/ServerAdmin
[0038.49] Log:    ApplicationPaths[1]=/images
[0038.49] Log:    ListenPort=80
[0038.49] Log:    MaxConnections=18
[0038.49] Log:    ExpirationSeconds=86400
[0038.49] Log:    bEnabled=false
[0038.49] Log:
[0038.49] Log:    [IPDrv.WebResponse]
[0038.49] Log:    IncludePath=/Web
[0038.49] Log:    CharSet=iso-8859-1
[0038.49] Log:
[0038.49] Log:    [TextureTracking]
[0038.49] Log:    #TextureName=T_GD_Traffic_Crosswalk_01
[0038.49] Log:
[0038.49] Log:    [AnimNotify]
[0038.49] Log:    Trail_MaxSampleRate=200.0
[0038.49] Log:
[0038.49] Log:    [Engine.LocalPlayer]
[0038.49] Log:    OverridePPRecoveryTime=1.0
[0038.49] Log:
[0038.49] Log:    [MobileSupport]
[0038.49] Log:    bShouldCachePVRTCTextures=False
[0038.49] Log:    bShouldFlattenMaterials=False
[0038.49] Log:    FlattenedTextureResolutionBias=1
[0038.49] Log:
[0038.49] Log:    [Engine.GameViewportClient]
[0038.49] Log:    bDebugNoGFxUI=FALSE
[0038.49] Log:    bUseHardwareCursorWhenWindowed=TRUE
[0038.49] Log:
[0038.49] Log:    [ContentComparisonReferenceTypes]
[0038.49] Log:    +Class=AnimSet
[0038.49] Log:    +Class=SkeletalMesh
[0038.49] Log:    +Class=SoundCue
[0038.49] Log:    +Class=StaticMesh
[0038.49] Log:    +Class=ParticleSystem
[0038.49] Log:    +Class=Texture2D
[0038.49] Log:
[0038.49] Log:    [Configuration]
[0038.49] Log:
[0038.49] Log:    [Core.PoolParams]
[0038.49] Log:    PoolParams_576=7000,100
[0038.49] Log:    PoolParams_336=2000,200
[0038.49] Log:    PoolParams_112=3500,200
[0038.49] Log:    PoolParams_304=500,100
[0038.49] Log:    PoolParams_128=3500,100
[0038.49] Log:    PoolParams_272=2000,200
[0038.49] Log:    PoolParams_96=2500,200
[0038.49] Log:    PoolParams_176=1000,200
[0038.49] Log:    PoolParams_144=2000,200
[0038.49] Log:    PoolParams_64=3000,100
[0038.49] Log:    PoolParams_160=2000,100
[0038.49] Log:    PoolParams_80=1500,200
[0038.49] Log:    PoolParams_208=2500,200
[0038.49] Log:    PoolParams_240=1000,100
[0038.49] Log:    PoolParams_224=6000,200
[0038.49] Log:    PoolParams_192=2000,200
[0038.49] Log:    PoolParams_480=500,50
[0038.49] Log:    PoolParams_288=500,50
[0038.49] Log:    PoolParams_544=500,50
[0038.49] Log:    PoolParams_400=300,50
[0038.49] Log:    PoolParams_416=400,50
[0038.49] Log:    PoolParams_432=200,50
[0038.49] Log:    PoolParams_560=300,50
[0038.49] Log:    PoolParams_256=800,50
[0038.49] Log:    PoolParams_464=300,20
[0038.49] Log:    PoolParams_704=100,15
[0038.49] Log:    PoolParams_352=200,15
[0038.49] Log:    PoolParams_528=50,15
[0038.49] Log:    PoolParams_512=100,10
[0038.49] Log:    PoolParams_496=100,15
[0038.49] Log:    PoolParams_448=100,15
[0038.49] Log:    PoolParams_608=150,20
[0038.49] Log:    PoolParams_688=100,15
[0038.49] Log:    PoolParams_816=50,10
[0038.49] Log:    PoolParams_896=75,10
[0038.49] Log:    PoolParams_976=100,10
[0038.49] Log:    PoolParams_2576=50,10
[0038.49] Log:    PoolParams_960=50,10
[0038.49] Log:    PoolParams_1104=75,10
[0038.49] Log:    PoolParams_720=150,50
[0038.49] Log:    PoolParams_672=50,10
[0038.49] Log:    PoolParams_320=250,10
[0038.49] Log:    PoolParams_880=50,5
[0038.49] Log:    PoolParams_1056=100,20
[0038.49] Log:    PoolParams_1040=10,5
[0038.49] Log:    PoolParams_1072=50,5
[0038.49] Log:    PoolParams_592=400,100
[0038.49] Log:    PoolParams_656=35,5
[0038.49] Log:    PoolParams_944=10,5
[0038.49] Log:    PoolParams_368=50,10
[0038.49] Log:    PoolParams_624=25,5
[0038.49] Log:    PoolParams_384=15,5
[0038.49] Log:    PoolParams_3200=10,5
[0038.49] Log:    PoolParams_1024=30,5
[0038.49] Log:    PoolParams_1296=10,5
[0038.49] Log:    PoolParams_848=10,5
[0038.49] Log:    PoolParams_752=10,5
[0038.49] Log:    PoolParams_1632=5,5
[0038.49] Log:    PoolParams_1504=5,5
[0038.49] Log:    PoolParams_928=5,5
[0038.49] Log:
[0038.49] Log:    [Engine.UIDataStore_OnlinePlayerData]
[0038.49] Log:    ProfileSettingsClassName=Engine.ArkProfileSettings
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredEngine]
[0038.49] Log:    m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=1)
[0038.49] Log:    m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=2)
[0038.49] Log:    m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=3)
[0038.49] Log:    m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0038.49] Log:    m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0038.49] Log:    m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0038.49] Log:    m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0038.49] Log:    m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0038.49] Log:    m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0038.49] Log:    m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0038.49] Log:    m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0038.49] Log:    m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0038.49] Log:    m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0038.49] Log:    m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0038.49] Log:    m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0038.49] Log:    m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0038.49] Log:    m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0038.49] Log:    m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0038.49] Log:    m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0038.49] Log:    m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_nRichPresenceChapter=8)
[0038.49] Log:    m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0038.49] Log:    m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0038.49] Log:    m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0038.49] Log:    m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0038.49] Log:    m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0038.49] Log:    m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0038.49] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0038.49] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0038.49] Log:    m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0038.49] Log:    m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0038.49] Log:    m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0038.49] Log:    m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0038.49] Log:    m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0038.49] Log:    m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=13)
[0038.49] Log:    m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0038.49] Log:    m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0038.49] Log:    m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0038.49] Log:    m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0038.49] Log:    m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0038.49] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0038.49] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_Arena_P,m_LoadingMovieName=LoadingDLC05Arena,m_bShowLoadingTexts=true,m_nRichPresenceChapter=18)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_ATrain_P,m_LoadingMovieName=LoadingDLC05AT,m_bShowLoadingTexts=true,m_nRichPresenceChapter=16)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_BTM_P,m_LoadingMovieName=LoadingDLC05BTM,m_bShowLoadingTexts=true,m_nRichPresenceChapter=17)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_ChainKill_P,m_LoadingMovieName=LoadingDLC05ChainKill,m_bShowLoadingTexts=true,m_nRichPresenceChapter=19)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_Countdown_P,m_LoadingMovieName=LoadingDLC05Countdown,m_bShowLoadingTexts=true,m_nRichPresenceChapter=20)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_DropAttack_P,m_LoadingMovieName=LoadingDLC05DropAttack,m_bShowLoadingTexts=true,m_nRichPresenceChapter=21)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_MysteryMan_P,m_LoadingMovieName=LoadingDLC05MysteryMan,m_bShowLoadingTexts=true,m_nRichPresenceChapter=22)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_OilRain_P,m_LoadingMovieName=LoadingDLC05OilRain,m_bShowLoadingTexts=true,m_nRichPresenceChapter=23)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_Race_P,m_LoadingMovieName=LoadingDLC05Race,m_bShowLoadingTexts=true,m_nRichPresenceChapter=24)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_Thief_P,m_LoadingMovieName=LoadingDLC05Thief,m_bShowLoadingTexts=true,m_nRichPresenceChapter=25)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC05_MainMenu_P,m_LoadingMovieName=LoadingDLC05,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Dishonored_MainMenu,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_DishonoredGameFull_P,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Tower_Size",m_LoadingMovieName=LoadingDLC06Tower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=26)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Ext_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Int_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Streets_P,m_FriendlyName="Legal District",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Estate_P,m_FriendlyName="Timsh Estate",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0038.49] Log:    m_MapConfig=(m_Name=DLC06_DaudBase_P,m_FriendlyName="Daud's Hideout",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06DaudBase_Size",m_LoadingMovieName=LoadingDLC06DaudBase,m_bShowLoadingTexts=true,m_nRichPresenceChapter=29)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_MainMenu,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_GameFull_P,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_BaseIntro_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Intro_Size",m_LoadingMovieName=LoadingDLC07Intro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=30)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_Coldridge_P,m_FriendlyName="Coldridge Prison 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Prison_Size",m_LoadingMovieName=LoadingDLC07Prison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=31)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_DraperStreets_P,m_FriendlyName="Drapers Ward",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_DraperShip_P,m_FriendlyName="Drapers Ward Riverfront",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperShip_Size",m_LoadingMovieName=LoadingDLC07DraperShip,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_DraperMill_P,m_FriendlyName="Drapers Ward Textile Mill",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07MillDL_Size",m_LoadingMovieName=LoadingDLC07MillDL,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_DraperSewers_P,m_FriendlyName="Drapers Ward Sewer",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_Brig_Ext_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Int_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Void_P,m_FriendlyName="Brigmore Void",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreVoid_Size",m_LoadingMovieName=LoadingDLC07BVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0038.49] Log:    m_MapConfig=(m_Name=L_DLC07_Endgame_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07End_Size",m_LoadingMovieName=LoadingDLC07End,m_bShowLoadingTexts=true,m_nRichPresenceChapter=34)
[0038.49] Log:    m_bShowLoadingMapNameAndHints=true
[0038.49] Log:    m_fSaveNotificationMovieMinimumDuration=3.0
[0038.49] Log:    m_fSaveNotificationMovieMinimumDurationNoHD=3.0
[0038.49] Log:
[0038.49] Log:    [Windows.StandardUser]
[0038.49] Log:    MyDocumentsSubDirName=Dishonored
[0038.49] Log:
[0038.49] Log:    [OnlineSubsystemPC.OnlineSubsystemPC]
[0038.49] Log:    LoggedInPlayerName=PlayerOne
[0038.49] Log:    ProfileDataDirectory=../../DishonoredGame/SaveData
[0038.49] Log:    ProfileDataExtension=.disprofile
[0038.49] Log:
[0038.49] Log:    [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[0038.49] Log:    bUseVAC=true
[0038.49] Log:    GameDir=unrealtest
[0038.49] Log:    GameVersion=1.0.0.0
[0038.49] Log:    Region=255
[0038.49] Log:    CurrentNotificationPosition=NNP_BottomRight
[0038.49] Log:    ResetStats=0
[0038.49] Log:
[0038.49] Log:    [DishonoredMods]
[0038.49] Log:    MapInfoClass=DishonoredGame.DishonoredMapInfo
[0038.49] Log:    AudioSystemClass=DishonoredGame.DishonoredAudioSystem
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredViewportClient]
[0038.49] Log:    bUseHardwareCursorWhenWindowed=false
[0038.49] Log:    m_fLowFPSDisplayDuration=1.0
[0038.49] Log:    m_fLowFPSNeededFrameCount=10
[0038.49] Log:    m_HideFPSWarningInShipping=true
[0038.49] Log:
[0038.49] Log:    [DisFullScreenMovieBink]
[0038.49] Log:    fLoadingDelay=0
[0038.49] Log:    bAlwaysAutoStart=false
[0038.49] Log:    MapsToAutoStart=Dishonored_MainMenu
[0038.49] Log:    MapsToAutoStart=DishonoredGameFull_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_MainMenu_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_Arena_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_ATrain_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_BTM_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_ChainKill_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_Countdown_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_DropAttack_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_MysteryMan_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_OilRain_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_Race_P
[0038.49] Log:    MapsToAutoStart=L_DLC05_Thief_P
[0038.49] Log:    MapsToAutoStart=DLC06_DishonoredGameFull_P
[0038.49] Log:    MapsToAutoStart=DLC06_Dishonored_MainMenu
[0038.49] Log:    MapsToAutoStart=L_DLC07_GameFull_P
[0038.49] Log:    MapsToAutoStart=L_DLC07_MainMenu
[0038.49] Log:
[0038.49] Log:    [IniVersion]
[0038.49] Log:    0=1381872600.000000
[0038.49] Log:    1=1381872600.000000
[0038.49] Log:
[0038.49] Log:    [WinDrv.Accessibility]
[0038.49] Log:    StickyKeysHotkey=True
[0038.49] Log:    ToggleKeysHotkey=True
[0038.49] Log:    FilterKeysHotkey=True
[0038.49] Log:    StickyKeysConfirmation=True
[0038.49] Log:    ToggleKeysConfirmation=True
[0038.49] Log:    FilterKeysConfirmation=True
[0038.49] Log:
[0038.49] Log: FileName: ....DishonoredGameConfigDishonoredGame.ini
[0038.49] Log:    [Engine.GameInfo]
[0038.49] Log:    DefaultGame=DishonoredGame.DishonoredGameInfo
[0038.49] Log:    DefaultServerGame=DishonoredGame.DishonoredGameInfo
[0038.49] Log:    bAdminCanPause=false
[0038.49] Log:    MaxPlayers=16
[0038.49] Log:    GameDifficulty=+1.0
[0038.49] Log:    bChangeLevels=True
[0038.49] Log:    MaxSpectators=2
[0038.49] Log:    MaxIdleTime=+0.0
[0038.49] Log:    MaxTimeMargin=+0.0
[0038.49] Log:    TimeMarginSlack=+1.35
[0038.49] Log:    MinTimeMargin=-1.0
[0038.49] Log:    TotalNetBandwidth=32000
[0038.49] Log:    MaxDynamicBandwidth=7000
[0038.49] Log:    MinDynamicBandwidth=4000
[0038.49] Log:    DefaultGameType=DishonoredGame.DishonoredGameInfo
[0038.49] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC05GameInfo", Prefix="DLC05")
[0038.49] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC06GameInfo", Prefix="DLC06")
[0038.49] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC07GameInfo", Prefix="DLC07")
[0038.49] Log:
[0038.49] Log:    [Engine.AccessControl]
[0038.49] Log:    IPPolicies=ACCEPT;*
[0038.49] Log:    bAuthenticateClients=True
[0038.49] Log:    bAuthenticateServer=True
[0038.49] Log:    bAuthenticateListenHost=True
[0038.49] Log:    MaxAuthRetryCount=3
[0038.49] Log:    AuthRetryDelay=5
[0038.49] Log:
[0038.49] Log:    [DefaultPlayer]
[0038.49] Log:    Name=Corvo
[0038.49] Log:    Team=255
[0038.49] Log:
[0038.49] Log:    [Engine.HUD]
[0038.49] Log:    bMessageBeep=true
[0038.49] Log:    HudCanvasScale=0.95
[0038.49] Log:    ConsoleMessageCount=4
[0038.49] Log:    ConsoleFontSize=5
[0038.49] Log:    MessageFontOffset=0
[0038.49] Log:    bShowHUD=true
[0038.49] Log:    DebugDisplay=Pawn
[0038.49] Log:
[0038.49] Log:    [Engine.PlayerController]
[0038.49] Log:    bAimingHelp=false
[0038.49] Log:    InteractDistance=512
[0038.49] Log:    bCheckRelevancyThroughPortals=true
[0038.49] Log:    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0038.49] Log:
[0038.49] Log:    [Engine.Weapon]
[0038.49] Log:    Priority=-1.0
[0038.49] Log:
[0038.49] Log:    [Engine.WorldInfo]
[0038.49] Log:    DefaultGravityZ=-1500.000000
[0038.49] Log:    RBPhysicsGravityScaling=1.0
[0038.49] Log:    MaxPhysicsSubsteps=5
[0038.49] Log:    SquintModeKernelSize=128.0
[0038.49] Log:    EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool
[0038.49] Log:    DecalManagerClassPath=DishonoredGame.DisDecalManager
[0038.49] Log:    FractureManagerClassPath=Engine.FractureManager
[0038.49] Log:    FracturedMeshWeaponDamage=1.0
[0038.49] Log:    ChanceOfPhysicsChunkOverride=1.0
[0038.49] Log:    bEnableChanceOfPhysicsChunkOverride=FALSE
[0038.49] Log:    FractureExplosionVelScale=1.0
[0038.49] Log:    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
[0038.49] Log:    bPersistPostProcessToNextLevel=TRUE
[0038.49] Log:    m_fLoadingTimeLimitPerFrame=0.005
[0038.49] Log:    m_fAddWorldTimeLimitPerFrame=0.005
[0038.49] Log:    m_NumComponentsToUpdatePerFrame=50
[0038.49] Log:    m_NumActorsToInitPerFrame=50
[0038.49] Log:
[0038.49] Log:    [Engine.AutoTestManager]
[0038.49] Log:    NumMinutesPerMap=50
[0038.49] Log:    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
[0038.49] Log:    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[0038.49] Log:
[0038.49] Log:    [Engine.DecalManager]
[0038.49] Log:    DecalLifeSpan=10.0
[0038.49] Log:
[0038.49] Log:    [Engine.UIDataStore_GameResource]
[0038.49] Log:    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[0038.49] Log:
[0038.49] Log:    [GameFramework.MobileHud]
[0038.49] Log:    bShowMobileHud=true
[0038.49] Log:    bShowGameHud=false
[0038.49] Log:
[0038.49] Log:    [Configuration]
[0038.49] Log:
[0038.49] Log:    [BarkProfilingDatabase]
[0038.49] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI
[0038.49] Log:    RemoteConnectionIP=192.168.0.167
[0038.49] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredGameInfo]
[0038.49] Log:    m_MapsToBarkProfile=L_Boyle_Ext_P
[0038.49] Log:    m_MapsToBarkProfile=L_Boyle_Int_P
[0038.49] Log:    m_MapsToBarkProfile=L_Bridge_Part1_P
[0038.49] Log:    m_MapsToBarkProfile=L_Bridge_Part2_P
[0038.49] Log:    m_MapsToBarkProfile=L_Brothel_P
[0038.49] Log:    m_MapsToBarkProfile=L_Flooded_FAssassins_P
[0038.49] Log:    m_MapsToBarkProfile=L_Flooded_FGate_P
[0038.49] Log:    m_MapsToBarkProfile=L_Flooded_FStreets_P
[0038.49] Log:    m_MapsToBarkProfile=L_Pub_Day_P
[0038.49] Log:    m_MapsToBarkProfile=L_Pub_Dusk_P
[0038.49] Log:    m_MapsToBarkProfile=L_Pub_Night_P
[0038.49] Log:    m_MapsToBarkProfile=L_Lighthouse_P
[0038.49] Log:    m_MapsToBarkProfile=L_Isl_HighChaos_P
[0038.49] Log:    m_MapsToBarkProfile=L_Isl_LowChaos_P
[0038.49] Log:    m_MapsToBarkProfile=L_Outro_P
[0038.49] Log:    m_MapsToBarkProfile=L_Ovrsr_P
[0038.49] Log:    m_MapsToBarkProfile=L_OvrsrReturn_P
[0038.49] Log:    m_MapsToBarkProfile=L_Prison_P
[0038.49] Log:    m_MapsToBarkProfile=L_PrsnSewer_P
[0038.49] Log:    m_MapsToBarkProfile=L_ArtDealer_P
[0038.49] Log:    m_MapsToBarkProfile=L_Distillery_P
[0038.49] Log:    m_MapsToBarkProfile=L_Galvani1_P
[0038.49] Log:    m_MapsToBarkProfile=L_Streets1_P
[0038.49] Log:    m_MapsToBarkProfile=L_Streets2_P
[0038.49] Log:    m_MapsToBarkProfile=L_Streets3_P
[0038.49] Log:    m_MapsToBarkProfile=L_Streetsewer_P
[0038.49] Log:    m_MapsToBarkProfile=L_Tower_P
[0038.49] Log:    m_MapsToBarkProfile=L_TowerRtrn_Int_P
[0038.49] Log:    m_MapsToBarkProfile=L_TowerRtrn_Yard_P
[0038.49] Log:    m_BendTimePostMICParameterName[0]=None
[0038.49] Log:    m_BendTimePostMICParameterName[1]=Bendtime_opacity
[0038.49] Log:    m_BendTimePostMICParameterName[2]=outsider_visibility
[0038.49] Log:    m_BendTimePostNodeName[0]=None
[0038.49] Log:    m_BendTimePostNodeName[1]=BendTime
[0038.49] Log:    m_BendTimePostNodeName[2]=Outsider
[0038.49] Log:    m_bLogBarks=true
[0038.49] Log:    m_bLogGamePlayStats=false
[0038.49] Log:    m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release
[0038.49] Log:    m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF
[0038.49] Log:    m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo
[0038.49] Log:    m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF
[0038.49] Log:    m_fDestroyWhenNotVisibleDistance=1000
[0038.49] Log:    m_MissionImages[0]=MissionsScreen_Prison_Large
[0038.49] Log:    m_MissionImages[1]=MissionsScreen_Overseer_Large
[0038.49] Log:    m_MissionImages[2]=MissionsScreen_Brothel_Large
[0038.49] Log:    m_MissionImages[3]=MissionsScreen_Bridge_Large
[0038.49] Log:    m_MissionImages[4]=MissionsScreen_Boyle_Large
[0038.49] Log:    m_MissionImages[5]=MissionsScreen_TowerReturn_Large
[0038.49] Log:    m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large
[0038.49] Log:    m_MissionImages[7]=MissionsScreen_Hub_Large
[0038.49] Log:    m_MissionImages[8]=MissionsScreen_Lighthouse_Large
[0038.49] Log:    m_MissionImages[12]=UI_Mission_Large_DLC06.MissionsScreen_DLC06Slaughter_Large
[0038.49] Log:    m_MissionImages[13]=UI_Mission_Large_DLC06.MissionsScreen_DLC06LegalDistrict_Large
[0038.49] Log:    m_MissionImages[14]=UI_Mission_Large_DLC06.MissionsScreen_DLC06DaudBase_Large
[0038.49] Log:    m_MissionImages[15]=UI_Mission_Large_DLC07.MissionsScreen_DLC07
[0038.49] Log:    m_MissionImages[16]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Intro_Large
[0038.49] Log:    m_MissionImages[17]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Prison_Large
[0038.49] Log:    m_MissionImages[18]=UI_Mission_Large_DLC07.MissionsScreen_DLC07DraperStreets_Large
[0038.49] Log:    m_MissionImages[19]=UI_Mission_Large_DLC07.MissionsScreen_DLC07BrigmoreManor_Large
[0038.49] Log:    m_MissionImages[20]=UI_Mission_Large_DLC07.MissionsScreen_DLC07End_Large
[0038.49] Log:    m_MissionChaosThreshold[0]=1
[0038.49] Log:    m_MissionChaosThreshold[1]=1
[0038.49] Log:    m_MissionChaosThreshold[2]=2
[0038.49] Log:    m_MissionChaosThreshold[3]=3
[0038.49] Log:    m_MissionChaosThreshold[4]=4
[0038.49] Log:    m_MissionChaosThreshold[5]=5
[0038.49] Log:    m_MissionChaosThreshold[6]=6
[0038.49] Log:    m_MissionChaosThreshold[7]=7
[0038.49] Log:    m_MissionChaosThreshold[8]=7
[0038.49] Log:    m_MissionsGame=(MissionNumber=-1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=1,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=2,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=3,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=4,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=5,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=6,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=7,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=8,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=-2,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO"))
[0038.49] Log:    m_MissionsGame=(MissionNumber=11,Maps=("DLC06_Tower_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=12,Maps=("DLC06_Slaughter_Ext_P","DLC06_Slaughter_Int_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=13,Maps=("DLC06_Timsh_Streets_P","DLC06_Timsh_Estate_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=14,Maps=("DLC06_DaudBase_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=16,Maps=("L_DLC07_BaseIntro_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=17,Maps=("L_DLC07_Coldridge_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=18,Maps=("L_DLC07_DraperStreets_P","L_DLC07_DraperShip_P","L_DLC07_DraperMill_P","L_DLC07_DraperSewers_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=19,Maps=("L_DLC07_Brig_Ext_P","L_DLC07_Brigmore_Int_P","L_DLC07_Brigmore_Void_P"),Movies=())
[0038.49] Log:    m_MissionsGame=(MissionNumber=20,Maps=("L_DLC07_Endgame_P"),Movies=())
[0038.49] Log:    m_MissionImages[9]=UI_Mission_DLC05.MissionsScreen_DLC05
[0038.49] Log:    m_MissionImages[10]=UI_Mission_Large_DLC06.MissionsScreen_DLC06
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredHUD]
[0038.49] Log:    m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2))
[0038.49] Log:    m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0))
[0038.49] Log:    m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0))
[0038.49] Log:    m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0))
[0038.49] Log:    m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0))
[0038.49] Log:    m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36))
[0038.49] Log:    m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8))
[0038.49] Log:    m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0))
[0038.49] Log:    m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0))
[0038.49] Log:    m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0))
[0038.49] Log:    m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0))
[0038.49] Log:    m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65))
[0038.49] Log:    m_DebugColors=(m_DebugName="AI",m_ColorName="Orange")
[0038.49] Log:    m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet")
[0038.49] Log:    m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow")
[0038.49] Log:    m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow")
[0038.49] Log:    m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure")
[0038.49] Log:    m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring")
[0038.49] Log:    m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure")
[0038.49] Log:    m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta")
[0038.49] Log:    m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange")
[0038.49] Log:    m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring")
[0038.49] Log:    m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue")
[0038.49] Log:    m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure")
[0038.49] Log:    m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue")
[0038.49] Log:    m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue")
[0038.49] Log:    m_DebugColors=(m_DebugName="GravehoundSpawners",m_ColorName="Red")
[0038.49] Log:    m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue")
[0038.49] Log:    m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange")
[0038.49] Log:    m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta")
[0038.49] Log:    m_DebugColors=(m_DebugName="Map",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green")
[0038.49] Log:    m_DebugColors=(m_DebugName="Music",m_ColorName="Red")
[0038.49] Log:    m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet")
[0038.49] Log:    m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet")
[0038.49] Log:    m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red")
[0038.49] Log:    m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose")
[0038.49] Log:    m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow")
[0038.49] Log:    m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring")
[0038.49] Log:    m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="Squads",m_ColorName="Green")
[0038.49] Log:    m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="TentacleSpawners",m_ColorName="Green")
[0038.49] Log:    m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet")
[0038.49] Log:    m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan")
[0038.49] Log:    m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta")
[0038.49] Log:    m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green")
[0038.49] Log:    m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="CrackedBoneCharms",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse")
[0038.49] Log:    m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse")
[0038.49] Log:    m_bDrawInteractableDebugBox=False
[0038.49] Log:    m_fBuddhaIconAlpha=0.3
[0038.49] Log:    m_fBuddhaIconScale=0.4
[0038.49] Log:    m_fPlayerInfoDisplayDuration=8.0
[0038.49] Log:    m_fPowerPostCooldownTime=1.25
[0038.49] Log:    m_fPowerPostWarmupTime=0.7
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredAudioSystem]
[0038.49] Log:    m_fMinTimeBetweenAmbientSwitch=2.5
[0038.49] Log:    m_fOccludingDoorOpeningAngle=20.0
[0038.49] Log:
[0038.49] Log:    [Engine.LightProbeSceneCapture2DComponent]
[0038.49] Log:    m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredNativeStateMachine]
[0038.49] Log:    m_fDebug_KeepFailedStateTime=1.000000
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredCheatManager]
[0038.49] Log:    m_ProgressiveSlomoDilatation=0.1
[0038.49] Log:    m_ProgressiveSlomoDilatation=0.2
[0038.49] Log:    m_ProgressiveSlomoDilatation=0.5
[0038.49] Log:    m_ProgressiveSlomoDilatation=0.75
[0038.49] Log:    m_ProgressiveSlomoDilatation=1.0
[0038.49] Log:    m_ProgressiveSlomoDilatation=1.5
[0038.49] Log:    m_ProgressiveSlomoDilatation=2.0
[0038.49] Log:    m_ProgressiveSlomoDilatation=3.0
[0038.49] Log:    m_ProgressiveSlomoDilatation=4.0
[0038.49] Log:    m_fStandardSlomoValueAccelerated=3.0
[0038.49] Log:    m_fStandardSlomoValueSlowed=0.1
[0038.49] Log:    m_SlomoModeName=Standard
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGameCrowdPopulationManager]
[0038.49] Log:    m_bAllowProbingForGround=true
[0038.49] Log:    m_bAllowComplexProbing=true
[0038.49] Log:    m_ProbingAgentExtent=(X=15,Y=15,Z=10)
[0038.49] Log:    m_ProbingLineCheckExtent=(X=1,Y=1,Z=1)
[0038.49] Log:    m_ProbingMaxHeight=100
[0038.49] Log:    m_ProbingStartOffset=30
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC05GameInfo]
[0038.49] Log:    m_Challenges=(m_ID="MysteryMan",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_MysteryMan,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_MysteryMan_p")
[0038.49] Log:    m_Challenges=(m_ID="Thief",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_Thief,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Thief_P")
[0038.49] Log:    m_Challenges=(m_ID="Arena",m_Type=DDCT_Action,m_Leaderboard=DDCL_Arena,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Arena_P")
[0038.49] Log:    m_Challenges=(m_ID="AssassinsTraining",m_Type=DDCT_Action,m_Leaderboard=DDCL_AssassinTraining,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ATrain_P")
[0038.49] Log:    m_Challenges=(m_ID="OilRain",m_Type=DDCT_Action,m_Leaderboard=DDCL_OilRain,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_OilRain_P")
[0038.49] Log:    m_Challenges=(m_ID="BendTimeMassacre",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_BendTimeMassacre,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_BTM_P",m_bCanEndChallengeEarly=TRUE)
[0038.49] Log:    m_Challenges=(m_ID="ChainKill",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_ChainKill,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ChainKill_P",m_bCanEndChallengeEarly=TRUE)
[0038.49] Log:    m_Challenges=(m_ID="Countdown",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Countdown,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Countdown_P")
[0038.49] Log:    m_Challenges=(m_ID="Race",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Race,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Race_P")
[0038.49] Log:    m_Challenges=(m_ID="DropAttack",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_DropAttack,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_DropAttack_P")
[0038.49] Log:    m_Gallery=(m_ID="GN_MysteryMan0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_MysteryMan1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_Thief0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_Thief1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_Arena0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_Arena1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_AT0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_AT1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GN_AT2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_OilRain0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_OilRain1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GN_OilRain2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_BTM0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_BTM1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GN_BTM2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_ChainKill0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_ChainKill1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GN_ChainKill2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_Countdown0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_Countdown1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_Race0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_Race1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_DropAttack0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GN_DropAttack1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GN_Outsider",m_bUnlockedWhenNormalCompleted=TRUE)
[0038.49] Log:    m_Gallery=(m_ID="GE_MysteryMan0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_MysteryMan1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_MysteryMan2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_Thief0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_Thief1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_Thief2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_Arena0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_Arena1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_Arena2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_Countdown0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_Countdown1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_Countdown2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_Race0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_Race1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_Race2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_DropAttack0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0038.49] Log:    m_Gallery=(m_ID="GE_DropAttack1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=2)
[0038.49] Log:    m_Gallery=(m_ID="GE_DropAttack2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0038.49] Log:    m_Gallery=(m_ID="GE_Outsider",m_bUnlockedWhenExpertCompleted=TRUE)
[0038.49] Log:    m_ChallengeMenuLaunchCommand=start L_DLC05_MainMenu_P
[0038.49] Log:
[0038.49] Log:    [IniVersion]
[0038.49] Log:    0=1381872600.000000
[0038.49] Log:    1=1381872600.000000
[0038.49] Log:
[0038.49] Log: FileName: ....DishonoredGameConfigDishonoredInput.ini
[0038.49] Log:    [Engine.PlayerInput]
[0038.49] Log:    MoveForwardSpeed=1200
[0038.49] Log:    MoveStrafeSpeed=1200
[0038.49] Log:    LookRightScale=300
[0038.49] Log:    LookUpScale=-250
[0038.49] Log:    MouseSensitivity=13.0
[0038.49] Log:    DoubleClickTime=0.250000
[0038.49] Log:    BaseBindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
[0038.49] Log:    BaseBindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
[0038.49] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0038.49] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0038.49] Log:    BaseBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="Look",Command="Button bLook")
[0038.49] Log:    BaseBindings=(Name="LookToggle",Command="Toggle bLook")
[0038.49] Log:    BaseBindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="CenterView",Command="Button bSnapLevel")
[0038.49] Log:    BaseBindings=(Name="Walking",Command="Button bRun")
[0038.49] Log:    BaseBindings=(Name="Strafe",Command="Button bStrafe")
[0038.49] Log:    BaseBindings=(Name="NextWeapon",Command="NextWeapon")
[0038.49] Log:    BaseBindings=(Name="ViewTeam",Command="ViewClass Pawn")
[0038.49] Log:    BaseBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
[0038.49] Log:    BaseBindings=(Name="Turn180",Command="Button bTurn180")
[0038.49] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0038.49] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
[0038.49] Log:    BaseBindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
[0038.49] Log:    BaseBindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0038.49] Log:    BaseBindings=(Name="GBA_Jump",Command="Button m_bJumpButton | Dis_Jump_ButtonDown | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="GBA_Sneak",Command="Dis_SneakOrSlide FALSE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="GBA_Sneak_Gamepad",Command="Dis_SneakOrSlide TRUE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="GBA_Sprint",Command="Button m_bSprintButton | DisToggleSprint FALSE")
[0038.49] Log:    BaseBindings=(Name="GBA_Sprint_Gamepad",Command="Button m_bSprintButton_GamePad | DisToggleSprint TRUE")
[0038.49] Log:    BaseBindings=(Name="GBA_LeanLeft",Command="Button m_bLeanLeftButton | Dis_Lean_Toggle TRUE FALSE FALSE FALSE FALSE")
[0038.49] Log:    BaseBindings=(Name="GBA_LeanRight",Command="Button m_bLeanRightButton | Dis_Lean_Toggle FALSE TRUE FALSE FALSE FALSE")
[0038.49] Log:    BaseBindings=(Name="GBA_Lean_Gamepad",Command="Button m_bLeanButton_GamePad | MultiPress LeanAndAdrenaline Command='Dis_LeanOrAdrenaline_Multi' | OnRelease Dis_LeanWithAnalogStick_End")
[0038.49] Log:    BaseBindings=(Name="GBA_Use",Command="Button m_bUseButton")
[0038.49] Log:    BaseBindings=(Name="GBA_Use_Gamepad",Command="Button m_bUseButton")
[0038.49] Log:    BaseBindings=(Name="GBA_Primary",Command="Button m_bHoldingPrimary | MultiPress PrimaryAndAdrenaline Command='Dis_UsePrimaryItemOrAdrenaline_Multi'")
[0038.49] Log:    BaseBindings=(Name="GBA_Secondary",Command="Button m_bHoldingSecondary | Dis_UseSecondaryItem | Dis_CancelPossession")
[0038.49] Log:    BaseBindings=(Name="GBA_Block",Command="Button m_bBlockButton|Button m_bChokeButton")
[0038.49] Log:    BaseBindings=(Name="GBA_Zoom",Command="Dis_Zoom")
[0038.49] Log:    BaseBindings=(Name="GBA_Wheel",Command="Dis_Wheel_Open FALSE | OnRelease Dis_Wheel_Close FALSE")
[0038.49] Log:    BaseBindings=(Name="GBA_Wheel_Gamepad",Command="Dis_Wheel_Open TRUE | OnRelease Dis_Wheel_Close TRUE")
[0038.49] Log:    BaseBindings=(Name="GBA_WheelShortcuts",Command="Dis_WheelShortcuts_Open | OnRelease Dis_WheelShortcuts_Close")
[0038.49] Log:    BaseBindings=(Name="GBA_NextItem",Command="Dis_WheelShortcuts_MouseNext")
[0038.49] Log:    BaseBindings=(Name="GBA_PrevItem",Command="Dis_WheelShortcuts_MousePrevious")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipPower1",Command="Dis_SelectPower 0")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipPower2",Command="Dis_SelectPower 1")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipPower3",Command="Dis_SelectPower 2")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipCrossbow",Command="Dis_EquipItemByType DishonoredGame.DisWepCrossbow EDisEquipUsage_Secondary")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipPistol",Command="Dis_EquipItemByType DishonoredGame.DishonoredWepPistol EDisEquipUsage_Secondary")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipGrenade",Command="Dis_EquipItemByType DishonoredGame.DisWepGrenade EDisEquipUsage_Secondary")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipSpringRazor",Command="Dis_EquipItemByType DishonoredGame.DisGadget_SpringRazor EDisEquipUsage_Secondary")
[0038.49] Log:    BaseBindings=(Name="GBA_EquipHeart",Command="Dis_EquipItemByType DishonoredGame.DisGadget_Heart EDisEquipUsage_Secondary")
[0038.49] Log:    BaseBindings=(Name="GBA_HealthElixir",Command="Dis_ConsumeElixir ElixirType_Health")
[0038.49] Log:    BaseBindings=(Name="GBA_ManaElixir",Command="Dis_ConsumeElixir ElixirType_Mana")
[0038.49] Log:    BaseBindings=(Name="GBA_Journal",Command="Dis_ToggleJournal")
[0038.49] Log:    BaseBindings=(Name="GBA_OpenNotes",Command="Dis_OpenJournalTab 1")
[0038.49] Log:    BaseBindings=(Name="GBA_OpenPowers",Command="Dis_OpenJournalTab 2")
[0038.49] Log:    BaseBindings=(Name="GBA_OpenBoneCharms",Command="Dis_OpenJournalTab 3")
[0038.49] Log:    BaseBindings=(Name="GBA_OpenInventory",Command="Dis_OpenJournalTab 4")
[0038.49] Log:    BaseBindings=(Name="GBA_QuickSave",Command="Dis_Save 15")
[0038.49] Log:    BaseBindings=(Name="GBA_QuickLoad",Command="Dis_Load 15")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_0",Command="Dis_WheelShortcuts_KeyboardSelect 0 | OnRelease Dis_WheelShortcuts_KeyboardUse 0")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_1",Command="Dis_WheelShortcuts_KeyboardSelect 1 | OnRelease Dis_WheelShortcuts_KeyboardUse 1")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_2",Command="Dis_WheelShortcuts_KeyboardSelect 2 | OnRelease Dis_WheelShortcuts_KeyboardUse 2")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_3",Command="Dis_WheelShortcuts_KeyboardSelect 3 | OnRelease Dis_WheelShortcuts_KeyboardUse 3")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_4",Command="Dis_WheelShortcuts_KeyboardSelect 4 | OnRelease Dis_WheelShortcuts_KeyboardUse 4")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_5",Command="Dis_WheelShortcuts_KeyboardSelect 5 | OnRelease Dis_WheelShortcuts_KeyboardUse 5")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_6",Command="Dis_WheelShortcuts_KeyboardSelect 6 | OnRelease Dis_WheelShortcuts_KeyboardUse 6")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_7",Command="Dis_WheelShortcuts_KeyboardSelect 7 | OnRelease Dis_WheelShortcuts_KeyboardUse 7")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_8",Command="Dis_WheelShortcuts_KeyboardSelect 8 | OnRelease Dis_WheelShortcuts_KeyboardUse 8")
[0038.49] Log:    BaseBindings=(Name="GBA_Shortcut_9",Command="Dis_WheelShortcuts_KeyboardSelect 9 | OnRelease Dis_WheelShortcuts_KeyboardUse 9")
[0038.49] Log:    m_PCBindings=(Name="W",Command="GBA_MoveForward")
[0038.49] Log:    m_PCBindings=(Name="S",Command="GBA_MoveBackward")
[0038.49] Log:    m_PCBindings=(Name="A",Command="GBA_StrafeLeft")
[0038.49] Log:    m_PCBindings=(Name="D",Command="GBA_StrafeRight")
[0038.49] Log:    m_PCBindings=(Name="SpaceBar",Command="GBA_Jump")
[0038.49] Log:    m_PCBindings=(Name="C",Command="GBA_Sneak")
[0038.49] Log:    m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")
[0038.49] Log:    m_PCBindings=(Name="Q",Command="GBA_LeanLeft")
[0038.49] Log:    m_PCBindings=(Name="E",Command="GBA_LeanRight")
[0038.49] Log:    m_PCBindings=(Name="F",Command="GBA_Use | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    m_PCBindings=(Name="LeftMouseButton",Command="GBA_Primary")
[0038.49] Log:    m_PCBindings=(Name="LeftControl",Command="GBA_Block")
[0038.49] Log:    m_PCBindings=(Name="RightMouseButton",Command="GBA_Secondary")
[0038.49] Log:    m_PCBindings=(Name="LeftAlt",Command="GBA_Zoom")
[0038.49] Log:    m_PCBindings=(Name="MouseScrollUp",Command="GBA_NextItem")
[0038.49] Log:    m_PCBindings=(Name="MouseScrollDown",Command="GBA_PrevItem")
[0038.49] Log:    m_PCBindings=(Name="R",Command="GBA_HealthElixir")
[0038.49] Log:    m_PCBindings=(Name="T",Command="GBA_ManaElixir")
[0038.49] Log:    m_PCBindings=(Name="J",Command="GBA_Journal")
[0038.49] Log:    m_PCBindings=(Name="None",Command="GBA_OpenNotes")
[0038.49] Log:    m_PCBindings=(Name="None",Command="GBA_OpenPowers")
[0038.49] Log:    m_PCBindings=(Name="None",Command="GBA_OpenBoneCharms")
[0038.49] Log:    m_PCBindings=(Name="None",Command="GBA_OpenInventory")
[0038.49] Log:    m_PCBindings=(Name="F5",Command="GBA_QuickSave")
[0038.49] Log:    m_PCBindings=(Name="F9",Command="GBA_QuickLoad")
[0038.49] Log:    m_PCBindings=(Name="MiddleMouseButton",Command="GBA_Wheel")
[0038.49] Log:    m_PCBindings=(Name="One",Command="GBA_Shortcut_0")
[0038.49] Log:    m_PCBindings=(Name="Two",Command="GBA_Shortcut_1")
[0038.49] Log:    m_PCBindings=(Name="Three",Command="GBA_Shortcut_2")
[0038.49] Log:    m_PCBindings=(Name="Four",Command="GBA_Shortcut_3")
[0038.49] Log:    m_PCBindings=(Name="Five",Command="GBA_Shortcut_4")
[0038.49] Log:    m_PCBindings=(Name="Six",Command="GBA_Shortcut_5")
[0038.49] Log:    m_PCBindings=(Name="Seven",Command="GBA_Shortcut_6")
[0038.49] Log:    m_PCBindings=(Name="Eight",Command="GBA_Shortcut_7")
[0038.49] Log:    m_PCBindings=(Name="Nine",Command="GBA_Shortcut_8")
[0038.49] Log:    m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | ce X | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightShoulder",Command="GBA_Block")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftShoulder",Command="GBA_Wheel_Gamepad")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary| ce lTrig | OnRelease ce lTrigUp")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary | ce rTrig | OnRelease ce rTrigUp")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0038.49] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightShoulder",Command="GBA_Primary")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftShoulder",Command="GBA_Secondary")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftTrigger",Command="GBA_Wheel_Gamepad")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightTrigger",Command="GBA_Block")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0038.49] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftShoulder",Command="GBA_Block")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightShoulder",Command="GBA_Wheel_Gamepad")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0038.49] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sneak_Gamepad")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_A",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released | DebugMenuEnter")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_B",Command="GBA_Lean_Gamepad | Dis_ExitKeyhole")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_X",Command="GBA_Jump")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_Y",Command="GBA_Wheel_Gamepad")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftShoulder",Command="GBA_Sprint_Gamepad")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightShoulder",Command="GBA_Secondary")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftTrigger",Command="GBA_Block")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0038.49] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0038.49] Log:    BaseBindings=(Name="Backspace",Command="ToggleDebugMenu")
[0038.49] Log:    BaseBindings=(Name="Enter",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    BaseBindings=(Name="Return",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0038.49] Log:    BaseBindings=(Name="Up",Command="DebugMenuUp")
[0038.49] Log:    BaseBindings=(Name="Down",Command="DebugMenuDown")
[0038.49] Log:    BaseBindings=(Name="Right",Command="DebugMenuRight")
[0038.49] Log:    BaseBindings=(Name="Left",Command="DebugMenuLeft")
[0038.49] Log:    BaseBindings=(Name="Escape",Command="Dis_OpenPauseMenu | CloseEditorViewport")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="Button m_bLeftThumbstickPressed")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightThumbstick",Command="Button m_bRightThumbstickPressed")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_Back",Command="GBA_Journal")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_Start",Command="Dis_OpenPauseMenu")
[0038.49] Log:    BaseBindings=(Name="Comma",Command="SingleStep")
[0038.49] Log:    BaseBindings=(Name="Period",Command="NormalStep")
[0038.49] Log:    BaseBindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=True)
[0038.49] Log:    BaseBindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=True)
[0038.49] Log:    BaseBindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=True)
[0038.49] Log:    BaseBindings=(Name="F10",Command="screenshot")
[0038.49] Log:    BaseBindings=(Name="F11",Command="BendTime 2")
[0038.49] Log:    BaseBindings=(Name="F12",Command="UnbendTime")
[0038.49] Log:    BaseBindings=(Name="MULTIPLY",Command="DisSlomoCommand Reset")
[0038.49] Log:    BaseBindings=(Name="ADD",Command="DisSlomoCommand Increment")
[0038.49] Log:    BaseBindings=(Name="SUBTRACT",Command="DisSlomoCommand Decrement")
[0038.49] Log:    BaseBindings=(Name="DIVIDE",Command="DisSlomoCommand SwitchMode")
[0038.49] Log:    BaseBindings=(Name="B",Command="Buddha")
[0038.49] Log:    BaseBindings=(Name="G",Command="Ghost| OnRelease Walk")
[0038.49] Log:    BaseBindings=(Name="H",Command="Healthadd 70")
[0038.49] Log:    BaseBindings=(Name="I",Command="MatGoForward")
[0038.49] Log:    BaseBindings=(Name="L",Command="aisetlocodebug")
[0038.49] Log:    BaseBindings=(Name="K",Command="showdebug aiglobalblackboard")
[0038.49] Log:    BaseBindings=(Name="M",Command="AiGoToCrosshair")
[0038.49] Log:    BaseBindings=(Name="N",Command="AISetDebug")
[0038.49] Log:    BaseBindings=(Name="N",Command="AICycleDebug",Control=False,Shift=True,Alt=False)
[0038.49] Log:    BaseBindings=(Name="P",Command="Show Paths")
[0038.49] Log:    BaseBindings=(Name="O",Command="AIDumbToPlayer")
[0038.49] Log:    BaseBindings=(Name="U",Command="MatGoBackward")
[0038.49] Log:    BaseBindings=(Name="Y",Command="DebugDisable AI| AIClearDebug| OnRelease ShowDebug")
[0038.49] Log:    BaseBindings=(Name="X",Command="DLC05ShowChallenge")
[0038.49] Log:    BaseBindings=(Name="LeftBracket",Command="SetVisSettingsLowVis")
[0038.49] Log:    BaseBindings=(Name="RightBracket",Command="SetVisSettingsHighVis")
[0038.49] Log:    BaseBindings=(Name="Quote",Command="SingleStepMantleEdgeFinder")
[0038.49] Log:    BaseBindings=(Name="Semicolon",Command="NormalStepMantleEdgeFinder")
[0038.49] Log:    BaseBindings=(Name="Delete",Command="Camera Default")
[0038.49] Log:    BaseBindings=(Name="End",Command="Camera FirstPerson")
[0038.49] Log:    BaseBindings=(Name="PageDown",Command="Camera ThirdPerson")
[0038.49] Log:    BaseBindings=(Name="PageUp",Command="Camera Fixed")
[0038.49] Log:    BaseBindings=(Name="Home",Command="Camera FixedTracking")
[0038.49] Log:    BaseBindings=(Name="Insert",Command="Camera FreeCam")
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0038.49] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0038.49] Log:
[0038.49] Log:    [Engine.DebugCameraInput]
[0038.49] Log:    BaseBindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[0038.49] Log:    BaseBindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0038.49] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0038.49] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0038.49] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0038.49] Log:    BaseBindings=(Name="Q",Command="MoveDown")
[0038.49] Log:    BaseBindings=(Name="E",Command="MoveUp")
[0038.49] Log:    BaseBindings=(Name="W",Command="MoveForward")
[0038.49] Log:    BaseBindings=(Name="S",Command="MoveBackward")
[0038.49] Log:    BaseBindings=(Name="A",Command="StrafeLeft")
[0038.49] Log:    BaseBindings=(Name="D",Command="StrafeRight")
[0038.49] Log:    BaseBindings=(Name="F",Command="FreezeRendering")
[0038.49] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0038.49] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0038.49] Log:    BaseBindings=(Name="Left",Command="TurnLeft")
[0038.49] Log:    BaseBindings=(Name="Right",Command="TurnRight")
[0038.49] Log:    BaseBindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
[0038.49] Log:    BaseBindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
[0038.49] Log:    BaseBindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[0038.49] Log:
[0038.49] Log:    [UnrealEd.EditorViewportInput]
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[0038.49] Log:    BaseBindings=(Command="DELETE",Name=Delete)
[0038.49] Log:    BaseBindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[0038.49] Log:    BaseBindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[0038.49] Log:    BaseBindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[0038.49] Log:    BaseBindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[0038.49] Log:    BaseBindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[0038.49] Log:    BaseBindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
[0038.49] Log:    BaseBindings=(Command="DUPLICATE",Name=D,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
[0038.49] Log:    BaseBindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR LEVELCURRENT",Name=M)
[0038.49] Log:    BaseBindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[0038.49] Log:    BaseBindings=(Command="SELECT NONE",Name=N,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[0038.49] Log:    BaseBindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
[0038.49] Log:    BaseBindings=(Command="EDIT COPY",Name=C,Control=True)
[0038.49] Log:    BaseBindings=(Command="EDIT PASTE",Name=V,Control=True)
[0038.49] Log:    BaseBindings=(Command="DUPLICATE",Name=W,Control=True)
[0038.49] Log:    BaseBindings=(Command="EDIT CUT",Name=X,Control=True)
[0038.49] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0038.49] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0038.49] Log:    BaseBindings=(Command="BRUSH ADD",Name=A,Control=True)
[0038.49] Log:    BaseBindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
[0038.49] Log:    BaseBindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
[0038.49] Log:    BaseBindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
[0038.49] Log:    BaseBindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[0038.49] Log:    BaseBindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
[0038.49] Log:    BaseBindings=(Command="CAMERA ALIGN",Name=Home)
[0038.49] Log:    BaseBindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR DESELECT",Name=Escape)
[0038.49] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
[0038.49] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[0038.49] Log:    BaseBindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[0038.49] Log:    BaseBindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[0038.49] Log:    BaseBindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODESELECT",Name=Q,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODETRANSLATE",Name=W,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODEROTATE",Name=E,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODESCALE",Name=R,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETMODESCALENONUNIFORM",Name=T,Shift=True)
[0038.49] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tab,Shift=True)
[0038.49] Log:    BaseBindings=(Command="QUICKEXPORTOBJ",Name=O,Control=True,Shift=True)
[0038.49] Log:
[0038.49] Log:    [UnrealEd.ObjectEditorViewportInput]
[0038.49] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0038.49] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
[0038.49] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0038.49] Log:
[0038.49] Log:    [Engine.Console]
[0038.49] Log:    ConsoleKey=Tilde
[0038.49] Log:    TypeKey=Tab
[0038.49] Log:    MaxScrollbackSize=1024
[0038.49] Log:    HistoryBot=-1
[0038.49] Log:    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
[0038.49] Log:    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
[0038.49] Log:    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
[0038.49] Log:    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
[0038.49] Log:    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
[0038.49] Log:    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
[0038.49] Log:    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
[0038.49] Log:    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[0038.49] Log:    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
[0038.49] Log:    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
[0038.49] Log:    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
[0038.49] Log:    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[0038.49] Log:    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
[0038.49] Log:    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat TIMELINE",Desc="Stat TIMELINE (Shows thread and gpu frame duration as a timeline)") //DISHONORED: nsilvagni (20110104) - timeline display
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat HDDCACHE",Desc="Stat HDDCACHE (Displays HDD cache info)")	//DISHONORED: gleguevel (2012-01-12)
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat SAVES",Desc="Stat SAVES (Displays level state save info)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[0038.49] Log:    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
[0038.49] Log:    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
[0038.49] Log:    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
[0038.49] Log:    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
[0038.49] Log:    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
[0038.49] Log:    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
[0038.49] Log:    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug",Desc="MatineeDebug (Toggle the display of matinee debug system)")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug Help",Desc="MatineeDebug Help (Toggle the display of help)")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug ShowActiveOnly",Desc="MatineeDebug ShowActiveOnly (Toggle the display of matinee debug system)")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug Log (Toggle the display of matinee event)")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug LogOnlySelected (Toggle the display of matinee event)")
[0038.49] Log:    ManualAutoCompleteList=(Command="MatineeDebug Release",Desc="MatineeDebug Release (Turn off MatineeDebugSystem and release memory)")
[0038.49] Log:    ManualAutoCompleteList=(Command="PoolDebug",Desc="PoolDebug (Toggle the display of matinee debug system)")
[0038.49] Log:    ManualAutoCompleteList=(Command="PoolDebug Help",Desc="PoolDebug Help (Toggle the display of help)")
[0038.49] Log:    ManualAutoCompleteList=(Command="PoolDebug Release",Desc="PoolDebug Release (Turn off PoolDebugSystem and release memory)")
[0038.49] Log:    ManualAutoCompleteList=(Command="OpenOptionsMenu",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="CloseOptionsMenu",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Start",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Status",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Clear",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Pause",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Resume",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="HDDCache Refresh",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Adrenaline",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Adrenaline",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Adrenaline",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Adrenaline",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="Parent debug for most AI debug tags")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AI",Desc="Parent debug for most AI debug tags")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AI",Desc="Parent debug for most AI debug tags")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AI",Desc="Parent debug for most AI debug tags")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIReactions",Desc="Shows AI Reaction Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIReactions",Desc="Shows AI Reaction Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIReactions",Desc="Shows AI Reaction Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIReactions",Desc="Shows AI Reaction Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Attributes",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Attributes",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Attributes",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Attributes",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AttributesFullListing",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AttributesFullListing",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AttributesFullListing",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AttributesFullListing",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug BendTimeLevels",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable BendTimeLevels",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable BendTimeLevels",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly BendTimeLevels",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Blink",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Blink",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Blink",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Blink",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Blood",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Blood",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Blood",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Blood",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CarryCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CarryCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CarryCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CarryCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Chapter",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Chapter",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Chapter",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Chapter",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatMelee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatMelee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatMelee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatMelee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatProjectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatProjectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatProjectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatProjectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Contacts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Contacts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Contacts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Contacts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Corpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Corpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Corpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Corpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CorpseVisibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CorpseVisibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CorpseVisibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CorpseVisibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Dialog",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Dialog",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Dialog",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Dialog",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Distractions",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Distractions",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Distractions",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Distractions",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Factions",Desc="Display Faction Override Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Factions",Desc="Display Faction Override Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Factions",Desc="Display Faction Override Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Factions",Desc="Display Faction Override Info")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Feet",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Feet",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Feet",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Feet",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug GravehoundSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable GravehoundSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable GravehoundSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly GravehoundSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Inventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Inventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Inventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Inventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Interaction",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Interaction",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Interaction",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Interaction",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug ItemContexts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable ItemContexts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable ItemContexts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly ItemContexts",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Knockdown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Knockdown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Knockdown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Knockdown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug LOS",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable LOS",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable LOS",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly LOS",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Observable",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Observable",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Observable",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Observable",Desc="Shows line of sight colored by disposition")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Mantle",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Mantle",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Mantle",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Mantle",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Map",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Map",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Map",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Map",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Objectives",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Objectives",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Objectives",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Objectives",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Attention",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Attention",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Attention",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Attention",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionProxy",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionProxy",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionProxy",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionProxy",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionVerbose",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionVerbose",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionVerbose",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionVerbose",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Music",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Music",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Music",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Music",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Pawn",Desc="Pawn-specific debug information")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Pawn",Desc="Pawn-specific debug information")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Pawn",Desc="Pawn-specific debug information")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Pawn",Desc="Pawn-specific debug information")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerState",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerCamera",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerCamera",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerCamera",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerCamera",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug PossessTargets",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable PossessTargets",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable PossessTargets",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly PossessTargets",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Reachability",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Reachability",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Reachability",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Reachability",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Search",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Search",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Search",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Search",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SearchCooldown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SearchCooldown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SearchCooldown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SearchCooldown",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadii",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadii",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadii",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadii",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadius",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadius",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadius",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadius",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadiuses",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadiuses",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadiuses",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadiuses",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SpineBending",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SpineBending",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SpineBending",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SpineBending",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Squads",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Squads",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Squads",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Squads",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug SquadsActors",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable SquadsActors",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable SquadsActors",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly SquadsActors",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Stims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Stims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Stims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Stims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug TentacleSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable TentacleSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable TentacleSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly TentacleSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Throw",Desc="NPC Throw HitReactions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Throw",Desc="NPC Throw HitReactions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Throw",Desc="NPC Throw HitReactions")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Throw",Desc="NPC Throw HitReactions")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Tracking",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Tracking",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Tracking",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Tracking",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug TravelManager",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable TravelManager",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable TravelManager",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly TravelManager",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Visibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Visibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Visibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Visibility",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionCone",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionCone",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionCone",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionCone",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionConeTest",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionConeTest",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionConeTest",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionConeTest",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug WallSteering",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable WallSteering",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable WallSteering",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly WallSteering",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug WhaleBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable WhaleBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable WhaleBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly WhaleBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug CrackedBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable CrackedBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable CrackedBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly CrackedBoneCharms",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Pursuit",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Pursuit",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Pursuit",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Pursuit",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug MissionStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable MissionStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable MissionStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly MissionStats",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug NpcLod",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable NpcLod",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable NpcLod",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly NpcLod",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimHistory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimHistory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimHistory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimHistory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Matinee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Matinee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Matinee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Matinee",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug Projectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable Projectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable Projectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly Projectiles",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug DLC05Challenge",Desc="Shows DLC05 Challenge Scoring system debug info (you can use DLC05ShowChallenge too)")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show NonZeroExtent",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show ZeroExtent",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show Collision",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show CollisionMovement",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Show CollisionGameplay",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevAIBrain",Desc="Stop logging AI behavior transitions")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIBrain",Desc="Start logging AI behavior transitions")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevAIStims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIStims",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevAnim",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAnim",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevContactAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevContactAI",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevCorpse",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevDialogTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevDialogTree",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevInventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevInventory",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevPowers",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPowers",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevProjectile",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevProjectile",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevSpawners",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevPath",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPath",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevItemContext",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevItemContext",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevTweaks",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevTweaks",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevAIContext",Desc="DevAIContext - Stop logging AI Melee Attack context checks")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIContext",Desc="DevAIContext - Start logging AI Melee Attack context checks")
[0038.49] Log:    ManualAutoCompleteList=(Command="Suppress DevAIKnowledge",Desc="DevAIKnowledge - Stop logging AI knowledge")
[0038.49] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIKnowledge",Desc="DevAIKnowledge - Start logging AI knowledge")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Vitality",Desc="AddPower Vitality <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower BloodThirsty",Desc="AddPower BloodThirsty <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Spyglass",Desc="AddPower Spyglass <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower ShadowKill",Desc="AddPower ShadowKill <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Celerity",Desc="AddPower Celerity <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower DarkVision",Desc="AddPower DarkVision <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower BendTime",Desc="AddPower BendTime <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Blink",Desc="AddPower Blink <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Possess",Desc="AddPower Possess <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower WindBlast",Desc="AddPower WindBlast <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower DevouringSwarm",Desc="AddPower DevouringSwarm <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower SummonAssassin",Desc="AddPower SummonAssassin <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Transversal",Desc="AddPower Transversal <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower ArcaneBond",Desc="AddPower ArcaneBond <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="AddPower Pull",Desc="AddPower Pull <level>")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Update",Desc="dmem Update (optional <update time step>)")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Show",Desc="dmem Show")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Dump",Desc="dmem Dump")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem DumpValues",Desc="dmem DumpValues")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem All",Desc="dmem All")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Level",Desc="dmem Level")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Anim",Desc="dmem Anim")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem StaticMesh",Desc="dmem StaticMesh")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem SkeletalMesh",Desc="dmem SkeletalMesh")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Audio",Desc="dmem Audio")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Game",Desc="dmem Game")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Nav",Desc="dmem Nav")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Physics",Desc="dmem Physics")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Rendering",Desc="dmem Rendering")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem RenderingMisc",Desc="dmem RenderingMisc")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Engine",Desc="dmem Engine")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem Texture",Desc="dmem Texture")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem PS3alloc",Desc="dmem PS3alloc")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem PS3free",Desc="dmem PS3free")
[0038.49] Log:    ManualAutoCompleteList=(Command="dmem PS3total",Desc="dmem PS3total")
[0038.49] Log:    ManualAutoCompleteList=(Command="exec DebugVisibility.txt",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="SafeFrame",Desc="SafeFrame [Title%] [Action%] Display an overlay over the unsafe area, if no value are provide, act as a toggle with Title=90% only")
[0038.49] Log:    ManualAutoCompleteList=(Command="BlinkShowRange",Desc="BlinkShowRange <DurationInSeconds>")
[0038.49] Log:    ManualAutoCompleteList=(Command="BlinkShowRangeFull",Desc="BlinkShowRangeFull <DurationInSeconds>")
[0038.49] Log:    ManualAutoCompleteList=(Command="KismetLinkCheck",Desc="KismetLinkCheck Repair")
[0038.49] Log:    ManualAutoCompleteList=(Command="NxVis Collision",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Static",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Dyamic",Desc="sadly, this is misspelled in the engine code, so that is why it is misspelled here, too")
[0038.49] Log:    ManualAutoCompleteList=(Command="stat NPC",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="stat ActorDestructionHandling",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="SaveGameTrackMem",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="SaveGameDumpMem",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="ShowDebug EmitterPool",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugEnable EmitterPool",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugDisable EmitterPool",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="DebugOnly EmitterPool",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxRestartMovie",Desc="GFxRestartMovie [Filter]")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxGotoAndPlay",Desc="GFxGotoAndPlay [Filter] [Frame]")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxGotoAndStop",Desc="GFxGotoAndStop [Filter] [Frame]")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxInvoke",Desc="GFxInvoke [Filter] [ObjectPath] [Function]")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxListMovies",Desc="")
[0038.49] Log:    ManualAutoCompleteList=(Command="GFxGetVar",Desc="GFxGetVar [Filter] [VarPath]")
[0038.49] Log:
[0038.49] Log:    [Engine.DebugCameraController]
[0038.49] Log:    PrimaryKey=LeftMouseButton
[0038.49] Log:    SecondaryKey=RightMouseButton
[0038.49] Log:    UnselectKey=Escape
[0038.49] Log:    bShowSelectedInfo=true
[0038.49] Log:
[0038.49] Log:    [Engine.UIDataStore_InputAlias]
[0038.49] Log:    InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
[0038.49] Log:    InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
[0038.49] Log:    InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
[0038.49] Log:    InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
[0038.49] Log:    InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
[0038.49] Log:    InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
[0038.49] Log:    InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
[0038.49] Log:    InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
[0038.49] Log:    InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
[0038.49] Log:    InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
[0038.49] Log:    InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
[0038.49] Log:    InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
[0038.49] Log:    InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
[0038.49] Log:    InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
[0038.49] Log:    InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
[0038.49] Log:    InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
[0038.49] Log:    InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
[0038.49] Log:    InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
[0038.49] Log:    InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
[0038.49] Log:    InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
[0038.49] Log:
[0038.49] Log:    [GFxUI.KeyMap]
[0038.49] Log:    FullKeyboard=1
[0038.49] Log:    XboxTypeS_DPad_Left=GAMEPAD_Left
[0038.49] Log:    XboxTypeS_DPad_Right=GAMEPAD_Right
[0038.49] Log:    XboxTypeS_DPad_Up=GAMEPAD_Up
[0038.49] Log:    XboxTypeS_DPad_Down=GAMEPAD_Down
[0038.49] Log:    Gamepad_LeftStick_Left=GAMEPAD_Left
[0038.49] Log:    Gamepad_LeftStick_Right=GAMEPAD_Right
[0038.49] Log:    Gamepad_LeftStick_Up=GAMEPAD_Up
[0038.49] Log:    Gamepad_LeftStick_Down=GAMEPAD_Down
[0038.49] Log:    XboxTypeS_A=GAMEPAD_A
[0038.49] Log:    XboxTypeS_B=GAMEPAD_B
[0038.49] Log:    XboxTypeS_X=GAMEPAD_X
[0038.49] Log:    XboxTypeS_Y=GAMEPAD_Y
[0038.49] Log:    XboxTypeS_LeftShoulder=GAMEPAD_L1
[0038.49] Log:    XboxTypeS_LeftTrigger=GAMEPAD_L2
[0038.49] Log:    XboxTypeS_LeftThumbstick=GAMEPAD_L3
[0038.49] Log:    XboxTypeS_RightShoulder=GAMEPAD_R1
[0038.49] Log:    XboxTypeS_RightTrigger=GAMEPAD_R2
[0038.49] Log:    XboxTypeS_RightThumbstick=GAMEPAD_R3
[0038.49] Log:    XboxTypeS_Start=START
[0038.49] Log:    XboxTypeS_Back=BACK
[0038.49] Log:
[0038.49] Log:    [GFxUI.GamepadMouse]
[0038.49] Log:    X=None
[0038.49] Log:    Y=None
[0038.49] Log:
[0038.49] Log:    [Configuration]
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DishonoredPlayerInput]
[0038.49] Log:    m_TweakName=Twk_Pawn_DefaultPlayer.Twk_Pawn_PlayerInput
[0038.49] Log:
[0038.49] Log:    [IniVersion]
[0038.49] Log:    0=1381872600.000000
[0038.49] Log:    1=1381872600.000000
[0038.49] Log:
[0038.49] Log: FileName: ....DishonoredGameConfigDishonoredUI.ini
[0038.49] Log:    [Engine.UIInteraction]
[0038.49] Log:    UISkinName=DefaultUISkin.DefaultSkin
[0038.49] Log:    UIJoystickDeadZone=0.9
[0038.49] Log:    UIAxisMultiplier=1.0
[0038.49] Log:    AxisRepeatDelay=0.2
[0038.49] Log:    MouseButtonRepeatDelay=0.15
[0038.49] Log:    DoubleClickTriggerSeconds=0.5
[0038.49] Log:    DoubleClickPixelTolerance=1
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0038.49] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0038.49] Log:
[0038.49] Log:    [Engine.GameUISceneClient]
[0038.49] Log:    OverlaySceneAlphaModulation=1
[0038.49] Log:    bRestrictActiveControlToFocusedScene=true
[0038.49] Log:    bCaptureUnprocessedInput=FALSE
[0038.49] Log:    bEnableDebugInput=true
[0038.49] Log:    bRenderDebugInfo=false
[0038.49] Log:    bRenderActiveControlInfo=true
[0038.49] Log:    bRenderFocusedControlInfo=true
[0038.49] Log:    bRenderTargetControlInfo=true
[0038.49] Log:    bRenderDebugInfoAtTop=true
[0038.49] Log:    bSelectVisibleTargetsOnly=true
[0038.49] Log:    bInteractiveMode=false
[0038.49] Log:    bDisplayFullPaths=true
[0038.49] Log:    bShowWidgetPath=true
[0038.49] Log:    bShowRenderBounds=true
[0038.49] Log:    bShowCurrentState=true
[0038.49] Log:    bShowMousePos=true
[0038.49] Log:
[0038.49] Log:    [Engine.UICalloutButton]
[0038.49] Log:    DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`>
[0038.49] Log:
[0038.49] Log:    [Configuration]
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisBinkOverlayManager]
[0038.49] Log:    m_ButtonTextureName_Xenon=X360_A
[0038.49] Log:    m_ButtonTextureName_PS3=PS3_Cross
[0038.49] Log:    m_ChapterTitleBgTextureName=ChapterTitleBg
[0038.49] Log:    m_MapNameTextInfo=(m_Position=(X=105,Y=109),m_fRotation=-3.42,m_Scale=(X=0.80,Y=0.96),m_Color=(R=23,G=25,B=28,A=255))
[0038.49] Log:    m_HintTextInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_LoadingTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_PressToContinueTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_ChapterTitleInfo=(m_Position=(X=110,Y=490),m_fRotation=-3.0,m_Scale=(X=0.56,Y=0.67),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_ChapterDescInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_SaveNotificationTextInfo=(m_bWrapped=TRUE,m_Position=(X=230,Y=575),m_Size=(X=950,Y=0),m_fRotation=0.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0038.49] Log:    m_fMapNameShadowColor=(R=227,G=242,B=214,A=255)
[0038.49] Log:    m_fHintDuration=7.0
[0038.49] Log:    m_ButtonOffset=(X=-5,Y=2)
[0038.49] Log:    m_ChapterTitleBgOffset=(X=-114,Y=-10)
[0038.49] Log:    m_MapHintBindings=(m_MapName="Default",m_HintSet="Intro")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DishonoredGameFull_P",m_HintSet="")
[0038.49] Log:    m_MapHintBindings=(m_MapName="Dishonored_MainMenu",m_HintSet="")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Tower_P",m_HintSet="Intro")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Prison_P",m_HintSet="Prison")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_PrsnSewer_P",m_HintSet="Sewer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Pub_Day_P",m_HintSet="Pub")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Pub_Dusk_P",m_HintSet="Pub")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Pub_Night_P",m_HintSet="Pub")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_OutsiderDream_P",m_HintSet="Pub")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Streets1_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Galvani1_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Distillery_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Back_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Kennel_P",m_HintSet="Overseer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Streets2_P",m_HintSet="Brothel")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Galvani2_P",m_HintSet="Brothel")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Distillery2_P",m_HintSet="Brothel")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_ArtDealer_P",m_HintSet="Brothel")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Brothel_P",m_HintSet="Brothel")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1a_P",m_HintSet="Bridge")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1b_P",m_HintSet="Bridge")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1c_P",m_HintSet="Bridge")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part2_P",m_HintSet="Bridge")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Ext_P",m_HintSet="Boyle")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Int_P",m_HintSet="Boyle")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Yard_P",m_HintSet="TowerReturn")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Int_P",m_HintSet="TowerReturn")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FIntro_P",m_HintSet="Flooded")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FStreets_P",m_HintSet="Flooded")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FRefinery_P",m_HintSet="Flooded")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FAssassins_P",m_HintSet="Flooded")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FGate_P",m_HintSet="Flooded")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Streetsewer_P",m_HintSet="PubAttack")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Pub_Morning_P",m_HintSet="PubAttack")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Pub_Assault_P",m_HintSet="PubAttack")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_LightH_LowChaos_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Isl_LowChaos_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_LightH_HighChaos_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Isl_HighChaos_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Outro_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Out_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_emilyDead_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_EmilyAlive_P",m_HintSet="Lighthouse")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Arena_P",m_HintSet="Arena")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ATrain_P",m_HintSet="AssassTraining")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_BTM_P",m_HintSet="BTM")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ChainKill_P",m_HintSet="ChainKill")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Countdown_P",m_HintSet="Countdown")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_DropAttack_P",m_HintSet="DropAttack")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MysteryMan_P",m_HintSet="MysteryMan")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_OilRain_P",m_HintSet="OilRain")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Race_P",m_HintSet="Race")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Thief_P",m_HintSet="Thief")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MainMenu_P",m_HintSet="DunwallCityTrials")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_DishonoredGameFull_P",m_HintSet="DLC06Menu")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Dishonored_MainMenu",m_HintSet="DLC06Menu")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Tower_P",m_HintSet="DLC06Intro")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Ext_P",m_HintSet="DLC06SlaughtExt")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Int_P",m_HintSet="DLC06SlaughtInt")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Streets_P",m_HintSet="DLC06TimshStreet")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Estate_P",m_HintSet="DLC06TimshEstate")
[0038.49] Log:    m_MapHintBindings=(m_MapName="DLC06_DaudBase_P",m_HintSet="DLC06DaudBase")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_GameFull_P",m_HintSet="DLC07Menu")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_MainMenu",m_HintSet="DLC07Menu")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_BaseIntro_P",m_HintSet="DLC07BaseIntro")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Coldridge_P",m_HintSet="DLC07Coldridge")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperStreets_P",m_HintSet="DLC07DraperStreet")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperShip_P",m_HintSet="DLC07DraperShip")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperSewers_P",m_HintSet="DLC07DraperSewer")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperMill_P",m_HintSet="DLC07DraperMill")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brig_Ext_P",m_HintSet="DLC07BrigExt")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Int_P",m_HintSet="DLC07BrigInt")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Void_P",m_HintSet="DLC07BrigVoid")
[0038.49] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Endgame_P",m_HintSet="DLC07EndGame")
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGlobalUIManager]
[0038.49] Log:    m_DefaultUI=(m_HUDMoviePath="UI_HUD.HUD",m_PowerWheelMoviePath="UI_PowerWheel.powerwheel",m_JournalMoviePath="UI_Journal.Journal",m_NoteMoviePath="UI_Note.Note",m_PauseMenuMoviePath="UI_PauseMenu.PauseMenu")
[0038.49] Log:    m_DLCUI=(m_MapFilter="DLC05",m_SFTweaksPackageName="DLC05_Twk_UI",m_HUDClassName="DisDLC05MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC05.HUD",m_PauseMenuClassName="DisDLC05MoviePlayerPauseMenu",m_PauseMenuMoviePath="UI_PauseMenu_DLC05.PauseMenu")
[0038.49] Log:    m_DLCUI=(m_MapFilter="DLC06",m_SFTweaksPackageName="DLC06_Twk_UI",m_HUDClassName="DisDLC06MoviePlayerHUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC06.powerwheel",m_JournalClassName="DisDLC06MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC06.Journal",m_NoteMoviePath="UI_Note_DLC06.Note",m_PauseMenuMoviePath="UI_PauseMenu_DLC06.PauseMenu",m_MissionStatsMoviePath="UI_MissionStats_DLC06.MissionStats",m_bHasDLCItemIconPackages=TRUE)
[0038.49] Log:    m_DLCUI=(m_MapFilter="DLC07",m_SFTweaksPackageName="DLC07_Twk_UI",m_HUDClassName="DisDLC07MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC07.HUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC07.powerwheel",m_PauseMenuMoviePath="UI_PauseMenu_DLC07.PauseMenu",m_JournalClassName="DisDLC07MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC07.Journal",m_bHasDLCItemIconPackages=TRUE,m_NoteMoviePath="UI_Note_DLC07.Note",m_MissionStatsMoviePath="UI_MissionStats_DLC07.MissionStats")
[0038.49] Log:    m_EquipmentIcons[1]=img://UI_EquipmentIcons.ic_item_regularBolt
[0038.49] Log:    m_EquipmentIcons[2]=img://UI_EquipmentIcons.ic_item_sleepDart
[0038.49] Log:    m_EquipmentIcons[3]=img://UI_EquipmentIcons.ic_item_flareBolt
[0038.49] Log:    m_EquipmentIcons[4]=img://UI_EquipmentIcons.ic_item_heart
[0038.49] Log:    m_EquipmentIcons[5]=img://UI_EquipmentIcons.ic_item_springRazor
[0038.49] Log:    m_EquipmentIcons[6]=img://UI_EquipmentIcons.ic_item_regularGrenade
[0038.49] Log:    m_EquipmentIcons[7]=img://UI_EquipmentIcons.ic_item_stickyGrenade
[0038.49] Log:    m_EquipmentIcons[8]=img://UI_EquipmentIcons.ic_item_regularBullet
[0038.49] Log:    m_EquipmentIcons[9]=img://UI_EquipmentIcons.ic_item_explosiveBullet
[0038.49] Log:    m_EquipmentIcons[10]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_explosiveBolt
[0038.49] Log:    m_EquipmentIcons[11]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMine
[0038.49] Log:    m_EquipmentIcons[12]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_flashSmoke
[0038.49] Log:    m_EquipmentIcons[13]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMineStun
[0038.49] Log:    m_EquipmentIcons[21]=img://UI_EquipmentIcons.ic_pow_darkVision
[0038.49] Log:    m_EquipmentIcons[22]=img://UI_EquipmentIcons.ic_pow_windBlast
[0038.49] Log:    m_EquipmentIcons[23]=img://UI_EquipmentIcons.ic_pow_ratSwarm
[0038.49] Log:    m_EquipmentIcons[24]=img://UI_EquipmentIcons.ic_pow_Blink
[0038.49] Log:    m_EquipmentIcons[25]=img://UI_EquipmentIcons.ic_pow_bendTime
[0038.49] Log:    m_EquipmentIcons[26]=img://UI_EquipmentIcons.ic_pow_possession
[0038.49] Log:    m_EquipmentIcons[27]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_transversal
[0038.49] Log:    m_EquipmentIcons[28]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_summonAssassin
[0038.49] Log:    m_EquipmentIcons[29]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_daudDarkVision
[0038.49] Log:    m_EquipmentIcons[30]=img://UI_EquipmentIcons_DLC07.ic_pow_DLC07_pull
[0038.49] Log:    m_ItemSmallIconPackageName=UI_ItemIcons_Small
[0038.49] Log:    m_ItemLargeIconPackageName=UI_ItemIcons_Large
[0038.49] Log:    m_fAutoSavePeriod=10.0
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerMainMenu]
[0038.49] Log:    m_bEnablePSStoreAccess=FALSE
[0038.49] Log:    m_DLCCommands[0]=(m_DLC=eDisDLC_05,m_Command="start L_DLC05_MainMenu_P",m_CheckedClass=DishonoredGame.DisDLC05GameInfo)
[0038.49] Log:    m_DLCCommands[1]=(m_DLC=eDisDLC_06,m_MissionNumber=10,m_Command="start DLC06_DishonoredGameFull_P",m_CheckedClass=DishonoredGame.DisDLC06GameInfo)
[0038.49] Log:    m_DLCCommands[2]=(m_DLC=eDisDLC_07,m_MissionNumber=15,m_Command="start L_DLC07_GameFull_P",m_CheckedClass=DishonoredGame.DisDLC07GameInfo)
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerGamma]
[0038.49] Log:    m_BrightnessValues[0]=0.998
[0038.49] Log:    m_BrightnessValues[1]=0.99
[0038.49] Log:    m_BrightnessValues[2]=0.95
[0038.49] Log:    m_BrightnessValues[3]=0.90
[0038.49] Log:    m_BrightnessValues[4]=0.80
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerHUD]
[0038.49] Log:    m_CrosshairSettings[1]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[2]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[3]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[4]=(m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[5]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[6]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[7]=(m_Name="crosshair_stickyGrenade",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[8]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[9]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[10]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0038.49] Log:    m_CrosshairSettings[11]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[12]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[13]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[21]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[22]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[23]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[24]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[25]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[26]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[27]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[28]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[29]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_CrosshairSettings[30]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0038.49] Log:    m_bTutorialsEnabled=TRUE
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerPowerWheel]
[0038.49] Log:    m_fBendTimeFactor=0.050000
[0038.49] Log:    m_fTimeTransition=0.0
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[0]=DPWI_RegularBullet
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[1]=DPWI_Blink
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[2]=DPWI_Heart
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[3]=DPWI_RegularBolt
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[4]=DPWI_RegularGrenade
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[5]=DPWI_WindBlast
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[6]=DPWI_DevouringSwarm
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[7]=DPWI_BendTime
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[8]=DPWI_DarkVision
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[9]=DPWI_Possession
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[10]=DPWI_DLC06_DaudDarkVision
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[11]=DPWI_DLC06_Transversal
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[12]=DPWI_DLC06_SummonAssassin
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[13]=DPWI_SleepDart
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[14]=DPWI_FlareBolt
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[15]=DPWI_SpringRazor
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[16]=DPWI_StickyGrenade
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[17]=DPWI_ExplosiveBullet
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[29]=DPWI_DLC06_ArcMine
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[20]=DPWI_DLC06_FlashSmoke
[0038.49] Log:    m_AutoAssign_GamepadItemOrder[21]=DPWI_DLC06_ArcMineStun
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[0]=DPWI_RegularBullet
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[1]=DPWI_RegularBolt
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[2]=DPWI_RegularGrenade
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[3]=DPWI_SpringRazor
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[4]=DPWI_Heart
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[5]=DPWI_Blink
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[6]=DPWI_DarkVision
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[7]=DPWI_WindBlast
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[8]=DPWI_DevouringSwarm
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[9]=DPWI_BendTime
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[10]=DPWI_Possession
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[11]=DPWI_DLC06_DaudDarkVision
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[12]=DPWI_DLC06_Transversal
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[13]=DPWI_DLC06_SummonAssassin
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[14]=DPWI_SleepDart
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[15]=DPWI_FlareBolt
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[16]=DPWI_StickyGrenade
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[17]=DPWI_ExplosiveBullet
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[29]=DPWI_DLC06_ArcMine
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[20]=DPWI_DLC06_FlashSmoke
[0038.49] Log:    m_AutoAssign_KeyboardItemOrder[21]=DPWI_DLC06_ArcMineStun
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerJournal]
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_WindBlast,m_PowerId="wind_blast",m_BackgroundImagePath="UI_Powers_Large.WindblastBig",m_Note=DTN_Windblast)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DarkVision,m_PowerId="dark_vision",m_BackgroundImagePath="UI_Powers_Large.DarkVisionBig",m_Note=DTN_DarkVision)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Blink,m_PowerId="blink",m_BackgroundImagePath="UI_Powers_Large.BlinkBig",m_Note=DTN_Blink)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DevouringSwarm,m_PowerId="rat_swarm",m_BackgroundImagePath="UI_Powers_Large.RatSwarmBig",m_Note=DTN_DevouringSwarm)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Possess,m_PowerId="possession",m_BackgroundImagePath="UI_Powers_Large.PossessionBig",m_Note=DTN_Possession)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0038.49] Log:    m_AmmoTypeIconNames[0]=RegularBullets
[0038.49] Log:    m_AmmoTypeIconNames[1]=ExplosiveBullets
[0038.49] Log:    m_AmmoTypeIconNames[2]=CrossbowRegularBolt
[0038.49] Log:    m_AmmoTypeIconNames[3]=CrossbowSleepDart
[0038.49] Log:    m_AmmoTypeIconNames[4]=CrossbowFlareBolt
[0038.49] Log:    m_AmmoTypeIconNames[5]=SpringRazor
[0038.49] Log:    m_AmmoTypeIconNames[6]=CorvoGrenade
[0038.49] Log:    m_AmmoTypeIconNames[7]=CorvoStickyGrenade
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerNote]
[0038.49] Log:    m_TutorialNotes[1]=(m_NoteName="stealth",m_ImagePackageName="UI_Tuto_Stealth")
[0038.49] Log:    m_TutorialNotes[2]=(m_NoteName="journal",m_ImagePackageName="UI_Tuto_Journal")
[0038.49] Log:    m_TutorialNotes[3]=(m_NoteName="assassination",m_ImagePackageName="UI_Tuto_Assassination")
[0038.49] Log:    m_TutorialNotes[4]=(m_NoteName="wheel",m_ImagePackageName="UI_Tuto_Wheel")
[0038.49] Log:    m_TutorialNotes[5]=(m_NoteName="combat",m_ImagePackageName="UI_Tuto_Combat")
[0038.49] Log:    m_TutorialNotes[6]=(m_NoteName="runes",m_ImagePackageName="UI_Tuto_Runes")
[0038.49] Log:    m_TutorialNotes[7]=(m_NoteName="heart",m_ImagePackageName="UI_Tuto_Heart")
[0038.49] Log:    m_TutorialNotes[8]=(m_NoteName="lean",m_ImagePackageName="UI_Tuto_Lean")
[0038.49] Log:    m_TutorialNotes[9]=(m_NoteName="shop",m_ImagePackageName="UI_Tuto_Shop")
[0038.49] Log:    m_TutorialNotes[10]=(m_NoteName="dropAssassination",m_ImagePackageName="UI_Tuto_DropAssassination")
[0038.49] Log:    m_TutorialNotes[11]=(m_NoteName="pRatsSwarm",m_ImagePackageName="UI_Tuto_DevouringSwarm")
[0038.49] Log:    m_TutorialNotes[12]=(m_NoteName="pBlink",m_ImagePackageName="UI_Tuto_Blink")
[0038.49] Log:    m_TutorialNotes[13]=(m_NoteName="pWindBlast",m_ImagePackageName="UI_Tuto_Windblast")
[0038.49] Log:    m_TutorialNotes[14]=(m_NoteName="pDarkVision",m_ImagePackageName="UI_Tuto_DarkVision",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[15]=(m_NoteName="pPossession",m_ImagePackageName="UI_Tuto_Possession")
[0038.49] Log:    m_TutorialNotes[16]=(m_NoteName="pBendTime",m_ImagePackageName="UI_Tuto_BendTime",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[17]=(m_NoteName="pShadowKill",m_ImagePackageName="UI_Tuto_ShadowKill",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[18]=(m_NoteName="pBloodThirsty",m_ImagePackageName="UI_Tuto_BloodThirsty",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[19]=(m_NoteName="pVitality",m_ImagePackageName="UI_Tuto_Vitality",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[20]=(m_NoteName="pCelerity",m_ImagePackageName="UI_Tuto_Celerity",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[21]=(m_NoteName="block",m_ImagePackageName="UI_Tuto_Block")
[0038.49] Log:    m_TutorialNotes[22]=(m_NoteName="boneCharms",m_ImagePackageName="UI_Tuto_BoneCharms")
[0038.49] Log:    m_TutorialNotes[23]=(m_NoteName="chaos",m_ImagePackageName="UI_Tuto_Chaos")
[0038.49] Log:    m_TutorialNotes[24]=(m_NoteName="counterAttack",m_ImagePackageName="UI_Tuto_CounterAttack")
[0038.49] Log:    m_TutorialNotes[25]=(m_NoteName="perfectBlock",m_ImagePackageName="UI_Tuto_PerfectBlock")
[0038.49] Log:    m_TutorialNotes[26]=(m_NoteName="playYourWay_options",m_ImagePackageName="UI_Tuto_PYWOptions")
[0038.49] Log:    m_TutorialNotes[27]=(m_NoteName="playYourWay_pathways",m_ImagePackageName="UI_Tuto_PYWPathways")
[0038.49] Log:    m_TutorialNotes[28]=(m_NoteName="playYourWay_pathways2",m_ImagePackageName="UI_Tuto_PYWPathways2")
[0038.49] Log:    m_TutorialNotes[29]=(m_NoteName="playYourWay_powers",m_ImagePackageName="UI_Tuto_PYWPowers")
[0038.49] Log:    m_TutorialNotes[30]=(m_NoteName="rewireTool",m_ImagePackageName="UI_Tuto_RewireTool")
[0038.49] Log:    m_TutorialNotes[31]=(m_NoteName="springRazor",m_ImagePackageName="UI_Tuto_SpringRazor")
[0038.49] Log:    m_TutorialNotes[32]=(m_NoteName="bluePrint",m_ImagePackageName="UI_Tuto_BluePrints",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[33]=(m_NoteName="pTransversal",m_ImagePackageName="UI_Tuto_Transversal",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[34]=(m_NoteName="pSummonAssassin",m_ImagePackageName="UI_Tuto_SummonAssassin",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[35]=(m_NoteName="chokeDust",m_ImagePackageName="UI_Tuto_ChokeDust",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[36]=(m_NoteName="arcMine",m_ImagePackageName="UI_Tuto_ArcMine",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[37]=(m_NoteName="favors",m_ImagePackageName="UI_Tuto_Favors",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[38]=(m_NoteName="pArcaneBond",m_ImagePackageName="UI_Tuto_ArcaneBond",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[39]=(m_NoteName="arcMineStun",m_ImagePackageName="UI_Tuto_ArcMineStun",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0038.49] Log:    m_TutorialNotes[40]=(m_NoteName="pPull",m_ImagePackageName="UI_Tuto_Pull")
[0038.49] Log:    m_TutorialNotes[41]=(m_NoteName="pSummonAssassinOR",m_ImagePackageName="UI_Tuto_SummonAssassinOR")
[0038.49] Log:    m_TutorialNotes[42]=(m_NoteName="crackedCharms",m_ImagePackageName="UI_Tuto_CrackedCharms")
[0038.49] Log:    m_DLCMaps[0]=(m_ImagePath="UI_Map_MysteryMan.LevelMap_Mysteryman_01")
[0038.49] Log:    m_DLCMaps[1]=(m_ImagePath="UI_Map_SlaughterExt1_DLC06.LevelMap_DLC06_Ext_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5)))
[0038.49] Log:    m_DLCMaps[2]=(m_ImagePath="UI_Map_SlaughterInt1_DLC06.LevelMap_DLC06_Int_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0038.49] Log:    m_DLCMaps[3]=(m_ImagePath="UI_Map_SlaughterInt2_DLC06.LevelMap_DLC06_Int_Slaughter_02",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0038.49] Log:    m_DLCMaps[4]=(m_ImagePath="UI_Map_SlaughterInt3_DLC06.LevelMap_DLC06_Int_Slaughter_03",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0038.49] Log:    m_DLCMaps[5]=(m_ImagePath="UI_Map_SlaughterInt4_DLC06.LevelMap_DLC06_Int_Slaughter_04",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0038.49] Log:    m_DLCMaps[6]=(m_ImagePath="UI_Map_TimshExt1_DLC06.LevelMap_DLC06_Ext_Timsh_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0038.49] Log:    m_DLCMaps[7]=(m_ImagePath="UI_Map_TimshInt1_DLC06.LevelMap_DLC06_Int_Timsh_01",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9),(m_Type=DULI_ImportantLocation_10),(m_Type=DULI_ImportantLocation_11),(m_Type=DULI_ImportantLocation_12)))
[0038.49] Log:    m_DLCMaps[8]=(m_ImagePath="UI_Map_AttackPlans1_DLC06.LevelMap_DLC06_AttackPlans",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3), (m_Type=DULI_Unused_5)))
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisGFxMoviePlayerGlobal]
[0038.49] Log:    m_fMinSaveUIDuration=1.0
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC05MoviePlayerLeaderboard]
[0038.49] Log:    m_ImagePackageName=UI_ChallengesImages_DLC05
[0038.49] Log:    m_GallerySmallPackageName=UI_GalleryImg_Small
[0038.49] Log:    m_LeaderboardEntryCountPerQuery=20
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC05MoviePlayerHUD]
[0038.49] Log:    m_fScoreDisplayDuration=10.0
[0038.49] Log:    m_fTrickDisplayDuration_Single=2.0
[0038.49] Log:    m_fTrickDisplayDuration_Multi=1.0
[0038.49] Log:    m_fTrickDisplayDuration_Fast=0.25
[0038.49] Log:    m_fWaveNumberDisplayDuration=3.0
[0038.49] Log:    m_fItemCountDisplayDuration[0]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[1]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[2]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[3]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[4]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[5]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[6]=2.0
[0038.49] Log:    m_fItemCountDisplayDuration[7]=2.0
[0038.49] Log:    m_fEquipmentUnlockDisplayDuration=5.0
[0038.49] Log:    m_fMysteryFoeRevealDelay=3.0
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC06MoviePlayerMainMenu]
[0038.49] Log:    m_FirstMissionNumber=12
[0038.49] Log:    m_LastMissionNumber=14
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC06MoviePlayerJournal]
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC06SummonAssassin)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0038.49] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0038.49] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0038.49] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0038.49] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC07MoviePlayerMainMenu]
[0038.49] Log:    m_FirstMissionNumber=16
[0038.49] Log:    m_LastMissionNumber=19
[0038.49] Log:
[0038.49] Log:    [DishonoredGame.DisDLC07MoviePlayerJournal]
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC07SummonAssassin)
[0038.49] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Pull,m_PowerId="pull",m_BackgroundImagePath="UI_Powers_Large_DLC07.DLC07PullBig",m_Note=DTN_DLC07Pull)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0038.49] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0038.49] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0038.49] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0038.49] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0038.49] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0038.49] Log:
[0038.49] Log:    [IniVersion]
[0038.49] Log:    0=1381872600.000000
[0038.49] Log:    1=1381872600.000000
[0038.49] Log:
[0038.49] Log: FileName: ....EngineLocalizationINTCore.INT
[0038.49] Log:    [Language]
[0038.49] Log:    Language=English (International)
[0038.49] Log:    LangId=9
[0038.49] Log:    SubLangId=1
[0038.49] Log:
[0038.49] Log:    [Public]
[0038.49] Log:    Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0038.49] Log:
[0038.49] Log:    [Errors]
[0038.49] Log:    Unknown=Unknown Error
[0038.49] Log:    Aborted=Aborted
[0038.49] Log:    ExportOpen=Error exporting `~: couldn't open file '`~'
[0038.49] Log:    ExportWrite=Error exporting `~: couldn't write file '`~'
[0038.49] Log:    FileNotFound=Can't find file '`~'
[0038.49] Log:    ObjectNotFound=Failed to find object '`~ `~.`~'
[0038.49] Log:    PackageNotFound=Can't find file for package '`~' while loading `~
[0038.49] Log:    PackageResolveFailed=Can't resolve package name
[0038.49] Log:    FilenameToPackage=Can't convert filename '`~' to package name
[0038.49] Log:    Sandbox=Package '`~' is not accessible in this sandbox
[0038.49] Log:    PackageVersion=Package '`~' version mismatch
[0038.49] Log:    SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~  VersionSavedWith: `~
[0038.49] Log:    CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with.
[0038.49] Log:    CannotSaveWithOlderVersion_Tweaks=Cannot save package '`~'! Tweaks version number is higher than the version in the current build.
[0038.49] Log:    CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded
[0038.49] Log:    CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package
[0038.49] Log:    CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original
[0038.49] Log:    CannotSaveWithEmpty_MatineeData=Cannot save '`~' : the MatineeData referenced in `~ is not present.
[0038.49] Log:    CannotSaveWithNoSynchonous_MatineeData=Cannot save '`~' : at least a MatineeData in the package `~ is not up to date. Please update the Packages `~.
[0038.49] Log:    CannotSaveWithMultipleMatineeSameGUID=Error in '`~' : Two matinee have the same GUID : `~.
[0038.49] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0038.49] Log:    FailedLoad=Failed to load '`~': `~
[0038.49] Log:    ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
[0038.49] Log:    LoadClassMismatch=`~ is not a child class of `~
[0038.49] Log:    NotDll='`~' is not a DLL package; can't find export '`~'
[0038.49] Log:    NotInDll=Can't find '`~' in '`~.lib'
[0038.49] Log:    FailedLoadPackage=Failed loading package: `~
[0038.49] Log:    FailedLoadObject=Failed to load '`~ `~.`~': `~
[0038.49] Log:    TransientImport=Transient object imported: `~
[0038.49] Log:    LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package.  Try to find the chain of references to that object (may take some time)?
[0038.49] Log:    LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object.  Try to find the chain of references to that object (may take some time)?
[0038.49] Log:    FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package
[0038.49] Log:    FailedSavePrivate=Can't save `~: Graph is linked to external private object `~
[0038.49] Log:    FailedImportPrivate=Can't import private object `~ `~
[0038.49] Log:    FailedCreate=`~ `~ not found for creation
[0038.49] Log:    FailedImport=Can't find `~ in file '`~'
[0038.49] Log:    FailedSaveFile=Error saving file '`~': `~
[0038.49] Log:    SaveWarning=Error saving '`~'
[0038.49] Log:    NotPackaged=Object is not packaged: `~ `~
[0038.49] Log:    NotWithin=Object `~ `~ created in `~ instead of `~
[0038.49] Log:    Abstract=Can't create object `~: class `~ is abstract
[0038.49] Log:    NoReplace=Can't replace `~ with `~
[0038.49] Log:    ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been fully loaded: `~
[0038.49] Log:    ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded while still de-serializing objects: `~
[0038.49] Log:    NoFindImport=Can't find file '`~' for import
[0038.50] Log:    ReadFileFailed=Failed to read file '`~' for import
[0038.50] Log:    SeekFailed=Error seeking file
[0038.50] Log:    OpenFailed=Error opening file '`~' (`~).
[0038.50] Log:    WriteFailed=Error writing to file
[0038.50] Log:    ReadEof=Read beyond end of file
[0038.50] Log:    IniReadOnly=The file `~ is write protected; settings cannot be saved
[0038.50] Log:    UrlFailed=Failed launching URL
[0038.50] Log:    Warning=Warning
[0038.50] Log:    Question=Question
[0038.50] Log:    OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0038.50] Log:    History=History
[0038.50] Log:    Assert=Assertion failed: `~ [File:`~] [Line: `~]
[0038.50] Log:    Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
[0038.50] Log:    LinkerExists=Linker for '`~' already exists
[0038.50] Log:    BinaryFormat=The file '`~' contains unrecognizable data
[0038.50] Log:    SerialSize=`~: Serial size mismatch: Got `~, Expected `~
[0038.50] Log:    ExportIndex=Bad export index `~/`~
[0038.50] Log:    ImportIndex=Bad import index `~/`~
[0038.50] Log:    Password=Password not recognized
[0038.50] Log:    Exec=Unrecognized command
[0038.50] Log:    BadProperty='`~': Bad or missing property '`~'
[0038.50] Log:    MisingIni=Missing .ini file: `~
[0038.50] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene
[0038.50] Log:    FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~.
[0038.50] Log:    CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~  VersionSavedWith: `~
[0038.50] Log:    NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout.  Please build C++ before continuing to avoid data corruption.
[0038.50] Log:    PackageNamedNone=Attempted to create a package named 'None'
[0038.50] Log:    EmptyPackageName=Attempted to create a package with an empty package name.
[0038.50] Log:    OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one.
[0038.50] Log:    LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~'  Object:'`~'  Class:'`~'
[0038.50] Log:    MatineeDataVersion=MatineeData '`~' is not up to date, update '`~' before modifying the map '`~'.
[0038.50] Log:    MatineeGuidError=Two matinee have the same GUID : `~.
[0038.50] Log:    LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
[0038.50] Log:    OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0038.50] Log:    PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size.  This exceeds the recommended package size.  Please split it up to be less than `~ MByte.
[0038.50] Log:    PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK!
[0038.50] Log:    Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK!
[0038.50] Log:    MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found.  This file is necessary in order for the managed runtime to locate dependent assembly files.  The application will now exit.
[0038.50] Log:
[0038.50] Log:    [Query]
[0038.50] Log:    OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one.  Reading it will likely fail, and may cause a crash. Do you want to try anyway?
[0038.50] Log:    Name=Name:
[0038.50] Log:    Password=Password:
[0038.50] Log:    PassPrompt=Enter your name and password:
[0038.50] Log:    PassDlg=Identity Check
[0038.50] Log:    Overwrite=The file '`~' needs to be updated.  Do you want to overwrite the existing version?
[0038.50] Log:    OverwriteMultiple=These files need to be updated: `~
Do you want to overwrite the existing versions?
[0038.50] Log:    OverwriteReadOnly='`~' is marked read-only.  Would you like to try to force overwriting it?
[0038.50] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0038.50] Log:    PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost).
[0038.50] Log:    RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.)
[0038.50] Log:    Warning_ForceDelete=Deleting `~.
Forcing delete on a referenced object is potentially dangerous and could cause data corruption.  The following objects may have invalid references if you proceed:
 `~.
Do you wish to delete this referenced object?
[0038.50] Log:
[0038.50] Log:    [Progress]
[0038.50] Log:    Saving=Saving file: `~...
[0038.50] Log:    Loading=Loading file: `~...
[0038.50] Log:    Finalizing=Finalizing: `~...
[0038.50] Log:
[0038.50] Log:    [General]
[0038.50] Log:    Product=Unreal
[0038.50] Log:    Engine=Unreal Engine
[0038.50] Log:    Copyright=Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
[0038.50] Log:    TRUE=True
[0038.50] Log:    FALSE=False
[0038.50] Log:    None=None
[0038.50] Log:    Yes=Yes
[0038.50] Log:    No=No
[0038.50] Log:
[0038.50] Log:    [HelpCommandlet]
[0038.50] Log:    HelpDescription=This commandlet displays help information on other commandlets
[0038.50] Log:    HelpUsage=gamename.exe help <list | commandletname | webhelp commandletname>
[0038.50] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet
[0038.50] Log:    HelpParamNames[0]=list
[0038.50] Log:    HelpParamDescriptions[0]=Lists all commandlets that are available
[0038.50] Log:    HelpParamNames[1]=commandlet name
[0038.50] Log:    HelpParamDescriptions[1]=Displays help information for the specified commandlet
[0038.50] Log:    HelpParamNames[2]=webhelp
[0038.50] Log:    HelpParamDescriptions[2]=Launches a browser with the URL of the web page that documents the commandlet
[0038.50] Log:
[0038.50] Log: FileName: ....EngineLocalizationINTUnrealEd.INT
[0038.50] Log:    [Public]
[0038.50] Log:    Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client)
[0038.50] Log:
[0038.50] Log:    [Errors]
[0038.50] Log:    Failed3D=3d hardware initialization failed
[0038.50] Log:    DDrawMode=DirectDraw was unable to set the requested video mode
[0038.50] Log:    Error_LightmapExportRequiresUnCompressed=Lightmap compression must be disabled for re-importing Lightmaps.
[0038.50] Log:    LoadWarningSuffix_redirection= [redirection]
[0038.50] Log:    LoadWarningSuffix_circularredirection= [circular redirection]
[0038.50] Log:    LoadWarningSuffix_privateobject= [private]
[0038.50] Log:
[0038.50] Log:    [General]
[0038.50] Log:    FrameWindow=Unreal Level Editor
[0038.50] Log:    ViewPersp=Perspective map
[0038.50] Log:    ViewXY=Overhead map
[0038.50] Log:    ViewXZ=XZ map
[0038.50] Log:    ViewYZ=YZ map
[0038.50] Log:    ViewOther=Viewport
[0038.50] Log:    Color16=&16-bit color
[0038.50] Log:    Color32=&32-bit color
[0038.50] Log:    AdvancedOptions=Advanced Options
[0038.50] Log:
[0038.50] Log:    [WxClient]
[0038.50] Log:    ClassCaption=WxWindows Manager
[0038.50] Log:
[0038.50] Log:    [UnrealEd]
[0038.50] Log:    NewSoireeControlKey=New Key
[0038.50] Log:    NewSoireeControlKeyName=Key Name
[0038.50] Log:    Editor_Interp_Locomotion_RefreshLength=Refresh Length Key
[0038.50] Log:    Editor_Interp_Locomotion_SetSpeedMode=Set Speed Mode
[0038.50] Log:    Editor_Interp_Locomotion_SetEndSpeedMode=Set End Speed Mode
[0038.50] Log:    Editor_Interp_ChangeTarget=Change Target
[0038.50] Log:    ChooseTargetType=Choose Target Type
[0038.50] Log:    TargetType=Choose the target type :
[0038.50] Log:    ChooseTarget=Choose Target
[0038.50] Log:    TargetName=Choose the target Group :
[0038.50] Log:    ChooseAttachmentTargetType=Choose Attachment Target Type
[0038.50] Log:    ChooseAttachmentBoneType=Choose Attachement Socket or Bone
[0038.50] Log:    NewSpeedModeTitle=Speed Mode
[0038.50] Log:    NewSpeedMode=Choose Speed Mode :
[0038.50] Log:    UnrealEdTitle_F=Unreal Editor for `~ (`~-bit)
[0038.50] Log:    UDKTitle_F=Unreal Development Kit (`~-bit)
[0038.50] Log:    UnrealEdVersion=
`~
Copyright  1998-2010  Epic Games, Inc.  All rights reserved.
ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by
        J.Revelles/C.Urea/M.Lastra (University of Granada, Spain).
Contains Autodesk FBX by Autodesk, Inc., Copyright  2010 Autodesk, Inc.  All rights reserved.
Uses Bink Video, Copyright  1997-2009 by RAD Game Tools, Inc.
Convex Decomposition Library, Copyright  2007 by John W. Ratcliff.
Libffi, Copyright  1996-2003  Red Hat, Inc.
libresample, Copyright  2006 Feeling Software.
libXML2, Copyright  1998-2003 Daniel Veillard. All rights reserved.
Mersenne Prime Twister (SSE version), Copyright  2006,2007 Mutsuo Saito,
        Makoto Matsumoto and Hiroshima University.  All rights reserved.
Ogg Vorbis Audio Compression, Copyright  2009, Xiph.Org Foundation.
PhysX SDK, Copyright  2006 NVIDIA Corporation.  All rights reserved.
Uses Scaleform GFx Copyright  2010 Scaleform Corporation. All rights reserved.
Uses TinyXML by by Lee Thomason
Vorbis Quality Improvements, Copyright  2003-2008 Aoyumi.
Vorbis SSE Optimisations, Copyright  1994-2006.
wxWidgets, Copyright  1998-2005 Julian Smart, Robert Roebling et al
Zlib, Copyright  1995-2005 Jean-loup Gailly and Mark Adler.
This product includes code licensed from NVIDIA.
Unreal Engine Version: `~  Changelist: `~
[0038.50] Log:    SplashScreen_InitialStartupProgress=Loading...
[0038.50] Log:    SplashScreen_DefaultLoading=Loading...
[0038.50] Log:    SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~)
[0038.50] Log:    SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database...
[0038.50] Log:    SplashScreen_ConnectingToSourceControl=Connecting to source control server...
[0038.50] Log:    SocketAlreadyExists=A socket with the name '`~' already exists!
[0038.50] Log:    SocketBoneNotFound=Bone '`~' for Socket '`~' not found.
[0038.50] Log:    InvalidSkeletalMesh=No valid skeletal mesh.
[0038.50] Log:    InvalidAnimSequence=Invalid animation sequence.
[0038.50] Log:    AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to:
[0038.50] Log:    AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to:
[0038.50] Log:    AnimNotify_Trails_MissingSocketNames=Missing socket names.
[0038.50] Log:    AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh
[0038.50] Log:    ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?
Yes or Yes to All: Overwrite the existing settings.
No or No to All: Preserve the existing settings.
Cancel: Abort the operation.
[0038.50] Log:    ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten.  Do you want to keep the existing texture's settings?
[0038.50] Log:    ImportedFileAlreadyExists_Title=Overwrite existing file?
[0038.50] Log:    ImportedTextureAlreadyExists_PreserveSettings=Keep
[0038.50] Log:    ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All
[0038.50] Log:    ImportedTextureAlreadyExists_DiscardSettings=Replace
[0038.50] Log:    ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All
[0038.50] Log:    ImportedTextureAlreadyExists_CancelImport=Cancel
[0038.50] Log:    ShowModifiedProperties=Show Only Modified Properties
[0038.50] Log:    ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0038.50] Log:    PropertyWindowMenu=Property Window Options
[0038.50] Log:    PropertyWindow_FilterTitle=Filter:
[0038.50] Log:    PropertyWindow_FavoritesTitle=Favorites
[0038.50] Log:    PropertyWindow_ShowHiddenProperties=Show All Hidden Properties
[0038.50] Log:    PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window
[0038.50] Log:    MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive.
[0038.50] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0038.50] Log:    PerforceLoginTitle=Perforce Login
[0038.50] Log:    PerforceLogin_Error_InvalidServer=Invalid Server.  Please try again.
[0038.50] Log:    SourceControlSubmitTitle=Submit Files
[0038.50] Log:    SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit
[0038.50] Log:    SourceControlRevertTitle=Revert Files
[0038.50] Log:    SourceControlHistoryTitle=File History
[0038.50] Log:    ColorPicker_Title=Select a Color
[0038.50] Log:    Thumbnails=Thumbnails
[0038.50] Log:    Package=Package
[0038.50] Log:    Group=Group
[0038.50] Log:    Name=Name
[0038.50] Log:    NewName=New Name
[0038.50] Log:    Error=Error
[0038.50] Log:    Enable=Enable
[0038.50] Log:    Disable=Disable
[0038.50] Log:    SelectGroup=Select Group
[0038.50] Log:    SelectLayer=Select Layer
[0038.50] Log:    ShowAllPackagesQ=Show All Packages?
[0038.50] Log:    PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only!
[0038.50] Log:    OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors?
[0038.50] Log:    GenericDialog_WindowTitle=Message
[0038.50] Log:    GenericDialog_OK=&OK
[0038.50] Log:    GenericDialog_Cancel=&Cancel
[0038.50] Log:    GenericDialog_Yes=&Yes
[0038.50] Log:    GenericDialog_No=&No
[0038.50] Log:    GenericDialog_YestoAll=Yes to &All
[0038.50] Log:    GenericDialog_NotoAll=N&o to All
[0038.50] Log:    GenericDialog_Retry=&Retry
[0038.50] Log:    GenericDialog_Continue=C&ontinue
[0038.50] Log:    OK=OK
[0038.50] Log:    Cancel=Cancel
[0038.50] Log:    CancelAll=Cancel All
[0038.50] Log:    &OK=&OK
[0038.50] Log:    &Cancel=&Cancel
[0038.50] Log:    &CancelAll=&Cancel All
[0038.50] Log:    Yes=Yes
[0038.50] Log:    No=No
[0038.50] Log:    YesToAll=Yes to All
[0038.50] Log:    NoToAll=No to All
[0038.50] Log:    Groups=Groups
[0038.50] Log:    SearchFor=Search For
[0038.50] Log:    Close=Close
[0038.50] Log:    InsideOf=Inside Of
[0038.50] Log:    StartingWith=Starting With
[0038.50] Log:    Containing=Containing
[0038.50] Log:    Ready=Ready
[0038.50] Log:    Goto=Go To
[0038.50] Log:    Sync=Sync Browser
[0038.50] Log:    Delete=Delete
[0038.50] Log:    ShowReferencers=Show Referencers
[0038.50] Log:    SelectReferencersInLevel=Select referencers in level
[0038.50] Log:    ObjectNotReferenced=Object '`~' Is Not Referenced
[0038.50] Log:    ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects.
[0038.50] Log:    SearchForActors=Search For Actors
[0038.50] Log:    Tag=Tag
[0038.50] Log:    Bind=Bind
[0038.50] Log:    FullName=Full Name
[0038.50] Log:    PathName=Path Name
[0038.50] Log:    F_ObjectsFound=`~ objects found (displaying first `~).
[0038.50] Log:    PackageGroupName=Enter Package, Group and Object Name
[0038.50] Log:    Info=Info
[0038.50] Log:    ResourceSizeK=Size (Kb)
[0038.50] Log:    AddSpecial=Add Special
[0038.50] Log:    Flags=Flags
[0038.50] Log:    Prefabs=Prefabs
[0038.50] Log:    Portal=Portal
[0038.50] Log:    Mirror=Mirror
[0038.50] Log:    Invisible=Invisible
[0038.50] Log:    TwoSided=Two-Sided
[0038.50] Log:    Solidity=Solidity
[0038.50] Log:    Solid=Solid
[0038.50] Log:    SemiSolid=Semi-Solid
[0038.50] Log:    NonSolid=Non-Solid
[0038.50] Log:    ImportBrush=Import Brush
[0038.50] Log:    Merge=Merge
[0038.50] Log:    MergeFacesQ=Merge Faces?
[0038.50] Log:    Options=Options
[0038.50] Log:    LightingChannels=Lighting Channels
[0038.50] Log:    LightmassSettings=Lightmass Settings
[0038.50] Log:    SolidMesh=Solid mesh (continuous mesh, no gaps or holes)
[0038.50] Log:    NonSolidMesh=Nonsolid (contains gaps or holes)
[0038.50] Log:    Tool=Tool
[0038.50] Log:    Radius=Radius
[0038.50] Log:    PerToolQ=Per Tool?
[0038.50] Log:    /=/
[0038.50] Log:    StrengthPct=Strength (pct)
[0038.50] Log:    Terrain=Terrain
[0038.50] Log:    Layer=Layer
[0038.50] Log:    ...=...
[0038.50] Log:    ArrayPropertyHeader=...
[0038.50] Log:    ImportExport=Import/Export
[0038.50] Log:    Import=Import
[0038.50] Log:    ImportEx=Import...
[0038.50] Log:    Export=Export
[0038.50] Log:    &Import=&Import
[0038.50] Log:    &Export=&Export
[0038.50] Log:    ExportAll=Export All
[0038.50] Log:    Import_SourceFileNotFound=Source File Not Found.  Browse to source file.
[0038.50] Log:    Preview=Preview
[0038.50] Log:    PreviewOptions=Preview Options
[0038.50] Log:    DlgSoundNodeWaveOptions=Compression Preview Window
[0038.50] Log:    EditNodesE=Edit Nodes...
[0038.50] Log:    CompressionPercent=Compression Percent
[0038.50] Log:    Compress=Compress
[0038.50] Log:    FileSize=File Size
[0038.50] Log:    Xbox360FileSize=Xbox360 File Size (Bytes)
[0038.50] Log:    MeshImport=Static Mesh Import
[0038.50] Log:    FontPreview_WindowCaption=Font Preview
[0038.50] Log:    FontPreview_PreviewBorder=Preview
[0038.50] Log:    FontPreview_DefaultText=The quick brown fox jumped over the lazy dog
[0038.50] Log:    FontPreview_ForegroundButton=Foreground
[0038.50] Log:    FontPreview_BackgroundButton=Background
[0038.50] Log:    FontPreview_CloseButton=Close
[0038.50] Log:    FontFactory_ImportingTrueTypeFont=Importing TrueType Font...
[0038.50] Log:    Update=Update
[0038.50] Log:    UpdateAll=Update All
[0038.50] Log:    ChooseFont=Choose Font
[0038.50] Log:    Create=Create
[0038.50] Log:    Class=Class
[0038.50] Log:    Script=Script
[0038.50] Log:    FontProperties=Font Properties
[0038.50] Log:    FontProperties_SelectedTextureProperties=Selected Texture Properties
[0038.50] Log:    FontPages=Font Pages
[0038.50] Log:    HeightMapOnlyQ=HeightMap Only?
[0038.50] Log:    BakeDisplacementMapQ=Bake DisplacementMap?
[0038.50] Log:    New=New
[0038.50] Log:    &New=&New...
[0038.50] Log:    Factory=Factory
[0038.50] Log:    SelectImportFactory=Select Import Factory
[0038.50] Log:    Exporter=Exporter
[0038.50] Log:    SelectExporter=Select Exporter
[0038.50] Log:    BuildFromFilePath=Build From File Path
[0038.50] Log:    SceneInfo=Scene Info
[0038.50] Log:    OKToAll=OK To All
[0038.50] Log:    TextureProperties=Texture Properties
[0038.50] Log:    Texture=Texture
[0038.50] Log:    TextureProperties_QuickInfoPaneLabel=Texture Info
[0038.50] Log:    TextureProperties_ReimportTexture=Reimport
[0038.50] Log:    TextureProperties_CompressNow=Compress Now
[0038.50] Log:    TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression
[0038.50] Log:    TextureContextMenu_CompressNow=Compress Texture Now
[0038.50] Log:    TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser
[0038.50] Log:    Properties=Properties
[0038.50] Log:    Preferences=Preferences
[0038.50] Log:    TexturePropertiesCaption=Texture Properties - `~
[0038.50] Log:    SoundCuePropertiesCaption=Sound Cue Properties - `~
[0038.50] Log:    SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected)
[0038.50] Log:    SoundCueNodeCaption=Sound Attenuation Node
[0038.50] Log:    SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected)
[0038.50] Log:    TextureQuickInfoImportedRes=Imported: `~ x `~
[0038.50] Log:    TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~
[0038.50] Log:    TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~
[0038.50] Log:    TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~
[0038.50] Log:    TextureQuickInfoDisplayedRes=Displayed: `~ x `~
[0038.50] Log:    TextureQuickInfoStreamedMethod=Method: `~
[0038.50] Log:    TextureQuickInfoIsStreamed=Streamed
[0038.50] Log:    TextureQuickInfoIsNotStreamed=Never Streamed
[0038.50] Log:    TextureQuickInfoPixelFormat=Format: `~
[0038.50] Log:    TextureQuickInfoLODBias=Calculated LOD Bias: `~
[0038.50] Log:    TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~
[0038.50] Log:    TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~
[0038.50] Log:    BrushBuilder=Brush Builder
[0038.50] Log:    BrushBuilderName_Generic=Generic Builder
[0038.50] Log:    BrushBuilderName_Cone=Cone
[0038.50] Log:    BrushBuilderName_Cube=Cube
[0038.50] Log:    BrushBuilderName_CurvedStair=Curved Staircase
[0038.50] Log:    BrushBuilderName_Cylinder=Cylinder
[0038.50] Log:    BrushBuilderName_LinearStair=Linear Staircase
[0038.50] Log:    BrushBuilderName_Sheet=Sheet
[0038.50] Log:    BrushBuilderName_SpiralStair=Spiral Staircase
[0038.50] Log:    BrushBuilderName_Tetrahedron=Tetrahedron (Sphere)
[0038.50] Log:    BrushBuilderName_Volumetric=Cards
[0038.50] Log:    Build=Build
[0038.50] Log:    BrushBuilderCaption=Brush Builder - `~
[0038.50] Log:    UseActorAsParentQ=Use 'Actor' As Parent?
[0038.50] Log:    PlaceableClassesOnlyQ=Placeable Classes Only?
[0038.50] Log:    SearchQ=Search:
[0038.50] Log:    ClearQ=Clear
[0038.50] Log:    NoResults=No Results
[0038.50] Log:    ChooseProperty=Choose Property
[0038.50] Log:    PropertyName=Property Name
[0038.50] Log:    ChooseAnimSlot=Choose Anim Slot
[0038.50] Log:    SlotName=Slot Name
[0038.50] Log:    ChooseToggleAction=Choose Toggle Action
[0038.50] Log:    ToggleAction=Toggle Action
[0038.50] Log:    InterpEd_VisibilityActionDialogTitle=Choose Visibility Action
[0038.50] Log:    InterpEd_VisibilityActionDialogText=Visibility Action
[0038.50] Log:    NewCut=New Cut
[0038.50] Log:    CutToGroup=Cut To Group
[0038.50] Log:    NewSeqKey=New Sequence
[0038.50] Log:    NewBlurb=New Blurb
[0038.50] Log:    Sequences=Sequences
[0038.50] Log:    DestSeqNotFoundF=Destination sequence named '`~' not found.
[0038.50] Log:    AnimSetNotFound=Destination AnimSet named '`~' not found.
[0038.50] Log:    CopyNotifies=Copy Notifies
[0038.50] Log:    AACT_CreateAdditiveAnimation=Create Additive Animation
[0038.50] Log:    AACT_SelectBuildMethod=Select Build Method
[0038.50] Log:    AACT_ReferencePose=Reference Pose
[0038.50] Log:    AACT_AnimationFirstFrame=Animation First Frame
[0038.50] Log:    AACT_AnimationScaled=Animation Scaled
[0038.50] Log:    AACT_PickBaseAnimation=Pick Base Animation
[0038.50] Log:    AACT_LoopingAnim=Looping Animation
[0038.50] Log:    AAD_AddAdditiveAnimation=Add Additive Animation
[0038.50] Log:    AAD_SubtractAdditiveAnimation=Subtract Additive Animation
[0038.50] Log:    AAD_DestinationAnimationName=Destination Animation Name
[0038.50] Log:    AAD_SelectAdditiveAnimation=Select Additive Animation
[0038.50] Log:    AAD_ScaleAdditiveToSource=Scale Additive Animation To Source
[0038.50] Log:    AAD_ScaleSourceToAdditive=Scale Source To Additive Animation
[0038.50] Log:    ShiftNotifies=Shift Notifies
[0038.50] Log:    TimeShift=Time Shift
[0038.50] Log:    SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough.  Proceed?
[0038.50] Log:    SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied.
[0038.50] Log:    DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies.  Delete these before copying?
[0038.50] Log:    SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies.
[0038.50] Log:    DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata.  Delete these before copying?
[0038.50] Log:    DestAnimSequenceName=Destination sequence name:
[0038.50] Log:    DestAndSrcSeqsMatch=Source and destination sequences are the same.
[0038.50] Log:    SeqKeyName=AnimSequence:
[0038.50] Log:    SelectFaceFXAnim=Select FaceFX Animation
[0038.50] Log:    CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio.
[0038.50] Log:    FaceFXAnim=FaceFX Animation:
[0038.50] Log:    NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array?
[0038.50] Log:    NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser.
[0038.50] Log:    NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track.
For example, you can't move a StaticMesh, you must instead use a Mover.
[0038.50] Log:    NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe.
[0038.50] Log:    InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation.
[0038.50] Log:    TextureGroups=Texture Groups
[0038.50] Log:    BatchProcess=Batch Process
[0038.50] Log:    NewSocket=New Socket
[0038.50] Log:    NewBone=New Bone
[0038.50] Log:    BoneName=Bone Name
[0038.50] Log:    NewSkelControlChain=New SkelControl Chain
[0038.50] Log:    RotateAnimSequence=Rotate AnimSequence
[0038.50] Log:    RotateDegrees=Rotate Degrees
[0038.50] Log:    Axis=Axis
[0038.50] Log:    RenameElement=Rename Element
[0038.50] Log:    SetTime=Set Time
[0038.50] Log:    NewTime=New Time
[0038.50] Log:    SetValue=Set Value
[0038.50] Log:    SetToTrue=Set To True
[0038.50] Log:    SetToFalse=Set To False
[0038.50] Log:    NewValue=New Value
[0038.50] Log:    ScaleTimes=Scale Times
[0038.50] Log:    ScaleTimes_ToolTip=Scale time values by a given scalar
[0038.50] Log:    ScaleValues=Scale Values
[0038.50] Log:    ScaleValues_ToolTip=Scale values by a given scalar
[0038.50] Log:    EnterScalar=Enter Scale Factor
[0038.50] Log:    ScaleTimesPrompt=Scale times by:
[0038.50] Log:    ScaleValuesPrompt=Scale values by:
[0038.50] Log:    SetSoundVolume=Set Sound Volume
[0038.50] Log:    Volume=Volume
[0038.50] Log:    SetSoundPitch=Set Sound Pitch
[0038.50] Log:    Pitch=Pitch
[0038.50] Log:    Yaw=Yaw
[0038.50] Log:    Roll=Roll
[0038.50] Log:    NameSequence=Name Sequence
[0038.50] Log:    SequenceName=Sequence Name
[0038.50] Log:    RenameEmitter=Rename Emitter
[0038.50] Log:    SelectParticleSystem=Select ParticleSystem
[0038.50] Log:    NewEmitterLeft=New Emitter Before
[0038.50] Log:    NewEmitterRight=New Emitter After
[0038.50] Log:    NewGroupName=New Group Name
[0038.50] Log:    NewFolderName=New Folder Name
[0038.50] Log:    StretchSection=Stretch Section
[0038.50] Log:    NewLength=New Length
[0038.50] Log:    InsertEmptySpace=Insert Empty Space
[0038.50] Log:    Seconds=Seconds
[0038.50] Log:    InterpEd_Rename_Track=Rename Track
[0038.50] Log:    NewTrackName=New Track Name
[0038.50] Log:    RenameGroup=Rename Group
[0038.50] Log:    RenameFolder=Rename Folder
[0038.50] Log:    RenameFolderAndGroup=Rename Folder and Group
[0038.50] Log:    CreateNewGroupTab=Create New Group Tab...
[0038.50] Log:    SendToGroupTab=Add To Group Tab
[0038.50] Log:    RemoveFromGroupTab=Remove From Selected Group Tab
[0038.50] Log:    DeleteGroupTab=Delete Group Tab
[0038.50] Log:    DuplicateGroup=Duplicate Group
[0038.50] Log:    CreateGroupTab_Title=Create Group Tab
[0038.50] Log:    CreateGroupTab_Caption=Group Tab Name:
[0038.50] Log:    InterpEd_FileMenu_Import=Import...
[0038.50] Log:    InterpEd_FileMenu_ExportAll=Export All...
[0038.50] Log:    InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info...
[0038.50] Log:    InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info
[0038.50] Log:    InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export
[0038.50] Log:    InterpEd_ChangeGroupFolder=Change Group Folder
[0038.50] Log:    InterpEd_MoveActiveGroupToFolder=Move Group Into Folder
[0038.50] Log:    InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder
[0038.50] Log:    InterpEd_RemoveFromGroupFolder=Remove From Folder
[0038.50] Log:    InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys
[0038.50] Log:    InterpEd_ViewMenu_ToggleSnap=Snap Keys
[0038.50] Log:    InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames
[0038.50] Log:    InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback
[0038.50] Log:    InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks
[0038.50] Log:    InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys
[0038.50] Log:    InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting
[0038.50] Log:    InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting
[0038.50] Log:    InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes
[0038.50] Log:    InterpEd_FrameRate_15_fps=15 fps
[0038.50] Log:    InterpEd_FrameRate_24_fps=24 fps (film)
[0038.50] Log:    InterpEd_FrameRate_25_fps=25 fps (PAL/25)
[0038.50] Log:    InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30)
[0038.50] Log:    InterpEd_FrameRate_30_fps=30 fps
[0038.50] Log:    InterpEd_FrameRate_50_fps=50 fps (PAL/50)
[0038.50] Log:    InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60)
[0038.50] Log:    InterpEd_FrameRate_60_fps=60 fps
[0038.50] Log:    InterpEd_FrameRate_120_fps=120 fps
[0038.50] Log:    InterpEd_Snap_Keys=Snap to Keys
[0038.50] Log:    InterpEd_TimelineInfo_Seconds=seconds
[0038.50] Log:    InterpEd_TimelineInfo_Frames=frames
[0038.50] Log:    InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport
[0038.50] Log:    CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible.
[0038.50] Log:    CurveEd_KeyContext_DeleteSelected=Delete
[0038.50] Log:    CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents
[0038.50] Log:    InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating
[0038.50] Log:    ExportCameraAnim=Export To CameraAnim
[0038.50] Log:    ExportCameraAnim_Desc=Saves the active group as a CameraAnim
[0038.50] Log:    InterpEd_MoveToCurrentPosition=Move To Current Timeline Position
[0038.50] Log:    InterpEd_MoveToBeginning=Move To The Sequence Beginning
[0038.50] Log:    InterpEd_MoveToEnd=Move To Sequence End
[0038.50] Log:    InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Track
[0038.50] Log:    EnterNewEventName=Enter New Event Name
[0038.50] Log:    NewEventName=New Event Name
[0038.50] Log:    NewEventKey=New Event Key
[0038.50] Log:    SocketName=Socket Name
[0038.50] Log:    RenameSocket=Rename Socket
[0038.50] Log:    RenameAnimSequence=Rename AnimSequence
[0038.50] Log:    NewSequenceName=New Sequence Name
[0038.50] Log:    ActorFactory=Actor Factory
[0038.50] Log:    ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet.
[0038.50] Log:    LoadErrors=Load Errors
[0038.50] Log:    LoadErrorMsg=The following resources were not found when loading the map.  Any references to them were set to NULL.
WARNING : If you save the map now, these references will be saved as NULL.
[0038.50] Log:    MissingFiles=Missing Files
[0038.50] Log:    MissingObjects=Missing Objects
[0038.50] Log:    ShowNormalsQ=Show Normals?
[0038.50] Log:    AffectWidgetOnlyQ=Affect Widget Only?
[0038.50] Log:    SoftSelection=Soft Selection
[0038.50] Log:    EnabledQ=Enabled?
[0038.50] Log:    AutoAdjustQ=Auto Adjust?
[0038.50] Log:    Automatic=Automatic
[0038.50] Log:    Standing=Standing
[0038.50] Log:    MidLevel=Mid Level
[0038.50] Log:    Coverslip=Cover Slip
[0038.50] Log:    SwatTurn=Swat Turn
[0038.50] Log:    Turn=Turn
[0038.50] Log:    Weld=Weld
[0038.50] Log:    Mantle=Mantle
[0038.50] Log:    PopUp=Pop Up
[0038.50] Log:    LeanLeft=Lean Left
[0038.50] Log:    LeanRight=Lean Right
[0038.50] Log:    ClimbUp=Climb Up
[0038.50] Log:    PlayerOnly=Player Only
[0038.50] Log:    ForceCanPopUp=Force Can Pop Up
[0038.50] Log:    ForceCanCoverSlip_Left=Force Can Coverslip Left
[0038.50] Log:    ForceCanCoverSlip_Right=Force Can Coverslip Right
[0038.50] Log:    EngineVersion=Engine Version
[0038.50] Log:    AboutUnrealEd=About `~
[0038.50] Log:    OnlineHelp=Online Help...
[0038.50] Log:    EditorFrame_GoToForums=Online Forums...
[0038.50] Log:    EditorFrame_GoToSwarmSetup=Setting Up Swarm...
[0038.50] Log:    EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport
[0038.50] Log:    UDNWarningErrorHelpF1=UDN Warning/Error Help (F1)
[0038.50] Log:    Pan=Pan
[0038.50] Log:    U=U
[0038.50] Log:    V=V
[0038.50] Log:    Rotation=Rotation
[0038.50] Log:    FlipU=Flip U
[0038.50] Log:    FlipV=Flip V
[0038.50] Log:    PanU=Pan U
[0038.50] Log:    PanV=Pan V
[0038.50] Log:    UPanAmount=U Pan Amount:
[0038.50] Log:    VPanAmount=V Pan Amount:
[0038.50] Log:    RotationAmount=Rotation Amount (Degrees):
[0038.50] Log:    Delta=Delta
[0038.50] Log:    Relative=Relative
[0038.50] Log:    SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction.
[0038.50] Log:    Scaling=Scaling
[0038.50] Log:    Simple=Simple
[0038.50] Log:    Custom=Custom
[0038.50] Log:    RelativeQ=Relative?
[0038.50] Log:    Apply=Apply
[0038.50] Log:    &Apply=&Apply
[0038.50] Log:    Flip=Flip
[0038.50] Log:    Lighting=Lighting
[0038.50] Log:    LightMapResolution=Lightmap Resolution
[0038.50] Log:    AcceptsLights=Accepts Lights
[0038.50] Log:    AcceptsDynamicLights=Accepts Dynamic Lights
[0038.50] Log:    ForceLightmap=Force Lightmap
[0038.50] Log:    SurfaceProperties=Surface Properties
[0038.50] Log:    SurfaceProperties_Title=`~ Surface(s) Selected : `~
[0038.50] Log:    SurfaceProperties_EmptyTitle=No Surface Selected
[0038.50] Log:    SurfaceProperties_MultipleMaterials=Multiple Materials
[0038.50] Log:    SurfaceProperties_NoMaterial=No Material
[0038.50] Log:    Alignment=Alignment
[0038.50] Log:    RotPanScale=Rot/Pan/Scale
[0038.50] Log:    1=1
[0038.50] Log:    2=2
[0038.50] Log:    4=4
[0038.50] Log:    8=8
[0038.50] Log:    16=16
[0038.50] Log:    32=32
[0038.50] Log:    64=64
[0038.50] Log:    128=128
[0038.50] Log:    256=256
[0038.50] Log:    512=512
[0038.50] Log:    1024=1024
[0038.50] Log:    45=45
[0038.50] Log:    90=90
[0038.50] Log:    MainMenu_FindActors=Find Actors...
[0038.50] Log:    Search=Search
[0038.50] Log:    SearchE=Search...
[0038.50] Log:    SearchType=Search Type
[0038.50] Log:    SearchScope=Search Scope
[0038.50] Log:    CurrentLevel=Current Level
[0038.50] Log:    CurrentSequence=Current Sequence
[0038.50] Log:    AllLevels=All Levels
[0038.50] Log:    MapCheck=Map Check
[0038.50] Log:    MapCheckGoto=MapCheckDlg: Goto Actors
[0038.50] Log:    LightingInfo=Lighting Info
[0038.50] Log:    LightingResults=Lighting Results
[0038.50] Log:    LightingTimings=Lighting Timings
[0038.50] Log:    LightingStaticMeshInfo=Lighting StaticMesh Info
[0038.50] Log:    LightingBuildInfo=Lighting Build Info
[0038.50] Log:    LightMapDensityRenderingOptions=LightMap Density Rendering Options
[0038.50] Log:    LightMapRatioAdjust=Lightmap Resolution Adjustment
[0038.50] Log:    StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActors
[0038.50] Log:    StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap
[0038.50] Log:    StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set
[0038.50] Log:    StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio
[0038.50] Log:    DensityRenderingOptions=Density Rendering Options
[0038.50] Log:    IdealDensity=Ideal Density
[0038.50] Log:    MaximumDensity=Maximum Density
[0038.50] Log:    ColorScale=Color Scale
[0038.50] Log:    GrayscaleScale=Grayscale Scale
[0038.50] Log:    RenderGrayscale=Render Grayscale
[0038.50] Log:    ActorSearchGoto=ActorSearchDlg: Goto Actors
[0038.50] Log:    ActorSearchSelectActors=ActorSearchDlg: Select Actors
[0038.50] Log:    RefreshWithHotkey=Refresh	F5
[0038.50] Log:    Refresh=Refresh
[0038.50] Log:    RefreshF5=Refresh (F5)
[0038.50] Log:    RescanAllLevels=Rescan all levels
[0038.50] Log:    RescanSelectedLevels=Rescan selected levels
[0038.50] Log:    RescanCurrentLevel=Rescan current level
[0038.50] Log:    SMLIResolution=Resolution
[0038.50] Log:    Error_NoLevelsForRescan=No levels found during rescan.
[0038.50] Log:    Swap=Swap
[0038.50] Log:    SwapEx=Swap Ex...
[0038.50] Log:    SetToVertexMapping=Set To Vertex
[0038.50] Log:    SetToTextureMapping=Set To Texture
[0038.50] Log:    SetToTextureMappingEx=Set To Texture Ex...
[0038.50] Log:    SetToRatio=Set To Ratio...
[0038.50] Log:    LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round to power of two)
[0038.50] Log:    LMSI_Ratio=Enter ratio to apply
[0038.50] Log:    LMSI_Minimum=Enter minimum resolution required for applying adjustment
[0038.50] Log:    LSMI_IncludeBSP=Convert all BSP as well?
[0038.50] Log:    StoppingMapBuild=Stopping Map Build...
[0038.50] Log:    ShowMemStats=Show Resource Memory Usage
[0038.50] Log:    GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color...
[0038.50] Log:    GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Set Translucent Material Preview Background Color...
[0038.50] Log:    FullyLoadCheckedOutPackages=Auto-load checked-out packages
[0038.50] Log:    Type=Type
[0038.50] Log:    Memory=Memory
[0038.50] Log:    Message=Message
[0038.50] Log:    Actor=Actor
[0038.50] Log:    MinimumBoneSize=Minimum Bone Size
[0038.50] Log:    OrientAlongBone=Orient Along Bone
[0038.50] Log:    CollisionGeometry=Collision Geometry
[0038.50] Log:    UseVertsWith=Use Verts With
[0038.50] Log:    CreateJoints=Create Joints
[0038.50] Log:    WalkPastSmallBones=Walk Past Small Bones
[0038.50] Log:    CreateBodyForAllBones=Create Body For All Bones
[0038.50] Log:    OpenInPhATNow=Open In PhAT Now
[0038.50] Log:    NewPhysicsAsset=New Physics Asset
[0038.50] Log:    CreateNewPhysXDestructible=Create New PhysX Destructible
[0038.50] Log:    ResliceFracturedMeshes=Reslice Fractured Meshes
[0038.50] Log:    WarningLargePieceCount_Title=Large Piece Count Warning
[0038.50] Log:    WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces.  Select OK to continue, or Cancel to abort.
[0038.50] Log:    WarningLargePieceCount64k=The slice counts you have selected are likely to produce more than `~ pieces.  There is a 64k piece limit.  Select OK to continue, or Cancel to abort.
[0038.50] Log:    SphylSphere=Sphyl/Sphere
[0038.50] Log:    Box=Box
[0038.50] Log:    DominantWeight=Dominant Weight
[0038.50] Log:    AnyWeight=Any Weight
[0038.50] Log:    Material=Material
[0038.50] Log:    Parent=Parent
[0038.50] Log:    Current=Current
[0038.50] Log:    SetAssetPhysicalMaterial=Set Asset Physical Material
[0038.50] Log:    PhysicalMaterial=Physical Material
[0038.50] Log:    SetAssetDisableParams=Set Asset Disable Params
[0038.50] Log:    LinearVelocity=Linear Velocity
[0038.50] Log:    LinearAcceleration=Linear Acceleration
[0038.50] Log:    AngularVelocity=Angular Velocity
[0038.50] Log:    AngularAcceleration=Angular Acceleration
[0038.50] Log:    AttachmentBase=Attachment Base
[0038.50] Log:    Location=Location
[0038.50] Log:    X=X
[0038.50] Log:    Y=Y
[0038.50] Log:    Z=Z
[0038.50] Log:    Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min)
[0038.50] Log:    Autosave_Disabled=Autosaving is DISABLED
[0038.50] Log:    Autosave_Soon=Autosave will occur in: `~ second(s)
[0038.50] Log:    SetCollision=Set Collision Type
[0038.50] Log:    BlockAll=Block All
[0038.50] Log:    BlockGameplay=Block Gameplay
[0038.50] Log:    BlockNone=No Collision
[0038.50] Log:    ConvertToBlockingVolume=Convert To Blocking Volume
[0038.50] Log:    ConvertToVolume=Convert To Volume
[0038.50] Log:    Transaction_ConvertToVolume=Convert to Volume: `~
[0038.50] Log:    Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor.
[0038.50] Log:    Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle system template.
[0038.50] Log:    Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitters in the particle system.
[0038.50] Log:    AddTag=Set Content Tag
[0038.50] Log:    ClipPadSaveAs=Save To Clip Pad
[0038.50] Log:    ClipPadSelect=Paste From Clip Pad
[0038.50] Log:    PasteFrom:=Paste From:
[0038.50] Log:    Patches=Patches
[0038.50] Log:    Appearance=Appearance
[0038.50] Log:    LayerSetUp=Layer Set Up
[0038.50] Log:    None=None
[0038.50] Log:    NewTerrainWizard=New Terrain Wizard
[0038.50] Log:    Log=Log
[0038.50] Log:    OpenTheFile_F=Open the file : '`~'
[0038.50] Log:    LockSelectedActorsQ=Lock Selected Actors?
[0038.50] Log:    CopyToClipboard=Copy To Clipboard
[0038.50] Log:    CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0038.50] Log:    ExpandAllCategories=Expand All Categories
[0038.50] Log:    CollapseAllCategories=Collapse All Categories
[0038.50] Log:    PropertyWindow_AddNewItem=Add a new item
[0038.50] Log:    PropertyWindow_RemoveAllItemsFromArray=Remove all items from this array
[0038.50] Log:    PropertyWindow_InsertNewItemHere=Insert a new item before this item
[0038.50] Log:    PropertyWindow_DuplicateThisItem=Create a copy of this item
[0038.50] Log:    PropertyWindow_DeleteItem=Remove this item
[0038.50] Log:    PropertyWindow_FindObjectInContentBrowser=Find object in Content Browser
[0038.50] Log:    MoveUpItem=Move Up Item
[0038.50] Log:    MoveDownItem=Move Down Item
[0038.50] Log:    PropertyWindow_TextBox=Click to show editing text box
[0038.50] Log:    ShowAllResourceTypes=Show All Resource Types
[0038.50] Log:    MaterialsSubMenu=Materials
[0038.50] Log:    LevelViewportContext_EditMaterialInterface=Edit Material...
[0038.50] Log:    LevelViewportContext_SyncMaterialInstance=Find Instance in Generic Browser...
[0038.50] Log:    LevelViewportContext_SyncBaseMaterial=Find Base Material in Generic Browser...
[0038.50] Log:    LevelViewportContext_SyncMaterial=Find Material in Generic Browser...
[0038.50] Log:    LevelViewportContext_SyncTexture=Find Texture in Content Browser...
[0038.50] Log:    CreateMaterialInstanceConstant=Create New Instance (Constant)
[0038.50] Log:    CreateMaterialInstanceTimeVarying=Create New Instance (Time-varying)
[0038.50] Log:    LevelViewportContext_AssignMaterial=Assign from Generic Browser
[0038.50] Log:    LevelViewportContext_LevelMenu=Level
[0038.50] Log:    LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Grid Volume Current
[0038.50] Log:    LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume
[0038.50] Log:    EnterMaterialInstanceName=Enter Material Instance Name
[0038.50] Log:    PleaseEnterValue=Please Enter Value
[0038.50] Log:    MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~
[0038.50] Log:    PropertyWindow_UseMouseToPickColorFromViewport=Choose a new color by clicking a color in a viewport window
[0038.50] Log:    PropertyWindow_ClearAllText=Clear text
[0038.50] Log:    PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window
[0038.50] Log:    PropertyWindow_UseCurrentSelectionInBrowser=Use selected object in Content Browser
[0038.50] Log:    PropertyWindow_CreateANewObject=Create a new object
[0038.50] Log:    CreateANewObject=Create A New Object
[0038.50] Log:    EditInlineNewAreYouSure=This operation will destroy any exiting object(s).  Are you sure?
[0038.50] Log:    UsageFilterTypes[0]=Content Packages
[0038.50] Log:    UsageFilterTypes[1]=Loaded Levels
[0038.50] Log:    UsageFilterTypes[2]=Current Level
[0038.50] Log:    UsageFilterTypes[3]=Visible Levels
[0038.50] Log:    AnimSetViewer=AnimSet Viewer
[0038.50] Log:    SkelMesh=Mesh
[0038.50] Log:    Anim=Anim
[0038.50] Log:    Morph=Morph
[0038.50] Log:    MorphSet=MorphSet
[0038.50] Log:    MorphTargetSet=MorphTargetSet
[0038.50] Log:    MorphTargets=MorphTargets
[0038.50] Log:    MorphTarget=MorphTarget
[0038.50] Log:    SkeletalMesh=Skeletal Mesh
[0038.50] Log:    UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser
[0038.50] Log:    AnimSet=AnimSet
[0038.50] Log:    Debug=Debug
[0038.50] Log:    AnimationSequences=Animation Sequences
[0038.50] Log:    ExtraMesh1=Extra Mesh 1
[0038.50] Log:    ExtraMesh2=Extra Mesh 2
[0038.50] Log:    ExtraMesh3=Extra Mesh 3
[0038.50] Log:    Mesh=Mesh
[0038.50] Log:    AnimSequence=AnimSequence
[0038.50] Log:    -None-=- None -
[0038.50] Log:    NewAnimSet=New AnimSet...
[0038.50] Log:    ImportPSA=Import PSA...
[0038.50] Log:    ImportCOLLADAAnim=Import COLLADA Animation...
[0038.50] Log:    ImportFbxAnim=Import FBX Animation...
[0038.50] Log:    MeshMenu=Mesh
[0038.50] Log:    ImportMeshLOD=Import Mesh LOD...
[0038.50] Log:    ImportMeshWeights=Import Mesh Weights...
[0038.50] Log:    ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported Successfully!
[0038.50] Log:    ImportMeshWeightsTitle=Import Mesh Weights
[0038.50] Log:    ImportMeshWeightsFilename=Mesh Weights Filename
[0038.50] Log:    ImportMeshWeightsFilenameBase=Mesh Base Filename
[0038.50] Log:    ImportMeshWeightsMismatch=Importing weights: Mismatched mesh data. Can not import mesh weights.
[0038.50] Log:    ImportMeshWeightUsageTitle=Select a mesh weight usage
[0038.50] Log:    ImportMeshWeightUsage=Weight Usage Type:
[0038.50] Log:    ImportMeshWeightUsage0=Partial Weight Swap (Gore)
[0038.50] Log:    ImportMeshWeightUsage1=Full Weight Swap
[0038.50] Log:    ToggleMeshWeights=Toggle Mesh Weights
[0038.50] Log:    ToggleMeshWeightsFull=Toggle Mesh Weights FULL
[0038.50] Log:    NewMorphTargetSet=New MorphTargetSet...
[0038.50] Log:    ResetMorphTargetPreview=Reset All Morph Target Weights
[0038.50] Log:    SelectAllMorphTargets=Select All Morph Targets
[0038.50] Log:    ImportMorphTarget=Import MorphTarget...
[0038.50] Log:    ImportMorphTargetLOD=Import MorphTarget LOD...
[0038.50] Log:    ImportMorphTargets=Import MorphTarget using Import File Name
[0038.50] Log:    ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name
[0038.50] Log:    NewMorphTargetName=New MorphTarget Name
[0038.50] Log:    UpdateMorphTarget=Update Morph Targets
[0038.50] Log:    DeleteMorph=Delete Morph Target
[0038.50] Log:    WxDlgMorphLODImport_Filename=Filename:
[0038.50] Log:    WxDlgMorphLODImport_MorphObject=Morph Target Object
[0038.50] Log:    WxDlgMorphLODImport_LODLevel=LOD Index
[0038.50] Log:    WxDlgMorphLODImport_Title=Morph Target LOD Import
[0038.50] Log:    WxDlgMorphFbxImport_Title=New MorphTarget Names
[0038.50] Log:    WxDlgMorphFbxImport_MeshNames=FBX Mesh Name
[0038.50] Log:    WxDlgMorphLODFbxImport_Header=Select morph target for FBX morph (`~) on LOD level `~:
[0038.50] Log:    WxDlgFbxStaticMeshLODImport_Title=Import LOD
[0038.50] Log:    WxDlgFbxSceneInfo_Title=FBX Scene Info
[0038.50] Log:    Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package.
[0038.50] Log:    Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package.
[0038.50] Log:    Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~).
[0038.50] Log:    Error_SelectAnimSetForImport=Please select an AnimSet for importing a `~ file in to.
[0038.50] Log:    Error_SoftBodyMeshNotGenerated=Could not generate soft body mesh.
[0038.50] Log:    Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference.
You must add bone names to SoftBodyBones or SoftBodySpecialBones
[0038.50] Log:    Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft body mesh because mesh simplified to zero triangle.
Try increasing the detail level or subdivision properties.
[0038.50] Log:    Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0038.50] Log:    Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked.
[0038.50] Log:    Error_OperationDisallowedOnLockedOrInvisibleLevel=The requested operation could not be completed because the level is locked or not visible.
[0038.50] Log:    Error_AnimSetCouldNotBePlayed=This `~ could not be played on any loaded SkeletalMesh.
Import failed.
[0038.50] Log:    Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to.
[0038.50] Log:    Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists.
[0038.50] Log:    Error_MorphImport_CantLoadFile=Could not read the data file (`~)
[0038.50] Log:    Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid
[0038.50] Log:    Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh.
[0038.50] Log:    Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh.
[0038.50] Log:    Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target.
[0038.50] Log:    Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices.
[0038.50] Log:    NoSocketsToPaste=No Sockets in Clipboard to Paste.
[0038.50] Log:    ReimportTexture=Re-Import Texture
[0038.50] Log:    CreateNewMaterial=Create New Material
[0038.50] Log:    CreateNewMaterialInstanceConstant=Create New Material Instance Constant
[0038.50] Log:    CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying
[0038.50] Log:    NewMaterialName=New Material Name:
[0038.50] Log:    ShowStreamingBounds=Show Streaming Bounds
[0038.50] Log:    ClearStreamingBounds=Clear Streaming Bounds
[0038.50] Log:    ToolTip_AtomicResourceImport=Re-import resources in all selected packages
[0038.50] Log:    Reimport=Reimport
[0038.50] Log:    DirtyPackageDialog_SaveSelected=Save Selected
[0038.50] Log:    DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save the selected packages
[0038.50] Log:    DirtyPackageDialog_SaveNone=Don't Save
[0038.50] Log:    DirtyPackageDialog_SaveNone_Tooltip=Do not save any files
[0038.50] Log:    DirtyPackageDialog_Cancel=Cancel
[0038.50] Log:    DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor
[0038.50] Log:    DirtyPackageDialog_Title=Save Changes
[0038.50] Log:    DirtyPackageDialog_Message=These packages have been changed and need to be saved.
Packages that are not fully loaded will be fully loaded as a result of the save.
Select the packages you would like to save.
[0038.50] Log:    GenerateLOD=Generate LOD...
[0038.50] Log:    GenerateUVs=Generate Unique UVs...
[0038.50] Log:    StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OBJ)...
[0038.50] Log:    StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.ASE)...
[0038.50] Log:    StaticMeshEditor_ExportToPromptTitle=Export to...
[0038.50] Log:    StaticMeshEditor_ImportToPromptTitle=Import from...
[0038.50] Log:    GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped.
[0038.50] Log:    GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped.
[0038.50] Log:    ChangeMesh=Change Mesh
[0038.50] Log:    FixupElements=Fixup empty/bad elements
[0038.50] Log:    FixupElements_FracturedMeshNotSupported=Fixup Elements for Fractured Static Meshes not supported.
[0038.50] Log:    RemovingElementsPrompt=Removing elements:
[0038.50] Log:    RemovingElementsFormatString_NoTriangles=`~: No triangles
[0038.50] Log:    RemovingElementsFormatString_NoMaterial=`~: No material
[0038.50] Log:    RemovingElementsPrompt_Confirm=Are you sure?
[0038.50] Log:    LODGenerationSuccessful=LOD Generation Successful.
The new triangle count may not exactly match the requested triangle count.
[0038.50] Log:    GenerateUniqueUVs_UVGenerationSuccessful=Finished generating UVs; Charts: `~; Largest stretch: `.2~
[0038.50] Log:    GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; Try adjusting increasing the max charts/stretch
[0038.50] Log:    GenerateUniqueUVs_SelectChartingMethod=Select generation method:
[0038.50] Log:    MaxUVStretchingText=Limit maximum stretching (0-1)
[0038.50] Log:    GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between charts (0-100 percent)
[0038.50] Log:    GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-100 percent)
[0038.50] Log:    GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts
[0038.50] Log:    KeepExistingUVText=Pack UVs only (keep existing charts)
[0038.50] Log:    UVChannelText=UV channel to save results to
[0038.50] Log:    LODChooseText=Mesh LOD to generate UVs for
[0038.50] Log:    GenerateUniqueUVs_Apply=Apply
[0038.50] Log:    GenerateUniqueUVs_WindowTitle=Generate Unique UVs
[0038.50] Log:    LODTriCount=New Triangle Count:
[0038.50] Log:    ChooseLODLevel=Choose LOD Level
[0038.50] Log:    ChooseUVIndex=Choose UV Index To Generate For
[0038.50] Log:    UVIndex=UV Index (From 0):
[0038.50] Log:    LODLevel:=LOD Level:
[0038.50] Log:    ExistingLODLevel:=Existing LOD Level:
[0038.50] Log:    NoFileSelectedForLOD=No file was selected for the LOD
[0038.50] Log:    MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0038.50] Log:    StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD
[0038.50] Log:    StaticMeshEditor_MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0038.50] Log:    StaticMeshEditor_UnableToSaveFile=Unable to save static mesh to file
[0038.50] Log:    StaticMeshEditor_UnableToLoadFile=Unable to load static mesh from file
[0038.50] Log:    StaticMeshEditor_LightmapExportFailure=Some static meshes failed to export or provided warnings.  Please check the Log Window for details.
[0038.50] Log:    StaticMeshEditor_LightmapImportFailure=Some static meshes failed to import or provided warnings.  Please check the Log Window for details.
[0038.50] Log:    StaticMeshEditor_LightmapImportVertexMismatch=Vertex count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0038.50] Log:    StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0038.50] Log:    StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~
[0038.50] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightmap Coordinate is out of bounds for '`~' with a value of `~.  On import, a new set of textures coordinates will be added.
[0038.50] Log:    StaticMeshEditor_NoSourceDataForExport=Source data missing from model '`~'.
[0038.50] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coordinate is out of bounds for '`~' with a value of `~
[0038.50] Log:    StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Lightmap Coordinate added for '`~' with an index of `~
[0038.50] Log:    StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fractured Mesh `~ is missing source mesh data.  Please fracture from the original source art.
[0038.50] Log:    LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh '`~'.
Import failed.
[0038.50] Log:    LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'.
Import failed.
[0038.50] Log:    LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' instead of '`~'
[0038.50] Log:    LODImportSuccessful=Mesh for LOD `~ imported successfully!
[0038.50] Log:    LODALLImportSuccessful=All mesh LODs were imported successfully!
[0038.50] Log:    Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists!
[0038.50] Log:    LODImportFail=Failed to import mesh for LOD `~!
[0038.50] Log:    FbxLODImportSuccessful=Meshes for multiple LODs imported successfully!
[0038.50] Log:    LODMissingSocketBone=This LOD is missing bone '`~' used by socket '`~'.
Aborting import.
[0038.50] Log:    LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence.
[0038.50] Log:    MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'.
Discarding existing LODs.
[0038.50] Log:    NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' required by an LOD. LOD will be removed.
[0038.50] Log:    RemoveLOD=Remove an LOD...
[0038.50] Log:    SwapLOD=Swap an LOD...
[0038.50] Log:    NoLODToRemove=No LODs to remove!
[0038.50] Log:    LODLabel=LOD:
[0038.50] Log:    TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK
[0038.50] Log:    AutoMirrorTable=Auto-build Mirror Table
[0038.50] Log:    AutoMirrorNoMatch=No Match For Bone '`~'.
[0038.50] Log:    AutoMirrorMultiMatch=Multiple Matches For Bone '`~'.
[0038.50] Log:    AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems.
[0038.50] Log:    CheckMirrorTable=Check Mirror Table
[0038.50] Log:    CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard
[0038.50] Log:    CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh
[0038.50] Log:    NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser.
[0038.50] Log:    SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table.
[0038.50] Log:    SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh.
Are you sure?
[0038.50] Log:    MirrorTableBad=Mirror Table Bad.
Problem Bones:
`~
[0038.50] Log:    MirrorTableOK=Mirror Table OK
[0038.50] Log:    NoDestinationAnimSetSelected=No destination AnimSet selected in Browser.
[0038.50] Log:    AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet!
[0038.50] Log:    MergeMeshMaterials=Merge Mesh Materials
[0038.50] Log:    MergeMaterialSuccess=Success
Merged From `~ Materials To `~.
[0038.50] Log:    SetLODAuto=Set LOD Auto
[0038.50] Log:    ForceLODBaseMesh=Force LOD Base Mesh
[0038.50] Log:    ForceLOD1=Force LOD 1
[0038.50] Log:    ForceLOD2=Force LOD 2
[0038.50] Log:    ForceLOD3=Force LOD 3
[0038.50] Log:    LevelViewportToolBar_OptionsButton_ToolTip=Viewport options
[0038.50] Log:    LevelViewportOptions_DefaultShowFlags=Use Defaults
[0038.50] Log:    ShowSkeleton=Show Skeleton
[0038.50] Log:    ShowBoneNames=Show Bone Names
[0038.50] Log:    ShowReferencePose=Show Reference Pose
[0038.50] Log:    ShowMirror=Show Mirror
[0038.50] Log:    ShowWireframe=Show Wireframe
[0038.50] Log:    ShowAdditiveBase=Show Additive Base
[0038.50] Log:    ShowFloor=Show Floor
[0038.50] Log:    ShowGrid=Show Grid
[0038.50] Log:    ShowSockets=Show Sockets
[0038.50] Log:    ShowBounds=Show Bounds
[0038.50] Log:    ShowCollision=Show Collision
[0038.50] Log:    ShowSoftBodyTetra=Show Soft Body Tetra
[0038.50] Log:    ShowMorphKeys=Show Morph Keys
[0038.50] Log:    ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode
[0038.50] Log:    ShowClothMovementScale=Show Cloth Movement Scale
[0038.50] Log:    ShowTangent=Show Tangent
[0038.50] Log:    TriangleSortMode=Custom Triangle Sorting Mode
[0038.50] Log:    TriangleSortModeLR=Triangle Sorting Left/Right Selection
[0038.50] Log:    ClickToSelectSortStrip=Click the mesh to select a strip the strip for which you wish to change the drawing order.
[0038.50] Log:    NoCustomSortSections=No sections in the mesh are TRISORT_Custom. See the mesh's the LODInfo properties.
[0038.50] Log:    SelectStripToMoveInFrontOf=Move the mouse over the strip you wish to move the selected (white) strip in front of.
[0038.50] Log:    ClickToMoveInFront=Click to move the selected white strip in front of the blue strip.
[0038.50] Log:    SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind.
[0038.50] Log:    ClickToMoveBehind=Click to move the selected white strip behind the blue strip.
[0038.50] Log:    PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip.
[0038.50] Log:    FailedRestoreSortingForSectionNumber=Unable to restore custom triangle sort order for section `~ as the new mesh does not contain that many sections.
[0038.50] Log:    RestoreSortingMismatchedStripsForSection=While restoring sort custom order for section `~, `~ of `~ strips could not be matched to the new data.
[0038.50] Log:    AsVector=As Vector
[0038.50] Log:    AsTexture=As Texture
[0038.50] Log:    ShowNormal=Show Normal
[0038.50] Log:    ShowSection=Show Material Section
[0038.50] Log:    UpdateBounds=Update Bounds
[0038.50] Log:    CopyBoneNamesToClipboard=Copy Bone Names To Clipboard
[0038.50] Log:    CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To Clipboard
[0038.50] Log:    FixupBoneNames=Fixup Bone Names
[0038.50] Log:    SwapLODSections=Swap LOD Sections
[0038.50] Log:    ResetAnimSet=Reset AnimSet
[0038.50] Log:    SeparateRawDataToTracks=Separate Raw Data To Tracks
[0038.50] Log:    RemoveTrivialKeys=Remove Trivial Keys
[0038.50] Log:    RemoveRedundantKeys=Remove Redundant Keys
[0038.50] Log:    RemoveEverySecondKey=Remove Every Second Key
[0038.50] Log:    DumpSequenceDataToFile=Dump Sequence Data To File
[0038.50] Log:    RenameSequence=Rename Sequence
[0038.50] Log:    DeleteSequence=Delete Sequence(s)
[0038.50] Log:    CopySequence=Copy Sequence(s) to selected or current AnimSet
[0038.50] Log:    MoveSequence=Move Sequence(s) to selected AnimSet
[0038.50] Log:    MakeSequencesAdditive=Convert Sequence(s) to Additive Animation(s)
[0038.50] Log:    RebuildAdditiveAnimation=Rebuild Additive Animation(s)
[0038.50] Log:    AddAdditiveToSequence=Add Additive Animation to selected sequence(s)
[0038.50] Log:    SubtractAdditiveToSequence=Subtract Additive Animation to selected sequence(s)
[0038.50] Log:    AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Additive Animation.
[0038.50] Log:    DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation.
[0038.50] Log:    SelectReferenceAnimSequence=Select animation to use as reference pose. First frame will be used.
[0038.50] Log:    RefPoseSequenceName=Reference pose animation name:
[0038.50] Log:    CopySequenceName=Copy Sequence Name To Clipboard
[0038.50] Log:    CopySequenceNameList=Copy Sequence Name List To Clipboard
[0038.50] Log:    PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed.
[0038.50] Log:    ApplyRotation=Apply Rotation
[0038.50] Log:    ReZeroCurrentPosition=ReZero On Current Position
[0038.50] Log:    RemoveBeforeCurrentPosition=Remove Before Current Position
[0038.50] Log:    RemoveAfterCurrentPosition=Remove After Current Position
[0038.50] Log:    NewNotify=New Notify
[0038.50] Log:    ToggleCloth=Toggle Cloth
[0038.50] Log:    SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh
[0038.50] Log:    SoftBodyToggleSim=Toggle Soft-Body Preview Simulation
[0038.50] Log:    ShowUncompressedAnimation=Show Uncompressed Animation
[0038.50] Log:    SortNotifies=Sort Notifies
[0038.50] Log:    NotifyEnableAllPSys=Enable All PSys Previews
[0038.50] Log:    NotifyDisableAllPSys=Disable All PSys Previews
[0038.50] Log:    MeshTrisBones_F=Mesh: `~  Tris: `~  Bones: `~
[0038.50] Log:    AnimSetNone=AnimSet: None
[0038.50] Log:    AnimSet_F=AnimSet: `~  Mem: `.2~MB/`.2~MB
[0038.50] Log:    AnimSeqNone=AnimSeq: None
[0038.50] Log:    AnimSeq_F=AnimSeq: `~  Len: `.2~s  Mem: `.2~KB/`.2~KB
[0038.50] Log:    PreviewPos_F=Preview Pos: `3.3~fs
[0038.50] Log:    SkeletonTreeCaption_F=Skeleton Tree: `~
[0038.50] Log:    ShowBones=Show Bone Selection
[0038.50] Log:    HideBones=Hide Bone Selection
[0038.50] Log:    SetBonesColor=Set Bone Selection Color
[0038.50] Log:    ShowChildBones=Show Child Bone Selection
[0038.50] Log:    HideChildBones=Hide Child Bone Selection
[0038.50] Log:    SetChildBonesColor=Set Child Bone Selection Color
[0038.50] Log:    CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard
[0038.50] Log:    CalculateBoneBreaks=Calculate Bone Break Vert Weightings
[0038.50] Log:    CalculateBoneBreaks_1=Default
[0038.50] Log:    CalculateBoneBreaks_2=Auto Detect Rigid
[0038.50] Log:    CalculateBoneBreaks_3=Rigid Body Preferred
[0038.50] Log:    DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones
[0038.50] Log:    ShowAllMeshVerts=Show All Mesh Vertices
[0038.50] Log:    ResetBoneBreaks=Reset All Bone Break Vert Weightings
[0038.50] Log:    RenderBlendWeights=Render Blend Weights
[0038.50] Log:    XAxis=X Axis
[0038.50] Log:    YAxis=Y Axis
[0038.50] Log:    ZAxis=Z Axis
[0038.50] Log:    TranslateSocket=Translate Socket
[0038.50] Log:    RotateSocket=Rotate Socket
[0038.50] Log:    ClearPreviews=Clear Previews
[0038.50] Log:    CopySockets=Copy Sockets
[0038.50] Log:    PasteSockets=Paste Sockets
[0038.50] Log:    SocketManager=Socket Manager
[0038.50] Log:    Sockets=Sockets
[0038.50] Log:    DeleteSocket=Delete Socket
[0038.50] Log:    File=File
[0038.50] Log:    View=View
[0038.50] Log:    Notifies=Notifies
[0038.50] Log:    MeshNone=Mesh: None
[0038.50] Log:    AnimSetEditor_F=Unreal AnimSet Editor: `~
[0038.50] Log:    PostProcessEditor_F=Unreal Post Process Editor: `~
[0038.50] Log:    AnimSetEditor=AnimSet Editor
[0038.50] Log:    AnimSetEditor_ActiveListen=Actively listen for file system changes
[0038.50] Log:    AnimSetEditor_AutoReimportTitle=Auto Import
[0038.50] Log:    ImportPSAFile=Import PSA File
[0038.50] Log:    ImportCOLLADA_Anim_File=Import Collada File
[0038.50] Log:    ImportFbx_Anim_File=Import AnimSet From Fbx File
[0038.50] Log:    AnimTreeEditor_F=Unreal AnimTree Editor: `~
[0038.50] Log:    EditLinkedObj=Edit LinkedObj
[0038.50] Log:    NewAnimNode=New Animation Node
[0038.50] Log:    NewControlBase=New Skeletal Control
[0038.50] Log:    NewMorphNode=New Morph Node
[0038.50] Log:    NewAnimSequence=New Animation Sequence
[0038.50] Log:    AnimTreeCopy=Copy
[0038.50] Log:    AnimTreePaste=Paste
[0038.50] Log:    AnimTreeDuplicate=Duplicate
[0038.50] Log:    AnimSequencePlayer=AnimSequence Player
[0038.50] Log:    MorphNodePose=Morph Pose
[0038.50] Log:    AddInput=Add Input
[0038.50] Log:    AddChildSlot=Add Blank Child Slot
[0038.50] Log:    AddSkelControlChain=Add SkelControl Chain
[0038.50] Log:    DeleteSelectedItem=Delete Selected Item
[0038.50] Log:    DeleteSelectedItems=Delete Selected Items
[0038.50] Log:    DuplicateSelectedItem=Duplicate Selected Item	Ctrl+W
[0038.50] Log:    DuplicateSelectedItems=Duplicate Selected Items	Ctrl+W
[0038.50] Log:    ConnectToDiffuseColor=Connect to Diffuse
[0038.50] Log:    ConnectToDiffusePower=Conntext to Diffuse Power
[0038.50] Log:    ConnectToEmissiveColor=Connect to Emissive
[0038.50] Log:    ConnectToSpecularColor=Connect to Specular
[0038.50] Log:    ConnectToSpecularPower=Connect to Specular Power
[0038.50] Log:    ConnectToOpacity=Connect to Opacity
[0038.50] Log:    ConnectToOpacityMask=Connect to Opacity Mask
[0038.50] Log:    ConnectToDistortion=Connect to Distortion
[0038.50] Log:    ConnectToTransmissionMask=Connect to Transmission Mask
[0038.50] Log:    ConnectToTransmissionColor=Connect to Tranmission Color
[0038.50] Log:    ConnectToNormal=Connect to Normal
[0038.50] Log:    ConnectToCustomLighting=Connect to Custom Lighting
[0038.50] Log:    ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse
[0038.50] Log:    ConnectToAnisotropicDirection=Connect to Anisotropic Direction
[0038.50] Log:    ConnectToWorldPositionOffset=Connect to World Position Offset
[0038.50] Log:    BreakLink=Break Link
[0038.50] Log:    BreakAllLink=Break All Links
[0038.50] Log:    ToggleLink=Toggle Link
[0038.50] Log:    ToggleLinkPIE=Toggle Link for PIE
[0038.50] Log:    ConfirmBreakAllLinks=Are you sure you want to break all links?
[0038.50] Log:    ConfirmClosingWithMissingNodes=There are unlinked nodes. They will be lost. Are you sure you want to close?
[0038.50] Log:    DeleteInput=Delete Input
[0038.50] Log:    NameInput=Name Input
[0038.50] Log:    ChangeBone=Change Bone
[0038.50] Log:    DeleteSkelControlChain=Delete SkelControl Chain
[0038.50] Log:    PauseAnimTree=Pause AnimTree
[0038.50] Log:    PreviewSelectedNode=Preview Selected Node
[0038.50] Log:    ShowNodeWeight=Show Node Weights
[0038.50] Log:    AddPrimitiveIgnore=Add primitive to light ignore list
[0038.50] Log:    RemovePrimitiveIgnore=Remove primitive from light ignore list
[0038.50] Log:    ClearIgnore=Clear light ignore list
[0038.50] Log:    CameraMode=Camera Mode
[0038.50] Log:    GeometryMode=Geometry Mode
[0038.50] Log:    Modifiers=Modifiers
[0038.50] Log:    BrushClip=Brush Clip
[0038.50] Log:    Lathe=Lathe
[0038.50] Log:    Modifier_F=Modifier [`~]
[0038.50] Log:    TerrainEditingMode=Terrain Editing Mode
[0038.50] Log:    TextureAlignmentMode=Texture Alignment Mode
[0038.50] Log:    EditorModeButtonBar_CoverEdit=Cover Edit Mode
[0038.50] Log:    EditorModeButtonBar_PatrolEdit=Patrol Edit Mode
[0038.50] Log:    CSGAdd=CSG Add
[0038.50] Log:    CSGSubtract=CSG Subtract
[0038.50] Log:    CSGIntersect=CSG Intersect
[0038.50] Log:    CSGDeintersect=CSG Deintersect
[0038.50] Log:    AddSpecialBrush=Add Special Brush
[0038.50] Log:    AddVolume=Add Volume (click for options)
[0038.50] Log:    ShowSelectedOnly=Show Selected Only
[0038.50] Log:    HideSelected=Hide Selected
[0038.50] Log:    SelectActors=Select Actors
[0038.50] Log:    InvertSelections=Invert Selection
[0038.50] Log:    SelectRelevantLights=Select Lights Relevant to Actor
[0038.50] Log:    SelectByProperty=Select by Property
[0038.50] Log:    SelectByPropertyF=Select by Property (`~ with `~: `~)
[0038.50] Log:    ShowAll=Show All
[0038.50] Log:    HideAll=Hide All
[0038.50] Log:    ShowAllAtStartup=Show All at Editor Startup
[0038.50] Log:    ShowSelectedAtStartup=Show Selected at Editor Startup
[0038.50] Log:    HideSelectedAtStartup=Hide Selected at Editor Startup
[0038.50] Log:    ShowHideActors=Visibility
[0038.50] Log:    CurveEdPresetCaption=CurveEd Preset Selection `~
[0038.50] Log:    Saving=Saving
[0038.50] Log:    SavingMap_F=Saving map: `~...
[0038.50] Log:    SavingMapStatus_CollectingGarbage=(Collecting garbage)
[0038.50] Log:    SavingMapStatus_CachingPhysStaticMeshes=(Building collision data)
[0038.50] Log:    ReimportingAssets=Reimporting assets
[0038.50] Log:    ExportingLevelToOBJ=Exporting Level To OBJ
[0038.50] Log:    CheckingMap=Checking map
[0038.50] Log:    RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs
[0038.50] Log:    RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes
[0038.50] Log:    RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs
[0038.50] Log:    ApplyingDetailBrushF=Applying detail brush `~ of `~
[0038.50] Log:    ApplyingStructuralBrushF=Applying structural brush `~ of `~
[0038.50] Log:    IlluminatingBSPF=Illuminating BSP (`~ of `~)
[0038.50] Log:    IlluminatingActorsF=Illuminating actors (`~ of `~)
[0038.50] Log:    ReimportingAssetF=Reimporting asset (`~ of `~)
[0038.50] Log:    EncodingLightMapsF=Encoding light-maps (`~ of `~)
[0038.50] Log:    EncodingShadowMapsF=Encoding shadow-maps (`~ of `~)
[0038.50] Log:    RaytracingTerrainF=Raytracing terrain (`~ of `~)
[0038.50] Log:    CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~)
[0038.50] Log:    ReviewingPathsE=Reviewing paths...
[0038.50] Log:    ReviewingPaths=Reviewing paths
[0038.50] Log:    Undefining=Undefining
[0038.50] Log:    CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes
[0038.50] Log:    PruningReachspecs=Pruning reachspecs
[0038.50] Log:    DefiningPaths=Defining Paths
[0038.50] Log:    BuildPathsDefining=Build Paths: Defining
[0038.50] Log:    BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases
[0038.50] Log:    BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs
[0038.50] Log:    BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs
[0038.50] Log:    BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ...
[0038.50] Log:    AddingForcedSpecs=Adding Forced Specs
[0038.50] Log:    BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ...
[0038.50] Log:    BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors
[0038.50] Log:    BuildPathsResettingActors=Build Paths: Resetting Actors
[0038.50] Log:    BuildingCover=Building Cover
[0038.50] Log:    BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots
[0038.50] Log:    BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~)
[0038.50] Log:    BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~)
[0038.50] Log:    ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC
[0038.50] Log:    GenNavMesh=Generating NavMesh
[0038.50] Log:    GenNavMesh_Markers=Adding Nav Markers
[0038.50] Log:    RaytracingTerrain=Raytracing terrain
[0038.50] Log:    CachingDecoLayerLighting=Caching DecoLayer lighting
[0038.50] Log:    Merging=Merging
[0038.50] Log:    AdjustingBrush=Adjusting brush
[0038.50] Log:    FilteringWorld=Filtering world
[0038.50] Log:    FilteringBrush=Filtering brush
[0038.50] Log:    Transforming=Transforming
[0038.50] Log:    ExportingScripts=Exporting scripts
[0038.50] Log:    CookingSound=Cooking Sound
[0038.50] Log:    CookingSoundf=Cooking Sound `~ of `~ (`~)
[0038.50] Log:    SavingPackage=Saving package
[0038.50] Log:    SavingPackagef=Saving package `~
[0038.50] Log:    SavingPackageE=Saving package...
[0038.50] Log:    LoadingPackage=Loading package
[0038.50] Log:    LoadingPackagef=Loading package `~
[0038.50] Log:    SavingPackage_GeneratingThumbnails=Generating thumbnails...
[0038.50] Log:    SavingPackage_CompressingTexture=Compressing texture:  `~
[0038.50] Log:    SavingPackage_CompressingSourceArt=Compressing source art for texture:  `~
[0038.50] Log:    SetBrushProperties=Set Brush Properties
[0038.50] Log:    MissingScaleFactor=Missing scale factor
[0038.50] Log:    MapScaling=Map scaling
[0038.50] Log:    MissingFilename=Missing filename
[0038.50] Log:    ExportingMap_F=Exporting map: `~...
[0038.50] Log:    ExportingMapNavMesh_F=Exporting navmesh for map: `~...
[0038.50] Log:    ExportingMapCollisions_F=Exporting collisions for map: `~...
[0038.50] Log:    ImportingActors=Importing actors
[0038.50] Log:    LoadingMap_F=Loading map: `~...
[0038.50] Log:    LoadingMapStatus_CleaningUp=(Clearing existing world)
[0038.50] Log:    LoadingMapStatus_Initializing=(Initializing world)
[0038.50] Log:    CleaningUpE=Cleaning up...
[0038.50] Log:    RebuildingMap=Rebuilding map
[0038.50] Log:    RebuildingGeometry=Rebuilding geometry
[0038.50] Log:    RebuildingStaticMeshes=Rebuilding static meshes
[0038.50] Log:    SmoothStaticMeshes=Smooth static meshes
[0038.50] Log:    UnsmoothStaticMeshes=Unsmooth static meshes
[0038.50] Log:    ImportingBrush=Importing brush
[0038.50] Log:    ExportingBrush=Exporting brush
[0038.50] Log:    MergePolys=Merge polys
[0038.50] Log:    SeparatePolys=Separate polys
[0038.50] Log:    RefreshingAssetBrowser=Refreshing Referenced Asset Browser
[0038.50] Log:    BuildingBSP=Building BSP
[0038.50] Log:    RebuildingBSP=Rebuilding BSP
[0038.50] Log:    RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons
[0038.50] Log:    RebuildBSPMergingPlanars=Rebuild BSP: Merging planars
[0038.50] Log:    RebuildBSPPartitioning=Rebuild BSP: Partitioning
[0038.50] Log:    RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones
[0038.50] Log:    RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry
[0038.50] Log:    ReferenceFilter=Calculating Reference Filters
[0038.50] Log:    ReferenceGraphs=Rebuilding Reference Graphs
[0038.50] Log:    ReferenceGraphTreeText=Reference Graph
[0038.50] Log:    Zoning=Zoning
[0038.50] Log:    CreatingStaticMeshE=Creating static mesh...
[0038.50] Log:    ImportingCOLLADAAnimations=Importing COLLADA animations
[0038.50] Log:    ImportingFbxAnimations=Importing FBX animations
[0038.50] Log:    COLLADAResources=COLLADA Resources
[0038.50] Log:    IlluminatingActors=Illuminating actors
[0038.50] Log:    IlluminatingBSP=Illuminating BSP
[0038.50] Log:    ImportingSkeletalMeshFile=Importing Skeletal Mesh File
[0038.50] Log:    WarningNoSkelInfluences=Warning skeletal mesh is has no vertex influences
[0038.50] Log:    AddingBrushToWorld=Adding brush to world
[0038.50] Log:    SubtractingBrushFromWorld=Subtracting brush from world
[0038.50] Log:    IntersectingBrushWithWorld=Intersecting brush with world
[0038.50] Log:    DeintersectingBrushWithWorld=Deintersecting brush with world
[0038.50] Log:    PerformingCSGOperation=Performing CSG operation
[0038.50] Log:    LensFlareEditorCaption_F=Unreal LensFlare Editor: `~
[0038.50] Log:    LensFlareEditor_SavePackage=Save package
[0038.50] Log:    LensFlareEditor_SelectLensFlare=Select lens flare
[0038.50] Log:    LensFlareEditor_EnableElement=Enable element
[0038.50] Log:    LensFlareEditor_DisableElement=Disable element
[0038.50] Log:    LensFlareEditor_ElementDuplicate=Duplicate element
[0038.50] Log:    LensFlareEditor_ElementAdd=Add element
[0038.50] Log:    LensFlareEditor_ElementAddBefore=Add element before
[0038.50] Log:    LensFlareEditor_ElementAddAfter=Add element after
[0038.50] Log:    LensFlareEditor_DeleteElement=Delete element
[0038.50] Log:    LensFlareEditor_ResetElement=Reset element
[0038.50] Log:    Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element.
[0038.50] Log:    AddCurve_ScreenPercentageMap=Add ScreenPercentageMap
[0038.50] Log:    AddCurve_MaterialIndex=Add Material Index
[0038.50] Log:    AddCurve_Scaling=Add Scaling
[0038.50] Log:    AddCurve_AxisScaling=Add Axis Scaling
[0038.50] Log:    AddCurve_Rotation=Add Rotation
[0038.50] Log:    AddCurve_Color=Add Color
[0038.50] Log:    AddCurve_Alpha=Add Alpha
[0038.50] Log:    AddCurve_Offset=Add Offset
[0038.50] Log:    AddCurve_DistMap_Scale=Add DistMap Scale
[0038.50] Log:    AddCurve_DistMap_Color=Add DistMap Color
[0038.50] Log:    AddCurve_DistMap_Alpha=Add DistMap Alpha
[0038.50] Log:    CurvesMenu=Curves
[0038.50] Log:    CascadeCaption_F=UnrealCascade: `~
[0038.50] Log:    Modules=Modules
[0038.50] Log:    TypeData=TypeData
[0038.50] Log:    ModuleDump=Module Dump
[0038.50] Log:    Edit=Edit
[0038.50] Log:    ResetPeakCounts=Reset Peak Counts
[0038.50] Log:    UberConvert=Uber Convert
[0038.50] Log:    Error_FailedToFindUberModule=Failed to find appropriate uber-module
[0038.50] Log:    Error_FailedToConverToUberModule=Failed to convert to uber-module
[0038.50] Log:    Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy
[0038.50] Log:    UberModuleConvertConfirm=Convert emitter to Uber module?
[0038.50] Log:    Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names
[0038.50] Log:    Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set.
[0038.50] Log:    Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets.
[0038.50] Log:    Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones.
[0038.50] Log:    CascadeSavePackage=Save Package
[0038.50] Log:    CascadeRegenLowestLOD=Regenerate lowest LOD
[0038.50] Log:    ViewOriginAxes=View Origin Axes
[0038.50] Log:    ViewParticleCounts=View Particle Counts
[0038.50] Log:    ViewParticleTimes=View Particle Times
[0038.50] Log:    ViewParticleEvents=View Particle Event Counts
[0038.50] Log:    ViewParticleDistance=View Particle Distance
[0038.50] Log:    ViewParticleGeometry=View Geometry
[0038.50] Log:    Cascade_ViewGeometryProperties=View Geometry Properties
[0038.50] Log:    SaveCamPosition=Save Cam Position
[0038.50] Log:    EmitterDeleteConfirm=Emitter state is different in other LOD levels.
Are you sure you want to delete it?
[0038.50] Log:    EmitterDeleteCollapsed=Can not delete a collapsed emitter.
Expand it and then delete.
[0038.50] Log:    ModuleDeleteConfirm=Module state is different in other LOD levels.
Are you sure you want to delete it?
[0038.50] Log:    Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted.
[0038.50] Log:    Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0)
[0038.50] Log:    Cascade_ReplaceTypeDataModule=Replace the existing type data module?
[0038.50] Log:    ViewModuleDump=View Module Dump
[0038.50] Log:    CopyModule=Copy Module
[0038.50] Log:    DeleteModule=Delete Module
[0038.50] Log:    EnableModule=Enable Module
[0038.50] Log:    ResetModule=Reset Module
[0038.50] Log:    Casc_RefreshModule=Refresh Module
[0038.50] Log:    Casc_SyncMaterial=Sync material
[0038.50] Log:    Casc_UseMaterial=Use selected material
[0038.50] Log:    Casc_Unshare=Unshare module
[0038.50] Log:    CASCADE_CancelSoloing=Disable soloing to perform the following:
[0038.50] Log:    DuplicateFromHighest=Duplicate highest LOD
[0038.50] Log:    DuplicateFromHigher=Duplicate next higher LOD
[0038.50] Log:    ShareWithHigher=Share next higher LOD
[0038.50] Log:    New_F=New `~
[0038.50] Log:    NewEmitter=New Emitter
[0038.50] Log:    DuplicateEmitter=Duplicate Emitter
[0038.50] Log:    DuplicateShareEmitter=Duplicate + Share Emitter
[0038.50] Log:    DeleteEmitter=Delete Emitter
[0038.50] Log:    ExportEmitter=Export Emitter
[0038.50] Log:    ExportAllEmitters=Export all emitters
[0038.50] Log:    MoveEmitter=Move Emitter
[0038.50] Log:    ToggleEnableEmitter=Toggle Enable Emitter
[0038.50] Log:    Emitter=Emitter
[0038.50] Log:    PSys=Particle System
[0038.50] Log:    PasteModule=Paste Module
[0038.50] Log:    SelectedModule=Selected Module
[0038.50] Log:    RestartSim=Restart Sim
[0038.50] Log:    ResetInLevel=Reset in level
[0038.50] Log:    RestartInLevel=Restart in level
[0038.50] Log:    LoopSimulation=Loop Simulation
[0038.50] Log:    SaveCameraPosition=Save Thumbnail Image
[0038.50] Log:    ToggleOrbitMode=Toggle Orbit Mode
[0038.50] Log:    ToggleWireframe=Toggle Wireframe
[0038.50] Log:    ChangeViewMode=Change view mode
[0038.50] Log:    Casc_ToggleGrid=Toggle Grid
[0038.50] Log:    Casc_SetFixedBounds=Set fixed bounds?
[0038.50] Log:    ToggleBounds=Toggle Bounds
[0038.50] Log:    TogglePostProcess=Toggle PostProcess
[0038.50] Log:    ToggleMotionMode=Toggle Motion
[0038.50] Log:    SetMotionRadius=Set Motion Radius
[0038.50] Log:    MotionRadius=Motion Radius
[0038.50] Log:    InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position
[0038.50] Log:    Play=Play
[0038.50] Log:    Pause=Pause
[0038.50] Log:    SetSpeed=Set sim speed
[0038.50] Log:    FullSpeed=100%
[0038.50] Log:    50Speed=50%
[0038.50] Log:    25Speed=25%
[0038.50] Log:    10Speed=10%
[0038.50] Log:    1Speed=1%
[0038.50] Log:    ToggleLoopSystem=Toggle Loop System
[0038.50] Log:    ToggleRealtime=Toggle Real Time
[0038.50] Log:    BackgroundColor=Background Color
[0038.50] Log:    CascadeToggleWireSphere=Toggle Wireframe Sphere
[0038.50] Log:    SphereRadius=Sphere Radius:
[0038.50] Log:    CascadePerfCheck=Performance Check
[0038.50] Log:    CascadeParticlePerfSetupTitle=Performance Setup: `~
[0038.50] Log:    CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD
[0038.50] Log:    LODHighest=LOD Highest
[0038.50] Log:    LODLowest=LOD Lowest
[0038.50] Log:    LODUnset=LOD Unset
[0038.50] Log:    CascadeLODLabel=LOD
[0038.50] Log:    CascadeLODLow=Jump to lowest LOD Level
[0038.50] Log:    CascadeLODLower=Jump to lower LOD level
[0038.50] Log:    CascadeLODAddBefore=Add LOD Before Current
[0038.50] Log:    CascadeLODAddAfter=Add LOD After Current
[0038.50] Log:    CascadeLODHigher=Jump to higher LOD level
[0038.50] Log:    CascadeLODHigh=Jump to highest LOD level
[0038.50] Log:    CascadeLODAddError=Attempting to create module while not on highest LOD (0)
[0038.50] Log:    CascadeLODPasteError=Attempting to paste module while not on highest LOD (0)
[0038.50] Log:    CascadeLODCopyError=Attempting to copy module while not on highest LOD (0)
[0038.50] Log:    CascadeLODMoveError=Attempting to move module while not on highest LOD (0)
[0038.50] Log:    CascadeLODDelete=Delete LOD
[0038.50] Log:    CascadeLODRegenerate=Regenerate lowest LOD
[0038.50] Log:    CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest
[0038.50] Log:    CascadeCantDeleteLOD=Can't delete - only LOD level
[0038.50] Log:    CascadeTooManyLODs=Max LOD levels (8) already present
[0038.50] Log:    CascadeRegenLowLODWarningLine1=*** WARNING ***
[0038.50] Log:    CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete
[0038.50] Log:    CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system!
[0038.50] Log:    CascadeRegenLowLODWarningLine4=Are you sure you want to do so?
[0038.50] Log:    Cascade_ShowBloom=Show Bloom
[0038.50] Log:    Cascade_ShowDOF=Show DOF
[0038.50] Log:    Cascade_ShowMotionBlur=Show MotionBlur
[0038.50] Log:    Cascade_ShowPPVolumeMaterial=Show PPVolume Material
[0038.50] Log:    Cascade_InterpolationMethodLODWarning=Unable to change InterpolationMethod due to LOD level 0 setting.
[0038.50] Log:    GetPositionFromAnotherGroup=Select Transform Lookup Group...
[0038.50] Log:    ClearGroupLookup=Clear Transform Lookup Group
[0038.50] Log:    ClearGroupLookup_F=Clear Transform Lookup Group (`~)
[0038.50] Log:    SelectGroupToLookupDataFrom=Lookup Group:
[0038.50] Log:    SelectStageMarkGroup=Select Stage Mark Group
[0038.50] Log:    SelectStageMarkGroupToBasedOn=Select Stage Mark Group
this group is based on
[0038.50] Log:    Error_NoValidGroupAvailable=No group is available for Stage Mark. Please create empty group and connect valid actor.
[0038.50] Log:    CreateValidStageMarkGroup=Would you like to create new group for stage mark? You need to connect valid actor to it.
[0038.50] Log:    FitHorizontally=Fit View Horizontally
[0038.50] Log:    FitVertically=Fit View Vertically
[0038.50] Log:    CurveEd_ToolBar_FitViewToAll=Fit View To All
[0038.50] Log:    CurveEd_ToolBar_FitViewToSelected=Fit View To Selected
[0038.50] Log:    PanMode=Pan Mode
[0038.50] Log:    ZoomMode=Zoom Mode
[0038.50] Log:    CurveAuto=Curve (Auto)
[0038.50] Log:    CurveAutoClamped=Curve (Auto/Clamped)
[0038.50] Log:    CurveUser=Curve (User)
[0038.50] Log:    CurveBreak=Curve (Break)
[0038.50] Log:    CurveTabCreate=Create Curve Tab
[0038.50] Log:    CurveTabDelete=Delete Curve Tab
[0038.50] Log:    CreateTab=Create Tab
[0038.50] Log:    TabNameInUse=Name '`~' already in use!
[0038.50] Log:    DefaultTabCannotBeDeleted=Default tab can not be deleted!
[0038.50] Log:    PresetCurves=Preset Curves
[0038.50] Log:    SavePresetCurve=Save Preset Curve
[0038.50] Log:    CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Tangents
[0038.50] Log:    Linear=Linear
[0038.50] Log:    Constant=Constant
[0038.50] Log:    FlattenTangentsToAxis=Flatten Tangents To Axis
[0038.50] Log:    StraightenTangents=Straighten Tangents
[0038.50] Log:    RemoveCurve=Remove Curve
[0038.50] Log:    RemoveAllCurves=Remove All Curves
[0038.50] Log:    RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'?
[0038.50] Log:    PresetCurve=Preset Curve
[0038.50] Log:    SetColor=Set Color
[0038.50] Log:    EditProperties=Edit Properties
[0038.50] Log:    PropertyWindowEditProperties=PW: Edit Properties
[0038.50] Log:    ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references.
[0038.50] Log:    AttemptToEditPatrolInWrongLevel=You must switch to the same level as the Route to add Waypoints
[0038.50] Log:    ResetToDefault=Reset To Default
[0038.50] Log:    MaterialInstance_F=Material Instance `~
[0038.50] Log:    MaterialInstanceParent_F=Material Instance Parents: `~
[0038.50] Log:    MaterialInstanceParent=Material Instance Parents
[0038.50] Log:    Parent_F=Parent: `~
[0038.50] Log:    PhysicalMaterial_F=Physical Material: `~
[0038.50] Log:    ProcBuildingRuleset_F=ProcBuilding Ruleset: `~
[0038.50] Log:    ProcBuildingOptions=ProcBuilding
[0038.50] Log:    ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face
[0038.50] Log:    ApplyMaterialToPBFaceF=Apply Material (`~) To Face
[0038.50] Log:    ClearFaceVariationAssignments=Clear Face Variation Assignments
[0038.50] Log:    ClearPBMaterialFaceAssignments=Clear Material Face Assignments
[0038.50] Log:    SelectBaseBuilding=Select Base Building
[0038.50] Log:    GroupBuildings=Group Buildings
[0038.50] Log:    ProcBuildingResourceInfo=Resource Info
[0038.50] Log:    PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee.  Continue?
[0038.50] Log:    ExportMatineeSequence=Export UnrealMatinee Sequence
[0038.50] Log:    ImportMatineeSequence=Import UnrealMatinee Sequence
[0038.50] Log:    ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file?
[0038.50] Log:    ReduceKeys=Reduce Keys...
[0038.50] Log:    DlgInterpEditorKeyReductionTitle=Key Reduction Options
[0038.50] Log:    DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent):
[0038.50] Log:    DlgInterpEditorKeyReductionFullInterval=Full Interval:
[0038.50] Log:    DlgInterpEditorKeyReductionIntervalStart=Interval Start:
[0038.50] Log:    DlgInterpEditorKeyReductionIntervalEnd=Interval End:
[0038.50] Log:    InterpEdWarningList_F=UnrealMatinee detected the following warnings:
`~
[0038.50] Log:    GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect!
[0038.50] Log:    GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating.  This object may not animate correctly in game!  Consider changing the physics type to PHYS_Interpolating.
[0038.50] Log:    InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee!  Consider changing the light to an appropriate toggleable light class.
[0038.50] Log:    InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForceStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceStartPosition time of `02~.  (Key frame will be IGNORED when sequence is played back in-game!)
[0038.50] Log:    InterpEdExpandAllGroups=Expand All
[0038.50] Log:    InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0038.50] Log:    InterpEdCollapseAllGroups=Collapse All
[0038.50] Log:    InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0038.50] Log:    InterpEdTrackEditor=UnrealMatinee Track Editor
[0038.50] Log:    InterpEdCurveEditor=UnrealMatinee Curve Editor
[0038.50] Log:    WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor.
Are you sure you want to create the track?
[0038.50] Log:    CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track.
[0038.50] Log:    MatineeActionAlreadyOpen=An UnrealMatinee sequence is currently open in an editor.  Please close it before proceeding.
[0038.50] Log:    TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee.
[0038.50] Log:    Matinee=UnrealMatinee
[0038.50] Log:    MatineeCamAnimMode=UnrealMatinee (CameraAnim mode)
[0038.50] Log:    OpenMatinee=Open UnrealMatinee
[0038.50] Log:    OpenDialogTree=Open DialogTree
[0038.50] Log:    ClearDialogConvNode=Clear Dialog Conv Node
[0038.50] Log:    ExitMatinee=Exit UnrealMatinee
[0038.50] Log:    AddSwitchConnector=Add Switch
[0038.50] Log:    RemoveSwitchConnector=Remove Switch
[0038.50] Log:    CopyConnections=Copy Connections
[0038.50] Log:    CutConnections=Cut Connections
[0038.50] Log:    PasteConnections=Paste Connections
[0038.50] Log:    HideOutput=Hide Output
[0038.50] Log:    SetActivateDelay=Set Activate Delay
[0038.50] Log:    AdjustKey_F=ADJUST KEY `~
[0038.50] Log:    CurveEdit=Curve Edit
[0038.50] Log:    &Window=&Window
[0038.50] Log:    Key_F=KEY `~
[0038.50] Log:    KeyFrames=Keys
[0038.50] Log:    Frames=Frames
[0038.50] Log:    NewTrack=NewTrack
[0038.50] Log:    CaptureGroup=`~CG
[0038.50] Log:    CaptureTrack=`~CT
[0038.50] Log:    DeleteSection=Delete Section
[0038.50] Log:    InsertSpace=Insert Space
[0038.50] Log:    TrackDelete=Track Delete
[0038.50] Log:    GroupDelete=Group Delete
[0038.50] Log:    AddKey=Add Key
[0038.50] Log:    RecordTracks=Record Tracks
[0038.50] Log:    LoopSection=Loop Section
[0038.50] Log:    Stop=Stop
[0038.50] Log:    Undo=Undo
[0038.50] Log:    Redo=Redo
[0038.50] Log:    UndoA=Undo	Ctrl-Z
[0038.50] Log:    RedoA=Redo	Ctrl-Y
[0038.50] Log:    CurveEditorCaption_F=Unreal Curve Editor: `~
[0038.50] Log:    CurveEditor=Curve Editor
[0038.50] Log:    ToggleCurveEditor=Toggle Curve Editor
[0038.50] Log:    TogglePanInvert=Toggle Invert Panning
[0038.50] Log:    ToggleSnap=Toggle Snap
[0038.50] Log:    ViewFitSequence=Fit View to Sequence
[0038.50] Log:    ViewFitToSelected=Fit View to Selected
[0038.50] Log:    ViewFitLoop=Fit View to Loop
[0038.50] Log:    ViewFitLoopSequence=Fit View/Loop to Sequence
[0038.50] Log:    InterpEd_ToggleGorePreview=Enable Gore in Editor Preview
[0038.50] Log:    InterpEd_RecordingWindowTitle=Matinee Recording Window
[0038.50] Log:    InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window for Matinee
[0038.50] Log:    InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks.
[0038.50] Log:    InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee
[0038.50] Log:    InterpEd_RecordMode_CameraGroupName=CameraGroup
[0038.50] Log:    InterpEd_RecordMode_NewCameraMode=New Camera Mode
[0038.50] Log:    InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera Mode
[0038.50] Log:    InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tracks
[0038.50] Log:    InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks
[0038.50] Log:    InterpEd_RecordMenu_RecordMode=Record Mode
[0038.50] Log:    InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Speed
[0038.50] Log:    InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed
[0038.50] Log:    InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed
[0038.50] Log:    InterpEd_RecordMenu_InvertXAxis=Invert X Axis
[0038.50] Log:    InterpEd_RecordMenu_InvertYAxis=Invert Y Axis
[0038.50] Log:    InterpEd_RecordMenu_RollSmoothing=Roll Smoothing
[0038.50] Log:    InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing
[0038.50] Log:    InterpEd_RecordMenu_CameraMovementScheme=Camera Movement
[0038.50] Log:    InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera
[0038.50] Log:    InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Camera
[0038.50] Log:    InterpEd_RecordMenu_ZoomDistance=Zoom Distance
[0038.50] Log:    InterpEd_RecordingStateGetReadyPause=Recording will begin in `~
[0038.50] Log:    InterpEd_RecordingStateActive=Recording `~ / `~
[0038.50] Log:    InterpEd_LaunchDirectorWindow=Launch Director Window
[0038.50] Log:    InterpEd_MatineeDirector_Title=Matinee Director
[0038.50] Log:    InterpEd_MatineeRecord_Title=Matinee Track Recorder
[0038.50] Log:    InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selection
[0038.50] Log:    InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Selection
[0038.50] Log:    InsertSpaceCurrent=Insert Space at Current
[0038.50] Log:    SelectKeysSection=Select Keys in Section
[0038.50] Log:    DuplicateSelectedKeys=Duplicate Selected Keys
[0038.50] Log:    InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys
[0038.50] Log:    SavePathBuildingPositions=Save as Path-Building Positions
[0038.50] Log:    JumpPathBuildingPositions=Jump to Path-Building Positions
[0038.50] Log:    InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories
[0038.50] Log:    InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor Position
[0038.50] Log:    InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track
[0038.50] Log:    InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajectory
[0038.50] Log:    InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Trajectories for All Tracks
[0038.50] Log:    InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories
[0038.50] Log:    InterpEd_MovementTrackContext_SplitMovementTrack=Split translation and rotation
[0038.50] Log:    InterpEd_ParticleReplayTrackContext_StartRecording=Start Recording Particles
[0038.50] Log:    InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recording Particles
[0038.50] Log:    InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser...
[0038.50] Log:    InterpEd_KeyContext_SetMasterVolume=Set Master Volume
[0038.50] Log:    InterpEd_KeyContext_SetMasterPitch=Set Master Pitch
[0038.50] Log:    InterpEd_KeyContext_ConditionMenu=Active Condition
[0038.50] Log:    InterpEd_KeyContext_SetCondition_Always=Always Active
[0038.50] Log:    InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled
[0038.50] Log:    InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore is Disabled
[0038.50] Log:    InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Particle Replay Clip ID
[0038.50] Log:    InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Clip Duration
[0038.50] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Particle Clip ID Number
[0038.50] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New clip ID
[0038.50] Log:    InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration
[0038.50] Log:    InterpEd_SetParticleReplayKeyDuration_DialogCaption=New duration (in seconds)
[0038.50] Log:    InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Trajectories
[0038.50] Log:    InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track
[0038.50] Log:    InterpEd_Undo_SplitTranslationAndRotation=Split translation and rotation
[0038.50] Log:    InterpEd_HierachyRepairsNotification=Warning:  Problems were detected with the organizational data in this Matinee sequence and repairs have been made.  Some groups may have been removed from the folders they were previously in.  No changes were made to the actual Matinee sequence data.  You should resave the level to make these repairs permanent.
[0038.50] Log:    AddNew_F=Add New `~
[0038.50] Log:    DeleteGroup=Delete Group
[0038.50] Log:    DeleteFolder=Delete Folder
[0038.50] Log:    DeleteFolderAndGroup=Delete Folder and Group
[0038.50] Log:    DeleteTrack=Delete Track
[0038.50] Log:    CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet
[0038.50] Log:    AnalyzeAnimSet=Analyze AnimSet
[0038.50] Log:    WorldFrame=World Frame
[0038.50] Log:    RelativeInitial=Relative To Initial
[0038.50] Log:    AddNewEmptyGroup=Add New Empty Group
[0038.50] Log:    AddNewDirectorGroup=Add New Director Group
[0038.50] Log:    AddNewCameraGroup=Add New Camera Group
[0038.50] Log:    AddNewParticleGroup=Add New Particle Group
[0038.50] Log:    AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group
[0038.50] Log:    AddNewAIGroup=Add New AI Group
[0038.50] Log:    AddNewPlayerGroup=Add New Player Group
[0038.50] Log:    InterpEd_AddNewFolder=Add New Folder
[0038.50] Log:    UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation.  You can only have 1 director group per UnrealMatinee.
[0038.50] Log:    UnableToPasteOnlyOnePlayerGroup=Unable to complete paste operation.  You can only have 1 player group per UnrealMatinee.
[0038.50] Log:    Curve=Curve
[0038.50] Log:    InterpMode=Interp Mode
[0038.50] Log:    EnsureNotInMode=The requested operation cannot be performed in the current editor mode.
[0038.50] Log:    RenameControl=Rename Key
[0038.50] Log:    Error_ControlKeyNameInUse=Sorry - Control Key name already in use.
[0038.50] Log:    EnterNewControlKeyName=New Control Key Name
[0038.50] Log:    NewControlKeyName=New Control Key Name
[0038.50] Log:    RenameEvent=Rename Event
[0038.50] Log:    RenameLoop=Rename Loop
[0038.50] Log:    SetAnimLooping=Set Looping
[0038.50] Log:    SetAnimNoLooping=Set Non-Looping
[0038.50] Log:    SetStartOffset=Set Start Offset
[0038.50] Log:    SetEndOffset=Set End Offset
[0038.50] Log:    SetPlayRate=Set Play Rate
[0038.50] Log:    InterpEd_KeyContext_DeleteSelected=Delete
[0038.50] Log:    NewAnimOffset=New Anim Offset
[0038.50] Log:    NewAnimRate=New Anim Rate
[0038.50] Log:    PlayRate=Play Rate
[0038.50] Log:    NewTransitionTime=New Transition Time
[0038.50] Log:    SetTransitionTime=Set Transition Time
[0038.50] Log:    FlipToggle=Flip Toggle
[0038.50] Log:    Time=Time
[0038.50] Log:    TimeInSeconds=Time (Seconds)
[0038.50] Log:    NewOffset=New Offset
[0038.50] Log:    NewKeyTime=New Key Time
[0038.50] Log:    NewKeyValue=New Key Value
[0038.50] Log:    DeleteSelectedKeys=Delete Selected Keys
[0038.50] Log:    MoveEndMarker=Move End Marker
[0038.50] Log:    MoveLoopStartMarker=Move Loop Start Marker
[0038.50] Log:    MoveLoopEndMarker=Move Loop End Marker
[0038.50] Log:    Drag3DTrajectoryHandle=Drag 3D Trajectory Handle
[0038.50] Log:    UpdateKeyframe=Update Key Frame
[0038.50] Log:    MoveSelectedKeys=Move Selected Keys
[0038.50] Log:    OpenSequence=Open Sequence
[0038.50] Log:    LinkedObjectModify=LinkedObject Modify
[0038.50] Log:    MainMenu_OpenMatinee=UnrealMatinee
[0038.50] Log:    KismetCaption_F=UnrealKismet: `~
[0038.50] Log:    Kismet=UnrealKismet
[0038.50] Log:    KismetUpdate=UnrealKismet Update
[0038.50] Log:    UpdateList=Update List
[0038.50] Log:    KismetUndo_Update_f=Update Sequence Object '`~'
[0038.50] Log:    KismetUndo_UpdateMultiple=Update Sequence Objects
[0038.50] Log:    QuitKismet=Quit UnrealKismet
[0038.50] Log:    ApplyCommentStyle=Apply Comment Style
[0038.50] Log:    CommentToFront=Move Comment To Front
[0038.50] Log:    CommentToBack=Move Comment To Back
[0038.50] Log:    MakeLogicConnection=Make Logic Connection
[0038.50] Log:    DeleteSelected=Delete Selected
[0038.50] Log:    DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)?
[0038.50] Log:    NewComment=New Comment
[0038.50] Log:    NewClassName=New Class Name
[0038.50] Log:    EnterNewName=Enter name:
[0038.50] Log:    NewWrappedComment=New Comment (Wrap)
[0038.50] Log:    EditComment=Change Comment
[0038.50] Log:    CommentText=Comment Text:
[0038.50] Log:    NewRemoteEvent=New Remote Event
[0038.50] Log:    EventName=Event Name:
[0038.50] Log:    SetOutputDelay=Set Output Delay
[0038.50] Log:    OutputDelayText=Delay:
[0038.50] Log:    SetInputDelay=Set Input Delay
[0038.50] Log:    InputDelayText=Delay:
[0038.50] Log:    Paste=Paste
[0038.50] Log:    NewObjectInvalidLocation=This is not a valid location for a new Sequence Object.
[0038.50] Log:    NewObject=New Object
[0038.50] Log:    NewEvent=New Event
[0038.50] Log:    NewVar=New Var
[0038.50] Log:    ExportSequence_F=Export Sequence `~
[0038.50] Log:    ImportSequence=Import Sequence
[0038.50] Log:    LinkEvent=Link Event
[0038.50] Log:    LinkObject=Link Object
[0038.50] Log:    OpenParentSequence=Open Parent Sequence
[0038.50] Log:    ZoomToFit=Zoom To Fit
[0038.50] Log:    HideUnusedConnectors=Hide Unused Connectors
[0038.50] Log:    ShowAllConnectors=Show All Connectors
[0038.50] Log:    ShowHideUnusedConnectors=Show/Hide Unused Connectors
[0038.50] Log:    CreateNewEntryFromCurrentSelection=Create New Entry From Current Selection
[0038.50] Log:    AnimTreeEdComboMesh_F=Mesh: `~
[0038.50] Log:    AnimTreeEdComboAnimSet_F=AnimSet: `~
[0038.50] Log:    AnimTreeEdComboSocket_F=Socket: `~
[0038.50] Log:    AnimTreeEdPreviewAnimSet=Preview AnimSet
[0038.50] Log:    SearchTool=Search Tool
[0038.50] Log:    OpenNewKismetWindow=Open New Window
[0038.50] Log:    ClearKismetBreakpoints=Clear All Breakpoints
[0038.50] Log:    ToggleRealtimeDebugging=Toggle Realtime Debugging
[0038.50] Log:    PauseRealtimeDebugging=Pause (Alt + F7)
[0038.50] Log:    ContinueRealtimeDebugging=Continue (Alt + F8)
[0038.50] Log:    StepRealtimeDebugging=Step through (Alt + F9)
[0038.50] Log:    NextRealtimeDebugging=Run to next action (Alt + F10... Right-click for options)
[0038.50] Log:    NextRealtimeDebuggingAny=Any
[0038.50] Log:    NextRealtimeDebuggingBreakpoint=Downstream
[0038.50] Log:    NextRealtimeDebuggingSelected=Selected
[0038.50] Log:    RealtimeDebuggingCallstack=Callstack
[0038.50] Log:    KismetRealtimeDebuggingCallstackCopy=Copy Callstack to Clipboard
[0038.50] Log:    KismetSetBreakpoint=Set Breakpoint
[0038.50] Log:    KismetClearBreakpoint=Clear Breakpoint
[0038.50] Log:    ObjectNone=Object: None
[0038.50] Log:    ObjectStatus_F=Object: [`~]      Status: `~
[0038.50] Log:    Object_F=Object: [`~]
[0038.50] Log:    NewAction=New Action
[0038.50] Log:    NewCondition=New Condition
[0038.50] Log:    NewVariable=New Variable
[0038.50] Log:    NewEventsUsing_F=New Events Using `~,...
[0038.50] Log:    NewObjectVarsUsing_F=New Object Vars Using `~,...
[0038.50] Log:    NewEventUsing_F=New Event Using `~
[0038.50] Log:    NewObjectVarUsing_F=New Object Var Using `~
[0038.50] Log:    NewObjectSeqUsing_F=New subsequence from `~
[0038.50] Log:    RefreshObjectSeqUsing_F=Refresh SubSequence(s) for the selected actor(s).
[0038.50] Log:    KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~
[0038.50] Log:    CreateNewSequence=Create New Sequence
[0038.50] Log:    ExposeVariable=Expose Variable
[0038.50] Log:    ExposeOutput=Expose Output
[0038.50] Log:    PasteHere=Paste Here
[0038.50] Log:    ImportSequence_F=Import sequence `~
[0038.50] Log:    UpdateLatest_F=Update '`~' to latest version
[0038.50] Log:    SelectEventsActors=Select Event(s) Actor(s)
[0038.50] Log:    ForceFireEvent=Force Fire Event
[0038.50] Log:    AssignToEvents_F=Assign `~ To Event(s)
[0038.50] Log:    SelectAssigned_F=Select `~ in Level
[0038.50] Log:    AssignToObjectVars_F=Assign `~ To Object Variable(s)
[0038.50] Log:    InsertToObjectListVars_F=Insert `~ Into Object List
[0038.50] Log:    RemoveFromObjectListVars_F=Remove `~ From Object List
[0038.50] Log:    ClearObjectVars=Clear Object Variable(s)
[0038.50] Log:    FindUses_F=Find Uses Of `~
[0038.50] Log:    FindDefinition_F=Find Definition Of `~
[0038.50] Log:    BreakAllOpLinks=Break All Links To Object(s)
[0038.50] Log:    RenameSelectedSequence=Rename Selected Sequence
[0038.50] Log:    ExportSequenceToPackage=Export Sequence To Package
[0038.50] Log:    BreakAllLinks=Break All Links
[0038.50] Log:    ConvertToParameter=Convert To Parameter
[0038.50] Log:    BreakLinkTo=Break Link To
[0038.50] Log:    RemoveFromFavorites=Remove from favorites
[0038.50] Log:    AddToFavorites=Add to favorites
[0038.50] Log:    CreateNewVar_F=Create New `~ Variable
[0038.50] Log:    BreakEventLinks=Break Event Links
[0038.50] Log:    KismetSearch=UnrealKismet Search
[0038.50] Log:    CreateSeqObj=New Sequence Object
[0038.50] Log:    Results=Results
[0038.50] Log:    CommentsNames=Comments/Names
[0038.50] Log:    ReferencedObjectName=Referenced Object Name
[0038.50] Log:    NamedVariable=Named Variable
[0038.50] Log:    NamedVariableUse=Named Variable Use
[0038.50] Log:    RemoteEvents=Remote Events
[0038.50] Log:    ReferencesRemoteEvent=Remote Event References
[0038.50] Log:    ObjectType=Object Type
[0038.50] Log:    SearchRemoteEvents=Search For Matching Events
[0038.50] Log:    SearchForObjectType=Find All Uses of Type: `~
[0038.50] Log:    ExportInPackage=Export in a package
[0038.50] Log:    ExportMatineeData=Export Matinee Data
[0038.50] Log:    LinkOnPackage=Assign `~ to this Matinee
[0038.50] Log:    FindIntoContentBrowser=Find `~ into content browser
[0038.50] Log:    Diffuse=Diffuse
[0038.50] Log:    Emissive=Emissive
[0038.50] Log:    Specular=Specular
[0038.50] Log:    SpecularPower=Sp.Power
[0038.50] Log:    Opacity=Opacity
[0038.50] Log:    OpacityMask=Op.Mask
[0038.50] Log:    Distortion=Distortion
[0038.50] Log:    TransmissionMask=TMission Mask
[0038.50] Log:    TransmissionColor=TMission Color
[0038.50] Log:    Normal=Normal
[0038.50] Log:    CustomLighting=Custom Lighting
[0038.50] Log:    CustomLightingDiffuse=Custom Lighting Diffuse
[0038.50] Log:    AnisotropicDirection=Anisotropic Direction
[0038.50] Log:    WorldPositionOffset=World Position Offset
[0038.50] Log:    MaterialEditor=Material Editor
[0038.50] Log:    MaterialEditorCaption_F=Unreal Material Editor: `~
[0038.50] Log:    AddNewMaterialExpression=Add new material expression
[0038.50] Log:    CreateCompoundExpression=Create compound expression
[0038.50] Log:    Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~.
[0038.50] Log:    Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds.
[0038.50] Log:    Error_CantCreateMaterialExpressionCompound=Can't create material expression compound.
[0038.50] Log:    PreviewCaption_F=Preview: `~
[0038.50] Log:    PropertiesCaption_F=Properties: `~
[0038.50] Log:    PropertiesCaption=Properties: <Multiple Values>
[0038.50] Log:    MaterialExpressionListCaption_F=Material Expressions: `~
[0038.50] Log:    MaterialExpressions=Material Expressions
[0038.50] Log:    SourceCaption_F=Source: `~
[0038.50] Log:    Source=Source
[0038.50] Log:    ToolTip_ToggleGrid=Toggle Grid
[0038.50] Log:    PhAT=UnrealPhAT
[0038.50] Log:    Tree=Tree
[0038.50] Log:    EmptyBodyFound=Bodies was found with no primitives!
They have been reset to have a box.
[0038.50] Log:    BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh.
They should probably be removed from the PhysicsAsset:
`~
[0038.50] Log:    EditBodyProperties=Edit Body Properties
[0038.50] Log:    EditConstraintProperties=Edit Constraint Properties
[0038.50] Log:    Tools=Tools
[0038.50] Log:    UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible.
[0038.50] Log:    UnableToSaveInvisibleLevels=Save aborted.  Levels must be made visible before they can be saved.
[0038.50] Log:    UnableToSaveLockedLevels=Save aborted.  Level must be unlocked before it can be saved.
[0038.50] Log:    UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and could not be saved.  The following levels were not saved:
`~
[0038.50] Log:    UnableToSaveSomeLockedLevels_F=Some levels were locked and could not be saved.  The following levels were not saved:
`~
[0038.50] Log:    ChangeSkelMesh=Change Default SkeletalMesh
[0038.50] Log:    NoSkelMeshSelected=No SkeletalMesh Selected.
Select the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset.
[0038.50] Log:    SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'?
[0038.50] Log:    BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset.
[0038.50] Log:    ResetEntireAsset=Reset Entire Asset
[0038.50] Log:    ResetSelectedBoneCollision=Reset Selected Bone Collision
[0038.50] Log:    SetPhysicalAssetMaterial=Set Physical Asset Material
[0038.50] Log:    ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies
[0038.50] Log:    ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies
[0038.50] Log:    ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the Generic Browser to all bodies.
[0038.50] Log:    CopyToAllJoints=Copy Joint Settings To All Joints
[0038.50] Log:    CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one.
Are you sure?
[0038.50] Log:    ShowSimOptions=Show Sim Options
[0038.50] Log:    TranslationMode=Translation Mode [W]
[0038.50] Log:    RotationMode=Rotation Mode [E]
[0038.50] Log:    ScalingMode=Scaling Mode [R]
[0038.50] Log:    Snap=Snap [A]
[0038.50] Log:    CopyPropertiesTo=Copy Properties To.. [C]
[0038.50] Log:    InstanceProps=Instance Properties [I]
[0038.50] Log:    DrawGroundBox=Draw Ground Box
[0038.50] Log:    ToggleGraphicsHierarchy=Toggle Graphics Hierarchy
[0038.50] Log:    ToggleViewContacts=Toggle View Contacts
[0038.50] Log:    ShowSelectedBoneInfluences=Show Selected Bone Influences
[0038.50] Log:    ToggleMassProperties=Toggle Mass Properties
[0038.50] Log:    DisableCollisionWith=Disable Collision With...
[0038.50] Log:    EnableCollisionWith=Enable Collision With...
[0038.50] Log:    WeldToThisBody=Weld To This Body.. [D]
[0038.50] Log:    AddNewBody=Add New Body
[0038.50] Log:    AddSphere=Add Sphere
[0038.50] Log:    AddSphyl=Add Sphyl
[0038.50] Log:    AddBox=Add Box
[0038.50] Log:    DeleteCurrentPrimitive=Delete Current Primitive [DEL]
[0038.50] Log:    DuplicateCurrentPrimitive=Duplicate Current Primitive
[0038.50] Log:    ResetConstraintReference=Reset Constraint Reference
[0038.50] Log:    ConvertToBallAndSocket=Convert To Ball-And-Socket
[0038.50] Log:    ConvertToHinge=Convert To Hinge
[0038.50] Log:    ConvertToPrismatic=Convert To Prismatic
[0038.50] Log:    ConvertToSkeletal=Convert To Skeletal
[0038.50] Log:    DeleteCurrentConstraint=Delete Current Constraint
[0038.50] Log:    UpdateFromAnim=Update From Anim
[0038.50] Log:    PlayAnimOnAsset=Play Anim
[0038.50] Log:    ShowFixed=Show Fixed Bodies
[0038.50] Log:    ShowAnimSkel=Show Animation Skeleton
[0038.50] Log:    BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS
[0038.50] Log:    Sim=SIM
[0038.50] Log:    EnableCollision=ENABLE COLLISION...
[0038.50] Log:    DisableCollision=DISABLE COLLISION...
[0038.50] Log:    WeldTo=WELD TO...
[0038.50] Log:    MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl)
[0038.50] Log:    Lock=LOCK
[0038.50] Log:    WeldBodies=Weld Bodies
[0038.50] Log:    PhATPlayAnim=Play Anim
[0038.50] Log:    MoveElement=Move Element
[0038.50] Log:    MoveConstraint=Move Constraint
[0038.50] Log:    AddNewPrimitive=Add New Primitive
[0038.50] Log:    DeleteBody=Delete Body
[0038.50] Log:    DeletePrimitive=Delete Primitive
[0038.50] Log:    UnfixBody=Unfix Body
[0038.50] Log:    UnfixBodyBelow=Unfix All Bodies Below..
[0038.50] Log:    DeleteBodyBelow=Delete All Bodies Below..
[0038.50] Log:    FixBody=Fix Body
[0038.50] Log:    FixBodyBelow=Fix All Bodies Below..
[0038.50] Log:    Motorise=Enable Motor
[0038.50] Log:    Unmotorise=Disable Motor
[0038.50] Log:    MotoriseBelow=Enable Motors Below..
[0038.50] Log:    UnmotoriseBelow=Disable Motors Below..
[0038.50] Log:    SoundCueEditorCaption_F=Unreal SoundCue Editor: `~
[0038.50] Log:    SoundClassEditorCaption=Unreal Sound Class Editor
[0038.50] Log:    PlaySelectedNode=Play Selected Node
[0038.50] Log:    SyncNodeInBrowser=Sync to Browser
[0038.50] Log:    PlaySoundCue=Play SoundCue
[0038.50] Log:    PlaySound=Play Sound
[0038.50] Log:    StopSound=Stop Sound
[0038.50] Log:    LoopSound=Loop Sound
[0038.50] Log:    SoundAttenuationNodes=Sound Attenuation Nodes
[0038.50] Log:    PreviewControls=Preview Controls
[0038.50] Log:    SoundNodeWave_F=SoundNodeWave: `~
[0038.50] Log:    SoundNodeRandom_F=Random: `~
[0038.50] Log:    DeleteSelectedNodes=Delete Selected Node(s)
[0038.50] Log:    DeleteSelectedClasses=Delete Selected Sound Class(es)
[0038.50] Log:    Facade_F=Facade: `~
[0038.50] Log:    FacadeRepplyRuleset=Reapply Ruleset
[0038.50] Log:    AttachEdAddActor=Add Selected Actors
[0038.50] Log:    AttachEdClear=Clear
[0038.50] Log:    AttachEdAttach=Attach Actors (Alt-B)
[0038.50] Log:    AttachEdRefresh=Refresh View
[0038.50] Log:    AttachEdBreakParent=Break To Parent
[0038.50] Log:    AttachEdRemoveGraph=Remove Attachment Graph
[0038.50] Log:    AttachEdBreakAndRemove=Break All Attachments of Selected and Remove
[0038.50] Log:    AttachEdBaseToBe=Base-to-Be
[0038.50] Log:    AttachEdAutoArrange=Auto Arrange Graphs
[0038.50] Log:    AttachEdAttachToActor=Attach to Actor
[0038.50] Log:    AttachEdSkelMeshMenuBones=Bones
[0038.50] Log:    AttachEdSkelMeshMenuSockets=Sockets
[0038.50] Log:    BreakParentLink=Detach From Parent
[0038.50] Log:    Triangles_F=Triangles:  `~
[0038.50] Log:    Vertices_F=Vertices:  `~
[0038.50] Log:    OpenEdges_F=Open Edges: `~
[0038.50] Log:    DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles:  `~
[0038.50] Log:    UVChannels_F=UV Channels:  `~
[0038.50] Log:    ApproxSize_F=Approx Size: `~x`~x`~
[0038.50] Log:    NumPrimitives_F=Num Primitives:  `~
[0038.50] Log:    FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn
[0038.50] Log:    FracToolInfo_F=Tool: `~ Chunks
[0038.50] Log:    UVOverlay_F=Showing UV channel `~ for LOD `~
[0038.50] Log:    StaticMeshEditor=Static Mesh Editor
[0038.50] Log:    StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~
[0038.50] Log:    StaticMeshEditor_AddNewLOD=(Add New)
[0038.50] Log:    StaticMeshEditor_ReplaceLOD=(Replace)
[0038.50] Log:    MaterialInstanceEditor=Material Instance Editor
[0038.50] Log:    MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~
[0038.50] Log:    MaterialInstanceFloatValue_F=(`~)
[0038.50] Log:    MaterialInstanceTextureValue_F=(`~)
[0038.50] Log:    MaterialInstanceFontValue_F=(Font=`~ Page=`~)
[0038.50] Log:    MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~)
[0038.50] Log:    MaterialInstanceStaticSwitchValue_F=(`~)
[0038.50] Log:    MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~)
[0038.50] Log:    LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data?
Answering 'No' Will Replace Existing Data With Data From Imported Mesh.
[0038.50] Log:    OverwriteCollisionData=Overwrite Existing Collision Data?
Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.
[0038.50] Log:    Extrude=Extrude
[0038.50] Log:    ExtrudeToBevel=Extrude to Bevel
[0038.50] Log:    ExtrudeToPoint=Extrude to Point
[0038.50] Log:    Revolve=Revolve
[0038.50] Log:    Sheet=Sheet
[0038.50] Log:    2DShapeEditor=2D Shape Editor
[0038.50] Log:    Open2DShape=Open 2D Shape
[0038.50] Log:    SaveAs=Save As
[0038.50] Log:    2DShapeEditorCaption_F=2D Shape Editor - [`~]
[0038.50] Log:    Selecting=Selecting...
[0038.50] Log:    ProcessingSkeletalTriangles=Processing Mesh Triangles
[0038.50] Log:    ProcessingChunks=Processing Chunks
[0038.50] Log:    ProcessingSections=Processing Sections
[0038.50] Log:    CreatingNewMeshSections=Creating New Mesh Sections
[0038.50] Log:    FixupBoneMaps=Fixing Up Bone Maps
[0038.50] Log:    ReorderingBoneWeights=Reordering Bone Weights
[0038.50] Log:    SelectingActors=Selecting Actors
[0038.50] Log:    SelectingBrushes=Selecting Brushes
[0038.50] Log:    ActorMovement=Actor Movement
[0038.50] Log:    InterpEdit=InterpEdit
[0038.50] Log:    MaterialEditorEditProperties=Material Editor: Edit Properties
[0038.50] Log:    MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions
[0038.50] Log:    MaterialEditorMakeConnection=Material Editor: Make Connection
[0038.50] Log:    MaterialEditorBreakConnection=Material Editor: Break Connection
[0038.50] Log:    MaterialEditorBreakAllConnections=Material Editor: Break All Connections
[0038.50] Log:    MaterialEditorTogglePreview=Material Editor: Toggle Preview
[0038.50] Log:    MaterialEditorResizeComment=Material Editor: Resize Comment
[0038.50] Log:    MaterialEditorNewExpression=Material Editor: New Expression
[0038.50] Log:    MaterialEditorNewComment=Material Editor: New Comment
[0038.50] Log:    MaterialEditorNewCompound=Material Editor: New Compound
[0038.50] Log:    MaterialEditorPaste=Material Editor: Paste
[0038.50] Log:    MaterialEditorDelete=Material Editor: Delete
[0038.50] Log:    SoundCaption_F=Sound `~
[0038.50] Log:    AllFiles=All Files|*.*
[0038.50] Log:    SavePackage=Save Package
[0038.50] Log:    PasteToWorldOrigin=Paste To World Origin
[0038.50] Log:    MirroringActors=Mirroring Actors
[0038.50] Log:    HideUnselected=Hide Unselected
[0038.50] Log:    UnHideAll=UnHide All
[0038.50] Log:    ApplyBrushTransform=Apply Brush Transform
[0038.50] Log:    ReplaceSelectedBrushActors=Replace Selected Brush Actors
[0038.50] Log:    ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors
[0038.50] Log:    SelectAll=Select All
[0038.50] Log:    SelectInside=Select Inside
[0038.50] Log:    SelectInvert=Select Invert
[0038.50] Log:    SelectOfClass=Select Of Class
[0038.50] Log:    SelectOfClassAndArchetype=Select of Class and Archetype
[0038.50] Log:    SelectSubclassOfClass=Select Subclass Of Class
[0038.50] Log:    SelectDeleted=Select Deleted
[0038.50] Log:    SelectMatchingStaticMesh=Select Matching Static Mesh
[0038.50] Log:    SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh
[0038.50] Log:    SelectMatchingEmitter=Select Matching Emitters
[0038.50] Log:    ToggleDynamicChannel=Toggle Dynamic Channel
[0038.50] Log:    SelectAllLights=Select All Lights (Any Type)
[0038.50] Log:    SelectAllLightsWithSameClassification=Select Lights Matching Classification
[0038.50] Log:    SelectKismetReferencedActors=Select Actors Referenced by UnrealKismet
[0038.50] Log:    SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet
[0038.50] Log:    SelectMatchingZone=Select All Actors in Matching Zone
[0038.50] Log:    InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group
[0038.50] Log:    InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group
[0038.50] Log:    InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Group.
[0038.50] Log:    InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to copy.  Please highlight a track or group to copy by clicking on the track or group's name to the left.
[0038.50] Log:    InterpEd_Paste_NeedToSelectGroup=No selected groups to paste into.  Please highlight a group to copy by clicking on the group's name to the left.
[0038.50] Log:    InterpEd_Paste_OneGroup=Can only have one group selected when pasting.
[0038.50] Log:    CopyGroup=Copy Group
[0038.50] Log:    InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealMatinee clipboard.
[0038.50] Log:    CutGroup=Cut Group
[0038.50] Log:    InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMatinee clipboard.
[0038.50] Log:    CopyTrack=Copy Track
[0038.50] Log:    InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealMatinee clipboard.
[0038.50] Log:    CutTrack=Cut Track
[0038.50] Log:    InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMatinee clipboard.
[0038.50] Log:    PasteGroupOrTrack=Paste Group/Track
[0038.50] Log:    InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard.
[0038.50] Log:    PasteGroup=Paste Group
[0038.50] Log:    InterpEd_Paste_GroupDesc=Paste previously copied group from the UnrealMatinee clipboard.
[0038.50] Log:    CropAnimationKey=Crop Animation Key
[0038.50] Log:    CopyConstraint=Copy Constraint
[0038.50] Log:    CopyJointSettingsToAll=Copy Joint Settings To All
[0038.50] Log:    ShiftLevelInLevelBrowser=Shift level in Level Browser
[0038.50] Log:    NewSequence=New Sequence
[0038.50] Log:    ChangeLightClassification=Change Light Classification
[0038.50] Log:    ConvertMeshes=Convert Meshes
[0038.50] Log:    ToggleSurfaceFlags=Toggle Surface Flags
[0038.50] Log:    SelectActorsByGroup=Select Actors By Group
[0038.50] Log:    TextureManipulation=Texture Manipulation
[0038.50] Log:    PasteTextureToSurface=Paste Texture to Surface
[0038.50] Log:    BrushSet=Brush Set
[0038.50] Log:    DeleteActors=Delete Actors
[0038.50] Log:    SetActors=Set Actors
[0038.50] Log:    ResetActors=Reset Actors
[0038.50] Log:    DuplicateActors=Duplicate Actors
[0038.50] Log:    SnapActorsToFloor=Snap Actors To Floor
[0038.50] Log:    Undo_SnapBrushVertices=Snap Brush Vertices
[0038.50] Log:    Undo_SnapBrushOrigin=Snap Brush Origin
[0038.50] Log:    Planar=Planar
[0038.50] Log:    Fit=Fit
[0038.50] Log:    Default=Default
[0038.50] Log:    Defaults=Defaults
[0038.50] Log:    NewVolume=New Volume
[0038.50] Log:    Face=Face
[0038.50] Log:    ReferencedAssets=Referenced Assets
[0038.50] Log:    Browser=Browser
[0038.50] Log:    BrowserCaption_F=Browser: `~
[0038.50] Log:    TerrainBrowser=Terrain Layer Browser
[0038.50] Log:    Group_F=Group`~
[0038.50] Log:    VisibleQ=Visible?
[0038.50] Log:    SelfContainedLighting=Self Contained Lighting
[0038.50] Log:    DoNotRegisterPrimitiveInPVS=Do not create PVS information for this level
[0038.50] Log:    BoundingBoxQ=Draw Bounding Box?
[0038.50] Log:    LockedQ=Locked?
[0038.50] Log:    LayerDesc_F=`~ (`~ actors)
[0038.50] Log:    Layers=Layers
[0038.50] Log:    Actors=Actors
[0038.50] Log:    Object=Object
[0038.50] Log:    Levels=Levels
[0038.50] Log:    Open=Open
[0038.50] Log:    Pen=Pen
[0038.50] Log:    Root=Root
[0038.50] Log:    Duplicate=Duplicate
[0038.50] Log:    Save_F=Save: `~
[0038.50] Log:    ChooseADirectory=Choose A Directory
[0038.50] Log:    Packages=Packages
[0038.50] Log:    OpenPackages=Open Packages
[0038.50] Log:    OpenPackage=Open Package
[0038.50] Log:    Rename=Rename
[0038.50] Log:    RenameLoc=Rename (with language variants)
[0038.50] Log:    NewGroup=New Group
[0038.50] Log:    UnrealEdCaption_F=`~ - `~
[0038.50] Log:    Untitled=Untitled
[0038.50] Log:    Undo_F=Undo `~
[0038.50] Log:    Redo_F=Redo `~
[0038.50] Log:    Undo_FA=Undo `~	Ctrl-Z
[0038.50] Log:    Redo_FA=Redo `~	Ctrl-Y
[0038.50] Log:    UndoLastAction=Undo the last action
[0038.50] Log:    RedoLastAction=Redo the last action
[0038.50] Log:    ImportingMap_F=Importing map: `~...
[0038.50] Log:    MapSaved=Map Saved
[0038.50] Log:    Heightmap=Heightmap
[0038.50] Log:    UnrealEd=UnrealEd
[0038.50] Log:    Split=Split
[0038.50] Log:    Triangulate=Triangulate
[0038.50] Log:    Optimize=Optimize
[0038.50] Log:    2x2Split=2x2 Split
[0038.50] Log:    1x2Split=1x2 Split
[0038.50] Log:    1x1SplitH=1x1 Horizontal Split
[0038.50] Log:    1x1SplitV=1x1 Vertical Split
[0038.50] Log:    OriginalLocation=Original Location
[0038.50] Log:    WorldOrigin=World Origin
[0038.50] Log:    World=World
[0038.50] Log:    Local=Local
[0038.50] Log:    NoPropagation=No Propagation
[0038.50] Log:    LevelViewportContext_SelectMenu=Select
[0038.50] Log:    LevelViewportContext_PlayOnF=Play on `~
[0038.50] Log:    LevelViewportToolbar_PlayInViewport=Play in Viewport
[0038.50] Log:    PlayInEditor=Play in Editor
[0038.50] Log:    LocalStandalone=Local Standalone
[0038.50] Log:    Perspective=Perspective	Alt+F
[0038.50] Log:    Top=Top	Alt+G
[0038.50] Log:    Side=Side	Alt+J
[0038.50] Log:    Front=Front	Alt+H
[0038.50] Log:    Maximize_Viewport=Maximize Viewport
[0038.50] Log:    BrushWireframe=Brush Wireframe
[0038.50] Log:    LevelViewportOptions_BrushWireframe=Brush Wireframe	Alt+1
[0038.50] Log:    Wireframe=Wireframe
[0038.50] Log:    LevelViewportOptions_Wireframe=Wireframe	Alt+2
[0038.50] Log:    Bounds=Bounds
[0038.50] Log:    Collision=Collision
[0038.50] Log:    LockCamera=Lock Camera
[0038.50] Log:    SaveThumbnailAngle=Save Thumbnail Angle
[0038.50] Log:    6DOP=6DOP simplified collision
[0038.50] Log:    10DOPX=10DOP-X simplified collision
[0038.50] Log:    10DOPY=10DOP-Y simplified collision
[0038.50] Log:    10DOPZ=10DOP-Z simplified collision
[0038.50] Log:    18DOP=18DOP simplified collision
[0038.50] Log:    26DOP=26DOP simplified collision
[0038.50] Log:    SphereSimplifiedCollision=Sphere Simplified Collision
[0038.50] Log:    AutoConvexCollision=Auto Convex Collision
[0038.50] Log:    RemoveCollision=Remove Collision
[0038.50] Log:    RemoveCollisionPrompt=Are you sure you want to remove the collision mesh?
[0038.50] Log:    ConvertBoxCollision=Convert Boxes to Convex
[0038.50] Log:    ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision?
[0038.50] Log:    ConvertBoxCollisionFailedPrompt=Failed to convert box collision to convex
[0038.50] Log:    NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh.
[0038.50] Log:    NoFractureInfo=Before slicing, please click the Generate button to create the chunk splits for this mesh.
[0038.50] Log:    FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only.
[0038.50] Log:    SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser.
[0038.50] Log:    SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh can't be used as a fracture core because its source geometry has been stripped out.
[0038.50] Log:    SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh.
[0038.50] Log:    SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model.
[0038.50] Log:    SMMergeInvalidLightmapUVs=The selected core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong.  Use this core mesh anyway? (`~)
[0038.50] Log:    FractureCoreHasInvalidUVs=The core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~)
[0038.50] Log:    MergeScale=Merge Scale
[0038.50] Log:    FractureTool=Fracture Tool
[0038.50] Log:    MergeStaticMesh=Merge StaticMesh (Add Core)
[0038.50] Log:    NumChunks=Num Chunks
[0038.50] Log:    Generate=Generate
[0038.50] Log:    Cluster=Cluster
[0038.50] Log:    Slice=Slice
[0038.50] Log:    PlaneBias=Plane Bias
[0038.50] Log:    Amount=Amount
[0038.50] Log:    Randomize=Randomize
[0038.50] Log:    MoveToFaces=Move To Faces
[0038.50] Log:    FracturingMesh=Fracturing Mesh
[0038.50] Log:    Choppingizing=Choppingizing
[0038.50] Log:    BuildingMesh=Building Mesh
[0038.50] Log:    GenerateUVsProgressText=Generating unique UVs...
[0038.50] Log:    LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels...
[0038.50] Log:    ViewChunk=Show Chunks
[0038.50] Log:    ViewChunkMode=Show Mode
[0038.50] Log:    ViewOnly=View Only
[0038.50] Log:    ViewAllBut=View All But
[0038.50] Log:    ViewUpTo=View Up To
[0038.50] Log:    ShowCuts=Show Cuts
[0038.50] Log:    ShowCutsSolid=Show Cuts Solid
[0038.50] Log:    ShowVisibleCuts=Show Visible Cuts
[0038.50] Log:    SliceColorMode=Slice Color Mode
[0038.50] Log:    Random=Random
[0038.50] Log:    SupportChunks=Support Chunks
[0038.50] Log:    DestroyableChunks=Destroyable Chunks
[0038.50] Log:    NoPhysChunks=No Physics Chunks
[0038.50] Log:    ShowCore=Show Core
[0038.50] Log:    Destroyable=Destroyable
[0038.50] Log:    RootChunk=Support Chunk
[0038.50] Log:    NoPhysChunk=Spawn No Physics
[0038.50] Log:    ChunkOptions=Chunk Options
[0038.50] Log:    ChunkSelection=Chunk Selection
[0038.50] Log:    GenerateChunks=Generate Chunks
[0038.50] Log:    ChunkShape=Chunk Shape
[0038.50] Log:    ModifyPoints=Modify Points
[0038.50] Log:    GrowSelection=Grow Selection
[0038.50] Log:    ShrinkSelection=Shrink Selection
[0038.50] Log:    SelectTop=Select Top
[0038.50] Log:    SelectBottom=Select Bottom
[0038.50] Log:    InvertSelection=Invert Selection
[0038.50] Log:    AddCore=Add Core
[0038.50] Log:    AdjustCore=Adjust Core
[0038.50] Log:    RemoveCore=Remove Core
[0038.50] Log:    AcceptCore=Accept Core
[0038.50] Log:    CancelCore=Cancel Core
[0038.50] Log:    Core=Core
[0038.50] Log:    Viewing=Viewing
[0038.50] Log:    NeedsSlicing=, NEEDS SLICING
[0038.50] Log:    MeshSimp_WindowTitle=Mesh Simplification
[0038.50] Log:    MeshSimp_NotificationWindowTitle=Mesh Simplification
[0038.50] Log:    MeshSimp_SimplificationGroupLabel=Simplification
[0038.50] Log:    MeshSimp_TargetTriangleCount=Target Triangles
[0038.50] Log:    MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh
[0038.50] Log:    MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh
[0038.50] Log:    MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors
[0038.50] Log:    MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to Actors
[0038.50] Log:    MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh
[0038.50] Log:    MeshSimp_HighResMeshGroupLabel=High Resolution Mesh
[0038.50] Log:    MeshSimp_HighResMeshNameLabel_F=Name:  `~
[0038.50] Log:    MeshSimp_HighResMeshPackageLabel_F=Package:  `~
[0038.50] Log:    MeshSimp_HighResMeshGeometryLabel_F=Triangles:  `~   Vertices:  `~
[0038.50] Log:    MeshSimp_HighResActorCountLabel_F=Actors using this mesh:  `~
[0038.50] Log:    MeshSimp_HighResActorCountLabel_NotAvailable=Warning:  High res mesh could not be loaded!
[0038.50] Log:    MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh
[0038.50] Log:    MeshSimp_SimplifiedMeshNameLabel_F=Name:  `~
[0038.50] Log:    MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists yet.
[0038.50] Log:    MeshSimp_SimplifiedMeshPackageLabel_F=Package:  `~
[0038.50] Log:    MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles:  `~ (`~%%)   Vertices:  `~ (`~%%)
[0038.50] Log:    MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh:  `~
[0038.50] Log:    MeshSimp_HighResActorDetailsButton=Details...
[0038.50] Log:    MeshSimp_HighResActorDetails_F=The following `~ actors are using the high resolution mesh '`~':
`~
[0038.50] Log:    MeshSimp_SimplifiedActorDetailsButton=Details...
[0038.50] Log:    MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~':
`~
[0038.50] Log:    MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned.
[0038.50] Log:    MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source '`~' mesh for low resolution mesh '`~'.  It's possible that the source mesh was deleted, renamed or moved to a different package.
If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors.
Would you like to unbind from the high res mesh?
[0038.50] Log:    MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountered while trying to duplicate the high resolution source mesh '`~'.  Mesh simplification cannot proceed.
[0038.50] Log:    MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' already exists in the package '`~', and it doesn't appear to be a simplified version of this mesh '`~'.  Invalid object name.
[0038.50] Log:    MeshSimp_PromptToCreateNewMesh=This tool will now create a duplicate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified.
The new simplified mesh will remember the name and package of the high resolution mesh it was cloned from, so you can quickly make changes to the triangle count later.  However, changes to the original mesh will NOT be automatically propagated, so you'll need to be careful to keep the simplified mesh up to date.
Please click 'OK' to proceed.
[0038.50] Log:    MeshSimp_GenerateLODFailed_F=An error occurred while simplifying the geometry for mesh '`~'.  The simplified mesh may not render correctly.  Consider adjusting simplification parameters and re-simplifying the mesh, or deleting it entirely.
[0038.50] Log:    MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'!
The static mesh editor will now switch to viewing the simplified mesh, where you'll be able to make changes to the mesh's triangle count.
Remember to apply this new mesh to actors in your level using the 'Assign Simplified Mesh to Actors' button.
[0038.50] Log:    MeshSimp_LoadingHighResSourceMesh=Loading high resolution source mesh
[0038.50] Log:    MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh
[0038.50] Log:    MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh
[0038.50] Log:    MeshSimp_UpdatingActorReferences=Updating actors
[0038.50] Log:    MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated successfully.
The following actors were updated:
`~
[0038.50] Log:    MeshSimp_ActorsFailedToUpdate_F=Warning:  Only `~ of `~ actors could be updated.
The following actors could not be updated:
`~
The following actors were updated successfully:
`~
[0038.50] Log:    MeshSimp_SourceMeshInLevelPackageWarning=Warning:  The high resolution source mesh is already inside of the level's package.  Creating a simplified copy of this mesh may increase the memory usage of this level.  Do you want to continue?
[0038.50] Log:    MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified version of '`~' already exists as '`~' in the level package '`~'.
Would you like to modify the existing simplified mesh instead?
[0038.50] Log:    MeshSimp_HighResMeshHashChanged_F=Warning:  The high resolution source mesh '`~' appears to have changed since the simplified mesh '`~' was last updated.  You should update the simplified mesh by selecting an appropriate triangle count and clicking 'Update Existing Simplified Mesh'.
[0038.50] Log:    MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning:  '`~' will no longer be associated with it's high resolution source mesh ('`~').  After this change, you won't be able to update the simplified mesh's geometry using the source mesh as reference.
Are you sure you want to unbind '`~' from it's source mesh?
[0038.50] Log:    Unlit=Unlit
[0038.50] Log:    LevelViewportOptions_Unlit=Unlit	Alt+3
[0038.50] Log:    Lit=Lit
[0038.50] Log:    LevelViewportOptions_Lit=Lit	Alt+4
[0038.50] Log:    DetailLighting=Detail Lighting
[0038.50] Log:    LevelViewportOptions_DetailLighting=Detail Lighting	Alt+5
[0038.50] Log:    LightingOnly=Lighting Only
[0038.50] Log:    LevelViewportOptions_LightingOnly=Lighting Only	Alt+6
[0038.50] Log:    LightComplexity=Light Complexity
[0038.50] Log:    LevelViewportOptions_LightComplexity=Light Complexity	Alt+7
[0038.50] Log:    ShaderComplexity=Shader Complexity
[0038.50] Log:    LevelViewportOptions_ShaderComplexity=Shader Complexity	Alt+8
[0038.50] Log:    TextureDensity=Texture Density
[0038.50] Log:    LevelViewportOptions_TextureDensity=Texture Density	Alt+9
[0038.50] Log:    LightMapDensity=LightMap Density
[0038.50] Log:    LitLightmapDensity=Lighting Only w/ Texel Density
[0038.50] Log:    LevelViewportOptions_LightMapDensity=LightMap Density	Alt+0
[0038.50] Log:    LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel Density	Alt+-
[0038.50] Log:    LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View' mode which displays a more accurate preview of the game's graphics
[0038.50] Log:    ViewportOptionsMenu_ToggleGameView=Game View	G
[0038.50] Log:    ViewportOptionsMenu_ToggleRealTime=Real Time	Ctrl+R
[0038.50] Log:    ViewportOptionsMenu_Show=Show
[0038.50] Log:    ViewportOptionsMenu_Type=Viewport Type
[0038.50] Log:    PerViewGroupHiding=Show Groups
[0038.50] Log:    PerViewGroupHideAll=Hide All
[0038.50] Log:    PerViewGroupHideNone=Show All
[0038.50] Log:    BuilderBrushSF=Builder Brush	B
[0038.50] Log:    StaticMeshesSF=Static Meshes	W
[0038.50] Log:    InstancedStaticMeshesSF=Instanced Static Meshes
[0038.50] Log:    SkeletalMeshesSF=Skeletal Meshes	W
[0038.50] Log:    SpeedTreesSF=SpeedTrees
[0038.50] Log:    TerrainSF=Terrain	T
[0038.50] Log:    TerrainPatchesSF=Terrain Patches
[0038.50] Log:    TerrainCollisionSF=Terrain Collision
[0038.50] Log:    FoliageSF=Foliage
[0038.50] Log:    BSPSF=BSP	Q
[0038.50] Log:    BSPSplitSF=BSP Split
[0038.50] Log:    CollisionSF=Object Collision	C
[0038.50] Log:    GridSF=Grid
[0038.50] Log:    BoundsSF=Bounds
[0038.50] Log:    PathsSF=Paths	P
[0038.50] Log:    NavigationNodesSF=Navigation Nodes	N
[0038.50] Log:    MeshEdgesSF=Mesh Edges
[0038.50] Log:    ModeWidgetsSF=Mode Widgets
[0038.50] Log:    LargeVerticesSF=Large Vertices
[0038.50] Log:    ZoneColorsSF=Zone Colors
[0038.50] Log:    PortalsSF=Portals
[0038.50] Log:    HitProxiesSF=Hit Proxies
[0038.50] Log:    ShadowFrustumsSF=Shadow Frustums
[0038.50] Log:    KismetReferencesSF=UnrealKismet References	K
[0038.50] Log:    VolumesSF=Volumes	O
[0038.50] Log:    FogSF=Fog	F
[0038.50] Log:    PostProcessSF=PostProcess Effects
[0038.50] Log:    UnlitTranslucencySF=Unlit Translucency
[0038.50] Log:    CameraFrustumsSF=Camera Frustums
[0038.50] Log:    ParticlesSF=Sprite Particles
[0038.50] Log:    LightInfluencesSF=Light Influences
[0038.50] Log:    MeshParticlesSF=Mesh Particles
[0038.50] Log:    SelectionSF=Selection
[0038.50] Log:    ActorTagsSF=Actor Tags
[0038.50] Log:    MissingCollisionSF=Missing Collision
[0038.50] Log:    DecalsSF=Decals	E
[0038.50] Log:    DecalInfoSF=Decal Info
[0038.50] Log:    LightRadiusSF=Light Radius	R
[0038.50] Log:    AudioRadiusSF=Audio Radius
[0038.50] Log:    SceneCaptureUpdatesSF=Update Scene Captures
[0038.50] Log:    SentinelStatsSF=Sentinel Stats
[0038.50] Log:    FreezeRenderingSF=Freeze Rendering
[0038.50] Log:    LevelColorationSF=Level Coloration	I
[0038.50] Log:    LightmapResolutionSF=Lightmap Resolution
[0038.50] Log:    LensFlareSF=Lens Flares
[0038.50] Log:    PropertyColorationSF=Property Coloration
[0038.50] Log:    SpritesSF=Sprites
[0038.50] Log:    SplinesSF=Splines
[0038.50] Log:    ConstraintsSF=Constraints
[0038.50] Log:    DynamicShadowsSF=Dynamic Shadows
[0038.50] Log:    StreamingBoundsSF=Streaming Bounds
[0038.50] Log:    LODSF=LOD Parenting
[0038.50] Log:    CollisionModes=Collision Modes
[0038.50] Log:    CollisionGameplay=Gameplay
[0038.50] Log:    CollisionMovement=Movement
[0038.50] Log:    RigidBody=Rigid Body
[0038.50] Log:    300Pct=300 percent
[0038.50] Log:    200Pct=200 percent
[0038.50] Log:    100Pct=100 percent
[0038.50] Log:    50Pct=50 percent
[0038.50] Log:    25pct=25 percent
[0038.50] Log:    10Pct=10 percent
[0038.50] Log:    5Percent=5 percent
[0038.50] Log:    2Percent=2 percent
[0038.50] Log:    1Percent=1 percent
[0038.50] Log:    64x64=64x64
[0038.50] Log:    128x128=128x128
[0038.50] Log:    256x256=256x256
[0038.50] Log:    512x512=512x512
[0038.50] Log:    1024x1024=1024x1024
[0038.50] Log:    ThumbnailFormat=Thumbnail Format
[0038.50] Log:    Filter=Filter
[0038.50] Log:    List=List
[0038.50] Log:    ReferenceDepth=Reference Depth
[0038.50] Log:    DirectRefsTooltip=Directly Referenced Only
[0038.50] Log:    AllRefsTooltip=All Referenced
[0038.50] Log:    CustomRefsTooltip=Custom Depth
[0038.50] Log:    ShowDefaultReferences=Include Assets Referenced By Defaults
[0038.50] Log:    ShowScriptReferences=Include Assets Referenced By Script
[0038.50] Log:    Poly=Poly
[0038.50] Log:    Edge=Edge
[0038.50] Log:    Vertex=Vertex
[0038.50] Log:    Shape=Shape
[0038.50] Log:    Bezier=Bezier
[0038.50] Log:    SplitEdges=Split Edges
[0038.50] Log:    UVOverlay=UV Overlay
[0038.50] Log:    ShowNormals=Normals
[0038.50] Log:    ShowTangents=Tangents
[0038.50] Log:    ShowBinormals=Binormals
[0038.50] Log:    UseCurrentTexture=Use Current Texture
[0038.50] Log:    RemoveSelectedActors=Remove Selected Actors
[0038.50] Log:    AddSelectedActors=Add Selected Actors
[0038.50] Log:    DeselectActors=Deselect Actors
[0038.50] Log:    MakeAllGroupsVisible=Make All Groups Visible
[0038.50] Log:    DeleteSelectedActorsGroup=Delete Selected Actors from Group
[0038.50] Log:    AddSelectedActorsGroup=Add Selected Actors to Group
[0038.50] Log:    AttachActors=Attach Actors
[0038.50] Log:    RenameE=Rename...
[0038.50] Log:    NewE=New...
[0038.50] Log:    &NewE=&New...
[0038.50] Log:    RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125)
[0038.50] Log:    RotationSnapMenu_5_625_Degrees=~6 degrees (5.625)
[0038.50] Log:    RotationSnapMenu_11_25_Degrees=~11 degrees (11.25)
[0038.50] Log:    RotationSnapMenu_22_5_Degrees=~22 degrees (22.5)
[0038.50] Log:    RotationSnapMenu_45_Degrees=45 degrees
[0038.50] Log:    RotationSnapMenu_90_Degrees=90 degrees
[0038.50] Log:    AutoSaveInterval1=1 minute
[0038.50] Log:    AutoSaveInterval2=5 minutes
[0038.50] Log:    AutoSaveInterval3=10 minutes
[0038.50] Log:    AutoSaveInterval4=15 minutes
[0038.50] Log:    AutoSaveInterval5=30 minutes
[0038.50] Log:    AutoSaveMaps=Autosave Maps
[0038.50] Log:    AutoSaveContent=Autosave Content Packages
[0038.50] Log:    AutoSavePackageTypes=Package Types To Autosave
[0038.50] Log:    UseRotationGrid=Enable Rotation Grid Snap
[0038.50] Log:    UseDragGrid=Enable Drag Grid Snap
[0038.50] Log:    ScaleGrid=Scale Grid
[0038.50] Log:    SnapScaling=Enable Scale Grid Snap
[0038.50] Log:    ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value.
[0038.50] Log:    ToolTip_Autosave=Click to toggle Autosave
[0038.50] Log:    LevelViewportContext_SelectAllSurfaces=Select All Surfaces
[0038.50] Log:    SelectSurfaces=Select Surfaces
[0038.50] Log:    XorWithMemory=Xor With Memory
[0038.50] Log:    AndWithMemory=And With Memory
[0038.50] Log:    OrWithMemory=Or With Memory
[0038.50] Log:    RecallMemory=Recall Memory
[0038.50] Log:    MemorizeSet=Memorize Set
[0038.50] Log:    Reverse=Reverse
[0038.50] Log:    AdjacentSlants=Adjacent Slants
[0038.50] Log:    AdjacentFloors=Adjacent Floors
[0038.50] Log:    AdjacentWalls=Adjacent Walls
[0038.50] Log:    AdjacentCoplanars=Adjacent Coplanars
[0038.50] Log:    AllAdjacents=All Adjacents
[0038.50] Log:    MatchingTexture=Matching Texture
[0038.50] Log:    MatchingResolution=Matching Lightmap Resolution
[0038.50] Log:    MatchingResolution_Current=Matching Resolution (Current level)
[0038.50] Log:    MatchingBrush=Matching Brush
[0038.50] Log:    MatchingItems=Matching Items
[0038.50] Log:    MatchingGroups=Matching Groups
[0038.50] Log:    SyncGenericBrowser=Find in Generic Browser...
[0038.50] Log:    MakeActorLevelCurrentF=Make Current Level: `~
[0038.50] Log:    MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume: `~
[0038.50] Log:    MakeActorLevelCurrentMultiple=Make Current Level: <multiple levels>
[0038.50] Log:    MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid Volume
[0038.50] Log:    SelectLevels=Add Levels to Selection
[0038.50] Log:    SelectLevelsOnly=Find Levels in Level Browser...
[0038.50] Log:    DeselectLevels=Remove Levels from Selection
[0038.50] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find Streaming Volume Levels in Level Browser...
[0038.50] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level Browser and selects all levels associated with the currently-selected streaming volume or level grid volume
[0038.50] Log:    CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied.
[0038.50] Log:    LevelViewportContext_SurfaceProperties=Surface Properties...
[0038.50] Log:    LevelViewportContext_SurfaceProperties_MultipleF=Surface Properties (`~ Selected)...
[0038.50] Log:    BSPSelect_DifferentResolutionsSelected=Different selected resolutions.
Can only select matching for a single resolution.
[0038.50] Log:    CSG=CSG
[0038.50] Log:    Subtractive=Subtractive
[0038.50] Log:    Additive=Additive
[0038.50] Log:    Polygons=Polygons
[0038.50] Log:    Separate=Separate
[0038.50] Log:    FromBrush=From Brush
[0038.50] Log:    ToBrush=To Brush
[0038.50] Log:    Order=Order
[0038.50] Log:    ToLast=To Last
[0038.50] Log:    ToFirst=To First
[0038.50] Log:    LinkCrowdDestinations=Link Crowd Destinations
[0038.50] Log:    UnlinkCrowdDestinations=Unlink Crowd Destinations
[0038.50] Log:    PathOptions=Path Options
[0038.50] Log:    ComplexPathOptions=Complex Options
[0038.50] Log:    ClearForcedPaths=Clear Forced Paths
[0038.50] Log:    ClearProscribedPaths=Clear Proscribed Paths
[0038.50] Log:    StitchCover=Stitch Cover Links
[0038.50] Log:    ForcePaths=Force Paths
[0038.50] Log:    OverwriteNavPointsInRoute=Route: Overwrite NavPoints
[0038.50] Log:    AddNavPointsToRoute=Route: Add NavPoints
[0038.50] Log:    RemoveNavPointsFromRoute=Route: Remove NavPoints
[0038.50] Log:    ClearNavPointsFromRoute=Route: Clear NavPoints
[0038.50] Log:    OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links
[0038.50] Log:    AddLinksToCoverGroup=CoverGroup: Add Links
[0038.50] Log:    RemoveLinksFromCoverGroup=CoverGroup: Remove Links
[0038.50] Log:    ClearLinksFromCoverGroup=CoverGroup: Clear Links
[0038.50] Log:    ProscribePaths=Proscribe Paths
[0038.50] Log:    RebuildSelectedPaths=Rebuild Selected Path(s)
[0038.50] Log:    AutoPosition=Auto Position
[0038.50] Log:    ActorProperties_LODSubMenu=LOD Operations
[0038.50] Log:    ActorProperties_SimplifyMesh=Simplify Mesh For Level...
[0038.50] Log:    ActorProperties_ResimplifyMesh=Resimplify Mesh...
[0038.50] Log:    ActorProperties_SetLODParent=Set as Active LOD Parent
[0038.50] Log:    ActorProperties_AddToLODParent=Use '`~' as LOD Replacement
[0038.50] Log:    ActorProperties_RemoveFromLODParent=Clear LOD Replacement
[0038.50] Log:    LevelViewportContext_FindKismetF=Find `~ in UnrealKismet...
[0038.50] Log:    KismetPopup=UnrealKismet
[0038.50] Log:    LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Selected)...	F4
[0038.50] Log:    LevelViewportContext_PropertiesF=`~ Properties...	F4
[0038.50] Log:    AddActor=Add Actor
[0038.50] Log:    ReplaceWithclass=Replace With `~
[0038.50] Log:    ReplaceWithActorFactory=Replace With
[0038.50] Log:    AllTemplates=All Templates
[0038.50] Log:    AddRecent=Add Recent
[0038.50] Log:    AddF=Add `~
[0038.50] Log:    AddHereF=Add `~ Here
[0038.50] Log:    LoadAssetF=Load `~
[0038.50] Log:    MRU=MRU
[0038.50] Log:    Help=Help
[0038.50] Log:    AboutUnrealEdE=About `~...
[0038.50] Log:    ReplaceSkeletalMeshActors=Replace SkeletalMeshActors
[0038.50] Log:    RegenAllProcBuildings=Regenerate All ProcBuildings
[0038.50] Log:    RegenSelProcBuildings=Regenerate Selected ProcBuildings
[0038.50] Log:    GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures
[0038.50] Log:    GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures
[0038.50] Log:    RegenerateProcBuildingTextures=Regenerate Building Textures
[0038.50] Log:    CheckMapForErrorsE=Check Map for Errors...
[0038.50] Log:    CheckForErrorsE=Check for errors...
[0038.50] Log:    SetFolder=Set Folder...
[0038.50] Log:    GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder...
[0038.50] Log:    NewTerrainE=New Terrain...
[0038.50] Log:    ConvertTerrainE=Convert All Terrains to Landscapes
[0038.50] Log:    PlayLevel=Play Level
[0038.50] Log:    OnF=On `~
[0038.50] Log:    InEditor=In Editor
[0038.50] Log:    DlgGeometryToolsTitle=Geometry Tools
[0038.50] Log:    DlgStaticMeshToolsTitle=Static Mesh Tools
[0038.50] Log:    StopBuild=Stop Build
[0038.50] Log:    DlgBuildProgressTitle=Building Map...
[0038.50] Log:    Status=Status
[0038.50] Log:    DlgProgressTitle=Please Wait...
[0038.50] Log:    Progress=Progress
[0038.50] Log:    BuildStatus=Build Status
[0038.50] Log:    BuildProgress=Build Progress
[0038.50] Log:    WarningsAndErrors=Warnings/Errors
[0038.50] Log:    ShowDetails=Show Details
[0038.50] Log:    HideDetails=Hide Details
[0038.50] Log:    BuildWarningsAndErrorsString=`~ criticals  `~ errors  `~ warnings
[0038.50] Log:    HiddenLevelDialogTitle=Hidden Level Warning
[0038.50] Log:    HiddenLevelDialogMakeVisible=Make All Visible
[0038.50] Log:    TheFollowingLevelsAreHidden=The following levels are hidden:
[0038.50] Log:    TheFollowingStreamingLevelsAreHidden=The following streaming levels are hidden:
[0038.50] Log:    UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated.  Continue with prefab update?
[0038.50] Log:    HiddenLevelsContinueWithBuildQ=
These levels will not be rebuilt.  Also, leaving them hidden may invalidate what is built in other levels.  Continue with build?
[0038.50] Log:    BuildAll=Build All
[0038.50] Log:    BuildAllSelectedPaths=Build All (Selected AI Paths)
[0038.50] Log:    BuildCover=Build Cover
[0038.50] Log:    BuildCombatZones=Build Combat Zones
[0038.50] Log:    AIPaths=AI Paths
[0038.50] Log:    SelectedAIPaths=Selected AI Paths
[0038.50] Log:    AIPathsWithPathEngine=AI Paths with PathEngine
[0038.50] Log:    Geometry=Geometry for Current Level
[0038.50] Log:    BuildVisibleGeometry=Geometry for Visible Levels
[0038.50] Log:    BuildVisibleGeometry_HelpText=Builds geometry for all visible levels.
[0038.50] Log:    AddVolumePopUp=Add Volume
[0038.50] Log:    Brush=Brush
[0038.50] Log:    ContinueQ=Continue?
[0038.50] Log:    ExportE=Export...
[0038.50] Log:    BulkExportE=Bulk Export...
[0038.50] Log:    BulkImportE=Bulk Import Sounds...
[0038.50] Log:    FullLocExportE=Full Loc Export...
[0038.50] Log:    ResliceFracturedMeshesE=Reslice Fractured Meshes
[0038.50] Log:    Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items.  Proceed?
[0038.50] Log:    Prompt_ExportToSinglePackage=Export each package to a single file?
[0038.50] Log:    Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories?
[0038.50] Log:    Prompt_ExportLocBinaries=Would you like to export binary data as well?  Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files.
[0038.50] Log:    Prompt_ExportLocCompareAgainstDefaults=Only export localization for values that differ from their defaults?
[0038.50] Log:    Prompt_AboutToEditStartupPackage=`~ is a startup package.  Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it?
[0038.50] Log:    ImportE=Import...
[0038.50] Log:    AddMover=Add Mover
[0038.50] Log:    MainBrushMenu_CSGAdd=CSG Add
[0038.50] Log:    MainBrushMenu_CSGSubtract=CSG Subtract
[0038.50] Log:    MainBrushMenu_CSGDeintersect=CSG Deintersect
[0038.50] Log:    MainBrushMenu_CSGIntersect=CSG Intersect
[0038.50] Log:    Subtract=Subtract
[0038.50] Log:    Add=Add
[0038.50] Log:    Fullscreen=Fullscreen
[0038.50] Log:    BrushMarkerPolys=Draw Builder Brush
[0038.50] Log:    TogglePrefabLock=Lock Prefabs from Selection
[0038.50] Log:    ViewportConfiguration=Viewport Configuration
[0038.50] Log:    OpenNewFloatingViewport=New Floating Viewport
[0038.50] Log:    OpenNewFloatingViewport_Perspective=Perspective
[0038.50] Log:    OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized.
[0038.50] Log:    OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY)
[0038.50] Log:    OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized.
[0038.50] Log:    OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ)
[0038.50] Log:    OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized.
[0038.50] Log:    OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ)
[0038.50] Log:    OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized.
[0038.50] Log:    OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window.
[0038.50] Log:    FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~
[0038.50] Log:    ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together
[0038.50] Log:    ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width.
[0038.50] Log:    MainMenu_PanMovesCanvas=Drag Moves Canvas
[0038.50] Log:    MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the canvas.  If off, it will move the camera.
[0038.50] Log:    MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor
[0038.50] Log:    MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be centered around the cursor.  If off, it will center on the viewport's center.
[0038.50] Log:    MainMenu_Preferences=Preferences
[0038.50] Log:    MainMenu_Preferences_Language=Editor Language
[0038.50] Log:    MainMenu_UseWireframeHalos=Enable Wireframe Halos
[0038.50] Log:    MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-processing
[0038.50] Log:    MainMenu_AutoRestartReimportedFlashMovies=Apply Flash Movie Changes in Play In Editor
[0038.50] Log:    MainMenu_AutoReimportTextures=Auto-Reimport Textures
[0038.50] Log:    MainMenu_AutoReimportTextures_Desc=Automatically reimport textures when the source texture changes
[0038.50] Log:    RotationGrid=Rotation Grid
[0038.50] Log:    AutoSaveInterval=Autosave Interval
[0038.50] Log:    DragGrid=Drag Grid
[0038.50] Log:    WorldProperties=World Properties
[0038.50] Log:    ActorProperties=Actor Properties
[0038.50] Log:    BrowserWindows=Browser Windows
[0038.50] Log:    Generic=Generic
[0038.50] Log:    Level=Level
[0038.50] Log:    Level/Package=Level/Package
[0038.50] Log:    PercentageOfLightingTime=% Lighting Time
[0038.50] Log:    PercentageOfUnmappedTexels=% Unmapped Texels
[0038.50] Log:    UnmappedTexelsMemory=Unmapped Memory Cost (kB)
[0038.50] Log:    TotalTexelMemory=Total Texel Memory (kB)
[0038.50] Log:    LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem:
[0038.50] Log:    LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem:
[0038.50] Log:    HasLightmapUVs=Has Lightmap UVs
[0038.50] Log:    NumLightMapLights=Num LightMap Lights
[0038.50] Log:    NumShadowMapLights=Num ShadowMap Lights
[0038.50] Log:    VertexShadowMap_Bytes=Vertex ShadowMap (Bytes)
[0038.50] Log:    VertexLightMap_Bytes=Vertex LightMap (Bytes)
[0038.50] Log:    TextureShadowMap_Bytes=Texture ShadowMap (Bytes)
[0038.50] Log:    TexutreLightMap_Bytes=Texture LightMap (Bytes)
[0038.50] Log:    StaticMesh=Static Mesh
[0038.50] Log:    MappingType=Current Type
[0038.50] Log:    StaticMeshLightingInfo=StaticMesh Lighting Info
[0038.50] Log:    ActorClasses=Actor Classes
[0038.50] Log:    ActorsSelected=`~ Actors Selected
[0038.50] Log:    ActorsClassSelected=`~ `~s Selected
[0038.50] Log:    StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~)
[0038.50] Log:    StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~)
[0038.50] Log:    StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~)
[0038.50] Log:    StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~)
[0038.50] Log:    StatusBarNoChange=( No Change )
[0038.50] Log:    StatusBarCameraSpeed_F=Camera Speed: `.1~
[0038.50] Log:    MainStatusBar_CurrentLevelGridVolumeF=Current Grid:  `~  (Level: `~)
[0038.50] Log:    MainStatusBar_CurrentLevelF=Current Level:  `~
[0038.50] Log:    SelectNone=Select None
[0038.50] Log:    SelectBuilderBrush=Select Builder Brush
[0038.50] Log:    Copy=Copy
[0038.50] Log:    Cut=Cut
[0038.50] Log:    LevelViewportContext_Cut=Cut	Ctrl+X
[0038.50] Log:    LevelViewportContext_Copy=Copy	Ctrl+C
[0038.50] Log:    LevelViewportContext_Paste=Paste	Ctrl+V
[0038.50] Log:    LevelViewportContext_PasteHere=Paste Here
[0038.50] Log:    PasteAsChild=Paste As Child
[0038.50] Log:    CopyA=Copy	Ctrl-C
[0038.50] Log:    CutA=Cut	Ctrl-X
[0038.50] Log:    PasteA=Paste	Ctrl-V
[0038.50] Log:    PasteAsChildA=Paste As Child	Ctrl-B
[0038.50] Log:    Scale=Scale
[0038.50] Log:    Rotate=Rotate
[0038.50] Log:    Translate=Translate
[0038.50] Log:    ShowWidget=Show Transform Widget
[0038.50] Log:    Exit=Exit
[0038.50] Log:    E&xit=E&xit
[0038.50] Log:    Recent=Recent
[0038.50] Log:    &Recent=&Recent
[0038.50] Log:    SaveAll=Save All
[0038.50] Log:    SaveAllWritable=Save All Writable
[0038.50] Log:    ForceSaveAll=Save All Levels (Force)
[0038.50] Log:    SaveA&ll=Save A&ll
[0038.50] Log:    Save&AsE=Save &As...
[0038.50] Log:    SaveAsE=Save As...
[0038.50] Log:    Save=Save
[0038.50] Log:    SaveCurrentLevel=Save Current Level
[0038.50] Log:    &SaveCurrentLevel=&Save Current Level
[0038.50] Log:    SaveAllLevels=Save All Levels
[0038.50] Log:    SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to update references to streaming levels and rename those as well?
If you select Yes, references to streaming levels in `~ will be renamed to `~ (including Kismet level name references.)  You should also do this for each of your streaming level maps.
If you select No, the level will be saved with the specified name and no other changes will be made.
[0038.50] Log:    OpenE=Open...
[0038.50] Log:    OpenPackagesE=Open Packages...
[0038.50] Log:    GenericBrowser_OpenPackageDialogCaption=Open Package File
[0038.50] Log:    &OpenE=&Open...
[0038.50] Log:    IntoNewMapE=Into New Map...
[0038.50] Log:    IntoExistingMapE=Into Existing Map...
[0038.50] Log:    AllE=All...
[0038.50] Log:    SelectedOnlyE=Selected Only...
[0038.50] Log:    NavMeshOnlyE=Nav Mesh Only...
[0038.50] Log:    NavMeshSelectedOnlyE=Selected Nav Mesh Only...
[0038.50] Log:    CollisionsOnlyE=Collisions Only...
[0038.50] Log:    CollisionsSelectedOnlyE=Selected Actors Collisions Only...
[0038.50] Log:    AddsSolids=Select Add/Solid Brushes
[0038.50] Log:    Subtracts=Select Subtract Brushes
[0038.50] Log:    SemiSolids=Select Semi Solid Brushes
[0038.50] Log:    NonSolids=Select Non Solid Brushes
[0038.50] Log:    Select=Select
[0038.50] Log:    LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid
[0038.50] Log:    LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid
[0038.50] Log:    ConvertProcBuilding=Convert to ProcBuilding
[0038.50] Log:    ConvertStaticMesh=Convert to Static Mesh
[0038.50] Log:    AddVolumePopUp=Add Volume
[0038.50] Log:    SnapToFloor=Snap To Floor
[0038.50] Log:    AlignToFloor=Align To Floor
[0038.50] Log:    MoveActorToGrid=Snap Origin to Grid
[0038.50] Log:    Align=Align
[0038.50] Log:    LevelViewportContext_MoveCamerasToActor=Go to Actor	Home
[0038.50] Log:    LevelViewportContext_LockActorMovement=Lock Actor Movement
[0038.50] Log:    SnapViewToActor=Snap View to Actor
[0038.50] Log:    LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors
[0038.50] Log:    LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select All `~ Actors with Archetype `~
[0038.50] Log:    LevelViewportContext_SelectAllBrushes=Select All Brushes
[0038.50] Log:    LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s
[0038.50] Log:    LevelViewportContext_SelectBasedActors=Select Attached Actors
[0038.50] Log:    SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With This Ruleset
[0038.50] Log:    SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class)
[0038.50] Log:    SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes)
[0038.50] Log:    SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class)
[0038.50] Log:    SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal Meshes (All Classes)
[0038.50] Log:    SelectAllWithMatchingMaterial=Select All With Matching Material
[0038.50] Log:    LevelViewportContext_SaveBrushAsCollision=Set Collision from Builder Brush...
[0038.50] Log:    ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor
[0038.50] Log:    ConvertKActorToMover=Convert KActors to Mover
[0038.50] Log:    ConvertSplineLoftActorToDisSplineLoftActor=Convert to DisSplineLoftActor
[0038.50] Log:    ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some splines are referenced by Kismet and won't be converted, do you want to continue?
[0038.50] Log:    ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor
[0038.50] Log:    ConvertStaticMeshToMover=Convert StaticMeshActor To Mover
[0038.50] Log:    ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert StaticMeshActor To SM Based on ExtremeContent
[0038.50] Log:    ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured
[0038.50] Log:    ConvertStaticMeshToFoliage=Convert StaticMeshActor To InteractiveFoliageActor
[0038.50] Log:    ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh
[0038.50] Log:    ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh assigned.
[0038.50] Log:    ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to DisStaticMeshActor
[0038.50] Log:    ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor to StaticMeshActor
[0038.50] Log:    ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor
[0038.50] Log:    ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor
[0038.50] Log:    ConvertCollisionModelToBrush=Convert Collision Model To Brush
[0038.50] Log:    ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor
[0038.50] Log:    ConvertMoverToKActor=Convert Mover To KActor
[0038.50] Log:    ChooseFracturedMesh=Choose Fractured Mesh
[0038.50] Log:    FracturedStaticMesh=FracturedStaticMesh
[0038.50] Log:    ConvertMenu=Convert
[0038.50] Log:    SelectMatchingSpeedTrees=Select Matching Speed Trees
[0038.50] Log:    CleanBSPMaterials=Clean BSP Materials
[0038.50] Log:    CleanBSPMaterialsReportF=Cleared `~ BSP material references.  Check log window for further details.
[0038.50] Log:    AOE_EnterNewProfileName=Enter New Profile Name
[0038.50] Log:    AOE_ProfileName=Profile Name
[0038.50] Log:    AOE_NoProfileName=Invalid Profile Name
[0038.50] Log:    AOE_DuplicateProfileName=Profile with that name already exists.
[0038.50] Log:    AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'?
[0038.50] Log:    LightAffectsClassificationMenuEntry=Set What This Light Affects
[0038.50] Log:    ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Objects
[0038.50] Log:    ConvertLightToLightStaticAffecting=Affecting Only Static Objects
[0038.50] Log:    ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dynamic and Static Objects
[0038.50] Log:    ConvertLights=Convert Light
[0038.50] Log:    ConvertingLights=Converting Lights
[0038.50] Log:    ConvertLightsToToggleable=Convert to Toggleable
[0038.50] Log:    ConvertLightsToMovable=Convert to Movable
[0038.50] Log:    ConvertLightsToDominant=Convert to Dominant
[0038.50] Log:    MainMenu_OpenStartupTip=Display Startup Tip...
[0038.50] Log:    MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog window with helpful information about using the editor
[0038.50] Log:    StartupTipDialog_Title=Startup Tip
[0038.50] Log:    StartupTipDialog_StartupTip=Startup Tip
[0038.50] Log:    StartupTipDialog_ShowTipsAtStartup=Show tips at startup
[0038.50] Log:    StartupTipDialog_NextTip=Next Tip
[0038.50] Log:    BindEditorHotkeys=Configure Keyboard Shortcuts...
[0038.50] Log:    DlgBindHotkeys_Title=Configure Keyboard Shortcuts
[0038.50] Log:    NotBound=(Not Bound)
[0038.50] Log:    LoadConfig=Load Config
[0038.50] Log:    SaveConfig=Save Config
[0038.50] Log:    ResetToDefaults=Reset To Defaults
[0038.50] Log:    LoadKeyConfig=Load Key Configuration
[0038.50] Log:    SaveKeyConfig=Save Key Configuration
[0038.50] Log:    PressKeysToBind=Press hotkey combo to bind to (Escape Cancels)
[0038.50] Log:    KeyAlreadyBound=The key combination entered is already bound to a command:
`~
If you continue, this command will be unbound.  Continue binding?
[0038.50] Log:    AreYouSureYouWantDefaults=Are you sure you want to reset to defaults?
[0038.50] Log:    EmitterAutoPopulate=Auto-populate
[0038.50] Log:    EmitterReset=Reset
[0038.50] Log:    EmitterPopupMenu=Emitter
[0038.50] Log:    SplinePopupMenu=Spline
[0038.50] Log:    SplineBreakAllLinks=Break All Links
[0038.50] Log:    SplineConnect=Connect/Flip
[0038.50] Log:    SplineBreak=Break
[0038.50] Log:    SplineReverseAllDirections=Reverse All Directions
[0038.50] Log:    SplineSetStraightTangents=Set Straight Tangents
[0038.50] Log:    SplineSelectAllNode=Select All On Spline
[0038.50] Log:    SplineTestRoute=Test Route
[0038.50] Log:    SplineTestRouteFailed=Test Route Failed
[0038.50] Log:    Reset=Reset
[0038.50] Log:    BakePivot=Save Pivot to PrePivot
[0038.50] Log:    UnBakePivot=Reset PrePivot
[0038.50] Log:    MoveHere=Move Here
[0038.50] Log:    MoveHereSnapped=Move Here (snapped)
[0038.50] Log:    MoveCenterSelection=Move to Center of Selection
[0038.50] Log:    Pivot=Pivot
[0038.50] Log:    MirrorXAxis=Mirror X Axis
[0038.50] Log:    MirrorYAxis=Mirror Y Axis
[0038.50] Log:    MirrorZAxis=Mirror Z Axis
[0038.50] Log:    Transform=Transform
[0038.50] Log:    ApplyMaterial=Apply Material
[0038.50] Log:    ApplyMaterialF=Apply Material : `~
[0038.50] Log:    PlanarWall=Planar Wall
[0038.50] Log:    PlanarFloor=Planar Floor
[0038.50] Log:    ExportAllScripts=Export All Scripts
[0038.50] Log:    NewFromFileE=New From File...
[0038.50] Log:    FullyLoadE=Fully Load
[0038.50] Log:    FullyLoadingPackages=Fully loading packages
[0038.50] Log:    NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation.
[0038.50] Log:    SaveE=Save...
[0038.50] Log:    MakeCurrent=Make Current
[0038.50] Log:    LevelAlreadyExistsInWorld=A level with that name already exists in the world.
[0038.50] Log:    LevelBrowser_Properties=Edit Properties...
[0038.50] Log:    LevelBrowser_CurrentLevel=- CURRENT LEVEL -
[0038.50] Log:    LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID -
[0038.50] Log:    ShowSelectedLevelsInSceneManager=Find in Scene Manager...
[0038.50] Log:    ShowSelectedLevelsInContentBrowser=Find in Content Browser...
[0038.50] Log:    ShowOnlySelectedLevels=Show Only Selected
[0038.50] Log:    ShowOnlyUnselectedLevels=Show Only Unselected
[0038.50] Log:    SaveSelectedLevels=Save
[0038.50] Log:    ShowSelectedLevels=Show
[0038.50] Log:    HideSelectedLevels=Hide
[0038.50] Log:    ShowAllLevels=Show All
[0038.50] Log:    HideAllLevels=Hide All
[0038.50] Log:    LockSelectedLevels=Lock Selected Levels
[0038.50] Log:    UnlockSelectedLevels=Unlock Selected Levels
[0038.50] Log:    LockAllLevels=Lock All
[0038.50] Log:    UnlockAllLevels=Unlock All
[0038.50] Log:    SelectAllLevels=Select All
[0038.50] Log:    DeselectAllLevels=Deselect All
[0038.50] Log:    SelectAllVisibleLevels=Select All Visible Levels
[0038.50] Log:    InvertLevelSelection=Invert Level Selection
[0038.50] Log:    SelectAllActors=Select All Actors
[0038.50] Log:    SelectionMode=Selection Mode
[0038.50] Log:    MoveSelectedActorsToCurrentLevel=Move Selected Actors to Current Level
[0038.50] Log:    MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actors to Current Level Grid Volume
[0038.50] Log:    SetStreamingVolumes=Set Streaming Volumes
[0038.50] Log:    AddStreamingVolumes=Add Streaming Volumes
[0038.50] Log:    ClearStreamingVolumes=Clear Streaming Volumes
[0038.50] Log:    ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to clear streaming volumes?
[0038.50] Log:    SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes
[0038.50] Log:    NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume.
[0038.50] Log:    LevelBrowser_KeywordDialog_Title=Level Keywords
[0038.50] Log:    LevelBrowser_KeywordDialog_Message=Selected Keywords to associate with the selected levels
[0038.50] Log:    LevelBrowser_AssignKeywords=Assign Keywords...
[0038.50] Log:    LevelBrowser_KeywordDialog_SaveKeywords=Save
[0038.50] Log:    LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywords to selected levels
[0038.50] Log:    LevelBrowser_KeywordDialog_Cancel=Cancel
[0038.50] Log:    LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignment of new keywords to selected levels
[0038.50] Log:    LevelBrowser_KeywordFilter_Title=Filter by keyword
[0038.50] Log:    LevelBrowser_KeywordFilter_UncheckAll=All Levels
[0038.50] Log:    LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords specified.  Click for information.
[0038.50] Log:    LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBrowser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels
[0038.50] Log:    LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window
[0038.50] Log:    LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility
[0038.50] Log:    LevelBrowser_LockLevel_Tooltip=Lock Level
[0038.50] Log:    LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data
[0038.50] Log:    LevelBrowser_LightMapsMemory=Lightmaps
[0038.50] Log:    LevelBrowser_ShadowMapsMemory=Shadowmaps
[0038.50] Log:    LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remove dirty levels from the world and your changes to these levels will be lost.  Proceed?
[0038.50] Log:    LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To This Level
[0038.50] Log:    LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Current & Move Selected Actors To It
[0038.50] Log:    Unload=Unload
[0038.50] Log:    UnloadE=Unload...
[0038.50] Log:    Load=Load
[0038.50] Log:    NewLevel=New Level...
[0038.50] Log:    NewLevelFromSelectedActors=New Level From Selected Actors
[0038.50] Log:    ImportLevelE=Add Existing Level...
[0038.50] Log:    RemoveLevelFromWorld=Remove Level From World
[0038.50] Log:    MergeVisibleLevels=Merge Levels into New Level
[0038.50] Log:    MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level.  Some of the levels are currently hidden.  Discard the hidden levels?
[0038.50] Log:    MergeVisibleLevelsPromptKeepHidden=Keep Hidden
[0038.50] Log:    MergeVisibleLevelsPromptDiscardHidden=Discard Hidden
[0038.50] Log:    MergeVisibleLevelsPromptCancelMerge=Cancel Merge
[0038.50] Log:    LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids
[0038.50] Log:    LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if necessary (based on spatial overlap, etc.)
[0038.50] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids
[0038.50] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "best" level after most operations
[0038.50] Log:    SelectStreamingMethod=Select Streaming Method
[0038.50] Log:    StreamingMethod:=Streaming Method:
[0038.50] Log:    CheckOut=Check Out
[0038.50] Log:    CheckInE=Check In...
[0038.50] Log:    Revert=Revert
[0038.50] Log:    AddE=Add...
[0038.50] Log:    RevisionHistoryE=Revision History...
[0038.50] Log:    MoveToTrashE=Move To Trash
[0038.50] Log:    SourceControl=Source Control
[0038.50] Log:    CopyReference=Copy Reference	Ctrl+C
[0038.50] Log:    ExportFileE=Export to File...
[0038.50] Log:    ImportFileE=Import from File...
[0038.50] Log:    Warning_ImportFaceFXAnimSet=Importing will replace existing animations.
Continue?
[0038.50] Log:    NameSuffix=Name Suffix
[0038.50] Log:    EnableNameSuffixQ=Name Suffix?
[0038.50] Log:    SavePackagesQ=Save Packages?
[0038.50] Log:    CheckoutPackagesQ=Checkout Packages?
[0038.50] Log:    References=References
[0038.50] Log:    CannotDeleteList=Cannot delete:
`~
[0038.50] Log:    CannotDuplicateList=Cannot duplicate object: '`~'
`~
[0038.50] Log:    OverwriteDuplicates=The following assets already exist. Overwrite these objects?
`~
[0038.50] Log:    DeleteWithReferences=Delete With References
[0038.50] Log:    ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~].  Do you want to replace the existing object?  If you click 'Yes', the existing object will be deleted.  Otherwise, click 'No' and choose a unique name for your new object.
[0038.50] Log:    TexturePackage=Texture Package
[0038.50] Log:    TextureGroup=Texture Group
[0038.50] Log:    TargetPackage=Target Package
[0038.50] Log:    ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists.  Replace?
[0038.50] Log:    CreateClassMoveInfo=Create Class Relocation Info
[0038.50] Log:    TargetGroup=Target Group
[0038.50] Log:    ClassRelocation=Class Relocation
[0038.50] Log:    MoveWithReferences=Move/Rename Objects
[0038.50] Log:    ShowReferences=Show Referenced Assets
[0038.50] Log:    DuplicateWithReferences=Copy Objects
[0038.50] Log:    Search_FindPrev=Find Previous
[0038.50] Log:    Search_FindNext=Find Next
[0038.50] Log:    PropertiesE=Properties...
[0038.50] Log:    PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window Visibility
[0038.50] Log:    PropertyWindow_CancelSearch=Cancel Search
[0038.50] Log:    PropertyWindow_ResetToDefault=Reset To Default
[0038.50] Log:    PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard
[0038.50] Log:    PropertyWindow_PasteProperties=Paste Properties from Clipboard
[0038.50] Log:    PropertyWindow_SearchFor=Type here to search
[0038.50] Log:    PropertyWindow_LockSelectedActorsQ=Lock Selected Actors
[0038.50] Log:    PropertyWindow_Options=Options
[0038.50] Log:    PropertyWindow_CopyToClipboard=Copy To Clipboard
[0038.50] Log:    PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0038.50] Log:    PropertyWindow_ExpandAllCategories=Expand All Categories
[0038.50] Log:    PropertyWindow_CollapseAllCategories=Collapse All Categories
[0038.50] Log:    PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item Buttons
[0038.50] Log:    PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state.
[0038.50] Log:    PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order
[0038.50] Log:    PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property Names
[0038.50] Log:    PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether or not display space delimited, friendlier names or use the properties default name.
[0038.50] Log:    PropertyWindow_ShowModifiedProperties=Show Only Modified Properties
[0038.50] Log:    PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0038.50] Log:    PropertyWindow_ShowDifferingProperties=Show Only Differing Properties
[0038.50] Log:    PropertyWindow_ToolTip_ShowDifferingProperties=When multiple objects are selected, shows only properties where they differ.
[0038.50] Log:    PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clamping isn't supported in multi-select (Param Name: `~)
[0038.50] Log:    PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property (`~) passed for array clamping use is not an array.  Clamp will only ensure greater than zero.
[0038.50] Log:    PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~) passed for array clamping was not found.  Clamp will only ensure greater than zero.
[0038.50] Log:    CreateStaticTextureE=Create Static Texture...
[0038.50] Log:    TextureViewer=Texture Viewer
[0038.50] Log:    GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level...
[0038.50] Log:    GenericBrowserContext_ResimplifyMesh=Resimplify Mesh...
[0038.50] Log:    SoundNodeWavePreview=Sound Quality Previewer
[0038.50] Log:    GenerateBankDefinitionFile=Generate SoundBanks...
[0038.50] Log:    LoadBank=Load Bank
[0038.50] Log:    UnloadBank=Unload Bank
[0038.50] Log:    ClearBanks=Unload All Banks
[0038.50] Log:    LoadInitBank=Load Init Bank
[0038.50] Log:    RefreshAllBanks=Reload All Banks
[0038.50] Log:    SoundCueEditor=Sound Cue Editor
[0038.50] Log:    SoundCueEditorPaste=Sound Cue Editor: Paste
[0038.50] Log:    PhysicsAssetEditor=Physics Asset Editor (PhAT)
[0038.50] Log:    CreateNewPhysicsAsset=Create New Physics Asset
[0038.50] Log:    CreateNewFaceFXAsset=Create New FaceFX Asset
[0038.50] Log:    FaceFXStudio=FaceFX Studio
[0038.50] Log:    ImportFromFXA=Import from .FXA...
[0038.50] Log:    ExportToFXA=Export to .FXA...
[0038.50] Log:    CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0038.50] Log:    EditorCascade=Editor (UnrealCascade)
[0038.50] Log:    ParticleCopyParameters=Copy parameters to clipboard
[0038.50] Log:    EditorLensFlare=LensFlare Editor
[0038.50] Log:    AnimTreeEditor=AnimTree Editor
[0038.50] Log:    PostProcessEditor=PostProcess Editor
[0038.50] Log:    LvlToggleVis=Visibility
[0038.50] Log:    LvlToggleBoundingBox=Bounding Box
[0038.50] Log:    LvlMakeCurrent=Make Current
[0038.50] Log:    ActorBrowser_ViewMenu=Actor Classes
[0038.50] Log:    LevelBrowser_ViewMenu=Level
[0038.50] Log:    GenericBrowser_ViewMenu=Generic
[0038.50] Log:    SceneManager_Focus=Focus on Selected Actor
[0038.50] Log:    AutoFocus=Auto Focus?
[0038.50] Log:    AutoSelect=Auto Select?
[0038.50] Log:    ShowBrushes=Show Brushes?
[0038.50] Log:    SceneManager_FilterT=Filter Type
[0038.50] Log:    SceneManager_FilterQ=Filter Text
[0038.50] Log:    ReferencedAssetBrowser_ViewMenu=Referenced Assets
[0038.50] Log:    LogBrowser_ViewMenu=Log
[0038.50] Log:    PrimitiveStatsBrowser_ViewMenu=Primitive Stats
[0038.50] Log:    GroupBrowser_ViewMenu=Groups
[0038.50] Log:    TerrainBrowser_ViewMenu=Terrain
[0038.50] Log:    ActorBrowser_ToolTip=Show the actor classes browser
[0038.50] Log:    LevelBrowser_ToolTip=Show the level browser
[0038.50] Log:    GenericBrowser_ToolTip=Show the Generic Browser
[0038.50] Log:    ReferencedAssetBrowser_ToolTip=Show the referenced assets browser
[0038.50] Log:    LogBrowser_ToolTip=Show the log browser
[0038.50] Log:    PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser
[0038.50] Log:    GroupBrowser_ToolTip=Show the group browser
[0038.50] Log:    TerrainBrowser_ToolTip=Show the terrain browser
[0038.50] Log:    SceneManager_ToolTip=Show the scene manager browser
[0038.50] Log:    ViewSource=View Source Code
[0038.50] Log:    TaskBrowser_TaskListColumnName_Number=Number
[0038.50] Log:    TaskBrowser_TaskListColumnName_AssignedTo=Assigned To
[0038.50] Log:    TaskBrowser_TaskListColumnName_Name=Summary
[0038.50] Log:    TaskBrowser_TaskListColumnName_Priority=Priority
[0038.50] Log:    TaskBrowser_TaskListColumnName_Status=Status
[0038.50] Log:    TaskBrowser_TaskListColumnName_CreatedBy=Created By
[0038.50] Log:    TaskBrowser_ServerStatus_FailedToInit=Failed to initialize.  No task database providers are available.
[0038.50] Log:    TaskBrowser_ServerStatus_ReadyToConnect=Not connected.  Click the Connect button to login to the task database.
[0038.50] Log:    TaskBrowser_ServerStatus_Connecting=Connecting to server and logging in...
[0038.50] Log:    TaskBrowser_ServerStatus_Connected=Connected to the task database.
[0038.50] Log:    TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database.  Click the Connect button to try again.
[0038.50] Log:    TaskBrowser_ServerStatus_Disconnecting=Disconnecting...
[0038.50] Log:    TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters...
[0038.50] Log:    TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from server...
[0038.50] Log:    TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task information...
[0038.50] Log:    TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as fixed...
[0038.50] Log:    TaskBrowser_FixButtonLabel=Mark Complete...
[0038.50] Log:    TaskBrowser_RefreshButtonLabel=Refresh View
[0038.50] Log:    TaskBrowser_ConnectButtonLabel=Connect
[0038.50] Log:    TaskBrowser_DisconnectButtonLabel=Disconnect
[0038.50] Log:    TaskBrowser_SettingsButtonLabel=Settings...
[0038.50] Log:    TaskBrowser_DatabaseFilterLabel=Database filter
[0038.50] Log:    TaskBrowser_DisplayFilterLabel=Display
[0038.50] Log:    TaskBrowser_FilterOnlyOpenLabel=Only open
[0038.50] Log:    TaskBrowser_FilterAssignedToMeLabel=Assigned to me
[0038.50] Log:    TaskBrowser_FilterCreatedByMeLabel=Created by me
[0038.50] Log:    TaskBrowser_FilterCurrentMapLabel=Current map
[0038.50] Log:    TaskBrowser_WaitingForDescription=
(Downloading task details from server.  Please wait...)
[0038.50] Log:    TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid settings for the server name/port, user name and password, as well as the project (database) name to connect to.  If you're not sure what settings to use then please ask a system administrator, or check the similar settings in desktop task management application's configuration.
[0038.50] Log:    TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database.  Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0038.50] Log:    TaskBrowser_Error_StartingDisconnect=The Task Browser encountered an uncommon error while trying to disconnect from the database.
[0038.50] Log:    TaskBrowser_Error_StartingFilterQuery=The Task Browser encountered an uncommon error while trying to query a list of filters from the database.
[0038.50] Log:    TaskBrowser_Error_StartingMarkAsComplete=The Task Browser encountered an uncommon error while trying to mark a task as complete.
[0038.50] Log:    TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered an uncommon error while trying to query a list of tasks.
[0038.50] Log:    TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser encountered an uncommon error while trying to query details about a task.
[0038.50] Log:    TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server.  The following error message was reported:
`~
Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0038.50] Log:    TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable to disconnect to the task database server.  The following error message was reported:
`~
[0038.50] Log:    TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encountered an error while querying a list of filters from the server.  The following error message was reported:
`~
[0038.50] Log:    TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered an error while querying a list of filtered tasks from the server.  The following error message was reported:
`~
[0038.50] Log:    TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser encountered an error while querying details about a specific task from the server.  The following error message was reported:
`~
[0038.50] Log:    TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was unable to mark the specified task(s) as completed.  The following error message was reported:
`~
[0038.50] Log:    TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of the fields.  Please complete the form before pressing the OK button.
[0038.50] Log:    TaskBrowserConfig_DialogCaption=Task Browser Settings
[0038.50] Log:    TaskBrowserConfig_OKButton=OK
[0038.50] Log:    TaskBrowserConfig_CancelButton=Cancel
[0038.50] Log:    TaskBrowserConfig_ConnectionSettingsLabel=Connection
[0038.50] Log:    TaskBrowserConfig_PreferencesLabel=Preferences
[0038.50] Log:    TaskBrowserConfig_ServerNameLabel=Server
[0038.50] Log:    TaskBrowserConfig_ServerPortLabel=Port
[0038.50] Log:    TaskBrowserConfig_UserNameLabel=Login
[0038.50] Log:    TaskBrowserConfig_PasswordLabel=Password
[0038.50] Log:    TaskBrowserConfig_ProjectName=Project name
[0038.50] Log:    TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at startup
[0038.50] Log:    TaskBrowserCompleteTask_DialogCaption=Mark Task Complete
[0038.50] Log:    TaskBrowserCompleteTask_OKButton=OK
[0038.50] Log:    TaskBrowserCompleteTask_CancelButton=Cancel
[0038.50] Log:    TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution
[0038.50] Log:    TaskBrowserCompleteTask_CommentsLabel=Comments
[0038.50] Log:    TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist
[0038.50] Log:    TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours)
[0038.50] Log:    FixedKismetParentSequences=`~ incorrect ParentSequence pointers found and fixed. (see log for details)
[0038.50] Log:    DetailMode=Detail Mode
[0038.50] Log:    SetDetailMode=Set Detail Mode
[0038.50] Log:    Low=Low
[0038.50] Log:    Medium=Medium
[0038.50] Log:    High=High
[0038.50] Log:    CollectionHelper_NotInitialized=Collection Helper is not initialized.
[0038.50] Log:    CollectionHelper_ReadOnly=Collection Helper unable to access database.
[0038.50] Log:    CollectionHelper_ClearCollectionFailed=Collection Helper failed to destroy collection `~.
[0038.50] Log:    CollectionHelper_CreateCollectionFailed=Collection Helper failed to create collection `~.
[0038.50] Log:    CollectionHelper_AddAssetsFailed=Collection Helper failed to add assets to collection `~.
[0038.50] Log:    CollectionHelper_RemoveAssetsFailed=Collection Helper failed to remove assets from collection `~.
[0038.50] Log:    CollectionHelper_QueryCollectionFailed=Collection Helper failed to query assets for collection `~.
[0038.50] Log:    CollectionHelper_SetCollectionClearFailed=Collection Helper failed to clear assets for collection `~.
[0038.50] Log:    Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh.
[0038.50] Log:    BlockingVolumeCreation=Create Blocking Volume
[0038.50] Log:    BlockingVolumeBBox=Bounding Box
[0038.50] Log:    BlockingVolumeConvexHeavy=Heavy Convex Volume
[0038.50] Log:    BlockingVolumeConvexNormal=Normal Convex Volume
[0038.50] Log:    BlockingVolumeConvexLight=Light Convex Volume
[0038.50] Log:    BlockingVolumeConvexRough=Rough Convex Volume
[0038.50] Log:    BlockingVolumeColumnX=Column (X Axis)
[0038.50] Log:    BlockingVolumeColumnY=Column (Y Axis)
[0038.50] Log:    BlockingVolumeColumnZ=Column (Z Axis)
[0038.50] Log:    BlockingVolumeAutoConvex=Auto Convex Collision...
[0038.50] Log:    Error_FileDoesNotExist=File does not exist : '`~'.  It will be removed from the MRU list.
[0038.50] Log:    Error_FindPropertyWindowFailed=FindPropertyWindow failed
[0038.50] Log:    Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction -
[0038.50] Log:    Error_FailedToEndTransaction=UNREALCASCADE: Failed to end transaction -
[0038.50] Log:    Error_TypeDataModuleAlreadyPresent=A TypeData module is already present.
Please remove it first.
[0038.50] Log:    Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module is already present.
Please remove it first.
[0038.50] Log:    Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present.
Please remove it first.
[0038.50] Log:    Error_MustSelectEmitter=You must select an emitter
[0038.50] Log:    Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once.
[0038.50] Log:    Error_NoEmitterSelectedForExport=No emitter selected for export
[0038.50] Log:    Error_FailedToCopy=Failed to copy `~ to `~
[0038.50] Log:    Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion
[0038.50] Log:    Error_MoreEmitterTypesThanSlots=ERROR!
There are more emitter types than available menu slots!
[0038.50] Log:    Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~
[0038.50] Log:    Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on.
[0038.50] Log:    Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited.
[0038.50] Log:    Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edited.
[0038.50] Log:    Error_PBLoopDetected=Cannot create connection - will result in a loop.
[0038.50] Log:    Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'.
[0038.50] Log:    Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset.
[0038.50] Log:    Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet Asset.
[0038.50] Log:    Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default SkeletalMesh assigned - cannot open.
[0038.50] Log:    Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor.
[0038.50] Log:    Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence.
[0038.50] Log:    Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group.
[0038.50] Log:    Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property.
[0038.50] Log:    Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left.
[0038.51] Log:    Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it.
[0038.51] Log:    Error_NoActorForThisGroup=No Actor for this group
[0038.51] Log:    Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group.
[0038.51] Log:    Error_PackageNameExists=A package with that name already exists. Please choose another name.
[0038.51] Log:    Error_EventNameInUse=Sorry - Event name already in use.
[0038.51] Log:    Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited.
[0038.51] Log:    Error_MustSpecifyValidSeqName=Must specify valid sequence name and package.
[0038.51] Log:    Error_ExpressionHasRefs=Expression has references.  Cannot delete.
[0038.51] Log:    Error_BodySetupWithNoPrimitives=Body Setup with No Primitives!
[0038.51] Log:    Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs.
[0038.51] Log:    Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children.
[0038.51] Log:    Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once.
[0038.51] Log:    Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group.
[0038.51] Log:    Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name.
[0038.51] Log:    Error_CantSaveMapViaGB=Can't save map files via the browser. Not saving '`~'.
[0038.51] Log:    Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'.
[0038.51] Log:    Error_CouldntSavePackage=Couldn't save package. Check log window for further details.
[0038.51] Log:    Error_InvalidInput=Invalid input.
[0038.51] Log:    Error_ObjectNameAlreadyExists=An object named '`~' already exists.
(If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.)
[0038.51] Log:    Error_ObjectNameIsIllegal=The object name '`~' contains illegal characters.
[0038.51] Log:    Error_CouldntRenameObjectF=Couldn't rename '`~'.
[0038.51] Log:    Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only?
[0038.51] Log:    Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only?
[0038.51] Log:    Error_PackageStatusChanged=Package can't be checked out - status has changed!
[0038.51] Log:    Error_CouldNotCreateActor=Could not create Actor.
[0038.51] Log:    Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoPhysXDestructible=No PhysX destructible asset was specified.
[0038.51] Log:    Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset.
[0038.51] Log:    Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified.
[0038.51] Log:    Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can't create dominant directional light, there's already one in the level.  There can only be one dominant directional light.
[0038.51] Log:    Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh.
[0038.51] Log:    Error_CouldNotCreateActor_NoParticleSystem=No particle system specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found.
[0038.51] Log:    Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoMaterial=No material was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified (if a material is selected, make sure 'Used With Decals' is set on it).
[0038.51] Log:    Error_CouldNotCreateActor_NoArchetype=No archetype was specified.
[0038.51] Log:    Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified.
[0038.51] Log:    Error_CouldNotCreateActor_FractureStaticMesh=Using standard static mesh factory to create a fractured static mesh is not allowed.
[0038.51] Log:    Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=No fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it).
[0038.51] Log:    Error_ASEImportVertexPercentageWarning=Generated/imported vertex count ratio (`~/`~) exceeds expected percentage (`~  expected).
[0038.51] Log:    Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light map UV set for static mesh [`~] appears to have layout problems.  Either the triangle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range.)
[0038.51] Log:    Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase).
[0038.51] Log:    Error_MapExtUndefined=MapExt needs to be defined in .ini!
[0038.51] Log:    Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced.
Shortest route from root:
`~
[0038.51] Log:    Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world.
[0038.51] Log:    Error_CouldntSpawnPlayer=Couldn't spawn player: `~
[0038.51] Log:    Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates : `~
[0038.51] Log:    Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object).
[0038.51] Log:    Error_InUse=`~ is in use.

Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup.

`~
[0038.51] Log:    Error_SelectOneActor=Please select just one Actor with a StaticMesh.
[0038.51] Log:    Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.
[0038.51] Log:    Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it.  Unreal filenames cannot contain spaces.
[0038.51] Log:    Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log.
[0038.51] Log:    Error_Modifier=Modifier (`~) : `~
[0038.51] Log:    Error_NotEnoughClipMarkers=You haven't placed enough clip markers to perform this operation.
[0038.51] Log:    Error_BrushClipViewportNotOrthographic=The focus needs to be in an orthographic viewport for brush clipping to work.
[0038.51] Log:    Error_ClipUnableToComputeNormal=Unable to compute normal for brush clip!
[0038.51] Log:    Error_RequiresTwoSelectedVertices=Requires 2 selected vertices.
[0038.51] Log:    Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon.
[0038.51] Log:    Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for splitting must be part of the selected polygon.
[0038.51] Log:    Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used for splitting must be part of the selected polygon.
[0038.51] Log:    Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon.
[0038.51] Log:    Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles.
[0038.51] Log:    Error_ErrorOpeningAnimFile=Error opening animation file `~
[0038.51] Log:    Error_ErrorReadingAnimFile=Error reading animation file `~
[0038.51] Log:    Error_DuplicateBoneName=Error, Could not import `~.
Duplicate bone name found ('`~'). Each bone must have a unique name.
[0038.51] Log:    Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet.
Would you like to use the selected SkeletalMesh reference pose to create the track?
[0038.51] Log:    Error_CouldNotFindFbxTrack=Could not find needed track (`~) for this AnimSet.
Import failed.
[0038.51] Log:    Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from.
Import failed.
Maybe delete Track from AnimSet?
[0038.51] Log:    Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet.
Would you like to add this track to all existing animations using the selected SkeletalMesh reference pose?
[0038.51] Log:    Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates(channel `~) : `~
[0038.51] Log:    Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object).
[0038.51] Log:    Error_UnknownInterpolationType=Unknown Interpolation Type!
[0038.51] Log:    Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building.
[0038.51] Log:    Error_InvalidCursorPosition=Invalid cursor position
[0038.51] Log:    Error_ExpectingDigitGotCharacter=Expecting digit, got character `~
[0038.51] Log:    Error_PackageFileNotSpecified=Package file not specified
[0038.51] Log:    Error_ObjectNameNotSpecified=Object name not specified
[0038.51] Log:    Error_FailedToLoadPackage=Couldn't load package `~
[0038.51] Log:    Error_ExporterNotSpecified=Exporter not specified
[0038.51] Log:    Error_FileExtensionNotSpecified=File extension not specified
[0038.51] Log:    Error_FailedToMakeDirectory=Failed to make directory `~
[0038.51] Log:    Error_CantExportNameToFile=Can't export `~ to file `~
[0038.51] Log:    Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked
[0038.51] Log:    Error_FilterLeafBadLocs=FilterLeaf: Bad Locs
[0038.51] Log:    Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext.
[0038.51] Log:    Error_FailedToFindClosingComment=Failed to find closing '*/'
[0038.51] Log:    Error_CantFindEditPackage=Can't find edit package '`~'
[0038.51] Log:    Error_ScriptClassSizeMismatch=C++/ Script class size mismatch
[0038.51] Log:    Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~
[0038.51] Log:    Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor.
[0038.51] Log:    Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~!
[0038.51] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~
[0038.51] Log:    Error_FailedLoadingMips=Failed loading mips for texture `~
[0038.51] Log:    Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow
[0038.51] Log:    Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices
[0038.51] Log:    Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~
[0038.51] Log:    Error_BoolPropertyAlreadyControlled=Already a BoolProp track controlling this property.
[0038.51] Log:    Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property.
[0038.51] Log:    Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from.
[0038.51] Log:    Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor.
[0038.51] Log:    Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed.
[0038.51] Log:    Error_ImportFailed=Import failed.
[0038.51] Log:    Error_ImportFailed_f=Import failed for `~
[0038.51] Log:    Error_ParseFBXFailed=Failed to parse FBX file: `~
[0038.51] Log:    Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume.  Please correct your collision model.
[0038.51] Log:    Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy.  It has not been set.
[0038.51] Log:    Error_ActorConversionLevelMismatch=Actor was converted into a different level.
[0038.51] Log:    Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes.
[0038.51] Log:    Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh.
[0038.51] Log:    Error_NoFilesInDirectory=No files exist in directory `~.
[0038.51] Log:    Error_InvalidMoveOfLocalizedObject=Attempting to move localized sound `~ into non localized package or package with different localization.
[0038.51] Log:    Exporter_Error_SourceDataUnavailable=No source data available for some objects.  See the log for details.
[0038.51] Log:    Prompt_1=Are you sure you want to completely reset the selected AnimSet?
[0038.51] Log:    Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet.
 Do you want to replace it?
[0038.51] Log:    Prompt_3=Are you sure you want to delete the selected AnimSequence(s) (`~)?
[0038.51] Log:    Prompt_4=`~ support coming soon.
[0038.51] Log:    Prompt_5=No selected module!
[0038.51] Log:    Prompt_6=Duplicate Module on Same Emitter?
[0038.51] Log:    Prompt_7=3DDrawMode Options Menu!
[0038.51] Log:    Prompt_8=Static Mesh already has a collision model.
Do you want to replace it?
[0038.51] Log:    Prompt_9=Static Mesh already has physics collision geometry.
Are you sure you want replace it?
[0038.51] Log:    Prompt_10=Could not create geometry.
[0038.51] Log:    InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)?  Any groups that are attached to this folder will be detached first (but not deleted)!
[0038.51] Log:    Prompt_12=This will completely replace the current asset.
Are you sure?
[0038.51] Log:    Prompt_13=This will completely replace the current bone collision.
Are you sure?
[0038.51] Log:    Prompt_14=Are you sure you want to weld '`~' to '`~' ?
[0038.51] Log:    Prompt_15=This will completely remove this bone, and any constraints to it.
Are you sure you want to do this?
[0038.51] Log:    ActorsReferencedByKismet=Actors Referenced By UnrealKismet
[0038.51] Log:    PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence.  Proceed?
[0038.51] Log:    Continue=Continue
[0038.51] Log:    IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors
[0038.51] Log:    Prompt_17=The package '`~' (`~) has changed and needs to be saved.  Save over the existing package?
Yes:  Overwrite '`~'.
No:  Skip saving this package only.
Cancel:  Stop saving packages and return to the editor.
[0038.51] Log:    Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published.  Save packages before publishing?
Yes: Save packages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor.
[0038.51] Log:    SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded.  Do you want to fully load it?
Yes: Fully load the package and save it.
No: Skip saving this package only.
Cancel: Stop saving all packages and return to the editor.
[0038.51] Log:    Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this?
[0038.51] Log:    Prompt_19=Export classes to *.uc files
[0038.51] Log:    Prompt_20=Do you want to save the changes to `~?
[0038.51] Log:    Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session.  Continue?
[0038.51] Log:    Prompt_21=You must exit Interpolation Editing mode before saving level.
Do you wish to do this now and continue?
[0038.51] Log:    Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level.
[0038.51] Log:    Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes!
[0038.51] Log:    Prompt_24=Static Mesh already has a collision model.
Do you want to replace it with Builder Brush?
[0038.51] Log:    Prompt_25=This will replace the existing AnimSequence (`~).
Are you sure?
[0038.51] Log:    Prompt_26=The package '`~' (`~) failed to save.
Cancel: Stop saving all packages and return to the editor.
Retry: Attempt to save the package again.
Continue: Skip saving this package only.
[0038.51] Log:    Prompt_27=Are you sure you want to delete the selected MorphTarget?
`~
[0038.51] Log:    Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet.
[0038.51] Log:    Prompt_29=A MorphTarget with that name already exists. Would you like to replace it?
[0038.51] Log:    Prompt_30=Some selected Actors are referenced by a Route.
Are you sure you want to continue?
[0038.51] Log:    Prompt_31=Some selected Actors are referenced by a CoverGroup.
Are you sure you want to continue?
[0038.51] Log:    Prompt_32=Are you sure you want to move the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0038.51] Log:    Prompt_33=Are you sure you want to convert the selected AnimSequence(s) (`~) to Additive Animations?
[0038.51] Log:    Prompt_34=Are you sure you want to copy the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0038.51] Log:    Prompt_35=This operation will overwrite the morph target if same name exists.  Proceed?
[0038.51] Log:    Prompt_36=Base Mesh has been modified since last time morph target was processed. Would you like to update all morph targets?
[0038.51] Log:    Prompt_37=This operation updates base mesh information for this morph target set. Would you like to proceed?
[0038.51] Log:    Prompt_38=All morph targets have been updated.
[0038.51] Log:    Prompt_39=Same name exists.
[0038.51] Log:    Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose.
[0038.51] Log:    Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[0038.51] Log:    Prompt_NoIdentityScaleForBone=Warning: No identity scale factor was found for skeleton (skeleton root name: `~).
 The FBX importer always ignores the scale factor, so the imported bone will be incorrect.  Please use identity scale for all skeletons in the original scene.
[0038.51] Log:    Prompt_MoreThanOneTarget=Multiple meshes were found.  Would you like to use the first one?
[0038.51] Log:    Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found.  Only the first one will be imported.
[0038.51] Log:    Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found.  The import process can not be completed.
[0038.51] Log:    Prompt_MoreThanThreeLOD=`~ mesh LODs were found.  Only the first three will be imported.
[0038.51] Log:    Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign!
[0038.51] Log:    Prompt_NoMeshFound=No meshes were found in file.
[0038.51] Log:    Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material?
(No will lose all changes!)
[0038.51] Log:    Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving.  Close FaceXFX?  Not doing so will abort the save operation.
[0038.51] Log:    Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost.  Continue?
[0038.51] Log:    Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds.  Continue?
[0038.51] Log:    Prompt_SplitTerrain=Split Terrain?
[0038.51] Log:    Prompt_MergeTerrain=Merge Terrains?
[0038.51] Log:    CreatedNCues=Created `~ cues.
[0038.51] Log:    CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use:
[0038.51] Log:    CouldNotCreateAnyCues=Could not create any Sound Cues.  Sound Nodes can only be clustered if they have a common name delimited by a number.
[0038.51] Log:    ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion
[0038.51] Log:    ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewport to be the occlusion parent.  Use other viewports to view the occluded/culled scene.
[0038.51] Log:    ViewportOptions_ShowFPS=Show FPS	Shift+H
[0038.51] Log:    ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports
[0038.51] Log:    ViewportOptions_ShowStats=Show Stats	Shift+L
[0038.51] Log:    ViewportOptions_ShowStats_ToolTip=Toggles display of stats over real-time viewports
[0038.51] Log:    ToolTip_FarPlaneSlider=Distance to far clipping plane
[0038.51] Log:    ToolTip_1=Use Selected AnimSet in Generic Browser
[0038.51] Log:    ToolTip_2=Use Selected SkeletalMesh in Generic Browser
[0038.51] Log:    ToolTip_3=Show Skeleton
[0038.51] Log:    ToolTip_4=Show Bone Names
[0038.51] Log:    ToolTip_5=Cycle Mesh Rendering Mode
[0038.51] Log:    ToolTip_6=Socket Manager
[0038.51] Log:    ToolTip_7=Selected lights ignore selected primitives
[0038.51] Log:    ToolTip_8=Selected lights affect selected primitives
[0038.51] Log:    ToolTip_9=Selected lights' ignore lists are cleared
[0038.51] Log:    ToolTip_10=Editing Mode [B]
[0038.51] Log:    ToolTip_11=Movement Space
[0038.51] Log:    ToolTip_12=Toggle Simulation [S]
[0038.51] Log:    ToolTip_13=Cycle Mesh Rendering Mode [H]
[0038.51] Log:    ToolTip_14=Cycle Collision Rendering Mode [J]
[0038.51] Log:    ToolTip_15=Cycle Constraint Rendering Mode [K]
[0038.51] Log:    ToolTip_16=Toggle Drag Grid
[0038.51] Log:    ToolTip_17=Toggle Rotation Grid
[0038.51] Log:    ToolTip_18=Change Drag Grid
[0038.51] Log:    ToolTip_19=Change Rotation Grid
[0038.51] Log:    ToolTip_AutosaveMenu=Change Autosave Options
[0038.51] Log:    ToolTip_20=Open a Recently Opened Map
[0038.51] Log:    ToolTip_21=Special Paste Options
[0038.51] Log:    ToolTip_22=Reference Coordinate System
[0038.51] Log:    ToolTip_23=Create a new map
[0038.51] Log:    ToolTip_24=Open an existing map
[0038.51] Log:    ToolTip_SaveAllLevels=Save all levels
[0038.51] Log:    ToolTip_26=Undo the last action
[0038.51] Log:    ToolTip_27=Redo the previously undone action
[0038.51] Log:    ToolTip_28=Slowest Camera Speed
[0038.51] Log:    ToolTip_29=Normal Camera Speed
[0038.51] Log:    ToolTip_30=Fastest Camera Speed
[0038.51] Log:    ToolTip_31=Transformation Widget | Enables 3D handles for translating, rotation or scaling selected actors
[0038.51] Log:    ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values)
[0038.51] Log:    ToolTip_33=Rotation Mode | Rotate selected objects using the widget. (Right click to type in rotation values)
[0038.51] Log:    ToolTip_34=Scaling Mode | Scale selected objects using the widget. (Right click to type in scaling values)
[0038.51] Log:    ToolTip_35=Non-uniform Scaling Mode | Scale selected objects non-uniformly using the widget. (Right click to type in scaling values)
[0038.51] Log:    ToolTip_36=Find Actors
[0038.51] Log:    ToolTip_37=Fullscreen Mode
[0038.51] Log:    ToolTip_38=Cut | Cut out the selection and put it into the clipboard
[0038.51] Log:    ToolTip_39=Copy | Copy the selection and put it into the clipboard
[0038.51] Log:    ToolTip_40=Paste | Paste data in the clipboard into the map
[0038.51] Log:    ToolTip_41=Open Generic Browser
[0038.51] Log:    MainToolBar_ContentBrowser=Open the Content Browser
[0038.51] Log:    MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Selection
[0038.51] Log:    MainMenu_SelectTranslucent=Allow Translucent Selection
[0038.51] Log:    MainMenu_SelectTranslucent_ToolTip=Enables selection of translucent objects in perspective viewports
[0038.51] Log:    MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE
[0038.51] Log:    MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE
[0038.51] Log:    MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently visibles will be loaded in PIE
[0038.51] Log:    ToolTip_42=Open UnrealKismet
[0038.51] Log:    MainToolBar_MatineeListDropDown=Open UnrealMatinee |  Opens an existing UnrealMatinee sequence for editing
[0038.51] Log:    MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatinee sequences exist yet.  You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'.
[0038.51] Log:    ToolTip_43=Toggle Brush Polygons
[0038.51] Log:    ToolTip_44=Build Geometry for Visible Levels
[0038.51] Log:    ToolTip_45=Build Lighting
[0038.51] Log:    ToolTip_46=Build Paths (right-click for partial build)
[0038.51] Log:    ToolTip_47=Build Cover Nodes
[0038.51] Log:    ToolTip_48=Build All
[0038.51] Log:    ToolTip_LightingQuality=Lighting Quality Setting (right-click to set)
[0038.51] Log:    ToolTip_49=Where to propagate changes to that you make in the editor
[0038.51] Log:    ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. Right click to edit URL.
[0038.51] Log:    ToolTip_50_F=Start this level on `~. Holding Control will start in spectator mode. Right click to edit URL.
[0038.51] Log:    ToolTip_SelectPreviewMesh=Select Preview Mesh
[0038.51] Log:    ToolTip_CleanUnusedExpressions=Clean Unused Expressions
[0038.51] Log:    ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser
[0038.51] Log:    ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport
[0038.51] Log:    ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport
[0038.51] Log:    ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview
[0038.51] Log:    ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world.
[0038.51] Log:    ToolTip_MaterialEditorToggleStats=Toggle Material Statistics
[0038.51] Log:    ToolTip_MaterialEditorViewSource=View Source
[0038.51] Log:    ToolTip_51=Show Background?
[0038.51] Log:    ToolTip_52=Plane
[0038.51] Log:    ToolTip_53=Cylinder
[0038.51] Log:    ToolTip_54=Cube
[0038.51] Log:    ToolTip_55=Sphere
[0038.51] Log:    ToolTip_MaterialEditor_Toolbar_Plane=Plane
[0038.51] Log:    ToolTip_56=Home
[0038.51] Log:    LevelViewportToolBar_RealTime=Real Time
[0038.51] Log:    ToolTip_58=Viewport Type
[0038.51] Log:    ToolTip_59=Scene View Mode
[0038.51] Log:    ToolTip_61=Group By Class
[0038.51] Log:    ToolTip_62=Sphere Primitive
[0038.51] Log:    ToolTip_63=Cube Primitive
[0038.51] Log:    ToolTip_64=Cylinder Primitive
[0038.51] Log:    ToolTip_65=Plane Primitive
[0038.51] Log:    ToolTip_66=Search By Name
[0038.51] Log:    ToolTip_67=Toggle Modifier Window
[0038.51] Log:    ToolTip_UVOverlay=Show UV Overlay
[0038.51] Log:    ToolTip_69=Show Wireframe
[0038.51] Log:    ToolTip_70=Show Bounds
[0038.51] Log:    ToolTip_71=Show Collision
[0038.51] Log:    ToolTip_72=Lock Camera
[0038.51] Log:    ToolTip_73=Save Thumbnail Angle
[0038.51] Log:    ToolTip_74=Open shape
[0038.51] Log:    ToolTip_75=Save shape
[0038.51] Log:    ToolTip_76=Import file into an empty map
[0038.51] Log:    ToolTip_77=Merge the imported file with the currently loaded map
[0038.51] Log:    ToolTip_78=Export everything in the map
[0038.51] Log:    ToolTip_79=Export only the selected items
[0038.51] Log:    ToolTip_NavMeshExport=Export only the nav mesh
[0038.51] Log:    ToolTip_CollisionsExport=Export only the collisions
[0038.51] Log:    ToolTip_80=Create a new map
[0038.51] Log:    ToolTip_81=Open an existing map
[0038.51] Log:    ToolTip_82=Save current level
[0038.51] Log:    ToolTip_83=Save the map with a new name
[0038.51] Log:    ToolTip_84=Save all packages
[0038.51] Log:    ToolTip_SaveDlg=Opens a dialog with save options for packages and levels.
[0038.51] Log:    ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state.
[0038.51] Log:    ToolTip_SaveAllWritable=Saves all writable packages.  Will not prompt for checkout.
[0038.51] Log:    ToolTip_85=Exits the editor
[0038.51] Log:    ToolTip_86=Undo the last action
[0038.51] Log:    ToolTip_87=Redo the previously undone action
[0038.51] Log:    ToolTip_88=Toggle display/use of the widget
[0038.51] Log:    ToolTip_89=Use the translation widget
[0038.51] Log:    ToolTip_90=Use the rotation widget
[0038.51] Log:    ToolTip_91=Use the scaling widget
[0038.51] Log:    MainMenu_FindActors_Desc=Search for actors in the scene
[0038.51] Log:    ToolTip_93=Cut out the selection and put it into the clipboard
[0038.51] Log:    ToolTip_94=Copy the selection and put it into the clipboard
[0038.51] Log:    ToolTip_95=Paste data in the clipboard into the map
[0038.51] Log:    ToolTip_96=Duplicate the selection
[0038.51] Log:    ToolTip_97=Delete the selection
[0038.51] Log:    ToolTip_98=Deselect everything
[0038.51] Log:    ToolTip_99=Select everything
[0038.51] Log:    ToolTip_SelectByProperty=Select by property
[0038.51] Log:    ToolTip_100=Invert the current selection
[0038.51] Log:    ToolTip_101=Show the actor classes browser
[0038.51] Log:    ToolTip_102=Show the group browser
[0038.51] Log:    ToolTip_103=Show the layer browser
[0038.51] Log:    ToolTip_105=Show the log browser
[0038.51] Log:    ToolTip_106=Show the generic browser
[0038.51] Log:    ToolTip_107=Show UnrealKismet
[0038.51] Log:    MainMenu_OpenMatinee_Desc=Open UnrealMatinee
[0038.51] Log:    ToolTip_108=Switch to the '`~' viewport configuration
[0038.51] Log:    ToolTip_109=Shows the actor properties window
[0038.51] Log:    ToolTip_110=Shows the surface properties window
[0038.51] Log:    ToolTip_111=Shows the world properties window
[0038.51] Log:    LightingResultsToolTip=Shows the results of the last lighting build
[0038.51] Log:    LightingTimingsToolTip=Shows the timings of the last lighting build
[0038.51] Log:    LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build
[0038.51] Log:    LightingStaticMeshInfoToolTip=Shows the lighting information for StaticMeshes
[0038.51] Log:    LightMapDensityRenderingOptionsToolTip=Shows the LightMap Density Rendering view mode options
[0038.51] Log:    LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjustment window
[0038.51] Log:    ToolTip_112=Toggle builder brush marker polys
[0038.51] Log:    ToolTip_113=Toggle fullscreen mode
[0038.51] Log:    ToolTip_114=Add to BSP
[0038.51] Log:    ToolTip_115=Subtract from BSP
[0038.51] Log:    ToolTip_116=Intersect with BSP
[0038.51] Log:    ToolTip_117=Deintersect from BSP
[0038.51] Log:    ToolTip_118=Add a mover
[0038.51] Log:    ToolTip_120=Add a special brush
[0038.51] Log:    ToolTip_121=Import a brush
[0038.51] Log:    ToolTip_122=Export builder brush
[0038.51] Log:    ToolTip_123=Rebuild geometry
[0038.51] Log:    ToolTip_124=Rebuild lighting
[0038.51] Log:    ToolTip_125=Rebuild AI pathing
[0038.51] Log:    ToolTip_126=Rebuild Cover
[0038.51] Log:    ToolTip_127=Rebuild everything
[0038.51] Log:    ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode.
[0038.51] Log:    ToolTip_129=Start this level on `~. Holding Control will start in spectator mode.
[0038.51] Log:    ToolTip_130=Play Level
[0038.51] Log:    ToolTip_131=2D Shape Editing Tool
[0038.51] Log:    ToolTip_132=Add A New Terrain
[0038.51] Log:    ToolTip_133=Check map for errors
[0038.51] Log:    AboutUnrealEdE_Desc=Shows information about `~
[0038.51] Log:    LevelViewportContext_PlayLevelMenu=Play Level
[0038.51] Log:    LevelViewportContext_PlayFromHere_Desc=Play at this location in an editor window. Holding Control will start in spectator mode.
[0038.51] Log:    LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode.
[0038.51] Log:    LevelViewportContext_PlayFromHere=Play from Here
[0038.51] Log:    LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here (visible levels)
[0038.51] Log:    LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport
[0038.51] Log:    LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play from Here in Viewport (visible levels)
[0038.51] Log:    LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode.
[0038.51] Log:    ToolTip_138=Toggle the use of the drag grid
[0038.51] Log:    ToolTip_139=Toggle the use of the rotation grid
[0038.51] Log:    ToolTip_140=Create a new group
[0038.51] Log:    ToolTip_141=Rename the selected group
[0038.51] Log:    ToolTip_142=Delete the selected groups
[0038.51] Log:    ToolTip_143=Add all selected actors to selected groups
[0038.51] Log:    ToolTip_144=Delete selected actors from selected groups
[0038.51] Log:    ToolTip_145=Select all the actors belonging to this group
[0038.51] Log:    ToolTip_146=Deselect all the actors belonging to this group
[0038.51] Log:    ToolTip_147=Refresh the window
[0038.51] Log:    ToolTip_148=Rebuild AI Pathing (for selected paths)
[0038.51] Log:    ToolTip_RebuildAiPathWithPathEngine=Rebuild AI Path using PathEngine Middleware
[0038.51] Log:    ToolTip_149=Rebuild Everything (but only selected paths)
[0038.51] Log:    ToolTip_CreateNewLayer=Create a new layer
[0038.51] Log:    ToolTip_DeleteCurrentLayer=Delete current layer
[0038.51] Log:    ToolTip_AddSelActorsToLayer=Add selected actors to this layer
[0038.51] Log:    ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer
[0038.51] Log:    ToolTip_SelLayerActors=Select the actors inside of this layer
[0038.51] Log:    ToolTip_153=Delete expression
[0038.51] Log:    ToolTip_154=Create a new shape
[0038.51] Log:    ToolTip_155=Open an existing shape
[0038.51] Log:    ToolTip_156=Save the shape
[0038.51] Log:    ToolTip_157=Save the shape with a new name
[0038.51] Log:    ToolTip_158=Paste data in the clipboard into the map at the clicked location
[0038.51] Log:    ToolTip_159=Lock Selected Actors to Camera
[0038.51] Log:    ToolTip_ShowLevelBrowser=Show the level browser
[0038.51] Log:    ToolTip_OnlineHelp=Goes to online UDN help site
[0038.51] Log:    ToolTip_GoToForums=Goes to online forums
[0038.51] Log:    ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site
[0038.51] Log:    ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target.
[0038.51] Log:    ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target.
[0038.51] Log:    ToolTip_PushViewSync=Set the remote player position to the current viewpoint.
[0038.51] Log:    ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs
[0038.51] Log:    ToolTip_PostProcessVolumePrevis=Post Process Volume Previs
[0038.51] Log:    TollTip_SquintMode=Toggle 'Squint Mode'
[0038.51] Log:    ToolTip_ViewportLocked=Lock Viewport
[0038.51] Log:    ToolTip_DrawScale=DrawScale
[0038.51] Log:    ToolTip_DrawScale3DX=DrawScale3D X
[0038.51] Log:    ToolTip_DrawScale3DY=DrawScale3D Y
[0038.51] Log:    ToolTip_DrawScale3DZ=DrawScale3D Z
[0038.51] Log:    ToolTip_UsageFilter=In Use Only
[0038.51] Log:    ToolTip_MouseLock=Selection Mode | Objects cannot be translated, rotated or scaled in this mode.
[0038.51] Log:    ToolTip_ShowMaterialParams=Show all material parameters.
[0038.51] Log:    ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click to cycle, right-click for menu)
[0038.51] Log:    ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle, right-click for menu)
[0038.51] Log:    ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy
[0038.51] Log:    ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview
[0038.51] Log:    ViewportOptionsMenu_UnlitMovement=Unlit Movement
[0038.51] Log:    ToolTip_SaveLevel=Save Level
[0038.51] Log:    ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet
[0038.51] Log:    ToolTip_PickColorForThisLevel=Pick color for this level
[0038.51] Log:    MainMenu_DistributionToggle=Use Curves for Distributions
[0038.51] Log:    ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables.
[0038.51] Log:    MainMenu_ToggleSocketSnapping=Enable Socket Snapping
[0038.51] Log:    ToolTip_ToggleSocketSnapping=Enable/disable socket snapping
[0038.51] Log:    MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD
[0038.51] Log:    ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem use distance LOD in the perspective viewport.
[0038.51] Log:    ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish)
[0038.51] Log:    ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish)
[0038.51] Log:    ToolTip_PerViewGroups=Toggle group visibility for this view only
[0038.51] Log:    MainMenu_ToggleLODLocking=LOD View Locking
[0038.51] Log:    ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewports share camera location, ortho views use perspective LOD parenting distances)
[0038.51] Log:    MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mode
[0038.51] Log:    ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mode
[0038.51] Log:    MainMenu_ToggleMobileEmulation=Toggle Mobile Emulation
[0038.51] Log:    ToolTip_ToggleMobileEmulation=Toggle Mobile Emulation (materials will be replaced with mobile versions as possible)
[0038.51] Log:    MainMenu_ToggleGameFov=Use Game FOV
[0038.51] Log:    ToolTip_ToggleGameFov=Switch between editor FOV and game FOV for all viewports
[0038.51] Log:    MainMenu_AllowFlightCameraToRemapKeys=Enable WASD Camera Controls
[0038.51] Log:    MainMenu_AllowFlightCameraToRemapKeys_Desc=Allows WASD keys to be used for controlling camera movement while the right mouse button is held down.
[0038.51] Log:    MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ortho. Viewports
[0038.51] Log:    MainMenu_UseStrictBoxSelection_Desc=When enabled, an object must be entirely encompassed by the selection box to be selected.
[0038.51] Log:    MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification
[0038.51] Log:    MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out.
[0038.51] Log:    AnimationCompression=Animation Compression
[0038.51] Log:    AnimationCompressionE=Animation Compression...
[0038.51] Log:    CompressionAlgorithms=Compression Algorithms
[0038.51] Log:    AltBoneWeightingMenu=Alt. Bone Weighting
[0038.51] Log:    ApplyToSet=Apply To Set
[0038.51] Log:    ApplyToSequence=Apply To Sequence
[0038.51] Log:    AboutToCompressAnimations_F=About to compress `~ animations.  Proceed?
[0038.51] Log:    Multiple=Multiple
[0038.51] Log:    NewF=New `~
[0038.51] Log:    GBSelectedTotalF=`~ Selected, `~ Total
[0038.51] Log:    Docking=Docking
[0038.51] Log:    Docked=Docked
[0038.51] Log:    Floating=Floating
[0038.51] Log:    CloneBrowser=Clone Browser
[0038.51] Log:    RemoveBrowser=Remove Browser
[0038.51] Log:    Importing=Importing
[0038.51] Log:    Importingf=Importing (`~ of `~)
[0038.51] Log:    Exporting=Exporting
[0038.51] Log:    Exportingf=Exporting (`~ of `~)
[0038.51] Log:    Deleting=Deleting
[0038.51] Log:    Deletingf=Deleting (`~ of `~)
[0038.51] Log:    Unloading=Unloading
[0038.51] Log:    Unloadingf=Unloading `~...
[0038.51] Log:    UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded:
[0038.51] Log:    UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded.
[0038.51] Log:    CannotDeleteSpecialActor=Cannot delete special actor `~
[0038.51] Log:    CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing
[0038.51] Log:    PSysRealTime=PSys Real-time Thumbs
[0038.51] Log:    NewLevelDlg=New Level
[0038.51] Log:    TypeOfGeometry=Geometry Style
[0038.51] Log:    SubtractiveGeom=Subtractive
[0038.51] Log:    AdditiveGeom=Additive
[0038.51] Log:    Archetype_Create=Create Archetype...
[0038.51] Log:    Archetype_Update=Update Archetype from this instance
[0038.51] Log:    Prefab_Create=Create Prefab...
[0038.51] Log:    Prefab_SelectActors=Select All Actors In Prefab(s)
[0038.51] Log:    Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors
[0038.51] Log:    Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab?
[0038.51] Log:    Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted.  Should all actors contained in this prefab be removed as well?
[0038.51] Log:    Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed.
[0038.51] Log:    Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance
[0038.51] Log:    Prefab_ResetFromPrefab=Reset Instance From Prefab '`~'
[0038.51] Log:    Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Make Sequence '`~' part of prefab.
No: Don't add any Sequence to the Prefab.
Cancel: Abandon prefab creation.
[0038.51] Log:    Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Add Sequence '`~' to prefab.
No: Don't add any Sequence to the Prefab.
[0038.51] Log:    AddPrefabF=Add Prefab: `~
[0038.51] Log:    Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map:
`~
[0038.51] Log:    Prefab_MissingArchetypes=The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~
[0038.51] Log:    Prefab_ResetInvalidPrefab=Some prefabs could not be loaded correctly and were reset.  See the log for details
[0038.51] Log:    Prefab_MissingSourcePrefabs=The source Prefabs for some PrefabInstances could not be loaded so they were removed from the map:
`~
[0038.51] Log:    Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet
[0038.51] Log:    Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab:
[0038.51] Log:    Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'?
[0038.51] Log:    Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance?
[0038.51] Log:    Prefab_UndoTag_ResetPrefab=Reset PrefabInstance
[0038.51] Log:    Prefab_UndoTag_UpdatePrefab=Update Prefab
[0038.51] Log:    Prefab_UndoTag_AddPrefab=Add Prefab
[0038.51] Log:    NamesCantBeingWithUnderscore=Name properties can't begin with an underscore.  Trimming leading underscores.
[0038.51] Log:    NamesCantBeingWithSpace=Name properties can't contain spaces.  Trimming leading spaces.
[0038.51] Log:    MultiplePropertyValues=<multiple values>
[0038.51] Log:    PersistentLevel=Persistent Level
[0038.51] Log:    ExpandAll=Expand all
[0038.51] Log:    CollapseAll=Collapse all
[0038.51] Log:    Wire=Wire
[0038.51] Log:    ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser
[0038.51] Log:    TerrainMaterialResource_NoMaterials=Empty resource (no materials).
[0038.51] Log:    TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL***
[0038.51] Log:    TerrainEdit_Title=Unreal TerrainEdit
[0038.51] Log:    TerrainEdit_CurrentSizer=Currently Editing
[0038.51] Log:    TerrainEdit_CurrentTerrainLabel=Terrain:
[0038.51] Log:    TerrainEdit_CurrentLayerLabel=Layer:
[0038.51] Log:    TerrainEdit_ToolSizer=Tool
[0038.51] Log:    TerrainEdit_ActiveToolLabel=Active Tool:
[0038.51] Log:    TerrainEdit_SettingSizer=Settings
[0038.51] Log:    TerrainEdit_SettingsPerTool=Per Tool?
[0038.51] Log:    TerrainEdit_ColorLabel=Edit Color:
[0038.51] Log:    TerrainEdit_SettingsSoftSelect=SoftSelect
[0038.51] Log:    TerrainEdit_SettingsConstrained=Constrained
[0038.51] Log:    TerrainEdit_ToolScaleLabel=Scale:
[0038.51] Log:    TerrainEdit_StrengthLabel=Strength:
[0038.51] Log:    TerrainEdit_RadiusLabel=Radius:
[0038.51] Log:    TerrainEdit_FalloffLabel=Falloff:
[0038.51] Log:    TerrainEdit_ToolMirrorLabel=Mirror:
[0038.51] Log:    TerrainEdit_BrushSizer=Brushes
[0038.51] Log:    TerrainEdit_ImportExportSizer=Import/Export
[0038.51] Log:    TerrainEdit_ImportButton=Import
[0038.51] Log:    TerrainEdit_ExportButton=Export
[0038.51] Log:    TerrainEdit_CreateButton=Create
[0038.51] Log:    TerrainEdit_HeightmapClassLabel=Class
[0038.51] Log:    TerrainEdit_HeightMapOnly=Height Map Only?
[0038.51] Log:    TerrainEdit_RetainCurrentTerrain=Into Current?
[0038.51] Log:    TerrainEdit_BakeDisplacementMap=Bake DisplacementMap?
[0038.51] Log:    TerrainViewSettingsPropertiesLabel=Properties
[0038.51] Log:    TerrainViewSettingsHideLabel=Hide
[0038.51] Log:    TerrainViewSettingsViewLabel=View
[0038.51] Log:    TerrainViewSettingsHide_ToolTip=Hide
[0038.51] Log:    TerrainViewSettingsLockLabel=Lock
[0038.51] Log:    TerrainViewSettingsLock_ToolTip=Lock
[0038.51] Log:    TerrainViewSettingsWireLabel=Toggle Wireframe on/off
[0038.51] Log:    TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off
[0038.51] Log:    TerrainViewSettingsSolidLabel=Solid
[0038.51] Log:    TerrainViewSettingsSolid_ToolTip=Solid
[0038.51] Log:    TerrainTessellationIncrease=Increase
[0038.51] Log:    TerrainTessellationDecrease=Decrease
[0038.51] Log:    TerrainLayerRetainAlpha=Retain Alpha?
[0038.51] Log:    TerrainEdit_CreatePackage=`~ does not exist.
Create it?
[0038.51] Log:    TerrainEdit_FailedCreatePackage=Failed to create package - see log for details.
[0038.51] Log:    TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0038.51] Log:    TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0038.51] Log:    TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellation level below 1.
[0038.51] Log:    TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patches below MaxTessellationLevel.
[0038.51] Log:    TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors
[0038.51] Log:    TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys
[0038.51] Log:    TerrainEdit_Tooltip_Paint=Paint
[0038.51] Log:    TerrainEdit_Tooltip_PaintVertex=Paint Vertex
[0038.51] Log:    TerrainEdit_Tooltip_ManualEdit=Manual Edit
[0038.51] Log:    TerrainEdit_Tooltip_Flatten=Flatten
[0038.51] Log:    TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific
[0038.51] Log:    TerrainEdit_Tooltip_Smooth=Smooth
[0038.51] Log:    TerrainEdit_Tooltip_Average=Average
[0038.51] Log:    TerrainEdit_Tooltip_Noise=Noise
[0038.51] Log:    TerrainEdit_Tooltip_Visibility=Visibility
[0038.51] Log:    TerrainEdit_Tooltip_TexturePan=Texture Pan
[0038.51] Log:    TerrainEdit_Tooltip_TextureRotate=Texture Rotate
[0038.51] Log:    TerrainEdit_Tooltip_TextureScale=Texture Scale
[0038.51] Log:    TerrainEdit_Tooltip_VertexLock=Vertex Lock
[0038.51] Log:    TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable
[0038.51] Log:    TerrainEdit_Tooltip_Custom=Custom
[0038.51] Log:    TerrainEdit_Tooltip_Orientation=Orientation Flip
[0038.51] Log:    TerrainEdit_Tooltip_Solid1=Hard1
[0038.51] Log:    TerrainEdit_Tooltip_Solid2=Hard2
[0038.51] Log:    TerrainEdit_Tooltip_Solid3=Hard3
[0038.51] Log:    TerrainEdit_Tooltip_Solid4=Hard4
[0038.51] Log:    TerrainEdit_Tooltip_Solid5=Hard5
[0038.51] Log:    TerrainEdit_Tooltip_Noisy1=Soft1
[0038.51] Log:    TerrainEdit_Tooltip_Noisy2=Soft2
[0038.51] Log:    TerrainEdit_Tooltip_Noisy3=Soft3
[0038.51] Log:    TerrainEdit_Tooltip_Noisy4=Soft4
[0038.51] Log:    TerrainEdit_Tooltip_Noisy5=Soft5
[0038.51] Log:    TerrainProp_Tooltip_Hide=Hide
[0038.51] Log:    TerrainProp_Tooltip_Lock=Lock
[0038.51] Log:    TerrainProp_Tooltip_UseSelected=Use Selected
[0038.51] Log:    TerrainProp_Tooltip_SavePreset=Save Preset
[0038.51] Log:    TerrainProp_Tooltip_AddLayer=Add Layer
[0038.51] Log:    TerrainProp_Tooltip_AddMaterial=Add Material
[0038.51] Log:    TerrainProp_Tooltip_AddFoliage=Add Foliage
[0038.51] Log:    TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer
[0038.51] Log:    TerrainProp_Tooltip_AddDecoration=Add Decoration
[0038.51] Log:    TerrainProp_Tooltip_DeleteSelected=Delete Selected
[0038.51] Log:    TerrainEdit_Tooltip_SplitX=Split X
[0038.51] Log:    TerrainEdit_Tooltip_SplitY=Split Y
[0038.51] Log:    TerrainEdit_Tooltip_Merge=Merge
[0038.51] Log:    TerrainEdit_FlattenAngle=Angle
[0038.51] Log:    TerrainEdit_FlattenHeight=Height
[0038.51] Log:    TerrainBrowser_AddLayer=AddLayer
[0038.51] Log:    TerrainBrowser_AddMaterial=AddMaterial
[0038.51] Log:    TerrainBrowser_AddFoliage=AddFoliage
[0038.51] Log:    TerrainBrowser_AddDecoLayer=AddDecoLayer
[0038.51] Log:    TerrainBrowser_AddDecoration=AddDecoration
[0038.51] Log:    TerrainBrowser_NoLayerSetup=Layer has no setup
[0038.51] Log:    TerrainBrowser_NoLayerSelected=Layer not selected
[0038.51] Log:    TerrainBrowser_NoSelection=Nothing selected
[0038.51] Log:    TerrainBrowser_NoTerrainMaterial=No terrain material set
[0038.51] Log:    TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected
[0038.51] Log:    TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted
[0038.51] Log:    TerrainBrowser_ConfirmDeletion=Delete `~?
[0038.51] Log:    TerrainBrowser_ConfirmRecache=Recache terrain shaders?
[0038.51] Log:    TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?)
[0038.51] Log:    TerrainBrowser_WireframeColor=Wireframe Color
[0038.51] Log:    TerrainBrowser_Rename=Rename
[0038.51] Log:    TerrainBrowser_ChangeColor=Change Color
[0038.51] Log:    TerrainBrowser_CreateNew=Create New
[0038.51] Log:    TerrainBrowser_Delete=Delete
[0038.51] Log:    TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~
[0038.51] Log:    TerrainBrowser_CreateNewMaterial=New Terrain Material `~
[0038.51] Log:    TerrainBrowser_CreateNewFoliage=New Foliage `~
[0038.51] Log:    TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~
[0038.51] Log:    TerrainBrowser_CreateNewDecoration=New Decoration `~
[0038.51] Log:    TerrainBrowser_CreateBefore=before this item
[0038.51] Log:    TerrainBrowser_CreateAfter=after this item
[0038.51] Log:    TerrainBrowser_CreateAutomatically=(auto-create)
[0038.51] Log:    TerrainBrowser_CreateAutomaticallyFromMat=from material (auto-create)
[0038.51] Log:    TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from material (select package)
[0038.51] Log:    TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser
[0038.51] Log:    TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up
[0038.51] Log:    TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down
[0038.51] Log:    TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials
[0038.51] Log:    TerrainBrowser_AddSelectedLayer=Add Selected Layer `~
[0038.51] Log:    TerrainBrowser_AddSelectedMaterial=Add Selected Material `~
[0038.51] Log:    TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~
[0038.51] Log:    TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~
[0038.51] Log:    TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~
[0038.51] Log:    TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted.
[0038.51] Log:    RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!)
[0038.51] Log:    PrimitiveStatsBrowser_CombinedStats=Combined Total
[0038.51] Log:    PrimitiveStatsBrowser_Type=Type
[0038.51] Log:    PrimitiveStatsBrowser_Name=Name
[0038.51] Log:    PrimitiveStatsBrowser_Count=Count
[0038.51] Log:    PrimitiveStatsBrowser_Triangles=Triangles
[0038.51] Log:    PrimitiveStatsBrowser_InstTriangles=Inst. Triangles
[0038.51] Log:    PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte)
[0038.51] Log:    PrimitiveStatsBrowser_Sections=Sections
[0038.51] Log:    PrimitiveStatsBrowser_RadiusMin=Radius (min)
[0038.51] Log:    PrimitiveStatsBrowser_RadiusMax=Radius (max)
[0038.51] Log:    PrimitiveStatsBrowser_RadiusAvg=Radius (avg)
[0038.51] Log:    PrimitiveStatsBrowser_LightsLM=Lights (avg LM)
[0038.51] Log:    PrimitiveStatsBrowser_LightsOther=Lights (avg other)
[0038.51] Log:    PrimitiveStatsBrowser_LightsTotal=Lights (avg total)
[0038.51] Log:    PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost
[0038.51] Log:    PrimitiveStatsBrowser_LightMapData=Lightmap (KByte)
[0038.51] Log:    PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte)
[0038.51] Log:    PrimitiveStatsBrowser_LMSMResolution=LM Res
[0038.51] Log:    PrimitiveStatsBroswer_ItemActivated=Item Activated
[0038.51] Log:    PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte)
[0038.51] Log:    PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( KByte)
[0038.51] Log:    BuildingStatsBrowser_Name=Name
[0038.51] Log:    BuildingStatsBrowser_Ruleset=Ruleset
[0038.51] Log:    BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps
[0038.51] Log:    BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStaticMeshComps
[0038.51] Log:    BuildingStatsBrowser_NumInstancedTris=InstancedTris
[0038.51] Log:    BuildingStatsBrowser_LightmapMemBytes=LightmapMem
[0038.51] Log:    BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem
[0038.51] Log:    BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes
[0038.51] Log:    BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes
[0038.51] Log:    BuildingStatsBrowser_CombinedStats=Combined Total
[0038.51] Log:    BuildingStatsBrowser_ItemActivated=Item Activated
[0038.51] Log:    TextureStatsBrowser_Name=Name
[0038.51] Log:    TextureStatsBrowser_Path=Path
[0038.51] Log:    TextureStatsBrowser_TexType=Type
[0038.51] Log:    TextureStatsBrowser_Desc=Max Dimension
[0038.51] Log:    TextureStatsBrowser_Format=Format
[0038.51] Log:    TextureStatsBrowser_Group=Group
[0038.51] Log:    TextureStatsBrowser_Packages=Packages
[0038.51] Log:    TextureStatsBrowser_CurrentKB=Current KB
[0038.51] Log:    TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB
[0038.51] Log:    TextureStatsBrowser_HighResMipsKB=HighRes Mips KB
[0038.51] Log:    TextureStatsBrowser_LowResMipsKB=LowRes Mips KB
[0038.51] Log:    TextureStatsBrowser_KB=KB
[0038.51] Log:    TextureStatsBrowser_LastTimeRendered=Last Seen(sec)
[0038.51] Log:    TextureStatsBrowser_NumUses=Uses
[0038.51] Log:    TextureStatsBrowser_ImportCookerData=Import Cooker Data
[0038.51] Log:    TextureStatsBrowser_ItemActivated=Item Activated
[0038.51] Log:    TextureStatsBrowser_CombinedStats=Combined (Current / Fully Loaded):
[0038.51] Log:    TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture
[0038.51] Log:    TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser
[0038.51] Log:    TextureStatsBrowser_InvertSelection=Invert Selection
[0038.51] Log:    TextureStatsBrowser_HideSelection=Hide Selection
[0038.51] Log:    TextureStatsBrowser_UnhideAll=Unhide All
[0038.51] Log:    TextureStatsBrowser_ModeSelectedActors=Selected Actor(s)
[0038.51] Log:    TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s)
[0038.51] Log:    TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level
[0038.51] Log:    TextureStatsBrowser_ModeAllLevels=All Streaming Levels
[0038.51] Log:    TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics
[0038.51] Log:    TextureStatsBrowser_ModeRemoteCapture=Remote Capture
[0038.51] Log:    TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode
[0038.51] Log:    TextureStatsBrowser_LODBias=LODBias
[0038.51] Log:    TextureStatsBrowser_Export=Export...
[0038.51] Log:    TextureStatsBrowser_CurrentDim=Current Dimension
[0038.51] Log:    TextureStatsBrowser_ConsoleMenu=Console
[0038.51] Log:    LBO_LightingBuildOptions=Lighting Build Options
[0038.51] Log:    LBO_BuildBSP=Build BSP
[0038.51] Log:    LBO_BuildStaticMeshes=Build Static Meshes
[0038.51] Log:    LBO_BuildOnlySelected=Build Only Selected
[0038.51] Log:    LBO_BuildOnlyCurrentLevel=Build Only Current Level
[0038.51] Log:    LBO_BuildOnlyChangedLighting=Build Only Changed Lighting
[0038.51] Log:    LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser
[0038.51] Log:    LBO_FullQualityBuild=Perform full quality build
[0038.51] Log:    LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted.
[0038.51] Log:    LBO_BuildOnlyVisibility=Build Only PVS information
[0038.51] Log:    CurveEdPreset_CurveName=Curve
[0038.51] Log:    CurveEdPreset_X_Red_X-Max=X/Red/X-Max
[0038.51] Log:    CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max
[0038.51] Log:    CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max
[0038.51] Log:    CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min
[0038.51] Log:    CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min
[0038.51] Log:    CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min
[0038.51] Log:    CurveEdPreset_NumSamples=# Samples
[0038.51] Log:    CurveEdPreset_StartValue=Start Value
[0038.51] Log:    CurveEdPreset_EndValue=End Value
[0038.51] Log:    CurveEdPreset_HighValue=High Value
[0038.51] Log:    CurveEdPreset_LowValue=Low Value
[0038.51] Log:    CurveEdPreset_Scale=Scale
[0038.51] Log:    CurveEdPreset_Frequency=Frequency
[0038.51] Log:    CurveEdPreset_InvalidSetting=Invalid setting on preset for
`~
[0038.51] Log:    ConvexDecomposition=Convex Decomposition
[0038.51] Log:    Depth=Depth
[0038.51] Log:    MaxHullVerts=Max Hull Verts
[0038.51] Log:    AllowSplits=Allow Splits
[0038.51] Log:    ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~)
[0038.51] Log:    ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~)
[0038.51] Log:    ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~
[0038.51] Log:    Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all.
[0038.51] Log:    Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified.
[0038.51] Log:    FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~
[0038.51] Log:    FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~
[0038.51] Log:    SpeedTreeEditor=SpeedTree Editor
[0038.51] Log:    Bold=Bold
[0038.51] Log:    Italic=Italic
[0038.51] Log:    Underline=Underline
[0038.51] Log:    Shadow=Shadow
[0038.51] Log:    Strikethrough=Strikethrough
[0038.51] Log:    Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~
[0038.51] Log:    Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~
[0038.51] Log:    Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIndex `2~ - `~!
[0038.51] Log:    Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~
[0038.51] Log:    Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication -
[0038.51] Log:    PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~)
[0038.51] Log:    PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~)
[0038.51] Log:    PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~)
[0038.51] Log:    OpenSentinel=Open Sentinel
[0038.51] Log:    Sentinel=Sentinel
[0038.51] Log:    TaskType=Task Type
[0038.51] Log:    Changelist=Changelist
[0038.51] Log:    StatGroup=Stat Group
[0038.51] Log:    StatName=Stat Name
[0038.51] Log:    StatDrawSize=Draw Size
[0038.51] Log:    Platform=Platform
[0038.51] Log:    UsePresetColors=Use Preset Colors
[0038.51] Log:    SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database.
[0038.51] Log:    SentinelConnectingToDatabase=Sentinel Connecting To Stats Database
[0038.51] Log:    StatFilter=Stat Filter
[0038.51] Log:    UseGameplayStats=Use Gameplay Stats
[0038.51] Log:    ResetUndoBufferForObjectDeletionPrompt=The only reference to this object is the undo history.  In order to delete this object, you must clear all undo history - would you like to clear undo history?
[0038.51] Log:    DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop)
[0038.51] Log:    DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop)
[0038.51] Log:    DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop)
[0038.51] Log:    MainMenu_OpenEditorPreferences=UnrealEd Preferences...
[0038.51] Log:    MainMenu_OpenEditorPreferences_ToolTip=Opens a window for configuring various UnrealEd settings and preferences
[0038.51] Log:    UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning:  The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable.  Usually, this is because the asset database SQL server isn't accessible.  Check the log file for details.
(You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files.  See UDN documentation for more info.)
[0038.51] Log:    GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configuration file.
[0038.51] Log:    GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to connect to the journal server (Server: `~, Database: `~).
Exception details:
`~
[0038.51] Log:    GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server.
Exception details:
`~
[0038.51] Log:    GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset database encountered an error while trying to execute a SQL server command.
Exception details:
`~
[0038.51] Log:    GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file.  A globally unique name for this branch must be configured in order for the journaling system to function correctly.  This should usually be configured by the administrator of your the development branch that you're working with.
[0038.51] Log:    GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either create the checkpoint file or write data to the file on disk.  Please make sure the file is writable.
Checkpoint file name:  `~
Exception details:
`~
[0038.51] Log:    GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name:  `~
Exception details:
`~
[0038.51] Log:    GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal server isn't currently available so new tags cannot be added at this time.
[0038.51] Log:    GameAssetDatabase_JournalFileNotWritable=Unable to open the journal file for writing.  The file might be read-only on disk, or another application may be using the file.
[0038.51] Log:    GameAssetDatabase_InvalidJournalFile=Journal file appears to be corrupt and cannot be loaded.
[0038.51] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't updated the game's asset checkpoint file in a while.  Updating the asset database will optimize Content Browser performance and verify assets.  Is now a good time?
[0038.51] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database Maintenance
[0038.51] Log:    GameAssetDatabase_CheckPointFile_UpdateNow=Check Now
[0038.51] Log:    GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run
[0038.51] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day
[0038.51] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week
[0038.51] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing
[0038.51] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~
[0038.51] Log:    ObjectContext_EditProperties=Properties...
[0038.51] Log:    ObjectContext_EditUsingMaterialEditor=Edit Using Material Editor...
[0038.51] Log:    ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material Instance Editor...
[0038.51] Log:    ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer...
[0038.51] Log:    ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor...
[0038.51] Log:    ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree Editor...
[0038.51] Log:    ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool...
[0038.51] Log:    ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio...
[0038.51] Log:    ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewer...
[0038.51] Log:    ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare Editor...
[0038.51] Log:    ObjectContext_EditUsingCascade=Edit Using UnrealCascade...
[0038.51] Log:    ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Editor...
[0038.51] Log:    ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor...
[0038.51] Log:    ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess Editor...
[0038.51] Log:    ObjectContext_EditUsingFontEditor=Edit Using Font Editor...
[0038.51] Log:    ObjectContext_EditUsingRulesetEditor=Edit Using Facade...
[0038.51] Log:    ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor...
[0038.51] Log:    ObjectContext_EditUsingUIEditor=Edit Using UI Editor...
[0038.51] Log:    ObjectContext_EditUsingMatinee=Edit Using Matinee...
[0038.51] Log:    ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.OBJ)...
[0038.51] Log:    ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.ASE)...
[0038.51] Log:    ObjectContext_ConsolidateObjs=Consolidate...
[0038.51] Log:    ObjectContext_Duplicate=Create a Copy...
[0038.51] Log:    ObjectContext_Delete=Delete
[0038.51] Log:    ObjectContext_ForceDelete=Delete (force)
[0038.51] Log:    ObjectContext_FilterSelectedObjectTypes=Filter `~	(Alt+DblClick)
[0038.51] Log:    ObjectContext_MoveOrRename=Move or Rename...
[0038.51] Log:    ObjectContext_MoveOrRenameLoc=Move or Rename (with language variants)...
[0038.51] Log:    ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object
[0038.51] Log:    ObjectContext_ShowReferences=List Referenced Objects
[0038.51] Log:    ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clipboard
[0038.51] Log:    ObjectContext_ShowReferencers=List Objects that Reference this Object
[0038.51] Log:    ObjectContext_ExportToFile=Export to File...
[0038.51] Log:    ObjectContext_CreateNewMaterialInstanceConstant=Create New Material Instance (Constant)...
[0038.51] Log:    ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)...
[0038.51] Log:    ObjectContext_RecompileMaterial=Recompile Material
[0038.51] Log:    ObjectContext_FindParentMaterial=Find Parent Material in Generic Browser...
[0038.51] Log:    ObjectContext_ReimportTexture=Reimport Texture
[0038.51] Log:    ObjectContext_ReimportStaticMesh=Reimport Static Mesh
[0038.51] Log:    ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh
[0038.51] Log:    ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave
[0038.51] Log:    ObjectContext_CreateNewMaterial=Create New Material...
[0038.51] Log:    ObjectContext_CreateStaticTexture=Create New Static Texture...
[0038.51] Log:    ObjectContext_SimplifyMesh=Simplify Mesh for Level...
[0038.51] Log:    ObjectContext_ResimplifyMesh=Resimplify Mesh...
[0038.51] Log:    ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh...
[0038.51] Log:    ObjectContext_CreateNewPhysXDestructible=Create New PhysX Destructible...
[0038.51] Log:    ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes
[0038.51] Log:    ObjectContext_PlaySound=Play Sound
[0038.51] Log:    ObjectContext_StopSound=Stop Sound
[0038.51] Log:    ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation Nodes...
[0038.51] Log:    ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS...
[0038.51] Log:    ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...
[0038.51] Log:    ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0038.51] Log:    ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA...
[0038.51] Log:    ObjectContext_ExportFaceFXAssetToFXA=Export to FXA...
[0038.51] Log:    ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset...
[0038.51] Log:    ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset...
[0038.51] Log:    ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard
[0038.51] Log:    ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard
[0038.51] Log:    ObjectContext_PasteTextureAdjustments=Paste Color Adjustments
[0038.51] Log:    ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustments
[0038.51] Log:    ObjectContext_PasteTextureAdjustments_Applying_F=Applying color adjustments to `~ Textures
[0038.51] Log:    ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that have Defer Compression set
[0038.51] Log:    ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport
[0038.51] Log:    ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture Thumbnail from PIE Viewport
[0038.51] Log:    ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail
[0038.51] Log:    ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors
[0038.51] Log:    EditorModeButtonBar_MeshPaint=Mesh Paint Mode
[0038.51] Log:    StaticMeshMode=Static Mesh Mode
[0038.51] Log:    MeshPaintWindow_WindowTitle=Mesh Paint
[0038.51] Log:    LandscapeMode=Landscape Mode
[0038.51] Log:    LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio
[0038.51] Log:    GameStatsVisualizer_MainToolBar=Game Stats Visualizer
[0038.51] Log:    GameStatsVisualizer_TitleBar=Game Stats Visualizer
[0038.51] Log:    GameStatsVisualizer_TitleID=Title ID
[0038.51] Log:    GameStatsVisualizer_GameplaySessionID=Session ID
[0038.51] Log:    GameStatsVisualizer_MapName=Map Name
[0038.51] Log:    GameStatsVisualizer_MapURL=Map URL
[0038.51] Log:    GameStatsVisualizer_GameplaySessionTimestamp=Timestamp
[0038.51] Log:    GameStatsVisualizer_GameplaySessionDuration=Duration
[0038.51] Log:    GameStatsVisualizer_PlatformType=Platform
[0038.51] Log:    GameStatsVisualizer_Language=Language
[0038.51] Log:    GameStatsVisualizer_Status=Status
[0038.51] Log:    GameStatsVisualizer_VisType=Visualizer Type
[0038.51] Log:    GameStatsVisualizer_AddQuery=Add Query
[0038.51] Log:    GameStatsVisualizer_RemoveQuery=Remove Query
[0038.51] Log:    GameStatsVisualizer_Enabled=Enabled
[0038.51] Log:    GameStatsVisualizer_Options=Options
[0038.51] Log:    GameStatsVisualizer_TimeRange=Time Range
[0038.51] Log:    GameStatsVisualizer_StartTime=Start Time
[0038.51] Log:    GameStatsVisualizer_EndTime=End Time
[0038.51] Log:    GameStatsVisualizer_EventID=ID
[0038.51] Log:    GameStatsVisualizer_EventName=Name
[0038.51] Log:    GameStatsVisualizer_EventCount=Count
[0038.51] Log:    GameStatsVisualizer_TeamNum=Team Number
[0038.51] Log:    GameStatsVisualizer_TeamName=Team Name
[0038.51] Log:    GameStatsVisualizer_Name=Player Name
[0038.51] Log:    GameStatsVisualizer_IsBot=Bot
[0038.51] Log:    GameStatsVisualizer_UploadFile=Upload to database
[0038.51] Log:    GameStatsVisualizer_CreateReport=Generate Report
[0038.51] Log:    GameStatsVisualizer_MultiplayerReport=Multiplayer Match
[0038.51] Log:    HeatmapVisualizer_TitleBar=Heatmap Visualizer Options
[0038.51] Log:    HeatmapVisualizer_MaxDensity=Max Density Scale
[0038.51] Log:    HeatmapVisualizer_MinDensity=Min Density Scale
[0038.51] Log:    HeatmapVisualizer_HeatRadius=Heat Bleed Radius
[0038.51] Log:    HeatmapVisualizer_PixelDensity=Heatmap Pixel Density
[0038.51] Log:    HeatmapVisualizer_TakeScreenshot=Screenshot
[0038.51] Log:    LightQuality=Build Quality:
[0038.51] Log:    LightQuality_Preview=Preview
[0038.51] Log:    LightQuality_Medium=Medium
[0038.51] Log:    LightQuality_High=High
[0038.51] Log:    LightQuality_Production=Production
[0038.51] Log:    Advanced=Advanced Options
[0038.51] Log:    UseErrorColoring=Use Error Coloring
[0038.51] Log:    GenerateBuildingLODTex=Generate Building LOD Textures
[0038.51] Log:    LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.
[0038.51] Log:    LMRatioAdjust_NoLevelsToProcess=No levels to process.
[0038.51] Log:    Warning_LargeFileImport=Attempting to import a very large file, proceed?
File Size: `~ MB
[0038.51] Log:    Warning_LargeTextureImport=Attempting to import `~ x `~ texture, proceed?
Largest supported texture size: `~ x `~
[0038.51] Log:    Warning_TextureNotAPowerOfTwo=Cannot import texture with non-power of two dimensions
[0038.51] Log:    Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four.  DXT compress requires this.
[0038.51] Log:    Warning_NPTTexture=The texture you are importing is not a power of two.  Non power of two textures are never streamed and have no mipmaps. Proceed?
[0038.51] Log:    Warning_ExternalPackageRef=The following packages have references to external packages:
`~
External packages won't be found when in a game and all references will be broken.  Proceed?
[0038.51] Log:    Warning_SwfArtImportErrors_Title=Import Errors.
[0038.51] Log:    Error_PackageAlreadyExists=A package named `~ already exists.  Package names must be unique.
[0038.51] Log:    Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items.  Proceed?
[0038.51] Log:    BulkImport_SomeFilesNotImported=Some files could not be imported.  Check the log for details.
[0038.51] Log:    BulkImport_Success=Bulk import completed successfully.
[0038.51] Log:    BulkImport_CouldNotImportFile=Could not import file '`~'.
[0038.51] Log:    BulkImport_Cancelled=The bulk import process was cancelled.
[0038.51] Log:    BulkImport_FileCancelled=Importing '`~' cancelled.
[0038.51] Log:    BulkImport_NoValidFactory=Unable to import file: '`~'.  Could not find an appropriate actor factory for this filetype.
[0038.51] Log:    BulkImport_InvalidPackageSymbol=The package '`~' could not be created.  Reason: `~.
[0038.51] Log:    BulkImport_InvalidFileSymbol=The file '`~' could not be imported.  Reason: `~.
[0038.51] Log:    BulkImport_InvalidGroupSymbol=The group '`~' could not be created.  Reason: `~.
[0038.51] Log:    PackageContext_BatchProcess=Batch Process
[0038.51] Log:    PackageContext_ClusterSounds=Cluster Sounds
[0038.51] Log:    PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenuation
[0038.51] Log:    CheckOutDlg_CheckOutButton=Check Out Selected
[0038.51] Log:    CheckOutDlg_MakeWritableButton=Make Writable
[0038.51] Log:    CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk
[0038.51] Log:    CheckOutDlg_AskMeLater=Ask Me Later
[0038.51] Log:    CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package is saved
[0038.51] Log:    CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages
[0038.51] Log:    CheckOutDlg_CancelTooltip=Cancel Request
[0038.51] Log:    CheckOutDlg_Title=Check Out Packages From Source Control?
[0038.51] Log:    CheckOutDlg_Message=Select the packages that you wish you check out.
[0038.51] Log:    CheckOutDlg_NotCheckedOutTip=Not checked out
[0038.51] Log:    CheckOutDlg_CheckedOutByOtherTip=Checked out by other
[0038.51] Log:    CheckOutDlg_NotCurrentTip=Not at head revision
[0038.51] Log:    CheckBoxListWindow_CheckAll=Select All
[0038.51] Log:    CheckBoxListWindow_UncheckAll=Unselect All
[0038.51] Log:    FailedCheckOutDlg_Title=Unable to Check Out From Source Control!
[0038.51] Log:    FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control:
[0038.51] Log:    FailedMakingWritableDlg_Title=Unable to make packages writable
[0038.51] Log:    FailedMakingWritableDlg_Message=The following packages could not be made writable:
[0038.51] Log:    AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks
[0038.51] Log:    AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From AnimSet
[0038.51] Log:    LinkedObjEditor_NavHistory_BackTooltip=Navigate Back
[0038.51] Log:    LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward
[0038.51] Log:    LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History
[0038.51] Log:    LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history you have attempted to navigate to contains references to data that are no longer valid and has been discarded.
[0038.51] Log:    Kismet_NavHistory_NodesSelected=`~ Nodes Selected
[0038.51] Log:    Warning_WritablePackagesNotCheckedOut=The following packages are writable on disk but not checked out from source control:`~
[0038.51] Log:    Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not Checked Out
[0038.51] Log:    Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~.  Doing a partial rebuild.
[0038.51] Log:    Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels
[0038.51] Log:    Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try again.
After moving the level(s), restart the editor.
[0038.51] Log:    BuildOnlySelectedPylons=Build only selected Pylons?
[0038.51] Log:    Int=American English (INT)
[0038.51] Log:    JPN=Japanese (JPN)
[0038.51] Log:    DEU=German (DEU)
[0038.51] Log:    FRA=European French (FRA)
[0038.51] Log:    ESM=Latin American Spanish (ESM)
[0038.51] Log:    ESN=European Spanish (ESN)
[0038.51] Log:    ITA=Italian (ITA)
[0038.51] Log:    KOR=Korean (KOR)
[0038.51] Log:    CHN=Simplified Chinese (CHN)
[0038.51] Log:    RUS=Russian (RUS)
[0038.51] Log:    POL=Polish (POL)
[0038.51] Log:    HUN=Hungarian (HUN)
[0038.51] Log:    CZE=Czech (CZE)
[0038.51] Log:    SLO=Slovakian (SLO)
[0038.51] Log:    EditorLanguageChangeDlg_Warning=Language change will not go into effect until the editor is restarted.
[0038.51] Log:    EditorLanguageChangeDlg_Title=Editor Language Change
[0038.51] Log:    PackageBackup_ValidityWarning=Determining package backup validity...
[0038.51] Log:    PackageBackup_Warning=Backing up package...
[0038.51] Log:    PackageBackup_MaintenanceWarning=Performing maintenance on package backup folder...
[0038.51] Log:    SuppressableWarningDlg_DisableThisWarning=Disable this warning
[0038.51] Log:    UpdateBaseToProcBuilding=Update Base to Proc Building
[0038.51] Log:    SavePkgPrompt_Title=Save Packages
[0038.51] Log:    SavePkgPrompt_BodyText=Select Packages to Save.
[0038.51] Log:    SavePkgPrompt_SaveButton=Save Selected
[0038.51] Log:    SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected packages
[0038.51] Log:    SavePkgPrompt_DontSaveButton=Don't Save
[0038.51] Log:    SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages
[0038.51] Log:    SavePkgPrompt_CancelButton=Cancel
[0038.51] Log:    SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation
[0038.51] Log:    FailedSavePrompt_Title=Packages Failed To Save
[0038.51] Log:    FailedSavePrompt_Message=The following packages failed to save correctly:
[0038.51] Log:    SCC_Checkin_Aborted=Check-in aborted as a result of save failure.
[0038.51] Log:    SourceControlDisabledTooltip=Not Connected to Source Control (Click to attempt connection!)
[0038.51] Log:    SourceControlEnabledTooltip=Connected to Source Control
[0038.51] Log:    SourceControlConnectionProblemsTooltip=Potential Connection Issues with Source Control
[0038.51] Log:    LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!)
[0038.51] Log:    LevelLightingNotDirtyTooltip=Lighting is Up-to-Date
[0038.51] Log:    PathsNotDirtyTooltip=Paths are Up-to-Date
[0038.51] Log:    PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!)
[0038.51] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0038.51] Log:    VolumeActorVisibility=Show Volumes
[0038.51] Log:    EditPlayWorldURLDlg_URLLabel=Map URL
[0038.51] Log:    EditPlayWorldURLDlg_PlayUsingURL=Play using URL
[0038.51] Log:    EditPlayWorldURLDlg_Title=Edit Map URL
[0038.51] Log:    EditPlayWorldURL_MapNameError=The map name of a URL for PIE cannot be different from the loaded map.  The map name will be reset.
[0038.51] Log:    EditPlayWorldURL_MapNameErrorTitle=Map Name Error
[0038.51] Log:    ReconnectToSourceControl=Reconnect to Source Control...
[0038.51] Log:    ReimportFailedNoSourcePath=Cannot reimport: No source path is currently saved for the asset.
[0038.51] Log:    ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Source path specifies an invalid file extension.
[0038.51] Log:    ReimportFailedSourceFileNotFound=Cannot reimport: Source file cannot be found.
[0038.51] Log:    ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~
[0038.51] Log:    ReimportSuccessful=Reimported successfully.
[0038.51] Log:    ReimportFailed=Reimport failed.
[0038.51] Log:    ReimportAssetCurrent=Reimport aborted: Asset is already up-to-date.
[0038.51] Log:    FindInExplorer=Find in Explorer...
[0038.51] Log:    OpenInExternalEditor=Open in External Editor...
[0038.51] Log:    MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume
[0038.51] Log:    SourceControl_Revert=Reverting file(s) in Source Control...
[0038.51] Log:    SourceControl_Delete=Deleting file(s) from Source Control...
[0038.51] Log:    SourceControl_Add=Adding file(s) to Source Control...
[0038.51] Log:    SourceControl_CheckIn=Checking file(s) into Source Control...
[0038.51] Log:    SourceControl_CheckOut=Checking file(s) out of Source Control...
[0038.51] Log:    SourceControl_UpdateStatus=Updating Source Control file status...
[0038.51] Log:    SourceControl_GetModifiedFiles=Determining files modified from Source Control versions...
[0038.51] Log:    SourceControl_GetUnmodifiedFiles=Determing files unmodified from Source Control versions...
[0038.51] Log:    DragDropContextMenu_DropReplaceSelected=Replace Selected Actors with Actors
[0038.51] Log:    DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Material to Actor
[0038.51] Log:    DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor
[0038.51] Log:    DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as Material to Surface
[0038.51] Log:    DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instance
[0038.51] Log:    DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects!
[0038.51] Log:    DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Actor
[0038.51] Log:    DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Ruleset to ProcBuilding Actor
[0038.51] Log:    DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface
[0038.51] Log:    StatusBar_PackageCheckoutNotNeeded=No packages need checkout
[0038.51] Log:    StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you
[0038.51] Log:    MaterialEditor_DebugNodeStart=Preview Node On Mesh
[0038.51] Log:    MaterialEditor_DebugNodeStop=Stop Previewing Node
[0038.51] Log:    ConsolidateWindow_Title=Consolidate Assets
[0038.51] Log:    ConsolidateAssetsFailureDlg_Msg=The assets below were unable to be consolidated. This is likely because they are referenced by the object to consolidate to.
[0038.51] Log:    ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets
[0038.51] Log:    ConsolidateAssetsRootSetDlg_Msg=The assets below were in the root set and we must remove that flag in order to proceed.  Being in the root set means that this was loaded at startup and is meant to remain in memory during gameplay.  For most assets this should be fine.  If, for some reason, there is an error, you will be notified.  Would you like to remove this flag?
[0038.51] Log:    ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected
[0038.51] Log:    ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE:
One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages.
Affected Assets:
`~
Potentially Affected Packages:
`~
[0038.51] Log:    ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets
[0038.51] Log:    ConsolidateAssetsUpdate_Consolidating=Consolidating Assets...
[0038.51] Log:    ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set...
[0038.51] Log:    ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validity of Assets...
[0038.51] Log:    ConsolidateAssetsUpdate_FindingReferences=Finding Asset References...
[0038.51] Log:    ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset References...
[0038.51] Log:    ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets...
[0038.51] Log:    Argument=Argument...
[0038.51] Log:    ArgumentNumber=Argument Number
[0038.51] Log:    KismetBookmark_InvalidSequence=The requested bookmark is set to an invalid sequence and has been deleted!
[0038.51] Log:    Error_DestinationPackageFilenameLength=Cannot move/rename object to specified outermost package, as the package's filename is too long!
[0038.51] Log:    DMCTool=DMCTool
[0038.51] Log:    AITreeEditor=AITree Editor
[0038.51] Log:    ComponentMenu=Component
[0038.51] Log:    AddStaticMeshComp=Add StaticMesh Component
[0038.51] Log:    AddSkelMeshComp=Add SkeletalMesh Component
[0038.51] Log:    AddPointLightComp=Add PointLight Component
[0038.51] Log:    AddCylinderComp=Add Cylinder Component
[0038.51] Log:    AddRadImpulseComp=Add RadialImpulse Component
[0038.51] Log:    AddParticleComp=Add Particle Component
[0038.51] Log:    NewComponentName=New Component Name
[0038.51] Log:    RemoveComponent=Remove Component
[0038.51] Log:    ComponentName=Component Name
[0038.51] Log:    VarMenu=Variable
[0038.51] Log:    AddBoolVar=Add BOOL Variable
[0038.51] Log:    AddIntVar=Add INT Variable
[0038.51] Log:    AddFloatVar=Add FLOAT Variable
[0038.51] Log:    AddVectorVar=Add VECTOR Variable
[0038.51] Log:    AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable
[0038.51] Log:    RemoveVar=Remove Variable
[0038.51] Log:    NewVarName=New Variable Name
[0038.51] Log:    ObjectContext_EditUsingDMCTool=Edit Using DMCTool...
[0038.51] Log:    ObjectContext_ShowReferenceGraph=Show Reference Tree
[0038.51] Log:    ReferenceTreeDialog_SelectActor=Select Actor
[0038.51] Log:    ReferenceTreeDialog_ViewProps=View Properties
[0038.51] Log:    ReferenceTreeDialog_ShowInCB=Show in Content Browser
[0038.51] Log:    ReferenceTreeDialog_OpenEditor=Open Editor
[0038.51] Log:    ReferenceTreeDialog_ShowScriptRefs=Show Script References
[0038.51] Log:    ReferenceTreeDialog_ViewMenu=View
[0038.51] Log:    ReferenceTreeDialog_OptionsMenu=Options
[0038.51] Log:    ReferenceTreeDialog_Title=Reference Tree
[0038.51] Log:    ReferenceTreeDialog_NoRefs=No Referencers
[0038.51] Log:    ReferenceTreeDialog_ExpandAll=Expand All
[0038.51] Log:    ReferenceTreeDialog_CollapseAll=Collapse All
[0038.51] Log:    ReferenceTreeDialog_RebuildTree=Rebuild Tree
[0038.51] Log:    AnimSetViewer_ShowUVs=Show UVs
[0038.51] Log:    AnimSetViewer_ShowUVIndex=UV set `~
[0038.51] Log:    Facade_DeleteSelectedRules=Delete Selected Rules
[0038.51] Log:    Facade_DuplicateSelectedRules=Duplicate Selected Rules
[0038.51] Log:    Facade_PasteRule=Paste Rule
[0038.51] Log:    Facade_ConnectToRoot=Connect to Root
[0038.51] Log:    Facade_ConnectRules=Connect Rules
[0038.51] Log:    Facade_DragComment=Drag Comment
[0038.51] Log:    Facade_CreateNewRule=Create New Rule
[0038.51] Log:    Facade_BreakConnection=Break Connection
[0038.51] Log:    BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported.
[0038.51] Log:    BulkExport_FilteredWarning_Title=Asset Filter in Effect
[0038.51] Log:    BuildSubmitWindow_Title=Build All And Submit
[0038.51] Log:    BuildSubmitWindow_Error_NoCLDesc=A changelist description must be provided.
[0038.51] Log:    BuildSubmitWindow_Error_UnsavedMap=One or more levels have never been saved before and don't have a corresponding file. Please save the level(s) and try again.
[0038.51] Log:    BuildSubmitWindow_Error_SCCError=Cannot connect to source control.
[0038.51] Log:    BuildSubmitWindow_Error_SCCInvalidState=`~ is in an invalid or unknown source control state.
[0038.51] Log:    BuildSubmitWindow_Error_SCCNotCurrent=`~ is not at the head revision.
[0038.51] Log:    BuildSubmitWindow_Error_SCCCheckedOutByAnother=`~ is checked out to someone else.
[0038.51] Log:    BuildSubmitWindow_Error_SCCFailedToCheckout=`~ couldn't be checked out from source control.
[0038.51] Log:    BuildSubmitWindow_Error_ReadOnlyFile=`~ is not in source control and is currently marked read-only.
[0038.51] Log:    BuildSubmitWindow_Error_HiddenLevels=One or more levels are currently hidden. Proceeding with the build will force them to be visible!
[0038.51] Log:    BuildSubmitWindow_Error_BuildCanceled=Build canceled.
[0038.51] Log:    BuildSubmitWindow_Error_MapError=Map errors while building, submit canceled.
[0038.51] Log:    BuildSubmitWindow_Error_MapFailedToSave=The following levels failed to save (submit canceled):
`~
[0038.51] Log:    BuildSubmitWindow_AutomaticSubmission=[Automatic Submission]
[0038.51] Log:    BuildAllAndSubmit=Build All and Submit To Source Control
[0038.51] Log:    BuildAllAndSubmit_ToolTip=Build All and Submit to Source Control
[0038.51] Log:    AlignHorizontally=Align Horizontally
[0038.51] Log:    AlignVertically=Align Vertically
[0038.51] Log:
[0038.51] Log:    [UIEditor]
[0038.51] Log:    SceneEditorTitle_f=Unreal UIScene Editor: `~
[0038.51] Log:    WidgetEditorTitle_f=`~ Editor: `~
[0038.51] Log:    UIEditor_SlowTask_DataStoreBrowser=Loading data stores
[0038.51] Log:    UIEditor_SlowTask_AddingProviderTags=Adding tags for data provider '`~'
[0038.51] Log:    UIEditor_SlowTask_GeneratingTags=Generating tags for data provider '`~'
[0038.51] Log:    WidgetProtectRename=The selected widget is protected from renaming.
[0038.51] Log:    WidgetProtectParent=The parent of the selected widget is protected and can not be changed!
[0038.51] Log:    WidgetProtectFromDelete=The selected widget is protected from deletion!
[0038.51] Log:    TransModifyObj=Modify Object
[0038.51] Log:    TransModifyObj_f=Modify `~
[0038.51] Log:    TransClearSelection=Clear Selection
[0038.51] Log:    TransEditStyle=Edit Style
[0038.51] Log:    TransCreateStyle=Create Style
[0038.51] Log:    TransAssignStyle=Assign Style
[0038.51] Log:    TransReplaceStyle=Replace Style
[0038.51] Log:    TransEditDocking=Modify Widget Docking
[0038.51] Log:    TransEditEvents=Modify Widget Events
[0038.51] Log:    TransEditModifyInputEvents=Modify Custom Input Events
[0038.51] Log:    TransEditModifyDisabledInputEvents=Modify Active Input Aliases
[0038.51] Log:    TransModifyRenderOrder=Modify Render Order
[0038.51] Log:    TransChangeParent=Change Parent
[0038.51] Log:    TransSaveAsResource=Save As Resource
[0038.51] Log:    TransConvertPosition=Convert Position
[0038.51] Log:    TransBindDataStore=Bind Data Store
[0038.51] Log:    TransClearDataStore=Clear Data Store
[0038.51] Log:    MultipleObjects=(multiple objects)
[0038.51] Log:    TransRenameWidget=Rename Widget
[0038.51] Log:    TransMoveWidget=Move Widget
[0038.51] Log:    TransResizeWidget=Resize Widget
[0038.51] Log:    TransRotateWidget=Rotate Widget
[0038.51] Log:    TransMoveAnchor=Move Anchor
[0038.51] Log:    TransReplaceWidget=Replace Widget
[0038.51] Log:    TransModifyCellBindings=Modify List Cells
[0038.51] Log:    TransModifyScaleType=Change Scale Type
[0038.51] Log:    TransAlignText=Change Text Alignment
[0038.51] Log:    TransUpdateUIPrefabInstance=Update Prefab Instance
[0038.51] Log:    TransInsertTabPage=Insert Tab Page
[0038.51] Log:    TransRemoveTabPage=Remove Tab Page
[0038.51] Log:    TransInsertCalloutButton=Add Button
[0038.51] Log:    TransRemoveCalloutButton=Remove Button
[0038.51] Log:    TransChangeCalloutAlias=Change Alias
[0038.51] Log:    TransResizeCell=Resize List Cells
[0038.51] Log:    TransAddStyleGroup=Add Style Group
[0038.51] Log:    TransRemoveStyleGroup=Remove Style Group
[0038.51] Log:    TransRenameStyleGroup=Rename Style Group
[0038.51] Log:    TransChangeStyleGroup=Change Style Group
[0038.51] Log:    UIEditor_OverrideSuffix= - OVERRIDE
[0038.51] Log:    UIEditor_AddDataProvider=Add Data Provider
[0038.51] Log:    UIEditor_AddSection=Add Tag Section
[0038.51] Log:    UIEditor_AddTag=Add Tag
[0038.51] Log:    UIEditor_EditTag=Edit Tag
[0038.51] Log:    UIEditor_MenuItem_ReorderWidget=Reorder Widget
[0038.51] Log:    UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings...	F8
[0038.51] Log:    UIEditor_HelpText_BindUIEventKeys=Modify the default key bindings for UI event aliases.
[0038.51] Log:    UIEditor_MenuItem_DataStoreBrowser=Data Store Browser	F7
[0038.51] Log:    UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog.
[0038.51] Log:    UIEditor_AppendColumn=Append Column
[0038.51] Log:    UIEditor_InsertColumn=Insert Column
[0038.51] Log:    UIEditor_ColumnF=Column `~
[0038.51] Log:    UIEditor_MenuItem_InsertTabPage=Insert New Page
[0038.51] Log:    UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~
[0038.51] Log:    UIEditor_MenuItem_RemoveTabPage=Remove Page
[0038.51] Log:    UIEditor_Scene=Scene
[0038.51] Log:    UIEditor_Layers=Layers
[0038.51] Log:    UIEditor_Resources=Resources
[0038.51] Log:    UIEditor_DataStores=Data Stores
[0038.51] Log:    UIEditor_Styles=Styles
[0038.51] Log:    UIEditor_DefaultTagValue=Default Value: Enter New Tag Value
[0038.51] Log:    UIEditor_LayerBrowser_DefaultLayerName=Layer
[0038.51] Log:    UIEditor_DockTitle_Properties=Properties
[0038.51] Log:    UIEditor_DockTitle_SceneTools=Scene Tools
[0038.51] Log:    UIEditor_DockTitle_Positioning=Positioning
[0038.51] Log:    UIEditor_DockTitle_Docking=Docking
[0038.51] Log:    UIEditor_ClearDataStore=Clear datastore binding for selected widgets
[0038.51] Log:    UIEditor_BindDataStore=Bind selected widgets to datastore
[0038.51] Log:    UIEditor_BindDataStore_F=Bind selected widgets to `~
[0038.51] Log:    UIEditor_BindDataStoreA=Bind selected widgets to &datastore	Ctrl-D
[0038.51] Log:    UIEditor_DataStoreBrowser_Title=Data Store Browser
[0038.51] Log:    UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags
[0038.51] Log:    UIEditor_DataStoreBrowser_Tag=Tag
[0038.51] Log:    UIEditor_DataStoreBrowser_Path=Path
[0038.51] Log:    UIEditor_DataStoreBrowser_Type=Type
[0038.51] Log:    UIEditor_DataStoreBrowser_Markup=Markup
[0038.51] Log:    UIEditor_DataStoreBrowser_Value=Value
[0038.51] Log:    UIEditor_DataStoreBrowser_Strings=Strings
[0038.51] Log:    UIEditor_DataStoreBrowser_Other=Other
[0038.51] Log:    UIEditor_DataStoreBrowser_Filter=Filter:
[0038.51] Log:    UIEditor_DataStoreBrowser_Apply=Apply Changes
[0038.51] Log:    UIEditor_DataStoreBrowser_Cancel=Cancel Changes
[0038.51] Log:    UIEditor_Target=Target: `~
[0038.51] Log:    UIEditor_Source=Source: `~
[0038.51] Log:    UIEditor_FaceText[0]=Left
[0038.51] Log:    UIEditor_FaceText[1]=Top
[0038.51] Log:    UIEditor_FaceText[2]=Right
[0038.51] Log:    UIEditor_FaceText[3]=Bottom
[0038.51] Log:    UIEditor_FaceText[4]=None
[0038.51] Log:    UIEditor_Width=Width
[0038.51] Log:    UIEditor_Height=Height
[0038.51] Log:    UIEditor_Value=Value
[0038.51] Log:    UIEditor_PositionEvalText[0]=None
[0038.51] Log:    UIEditor_PositionEvalText[1]=Absolute Pixels
[0038.51] Log:    UIEditor_PositionEvalText[2]=Pixels Relative to Scene
[0038.51] Log:    UIEditor_PositionEvalText[3]=Pixels Relative to Owner
[0038.51] Log:    UIEditor_PositionEvalText[4]=Percentage of Viewport
[0038.51] Log:    UIEditor_PositionEvalText[5]=Percentage of Owner
[0038.51] Log:    UIEditor_PositionEvalText[6]=Percentage of Scene
[0038.51] Log:    UIEditor_ExtentEvalType[0]=Pixels
[0038.51] Log:    UIEditor_ExtentEvalType[1]=Percentage of Target
[0038.51] Log:    UIEditor_ExtentEvalType[2]=Percentage of Owner
[0038.51] Log:    UIEditor_ExtentEvalType[3]=Percentage of Scene
[0038.51] Log:    UIEditor_ExtentEvalType[4]=Percentage of Viewport
[0038.51] Log:    UIEditor_ScaleType=Scale Type
[0038.51] Log:    UIEditor_FaceValue=Face Value
[0038.51] Log:    UIEditor_Face_Top=Top
[0038.51] Log:    UIEditor_Face_Bottom=Bottom
[0038.51] Log:    UIEditor_Face_Left=Left
[0038.51] Log:    UIEditor_Face_Right=Right
[0038.51] Log:    UIEditor_Face_None=None
[0038.51] Log:    UIEditor_Face_All=All
[0038.51] Log:    UIEditor_FaceString=`~ (Face: `~)
[0038.51] Log:    UIKismet_MenuItem_AddCalloutButton=Add Callout Button
[0038.51] Log:    UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~
[0038.51] Log:    UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~
[0038.51] Log:    UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources:
[0038.51] Log:    UIEditor_DoYouWantToDeleteStyle=Do you want to delete this style?
[0038.51] Log:    UIEditor_DoYouWantToReplaceStyle=Do you want to replace this style?
[0038.51] Log:    UIEditor_MustFullyLoadPackages=You must fully load the following packages in order to complete the operation:
[0038.51] Log:    UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets
[0038.51] Log:    UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets	Ctrl-R
[0038.51] Log:    UIEditor_MenuItem_PlaceWidget=Place Widget
[0038.51] Log:    UIEditor_MenuItem_PlaceResource=Custom Widgets
[0038.51] Log:    UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~
[0038.51] Log:    UIEditor_MenuItem_SelectStyle=Select Style
[0038.51] Log:    UIEditor_MenuItem_DockingEditor=Docking Editor
[0038.51] Log:    UIEditor_MenuItem_LoadSkin=Load Existing Skin
[0038.51] Log:    UIEditor_MenuItem_CreateSkin=Create New Skin
[0038.51] Log:    UIEditor_MenuItem_CreateStyle=Create New Style
[0038.51] Log:    UIEditor_MenuItem_DeleteStyle=Delete Style
[0038.51] Log:    UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selected
[0038.51] Log:    UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ As Template
[0038.51] Log:    UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template
[0038.51] Log:    UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Current Skin
[0038.51] Log:    UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Skin
[0038.51] Log:    UIEditor_MenuItem_EditStyle=Edit Style
[0038.51] Log:    UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Aliases
[0038.51] Log:    UIEditor_MenuItem_EditCursor=Edit Cursor
[0038.51] Log:    UIEditor_MenuItem_DeleteCursor=Delete Cursor
[0038.51] Log:    UIEditor_MenuItem_RenameCursor=Rename Cursor
[0038.51] Log:    UIEditor_MenuItem_AddCursor=Add Cursor
[0038.51] Log:    UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue
[0038.51] Log:    UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue
[0038.51] Log:    UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue
[0038.51] Log:    UIEditor_MenuItem_AddNewStyleGroup=Add New Group
[0038.51] Log:    UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group
[0038.51] Log:    UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group
[0038.51] Log:    UIEditor_MenuItem_AskNewName=Enter New Name
[0038.51] Log:    UIEditor_MenuItem_AcceptDeletion=Are you sure you want to delete selected group '`~'
[0038.51] Log:    UIEditor_MenuItem_ChangeParent=Change Parent
[0038.51] Log:    UIEditor_MenuItem_MoveUp=Move Up
[0038.51] Log:    UIEditor_MenuItem_MoveDown=Move Down
[0038.51] Log:    UIEditor_MenuItem_MoveToTop=Move To Top
[0038.51] Log:    UIEditor_MenuItem_MoveToBottom=Move To Bottom
[0038.51] Log:    UIEditor_MenuItem_SaveResource=Save As Resource
[0038.51] Log:    UIEditor_MenuItem_ViewportSize=Viewport &Size
[0038.51] Log:    UIEditor_MenuItem_ViewReset=&Reset View
[0038.51] Log:    UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background
[0038.51] Log:    UIEditor_MenuItem_ViewDrawGrid=Draw &Grid
[0038.51] Log:    UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe
[0038.51] Log:    UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions
[0038.51] Log:    UIEditor_MenuItem_ViewportOutline=&Viewport Outline
[0038.51] Log:    UIEditor_MenuItem_ContainerOutline=&Container Outline
[0038.51] Log:    UIEditor_MenuItem_SelectionOutline=&Selection Outline
[0038.51] Log:    UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor
[0038.51] Log:    UIEditor_MenuItem_ClearBinding=Remove Cell
[0038.51] Log:    UIEditor_MenuItem_BreakDockLink=Break Dock Link
[0038.51] Log:    UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links
[0038.51] Log:    UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~
[0038.51] Log:    UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Chain Link
[0038.51] Log:    UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links
[0038.51] Log:    UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~
[0038.51] Log:    UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None
[0038.51] Log:    UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None
[0038.51] Log:    UIEditor_MenuItem_ConnectDockLink=Connect Dock Link
[0038.51] Log:    UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~
[0038.51] Log:    UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Link
[0038.51] Log:    UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~
[0038.51] Log:    UIEditor_MenuItem_SnapToGrid=Snap to Grid
[0038.51] Log:    UIEditor_MenuItem_ShowDockHandles=Show Dock Handles
[0038.51] Log:    UIEditor_MenuItem_ConvertPosition=Convert Position
[0038.51] Log:    UIEditor_MenuItem_InsertLayer=Insert Layer
[0038.51] Log:    UIEditor_MenuItem_InsertChildLayer=Insert Child Layer
[0038.51] Log:    UIEditor_MenuItem_RenameLayer=Rename Layer
[0038.51] Log:    UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets
[0038.51] Log:    UIEditor_MenuItem_DeleteLayer=Delete Layer
[0038.51] Log:    UIEditor_MenuItem_AddCalloutButton=Add Button
[0038.51] Log:    UIEditor_MenuItem_RemoveCalloutButton=Remove Button
[0038.51] Log:    UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias
[0038.51] Log:    UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects
[0038.51] Log:    UIEditor_HelpText_CenterOnSelection=Centers the viewport on the currently selected objects.
[0038.51] Log:    UIEditor_ToolTip_ShowDockHandles=Show Dock Handles
[0038.51] Log:    UIEditor_ToolTip_ViewportSize=Viewport Size
[0038.51] Log:    UIEditor_ToolTip_ViewportGutter=Viewport Gutter
[0038.51] Log:    UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout
[0038.51] Log:    UIEditor_ToolTip_ViewportOutline=Viewport Outline
[0038.51] Log:    UIEditor_ToolTip_ContainerOutline=Container Outline
[0038.51] Log:    UIEditor_ToolTip_SelectionOutline=Selection Outline
[0038.51] Log:    UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selection Outlines
[0038.51] Log:    UIEditor_ToolTip_SelectionHandles=Selection Handles
[0038.51] Log:    UIEditor_ToolTip_ToolModeButton[0]=Select
[0038.51] Log:    UIEditor_ToolTip_ToolModeButton[1]=Place Button
[0038.51] Log:    UIEditor_ToolTip_ToolModeButton[2]=Place Console
[0038.51] Log:    UIEditor_ToolTip_ToolModeButton[3]=Place Image
[0038.51] Log:    UIEditor_ToolTip_ToolModeButton[4]=Place Label
[0038.51] Log:    UIEditor_ToolTip_SnapToGrid=Snap to Grid
[0038.51] Log:    UIEditor_ToolTip_WidgetPreviewState=Preview State
[0038.51] Log:    UIEditor_ToolTip_PreviewPlatform=Preview Platform
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bottom
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Right
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to Viewport: Center Horizontally
[0038.51] Log:    UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Viewport: Center Vertically
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_Top=Align selected widgets to viewport top.
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_Bottom=Align selected widgets to viewport bottom.
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left.
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right.
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizontally center selected widgets in the viewport.
[0038.51] Log:    UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport.
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Top=Text Align: Top
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Left=Text Align: Left
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Right=Text Align: Right
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizontally
[0038.51] Log:    UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Vertically
[0038.51] Log:    UIEditor_HelpText_TextAlign_Top=Vertically align text to the top.
[0038.51] Log:    UIEditor_HelpText_TextAlign_Bottom=Vertically align text to the bottom.
[0038.51] Log:    UIEditor_HelpText_TextAlign_Left=Horizontally align text to the left.
[0038.51] Log:    UIEditor_HelpText_TextAlign_Right=Horizontally align text to the right.
[0038.51] Log:    UIEditor_HelpText_TextAlign_Center=Horizontally center text.
[0038.51] Log:    UIEditor_HelpText_TextAlign_Middle=Vertically center text.
[0038.51] Log:    UIEditor_HelpText_ViewReset=Resets the viewport position and zoom to the default settings
[0038.51] Log:    UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets
[0038.51] Log:    UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to rename the currently selected widgets
[0038.51] Log:    UIEditor_HelpText_ShowDockHandles=Show dock handles on selected widgets
[0038.51] Log:    UIEditor_HelpText_ViewportSize=The viewport size to use for the scene
[0038.51] Log:    UIEditor_HelpText_ViewportGutter=The size in pixels of the gutter region that is displayed around the viewport window
[0038.51] Log:    UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI widgets should be placed in to ensure they display properly on TVs.
[0038.51] Log:    UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item
[0038.51] Log:    UIEditor_HelpText_PreviewPlatform=Choose the platform environment to simulate
[0038.51] Log:    UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate
[0038.51] Log:    UIEditor_MenuItem_RefreshScene=Refresh Scene	F5
[0038.51] Log:    UIEditor_HelpText_RefreshScene=Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.)
[0038.51] Log:    UIEditor_WidgetsNoneSelected=(No widgets selected)
[0038.51] Log:    UIEditor_WidgetsSameSelected=`~ `~s selected
[0038.51] Log:    UIEditor_WidgetsDifferentSelected=`~ widgets selected
[0038.51] Log:    UIEditor_Widget_SelectionTool=Selection Tool
[0038.51] Log:    UIEditor_Widget_FocusChain=Focus Chain Tool
[0038.51] Log:    UIEditor_EditWidgetMode_Tool=Edit Widget Tool
[0038.51] Log:    UIEditor_Widget_Button=Button
[0038.51] Log:    UIEditor_Widget_Label=Label
[0038.51] Log:    UIEditor_Widget_Console=Console
[0038.51] Log:    UIEditor_Widget_Image=Image
[0038.51] Log:    UIEditor_Widget_Editbox=Edit Box
[0038.51] Log:    UIEditor_Widget_LabelButton=Label Button
[0038.51] Log:    UIEditor_Widget_Checkbox=Check Box
[0038.51] Log:    UIEditor_Widget_List=List
[0038.51] Log:    UIEditor_Widget_Panel=Panel
[0038.51] Log:    UIEditor_Widget_ToggleButton=Toggle Button
[0038.51] Log:    UIEditor_Widget_Slider=Slider
[0038.51] Log:    UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets.
[0038.51] Log:    UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets.
[0038.51] Log:    UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected.
[0038.51] Log:    UIEditor_HelpText_Button=A tool to create new button widgets.
[0038.51] Log:    UIEditor_HelpText_Label=A tool to create new label widgets.
[0038.51] Log:    UIEditor_HelpText_Console=A tool to create new console widgets.
[0038.51] Log:    UIEditor_HelpText_Image=A tool to create new image widgets.
[0038.51] Log:    UIEditor_HelpText_Editbox=A tool to create new edit box widgets.
[0038.51] Log:    UIEditor_HelpText_LabelButton=A tool to create new label button widgets.
[0038.51] Log:    UIEditor_HelpText_Checkbox=A tool to create new check box widgets.
[0038.51] Log:    UIEditor_HelpText_List=A tool to create new list widgets.
[0038.51] Log:    UIEditor_HelpText_Panel=A tool to create new panel widgets.
[0038.51] Log:    UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets.
[0038.51] Log:    UIEditor_HelpText_Slider=A tool to create new slider widgets.
[0038.51] Log:    UIEditor_EditSelectedSkin=Edit Selected Skin
[0038.51] Log:    UIEditor_SaveSelectedSkin=Save Selected Skin
[0038.51] Log:    UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor dialog for the current skin.
[0038.51] Log:    UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's package.
[0038.51] Log:    UIEditor_HelpText_LoadExistingSkin=Load Skin Package
[0038.51] Log:    UIEditor_HelpText_CreateSkin=Create New Skin
[0038.51] Log:    UIEditor_Skin=Skin
[0038.51] Log:    UIEditor_Error_UnsupportedPrefabType=UI prefabs do not currently support `~ objects.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0038.51] Log:    UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0038.51] Log:    DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases
[0038.51] Log:    DlgUIWidgetEvents_WidgetF=Widget: `~
[0038.51] Log:    DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases
[0038.51] Log:    DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defaults
[0038.51] Log:    DlgUIListEditor_Title=List Editor
[0038.51] Log:    DlgUIListEditor_ListGrid=List Representation
[0038.51] Log:    DlgChooseTabPageClass_Title=Choose the type of page to add
[0038.51] Log:    DlgChooseTabPageClass_ComboCaption=Page Class:
[0038.51] Log:    DlgRemoveTabPage_Title=Choose the page to remove
[0038.51] Log:    DlgRemoveTabPage_ComboCaption=Page Number:
[0038.51] Log:    DlgAddCalloutButton_Title=Add Callout Button
[0038.51] Log:    DlgAddCalloutButton_Label_InputAlias=Choose Alias:
[0038.51] Log:    DlgAddCalloutButton_Label_WidgetTag=Widget Tag:
[0038.51] Log:    DlgAddCalloutButton_Label_ButtonClass=Choose Class:
[0038.51] Log:    DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button.
[0038.51] Log:    DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button.  This is the name that will appear in the scene browser tree.
[0038.51] Log:    DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to use for the new button.
[0038.51] Log:    DlgAddCalloutButton_Error_ExistingChild=There is already a button with that name.  Please choose another name for the new button.
[0038.51] Log:    DlgAddCalloutButton_Error_ExistingTag=There is already a button using that input alias.   Please choose a different alias.
[0038.51] Log:    Error_ChangeCalloutAlias_Multiple=You can only change the input alias for one button at a time.
[0038.51] Log:    DlgUISkinEditor_Skin=Skin
[0038.51] Log:    DlgUISkinEditor_Title=Skin Editor
[0038.51] Log:    DlgUISkinEditor_Styles=Styles
[0038.51] Log:    DlgUISkinEditor_Cursors=Cursors
[0038.51] Log:    DlgUISkinEditor_SoundCues=Sound Cues
[0038.51] Log:    DlgUISkinEditor_StyleGroups=Groups
[0038.51] Log:    DlgUISkinEditor_Name=Name
[0038.51] Log:    DlgUISkinEditor_Style=Style
[0038.51] Log:    DlgUISkinEditor_CursorTexture=Cursor Texture
[0038.51] Log:    DlgUISkinEditor_SoundCueSound=Sound
[0038.51] Log:    DlgUISkinEditor_RenameCursor=Enter a new name for the cursor:
[0038.51] Log:    DlgUISkinEditor_Error=Error
[0038.51] Log:    DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' already exists in this skin.
[0038.51] Log:    DlgUICursorEditor_Title=Edit Cursor
[0038.51] Log:    DlgUICursorEditor_CursorName=Cursor Name: `~
[0038.51] Log:    DlgUICursorEditor_CursorTexture=Cursor Texture
[0038.51] Log:    DlgUICursorEditor_CursorStyle=Cursor Style
[0038.51] Log:    DlgUICursorEditor_InvalidTexture=Invalid texture specified.
[0038.51] Log:    DlgUICursorEditor_InvalidStyle=Invalid style specified.
[0038.51] Log:    DlgUICursorEditor_Error=Error
[0038.51] Log:    DlgUIAddSoundCue_Title=Add UISoundCue
[0038.51] Log:    DlgUIEditSoundCue_Title=Edit UISoundCue
[0038.51] Log:    DlgUIEditSoundCue_Label=UI Sound Cue Parameters
[0038.51] Log:    DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue
[0038.51] Log:    DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the SoundCue assigned to this UI Sound Cue
[0038.51] Log:    DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic Browser
[0038.51] Log:    DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently selected SoundCue to this UI Sound Cue
[0038.51] Log:    DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound Cues
[0038.51] Log:    DlgUICreateConfigDataTag_DataStorePath=Data Store: `~
[0038.51] Log:    DlgUICreateConfigDataTag_Title=Add Data Tag
[0038.51] Log:    DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag
[0038.51] Log:    DlgUICreateConfigDataTag_Section=Section
[0038.51] Log:    DlgUICreateConfigDataTag_Tag=Tag
[0038.51] Log:    DlgUICreateConfigDataTag_Value=Value
[0038.51] Log:    DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out!
[0038.51] Log:    DlgUICreateConfigDataTag_Error=Error
[0038.51] Log:    DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0038.51] Log:    DlgNewStyle_Title=Create New Style
[0038.51] Log:    DlgNewStyle_Label_StyleClass=Style Type
[0038.51] Log:    DlgNewStyle_Label_StyleTag=Unique Tag:
[0038.51] Log:    DlgNewStyle_Label_StyleName=Friendly Name:
[0038.51] Log:    DlgNewStyle_Label_StyleTemplate=Template:
[0038.51] Log:    DlgNewStyle_Tooltip_StyleClass=Type Of Style
[0038.51] Log:    DlgNewStyle_Tooltip_StyleTag=Style Tag
[0038.51] Log:    DlgNewStyle_Tooltip_StyleName=Style Name
[0038.51] Log:    DlgNewStyle_Tooltip_StyleTemplate=Style Template
[0038.51] Log:    DlgNewStyle_HelpText_StyleClass=Choose the type of style to create.
[0038.51] Log:    DlgNewStyle_HelpText_StyleTag=This name will be used to reference this style from unrealscript.  It cannot contain spaces.
[0038.51] Log:    DlgNewStyle_HelpText_StyleName=This is the name that will appear in the style browser.
[0038.51] Log:    DlgNewStyle_HelpText_StyleTemplate=Choose the style to base this style on.  Any changes made to the base style will be propagated to the new style.
[0038.51] Log:    DlgNewStyle_Label_StyleGroupName=Group Name:
[0038.51] Log:    DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter
[0038.51] Log:    DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exist. Do you want to create this group?
[0038.51] Log:    DlgEditStyle_Warning_Title=Unchecked States Revert
[0038.51] Log:    DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value.
 Do you want to lose the changes made to the unchecked states?
[0038.51] Log:    DlgEditStyle_Title_f=Editing Style: `~
[0038.51] Log:    DlgDiffStates_Title_f=Comparing States of Style: `~
[0038.51] Log:    DlgDiffStates_LayoutGroupCaption=Panel Layout
[0038.51] Log:    DlgDiffStates_Layout_Horizontal=Horizontal
[0038.51] Log:    DlgDiffStates_Layout_Vertical=Vertical
[0038.51] Log:    StylePropertiesCommon_Caption=Basic Options
[0038.51] Log:    StylePropertiesCommon_Label_StyleID=Style ID:
[0038.51] Log:    StylePropertiesCommon_Label_StyleColor=Style Color:
[0038.51] Log:    StylePropertiesCommon_Label_AlphaValue=Alpha Value:
[0038.51] Log:    StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier
[0038.51] Log:    StylePropertiesCommon_ToolTip_StyleColor=Choose Color
[0038.51] Log:    StylePropertiesCommon_HelpText_StyleColor=Click to choose a color for this style.
[0038.51] Log:    StylePropertiesCommon_MenuDiffProperties=Compare Properties
[0038.51] Log:    StylePropertiesCommon_Label_Padding=Padding:
[0038.51] Log:    StylePropertiesCommon_Label_PaddingH=H:
[0038.51] Log:    StylePropertiesCommon_Label_PaddingV=V:
[0038.51] Log:    StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768.  This value will be scaled by resolution.
[0038.51] Log:    StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768.  This value will be scaled by resolution
[0038.51] Log:    StylePropertiesText_Caption=Text Options
[0038.51] Log:    StylePropertiesText_Label_Font=Font:
[0038.51] Log:    StylePropertiesText_Label_Alignment=Alignment:
[0038.51] Log:    StylePropertiesText_Label_Attributes=Attributes:
[0038.51] Log:    StylePropertiesText_Label_VertAbbreviation=V:
[0038.51] Log:    StylePropertiesText_Label_HorzAbbreviation=H:
[0038.51] Log:    StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment
[0038.51] Log:    StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment
[0038.51] Log:    StylePropertiesText_Alignment[0]=Left,Center,Right
[0038.51] Log:    StylePropertiesText_Alignment[1]=Top,Center,Bottom
[0038.51] Log:    StylePropertiesText_Label_ClipMode=Clipping Mode:
[0038.51] Log:    StylePropertiesText_ToolTip_ClipMode=Determines how text should be handled when the text overflows its bounds.
[0038.51] Log:    StylePropertiesText_Label_ClipAlignment=Clipping Alignment:
[0038.51] Log:    StylePropertiesText_ToolTip_ClipAlignment=Determines the origin used for clipping; left (normal) or right (start at the end).
[0038.51] Log:    StylePropertiesText_Label_Scale=Scale:
[0038.51] Log:    StylePropertiesText_Label_ScaleX=X:
[0038.51] Log:    StylePropertiesText_Label_ScaleY=Y:
[0038.51] Log:    StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally.  A value of 1.0 means no scaling.
[0038.51] Log:    StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically.  A value of 1.0 means no scaling.
[0038.51] Log:    StylePropertiesText_Label_SpacingAdjust=Spacing:
[0038.51] Log:    StylePropertiesText_Label_SpacingAdjustX=Chars:
[0038.51] Log:    StylePropertiesText_Label_SpacingAdjustY=Lines:
[0038.51] Log:    StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels).
[0038.51] Log:    StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels).
[0038.51] Log:    StylePropertiesText_Label_AutoScaleMode=Scale To Fit:
[0038.51] Log:    StylePropertiesText_Label_MinAutoScale=Minimum Scale:
[0038.51] Log:    StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region.
[0038.51] Log:    StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled.  Required if the text is wrapped or clipped.
[0038.51] Log:    StylePropertiesText_AutoScaleMode_Options[0]=Disabled
[0038.51] Log:    StylePropertiesText_AutoScaleMode_Options[1]=Normal
[0038.51] Log:    StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect Ratio
[0038.51] Log:    StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based
[0038.51] Log:    StylePropertiesImage_Caption=Image Options
[0038.51] Log:    StylePropertiesImage_Label_DefaultTexture=Default Texture:
[0038.51] Log:    StylePropertiesCombo_RadioButton_Existing=Existing
[0038.51] Log:    StylePropertiesCombo_RadioButton_Custom=Custom
[0038.51] Log:    StylePropertiesCombo_Caption=Combo Options
[0038.51] Log:    StylePropertiesCombo_Label_TextStyle=Text Style:
[0038.51] Log:    StylePropertiesCombo_Label_ImageStyle=Image Style:
[0038.51] Log:    StylePropertiesCombo_ToolTip_TextStyle=Choose a text style.
[0038.51] Log:    StylePropertiesCombo_ToolTip_TextState=Choose the menu state to use from this style
[0038.51] Log:    StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style.
[0038.51] Log:    StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style
[0038.51] Log:    ImageAlignmentCaption[0]=Horizontal
[0038.51] Log:    ImageAlignmentCaption[1]=Vertical
[0038.51] Log:    ImageAlignment_Label_Alignment=Image Alignment:
[0038.51] Log:    ImageAlignment_Label_Adjustment=Adjustment Type:
[0038.51] Log:    ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter:
[0038.51] Log:    ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter:
[0038.51] Log:    ImageCoordinates_Label[0]=Sample Position:
[0038.51] Log:    ImageCoordinates_Label[1]=Sample Size:
[0038.51] Log:    UIEditor_UISequences=UI Sequences
[0038.51] Log:    UIEditor_GlobalSequence=Global Sequence
[0038.51] Log:    UIEditor_Children=Children
[0038.51] Log:    DlgUIEvent_MetaObject_Title=Bind Event Keys
[0038.51] Log:    DlgUIEvent_MetaObject_AvailableKeys=Available Keys
[0038.51] Log:    DlgUIEvent_MetaObject_BoundKeys=Bound Keys
[0038.51] Log:    DlgUIEvent_MetaObject_Key=Key
[0038.51] Log:    DlgUIEvent_MetaObject_Event=Event
[0038.51] Log:    DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults
[0038.51] Log:    DlgUIEventKeyBindings_AvailableKeys=Available Keys
[0038.51] Log:    DlgUIEventKeyBindings_BoundKeys=Bound Keys
[0038.51] Log:    DlgUIEventKeyBindings_Key=Key
[0038.51] Log:    DlgUIEventKeyBindings_WidgetClass=Widget Class
[0038.51] Log:    DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases
[0038.51] Log:    DlgUIEventKeyBindings_StatesLabel=States
[0038.51] Log:    DlgUIEventKeyBindings_ModifierLabel=Modifiers
[0038.51] Log:    DlgUIEventKeyBindings_RequiredLabel=Required
[0038.51] Log:    DlgUIEventKeyBindings_ExcludedLabel=Excluded
[0038.51] Log:    DlgUIEventKeyBindings_NewKeyLabel=New Key
[0038.51] Log:    DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key
[0038.51] Log:    DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key
[0038.51] Log:    DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse
[0038.51] Log:    DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0038.51] Log:    DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is already bound to the following aliases for class `~:
`~
Would you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)?
[0038.51] Log:    DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The following input keys are currently bound to multiple input aliases (this message has also been written to the log).  Only the last input alias bound to the corresponding key will work correctly in the game:
`~
Would you like to continue anyway?  Select 'Yes' to save these bindings and continue or 'No' to return to the dialog.
[0038.51] Log:    DlgChooseNewKey_Title=Select Input Key
[0038.51] Log:    DlgNewSkin_Title=Create New Skin
[0038.51] Log:    DlgNewSkin_Label_PackageName=Package Name:
[0038.51] Log:    DlgNewSkin_Label_SkinName=Skin Name:
[0038.51] Log:    DlgRenameLayer_Title=Rename Layer
[0038.51] Log:    DlgRenameLayer_Label=Enter the new tag for the Layer
[0038.51] Log:    DlgRenameLayer_Error_EmptyName=You must specify a name for the layer.
[0038.51] Log:    DlgRenameWidget_Title=Rename Widget
[0038.51] Log:    DlgRenameWidget_Label=Enter the new tag for the widget
[0038.51] Log:    DlgRenameWidget_Error_EmptyName=You must specify a name for the widget.
[0038.51] Log:    DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent
[0038.51] Log:    DlgRenameScene_Title=Rename Scene
[0038.51] Log:    DlgRenameScene_Label=Enter the new tag for the scene
[0038.51] Log:    DlgRenameScene_Error_EmptyName=You must specify a name for the scene.
[0038.51] Log:    DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package.
[0038.51] Log:    DlgDockingEditor_Title=Docking Editor
[0038.51] Log:    DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom
[0038.51] Log:    DlgDockingEditor_ToolTip_DockTarget=Target Widget
[0038.51] Log:    DlgDockingEditor_ToolTip_DockFace=Target Face
[0038.51] Log:    DlgDockingEditor_ToolTip_DockPadding=Padding
[0038.51] Log:    DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type
[0038.51] Log:    DlgDockingEditor_HelpText_DockTarget=Select the widget this face should be docked to.
[0038.51] Log:    DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to.
[0038.51] Log:    DlgDockingEditor_HelpText_DockPadding=Choose the amount of padding for this face.  Positive values push the docked widget, while negative values pull the docked widget.
[0038.51] Log:    DlgDockingEditor_HelpText_DockPaddingType=Controls how the padding value is interpreted.  Percentage values must be between 0 and 1.
[0038.51] Log:    StyleBrowser_ToolTip_SkinCombo=Active Skin
[0038.51] Log:    StyleBrowser_ToolTip_SkinButton=Load Skin
[0038.51] Log:    StyleBrowser_HelpText_SkinCombo=Changes the currently active skin.  This affects the appearance of styles assigned to widgets in the scene.
[0038.51] Log:    DlgSelectWidget_Title=Select Widget
[0038.51] Log:    DlgSelectWidget_Label=Choose a widget from the list
[0038.51] Log:    UIEditor_AlignToViewport=Align To Viewport
[0038.51] Log:    UIEditor_Align_Top=Top
[0038.51] Log:    UIEditor_Align_Bottom=Bottom
[0038.51] Log:    UIEditor_Align_Left=Left
[0038.51] Log:    UIEditor_Align_Right=Right
[0038.51] Log:    UIEditor_Align_CenterVertically=Center Vertically
[0038.51] Log:    UIEditor_Align_CenterHorizontally=Center Horizontally
[0038.51] Log:    Sentinel=Sentinel
[0038.51] Log:    DataSource=Data Source
[0038.51] Log:    DataSet=Data Set
[0038.51] Log:    StatName=Stat Name
[0038.51] Log:
[0038.51] Log:    [Caption]
[0038.51] Log:    ActorBrowser=Actor Classes
[0038.51] Log:    LevelBrowser=Levels
[0038.51] Log:    GenericBrowser=Generic Browser
[0038.51] Log:    ReferencedAssetBrowser=References
[0038.51] Log:    LogBrowser=Log
[0038.51] Log:    GroupBrowser=Groups
[0038.51] Log:    PrimitiveStatsBrowser=Primitive Stats
[0038.51] Log:    SceneManager=Scene
[0038.51] Log:    TaskBrowser_Caption=Tasks
[0038.51] Log:    GameStatsVisualizer_Caption=Game Stats
[0038.51] Log:    ContentBrowser_Caption=Content Browser
[0038.51] Log:    StartPage_Caption=Start Page
[0038.51] Log:    BuildingStatsBrowser=Building Stats
[0038.51] Log:
[0038.51] Log:    [CommandCategoryNames]
[0038.51] Log:    LevelEditor=Level Editor
[0038.51] Log:    Matinee=Matinee
[0038.51] Log:    Cascade=Cascade
[0038.51] Log:    MaterialEditor=Material Editor
[0038.51] Log:    Kismet=Kismet
[0038.51] Log:    CurveEditor=Curve Editor
[0038.51] Log:
[0038.51] Log:    [CommandNames]
[0038.51] Log:    Matinee_PlayForward=Play Forward
[0038.51] Log:    Matinee_PlayReverse=Play Reverse
[0038.51] Log:    Matinee_Stop=Stop Playback
[0038.51] Log:    Matinee_TogglePlayPause=Toggle Play/Pause
[0038.51] Log:    Matinee_ZoomIn=Zoom In
[0038.51] Log:    Matinee_ZoomInAlt=Zoom In (Alternate)
[0038.51] Log:    Matinee_ZoomOut=Zoom Out
[0038.51] Log:    Matinee_ZoomOutAlt=Zoom Out (Alternate)
[0038.51] Log:    Matinee_DeleteSelection=Delete Selection
[0038.51] Log:    Matinee_Cut=Cut Groups/Tracks
[0038.51] Log:    Matinee_Copy=Copy Groups/Tracks
[0038.51] Log:    Matinee_Paste=Paste Groups/Tracks
[0038.51] Log:    Matinee_Undo=Undo
[0038.51] Log:    Matinee_Redo=Redo
[0038.51] Log:    Matinee_MarkInSection=Mark Section IN
[0038.51] Log:    Matinee_MarkOutSection=Mark Section OUT
[0038.51] Log:    Matinee_IncrementPosition=Increment Interpolation Position
[0038.51] Log:    Matinee_DecrementPosition=Decrement Interpolation Position
[0038.51] Log:    Matinee_MoveToNextKey=Move To Next Key
[0038.51] Log:    Matinee_MoveToPrevKey=Move To Previous Key
[0038.51] Log:    Matinee_SplitAnimKey=Split Animation Key
[0038.51] Log:    Matinee_MoveActiveUp=Select Previous Track
[0038.51] Log:    Matinee_MoveActiveDown=Select Next Track
[0038.51] Log:    Matinee_AddKey=Add New Key
[0038.51] Log:    Matinee_DuplicateSelectedKeys=Duplicate Selected Keys
[0038.51] Log:    Matinee_ToggleSnap=Toggle Snap To Keys
[0038.51] Log:    Matinee_CropAnimationBeginning=Crop Animation Beginning
[0038.51] Log:    Matinee_CropAnimationEnd=Crop Animation End
[0038.51] Log:    Matinee_ViewFitSequence=Fit View to Sequence
[0038.51] Log:    Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire sequence
[0038.51] Log:    Matinee_ViewFitToSelected=Fit View to Selected
[0038.51] Log:    Matinee_ViewFitToSelected_Desc=Zoom the view to fit the selected keys
[0038.51] Log:    Matinee_ViewFitLoop=Fit View to Loop
[0038.51] Log:    Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping section
[0038.51] Log:    Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence
[0038.51] Log:    Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and zooms the view to fit the entire sequence
[0038.51] Log:    Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO
[0038.51] Log:    Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO
[0038.51] Log:    Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER
[0038.51] Log:    Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER
[0038.51] Log:    Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK
[0038.51] Log:    Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK
[0038.51] Log:    Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR
[0038.51] Log:    Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR
[0038.51] Log:    Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT
[0038.51] Log:    Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT
[0038.51] Log:    CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO
[0038.51] Log:    CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO
[0038.51] Log:    CurveEditor_ChangeInterpModeUSER=Interp Mode USER
[0038.51] Log:    CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER
[0038.51] Log:    CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK
[0038.51] Log:    CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK
[0038.51] Log:    CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR
[0038.51] Log:    CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR
[0038.51] Log:    CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT
[0038.51] Log:    CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT
[0038.51] Log:    CurveEditor_FitViewHorizontally=Fit View Horizontally
[0038.51] Log:    CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally
[0038.51] Log:    CurveEditor_FitViewVertically=Fit View Vertically
[0038.51] Log:    CurveEditor_FitViewVertically_Desc=Zoom the view to fit all content vertically
[0038.51] Log:    CurveEditor_FitViewToAll=Fit View to All
[0038.51] Log:    CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically)
[0038.51] Log:    CurveEditor_FitViewToSelected=Fit View to Selected
[0038.51] Log:    CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected keys in view
[0038.51] Log:
[0038.51] Log:    [Lightmass]
[0038.51] Log:    UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting.
[0038.51] Log:    UseErrorColoringButton_Tooltip=Display objects with lighting errors in identifying colors rather than black (Lightmass only).
[0038.51] Log:    LightmassError_SupportFP=Lightmass requires a graphics card with support for floating point rendertargets. Aborting!
[0038.51] Log:    LightmassError_MissingImportanceVolume=No importance volume found - lighting build will take a long time.
[0038.51] Log:    LightmassError_MissingPrecomputedVisibilityVolume=Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective.
[0038.51] Log:    LightmassError_EmissiveFracturedMesh=A fractured static mesh had bUseEmissiveForStaticLighting=true, which is not supported on fractured static meshes due to their geometric complexity.
[0038.51] Log:    LightmassError_BuildSelected=Building selected actors only, lightmap memory and quality will be sub-optimal until the next full rebuild.
[0038.51] Log:    LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected!
[0038.51] Log:    LightmassError_ObjectWrappedUVs=Object has wrapping UVs.
[0038.51] Log:    LightmassError_ObjectOverlappedUVs=Object has overlapping UVs.
[0038.51] Log:    LightmassError_ObjectMultipleDominantLights=Object is affected by multiple dominant lights, each primitive can only be affected by one dominant light at most.
[0038.51] Log:    LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissiveForStaticLighting=true, but a large number of polygons (more than 3000) and will result in a long lighting build.
[0038.51] Log:    LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did not create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000).
[0038.51] Log:
[0038.51] Log:    [StaticMeshToolTips]
[0038.51] Log:    StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsAsset for line collision checks.
[0038.51] Log:    StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAsset for extent (swept box) collision checks.
[0038.51] Log:    StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use simple rigid body collision. FALSE only works on static actors.
[0038.51] Log:    StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precision UVs
[0038.51] Log:    StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing
[0038.51] Log:    StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation.  Requires mesh to be resaved to take effect as algorithm is applied on save
[0038.51] Log:    StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3.
[0038.51] Log:    StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can become dynamic when shot or otherwise given an impulse.
[0038.51] Log:    StaticMeshToolTip_LightMapResolution=The light map resolution
[0038.51] Log:    StaticMeshToolTip_LightMapCoordinateIndex=The light map coordinate index
[0038.51] Log:    StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh.  The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera.
[0038.51] Log:    StaticMeshToolTip_LODMaxRangeRatio=Distance in world space units to the end of the LOD transitions
[0038.51] Log:    StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0.  1.0 is the default, whereas a higher value increases the streamed-in resolution.
[0038.51] Log:    StaticMeshToolTip_TransparentForVisionChecks=Makes NPCs consider this mesh as transparent when doing vision checks
[0038.51] Log:
[0038.51] Log:    [DecompressPackagesCommandlet]
[0038.51] Log:    HelpDescription=
[0038.51] Log:    HelpUsage=gamename.exe DecompressPackages -platform=xbox360 SourceFolder TargetFolder
[0038.51] Log:
[0038.51] Log:    [AnalyzeCookedContentCommandlet]
[0038.51] Log:    HelpDescription=Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeCookedContent
[0038.51] Log:
[0038.51] Log:    [AnalyzeCookedPackagesCommandlet]
[0038.51] Log:    HelpDescription=@todo
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeCookedPackages
[0038.51] Log:
[0038.51] Log:    [AnalyzeContentCommandlet]
[0038.51] Log:    HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeContent <list of packages>
[0038.51] Log:
[0038.51] Log:    [AnalyzeReferencedContentCommandlet]
[0038.51] Log:    HelpDescription=this dump a number of .cvs with an overview of all content in the game
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeReferencedContent <list of packages>
[0038.51] Log:    HelpParamNames[0]=-MAPSONLY
[0038.51] Log:    HelpParamDescriptions[0]=Only load up maps and thereby only the content referenced in those maps
[0038.51] Log:    HelpParamNames[1]=-EXCLUDESCRIPT
[0038.51] Log:    HelpParamDescriptions[1]=Do not analyze script referenced objects
[0038.51] Log:    HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT
[0038.51] Log:    HelpParamDescriptions[2]=Do not analyze non native script referenced objects (e.g. useful for seeing what will always be loaded)
[0038.51] Log:    HelpParamNames[3]=-LOADSUBLEVELS
[0038.51] Log:    HelpParamDescriptions[3]=Load sub levels if exists
[0038.51] Log:    HelpParamNames[4]=-TESTSPECULARTEXTURE
[0038.51] Log:    HelpParamDescriptions[4]=Test to see if unique specular texture is used for materials. This could conflict with instruction count, so use this as a separate pass.
[0038.51] Log:    HelpParamNames[5]=-IGNORESTATICMESH
[0038.51] Log:    HelpParamDescriptions[5]=Ignore StaticMesh
[0038.51] Log:    HelpParamNames[6]=-IGNORESMC
[0038.51] Log:    HelpParamDescriptions[6]=Ignore StaticMeshComponent
[0038.51] Log:    HelpParamNames[7]=-IGNORESTATICMESHACTOR
[0038.51] Log:    HelpParamDescriptions[7]=Ignore StaticMeshActor
[0038.51] Log:    HelpParamNames[8]=-IGNORETEXTURE
[0038.51] Log:    HelpParamDescriptions[8]=Ignore Texture
[0038.51] Log:    HelpParamNames[9]=-IGNOREMATERIAL
[0038.51] Log:    HelpParamDescriptions[9]=Ignore Material
[0038.51] Log:    HelpParamNames[10]=-IGNOREPARTICLE
[0038.51] Log:    HelpParamDescriptions[10]=Ignore Particle
[0038.51] Log:    HelpParamNames[11]=-IGNOREANIMS
[0038.51] Log:    HelpParamDescriptions[11]=Ignore AnimSequence
[0038.51] Log:    HelpParamNames[12]=-IGNORESOUNDCUE
[0038.51] Log:    HelpParamDescriptions[12]=Ignore SoundCue
[0038.51] Log:    HelpParamNames[13]=-IGNOREBRUSH
[0038.51] Log:    HelpParamDescriptions[13]=Ignore Brush
[0038.51] Log:    HelpParamNames[14]=-IGNORELEVEL
[0038.51] Log:    HelpParamDescriptions[14]=Ignore Level
[0038.51] Log:    HelpParamNames[15]=-IGNORESHADOWMAP
[0038.51] Log:    HelpParamDescriptions[15]=Ignore ShadowMap
[0038.51] Log:    HelpParamNames[16]=-IGNOREFACEFX
[0038.51] Log:    HelpParamDescriptions[16]=Ignore FaceFX
[0038.51] Log:
[0038.51] Log:    [AnalyzeReferencedObjectCommandlet]
[0038.51] Log:    HelpDescription=This dump .cvs file with actors reference information by spawning this actor.
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeReferencedObject <Class of Actor>
[0038.51] Log:    HelpParamNames[0]=-LOADCHILDCLASSES
[0038.51] Log:    HelpParamDescriptions[0]=Load all child classes of the given actor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created.
[0038.51] Log:
[0038.51] Log:    [AnalyzeScriptCommandlet]
[0038.51] Log:    HelpDescription=Analyzes all Unrealscript .u files and generates a list of potential optimizations.
[0038.51] Log:    HelpUsage=gamename.exe AnalyzeScript
[0038.51] Log:
[0038.51] Log:    [BatchExportCommandlet]
[0038.51] Log:    HelpDescription=Export objects in bulk from Unreal packages to various formats
[0038.51] Log:    HelpUsage=gamename.exe BatchExport <package.ext> <classname> <export_ext> [dest_path_name]
[0038.51] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=Package whose objects you wish to export
[0038.51] Log:    HelpParamNames[1]=classname
[0038.51] Log:    HelpParamDescriptions[1]=Class of object to export
[0038.51] Log:    HelpParamNames[2]=export_ext
[0038.51] Log:    HelpParamDescriptions[2]=File extension to export to
[0038.51] Log:    HelpParamNames[3]=dest_path_name
[0038.51] Log:    HelpParamDescriptions[3]=Path to export files to.
[0038.51] Log:
[0038.51] Log:    [CompareLocCommandlet]
[0038.51] Log:    HelpDescription=Displays all differences between english localization files and their counterparts in another language.
[0038.51] Log:    HelpUsage=gamename CompareLoc <lang_ext>
[0038.51] Log:    HelpParamNames[0]=lang_ext
[0038.51] Log:    HelpParamDescriptions[0]=Extension of the language to compare the english files against
[0038.51] Log:
[0038.51] Log:    [ConformCommandlet]
[0038.51] Log:    HelpDescription=Makes two versions of the same package network compatible
[0038.51] Log:    HelpUsage=gamename.exe conform existing_file.ext old_file.ext
[0038.51] Log:    HelpParamNames[0]=existing_file.ext
[0038.51] Log:    HelpParamDescriptions[0]=Existing binary file to load, conform, and save.
[0038.51] Log:    HelpParamNames[1]=old_file.ext
[0038.51] Log:    HelpParamDescriptions[1]=Old file to make source file binary compatible with.
[0038.51] Log:
[0038.51] Log:    [CookPackagesCommandlet]
[0038.51] Log:    HelpDescription=Resaves packages so that they can be loaded on a console.
[0038.51] Log:    HelpUsage=gamename.exe CookPackages -Platform=<PlatformName> [packagename.ext...] [Switches]
[0038.51] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet
[0038.51] Log:    HelpParamNames[0]=[packagename.ext]
[0038.51] Log:    HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked.  Multiple package names should be separated by spaces.
[0038.51] Log:    HelpParamNames[1]=-Full
[0038.51] Log:    HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the cooked directory first.
[0038.51] Log:    HelpParamNames[2]=-SkipMaps
[0038.51] Log:    HelpParamDescriptions[2]=Skip cooking of map packages.
[0038.51] Log:    HelpParamNames[3]=-AlwaysRecookMaps
[0038.51] Log:    HelpParamDescriptions[3]=Force recook of map packages, regardless of whether they've changed or not.
[0038.51] Log:    HelpParamNames[4]=-AlwaysRecookScript
[0038.51] Log:    HelpParamDescriptions[4]=Force recook of script packages, regardless of whether they've changed or not.
[0038.51] Log:    HelpParamNames[5]=-InisOnly
[0038.51] Log:    HelpParamDescriptions[5]=Indicates that only the .ini files should be cooked.
[0038.51] Log:    HelpParamNames[6]=-SHA
[0038.51] Log:    HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages.
[0038.51] Log:    HelpParamNames[7]=-SkipSavingMaps
[0038.51] Log:    HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages).
[0038.51] Log:    HelpParamNames[8]=-AlwaysRecookScript
[0038.51] Log:    HelpParamDescriptions[8]=Force recook of script packages, regardless of whether they've changed or not.
[0038.51] Log:    HelpParamNames[9]=-SkipNotRequiredPackages
[0038.51] Log:    HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages).
[0038.51] Log:    HelpParamNames[10]=-CookAllNonMapPackages
[0038.51] Log:    HelpParamDescriptions[10]=Indicates that all packages should be cooked (default behavior is to cook only packages used by any maps being cooked).
[0038.51] Log:    HelpParamNames[11]=-RemoveStaticMeshActors
[0038.51] Log:    HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0038.51] Log:    HelpParamNames[12]=-KeepStaticMeshActors
[0038.51] Log:    HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0038.51] Log:    HelpParamNames[13]=-RemoveStaticLights
[0038.51] Log:    HelpParamDescriptions[13]=Indicates that static Light actors should be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0038.51] Log:    HelpParamNames[14]=-KeepStaticLights
[0038.51] Log:    HelpParamDescriptions[14]=Indicates that static Light actors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0038.51] Log:    HelpParamNames[15]=-AnalyzeReferencedContent
[0038.51] Log:    HelpParamDescriptions[15]=This analyzes referenced content during cooking process and outputs CSV file. For now, it only does FaceFX when it uses cooking within persistent map. (Also look at AnalyzeReferenceContent commandlet)
[0038.51] Log:    HelpParamNames[16]=PlatformName
[0038.51] Log:    HelpParamDescriptions[16]=Determines the format of the cooked data.  Valid values are: PS3, Xenon or Xbox360, PC or Win32
[0038.51] Log:
[0038.51] Log:    [CutDownContentCommandlet]
[0038.51] Log:    HelpDescription=Removes unused content from packages.   Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
[0038.51] Log:    HelpUsage=gamename.exe cutdowncontent <package.ext> [package.ext...]
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The name of the package to process.  Multiple packages can be specified on the commandline by separating each package name with a space
[0038.51] Log:
[0038.51] Log:    [DiffPackagesCommandlet]
[0038.51] Log:    HelpDescription=Compares the property values of two packages (optionally against a common base) and prints out the differences
[0038.51] Log:    HelpUsage=gamename DiffPackages <first_packagename> <second_packagename> [-ancestor=<ancestor_packagename>] [-full | -most]
[0038.51] Log:    HelpParamNames[0]=first_packagename
[0038.51] Log:    HelpParamDescriptions[0]=The name of the first package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0038.51] Log:    HelpParamNames[1]=second_packagename
[0038.51] Log:    HelpParamDescriptions[1]=The name of the second package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0038.51] Log:    HelpParamNames[2]=ancestor=ancestor_packagename
[0038.51] Log:    HelpParamDescriptions[2]=When performing three-way comparisons, the name of the common ancestor to compare the two versions of the package against.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0038.51] Log:    HelpParamNames[3]=-full
[0038.51] Log:    HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison.  Without this switch, properties declared in Object.uc and non-editable are ignored.
[0038.51] Log:    HelpParamNames[4]=-most
[0038.51] Log:    HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison.  Without this switch, non-editable properties are ignored.
[0038.51] Log:    HelpParamNames[5]=
[0038.51] Log:    HelpParamDescriptions[5]=
[0038.51] Log:    HelpParamNames[6]=
[0038.51] Log:    HelpParamDescriptions[6]=
[0038.51] Log:
[0038.51] Log:    [DumpEmittersCommandlet]
[0038.51] Log:    HelpDescription=Particle system information dump - identifies emitters and their modules
[0038.51] Log:    HelpUsage=
[0038.51] Log:    HelpParamNames[0]=
[0038.51] Log:    HelpParamDescriptions[0]=
[0038.51] Log:    HelpParamNames[1]=
[0038.51] Log:    HelpParamDescriptions[1]=
[0038.51] Log:
[0038.51] Log:    [ExamineOutersCommandlet]
[0038.51] Log:    HelpDescription=Displays the Outer for all subobjects in all packages, in a table view format
[0038.51] Log:    HelpUsage=gamename.exe ExamineOuters
[0038.51] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet
[0038.51] Log:
[0038.51] Log:    [ExportLocCommandlet]
[0038.51] Log:    HelpDescription=Exports localized property values for the specified package
[0038.51] Log:    HelpUsage=gamename ExportLoc <package_name | -full> [-LanguageForCooking=<lang_ext>]
[0038.51] Log:    HelpParamNames[0]=package_name
[0038.51] Log:    HelpParamDescriptions[0]=the name of the package to export localized text for
[0038.51] Log:    HelpParamNames[1]=-FULL
[0038.51] Log:    HelpParamDescriptions[1]=uses the list of loc files in the localization directory to build a list of package names to export
[0038.51] Log:    HelpParamNames[2]=-LanguageForCooking=<lang_ext>
[0038.51] Log:    HelpParamDescriptions[2]=Specfies the language to export property values for; overrides the language setting configured in the Engine.ini
[0038.51] Log:
[0038.51] Log:    [FindQuestionableTextures]
[0038.51] Log:    HelpDescription=Looks at all packages and prints out the textures with "spec" in their name that do NOT have an LODBias of 2
[0038.51] Log:    HelpUsage=gamename.exe FindQuestionableTextures <param>
[0038.51] Log:    HelpParamNames[0]=LOADMAPS
[0038.51] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0038.51] Log:    HelpParamNames[1]=VERBOSE
[0038.51] Log:    HelpParamDescriptions[1]=Whether to list all of the packages it is processing
[0038.51] Log:
[0038.51] Log:    [FindSoundCuesWithMissingGroups]
[0038.51] Log:    HelpDescription=Looks at all packages and prints out the SoundCues which do not have Sound Groups assigned to them
[0038.51] Log:    HelpUsage=gamename.exe FindSoundCuesWithMissingGroups
[0038.51] Log:
[0038.51] Log:    [DumpShadersCommandlet]
[0038.51] Log:    HelpDescription=Dumps shader data from the supplied global shader or material into Engine/Shaders.
[0038.51] Log:    HelpUsage=gamename DumpShaders platform=<platform> [globalshader=<shadertype>] [material=<materialname>]
[0038.51] Log:    HelpParamNames[0]=platform
[0038.51] Log:    HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3, pc_sm4
[0038.51] Log:
[0038.51] Log:    [FixupRedirectsCommandlet]
[0038.51] Log:    HelpDescription=@todo
[0038.51] Log:    HelpUsage=gamename.exe FixupRedirects
[0038.51] Log:
[0038.51] Log:    [ListCorruptedComponentsCommandlet]
[0038.51] Log:    HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
[0038.51] Log:    HelpUsage=gamename.exe ListCorruptedComponents [-checkver]
[0038.51] Log:    HelpParamNames[0]=checkver
[0038.51] Log:    HelpParamDescriptions[0]=Indicates that only those packages that were saved with a package version earlier than the current package version should be checked
[0038.51] Log:
[0038.51] Log:    [ListPackagesReferencingCommandlet]
[0038.51] Log:    HelpDescription=Displays a list of all packages which reference a particular package or asset.
[0038.51] Log:    HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] | Asset.Path.Name>
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The package name to find references to (extension is optional)
[0038.51] Log:    HelpParamNames[1]=Asset.Path.Name
[0038.51] Log:    HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to
[0038.51] Log:
[0038.51] Log:    [ListScriptReferencedContentCommandlet]
[0038.51] Log:    HelpDescription=Lists all content referenced by defaultproperties of Unrealscript classes.
[0038.51] Log:    HelpUsage=gamename.exe ListScriptReferencedContent
[0038.51] Log:
[0038.51] Log:    [LoadPackageCommandlet]
[0038.51] Log:    HelpDescription=Loads the specified packages.  Used for debugging and/or detecting missing resources.
[0038.51] Log:    HelpUsage=gamename.exe LoadPackage <package.ext [package.ext...]|-all>
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The name of the package/s to load.
[0038.51] Log:    HelpParamNames[1]=-all
[0038.51] Log:    HelpParamDescriptions[1]=Indicates that all packages should be loaded.
[0038.51] Log:
[0038.51] Log:    [MakeCommandlet]
[0038.51] Log:    HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
[0038.51] Log:    HelpUsage=gamename.exe make [-switch...] [parm=value...]
[0038.51] Log:    HelpParamNames[0]=-full
[0038.51] Log:    HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date.
[0038.51] Log:    HelpParamNames[1]=-nodelete
[0038.51] Log:    HelpParamDescriptions[1]=Do not delete dependent packages which are not out of date.  The default behavior is to rebuild any packages which occur after a package that is out of date in the EditPackages list.
[0038.51] Log:    HelpParamNames[2]=-debug
[0038.51] Log:    HelpParamDescriptions[2]=Includes debugging information in the compiled binaries.  This is required in order to use the UnrealScript debugger.
[0038.51] Log:    HelpParamNames[3]=-auto
[0038.51] Log:    HelpParamDescriptions[3]=Automatically checks out any autogenerated headers that need to be updated, without prompting.  Suppresses all prompts generated by the script compiler which are related to exporting autogenerated header files.
[0038.51] Log:    HelpParamNames[4]=-unattended
[0038.51] Log:    HelpParamDescriptions[4]=Suppresses all prompts generated during the build by automatically answering "Yes".
[0038.51] Log:    HelpParamNames[5]=-silent
[0038.51] Log:    HelpParamDescriptions[5]=Similar to unattended, except that all build output (logging, etc.) is also suppressed.
[0038.51] Log:    HelpParamNames[6]=-silentbuild
[0038.51] Log:    HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window.
[0038.51] Log:    HelpParamNames[7]=-noconform
[0038.51] Log:    HelpParamDescriptions[7]=Script packages are normally automatically conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game)
[0038.51] Log:    HelpParamNames[8]=-WarningsAsErrors
[0038.51] Log:    HelpParamDescriptions[8]=Treats all script compilation warnings as errors, causing the build to fail
[0038.51] Log:    HelpParamNames[9]=-intermediate
[0038.51] Log:    HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor.  Useful for debugging UnrealScript macros.
[0038.51] Log:    HelpParamNames[10]=-nopreprocess
[0038.51] Log:    HelpParamDescriptions[10]=Prevents the preprocessor from processing any UnrealScript macros.  This is useful only for debugging, as it will generally cause your script to fail to compile at all.
[0038.51] Log:
[0038.51] Log:    [MergePackagesCommandlet]
[0038.51] Log:    HelpDescription=Combines two unrealscript packages into a single package.
[0038.51] Log:    HelpUsage=gamename.exe MergePackages <source_package.ext> <dest_package.ext>
[0038.51] Log:    HelpParamNames[0]=source_package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The name of the first package to merge
[0038.51] Log:    HelpParamNames[1]=dest_package.ext
[0038.51] Log:    HelpParamDescriptions[1]=The name of the second package to merge.  All objects from source_package which do not exist in dest_package will be copied into this package.
[0038.51] Log:
[0038.51] Log:    [PatchCommandlet]
[0038.51] Log:    HelpDescription=Generates an UnrealScript bytecode patch for all script files.
[0038.51] Log:    HelpUsage=gamename run PatchCommandlet [PackageWildcard] [CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary]
[0038.51] Log:    HelpParamNames[0]=PackageWildcard
[0038.51] Log:    HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you wish to create the patch for.  If not specified, '*.u' is used.
[0038.51] Log:    HelpParamNames[1]=CurrentPackageLocation
[0038.51] Log:    HelpParamDescriptions[1]=The path for the folder containing the current version of the packages.  If not specified, '../GameName/Script/' is used.
[0038.51] Log:    HelpParamNames[2]=OriginalPackageLocation
[0038.51] Log:    HelpParamDescriptions[2]=The path for the folder containing the original version of the packages.  If not specified, '../GameName/ScriptOriginal/' is used.
[0038.51] Log:    HelpParamNames[3]=NonIntel
[0038.51] Log:    HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format.
[0038.51] Log:    HelpParamNames[4]=NoSummary
[0038.51] Log:    HelpParamDescriptions[4]=Suppresses the summary information that is generated at the end of the process.
[0038.51] Log:
[0038.51] Log:    [PerformMapCheckCommandlet]
[0038.51] Log:    HelpDescription=Checks maps for errors or specific types of object references
[0038.51] Log:    HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...]
[0038.51] Log:    HelpParamNames[0]=mapname.ext
[0038.51] Log:    HelpParamDescriptions[0]=Optional map name to check.  Wildcards are accepted.
[0038.51] Log:    HelpParamNames[1]=-StaticRefs
[0038.51] Log:    HelpParamDescriptions[1]=Instead of performing a full map check, indicates that only references to StaticMeshActors and static Light actors should be reported.
[0038.51] Log:    HelpParamNames[2]=-ObjectNames
[0038.51] Log:    HelpParamDescriptions[2]=Print the path name for all referenced StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs).
[0038.51] Log:    HelpParamNames[3]=-LogObjectNames
[0038.51] Log:    HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors)
[0038.51] Log:    HelpParamNames[4]=-ShowReferencers
[0038.51] Log:    HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only relevant when using -StaticRefs).
[0038.51] Log:
[0038.51] Log:    [PerformTerrainMaterialDumpCommandlet]
[0038.51] Log:    HelpDescription=Dumps out terrain material usage information
[0038.51] Log:    HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-switches...]
[0038.51] Log:    HelpParamNames=mapname.ext
[0038.51] Log:    HelpParamDescriptions=Optional map name to check.  Wildcards are accepted.
[0038.51] Log:
[0038.51] Log:    [PkgInfoCommandlet]
[0038.51] Log:    HelpDescription=Display information about the resources contained within one or more packages
[0038.51] Log:    HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-switches...]
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The name of the package/s to display resource information for.
[0038.51] Log:    HelpParamNames[1]=-names
[0038.51] Log:    HelpParamDescriptions[1]=Displays information about the name table for the specified package/s
[0038.51] Log:    HelpParamNames[2]=-imports
[0038.51] Log:    HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable)
[0038.51] Log:    HelpParamNames[3]=-exports
[0038.51] Log:    HelpParamDescriptions[3]=Displays the resources which are contained in the specified package/s (ExportTable)
[0038.51] Log:    HelpParamNames[4]=-simple
[0038.51] Log:    HelpParamDescriptions[4]=Only relevant when used in combination with the -exports flag.  Causes only the name and size to be displayed, rather the full information for each export.
[0038.51] Log:    HelpParamNames[5]=-all
[0038.51] Log:    HelpParamDescriptions[5]=Displays all data contained by the packge - essentially the same as specifying all three types on the command-line (-imports -exports -names)
[0038.51] Log:
[0038.51] Log:    [ResavePackagesCommandlet]
[0038.51] Log:    HelpDescription=Resaves all packages which are not marked read-only.
[0038.51] Log:    HelpUsage=gamename.exe ResavePackages [-switches...]
[0038.51] Log:    HelpParamNames[0]=-SKIPFAILS
[0038.51] Log:    HelpParamDescriptions[0]=Skip the assert when a package can not be opened
[0038.51] Log:    HelpParamNames[1]=-VERIFY
[0038.51] Log:    HelpParamDescriptions[1]=Load all packages, and display warnings for those packages which would have been resaved but were read-only or could not otherwise be saved.
[0038.51] Log:    HelpParamNames[2]=-OnlySaveDirtyPackages
[0038.51] Log:    HelpParamDescriptions[2]=Indicates that only packages which are marked dirty should be resaved.  This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch marks the package dirty).
[0038.51] Log:    HelpParamNames[3]=-AutoCheckOutPackages
[0038.51] Log:    HelpParamDescriptions[3]=Automatically checks out read-only packages which need to be resaved.
[0038.51] Log:    HelpParamNames[4]=-MINVER=##
[0038.51] Log:    HelpParamDescriptions[4]=Indicates that only packages with a package version higher than ## should be resaved.
[0038.51] Log:    HelpParamNames[5]=-MAXVER=##
[0038.51] Log:    HelpParamDescriptions[5]=Indicates that only packages with a package version lower than ## should be resaved.
[0038.51] Log:    HelpParamNames[6]=-CHECKVER
[0038.51] Log:    HelpParamDescriptions[6]=Indicates that only packages that have a package version lower than the current package version should be resaved.
[0038.51] Log:    HelpParamNames[7]=-SavePackagesThatHaveFailedLoads
[0038.51] Log:    HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package  (this is useful for removing a class or package and automatically removing all references to/from the worldstate)
[0038.51] Log:    HelpParamNames[8]=-cleanclasses
[0038.51] Log:    HelpParamDescriptions[8]=Removes any Class objects from packages which are not script packages.
[0038.51] Log:    HelpParamNames[9]=-instancemissingsubobjects
[0038.51] Log:    HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object.
[0038.51] Log:    HelpParamNames[10]=-SkipMaps
[0038.51] Log:    HelpParamDescriptions[10]=Does not attempt to load any maps
[0038.51] Log:    HelpParamNames[11]=-TEXCOMPRESS=
[0038.51] Log:    HelpParamDescriptions[11]=Recompress Texture (TEXTUREGROUP_World,TEXTUREGROUP_WorldNormalMap,TEXTUREGROUP_Xxxxx,etc)
[0038.51] Log:
[0038.51] Log:    [SetPackageFlagsCommandlet]
[0038.51] Log:    HelpDescription=Sets certain allowed package flags on the specified package(s)
[0038.51] Log:    HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <flag1=value> <flag2=value>...
[0038.51] Log:    HelpParamNames[0]=package/wildcard
[0038.51] Log:    HelpParamDescriptions[0]=The package(s) to modify flags for
[0038.51] Log:    HelpParamNames[1]=flagX=value
[0038.51] Log:    HelpParamDescriptions[1]=List of flags to modify and the desired value (true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload
[0038.51] Log:
[0038.51] Log:    [ShowObjectCountCommandlet]
[0038.51] Log:    HelpDescription=Displays the number of objects of the specified class in each package.
[0038.51] Log:    HelpUsage=gamename.exe ShowObjectCount <package.classname> [package.classname package.classname ...] [-switches...]
[0038.51] Log:    HelpParamNames[0]=package.classname
[0038.51] Log:    HelpParamDescriptions[0]=The full pathname for the class to search for, e.g. Engine.LightComponent
[0038.51] Log:    HelpParamNames[1]=-ExactClass
[0038.51] Log:    HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted.  Default behavior is to also count objects of derived classes of the specified class.
[0038.51] Log:    HelpParamNames[2]=-IncludeScript
[0038.51] Log:    HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well.
[0038.51] Log:    HelpParamNames[3]=-IncludeCooked
[0038.51] Log:    HelpParamDescriptions[3]=Indicates that packages which have been cooked for a console platform should be searched as well.
[0038.51] Log:    HelpParamNames[4]=-CookedOnly
[0038.51] Log:    HelpParamDescriptions[4]=Indicates that only those packages which have been cooked for a console platform should be searched.
[0038.51] Log:    HelpParamNames[5]=-SkipClientOnly
[0038.51] Log:    HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored.
[0038.51] Log:    HelpParamNames[6]=-SkipServerOnly
[0038.51] Log:    HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored.
[0038.51] Log:    HelpParamNames[7]=-SkipEditorOnly
[0038.51] Log:    HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored.
[0038.51] Log:    HelpParamNames[8]=-IgnoreWriteable
[0038.51] Log:    HelpParamDescriptions[8]=Indicates that only read-only packages should be checked (useful for avoiding old test packages which might crash the commandlet)
[0038.51] Log:    HelpParamNames[9]=-IgnoreMaps
[0038.51] Log:    HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps)
[0038.51] Log:    HelpParamNames[10]=-ObjectNames
[0038.51] Log:    HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet
[0038.51] Log:
[0038.51] Log:    [ShowTaggedPropsCommandlet]
[0038.51] Log:    HelpDescription=Displays the property names and values that were saved into the specified package
[0038.51] Log:    HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classname> [PropertyName,PropertyName...]
[0038.51] Log:    HelpParamNames[0]=package.ext
[0038.51] Log:    HelpParamDescriptions[0]=The name of the package to display data for. e.g. EditorResources.upk
[0038.51] Log:    HelpParamNames[1]=classname
[0038.51] Log:    HelpParamDescriptions[1]=The full pathname for the class to display serialized data for, e.g. Engine.LightComponent
[0038.51] Log:    HelpParamNames[2]=PropertyName
[0038.51] Log:    HelpParamDescriptions[2]=Allows you to filter which property values are displayed.  Multiple properties are delimited by commas.
[0038.51] Log:
[0038.51] Log:    [SetTextureLODGroupCommandlet]
[0038.51] Log:    HelpDescription=Sets the correct texture LOD group on the texture based on the package.group.object name
[0038.51] Log:    HelpUsage=gamename SetTextureLOD <params>
[0038.51] Log:    HelpParamNames[0]=LOADMAPS
[0038.51] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0038.51] Log:    HelpParamNames[1]=VERBOSE
[0038.51] Log:    HelpParamDescriptions[1]=Whether to list all of the packages/textures it is processing
[0038.51] Log:    HelpParamNames[2]=AutoCheckOutPackages
[0038.51] Log:    HelpParamDescriptions[2]=Whether to autocheck out packages that need to be changed
[0038.51] Log:
[0038.51] Log:    [CompressAnimationsCommandlet]
[0038.51] Log:    HelpDescription=Compresses all animations.
[0038.51] Log:    HelpUsage=gamename CompressAnimations <params>
[0038.51] Log:    HelpParamNames[0]=-LOADMAPS
[0038.51] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0038.51] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0038.51] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed
[0038.51] Log:    HelpParamNames[2]=-VERBOSE
[0038.51] Log:    HelpParamDescriptions[2]=Whether to list all of the packages it is processing
[0038.51] Log:    HelpParamNames[3]=-SKIPREADONLY
[0038.51] Log:    HelpParamDescriptions[3]=Whether to skip read only packages
[0038.51] Log:    HelpParamNames[4]=-Analyze
[0038.51] Log:    HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization.
[0038.51] Log:
[0038.51] Log:    [FixAdditiveReferencesCommandlet]
[0038.51] Log:    HelpDescription=Scans all animations, and fixes Additive Animation references.
[0038.51] Log:    HelpUsage=gamename FixAdditiveReferences <params>
[0038.51] Log:    HelpParamNames[0]=-ANALYZE
[0038.51] Log:    HelpParamDescriptions[0]=Don't do any fix up work, just report issues.
[0038.51] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0038.51] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed.
[0038.51] Log:    HelpParamNames[2]=-VERBOSE
[0038.51] Log:    HelpParamDescriptions[2]=Log advanced information when processing.
[0038.51] Log:    HelpParamNames[3]=-SKIPREADONLY
[0038.51] Log:    HelpParamDescriptions[3]=Whether to skip read only packages. To only work on given packages, to go faster.
[0038.51] Log:
[0038.51] Log:    [StripSourceCommandlet]
[0038.51] Log:    HelpDescription=Removes source code from compiled script packages
[0038.51] Log:    HelpUsage=gamename.exe stripsource <packagename>.u
[0038.51] Log:    HelpParamNames[0]=packagename
[0038.51] Log:    HelpParamDescriptions[0]=The name of the script package to strip source code from.  Wildcards are not currently supported here.
[0038.51] Log:
[0038.51] Log:    [TestCompressionCommandlet]
[0038.51] Log:    HelpDescription=
[0038.51] Log:    HelpUsage=
[0038.51] Log:    HelpParamNames[0]=
[0038.51] Log:    HelpParamDescriptions[0]=
[0038.51] Log:    HelpParamNames[1]=
[0038.51] Log:    HelpParamDescriptions[1]=
[0038.51] Log:
[0038.51] Log: FileName: ....EngineLocalizationINTLaunch.INT
[0038.51] Log:    [General]
[0038.51] Log:    Start=UnrealEngine3 (Starting)
[0038.51] Log:    Exit=UnrealEngine3 (Exiting)
[0038.51] Log:    Run=UnrealEngine3 (Running)
[0038.51] Log:    Product=Dishonored
[0038.51] Log:    ProductVer=Dishonored (`~, Build: `~)
[0038.51] Log:
[0038.51] Log:    [Errors]
[0038.51] Log:    Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection.
[0038.51] Log:    Error_ParentalControls=The current level of parental controls do not allow you to run this game.
[0038.51] Log:    Error_ResolutionTooLow=The current resolution is too low to run this game.
[0038.51] Log:    Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you want to continue?
[0038.51] Log:    Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game.
[0038.51] Log:    Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled.  Please disable CHECK_PUREVIRTUALS and rebuild the executable.
[0038.51] Log:
[0038.51] Log: FileName: ....EngineLocalizationINTEngine.INT
[0038.51] Log:    [Public]
[0038.51] Log:    Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0038.51] Log:    Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
[0038.51] Log:    Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0038.51] Log:
[0038.51] Log:    [Errors]
[0038.51] Log:    NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages.
[0038.51] Log:    NetOpen=Error opening file
[0038.51] Log:    NetWrite=Error writing to file
[0038.51] Log:    NetRefused=Server refused to send '`~'
[0038.51] Log:    NetClose=Error closing file
[0038.51] Log:    NetSize=File size mismatch
[0038.51] Log:    NetMove=Error moving file
[0038.51] Log:    NetInvalid=Received invalid file request
[0038.51] Log:    NoDownload=You cannot join the match because the host has downloadable content you do not.
[0038.51] Log:    DownloadFailed=Downloading package '`~' failed: `~
[0038.51] Log:    RequestDenied=Server requested file from pending level: Denied
[0038.51] Log:    ConnectionFailed_Title=Connection Lost
[0038.51] Log:    ConnectionFailed=Your connection to the host has been lost.
[0038.51] Log:    ChAllocate=Couldn't allocate channel
[0038.51] Log:    NetAlready=Already networking
[0038.51] Log:    NetListen=Listen failed: No linker context available
[0038.51] Log:    LoadEntry=Can't load Entry: `~
[0038.51] Log:    InvalidUrl=You cannot join the match because the host has downloadable content you do not.
[0038.51] Log:    InvalidLink=Invalid Link: `~
[0038.51] Log:    FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
[0038.51] Log:    Listen=Listen failed: `~
[0038.51] Log:    AbortToEntry=Failed; returning to Entry
[0038.51] Log:    ServerOpen=Servers can't open network URLs
[0038.51] Log:    ServerListen=Dedicated server can't listen: `~
[0038.51] Log:    Pending=Pending connect to '`~' failed; `~
[0038.51] Log:    LoadPlayerClass=Failed to load player class
[0038.51] Log:    ClientOutdated=The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version.
[0038.51] Log:    ServerOutdated=Server's version is outdated
[0038.51] Log:    FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead?
[0038.51] Log:    DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue.  Please exit all debugging utilities and restart the game.
[0038.51] Log:    NetworkInit=Error initializing network layer.
[0038.51] Log:    CreateMatchError=Error creating match
[0038.51] Log:    UsedCheatCommands=Console commands were used which are disallowed in netplay.  You must restart the game to create a match.
[0038.51] Log:    FailedFindPackage=Failed to find required package '`~'
[0038.51] Log:    ConnectionTimeout=Your connection to the host timed out
[0038.51] Log:    NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this.
[0038.51] Log:    SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam.
[0038.51] Log:    SteamAuthFailed=Steam decided that you are not authorized to connect to this server.
[0038.51] Log:    ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server.
[0038.51] Log:
[0038.51] Log:    [Progress]
[0038.51] Log:    CancelledConnect=Cancelled Connect Attempt
[0038.51] Log:    RunningNet=`~: `~ (`~ players)
[0038.51] Log:    NetReceiving=Receiving '`~': `~/`~
[0038.51] Log:    NetReceiveOk=Successfully received '`~'
[0038.51] Log:    NetSend=Sending '`~'
[0038.51] Log:    NetSending=Sending '`~': `~/`~
[0038.51] Log:    Connecting=Connecting...
[0038.51] Log:    Listening=Listening for clients...
[0038.51] Log:    Loading=Loading
[0038.51] Log:    Saving=Saving
[0038.51] Log:    Paused=Paused by `~
[0038.51] Log:    ReceiveFile=Receiving '`~'
[0038.51] Log:    ReceiveOptionalFile=Receiving optional file '`~'
[0038.51] Log:    ReceiveSize=Size `~K, Complete `3.1~`~
[0038.51] Log:    ConnectingText=Connecting:
[0038.51] Log:    ConnectingURL=unreal://`~/`~
[0038.51] Log:    Success=Success
[0038.51] Log:
[0038.51] Log:    [Console]
[0038.51] Log:    ClassCaption=Standard Unreal Console
[0038.51] Log:
[0038.51] Log:    [GameViewportClient]
[0038.51] Log:    LoadingMessage=LOADING
[0038.51] Log:    SavingMessage=SAVING
[0038.51] Log:    ConnectingMessage=CONNECTING
[0038.51] Log:    PausedMessage=PAUSED
[0038.51] Log:    PrecachingMessage=PRECACHING
[0038.51] Log:
[0038.51] Log:    [MasterMD5Commandlet]
[0038.51] Log:    HelpCmd=mastermd5
[0038.51] Log:    HelpOneLiner=Manipulate the Master MD5 database
[0038.51] Log:    HelpUsage=mastermd5 [-option..] <params>
[0038.51] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0038.51] Log:    HelpParm[0]=-c
[0038.51] Log:    HelpDesc[0]=Creates a new MD5 database
[0038.51] Log:    HelpParm[1]=-a
[0038.51] Log:    HelpDesc[1]=Adds new packages to the database
[0038.51] Log:    HelpParm[2]=-s
[0038.51] Log:    HelpDesc[2]=Show the current database.
[0038.51] Log:    HelpParm[3]=-r
[0038.51] Log:    HelpDesc[3]=Force the revision of all entries to <param>
[0038.51] Log:
[0038.51] Log:    [General]
[0038.51] Log:    Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
[0038.51] Log:    UpgradeURL=http://www.unreal.com/upgrade
[0038.51] Log:    UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
[0038.51] Log:    Version=Version `~
[0038.51] Log:    SplashScreen_CopyrightInfo=Copyright  1998-2010   Epic Games, Inc.   All rights reserved.
[0038.51] Log:
[0038.51] Log:    [Menu]
[0038.51] Log:    HelpMessage=
[0038.51] Log:    MenuList=
[0038.51] Log:    LeftString=Left
[0038.51] Log:    RightString=Right
[0038.51] Log:    CenterString=Center
[0038.51] Log:    EnabledString=Enabled
[0038.51] Log:    DisabledString=Disabled
[0038.51] Log:    HelpMessage[1]=This menu has not yet been implemented.
[0038.51] Log:    YesString=yes
[0038.51] Log:    NoString=no
[0038.51] Log:
[0038.51] Log:    [CheatManager]
[0038.51] Log:    ViewingFrom=Now viewing from
[0038.51] Log:    OwnCamera=Now viewing from own camera
[0038.51] Log:
[0038.51] Log:    [GameInfo]
[0038.51] Log:    DefaultPlayerName=Player
[0038.51] Log:    GameName=Game
[0038.51] Log:
[0038.51] Log:    [HUD]
[0038.51] Log:    LoadingMessage=LOADING
[0038.51] Log:    SavingMessage=SAVING
[0038.51] Log:    ConnectingMessage=CONNECTING
[0038.51] Log:    PausedMessage=PAUSED
[0038.51] Log:
[0038.51] Log:    [Inventory]
[0038.51] Log:    PickupMessage=Snagged an item.
[0038.51] Log:
[0038.51] Log:    [LevelInfo]
[0038.51] Log:    Title=Untitled
[0038.51] Log:
[0038.51] Log:    [PlayerReplicationInfo]
[0038.51] Log:    StringSpectating=Spectating
[0038.51] Log:    StringUnknown=Unknown
[0038.51] Log:
[0038.51] Log:    [TeamInfo]
[0038.51] Log:    TeamName=Team
[0038.51] Log:
[0038.51] Log:    [Weapon]
[0038.51] Log:    ItemName=Weapon
[0038.51] Log:
[0038.51] Log:    [GameMessage]
[0038.51] Log:    SwitchLevelMessage=Switching Levels
[0038.51] Log:    LeftMessage= left the game.
[0038.51] Log:    FailedTeamMessage=Could not find team for player
[0038.51] Log:    FailedPlaceMessage=Could not find a starting spot
[0038.51] Log:    FailedSpawnMessage=Could not spawn player
[0038.51] Log:    EnteredMessage= entered the game.
[0038.51] Log:    MaxedOutMessage=Server is already at capacity.
[0038.51] Log:    ArbitrationMessage=The session has already started.
[0038.51] Log:    OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!!
[0038.51] Log:    GlobalNameChange=changed name to
[0038.51] Log:    NewTeamMessage=is now on
[0038.51] Log:    NoNameChange=Name is already in use.
[0038.51] Log:    VoteStarted=started a vote.
[0038.51] Log:    VotePassed=Vote passed.
[0038.51] Log:    MustHaveStats=Must have stats enabled to join this server.
[0038.51] Log:    CantBeSpectator=Sorry, you cannot become a spectator at this time.
[0038.51] Log:    CantBePlayer=Sorry, you cannot become an active player at this time.
[0038.51] Log:    BecameSpectator=became a spectator.
[0038.51] Log:    NewPlayerMessage=A new player entered the game.
[0038.51] Log:    KickWarning=You are about to be kicked for idling!
[0038.51] Log:    NewSpecMessage=A spectator entered the game/
[0038.51] Log:    SpecEnteredMessage= joined as a spectator.
[0038.51] Log:
[0038.51] Log:    [FailedConnect]
[0038.51] Log:    FailMessage[0]=FAILED TO JOIN GAME.  NEED PASSWORD.
[0038.51] Log:    FailMessage[1]=FAILED TO JOIN GAME.  WRONG PASSWORD.
[0038.51] Log:    FailMessage[2]=FAILED TO JOIN GAME.  GAME HAS STARTED.
[0038.51] Log:    FailMessage[3]=FAILED TO JOIN GAME.
[0038.51] Log:
[0038.51] Log:    [AccessControl]
[0038.51] Log:    IPBanned=Your IP address has been banned on this server.
[0038.51] Log:    WrongPassword=The password you entered is incorrect.
[0038.51] Log:    NeedPassword=You need to enter a password to join this game.
[0038.51] Log:    SessionBanned=Your IP address has been banned from the current game session.
[0038.51] Log:    KickedMsg=You have been forcibly removed from the game.
[0038.51] Log:    DefaultKickReason=None specified
[0038.51] Log:    IdleKickReason=Kicked for idling.
[0038.51] Log:    ACDisplayText[0]=Game Password
[0038.51] Log:    ACDisplayText[1]=Access Policies
[0038.51] Log:    ACDisplayText[2]=Admin Password
[0038.51] Log:    ACDescText[0]=If this password is set, players will have to enter it to join this server.
[0038.51] Log:    ACDescText[1]=Specifies IP addresses or address ranges which have been banned.
[0038.51] Log:    ACDescText[2]=Password required to login with administrator privileges on this server.
[0038.51] Log:
[0038.51] Log:    [ServerCommandlet]
[0038.51] Log:    HelpDescription=Network game server
[0038.51] Log:    HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
[0038.51] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0038.51] Log:    HelpParamNames[0]=Log
[0038.51] Log:    HelpParamDescriptions[0]=Specify the log file to generate
[0038.51] Log:    HelpParamNames[1]=AllAdmin
[0038.51] Log:    HelpParamDescriptions[1]=Give all players admin privelages
[0038.51] Log:
[0038.51] Log:    [UIEditBox]
[0038.51] Log:    InitialValue=Initial Editbox Value
[0038.51] Log:
[0038.51] Log:    [UIStyle]
[0038.51] Log:    StyleName=Default Style
[0038.51] Log:
[0038.51] Log:    [UIStyle_Text]
[0038.51] Log:    StyleName=Default Text Style
[0038.51] Log:
[0038.51] Log:    [UIStyle_Image]
[0038.51] Log:    StyleName=Default Image Style
[0038.51] Log:
[0038.51] Log:    [ConsoleTextStyle]
[0038.51] Log:    StyleName=Console Text Style
[0038.51] Log:
[0038.51] Log:    [ConsoleImageStyle]
[0038.51] Log:    StyleName=Console Border Style
[0038.51] Log:
[0038.51] Log:    [ConsoleStyle]
[0038.51] Log:    StyleName=Console Combo Style
[0038.51] Log:
[0038.51] Log:    [ConsoleBufferTextStyle]
[0038.51] Log:    StyleName=Console Buffer Text Style
[0038.51] Log:
[0038.51] Log:    [ConsoleBufferTextImageStyle]
[0038.51] Log:    StyleName=Console Buffer Background Style
[0038.51] Log:
[0038.51] Log:    [ConsoleBufferStyle]
[0038.51] Log:    StyleName=Console Buffer Combo Style
[0038.51] Log:
[0038.51] Log:    [CursorImageStyle]
[0038.51] Log:    StyleName=Cursor Style
[0038.51] Log:
[0038.51] Log:    [UIEvent_ProcessInput]
[0038.51] Log:    DisplayName=Process Input
[0038.51] Log:    Description=Executes actions in response to an input event, such as a keypress or mouse movement
[0038.51] Log:
[0038.51] Log:    [UIEvent_OnEnterState]
[0038.51] Log:    DisplayName=Enter State
[0038.51] Log:    Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[0038.51] Log:
[0038.51] Log:    [UIEvent_OnLeaveState]
[0038.51] Log:    DisplayName=Leave State
[0038.51] Log:    Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[0038.51] Log:
[0038.51] Log:    [UINumericEditBox]
[0038.51] Log:    IncrementButtonName=Increment Button
[0038.51] Log:    DecrementButtonName=Decrement Button
[0038.51] Log:
[0038.51] Log:    [SmokeTestCommandlet]
[0038.51] Log:    HelpDescription=This commandlet runs a series of tests to validate a build
[0038.51] Log:    HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
[0038.51] Log:    HelpWebLink=
[0038.51] Log:    HelpParamNames[0]=SERVER
[0038.51] Log:    HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
[0038.51] Log:    HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
[0038.51] Log:    HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[0038.51] Log:
[0038.51] Log:    [ExampleGameMenu]
[0038.51] Log:    CancelButtonText=Return To Game
[0038.51] Log:    RespawnButtonText=Respawn Player
[0038.51] Log:    ReloadButtonText=Reload Map
[0038.51] Log:    InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
[0038.51] Log:    InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
[0038.51] Log:    SplitscreenButtonText=Splitscreen Test Scene
[0038.51] Log:
[0038.51] Log:    [TestMenuStrings]
[0038.51] Log:    ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
[0038.51] Log:    PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
[0038.51] Log:    WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString.  In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[0038.51] Log:
[0038.51] Log:    [OnlineProfileSettings]
[0038.51] Log:    OwnerMappings[0]=(Name="None")
[0038.51] Log:    OwnerMappings[1]=(Name="Online Service Setting")
[0038.51] Log:    OwnerMappings[2]=(Name="Game Setting")
[0038.51] Log:    ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
[0038.51] Log:    ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
[0038.51] Log:    ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
[0038.51] Log:    ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
[0038.51] Log:    ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
[0038.51] Log:    ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
[0038.51] Log:    ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0038.51] Log:    ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0038.51] Log:    ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
[0038.51] Log:    ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
[0038.51] Log:    ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
[0038.51] Log:    ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
[0038.51] Log:    ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
[0038.51] Log:    ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0038.51] Log:    ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0038.51] Log:
[0038.51] Log:    [ViewportStatus]
[0038.51] Log:    RenderingFrozenE=Rendering frozen...
[0038.51] Log:    OcclusionChild=Occlusion Child
[0038.51] Log:
[0038.51] Log:    [UIDataProvider_OnlineFriends]
[0038.51] Log:    NickNameCol=Name
[0038.51] Log:    PresenceInfoCol=Online Status
[0038.51] Log:    bIsOnlineCol=Is Online
[0038.51] Log:    bIsPlayingCol=Is Playing
[0038.51] Log:    bIsPlayingThisGameCol=Is Playing This Game
[0038.51] Log:    bIsJoinableCol=Is Joinable
[0038.51] Log:    bHasVoiceSupportCol=Has Voice Support
[0038.51] Log:    OfflineText=Offline
[0038.51] Log:    OnlineText=Online
[0038.51] Log:    AwayText=Away
[0038.51] Log:    BusyText=Busy
[0038.51] Log:
[0038.51] Log:    [OnlineGameSettings]
[0038.51] Log:    NumPublicConnections.FriendlyName=Max Public Slots
[0038.51] Log:    NumPrivateConnections.FriendlyName=Max Private Slots
[0038.51] Log:    NumOpenPublicConnections.FriendlyName=Open Public Slots
[0038.51] Log:    NumOpenPrivateConnections.FriendlyName=Open Private Slots
[0038.51] Log:    bShouldAdvertise.FriendlyName=Advertise
[0038.51] Log:    bIsLanMatch.FriendlyName=Lan Match
[0038.51] Log:    bUsesStats.FriendlyName=Uses Stats
[0038.51] Log:    bAllowJoinInProgress.FriendlyName=Join In Progress Allowed
[0038.51] Log:    bAllowInvites.FriendlyName=Invites Allowed
[0038.51] Log:    bUsesPresence.FriendlyName=Presence Enabled
[0038.51] Log:    bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed
[0038.51] Log:    bUsesArbitration.FriendlyName=Arbitration
[0038.51] Log:    bAntiCheatProtected.FriendlyName=Anti-Cheat Protected
[0038.51] Log:    OwningPlayerName.FriendlyName=Server
[0038.51] Log:    PingInMs.FriendlyName=Ping
[0038.51] Log:    bIsDedicated.FriendlyName=Dedicated
[0038.51] Log:    bIsListPlay.FriendlyName=ListPlay
[0038.51] Log:    AverageSkillRating.FriendlyName=Skill Rating
[0038.51] Log:
[0038.51] Log:    [UIDataStore_OnlineStats]
[0038.51] Log:    PlayerNickData.PlayerNickColumnName=Player Nick
[0038.51] Log:    RankNameMetaData.RankColumnName=Rank
[0038.51] Log:
[0038.51] Log:    [UIDataProvider_OnlinePartyChatList]
[0038.51] Log:    NatTypes=Unknown
[0038.51] Log:
[0038.51] Log: FileName: ....DishonoredGameConfigDishonoredWeapon.ini
[0038.51] Log:    [DishonoredGame.DisItemContext_MeleeAttack]
[0038.51] Log:    m_bAllowSwordOnSwordClashing=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType]
[0038.51] Log:    m_bApplyDamageReduction=True
[0038.51] Log:    m_bCanGiveAdrenaline=TRUE
[0038.51] Log:    m_bCanInduceHatred=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstantSleepForUnawareNPCs=False
[0038.51] Log:    m_bInstigatorGetsBlame=True
[0038.51] Log:    m_bKillSleeper=TRUE
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:    m_NPCCustomDeathAnim=DisNPCAnim_INVALID
[0038.51] Log:    m_NPCCustomReactionBark=DDH_INVALID
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Knockdown]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_CrushKnockdown]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_BlinkKnockdown]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Projectile_Stealth]
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_BulletBlast]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=False
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bSeverLimbsUponDeath=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Bullet]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_BulletMedium]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_BulletFar]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bForceThrowOnDeath=False
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Explosion]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_StickyExplosion]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Electricity]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_WallOfLight]
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_WindBlast]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bDontTriggerTripWire=True
[0038.51] Log:    m_bDramaticSlowmo=True
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:    m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_FastHit]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bDramaticSlowmo=True
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Stomped]
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0038.51] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp
[0038.51] Log:    m_NPCCustomDeathSubAnim=1
[0038.51] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_FrontalImpale]
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0038.51] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality
[0038.51] Log:    m_NPCCustomDeathSubAnim=1
[0038.51] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Plague]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bByPassRegenClamp=true
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bDisableHitReaction=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_PostPossessSleep]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bDisableHitReaction=True
[0038.51] Log:    m_bForceThrowOnDeath=False
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bInstaDeath_PlayerToNPC=True
[0038.51] Log:    m_bInstantSleepForUnawareNPCs=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bNoSmallHitReactOnNPC=False
[0038.51] Log:    m_bPinLimb=False
[0038.51] Log:    m_bPutToSleep=True
[0038.51] Log:    m_bSeverLimbsUponDeath=False
[0038.51] Log:    m_bSlowDeathOnly=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:    m_fTimeBeforeSleep=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_Arrow_Sleep]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bDisableHitReaction=False
[0038.51] Log:    m_bForceThrowOnDeath=False
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bInstaDeath_PlayerToNPC=True
[0038.51] Log:    m_bInstantSleepForUnawareNPCs=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bNoSmallHitReactOnNPC=False
[0038.51] Log:    m_bPinLimb=False
[0038.51] Log:    m_bPutToSleep=True
[0038.51] Log:    m_bSeverLimbsUponDeath=False
[0038.51] Log:    m_bSlowDeathOnly=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0038.51] Log:    m_fTimeBeforeSleep=1.500000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_GenericSleep]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bInstaDeath_PlayerToNPC=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bPutToSleep=True
[0038.51] Log:    m_bSlowDeathOnly=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_InstantSleep]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0038.51] Log:    m_bInstaDeath_PlayerToNPC=True
[0038.51] Log:    m_bInstaRagdoll=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bPutToSleep=True
[0038.51] Log:    m_bSlowDeathOnly=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_Arrow]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bPinLimb=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_bSlowDeathOnly=False
[0038.51] Log:    m_bSpecifyHitReactImpulse=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0038.51] Log:    m_fHitReactImpulse=100000.000000
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2]
[0038.51] Log:    m_bPinLimb=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_Arrow_Stealth]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_Arrow_Flare]
[0038.51] Log:    m_bCannotKillNPC=True
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bDisableHitReaction=True
[0038.51] Log:    m_bForceThrowOnDeath=False
[0038.51] Log:    m_bInstantHatred=True
[0038.51] Log:    m_bPinLimb=False
[0038.51] Log:    m_bPutToFire=True
[0038.51] Log:    m_bSeverLimbsUponDeath=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:
[0038.51] Log:    [DishonoredGameContent.DisDamageType_NPCSlash]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Grenade]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bForceThrowOnDeath=True
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_SpringRazor]
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bExplodesGrenades=True
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Push]
[0038.51] Log:    m_bCanInduceHatred=False
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bPushWithoutDamage=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:    m_fHitReactImpulse=1500.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_WhiskeyExplosion]
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesGrenades=False
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bSeverLimbsUponDeath=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Bite]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bByPassRegenClamp=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bCausesInstinctiveTeleport=TRUE
[0038.51] Log:    m_bDramaticSlowmo=True
[0038.51] Log:    m_bInstigatorGetsBlame=False
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_fHitReactImpulse=0.0
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Minigame]
[0038.51] Log:    m_bAlwaysSyncedDeath=True
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_fHitReactImpulse=0.0
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_WolfhoundJumpAttack]
[0038.51] Log:    m_bAlwaysSyncedDeath=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Projectile]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bDramaticSlowmo=True
[0038.51] Log:    m_bNoSmallHitReactOnNPC=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0038.51] Log:    m_fHitReactImpulse=1000.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Impact]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bNoSmallHitReactOnNPC=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_RagdollImpact]
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_WhiskeyFire]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bNoSmallHitReactOnNPC=False
[0038.51] Log:    m_bPutToFire=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC06DamageType_WitchScream]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:    m_fHitReactImpulse=100.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Immolation]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesWhiskeyBottles=False
[0038.51] Log:    m_bHasAreaOfEffect=True
[0038.51] Log:    m_bPutToFire=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_Bash]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesRats=TRUE
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_CrushPush]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_BlinkPush]
[0038.51] Log:    m_bCanInduceHatred=False
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_SpringRazorPlaced]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bCausesInstinctiveTeleport=TRUE
[0038.51] Log:    m_bExplodesRats=TRUE
[0038.51] Log:    m_bInstantHatred=True
[0038.51] Log:    m_bKillSleeper=FALSE
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_ImpactHit]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_ImpactHit_Left]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_ImpactHit_Right]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_ImpactHit_Adrenaline]
[0038.51] Log:    m_bCausesBleeding=True
[0038.51] Log:    m_bIgnoresArmor=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_RiverKrustSpit]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesWhiskeyBottles=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_fHitReactImpulse=75.0
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Water]
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstaRagdoll=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_ScriptedPoison]
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstaRagdoll=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredDamageType_SpawnRatSwarm]
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_StickyGrenade]
[0038.51] Log:    m_bCausesInstinctiveTeleport=TRUE
[0038.51] Log:    m_bKillSleeper=FALSE
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Musical]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bDisableHitReaction=True
[0038.51] Log:    m_bDoesNotBreakZoom=true
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_Energy]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDamageType_FishBite]
[0038.51] Log:    m_bApplyDamageReduction=False
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_fHitReactImpulse=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenade]
[0038.51] Log:    m_bCannotKillNPC=True
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bCausesInstinctiveTeleport=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenadeExplosion]
[0038.51] Log:    m_bCannotKillNPC=True
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bCausesInstinctiveTeleport=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC06_SmokeGrenade
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC06DamageType_SawCut]
[0038.51] Log:    m_bCausesInstinctiveTeleport=True
[0038.51] Log:    m_bExplodesGrenades=False
[0038.51] Log:    m_bIgnoresArmor=False
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0038.51] Log:    m_fHitReactImpulse=100.000000
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC07DamageType_TentacleAOE]
[0038.51] Log:    m_bCausesInstinctiveTeleport=False
[0038.51] Log:    m_bDisableHitReaction=True
[0038.51] Log:    m_bExplodesGrenades=False
[0038.51] Log:    m_bIgnoresArmor=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0038.51] Log:    m_fHitReactImpulse=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC06WepSaw]
[0038.51] Log:    m_bForceNPCFullBodyEquip=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC06DamageType_SawProjectile]
[0038.51] Log:    m_bCanThrow=True
[0038.51] Log:    m_bCausesInstinctiveTeleport=False
[0038.51] Log:    m_bIgnoresArmor=True
[0038.51] Log:    m_bSeverLimbsUponDeath=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0038.51] Log:    m_fHitReactImpulse=100.000000
[0038.51] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunShot]
[0038.51] Log:    m_bCanThrow=False
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bInstaDeath_NonPlayerToNPC=False
[0038.51] Log:    m_bInstaDeath_PlayerToNPC=False
[0038.51] Log:    m_bInstaRagdoll=True
[0038.51] Log:    m_bIsStealthDamage=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:    m_bPutToSleep=True
[0038.51] Log:    m_bSlowDeathOnly=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SawBash]
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMinePlaced]
[0038.51] Log:    m_bCausesInstinctiveTeleport=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunPlaced]
[0038.51] Log:    m_bCausesInstinctiveTeleport=True
[0038.51] Log:    m_bKillSleeper=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ExplosiveBolt]
[0038.51] Log:    m_bCausesInstinctiveTeleport=False
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisDLC07DamageType_DeadEelsBottleExplosion]
[0038.51] Log:    m_bCanInduceHatred=True
[0038.51] Log:    m_bCausesBleeding=False
[0038.51] Log:    m_bExplodesGrenades=False
[0038.51] Log:    m_bExplodesRats=True
[0038.51] Log:    m_bIgnoresArmor=True
[0038.51] Log:    m_bInstigatorGetsBlame=False
[0038.51] Log:    m_bKillSleeper=True
[0038.51] Log:    m_bSpecifyHitReactImpulse=True
[0038.51] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC07_Cough
[0038.51] Log:    m_fHitReactImpulse=0.000000
[0038.51] Log:    m_bSlowDeathOnly=True
[0038.51] Log:
[0038.51] Log:    [IniVersion]
[0038.51] Log:    0=1381872600.000000
[0038.51] Log:
[0038.51] Log: FileName: ....DishonoredGameConfigDishonoredCamera.ini
[0038.51] Log:    [DishonoredGame.DishonoredPlayerCamera]
[0038.51] Log:    m_bAllowCamSmoothingForCollisionPop=True
[0038.51] Log:    m_BobAmount=0.500000
[0038.51] Log:    m_fCamCollisionLargestUnsmoothedPop=50.000000
[0038.51] Log:    m_fCamCollisionSmoothMinDifSize=10.000000
[0038.51] Log:    m_fCamCollisionSmoothSpeed=12.000000
[0038.51] Log:    m_fDefaultFOV=75.0
[0038.51] Log:    m_fDefaultFOVBlendSpeed=5.0
[0038.51] Log:    m_fReactionWeight=1.000000
[0038.51] Log:    m_fTopCameraHeight=1500.0
[0038.51] Log:    m_RollAmount=0.700000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCameraInfluence]
[0038.51] Log:    m_bUseFixedTimeStep=False
[0038.51] Log:    m_fDefaultWeight=1.000000
[0038.51] Log:    m_fFixedTimeStep=0.016667
[0038.51] Log:    m_TransitionSpeed=10.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_PlayerControl]
[0038.51] Log:    m_fDefaultWeight=1.000000
[0038.51] Log:    m_fOffset_TransitionSpeed=2.500000
[0038.51] Log:    m_fReady_CamOffset=0.000000
[0038.51] Log:    m_TransitionSpeed=3.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_AnimDriven]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_TransitionSpeed=2.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_UnpossessDeath]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_TransitionSpeed=5.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_DisableArmFollow]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_TransitionSpeed=2.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_DisableArmOffset]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_TransitionSpeed=4.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_PhysicalReact]
[0038.51] Log:    m_ArmBounce=0.2
[0038.51] Log:    m_ArmBounce_End=300.0
[0038.51] Log:    m_ArmBounce_Start=20.000000
[0038.51] Log:    m_bHandleCameraCollision=True
[0038.51] Log:    m_bUseFixedTimeStep=True
[0038.51] Log:    m_fDefaultWeight=1.000000
[0038.51] Log:    m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0038.51] Log:    m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_HitReact]
[0038.51] Log:    m_ArmBounce=0.2
[0038.51] Log:    m_ArmBounce_End=300.000000
[0038.51] Log:    m_ArmBounce_Start=20.000000
[0038.51] Log:    m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000)
[0038.51] Log:    m_fDefaultWeight=1.000000
[0038.51] Log:    m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000)
[0038.51] Log:    m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_BumpSmoother]
[0038.51] Log:    m_fCompensationSpeed=8.000000
[0038.51] Log:    m_fDefaultWeight=1.000000
[0038.51] Log:    m_fSmoothDistance=400.0
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_Lean]
[0038.51] Log:    m_bHandleCameraCollision=True
[0038.51] Log:    m_bUseFixedTimeStep=True
[0038.51] Log:    m_fCameraTiltPercent=0.5
[0038.51] Log:    m_fLeanCamCollisionHeightRatio=0.6
[0038.51] Log:    m_fLeanHeightPct=2.000000
[0038.51] Log:    m_fMaxLeanAngle=15.000000
[0038.51] Log:    m_fMaxLeanAngle_Crouched=15.000000
[0038.51] Log:    m_fMaxLeanSoftenAngle=5.000000
[0038.51] Log:    m_fMaxLeanSoftenSpeed=5.0
[0038.51] Log:    m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_Dodge]
[0038.51] Log:    m_fHeadLookSpeed=0.000000
[0038.51] Log:    m_fLookWeight_Distance=25.000000
[0038.51] Log:    m_fLookWeight_Speed_In=5.000000
[0038.51] Log:    m_fLookWeight_Speed_Out=2.000000
[0038.51] Log:    m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_Shake]
[0038.51] Log:    m_bHandleCameraCollision=False
[0038.51] Log:    m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000)
[0038.51] Log:    m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_Recoil]
[0038.51] Log:    m_bHandleCameraCollision=False
[0038.51] Log:    m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000)
[0038.51] Log:    m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000)
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DishonoredCamera_CrouchMantleOffset]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_StepUpMantleOffset]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_Look]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_HorizontalVisionAngle=6400
[0038.51] Log:    m_VerticalVisionAngle=3200
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_Possess]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_Aim]
[0038.51] Log:    m_fAmplitude=500
[0038.51] Log:
[0038.51] Log:    [DishonoredGame.DisCamera_FollowProjectile]
[0038.51] Log:    m_fDefaultWeight=0.000000
[0038.51] Log:    m_TransitionSpeed=20.000000
[0038.51] Log:
[0038.51] Log:    [IniVersion]
[0038.51] Log:    0=1381872600.000000
[0038.51] Log:
[0038.51] Log: FileName: ....DishonoredGameLocalizationINTDishonoredGame.INT
[0038.51] Log:    [DishonoredGameInfo]
[0038.51] Log:    m_MissionNames[0]=Dishonored
[0038.51] Log:    m_MissionNames[1]=High Overseer Campbell
[0038.51] Log:    m_MissionNames[2]=House of Pleasure
[0038.51] Log:    m_MissionNames[3]=The Royal Physician
[0038.51] Log:    m_MissionNames[4]=Lady Boyle's Last Party
[0038.51] Log:    m_MissionNames[5]=Return to the Tower
[0038.51] Log:    m_MissionNames[6]=The Flooded District
[0038.51] Log:    m_MissionNames[7]=The Loyalists
[0038.51] Log:    m_MissionNames[8]=The Light at the End
[0038.51] Log:    m_MissionNames[9]=Dunwall City Trials
[0038.51] Log:    m_MissionNames[10]=The Knife of Dunwall
[0038.51] Log:    m_MissionNames[11]=None Like Her
[0038.51] Log:    m_MissionNames[12]=A Captain of Industry
[0038.51] Log:    m_MissionNames[13]=Eminent Domain
[0038.51] Log:    m_MissionNames[14]=The Surge
[0038.51] Log:    m_MissionNames[15]=The Brigmore Witches
[0038.51] Log:    m_MissionNames[16]=Choosing Your Mark
[0038.51] Log:    m_MissionNames[17]=A Stay of Execution For Lizzy
[0038.51] Log:    m_MissionNames[18]=The Dead Eels
[0038.51] Log:    m_MissionNames[19]=Delilah's Masterwork
[0038.51] Log:    m_MissionNames[20]=Everything is Connected
[0038.51] Log:
[0038.51] Log:    [DisKeyRing]
[0038.51] Log:    m_UseMessage=You used: `k
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager]
[0038.51] Log:    m_ContentPackageName=UI_Loading
[0038.51] Log:    m_NormalFontName=ChaletComprime-CologneEighty
[0038.51] Log:    m_TitleFontName=Emerge_BF
[0038.51] Log:    m_LoadingText=LOADING
[0038.51] Log:    m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE
[0038.51] Log:    m_PressToContinueText_Console=CONTINUE
[0038.51] Log:
[0038.51] Log:    [MapNames]
[0038.51] Log:    l_tower_p=Dunwall Tower
[0038.51] Log:    L_Prison_P=Coldridge Prison
[0038.51] Log:    L_PrsnSewer_P=Dunwall Sewers
[0038.51] Log:    L_Pub_Day_P=The Hound Pits Pub
[0038.51] Log:    L_Pub_Dusk_P=The Hound Pits Pub
[0038.51] Log:    L_Pub_Night_P=The Hound Pits Pub
[0038.51] Log:    L_OutsiderDream_P=Somewhere Else...
[0038.51] Log:    L_Streets1_P=Distillery District
[0038.51] Log:    L_Galvani1_P=Dr. Galvani's Offices
[0038.51] Log:    L_Distillery_P=Old Dunwall Distillery
[0038.51] Log:    L_Ovrsr_P=High Overseer's Office
[0038.51] Log:    L_Ovrsr_Back_P=High Overseer's Office
[0038.51] Log:    L_Ovrsr_Kennel_P=High Overseer's Office
[0038.51] Log:    L_Streets2_P=Distillery District
[0038.51] Log:    L_Galvani2_P=Dr. Galvani's Offices
[0038.51] Log:    L_Distillery2_P=Old Dunwall Distillery
[0038.51] Log:    L_ArtDealer_P=Art Dealer's Apartment
[0038.51] Log:    L_Brothel_P=The Golden Cat Bathhouse
[0038.51] Log:    L_Bridge_Part1a_P=Kaldwin's Bridge
[0038.51] Log:    L_Bridge_Part1b_P=Kaldwin's Bridge
[0038.51] Log:    L_Bridge_Part1c_P=Kaldwin's Bridge
[0038.51] Log:    L_Bridge_Part2_P=Kaldwin's Bridge
[0038.51] Log:    L_Boyle_Ext_P=The Boyle Estate
[0038.51] Log:    L_Boyle_Int_P=The Boyle Estate
[0038.51] Log:    L_TowerRtrn_Yard_P=Dunwall Tower
[0038.51] Log:    L_TowerRtrn_Int_P=Dunwall Tower
[0038.51] Log:    L_Flooded_FIntro_P=Flooded District
[0038.51] Log:    L_Flooded_FStreets_P=Flooded District
[0038.51] Log:    L_Flooded_FRefinery_P=Flooded District
[0038.51] Log:    L_Flooded_FAssassins_P=Flooded District
[0038.51] Log:    L_Flooded_FGate_P=Flooded District
[0038.51] Log:    L_Streetsewer_P=Old Dunwall Sewer
[0038.51] Log:    L_Pub_Morning_P=The Hound Pits Pub
[0038.51] Log:    L_Pub_Assault_P=The Hound Pits Pub
[0038.51] Log:    L_LightH_LowChaos_P=The Lighthouse
[0038.51] Log:    L_Isl_LowChaos_P=Kingsparrow Isle
[0038.51] Log:    L_LightH_HighChaos_P=The Lighthouse
[0038.51] Log:    L_Isl_HighChaos_P=Kingsparrow Isle
[0038.51] Log:    L_Outro_P=The End
[0038.51] Log:    L_Out_P=The End
[0038.51] Log:    L_Out_HighChaos_emilyDead_P=The End
[0038.51] Log:    L_Out_HighChaos_EmilyAlive_P=The End
[0038.51] Log:    L_DLC05_Arena_P=Back Alley Brawl
[0038.51] Log:    L_DLC05_ATrain_P=Assassin's Run
[0038.51] Log:    L_DLC05_BTM_P=Bend Time Massacre
[0038.51] Log:    L_DLC05_ChainKill_P=Kill Chain
[0038.51] Log:    L_DLC05_Countdown_P=Bonfires
[0038.51] Log:    L_DLC05_DropAttack_P=Kill Cascade
[0038.51] Log:    L_DLC05_MysteryMan_P=Mystery Foe
[0038.51] Log:    L_DLC05_OilRain_P=Oil Drop
[0038.51] Log:    L_DLC05_Race_P=Train Runner
[0038.51] Log:    L_DLC05_Thief_P=Burglar
[0038.51] Log:    L_DLC05_MainMenu_P=Dunwall City Trials
[0038.51] Log:    DLC06_Tower_P=Dunwall Tower
[0038.51] Log:    DLC06_Slaughter_Int_P=Rothwild Slaughterhouse
[0038.51] Log:    DLC06_Slaughter_Ext_P=Rothwild Slaughterhouse
[0038.51] Log:    DLC06_Timsh_Streets_P=The Legal District
[0038.51] Log:    DLC06_Timsh_Estate_P=The Legal District
[0038.51] Log:    DLC06_L_Brig_Ext_P=Brigmore Exterior
[0038.51] Log:    DLC06_DaudBase_P=Daud's Hideout
[0038.51] Log:    DLC06_Endgame_P=Endgame
[0038.51] Log:    DLC06_Dishonored_MainMenu=The Knife of Dunwall
[0038.51] Log:    DLC06_DishonoredGameFull_P=The Knife of Dunwall
[0038.51] Log:    L_DLC07_BaseIntro_P=Daud's Hideout
[0038.51] Log:    L_DLC07_Coldridge_P=Coldridge Prison
[0038.51] Log:    L_DLC07_DraperStreets_P=Drapers Ward
[0038.51] Log:    L_DLC07_DraperMill_P=Drapers Ward Textile Mill
[0038.51] Log:    L_DLC07_DraperShip_P=Drapers Ward Riverfront
[0038.51] Log:    L_DLC07_DraperSewers_P=Drapers Ward Sewer
[0038.51] Log:    L_DLC07_Brig_Ext_P=Brigmore Manor
[0038.51] Log:    L_DLC07_Brigmore_Int_P=Brigmore Manor
[0038.51] Log:    L_DLC07_Brigmore_Void_P=The Void
[0038.51] Log:    L_DLC07_Endgame_P=Daud's Hideout
[0038.51] Log:    L_DLC07_GameFull_P=The Brigmore Witches
[0038.51] Log:    L_DLC07_MainMenu=The Brigmore Witches
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_SaveNotificationLoadingScreen]
[0038.51] Log:    Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer.
[0038.51] Log:    Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console.
[0038.51] Log:    Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation3 system.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Intro]
[0038.51] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0038.51] Log:    Hint=Use your right hand to attack or block with a sword.
[0038.51] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0038.51] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0038.51] Log:    Hint=Timed right, blocking a sword attack will throw your attacker off-balance.
[0038.51] Log:    Hint=The Overseers are a militant religious faction spread across the Empire.
[0038.51] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal strike.
[0038.51] Log:    Hint=Sprint to evade enemies or build speed for jumps.
[0038.51] Log:    Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Prison]
[0038.51] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0038.51] Log:    Hint=Go into stealth mode to sneak past enemies or approach them covertly.
[0038.51] Log:    Hint=When facing too many attackers, move away and deal with them one-on-one.
[0038.51] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0038.51] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0038.51] Log:    Hint=Blocking is a critical part of combat.
[0038.51] Log:    Hint=Save your game often.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Sewer]
[0038.51] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0038.51] Log:    Hint=The Quick-access Wheel accesses your left hand weapons.
[0038.51] Log:    Hint=Enemies see you less clearly at a greater distance and in darkness.
[0038.51] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0038.51] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0038.51] Log:    Hint=The Quick-access Wheel slows time while in use.
[0038.51] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0038.51] Log:    Hint=Wooden planks can be broken by sword attacks.
[0038.51] Log:    Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
[0038.51] Log:    Hint=Hold the USE button to put away your weapons.
[0038.51] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.51] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0038.51] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0038.51] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0038.51] Log:    Hint=Check your journal to review your current Objective.
[0038.51] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0038.51] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0038.51] Log:    Hint=Money can be used to buy or upgrade weapons and equipment.
[0038.51] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0038.51] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Pub]
[0038.51] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0038.51] Log:    Hint=Check the journal to review your current Objectives.
[0038.51] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0038.51] Log:    Hint=Rats are aggressive in swarms, but will flee when their number is reduced.
[0038.51] Log:    Hint=You can change difficulty settings at any time.
[0038.51] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0038.51] Log:    Hint=The Quick-access Wheel accesses potions and left-hand gear.
[0038.51] Log:    Hint=Check the journal to review Notes you have collected.
[0038.51] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0038.51] Log:    Hint=You move more quickly with your weapons sheathed.
[0038.51] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0038.51] Log:    Hint=A successful drop assassination prevents falling damage and makes no sound.
[0038.51] Log:    Hint=Collecting valuables during missions allows you to buy supplies and upgrades.
[0038.51] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Overseer]
[0038.51] Log:    Hint=The Abbey of the Everyman is the dominant religion across the Empire.
[0038.51] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0038.51] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0038.51] Log:    Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
[0038.51] Log:    Hint=Save your game often.
[0038.51] Log:    Hint=When possessing a rat you fit into smaller spaces than normal.
[0038.51] Log:    Hint=Overseers are religious militants dedicated to fighting witchcraft.
[0038.51] Log:    Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
[0038.51] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0038.51] Log:    Hint=Equip the Heart and use it to hear secrets about a location.
[0038.51] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0038.51] Log:    Hint=When possessing a wolfhound you can sprint.
[0038.51] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit.
[0038.51] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
[0038.51] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
[0038.51] Log:    Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana.
[0038.51] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0038.51] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0038.51] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0038.51] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0038.51] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.51] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0038.51] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0038.51] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0038.51] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0038.51] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0038.51] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover
[0038.51] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Brothel]
[0038.51] Log:    Hint=The Lord Regent has deployed Sokolov's technologies across the city.
[0038.51] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0038.51] Log:    Hint=Calibrate your brightness in the options menu.
[0038.51] Log:    Hint=Books usually provide background information about the world.
[0038.51] Log:    Hint=Ranged weapons inflict more damage when an enemy is unaware of you.
[0038.51] Log:    Hint=Written notes usually contain useful information and clues.
[0038.51] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0038.51] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0038.51] Log:    Hint=Ranged weapons inflict more damage if you hit the enemy in the head.
[0038.51] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0038.51] Log:    Hint=Aim the Heart at a person and use it to hear secrets.
[0038.51] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0038.51] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0038.51] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms.
[0038.51] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes.
[0038.51] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0038.51] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0038.51] Log:    Hint=Sliding into people counts as an attack and can put enemies off balance.
[0038.51] Log:    Hint=Blocking is a critical part of combat.
[0038.51] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0038.51] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0038.51] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover.
[0038.51] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Bridge]
[0038.51] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0038.51] Log:    Hint=The Arc Pylon generates dangerous electricity when approached.
[0038.51] Log:    Hint=Your mask allows you to zoom in on a target location.
[0038.51] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0038.51] Log:    Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers.
[0038.51] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0038.51] Log:    Hint=Pick up corpses or unconscious bodies to carry them to a hiding place.
[0038.51] Log:    Hint=Groups of rats are attracted to corpses.
[0038.51] Log:    Hint=If an enemy hears a suspicious sound, he will come to investigate.
[0038.51] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0038.51] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0038.51] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.51] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0038.51] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0038.51] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0038.51] Log:    Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
[0038.51] Log:    Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
[0038.51] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Boyle]
[0038.51] Log:    Hint=You can use most of your supernatural powers underwater.
[0038.51] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0038.51] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0038.51] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0038.51] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0038.51] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0038.51] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0038.51] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0038.51] Log:    Hint=To slide, enter stealth mode when sprinting.
[0038.51] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0038.51] Log:    Hint=Tallboys are immune to sleep darts due to their thick armor.
[0038.51] Log:    Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
[0038.51] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0038.51] Log:    Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking).
[0038.51] Log:    Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
[0038.51] Log:    Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_TowerReturn]
[0038.51] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0038.51] Log:    Hint=Jump up to a reachable ledge then hold the jump button to climb.
[0038.51] Log:    Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
[0038.51] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0038.51] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0038.51] Log:    Hint=You can "cook" grenades to make them explode on impact.
[0038.51] Log:    Hint=Drop assassination can be accomplished from great heights.
[0038.51] Log:    Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death.
[0038.51] Log:    Hint=Possessing rats and fish will often reveal alternative pathways.
[0038.51] Log:    Hint=Save your game often.
[0038.51] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0038.51] Log:    Hint=Blocking is a critical part of combat.
[0038.51] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0038.51] Log:    Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
[0038.51] Log:    Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
[0038.51] Log:    Hint=Projectiles stopped in the air with Bend Time level 2 can be collected.
[0038.51] Log:    Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Flooded]
[0038.51] Log:    Hint=Notes contain useful information. Generally, books provide world fiction.
[0038.51] Log:    Hint=The "Flooded District" was once the thriving Rudshore Financial District.
[0038.51] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0038.51] Log:    Hint=River Krusts are mollusks containing valuable pearls within their shells.
[0038.51] Log:    Hint=Check your journal to review your current Objective.
[0038.51] Log:    Hint=Eavesdropping sometimes reveals useful info.
[0038.51] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0038.51] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0038.51] Log:    Hint=Notes are stored in your journal.
[0038.51] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0038.51] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0038.51] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0038.51] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0038.51] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0038.51] Log:    Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_PubAttack]
[0038.51] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0038.51] Log:    Hint=Ranged weapons inflict more damage if you hit an enemy in the head.
[0038.51] Log:    Hint=Timed right, blocking a sword attack throws the attacker off-balance.
[0038.51] Log:    Hint=Attack an off-balance enemy to deliver a lethal critical hit.
[0038.51] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0038.51] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0038.51] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0038.51] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0038.51] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0038.51] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0038.51] Log:    Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Lighthouse]
[0038.51] Log:    Hint=The Lighthouse was the last great project of the Lord Regent's reign.
[0038.51] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0038.51] Log:    Hint=Keep moving in combat and don't get surrounded.
[0038.51] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0038.51] Log:    Hint=Notes are stored in your journal.
[0038.51] Log:    Hint=The Arc Pylon and Wall of Light do not harm those properly attuned.
[0038.51] Log:    Hint=You can survive great falls by possessing someone just before you hit.
[0038.51] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0038.51] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0038.51] Log:    Hint=Hold the attack button to "cook" grenades so they explode on contact.
[0038.51] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0038.51] Log:    Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Arena]
[0038.51] Log:    Hint=Runes appear after some rounds and give a new power when picked up.
[0038.51] Log:    Hint=Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
[0038.51] Log:    Hint=Dispatch your enemies in various ways to earn bonus points.
[0038.51] Log:    Hint=Some enemies drop ammo when killed. Watch closely.
[0038.51] Log:    Hint=Round 13 can't be beaten. Or can it?
[0038.51] Log:    Hint=If one of your enemies kills another, you will miss out on an opportunity to score points.
[0038.51] Log:    Hint=In Expert Mode, enemies know where you are as they spawn.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_AssassTraining]
[0038.51] Log:    Hint=Don't shoot the masked civilians for a better score.
[0038.51] Log:    Hint=The faster you are, the more you'll score.
[0038.51] Log:    Hint=Headshots give you more points.
[0038.51] Log:    Hint=Pick your shots: the better the accuracy, the more points you score.
[0038.51] Log:    Hint=Killing an unaware or surprised target gives you bonus points.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_BTM]
[0038.51] Log:    Hint=Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
[0038.51] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0038.51] Log:    Hint=The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
[0038.51] Log:    Hint=Check the environment for hazards that can be used to your advantage.
[0038.51] Log:    Hint=Striking your projectiles will knock them out of bend time, hitting their target before time resumes.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_ChainKill]
[0038.51] Log:    Hint=After the first kill, you'll have to be very quick.
[0038.51] Log:    Hint=The Possession power allows you to move enemies where you see fit without killing them.
[0038.51] Log:    Hint=The environment can offer alternative ways to dispatch enemies.
[0038.51] Log:    Hint=Killing enemies simultaneously earns you the most points.
[0038.51] Log:    Hint=Whale Oil Tanks can be used to set off chain reactions.
[0038.51] Log:    Hint=The Bend Time power stops the timer, facilitating your kill chain.
[0038.51] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_Countdown]
[0038.51] Log:    Hint=You can't die from fall damage.
[0038.51] Log:    Hint=Mobility powers like Blink and Agility will be your best allies.
[0038.51] Log:    Hint=Look in the environment for ways to reach the higher beams of light.
[0038.51] Log:    Hint=Learn the area and make your own routes to move swiftly across it.
[0038.51] Log:    Hint=You don't have to touch the base of the beam to activate it.
[0038.51] Log:    Hint=In Expert Mode, pick up the glowing elixirs to fill up your mana faster.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_DropAttack]
[0038.51] Log:    Hint=Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
[0038.51] Log:    Hint=Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
[0038.51] Log:    Hint=You can stray off the main path to find high Drop Assassination spots.
[0038.51] Log:    Hint=The end is only the beginning&
[0038.51] Log:    Hint=Remember to press Attack before reaching the target for a successful Drop Assassination.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_MysteryMan]
[0038.51] Log:    Hint=The target can be anyone in the area.
[0038.51] Log:    Hint=Look high for wooden beams, chandeliers or attic trapdoors.
[0038.51] Log:    Hint=Some Mana elixirs have been randomly placed in the area.
[0038.51] Log:    Hint=Hide behind curtains and under tables to avoid being spotted.
[0038.51] Log:    Hint=If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
[0038.51] Log:    Hint=If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
[0038.51] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0038.51] Log:
[0038.51] Log:    [DisBinkOverlayManager_HintSet_OilRain]
[0038.51] Log:    Hint=Special colored tanks grant special effects.
[0038.51] Log:    Hint=Shoot the tanks as they are high above you to avoid taking damage from the explosion.
[0038.51] Log:    Hint=Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
[0038.51] Log:    Hint=Try to shoot the special tanks first in order to make shooting the next ones easier.
[0038.52] Log:    Hint=You can move around on the platform, which can help you take less damage or have a better shooting angle.
[0038.52] Log:    Hint=You can trigger chains of explosions if you shoot a whale oil tank that is close to others.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_Race]
[0038.52] Log:    Hint=Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
[0038.52] Log:    Hint=Use your mana regeneration wisely.
[0038.52] Log:    Hint=Use Agilty, Blink, climb, and slide together for fluid mobility.
[0038.52] Log:    Hint=Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
[0038.52] Log:    Hint=Use your sword and gun to break wooden barriers and doors.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_Thief]
[0038.52] Log:    Hint=It's a big mansion, and big mansions always have secret rooms.
[0038.52] Log:    Hint=A true ghost isn't just unseen; they harm no one and leave no proof behind.
[0038.52] Log:    Hint=The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
[0038.52] Log:    Hint=If it looks like it might be valuable, it probably is.
[0038.52] Log:    Hint=Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus.
[0038.52] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DunwallCityTrials]
[0038.52] Log:    Hint=Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
[0038.52] Log:    Hint=You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
[0038.52] Log:    Hint=There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
[0038.52] Log:    Hint=Pay attention to the rules of each challenge; some use very different rules from the single player campaign.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06Menu]
[0038.52] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0038.52] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0038.52] Log:    Hint=Use your right hand to attack or block with a sword.
[0038.52] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0038.52] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06Intro]
[0038.52] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0038.52] Log:    Hint=The Quick-access Wheel slows time while in use.
[0038.52] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0038.52] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0038.52] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0038.52] Log:    Hint=Save your game often.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtExt]
[0038.52] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0038.52] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0038.52] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0038.52] Log:    Hint=Check your Journal to review your current Objectives.
[0038.52] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0038.52] Log:    Hint=Rats are aggressive in swarms, but will flee when their numbers are reduced.
[0038.52] Log:    Hint=You can change difficulty settings at any time.
[0038.52] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.52] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0038.52] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0038.52] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtInt]
[0038.52] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0038.52] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0038.52] Log:    Hint=The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
[0038.52] Log:    Hint=Save your game often.
[0038.52] Log:    Hint=You move more quickly with your weapons sheathed.
[0038.52] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshStreet]
[0038.52] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0038.52] Log:    Hint=Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
[0038.52] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0038.52] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0038.52] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0038.52] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0038.52] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0038.52] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0038.52] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshEstate]
[0038.52] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0038.52] Log:    Hint=Check your Journal to review your current Objectives.
[0038.52] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0038.52] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.52] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0038.52] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0038.52] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0038.52] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0038.52] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC06DaudBase]
[0038.52] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0038.52] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
[0038.52] Log:    Hint=The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
[0038.52] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0038.52] Log:    Hint=Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07Menu]
[0038.52] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0038.52] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0038.52] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0038.52] Log:    Hint=Use your right hand to attack or block with a sword.
[0038.52] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0038.52] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0038.52] Log:    Hint=Hold the USE button to put away your weapons.
[0038.52] Log:    Hint=Block and counter-attack are essential combat skills.
[0038.52] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0038.52] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07BaseIntro]
[0038.52] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0038.52] Log:    Hint=Delilah and her witches are rumored to be living in Brigmore Manor, an abandoned estate up the Wrenhaven River from Dunwall.
[0038.52] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0038.52] Log:    Hint=The Pull power can be used to loot guarded valuables from afar without risking detection.
[0038.52] Log:    Hint=Corrupted Charms are more powerful than Bone Charms but the extra power comes with an equally high price.
[0038.52] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07Coldridge]
[0038.52] Log:    Hint=Overseer music broadcast around Coldridge Prison is intended to cancel out supernatural or heretical forces.
[0038.52] Log:    Hint=Security at Coldridge Prison has increased due to Corvo Attanos recent escape.
[0038.52] Log:    Hint=The fate of the High Overseer has strained the already tenuous relationship between the Overseers and the City Watch.
[0038.52] Log:    Hint=Several guards who were on duty during Corvo Attanos dramatic escape are being executed today in the prison yard.
[0038.52] Log:    Hint=Be sure to review available Favors in the store at the start of each mission. They may dramatically change your experience.
[0038.52] Log:    Hint=Corrupted Charms can be stacked with other charms or powers to enhance your abilities.
[0038.52] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperStreet]
[0038.52] Log:    Hint=Drapers Ward is overrun with violent criminals. Use caution.
[0038.52] Log:    Hint=One of the Drapers Ward gangs has acquired lethal Sokolov technology.
[0038.52] Log:    Hint=Among Dunwall's aristocratic class, Drapers Ward was the center for high fashion in better days.
[0038.52] Log:    Hint=A black market merchant has set up shop in Drapers Ward.
[0038.52] Log:    Hint=The Boyle estate is said to be having a gala event, the kind that used to be common in Drapers Ward.
[0038.52] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0038.52] Log:    Hint=The Dead Eels gang uses gaff hooks, formerly tools of the shipping trade, as vicious melee weapons.
[0038.52] Log:    Hint=The Pull power can be used to pull bodies even when they're being eaten by rats.
[0038.52] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0038.52] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0038.52] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0038.52] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperShip]
[0038.52] Log:    Hint=Lizzy Stride is captain of the Undine, a cargo ship used by her gang for smuggling.
[0038.52] Log:    Hint=Most river traffic is restricted, but the Undine is allowed past corrupt harbor masters and River Patrol officers.
[0038.52] Log:    Hint=The primary source of Dunwalls militarized technology - Anton Sokolov - has gone missing. Some suspect the masked assassin that has been terrorizing Dunwall.
[0038.52] Log:    Hint=The Dead Eels employ acid-filled missiles to maim and terrify their enemies.
[0038.52] Log:    Hint=The docks on the riverfront were built on the site of a ruined structure older than Dunwall.
[0038.52] Log:    Hint=The Dead Eels gang wields an aerosol weapon filled with an acidic substance harvested from River Krusts.
[0038.52] Log:    Hint=Summoned assassins not only fight by your side, but they can serve as handy distractions for enemies and rats.
[0038.52] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0038.52] Log:    Hint=To slide, enter stealth mode when sprinting.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperSewer]
[0038.52] Log:    Hint=People fear the sewers since most who enter are not heard from again.
[0038.52] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0038.52] Log:    Hint=No one is certain of what happened in the sewers to cause the water flow to stop.
[0038.52] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0038.52] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0038.52] Log:    Hint=Notes are stored in your journal.
[0038.52] Log:    Hint=Wooden planks can be broken by sword attacks.
[0038.52] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0038.52] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperMill]
[0038.52] Log:    Hint=The Textile Mill is controlled by Mortimer Hat, known as The Geezer, the leader of the Hatters gang.
[0038.52] Log:    Hint=Its said that the Geezer is rigged to a device that will gas the entire Mill if he is killed.
[0038.52] Log:    Hint=The Textile Mill is normally powered by a water wheel, but after the canal ran dry they took the engine coil to keep their production going.
[0038.52] Log:    Hint=The Geezer has a personal nurse that takes care of his health needs.
[0038.52] Log:    Hint=The Pull power can be used to pull bodies even while they're being eaten by rats.
[0038.52] Log:    Hint=The Abbey of the Everyman is currently in a state of turmoil with the role of High Overseer recently made vacant.
[0038.52] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0038.52] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigExt]
[0038.52] Log:    Hint=One of the butlers at Brigmore Manor was rumored to be a smuggler and a thief.
[0038.52] Log:    Hint=Longtime suppliers of timber, the Brigmore family lost its fortune during the whale oil boom.
[0038.52] Log:    Hint=Delilah's witches can reportedly animate plants and dead animals to serve as sentries.
[0038.52] Log:    Hint=Disturbing a gravehound skull will awaken the gravehound, animated with energy from the Void.
[0038.52] Log:    Hint=The supernatural hounds of Brigmore will hunt you relentlessly unless you can discover their secret.
[0038.52] Log:    Hint=Delilah is a talented artist - a sculptor and a painter. Her works often seem to be watching those who gaze upon them.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigInt]
[0038.52] Log:    Hint=Delilah Copperspoon is rumored to work from a secret studio inside of Brigmore Manor.
[0038.52] Log:    Hint=Delilah's witches often rely on cruel traps to guard against intruders.
[0038.52] Log:    Hint=Many heirlooms were left behind when the Brigmore family abandoned their ancestral home.
[0038.52] Log:    Hint=The Brigmore Witches are formidable foes with an array of supernatural powers and attacks.
[0038.52] Log:    Hint=Some witches may summon the Blood Briar, a dangerous manifestation of Delilah's power.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigVoid]
[0038.52] Log:    Hint=Delilahs statues can act as sentries, but with care, they can be avoided.
[0038.52] Log:    Hint=Delilahs ritual site is in the Void among the roots of an ancient tree.
[0038.52] Log:    Hint=Falling in the Void is not fatal.
[0038.52] Log:    Hint=Beware of Blood Briars that can pull any enemy within range off ledges.
[0038.52] Log:    Hint=The Blood Briar is a deadly trap summoned by the Brigmore Witches during battle.
[0038.52] Log:
[0038.52] Log:    [DisBinkOverlayManager_HintSet_DLC07EndGame]
[0038.52] Log:    Hint=Your actions in this world have a way of catching up to you.
[0038.52] Log:    Hint=Daud's tale will be whispered in the underworld for many years to come, though blood will be spilled over arguments about how it concluded.
[0038.52] Log:    Hint=Daud - the assassin called the Knife of Dunwall - rose in infamy before the start of the Rat Plague, and was not seen again in the days after it passed.
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerBase_Texts]
[0038.52] Log:    t_Yes=YES
[0038.52] Log:    t_No=NO
[0038.52] Log:    t_OK=OK
[0038.52] Log:    t_Select=SELECT
[0038.52] Log:    t_Confirm=CONFIRM
[0038.52] Log:    t_Validate=ACCEPT
[0038.52] Log:    t_Apply=Apply
[0038.52] Log:    t_Exit=EXIT
[0038.52] Log:    t_Back=BACK
[0038.52] Log:    t_Cancel=Cancel
[0038.52] Log:    t_Cost=Cost:
[0038.52] Log:    t_YouHave=You have:
[0038.52] Log:    t_Options=Options
[0038.52] Log:    t_EmptyList=Nothing to display
[0038.52] Log:    t_DLC=Downloadable Content
[0038.52] Log:    t_DownloadableContent=Purchase Downloadable Content
[0038.52] Log:    t_DownloadableContent_XBOX=Purchase Downloadable Content
[0038.52] Log:    t_DownloadableContent_PS3=Manage Downloadable Content
[0038.52] Log:    t_CoinsCount=NB_COINS Coins
[0038.52] Log:    t_CoinCount=NB_COINS Coin
[0038.52] Log:    t_Close=Close
[0038.52] Log:    t_Q_ReplayMission=Replaying a mission will overwrite previous autosaves. Continue?
[0038.52] Log:    t_Objectives=OBJECTIVES
[0038.52] Log:    t_Powers=POWERS
[0038.52] Log:    t_Inventory=INVENTORY
[0038.52] Log:    t_Logs=NOTES
[0038.52] Log:    t_BoneCharms=BONE CHARMS
[0038.52] Log:    t_Stats=STATS
[0038.52] Log:    t_ContinueGame=Continue
[0038.52] Log:    t_Checkpoint=Checkpoint
[0038.52] Log:    t_Pts=Pts
[0038.52] Log:    t_FilterFriends=Friends
[0038.52] Log:    t_FilterMyPosition=My position
[0038.52] Log:    t_FilterBestPosition=Best position
[0038.52] Log:    t_LeaderboardsLoading=Loading scores, please wait...
[0038.52] Log:    t_ShowGamercard_X360=Show gamer card
[0038.52] Log:    t_ShowGamercard_PC=Show player profile
[0038.52] Log:    t_PrevLeaderboard=Previous score page
[0038.52] Log:    t_NextLeaderboard=Next score page
[0038.52] Log:    t_Retry=Retry Round
[0038.52] Log:    t_NormalMode=Normal
[0038.52] Log:    t_ExpertMode=Expert
[0038.52] Log:    t_MobilityType=Mobility
[0038.52] Log:    t_StealthType=Stealth
[0038.52] Log:    t_ActionType=Action
[0038.52] Log:    t_PuzzleType=Puzzle
[0038.52] Log:    t_ChallengesList=Challenge selection
[0038.52] Log:    t_EndChallenge=End Challenge
[0038.52] Log:    t_Q_EndChallenge=Do you want to end the Challenge now?
[0038.52] Log:    t_Q_BackToChallenges=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?
[0038.52] Log:    t_Q_BackToChallenges_IG=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?<br>Your scores will not be posted to the Leaderboards.
[0038.52] Log:    t_Q_RestartChallenge=Do you want to restart the Challenge?
[0038.52] Log:    t_ExitChallenge=Exit Challenge
[0038.52] Log:    t_ExitDLC05=Exit Dunwall City Trials
[0038.52] Log:    t_Q_ExitDLC05=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?
[0038.52] Log:    t_Q_ExitDLC05_IG=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?<br>Your scores will not be posted to the Leaderboards.
[0038.52] Log:    t_Loading=Loading
[0038.52] Log:    t_Leaderboards_X360=Leaderboards
[0038.52] Log:    t_Leaderboards_PS3=Leaderboards
[0038.52] Log:    t_RestartChallenge=Restart Challenge
[0038.52] Log:    t_Zoom=Zoom
[0038.52] Log:    t_Move=Move
[0038.52] Log:    t_FullScreen=Fullscreen
[0038.52] Log:    t_PreviousImage=Previous
[0038.52] Log:    t_NextImage=Next
[0038.52] Log:    t_Favors=Favors
[0038.52] Log:    t_PurchaseFavor=Purchase Favor
[0038.52] Log:    t_DLC06_Name=The Knife of Dunwall
[0038.52] Log:    t_Favors=Favors
[0038.52] Log:    t_DLC07_Name=The Brigmore Witches
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerMenuBase_Texts]
[0038.52] Log:    t_Q_DLCDeletionConfirm=Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)?
[0038.52] Log:    t_DeleteDLC=Delete downloadable content
[0038.52] Log:    t_DLC_EmptyList=No downloadable content installed on Hard Disk Drive (HDD)
[0038.52] Log:    t_PSStore=PlayStationStore
[0038.52] Log:    t_DLC_LoadingList=Checking for downloadable content installed on Hard Disk Drive (HDD)
[0038.52] Log:    t_RestoreSettings=Restore settings
[0038.52] Log:    t_Q_RestoreSettings=Do you want to restore settings of the current category (CATEGORY)?
[0038.52] Log:    t_Modify_ControlsScheme=Modify controls scheme
[0038.52] Log:    t_Modify_VideoSettings=Modify video settings
[0038.52] Log:    t_Modify_Gamma=Modify brightness
[0038.52] Log:    t_Modify_StorageDevice=Select the Storage Device
[0038.52] Log:    t_LoadGame=Load
[0038.52] Log:    t_LoadGamePauseMenu=Load Game
[0038.52] Log:    t_DeleteSave=Delete save
[0038.52] Log:    t_Q_LoadGame=Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten.
[0038.52] Log:    t_Q_LoadGameMainMenu=Do you want to load this save? Your autosaves may be overwritten.
[0038.52] Log:    t_Q_SaveGame=Do you want to overwrite this save?
[0038.52] Log:    t_Q_DeleteSave=Do you want to delete this save?
[0038.52] Log:    t_QuitGame=Quit Game
[0038.52] Log:    t_Q_QuitGame=Do you want to quit the game?
[0038.52] Log:    t_BackToMainMenu=Back to Main Menu
[0038.52] Log:    t_Q_BackToMainMenu=All unsaved progress will be lost. Continue?
[0038.52] Log:    t_Help=Tutorials
[0038.52] Log:    t_ResumeGame=Resume
[0038.52] Log:    t_SaveGame=Save Game
[0038.52] Log:    t_CreateNewSave=Create a new save
[0038.52] Log:    t_EmptySlot=Empty slot
[0038.52] Log:    t_ReadTutorial=Read tutorial
[0038.52] Log:    t_Pause=Pause
[0038.52] Log:    t_Q_VideoSettings=New settings have been applied. Are they correct?<br>(Previous settings will be restored at the end of the countdown)
[0038.52] Log:    t_GammaHint=Adjust brightness until you can barely see the darkest symbol
[0038.52] Log:    t_BackToWindows=Back to Windows
[0038.52] Log:    t_Q_BackToWindows=Do you want to exit the game to return to Windows? Any unsaved progress will be lost
[0038.52] Log:    t_GameOver=Game Over
[0038.52] Log:    t_ContinueFromLastSave=Resume From Last Save
[0038.52] Log:    t_LoadASpecificSave=Load game
[0038.52] Log:    t_ExitDLC06=Exit DLC06_NAME
[0038.52] Log:    t_Q_ExitDLC06=Do you want to exit DLC06_NAME and return to the Main Menu?
[0038.52] Log:    t_Q_ExitDLC06_IG=Do you want to exit DLC06_NAME and return to the Main Menu? Any unsaved progress will be lost
[0038.52] Log:    t_BackToDLC06MainMenu=Exit the Mission
[0038.52] Log:    t_Q_BackToDLC06MainMenu=Do you want to exit the Mission and return to DLC06_NAME Main Menu? Any unsaved progress will be lost
[0038.52] Log:    t_transitionFromDLC06Desc=A save game of DLC06_NAME has been found. You can use your progression in DLC07_NAME. You will retrieve your equipment and powers.<br/>Which progression do you want to use?
[0038.52] Log:    t_noDLC06Save=New Game
[0038.52] Log:    t_useDLC06Save_q=You've chosen to use the SAVE progression of DLC06_NAME in DLC07_NAME. Continue?
[0038.52] Log:    t_useNoDLC06Save_q=You've chosen not to use any progression of DLC06_NAME in DLC07_NAME. Continue?
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerMissionStats_Texts]
[0038.52] Log:    t_ReplayMission=Replay Mission
[0038.52] Log:    t_Found=Found
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerMainMenu_Texts]
[0038.52] Log:    t_PressStart=PRESS $Start$
[0038.52] Log:    t_PressAnyKey=PRESS ANY KEY
[0038.52] Log:    t_NewGame=New Game
[0038.52] Log:    t_Missions=Missions
[0038.52] Log:    t_SeeMissionStats=Mission stats
[0038.52] Log:    t_Extras=Extras
[0038.52] Log:    t_ON=ON
[0038.52] Log:    t_OFF=OFF
[0038.52] Log:    t_difficulty0=Easy
[0038.52] Log:    t_difficulty0Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0038.52] Log:    t_difficulty1=Normal
[0038.52] Log:    t_difficulty1Desc=Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness.
[0038.52] Log:    t_difficulty2=Hard
[0038.52] Log:    t_difficulty2Desc=Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive.
[0038.52] Log:    t_difficulty3=Very Hard
[0038.52] Log:    t_difficulty3Desc=A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0038.52] Log:    t_Q_NewGame=Creating a new game will overwrite previous autosaves. Continue?
[0038.52] Log:    t_Campaign=Campaign
[0038.52] Log:    t_MissionsScreenDesc=Choose mission to play from
[0038.52] Log:    t_difficulty0_DLC06=Novice
[0038.52] Log:    t_difficulty0_DLC06Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0038.52] Log:    t_difficulty1_DLC06=Veteran
[0038.52] Log:    t_difficulty1_DLC06Desc=A moderately challenging experience. Enemies inflict more damage and have keener perceptions.
[0038.52] Log:    t_difficulty2_DLC06=Elite
[0038.52] Log:    t_difficulty2_DLC06Desc=A serious challenge for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0038.52] Log:    t_difficulty3_DLC06=Master Assassin
[0038.52] Log:    t_difficulty3_DLC06Desc=A brutal experience.
[0038.52] Log:    t_HighChaos=High Chaos
[0038.52] Log:    t_LowChaos=Low Chaos
[0038.52] Log:    t_FreshProgression=New Game
[0038.52] Log:    t_Q_NewGame_DLC07=Creating a new game will overwrite previous DLC07_NAME autosaves. Continue?
[0038.52] Log:    t_DownloadableContent_Caps=DOWNLOADABLE CONTENT
[0038.52] Log:    t_DownloadableContent_Caps_XBOX=DOWNLOADABLE CONTENT
[0038.52] Log:    t_DownloadableContent_Caps_PS3=DOWNLOADABLE CONTENT
[0038.52] Log:
[0038.52] Log:    [Misc]
[0038.52] Log:    t_MissionsScreenDesc=Missions & Downloadable Content
[0038.52] Log:    t_MissionsScreenDesc_XBOX=Missions & Downloadable Content
[0038.52] Log:    t_MissionsScreenDesc_PS3=Missions & Downloadable Content
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerStore_Texts]
[0038.52] Log:    t_Upgrades=UPGRADES
[0038.52] Log:    t_Purchases=PURCHASES
[0038.52] Log:    t_PurchaseUpgrade=Purchase this upgrade
[0038.52] Log:    t_Purchase=Purchase
[0038.52] Log:    t_PurchaseConfirmation=Do you want to buy ITEM for PRICE?
[0038.52] Log:    t_ItemQuantityOwned=Owned:
[0038.52] Log:    t_NewUpgrade=New upgrade available
[0038.52] Log:    t_NewUpgrades=New upgrades available
[0038.52] Log:    t_NewUpgradeDesc=The Blueprint you've brought to Piero unlocks this upgrade:
[0038.52] Log:    t_NewUpgradesDesc=The Blueprints you've brought to Piero unlock these upgrades:
[0038.52] Log:    t_PrerequisiteItem=Item ITEM required
[0038.52] Log:    t_Q_ExitStore=Do you want to stop making purchases and proceed to the mission?
[0038.52] Log:    t_ExitStore=Start Mission
[0038.52] Log:    t_NewUpgradeDesc_DLC06=The Blueprint you've found unlocks this upgrade:
[0038.52] Log:    t_NewUpgradesDesc_DLC06=The Blueprints you've found unlock these upgrades:
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerHUD_Texts]
[0038.52] Log:    t_Hold=HOLD
[0038.52] Log:    t_SkipScene=Skip
[0038.52] Log:    t_ObjCompleted=COMPLETED:
[0038.52] Log:    t_ObjFailed=FAILED:
[0038.52] Log:    t_ObjUpdated=UPDATED:
[0038.52] Log:    t_ObjNew=NEW:
[0038.52] Log:    t_targetAssassinated=Target assassinated
[0038.52] Log:    t_targetNeutralized=Target neutralized
[0038.52] Log:    t_targetRescued=Target rescued
[0038.52] Log:    t_targetSpared=Target spared
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerJournal_Texts]
[0038.52] Log:    t_All=ALL
[0038.52] Log:    t_KeyRing=KEY RING
[0038.52] Log:    t_Resources=RESOURCES
[0038.52] Log:    t_Gadgets=GADGETS
[0038.52] Log:    t_Ammo=AMMO
[0038.52] Log:    t_Upgrades=UPGRADES
[0038.52] Log:    t_ConsumeElixir=Consume elixir
[0038.52] Log:    t_MissionItems=Mission Items
[0038.52] Log:    t_ChapterNotes=Mission clues
[0038.52] Log:    t_ShowHistory=Show history
[0038.52] Log:    t_HideHistory=Hide history
[0038.52] Log:    t_ShowHUDMarker=Show objective marker
[0038.52] Log:    t_HideHUDMarker=Hide objective marker
[0038.52] Log:    t_EmptyObjectivesList=No task for the moment
[0038.52] Log:    t_Tasks=Tasks
[0038.52] Log:    t_PrimaryTasks=Primary tasks
[0038.52] Log:    t_SecondaryTasks=Optional Tasks
[0038.52] Log:    t_AudioLogs=AUDIOGRAPHS
[0038.52] Log:    t_Notes=WRITTEN NOTES
[0038.52] Log:    t_Books=BOOKS
[0038.52] Log:    t_Maps=MAPS
[0038.52] Log:    t_readNote=READ NOTE
[0038.52] Log:    t_CollectedBoneCharms=Collected Bone Charms
[0038.52] Log:    t_BoneCharmsActivated=Activated Bone Charms:
[0038.52] Log:    t_BoneCharmEmptySlot=Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.his slot is empty, press $A$ to select a bone charm to activate.
[0038.52] Log:    t_RunesCount=NB_RUNES Runes
[0038.52] Log:    t_RuneCount=NB_RUNES Rune
[0038.52] Log:    t_Acquired=Acquired
[0038.52] Log:    t_Acquire=ACQUIRE
[0038.52] Log:    t_Upgrade=UPGRADE
[0038.52] Log:    t_ManaConsumption=Mana consumption:
[0038.52] Log:    t_AcquirePowers=ACQUIRE POWERS
[0038.52] Log:    t_AcquireThisPower=ACQUIRE THIS POWER
[0038.52] Log:    t_UpgradeThisPower=UPGRADE THIS POWER
[0038.52] Log:    t_SeeDetails=SEE TUTORIAL
[0038.52] Log:    t_ActivePowers=Powers
[0038.52] Log:    t_PassivePowers=Enhancements
[0038.52] Log:    t_Level=Level
[0038.52] Log:    t_WindBlast=Wind Blast
[0038.52] Log:    t_DarkVision=Dark Vision
[0038.52] Log:    t_Blink=Blink
[0038.52] Log:    t_RatSwarm=Devouring Swarm
[0038.52] Log:    t_BendTime=Bend Time
[0038.52] Log:    t_Possession=Possession
[0038.52] Log:    t_ShadowKill=Shadow Kill
[0038.52] Log:    t_BloodThirst=Blood Thirst
[0038.52] Log:    t_Celerity=Agility
[0038.52] Log:    t_Vitality=Vitality
[0038.52] Log:    t_Q_BuyPower=Do you want to buy this power (POWER_NAME) for RUNES_COST rune?
[0038.52] Log:    t_Q_BuyPower_plural=Do you want to buy this power (POWER_NAME) for RUNES_COST runes?
[0038.52] Log:    t_ValuablesGallery=VALUABLES GALLERY
[0038.52] Log:    t_General=General
[0038.52] Log:    t_Combat=Combat
[0038.52] Log:    t_Heirlooms=HEIRLOOMS
[0038.52] Log:    t_Paintings=PAINTINGS
[0038.52] Log:    t_Maps=MAPS
[0038.52] Log:    t_Coins=COINS
[0038.52] Log:    t_ActivateBoneCharm=ACTIVATE BONE CHARM
[0038.52] Log:    t_RemoveBoneCharm=REMOVE BONE CHARM
[0038.52] Log:    t_SelectBoneCharm=SELECT THIS BONE CHARM
[0038.52] Log:    t_playLog=PLAY AUDIOGRAPH
[0038.52] Log:    t_stopLog=STOP AUDIOGRAPH
[0038.52] Log:    t_displayMap=DISPLAY MAP
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerNote_Texts]
[0038.52] Log:    t_Legend=Legend
[0038.52] Log:    t_tuto_stealth_title=Stealth
[0038.52] Log:    t_tuto_stealth_0=Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled.
[0038.52] Log:    t_tuto_journal_title=The Journal
[0038.52] Log:    t_tuto_journal_0=Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers.
[0038.52] Log:    t_tuto_journal_1_gamepad=Press $LShoulder$ / $RShoulder$ to change section.
[0038.52] Log:    t_tuto_journal_1_keyboard=Click on the tabs to change section.
[0038.52] Log:    t_tuto_assassination_title=Assassinations and Nonlethal Takedowns
[0038.52] Log:    t_tuto_assassination_0=With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown.
[0038.52] Log:    t_tuto_assassination_1=Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark.
[0038.52] Log:    t_tuto_wheel_title=Equipping Weapons and Powers
[0038.52] Log:    t_tuto_wheel_0=Press and hold `GBA_Wheel` to open the C_BLUEQuick Access Wheel.C Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm.
[0038.52] Log:    t_tuto_wheel_1_gamepad=Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$
[0038.52] Log:    t_tuto_wheel_1_keyboard=Assign a hotkey to a weapon or power by selecting that item in the C_BLUEQuick Access WheelC and pressing any C_BLUEShortcut keyC. There are 10 shortcut keys, you can reconfigure the bindings in the options.
[0038.52] Log:    t_tuto_combat_title=Combat
[0038.52] Log:    t_tuto_combat_0=Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped.
[0038.52] Log:    t_tuto_block_title=Block
[0038.52] Log:    t_tuto_block_0=Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack.
[0038.52] Log:    t_tuto_perfectBlock_title=Perfect block
[0038.52] Log:    t_tuto_perfectBlock_0=Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack.
[0038.52] Log:    t_tuto_bluePrint_title=Blueprints
[0038.52] Log:    t_tuto_bluePrint_0=Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub.
[0038.52] Log:    t_tuto_boneCharms_title=Bone Charms
[0038.52] Log:    t_tuto_boneCharms_0=Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal.
[0038.52] Log:    t_tuto_chaos_title=Chaos
[0038.52] Log:    t_tuto_chaos_0=Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes.
[0038.52] Log:    t_tuto_counterAttack_title=Counter-attack
[0038.52] Log:    t_tuto_counterAttack_0=You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack.
[0038.52] Log:    t_tuto_playYourWay_options_title=Play Your Way: Options
[0038.52] Log:    t_tuto_playYourWay_options_0=The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places.
[0038.52] Log:    t_tuto_playYourWay_pathways_title=Play Your Way: Pathways
[0038.52] Log:    t_tuto_playYourWay_pathways_0=You can get past this Wall of Light in a number of ways:
[0038.52] Log:    t_tuto_playYourWay_pathways_1=- Disable it by removing the whale oil tank<br> - Climb up the crates to the right and use the roof<br> - Find another path by following the streets to the right<br> - Possess a rat and use the small tunnel to the left
[0038.52] Log:    t_tuto_playYourWay_pathways2_title=Play Your Way: Pathways
[0038.52] Log:    t_tuto_playYourWay_pathways2_0=There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals.
[0038.52] Log:    t_tuto_playYourWay_powers_title=Play Your Way: Powers
[0038.52] Log:    t_tuto_playYourWay_powers_0=The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies.
[0038.52] Log:    t_tuto_rewireTool_title=Rewire tool
[0038.52] Log:    t_tuto_rewireTool_0=Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool).
[0038.52] Log:    t_tuto_rewireTool_1=Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled.
[0038.52] Log:    t_tuto_springRazor_title=Springrazor
[0038.52] Log:    t_tuto_springRazor_0=A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel.
[0038.52] Log:    t_tuto_runes_title=Runes and Acquiring Powers
[0038.52] Log:    t_tuto_runes_0=Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers.
[0038.52] Log:    t_tuto_runes_1=Runes can be collected and used to acquire supernatural powers.
[0038.52] Log:    t_tuto_heart_title=The Heart
[0038.52] Log:    t_tuto_heart_0=Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.<br><br>The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.<br><br>The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location.
[0038.52] Log:    t_tuto_lean_title=Leaning Around Corners
[0038.52] Log:    t_tuto_lean_0_gamepad=By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0038.52] Log:    t_tuto_lean_0_keyboard=By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0038.52] Log:    t_tuto_shop_title=Shop and Upgrades
[0038.52] Log:    t_tuto_shop_0=Piero can craft and upgrade gear with the money you collect.
[0038.52] Log:    t_tuto_shop_1=Bringing collected C_BLUEblueprintsC to Piero will allow you to C_BLUEunlock new upgradesC to buy.<br>These services can be accessed by talking to Piero at any time.
[0038.52] Log:    t_tuto_dropAssassination_title=Drop Assassination
[0038.52] Log:    t_tuto_dropAssassination_0=Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall.
[0038.52] Log:    t_tuto_pRatsSwarm_title=Power: Devouring Swarm
[0038.52] Log:    t_tuto_pRatsSwarm_0=Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate.
[0038.52] Log:    t_tuto_pBlink_title=Power: Blink
[0038.52] Log:    t_tuto_pBlink_0=Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up.
[0038.52] Log:    t_tuto_pBlink_1=Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination.
[0038.52] Log:    t_tuto_pBlink_2=The Blink power is useful for stealth, exploration, combat and escaping combat situations.
[0038.52] Log:    t_tuto_pWindBlast_title=Power: Windblast
[0038.52] Log:    t_tuto_pWindBlast_0=Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them.
[0038.52] Log:    t_tuto_pDarkVision_title=Power: Dark Vision
[0038.52] Log:    t_tuto_pDarkVision_0=Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps.
[0038.52] Log:    t_tuto_pPossession_title=Power: Possession
[0038.52] Log:    t_tuto_pPossession_0=Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.<br><br>At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects.
[0038.52] Log:    t_tuto_pBendTime_title=Power: Bend Time
[0038.52] Log:    t_tuto_pBendTime_0=Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. <br><br>At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.
[0038.52] Log:    t_tuto_pShadowKill_title=Power: Shadow Kill
[0038.52] Log:    t_tuto_pShadowKill_0=Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash.
[0038.52] Log:    t_tuto_pBloodThirsty_title=Power: Blood Thirsty
[0038.52] Log:    t_tuto_pBloodThirsty_0_gamepad=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0038.52] Log:    t_tuto_pBloodThirsty_0_keyboard=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0038.52] Log:    t_tuto_pVitality_title=Power: Vitality
[0038.52] Log:    t_tuto_pVitality_0=You have an extended health bar.<br>At level 2, you regenerate more health, faster.
[0038.52] Log:    t_tuto_pCelerity_title=Power: Agility
[0038.52] Log:    t_tuto_pCelerity_0=You can jump higher by holding `GBA_Jump`.<br><br>At level 2, you can sprint much faster.
[0038.52] Log:    t_tuto_chokeDust_title=Chokedust
[0038.52] Log:    t_tuto_chokeDust_0=This powerful irritant can be thrown, creating a noxious cloud. Affected enemies will be temporarily blinded and disabled.
[0038.52] Log:    t_tuto_arcMine_title=Arc Mine
[0038.52] Log:    t_tuto_arcMine_0=Place this mine nearly anywhere. When triggered, it will deliver a powerful electrical charge, reducing the target to ash.
[0038.52] Log:    t_tuto_arcMineStun_title=Stun Mine
[0038.52] Log:    t_tuto_arcMineStun_0=Place this mine nearly anywhere. When triggered, it will deliver an electrical shock, rendering the target unconscious.
[0038.52] Log:    t_tuto_favors_title=Favors
[0038.52] Log:    t_tuto_favors_0=As Daud, you can use your network of spies and corrupt merchants to purchase equipment and upgrades before each mission.<br><br>You can also pay for special Favors. These Favors can have a variety of effects in the mission such as granting access to equipment caches or revealing secret information.
[0038.52] Log:    t_tuto_pDarkVision_DLC06_title=Power: Void Gaze
[0038.52] Log:    t_tuto_pDarkVision_DLC06_0=Press `GBA_Secondary` to see in the dark and to help you locate Bone Charms and Runes. With this power equipped, the Mark of the Outsider on Daud's hand will light up when you are facing a Bone Charm or Rune.<br><br>Level 2 shows you important items through solid walls, like security devices, ammo, coins and keys, as well as living beings. You can also see their fields of view, as well as a visual representation of the sounds you make.
[0038.52] Log:    t_tuto_pTransversal_title=Power: Blink
[0038.52] Log:    t_tuto_pTransversal_0=Move rapidly from place to place unnoticed. You can move horizontally as well as vertically and aim at ledges to climb over them. Time will freeze if you stop moving while you aim, even mid-jump. This gives you time to plan an escape or perform feats like changing direction in mid-air.<br><br>Hold `GBA_Secondary` to target. While targeting, a spherical marker indicates where you will end up. To freeze time release all movement controls including `GBA_Jump`.
[0038.52] Log:    t_tuto_pSummonAssassin_title=Power: Summon Assassin
[0038.52] Log:    t_tuto_pSummonAssassin_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0038.52] Log:    t_tuto_pArcaneBond_title=Power: Arcane Bond
[0038.52] Log:    t_tuto_pArcaneBond_0=Share your powers with your assassin allies. At level 1, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.<br><br>At level 2, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies turn to ash instead of leaving a body.
[0038.52] Log:    t_tuto_bluePrint_DLC06_title=Blueprints
[0038.52] Log:    t_tuto_bluePrint_DLC06_0=Collect Blueprints to unlock new upgrades and equipment at the start of the next mission.
[0038.52] Log:    t_tuto_crackedCharms_title=Corrupted Bone Charms
[0038.52] Log:    t_tuto_crackedCharms_0=Corrupted Bone Charms are powerful Bone Charms that come with a cost. Locate them, like normal Bone Charms, by listening for the song they emit or with the C_BLUEVoid GazeC power. Equip them in the C_BLUEBone Charms tabC of the Journal.
[0038.52] Log:    t_tuto_pPull_title=Power: Pull
[0038.52] Log:    t_tuto_pPull_0=At level 1, grab inanimate objects from afar with `GBA_Secondary`. Items such as money, ammunition, and keys can be pilfered from a distance. Other out of reach objects such as bottles or Whale Oil Tanks can also be picked up.<br>At level 2, pull living things and bodies for a slightly higher mana cost than inanimate objects. When enemies are close enough, they are lifted helplessly and can be executed or choked out. Corpses and unconscious bodies are automatically carried.
[0038.52] Log:    t_tuto_pSummonAssassinOR_title=Power: Summon Assassin
[0038.52] Log:    t_tuto_pSummonAssassinOR_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0038.52] Log:
[0038.52] Log:    [MessageBoxErrors]
[0038.52] Log:    Yes=Yes
[0038.52] Log:    No=No
[0038.52] Log:    OK=OK
[0038.52] Log:    Cancel=Cancel
[0038.52] Log:    Retry=Retry
[0038.52] Log:    Delete=Delete
[0038.52] Log:    DeleteRetry=Delete and retry
[0038.52] Log:    FreespaceRetry=Free space and retry
[0038.52] Log:    Overwrite=Overwrite
[0038.52] Log:    FreeDiscSpace=Free disc space
[0038.52] Log:    Loading=Loading
[0038.52] Log:    Saving=Saving
[0038.52] Log:    ChangeStorage=Change storage
[0038.52] Log:    SelectStorageDevice=Select storage device
[0038.52] Log:    SignInError=A sign-in change occurred. You are now being returned to the title screen.
[0038.52] Log:    SignOutError=A sign-in change occurred. You are now being returned to the title screen.
[0038.52] Log:    ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue.
[0038.52] Log:    StorageDeviceNotSelected=No storage device selected.
[0038.52] Log:    NewStorageDeviceContainsUserSettingsTitle=Warning
[0038.52] Log:    NewStorageDeviceContainsUserSettingsText=You have selected a storage device that contains an existing User Settings & Downloadable Content Unlocks file. This will overwrite the progression, scores, unlocks and settings saved in this file. Do you want to continue?
[0038.52] Log:    StorageDeviceDisconnected=The storage device has been disconnected.
[0038.52] Log:    LoadingSaveDataCorrupted=Loading failed. The save data is corrupted.
[0038.52] Log:    SavingSaveDataCorrupted=Saving failed. The save data is corrupted.
[0038.52] Log:    SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account.
[0038.52] Log:    SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile.
[0038.52] Log:    StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry?
[0038.52] Log:    StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB.
[0038.52] Log:    StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again.
[0038.52] Log:    GenericSaveFail=There was an issue saving the game.
[0038.52] Log:    GenericLoadFail=There was an issue loading the game.
[0038.52] Log:    GenericDeleteFail=There was an issue deleting the saved game.
[0038.52] Log:    SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates.
[0038.52] Log:    SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game.
[0038.52] Log:    SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content.
[0038.52] Log:    SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content.
[0038.52] Log:    OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStationNetwork. Please sign-in to a PlayStationNetwork enabled profile.
[0038.52] Log:    OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile.
[0038.52] Log:    LoadingOptionsCorrupted=Options loading failed. The save data is corrupted.
[0038.52] Log:    OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account.
[0038.52] Log:    OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile.
[0038.52] Log:    GenericOptionsLoadFail=Options save data failed to load.
[0038.52] Log:    ResetOptionsToDefault=Reset Options to default
[0038.52] Log:    ContinueWithoutSaving=Continue without saving
[0038.52] Log:    AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save?
[0038.52] Log:    InaccessibleDLC=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. You are now being returned to the title screen.
[0038.52] Log:    LeaderboardUserNotConnectedErrorX360=You are not connected to Xbox LIVE, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardUserNotConnectedErrorPS3=You are not connected to PlayStationNetwork, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardUserNotConnectedErrorPC=You are not connected to Steam, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardUserDisconnectedErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE.
[0038.52] Log:    LeaderboardUserDisconnectedErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork.
[0038.52] Log:    LeaderboardUserDisconnectedErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam.
[0038.52] Log:    LeaderboardAccessForbiddenErrorPS3=Online service is disabled on your PlayStationNetwork account due to parental control restrictions.
[0038.52] Log:    LeaderboardGenericReadErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardGenericReadErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardGenericReadErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam. You need to be signed into Steam to post scores to the Leaderboards.
[0038.52] Log:    LeaderboardIniVerificationFailed=Files integrity check failed, the scores acquired during challenges will not be posted to Leaderboards.
[0038.52] Log:    NetworkConnectionLostX360=The connection to Xbox LIVE has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0038.52] Log:    NetworkConnectionLostPS3=You have been signed out of PlayStationNetwork. Your scores will not be posted to the Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0038.52] Log:    NetworkConnectionLostPC=The connection to Steam has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0038.52] Log:    NetworkConnectionLostNoScorePendingX360=You have been signed out of Xbox LIVE. The Leaderboards are currently unavailable. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0038.52] Log:    NetworkConnectionLostNoScorePendingPS3=You have been signed out of PlayStationNetwork. The Leaderboards are currently unavailable. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0038.52] Log:    NetworkConnectionLostNoScorePendingPC=You have been signed out of Steam. The Leaderboards are currently unavailable. You need to be signed into Steam to post scores to the Leaderboards.
[0038.52] Log:    ContinueWithoutLeaderboardsX360=Continue
[0038.52] Log:    ContinueWithoutLeaderboardsPS3=Continue Without Signing In
[0038.52] Log:    ContinueWithoutLeaderboardsPC=Continue
[0038.52] Log:    SignInPS3=Sign In
[0038.52] Log:
[0038.52] Log:    [DishonoredUsableObject]
[0038.52] Log:    m_MatchingKey=
[0038.52] Log:
[0038.52] Log:    [DisTweaks_Possessable]
[0038.52] Log:    m_DisallowPossessionMessage=This target cannot be possessed right now
[0038.52] Log:
[0038.52] Log:    [DisTweaks_AudioLogPlayer]
[0038.52] Log:    m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph")
[0038.52] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:
[0038.52] Log:    [DisTweaks_WhaleOilReceptacle]
[0038.52] Log:    m_EmptyBatteryMessage=This tank is empty
[0038.52] Log:    m_EmptyBatteryMessage=This tank is empty
[0038.52] Log:
[0038.52] Log:    [DisTweaks_AlarmBell]
[0038.52] Log:    m_UnlockInteractText=
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:    m_UnlockInteractText=
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:
[0038.52] Log:    [DisTweaks_Climbable]
[0038.52] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0038.52] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0038.52] Log:
[0038.52] Log:    [DisTweaks_WaterSource]
[0038.52] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:
[0038.52] Log:    [DisTweaks_DynamicUsableObject]
[0038.52] Log:    m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close")
[0038.52] Log:    m_UnlockInteractText=
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:
[0038.52] Log:    [DisTweaks_UsableObject]
[0038.52] Log:    m_UnlockInteractText=
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0038.52] Log:    m_LockedMessage=
[0038.52] Log:    m_UnauthorizedMessage=
[0038.52] Log:    m_FocusMessage=
[0038.52] Log:    m_FocusLockedMessage=
[0038.52] Log:
[0038.52] Log:    [DisGFxMoviePlayerNote]
[0038.52] Log:    m_DLCMaps[0].m_MapTitle=Mystery Foe Challenge Map
[0038.52] Log:    m_DLCMaps[1].m_MapTitle=Slaughterhouse Exterior
[0038.52] Log:    m_DLCMaps[1].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[1].m_Legend[1]=(m_Description="Loading Dock")
[0038.52] Log:    m_DLCMaps[1].m_Legend[2]=(m_Description="Main Entrance")
[0038.52] Log:    m_DLCMaps[1].m_Legend[3]=(m_Description="Break Room")
[0038.52] Log:    m_DLCMaps[1].m_Legend[4]=(m_Description="Boat Storage")
[0038.52] Log:    m_DLCMaps[1].m_Legend[5]=(m_Description="Sewer Flow Control")
[0038.52] Log:    m_DLCMaps[2].m_MapTitle=Slaughterhouse Interior
[0038.52] Log:    m_DLCMaps[2].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[2].m_Legend[1]=(m_Description="Shipping")
[0038.52] Log:    m_DLCMaps[2].m_Legend[2]=(m_Description="Meat Locker")
[0038.52] Log:    m_DLCMaps[2].m_Legend[3]=(m_Description="Killing Floor")
[0038.52] Log:    m_DLCMaps[2].m_Legend[4]=(m_Description="Refinery")
[0038.52] Log:    m_DLCMaps[2].m_Legend[5]=(m_Description="Whale Harvesting")
[0038.52] Log:    m_DLCMaps[2].m_Legend[6]=(m_Description="Laborer Washroom")
[0038.52] Log:    m_DLCMaps[2].m_Legend[7]=(m_Description="Canteen")
[0038.52] Log:    m_DLCMaps[2].m_Legend[8]=(m_Description="Accounting")
[0038.52] Log:    m_DLCMaps[2].m_Legend[9]=(m_Description="Management Office")
[0038.52] Log:    m_DLCMaps[3].m_MapTitle=Slaughterhouse Interior
[0038.52] Log:    m_DLCMaps[3].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[3].m_Legend[1]=(m_Description="Shipping")
[0038.52] Log:    m_DLCMaps[3].m_Legend[2]=(m_Description="Meat Locker")
[0038.52] Log:    m_DLCMaps[3].m_Legend[3]=(m_Description="Killing Floor")
[0038.52] Log:    m_DLCMaps[3].m_Legend[4]=(m_Description="Refinery")
[0038.52] Log:    m_DLCMaps[3].m_Legend[5]=(m_Description="Whale Harvesting")
[0038.52] Log:    m_DLCMaps[3].m_Legend[6]=(m_Description="Laborer Washroom")
[0038.52] Log:    m_DLCMaps[3].m_Legend[7]=(m_Description="Canteen")
[0038.52] Log:    m_DLCMaps[3].m_Legend[8]=(m_Description="Accounting")
[0038.52] Log:    m_DLCMaps[3].m_Legend[9]=(m_Description="Management Office")
[0038.52] Log:    m_DLCMaps[4].m_MapTitle=Slaughterhouse Interior
[0038.52] Log:    m_DLCMaps[4].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[4].m_Legend[1]=(m_Description="Shipping")
[0038.52] Log:    m_DLCMaps[4].m_Legend[2]=(m_Description="Meat Locker")
[0038.52] Log:    m_DLCMaps[4].m_Legend[3]=(m_Description="Killing Floor")
[0038.52] Log:    m_DLCMaps[4].m_Legend[4]=(m_Description="Refinery")
[0038.52] Log:    m_DLCMaps[4].m_Legend[5]=(m_Description="Whale Harvesting")
[0038.52] Log:    m_DLCMaps[4].m_Legend[6]=(m_Description="Laborer Washroom")
[0038.52] Log:    m_DLCMaps[4].m_Legend[7]=(m_Description="Canteen")
[0038.52] Log:    m_DLCMaps[4].m_Legend[8]=(m_Description="Accounting")
[0038.52] Log:    m_DLCMaps[4].m_Legend[9]=(m_Description="Management Office")
[0038.52] Log:    m_DLCMaps[5].m_MapTitle=Slaughterhouse Interior
[0038.52] Log:    m_DLCMaps[5].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[5].m_Legend[1]=(m_Description="Shipping")
[0038.52] Log:    m_DLCMaps[5].m_Legend[2]=(m_Description="Meat Locker")
[0038.52] Log:    m_DLCMaps[5].m_Legend[3]=(m_Description="Killing Floor")
[0038.52] Log:    m_DLCMaps[5].m_Legend[4]=(m_Description="Refinery")
[0038.52] Log:    m_DLCMaps[5].m_Legend[5]=(m_Description="Whale Harvesting")
[0038.52] Log:    m_DLCMaps[5].m_Legend[6]=(m_Description="Laborer Washroom")
[0038.52] Log:    m_DLCMaps[5].m_Legend[7]=(m_Description="Canteen")
[0038.52] Log:    m_DLCMaps[5].m_Legend[8]=(m_Description="Accounting")
[0038.52] Log:    m_DLCMaps[5].m_Legend[9]=(m_Description="Management Office")
[0038.52] Log:    m_DLCMaps[6].m_MapTitle=Estate District
[0038.52] Log:    m_DLCMaps[6].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_DLCMaps[6].m_Legend[1]=(m_Description="Timsh Estate and Law Offices")
[0038.52] Log:    m_DLCMaps[6].m_Legend[2]=(m_Description="Apartment 7")
[0038.52] Log:    m_DLCMaps[6].m_Legend[3]=(m_Description="Apartment 10")
[0038.52] Log:    m_DLCMaps[6].m_Legend[4]=(m_Description="Watch Office")
[0038.52] Log:    m_DLCMaps[6].m_Legend[5]=(m_Description="Hatter Gang Territory")
[0038.52] Log:    m_DLCMaps[6].m_Legend[6]=(m_Description="Docks")
[0038.52] Log:    m_DLCMaps[6].m_Legend[7]=(m_Description="Sewer Access")
[0038.52] Log:    m_DLCMaps[6].m_Legend[8]=(m_Description="Treaver's Close")
[0038.52] Log:    m_DLCMaps[6].m_Legend[9]=(m_Description="Whaler Outpost")
[0038.52] Log:    m_DLCMaps[7].m_MapTitle=Timsh Estate
[0038.52] Log:    m_DLCMaps[7].m_Legend[0]=(m_Description="Law Offices")
[0038.52] Log:    m_DLCMaps[7].m_Legend[1]=(m_Description="Reception")
[0038.52] Log:    m_DLCMaps[7].m_Legend[2]=(m_Description="Office of Barrister Timsh")
[0038.52] Log:    m_DLCMaps[7].m_Legend[3]=(m_Description="Timsh Apartment")
[0038.52] Log:    m_DLCMaps[7].m_Legend[4]=(m_Description="Lobby")
[0038.52] Log:    m_DLCMaps[7].m_Legend[5]=(m_Description="Restrooms")
[0038.52] Log:    m_DLCMaps[7].m_Legend[6]=(m_Description="Storage")
[0038.52] Log:    m_DLCMaps[7].m_Legend[7]=(m_Description="Smoking Lounge")
[0038.52] Log:    m_DLCMaps[7].m_Legend[8]=(m_Description="Library")
[0038.52] Log:    m_DLCMaps[7].m_Legend[9]=(m_Description="Barrister's Desk")
[0038.52] Log:    m_DLCMaps[7].m_Legend[10]=(m_Description="Dining")
[0038.52] Log:    m_DLCMaps[7].m_Legend[11]=(m_Description="Private Chambers")
[0038.52] Log:    m_DLCMaps[8].m_MapTitle=Overseer Assault Plan
[0038.52] Log:    m_DLCMaps[8].m_Legend[0]=(m_Description="Commerce Building")
[0038.52] Log:    m_DLCMaps[8].m_Legend[1]=(m_Description="Greaves Oil Refinery")
[0038.52] Log:    m_DLCMaps[8].m_Legend[2]=(m_Description="Rudshore Gate")
[0038.52] Log:    m_DLCMaps[8].m_Legend[3]=(m_Description="Suspected Occultist Lair")
[0038.52] Log:
[0038.52] Log:    [DisDLC05GameInfo]
[0038.52] Log:    m_Challenges[0]=(m_Name="Mystery Foe",m_Description="Collect the four clues without being detected to discover who your target is and execute him or her.",m_ExpertModeDesc="Very Hard stealth difficulty. The clues are placed on the belts of some characters.")
[0038.52] Log:    m_Challenges[1]=(m_Name="Burglar",m_Description="Sneak into the mansion to recover the six Clockwork Eggs and as many valuables as you can, such as heirlooms, paintings, and coins.",m_ExpertModeDesc="Very Hard stealth difficulty. You have no supernatural powers. Some doors and chests are locked, and the placement of the valuables is different.")
[0038.52] Log:    m_Challenges[2]=(m_Name="Back Alley Brawl",m_Description="Fight your way through increasingly difficult waves of enemies.",m_ExpertModeDesc="Combat difficulty set to Very Hard. The enemies are aware of you as soon as they appear.")
[0038.52] Log:    m_Challenges[3]=(m_Name="Assassins Run",m_Description="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding shooting civilians.",m_ExpertModeDesc="")
[0038.52] Log:    m_Challenges[4]=(m_Name="Oil Drop",m_Description="Shoot as many falling Whale Oil Tanks as possible.",m_ExpertModeDesc="")
[0038.52] Log:    m_Challenges[5]=(m_Name="Bend Time Massacre",m_Description="Break the glass to start Bend Time and kill as many enemies as possible. Between each successive round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0038.52] Log:    m_Challenges[6]=(m_Name="Kill Chain",m_Description="Kill an increasingly high number of enemies in a continuous chain using the environments and/or your powers. Between each round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0038.52] Log:    m_Challenges[7]=(m_Name="Bonfires",m_Description="Touch as many beams of red light as you can before the time runs out.",m_ExpertModeDesc="Assassins patrol the area. Grab the elixirs dispatched around the map to restore your mana.")
[0038.52] Log:    m_Challenges[8]=(m_Name="Train Runner",m_Description="Reach the goal as fast as possible.",m_ExpertModeDesc="Mana is limited. Some Assassins patrol the area. Some obstacles are added.")
[0038.52] Log:    m_Challenges[9]=(m_Name="Kill Cascade",m_Description="Perform Drop Assassinations as you try to reach the final platform as fast as possible.",m_ExpertModeDesc="Some obstacles are added between platforms. You take damage from falls.")
[0038.52] Log:
[0038.52] Log:    [DisDLC05MoviePlayerHUD_Texts]
[0038.52] Log:    t_GO=GO!
[0038.52] Log:    t_Phase=Round
[0038.52] Log:    t_Wave=Round
[0038.52] Log:    t_Wave_inf=Infinite Round
[0038.52] Log:    t_Unlocked=Unlocked:
[0038.52] Log:    t_NewEggDiscovered=COUNT/MAX Clockwork Egg found
[0038.52] Log:    t_NewEggDiscovered_p=COUNT/MAX Clockwork Eggs found
[0038.52] Log:    t_PossibleKC=Possible:
[0038.52] Log:    t_GoalKC=Goal:
[0038.52] Log:    t_KillsKC=Kills:
[0038.52] Log:    t_NextPhase=Next Round
[0038.52] Log:    t_BonusPhase=Bonus Round
[0038.52] Log:    t_ComboBroken=Chain broken
[0038.52] Log:    t_EmilyDollFound=COUNT/MAX Emily's Dolls found
[0038.52] Log:
[0038.52] Log:    [DisDLC05MoviePlayerChallengeMenu_Texts]
[0038.52] Log:    t_Gallery=Gallery
[0038.52] Log:    t_BackToMainMenu=Back to Main Menu
[0038.52] Log:    t_ExpertModeTitle=Expert mode:
[0038.52] Log:    t_ChallengeUnlockCondition=To unlock this challenge, you have to obtain C_WHITE2 starsC in Normal mode (PTS_COUNT)
[0038.52] Log:    t_StartChallenge=Start Challenge
[0038.52] Log:    t_Credits=Credits
[0038.52] Log:    t_DLC05_Name=Dunwall City Trials
[0038.52] Log:    t_Q_DLC05_BackToMain=Quit C_BLUEDunwall City TrialsC to return to the main menu?
[0038.52] Log:    t_Welcome_txt0=Welcome to the Dunwall City Trials!<br>Here you can hone your supernatural assassin skills on C_WHITE10 different challengesC and compare your performance with that of other players around the world.<br>There are 4 challenge types:
[0038.52] Log:    t_Welcome_txt1=Your score is evaluated with a 3 Star rating. For each Star scored, you will unlock a piece of artwork in the C_WHITEGalleryC.
[0038.52] Log:    t_Welcome_txt2=Scoring a C_WHITE2 StarsC rating on some challenges will unlock an C_WHITEExpertC version of that challenge.
[0038.52] Log:    t_Welcome_txt3_Xenon=Your progression, scores and unlocks are automatically saved in your user settings.
[0038.52] Log:    t_Welcome_txt3_PS3=Your progression, scores and unlocks are automatically saved in your user settings.
[0038.52] Log:    t_Welcome_txt3_PC=Your progression, scores and unlocks are automatically saved in your user settings.
[0038.52] Log:    t_ArtworkUnlockCondition_0=Unlock: Obtain STARS star (PTS_COUNT) in CHALLENGE - MODE
[0038.52] Log:    t_ArtworkUnlockCondition_0p=Unlock: Obtain STARS stars (PTS_COUNT) in CHALLENGE - MODE
[0038.52] Log:    t_ArtworkUnlockCondition_1=Unlock: Unlock all pieces of artwork of MODE mode
[0038.52] Log:
[0038.52] Log:    [DisDLC05MoviePlayerResultsMenu_Texts]
[0038.52] Log:    t_BestScore=Best Score on the challenge
[0038.52] Log:    t_FinalScore=Final Score
[0038.52] Log:    t_NewRecord=New Record!
[0038.52] Log:    t_Found=Found
[0038.52] Log:    t_NotFound=Not found
[0038.52] Log:    t_EmilyDoll=Emily's Doll
[0038.52] Log:    t_ReplayChallenge=Replay Challenge
[0038.52] Log:    t_UnlockedArtworkTitle=Piece of artwork unlocked
[0038.52] Log:    t_UnlockedArtworkTxt=A new piece of artwork is now available in the gallery
[0038.52] Log:    t_UnlockedChallengeTitle=Challenge unlocked
[0038.52] Log:    t_UnlockedChallengeTxt=The challenge NAME (Expert) is now available
[0038.52] Log:
[0038.52] Log:    [DisDLC05MoviePlayerBrief_Texts]
[0038.52] Log:    t_Section_Ob=Objectives
[0038.52] Log:    t_Section_Sc=Scoring
[0038.52] Log:    t_Section_Sp=Special
[0038.52] Log:    t_Section_Go=Game over
[0038.52] Log:    t_Type=Type:
[0038.52] Log:    t_AssassinsTraining_N_Ob_d=Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding civilians.
[0038.52] Log:    t_AssassinsTraining_N_Ob_0=This challenge will test your mobility and your accuracy. The area is full of enemies. Each room is sealed until you've shot each target. Your crossbow has infinite ammo.
[0038.52] Log:    t_AssassinsTraining_N_Sc_0=The faster you make it to the end, the more points you score.
[0038.52] Log:    t_AssassinsTraining_N_Sc_1=Shoot the enemies with accuracy and flair for a better score.
[0038.52] Log:    t_AssassinsTraining_N_Sc_2=Sparing civilians adds to your score.
[0038.52] Log:    t_AssassinsTraining_N_Go_d=The challenge ends if you die.
[0038.52] Log:    t_BendTimeMassacre_N_Ob_d=Break the glass to trigger Bend Time (for a few seconds) and kill as many enemies as possible.
[0038.52] Log:    t_BendTimeMassacre_N_Ob_0=You will face a succession of rounds featuring different situations and resources. Use the environment to your advantage. You can retry a round as often as you want, but only the score from the first winning attempt will be added to your total.
[0038.52] Log:    t_BendTimeMassacre_N_Sc_0=Each kill gives you points.
[0038.52] Log:    t_BendTimeMassacre_N_Sc_1=Killing enemies with flair gives you more points.
[0038.52] Log:    t_BendTimeMassacre_N_Sc_2=Eliminating all enemies in a round gives you bonus points.
[0038.52] Log:    t_BendTimeMassacre_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0038.52] Log:    t_BendTimeMassacre_N_Go_d=None. If you fail a round or die, you just restart it.
[0038.52] Log:    t_Arena_N_Ob_d=Fight your way through increasingly difficult waves of enemies.
[0038.52] Log:    t_Arena_N_Sc_0=Each enemy you kill gives you points.
[0038.52] Log:    t_Arena_N_Sc_1=Killing enemies with flair gives you more points.
[0038.52] Log:    t_Arena_N_Sp_0=A Golden Merchant will sometimes appear for 30 seconds. Hit him to earn ammo and elixirs. Kill him to earn gear upgrades.
[0038.52] Log:    t_Arena_N_Sp_1=Runes appear randomly in the environment between some rounds. Collect them to gain a new power.
[0038.52] Log:    t_Arena_N_Sp_2=There are rival factions, and they will fight one another. You can use this situation to your advantage, but only your own kills will increase your score.
[0038.52] Log:    t_Arena_N_Go_d=The challenge is over if you die.
[0038.52] Log:    t_Arena_E_Ob_0=The enemies deal much more damage and know where you are as they appear.
[0038.52] Log:    t_ChainKill_N_Ob_d=Eliminate an increasing number of enemies with less than 4 seconds between each kill.
[0038.52] Log:    t_ChainKill_N_Ob_0=The countdown between each kill only starts after the first attack.
[0038.52] Log:    t_ChainKill_N_Ob_1=Take your time to plan your chain of actions. Experiment with your supernatural powers and gadgets. Bend Time is your best ally. It's also possible to use the environment creatively.
[0038.52] Log:    t_ChainKill_N_Sc_0=Each kill gives you points.
[0038.52] Log:    t_ChainKill_N_Sc_1=The less time between the kills, the more points you score.
[0038.52] Log:    t_ChainKill_N_Sc_2=Killing enemies with flair gives you more points.
[0038.52] Log:    t_ChainKill_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0038.52] Log:    t_ChainKill_N_Go_d=None. If you fail a round, you just restart it.
[0038.52] Log:    t_Countdown_N_Ob_d=Touch as many red beams of light as possible before time runs out.
[0038.52] Log:    t_Countdown_N_Ob_0=Touch the red beams of light that appear randomly.<br>Each beam of light that you reach will extend the countdown.<br>Mobility powers like Blink and Agility are the best tools for this challenge.<br>If you fall into the Void, you restart at the last beam you reached.
[0038.52] Log:    t_Countdown_N_Ob_1=There is no falling damage.<br>Your mana refills very quickly, so do not hesitate to Blink often.
[0038.52] Log:    t_Countdown_N_Sc_0=Each red beam reached raises your score, including a bonus for reaching the next quickly.
[0038.52] Log:    t_Countdown_N_Sc_1=Some tricky jumps will give you a score bonus when performed.
[0038.52] Log:    t_Countdown_N_Go_d=The challenge is over when the timer reaches 0.
[0038.52] Log:    t_Countdown_E_Ob_1=Assassins patrol the area.<br>Your mana will refill very slowly.<br>Grab the mana elixirs around the area to restore it faster.
[0038.52] Log:    t_Countdown_E_Sc_2=Your remaining health at the end of the challenge gives you a score bonus.
[0038.52] Log:    t_Countdown_E_Go_d=The game is over when the timer reaches 0, or if you die.
[0038.52] Log:    t_DropAttack_N_Ob_d=Perform Drop Assassinations as you try to reach the final platform as fast as possible.
[0038.52] Log:    t_DropAttack_N_Ob_0=Enemies are marked by a beam of light.<br>In order to score higher drops or go faster, you can leave the marked path.<br>If you fall into the Void, you restart on the platform of the last enemy you killed.
[0038.52] Log:    t_DropAttack_N_Ob_1=You don't take damage from falling.
[0038.52] Log:    t_DropAttack_N_Sc_0=The higher the fall before a drop assassination, the more points you score.
[0038.52] Log:    t_DropAttack_N_Sc_1=The faster you reach the end, the higher your score.
[0038.52] Log:    t_DropAttack_N_Sp_d=If you follow the path, you can use the color of the beams of light as a clue:
[0038.52] Log:    t_DropAttack_N_Sp_0=GREEN: Sprint and fall to reach the target (No Jump, No Blink).
[0038.52] Log:    t_DropAttack_N_Sp_1=YELLOW: Sprint and make an Agility Jump to reach the target (No Blink).
[0038.52] Log:    t_DropAttack_N_Sp_2=RED: Sprint, make an Agility Jump and Blink to reach the target.
[0038.52] Log:    t_DropAttack_N_Go_d=None.
[0038.52] Log:    t_DropAttack_E_Ob_1=You do take damage from falling, so performing successful Drop Assassinations is your best chance for survival.<br>The area has added obstacles.
[0038.52] Log:    t_DropAttack_E_Go_d=The challenge is over if you die.
[0038.52] Log:    t_MysteryMan_N_Ob_d=Collect the four clues without being detected to discover who your target is and execute him or her.
[0038.52] Log:    t_MysteryMan_N_Ob_0=The target is chosen randomly each time you play.<br>You can try to find who your target is without all the clues, but if you kill an innocent, the challenge is over.<br>Do NOT get spotted, otherwise your target will try to escape. If he or she escapes, the challenge is over.
[0038.52] Log:    t_MysteryMan_N_Sc_0=If you kill the right person without collecting all the clues, you'll receive a score bonus.
[0038.52] Log:    t_MysteryMan_N_Sc_1=Avoiding the guards completely is worth more points than knocking them unconscious.
[0038.52] Log:    t_MysteryMan_N_Go_d=The challenge is over if the target escapes or if you kill an innocent person.
[0038.52] Log:    t_MysteryMan_E_Ob_1=The clues are found on the belts of some of the characters. You'll have to pickpocket them. Enemies have a sharper perception.
[0038.52] Log:    t_OilRain_N_Ob_d=Shoot as many falling Whale Oil Tanks as possible.<br>You have a fully upgraded pistol with unlimited ammo. Each round ends with a more challenging "Special Round", signaled by a horn sound.
[0038.52] Log:    t_OilRain_N_Sc_0=Each tank destroyed gives you points.
[0038.52] Log:    t_OilRain_N_Sc_1=You earn a score bonus if you destroy several tanks at the same time.
[0038.52] Log:    t_OilRain_N_Sc_2=You earn a score bonus if you don't miss a single tank during a round.
[0038.52] Log:    t_OilRain_N_Sc_3=You earn a score bonus for good accuracy.
[0038.52] Log:    t_OilRain_N_Sp_d=There are several types of Whale Oil Tanks:
[0038.52] Log:    t_OilRain_N_Sp_0=Regular Tank: just worth points
[0038.52] Log:    t_OilRain_N_Sp_1=Gold Tank: slows time down for 2 seconds
[0038.52] Log:    t_OilRain_N_Sp_2=Pink Tank: restores 35% of your health
[0038.52] Log:    t_OilRain_N_Sp_3=Purple Tank: creates a cloud of smoke when shot
[0038.52] Log:    t_OilRain_N_Sp_4=Green Tank: enables Dark Vision for 15 seconds
[0038.52] Log:    t_OilRain_N_Go_d=The challenge is over if you die.
[0038.52] Log:    t_Race_N_Ob_d=Reach the finish line as fast as possible.<br>Mobility powers like Blink and Agility are the best tools for this challenge.
[0038.52] Log:    t_Race_N_Ob_0=You start with a full Mana bar.
[0038.52] Log:    t_Race_N_Sc_0=The faster you reach the end, the higher your score.
[0038.52] Log:    t_Race_N_Sc_1=Your remaining health and mana at the end of the challenge earn you bonus points.
[0038.52] Log:    t_Race_N_Go_d=The challenge is over if you die or fall into the Void.
[0038.52] Log:    t_Race_E_Ob_0=You don't start with a full Mana bar, and Assassins patrol the area. The area has added obstacles.
[0038.52] Log:    t_Thief_N_Ob_d=Steal the six Clockwork Eggs and exit the mansion.
[0038.52] Log:    t_Thief_N_Ob_0=Sneak into the mansion to recover the Eggs and as many valuables as you can.
[0038.52] Log:    t_Thief_N_Ob_1=Do NOT get spotted. Nobody should know you were there.
[0038.52] Log:    t_Thief_N_Sc_0=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0038.52] Log:    t_Thief_N_Sc_1=The more optional loot you gather, the more points you score.
[0038.52] Log:    t_Thief_N_Sp_d=This mansion is full of secrets, look everywhere.
[0038.52] Log:    t_Thief_N_Go_d=The challenge is over when you get spotted 3 times or die.
[0038.52] Log:    t_Thief_E_Ob_2=You have no supernatural powers.<br>Some doors and chests are now locked.<br>The placement of many valuables has changed.<br>The enemies have sharper perceptions and deal more damage.
[0038.52] Log:    t_Thief_E_Sp_0=Be on the lookout for the 16 hidden figurines.
[0038.52] Log:
[0038.52] Log:    [DLC05MiscTexts]
[0038.52] Log:    NewDLCInstalled=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0038.52] Log:    NewDLCInstalled_XBOX=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0038.52] Log:    NewDLCInstalled_PS3=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0038.52] Log:    DollFoundMessage=`c/`t Dolls found
[0038.52] Log:
[0038.52] Log:    [DisDLC06MoviePlayerMainMenu_Texts]
[0038.52] Log:    t_Gallery=Gallery
[0038.52] Log:    t_BackToMainMenu=Back to Main Menu
[0038.52] Log:    t_Credits=Credits
[0038.52] Log:    t_LastDifficultyUnlockCondition=Complete the campaign to unlock the Master Assassin difficulty mode.
[0038.52] Log:    ProfileSaveWarning=Unlocking a new difficulty mode is automatically saved in your user settings.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredItem.ini
[0038.52] Log:    [DishonoredGame.DisMovableComponent]
[0038.52] Log:    m_fMaxPawnSpeed_Large=1.000000
[0038.52] Log:    m_fMaxPawnSpeed_Medium=1.000000
[0038.52] Log:    m_fMaxPawnSpeed_Small=1.000000
[0038.52] Log:    m_fMaxPawnSpeed_Tiny=1.000000
[0038.52] Log:    m_fRadiusChannelReset=200.0
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredInventory]
[0038.52] Log:    m_PlayerItem_SF_Package=Twk_Inv_Seekfree_SF
[0038.52] Log:    m_PlayerItem_SF_ListName=Twk_Inv_Seekfree
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredPlayer.ini
[0038.52] Log:    [DishonoredGame.DishonoredPlayerPawn]
[0038.52] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0038.52] Log:    m_fBone_AngleOffset_Roll=0.000000
[0038.52] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0038.52] Log:    m_fIgnoreFootfallsAfterLand_Time=0.800000
[0038.52] Log:    m_fMaxFallSpeed=2000.0
[0038.52] Log:    m_fMinSpeedRayScale=400.000000
[0038.52] Log:    m_fRaySpeedScale=0.005000
[0038.52] Log:    m_fRaySpeedScale_Max=1.500000
[0038.52] Log:    m_fVisRegionBottomHeight=30.000000
[0038.52] Log:    m_fVisRegionBottomHeight_Crouched=30.000000
[0038.52] Log:    m_fVisRegionOffsetTowardsNPC=35.000000
[0038.52] Log:    m_fVisRegionTopHeight=150.000000
[0038.52] Log:    m_fVisRegionTopHeight_Crouched=40.000000
[0038.52] Log:    m_fVisRegionWidth=2.000000
[0038.52] Log:    m_LookAtControlName_Camera=LookAtControl_Camera
[0038.52] Log:    m_LookAtControlName_LeftHand=LookAtControl_LeftHand
[0038.52] Log:    m_LookAtControlName_RightHand=LookAtControl_RightHand
[0038.52] Log:    m_ClimbingAimThreshold=1000
[0038.52] Log:    m_fOffscreenMeleeDamageReduction[0]=0.5
[0038.52] Log:    m_fOffscreenMeleeDamageReduction[1]=0.5
[0038.52] Log:    m_fOffscreenMeleeDamageReduction[2]=0.5
[0038.52] Log:    m_fOffscreenMeleeDamageReduction[3]=0.5
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredPlayerController]
[0038.52] Log:    m_MainMenuCommand=start DishonoredGameFull_P
[0038.52] Log:    m_fShortcutsInputTimer=0.33
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredPowersComponent]
[0038.52] Log:    m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
[0038.52] Log:    m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
[0038.52] Log:    m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
[0038.52] Log:    m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisThreatPerceptionComponent]
[0038.52] Log:    m_fEngagedThreatRadius=700.000000
[0038.52] Log:    m_fThreatPredictionTime=1.000000
[0038.52] Log:    m_fUnawareThreatRadius=400.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisVisFloatieComponent]
[0038.52] Log:    m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0038.52] Log:    m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredPawn.ini
[0038.52] Log:    [DishonoredGame.DishonoredPawn]
[0038.52] Log:    Buoyancy=1.000000
[0038.52] Log:    m_fPredictionInterval=0.50000
[0038.52] Log:    m_fCrushDamageRefireDelay=0.250000
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredAI.ini
[0038.52] Log:    [DishonoredGame.DishonoredGlobalAIManager]
[0038.52] Log:    m_bCorpseCleanupInView=True
[0038.52] Log:    m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
[0038.52] Log:    m_CorpseAbsoluteMaximumCount=10
[0038.52] Log:    m_CorpseIdealMaximumCount=5
[0038.52] Log:    m_fCorpseIslandSize=400.000000
[0038.52] Log:    m_fCorpseUpdateTime=1.000000
[0038.52] Log:    m_fGroupDistance=1000.00000
[0038.52] Log:    m_fIslandSize=400.000000
[0038.52] Log:    m_fUpdateTime=1.000000
[0038.52] Log:    m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
[0038.52] Log:    m_MaxAIStimSize_bytes=128
[0038.52] Log:    m_MaxNumAIStims=512
[0038.52] Log:    m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
[0038.52] Log:    m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisAINoiseManager]
[0038.52] Log:    m_LoudnessDistanceArray=0.000000
[0038.52] Log:    m_LoudnessDistanceArray=200.000000
[0038.52] Log:    m_LoudnessDistanceArray=300.000000
[0038.52] Log:    m_LoudnessDistanceArray=400.000000
[0038.52] Log:    m_LoudnessDistanceArray=500.000000
[0038.52] Log:    m_LoudnessDistanceArray=600.000000
[0038.52] Log:    m_LoudnessDistanceArray=800.000000
[0038.52] Log:    m_LoudnessDistanceArray=1000.000000
[0038.52] Log:    m_LoudnessDistanceArray=1200.000000
[0038.52] Log:    m_LoudnessDistanceArray=1500.000000
[0038.52] Log:    m_LoudnessDistanceArray=2000.000000
[0038.52] Log:    m_LoudnessDistanceArray=2500.000000
[0038.52] Log:    m_LoudnessDistanceArray=3000.000000
[0038.52] Log:    m_LoudnessDistanceArray=4000.000000
[0038.52] Log:    m_LoudnessDistanceArray=5000.000000
[0038.52] Log:    m_LoudnessDistanceArray=6000.000000
[0038.52] Log:    m_LoudnessDistanceArray=0.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredSearchCrumbsComponent]
[0038.52] Log:    m_bUseRandomCrumbSelection=TRUE
[0038.52] Log:    m_fChanceOfPsychicSearch=0.250000
[0038.52] Log:    m_fCrumbLifetime=150.000000
[0038.52] Log:    m_fDistanceBetweenCrumbs=800.000000
[0038.52] Log:    m_fHeartbeatInterval=0.800000
[0038.52] Log:    m_fMaxWanderStep=1000.000000
[0038.52] Log:    m_fMinWanderStep=500.000000
[0038.52] Log:    m_fStickyProxyDuration=1.000000
[0038.52] Log:    m_fWanderAngularRange=60.000000
[0038.52] Log:    m_iNumSearchCrumbs=25
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisGlobalCombatManager]
[0038.52] Log:    m_fInhibitionTimeAttractSpell=15.000000
[0038.52] Log:    m_fInhibitionTimeBackStep=8.000000
[0038.52] Log:    m_fInhibitionTimeGrenades=10.000000
[0038.52] Log:    m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
[0038.52] Log:    m_fInhibitionTimeJumpAttack=3.0
[0038.52] Log:    m_fInhibitionTimeLongAttack=0.8
[0038.52] Log:    m_fInhibitionTimeMediumAttack=1.000000
[0038.52] Log:    m_fInhibitionTimeShortAttack=2.000000
[0038.52] Log:    m_fInhibitionTimeSideStep=6.000000
[0038.52] Log:    m_fInhibitionTimeStepBackAttack=1.000000
[0038.52] Log:    m_fInhibitionTimeTaunt=60.000000
[0038.52] Log:    m_fInhibitionTimeTeleportSpell=10.000000
[0038.52] Log:    m_fInhibitionTimeThrowRocks=5.00000
[0038.52] Log:    m_fInhibitionTimeWeeperArmGrab=20.000000
[0038.52] Log:    m_fInhibitionTimeWHArmAttack=8.000000
[0038.52] Log:    m_fInhibitionTimeWHJumpAttack=30.000000
[0038.52] Log:    m_fInhibitionTimeFireSaw=0.0
[0038.52] Log:    m_fInhibitionTimePullSpell=10.0
[0038.52] Log:    m_InnerSkirmishCaps[0]=1
[0038.52] Log:    m_InnerSkirmishCaps[1]=2
[0038.52] Log:    m_InnerSkirmishCaps[2]=3
[0038.52] Log:    m_InnerSkirmishCaps[3]=3
[0038.52] Log:    m_TotalSkirmishCaps[0]=2
[0038.52] Log:    m_TotalSkirmishCaps[1]=3
[0038.52] Log:    m_TotalSkirmishCaps[2]=4
[0038.52] Log:    m_TotalSkirmishCaps[3]=4
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredLevel.ini
[0038.52] Log:    [DishonoredGame.DisAlarmGlobalManager]
[0038.52] Log:    m_fAlarmCooldown=10.000000
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredConversation.ini
[0038.52] Log:    [DishonoredGame.DisConv_Hook_PlayerLoiter]
[0038.52] Log:    m_fLoiterTime_Max=7.000000
[0038.52] Log:    m_fLoiterTime_Min=5.000000
[0038.52] Log:
[0038.52] Log:    [Commandlets.DisDialogCleanAndFixup]
[0038.52] Log:    DefaultNewPackagePath=....DishonoredGameContentPackagesDialogMapSpecific
[0038.52] Log:
[0038.52] Log:    [Commandlets.DisExportDialogLOC]
[0038.52] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0038.52] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0038.52] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0038.52] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0038.52] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0038.52] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0038.52] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0038.52] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0038.52] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0038.52] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0038.52] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0038.52] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0038.52] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0038.52] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0038.52] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0038.52] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0038.52] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0038.52] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0038.52] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0038.52] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0038.52] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0038.52] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0038.52] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0038.52] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0038.52] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0038.52] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0038.52] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0038.52] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0038.52] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0038.52] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0038.52] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0038.52] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0038.52] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0038.52] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0038.52] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0038.52] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0038.52] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0038.52] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0038.52] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0038.52] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0038.52] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0038.52] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0038.52] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0038.52] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0038.52] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0038.52] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0038.52] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0038.52] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0038.52] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0038.52] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0038.52] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0038.52] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0038.52] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0038.52] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0038.52] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0038.52] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0038.52] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0038.52] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0038.52] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0038.52] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0038.52] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0038.52] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0038.52] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0038.52] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0038.52] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0038.52] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0038.52] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0038.52] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0038.52] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0038.52] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0038.52] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0038.52] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0038.52] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0038.52] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0038.52] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0038.52] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0038.52] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0038.52] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0038.52] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0038.52] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0038.52] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0038.52] Log:    DLC07_BARKS_DAUDALL=....DishonoredGameContentPackagesDLC07Dialog
[0038.52] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0038.52] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0038.52] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0038.52] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0038.52] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0038.52] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0038.52] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0038.52] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0038.52] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0038.52] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0038.52] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0038.52] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0038.52] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0038.52] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0038.52] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0038.52] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0038.52] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0038.52] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0038.52] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0038.52] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0038.52] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0038.52] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0038.52] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0038.52] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0038.52] Log:
[0038.52] Log:    [Commandlets.DisExportVoiceActorSummaries]
[0038.52] Log:    Barks_Assassins=....DishonoredGameContentPackagesDialogAssassinsAssassins
[0038.52] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0038.52] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0038.52] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0038.52] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0038.52] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0038.52] Log:    Barks_Campbell=....DishonoredGameContentPackagesDialogCoupCampbell
[0038.52] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0038.52] Log:    Barks_Curnow=....DishonoredGameContentPackagesDialogConspiracyGuardCaptainCurnow
[0038.52] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0038.52] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0038.52] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0038.52] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0038.52] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0038.52] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0038.52] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0038.52] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0038.52] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0038.52] Log:    Barks_Madam=....DishonoredGameContentPackagesDialogCoupMadam
[0038.52] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0038.52] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0038.52] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0038.52] Log:    Barks_PendletonTwins=....DishonoredGameContentPackagesDialogCoupPendletonTwins
[0038.52] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0038.52] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0038.52] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0038.52] Log:    Barks_Sokolov=....DishonoredGameContentPackagesDialogCoupSokolov
[0038.52] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0038.52] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0038.52] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0038.52] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0038.52] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0038.52] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0038.52] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0038.52] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0038.52] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0038.52] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0038.52] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0038.52] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0038.52] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0038.52] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0038.52] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0038.52] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0038.52] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0038.52] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0038.52] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0038.52] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0038.52] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0038.52] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0038.52] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0038.52] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0038.52] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0038.52] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0038.52] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0038.52] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0038.52] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0038.52] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0038.52] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0038.52] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0038.52] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0038.52] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0038.52] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0038.52] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0038.52] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0038.52] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0038.52] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0038.52] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0038.52] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0038.52] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0038.52] Log:    JOE_TEST=....DishonoredGameContentMapsTestMapsjhoustonDialogTests
[0038.52] Log:    DLC06_BARKS_ALL=....DishonoredGameContentPackagesDLC06Dialog
[0038.52] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0038.52] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0038.52] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0038.52] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0038.52] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0038.52] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0038.52] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0038.52] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0038.52] Log:    DLC06_MAPS_ALL=....DishonoredGameContentMapsDLC06
[0038.52] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0038.52] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0038.52] Log:    DLC06_SLAUGHTERHOUSE=....DishonoredGameContentMapsDLC06Slaughterhouse
[0038.52] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0038.52] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0038.52] Log:    DLC06_TIMSH=....DishonoredGameContentMapsDLC06Timsh
[0038.52] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0038.52] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0038.52] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0038.52] Log:    DLC06_BRIGMORE=....DishonoredGameContentMapsDLC06Brigmore
[0038.52] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0038.52] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0038.52] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0038.52] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0038.52] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0038.52] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0038.52] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0038.52] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0038.52] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0038.52] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0038.52] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0038.52] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0038.52] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0038.52] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0038.52] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0038.52] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0038.52] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0038.52] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0038.52] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0038.52] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0038.52] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0038.52] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0038.52] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0038.52] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0038.52] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0038.52] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0038.52] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisTweaks_ConvSettings]
[0038.52] Log:    m_EditorNodeColors=(B=255,G=255,R=127,A=255)
[0038.52] Log:    m_EditorNodeColors[0]=(B=255,G=255,R=127,A=255)
[0038.52] Log:    m_EditorNodeColors[1]=(B=123,G=76,R=67,A=255)
[0038.52] Log:    m_EditorNodeColors[2]=(B=128,G=128,R=128,A=255)
[0038.52] Log:    m_EditorNodeColors[3]=(B=160,G=160,R=160,A=255)
[0038.52] Log:    m_EditorNodeColors[4]=(B=138,G=94,R=101,A=255)
[0038.52] Log:    m_EditorNodeColors[5]=(B=222,G=153,R=165,A=255)
[0038.52] Log:    m_EditorNodeColors[6]=(B=95,G=152,R=103,A=255)
[0038.52] Log:    m_EditorNodeColors[7]=(B=128,G=195,R=138,A=255)
[0038.52] Log:    m_EditorNodeColors[8]=(B=128,G=128,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[9]=(B=160,G=160,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[10]=(B=138,G=94,R=101,A=255)
[0038.52] Log:    m_EditorNodeColors[11]=(B=222,G=153,R=165,A=255)
[0038.52] Log:    m_EditorNodeColors[12]=(B=241,G=197,R=255,A=255)
[0038.52] Log:    m_EditorNodeColors[13]=(B=229,G=157,R=252,A=255)
[0038.52] Log:    m_EditorNodeColors[14]=(B=0,G=128,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[15]=(B=0,G=200,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[16]=(B=128,G=0,R=128,A=255)
[0038.52] Log:    m_EditorNodeColors[17]=(B=200,G=0,R=200,A=255)
[0038.52] Log:    m_EditorNodeColors[18]=(B=0,G=128,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[19]=(B=0,G=200,R=0,A=255)
[0038.52] Log:    m_EditorNodeColors[20]=(B=128,G=0,R=128,A=255)
[0038.52] Log:    m_EditorNodeColors[21]=(B=200,G=0,R=200,A=255)
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisConversationComponent]
[0038.52] Log:    m_fFailedDialogHookDisplayTime=10.000000
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredContactSystem.ini
[0038.52] Log:    [DishonoredGame.DisContactType]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisContactType_Body]
[0038.52] Log:    m_bAllowSpringRazors=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisContactType_Environment]
[0038.52] Log:    m_bAllowSpringRazors=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_Stone]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_Wood]
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_Tile]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_Metal]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_Glass]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_BreakableGlass]
[0038.52] Log:    m_bAllowStickyGrenades=False
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_PassThru
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_WallOfLight]
[0038.52] Log:    m_bAllowSpringRazors=False
[0038.52] Log:    m_bAllowStickyGrenades=False
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Grenade]
[0038.52] Log:    m_bAllowSpringRazors=False
[0038.52] Log:    m_bAllowStickyGrenades=False
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisContactType_Limb]
[0038.52] Log:    m_bAllowSpringRazors=True
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_PileOfBook]
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisContactType_Env_TallboyStilts]
[0038.52] Log:    m_bAllowSpringRazors=False
[0038.52] Log:    m_bAllowStickyGrenades=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisContactType_Player]
[0038.52] Log:    m_bAllowStickyGrenades=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisContactType_ProtectedNPC]
[0038.52] Log:    m_bAllowSpringRazors=False
[0038.52] Log:    m_bAllowStickyGrenades=False
[0038.52] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredPower.ini
[0038.52] Log:    [DishonoredGame.DishonoredActivePowerComponent_Blink]
[0038.52] Log:    m_fBendTimeDownTime=0.90000
[0038.52] Log:    m_fBendTimeUpTime=2.500000
[0038.52] Log:    m_fCooldownTime=0.250000
[0038.52] Log:    m_fDefaultBlinkStepDistance=300.000000
[0038.52] Log:    m_fDefaultMaxHorizDistance=1400.000000
[0038.52] Log:    m_fDefaultMaxVertDistance=600.000000
[0038.52] Log:    m_fDefaultTimeBetweenBlinkSteps=0.010000
[0038.52] Log:    m_fImpulseRadius=200.000000
[0038.52] Log:    m_fImpulseStrength=0.000000
[0038.52] Log:    m_fLedgeCheckDistanceScale=1.200000
[0038.52] Log:    m_fLensWobbleAmount=1.000000
[0038.52] Log:    m_fMaxAngle_BigStep=30.000000
[0038.52] Log:    m_fMaxAngle_SmallStep=90.000000
[0038.52] Log:    m_fPROTOTYPE_MaxHorizDistance=2000.000000
[0038.52] Log:    m_fPROTOTYPE_MaxVertDistance=600.000000
[0038.52] Log:    m_fStepLength_Big=200.000000
[0038.52] Log:    m_fStepLength_Small=50.000000
[0038.52] Log:    m_fTargetingGoalIndicatorSize=130.000000
[0038.52] Log:    m_fTargetingGroundIndicatorSize=80.000000
[0038.52] Log:    m_fWarmupTime=1.00000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredActivePowerComponent_BendTime]
[0038.52] Log:    m_fPostEffectCooldownTime=2.000000
[0038.52] Log:    m_fPostEffectWarmupTime=2.000000
[0038.52] Log:    m_fPullFromBendTimeDuration=0.500000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredActivePowerComponent_WindBlast]
[0038.52] Log:    m_fCooldownTime=1.0
[0038.52] Log:    m_fWarmupTime=0.1
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisSoulComponent]
[0038.52] Log:    m_fAbsorbRangeForOffsetting=300.000000
[0038.52] Log:    m_fAbsorbTime=0.300000
[0038.52] Log:    m_fAbsorbZOffset=-100.000000
[0038.52] Log:    m_fAppearanceTime=1.500000
[0038.52] Log:    m_fDisappearTime=5.000000
[0038.52] Log:    m_fExistTime=10.000000
[0038.52] Log:    m_fNearFade=0.000000
[0038.52] Log:    m_fNearVisibleDistance=300.000000
[0038.52] Log:    m_fReleaseDelayTime=3.000000
[0038.52] Log:    m_fReleaseTime=1.200000
[0038.52] Log:    m_fRestZOffset=130.000000
[0038.52] Log:    m_fTimeoutTime=10.000000
[0038.52] Log:    m_fVisibleDistance=600.000000
[0038.52] Log:    m_LocationName=spine_3_jnt
[0038.52] Log:    m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000)
[0038.52] Log:    m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000)
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisSoulComponent_Good]
[0038.52] Log:    m_ManaValue=1
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisSoulComponent_Root]
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisSoulComponent_Neutral]
[0038.52] Log:    m_ManaValue=1
[0038.52] Log:
[0038.52] Log:    [DishonoredGameContent.DisSoulComponent_Evil]
[0038.52] Log:    m_ManaValue=1
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredNPC.ini
[0038.52] Log:    [DishonoredGame.DishonoredNPCPawn]
[0038.52] Log:    m_bDisableThowHitReact=False
[0038.52] Log:    m_EyeControl_Left=EyeControl_Left
[0038.52] Log:    m_EyeControl_Right=EyeControl_Right
[0038.52] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0038.52] Log:    m_fBone_AngleOffset_Roll=0.000000
[0038.52] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredNPCController]
[0038.52] Log:    m_fAutoGlanceRadius=1000.000000
[0038.52] Log:    m_fAutoLookRadius=400.000000
[0038.52] Log:    m_fGlanceTime=2.500000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterStunned]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:    m_fStunDuration=0.0
[0038.52] Log:    m_fYawAdjustmentSpeed=500.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCActionParry]
[0038.52] Log:    m_fParryFestivalLifetime=13.00000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterDodge]
[0038.52] Log:    m_fDodgeFestivalLifetime=3.000000
[0038.52] Log:    m_fYawAdjustmentSpeed=250.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterAim]
[0038.52] Log:    m_fSlomoTrickOccurencePercentage=100.000000
[0038.52] Log:    m_fTimeAimingRequiresBeforeShooting=0.750000
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisNPCDistractionComponent]
[0038.52] Log:    m_DistractionAnimIntroSuffix=In
[0038.52] Log:    m_DistractionAnimLoopSuffix=Loop
[0038.52] Log:    m_DistractionAnimOutroSuffix=Out
[0038.52] Log:    m_DistractionAnimPrefix=Distraction_
[0038.52] Log:    m_DistractionCategories=Fireplace
[0038.52] Log:    m_DistractionCategories=Art
[0038.52] Log:    m_DistractionCategories=Toilet
[0038.52] Log:    m_DistractionCategories=LookInDefaultNPC
[0038.52] Log:    m_DistractionCategories=TableSearch
[0038.52] Log:    m_DistractionCategories=Piano
[0038.52] Log:    m_DistractionCategories=Harp
[0038.52] Log:    m_DistractionCategories=Dusting
[0038.52] Log:    m_fDistractionLOSCheckPeriod=1
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DishonoredSpawner]
[0038.52] Log:    m_fPostVisibilityWaitToSpawn=5.000000
[0038.52] Log:    m_MaxSpawnsPerFrame=3
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterAction]
[0038.52] Log:    m_bCanObstructAllyAttacks=True
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.25
[0038.52] Log:    m_fYawAdjustmentSpeed=120.000000
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Never
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterPanicked]
[0038.52] Log:    m_fYawAdjustmentSpeed=220.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterPlayAnim]
[0038.52] Log:    m_fYawAdjustmentSpeed=200.000000
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCAttractSpell]
[0038.52] Log:    m_fYawAdjustmentSpeed=0.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterThrown]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:    m_fMinMomentum2DMagnitude=800.0
[0038.52] Log:    m_fMinMomentum2DMagnitudeWhenStunned=3000.0
[0038.52] Log:    m_fMinMomentumZ=0.0
[0038.52] Log:    m_fMinMomentumZWhenStunned=1500.0
[0038.52] Log:    m_fMinVelocityForAutoBreak=300.0
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0038.52] Log:    m_fYawAdjustmentSpeed=720.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterDead_Limp]
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_fMinCoolLookingMomentum2DMagnitude=3000.0
[0038.52] Log:    m_fMinCoolLookingMomentumDamageZ=800.0
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0038.52] Log:    m_fYawAdjustmentSpeed=720.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterStrongHitReact]
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:    m_fUncontrolledYawAdjustmentSpeed=360.000000
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterRangedAttack]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.010000
[0038.52] Log:    m_fYawAdjustmentSpeed=720.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterActionImmolate]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterBeingAssassinated]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterActionMeleeSwarm]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterBeingChoked]
[0038.52] Log:    m_bCancelConvoUponEntry=TRUE
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_bCanObstructAllyAttacks=FALSE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterProjectileHitReact]
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterActionPostPossessed]
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterSurprised]
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCUpperPlayAnim]
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterFalling]
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterDistracted]
[0038.52] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterBePossessed]
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StateNPCMasterTallboyAim]
[0038.52] Log:    m_fAimAlignTimeBeforeShooting=0.25
[0038.52] Log:    m_fAimAlignYawDegrees=20.0
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC06StateNPCSmokeBombed]
[0038.52] Log:    m_bCancelConvoUponEntry=True
[0038.52] Log:    m_bCancelSoireeUponEntry=True
[0038.52] Log:    m_bCancelSoireeUponEntry=True
[0038.52] Log:    m_DialogAvailability=DisDialogAvailability_Never
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCMasterPulled]
[0038.52] Log:    m_bCancelConvoUponEntry=True
[0038.52] Log:    m_bCancelSoireeUponEntry=TRUE
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractNPC]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0038.52] Log:    m_fYawAdjustmentSpeed=2000.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractPlayer]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0038.52] Log:    m_fYawAdjustmentSpeed=2000.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCTentacleGrabWindup]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0038.52] Log:    m_fYawAdjustmentSpeed=2000.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCTentaclePulled]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0038.52] Log:    m_fYawAdjustmentSpeed=2000.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCTentacleLoseGrab]
[0038.52] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0038.52] Log:    m_fYawAdjustmentSpeed=2000.000000
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredStat.ini
[0038.52] Log:    [FullAnimStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=FullAnimation stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=true
[0038.52] Log:
[0038.52] Log:    [BreakupCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0038.52] Log:    m_DisplayName=Breakup stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=true
[0038.52] Log:
[0038.52] Log:    [WorltTick DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick PreAW", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick AW", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick Wait AW", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick Post AW", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick Conditional Update", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick Post Update", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Tick End", m_fBudgetMax=5.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=8.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PerFrameCapture", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=World tick stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=true
[0038.52] Log:
[0038.52] Log:    [CompStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0038.52] Log:    m_DisplayName=Component stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [LightingStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="DynamicLightEnvComp Tick")
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Lighting drawing", m_FilterTag="MainSceneRender")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Dynamic shadow setup", m_FilterTag="MainSceneRender")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Modulated Shadows", m_FilterTag="MainSceneRender")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Dominant light shadows", m_FilterTag="MainSceneRender")
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Lights")
[0038.52] Log:    m_StatsToCollect=(m_StatName="PreShadows")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Per Object shadows")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Whole Scene shadows")
[0038.52] Log:    m_StatsToCollect=(m_StatName="Shadowing dominant lights on screen")
[0038.52] Log:    m_DisplayName=Lighting stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [EngineStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="AkDevice Update", m_fBudgetMax=0.2)
[0038.52] Log:    m_StatsToCollect=(m_StatName="RedrawViewports", m_fBudgetMax=1.4)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Game Thread Update Time", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Input Time", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="GameViewport Tick", m_fBudgetMax=0.2)
[0038.52] Log:    m_DisplayName=Engine stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [PhysicStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Async Physics Time", m_fBudgetMax=5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Phys Events Time", m_fBudgetMax=5)
[0038.52] Log:    m_DisplayName=Physic stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [OtherStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Other stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [NavStattatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisRoute Tick", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Navigation stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [SoireeStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=.0)
[0038.52] Log:    m_DisplayName=Soiree stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [DisplayStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Emitter Tick", m_fBudgetMax=5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisHud Tick", m_fBudgetMax=5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Display stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [LevelStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=1.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Trigger Tick", m_fBudgetMax=0.2)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisGameInfo Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisSpawner Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisNpcDistractor Tick", m_fBudgetMax=0.05)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisDoor Tick", m_fBudgetMax=0.05)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisAlarmBell Tick", m_fBudgetMax=0.05)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisPickupBase Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisMovable Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisUsableObject Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisClimbable Tick", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Level stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [EdgeStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Edge stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [RatStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="RatSwarm Tick", m_fBudgetMax=2.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCrowdSkelRat Tick", m_fBudgetMax=2.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCrowdPopManager Tick", m_fBudgetMax=2.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Spawner Update", m_FilterTag="DisFilterRat", m_fBudgetMax=2.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Rat stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [PlayerStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Player Camera", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt AnimPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=Player stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [NPCStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisNpcController Tick", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NPC Pawn Tick", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp Locomotion", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp Lookat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp FaceTo", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp Avoidance", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComp MeshOffset", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt Vision", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt Observable", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIKnowledge", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIMonitorPawnReachability", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt HitReactThrow", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt Plague", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt Retargeting", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="DisCpnt TuneCombat", m_fBudgetMax=5.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)Fak
[0038.52] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0038.52] Log:    m_DisplayName=NPC stat collection
[0038.52] Log:    m_bDisplayWithDStatCommand=false
[0038.52] Log:
[0038.52] Log:    [SpawnBudget DishonoredStatCollectionInfo]
[0038.52] Log:    m_SubCollections=(m_CollectionName="NPC stat collection", m_fBudgetMax=8.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Player stat collection", m_fBudgetMax=0.5)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Rat stat collection", m_fBudgetMax=0.5)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Level stat collection", m_fBudgetMax=2.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Display stat collection", m_fBudgetMax=1.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Soiree stat collection", m_fBudgetMax=0.5)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Navigation stat collection", m_fBudgetMax=0.1)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Other stat collection", m_fBudgetMax=0.5)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Physic stat collection", m_fBudgetMax=0.1)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=2.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Edge stat collection", m_fBudgetMax=1.0)
[0038.52] Log:    m_DisplayName=Spawn Budget
[0038.52] Log:    m_bDisplayWithDStatCommand=true
[0038.52] Log:
[0038.52] Log:    [MemoryStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_SubCollections=(m_CollectionName="Audio memory", m_fBudgetMax=20.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Anim memory", m_fBudgetMax=20.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Level memory", m_fBudgetMax=4.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Physic memory", m_fBudgetMax=12.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Game memory", m_fBudgetMax=6.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Static Mesh memory", m_fBudgetMax=15.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Skeletal Mesh memory", m_fBudgetMax=9.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Rendering memory", m_fBudgetMax=16.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Video memory", m_fBudgetMax=256.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="Engine memory", m_fBudgetMax=22.0)
[0038.52] Log:    m_SubCollections=(m_CollectionName="System memory", m_fBudgetMax=110.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Unaccounted memory", m_fBudgetMax=22.0)
[0038.52] Log:    m_DisplayName=Memory stat collection
[0038.52] Log:
[0038.52] Log:    [MemoryAudioStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Unreal Sound", m_fBudgetMax=1.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Audio Propagation", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="WWise Internal", m_fBudgetMax=20.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="WWise Component", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="WWise Bank", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="WWise Sound", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Audio memory
[0038.52] Log:
[0038.52] Log:    [MemoryAnimStatColl DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Npcs anim memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Players anim memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Weapons anim memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other anim memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="FaceFx internal memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Npcs anim count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Players anim count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Weapons anim count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other anim count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet count", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Anim memory
[0038.52] Log:
[0038.52] Log:    [MemoryLevelStatColl DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="----BSP memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Light memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Volume memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Navmesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Marker memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="----BSP count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Light count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Volume count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Navmesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Marker count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other count", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Level memory
[0038.52] Log:
[0038.52] Log:    [MemoryPhysicStatColl DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Physic asset memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Rigid Body memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="RB Constraint memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PERSISTENT memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="BoxShape memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="CapsuleShape memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ConvexShape memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpActor memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpBoxShape memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpConvexShape memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="D6Joint memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="LowLevel memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="StaticActor memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="MESH memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="OTHER memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Physic asset count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Rigid Body count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="RB Constraint count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PERSISTENT count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="BoxShape count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="CapsuleShape count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ConvexShape count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpActor count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpBoxShape count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="NpConvexShape count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="D6Joint count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="LowLevel count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="StaticActor count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="MESH count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="OTHER count", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Physic memory
[0038.52] Log:
[0038.52] Log:    [MemoryGameStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="NPC AI memory", m_fBudgetMax=1.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other AI memory", m_fBudgetMax=1.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Dialog memory", m_fBudgetMax=0.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Kismet-Matine memory", m_fBudgetMax=1.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Tweak memory", m_fBudgetMax=0.5)
[0038.52] Log:    m_StatsToCollect=(m_StatName="ArkComponentContainer memory", m_fBudgetMax=0.1)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pickup-Inventory-Distraction... memory", m_fBudgetMax=3.9)
[0038.52] Log:    m_StatsToCollect=(m_StatName="WorldInfo-GameInfo memory", m_fBudgetMax=3.9)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Misc object memory", m_fBudgetMax=4.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Misc Pools memory", m_fBudgetMax=6.0)
[0038.52] Log:    m_DisplayName=Game memory
[0038.52] Log:
[0038.52] Log:    [MemoryStaticMeshStatColl DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="MeshLists Pool memory", m_fBudgetMax=6.0)
[0038.52] Log:    m_DisplayName=Static Mesh memory
[0038.52] Log:
[0038.52] Log:    [MemorySkeletalMeshStatColl DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="GPU Skin Pool memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh count", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Skeletal Mesh memory
[0038.52] Log:
[0038.52] Log:    [MemoryRenderingStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Unreal UI memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Material memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Decal memory"), m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Particle memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Texture memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Scaleform memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SwfMovie memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Vertex Shader memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Pixel Shader memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="UShaderCache memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="StaticMesh Vertex memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="SkeletalMesh Vertex memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Decal Vertex memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Rendering Stack memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Octree memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Scene Rendering memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Primitive Scene Info memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Light Rendering memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Precomputed Light Volume memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Misc render memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Misc Rendering Pools memory", m_fBudgetMax=6.0)
[0038.52] Log:    m_DisplayName=Rendering memory
[0038.52] Log:
[0038.52] Log:    [MemoryVideoStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Texture pool used memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Texture pool free memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 unaccounted GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 reserved GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 free GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Xenon texture shared memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Xenon unused gpu ressource", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Video memory
[0038.52] Log:
[0038.52] Log:    [MemoryEngineStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Package memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Script memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Default class memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Global array memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="FName memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="GUID Cache memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Permanent pool memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Ini memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Main stack memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="File manager memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Stat manager memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Malloc memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Malloc wasted memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Ballast memory", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=Engine memory
[0038.52] Log:
[0038.52] Log:    [MemorySystemStatCol DishonoredStatCollectionInfo]
[0038.52] Log:    m_StatsToCollect=(m_StatName="Executable And Misc memory", m_fBudgetMax=27.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 OS memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Command buffer memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 PRX Module memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 SPUR memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 GCM memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Frame buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Ring buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Ressource array (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Occlusion Query (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Misc Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="PS3 Unused Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="XMem (D3D, XAudio2, XHV)", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Xenon OS memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Xenon startup memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_StatsToCollect=(m_StatName="Xenon thread memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0038.52] Log:    m_DisplayName=System memory
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredWeaponRanged.ini
[0038.52] Log:    [DishonoredGame.DishonoredWepPistol]
[0038.52] Log:    m_bForceNPCFullBodyEquip=true
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredAILocomotion.ini
[0038.52] Log:    [DishonoredGame.DisSkelControl_FootPlacement]
[0038.52] Log:    m_bDisableNewIK=FALSE
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredPlayerState.ini
[0038.52] Log:    [DishonoredGame.StatePlayerMasterClimb]
[0038.52] Log:    m_bCastPowersWithoutAnim=True
[0038.52] Log:    m_bInstantEquipPowersItem=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterFalling]
[0038.52] Log:    m_bCanBeInLinkedAction=False
[0038.52] Log:    m_bSupressAutoFootfalls=True
[0038.52] Log:    m_fAnimateFallTime=0.250000
[0038.52] Log:    m_fFall_Stun_Vel=2200.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterSwim]
[0038.52] Log:    m_bCastPowersWithoutAnim=True
[0038.52] Log:    m_bInstantEquipPowersItem=True
[0038.52] Log:    m_bSupressAutoFootfalls=True
[0038.52] Log:    m_fMaxSpeedNoStroke=350.000000
[0038.52] Log:    m_fMaxSwimAccel=4000.000000
[0038.52] Log:    m_fMinSwimAccel=500.000000
[0038.52] Log:    m_fStrokeTime=0.300000
[0038.52] Log:    m_fSurfaceSwimDelayBetweenStrokes=2.0
[0038.52] Log:    m_bConstantSpeedAtSurface=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterMantle]
[0038.52] Log:    m_bFaceEdge=True
[0038.52] Log:    m_bSupressAutoFootfalls=True
[0038.52] Log:    m_fMaxTimeInMantleState=5.000000
[0038.52] Log:    m_ImpactBlendNodeName=MantleImpactBlend
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterLeaning]
[0038.52] Log:    m_fLeanReleaseTime=0.200000
[0038.52] Log:    m_fLeanSpeed=1000.000000
[0038.52] Log:    m_fMaxAllowedPitchDegrees=35.000000
[0038.52] Log:    m_fMaxAllowedYawDegrees=60.000000
[0038.52] Log:    m_fMinAllowedPitchDegrees=-35.000000
[0038.52] Log:    m_fMinAllowedYawDegrees=-60.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterBase]
[0038.52] Log:    m_bCanBeInLinkedAction=True
[0038.52] Log:    m_fBlendInTime=0.200000
[0038.52] Log:    m_bAllowIncomingAttacks=True
[0038.52] Log:    m_bAllowExplosionsFromPlayer=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterDead]
[0038.52] Log:    m_bAutoRestartOnGameOver=False
[0038.52] Log:    m_fTimeUntilGameover=7.500000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterAction]
[0038.52] Log:    m_bAllowIncomingAttacks=True
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterStunned]
[0038.52] Log:    m_fStunDuration=0.100000
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMeleeAttack]
[0038.52] Log:    m_fAutoLookDownAngle=5.000000
[0038.52] Log:    m_fAutoLookDownHeightThreshold=150
[0038.52] Log:    m_fAutoLookDownTime=0.2
[0038.52] Log:    m_fAutoLookUpAngle=10.000000
[0038.52] Log:    m_fAutoLookUpHeightThreshold=150
[0038.52] Log:    m_fAutoLookUpTime=0.2
[0038.52] Log:    m_fCameraLookHelpAngle=45.000000
[0038.52] Log:    m_fCameraLookHelpIgnoreAngle=20.000000
[0038.52] Log:    m_fCameraLookHelpRadialScale=1.500000
[0038.52] Log:    m_fCameraLookHelpTime=0.200000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterJump]
[0038.52] Log:    m_bCanBeInLinkedAction=False
[0038.52] Log:    m_bSupressAutoFootfalls=True
[0038.52] Log:    m_fPowerJumpFOV=0.000000
[0038.52] Log:    m_fPowerJumpFOVBlendSpeed=2.000000
[0038.52] Log:    m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump
[0038.52] Log:    m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None)
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterWalk]
[0038.52] Log:    m_fCrouchedFOV=0.000000
[0038.52] Log:    m_fCrouchFOV_BlendSpeed=5.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterSoiree]
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:    m_bAllowExplosionsFromPlayer=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterChoice_Base]
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:    m_bAllowExplosionsFromPlayer=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterVersus]
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterMinigame]
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.StatePlayerMasterAssassinate]
[0038.52] Log:    m_bAllowIncomingAttacks=False
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredDLC06.ini
[0038.52] Log:    [DishonoredGame.DisDLC06GameInfo]
[0038.52] Log:    m_CampaignPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud_Release
[0038.52] Log:    m_CampaignPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0038.52] Log:    m_DefaultPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud
[0038.52] Log:    m_DefaultPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0038.52] Log:    m_PlayerItem_SF_ListName_Override=DLC06_Twk_Inv_Seekfree
[0038.52] Log:    m_PlayerItem_SF_Package_Override=DLC06_Twk_Inv_Seekfree_SF
[0038.52] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC06
[0038.52] Log:    m_DLC06MainMenuCommand=start DLC06_DishonoredGameFull_P
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredDLC06Player.ini
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredDLC07.ini
[0038.52] Log:    [DishonoredGame.DisDLC07GameInfo]
[0038.52] Log:    m_CampaignPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud_Release
[0038.52] Log:    m_CampaignPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0038.52] Log:    m_DefaultPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud
[0038.52] Log:    m_DefaultPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0038.52] Log:    m_PlayerItem_SF_ListName_Override=DLC07_Twk_Inv_Seekfree
[0038.52] Log:    m_PlayerItem_SF_Package_Override=DLC07_Twk_Inv_Seekfree_SF
[0038.52] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC07
[0038.52] Log:    m_DLC07MainMenuCommand=start l_DLC07_GameFull_P
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07TentacleGlobalManager]
[0038.52] Log:    m_fGlobalTentacleSpawnCooldown=5.000000
[0038.52] Log:
[0038.52] Log:    [DishonoredGame.DisDLC07StateNPCMasterPullSpell]
[0038.52] Log:    m_fYawAdjustmentSpeed=0.000000
[0038.52] Log:
[0038.52] Log:    [IniVersion]
[0038.52] Log:    0=1381872600.000000
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameConfigDishonoredDLC07Player.ini
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTRunes_twk.INT
[0038.52] Log:    [AbstractItems.Rune_AbsItm DisAbstractItem]
[0038.52] Log:    m_ItemName=Rune
[0038.52] Log:    m_PluralItemName=Runes
[0038.52] Log:    m_Description=Carved from the bones of great whales, these artifacts can be used to acquire or upgrade supernatural powers by those who bear the Mark of the Outsider.
[0038.52] Log:
[0038.52] Log:    [Pickups.Rune_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pickups.Rune_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=(cannot pick up Runes during Possession)
[0038.52] Log:    m_Name=`i
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_ChapterInfoList.INT
[0038.52] Log:    [ChapterInfos.Chapter10Info_ReturnToHoundPits DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=The Loyalists
[0038.52] Log:    m_ChapterDescription=You've returned to the Hound Pits Pub to pick up the trail of your old "allies" and find out where they have taken Emily.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter11Info_HighOverseerMartin DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=High Overseer Martin
[0038.52] Log:    m_ChapterDescription=Following the elimination of the Lord Regent and his key allies, the City of Dunwall is crumbling. You have only one lead that will bring you closer to those who betrayed you. Martin is High Overseer now and it's likely that he knows the whereabouts of the remaining conspiracy members, and Emily as well. Once you reach the Distillery District, you've got to re-visit the Office of the High Overseer and find Martin.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter12Info_Lighthouse DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=The Light at the End
[0038.52] Log:    m_ChapterDescription=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter1Info_ReturningHome DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Returning Home
[0038.52] Log:    m_ChapterDescription=You have just returned from a journey of several months, visiting the other nations in the Empire to ask for aid in dealing with the Rat Plague. You must deliver their diplomatic response to the Empress, whom you serve as Lord Protector.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter2BisInfo_Fugitive DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Fugitive
[0038.52] Log:    m_ChapterDescription=You have escaped Coldridge Prison with the help of hidden allies. If you can reach the Wrenhaven River, they promise to aid you in your next move.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter2Info_Dishonored DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Dishonored
[0038.52] Log:    m_ChapterDescription=Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of your execution draws near.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter6AInfo_BridgeDone DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Interrogation
[0038.52] Log:    m_ChapterDescription=The Royal Physician Anton Sokolov is now in the custody of the Loyalists. Through Sokolov it will be possible to strike directly at those closest to the Lord Regent. How cooperative will the most brilliant man in the Empire be? He must be swayed or coerced into telling what he knows.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter6Info_RoyalPhysician DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=The Royal Physician
[0038.52] Log:    m_ChapterDescription=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter7AInfo_BoyleDone DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=The Final Move
[0038.52] Log:    m_ChapterDescription=With the removal of Lady Boyle, his greatest financial supporter, the Lord Regent is now as vulnerable as he has ever been.  It's time to make preparations to strike directly.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter7Info_LadyBoyle DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Lady Boyle's Last Party
[0038.52] Log:    m_ChapterDescription=You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter8AInfo_TowerDone DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Coronation Eve
[0038.52] Log:    m_ChapterDescription=The Lord Regent has been defeated and the reign of Emily Kaldwin is now assured. All that remains is to see her safely escorted to Dunwall Tower, where she will assume her position on the throne.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter8Info_ReturnToTower DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Return to the Tower
[0038.52] Log:    m_ChapterDescription=It's time to end the Lord Regent's rule, and if you succeed Emily can be crowned Empress. You must return to Dunwall Tower and infiltrate the place where you once served as Lord Protector. Ever-paranoid, the Lord Regent has upgraded security over the months and has a heavily-defended safe room to which he will escape if you set off any alarms.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter9Info_Adrift DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Adrift
[0038.52] Log:    m_ChapterDescription=Betrayed by Havelock, Martin and Pendleton, you were only saved at the last moment by Samuel the Boatman, who left you adrift in a ruined section of Dunwall.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter9Info_FloodedDistrict DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=The Flooded District
[0038.52] Log:    m_ChapterDescription=Betrayed and poisoned by Havelock, Martin and Pendleton, you've awakened in the ruins of the Flooded District, where the assassin Daud has you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.Chapter9Info_StreetsSewer DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Toil and Trouble
[0038.52] Log:    m_ChapterDescription=You've escaped the Flooded District and now you're winding your way back toward the Hound Pits Pub.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.ChapterInfo3_HiddenAllies DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Hidden Allies
[0038.52] Log:    m_ChapterDescription=Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.ChapterInfo4_HighOverseer DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=High Overseer Campbell
[0038.52] Log:    m_ChapterDescription=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free him and allow him to escape.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.ChapterInfo4A_OverseersDone DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=Overseers Undone
[0038.52] Log:    m_ChapterDescription=Martin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer's journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.ChapterInfo5_HouseOfPleasure DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=House of Pleasure
[0038.52] Log:    m_ChapterDescription=The Loyalists believe that Emily is being held at the Golden Cat by the corrupt, aristocratic Pendleton brothers. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden Cat and eliminate Lords Custis and Morgan Pendleton.
[0038.52] Log:
[0038.52] Log:    [ChapterInfos.ChapterInfo5A_BrothelDone DisTweaks_ChapterInfo]
[0038.52] Log:    m_ChapterTitle=A Royal Guest
[0038.52] Log:    m_ChapterDescription=Emily is now safe in the protective care of the Loyalists. With her well-being temporarily assured, it is time to remove the Lord Regent's remaining allies.
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Campbell DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Campbell
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Curnow DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Curnow
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_CustisPendleton DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Custis Pendleton
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Daud DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Daud
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Emily DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Emily
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Havelock DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Havelock
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_LadyBoyle DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Lady Boyle
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_LordRegent DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Lord Regent
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Martin DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Martin
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_MorganPendleton DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Morgan Pendleton
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_Sokolov DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Sokolov
[0038.52] Log:
[0038.52] Log:    [ChapterTargets.Twk_ChapterTarget_TreavorPendleton DisTweaks_ChapterTarget]
[0038.52] Log:    m_TargetName=Treavor Pendleton
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands.INT
[0038.52] Log:    [Twk_EmptyHands:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_DevouringSwarm.INT
[0038.52] Log:    [Twk_DevouringSwarm DisTweaks_DevouringSwarm]
[0038.52] Log:    m_CannotSpawnSwarmMessage=Cannot summon the Devouring Swarm here
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_RatSwarm.INT
[0038.52] Log:    [Twk_Rat:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=White Rat
[0038.52] Log:    m_InteractText=`GBA_Use` Consume
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_InGameUI.INT
[0038.52] Log:    [Twk_GFxMoviePlayerHUD DisTweaks_GFxMoviePlayerHUD]
[0038.52] Log:    m_InteractionTexts[0]=
[0038.52] Log:    m_InteractionTexts[1]=`GBA_Jump`
[0038.52] Log:    m_InteractionTexts[2]=`GBA_Use`
[0038.52] Log:    m_InteractionTexts[3]=`GBA_Block` [Hold]
[0038.52] Log:    m_InteractionTexts[4]=`GBA_Primary`
[0038.52] Log:    m_InteractionTexts[5]=`GBA_Primary`
[0038.52] Log:    m_InteractionTexts[6]=`GBA_Block` + `GBA_Primary`
[0038.52] Log:    m_InteractionTexts[7]=
[0038.52] Log:    m_InteractionTexts[8]=`GBA_Use` Drop
[0038.52] Log:    m_InteractionTexts[9]=`GBA_Primary` Throw
[0038.52] Log:    m_InteractionTexts[10]=`GBA_Use` Drop
[0038.52] Log:    m_InteractionTexts[11]=`GBA_Primary` Throw
[0038.52] Log:    m_InteractionTexts[12]=`GBA_Use` Drop
[0038.52] Log:    m_InteractionTexts[13]=`GBA_Jump` Jump off
[0038.52] Log:    m_InteractionTexts[14]=`GBA_Use` Exit Keyhole
[0038.52] Log:    m_InteractionTexts[15]=Mash `GBA_Primary` !
[0038.52] Log:    m_InteractionTexts[16]=Mash `GBA_Primary` !
[0038.52] Log:    m_InteractionTexts[17]=`GBA_Zoom` Exit Spyglass
[0038.52] Log:    m_InteractionTexts[18]=`GBA_Use` Change zoom level
[0038.52] Log:    m_InteractionTexts[19]=Use `KEY_LStick` to lean
[0038.52] Log:    m_InteractionTexts[20]=`GBA_Use` Cancel Cooking
[0038.52] Log:    m_InteractionTexts[21]=`GBA_Secondary` End Bend Time
[0038.52] Log:    m_InteractionTexts[22]=`GBA_Use` Cancel Blink
[0038.52] Log:    m_InteractionTexts[23]=`GBA_Secondary` End Dark Vision
[0038.52] Log:    m_InteractionTexts[24]=`GBA_Use` Cancel Possess
[0038.52] Log:    m_InteractionTexts[25]=`GBA_Secondary` End Possess
[0038.52] Log:    m_InteractionTexts[26]=
[0038.52] Log:    m_InteractionTexts[27]=`GBA_Use` Use
[0038.52] Log:    m_InteractionTexts[28]=
[0038.52] Log:    m_InteractionTexts[29]=`GBA_Use` Talk
[0038.52] Log:    m_InteractionTexts[30]=`GBA_Use` Loot
[0038.52] Log:    m_InteractionTexts[31]=`GBA_Use` Loot
[0038.52] Log:    m_InteractionTexts[32]=Hold `GBA_Use` Carry
[0038.52] Log:    m_InteractionTexts[33]=`GBA_Use` Disarm & Loot
[0038.52] Log:    m_InteractionTexts_Gamepad[0]=
[0038.52] Log:    m_InteractionTexts_Gamepad[1]=
[0038.52] Log:    m_InteractionTexts_Gamepad[2]=
[0038.52] Log:    m_InteractionTexts_Gamepad[3]=
[0038.52] Log:    m_InteractionTexts_Gamepad[4]=
[0038.52] Log:    m_InteractionTexts_Gamepad[5]=
[0038.52] Log:    m_InteractionTexts_Gamepad[6]=`GBA_Lean_Gamepad`
[0038.52] Log:    m_InteractionTexts_Gamepad[7]=
[0038.52] Log:    m_InteractionTexts_Gamepad[8]=
[0038.52] Log:    m_InteractionTexts_Gamepad[9]=
[0038.52] Log:    m_InteractionTexts_Gamepad[10]=
[0038.52] Log:    m_InteractionTexts_Gamepad[11]=
[0038.52] Log:    m_InteractionTexts_Gamepad[12]=
[0038.52] Log:    m_InteractionTexts_Gamepad[13]=
[0038.52] Log:    m_InteractionTexts_Gamepad[14]=`KEY_B` Exit Keyhole
[0038.52] Log:    m_InteractionTexts_Gamepad[15]=
[0038.52] Log:    m_InteractionTexts_Gamepad[16]=
[0038.52] Log:    m_InteractionTexts_Gamepad[17]=
[0038.52] Log:    m_InteractionTexts_Gamepad[18]=
[0038.52] Log:    m_InteractionTexts_Gamepad[19]=
[0038.52] Log:    m_InteractionTexts_Gamepad[20]=
[0038.52] Log:    m_InteractionTexts_Gamepad[21]=
[0038.52] Log:    m_InteractionTexts_Gamepad[22]=
[0038.52] Log:    m_InteractionTexts_Gamepad[23]=
[0038.52] Log:    m_InteractionTexts_Gamepad[24]=
[0038.52] Log:    m_InteractionTexts_Gamepad[25]=
[0038.52] Log:    m_InteractionTexts_Gamepad[26]=
[0038.52] Log:    m_InteractionTexts_Gamepad[27]=
[0038.52] Log:    m_InteractionTexts_Gamepad[28]=
[0038.52] Log:    m_InteractionTexts_Gamepad[29]=
[0038.52] Log:    m_InteractionTexts_Gamepad[30]=
[0038.52] Log:    m_InteractionTexts_Gamepad[31]=
[0038.52] Log:    m_InteractionTexts_Gamepad[32]=
[0038.52] Log:    m_InteractionTexts_Gamepad[33]=
[0038.52] Log:    m_AdrenalineKillTexts[0]=`GBA_Block` + `GBA_Primary`
[0038.52] Log:    m_AdrenalineKillTexts[1]=`GBA_Block` + `GBA_Primary` or `GBA_Block` + Double `GBA_Primary`
[0038.52] Log:    m_AdrenalineKillTexts_Gamepad[0]=`GBA_Lean_Gamepad`
[0038.52] Log:    m_AdrenalineKillTexts_Gamepad[1]=`GBA_Lean_Gamepad` or Double `GBA_Lean_Gamepad`
[0038.52] Log:    m_RuneFoundMessage=`c/`t Runes found
[0038.52] Log:    m_BoneCharmFoundMessage=`c/`t Bone Charms found
[0038.52] Log:    m_PressKeyToReadChapterNoteMessage=Mission Clues updated<br />Press `GBA_Journal` to read
[0038.52] Log:    m_PressKeyToEquipBoneCharms=New Bone Charm added<br />Press `GBA_Journal` to equip
[0038.52] Log:    m_PressKeyToBuyPowers=New Rune added<br />Press `GBA_Journal` to acquire Powers
[0038.52] Log:    m_PressKeyToAdrenalineKill[0]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill
[0038.52] Log:    m_PressKeyToAdrenalineKill[1]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill, or hold `GBA_Block` and double tap `GBA_Primary`<br />for a Double Adrenaline Kill
[0038.52] Log:    m_PressKeyToAdrenalineKill_Gamepad[0]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill
[0038.52] Log:    m_PressKeyToAdrenalineKill_Gamepad[1]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill,<br />or double tap `GBA_Lean_Gamepad` for a Double Adrenaline Kill
[0038.52] Log:    m_NewObjectivePopupTitle=New Objective
[0038.52] Log:    m_UpdatedObjectivePopupTitle=Objective Updated
[0038.52] Log:    m_CompletedObjectivePopupTitle=Objective Completed
[0038.52] Log:    m_FailedObjectivePopupTitle=Objective Failed
[0038.52] Log:
[0038.52] Log:    [Twk_GFxMoviePlayerMenuBase DisTweaks_GFxMoviePlayerMenuBase]
[0038.52] Log:    m_MissionSavePrefix=MISSION -
[0038.52] Log:    m_AutosavePrefix=AUTOSAVE -
[0038.52] Log:    m_QuicksavePrefix=QUICKSAVE -
[0038.52] Log:    m_CorruptedSave=Corrupted Save
[0038.52] Log:    m_DateFormat=month/day/year - hour:minute:second
[0038.52] Log:    m_SettingsCategory_General=General
[0038.52] Log:    m_SettingsSubCategory_GameplaySettings=Gameplay
[0038.52] Log:    m_SettingsSubCategory_HUDSettings=User Interface
[0038.52] Log:    m_SettingsCategory_Controls=Controls
[0038.52] Log:    m_SettingsSubCategory_KeyboardMapping=Keyboard Mapping
[0038.52] Log:    m_SettingsSubCategory_MouseSettings=Mouse Settings
[0038.52] Log:    m_SettingsSubCategory_GamepadSettings=Gamepad Settings
[0038.52] Log:    m_SettingsCategory_Graphics=Graphics
[0038.52] Log:    m_SettingsSubMenu_VideoSettings=Video Settings
[0038.52] Log:    m_SettingsCategory_System=System
[0038.52] Log:    m_SettingsSubMenu_DeviceSelection=Storage Device
[0038.52] Log:    m_SettingsCategory_Audio=Audio
[0038.52] Log:    m_GamepadMapping1[0]=Jump
[0038.52] Log:    m_GamepadMapping1[1]=Sneak Mode
[0038.52] Log:    m_GamepadMapping1[2]=Use/Sheathe Weapons (Hold)
[0038.52] Log:    m_GamepadMapping1[3]=Lean (Hold)/Adrenaline Kill
[0038.52] Log:    m_GamepadMapping1[4]=Pause
[0038.52] Log:    m_GamepadMapping1[5]=Journal
[0038.52] Log:    m_GamepadMapping1[6]=Quick-access Wheel (Hold)
[0038.52] Log:    m_GamepadMapping1[7]=Block/Parry
[0038.52] Log:    m_GamepadMapping1[8]=Gadget/Power
[0038.52] Log:    m_GamepadMapping1[9]=Sword Attack
[0038.52] Log:    m_GamepadMapping1[10]=Move
[0038.52] Log:    m_GamepadMapping1[11]=Sprint
[0038.52] Log:    m_GamepadMapping1[12]=Camera Look
[0038.52] Log:    m_GamepadMapping1[13]=Zoom
[0038.52] Log:    m_GamepadMapping1[14]=Favorite 1
[0038.52] Log:    m_GamepadMapping1[15]=Favorite 2
[0038.52] Log:    m_GamepadMapping1[16]=Favorite 3
[0038.52] Log:    m_GamepadMapping1[17]=Favorite 4/Potion
[0038.52] Log:    m_GamepadMapping2[0]=Jump
[0038.52] Log:    m_GamepadMapping2[1]=Sneak Mode
[0038.52] Log:    m_GamepadMapping2[2]=Use/Sheathe Weapons (Hold)
[0038.52] Log:    m_GamepadMapping2[3]=Lean (Hold)/Adrenaline Kill
[0038.52] Log:    m_GamepadMapping2[4]=Pause
[0038.52] Log:    m_GamepadMapping2[5]=Journal
[0038.52] Log:    m_GamepadMapping2[6]=Gadget/Power
[0038.52] Log:    m_GamepadMapping2[7]=Sword Attack
[0038.52] Log:    m_GamepadMapping2[8]=Quick-access Wheel (Hold)
[0038.52] Log:    m_GamepadMapping2[9]=Block/Parry
[0038.52] Log:    m_GamepadMapping2[10]=Move
[0038.52] Log:    m_GamepadMapping2[11]=Sprint
[0038.52] Log:    m_GamepadMapping2[12]=Camera Look
[0038.52] Log:    m_GamepadMapping2[13]=Zoom
[0038.52] Log:    m_GamepadMapping2[14]=Favorite 1
[0038.52] Log:    m_GamepadMapping2[15]=Favorite 2
[0038.52] Log:    m_GamepadMapping2[16]=Favorite 3
[0038.52] Log:    m_GamepadMapping2[17]=Favorite 4/Potion
[0038.52] Log:    m_GamepadMapping3[0]=Jump
[0038.52] Log:    m_GamepadMapping3[1]=Sneak Mode
[0038.52] Log:    m_GamepadMapping3[2]=Use/Sheathe Weapons (Hold)
[0038.52] Log:    m_GamepadMapping3[3]=Lean (Hold)/Adrenaline Kill
[0038.52] Log:    m_GamepadMapping3[4]=Pause
[0038.52] Log:    m_GamepadMapping3[5]=Journal
[0038.52] Log:    m_GamepadMapping3[6]=Block/Parry
[0038.52] Log:    m_GamepadMapping3[7]=Quick-access Wheel (Hold)
[0038.52] Log:    m_GamepadMapping3[8]=Gadget/Power
[0038.52] Log:    m_GamepadMapping3[9]=Sword Attack
[0038.52] Log:    m_GamepadMapping3[10]=Move
[0038.52] Log:    m_GamepadMapping3[11]=Sprint
[0038.52] Log:    m_GamepadMapping3[12]=Camera Look
[0038.52] Log:    m_GamepadMapping3[13]=Zoom
[0038.52] Log:    m_GamepadMapping3[14]=Favorite 1
[0038.52] Log:    m_GamepadMapping3[15]=Favorite 2
[0038.52] Log:    m_GamepadMapping3[16]=Favorite 3
[0038.52] Log:    m_GamepadMapping3[17]=Favorite 4/Potion
[0038.52] Log:    m_GamepadMapping4[0]=Use/Sheathe Weapons (Hold)
[0038.52] Log:    m_GamepadMapping4[1]=Lean (Hold)/Adrenaline Kill
[0038.52] Log:    m_GamepadMapping4[2]=Jump
[0038.52] Log:    m_GamepadMapping4[3]=Quick-access Wheel (Hold)
[0038.52] Log:    m_GamepadMapping4[4]=Pause
[0038.52] Log:    m_GamepadMapping4[5]=Journal
[0038.52] Log:    m_GamepadMapping4[6]=Sprint
[0038.52] Log:    m_GamepadMapping4[7]=Gadget/Power
[0038.52] Log:    m_GamepadMapping4[8]=Block/Parry
[0038.52] Log:    m_GamepadMapping4[9]=Sword Attack
[0038.52] Log:    m_GamepadMapping4[10]=Move
[0038.52] Log:    m_GamepadMapping4[11]=Sneak Mode
[0038.52] Log:    m_GamepadMapping4[12]=Camera Look
[0038.52] Log:    m_GamepadMapping4[13]=Zoom
[0038.52] Log:    m_GamepadMapping4[14]=Favorite 1
[0038.52] Log:    m_GamepadMapping4[15]=Favorite 2
[0038.52] Log:    m_GamepadMapping4[16]=Favorite 3
[0038.52] Log:    m_GamepadMapping4[17]=Favorite 4/Potion
[0038.52] Log:
[0038.52] Log:    [Twk_GFxMoviePlayerNote DisTweaks_GFxMoviePlayerNote]
[0038.52] Log:    m_Maps[0].m_MapTitle=
[0038.52] Log:    m_Maps[1].m_MapTitle=The Estate District
[0038.52] Log:    m_Maps[1].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[1].m_Legend[1]=(m_Description="Boyle Estate")
[0038.52] Log:    m_Maps[2].m_MapTitle=Kaldwin Bridge
[0038.52] Log:    m_Maps[2].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[2].m_Legend[1]=(m_Description="Southside Gate")
[0038.52] Log:    m_Maps[2].m_Legend[2]=(m_Description="Drawbridge Way")
[0038.52] Log:    m_Maps[2].m_Legend[3]=(m_Description="Midrow Substation")
[0038.52] Log:    m_Maps[2].m_Legend[4]=(m_Description="North End")
[0038.52] Log:    m_Maps[3].m_MapTitle=The Golden Cat
[0038.52] Log:    m_Maps[3].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[3].m_Legend[1]=(m_Description="Golden Cat Main Entrance")
[0038.52] Log:    m_Maps[3].m_Legend[2]=(m_Description="To Distillery District")
[0038.52] Log:    m_Maps[4].m_MapTitle=The Golden Cat
[0038.52] Log:    m_Maps[4].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[4].m_Legend[1]=(m_Description="Main Entrance")
[0038.52] Log:    m_Maps[4].m_Legend[2]=(m_Description="Steam Room")
[0038.52] Log:    m_Maps[4].m_Legend[3]=(m_Description="Silver Room")
[0038.52] Log:    m_Maps[4].m_Legend[4]=(m_Description="Ivory Room")
[0038.52] Log:    m_Maps[4].m_Legend[5]=(m_Description="2nd Floor")
[0038.52] Log:    m_Maps[4].m_Legend[6]=(m_Description="Smoking Room")
[0038.52] Log:    m_Maps[4].m_Legend[7]=(m_Description="Gold Room")
[0038.52] Log:    m_Maps[4].m_Legend[8]=(m_Description="Madam's Office")
[0038.52] Log:    m_Maps[4].m_Legend[9]=(m_Description="Dormitory")
[0038.52] Log:    m_Maps[4].m_Legend[10]=(m_Description="3rd Floor")
[0038.52] Log:    m_Maps[5].m_MapTitle=KingSparrow Lighthouse
[0038.52] Log:    m_Maps[5].m_Legend[0]=(m_Description="Current Location")
[0038.52] Log:    m_Maps[5].m_Legend[1]=(m_Description="Lighthouse")
[0038.52] Log:    m_Maps[5].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0038.52] Log:    m_Maps[6].m_MapTitle=Holger Square
[0038.52] Log:    m_Maps[6].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[6].m_Legend[1]=(m_Description="Office of the High Overseer")
[0038.52] Log:    m_Maps[6].m_Legend[2]=(m_Description="To Back Yard")
[0038.52] Log:    m_Maps[7].m_MapTitle=High Overseer Office
[0038.52] Log:    m_Maps[7].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[7].m_Legend[1]=(m_Description="To Holger Square")
[0038.52] Log:    m_Maps[7].m_Legend[2]=(m_Description="Memorial Room")
[0038.52] Log:    m_Maps[7].m_Legend[3]=(m_Description="Main Hall")
[0038.52] Log:    m_Maps[7].m_Legend[4]=(m_Description="Memorial Room")
[0038.52] Log:    m_Maps[7].m_Legend[5]=(m_Description="To Back Yard")
[0038.52] Log:    m_Maps[7].m_Legend[6]=(m_Description="To Kennels")
[0038.52] Log:    m_Maps[7].m_Legend[7]=(m_Description="Meeting Chamber")
[0038.52] Log:    m_Maps[7].m_Legend[8]=(m_Description="Archive")
[0038.52] Log:    m_Maps[7].m_Legend[9]=(m_Description="Interrogation Room")
[0038.52] Log:    m_Maps[8].m_MapTitle=High Overseer Office
[0038.52] Log:    m_Maps[8].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[8].m_Legend[1]=(m_Description="To Holger Square")
[0038.52] Log:    m_Maps[8].m_Legend[2]=(m_Description="Memorial Room")
[0038.52] Log:    m_Maps[8].m_Legend[3]=(m_Description="Main Hall")
[0038.52] Log:    m_Maps[8].m_Legend[4]=(m_Description="Memorial Room")
[0038.52] Log:    m_Maps[8].m_Legend[5]=(m_Description="To Back Yard")
[0038.52] Log:    m_Maps[8].m_Legend[6]=(m_Description="To Kennels")
[0038.52] Log:    m_Maps[8].m_Legend[7]=(m_Description="Meeting Chamber")
[0038.52] Log:    m_Maps[8].m_Legend[8]=(m_Description="Archive")
[0038.52] Log:    m_Maps[8].m_Legend[9]=(m_Description="Interrogation Room")
[0038.52] Log:    m_Maps[9].m_MapTitle=Distillery District
[0038.52] Log:    m_Maps[9].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[9].m_Legend[1]=(m_Description="To Holger Square")
[0038.52] Log:    m_Maps[9].m_Legend[2]=(m_Description="To the Golden Cat")
[0038.52] Log:    m_Maps[9].m_Legend[3]=(m_Description="To the Old Dunwall Distillery")
[0038.52] Log:    m_Maps[9].m_Legend[4]=(m_Description="Clavering Blvd")
[0038.52] Log:    m_Maps[10].m_MapTitle=Dunwall Tower
[0038.52] Log:    m_Maps[10].m_Legend[0]=(m_Description="You are here")
[0038.52] Log:    m_Maps[10].m_Legend[1]=(m_Description="Entrance")
[0038.52] Log:    m_Maps[10].m_Legend[2]=(m_Description="1st Floor")
[0038.52] Log:    m_Maps[10].m_Legend[3]=(m_Description="2nd Floor")
[0038.52] Log:    m_Maps[11].m_MapTitle=KingSparrow Lighthouse
[0038.52] Log:    m_Maps[11].m_Legend[0]=(m_Description="Current Location")
[0038.52] Log:    m_Maps[11].m_Legend[1]=(m_Description="Lighthouse")
[0038.52] Log:    m_Maps[11].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0038.52] Log:    m_Maps[12].m_MapTitle=KingSparrow Lighthouse
[0038.52] Log:    m_Maps[12].m_Legend[0]=(m_Description="Current Location")
[0038.52] Log:    m_Maps[12].m_Legend[1]=(m_Description="Lighthouse")
[0038.52] Log:    m_Maps[12].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0038.52] Log:    m_Maps[13].m_MapTitle=Dunwall Tower
[0038.52] Log:    m_Maps[13].m_Legend[0]=(m_Description="Entrance")
[0038.52] Log:    m_Maps[13].m_Legend[1]=(m_Description="1st Floor")
[0038.52] Log:    m_Maps[13].m_Legend[2]=(m_Description="2nd Floor")
[0038.52] Log:
[0038.52] Log:    [Twk_GFxMoviePlayerPauseMenu DisTweaks_GFxMoviePlayerPauseMenu]
[0038.52] Log:    m_PlayerDiedMessage=You have met your demise.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_UI_MissionStats.INT
[0038.52] Log:    [Twk_GFxMoviePlayerMissionStats DisTweaks_GFxMoviePlayerMissionStats]
[0038.52] Log:    m_MissionSummary=Special Actions
[0038.52] Log:    m_EmptyMissionSummaryItem=No special actions accomplished
[0038.52] Log:    m_MissionStats=Mission Stats
[0038.52] Log:    m_HighChaos=High
[0038.52] Log:    m_LowChaos=Low
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTMovableLimb_Interact_twk.INT
[0038.52] Log:    [MovableLimb_Interact_twk DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Severed Body Part
[0038.52] Log:    m_InteractText=`GBA_Use` Carry
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_Possess.INT
[0038.52] Log:    [Twk_Powers_Possess DisTweaks_Possess]
[0038.52] Log:    m_TargetObstructedMessage=Possession obstructed
[0038.52] Log:    m_TargetBusyMessage=This target cannot be possessed right now
[0038.52] Log:    m_DisallowPossessionMessage=This target is immune to Possession
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk_Abs.INT
[0038.52] Log:    [AbstractItems.Coins_AbsItm DisAbstractItem]
[0038.52] Log:    m_ItemName=Coin
[0038.52] Log:    m_PluralItemName=Coins
[0038.52] Log:    m_Description=Lord Regent Minted Coins.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk.INT
[0038.52] Log:    [coins.Coin_1_imp_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_1_imp_twk:DisTweaks_Interactable_PickupBase_28 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=`i
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_1_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_1_twk:DisTweaks_Interactable_PickupBase_0 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=`i
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_25_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_25_twk:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Coin of 10
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_5_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Coin_5_twk:DisTweaks_Interactable_PickupBase_1 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Coin of 5
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Ingot_100_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [coins.Ingot_100_twk:DisTweaks_Interactable_PickupBase_29 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Ingot
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk:DisTweaks_Interactable_PickupBase_30 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk:DisTweaks_Interactable_PickupBase_31 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Fish Statuette
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk:DisTweaks_Interactable_PickupBase_33 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray War Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Moray Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk:DisTweaks_Interactable_PickupBase_6 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Fish Statuette
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk:DisTweaks_Interactable_PickupBase_40 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk:DisTweaks_Interactable_PickupBase_41 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_5 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Perth Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Hound Statuette
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine War Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk:DisTweaks_Interactable_PickupBase_15 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Carmine Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Hound Statue
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk:DisTweaks_Interactable_PickupBase_57 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth War Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_16 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk:DisTweaks_Interactable_PickupBase_17 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Inchmouth Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Egg
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk:DisTweaks_Interactable_PickupBase_64 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle War Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk:DisTweaks_Interactable_PickupBase_20 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk:DisTweaks_Interactable_PickupBase_66 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk:DisTweaks_Interactable_PickupBase_67 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_68 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Boyle Whale Statuette
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk:DisTweaks_Interactable_PickupBase_22 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Cameo
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk:DisTweaks_Interactable_PickupBase_69 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Cigarette Case
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk:DisTweaks_Interactable_PickupBase_70 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Egg
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk:DisTweaks_Interactable_PickupBase_71 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Jewel Box
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk:DisTweaks_Interactable_PickupBase_72 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial War Medal
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk:DisTweaks_Interactable_PickupBase_73 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Decor Plate
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk:DisTweaks_Interactable_PickupBase_21 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Pocket Watch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk:DisTweaks_Interactable_PickupBase_74 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Sextant
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk:DisTweaks_Interactable_PickupBase_75 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Urn
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_76 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Imperial Whale Statuette
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_CankerMouthGulf_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_CankerMouthGulf_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Canker Mouth Gulf Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_CapeofTeeth_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_CapeofTeeth_twk:DisTweaks_Interactable_PickupBase_8 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Cape of Teeth Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_Continent_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_Continent_twk:DisTweaks_Interactable_PickupBase_7 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Continent Pandyssa Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_NSkyStars_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_NSkyStars_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Star Chart: Northern Skies
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_OldCoast_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_OldCoast_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Old Coast Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SiegeStarTable_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SiegeStarTable_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Geological Survey West Pandyssian Basin
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SlaveRoutes_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SlaveRoutes_twk:DisTweaks_Interactable_PickupBase_81 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Slave Routes Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SSkyStars_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_SSkyStars_twk:DisTweaks_Interactable_PickupBase_11 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Star Chart: Southern Skies
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_WestSeas_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_WestSeas_twk:DisTweaks_Interactable_PickupBase_82 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Western Ocean
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_WhalingTerritory_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Maps.Map_WhalingTerritory_twk:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Whaling Territories Map
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_AffixSkin_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_AffixSkin_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Vera Moray and the Affix of Her Skin
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Asymmetry_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Asymmetry_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Spymaster's Axis of Asymmetry
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_CommutativeWeeper_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_CommutativeWeeper_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Commutative Rats and the Weeper
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_EmpEmptySet_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_EmpEmptySet_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Empress and the Empty Set
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Isometry_NoBottle_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Isometry_NoBottle_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Isometry_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Isometry_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Obtuse_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Obtuse_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Obtuse Arguments of Lady Boyle
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Parabola_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Parabola_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Daud and the Parabola of Lost Seasons
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_PostulateChild_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_PostulateChild_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Custis, Morgan and the Postulate Child
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_QuaternionicGroan_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_QuaternionicGroan_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Torturer's Quaternionic Groan
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_SelfPortrait_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_SelfPortrait_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Light Along the Inverse Curve, Sokolov's Self Portrait
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Void_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Paintings.Painting_Void_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=The Outsider and the Circumscribed Void
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_100_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_100_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_10_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_10_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_20_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_20_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_25_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_25_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_500_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_500_twk:DisTweaks_Interactable_PickupBase_14 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_50_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_50_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_5_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Pouches.Pouch_Coins_5_twk:DisTweaks_Interactable_PickupBase_13 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [RKPearls.RKPearl_big_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [RKPearls.RKPearl_big_twk:DisTweaks_Interactable_PickupBase_25 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Large River Krust Pearl
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [RKPearls.RKPearl_Small_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [RKPearls.RKPearl_Small_twk:DisTweaks_Interactable_PickupBase_24 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Small River Krust Pearl
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Valuable_twk DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Valuable_twk:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Assassin.INT
[0038.52] Log:    [Twk_Inv_AssassinDaudHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_AssassinDaudHand_NoTeleport:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_AssassinHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_AssassinHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_EmilyHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordAssassin:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordAssassin_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Assassin's Blade
[0038.52] Log:    m_Description=A razor-sharp blade used by Daud's men.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordAssassinDaud:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordAssassinIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CityGuard.INT
[0038.52] Log:    [Twk_Inv_SwordCityGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Sword
[0038.52] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordCityGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Sword
[0038.52] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordCityGuardNoDrop:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Sword
[0038.52] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_EliteGuard.INT
[0038.52] Log:    [Twk_Inv_PistolEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Pistol
[0038.52] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_PistolEliteGuardSniper:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Pistol
[0038.52] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordEliteGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_NPC_Overseer.INT
[0038.52] Log:    [Grenade.Twk_Inv_GrenadeOverseer:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Carry
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Carry
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Carry
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Carry
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Musical.Twk_Inv_MusicAmp_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Musical.Twk_Weapon_MusicBox_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_PistolHMaster:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Pistol
[0038.52] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordOverseer:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Overseer's Sabre
[0038.52] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordOverseer_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Overseer's Sabre
[0038.52] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PlayerSpecific.INT
[0038.52] Log:    [Twk_Inv_CrossbowCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Corvo's Crossbow
[0038.52] Log:    m_Description=A silent, exotic weapon crafted from the finest materials. Used to launch bolts, sleep darts and incendiary missiles.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_PistolCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Corvo's Pistol
[0038.52] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm across the Isles. Allows pistol upgrades and adds short-range spread damage.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_PistolEliteGuard_Player:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=City Watch Pistol
[0038.52] Log:    m_Description=Modern firearm, used by City Watch officers, veterans and the gentry.
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SpringRazorCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_Inv_SwordCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Corvo's Folding Blade
[0038.52] Log:    m_Description=Light, retractable and sharper than a razor.
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SwordBase.INT
[0038.52] Log:    [SwordBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Thug.INT
[0038.52] Log:    [Thug.Twk_Inv_SwordThug:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Gang Cleaver
[0038.52] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0038.52] Log:
[0038.52] Log:    [Thug.Twk_Inv_SwordThug_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=Gang Cleaver
[0038.52] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0038.52] Log:
[0038.52] Log:    [Thug.Twk_Inv_SwordThugTall:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands_NPC.INT
[0038.52] Log:    [Twk_EmptyHands_NPC:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log:    [Twk_EmptyHands_NPC_Weeper:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0038.52] Log:    m_Name=
[0038.52] Log:    m_Description=
[0038.52] Log:
[0038.52] Log: FileName: ....DishonoredGameLocalizationINTPickups_twk.INT
[0038.52] Log:    [Base.AbstractItemPickupBase DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.AbstractItemPickupBase:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=`i
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Base.ComponentPickupBase DisTweaks_AbstractItemPickup]
[0038.52] Log:    m_SingleItemPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.ComponentPickupBase:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=`i
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Base.FoodPickupBase DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.FoodPickupBase:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Base.GenericPickupBase:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Base.InventoryPickupBase DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.InventoryPickupBase:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Base.InventoryPickupSwordBase DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.InventoryPickupSwordBase:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Sword
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Base.PickupBase:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Base.StatPickupBase DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Base.StatPickupBase:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.ApricotTartlet_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.ApricotTartlet_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Apricot Tartlet
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.BarleyBread_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.BarleyBread_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bread
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.BloodSausage_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.BloodSausage_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Serkonan Blood Sausage
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.BluejawedHagfishEggs_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.BluejawedHagfishEggs_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bluejawed Hagfish Eggs
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.BrinedHagfish_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.BrinedHagfish_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Tin of Brined Hagfish
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Drink_Cider_01_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Drink_Cider_01_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Gristol Cider
[0038.52] Log:    m_InteractText= `GBA_Use` drink
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_Apple_01_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_Apple_01_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Morley Apple
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_Apple_02_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_Apple_02_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Gristol Apple
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_grappa_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_grappa_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Serkonan Grapes
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_pear_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_pear_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Tyvian Pear
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_rotten_pear_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.Fruit_rotten_pear_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Rotten Tyvian Pear
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.JelliedEels_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.JelliedEels_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Tin of Pratchett Jellied Eels
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.PottedWhaleMeat_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.PottedWhaleMeat_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Tin of Potted Whale Meat
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Food.RatSkewer_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Food.RatSkewer_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Rat Skewer
[0038.52] Log:    m_InteractText=`GBA_Use` Eat
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Objects.Account_ledger_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Objects.Secret_black_journal_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Objects.Sextant_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Objects.WorldMap_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Stat.Elixir_Health_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Sokolov's Health Elixir
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You cannot carry any more elixirs
[0038.52] Log:
[0038.52] Log:    [Stat.Elixir_Mana_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Piero's Spiritual Remedy
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You cannot carry any more remedies
[0038.52] Log:
[0038.52] Log:    [Stat.WhaleBoneCharm_01_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bone Charm
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Crossbow_Corvo_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Crossbow_Corvo_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Crossbow
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Weapons.Grenade_Corvo_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Grenade_Corvo_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Grenade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons.Gun_Corvo_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Gun_Corvo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't pick this up
[0038.52] Log:
[0038.52] Log:    [Weapons.Gun_Elite_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Gun_Elite_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Pistol
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=You picked up `n Bullets
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons.MusicAmp_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.MusicAmp_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.MusicBox_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.MusicBox_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=
[0038.52] Log:    m_InteractText=
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Assassin_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Assassin_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Assassin's Blade
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_City_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_City_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=City Watch Sword
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Elite_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Elite_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Officer's Sword
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Overseer_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Overseer_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Overseer's Sabre
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_SpecialCorvo_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_SpecialCorvo_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Sword
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Thug_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Thug_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Gang Cleaver
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Torturer_twk DisTweaks_InventoryPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons.Sword_Torturer_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Gang Cleaver
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You already have a better sword
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolt_Ammo_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolt_Ammo_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bolt
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolts_Ammo_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolts_Ammo_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bolts
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolts_Purse_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bolts_Purse_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bolt Pouch
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bullets_Ammo_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.Bullets_Ammo_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Bullets
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.52] Log:    m_UseMessage=
[0038.52] Log:    m_AltUseMessage=
[0038.52] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk DisTweaks_StatPickup]
[0038.52] Log:    m_SingleAmmoPickupMessage=
[0038.52] Log:    m_EmptyPickupMessage=
[0038.52] Log:
[0038.52] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0038.52] Log:    m_NotUsableWhilePossessingInteractText=
[0038.52] Log:    m_Name=Explosive Bullets
[0038.52] Log:    m_InteractText=`GBA_Use` Pick up
[0038.52] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Tallboy Weaponry
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flare_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flare_Ammo_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Incendiary Bolt
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flares_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Flares_Ammo_twk:DisTweaks_Interactable_PickupBase_101 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Incendiary Bolts
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Grenade_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Grenade_Ammo_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Pistol_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=Empty
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.Pistol_Ammo_twk:DisTweaks_Interactable_PickupBase_102 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Pistol
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SleepDart_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SleepDart_Ammo_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Sleep Dart
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk:DisTweaks_Interactable_PickupBase_103 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Sleep Darts
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Spring Razor
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Spring Razor
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Spring Razor
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Sticky Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Sticky Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk DisTweaks_StatPickup]
[0038.53] Log:    m_SingleAmmoPickupMessage=
[0038.53] Log:    m_EmptyPickupMessage=
[0038.53] Log:
[0038.53] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0038.53] Log:    m_NotUsableWhilePossessingInteractText=
[0038.53] Log:    m_Name=Sticky Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTmovable_twk.INT
[0038.53] Log:    [adjustable_wrench_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Adjustable Wrench
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Ashtray_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Ashtray
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [ashes_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Vase
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [AshTray_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Ashtray
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [assassin_mask_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Mask
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [balloons_01_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [balloons_02_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Base.BreakableNavBlockBase:DisTweaks_InteractableInterface_30 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Base.HelmetMovableBase:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Base.LargeMoveableBase:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Base.MoveableBase:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Base.StaticBreakableBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [bathroom_mirrors_02_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [beer_pint_full_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Glass
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [beer_pint_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Glass
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [BookStack_twk:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Blank Ledgers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [box_books_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Books
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [boyle_vase_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Vase
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [breakable_glass_01_big_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [breakable_glass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [brick_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Brick
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [brothel_cushions_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pillow
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [brothel_cushions_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pillow
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [brothelwindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [bucket_01_twk:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bucket
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [butterfly_case_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Butterfly Case
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [butterfly_case_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Butterfly Case
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [candle_stick_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Candlestick
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [chair_rich_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [chamber_pot_twk:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [city_watch_sign_wood_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [city_watch_sign_wood_01b_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [city_watch_sign_wood_01c_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [city_watch_sign_wood_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [CityHelmet_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [clippers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Clippers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [clock_01_twk:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Clock
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [coffin_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Corvos_hand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=My Left Hand
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [crate_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [cupboard_01b_twk:DisTweaks_InteractableInterface_36 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [destilling_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Lab Equipment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [destilling_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Lab Equipment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [display_case_01b_twk:DisTweaks_InteractableInterface_37 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [dissection_board_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Dissection Board
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [DrinkingGlass_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Glass
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [EliteHelmet_twk:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [flooded_wood_plank_01_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Planks
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [guardStationWindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [hammer_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Hammer
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [harp_01b_twk:DisTweaks_InteractableInterface_39 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [JellyCake_Green_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [JellyCake_Red_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_bottle_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_bottle_04_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_large_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [lab_large_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Liquor_Bottle_twk:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Liquor Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [LowerGuardCap_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [metal_stand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [metal_stand_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Brass Stand
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [moucharabie_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [over_desk_furniture_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Ink Pot
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [over_desk_furniture_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Stamp
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [over_desk_furniture_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Stamp
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [over_wastebasket_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Basket
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [overseer_wood_divider_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pan_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pan
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pan_02_cover_twk:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pot Cover
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pan_02_twk:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pan
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pan_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pan
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pedestal_table_01_twk:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pedestal Table
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [piano_01_cap_twk:DisTweaks_InteractableInterface_40 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [piano_cap_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pillow_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pillow
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pot_01_twk:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Pot
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [prison_canteen_dish_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Dish
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [prison_canteen_dish_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Dish
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [prison_loudspeaker_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [prison_metal_cone_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Metal Cone
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pub_bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pub_bottle_02_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [pub_bottle_03_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [radiator_01_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [rat_foetus_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bull Rat Fetus
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [rectangular_plate_twk:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Metal Tray
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [screwdriver_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Screwdriver
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_box_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Box
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_box_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Box
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_can_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Can
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_can_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Empty Can
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_drawers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Drawers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_drawers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Drawers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_drawers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Drawers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_drawers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Drawers
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_papers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Blank Parchment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_papers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Blank Parchment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_papers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Blank Parchment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [shelf_assets_papers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Blank Parchment
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [speaker_01_twk:DisTweaks_InteractableInterface_38 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [sunroofGlass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [support_rope_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Metal Post
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [support_rope_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Metal Bar
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [tavern_glass_panel_01_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [TeaCup_twk:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Teacup
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [test_tub_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bottle
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [ThugHat1_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [ThugHat2_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Helmet
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [tyvian_urn_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Urn
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [utensil_twk:DisTweaks_InteractableInterface_25 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Utensils
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [vase_02_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Vase
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Vase_twk:DisTweaks_InteractableInterface_26 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Vase
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk2_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk3_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk4_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk5_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk6_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [whale_bone_brk7_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wheelbarrow_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_02_step2_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden planks
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Planks
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_04_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Planks
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_200_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_400_twk:DisTweaks_InteractableInterface_28 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Plank
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wood_plank_group_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wooden Planks
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wooden_bench_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wooden_chair_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [wooden_table_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTPwn_Guard_Base.INT
[0038.53] Log:    [Pwn_Guard_Base DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_Guard_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pwn_Guard_MSBase DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_Guard_MSBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=City Watch Guard
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pwn_Guard_MTBase DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_Guard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=City Guard
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pwn_LowerGuard_MTBase DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_LowerGuard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Watch Lower Guard
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultNPC.INT
[0038.53] Log:    [Twk_Pawn_DefaultNPC DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:    m_AsleepCrosshairText=(Unconscious)
[0038.53] Log:
[0038.53] Log:    [Twk_Pawn_DefaultNPC:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazor.INT
[0038.53] Log:    [Twk_Inv_SpringRazorPlaced:DisTweaks_InteractableInterface_284 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Springrazor
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Tallboy.INT
[0038.53] Log:    [Battery.Twk_Attachment_Battery_Center:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Battery.Twk_Attachment_Battery_Center_empty:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Battery.Twk_Attachment_Battery_Left:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Battery.Twk_Attachment_Battery_Right:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Shield.Twk_Attachment_Shield:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [TallboyBow:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log:    [TallboyBowWithMelee:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log:    [TallboyExplosiveArrow_twk:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Incendiary Bolt
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_WolfHound.INT
[0038.53] Log:    [Pwn_WolfHound_0 DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_WolfHound_0:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wolfhound
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pwn_WolfHound_Base DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_WolfHound_Base:DisTweaks_InteractableInterface_181 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Pwn_WolfHound_eaten DisTweaks_NPCPawn]
[0038.53] Log:    m_BusyText=This character is busy
[0038.53] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Pwn_WolfHound_eaten:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Wolfhound
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_Grenade.INT
[0038.53] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_GrenadeBase.INT
[0038.53] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_StickyGrenade.INT
[0038.53] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Sticky Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Carry
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Sticky Grenade
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Projectiles.INT
[0038.53] Log:    [Twk_Proj_Arrow:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bolt
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Arrow_Flare:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Incendiary Bolt
[0038.53] Log:    m_InteractText=`GBA_Use` Douse
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Arrow_Sleep:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Sleep Dart
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Bullet:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bullet
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Bullet_Elite:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bullet
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_Bullet_Explosive:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bullet
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_BulletUpgraded:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=Bullet
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.53] Log:
[0038.53] Log:    [Twk_Proj_RiverKrust_NonExplosive:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=River Krust Spit
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Upgrades.INT
[0038.53] Log:    [Twk_Upgrade_AmmoPouch2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bullet Capacity Upgrade 1
[0038.53] Log:    m_Description=Increases bullet storage capacity by 10. (Total 20)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_AmmoPouch2:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_AmmoPouch4 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bullet Capacity Upgrade 2
[0038.53] Log:    m_Description=Increases bullet storage capacity by 10. (Total 30)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_AmmoPouch4:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Armor DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Improved Armor
[0038.53] Log:    m_Description=Reduces damage.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Armor:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Base DisTweaks_Upgrade]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_BoneCharms DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bone Charm Capacity Upgrade 1
[0038.53] Log:    m_Description=Enables one additional bone charm to be active. (Total 4)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_BoneCharms2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bone Charm Capacity Upgrade 2
[0038.53] Log:    m_Description=Enables two additional bone charms to be active. (Total 6)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_BoneCharms2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_BoneCharms:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_Accuracy DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Crossbow Accuracy Upgrade
[0038.53] Log:    m_Description=Enhances and stabilizes crossbow aim.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_Accuracy:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_Range DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Crossbow Range Upgrade
[0038.53] Log:    m_Description=Crossbow bolts travel faster, further.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_Range:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Crossbow Reload Speed Upgrade
[0038.53] Log:    m_Description=Faster reload. Enables auto-reload.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_GrenadeBelt DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Grenade Capacity Upgrade
[0038.53] Log:    m_Description=Increases grenade storage capacity by 4. (Total 9)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_GrenadeBelt:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Gun_Explosive DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Explosive Shot Upgrade
[0038.53] Log:    m_Description=Unlocks explosive bullets usage for your pistol.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Gun_Explosive:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_InstantSleepArrow DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Combat Sleep Darts
[0038.53] Log:    m_Description=Sleep darts sedative effect is immediate even in combat.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_InstantSleepArrow:pInteractableTweaks DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_InteractText=
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Mask DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Corvo's Mask
[0038.53] Log:    m_Description=Conceals your identity.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Mask:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Corvo's Pistol
[0038.53] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm in the Isles. Allows pistol upgrades and adds a short range spread damage.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol_Accuracy1 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Accuracy 1 Upgrade
[0038.53] Log:    m_Description=Lowers dispersion and stabilizes pistol aim.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol_Accuracy1:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol_Accuracy2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Accuracy 2 Upgrade
[0038.53] Log:    m_Description=Further lowers dispersion and stabilizes pistol aim.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Pistol_Accuracy2:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine1 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Magazine 1 Upgrade
[0038.53] Log:    m_Description=Adds 1 bullet to the magazine. (Total 2).
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine1:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Magazine 2 Upgrade
[0038.53] Log:    m_Description=Adds another bullet to the magazine. (Total 3)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine3 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Magazine 3 Upgrade
[0038.53] Log:    m_Description=Adds another bullet to the magazine. (Total 4)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolMagazine3:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolReloadSpeed1 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Reload 1 Upgrade
[0038.53] Log:    m_Description=Faster reload.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolReloadSpeed1:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolReloadSpeed2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Pistol Reload 2 Upgrade
[0038.53] Log:    m_Description=Faster reload. Enables auto-reload.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_PistolReloadSpeed2:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_QuiverCapacity2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bolt Capacity Upgrade 1
[0038.53] Log:    m_Description=Increases standard bolts capacity by 10. (Total 20)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_QuiverCapacity2:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_QuiverCapacity4 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Bolt Capacity Upgrade 2
[0038.53] Log:    m_Description=Increases standard bolts capacity by 10. (Total 30)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_QuiverCapacity4:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SilentRunning DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Boot Stealth Upgrade 1
[0038.53] Log:    m_Description=Reduced footstep sounds.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SilentRunning:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SilentSprinting DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Boot Stealth Upgrade 2
[0038.53] Log:    m_Description=Further reduced footstep sounds.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SilentSprinting:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SpringRazor DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Springrazor Radius Upgrade
[0038.53] Log:    m_Description=Increased radius for springrazor traps.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SpringRazor:DisTweaks_InteractableInterface_14 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SpringRazorPouch DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Springrazor Capacity Upgrade
[0038.53] Log:    m_Description=Increases springrazor storage capacity by 4. (Total 9)
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_SpringRazorPouch:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Spyglass1 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mask Optics Upgrade 1
[0038.53] Log:    m_Description=Allows you to magnify your view. Press `GBA_Zoom` to zoom.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Spyglass1:DisTweaks_InteractableInterface_16 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Spyglass2 DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mask Optics Upgrade 2
[0038.53] Log:    m_Description=Gives another level of magnification. Press `GBA_Use` when zoomed.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Spyglass2:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueFish DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mystical Fish Artifact
[0038.53] Log:    m_Description=Enables one additional bone charm to be active.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueFish:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueRat DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mystical Rat Artifact
[0038.53] Log:    m_Description=Enables one additional bone charm to be active.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueRat:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueWhale DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mystical Whale Artifact
[0038.53] Log:    m_Description=Enables one additional bone charm to be active.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueWhale:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueWolfhound DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Mystical Wolfhound Artifact
[0038.53] Log:    m_Description=Enables one additional bone charm to be active.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StatueWolfhound:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StickyGrenade DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Sticky Grenade Upgrade
[0038.53] Log:    m_Description=Unlock grenades that stick to targets.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_StickyGrenade:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Sword DisTweaks_Upgrade]
[0038.53] Log:    m_Name=Sword Crossing Upgrade
[0038.53] Log:    m_Description=Makes the sword more effective when locking blades and pushing against an enemy.
[0038.53] Log:
[0038.53] Log:    [Twk_Upgrade_Sword:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0038.53] Log:    m_Name=`u
[0038.53] Log:    m_InteractText=`GBA_Use` Pick up
[0038.53] Log:    m_AltInteractText=
[0038.53] Log:    m_UseMessage=
[0038.53] Log:    m_AltUseMessage=
[0038.53] Log:    m_CannotUseMessage=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Generic.INT
[0038.53] Log:    [InvItemBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log:    [Twk_Inv_Powers:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log:    [WeaponRangedBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeCorvo.INT
[0038.53] Log:    [Twk_Inv_GrenadeCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartBase.INT
[0038.53] Log:    [Twk_Inv_HeartBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartCorvo.INT
[0038.53] Log:    [Twk_Inv_HeartCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=The Heart
[0038.53] Log:    m_Description=A strange artifact that appears to have a will of its own. Leads you toward Runes and Bone Charms, whispering secrets along the way.
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_Corvo.INT
[0038.53] Log:    [Twk_Pawn_Corvo DisTweaks_PlayerPawn]
[0038.53] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0038.53] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0038.53] Log:    m_DarknessLevelIncreasedMessage=
[0038.53] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0038.53] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0038.53] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0038.53] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0038.53] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0038.53] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0038.53] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0038.53] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0038.53] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0038.53] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0038.53] Log:
[0038.53] Log:    [Twk_Pawn_Corvo_Release DisTweaks_PlayerPawn]
[0038.53] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0038.53] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0038.53] Log:    m_DarknessLevelIncreasedMessage=
[0038.53] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0038.53] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0038.53] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0038.53] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0038.53] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0038.53] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0038.53] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0038.53] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0038.53] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0038.53] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultPlayer.INT
[0038.53] Log:    [Twk_Pawn_DefaultPlayer DisTweaks_PlayerPawn]
[0038.53] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0038.53] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0038.53] Log:    m_DarknessLevelIncreasedMessage=
[0038.53] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0038.53] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0038.53] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0038.53] Log:    m_AcquiredElixirTutorialMessage_PC[0]=Press `GBA_HealthElixir` to drink a Health potion.
[0038.53] Log:    m_AcquiredElixirTutorialMessage_PC[1]=Press `GBA_ManaElixir` to drink a Mana potion.
[0038.53] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0038.53] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0038.53] Log:    m_UseElixirTutorialMessage_PC[0]=Your Health is Low. Press `GBA_HealthElixir` to drink a potion.
[0038.53] Log:    m_UseElixirTutorialMessage_PC[1]=Your Mana is Low. Press `GBA_ManaElixir` to drink a potion.
[0038.53] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0038.53] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0038.53] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0038.53] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0038.53] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0038.53] Log:    m_PowerInhibitedMessage=
[0038.53] Log:
[0038.53] Log:    [Twk_Pawn_DefaultPlayer:DisTweaks_WhaleBoneCharmList_0 DisTweaks_WhaleBoneCharmList]
[0038.53] Log:    m_Charms[0]=(m_Levels=((m_Name="Tough Skin",m_Text="Your max health has been slightly increased")))
[0038.53] Log:    m_Charms[1]=(m_Levels=((m_Name="Blood Ox Heart",m_Text="Your max mana has been slightly increased")))
[0038.53] Log:    m_Charms[2]=(m_Levels=((m_Name="Healthy Appetite I",m_Text="Food heals you slightly more"),(m_Name="Healthy Appetite II",m_Text="Food heals you moderately more")))
[0038.53] Log:    m_Charms[3]=(m_Levels=((m_Name="Falling Star",m_Text="Drop-assassinating someone gives you a bit of mana")))
[0038.53] Log:    m_Charms[4]=(m_Levels=((m_Name="Clockwork Malfunction",m_Text="Enemy grenades take slightly more time to explode ")))
[0038.53] Log:    m_Charms[5]=(m_Levels=((m_Name="Unnerving Target I",m_Text="Enemies have a slight chance to miss with guns"),(m_Name="Unnerving Target II",m_Text="Enemies have a moderate chance to miss with Guns")))
[0038.53] Log:    m_Charms[6]=(m_Levels=((m_Name="Robust I",m_Text="Potions give you slightly more health"),(m_Name="Robust II",m_Text="Potions give you moderately more health")))
[0038.53] Log:    m_Charms[7]=(m_Levels=((m_Name="Spirited I",m_Text="Potions give you slightly more mana"),(m_Name="Spirited II",m_Text="Potions give you moderately more mana")))
[0038.53] Log:    m_Charms[8]=(m_Levels=((m_Name="Twist of Fortune I",m_Text="Very rarely, a potion gives you full mana"),(m_Name="Twist of Fortune II",m_Text="Sometimes, a potion gives you full mana")))
[0038.53] Log:    m_Charms[9]=(m_Levels=((m_Name="Rat Scent",m_Text="Rats attack you only when you walk closer")))
[0038.53] Log:    m_Charms[10]=(m_Levels=((m_Name="Spirit Water",m_Text="Drinking from faucets recharges a small amount of mana")))
[0038.53] Log:    m_Charms[11]=(m_Levels=((m_Name="Plague Resistant",m_Text="Weepers inflict slightly less damage")))
[0038.53] Log:    m_Charms[12]=(m_Levels=((m_Name="Plague Affinity",m_Text="Getting damaged by Weepers gives a small amount of mana")))
[0038.53] Log:    m_Charms[13]=(m_Levels=((m_Name="Vengeance",m_Text="Getting damaged gives you some adrenaline")))
[0038.53] Log:    m_Charms[14]=(m_Levels=((m_Name="Carrion Killer",m_Text="Killing rats gives you some adrenaline")))
[0038.53] Log:    m_Charms[15]=(m_Levels=((m_Name="Strong Arms",m_Text="Choking is faster")))
[0038.53] Log:    m_Charms[16]=(m_Levels=((m_Name="Undertaker",m_Text="You move slightly faster while carrying corpses")))
[0038.53] Log:    m_Charms[17]=(m_Levels=((m_Name="Swift Shadow",m_Text="You move forward slightly faster while in stealth mode")))
[0038.53] Log:    m_Charms[18]=(m_Levels=((m_Name="Whirlwind I",m_Text="You swing your sword slightly faster"),(m_Name="Whirlwind II",m_Text="You swing your sword moderately faster")))
[0038.53] Log:    m_Charms[19]=(m_Levels=((m_Name="Throwing Hand",m_Text="You throw carried objects a bit farther")))
[0038.53] Log:    m_Charms[20]=(m_Levels=((m_Name="Acrobat",m_Text="You climb slightly faster")))
[0038.53] Log:    m_Charms[21]=(m_Levels=((m_Name="Sustained Rage",m_Text="Your adrenaline takes slightly longer to cool down")))
[0038.53] Log:    m_Charms[22]=(m_Levels=((m_Name="Welcoming Host",m_Text="You can possess white rats for longer")))
[0038.53] Log:    m_Charms[23]=(m_Levels=((m_Name="Scavenger",m_Text="You find ammo in greater amounts")))
[0038.53] Log:    m_Charms[24]=(m_Levels=((m_Name="Albinos",m_Text="You encounter white rats slightly more often")))
[0038.53] Log:    m_Charms[25]=(m_Levels=((m_Name="Spiritual Pool",m_Text="You regenerate mana slightly faster")))
[0038.53] Log:    m_Charms[26]=(m_Levels=((m_Name="Reinforced Bolts",m_Text="Bolts stuck in enemies break less often")))
[0038.53] Log:    m_Charms[27]=(m_Levels=((m_Name="Fleet Fighter",m_Text="Having your weapons out doesn't slow you")))
[0038.53] Log:    m_Charms[28]=(m_Levels=((m_Name="Water of Life",m_Text="Drinking from fountains recharges a small amount of health")))
[0038.53] Log:    m_ScriptedCharms[0]=(m_Levels=((m_Name="Void Channel",m_Text="Powers effects slightly improved")))
[0038.53] Log:    m_ScriptedCharms[1]=(m_Levels=((m_Name="White Rats Friend",m_Text="White rats won't attack you")))
[0038.53] Log:    m_ScriptedCharms[2]=(m_Levels=((m_Name="Gutter Feast",m_Text="White rats can be consumed for mana")))
[0038.53] Log:    m_ScriptedCharms[3]=(m_Levels=((m_Name="Good Lungs",m_Text="Breath capacity in water increased slightly")))
[0038.53] Log:    m_ScriptedCharms[4]=(m_Levels=((m_Name="Delicate Touch ",m_Text="Breaking glass sound is moderately reduced")))
[0038.53] Log:    m_ScriptedCharms[5]=(m_Levels=((m_Name="Voyeur",m_Text="Moderate keyhole peeping magnification")))
[0038.53] Log:    m_ScriptedCharms[6]=(m_Levels=((m_Name="Fire Water",m_Text="Shot whiskey bottles explode with greater intensity")))
[0038.53] Log:    m_ScriptedCharms[7]=(m_Levels=((m_Name="Blast Resistant",m_Text="Damage from explosions reduced slightly")))
[0038.53] Log:    m_ScriptedCharms[8]=(m_Levels=((m_Name="Fencer ",m_Text="Win sword-vs-sword contests more frequently")))
[0038.53] Log:    m_ScriptedCharms[9]=(m_Levels=((m_Name="Quick Dodge",m_Text="Enemies miss more often with arrows and bolts")))
[0038.53] Log:    m_ScriptedCharms[10]=(m_Levels=((m_Name="River Affinity ",m_Text="Swim speed increased slightly")))
[0038.53] Log:    m_ScriptedCharms[11]=(m_Levels=((m_Name="Raven",m_Text="Drop assassination gives you a bit of health")))
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTGFxUI.INT
[0038.53] Log:    [FontLib]
[0038.53] Log:    FontLib=DisFonts.fonts_efigs
[0038.53] Log:    FontLib=DisFonts.gfxfontlib
[0038.53] Log:    FontLib_PC=DisFonts_PC.fonts_PC
[0038.53] Log:    FontLib_PC=DisFonts_PC.gfxfontlib
[0038.53] Log:
[0038.53] Log:    [Fonts]
[0038.53] Log:    TitleFont=Emerge BF
[0038.53] Log:    NormalFont=ChaletComprime-CologneEighty
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTBlueprints_twk_Abst.INT
[0038.53] Log:    [AbstractItems.RewireTool_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Rewire Tool
[0038.53] Log:    m_PluralItemName=Rewire Tools
[0038.53] Log:    m_Description=Allows you to rewire technological circuitry and turn security systems to your advantage. Consumed on usage.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_ArmorIncrease_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Bonded Galvani Weave
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade your armor and clothing.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_ExpBullets_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Small-scale Combustion Refinement
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A chemical process that can be used to stagger combustibility rates. Piero can use this to upgrade your pistol ammunition.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_FlareBolt_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Incandescent Paste
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A pyrotechnic substance that ignites to produce intense light for a short duration. Piero can use this to upgrade your crossbow bolts.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_HealthPotion_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Sokolov's Formula
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The formula for Sokolov's Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_SilentRunning_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Folded Galvani Resin
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A substance that increases flexibility and strength in vulcanized materials. Piero can use this to reduce the sound generated by your boots.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_SpyglassZoom_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Lens Magnification
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_StickyGrenade_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Spiked Grenade Housing
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A barb-covered casing design that enables grenades to embed in most surfaces. Piero can use this to upgrade your grenades.
[0038.53] Log:
[0038.53] Log:    [HackManual.BP_WallOfLight_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Wall of Light Circuitry
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A schematic of the Wall of Light used by the City Watch. Piero can use this to teach you to disable Walls of Light.
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTChapterNotes_twk.INT
[0038.53] Log:    [BOYLE.ChapterNotes_BOYLE DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Lady Boyle
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=One of the Boyle Ladies is guilty. Her identity must be uncovered. Blend in at the masked party to discover the target.
[0038.53] Log:
[0038.53] Log:    [BOYLE.EsmaDiary DisAbstractItem]
[0038.53] Log:    m_ItemName=Esma's Secrets
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Esma likes men and doesn't seem terribly picky. Maybe this information can be used against her.
[0038.53] Log:
[0038.53] Log:    [BOYLE.HidingBoyles DisAbstractItem]
[0038.53] Log:    m_ItemName=Boyles in Hiding
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=In the chaos, the Boyle girls have run upstairs and locked themselves in one of the bedrooms.
[0038.53] Log:
[0038.53] Log:    [BOYLE.LydiaBlack DisAbstractItem]
[0038.53] Log:    m_ItemName=Lydia's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lydia Boyle is wearing black tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.LydiaDiary DisAbstractItem]
[0038.53] Log:    m_ItemName=Lydia's Secrets
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lydia likes musicians and music. Maybe this information can be used against her.
[0038.53] Log:
[0038.53] Log:    [BOYLE.LydiaRed DisAbstractItem]
[0038.53] Log:    m_ItemName=Lydia's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lydia Boyle is wearing red tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.LydiaWhite DisAbstractItem]
[0038.53] Log:    m_ItemName=Lydia's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lydia Boyle is wearing white tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.PistolDuelCheat DisAbstractItem]
[0038.53] Log:    m_ItemName=Pistol Duel
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The pistol duel with Lord Shaw was a success, sort of. Nevermind the mess.
[0038.53] Log:
[0038.53] Log:    [BOYLE.PistolDuelWon DisAbstractItem]
[0038.53] Log:    m_ItemName=Pistol Duel
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The pistol duel with Lord Shaw was a success.
[0038.53] Log:
[0038.53] Log:    [BOYLE.ReachedParty DisAbstractItem]
[0038.53] Log:    m_ItemName=Fitting In
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The party is a neutral zone. Try to blend in.
[0038.53] Log:
[0038.53] Log:    [BOYLE.SamuelsBoat DisAbstractItem]
[0038.53] Log:    m_ItemName=Samuel's Boat
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Samuel may have hidden from the tallboys, beyond the canal gate.
[0038.53] Log:
[0038.53] Log:    [STREETS.RatVisceraEffect DisAbstractItem]
[0038.53] Log:    m_ItemName=Rat Viscera Effect
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Contaminating the Bottle Street gang's elixir still with plague rat viscera will infect anyone who drinks the elixir with the plague. That includes the Bottle Street gang and the people who buy their black market elixir.
[0038.53] Log:
[0038.53] Log:    [BOYLE.TalkToTheTarget DisAbstractItem]
[0038.53] Log:    m_ItemName=The Target
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Talk to the target.
[0038.53] Log:
[0038.53] Log:    [BOYLE.WaveryBlack DisAbstractItem]
[0038.53] Log:    m_ItemName=Waverly's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Waverly Boyle is wearing black tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.WaveryDiary DisAbstractItem]
[0038.53] Log:    m_ItemName=Waverly's Secrets
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Waverly is paranoid and fears someone might be after her. Maybe this information can be used against her.
[0038.53] Log:
[0038.53] Log:    [BOYLE.WaveryRed DisAbstractItem]
[0038.53] Log:    m_ItemName=Waverly's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Waverly Boyle is wearing red tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.WaveryWhite DisAbstractItem]
[0038.53] Log:    m_ItemName=Waverly's Color
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Waverly Boyle is wearing white tonight.
[0038.53] Log:
[0038.53] Log:    [BOYLE.WhitesDrink DisAbstractItem]
[0038.53] Log:    m_ItemName=A drink for Miss White
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Miss White, in the moth mask, asked for a drink.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_AlecInCell DisAbstractItem]
[0038.53] Log:    m_ItemName=Overhead Whispering Thugs
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Some men mentioned that one of their friends got caught by the City Watch and is in a cell somewhere nearby.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_DrawbridgeSpots DisAbstractItem]
[0038.53] Log:    m_ItemName=Drawbridge Spotlights
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Samuel said the drawbridge spotlights must be turned off before Samuel can approach Sokolov's house.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_DrawbridgeSpotsOff DisAbstractItem]
[0038.53] Log:    m_ItemName=Drawbridge Spotlights Off
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The drawbridge spotlights are off. Samuel is now waiting under an arch near Sokolov's house.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_PaintingSafeCode DisAbstractItem]
[0038.53] Log:    m_ItemName=Painting Safe Code
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A women freed from a Wall of Light holding cell mentioned a hidden safe on the third floor of a collapsed building, behind a painting. The code is 294.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_PratchettSafeCode DisAbstractItem]
[0038.53] Log:    m_ItemName=Pratchett's Safe Code
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A note in Pratchett's house says that his safe code is hidden in his paintings.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNote_SokolovKO DisAbstractItem]
[0038.53] Log:    m_ItemName=Bring Sokolov to Samuel
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Sokolov is unconscious and must be taken to Samuel, who is waiting under an arch nearby.
[0038.53] Log:
[0038.53] Log:    [Bridge.ChapterNotes_Bridge DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: The Royal Physician
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.ArtDealer_Code_138 DisAbstractItem]
[0038.53] Log:    m_ItemName=Art Dealer's Combination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The combination to the Art Dealer's safe is 138.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.ArtDealer_Code_696 DisAbstractItem]
[0038.53] Log:    m_ItemName=Art Dealer's Combination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The combination to the Art Dealer's safe is 696.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.ArtDealer_Code_879 DisAbstractItem]
[0038.53] Log:    m_ItemName=Art Dealer's Combination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The combination to the Art Dealer's safe is 879.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.ArtDealer_Key DisAbstractItem]
[0038.53] Log:    m_ItemName=Art Dealer's key
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Art Dealer provided the key to his house, which holds some valuable paintings.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Bunting DisAbstractItem]
[0038.53] Log:    m_ItemName=Bunting the Art Dealer
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Art Dealer is named Bunting, and he is into the Silver Room, second floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.ChapterNotes_BROTHEL DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: House of Pleasure
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Loyalists believe that Emily is being held by the Pendleton brothers at the Golden Cat. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the Lord Regent. Emily must be rescued and the Lords Custis and Morgan Pendleton must be eliminated.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Curtis_RoopUp DisAbstractItem]
[0038.53] Log:    m_ItemName=Custis Pendleton
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Custis Pendleton is in the Gold Room, on the third floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Curtis_SmokingRoom DisAbstractItem]
[0038.53] Log:    m_ItemName=Custis Pendleton
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Custis Pendleton is in the Smoking Room, on the third floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Emily_Hint DisAbstractItem]
[0038.53] Log:    m_ItemName=Emily
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Emily is being kept in the dormitory, upstairs.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Morgan_RoomDown DisAbstractItem]
[0038.53] Log:    m_ItemName=Morgan Pendleton
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Ivory Room, on the second floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.Morgan_SteamRoom DisAbstractItem]
[0038.53] Log:    m_ItemName=Morgan Pendleton
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Steam Room, downstairs.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.TargetsLocation_A DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.TargetsLocation_A_with_ArtDealer DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.TargetsLocation_B DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor.
[0038.53] Log:
[0038.53] Log:    [BROTHEL.TargetsLocation_B_with_ArtDealer DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterLog_Flooded DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: The Flooded District
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Betrayed and poisoned by Admiral Havelock, High Overseer Martin and Lord Pendleton, you've awakened somewhere in the ruins of the Flooded District. The assassin Daud left you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Assassins DisAbstractItem]
[0038.53] Log:    m_ItemName=The Whalers
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Daud and his assassins are commonly known as the Whalers, due to the oil worker masks they wear. They have commandeered the abandoned chamber of commerce building in Central Rudshore as their base. Tread with caution.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Daud DisAbstractItem]
[0038.53] Log:    m_ItemName=Daud's Base
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Daud's base is protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_EscapePlan DisAbstractItem]
[0038.53] Log:    m_ItemName=Escape Plan
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A plague survivor named Blake has an escape plan, but needs assistance.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Floodlights DisAbstractItem]
[0038.53] Log:    m_ItemName=The Floodlights
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The City Watch has set up floodlights to illuminate the buildings surrounding Rudshore Gate. When activated, the tallboys will begin hunting for plague survivors and leave their patrols.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Gateward DisAbstractItem]
[0038.53] Log:    m_ItemName=The Gateward Tunnel
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There is a tunnel under Daud's base that leads to the Rudshore Gate area. The way is locked and Daud keeps the key with him.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Oil DisAbstractItem]
[0038.53] Log:    m_ItemName=Whale Oil Canisters
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The refinery has machinery to refill whale oil canisters.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_PlagueCarriers DisAbstractItem]
[0038.53] Log:    m_ItemName=The Plague Carriers
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There are plague survivors in the buildings surrounding Rudshore Gate. If they were to return to civilization they would infect others.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon1 DisAbstractItem]
[0038.53] Log:    m_ItemName=The Plague Wagon 1
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The plague wagon returns to the Flooded District every few minutes to dump more bodies. While it's stopped it should be possible to drop down onto it from the rooftops and ride it out through Rudshore Gate.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon2 DisAbstractItem]
[0038.53] Log:    m_ItemName=The Plague Wagon 2
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The rooftops lead to a point above the plague wagon's path.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Pylons DisAbstractItem]
[0038.53] Log:    m_ItemName=The Arc Pylons
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To create a safe haven for the plague survivors, the arc pylon in the courtyard behind the buildings where they're hiding must be shut down. Blake suggested that the upper floors offer a good vantage point of the courtyard.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Quarantine DisAbstractItem]
[0038.53] Log:    m_ItemName=Quarantine Wall
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A quarantine wall surrounds the flooded district, with Rudshore Gate being the only way in or out.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Railcar DisAbstractItem]
[0038.53] Log:    m_ItemName=Lost Rail Car
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=A lost rail car contains the blueprints for a powerful weapon upgrade.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_RailStation1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Railstation 1
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The way to Daud's base is through the Central Rudshore Rail Station. The door to the station is kept locked.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_RailStation2 DisAbstractItem]
[0038.53] Log:    m_ItemName=Railstation 2
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The rail station is locked. The key could be inside a nearby building. One of Daud's men may also be carrying it.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_RailStation3 DisAbstractItem]
[0038.53] Log:    m_ItemName=Railstation 3
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This key should unlock the Central Rudshore Rail Station, and the way to Daud's base.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Refinery DisAbstractItem]
[0038.53] Log:    m_ItemName=The Refinery
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Daud tossed a box containing (your) weapons and equipment into the depths of the refinery.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_RudshoreGate DisAbstractItem]
[0038.53] Log:    m_ItemName=Rudshore Gate
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Rudshore Gate is fortified by a Wall of Light. Even the plague wagon must pass through its electrical field.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Safe DisAbstractItem]
[0038.53] Log:    m_ItemName=Safe Code
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's a safe in an apartment in Central Rudshore. The combination is 428.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Stair DisAbstractItem]
[0038.53] Log:    m_ItemName=The Stair
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The only way to the upper deck of the refinery seems to be a mechanical staircase. If power is restored, it can be lowered using the switch on the control panel.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Streets DisAbstractItem]
[0038.53] Log:    m_ItemName=Flooded Streets
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Daud's base will be protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
Traverse the flooded streets to return to the Greaves Refinery (where your gear has been dropped). Beware of weepers by land, river krusts and hagfish in the water, and assassin sentries on the rooftops.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_ThugsStash DisAbstractItem]
[0038.53] Log:    m_ItemName=The Thugs' Stash
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Some looters are in the possession of a whale oil tank that could turn on the floodlights near Rudshore Gate. They're also holding onto some loot.
[0038.53] Log:
[0038.53] Log:    [FLOODED.ChapterNotes_Flooded_Vat DisAbstractItem]
[0038.53] Log:    m_ItemName=The Vat
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=(You've been moved to an unknown location. Escape is the only option.)
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_AboutLoyalists DisAbstractItem]
[0038.53] Log:    m_ItemName=About the Loyalists
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Loyalists are influential citizens of Dunwall who are loyal to the slain Empress and her daughter. They support the overthrow of the current regime and a restoration of the Kaldwin Dynasty.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_AboutMartin DisAbstractItem]
[0038.53] Log:    m_ItemName=Overseer Martin
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Overseer Martin is an ally to the Loyalists who was captured and imprisoned.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_AboutPiero DisAbstractItem]
[0038.53] Log:    m_ItemName=About Piero Joplin
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Piero is an inventor who is available to craft and upgrade equipment. Piero spends most of his time in his workshop.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_CallistaCousin DisAbstractItem]
[0038.53] Log:    m_ItemName=Callista's Uncle, Geoff Curnow
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Callista has an uncle who is a Captain of the Dunwall City Watch. Captain Curnow is a decent man trying to make the best of a corrupt regime and enact change from within. He is meeting much resistance.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_HavelockBrief DisAbstractItem]
[0038.53] Log:    m_ItemName=Overseer Campbell's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Overseer Campbell maintains a private journal containing many secrets that could aid the Loyalists. Among them is the current location of Lady Emily Kalwin, heir to the throne.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_HoundPitHistory DisAbstractItem]
[0038.53] Log:    m_ItemName=The Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Hound Pits Pub is in the evacuated Old Port District. It used to be the site of popular hound fighting contests and was filled with rowdy customers, but as of now it has been closed for some time.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_PieroShop DisAbstractItem]
[0038.53] Log:    m_ItemName=Piero's Shop
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Many items can be collected and converted into money. Piero can use the money to provide new equipment and upgrade existing gear.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter01_Servants DisAbstractItem]
[0038.53] Log:    m_ItemName=Servants of the Loyalists
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There are trusted servants among the Loyalists who will sometimes pass along rumors and useful information.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter02_AboutWeeper DisAbstractItem]
[0038.53] Log:    m_ItemName=The Weeper
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Weepers are people suffering from advanced stages of the plague. They cannot be helped.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter02_CallistaJob DisAbstractItem]
[0038.53] Log:    m_ItemName=Callista is Emily's Governess
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Callista Curnow is the governess who will be tasked with Emily's care and continuing education, should she arrive back safely from the Golden Cat.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter02_EmilyLocation DisAbstractItem]
[0038.53] Log:    m_ItemName=Lady Emily's Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lady Emily is being held at the Golden Cat, under the control of the Pendleton twins, Morgan and Custis.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter02_HavelockBrief DisAbstractItem]
[0038.53] Log:    m_ItemName=Pendletons and Parliament
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Pendleton brothers wield powerful votes in the Parliament and they have pledged their voting block to support the Lord Regent. If they are removed, their votes fall legally to their younger brother Treavor Pendleton, who will use them in support of the Loyalists.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter03_BoyleGift DisAbstractItem]
[0038.53] Log:    m_ItemName=The Boyle's have delivered a gift through the network of servants.
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Boyles have sent a gift through the network of servants. It's upstairs on a table by the bed.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter03_DarkEmilyArt DisAbstractItem]
[0038.53] Log:    m_ItemName=Emily's Art
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Emily's drawings have taken on a darker tone.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter03_KingStreetBrandy DisAbstractItem]
[0038.53] Log:    m_ItemName=King Street Brandy
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Piero has a bottle of King Street Brandy, which is very rare and expensive.
[0038.53] Log:
[0038.53] Log:    [HUB.Chapter06_CorvoBetrayed DisAbstractItem]
[0038.53] Log:    m_ItemName=Adrift
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Betrayed by Admiral Havelock, High Overseer Martin and Lord Pendleton, you were only saved at the last minute by Samuel the Boatman, and left  adrift in a ruined section of Dunwall.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_01 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Samuel the boatman has smuggled you across the river from Coldridge Prison. He works for an underground movement opposed to the illegal reign of the Lord Regent, and has brought you to meet the members of the organization.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_02 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=High Overseer Campbell has been removed from power and the Loyalist ally, Overseer Martin, has been freed.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_03 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lady Emily has been safely recovered from the Lord Regent's control and the Pendleton brothers have been neutralized.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_04 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Royal Physician, Anton Sokolov, has been captured. His intimate knowledge of the Lord Regent's support network is sure to be a boon to the Loyalists. If Sokolov can be convinced to cooperate.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_05 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Without Lady Boyle's financial support, the Lord Regent's control is crumbling. The time has arrived to take the final steps and depose the Lord Regent Hiram Burrows, personally.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterLog_Hub_06 DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Lord Regent is no longer in power and the path has been cleared to place Emily Kaldwin on the throne. The assassin who killed her mother is still at large.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterNotes_Hub DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Hound Pits Pub
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Welcome to the Hound Pits Pub.
[0038.53] Log:
[0038.53] Log:    [HUB.ChapterNotes_HubNight DisAbstractItem]
[0038.53] Log:    m_ItemName=Abandoned Apartment Key Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Cecilia has a key stashed under her bunk bed. It opens an abandoned apartment across the street from the pub.
[0038.53] Log:
[0038.53] Log:    [LIGHTHOUSE.ChapterLog_Lighthouse DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: The Light at the End
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0038.53] Log:
[0038.53] Log:    [Loyalists.ChapterLog_Loyalists DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: The Loyalists
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Escaping the Flooded District, you've returned to the section of the city where the Hound Pits Pub is located. Start there to pick up the trail of your old "allies" and find out where they have taken Emily.
[0038.53] Log:
[0038.53] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths1 DisAbstractItem]
[0038.53] Log:    m_ItemName=All Gone
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=All city watchmen have been eliminated. The siege has ended.
[0038.53] Log:
[0038.53] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths2 DisAbstractItem]
[0038.53] Log:    m_ItemName=Many Remain
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Many city watchmen remain standing.
[0038.53] Log:
[0038.53] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths3 DisAbstractItem]
[0038.53] Log:    m_ItemName=Some Remain
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Only a few city watchmen remain standing.
[0038.53] Log:
[0038.53] Log:    [overseer.ChapterNotes_Overseer DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: High Overseer Campbell
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free Martin and allow him to escape.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_BookLoc DisAbstractItem]
[0038.53] Log:    m_ItemName=Black Book Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=High Overseer Campbell has been keeping the Black Book on his person at all times.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_BrandBook DisAbstractItem]
[0038.53] Log:    m_ItemName=The Heretic's Brand
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's a method for excommunicating Overseers, even the High Overseer himself. The instructions can be found in a book located within the Archive.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_BrandLoc DisAbstractItem]
[0038.53] Log:    m_ItemName=Heretic's Brand Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Heretic's Brand itself can be found in the Interrogation Room.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_BunkSafe DisAbstractItem]
[0038.53] Log:    m_ItemName=Bunk House Safe Code
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The combination to the safe in the Bunk House is 2 0 3.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_CampHiding DisAbstractItem]
[0038.53] Log:    m_ItemName=Campbell's Hiding Place
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Fearing for his life, High Overseer Campbell is hiding in his secret room.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_ChildLoc DisAbstractItem]
[0038.53] Log:    m_ItemName=Missing Child Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Information on the missing child might be found in the Archive.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_KennelCombo DisAbstractItem]
[0038.53] Log:    m_ItemName=Kennel Loot
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_Lockdown DisAbstractItem]
[0038.53] Log:    m_ItemName=Lockdown
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=In the event of an emergency, the Office of the High Overseer will enter lockdown. All entrances and exits will be shut tight.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_StatueEye DisAbstractItem]
[0038.53] Log:    m_ItemName=Statue's Eye
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Campbell has been using the eye of a statue for some secret purposes.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_StatueWorkshop DisAbstractItem]
[0038.53] Log:    m_ItemName=Campbell and the Workshop
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's some connection between the statue in the Kennels, High Overseer Campbell, and the workshop in the back yard.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChNote_Warehouse DisAbstractItem]
[0038.53] Log:    m_ItemName=Warehouse A
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There were a lot of Bone Charms being destroyed in Warehouse A.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_Meeting DisAbstractItem]
[0038.53] Log:    m_ItemName=Campbell's Meeting
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Campbell will be meeting with Captain Curnow in the High Overseer's Meeting Chamber.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_PilloryKey DisAbstractItem]
[0038.53] Log:    m_ItemName=Stocks Key Whereabouts
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The key to Martin's stocks is in the bunkhouse in the back yard behind the Overseer Office building. The Overseer in charge of it keeps leaving it near his bed.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_Poisoning DisAbstractItem]
[0038.53] Log:    m_ItemName=A Poisoning
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Campbell plans to poison Guard Captain Curnow. A low ranking Overseer has been blackmailed into putting the poison into the drinks they are to have after the meeting.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_SecretLoc DisAbstractItem]
[0038.53] Log:    m_ItemName=Campbell's Secret Room Location
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Campbell has a secret chamber where he hides things from the other Overseers. The room can be accessed behind the statue of Holger near the entrance to the Kennels in the basement.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_SecretRoom DisAbstractItem]
[0038.53] Log:    m_ItemName=Campbell's Secret Room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=High Overseer Campbell has a secret room somewhere beneath the Office of the High Overseer.
[0038.53] Log:
[0038.53] Log:    [overseer.OvrsrChptrNote_Statue DisAbstractItem]
[0038.53] Log:    m_ItemName=Secret Room Statue
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Campbell's secret room is hidden behind a statue of Benjamin Holger.
[0038.53] Log:
[0038.53] Log:    [SampleChapterLog DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: [Name of your Chapter]
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0038.53] Log:
[0038.53] Log:    [SampleChapterNote DisAbstractItem]
[0038.53] Log:    m_ItemName=[Name of the Note, the main idea should be included]
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Your note. Please make it brief and snappy]
[0038.53] Log:
[0038.53] Log:    [STREETS.ArtDealerKey DisAbstractItem]
[0038.53] Log:    m_ItemName=Note about the Art Dealer
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Art Dealer's servant provided a key to the service entrance of his home, which allegedly contains valuables.
[0038.53] Log:
[0038.53] Log:    [STREETS.ArtDealerSafe DisAbstractItem]
[0038.53] Log:    m_ItemName=Art Dealer's safe
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's a locked safe in the Art Dealer's house. Slackjaw's gang has not been able to open the safe, so the code is probably elsewhere.
[0038.53] Log:
[0038.53] Log:    [STREETS.ArthursNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Arthur's Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Someone named Arthur is waiting for a woman named Gwen at the end of Clavering Blvd with his life savings.
[0038.53] Log:
[0038.53] Log:    [STREETS.BottleStreetWarning DisAbstractItem]
[0038.53] Log:    m_ItemName=Samuel's Introduction
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0038.53] Log:
[0038.53] Log:    [STREETS.ChapterLog_Streets DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: [Name of your Chapter]
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0038.53] Log:
[0038.53] Log:    [STREETS.ClaveringStreetWarning DisAbstractItem]
[0038.53] Log:    m_ItemName=Samuel's Warning
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0038.53] Log:
[0038.53] Log:    [STREETS.CleaningLady DisAbstractItem]
[0038.53] Log:    m_ItemName=Cleaning Lady
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=For some reason, Galvani warned his servant to keep away from his bookshelf in the laboratory.
[0038.53] Log:
[0038.53] Log:    [STREETS.Galvani2Safe DisAbstractItem]
[0038.53] Log:    m_ItemName=Dr. Galvani's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0038.53] Log:
[0038.53] Log:    [STREETS.GalvaniBookshelf DisAbstractItem]
[0038.53] Log:    m_ItemName=The Bookshelf
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dr. Galvani has a secret room hidden behind a wall of books.
[0038.53] Log:
[0038.53] Log:    [STREETS.GalvaniRiverKrust DisAbstractItem]
[0038.53] Log:    m_ItemName=River Krusts
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=River crusts are vulnerable when they open their protective shells to spit acidic slime at prey.
[0038.53] Log:
[0038.53] Log:    [STREETS.GalvaniSafe DisAbstractItem]
[0038.53] Log:    m_ItemName=Dr. Galvani's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0038.53] Log:
[0038.53] Log:    [STREETS.GrannyRagsPlan DisAbstractItem]
[0038.53] Log:    m_ItemName=Helping Granny Rags
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Granny Rags wants help against the Bottle Street Gang. The rat viscera from Dr. Galvani's Lab can be used to infect the elixir still in the Dunwall Whiskey Distillery.
[0038.53] Log:
[0038.53] Log:    [STREETS.GriffShop DisAbstractItem]
[0038.53] Log:    m_ItemName=Griff
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Griff sells scavenged items on Bloodox Way.
[0038.53] Log:
[0038.53] Log:    [STREETS.Informant DisAbstractItem]
[0038.53] Log:    m_ItemName=Note about Crowley
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Slackjaw wants to know what happened to Crowley and suspects Dr. Galvani, who lives nearby on Clavering Boulevard.
[0038.53] Log:
[0038.53] Log:    [STREETS.MercyOption_Combination DisAbstractItem]
[0038.53] Log:    m_ItemName=Note about Art Dealer
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Slackjaw wants the Art Dealer's safe combination. In exchange, Slackjaw will neutralize the Pendleton brothers (without killing them).
[0038.53] Log:
[0038.53] Log:    [STREETS.RewireTool DisAbstractItem]
[0038.53] Log:    m_ItemName=Rewire Tool
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Rewire Tools can be used to change the polarity of the Walls of Light. This will make it impassible to the City Watch, and harmless to the user of the Rewire Tool.
[0038.53] Log:
[0038.53] Log:    [STREETS.TheStill DisAbstractItem]
[0038.53] Log:    m_ItemName=The Still
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Bottle Street Gang has a bootleg elixir still inside the Old Dunwall Whiskey Distillery. They're creating their own version of Sokolov's Health Elixir and selling it.
[0038.53] Log:
[0038.53] Log:    [STREETS.WoLReminder DisAbstractItem]
[0038.53] Log:    m_ItemName=Curnow's Reminder
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Triggering the Wall of Light drains the whale oil tank that powers it. Whale oil tanks have a limited capacity and will eventually run out.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.ChapterNotes_TowerReturn DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes: Tower Return
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=You've returned to where it all began, Dunwall Tower. It is now time to put an end to the illegitimate reign of Hiram Burrows, the Lord Regent.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Broadcast DisAbstractItem]
[0038.53] Log:    m_ItemName=Broadcast Station
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The broadcast control station is located in the tower. This could be a good opportunity to shut down the Regent's propaganda machine.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Moat DisAbstractItem]
[0038.53] Log:    m_ItemName=Moat Room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This valve controls the overflow gate and grants access to the moat, which can be used to bypass the main courtyard. There are hagfish in the moat.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Moat_NoValve DisAbstractItem]
[0038.53] Log:    m_ItemName=Moat Room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The overflow gate grants access the moat, which bypasses the front courtyard near the tower's main doors. There are hagfish in the moat.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_RegentRoof DisAbstractItem]
[0038.53] Log:    m_ItemName=End the Regent's Reign
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The Lord Regent has a "safe room" on the roof of Dunwall Tower.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_RegentToRoom DisAbstractItem]
[0038.53] Log:    m_ItemName=Regent headed to room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Safe DisAbstractItem]
[0038.53] Log:    m_ItemName=Regent Safe Combination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There is an audiograph with the Regent's confession in a safe located in his bedchambers. The combination is 935.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Start DisAbstractItem]
[0038.53] Log:    m_ItemName=End the Regent's Reign
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0038.53] Log:
[0038.53] Log:    [TowerReturn.TowerReturnChptrNote_Torturer DisAbstractItem]
[0038.53] Log:    m_ItemName=Torturer
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The torturer is in Dunwall Tower and this could be the perfect time to get revenge on the monster who inflicted so much pain on you.
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTWrittenNotes_twk.INT
[0038.53] Log:    [BoyleNotes.Boyle_Diary_Esma DisAbstractItem]
[0038.53] Log:    m_ItemName=Esma Boyle's Diary
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Finally!  Tonight, tonight, tonight!  The party is going to be so fabulous.  I shall bed the first man to ask for it.  And the second after that!  I am so sick of these dark, awful times.  Every day is as dreary as the one before.  Well not tonight!  Tonight is for the living!
--Esma
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Diary_Lydia DisAbstractItem]
[0038.53] Log:    m_ItemName=Lydia Boyle's Diary
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=I am looking forward to the party tonight despite the prospect of so many boorish men talking about their business failures.  What I wouldn't give to meet a fine young musician in this horrible town!  Someone who appreciates the harpsichord for instance and could write me a song.  
--Lydia
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Diary_Waverly DisAbstractItem]
[0038.53] Log:    m_ItemName=Waverly Boyle's Diary
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Esma's set aside more than enough spirits for the party tonight, I shouldn't wonder.  If she didn't have a drink in her hand she'd positively lose her balance.  Count on me to stay sober, especially in these critical times.  Would that I could escape Dunwall entirely for I have a terrible feeling that someone might be after me.
--Waverly
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Esma_Black DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Esma Boyle
[0038.53] Log:    m_PluralItemName=Notes to Esma Boyle
[0038.53] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Esma_Red DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Esma Boyle
[0038.53] Log:    m_PluralItemName=Notes to Esma Boyle
[0038.53] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Esma_White DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Esma Boyle
[0038.53] Log:    m_PluralItemName=Notes to Esma Boyle
[0038.53] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_GrannyRags_Book DisAbstractItem]
[0038.53] Log:    m_ItemName=Granny Rags' Diary
[0038.53] Log:    m_PluralItemName=Granny Rags' Diaries
[0038.53] Log:    m_Description=I can't trust him. You can't love what you don't trust.  That's the song the birdies sing when the weather turns cold and forces them out of their nice homes they built. Nice homes spoiled. Spoiled and ruined. Useless now. So the birdies hate the weather that betrayed them. They fly away to look for new homes that aren't so cold and dreary, dreary, dreary.
I'm leaving too. My valise is packed. So dreary everywhere I look. I can't bear it anymore.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Guest_Book DisAbstractItem]
[0038.53] Log:    m_ItemName=Boyle Party Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Guest_Book_Alias DisAbstractItem]
[0038.53] Log:    m_ItemName=Boyle Party Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
The Masked Killer
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Guest_Book_Sign DisAbstractItem]
[0038.53] Log:    m_ItemName=Boyle Party Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
Corvo Attano
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Lydia_Black DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Lydia Boyle
[0038.53] Log:    m_PluralItemName=Notes to Lydia Boyle
[0038.53] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Lydia_Red DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Lydia Boyle
[0038.53] Log:    m_PluralItemName=Notes to Lydia Boyle
[0038.53] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Lydia_White DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Lydia Boyle
[0038.53] Log:    m_PluralItemName=Notes to Lydia Boyle
[0038.53] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Waverly_Black DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Waverly Boyle
[0038.53] Log:    m_PluralItemName=Notes to Waverly Boyle
[0038.53] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Waverly_Red DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Waverly Boyle
[0038.53] Log:    m_PluralItemName=Notes to Waverly Boyle
[0038.53] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Boyle_Waverly_White DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Waverly Boyle
[0038.53] Log:    m_PluralItemName=Notes to Waverly Boyle
[0038.53] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0038.53] Log:
[0038.53] Log:    [BoyleNotes.Pendleton_Shaw_Note DisAbstractItem]
[0038.53] Log:    m_ItemName=Note From Lord Pendleton to Lord Shaw
[0038.53] Log:    m_PluralItemName=Note From Lord Pendleton to Lord Shaw
[0038.53] Log:    m_Description=The note is sealed.
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_AlecNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Alec's Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Wait here and stay hidden until I come back, I have one last thing to do on the other side of the drawbridge. I need to deliver all these pearls we gathered to the boss tonight, so don't be messing around.
If something goes wrong with the guards or if anything else happens, use the sink next to the building and speak loud. The boys will come running to help. 
--Alec
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Slackjaw's Shipment Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Here's the elixir you need to sell on Kaldwin's Bridge this week.
When you've moved everything, bring the money back to the distillery. I'll give you your cut and next week's shipment.
If you're too dumb and you get caught, throw the elixir in the river so that they can't give it to Sokolov. I don't want him figuring out what we're doing. Then throw yourself into the river, too.
--Slackjaw
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote2 DisAbstractItem]
[0038.53] Log:    m_ItemName=Lieutenant Niles' Report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=As requested, this is a sample of the black market elixir we believe to be coming from one of the abandoned distilleries. No doubt it's inferior to your formula, or even to Piero's Remedy, but people are desperate. We have not been able to identify the additional ingredients. Perhaps you'll have better luck.
One thing of note: Some of the men of the Watch claim, when pressed, to have purchased and used this stuff from time to time since it's cheaper than either of the popular brands. None of them report any illness or complications. So while it may not protect from the plague as well, it doesn't seem harmful.
Lieutenant Christopher Niles
Second Dispensary Detail
Dunwall City Watch
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_SquatNote1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Tyrion's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=26th Day, Month of Wind
I finally found a new place where I should be able to hide and survive for a long time if I stay quiet. The City Watch condemned the building, so this basement should be a safe spot. I have to believe that.
28th Day, Month of Wind
Everything is going as I expected. The Watch patrols in the street nearby, but they never enter this building. Food is the only problem, but I managed to steal some during the night.
2nd Day, Month of Darkness
Someone else found this place and wants to share it. He has a strange amulet made of bone and he claims that it protects him from the plague. We'll see...
Perhaps we can help each other, but I'm losing confidence in the odds of survival.
4th Day, Month of Darkness
Since he arrived, I've been having bad dreams and I don't feel really well.
There're more and more rats in the building.
Soon, I won't be able to leave this shack even if I want to. I'm starting to think that his amulet is cursed.
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_ThugsCardsScore DisAbstractItem]
[0038.53] Log:    m_ItemName=Cards Scoreboard
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Game 1 : (bet is 5 coins each)
Jack   -   Quilty
23       0
38       0
59       0
59       3
70       3
82       3
103     3
13
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.Bridge_WOSafeCodeNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Pratchett's Reminder
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Remember that the truth is in the paintings!
The way to the truth starts in the crowded streets.
Continue until you see an anchored whaling ship.
From there, find the slaughterhouse and the truth will be revealed to you.
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.SampleNote_JournalEntry1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Journal Entry Part One
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Journal Entry Part One
19th Day, Month of Seeds
What will I do? She left and took her things. Back to her family, as if that will help. The plague will get us all. 
3rd Day, Month of Nets
I've been offered work on one of the whaling boats. I'll be leaving this place at last. Later, I will find a place on Tyvia, to the north. The winters are cold there. No rats, no plague. 
28th Day, Month of Nets
Last day of the month, my fortunes have turned. I found something. Shiny, shiny, and old. Looks like whale bone, which is supposed to be lucky.
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.SampleNote_JournalEntry2 DisAbstractItem]
[0038.53] Log:    m_ItemName=Journal Entry Part Two
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Journal Entry Part Two
6th Day, Month of Rain
My cousin Emil is coming soon, bringing a bird to roast. I'm going to see if any of the shops are still open. Maybe I can buy apples or some potatoes. 
10th Day, Month of Rain
I put my whale bone carving on a shelf, but I could not see it from some parts of the room. So I made a little pedestal for it. It looks nice in the candle light.
15th Day, Month of Rain
Sometimes I dream about it. In the dreams, it makes sounds like the wind, through a broken window. On some nights, the wind sounds like a voice. I was supposed to go to the docks, to ship out, but I remembered too late. It was days ago.
[0038.53] Log:
[0038.53] Log:    [BridgeNotes.SampleNote_JournalEntry3 DisAbstractItem]
[0038.53] Log:    m_ItemName=Journal Entry Part Three
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Journal Entry Part Three
18th Day, Month of Rain
My cousin came, but we fought over it. When I came into the room, he was holding it. I screamed at him and we fought. Now I am filled with remorse. 
26th Day, Month of Rain
He's still sitting in the corner, across from the candles. He was a thief.
2nd Day, Month of Wind
I wonder how he knew about it. Coming to dinner was a trick. 
Maybe he told others. 
7th Day, Month of Wind
Barricades in the halls outside. It is safe now.
11th Day, Month of Wind
The Watch came, taking people away. The neighbors. Someone in the building has the rat plague. Gone now. It promises to protect me. Each night it promises.
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Guest_Book_A DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Steam Room, downstairs.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Gold Room, third floor.
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Guest_Book_B DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Ivory Room, second floor.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Smoking Room, third floor.
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Guest_Book_Leave DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Guest Ledger
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lords Morgan and Custis Pendleton checked out at 7:00pm, citing an appointment with the Lord Regent.
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Notes_Emilie DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Master Key
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=I know we're running low on beds, but I must have a room for the child. She's more important than you can guess, and recently she almost got away, using the VIP entrance. That's why I decided to keep the master key in my possession. This girl must be cared for, even if she's a brat, and I want her kept in a room to herself.
--Madame Prudence
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Notes_Emilie_2 DisAbstractItem]
[0038.53] Log:    m_ItemName=Emily's room maintenance
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Girls, I know the stench of the old room of Beatrice's, still bothers you. Currently the room is still boarded but mister White assured me, he would clean the room next week.
--Madame Prudence
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Notes_Hammam DisAbstractItem]
[0038.53] Log:    m_ItemName=Steam Room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The pressure valve has stopped working properly. This is the second time. You will not get a third chance, do you understand? Repair it promptly or you're out, because I won't risk another accident. Our clients are among the most important men in the city. 
--Madame Prudence
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_Notes_SmokingRoom DisAbstractItem]
[0038.53] Log:    m_ItemName=Smoking Room
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=We welcome the Pendleton twins today and the window of the smoking room is still not repaired. Custis will take this room, so fix it!
 --Madame Prudence
[0038.53] Log:
[0038.53] Log:    [BrothelNotes.Brothel_SlackJawElixirsNote1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Elixir Delivery
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This is the week's supply of elixir. Tell your ladies to drink up, but the boss says we got to have coin in payment. No more trades.
--Craxton
[0038.53] Log:
[0038.53] Log:    [DreamNotes.Emily_letter DisAbstractItem]
[0038.53] Log:    m_ItemName=Emily's Letter
[0038.53] Log:    m_PluralItemName=Emily's Letters
[0038.53] Log:    m_Description=Corvo,
I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.
[0038.53] Log:
[0038.53] Log:    [DreamNotes.Empress_letter DisAbstractItem]
[0038.53] Log:    m_ItemName=Fallen Letter
[0038.53] Log:    m_PluralItemName=Fallen Letters
[0038.53] Log:    m_Description=YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AdmiraltyandtheNavalFleet DisAbstractItem]
[0038.53] Log:    m_ItemName=Admiralty and the Fleet
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on naval history]
While each of the Isles has some form of naval fleet, none is more envied than that of Gristol, with its long, proud history of great ships and the admirals who command them. Boys come of age in the cities of Gristol hoping to someday captain such a ship, and family dynasties are made by those captains who track down infamous pirates or crush seditious uprisings, as during the Morley Insurrection. 
In times of war and peace, Gristol continues to innovate at sea. The ship designs of Anton Sokolov himself now represent the highest standard in the whaling trade, allowing crews to haul their kill up over the deck and begin their butchery and processing, even as the ship returns to Dunwall. The crews can be seen working on their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock with one of the powerful warehouse companies such as the Greaves Whaling House. Suspended in the rigging overhead and backlit by the setting sun, the silhouette of one of these creatures makes a moving site as it cruises to its final resting place in the industrial heart of the capital city.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AGaffersTaleEarlyAdventures DisAbstractItem]
[0038.53] Log:    m_ItemName= A Gaffer's Tale, Vol 1
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the travel journal of a young whaler]
A Gaffer's Tale, Vol 1: Or, A Gaffer's Early Adventures
My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who had raised us since childhood. Leaving behind our home city of Yaro and the cold, but beautiful white landscapes we had always known, we boarded a ship for Dunwall. Our parents had left us with a sizable inheritance, and we spent half of this getting to the capital city and establishing a small import shop dedicated to Tyvian furs.
Once I'd helped Nina establish the business, I was free to pursue my dream. Signing on with a whaling ship was the most exciting thing I'd ever done, and I saw it as a means to an end; someday I would captain my own crew, and eventually own a fleet of similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see her again for many months. 
As an apprentice to the gaffer, I got to see the tracking and killing of the great beasts up close. Nothing had ever fired my spirit so, as the wind and pounding waves; racing after a wounded whale, being pulled by a skein of cables embedded in its thick flesh. 
I changed more in those first seven months than I had in the previous seven years. Whaling was beginning to put its mark on me so that Nina barely recognized me when I returned, tanned and sinewy with muscle, weather creases already wrinkling the corners of my eyes. But she could see that I was filled with joy, having found my purpose.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AGaffersTaleFinalTravels DisAbstractItem]
[0038.53] Log:    m_ItemName= A Gaffer's Tale, Vol 2
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the travel journal of a whaler in his final years]
A Gaffer's Tale, Vol 2: Or, A Gaffer's Final Passage
After more than a quarter of a century, I am done with whaling, too broken to continue. I've seen all the corners of the Isles and made more coin than most men see in a lifetime. But it's all gone. I've lived through an Emperor and watched his daughter take the throne, fair young Empress she was, but slain so young. Everything beautiful comes to die. I've eaten in every port of the known world and sailed in the loneliest waters you could imagine. I've seen the cliffs around Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back across my dreams as a line of butchered bodies; long, sleek and singing among the waves under the moonlight, only to be speared by ugly, weather-scarred men who'd knife each other for a good pair of boots. 
Each year I had less time to come home. My tongue forgot the language of small chatter and those who lived in the cities thought me odd. My sister Nina hardly knew what to say to me during our visits. When she lost her business to the Lord Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen from the sleet as we tracked the first bull whale we'd seen in months. I helped her as much as I could, but Nina died in the early days of the plague. None of it mattered. If I'm jaded and bitter, it's because this industry has taken away my dreams. The world has beaten me.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AHistoryNaturalPhilosophy DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AlchemicalFormulae DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ALookattheAristocracy DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ASecondSolution DisAbstractItem]
[0038.53] Log:    m_ItemName=A Second Solution
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series of newspaper articles from prominent natural philosophers - By Piero Joplin]
It is through no fault of my own that the average citizen has expressed a preference for Sokolov's Elixir over my own formula, sold as Piero's Remedy, a name I did not choose if you must know the truth. The public has spoken its usual message of idiocy, spending their coin as a means of selecting Sokolov's formula over mine, which I believe to be equal if not superior. 
Much has been made over the popularity of these concoctions as a means of resisting this remarkable new plague. I say remarkable because this strain works with an efficiency we have not seen in the history of the Empire. This plague, now making its way through the City of Dunwall, is unrivaled in its effectiveness. I have studied it within the blood of those so afflicted and it is nearly perfect. Elegant, in fact. 
And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect the body against the plague equally, my own has properties, not fully understood, which relate to the mind itself, and the spirit. And it is in this way that my formula wins out. Here, is where one should pay attention to this contest. For you see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a crass goo better suited for livestock. The subtle and secret variance in the key ingredients making up Piero's Remedy ensure that it works on the higher functions that separate humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AServantHandbook DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.AvoidingtheRatPlague DisAbstractItem]
[0038.53] Log:    m_ItemName=Avoiding the Rat Plague
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a government protocol on disease practices]
Much of the public still harbors false beliefs related to the plague. It is NOT true that the bile from river krusts will protect against contraction of the disease. Nor is it true that crushed Morley orchids act as a remedy, though it is speculated that both of these ingredients are used in both Sokolov's Elixir and Piero's Remedy. Consumption of these products, before exposure to the plague, constitutes the only known means of resisting the disease. 
Further, the Abbey of the Everyman warns against superstitious practices. Not only is it ineffective to burn two hagfish and a cat together, inhaling the vapors while chanting the names of the plague-dead, but it is also considered heresy by the Overseers and will be met with the full measure of the Abbey's laws. 
Tell your neighbors and practice these things yourself: Avoid contact with the infected. Consume your ration of elixir daily, preferably in the morning. And report anyone suspected of carrying the plague. Everyone must work together to stop the spread of the dreaded contagion.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.BoneCharms DisAbstractItem]
[0038.53] Log:    m_ItemName=Bone Charms
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on sailing traditions and scrimshaw]
Bone charms, a sailor's blessing, they say. 
The carving itself is a practice from long back, passed from father to son, old man salt to greenhorn still getting his sea legs beneath him. In the old times, men cut into the tusks of ice seals and into the arm-long fangs of bears that roamed the isles north of Tyvia.
Once the whale trade began, the practitioners went to engraving the bones of those great beasts, rendering charms that sing in the night and grant some small boon to a man's vigor or defense against pregnancy.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ChildrensRhymes DisAbstractItem]
[0038.53] Log:    m_ItemName=Timeless Children's Rhymes
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and bottles and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "why me?"
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.CrossingGreatOcean DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.CustomsandFoodofMorley DisAbstractItem]
[0038.53] Log:    m_ItemName= Customs and Food of Morley
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a traveler's journal]
Born and raised in Gristol, I spent my formative years in our smaller cities before settling in magnificent Dunwall. There, in the capital city, I learned to appreciate the finer things. When the opportunity arose to document my travels to Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord Estermont. 
Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I found Morley disappointing. 
Over the course of this journal, I will explain why I found the Festival of Churners to be tiresome, despite the high banners, bare feet, and red robes. And why their renown jellied ox tongue is something I will be struggling to forget for many years to come.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DaughterofTyvia DisAbstractItem]
[0038.53] Log:    m_ItemName= Daughter of Tyvia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a theatre play]
Young Lady Amelia, in the back garden
Duchess, I do not know of the world beyond these garden walls, but do not mistake my lack of experience for fear. Or for an absence of desire. If I've avoided you it is because of the warning your name carries. 
Duchess Kalli, bending a rose to her face, inhaling the scent
And what warning is that, my dear Amelia?
Young Lady Amelia, turning her back on the Duchess
I believe you know my meaning. Your father's tales are still the subject of parlor gossip. 
Duchess Kalli, stepping up close
And do those stories excite you? Tell me, girl, I am a friend.
Young Lady Amelia, hesitating
Duchess Kalli, I - Yes, I confess they do. In my youth I hid a copy of the tales of Prince Kallisarr. I read them late into the night. 
Duchess Kalli, speaking into her ear
As did I. 
Young Lady Amelia, leaning back into her embrace
But, he was your father?! 
Duchess Kalli, stroking her neck
They're just stories, Amelia. Fire for the imagination.
Young Lady Amelia, breathing deeply
Duchess, will you teach me to kiss?
Duchess Kalli, cooing softly
I will, but have you never kissed another?
Abirri, a rose gardner, emerging from the hedges, stammering
My ladies! I swear to you, I did not intend to spy. Forgive me, but I was pruning the hedge and could not find a way to interrupt.
Duchess Kalli, extending a hand
We forgive you. But as punishment, I command you to stay, and to come closer. 
Young Lady Amelia, shocked, brows furrowed in irritation
But he is a servant, Duchess!
Duchess Kalli, pulling at each of them, drawing them close to her
And serve us, he will, young Amelia.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DeadCounterFunctionResponsibilities DisAbstractItem]
[0038.53] Log:    m_ItemName=Dead Counter Responsibilities
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a manual on new City Watch procedures]
Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead Counter is a position that will only be given to officers, usually of junior or middle grades. In most matters of edict or curfew enforcement, these officers will defer to the acting officer on-duty. However, any Dead Counter will have command in situations related to the plague and the handling of the dead, including those with late-stage plague symptoms (called "weepers" in common parlance). Starting in the Month of Rain, interested officers may apply for the test and, if accepted, for the two-week training tour. Pay will be administered in coin and rations of elixir, at one and one-half normal pay grade.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DeathintheMonthofSongs DisAbstractItem]
[0038.53] Log:    m_ItemName= Death in the Month of Songs
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a longer work, translated from old Serkonan - By Anisa Mateo of Serkonos]
She was shy in the Month of Hearths
Hiding from my scented letters
A sun-dappled cure for my loneliness
She was smiling in the Month of Rain
Eating figs straight from the tree
A dream of sailing around the Isles
She was wed in the Month of Clans
To her sailor cousin from Cullero
A shrill bird, drilling at my chest
She was dying in the Month of Songs
Struck by a disease from the East
A terrible kiss on her distant lips
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DLC_Only_TheJournalGranny DisAbstractItem]
[0038.53] Log:    m_ItemName=The Journal of Granny Rags
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the ramblings of a street denizen]
Of course I'll tell you, dearie. I won't keep any secrets from you in the end. 
All the dreary days of my life are like the windows of a house. From the kitchen, I can see out into the garden where the leaves and stalks are brown and bug-eaten. You can see a little lump of dirt where something was wrapped in a blanket and laid to rest along the rows of twisting vines. 
The front room looks out into the street, where the neighbors are all setting fire to their homes, barricading themselves inside. Warm and snug, dearie. 
Don't forget about the bedroom, either. It sees into a dreary alley, where hooligans are playing a game with an old man. The first two are hitting him with sticks and the girl with them is kicking at his dry, old ribs. Oh, to have those bones, to boil them in a pot.
No one lives in my house any more, dearie. No one you'd want to meet. 
When I lived there with my husband, we were fine, fine people. Vera Moray, everyone would say, your house is as grand as Boyle Manor. Better even. Your dinners are lavish and your parties are the best. 
When that young Sokolov came to paint my portrait I was nearly still in my prime. Radiant, he said, and he was just barely a man, so young, painting all the best people across the land. Everyone wanted a portrait by his hand, all my friends. I was the only one, dearie, wet with his paint, glistening on the canvas for a pretty coin.
But it wasn't all parties and paintings. My husband and I weren't always at home, no. We traveled together, he and I, to the far ends of the Isles. Beyond even, all the way to the red cliffs of Pandyssia, to dig in the rock and crawl through the caves, holding up candles and squinting at the walls. Many precious things we came upon, but none so precious as the boy with the black eyes, dearie. All those marks and bones, carved so deep and polished so bright.
I brought the old bones home. Hid them from my dear husband. Then I learned to boil them and carve them myself. They made such good presents, dearie. The little mute boy took them home. He loved them so. All the time he came back with new bones for me, holding them up so I could see it in his eyes, even though his tongue was still. Granny, his eyes would say to me, carve these bones for me. Make me another present. And he went so far, so far, all the way to Dunwall Tower, the Royal Headsman himself now. My little mute boy and his shiny, shiny sword. 
Better bones were what I needed, you see. Better bones to carve and polish, scrape and gleam. My dear old husband was always tired. I made him soup and then he was sick. Better bones, was all. For my little mute boy, carved in the name of the one with black eyes. And after my husband was gone, given away as birthday gifts, I didn't want to live there any more. 
So now I'm old and don't have many to give my presents to. It's sifting through the garbage for Granny Rags, and feeding the little birdies that gather at my feet. No one wants to have tea, dearie. Especially those rude louts on Bottle Street. Slackjaw and his boys, always meddling with an old woman just trying to make her way. 
In the end we'll be together with him. You and me in the dreary night with stars above and below. And always the one with the black eyes, dearie.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DLC_Only_RumorsSighting DisAbstractItem]
[0038.53] Log:    m_ItemName=Rumors and Sightings: Daud
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from an Overseer's covert field report]
For over a year now, I have lived away from the Abbey, without the company of my Overseer brethren or the guidance of the blind sisters of the Oracular Order. Days have passed with me sleeping in the dens of cut-purses, murderers and worse, and the nights have seen me prowling through the worst alleys and wretched corners of Dunwall. I have taken my meals with killers. At times I have ventured beyond the city walls, meeting in forgotten graveyards and the outlying ruins frequented by those of ill means. 
My beard has grown long and I wear the weathered clothing and bits of boiled leather favored by the Bottle Street and Hatter gangs, and by those rough men and women who make their trade knifing others in return for coin. My hands have run red with blood, it's true, but I have selected my targets with care, choosing among those criminals and heretics who were not fit to live, executing them justly and using their deaths as a means of building my reputation. So far this trick has allowed me to make my name among my murderous colleagues, without taking the lives of the innocent. 
My goal is singular: I must impress the assassin named Daud in order to get close to him. 
Of all of the practitioners of black magic we have tracked, none concern the Abbey as much as Daud. It is said that his mother was a witch from one of the archipelagos off the Pandyssian coast, taken captive by pirates venturing far from the Isles. According the legend, by the time the ship returned, the captain was dead and the witch controlled the crew, with Daud still a shadow in her belly. 
The earliest stories tell of a gang-killer without mercy, moving among the shop keepers and City Watch officers of Dunwall like a reaper through wheat. Then a period of silence followed; years we now believe he spent traveling the Isles, studying anatomy and the occult in the great halls of learning and in hidden basements frequented by fellow dabblers in the forbidden arts. Daud is even purported to have spent a winter in the Academy of Natural Philosophy itself. And for a time, before a schism developed, he counted the Brigmore Witches among his allies. All the while, he honed his craft, and it is during this time that we believe he began to consort with the Outsider. 
New reports emerged of a dusky-skinned assassin, paid by the elite to eliminate their rivals in Dunwall and in the other major cities across the Isles. Those who saw him and lived numbered in the handful, but all of them reported something strange. He appeared and vanished like smoke. From a nearby rooftop, he gestured and a noble woman stumbled from her balcony, falling to her doom on the cobblestones below. Most recently, as this new threat of plague has risen in Dunwall, Daud has been seen leading a gang of men in dark leather, dressed as factory whalers in their vapor masks. They seem loyal beyond comprehension for one so unworthy, leading me to wonder if some of his magic is dedicated to lulling their minds, enslaving them. 
Only a month ago, one young girl claims to have come upon a strange scene. Carrying a bottle of milk home to her crippled brother, she was taking a shortcut through the Tailors' District. In a narrow street, she passed beneath a window and heard unusual sounds from within. Pushing aside the ratty curtain, the girl saw into an abandoned apartment, used by miscreants for gambling and trading habber weed. An occult shrine had been erected against the far wall, which she recognized from the teachings given by her local Overseer. A man she described as resembling Daud was kneeling before the shrine muttering to an unseen spirit as if in argument. He took a carving, made of pale bone, from the altar before him and the lights all went out in a gush of unclean wind. Quiet as a field mouse, she slipped away, running until she reached her home. 
There can be no doubt. Daud is an agent of the Outsider and must die, for there is no limit to the evil this man might do. This is my solemn oath and the great purpose of my life. Until Daud is a dead and his corruption has been purged from the world, I will continue to move among the depraved, winding my way toward him. I will not drop my guise or don my Overseer's mask again until Daud breathes no more.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DLC_Only_FieldSurvey DisAbstractItem]
[0038.53] Log:    m_ItemName=Field Survey Notes: the Royal Spy
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the personal memoirs of Hiram Burrows, dated several years earlier]
This is the Fourth Day, Month of High Cold. 
Progress continues on the suppression of gang activity in the Distillery District, but more slowly than I'd expected. The ruffians operating there have been cunning, I'll grant them that, but it's only a matter of time. I'll see their leaders flogged in public and sent beneath the Royal Executioner's blade. If I had my way, that mute bastard would be working night and day, removing the heads that need removing.  
Internally, the Empress does not seem pleased with my investigations. It seems that it is beyond her thinking - against her very nature as a trusting person - to believe that traitors move among us, but I know they do. They must. 
No, Jessamine would rather spend her time with the Royal Protector. At least he's likely to stop any immediate threat to her safety, but a strong arm is not what's needed against those who would undermine us. How will Corvo's sword stop a poisoned wine glass or an explosive delivered by courier? It will not. There are many threats around us. Threats requiring meticulous efforts to police. 
Young Lady Emily is undisciplined, I'm afraid. Here within Dunwall Tower, she receives instruction from the finest tutors known in the Isles, yet her mother spoils her and she spends most of her time lost in imagination, wasting her time drawing, or asking Corvo to teach her to fight with wooden sticks. The girl might rule the Empire some day; every moment spent at play is a moment wasted. 
Shoring up security for the main gate leading into Dunwall Tower has been another pet project of late. To think that back in his day Emperor Kaldwin left it open to the public during the day, allowing anyone to come and go as they pleased. If it were up to me, I'd seal off access to the streets entirely, but the Empress won't hear of it. The water lock is much easier to protect and if it were the only way in to the Tower, traffic in and out would be greatly reduced. Someday the wrong person is going to slip in and we'll suffer for it, mark my words. No amount of security is excessive when it comes to protecting heads of state. 
The Empress also disapproves of my plans for the Sokolov devices. Sokolov himself has no interest in security, of course, but he's vain and therefore keen to see his inventions deployed in any fashion. This "wall of light" he's been tinkering with has promise. In any case, at least I was able to convince the Empress to upgrade the pistols carried by the officers of the Watch. 
Why do I worry so, when no one else seems to care? If I ever fall asleep, will it all sink into the Ocean? Will the rough things clamber over the walls and fill themselves on our flesh? This is what I see in the same dream several times each month. If only I had more say in things, more authority, I could protect us all.
Perhaps I have been working too hard. Dinner and an evening of conversation with a certain lady of refinement might be in order, perhaps somewhere nice in the Estate District. 
--Hiram Burrows, Royal Spymaster
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.DLC_Only_EarlyLife DisAbstractItem]
[0038.53] Log:    m_ItemName=Early Life and Criminal Record: Slackjaw
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series of letters sent by a member of the Bottle Street Gang]
You want the chinwag on Slackjaw? What he was like when we was young, before he got his name? Oh, he's got a cool head now, but it weren't always like that in the days before he was boss of the Bottle Street gang. Time was, young Slackjaw wasn't such a reasonable man. 
Like most of us, he grew up on the streets, running with a pack of ragamuffins and avoiding the law, pinchin' whatever he needed. Dark haired and dark eyed, smokin' a pipe by the age o' ten. For them born into the brothels or coming from the orphanages, it was either the gangs or workin' with the mud larks and no one wants that. Some got pressed into the Navy or put down in the mines run by the Pendleton or Boyle families. As hard as it was on the streets, as hungry as we all got, at least we was free. 
By the time we weren't little 'uns any more, Slackjaw was one to watch, usually callin' the shots when we took down a farmer's cart or sidewalk street vendor. He'd come up with the plan, give everyone some part to play and decide on the split. Most of us just went along, 'cause we learned fast that we made out better like that. More food, more coin. Plus, none of us wanted to deal with Slackjaw when he was in a rage. 
He worked on a couple of big jobs with Black Sally across town, and that was enough to get the attention of the other bosses. He wasn't just a street kid any more. Now he was an up-and-comer, which meant trouble. 
Another guy who fancied himself as such was Mike the Fish, who was workin' his way up running the protection racket among the factory women. One fine evening we're all taking in a bawdy show in the theater house. Mike the Fish and his lot are there in the cheap seats too, just down the aisle from us. Mike gets a wild idea - he wasn't big on planning - and throws a heavy ceramic spittoon at Slackjaw. Hits him square in the face and breaks his jaw. We look to see if there's gonna be a blood brawl, but Slackjaw just points at the door and we all leave, with Mike laughing at our backs. 
Waking up the next day, without telling us why, Slackjaw motions for us all to follow. He still can't say a word, so we just come along. We stop at the docks and Slackjaw buys - actually pays coin for it - a heavy chain covered in hooks. It's for fishing in the deep, something you'd attach to a long line off the side of a ship. It's about four feet, made of thick links, and there are shark hooks comin' off it at different angles. Slackjaw's got that thing wrapped around his left arm, danglin' at his side. 
Not sure how he knew where Mike the Fish was stayin', but when we reach his girl's house, Slackjaw throws a bottle through the window just like that. It's almost noon. There's a bunch of screamin' inside and Mike pokes his head out, looking wide-eyed and baffled. When he sees Slackjaw out in the street, a look comes over his face that still gives me the willies. Pure murder. 
Mike comes out the side door bellowin' like a bloodox, holding a cleaver, heading straight for Slackjaw. When they come together in the street, Slackjaw spins and the shark hooks bite deep into Mike's arm and shoulder. He screams, but Slackjaw holds onto the chain. He's standin' there with his jaw broken, clenched tight, with the chain wrapped around his left arm, hooks sunk into Mike the Fish, just knifing him as fast as he can. Mike couldn't fight very well, hooked like that and using his left hand, but he was a big guy and it took a lot of stabbin' before he went to his knees. Everyone was cheering at first, but then we all went quiet. It just kept goin' and goin', until finally it was just Mike the Fish blubberin', cryin' like a baby, and the sound of Slackjaw's knife. 
When it was over - and here's the brilliant part - Slackjaw took out a note and stuck to Mike's face with a nail. It just said, If you want a job, come to Bottle Street. 
Slackjaw didn't talk right for a couple of months, but word spread fast. 
By the end of the year, once we had a sizable gang goin', he sent out letters to the other bosses, tellin' them that he was running a brand new crew over on Bottle Street. Most of them laughed or beat up the guys who delivered the letters. Green-eye Trish even came back missing a thumb. But apparently Slackjaw was expecting that kind of reaction and had a backup plan. 
A week later, four of the bosses were dead. Seemed like a series of unfortunate events, but everyone knew better. One shot dead by the Watch while standing in the middle of a meat market. Another slipping and falling into the water, out cold. One of the older bosses found in bed with his belly opened wide and a Tyvian pear stuffed into his mouth. Still not sure what that meant. And Sheila Barnsworth was found bubblin' in a cauldron o' hot wax.
Slackjaw sent out another set of letters. Offers to the under-bosses, telling 'em they'd be treated fair as peers. He even sent Green-eye Trish with one of the letters. All of the under-bosses accepted. 
After spilling the guts of his main competition, Slackjaw went in for stabilizin' his business, real neat like. Calling in favors, smoothing things over, giving everyone a little bit of coin or drink as a bonus. Showin' what he could be like as boss. So everything got quiet, which always makes the boys of the City Watch nervous, of course. 
Word went out among the Royal Spymaster's snitches, the Responsible Citizens Group they called themselves, telling everyone working in a shop or sweeping off the front steps of their homes to keep watchful eyes for Slackjaw and his men. Tryin' to suss out what they were up to and what had just happened. But Slackjaw aint stupid. He greased a few palms among the shopkeepers and the Watch too, telling them that he was in town to stay and that things would be run properly from now on, without so much blood. He was finally a real boss, ready to settle into the business of moving whiskey, running the hound fights, and offering up the ladies and gentlemen of the night if you take my meaning. 
Then the plague came. 
At first it seemed like a good thing. A few people got sick and everyone wanted to buy those potions, from Sokolov or Piero. Health elixir or spiritual remedy they call 'em. Slackjaw told me he saw an opportunity. We already had an old whiskey factory with a still, where we could water the stuff down and sell it discounted. Doing the same with with Sokolov's elixir was a smart plan. Pretty soon everybody in the slums was sick and business was good. But after a while there were so many people down with plague that everyone got scared. Everybody started actin' real nasty and everything fell apart. When people can't work, they don't have the coin for elixir, watered down or pure. 
When the Empress died, it seemed like Dunwall would slide into the Void. Spymaster Burrows took over and the Watch started using all that new Sokolov technology. Watchtowers, tallboys and them arc pylons. They put up a wall of light across Clavering Boulevard and cracked down hard. 
But Slackjaw surprised us again. Instead of leaving town on a boat bound for Morley or one of the other Isles, he stayed and kept it all together. We get as much elixir to fight off the plague as the City Watch, with their taxes and rations. And that's kept us alive, so far. 
--Crowley, Bottle Street Gang
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[0038.53] Log:    [GlobalBooks.DunwallHowaCityBecame DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0038.53] Log:    [GlobalBooks.EminentDomain DisAbstractItem]
[0038.53] Log:    m_ItemName=Eminent Domain
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a pamphlet on new government sanctioned practices - by Barrister Arnold Timsh]
It is an unfortunate reality that the plague has spread, unchecked, across the city of Dunwall. Of those who are afflicted, very few survive. Many times, when the plague strikes a family, it leaves none in its wake, ending husband, wife, child and elder alike. When this occurs, the homes and businesses of the deceased are left abandoned, a breeding ground for rats, or for illicit trade such as gambling, prostitution or gang activity. The City of Dunwall, with the full blessing of the Lord Regent himself, had no choice but to institute its current policy of seizure. Any property owned by those unlucky citizens brought down by the plague immediately becomes property of the state. The officers of the City Watch, led by the Dead Counters, ensure that these laws are enforced fairly and without corruption.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.FailedExperiments DisAbstractItem]
[0038.53] Log:    m_ItemName= Failed Experiments
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series of lectures on natural philosophy - By Piero Joplin]
Of course I have attempted to improve upon Sokolov's designs. Of course! And why not? After all, it is likely that his thinking was influenced in some small way by our time together at the Academy. We are all part of a community, striving to unknot the mysteries of the Cosmos. Even those among us who possess the greatest minds are often led to a fruitful line of consideration by, how does one say it, our intellectual subordinates. Sokolov is no exception to this, despite the glamor of genius he has cast over the aristocracy.
And further it is true that many of my experiments have failed. No need to gossip about it behind my back in your social clubs and in the very chambers of the Academy itself. Great ambition requires risks. You may laugh now at my Door to Nowhere, but someday you will not. Your children will likely see it as commonly as you see the electric lamps lighting our streets at night. But a few short years ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter, your condescending smiles, they are nothing but evidence of your own limited imagination!
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[0038.53] Log:    [GlobalBooks.FindingsFromTheInquisition DisAbstractItem]
[0038.53] Log:    m_ItemName=The Great Trials
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from an Overseer's findings - By High Overseer Tynan Wallace]
Spending two years in the company of heretics, the insane, and those rare, black-hearted villains who were truly practitioners of magic, I can say with truth that I have seen such things as to break the minds of most. While the trials and burnings weigh heavily upon my heart, I must chronicle what has been a unique opportunity to witness the multifarious perversions that the Outsider bestows upon those who seek his black council.
Many of those we faced were accused of bewitching their neighbors or family, controlling them from afar, or even walking around in their skins. And I have seen this with my own eyes, as one woman slid into the form of another, prowling unseen until a vigilant Overseer struck down both the witch and her host. 
Others, detailed herein, were found to stand in two places seemingly at once, or to vanish from one place and appear in another. 
Our work was dire, we knew, for if the followers of the Outsider can truly inhabit the skin of another, or move from place to place like the wind, then how can we hope to erect walls to keep him out? It was these trials that first led us to investigate barriers beyond the physical.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.Gristol DisAbstractItem]
[0038.53] Log:    m_ItemName=The Isle of Gristol
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a volume on the geography and culture of Gristol]
Known for its rolling green hills and foggy meadows, Gristol is the largest of the Isles and is home to half the population of the known world. While most are simple people living in rural areas where sheep, blood oxen and gazelle are raised for their hides and meat, there are also five major cities spread out across the nation. Notably, the capital city of Dunwall is located at the southern end of Gristol. 
In general, the people of Gristol are a merry, hard-working lot, fond of fish dishes, sheep pies and beer. The Abbey of the Everyman has a strong presence in Gristol, with the faithful congregating weekly and for all significant religious holidays. The Imperial Navy, while made up of men from across the Isles, is well regarded in Gristol, where some families hold to the tradition of enlisting at least one boy from each generation, back for long years. 
In addition to farming, shipping and the whaling trade, there are several large mines scattered across Gristol, each controlled by one of the more established aristocratic families, such as the Boyles, Pendletons, or Brimsleys.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ImportantFamiliesDunwall DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.Lighthouse_KingsparrowIsland DisAbstractItem]
[0038.53] Log:    m_ItemName= The Lighthouse
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
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[0038.53] Log:    [GlobalBooks.LootingInTimes DisAbstractItem]
[0038.53] Log:    m_ItemName=Looting in Recent Months
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
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[0038.53] Log:    [GlobalBooks.Morley DisAbstractItem]
[0038.53] Log:    m_ItemName=The Isle of Morley
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a volume on Morley geography and culture]
It's said that the history of Morley is as colorful as a quilt made from all the flags ever flown and all the clothes ever worn. The land itself hides from the sun under a layer of clouds, and thick gray moss hangs from the trees, but the spirit of the people who live in Morley dances like the firelight. 
Among the people, the love of good food and drink is legendary, with stews and roasted meat dishes most often used to fight off the cold and the dreariness. The nation has a rich tradition of poets, musicians and philosophers, even among the poorest folk. Intellectual tomes and bar songs alike were often penned in Morley. 
A late entry into the Empire, the Morley Insurrection is still a sore point for many natives, and independence is a proud character trait among the people.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.MysteriesPandyssianContinent DisAbstractItem]
[0038.53] Log:    m_ItemName=Mysteries of Pandyssia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on the Far Continent, Pandyssia]
At the Academy of Natural Philosophy they speak of the Pandyssian Continent as a place of wonder, where all of life has intwined and blossomed across aeons, producing a vibrant ecology unrivaled in the civilized world. The Overseers from the Abbey of the Everyman, by contrast, talk of horror and heresies. Of cults of sub-men engaged in brutal, perverse rituals. 
The few who have traveled to the Far Continent and come back to the Isles, those who have actually touched the soil there, have returned with notes that describe vast deserts, deep jungles, and outlandish creatures that defy belief. 
Once in a generation, a great effort is mounted to build a colony there, in hopes of this someday growing into a port city to rival Dunwall itself. But to date, these attempts have all ended in madness and failure.
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[0038.53] Log:    [GlobalBooks.OntheProperIdentificationWeepers DisAbstractItem]
[0038.53] Log:    m_ItemName=Weeper Identification and Handling
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from notes by Dr. Galvani on proper procedure for handling those infected with plague]
Once a victim bleeds from the eyes, you cannot help them. Death is inevitable, given our current understanding of the plague. However, by following protocol we can limit its spread. 
All personnel handling "weepers", or  those in the final stages, must consume liberal amounts of one of the available protective potions. Any of the variants will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose per day for the enlisted men. A dose twice daily for officers. 
Distance must be maintained, either through the use of pole arms or incendiary ranged weapons, in order to avoid the parasitic stinging insects that colonize an infected host. 
After use, strict washing procedures must be followed with regard to washing the metal kennels, transport paddocks, and the carriages used to transport the infected to one of the deportation zones, such as the Flooded District.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.OnTrackingandHuntingWhales DisAbstractItem]
[0038.53] Log:    m_ItemName=On Hunting Whales
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Except from a forward-gaffer's journal  - By Old Grum]
These new ships made by that Sokolov fellow make life easier than it was in my youth, I'll tell you what. Ere was, we were at the mercy of the winds. Nowaday, the engines git up at first whale-sign and there aint time enow to roust the boys from they're bunks afore you're on the herd.
We cull out the biggest bastard we can lay eyes on and the pilots drag us out from the circlin' brutes. Them things groan and bellow across the water, like they're callin' to each other. Men below say you can feel it in the hull.
But when the harpoons go in, the beast cannot make for deep water no more. Once it weaks from lost blood, we launch the hook-boat and put chains into the tail. Then the winches drag the bastard backward up the chute and into the rigging overhead.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.OnWhelpingandTraining DisAbstractItem]
[0038.53] Log:    m_ItemName=Whelping and Training Hounds
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a hound trainer's guide]
From each litter, there's usually somewhere shy of four good pups, but we always drown the runt. 
Them that remain spend three or so months sucklin' from their mothers before we start 'em up with the training. It's simple at first, returning sticks and sitting still on command. Only pissin' outside and the like. But by the eighth month, we got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs on command, and taking a man in padded armor down by hangin' onto his forearm.  
At the end of the first year, we graduate the ones that've learned and shoot the ones that haven't. The Overseers take them after that and we never see them again. 
Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin' about the Litany on the White Cliff and the evils of witchery, and sure enough his hound started whimpering and waggin' its tail. That's how I knew it was one of mine, whelped up from a pup.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.PandyssianBullRatStudy DisAbstractItem]
[0038.53] Log:    m_ItemName=Pandyssian Bull Rat Study
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from lab notes - By Anton Sokolov]
The bulk of the rodent is hardly the most interesting detail, though it is the one first remarked upon by visiting colleagues who come to study my prize from Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits greater cunning than its cousins native to temperate Gristol. Twice in the night I have awoken to find it loose in my apartments, so a new cage had to be devised. An entertaining diversion, but a waste of my precious time. The dietary tests I have conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with confidence, is not a finicky eater. With equal gusto, I have seen my little guest dine upon other, smaller rats, living felines, and even the corpse flesh of a plague-dead woman found in the Wrenhaven River. Further study is required.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ParliamentaryProcess DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.RatBehaviorModesofExtermination DisAbstractItem]
[0038.53] Log:    m_ItemName=Rat Behavior and Extermination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series of interviews with street workers - By Rat Catcher Lena]
Used to be, you'd go out with a bag, a stick with a nail on the end, and catch as many rats as you could in a night. The City Watch paid by weight. My husband Benjamin and I mostly worked alone, and we got by. If we found a place where the rats were real bad, sometimes we'd hire a crew of street brats to work with us, the younger ones who didn't make trouble. We'd pay them with bread and apple cider.
Once the plague came, the rats were different. Meaner, bigger and a little quicker. You had to watch yourself. If you got cornered, they'd turn and the swarm would come back at you. I barely got away with my skin a few times, down in the sewers. The bites hurt afterward, but it was the sounds they made that stayed in your dreams at night. 
It got more dangerous, and the City Watch started paying better. But that didn't last long because after a while too many people had been stripped clean, trying to fill up a bag. One slip and they'd be all over you, gnawing and trying to chew down to the bone. That's how I lost my poor Benji.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.RegencyandEmergencyPowers DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.ReportsofLooting DisAbstractItem]
[0038.53] Log:    m_ItemName=Looting in Recent Months
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking. 
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.RoyalAscension DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.Serkonos DisAbstractItem]
[0038.53] Log:    m_ItemName=The Isle of Serkonos
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a volume on Serkonan geography and culture]
Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferered among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the South, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall. 
The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles and, more recently, attacking whaling ships returning with rich stores of oil.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SewerCapacities DisAbstractItem]
[0038.53] Log:    m_ItemName= Sewer Capacity in the Month of Nets
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpted interview attached to a formal report  - By City Works Crew 17A]
I been asked to tell the problem, so here it is.
It's been every year that we work like men gone mad during the Month of Nets. I don't hardly see my family. It's bad enough that the works is clogged with trash from the catch, pieces of crates and nets, but the water smells of hagfish guts too. We got to get it done before the Month of Rain, or you know what.
And it ain't like we get help from those pricks in Civil Engineering, either. Been at this job for nigh on 28 years and I ne'er seen one of 'em come below, except to measure will it hold when they go puttin' up one of their fancy new bridges.
So these last 3 years been the worst and here's why. It's the river krusts, moved into the works. We hear a man ahead yell and scream, like he's burnin' up, and we all climb up fast. No other choice.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SlackjawBottleStreetGang DisAbstractItem]
[0038.53] Log:    m_ItemName= Slackjaw's Bottlestreet Gang
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a report on thuggish gang activities]
Clavering Boulevard, leading to the Office of the High Overseer, is still under tight control. The City Watch is stretched thin, but they have dedicated checkpoints on Clavering, with associated patrols. Additionally, there's been talk of erecting some of the new Sokolov security systems to protect the street, which is home to several persons of note, in addition to leading to several vital businesses. 
The adjacent streets are another matter. Bottle Street in particular, and the Old Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle Street Gang. Not much is known about Slackjaw, except that he has been particularly active during the plague crisis. As part of his illegal business revolves around the distribution of anti-plague elixir, the Watch has been slow in cracking down on the operation.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SokolovTechnologyNewAge DisAbstractItem]
[0038.53] Log:    m_ItemName= Sokolov Technology and the New Age
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a recent book detailing Sokolov's machines]
One of the advantages of Sokolov's technologies is that they share the same magnetic socket for the tanks of processed whale oil they use as fuel. When a tank is exhausted, another can be plugged into place with ease, and the process is simple enough that any common workman or even the lower guardsmen of the City Watch can handle the task. This applies to the Arc Pylon and Wall of Light security systems, as well as the powered carriages used for transport by those few who are wealthy enough to afford them.  The only obvious downside of Sokolov's designs is the volatility of the tanks themselves. A few incidents have occurred, resulting in damage to property or bodily harm whenever one of the tanks has exploded.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SongsoftheHarpooners DisAbstractItem]
[0038.53] Log:    m_ItemName=Harpooner Songs
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book of sea shantys sung by sailors]
What will we do with the drunken whaler
What will we do with the drunken whaler
What will we do with the drunken whaler
Early in the morning
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Early in the morning
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SpeculationOriginsRatPlague DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.SpiritoftheDepth DisAbstractItem]
[0038.53] Log:    m_ItemName=Spirit of the Deep
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a longer work of fiction.]
Spirit of the Deep, Siren of the Dreams. 
I walked for hours along the coast, leaving Dunwall behind me until the lament of the waves drowned all other feeling. I wept, knowing you would not come to me, my love.
You rule my dreams, where I behold with senses I do not possess in waking life the dark splendor of your home in the deep. There the ocean rests on your back like a sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan, but as a young man, with eyes as black as the Void.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TalesforChildren DisAbstractItem]
[0038.53] Log:    m_ItemName=Tales for Children
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and glass and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "Why me?
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The1stStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The First Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wandering Gaze that looks hither and yonder for some flashing thing that easily catches a man's fancy in one moment, but brings calamity in the next. For the eyes are never tired of seeing, nor are they quick to spot illusion. A man whose gaze is corrupted is like a warped mirror that has traded beauty for ugliness and ugliness for beauty. Instead, fix your eyes to what is edifying and to what is pure, and then you will be able to recognize the profane monuments of the Outsider.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The2ndStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Second Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a little thing, yet from one spark an entire city may burn to the ground. Better to live a life of silence than unleash a stream of untruth. The echoes of lies come back as the voice of the Outsider.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The3rdStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Third Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Restless Hands, which quickly becomes the workmates of the Outsider. Unfettered by honest labor, they rush to sordid gain, vain pursuits, and deeds of violence. Of what value are the hands that steal and kill and destroy? Instead, put your hands to the plow, the fork, and the spade. For even the lowliest labor that is rigorous squeezes the muscles as a sponge, rinsing impurities from the mind and body.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The4thStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Fourth Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Roving Feet that love to trespass. They pay no heed to the boundary stones of a neighbor's fields. They wander into foreign lands, only to return with their soles blackened by iniquity. Where have you strayed that destruction now comes behind you? Would you walk across burning coals or broken glass? Then why do you prowl into the homes of the honest, or into the dens of hidden things, for the result is the same. You will fall into the Void! Instead, rest your feet on a firm foundation so that when the winds of the Outsider shriek against you, you will stand firm and not be overthrown.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The5thStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Fifth Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Rampant Hunger or the intemperate will rise up among you like a virulent swarm, devouring everything wherever they go, even filth. For what goes into your body, poisons you, and if you eat filth then filth is what you will vomit up. Surely the glutton will sell away birthright, family, and friends for a morsel of meat.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The6thStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Sixth Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wanton Flesh. Truly, there is no quicker means by which a life can be upheaved and sifted than by the depredations of uncontrolled desire. What avail is the concourse of a prostitute? The attention of a loose companion? Nothing. And what of the fruit of such unions? Only sorrow is born, only misery is multiplied; within these things, the Outsider dwells.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The7Strictures DisAbstractItem]
[0038.53] Log:    m_ItemName= The Seven Strictures
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a commonly distributed overview of the Seven Strictures]
Surround your innermost being with these Strictures, and you will be safe.
The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
The Seven Strictures
1. Wandering Gaze
2. Lying Tongue
3. Restless Hands
4. Roving Feet
5. Rampant Hunger
6. Wanton Flesh
7. Errant Mind
All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.The7thStricture DisAbstractItem]
[0038.53] Log:    m_ItemName=The Seventh Stricture
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Errant Mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until the body stumbles into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in the mind, or it will grow weak-willed and subject to any heresy.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheAbbeyEveryman DisAbstractItem]
[0038.53] Log:    m_ItemName= The Abbey of the Everyman
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a larger work on the history of the Overseers]
The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeking refuge or guidance. 
Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff. 
There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey, where they are still revered today.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheAcademyNatural DisAbstractItem]
[0038.53] Log:    m_ItemName= The Academy of Natural Philosophy
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from an overview of the Academy]
Squatting at the edge of Dunwall, the Academy of Natural Philosophy is an ancient educational institute, bustling with young students and old philosophers, alchemists, cosmologists, and vivisectionists. The best minds from across the Isles gather there to study all of nature, including the human corpus, the celestial heavens, and the physical universe. 
No one is allowed inside except esteemed members and the few students accepted each year after a long and arduous application process. Those living nearby can only puzzle at the exotic shipments seen coming from the river and passing through the back doors, or wrinkle their noses at the odd smells that emerge from the smokestacks atop.
Royal Physician Anton Sokolov is currently head of the Academy.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheAncientMusic DisAbstractItem]
[0038.53] Log:    m_ItemName=The Ancient Music
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a longer work]
Throughout the natural world there are ripples that we can barely perceive with our senses, an Ancient Music permeating everything as a fundamental structural rule. Through it, you can work wonders without violating the natural world or begging favors from unfriendly spirits.
Throughout my studies I have found a 17 note scale derived from this phenomenon, and with the right equipment those notes allow for astonishing effects. Not the least of these is the ability to calm the turbulence originating in the Void, which we attribute to the Outsider.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheBoneCharmSituation DisAbstractItem]
[0038.53] Log:    m_ItemName=The Bone Charm Situation
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a report to the Office of the High Overseer  - By High Overseer Gerard]
I was asked, should we not tolerate the possession of simple bone charms among the populace? Surely this is a trivial matter, merely a cultural practice seen across the Isles? Not as terrible as the creation and coveting of more complex occult runes?
Such an insidious question.
This foolish distinction weakens our mission while the stench of the Outsider grows thick around us.
Perhaps, as some claim, our ancestors tolerated these cursed practices during the times before our modern Empire arose, to ease the lives of the lowliest serfs as they paved the roads to civilization. But there is no excuse for witchery in this brighter industrial age.
Having adjudicated the trials of many heretics myself, I swear that their eyes, as the clarity of pain took their lives, were grateful to be liberated.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheBridge DisAbstractItem]
[0038.53] Log:    m_ItemName=Kaldwin's Bridge
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a larger work on Dunwall's architecture]
Though an earlier, smaller bridge existed on the same spot in Dunwall for generations, it was the renown Emperor Kaldwin himself who commissioned a public works project dedicated to creating the monumental version of the Bridge we know today. And since it was Emperor Kaldwin, the father of our late Empress, who initiated this great construction, it bears his name. 
Kaldwin's Bridge spans the Wrenhaven River at one of its widest points, and is home to a number of the city's luminaries from the worlds of commerce and art. Popular with poets and lovers, the bridge is featured prominently in bar songs and paintings. Until recent times, travelers from other cities across Gristol, and even from the other Isles, journeyed for vast distances, all for an evening strolling along the Bridge. 
It wasn't until the plague crisis and the murder of the Empress that the curfew was instituted on Kaldwin's Bridge. Under the guidance of the Lord Regent, recent security modifications were added out of fears that an Ocean-based attacking force might someday assault Dunwall.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheBriefReignofEmpressJessamine DisAbstractItem]
[0038.53] Log:    m_ItemName=Empress Jessamine Kaldwin
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on the late Empress]
Many of those who lived through her reign will weep until the ends of their lives over the pale beauty with the piercing eyes, and the foul end she met at the hands of her own twisted servant and protector. 
In her father's day, the Kaldwins were thrust into the limelight despite their distance to the throne, when the former dynasty provided no heirs. A prosperous age followed the Emperor, but his daughter would have different luck. During her short life, political intrigue and minor conflicts created cracks in the Empire, undermining unity across the Isles. 
The Rat Plague, however, was a terror for which neither Empress Kaldwin nor any other living being was prepared.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheCalloftheStarsBookOne DisAbstractItem]
[0038.53] Log:    m_ItemName=Call to the Spheres, Vol 1
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work of fiction, early chapters]
My stomach twisted as the engines of the odd vessel roared louder. It was the creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever and a great gout of smoke surrounded us. The smell of burning whale oil grew unbearable as the machine propelled itself upward.
I was too afraid to look through the window, which suddenly didn't feel thick enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite some of the Litany, my pupil. It will protect your heart from the turpitude of the Void on our way to the Outer Spheres."
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheCalloftheStarsBookThree DisAbstractItem]
[0038.53] Log:    m_ItemName=Call to the Spheres, Vol 3
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work of fiction, final chapters]
I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak. For I am now His herald, His chosen, having seen His sublime vault, where eternally He feeds upon the substance of the Void.
Alone in Orchado's ship, the floor painted red with life, I draw designs with my fingers and gaze through the portals at the land rising below. There I will build the first monument to His glory, a rotting wound in the flesh of nature.
Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheCalloftheStarsBookTwo DisAbstractItem]
[0038.53] Log:    m_ItemName=Call to the Spheres, Vol 2
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a work of fiction, middle chapters]
Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we are back in Gristol, I'll be named Royal Physician!
Or you will be burned for heresy, Third Prefect. All depends on what we find when we get there." My master's voice was different, as if the air of the Outer Spheres added qualities normally absent: uncertainty, weakness, fear.
I risked another glance at the monolithic structure in the distance. It was a wonder for Orchado, a puzzle for Overseer Bryn, and for me a towering monument to emptiness; a magnificent shrine to madness.
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[0038.53] Log:    [GlobalBooks.TheDistilleryDistrict DisAbstractItem]
[0038.53] Log:    m_ItemName= The Distillery District
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a pre-plague promotional book on products made in Dunwall]
Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind, but it's also an important cultural tradition among discerning folk, sophisticated and common alike. 
Captains moving their ships across the Great Ocean always have a bottle in their quarters for occasions, fine restaurants and bars keep it in stock, and farmers across Gristol exchange Old Dunwall Whiskey when healthy children are born.
Some might disagree, preferring 'highbrow' drinks such as King Street Brandy or one of the other brands from Morley, but sales of Old Dunwall have been brisk through the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to continue. 
Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you want!
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[0038.53] Log:    [GlobalBooks.TheElixirBlackMarket DisAbstractItem]
[0038.53] Log:    m_ItemName= The Elixir Black Market
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a letter]
We've seen widespread looting since the Month of Clans. 
It wasn't prevalent at first, but it's a pattern now: There's an outbreak in one of the districts and the Watch moves in. We quarantine buildings, put down weepers, and deport anyone showing early signs. Afterward, the Dead Counters come through and the lawyers write up the paperwork to transfer ownership of businesses and homes at Parliament's discretion. Soon after, like clockwork, the gangs begin tearing the place apart.
There's a fairly robust black market now, because everyone wants elixir and most can't afford it. Even Sokolov's brand won't help you if you've already got the plague, but getting a regular dose is your best chance if you want to avoid contracting it. 
Some of the gangs have taken to buying small amounts and watering it down before selling it. And I have to admit, if I didn't have an officer's ration, I'd be buying from them.
Gerard Corey
City Watch, Third Regiment
Estate District
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[0038.53] Log:    [GlobalBooks.TheEradicationofSally DisAbstractItem]
[0038.53] Log:    m_ItemName= The Eradication of Black Sally
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a popular story of crime and daring - By Jules Roebin and the City Watch]
Before Slackjaw ran the streets in the Distillery District, there was no boss more ruthless, violent or dedicated to squeezing the average citizens for coin than Black Sally. 
Like so many from Morley, she was pale-skinned and green-eyed, with hair as black as the Void. They say that she started young, and as a girl she'd stun a man with her looks, coming upon him in an alley, then smile a one-sided smile and suddenly run him through with a knife. She'd have his money and be on her way before he breathed his final breath. 
As a boss, she was worse, ruling over the meanest street gang Dunwall had seen up to that time. Her operation touched everything from shipping to prostitution. She even had a racket going with the Bakers' Guild. A finger in every pie, indeed. 
One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the case going for half a decade.  Black Sally met her end when Roebin had his men light smoke fires in barrels, near the warehouse where she hid out during the day. As she and her gang rushed into the streets, terrified the building was burning, Captain Roebin and his top officers threw nets over them and ran them all through with blade and pistol shot.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheEstateDistrict DisAbstractItem]
[0038.53] Log:    m_ItemName= The Estate District
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a historical overview of the Estate District]
Home to some of the most powerful families in Dunwall, the Estate District has been a jewel in the city's crown for generations. No district enjoys finer restaurants or cultural events, and no families inspire more admiration, or more gossip, than the lords and ladies of the Estate District. 
The late Lord Boyle and his lovely wife perhaps best epitomize this privileged class of citizens. Their annual costume ball is the talk of high society, creating ripples throughout Dunwall when one family or another is excluded from the guest list. But it's not all play that drives the Boyles; on several occasions, they've generously brought in poor laborers from elsewhere in the city for a week or two to work on their garden or home, providing vital employment for those who need it most. 
With so much history, the Estate District has also seen its share of trouble as fortunes are made and lost. The great Lord Preston Moray, and his eccentric wife Vera, were once the toast of Dunwall, before tragedy struck and they fell into ruin. 
Riddled with canals and large homes that enjoy historical preservation tax breaks, the Estate District is a place to which we can all aspire.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheExquisiteTallboy DisAbstractItem]
[0038.53] Log:    m_ItemName=The Exquisite Tallboy
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a letter of public concern by anonymous authors]
What you've read here is the truth, regardless of what you will hear from the "authorities" who rule over us. It is not a matter of coincidence that the former "Royal Spymaster" is the one who stepped in when the late Empress fell. We, who will remain nameless, believe that these events are interconnected. 
The signs of oppression are all around us. The Sokolov designs, originally intended to provide light and warmth in our homes, have been turned against us as a means of inspiring fear and controlling our movements through the city. And where did this plague originate? Some say it was imported. A wild theory? Perhaps. 
One of our members risked her life to obtain an internal report from the government, which we will be printing and sharing soon, called "The Exquisite Tallboy," extolling the virtues of this newest member of the City Watch. 
To those in the streets below, these "virtues" are horrors, spread by stilted thugs who rain down fire on the sick and the poor. To these eyes, the tallboy is another government bully, armed with incendiary devices, thickly armored and standing high overhead, looking down at the common people of the city. We now know that the tallboys are heavily drugged, imbibing a substance that renders them resistant to pain, but also dulls whatever empathy they might normally possess. Exquisite? We think not. 
Copy these words and share them with your neighbors. And remember, when the tides are lowest, the truth will be revealed.
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[0038.53] Log:    [GlobalBooks.TheFloodedDistrict DisAbstractItem]
[0038.53] Log:    m_ItemName= The Flooded District
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a report on Dunwall - By Abe Breen, City Watch]
Before the plague turned everything to shit, Rudshore was filled with barristers and money men, rushing around taxing each other and whatnot. Every guard in the Watch wanted that post, and there were classy women everywhere. 
The whole place flooded years ago, just as the plague got real bad. People were sick and nobody was working, so the city let the dams go to rot. When the big one broke, I've heard tell, the river put it all under water. The swanky Chamber of Commerce was there; and so was the bloody Greaves Whale House. 
Now, there's nothing but rats and gangs and who knows what. Last I heard, the Captains had been using it as a quarantine for weepers. You show one sign of the plague and it's "your citizenship has been revoked." Over the wall you go, into the water.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheFugueFeast DisAbstractItem]
[0038.53] Log:    m_ItemName=The Fugue Feast
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on the celebrations and holidays]
At the end of every year, after the last day of the Month of Songs, we begin the Fugue Feast.
The new year has not started and thus the time that follows is 'outside' the calendar. A period of celebration and feasting begins, during which the people abandon the very practices that keep them whole and healthy over the year. 
Many leave their homes, euphoric with spirits or potent herbs. Some paint their faces or wear masks to conceal themselves as they pursue their passions without reservation. 
When the right cosmological signs are observed and it is time for the calendar to begin anew, the sitting High Overseer calls for the hymn of atonement and the Fugue Feast ends. 
Families return to their homes, wives to their husbands. Enemies put down their weapons and fires are extinguished. No complaint is given for those who have wronged others, deviated from ancient codes, or discarded oaths; for this time during the astrological alignment does not exist, and is not recorded. 
The following day starts the new year, marked on the first day of the Month of Earth, as it has always been.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheGoldenCat DisAbstractItem]
[0038.53] Log:    m_ItemName= Missing Women, Golden Cat
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a crime story, revolving around the Golden Cat]
Mister Arrowhoff, 
I assure you, my family has the means to pay you and your associates, should you locate my sister. You've got her name and description, and everything else we know about her initial weeks in Dunwall, before Patrice stopped writing to me. 
However, there is one other detail, so hard to believe that I was reluctant to mention it.
There is an establishment within Dunwall called the Golden Cat. A bath house, I believe, though some say it's a brothel. I find it implausible that Patrice would ever be connected with such a place, but I would be remiss if I did not pass along the information. Just before her letters stopped coming, the cousin of an old friend said he saw Patrice performing there, singing and playing the harp. It could be nothing, but please investigate.
Lastly, if your search of the city has not born fruit by the Month of Wind, I will be making the trip from Morley myself in order to retain another agent. 
Sincerely, 
Maddison Kanebright
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[0038.53] Log:    [GlobalBooks.TheGreatFugues DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0038.53] Log:    [GlobalBooks.TheGreavesWhaleHouse DisAbstractItem]
[0038.53] Log:    m_ItemName=The Greaves Whale House
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on well-established companies in Dunwall]
In the early days, when the ships brought in the great, dead whales, men would slaughter them and reduce their blubber to oil in massive vats on the banks of the Wrenhaven. Small crews maintained their own vats, with workers specializing as fire tenders, slicers, gut-men, haulers or strainers. 
Inevitably, once the demand went up, the businessmen moved in, wooing the best crews with promises of better pay and safer conditions. The warehouses went up at the edges of the Rudshore Financial District almost overnight. None was more organized, or as some would say more ruthless, than the Greaves Whale House, opened by Ebenezer Greaves himself. 
The Greaves Whale House grew rapidly, absorbing rivals until it dominated the trade. At its peak, the operation employed over 300 workers, not including the children who filled minor, and often tragic, roles. Those associated with the refinery were recognizable by their head-to-toe industrial leather uniforms and the masks they wore to protect against fumes.
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[0038.53] Log:    [GlobalBooks.TheHeadAcademyNaturalPhilosophy DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheHungryCosmos DisAbstractItem]
[0038.53] Log:    m_ItemName=The Hungry Cosmos
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a larger work on the movement of the spheres - By Anton Sokolov]
Once the curtain has been lifted, it becomes inescapable that we inhabit a world adrift in a sea of howling chaos, a terrible maelstrom in which all heavenly bodies orbit a devouring core. Though the trip could take many thousands of lifetimes, all cosmic objects are eventually dragged into this hungry nexus and forever cease to be.
Though they are moved by eddies in the celestial medium, stars offer guide points in the otherwise perilous blackness. Our own sun holds its planets close in our inexorable course toward oblivion, giving us life and warmth until the end.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheLadyofCaltan DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheLeviathansSorrow DisAbstractItem]
[0038.53] Log:    m_ItemName=The Leviathans' Sorrow
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a report on a treatise banned by the Rudshore Trade Council]
Little is known of Pacotti, credited with this series of pamphlets arguing against the whaling trade. While he is gifted, his views are nonsense and threaten the economic underpinnings of the Empire.
01 Enslavement: On the breeding and husbanding of whales, versus hunting the beasts in the wild after "a natural and free life cycle." Pacotti offers no solutions for where these massive, malevolent creatures might be "pastured."
02 Dissolution: Laments on the destruction of "social" bonds between herd members. Pacotti actually uses the term "families."
03 Harmony: Drivel on the "aesthetic wonder" of what is, in reality, the great and terrible Ocean that ever-threatens to swallow us. Includes arguments on the "gentle nature" of the brutes, a notion refuted by seamen who return to shore, wide-eyed with tales of the whales' savagery.
04 Disruption: Here Pacotti is on his weakest footing, issuing up feverish warnings against the displacement or transference of natural beasts from their native environments.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheLighthouse DisAbstractItem]
[0038.53] Log:    m_ItemName= The Lighthouse
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheLitanyonWhiteCliff DisAbstractItem]
[0038.53] Log:    m_ItemName=Litany On the White Cliff
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series of Overseer invocations - By High Overseer Abram Templeton]
And I say to you, brothers, it is here that we make our stand as a righteous force against the growing darkness. It is here that we unite against the spirits of the unknown that would drag us screaming into the night, never to return to our homes, to our families! Together we will serve as a rod to those who would stray from the herd, for the foggy gray wastes of the Outsider. We will burn a bright fire with our virtuous actions so that others will not lose their way. And to those who choose to wander, beyond the walls of our homes, in far places, we will strike at them swiftly before they whisper to their neighbors, filling their hearts with strangeness and doubt.
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[0038.53] Log:    [GlobalBooks.TheMasqueradePartOne DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0038.53] Log:    [GlobalBooks.TheMasqueradePartThree DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheMasqueradePartTwo DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
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[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheMetaphysika DisAbstractItem]
[0038.53] Log:    m_ItemName= The Metaphysika Mysterium
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a longer banned work on supernatural ritual]
It is said that we should not sully our hands when combating the forces of the Void. My studies have been deemed heretical by my brothers, but the rewards have been invaluable. I have harnessed the same energies employed by the Outsider and his accursed followers while avoiding their corruption.
I will prescribe a two-fold method in this text.
Indirection: As the unwholesome powers of the Outsider use living flesh as a conduit, we can avoid being tainted by using the flesh of others instead.
Containment: By using Channels and Barriers we can focus these Void energies in a raw state, shielding them from the perverse perspectives of the Outsider.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheOfficeHighOverseer DisAbstractItem]
[0038.53] Log:    m_ItemName=The High Overseer
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a series on Overseer roles and rituals]
Over the centuries, the Abbey of the Everyman has held its place as the dominant religion across the Isles. Not only do its adherents call it the only meaningful faith, but aside from a few tolerated variants, they castigate the followers of other religions as heretics, actively resulting in harm rather than harmony.
A key component to the Abbey's health is the High Overseer, venerated by all other Overseers, the women in the Oracular Order, and the congregations from each town and city across the Empire. The High Overseer is called upon to interpret the Seven Strictures and to initiate important ceremonies such as the Fugue Feast at the end of each Calendar year. 
Above all, the High Overseer must embody the Strictures, serving as a living example of their perfection. 
Upon the death of the acting High Overseer, it falls upon a council made up of elder Overseers to call for the Feast of Painted Kettles, the first step in the arduous process of choosing a new leader for the Abbey.
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[0038.53] Log:    [GlobalBooks.TheOfficeRoyalPhysician DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheOfficeRoyalSpy DisAbstractItem]
[0038.53] Log:    m_ItemName=The Royal Spymaster
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
It is said that the Office of the Royal Spymaster has existed for as long as there have been Emperors and Empresses. However, in the earliest days of the Empire, this position existed in secrecy. Only after the Morley Insurrection was the position publicly acknowledged, due to the tremendous role that the acting Spymaster played in quelling the rebellion.
Originally, members of the military or officers of the City Watch were advocated for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has made recommendations on his replacement from the small cadre of espionage agents serving him. In this way continuity is preserved, since many of the covert projects undertaken by the government are not committed to writing, only communicated in whispers, behind secure doors. 
This leads to the most common critique of the Office of the Royal Spymaster, that actions are taken and deeds committed that even the Emperor or Empress is not aware of. This lack of oversight or accountability is a commonly debated topic during Parliamentary sessions, but those who hold the position of Royal Spymaster insist that in order to function the role must exist outside existing bureaucracy or law.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheOutsider DisAbstractItem]
[0038.53] Log:    m_ItemName=The Outsider
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the diary of a known heretic, seized before his execution]
For most, the Outsider is nothing but a child's tale meant to instill fear of that beyond the family, the community.
When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs. 
At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or window latch from outside a house.
I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her. 
Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash. 
But I will continue to seek the realm of which my mother spoke. It is my life's meaning.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheRatPlagueBornNature DisAbstractItem]
[0038.53] Log:    m_ItemName=The Rat Plague
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a natural philosopher's notes]
For over a year, I've studied this cursed plague, collecting and dissecting rats by the thousands. Given their rapid gestation and maturation cycle, it's been possible to breed them for numerous generations.
The rodents themselves seem immune to the plague, but they pass it readily between members of their own species, perhaps through mites.
The blood of the rats tells its own story, allowing me to gauge the number of generations that a given group of rats have lived with the plague. As such, a nagging question remains. The rats collected in the poorest parts of town, in the slums, exhibit the oldest strains of the plague. While those found near the docks - where the foreign, plague-bearing rats would presumably have entered our city - exhibit a younger strain of plague. 
Could this mean that the rats were transported to the slums in some way that is not obvious? 
I will continue my research. If nothing else, I am living proof that Sokolov's Elixir and Piero's Remedy are very effective at protecting against the plague, if one consumes enough of the stuff.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheReproductiveRiverKrusts DisAbstractItem]
[0038.53] Log:    m_ItemName=River Krust Reproduction
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a nature journal - By Piero Joplin]
Curiously, the river krust possesses both male and female anatomical features. One can only imagine what this would mean for human society, were it true among our own species. Would we dispense entirely with courting and dances? Imagine the increase in efficiency, as we all dedicated ourselves to the important matters in life. Natural Philosophy, of course, but also industry and law. And when aged members of society needed to be replaced by more vigorous younger members, one could simply engage in the auto-impregnation process and produce the desired offspring. 
Back to the matter at hand, while any given river krust is fully capable of inseminating itself, it must also be noted that reproduction does frequently occur between individual krusts. This happens when river krusts live in colonies, clustered above and below one another, such as when attached to a wooden dockyard piling. In these cases, as one of the mollusks releases its fluids, they run down across another in the colony, resulting in the intermixing of bloodlines.
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[0038.53] Log:    [GlobalBooks.TheRoyalBodyGuard DisAbstractItem]
[0038.53] Log:    m_ItemName=The Royal Protector
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
Throughout the ages, rulers have always faced attempts on their lives. Once in a generation the Empire is rocked by the death of a powerful political or religious figure. As such, city-states across the Isles have devised varying strategies for protecting their leaders. 
In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal Protector. This is far more than a trusted bodyguard. Much more revered than the hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector is a court figure, given enormous latitude, who keeps constant company with the highest ruler in the known world. At the age of twelve, the young monarch participates in the selection process, making the final decision about who will safeguard his or her life. While most of those chosen as Royal Protector have been men, several times throughout history, a woman has served well in the role. 
For the first time in Dunwall's history, a monarch has been slain by her own bodyguard. At the time of this writing, with Dunwall in the grip of the worst plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered. The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who is still sitting in Coldridge Prison awaiting his deserved execution. Some argue that it is worth noting that Corvo Attano is the first Royal Protector in the history of the Empire born outside of the Isle of Gristol.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheRudshoreChamber DisAbstractItem]
[0038.53] Log:    m_ItemName=The Rudshore Chamber of Commerce
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book covering the various districts across Dunwall and their histories]
Once the financial heart of the Empire, the Rudshore Financial District was a hive of trade activity. No district employed more barristers, accountants, or indeed more security. And no part of Dunwall saw a greater flow of coin. 
When the flood barriers broke and the waters rolled in, the looting that followed was accompanied by an epic period of chaos and butchery. Those who could withdraw and move their assets did what they could. Others, with their wealth tied up in grand mansions and artwork, lost it all. 
When the last of the high society set had withdrawn and the lights went dark, Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves, wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came to house killers and mercenaries, as well as anyone else looking to hide from the City Watch. 
In mere months, "the Flooded District" was settled upon as the most proper name for the place.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheSewersBeneathDunwall DisAbstractItem]
[0038.53] Log:    m_ItemName=The Sewers Beneath Dunwall
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a light historical overview of the architecture of Dunwall]
Across the generations, the aqueducts and tunnels beneath the City of Dunwall have served a variety of purposes. 
In the earliest days of the city's history, several primary canals were used to channel river overflow during times of flooding. And for a time it was fashionable for wealthy aristocrats to commission underground water passages, giving them access to their estates from the Wrenhaven River and its minor tributaries. Over the years, these tunnels began to interconnect, sometimes by design and sometimes by accident. 
The history of the tunnel system is rich. As every school child is taught, rebels used the sewers  extensively during the Morley Insurrection. As discussed in popular bar songs, lovers often find privacy in some of the cleaner entry points, with fresh air brought in on the winds from the river itself. On a darker note, in addition to seeing traffic from gangs and smugglers, it is rumored that the current Royal Spymaster himself, Hiram Burrows, has a network of informants who know the twists and turns of the sewer system by heart. 
Until recent times, the older tunnels suffered from repeated collapse, creating sinkholes that occasionally consumed entire street corners. The current system rarely suffers from such calamity, since the sewers were reinforced and expanded by the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheShadowonBitterleaf DisAbstractItem]
[0038.53] Log:    m_ItemName=The Shadow on Bitterleaf
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a longer work of fiction]
Finding my way by the feeble light of the dying fire, I saw her working. A large needle moved in her hand, following precise, esoteric patterns; knots and loops of seamstress-craft from ancient days. Beneath her needle, his body clenched and shuddered, shaking the wooden table.
A morbid fascination pushed me closer, until she turned her blank face toward me, resting the needle in his flesh. With a refined tone, she addressed me, "So you are the lover, I presume. You too have been unfaithful, and it is now your turn to be mended."
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheThirteenMonths DisAbstractItem]
[0038.53] Log:    m_ItemName=The Thirteen Months
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on the calendar and proper duration of the year] 
As was laid down long ago, there are thirteen months, each 28 days in length. In the last hours of the year, the High Overseer will sound the Fugue Feast.
The Month of Earth
The Month of Seeds
The Month of Nets
The Month of Rain
The Month of Wind
The Month of Darkness
The Month of High Cold
The Month of Ice
The Month of Hearths
The Month of Harvest
The Month of Timber
The Month of Clans
The Month of Songs
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheTower DisAbstractItem]
[0038.53] Log:    m_ItemName= The Tower of Dunwall
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt on a historical examination of Dunwall Tower]
For over a century, Dunwall Tower has been the capitol of the Isle of Gristol, and the seat of power across all the Isles of the Empire. 
Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numerous wars, several large-scale fires and the collapse and rebuilding of the northern wing. 
With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arose also necessitated the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector position, with each ruler choosing his or her own Royal Protector after careful consideration.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheTrialsofAptitude DisAbstractItem]
[0038.53] Log:    m_ItemName= The Trials of Aptitude
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a book on the esoteric practices of the Abbey]
Once a child shows the proper inclination, he is marked. Overseers are assigned to study the subject, surreptitiously, in order to determine whether this inclination is supported by cosmological conditions and other signs, ongoing throughout the year.
At the end of the cycle, those befitting further testing are removed from their homes some hours before dawn, and must begin the march to an outpost outside the city.
There, the children undergo ritual preparation and evaluation until the last night of the Month of Rain, when they make a pilgrimage to Whitecliff. During an elaborate ceremony, it is determined which of the children will become Overseers and which must be put down.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheWhalers DisAbstractItem]
[0038.53] Log:    m_ItemName=The Whalers
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a journalist's report on organized criminal activity]
One gentleman of advanced age swore that his brother had been taken by "the Whalers," a notorious gang associated with the man called Daud. 
According to Pieter Mansfeld, his brother Radof was proud of working with the Royal Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he perceived as shady dealings by his rivals at the fish markets. But this might have been the source of his trouble. 
On the sixth evening of the Month of Hearths, Radof came storming into Pieter's home, white-faced and panic-stricken, claiming to have been chased by a group of ruffians wearing the leather suits and vapor masks used by the men working in the whale oil factories. Pieter gave him supper and drink, sending him on his way later in the night. After which, Radof was never again seen.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TheYoungPrinceofTyvia DisAbstractItem]
[0038.53] Log:    m_ItemName= The Young Prince of Tyvia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a theatre play]
Lord Nathan Bayle, shaking with outrage
How dare you, sir, clothed so in my very home?! I should hand you over to the Watch, depraved Tyvian!
Prince Kallisarr, moving closer
That's a harsh welcome for royalty, m'lord. Your daughter treated me with much more hospitality. Alas, she has gone out for the evening, leaving me all alone.
Lord Nathan Bayle, stammering, studying the younger man before him
What are you doing? Leave this house! Go back to your frozen wasteland, pale rascal!
Prince Kallisarr, smiling coyly, reaching out
No need for anger between us, Lord Bayle. Is it so wrong for me to be here? As I've proven, I've developed an affinity for you and your family.
Lord Nathan Bayle, gasping
Oh, my. Kallisarr, your skin is so warm, it burns.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TrainingManualCityGuard DisAbstractItem]
[0038.53] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.TraveltothePandyssian DisAbstractItem]
[0038.53] Log:    m_ItemName=Travel to Pandyssia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a travel chronicle - By Anton Sokolov]
The men I set out with are good sailors. No doubt half of them have cut their teeth on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I should say. Half of them died before we sighted the broken red cliffs welcoming those who would visit the Far Continent as it is called. Sickness, in-fighting, poisoned by a school (or would one say a flock) of small fish that fly over the waves like birds, landing in the hundreds across the deck, pricking any they touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with terror. Few have crossed the Ocean and the distance to Pandyssia is greater than most would imagine. More died climbing the cliffs. And now with but a handful I stand looking across the greatest expanse of land that exists. My allies are frightened, for this is beyond them, and now their captain is dead too, stung by something that resembled a prairie mole but reacted with great apoplectic outrage when handled. So it falls on me to lead them.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.Tyvia DisAbstractItem]
[0038.53] Log:    m_ItemName= The Isle of Tyvia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from a volume on Tyvian geography and culture]
Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that rise up from frozen plains. Travel between cities involves arduous treks through territory thickly infested with terrible bears and packs of hounds adapted to the climate. Despite these conditions, Tyvian art, architecture, food and fashion are ornate and complex, marked by an intricate refinement that perhaps arose as a counterpoint to the cold, harsh land itself.
While people in the lower city of Caltain share much with their nearest neighbors in Morley, most Tyvians are a breed apart, shaped by generations of life in the inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.WhaleOilProcessing DisAbstractItem]
[0038.53] Log:    m_ItemName= Whale Oil Processing
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the founder of the Greaves Whale House - By Ebenezer Greaves]
Out at sea, they secure the beast with hooks, with lines cast from the main-ship and from several smaller boats. Buoys keep the whale from diving deep. Once it's caught, a larger hook is driven through the tail, which is used to hoist the creature up through the chute. They moan and bellow for some time as the men get them onto the deck, then lift them into the scaffolding overhead. The ship adjusts its prow and returns to port in Dunwall, where the crew works on the great creature, slicing off the fattiest parts while it still lives.
[0038.53] Log:
[0038.53] Log:    [GlobalBooks.WhalePhysiology DisAbstractItem]
[0038.53] Log:    m_ItemName= Whale Vivisection
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=[Excerpt from the notes of a natural philosopher aboard a whaling ship]
Remarkably, each specimen I had the pleasure of studying during the voyage possessed some minor variance in physiology. On the second leg of the trip, east of Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed 35 tons and the ship sat low, rocking side to side through the night with her thrashing.
By candlelight, I took her apart, sketching and taking notes. Against her bellowing, I cut into the mass of tentacles around her mouth. Within I found row upon row of teeth and a baleen running along the upper jaw. Through this broom-like structure, I assume she filtered food from the water that was too small to be chewed.
[0038.53] Log:
[0038.53] Log:    [LighthouseNotes.Lighthouse_ElevatorKey DisAbstractItem]
[0038.53] Log:    m_ItemName=The Lighthouse elevator key
[0038.53] Log:    m_PluralItemName=The Lighthouse elevator key
[0038.53] Log:    m_Description=Captain Pinchfield,
Remind your men that the lighthouse elevator is for use by Important Personnel only, and in the case of emergencies. This key is to stay where it's at. 
If anyone in your unit has legitimate need for the elevator, talk to the on-duty officer. He has a copy of the key and can grant access if he deems it appropriate. 
Those are the procedures. Thank you for following them.
[0038.53] Log:
[0038.53] Log:    [PrisonNotes.Prison_BreadNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Anonymous message
[0038.53] Log:    m_PluralItemName=Anonymous messages
[0038.53] Log:    m_Description=Corvo,
Who we are is irrelevant right now. Just know that we have faith in you.
Here is the key to your cell. Once you're out, head for the prison's Interrogation Room. Take the explosive there and plant it on the outer door. When the bomb goes off, run. Make for the river and lose yourself in the sewers. You'll find some useful gear stashed there.
One of the prison guards will leave a weapon just outside your cell.
And good luck. We need you alive and well for what's to come.
              - A friend
[0038.53] Log:
[0038.53] Log:    [PrisonNotes.Prison_OfficerReport DisAbstractItem]
[0038.53] Log:    m_ItemName=Duty Officer's Report
[0038.53] Log:    m_PluralItemName=Duty Officer's Report
[0038.53] Log:    m_Description=Duty Officer's Report, Corvo's Interrogation
Corvo Attano, formerly the Royal Protector, will be brought in for interrogation. This is of utmost importance. The Lord Regent and High Overseer Campbell will conduct the questioning themselves. Follow their orders without hesitation, and keep the torturer under control. If Corvo dies in his hands, instead of getting the public execution the Lord Regent wants, it'll be your head that rolls next.
[0038.53] Log:
[0038.53] Log:    [PrnSewerNotes.PrsnSewer_DeadHermit DisAbstractItem]
[0038.53] Log:    m_ItemName=Dead Hermit's Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=It's here by the Wrenhaven, I'll make my last home. It stinks to the Void, but my grand mum's hagfish stew'll drive the odor away. 
I remember sailing out on this river to the great Ocean, that vast blinding light and blue water. I was a tender fifteen and our nets were always full to bursting. The old days, before everything went to shit. 
Any way it goes, it's either the boots of the Watch against my skull, the teeth of the rats on my bones, or the trembles of the plague all over my skin. Don't matter none to me.
[0038.53] Log:
[0038.53] Log:    [PrnSewerNotes.PrsnSewer_DeadWeepers DisAbstractItem]
[0038.53] Log:    m_ItemName=Damien's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Amanda and I only had enough coin to buy half the elixir we needed. Even that's all gone now, and there's nothing to do but wait. We're very sick and there's no place above to hide from the City Watch. They're breaking into houses all over our district. So we'll stay here and share the last hours together. Our fire will keep the rats away, but they'll inherit this city.
--Damien
[0038.53] Log:
[0038.53] Log:    [PrnSewerNotes.PrsnSewer_Safe451 DisAbstractItem]
[0038.53] Log:    m_ItemName=Jelly's Next Task
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Jelly,
You daft choffer, here's another one for you.
"That old witch Granny Rags told me that you'll lose your taste for whiskey in the month of Wind. Then your eyes will go dim in the month of Seeds. And you'll draw your last breath in the month of Ice."
If you want your share, you know what to do.
[0038.53] Log:
[0038.53] Log:    [PrnSewerNotes.PrsnSewer_Weapons DisAbstractItem]
[0038.53] Log:    m_ItemName=To the Lord Protector
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Greetings, Corvo. Or should I say Lord Protector, as you were known before that title was wrongfully taken from you. 
We are servants of the Empire and of the true Empress, a group of loyalists who want very much to meet you. Take these weapons, crafted for you of the finest materials in the Isles, and meet with our man, Samuel, near where these tunnels spill into Wrenhaven River.
All haste and luck. We share a common purpose.
[0038.53] Log:
[0038.53] Log:    [PubNotes.AnonymousNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Anonymous Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Whoever you are, I must thank you for sparing at least part of my family. We all have enemies, certainly we Boyle women. In a way, you've done me a favor, so you deserve a reward. I've passed this along from one of my servants through another who knows another, to one of yours. May we never cross paths again.
[0038.53] Log:
[0038.53] Log:    [PubNotes.AnonymousNote1 DisAbstractItem]
[0038.53] Log:    m_ItemName=Note from Courier
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Masked man, this note is for you. Your actions have not gone unnoticed. There is a package next to your bed, and a note from the one who wanted you to have it. 
--A Humble Footman
[0038.53] Log:
[0038.53] Log:    [PubNotes.AnonymousNote3 DisAbstractItem]
[0038.53] Log:    m_ItemName=Piero is out.
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corvo, I'm upstairs, taking care of something important. Find me if you need anything.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_4_EmilyDaudArt DisAbstractItem]
[0038.53] Log:    m_ItemName=Emily's Rendering of Corvo
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corvo,
This is a drawing I made of you without your scary mask.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Apartment_Spy DisAbstractItem]
[0038.53] Log:    m_ItemName=Notes from an old neighbor about the Hound Pits
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The district has been abandoned for months now and I thought I was finally alone. But I've been seeing movement over in the pub across the street the past few nights. That voice keeps telling me to sneak over there tonight and check the place out. Hopefully I'll find an empty pub with a full stock of whiskey. That'll silence that voice for sure.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_CeceliaBye DisAbstractItem]
[0038.53] Log:    m_ItemName=A Letter From Cecelia
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corvo,
I'm going to make a run for it.  I think that if I hadn't met you, I wouldn't be brave enough to try.  I'll try to find you again, someday when this is all over.
Cecelia.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_EmilyArt DisAbstractItem]
[0038.53] Log:    m_ItemName=A Letter From Emily
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corvo,
Remember before when I mentioned a special drawing I was working on for you? This is it. I don't know where you went, but I hope when you get back you see this and like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange tonight. Samuel was whispering to Callista about a flare launcher that she was supposed to use to call him. He told her to lock the door to my old tower. I heard the Admiral tell the others we are leaving tonight for a place called The Lighthouse on Kingsparrow Island. I hope you get back before then.
--Emily
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_HavelockClue DisAbstractItem]
[0038.53] Log:    m_ItemName=Havelock's Orders to the Guard
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Captain Manning, we've tracked the conspiracy to the Hound Pits Pub.  Search the premises for the natural philosophers Piero Joplin and Anton Sokolov.  Do what you must to secure all materials related to the enhanced arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything they know of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
They may be two of the greatest minds of our age, but they're also traitors who conspired with Corvo to bring down this empire.
I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island until we're certain that Corvo and his fellow conspirators have been properly dealt with.
--Lord Regent Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_MatrinClue DisAbstractItem]
[0038.53] Log:    m_ItemName=Unsent Letter
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=There's been a change of plans.  I will not be returning to Holger Square.  Lord Regent Havelock and the soon-to-be-coronated Empress Emily Kaldwin require my presence there.  
I trust the the Abbey of the Everyman can do without their new High Overseer for one more night.  
--High Overseer Martin
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_PendletonClue DisAbstractItem]
[0038.53] Log:    m_ItemName=Note to Wallace
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=My dear Wallace, we are departing for a safe and secure place where we can coordinate the transition of power to ourselves. Make certain that my audiograph and the best of the wines make it aboard the vessel before the sun sets. This evening the staff will be rewarded for their loyalty and service. 
--Lord Pendleton
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_HC DisAbstractItem]
[0038.53] Log:    m_ItemName=Havelock's Order to Execute Piero
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in along with the traitor Anton Sokolov. Do what you must to get them out and secure all materials related to the arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything he knows of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
--Lord Regent Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_LC DisAbstractItem]
[0038.53] Log:    m_ItemName=Havelock's Order to Execute Piero
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in. Do what you must to get him out and secure all materials related to the arc pylon he has been constructing. Question him thoroughly, and once you are certain you have everything he knows of the pylon, execute him. Bring the pylon to me, along with his papers and recordings. If possible, make his last moments as comfortable as possible.
--Lord Regent Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_SamuelToCallista DisAbstractItem]
[0038.53] Log:    m_ItemName=Letter to Callista
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Callista, fret not. I believe there is still hope for Emily and Dunwall. I don't believe Corvo is gone. I'll be searching the river for him, but if you catch wind of him, shoot up a flare using the launcher I placed in Emily's tower and I'll make my way back as quickly as I can. Keep this tower locked and take care of yourself. Emily is gonna need you when this is over. 
--Samuel
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_SokolovFinal DisAbstractItem]
[0038.53] Log:    m_ItemName=Sokolov's Determination
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=I hear pistol fire and screams in the unmistakable cadence of executions. There is little doubt they will soon come for me, and I am recording my last words. But I resolve that the greatest mind the Empire has ever known will not be extinguished in a dank cage smelling of stale piss. If they give me even a sliver of an opportunity, I will surprise them by sprinting to the relative safety of Piero's workshop. Even my most bitter rival is preferable to the outcome that awaits me when those brutish soldiers arrive. Dignity be damned, I owe it to humanity to continue living.
--Anton Sokolov
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_WantedHC DisAbstractItem]
[0038.53] Log:    m_ItemName=General Notice
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Callista Curnow - Found Dead
Corvo Attano - Believed dead, assume missing - Kill on sight
Samuel Beechworth - Missing - Kill on sight
Put the corpses in bags and keep them in the back yard.  Do not disturb or search the bodies in any other way. 
-Lord Regent Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Assault_WantedLC DisAbstractItem]
[0038.53] Log:    m_ItemName=General Notice
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Corvo Attano - Believed dead, assume missing -  Kill on sight
Samuel Beechworth - Missing - Kill on sight
The woman in the tower is Callista Curnow and a victim of circumstance, merely in the wrong place at the wrong time.  Do not disturb her, but do not allow her to leave the premises.  She is under my protection.  
 Lord Regent Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Piero_BatteryRefillerInstructions DisAbstractItem]
[0038.53] Log:    m_ItemName=Whale Oil Refilling Station
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Sokolov no longer has the upper hand with regard to supplies of whale oil. The good Admiral has paid for the installation of my own system, which will enable me to work in this place.
The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor should take the tank and lock it in the correct configuration. Using the lever will begin the refilling process.
Once refilling is completed, the tank can be removed and placed in service. Extreme caution must be used in handling the full tanks. They are quite unstable.
The system is sound and well-engineered. It appears that the Greaves Oil Company has done something correctly, for once.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Piero_InventoryNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Piero's Request is Denied
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Piero, 
No. I will not sign off on these purchases. A bag of Powdered Crystal? Tyvian ore? What's wrong with the metals in Gristol? Kingsparrow feathers? If you need feathers sacrifice your own pillow. 
Maybe at the Academy everything you needed was paid for by tariff and handed out willy-nilly, but this is my bar, or what's left of it, and we're operating on a budget. We're running low on oil, food, elixir, building materials, and everything else, so you've got to slow down. 
While I'm footing the bill, I will not approve your purchases unless they're absolutely required. No more copper wire or special herbs. If you need those things, go out and scavenge them. Half the city is in ruins, so no one is going to miss any of the odd crap you seem to need. 
--Admiral Havelock
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Piero_PortalDoorNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Piero's Door to Nowhere
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=The "door to nowhere" has proven to be a safety hazard, but for me this project is an endless source of inspiration. With the proper application of energies, I believe I can transform the door frame into a window of sorts, one that will allow a traveler to cover the distance from my workshop to some distant, arbitrary point in a single step. Currently the step leads to a sheer drop, straight down into the courtyard, but in time it will bridge gaps that will boggle the mind. Such work is many years away, to be sure, but if I survive this plague I'm sure to succeed.
[0038.53] Log:
[0038.53] Log:    [PubNotes.Hub_Sewer_MysteryMeetingSpot DisAbstractItem]
[0038.53] Log:    m_ItemName=An Ancient Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=I'm sorry, but I won't be here for the next meeting. Or ever again, for that matter. What happened here was unnatural and makes me sick to recall. I left the result of our labors here for you to keep, but I expect that the rats will consume it before you return. Goodbye.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Boyle_Invitation DisAbstractItem]
[0038.53] Log:    m_ItemName=Boyle party invitation
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dear Mister Bunting, 
Three days hence, you are cordially invited to an evening of entertainment at the heart of the Estate District. Join us for the Party of the Year, the Annual Boyle Estate Costume Ball. This year's theme is Living Well in Terrible Times, so choose your mask accordingly. 
Please respond to Margaret, our head servant, by midweek. 
--Lady Boyle
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Bunting DisAbstractItem]
[0038.53] Log:    m_ItemName=Bunting
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This art dealer, Bunting, is a man of taste. If anyone left in Dunwall has something worth stealing, it's him. So whoever opens the safe gets double the normal cut. 
--Slackjaw
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Campbell_Heretic_HolgerSquare DisAbstractItem]
[0038.53] Log:    m_ItemName=Official guard report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. The Office of the High Overseer has entered a state of crisis and all interactions with the Overseers must be coordinated through me whether previously authorized or not. 
Former High Overseer Thaddeus Campbell has been branded a heretic, a historic religious event that the Overseers enforce without exception or mercy. Campbell has been stripped of all authority and anyone offering him aid or shelter is subject to arrest. This includes members of the Watch. 
First Captain Nathan Mortimer
Abbey Liason
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Campbell_Killed_HolgerSquare DisAbstractItem]
[0038.53] Log:    m_ItemName=Official guard report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval.
First Captain Nathan Mortimer
Abbey Liason
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Campbell_Killed_WatchTower DisAbstractItem]
[0038.53] Log:    m_ItemName=Official guard report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. An additional Watchtower has been erected in the area to secure against further acts of insurrection and violence. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval whether previously authorized or not.
First Captain Nathan Mortimer
Abbey Liason
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.ConfiscatedRune DisAbstractItem]
[0038.53] Log:    m_ItemName=Confiscated Rune
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corporal Meadows,
We found this strange rune on the woman who used to sell pastries up the street. Not sure how she died, but since the thing looks superstitious we set it aside for the Overseers. After your shift is over, take it to them for disposal or whatever they do with them. Don't forget.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Curnow_Died_Docs DisAbstractItem]
[0038.53] Log:    m_ItemName=Official guard report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent death of Captain Geoff Curnow near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which cost a good man his life. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area. 
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Curnow_Escaped_Docs DisAbstractItem]
[0038.53] Log:    m_ItemName=Official guard report
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent attempt on Captain Geoff Curnow's life near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which Curnow only survived by virtue of his training and quick thinking. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area.
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.DeadFamily_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Mother's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Eighth Entry
It's the 4th day of the Month of Rain. Morris is sick and so are the children. I've avoided it thus far, which is good fortune, since it has fallen on me to care for them. 
Ninth Entry
The city watch comes and goes, knocking on doors and asking for signs of plague. Even our neighbors cannot be trusted. Earlier, it was difficult to keep the children quiet. Now they sleep most of the time. 
Tenth Entry
The flies have set in. I try to keep them away, but I can barely get close, they sting so. Most of the time, Morris won't answer me when I try to talk to him from across the room.
Eleventh Entry
Morris is gone. I don't know what I'll do. For now all my hope is reserved for the children. Leaving the flat for a while near dawn, I found some plague bags from a guard booth while no one was around. It took a while, but I got Morris into one of the bags. At least his face is covered. 
Twelfth Entry
Young Robert has passed. The star of my sky is gone. 
[Page Missing]
Seventeenth Entry
Elise stopped breathing in the middle of the night. She was such a head-strong girl, I can hardly believe she was overcome. She was always near as I cut up hagfish or vegetables, arguing with me about everything. 
Eighteenth Entry
It is the 4th day of the Month of Wind. It has settled in that they are lost to me, all of them. I cannot bring myself to call the Dead Counter. 
Nineteenth Entry
I have the fever now. No guards come near any more.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GalvaniAcademyNotice DisAbstractItem]
[0038.53] Log:    m_ItemName=Galvani Academy Notice
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Galvani,
The latest case should arrive within a week, containing all the components you need. Be careful with the white phosphorus. Can't have you getting phossy jaw like the tanners at the edge of the city, poor bastards. 
Sorry you have to practice in secret. The vivisectionist should be celebrated! Revered even! Cutting up rats should be done in the town square with a crowd of eager students taking notes, not in some dirty little secret room hidden behind a wall of books.  
Anyway, lucky for you to have an old friend who never left the Academy. Let me know what else you need, but remember it might be a month before I can put together another shipment.
Yours in knowledge,
Artemis Moore
Procurement Clerk and Provisioner
Academy of Natural Philosophy, South Wing 
P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly insulated from the plague, since so few come and go here, and we've got quite the stock of Tyvian brandy.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GalvaniCleaningLady DisAbstractItem]
[0038.53] Log:    m_ItemName=Cleaning Instructions
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dear Ms. Benton,
When cleaning my study, I ask that you constrain your efforts strictly to the floors. Please, at all costs refrain from attempting to clean or arrange my bookshelf. In fact, it would be best to keep away from it altogether. Otherwise, I'll have to reconsider the terms of your employment.
Regards,
Dr. Galvani
P.S. Since I'll be out of the city for a few days, I've left next week's pay as well. The bank was closed, so I'm afraid it's short by half. You can count on me for the remainder next week of course.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GalvaniJournal DisAbstractItem]
[0038.53] Log:    m_ItemName=Dr. Galvani's Journal
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=I've been invited to a soiree at the Boyle Estate. Of course, I won't attend. The 28th day of the 7th month, the Month of High Cold, is the day I met Anton Sokolov at the Academy. Why would I tarnish the anniversary of the most important day of my life by licking aristocratic boots?  I have no time for fools. I will be solving the riddle of this plague.
Perhaps I'll raise a cup of Tyvian red.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GalvaniRatFeedSched DisAbstractItem]
[0038.53] Log:    m_ItemName=Feeding Log
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Feeding Log
4th Day, Mo. of Wind -- Assorted human remains. Strong appetite.
10th Day, Mo. of Wind -- 1 bag, Tyvian pears (bruised, rotted). Rats uninterested.
11th Day, Mo. of Wind -- 1 tin, potted whale meat. Eaten.
13th Day, Mo. of Wind -- Human torso. No trouble finding corpse parts.
17th Day, Mo. of Wind -- No feeding. Aggression increased. Incident of cannibalism.
20th Day, Mo. of Wind -- Incident with previous maidservant. Will withhold feeding until 1st Day, Month of Darkness.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GrannyFoe DisAbstractItem]
[0038.53] Log:    m_ItemName=Note From Granny
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
They're a bad influence and I'm trying to warn you.  You've started falling out of favor with me, I have to say.  You don't want to keep going down that road, do you?
Granny
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.GrannyFriend DisAbstractItem]
[0038.53] Log:    m_ItemName=Note From Granny
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
If you start keeping company with them or their so-called boss, you may fall out of favor with me.  You wouldn't want that, would you?
Granny
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.Griff_Weeper DisAbstractItem]
[0038.53] Log:    m_ItemName=Griff's Last Words.
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This is it, by the Outsider's eyes. I've been fighting the fever for a few nights now, since those damn Bottle Street hooligans kept me pinned down and I couldn't get to my elixir stash. All I wanted to do was lay low, run my little shop and ride out the plague. Dunwall was a good place before all this mess with death of the Empress, the plague, and the Lord Regent's new laws. If you find this, maybe you'll have better luck than I did. And if Slackjaw or any of you Bottle Street idiots are reading this, I hope the City Watch guts you all. 
--Griff
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.LetterFromAllison DisAbstractItem]
[0038.53] Log:    m_ItemName=Allison's Letter
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dear Daniel,
I've been given a geologist position with the Horizon Trading Company in Serkonos. Soon we'll be undertaking our first survey just south of Karnaca. Don't wait too long to leave, because there are rumors of people being denied passage out of the city. Wait for me in Karnaca. 
Love,
Allison
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.OverseerInvestigate DisAbstractItem]
[0038.53] Log:    m_ItemName=Overseer's Notes
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=This place reeked of the Outsider. Not since our sweeps of Rudshore, the Flooded District, have I seen such blasphemy. 
Overseer Marcus has inventoried the evidence of heresy that we collected. A number of questionable books, several jars containing the heads and viscera of animals, and a shrine dedicated to the black arts. 
I've remained behind to examine a few more things. Even spending the night here has crossed my mind. It's an unnerving thought, but it may prove useful to remind myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've taken on, as Overseers.
--Overseer Warren
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.S3_ThugsNewGate DisAbstractItem]
[0038.53] Log:    m_ItemName=Thug's New Gate Key
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Stop leaving the new gate unlocked. It's not going to keep any weepers out if it's unlocked. Leave the extra key on the table near the door after you lock it.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.SecretTreasureNote DisAbstractItem]
[0038.53] Log:    m_ItemName=Arthur's Note
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Dearest Gwen,
The city is going to burn. I've sold everything so there's nothing for me here now except you. I'll wait for you where Clavering Boulevard crumbles into the river. Where we used to meet. We'll take the money I've made and bribe our way onto a passing whale ship. I won't leave without you. And if you won't come, I'd rather be rat food.
Love,
Arthur
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.SlackElixirPickup DisAbstractItem]
[0038.53] Log:    m_ItemName=Recipe for Craxton
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Craxton,
I'm coming tomorrow to check on the batch. Make sure you're wearing pants this time, and stick to the recipe:
1 part Sokolov's elixir
1 part beechgum paste
2 parts sugar water
That's it. The more of the real shit you cut in, the less there is to spread around and the less coin I make. This ain't a charity.
Slackjaw
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.SlackJawElixirAccounts DisAbstractItem]
[0038.53] Log:    m_ItemName=Elixir Accounts
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Next Batch
Tubbard Family -- 4 doses
Crammling Family -- 3 doses
Braeden Family -- 5 doses
Golden Cat -- 2 crates
Bitterleaf Almshouse -- 1 crate
Ed Knack -- 1 dose
Luther -- 1 dose
Black Sally -- 2 crates
Griff -- past due.
Trace Flannery -- 2 doses
Pratchet Family -- 5 doses
Nelly & Morris Sullivan -- 2 doses
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.SlackStillSteps DisAbstractItem]
[0038.53] Log:    m_ItemName=Bootleg Still Instructions
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Operating instructions: 
1. Attach an empty elixir vial to the spout before you turn the thing on.
2. Turn the valve on.
3. Collect the full vial.
4. Repeat until empty.
Do not break vials. Do not spill any elixir. No free swigs.
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.ThugLookOut DisAbstractItem]
[0038.53] Log:    m_ItemName=Lookout's Orders
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Plant your ass on the roof and watch the street. See who comes to the almshouse. And see if that old lady knows anything. She's blind but maybe she heard something.
--Slackjaw
[0038.53] Log:
[0038.53] Log:    [StreetsNotes.VIPcombination_AbsItm DisAbstractItem]
[0038.53] Log:    m_ItemName=Golden Cat Reopening
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Mister Bunting,
I know you've been waiting for the Golden Cat to re-open. You've probably been suffering, you poor dear. So let me offer you a warm welcome to our lavish reopening tomorrow. I assure you that everything has been cleaned up, top to bottom, after that touch of plague. We're ready to take care of you. 
Everyone here loves you and half the girls consider you a friend.
--Madame Prudence
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_BoyleGuest DisAbstractItem]
[0038.53] Log:    m_ItemName=Corvo Signs Registry at Boyle party
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Regent,
It's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought it best to bring it to your attention. Sorry for troubling you with this matter. I know Lady Boyle was dear to you. 
Captain Galloway
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_DaudDeal DisAbstractItem]
[0038.53] Log:    m_ItemName=Dead Drop
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Lord Spymaster,
We had a specific agreement and I planned around it. The Royal Protector wasn't part of that agreement. You assured me that she and the girl would be alone. So the price of the job just went up. Send the coin to the alternate dead drop or you can be sure we'll come calling.
--Daud
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_Decree DisAbstractItem]
[0038.53] Log:    m_ItemName=Official Decree
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=OFFICIAL DECREE
By Order of the Lord Regent
Effective immediately, all access to Dunwall Tower is hereby restricted to official traffic, via water lock only. The front gate is sealed, with no exceptions. 
This order issued from the Office of General Tobias, with the full authority of the Lord Regent.
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_EmpressToCorvo DisAbstractItem]
[0038.53] Log:    m_ItemName=Empress To Corvo
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Corvo, I have missed you while you've been away. If I could trust anyone else with these matters, I would gladly send them so you could remain close. But there is no one else. The plague has taken so many. The Spymaster was right to insist that I send you. When you are away, every day seems a heavy burden. Even simple tasks seem worrisome. Emily is difficult to manage. And the great troubles of the City, the conflict and the plague, all seem insurmountable. But when you are near, it is different. My heart is at peace.
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_RoyalInterrogator DisAbstractItem]
[0038.53] Log:    m_ItemName=Concerns about the Royal Interrogator
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=General Tobias, I have to press you again, sir. The torturer has been coming into the barracks at night. 
Last night Corporal Huso woke up to find the freak leering at him in the dark. Other men have reported that personal items have gone missing, with odd things left in their place. Sanders said he found a bunch of teeth wrapped up in his handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his shaving kit. 
Whatever this is, it has to stop. The men are rattled and I don't know how long I can keep them from going into that bastard's room and beating him to death in his sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or bat-faced troll, he's got to stay out of the barracks.
--First Commander Greggory
[0038.53] Log:
[0038.53] Log:    [TowerReturnNotes.TowerReturn_Notes_Torturer DisAbstractItem]
[0038.53] Log:    m_ItemName=Influences of the Outsider
[0038.53] Log:    m_PluralItemName=
[0038.53] Log:    m_Description=Brother, 
With an anxious heart, I respond to your letter. If your suspicion is true, I have grave misgivings about those presiding over Dunwall Tower. I have only recently resolved my disagreements with the Abbey, and it has come upon me as a surprise that some are lobbying for me to take up the mantle of High Overseer, but despite all that is going on, I hope to advise you personally in this matter. 
Last time you wrote, you speculated that the mute who serves as torturer within Dunwall Tower might be a follower of the Outsider. He has an odd countenance, his tongue is twisted and he cannot speak, and a wolfhound follows him about. Add to this the incomprehensible groaning and the litany of repeated whispers you hear coming from his chambers at night and it seems certain. 
At first I found it hard to believe. How could one I admire so, such as the Lord Regent, allow this to go unchecked within his own house? Surely he must respect the Seven Strictures? But now I see the pieces arranged before me. I must tell you, it aligns with a vision experienced by one of our sisters from the Oracular Sect. Coming to me in the night, she spoke, "Silence inflicts pain and a hound's shadow follows the puppet of the Outsider." 
Your position at the Tower has been of great use to our order and there is no shame in reporting back to me. You are an Overseer, first and foremost, and it is your sole duty to protect the world of men from the malevolent influences of the Outsider. Tell no others of this and await my instructions. I must wonder how high up into Dunwall Tower this corruption has spread.
--Martin
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTOvrsr_Objectives.INT
[0038.53] Log:    [Ovrsr_GetBlackBook DishonoredObjective]
[0038.53] Log:    m_Description=Locate Emily
[0038.53] Log:
[0038.53] Log:    [Ovrsr_GetBlackBook:DishonoredTask_Custom_12 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Take the blackmail journal from High Overseer Campbell
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell DishonoredObjective]
[0038.53] Log:    m_Description=Eliminate High Overseer Campbell
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Kill High Overseer Campbell
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Collect your equipment from Piero
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_10 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Get past the second Wall of Light
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_11 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Optional) Use the Bottle Street alleys to get around the Walls of Light
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_13 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Deal With Martin's Guard So You Can Speak Safely
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_14 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Wait for Campbell and Curnow to enter the Meeting Chamber
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_15 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Nonlethal) Find the Heretic's Brand in the Interrogation Room
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_16 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Nonlethal) Use the Heretic's Brand on High Overseer Campbell
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_17 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Nonlethal) Take Campbell's unconscious body to the chair in the Interrogation Room
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_18 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Nonlethal) Render High Overseer Campbell unconscious.
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_2 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Pick up the sword and crossbow from Piero's workbench
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Travel with Samuel the Boatman to your first mission
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_4 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Get past the first Wall of Light
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_5 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Travel through the gate to Holger Square
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_6 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Find Campbell and Curnow in the High Overseer's Meeting Chamber
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_7 DishonoredTask_Custom]
[0038.53] Log:    m_Description=(Optional) Poison one or both of the glasses in the Meeting Chamber
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_8 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Speak With Overseer Martin in Holger Square
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_9 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Use the release lever to unlock Overseer Martin
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareCurnow DishonoredObjective]
[0038.53] Log:    m_Description=(Optional) Spare Captain Curnow
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Inform Callista that Captain Curnow has survived the plot against him
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Take Captain Curnow's unconscious body to a safe location
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Ensure Captain Curnow survives his visit to the Office of the High Overseer
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareOvrsrCambell DishonoredObjective]
[0038.53] Log:    m_Description=(Nonlethal) The Heretic's Brand
[0038.53] Log:
[0038.53] Log:    [Ovrsr_SpareOvrsrCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0038.53] Log:    m_Description=Search the Archive for information on the Heretic's Brand, a tool for casting out Overseers
[0038.53] Log:    m_Status=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_MissionStats.INT
[0038.53] Log:    [Twk_M0_Prison DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered the Hermit's Room")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Opened Jelly's Safe")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Found the Sunken Treasure")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M1_Overseers DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Granny Infect the Bottle Street Gang")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Griff the Scavenger")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Branded Campbell As A Heretic")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Saved Captain Curnow")
[0038.53] Log:    m_MissionSummaryItems[4]=(m_Description="Saved Elsa from Zealous Overseers")
[0038.53] Log:    m_MissionSummaryItems[5]=(m_Description="Poisoned High Overseer Campbell")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M2_GoldenCat DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Slackjaw Find Crowley")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Put the Pendletons to Work In Their Own Mine")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed the Art Dealer's Safe")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Steamed A Pendleton To Death")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M3_Bridge DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Followed the Pearl Thief")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Freed All of Sokolov's Test Subjects")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed Pratchett's Safe")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Saved the Stranded Woman from Rats")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M4_Boyle DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered Lady Boyle's Identity")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Delivered Lady Boyle to Her Admirer, Lord Brisby")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Defeated Lord Shaw in A Duel")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Signed Lady Boyle's Guest Ledger")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M5_TowerReturn DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Killed the Lord Regent's Torturer")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Defeated the Lord Regent's Torturer")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Exposed the Lord Regent's Corruption Publicly")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Killed the Lord Regent in His Bedroom")
[0038.53] Log:    m_MissionSummaryItems[4]=(m_Description="Revealed Your Identity to the Lord Regent")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M6_Flooded DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Helped the Survivors Escape")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Recovered Your Weapons and Gear")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Put Weeper Campbell Out of His Misery")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Helped Granny Cook Slackjaw")
[0038.53] Log:    m_MissionSummaryItems[4]=(m_Description="Helped Slackjaw Defeat Granny")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M7_PubAssault DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Used the Arc Pylon to Rescue Piero and Sokolov")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Piero and Sokolov by Defeating Havelock's Troops")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Found Emily's Drawing")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_M8_Lighthouse DisTweaks_MissionStats]
[0038.53] Log:    m_MissionSummaryItems[0]=(m_Description="Killed Lord Pendleton")
[0038.53] Log:    m_MissionSummaryItems[1]=(m_Description="Killed Overseer Martin")
[0038.53] Log:    m_MissionSummaryItems[2]=(m_Description="Killed Admiral Havelock")
[0038.53] Log:    m_MissionSummaryItems[3]=(m_Description="Read Havelock's Journal")
[0038.53] Log:    m_MissionSummaryItems[4]=(m_Description="Rescued Emily")
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log:    [Twk_MissionStats_Base DisTweaks_MissionStats]
[0038.53] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0038.53] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0038.53] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0038.53] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0038.53] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0038.53] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0038.53] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0038.53] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0038.53] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0038.53] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0038.53] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0038.53] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0038.53] Log:
[0038.53] Log: FileName: ....EngineLocalizationintDishonoredGame.int
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CrossbowBase.INT
[0038.53] Log:    [CrossbowBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.53] Log:
[0038.53] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PistolBase.INT
[0038.53] Log:    [PistolBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0038.53] Log:    m_Name=
[0038.53] Log:    m_Description=
[0038.54] Log:
[0038.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazorBase.INT
[0038.54] Log:    [SpringRazorPlacedBase:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0038.54] Log:    m_Name=Springrazor
[0038.54] Log:    m_InteractText=`GBA_Use` Pick up
[0038.54] Log:    m_AltInteractText=
[0038.54] Log:    m_UseMessage=
[0038.54] Log:    m_AltUseMessage=
[0038.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0038.54] Log:
[0038.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeBase.INT
[0038.54] Log:    [Twk_Inv_GrenadeBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0038.54] Log:    m_Name=
[0038.54] Log:    m_Description=
[0038.54] Log:
[0038.54] Log: Log file closed, 10/17/13 02:04:17
[0034.15] Log: Log file open, 10/17/13 02:05:26
[0034.15] Log: Files map:
[0034.15] Log: TSet: 78 elements, 64 hash slots
[0034.15] Log:    Hash[0] = 3
[0034.15] Log:    Hash[1] = 2
[0034.15] Log:    Hash[2] = 0
[0034.15] Log:    Hash[3] = 0
[0034.15] Log:    Hash[4] = 1
[0034.15] Log:    Hash[5] = 2
[0034.15] Log:    Hash[6] = 1
[0034.15] Log:    Hash[7] = 2
[0034.15] Log:    Hash[8] = 1
[0034.15] Log:    Hash[9] = 0
[0034.15] Log:    Hash[10] = 1
[0034.15] Log:    Hash[11] = 1
[0034.15] Log:    Hash[12] = 0
[0034.15] Log:    Hash[13] = 2
[0034.15] Log:    Hash[14] = 4
[0034.15] Log:    Hash[15] = 1
[0034.15] Log:    Hash[16] = 3
[0034.15] Log:    Hash[17] = 3
[0034.15] Log:    Hash[18] = 0
[0034.15] Log:    Hash[19] = 1
[0034.15] Log:    Hash[20] = 3
[0034.15] Log:    Hash[21] = 0
[0034.15] Log:    Hash[22] = 0
[0034.15] Log:    Hash[23] = 1
[0034.15] Log:    Hash[24] = 1
[0034.15] Log:    Hash[25] = 0
[0034.15] Log:    Hash[26] = 2
[0034.15] Log:    Hash[27] = 0
[0034.15] Log:    Hash[28] = 1
[0034.15] Log:    Hash[29] = 1
[0034.15] Log:    Hash[30] = 0
[0034.15] Log:    Hash[31] = 1
[0034.15] Log:    Hash[32] = 0
[0034.15] Log:    Hash[33] = 2
[0034.15] Log:    Hash[34] = 0
[0034.15] Log:    Hash[35] = 1
[0034.15] Log:    Hash[36] = 2
[0034.15] Log:    Hash[37] = 2
[0034.15] Log:    Hash[38] = 1
[0034.15] Log:    Hash[39] = 3
[0034.15] Log:    Hash[40] = 0
[0034.15] Log:    Hash[41] = 1
[0034.15] Log:    Hash[42] = 1
[0034.15] Log:    Hash[43] = 0
[0034.15] Log:    Hash[44] = 0
[0034.15] Log:    Hash[45] = 3
[0034.15] Log:    Hash[46] = 4
[0034.15] Log:    Hash[47] = 4
[0034.15] Log:    Hash[48] = 0
[0034.15] Log:    Hash[49] = 0
[0034.15] Log:    Hash[50] = 3
[0034.15] Log:    Hash[51] = 1
[0034.15] Log:    Hash[52] = 0
[0034.15] Log:    Hash[53] = 0
[0034.15] Log:    Hash[54] = 0
[0034.15] Log:    Hash[55] = 3
[0034.15] Log:    Hash[56] = 1
[0034.15] Log:    Hash[57] = 2
[0034.15] Log:    Hash[58] = 0
[0034.15] Log:    Hash[59] = 0
[0034.15] Log:    Hash[60] = 0
[0034.15] Log:    Hash[61] = 0
[0034.15] Log:    Hash[62] = 2
[0034.15] Log:    Hash[63] = 4
[0034.15] Log: FileName: ....DishonoredGameConfigDishonoredCompat.ini
[0034.15] Log:    [AppCompat]
[0034.15] Log:    CPUScore1=1000
[0034.15] Log:    CPUScore2=720
[0034.15] Log:    CPUScore3=630
[0034.15] Log:    CPUScore4=500
[0034.15] Log:    CPUScore5=275
[0034.15] Log:    CPUSpeed1=1.8
[0034.15] Log:    CPUSpeed2=2.4
[0034.15] Log:    CPUSpeed3=3.0
[0034.15] Log:    CPUSpeed4=3.5
[0034.15] Log:    CPUSpeed5=4.0
[0034.15] Log:    CPUMultiCoreMult=1.75
[0034.15] Log:    CPUHyperThreadMult=1.15
[0034.15] Log:    CPUMemory1=1.0
[0034.15] Log:    CPUMemory2=2.0
[0034.15] Log:    CPUMemory3=3.0
[0034.15] Log:    CPUMemory4=4.0
[0034.15] Log:    CPUMemory5=6.0
[0034.15] Log:    GPUmemory1=256
[0034.15] Log:    GPUmemory2=512
[0034.15] Log:    GPUmemory3=768
[0034.15] Log:    GPUmemory4=1024
[0034.15] Log:    GPUmemory5=1024
[0034.15] Log:    GPUShader1=3
[0034.15] Log:    GPUShader2=3
[0034.15] Log:    GPUShader3=3
[0034.15] Log:    GPUShader4=3
[0034.15] Log:    GPUShader5=3
[0034.15] Log:
[0034.15] Log:    [AppCompatGPU-0x10DE]
[0034.15] Log:    VendorName=NVIDIA
[0034.15] Log:    VendorMobileTag=Go
[0034.15] Log:    0x014F=1,GeForce 6200
[0034.15] Log:    0x00F3=1,GeForce 6200
[0034.15] Log:    0x0221=1,GeForce 6200
[0034.15] Log:    0x0163=1,GeForce 6200 LE
[0034.15] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0034.15] Log:    0x0161=1,GeForce 6200 TurboCache(TM)
[0034.15] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0034.15] Log:    0x0160=1,GeForce 6500
[0034.15] Log:    0x0141=1,GeForce 6600
[0034.15] Log:    0x00F2=1,GeForce 6600
[0034.15] Log:    0x0140=1,GeForce 6600 GT
[0034.15] Log:    0x00F1=1,GeForce 6600 GT
[0034.15] Log:    0x0142=1,GeForce 6600 LE
[0034.15] Log:    0x00F4=1,GeForce 6600 LE
[0034.15] Log:    0x0143=1,GeForce 6600 VE
[0034.15] Log:    0x0147=1,GeForce 6700 XL
[0034.15] Log:    0x0041=1,GeForce 6800
[0034.15] Log:    0x00C1=1,GeForce 6800
[0034.15] Log:    0x0047=1,GeForce 6800 GS
[0034.15] Log:    0x00F6=1,GeForce 6800 GS
[0034.15] Log:    0x00C0=1,GeForce 6800 GS
[0034.15] Log:    0x0045=1,GeForce 6800 GT
[0034.15] Log:    0x00F9=1,GeForce 6800 Series GPU
[0034.15] Log:    0x00C2=1,GeForce 6800 LE
[0034.15] Log:    0x0040=1,GeForce 6800 Ultra
[0034.15] Log:    0x00F9=1,GeForce 6800 Series GPU
[0034.15] Log:    0x0043=1,GeForce 6800 XE
[0034.15] Log:    0x0048=1,GeForce 6800 XT
[0034.15] Log:    0x0218=1,GeForce 6800 XT
[0034.15] Log:    0x00C3=1,GeForce 6800 XT
[0034.15] Log:    0x01DF=1,GeForce 7300 GS
[0034.15] Log:    0x0393=1,GeForce 7300 GT
[0034.15] Log:    0x01D1=1,GeForce 7300 LE
[0034.15] Log:    0x01D3=1,GeForce 7300 SE
[0034.15] Log:    0x01DD=1,GeForce 7500 LE
[0034.15] Log:    0x0392=1,GeForce 7600 GS
[0034.15] Log:    0x0392=1,GeForce 7600 GS
[0034.15] Log:    0x02E1=1,GeForce 7600 GS
[0034.15] Log:    0x0391=1,GeForce 7600 GT
[0034.15] Log:    0x0394=1,GeForce 7600 LE
[0034.15] Log:    0x00F5=2,GeForce 7800 GS
[0034.15] Log:    0x0092=2,GeForce 7800 GT
[0034.15] Log:    0x0091=2,GeForce 7800 GTX
[0034.15] Log:    0x0291=2,GeForce 7900 GT/GTO
[0034.15] Log:    0x0292=2,GeForce 7900 GS
[0034.15] Log:    0x0290=2,GeForce 7900 GTX
[0034.15] Log:    0x0293=2,GeForce 7900 GX2
[0034.15] Log:    0x0294=2,GeForce 7950 GX2
[0034.15] Log:    0x0322=0,GeForce FX 5200
[0034.15] Log:    0x0321=0,GeForce FX 5200 Ultra
[0034.15] Log:    0x0323=0,GeForce FX 5200LE
[0034.15] Log:    0x0326=1,GeForce FX 5500
[0034.15] Log:    0x0326=1,GeForce FX 5500
[0034.15] Log:    0x0312=1,GeForce FX 5600
[0034.15] Log:    0x0311=1,GeForce FX 5600 Ultra
[0034.15] Log:    0x0314=1,GeForce FX 5600XT
[0034.15] Log:    0x0342=1,GeForce FX 5700
[0034.15] Log:    0x0341=1,GeForce FX 5700 Ultra
[0034.15] Log:    0x0343=1,GeForce FX 5700LE
[0034.15] Log:    0x0344=1,GeForce FX 5700VE
[0034.15] Log:    0x0302=1,GeForce FX 5800
[0034.15] Log:    0x0301=1,GeForce FX 5800 Ultra
[0034.15] Log:    0x0331=1,GeForce FX 5900
[0034.15] Log:    0x0330=1,GeForce FX 5900 Ultra
[0034.15] Log:    0x0333=1,GeForce FX 5950 Ultra
[0034.15] Log:    0x0324=1,GeForce FX Go5200 64M
[0034.15] Log:    0x031A=1,GeForce FX Go5600
[0034.15] Log:    0x0347=1,GeForce FX Go5700
[0034.15] Log:    0x0167=1,GeForce Go 6200/6400
[0034.15] Log:    0x0168=1,GeForce Go 6200/6400
[0034.15] Log:    0x0148=1,GeForce Go 6600
[0034.15] Log:    0x00c8=1,GeForce Go 6800
[0034.15] Log:    0x00c9=1,GeForce Go 6800 Ultra
[0034.15] Log:    0x0098=1,GeForce Go 7800
[0034.15] Log:    0x0099=1,GeForce Go 7800 GTX
[0034.15] Log:    0x0298=1,GeForce Go 7900 GS
[0034.15] Log:    0x0299=1,GeForce Go 7900 GTX
[0034.15] Log:    0x0185=0,GeForce MX 4000
[0034.15] Log:    0x00FA=0,GeForce PCX 5750
[0034.15] Log:    0x00FB=0,GeForce PCX 5900
[0034.15] Log:    0x0110=0,GeForce2 MX/MX 400
[0034.15] Log:    0x0111=0,GeForce2 MX200
[0034.15] Log:    0x0110=0,GeForce2 MX/MX 400
[0034.15] Log:    0x0200=0,GeForce3
[0034.15] Log:    0x0201=0,GeForce3 Ti200
[0034.15] Log:    0x0202=0,GeForce3 Ti500
[0034.15] Log:    0x0172=0,GeForce4 MX 420
[0034.15] Log:    0x0171=0,GeForce4 MX 440
[0034.15] Log:    0x0181=0,GeForce4 MX 440 with AGP8X
[0034.15] Log:    0x0173=0,GeForce4 MX 440-SE
[0034.15] Log:    0x0170=0,GeForce4 MX 460
[0034.15] Log:    0x0253=0,GeForce4 Ti 4200
[0034.15] Log:    0x0281=0,GeForce4 Ti 4200 with AGP8X
[0034.15] Log:    0x0251=0,GeForce4 Ti 4400
[0034.15] Log:    0x0250=0,GeForce4 Ti 4600
[0034.15] Log:    0x0280=0,GeForce4 Ti 4800
[0034.15] Log:    0x0282=0,GeForce4 Ti 4800SE
[0034.15] Log:    0x0203=0,Quadro DCC
[0034.15] Log:    0x0309=1,Quadro FX 1000
[0034.15] Log:    0x034E=1,Quadro FX 1100
[0034.15] Log:    0x00FE=1,Quadro FX 1300
[0034.15] Log:    0x00CE=1,Quadro FX 1400
[0034.15] Log:    0x0308=1,Quadro FX 2000
[0034.15] Log:    0x0338=1,Quadro FX 3000
[0034.15] Log:    0x00FD=1,Quadro PCI-E Series
[0034.15] Log:    0x00F8=1,Quadro FX 3400/224400
[0034.15] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0034.15] Log:    0x004E=1,Quadro FX 4000
[0034.15] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0034.15] Log:    0x00F8=1,Quadro FX 3400/4400
[0034.15] Log:    0x009D=1,Quadro FX 4500
[0034.15] Log:    0x029F=1,Quadro FX 4500 X2
[0034.15] Log:    0x032B=1,Quadro FX 500/FX 600
[0034.15] Log:    0x014E=1,Quadro FX 540
[0034.15] Log:    0x014C=1,Quadro FX 540 MXM
[0034.15] Log:    0x032B=1,Quadro FX 500/FX 600
[0034.15] Log:    0X033F=1,Quadro FX 700
[0034.15] Log:    0x034C=1,Quadro FX Go1000
[0034.15] Log:    0x00CC=1,Quadro FX Go1400
[0034.15] Log:    0x031C=1,Quadro FX Go700
[0034.15] Log:    0x018A=1,Quadro NVS with AGP8X
[0034.15] Log:    0x032A=1,Quadro NVS 280 PCI
[0034.15] Log:    0x00FD=1,Quadro PCI-E Series
[0034.15] Log:    0x0165=1,Quadro NVS 285
[0034.15] Log:    0x017A=1,Quadro NVS
[0034.15] Log:    0x018A=1,Quadro NVS with AGP8X
[0034.15] Log:    0x0113=1,Quadro2 MXR/EX
[0034.15] Log:    0x017A=1,Quadro NVS
[0034.15] Log:    0x018B=1,Quadro4 380 XGL
[0034.15] Log:    0x0178=1,Quadro4 550 XGL
[0034.15] Log:    0x0188=1,Quadro4 580 XGL
[0034.15] Log:    0x025B=1,Quadro4 700 XGL
[0034.15] Log:    0x0259=1,Quadro4 750 XGL
[0034.15] Log:    0x0258=1,Quadro4 900 XGL
[0034.15] Log:    0x0288=1,Quadro4 980 XGL
[0034.15] Log:    0x028C=1,Quadro4 Go700
[0034.15] Log:    0x0295=2,NVIDIA GeForce 7950 GT
[0034.15] Log:    0x03D0=1,NVIDIA GeForce 6100 nForce 430
[0034.15] Log:    0x03D1=1,NVIDIA GeForce 6100 nForce 405
[0034.15] Log:    0x03D2=1,NVIDIA GeForce 6100 nForce 400
[0034.15] Log:    0x0241=1,NVIDIA GeForce 6150 LE
[0034.15] Log:    0x0242=1,NVIDIA GeForce 6100
[0034.15] Log:    0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
[0034.15] Log:    0x029C=1,NVIDIA Quadro FX 5500
[0034.15] Log:    0x0191=2,NVIDIA GeForce 8800 GTX
[0034.15] Log:    0x0193=2,NVIDIA GeForce 8800 GTS
[0034.15] Log:    0x0400=2,NVIDIA GeForce 8600 GTS
[0034.15] Log:    0x0402=2,NVIDIA GeForce 8600 GT
[0034.15] Log:    0x0421=2,NVIDIA GeForce 8500 GT
[0034.15] Log:    0x0422=2,NVIDIA GeForce 8400 GS
[0034.15] Log:    0x0423=2,NVIDIA GeForce 8300 GS
[0034.15] Log:
[0034.15] Log:    [AppCompatGPU-0x1002]
[0034.15] Log:    VendorName=ATI
[0034.15] Log:    VendorMobileTag=Mobility
[0034.15] Log:    0x5653=1,ATI MOBILITY/RADEON X700
[0034.15] Log:    0x7248=2,Radeon X1950 XTX Uber - Limited Edition
[0034.15] Log:    0x7268=2,Radeon X1950 XTX Uber - Limited Edition Secondary
[0034.15] Log:    0x554D=1,Radeon X800 CrossFire Edition
[0034.15] Log:    0x556D=1,Radeon X800 CrossFire Edition Secondary
[0034.15] Log:    0x5D52=1,Radeon X850 CrossFire Edition
[0034.15] Log:    0x5D72=1,Radeon X850 CrossFire Edition Secondary
[0034.15] Log:    0x564F=1,Radeon X550/X700 Series
[0034.15] Log:    0x4154=1,ATI FireGL T2
[0034.15] Log:    0x4174=1,ATI FireGL T2 Secondary
[0034.15] Log:    0x5B64=1,ATI FireGL V3100
[0034.15] Log:    0x5B74=1,ATI FireGL V3100 Secondary
[0034.15] Log:    0x3E54=1,ATI FireGL V3200
[0034.15] Log:    0x3E74=1,ATI FireGL V3200 Secondary
[0034.15] Log:    0x7152=1,ATI FireGL V3300
[0034.15] Log:    0x7172=1,ATI FireGL V3300 Secondary
[0034.15] Log:    0x7153=1,ATI FireGL V3350
[0034.15] Log:    0x7173=1,ATI FireGL V3350 Secondary
[0034.15] Log:    0x71D2=1,ATI FireGL V3400
[0034.15] Log:    0x71F2=1,ATI FireGL V3400 Secondary
[0034.15] Log:    0x5E48=1,ATI FireGL V5000
[0034.15] Log:    0x5E68=1,ATI FireGL V5000 Secondary
[0034.15] Log:    0x5551=1,ATI FireGL V5100
[0034.15] Log:    0x5571=1,ATI FireGL V5100  Secondary
[0034.15] Log:    0x71DA=1,ATI FireGL V5200
[0034.15] Log:    0x71FA=1,ATI FireGL V5200 Secondary
[0034.15] Log:    0x7105=1,ATI FireGL V5300
[0034.15] Log:    0x7125=1,ATI FireGL V5300 Secondary
[0034.15] Log:    0x5550=1,ATI FireGL V7100
[0034.15] Log:    0x5570=1,ATI FireGL V7100 Secondary
[0034.15] Log:    0x5D50=1,ATI FireGL V7200
[0034.15] Log:    0x7104=1,ATI FireGL V7200
[0034.15] Log:    0x5D70=1,ATI FireGL V7200 Secondary
[0034.15] Log:    0x7124=1,ATI FireGL V7200 Secondary
[0034.15] Log:    0x710E=1,ATI FireGL V7300
[0034.15] Log:    0x712E=1,ATI FireGL V7300 Secondary
[0034.15] Log:    0x710F=1,ATI FireGL V7350
[0034.15] Log:    0x712F=1,ATI FireGL V7350 Secondary
[0034.15] Log:    0x4E47=1,ATI FireGL X1
[0034.15] Log:    0x4E67=1,ATI FireGL X1 Secondary
[0034.15] Log:    0x4E4B=1,ATI FireGL X2-256/X2-256t
[0034.15] Log:    0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
[0034.15] Log:    0x4A4D=1,ATI FireGL X3-256
[0034.15] Log:    0x4A6D=1,ATI FireGL X3-256 Secondary
[0034.15] Log:    0x4147=1,ATI FireGL Z1
[0034.15] Log:    0x4167=1,ATI FireGL Z1 Secondary
[0034.15] Log:    0x5B65=1,ATI FireMV 2200
[0034.15] Log:    0x5B75=1,ATI FireMV 2200 Secondary
[0034.15] Log:    0x719B=1,ATI FireMV 2250
[0034.15] Log:    0x71BB=1,ATI FireMV 2250 Secondary
[0034.15] Log:    0x3151=1,ATI FireMV 2400
[0034.15] Log:    0x3171=1,ATI FireMV 2400 Secondary
[0034.15] Log:    0x724E=1,ATI FireStream 2U
[0034.15] Log:    0x726E=1,ATI FireStream 2U Secondary
[0034.15] Log:    0x4C58=1,ATI MOBILITY FIRE GL 7800
[0034.15] Log:    0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
[0034.15] Log:    0x5464=1,ATI MOBILITY FireGL V3100
[0034.15] Log:    0x3154=1,ATI MOBILITY FireGL V3200
[0034.15] Log:    0x564A=1,ATI MOBILITY FireGL V5000
[0034.15] Log:    0x564B=1,ATI MOBILITY FireGL V5000
[0034.15] Log:    0x5D49=1,ATI MOBILITY FireGL V5100
[0034.15] Log:    0x71C4=1,ATI MOBILITY FireGL V5200
[0034.15] Log:    0x71D4=1,ATI MOBILITY FireGL V5250
[0034.15] Log:    0x7106=1,ATI MOBILITY FireGL V7100
[0034.15] Log:    0x7103=1,ATI MOBILITY FireGL V7200
[0034.15] Log:    0x4C59=1,ATI MOBILITY RADEON
[0034.15] Log:    0x4C57=1,ATI MOBILITY RADEON 7500
[0034.15] Log:    0x4E52=1,ATI MOBILITY RADEON 9500
[0034.15] Log:    0x4E56=1,ATI MOBILITY RADEON 9550
[0034.15] Log:    0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
[0034.15] Log:    0x4A4E=1,ATI MOBILITY RADEON 9800
[0034.15] Log:    0x7210=1,ATI Mobility Radeon HD 2300
[0034.15] Log:    0x7211=1,ATI Mobility Radeon HD 2300
[0034.15] Log:    0x94C9=1,ATI Mobility Radeon HD 2400
[0034.15] Log:    0x94C8=1,ATI Mobility Radeon HD 2400 XT
[0034.15] Log:    0x9581=1,ATI Mobility Radeon HD 2600
[0034.15] Log:    0x9583=1,ATI Mobility Radeon HD 2600 XT
[0034.15] Log:    0x714A=1,ATI Mobility Radeon X1300
[0034.15] Log:    0x7149=1,ATI Mobility Radeon X1300
[0034.15] Log:    0x714B=1,ATI Mobility Radeon X1300
[0034.15] Log:    0x714C=1,ATI Mobility Radeon X1300
[0034.15] Log:    0x718B=1,ATI Mobility Radeon X1350
[0034.15] Log:    0x718C=1,ATI Mobility Radeon X1350
[0034.15] Log:    0x7196=1,ATI Mobility Radeon X1350
[0034.15] Log:    0x7145=1,ATI Mobility Radeon X1400
[0034.15] Log:    0x7186=1,ATI Mobility Radeon X1450
[0034.15] Log:    0x718D=1,ATI Mobility Radeon X1450
[0034.15] Log:    0x71C5=1,ATI Mobility Radeon X1600
[0034.15] Log:    0x71D5=1,ATI Mobility Radeon X1700
[0034.15] Log:    0x71DE=1,ATI Mobility Radeon X1700
[0034.15] Log:    0x71D6=1,ATI Mobility Radeon X1700 XT
[0034.15] Log:    0x7102=1,ATI Mobility Radeon X1800
[0034.15] Log:    0x7101=1,ATI Mobility Radeon X1800 XT
[0034.15] Log:    0x7284=1,ATI Mobility Radeon X1900
[0034.15] Log:    0x718A=1,ATI Mobility Radeon X2300
[0034.15] Log:    0x7188=1,ATI Mobility Radeon X2300
[0034.15] Log:    0x5461=1,ATI MOBILITY RADEON X300
[0034.15] Log:    0x5460=1,ATI MOBILITY RADEON X300
[0034.15] Log:    0x3152=1,ATI MOBILITY RADEON X300
[0034.15] Log:    0x3150=1,ATI MOBILITY RADEON
[0034.15] Log:    0x5462=1,ATI MOBILITY RADEON X600 SE
[0034.15] Log:    0x5652=1,ATI MOBILITY RADEON X700
[0034.15] Log:    0x5653=1,ATI MOBILITY RADEON X700
[0034.15] Log:    0x5673=1,ATI MOBILITY RADEON X700 Secondary
[0034.15] Log:    0x5D4A=1,ATI MOBILITY RADEON X800
[0034.15] Log:    0x5D48=1,ATI MOBILITY RADEON X800  XT
[0034.15] Log:    0x4153=1,ATI Radeon 9550/X1050 Series
[0034.15] Log:    0x4173=1,ATI Radeon 9550/X1050 Series Secondary
[0034.15] Log:    0x4150=1,ATI RADEON 9600 Series
[0034.15] Log:    0x4E51=1,ATI RADEON 9600 Series
[0034.15] Log:    0x4151=1,ATI RADEON 9600 Series
[0034.15] Log:    0x4155=1,ATI RADEON 9600 Series
[0034.15] Log:    0x4152=1,ATI RADEON 9600 Series
[0034.15] Log:    0x4E71=1,ATI RADEON 9600 Series Secondary
[0034.15] Log:    0x4171=1,ATI RADEON 9600 Series Secondary
[0034.15] Log:    0x4170=1,ATI RADEON 9600 Series Secondary
[0034.15] Log:    0x4175=1,ATI RADEON 9600 Series Secondary
[0034.15] Log:    0x4172=1,ATI RADEON 9600 Series Secondary
[0034.15] Log:    0x9402=2,ATI Radeon HD 2900 XT
[0034.15] Log:    0x9403=2,ATI Radeon HD 2900 XT
[0034.15] Log:    0x9400=2,ATI Radeon HD 2900 XT
[0034.15] Log:    0x9401=2,ATI Radeon HD 2900 XT
[0034.15] Log:    0x791E=1,ATI Radeon X1200 Series
[0034.15] Log:    0x791F=1,ATI Radeon X1200 Series
[0034.15] Log:    0x7288=2,ATI Radeon X1950 GT
[0034.15] Log:    0x72A8=2,ATI Radeon X1950 GT Secondary
[0034.15] Log:    0x554E=1,ATI RADEON X800 GT
[0034.15] Log:    0x556E=1,ATI RADEON X800 GT Secondary
[0034.15] Log:    0x554D=1,ATI RADEON X800 XL
[0034.15] Log:    0x556D=1,ATI RADEON X800 XL Secondary
[0034.15] Log:    0x4B4B=1,ATI RADEON X850 PRO
[0034.15] Log:    0x4B6B=1,ATI RADEON X850 PRO Secondary
[0034.15] Log:    0x4B4A=1,ATI RADEON X850 SE
[0034.15] Log:    0x4B6A=1,ATI RADEON X850 SE Secondary
[0034.15] Log:    0x4B49=1,ATI RADEON X850 XT
[0034.15] Log:    0x4B4C=1,ATI RADEON X850 XT Platinum Edition
[0034.15] Log:    0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary
[0034.15] Log:    0x4B69=1,ATI RADEON X850 XT Secondary
[0034.15] Log:    0x793F=1,ATI Radeon Xpress 1200 Series
[0034.15] Log:    0x7941=1,ATI Radeon Xpress 1200 Series
[0034.15] Log:    0x7942=1,ATI Radeon Xpress 1200 Series
[0034.15] Log:    0x5A61=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5A63=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5A62=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5A41=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5A43=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5A42=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5954=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5854=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5955=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5974=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5874=1,ATI Radeon Xpress Series
[0034.15] Log:    0x5975=1,ATI Radeon Xpress Series
[0034.15] Log:    0x4144=1,Radeon 9500
[0034.15] Log:    0x4149=1,Radeon 9500
[0034.15] Log:    0x4E45=1,Radeon 9500 PRO / 9700
[0034.15] Log:    0x4E65=1,Radeon 9500 PRO / 9700 Secondary
[0034.15] Log:    0x4164=1,Radeon 9500 Secondary
[0034.15] Log:    0x4169=1,Radeon 9500 Secondary
[0034.15] Log:    0x4E46=1,Radeon 9600 TX
[0034.15] Log:    0x4E66=1,Radeon 9600 TX Secondary
[0034.15] Log:    0x4146=1,Radeon 9600TX
[0034.15] Log:    0x4166=1,Radeon 9600TX Secondary
[0034.15] Log:    0x4E44=1,Radeon 9700 PRO
[0034.15] Log:    0x4E64=1,Radeon 9700 PRO Secondary
[0034.15] Log:    0x4E49=1,Radeon 9800
[0034.15] Log:    0x4E48=1,Radeon 9800 PRO
[0034.15] Log:    0x4E68=1,Radeon 9800 PRO Secondary
[0034.15] Log:    0x4148=1,Radeon 9800 SE
[0034.15] Log:    0x4168=1,Radeon 9800 SE Secondary
[0034.15] Log:    0x4E69=1,Radeon 9800 Secondary
[0034.15] Log:    0x4E4A=1,Radeon 9800 XT
[0034.15] Log:    0x4E6A=1,Radeon 9800 XT Secondary
[0034.15] Log:    0x7146=1,Radeon X1300 / X1550 Series
[0034.15] Log:    0x7166=1,Radeon X1300 / X1550 Series Secondary
[0034.15] Log:    0x714E=1,Radeon X1300 Series
[0034.15] Log:    0x715E=1,Radeon X1300 Series
[0034.15] Log:    0x714D=1,Radeon X1300 Series
[0034.15] Log:    0x71C3=1,Radeon X1300 Series
[0034.15] Log:    0x718F=1,Radeon X1300 Series
[0034.15] Log:    0x716E=1,Radeon X1300 Series Secondary
[0034.15] Log:    0x717E=1,Radeon X1300 Series Secondary
[0034.15] Log:    0x716D=1,Radeon X1300 Series Secondary
[0034.15] Log:    0x71E3=1,Radeon X1300 Series Secondary
[0034.15] Log:    0x71AF=1,Radeon X1300 Series Secondary
[0034.15] Log:    0x7142=1,Radeon X1300/X1550 Series
[0034.15] Log:    0x7180=1,Radeon X1300/X1550 Series
[0034.15] Log:    0x7183=1,Radeon X1300/X1550 Series
[0034.15] Log:    0x7187=1,Radeon X1300/X1550 Series
[0034.15] Log:    0x7162=1,Radeon X1300/X1550 Series Secondary
[0034.15] Log:    0x71A0=1,Radeon X1300/X1550 Series Secondary
[0034.15] Log:    0x71A3=1,Radeon X1300/X1550 Series Secondary
[0034.15] Log:    0x71A7=1,Radeon X1300/X1550 Series Secondary
[0034.15] Log:    0x7147=1,Radeon X1550 64-bit
[0034.15] Log:    0x715F=1,Radeon X1550 64-bit
[0034.15] Log:    0x719F=1,Radeon X1550 64-bit
[0034.15] Log:    0x7167=1,Radeon X1550 64-bit Secondary
[0034.15] Log:    0x717F=1,Radeon X1550 64-bit Secondary
[0034.15] Log:    0x7143=1,Radeon X1550 Series
[0034.15] Log:    0x7193=1,Radeon X1550 Series
[0034.15] Log:    0x7163=1,Radeon X1550 Series Secondary
[0034.15] Log:    0x71B3=1,Radeon X1550 Series Secondary
[0034.15] Log:    0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT
[0034.15] Log:    0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary
[0034.15] Log:    0x7140=1,Radeon X1600 Series
[0034.15] Log:    0x71C0=1,Radeon X1600 Series
[0034.15] Log:    0x71C2=1,Radeon X1600 Series
[0034.15] Log:    0x71C6=1,Radeon X1600 Series
[0034.15] Log:    0x7181=1,Radeon X1600 Series
[0034.15] Log:    0x71CD=1,Radeon X1600 Series
[0034.15] Log:    0x7160=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71E2=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71E6=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71A1=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71ED=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71E0=1,Radeon X1600 Series Secondary
[0034.15] Log:    0x71C1=1,Radeon X1650 Series
[0034.15] Log:    0x7293=1,Radeon X1650 Series
[0034.15] Log:    0x7291=1,Radeon X1650 Series
[0034.15] Log:    0x71C7=1,Radeon X1650 Series
[0034.15] Log:    0x71E1=1,Radeon X1650 Series Secondary
[0034.15] Log:    0x72B3=1,Radeon X1650 Series Secondary
[0034.15] Log:    0x72B1=1,Radeon X1650 Series Secondary
[0034.15] Log:    0x71E7=1,Radeon X1650 Series Secondary
[0034.15] Log:    0x7100=2,Radeon X1800 Series
[0034.15] Log:    0x7108=2,Radeon X1800 Series
[0034.15] Log:    0x7109=2,Radeon X1800 Series
[0034.15] Log:    0x710A=2,Radeon X1800 Series
[0034.15] Log:    0x710B=2,Radeon X1800 Series
[0034.15] Log:    0x710C=2,Radeon X1800 Series
[0034.15] Log:    0x7120=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x7128=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x7129=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x712A=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x712B=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x712C=2,Radeon X1800 Series Secondary
[0034.15] Log:    0x7243=2,Radeon X1900 Series
[0034.15] Log:    0x7245=2,Radeon X1900 Series
[0034.15] Log:    0x7246=2,Radeon X1900 Series
[0034.15] Log:    0x7247=2,Radeon X1900 Series
[0034.15] Log:    0x7248=2,Radeon X1900 Series
[0034.15] Log:    0x7249=2,Radeon X1900 Series
[0034.15] Log:    0x724A=2,Radeon X1900 Series
[0034.15] Log:    0x724B=2,Radeon X1900 Series
[0034.15] Log:    0x724C=2,Radeon X1900 Series
[0034.15] Log:    0x724D=2,Radeon X1900 Series
[0034.15] Log:    0x724F=2,Radeon X1900 Series
[0034.15] Log:    0x7263=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7265=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7266=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7267=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7268=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7269=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x726A=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x726B=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x726C=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x726D=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x726F=2,Radeon X1900 Series Secondary
[0034.15] Log:    0x7280=2,Radeon X1950 Series
[0034.15] Log:    0x7240=2,Radeon X1950 Series
[0034.15] Log:    0x7244=2,Radeon X1950 Series
[0034.15] Log:    0x72A0=2,Radeon X1950 Series Secondary
[0034.15] Log:    0x7260=2,Radeon X1950 Series Secondary
[0034.15] Log:    0x7264=2,Radeon X1950 Series Secondary
[0034.15] Log:    0x5B60=1,Radeon X300/X550/X1050 Series
[0034.15] Log:    0x5B63=1,Radeon X300/X550/X1050 Series
[0034.15] Log:    0x5B73=1,Radeon X300/X550/X1050 Series Secondary
[0034.15] Log:    0x5B70=1,Radeon X300/X550/X1050 Series Secondary
[0034.15] Log:    0x5657=1,Radeon X550/X700 Series
[0034.15] Log:    0x5677=1,Radeon X550/X700 Series Secondary
[0034.15] Log:    0x5B62=1,Radeon X600 Series
[0034.15] Log:    0x5B72=1,Radeon X600 Series Secondary
[0034.15] Log:    0x3E50=1,Radeon X600/X550 Series
[0034.15] Log:    0x3E70=1,Radeon X600/X550 Series Secondary
[0034.15] Log:    0x5E4D=1,Radeon X700
[0034.15] Log:    0x5E4B=1,Radeon X700 PRO
[0034.15] Log:    0x5E6B=1,Radeon X700 PRO Secondary
[0034.15] Log:    0x5E4C=1,Radeon X700 SE
[0034.15] Log:    0x5E6C=1,Radeon X700 SE Secondary
[0034.15] Log:    0x5E6D=1,Radeon X700 Secondary
[0034.15] Log:    0x5E4A=1,Radeon X700 XT
[0034.15] Log:    0x5E6A=1,Radeon X700 XT Secondary
[0034.15] Log:    0x5E4F=1,Radeon X700/X550 Series
[0034.15] Log:    0x5E6F=1,Radeon X700/X550 Series Secondary
[0034.15] Log:    0x554B=1,Radeon X800 GT
[0034.15] Log:    0x556B=1,Radeon X800 GT Secondary
[0034.15] Log:    0x5549=1,Radeon X800 GTO
[0034.15] Log:    0x554F=1,Radeon X800 GTO
[0034.15] Log:    0x5D4F=1,Radeon X800 GTO
[0034.15] Log:    0x5569=1,Radeon X800 GTO Secondary
[0034.15] Log:    0x556F=1,Radeon X800 GTO Secondary
[0034.15] Log:    0x5D6F=1,Radeon X800 GTO Secondary
[0034.15] Log:    0x4A49=1,Radeon X800 PRO
[0034.15] Log:    0x4A69=1,Radeon X800 PRO Secondary
[0034.15] Log:    0x4A4F=1,Radeon X800 SE
[0034.15] Log:    0x4A6F=1,Radeon X800 SE Secondary
[0034.15] Log:    0x4A48=1,Radeon X800 Series
[0034.15] Log:    0x4A4A=1,Radeon X800 Series
[0034.15] Log:    0x4A4C=1,Radeon X800 Series
[0034.15] Log:    0x5548=1,Radeon X800 Series
[0034.15] Log:    0x4A68=1,Radeon X800 Series Secondary
[0034.15] Log:    0x4A6A=1,Radeon X800 Series Secondary
[0034.15] Log:    0x4A6C=1,Radeon X800 Series Secondary
[0034.15] Log:    0x5568=1,Radeon X800 Series Secondary
[0034.15] Log:    0x4A54=1,Radeon X800 VE
[0034.15] Log:    0x4A74=1,Radeon X800 VE Secondary
[0034.15] Log:    0x4A4B=1,Radeon X800 XT
[0034.15] Log:    0x5D57=1,Radeon X800 XT
[0034.15] Log:    0x4A50=1,Radeon X800 XT Platinum Edition
[0034.15] Log:    0x554A=1,Radeon X800 XT Platinum Edition
[0034.15] Log:    0x4A70=1,Radeon X800 XT Platinum Edition Secondary
[0034.15] Log:    0x556A=1,Radeon X800 XT Platinum Edition Secondary
[0034.15] Log:    0x4A6B=1,Radeon X800 XT Secondary
[0034.15] Log:    0x5D77=1,Radeon X800 XT Secondary
[0034.15] Log:    0x5D52=1,Radeon X850 XT
[0034.15] Log:    0x5D4D=1,Radeon X850 XT Platinum Edition
[0034.15] Log:    0x5D6D=1,Radeon X850 XT Platinum Edition Secondary
[0034.15] Log:    0x5D72=1,Radeon X850 XT Secondary
[0034.15] Log:
[0034.15] Log:    [AppCompatGPU-0x8086]
[0034.15] Log:    VendorName=Intel(R)
[0034.15] Log:    VendorMobileTag=Mobile
[0034.15] Log:
[0034.15] Log:    [Configuration]
[0034.15] Log:
[0034.15] Log:    [AppCompatBucket1]
[0034.15] Log:    ResX=800
[0034.15] Log:    ResY=600
[0034.15] Log:    bAllowLightShafts=False
[0034.15] Log:    TextureForcedLODBias=1					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0034.15] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0034.15] Log:    iType_AntiAlias=0	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0034.15] Log:    bAllowRatsShadow=False
[0034.15] Log:    UseVsync=False
[0034.15] Log:
[0034.15] Log:    [AppCompatBucket2]
[0034.15] Log:    ResX=1280
[0034.15] Log:    ResY=720
[0034.15] Log:    bAllowLightShafts=True
[0034.15] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0034.15] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0034.15] Log:    iType_AntiAlias=2	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0034.15] Log:    bAllowRatsShadow=False
[0034.15] Log:    UseVsync=False
[0034.15] Log:
[0034.15] Log:    [AppCompatBucket3]
[0034.15] Log:    ResX=1600
[0034.15] Log:    ResY=900
[0034.15] Log:    bAllowLightShafts=True
[0034.15] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0034.15] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0034.15] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0034.15] Log:    bAllowRatsShadow=False
[0034.15] Log:    UseVsync=True
[0034.15] Log:
[0034.15] Log:    [AppCompatBucket4]
[0034.15] Log:    ResX=1600
[0034.15] Log:    ResY=900
[0034.15] Log:    bAllowLightShafts=True
[0034.15] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0034.15] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0034.15] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0034.15] Log:    bAllowRatsShadow=False
[0034.15] Log:    UseVsync=True
[0034.15] Log:
[0034.15] Log:    [IniVersion]
[0034.15] Log:    0=1381872600.000000
[0034.15] Log:    1=1381872600.000000
[0034.15] Log:
[0034.15] Log: FileName: ....DishonoredGameConfigDishonoredLightmass.ini
[0034.15] Log:    [DevOptions.DebugOptions]
[0034.15] Log:    bAllowAdvancedOptions=False
[0034.15] Log:    LightmapResolutionFactorScale=32.0
[0034.15] Log:
[0034.15] Log:    [DevOptions.StaticLighting]
[0034.15] Log:    bAllowMultiThreadedStaticLighting=True
[0034.15] Log:    ViewSingleBounceNumber=-1
[0034.15] Log:    bUseConservativeTexelRasterization=True
[0034.15] Log:    bAccountForTexelSize=True
[0034.15] Log:    bUseMaxWeight=True
[0034.15] Log:    MaxTriangleLightingSamples=8
[0034.15] Log:    MaxTriangleIrradiancePhotonCacheSamples=4
[0034.15] Log:    bAllowLightmapCompression=True
[0034.15] Log:    bAllowEagerLightmapEncode=False
[0034.15] Log:    bUseBilinearFilterLightmaps=True
[0034.15] Log:    bAllow64bitProcess=True
[0034.15] Log:    DefaultStaticMeshLightingRes=32
[0034.15] Log:    bAllowCropping=False
[0034.15] Log:    bGarbageCollectAfterExport=True
[0034.15] Log:    bRebuildDirtyGeometryForLighting=True
[0034.15] Log:
[0034.15] Log:    [DevOptions.StaticLightingSceneConstants]
[0034.15] Log:    StaticLightingLevelScale=1
[0034.15] Log:    VisibilityRayOffsetDistance=.1
[0034.15] Log:    VisibilityNormalOffsetDistance=3
[0034.15] Log:    VisibilityNormalOffsetSampleRadiusScale=.5
[0034.15] Log:    VisibilityTangentOffsetSampleRadiusScale=.8
[0034.15] Log:    SmallestTexelRadius=.1
[0034.15] Log:    LightGridSize=100
[0034.15] Log:    DirectionalCoefficientFalloffPower=.85
[0034.15] Log:    DirectionalCoefficientScale=2
[0034.15] Log:    CustomImportanceVolumeExpandBy=4000
[0034.15] Log:    MinimumImportanceVolumeExtentWithoutWarning=5000.0
[0034.15] Log:
[0034.15] Log:    [DevOptions.StaticLightingMaterial]
[0034.15] Log:    bUseDebugMaterial=False
[0034.15] Log:    ShowMaterialAttribute=None
[0034.15] Log:    EmissiveSampleSize=128
[0034.15] Log:    DiffuseSampleSize=128
[0034.15] Log:    SpecularSampleSize=128
[0034.15] Log:    TransmissionSampleSize=256
[0034.15] Log:    NormalSampleSize=256
[0034.15] Log:    TerrainSampleScalar=4
[0034.15] Log:    DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
[0034.15] Log:    DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
[0034.15] Log:    DebugSpecularPower=64
[0034.15] Log:    EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[0034.15] Log:
[0034.15] Log:    [DevOptions.MeshAreaLights]
[0034.15] Log:    bVisualizeMeshAreaLightPrimitives=False
[0034.15] Log:    EmissiveIntensityThreshold=.01
[0034.15] Log:    MeshAreaLightGridSize=100
[0034.15] Log:    MeshAreaLightSimplifyNormalAngleThreshold=25
[0034.15] Log:    MeshAreaLightSimplifyCornerDistanceThreshold=.5
[0034.15] Log:    MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
[0034.15] Log:    MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[0034.15] Log:
[0034.15] Log:    [DevOptions.PrecomputedDynamicObjectLighting]
[0034.15] Log:    bVisualizeVolumeLightSamples=False
[0034.15] Log:    bVisualizeVolumeLightInterpolation=False
[0034.15] Log:    SurfaceLightSampleSpacing=200
[0034.15] Log:    FirstSurfaceSampleLayerHeight=50
[0034.15] Log:    SurfaceSampleLayerHeightSpacing=210
[0034.15] Log:    NumSurfaceSampleLayers=2
[0034.15] Log:    DetailVolumeSampleSpacing=300
[0034.15] Log:    VolumeLightSampleSpacing=2000
[0034.15] Log:    MaxVolumeSamples=50000
[0034.15] Log:
[0034.15] Log:    [DevOptions.PrecomputedVisibility]
[0034.15] Log:    bVisualizePrecomputedVisibility=False
[0034.15] Log:    bCompressVisibilityData=True
[0034.15] Log:    NumCellDistributionBuckets=800
[0034.15] Log:    CellRenderingBucketSize=5
[0034.15] Log:    NumCellRenderingBuckets=5
[0034.15] Log:    PlayAreaHeight=220
[0034.15] Log:    MeshBoundsScale=1.2
[0034.15] Log:    VisibilitySpreadingIterations=1
[0034.15] Log:    MinMeshSamples=28
[0034.15] Log:    MaxMeshSamples=80
[0034.15] Log:    NumCellSamples=24
[0034.15] Log:    NumImportanceSamples=40
[0034.15] Log:
[0034.15] Log:    [DevOptions.PrecomputedVisibilityModeratelyAggressive]
[0034.15] Log:    MeshBoundsScale=1
[0034.15] Log:    VisibilitySpreadingIterations=1
[0034.15] Log:
[0034.15] Log:    [DevOptions.PrecomputedVisibilityMostAggressive]
[0034.15] Log:    MeshBoundsScale=1
[0034.15] Log:    VisibilitySpreadingIterations=0
[0034.15] Log:
[0034.15] Log:    [DevOptions.StaticShadows]
[0034.15] Log:    bUseZeroAreaLightmapSpaceFilteredLights=False
[0034.15] Log:    NumShadowRays=8
[0034.15] Log:    NumPenumbraShadowRays=8
[0034.15] Log:    NumBounceShadowRays=1
[0034.15] Log:    bFilterShadowFactor=True
[0034.15] Log:    ShadowFactorGradientTolerance=0.5
[0034.15] Log:    bAllowSignedDistanceFieldShadows=True
[0034.15] Log:    MaxTransitionDistanceWorldSpace=50
[0034.15] Log:    ApproximateHighResTexelsPerMaxTransitionDistance=50
[0034.15] Log:    MinDistanceFieldUpsampleFactor=3
[0034.15] Log:    DominantShadowTransitionSampleDistanceX=100
[0034.15] Log:    DominantShadowTransitionSampleDistanceY=100
[0034.15] Log:    DominantShadowSuperSampleFactor=10
[0034.15] Log:    DominantShadowMaxSamples=1536000
[0034.15] Log:    MinUnoccludedFraction=.01
[0034.15] Log:
[0034.15] Log:    [DevOptions.ImportanceTracing]
[0034.15] Log:    bUsePathTracer=False
[0034.15] Log:    bUseCosinePDF=False
[0034.15] Log:    bUseStratifiedSampling=True
[0034.15] Log:    NumPaths=128
[0034.15] Log:    NumHemisphereSamples=64
[0034.15] Log:    NumBounceHemisphereSamples=64
[0034.15] Log:    MaxHemisphereRayAngle=89
[0034.15] Log:
[0034.15] Log:    [DevOptions.PhotonMapping]
[0034.15] Log:    bUsePhotonMapping=True
[0034.15] Log:    bUseFinalGathering=True
[0034.15] Log:    bUsePhotonsForDirectLighting=False
[0034.15] Log:    bUseIrradiancePhotons=True
[0034.15] Log:    bCacheIrradiancePhotonsOnSurfaces=True
[0034.15] Log:    bOptimizeDirectLightingWithPhotons=False
[0034.15] Log:    bVisualizePhotonPaths=False
[0034.15] Log:    bVisualizePhotonGathers=True
[0034.15] Log:    bVisualizePhotonImportanceSamples=True
[0034.15] Log:    bVisualizeIrradiancePhotonCalculation=False
[0034.15] Log:    bEmitPhotonsOutsideImportanceVolume=False
[0034.15] Log:    ConeFilterConstant=1
[0034.15] Log:    NumIrradianceCalculationPhotons=400
[0034.15] Log:    FinalGatherImportanceSampleFraction=.6
[0034.15] Log:    FinalGatherImportanceSampleConeAngle=10
[0034.15] Log:    IndirectPhotonEmitDiskRadius=200
[0034.15] Log:    IndirectPhotonEmitConeAngle=30
[0034.15] Log:    MaxImportancePhotonSearchDistance=2000
[0034.15] Log:    MinImportancePhotonSearchDistance=20
[0034.15] Log:    NumImportanceSearchPhotons=10
[0034.15] Log:    OutsideImportanceVolumeDensityScale=.0005
[0034.15] Log:    DirectPhotonDensity=350
[0034.15] Log:    DirectIrradiancePhotonDensity=350
[0034.15] Log:    DirectPhotonSearchDistance=200
[0034.15] Log:    IndirectPhotonPathDensity=5
[0034.15] Log:    IndirectPhotonDensity=600
[0034.15] Log:    IndirectIrradiancePhotonDensity=300
[0034.15] Log:    IndirectPhotonSearchDistance=200
[0034.15] Log:    CausticPhotonDensity=0
[0034.15] Log:    CausticPhotonSearchDistance=100
[0034.15] Log:    PhotonSearchAngleThreshold=.5
[0034.15] Log:    IrradiancePhotonSearchConeAngle=10
[0034.16] Log:    MaxDirectLightingPhotonOptimizationAngle=80
[0034.16] Log:    CachedIrradiancePhotonDownsampleFactor=2
[0034.16] Log:    OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[0034.16] Log:
[0034.16] Log:    [DevOptions.IrradianceCache]
[0034.16] Log:    bAllowIrradianceCaching=True
[0034.16] Log:    bUseIrradianceGradients=False
[0034.16] Log:    bShowGradientsOnly=False
[0034.16] Log:    bVisualizeIrradianceSamples=True
[0034.16] Log:    RecordRadiusScale=.4
[0034.16] Log:    InterpolationMaxAngle=20
[0034.16] Log:    PointBehindRecordMaxAngle=10
[0034.16] Log:    DistanceSmoothFactor=2
[0034.16] Log:    AngleSmoothFactor=2
[0034.16] Log:    RecordBounceRadiusScale=.3
[0034.16] Log:    MinRecordRadius=16
[0034.16] Log:    MaxRecordRadius=1024
[0034.16] Log:
[0034.16] Log:    [DevOptions.StaticLightingMediumQuality]
[0034.16] Log:    NumShadowRaysScale=2
[0034.16] Log:    NumPenumbraShadowRaysScale=4
[0034.16] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
[0034.16] Log:    MinDistanceFieldUpsampleFactor=3
[0034.16] Log:    NumHemisphereSamplesScale=2
[0034.16] Log:    NumImportanceSearchPhotonsScale=1
[0034.16] Log:    NumDirectPhotonsScale=2
[0034.16] Log:    DirectPhotonSearchDistanceScale=.5
[0034.16] Log:    NumIndirectPhotonPathsScale=1
[0034.16] Log:    NumIndirectPhotonsScale=2
[0034.16] Log:    NumIndirectIrradiancePhotonsScale=2
[0034.16] Log:    NumCausticPhotonsScale=1
[0034.16] Log:    RecordRadiusScaleScale=.75
[0034.16] Log:    InterpolationMaxAngleScale=.75
[0034.16] Log:    MinRecordRadiusScale=.5
[0034.16] Log:
[0034.16] Log:    [DevOptions.StaticLightingHighQuality]
[0034.16] Log:    NumShadowRaysScale=4
[0034.16] Log:    NumPenumbraShadowRaysScale=8
[0034.16] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0034.16] Log:    MinDistanceFieldUpsampleFactor=5
[0034.16] Log:    NumHemisphereSamplesScale=4
[0034.16] Log:    NumImportanceSearchPhotonsScale=2
[0034.16] Log:    NumDirectPhotonsScale=2
[0034.16] Log:    DirectPhotonSearchDistanceScale=.5
[0034.16] Log:    NumIndirectPhotonPathsScale=2
[0034.16] Log:    NumIndirectPhotonsScale=4
[0034.16] Log:    NumIndirectIrradiancePhotonsScale=2
[0034.16] Log:    NumCausticPhotonsScale=1
[0034.16] Log:    RecordRadiusScaleScale=.5
[0034.16] Log:    InterpolationMaxAngleScale=.5
[0034.16] Log:    MinRecordRadiusScale=.5
[0034.16] Log:
[0034.16] Log:    [DevOptions.StaticLightingProductionQuality]
[0034.16] Log:    NumShadowRaysScale=8
[0034.16] Log:    NumPenumbraShadowRaysScale=32
[0034.16] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0034.16] Log:    MinDistanceFieldUpsampleFactor=5
[0034.16] Log:    NumHemisphereSamplesScale=8
[0034.16] Log:    NumImportanceSearchPhotonsScale=3
[0034.16] Log:    NumDirectPhotonsScale=4
[0034.16] Log:    DirectPhotonSearchDistanceScale=.5
[0034.16] Log:    NumIndirectPhotonPathsScale=2
[0034.16] Log:    NumIndirectPhotonsScale=8
[0034.16] Log:    NumIndirectIrradiancePhotonsScale=2
[0034.16] Log:    NumCausticPhotonsScale=1
[0034.16] Log:    RecordRadiusScaleScale=.25
[0034.16] Log:    InterpolationMaxAngleScale=.5
[0034.16] Log:    MinRecordRadiusScale=.5
[0034.16] Log:
[0034.16] Log:    [Configuration]
[0034.16] Log:
[0034.16] Log:    [IniVersion]
[0034.16] Log:    0=1381872600.000000
[0034.16] Log:    1=1381872600.000000
[0034.16] Log:
[0034.16] Log: FileName: ....DishonoredGameConfigDishonoredEngine.ini
[0034.16] Log:    [URL]
[0034.16] Log:    Protocol=unreal
[0034.16] Log:    Name=Player
[0034.16] Log:    Map=DishonoredGameFull_P.umap
[0034.16] Log:    LocalMap=DishonoredGameFull_P.umap
[0034.16] Log:    LocalOptions=
[0034.16] Log:    TransitionMap=DishonoredGameFull_P.umap
[0034.16] Log:    MapExt=umap
[0034.16] Log:    EXEName=DishonoredGame.exe
[0034.16] Log:    DebugEXEName=DEBUG-DishonoredGame.exe
[0034.16] Log:    SaveExt=usa
[0034.16] Log:    Port=7777
[0034.16] Log:    PeerPort=7778
[0034.16] Log:    GameName=Dishonored Game
[0034.16] Log:    GameNameShort=EG
[0034.16] Log:
[0034.16] Log:    [Engine.Engine]
[0034.16] Log:    NetworkDevice=IpDrv.TcpNetDriver
[0034.16] Log:    ConsoleClassName=Engine.Console
[0034.16] Log:    GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
[0034.16] Log:    LocalPlayerClassName=DishonoredGame.DisLocalPlayer
[0034.16] Log:    DataStoreClientClassName=Engine.DataStoreClient
[0034.16] Log:    Language=int
[0034.16] Log:    bAllowMatureLanguage=FALSE
[0034.16] Log:    GameEngine=DishonoredGame.DishonoredEngine
[0034.16] Log:    EditorEngine=DishonoredEditor.DishonoredEditorEngine
[0034.16] Log:    UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
[0034.16] Log:    Client=WinDrv.WindowsClient
[0034.16] Log:    Render=Render.Render
[0034.16] Log:    Input=Engine.Input
[0034.16] Log:    Canvas=Engine.Canvas
[0034.16] Log:    TinyFontName=EngineFonts.TinyFont
[0034.16] Log:    SmallFontName=EngineFonts.SmallFont
[0034.16] Log:    MediumFontName=EngineFonts.MediumFont
[0034.16] Log:    LargeFontName=EngineFonts.LargeFont
[0034.16] Log:    SubtitleFontName=EngineFonts.SmallFont
[0034.16] Log:    WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
[0034.16] Log:    DefaultMaterialName=EngineMaterials.DefaultMaterial
[0034.16] Log:    DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
[0034.16] Log:    DefaultTextureName=EngineMaterials.DefaultDiffuse
[0034.16] Log:    DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
[0034.16] Log:    EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
[0034.16] Log:    GeomMaterialName=EngineDebugMaterials.GeomMaterial
[0034.16] Log:    DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
[0034.16] Log:    TickMaterialName=EditorMaterials.Tick_Mat
[0034.16] Log:    CrossMaterialName=EditorMaterials.Cross_Mat
[0034.16] Log:    DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[0034.16] Log:    SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
[0034.16] Log:    SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[0034.16] Log:    ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
[0034.16] Log:    RandomAngleTextureName=EngineMaterials.RandomAngles
[0034.16] Log:    RandomNormalTextureName=EngineMaterials.RandomNormal2
[0034.16] Log:    RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[0034.16] Log:    WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
[0034.16] Log:    LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[0034.16] Log:    LightMapDensityNormalName=EngineMaterials.DefaultNormal
[0034.16] Log:    LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
[0034.16] Log:    LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
[0034.16] Log:    LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
[0034.16] Log:    ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
[0034.16] Log:    ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
[0034.16] Log:    ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
[0034.16] Log:    RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
[0034.16] Log:    VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
[0034.16] Log:    VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
[0034.16] Log:    VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
[0034.16] Log:    VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
[0034.16] Log:    VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
[0034.16] Log:    VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
[0034.16] Log:    HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[0034.16] Log:    BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[0034.16] Log:    TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
[0034.16] Log:    EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[0034.16] Log:    DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
[0034.16] Log:    TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
[0034.16] Log:    TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
[0034.16] Log:    ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
[0034.16] Log:    BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[0034.16] Log:    ProcBuildingLODColorTexelsPerWorldUnit=0.075
[0034.16] Log:    ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[0034.16] Log:    MaxProcBuildingLODColorTextureSize=1024
[0034.16] Log:    MaxProcBuildingLODLightingTextureSize=256
[0034.16] Log:    UseProcBuildingLODTextureCropping=True
[0034.16] Log:    ForcePowerOfTwoProcBuildingLODTextures=True
[0034.16] Log:    bCombineSimilarMappings=True
[0034.16] Log:    MaxRMSDForCombiningMappings=6.0
[0034.16] Log:    TerrainMaterialMaxTextureCount=16
[0034.16] Log:    TerrainTessellationCheckCount=6
[0034.16] Log:    TerrainTessellationCheckBorder=2.0
[0034.16] Log:    TerrainTessellationCheckDistance=4096.0
[0034.16] Log:    BeginUPTryCount=200000
[0034.16] Log:    bStaticDecalsEnabled=True
[0034.16] Log:    bDynamicDecalsEnabled=True
[0034.16] Log:    bForceStaticTerrain=False
[0034.16] Log:    LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
[0034.16] Log:    LightComplexityColors=(R=0,G=0,B=0,A=1)
[0034.16] Log:    LightComplexityColors=(R=0,G=255,B=0,A=1)
[0034.16] Log:    LightComplexityColors=(R=63,G=191,B=0,A=1)
[0034.16] Log:    LightComplexityColors=(R=127,G=127,B=0,A=1)
[0034.16] Log:    LightComplexityColors=(R=191,G=63,B=0,A=1)
[0034.16] Log:    LightComplexityColors=(R=255,G=0,B=0,A=1)
[0034.16] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
[0034.16] Log:    ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
[0034.16] Log:    MaxPixelShaderAdditiveComplexityCount=900
[0034.16] Log:    TimeBetweenPurgingPendingKillObjects=300
[0034.16] Log:    NumberOfAllocsBetweenGC=16384
[0034.16] Log:    TotalAllocSizeBetweenGC=1048576
[0034.16] Log:    MinFadeDurationForGarbageCollectInS=0.2
[0034.16] Log:    AllowGarbageCollectOnScreenFadeAfterInS=30
[0034.16] Log:    bUseTextureStreaming=True
[0034.16] Log:    bUseBackgroundLevelStreaming=True
[0034.16] Log:    bSubtitlesForcedOff=FALSE
[0034.16] Log:    ScoutClassName=DishonoredGame.DishonoredScout
[0034.16] Log:    DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
[0034.16] Log:    DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0034.16] Log:    ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0034.16] Log:    ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0034.16] Log:    ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0034.16] Log:    bOnScreenKismetWarnings=TRUE
[0034.16] Log:    bEnableKismetLogging=FALSE
[0034.16] Log:    bAllowDebugViewmodesOnConsoles=FALSE
[0034.16] Log:    CameraRotationThreshold=45.0
[0034.16] Log:    CameraTranslationThreshold=10000
[0034.16] Log:    PrimitiveProbablyVisibleTime=8.0
[0034.16] Log:    PercentUnoccludedRequeries=0.125
[0034.16] Log:    MaxOcclusionPixelsFraction=0.001
[0034.16] Log:    MinTextureDensity=0.0
[0034.16] Log:    IdealTextureDensity=13.0
[0034.16] Log:    MaxTextureDensity=55.0
[0034.16] Log:    MinLightMapDensity=0.0
[0034.16] Log:    IdealLightMapDensity=1.0
[0034.16] Log:    MaxLightMapDensity=3.0
[0034.16] Log:    RenderLightMapDensityGrayscaleScale=1.0
[0034.16] Log:    RenderLightMapDensityColorScale=1.0
[0034.16] Log:    bRenderLightMapDensityGrayscale=true
[0034.16] Log:    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[0034.16] Log:    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[0034.16] Log:    bDisablePhysXHardwareSupport=True
[0034.16] Log:    DemoRecordingDevice=Engine.DemoRecDriver
[0034.16] Log:    bPauseOnLossOfFocus=TRUE
[0034.16] Log:    MaxFluidNumVerts=1048576
[0034.16] Log:    FluidSimulationTimeLimit=30.0
[0034.16] Log:    MaxParticleResize=0
[0034.16] Log:    MaxParticleResizeWarn=0
[0034.16] Log:    bCheckParticleRenderSize=True
[0034.16] Log:    MaxParticleVertexMemory=131972
[0034.16] Log:    NetClientTicksPerSecond=200
[0034.16] Log:    MaxTrackedOcclusionIncrement=0.10
[0034.16] Log:    TrackedOcclusionStepSize=0.10
[0034.16] Log:    MipFadeInSpeed0=0.3
[0034.16] Log:    MipFadeOutSpeed0=0.1
[0034.16] Log:    MipFadeInSpeed1=2.0
[0034.16] Log:    MipFadeOutSpeed1=1.0
[0034.16] Log:    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[0034.16] Log:    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
[0034.16] Log:    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
[0034.16] Log:    PhysXGpuHeapSize=32
[0034.16] Log:    PhysXMeshCacheSize=8
[0034.16] Log:    HACK_UseTickFrequency=FALSE
[0034.16] Log:    bShouldGenerateSimpleLightmaps=TRUE
[0034.16] Log:    bSmoothFrameRate=TRUE
[0034.16] Log:    MinSmoothedFrameRate=30
[0034.16] Log:    MaxSmoothedFrameRate=130
[0034.16] Log:    DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[0034.16] Log:    bEnableOnScreenDebugMessages=true
[0034.16] Log:    AllowScreenDoorFade=False
[0034.16] Log:    AllowNvidiaStereo3d=False
[0034.16] Log:    IgnoreSimulatedFuncWarnings=Tick
[0034.16] Log:    bEnableColorClear=TRUE
[0034.16] Log:    DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[0034.16] Log:
[0034.16] Log:    [Engine.StreamingMovies]
[0034.16] Log:    RenderPriorityPS3=1001
[0034.16] Log:    SuspendGameIO=false
[0034.16] Log:
[0034.16] Log:    [Engine.ISVHacks]
[0034.16] Log:    bInitializeShadersOnDemand=False
[0034.16] Log:    DisableATITextureFilterOptimizationChecks=True
[0034.16] Log:    UseMinimalNVIDIADriverShaderOptimization=True
[0034.16] Log:    PumpWindowMessagesWhenRenderThreadStalled=False
[0034.16] Log:
[0034.16] Log:    [Engine.GameEngine]
[0034.16] Log:    MaxDeltaTime=0
[0034.16] Log:
[0034.16] Log:    [Engine.DemoRecDriver]
[0034.16] Log:    AllowDownloads=True
[0034.16] Log:    DemoSpectatorClass=Engine.PlayerController
[0034.16] Log:    MaxClientRate=25000
[0034.16] Log:    ConnectionTimeout=15.0
[0034.16] Log:    InitialConnectTimeout=30.0
[0034.16] Log:    AckTimeout=1.0
[0034.16] Log:    KeepAliveTime=1.0
[0034.16] Log:    SimLatency=0
[0034.16] Log:    RelevantTimeout=5.0
[0034.16] Log:    SpawnPrioritySeconds=1.0
[0034.16] Log:    ServerTravelPause=4.0
[0034.16] Log:    NetServerMaxTickRate=30
[0034.16] Log:    LanServerMaxTickRate=30
[0034.16] Log:    MaxRewindPoints=30
[0034.16] Log:    RewindPointInterval=1.0
[0034.16] Log:    NumRecentRewindPoints=7
[0034.16] Log:
[0034.16] Log:    [Engine.PackagesToAlwaysCook]
[0034.16] Log:    Package=UI_GamepadMapping
[0034.16] Log:    Package=UI_ItemIcons_Large
[0034.16] Log:    Package=UI_Mission_Small
[0034.16] Log:    Package=UI_Mission_Large
[0034.16] Log:    Package=UI_portraits_objectives
[0034.16] Log:    Package=UI_Powers_Large
[0034.16] Log:    Package=UI_GalleryImg_Small_NoSF
[0034.16] Log:    Package=UI_Mission_DLC05
[0034.16] Log:    Package=UI_ItemIcons_Large_DLC06
[0034.16] Log:    Package=UI_Mission_Small_DLC06
[0034.16] Log:    Package=UI_Mission_Large_DLC06
[0034.16] Log:    Package=UI_portraits_objectives_DLC06
[0034.16] Log:    Package=UI_Powers_Large_DLC06
[0034.16] Log:    Package=UI_ItemIcons_Large_DLC07
[0034.16] Log:    Package=UI_Mission_Small_DLC07
[0034.16] Log:    Package=UI_Mission_Large_DLC07
[0034.16] Log:    Package=UI_Powers_Large_DLC07
[0034.16] Log:    Package=UI_portraits_objectives_DLC07
[0034.16] Log:    SeekFreePackage=DLC06_Twk_Inv_Seekfree
[0034.16] Log:    SeekFreePackage=DLC06_Twk_Player_Daud
[0034.16] Log:    SeekFreePackage=DisFonts
[0034.16] Log:    SeekFreePackage=DisFonts_LCZEHUNPOL
[0034.16] Log:    SeekFreePackage=DisFonts_LRUS
[0034.16] Log:    SeekFreePackage=DisFonts_PC
[0034.16] Log:    SeekFreePackage=UI_Gamma
[0034.16] Log:    SeekFreePackage=UI_HUD
[0034.16] Log:    SeekFreePackage=UI_HUD_DLC07
[0034.16] Log:    SeekFreePackage=UI_HUDFX
[0034.16] Log:    SeekFreePackage=UI_Journal
[0034.16] Log:    SeekFreePackage=UI_Loading
[0034.16] Log:    SeekFreePackage=UI_Loading_LCZEHUNPOL
[0034.16] Log:    SeekFreePackage=UI_Loading_LRUS
[0034.16] Log:    SeekFreePackage=UI_MissionStats
[0034.16] Log:    SeekFreePackage=UI_PauseMenu
[0034.16] Log:    SeekFreePackage=UI_PowerWheel
[0034.16] Log:    SeekFreePackage=UI_Shop
[0034.16] Log:    SeekFreePackage=UI_Map_Boyle
[0034.16] Log:    SeekFreePackage=UI_Map_Bridge
[0034.16] Log:    SeekFreePackage=UI_Map_BrothelExt
[0034.16] Log:    SeekFreePackage=UI_Map_BrothelInt
[0034.16] Log:    SeekFreePackage=UI_Map_LightHouseExt1
[0034.16] Log:    SeekFreePackage=UI_Map_LightHouseExt2
[0034.16] Log:    SeekFreePackage=UI_Map_LightHouseExt3
[0034.16] Log:    SeekFreePackage=UI_Map_OverseerExt
[0034.16] Log:    SeekFreePackage=UI_Map_OverseerInt1
[0034.16] Log:    SeekFreePackage=UI_Map_OverseerInt2
[0034.16] Log:    SeekFreePackage=UI_Map_Streets
[0034.16] Log:    SeekFreePackage=UI_Map_TowerReturnInt
[0034.16] Log:    SeekFreePackage=UI_Map_TowerReturnInt2
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Boyle
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Bridge
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Brothel
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Flooded
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Hub
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_LightH
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Overseer
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_Prison
[0034.16] Log:    SeekFreePackage=UI_MissionStatsBg_TowerRet
[0034.16] Log:    SeekFreePackage=UI_Tuto_Assassination
[0034.16] Log:    SeekFreePackage=UI_Tuto_BendTime
[0034.16] Log:    SeekFreePackage=UI_Tuto_Blink
[0034.16] Log:    SeekFreePackage=UI_Tuto_Block
[0034.16] Log:    SeekFreePackage=UI_Tuto_BloodThirsty
[0034.16] Log:    SeekFreePackage=UI_Tuto_BluePrints
[0034.16] Log:    SeekFreePackage=UI_Tuto_BoneCharms
[0034.16] Log:    SeekFreePackage=UI_Tuto_Celerity
[0034.16] Log:    SeekFreePackage=UI_Tuto_Chaos
[0034.16] Log:    SeekFreePackage=UI_Tuto_Combat
[0034.16] Log:    SeekFreePackage=UI_Tuto_CounterAttack
[0034.16] Log:    SeekFreePackage=UI_Tuto_DarkVision
[0034.16] Log:    SeekFreePackage=UI_Tuto_DevouringSwarm
[0034.16] Log:    SeekFreePackage=UI_Tuto_DropAssassination
[0034.16] Log:    SeekFreePackage=UI_Tuto_Heart
[0034.16] Log:    SeekFreePackage=UI_Tuto_Journal
[0034.16] Log:    SeekFreePackage=UI_Tuto_Lean
[0034.16] Log:    SeekFreePackage=UI_Tuto_PerfectBlock
[0034.16] Log:    SeekFreePackage=UI_Tuto_Possession
[0034.16] Log:    SeekFreePackage=UI_Tuto_PYWOptions
[0034.16] Log:    SeekFreePackage=UI_Tuto_PYWPathways
[0034.16] Log:    SeekFreePackage=UI_Tuto_PYWPathways2
[0034.16] Log:    SeekFreePackage=UI_Tuto_PYWPowers
[0034.16] Log:    SeekFreePackage=UI_Tuto_RewireTool
[0034.16] Log:    SeekFreePackage=UI_Tuto_Runes
[0034.16] Log:    SeekFreePackage=UI_Tuto_ShadowKill
[0034.16] Log:    SeekFreePackage=UI_Tuto_Shop
[0034.16] Log:    SeekFreePackage=UI_Tuto_SpringRazor
[0034.16] Log:    SeekFreePackage=UI_Tuto_Stealth
[0034.16] Log:    SeekFreePackage=UI_Tuto_Vitality
[0034.16] Log:    SeekFreePackage=UI_Tuto_Wheel
[0034.16] Log:    SeekFreePackage=UI_Tuto_Windblast
[0034.16] Log:    SeekFreePackage=WrittenNotes_twk
[0034.16] Log:    SeekFreePackage=AudioGraph_Twk
[0034.16] Log:    SeekFreePackage=ChapterNotes_twk
[0034.16] Log:    SeekFreePackage=Pickups_twk_Keys
[0034.16] Log:    SeekFreePackage=Tutorials_twk_Abst
[0034.16] Log:    SeekFreePackage=Blueprints_twk_Abst
[0034.16] Log:    SeekFreePackage=Twk_Upgrades
[0034.16] Log:    SeekFreePackage=Prison_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Hub_AbstInv
[0034.16] Log:    SeekFreePackage=Streets_AbsInv
[0034.16] Log:    SeekFreePackage=Ovrsr_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Abbey_01_Keys
[0034.16] Log:    SeekFreePackage=Boyle_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Tower_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Flooded_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Brothel_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Money_twk_Abs
[0034.16] Log:    SeekFreePackage=StreetSewer_AbsInv
[0034.16] Log:    SeekFreePackage=Tower_Twk_Abs
[0034.16] Log:    SeekFreePackage=Hub_AbstractInv_MS
[0034.16] Log:    SeekFreePackage=Bridge_Abstract
[0034.16] Log:    SeekFreePackage=UI_Brf_Arena
[0034.16] Log:    SeekFreePackage=UI_Brf_AssassinsTraining
[0034.16] Log:    SeekFreePackage=UI_Brf_BendTimeMassacre
[0034.16] Log:    SeekFreePackage=UI_Brf_ChainKill
[0034.16] Log:    SeekFreePackage=UI_Brf_Countdown
[0034.16] Log:    SeekFreePackage=UI_Brf_DropAttack
[0034.16] Log:    SeekFreePackage=UI_Brf_MysteryMan
[0034.16] Log:    SeekFreePackage=UI_Brf_OilRain
[0034.16] Log:    SeekFreePackage=UI_Brf_Race
[0034.16] Log:    SeekFreePackage=UI_Brf_Thief
[0034.16] Log:    SeekFreePackage=UI_Brief_DLC05
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[0034.16] Log:
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[0034.16] Log:    Package=WwiseGlobal
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[0034.16] Log:    Package=Shr_Characters
[0034.16] Log:    Package=UI_EquipmentIcons
[0034.16] Log:    Package=UI_ItemIcons_Small
[0034.16] Log:    Package=Twk_Inv_Seekfree
[0034.16] Log:    Package=Twk_Pawn_Corvo
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[0034.16] Log:
[0034.16] Log:    [Engine.PackagesToForceCookPerMap]
[0034.16] Log:
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[0034.16] Log:    Suppress=DevMatinee
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[0034.16] Log:    Suppress=DevDialogTree
[0034.16] Log:    Suppress=DevDifficulty
[0034.16] Log:    Suppress=DevPowers
[0034.16] Log:    Suppress=DevSpawners
[0034.16] Log:    Suppress=DevCorpse
[0034.16] Log:    Suppress=DevPawn
[0034.16] Log:    Suppress=DevProjectile
[0034.16] Log:    Suppress=DevAIBrain
[0034.16] Log:    Suppress=DevAIStims
[0034.16] Log:    Suppress=DevSaveLoad
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[0034.16] Log:    Suppress=DevGFxUI
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[0034.16] Log:    EditPackages=GFxUIEditor
[0034.16] Log:    EditPackages=IpDrv
[0034.16] Log:    EditPackages=OnlineSubsystemPC
[0034.16] Log:    EditPackages=OnlineSubsystemLive
[0034.16] Log:    EditPackages=OnlineSubsystemSteamworks
[0034.16] Log:    bBuildReachSpecs=FALSE
[0034.16] Log:    MobileScriptOutputPath=....DishonoredGameScriptMobile
[0034.16] Log:    EditorOnlyContentPackages=DishonoredEditorResources
[0034.16] Log:    AnimCompressionMaxEndEffectorError=0.5
[0034.16] Log:    EditPackagesOutPath=....DishonoredGameScript
[0034.16] Log:    FRScriptOutputPath=....DishonoredGameScriptFinalRelease
[0034.16] Log:    EditPackages=DishonoredGame
[0034.16] Log:    EditPackages=DishonoredEditor
[0034.16] Log:    EditPackages=DishonoredGameContent
[0034.16] Log:    EditPackages=DishonoredGameDLC06Content
[0034.16] Log:    EditPackages=DishonoredGameDLC07Content
[0034.16] Log:    EditPackages=OnlineSubsystemPSN
[0034.16] Log:    InEditorGameURLOptions=
[0034.16] Log:    ClassMapPair=Pylon/DisPylon
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryFoliage
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryRigidBody
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryDecal
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
[0034.16] Log:    HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSound
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryCoverLink
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryPathNode
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryPylon
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryTrigger
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryAI
[0034.16] Log:    HiddenActorFactoryNames=ActorFactoryVehicle
[0034.16] Log:    HiddenActorFactoryNames=PickupFactory
[0034.16] Log:
[0034.16] Log:    [UnrealEd.UnrealEdEngine]
[0034.16] Log:    AutoSaveIndex=0
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EditorMaterials
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EditorMeshes
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EditorResources
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EngineMaterials
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EngineFonts
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=EngineResources
[0034.16] Log:    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[0034.16] Log:    SnapDistance=10.000000
[0034.16] Log:    CurrentGridSz=5
[0034.16] Log:
[0034.16] Log:    [Engine.DataStoreClient]
[0034.16] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Strings
[0034.16] Log:    GlobalDataStoreClasses=Engine.UIDataStore_GameResource
[0034.16] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
[0034.16] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Registry
[0034.16] Log:    GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[0034.16] Log:    PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[0034.16] Log:
[0034.16] Log:    [DevOptions.Shaders]
[0034.16] Log:    AutoReloadChangedShaders=True
[0034.16] Log:    bAllowMultiThreadedShaderCompile=True
[0034.16] Log:    bAllowDistributedShaderCompile=False
[0034.16] Log:    NumUnusedShaderCompilingThreads=1
[0034.16] Log:    ThreadedShaderCompileThreshold=1
[0034.16] Log:    MaxShaderJobBatchSize=30
[0034.16] Log:    bDumpShaderPDBs=False
[0034.16] Log:    bPromptToRetryFailedShaderCompiles=True
[0034.16] Log:
[0034.16] Log:    [DevOptions.Debug]
[0034.16] Log:    ShowSelectedLightmap=False
[0034.16] Log:
[0034.16] Log:    [StatNotifyProviders]
[0034.16] Log:    BinaryFileStatNotifyProvider=true
[0034.16] Log:    XmlStatNotifyProvider=false
[0034.16] Log:    CsvStatNotifyProvider=false
[0034.16] Log:    StatsNotifyProvider_UDP=true
[0034.16] Log:    PIXNamedCounterProvider=false
[0034.16] Log:
[0034.16] Log:    [StatNotifyProviders.StatNotifyProvider_UDP]
[0034.16] Log:    ListenPort=13000
[0034.16] Log:
[0034.16] Log:    [RemoteControl]
[0034.16] Log:    SuppressRemoteControlAtStartup=False
[0034.16] Log:
[0034.16] Log:    [LogFiles]
[0034.16] Log:    PurgeLogsDays=3
[0034.16] Log:    LogTimes=True
[0034.16] Log:
[0034.16] Log:    [AnimationCompression]
[0034.16] Log:    CompressCommandletVersion=1	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
[0034.16] Log:    DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
[0034.16] Log:    TranslationCompressionFormat=7
[0034.16] Log:    RotationCompressionFormat=7
[0034.16] Log:    AlternativeCompressionThreshold=1.f
[0034.16] Log:    ForceRecompression=False
[0034.16] Log:    bOnlyCheckForMissingSkeletalMeshes=False
[0034.16] Log:
[0034.16] Log:    [IpDrv.OnlineSubsystemCommonImpl]
[0034.16] Log:    MaxLocalTalkers=1
[0034.16] Log:    MaxRemoteTalkers=16
[0034.16] Log:    bIsUsingSpeechRecognition=false
[0034.16] Log:
[0034.16] Log:    [IpDrv.OnlineGameInterfaceImpl]
[0034.16] Log:    LanAnnouncePort=14001
[0034.16] Log:    LanQueryTimeout=5.0
[0034.16] Log:
[0034.16] Log:    [OnlineSubsystemLive.OnlineSubsystemLive]
[0034.16] Log:    LanAnnouncePort=14001
[0034.16] Log:    VoiceNotificationDelta=0.2
[0034.16] Log:
[0034.16] Log:    [Engine.StaticMeshCollectionActor]
[0034.16] Log:    bCookOutStaticMeshActors=TRUE
[0034.16] Log:    MaxStaticMeshComponents=100
[0034.16] Log:
[0034.16] Log:    [Engine.StaticLightCollectionActor]
[0034.16] Log:    bCookOutStaticLightActors=TRUE
[0034.16] Log:    MaxLightComponents=100
[0034.16] Log:
[0034.16] Log:    [LiveSock]
[0034.16] Log:    bUseVDP=True
[0034.16] Log:    bUseSecureConnections=true
[0034.16] Log:    MaxDgramSockets=64
[0034.16] Log:    MaxStreamSockets=16
[0034.16] Log:    DefaultRecvBufsizeInK=256
[0034.16] Log:    DefaultSendBufsizeInK=256
[0034.16] Log:    SystemLinkPort=14000
[0034.16] Log:
[0034.16] Log:    [CustomStats]
[0034.16] Log:    LD=Streaming fudge factor
[0034.16] Log:    LD=FrameTime
[0034.16] Log:    LD=Terrain Foliage Time
[0034.16] Log:    LD=Foliage Render Time
[0034.16] Log:    LD=Terrain Smooth Time
[0034.16] Log:    LD=Terrain Render Time
[0034.16] Log:    LD=Decal Render Time
[0034.16] Log:    LD=Terrain Triangles
[0034.16] Log:    LD=Foliage Instances
[0034.16] Log:    LD=Decal Triangles
[0034.16] Log:    LD=Decal Draw Calls
[0034.16] Log:    LD=Static Mesh Tris
[0034.16] Log:    LD=Skel Mesh Tris
[0034.16] Log:    LD=Skel Verts CPU Skin
[0034.16] Log:    LD=Skel Verts GPU Skin
[0034.16] Log:    LD=30+ FPS
[0034.16] Log:    LD=Total CPU rendering time
[0034.16] Log:    LD=Total GPU rendering time
[0034.16] Log:    LD=Occluded primitives
[0034.16] Log:    LD=Projected shadows
[0034.16] Log:    LD=Visible static mesh elements
[0034.16] Log:    LD=Visible dynamic primitives
[0034.16] Log:    LD=Texture Pool Size
[0034.16] Log:    LD=Physical Memory Used
[0034.16] Log:    LD=Virtual Memory Used
[0034.16] Log:    LD=Audio Memory Used
[0034.16] Log:    LD=Texture Memory Used
[0034.16] Log:    LD=360 Texture Memory Used
[0034.16] Log:    LD=Animation Memory
[0034.16] Log:    LD=Vertex Lighting Memory
[0034.16] Log:    LD=StaticMesh Vertex Memory
[0034.16] Log:    LD=StaticMesh Index Memory
[0034.16] Log:    LD=SkeletalMesh Vertex Memory
[0034.16] Log:    LD=SkeletalMesh Index Memory
[0034.16] Log:    LD=Decal Vertex Memory
[0034.16] Log:    LD=Decal Index Memory
[0034.16] Log:    LD=Decal Interaction Memory
[0034.16] Log:    MEMLEAN=Virtual Memory Used
[0034.16] Log:    MEMLEAN=Audio Memory Used
[0034.16] Log:    MEMLEAN=Animation Memory
[0034.16] Log:    MEMLEAN=FaceFX Cur Mem
[0034.16] Log:    MEMLEAN=Vertex Lighting Memory
[0034.16] Log:    MEMLEAN=StaticMesh Vertex Memory
[0034.16] Log:    MEMLEAN=StaticMesh Index Memory
[0034.16] Log:    MEMLEAN=SkeletalMesh Vertex Memory
[0034.16] Log:    MEMLEAN=SkeletalMesh Index Memory
[0034.16] Log:    MEMLEAN=Decal Vertex Memory
[0034.16] Log:    MEMLEAN=Decal Index Memory
[0034.16] Log:    MEMLEAN=Decal Interaction Memory
[0034.16] Log:    MEMLEAN=VertexShader Memory
[0034.16] Log:    MEMLEAN=PixelShader Memory
[0034.16] Log:    GameThread=Async Loading Time
[0034.16] Log:    GameThread=Audio Update Time
[0034.16] Log:    GameThread=FrameTime
[0034.16] Log:    GameThread=HUD Time
[0034.16] Log:    GameThread=Input Time
[0034.16] Log:    GameThread=Kismet Time
[0034.16] Log:    GameThread=Move Actor Time
[0034.16] Log:    GameThread=RHI Game Tick
[0034.16] Log:    GameThread=RedrawViewports
[0034.16] Log:    GameThread=Script time
[0034.16] Log:    GameThread=Tick Time
[0034.16] Log:    GameThread=Update Components Time
[0034.16] Log:    GameThread=World Tick Time
[0034.16] Log:    GameThread=Async Work Wait
[0034.16] Log:    GameThread=PerFrameCapture
[0034.16] Log:    GameThread=DynamicLightEnvComp Tick
[0034.16] Log:
[0034.16] Log:    [MemorySplitClassesToTrack]
[0034.16] Log:    Class=AnimSequence
[0034.16] Log:    Class=AudioComponent
[0034.16] Log:    Class=AudioDevice
[0034.16] Log:    Class=BrushComponent
[0034.16] Log:    Class=CylinderComponent
[0034.16] Log:    Class=DecalComponent
[0034.16] Log:    Class=DecalManager
[0034.16] Log:    Class=DecalMaterial
[0034.16] Log:    Class=Font
[0034.16] Log:    Class=Level
[0034.16] Log:    Class=Material
[0034.16] Log:    Class=MaterialInstanceConstant
[0034.16] Log:    Class=MaterialInstanceTimeVarying
[0034.16] Log:    Class=Model
[0034.16] Log:    Class=ModelComponent
[0034.16] Log:    Class=MorphTarget
[0034.16] Log:    Class=NavigationMeshBase
[0034.16] Log:    Class=ParticleModule
[0034.16] Log:    Class=ParticleSystemComponent
[0034.16] Log:    Class=PathNode
[0034.16] Log:    Class=ProcBuilding_SimpleLODActor
[0034.16] Log:    Class=RB_BodyInstance
[0034.16] Log:    Class=RB_BodySetup
[0034.16] Log:    Class=ReachSpec
[0034.16] Log:    Class=Sequence
[0034.16] Log:    Class=SkeletalMesh
[0034.16] Log:    Class=SkeletalMeshComponent
[0034.16] Log:    Class=SoundCue
[0034.16] Log:    Class=SoundNode
[0034.16] Log:    Class=SoundNodeWave
[0034.16] Log:    Class=StaticMesh
[0034.16] Log:    Class=StaticMeshActor
[0034.16] Log:    Class=StaticMeshCollectionActor
[0034.16] Log:    Class=StaticMeshComponent
[0034.16] Log:    Class=Terrain
[0034.16] Log:    Class=TerrainComponent
[0034.16] Log:    Class=Texture2D
[0034.16] Log:    Class=UIRoot
[0034.16] Log:
[0034.16] Log:    [MemLeakCheckExtraExecsToRun]
[0034.16] Log:    Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
[0034.16] Log:    Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
[0034.16] Log:    Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
[0034.16] Log:    Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
[0034.16] Log:    Cmd=obj list class=Level -ALPHASORT -DetailedInfo
[0034.16] Log:    Cmd=lightenv list volumes
[0034.16] Log:    Cmd=lightenv list transition
[0034.16] Log:    Cmd=ListThreads
[0034.16] Log:
[0034.16] Log:    [ConfigCoalesceFilter]
[0034.16] Log:    FilterOut=DishonoredEngine.ini
[0034.16] Log:    FilterOut=DishonoredEditor.ini
[0034.16] Log:    FilterOut=DishonoredInput.ini
[0034.16] Log:    FilterOut=DishonoredLightmass.ini
[0034.16] Log:    FilterOut=DishonoredGame.ini
[0034.16] Log:    FilterOut=DishonoredGameDedicatedServer.ini
[0034.16] Log:    FilterOut=DishonoredUI.ini
[0034.16] Log:    FilterOut=DishonoredCompat.ini
[0034.16] Log:    FilterOut=DishonoredEngineG4WLive.ini
[0034.16] Log:    FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
[0034.16] Log:    FilterOut=DishonoredEngineNoLive.ini
[0034.16] Log:    FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
[0034.16] Log:    FilterOut=DishonoredEditorKeyBindings.ini
[0034.16] Log:    FilterOut=DishonoredEditorUserSettings.ini
[0034.16] Log:    FilterOut=Descriptions.int
[0034.16] Log:    FilterOut=Editor.int
[0034.16] Log:    FilterOut=EditorTips.int
[0034.16] Log:    FilterOut=UnrealEd.int
[0034.16] Log:    FilterOut=WinDrv.int
[0034.16] Log:    FilterOut=XWindow.int
[0034.16] Log:    FilterOut=DishonoredEditor.int
[0034.16] Log:
[0034.16] Log:    [TaskPerfTracking]
[0034.16] Log:    bUseTaskPerfTracking=TRUE
[0034.16] Log:    RemoteConnectionIP=192.168.0.61
[0034.16] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0034.16] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0034.16] Log:
[0034.16] Log:    [TaskPerfMemDatabase]
[0034.16] Log:    bUseTaskPerfMemDatabase=TRUE
[0034.16] Log:    RemoteConnectionIP=192.168.0.61
[0034.16] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0034.16] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0034.16] Log:
[0034.16] Log:    [MemoryPools]
[0034.16] Log:    FLightPrimitiveInteractionInitialBlockSize=512
[0034.16] Log:    FModShadowPrimitiveInteractionInitialBlockSize=512
[0034.16] Log:
[0034.16] Log:    [SystemSettings]
[0034.16] Log:    SkeletalLODDistanceFactorMultiplier=1	//DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
[0034.16] Log:    StaticLODDistanceFactorMultiplier=1
[0034.16] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0034.16] Log:    iType_AntiAlias=1						//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0034.16] Log:    bUseMaxQualityMode=False
[0034.16] Log:    StaticDecals=True
[0034.16] Log:    DynamicDecals=True
[0034.16] Log:    UnbatchedDecals=True
[0034.16] Log:    DecalCullDistanceScale=1.0
[0034.16] Log:    DynamicLights=True
[0034.16] Log:    DynamicShadows=True
[0034.16] Log:    LightEnvironmentShadows=True
[0034.16] Log:    CompositeDynamicLights=True
[0034.16] Log:    SHSecondaryLighting=True
[0034.16] Log:    DirectionalLightmaps=True
[0034.16] Log:    MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0034.16] Log:    MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0034.16] Log:    DepthOfField=True
[0034.16] Log:    AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
[0034.16] Log:    Bloom=True
[0034.16] Log:    UseHighQualityBloom=True
[0034.16] Log:    bAllowLightShafts=True
[0034.16] Log:    bAllowRatsShadow=False
[0034.16] Log:    Distortion=True
[0034.16] Log:    FilteredDistortion=True
[0034.16] Log:    DropParticleDistortion=False
[0034.16] Log:    bAllowDownsampledTranslucency=False
[0034.16] Log:    SpeedTreeLeaves=True
[0034.16] Log:    SpeedTreeFronds=True
[0034.16] Log:    OnlyStreamInTextures=False
[0034.16] Log:    LensFlares=True
[0034.16] Log:    FogVolumes=True
[0034.16] Log:    FloatingPointRenderTargets=True
[0034.16] Log:    OneFrameThreadLag=True
[0034.16] Log:    UseVsync=True
[0034.16] Log:    UpscaleScreenPercentage=True
[0034.16] Log:    Fullscreen=True
[0034.16] Log:    AllowD3D10=False
[0034.16] Log:    AllowRadialBlur=True
[0034.16] Log:    SkeletalMeshLODBias=0
[0034.16] Log:    ParticleLODBias=0
[0034.16] Log:    DetailMode=2
[0034.16] Log:    ShadowFilterQualityBias=0
[0034.16] Log:    MaxAnisotropy=4
[0034.16] Log:    MaxMultisamples=1
[0034.16] Log:    MinShadowResolution=64
[0034.16] Log:    MinPreShadowResolution=8
[0034.16] Log:    MaxShadowResolution=800
[0034.16] Log:    MaxWholeSceneDominantShadowResolution=1344
[0034.16] Log:    ShadowFadeResolution=128
[0034.16] Log:    PreShadowFadeResolution=16
[0034.16] Log:    ShadowFadeExponent=.25
[0034.16] Log:    ResX=1920
[0034.16] Log:    ResY=1080
[0034.16] Log:    ScreenPercentage=100.000000
[0034.16] Log:    SceneCaptureStreamingMultiplier=1.000000
[0034.16] Log:    FoliageDrawRadiusMultiplier=1.000000
[0034.16] Log:    ShadowTexelsPerPixel=1.27324
[0034.16] Log:    PreShadowResolutionFactor=.5
[0034.16] Log:    bEnableVSMShadows=False
[0034.16] Log:    bEnableBranchingPCFShadows=False
[0034.16] Log:    bAllowHardwareShadowFiltering=False
[0034.16] Log:    bAllowBetterModulatedShadows=False
[0034.16] Log:    bEnableForegroundShadowsOnWorld=True
[0034.16] Log:    bEnableForegroundSelfShadowing=False
[0034.16] Log:    bAllowWholeSceneDominantShadows=True
[0034.16] Log:    ShadowFilterRadius=2
[0034.16] Log:    ShadowDepthBias=.012
[0034.16] Log:    CSMSplitPenumbraScale=.5
[0034.16] Log:    CSMSplitSoftTransitionDistanceScale=4
[0034.16] Log:    CSMSplitDepthBiasScale=.7
[0034.16] Log:    UnbuiltWholeSceneDynamicShadowRadius=20000
[0034.16] Log:    UnbuiltNumWholeSceneDynamicShadowCascades=3
[0034.16] Log:    WholeSceneShadowUnbuiltInteractionThreshold=50
[0034.16] Log:    bAllowFracturedDamage=True
[0034.16] Log:    NumFracturedPartsScale=1.0
[0034.16] Log:    FractureDirectSpawnChanceScale=1.0
[0034.16] Log:    FractureRadialSpawnChanceScale=1.0
[0034.16] Log:    FractureCullDistanceScale=1.0
[0034.16] Log:    bForceCPUAccessToGPUSkinVerts=false
[0034.16] Log:    bDisableSkeletalInstanceWeights=false
[0034.16] Log:    SpeakerConfiguration=0
[0034.16] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0034.16] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0034.16] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0034.16] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0034.16] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0034.16] Log:
[0034.16] Log:    [SystemSettingsEditor]
[0034.16] Log:    bEnableForegroundSelfShadowing=False
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    ResX=1280
[0034.16] Log:    ResY=720
[0034.16] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0034.16] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0034.16] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[0034.16] Log:
[0034.16] Log:    [SystemSettingsSplitScreen2]
[0034.16] Log:    bAllowWholeSceneDominantShadows=False
[0034.16] Log:    bAllowLightShafts=False
[0034.16] Log:
[0034.16] Log:    [SystemSettingsMobile]
[0034.16] Log:    BasedOn=SystemSettings
[0034.16] Log:    Fullscreen=True
[0034.16] Log:    DirectionalLightmaps=False
[0034.16] Log:    DynamicLights=False
[0034.16] Log:    SHSecondaryLighting=False
[0034.16] Log:    StaticDecals=True
[0034.16] Log:    DynamicDecals=False
[0034.16] Log:    UnbatchedDecals=False
[0034.16] Log:    MotionBlur=FALSE
[0034.16] Log:    MotionBlurPause=FALSE
[0034.16] Log:    DepthOfField=FALSE
[0034.16] Log:    AmbientOcclusion=FALSE
[0034.16] Log:    Bloom=FALSE
[0034.16] Log:    UseHighQualityBloom=FALSE
[0034.16] Log:    Distortion=FALSE
[0034.16] Log:    FilteredDistortion=FALSE
[0034.16] Log:    DropParticleDistortion=TRUE
[0034.16] Log:    FloatingPointRenderTargets=FALSE
[0034.16] Log:    SkeletalMeshLODBias=1
[0034.16] Log:    ParticleLODBias=1
[0034.16] Log:    MaxAnisotropy=2
[0034.16] Log:    bAllowBetterModulatedShadows=FALSE
[0034.16] Log:
[0034.16] Log:    [SystemSettingsMobileTextureBias]
[0034.16] Log:    BasedOn=SystemSettingsMobile
[0034.16] Log:    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
[0034.16] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0034.16] Log:
[0034.16] Log:    [Engine.PhysicsLODVerticalEmitter]
[0034.16] Log:    ParticlePercentage=100
[0034.16] Log:
[0034.16] Log:    [Engine.OnlineSubsystem]
[0034.16] Log:    NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[0034.16] Log:    AsyncMinCompletionTime=0.0
[0034.16] Log:
[0034.16] Log:    [Engine.OnlineRecentPlayersList]
[0034.16] Log:    MaxRecentPlayers=100
[0034.16] Log:    MaxRecentParties=5
[0034.16] Log:
[0034.16] Log:    [VoIP]
[0034.16] Log:    VolumeThreshold=0.1
[0034.16] Log:    bHasVoiceEnabled=true
[0034.16] Log:
[0034.16] Log:    [FullScreenMovie]
[0034.16] Log:    bForceNoMovies=false
[0034.16] Log:    BinkIOStreamReadBufferSize=1000000
[0034.16] Log:    bForceNoStartupMovies=false
[0034.16] Log:    bShouldStopMovieAtEndOfLoadMap=true
[0034.16] Log:    StartupMovies=Black_266ms
[0034.16] Log:    StartupMovies=ZenimaxLegal
[0034.16] Log:    StartupMovies=ZenimaxLegalFR
[0034.16] Log:    StartupMovies=LogoBethesda
[0034.16] Log:    StartupMovies=LogoArkane
[0034.16] Log:    StartupMovies=UE3_logo
[0034.16] Log:    StartupMovies=Legal
[0034.16] Log:    StartupMovies=Loading
[0034.16] Log:    LoadMapMovies=Loading
[0034.16] Log:    SkippableMovies=Prison_Montage
[0034.16] Log:    SkippableMovies=Intro
[0034.16] Log:    SkippableMovies=Intro_Loc
[0034.16] Log:    SkippableMovies=DLC06_Monologue_Rothwild_LOC
[0034.16] Log:    SkippableMovies=DLC06_Monologue_Timsh_LOC
[0034.16] Log:    SkippableMovies=DLC06_Monologue_DaudHQ_LOC
[0034.16] Log:    SkippableMovies=DLC07_Monologue_Intro_LOC
[0034.16] Log:    SkippableMovies=DLC07_Monologue_Coldridge_LOC
[0034.16] Log:    SkippableMovies=DLC07_Monologue_Drapers_LOC
[0034.16] Log:    SkippableMovies=DLC07_Monologue_Brigmore_LOC
[0034.16] Log:    SkippableMovies=DLC07_Monologue_Outtro_LOC
[0034.16] Log:    SkippableMovies=Credits
[0034.16] Log:    SkippableMovies=CreditsDLC05
[0034.16] Log:    SkippableMovies=CreditsDLC06
[0034.16] Log:    SkippableMovies=CreditsDLC07
[0034.16] Log:    PlayOnce=DLC06_Slaughter_Ext_P
[0034.16] Log:    PlayOnce=DLC06_Timsh_Streets_P
[0034.16] Log:    PlayOnce=DLC06_DaudBase_P
[0034.16] Log:    PlayOnce=L_DLC07_BaseIntro_P
[0034.16] Log:    PlayOnce=L_DLC07_Coldridge_P
[0034.16] Log:    PlayOnce=L_DLC07_DraperStreets_P
[0034.16] Log:    PlayOnce=L_DLC07_Brig_Ext_P
[0034.16] Log:    PlayOnce=L_DLC07_Endgame_P
[0034.16] Log:    l_tower_p=INTRO_LOC
[0034.16] Log:    DLC06_Slaughter_Ext_P=DLC06_Monologue_Rothwild_LOC
[0034.16] Log:    DLC06_Timsh_Streets_P=DLC06_Monologue_Timsh_LOC
[0034.16] Log:    DLC06_DaudBase_P=DLC06_Monologue_DaudHQ_LOC
[0034.16] Log:    L_DLC07_BaseIntro_P=DLC07_Monologue_Intro_LOC
[0034.16] Log:    L_DLC07_Coldridge_P=DLC07_Monologue_Coldridge_LOC
[0034.16] Log:    L_DLC07_DraperStreets_P=DLC07_Monologue_Drapers_LOC
[0034.16] Log:    L_DLC07_Brig_Ext_P=DLC07_Monologue_Brigmore_LOC
[0034.16] Log:    L_DLC07_Endgame_P=DLC07_Monologue_Outtro_LOC
[0034.16] Log:    NoBGMMovies=Credits
[0034.16] Log:    NoBGMMovies=CreditsDLC05
[0034.16] Log:    NoBGMMovies=Dishonored
[0034.16] Log:    NoBGMMovies=Intro_loc
[0034.16] Log:    NoBGMMovies=Legal
[0034.16] Log:    NoBGMMovies=UE3_logo
[0034.16] Log:    NoBGMMovies=LogoBethesda
[0034.16] Log:    NoBGMMovies=LogoArkane
[0034.16] Log:    NoBGMMovies=ZenimaxLegal
[0034.16] Log:    NoBGMMovies=ZenimaxLegalFR
[0034.16] Log:    NoBGMMovies=Black_266ms
[0034.16] Log:    NoBGMovies=DLC06_Monologue_DaudHQ_LOC
[0034.16] Log:    NoBGMovies=DLC06_Monologue_Rothwild_LOC
[0034.16] Log:    NoBGMovies=DLC06_Monologue_Timsh_LOC
[0034.16] Log:    NoBGMovies=DLC06_Outro_HC_LOC
[0034.16] Log:    NoBGMovies=DLC06_Outro_LCExecuted_LOC
[0034.16] Log:    NoBGMovies=DLC06_Outro_LCSpared_LOC
[0034.16] Log:    NoBGMovies=CreditsDLC06
[0034.16] Log:    NoBGMovies=DLC07_Monologue_Intro_LOC
[0034.16] Log:    NoBGMovies=DLC07_Monologue_Coldridge_LOC
[0034.16] Log:    NoBGMovies=DLC07_Monologue_Drapers_LOC
[0034.16] Log:    NoBGMovies=DLC07_Monologue_Brigmore_LOC
[0034.16] Log:    NoBGMovies=DLC07_Monologue_Outtro_LOC
[0034.16] Log:    NoBGMovies=DLC07_End_HC
[0034.16] Log:    NoBGMovies=DLC07_End_LC
[0034.16] Log:    NoBGMovies=DLC07_PostCredHigh
[0034.16] Log:    NoBGMovies=DLC07_PostCredLow
[0034.16] Log:    NoBGMovies=CreditsDLC07
[0034.16] Log:
[0034.16] Log:    [IPDrv.WebConnection]
[0034.16] Log:    MaxValueLength=512
[0034.16] Log:    MaxLineLength=4096
[0034.16] Log:
[0034.16] Log:    [IPDrv.WebServer]
[0034.16] Log:    ApplicationPaths[0]=/ServerAdmin
[0034.16] Log:    ApplicationPaths[1]=/images
[0034.16] Log:    ListenPort=80
[0034.16] Log:    MaxConnections=18
[0034.16] Log:    ExpirationSeconds=86400
[0034.16] Log:    bEnabled=false
[0034.16] Log:
[0034.16] Log:    [IPDrv.WebResponse]
[0034.16] Log:    IncludePath=/Web
[0034.16] Log:    CharSet=iso-8859-1
[0034.16] Log:
[0034.16] Log:    [TextureTracking]
[0034.16] Log:    #TextureName=T_GD_Traffic_Crosswalk_01
[0034.16] Log:
[0034.16] Log:    [AnimNotify]
[0034.16] Log:    Trail_MaxSampleRate=200.0
[0034.16] Log:
[0034.16] Log:    [Engine.LocalPlayer]
[0034.16] Log:    OverridePPRecoveryTime=1.0
[0034.16] Log:
[0034.16] Log:    [MobileSupport]
[0034.16] Log:    bShouldCachePVRTCTextures=False
[0034.16] Log:    bShouldFlattenMaterials=False
[0034.16] Log:    FlattenedTextureResolutionBias=1
[0034.16] Log:
[0034.16] Log:    [Engine.GameViewportClient]
[0034.16] Log:    bDebugNoGFxUI=FALSE
[0034.16] Log:    bUseHardwareCursorWhenWindowed=TRUE
[0034.16] Log:
[0034.16] Log:    [ContentComparisonReferenceTypes]
[0034.16] Log:    +Class=AnimSet
[0034.16] Log:    +Class=SkeletalMesh
[0034.16] Log:    +Class=SoundCue
[0034.16] Log:    +Class=StaticMesh
[0034.16] Log:    +Class=ParticleSystem
[0034.16] Log:    +Class=Texture2D
[0034.16] Log:
[0034.16] Log:    [Configuration]
[0034.16] Log:
[0034.16] Log:    [Core.PoolParams]
[0034.16] Log:    PoolParams_576=7000,100
[0034.16] Log:    PoolParams_336=2000,200
[0034.16] Log:    PoolParams_112=3500,200
[0034.16] Log:    PoolParams_304=500,100
[0034.16] Log:    PoolParams_128=3500,100
[0034.16] Log:    PoolParams_272=2000,200
[0034.16] Log:    PoolParams_96=2500,200
[0034.16] Log:    PoolParams_176=1000,200
[0034.16] Log:    PoolParams_144=2000,200
[0034.16] Log:    PoolParams_64=3000,100
[0034.16] Log:    PoolParams_160=2000,100
[0034.16] Log:    PoolParams_80=1500,200
[0034.16] Log:    PoolParams_208=2500,200
[0034.16] Log:    PoolParams_240=1000,100
[0034.16] Log:    PoolParams_224=6000,200
[0034.16] Log:    PoolParams_192=2000,200
[0034.16] Log:    PoolParams_480=500,50
[0034.16] Log:    PoolParams_288=500,50
[0034.16] Log:    PoolParams_544=500,50
[0034.16] Log:    PoolParams_400=300,50
[0034.16] Log:    PoolParams_416=400,50
[0034.16] Log:    PoolParams_432=200,50
[0034.16] Log:    PoolParams_560=300,50
[0034.16] Log:    PoolParams_256=800,50
[0034.16] Log:    PoolParams_464=300,20
[0034.16] Log:    PoolParams_704=100,15
[0034.16] Log:    PoolParams_352=200,15
[0034.16] Log:    PoolParams_528=50,15
[0034.16] Log:    PoolParams_512=100,10
[0034.16] Log:    PoolParams_496=100,15
[0034.16] Log:    PoolParams_448=100,15
[0034.16] Log:    PoolParams_608=150,20
[0034.16] Log:    PoolParams_688=100,15
[0034.16] Log:    PoolParams_816=50,10
[0034.16] Log:    PoolParams_896=75,10
[0034.16] Log:    PoolParams_976=100,10
[0034.16] Log:    PoolParams_2576=50,10
[0034.16] Log:    PoolParams_960=50,10
[0034.16] Log:    PoolParams_1104=75,10
[0034.16] Log:    PoolParams_720=150,50
[0034.16] Log:    PoolParams_672=50,10
[0034.16] Log:    PoolParams_320=250,10
[0034.16] Log:    PoolParams_880=50,5
[0034.16] Log:    PoolParams_1056=100,20
[0034.16] Log:    PoolParams_1040=10,5
[0034.16] Log:    PoolParams_1072=50,5
[0034.16] Log:    PoolParams_592=400,100
[0034.16] Log:    PoolParams_656=35,5
[0034.16] Log:    PoolParams_944=10,5
[0034.16] Log:    PoolParams_368=50,10
[0034.16] Log:    PoolParams_624=25,5
[0034.16] Log:    PoolParams_384=15,5
[0034.16] Log:    PoolParams_3200=10,5
[0034.16] Log:    PoolParams_1024=30,5
[0034.16] Log:    PoolParams_1296=10,5
[0034.16] Log:    PoolParams_848=10,5
[0034.16] Log:    PoolParams_752=10,5
[0034.16] Log:    PoolParams_1632=5,5
[0034.16] Log:    PoolParams_1504=5,5
[0034.16] Log:    PoolParams_928=5,5
[0034.16] Log:
[0034.16] Log:    [Engine.UIDataStore_OnlinePlayerData]
[0034.16] Log:    ProfileSettingsClassName=Engine.ArkProfileSettings
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredEngine]
[0034.16] Log:    m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=1)
[0034.16] Log:    m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=2)
[0034.16] Log:    m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=3)
[0034.16] Log:    m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0034.16] Log:    m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0034.16] Log:    m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0034.16] Log:    m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0034.16] Log:    m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0034.16] Log:    m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0034.16] Log:    m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0034.16] Log:    m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0034.16] Log:    m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0034.16] Log:    m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0034.16] Log:    m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0034.16] Log:    m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0034.16] Log:    m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0034.16] Log:    m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0034.16] Log:    m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0034.16] Log:    m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0034.16] Log:    m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_nRichPresenceChapter=8)
[0034.16] Log:    m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0034.16] Log:    m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0034.16] Log:    m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0034.16] Log:    m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0034.16] Log:    m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0034.16] Log:    m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0034.16] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0034.16] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0034.16] Log:    m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0034.16] Log:    m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0034.16] Log:    m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0034.16] Log:    m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0034.16] Log:    m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0034.16] Log:    m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=13)
[0034.16] Log:    m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0034.16] Log:    m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0034.16] Log:    m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0034.16] Log:    m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0034.16] Log:    m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0034.16] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0034.16] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_Arena_P,m_LoadingMovieName=LoadingDLC05Arena,m_bShowLoadingTexts=true,m_nRichPresenceChapter=18)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_ATrain_P,m_LoadingMovieName=LoadingDLC05AT,m_bShowLoadingTexts=true,m_nRichPresenceChapter=16)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_BTM_P,m_LoadingMovieName=LoadingDLC05BTM,m_bShowLoadingTexts=true,m_nRichPresenceChapter=17)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_ChainKill_P,m_LoadingMovieName=LoadingDLC05ChainKill,m_bShowLoadingTexts=true,m_nRichPresenceChapter=19)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_Countdown_P,m_LoadingMovieName=LoadingDLC05Countdown,m_bShowLoadingTexts=true,m_nRichPresenceChapter=20)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_DropAttack_P,m_LoadingMovieName=LoadingDLC05DropAttack,m_bShowLoadingTexts=true,m_nRichPresenceChapter=21)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_MysteryMan_P,m_LoadingMovieName=LoadingDLC05MysteryMan,m_bShowLoadingTexts=true,m_nRichPresenceChapter=22)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_OilRain_P,m_LoadingMovieName=LoadingDLC05OilRain,m_bShowLoadingTexts=true,m_nRichPresenceChapter=23)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_Race_P,m_LoadingMovieName=LoadingDLC05Race,m_bShowLoadingTexts=true,m_nRichPresenceChapter=24)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_Thief_P,m_LoadingMovieName=LoadingDLC05Thief,m_bShowLoadingTexts=true,m_nRichPresenceChapter=25)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC05_MainMenu_P,m_LoadingMovieName=LoadingDLC05,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Dishonored_MainMenu,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_DishonoredGameFull_P,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Tower_Size",m_LoadingMovieName=LoadingDLC06Tower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=26)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Ext_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Int_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Streets_P,m_FriendlyName="Legal District",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Estate_P,m_FriendlyName="Timsh Estate",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0034.16] Log:    m_MapConfig=(m_Name=DLC06_DaudBase_P,m_FriendlyName="Daud's Hideout",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06DaudBase_Size",m_LoadingMovieName=LoadingDLC06DaudBase,m_bShowLoadingTexts=true,m_nRichPresenceChapter=29)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_MainMenu,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_GameFull_P,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_BaseIntro_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Intro_Size",m_LoadingMovieName=LoadingDLC07Intro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=30)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_Coldridge_P,m_FriendlyName="Coldridge Prison 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Prison_Size",m_LoadingMovieName=LoadingDLC07Prison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=31)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_DraperStreets_P,m_FriendlyName="Drapers Ward",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_DraperShip_P,m_FriendlyName="Drapers Ward Riverfront",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperShip_Size",m_LoadingMovieName=LoadingDLC07DraperShip,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_DraperMill_P,m_FriendlyName="Drapers Ward Textile Mill",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07MillDL_Size",m_LoadingMovieName=LoadingDLC07MillDL,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_DraperSewers_P,m_FriendlyName="Drapers Ward Sewer",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_Brig_Ext_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Int_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Void_P,m_FriendlyName="Brigmore Void",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreVoid_Size",m_LoadingMovieName=LoadingDLC07BVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0034.16] Log:    m_MapConfig=(m_Name=L_DLC07_Endgame_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07End_Size",m_LoadingMovieName=LoadingDLC07End,m_bShowLoadingTexts=true,m_nRichPresenceChapter=34)
[0034.16] Log:    m_bShowLoadingMapNameAndHints=true
[0034.16] Log:    m_fSaveNotificationMovieMinimumDuration=3.0
[0034.16] Log:    m_fSaveNotificationMovieMinimumDurationNoHD=3.0
[0034.16] Log:
[0034.16] Log:    [Windows.StandardUser]
[0034.16] Log:    MyDocumentsSubDirName=Dishonored
[0034.16] Log:
[0034.16] Log:    [OnlineSubsystemPC.OnlineSubsystemPC]
[0034.16] Log:    LoggedInPlayerName=PlayerOne
[0034.16] Log:    ProfileDataDirectory=../../DishonoredGame/SaveData
[0034.16] Log:    ProfileDataExtension=.disprofile
[0034.16] Log:
[0034.16] Log:    [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[0034.16] Log:    bUseVAC=true
[0034.16] Log:    GameDir=unrealtest
[0034.16] Log:    GameVersion=1.0.0.0
[0034.16] Log:    Region=255
[0034.16] Log:    CurrentNotificationPosition=NNP_BottomRight
[0034.16] Log:    ResetStats=0
[0034.16] Log:
[0034.16] Log:    [DishonoredMods]
[0034.16] Log:    MapInfoClass=DishonoredGame.DishonoredMapInfo
[0034.16] Log:    AudioSystemClass=DishonoredGame.DishonoredAudioSystem
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredViewportClient]
[0034.16] Log:    bUseHardwareCursorWhenWindowed=false
[0034.16] Log:    m_fLowFPSDisplayDuration=1.0
[0034.16] Log:    m_fLowFPSNeededFrameCount=10
[0034.16] Log:    m_HideFPSWarningInShipping=true
[0034.16] Log:
[0034.16] Log:    [DisFullScreenMovieBink]
[0034.16] Log:    fLoadingDelay=0
[0034.16] Log:    bAlwaysAutoStart=false
[0034.16] Log:    MapsToAutoStart=Dishonored_MainMenu
[0034.16] Log:    MapsToAutoStart=DishonoredGameFull_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_MainMenu_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_Arena_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_ATrain_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_BTM_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_ChainKill_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_Countdown_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_DropAttack_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_MysteryMan_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_OilRain_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_Race_P
[0034.16] Log:    MapsToAutoStart=L_DLC05_Thief_P
[0034.16] Log:    MapsToAutoStart=DLC06_DishonoredGameFull_P
[0034.16] Log:    MapsToAutoStart=DLC06_Dishonored_MainMenu
[0034.16] Log:    MapsToAutoStart=L_DLC07_GameFull_P
[0034.16] Log:    MapsToAutoStart=L_DLC07_MainMenu
[0034.16] Log:
[0034.16] Log:    [IniVersion]
[0034.16] Log:    0=1381872600.000000
[0034.16] Log:    1=1381872600.000000
[0034.16] Log:
[0034.16] Log:    [WinDrv.Accessibility]
[0034.16] Log:    StickyKeysHotkey=True
[0034.16] Log:    ToggleKeysHotkey=True
[0034.16] Log:    FilterKeysHotkey=True
[0034.16] Log:    StickyKeysConfirmation=True
[0034.16] Log:    ToggleKeysConfirmation=True
[0034.16] Log:    FilterKeysConfirmation=True
[0034.16] Log:
[0034.16] Log: FileName: ....DishonoredGameConfigDishonoredGame.ini
[0034.16] Log:    [Engine.GameInfo]
[0034.16] Log:    DefaultGame=DishonoredGame.DishonoredGameInfo
[0034.16] Log:    DefaultServerGame=DishonoredGame.DishonoredGameInfo
[0034.16] Log:    bAdminCanPause=false
[0034.16] Log:    MaxPlayers=16
[0034.16] Log:    GameDifficulty=+1.0
[0034.16] Log:    bChangeLevels=True
[0034.16] Log:    MaxSpectators=2
[0034.16] Log:    MaxIdleTime=+0.0
[0034.16] Log:    MaxTimeMargin=+0.0
[0034.16] Log:    TimeMarginSlack=+1.35
[0034.16] Log:    MinTimeMargin=-1.0
[0034.16] Log:    TotalNetBandwidth=32000
[0034.16] Log:    MaxDynamicBandwidth=7000
[0034.16] Log:    MinDynamicBandwidth=4000
[0034.16] Log:    DefaultGameType=DishonoredGame.DishonoredGameInfo
[0034.16] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC05GameInfo", Prefix="DLC05")
[0034.16] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC06GameInfo", Prefix="DLC06")
[0034.16] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC07GameInfo", Prefix="DLC07")
[0034.16] Log:
[0034.16] Log:    [Engine.AccessControl]
[0034.16] Log:    IPPolicies=ACCEPT;*
[0034.16] Log:    bAuthenticateClients=True
[0034.16] Log:    bAuthenticateServer=True
[0034.16] Log:    bAuthenticateListenHost=True
[0034.16] Log:    MaxAuthRetryCount=3
[0034.16] Log:    AuthRetryDelay=5
[0034.16] Log:
[0034.16] Log:    [DefaultPlayer]
[0034.16] Log:    Name=Corvo
[0034.16] Log:    Team=255
[0034.16] Log:
[0034.16] Log:    [Engine.HUD]
[0034.16] Log:    bMessageBeep=true
[0034.16] Log:    HudCanvasScale=0.95
[0034.16] Log:    ConsoleMessageCount=4
[0034.16] Log:    ConsoleFontSize=5
[0034.16] Log:    MessageFontOffset=0
[0034.16] Log:    bShowHUD=true
[0034.16] Log:    DebugDisplay=Pawn
[0034.16] Log:
[0034.16] Log:    [Engine.PlayerController]
[0034.16] Log:    bAimingHelp=false
[0034.16] Log:    InteractDistance=512
[0034.16] Log:    bCheckRelevancyThroughPortals=true
[0034.16] Log:    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0034.16] Log:
[0034.16] Log:    [Engine.Weapon]
[0034.16] Log:    Priority=-1.0
[0034.16] Log:
[0034.16] Log:    [Engine.WorldInfo]
[0034.16] Log:    DefaultGravityZ=-1500.000000
[0034.16] Log:    RBPhysicsGravityScaling=1.0
[0034.16] Log:    MaxPhysicsSubsteps=5
[0034.16] Log:    SquintModeKernelSize=128.0
[0034.16] Log:    EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool
[0034.16] Log:    DecalManagerClassPath=DishonoredGame.DisDecalManager
[0034.16] Log:    FractureManagerClassPath=Engine.FractureManager
[0034.16] Log:    FracturedMeshWeaponDamage=1.0
[0034.16] Log:    ChanceOfPhysicsChunkOverride=1.0
[0034.16] Log:    bEnableChanceOfPhysicsChunkOverride=FALSE
[0034.16] Log:    FractureExplosionVelScale=1.0
[0034.16] Log:    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
[0034.16] Log:    bPersistPostProcessToNextLevel=TRUE
[0034.16] Log:    m_fLoadingTimeLimitPerFrame=0.005
[0034.16] Log:    m_fAddWorldTimeLimitPerFrame=0.005
[0034.16] Log:    m_NumComponentsToUpdatePerFrame=50
[0034.16] Log:    m_NumActorsToInitPerFrame=50
[0034.16] Log:
[0034.16] Log:    [Engine.AutoTestManager]
[0034.16] Log:    NumMinutesPerMap=50
[0034.16] Log:    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
[0034.16] Log:    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[0034.16] Log:
[0034.16] Log:    [Engine.DecalManager]
[0034.16] Log:    DecalLifeSpan=10.0
[0034.16] Log:
[0034.16] Log:    [Engine.UIDataStore_GameResource]
[0034.16] Log:    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[0034.16] Log:
[0034.16] Log:    [GameFramework.MobileHud]
[0034.16] Log:    bShowMobileHud=true
[0034.16] Log:    bShowGameHud=false
[0034.16] Log:
[0034.16] Log:    [Configuration]
[0034.16] Log:
[0034.16] Log:    [BarkProfilingDatabase]
[0034.16] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI
[0034.16] Log:    RemoteConnectionIP=192.168.0.167
[0034.16] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredGameInfo]
[0034.16] Log:    m_MapsToBarkProfile=L_Boyle_Ext_P
[0034.16] Log:    m_MapsToBarkProfile=L_Boyle_Int_P
[0034.16] Log:    m_MapsToBarkProfile=L_Bridge_Part1_P
[0034.16] Log:    m_MapsToBarkProfile=L_Bridge_Part2_P
[0034.16] Log:    m_MapsToBarkProfile=L_Brothel_P
[0034.16] Log:    m_MapsToBarkProfile=L_Flooded_FAssassins_P
[0034.16] Log:    m_MapsToBarkProfile=L_Flooded_FGate_P
[0034.16] Log:    m_MapsToBarkProfile=L_Flooded_FStreets_P
[0034.16] Log:    m_MapsToBarkProfile=L_Pub_Day_P
[0034.16] Log:    m_MapsToBarkProfile=L_Pub_Dusk_P
[0034.16] Log:    m_MapsToBarkProfile=L_Pub_Night_P
[0034.16] Log:    m_MapsToBarkProfile=L_Lighthouse_P
[0034.16] Log:    m_MapsToBarkProfile=L_Isl_HighChaos_P
[0034.16] Log:    m_MapsToBarkProfile=L_Isl_LowChaos_P
[0034.16] Log:    m_MapsToBarkProfile=L_Outro_P
[0034.16] Log:    m_MapsToBarkProfile=L_Ovrsr_P
[0034.16] Log:    m_MapsToBarkProfile=L_OvrsrReturn_P
[0034.16] Log:    m_MapsToBarkProfile=L_Prison_P
[0034.16] Log:    m_MapsToBarkProfile=L_PrsnSewer_P
[0034.16] Log:    m_MapsToBarkProfile=L_ArtDealer_P
[0034.16] Log:    m_MapsToBarkProfile=L_Distillery_P
[0034.16] Log:    m_MapsToBarkProfile=L_Galvani1_P
[0034.16] Log:    m_MapsToBarkProfile=L_Streets1_P
[0034.16] Log:    m_MapsToBarkProfile=L_Streets2_P
[0034.16] Log:    m_MapsToBarkProfile=L_Streets3_P
[0034.16] Log:    m_MapsToBarkProfile=L_Streetsewer_P
[0034.16] Log:    m_MapsToBarkProfile=L_Tower_P
[0034.16] Log:    m_MapsToBarkProfile=L_TowerRtrn_Int_P
[0034.16] Log:    m_MapsToBarkProfile=L_TowerRtrn_Yard_P
[0034.16] Log:    m_BendTimePostMICParameterName[0]=None
[0034.16] Log:    m_BendTimePostMICParameterName[1]=Bendtime_opacity
[0034.16] Log:    m_BendTimePostMICParameterName[2]=outsider_visibility
[0034.16] Log:    m_BendTimePostNodeName[0]=None
[0034.16] Log:    m_BendTimePostNodeName[1]=BendTime
[0034.16] Log:    m_BendTimePostNodeName[2]=Outsider
[0034.16] Log:    m_bLogBarks=true
[0034.16] Log:    m_bLogGamePlayStats=false
[0034.16] Log:    m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release
[0034.16] Log:    m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF
[0034.16] Log:    m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo
[0034.16] Log:    m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF
[0034.16] Log:    m_fDestroyWhenNotVisibleDistance=1000
[0034.16] Log:    m_MissionImages[0]=MissionsScreen_Prison_Large
[0034.16] Log:    m_MissionImages[1]=MissionsScreen_Overseer_Large
[0034.16] Log:    m_MissionImages[2]=MissionsScreen_Brothel_Large
[0034.16] Log:    m_MissionImages[3]=MissionsScreen_Bridge_Large
[0034.16] Log:    m_MissionImages[4]=MissionsScreen_Boyle_Large
[0034.16] Log:    m_MissionImages[5]=MissionsScreen_TowerReturn_Large
[0034.16] Log:    m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large
[0034.16] Log:    m_MissionImages[7]=MissionsScreen_Hub_Large
[0034.16] Log:    m_MissionImages[8]=MissionsScreen_Lighthouse_Large
[0034.16] Log:    m_MissionImages[12]=UI_Mission_Large_DLC06.MissionsScreen_DLC06Slaughter_Large
[0034.16] Log:    m_MissionImages[13]=UI_Mission_Large_DLC06.MissionsScreen_DLC06LegalDistrict_Large
[0034.16] Log:    m_MissionImages[14]=UI_Mission_Large_DLC06.MissionsScreen_DLC06DaudBase_Large
[0034.16] Log:    m_MissionImages[15]=UI_Mission_Large_DLC07.MissionsScreen_DLC07
[0034.16] Log:    m_MissionImages[16]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Intro_Large
[0034.16] Log:    m_MissionImages[17]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Prison_Large
[0034.16] Log:    m_MissionImages[18]=UI_Mission_Large_DLC07.MissionsScreen_DLC07DraperStreets_Large
[0034.16] Log:    m_MissionImages[19]=UI_Mission_Large_DLC07.MissionsScreen_DLC07BrigmoreManor_Large
[0034.16] Log:    m_MissionImages[20]=UI_Mission_Large_DLC07.MissionsScreen_DLC07End_Large
[0034.16] Log:    m_MissionChaosThreshold[0]=1
[0034.16] Log:    m_MissionChaosThreshold[1]=1
[0034.16] Log:    m_MissionChaosThreshold[2]=2
[0034.16] Log:    m_MissionChaosThreshold[3]=3
[0034.16] Log:    m_MissionChaosThreshold[4]=4
[0034.16] Log:    m_MissionChaosThreshold[5]=5
[0034.16] Log:    m_MissionChaosThreshold[6]=6
[0034.16] Log:    m_MissionChaosThreshold[7]=7
[0034.16] Log:    m_MissionChaosThreshold[8]=7
[0034.16] Log:    m_MissionsGame=(MissionNumber=-1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=1,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=2,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=3,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=4,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=5,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=6,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=7,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=8,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=-2,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO"))
[0034.16] Log:    m_MissionsGame=(MissionNumber=11,Maps=("DLC06_Tower_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=12,Maps=("DLC06_Slaughter_Ext_P","DLC06_Slaughter_Int_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=13,Maps=("DLC06_Timsh_Streets_P","DLC06_Timsh_Estate_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=14,Maps=("DLC06_DaudBase_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=16,Maps=("L_DLC07_BaseIntro_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=17,Maps=("L_DLC07_Coldridge_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=18,Maps=("L_DLC07_DraperStreets_P","L_DLC07_DraperShip_P","L_DLC07_DraperMill_P","L_DLC07_DraperSewers_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=19,Maps=("L_DLC07_Brig_Ext_P","L_DLC07_Brigmore_Int_P","L_DLC07_Brigmore_Void_P"),Movies=())
[0034.16] Log:    m_MissionsGame=(MissionNumber=20,Maps=("L_DLC07_Endgame_P"),Movies=())
[0034.16] Log:    m_MissionImages[9]=UI_Mission_DLC05.MissionsScreen_DLC05
[0034.16] Log:    m_MissionImages[10]=UI_Mission_Large_DLC06.MissionsScreen_DLC06
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredHUD]
[0034.16] Log:    m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2))
[0034.16] Log:    m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0))
[0034.16] Log:    m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0))
[0034.16] Log:    m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0))
[0034.16] Log:    m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0))
[0034.16] Log:    m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36))
[0034.16] Log:    m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8))
[0034.16] Log:    m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0))
[0034.16] Log:    m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0))
[0034.16] Log:    m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0))
[0034.16] Log:    m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0))
[0034.16] Log:    m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65))
[0034.16] Log:    m_DebugColors=(m_DebugName="AI",m_ColorName="Orange")
[0034.16] Log:    m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet")
[0034.16] Log:    m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow")
[0034.16] Log:    m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow")
[0034.16] Log:    m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure")
[0034.16] Log:    m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring")
[0034.16] Log:    m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure")
[0034.16] Log:    m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta")
[0034.16] Log:    m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange")
[0034.16] Log:    m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring")
[0034.16] Log:    m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue")
[0034.16] Log:    m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure")
[0034.16] Log:    m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue")
[0034.16] Log:    m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue")
[0034.16] Log:    m_DebugColors=(m_DebugName="GravehoundSpawners",m_ColorName="Red")
[0034.16] Log:    m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue")
[0034.16] Log:    m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange")
[0034.16] Log:    m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta")
[0034.16] Log:    m_DebugColors=(m_DebugName="Map",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green")
[0034.16] Log:    m_DebugColors=(m_DebugName="Music",m_ColorName="Red")
[0034.16] Log:    m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet")
[0034.16] Log:    m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet")
[0034.16] Log:    m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red")
[0034.16] Log:    m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose")
[0034.16] Log:    m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow")
[0034.16] Log:    m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring")
[0034.16] Log:    m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="Squads",m_ColorName="Green")
[0034.16] Log:    m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="TentacleSpawners",m_ColorName="Green")
[0034.16] Log:    m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet")
[0034.16] Log:    m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan")
[0034.16] Log:    m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta")
[0034.16] Log:    m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green")
[0034.16] Log:    m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="CrackedBoneCharms",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse")
[0034.16] Log:    m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse")
[0034.16] Log:    m_bDrawInteractableDebugBox=False
[0034.16] Log:    m_fBuddhaIconAlpha=0.3
[0034.16] Log:    m_fBuddhaIconScale=0.4
[0034.16] Log:    m_fPlayerInfoDisplayDuration=8.0
[0034.16] Log:    m_fPowerPostCooldownTime=1.25
[0034.16] Log:    m_fPowerPostWarmupTime=0.7
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredAudioSystem]
[0034.16] Log:    m_fMinTimeBetweenAmbientSwitch=2.5
[0034.16] Log:    m_fOccludingDoorOpeningAngle=20.0
[0034.16] Log:
[0034.16] Log:    [Engine.LightProbeSceneCapture2DComponent]
[0034.16] Log:    m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredNativeStateMachine]
[0034.16] Log:    m_fDebug_KeepFailedStateTime=1.000000
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DishonoredCheatManager]
[0034.16] Log:    m_ProgressiveSlomoDilatation=0.1
[0034.16] Log:    m_ProgressiveSlomoDilatation=0.2
[0034.16] Log:    m_ProgressiveSlomoDilatation=0.5
[0034.16] Log:    m_ProgressiveSlomoDilatation=0.75
[0034.16] Log:    m_ProgressiveSlomoDilatation=1.0
[0034.16] Log:    m_ProgressiveSlomoDilatation=1.5
[0034.16] Log:    m_ProgressiveSlomoDilatation=2.0
[0034.16] Log:    m_ProgressiveSlomoDilatation=3.0
[0034.16] Log:    m_ProgressiveSlomoDilatation=4.0
[0034.16] Log:    m_fStandardSlomoValueAccelerated=3.0
[0034.16] Log:    m_fStandardSlomoValueSlowed=0.1
[0034.16] Log:    m_SlomoModeName=Standard
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DisGameCrowdPopulationManager]
[0034.16] Log:    m_bAllowProbingForGround=true
[0034.16] Log:    m_bAllowComplexProbing=true
[0034.16] Log:    m_ProbingAgentExtent=(X=15,Y=15,Z=10)
[0034.16] Log:    m_ProbingLineCheckExtent=(X=1,Y=1,Z=1)
[0034.16] Log:    m_ProbingMaxHeight=100
[0034.16] Log:    m_ProbingStartOffset=30
[0034.16] Log:
[0034.16] Log:    [DishonoredGame.DisDLC05GameInfo]
[0034.16] Log:    m_Challenges=(m_ID="MysteryMan",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_MysteryMan,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_MysteryMan_p")
[0034.16] Log:    m_Challenges=(m_ID="Thief",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_Thief,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Thief_P")
[0034.16] Log:    m_Challenges=(m_ID="Arena",m_Type=DDCT_Action,m_Leaderboard=DDCL_Arena,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Arena_P")
[0034.16] Log:    m_Challenges=(m_ID="AssassinsTraining",m_Type=DDCT_Action,m_Leaderboard=DDCL_AssassinTraining,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ATrain_P")
[0034.16] Log:    m_Challenges=(m_ID="OilRain",m_Type=DDCT_Action,m_Leaderboard=DDCL_OilRain,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_OilRain_P")
[0034.16] Log:    m_Challenges=(m_ID="BendTimeMassacre",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_BendTimeMassacre,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_BTM_P",m_bCanEndChallengeEarly=TRUE)
[0034.16] Log:    m_Challenges=(m_ID="ChainKill",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_ChainKill,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ChainKill_P",m_bCanEndChallengeEarly=TRUE)
[0034.16] Log:    m_Challenges=(m_ID="Countdown",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Countdown,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Countdown_P")
[0034.16] Log:    m_Challenges=(m_ID="Race",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Race,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Race_P")
[0034.16] Log:    m_Challenges=(m_ID="DropAttack",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_DropAttack,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_DropAttack_P")
[0034.16] Log:    m_Gallery=(m_ID="GN_MysteryMan0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_MysteryMan1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_Thief0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_Thief1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_Arena0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_Arena1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_AT0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_AT1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GN_AT2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_OilRain0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_OilRain1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GN_OilRain2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_BTM0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_BTM1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GN_BTM2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_ChainKill0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_ChainKill1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GN_ChainKill2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_Countdown0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_Countdown1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_Race0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_Race1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_DropAttack0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GN_DropAttack1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GN_Outsider",m_bUnlockedWhenNormalCompleted=TRUE)
[0034.16] Log:    m_Gallery=(m_ID="GE_MysteryMan0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_MysteryMan1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_MysteryMan2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_Thief0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_Thief1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_Thief2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_Arena0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_Arena1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_Arena2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_Countdown0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_Countdown1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_Countdown2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_Race0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_Race1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_Race2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_DropAttack0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0034.16] Log:    m_Gallery=(m_ID="GE_DropAttack1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=2)
[0034.16] Log:    m_Gallery=(m_ID="GE_DropAttack2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0034.16] Log:    m_Gallery=(m_ID="GE_Outsider",m_bUnlockedWhenExpertCompleted=TRUE)
[0034.16] Log:    m_ChallengeMenuLaunchCommand=start L_DLC05_MainMenu_P
[0034.16] Log:
[0034.16] Log:    [IniVersion]
[0034.16] Log:    0=1381872600.000000
[0034.16] Log:    1=1381872600.000000
[0034.16] Log:
[0034.16] Log: FileName: ....DishonoredGameConfigDishonoredInput.ini
[0034.16] Log:    [Engine.PlayerInput]
[0034.16] Log:    MoveForwardSpeed=1200
[0034.16] Log:    MoveStrafeSpeed=1200
[0034.16] Log:    LookRightScale=300
[0034.16] Log:    LookUpScale=-250
[0034.16] Log:    MouseSensitivity=13.0
[0034.16] Log:    DoubleClickTime=0.250000
[0034.16] Log:    BaseBindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
[0034.16] Log:    BaseBindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
[0034.16] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0034.16] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0034.16] Log:    BaseBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="Look",Command="Button bLook")
[0034.16] Log:    BaseBindings=(Name="LookToggle",Command="Toggle bLook")
[0034.16] Log:    BaseBindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="CenterView",Command="Button bSnapLevel")
[0034.16] Log:    BaseBindings=(Name="Walking",Command="Button bRun")
[0034.16] Log:    BaseBindings=(Name="Strafe",Command="Button bStrafe")
[0034.16] Log:    BaseBindings=(Name="NextWeapon",Command="NextWeapon")
[0034.16] Log:    BaseBindings=(Name="ViewTeam",Command="ViewClass Pawn")
[0034.16] Log:    BaseBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
[0034.16] Log:    BaseBindings=(Name="Turn180",Command="Button bTurn180")
[0034.16] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0034.16] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
[0034.16] Log:    BaseBindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
[0034.16] Log:    BaseBindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0034.16] Log:    BaseBindings=(Name="GBA_Jump",Command="Button m_bJumpButton | Dis_Jump_ButtonDown | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="GBA_Sneak",Command="Dis_SneakOrSlide FALSE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="GBA_Sneak_Gamepad",Command="Dis_SneakOrSlide TRUE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="GBA_Sprint",Command="Button m_bSprintButton | DisToggleSprint FALSE")
[0034.16] Log:    BaseBindings=(Name="GBA_Sprint_Gamepad",Command="Button m_bSprintButton_GamePad | DisToggleSprint TRUE")
[0034.16] Log:    BaseBindings=(Name="GBA_LeanLeft",Command="Button m_bLeanLeftButton | Dis_Lean_Toggle TRUE FALSE FALSE FALSE FALSE")
[0034.16] Log:    BaseBindings=(Name="GBA_LeanRight",Command="Button m_bLeanRightButton | Dis_Lean_Toggle FALSE TRUE FALSE FALSE FALSE")
[0034.16] Log:    BaseBindings=(Name="GBA_Lean_Gamepad",Command="Button m_bLeanButton_GamePad | MultiPress LeanAndAdrenaline Command='Dis_LeanOrAdrenaline_Multi' | OnRelease Dis_LeanWithAnalogStick_End")
[0034.16] Log:    BaseBindings=(Name="GBA_Use",Command="Button m_bUseButton")
[0034.16] Log:    BaseBindings=(Name="GBA_Use_Gamepad",Command="Button m_bUseButton")
[0034.16] Log:    BaseBindings=(Name="GBA_Primary",Command="Button m_bHoldingPrimary | MultiPress PrimaryAndAdrenaline Command='Dis_UsePrimaryItemOrAdrenaline_Multi'")
[0034.16] Log:    BaseBindings=(Name="GBA_Secondary",Command="Button m_bHoldingSecondary | Dis_UseSecondaryItem | Dis_CancelPossession")
[0034.16] Log:    BaseBindings=(Name="GBA_Block",Command="Button m_bBlockButton|Button m_bChokeButton")
[0034.16] Log:    BaseBindings=(Name="GBA_Zoom",Command="Dis_Zoom")
[0034.16] Log:    BaseBindings=(Name="GBA_Wheel",Command="Dis_Wheel_Open FALSE | OnRelease Dis_Wheel_Close FALSE")
[0034.16] Log:    BaseBindings=(Name="GBA_Wheel_Gamepad",Command="Dis_Wheel_Open TRUE | OnRelease Dis_Wheel_Close TRUE")
[0034.16] Log:    BaseBindings=(Name="GBA_WheelShortcuts",Command="Dis_WheelShortcuts_Open | OnRelease Dis_WheelShortcuts_Close")
[0034.16] Log:    BaseBindings=(Name="GBA_NextItem",Command="Dis_WheelShortcuts_MouseNext")
[0034.16] Log:    BaseBindings=(Name="GBA_PrevItem",Command="Dis_WheelShortcuts_MousePrevious")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipPower1",Command="Dis_SelectPower 0")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipPower2",Command="Dis_SelectPower 1")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipPower3",Command="Dis_SelectPower 2")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipCrossbow",Command="Dis_EquipItemByType DishonoredGame.DisWepCrossbow EDisEquipUsage_Secondary")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipPistol",Command="Dis_EquipItemByType DishonoredGame.DishonoredWepPistol EDisEquipUsage_Secondary")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipGrenade",Command="Dis_EquipItemByType DishonoredGame.DisWepGrenade EDisEquipUsage_Secondary")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipSpringRazor",Command="Dis_EquipItemByType DishonoredGame.DisGadget_SpringRazor EDisEquipUsage_Secondary")
[0034.16] Log:    BaseBindings=(Name="GBA_EquipHeart",Command="Dis_EquipItemByType DishonoredGame.DisGadget_Heart EDisEquipUsage_Secondary")
[0034.16] Log:    BaseBindings=(Name="GBA_HealthElixir",Command="Dis_ConsumeElixir ElixirType_Health")
[0034.16] Log:    BaseBindings=(Name="GBA_ManaElixir",Command="Dis_ConsumeElixir ElixirType_Mana")
[0034.16] Log:    BaseBindings=(Name="GBA_Journal",Command="Dis_ToggleJournal")
[0034.16] Log:    BaseBindings=(Name="GBA_OpenNotes",Command="Dis_OpenJournalTab 1")
[0034.16] Log:    BaseBindings=(Name="GBA_OpenPowers",Command="Dis_OpenJournalTab 2")
[0034.16] Log:    BaseBindings=(Name="GBA_OpenBoneCharms",Command="Dis_OpenJournalTab 3")
[0034.16] Log:    BaseBindings=(Name="GBA_OpenInventory",Command="Dis_OpenJournalTab 4")
[0034.16] Log:    BaseBindings=(Name="GBA_QuickSave",Command="Dis_Save 15")
[0034.16] Log:    BaseBindings=(Name="GBA_QuickLoad",Command="Dis_Load 15")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_0",Command="Dis_WheelShortcuts_KeyboardSelect 0 | OnRelease Dis_WheelShortcuts_KeyboardUse 0")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_1",Command="Dis_WheelShortcuts_KeyboardSelect 1 | OnRelease Dis_WheelShortcuts_KeyboardUse 1")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_2",Command="Dis_WheelShortcuts_KeyboardSelect 2 | OnRelease Dis_WheelShortcuts_KeyboardUse 2")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_3",Command="Dis_WheelShortcuts_KeyboardSelect 3 | OnRelease Dis_WheelShortcuts_KeyboardUse 3")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_4",Command="Dis_WheelShortcuts_KeyboardSelect 4 | OnRelease Dis_WheelShortcuts_KeyboardUse 4")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_5",Command="Dis_WheelShortcuts_KeyboardSelect 5 | OnRelease Dis_WheelShortcuts_KeyboardUse 5")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_6",Command="Dis_WheelShortcuts_KeyboardSelect 6 | OnRelease Dis_WheelShortcuts_KeyboardUse 6")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_7",Command="Dis_WheelShortcuts_KeyboardSelect 7 | OnRelease Dis_WheelShortcuts_KeyboardUse 7")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_8",Command="Dis_WheelShortcuts_KeyboardSelect 8 | OnRelease Dis_WheelShortcuts_KeyboardUse 8")
[0034.16] Log:    BaseBindings=(Name="GBA_Shortcut_9",Command="Dis_WheelShortcuts_KeyboardSelect 9 | OnRelease Dis_WheelShortcuts_KeyboardUse 9")
[0034.16] Log:    m_PCBindings=(Name="W",Command="GBA_MoveForward")
[0034.16] Log:    m_PCBindings=(Name="S",Command="GBA_MoveBackward")
[0034.16] Log:    m_PCBindings=(Name="A",Command="GBA_StrafeLeft")
[0034.16] Log:    m_PCBindings=(Name="D",Command="GBA_StrafeRight")
[0034.16] Log:    m_PCBindings=(Name="SpaceBar",Command="GBA_Jump")
[0034.16] Log:    m_PCBindings=(Name="C",Command="GBA_Sneak")
[0034.16] Log:    m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")
[0034.16] Log:    m_PCBindings=(Name="Q",Command="GBA_LeanLeft")
[0034.16] Log:    m_PCBindings=(Name="E",Command="GBA_LeanRight")
[0034.16] Log:    m_PCBindings=(Name="F",Command="GBA_Use | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    m_PCBindings=(Name="LeftMouseButton",Command="GBA_Primary")
[0034.16] Log:    m_PCBindings=(Name="LeftControl",Command="GBA_Block")
[0034.16] Log:    m_PCBindings=(Name="RightMouseButton",Command="GBA_Secondary")
[0034.16] Log:    m_PCBindings=(Name="LeftAlt",Command="GBA_Zoom")
[0034.16] Log:    m_PCBindings=(Name="MouseScrollUp",Command="GBA_NextItem")
[0034.16] Log:    m_PCBindings=(Name="MouseScrollDown",Command="GBA_PrevItem")
[0034.16] Log:    m_PCBindings=(Name="R",Command="GBA_HealthElixir")
[0034.16] Log:    m_PCBindings=(Name="T",Command="GBA_ManaElixir")
[0034.16] Log:    m_PCBindings=(Name="J",Command="GBA_Journal")
[0034.16] Log:    m_PCBindings=(Name="None",Command="GBA_OpenNotes")
[0034.16] Log:    m_PCBindings=(Name="None",Command="GBA_OpenPowers")
[0034.16] Log:    m_PCBindings=(Name="None",Command="GBA_OpenBoneCharms")
[0034.16] Log:    m_PCBindings=(Name="None",Command="GBA_OpenInventory")
[0034.16] Log:    m_PCBindings=(Name="F5",Command="GBA_QuickSave")
[0034.16] Log:    m_PCBindings=(Name="F9",Command="GBA_QuickLoad")
[0034.16] Log:    m_PCBindings=(Name="MiddleMouseButton",Command="GBA_Wheel")
[0034.16] Log:    m_PCBindings=(Name="One",Command="GBA_Shortcut_0")
[0034.16] Log:    m_PCBindings=(Name="Two",Command="GBA_Shortcut_1")
[0034.16] Log:    m_PCBindings=(Name="Three",Command="GBA_Shortcut_2")
[0034.16] Log:    m_PCBindings=(Name="Four",Command="GBA_Shortcut_3")
[0034.16] Log:    m_PCBindings=(Name="Five",Command="GBA_Shortcut_4")
[0034.16] Log:    m_PCBindings=(Name="Six",Command="GBA_Shortcut_5")
[0034.16] Log:    m_PCBindings=(Name="Seven",Command="GBA_Shortcut_6")
[0034.16] Log:    m_PCBindings=(Name="Eight",Command="GBA_Shortcut_7")
[0034.16] Log:    m_PCBindings=(Name="Nine",Command="GBA_Shortcut_8")
[0034.16] Log:    m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | ce X | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightShoulder",Command="GBA_Block")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftShoulder",Command="GBA_Wheel_Gamepad")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary| ce lTrig | OnRelease ce lTrigUp")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary | ce rTrig | OnRelease ce rTrigUp")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0034.16] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightShoulder",Command="GBA_Primary")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftShoulder",Command="GBA_Secondary")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftTrigger",Command="GBA_Wheel_Gamepad")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightTrigger",Command="GBA_Block")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0034.16] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftShoulder",Command="GBA_Block")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightShoulder",Command="GBA_Wheel_Gamepad")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0034.16] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sneak_Gamepad")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_A",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released | DebugMenuEnter")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_B",Command="GBA_Lean_Gamepad | Dis_ExitKeyhole")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_X",Command="GBA_Jump")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_Y",Command="GBA_Wheel_Gamepad")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftShoulder",Command="GBA_Sprint_Gamepad")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightShoulder",Command="GBA_Secondary")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftTrigger",Command="GBA_Block")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0034.16] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0034.16] Log:    BaseBindings=(Name="Backspace",Command="ToggleDebugMenu")
[0034.16] Log:    BaseBindings=(Name="Enter",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    BaseBindings=(Name="Return",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0034.16] Log:    BaseBindings=(Name="Up",Command="DebugMenuUp")
[0034.16] Log:    BaseBindings=(Name="Down",Command="DebugMenuDown")
[0034.16] Log:    BaseBindings=(Name="Right",Command="DebugMenuRight")
[0034.16] Log:    BaseBindings=(Name="Left",Command="DebugMenuLeft")
[0034.16] Log:    BaseBindings=(Name="Escape",Command="Dis_OpenPauseMenu | CloseEditorViewport")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="Button m_bLeftThumbstickPressed")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightThumbstick",Command="Button m_bRightThumbstickPressed")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_Back",Command="GBA_Journal")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_Start",Command="Dis_OpenPauseMenu")
[0034.16] Log:    BaseBindings=(Name="Comma",Command="SingleStep")
[0034.16] Log:    BaseBindings=(Name="Period",Command="NormalStep")
[0034.16] Log:    BaseBindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=True)
[0034.16] Log:    BaseBindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=True)
[0034.16] Log:    BaseBindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=True)
[0034.16] Log:    BaseBindings=(Name="F10",Command="screenshot")
[0034.16] Log:    BaseBindings=(Name="F11",Command="BendTime 2")
[0034.16] Log:    BaseBindings=(Name="F12",Command="UnbendTime")
[0034.16] Log:    BaseBindings=(Name="MULTIPLY",Command="DisSlomoCommand Reset")
[0034.16] Log:    BaseBindings=(Name="ADD",Command="DisSlomoCommand Increment")
[0034.16] Log:    BaseBindings=(Name="SUBTRACT",Command="DisSlomoCommand Decrement")
[0034.16] Log:    BaseBindings=(Name="DIVIDE",Command="DisSlomoCommand SwitchMode")
[0034.16] Log:    BaseBindings=(Name="B",Command="Buddha")
[0034.16] Log:    BaseBindings=(Name="G",Command="Ghost| OnRelease Walk")
[0034.16] Log:    BaseBindings=(Name="H",Command="Healthadd 70")
[0034.16] Log:    BaseBindings=(Name="I",Command="MatGoForward")
[0034.16] Log:    BaseBindings=(Name="L",Command="aisetlocodebug")
[0034.16] Log:    BaseBindings=(Name="K",Command="showdebug aiglobalblackboard")
[0034.16] Log:    BaseBindings=(Name="M",Command="AiGoToCrosshair")
[0034.16] Log:    BaseBindings=(Name="N",Command="AISetDebug")
[0034.16] Log:    BaseBindings=(Name="N",Command="AICycleDebug",Control=False,Shift=True,Alt=False)
[0034.16] Log:    BaseBindings=(Name="P",Command="Show Paths")
[0034.16] Log:    BaseBindings=(Name="O",Command="AIDumbToPlayer")
[0034.16] Log:    BaseBindings=(Name="U",Command="MatGoBackward")
[0034.16] Log:    BaseBindings=(Name="Y",Command="DebugDisable AI| AIClearDebug| OnRelease ShowDebug")
[0034.16] Log:    BaseBindings=(Name="X",Command="DLC05ShowChallenge")
[0034.16] Log:    BaseBindings=(Name="LeftBracket",Command="SetVisSettingsLowVis")
[0034.16] Log:    BaseBindings=(Name="RightBracket",Command="SetVisSettingsHighVis")
[0034.16] Log:    BaseBindings=(Name="Quote",Command="SingleStepMantleEdgeFinder")
[0034.16] Log:    BaseBindings=(Name="Semicolon",Command="NormalStepMantleEdgeFinder")
[0034.16] Log:    BaseBindings=(Name="Delete",Command="Camera Default")
[0034.16] Log:    BaseBindings=(Name="End",Command="Camera FirstPerson")
[0034.16] Log:    BaseBindings=(Name="PageDown",Command="Camera ThirdPerson")
[0034.16] Log:    BaseBindings=(Name="PageUp",Command="Camera Fixed")
[0034.16] Log:    BaseBindings=(Name="Home",Command="Camera FixedTracking")
[0034.16] Log:    BaseBindings=(Name="Insert",Command="Camera FreeCam")
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0034.16] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0034.16] Log:
[0034.16] Log:    [Engine.DebugCameraInput]
[0034.16] Log:    BaseBindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[0034.16] Log:    BaseBindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0034.16] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0034.16] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0034.16] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0034.16] Log:    BaseBindings=(Name="Q",Command="MoveDown")
[0034.16] Log:    BaseBindings=(Name="E",Command="MoveUp")
[0034.16] Log:    BaseBindings=(Name="W",Command="MoveForward")
[0034.16] Log:    BaseBindings=(Name="S",Command="MoveBackward")
[0034.16] Log:    BaseBindings=(Name="A",Command="StrafeLeft")
[0034.16] Log:    BaseBindings=(Name="D",Command="StrafeRight")
[0034.16] Log:    BaseBindings=(Name="F",Command="FreezeRendering")
[0034.16] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0034.16] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0034.16] Log:    BaseBindings=(Name="Left",Command="TurnLeft")
[0034.16] Log:    BaseBindings=(Name="Right",Command="TurnRight")
[0034.16] Log:    BaseBindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
[0034.16] Log:    BaseBindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
[0034.16] Log:    BaseBindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[0034.16] Log:
[0034.16] Log:    [UnrealEd.EditorViewportInput]
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[0034.16] Log:    BaseBindings=(Command="DELETE",Name=Delete)
[0034.16] Log:    BaseBindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[0034.16] Log:    BaseBindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[0034.16] Log:    BaseBindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[0034.16] Log:    BaseBindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[0034.16] Log:    BaseBindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[0034.16] Log:    BaseBindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
[0034.16] Log:    BaseBindings=(Command="DUPLICATE",Name=D,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
[0034.16] Log:    BaseBindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR LEVELCURRENT",Name=M)
[0034.16] Log:    BaseBindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[0034.16] Log:    BaseBindings=(Command="SELECT NONE",Name=N,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[0034.16] Log:    BaseBindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
[0034.16] Log:    BaseBindings=(Command="EDIT COPY",Name=C,Control=True)
[0034.16] Log:    BaseBindings=(Command="EDIT PASTE",Name=V,Control=True)
[0034.16] Log:    BaseBindings=(Command="DUPLICATE",Name=W,Control=True)
[0034.16] Log:    BaseBindings=(Command="EDIT CUT",Name=X,Control=True)
[0034.16] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0034.16] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0034.16] Log:    BaseBindings=(Command="BRUSH ADD",Name=A,Control=True)
[0034.16] Log:    BaseBindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
[0034.16] Log:    BaseBindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
[0034.16] Log:    BaseBindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
[0034.16] Log:    BaseBindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[0034.16] Log:    BaseBindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
[0034.16] Log:    BaseBindings=(Command="CAMERA ALIGN",Name=Home)
[0034.16] Log:    BaseBindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR DESELECT",Name=Escape)
[0034.16] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
[0034.16] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[0034.16] Log:    BaseBindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[0034.16] Log:    BaseBindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[0034.16] Log:    BaseBindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODESELECT",Name=Q,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODETRANSLATE",Name=W,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODEROTATE",Name=E,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODESCALE",Name=R,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETMODESCALENONUNIFORM",Name=T,Shift=True)
[0034.16] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tab,Shift=True)
[0034.16] Log:    BaseBindings=(Command="QUICKEXPORTOBJ",Name=O,Control=True,Shift=True)
[0034.16] Log:
[0034.16] Log:    [UnrealEd.ObjectEditorViewportInput]
[0034.16] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0034.16] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
[0034.16] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0034.16] Log:
[0034.16] Log:    [Engine.Console]
[0034.16] Log:    ConsoleKey=Tilde
[0034.16] Log:    TypeKey=Tab
[0034.16] Log:    MaxScrollbackSize=1024
[0034.16] Log:    HistoryBot=-1
[0034.16] Log:    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
[0034.16] Log:    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
[0034.16] Log:    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
[0034.16] Log:    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
[0034.16] Log:    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
[0034.16] Log:    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
[0034.16] Log:    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
[0034.16] Log:    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[0034.16] Log:    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
[0034.16] Log:    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
[0034.16] Log:    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
[0034.16] Log:    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[0034.16] Log:    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
[0034.16] Log:    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat TIMELINE",Desc="Stat TIMELINE (Shows thread and gpu frame duration as a timeline)") //DISHONORED: nsilvagni (20110104) - timeline display
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat HDDCACHE",Desc="Stat HDDCACHE (Displays HDD cache info)")	//DISHONORED: gleguevel (2012-01-12)
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat SAVES",Desc="Stat SAVES (Displays level state save info)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[0034.16] Log:    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
[0034.16] Log:    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
[0034.16] Log:    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
[0034.16] Log:    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
[0034.16] Log:    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
[0034.16] Log:    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
[0034.16] Log:    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug",Desc="MatineeDebug (Toggle the display of matinee debug system)")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug Help",Desc="MatineeDebug Help (Toggle the display of help)")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug ShowActiveOnly",Desc="MatineeDebug ShowActiveOnly (Toggle the display of matinee debug system)")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug Log (Toggle the display of matinee event)")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug LogOnlySelected (Toggle the display of matinee event)")
[0034.16] Log:    ManualAutoCompleteList=(Command="MatineeDebug Release",Desc="MatineeDebug Release (Turn off MatineeDebugSystem and release memory)")
[0034.16] Log:    ManualAutoCompleteList=(Command="PoolDebug",Desc="PoolDebug (Toggle the display of matinee debug system)")
[0034.16] Log:    ManualAutoCompleteList=(Command="PoolDebug Help",Desc="PoolDebug Help (Toggle the display of help)")
[0034.16] Log:    ManualAutoCompleteList=(Command="PoolDebug Release",Desc="PoolDebug Release (Turn off PoolDebugSystem and release memory)")
[0034.16] Log:    ManualAutoCompleteList=(Command="OpenOptionsMenu",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="CloseOptionsMenu",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Start",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Status",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Clear",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Pause",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Resume",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="HDDCache Refresh",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug Adrenaline",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable Adrenaline",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable Adrenaline",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly Adrenaline",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="Parent debug for most AI debug tags")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AI",Desc="Parent debug for most AI debug tags")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AI",Desc="Parent debug for most AI debug tags")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AI",Desc="Parent debug for most AI debug tags")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIReactions",Desc="Shows AI Reaction Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIReactions",Desc="Shows AI Reaction Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIReactions",Desc="Shows AI Reaction Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIReactions",Desc="Shows AI Reaction Info")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimState",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimState",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimState",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimState",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimTree",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimTree",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimTree",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimTree",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug Attributes",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable Attributes",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable Attributes",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly Attributes",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug AttributesFullListing",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable AttributesFullListing",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable AttributesFullListing",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly AttributesFullListing",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug BendTimeLevels",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable BendTimeLevels",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable BendTimeLevels",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly BendTimeLevels",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug Blink",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable Blink",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable Blink",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly Blink",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug Blood",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable Blood",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable Blood",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly Blood",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug CarryCorpse",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable CarryCorpse",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugDisable CarryCorpse",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugOnly CarryCorpse",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="ShowDebug Chapter",Desc="")
[0034.16] Log:    ManualAutoCompleteList=(Command="DebugEnable Chapter",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Chapter",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Chapter",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatMelee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatMelee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatMelee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatMelee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatProjectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatProjectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatProjectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatProjectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Contacts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Contacts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Contacts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Contacts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Corpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Corpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Corpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Corpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug CorpseVisibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable CorpseVisibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable CorpseVisibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly CorpseVisibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Dialog",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Dialog",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Dialog",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Dialog",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Distractions",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Distractions",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Distractions",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Distractions",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Factions",Desc="Display Faction Override Info")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Factions",Desc="Display Faction Override Info")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Factions",Desc="Display Faction Override Info")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Factions",Desc="Display Faction Override Info")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Feet",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Feet",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Feet",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Feet",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug GravehoundSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable GravehoundSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable GravehoundSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly GravehoundSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Inventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Inventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Inventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Inventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Interaction",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Interaction",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Interaction",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Interaction",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug ItemContexts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable ItemContexts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable ItemContexts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly ItemContexts",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Knockdown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Knockdown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Knockdown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Knockdown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug LOS",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable LOS",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable LOS",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly LOS",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Observable",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Observable",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Observable",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Observable",Desc="Shows line of sight colored by disposition")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Mantle",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Mantle",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Mantle",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Mantle",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Map",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Map",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Map",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Map",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Objectives",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Objectives",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Objectives",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Objectives",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Attention",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Attention",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Attention",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Attention",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionProxy",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionProxy",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionProxy",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionProxy",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionVerbose",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionVerbose",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionVerbose",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionVerbose",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Music",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Music",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Music",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Music",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Pawn",Desc="Pawn-specific debug information")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Pawn",Desc="Pawn-specific debug information")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Pawn",Desc="Pawn-specific debug information")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Pawn",Desc="Pawn-specific debug information")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerState",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerState",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerState",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerState",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerCamera",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerCamera",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerCamera",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerCamera",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug PossessTargets",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable PossessTargets",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable PossessTargets",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly PossessTargets",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Reachability",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Reachability",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Reachability",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Reachability",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Search",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Search",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Search",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Search",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SearchCooldown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SearchCooldown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SearchCooldown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SearchCooldown",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadii",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadii",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadii",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadii",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadius",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadius",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadius",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadius",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadiuses",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadiuses",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadiuses",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadiuses",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SpineBending",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SpineBending",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SpineBending",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SpineBending",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Squads",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Squads",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Squads",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Squads",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug SquadsActors",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable SquadsActors",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable SquadsActors",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly SquadsActors",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Stims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Stims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Stims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Stims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug TentacleSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable TentacleSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable TentacleSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly TentacleSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Throw",Desc="NPC Throw HitReactions")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Throw",Desc="NPC Throw HitReactions")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Throw",Desc="NPC Throw HitReactions")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Throw",Desc="NPC Throw HitReactions")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Tracking",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Tracking",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Tracking",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Tracking",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug TravelManager",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable TravelManager",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable TravelManager",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly TravelManager",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Visibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Visibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Visibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Visibility",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionCone",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionCone",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionCone",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionCone",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionConeTest",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionConeTest",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionConeTest",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionConeTest",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug WallSteering",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable WallSteering",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable WallSteering",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly WallSteering",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug WhaleBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable WhaleBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable WhaleBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly WhaleBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug CrackedBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable CrackedBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable CrackedBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly CrackedBoneCharms",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Pursuit",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Pursuit",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Pursuit",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Pursuit",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug MissionStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable MissionStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable MissionStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly MissionStats",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug NpcLod",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable NpcLod",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable NpcLod",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly NpcLod",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimHistory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimHistory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimHistory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimHistory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Matinee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Matinee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Matinee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Matinee",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug Projectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable Projectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable Projectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly Projectiles",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug DLC05Challenge",Desc="Shows DLC05 Challenge Scoring system debug info (you can use DLC05ShowChallenge too)")
[0034.17] Log:    ManualAutoCompleteList=(Command="Show NonZeroExtent",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Show ZeroExtent",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Show Collision",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Show CollisionMovement",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Show CollisionGameplay",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevAIBrain",Desc="Stop logging AI behavior transitions")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIBrain",Desc="Start logging AI behavior transitions")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevAIStims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIStims",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevAnim",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAnim",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevContactAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevContactAI",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevCorpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevCorpse",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevDialogTree",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevDialogTree",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevInventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevInventory",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevPowers",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPowers",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevProjectile",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevProjectile",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevSpawners",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevPath",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPath",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevItemContext",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevItemContext",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevTweaks",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevTweaks",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevAIContext",Desc="DevAIContext - Stop logging AI Melee Attack context checks")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIContext",Desc="DevAIContext - Start logging AI Melee Attack context checks")
[0034.17] Log:    ManualAutoCompleteList=(Command="Suppress DevAIKnowledge",Desc="DevAIKnowledge - Stop logging AI knowledge")
[0034.17] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIKnowledge",Desc="DevAIKnowledge - Start logging AI knowledge")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Vitality",Desc="AddPower Vitality <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower BloodThirsty",Desc="AddPower BloodThirsty <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Spyglass",Desc="AddPower Spyglass <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower ShadowKill",Desc="AddPower ShadowKill <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Celerity",Desc="AddPower Celerity <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower DarkVision",Desc="AddPower DarkVision <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower BendTime",Desc="AddPower BendTime <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Blink",Desc="AddPower Blink <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Possess",Desc="AddPower Possess <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower WindBlast",Desc="AddPower WindBlast <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower DevouringSwarm",Desc="AddPower DevouringSwarm <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower SummonAssassin",Desc="AddPower SummonAssassin <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Transversal",Desc="AddPower Transversal <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower ArcaneBond",Desc="AddPower ArcaneBond <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="AddPower Pull",Desc="AddPower Pull <level>")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Update",Desc="dmem Update (optional <update time step>)")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Show",Desc="dmem Show")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Dump",Desc="dmem Dump")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem DumpValues",Desc="dmem DumpValues")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem All",Desc="dmem All")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Level",Desc="dmem Level")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Anim",Desc="dmem Anim")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem StaticMesh",Desc="dmem StaticMesh")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem SkeletalMesh",Desc="dmem SkeletalMesh")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Audio",Desc="dmem Audio")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Game",Desc="dmem Game")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Nav",Desc="dmem Nav")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Physics",Desc="dmem Physics")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Rendering",Desc="dmem Rendering")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem RenderingMisc",Desc="dmem RenderingMisc")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Engine",Desc="dmem Engine")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem Texture",Desc="dmem Texture")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem PS3alloc",Desc="dmem PS3alloc")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem PS3free",Desc="dmem PS3free")
[0034.17] Log:    ManualAutoCompleteList=(Command="dmem PS3total",Desc="dmem PS3total")
[0034.17] Log:    ManualAutoCompleteList=(Command="exec DebugVisibility.txt",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="SafeFrame",Desc="SafeFrame [Title%] [Action%] Display an overlay over the unsafe area, if no value are provide, act as a toggle with Title=90% only")
[0034.17] Log:    ManualAutoCompleteList=(Command="BlinkShowRange",Desc="BlinkShowRange <DurationInSeconds>")
[0034.17] Log:    ManualAutoCompleteList=(Command="BlinkShowRangeFull",Desc="BlinkShowRangeFull <DurationInSeconds>")
[0034.17] Log:    ManualAutoCompleteList=(Command="KismetLinkCheck",Desc="KismetLinkCheck Repair")
[0034.17] Log:    ManualAutoCompleteList=(Command="NxVis Collision",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Static",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Dyamic",Desc="sadly, this is misspelled in the engine code, so that is why it is misspelled here, too")
[0034.17] Log:    ManualAutoCompleteList=(Command="stat NPC",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="stat ActorDestructionHandling",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="SaveGameTrackMem",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="SaveGameDumpMem",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="ShowDebug EmitterPool",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugEnable EmitterPool",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugDisable EmitterPool",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="DebugOnly EmitterPool",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxRestartMovie",Desc="GFxRestartMovie [Filter]")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxGotoAndPlay",Desc="GFxGotoAndPlay [Filter] [Frame]")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxGotoAndStop",Desc="GFxGotoAndStop [Filter] [Frame]")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxInvoke",Desc="GFxInvoke [Filter] [ObjectPath] [Function]")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxListMovies",Desc="")
[0034.17] Log:    ManualAutoCompleteList=(Command="GFxGetVar",Desc="GFxGetVar [Filter] [VarPath]")
[0034.17] Log:
[0034.17] Log:    [Engine.DebugCameraController]
[0034.17] Log:    PrimaryKey=LeftMouseButton
[0034.17] Log:    SecondaryKey=RightMouseButton
[0034.17] Log:    UnselectKey=Escape
[0034.17] Log:    bShowSelectedInfo=true
[0034.17] Log:
[0034.17] Log:    [Engine.UIDataStore_InputAlias]
[0034.17] Log:    InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
[0034.17] Log:    InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
[0034.17] Log:    InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
[0034.17] Log:    InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
[0034.17] Log:    InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
[0034.17] Log:    InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
[0034.17] Log:    InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
[0034.17] Log:    InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
[0034.17] Log:    InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
[0034.17] Log:    InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
[0034.17] Log:    InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
[0034.17] Log:    InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
[0034.17] Log:    InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
[0034.17] Log:    InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
[0034.17] Log:    InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
[0034.17] Log:    InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
[0034.17] Log:    InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
[0034.17] Log:    InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
[0034.17] Log:    InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
[0034.17] Log:    InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
[0034.17] Log:
[0034.17] Log:    [GFxUI.KeyMap]
[0034.17] Log:    FullKeyboard=1
[0034.17] Log:    XboxTypeS_DPad_Left=GAMEPAD_Left
[0034.17] Log:    XboxTypeS_DPad_Right=GAMEPAD_Right
[0034.17] Log:    XboxTypeS_DPad_Up=GAMEPAD_Up
[0034.17] Log:    XboxTypeS_DPad_Down=GAMEPAD_Down
[0034.17] Log:    Gamepad_LeftStick_Left=GAMEPAD_Left
[0034.17] Log:    Gamepad_LeftStick_Right=GAMEPAD_Right
[0034.17] Log:    Gamepad_LeftStick_Up=GAMEPAD_Up
[0034.17] Log:    Gamepad_LeftStick_Down=GAMEPAD_Down
[0034.17] Log:    XboxTypeS_A=GAMEPAD_A
[0034.17] Log:    XboxTypeS_B=GAMEPAD_B
[0034.17] Log:    XboxTypeS_X=GAMEPAD_X
[0034.17] Log:    XboxTypeS_Y=GAMEPAD_Y
[0034.17] Log:    XboxTypeS_LeftShoulder=GAMEPAD_L1
[0034.17] Log:    XboxTypeS_LeftTrigger=GAMEPAD_L2
[0034.17] Log:    XboxTypeS_LeftThumbstick=GAMEPAD_L3
[0034.17] Log:    XboxTypeS_RightShoulder=GAMEPAD_R1
[0034.17] Log:    XboxTypeS_RightTrigger=GAMEPAD_R2
[0034.17] Log:    XboxTypeS_RightThumbstick=GAMEPAD_R3
[0034.17] Log:    XboxTypeS_Start=START
[0034.17] Log:    XboxTypeS_Back=BACK
[0034.17] Log:
[0034.17] Log:    [GFxUI.GamepadMouse]
[0034.17] Log:    X=None
[0034.17] Log:    Y=None
[0034.17] Log:
[0034.17] Log:    [Configuration]
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DishonoredPlayerInput]
[0034.17] Log:    m_TweakName=Twk_Pawn_DefaultPlayer.Twk_Pawn_PlayerInput
[0034.17] Log:
[0034.17] Log:    [IniVersion]
[0034.17] Log:    0=1381872600.000000
[0034.17] Log:    1=1381872600.000000
[0034.17] Log:
[0034.17] Log: FileName: ....DishonoredGameConfigDishonoredUI.ini
[0034.17] Log:    [Engine.UIInteraction]
[0034.17] Log:    UISkinName=DefaultUISkin.DefaultSkin
[0034.17] Log:    UIJoystickDeadZone=0.9
[0034.17] Log:    UIAxisMultiplier=1.0
[0034.17] Log:    AxisRepeatDelay=0.2
[0034.17] Log:    MouseButtonRepeatDelay=0.15
[0034.17] Log:    DoubleClickTriggerSeconds=0.5
[0034.17] Log:    DoubleClickPixelTolerance=1
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0034.17] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0034.17] Log:
[0034.17] Log:    [Engine.GameUISceneClient]
[0034.17] Log:    OverlaySceneAlphaModulation=1
[0034.17] Log:    bRestrictActiveControlToFocusedScene=true
[0034.17] Log:    bCaptureUnprocessedInput=FALSE
[0034.17] Log:    bEnableDebugInput=true
[0034.17] Log:    bRenderDebugInfo=false
[0034.17] Log:    bRenderActiveControlInfo=true
[0034.17] Log:    bRenderFocusedControlInfo=true
[0034.17] Log:    bRenderTargetControlInfo=true
[0034.17] Log:    bRenderDebugInfoAtTop=true
[0034.17] Log:    bSelectVisibleTargetsOnly=true
[0034.17] Log:    bInteractiveMode=false
[0034.17] Log:    bDisplayFullPaths=true
[0034.17] Log:    bShowWidgetPath=true
[0034.17] Log:    bShowRenderBounds=true
[0034.17] Log:    bShowCurrentState=true
[0034.17] Log:    bShowMousePos=true
[0034.17] Log:
[0034.17] Log:    [Engine.UICalloutButton]
[0034.17] Log:    DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`>
[0034.17] Log:
[0034.17] Log:    [Configuration]
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisBinkOverlayManager]
[0034.17] Log:    m_ButtonTextureName_Xenon=X360_A
[0034.17] Log:    m_ButtonTextureName_PS3=PS3_Cross
[0034.17] Log:    m_ChapterTitleBgTextureName=ChapterTitleBg
[0034.17] Log:    m_MapNameTextInfo=(m_Position=(X=105,Y=109),m_fRotation=-3.42,m_Scale=(X=0.80,Y=0.96),m_Color=(R=23,G=25,B=28,A=255))
[0034.17] Log:    m_HintTextInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_LoadingTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_PressToContinueTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_ChapterTitleInfo=(m_Position=(X=110,Y=490),m_fRotation=-3.0,m_Scale=(X=0.56,Y=0.67),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_ChapterDescInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_SaveNotificationTextInfo=(m_bWrapped=TRUE,m_Position=(X=230,Y=575),m_Size=(X=950,Y=0),m_fRotation=0.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0034.17] Log:    m_fMapNameShadowColor=(R=227,G=242,B=214,A=255)
[0034.17] Log:    m_fHintDuration=7.0
[0034.17] Log:    m_ButtonOffset=(X=-5,Y=2)
[0034.17] Log:    m_ChapterTitleBgOffset=(X=-114,Y=-10)
[0034.17] Log:    m_MapHintBindings=(m_MapName="Default",m_HintSet="Intro")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DishonoredGameFull_P",m_HintSet="")
[0034.17] Log:    m_MapHintBindings=(m_MapName="Dishonored_MainMenu",m_HintSet="")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Tower_P",m_HintSet="Intro")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Prison_P",m_HintSet="Prison")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_PrsnSewer_P",m_HintSet="Sewer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Pub_Day_P",m_HintSet="Pub")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Pub_Dusk_P",m_HintSet="Pub")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Pub_Night_P",m_HintSet="Pub")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_OutsiderDream_P",m_HintSet="Pub")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Streets1_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Galvani1_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Distillery_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Back_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Kennel_P",m_HintSet="Overseer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Streets2_P",m_HintSet="Brothel")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Galvani2_P",m_HintSet="Brothel")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Distillery2_P",m_HintSet="Brothel")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_ArtDealer_P",m_HintSet="Brothel")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Brothel_P",m_HintSet="Brothel")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1a_P",m_HintSet="Bridge")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1b_P",m_HintSet="Bridge")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1c_P",m_HintSet="Bridge")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part2_P",m_HintSet="Bridge")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Ext_P",m_HintSet="Boyle")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Int_P",m_HintSet="Boyle")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Yard_P",m_HintSet="TowerReturn")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Int_P",m_HintSet="TowerReturn")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FIntro_P",m_HintSet="Flooded")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FStreets_P",m_HintSet="Flooded")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FRefinery_P",m_HintSet="Flooded")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FAssassins_P",m_HintSet="Flooded")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FGate_P",m_HintSet="Flooded")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Streetsewer_P",m_HintSet="PubAttack")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Pub_Morning_P",m_HintSet="PubAttack")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Pub_Assault_P",m_HintSet="PubAttack")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_LightH_LowChaos_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Isl_LowChaos_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_LightH_HighChaos_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Isl_HighChaos_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Outro_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Out_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_emilyDead_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_EmilyAlive_P",m_HintSet="Lighthouse")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Arena_P",m_HintSet="Arena")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ATrain_P",m_HintSet="AssassTraining")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_BTM_P",m_HintSet="BTM")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ChainKill_P",m_HintSet="ChainKill")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Countdown_P",m_HintSet="Countdown")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_DropAttack_P",m_HintSet="DropAttack")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MysteryMan_P",m_HintSet="MysteryMan")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_OilRain_P",m_HintSet="OilRain")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Race_P",m_HintSet="Race")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Thief_P",m_HintSet="Thief")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MainMenu_P",m_HintSet="DunwallCityTrials")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_DishonoredGameFull_P",m_HintSet="DLC06Menu")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Dishonored_MainMenu",m_HintSet="DLC06Menu")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Tower_P",m_HintSet="DLC06Intro")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Ext_P",m_HintSet="DLC06SlaughtExt")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Int_P",m_HintSet="DLC06SlaughtInt")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Streets_P",m_HintSet="DLC06TimshStreet")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Estate_P",m_HintSet="DLC06TimshEstate")
[0034.17] Log:    m_MapHintBindings=(m_MapName="DLC06_DaudBase_P",m_HintSet="DLC06DaudBase")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_GameFull_P",m_HintSet="DLC07Menu")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_MainMenu",m_HintSet="DLC07Menu")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_BaseIntro_P",m_HintSet="DLC07BaseIntro")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Coldridge_P",m_HintSet="DLC07Coldridge")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperStreets_P",m_HintSet="DLC07DraperStreet")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperShip_P",m_HintSet="DLC07DraperShip")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperSewers_P",m_HintSet="DLC07DraperSewer")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperMill_P",m_HintSet="DLC07DraperMill")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brig_Ext_P",m_HintSet="DLC07BrigExt")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Int_P",m_HintSet="DLC07BrigInt")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Void_P",m_HintSet="DLC07BrigVoid")
[0034.17] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Endgame_P",m_HintSet="DLC07EndGame")
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGlobalUIManager]
[0034.17] Log:    m_DefaultUI=(m_HUDMoviePath="UI_HUD.HUD",m_PowerWheelMoviePath="UI_PowerWheel.powerwheel",m_JournalMoviePath="UI_Journal.Journal",m_NoteMoviePath="UI_Note.Note",m_PauseMenuMoviePath="UI_PauseMenu.PauseMenu")
[0034.17] Log:    m_DLCUI=(m_MapFilter="DLC05",m_SFTweaksPackageName="DLC05_Twk_UI",m_HUDClassName="DisDLC05MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC05.HUD",m_PauseMenuClassName="DisDLC05MoviePlayerPauseMenu",m_PauseMenuMoviePath="UI_PauseMenu_DLC05.PauseMenu")
[0034.17] Log:    m_DLCUI=(m_MapFilter="DLC06",m_SFTweaksPackageName="DLC06_Twk_UI",m_HUDClassName="DisDLC06MoviePlayerHUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC06.powerwheel",m_JournalClassName="DisDLC06MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC06.Journal",m_NoteMoviePath="UI_Note_DLC06.Note",m_PauseMenuMoviePath="UI_PauseMenu_DLC06.PauseMenu",m_MissionStatsMoviePath="UI_MissionStats_DLC06.MissionStats",m_bHasDLCItemIconPackages=TRUE)
[0034.17] Log:    m_DLCUI=(m_MapFilter="DLC07",m_SFTweaksPackageName="DLC07_Twk_UI",m_HUDClassName="DisDLC07MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC07.HUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC07.powerwheel",m_PauseMenuMoviePath="UI_PauseMenu_DLC07.PauseMenu",m_JournalClassName="DisDLC07MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC07.Journal",m_bHasDLCItemIconPackages=TRUE,m_NoteMoviePath="UI_Note_DLC07.Note",m_MissionStatsMoviePath="UI_MissionStats_DLC07.MissionStats")
[0034.17] Log:    m_EquipmentIcons[1]=img://UI_EquipmentIcons.ic_item_regularBolt
[0034.17] Log:    m_EquipmentIcons[2]=img://UI_EquipmentIcons.ic_item_sleepDart
[0034.17] Log:    m_EquipmentIcons[3]=img://UI_EquipmentIcons.ic_item_flareBolt
[0034.17] Log:    m_EquipmentIcons[4]=img://UI_EquipmentIcons.ic_item_heart
[0034.17] Log:    m_EquipmentIcons[5]=img://UI_EquipmentIcons.ic_item_springRazor
[0034.17] Log:    m_EquipmentIcons[6]=img://UI_EquipmentIcons.ic_item_regularGrenade
[0034.17] Log:    m_EquipmentIcons[7]=img://UI_EquipmentIcons.ic_item_stickyGrenade
[0034.17] Log:    m_EquipmentIcons[8]=img://UI_EquipmentIcons.ic_item_regularBullet
[0034.17] Log:    m_EquipmentIcons[9]=img://UI_EquipmentIcons.ic_item_explosiveBullet
[0034.17] Log:    m_EquipmentIcons[10]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_explosiveBolt
[0034.17] Log:    m_EquipmentIcons[11]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMine
[0034.17] Log:    m_EquipmentIcons[12]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_flashSmoke
[0034.17] Log:    m_EquipmentIcons[13]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMineStun
[0034.17] Log:    m_EquipmentIcons[21]=img://UI_EquipmentIcons.ic_pow_darkVision
[0034.17] Log:    m_EquipmentIcons[22]=img://UI_EquipmentIcons.ic_pow_windBlast
[0034.17] Log:    m_EquipmentIcons[23]=img://UI_EquipmentIcons.ic_pow_ratSwarm
[0034.17] Log:    m_EquipmentIcons[24]=img://UI_EquipmentIcons.ic_pow_Blink
[0034.17] Log:    m_EquipmentIcons[25]=img://UI_EquipmentIcons.ic_pow_bendTime
[0034.17] Log:    m_EquipmentIcons[26]=img://UI_EquipmentIcons.ic_pow_possession
[0034.17] Log:    m_EquipmentIcons[27]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_transversal
[0034.17] Log:    m_EquipmentIcons[28]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_summonAssassin
[0034.17] Log:    m_EquipmentIcons[29]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_daudDarkVision
[0034.17] Log:    m_EquipmentIcons[30]=img://UI_EquipmentIcons_DLC07.ic_pow_DLC07_pull
[0034.17] Log:    m_ItemSmallIconPackageName=UI_ItemIcons_Small
[0034.17] Log:    m_ItemLargeIconPackageName=UI_ItemIcons_Large
[0034.17] Log:    m_fAutoSavePeriod=10.0
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerMainMenu]
[0034.17] Log:    m_bEnablePSStoreAccess=FALSE
[0034.17] Log:    m_DLCCommands[0]=(m_DLC=eDisDLC_05,m_Command="start L_DLC05_MainMenu_P",m_CheckedClass=DishonoredGame.DisDLC05GameInfo)
[0034.17] Log:    m_DLCCommands[1]=(m_DLC=eDisDLC_06,m_MissionNumber=10,m_Command="start DLC06_DishonoredGameFull_P",m_CheckedClass=DishonoredGame.DisDLC06GameInfo)
[0034.17] Log:    m_DLCCommands[2]=(m_DLC=eDisDLC_07,m_MissionNumber=15,m_Command="start L_DLC07_GameFull_P",m_CheckedClass=DishonoredGame.DisDLC07GameInfo)
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerGamma]
[0034.17] Log:    m_BrightnessValues[0]=0.998
[0034.17] Log:    m_BrightnessValues[1]=0.99
[0034.17] Log:    m_BrightnessValues[2]=0.95
[0034.17] Log:    m_BrightnessValues[3]=0.90
[0034.17] Log:    m_BrightnessValues[4]=0.80
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerHUD]
[0034.17] Log:    m_CrosshairSettings[1]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[2]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[3]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[4]=(m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[5]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[6]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[7]=(m_Name="crosshair_stickyGrenade",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[8]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[9]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[10]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0034.17] Log:    m_CrosshairSettings[11]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[12]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[13]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[21]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[22]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[23]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[24]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[25]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[26]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[27]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[28]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[29]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_CrosshairSettings[30]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0034.17] Log:    m_bTutorialsEnabled=TRUE
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerPowerWheel]
[0034.17] Log:    m_fBendTimeFactor=0.050000
[0034.17] Log:    m_fTimeTransition=0.0
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[0]=DPWI_RegularBullet
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[1]=DPWI_Blink
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[2]=DPWI_Heart
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[3]=DPWI_RegularBolt
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[4]=DPWI_RegularGrenade
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[5]=DPWI_WindBlast
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[6]=DPWI_DevouringSwarm
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[7]=DPWI_BendTime
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[8]=DPWI_DarkVision
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[9]=DPWI_Possession
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[10]=DPWI_DLC06_DaudDarkVision
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[11]=DPWI_DLC06_Transversal
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[12]=DPWI_DLC06_SummonAssassin
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[13]=DPWI_SleepDart
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[14]=DPWI_FlareBolt
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[15]=DPWI_SpringRazor
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[16]=DPWI_StickyGrenade
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[17]=DPWI_ExplosiveBullet
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[29]=DPWI_DLC06_ArcMine
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[20]=DPWI_DLC06_FlashSmoke
[0034.17] Log:    m_AutoAssign_GamepadItemOrder[21]=DPWI_DLC06_ArcMineStun
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[0]=DPWI_RegularBullet
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[1]=DPWI_RegularBolt
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[2]=DPWI_RegularGrenade
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[3]=DPWI_SpringRazor
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[4]=DPWI_Heart
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[5]=DPWI_Blink
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[6]=DPWI_DarkVision
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[7]=DPWI_WindBlast
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[8]=DPWI_DevouringSwarm
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[9]=DPWI_BendTime
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[10]=DPWI_Possession
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[11]=DPWI_DLC06_DaudDarkVision
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[12]=DPWI_DLC06_Transversal
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[13]=DPWI_DLC06_SummonAssassin
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[14]=DPWI_SleepDart
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[15]=DPWI_FlareBolt
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[16]=DPWI_StickyGrenade
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[17]=DPWI_ExplosiveBullet
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[29]=DPWI_DLC06_ArcMine
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[20]=DPWI_DLC06_FlashSmoke
[0034.17] Log:    m_AutoAssign_KeyboardItemOrder[21]=DPWI_DLC06_ArcMineStun
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerJournal]
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_WindBlast,m_PowerId="wind_blast",m_BackgroundImagePath="UI_Powers_Large.WindblastBig",m_Note=DTN_Windblast)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DarkVision,m_PowerId="dark_vision",m_BackgroundImagePath="UI_Powers_Large.DarkVisionBig",m_Note=DTN_DarkVision)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Blink,m_PowerId="blink",m_BackgroundImagePath="UI_Powers_Large.BlinkBig",m_Note=DTN_Blink)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DevouringSwarm,m_PowerId="rat_swarm",m_BackgroundImagePath="UI_Powers_Large.RatSwarmBig",m_Note=DTN_DevouringSwarm)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Possess,m_PowerId="possession",m_BackgroundImagePath="UI_Powers_Large.PossessionBig",m_Note=DTN_Possession)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0034.17] Log:    m_AmmoTypeIconNames[0]=RegularBullets
[0034.17] Log:    m_AmmoTypeIconNames[1]=ExplosiveBullets
[0034.17] Log:    m_AmmoTypeIconNames[2]=CrossbowRegularBolt
[0034.17] Log:    m_AmmoTypeIconNames[3]=CrossbowSleepDart
[0034.17] Log:    m_AmmoTypeIconNames[4]=CrossbowFlareBolt
[0034.17] Log:    m_AmmoTypeIconNames[5]=SpringRazor
[0034.17] Log:    m_AmmoTypeIconNames[6]=CorvoGrenade
[0034.17] Log:    m_AmmoTypeIconNames[7]=CorvoStickyGrenade
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerNote]
[0034.17] Log:    m_TutorialNotes[1]=(m_NoteName="stealth",m_ImagePackageName="UI_Tuto_Stealth")
[0034.17] Log:    m_TutorialNotes[2]=(m_NoteName="journal",m_ImagePackageName="UI_Tuto_Journal")
[0034.17] Log:    m_TutorialNotes[3]=(m_NoteName="assassination",m_ImagePackageName="UI_Tuto_Assassination")
[0034.17] Log:    m_TutorialNotes[4]=(m_NoteName="wheel",m_ImagePackageName="UI_Tuto_Wheel")
[0034.17] Log:    m_TutorialNotes[5]=(m_NoteName="combat",m_ImagePackageName="UI_Tuto_Combat")
[0034.17] Log:    m_TutorialNotes[6]=(m_NoteName="runes",m_ImagePackageName="UI_Tuto_Runes")
[0034.17] Log:    m_TutorialNotes[7]=(m_NoteName="heart",m_ImagePackageName="UI_Tuto_Heart")
[0034.17] Log:    m_TutorialNotes[8]=(m_NoteName="lean",m_ImagePackageName="UI_Tuto_Lean")
[0034.17] Log:    m_TutorialNotes[9]=(m_NoteName="shop",m_ImagePackageName="UI_Tuto_Shop")
[0034.17] Log:    m_TutorialNotes[10]=(m_NoteName="dropAssassination",m_ImagePackageName="UI_Tuto_DropAssassination")
[0034.17] Log:    m_TutorialNotes[11]=(m_NoteName="pRatsSwarm",m_ImagePackageName="UI_Tuto_DevouringSwarm")
[0034.17] Log:    m_TutorialNotes[12]=(m_NoteName="pBlink",m_ImagePackageName="UI_Tuto_Blink")
[0034.17] Log:    m_TutorialNotes[13]=(m_NoteName="pWindBlast",m_ImagePackageName="UI_Tuto_Windblast")
[0034.17] Log:    m_TutorialNotes[14]=(m_NoteName="pDarkVision",m_ImagePackageName="UI_Tuto_DarkVision",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[15]=(m_NoteName="pPossession",m_ImagePackageName="UI_Tuto_Possession")
[0034.17] Log:    m_TutorialNotes[16]=(m_NoteName="pBendTime",m_ImagePackageName="UI_Tuto_BendTime",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[17]=(m_NoteName="pShadowKill",m_ImagePackageName="UI_Tuto_ShadowKill",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[18]=(m_NoteName="pBloodThirsty",m_ImagePackageName="UI_Tuto_BloodThirsty",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[19]=(m_NoteName="pVitality",m_ImagePackageName="UI_Tuto_Vitality",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[20]=(m_NoteName="pCelerity",m_ImagePackageName="UI_Tuto_Celerity",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[21]=(m_NoteName="block",m_ImagePackageName="UI_Tuto_Block")
[0034.17] Log:    m_TutorialNotes[22]=(m_NoteName="boneCharms",m_ImagePackageName="UI_Tuto_BoneCharms")
[0034.17] Log:    m_TutorialNotes[23]=(m_NoteName="chaos",m_ImagePackageName="UI_Tuto_Chaos")
[0034.17] Log:    m_TutorialNotes[24]=(m_NoteName="counterAttack",m_ImagePackageName="UI_Tuto_CounterAttack")
[0034.17] Log:    m_TutorialNotes[25]=(m_NoteName="perfectBlock",m_ImagePackageName="UI_Tuto_PerfectBlock")
[0034.17] Log:    m_TutorialNotes[26]=(m_NoteName="playYourWay_options",m_ImagePackageName="UI_Tuto_PYWOptions")
[0034.17] Log:    m_TutorialNotes[27]=(m_NoteName="playYourWay_pathways",m_ImagePackageName="UI_Tuto_PYWPathways")
[0034.17] Log:    m_TutorialNotes[28]=(m_NoteName="playYourWay_pathways2",m_ImagePackageName="UI_Tuto_PYWPathways2")
[0034.17] Log:    m_TutorialNotes[29]=(m_NoteName="playYourWay_powers",m_ImagePackageName="UI_Tuto_PYWPowers")
[0034.17] Log:    m_TutorialNotes[30]=(m_NoteName="rewireTool",m_ImagePackageName="UI_Tuto_RewireTool")
[0034.17] Log:    m_TutorialNotes[31]=(m_NoteName="springRazor",m_ImagePackageName="UI_Tuto_SpringRazor")
[0034.17] Log:    m_TutorialNotes[32]=(m_NoteName="bluePrint",m_ImagePackageName="UI_Tuto_BluePrints",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[33]=(m_NoteName="pTransversal",m_ImagePackageName="UI_Tuto_Transversal",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[34]=(m_NoteName="pSummonAssassin",m_ImagePackageName="UI_Tuto_SummonAssassin",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[35]=(m_NoteName="chokeDust",m_ImagePackageName="UI_Tuto_ChokeDust",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[36]=(m_NoteName="arcMine",m_ImagePackageName="UI_Tuto_ArcMine",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[37]=(m_NoteName="favors",m_ImagePackageName="UI_Tuto_Favors",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[38]=(m_NoteName="pArcaneBond",m_ImagePackageName="UI_Tuto_ArcaneBond",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[39]=(m_NoteName="arcMineStun",m_ImagePackageName="UI_Tuto_ArcMineStun",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0034.17] Log:    m_TutorialNotes[40]=(m_NoteName="pPull",m_ImagePackageName="UI_Tuto_Pull")
[0034.17] Log:    m_TutorialNotes[41]=(m_NoteName="pSummonAssassinOR",m_ImagePackageName="UI_Tuto_SummonAssassinOR")
[0034.17] Log:    m_TutorialNotes[42]=(m_NoteName="crackedCharms",m_ImagePackageName="UI_Tuto_CrackedCharms")
[0034.17] Log:    m_DLCMaps[0]=(m_ImagePath="UI_Map_MysteryMan.LevelMap_Mysteryman_01")
[0034.17] Log:    m_DLCMaps[1]=(m_ImagePath="UI_Map_SlaughterExt1_DLC06.LevelMap_DLC06_Ext_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5)))
[0034.17] Log:    m_DLCMaps[2]=(m_ImagePath="UI_Map_SlaughterInt1_DLC06.LevelMap_DLC06_Int_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0034.17] Log:    m_DLCMaps[3]=(m_ImagePath="UI_Map_SlaughterInt2_DLC06.LevelMap_DLC06_Int_Slaughter_02",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0034.17] Log:    m_DLCMaps[4]=(m_ImagePath="UI_Map_SlaughterInt3_DLC06.LevelMap_DLC06_Int_Slaughter_03",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0034.17] Log:    m_DLCMaps[5]=(m_ImagePath="UI_Map_SlaughterInt4_DLC06.LevelMap_DLC06_Int_Slaughter_04",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0034.17] Log:    m_DLCMaps[6]=(m_ImagePath="UI_Map_TimshExt1_DLC06.LevelMap_DLC06_Ext_Timsh_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0034.17] Log:    m_DLCMaps[7]=(m_ImagePath="UI_Map_TimshInt1_DLC06.LevelMap_DLC06_Int_Timsh_01",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9),(m_Type=DULI_ImportantLocation_10),(m_Type=DULI_ImportantLocation_11),(m_Type=DULI_ImportantLocation_12)))
[0034.17] Log:    m_DLCMaps[8]=(m_ImagePath="UI_Map_AttackPlans1_DLC06.LevelMap_DLC06_AttackPlans",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3), (m_Type=DULI_Unused_5)))
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisGFxMoviePlayerGlobal]
[0034.17] Log:    m_fMinSaveUIDuration=1.0
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC05MoviePlayerLeaderboard]
[0034.17] Log:    m_ImagePackageName=UI_ChallengesImages_DLC05
[0034.17] Log:    m_GallerySmallPackageName=UI_GalleryImg_Small
[0034.17] Log:    m_LeaderboardEntryCountPerQuery=20
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC05MoviePlayerHUD]
[0034.17] Log:    m_fScoreDisplayDuration=10.0
[0034.17] Log:    m_fTrickDisplayDuration_Single=2.0
[0034.17] Log:    m_fTrickDisplayDuration_Multi=1.0
[0034.17] Log:    m_fTrickDisplayDuration_Fast=0.25
[0034.17] Log:    m_fWaveNumberDisplayDuration=3.0
[0034.17] Log:    m_fItemCountDisplayDuration[0]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[1]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[2]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[3]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[4]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[5]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[6]=2.0
[0034.17] Log:    m_fItemCountDisplayDuration[7]=2.0
[0034.17] Log:    m_fEquipmentUnlockDisplayDuration=5.0
[0034.17] Log:    m_fMysteryFoeRevealDelay=3.0
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC06MoviePlayerMainMenu]
[0034.17] Log:    m_FirstMissionNumber=12
[0034.17] Log:    m_LastMissionNumber=14
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC06MoviePlayerJournal]
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC06SummonAssassin)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0034.17] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0034.17] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0034.17] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0034.17] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC07MoviePlayerMainMenu]
[0034.17] Log:    m_FirstMissionNumber=16
[0034.17] Log:    m_LastMissionNumber=19
[0034.17] Log:
[0034.17] Log:    [DishonoredGame.DisDLC07MoviePlayerJournal]
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC07SummonAssassin)
[0034.17] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Pull,m_PowerId="pull",m_BackgroundImagePath="UI_Powers_Large_DLC07.DLC07PullBig",m_Note=DTN_DLC07Pull)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0034.17] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0034.17] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0034.17] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0034.17] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0034.17] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0034.17] Log:
[0034.17] Log:    [IniVersion]
[0034.17] Log:    0=1381872600.000000
[0034.17] Log:    1=1381872600.000000
[0034.17] Log:
[0034.17] Log: FileName: ....EngineLocalizationINTCore.INT
[0034.17] Log:    [Language]
[0034.17] Log:    Language=English (International)
[0034.17] Log:    LangId=9
[0034.17] Log:    SubLangId=1
[0034.17] Log:
[0034.17] Log:    [Public]
[0034.17] Log:    Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0034.17] Log:
[0034.17] Log:    [Errors]
[0034.17] Log:    Unknown=Unknown Error
[0034.17] Log:    Aborted=Aborted
[0034.17] Log:    ExportOpen=Error exporting `~: couldn't open file '`~'
[0034.17] Log:    ExportWrite=Error exporting `~: couldn't write file '`~'
[0034.17] Log:    FileNotFound=Can't find file '`~'
[0034.17] Log:    ObjectNotFound=Failed to find object '`~ `~.`~'
[0034.17] Log:    PackageNotFound=Can't find file for package '`~' while loading `~
[0034.17] Log:    PackageResolveFailed=Can't resolve package name
[0034.17] Log:    FilenameToPackage=Can't convert filename '`~' to package name
[0034.17] Log:    Sandbox=Package '`~' is not accessible in this sandbox
[0034.17] Log:    PackageVersion=Package '`~' version mismatch
[0034.17] Log:    SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~  VersionSavedWith: `~
[0034.17] Log:    CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with.
[0034.17] Log:    CannotSaveWithOlderVersion_Tweaks=Cannot save package '`~'! Tweaks version number is higher than the version in the current build.
[0034.17] Log:    CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded
[0034.17] Log:    CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package
[0034.17] Log:    CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original
[0034.17] Log:    CannotSaveWithEmpty_MatineeData=Cannot save '`~' : the MatineeData referenced in `~ is not present.
[0034.17] Log:    CannotSaveWithNoSynchonous_MatineeData=Cannot save '`~' : at least a MatineeData in the package `~ is not up to date. Please update the Packages `~.
[0034.17] Log:    CannotSaveWithMultipleMatineeSameGUID=Error in '`~' : Two matinee have the same GUID : `~.
[0034.17] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0034.17] Log:    FailedLoad=Failed to load '`~': `~
[0034.17] Log:    ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
[0034.17] Log:    LoadClassMismatch=`~ is not a child class of `~
[0034.17] Log:    NotDll='`~' is not a DLL package; can't find export '`~'
[0034.17] Log:    NotInDll=Can't find '`~' in '`~.lib'
[0034.17] Log:    FailedLoadPackage=Failed loading package: `~
[0034.17] Log:    FailedLoadObject=Failed to load '`~ `~.`~': `~
[0034.17] Log:    TransientImport=Transient object imported: `~
[0034.17] Log:    LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package.  Try to find the chain of references to that object (may take some time)?
[0034.17] Log:    LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object.  Try to find the chain of references to that object (may take some time)?
[0034.17] Log:    FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package
[0034.17] Log:    FailedSavePrivate=Can't save `~: Graph is linked to external private object `~
[0034.17] Log:    FailedImportPrivate=Can't import private object `~ `~
[0034.17] Log:    FailedCreate=`~ `~ not found for creation
[0034.17] Log:    FailedImport=Can't find `~ in file '`~'
[0034.17] Log:    FailedSaveFile=Error saving file '`~': `~
[0034.17] Log:    SaveWarning=Error saving '`~'
[0034.17] Log:    NotPackaged=Object is not packaged: `~ `~
[0034.17] Log:    NotWithin=Object `~ `~ created in `~ instead of `~
[0034.17] Log:    Abstract=Can't create object `~: class `~ is abstract
[0034.17] Log:    NoReplace=Can't replace `~ with `~
[0034.17] Log:    ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been fully loaded: `~
[0034.17] Log:    ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded while still de-serializing objects: `~
[0034.17] Log:    NoFindImport=Can't find file '`~' for import
[0034.17] Log:    ReadFileFailed=Failed to read file '`~' for import
[0034.17] Log:    SeekFailed=Error seeking file
[0034.17] Log:    OpenFailed=Error opening file '`~' (`~).
[0034.17] Log:    WriteFailed=Error writing to file
[0034.17] Log:    ReadEof=Read beyond end of file
[0034.17] Log:    IniReadOnly=The file `~ is write protected; settings cannot be saved
[0034.17] Log:    UrlFailed=Failed launching URL
[0034.17] Log:    Warning=Warning
[0034.17] Log:    Question=Question
[0034.17] Log:    OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0034.17] Log:    History=History
[0034.17] Log:    Assert=Assertion failed: `~ [File:`~] [Line: `~]
[0034.17] Log:    Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
[0034.17] Log:    LinkerExists=Linker for '`~' already exists
[0034.17] Log:    BinaryFormat=The file '`~' contains unrecognizable data
[0034.17] Log:    SerialSize=`~: Serial size mismatch: Got `~, Expected `~
[0034.17] Log:    ExportIndex=Bad export index `~/`~
[0034.17] Log:    ImportIndex=Bad import index `~/`~
[0034.17] Log:    Password=Password not recognized
[0034.17] Log:    Exec=Unrecognized command
[0034.17] Log:    BadProperty='`~': Bad or missing property '`~'
[0034.17] Log:    MisingIni=Missing .ini file: `~
[0034.17] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene
[0034.17] Log:    FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~.
[0034.17] Log:    CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~  VersionSavedWith: `~
[0034.17] Log:    NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout.  Please build C++ before continuing to avoid data corruption.
[0034.17] Log:    PackageNamedNone=Attempted to create a package named 'None'
[0034.17] Log:    EmptyPackageName=Attempted to create a package with an empty package name.
[0034.17] Log:    OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one.
[0034.17] Log:    LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~'  Object:'`~'  Class:'`~'
[0034.17] Log:    MatineeDataVersion=MatineeData '`~' is not up to date, update '`~' before modifying the map '`~'.
[0034.17] Log:    MatineeGuidError=Two matinee have the same GUID : `~.
[0034.17] Log:    LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
[0034.17] Log:    OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0034.17] Log:    PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size.  This exceeds the recommended package size.  Please split it up to be less than `~ MByte.
[0034.17] Log:    PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK!
[0034.17] Log:    Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK!
[0034.17] Log:    MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found.  This file is necessary in order for the managed runtime to locate dependent assembly files.  The application will now exit.
[0034.17] Log:
[0034.17] Log:    [Query]
[0034.17] Log:    OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one.  Reading it will likely fail, and may cause a crash. Do you want to try anyway?
[0034.17] Log:    Name=Name:
[0034.17] Log:    Password=Password:
[0034.17] Log:    PassPrompt=Enter your name and password:
[0034.17] Log:    PassDlg=Identity Check
[0034.17] Log:    Overwrite=The file '`~' needs to be updated.  Do you want to overwrite the existing version?
[0034.17] Log:    OverwriteMultiple=These files need to be updated: `~
Do you want to overwrite the existing versions?
[0034.17] Log:    OverwriteReadOnly='`~' is marked read-only.  Would you like to try to force overwriting it?
[0034.17] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0034.17] Log:    PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost).
[0034.17] Log:    RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.)
[0034.17] Log:    Warning_ForceDelete=Deleting `~.
Forcing delete on a referenced object is potentially dangerous and could cause data corruption.  The following objects may have invalid references if you proceed:
 `~.
Do you wish to delete this referenced object?
[0034.17] Log:
[0034.17] Log:    [Progress]
[0034.17] Log:    Saving=Saving file: `~...
[0034.17] Log:    Loading=Loading file: `~...
[0034.17] Log:    Finalizing=Finalizing: `~...
[0034.17] Log:
[0034.17] Log:    [General]
[0034.17] Log:    Product=Unreal
[0034.17] Log:    Engine=Unreal Engine
[0034.17] Log:    Copyright=Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
[0034.17] Log:    TRUE=True
[0034.17] Log:    FALSE=False
[0034.17] Log:    None=None
[0034.17] Log:    Yes=Yes
[0034.17] Log:    No=No
[0034.17] Log:
[0034.17] Log:    [HelpCommandlet]
[0034.17] Log:    HelpDescription=This commandlet displays help information on other commandlets
[0034.17] Log:    HelpUsage=gamename.exe help <list | commandletname | webhelp commandletname>
[0034.17] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet
[0034.17] Log:    HelpParamNames[0]=list
[0034.17] Log:    HelpParamDescriptions[0]=Lists all commandlets that are available
[0034.17] Log:    HelpParamNames[1]=commandlet name
[0034.17] Log:    HelpParamDescriptions[1]=Displays help information for the specified commandlet
[0034.17] Log:    HelpParamNames[2]=webhelp
[0034.17] Log:    HelpParamDescriptions[2]=Launches a browser with the URL of the web page that documents the commandlet
[0034.17] Log:
[0034.17] Log: FileName: ....EngineLocalizationINTUnrealEd.INT
[0034.17] Log:    [Public]
[0034.17] Log:    Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client)
[0034.17] Log:
[0034.17] Log:    [Errors]
[0034.17] Log:    Failed3D=3d hardware initialization failed
[0034.17] Log:    DDrawMode=DirectDraw was unable to set the requested video mode
[0034.17] Log:    Error_LightmapExportRequiresUnCompressed=Lightmap compression must be disabled for re-importing Lightmaps.
[0034.17] Log:    LoadWarningSuffix_redirection= [redirection]
[0034.17] Log:    LoadWarningSuffix_circularredirection= [circular redirection]
[0034.17] Log:    LoadWarningSuffix_privateobject= [private]
[0034.17] Log:
[0034.17] Log:    [General]
[0034.17] Log:    FrameWindow=Unreal Level Editor
[0034.17] Log:    ViewPersp=Perspective map
[0034.17] Log:    ViewXY=Overhead map
[0034.17] Log:    ViewXZ=XZ map
[0034.17] Log:    ViewYZ=YZ map
[0034.17] Log:    ViewOther=Viewport
[0034.17] Log:    Color16=&16-bit color
[0034.17] Log:    Color32=&32-bit color
[0034.17] Log:    AdvancedOptions=Advanced Options
[0034.17] Log:
[0034.17] Log:    [WxClient]
[0034.17] Log:    ClassCaption=WxWindows Manager
[0034.17] Log:
[0034.17] Log:    [UnrealEd]
[0034.17] Log:    NewSoireeControlKey=New Key
[0034.17] Log:    NewSoireeControlKeyName=Key Name
[0034.17] Log:    Editor_Interp_Locomotion_RefreshLength=Refresh Length Key
[0034.17] Log:    Editor_Interp_Locomotion_SetSpeedMode=Set Speed Mode
[0034.17] Log:    Editor_Interp_Locomotion_SetEndSpeedMode=Set End Speed Mode
[0034.17] Log:    Editor_Interp_ChangeTarget=Change Target
[0034.17] Log:    ChooseTargetType=Choose Target Type
[0034.17] Log:    TargetType=Choose the target type :
[0034.17] Log:    ChooseTarget=Choose Target
[0034.17] Log:    TargetName=Choose the target Group :
[0034.17] Log:    ChooseAttachmentTargetType=Choose Attachment Target Type
[0034.17] Log:    ChooseAttachmentBoneType=Choose Attachement Socket or Bone
[0034.17] Log:    NewSpeedModeTitle=Speed Mode
[0034.17] Log:    NewSpeedMode=Choose Speed Mode :
[0034.17] Log:    UnrealEdTitle_F=Unreal Editor for `~ (`~-bit)
[0034.17] Log:    UDKTitle_F=Unreal Development Kit (`~-bit)
[0034.17] Log:    UnrealEdVersion=
`~
Copyright  1998-2010  Epic Games, Inc.  All rights reserved.
ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by
        J.Revelles/C.Urea/M.Lastra (University of Granada, Spain).
Contains Autodesk FBX by Autodesk, Inc., Copyright  2010 Autodesk, Inc.  All rights reserved.
Uses Bink Video, Copyright  1997-2009 by RAD Game Tools, Inc.
Convex Decomposition Library, Copyright  2007 by John W. Ratcliff.
Libffi, Copyright  1996-2003  Red Hat, Inc.
libresample, Copyright  2006 Feeling Software.
libXML2, Copyright  1998-2003 Daniel Veillard. All rights reserved.
Mersenne Prime Twister (SSE version), Copyright  2006,2007 Mutsuo Saito,
        Makoto Matsumoto and Hiroshima University.  All rights reserved.
Ogg Vorbis Audio Compression, Copyright  2009, Xiph.Org Foundation.
PhysX SDK, Copyright  2006 NVIDIA Corporation.  All rights reserved.
Uses Scaleform GFx Copyright  2010 Scaleform Corporation. All rights reserved.
Uses TinyXML by by Lee Thomason
Vorbis Quality Improvements, Copyright  2003-2008 Aoyumi.
Vorbis SSE Optimisations, Copyright  1994-2006.
wxWidgets, Copyright  1998-2005 Julian Smart, Robert Roebling et al
Zlib, Copyright  1995-2005 Jean-loup Gailly and Mark Adler.
This product includes code licensed from NVIDIA.
Unreal Engine Version: `~  Changelist: `~
[0034.17] Log:    SplashScreen_InitialStartupProgress=Loading...
[0034.17] Log:    SplashScreen_DefaultLoading=Loading...
[0034.17] Log:    SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~)
[0034.17] Log:    SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database...
[0034.17] Log:    SplashScreen_ConnectingToSourceControl=Connecting to source control server...
[0034.17] Log:    SocketAlreadyExists=A socket with the name '`~' already exists!
[0034.17] Log:    SocketBoneNotFound=Bone '`~' for Socket '`~' not found.
[0034.17] Log:    InvalidSkeletalMesh=No valid skeletal mesh.
[0034.17] Log:    InvalidAnimSequence=Invalid animation sequence.
[0034.17] Log:    AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to:
[0034.17] Log:    AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to:
[0034.17] Log:    AnimNotify_Trails_MissingSocketNames=Missing socket names.
[0034.17] Log:    AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh
[0034.17] Log:    ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?
Yes or Yes to All: Overwrite the existing settings.
No or No to All: Preserve the existing settings.
Cancel: Abort the operation.
[0034.17] Log:    ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten.  Do you want to keep the existing texture's settings?
[0034.17] Log:    ImportedFileAlreadyExists_Title=Overwrite existing file?
[0034.17] Log:    ImportedTextureAlreadyExists_PreserveSettings=Keep
[0034.17] Log:    ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All
[0034.17] Log:    ImportedTextureAlreadyExists_DiscardSettings=Replace
[0034.17] Log:    ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All
[0034.17] Log:    ImportedTextureAlreadyExists_CancelImport=Cancel
[0034.17] Log:    ShowModifiedProperties=Show Only Modified Properties
[0034.17] Log:    ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0034.17] Log:    PropertyWindowMenu=Property Window Options
[0034.17] Log:    PropertyWindow_FilterTitle=Filter:
[0034.17] Log:    PropertyWindow_FavoritesTitle=Favorites
[0034.17] Log:    PropertyWindow_ShowHiddenProperties=Show All Hidden Properties
[0034.17] Log:    PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window
[0034.17] Log:    MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive.
[0034.17] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0034.17] Log:    PerforceLoginTitle=Perforce Login
[0034.17] Log:    PerforceLogin_Error_InvalidServer=Invalid Server.  Please try again.
[0034.17] Log:    SourceControlSubmitTitle=Submit Files
[0034.17] Log:    SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit
[0034.17] Log:    SourceControlRevertTitle=Revert Files
[0034.17] Log:    SourceControlHistoryTitle=File History
[0034.17] Log:    ColorPicker_Title=Select a Color
[0034.17] Log:    Thumbnails=Thumbnails
[0034.17] Log:    Package=Package
[0034.17] Log:    Group=Group
[0034.17] Log:    Name=Name
[0034.17] Log:    NewName=New Name
[0034.17] Log:    Error=Error
[0034.17] Log:    Enable=Enable
[0034.17] Log:    Disable=Disable
[0034.17] Log:    SelectGroup=Select Group
[0034.17] Log:    SelectLayer=Select Layer
[0034.17] Log:    ShowAllPackagesQ=Show All Packages?
[0034.17] Log:    PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only!
[0034.17] Log:    OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors?
[0034.17] Log:    GenericDialog_WindowTitle=Message
[0034.17] Log:    GenericDialog_OK=&OK
[0034.17] Log:    GenericDialog_Cancel=&Cancel
[0034.17] Log:    GenericDialog_Yes=&Yes
[0034.17] Log:    GenericDialog_No=&No
[0034.17] Log:    GenericDialog_YestoAll=Yes to &All
[0034.17] Log:    GenericDialog_NotoAll=N&o to All
[0034.17] Log:    GenericDialog_Retry=&Retry
[0034.17] Log:    GenericDialog_Continue=C&ontinue
[0034.17] Log:    OK=OK
[0034.17] Log:    Cancel=Cancel
[0034.17] Log:    CancelAll=Cancel All
[0034.17] Log:    &OK=&OK
[0034.17] Log:    &Cancel=&Cancel
[0034.17] Log:    &CancelAll=&Cancel All
[0034.17] Log:    Yes=Yes
[0034.17] Log:    No=No
[0034.17] Log:    YesToAll=Yes to All
[0034.17] Log:    NoToAll=No to All
[0034.17] Log:    Groups=Groups
[0034.17] Log:    SearchFor=Search For
[0034.17] Log:    Close=Close
[0034.17] Log:    InsideOf=Inside Of
[0034.17] Log:    StartingWith=Starting With
[0034.17] Log:    Containing=Containing
[0034.17] Log:    Ready=Ready
[0034.17] Log:    Goto=Go To
[0034.17] Log:    Sync=Sync Browser
[0034.17] Log:    Delete=Delete
[0034.17] Log:    ShowReferencers=Show Referencers
[0034.17] Log:    SelectReferencersInLevel=Select referencers in level
[0034.17] Log:    ObjectNotReferenced=Object '`~' Is Not Referenced
[0034.17] Log:    ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects.
[0034.17] Log:    SearchForActors=Search For Actors
[0034.17] Log:    Tag=Tag
[0034.17] Log:    Bind=Bind
[0034.17] Log:    FullName=Full Name
[0034.17] Log:    PathName=Path Name
[0034.17] Log:    F_ObjectsFound=`~ objects found (displaying first `~).
[0034.17] Log:    PackageGroupName=Enter Package, Group and Object Name
[0034.17] Log:    Info=Info
[0034.17] Log:    ResourceSizeK=Size (Kb)
[0034.17] Log:    AddSpecial=Add Special
[0034.17] Log:    Flags=Flags
[0034.17] Log:    Prefabs=Prefabs
[0034.17] Log:    Portal=Portal
[0034.17] Log:    Mirror=Mirror
[0034.17] Log:    Invisible=Invisible
[0034.17] Log:    TwoSided=Two-Sided
[0034.17] Log:    Solidity=Solidity
[0034.17] Log:    Solid=Solid
[0034.17] Log:    SemiSolid=Semi-Solid
[0034.17] Log:    NonSolid=Non-Solid
[0034.17] Log:    ImportBrush=Import Brush
[0034.17] Log:    Merge=Merge
[0034.17] Log:    MergeFacesQ=Merge Faces?
[0034.17] Log:    Options=Options
[0034.17] Log:    LightingChannels=Lighting Channels
[0034.17] Log:    LightmassSettings=Lightmass Settings
[0034.17] Log:    SolidMesh=Solid mesh (continuous mesh, no gaps or holes)
[0034.17] Log:    NonSolidMesh=Nonsolid (contains gaps or holes)
[0034.17] Log:    Tool=Tool
[0034.17] Log:    Radius=Radius
[0034.17] Log:    PerToolQ=Per Tool?
[0034.17] Log:    /=/
[0034.17] Log:    StrengthPct=Strength (pct)
[0034.17] Log:    Terrain=Terrain
[0034.17] Log:    Layer=Layer
[0034.17] Log:    ...=...
[0034.17] Log:    ArrayPropertyHeader=...
[0034.17] Log:    ImportExport=Import/Export
[0034.17] Log:    Import=Import
[0034.17] Log:    ImportEx=Import...
[0034.17] Log:    Export=Export
[0034.17] Log:    &Import=&Import
[0034.17] Log:    &Export=&Export
[0034.17] Log:    ExportAll=Export All
[0034.17] Log:    Import_SourceFileNotFound=Source File Not Found.  Browse to source file.
[0034.17] Log:    Preview=Preview
[0034.17] Log:    PreviewOptions=Preview Options
[0034.17] Log:    DlgSoundNodeWaveOptions=Compression Preview Window
[0034.17] Log:    EditNodesE=Edit Nodes...
[0034.17] Log:    CompressionPercent=Compression Percent
[0034.17] Log:    Compress=Compress
[0034.17] Log:    FileSize=File Size
[0034.17] Log:    Xbox360FileSize=Xbox360 File Size (Bytes)
[0034.17] Log:    MeshImport=Static Mesh Import
[0034.17] Log:    FontPreview_WindowCaption=Font Preview
[0034.17] Log:    FontPreview_PreviewBorder=Preview
[0034.17] Log:    FontPreview_DefaultText=The quick brown fox jumped over the lazy dog
[0034.17] Log:    FontPreview_ForegroundButton=Foreground
[0034.17] Log:    FontPreview_BackgroundButton=Background
[0034.17] Log:    FontPreview_CloseButton=Close
[0034.17] Log:    FontFactory_ImportingTrueTypeFont=Importing TrueType Font...
[0034.17] Log:    Update=Update
[0034.17] Log:    UpdateAll=Update All
[0034.17] Log:    ChooseFont=Choose Font
[0034.17] Log:    Create=Create
[0034.17] Log:    Class=Class
[0034.17] Log:    Script=Script
[0034.17] Log:    FontProperties=Font Properties
[0034.17] Log:    FontProperties_SelectedTextureProperties=Selected Texture Properties
[0034.17] Log:    FontPages=Font Pages
[0034.17] Log:    HeightMapOnlyQ=HeightMap Only?
[0034.17] Log:    BakeDisplacementMapQ=Bake DisplacementMap?
[0034.17] Log:    New=New
[0034.17] Log:    &New=&New...
[0034.17] Log:    Factory=Factory
[0034.17] Log:    SelectImportFactory=Select Import Factory
[0034.17] Log:    Exporter=Exporter
[0034.17] Log:    SelectExporter=Select Exporter
[0034.17] Log:    BuildFromFilePath=Build From File Path
[0034.17] Log:    SceneInfo=Scene Info
[0034.17] Log:    OKToAll=OK To All
[0034.17] Log:    TextureProperties=Texture Properties
[0034.17] Log:    Texture=Texture
[0034.17] Log:    TextureProperties_QuickInfoPaneLabel=Texture Info
[0034.17] Log:    TextureProperties_ReimportTexture=Reimport
[0034.17] Log:    TextureProperties_CompressNow=Compress Now
[0034.17] Log:    TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression
[0034.17] Log:    TextureContextMenu_CompressNow=Compress Texture Now
[0034.17] Log:    TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser
[0034.17] Log:    Properties=Properties
[0034.17] Log:    Preferences=Preferences
[0034.17] Log:    TexturePropertiesCaption=Texture Properties - `~
[0034.17] Log:    SoundCuePropertiesCaption=Sound Cue Properties - `~
[0034.17] Log:    SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected)
[0034.17] Log:    SoundCueNodeCaption=Sound Attenuation Node
[0034.17] Log:    SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected)
[0034.17] Log:    TextureQuickInfoImportedRes=Imported: `~ x `~
[0034.17] Log:    TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~
[0034.17] Log:    TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~
[0034.17] Log:    TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~
[0034.17] Log:    TextureQuickInfoDisplayedRes=Displayed: `~ x `~
[0034.17] Log:    TextureQuickInfoStreamedMethod=Method: `~
[0034.17] Log:    TextureQuickInfoIsStreamed=Streamed
[0034.17] Log:    TextureQuickInfoIsNotStreamed=Never Streamed
[0034.17] Log:    TextureQuickInfoPixelFormat=Format: `~
[0034.17] Log:    TextureQuickInfoLODBias=Calculated LOD Bias: `~
[0034.17] Log:    TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~
[0034.17] Log:    TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~
[0034.17] Log:    BrushBuilder=Brush Builder
[0034.17] Log:    BrushBuilderName_Generic=Generic Builder
[0034.17] Log:    BrushBuilderName_Cone=Cone
[0034.17] Log:    BrushBuilderName_Cube=Cube
[0034.17] Log:    BrushBuilderName_CurvedStair=Curved Staircase
[0034.17] Log:    BrushBuilderName_Cylinder=Cylinder
[0034.17] Log:    BrushBuilderName_LinearStair=Linear Staircase
[0034.17] Log:    BrushBuilderName_Sheet=Sheet
[0034.17] Log:    BrushBuilderName_SpiralStair=Spiral Staircase
[0034.17] Log:    BrushBuilderName_Tetrahedron=Tetrahedron (Sphere)
[0034.17] Log:    BrushBuilderName_Volumetric=Cards
[0034.17] Log:    Build=Build
[0034.17] Log:    BrushBuilderCaption=Brush Builder - `~
[0034.17] Log:    UseActorAsParentQ=Use 'Actor' As Parent?
[0034.17] Log:    PlaceableClassesOnlyQ=Placeable Classes Only?
[0034.17] Log:    SearchQ=Search:
[0034.17] Log:    ClearQ=Clear
[0034.17] Log:    NoResults=No Results
[0034.17] Log:    ChooseProperty=Choose Property
[0034.17] Log:    PropertyName=Property Name
[0034.17] Log:    ChooseAnimSlot=Choose Anim Slot
[0034.17] Log:    SlotName=Slot Name
[0034.17] Log:    ChooseToggleAction=Choose Toggle Action
[0034.17] Log:    ToggleAction=Toggle Action
[0034.17] Log:    InterpEd_VisibilityActionDialogTitle=Choose Visibility Action
[0034.17] Log:    InterpEd_VisibilityActionDialogText=Visibility Action
[0034.17] Log:    NewCut=New Cut
[0034.17] Log:    CutToGroup=Cut To Group
[0034.17] Log:    NewSeqKey=New Sequence
[0034.17] Log:    NewBlurb=New Blurb
[0034.17] Log:    Sequences=Sequences
[0034.17] Log:    DestSeqNotFoundF=Destination sequence named '`~' not found.
[0034.17] Log:    AnimSetNotFound=Destination AnimSet named '`~' not found.
[0034.17] Log:    CopyNotifies=Copy Notifies
[0034.17] Log:    AACT_CreateAdditiveAnimation=Create Additive Animation
[0034.17] Log:    AACT_SelectBuildMethod=Select Build Method
[0034.17] Log:    AACT_ReferencePose=Reference Pose
[0034.17] Log:    AACT_AnimationFirstFrame=Animation First Frame
[0034.17] Log:    AACT_AnimationScaled=Animation Scaled
[0034.17] Log:    AACT_PickBaseAnimation=Pick Base Animation
[0034.17] Log:    AACT_LoopingAnim=Looping Animation
[0034.17] Log:    AAD_AddAdditiveAnimation=Add Additive Animation
[0034.17] Log:    AAD_SubtractAdditiveAnimation=Subtract Additive Animation
[0034.17] Log:    AAD_DestinationAnimationName=Destination Animation Name
[0034.17] Log:    AAD_SelectAdditiveAnimation=Select Additive Animation
[0034.17] Log:    AAD_ScaleAdditiveToSource=Scale Additive Animation To Source
[0034.17] Log:    AAD_ScaleSourceToAdditive=Scale Source To Additive Animation
[0034.17] Log:    ShiftNotifies=Shift Notifies
[0034.17] Log:    TimeShift=Time Shift
[0034.17] Log:    SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough.  Proceed?
[0034.17] Log:    SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied.
[0034.17] Log:    DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies.  Delete these before copying?
[0034.17] Log:    SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies.
[0034.17] Log:    DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata.  Delete these before copying?
[0034.17] Log:    DestAnimSequenceName=Destination sequence name:
[0034.17] Log:    DestAndSrcSeqsMatch=Source and destination sequences are the same.
[0034.17] Log:    SeqKeyName=AnimSequence:
[0034.17] Log:    SelectFaceFXAnim=Select FaceFX Animation
[0034.17] Log:    CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio.
[0034.17] Log:    FaceFXAnim=FaceFX Animation:
[0034.17] Log:    NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array?
[0034.17] Log:    NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser.
[0034.17] Log:    NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track.
For example, you can't move a StaticMesh, you must instead use a Mover.
[0034.17] Log:    NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe.
[0034.17] Log:    InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation.
[0034.17] Log:    TextureGroups=Texture Groups
[0034.17] Log:    BatchProcess=Batch Process
[0034.17] Log:    NewSocket=New Socket
[0034.17] Log:    NewBone=New Bone
[0034.17] Log:    BoneName=Bone Name
[0034.17] Log:    NewSkelControlChain=New SkelControl Chain
[0034.17] Log:    RotateAnimSequence=Rotate AnimSequence
[0034.17] Log:    RotateDegrees=Rotate Degrees
[0034.17] Log:    Axis=Axis
[0034.17] Log:    RenameElement=Rename Element
[0034.17] Log:    SetTime=Set Time
[0034.17] Log:    NewTime=New Time
[0034.17] Log:    SetValue=Set Value
[0034.17] Log:    SetToTrue=Set To True
[0034.17] Log:    SetToFalse=Set To False
[0034.17] Log:    NewValue=New Value
[0034.17] Log:    ScaleTimes=Scale Times
[0034.17] Log:    ScaleTimes_ToolTip=Scale time values by a given scalar
[0034.17] Log:    ScaleValues=Scale Values
[0034.17] Log:    ScaleValues_ToolTip=Scale values by a given scalar
[0034.17] Log:    EnterScalar=Enter Scale Factor
[0034.17] Log:    ScaleTimesPrompt=Scale times by:
[0034.17] Log:    ScaleValuesPrompt=Scale values by:
[0034.17] Log:    SetSoundVolume=Set Sound Volume
[0034.17] Log:    Volume=Volume
[0034.17] Log:    SetSoundPitch=Set Sound Pitch
[0034.17] Log:    Pitch=Pitch
[0034.17] Log:    Yaw=Yaw
[0034.17] Log:    Roll=Roll
[0034.17] Log:    NameSequence=Name Sequence
[0034.17] Log:    SequenceName=Sequence Name
[0034.17] Log:    RenameEmitter=Rename Emitter
[0034.17] Log:    SelectParticleSystem=Select ParticleSystem
[0034.17] Log:    NewEmitterLeft=New Emitter Before
[0034.17] Log:    NewEmitterRight=New Emitter After
[0034.17] Log:    NewGroupName=New Group Name
[0034.17] Log:    NewFolderName=New Folder Name
[0034.17] Log:    StretchSection=Stretch Section
[0034.17] Log:    NewLength=New Length
[0034.17] Log:    InsertEmptySpace=Insert Empty Space
[0034.17] Log:    Seconds=Seconds
[0034.17] Log:    InterpEd_Rename_Track=Rename Track
[0034.17] Log:    NewTrackName=New Track Name
[0034.17] Log:    RenameGroup=Rename Group
[0034.17] Log:    RenameFolder=Rename Folder
[0034.17] Log:    RenameFolderAndGroup=Rename Folder and Group
[0034.17] Log:    CreateNewGroupTab=Create New Group Tab...
[0034.17] Log:    SendToGroupTab=Add To Group Tab
[0034.17] Log:    RemoveFromGroupTab=Remove From Selected Group Tab
[0034.17] Log:    DeleteGroupTab=Delete Group Tab
[0034.17] Log:    DuplicateGroup=Duplicate Group
[0034.17] Log:    CreateGroupTab_Title=Create Group Tab
[0034.17] Log:    CreateGroupTab_Caption=Group Tab Name:
[0034.17] Log:    InterpEd_FileMenu_Import=Import...
[0034.17] Log:    InterpEd_FileMenu_ExportAll=Export All...
[0034.17] Log:    InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info...
[0034.17] Log:    InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info
[0034.17] Log:    InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export
[0034.17] Log:    InterpEd_ChangeGroupFolder=Change Group Folder
[0034.17] Log:    InterpEd_MoveActiveGroupToFolder=Move Group Into Folder
[0034.17] Log:    InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder
[0034.17] Log:    InterpEd_RemoveFromGroupFolder=Remove From Folder
[0034.17] Log:    InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys
[0034.17] Log:    InterpEd_ViewMenu_ToggleSnap=Snap Keys
[0034.17] Log:    InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames
[0034.17] Log:    InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback
[0034.17] Log:    InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks
[0034.17] Log:    InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys
[0034.17] Log:    InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting
[0034.17] Log:    InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting
[0034.17] Log:    InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes
[0034.17] Log:    InterpEd_FrameRate_15_fps=15 fps
[0034.17] Log:    InterpEd_FrameRate_24_fps=24 fps (film)
[0034.17] Log:    InterpEd_FrameRate_25_fps=25 fps (PAL/25)
[0034.17] Log:    InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30)
[0034.17] Log:    InterpEd_FrameRate_30_fps=30 fps
[0034.17] Log:    InterpEd_FrameRate_50_fps=50 fps (PAL/50)
[0034.17] Log:    InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60)
[0034.17] Log:    InterpEd_FrameRate_60_fps=60 fps
[0034.17] Log:    InterpEd_FrameRate_120_fps=120 fps
[0034.17] Log:    InterpEd_Snap_Keys=Snap to Keys
[0034.17] Log:    InterpEd_TimelineInfo_Seconds=seconds
[0034.17] Log:    InterpEd_TimelineInfo_Frames=frames
[0034.17] Log:    InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport
[0034.17] Log:    CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible.
[0034.17] Log:    CurveEd_KeyContext_DeleteSelected=Delete
[0034.17] Log:    CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents
[0034.17] Log:    InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating
[0034.17] Log:    ExportCameraAnim=Export To CameraAnim
[0034.17] Log:    ExportCameraAnim_Desc=Saves the active group as a CameraAnim
[0034.17] Log:    InterpEd_MoveToCurrentPosition=Move To Current Timeline Position
[0034.17] Log:    InterpEd_MoveToBeginning=Move To The Sequence Beginning
[0034.17] Log:    InterpEd_MoveToEnd=Move To Sequence End
[0034.17] Log:    InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Track
[0034.17] Log:    EnterNewEventName=Enter New Event Name
[0034.17] Log:    NewEventName=New Event Name
[0034.17] Log:    NewEventKey=New Event Key
[0034.17] Log:    SocketName=Socket Name
[0034.17] Log:    RenameSocket=Rename Socket
[0034.17] Log:    RenameAnimSequence=Rename AnimSequence
[0034.17] Log:    NewSequenceName=New Sequence Name
[0034.17] Log:    ActorFactory=Actor Factory
[0034.17] Log:    ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet.
[0034.17] Log:    LoadErrors=Load Errors
[0034.17] Log:    LoadErrorMsg=The following resources were not found when loading the map.  Any references to them were set to NULL.
WARNING : If you save the map now, these references will be saved as NULL.
[0034.17] Log:    MissingFiles=Missing Files
[0034.17] Log:    MissingObjects=Missing Objects
[0034.17] Log:    ShowNormalsQ=Show Normals?
[0034.17] Log:    AffectWidgetOnlyQ=Affect Widget Only?
[0034.17] Log:    SoftSelection=Soft Selection
[0034.17] Log:    EnabledQ=Enabled?
[0034.17] Log:    AutoAdjustQ=Auto Adjust?
[0034.17] Log:    Automatic=Automatic
[0034.17] Log:    Standing=Standing
[0034.17] Log:    MidLevel=Mid Level
[0034.17] Log:    Coverslip=Cover Slip
[0034.17] Log:    SwatTurn=Swat Turn
[0034.17] Log:    Turn=Turn
[0034.17] Log:    Weld=Weld
[0034.17] Log:    Mantle=Mantle
[0034.17] Log:    PopUp=Pop Up
[0034.17] Log:    LeanLeft=Lean Left
[0034.17] Log:    LeanRight=Lean Right
[0034.17] Log:    ClimbUp=Climb Up
[0034.17] Log:    PlayerOnly=Player Only
[0034.17] Log:    ForceCanPopUp=Force Can Pop Up
[0034.17] Log:    ForceCanCoverSlip_Left=Force Can Coverslip Left
[0034.17] Log:    ForceCanCoverSlip_Right=Force Can Coverslip Right
[0034.17] Log:    EngineVersion=Engine Version
[0034.17] Log:    AboutUnrealEd=About `~
[0034.17] Log:    OnlineHelp=Online Help...
[0034.17] Log:    EditorFrame_GoToForums=Online Forums...
[0034.17] Log:    EditorFrame_GoToSwarmSetup=Setting Up Swarm...
[0034.17] Log:    EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport
[0034.17] Log:    UDNWarningErrorHelpF1=UDN Warning/Error Help (F1)
[0034.17] Log:    Pan=Pan
[0034.17] Log:    U=U
[0034.17] Log:    V=V
[0034.17] Log:    Rotation=Rotation
[0034.17] Log:    FlipU=Flip U
[0034.17] Log:    FlipV=Flip V
[0034.17] Log:    PanU=Pan U
[0034.17] Log:    PanV=Pan V
[0034.17] Log:    UPanAmount=U Pan Amount:
[0034.17] Log:    VPanAmount=V Pan Amount:
[0034.17] Log:    RotationAmount=Rotation Amount (Degrees):
[0034.17] Log:    Delta=Delta
[0034.17] Log:    Relative=Relative
[0034.17] Log:    SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction.
[0034.17] Log:    Scaling=Scaling
[0034.17] Log:    Simple=Simple
[0034.17] Log:    Custom=Custom
[0034.17] Log:    RelativeQ=Relative?
[0034.17] Log:    Apply=Apply
[0034.17] Log:    &Apply=&Apply
[0034.17] Log:    Flip=Flip
[0034.17] Log:    Lighting=Lighting
[0034.17] Log:    LightMapResolution=Lightmap Resolution
[0034.17] Log:    AcceptsLights=Accepts Lights
[0034.17] Log:    AcceptsDynamicLights=Accepts Dynamic Lights
[0034.17] Log:    ForceLightmap=Force Lightmap
[0034.17] Log:    SurfaceProperties=Surface Properties
[0034.17] Log:    SurfaceProperties_Title=`~ Surface(s) Selected : `~
[0034.17] Log:    SurfaceProperties_EmptyTitle=No Surface Selected
[0034.17] Log:    SurfaceProperties_MultipleMaterials=Multiple Materials
[0034.17] Log:    SurfaceProperties_NoMaterial=No Material
[0034.17] Log:    Alignment=Alignment
[0034.17] Log:    RotPanScale=Rot/Pan/Scale
[0034.17] Log:    1=1
[0034.17] Log:    2=2
[0034.17] Log:    4=4
[0034.17] Log:    8=8
[0034.17] Log:    16=16
[0034.17] Log:    32=32
[0034.17] Log:    64=64
[0034.17] Log:    128=128
[0034.17] Log:    256=256
[0034.17] Log:    512=512
[0034.17] Log:    1024=1024
[0034.17] Log:    45=45
[0034.17] Log:    90=90
[0034.17] Log:    MainMenu_FindActors=Find Actors...
[0034.17] Log:    Search=Search
[0034.17] Log:    SearchE=Search...
[0034.17] Log:    SearchType=Search Type
[0034.17] Log:    SearchScope=Search Scope
[0034.17] Log:    CurrentLevel=Current Level
[0034.17] Log:    CurrentSequence=Current Sequence
[0034.17] Log:    AllLevels=All Levels
[0034.17] Log:    MapCheck=Map Check
[0034.17] Log:    MapCheckGoto=MapCheckDlg: Goto Actors
[0034.17] Log:    LightingInfo=Lighting Info
[0034.17] Log:    LightingResults=Lighting Results
[0034.17] Log:    LightingTimings=Lighting Timings
[0034.17] Log:    LightingStaticMeshInfo=Lighting StaticMesh Info
[0034.17] Log:    LightingBuildInfo=Lighting Build Info
[0034.17] Log:    LightMapDensityRenderingOptions=LightMap Density Rendering Options
[0034.17] Log:    LightMapRatioAdjust=Lightmap Resolution Adjustment
[0034.17] Log:    StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActors
[0034.17] Log:    StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap
[0034.17] Log:    StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set
[0034.17] Log:    StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio
[0034.17] Log:    DensityRenderingOptions=Density Rendering Options
[0034.17] Log:    IdealDensity=Ideal Density
[0034.17] Log:    MaximumDensity=Maximum Density
[0034.17] Log:    ColorScale=Color Scale
[0034.17] Log:    GrayscaleScale=Grayscale Scale
[0034.17] Log:    RenderGrayscale=Render Grayscale
[0034.17] Log:    ActorSearchGoto=ActorSearchDlg: Goto Actors
[0034.17] Log:    ActorSearchSelectActors=ActorSearchDlg: Select Actors
[0034.17] Log:    RefreshWithHotkey=Refresh	F5
[0034.17] Log:    Refresh=Refresh
[0034.17] Log:    RefreshF5=Refresh (F5)
[0034.17] Log:    RescanAllLevels=Rescan all levels
[0034.17] Log:    RescanSelectedLevels=Rescan selected levels
[0034.17] Log:    RescanCurrentLevel=Rescan current level
[0034.17] Log:    SMLIResolution=Resolution
[0034.17] Log:    Error_NoLevelsForRescan=No levels found during rescan.
[0034.17] Log:    Swap=Swap
[0034.17] Log:    SwapEx=Swap Ex...
[0034.17] Log:    SetToVertexMapping=Set To Vertex
[0034.17] Log:    SetToTextureMapping=Set To Texture
[0034.17] Log:    SetToTextureMappingEx=Set To Texture Ex...
[0034.17] Log:    SetToRatio=Set To Ratio...
[0034.17] Log:    LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round to power of two)
[0034.17] Log:    LMSI_Ratio=Enter ratio to apply
[0034.17] Log:    LMSI_Minimum=Enter minimum resolution required for applying adjustment
[0034.17] Log:    LSMI_IncludeBSP=Convert all BSP as well?
[0034.17] Log:    StoppingMapBuild=Stopping Map Build...
[0034.17] Log:    ShowMemStats=Show Resource Memory Usage
[0034.17] Log:    GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color...
[0034.17] Log:    GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Set Translucent Material Preview Background Color...
[0034.17] Log:    FullyLoadCheckedOutPackages=Auto-load checked-out packages
[0034.17] Log:    Type=Type
[0034.17] Log:    Memory=Memory
[0034.17] Log:    Message=Message
[0034.17] Log:    Actor=Actor
[0034.17] Log:    MinimumBoneSize=Minimum Bone Size
[0034.17] Log:    OrientAlongBone=Orient Along Bone
[0034.17] Log:    CollisionGeometry=Collision Geometry
[0034.17] Log:    UseVertsWith=Use Verts With
[0034.17] Log:    CreateJoints=Create Joints
[0034.17] Log:    WalkPastSmallBones=Walk Past Small Bones
[0034.17] Log:    CreateBodyForAllBones=Create Body For All Bones
[0034.17] Log:    OpenInPhATNow=Open In PhAT Now
[0034.17] Log:    NewPhysicsAsset=New Physics Asset
[0034.17] Log:    CreateNewPhysXDestructible=Create New PhysX Destructible
[0034.17] Log:    ResliceFracturedMeshes=Reslice Fractured Meshes
[0034.17] Log:    WarningLargePieceCount_Title=Large Piece Count Warning
[0034.17] Log:    WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces.  Select OK to continue, or Cancel to abort.
[0034.17] Log:    WarningLargePieceCount64k=The slice counts you have selected are likely to produce more than `~ pieces.  There is a 64k piece limit.  Select OK to continue, or Cancel to abort.
[0034.17] Log:    SphylSphere=Sphyl/Sphere
[0034.17] Log:    Box=Box
[0034.17] Log:    DominantWeight=Dominant Weight
[0034.17] Log:    AnyWeight=Any Weight
[0034.17] Log:    Material=Material
[0034.17] Log:    Parent=Parent
[0034.17] Log:    Current=Current
[0034.17] Log:    SetAssetPhysicalMaterial=Set Asset Physical Material
[0034.17] Log:    PhysicalMaterial=Physical Material
[0034.17] Log:    SetAssetDisableParams=Set Asset Disable Params
[0034.17] Log:    LinearVelocity=Linear Velocity
[0034.17] Log:    LinearAcceleration=Linear Acceleration
[0034.17] Log:    AngularVelocity=Angular Velocity
[0034.17] Log:    AngularAcceleration=Angular Acceleration
[0034.17] Log:    AttachmentBase=Attachment Base
[0034.17] Log:    Location=Location
[0034.17] Log:    X=X
[0034.17] Log:    Y=Y
[0034.17] Log:    Z=Z
[0034.17] Log:    Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min)
[0034.17] Log:    Autosave_Disabled=Autosaving is DISABLED
[0034.17] Log:    Autosave_Soon=Autosave will occur in: `~ second(s)
[0034.17] Log:    SetCollision=Set Collision Type
[0034.17] Log:    BlockAll=Block All
[0034.17] Log:    BlockGameplay=Block Gameplay
[0034.17] Log:    BlockNone=No Collision
[0034.17] Log:    ConvertToBlockingVolume=Convert To Blocking Volume
[0034.17] Log:    ConvertToVolume=Convert To Volume
[0034.17] Log:    Transaction_ConvertToVolume=Convert to Volume: `~
[0034.17] Log:    Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor.
[0034.17] Log:    Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle system template.
[0034.17] Log:    Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitters in the particle system.
[0034.17] Log:    AddTag=Set Content Tag
[0034.17] Log:    ClipPadSaveAs=Save To Clip Pad
[0034.17] Log:    ClipPadSelect=Paste From Clip Pad
[0034.17] Log:    PasteFrom:=Paste From:
[0034.17] Log:    Patches=Patches
[0034.17] Log:    Appearance=Appearance
[0034.17] Log:    LayerSetUp=Layer Set Up
[0034.17] Log:    None=None
[0034.17] Log:    NewTerrainWizard=New Terrain Wizard
[0034.17] Log:    Log=Log
[0034.17] Log:    OpenTheFile_F=Open the file : '`~'
[0034.17] Log:    LockSelectedActorsQ=Lock Selected Actors?
[0034.17] Log:    CopyToClipboard=Copy To Clipboard
[0034.17] Log:    CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0034.17] Log:    ExpandAllCategories=Expand All Categories
[0034.17] Log:    CollapseAllCategories=Collapse All Categories
[0034.17] Log:    PropertyWindow_AddNewItem=Add a new item
[0034.17] Log:    PropertyWindow_RemoveAllItemsFromArray=Remove all items from this array
[0034.17] Log:    PropertyWindow_InsertNewItemHere=Insert a new item before this item
[0034.17] Log:    PropertyWindow_DuplicateThisItem=Create a copy of this item
[0034.17] Log:    PropertyWindow_DeleteItem=Remove this item
[0034.17] Log:    PropertyWindow_FindObjectInContentBrowser=Find object in Content Browser
[0034.17] Log:    MoveUpItem=Move Up Item
[0034.17] Log:    MoveDownItem=Move Down Item
[0034.17] Log:    PropertyWindow_TextBox=Click to show editing text box
[0034.17] Log:    ShowAllResourceTypes=Show All Resource Types
[0034.17] Log:    MaterialsSubMenu=Materials
[0034.17] Log:    LevelViewportContext_EditMaterialInterface=Edit Material...
[0034.17] Log:    LevelViewportContext_SyncMaterialInstance=Find Instance in Generic Browser...
[0034.17] Log:    LevelViewportContext_SyncBaseMaterial=Find Base Material in Generic Browser...
[0034.17] Log:    LevelViewportContext_SyncMaterial=Find Material in Generic Browser...
[0034.17] Log:    LevelViewportContext_SyncTexture=Find Texture in Content Browser...
[0034.17] Log:    CreateMaterialInstanceConstant=Create New Instance (Constant)
[0034.17] Log:    CreateMaterialInstanceTimeVarying=Create New Instance (Time-varying)
[0034.17] Log:    LevelViewportContext_AssignMaterial=Assign from Generic Browser
[0034.17] Log:    LevelViewportContext_LevelMenu=Level
[0034.17] Log:    LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Grid Volume Current
[0034.17] Log:    LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume
[0034.17] Log:    EnterMaterialInstanceName=Enter Material Instance Name
[0034.17] Log:    PleaseEnterValue=Please Enter Value
[0034.17] Log:    MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~
[0034.17] Log:    PropertyWindow_UseMouseToPickColorFromViewport=Choose a new color by clicking a color in a viewport window
[0034.17] Log:    PropertyWindow_ClearAllText=Clear text
[0034.17] Log:    PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window
[0034.17] Log:    PropertyWindow_UseCurrentSelectionInBrowser=Use selected object in Content Browser
[0034.17] Log:    PropertyWindow_CreateANewObject=Create a new object
[0034.17] Log:    CreateANewObject=Create A New Object
[0034.17] Log:    EditInlineNewAreYouSure=This operation will destroy any exiting object(s).  Are you sure?
[0034.17] Log:    UsageFilterTypes[0]=Content Packages
[0034.17] Log:    UsageFilterTypes[1]=Loaded Levels
[0034.17] Log:    UsageFilterTypes[2]=Current Level
[0034.17] Log:    UsageFilterTypes[3]=Visible Levels
[0034.17] Log:    AnimSetViewer=AnimSet Viewer
[0034.17] Log:    SkelMesh=Mesh
[0034.17] Log:    Anim=Anim
[0034.17] Log:    Morph=Morph
[0034.17] Log:    MorphSet=MorphSet
[0034.17] Log:    MorphTargetSet=MorphTargetSet
[0034.17] Log:    MorphTargets=MorphTargets
[0034.17] Log:    MorphTarget=MorphTarget
[0034.17] Log:    SkeletalMesh=Skeletal Mesh
[0034.17] Log:    UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser
[0034.17] Log:    AnimSet=AnimSet
[0034.17] Log:    Debug=Debug
[0034.17] Log:    AnimationSequences=Animation Sequences
[0034.17] Log:    ExtraMesh1=Extra Mesh 1
[0034.17] Log:    ExtraMesh2=Extra Mesh 2
[0034.17] Log:    ExtraMesh3=Extra Mesh 3
[0034.17] Log:    Mesh=Mesh
[0034.17] Log:    AnimSequence=AnimSequence
[0034.17] Log:    -None-=- None -
[0034.17] Log:    NewAnimSet=New AnimSet...
[0034.17] Log:    ImportPSA=Import PSA...
[0034.17] Log:    ImportCOLLADAAnim=Import COLLADA Animation...
[0034.17] Log:    ImportFbxAnim=Import FBX Animation...
[0034.17] Log:    MeshMenu=Mesh
[0034.17] Log:    ImportMeshLOD=Import Mesh LOD...
[0034.17] Log:    ImportMeshWeights=Import Mesh Weights...
[0034.17] Log:    ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported Successfully!
[0034.17] Log:    ImportMeshWeightsTitle=Import Mesh Weights
[0034.17] Log:    ImportMeshWeightsFilename=Mesh Weights Filename
[0034.17] Log:    ImportMeshWeightsFilenameBase=Mesh Base Filename
[0034.17] Log:    ImportMeshWeightsMismatch=Importing weights: Mismatched mesh data. Can not import mesh weights.
[0034.17] Log:    ImportMeshWeightUsageTitle=Select a mesh weight usage
[0034.17] Log:    ImportMeshWeightUsage=Weight Usage Type:
[0034.17] Log:    ImportMeshWeightUsage0=Partial Weight Swap (Gore)
[0034.17] Log:    ImportMeshWeightUsage1=Full Weight Swap
[0034.17] Log:    ToggleMeshWeights=Toggle Mesh Weights
[0034.17] Log:    ToggleMeshWeightsFull=Toggle Mesh Weights FULL
[0034.17] Log:    NewMorphTargetSet=New MorphTargetSet...
[0034.17] Log:    ResetMorphTargetPreview=Reset All Morph Target Weights
[0034.17] Log:    SelectAllMorphTargets=Select All Morph Targets
[0034.17] Log:    ImportMorphTarget=Import MorphTarget...
[0034.17] Log:    ImportMorphTargetLOD=Import MorphTarget LOD...
[0034.17] Log:    ImportMorphTargets=Import MorphTarget using Import File Name
[0034.17] Log:    ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name
[0034.17] Log:    NewMorphTargetName=New MorphTarget Name
[0034.17] Log:    UpdateMorphTarget=Update Morph Targets
[0034.17] Log:    DeleteMorph=Delete Morph Target
[0034.17] Log:    WxDlgMorphLODImport_Filename=Filename:
[0034.17] Log:    WxDlgMorphLODImport_MorphObject=Morph Target Object
[0034.17] Log:    WxDlgMorphLODImport_LODLevel=LOD Index
[0034.17] Log:    WxDlgMorphLODImport_Title=Morph Target LOD Import
[0034.17] Log:    WxDlgMorphFbxImport_Title=New MorphTarget Names
[0034.17] Log:    WxDlgMorphFbxImport_MeshNames=FBX Mesh Name
[0034.17] Log:    WxDlgMorphLODFbxImport_Header=Select morph target for FBX morph (`~) on LOD level `~:
[0034.17] Log:    WxDlgFbxStaticMeshLODImport_Title=Import LOD
[0034.17] Log:    WxDlgFbxSceneInfo_Title=FBX Scene Info
[0034.17] Log:    Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package.
[0034.17] Log:    Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package.
[0034.17] Log:    Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~).
[0034.17] Log:    Error_SelectAnimSetForImport=Please select an AnimSet for importing a `~ file in to.
[0034.17] Log:    Error_SoftBodyMeshNotGenerated=Could not generate soft body mesh.
[0034.17] Log:    Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference.
You must add bone names to SoftBodyBones or SoftBodySpecialBones
[0034.17] Log:    Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft body mesh because mesh simplified to zero triangle.
Try increasing the detail level or subdivision properties.
[0034.17] Log:    Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0034.17] Log:    Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked.
[0034.17] Log:    Error_OperationDisallowedOnLockedOrInvisibleLevel=The requested operation could not be completed because the level is locked or not visible.
[0034.17] Log:    Error_AnimSetCouldNotBePlayed=This `~ could not be played on any loaded SkeletalMesh.
Import failed.
[0034.17] Log:    Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to.
[0034.17] Log:    Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists.
[0034.17] Log:    Error_MorphImport_CantLoadFile=Could not read the data file (`~)
[0034.17] Log:    Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid
[0034.17] Log:    Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh.
[0034.17] Log:    Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh.
[0034.17] Log:    Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target.
[0034.17] Log:    Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices.
[0034.17] Log:    NoSocketsToPaste=No Sockets in Clipboard to Paste.
[0034.17] Log:    ReimportTexture=Re-Import Texture
[0034.17] Log:    CreateNewMaterial=Create New Material
[0034.17] Log:    CreateNewMaterialInstanceConstant=Create New Material Instance Constant
[0034.17] Log:    CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying
[0034.17] Log:    NewMaterialName=New Material Name:
[0034.17] Log:    ShowStreamingBounds=Show Streaming Bounds
[0034.17] Log:    ClearStreamingBounds=Clear Streaming Bounds
[0034.17] Log:    ToolTip_AtomicResourceImport=Re-import resources in all selected packages
[0034.17] Log:    Reimport=Reimport
[0034.17] Log:    DirtyPackageDialog_SaveSelected=Save Selected
[0034.17] Log:    DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save the selected packages
[0034.17] Log:    DirtyPackageDialog_SaveNone=Don't Save
[0034.17] Log:    DirtyPackageDialog_SaveNone_Tooltip=Do not save any files
[0034.17] Log:    DirtyPackageDialog_Cancel=Cancel
[0034.17] Log:    DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor
[0034.17] Log:    DirtyPackageDialog_Title=Save Changes
[0034.17] Log:    DirtyPackageDialog_Message=These packages have been changed and need to be saved.
Packages that are not fully loaded will be fully loaded as a result of the save.
Select the packages you would like to save.
[0034.17] Log:    GenerateLOD=Generate LOD...
[0034.17] Log:    GenerateUVs=Generate Unique UVs...
[0034.17] Log:    StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OBJ)...
[0034.17] Log:    StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.ASE)...
[0034.17] Log:    StaticMeshEditor_ExportToPromptTitle=Export to...
[0034.17] Log:    StaticMeshEditor_ImportToPromptTitle=Import from...
[0034.17] Log:    GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped.
[0034.17] Log:    GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped.
[0034.17] Log:    ChangeMesh=Change Mesh
[0034.17] Log:    FixupElements=Fixup empty/bad elements
[0034.17] Log:    FixupElements_FracturedMeshNotSupported=Fixup Elements for Fractured Static Meshes not supported.
[0034.17] Log:    RemovingElementsPrompt=Removing elements:
[0034.17] Log:    RemovingElementsFormatString_NoTriangles=`~: No triangles
[0034.17] Log:    RemovingElementsFormatString_NoMaterial=`~: No material
[0034.17] Log:    RemovingElementsPrompt_Confirm=Are you sure?
[0034.17] Log:    LODGenerationSuccessful=LOD Generation Successful.
The new triangle count may not exactly match the requested triangle count.
[0034.17] Log:    GenerateUniqueUVs_UVGenerationSuccessful=Finished generating UVs; Charts: `~; Largest stretch: `.2~
[0034.17] Log:    GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; Try adjusting increasing the max charts/stretch
[0034.17] Log:    GenerateUniqueUVs_SelectChartingMethod=Select generation method:
[0034.17] Log:    MaxUVStretchingText=Limit maximum stretching (0-1)
[0034.17] Log:    GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between charts (0-100 percent)
[0034.17] Log:    GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-100 percent)
[0034.17] Log:    GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts
[0034.17] Log:    KeepExistingUVText=Pack UVs only (keep existing charts)
[0034.17] Log:    UVChannelText=UV channel to save results to
[0034.17] Log:    LODChooseText=Mesh LOD to generate UVs for
[0034.17] Log:    GenerateUniqueUVs_Apply=Apply
[0034.17] Log:    GenerateUniqueUVs_WindowTitle=Generate Unique UVs
[0034.17] Log:    LODTriCount=New Triangle Count:
[0034.17] Log:    ChooseLODLevel=Choose LOD Level
[0034.17] Log:    ChooseUVIndex=Choose UV Index To Generate For
[0034.17] Log:    UVIndex=UV Index (From 0):
[0034.17] Log:    LODLevel:=LOD Level:
[0034.17] Log:    ExistingLODLevel:=Existing LOD Level:
[0034.17] Log:    NoFileSelectedForLOD=No file was selected for the LOD
[0034.17] Log:    MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0034.17] Log:    StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD
[0034.17] Log:    StaticMeshEditor_MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0034.17] Log:    StaticMeshEditor_UnableToSaveFile=Unable to save static mesh to file
[0034.17] Log:    StaticMeshEditor_UnableToLoadFile=Unable to load static mesh from file
[0034.17] Log:    StaticMeshEditor_LightmapExportFailure=Some static meshes failed to export or provided warnings.  Please check the Log Window for details.
[0034.17] Log:    StaticMeshEditor_LightmapImportFailure=Some static meshes failed to import or provided warnings.  Please check the Log Window for details.
[0034.17] Log:    StaticMeshEditor_LightmapImportVertexMismatch=Vertex count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0034.17] Log:    StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0034.17] Log:    StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~
[0034.17] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightmap Coordinate is out of bounds for '`~' with a value of `~.  On import, a new set of textures coordinates will be added.
[0034.17] Log:    StaticMeshEditor_NoSourceDataForExport=Source data missing from model '`~'.
[0034.17] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coordinate is out of bounds for '`~' with a value of `~
[0034.17] Log:    StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Lightmap Coordinate added for '`~' with an index of `~
[0034.17] Log:    StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fractured Mesh `~ is missing source mesh data.  Please fracture from the original source art.
[0034.17] Log:    LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh '`~'.
Import failed.
[0034.17] Log:    LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'.
Import failed.
[0034.17] Log:    LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' instead of '`~'
[0034.17] Log:    LODImportSuccessful=Mesh for LOD `~ imported successfully!
[0034.17] Log:    LODALLImportSuccessful=All mesh LODs were imported successfully!
[0034.17] Log:    Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists!
[0034.17] Log:    LODImportFail=Failed to import mesh for LOD `~!
[0034.17] Log:    FbxLODImportSuccessful=Meshes for multiple LODs imported successfully!
[0034.17] Log:    LODMissingSocketBone=This LOD is missing bone '`~' used by socket '`~'.
Aborting import.
[0034.17] Log:    LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence.
[0034.17] Log:    MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'.
Discarding existing LODs.
[0034.17] Log:    NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' required by an LOD. LOD will be removed.
[0034.17] Log:    RemoveLOD=Remove an LOD...
[0034.17] Log:    SwapLOD=Swap an LOD...
[0034.17] Log:    NoLODToRemove=No LODs to remove!
[0034.17] Log:    LODLabel=LOD:
[0034.17] Log:    TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK
[0034.17] Log:    AutoMirrorTable=Auto-build Mirror Table
[0034.17] Log:    AutoMirrorNoMatch=No Match For Bone '`~'.
[0034.17] Log:    AutoMirrorMultiMatch=Multiple Matches For Bone '`~'.
[0034.17] Log:    AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems.
[0034.17] Log:    CheckMirrorTable=Check Mirror Table
[0034.17] Log:    CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard
[0034.17] Log:    CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh
[0034.17] Log:    NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser.
[0034.17] Log:    SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table.
[0034.17] Log:    SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh.
Are you sure?
[0034.17] Log:    MirrorTableBad=Mirror Table Bad.
Problem Bones:
`~
[0034.17] Log:    MirrorTableOK=Mirror Table OK
[0034.17] Log:    NoDestinationAnimSetSelected=No destination AnimSet selected in Browser.
[0034.17] Log:    AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet!
[0034.17] Log:    MergeMeshMaterials=Merge Mesh Materials
[0034.17] Log:    MergeMaterialSuccess=Success
Merged From `~ Materials To `~.
[0034.17] Log:    SetLODAuto=Set LOD Auto
[0034.17] Log:    ForceLODBaseMesh=Force LOD Base Mesh
[0034.17] Log:    ForceLOD1=Force LOD 1
[0034.17] Log:    ForceLOD2=Force LOD 2
[0034.17] Log:    ForceLOD3=Force LOD 3
[0034.17] Log:    LevelViewportToolBar_OptionsButton_ToolTip=Viewport options
[0034.17] Log:    LevelViewportOptions_DefaultShowFlags=Use Defaults
[0034.17] Log:    ShowSkeleton=Show Skeleton
[0034.17] Log:    ShowBoneNames=Show Bone Names
[0034.17] Log:    ShowReferencePose=Show Reference Pose
[0034.17] Log:    ShowMirror=Show Mirror
[0034.17] Log:    ShowWireframe=Show Wireframe
[0034.17] Log:    ShowAdditiveBase=Show Additive Base
[0034.17] Log:    ShowFloor=Show Floor
[0034.17] Log:    ShowGrid=Show Grid
[0034.17] Log:    ShowSockets=Show Sockets
[0034.17] Log:    ShowBounds=Show Bounds
[0034.17] Log:    ShowCollision=Show Collision
[0034.17] Log:    ShowSoftBodyTetra=Show Soft Body Tetra
[0034.17] Log:    ShowMorphKeys=Show Morph Keys
[0034.17] Log:    ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode
[0034.17] Log:    ShowClothMovementScale=Show Cloth Movement Scale
[0034.17] Log:    ShowTangent=Show Tangent
[0034.17] Log:    TriangleSortMode=Custom Triangle Sorting Mode
[0034.17] Log:    TriangleSortModeLR=Triangle Sorting Left/Right Selection
[0034.17] Log:    ClickToSelectSortStrip=Click the mesh to select a strip the strip for which you wish to change the drawing order.
[0034.17] Log:    NoCustomSortSections=No sections in the mesh are TRISORT_Custom. See the mesh's the LODInfo properties.
[0034.17] Log:    SelectStripToMoveInFrontOf=Move the mouse over the strip you wish to move the selected (white) strip in front of.
[0034.17] Log:    ClickToMoveInFront=Click to move the selected white strip in front of the blue strip.
[0034.17] Log:    SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind.
[0034.17] Log:    ClickToMoveBehind=Click to move the selected white strip behind the blue strip.
[0034.17] Log:    PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip.
[0034.17] Log:    FailedRestoreSortingForSectionNumber=Unable to restore custom triangle sort order for section `~ as the new mesh does not contain that many sections.
[0034.17] Log:    RestoreSortingMismatchedStripsForSection=While restoring sort custom order for section `~, `~ of `~ strips could not be matched to the new data.
[0034.17] Log:    AsVector=As Vector
[0034.17] Log:    AsTexture=As Texture
[0034.17] Log:    ShowNormal=Show Normal
[0034.17] Log:    ShowSection=Show Material Section
[0034.17] Log:    UpdateBounds=Update Bounds
[0034.17] Log:    CopyBoneNamesToClipboard=Copy Bone Names To Clipboard
[0034.17] Log:    CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To Clipboard
[0034.17] Log:    FixupBoneNames=Fixup Bone Names
[0034.17] Log:    SwapLODSections=Swap LOD Sections
[0034.17] Log:    ResetAnimSet=Reset AnimSet
[0034.17] Log:    SeparateRawDataToTracks=Separate Raw Data To Tracks
[0034.17] Log:    RemoveTrivialKeys=Remove Trivial Keys
[0034.17] Log:    RemoveRedundantKeys=Remove Redundant Keys
[0034.17] Log:    RemoveEverySecondKey=Remove Every Second Key
[0034.17] Log:    DumpSequenceDataToFile=Dump Sequence Data To File
[0034.17] Log:    RenameSequence=Rename Sequence
[0034.17] Log:    DeleteSequence=Delete Sequence(s)
[0034.17] Log:    CopySequence=Copy Sequence(s) to selected or current AnimSet
[0034.17] Log:    MoveSequence=Move Sequence(s) to selected AnimSet
[0034.17] Log:    MakeSequencesAdditive=Convert Sequence(s) to Additive Animation(s)
[0034.17] Log:    RebuildAdditiveAnimation=Rebuild Additive Animation(s)
[0034.17] Log:    AddAdditiveToSequence=Add Additive Animation to selected sequence(s)
[0034.17] Log:    SubtractAdditiveToSequence=Subtract Additive Animation to selected sequence(s)
[0034.17] Log:    AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Additive Animation.
[0034.17] Log:    DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation.
[0034.17] Log:    SelectReferenceAnimSequence=Select animation to use as reference pose. First frame will be used.
[0034.17] Log:    RefPoseSequenceName=Reference pose animation name:
[0034.17] Log:    CopySequenceName=Copy Sequence Name To Clipboard
[0034.17] Log:    CopySequenceNameList=Copy Sequence Name List To Clipboard
[0034.17] Log:    PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed.
[0034.17] Log:    ApplyRotation=Apply Rotation
[0034.17] Log:    ReZeroCurrentPosition=ReZero On Current Position
[0034.17] Log:    RemoveBeforeCurrentPosition=Remove Before Current Position
[0034.17] Log:    RemoveAfterCurrentPosition=Remove After Current Position
[0034.17] Log:    NewNotify=New Notify
[0034.17] Log:    ToggleCloth=Toggle Cloth
[0034.17] Log:    SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh
[0034.17] Log:    SoftBodyToggleSim=Toggle Soft-Body Preview Simulation
[0034.17] Log:    ShowUncompressedAnimation=Show Uncompressed Animation
[0034.17] Log:    SortNotifies=Sort Notifies
[0034.17] Log:    NotifyEnableAllPSys=Enable All PSys Previews
[0034.17] Log:    NotifyDisableAllPSys=Disable All PSys Previews
[0034.17] Log:    MeshTrisBones_F=Mesh: `~  Tris: `~  Bones: `~
[0034.17] Log:    AnimSetNone=AnimSet: None
[0034.17] Log:    AnimSet_F=AnimSet: `~  Mem: `.2~MB/`.2~MB
[0034.17] Log:    AnimSeqNone=AnimSeq: None
[0034.17] Log:    AnimSeq_F=AnimSeq: `~  Len: `.2~s  Mem: `.2~KB/`.2~KB
[0034.17] Log:    PreviewPos_F=Preview Pos: `3.3~fs
[0034.17] Log:    SkeletonTreeCaption_F=Skeleton Tree: `~
[0034.17] Log:    ShowBones=Show Bone Selection
[0034.17] Log:    HideBones=Hide Bone Selection
[0034.17] Log:    SetBonesColor=Set Bone Selection Color
[0034.17] Log:    ShowChildBones=Show Child Bone Selection
[0034.17] Log:    HideChildBones=Hide Child Bone Selection
[0034.17] Log:    SetChildBonesColor=Set Child Bone Selection Color
[0034.17] Log:    CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard
[0034.17] Log:    CalculateBoneBreaks=Calculate Bone Break Vert Weightings
[0034.17] Log:    CalculateBoneBreaks_1=Default
[0034.17] Log:    CalculateBoneBreaks_2=Auto Detect Rigid
[0034.17] Log:    CalculateBoneBreaks_3=Rigid Body Preferred
[0034.17] Log:    DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones
[0034.17] Log:    ShowAllMeshVerts=Show All Mesh Vertices
[0034.17] Log:    ResetBoneBreaks=Reset All Bone Break Vert Weightings
[0034.17] Log:    RenderBlendWeights=Render Blend Weights
[0034.17] Log:    XAxis=X Axis
[0034.17] Log:    YAxis=Y Axis
[0034.17] Log:    ZAxis=Z Axis
[0034.17] Log:    TranslateSocket=Translate Socket
[0034.17] Log:    RotateSocket=Rotate Socket
[0034.17] Log:    ClearPreviews=Clear Previews
[0034.17] Log:    CopySockets=Copy Sockets
[0034.17] Log:    PasteSockets=Paste Sockets
[0034.17] Log:    SocketManager=Socket Manager
[0034.17] Log:    Sockets=Sockets
[0034.17] Log:    DeleteSocket=Delete Socket
[0034.17] Log:    File=File
[0034.17] Log:    View=View
[0034.17] Log:    Notifies=Notifies
[0034.17] Log:    MeshNone=Mesh: None
[0034.17] Log:    AnimSetEditor_F=Unreal AnimSet Editor: `~
[0034.17] Log:    PostProcessEditor_F=Unreal Post Process Editor: `~
[0034.17] Log:    AnimSetEditor=AnimSet Editor
[0034.17] Log:    AnimSetEditor_ActiveListen=Actively listen for file system changes
[0034.17] Log:    AnimSetEditor_AutoReimportTitle=Auto Import
[0034.17] Log:    ImportPSAFile=Import PSA File
[0034.17] Log:    ImportCOLLADA_Anim_File=Import Collada File
[0034.17] Log:    ImportFbx_Anim_File=Import AnimSet From Fbx File
[0034.17] Log:    AnimTreeEditor_F=Unreal AnimTree Editor: `~
[0034.17] Log:    EditLinkedObj=Edit LinkedObj
[0034.17] Log:    NewAnimNode=New Animation Node
[0034.17] Log:    NewControlBase=New Skeletal Control
[0034.17] Log:    NewMorphNode=New Morph Node
[0034.17] Log:    NewAnimSequence=New Animation Sequence
[0034.17] Log:    AnimTreeCopy=Copy
[0034.17] Log:    AnimTreePaste=Paste
[0034.17] Log:    AnimTreeDuplicate=Duplicate
[0034.17] Log:    AnimSequencePlayer=AnimSequence Player
[0034.17] Log:    MorphNodePose=Morph Pose
[0034.17] Log:    AddInput=Add Input
[0034.17] Log:    AddChildSlot=Add Blank Child Slot
[0034.17] Log:    AddSkelControlChain=Add SkelControl Chain
[0034.17] Log:    DeleteSelectedItem=Delete Selected Item
[0034.17] Log:    DeleteSelectedItems=Delete Selected Items
[0034.17] Log:    DuplicateSelectedItem=Duplicate Selected Item	Ctrl+W
[0034.17] Log:    DuplicateSelectedItems=Duplicate Selected Items	Ctrl+W
[0034.17] Log:    ConnectToDiffuseColor=Connect to Diffuse
[0034.17] Log:    ConnectToDiffusePower=Conntext to Diffuse Power
[0034.17] Log:    ConnectToEmissiveColor=Connect to Emissive
[0034.17] Log:    ConnectToSpecularColor=Connect to Specular
[0034.17] Log:    ConnectToSpecularPower=Connect to Specular Power
[0034.17] Log:    ConnectToOpacity=Connect to Opacity
[0034.17] Log:    ConnectToOpacityMask=Connect to Opacity Mask
[0034.17] Log:    ConnectToDistortion=Connect to Distortion
[0034.17] Log:    ConnectToTransmissionMask=Connect to Transmission Mask
[0034.17] Log:    ConnectToTransmissionColor=Connect to Tranmission Color
[0034.17] Log:    ConnectToNormal=Connect to Normal
[0034.17] Log:    ConnectToCustomLighting=Connect to Custom Lighting
[0034.17] Log:    ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse
[0034.17] Log:    ConnectToAnisotropicDirection=Connect to Anisotropic Direction
[0034.17] Log:    ConnectToWorldPositionOffset=Connect to World Position Offset
[0034.17] Log:    BreakLink=Break Link
[0034.17] Log:    BreakAllLink=Break All Links
[0034.17] Log:    ToggleLink=Toggle Link
[0034.17] Log:    ToggleLinkPIE=Toggle Link for PIE
[0034.17] Log:    ConfirmBreakAllLinks=Are you sure you want to break all links?
[0034.17] Log:    ConfirmClosingWithMissingNodes=There are unlinked nodes. They will be lost. Are you sure you want to close?
[0034.17] Log:    DeleteInput=Delete Input
[0034.17] Log:    NameInput=Name Input
[0034.17] Log:    ChangeBone=Change Bone
[0034.17] Log:    DeleteSkelControlChain=Delete SkelControl Chain
[0034.17] Log:    PauseAnimTree=Pause AnimTree
[0034.17] Log:    PreviewSelectedNode=Preview Selected Node
[0034.17] Log:    ShowNodeWeight=Show Node Weights
[0034.17] Log:    AddPrimitiveIgnore=Add primitive to light ignore list
[0034.17] Log:    RemovePrimitiveIgnore=Remove primitive from light ignore list
[0034.17] Log:    ClearIgnore=Clear light ignore list
[0034.17] Log:    CameraMode=Camera Mode
[0034.17] Log:    GeometryMode=Geometry Mode
[0034.17] Log:    Modifiers=Modifiers
[0034.17] Log:    BrushClip=Brush Clip
[0034.17] Log:    Lathe=Lathe
[0034.17] Log:    Modifier_F=Modifier [`~]
[0034.17] Log:    TerrainEditingMode=Terrain Editing Mode
[0034.17] Log:    TextureAlignmentMode=Texture Alignment Mode
[0034.17] Log:    EditorModeButtonBar_CoverEdit=Cover Edit Mode
[0034.17] Log:    EditorModeButtonBar_PatrolEdit=Patrol Edit Mode
[0034.17] Log:    CSGAdd=CSG Add
[0034.17] Log:    CSGSubtract=CSG Subtract
[0034.17] Log:    CSGIntersect=CSG Intersect
[0034.17] Log:    CSGDeintersect=CSG Deintersect
[0034.17] Log:    AddSpecialBrush=Add Special Brush
[0034.17] Log:    AddVolume=Add Volume (click for options)
[0034.17] Log:    ShowSelectedOnly=Show Selected Only
[0034.17] Log:    HideSelected=Hide Selected
[0034.17] Log:    SelectActors=Select Actors
[0034.17] Log:    InvertSelections=Invert Selection
[0034.17] Log:    SelectRelevantLights=Select Lights Relevant to Actor
[0034.17] Log:    SelectByProperty=Select by Property
[0034.17] Log:    SelectByPropertyF=Select by Property (`~ with `~: `~)
[0034.17] Log:    ShowAll=Show All
[0034.17] Log:    HideAll=Hide All
[0034.17] Log:    ShowAllAtStartup=Show All at Editor Startup
[0034.17] Log:    ShowSelectedAtStartup=Show Selected at Editor Startup
[0034.17] Log:    HideSelectedAtStartup=Hide Selected at Editor Startup
[0034.17] Log:    ShowHideActors=Visibility
[0034.17] Log:    CurveEdPresetCaption=CurveEd Preset Selection `~
[0034.17] Log:    Saving=Saving
[0034.17] Log:    SavingMap_F=Saving map: `~...
[0034.17] Log:    SavingMapStatus_CollectingGarbage=(Collecting garbage)
[0034.17] Log:    SavingMapStatus_CachingPhysStaticMeshes=(Building collision data)
[0034.17] Log:    ReimportingAssets=Reimporting assets
[0034.17] Log:    ExportingLevelToOBJ=Exporting Level To OBJ
[0034.17] Log:    CheckingMap=Checking map
[0034.17] Log:    RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs
[0034.17] Log:    RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes
[0034.17] Log:    RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs
[0034.17] Log:    ApplyingDetailBrushF=Applying detail brush `~ of `~
[0034.17] Log:    ApplyingStructuralBrushF=Applying structural brush `~ of `~
[0034.17] Log:    IlluminatingBSPF=Illuminating BSP (`~ of `~)
[0034.17] Log:    IlluminatingActorsF=Illuminating actors (`~ of `~)
[0034.17] Log:    ReimportingAssetF=Reimporting asset (`~ of `~)
[0034.17] Log:    EncodingLightMapsF=Encoding light-maps (`~ of `~)
[0034.17] Log:    EncodingShadowMapsF=Encoding shadow-maps (`~ of `~)
[0034.17] Log:    RaytracingTerrainF=Raytracing terrain (`~ of `~)
[0034.17] Log:    CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~)
[0034.17] Log:    ReviewingPathsE=Reviewing paths...
[0034.17] Log:    ReviewingPaths=Reviewing paths
[0034.17] Log:    Undefining=Undefining
[0034.17] Log:    CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes
[0034.17] Log:    PruningReachspecs=Pruning reachspecs
[0034.17] Log:    DefiningPaths=Defining Paths
[0034.17] Log:    BuildPathsDefining=Build Paths: Defining
[0034.17] Log:    BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases
[0034.17] Log:    BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs
[0034.17] Log:    BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs
[0034.17] Log:    BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ...
[0034.17] Log:    AddingForcedSpecs=Adding Forced Specs
[0034.17] Log:    BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ...
[0034.17] Log:    BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors
[0034.17] Log:    BuildPathsResettingActors=Build Paths: Resetting Actors
[0034.17] Log:    BuildingCover=Building Cover
[0034.17] Log:    BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots
[0034.17] Log:    BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~)
[0034.17] Log:    BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~)
[0034.17] Log:    ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC
[0034.17] Log:    GenNavMesh=Generating NavMesh
[0034.17] Log:    GenNavMesh_Markers=Adding Nav Markers
[0034.17] Log:    RaytracingTerrain=Raytracing terrain
[0034.17] Log:    CachingDecoLayerLighting=Caching DecoLayer lighting
[0034.17] Log:    Merging=Merging
[0034.17] Log:    AdjustingBrush=Adjusting brush
[0034.17] Log:    FilteringWorld=Filtering world
[0034.17] Log:    FilteringBrush=Filtering brush
[0034.17] Log:    Transforming=Transforming
[0034.17] Log:    ExportingScripts=Exporting scripts
[0034.17] Log:    CookingSound=Cooking Sound
[0034.17] Log:    CookingSoundf=Cooking Sound `~ of `~ (`~)
[0034.17] Log:    SavingPackage=Saving package
[0034.17] Log:    SavingPackagef=Saving package `~
[0034.17] Log:    SavingPackageE=Saving package...
[0034.17] Log:    LoadingPackage=Loading package
[0034.17] Log:    LoadingPackagef=Loading package `~
[0034.17] Log:    SavingPackage_GeneratingThumbnails=Generating thumbnails...
[0034.17] Log:    SavingPackage_CompressingTexture=Compressing texture:  `~
[0034.17] Log:    SavingPackage_CompressingSourceArt=Compressing source art for texture:  `~
[0034.17] Log:    SetBrushProperties=Set Brush Properties
[0034.17] Log:    MissingScaleFactor=Missing scale factor
[0034.17] Log:    MapScaling=Map scaling
[0034.17] Log:    MissingFilename=Missing filename
[0034.17] Log:    ExportingMap_F=Exporting map: `~...
[0034.17] Log:    ExportingMapNavMesh_F=Exporting navmesh for map: `~...
[0034.17] Log:    ExportingMapCollisions_F=Exporting collisions for map: `~...
[0034.17] Log:    ImportingActors=Importing actors
[0034.17] Log:    LoadingMap_F=Loading map: `~...
[0034.17] Log:    LoadingMapStatus_CleaningUp=(Clearing existing world)
[0034.17] Log:    LoadingMapStatus_Initializing=(Initializing world)
[0034.17] Log:    CleaningUpE=Cleaning up...
[0034.17] Log:    RebuildingMap=Rebuilding map
[0034.17] Log:    RebuildingGeometry=Rebuilding geometry
[0034.17] Log:    RebuildingStaticMeshes=Rebuilding static meshes
[0034.17] Log:    SmoothStaticMeshes=Smooth static meshes
[0034.17] Log:    UnsmoothStaticMeshes=Unsmooth static meshes
[0034.17] Log:    ImportingBrush=Importing brush
[0034.17] Log:    ExportingBrush=Exporting brush
[0034.17] Log:    MergePolys=Merge polys
[0034.17] Log:    SeparatePolys=Separate polys
[0034.17] Log:    RefreshingAssetBrowser=Refreshing Referenced Asset Browser
[0034.17] Log:    BuildingBSP=Building BSP
[0034.17] Log:    RebuildingBSP=Rebuilding BSP
[0034.17] Log:    RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons
[0034.17] Log:    RebuildBSPMergingPlanars=Rebuild BSP: Merging planars
[0034.17] Log:    RebuildBSPPartitioning=Rebuild BSP: Partitioning
[0034.17] Log:    RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones
[0034.17] Log:    RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry
[0034.17] Log:    ReferenceFilter=Calculating Reference Filters
[0034.17] Log:    ReferenceGraphs=Rebuilding Reference Graphs
[0034.17] Log:    ReferenceGraphTreeText=Reference Graph
[0034.17] Log:    Zoning=Zoning
[0034.17] Log:    CreatingStaticMeshE=Creating static mesh...
[0034.17] Log:    ImportingCOLLADAAnimations=Importing COLLADA animations
[0034.17] Log:    ImportingFbxAnimations=Importing FBX animations
[0034.17] Log:    COLLADAResources=COLLADA Resources
[0034.17] Log:    IlluminatingActors=Illuminating actors
[0034.17] Log:    IlluminatingBSP=Illuminating BSP
[0034.17] Log:    ImportingSkeletalMeshFile=Importing Skeletal Mesh File
[0034.17] Log:    WarningNoSkelInfluences=Warning skeletal mesh is has no vertex influences
[0034.17] Log:    AddingBrushToWorld=Adding brush to world
[0034.17] Log:    SubtractingBrushFromWorld=Subtracting brush from world
[0034.17] Log:    IntersectingBrushWithWorld=Intersecting brush with world
[0034.17] Log:    DeintersectingBrushWithWorld=Deintersecting brush with world
[0034.17] Log:    PerformingCSGOperation=Performing CSG operation
[0034.17] Log:    LensFlareEditorCaption_F=Unreal LensFlare Editor: `~
[0034.17] Log:    LensFlareEditor_SavePackage=Save package
[0034.17] Log:    LensFlareEditor_SelectLensFlare=Select lens flare
[0034.17] Log:    LensFlareEditor_EnableElement=Enable element
[0034.17] Log:    LensFlareEditor_DisableElement=Disable element
[0034.17] Log:    LensFlareEditor_ElementDuplicate=Duplicate element
[0034.17] Log:    LensFlareEditor_ElementAdd=Add element
[0034.17] Log:    LensFlareEditor_ElementAddBefore=Add element before
[0034.17] Log:    LensFlareEditor_ElementAddAfter=Add element after
[0034.17] Log:    LensFlareEditor_DeleteElement=Delete element
[0034.17] Log:    LensFlareEditor_ResetElement=Reset element
[0034.17] Log:    Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element.
[0034.17] Log:    AddCurve_ScreenPercentageMap=Add ScreenPercentageMap
[0034.17] Log:    AddCurve_MaterialIndex=Add Material Index
[0034.17] Log:    AddCurve_Scaling=Add Scaling
[0034.17] Log:    AddCurve_AxisScaling=Add Axis Scaling
[0034.17] Log:    AddCurve_Rotation=Add Rotation
[0034.17] Log:    AddCurve_Color=Add Color
[0034.17] Log:    AddCurve_Alpha=Add Alpha
[0034.17] Log:    AddCurve_Offset=Add Offset
[0034.17] Log:    AddCurve_DistMap_Scale=Add DistMap Scale
[0034.17] Log:    AddCurve_DistMap_Color=Add DistMap Color
[0034.17] Log:    AddCurve_DistMap_Alpha=Add DistMap Alpha
[0034.17] Log:    CurvesMenu=Curves
[0034.17] Log:    CascadeCaption_F=UnrealCascade: `~
[0034.17] Log:    Modules=Modules
[0034.17] Log:    TypeData=TypeData
[0034.17] Log:    ModuleDump=Module Dump
[0034.17] Log:    Edit=Edit
[0034.17] Log:    ResetPeakCounts=Reset Peak Counts
[0034.17] Log:    UberConvert=Uber Convert
[0034.17] Log:    Error_FailedToFindUberModule=Failed to find appropriate uber-module
[0034.17] Log:    Error_FailedToConverToUberModule=Failed to convert to uber-module
[0034.17] Log:    Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy
[0034.17] Log:    UberModuleConvertConfirm=Convert emitter to Uber module?
[0034.17] Log:    Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names
[0034.17] Log:    Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set.
[0034.17] Log:    Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets.
[0034.17] Log:    Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones.
[0034.17] Log:    CascadeSavePackage=Save Package
[0034.17] Log:    CascadeRegenLowestLOD=Regenerate lowest LOD
[0034.17] Log:    ViewOriginAxes=View Origin Axes
[0034.17] Log:    ViewParticleCounts=View Particle Counts
[0034.17] Log:    ViewParticleTimes=View Particle Times
[0034.17] Log:    ViewParticleEvents=View Particle Event Counts
[0034.17] Log:    ViewParticleDistance=View Particle Distance
[0034.17] Log:    ViewParticleGeometry=View Geometry
[0034.17] Log:    Cascade_ViewGeometryProperties=View Geometry Properties
[0034.17] Log:    SaveCamPosition=Save Cam Position
[0034.17] Log:    EmitterDeleteConfirm=Emitter state is different in other LOD levels.
Are you sure you want to delete it?
[0034.17] Log:    EmitterDeleteCollapsed=Can not delete a collapsed emitter.
Expand it and then delete.
[0034.17] Log:    ModuleDeleteConfirm=Module state is different in other LOD levels.
Are you sure you want to delete it?
[0034.17] Log:    Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted.
[0034.17] Log:    Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0)
[0034.17] Log:    Cascade_ReplaceTypeDataModule=Replace the existing type data module?
[0034.17] Log:    ViewModuleDump=View Module Dump
[0034.17] Log:    CopyModule=Copy Module
[0034.17] Log:    DeleteModule=Delete Module
[0034.17] Log:    EnableModule=Enable Module
[0034.17] Log:    ResetModule=Reset Module
[0034.17] Log:    Casc_RefreshModule=Refresh Module
[0034.17] Log:    Casc_SyncMaterial=Sync material
[0034.17] Log:    Casc_UseMaterial=Use selected material
[0034.17] Log:    Casc_Unshare=Unshare module
[0034.17] Log:    CASCADE_CancelSoloing=Disable soloing to perform the following:
[0034.17] Log:    DuplicateFromHighest=Duplicate highest LOD
[0034.17] Log:    DuplicateFromHigher=Duplicate next higher LOD
[0034.17] Log:    ShareWithHigher=Share next higher LOD
[0034.17] Log:    New_F=New `~
[0034.17] Log:    NewEmitter=New Emitter
[0034.17] Log:    DuplicateEmitter=Duplicate Emitter
[0034.17] Log:    DuplicateShareEmitter=Duplicate + Share Emitter
[0034.17] Log:    DeleteEmitter=Delete Emitter
[0034.17] Log:    ExportEmitter=Export Emitter
[0034.17] Log:    ExportAllEmitters=Export all emitters
[0034.17] Log:    MoveEmitter=Move Emitter
[0034.17] Log:    ToggleEnableEmitter=Toggle Enable Emitter
[0034.17] Log:    Emitter=Emitter
[0034.17] Log:    PSys=Particle System
[0034.17] Log:    PasteModule=Paste Module
[0034.17] Log:    SelectedModule=Selected Module
[0034.17] Log:    RestartSim=Restart Sim
[0034.17] Log:    ResetInLevel=Reset in level
[0034.17] Log:    RestartInLevel=Restart in level
[0034.17] Log:    LoopSimulation=Loop Simulation
[0034.17] Log:    SaveCameraPosition=Save Thumbnail Image
[0034.17] Log:    ToggleOrbitMode=Toggle Orbit Mode
[0034.17] Log:    ToggleWireframe=Toggle Wireframe
[0034.17] Log:    ChangeViewMode=Change view mode
[0034.17] Log:    Casc_ToggleGrid=Toggle Grid
[0034.17] Log:    Casc_SetFixedBounds=Set fixed bounds?
[0034.17] Log:    ToggleBounds=Toggle Bounds
[0034.17] Log:    TogglePostProcess=Toggle PostProcess
[0034.17] Log:    ToggleMotionMode=Toggle Motion
[0034.17] Log:    SetMotionRadius=Set Motion Radius
[0034.17] Log:    MotionRadius=Motion Radius
[0034.17] Log:    InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position
[0034.17] Log:    Play=Play
[0034.17] Log:    Pause=Pause
[0034.17] Log:    SetSpeed=Set sim speed
[0034.17] Log:    FullSpeed=100%
[0034.17] Log:    50Speed=50%
[0034.17] Log:    25Speed=25%
[0034.17] Log:    10Speed=10%
[0034.17] Log:    1Speed=1%
[0034.17] Log:    ToggleLoopSystem=Toggle Loop System
[0034.17] Log:    ToggleRealtime=Toggle Real Time
[0034.17] Log:    BackgroundColor=Background Color
[0034.17] Log:    CascadeToggleWireSphere=Toggle Wireframe Sphere
[0034.17] Log:    SphereRadius=Sphere Radius:
[0034.17] Log:    CascadePerfCheck=Performance Check
[0034.17] Log:    CascadeParticlePerfSetupTitle=Performance Setup: `~
[0034.17] Log:    CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD
[0034.17] Log:    LODHighest=LOD Highest
[0034.17] Log:    LODLowest=LOD Lowest
[0034.17] Log:    LODUnset=LOD Unset
[0034.17] Log:    CascadeLODLabel=LOD
[0034.17] Log:    CascadeLODLow=Jump to lowest LOD Level
[0034.17] Log:    CascadeLODLower=Jump to lower LOD level
[0034.17] Log:    CascadeLODAddBefore=Add LOD Before Current
[0034.17] Log:    CascadeLODAddAfter=Add LOD After Current
[0034.17] Log:    CascadeLODHigher=Jump to higher LOD level
[0034.17] Log:    CascadeLODHigh=Jump to highest LOD level
[0034.17] Log:    CascadeLODAddError=Attempting to create module while not on highest LOD (0)
[0034.17] Log:    CascadeLODPasteError=Attempting to paste module while not on highest LOD (0)
[0034.17] Log:    CascadeLODCopyError=Attempting to copy module while not on highest LOD (0)
[0034.17] Log:    CascadeLODMoveError=Attempting to move module while not on highest LOD (0)
[0034.17] Log:    CascadeLODDelete=Delete LOD
[0034.17] Log:    CascadeLODRegenerate=Regenerate lowest LOD
[0034.17] Log:    CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest
[0034.17] Log:    CascadeCantDeleteLOD=Can't delete - only LOD level
[0034.17] Log:    CascadeTooManyLODs=Max LOD levels (8) already present
[0034.17] Log:    CascadeRegenLowLODWarningLine1=*** WARNING ***
[0034.17] Log:    CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete
[0034.17] Log:    CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system!
[0034.17] Log:    CascadeRegenLowLODWarningLine4=Are you sure you want to do so?
[0034.17] Log:    Cascade_ShowBloom=Show Bloom
[0034.17] Log:    Cascade_ShowDOF=Show DOF
[0034.17] Log:    Cascade_ShowMotionBlur=Show MotionBlur
[0034.17] Log:    Cascade_ShowPPVolumeMaterial=Show PPVolume Material
[0034.17] Log:    Cascade_InterpolationMethodLODWarning=Unable to change InterpolationMethod due to LOD level 0 setting.
[0034.17] Log:    GetPositionFromAnotherGroup=Select Transform Lookup Group...
[0034.17] Log:    ClearGroupLookup=Clear Transform Lookup Group
[0034.17] Log:    ClearGroupLookup_F=Clear Transform Lookup Group (`~)
[0034.17] Log:    SelectGroupToLookupDataFrom=Lookup Group:
[0034.17] Log:    SelectStageMarkGroup=Select Stage Mark Group
[0034.17] Log:    SelectStageMarkGroupToBasedOn=Select Stage Mark Group
this group is based on
[0034.17] Log:    Error_NoValidGroupAvailable=No group is available for Stage Mark. Please create empty group and connect valid actor.
[0034.17] Log:    CreateValidStageMarkGroup=Would you like to create new group for stage mark? You need to connect valid actor to it.
[0034.17] Log:    FitHorizontally=Fit View Horizontally
[0034.17] Log:    FitVertically=Fit View Vertically
[0034.17] Log:    CurveEd_ToolBar_FitViewToAll=Fit View To All
[0034.17] Log:    CurveEd_ToolBar_FitViewToSelected=Fit View To Selected
[0034.17] Log:    PanMode=Pan Mode
[0034.17] Log:    ZoomMode=Zoom Mode
[0034.17] Log:    CurveAuto=Curve (Auto)
[0034.17] Log:    CurveAutoClamped=Curve (Auto/Clamped)
[0034.17] Log:    CurveUser=Curve (User)
[0034.17] Log:    CurveBreak=Curve (Break)
[0034.17] Log:    CurveTabCreate=Create Curve Tab
[0034.17] Log:    CurveTabDelete=Delete Curve Tab
[0034.17] Log:    CreateTab=Create Tab
[0034.17] Log:    TabNameInUse=Name '`~' already in use!
[0034.17] Log:    DefaultTabCannotBeDeleted=Default tab can not be deleted!
[0034.17] Log:    PresetCurves=Preset Curves
[0034.17] Log:    SavePresetCurve=Save Preset Curve
[0034.17] Log:    CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Tangents
[0034.17] Log:    Linear=Linear
[0034.17] Log:    Constant=Constant
[0034.17] Log:    FlattenTangentsToAxis=Flatten Tangents To Axis
[0034.17] Log:    StraightenTangents=Straighten Tangents
[0034.17] Log:    RemoveCurve=Remove Curve
[0034.17] Log:    RemoveAllCurves=Remove All Curves
[0034.17] Log:    RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'?
[0034.17] Log:    PresetCurve=Preset Curve
[0034.17] Log:    SetColor=Set Color
[0034.17] Log:    EditProperties=Edit Properties
[0034.17] Log:    PropertyWindowEditProperties=PW: Edit Properties
[0034.17] Log:    ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references.
[0034.17] Log:    AttemptToEditPatrolInWrongLevel=You must switch to the same level as the Route to add Waypoints
[0034.17] Log:    ResetToDefault=Reset To Default
[0034.17] Log:    MaterialInstance_F=Material Instance `~
[0034.17] Log:    MaterialInstanceParent_F=Material Instance Parents: `~
[0034.17] Log:    MaterialInstanceParent=Material Instance Parents
[0034.17] Log:    Parent_F=Parent: `~
[0034.17] Log:    PhysicalMaterial_F=Physical Material: `~
[0034.17] Log:    ProcBuildingRuleset_F=ProcBuilding Ruleset: `~
[0034.17] Log:    ProcBuildingOptions=ProcBuilding
[0034.17] Log:    ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face
[0034.17] Log:    ApplyMaterialToPBFaceF=Apply Material (`~) To Face
[0034.17] Log:    ClearFaceVariationAssignments=Clear Face Variation Assignments
[0034.17] Log:    ClearPBMaterialFaceAssignments=Clear Material Face Assignments
[0034.17] Log:    SelectBaseBuilding=Select Base Building
[0034.17] Log:    GroupBuildings=Group Buildings
[0034.17] Log:    ProcBuildingResourceInfo=Resource Info
[0034.17] Log:    PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee.  Continue?
[0034.17] Log:    ExportMatineeSequence=Export UnrealMatinee Sequence
[0034.17] Log:    ImportMatineeSequence=Import UnrealMatinee Sequence
[0034.17] Log:    ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file?
[0034.17] Log:    ReduceKeys=Reduce Keys...
[0034.17] Log:    DlgInterpEditorKeyReductionTitle=Key Reduction Options
[0034.17] Log:    DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent):
[0034.17] Log:    DlgInterpEditorKeyReductionFullInterval=Full Interval:
[0034.17] Log:    DlgInterpEditorKeyReductionIntervalStart=Interval Start:
[0034.17] Log:    DlgInterpEditorKeyReductionIntervalEnd=Interval End:
[0034.17] Log:    InterpEdWarningList_F=UnrealMatinee detected the following warnings:
`~
[0034.17] Log:    GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect!
[0034.17] Log:    GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating.  This object may not animate correctly in game!  Consider changing the physics type to PHYS_Interpolating.
[0034.17] Log:    InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee!  Consider changing the light to an appropriate toggleable light class.
[0034.17] Log:    InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForceStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceStartPosition time of `02~.  (Key frame will be IGNORED when sequence is played back in-game!)
[0034.17] Log:    InterpEdExpandAllGroups=Expand All
[0034.17] Log:    InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0034.17] Log:    InterpEdCollapseAllGroups=Collapse All
[0034.17] Log:    InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0034.17] Log:    InterpEdTrackEditor=UnrealMatinee Track Editor
[0034.17] Log:    InterpEdCurveEditor=UnrealMatinee Curve Editor
[0034.17] Log:    WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor.
Are you sure you want to create the track?
[0034.17] Log:    CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track.
[0034.17] Log:    MatineeActionAlreadyOpen=An UnrealMatinee sequence is currently open in an editor.  Please close it before proceeding.
[0034.17] Log:    TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee.
[0034.17] Log:    Matinee=UnrealMatinee
[0034.17] Log:    MatineeCamAnimMode=UnrealMatinee (CameraAnim mode)
[0034.17] Log:    OpenMatinee=Open UnrealMatinee
[0034.17] Log:    OpenDialogTree=Open DialogTree
[0034.17] Log:    ClearDialogConvNode=Clear Dialog Conv Node
[0034.17] Log:    ExitMatinee=Exit UnrealMatinee
[0034.17] Log:    AddSwitchConnector=Add Switch
[0034.17] Log:    RemoveSwitchConnector=Remove Switch
[0034.17] Log:    CopyConnections=Copy Connections
[0034.17] Log:    CutConnections=Cut Connections
[0034.17] Log:    PasteConnections=Paste Connections
[0034.17] Log:    HideOutput=Hide Output
[0034.17] Log:    SetActivateDelay=Set Activate Delay
[0034.17] Log:    AdjustKey_F=ADJUST KEY `~
[0034.17] Log:    CurveEdit=Curve Edit
[0034.17] Log:    &Window=&Window
[0034.17] Log:    Key_F=KEY `~
[0034.17] Log:    KeyFrames=Keys
[0034.17] Log:    Frames=Frames
[0034.17] Log:    NewTrack=NewTrack
[0034.17] Log:    CaptureGroup=`~CG
[0034.17] Log:    CaptureTrack=`~CT
[0034.17] Log:    DeleteSection=Delete Section
[0034.17] Log:    InsertSpace=Insert Space
[0034.17] Log:    TrackDelete=Track Delete
[0034.17] Log:    GroupDelete=Group Delete
[0034.17] Log:    AddKey=Add Key
[0034.17] Log:    RecordTracks=Record Tracks
[0034.17] Log:    LoopSection=Loop Section
[0034.17] Log:    Stop=Stop
[0034.17] Log:    Undo=Undo
[0034.17] Log:    Redo=Redo
[0034.17] Log:    UndoA=Undo	Ctrl-Z
[0034.17] Log:    RedoA=Redo	Ctrl-Y
[0034.17] Log:    CurveEditorCaption_F=Unreal Curve Editor: `~
[0034.17] Log:    CurveEditor=Curve Editor
[0034.17] Log:    ToggleCurveEditor=Toggle Curve Editor
[0034.17] Log:    TogglePanInvert=Toggle Invert Panning
[0034.17] Log:    ToggleSnap=Toggle Snap
[0034.17] Log:    ViewFitSequence=Fit View to Sequence
[0034.17] Log:    ViewFitToSelected=Fit View to Selected
[0034.17] Log:    ViewFitLoop=Fit View to Loop
[0034.17] Log:    ViewFitLoopSequence=Fit View/Loop to Sequence
[0034.17] Log:    InterpEd_ToggleGorePreview=Enable Gore in Editor Preview
[0034.17] Log:    InterpEd_RecordingWindowTitle=Matinee Recording Window
[0034.17] Log:    InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window for Matinee
[0034.17] Log:    InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks.
[0034.17] Log:    InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee
[0034.17] Log:    InterpEd_RecordMode_CameraGroupName=CameraGroup
[0034.17] Log:    InterpEd_RecordMode_NewCameraMode=New Camera Mode
[0034.17] Log:    InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera Mode
[0034.17] Log:    InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tracks
[0034.17] Log:    InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks
[0034.17] Log:    InterpEd_RecordMenu_RecordMode=Record Mode
[0034.17] Log:    InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Speed
[0034.17] Log:    InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed
[0034.17] Log:    InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed
[0034.17] Log:    InterpEd_RecordMenu_InvertXAxis=Invert X Axis
[0034.17] Log:    InterpEd_RecordMenu_InvertYAxis=Invert Y Axis
[0034.17] Log:    InterpEd_RecordMenu_RollSmoothing=Roll Smoothing
[0034.17] Log:    InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing
[0034.17] Log:    InterpEd_RecordMenu_CameraMovementScheme=Camera Movement
[0034.17] Log:    InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera
[0034.17] Log:    InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Camera
[0034.17] Log:    InterpEd_RecordMenu_ZoomDistance=Zoom Distance
[0034.17] Log:    InterpEd_RecordingStateGetReadyPause=Recording will begin in `~
[0034.17] Log:    InterpEd_RecordingStateActive=Recording `~ / `~
[0034.17] Log:    InterpEd_LaunchDirectorWindow=Launch Director Window
[0034.17] Log:    InterpEd_MatineeDirector_Title=Matinee Director
[0034.17] Log:    InterpEd_MatineeRecord_Title=Matinee Track Recorder
[0034.17] Log:    InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selection
[0034.17] Log:    InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Selection
[0034.17] Log:    InsertSpaceCurrent=Insert Space at Current
[0034.17] Log:    SelectKeysSection=Select Keys in Section
[0034.17] Log:    DuplicateSelectedKeys=Duplicate Selected Keys
[0034.17] Log:    InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys
[0034.17] Log:    SavePathBuildingPositions=Save as Path-Building Positions
[0034.17] Log:    JumpPathBuildingPositions=Jump to Path-Building Positions
[0034.17] Log:    InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories
[0034.17] Log:    InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor Position
[0034.17] Log:    InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track
[0034.17] Log:    InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajectory
[0034.17] Log:    InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Trajectories for All Tracks
[0034.17] Log:    InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories
[0034.17] Log:    InterpEd_MovementTrackContext_SplitMovementTrack=Split translation and rotation
[0034.17] Log:    InterpEd_ParticleReplayTrackContext_StartRecording=Start Recording Particles
[0034.17] Log:    InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recording Particles
[0034.17] Log:    InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser...
[0034.17] Log:    InterpEd_KeyContext_SetMasterVolume=Set Master Volume
[0034.17] Log:    InterpEd_KeyContext_SetMasterPitch=Set Master Pitch
[0034.17] Log:    InterpEd_KeyContext_ConditionMenu=Active Condition
[0034.17] Log:    InterpEd_KeyContext_SetCondition_Always=Always Active
[0034.17] Log:    InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled
[0034.17] Log:    InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore is Disabled
[0034.17] Log:    InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Particle Replay Clip ID
[0034.17] Log:    InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Clip Duration
[0034.17] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Particle Clip ID Number
[0034.17] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New clip ID
[0034.17] Log:    InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration
[0034.17] Log:    InterpEd_SetParticleReplayKeyDuration_DialogCaption=New duration (in seconds)
[0034.17] Log:    InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Trajectories
[0034.17] Log:    InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track
[0034.17] Log:    InterpEd_Undo_SplitTranslationAndRotation=Split translation and rotation
[0034.17] Log:    InterpEd_HierachyRepairsNotification=Warning:  Problems were detected with the organizational data in this Matinee sequence and repairs have been made.  Some groups may have been removed from the folders they were previously in.  No changes were made to the actual Matinee sequence data.  You should resave the level to make these repairs permanent.
[0034.17] Log:    AddNew_F=Add New `~
[0034.17] Log:    DeleteGroup=Delete Group
[0034.17] Log:    DeleteFolder=Delete Folder
[0034.17] Log:    DeleteFolderAndGroup=Delete Folder and Group
[0034.17] Log:    DeleteTrack=Delete Track
[0034.17] Log:    CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet
[0034.17] Log:    AnalyzeAnimSet=Analyze AnimSet
[0034.17] Log:    WorldFrame=World Frame
[0034.17] Log:    RelativeInitial=Relative To Initial
[0034.17] Log:    AddNewEmptyGroup=Add New Empty Group
[0034.17] Log:    AddNewDirectorGroup=Add New Director Group
[0034.17] Log:    AddNewCameraGroup=Add New Camera Group
[0034.17] Log:    AddNewParticleGroup=Add New Particle Group
[0034.17] Log:    AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group
[0034.17] Log:    AddNewAIGroup=Add New AI Group
[0034.17] Log:    AddNewPlayerGroup=Add New Player Group
[0034.17] Log:    InterpEd_AddNewFolder=Add New Folder
[0034.17] Log:    UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation.  You can only have 1 director group per UnrealMatinee.
[0034.17] Log:    UnableToPasteOnlyOnePlayerGroup=Unable to complete paste operation.  You can only have 1 player group per UnrealMatinee.
[0034.17] Log:    Curve=Curve
[0034.17] Log:    InterpMode=Interp Mode
[0034.17] Log:    EnsureNotInMode=The requested operation cannot be performed in the current editor mode.
[0034.17] Log:    RenameControl=Rename Key
[0034.17] Log:    Error_ControlKeyNameInUse=Sorry - Control Key name already in use.
[0034.17] Log:    EnterNewControlKeyName=New Control Key Name
[0034.17] Log:    NewControlKeyName=New Control Key Name
[0034.17] Log:    RenameEvent=Rename Event
[0034.17] Log:    RenameLoop=Rename Loop
[0034.17] Log:    SetAnimLooping=Set Looping
[0034.17] Log:    SetAnimNoLooping=Set Non-Looping
[0034.17] Log:    SetStartOffset=Set Start Offset
[0034.17] Log:    SetEndOffset=Set End Offset
[0034.17] Log:    SetPlayRate=Set Play Rate
[0034.17] Log:    InterpEd_KeyContext_DeleteSelected=Delete
[0034.17] Log:    NewAnimOffset=New Anim Offset
[0034.17] Log:    NewAnimRate=New Anim Rate
[0034.17] Log:    PlayRate=Play Rate
[0034.17] Log:    NewTransitionTime=New Transition Time
[0034.17] Log:    SetTransitionTime=Set Transition Time
[0034.17] Log:    FlipToggle=Flip Toggle
[0034.17] Log:    Time=Time
[0034.17] Log:    TimeInSeconds=Time (Seconds)
[0034.17] Log:    NewOffset=New Offset
[0034.17] Log:    NewKeyTime=New Key Time
[0034.17] Log:    NewKeyValue=New Key Value
[0034.17] Log:    DeleteSelectedKeys=Delete Selected Keys
[0034.17] Log:    MoveEndMarker=Move End Marker
[0034.17] Log:    MoveLoopStartMarker=Move Loop Start Marker
[0034.17] Log:    MoveLoopEndMarker=Move Loop End Marker
[0034.17] Log:    Drag3DTrajectoryHandle=Drag 3D Trajectory Handle
[0034.17] Log:    UpdateKeyframe=Update Key Frame
[0034.17] Log:    MoveSelectedKeys=Move Selected Keys
[0034.17] Log:    OpenSequence=Open Sequence
[0034.17] Log:    LinkedObjectModify=LinkedObject Modify
[0034.17] Log:    MainMenu_OpenMatinee=UnrealMatinee
[0034.17] Log:    KismetCaption_F=UnrealKismet: `~
[0034.17] Log:    Kismet=UnrealKismet
[0034.17] Log:    KismetUpdate=UnrealKismet Update
[0034.17] Log:    UpdateList=Update List
[0034.17] Log:    KismetUndo_Update_f=Update Sequence Object '`~'
[0034.17] Log:    KismetUndo_UpdateMultiple=Update Sequence Objects
[0034.17] Log:    QuitKismet=Quit UnrealKismet
[0034.17] Log:    ApplyCommentStyle=Apply Comment Style
[0034.17] Log:    CommentToFront=Move Comment To Front
[0034.17] Log:    CommentToBack=Move Comment To Back
[0034.17] Log:    MakeLogicConnection=Make Logic Connection
[0034.17] Log:    DeleteSelected=Delete Selected
[0034.17] Log:    DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)?
[0034.17] Log:    NewComment=New Comment
[0034.17] Log:    NewClassName=New Class Name
[0034.17] Log:    EnterNewName=Enter name:
[0034.17] Log:    NewWrappedComment=New Comment (Wrap)
[0034.17] Log:    EditComment=Change Comment
[0034.17] Log:    CommentText=Comment Text:
[0034.17] Log:    NewRemoteEvent=New Remote Event
[0034.17] Log:    EventName=Event Name:
[0034.17] Log:    SetOutputDelay=Set Output Delay
[0034.17] Log:    OutputDelayText=Delay:
[0034.17] Log:    SetInputDelay=Set Input Delay
[0034.17] Log:    InputDelayText=Delay:
[0034.17] Log:    Paste=Paste
[0034.17] Log:    NewObjectInvalidLocation=This is not a valid location for a new Sequence Object.
[0034.17] Log:    NewObject=New Object
[0034.17] Log:    NewEvent=New Event
[0034.17] Log:    NewVar=New Var
[0034.17] Log:    ExportSequence_F=Export Sequence `~
[0034.17] Log:    ImportSequence=Import Sequence
[0034.17] Log:    LinkEvent=Link Event
[0034.17] Log:    LinkObject=Link Object
[0034.17] Log:    OpenParentSequence=Open Parent Sequence
[0034.17] Log:    ZoomToFit=Zoom To Fit
[0034.17] Log:    HideUnusedConnectors=Hide Unused Connectors
[0034.17] Log:    ShowAllConnectors=Show All Connectors
[0034.17] Log:    ShowHideUnusedConnectors=Show/Hide Unused Connectors
[0034.17] Log:    CreateNewEntryFromCurrentSelection=Create New Entry From Current Selection
[0034.17] Log:    AnimTreeEdComboMesh_F=Mesh: `~
[0034.17] Log:    AnimTreeEdComboAnimSet_F=AnimSet: `~
[0034.17] Log:    AnimTreeEdComboSocket_F=Socket: `~
[0034.17] Log:    AnimTreeEdPreviewAnimSet=Preview AnimSet
[0034.17] Log:    SearchTool=Search Tool
[0034.17] Log:    OpenNewKismetWindow=Open New Window
[0034.17] Log:    ClearKismetBreakpoints=Clear All Breakpoints
[0034.17] Log:    ToggleRealtimeDebugging=Toggle Realtime Debugging
[0034.17] Log:    PauseRealtimeDebugging=Pause (Alt + F7)
[0034.17] Log:    ContinueRealtimeDebugging=Continue (Alt + F8)
[0034.17] Log:    StepRealtimeDebugging=Step through (Alt + F9)
[0034.17] Log:    NextRealtimeDebugging=Run to next action (Alt + F10... Right-click for options)
[0034.17] Log:    NextRealtimeDebuggingAny=Any
[0034.17] Log:    NextRealtimeDebuggingBreakpoint=Downstream
[0034.17] Log:    NextRealtimeDebuggingSelected=Selected
[0034.17] Log:    RealtimeDebuggingCallstack=Callstack
[0034.17] Log:    KismetRealtimeDebuggingCallstackCopy=Copy Callstack to Clipboard
[0034.17] Log:    KismetSetBreakpoint=Set Breakpoint
[0034.17] Log:    KismetClearBreakpoint=Clear Breakpoint
[0034.17] Log:    ObjectNone=Object: None
[0034.17] Log:    ObjectStatus_F=Object: [`~]      Status: `~
[0034.17] Log:    Object_F=Object: [`~]
[0034.17] Log:    NewAction=New Action
[0034.17] Log:    NewCondition=New Condition
[0034.17] Log:    NewVariable=New Variable
[0034.17] Log:    NewEventsUsing_F=New Events Using `~,...
[0034.17] Log:    NewObjectVarsUsing_F=New Object Vars Using `~,...
[0034.17] Log:    NewEventUsing_F=New Event Using `~
[0034.17] Log:    NewObjectVarUsing_F=New Object Var Using `~
[0034.17] Log:    NewObjectSeqUsing_F=New subsequence from `~
[0034.17] Log:    RefreshObjectSeqUsing_F=Refresh SubSequence(s) for the selected actor(s).
[0034.17] Log:    KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~
[0034.17] Log:    CreateNewSequence=Create New Sequence
[0034.17] Log:    ExposeVariable=Expose Variable
[0034.17] Log:    ExposeOutput=Expose Output
[0034.17] Log:    PasteHere=Paste Here
[0034.17] Log:    ImportSequence_F=Import sequence `~
[0034.17] Log:    UpdateLatest_F=Update '`~' to latest version
[0034.17] Log:    SelectEventsActors=Select Event(s) Actor(s)
[0034.17] Log:    ForceFireEvent=Force Fire Event
[0034.17] Log:    AssignToEvents_F=Assign `~ To Event(s)
[0034.17] Log:    SelectAssigned_F=Select `~ in Level
[0034.17] Log:    AssignToObjectVars_F=Assign `~ To Object Variable(s)
[0034.17] Log:    InsertToObjectListVars_F=Insert `~ Into Object List
[0034.17] Log:    RemoveFromObjectListVars_F=Remove `~ From Object List
[0034.17] Log:    ClearObjectVars=Clear Object Variable(s)
[0034.17] Log:    FindUses_F=Find Uses Of `~
[0034.17] Log:    FindDefinition_F=Find Definition Of `~
[0034.17] Log:    BreakAllOpLinks=Break All Links To Object(s)
[0034.17] Log:    RenameSelectedSequence=Rename Selected Sequence
[0034.17] Log:    ExportSequenceToPackage=Export Sequence To Package
[0034.17] Log:    BreakAllLinks=Break All Links
[0034.17] Log:    ConvertToParameter=Convert To Parameter
[0034.17] Log:    BreakLinkTo=Break Link To
[0034.17] Log:    RemoveFromFavorites=Remove from favorites
[0034.17] Log:    AddToFavorites=Add to favorites
[0034.17] Log:    CreateNewVar_F=Create New `~ Variable
[0034.17] Log:    BreakEventLinks=Break Event Links
[0034.17] Log:    KismetSearch=UnrealKismet Search
[0034.17] Log:    CreateSeqObj=New Sequence Object
[0034.17] Log:    Results=Results
[0034.17] Log:    CommentsNames=Comments/Names
[0034.17] Log:    ReferencedObjectName=Referenced Object Name
[0034.17] Log:    NamedVariable=Named Variable
[0034.17] Log:    NamedVariableUse=Named Variable Use
[0034.17] Log:    RemoteEvents=Remote Events
[0034.17] Log:    ReferencesRemoteEvent=Remote Event References
[0034.17] Log:    ObjectType=Object Type
[0034.17] Log:    SearchRemoteEvents=Search For Matching Events
[0034.17] Log:    SearchForObjectType=Find All Uses of Type: `~
[0034.17] Log:    ExportInPackage=Export in a package
[0034.17] Log:    ExportMatineeData=Export Matinee Data
[0034.17] Log:    LinkOnPackage=Assign `~ to this Matinee
[0034.17] Log:    FindIntoContentBrowser=Find `~ into content browser
[0034.17] Log:    Diffuse=Diffuse
[0034.17] Log:    Emissive=Emissive
[0034.17] Log:    Specular=Specular
[0034.17] Log:    SpecularPower=Sp.Power
[0034.17] Log:    Opacity=Opacity
[0034.17] Log:    OpacityMask=Op.Mask
[0034.17] Log:    Distortion=Distortion
[0034.17] Log:    TransmissionMask=TMission Mask
[0034.17] Log:    TransmissionColor=TMission Color
[0034.17] Log:    Normal=Normal
[0034.17] Log:    CustomLighting=Custom Lighting
[0034.17] Log:    CustomLightingDiffuse=Custom Lighting Diffuse
[0034.17] Log:    AnisotropicDirection=Anisotropic Direction
[0034.17] Log:    WorldPositionOffset=World Position Offset
[0034.17] Log:    MaterialEditor=Material Editor
[0034.17] Log:    MaterialEditorCaption_F=Unreal Material Editor: `~
[0034.17] Log:    AddNewMaterialExpression=Add new material expression
[0034.17] Log:    CreateCompoundExpression=Create compound expression
[0034.17] Log:    Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~.
[0034.17] Log:    Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds.
[0034.17] Log:    Error_CantCreateMaterialExpressionCompound=Can't create material expression compound.
[0034.17] Log:    PreviewCaption_F=Preview: `~
[0034.17] Log:    PropertiesCaption_F=Properties: `~
[0034.17] Log:    PropertiesCaption=Properties: <Multiple Values>
[0034.17] Log:    MaterialExpressionListCaption_F=Material Expressions: `~
[0034.17] Log:    MaterialExpressions=Material Expressions
[0034.17] Log:    SourceCaption_F=Source: `~
[0034.17] Log:    Source=Source
[0034.17] Log:    ToolTip_ToggleGrid=Toggle Grid
[0034.17] Log:    PhAT=UnrealPhAT
[0034.17] Log:    Tree=Tree
[0034.17] Log:    EmptyBodyFound=Bodies was found with no primitives!
They have been reset to have a box.
[0034.17] Log:    BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh.
They should probably be removed from the PhysicsAsset:
`~
[0034.17] Log:    EditBodyProperties=Edit Body Properties
[0034.17] Log:    EditConstraintProperties=Edit Constraint Properties
[0034.17] Log:    Tools=Tools
[0034.17] Log:    UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible.
[0034.17] Log:    UnableToSaveInvisibleLevels=Save aborted.  Levels must be made visible before they can be saved.
[0034.17] Log:    UnableToSaveLockedLevels=Save aborted.  Level must be unlocked before it can be saved.
[0034.17] Log:    UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and could not be saved.  The following levels were not saved:
`~
[0034.17] Log:    UnableToSaveSomeLockedLevels_F=Some levels were locked and could not be saved.  The following levels were not saved:
`~
[0034.17] Log:    ChangeSkelMesh=Change Default SkeletalMesh
[0034.17] Log:    NoSkelMeshSelected=No SkeletalMesh Selected.
Select the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset.
[0034.17] Log:    SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'?
[0034.17] Log:    BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset.
[0034.17] Log:    ResetEntireAsset=Reset Entire Asset
[0034.17] Log:    ResetSelectedBoneCollision=Reset Selected Bone Collision
[0034.17] Log:    SetPhysicalAssetMaterial=Set Physical Asset Material
[0034.17] Log:    ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies
[0034.17] Log:    ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies
[0034.17] Log:    ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the Generic Browser to all bodies.
[0034.17] Log:    CopyToAllJoints=Copy Joint Settings To All Joints
[0034.17] Log:    CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one.
Are you sure?
[0034.17] Log:    ShowSimOptions=Show Sim Options
[0034.17] Log:    TranslationMode=Translation Mode [W]
[0034.17] Log:    RotationMode=Rotation Mode [E]
[0034.17] Log:    ScalingMode=Scaling Mode [R]
[0034.17] Log:    Snap=Snap [A]
[0034.17] Log:    CopyPropertiesTo=Copy Properties To.. [C]
[0034.17] Log:    InstanceProps=Instance Properties [I]
[0034.17] Log:    DrawGroundBox=Draw Ground Box
[0034.17] Log:    ToggleGraphicsHierarchy=Toggle Graphics Hierarchy
[0034.17] Log:    ToggleViewContacts=Toggle View Contacts
[0034.17] Log:    ShowSelectedBoneInfluences=Show Selected Bone Influences
[0034.17] Log:    ToggleMassProperties=Toggle Mass Properties
[0034.17] Log:    DisableCollisionWith=Disable Collision With...
[0034.17] Log:    EnableCollisionWith=Enable Collision With...
[0034.17] Log:    WeldToThisBody=Weld To This Body.. [D]
[0034.17] Log:    AddNewBody=Add New Body
[0034.17] Log:    AddSphere=Add Sphere
[0034.17] Log:    AddSphyl=Add Sphyl
[0034.17] Log:    AddBox=Add Box
[0034.17] Log:    DeleteCurrentPrimitive=Delete Current Primitive [DEL]
[0034.17] Log:    DuplicateCurrentPrimitive=Duplicate Current Primitive
[0034.17] Log:    ResetConstraintReference=Reset Constraint Reference
[0034.17] Log:    ConvertToBallAndSocket=Convert To Ball-And-Socket
[0034.17] Log:    ConvertToHinge=Convert To Hinge
[0034.17] Log:    ConvertToPrismatic=Convert To Prismatic
[0034.17] Log:    ConvertToSkeletal=Convert To Skeletal
[0034.17] Log:    DeleteCurrentConstraint=Delete Current Constraint
[0034.17] Log:    UpdateFromAnim=Update From Anim
[0034.17] Log:    PlayAnimOnAsset=Play Anim
[0034.17] Log:    ShowFixed=Show Fixed Bodies
[0034.17] Log:    ShowAnimSkel=Show Animation Skeleton
[0034.17] Log:    BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS
[0034.17] Log:    Sim=SIM
[0034.17] Log:    EnableCollision=ENABLE COLLISION...
[0034.17] Log:    DisableCollision=DISABLE COLLISION...
[0034.17] Log:    WeldTo=WELD TO...
[0034.17] Log:    MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl)
[0034.17] Log:    Lock=LOCK
[0034.17] Log:    WeldBodies=Weld Bodies
[0034.17] Log:    PhATPlayAnim=Play Anim
[0034.17] Log:    MoveElement=Move Element
[0034.17] Log:    MoveConstraint=Move Constraint
[0034.17] Log:    AddNewPrimitive=Add New Primitive
[0034.17] Log:    DeleteBody=Delete Body
[0034.17] Log:    DeletePrimitive=Delete Primitive
[0034.17] Log:    UnfixBody=Unfix Body
[0034.17] Log:    UnfixBodyBelow=Unfix All Bodies Below..
[0034.17] Log:    DeleteBodyBelow=Delete All Bodies Below..
[0034.17] Log:    FixBody=Fix Body
[0034.17] Log:    FixBodyBelow=Fix All Bodies Below..
[0034.17] Log:    Motorise=Enable Motor
[0034.17] Log:    Unmotorise=Disable Motor
[0034.17] Log:    MotoriseBelow=Enable Motors Below..
[0034.17] Log:    UnmotoriseBelow=Disable Motors Below..
[0034.17] Log:    SoundCueEditorCaption_F=Unreal SoundCue Editor: `~
[0034.17] Log:    SoundClassEditorCaption=Unreal Sound Class Editor
[0034.17] Log:    PlaySelectedNode=Play Selected Node
[0034.17] Log:    SyncNodeInBrowser=Sync to Browser
[0034.17] Log:    PlaySoundCue=Play SoundCue
[0034.17] Log:    PlaySound=Play Sound
[0034.17] Log:    StopSound=Stop Sound
[0034.17] Log:    LoopSound=Loop Sound
[0034.17] Log:    SoundAttenuationNodes=Sound Attenuation Nodes
[0034.17] Log:    PreviewControls=Preview Controls
[0034.17] Log:    SoundNodeWave_F=SoundNodeWave: `~
[0034.17] Log:    SoundNodeRandom_F=Random: `~
[0034.17] Log:    DeleteSelectedNodes=Delete Selected Node(s)
[0034.17] Log:    DeleteSelectedClasses=Delete Selected Sound Class(es)
[0034.17] Log:    Facade_F=Facade: `~
[0034.17] Log:    FacadeRepplyRuleset=Reapply Ruleset
[0034.17] Log:    AttachEdAddActor=Add Selected Actors
[0034.17] Log:    AttachEdClear=Clear
[0034.17] Log:    AttachEdAttach=Attach Actors (Alt-B)
[0034.17] Log:    AttachEdRefresh=Refresh View
[0034.17] Log:    AttachEdBreakParent=Break To Parent
[0034.17] Log:    AttachEdRemoveGraph=Remove Attachment Graph
[0034.17] Log:    AttachEdBreakAndRemove=Break All Attachments of Selected and Remove
[0034.17] Log:    AttachEdBaseToBe=Base-to-Be
[0034.17] Log:    AttachEdAutoArrange=Auto Arrange Graphs
[0034.17] Log:    AttachEdAttachToActor=Attach to Actor
[0034.17] Log:    AttachEdSkelMeshMenuBones=Bones
[0034.17] Log:    AttachEdSkelMeshMenuSockets=Sockets
[0034.17] Log:    BreakParentLink=Detach From Parent
[0034.17] Log:    Triangles_F=Triangles:  `~
[0034.17] Log:    Vertices_F=Vertices:  `~
[0034.17] Log:    OpenEdges_F=Open Edges: `~
[0034.17] Log:    DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles:  `~
[0034.17] Log:    UVChannels_F=UV Channels:  `~
[0034.17] Log:    ApproxSize_F=Approx Size: `~x`~x`~
[0034.17] Log:    NumPrimitives_F=Num Primitives:  `~
[0034.17] Log:    FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn
[0034.17] Log:    FracToolInfo_F=Tool: `~ Chunks
[0034.17] Log:    UVOverlay_F=Showing UV channel `~ for LOD `~
[0034.17] Log:    StaticMeshEditor=Static Mesh Editor
[0034.17] Log:    StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~
[0034.17] Log:    StaticMeshEditor_AddNewLOD=(Add New)
[0034.17] Log:    StaticMeshEditor_ReplaceLOD=(Replace)
[0034.17] Log:    MaterialInstanceEditor=Material Instance Editor
[0034.17] Log:    MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~
[0034.17] Log:    MaterialInstanceFloatValue_F=(`~)
[0034.17] Log:    MaterialInstanceTextureValue_F=(`~)
[0034.17] Log:    MaterialInstanceFontValue_F=(Font=`~ Page=`~)
[0034.17] Log:    MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~)
[0034.17] Log:    MaterialInstanceStaticSwitchValue_F=(`~)
[0034.17] Log:    MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~)
[0034.17] Log:    LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data?
Answering 'No' Will Replace Existing Data With Data From Imported Mesh.
[0034.17] Log:    OverwriteCollisionData=Overwrite Existing Collision Data?
Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.
[0034.17] Log:    Extrude=Extrude
[0034.17] Log:    ExtrudeToBevel=Extrude to Bevel
[0034.17] Log:    ExtrudeToPoint=Extrude to Point
[0034.17] Log:    Revolve=Revolve
[0034.17] Log:    Sheet=Sheet
[0034.17] Log:    2DShapeEditor=2D Shape Editor
[0034.17] Log:    Open2DShape=Open 2D Shape
[0034.17] Log:    SaveAs=Save As
[0034.17] Log:    2DShapeEditorCaption_F=2D Shape Editor - [`~]
[0034.17] Log:    Selecting=Selecting...
[0034.17] Log:    ProcessingSkeletalTriangles=Processing Mesh Triangles
[0034.17] Log:    ProcessingChunks=Processing Chunks
[0034.17] Log:    ProcessingSections=Processing Sections
[0034.17] Log:    CreatingNewMeshSections=Creating New Mesh Sections
[0034.17] Log:    FixupBoneMaps=Fixing Up Bone Maps
[0034.17] Log:    ReorderingBoneWeights=Reordering Bone Weights
[0034.17] Log:    SelectingActors=Selecting Actors
[0034.17] Log:    SelectingBrushes=Selecting Brushes
[0034.17] Log:    ActorMovement=Actor Movement
[0034.17] Log:    InterpEdit=InterpEdit
[0034.17] Log:    MaterialEditorEditProperties=Material Editor: Edit Properties
[0034.17] Log:    MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions
[0034.17] Log:    MaterialEditorMakeConnection=Material Editor: Make Connection
[0034.17] Log:    MaterialEditorBreakConnection=Material Editor: Break Connection
[0034.17] Log:    MaterialEditorBreakAllConnections=Material Editor: Break All Connections
[0034.17] Log:    MaterialEditorTogglePreview=Material Editor: Toggle Preview
[0034.17] Log:    MaterialEditorResizeComment=Material Editor: Resize Comment
[0034.17] Log:    MaterialEditorNewExpression=Material Editor: New Expression
[0034.17] Log:    MaterialEditorNewComment=Material Editor: New Comment
[0034.17] Log:    MaterialEditorNewCompound=Material Editor: New Compound
[0034.17] Log:    MaterialEditorPaste=Material Editor: Paste
[0034.17] Log:    MaterialEditorDelete=Material Editor: Delete
[0034.17] Log:    SoundCaption_F=Sound `~
[0034.17] Log:    AllFiles=All Files|*.*
[0034.17] Log:    SavePackage=Save Package
[0034.17] Log:    PasteToWorldOrigin=Paste To World Origin
[0034.17] Log:    MirroringActors=Mirroring Actors
[0034.17] Log:    HideUnselected=Hide Unselected
[0034.17] Log:    UnHideAll=UnHide All
[0034.17] Log:    ApplyBrushTransform=Apply Brush Transform
[0034.17] Log:    ReplaceSelectedBrushActors=Replace Selected Brush Actors
[0034.17] Log:    ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors
[0034.17] Log:    SelectAll=Select All
[0034.17] Log:    SelectInside=Select Inside
[0034.17] Log:    SelectInvert=Select Invert
[0034.17] Log:    SelectOfClass=Select Of Class
[0034.17] Log:    SelectOfClassAndArchetype=Select of Class and Archetype
[0034.17] Log:    SelectSubclassOfClass=Select Subclass Of Class
[0034.17] Log:    SelectDeleted=Select Deleted
[0034.17] Log:    SelectMatchingStaticMesh=Select Matching Static Mesh
[0034.17] Log:    SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh
[0034.17] Log:    SelectMatchingEmitter=Select Matching Emitters
[0034.17] Log:    ToggleDynamicChannel=Toggle Dynamic Channel
[0034.17] Log:    SelectAllLights=Select All Lights (Any Type)
[0034.17] Log:    SelectAllLightsWithSameClassification=Select Lights Matching Classification
[0034.17] Log:    SelectKismetReferencedActors=Select Actors Referenced by UnrealKismet
[0034.17] Log:    SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet
[0034.17] Log:    SelectMatchingZone=Select All Actors in Matching Zone
[0034.17] Log:    InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group
[0034.17] Log:    InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group
[0034.17] Log:    InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Group.
[0034.17] Log:    InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to copy.  Please highlight a track or group to copy by clicking on the track or group's name to the left.
[0034.17] Log:    InterpEd_Paste_NeedToSelectGroup=No selected groups to paste into.  Please highlight a group to copy by clicking on the group's name to the left.
[0034.17] Log:    InterpEd_Paste_OneGroup=Can only have one group selected when pasting.
[0034.17] Log:    CopyGroup=Copy Group
[0034.17] Log:    InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealMatinee clipboard.
[0034.17] Log:    CutGroup=Cut Group
[0034.17] Log:    InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMatinee clipboard.
[0034.17] Log:    CopyTrack=Copy Track
[0034.17] Log:    InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealMatinee clipboard.
[0034.17] Log:    CutTrack=Cut Track
[0034.17] Log:    InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMatinee clipboard.
[0034.17] Log:    PasteGroupOrTrack=Paste Group/Track
[0034.17] Log:    InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard.
[0034.17] Log:    PasteGroup=Paste Group
[0034.17] Log:    InterpEd_Paste_GroupDesc=Paste previously copied group from the UnrealMatinee clipboard.
[0034.17] Log:    CropAnimationKey=Crop Animation Key
[0034.17] Log:    CopyConstraint=Copy Constraint
[0034.17] Log:    CopyJointSettingsToAll=Copy Joint Settings To All
[0034.17] Log:    ShiftLevelInLevelBrowser=Shift level in Level Browser
[0034.17] Log:    NewSequence=New Sequence
[0034.17] Log:    ChangeLightClassification=Change Light Classification
[0034.17] Log:    ConvertMeshes=Convert Meshes
[0034.17] Log:    ToggleSurfaceFlags=Toggle Surface Flags
[0034.17] Log:    SelectActorsByGroup=Select Actors By Group
[0034.17] Log:    TextureManipulation=Texture Manipulation
[0034.17] Log:    PasteTextureToSurface=Paste Texture to Surface
[0034.17] Log:    BrushSet=Brush Set
[0034.17] Log:    DeleteActors=Delete Actors
[0034.17] Log:    SetActors=Set Actors
[0034.17] Log:    ResetActors=Reset Actors
[0034.17] Log:    DuplicateActors=Duplicate Actors
[0034.17] Log:    SnapActorsToFloor=Snap Actors To Floor
[0034.17] Log:    Undo_SnapBrushVertices=Snap Brush Vertices
[0034.17] Log:    Undo_SnapBrushOrigin=Snap Brush Origin
[0034.17] Log:    Planar=Planar
[0034.17] Log:    Fit=Fit
[0034.17] Log:    Default=Default
[0034.17] Log:    Defaults=Defaults
[0034.17] Log:    NewVolume=New Volume
[0034.17] Log:    Face=Face
[0034.17] Log:    ReferencedAssets=Referenced Assets
[0034.17] Log:    Browser=Browser
[0034.17] Log:    BrowserCaption_F=Browser: `~
[0034.17] Log:    TerrainBrowser=Terrain Layer Browser
[0034.17] Log:    Group_F=Group`~
[0034.17] Log:    VisibleQ=Visible?
[0034.17] Log:    SelfContainedLighting=Self Contained Lighting
[0034.17] Log:    DoNotRegisterPrimitiveInPVS=Do not create PVS information for this level
[0034.17] Log:    BoundingBoxQ=Draw Bounding Box?
[0034.17] Log:    LockedQ=Locked?
[0034.17] Log:    LayerDesc_F=`~ (`~ actors)
[0034.17] Log:    Layers=Layers
[0034.17] Log:    Actors=Actors
[0034.17] Log:    Object=Object
[0034.17] Log:    Levels=Levels
[0034.17] Log:    Open=Open
[0034.17] Log:    Pen=Pen
[0034.17] Log:    Root=Root
[0034.17] Log:    Duplicate=Duplicate
[0034.17] Log:    Save_F=Save: `~
[0034.17] Log:    ChooseADirectory=Choose A Directory
[0034.17] Log:    Packages=Packages
[0034.17] Log:    OpenPackages=Open Packages
[0034.17] Log:    OpenPackage=Open Package
[0034.17] Log:    Rename=Rename
[0034.17] Log:    RenameLoc=Rename (with language variants)
[0034.17] Log:    NewGroup=New Group
[0034.17] Log:    UnrealEdCaption_F=`~ - `~
[0034.17] Log:    Untitled=Untitled
[0034.17] Log:    Undo_F=Undo `~
[0034.17] Log:    Redo_F=Redo `~
[0034.17] Log:    Undo_FA=Undo `~	Ctrl-Z
[0034.17] Log:    Redo_FA=Redo `~	Ctrl-Y
[0034.17] Log:    UndoLastAction=Undo the last action
[0034.17] Log:    RedoLastAction=Redo the last action
[0034.17] Log:    ImportingMap_F=Importing map: `~...
[0034.17] Log:    MapSaved=Map Saved
[0034.17] Log:    Heightmap=Heightmap
[0034.17] Log:    UnrealEd=UnrealEd
[0034.17] Log:    Split=Split
[0034.17] Log:    Triangulate=Triangulate
[0034.17] Log:    Optimize=Optimize
[0034.17] Log:    2x2Split=2x2 Split
[0034.17] Log:    1x2Split=1x2 Split
[0034.17] Log:    1x1SplitH=1x1 Horizontal Split
[0034.17] Log:    1x1SplitV=1x1 Vertical Split
[0034.17] Log:    OriginalLocation=Original Location
[0034.17] Log:    WorldOrigin=World Origin
[0034.17] Log:    World=World
[0034.17] Log:    Local=Local
[0034.17] Log:    NoPropagation=No Propagation
[0034.17] Log:    LevelViewportContext_SelectMenu=Select
[0034.17] Log:    LevelViewportContext_PlayOnF=Play on `~
[0034.17] Log:    LevelViewportToolbar_PlayInViewport=Play in Viewport
[0034.17] Log:    PlayInEditor=Play in Editor
[0034.17] Log:    LocalStandalone=Local Standalone
[0034.17] Log:    Perspective=Perspective	Alt+F
[0034.17] Log:    Top=Top	Alt+G
[0034.17] Log:    Side=Side	Alt+J
[0034.17] Log:    Front=Front	Alt+H
[0034.17] Log:    Maximize_Viewport=Maximize Viewport
[0034.17] Log:    BrushWireframe=Brush Wireframe
[0034.17] Log:    LevelViewportOptions_BrushWireframe=Brush Wireframe	Alt+1
[0034.17] Log:    Wireframe=Wireframe
[0034.17] Log:    LevelViewportOptions_Wireframe=Wireframe	Alt+2
[0034.17] Log:    Bounds=Bounds
[0034.17] Log:    Collision=Collision
[0034.17] Log:    LockCamera=Lock Camera
[0034.17] Log:    SaveThumbnailAngle=Save Thumbnail Angle
[0034.17] Log:    6DOP=6DOP simplified collision
[0034.17] Log:    10DOPX=10DOP-X simplified collision
[0034.17] Log:    10DOPY=10DOP-Y simplified collision
[0034.17] Log:    10DOPZ=10DOP-Z simplified collision
[0034.17] Log:    18DOP=18DOP simplified collision
[0034.17] Log:    26DOP=26DOP simplified collision
[0034.17] Log:    SphereSimplifiedCollision=Sphere Simplified Collision
[0034.17] Log:    AutoConvexCollision=Auto Convex Collision
[0034.17] Log:    RemoveCollision=Remove Collision
[0034.17] Log:    RemoveCollisionPrompt=Are you sure you want to remove the collision mesh?
[0034.17] Log:    ConvertBoxCollision=Convert Boxes to Convex
[0034.17] Log:    ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision?
[0034.17] Log:    ConvertBoxCollisionFailedPrompt=Failed to convert box collision to convex
[0034.17] Log:    NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh.
[0034.17] Log:    NoFractureInfo=Before slicing, please click the Generate button to create the chunk splits for this mesh.
[0034.17] Log:    FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only.
[0034.17] Log:    SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser.
[0034.17] Log:    SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh can't be used as a fracture core because its source geometry has been stripped out.
[0034.17] Log:    SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh.
[0034.17] Log:    SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model.
[0034.17] Log:    SMMergeInvalidLightmapUVs=The selected core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong.  Use this core mesh anyway? (`~)
[0034.17] Log:    FractureCoreHasInvalidUVs=The core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~)
[0034.17] Log:    MergeScale=Merge Scale
[0034.17] Log:    FractureTool=Fracture Tool
[0034.17] Log:    MergeStaticMesh=Merge StaticMesh (Add Core)
[0034.17] Log:    NumChunks=Num Chunks
[0034.17] Log:    Generate=Generate
[0034.17] Log:    Cluster=Cluster
[0034.17] Log:    Slice=Slice
[0034.17] Log:    PlaneBias=Plane Bias
[0034.17] Log:    Amount=Amount
[0034.17] Log:    Randomize=Randomize
[0034.17] Log:    MoveToFaces=Move To Faces
[0034.17] Log:    FracturingMesh=Fracturing Mesh
[0034.17] Log:    Choppingizing=Choppingizing
[0034.17] Log:    BuildingMesh=Building Mesh
[0034.17] Log:    GenerateUVsProgressText=Generating unique UVs...
[0034.17] Log:    LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels...
[0034.17] Log:    ViewChunk=Show Chunks
[0034.17] Log:    ViewChunkMode=Show Mode
[0034.17] Log:    ViewOnly=View Only
[0034.17] Log:    ViewAllBut=View All But
[0034.17] Log:    ViewUpTo=View Up To
[0034.17] Log:    ShowCuts=Show Cuts
[0034.17] Log:    ShowCutsSolid=Show Cuts Solid
[0034.17] Log:    ShowVisibleCuts=Show Visible Cuts
[0034.17] Log:    SliceColorMode=Slice Color Mode
[0034.17] Log:    Random=Random
[0034.17] Log:    SupportChunks=Support Chunks
[0034.17] Log:    DestroyableChunks=Destroyable Chunks
[0034.17] Log:    NoPhysChunks=No Physics Chunks
[0034.17] Log:    ShowCore=Show Core
[0034.17] Log:    Destroyable=Destroyable
[0034.17] Log:    RootChunk=Support Chunk
[0034.17] Log:    NoPhysChunk=Spawn No Physics
[0034.17] Log:    ChunkOptions=Chunk Options
[0034.17] Log:    ChunkSelection=Chunk Selection
[0034.17] Log:    GenerateChunks=Generate Chunks
[0034.17] Log:    ChunkShape=Chunk Shape
[0034.17] Log:    ModifyPoints=Modify Points
[0034.17] Log:    GrowSelection=Grow Selection
[0034.17] Log:    ShrinkSelection=Shrink Selection
[0034.17] Log:    SelectTop=Select Top
[0034.17] Log:    SelectBottom=Select Bottom
[0034.17] Log:    InvertSelection=Invert Selection
[0034.17] Log:    AddCore=Add Core
[0034.17] Log:    AdjustCore=Adjust Core
[0034.17] Log:    RemoveCore=Remove Core
[0034.17] Log:    AcceptCore=Accept Core
[0034.17] Log:    CancelCore=Cancel Core
[0034.17] Log:    Core=Core
[0034.17] Log:    Viewing=Viewing
[0034.17] Log:    NeedsSlicing=, NEEDS SLICING
[0034.17] Log:    MeshSimp_WindowTitle=Mesh Simplification
[0034.17] Log:    MeshSimp_NotificationWindowTitle=Mesh Simplification
[0034.17] Log:    MeshSimp_SimplificationGroupLabel=Simplification
[0034.17] Log:    MeshSimp_TargetTriangleCount=Target Triangles
[0034.17] Log:    MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh
[0034.17] Log:    MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh
[0034.17] Log:    MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors
[0034.17] Log:    MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to Actors
[0034.17] Log:    MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh
[0034.17] Log:    MeshSimp_HighResMeshGroupLabel=High Resolution Mesh
[0034.17] Log:    MeshSimp_HighResMeshNameLabel_F=Name:  `~
[0034.17] Log:    MeshSimp_HighResMeshPackageLabel_F=Package:  `~
[0034.17] Log:    MeshSimp_HighResMeshGeometryLabel_F=Triangles:  `~   Vertices:  `~
[0034.17] Log:    MeshSimp_HighResActorCountLabel_F=Actors using this mesh:  `~
[0034.17] Log:    MeshSimp_HighResActorCountLabel_NotAvailable=Warning:  High res mesh could not be loaded!
[0034.17] Log:    MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh
[0034.17] Log:    MeshSimp_SimplifiedMeshNameLabel_F=Name:  `~
[0034.17] Log:    MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists yet.
[0034.17] Log:    MeshSimp_SimplifiedMeshPackageLabel_F=Package:  `~
[0034.17] Log:    MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles:  `~ (`~%%)   Vertices:  `~ (`~%%)
[0034.17] Log:    MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh:  `~
[0034.17] Log:    MeshSimp_HighResActorDetailsButton=Details...
[0034.17] Log:    MeshSimp_HighResActorDetails_F=The following `~ actors are using the high resolution mesh '`~':
`~
[0034.17] Log:    MeshSimp_SimplifiedActorDetailsButton=Details...
[0034.17] Log:    MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~':
`~
[0034.17] Log:    MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned.
[0034.17] Log:    MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source '`~' mesh for low resolution mesh '`~'.  It's possible that the source mesh was deleted, renamed or moved to a different package.
If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors.
Would you like to unbind from the high res mesh?
[0034.17] Log:    MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountered while trying to duplicate the high resolution source mesh '`~'.  Mesh simplification cannot proceed.
[0034.17] Log:    MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' already exists in the package '`~', and it doesn't appear to be a simplified version of this mesh '`~'.  Invalid object name.
[0034.17] Log:    MeshSimp_PromptToCreateNewMesh=This tool will now create a duplicate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified.
The new simplified mesh will remember the name and package of the high resolution mesh it was cloned from, so you can quickly make changes to the triangle count later.  However, changes to the original mesh will NOT be automatically propagated, so you'll need to be careful to keep the simplified mesh up to date.
Please click 'OK' to proceed.
[0034.17] Log:    MeshSimp_GenerateLODFailed_F=An error occurred while simplifying the geometry for mesh '`~'.  The simplified mesh may not render correctly.  Consider adjusting simplification parameters and re-simplifying the mesh, or deleting it entirely.
[0034.17] Log:    MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'!
The static mesh editor will now switch to viewing the simplified mesh, where you'll be able to make changes to the mesh's triangle count.
Remember to apply this new mesh to actors in your level using the 'Assign Simplified Mesh to Actors' button.
[0034.17] Log:    MeshSimp_LoadingHighResSourceMesh=Loading high resolution source mesh
[0034.17] Log:    MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh
[0034.17] Log:    MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh
[0034.17] Log:    MeshSimp_UpdatingActorReferences=Updating actors
[0034.17] Log:    MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated successfully.
The following actors were updated:
`~
[0034.17] Log:    MeshSimp_ActorsFailedToUpdate_F=Warning:  Only `~ of `~ actors could be updated.
The following actors could not be updated:
`~
The following actors were updated successfully:
`~
[0034.17] Log:    MeshSimp_SourceMeshInLevelPackageWarning=Warning:  The high resolution source mesh is already inside of the level's package.  Creating a simplified copy of this mesh may increase the memory usage of this level.  Do you want to continue?
[0034.17] Log:    MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified version of '`~' already exists as '`~' in the level package '`~'.
Would you like to modify the existing simplified mesh instead?
[0034.17] Log:    MeshSimp_HighResMeshHashChanged_F=Warning:  The high resolution source mesh '`~' appears to have changed since the simplified mesh '`~' was last updated.  You should update the simplified mesh by selecting an appropriate triangle count and clicking 'Update Existing Simplified Mesh'.
[0034.17] Log:    MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning:  '`~' will no longer be associated with it's high resolution source mesh ('`~').  After this change, you won't be able to update the simplified mesh's geometry using the source mesh as reference.
Are you sure you want to unbind '`~' from it's source mesh?
[0034.17] Log:    Unlit=Unlit
[0034.17] Log:    LevelViewportOptions_Unlit=Unlit	Alt+3
[0034.17] Log:    Lit=Lit
[0034.17] Log:    LevelViewportOptions_Lit=Lit	Alt+4
[0034.17] Log:    DetailLighting=Detail Lighting
[0034.17] Log:    LevelViewportOptions_DetailLighting=Detail Lighting	Alt+5
[0034.17] Log:    LightingOnly=Lighting Only
[0034.17] Log:    LevelViewportOptions_LightingOnly=Lighting Only	Alt+6
[0034.17] Log:    LightComplexity=Light Complexity
[0034.17] Log:    LevelViewportOptions_LightComplexity=Light Complexity	Alt+7
[0034.17] Log:    ShaderComplexity=Shader Complexity
[0034.17] Log:    LevelViewportOptions_ShaderComplexity=Shader Complexity	Alt+8
[0034.17] Log:    TextureDensity=Texture Density
[0034.17] Log:    LevelViewportOptions_TextureDensity=Texture Density	Alt+9
[0034.17] Log:    LightMapDensity=LightMap Density
[0034.17] Log:    LitLightmapDensity=Lighting Only w/ Texel Density
[0034.17] Log:    LevelViewportOptions_LightMapDensity=LightMap Density	Alt+0
[0034.17] Log:    LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel Density	Alt+-
[0034.17] Log:    LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View' mode which displays a more accurate preview of the game's graphics
[0034.17] Log:    ViewportOptionsMenu_ToggleGameView=Game View	G
[0034.17] Log:    ViewportOptionsMenu_ToggleRealTime=Real Time	Ctrl+R
[0034.17] Log:    ViewportOptionsMenu_Show=Show
[0034.17] Log:    ViewportOptionsMenu_Type=Viewport Type
[0034.17] Log:    PerViewGroupHiding=Show Groups
[0034.17] Log:    PerViewGroupHideAll=Hide All
[0034.17] Log:    PerViewGroupHideNone=Show All
[0034.17] Log:    BuilderBrushSF=Builder Brush	B
[0034.17] Log:    StaticMeshesSF=Static Meshes	W
[0034.17] Log:    InstancedStaticMeshesSF=Instanced Static Meshes
[0034.17] Log:    SkeletalMeshesSF=Skeletal Meshes	W
[0034.17] Log:    SpeedTreesSF=SpeedTrees
[0034.17] Log:    TerrainSF=Terrain	T
[0034.17] Log:    TerrainPatchesSF=Terrain Patches
[0034.17] Log:    TerrainCollisionSF=Terrain Collision
[0034.17] Log:    FoliageSF=Foliage
[0034.17] Log:    BSPSF=BSP	Q
[0034.17] Log:    BSPSplitSF=BSP Split
[0034.17] Log:    CollisionSF=Object Collision	C
[0034.17] Log:    GridSF=Grid
[0034.17] Log:    BoundsSF=Bounds
[0034.17] Log:    PathsSF=Paths	P
[0034.17] Log:    NavigationNodesSF=Navigation Nodes	N
[0034.17] Log:    MeshEdgesSF=Mesh Edges
[0034.17] Log:    ModeWidgetsSF=Mode Widgets
[0034.17] Log:    LargeVerticesSF=Large Vertices
[0034.17] Log:    ZoneColorsSF=Zone Colors
[0034.17] Log:    PortalsSF=Portals
[0034.17] Log:    HitProxiesSF=Hit Proxies
[0034.17] Log:    ShadowFrustumsSF=Shadow Frustums
[0034.17] Log:    KismetReferencesSF=UnrealKismet References	K
[0034.17] Log:    VolumesSF=Volumes	O
[0034.17] Log:    FogSF=Fog	F
[0034.17] Log:    PostProcessSF=PostProcess Effects
[0034.17] Log:    UnlitTranslucencySF=Unlit Translucency
[0034.17] Log:    CameraFrustumsSF=Camera Frustums
[0034.17] Log:    ParticlesSF=Sprite Particles
[0034.17] Log:    LightInfluencesSF=Light Influences
[0034.17] Log:    MeshParticlesSF=Mesh Particles
[0034.17] Log:    SelectionSF=Selection
[0034.17] Log:    ActorTagsSF=Actor Tags
[0034.17] Log:    MissingCollisionSF=Missing Collision
[0034.17] Log:    DecalsSF=Decals	E
[0034.17] Log:    DecalInfoSF=Decal Info
[0034.17] Log:    LightRadiusSF=Light Radius	R
[0034.17] Log:    AudioRadiusSF=Audio Radius
[0034.17] Log:    SceneCaptureUpdatesSF=Update Scene Captures
[0034.17] Log:    SentinelStatsSF=Sentinel Stats
[0034.17] Log:    FreezeRenderingSF=Freeze Rendering
[0034.17] Log:    LevelColorationSF=Level Coloration	I
[0034.17] Log:    LightmapResolutionSF=Lightmap Resolution
[0034.17] Log:    LensFlareSF=Lens Flares
[0034.17] Log:    PropertyColorationSF=Property Coloration
[0034.17] Log:    SpritesSF=Sprites
[0034.17] Log:    SplinesSF=Splines
[0034.17] Log:    ConstraintsSF=Constraints
[0034.17] Log:    DynamicShadowsSF=Dynamic Shadows
[0034.17] Log:    StreamingBoundsSF=Streaming Bounds
[0034.17] Log:    LODSF=LOD Parenting
[0034.17] Log:    CollisionModes=Collision Modes
[0034.17] Log:    CollisionGameplay=Gameplay
[0034.17] Log:    CollisionMovement=Movement
[0034.17] Log:    RigidBody=Rigid Body
[0034.17] Log:    300Pct=300 percent
[0034.17] Log:    200Pct=200 percent
[0034.17] Log:    100Pct=100 percent
[0034.17] Log:    50Pct=50 percent
[0034.17] Log:    25pct=25 percent
[0034.17] Log:    10Pct=10 percent
[0034.17] Log:    5Percent=5 percent
[0034.17] Log:    2Percent=2 percent
[0034.17] Log:    1Percent=1 percent
[0034.17] Log:    64x64=64x64
[0034.17] Log:    128x128=128x128
[0034.17] Log:    256x256=256x256
[0034.17] Log:    512x512=512x512
[0034.17] Log:    1024x1024=1024x1024
[0034.17] Log:    ThumbnailFormat=Thumbnail Format
[0034.17] Log:    Filter=Filter
[0034.17] Log:    List=List
[0034.17] Log:    ReferenceDepth=Reference Depth
[0034.17] Log:    DirectRefsTooltip=Directly Referenced Only
[0034.17] Log:    AllRefsTooltip=All Referenced
[0034.17] Log:    CustomRefsTooltip=Custom Depth
[0034.17] Log:    ShowDefaultReferences=Include Assets Referenced By Defaults
[0034.17] Log:    ShowScriptReferences=Include Assets Referenced By Script
[0034.17] Log:    Poly=Poly
[0034.17] Log:    Edge=Edge
[0034.17] Log:    Vertex=Vertex
[0034.17] Log:    Shape=Shape
[0034.17] Log:    Bezier=Bezier
[0034.17] Log:    SplitEdges=Split Edges
[0034.17] Log:    UVOverlay=UV Overlay
[0034.17] Log:    ShowNormals=Normals
[0034.17] Log:    ShowTangents=Tangents
[0034.17] Log:    ShowBinormals=Binormals
[0034.17] Log:    UseCurrentTexture=Use Current Texture
[0034.17] Log:    RemoveSelectedActors=Remove Selected Actors
[0034.17] Log:    AddSelectedActors=Add Selected Actors
[0034.17] Log:    DeselectActors=Deselect Actors
[0034.17] Log:    MakeAllGroupsVisible=Make All Groups Visible
[0034.17] Log:    DeleteSelectedActorsGroup=Delete Selected Actors from Group
[0034.17] Log:    AddSelectedActorsGroup=Add Selected Actors to Group
[0034.17] Log:    AttachActors=Attach Actors
[0034.17] Log:    RenameE=Rename...
[0034.17] Log:    NewE=New...
[0034.17] Log:    &NewE=&New...
[0034.17] Log:    RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125)
[0034.17] Log:    RotationSnapMenu_5_625_Degrees=~6 degrees (5.625)
[0034.17] Log:    RotationSnapMenu_11_25_Degrees=~11 degrees (11.25)
[0034.17] Log:    RotationSnapMenu_22_5_Degrees=~22 degrees (22.5)
[0034.17] Log:    RotationSnapMenu_45_Degrees=45 degrees
[0034.17] Log:    RotationSnapMenu_90_Degrees=90 degrees
[0034.17] Log:    AutoSaveInterval1=1 minute
[0034.17] Log:    AutoSaveInterval2=5 minutes
[0034.17] Log:    AutoSaveInterval3=10 minutes
[0034.17] Log:    AutoSaveInterval4=15 minutes
[0034.17] Log:    AutoSaveInterval5=30 minutes
[0034.17] Log:    AutoSaveMaps=Autosave Maps
[0034.17] Log:    AutoSaveContent=Autosave Content Packages
[0034.17] Log:    AutoSavePackageTypes=Package Types To Autosave
[0034.17] Log:    UseRotationGrid=Enable Rotation Grid Snap
[0034.17] Log:    UseDragGrid=Enable Drag Grid Snap
[0034.17] Log:    ScaleGrid=Scale Grid
[0034.17] Log:    SnapScaling=Enable Scale Grid Snap
[0034.17] Log:    ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value.
[0034.17] Log:    ToolTip_Autosave=Click to toggle Autosave
[0034.17] Log:    LevelViewportContext_SelectAllSurfaces=Select All Surfaces
[0034.17] Log:    SelectSurfaces=Select Surfaces
[0034.17] Log:    XorWithMemory=Xor With Memory
[0034.17] Log:    AndWithMemory=And With Memory
[0034.17] Log:    OrWithMemory=Or With Memory
[0034.17] Log:    RecallMemory=Recall Memory
[0034.17] Log:    MemorizeSet=Memorize Set
[0034.17] Log:    Reverse=Reverse
[0034.17] Log:    AdjacentSlants=Adjacent Slants
[0034.17] Log:    AdjacentFloors=Adjacent Floors
[0034.17] Log:    AdjacentWalls=Adjacent Walls
[0034.17] Log:    AdjacentCoplanars=Adjacent Coplanars
[0034.17] Log:    AllAdjacents=All Adjacents
[0034.17] Log:    MatchingTexture=Matching Texture
[0034.17] Log:    MatchingResolution=Matching Lightmap Resolution
[0034.17] Log:    MatchingResolution_Current=Matching Resolution (Current level)
[0034.17] Log:    MatchingBrush=Matching Brush
[0034.17] Log:    MatchingItems=Matching Items
[0034.17] Log:    MatchingGroups=Matching Groups
[0034.17] Log:    SyncGenericBrowser=Find in Generic Browser...
[0034.17] Log:    MakeActorLevelCurrentF=Make Current Level: `~
[0034.17] Log:    MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume: `~
[0034.17] Log:    MakeActorLevelCurrentMultiple=Make Current Level: <multiple levels>
[0034.17] Log:    MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid Volume
[0034.17] Log:    SelectLevels=Add Levels to Selection
[0034.17] Log:    SelectLevelsOnly=Find Levels in Level Browser...
[0034.17] Log:    DeselectLevels=Remove Levels from Selection
[0034.17] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find Streaming Volume Levels in Level Browser...
[0034.17] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level Browser and selects all levels associated with the currently-selected streaming volume or level grid volume
[0034.17] Log:    CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied.
[0034.17] Log:    LevelViewportContext_SurfaceProperties=Surface Properties...
[0034.17] Log:    LevelViewportContext_SurfaceProperties_MultipleF=Surface Properties (`~ Selected)...
[0034.17] Log:    BSPSelect_DifferentResolutionsSelected=Different selected resolutions.
Can only select matching for a single resolution.
[0034.17] Log:    CSG=CSG
[0034.17] Log:    Subtractive=Subtractive
[0034.17] Log:    Additive=Additive
[0034.17] Log:    Polygons=Polygons
[0034.17] Log:    Separate=Separate
[0034.17] Log:    FromBrush=From Brush
[0034.17] Log:    ToBrush=To Brush
[0034.17] Log:    Order=Order
[0034.17] Log:    ToLast=To Last
[0034.17] Log:    ToFirst=To First
[0034.17] Log:    LinkCrowdDestinations=Link Crowd Destinations
[0034.17] Log:    UnlinkCrowdDestinations=Unlink Crowd Destinations
[0034.17] Log:    PathOptions=Path Options
[0034.17] Log:    ComplexPathOptions=Complex Options
[0034.17] Log:    ClearForcedPaths=Clear Forced Paths
[0034.17] Log:    ClearProscribedPaths=Clear Proscribed Paths
[0034.17] Log:    StitchCover=Stitch Cover Links
[0034.17] Log:    ForcePaths=Force Paths
[0034.17] Log:    OverwriteNavPointsInRoute=Route: Overwrite NavPoints
[0034.17] Log:    AddNavPointsToRoute=Route: Add NavPoints
[0034.17] Log:    RemoveNavPointsFromRoute=Route: Remove NavPoints
[0034.17] Log:    ClearNavPointsFromRoute=Route: Clear NavPoints
[0034.17] Log:    OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links
[0034.17] Log:    AddLinksToCoverGroup=CoverGroup: Add Links
[0034.17] Log:    RemoveLinksFromCoverGroup=CoverGroup: Remove Links
[0034.17] Log:    ClearLinksFromCoverGroup=CoverGroup: Clear Links
[0034.17] Log:    ProscribePaths=Proscribe Paths
[0034.17] Log:    RebuildSelectedPaths=Rebuild Selected Path(s)
[0034.17] Log:    AutoPosition=Auto Position
[0034.17] Log:    ActorProperties_LODSubMenu=LOD Operations
[0034.17] Log:    ActorProperties_SimplifyMesh=Simplify Mesh For Level...
[0034.17] Log:    ActorProperties_ResimplifyMesh=Resimplify Mesh...
[0034.17] Log:    ActorProperties_SetLODParent=Set as Active LOD Parent
[0034.17] Log:    ActorProperties_AddToLODParent=Use '`~' as LOD Replacement
[0034.17] Log:    ActorProperties_RemoveFromLODParent=Clear LOD Replacement
[0034.17] Log:    LevelViewportContext_FindKismetF=Find `~ in UnrealKismet...
[0034.17] Log:    KismetPopup=UnrealKismet
[0034.17] Log:    LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Selected)...	F4
[0034.17] Log:    LevelViewportContext_PropertiesF=`~ Properties...	F4
[0034.17] Log:    AddActor=Add Actor
[0034.17] Log:    ReplaceWithclass=Replace With `~
[0034.17] Log:    ReplaceWithActorFactory=Replace With
[0034.17] Log:    AllTemplates=All Templates
[0034.17] Log:    AddRecent=Add Recent
[0034.17] Log:    AddF=Add `~
[0034.17] Log:    AddHereF=Add `~ Here
[0034.17] Log:    LoadAssetF=Load `~
[0034.17] Log:    MRU=MRU
[0034.17] Log:    Help=Help
[0034.17] Log:    AboutUnrealEdE=About `~...
[0034.17] Log:    ReplaceSkeletalMeshActors=Replace SkeletalMeshActors
[0034.17] Log:    RegenAllProcBuildings=Regenerate All ProcBuildings
[0034.17] Log:    RegenSelProcBuildings=Regenerate Selected ProcBuildings
[0034.17] Log:    GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures
[0034.17] Log:    GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures
[0034.17] Log:    RegenerateProcBuildingTextures=Regenerate Building Textures
[0034.17] Log:    CheckMapForErrorsE=Check Map for Errors...
[0034.17] Log:    CheckForErrorsE=Check for errors...
[0034.17] Log:    SetFolder=Set Folder...
[0034.17] Log:    GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder...
[0034.17] Log:    NewTerrainE=New Terrain...
[0034.17] Log:    ConvertTerrainE=Convert All Terrains to Landscapes
[0034.17] Log:    PlayLevel=Play Level
[0034.17] Log:    OnF=On `~
[0034.17] Log:    InEditor=In Editor
[0034.17] Log:    DlgGeometryToolsTitle=Geometry Tools
[0034.17] Log:    DlgStaticMeshToolsTitle=Static Mesh Tools
[0034.17] Log:    StopBuild=Stop Build
[0034.17] Log:    DlgBuildProgressTitle=Building Map...
[0034.17] Log:    Status=Status
[0034.17] Log:    DlgProgressTitle=Please Wait...
[0034.17] Log:    Progress=Progress
[0034.17] Log:    BuildStatus=Build Status
[0034.17] Log:    BuildProgress=Build Progress
[0034.17] Log:    WarningsAndErrors=Warnings/Errors
[0034.17] Log:    ShowDetails=Show Details
[0034.17] Log:    HideDetails=Hide Details
[0034.17] Log:    BuildWarningsAndErrorsString=`~ criticals  `~ errors  `~ warnings
[0034.17] Log:    HiddenLevelDialogTitle=Hidden Level Warning
[0034.17] Log:    HiddenLevelDialogMakeVisible=Make All Visible
[0034.17] Log:    TheFollowingLevelsAreHidden=The following levels are hidden:
[0034.17] Log:    TheFollowingStreamingLevelsAreHidden=The following streaming levels are hidden:
[0034.17] Log:    UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated.  Continue with prefab update?
[0034.17] Log:    HiddenLevelsContinueWithBuildQ=
These levels will not be rebuilt.  Also, leaving them hidden may invalidate what is built in other levels.  Continue with build?
[0034.17] Log:    BuildAll=Build All
[0034.17] Log:    BuildAllSelectedPaths=Build All (Selected AI Paths)
[0034.17] Log:    BuildCover=Build Cover
[0034.17] Log:    BuildCombatZones=Build Combat Zones
[0034.17] Log:    AIPaths=AI Paths
[0034.17] Log:    SelectedAIPaths=Selected AI Paths
[0034.17] Log:    AIPathsWithPathEngine=AI Paths with PathEngine
[0034.17] Log:    Geometry=Geometry for Current Level
[0034.17] Log:    BuildVisibleGeometry=Geometry for Visible Levels
[0034.17] Log:    BuildVisibleGeometry_HelpText=Builds geometry for all visible levels.
[0034.17] Log:    AddVolumePopUp=Add Volume
[0034.17] Log:    Brush=Brush
[0034.17] Log:    ContinueQ=Continue?
[0034.17] Log:    ExportE=Export...
[0034.17] Log:    BulkExportE=Bulk Export...
[0034.17] Log:    BulkImportE=Bulk Import Sounds...
[0034.17] Log:    FullLocExportE=Full Loc Export...
[0034.17] Log:    ResliceFracturedMeshesE=Reslice Fractured Meshes
[0034.17] Log:    Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items.  Proceed?
[0034.17] Log:    Prompt_ExportToSinglePackage=Export each package to a single file?
[0034.17] Log:    Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories?
[0034.17] Log:    Prompt_ExportLocBinaries=Would you like to export binary data as well?  Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files.
[0034.17] Log:    Prompt_ExportLocCompareAgainstDefaults=Only export localization for values that differ from their defaults?
[0034.17] Log:    Prompt_AboutToEditStartupPackage=`~ is a startup package.  Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it?
[0034.17] Log:    ImportE=Import...
[0034.17] Log:    AddMover=Add Mover
[0034.17] Log:    MainBrushMenu_CSGAdd=CSG Add
[0034.17] Log:    MainBrushMenu_CSGSubtract=CSG Subtract
[0034.17] Log:    MainBrushMenu_CSGDeintersect=CSG Deintersect
[0034.17] Log:    MainBrushMenu_CSGIntersect=CSG Intersect
[0034.17] Log:    Subtract=Subtract
[0034.17] Log:    Add=Add
[0034.17] Log:    Fullscreen=Fullscreen
[0034.17] Log:    BrushMarkerPolys=Draw Builder Brush
[0034.17] Log:    TogglePrefabLock=Lock Prefabs from Selection
[0034.17] Log:    ViewportConfiguration=Viewport Configuration
[0034.17] Log:    OpenNewFloatingViewport=New Floating Viewport
[0034.17] Log:    OpenNewFloatingViewport_Perspective=Perspective
[0034.17] Log:    OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized.
[0034.17] Log:    OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY)
[0034.17] Log:    OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized.
[0034.17] Log:    OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ)
[0034.17] Log:    OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized.
[0034.17] Log:    OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ)
[0034.17] Log:    OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized.
[0034.17] Log:    OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window.
[0034.17] Log:    FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~
[0034.17] Log:    ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together
[0034.17] Log:    ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width.
[0034.17] Log:    MainMenu_PanMovesCanvas=Drag Moves Canvas
[0034.17] Log:    MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the canvas.  If off, it will move the camera.
[0034.17] Log:    MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor
[0034.17] Log:    MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be centered around the cursor.  If off, it will center on the viewport's center.
[0034.17] Log:    MainMenu_Preferences=Preferences
[0034.17] Log:    MainMenu_Preferences_Language=Editor Language
[0034.17] Log:    MainMenu_UseWireframeHalos=Enable Wireframe Halos
[0034.17] Log:    MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-processing
[0034.17] Log:    MainMenu_AutoRestartReimportedFlashMovies=Apply Flash Movie Changes in Play In Editor
[0034.17] Log:    MainMenu_AutoReimportTextures=Auto-Reimport Textures
[0034.17] Log:    MainMenu_AutoReimportTextures_Desc=Automatically reimport textures when the source texture changes
[0034.17] Log:    RotationGrid=Rotation Grid
[0034.17] Log:    AutoSaveInterval=Autosave Interval
[0034.17] Log:    DragGrid=Drag Grid
[0034.17] Log:    WorldProperties=World Properties
[0034.17] Log:    ActorProperties=Actor Properties
[0034.17] Log:    BrowserWindows=Browser Windows
[0034.17] Log:    Generic=Generic
[0034.17] Log:    Level=Level
[0034.17] Log:    Level/Package=Level/Package
[0034.17] Log:    PercentageOfLightingTime=% Lighting Time
[0034.17] Log:    PercentageOfUnmappedTexels=% Unmapped Texels
[0034.17] Log:    UnmappedTexelsMemory=Unmapped Memory Cost (kB)
[0034.17] Log:    TotalTexelMemory=Total Texel Memory (kB)
[0034.17] Log:    LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem:
[0034.17] Log:    LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem:
[0034.17] Log:    HasLightmapUVs=Has Lightmap UVs
[0034.17] Log:    NumLightMapLights=Num LightMap Lights
[0034.17] Log:    NumShadowMapLights=Num ShadowMap Lights
[0034.17] Log:    VertexShadowMap_Bytes=Vertex ShadowMap (Bytes)
[0034.17] Log:    VertexLightMap_Bytes=Vertex LightMap (Bytes)
[0034.17] Log:    TextureShadowMap_Bytes=Texture ShadowMap (Bytes)
[0034.17] Log:    TexutreLightMap_Bytes=Texture LightMap (Bytes)
[0034.17] Log:    StaticMesh=Static Mesh
[0034.17] Log:    MappingType=Current Type
[0034.17] Log:    StaticMeshLightingInfo=StaticMesh Lighting Info
[0034.17] Log:    ActorClasses=Actor Classes
[0034.17] Log:    ActorsSelected=`~ Actors Selected
[0034.17] Log:    ActorsClassSelected=`~ `~s Selected
[0034.17] Log:    StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~)
[0034.17] Log:    StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~)
[0034.17] Log:    StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~)
[0034.17] Log:    StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~)
[0034.17] Log:    StatusBarNoChange=( No Change )
[0034.17] Log:    StatusBarCameraSpeed_F=Camera Speed: `.1~
[0034.17] Log:    MainStatusBar_CurrentLevelGridVolumeF=Current Grid:  `~  (Level: `~)
[0034.17] Log:    MainStatusBar_CurrentLevelF=Current Level:  `~
[0034.17] Log:    SelectNone=Select None
[0034.17] Log:    SelectBuilderBrush=Select Builder Brush
[0034.17] Log:    Copy=Copy
[0034.17] Log:    Cut=Cut
[0034.17] Log:    LevelViewportContext_Cut=Cut	Ctrl+X
[0034.17] Log:    LevelViewportContext_Copy=Copy	Ctrl+C
[0034.17] Log:    LevelViewportContext_Paste=Paste	Ctrl+V
[0034.17] Log:    LevelViewportContext_PasteHere=Paste Here
[0034.17] Log:    PasteAsChild=Paste As Child
[0034.17] Log:    CopyA=Copy	Ctrl-C
[0034.17] Log:    CutA=Cut	Ctrl-X
[0034.17] Log:    PasteA=Paste	Ctrl-V
[0034.17] Log:    PasteAsChildA=Paste As Child	Ctrl-B
[0034.17] Log:    Scale=Scale
[0034.17] Log:    Rotate=Rotate
[0034.17] Log:    Translate=Translate
[0034.17] Log:    ShowWidget=Show Transform Widget
[0034.17] Log:    Exit=Exit
[0034.17] Log:    E&xit=E&xit
[0034.17] Log:    Recent=Recent
[0034.17] Log:    &Recent=&Recent
[0034.17] Log:    SaveAll=Save All
[0034.17] Log:    SaveAllWritable=Save All Writable
[0034.17] Log:    ForceSaveAll=Save All Levels (Force)
[0034.17] Log:    SaveA&ll=Save A&ll
[0034.17] Log:    Save&AsE=Save &As...
[0034.17] Log:    SaveAsE=Save As...
[0034.17] Log:    Save=Save
[0034.17] Log:    SaveCurrentLevel=Save Current Level
[0034.17] Log:    &SaveCurrentLevel=&Save Current Level
[0034.17] Log:    SaveAllLevels=Save All Levels
[0034.17] Log:    SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to update references to streaming levels and rename those as well?
If you select Yes, references to streaming levels in `~ will be renamed to `~ (including Kismet level name references.)  You should also do this for each of your streaming level maps.
If you select No, the level will be saved with the specified name and no other changes will be made.
[0034.17] Log:    OpenE=Open...
[0034.17] Log:    OpenPackagesE=Open Packages...
[0034.17] Log:    GenericBrowser_OpenPackageDialogCaption=Open Package File
[0034.17] Log:    &OpenE=&Open...
[0034.17] Log:    IntoNewMapE=Into New Map...
[0034.17] Log:    IntoExistingMapE=Into Existing Map...
[0034.17] Log:    AllE=All...
[0034.17] Log:    SelectedOnlyE=Selected Only...
[0034.17] Log:    NavMeshOnlyE=Nav Mesh Only...
[0034.17] Log:    NavMeshSelectedOnlyE=Selected Nav Mesh Only...
[0034.17] Log:    CollisionsOnlyE=Collisions Only...
[0034.17] Log:    CollisionsSelectedOnlyE=Selected Actors Collisions Only...
[0034.17] Log:    AddsSolids=Select Add/Solid Brushes
[0034.17] Log:    Subtracts=Select Subtract Brushes
[0034.17] Log:    SemiSolids=Select Semi Solid Brushes
[0034.17] Log:    NonSolids=Select Non Solid Brushes
[0034.17] Log:    Select=Select
[0034.17] Log:    LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid
[0034.17] Log:    LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid
[0034.17] Log:    ConvertProcBuilding=Convert to ProcBuilding
[0034.17] Log:    ConvertStaticMesh=Convert to Static Mesh
[0034.17] Log:    AddVolumePopUp=Add Volume
[0034.17] Log:    SnapToFloor=Snap To Floor
[0034.17] Log:    AlignToFloor=Align To Floor
[0034.17] Log:    MoveActorToGrid=Snap Origin to Grid
[0034.17] Log:    Align=Align
[0034.17] Log:    LevelViewportContext_MoveCamerasToActor=Go to Actor	Home
[0034.17] Log:    LevelViewportContext_LockActorMovement=Lock Actor Movement
[0034.17] Log:    SnapViewToActor=Snap View to Actor
[0034.17] Log:    LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors
[0034.17] Log:    LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select All `~ Actors with Archetype `~
[0034.17] Log:    LevelViewportContext_SelectAllBrushes=Select All Brushes
[0034.17] Log:    LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s
[0034.17] Log:    LevelViewportContext_SelectBasedActors=Select Attached Actors
[0034.17] Log:    SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With This Ruleset
[0034.17] Log:    SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class)
[0034.17] Log:    SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes)
[0034.17] Log:    SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class)
[0034.17] Log:    SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal Meshes (All Classes)
[0034.17] Log:    SelectAllWithMatchingMaterial=Select All With Matching Material
[0034.17] Log:    LevelViewportContext_SaveBrushAsCollision=Set Collision from Builder Brush...
[0034.17] Log:    ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor
[0034.17] Log:    ConvertKActorToMover=Convert KActors to Mover
[0034.17] Log:    ConvertSplineLoftActorToDisSplineLoftActor=Convert to DisSplineLoftActor
[0034.17] Log:    ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some splines are referenced by Kismet and won't be converted, do you want to continue?
[0034.17] Log:    ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor
[0034.17] Log:    ConvertStaticMeshToMover=Convert StaticMeshActor To Mover
[0034.17] Log:    ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert StaticMeshActor To SM Based on ExtremeContent
[0034.17] Log:    ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured
[0034.17] Log:    ConvertStaticMeshToFoliage=Convert StaticMeshActor To InteractiveFoliageActor
[0034.17] Log:    ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh
[0034.17] Log:    ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh assigned.
[0034.17] Log:    ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to DisStaticMeshActor
[0034.17] Log:    ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor to StaticMeshActor
[0034.17] Log:    ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor
[0034.17] Log:    ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor
[0034.17] Log:    ConvertCollisionModelToBrush=Convert Collision Model To Brush
[0034.17] Log:    ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor
[0034.17] Log:    ConvertMoverToKActor=Convert Mover To KActor
[0034.17] Log:    ChooseFracturedMesh=Choose Fractured Mesh
[0034.17] Log:    FracturedStaticMesh=FracturedStaticMesh
[0034.17] Log:    ConvertMenu=Convert
[0034.17] Log:    SelectMatchingSpeedTrees=Select Matching Speed Trees
[0034.17] Log:    CleanBSPMaterials=Clean BSP Materials
[0034.17] Log:    CleanBSPMaterialsReportF=Cleared `~ BSP material references.  Check log window for further details.
[0034.17] Log:    AOE_EnterNewProfileName=Enter New Profile Name
[0034.17] Log:    AOE_ProfileName=Profile Name
[0034.17] Log:    AOE_NoProfileName=Invalid Profile Name
[0034.17] Log:    AOE_DuplicateProfileName=Profile with that name already exists.
[0034.17] Log:    AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'?
[0034.17] Log:    LightAffectsClassificationMenuEntry=Set What This Light Affects
[0034.17] Log:    ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Objects
[0034.17] Log:    ConvertLightToLightStaticAffecting=Affecting Only Static Objects
[0034.17] Log:    ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dynamic and Static Objects
[0034.17] Log:    ConvertLights=Convert Light
[0034.17] Log:    ConvertingLights=Converting Lights
[0034.17] Log:    ConvertLightsToToggleable=Convert to Toggleable
[0034.17] Log:    ConvertLightsToMovable=Convert to Movable
[0034.17] Log:    ConvertLightsToDominant=Convert to Dominant
[0034.17] Log:    MainMenu_OpenStartupTip=Display Startup Tip...
[0034.17] Log:    MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog window with helpful information about using the editor
[0034.17] Log:    StartupTipDialog_Title=Startup Tip
[0034.17] Log:    StartupTipDialog_StartupTip=Startup Tip
[0034.17] Log:    StartupTipDialog_ShowTipsAtStartup=Show tips at startup
[0034.17] Log:    StartupTipDialog_NextTip=Next Tip
[0034.17] Log:    BindEditorHotkeys=Configure Keyboard Shortcuts...
[0034.17] Log:    DlgBindHotkeys_Title=Configure Keyboard Shortcuts
[0034.17] Log:    NotBound=(Not Bound)
[0034.17] Log:    LoadConfig=Load Config
[0034.17] Log:    SaveConfig=Save Config
[0034.17] Log:    ResetToDefaults=Reset To Defaults
[0034.17] Log:    LoadKeyConfig=Load Key Configuration
[0034.17] Log:    SaveKeyConfig=Save Key Configuration
[0034.17] Log:    PressKeysToBind=Press hotkey combo to bind to (Escape Cancels)
[0034.17] Log:    KeyAlreadyBound=The key combination entered is already bound to a command:
`~
If you continue, this command will be unbound.  Continue binding?
[0034.17] Log:    AreYouSureYouWantDefaults=Are you sure you want to reset to defaults?
[0034.17] Log:    EmitterAutoPopulate=Auto-populate
[0034.17] Log:    EmitterReset=Reset
[0034.17] Log:    EmitterPopupMenu=Emitter
[0034.17] Log:    SplinePopupMenu=Spline
[0034.17] Log:    SplineBreakAllLinks=Break All Links
[0034.17] Log:    SplineConnect=Connect/Flip
[0034.17] Log:    SplineBreak=Break
[0034.17] Log:    SplineReverseAllDirections=Reverse All Directions
[0034.17] Log:    SplineSetStraightTangents=Set Straight Tangents
[0034.17] Log:    SplineSelectAllNode=Select All On Spline
[0034.17] Log:    SplineTestRoute=Test Route
[0034.17] Log:    SplineTestRouteFailed=Test Route Failed
[0034.17] Log:    Reset=Reset
[0034.17] Log:    BakePivot=Save Pivot to PrePivot
[0034.17] Log:    UnBakePivot=Reset PrePivot
[0034.17] Log:    MoveHere=Move Here
[0034.17] Log:    MoveHereSnapped=Move Here (snapped)
[0034.17] Log:    MoveCenterSelection=Move to Center of Selection
[0034.17] Log:    Pivot=Pivot
[0034.17] Log:    MirrorXAxis=Mirror X Axis
[0034.17] Log:    MirrorYAxis=Mirror Y Axis
[0034.17] Log:    MirrorZAxis=Mirror Z Axis
[0034.17] Log:    Transform=Transform
[0034.17] Log:    ApplyMaterial=Apply Material
[0034.17] Log:    ApplyMaterialF=Apply Material : `~
[0034.17] Log:    PlanarWall=Planar Wall
[0034.17] Log:    PlanarFloor=Planar Floor
[0034.17] Log:    ExportAllScripts=Export All Scripts
[0034.17] Log:    NewFromFileE=New From File...
[0034.17] Log:    FullyLoadE=Fully Load
[0034.17] Log:    FullyLoadingPackages=Fully loading packages
[0034.17] Log:    NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation.
[0034.17] Log:    SaveE=Save...
[0034.17] Log:    MakeCurrent=Make Current
[0034.17] Log:    LevelAlreadyExistsInWorld=A level with that name already exists in the world.
[0034.17] Log:    LevelBrowser_Properties=Edit Properties...
[0034.17] Log:    LevelBrowser_CurrentLevel=- CURRENT LEVEL -
[0034.17] Log:    LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID -
[0034.17] Log:    ShowSelectedLevelsInSceneManager=Find in Scene Manager...
[0034.17] Log:    ShowSelectedLevelsInContentBrowser=Find in Content Browser...
[0034.17] Log:    ShowOnlySelectedLevels=Show Only Selected
[0034.17] Log:    ShowOnlyUnselectedLevels=Show Only Unselected
[0034.17] Log:    SaveSelectedLevels=Save
[0034.17] Log:    ShowSelectedLevels=Show
[0034.17] Log:    HideSelectedLevels=Hide
[0034.17] Log:    ShowAllLevels=Show All
[0034.17] Log:    HideAllLevels=Hide All
[0034.17] Log:    LockSelectedLevels=Lock Selected Levels
[0034.17] Log:    UnlockSelectedLevels=Unlock Selected Levels
[0034.17] Log:    LockAllLevels=Lock All
[0034.17] Log:    UnlockAllLevels=Unlock All
[0034.17] Log:    SelectAllLevels=Select All
[0034.17] Log:    DeselectAllLevels=Deselect All
[0034.17] Log:    SelectAllVisibleLevels=Select All Visible Levels
[0034.17] Log:    InvertLevelSelection=Invert Level Selection
[0034.17] Log:    SelectAllActors=Select All Actors
[0034.17] Log:    SelectionMode=Selection Mode
[0034.17] Log:    MoveSelectedActorsToCurrentLevel=Move Selected Actors to Current Level
[0034.17] Log:    MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actors to Current Level Grid Volume
[0034.17] Log:    SetStreamingVolumes=Set Streaming Volumes
[0034.17] Log:    AddStreamingVolumes=Add Streaming Volumes
[0034.17] Log:    ClearStreamingVolumes=Clear Streaming Volumes
[0034.17] Log:    ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to clear streaming volumes?
[0034.17] Log:    SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes
[0034.17] Log:    NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume.
[0034.17] Log:    LevelBrowser_KeywordDialog_Title=Level Keywords
[0034.17] Log:    LevelBrowser_KeywordDialog_Message=Selected Keywords to associate with the selected levels
[0034.17] Log:    LevelBrowser_AssignKeywords=Assign Keywords...
[0034.17] Log:    LevelBrowser_KeywordDialog_SaveKeywords=Save
[0034.17] Log:    LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywords to selected levels
[0034.17] Log:    LevelBrowser_KeywordDialog_Cancel=Cancel
[0034.17] Log:    LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignment of new keywords to selected levels
[0034.17] Log:    LevelBrowser_KeywordFilter_Title=Filter by keyword
[0034.17] Log:    LevelBrowser_KeywordFilter_UncheckAll=All Levels
[0034.17] Log:    LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords specified.  Click for information.
[0034.17] Log:    LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBrowser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels
[0034.17] Log:    LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window
[0034.17] Log:    LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility
[0034.17] Log:    LevelBrowser_LockLevel_Tooltip=Lock Level
[0034.17] Log:    LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data
[0034.18] Log:    LevelBrowser_LightMapsMemory=Lightmaps
[0034.18] Log:    LevelBrowser_ShadowMapsMemory=Shadowmaps
[0034.18] Log:    LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remove dirty levels from the world and your changes to these levels will be lost.  Proceed?
[0034.18] Log:    LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To This Level
[0034.18] Log:    LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Current & Move Selected Actors To It
[0034.18] Log:    Unload=Unload
[0034.18] Log:    UnloadE=Unload...
[0034.18] Log:    Load=Load
[0034.18] Log:    NewLevel=New Level...
[0034.18] Log:    NewLevelFromSelectedActors=New Level From Selected Actors
[0034.18] Log:    ImportLevelE=Add Existing Level...
[0034.18] Log:    RemoveLevelFromWorld=Remove Level From World
[0034.18] Log:    MergeVisibleLevels=Merge Levels into New Level
[0034.18] Log:    MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level.  Some of the levels are currently hidden.  Discard the hidden levels?
[0034.18] Log:    MergeVisibleLevelsPromptKeepHidden=Keep Hidden
[0034.18] Log:    MergeVisibleLevelsPromptDiscardHidden=Discard Hidden
[0034.18] Log:    MergeVisibleLevelsPromptCancelMerge=Cancel Merge
[0034.18] Log:    LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids
[0034.18] Log:    LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if necessary (based on spatial overlap, etc.)
[0034.18] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids
[0034.18] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "best" level after most operations
[0034.18] Log:    SelectStreamingMethod=Select Streaming Method
[0034.18] Log:    StreamingMethod:=Streaming Method:
[0034.18] Log:    CheckOut=Check Out
[0034.18] Log:    CheckInE=Check In...
[0034.18] Log:    Revert=Revert
[0034.18] Log:    AddE=Add...
[0034.18] Log:    RevisionHistoryE=Revision History...
[0034.18] Log:    MoveToTrashE=Move To Trash
[0034.18] Log:    SourceControl=Source Control
[0034.18] Log:    CopyReference=Copy Reference	Ctrl+C
[0034.18] Log:    ExportFileE=Export to File...
[0034.18] Log:    ImportFileE=Import from File...
[0034.18] Log:    Warning_ImportFaceFXAnimSet=Importing will replace existing animations.
Continue?
[0034.18] Log:    NameSuffix=Name Suffix
[0034.18] Log:    EnableNameSuffixQ=Name Suffix?
[0034.18] Log:    SavePackagesQ=Save Packages?
[0034.18] Log:    CheckoutPackagesQ=Checkout Packages?
[0034.18] Log:    References=References
[0034.18] Log:    CannotDeleteList=Cannot delete:
`~
[0034.18] Log:    CannotDuplicateList=Cannot duplicate object: '`~'
`~
[0034.18] Log:    OverwriteDuplicates=The following assets already exist. Overwrite these objects?
`~
[0034.18] Log:    DeleteWithReferences=Delete With References
[0034.18] Log:    ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~].  Do you want to replace the existing object?  If you click 'Yes', the existing object will be deleted.  Otherwise, click 'No' and choose a unique name for your new object.
[0034.18] Log:    TexturePackage=Texture Package
[0034.18] Log:    TextureGroup=Texture Group
[0034.18] Log:    TargetPackage=Target Package
[0034.18] Log:    ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists.  Replace?
[0034.18] Log:    CreateClassMoveInfo=Create Class Relocation Info
[0034.18] Log:    TargetGroup=Target Group
[0034.18] Log:    ClassRelocation=Class Relocation
[0034.18] Log:    MoveWithReferences=Move/Rename Objects
[0034.18] Log:    ShowReferences=Show Referenced Assets
[0034.18] Log:    DuplicateWithReferences=Copy Objects
[0034.18] Log:    Search_FindPrev=Find Previous
[0034.18] Log:    Search_FindNext=Find Next
[0034.18] Log:    PropertiesE=Properties...
[0034.18] Log:    PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window Visibility
[0034.18] Log:    PropertyWindow_CancelSearch=Cancel Search
[0034.18] Log:    PropertyWindow_ResetToDefault=Reset To Default
[0034.18] Log:    PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard
[0034.18] Log:    PropertyWindow_PasteProperties=Paste Properties from Clipboard
[0034.18] Log:    PropertyWindow_SearchFor=Type here to search
[0034.18] Log:    PropertyWindow_LockSelectedActorsQ=Lock Selected Actors
[0034.18] Log:    PropertyWindow_Options=Options
[0034.18] Log:    PropertyWindow_CopyToClipboard=Copy To Clipboard
[0034.18] Log:    PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0034.18] Log:    PropertyWindow_ExpandAllCategories=Expand All Categories
[0034.18] Log:    PropertyWindow_CollapseAllCategories=Collapse All Categories
[0034.18] Log:    PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item Buttons
[0034.18] Log:    PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state.
[0034.18] Log:    PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order
[0034.18] Log:    PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property Names
[0034.18] Log:    PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether or not display space delimited, friendlier names or use the properties default name.
[0034.18] Log:    PropertyWindow_ShowModifiedProperties=Show Only Modified Properties
[0034.18] Log:    PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0034.18] Log:    PropertyWindow_ShowDifferingProperties=Show Only Differing Properties
[0034.18] Log:    PropertyWindow_ToolTip_ShowDifferingProperties=When multiple objects are selected, shows only properties where they differ.
[0034.18] Log:    PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clamping isn't supported in multi-select (Param Name: `~)
[0034.18] Log:    PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property (`~) passed for array clamping use is not an array.  Clamp will only ensure greater than zero.
[0034.18] Log:    PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~) passed for array clamping was not found.  Clamp will only ensure greater than zero.
[0034.18] Log:    CreateStaticTextureE=Create Static Texture...
[0034.18] Log:    TextureViewer=Texture Viewer
[0034.18] Log:    GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level...
[0034.18] Log:    GenericBrowserContext_ResimplifyMesh=Resimplify Mesh...
[0034.18] Log:    SoundNodeWavePreview=Sound Quality Previewer
[0034.18] Log:    GenerateBankDefinitionFile=Generate SoundBanks...
[0034.18] Log:    LoadBank=Load Bank
[0034.18] Log:    UnloadBank=Unload Bank
[0034.18] Log:    ClearBanks=Unload All Banks
[0034.18] Log:    LoadInitBank=Load Init Bank
[0034.18] Log:    RefreshAllBanks=Reload All Banks
[0034.18] Log:    SoundCueEditor=Sound Cue Editor
[0034.18] Log:    SoundCueEditorPaste=Sound Cue Editor: Paste
[0034.18] Log:    PhysicsAssetEditor=Physics Asset Editor (PhAT)
[0034.18] Log:    CreateNewPhysicsAsset=Create New Physics Asset
[0034.18] Log:    CreateNewFaceFXAsset=Create New FaceFX Asset
[0034.18] Log:    FaceFXStudio=FaceFX Studio
[0034.18] Log:    ImportFromFXA=Import from .FXA...
[0034.18] Log:    ExportToFXA=Export to .FXA...
[0034.18] Log:    CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0034.18] Log:    EditorCascade=Editor (UnrealCascade)
[0034.18] Log:    ParticleCopyParameters=Copy parameters to clipboard
[0034.18] Log:    EditorLensFlare=LensFlare Editor
[0034.18] Log:    AnimTreeEditor=AnimTree Editor
[0034.18] Log:    PostProcessEditor=PostProcess Editor
[0034.18] Log:    LvlToggleVis=Visibility
[0034.18] Log:    LvlToggleBoundingBox=Bounding Box
[0034.18] Log:    LvlMakeCurrent=Make Current
[0034.18] Log:    ActorBrowser_ViewMenu=Actor Classes
[0034.18] Log:    LevelBrowser_ViewMenu=Level
[0034.18] Log:    GenericBrowser_ViewMenu=Generic
[0034.18] Log:    SceneManager_Focus=Focus on Selected Actor
[0034.18] Log:    AutoFocus=Auto Focus?
[0034.18] Log:    AutoSelect=Auto Select?
[0034.18] Log:    ShowBrushes=Show Brushes?
[0034.18] Log:    SceneManager_FilterT=Filter Type
[0034.18] Log:    SceneManager_FilterQ=Filter Text
[0034.18] Log:    ReferencedAssetBrowser_ViewMenu=Referenced Assets
[0034.18] Log:    LogBrowser_ViewMenu=Log
[0034.18] Log:    PrimitiveStatsBrowser_ViewMenu=Primitive Stats
[0034.18] Log:    GroupBrowser_ViewMenu=Groups
[0034.18] Log:    TerrainBrowser_ViewMenu=Terrain
[0034.18] Log:    ActorBrowser_ToolTip=Show the actor classes browser
[0034.18] Log:    LevelBrowser_ToolTip=Show the level browser
[0034.18] Log:    GenericBrowser_ToolTip=Show the Generic Browser
[0034.18] Log:    ReferencedAssetBrowser_ToolTip=Show the referenced assets browser
[0034.18] Log:    LogBrowser_ToolTip=Show the log browser
[0034.18] Log:    PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser
[0034.18] Log:    GroupBrowser_ToolTip=Show the group browser
[0034.18] Log:    TerrainBrowser_ToolTip=Show the terrain browser
[0034.18] Log:    SceneManager_ToolTip=Show the scene manager browser
[0034.18] Log:    ViewSource=View Source Code
[0034.18] Log:    TaskBrowser_TaskListColumnName_Number=Number
[0034.18] Log:    TaskBrowser_TaskListColumnName_AssignedTo=Assigned To
[0034.18] Log:    TaskBrowser_TaskListColumnName_Name=Summary
[0034.18] Log:    TaskBrowser_TaskListColumnName_Priority=Priority
[0034.18] Log:    TaskBrowser_TaskListColumnName_Status=Status
[0034.18] Log:    TaskBrowser_TaskListColumnName_CreatedBy=Created By
[0034.18] Log:    TaskBrowser_ServerStatus_FailedToInit=Failed to initialize.  No task database providers are available.
[0034.18] Log:    TaskBrowser_ServerStatus_ReadyToConnect=Not connected.  Click the Connect button to login to the task database.
[0034.18] Log:    TaskBrowser_ServerStatus_Connecting=Connecting to server and logging in...
[0034.18] Log:    TaskBrowser_ServerStatus_Connected=Connected to the task database.
[0034.18] Log:    TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database.  Click the Connect button to try again.
[0034.18] Log:    TaskBrowser_ServerStatus_Disconnecting=Disconnecting...
[0034.18] Log:    TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters...
[0034.18] Log:    TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from server...
[0034.18] Log:    TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task information...
[0034.18] Log:    TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as fixed...
[0034.18] Log:    TaskBrowser_FixButtonLabel=Mark Complete...
[0034.18] Log:    TaskBrowser_RefreshButtonLabel=Refresh View
[0034.18] Log:    TaskBrowser_ConnectButtonLabel=Connect
[0034.18] Log:    TaskBrowser_DisconnectButtonLabel=Disconnect
[0034.18] Log:    TaskBrowser_SettingsButtonLabel=Settings...
[0034.18] Log:    TaskBrowser_DatabaseFilterLabel=Database filter
[0034.18] Log:    TaskBrowser_DisplayFilterLabel=Display
[0034.18] Log:    TaskBrowser_FilterOnlyOpenLabel=Only open
[0034.18] Log:    TaskBrowser_FilterAssignedToMeLabel=Assigned to me
[0034.18] Log:    TaskBrowser_FilterCreatedByMeLabel=Created by me
[0034.18] Log:    TaskBrowser_FilterCurrentMapLabel=Current map
[0034.18] Log:    TaskBrowser_WaitingForDescription=
(Downloading task details from server.  Please wait...)
[0034.18] Log:    TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid settings for the server name/port, user name and password, as well as the project (database) name to connect to.  If you're not sure what settings to use then please ask a system administrator, or check the similar settings in desktop task management application's configuration.
[0034.18] Log:    TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database.  Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0034.18] Log:    TaskBrowser_Error_StartingDisconnect=The Task Browser encountered an uncommon error while trying to disconnect from the database.
[0034.18] Log:    TaskBrowser_Error_StartingFilterQuery=The Task Browser encountered an uncommon error while trying to query a list of filters from the database.
[0034.18] Log:    TaskBrowser_Error_StartingMarkAsComplete=The Task Browser encountered an uncommon error while trying to mark a task as complete.
[0034.18] Log:    TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered an uncommon error while trying to query a list of tasks.
[0034.18] Log:    TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser encountered an uncommon error while trying to query details about a task.
[0034.18] Log:    TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server.  The following error message was reported:
`~
Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0034.18] Log:    TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable to disconnect to the task database server.  The following error message was reported:
`~
[0034.18] Log:    TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encountered an error while querying a list of filters from the server.  The following error message was reported:
`~
[0034.18] Log:    TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered an error while querying a list of filtered tasks from the server.  The following error message was reported:
`~
[0034.18] Log:    TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser encountered an error while querying details about a specific task from the server.  The following error message was reported:
`~
[0034.18] Log:    TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was unable to mark the specified task(s) as completed.  The following error message was reported:
`~
[0034.18] Log:    TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of the fields.  Please complete the form before pressing the OK button.
[0034.18] Log:    TaskBrowserConfig_DialogCaption=Task Browser Settings
[0034.18] Log:    TaskBrowserConfig_OKButton=OK
[0034.18] Log:    TaskBrowserConfig_CancelButton=Cancel
[0034.18] Log:    TaskBrowserConfig_ConnectionSettingsLabel=Connection
[0034.18] Log:    TaskBrowserConfig_PreferencesLabel=Preferences
[0034.18] Log:    TaskBrowserConfig_ServerNameLabel=Server
[0034.18] Log:    TaskBrowserConfig_ServerPortLabel=Port
[0034.18] Log:    TaskBrowserConfig_UserNameLabel=Login
[0034.18] Log:    TaskBrowserConfig_PasswordLabel=Password
[0034.18] Log:    TaskBrowserConfig_ProjectName=Project name
[0034.18] Log:    TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at startup
[0034.18] Log:    TaskBrowserCompleteTask_DialogCaption=Mark Task Complete
[0034.18] Log:    TaskBrowserCompleteTask_OKButton=OK
[0034.18] Log:    TaskBrowserCompleteTask_CancelButton=Cancel
[0034.18] Log:    TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution
[0034.18] Log:    TaskBrowserCompleteTask_CommentsLabel=Comments
[0034.18] Log:    TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist
[0034.18] Log:    TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours)
[0034.18] Log:    FixedKismetParentSequences=`~ incorrect ParentSequence pointers found and fixed. (see log for details)
[0034.18] Log:    DetailMode=Detail Mode
[0034.18] Log:    SetDetailMode=Set Detail Mode
[0034.18] Log:    Low=Low
[0034.18] Log:    Medium=Medium
[0034.18] Log:    High=High
[0034.18] Log:    CollectionHelper_NotInitialized=Collection Helper is not initialized.
[0034.18] Log:    CollectionHelper_ReadOnly=Collection Helper unable to access database.
[0034.18] Log:    CollectionHelper_ClearCollectionFailed=Collection Helper failed to destroy collection `~.
[0034.18] Log:    CollectionHelper_CreateCollectionFailed=Collection Helper failed to create collection `~.
[0034.18] Log:    CollectionHelper_AddAssetsFailed=Collection Helper failed to add assets to collection `~.
[0034.18] Log:    CollectionHelper_RemoveAssetsFailed=Collection Helper failed to remove assets from collection `~.
[0034.18] Log:    CollectionHelper_QueryCollectionFailed=Collection Helper failed to query assets for collection `~.
[0034.18] Log:    CollectionHelper_SetCollectionClearFailed=Collection Helper failed to clear assets for collection `~.
[0034.18] Log:    Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh.
[0034.18] Log:    BlockingVolumeCreation=Create Blocking Volume
[0034.18] Log:    BlockingVolumeBBox=Bounding Box
[0034.18] Log:    BlockingVolumeConvexHeavy=Heavy Convex Volume
[0034.18] Log:    BlockingVolumeConvexNormal=Normal Convex Volume
[0034.18] Log:    BlockingVolumeConvexLight=Light Convex Volume
[0034.18] Log:    BlockingVolumeConvexRough=Rough Convex Volume
[0034.18] Log:    BlockingVolumeColumnX=Column (X Axis)
[0034.18] Log:    BlockingVolumeColumnY=Column (Y Axis)
[0034.18] Log:    BlockingVolumeColumnZ=Column (Z Axis)
[0034.18] Log:    BlockingVolumeAutoConvex=Auto Convex Collision...
[0034.18] Log:    Error_FileDoesNotExist=File does not exist : '`~'.  It will be removed from the MRU list.
[0034.18] Log:    Error_FindPropertyWindowFailed=FindPropertyWindow failed
[0034.18] Log:    Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction -
[0034.18] Log:    Error_FailedToEndTransaction=UNREALCASCADE: Failed to end transaction -
[0034.18] Log:    Error_TypeDataModuleAlreadyPresent=A TypeData module is already present.
Please remove it first.
[0034.18] Log:    Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module is already present.
Please remove it first.
[0034.18] Log:    Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present.
Please remove it first.
[0034.18] Log:    Error_MustSelectEmitter=You must select an emitter
[0034.18] Log:    Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once.
[0034.18] Log:    Error_NoEmitterSelectedForExport=No emitter selected for export
[0034.18] Log:    Error_FailedToCopy=Failed to copy `~ to `~
[0034.18] Log:    Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion
[0034.18] Log:    Error_MoreEmitterTypesThanSlots=ERROR!
There are more emitter types than available menu slots!
[0034.18] Log:    Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~
[0034.18] Log:    Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on.
[0034.18] Log:    Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited.
[0034.18] Log:    Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edited.
[0034.18] Log:    Error_PBLoopDetected=Cannot create connection - will result in a loop.
[0034.18] Log:    Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'.
[0034.18] Log:    Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset.
[0034.18] Log:    Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet Asset.
[0034.18] Log:    Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default SkeletalMesh assigned - cannot open.
[0034.18] Log:    Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor.
[0034.18] Log:    Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence.
[0034.18] Log:    Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group.
[0034.18] Log:    Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property.
[0034.18] Log:    Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left.
[0034.18] Log:    Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it.
[0034.18] Log:    Error_NoActorForThisGroup=No Actor for this group
[0034.18] Log:    Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group.
[0034.18] Log:    Error_PackageNameExists=A package with that name already exists. Please choose another name.
[0034.18] Log:    Error_EventNameInUse=Sorry - Event name already in use.
[0034.18] Log:    Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited.
[0034.18] Log:    Error_MustSpecifyValidSeqName=Must specify valid sequence name and package.
[0034.18] Log:    Error_ExpressionHasRefs=Expression has references.  Cannot delete.
[0034.18] Log:    Error_BodySetupWithNoPrimitives=Body Setup with No Primitives!
[0034.18] Log:    Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs.
[0034.18] Log:    Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children.
[0034.18] Log:    Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once.
[0034.18] Log:    Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group.
[0034.18] Log:    Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name.
[0034.18] Log:    Error_CantSaveMapViaGB=Can't save map files via the browser. Not saving '`~'.
[0034.18] Log:    Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'.
[0034.18] Log:    Error_CouldntSavePackage=Couldn't save package. Check log window for further details.
[0034.18] Log:    Error_InvalidInput=Invalid input.
[0034.18] Log:    Error_ObjectNameAlreadyExists=An object named '`~' already exists.
(If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.)
[0034.18] Log:    Error_ObjectNameIsIllegal=The object name '`~' contains illegal characters.
[0034.18] Log:    Error_CouldntRenameObjectF=Couldn't rename '`~'.
[0034.18] Log:    Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only?
[0034.18] Log:    Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only?
[0034.18] Log:    Error_PackageStatusChanged=Package can't be checked out - status has changed!
[0034.18] Log:    Error_CouldNotCreateActor=Could not create Actor.
[0034.18] Log:    Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoPhysXDestructible=No PhysX destructible asset was specified.
[0034.18] Log:    Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset.
[0034.18] Log:    Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified.
[0034.18] Log:    Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can't create dominant directional light, there's already one in the level.  There can only be one dominant directional light.
[0034.18] Log:    Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh.
[0034.18] Log:    Error_CouldNotCreateActor_NoParticleSystem=No particle system specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found.
[0034.18] Log:    Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoMaterial=No material was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified (if a material is selected, make sure 'Used With Decals' is set on it).
[0034.18] Log:    Error_CouldNotCreateActor_NoArchetype=No archetype was specified.
[0034.18] Log:    Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified.
[0034.18] Log:    Error_CouldNotCreateActor_FractureStaticMesh=Using standard static mesh factory to create a fractured static mesh is not allowed.
[0034.18] Log:    Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=No fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it).
[0034.18] Log:    Error_ASEImportVertexPercentageWarning=Generated/imported vertex count ratio (`~/`~) exceeds expected percentage (`~  expected).
[0034.18] Log:    Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light map UV set for static mesh [`~] appears to have layout problems.  Either the triangle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range.)
[0034.18] Log:    Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase).
[0034.18] Log:    Error_MapExtUndefined=MapExt needs to be defined in .ini!
[0034.18] Log:    Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced.
Shortest route from root:
`~
[0034.18] Log:    Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world.
[0034.18] Log:    Error_CouldntSpawnPlayer=Couldn't spawn player: `~
[0034.18] Log:    Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates : `~
[0034.18] Log:    Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object).
[0034.18] Log:    Error_InUse=`~ is in use.

Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup.

`~
[0034.18] Log:    Error_SelectOneActor=Please select just one Actor with a StaticMesh.
[0034.18] Log:    Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.
[0034.18] Log:    Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it.  Unreal filenames cannot contain spaces.
[0034.18] Log:    Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log.
[0034.18] Log:    Error_Modifier=Modifier (`~) : `~
[0034.18] Log:    Error_NotEnoughClipMarkers=You haven't placed enough clip markers to perform this operation.
[0034.18] Log:    Error_BrushClipViewportNotOrthographic=The focus needs to be in an orthographic viewport for brush clipping to work.
[0034.18] Log:    Error_ClipUnableToComputeNormal=Unable to compute normal for brush clip!
[0034.18] Log:    Error_RequiresTwoSelectedVertices=Requires 2 selected vertices.
[0034.18] Log:    Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon.
[0034.18] Log:    Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for splitting must be part of the selected polygon.
[0034.18] Log:    Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used for splitting must be part of the selected polygon.
[0034.18] Log:    Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon.
[0034.18] Log:    Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles.
[0034.18] Log:    Error_ErrorOpeningAnimFile=Error opening animation file `~
[0034.18] Log:    Error_ErrorReadingAnimFile=Error reading animation file `~
[0034.18] Log:    Error_DuplicateBoneName=Error, Could not import `~.
Duplicate bone name found ('`~'). Each bone must have a unique name.
[0034.18] Log:    Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet.
Would you like to use the selected SkeletalMesh reference pose to create the track?
[0034.18] Log:    Error_CouldNotFindFbxTrack=Could not find needed track (`~) for this AnimSet.
Import failed.
[0034.18] Log:    Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from.
Import failed.
Maybe delete Track from AnimSet?
[0034.18] Log:    Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet.
Would you like to add this track to all existing animations using the selected SkeletalMesh reference pose?
[0034.18] Log:    Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates(channel `~) : `~
[0034.18] Log:    Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object).
[0034.18] Log:    Error_UnknownInterpolationType=Unknown Interpolation Type!
[0034.18] Log:    Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building.
[0034.18] Log:    Error_InvalidCursorPosition=Invalid cursor position
[0034.18] Log:    Error_ExpectingDigitGotCharacter=Expecting digit, got character `~
[0034.18] Log:    Error_PackageFileNotSpecified=Package file not specified
[0034.18] Log:    Error_ObjectNameNotSpecified=Object name not specified
[0034.18] Log:    Error_FailedToLoadPackage=Couldn't load package `~
[0034.18] Log:    Error_ExporterNotSpecified=Exporter not specified
[0034.18] Log:    Error_FileExtensionNotSpecified=File extension not specified
[0034.18] Log:    Error_FailedToMakeDirectory=Failed to make directory `~
[0034.18] Log:    Error_CantExportNameToFile=Can't export `~ to file `~
[0034.18] Log:    Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked
[0034.18] Log:    Error_FilterLeafBadLocs=FilterLeaf: Bad Locs
[0034.18] Log:    Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext.
[0034.18] Log:    Error_FailedToFindClosingComment=Failed to find closing '*/'
[0034.18] Log:    Error_CantFindEditPackage=Can't find edit package '`~'
[0034.18] Log:    Error_ScriptClassSizeMismatch=C++/ Script class size mismatch
[0034.18] Log:    Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~
[0034.18] Log:    Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor.
[0034.18] Log:    Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~!
[0034.18] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~
[0034.18] Log:    Error_FailedLoadingMips=Failed loading mips for texture `~
[0034.18] Log:    Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow
[0034.18] Log:    Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices
[0034.18] Log:    Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~
[0034.18] Log:    Error_BoolPropertyAlreadyControlled=Already a BoolProp track controlling this property.
[0034.18] Log:    Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property.
[0034.18] Log:    Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from.
[0034.18] Log:    Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor.
[0034.18] Log:    Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed.
[0034.18] Log:    Error_ImportFailed=Import failed.
[0034.18] Log:    Error_ImportFailed_f=Import failed for `~
[0034.18] Log:    Error_ParseFBXFailed=Failed to parse FBX file: `~
[0034.18] Log:    Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume.  Please correct your collision model.
[0034.18] Log:    Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy.  It has not been set.
[0034.18] Log:    Error_ActorConversionLevelMismatch=Actor was converted into a different level.
[0034.18] Log:    Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes.
[0034.18] Log:    Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh.
[0034.18] Log:    Error_NoFilesInDirectory=No files exist in directory `~.
[0034.18] Log:    Error_InvalidMoveOfLocalizedObject=Attempting to move localized sound `~ into non localized package or package with different localization.
[0034.18] Log:    Exporter_Error_SourceDataUnavailable=No source data available for some objects.  See the log for details.
[0034.18] Log:    Prompt_1=Are you sure you want to completely reset the selected AnimSet?
[0034.18] Log:    Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet.
 Do you want to replace it?
[0034.18] Log:    Prompt_3=Are you sure you want to delete the selected AnimSequence(s) (`~)?
[0034.18] Log:    Prompt_4=`~ support coming soon.
[0034.18] Log:    Prompt_5=No selected module!
[0034.18] Log:    Prompt_6=Duplicate Module on Same Emitter?
[0034.18] Log:    Prompt_7=3DDrawMode Options Menu!
[0034.18] Log:    Prompt_8=Static Mesh already has a collision model.
Do you want to replace it?
[0034.18] Log:    Prompt_9=Static Mesh already has physics collision geometry.
Are you sure you want replace it?
[0034.18] Log:    Prompt_10=Could not create geometry.
[0034.18] Log:    InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)?  Any groups that are attached to this folder will be detached first (but not deleted)!
[0034.18] Log:    Prompt_12=This will completely replace the current asset.
Are you sure?
[0034.18] Log:    Prompt_13=This will completely replace the current bone collision.
Are you sure?
[0034.18] Log:    Prompt_14=Are you sure you want to weld '`~' to '`~' ?
[0034.18] Log:    Prompt_15=This will completely remove this bone, and any constraints to it.
Are you sure you want to do this?
[0034.18] Log:    ActorsReferencedByKismet=Actors Referenced By UnrealKismet
[0034.18] Log:    PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence.  Proceed?
[0034.18] Log:    Continue=Continue
[0034.18] Log:    IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors
[0034.18] Log:    Prompt_17=The package '`~' (`~) has changed and needs to be saved.  Save over the existing package?
Yes:  Overwrite '`~'.
No:  Skip saving this package only.
Cancel:  Stop saving packages and return to the editor.
[0034.18] Log:    Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published.  Save packages before publishing?
Yes: Save packages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor.
[0034.18] Log:    SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded.  Do you want to fully load it?
Yes: Fully load the package and save it.
No: Skip saving this package only.
Cancel: Stop saving all packages and return to the editor.
[0034.18] Log:    Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this?
[0034.18] Log:    Prompt_19=Export classes to *.uc files
[0034.18] Log:    Prompt_20=Do you want to save the changes to `~?
[0034.18] Log:    Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session.  Continue?
[0034.18] Log:    Prompt_21=You must exit Interpolation Editing mode before saving level.
Do you wish to do this now and continue?
[0034.18] Log:    Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level.
[0034.18] Log:    Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes!
[0034.18] Log:    Prompt_24=Static Mesh already has a collision model.
Do you want to replace it with Builder Brush?
[0034.18] Log:    Prompt_25=This will replace the existing AnimSequence (`~).
Are you sure?
[0034.18] Log:    Prompt_26=The package '`~' (`~) failed to save.
Cancel: Stop saving all packages and return to the editor.
Retry: Attempt to save the package again.
Continue: Skip saving this package only.
[0034.18] Log:    Prompt_27=Are you sure you want to delete the selected MorphTarget?
`~
[0034.18] Log:    Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet.
[0034.18] Log:    Prompt_29=A MorphTarget with that name already exists. Would you like to replace it?
[0034.18] Log:    Prompt_30=Some selected Actors are referenced by a Route.
Are you sure you want to continue?
[0034.18] Log:    Prompt_31=Some selected Actors are referenced by a CoverGroup.
Are you sure you want to continue?
[0034.18] Log:    Prompt_32=Are you sure you want to move the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0034.18] Log:    Prompt_33=Are you sure you want to convert the selected AnimSequence(s) (`~) to Additive Animations?
[0034.18] Log:    Prompt_34=Are you sure you want to copy the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0034.18] Log:    Prompt_35=This operation will overwrite the morph target if same name exists.  Proceed?
[0034.18] Log:    Prompt_36=Base Mesh has been modified since last time morph target was processed. Would you like to update all morph targets?
[0034.18] Log:    Prompt_37=This operation updates base mesh information for this morph target set. Would you like to proceed?
[0034.18] Log:    Prompt_38=All morph targets have been updated.
[0034.18] Log:    Prompt_39=Same name exists.
[0034.18] Log:    Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose.
[0034.18] Log:    Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[0034.18] Log:    Prompt_NoIdentityScaleForBone=Warning: No identity scale factor was found for skeleton (skeleton root name: `~).
 The FBX importer always ignores the scale factor, so the imported bone will be incorrect.  Please use identity scale for all skeletons in the original scene.
[0034.18] Log:    Prompt_MoreThanOneTarget=Multiple meshes were found.  Would you like to use the first one?
[0034.18] Log:    Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found.  Only the first one will be imported.
[0034.18] Log:    Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found.  The import process can not be completed.
[0034.18] Log:    Prompt_MoreThanThreeLOD=`~ mesh LODs were found.  Only the first three will be imported.
[0034.18] Log:    Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign!
[0034.18] Log:    Prompt_NoMeshFound=No meshes were found in file.
[0034.18] Log:    Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material?
(No will lose all changes!)
[0034.18] Log:    Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving.  Close FaceXFX?  Not doing so will abort the save operation.
[0034.18] Log:    Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost.  Continue?
[0034.18] Log:    Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds.  Continue?
[0034.18] Log:    Prompt_SplitTerrain=Split Terrain?
[0034.18] Log:    Prompt_MergeTerrain=Merge Terrains?
[0034.18] Log:    CreatedNCues=Created `~ cues.
[0034.18] Log:    CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use:
[0034.18] Log:    CouldNotCreateAnyCues=Could not create any Sound Cues.  Sound Nodes can only be clustered if they have a common name delimited by a number.
[0034.18] Log:    ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion
[0034.18] Log:    ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewport to be the occlusion parent.  Use other viewports to view the occluded/culled scene.
[0034.18] Log:    ViewportOptions_ShowFPS=Show FPS	Shift+H
[0034.18] Log:    ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports
[0034.18] Log:    ViewportOptions_ShowStats=Show Stats	Shift+L
[0034.18] Log:    ViewportOptions_ShowStats_ToolTip=Toggles display of stats over real-time viewports
[0034.18] Log:    ToolTip_FarPlaneSlider=Distance to far clipping plane
[0034.18] Log:    ToolTip_1=Use Selected AnimSet in Generic Browser
[0034.18] Log:    ToolTip_2=Use Selected SkeletalMesh in Generic Browser
[0034.18] Log:    ToolTip_3=Show Skeleton
[0034.18] Log:    ToolTip_4=Show Bone Names
[0034.18] Log:    ToolTip_5=Cycle Mesh Rendering Mode
[0034.18] Log:    ToolTip_6=Socket Manager
[0034.18] Log:    ToolTip_7=Selected lights ignore selected primitives
[0034.18] Log:    ToolTip_8=Selected lights affect selected primitives
[0034.18] Log:    ToolTip_9=Selected lights' ignore lists are cleared
[0034.18] Log:    ToolTip_10=Editing Mode [B]
[0034.18] Log:    ToolTip_11=Movement Space
[0034.18] Log:    ToolTip_12=Toggle Simulation [S]
[0034.18] Log:    ToolTip_13=Cycle Mesh Rendering Mode [H]
[0034.18] Log:    ToolTip_14=Cycle Collision Rendering Mode [J]
[0034.18] Log:    ToolTip_15=Cycle Constraint Rendering Mode [K]
[0034.18] Log:    ToolTip_16=Toggle Drag Grid
[0034.18] Log:    ToolTip_17=Toggle Rotation Grid
[0034.18] Log:    ToolTip_18=Change Drag Grid
[0034.18] Log:    ToolTip_19=Change Rotation Grid
[0034.18] Log:    ToolTip_AutosaveMenu=Change Autosave Options
[0034.18] Log:    ToolTip_20=Open a Recently Opened Map
[0034.18] Log:    ToolTip_21=Special Paste Options
[0034.18] Log:    ToolTip_22=Reference Coordinate System
[0034.18] Log:    ToolTip_23=Create a new map
[0034.18] Log:    ToolTip_24=Open an existing map
[0034.18] Log:    ToolTip_SaveAllLevels=Save all levels
[0034.18] Log:    ToolTip_26=Undo the last action
[0034.18] Log:    ToolTip_27=Redo the previously undone action
[0034.18] Log:    ToolTip_28=Slowest Camera Speed
[0034.18] Log:    ToolTip_29=Normal Camera Speed
[0034.18] Log:    ToolTip_30=Fastest Camera Speed
[0034.18] Log:    ToolTip_31=Transformation Widget | Enables 3D handles for translating, rotation or scaling selected actors
[0034.18] Log:    ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values)
[0034.18] Log:    ToolTip_33=Rotation Mode | Rotate selected objects using the widget. (Right click to type in rotation values)
[0034.18] Log:    ToolTip_34=Scaling Mode | Scale selected objects using the widget. (Right click to type in scaling values)
[0034.18] Log:    ToolTip_35=Non-uniform Scaling Mode | Scale selected objects non-uniformly using the widget. (Right click to type in scaling values)
[0034.18] Log:    ToolTip_36=Find Actors
[0034.18] Log:    ToolTip_37=Fullscreen Mode
[0034.18] Log:    ToolTip_38=Cut | Cut out the selection and put it into the clipboard
[0034.18] Log:    ToolTip_39=Copy | Copy the selection and put it into the clipboard
[0034.18] Log:    ToolTip_40=Paste | Paste data in the clipboard into the map
[0034.18] Log:    ToolTip_41=Open Generic Browser
[0034.18] Log:    MainToolBar_ContentBrowser=Open the Content Browser
[0034.18] Log:    MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Selection
[0034.18] Log:    MainMenu_SelectTranslucent=Allow Translucent Selection
[0034.18] Log:    MainMenu_SelectTranslucent_ToolTip=Enables selection of translucent objects in perspective viewports
[0034.18] Log:    MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE
[0034.18] Log:    MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE
[0034.18] Log:    MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently visibles will be loaded in PIE
[0034.18] Log:    ToolTip_42=Open UnrealKismet
[0034.18] Log:    MainToolBar_MatineeListDropDown=Open UnrealMatinee |  Opens an existing UnrealMatinee sequence for editing
[0034.18] Log:    MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatinee sequences exist yet.  You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'.
[0034.18] Log:    ToolTip_43=Toggle Brush Polygons
[0034.18] Log:    ToolTip_44=Build Geometry for Visible Levels
[0034.18] Log:    ToolTip_45=Build Lighting
[0034.18] Log:    ToolTip_46=Build Paths (right-click for partial build)
[0034.18] Log:    ToolTip_47=Build Cover Nodes
[0034.18] Log:    ToolTip_48=Build All
[0034.18] Log:    ToolTip_LightingQuality=Lighting Quality Setting (right-click to set)
[0034.18] Log:    ToolTip_49=Where to propagate changes to that you make in the editor
[0034.18] Log:    ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. Right click to edit URL.
[0034.18] Log:    ToolTip_50_F=Start this level on `~. Holding Control will start in spectator mode. Right click to edit URL.
[0034.18] Log:    ToolTip_SelectPreviewMesh=Select Preview Mesh
[0034.18] Log:    ToolTip_CleanUnusedExpressions=Clean Unused Expressions
[0034.18] Log:    ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser
[0034.18] Log:    ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport
[0034.18] Log:    ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport
[0034.18] Log:    ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview
[0034.18] Log:    ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world.
[0034.18] Log:    ToolTip_MaterialEditorToggleStats=Toggle Material Statistics
[0034.18] Log:    ToolTip_MaterialEditorViewSource=View Source
[0034.18] Log:    ToolTip_51=Show Background?
[0034.18] Log:    ToolTip_52=Plane
[0034.18] Log:    ToolTip_53=Cylinder
[0034.18] Log:    ToolTip_54=Cube
[0034.18] Log:    ToolTip_55=Sphere
[0034.18] Log:    ToolTip_MaterialEditor_Toolbar_Plane=Plane
[0034.18] Log:    ToolTip_56=Home
[0034.18] Log:    LevelViewportToolBar_RealTime=Real Time
[0034.18] Log:    ToolTip_58=Viewport Type
[0034.18] Log:    ToolTip_59=Scene View Mode
[0034.18] Log:    ToolTip_61=Group By Class
[0034.18] Log:    ToolTip_62=Sphere Primitive
[0034.18] Log:    ToolTip_63=Cube Primitive
[0034.18] Log:    ToolTip_64=Cylinder Primitive
[0034.18] Log:    ToolTip_65=Plane Primitive
[0034.18] Log:    ToolTip_66=Search By Name
[0034.18] Log:    ToolTip_67=Toggle Modifier Window
[0034.18] Log:    ToolTip_UVOverlay=Show UV Overlay
[0034.18] Log:    ToolTip_69=Show Wireframe
[0034.18] Log:    ToolTip_70=Show Bounds
[0034.18] Log:    ToolTip_71=Show Collision
[0034.18] Log:    ToolTip_72=Lock Camera
[0034.18] Log:    ToolTip_73=Save Thumbnail Angle
[0034.18] Log:    ToolTip_74=Open shape
[0034.18] Log:    ToolTip_75=Save shape
[0034.18] Log:    ToolTip_76=Import file into an empty map
[0034.18] Log:    ToolTip_77=Merge the imported file with the currently loaded map
[0034.18] Log:    ToolTip_78=Export everything in the map
[0034.18] Log:    ToolTip_79=Export only the selected items
[0034.18] Log:    ToolTip_NavMeshExport=Export only the nav mesh
[0034.18] Log:    ToolTip_CollisionsExport=Export only the collisions
[0034.18] Log:    ToolTip_80=Create a new map
[0034.18] Log:    ToolTip_81=Open an existing map
[0034.18] Log:    ToolTip_82=Save current level
[0034.18] Log:    ToolTip_83=Save the map with a new name
[0034.18] Log:    ToolTip_84=Save all packages
[0034.18] Log:    ToolTip_SaveDlg=Opens a dialog with save options for packages and levels.
[0034.18] Log:    ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state.
[0034.18] Log:    ToolTip_SaveAllWritable=Saves all writable packages.  Will not prompt for checkout.
[0034.18] Log:    ToolTip_85=Exits the editor
[0034.18] Log:    ToolTip_86=Undo the last action
[0034.18] Log:    ToolTip_87=Redo the previously undone action
[0034.18] Log:    ToolTip_88=Toggle display/use of the widget
[0034.18] Log:    ToolTip_89=Use the translation widget
[0034.18] Log:    ToolTip_90=Use the rotation widget
[0034.18] Log:    ToolTip_91=Use the scaling widget
[0034.18] Log:    MainMenu_FindActors_Desc=Search for actors in the scene
[0034.18] Log:    ToolTip_93=Cut out the selection and put it into the clipboard
[0034.18] Log:    ToolTip_94=Copy the selection and put it into the clipboard
[0034.18] Log:    ToolTip_95=Paste data in the clipboard into the map
[0034.18] Log:    ToolTip_96=Duplicate the selection
[0034.18] Log:    ToolTip_97=Delete the selection
[0034.18] Log:    ToolTip_98=Deselect everything
[0034.18] Log:    ToolTip_99=Select everything
[0034.18] Log:    ToolTip_SelectByProperty=Select by property
[0034.18] Log:    ToolTip_100=Invert the current selection
[0034.18] Log:    ToolTip_101=Show the actor classes browser
[0034.18] Log:    ToolTip_102=Show the group browser
[0034.18] Log:    ToolTip_103=Show the layer browser
[0034.18] Log:    ToolTip_105=Show the log browser
[0034.18] Log:    ToolTip_106=Show the generic browser
[0034.18] Log:    ToolTip_107=Show UnrealKismet
[0034.18] Log:    MainMenu_OpenMatinee_Desc=Open UnrealMatinee
[0034.18] Log:    ToolTip_108=Switch to the '`~' viewport configuration
[0034.18] Log:    ToolTip_109=Shows the actor properties window
[0034.18] Log:    ToolTip_110=Shows the surface properties window
[0034.18] Log:    ToolTip_111=Shows the world properties window
[0034.18] Log:    LightingResultsToolTip=Shows the results of the last lighting build
[0034.18] Log:    LightingTimingsToolTip=Shows the timings of the last lighting build
[0034.18] Log:    LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build
[0034.18] Log:    LightingStaticMeshInfoToolTip=Shows the lighting information for StaticMeshes
[0034.18] Log:    LightMapDensityRenderingOptionsToolTip=Shows the LightMap Density Rendering view mode options
[0034.18] Log:    LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjustment window
[0034.18] Log:    ToolTip_112=Toggle builder brush marker polys
[0034.18] Log:    ToolTip_113=Toggle fullscreen mode
[0034.18] Log:    ToolTip_114=Add to BSP
[0034.18] Log:    ToolTip_115=Subtract from BSP
[0034.18] Log:    ToolTip_116=Intersect with BSP
[0034.18] Log:    ToolTip_117=Deintersect from BSP
[0034.18] Log:    ToolTip_118=Add a mover
[0034.18] Log:    ToolTip_120=Add a special brush
[0034.18] Log:    ToolTip_121=Import a brush
[0034.18] Log:    ToolTip_122=Export builder brush
[0034.18] Log:    ToolTip_123=Rebuild geometry
[0034.18] Log:    ToolTip_124=Rebuild lighting
[0034.18] Log:    ToolTip_125=Rebuild AI pathing
[0034.18] Log:    ToolTip_126=Rebuild Cover
[0034.18] Log:    ToolTip_127=Rebuild everything
[0034.18] Log:    ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode.
[0034.18] Log:    ToolTip_129=Start this level on `~. Holding Control will start in spectator mode.
[0034.18] Log:    ToolTip_130=Play Level
[0034.18] Log:    ToolTip_131=2D Shape Editing Tool
[0034.18] Log:    ToolTip_132=Add A New Terrain
[0034.18] Log:    ToolTip_133=Check map for errors
[0034.18] Log:    AboutUnrealEdE_Desc=Shows information about `~
[0034.18] Log:    LevelViewportContext_PlayLevelMenu=Play Level
[0034.18] Log:    LevelViewportContext_PlayFromHere_Desc=Play at this location in an editor window. Holding Control will start in spectator mode.
[0034.18] Log:    LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode.
[0034.18] Log:    LevelViewportContext_PlayFromHere=Play from Here
[0034.18] Log:    LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here (visible levels)
[0034.18] Log:    LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport
[0034.18] Log:    LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play from Here in Viewport (visible levels)
[0034.18] Log:    LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode.
[0034.18] Log:    ToolTip_138=Toggle the use of the drag grid
[0034.18] Log:    ToolTip_139=Toggle the use of the rotation grid
[0034.18] Log:    ToolTip_140=Create a new group
[0034.18] Log:    ToolTip_141=Rename the selected group
[0034.18] Log:    ToolTip_142=Delete the selected groups
[0034.18] Log:    ToolTip_143=Add all selected actors to selected groups
[0034.18] Log:    ToolTip_144=Delete selected actors from selected groups
[0034.18] Log:    ToolTip_145=Select all the actors belonging to this group
[0034.18] Log:    ToolTip_146=Deselect all the actors belonging to this group
[0034.18] Log:    ToolTip_147=Refresh the window
[0034.18] Log:    ToolTip_148=Rebuild AI Pathing (for selected paths)
[0034.18] Log:    ToolTip_RebuildAiPathWithPathEngine=Rebuild AI Path using PathEngine Middleware
[0034.18] Log:    ToolTip_149=Rebuild Everything (but only selected paths)
[0034.18] Log:    ToolTip_CreateNewLayer=Create a new layer
[0034.18] Log:    ToolTip_DeleteCurrentLayer=Delete current layer
[0034.18] Log:    ToolTip_AddSelActorsToLayer=Add selected actors to this layer
[0034.18] Log:    ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer
[0034.18] Log:    ToolTip_SelLayerActors=Select the actors inside of this layer
[0034.18] Log:    ToolTip_153=Delete expression
[0034.18] Log:    ToolTip_154=Create a new shape
[0034.18] Log:    ToolTip_155=Open an existing shape
[0034.18] Log:    ToolTip_156=Save the shape
[0034.18] Log:    ToolTip_157=Save the shape with a new name
[0034.18] Log:    ToolTip_158=Paste data in the clipboard into the map at the clicked location
[0034.18] Log:    ToolTip_159=Lock Selected Actors to Camera
[0034.18] Log:    ToolTip_ShowLevelBrowser=Show the level browser
[0034.18] Log:    ToolTip_OnlineHelp=Goes to online UDN help site
[0034.18] Log:    ToolTip_GoToForums=Goes to online forums
[0034.18] Log:    ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site
[0034.18] Log:    ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target.
[0034.18] Log:    ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target.
[0034.18] Log:    ToolTip_PushViewSync=Set the remote player position to the current viewpoint.
[0034.18] Log:    ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs
[0034.18] Log:    ToolTip_PostProcessVolumePrevis=Post Process Volume Previs
[0034.18] Log:    TollTip_SquintMode=Toggle 'Squint Mode'
[0034.18] Log:    ToolTip_ViewportLocked=Lock Viewport
[0034.18] Log:    ToolTip_DrawScale=DrawScale
[0034.18] Log:    ToolTip_DrawScale3DX=DrawScale3D X
[0034.18] Log:    ToolTip_DrawScale3DY=DrawScale3D Y
[0034.18] Log:    ToolTip_DrawScale3DZ=DrawScale3D Z
[0034.18] Log:    ToolTip_UsageFilter=In Use Only
[0034.18] Log:    ToolTip_MouseLock=Selection Mode | Objects cannot be translated, rotated or scaled in this mode.
[0034.18] Log:    ToolTip_ShowMaterialParams=Show all material parameters.
[0034.18] Log:    ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click to cycle, right-click for menu)
[0034.18] Log:    ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle, right-click for menu)
[0034.18] Log:    ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy
[0034.18] Log:    ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview
[0034.18] Log:    ViewportOptionsMenu_UnlitMovement=Unlit Movement
[0034.18] Log:    ToolTip_SaveLevel=Save Level
[0034.18] Log:    ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet
[0034.18] Log:    ToolTip_PickColorForThisLevel=Pick color for this level
[0034.18] Log:    MainMenu_DistributionToggle=Use Curves for Distributions
[0034.18] Log:    ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables.
[0034.18] Log:    MainMenu_ToggleSocketSnapping=Enable Socket Snapping
[0034.18] Log:    ToolTip_ToggleSocketSnapping=Enable/disable socket snapping
[0034.18] Log:    MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD
[0034.18] Log:    ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem use distance LOD in the perspective viewport.
[0034.18] Log:    ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish)
[0034.18] Log:    ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish)
[0034.18] Log:    ToolTip_PerViewGroups=Toggle group visibility for this view only
[0034.18] Log:    MainMenu_ToggleLODLocking=LOD View Locking
[0034.18] Log:    ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewports share camera location, ortho views use perspective LOD parenting distances)
[0034.18] Log:    MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mode
[0034.18] Log:    ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mode
[0034.18] Log:    MainMenu_ToggleMobileEmulation=Toggle Mobile Emulation
[0034.18] Log:    ToolTip_ToggleMobileEmulation=Toggle Mobile Emulation (materials will be replaced with mobile versions as possible)
[0034.18] Log:    MainMenu_ToggleGameFov=Use Game FOV
[0034.18] Log:    ToolTip_ToggleGameFov=Switch between editor FOV and game FOV for all viewports
[0034.18] Log:    MainMenu_AllowFlightCameraToRemapKeys=Enable WASD Camera Controls
[0034.18] Log:    MainMenu_AllowFlightCameraToRemapKeys_Desc=Allows WASD keys to be used for controlling camera movement while the right mouse button is held down.
[0034.18] Log:    MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ortho. Viewports
[0034.18] Log:    MainMenu_UseStrictBoxSelection_Desc=When enabled, an object must be entirely encompassed by the selection box to be selected.
[0034.18] Log:    MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification
[0034.18] Log:    MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out.
[0034.18] Log:    AnimationCompression=Animation Compression
[0034.18] Log:    AnimationCompressionE=Animation Compression...
[0034.18] Log:    CompressionAlgorithms=Compression Algorithms
[0034.18] Log:    AltBoneWeightingMenu=Alt. Bone Weighting
[0034.18] Log:    ApplyToSet=Apply To Set
[0034.18] Log:    ApplyToSequence=Apply To Sequence
[0034.18] Log:    AboutToCompressAnimations_F=About to compress `~ animations.  Proceed?
[0034.18] Log:    Multiple=Multiple
[0034.18] Log:    NewF=New `~
[0034.18] Log:    GBSelectedTotalF=`~ Selected, `~ Total
[0034.18] Log:    Docking=Docking
[0034.18] Log:    Docked=Docked
[0034.18] Log:    Floating=Floating
[0034.18] Log:    CloneBrowser=Clone Browser
[0034.18] Log:    RemoveBrowser=Remove Browser
[0034.18] Log:    Importing=Importing
[0034.18] Log:    Importingf=Importing (`~ of `~)
[0034.18] Log:    Exporting=Exporting
[0034.18] Log:    Exportingf=Exporting (`~ of `~)
[0034.18] Log:    Deleting=Deleting
[0034.18] Log:    Deletingf=Deleting (`~ of `~)
[0034.18] Log:    Unloading=Unloading
[0034.18] Log:    Unloadingf=Unloading `~...
[0034.18] Log:    UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded:
[0034.18] Log:    UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded.
[0034.18] Log:    CannotDeleteSpecialActor=Cannot delete special actor `~
[0034.18] Log:    CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing
[0034.18] Log:    PSysRealTime=PSys Real-time Thumbs
[0034.18] Log:    NewLevelDlg=New Level
[0034.18] Log:    TypeOfGeometry=Geometry Style
[0034.18] Log:    SubtractiveGeom=Subtractive
[0034.18] Log:    AdditiveGeom=Additive
[0034.18] Log:    Archetype_Create=Create Archetype...
[0034.18] Log:    Archetype_Update=Update Archetype from this instance
[0034.18] Log:    Prefab_Create=Create Prefab...
[0034.18] Log:    Prefab_SelectActors=Select All Actors In Prefab(s)
[0034.18] Log:    Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors
[0034.18] Log:    Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab?
[0034.18] Log:    Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted.  Should all actors contained in this prefab be removed as well?
[0034.18] Log:    Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed.
[0034.18] Log:    Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance
[0034.18] Log:    Prefab_ResetFromPrefab=Reset Instance From Prefab '`~'
[0034.18] Log:    Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Make Sequence '`~' part of prefab.
No: Don't add any Sequence to the Prefab.
Cancel: Abandon prefab creation.
[0034.18] Log:    Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Add Sequence '`~' to prefab.
No: Don't add any Sequence to the Prefab.
[0034.18] Log:    AddPrefabF=Add Prefab: `~
[0034.18] Log:    Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map:
`~
[0034.18] Log:    Prefab_MissingArchetypes=The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~
[0034.18] Log:    Prefab_ResetInvalidPrefab=Some prefabs could not be loaded correctly and were reset.  See the log for details
[0034.18] Log:    Prefab_MissingSourcePrefabs=The source Prefabs for some PrefabInstances could not be loaded so they were removed from the map:
`~
[0034.18] Log:    Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet
[0034.18] Log:    Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab:
[0034.18] Log:    Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'?
[0034.18] Log:    Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance?
[0034.18] Log:    Prefab_UndoTag_ResetPrefab=Reset PrefabInstance
[0034.18] Log:    Prefab_UndoTag_UpdatePrefab=Update Prefab
[0034.18] Log:    Prefab_UndoTag_AddPrefab=Add Prefab
[0034.18] Log:    NamesCantBeingWithUnderscore=Name properties can't begin with an underscore.  Trimming leading underscores.
[0034.18] Log:    NamesCantBeingWithSpace=Name properties can't contain spaces.  Trimming leading spaces.
[0034.18] Log:    MultiplePropertyValues=<multiple values>
[0034.18] Log:    PersistentLevel=Persistent Level
[0034.18] Log:    ExpandAll=Expand all
[0034.18] Log:    CollapseAll=Collapse all
[0034.18] Log:    Wire=Wire
[0034.18] Log:    ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser
[0034.18] Log:    TerrainMaterialResource_NoMaterials=Empty resource (no materials).
[0034.18] Log:    TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL***
[0034.18] Log:    TerrainEdit_Title=Unreal TerrainEdit
[0034.18] Log:    TerrainEdit_CurrentSizer=Currently Editing
[0034.18] Log:    TerrainEdit_CurrentTerrainLabel=Terrain:
[0034.18] Log:    TerrainEdit_CurrentLayerLabel=Layer:
[0034.18] Log:    TerrainEdit_ToolSizer=Tool
[0034.18] Log:    TerrainEdit_ActiveToolLabel=Active Tool:
[0034.18] Log:    TerrainEdit_SettingSizer=Settings
[0034.18] Log:    TerrainEdit_SettingsPerTool=Per Tool?
[0034.18] Log:    TerrainEdit_ColorLabel=Edit Color:
[0034.18] Log:    TerrainEdit_SettingsSoftSelect=SoftSelect
[0034.18] Log:    TerrainEdit_SettingsConstrained=Constrained
[0034.18] Log:    TerrainEdit_ToolScaleLabel=Scale:
[0034.18] Log:    TerrainEdit_StrengthLabel=Strength:
[0034.18] Log:    TerrainEdit_RadiusLabel=Radius:
[0034.18] Log:    TerrainEdit_FalloffLabel=Falloff:
[0034.18] Log:    TerrainEdit_ToolMirrorLabel=Mirror:
[0034.18] Log:    TerrainEdit_BrushSizer=Brushes
[0034.18] Log:    TerrainEdit_ImportExportSizer=Import/Export
[0034.18] Log:    TerrainEdit_ImportButton=Import
[0034.18] Log:    TerrainEdit_ExportButton=Export
[0034.18] Log:    TerrainEdit_CreateButton=Create
[0034.18] Log:    TerrainEdit_HeightmapClassLabel=Class
[0034.18] Log:    TerrainEdit_HeightMapOnly=Height Map Only?
[0034.18] Log:    TerrainEdit_RetainCurrentTerrain=Into Current?
[0034.18] Log:    TerrainEdit_BakeDisplacementMap=Bake DisplacementMap?
[0034.18] Log:    TerrainViewSettingsPropertiesLabel=Properties
[0034.18] Log:    TerrainViewSettingsHideLabel=Hide
[0034.18] Log:    TerrainViewSettingsViewLabel=View
[0034.18] Log:    TerrainViewSettingsHide_ToolTip=Hide
[0034.18] Log:    TerrainViewSettingsLockLabel=Lock
[0034.18] Log:    TerrainViewSettingsLock_ToolTip=Lock
[0034.18] Log:    TerrainViewSettingsWireLabel=Toggle Wireframe on/off
[0034.18] Log:    TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off
[0034.18] Log:    TerrainViewSettingsSolidLabel=Solid
[0034.18] Log:    TerrainViewSettingsSolid_ToolTip=Solid
[0034.18] Log:    TerrainTessellationIncrease=Increase
[0034.18] Log:    TerrainTessellationDecrease=Decrease
[0034.18] Log:    TerrainLayerRetainAlpha=Retain Alpha?
[0034.18] Log:    TerrainEdit_CreatePackage=`~ does not exist.
Create it?
[0034.18] Log:    TerrainEdit_FailedCreatePackage=Failed to create package - see log for details.
[0034.18] Log:    TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0034.18] Log:    TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0034.18] Log:    TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellation level below 1.
[0034.18] Log:    TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patches below MaxTessellationLevel.
[0034.18] Log:    TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors
[0034.18] Log:    TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys
[0034.18] Log:    TerrainEdit_Tooltip_Paint=Paint
[0034.18] Log:    TerrainEdit_Tooltip_PaintVertex=Paint Vertex
[0034.18] Log:    TerrainEdit_Tooltip_ManualEdit=Manual Edit
[0034.18] Log:    TerrainEdit_Tooltip_Flatten=Flatten
[0034.18] Log:    TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific
[0034.18] Log:    TerrainEdit_Tooltip_Smooth=Smooth
[0034.18] Log:    TerrainEdit_Tooltip_Average=Average
[0034.18] Log:    TerrainEdit_Tooltip_Noise=Noise
[0034.18] Log:    TerrainEdit_Tooltip_Visibility=Visibility
[0034.18] Log:    TerrainEdit_Tooltip_TexturePan=Texture Pan
[0034.18] Log:    TerrainEdit_Tooltip_TextureRotate=Texture Rotate
[0034.18] Log:    TerrainEdit_Tooltip_TextureScale=Texture Scale
[0034.18] Log:    TerrainEdit_Tooltip_VertexLock=Vertex Lock
[0034.18] Log:    TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable
[0034.18] Log:    TerrainEdit_Tooltip_Custom=Custom
[0034.18] Log:    TerrainEdit_Tooltip_Orientation=Orientation Flip
[0034.18] Log:    TerrainEdit_Tooltip_Solid1=Hard1
[0034.18] Log:    TerrainEdit_Tooltip_Solid2=Hard2
[0034.18] Log:    TerrainEdit_Tooltip_Solid3=Hard3
[0034.18] Log:    TerrainEdit_Tooltip_Solid4=Hard4
[0034.18] Log:    TerrainEdit_Tooltip_Solid5=Hard5
[0034.18] Log:    TerrainEdit_Tooltip_Noisy1=Soft1
[0034.18] Log:    TerrainEdit_Tooltip_Noisy2=Soft2
[0034.18] Log:    TerrainEdit_Tooltip_Noisy3=Soft3
[0034.18] Log:    TerrainEdit_Tooltip_Noisy4=Soft4
[0034.18] Log:    TerrainEdit_Tooltip_Noisy5=Soft5
[0034.18] Log:    TerrainProp_Tooltip_Hide=Hide
[0034.18] Log:    TerrainProp_Tooltip_Lock=Lock
[0034.18] Log:    TerrainProp_Tooltip_UseSelected=Use Selected
[0034.18] Log:    TerrainProp_Tooltip_SavePreset=Save Preset
[0034.18] Log:    TerrainProp_Tooltip_AddLayer=Add Layer
[0034.18] Log:    TerrainProp_Tooltip_AddMaterial=Add Material
[0034.18] Log:    TerrainProp_Tooltip_AddFoliage=Add Foliage
[0034.18] Log:    TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer
[0034.18] Log:    TerrainProp_Tooltip_AddDecoration=Add Decoration
[0034.18] Log:    TerrainProp_Tooltip_DeleteSelected=Delete Selected
[0034.18] Log:    TerrainEdit_Tooltip_SplitX=Split X
[0034.18] Log:    TerrainEdit_Tooltip_SplitY=Split Y
[0034.18] Log:    TerrainEdit_Tooltip_Merge=Merge
[0034.18] Log:    TerrainEdit_FlattenAngle=Angle
[0034.18] Log:    TerrainEdit_FlattenHeight=Height
[0034.18] Log:    TerrainBrowser_AddLayer=AddLayer
[0034.18] Log:    TerrainBrowser_AddMaterial=AddMaterial
[0034.18] Log:    TerrainBrowser_AddFoliage=AddFoliage
[0034.18] Log:    TerrainBrowser_AddDecoLayer=AddDecoLayer
[0034.18] Log:    TerrainBrowser_AddDecoration=AddDecoration
[0034.18] Log:    TerrainBrowser_NoLayerSetup=Layer has no setup
[0034.18] Log:    TerrainBrowser_NoLayerSelected=Layer not selected
[0034.18] Log:    TerrainBrowser_NoSelection=Nothing selected
[0034.18] Log:    TerrainBrowser_NoTerrainMaterial=No terrain material set
[0034.18] Log:    TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected
[0034.18] Log:    TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted
[0034.18] Log:    TerrainBrowser_ConfirmDeletion=Delete `~?
[0034.18] Log:    TerrainBrowser_ConfirmRecache=Recache terrain shaders?
[0034.18] Log:    TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?)
[0034.18] Log:    TerrainBrowser_WireframeColor=Wireframe Color
[0034.18] Log:    TerrainBrowser_Rename=Rename
[0034.18] Log:    TerrainBrowser_ChangeColor=Change Color
[0034.18] Log:    TerrainBrowser_CreateNew=Create New
[0034.18] Log:    TerrainBrowser_Delete=Delete
[0034.18] Log:    TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~
[0034.18] Log:    TerrainBrowser_CreateNewMaterial=New Terrain Material `~
[0034.18] Log:    TerrainBrowser_CreateNewFoliage=New Foliage `~
[0034.18] Log:    TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~
[0034.18] Log:    TerrainBrowser_CreateNewDecoration=New Decoration `~
[0034.18] Log:    TerrainBrowser_CreateBefore=before this item
[0034.18] Log:    TerrainBrowser_CreateAfter=after this item
[0034.18] Log:    TerrainBrowser_CreateAutomatically=(auto-create)
[0034.18] Log:    TerrainBrowser_CreateAutomaticallyFromMat=from material (auto-create)
[0034.18] Log:    TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from material (select package)
[0034.18] Log:    TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser
[0034.18] Log:    TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up
[0034.18] Log:    TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down
[0034.18] Log:    TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials
[0034.18] Log:    TerrainBrowser_AddSelectedLayer=Add Selected Layer `~
[0034.18] Log:    TerrainBrowser_AddSelectedMaterial=Add Selected Material `~
[0034.18] Log:    TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~
[0034.18] Log:    TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~
[0034.18] Log:    TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~
[0034.18] Log:    TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted.
[0034.18] Log:    RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!)
[0034.18] Log:    PrimitiveStatsBrowser_CombinedStats=Combined Total
[0034.18] Log:    PrimitiveStatsBrowser_Type=Type
[0034.18] Log:    PrimitiveStatsBrowser_Name=Name
[0034.18] Log:    PrimitiveStatsBrowser_Count=Count
[0034.18] Log:    PrimitiveStatsBrowser_Triangles=Triangles
[0034.18] Log:    PrimitiveStatsBrowser_InstTriangles=Inst. Triangles
[0034.18] Log:    PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte)
[0034.18] Log:    PrimitiveStatsBrowser_Sections=Sections
[0034.18] Log:    PrimitiveStatsBrowser_RadiusMin=Radius (min)
[0034.18] Log:    PrimitiveStatsBrowser_RadiusMax=Radius (max)
[0034.18] Log:    PrimitiveStatsBrowser_RadiusAvg=Radius (avg)
[0034.18] Log:    PrimitiveStatsBrowser_LightsLM=Lights (avg LM)
[0034.18] Log:    PrimitiveStatsBrowser_LightsOther=Lights (avg other)
[0034.18] Log:    PrimitiveStatsBrowser_LightsTotal=Lights (avg total)
[0034.18] Log:    PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost
[0034.18] Log:    PrimitiveStatsBrowser_LightMapData=Lightmap (KByte)
[0034.18] Log:    PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte)
[0034.18] Log:    PrimitiveStatsBrowser_LMSMResolution=LM Res
[0034.18] Log:    PrimitiveStatsBroswer_ItemActivated=Item Activated
[0034.18] Log:    PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte)
[0034.18] Log:    PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( KByte)
[0034.18] Log:    BuildingStatsBrowser_Name=Name
[0034.18] Log:    BuildingStatsBrowser_Ruleset=Ruleset
[0034.18] Log:    BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps
[0034.18] Log:    BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStaticMeshComps
[0034.18] Log:    BuildingStatsBrowser_NumInstancedTris=InstancedTris
[0034.18] Log:    BuildingStatsBrowser_LightmapMemBytes=LightmapMem
[0034.18] Log:    BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem
[0034.18] Log:    BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes
[0034.18] Log:    BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes
[0034.18] Log:    BuildingStatsBrowser_CombinedStats=Combined Total
[0034.18] Log:    BuildingStatsBrowser_ItemActivated=Item Activated
[0034.18] Log:    TextureStatsBrowser_Name=Name
[0034.18] Log:    TextureStatsBrowser_Path=Path
[0034.18] Log:    TextureStatsBrowser_TexType=Type
[0034.18] Log:    TextureStatsBrowser_Desc=Max Dimension
[0034.18] Log:    TextureStatsBrowser_Format=Format
[0034.18] Log:    TextureStatsBrowser_Group=Group
[0034.18] Log:    TextureStatsBrowser_Packages=Packages
[0034.18] Log:    TextureStatsBrowser_CurrentKB=Current KB
[0034.18] Log:    TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB
[0034.18] Log:    TextureStatsBrowser_HighResMipsKB=HighRes Mips KB
[0034.18] Log:    TextureStatsBrowser_LowResMipsKB=LowRes Mips KB
[0034.18] Log:    TextureStatsBrowser_KB=KB
[0034.18] Log:    TextureStatsBrowser_LastTimeRendered=Last Seen(sec)
[0034.18] Log:    TextureStatsBrowser_NumUses=Uses
[0034.18] Log:    TextureStatsBrowser_ImportCookerData=Import Cooker Data
[0034.18] Log:    TextureStatsBrowser_ItemActivated=Item Activated
[0034.18] Log:    TextureStatsBrowser_CombinedStats=Combined (Current / Fully Loaded):
[0034.18] Log:    TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture
[0034.18] Log:    TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser
[0034.18] Log:    TextureStatsBrowser_InvertSelection=Invert Selection
[0034.18] Log:    TextureStatsBrowser_HideSelection=Hide Selection
[0034.18] Log:    TextureStatsBrowser_UnhideAll=Unhide All
[0034.18] Log:    TextureStatsBrowser_ModeSelectedActors=Selected Actor(s)
[0034.18] Log:    TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s)
[0034.18] Log:    TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level
[0034.18] Log:    TextureStatsBrowser_ModeAllLevels=All Streaming Levels
[0034.18] Log:    TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics
[0034.18] Log:    TextureStatsBrowser_ModeRemoteCapture=Remote Capture
[0034.18] Log:    TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode
[0034.18] Log:    TextureStatsBrowser_LODBias=LODBias
[0034.18] Log:    TextureStatsBrowser_Export=Export...
[0034.18] Log:    TextureStatsBrowser_CurrentDim=Current Dimension
[0034.18] Log:    TextureStatsBrowser_ConsoleMenu=Console
[0034.18] Log:    LBO_LightingBuildOptions=Lighting Build Options
[0034.18] Log:    LBO_BuildBSP=Build BSP
[0034.18] Log:    LBO_BuildStaticMeshes=Build Static Meshes
[0034.18] Log:    LBO_BuildOnlySelected=Build Only Selected
[0034.18] Log:    LBO_BuildOnlyCurrentLevel=Build Only Current Level
[0034.18] Log:    LBO_BuildOnlyChangedLighting=Build Only Changed Lighting
[0034.18] Log:    LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser
[0034.18] Log:    LBO_FullQualityBuild=Perform full quality build
[0034.18] Log:    LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted.
[0034.18] Log:    LBO_BuildOnlyVisibility=Build Only PVS information
[0034.18] Log:    CurveEdPreset_CurveName=Curve
[0034.18] Log:    CurveEdPreset_X_Red_X-Max=X/Red/X-Max
[0034.18] Log:    CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max
[0034.18] Log:    CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max
[0034.18] Log:    CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min
[0034.18] Log:    CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min
[0034.18] Log:    CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min
[0034.18] Log:    CurveEdPreset_NumSamples=# Samples
[0034.18] Log:    CurveEdPreset_StartValue=Start Value
[0034.18] Log:    CurveEdPreset_EndValue=End Value
[0034.18] Log:    CurveEdPreset_HighValue=High Value
[0034.18] Log:    CurveEdPreset_LowValue=Low Value
[0034.18] Log:    CurveEdPreset_Scale=Scale
[0034.18] Log:    CurveEdPreset_Frequency=Frequency
[0034.18] Log:    CurveEdPreset_InvalidSetting=Invalid setting on preset for
`~
[0034.18] Log:    ConvexDecomposition=Convex Decomposition
[0034.18] Log:    Depth=Depth
[0034.18] Log:    MaxHullVerts=Max Hull Verts
[0034.18] Log:    AllowSplits=Allow Splits
[0034.18] Log:    ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~)
[0034.18] Log:    ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~)
[0034.18] Log:    ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~
[0034.18] Log:    Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all.
[0034.18] Log:    Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified.
[0034.18] Log:    FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~
[0034.18] Log:    FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~
[0034.18] Log:    SpeedTreeEditor=SpeedTree Editor
[0034.18] Log:    Bold=Bold
[0034.18] Log:    Italic=Italic
[0034.18] Log:    Underline=Underline
[0034.18] Log:    Shadow=Shadow
[0034.18] Log:    Strikethrough=Strikethrough
[0034.18] Log:    Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~
[0034.18] Log:    Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~
[0034.18] Log:    Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIndex `2~ - `~!
[0034.18] Log:    Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~
[0034.18] Log:    Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication -
[0034.18] Log:    PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~)
[0034.18] Log:    PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~)
[0034.18] Log:    PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~)
[0034.18] Log:    OpenSentinel=Open Sentinel
[0034.18] Log:    Sentinel=Sentinel
[0034.18] Log:    TaskType=Task Type
[0034.18] Log:    Changelist=Changelist
[0034.18] Log:    StatGroup=Stat Group
[0034.18] Log:    StatName=Stat Name
[0034.18] Log:    StatDrawSize=Draw Size
[0034.18] Log:    Platform=Platform
[0034.18] Log:    UsePresetColors=Use Preset Colors
[0034.18] Log:    SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database.
[0034.18] Log:    SentinelConnectingToDatabase=Sentinel Connecting To Stats Database
[0034.18] Log:    StatFilter=Stat Filter
[0034.18] Log:    UseGameplayStats=Use Gameplay Stats
[0034.18] Log:    ResetUndoBufferForObjectDeletionPrompt=The only reference to this object is the undo history.  In order to delete this object, you must clear all undo history - would you like to clear undo history?
[0034.18] Log:    DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop)
[0034.18] Log:    DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop)
[0034.18] Log:    DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop)
[0034.18] Log:    MainMenu_OpenEditorPreferences=UnrealEd Preferences...
[0034.18] Log:    MainMenu_OpenEditorPreferences_ToolTip=Opens a window for configuring various UnrealEd settings and preferences
[0034.18] Log:    UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning:  The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable.  Usually, this is because the asset database SQL server isn't accessible.  Check the log file for details.
(You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files.  See UDN documentation for more info.)
[0034.18] Log:    GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configuration file.
[0034.18] Log:    GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to connect to the journal server (Server: `~, Database: `~).
Exception details:
`~
[0034.18] Log:    GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server.
Exception details:
`~
[0034.18] Log:    GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset database encountered an error while trying to execute a SQL server command.
Exception details:
`~
[0034.18] Log:    GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file.  A globally unique name for this branch must be configured in order for the journaling system to function correctly.  This should usually be configured by the administrator of your the development branch that you're working with.
[0034.18] Log:    GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either create the checkpoint file or write data to the file on disk.  Please make sure the file is writable.
Checkpoint file name:  `~
Exception details:
`~
[0034.18] Log:    GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name:  `~
Exception details:
`~
[0034.18] Log:    GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal server isn't currently available so new tags cannot be added at this time.
[0034.18] Log:    GameAssetDatabase_JournalFileNotWritable=Unable to open the journal file for writing.  The file might be read-only on disk, or another application may be using the file.
[0034.18] Log:    GameAssetDatabase_InvalidJournalFile=Journal file appears to be corrupt and cannot be loaded.
[0034.18] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't updated the game's asset checkpoint file in a while.  Updating the asset database will optimize Content Browser performance and verify assets.  Is now a good time?
[0034.18] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database Maintenance
[0034.18] Log:    GameAssetDatabase_CheckPointFile_UpdateNow=Check Now
[0034.18] Log:    GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run
[0034.18] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day
[0034.18] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week
[0034.18] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing
[0034.18] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~
[0034.18] Log:    ObjectContext_EditProperties=Properties...
[0034.18] Log:    ObjectContext_EditUsingMaterialEditor=Edit Using Material Editor...
[0034.18] Log:    ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material Instance Editor...
[0034.18] Log:    ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer...
[0034.18] Log:    ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor...
[0034.18] Log:    ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree Editor...
[0034.18] Log:    ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool...
[0034.18] Log:    ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio...
[0034.18] Log:    ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewer...
[0034.18] Log:    ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare Editor...
[0034.18] Log:    ObjectContext_EditUsingCascade=Edit Using UnrealCascade...
[0034.18] Log:    ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Editor...
[0034.18] Log:    ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor...
[0034.18] Log:    ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess Editor...
[0034.18] Log:    ObjectContext_EditUsingFontEditor=Edit Using Font Editor...
[0034.18] Log:    ObjectContext_EditUsingRulesetEditor=Edit Using Facade...
[0034.18] Log:    ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor...
[0034.18] Log:    ObjectContext_EditUsingUIEditor=Edit Using UI Editor...
[0034.18] Log:    ObjectContext_EditUsingMatinee=Edit Using Matinee...
[0034.18] Log:    ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.OBJ)...
[0034.18] Log:    ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.ASE)...
[0034.18] Log:    ObjectContext_ConsolidateObjs=Consolidate...
[0034.18] Log:    ObjectContext_Duplicate=Create a Copy...
[0034.18] Log:    ObjectContext_Delete=Delete
[0034.18] Log:    ObjectContext_ForceDelete=Delete (force)
[0034.18] Log:    ObjectContext_FilterSelectedObjectTypes=Filter `~	(Alt+DblClick)
[0034.18] Log:    ObjectContext_MoveOrRename=Move or Rename...
[0034.18] Log:    ObjectContext_MoveOrRenameLoc=Move or Rename (with language variants)...
[0034.18] Log:    ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object
[0034.18] Log:    ObjectContext_ShowReferences=List Referenced Objects
[0034.18] Log:    ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clipboard
[0034.18] Log:    ObjectContext_ShowReferencers=List Objects that Reference this Object
[0034.18] Log:    ObjectContext_ExportToFile=Export to File...
[0034.18] Log:    ObjectContext_CreateNewMaterialInstanceConstant=Create New Material Instance (Constant)...
[0034.18] Log:    ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)...
[0034.18] Log:    ObjectContext_RecompileMaterial=Recompile Material
[0034.18] Log:    ObjectContext_FindParentMaterial=Find Parent Material in Generic Browser...
[0034.18] Log:    ObjectContext_ReimportTexture=Reimport Texture
[0034.18] Log:    ObjectContext_ReimportStaticMesh=Reimport Static Mesh
[0034.18] Log:    ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh
[0034.18] Log:    ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave
[0034.18] Log:    ObjectContext_CreateNewMaterial=Create New Material...
[0034.18] Log:    ObjectContext_CreateStaticTexture=Create New Static Texture...
[0034.18] Log:    ObjectContext_SimplifyMesh=Simplify Mesh for Level...
[0034.18] Log:    ObjectContext_ResimplifyMesh=Resimplify Mesh...
[0034.18] Log:    ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh...
[0034.18] Log:    ObjectContext_CreateNewPhysXDestructible=Create New PhysX Destructible...
[0034.18] Log:    ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes
[0034.18] Log:    ObjectContext_PlaySound=Play Sound
[0034.18] Log:    ObjectContext_StopSound=Stop Sound
[0034.18] Log:    ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation Nodes...
[0034.18] Log:    ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS...
[0034.18] Log:    ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...
[0034.18] Log:    ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0034.18] Log:    ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA...
[0034.18] Log:    ObjectContext_ExportFaceFXAssetToFXA=Export to FXA...
[0034.18] Log:    ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset...
[0034.18] Log:    ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset...
[0034.18] Log:    ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard
[0034.18] Log:    ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard
[0034.18] Log:    ObjectContext_PasteTextureAdjustments=Paste Color Adjustments
[0034.18] Log:    ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustments
[0034.18] Log:    ObjectContext_PasteTextureAdjustments_Applying_F=Applying color adjustments to `~ Textures
[0034.18] Log:    ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that have Defer Compression set
[0034.18] Log:    ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport
[0034.18] Log:    ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture Thumbnail from PIE Viewport
[0034.18] Log:    ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail
[0034.18] Log:    ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors
[0034.18] Log:    EditorModeButtonBar_MeshPaint=Mesh Paint Mode
[0034.18] Log:    StaticMeshMode=Static Mesh Mode
[0034.18] Log:    MeshPaintWindow_WindowTitle=Mesh Paint
[0034.18] Log:    LandscapeMode=Landscape Mode
[0034.18] Log:    LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio
[0034.18] Log:    GameStatsVisualizer_MainToolBar=Game Stats Visualizer
[0034.18] Log:    GameStatsVisualizer_TitleBar=Game Stats Visualizer
[0034.18] Log:    GameStatsVisualizer_TitleID=Title ID
[0034.18] Log:    GameStatsVisualizer_GameplaySessionID=Session ID
[0034.18] Log:    GameStatsVisualizer_MapName=Map Name
[0034.18] Log:    GameStatsVisualizer_MapURL=Map URL
[0034.18] Log:    GameStatsVisualizer_GameplaySessionTimestamp=Timestamp
[0034.18] Log:    GameStatsVisualizer_GameplaySessionDuration=Duration
[0034.18] Log:    GameStatsVisualizer_PlatformType=Platform
[0034.18] Log:    GameStatsVisualizer_Language=Language
[0034.18] Log:    GameStatsVisualizer_Status=Status
[0034.18] Log:    GameStatsVisualizer_VisType=Visualizer Type
[0034.18] Log:    GameStatsVisualizer_AddQuery=Add Query
[0034.18] Log:    GameStatsVisualizer_RemoveQuery=Remove Query
[0034.18] Log:    GameStatsVisualizer_Enabled=Enabled
[0034.18] Log:    GameStatsVisualizer_Options=Options
[0034.18] Log:    GameStatsVisualizer_TimeRange=Time Range
[0034.18] Log:    GameStatsVisualizer_StartTime=Start Time
[0034.18] Log:    GameStatsVisualizer_EndTime=End Time
[0034.18] Log:    GameStatsVisualizer_EventID=ID
[0034.18] Log:    GameStatsVisualizer_EventName=Name
[0034.18] Log:    GameStatsVisualizer_EventCount=Count
[0034.18] Log:    GameStatsVisualizer_TeamNum=Team Number
[0034.18] Log:    GameStatsVisualizer_TeamName=Team Name
[0034.18] Log:    GameStatsVisualizer_Name=Player Name
[0034.18] Log:    GameStatsVisualizer_IsBot=Bot
[0034.18] Log:    GameStatsVisualizer_UploadFile=Upload to database
[0034.18] Log:    GameStatsVisualizer_CreateReport=Generate Report
[0034.18] Log:    GameStatsVisualizer_MultiplayerReport=Multiplayer Match
[0034.18] Log:    HeatmapVisualizer_TitleBar=Heatmap Visualizer Options
[0034.18] Log:    HeatmapVisualizer_MaxDensity=Max Density Scale
[0034.18] Log:    HeatmapVisualizer_MinDensity=Min Density Scale
[0034.18] Log:    HeatmapVisualizer_HeatRadius=Heat Bleed Radius
[0034.18] Log:    HeatmapVisualizer_PixelDensity=Heatmap Pixel Density
[0034.18] Log:    HeatmapVisualizer_TakeScreenshot=Screenshot
[0034.18] Log:    LightQuality=Build Quality:
[0034.18] Log:    LightQuality_Preview=Preview
[0034.18] Log:    LightQuality_Medium=Medium
[0034.18] Log:    LightQuality_High=High
[0034.18] Log:    LightQuality_Production=Production
[0034.18] Log:    Advanced=Advanced Options
[0034.18] Log:    UseErrorColoring=Use Error Coloring
[0034.18] Log:    GenerateBuildingLODTex=Generate Building LOD Textures
[0034.18] Log:    LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.
[0034.18] Log:    LMRatioAdjust_NoLevelsToProcess=No levels to process.
[0034.18] Log:    Warning_LargeFileImport=Attempting to import a very large file, proceed?
File Size: `~ MB
[0034.18] Log:    Warning_LargeTextureImport=Attempting to import `~ x `~ texture, proceed?
Largest supported texture size: `~ x `~
[0034.18] Log:    Warning_TextureNotAPowerOfTwo=Cannot import texture with non-power of two dimensions
[0034.18] Log:    Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four.  DXT compress requires this.
[0034.18] Log:    Warning_NPTTexture=The texture you are importing is not a power of two.  Non power of two textures are never streamed and have no mipmaps. Proceed?
[0034.18] Log:    Warning_ExternalPackageRef=The following packages have references to external packages:
`~
External packages won't be found when in a game and all references will be broken.  Proceed?
[0034.18] Log:    Warning_SwfArtImportErrors_Title=Import Errors.
[0034.18] Log:    Error_PackageAlreadyExists=A package named `~ already exists.  Package names must be unique.
[0034.18] Log:    Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items.  Proceed?
[0034.18] Log:    BulkImport_SomeFilesNotImported=Some files could not be imported.  Check the log for details.
[0034.18] Log:    BulkImport_Success=Bulk import completed successfully.
[0034.18] Log:    BulkImport_CouldNotImportFile=Could not import file '`~'.
[0034.18] Log:    BulkImport_Cancelled=The bulk import process was cancelled.
[0034.18] Log:    BulkImport_FileCancelled=Importing '`~' cancelled.
[0034.18] Log:    BulkImport_NoValidFactory=Unable to import file: '`~'.  Could not find an appropriate actor factory for this filetype.
[0034.18] Log:    BulkImport_InvalidPackageSymbol=The package '`~' could not be created.  Reason: `~.
[0034.18] Log:    BulkImport_InvalidFileSymbol=The file '`~' could not be imported.  Reason: `~.
[0034.18] Log:    BulkImport_InvalidGroupSymbol=The group '`~' could not be created.  Reason: `~.
[0034.18] Log:    PackageContext_BatchProcess=Batch Process
[0034.18] Log:    PackageContext_ClusterSounds=Cluster Sounds
[0034.18] Log:    PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenuation
[0034.18] Log:    CheckOutDlg_CheckOutButton=Check Out Selected
[0034.18] Log:    CheckOutDlg_MakeWritableButton=Make Writable
[0034.18] Log:    CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk
[0034.18] Log:    CheckOutDlg_AskMeLater=Ask Me Later
[0034.18] Log:    CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package is saved
[0034.18] Log:    CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages
[0034.18] Log:    CheckOutDlg_CancelTooltip=Cancel Request
[0034.18] Log:    CheckOutDlg_Title=Check Out Packages From Source Control?
[0034.18] Log:    CheckOutDlg_Message=Select the packages that you wish you check out.
[0034.18] Log:    CheckOutDlg_NotCheckedOutTip=Not checked out
[0034.18] Log:    CheckOutDlg_CheckedOutByOtherTip=Checked out by other
[0034.18] Log:    CheckOutDlg_NotCurrentTip=Not at head revision
[0034.18] Log:    CheckBoxListWindow_CheckAll=Select All
[0034.18] Log:    CheckBoxListWindow_UncheckAll=Unselect All
[0034.18] Log:    FailedCheckOutDlg_Title=Unable to Check Out From Source Control!
[0034.18] Log:    FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control:
[0034.18] Log:    FailedMakingWritableDlg_Title=Unable to make packages writable
[0034.18] Log:    FailedMakingWritableDlg_Message=The following packages could not be made writable:
[0034.18] Log:    AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks
[0034.18] Log:    AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From AnimSet
[0034.18] Log:    LinkedObjEditor_NavHistory_BackTooltip=Navigate Back
[0034.18] Log:    LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward
[0034.18] Log:    LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History
[0034.18] Log:    LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history you have attempted to navigate to contains references to data that are no longer valid and has been discarded.
[0034.18] Log:    Kismet_NavHistory_NodesSelected=`~ Nodes Selected
[0034.18] Log:    Warning_WritablePackagesNotCheckedOut=The following packages are writable on disk but not checked out from source control:`~
[0034.18] Log:    Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not Checked Out
[0034.18] Log:    Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~.  Doing a partial rebuild.
[0034.18] Log:    Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels
[0034.18] Log:    Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try again.
After moving the level(s), restart the editor.
[0034.18] Log:    BuildOnlySelectedPylons=Build only selected Pylons?
[0034.18] Log:    Int=American English (INT)
[0034.18] Log:    JPN=Japanese (JPN)
[0034.18] Log:    DEU=German (DEU)
[0034.18] Log:    FRA=European French (FRA)
[0034.18] Log:    ESM=Latin American Spanish (ESM)
[0034.18] Log:    ESN=European Spanish (ESN)
[0034.18] Log:    ITA=Italian (ITA)
[0034.18] Log:    KOR=Korean (KOR)
[0034.18] Log:    CHN=Simplified Chinese (CHN)
[0034.18] Log:    RUS=Russian (RUS)
[0034.18] Log:    POL=Polish (POL)
[0034.18] Log:    HUN=Hungarian (HUN)
[0034.18] Log:    CZE=Czech (CZE)
[0034.18] Log:    SLO=Slovakian (SLO)
[0034.18] Log:    EditorLanguageChangeDlg_Warning=Language change will not go into effect until the editor is restarted.
[0034.18] Log:    EditorLanguageChangeDlg_Title=Editor Language Change
[0034.18] Log:    PackageBackup_ValidityWarning=Determining package backup validity...
[0034.18] Log:    PackageBackup_Warning=Backing up package...
[0034.18] Log:    PackageBackup_MaintenanceWarning=Performing maintenance on package backup folder...
[0034.18] Log:    SuppressableWarningDlg_DisableThisWarning=Disable this warning
[0034.18] Log:    UpdateBaseToProcBuilding=Update Base to Proc Building
[0034.18] Log:    SavePkgPrompt_Title=Save Packages
[0034.18] Log:    SavePkgPrompt_BodyText=Select Packages to Save.
[0034.18] Log:    SavePkgPrompt_SaveButton=Save Selected
[0034.18] Log:    SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected packages
[0034.18] Log:    SavePkgPrompt_DontSaveButton=Don't Save
[0034.18] Log:    SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages
[0034.18] Log:    SavePkgPrompt_CancelButton=Cancel
[0034.18] Log:    SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation
[0034.18] Log:    FailedSavePrompt_Title=Packages Failed To Save
[0034.18] Log:    FailedSavePrompt_Message=The following packages failed to save correctly:
[0034.18] Log:    SCC_Checkin_Aborted=Check-in aborted as a result of save failure.
[0034.18] Log:    SourceControlDisabledTooltip=Not Connected to Source Control (Click to attempt connection!)
[0034.18] Log:    SourceControlEnabledTooltip=Connected to Source Control
[0034.18] Log:    SourceControlConnectionProblemsTooltip=Potential Connection Issues with Source Control
[0034.18] Log:    LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!)
[0034.18] Log:    LevelLightingNotDirtyTooltip=Lighting is Up-to-Date
[0034.18] Log:    PathsNotDirtyTooltip=Paths are Up-to-Date
[0034.18] Log:    PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!)
[0034.18] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0034.18] Log:    VolumeActorVisibility=Show Volumes
[0034.18] Log:    EditPlayWorldURLDlg_URLLabel=Map URL
[0034.18] Log:    EditPlayWorldURLDlg_PlayUsingURL=Play using URL
[0034.18] Log:    EditPlayWorldURLDlg_Title=Edit Map URL
[0034.18] Log:    EditPlayWorldURL_MapNameError=The map name of a URL for PIE cannot be different from the loaded map.  The map name will be reset.
[0034.18] Log:    EditPlayWorldURL_MapNameErrorTitle=Map Name Error
[0034.18] Log:    ReconnectToSourceControl=Reconnect to Source Control...
[0034.18] Log:    ReimportFailedNoSourcePath=Cannot reimport: No source path is currently saved for the asset.
[0034.18] Log:    ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Source path specifies an invalid file extension.
[0034.18] Log:    ReimportFailedSourceFileNotFound=Cannot reimport: Source file cannot be found.
[0034.18] Log:    ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~
[0034.18] Log:    ReimportSuccessful=Reimported successfully.
[0034.18] Log:    ReimportFailed=Reimport failed.
[0034.18] Log:    ReimportAssetCurrent=Reimport aborted: Asset is already up-to-date.
[0034.18] Log:    FindInExplorer=Find in Explorer...
[0034.18] Log:    OpenInExternalEditor=Open in External Editor...
[0034.18] Log:    MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume
[0034.18] Log:    SourceControl_Revert=Reverting file(s) in Source Control...
[0034.18] Log:    SourceControl_Delete=Deleting file(s) from Source Control...
[0034.18] Log:    SourceControl_Add=Adding file(s) to Source Control...
[0034.18] Log:    SourceControl_CheckIn=Checking file(s) into Source Control...
[0034.18] Log:    SourceControl_CheckOut=Checking file(s) out of Source Control...
[0034.18] Log:    SourceControl_UpdateStatus=Updating Source Control file status...
[0034.18] Log:    SourceControl_GetModifiedFiles=Determining files modified from Source Control versions...
[0034.18] Log:    SourceControl_GetUnmodifiedFiles=Determing files unmodified from Source Control versions...
[0034.18] Log:    DragDropContextMenu_DropReplaceSelected=Replace Selected Actors with Actors
[0034.18] Log:    DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Material to Actor
[0034.18] Log:    DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor
[0034.18] Log:    DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as Material to Surface
[0034.18] Log:    DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instance
[0034.18] Log:    DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects!
[0034.18] Log:    DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Actor
[0034.18] Log:    DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Ruleset to ProcBuilding Actor
[0034.18] Log:    DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface
[0034.18] Log:    StatusBar_PackageCheckoutNotNeeded=No packages need checkout
[0034.18] Log:    StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you
[0034.18] Log:    MaterialEditor_DebugNodeStart=Preview Node On Mesh
[0034.18] Log:    MaterialEditor_DebugNodeStop=Stop Previewing Node
[0034.18] Log:    ConsolidateWindow_Title=Consolidate Assets
[0034.18] Log:    ConsolidateAssetsFailureDlg_Msg=The assets below were unable to be consolidated. This is likely because they are referenced by the object to consolidate to.
[0034.18] Log:    ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets
[0034.18] Log:    ConsolidateAssetsRootSetDlg_Msg=The assets below were in the root set and we must remove that flag in order to proceed.  Being in the root set means that this was loaded at startup and is meant to remain in memory during gameplay.  For most assets this should be fine.  If, for some reason, there is an error, you will be notified.  Would you like to remove this flag?
[0034.18] Log:    ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected
[0034.18] Log:    ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE:
One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages.
Affected Assets:
`~
Potentially Affected Packages:
`~
[0034.18] Log:    ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets
[0034.18] Log:    ConsolidateAssetsUpdate_Consolidating=Consolidating Assets...
[0034.18] Log:    ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set...
[0034.18] Log:    ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validity of Assets...
[0034.18] Log:    ConsolidateAssetsUpdate_FindingReferences=Finding Asset References...
[0034.18] Log:    ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset References...
[0034.18] Log:    ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets...
[0034.18] Log:    Argument=Argument...
[0034.18] Log:    ArgumentNumber=Argument Number
[0034.18] Log:    KismetBookmark_InvalidSequence=The requested bookmark is set to an invalid sequence and has been deleted!
[0034.18] Log:    Error_DestinationPackageFilenameLength=Cannot move/rename object to specified outermost package, as the package's filename is too long!
[0034.18] Log:    DMCTool=DMCTool
[0034.18] Log:    AITreeEditor=AITree Editor
[0034.18] Log:    ComponentMenu=Component
[0034.18] Log:    AddStaticMeshComp=Add StaticMesh Component
[0034.18] Log:    AddSkelMeshComp=Add SkeletalMesh Component
[0034.18] Log:    AddPointLightComp=Add PointLight Component
[0034.18] Log:    AddCylinderComp=Add Cylinder Component
[0034.18] Log:    AddRadImpulseComp=Add RadialImpulse Component
[0034.18] Log:    AddParticleComp=Add Particle Component
[0034.18] Log:    NewComponentName=New Component Name
[0034.18] Log:    RemoveComponent=Remove Component
[0034.18] Log:    ComponentName=Component Name
[0034.18] Log:    VarMenu=Variable
[0034.18] Log:    AddBoolVar=Add BOOL Variable
[0034.18] Log:    AddIntVar=Add INT Variable
[0034.18] Log:    AddFloatVar=Add FLOAT Variable
[0034.18] Log:    AddVectorVar=Add VECTOR Variable
[0034.18] Log:    AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable
[0034.18] Log:    RemoveVar=Remove Variable
[0034.18] Log:    NewVarName=New Variable Name
[0034.18] Log:    ObjectContext_EditUsingDMCTool=Edit Using DMCTool...
[0034.18] Log:    ObjectContext_ShowReferenceGraph=Show Reference Tree
[0034.18] Log:    ReferenceTreeDialog_SelectActor=Select Actor
[0034.18] Log:    ReferenceTreeDialog_ViewProps=View Properties
[0034.18] Log:    ReferenceTreeDialog_ShowInCB=Show in Content Browser
[0034.18] Log:    ReferenceTreeDialog_OpenEditor=Open Editor
[0034.18] Log:    ReferenceTreeDialog_ShowScriptRefs=Show Script References
[0034.18] Log:    ReferenceTreeDialog_ViewMenu=View
[0034.18] Log:    ReferenceTreeDialog_OptionsMenu=Options
[0034.18] Log:    ReferenceTreeDialog_Title=Reference Tree
[0034.18] Log:    ReferenceTreeDialog_NoRefs=No Referencers
[0034.18] Log:    ReferenceTreeDialog_ExpandAll=Expand All
[0034.18] Log:    ReferenceTreeDialog_CollapseAll=Collapse All
[0034.18] Log:    ReferenceTreeDialog_RebuildTree=Rebuild Tree
[0034.18] Log:    AnimSetViewer_ShowUVs=Show UVs
[0034.18] Log:    AnimSetViewer_ShowUVIndex=UV set `~
[0034.18] Log:    Facade_DeleteSelectedRules=Delete Selected Rules
[0034.18] Log:    Facade_DuplicateSelectedRules=Duplicate Selected Rules
[0034.18] Log:    Facade_PasteRule=Paste Rule
[0034.18] Log:    Facade_ConnectToRoot=Connect to Root
[0034.18] Log:    Facade_ConnectRules=Connect Rules
[0034.18] Log:    Facade_DragComment=Drag Comment
[0034.18] Log:    Facade_CreateNewRule=Create New Rule
[0034.18] Log:    Facade_BreakConnection=Break Connection
[0034.18] Log:    BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported.
[0034.18] Log:    BulkExport_FilteredWarning_Title=Asset Filter in Effect
[0034.18] Log:    BuildSubmitWindow_Title=Build All And Submit
[0034.18] Log:    BuildSubmitWindow_Error_NoCLDesc=A changelist description must be provided.
[0034.18] Log:    BuildSubmitWindow_Error_UnsavedMap=One or more levels have never been saved before and don't have a corresponding file. Please save the level(s) and try again.
[0034.18] Log:    BuildSubmitWindow_Error_SCCError=Cannot connect to source control.
[0034.18] Log:    BuildSubmitWindow_Error_SCCInvalidState=`~ is in an invalid or unknown source control state.
[0034.18] Log:    BuildSubmitWindow_Error_SCCNotCurrent=`~ is not at the head revision.
[0034.18] Log:    BuildSubmitWindow_Error_SCCCheckedOutByAnother=`~ is checked out to someone else.
[0034.18] Log:    BuildSubmitWindow_Error_SCCFailedToCheckout=`~ couldn't be checked out from source control.
[0034.18] Log:    BuildSubmitWindow_Error_ReadOnlyFile=`~ is not in source control and is currently marked read-only.
[0034.18] Log:    BuildSubmitWindow_Error_HiddenLevels=One or more levels are currently hidden. Proceeding with the build will force them to be visible!
[0034.18] Log:    BuildSubmitWindow_Error_BuildCanceled=Build canceled.
[0034.18] Log:    BuildSubmitWindow_Error_MapError=Map errors while building, submit canceled.
[0034.18] Log:    BuildSubmitWindow_Error_MapFailedToSave=The following levels failed to save (submit canceled):
`~
[0034.18] Log:    BuildSubmitWindow_AutomaticSubmission=[Automatic Submission]
[0034.18] Log:    BuildAllAndSubmit=Build All and Submit To Source Control
[0034.18] Log:    BuildAllAndSubmit_ToolTip=Build All and Submit to Source Control
[0034.18] Log:    AlignHorizontally=Align Horizontally
[0034.18] Log:    AlignVertically=Align Vertically
[0034.18] Log:
[0034.18] Log:    [UIEditor]
[0034.18] Log:    SceneEditorTitle_f=Unreal UIScene Editor: `~
[0034.18] Log:    WidgetEditorTitle_f=`~ Editor: `~
[0034.18] Log:    UIEditor_SlowTask_DataStoreBrowser=Loading data stores
[0034.18] Log:    UIEditor_SlowTask_AddingProviderTags=Adding tags for data provider '`~'
[0034.18] Log:    UIEditor_SlowTask_GeneratingTags=Generating tags for data provider '`~'
[0034.18] Log:    WidgetProtectRename=The selected widget is protected from renaming.
[0034.18] Log:    WidgetProtectParent=The parent of the selected widget is protected and can not be changed!
[0034.18] Log:    WidgetProtectFromDelete=The selected widget is protected from deletion!
[0034.18] Log:    TransModifyObj=Modify Object
[0034.18] Log:    TransModifyObj_f=Modify `~
[0034.18] Log:    TransClearSelection=Clear Selection
[0034.18] Log:    TransEditStyle=Edit Style
[0034.18] Log:    TransCreateStyle=Create Style
[0034.18] Log:    TransAssignStyle=Assign Style
[0034.18] Log:    TransReplaceStyle=Replace Style
[0034.18] Log:    TransEditDocking=Modify Widget Docking
[0034.18] Log:    TransEditEvents=Modify Widget Events
[0034.18] Log:    TransEditModifyInputEvents=Modify Custom Input Events
[0034.18] Log:    TransEditModifyDisabledInputEvents=Modify Active Input Aliases
[0034.18] Log:    TransModifyRenderOrder=Modify Render Order
[0034.18] Log:    TransChangeParent=Change Parent
[0034.18] Log:    TransSaveAsResource=Save As Resource
[0034.18] Log:    TransConvertPosition=Convert Position
[0034.18] Log:    TransBindDataStore=Bind Data Store
[0034.18] Log:    TransClearDataStore=Clear Data Store
[0034.18] Log:    MultipleObjects=(multiple objects)
[0034.18] Log:    TransRenameWidget=Rename Widget
[0034.18] Log:    TransMoveWidget=Move Widget
[0034.18] Log:    TransResizeWidget=Resize Widget
[0034.18] Log:    TransRotateWidget=Rotate Widget
[0034.18] Log:    TransMoveAnchor=Move Anchor
[0034.18] Log:    TransReplaceWidget=Replace Widget
[0034.18] Log:    TransModifyCellBindings=Modify List Cells
[0034.18] Log:    TransModifyScaleType=Change Scale Type
[0034.18] Log:    TransAlignText=Change Text Alignment
[0034.18] Log:    TransUpdateUIPrefabInstance=Update Prefab Instance
[0034.18] Log:    TransInsertTabPage=Insert Tab Page
[0034.18] Log:    TransRemoveTabPage=Remove Tab Page
[0034.18] Log:    TransInsertCalloutButton=Add Button
[0034.18] Log:    TransRemoveCalloutButton=Remove Button
[0034.18] Log:    TransChangeCalloutAlias=Change Alias
[0034.18] Log:    TransResizeCell=Resize List Cells
[0034.18] Log:    TransAddStyleGroup=Add Style Group
[0034.18] Log:    TransRemoveStyleGroup=Remove Style Group
[0034.18] Log:    TransRenameStyleGroup=Rename Style Group
[0034.18] Log:    TransChangeStyleGroup=Change Style Group
[0034.18] Log:    UIEditor_OverrideSuffix= - OVERRIDE
[0034.18] Log:    UIEditor_AddDataProvider=Add Data Provider
[0034.18] Log:    UIEditor_AddSection=Add Tag Section
[0034.18] Log:    UIEditor_AddTag=Add Tag
[0034.18] Log:    UIEditor_EditTag=Edit Tag
[0034.18] Log:    UIEditor_MenuItem_ReorderWidget=Reorder Widget
[0034.18] Log:    UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings...	F8
[0034.18] Log:    UIEditor_HelpText_BindUIEventKeys=Modify the default key bindings for UI event aliases.
[0034.18] Log:    UIEditor_MenuItem_DataStoreBrowser=Data Store Browser	F7
[0034.18] Log:    UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog.
[0034.18] Log:    UIEditor_AppendColumn=Append Column
[0034.18] Log:    UIEditor_InsertColumn=Insert Column
[0034.18] Log:    UIEditor_ColumnF=Column `~
[0034.18] Log:    UIEditor_MenuItem_InsertTabPage=Insert New Page
[0034.18] Log:    UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~
[0034.18] Log:    UIEditor_MenuItem_RemoveTabPage=Remove Page
[0034.18] Log:    UIEditor_Scene=Scene
[0034.18] Log:    UIEditor_Layers=Layers
[0034.18] Log:    UIEditor_Resources=Resources
[0034.18] Log:    UIEditor_DataStores=Data Stores
[0034.18] Log:    UIEditor_Styles=Styles
[0034.18] Log:    UIEditor_DefaultTagValue=Default Value: Enter New Tag Value
[0034.18] Log:    UIEditor_LayerBrowser_DefaultLayerName=Layer
[0034.18] Log:    UIEditor_DockTitle_Properties=Properties
[0034.18] Log:    UIEditor_DockTitle_SceneTools=Scene Tools
[0034.18] Log:    UIEditor_DockTitle_Positioning=Positioning
[0034.18] Log:    UIEditor_DockTitle_Docking=Docking
[0034.18] Log:    UIEditor_ClearDataStore=Clear datastore binding for selected widgets
[0034.18] Log:    UIEditor_BindDataStore=Bind selected widgets to datastore
[0034.18] Log:    UIEditor_BindDataStore_F=Bind selected widgets to `~
[0034.18] Log:    UIEditor_BindDataStoreA=Bind selected widgets to &datastore	Ctrl-D
[0034.18] Log:    UIEditor_DataStoreBrowser_Title=Data Store Browser
[0034.18] Log:    UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags
[0034.18] Log:    UIEditor_DataStoreBrowser_Tag=Tag
[0034.18] Log:    UIEditor_DataStoreBrowser_Path=Path
[0034.18] Log:    UIEditor_DataStoreBrowser_Type=Type
[0034.18] Log:    UIEditor_DataStoreBrowser_Markup=Markup
[0034.18] Log:    UIEditor_DataStoreBrowser_Value=Value
[0034.18] Log:    UIEditor_DataStoreBrowser_Strings=Strings
[0034.18] Log:    UIEditor_DataStoreBrowser_Other=Other
[0034.18] Log:    UIEditor_DataStoreBrowser_Filter=Filter:
[0034.18] Log:    UIEditor_DataStoreBrowser_Apply=Apply Changes
[0034.18] Log:    UIEditor_DataStoreBrowser_Cancel=Cancel Changes
[0034.18] Log:    UIEditor_Target=Target: `~
[0034.18] Log:    UIEditor_Source=Source: `~
[0034.18] Log:    UIEditor_FaceText[0]=Left
[0034.18] Log:    UIEditor_FaceText[1]=Top
[0034.18] Log:    UIEditor_FaceText[2]=Right
[0034.18] Log:    UIEditor_FaceText[3]=Bottom
[0034.18] Log:    UIEditor_FaceText[4]=None
[0034.18] Log:    UIEditor_Width=Width
[0034.18] Log:    UIEditor_Height=Height
[0034.18] Log:    UIEditor_Value=Value
[0034.18] Log:    UIEditor_PositionEvalText[0]=None
[0034.18] Log:    UIEditor_PositionEvalText[1]=Absolute Pixels
[0034.18] Log:    UIEditor_PositionEvalText[2]=Pixels Relative to Scene
[0034.18] Log:    UIEditor_PositionEvalText[3]=Pixels Relative to Owner
[0034.18] Log:    UIEditor_PositionEvalText[4]=Percentage of Viewport
[0034.18] Log:    UIEditor_PositionEvalText[5]=Percentage of Owner
[0034.18] Log:    UIEditor_PositionEvalText[6]=Percentage of Scene
[0034.18] Log:    UIEditor_ExtentEvalType[0]=Pixels
[0034.18] Log:    UIEditor_ExtentEvalType[1]=Percentage of Target
[0034.18] Log:    UIEditor_ExtentEvalType[2]=Percentage of Owner
[0034.18] Log:    UIEditor_ExtentEvalType[3]=Percentage of Scene
[0034.18] Log:    UIEditor_ExtentEvalType[4]=Percentage of Viewport
[0034.18] Log:    UIEditor_ScaleType=Scale Type
[0034.18] Log:    UIEditor_FaceValue=Face Value
[0034.18] Log:    UIEditor_Face_Top=Top
[0034.18] Log:    UIEditor_Face_Bottom=Bottom
[0034.18] Log:    UIEditor_Face_Left=Left
[0034.18] Log:    UIEditor_Face_Right=Right
[0034.18] Log:    UIEditor_Face_None=None
[0034.18] Log:    UIEditor_Face_All=All
[0034.18] Log:    UIEditor_FaceString=`~ (Face: `~)
[0034.18] Log:    UIKismet_MenuItem_AddCalloutButton=Add Callout Button
[0034.18] Log:    UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~
[0034.18] Log:    UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~
[0034.18] Log:    UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources:
[0034.18] Log:    UIEditor_DoYouWantToDeleteStyle=Do you want to delete this style?
[0034.18] Log:    UIEditor_DoYouWantToReplaceStyle=Do you want to replace this style?
[0034.18] Log:    UIEditor_MustFullyLoadPackages=You must fully load the following packages in order to complete the operation:
[0034.18] Log:    UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets
[0034.18] Log:    UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets	Ctrl-R
[0034.18] Log:    UIEditor_MenuItem_PlaceWidget=Place Widget
[0034.18] Log:    UIEditor_MenuItem_PlaceResource=Custom Widgets
[0034.18] Log:    UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~
[0034.18] Log:    UIEditor_MenuItem_SelectStyle=Select Style
[0034.18] Log:    UIEditor_MenuItem_DockingEditor=Docking Editor
[0034.18] Log:    UIEditor_MenuItem_LoadSkin=Load Existing Skin
[0034.18] Log:    UIEditor_MenuItem_CreateSkin=Create New Skin
[0034.18] Log:    UIEditor_MenuItem_CreateStyle=Create New Style
[0034.18] Log:    UIEditor_MenuItem_DeleteStyle=Delete Style
[0034.18] Log:    UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selected
[0034.18] Log:    UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ As Template
[0034.18] Log:    UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template
[0034.18] Log:    UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Current Skin
[0034.18] Log:    UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Skin
[0034.18] Log:    UIEditor_MenuItem_EditStyle=Edit Style
[0034.18] Log:    UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Aliases
[0034.18] Log:    UIEditor_MenuItem_EditCursor=Edit Cursor
[0034.18] Log:    UIEditor_MenuItem_DeleteCursor=Delete Cursor
[0034.18] Log:    UIEditor_MenuItem_RenameCursor=Rename Cursor
[0034.18] Log:    UIEditor_MenuItem_AddCursor=Add Cursor
[0034.18] Log:    UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue
[0034.18] Log:    UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue
[0034.18] Log:    UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue
[0034.18] Log:    UIEditor_MenuItem_AddNewStyleGroup=Add New Group
[0034.18] Log:    UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group
[0034.18] Log:    UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group
[0034.18] Log:    UIEditor_MenuItem_AskNewName=Enter New Name
[0034.18] Log:    UIEditor_MenuItem_AcceptDeletion=Are you sure you want to delete selected group '`~'
[0034.18] Log:    UIEditor_MenuItem_ChangeParent=Change Parent
[0034.18] Log:    UIEditor_MenuItem_MoveUp=Move Up
[0034.18] Log:    UIEditor_MenuItem_MoveDown=Move Down
[0034.18] Log:    UIEditor_MenuItem_MoveToTop=Move To Top
[0034.18] Log:    UIEditor_MenuItem_MoveToBottom=Move To Bottom
[0034.18] Log:    UIEditor_MenuItem_SaveResource=Save As Resource
[0034.18] Log:    UIEditor_MenuItem_ViewportSize=Viewport &Size
[0034.18] Log:    UIEditor_MenuItem_ViewReset=&Reset View
[0034.18] Log:    UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background
[0034.18] Log:    UIEditor_MenuItem_ViewDrawGrid=Draw &Grid
[0034.18] Log:    UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe
[0034.18] Log:    UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions
[0034.18] Log:    UIEditor_MenuItem_ViewportOutline=&Viewport Outline
[0034.18] Log:    UIEditor_MenuItem_ContainerOutline=&Container Outline
[0034.18] Log:    UIEditor_MenuItem_SelectionOutline=&Selection Outline
[0034.18] Log:    UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor
[0034.18] Log:    UIEditor_MenuItem_ClearBinding=Remove Cell
[0034.18] Log:    UIEditor_MenuItem_BreakDockLink=Break Dock Link
[0034.18] Log:    UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links
[0034.18] Log:    UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~
[0034.18] Log:    UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Chain Link
[0034.18] Log:    UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links
[0034.18] Log:    UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~
[0034.18] Log:    UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None
[0034.18] Log:    UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None
[0034.18] Log:    UIEditor_MenuItem_ConnectDockLink=Connect Dock Link
[0034.18] Log:    UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~
[0034.18] Log:    UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Link
[0034.18] Log:    UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~
[0034.18] Log:    UIEditor_MenuItem_SnapToGrid=Snap to Grid
[0034.18] Log:    UIEditor_MenuItem_ShowDockHandles=Show Dock Handles
[0034.18] Log:    UIEditor_MenuItem_ConvertPosition=Convert Position
[0034.18] Log:    UIEditor_MenuItem_InsertLayer=Insert Layer
[0034.18] Log:    UIEditor_MenuItem_InsertChildLayer=Insert Child Layer
[0034.18] Log:    UIEditor_MenuItem_RenameLayer=Rename Layer
[0034.18] Log:    UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets
[0034.18] Log:    UIEditor_MenuItem_DeleteLayer=Delete Layer
[0034.18] Log:    UIEditor_MenuItem_AddCalloutButton=Add Button
[0034.18] Log:    UIEditor_MenuItem_RemoveCalloutButton=Remove Button
[0034.18] Log:    UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias
[0034.18] Log:    UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects
[0034.18] Log:    UIEditor_HelpText_CenterOnSelection=Centers the viewport on the currently selected objects.
[0034.18] Log:    UIEditor_ToolTip_ShowDockHandles=Show Dock Handles
[0034.18] Log:    UIEditor_ToolTip_ViewportSize=Viewport Size
[0034.18] Log:    UIEditor_ToolTip_ViewportGutter=Viewport Gutter
[0034.18] Log:    UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout
[0034.18] Log:    UIEditor_ToolTip_ViewportOutline=Viewport Outline
[0034.18] Log:    UIEditor_ToolTip_ContainerOutline=Container Outline
[0034.18] Log:    UIEditor_ToolTip_SelectionOutline=Selection Outline
[0034.18] Log:    UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selection Outlines
[0034.18] Log:    UIEditor_ToolTip_SelectionHandles=Selection Handles
[0034.18] Log:    UIEditor_ToolTip_ToolModeButton[0]=Select
[0034.18] Log:    UIEditor_ToolTip_ToolModeButton[1]=Place Button
[0034.18] Log:    UIEditor_ToolTip_ToolModeButton[2]=Place Console
[0034.18] Log:    UIEditor_ToolTip_ToolModeButton[3]=Place Image
[0034.18] Log:    UIEditor_ToolTip_ToolModeButton[4]=Place Label
[0034.18] Log:    UIEditor_ToolTip_SnapToGrid=Snap to Grid
[0034.18] Log:    UIEditor_ToolTip_WidgetPreviewState=Preview State
[0034.18] Log:    UIEditor_ToolTip_PreviewPlatform=Preview Platform
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bottom
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Right
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to Viewport: Center Horizontally
[0034.18] Log:    UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Viewport: Center Vertically
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_Top=Align selected widgets to viewport top.
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_Bottom=Align selected widgets to viewport bottom.
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left.
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right.
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizontally center selected widgets in the viewport.
[0034.18] Log:    UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport.
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Top=Text Align: Top
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Left=Text Align: Left
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Right=Text Align: Right
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizontally
[0034.18] Log:    UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Vertically
[0034.18] Log:    UIEditor_HelpText_TextAlign_Top=Vertically align text to the top.
[0034.18] Log:    UIEditor_HelpText_TextAlign_Bottom=Vertically align text to the bottom.
[0034.18] Log:    UIEditor_HelpText_TextAlign_Left=Horizontally align text to the left.
[0034.18] Log:    UIEditor_HelpText_TextAlign_Right=Horizontally align text to the right.
[0034.18] Log:    UIEditor_HelpText_TextAlign_Center=Horizontally center text.
[0034.18] Log:    UIEditor_HelpText_TextAlign_Middle=Vertically center text.
[0034.18] Log:    UIEditor_HelpText_ViewReset=Resets the viewport position and zoom to the default settings
[0034.18] Log:    UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets
[0034.18] Log:    UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to rename the currently selected widgets
[0034.18] Log:    UIEditor_HelpText_ShowDockHandles=Show dock handles on selected widgets
[0034.18] Log:    UIEditor_HelpText_ViewportSize=The viewport size to use for the scene
[0034.18] Log:    UIEditor_HelpText_ViewportGutter=The size in pixels of the gutter region that is displayed around the viewport window
[0034.18] Log:    UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI widgets should be placed in to ensure they display properly on TVs.
[0034.18] Log:    UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item
[0034.18] Log:    UIEditor_HelpText_PreviewPlatform=Choose the platform environment to simulate
[0034.18] Log:    UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate
[0034.18] Log:    UIEditor_MenuItem_RefreshScene=Refresh Scene	F5
[0034.18] Log:    UIEditor_HelpText_RefreshScene=Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.)
[0034.18] Log:    UIEditor_WidgetsNoneSelected=(No widgets selected)
[0034.18] Log:    UIEditor_WidgetsSameSelected=`~ `~s selected
[0034.18] Log:    UIEditor_WidgetsDifferentSelected=`~ widgets selected
[0034.18] Log:    UIEditor_Widget_SelectionTool=Selection Tool
[0034.18] Log:    UIEditor_Widget_FocusChain=Focus Chain Tool
[0034.18] Log:    UIEditor_EditWidgetMode_Tool=Edit Widget Tool
[0034.18] Log:    UIEditor_Widget_Button=Button
[0034.18] Log:    UIEditor_Widget_Label=Label
[0034.18] Log:    UIEditor_Widget_Console=Console
[0034.18] Log:    UIEditor_Widget_Image=Image
[0034.18] Log:    UIEditor_Widget_Editbox=Edit Box
[0034.18] Log:    UIEditor_Widget_LabelButton=Label Button
[0034.18] Log:    UIEditor_Widget_Checkbox=Check Box
[0034.18] Log:    UIEditor_Widget_List=List
[0034.18] Log:    UIEditor_Widget_Panel=Panel
[0034.18] Log:    UIEditor_Widget_ToggleButton=Toggle Button
[0034.18] Log:    UIEditor_Widget_Slider=Slider
[0034.18] Log:    UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets.
[0034.18] Log:    UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets.
[0034.18] Log:    UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected.
[0034.18] Log:    UIEditor_HelpText_Button=A tool to create new button widgets.
[0034.18] Log:    UIEditor_HelpText_Label=A tool to create new label widgets.
[0034.18] Log:    UIEditor_HelpText_Console=A tool to create new console widgets.
[0034.18] Log:    UIEditor_HelpText_Image=A tool to create new image widgets.
[0034.18] Log:    UIEditor_HelpText_Editbox=A tool to create new edit box widgets.
[0034.18] Log:    UIEditor_HelpText_LabelButton=A tool to create new label button widgets.
[0034.18] Log:    UIEditor_HelpText_Checkbox=A tool to create new check box widgets.
[0034.18] Log:    UIEditor_HelpText_List=A tool to create new list widgets.
[0034.18] Log:    UIEditor_HelpText_Panel=A tool to create new panel widgets.
[0034.18] Log:    UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets.
[0034.18] Log:    UIEditor_HelpText_Slider=A tool to create new slider widgets.
[0034.18] Log:    UIEditor_EditSelectedSkin=Edit Selected Skin
[0034.18] Log:    UIEditor_SaveSelectedSkin=Save Selected Skin
[0034.18] Log:    UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor dialog for the current skin.
[0034.18] Log:    UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's package.
[0034.18] Log:    UIEditor_HelpText_LoadExistingSkin=Load Skin Package
[0034.18] Log:    UIEditor_HelpText_CreateSkin=Create New Skin
[0034.18] Log:    UIEditor_Skin=Skin
[0034.18] Log:    UIEditor_Error_UnsupportedPrefabType=UI prefabs do not currently support `~ objects.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0034.18] Log:    UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0034.18] Log:    DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases
[0034.18] Log:    DlgUIWidgetEvents_WidgetF=Widget: `~
[0034.18] Log:    DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases
[0034.18] Log:    DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defaults
[0034.18] Log:    DlgUIListEditor_Title=List Editor
[0034.18] Log:    DlgUIListEditor_ListGrid=List Representation
[0034.18] Log:    DlgChooseTabPageClass_Title=Choose the type of page to add
[0034.18] Log:    DlgChooseTabPageClass_ComboCaption=Page Class:
[0034.18] Log:    DlgRemoveTabPage_Title=Choose the page to remove
[0034.18] Log:    DlgRemoveTabPage_ComboCaption=Page Number:
[0034.18] Log:    DlgAddCalloutButton_Title=Add Callout Button
[0034.18] Log:    DlgAddCalloutButton_Label_InputAlias=Choose Alias:
[0034.18] Log:    DlgAddCalloutButton_Label_WidgetTag=Widget Tag:
[0034.18] Log:    DlgAddCalloutButton_Label_ButtonClass=Choose Class:
[0034.18] Log:    DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button.
[0034.18] Log:    DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button.  This is the name that will appear in the scene browser tree.
[0034.18] Log:    DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to use for the new button.
[0034.18] Log:    DlgAddCalloutButton_Error_ExistingChild=There is already a button with that name.  Please choose another name for the new button.
[0034.18] Log:    DlgAddCalloutButton_Error_ExistingTag=There is already a button using that input alias.   Please choose a different alias.
[0034.18] Log:    Error_ChangeCalloutAlias_Multiple=You can only change the input alias for one button at a time.
[0034.18] Log:    DlgUISkinEditor_Skin=Skin
[0034.18] Log:    DlgUISkinEditor_Title=Skin Editor
[0034.18] Log:    DlgUISkinEditor_Styles=Styles
[0034.18] Log:    DlgUISkinEditor_Cursors=Cursors
[0034.18] Log:    DlgUISkinEditor_SoundCues=Sound Cues
[0034.18] Log:    DlgUISkinEditor_StyleGroups=Groups
[0034.18] Log:    DlgUISkinEditor_Name=Name
[0034.18] Log:    DlgUISkinEditor_Style=Style
[0034.18] Log:    DlgUISkinEditor_CursorTexture=Cursor Texture
[0034.18] Log:    DlgUISkinEditor_SoundCueSound=Sound
[0034.18] Log:    DlgUISkinEditor_RenameCursor=Enter a new name for the cursor:
[0034.18] Log:    DlgUISkinEditor_Error=Error
[0034.18] Log:    DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' already exists in this skin.
[0034.18] Log:    DlgUICursorEditor_Title=Edit Cursor
[0034.18] Log:    DlgUICursorEditor_CursorName=Cursor Name: `~
[0034.18] Log:    DlgUICursorEditor_CursorTexture=Cursor Texture
[0034.18] Log:    DlgUICursorEditor_CursorStyle=Cursor Style
[0034.18] Log:    DlgUICursorEditor_InvalidTexture=Invalid texture specified.
[0034.18] Log:    DlgUICursorEditor_InvalidStyle=Invalid style specified.
[0034.18] Log:    DlgUICursorEditor_Error=Error
[0034.18] Log:    DlgUIAddSoundCue_Title=Add UISoundCue
[0034.18] Log:    DlgUIEditSoundCue_Title=Edit UISoundCue
[0034.18] Log:    DlgUIEditSoundCue_Label=UI Sound Cue Parameters
[0034.18] Log:    DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue
[0034.18] Log:    DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the SoundCue assigned to this UI Sound Cue
[0034.18] Log:    DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic Browser
[0034.18] Log:    DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently selected SoundCue to this UI Sound Cue
[0034.18] Log:    DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound Cues
[0034.18] Log:    DlgUICreateConfigDataTag_DataStorePath=Data Store: `~
[0034.18] Log:    DlgUICreateConfigDataTag_Title=Add Data Tag
[0034.18] Log:    DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag
[0034.18] Log:    DlgUICreateConfigDataTag_Section=Section
[0034.18] Log:    DlgUICreateConfigDataTag_Tag=Tag
[0034.18] Log:    DlgUICreateConfigDataTag_Value=Value
[0034.18] Log:    DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out!
[0034.18] Log:    DlgUICreateConfigDataTag_Error=Error
[0034.18] Log:    DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0034.18] Log:    DlgNewStyle_Title=Create New Style
[0034.18] Log:    DlgNewStyle_Label_StyleClass=Style Type
[0034.18] Log:    DlgNewStyle_Label_StyleTag=Unique Tag:
[0034.18] Log:    DlgNewStyle_Label_StyleName=Friendly Name:
[0034.18] Log:    DlgNewStyle_Label_StyleTemplate=Template:
[0034.18] Log:    DlgNewStyle_Tooltip_StyleClass=Type Of Style
[0034.18] Log:    DlgNewStyle_Tooltip_StyleTag=Style Tag
[0034.18] Log:    DlgNewStyle_Tooltip_StyleName=Style Name
[0034.18] Log:    DlgNewStyle_Tooltip_StyleTemplate=Style Template
[0034.18] Log:    DlgNewStyle_HelpText_StyleClass=Choose the type of style to create.
[0034.18] Log:    DlgNewStyle_HelpText_StyleTag=This name will be used to reference this style from unrealscript.  It cannot contain spaces.
[0034.18] Log:    DlgNewStyle_HelpText_StyleName=This is the name that will appear in the style browser.
[0034.18] Log:    DlgNewStyle_HelpText_StyleTemplate=Choose the style to base this style on.  Any changes made to the base style will be propagated to the new style.
[0034.18] Log:    DlgNewStyle_Label_StyleGroupName=Group Name:
[0034.18] Log:    DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter
[0034.18] Log:    DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exist. Do you want to create this group?
[0034.18] Log:    DlgEditStyle_Warning_Title=Unchecked States Revert
[0034.18] Log:    DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value.
 Do you want to lose the changes made to the unchecked states?
[0034.18] Log:    DlgEditStyle_Title_f=Editing Style: `~
[0034.18] Log:    DlgDiffStates_Title_f=Comparing States of Style: `~
[0034.18] Log:    DlgDiffStates_LayoutGroupCaption=Panel Layout
[0034.18] Log:    DlgDiffStates_Layout_Horizontal=Horizontal
[0034.18] Log:    DlgDiffStates_Layout_Vertical=Vertical
[0034.18] Log:    StylePropertiesCommon_Caption=Basic Options
[0034.18] Log:    StylePropertiesCommon_Label_StyleID=Style ID:
[0034.18] Log:    StylePropertiesCommon_Label_StyleColor=Style Color:
[0034.18] Log:    StylePropertiesCommon_Label_AlphaValue=Alpha Value:
[0034.18] Log:    StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier
[0034.18] Log:    StylePropertiesCommon_ToolTip_StyleColor=Choose Color
[0034.18] Log:    StylePropertiesCommon_HelpText_StyleColor=Click to choose a color for this style.
[0034.18] Log:    StylePropertiesCommon_MenuDiffProperties=Compare Properties
[0034.18] Log:    StylePropertiesCommon_Label_Padding=Padding:
[0034.18] Log:    StylePropertiesCommon_Label_PaddingH=H:
[0034.18] Log:    StylePropertiesCommon_Label_PaddingV=V:
[0034.18] Log:    StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768.  This value will be scaled by resolution.
[0034.18] Log:    StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768.  This value will be scaled by resolution
[0034.18] Log:    StylePropertiesText_Caption=Text Options
[0034.18] Log:    StylePropertiesText_Label_Font=Font:
[0034.18] Log:    StylePropertiesText_Label_Alignment=Alignment:
[0034.18] Log:    StylePropertiesText_Label_Attributes=Attributes:
[0034.18] Log:    StylePropertiesText_Label_VertAbbreviation=V:
[0034.18] Log:    StylePropertiesText_Label_HorzAbbreviation=H:
[0034.18] Log:    StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment
[0034.18] Log:    StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment
[0034.18] Log:    StylePropertiesText_Alignment[0]=Left,Center,Right
[0034.18] Log:    StylePropertiesText_Alignment[1]=Top,Center,Bottom
[0034.18] Log:    StylePropertiesText_Label_ClipMode=Clipping Mode:
[0034.18] Log:    StylePropertiesText_ToolTip_ClipMode=Determines how text should be handled when the text overflows its bounds.
[0034.18] Log:    StylePropertiesText_Label_ClipAlignment=Clipping Alignment:
[0034.18] Log:    StylePropertiesText_ToolTip_ClipAlignment=Determines the origin used for clipping; left (normal) or right (start at the end).
[0034.18] Log:    StylePropertiesText_Label_Scale=Scale:
[0034.18] Log:    StylePropertiesText_Label_ScaleX=X:
[0034.18] Log:    StylePropertiesText_Label_ScaleY=Y:
[0034.18] Log:    StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally.  A value of 1.0 means no scaling.
[0034.18] Log:    StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically.  A value of 1.0 means no scaling.
[0034.18] Log:    StylePropertiesText_Label_SpacingAdjust=Spacing:
[0034.18] Log:    StylePropertiesText_Label_SpacingAdjustX=Chars:
[0034.18] Log:    StylePropertiesText_Label_SpacingAdjustY=Lines:
[0034.18] Log:    StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels).
[0034.18] Log:    StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels).
[0034.18] Log:    StylePropertiesText_Label_AutoScaleMode=Scale To Fit:
[0034.18] Log:    StylePropertiesText_Label_MinAutoScale=Minimum Scale:
[0034.18] Log:    StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region.
[0034.18] Log:    StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled.  Required if the text is wrapped or clipped.
[0034.18] Log:    StylePropertiesText_AutoScaleMode_Options[0]=Disabled
[0034.18] Log:    StylePropertiesText_AutoScaleMode_Options[1]=Normal
[0034.18] Log:    StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect Ratio
[0034.18] Log:    StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based
[0034.18] Log:    StylePropertiesImage_Caption=Image Options
[0034.18] Log:    StylePropertiesImage_Label_DefaultTexture=Default Texture:
[0034.18] Log:    StylePropertiesCombo_RadioButton_Existing=Existing
[0034.18] Log:    StylePropertiesCombo_RadioButton_Custom=Custom
[0034.18] Log:    StylePropertiesCombo_Caption=Combo Options
[0034.18] Log:    StylePropertiesCombo_Label_TextStyle=Text Style:
[0034.18] Log:    StylePropertiesCombo_Label_ImageStyle=Image Style:
[0034.18] Log:    StylePropertiesCombo_ToolTip_TextStyle=Choose a text style.
[0034.18] Log:    StylePropertiesCombo_ToolTip_TextState=Choose the menu state to use from this style
[0034.18] Log:    StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style.
[0034.18] Log:    StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style
[0034.18] Log:    ImageAlignmentCaption[0]=Horizontal
[0034.18] Log:    ImageAlignmentCaption[1]=Vertical
[0034.18] Log:    ImageAlignment_Label_Alignment=Image Alignment:
[0034.18] Log:    ImageAlignment_Label_Adjustment=Adjustment Type:
[0034.18] Log:    ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter:
[0034.18] Log:    ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter:
[0034.18] Log:    ImageCoordinates_Label[0]=Sample Position:
[0034.18] Log:    ImageCoordinates_Label[1]=Sample Size:
[0034.18] Log:    UIEditor_UISequences=UI Sequences
[0034.18] Log:    UIEditor_GlobalSequence=Global Sequence
[0034.18] Log:    UIEditor_Children=Children
[0034.18] Log:    DlgUIEvent_MetaObject_Title=Bind Event Keys
[0034.18] Log:    DlgUIEvent_MetaObject_AvailableKeys=Available Keys
[0034.18] Log:    DlgUIEvent_MetaObject_BoundKeys=Bound Keys
[0034.18] Log:    DlgUIEvent_MetaObject_Key=Key
[0034.18] Log:    DlgUIEvent_MetaObject_Event=Event
[0034.18] Log:    DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults
[0034.18] Log:    DlgUIEventKeyBindings_AvailableKeys=Available Keys
[0034.18] Log:    DlgUIEventKeyBindings_BoundKeys=Bound Keys
[0034.18] Log:    DlgUIEventKeyBindings_Key=Key
[0034.18] Log:    DlgUIEventKeyBindings_WidgetClass=Widget Class
[0034.18] Log:    DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases
[0034.18] Log:    DlgUIEventKeyBindings_StatesLabel=States
[0034.18] Log:    DlgUIEventKeyBindings_ModifierLabel=Modifiers
[0034.18] Log:    DlgUIEventKeyBindings_RequiredLabel=Required
[0034.18] Log:    DlgUIEventKeyBindings_ExcludedLabel=Excluded
[0034.18] Log:    DlgUIEventKeyBindings_NewKeyLabel=New Key
[0034.18] Log:    DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key
[0034.18] Log:    DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key
[0034.18] Log:    DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse
[0034.18] Log:    DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0034.18] Log:    DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is already bound to the following aliases for class `~:
`~
Would you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)?
[0034.18] Log:    DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The following input keys are currently bound to multiple input aliases (this message has also been written to the log).  Only the last input alias bound to the corresponding key will work correctly in the game:
`~
Would you like to continue anyway?  Select 'Yes' to save these bindings and continue or 'No' to return to the dialog.
[0034.18] Log:    DlgChooseNewKey_Title=Select Input Key
[0034.18] Log:    DlgNewSkin_Title=Create New Skin
[0034.18] Log:    DlgNewSkin_Label_PackageName=Package Name:
[0034.18] Log:    DlgNewSkin_Label_SkinName=Skin Name:
[0034.18] Log:    DlgRenameLayer_Title=Rename Layer
[0034.18] Log:    DlgRenameLayer_Label=Enter the new tag for the Layer
[0034.18] Log:    DlgRenameLayer_Error_EmptyName=You must specify a name for the layer.
[0034.18] Log:    DlgRenameWidget_Title=Rename Widget
[0034.18] Log:    DlgRenameWidget_Label=Enter the new tag for the widget
[0034.18] Log:    DlgRenameWidget_Error_EmptyName=You must specify a name for the widget.
[0034.18] Log:    DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent
[0034.18] Log:    DlgRenameScene_Title=Rename Scene
[0034.18] Log:    DlgRenameScene_Label=Enter the new tag for the scene
[0034.18] Log:    DlgRenameScene_Error_EmptyName=You must specify a name for the scene.
[0034.18] Log:    DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package.
[0034.18] Log:    DlgDockingEditor_Title=Docking Editor
[0034.18] Log:    DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom
[0034.18] Log:    DlgDockingEditor_ToolTip_DockTarget=Target Widget
[0034.18] Log:    DlgDockingEditor_ToolTip_DockFace=Target Face
[0034.18] Log:    DlgDockingEditor_ToolTip_DockPadding=Padding
[0034.18] Log:    DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type
[0034.18] Log:    DlgDockingEditor_HelpText_DockTarget=Select the widget this face should be docked to.
[0034.18] Log:    DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to.
[0034.18] Log:    DlgDockingEditor_HelpText_DockPadding=Choose the amount of padding for this face.  Positive values push the docked widget, while negative values pull the docked widget.
[0034.18] Log:    DlgDockingEditor_HelpText_DockPaddingType=Controls how the padding value is interpreted.  Percentage values must be between 0 and 1.
[0034.18] Log:    StyleBrowser_ToolTip_SkinCombo=Active Skin
[0034.18] Log:    StyleBrowser_ToolTip_SkinButton=Load Skin
[0034.18] Log:    StyleBrowser_HelpText_SkinCombo=Changes the currently active skin.  This affects the appearance of styles assigned to widgets in the scene.
[0034.18] Log:    DlgSelectWidget_Title=Select Widget
[0034.18] Log:    DlgSelectWidget_Label=Choose a widget from the list
[0034.18] Log:    UIEditor_AlignToViewport=Align To Viewport
[0034.18] Log:    UIEditor_Align_Top=Top
[0034.18] Log:    UIEditor_Align_Bottom=Bottom
[0034.18] Log:    UIEditor_Align_Left=Left
[0034.18] Log:    UIEditor_Align_Right=Right
[0034.18] Log:    UIEditor_Align_CenterVertically=Center Vertically
[0034.18] Log:    UIEditor_Align_CenterHorizontally=Center Horizontally
[0034.18] Log:    Sentinel=Sentinel
[0034.18] Log:    DataSource=Data Source
[0034.18] Log:    DataSet=Data Set
[0034.18] Log:    StatName=Stat Name
[0034.18] Log:
[0034.18] Log:    [Caption]
[0034.18] Log:    ActorBrowser=Actor Classes
[0034.18] Log:    LevelBrowser=Levels
[0034.18] Log:    GenericBrowser=Generic Browser
[0034.18] Log:    ReferencedAssetBrowser=References
[0034.18] Log:    LogBrowser=Log
[0034.18] Log:    GroupBrowser=Groups
[0034.18] Log:    PrimitiveStatsBrowser=Primitive Stats
[0034.18] Log:    SceneManager=Scene
[0034.18] Log:    TaskBrowser_Caption=Tasks
[0034.18] Log:    GameStatsVisualizer_Caption=Game Stats
[0034.18] Log:    ContentBrowser_Caption=Content Browser
[0034.18] Log:    StartPage_Caption=Start Page
[0034.18] Log:    BuildingStatsBrowser=Building Stats
[0034.18] Log:
[0034.18] Log:    [CommandCategoryNames]
[0034.18] Log:    LevelEditor=Level Editor
[0034.18] Log:    Matinee=Matinee
[0034.18] Log:    Cascade=Cascade
[0034.18] Log:    MaterialEditor=Material Editor
[0034.18] Log:    Kismet=Kismet
[0034.18] Log:    CurveEditor=Curve Editor
[0034.18] Log:
[0034.18] Log:    [CommandNames]
[0034.18] Log:    Matinee_PlayForward=Play Forward
[0034.18] Log:    Matinee_PlayReverse=Play Reverse
[0034.18] Log:    Matinee_Stop=Stop Playback
[0034.18] Log:    Matinee_TogglePlayPause=Toggle Play/Pause
[0034.18] Log:    Matinee_ZoomIn=Zoom In
[0034.18] Log:    Matinee_ZoomInAlt=Zoom In (Alternate)
[0034.18] Log:    Matinee_ZoomOut=Zoom Out
[0034.18] Log:    Matinee_ZoomOutAlt=Zoom Out (Alternate)
[0034.18] Log:    Matinee_DeleteSelection=Delete Selection
[0034.18] Log:    Matinee_Cut=Cut Groups/Tracks
[0034.18] Log:    Matinee_Copy=Copy Groups/Tracks
[0034.18] Log:    Matinee_Paste=Paste Groups/Tracks
[0034.18] Log:    Matinee_Undo=Undo
[0034.18] Log:    Matinee_Redo=Redo
[0034.18] Log:    Matinee_MarkInSection=Mark Section IN
[0034.18] Log:    Matinee_MarkOutSection=Mark Section OUT
[0034.18] Log:    Matinee_IncrementPosition=Increment Interpolation Position
[0034.18] Log:    Matinee_DecrementPosition=Decrement Interpolation Position
[0034.18] Log:    Matinee_MoveToNextKey=Move To Next Key
[0034.18] Log:    Matinee_MoveToPrevKey=Move To Previous Key
[0034.18] Log:    Matinee_SplitAnimKey=Split Animation Key
[0034.18] Log:    Matinee_MoveActiveUp=Select Previous Track
[0034.18] Log:    Matinee_MoveActiveDown=Select Next Track
[0034.18] Log:    Matinee_AddKey=Add New Key
[0034.18] Log:    Matinee_DuplicateSelectedKeys=Duplicate Selected Keys
[0034.18] Log:    Matinee_ToggleSnap=Toggle Snap To Keys
[0034.18] Log:    Matinee_CropAnimationBeginning=Crop Animation Beginning
[0034.18] Log:    Matinee_CropAnimationEnd=Crop Animation End
[0034.18] Log:    Matinee_ViewFitSequence=Fit View to Sequence
[0034.18] Log:    Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire sequence
[0034.18] Log:    Matinee_ViewFitToSelected=Fit View to Selected
[0034.18] Log:    Matinee_ViewFitToSelected_Desc=Zoom the view to fit the selected keys
[0034.18] Log:    Matinee_ViewFitLoop=Fit View to Loop
[0034.18] Log:    Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping section
[0034.18] Log:    Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence
[0034.18] Log:    Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and zooms the view to fit the entire sequence
[0034.18] Log:    Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO
[0034.18] Log:    Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO
[0034.18] Log:    Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER
[0034.18] Log:    Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER
[0034.18] Log:    Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK
[0034.18] Log:    Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK
[0034.18] Log:    Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR
[0034.18] Log:    Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR
[0034.18] Log:    Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT
[0034.18] Log:    Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT
[0034.18] Log:    CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO
[0034.18] Log:    CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO
[0034.18] Log:    CurveEditor_ChangeInterpModeUSER=Interp Mode USER
[0034.18] Log:    CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER
[0034.18] Log:    CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK
[0034.18] Log:    CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK
[0034.18] Log:    CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR
[0034.18] Log:    CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR
[0034.18] Log:    CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT
[0034.18] Log:    CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT
[0034.18] Log:    CurveEditor_FitViewHorizontally=Fit View Horizontally
[0034.18] Log:    CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally
[0034.18] Log:    CurveEditor_FitViewVertically=Fit View Vertically
[0034.18] Log:    CurveEditor_FitViewVertically_Desc=Zoom the view to fit all content vertically
[0034.18] Log:    CurveEditor_FitViewToAll=Fit View to All
[0034.18] Log:    CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically)
[0034.18] Log:    CurveEditor_FitViewToSelected=Fit View to Selected
[0034.18] Log:    CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected keys in view
[0034.18] Log:
[0034.18] Log:    [Lightmass]
[0034.18] Log:    UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting.
[0034.18] Log:    UseErrorColoringButton_Tooltip=Display objects with lighting errors in identifying colors rather than black (Lightmass only).
[0034.18] Log:    LightmassError_SupportFP=Lightmass requires a graphics card with support for floating point rendertargets. Aborting!
[0034.18] Log:    LightmassError_MissingImportanceVolume=No importance volume found - lighting build will take a long time.
[0034.18] Log:    LightmassError_MissingPrecomputedVisibilityVolume=Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective.
[0034.18] Log:    LightmassError_EmissiveFracturedMesh=A fractured static mesh had bUseEmissiveForStaticLighting=true, which is not supported on fractured static meshes due to their geometric complexity.
[0034.18] Log:    LightmassError_BuildSelected=Building selected actors only, lightmap memory and quality will be sub-optimal until the next full rebuild.
[0034.18] Log:    LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected!
[0034.18] Log:    LightmassError_ObjectWrappedUVs=Object has wrapping UVs.
[0034.18] Log:    LightmassError_ObjectOverlappedUVs=Object has overlapping UVs.
[0034.18] Log:    LightmassError_ObjectMultipleDominantLights=Object is affected by multiple dominant lights, each primitive can only be affected by one dominant light at most.
[0034.18] Log:    LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissiveForStaticLighting=true, but a large number of polygons (more than 3000) and will result in a long lighting build.
[0034.18] Log:    LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did not create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000).
[0034.18] Log:
[0034.18] Log:    [StaticMeshToolTips]
[0034.18] Log:    StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsAsset for line collision checks.
[0034.18] Log:    StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAsset for extent (swept box) collision checks.
[0034.18] Log:    StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use simple rigid body collision. FALSE only works on static actors.
[0034.18] Log:    StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precision UVs
[0034.18] Log:    StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing
[0034.18] Log:    StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation.  Requires mesh to be resaved to take effect as algorithm is applied on save
[0034.18] Log:    StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3.
[0034.18] Log:    StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can become dynamic when shot or otherwise given an impulse.
[0034.18] Log:    StaticMeshToolTip_LightMapResolution=The light map resolution
[0034.18] Log:    StaticMeshToolTip_LightMapCoordinateIndex=The light map coordinate index
[0034.18] Log:    StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh.  The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera.
[0034.18] Log:    StaticMeshToolTip_LODMaxRangeRatio=Distance in world space units to the end of the LOD transitions
[0034.18] Log:    StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0.  1.0 is the default, whereas a higher value increases the streamed-in resolution.
[0034.18] Log:    StaticMeshToolTip_TransparentForVisionChecks=Makes NPCs consider this mesh as transparent when doing vision checks
[0034.18] Log:
[0034.18] Log:    [DecompressPackagesCommandlet]
[0034.18] Log:    HelpDescription=
[0034.18] Log:    HelpUsage=gamename.exe DecompressPackages -platform=xbox360 SourceFolder TargetFolder
[0034.18] Log:
[0034.18] Log:    [AnalyzeCookedContentCommandlet]
[0034.18] Log:    HelpDescription=Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeCookedContent
[0034.18] Log:
[0034.18] Log:    [AnalyzeCookedPackagesCommandlet]
[0034.18] Log:    HelpDescription=@todo
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeCookedPackages
[0034.18] Log:
[0034.18] Log:    [AnalyzeContentCommandlet]
[0034.18] Log:    HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeContent <list of packages>
[0034.18] Log:
[0034.18] Log:    [AnalyzeReferencedContentCommandlet]
[0034.18] Log:    HelpDescription=this dump a number of .cvs with an overview of all content in the game
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeReferencedContent <list of packages>
[0034.18] Log:    HelpParamNames[0]=-MAPSONLY
[0034.18] Log:    HelpParamDescriptions[0]=Only load up maps and thereby only the content referenced in those maps
[0034.18] Log:    HelpParamNames[1]=-EXCLUDESCRIPT
[0034.18] Log:    HelpParamDescriptions[1]=Do not analyze script referenced objects
[0034.18] Log:    HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT
[0034.18] Log:    HelpParamDescriptions[2]=Do not analyze non native script referenced objects (e.g. useful for seeing what will always be loaded)
[0034.18] Log:    HelpParamNames[3]=-LOADSUBLEVELS
[0034.18] Log:    HelpParamDescriptions[3]=Load sub levels if exists
[0034.18] Log:    HelpParamNames[4]=-TESTSPECULARTEXTURE
[0034.18] Log:    HelpParamDescriptions[4]=Test to see if unique specular texture is used for materials. This could conflict with instruction count, so use this as a separate pass.
[0034.18] Log:    HelpParamNames[5]=-IGNORESTATICMESH
[0034.18] Log:    HelpParamDescriptions[5]=Ignore StaticMesh
[0034.18] Log:    HelpParamNames[6]=-IGNORESMC
[0034.18] Log:    HelpParamDescriptions[6]=Ignore StaticMeshComponent
[0034.18] Log:    HelpParamNames[7]=-IGNORESTATICMESHACTOR
[0034.18] Log:    HelpParamDescriptions[7]=Ignore StaticMeshActor
[0034.18] Log:    HelpParamNames[8]=-IGNORETEXTURE
[0034.18] Log:    HelpParamDescriptions[8]=Ignore Texture
[0034.18] Log:    HelpParamNames[9]=-IGNOREMATERIAL
[0034.18] Log:    HelpParamDescriptions[9]=Ignore Material
[0034.18] Log:    HelpParamNames[10]=-IGNOREPARTICLE
[0034.18] Log:    HelpParamDescriptions[10]=Ignore Particle
[0034.18] Log:    HelpParamNames[11]=-IGNOREANIMS
[0034.18] Log:    HelpParamDescriptions[11]=Ignore AnimSequence
[0034.18] Log:    HelpParamNames[12]=-IGNORESOUNDCUE
[0034.18] Log:    HelpParamDescriptions[12]=Ignore SoundCue
[0034.18] Log:    HelpParamNames[13]=-IGNOREBRUSH
[0034.18] Log:    HelpParamDescriptions[13]=Ignore Brush
[0034.18] Log:    HelpParamNames[14]=-IGNORELEVEL
[0034.18] Log:    HelpParamDescriptions[14]=Ignore Level
[0034.18] Log:    HelpParamNames[15]=-IGNORESHADOWMAP
[0034.18] Log:    HelpParamDescriptions[15]=Ignore ShadowMap
[0034.18] Log:    HelpParamNames[16]=-IGNOREFACEFX
[0034.18] Log:    HelpParamDescriptions[16]=Ignore FaceFX
[0034.18] Log:
[0034.18] Log:    [AnalyzeReferencedObjectCommandlet]
[0034.18] Log:    HelpDescription=This dump .cvs file with actors reference information by spawning this actor.
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeReferencedObject <Class of Actor>
[0034.18] Log:    HelpParamNames[0]=-LOADCHILDCLASSES
[0034.18] Log:    HelpParamDescriptions[0]=Load all child classes of the given actor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created.
[0034.18] Log:
[0034.18] Log:    [AnalyzeScriptCommandlet]
[0034.18] Log:    HelpDescription=Analyzes all Unrealscript .u files and generates a list of potential optimizations.
[0034.18] Log:    HelpUsage=gamename.exe AnalyzeScript
[0034.18] Log:
[0034.18] Log:    [BatchExportCommandlet]
[0034.18] Log:    HelpDescription=Export objects in bulk from Unreal packages to various formats
[0034.18] Log:    HelpUsage=gamename.exe BatchExport <package.ext> <classname> <export_ext> [dest_path_name]
[0034.18] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=Package whose objects you wish to export
[0034.18] Log:    HelpParamNames[1]=classname
[0034.18] Log:    HelpParamDescriptions[1]=Class of object to export
[0034.18] Log:    HelpParamNames[2]=export_ext
[0034.18] Log:    HelpParamDescriptions[2]=File extension to export to
[0034.18] Log:    HelpParamNames[3]=dest_path_name
[0034.18] Log:    HelpParamDescriptions[3]=Path to export files to.
[0034.18] Log:
[0034.18] Log:    [CompareLocCommandlet]
[0034.18] Log:    HelpDescription=Displays all differences between english localization files and their counterparts in another language.
[0034.18] Log:    HelpUsage=gamename CompareLoc <lang_ext>
[0034.18] Log:    HelpParamNames[0]=lang_ext
[0034.18] Log:    HelpParamDescriptions[0]=Extension of the language to compare the english files against
[0034.18] Log:
[0034.18] Log:    [ConformCommandlet]
[0034.18] Log:    HelpDescription=Makes two versions of the same package network compatible
[0034.18] Log:    HelpUsage=gamename.exe conform existing_file.ext old_file.ext
[0034.18] Log:    HelpParamNames[0]=existing_file.ext
[0034.18] Log:    HelpParamDescriptions[0]=Existing binary file to load, conform, and save.
[0034.18] Log:    HelpParamNames[1]=old_file.ext
[0034.18] Log:    HelpParamDescriptions[1]=Old file to make source file binary compatible with.
[0034.18] Log:
[0034.18] Log:    [CookPackagesCommandlet]
[0034.18] Log:    HelpDescription=Resaves packages so that they can be loaded on a console.
[0034.18] Log:    HelpUsage=gamename.exe CookPackages -Platform=<PlatformName> [packagename.ext...] [Switches]
[0034.18] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet
[0034.18] Log:    HelpParamNames[0]=[packagename.ext]
[0034.18] Log:    HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked.  Multiple package names should be separated by spaces.
[0034.18] Log:    HelpParamNames[1]=-Full
[0034.18] Log:    HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the cooked directory first.
[0034.18] Log:    HelpParamNames[2]=-SkipMaps
[0034.18] Log:    HelpParamDescriptions[2]=Skip cooking of map packages.
[0034.18] Log:    HelpParamNames[3]=-AlwaysRecookMaps
[0034.18] Log:    HelpParamDescriptions[3]=Force recook of map packages, regardless of whether they've changed or not.
[0034.18] Log:    HelpParamNames[4]=-AlwaysRecookScript
[0034.18] Log:    HelpParamDescriptions[4]=Force recook of script packages, regardless of whether they've changed or not.
[0034.18] Log:    HelpParamNames[5]=-InisOnly
[0034.18] Log:    HelpParamDescriptions[5]=Indicates that only the .ini files should be cooked.
[0034.18] Log:    HelpParamNames[6]=-SHA
[0034.18] Log:    HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages.
[0034.18] Log:    HelpParamNames[7]=-SkipSavingMaps
[0034.18] Log:    HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages).
[0034.18] Log:    HelpParamNames[8]=-AlwaysRecookScript
[0034.18] Log:    HelpParamDescriptions[8]=Force recook of script packages, regardless of whether they've changed or not.
[0034.18] Log:    HelpParamNames[9]=-SkipNotRequiredPackages
[0034.18] Log:    HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages).
[0034.18] Log:    HelpParamNames[10]=-CookAllNonMapPackages
[0034.18] Log:    HelpParamDescriptions[10]=Indicates that all packages should be cooked (default behavior is to cook only packages used by any maps being cooked).
[0034.18] Log:    HelpParamNames[11]=-RemoveStaticMeshActors
[0034.18] Log:    HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0034.18] Log:    HelpParamNames[12]=-KeepStaticMeshActors
[0034.18] Log:    HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0034.18] Log:    HelpParamNames[13]=-RemoveStaticLights
[0034.18] Log:    HelpParamDescriptions[13]=Indicates that static Light actors should be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0034.18] Log:    HelpParamNames[14]=-KeepStaticLights
[0034.18] Log:    HelpParamDescriptions[14]=Indicates that static Light actors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0034.18] Log:    HelpParamNames[15]=-AnalyzeReferencedContent
[0034.18] Log:    HelpParamDescriptions[15]=This analyzes referenced content during cooking process and outputs CSV file. For now, it only does FaceFX when it uses cooking within persistent map. (Also look at AnalyzeReferenceContent commandlet)
[0034.18] Log:    HelpParamNames[16]=PlatformName
[0034.18] Log:    HelpParamDescriptions[16]=Determines the format of the cooked data.  Valid values are: PS3, Xenon or Xbox360, PC or Win32
[0034.18] Log:
[0034.18] Log:    [CutDownContentCommandlet]
[0034.18] Log:    HelpDescription=Removes unused content from packages.   Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
[0034.18] Log:    HelpUsage=gamename.exe cutdowncontent <package.ext> [package.ext...]
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The name of the package to process.  Multiple packages can be specified on the commandline by separating each package name with a space
[0034.18] Log:
[0034.18] Log:    [DiffPackagesCommandlet]
[0034.18] Log:    HelpDescription=Compares the property values of two packages (optionally against a common base) and prints out the differences
[0034.18] Log:    HelpUsage=gamename DiffPackages <first_packagename> <second_packagename> [-ancestor=<ancestor_packagename>] [-full | -most]
[0034.18] Log:    HelpParamNames[0]=first_packagename
[0034.18] Log:    HelpParamDescriptions[0]=The name of the first package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0034.18] Log:    HelpParamNames[1]=second_packagename
[0034.18] Log:    HelpParamDescriptions[1]=The name of the second package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0034.18] Log:    HelpParamNames[2]=ancestor=ancestor_packagename
[0034.18] Log:    HelpParamDescriptions[2]=When performing three-way comparisons, the name of the common ancestor to compare the two versions of the package against.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0034.18] Log:    HelpParamNames[3]=-full
[0034.18] Log:    HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison.  Without this switch, properties declared in Object.uc and non-editable are ignored.
[0034.18] Log:    HelpParamNames[4]=-most
[0034.18] Log:    HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison.  Without this switch, non-editable properties are ignored.
[0034.18] Log:    HelpParamNames[5]=
[0034.18] Log:    HelpParamDescriptions[5]=
[0034.18] Log:    HelpParamNames[6]=
[0034.18] Log:    HelpParamDescriptions[6]=
[0034.18] Log:
[0034.18] Log:    [DumpEmittersCommandlet]
[0034.18] Log:    HelpDescription=Particle system information dump - identifies emitters and their modules
[0034.18] Log:    HelpUsage=
[0034.18] Log:    HelpParamNames[0]=
[0034.18] Log:    HelpParamDescriptions[0]=
[0034.18] Log:    HelpParamNames[1]=
[0034.18] Log:    HelpParamDescriptions[1]=
[0034.18] Log:
[0034.18] Log:    [ExamineOutersCommandlet]
[0034.18] Log:    HelpDescription=Displays the Outer for all subobjects in all packages, in a table view format
[0034.18] Log:    HelpUsage=gamename.exe ExamineOuters
[0034.18] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet
[0034.18] Log:
[0034.18] Log:    [ExportLocCommandlet]
[0034.18] Log:    HelpDescription=Exports localized property values for the specified package
[0034.18] Log:    HelpUsage=gamename ExportLoc <package_name | -full> [-LanguageForCooking=<lang_ext>]
[0034.18] Log:    HelpParamNames[0]=package_name
[0034.18] Log:    HelpParamDescriptions[0]=the name of the package to export localized text for
[0034.18] Log:    HelpParamNames[1]=-FULL
[0034.18] Log:    HelpParamDescriptions[1]=uses the list of loc files in the localization directory to build a list of package names to export
[0034.18] Log:    HelpParamNames[2]=-LanguageForCooking=<lang_ext>
[0034.18] Log:    HelpParamDescriptions[2]=Specfies the language to export property values for; overrides the language setting configured in the Engine.ini
[0034.18] Log:
[0034.18] Log:    [FindQuestionableTextures]
[0034.18] Log:    HelpDescription=Looks at all packages and prints out the textures with "spec" in their name that do NOT have an LODBias of 2
[0034.18] Log:    HelpUsage=gamename.exe FindQuestionableTextures <param>
[0034.18] Log:    HelpParamNames[0]=LOADMAPS
[0034.18] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0034.18] Log:    HelpParamNames[1]=VERBOSE
[0034.18] Log:    HelpParamDescriptions[1]=Whether to list all of the packages it is processing
[0034.18] Log:
[0034.18] Log:    [FindSoundCuesWithMissingGroups]
[0034.18] Log:    HelpDescription=Looks at all packages and prints out the SoundCues which do not have Sound Groups assigned to them
[0034.18] Log:    HelpUsage=gamename.exe FindSoundCuesWithMissingGroups
[0034.18] Log:
[0034.18] Log:    [DumpShadersCommandlet]
[0034.18] Log:    HelpDescription=Dumps shader data from the supplied global shader or material into Engine/Shaders.
[0034.18] Log:    HelpUsage=gamename DumpShaders platform=<platform> [globalshader=<shadertype>] [material=<materialname>]
[0034.18] Log:    HelpParamNames[0]=platform
[0034.18] Log:    HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3, pc_sm4
[0034.18] Log:
[0034.18] Log:    [FixupRedirectsCommandlet]
[0034.18] Log:    HelpDescription=@todo
[0034.18] Log:    HelpUsage=gamename.exe FixupRedirects
[0034.18] Log:
[0034.18] Log:    [ListCorruptedComponentsCommandlet]
[0034.18] Log:    HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
[0034.18] Log:    HelpUsage=gamename.exe ListCorruptedComponents [-checkver]
[0034.18] Log:    HelpParamNames[0]=checkver
[0034.18] Log:    HelpParamDescriptions[0]=Indicates that only those packages that were saved with a package version earlier than the current package version should be checked
[0034.18] Log:
[0034.18] Log:    [ListPackagesReferencingCommandlet]
[0034.18] Log:    HelpDescription=Displays a list of all packages which reference a particular package or asset.
[0034.18] Log:    HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] | Asset.Path.Name>
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The package name to find references to (extension is optional)
[0034.18] Log:    HelpParamNames[1]=Asset.Path.Name
[0034.18] Log:    HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to
[0034.18] Log:
[0034.18] Log:    [ListScriptReferencedContentCommandlet]
[0034.18] Log:    HelpDescription=Lists all content referenced by defaultproperties of Unrealscript classes.
[0034.18] Log:    HelpUsage=gamename.exe ListScriptReferencedContent
[0034.18] Log:
[0034.18] Log:    [LoadPackageCommandlet]
[0034.18] Log:    HelpDescription=Loads the specified packages.  Used for debugging and/or detecting missing resources.
[0034.18] Log:    HelpUsage=gamename.exe LoadPackage <package.ext [package.ext...]|-all>
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The name of the package/s to load.
[0034.18] Log:    HelpParamNames[1]=-all
[0034.18] Log:    HelpParamDescriptions[1]=Indicates that all packages should be loaded.
[0034.18] Log:
[0034.18] Log:    [MakeCommandlet]
[0034.18] Log:    HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
[0034.18] Log:    HelpUsage=gamename.exe make [-switch...] [parm=value...]
[0034.18] Log:    HelpParamNames[0]=-full
[0034.18] Log:    HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date.
[0034.18] Log:    HelpParamNames[1]=-nodelete
[0034.18] Log:    HelpParamDescriptions[1]=Do not delete dependent packages which are not out of date.  The default behavior is to rebuild any packages which occur after a package that is out of date in the EditPackages list.
[0034.18] Log:    HelpParamNames[2]=-debug
[0034.18] Log:    HelpParamDescriptions[2]=Includes debugging information in the compiled binaries.  This is required in order to use the UnrealScript debugger.
[0034.18] Log:    HelpParamNames[3]=-auto
[0034.18] Log:    HelpParamDescriptions[3]=Automatically checks out any autogenerated headers that need to be updated, without prompting.  Suppresses all prompts generated by the script compiler which are related to exporting autogenerated header files.
[0034.18] Log:    HelpParamNames[4]=-unattended
[0034.18] Log:    HelpParamDescriptions[4]=Suppresses all prompts generated during the build by automatically answering "Yes".
[0034.18] Log:    HelpParamNames[5]=-silent
[0034.18] Log:    HelpParamDescriptions[5]=Similar to unattended, except that all build output (logging, etc.) is also suppressed.
[0034.18] Log:    HelpParamNames[6]=-silentbuild
[0034.18] Log:    HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window.
[0034.18] Log:    HelpParamNames[7]=-noconform
[0034.18] Log:    HelpParamDescriptions[7]=Script packages are normally automatically conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game)
[0034.18] Log:    HelpParamNames[8]=-WarningsAsErrors
[0034.18] Log:    HelpParamDescriptions[8]=Treats all script compilation warnings as errors, causing the build to fail
[0034.18] Log:    HelpParamNames[9]=-intermediate
[0034.18] Log:    HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor.  Useful for debugging UnrealScript macros.
[0034.18] Log:    HelpParamNames[10]=-nopreprocess
[0034.18] Log:    HelpParamDescriptions[10]=Prevents the preprocessor from processing any UnrealScript macros.  This is useful only for debugging, as it will generally cause your script to fail to compile at all.
[0034.18] Log:
[0034.18] Log:    [MergePackagesCommandlet]
[0034.18] Log:    HelpDescription=Combines two unrealscript packages into a single package.
[0034.18] Log:    HelpUsage=gamename.exe MergePackages <source_package.ext> <dest_package.ext>
[0034.18] Log:    HelpParamNames[0]=source_package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The name of the first package to merge
[0034.18] Log:    HelpParamNames[1]=dest_package.ext
[0034.18] Log:    HelpParamDescriptions[1]=The name of the second package to merge.  All objects from source_package which do not exist in dest_package will be copied into this package.
[0034.18] Log:
[0034.18] Log:    [PatchCommandlet]
[0034.18] Log:    HelpDescription=Generates an UnrealScript bytecode patch for all script files.
[0034.18] Log:    HelpUsage=gamename run PatchCommandlet [PackageWildcard] [CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary]
[0034.18] Log:    HelpParamNames[0]=PackageWildcard
[0034.18] Log:    HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you wish to create the patch for.  If not specified, '*.u' is used.
[0034.18] Log:    HelpParamNames[1]=CurrentPackageLocation
[0034.18] Log:    HelpParamDescriptions[1]=The path for the folder containing the current version of the packages.  If not specified, '../GameName/Script/' is used.
[0034.18] Log:    HelpParamNames[2]=OriginalPackageLocation
[0034.18] Log:    HelpParamDescriptions[2]=The path for the folder containing the original version of the packages.  If not specified, '../GameName/ScriptOriginal/' is used.
[0034.18] Log:    HelpParamNames[3]=NonIntel
[0034.18] Log:    HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format.
[0034.18] Log:    HelpParamNames[4]=NoSummary
[0034.18] Log:    HelpParamDescriptions[4]=Suppresses the summary information that is generated at the end of the process.
[0034.18] Log:
[0034.18] Log:    [PerformMapCheckCommandlet]
[0034.18] Log:    HelpDescription=Checks maps for errors or specific types of object references
[0034.18] Log:    HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...]
[0034.18] Log:    HelpParamNames[0]=mapname.ext
[0034.18] Log:    HelpParamDescriptions[0]=Optional map name to check.  Wildcards are accepted.
[0034.18] Log:    HelpParamNames[1]=-StaticRefs
[0034.18] Log:    HelpParamDescriptions[1]=Instead of performing a full map check, indicates that only references to StaticMeshActors and static Light actors should be reported.
[0034.18] Log:    HelpParamNames[2]=-ObjectNames
[0034.18] Log:    HelpParamDescriptions[2]=Print the path name for all referenced StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs).
[0034.18] Log:    HelpParamNames[3]=-LogObjectNames
[0034.18] Log:    HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors)
[0034.18] Log:    HelpParamNames[4]=-ShowReferencers
[0034.18] Log:    HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only relevant when using -StaticRefs).
[0034.18] Log:
[0034.18] Log:    [PerformTerrainMaterialDumpCommandlet]
[0034.18] Log:    HelpDescription=Dumps out terrain material usage information
[0034.18] Log:    HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-switches...]
[0034.18] Log:    HelpParamNames=mapname.ext
[0034.18] Log:    HelpParamDescriptions=Optional map name to check.  Wildcards are accepted.
[0034.18] Log:
[0034.18] Log:    [PkgInfoCommandlet]
[0034.18] Log:    HelpDescription=Display information about the resources contained within one or more packages
[0034.18] Log:    HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-switches...]
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The name of the package/s to display resource information for.
[0034.18] Log:    HelpParamNames[1]=-names
[0034.18] Log:    HelpParamDescriptions[1]=Displays information about the name table for the specified package/s
[0034.18] Log:    HelpParamNames[2]=-imports
[0034.18] Log:    HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable)
[0034.18] Log:    HelpParamNames[3]=-exports
[0034.18] Log:    HelpParamDescriptions[3]=Displays the resources which are contained in the specified package/s (ExportTable)
[0034.18] Log:    HelpParamNames[4]=-simple
[0034.18] Log:    HelpParamDescriptions[4]=Only relevant when used in combination with the -exports flag.  Causes only the name and size to be displayed, rather the full information for each export.
[0034.18] Log:    HelpParamNames[5]=-all
[0034.18] Log:    HelpParamDescriptions[5]=Displays all data contained by the packge - essentially the same as specifying all three types on the command-line (-imports -exports -names)
[0034.18] Log:
[0034.18] Log:    [ResavePackagesCommandlet]
[0034.18] Log:    HelpDescription=Resaves all packages which are not marked read-only.
[0034.18] Log:    HelpUsage=gamename.exe ResavePackages [-switches...]
[0034.18] Log:    HelpParamNames[0]=-SKIPFAILS
[0034.18] Log:    HelpParamDescriptions[0]=Skip the assert when a package can not be opened
[0034.18] Log:    HelpParamNames[1]=-VERIFY
[0034.18] Log:    HelpParamDescriptions[1]=Load all packages, and display warnings for those packages which would have been resaved but were read-only or could not otherwise be saved.
[0034.18] Log:    HelpParamNames[2]=-OnlySaveDirtyPackages
[0034.18] Log:    HelpParamDescriptions[2]=Indicates that only packages which are marked dirty should be resaved.  This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch marks the package dirty).
[0034.18] Log:    HelpParamNames[3]=-AutoCheckOutPackages
[0034.18] Log:    HelpParamDescriptions[3]=Automatically checks out read-only packages which need to be resaved.
[0034.18] Log:    HelpParamNames[4]=-MINVER=##
[0034.18] Log:    HelpParamDescriptions[4]=Indicates that only packages with a package version higher than ## should be resaved.
[0034.18] Log:    HelpParamNames[5]=-MAXVER=##
[0034.18] Log:    HelpParamDescriptions[5]=Indicates that only packages with a package version lower than ## should be resaved.
[0034.18] Log:    HelpParamNames[6]=-CHECKVER
[0034.18] Log:    HelpParamDescriptions[6]=Indicates that only packages that have a package version lower than the current package version should be resaved.
[0034.18] Log:    HelpParamNames[7]=-SavePackagesThatHaveFailedLoads
[0034.18] Log:    HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package  (this is useful for removing a class or package and automatically removing all references to/from the worldstate)
[0034.18] Log:    HelpParamNames[8]=-cleanclasses
[0034.18] Log:    HelpParamDescriptions[8]=Removes any Class objects from packages which are not script packages.
[0034.18] Log:    HelpParamNames[9]=-instancemissingsubobjects
[0034.18] Log:    HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object.
[0034.18] Log:    HelpParamNames[10]=-SkipMaps
[0034.18] Log:    HelpParamDescriptions[10]=Does not attempt to load any maps
[0034.18] Log:    HelpParamNames[11]=-TEXCOMPRESS=
[0034.18] Log:    HelpParamDescriptions[11]=Recompress Texture (TEXTUREGROUP_World,TEXTUREGROUP_WorldNormalMap,TEXTUREGROUP_Xxxxx,etc)
[0034.18] Log:
[0034.18] Log:    [SetPackageFlagsCommandlet]
[0034.18] Log:    HelpDescription=Sets certain allowed package flags on the specified package(s)
[0034.18] Log:    HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <flag1=value> <flag2=value>...
[0034.18] Log:    HelpParamNames[0]=package/wildcard
[0034.18] Log:    HelpParamDescriptions[0]=The package(s) to modify flags for
[0034.18] Log:    HelpParamNames[1]=flagX=value
[0034.18] Log:    HelpParamDescriptions[1]=List of flags to modify and the desired value (true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload
[0034.18] Log:
[0034.18] Log:    [ShowObjectCountCommandlet]
[0034.18] Log:    HelpDescription=Displays the number of objects of the specified class in each package.
[0034.18] Log:    HelpUsage=gamename.exe ShowObjectCount <package.classname> [package.classname package.classname ...] [-switches...]
[0034.18] Log:    HelpParamNames[0]=package.classname
[0034.18] Log:    HelpParamDescriptions[0]=The full pathname for the class to search for, e.g. Engine.LightComponent
[0034.18] Log:    HelpParamNames[1]=-ExactClass
[0034.18] Log:    HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted.  Default behavior is to also count objects of derived classes of the specified class.
[0034.18] Log:    HelpParamNames[2]=-IncludeScript
[0034.18] Log:    HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well.
[0034.18] Log:    HelpParamNames[3]=-IncludeCooked
[0034.18] Log:    HelpParamDescriptions[3]=Indicates that packages which have been cooked for a console platform should be searched as well.
[0034.18] Log:    HelpParamNames[4]=-CookedOnly
[0034.18] Log:    HelpParamDescriptions[4]=Indicates that only those packages which have been cooked for a console platform should be searched.
[0034.18] Log:    HelpParamNames[5]=-SkipClientOnly
[0034.18] Log:    HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored.
[0034.18] Log:    HelpParamNames[6]=-SkipServerOnly
[0034.18] Log:    HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored.
[0034.18] Log:    HelpParamNames[7]=-SkipEditorOnly
[0034.18] Log:    HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored.
[0034.18] Log:    HelpParamNames[8]=-IgnoreWriteable
[0034.18] Log:    HelpParamDescriptions[8]=Indicates that only read-only packages should be checked (useful for avoiding old test packages which might crash the commandlet)
[0034.18] Log:    HelpParamNames[9]=-IgnoreMaps
[0034.18] Log:    HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps)
[0034.18] Log:    HelpParamNames[10]=-ObjectNames
[0034.18] Log:    HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet
[0034.18] Log:
[0034.18] Log:    [ShowTaggedPropsCommandlet]
[0034.18] Log:    HelpDescription=Displays the property names and values that were saved into the specified package
[0034.18] Log:    HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classname> [PropertyName,PropertyName...]
[0034.18] Log:    HelpParamNames[0]=package.ext
[0034.18] Log:    HelpParamDescriptions[0]=The name of the package to display data for. e.g. EditorResources.upk
[0034.18] Log:    HelpParamNames[1]=classname
[0034.18] Log:    HelpParamDescriptions[1]=The full pathname for the class to display serialized data for, e.g. Engine.LightComponent
[0034.18] Log:    HelpParamNames[2]=PropertyName
[0034.18] Log:    HelpParamDescriptions[2]=Allows you to filter which property values are displayed.  Multiple properties are delimited by commas.
[0034.18] Log:
[0034.18] Log:    [SetTextureLODGroupCommandlet]
[0034.18] Log:    HelpDescription=Sets the correct texture LOD group on the texture based on the package.group.object name
[0034.18] Log:    HelpUsage=gamename SetTextureLOD <params>
[0034.18] Log:    HelpParamNames[0]=LOADMAPS
[0034.18] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0034.18] Log:    HelpParamNames[1]=VERBOSE
[0034.18] Log:    HelpParamDescriptions[1]=Whether to list all of the packages/textures it is processing
[0034.18] Log:    HelpParamNames[2]=AutoCheckOutPackages
[0034.18] Log:    HelpParamDescriptions[2]=Whether to autocheck out packages that need to be changed
[0034.18] Log:
[0034.18] Log:    [CompressAnimationsCommandlet]
[0034.18] Log:    HelpDescription=Compresses all animations.
[0034.18] Log:    HelpUsage=gamename CompressAnimations <params>
[0034.18] Log:    HelpParamNames[0]=-LOADMAPS
[0034.18] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0034.18] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0034.18] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed
[0034.18] Log:    HelpParamNames[2]=-VERBOSE
[0034.18] Log:    HelpParamDescriptions[2]=Whether to list all of the packages it is processing
[0034.18] Log:    HelpParamNames[3]=-SKIPREADONLY
[0034.18] Log:    HelpParamDescriptions[3]=Whether to skip read only packages
[0034.18] Log:    HelpParamNames[4]=-Analyze
[0034.18] Log:    HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization.
[0034.18] Log:
[0034.18] Log:    [FixAdditiveReferencesCommandlet]
[0034.18] Log:    HelpDescription=Scans all animations, and fixes Additive Animation references.
[0034.18] Log:    HelpUsage=gamename FixAdditiveReferences <params>
[0034.18] Log:    HelpParamNames[0]=-ANALYZE
[0034.18] Log:    HelpParamDescriptions[0]=Don't do any fix up work, just report issues.
[0034.18] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0034.18] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed.
[0034.18] Log:    HelpParamNames[2]=-VERBOSE
[0034.18] Log:    HelpParamDescriptions[2]=Log advanced information when processing.
[0034.18] Log:    HelpParamNames[3]=-SKIPREADONLY
[0034.18] Log:    HelpParamDescriptions[3]=Whether to skip read only packages. To only work on given packages, to go faster.
[0034.18] Log:
[0034.18] Log:    [StripSourceCommandlet]
[0034.18] Log:    HelpDescription=Removes source code from compiled script packages
[0034.18] Log:    HelpUsage=gamename.exe stripsource <packagename>.u
[0034.18] Log:    HelpParamNames[0]=packagename
[0034.18] Log:    HelpParamDescriptions[0]=The name of the script package to strip source code from.  Wildcards are not currently supported here.
[0034.18] Log:
[0034.18] Log:    [TestCompressionCommandlet]
[0034.18] Log:    HelpDescription=
[0034.18] Log:    HelpUsage=
[0034.18] Log:    HelpParamNames[0]=
[0034.18] Log:    HelpParamDescriptions[0]=
[0034.18] Log:    HelpParamNames[1]=
[0034.18] Log:    HelpParamDescriptions[1]=
[0034.18] Log:
[0034.18] Log: FileName: ....EngineLocalizationINTLaunch.INT
[0034.18] Log:    [General]
[0034.18] Log:    Start=UnrealEngine3 (Starting)
[0034.18] Log:    Exit=UnrealEngine3 (Exiting)
[0034.18] Log:    Run=UnrealEngine3 (Running)
[0034.18] Log:    Product=Dishonored
[0034.18] Log:    ProductVer=Dishonored (`~, Build: `~)
[0034.18] Log:
[0034.18] Log:    [Errors]
[0034.18] Log:    Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection.
[0034.18] Log:    Error_ParentalControls=The current level of parental controls do not allow you to run this game.
[0034.18] Log:    Error_ResolutionTooLow=The current resolution is too low to run this game.
[0034.18] Log:    Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you want to continue?
[0034.18] Log:    Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game.
[0034.18] Log:    Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled.  Please disable CHECK_PUREVIRTUALS and rebuild the executable.
[0034.18] Log:
[0034.18] Log: FileName: ....EngineLocalizationINTEngine.INT
[0034.18] Log:    [Public]
[0034.18] Log:    Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0034.18] Log:    Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
[0034.18] Log:    Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0034.18] Log:
[0034.18] Log:    [Errors]
[0034.18] Log:    NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages.
[0034.18] Log:    NetOpen=Error opening file
[0034.18] Log:    NetWrite=Error writing to file
[0034.18] Log:    NetRefused=Server refused to send '`~'
[0034.18] Log:    NetClose=Error closing file
[0034.18] Log:    NetSize=File size mismatch
[0034.18] Log:    NetMove=Error moving file
[0034.18] Log:    NetInvalid=Received invalid file request
[0034.18] Log:    NoDownload=You cannot join the match because the host has downloadable content you do not.
[0034.18] Log:    DownloadFailed=Downloading package '`~' failed: `~
[0034.18] Log:    RequestDenied=Server requested file from pending level: Denied
[0034.18] Log:    ConnectionFailed_Title=Connection Lost
[0034.18] Log:    ConnectionFailed=Your connection to the host has been lost.
[0034.18] Log:    ChAllocate=Couldn't allocate channel
[0034.18] Log:    NetAlready=Already networking
[0034.18] Log:    NetListen=Listen failed: No linker context available
[0034.18] Log:    LoadEntry=Can't load Entry: `~
[0034.18] Log:    InvalidUrl=You cannot join the match because the host has downloadable content you do not.
[0034.18] Log:    InvalidLink=Invalid Link: `~
[0034.18] Log:    FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
[0034.18] Log:    Listen=Listen failed: `~
[0034.18] Log:    AbortToEntry=Failed; returning to Entry
[0034.18] Log:    ServerOpen=Servers can't open network URLs
[0034.18] Log:    ServerListen=Dedicated server can't listen: `~
[0034.18] Log:    Pending=Pending connect to '`~' failed; `~
[0034.18] Log:    LoadPlayerClass=Failed to load player class
[0034.18] Log:    ClientOutdated=The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version.
[0034.18] Log:    ServerOutdated=Server's version is outdated
[0034.18] Log:    FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead?
[0034.18] Log:    DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue.  Please exit all debugging utilities and restart the game.
[0034.18] Log:    NetworkInit=Error initializing network layer.
[0034.18] Log:    CreateMatchError=Error creating match
[0034.18] Log:    UsedCheatCommands=Console commands were used which are disallowed in netplay.  You must restart the game to create a match.
[0034.18] Log:    FailedFindPackage=Failed to find required package '`~'
[0034.18] Log:    ConnectionTimeout=Your connection to the host timed out
[0034.18] Log:    NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this.
[0034.18] Log:    SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam.
[0034.18] Log:    SteamAuthFailed=Steam decided that you are not authorized to connect to this server.
[0034.18] Log:    ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server.
[0034.18] Log:
[0034.18] Log:    [Progress]
[0034.18] Log:    CancelledConnect=Cancelled Connect Attempt
[0034.18] Log:    RunningNet=`~: `~ (`~ players)
[0034.18] Log:    NetReceiving=Receiving '`~': `~/`~
[0034.18] Log:    NetReceiveOk=Successfully received '`~'
[0034.18] Log:    NetSend=Sending '`~'
[0034.18] Log:    NetSending=Sending '`~': `~/`~
[0034.18] Log:    Connecting=Connecting...
[0034.18] Log:    Listening=Listening for clients...
[0034.18] Log:    Loading=Loading
[0034.18] Log:    Saving=Saving
[0034.18] Log:    Paused=Paused by `~
[0034.18] Log:    ReceiveFile=Receiving '`~'
[0034.18] Log:    ReceiveOptionalFile=Receiving optional file '`~'
[0034.18] Log:    ReceiveSize=Size `~K, Complete `3.1~`~
[0034.18] Log:    ConnectingText=Connecting:
[0034.18] Log:    ConnectingURL=unreal://`~/`~
[0034.18] Log:    Success=Success
[0034.18] Log:
[0034.18] Log:    [Console]
[0034.18] Log:    ClassCaption=Standard Unreal Console
[0034.18] Log:
[0034.18] Log:    [GameViewportClient]
[0034.18] Log:    LoadingMessage=LOADING
[0034.18] Log:    SavingMessage=SAVING
[0034.18] Log:    ConnectingMessage=CONNECTING
[0034.18] Log:    PausedMessage=PAUSED
[0034.18] Log:    PrecachingMessage=PRECACHING
[0034.18] Log:
[0034.18] Log:    [MasterMD5Commandlet]
[0034.18] Log:    HelpCmd=mastermd5
[0034.18] Log:    HelpOneLiner=Manipulate the Master MD5 database
[0034.18] Log:    HelpUsage=mastermd5 [-option..] <params>
[0034.18] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0034.18] Log:    HelpParm[0]=-c
[0034.18] Log:    HelpDesc[0]=Creates a new MD5 database
[0034.18] Log:    HelpParm[1]=-a
[0034.18] Log:    HelpDesc[1]=Adds new packages to the database
[0034.18] Log:    HelpParm[2]=-s
[0034.18] Log:    HelpDesc[2]=Show the current database.
[0034.18] Log:    HelpParm[3]=-r
[0034.18] Log:    HelpDesc[3]=Force the revision of all entries to <param>
[0034.18] Log:
[0034.18] Log:    [General]
[0034.18] Log:    Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
[0034.18] Log:    UpgradeURL=http://www.unreal.com/upgrade
[0034.18] Log:    UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
[0034.18] Log:    Version=Version `~
[0034.18] Log:    SplashScreen_CopyrightInfo=Copyright  1998-2010   Epic Games, Inc.   All rights reserved.
[0034.18] Log:
[0034.18] Log:    [Menu]
[0034.18] Log:    HelpMessage=
[0034.18] Log:    MenuList=
[0034.18] Log:    LeftString=Left
[0034.18] Log:    RightString=Right
[0034.18] Log:    CenterString=Center
[0034.18] Log:    EnabledString=Enabled
[0034.18] Log:    DisabledString=Disabled
[0034.18] Log:    HelpMessage[1]=This menu has not yet been implemented.
[0034.18] Log:    YesString=yes
[0034.18] Log:    NoString=no
[0034.18] Log:
[0034.18] Log:    [CheatManager]
[0034.18] Log:    ViewingFrom=Now viewing from
[0034.18] Log:    OwnCamera=Now viewing from own camera
[0034.18] Log:
[0034.18] Log:    [GameInfo]
[0034.18] Log:    DefaultPlayerName=Player
[0034.18] Log:    GameName=Game
[0034.18] Log:
[0034.18] Log:    [HUD]
[0034.18] Log:    LoadingMessage=LOADING
[0034.18] Log:    SavingMessage=SAVING
[0034.18] Log:    ConnectingMessage=CONNECTING
[0034.18] Log:    PausedMessage=PAUSED
[0034.18] Log:
[0034.18] Log:    [Inventory]
[0034.18] Log:    PickupMessage=Snagged an item.
[0034.18] Log:
[0034.18] Log:    [LevelInfo]
[0034.18] Log:    Title=Untitled
[0034.18] Log:
[0034.18] Log:    [PlayerReplicationInfo]
[0034.18] Log:    StringSpectating=Spectating
[0034.18] Log:    StringUnknown=Unknown
[0034.18] Log:
[0034.18] Log:    [TeamInfo]
[0034.18] Log:    TeamName=Team
[0034.18] Log:
[0034.18] Log:    [Weapon]
[0034.18] Log:    ItemName=Weapon
[0034.18] Log:
[0034.18] Log:    [GameMessage]
[0034.18] Log:    SwitchLevelMessage=Switching Levels
[0034.18] Log:    LeftMessage= left the game.
[0034.18] Log:    FailedTeamMessage=Could not find team for player
[0034.18] Log:    FailedPlaceMessage=Could not find a starting spot
[0034.18] Log:    FailedSpawnMessage=Could not spawn player
[0034.18] Log:    EnteredMessage= entered the game.
[0034.18] Log:    MaxedOutMessage=Server is already at capacity.
[0034.18] Log:    ArbitrationMessage=The session has already started.
[0034.18] Log:    OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!!
[0034.18] Log:    GlobalNameChange=changed name to
[0034.18] Log:    NewTeamMessage=is now on
[0034.18] Log:    NoNameChange=Name is already in use.
[0034.18] Log:    VoteStarted=started a vote.
[0034.18] Log:    VotePassed=Vote passed.
[0034.18] Log:    MustHaveStats=Must have stats enabled to join this server.
[0034.18] Log:    CantBeSpectator=Sorry, you cannot become a spectator at this time.
[0034.18] Log:    CantBePlayer=Sorry, you cannot become an active player at this time.
[0034.18] Log:    BecameSpectator=became a spectator.
[0034.18] Log:    NewPlayerMessage=A new player entered the game.
[0034.18] Log:    KickWarning=You are about to be kicked for idling!
[0034.18] Log:    NewSpecMessage=A spectator entered the game/
[0034.18] Log:    SpecEnteredMessage= joined as a spectator.
[0034.18] Log:
[0034.18] Log:    [FailedConnect]
[0034.18] Log:    FailMessage[0]=FAILED TO JOIN GAME.  NEED PASSWORD.
[0034.18] Log:    FailMessage[1]=FAILED TO JOIN GAME.  WRONG PASSWORD.
[0034.18] Log:    FailMessage[2]=FAILED TO JOIN GAME.  GAME HAS STARTED.
[0034.18] Log:    FailMessage[3]=FAILED TO JOIN GAME.
[0034.18] Log:
[0034.18] Log:    [AccessControl]
[0034.18] Log:    IPBanned=Your IP address has been banned on this server.
[0034.18] Log:    WrongPassword=The password you entered is incorrect.
[0034.18] Log:    NeedPassword=You need to enter a password to join this game.
[0034.18] Log:    SessionBanned=Your IP address has been banned from the current game session.
[0034.18] Log:    KickedMsg=You have been forcibly removed from the game.
[0034.18] Log:    DefaultKickReason=None specified
[0034.18] Log:    IdleKickReason=Kicked for idling.
[0034.18] Log:    ACDisplayText[0]=Game Password
[0034.18] Log:    ACDisplayText[1]=Access Policies
[0034.18] Log:    ACDisplayText[2]=Admin Password
[0034.18] Log:    ACDescText[0]=If this password is set, players will have to enter it to join this server.
[0034.18] Log:    ACDescText[1]=Specifies IP addresses or address ranges which have been banned.
[0034.18] Log:    ACDescText[2]=Password required to login with administrator privileges on this server.
[0034.18] Log:
[0034.18] Log:    [ServerCommandlet]
[0034.18] Log:    HelpDescription=Network game server
[0034.18] Log:    HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
[0034.18] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0034.18] Log:    HelpParamNames[0]=Log
[0034.18] Log:    HelpParamDescriptions[0]=Specify the log file to generate
[0034.18] Log:    HelpParamNames[1]=AllAdmin
[0034.18] Log:    HelpParamDescriptions[1]=Give all players admin privelages
[0034.18] Log:
[0034.18] Log:    [UIEditBox]
[0034.18] Log:    InitialValue=Initial Editbox Value
[0034.18] Log:
[0034.18] Log:    [UIStyle]
[0034.18] Log:    StyleName=Default Style
[0034.18] Log:
[0034.18] Log:    [UIStyle_Text]
[0034.18] Log:    StyleName=Default Text Style
[0034.18] Log:
[0034.18] Log:    [UIStyle_Image]
[0034.18] Log:    StyleName=Default Image Style
[0034.18] Log:
[0034.18] Log:    [ConsoleTextStyle]
[0034.18] Log:    StyleName=Console Text Style
[0034.18] Log:
[0034.18] Log:    [ConsoleImageStyle]
[0034.18] Log:    StyleName=Console Border Style
[0034.18] Log:
[0034.18] Log:    [ConsoleStyle]
[0034.18] Log:    StyleName=Console Combo Style
[0034.18] Log:
[0034.18] Log:    [ConsoleBufferTextStyle]
[0034.18] Log:    StyleName=Console Buffer Text Style
[0034.18] Log:
[0034.18] Log:    [ConsoleBufferTextImageStyle]
[0034.18] Log:    StyleName=Console Buffer Background Style
[0034.18] Log:
[0034.18] Log:    [ConsoleBufferStyle]
[0034.18] Log:    StyleName=Console Buffer Combo Style
[0034.18] Log:
[0034.18] Log:    [CursorImageStyle]
[0034.18] Log:    StyleName=Cursor Style
[0034.18] Log:
[0034.18] Log:    [UIEvent_ProcessInput]
[0034.18] Log:    DisplayName=Process Input
[0034.18] Log:    Description=Executes actions in response to an input event, such as a keypress or mouse movement
[0034.18] Log:
[0034.18] Log:    [UIEvent_OnEnterState]
[0034.18] Log:    DisplayName=Enter State
[0034.18] Log:    Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[0034.18] Log:
[0034.18] Log:    [UIEvent_OnLeaveState]
[0034.18] Log:    DisplayName=Leave State
[0034.18] Log:    Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[0034.18] Log:
[0034.18] Log:    [UINumericEditBox]
[0034.18] Log:    IncrementButtonName=Increment Button
[0034.18] Log:    DecrementButtonName=Decrement Button
[0034.18] Log:
[0034.18] Log:    [SmokeTestCommandlet]
[0034.18] Log:    HelpDescription=This commandlet runs a series of tests to validate a build
[0034.18] Log:    HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
[0034.18] Log:    HelpWebLink=
[0034.18] Log:    HelpParamNames[0]=SERVER
[0034.18] Log:    HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
[0034.18] Log:    HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
[0034.18] Log:    HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[0034.18] Log:
[0034.18] Log:    [ExampleGameMenu]
[0034.18] Log:    CancelButtonText=Return To Game
[0034.18] Log:    RespawnButtonText=Respawn Player
[0034.18] Log:    ReloadButtonText=Reload Map
[0034.18] Log:    InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
[0034.18] Log:    InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
[0034.18] Log:    SplitscreenButtonText=Splitscreen Test Scene
[0034.18] Log:
[0034.18] Log:    [TestMenuStrings]
[0034.18] Log:    ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
[0034.18] Log:    PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
[0034.18] Log:    WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString.  In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[0034.18] Log:
[0034.18] Log:    [OnlineProfileSettings]
[0034.18] Log:    OwnerMappings[0]=(Name="None")
[0034.18] Log:    OwnerMappings[1]=(Name="Online Service Setting")
[0034.18] Log:    OwnerMappings[2]=(Name="Game Setting")
[0034.18] Log:    ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
[0034.18] Log:    ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
[0034.18] Log:    ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
[0034.18] Log:    ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
[0034.18] Log:    ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
[0034.18] Log:    ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
[0034.18] Log:    ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0034.18] Log:    ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0034.18] Log:    ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
[0034.18] Log:    ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
[0034.18] Log:    ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
[0034.18] Log:    ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
[0034.18] Log:    ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
[0034.18] Log:    ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0034.18] Log:    ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0034.18] Log:
[0034.18] Log:    [ViewportStatus]
[0034.18] Log:    RenderingFrozenE=Rendering frozen...
[0034.18] Log:    OcclusionChild=Occlusion Child
[0034.18] Log:
[0034.18] Log:    [UIDataProvider_OnlineFriends]
[0034.18] Log:    NickNameCol=Name
[0034.18] Log:    PresenceInfoCol=Online Status
[0034.18] Log:    bIsOnlineCol=Is Online
[0034.18] Log:    bIsPlayingCol=Is Playing
[0034.18] Log:    bIsPlayingThisGameCol=Is Playing This Game
[0034.18] Log:    bIsJoinableCol=Is Joinable
[0034.18] Log:    bHasVoiceSupportCol=Has Voice Support
[0034.18] Log:    OfflineText=Offline
[0034.18] Log:    OnlineText=Online
[0034.18] Log:    AwayText=Away
[0034.18] Log:    BusyText=Busy
[0034.18] Log:
[0034.18] Log:    [OnlineGameSettings]
[0034.18] Log:    NumPublicConnections.FriendlyName=Max Public Slots
[0034.18] Log:    NumPrivateConnections.FriendlyName=Max Private Slots
[0034.18] Log:    NumOpenPublicConnections.FriendlyName=Open Public Slots
[0034.18] Log:    NumOpenPrivateConnections.FriendlyName=Open Private Slots
[0034.18] Log:    bShouldAdvertise.FriendlyName=Advertise
[0034.18] Log:    bIsLanMatch.FriendlyName=Lan Match
[0034.18] Log:    bUsesStats.FriendlyName=Uses Stats
[0034.18] Log:    bAllowJoinInProgress.FriendlyName=Join In Progress Allowed
[0034.18] Log:    bAllowInvites.FriendlyName=Invites Allowed
[0034.18] Log:    bUsesPresence.FriendlyName=Presence Enabled
[0034.18] Log:    bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed
[0034.18] Log:    bUsesArbitration.FriendlyName=Arbitration
[0034.18] Log:    bAntiCheatProtected.FriendlyName=Anti-Cheat Protected
[0034.18] Log:    OwningPlayerName.FriendlyName=Server
[0034.18] Log:    PingInMs.FriendlyName=Ping
[0034.18] Log:    bIsDedicated.FriendlyName=Dedicated
[0034.18] Log:    bIsListPlay.FriendlyName=ListPlay
[0034.18] Log:    AverageSkillRating.FriendlyName=Skill Rating
[0034.18] Log:
[0034.18] Log:    [UIDataStore_OnlineStats]
[0034.18] Log:    PlayerNickData.PlayerNickColumnName=Player Nick
[0034.18] Log:    RankNameMetaData.RankColumnName=Rank
[0034.18] Log:
[0034.18] Log:    [UIDataProvider_OnlinePartyChatList]
[0034.18] Log:    NatTypes=Unknown
[0034.18] Log:
[0034.18] Log: FileName: ....DishonoredGameConfigDishonoredWeapon.ini
[0034.18] Log:    [DishonoredGame.DisItemContext_MeleeAttack]
[0034.18] Log:    m_bAllowSwordOnSwordClashing=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType]
[0034.18] Log:    m_bApplyDamageReduction=True
[0034.18] Log:    m_bCanGiveAdrenaline=TRUE
[0034.18] Log:    m_bCanInduceHatred=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstantSleepForUnawareNPCs=False
[0034.18] Log:    m_bInstigatorGetsBlame=True
[0034.18] Log:    m_bKillSleeper=TRUE
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:    m_NPCCustomDeathAnim=DisNPCAnim_INVALID
[0034.18] Log:    m_NPCCustomReactionBark=DDH_INVALID
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Knockdown]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_CrushKnockdown]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_BlinkKnockdown]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Projectile_Stealth]
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_BulletBlast]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=False
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bSeverLimbsUponDeath=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Bullet]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_BulletMedium]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_BulletFar]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bForceThrowOnDeath=False
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Explosion]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_StickyExplosion]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Electricity]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_WallOfLight]
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_WindBlast]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bDontTriggerTripWire=True
[0034.18] Log:    m_bDramaticSlowmo=True
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:    m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_FastHit]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bDramaticSlowmo=True
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Stomped]
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0034.18] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp
[0034.18] Log:    m_NPCCustomDeathSubAnim=1
[0034.18] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_FrontalImpale]
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0034.18] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality
[0034.18] Log:    m_NPCCustomDeathSubAnim=1
[0034.18] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Plague]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bByPassRegenClamp=true
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bDisableHitReaction=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_PostPossessSleep]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bDisableHitReaction=True
[0034.18] Log:    m_bForceThrowOnDeath=False
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bInstaDeath_PlayerToNPC=True
[0034.18] Log:    m_bInstantSleepForUnawareNPCs=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bNoSmallHitReactOnNPC=False
[0034.18] Log:    m_bPinLimb=False
[0034.18] Log:    m_bPutToSleep=True
[0034.18] Log:    m_bSeverLimbsUponDeath=False
[0034.18] Log:    m_bSlowDeathOnly=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:    m_fTimeBeforeSleep=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_Arrow_Sleep]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bDisableHitReaction=False
[0034.18] Log:    m_bForceThrowOnDeath=False
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bInstaDeath_PlayerToNPC=True
[0034.18] Log:    m_bInstantSleepForUnawareNPCs=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bNoSmallHitReactOnNPC=False
[0034.18] Log:    m_bPinLimb=False
[0034.18] Log:    m_bPutToSleep=True
[0034.18] Log:    m_bSeverLimbsUponDeath=False
[0034.18] Log:    m_bSlowDeathOnly=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0034.18] Log:    m_fTimeBeforeSleep=1.500000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_GenericSleep]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bInstaDeath_PlayerToNPC=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bPutToSleep=True
[0034.18] Log:    m_bSlowDeathOnly=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_InstantSleep]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0034.18] Log:    m_bInstaDeath_PlayerToNPC=True
[0034.18] Log:    m_bInstaRagdoll=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bPutToSleep=True
[0034.18] Log:    m_bSlowDeathOnly=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_Arrow]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bPinLimb=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_bSlowDeathOnly=False
[0034.18] Log:    m_bSpecifyHitReactImpulse=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0034.18] Log:    m_fHitReactImpulse=100000.000000
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2]
[0034.18] Log:    m_bPinLimb=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_Arrow_Stealth]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_Arrow_Flare]
[0034.18] Log:    m_bCannotKillNPC=True
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bDisableHitReaction=True
[0034.18] Log:    m_bForceThrowOnDeath=False
[0034.18] Log:    m_bInstantHatred=True
[0034.18] Log:    m_bPinLimb=False
[0034.18] Log:    m_bPutToFire=True
[0034.18] Log:    m_bSeverLimbsUponDeath=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:
[0034.18] Log:    [DishonoredGameContent.DisDamageType_NPCSlash]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Grenade]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bForceThrowOnDeath=True
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_SpringRazor]
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bExplodesGrenades=True
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Push]
[0034.18] Log:    m_bCanInduceHatred=False
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bPushWithoutDamage=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:    m_fHitReactImpulse=1500.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_WhiskeyExplosion]
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesGrenades=False
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bSeverLimbsUponDeath=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Bite]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bByPassRegenClamp=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bCausesInstinctiveTeleport=TRUE
[0034.18] Log:    m_bDramaticSlowmo=True
[0034.18] Log:    m_bInstigatorGetsBlame=False
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_fHitReactImpulse=0.0
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Minigame]
[0034.18] Log:    m_bAlwaysSyncedDeath=True
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_fHitReactImpulse=0.0
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_WolfhoundJumpAttack]
[0034.18] Log:    m_bAlwaysSyncedDeath=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Projectile]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bDramaticSlowmo=True
[0034.18] Log:    m_bNoSmallHitReactOnNPC=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0034.18] Log:    m_fHitReactImpulse=1000.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Impact]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bNoSmallHitReactOnNPC=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_RagdollImpact]
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_WhiskeyFire]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bNoSmallHitReactOnNPC=False
[0034.18] Log:    m_bPutToFire=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC06DamageType_WitchScream]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:    m_fHitReactImpulse=100.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Immolation]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesWhiskeyBottles=False
[0034.18] Log:    m_bHasAreaOfEffect=True
[0034.18] Log:    m_bPutToFire=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_Bash]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesRats=TRUE
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_CrushPush]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_BlinkPush]
[0034.18] Log:    m_bCanInduceHatred=False
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_SpringRazorPlaced]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bCausesInstinctiveTeleport=TRUE
[0034.18] Log:    m_bExplodesRats=TRUE
[0034.18] Log:    m_bInstantHatred=True
[0034.18] Log:    m_bKillSleeper=FALSE
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_ImpactHit]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_ImpactHit_Left]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_ImpactHit_Right]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_ImpactHit_Adrenaline]
[0034.18] Log:    m_bCausesBleeding=True
[0034.18] Log:    m_bIgnoresArmor=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_RiverKrustSpit]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesWhiskeyBottles=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_fHitReactImpulse=75.0
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Water]
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstaRagdoll=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_ScriptedPoison]
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstaRagdoll=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredDamageType_SpawnRatSwarm]
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_StickyGrenade]
[0034.18] Log:    m_bCausesInstinctiveTeleport=TRUE
[0034.18] Log:    m_bKillSleeper=FALSE
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Musical]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bDisableHitReaction=True
[0034.18] Log:    m_bDoesNotBreakZoom=true
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_Energy]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDamageType_FishBite]
[0034.18] Log:    m_bApplyDamageReduction=False
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_fHitReactImpulse=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenade]
[0034.18] Log:    m_bCannotKillNPC=True
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bCausesInstinctiveTeleport=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenadeExplosion]
[0034.18] Log:    m_bCannotKillNPC=True
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bCausesInstinctiveTeleport=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC06_SmokeGrenade
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC06DamageType_SawCut]
[0034.18] Log:    m_bCausesInstinctiveTeleport=True
[0034.18] Log:    m_bExplodesGrenades=False
[0034.18] Log:    m_bIgnoresArmor=False
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0034.18] Log:    m_fHitReactImpulse=100.000000
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC07DamageType_TentacleAOE]
[0034.18] Log:    m_bCausesInstinctiveTeleport=False
[0034.18] Log:    m_bDisableHitReaction=True
[0034.18] Log:    m_bExplodesGrenades=False
[0034.18] Log:    m_bIgnoresArmor=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0034.18] Log:    m_fHitReactImpulse=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC06WepSaw]
[0034.18] Log:    m_bForceNPCFullBodyEquip=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC06DamageType_SawProjectile]
[0034.18] Log:    m_bCanThrow=True
[0034.18] Log:    m_bCausesInstinctiveTeleport=False
[0034.18] Log:    m_bIgnoresArmor=True
[0034.18] Log:    m_bSeverLimbsUponDeath=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0034.18] Log:    m_fHitReactImpulse=100.000000
[0034.18] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunShot]
[0034.18] Log:    m_bCanThrow=False
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bInstaDeath_NonPlayerToNPC=False
[0034.18] Log:    m_bInstaDeath_PlayerToNPC=False
[0034.18] Log:    m_bInstaRagdoll=True
[0034.18] Log:    m_bIsStealthDamage=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:    m_bPutToSleep=True
[0034.18] Log:    m_bSlowDeathOnly=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SawBash]
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMinePlaced]
[0034.18] Log:    m_bCausesInstinctiveTeleport=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunPlaced]
[0034.18] Log:    m_bCausesInstinctiveTeleport=True
[0034.18] Log:    m_bKillSleeper=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ExplosiveBolt]
[0034.18] Log:    m_bCausesInstinctiveTeleport=False
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisDLC07DamageType_DeadEelsBottleExplosion]
[0034.18] Log:    m_bCanInduceHatred=True
[0034.18] Log:    m_bCausesBleeding=False
[0034.18] Log:    m_bExplodesGrenades=False
[0034.18] Log:    m_bExplodesRats=True
[0034.18] Log:    m_bIgnoresArmor=True
[0034.18] Log:    m_bInstigatorGetsBlame=False
[0034.18] Log:    m_bKillSleeper=True
[0034.18] Log:    m_bSpecifyHitReactImpulse=True
[0034.18] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC07_Cough
[0034.18] Log:    m_fHitReactImpulse=0.000000
[0034.18] Log:    m_bSlowDeathOnly=True
[0034.18] Log:
[0034.18] Log:    [IniVersion]
[0034.18] Log:    0=1381872600.000000
[0034.18] Log:
[0034.18] Log: FileName: ....DishonoredGameConfigDishonoredCamera.ini
[0034.18] Log:    [DishonoredGame.DishonoredPlayerCamera]
[0034.18] Log:    m_bAllowCamSmoothingForCollisionPop=True
[0034.18] Log:    m_BobAmount=0.500000
[0034.18] Log:    m_fCamCollisionLargestUnsmoothedPop=50.000000
[0034.18] Log:    m_fCamCollisionSmoothMinDifSize=10.000000
[0034.18] Log:    m_fCamCollisionSmoothSpeed=12.000000
[0034.18] Log:    m_fDefaultFOV=75.0
[0034.18] Log:    m_fDefaultFOVBlendSpeed=5.0
[0034.18] Log:    m_fReactionWeight=1.000000
[0034.18] Log:    m_fTopCameraHeight=1500.0
[0034.18] Log:    m_RollAmount=0.700000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCameraInfluence]
[0034.18] Log:    m_bUseFixedTimeStep=False
[0034.18] Log:    m_fDefaultWeight=1.000000
[0034.18] Log:    m_fFixedTimeStep=0.016667
[0034.18] Log:    m_TransitionSpeed=10.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_PlayerControl]
[0034.18] Log:    m_fDefaultWeight=1.000000
[0034.18] Log:    m_fOffset_TransitionSpeed=2.500000
[0034.18] Log:    m_fReady_CamOffset=0.000000
[0034.18] Log:    m_TransitionSpeed=3.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_AnimDriven]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_TransitionSpeed=2.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_UnpossessDeath]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_TransitionSpeed=5.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_DisableArmFollow]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_TransitionSpeed=2.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_DisableArmOffset]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_TransitionSpeed=4.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_PhysicalReact]
[0034.18] Log:    m_ArmBounce=0.2
[0034.18] Log:    m_ArmBounce_End=300.0
[0034.18] Log:    m_ArmBounce_Start=20.000000
[0034.18] Log:    m_bHandleCameraCollision=True
[0034.18] Log:    m_bUseFixedTimeStep=True
[0034.18] Log:    m_fDefaultWeight=1.000000
[0034.18] Log:    m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0034.18] Log:    m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_HitReact]
[0034.18] Log:    m_ArmBounce=0.2
[0034.18] Log:    m_ArmBounce_End=300.000000
[0034.18] Log:    m_ArmBounce_Start=20.000000
[0034.18] Log:    m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000)
[0034.18] Log:    m_fDefaultWeight=1.000000
[0034.18] Log:    m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000)
[0034.18] Log:    m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_BumpSmoother]
[0034.18] Log:    m_fCompensationSpeed=8.000000
[0034.18] Log:    m_fDefaultWeight=1.000000
[0034.18] Log:    m_fSmoothDistance=400.0
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_Lean]
[0034.18] Log:    m_bHandleCameraCollision=True
[0034.18] Log:    m_bUseFixedTimeStep=True
[0034.18] Log:    m_fCameraTiltPercent=0.5
[0034.18] Log:    m_fLeanCamCollisionHeightRatio=0.6
[0034.18] Log:    m_fLeanHeightPct=2.000000
[0034.18] Log:    m_fMaxLeanAngle=15.000000
[0034.18] Log:    m_fMaxLeanAngle_Crouched=15.000000
[0034.18] Log:    m_fMaxLeanSoftenAngle=5.000000
[0034.18] Log:    m_fMaxLeanSoftenSpeed=5.0
[0034.18] Log:    m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_Dodge]
[0034.18] Log:    m_fHeadLookSpeed=0.000000
[0034.18] Log:    m_fLookWeight_Distance=25.000000
[0034.18] Log:    m_fLookWeight_Speed_In=5.000000
[0034.18] Log:    m_fLookWeight_Speed_Out=2.000000
[0034.18] Log:    m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_Shake]
[0034.18] Log:    m_bHandleCameraCollision=False
[0034.18] Log:    m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000)
[0034.18] Log:    m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_Recoil]
[0034.18] Log:    m_bHandleCameraCollision=False
[0034.18] Log:    m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000)
[0034.18] Log:    m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000)
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DishonoredCamera_CrouchMantleOffset]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_StepUpMantleOffset]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_Look]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_HorizontalVisionAngle=6400
[0034.18] Log:    m_VerticalVisionAngle=3200
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_Possess]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_Aim]
[0034.18] Log:    m_fAmplitude=500
[0034.18] Log:
[0034.18] Log:    [DishonoredGame.DisCamera_FollowProjectile]
[0034.18] Log:    m_fDefaultWeight=0.000000
[0034.18] Log:    m_TransitionSpeed=20.000000
[0034.18] Log:
[0034.18] Log:    [IniVersion]
[0034.18] Log:    0=1381872600.000000
[0034.18] Log:
[0034.18] Log: FileName: ....DishonoredGameLocalizationINTDishonoredGame.INT
[0034.18] Log:    [DishonoredGameInfo]
[0034.18] Log:    m_MissionNames[0]=Dishonored
[0034.18] Log:    m_MissionNames[1]=High Overseer Campbell
[0034.18] Log:    m_MissionNames[2]=House of Pleasure
[0034.18] Log:    m_MissionNames[3]=The Royal Physician
[0034.18] Log:    m_MissionNames[4]=Lady Boyle's Last Party
[0034.18] Log:    m_MissionNames[5]=Return to the Tower
[0034.18] Log:    m_MissionNames[6]=The Flooded District
[0034.18] Log:    m_MissionNames[7]=The Loyalists
[0034.18] Log:    m_MissionNames[8]=The Light at the End
[0034.18] Log:    m_MissionNames[9]=Dunwall City Trials
[0034.18] Log:    m_MissionNames[10]=The Knife of Dunwall
[0034.18] Log:    m_MissionNames[11]=None Like Her
[0034.18] Log:    m_MissionNames[12]=A Captain of Industry
[0034.18] Log:    m_MissionNames[13]=Eminent Domain
[0034.18] Log:    m_MissionNames[14]=The Surge
[0034.18] Log:    m_MissionNames[15]=The Brigmore Witches
[0034.18] Log:    m_MissionNames[16]=Choosing Your Mark
[0034.18] Log:    m_MissionNames[17]=A Stay of Execution For Lizzy
[0034.18] Log:    m_MissionNames[18]=The Dead Eels
[0034.18] Log:    m_MissionNames[19]=Delilah's Masterwork
[0034.18] Log:    m_MissionNames[20]=Everything is Connected
[0034.18] Log:
[0034.18] Log:    [DisKeyRing]
[0034.18] Log:    m_UseMessage=You used: `k
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager]
[0034.18] Log:    m_ContentPackageName=UI_Loading
[0034.18] Log:    m_NormalFontName=ChaletComprime-CologneEighty
[0034.18] Log:    m_TitleFontName=Emerge_BF
[0034.18] Log:    m_LoadingText=LOADING
[0034.18] Log:    m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE
[0034.18] Log:    m_PressToContinueText_Console=CONTINUE
[0034.18] Log:
[0034.18] Log:    [MapNames]
[0034.18] Log:    l_tower_p=Dunwall Tower
[0034.18] Log:    L_Prison_P=Coldridge Prison
[0034.18] Log:    L_PrsnSewer_P=Dunwall Sewers
[0034.18] Log:    L_Pub_Day_P=The Hound Pits Pub
[0034.18] Log:    L_Pub_Dusk_P=The Hound Pits Pub
[0034.18] Log:    L_Pub_Night_P=The Hound Pits Pub
[0034.18] Log:    L_OutsiderDream_P=Somewhere Else...
[0034.18] Log:    L_Streets1_P=Distillery District
[0034.18] Log:    L_Galvani1_P=Dr. Galvani's Offices
[0034.18] Log:    L_Distillery_P=Old Dunwall Distillery
[0034.18] Log:    L_Ovrsr_P=High Overseer's Office
[0034.18] Log:    L_Ovrsr_Back_P=High Overseer's Office
[0034.18] Log:    L_Ovrsr_Kennel_P=High Overseer's Office
[0034.18] Log:    L_Streets2_P=Distillery District
[0034.18] Log:    L_Galvani2_P=Dr. Galvani's Offices
[0034.18] Log:    L_Distillery2_P=Old Dunwall Distillery
[0034.18] Log:    L_ArtDealer_P=Art Dealer's Apartment
[0034.18] Log:    L_Brothel_P=The Golden Cat Bathhouse
[0034.18] Log:    L_Bridge_Part1a_P=Kaldwin's Bridge
[0034.18] Log:    L_Bridge_Part1b_P=Kaldwin's Bridge
[0034.18] Log:    L_Bridge_Part1c_P=Kaldwin's Bridge
[0034.18] Log:    L_Bridge_Part2_P=Kaldwin's Bridge
[0034.18] Log:    L_Boyle_Ext_P=The Boyle Estate
[0034.18] Log:    L_Boyle_Int_P=The Boyle Estate
[0034.18] Log:    L_TowerRtrn_Yard_P=Dunwall Tower
[0034.18] Log:    L_TowerRtrn_Int_P=Dunwall Tower
[0034.18] Log:    L_Flooded_FIntro_P=Flooded District
[0034.18] Log:    L_Flooded_FStreets_P=Flooded District
[0034.18] Log:    L_Flooded_FRefinery_P=Flooded District
[0034.18] Log:    L_Flooded_FAssassins_P=Flooded District
[0034.18] Log:    L_Flooded_FGate_P=Flooded District
[0034.18] Log:    L_Streetsewer_P=Old Dunwall Sewer
[0034.18] Log:    L_Pub_Morning_P=The Hound Pits Pub
[0034.18] Log:    L_Pub_Assault_P=The Hound Pits Pub
[0034.18] Log:    L_LightH_LowChaos_P=The Lighthouse
[0034.18] Log:    L_Isl_LowChaos_P=Kingsparrow Isle
[0034.18] Log:    L_LightH_HighChaos_P=The Lighthouse
[0034.18] Log:    L_Isl_HighChaos_P=Kingsparrow Isle
[0034.18] Log:    L_Outro_P=The End
[0034.18] Log:    L_Out_P=The End
[0034.18] Log:    L_Out_HighChaos_emilyDead_P=The End
[0034.18] Log:    L_Out_HighChaos_EmilyAlive_P=The End
[0034.18] Log:    L_DLC05_Arena_P=Back Alley Brawl
[0034.18] Log:    L_DLC05_ATrain_P=Assassin's Run
[0034.18] Log:    L_DLC05_BTM_P=Bend Time Massacre
[0034.18] Log:    L_DLC05_ChainKill_P=Kill Chain
[0034.18] Log:    L_DLC05_Countdown_P=Bonfires
[0034.18] Log:    L_DLC05_DropAttack_P=Kill Cascade
[0034.18] Log:    L_DLC05_MysteryMan_P=Mystery Foe
[0034.18] Log:    L_DLC05_OilRain_P=Oil Drop
[0034.18] Log:    L_DLC05_Race_P=Train Runner
[0034.18] Log:    L_DLC05_Thief_P=Burglar
[0034.18] Log:    L_DLC05_MainMenu_P=Dunwall City Trials
[0034.18] Log:    DLC06_Tower_P=Dunwall Tower
[0034.18] Log:    DLC06_Slaughter_Int_P=Rothwild Slaughterhouse
[0034.18] Log:    DLC06_Slaughter_Ext_P=Rothwild Slaughterhouse
[0034.18] Log:    DLC06_Timsh_Streets_P=The Legal District
[0034.18] Log:    DLC06_Timsh_Estate_P=The Legal District
[0034.18] Log:    DLC06_L_Brig_Ext_P=Brigmore Exterior
[0034.18] Log:    DLC06_DaudBase_P=Daud's Hideout
[0034.18] Log:    DLC06_Endgame_P=Endgame
[0034.18] Log:    DLC06_Dishonored_MainMenu=The Knife of Dunwall
[0034.18] Log:    DLC06_DishonoredGameFull_P=The Knife of Dunwall
[0034.18] Log:    L_DLC07_BaseIntro_P=Daud's Hideout
[0034.18] Log:    L_DLC07_Coldridge_P=Coldridge Prison
[0034.18] Log:    L_DLC07_DraperStreets_P=Drapers Ward
[0034.18] Log:    L_DLC07_DraperMill_P=Drapers Ward Textile Mill
[0034.18] Log:    L_DLC07_DraperShip_P=Drapers Ward Riverfront
[0034.18] Log:    L_DLC07_DraperSewers_P=Drapers Ward Sewer
[0034.18] Log:    L_DLC07_Brig_Ext_P=Brigmore Manor
[0034.18] Log:    L_DLC07_Brigmore_Int_P=Brigmore Manor
[0034.18] Log:    L_DLC07_Brigmore_Void_P=The Void
[0034.18] Log:    L_DLC07_Endgame_P=Daud's Hideout
[0034.18] Log:    L_DLC07_GameFull_P=The Brigmore Witches
[0034.18] Log:    L_DLC07_MainMenu=The Brigmore Witches
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_SaveNotificationLoadingScreen]
[0034.18] Log:    Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer.
[0034.18] Log:    Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console.
[0034.18] Log:    Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation3 system.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Intro]
[0034.18] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0034.18] Log:    Hint=Use your right hand to attack or block with a sword.
[0034.18] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0034.18] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0034.18] Log:    Hint=Timed right, blocking a sword attack will throw your attacker off-balance.
[0034.18] Log:    Hint=The Overseers are a militant religious faction spread across the Empire.
[0034.18] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal strike.
[0034.18] Log:    Hint=Sprint to evade enemies or build speed for jumps.
[0034.18] Log:    Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Prison]
[0034.18] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0034.18] Log:    Hint=Go into stealth mode to sneak past enemies or approach them covertly.
[0034.18] Log:    Hint=When facing too many attackers, move away and deal with them one-on-one.
[0034.18] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0034.18] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0034.18] Log:    Hint=Blocking is a critical part of combat.
[0034.18] Log:    Hint=Save your game often.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Sewer]
[0034.18] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0034.18] Log:    Hint=The Quick-access Wheel accesses your left hand weapons.
[0034.18] Log:    Hint=Enemies see you less clearly at a greater distance and in darkness.
[0034.18] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0034.18] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0034.18] Log:    Hint=The Quick-access Wheel slows time while in use.
[0034.18] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0034.18] Log:    Hint=Wooden planks can be broken by sword attacks.
[0034.18] Log:    Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
[0034.18] Log:    Hint=Hold the USE button to put away your weapons.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0034.18] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0034.18] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0034.18] Log:    Hint=Check your journal to review your current Objective.
[0034.18] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0034.18] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0034.18] Log:    Hint=Money can be used to buy or upgrade weapons and equipment.
[0034.18] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0034.18] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Pub]
[0034.18] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0034.18] Log:    Hint=Check the journal to review your current Objectives.
[0034.18] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0034.18] Log:    Hint=Rats are aggressive in swarms, but will flee when their number is reduced.
[0034.18] Log:    Hint=You can change difficulty settings at any time.
[0034.18] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0034.18] Log:    Hint=The Quick-access Wheel accesses potions and left-hand gear.
[0034.18] Log:    Hint=Check the journal to review Notes you have collected.
[0034.18] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0034.18] Log:    Hint=You move more quickly with your weapons sheathed.
[0034.18] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0034.18] Log:    Hint=A successful drop assassination prevents falling damage and makes no sound.
[0034.18] Log:    Hint=Collecting valuables during missions allows you to buy supplies and upgrades.
[0034.18] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Overseer]
[0034.18] Log:    Hint=The Abbey of the Everyman is the dominant religion across the Empire.
[0034.18] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0034.18] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0034.18] Log:    Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
[0034.18] Log:    Hint=Save your game often.
[0034.18] Log:    Hint=When possessing a rat you fit into smaller spaces than normal.
[0034.18] Log:    Hint=Overseers are religious militants dedicated to fighting witchcraft.
[0034.18] Log:    Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
[0034.18] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0034.18] Log:    Hint=Equip the Heart and use it to hear secrets about a location.
[0034.18] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:    Hint=When possessing a wolfhound you can sprint.
[0034.18] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit.
[0034.18] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
[0034.18] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
[0034.18] Log:    Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana.
[0034.18] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0034.18] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0034.18] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0034.18] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0034.18] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0034.18] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0034.18] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0034.18] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0034.18] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover
[0034.18] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Brothel]
[0034.18] Log:    Hint=The Lord Regent has deployed Sokolov's technologies across the city.
[0034.18] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0034.18] Log:    Hint=Calibrate your brightness in the options menu.
[0034.18] Log:    Hint=Books usually provide background information about the world.
[0034.18] Log:    Hint=Ranged weapons inflict more damage when an enemy is unaware of you.
[0034.18] Log:    Hint=Written notes usually contain useful information and clues.
[0034.18] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0034.18] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0034.18] Log:    Hint=Ranged weapons inflict more damage if you hit the enemy in the head.
[0034.18] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0034.18] Log:    Hint=Aim the Heart at a person and use it to hear secrets.
[0034.18] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0034.18] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0034.18] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms.
[0034.18] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes.
[0034.18] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0034.18] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0034.18] Log:    Hint=Sliding into people counts as an attack and can put enemies off balance.
[0034.18] Log:    Hint=Blocking is a critical part of combat.
[0034.18] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0034.18] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0034.18] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover.
[0034.18] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Bridge]
[0034.18] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0034.18] Log:    Hint=The Arc Pylon generates dangerous electricity when approached.
[0034.18] Log:    Hint=Your mask allows you to zoom in on a target location.
[0034.18] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0034.18] Log:    Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers.
[0034.18] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0034.18] Log:    Hint=Pick up corpses or unconscious bodies to carry them to a hiding place.
[0034.18] Log:    Hint=Groups of rats are attracted to corpses.
[0034.18] Log:    Hint=If an enemy hears a suspicious sound, he will come to investigate.
[0034.18] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0034.18] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0034.18] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0034.18] Log:    Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
[0034.18] Log:    Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
[0034.18] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Boyle]
[0034.18] Log:    Hint=You can use most of your supernatural powers underwater.
[0034.18] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0034.18] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0034.18] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0034.18] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0034.18] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0034.18] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0034.18] Log:    Hint=To slide, enter stealth mode when sprinting.
[0034.18] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0034.18] Log:    Hint=Tallboys are immune to sleep darts due to their thick armor.
[0034.18] Log:    Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
[0034.18] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0034.18] Log:    Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking).
[0034.18] Log:    Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
[0034.18] Log:    Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_TowerReturn]
[0034.18] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0034.18] Log:    Hint=Jump up to a reachable ledge then hold the jump button to climb.
[0034.18] Log:    Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
[0034.18] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0034.18] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0034.18] Log:    Hint=You can "cook" grenades to make them explode on impact.
[0034.18] Log:    Hint=Drop assassination can be accomplished from great heights.
[0034.18] Log:    Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death.
[0034.18] Log:    Hint=Possessing rats and fish will often reveal alternative pathways.
[0034.18] Log:    Hint=Save your game often.
[0034.18] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0034.18] Log:    Hint=Blocking is a critical part of combat.
[0034.18] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0034.18] Log:    Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
[0034.18] Log:    Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
[0034.18] Log:    Hint=Projectiles stopped in the air with Bend Time level 2 can be collected.
[0034.18] Log:    Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Flooded]
[0034.18] Log:    Hint=Notes contain useful information. Generally, books provide world fiction.
[0034.18] Log:    Hint=The "Flooded District" was once the thriving Rudshore Financial District.
[0034.18] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0034.18] Log:    Hint=River Krusts are mollusks containing valuable pearls within their shells.
[0034.18] Log:    Hint=Check your journal to review your current Objective.
[0034.18] Log:    Hint=Eavesdropping sometimes reveals useful info.
[0034.18] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0034.18] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0034.18] Log:    Hint=Notes are stored in your journal.
[0034.18] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0034.18] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0034.18] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0034.18] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0034.18] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:    Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_PubAttack]
[0034.18] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0034.18] Log:    Hint=Ranged weapons inflict more damage if you hit an enemy in the head.
[0034.18] Log:    Hint=Timed right, blocking a sword attack throws the attacker off-balance.
[0034.18] Log:    Hint=Attack an off-balance enemy to deliver a lethal critical hit.
[0034.18] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0034.18] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0034.18] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0034.18] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0034.18] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0034.18] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0034.18] Log:    Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Lighthouse]
[0034.18] Log:    Hint=The Lighthouse was the last great project of the Lord Regent's reign.
[0034.18] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0034.18] Log:    Hint=Keep moving in combat and don't get surrounded.
[0034.18] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0034.18] Log:    Hint=Notes are stored in your journal.
[0034.18] Log:    Hint=The Arc Pylon and Wall of Light do not harm those properly attuned.
[0034.18] Log:    Hint=You can survive great falls by possessing someone just before you hit.
[0034.18] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0034.18] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0034.18] Log:    Hint=Hold the attack button to "cook" grenades so they explode on contact.
[0034.18] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0034.18] Log:    Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Arena]
[0034.18] Log:    Hint=Runes appear after some rounds and give a new power when picked up.
[0034.18] Log:    Hint=Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
[0034.18] Log:    Hint=Dispatch your enemies in various ways to earn bonus points.
[0034.18] Log:    Hint=Some enemies drop ammo when killed. Watch closely.
[0034.18] Log:    Hint=Round 13 can't be beaten. Or can it?
[0034.18] Log:    Hint=If one of your enemies kills another, you will miss out on an opportunity to score points.
[0034.18] Log:    Hint=In Expert Mode, enemies know where you are as they spawn.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_AssassTraining]
[0034.18] Log:    Hint=Don't shoot the masked civilians for a better score.
[0034.18] Log:    Hint=The faster you are, the more you'll score.
[0034.18] Log:    Hint=Headshots give you more points.
[0034.18] Log:    Hint=Pick your shots: the better the accuracy, the more points you score.
[0034.18] Log:    Hint=Killing an unaware or surprised target gives you bonus points.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_BTM]
[0034.18] Log:    Hint=Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
[0034.18] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0034.18] Log:    Hint=The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
[0034.18] Log:    Hint=Check the environment for hazards that can be used to your advantage.
[0034.18] Log:    Hint=Striking your projectiles will knock them out of bend time, hitting their target before time resumes.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_ChainKill]
[0034.18] Log:    Hint=After the first kill, you'll have to be very quick.
[0034.18] Log:    Hint=The Possession power allows you to move enemies where you see fit without killing them.
[0034.18] Log:    Hint=The environment can offer alternative ways to dispatch enemies.
[0034.18] Log:    Hint=Killing enemies simultaneously earns you the most points.
[0034.18] Log:    Hint=Whale Oil Tanks can be used to set off chain reactions.
[0034.18] Log:    Hint=The Bend Time power stops the timer, facilitating your kill chain.
[0034.18] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Countdown]
[0034.18] Log:    Hint=You can't die from fall damage.
[0034.18] Log:    Hint=Mobility powers like Blink and Agility will be your best allies.
[0034.18] Log:    Hint=Look in the environment for ways to reach the higher beams of light.
[0034.18] Log:    Hint=Learn the area and make your own routes to move swiftly across it.
[0034.18] Log:    Hint=You don't have to touch the base of the beam to activate it.
[0034.18] Log:    Hint=In Expert Mode, pick up the glowing elixirs to fill up your mana faster.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DropAttack]
[0034.18] Log:    Hint=Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
[0034.18] Log:    Hint=Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
[0034.18] Log:    Hint=You can stray off the main path to find high Drop Assassination spots.
[0034.18] Log:    Hint=The end is only the beginning&
[0034.18] Log:    Hint=Remember to press Attack before reaching the target for a successful Drop Assassination.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_MysteryMan]
[0034.18] Log:    Hint=The target can be anyone in the area.
[0034.18] Log:    Hint=Look high for wooden beams, chandeliers or attic trapdoors.
[0034.18] Log:    Hint=Some Mana elixirs have been randomly placed in the area.
[0034.18] Log:    Hint=Hide behind curtains and under tables to avoid being spotted.
[0034.18] Log:    Hint=If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
[0034.18] Log:    Hint=If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
[0034.18] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_OilRain]
[0034.18] Log:    Hint=Special colored tanks grant special effects.
[0034.18] Log:    Hint=Shoot the tanks as they are high above you to avoid taking damage from the explosion.
[0034.18] Log:    Hint=Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
[0034.18] Log:    Hint=Try to shoot the special tanks first in order to make shooting the next ones easier.
[0034.18] Log:    Hint=You can move around on the platform, which can help you take less damage or have a better shooting angle.
[0034.18] Log:    Hint=You can trigger chains of explosions if you shoot a whale oil tank that is close to others.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Race]
[0034.18] Log:    Hint=Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
[0034.18] Log:    Hint=Use your mana regeneration wisely.
[0034.18] Log:    Hint=Use Agilty, Blink, climb, and slide together for fluid mobility.
[0034.18] Log:    Hint=Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
[0034.18] Log:    Hint=Use your sword and gun to break wooden barriers and doors.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_Thief]
[0034.18] Log:    Hint=It's a big mansion, and big mansions always have secret rooms.
[0034.18] Log:    Hint=A true ghost isn't just unseen; they harm no one and leave no proof behind.
[0034.18] Log:    Hint=The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
[0034.18] Log:    Hint=If it looks like it might be valuable, it probably is.
[0034.18] Log:    Hint=Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus.
[0034.18] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DunwallCityTrials]
[0034.18] Log:    Hint=Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
[0034.18] Log:    Hint=You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
[0034.18] Log:    Hint=There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
[0034.18] Log:    Hint=Pay attention to the rules of each challenge; some use very different rules from the single player campaign.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06Menu]
[0034.18] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0034.18] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0034.18] Log:    Hint=Use your right hand to attack or block with a sword.
[0034.18] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0034.18] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06Intro]
[0034.18] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0034.18] Log:    Hint=The Quick-access Wheel slows time while in use.
[0034.18] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0034.18] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0034.18] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0034.18] Log:    Hint=Save your game often.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtExt]
[0034.18] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0034.18] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0034.18] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0034.18] Log:    Hint=Check your Journal to review your current Objectives.
[0034.18] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0034.18] Log:    Hint=Rats are aggressive in swarms, but will flee when their numbers are reduced.
[0034.18] Log:    Hint=You can change difficulty settings at any time.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0034.18] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0034.18] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtInt]
[0034.18] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0034.18] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0034.18] Log:    Hint=The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
[0034.18] Log:    Hint=Save your game often.
[0034.18] Log:    Hint=You move more quickly with your weapons sheathed.
[0034.18] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshStreet]
[0034.18] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0034.18] Log:    Hint=Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
[0034.18] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0034.18] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0034.18] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0034.18] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0034.18] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0034.18] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0034.18] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshEstate]
[0034.18] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0034.18] Log:    Hint=Check your Journal to review your current Objectives.
[0034.18] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0034.18] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0034.18] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0034.18] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0034.18] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC06DaudBase]
[0034.18] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0034.18] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
[0034.18] Log:    Hint=The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
[0034.18] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0034.18] Log:    Hint=Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC07Menu]
[0034.18] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0034.18] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0034.18] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0034.18] Log:    Hint=Use your right hand to attack or block with a sword.
[0034.18] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0034.18] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0034.18] Log:    Hint=Hold the USE button to put away your weapons.
[0034.18] Log:    Hint=Block and counter-attack are essential combat skills.
[0034.18] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0034.18] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC07BaseIntro]
[0034.18] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0034.18] Log:    Hint=Delilah and her witches are rumored to be living in Brigmore Manor, an abandoned estate up the Wrenhaven River from Dunwall.
[0034.18] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0034.18] Log:    Hint=The Pull power can be used to loot guarded valuables from afar without risking detection.
[0034.18] Log:    Hint=Corrupted Charms are more powerful than Bone Charms but the extra power comes with an equally high price.
[0034.18] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC07Coldridge]
[0034.18] Log:    Hint=Overseer music broadcast around Coldridge Prison is intended to cancel out supernatural or heretical forces.
[0034.18] Log:    Hint=Security at Coldridge Prison has increased due to Corvo Attanos recent escape.
[0034.18] Log:    Hint=The fate of the High Overseer has strained the already tenuous relationship between the Overseers and the City Watch.
[0034.18] Log:    Hint=Several guards who were on duty during Corvo Attanos dramatic escape are being executed today in the prison yard.
[0034.18] Log:    Hint=Be sure to review available Favors in the store at the start of each mission. They may dramatically change your experience.
[0034.18] Log:    Hint=Corrupted Charms can be stacked with other charms or powers to enhance your abilities.
[0034.18] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperStreet]
[0034.18] Log:    Hint=Drapers Ward is overrun with violent criminals. Use caution.
[0034.18] Log:    Hint=One of the Drapers Ward gangs has acquired lethal Sokolov technology.
[0034.18] Log:    Hint=Among Dunwall's aristocratic class, Drapers Ward was the center for high fashion in better days.
[0034.18] Log:    Hint=A black market merchant has set up shop in Drapers Ward.
[0034.18] Log:    Hint=The Boyle estate is said to be having a gala event, the kind that used to be common in Drapers Ward.
[0034.18] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0034.18] Log:    Hint=The Dead Eels gang uses gaff hooks, formerly tools of the shipping trade, as vicious melee weapons.
[0034.18] Log:    Hint=The Pull power can be used to pull bodies even when they're being eaten by rats.
[0034.18] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0034.18] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0034.18] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0034.18] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0034.18] Log:
[0034.18] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperShip]
[0034.19] Log:    Hint=Lizzy Stride is captain of the Undine, a cargo ship used by her gang for smuggling.
[0034.19] Log:    Hint=Most river traffic is restricted, but the Undine is allowed past corrupt harbor masters and River Patrol officers.
[0034.19] Log:    Hint=The primary source of Dunwalls militarized technology - Anton Sokolov - has gone missing. Some suspect the masked assassin that has been terrorizing Dunwall.
[0034.19] Log:    Hint=The Dead Eels employ acid-filled missiles to maim and terrify their enemies.
[0034.19] Log:    Hint=The docks on the riverfront were built on the site of a ruined structure older than Dunwall.
[0034.19] Log:    Hint=The Dead Eels gang wields an aerosol weapon filled with an acidic substance harvested from River Krusts.
[0034.19] Log:    Hint=Summoned assassins not only fight by your side, but they can serve as handy distractions for enemies and rats.
[0034.19] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0034.19] Log:    Hint=To slide, enter stealth mode when sprinting.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperSewer]
[0034.19] Log:    Hint=People fear the sewers since most who enter are not heard from again.
[0034.19] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0034.19] Log:    Hint=No one is certain of what happened in the sewers to cause the water flow to stop.
[0034.19] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0034.19] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0034.19] Log:    Hint=Notes are stored in your journal.
[0034.19] Log:    Hint=Wooden planks can be broken by sword attacks.
[0034.19] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0034.19] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperMill]
[0034.19] Log:    Hint=The Textile Mill is controlled by Mortimer Hat, known as The Geezer, the leader of the Hatters gang.
[0034.19] Log:    Hint=Its said that the Geezer is rigged to a device that will gas the entire Mill if he is killed.
[0034.19] Log:    Hint=The Textile Mill is normally powered by a water wheel, but after the canal ran dry they took the engine coil to keep their production going.
[0034.19] Log:    Hint=The Geezer has a personal nurse that takes care of his health needs.
[0034.19] Log:    Hint=The Pull power can be used to pull bodies even while they're being eaten by rats.
[0034.19] Log:    Hint=The Abbey of the Everyman is currently in a state of turmoil with the role of High Overseer recently made vacant.
[0034.19] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0034.19] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigExt]
[0034.19] Log:    Hint=One of the butlers at Brigmore Manor was rumored to be a smuggler and a thief.
[0034.19] Log:    Hint=Longtime suppliers of timber, the Brigmore family lost its fortune during the whale oil boom.
[0034.19] Log:    Hint=Delilah's witches can reportedly animate plants and dead animals to serve as sentries.
[0034.19] Log:    Hint=Disturbing a gravehound skull will awaken the gravehound, animated with energy from the Void.
[0034.19] Log:    Hint=The supernatural hounds of Brigmore will hunt you relentlessly unless you can discover their secret.
[0034.19] Log:    Hint=Delilah is a talented artist - a sculptor and a painter. Her works often seem to be watching those who gaze upon them.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigInt]
[0034.19] Log:    Hint=Delilah Copperspoon is rumored to work from a secret studio inside of Brigmore Manor.
[0034.19] Log:    Hint=Delilah's witches often rely on cruel traps to guard against intruders.
[0034.19] Log:    Hint=Many heirlooms were left behind when the Brigmore family abandoned their ancestral home.
[0034.19] Log:    Hint=The Brigmore Witches are formidable foes with an array of supernatural powers and attacks.
[0034.19] Log:    Hint=Some witches may summon the Blood Briar, a dangerous manifestation of Delilah's power.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigVoid]
[0034.19] Log:    Hint=Delilahs statues can act as sentries, but with care, they can be avoided.
[0034.19] Log:    Hint=Delilahs ritual site is in the Void among the roots of an ancient tree.
[0034.19] Log:    Hint=Falling in the Void is not fatal.
[0034.19] Log:    Hint=Beware of Blood Briars that can pull any enemy within range off ledges.
[0034.19] Log:    Hint=The Blood Briar is a deadly trap summoned by the Brigmore Witches during battle.
[0034.19] Log:
[0034.19] Log:    [DisBinkOverlayManager_HintSet_DLC07EndGame]
[0034.19] Log:    Hint=Your actions in this world have a way of catching up to you.
[0034.19] Log:    Hint=Daud's tale will be whispered in the underworld for many years to come, though blood will be spilled over arguments about how it concluded.
[0034.19] Log:    Hint=Daud - the assassin called the Knife of Dunwall - rose in infamy before the start of the Rat Plague, and was not seen again in the days after it passed.
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerBase_Texts]
[0034.19] Log:    t_Yes=YES
[0034.19] Log:    t_No=NO
[0034.19] Log:    t_OK=OK
[0034.19] Log:    t_Select=SELECT
[0034.19] Log:    t_Confirm=CONFIRM
[0034.19] Log:    t_Validate=ACCEPT
[0034.19] Log:    t_Apply=Apply
[0034.19] Log:    t_Exit=EXIT
[0034.19] Log:    t_Back=BACK
[0034.19] Log:    t_Cancel=Cancel
[0034.19] Log:    t_Cost=Cost:
[0034.19] Log:    t_YouHave=You have:
[0034.19] Log:    t_Options=Options
[0034.19] Log:    t_EmptyList=Nothing to display
[0034.19] Log:    t_DLC=Downloadable Content
[0034.19] Log:    t_DownloadableContent=Purchase Downloadable Content
[0034.19] Log:    t_DownloadableContent_XBOX=Purchase Downloadable Content
[0034.19] Log:    t_DownloadableContent_PS3=Manage Downloadable Content
[0034.19] Log:    t_CoinsCount=NB_COINS Coins
[0034.19] Log:    t_CoinCount=NB_COINS Coin
[0034.19] Log:    t_Close=Close
[0034.19] Log:    t_Q_ReplayMission=Replaying a mission will overwrite previous autosaves. Continue?
[0034.19] Log:    t_Objectives=OBJECTIVES
[0034.19] Log:    t_Powers=POWERS
[0034.19] Log:    t_Inventory=INVENTORY
[0034.19] Log:    t_Logs=NOTES
[0034.19] Log:    t_BoneCharms=BONE CHARMS
[0034.19] Log:    t_Stats=STATS
[0034.19] Log:    t_ContinueGame=Continue
[0034.19] Log:    t_Checkpoint=Checkpoint
[0034.19] Log:    t_Pts=Pts
[0034.19] Log:    t_FilterFriends=Friends
[0034.19] Log:    t_FilterMyPosition=My position
[0034.19] Log:    t_FilterBestPosition=Best position
[0034.19] Log:    t_LeaderboardsLoading=Loading scores, please wait...
[0034.19] Log:    t_ShowGamercard_X360=Show gamer card
[0034.19] Log:    t_ShowGamercard_PC=Show player profile
[0034.19] Log:    t_PrevLeaderboard=Previous score page
[0034.19] Log:    t_NextLeaderboard=Next score page
[0034.19] Log:    t_Retry=Retry Round
[0034.19] Log:    t_NormalMode=Normal
[0034.19] Log:    t_ExpertMode=Expert
[0034.19] Log:    t_MobilityType=Mobility
[0034.19] Log:    t_StealthType=Stealth
[0034.19] Log:    t_ActionType=Action
[0034.19] Log:    t_PuzzleType=Puzzle
[0034.19] Log:    t_ChallengesList=Challenge selection
[0034.19] Log:    t_EndChallenge=End Challenge
[0034.19] Log:    t_Q_EndChallenge=Do you want to end the Challenge now?
[0034.19] Log:    t_Q_BackToChallenges=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?
[0034.19] Log:    t_Q_BackToChallenges_IG=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?<br>Your scores will not be posted to the Leaderboards.
[0034.19] Log:    t_Q_RestartChallenge=Do you want to restart the Challenge?
[0034.19] Log:    t_ExitChallenge=Exit Challenge
[0034.19] Log:    t_ExitDLC05=Exit Dunwall City Trials
[0034.19] Log:    t_Q_ExitDLC05=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?
[0034.19] Log:    t_Q_ExitDLC05_IG=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?<br>Your scores will not be posted to the Leaderboards.
[0034.19] Log:    t_Loading=Loading
[0034.19] Log:    t_Leaderboards_X360=Leaderboards
[0034.19] Log:    t_Leaderboards_PS3=Leaderboards
[0034.19] Log:    t_RestartChallenge=Restart Challenge
[0034.19] Log:    t_Zoom=Zoom
[0034.19] Log:    t_Move=Move
[0034.19] Log:    t_FullScreen=Fullscreen
[0034.19] Log:    t_PreviousImage=Previous
[0034.19] Log:    t_NextImage=Next
[0034.19] Log:    t_Favors=Favors
[0034.19] Log:    t_PurchaseFavor=Purchase Favor
[0034.19] Log:    t_DLC06_Name=The Knife of Dunwall
[0034.19] Log:    t_Favors=Favors
[0034.19] Log:    t_DLC07_Name=The Brigmore Witches
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerMenuBase_Texts]
[0034.19] Log:    t_Q_DLCDeletionConfirm=Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)?
[0034.19] Log:    t_DeleteDLC=Delete downloadable content
[0034.19] Log:    t_DLC_EmptyList=No downloadable content installed on Hard Disk Drive (HDD)
[0034.19] Log:    t_PSStore=PlayStationStore
[0034.19] Log:    t_DLC_LoadingList=Checking for downloadable content installed on Hard Disk Drive (HDD)
[0034.19] Log:    t_RestoreSettings=Restore settings
[0034.19] Log:    t_Q_RestoreSettings=Do you want to restore settings of the current category (CATEGORY)?
[0034.19] Log:    t_Modify_ControlsScheme=Modify controls scheme
[0034.19] Log:    t_Modify_VideoSettings=Modify video settings
[0034.19] Log:    t_Modify_Gamma=Modify brightness
[0034.19] Log:    t_Modify_StorageDevice=Select the Storage Device
[0034.19] Log:    t_LoadGame=Load
[0034.19] Log:    t_LoadGamePauseMenu=Load Game
[0034.19] Log:    t_DeleteSave=Delete save
[0034.19] Log:    t_Q_LoadGame=Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten.
[0034.19] Log:    t_Q_LoadGameMainMenu=Do you want to load this save? Your autosaves may be overwritten.
[0034.19] Log:    t_Q_SaveGame=Do you want to overwrite this save?
[0034.19] Log:    t_Q_DeleteSave=Do you want to delete this save?
[0034.19] Log:    t_QuitGame=Quit Game
[0034.19] Log:    t_Q_QuitGame=Do you want to quit the game?
[0034.19] Log:    t_BackToMainMenu=Back to Main Menu
[0034.19] Log:    t_Q_BackToMainMenu=All unsaved progress will be lost. Continue?
[0034.19] Log:    t_Help=Tutorials
[0034.19] Log:    t_ResumeGame=Resume
[0034.19] Log:    t_SaveGame=Save Game
[0034.19] Log:    t_CreateNewSave=Create a new save
[0034.19] Log:    t_EmptySlot=Empty slot
[0034.19] Log:    t_ReadTutorial=Read tutorial
[0034.19] Log:    t_Pause=Pause
[0034.19] Log:    t_Q_VideoSettings=New settings have been applied. Are they correct?<br>(Previous settings will be restored at the end of the countdown)
[0034.19] Log:    t_GammaHint=Adjust brightness until you can barely see the darkest symbol
[0034.19] Log:    t_BackToWindows=Back to Windows
[0034.19] Log:    t_Q_BackToWindows=Do you want to exit the game to return to Windows? Any unsaved progress will be lost
[0034.19] Log:    t_GameOver=Game Over
[0034.19] Log:    t_ContinueFromLastSave=Resume From Last Save
[0034.19] Log:    t_LoadASpecificSave=Load game
[0034.19] Log:    t_ExitDLC06=Exit DLC06_NAME
[0034.19] Log:    t_Q_ExitDLC06=Do you want to exit DLC06_NAME and return to the Main Menu?
[0034.19] Log:    t_Q_ExitDLC06_IG=Do you want to exit DLC06_NAME and return to the Main Menu? Any unsaved progress will be lost
[0034.19] Log:    t_BackToDLC06MainMenu=Exit the Mission
[0034.19] Log:    t_Q_BackToDLC06MainMenu=Do you want to exit the Mission and return to DLC06_NAME Main Menu? Any unsaved progress will be lost
[0034.19] Log:    t_transitionFromDLC06Desc=A save game of DLC06_NAME has been found. You can use your progression in DLC07_NAME. You will retrieve your equipment and powers.<br/>Which progression do you want to use?
[0034.19] Log:    t_noDLC06Save=New Game
[0034.19] Log:    t_useDLC06Save_q=You've chosen to use the SAVE progression of DLC06_NAME in DLC07_NAME. Continue?
[0034.19] Log:    t_useNoDLC06Save_q=You've chosen not to use any progression of DLC06_NAME in DLC07_NAME. Continue?
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerMissionStats_Texts]
[0034.19] Log:    t_ReplayMission=Replay Mission
[0034.19] Log:    t_Found=Found
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerMainMenu_Texts]
[0034.19] Log:    t_PressStart=PRESS $Start$
[0034.19] Log:    t_PressAnyKey=PRESS ANY KEY
[0034.19] Log:    t_NewGame=New Game
[0034.19] Log:    t_Missions=Missions
[0034.19] Log:    t_SeeMissionStats=Mission stats
[0034.19] Log:    t_Extras=Extras
[0034.19] Log:    t_ON=ON
[0034.19] Log:    t_OFF=OFF
[0034.19] Log:    t_difficulty0=Easy
[0034.19] Log:    t_difficulty0Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0034.19] Log:    t_difficulty1=Normal
[0034.19] Log:    t_difficulty1Desc=Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness.
[0034.19] Log:    t_difficulty2=Hard
[0034.19] Log:    t_difficulty2Desc=Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive.
[0034.19] Log:    t_difficulty3=Very Hard
[0034.19] Log:    t_difficulty3Desc=A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0034.19] Log:    t_Q_NewGame=Creating a new game will overwrite previous autosaves. Continue?
[0034.19] Log:    t_Campaign=Campaign
[0034.19] Log:    t_MissionsScreenDesc=Choose mission to play from
[0034.19] Log:    t_difficulty0_DLC06=Novice
[0034.19] Log:    t_difficulty0_DLC06Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0034.19] Log:    t_difficulty1_DLC06=Veteran
[0034.19] Log:    t_difficulty1_DLC06Desc=A moderately challenging experience. Enemies inflict more damage and have keener perceptions.
[0034.19] Log:    t_difficulty2_DLC06=Elite
[0034.19] Log:    t_difficulty2_DLC06Desc=A serious challenge for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0034.19] Log:    t_difficulty3_DLC06=Master Assassin
[0034.19] Log:    t_difficulty3_DLC06Desc=A brutal experience.
[0034.19] Log:    t_HighChaos=High Chaos
[0034.19] Log:    t_LowChaos=Low Chaos
[0034.19] Log:    t_FreshProgression=New Game
[0034.19] Log:    t_Q_NewGame_DLC07=Creating a new game will overwrite previous DLC07_NAME autosaves. Continue?
[0034.19] Log:    t_DownloadableContent_Caps=DOWNLOADABLE CONTENT
[0034.19] Log:    t_DownloadableContent_Caps_XBOX=DOWNLOADABLE CONTENT
[0034.19] Log:    t_DownloadableContent_Caps_PS3=DOWNLOADABLE CONTENT
[0034.19] Log:
[0034.19] Log:    [Misc]
[0034.19] Log:    t_MissionsScreenDesc=Missions & Downloadable Content
[0034.19] Log:    t_MissionsScreenDesc_XBOX=Missions & Downloadable Content
[0034.19] Log:    t_MissionsScreenDesc_PS3=Missions & Downloadable Content
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerStore_Texts]
[0034.19] Log:    t_Upgrades=UPGRADES
[0034.19] Log:    t_Purchases=PURCHASES
[0034.19] Log:    t_PurchaseUpgrade=Purchase this upgrade
[0034.19] Log:    t_Purchase=Purchase
[0034.19] Log:    t_PurchaseConfirmation=Do you want to buy ITEM for PRICE?
[0034.19] Log:    t_ItemQuantityOwned=Owned:
[0034.19] Log:    t_NewUpgrade=New upgrade available
[0034.19] Log:    t_NewUpgrades=New upgrades available
[0034.19] Log:    t_NewUpgradeDesc=The Blueprint you've brought to Piero unlocks this upgrade:
[0034.19] Log:    t_NewUpgradesDesc=The Blueprints you've brought to Piero unlock these upgrades:
[0034.19] Log:    t_PrerequisiteItem=Item ITEM required
[0034.19] Log:    t_Q_ExitStore=Do you want to stop making purchases and proceed to the mission?
[0034.19] Log:    t_ExitStore=Start Mission
[0034.19] Log:    t_NewUpgradeDesc_DLC06=The Blueprint you've found unlocks this upgrade:
[0034.19] Log:    t_NewUpgradesDesc_DLC06=The Blueprints you've found unlock these upgrades:
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerHUD_Texts]
[0034.19] Log:    t_Hold=HOLD
[0034.19] Log:    t_SkipScene=Skip
[0034.19] Log:    t_ObjCompleted=COMPLETED:
[0034.19] Log:    t_ObjFailed=FAILED:
[0034.19] Log:    t_ObjUpdated=UPDATED:
[0034.19] Log:    t_ObjNew=NEW:
[0034.19] Log:    t_targetAssassinated=Target assassinated
[0034.19] Log:    t_targetNeutralized=Target neutralized
[0034.19] Log:    t_targetRescued=Target rescued
[0034.19] Log:    t_targetSpared=Target spared
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerJournal_Texts]
[0034.19] Log:    t_All=ALL
[0034.19] Log:    t_KeyRing=KEY RING
[0034.19] Log:    t_Resources=RESOURCES
[0034.19] Log:    t_Gadgets=GADGETS
[0034.19] Log:    t_Ammo=AMMO
[0034.19] Log:    t_Upgrades=UPGRADES
[0034.19] Log:    t_ConsumeElixir=Consume elixir
[0034.19] Log:    t_MissionItems=Mission Items
[0034.19] Log:    t_ChapterNotes=Mission clues
[0034.19] Log:    t_ShowHistory=Show history
[0034.19] Log:    t_HideHistory=Hide history
[0034.19] Log:    t_ShowHUDMarker=Show objective marker
[0034.19] Log:    t_HideHUDMarker=Hide objective marker
[0034.19] Log:    t_EmptyObjectivesList=No task for the moment
[0034.19] Log:    t_Tasks=Tasks
[0034.19] Log:    t_PrimaryTasks=Primary tasks
[0034.19] Log:    t_SecondaryTasks=Optional Tasks
[0034.19] Log:    t_AudioLogs=AUDIOGRAPHS
[0034.19] Log:    t_Notes=WRITTEN NOTES
[0034.19] Log:    t_Books=BOOKS
[0034.19] Log:    t_Maps=MAPS
[0034.19] Log:    t_readNote=READ NOTE
[0034.19] Log:    t_CollectedBoneCharms=Collected Bone Charms
[0034.19] Log:    t_BoneCharmsActivated=Activated Bone Charms:
[0034.19] Log:    t_BoneCharmEmptySlot=Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.his slot is empty, press $A$ to select a bone charm to activate.
[0034.19] Log:    t_RunesCount=NB_RUNES Runes
[0034.19] Log:    t_RuneCount=NB_RUNES Rune
[0034.19] Log:    t_Acquired=Acquired
[0034.19] Log:    t_Acquire=ACQUIRE
[0034.19] Log:    t_Upgrade=UPGRADE
[0034.19] Log:    t_ManaConsumption=Mana consumption:
[0034.19] Log:    t_AcquirePowers=ACQUIRE POWERS
[0034.19] Log:    t_AcquireThisPower=ACQUIRE THIS POWER
[0034.19] Log:    t_UpgradeThisPower=UPGRADE THIS POWER
[0034.19] Log:    t_SeeDetails=SEE TUTORIAL
[0034.19] Log:    t_ActivePowers=Powers
[0034.19] Log:    t_PassivePowers=Enhancements
[0034.19] Log:    t_Level=Level
[0034.19] Log:    t_WindBlast=Wind Blast
[0034.19] Log:    t_DarkVision=Dark Vision
[0034.19] Log:    t_Blink=Blink
[0034.19] Log:    t_RatSwarm=Devouring Swarm
[0034.19] Log:    t_BendTime=Bend Time
[0034.19] Log:    t_Possession=Possession
[0034.19] Log:    t_ShadowKill=Shadow Kill
[0034.19] Log:    t_BloodThirst=Blood Thirst
[0034.19] Log:    t_Celerity=Agility
[0034.19] Log:    t_Vitality=Vitality
[0034.19] Log:    t_Q_BuyPower=Do you want to buy this power (POWER_NAME) for RUNES_COST rune?
[0034.19] Log:    t_Q_BuyPower_plural=Do you want to buy this power (POWER_NAME) for RUNES_COST runes?
[0034.19] Log:    t_ValuablesGallery=VALUABLES GALLERY
[0034.19] Log:    t_General=General
[0034.19] Log:    t_Combat=Combat
[0034.19] Log:    t_Heirlooms=HEIRLOOMS
[0034.19] Log:    t_Paintings=PAINTINGS
[0034.19] Log:    t_Maps=MAPS
[0034.19] Log:    t_Coins=COINS
[0034.19] Log:    t_ActivateBoneCharm=ACTIVATE BONE CHARM
[0034.19] Log:    t_RemoveBoneCharm=REMOVE BONE CHARM
[0034.19] Log:    t_SelectBoneCharm=SELECT THIS BONE CHARM
[0034.19] Log:    t_playLog=PLAY AUDIOGRAPH
[0034.19] Log:    t_stopLog=STOP AUDIOGRAPH
[0034.19] Log:    t_displayMap=DISPLAY MAP
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerNote_Texts]
[0034.19] Log:    t_Legend=Legend
[0034.19] Log:    t_tuto_stealth_title=Stealth
[0034.19] Log:    t_tuto_stealth_0=Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled.
[0034.19] Log:    t_tuto_journal_title=The Journal
[0034.19] Log:    t_tuto_journal_0=Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers.
[0034.19] Log:    t_tuto_journal_1_gamepad=Press $LShoulder$ / $RShoulder$ to change section.
[0034.19] Log:    t_tuto_journal_1_keyboard=Click on the tabs to change section.
[0034.19] Log:    t_tuto_assassination_title=Assassinations and Nonlethal Takedowns
[0034.19] Log:    t_tuto_assassination_0=With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown.
[0034.19] Log:    t_tuto_assassination_1=Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark.
[0034.19] Log:    t_tuto_wheel_title=Equipping Weapons and Powers
[0034.19] Log:    t_tuto_wheel_0=Press and hold `GBA_Wheel` to open the C_BLUEQuick Access Wheel.C Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm.
[0034.19] Log:    t_tuto_wheel_1_gamepad=Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$
[0034.19] Log:    t_tuto_wheel_1_keyboard=Assign a hotkey to a weapon or power by selecting that item in the C_BLUEQuick Access WheelC and pressing any C_BLUEShortcut keyC. There are 10 shortcut keys, you can reconfigure the bindings in the options.
[0034.19] Log:    t_tuto_combat_title=Combat
[0034.19] Log:    t_tuto_combat_0=Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped.
[0034.19] Log:    t_tuto_block_title=Block
[0034.19] Log:    t_tuto_block_0=Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack.
[0034.19] Log:    t_tuto_perfectBlock_title=Perfect block
[0034.19] Log:    t_tuto_perfectBlock_0=Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack.
[0034.19] Log:    t_tuto_bluePrint_title=Blueprints
[0034.19] Log:    t_tuto_bluePrint_0=Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub.
[0034.19] Log:    t_tuto_boneCharms_title=Bone Charms
[0034.19] Log:    t_tuto_boneCharms_0=Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal.
[0034.19] Log:    t_tuto_chaos_title=Chaos
[0034.19] Log:    t_tuto_chaos_0=Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes.
[0034.19] Log:    t_tuto_counterAttack_title=Counter-attack
[0034.19] Log:    t_tuto_counterAttack_0=You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack.
[0034.19] Log:    t_tuto_playYourWay_options_title=Play Your Way: Options
[0034.19] Log:    t_tuto_playYourWay_options_0=The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places.
[0034.19] Log:    t_tuto_playYourWay_pathways_title=Play Your Way: Pathways
[0034.19] Log:    t_tuto_playYourWay_pathways_0=You can get past this Wall of Light in a number of ways:
[0034.19] Log:    t_tuto_playYourWay_pathways_1=- Disable it by removing the whale oil tank<br> - Climb up the crates to the right and use the roof<br> - Find another path by following the streets to the right<br> - Possess a rat and use the small tunnel to the left
[0034.19] Log:    t_tuto_playYourWay_pathways2_title=Play Your Way: Pathways
[0034.19] Log:    t_tuto_playYourWay_pathways2_0=There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals.
[0034.19] Log:    t_tuto_playYourWay_powers_title=Play Your Way: Powers
[0034.19] Log:    t_tuto_playYourWay_powers_0=The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies.
[0034.19] Log:    t_tuto_rewireTool_title=Rewire tool
[0034.19] Log:    t_tuto_rewireTool_0=Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool).
[0034.19] Log:    t_tuto_rewireTool_1=Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled.
[0034.19] Log:    t_tuto_springRazor_title=Springrazor
[0034.19] Log:    t_tuto_springRazor_0=A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel.
[0034.19] Log:    t_tuto_runes_title=Runes and Acquiring Powers
[0034.19] Log:    t_tuto_runes_0=Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers.
[0034.19] Log:    t_tuto_runes_1=Runes can be collected and used to acquire supernatural powers.
[0034.19] Log:    t_tuto_heart_title=The Heart
[0034.19] Log:    t_tuto_heart_0=Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.<br><br>The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.<br><br>The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location.
[0034.19] Log:    t_tuto_lean_title=Leaning Around Corners
[0034.19] Log:    t_tuto_lean_0_gamepad=By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0034.19] Log:    t_tuto_lean_0_keyboard=By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0034.19] Log:    t_tuto_shop_title=Shop and Upgrades
[0034.19] Log:    t_tuto_shop_0=Piero can craft and upgrade gear with the money you collect.
[0034.19] Log:    t_tuto_shop_1=Bringing collected C_BLUEblueprintsC to Piero will allow you to C_BLUEunlock new upgradesC to buy.<br>These services can be accessed by talking to Piero at any time.
[0034.19] Log:    t_tuto_dropAssassination_title=Drop Assassination
[0034.19] Log:    t_tuto_dropAssassination_0=Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall.
[0034.19] Log:    t_tuto_pRatsSwarm_title=Power: Devouring Swarm
[0034.19] Log:    t_tuto_pRatsSwarm_0=Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate.
[0034.19] Log:    t_tuto_pBlink_title=Power: Blink
[0034.19] Log:    t_tuto_pBlink_0=Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up.
[0034.19] Log:    t_tuto_pBlink_1=Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination.
[0034.19] Log:    t_tuto_pBlink_2=The Blink power is useful for stealth, exploration, combat and escaping combat situations.
[0034.19] Log:    t_tuto_pWindBlast_title=Power: Windblast
[0034.19] Log:    t_tuto_pWindBlast_0=Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them.
[0034.19] Log:    t_tuto_pDarkVision_title=Power: Dark Vision
[0034.19] Log:    t_tuto_pDarkVision_0=Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps.
[0034.19] Log:    t_tuto_pPossession_title=Power: Possession
[0034.19] Log:    t_tuto_pPossession_0=Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.<br><br>At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects.
[0034.19] Log:    t_tuto_pBendTime_title=Power: Bend Time
[0034.19] Log:    t_tuto_pBendTime_0=Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. <br><br>At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.
[0034.19] Log:    t_tuto_pShadowKill_title=Power: Shadow Kill
[0034.19] Log:    t_tuto_pShadowKill_0=Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash.
[0034.19] Log:    t_tuto_pBloodThirsty_title=Power: Blood Thirsty
[0034.19] Log:    t_tuto_pBloodThirsty_0_gamepad=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0034.19] Log:    t_tuto_pBloodThirsty_0_keyboard=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0034.19] Log:    t_tuto_pVitality_title=Power: Vitality
[0034.19] Log:    t_tuto_pVitality_0=You have an extended health bar.<br>At level 2, you regenerate more health, faster.
[0034.19] Log:    t_tuto_pCelerity_title=Power: Agility
[0034.19] Log:    t_tuto_pCelerity_0=You can jump higher by holding `GBA_Jump`.<br><br>At level 2, you can sprint much faster.
[0034.19] Log:    t_tuto_chokeDust_title=Chokedust
[0034.19] Log:    t_tuto_chokeDust_0=This powerful irritant can be thrown, creating a noxious cloud. Affected enemies will be temporarily blinded and disabled.
[0034.19] Log:    t_tuto_arcMine_title=Arc Mine
[0034.19] Log:    t_tuto_arcMine_0=Place this mine nearly anywhere. When triggered, it will deliver a powerful electrical charge, reducing the target to ash.
[0034.19] Log:    t_tuto_arcMineStun_title=Stun Mine
[0034.19] Log:    t_tuto_arcMineStun_0=Place this mine nearly anywhere. When triggered, it will deliver an electrical shock, rendering the target unconscious.
[0034.19] Log:    t_tuto_favors_title=Favors
[0034.19] Log:    t_tuto_favors_0=As Daud, you can use your network of spies and corrupt merchants to purchase equipment and upgrades before each mission.<br><br>You can also pay for special Favors. These Favors can have a variety of effects in the mission such as granting access to equipment caches or revealing secret information.
[0034.19] Log:    t_tuto_pDarkVision_DLC06_title=Power: Void Gaze
[0034.19] Log:    t_tuto_pDarkVision_DLC06_0=Press `GBA_Secondary` to see in the dark and to help you locate Bone Charms and Runes. With this power equipped, the Mark of the Outsider on Daud's hand will light up when you are facing a Bone Charm or Rune.<br><br>Level 2 shows you important items through solid walls, like security devices, ammo, coins and keys, as well as living beings. You can also see their fields of view, as well as a visual representation of the sounds you make.
[0034.19] Log:    t_tuto_pTransversal_title=Power: Blink
[0034.19] Log:    t_tuto_pTransversal_0=Move rapidly from place to place unnoticed. You can move horizontally as well as vertically and aim at ledges to climb over them. Time will freeze if you stop moving while you aim, even mid-jump. This gives you time to plan an escape or perform feats like changing direction in mid-air.<br><br>Hold `GBA_Secondary` to target. While targeting, a spherical marker indicates where you will end up. To freeze time release all movement controls including `GBA_Jump`.
[0034.19] Log:    t_tuto_pSummonAssassin_title=Power: Summon Assassin
[0034.19] Log:    t_tuto_pSummonAssassin_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0034.19] Log:    t_tuto_pArcaneBond_title=Power: Arcane Bond
[0034.19] Log:    t_tuto_pArcaneBond_0=Share your powers with your assassin allies. At level 1, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.<br><br>At level 2, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies turn to ash instead of leaving a body.
[0034.19] Log:    t_tuto_bluePrint_DLC06_title=Blueprints
[0034.19] Log:    t_tuto_bluePrint_DLC06_0=Collect Blueprints to unlock new upgrades and equipment at the start of the next mission.
[0034.19] Log:    t_tuto_crackedCharms_title=Corrupted Bone Charms
[0034.19] Log:    t_tuto_crackedCharms_0=Corrupted Bone Charms are powerful Bone Charms that come with a cost. Locate them, like normal Bone Charms, by listening for the song they emit or with the C_BLUEVoid GazeC power. Equip them in the C_BLUEBone Charms tabC of the Journal.
[0034.19] Log:    t_tuto_pPull_title=Power: Pull
[0034.19] Log:    t_tuto_pPull_0=At level 1, grab inanimate objects from afar with `GBA_Secondary`. Items such as money, ammunition, and keys can be pilfered from a distance. Other out of reach objects such as bottles or Whale Oil Tanks can also be picked up.<br>At level 2, pull living things and bodies for a slightly higher mana cost than inanimate objects. When enemies are close enough, they are lifted helplessly and can be executed or choked out. Corpses and unconscious bodies are automatically carried.
[0034.19] Log:    t_tuto_pSummonAssassinOR_title=Power: Summon Assassin
[0034.19] Log:    t_tuto_pSummonAssassinOR_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0034.19] Log:
[0034.19] Log:    [MessageBoxErrors]
[0034.19] Log:    Yes=Yes
[0034.19] Log:    No=No
[0034.19] Log:    OK=OK
[0034.19] Log:    Cancel=Cancel
[0034.19] Log:    Retry=Retry
[0034.19] Log:    Delete=Delete
[0034.19] Log:    DeleteRetry=Delete and retry
[0034.19] Log:    FreespaceRetry=Free space and retry
[0034.19] Log:    Overwrite=Overwrite
[0034.19] Log:    FreeDiscSpace=Free disc space
[0034.19] Log:    Loading=Loading
[0034.19] Log:    Saving=Saving
[0034.19] Log:    ChangeStorage=Change storage
[0034.19] Log:    SelectStorageDevice=Select storage device
[0034.19] Log:    SignInError=A sign-in change occurred. You are now being returned to the title screen.
[0034.19] Log:    SignOutError=A sign-in change occurred. You are now being returned to the title screen.
[0034.19] Log:    ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue.
[0034.19] Log:    StorageDeviceNotSelected=No storage device selected.
[0034.19] Log:    NewStorageDeviceContainsUserSettingsTitle=Warning
[0034.19] Log:    NewStorageDeviceContainsUserSettingsText=You have selected a storage device that contains an existing User Settings & Downloadable Content Unlocks file. This will overwrite the progression, scores, unlocks and settings saved in this file. Do you want to continue?
[0034.19] Log:    StorageDeviceDisconnected=The storage device has been disconnected.
[0034.19] Log:    LoadingSaveDataCorrupted=Loading failed. The save data is corrupted.
[0034.19] Log:    SavingSaveDataCorrupted=Saving failed. The save data is corrupted.
[0034.19] Log:    SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account.
[0034.19] Log:    SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile.
[0034.19] Log:    StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry?
[0034.19] Log:    StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB.
[0034.19] Log:    StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again.
[0034.19] Log:    GenericSaveFail=There was an issue saving the game.
[0034.19] Log:    GenericLoadFail=There was an issue loading the game.
[0034.19] Log:    GenericDeleteFail=There was an issue deleting the saved game.
[0034.19] Log:    SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates.
[0034.19] Log:    SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game.
[0034.19] Log:    SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content.
[0034.19] Log:    SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content.
[0034.19] Log:    OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStationNetwork. Please sign-in to a PlayStationNetwork enabled profile.
[0034.19] Log:    OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile.
[0034.19] Log:    LoadingOptionsCorrupted=Options loading failed. The save data is corrupted.
[0034.19] Log:    OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account.
[0034.19] Log:    OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile.
[0034.19] Log:    GenericOptionsLoadFail=Options save data failed to load.
[0034.19] Log:    ResetOptionsToDefault=Reset Options to default
[0034.19] Log:    ContinueWithoutSaving=Continue without saving
[0034.19] Log:    AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save?
[0034.19] Log:    InaccessibleDLC=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. You are now being returned to the title screen.
[0034.19] Log:    LeaderboardUserNotConnectedErrorX360=You are not connected to Xbox LIVE, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardUserNotConnectedErrorPS3=You are not connected to PlayStationNetwork, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardUserNotConnectedErrorPC=You are not connected to Steam, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardUserDisconnectedErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE.
[0034.19] Log:    LeaderboardUserDisconnectedErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork.
[0034.19] Log:    LeaderboardUserDisconnectedErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam.
[0034.19] Log:    LeaderboardAccessForbiddenErrorPS3=Online service is disabled on your PlayStationNetwork account due to parental control restrictions.
[0034.19] Log:    LeaderboardGenericReadErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardGenericReadErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardGenericReadErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam. You need to be signed into Steam to post scores to the Leaderboards.
[0034.19] Log:    LeaderboardIniVerificationFailed=Files integrity check failed, the scores acquired during challenges will not be posted to Leaderboards.
[0034.19] Log:    NetworkConnectionLostX360=The connection to Xbox LIVE has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0034.19] Log:    NetworkConnectionLostPS3=You have been signed out of PlayStationNetwork. Your scores will not be posted to the Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0034.19] Log:    NetworkConnectionLostPC=The connection to Steam has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0034.19] Log:    NetworkConnectionLostNoScorePendingX360=You have been signed out of Xbox LIVE. The Leaderboards are currently unavailable. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0034.19] Log:    NetworkConnectionLostNoScorePendingPS3=You have been signed out of PlayStationNetwork. The Leaderboards are currently unavailable. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0034.19] Log:    NetworkConnectionLostNoScorePendingPC=You have been signed out of Steam. The Leaderboards are currently unavailable. You need to be signed into Steam to post scores to the Leaderboards.
[0034.19] Log:    ContinueWithoutLeaderboardsX360=Continue
[0034.19] Log:    ContinueWithoutLeaderboardsPS3=Continue Without Signing In
[0034.19] Log:    ContinueWithoutLeaderboardsPC=Continue
[0034.19] Log:    SignInPS3=Sign In
[0034.19] Log:
[0034.19] Log:    [DishonoredUsableObject]
[0034.19] Log:    m_MatchingKey=
[0034.19] Log:
[0034.19] Log:    [DisTweaks_Possessable]
[0034.19] Log:    m_DisallowPossessionMessage=This target cannot be possessed right now
[0034.19] Log:
[0034.19] Log:    [DisTweaks_AudioLogPlayer]
[0034.19] Log:    m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph")
[0034.19] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:
[0034.19] Log:    [DisTweaks_WhaleOilReceptacle]
[0034.19] Log:    m_EmptyBatteryMessage=This tank is empty
[0034.19] Log:    m_EmptyBatteryMessage=This tank is empty
[0034.19] Log:
[0034.19] Log:    [DisTweaks_AlarmBell]
[0034.19] Log:    m_UnlockInteractText=
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:    m_UnlockInteractText=
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:
[0034.19] Log:    [DisTweaks_Climbable]
[0034.19] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0034.19] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0034.19] Log:
[0034.19] Log:    [DisTweaks_WaterSource]
[0034.19] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:
[0034.19] Log:    [DisTweaks_DynamicUsableObject]
[0034.19] Log:    m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close")
[0034.19] Log:    m_UnlockInteractText=
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:
[0034.19] Log:    [DisTweaks_UsableObject]
[0034.19] Log:    m_UnlockInteractText=
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0034.19] Log:    m_LockedMessage=
[0034.19] Log:    m_UnauthorizedMessage=
[0034.19] Log:    m_FocusMessage=
[0034.19] Log:    m_FocusLockedMessage=
[0034.19] Log:
[0034.19] Log:    [DisGFxMoviePlayerNote]
[0034.19] Log:    m_DLCMaps[0].m_MapTitle=Mystery Foe Challenge Map
[0034.19] Log:    m_DLCMaps[1].m_MapTitle=Slaughterhouse Exterior
[0034.19] Log:    m_DLCMaps[1].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[1].m_Legend[1]=(m_Description="Loading Dock")
[0034.19] Log:    m_DLCMaps[1].m_Legend[2]=(m_Description="Main Entrance")
[0034.19] Log:    m_DLCMaps[1].m_Legend[3]=(m_Description="Break Room")
[0034.19] Log:    m_DLCMaps[1].m_Legend[4]=(m_Description="Boat Storage")
[0034.19] Log:    m_DLCMaps[1].m_Legend[5]=(m_Description="Sewer Flow Control")
[0034.19] Log:    m_DLCMaps[2].m_MapTitle=Slaughterhouse Interior
[0034.19] Log:    m_DLCMaps[2].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[2].m_Legend[1]=(m_Description="Shipping")
[0034.19] Log:    m_DLCMaps[2].m_Legend[2]=(m_Description="Meat Locker")
[0034.19] Log:    m_DLCMaps[2].m_Legend[3]=(m_Description="Killing Floor")
[0034.19] Log:    m_DLCMaps[2].m_Legend[4]=(m_Description="Refinery")
[0034.19] Log:    m_DLCMaps[2].m_Legend[5]=(m_Description="Whale Harvesting")
[0034.19] Log:    m_DLCMaps[2].m_Legend[6]=(m_Description="Laborer Washroom")
[0034.19] Log:    m_DLCMaps[2].m_Legend[7]=(m_Description="Canteen")
[0034.19] Log:    m_DLCMaps[2].m_Legend[8]=(m_Description="Accounting")
[0034.19] Log:    m_DLCMaps[2].m_Legend[9]=(m_Description="Management Office")
[0034.19] Log:    m_DLCMaps[3].m_MapTitle=Slaughterhouse Interior
[0034.19] Log:    m_DLCMaps[3].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[3].m_Legend[1]=(m_Description="Shipping")
[0034.19] Log:    m_DLCMaps[3].m_Legend[2]=(m_Description="Meat Locker")
[0034.19] Log:    m_DLCMaps[3].m_Legend[3]=(m_Description="Killing Floor")
[0034.19] Log:    m_DLCMaps[3].m_Legend[4]=(m_Description="Refinery")
[0034.19] Log:    m_DLCMaps[3].m_Legend[5]=(m_Description="Whale Harvesting")
[0034.19] Log:    m_DLCMaps[3].m_Legend[6]=(m_Description="Laborer Washroom")
[0034.19] Log:    m_DLCMaps[3].m_Legend[7]=(m_Description="Canteen")
[0034.19] Log:    m_DLCMaps[3].m_Legend[8]=(m_Description="Accounting")
[0034.19] Log:    m_DLCMaps[3].m_Legend[9]=(m_Description="Management Office")
[0034.19] Log:    m_DLCMaps[4].m_MapTitle=Slaughterhouse Interior
[0034.19] Log:    m_DLCMaps[4].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[4].m_Legend[1]=(m_Description="Shipping")
[0034.19] Log:    m_DLCMaps[4].m_Legend[2]=(m_Description="Meat Locker")
[0034.19] Log:    m_DLCMaps[4].m_Legend[3]=(m_Description="Killing Floor")
[0034.19] Log:    m_DLCMaps[4].m_Legend[4]=(m_Description="Refinery")
[0034.19] Log:    m_DLCMaps[4].m_Legend[5]=(m_Description="Whale Harvesting")
[0034.19] Log:    m_DLCMaps[4].m_Legend[6]=(m_Description="Laborer Washroom")
[0034.19] Log:    m_DLCMaps[4].m_Legend[7]=(m_Description="Canteen")
[0034.19] Log:    m_DLCMaps[4].m_Legend[8]=(m_Description="Accounting")
[0034.19] Log:    m_DLCMaps[4].m_Legend[9]=(m_Description="Management Office")
[0034.19] Log:    m_DLCMaps[5].m_MapTitle=Slaughterhouse Interior
[0034.19] Log:    m_DLCMaps[5].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[5].m_Legend[1]=(m_Description="Shipping")
[0034.19] Log:    m_DLCMaps[5].m_Legend[2]=(m_Description="Meat Locker")
[0034.19] Log:    m_DLCMaps[5].m_Legend[3]=(m_Description="Killing Floor")
[0034.19] Log:    m_DLCMaps[5].m_Legend[4]=(m_Description="Refinery")
[0034.19] Log:    m_DLCMaps[5].m_Legend[5]=(m_Description="Whale Harvesting")
[0034.19] Log:    m_DLCMaps[5].m_Legend[6]=(m_Description="Laborer Washroom")
[0034.19] Log:    m_DLCMaps[5].m_Legend[7]=(m_Description="Canteen")
[0034.19] Log:    m_DLCMaps[5].m_Legend[8]=(m_Description="Accounting")
[0034.19] Log:    m_DLCMaps[5].m_Legend[9]=(m_Description="Management Office")
[0034.19] Log:    m_DLCMaps[6].m_MapTitle=Estate District
[0034.19] Log:    m_DLCMaps[6].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_DLCMaps[6].m_Legend[1]=(m_Description="Timsh Estate and Law Offices")
[0034.19] Log:    m_DLCMaps[6].m_Legend[2]=(m_Description="Apartment 7")
[0034.19] Log:    m_DLCMaps[6].m_Legend[3]=(m_Description="Apartment 10")
[0034.19] Log:    m_DLCMaps[6].m_Legend[4]=(m_Description="Watch Office")
[0034.19] Log:    m_DLCMaps[6].m_Legend[5]=(m_Description="Hatter Gang Territory")
[0034.19] Log:    m_DLCMaps[6].m_Legend[6]=(m_Description="Docks")
[0034.19] Log:    m_DLCMaps[6].m_Legend[7]=(m_Description="Sewer Access")
[0034.19] Log:    m_DLCMaps[6].m_Legend[8]=(m_Description="Treaver's Close")
[0034.19] Log:    m_DLCMaps[6].m_Legend[9]=(m_Description="Whaler Outpost")
[0034.19] Log:    m_DLCMaps[7].m_MapTitle=Timsh Estate
[0034.19] Log:    m_DLCMaps[7].m_Legend[0]=(m_Description="Law Offices")
[0034.19] Log:    m_DLCMaps[7].m_Legend[1]=(m_Description="Reception")
[0034.19] Log:    m_DLCMaps[7].m_Legend[2]=(m_Description="Office of Barrister Timsh")
[0034.19] Log:    m_DLCMaps[7].m_Legend[3]=(m_Description="Timsh Apartment")
[0034.19] Log:    m_DLCMaps[7].m_Legend[4]=(m_Description="Lobby")
[0034.19] Log:    m_DLCMaps[7].m_Legend[5]=(m_Description="Restrooms")
[0034.19] Log:    m_DLCMaps[7].m_Legend[6]=(m_Description="Storage")
[0034.19] Log:    m_DLCMaps[7].m_Legend[7]=(m_Description="Smoking Lounge")
[0034.19] Log:    m_DLCMaps[7].m_Legend[8]=(m_Description="Library")
[0034.19] Log:    m_DLCMaps[7].m_Legend[9]=(m_Description="Barrister's Desk")
[0034.19] Log:    m_DLCMaps[7].m_Legend[10]=(m_Description="Dining")
[0034.19] Log:    m_DLCMaps[7].m_Legend[11]=(m_Description="Private Chambers")
[0034.19] Log:    m_DLCMaps[8].m_MapTitle=Overseer Assault Plan
[0034.19] Log:    m_DLCMaps[8].m_Legend[0]=(m_Description="Commerce Building")
[0034.19] Log:    m_DLCMaps[8].m_Legend[1]=(m_Description="Greaves Oil Refinery")
[0034.19] Log:    m_DLCMaps[8].m_Legend[2]=(m_Description="Rudshore Gate")
[0034.19] Log:    m_DLCMaps[8].m_Legend[3]=(m_Description="Suspected Occultist Lair")
[0034.19] Log:
[0034.19] Log:    [DisDLC05GameInfo]
[0034.19] Log:    m_Challenges[0]=(m_Name="Mystery Foe",m_Description="Collect the four clues without being detected to discover who your target is and execute him or her.",m_ExpertModeDesc="Very Hard stealth difficulty. The clues are placed on the belts of some characters.")
[0034.19] Log:    m_Challenges[1]=(m_Name="Burglar",m_Description="Sneak into the mansion to recover the six Clockwork Eggs and as many valuables as you can, such as heirlooms, paintings, and coins.",m_ExpertModeDesc="Very Hard stealth difficulty. You have no supernatural powers. Some doors and chests are locked, and the placement of the valuables is different.")
[0034.19] Log:    m_Challenges[2]=(m_Name="Back Alley Brawl",m_Description="Fight your way through increasingly difficult waves of enemies.",m_ExpertModeDesc="Combat difficulty set to Very Hard. The enemies are aware of you as soon as they appear.")
[0034.19] Log:    m_Challenges[3]=(m_Name="Assassins Run",m_Description="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding shooting civilians.",m_ExpertModeDesc="")
[0034.19] Log:    m_Challenges[4]=(m_Name="Oil Drop",m_Description="Shoot as many falling Whale Oil Tanks as possible.",m_ExpertModeDesc="")
[0034.19] Log:    m_Challenges[5]=(m_Name="Bend Time Massacre",m_Description="Break the glass to start Bend Time and kill as many enemies as possible. Between each successive round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0034.19] Log:    m_Challenges[6]=(m_Name="Kill Chain",m_Description="Kill an increasingly high number of enemies in a continuous chain using the environments and/or your powers. Between each round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0034.19] Log:    m_Challenges[7]=(m_Name="Bonfires",m_Description="Touch as many beams of red light as you can before the time runs out.",m_ExpertModeDesc="Assassins patrol the area. Grab the elixirs dispatched around the map to restore your mana.")
[0034.19] Log:    m_Challenges[8]=(m_Name="Train Runner",m_Description="Reach the goal as fast as possible.",m_ExpertModeDesc="Mana is limited. Some Assassins patrol the area. Some obstacles are added.")
[0034.19] Log:    m_Challenges[9]=(m_Name="Kill Cascade",m_Description="Perform Drop Assassinations as you try to reach the final platform as fast as possible.",m_ExpertModeDesc="Some obstacles are added between platforms. You take damage from falls.")
[0034.19] Log:
[0034.19] Log:    [DisDLC05MoviePlayerHUD_Texts]
[0034.19] Log:    t_GO=GO!
[0034.19] Log:    t_Phase=Round
[0034.19] Log:    t_Wave=Round
[0034.19] Log:    t_Wave_inf=Infinite Round
[0034.19] Log:    t_Unlocked=Unlocked:
[0034.19] Log:    t_NewEggDiscovered=COUNT/MAX Clockwork Egg found
[0034.19] Log:    t_NewEggDiscovered_p=COUNT/MAX Clockwork Eggs found
[0034.19] Log:    t_PossibleKC=Possible:
[0034.19] Log:    t_GoalKC=Goal:
[0034.19] Log:    t_KillsKC=Kills:
[0034.19] Log:    t_NextPhase=Next Round
[0034.19] Log:    t_BonusPhase=Bonus Round
[0034.19] Log:    t_ComboBroken=Chain broken
[0034.19] Log:    t_EmilyDollFound=COUNT/MAX Emily's Dolls found
[0034.19] Log:
[0034.19] Log:    [DisDLC05MoviePlayerChallengeMenu_Texts]
[0034.19] Log:    t_Gallery=Gallery
[0034.19] Log:    t_BackToMainMenu=Back to Main Menu
[0034.19] Log:    t_ExpertModeTitle=Expert mode:
[0034.19] Log:    t_ChallengeUnlockCondition=To unlock this challenge, you have to obtain C_WHITE2 starsC in Normal mode (PTS_COUNT)
[0034.19] Log:    t_StartChallenge=Start Challenge
[0034.19] Log:    t_Credits=Credits
[0034.19] Log:    t_DLC05_Name=Dunwall City Trials
[0034.19] Log:    t_Q_DLC05_BackToMain=Quit C_BLUEDunwall City TrialsC to return to the main menu?
[0034.19] Log:    t_Welcome_txt0=Welcome to the Dunwall City Trials!<br>Here you can hone your supernatural assassin skills on C_WHITE10 different challengesC and compare your performance with that of other players around the world.<br>There are 4 challenge types:
[0034.19] Log:    t_Welcome_txt1=Your score is evaluated with a 3 Star rating. For each Star scored, you will unlock a piece of artwork in the C_WHITEGalleryC.
[0034.19] Log:    t_Welcome_txt2=Scoring a C_WHITE2 StarsC rating on some challenges will unlock an C_WHITEExpertC version of that challenge.
[0034.19] Log:    t_Welcome_txt3_Xenon=Your progression, scores and unlocks are automatically saved in your user settings.
[0034.19] Log:    t_Welcome_txt3_PS3=Your progression, scores and unlocks are automatically saved in your user settings.
[0034.19] Log:    t_Welcome_txt3_PC=Your progression, scores and unlocks are automatically saved in your user settings.
[0034.19] Log:    t_ArtworkUnlockCondition_0=Unlock: Obtain STARS star (PTS_COUNT) in CHALLENGE - MODE
[0034.19] Log:    t_ArtworkUnlockCondition_0p=Unlock: Obtain STARS stars (PTS_COUNT) in CHALLENGE - MODE
[0034.19] Log:    t_ArtworkUnlockCondition_1=Unlock: Unlock all pieces of artwork of MODE mode
[0034.19] Log:
[0034.19] Log:    [DisDLC05MoviePlayerResultsMenu_Texts]
[0034.19] Log:    t_BestScore=Best Score on the challenge
[0034.19] Log:    t_FinalScore=Final Score
[0034.19] Log:    t_NewRecord=New Record!
[0034.19] Log:    t_Found=Found
[0034.19] Log:    t_NotFound=Not found
[0034.19] Log:    t_EmilyDoll=Emily's Doll
[0034.19] Log:    t_ReplayChallenge=Replay Challenge
[0034.19] Log:    t_UnlockedArtworkTitle=Piece of artwork unlocked
[0034.19] Log:    t_UnlockedArtworkTxt=A new piece of artwork is now available in the gallery
[0034.19] Log:    t_UnlockedChallengeTitle=Challenge unlocked
[0034.19] Log:    t_UnlockedChallengeTxt=The challenge NAME (Expert) is now available
[0034.19] Log:
[0034.19] Log:    [DisDLC05MoviePlayerBrief_Texts]
[0034.19] Log:    t_Section_Ob=Objectives
[0034.19] Log:    t_Section_Sc=Scoring
[0034.19] Log:    t_Section_Sp=Special
[0034.19] Log:    t_Section_Go=Game over
[0034.19] Log:    t_Type=Type:
[0034.19] Log:    t_AssassinsTraining_N_Ob_d=Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding civilians.
[0034.19] Log:    t_AssassinsTraining_N_Ob_0=This challenge will test your mobility and your accuracy. The area is full of enemies. Each room is sealed until you've shot each target. Your crossbow has infinite ammo.
[0034.19] Log:    t_AssassinsTraining_N_Sc_0=The faster you make it to the end, the more points you score.
[0034.19] Log:    t_AssassinsTraining_N_Sc_1=Shoot the enemies with accuracy and flair for a better score.
[0034.19] Log:    t_AssassinsTraining_N_Sc_2=Sparing civilians adds to your score.
[0034.19] Log:    t_AssassinsTraining_N_Go_d=The challenge ends if you die.
[0034.19] Log:    t_BendTimeMassacre_N_Ob_d=Break the glass to trigger Bend Time (for a few seconds) and kill as many enemies as possible.
[0034.19] Log:    t_BendTimeMassacre_N_Ob_0=You will face a succession of rounds featuring different situations and resources. Use the environment to your advantage. You can retry a round as often as you want, but only the score from the first winning attempt will be added to your total.
[0034.19] Log:    t_BendTimeMassacre_N_Sc_0=Each kill gives you points.
[0034.19] Log:    t_BendTimeMassacre_N_Sc_1=Killing enemies with flair gives you more points.
[0034.19] Log:    t_BendTimeMassacre_N_Sc_2=Eliminating all enemies in a round gives you bonus points.
[0034.19] Log:    t_BendTimeMassacre_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0034.19] Log:    t_BendTimeMassacre_N_Go_d=None. If you fail a round or die, you just restart it.
[0034.19] Log:    t_Arena_N_Ob_d=Fight your way through increasingly difficult waves of enemies.
[0034.19] Log:    t_Arena_N_Sc_0=Each enemy you kill gives you points.
[0034.19] Log:    t_Arena_N_Sc_1=Killing enemies with flair gives you more points.
[0034.19] Log:    t_Arena_N_Sp_0=A Golden Merchant will sometimes appear for 30 seconds. Hit him to earn ammo and elixirs. Kill him to earn gear upgrades.
[0034.19] Log:    t_Arena_N_Sp_1=Runes appear randomly in the environment between some rounds. Collect them to gain a new power.
[0034.19] Log:    t_Arena_N_Sp_2=There are rival factions, and they will fight one another. You can use this situation to your advantage, but only your own kills will increase your score.
[0034.19] Log:    t_Arena_N_Go_d=The challenge is over if you die.
[0034.19] Log:    t_Arena_E_Ob_0=The enemies deal much more damage and know where you are as they appear.
[0034.19] Log:    t_ChainKill_N_Ob_d=Eliminate an increasing number of enemies with less than 4 seconds between each kill.
[0034.19] Log:    t_ChainKill_N_Ob_0=The countdown between each kill only starts after the first attack.
[0034.19] Log:    t_ChainKill_N_Ob_1=Take your time to plan your chain of actions. Experiment with your supernatural powers and gadgets. Bend Time is your best ally. It's also possible to use the environment creatively.
[0034.19] Log:    t_ChainKill_N_Sc_0=Each kill gives you points.
[0034.19] Log:    t_ChainKill_N_Sc_1=The less time between the kills, the more points you score.
[0034.19] Log:    t_ChainKill_N_Sc_2=Killing enemies with flair gives you more points.
[0034.19] Log:    t_ChainKill_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0034.19] Log:    t_ChainKill_N_Go_d=None. If you fail a round, you just restart it.
[0034.19] Log:    t_Countdown_N_Ob_d=Touch as many red beams of light as possible before time runs out.
[0034.19] Log:    t_Countdown_N_Ob_0=Touch the red beams of light that appear randomly.<br>Each beam of light that you reach will extend the countdown.<br>Mobility powers like Blink and Agility are the best tools for this challenge.<br>If you fall into the Void, you restart at the last beam you reached.
[0034.19] Log:    t_Countdown_N_Ob_1=There is no falling damage.<br>Your mana refills very quickly, so do not hesitate to Blink often.
[0034.19] Log:    t_Countdown_N_Sc_0=Each red beam reached raises your score, including a bonus for reaching the next quickly.
[0034.19] Log:    t_Countdown_N_Sc_1=Some tricky jumps will give you a score bonus when performed.
[0034.19] Log:    t_Countdown_N_Go_d=The challenge is over when the timer reaches 0.
[0034.19] Log:    t_Countdown_E_Ob_1=Assassins patrol the area.<br>Your mana will refill very slowly.<br>Grab the mana elixirs around the area to restore it faster.
[0034.19] Log:    t_Countdown_E_Sc_2=Your remaining health at the end of the challenge gives you a score bonus.
[0034.19] Log:    t_Countdown_E_Go_d=The game is over when the timer reaches 0, or if you die.
[0034.19] Log:    t_DropAttack_N_Ob_d=Perform Drop Assassinations as you try to reach the final platform as fast as possible.
[0034.19] Log:    t_DropAttack_N_Ob_0=Enemies are marked by a beam of light.<br>In order to score higher drops or go faster, you can leave the marked path.<br>If you fall into the Void, you restart on the platform of the last enemy you killed.
[0034.19] Log:    t_DropAttack_N_Ob_1=You don't take damage from falling.
[0034.19] Log:    t_DropAttack_N_Sc_0=The higher the fall before a drop assassination, the more points you score.
[0034.19] Log:    t_DropAttack_N_Sc_1=The faster you reach the end, the higher your score.
[0034.19] Log:    t_DropAttack_N_Sp_d=If you follow the path, you can use the color of the beams of light as a clue:
[0034.19] Log:    t_DropAttack_N_Sp_0=GREEN: Sprint and fall to reach the target (No Jump, No Blink).
[0034.19] Log:    t_DropAttack_N_Sp_1=YELLOW: Sprint and make an Agility Jump to reach the target (No Blink).
[0034.19] Log:    t_DropAttack_N_Sp_2=RED: Sprint, make an Agility Jump and Blink to reach the target.
[0034.19] Log:    t_DropAttack_N_Go_d=None.
[0034.19] Log:    t_DropAttack_E_Ob_1=You do take damage from falling, so performing successful Drop Assassinations is your best chance for survival.<br>The area has added obstacles.
[0034.19] Log:    t_DropAttack_E_Go_d=The challenge is over if you die.
[0034.19] Log:    t_MysteryMan_N_Ob_d=Collect the four clues without being detected to discover who your target is and execute him or her.
[0034.19] Log:    t_MysteryMan_N_Ob_0=The target is chosen randomly each time you play.<br>You can try to find who your target is without all the clues, but if you kill an innocent, the challenge is over.<br>Do NOT get spotted, otherwise your target will try to escape. If he or she escapes, the challenge is over.
[0034.19] Log:    t_MysteryMan_N_Sc_0=If you kill the right person without collecting all the clues, you'll receive a score bonus.
[0034.19] Log:    t_MysteryMan_N_Sc_1=Avoiding the guards completely is worth more points than knocking them unconscious.
[0034.19] Log:    t_MysteryMan_N_Go_d=The challenge is over if the target escapes or if you kill an innocent person.
[0034.19] Log:    t_MysteryMan_E_Ob_1=The clues are found on the belts of some of the characters. You'll have to pickpocket them. Enemies have a sharper perception.
[0034.19] Log:    t_OilRain_N_Ob_d=Shoot as many falling Whale Oil Tanks as possible.<br>You have a fully upgraded pistol with unlimited ammo. Each round ends with a more challenging "Special Round", signaled by a horn sound.
[0034.19] Log:    t_OilRain_N_Sc_0=Each tank destroyed gives you points.
[0034.19] Log:    t_OilRain_N_Sc_1=You earn a score bonus if you destroy several tanks at the same time.
[0034.19] Log:    t_OilRain_N_Sc_2=You earn a score bonus if you don't miss a single tank during a round.
[0034.19] Log:    t_OilRain_N_Sc_3=You earn a score bonus for good accuracy.
[0034.19] Log:    t_OilRain_N_Sp_d=There are several types of Whale Oil Tanks:
[0034.19] Log:    t_OilRain_N_Sp_0=Regular Tank: just worth points
[0034.19] Log:    t_OilRain_N_Sp_1=Gold Tank: slows time down for 2 seconds
[0034.19] Log:    t_OilRain_N_Sp_2=Pink Tank: restores 35% of your health
[0034.19] Log:    t_OilRain_N_Sp_3=Purple Tank: creates a cloud of smoke when shot
[0034.19] Log:    t_OilRain_N_Sp_4=Green Tank: enables Dark Vision for 15 seconds
[0034.19] Log:    t_OilRain_N_Go_d=The challenge is over if you die.
[0034.19] Log:    t_Race_N_Ob_d=Reach the finish line as fast as possible.<br>Mobility powers like Blink and Agility are the best tools for this challenge.
[0034.19] Log:    t_Race_N_Ob_0=You start with a full Mana bar.
[0034.19] Log:    t_Race_N_Sc_0=The faster you reach the end, the higher your score.
[0034.19] Log:    t_Race_N_Sc_1=Your remaining health and mana at the end of the challenge earn you bonus points.
[0034.19] Log:    t_Race_N_Go_d=The challenge is over if you die or fall into the Void.
[0034.19] Log:    t_Race_E_Ob_0=You don't start with a full Mana bar, and Assassins patrol the area. The area has added obstacles.
[0034.19] Log:    t_Thief_N_Ob_d=Steal the six Clockwork Eggs and exit the mansion.
[0034.19] Log:    t_Thief_N_Ob_0=Sneak into the mansion to recover the Eggs and as many valuables as you can.
[0034.19] Log:    t_Thief_N_Ob_1=Do NOT get spotted. Nobody should know you were there.
[0034.19] Log:    t_Thief_N_Sc_0=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0034.19] Log:    t_Thief_N_Sc_1=The more optional loot you gather, the more points you score.
[0034.19] Log:    t_Thief_N_Sp_d=This mansion is full of secrets, look everywhere.
[0034.19] Log:    t_Thief_N_Go_d=The challenge is over when you get spotted 3 times or die.
[0034.19] Log:    t_Thief_E_Ob_2=You have no supernatural powers.<br>Some doors and chests are now locked.<br>The placement of many valuables has changed.<br>The enemies have sharper perceptions and deal more damage.
[0034.19] Log:    t_Thief_E_Sp_0=Be on the lookout for the 16 hidden figurines.
[0034.19] Log:
[0034.19] Log:    [DLC05MiscTexts]
[0034.19] Log:    NewDLCInstalled=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0034.19] Log:    NewDLCInstalled_XBOX=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0034.19] Log:    NewDLCInstalled_PS3=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0034.19] Log:    DollFoundMessage=`c/`t Dolls found
[0034.19] Log:
[0034.19] Log:    [DisDLC06MoviePlayerMainMenu_Texts]
[0034.19] Log:    t_Gallery=Gallery
[0034.19] Log:    t_BackToMainMenu=Back to Main Menu
[0034.19] Log:    t_Credits=Credits
[0034.19] Log:    t_LastDifficultyUnlockCondition=Complete the campaign to unlock the Master Assassin difficulty mode.
[0034.19] Log:    ProfileSaveWarning=Unlocking a new difficulty mode is automatically saved in your user settings.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredItem.ini
[0034.19] Log:    [DishonoredGame.DisMovableComponent]
[0034.19] Log:    m_fMaxPawnSpeed_Large=1.000000
[0034.19] Log:    m_fMaxPawnSpeed_Medium=1.000000
[0034.19] Log:    m_fMaxPawnSpeed_Small=1.000000
[0034.19] Log:    m_fMaxPawnSpeed_Tiny=1.000000
[0034.19] Log:    m_fRadiusChannelReset=200.0
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredInventory]
[0034.19] Log:    m_PlayerItem_SF_Package=Twk_Inv_Seekfree_SF
[0034.19] Log:    m_PlayerItem_SF_ListName=Twk_Inv_Seekfree
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredPlayer.ini
[0034.19] Log:    [DishonoredGame.DishonoredPlayerPawn]
[0034.19] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0034.19] Log:    m_fBone_AngleOffset_Roll=0.000000
[0034.19] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0034.19] Log:    m_fIgnoreFootfallsAfterLand_Time=0.800000
[0034.19] Log:    m_fMaxFallSpeed=2000.0
[0034.19] Log:    m_fMinSpeedRayScale=400.000000
[0034.19] Log:    m_fRaySpeedScale=0.005000
[0034.19] Log:    m_fRaySpeedScale_Max=1.500000
[0034.19] Log:    m_fVisRegionBottomHeight=30.000000
[0034.19] Log:    m_fVisRegionBottomHeight_Crouched=30.000000
[0034.19] Log:    m_fVisRegionOffsetTowardsNPC=35.000000
[0034.19] Log:    m_fVisRegionTopHeight=150.000000
[0034.19] Log:    m_fVisRegionTopHeight_Crouched=40.000000
[0034.19] Log:    m_fVisRegionWidth=2.000000
[0034.19] Log:    m_LookAtControlName_Camera=LookAtControl_Camera
[0034.19] Log:    m_LookAtControlName_LeftHand=LookAtControl_LeftHand
[0034.19] Log:    m_LookAtControlName_RightHand=LookAtControl_RightHand
[0034.19] Log:    m_ClimbingAimThreshold=1000
[0034.19] Log:    m_fOffscreenMeleeDamageReduction[0]=0.5
[0034.19] Log:    m_fOffscreenMeleeDamageReduction[1]=0.5
[0034.19] Log:    m_fOffscreenMeleeDamageReduction[2]=0.5
[0034.19] Log:    m_fOffscreenMeleeDamageReduction[3]=0.5
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredPlayerController]
[0034.19] Log:    m_MainMenuCommand=start DishonoredGameFull_P
[0034.19] Log:    m_fShortcutsInputTimer=0.33
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredPowersComponent]
[0034.19] Log:    m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
[0034.19] Log:    m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
[0034.19] Log:    m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
[0034.19] Log:    m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisThreatPerceptionComponent]
[0034.19] Log:    m_fEngagedThreatRadius=700.000000
[0034.19] Log:    m_fThreatPredictionTime=1.000000
[0034.19] Log:    m_fUnawareThreatRadius=400.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisVisFloatieComponent]
[0034.19] Log:    m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0034.19] Log:    m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredPawn.ini
[0034.19] Log:    [DishonoredGame.DishonoredPawn]
[0034.19] Log:    Buoyancy=1.000000
[0034.19] Log:    m_fPredictionInterval=0.50000
[0034.19] Log:    m_fCrushDamageRefireDelay=0.250000
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredAI.ini
[0034.19] Log:    [DishonoredGame.DishonoredGlobalAIManager]
[0034.19] Log:    m_bCorpseCleanupInView=True
[0034.19] Log:    m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
[0034.19] Log:    m_CorpseAbsoluteMaximumCount=10
[0034.19] Log:    m_CorpseIdealMaximumCount=5
[0034.19] Log:    m_fCorpseIslandSize=400.000000
[0034.19] Log:    m_fCorpseUpdateTime=1.000000
[0034.19] Log:    m_fGroupDistance=1000.00000
[0034.19] Log:    m_fIslandSize=400.000000
[0034.19] Log:    m_fUpdateTime=1.000000
[0034.19] Log:    m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
[0034.19] Log:    m_MaxAIStimSize_bytes=128
[0034.19] Log:    m_MaxNumAIStims=512
[0034.19] Log:    m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
[0034.19] Log:    m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisAINoiseManager]
[0034.19] Log:    m_LoudnessDistanceArray=0.000000
[0034.19] Log:    m_LoudnessDistanceArray=200.000000
[0034.19] Log:    m_LoudnessDistanceArray=300.000000
[0034.19] Log:    m_LoudnessDistanceArray=400.000000
[0034.19] Log:    m_LoudnessDistanceArray=500.000000
[0034.19] Log:    m_LoudnessDistanceArray=600.000000
[0034.19] Log:    m_LoudnessDistanceArray=800.000000
[0034.19] Log:    m_LoudnessDistanceArray=1000.000000
[0034.19] Log:    m_LoudnessDistanceArray=1200.000000
[0034.19] Log:    m_LoudnessDistanceArray=1500.000000
[0034.19] Log:    m_LoudnessDistanceArray=2000.000000
[0034.19] Log:    m_LoudnessDistanceArray=2500.000000
[0034.19] Log:    m_LoudnessDistanceArray=3000.000000
[0034.19] Log:    m_LoudnessDistanceArray=4000.000000
[0034.19] Log:    m_LoudnessDistanceArray=5000.000000
[0034.19] Log:    m_LoudnessDistanceArray=6000.000000
[0034.19] Log:    m_LoudnessDistanceArray=0.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredSearchCrumbsComponent]
[0034.19] Log:    m_bUseRandomCrumbSelection=TRUE
[0034.19] Log:    m_fChanceOfPsychicSearch=0.250000
[0034.19] Log:    m_fCrumbLifetime=150.000000
[0034.19] Log:    m_fDistanceBetweenCrumbs=800.000000
[0034.19] Log:    m_fHeartbeatInterval=0.800000
[0034.19] Log:    m_fMaxWanderStep=1000.000000
[0034.19] Log:    m_fMinWanderStep=500.000000
[0034.19] Log:    m_fStickyProxyDuration=1.000000
[0034.19] Log:    m_fWanderAngularRange=60.000000
[0034.19] Log:    m_iNumSearchCrumbs=25
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisGlobalCombatManager]
[0034.19] Log:    m_fInhibitionTimeAttractSpell=15.000000
[0034.19] Log:    m_fInhibitionTimeBackStep=8.000000
[0034.19] Log:    m_fInhibitionTimeGrenades=10.000000
[0034.19] Log:    m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
[0034.19] Log:    m_fInhibitionTimeJumpAttack=3.0
[0034.19] Log:    m_fInhibitionTimeLongAttack=0.8
[0034.19] Log:    m_fInhibitionTimeMediumAttack=1.000000
[0034.19] Log:    m_fInhibitionTimeShortAttack=2.000000
[0034.19] Log:    m_fInhibitionTimeSideStep=6.000000
[0034.19] Log:    m_fInhibitionTimeStepBackAttack=1.000000
[0034.19] Log:    m_fInhibitionTimeTaunt=60.000000
[0034.19] Log:    m_fInhibitionTimeTeleportSpell=10.000000
[0034.19] Log:    m_fInhibitionTimeThrowRocks=5.00000
[0034.19] Log:    m_fInhibitionTimeWeeperArmGrab=20.000000
[0034.19] Log:    m_fInhibitionTimeWHArmAttack=8.000000
[0034.19] Log:    m_fInhibitionTimeWHJumpAttack=30.000000
[0034.19] Log:    m_fInhibitionTimeFireSaw=0.0
[0034.19] Log:    m_fInhibitionTimePullSpell=10.0
[0034.19] Log:    m_InnerSkirmishCaps[0]=1
[0034.19] Log:    m_InnerSkirmishCaps[1]=2
[0034.19] Log:    m_InnerSkirmishCaps[2]=3
[0034.19] Log:    m_InnerSkirmishCaps[3]=3
[0034.19] Log:    m_TotalSkirmishCaps[0]=2
[0034.19] Log:    m_TotalSkirmishCaps[1]=3
[0034.19] Log:    m_TotalSkirmishCaps[2]=4
[0034.19] Log:    m_TotalSkirmishCaps[3]=4
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredLevel.ini
[0034.19] Log:    [DishonoredGame.DisAlarmGlobalManager]
[0034.19] Log:    m_fAlarmCooldown=10.000000
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredConversation.ini
[0034.19] Log:    [DishonoredGame.DisConv_Hook_PlayerLoiter]
[0034.19] Log:    m_fLoiterTime_Max=7.000000
[0034.19] Log:    m_fLoiterTime_Min=5.000000
[0034.19] Log:
[0034.19] Log:    [Commandlets.DisDialogCleanAndFixup]
[0034.19] Log:    DefaultNewPackagePath=....DishonoredGameContentPackagesDialogMapSpecific
[0034.19] Log:
[0034.19] Log:    [Commandlets.DisExportDialogLOC]
[0034.19] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0034.19] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0034.19] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0034.19] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0034.19] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0034.19] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0034.19] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0034.19] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0034.19] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0034.19] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0034.19] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0034.19] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0034.19] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0034.19] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0034.19] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0034.19] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0034.19] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0034.19] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0034.19] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0034.19] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0034.19] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0034.19] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0034.19] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0034.19] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0034.19] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0034.19] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0034.19] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0034.19] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0034.19] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0034.19] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0034.19] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0034.19] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0034.19] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0034.19] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0034.19] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0034.19] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0034.19] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0034.19] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0034.19] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0034.19] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0034.19] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0034.19] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0034.19] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0034.19] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0034.19] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0034.19] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0034.19] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0034.19] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0034.19] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0034.19] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0034.19] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0034.19] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0034.19] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0034.19] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0034.19] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0034.19] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0034.19] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0034.19] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0034.19] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0034.19] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0034.19] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0034.19] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0034.19] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0034.19] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0034.19] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0034.19] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0034.19] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0034.19] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0034.19] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0034.19] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0034.19] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0034.19] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0034.19] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0034.19] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0034.19] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0034.19] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0034.19] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0034.19] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0034.19] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0034.19] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0034.19] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0034.19] Log:    DLC07_BARKS_DAUDALL=....DishonoredGameContentPackagesDLC07Dialog
[0034.19] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0034.19] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0034.19] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0034.19] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0034.19] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0034.19] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0034.19] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0034.19] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0034.19] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0034.19] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0034.19] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0034.19] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0034.19] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0034.19] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0034.19] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0034.19] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0034.19] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0034.19] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0034.19] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0034.19] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0034.19] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0034.19] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0034.19] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0034.19] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0034.19] Log:
[0034.19] Log:    [Commandlets.DisExportVoiceActorSummaries]
[0034.19] Log:    Barks_Assassins=....DishonoredGameContentPackagesDialogAssassinsAssassins
[0034.19] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0034.19] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0034.19] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0034.19] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0034.19] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0034.19] Log:    Barks_Campbell=....DishonoredGameContentPackagesDialogCoupCampbell
[0034.19] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0034.19] Log:    Barks_Curnow=....DishonoredGameContentPackagesDialogConspiracyGuardCaptainCurnow
[0034.19] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0034.19] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0034.19] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0034.19] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0034.19] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0034.19] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0034.19] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0034.19] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0034.19] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0034.19] Log:    Barks_Madam=....DishonoredGameContentPackagesDialogCoupMadam
[0034.19] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0034.19] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0034.19] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0034.19] Log:    Barks_PendletonTwins=....DishonoredGameContentPackagesDialogCoupPendletonTwins
[0034.19] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0034.19] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0034.19] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0034.19] Log:    Barks_Sokolov=....DishonoredGameContentPackagesDialogCoupSokolov
[0034.19] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0034.19] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0034.19] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0034.19] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0034.19] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0034.19] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0034.19] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0034.19] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0034.19] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0034.19] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0034.19] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0034.19] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0034.19] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0034.19] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0034.19] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0034.19] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0034.19] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0034.19] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0034.19] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0034.19] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0034.19] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0034.19] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0034.19] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0034.19] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0034.19] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0034.19] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0034.19] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0034.19] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0034.19] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0034.19] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0034.19] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0034.19] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0034.19] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0034.19] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0034.19] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0034.19] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0034.19] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0034.19] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0034.19] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0034.19] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0034.19] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0034.19] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0034.19] Log:    JOE_TEST=....DishonoredGameContentMapsTestMapsjhoustonDialogTests
[0034.19] Log:    DLC06_BARKS_ALL=....DishonoredGameContentPackagesDLC06Dialog
[0034.19] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0034.19] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0034.19] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0034.19] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0034.19] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0034.19] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0034.19] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0034.19] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0034.19] Log:    DLC06_MAPS_ALL=....DishonoredGameContentMapsDLC06
[0034.19] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0034.19] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0034.19] Log:    DLC06_SLAUGHTERHOUSE=....DishonoredGameContentMapsDLC06Slaughterhouse
[0034.19] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0034.19] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0034.19] Log:    DLC06_TIMSH=....DishonoredGameContentMapsDLC06Timsh
[0034.19] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0034.19] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0034.19] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0034.19] Log:    DLC06_BRIGMORE=....DishonoredGameContentMapsDLC06Brigmore
[0034.19] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0034.19] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0034.19] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0034.19] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0034.19] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0034.19] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0034.19] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0034.19] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0034.19] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0034.19] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0034.19] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0034.19] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0034.19] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0034.19] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0034.19] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0034.19] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0034.19] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0034.19] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0034.19] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0034.19] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0034.19] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0034.19] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0034.19] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0034.19] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0034.19] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0034.19] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0034.19] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisTweaks_ConvSettings]
[0034.19] Log:    m_EditorNodeColors=(B=255,G=255,R=127,A=255)
[0034.19] Log:    m_EditorNodeColors[0]=(B=255,G=255,R=127,A=255)
[0034.19] Log:    m_EditorNodeColors[1]=(B=123,G=76,R=67,A=255)
[0034.19] Log:    m_EditorNodeColors[2]=(B=128,G=128,R=128,A=255)
[0034.19] Log:    m_EditorNodeColors[3]=(B=160,G=160,R=160,A=255)
[0034.19] Log:    m_EditorNodeColors[4]=(B=138,G=94,R=101,A=255)
[0034.19] Log:    m_EditorNodeColors[5]=(B=222,G=153,R=165,A=255)
[0034.19] Log:    m_EditorNodeColors[6]=(B=95,G=152,R=103,A=255)
[0034.19] Log:    m_EditorNodeColors[7]=(B=128,G=195,R=138,A=255)
[0034.19] Log:    m_EditorNodeColors[8]=(B=128,G=128,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[9]=(B=160,G=160,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[10]=(B=138,G=94,R=101,A=255)
[0034.19] Log:    m_EditorNodeColors[11]=(B=222,G=153,R=165,A=255)
[0034.19] Log:    m_EditorNodeColors[12]=(B=241,G=197,R=255,A=255)
[0034.19] Log:    m_EditorNodeColors[13]=(B=229,G=157,R=252,A=255)
[0034.19] Log:    m_EditorNodeColors[14]=(B=0,G=128,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[15]=(B=0,G=200,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[16]=(B=128,G=0,R=128,A=255)
[0034.19] Log:    m_EditorNodeColors[17]=(B=200,G=0,R=200,A=255)
[0034.19] Log:    m_EditorNodeColors[18]=(B=0,G=128,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[19]=(B=0,G=200,R=0,A=255)
[0034.19] Log:    m_EditorNodeColors[20]=(B=128,G=0,R=128,A=255)
[0034.19] Log:    m_EditorNodeColors[21]=(B=200,G=0,R=200,A=255)
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisConversationComponent]
[0034.19] Log:    m_fFailedDialogHookDisplayTime=10.000000
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredContactSystem.ini
[0034.19] Log:    [DishonoredGame.DisContactType]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisContactType_Body]
[0034.19] Log:    m_bAllowSpringRazors=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisContactType_Environment]
[0034.19] Log:    m_bAllowSpringRazors=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_Stone]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_Wood]
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_Tile]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_Metal]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_Glass]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_BreakableGlass]
[0034.19] Log:    m_bAllowStickyGrenades=False
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_PassThru
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_WallOfLight]
[0034.19] Log:    m_bAllowSpringRazors=False
[0034.19] Log:    m_bAllowStickyGrenades=False
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Grenade]
[0034.19] Log:    m_bAllowSpringRazors=False
[0034.19] Log:    m_bAllowStickyGrenades=False
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisContactType_Limb]
[0034.19] Log:    m_bAllowSpringRazors=True
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_PileOfBook]
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisContactType_Env_TallboyStilts]
[0034.19] Log:    m_bAllowSpringRazors=False
[0034.19] Log:    m_bAllowStickyGrenades=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisContactType_Player]
[0034.19] Log:    m_bAllowStickyGrenades=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisContactType_ProtectedNPC]
[0034.19] Log:    m_bAllowSpringRazors=False
[0034.19] Log:    m_bAllowStickyGrenades=False
[0034.19] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredPower.ini
[0034.19] Log:    [DishonoredGame.DishonoredActivePowerComponent_Blink]
[0034.19] Log:    m_fBendTimeDownTime=0.90000
[0034.19] Log:    m_fBendTimeUpTime=2.500000
[0034.19] Log:    m_fCooldownTime=0.250000
[0034.19] Log:    m_fDefaultBlinkStepDistance=300.000000
[0034.19] Log:    m_fDefaultMaxHorizDistance=1400.000000
[0034.19] Log:    m_fDefaultMaxVertDistance=600.000000
[0034.19] Log:    m_fDefaultTimeBetweenBlinkSteps=0.010000
[0034.19] Log:    m_fImpulseRadius=200.000000
[0034.19] Log:    m_fImpulseStrength=0.000000
[0034.19] Log:    m_fLedgeCheckDistanceScale=1.200000
[0034.19] Log:    m_fLensWobbleAmount=1.000000
[0034.19] Log:    m_fMaxAngle_BigStep=30.000000
[0034.19] Log:    m_fMaxAngle_SmallStep=90.000000
[0034.19] Log:    m_fPROTOTYPE_MaxHorizDistance=2000.000000
[0034.19] Log:    m_fPROTOTYPE_MaxVertDistance=600.000000
[0034.19] Log:    m_fStepLength_Big=200.000000
[0034.19] Log:    m_fStepLength_Small=50.000000
[0034.19] Log:    m_fTargetingGoalIndicatorSize=130.000000
[0034.19] Log:    m_fTargetingGroundIndicatorSize=80.000000
[0034.19] Log:    m_fWarmupTime=1.00000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredActivePowerComponent_BendTime]
[0034.19] Log:    m_fPostEffectCooldownTime=2.000000
[0034.19] Log:    m_fPostEffectWarmupTime=2.000000
[0034.19] Log:    m_fPullFromBendTimeDuration=0.500000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredActivePowerComponent_WindBlast]
[0034.19] Log:    m_fCooldownTime=1.0
[0034.19] Log:    m_fWarmupTime=0.1
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisSoulComponent]
[0034.19] Log:    m_fAbsorbRangeForOffsetting=300.000000
[0034.19] Log:    m_fAbsorbTime=0.300000
[0034.19] Log:    m_fAbsorbZOffset=-100.000000
[0034.19] Log:    m_fAppearanceTime=1.500000
[0034.19] Log:    m_fDisappearTime=5.000000
[0034.19] Log:    m_fExistTime=10.000000
[0034.19] Log:    m_fNearFade=0.000000
[0034.19] Log:    m_fNearVisibleDistance=300.000000
[0034.19] Log:    m_fReleaseDelayTime=3.000000
[0034.19] Log:    m_fReleaseTime=1.200000
[0034.19] Log:    m_fRestZOffset=130.000000
[0034.19] Log:    m_fTimeoutTime=10.000000
[0034.19] Log:    m_fVisibleDistance=600.000000
[0034.19] Log:    m_LocationName=spine_3_jnt
[0034.19] Log:    m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000)
[0034.19] Log:    m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000)
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisSoulComponent_Good]
[0034.19] Log:    m_ManaValue=1
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisSoulComponent_Root]
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisSoulComponent_Neutral]
[0034.19] Log:    m_ManaValue=1
[0034.19] Log:
[0034.19] Log:    [DishonoredGameContent.DisSoulComponent_Evil]
[0034.19] Log:    m_ManaValue=1
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredNPC.ini
[0034.19] Log:    [DishonoredGame.DishonoredNPCPawn]
[0034.19] Log:    m_bDisableThowHitReact=False
[0034.19] Log:    m_EyeControl_Left=EyeControl_Left
[0034.19] Log:    m_EyeControl_Right=EyeControl_Right
[0034.19] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0034.19] Log:    m_fBone_AngleOffset_Roll=0.000000
[0034.19] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredNPCController]
[0034.19] Log:    m_fAutoGlanceRadius=1000.000000
[0034.19] Log:    m_fAutoLookRadius=400.000000
[0034.19] Log:    m_fGlanceTime=2.500000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterStunned]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:    m_fStunDuration=0.0
[0034.19] Log:    m_fYawAdjustmentSpeed=500.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCActionParry]
[0034.19] Log:    m_fParryFestivalLifetime=13.00000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterDodge]
[0034.19] Log:    m_fDodgeFestivalLifetime=3.000000
[0034.19] Log:    m_fYawAdjustmentSpeed=250.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterAim]
[0034.19] Log:    m_fSlomoTrickOccurencePercentage=100.000000
[0034.19] Log:    m_fTimeAimingRequiresBeforeShooting=0.750000
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisNPCDistractionComponent]
[0034.19] Log:    m_DistractionAnimIntroSuffix=In
[0034.19] Log:    m_DistractionAnimLoopSuffix=Loop
[0034.19] Log:    m_DistractionAnimOutroSuffix=Out
[0034.19] Log:    m_DistractionAnimPrefix=Distraction_
[0034.19] Log:    m_DistractionCategories=Fireplace
[0034.19] Log:    m_DistractionCategories=Art
[0034.19] Log:    m_DistractionCategories=Toilet
[0034.19] Log:    m_DistractionCategories=LookInDefaultNPC
[0034.19] Log:    m_DistractionCategories=TableSearch
[0034.19] Log:    m_DistractionCategories=Piano
[0034.19] Log:    m_DistractionCategories=Harp
[0034.19] Log:    m_DistractionCategories=Dusting
[0034.19] Log:    m_fDistractionLOSCheckPeriod=1
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DishonoredSpawner]
[0034.19] Log:    m_fPostVisibilityWaitToSpawn=5.000000
[0034.19] Log:    m_MaxSpawnsPerFrame=3
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterAction]
[0034.19] Log:    m_bCanObstructAllyAttacks=True
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.25
[0034.19] Log:    m_fYawAdjustmentSpeed=120.000000
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Never
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterPanicked]
[0034.19] Log:    m_fYawAdjustmentSpeed=220.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterPlayAnim]
[0034.19] Log:    m_fYawAdjustmentSpeed=200.000000
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCAttractSpell]
[0034.19] Log:    m_fYawAdjustmentSpeed=0.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterThrown]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:    m_fMinMomentum2DMagnitude=800.0
[0034.19] Log:    m_fMinMomentum2DMagnitudeWhenStunned=3000.0
[0034.19] Log:    m_fMinMomentumZ=0.0
[0034.19] Log:    m_fMinMomentumZWhenStunned=1500.0
[0034.19] Log:    m_fMinVelocityForAutoBreak=300.0
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0034.19] Log:    m_fYawAdjustmentSpeed=720.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterDead_Limp]
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_fMinCoolLookingMomentum2DMagnitude=3000.0
[0034.19] Log:    m_fMinCoolLookingMomentumDamageZ=800.0
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0034.19] Log:    m_fYawAdjustmentSpeed=720.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterStrongHitReact]
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:    m_fUncontrolledYawAdjustmentSpeed=360.000000
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterRangedAttack]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.010000
[0034.19] Log:    m_fYawAdjustmentSpeed=720.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterActionImmolate]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterBeingAssassinated]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterActionMeleeSwarm]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterBeingChoked]
[0034.19] Log:    m_bCancelConvoUponEntry=TRUE
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_bCanObstructAllyAttacks=FALSE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterProjectileHitReact]
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterActionPostPossessed]
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterSurprised]
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCUpperPlayAnim]
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterFalling]
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterDistracted]
[0034.19] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterBePossessed]
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StateNPCMasterTallboyAim]
[0034.19] Log:    m_fAimAlignTimeBeforeShooting=0.25
[0034.19] Log:    m_fAimAlignYawDegrees=20.0
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC06StateNPCSmokeBombed]
[0034.19] Log:    m_bCancelConvoUponEntry=True
[0034.19] Log:    m_bCancelSoireeUponEntry=True
[0034.19] Log:    m_bCancelSoireeUponEntry=True
[0034.19] Log:    m_DialogAvailability=DisDialogAvailability_Never
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCMasterPulled]
[0034.19] Log:    m_bCancelConvoUponEntry=True
[0034.19] Log:    m_bCancelSoireeUponEntry=TRUE
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractNPC]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0034.19] Log:    m_fYawAdjustmentSpeed=2000.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractPlayer]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0034.19] Log:    m_fYawAdjustmentSpeed=2000.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCTentacleGrabWindup]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0034.19] Log:    m_fYawAdjustmentSpeed=2000.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCTentaclePulled]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0034.19] Log:    m_fYawAdjustmentSpeed=2000.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCTentacleLoseGrab]
[0034.19] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0034.19] Log:    m_fYawAdjustmentSpeed=2000.000000
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredStat.ini
[0034.19] Log:    [FullAnimStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=FullAnimation stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=true
[0034.19] Log:
[0034.19] Log:    [BreakupCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0034.19] Log:    m_DisplayName=Breakup stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=true
[0034.19] Log:
[0034.19] Log:    [WorltTick DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick PreAW", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick AW", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick Wait AW", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick Post AW", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick Conditional Update", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick Post Update", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Tick End", m_fBudgetMax=5.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=8.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PerFrameCapture", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=World tick stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=true
[0034.19] Log:
[0034.19] Log:    [CompStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0034.19] Log:    m_DisplayName=Component stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [LightingStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="DynamicLightEnvComp Tick")
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Lighting drawing", m_FilterTag="MainSceneRender")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Dynamic shadow setup", m_FilterTag="MainSceneRender")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Modulated Shadows", m_FilterTag="MainSceneRender")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Dominant light shadows", m_FilterTag="MainSceneRender")
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Lights")
[0034.19] Log:    m_StatsToCollect=(m_StatName="PreShadows")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Per Object shadows")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Whole Scene shadows")
[0034.19] Log:    m_StatsToCollect=(m_StatName="Shadowing dominant lights on screen")
[0034.19] Log:    m_DisplayName=Lighting stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [EngineStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="AkDevice Update", m_fBudgetMax=0.2)
[0034.19] Log:    m_StatsToCollect=(m_StatName="RedrawViewports", m_fBudgetMax=1.4)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Game Thread Update Time", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Input Time", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="GameViewport Tick", m_fBudgetMax=0.2)
[0034.19] Log:    m_DisplayName=Engine stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [PhysicStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Async Physics Time", m_fBudgetMax=5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Phys Events Time", m_fBudgetMax=5)
[0034.19] Log:    m_DisplayName=Physic stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [OtherStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Other stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [NavStattatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisRoute Tick", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Navigation stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [SoireeStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=.0)
[0034.19] Log:    m_DisplayName=Soiree stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [DisplayStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Emitter Tick", m_fBudgetMax=5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisHud Tick", m_fBudgetMax=5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Display stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [LevelStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=1.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Trigger Tick", m_fBudgetMax=0.2)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisGameInfo Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisSpawner Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisNpcDistractor Tick", m_fBudgetMax=0.05)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisDoor Tick", m_fBudgetMax=0.05)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisAlarmBell Tick", m_fBudgetMax=0.05)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisPickupBase Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisMovable Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisUsableObject Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisClimbable Tick", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Level stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [EdgeStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Edge stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [RatStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="RatSwarm Tick", m_fBudgetMax=2.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCrowdSkelRat Tick", m_fBudgetMax=2.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCrowdPopManager Tick", m_fBudgetMax=2.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Spawner Update", m_FilterTag="DisFilterRat", m_fBudgetMax=2.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Rat stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [PlayerStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Player Camera", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt AnimPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=Player stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [NPCStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisNpcController Tick", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NPC Pawn Tick", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp Locomotion", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp Lookat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp FaceTo", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp Avoidance", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComp MeshOffset", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt Vision", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt Observable", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIKnowledge", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIMonitorPawnReachability", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt HitReactThrow", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt Plague", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt Retargeting", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="DisCpnt TuneCombat", m_fBudgetMax=5.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)Fak
[0034.19] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0034.19] Log:    m_DisplayName=NPC stat collection
[0034.19] Log:    m_bDisplayWithDStatCommand=false
[0034.19] Log:
[0034.19] Log:    [SpawnBudget DishonoredStatCollectionInfo]
[0034.19] Log:    m_SubCollections=(m_CollectionName="NPC stat collection", m_fBudgetMax=8.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Player stat collection", m_fBudgetMax=0.5)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Rat stat collection", m_fBudgetMax=0.5)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Level stat collection", m_fBudgetMax=2.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Display stat collection", m_fBudgetMax=1.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Soiree stat collection", m_fBudgetMax=0.5)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Navigation stat collection", m_fBudgetMax=0.1)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Other stat collection", m_fBudgetMax=0.5)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Physic stat collection", m_fBudgetMax=0.1)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=2.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Edge stat collection", m_fBudgetMax=1.0)
[0034.19] Log:    m_DisplayName=Spawn Budget
[0034.19] Log:    m_bDisplayWithDStatCommand=true
[0034.19] Log:
[0034.19] Log:    [MemoryStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_SubCollections=(m_CollectionName="Audio memory", m_fBudgetMax=20.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Anim memory", m_fBudgetMax=20.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Level memory", m_fBudgetMax=4.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Physic memory", m_fBudgetMax=12.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Game memory", m_fBudgetMax=6.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Static Mesh memory", m_fBudgetMax=15.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Skeletal Mesh memory", m_fBudgetMax=9.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Rendering memory", m_fBudgetMax=16.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Video memory", m_fBudgetMax=256.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="Engine memory", m_fBudgetMax=22.0)
[0034.19] Log:    m_SubCollections=(m_CollectionName="System memory", m_fBudgetMax=110.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Unaccounted memory", m_fBudgetMax=22.0)
[0034.19] Log:    m_DisplayName=Memory stat collection
[0034.19] Log:
[0034.19] Log:    [MemoryAudioStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Unreal Sound", m_fBudgetMax=1.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Audio Propagation", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="WWise Internal", m_fBudgetMax=20.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="WWise Component", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="WWise Bank", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="WWise Sound", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Audio memory
[0034.19] Log:
[0034.19] Log:    [MemoryAnimStatColl DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Npcs anim memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Players anim memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Weapons anim memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other anim memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="FaceFx internal memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Npcs anim count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Players anim count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Weapons anim count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other anim count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet count", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Anim memory
[0034.19] Log:
[0034.19] Log:    [MemoryLevelStatColl DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="----BSP memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Light memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Volume memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Navmesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Marker memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="----BSP count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Light count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Volume count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Navmesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Marker count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other count", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Level memory
[0034.19] Log:
[0034.19] Log:    [MemoryPhysicStatColl DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Physic asset memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Rigid Body memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="RB Constraint memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PERSISTENT memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="BoxShape memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="CapsuleShape memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ConvexShape memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpActor memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpBoxShape memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpConvexShape memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="D6Joint memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="LowLevel memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="StaticActor memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="MESH memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="OTHER memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Physic asset count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Rigid Body count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="RB Constraint count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PERSISTENT count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="BoxShape count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="CapsuleShape count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ConvexShape count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpActor count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpBoxShape count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="NpConvexShape count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="D6Joint count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="LowLevel count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="StaticActor count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="MESH count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="OTHER count", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Physic memory
[0034.19] Log:
[0034.19] Log:    [MemoryGameStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="NPC AI memory", m_fBudgetMax=1.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other AI memory", m_fBudgetMax=1.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Dialog memory", m_fBudgetMax=0.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Kismet-Matine memory", m_fBudgetMax=1.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Tweak memory", m_fBudgetMax=0.5)
[0034.19] Log:    m_StatsToCollect=(m_StatName="ArkComponentContainer memory", m_fBudgetMax=0.1)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pickup-Inventory-Distraction... memory", m_fBudgetMax=3.9)
[0034.19] Log:    m_StatsToCollect=(m_StatName="WorldInfo-GameInfo memory", m_fBudgetMax=3.9)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Misc object memory", m_fBudgetMax=4.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Misc Pools memory", m_fBudgetMax=6.0)
[0034.19] Log:    m_DisplayName=Game memory
[0034.19] Log:
[0034.19] Log:    [MemoryStaticMeshStatColl DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="MeshLists Pool memory", m_fBudgetMax=6.0)
[0034.19] Log:    m_DisplayName=Static Mesh memory
[0034.19] Log:
[0034.19] Log:    [MemorySkeletalMeshStatColl DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="GPU Skin Pool memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh count", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Skeletal Mesh memory
[0034.19] Log:
[0034.19] Log:    [MemoryRenderingStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Unreal UI memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Material memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Decal memory"), m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Particle memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Texture memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Scaleform memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SwfMovie memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Vertex Shader memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Pixel Shader memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="UShaderCache memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="StaticMesh Vertex memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="SkeletalMesh Vertex memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Decal Vertex memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Rendering Stack memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Octree memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Scene Rendering memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Primitive Scene Info memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Light Rendering memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Precomputed Light Volume memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Misc render memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Misc Rendering Pools memory", m_fBudgetMax=6.0)
[0034.19] Log:    m_DisplayName=Rendering memory
[0034.19] Log:
[0034.19] Log:    [MemoryVideoStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Texture pool used memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Texture pool free memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 unaccounted GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 reserved GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 free GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Xenon texture shared memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Xenon unused gpu ressource", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Video memory
[0034.19] Log:
[0034.19] Log:    [MemoryEngineStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Package memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Script memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Default class memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Global array memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="FName memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="GUID Cache memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Permanent pool memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Ini memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Main stack memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="File manager memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Stat manager memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Malloc memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Malloc wasted memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Ballast memory", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=Engine memory
[0034.19] Log:
[0034.19] Log:    [MemorySystemStatCol DishonoredStatCollectionInfo]
[0034.19] Log:    m_StatsToCollect=(m_StatName="Executable And Misc memory", m_fBudgetMax=27.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 OS memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Command buffer memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 PRX Module memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 SPUR memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 GCM memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Frame buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Ring buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Ressource array (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Occlusion Query (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Misc Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="PS3 Unused Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="XMem (D3D, XAudio2, XHV)", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Xenon OS memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Xenon startup memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_StatsToCollect=(m_StatName="Xenon thread memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0034.19] Log:    m_DisplayName=System memory
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredWeaponRanged.ini
[0034.19] Log:    [DishonoredGame.DishonoredWepPistol]
[0034.19] Log:    m_bForceNPCFullBodyEquip=true
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredAILocomotion.ini
[0034.19] Log:    [DishonoredGame.DisSkelControl_FootPlacement]
[0034.19] Log:    m_bDisableNewIK=FALSE
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredPlayerState.ini
[0034.19] Log:    [DishonoredGame.StatePlayerMasterClimb]
[0034.19] Log:    m_bCastPowersWithoutAnim=True
[0034.19] Log:    m_bInstantEquipPowersItem=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterFalling]
[0034.19] Log:    m_bCanBeInLinkedAction=False
[0034.19] Log:    m_bSupressAutoFootfalls=True
[0034.19] Log:    m_fAnimateFallTime=0.250000
[0034.19] Log:    m_fFall_Stun_Vel=2200.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterSwim]
[0034.19] Log:    m_bCastPowersWithoutAnim=True
[0034.19] Log:    m_bInstantEquipPowersItem=True
[0034.19] Log:    m_bSupressAutoFootfalls=True
[0034.19] Log:    m_fMaxSpeedNoStroke=350.000000
[0034.19] Log:    m_fMaxSwimAccel=4000.000000
[0034.19] Log:    m_fMinSwimAccel=500.000000
[0034.19] Log:    m_fStrokeTime=0.300000
[0034.19] Log:    m_fSurfaceSwimDelayBetweenStrokes=2.0
[0034.19] Log:    m_bConstantSpeedAtSurface=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterMantle]
[0034.19] Log:    m_bFaceEdge=True
[0034.19] Log:    m_bSupressAutoFootfalls=True
[0034.19] Log:    m_fMaxTimeInMantleState=5.000000
[0034.19] Log:    m_ImpactBlendNodeName=MantleImpactBlend
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterLeaning]
[0034.19] Log:    m_fLeanReleaseTime=0.200000
[0034.19] Log:    m_fLeanSpeed=1000.000000
[0034.19] Log:    m_fMaxAllowedPitchDegrees=35.000000
[0034.19] Log:    m_fMaxAllowedYawDegrees=60.000000
[0034.19] Log:    m_fMinAllowedPitchDegrees=-35.000000
[0034.19] Log:    m_fMinAllowedYawDegrees=-60.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterBase]
[0034.19] Log:    m_bCanBeInLinkedAction=True
[0034.19] Log:    m_fBlendInTime=0.200000
[0034.19] Log:    m_bAllowIncomingAttacks=True
[0034.19] Log:    m_bAllowExplosionsFromPlayer=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterDead]
[0034.19] Log:    m_bAutoRestartOnGameOver=False
[0034.19] Log:    m_fTimeUntilGameover=7.500000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterAction]
[0034.19] Log:    m_bAllowIncomingAttacks=True
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterStunned]
[0034.19] Log:    m_fStunDuration=0.100000
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMeleeAttack]
[0034.19] Log:    m_fAutoLookDownAngle=5.000000
[0034.19] Log:    m_fAutoLookDownHeightThreshold=150
[0034.19] Log:    m_fAutoLookDownTime=0.2
[0034.19] Log:    m_fAutoLookUpAngle=10.000000
[0034.19] Log:    m_fAutoLookUpHeightThreshold=150
[0034.19] Log:    m_fAutoLookUpTime=0.2
[0034.19] Log:    m_fCameraLookHelpAngle=45.000000
[0034.19] Log:    m_fCameraLookHelpIgnoreAngle=20.000000
[0034.19] Log:    m_fCameraLookHelpRadialScale=1.500000
[0034.19] Log:    m_fCameraLookHelpTime=0.200000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterJump]
[0034.19] Log:    m_bCanBeInLinkedAction=False
[0034.19] Log:    m_bSupressAutoFootfalls=True
[0034.19] Log:    m_fPowerJumpFOV=0.000000
[0034.19] Log:    m_fPowerJumpFOVBlendSpeed=2.000000
[0034.19] Log:    m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump
[0034.19] Log:    m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None)
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterWalk]
[0034.19] Log:    m_fCrouchedFOV=0.000000
[0034.19] Log:    m_fCrouchFOV_BlendSpeed=5.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterSoiree]
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:    m_bAllowExplosionsFromPlayer=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterChoice_Base]
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:    m_bAllowExplosionsFromPlayer=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterVersus]
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterMinigame]
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.StatePlayerMasterAssassinate]
[0034.19] Log:    m_bAllowIncomingAttacks=False
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredDLC06.ini
[0034.19] Log:    [DishonoredGame.DisDLC06GameInfo]
[0034.19] Log:    m_CampaignPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud_Release
[0034.19] Log:    m_CampaignPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0034.19] Log:    m_DefaultPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud
[0034.19] Log:    m_DefaultPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0034.19] Log:    m_PlayerItem_SF_ListName_Override=DLC06_Twk_Inv_Seekfree
[0034.19] Log:    m_PlayerItem_SF_Package_Override=DLC06_Twk_Inv_Seekfree_SF
[0034.19] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC06
[0034.19] Log:    m_DLC06MainMenuCommand=start DLC06_DishonoredGameFull_P
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredDLC06Player.ini
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredDLC07.ini
[0034.19] Log:    [DishonoredGame.DisDLC07GameInfo]
[0034.19] Log:    m_CampaignPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud_Release
[0034.19] Log:    m_CampaignPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0034.19] Log:    m_DefaultPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud
[0034.19] Log:    m_DefaultPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0034.19] Log:    m_PlayerItem_SF_ListName_Override=DLC07_Twk_Inv_Seekfree
[0034.19] Log:    m_PlayerItem_SF_Package_Override=DLC07_Twk_Inv_Seekfree_SF
[0034.19] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC07
[0034.19] Log:    m_DLC07MainMenuCommand=start l_DLC07_GameFull_P
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07TentacleGlobalManager]
[0034.19] Log:    m_fGlobalTentacleSpawnCooldown=5.000000
[0034.19] Log:
[0034.19] Log:    [DishonoredGame.DisDLC07StateNPCMasterPullSpell]
[0034.19] Log:    m_fYawAdjustmentSpeed=0.000000
[0034.19] Log:
[0034.19] Log:    [IniVersion]
[0034.19] Log:    0=1381872600.000000
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameConfigDishonoredDLC07Player.ini
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTRunes_twk.INT
[0034.19] Log:    [AbstractItems.Rune_AbsItm DisAbstractItem]
[0034.19] Log:    m_ItemName=Rune
[0034.19] Log:    m_PluralItemName=Runes
[0034.19] Log:    m_Description=Carved from the bones of great whales, these artifacts can be used to acquire or upgrade supernatural powers by those who bear the Mark of the Outsider.
[0034.19] Log:
[0034.19] Log:    [Pickups.Rune_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pickups.Rune_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=(cannot pick up Runes during Possession)
[0034.19] Log:    m_Name=`i
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_ChapterInfoList.INT
[0034.19] Log:    [ChapterInfos.Chapter10Info_ReturnToHoundPits DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=The Loyalists
[0034.19] Log:    m_ChapterDescription=You've returned to the Hound Pits Pub to pick up the trail of your old "allies" and find out where they have taken Emily.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter11Info_HighOverseerMartin DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=High Overseer Martin
[0034.19] Log:    m_ChapterDescription=Following the elimination of the Lord Regent and his key allies, the City of Dunwall is crumbling. You have only one lead that will bring you closer to those who betrayed you. Martin is High Overseer now and it's likely that he knows the whereabouts of the remaining conspiracy members, and Emily as well. Once you reach the Distillery District, you've got to re-visit the Office of the High Overseer and find Martin.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter12Info_Lighthouse DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=The Light at the End
[0034.19] Log:    m_ChapterDescription=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter1Info_ReturningHome DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Returning Home
[0034.19] Log:    m_ChapterDescription=You have just returned from a journey of several months, visiting the other nations in the Empire to ask for aid in dealing with the Rat Plague. You must deliver their diplomatic response to the Empress, whom you serve as Lord Protector.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter2BisInfo_Fugitive DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Fugitive
[0034.19] Log:    m_ChapterDescription=You have escaped Coldridge Prison with the help of hidden allies. If you can reach the Wrenhaven River, they promise to aid you in your next move.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter2Info_Dishonored DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Dishonored
[0034.19] Log:    m_ChapterDescription=Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of your execution draws near.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter6AInfo_BridgeDone DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Interrogation
[0034.19] Log:    m_ChapterDescription=The Royal Physician Anton Sokolov is now in the custody of the Loyalists. Through Sokolov it will be possible to strike directly at those closest to the Lord Regent. How cooperative will the most brilliant man in the Empire be? He must be swayed or coerced into telling what he knows.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter6Info_RoyalPhysician DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=The Royal Physician
[0034.19] Log:    m_ChapterDescription=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter7AInfo_BoyleDone DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=The Final Move
[0034.19] Log:    m_ChapterDescription=With the removal of Lady Boyle, his greatest financial supporter, the Lord Regent is now as vulnerable as he has ever been.  It's time to make preparations to strike directly.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter7Info_LadyBoyle DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Lady Boyle's Last Party
[0034.19] Log:    m_ChapterDescription=You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter8AInfo_TowerDone DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Coronation Eve
[0034.19] Log:    m_ChapterDescription=The Lord Regent has been defeated and the reign of Emily Kaldwin is now assured. All that remains is to see her safely escorted to Dunwall Tower, where she will assume her position on the throne.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter8Info_ReturnToTower DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Return to the Tower
[0034.19] Log:    m_ChapterDescription=It's time to end the Lord Regent's rule, and if you succeed Emily can be crowned Empress. You must return to Dunwall Tower and infiltrate the place where you once served as Lord Protector. Ever-paranoid, the Lord Regent has upgraded security over the months and has a heavily-defended safe room to which he will escape if you set off any alarms.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter9Info_Adrift DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Adrift
[0034.19] Log:    m_ChapterDescription=Betrayed by Havelock, Martin and Pendleton, you were only saved at the last moment by Samuel the Boatman, who left you adrift in a ruined section of Dunwall.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter9Info_FloodedDistrict DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=The Flooded District
[0034.19] Log:    m_ChapterDescription=Betrayed and poisoned by Havelock, Martin and Pendleton, you've awakened in the ruins of the Flooded District, where the assassin Daud has you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.Chapter9Info_StreetsSewer DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Toil and Trouble
[0034.19] Log:    m_ChapterDescription=You've escaped the Flooded District and now you're winding your way back toward the Hound Pits Pub.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.ChapterInfo3_HiddenAllies DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Hidden Allies
[0034.19] Log:    m_ChapterDescription=Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.ChapterInfo4_HighOverseer DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=High Overseer Campbell
[0034.19] Log:    m_ChapterDescription=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free him and allow him to escape.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.ChapterInfo4A_OverseersDone DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=Overseers Undone
[0034.19] Log:    m_ChapterDescription=Martin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer's journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.ChapterInfo5_HouseOfPleasure DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=House of Pleasure
[0034.19] Log:    m_ChapterDescription=The Loyalists believe that Emily is being held at the Golden Cat by the corrupt, aristocratic Pendleton brothers. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden Cat and eliminate Lords Custis and Morgan Pendleton.
[0034.19] Log:
[0034.19] Log:    [ChapterInfos.ChapterInfo5A_BrothelDone DisTweaks_ChapterInfo]
[0034.19] Log:    m_ChapterTitle=A Royal Guest
[0034.19] Log:    m_ChapterDescription=Emily is now safe in the protective care of the Loyalists. With her well-being temporarily assured, it is time to remove the Lord Regent's remaining allies.
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Campbell DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Campbell
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Curnow DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Curnow
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_CustisPendleton DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Custis Pendleton
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Daud DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Daud
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Emily DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Emily
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Havelock DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Havelock
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_LadyBoyle DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Lady Boyle
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_LordRegent DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Lord Regent
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Martin DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Martin
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_MorganPendleton DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Morgan Pendleton
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_Sokolov DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Sokolov
[0034.19] Log:
[0034.19] Log:    [ChapterTargets.Twk_ChapterTarget_TreavorPendleton DisTweaks_ChapterTarget]
[0034.19] Log:    m_TargetName=Treavor Pendleton
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands.INT
[0034.19] Log:    [Twk_EmptyHands:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_DevouringSwarm.INT
[0034.19] Log:    [Twk_DevouringSwarm DisTweaks_DevouringSwarm]
[0034.19] Log:    m_CannotSpawnSwarmMessage=Cannot summon the Devouring Swarm here
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_RatSwarm.INT
[0034.19] Log:    [Twk_Rat:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=White Rat
[0034.19] Log:    m_InteractText=`GBA_Use` Consume
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_InGameUI.INT
[0034.19] Log:    [Twk_GFxMoviePlayerHUD DisTweaks_GFxMoviePlayerHUD]
[0034.19] Log:    m_InteractionTexts[0]=
[0034.19] Log:    m_InteractionTexts[1]=`GBA_Jump`
[0034.19] Log:    m_InteractionTexts[2]=`GBA_Use`
[0034.19] Log:    m_InteractionTexts[3]=`GBA_Block` [Hold]
[0034.19] Log:    m_InteractionTexts[4]=`GBA_Primary`
[0034.19] Log:    m_InteractionTexts[5]=`GBA_Primary`
[0034.19] Log:    m_InteractionTexts[6]=`GBA_Block` + `GBA_Primary`
[0034.19] Log:    m_InteractionTexts[7]=
[0034.19] Log:    m_InteractionTexts[8]=`GBA_Use` Drop
[0034.19] Log:    m_InteractionTexts[9]=`GBA_Primary` Throw
[0034.19] Log:    m_InteractionTexts[10]=`GBA_Use` Drop
[0034.19] Log:    m_InteractionTexts[11]=`GBA_Primary` Throw
[0034.19] Log:    m_InteractionTexts[12]=`GBA_Use` Drop
[0034.19] Log:    m_InteractionTexts[13]=`GBA_Jump` Jump off
[0034.19] Log:    m_InteractionTexts[14]=`GBA_Use` Exit Keyhole
[0034.19] Log:    m_InteractionTexts[15]=Mash `GBA_Primary` !
[0034.19] Log:    m_InteractionTexts[16]=Mash `GBA_Primary` !
[0034.19] Log:    m_InteractionTexts[17]=`GBA_Zoom` Exit Spyglass
[0034.19] Log:    m_InteractionTexts[18]=`GBA_Use` Change zoom level
[0034.19] Log:    m_InteractionTexts[19]=Use `KEY_LStick` to lean
[0034.19] Log:    m_InteractionTexts[20]=`GBA_Use` Cancel Cooking
[0034.19] Log:    m_InteractionTexts[21]=`GBA_Secondary` End Bend Time
[0034.19] Log:    m_InteractionTexts[22]=`GBA_Use` Cancel Blink
[0034.19] Log:    m_InteractionTexts[23]=`GBA_Secondary` End Dark Vision
[0034.19] Log:    m_InteractionTexts[24]=`GBA_Use` Cancel Possess
[0034.19] Log:    m_InteractionTexts[25]=`GBA_Secondary` End Possess
[0034.19] Log:    m_InteractionTexts[26]=
[0034.19] Log:    m_InteractionTexts[27]=`GBA_Use` Use
[0034.19] Log:    m_InteractionTexts[28]=
[0034.19] Log:    m_InteractionTexts[29]=`GBA_Use` Talk
[0034.19] Log:    m_InteractionTexts[30]=`GBA_Use` Loot
[0034.19] Log:    m_InteractionTexts[31]=`GBA_Use` Loot
[0034.19] Log:    m_InteractionTexts[32]=Hold `GBA_Use` Carry
[0034.19] Log:    m_InteractionTexts[33]=`GBA_Use` Disarm & Loot
[0034.19] Log:    m_InteractionTexts_Gamepad[0]=
[0034.19] Log:    m_InteractionTexts_Gamepad[1]=
[0034.19] Log:    m_InteractionTexts_Gamepad[2]=
[0034.19] Log:    m_InteractionTexts_Gamepad[3]=
[0034.19] Log:    m_InteractionTexts_Gamepad[4]=
[0034.19] Log:    m_InteractionTexts_Gamepad[5]=
[0034.19] Log:    m_InteractionTexts_Gamepad[6]=`GBA_Lean_Gamepad`
[0034.19] Log:    m_InteractionTexts_Gamepad[7]=
[0034.19] Log:    m_InteractionTexts_Gamepad[8]=
[0034.19] Log:    m_InteractionTexts_Gamepad[9]=
[0034.19] Log:    m_InteractionTexts_Gamepad[10]=
[0034.19] Log:    m_InteractionTexts_Gamepad[11]=
[0034.19] Log:    m_InteractionTexts_Gamepad[12]=
[0034.19] Log:    m_InteractionTexts_Gamepad[13]=
[0034.19] Log:    m_InteractionTexts_Gamepad[14]=`KEY_B` Exit Keyhole
[0034.19] Log:    m_InteractionTexts_Gamepad[15]=
[0034.19] Log:    m_InteractionTexts_Gamepad[16]=
[0034.19] Log:    m_InteractionTexts_Gamepad[17]=
[0034.19] Log:    m_InteractionTexts_Gamepad[18]=
[0034.19] Log:    m_InteractionTexts_Gamepad[19]=
[0034.19] Log:    m_InteractionTexts_Gamepad[20]=
[0034.19] Log:    m_InteractionTexts_Gamepad[21]=
[0034.19] Log:    m_InteractionTexts_Gamepad[22]=
[0034.19] Log:    m_InteractionTexts_Gamepad[23]=
[0034.19] Log:    m_InteractionTexts_Gamepad[24]=
[0034.19] Log:    m_InteractionTexts_Gamepad[25]=
[0034.19] Log:    m_InteractionTexts_Gamepad[26]=
[0034.19] Log:    m_InteractionTexts_Gamepad[27]=
[0034.19] Log:    m_InteractionTexts_Gamepad[28]=
[0034.19] Log:    m_InteractionTexts_Gamepad[29]=
[0034.19] Log:    m_InteractionTexts_Gamepad[30]=
[0034.19] Log:    m_InteractionTexts_Gamepad[31]=
[0034.19] Log:    m_InteractionTexts_Gamepad[32]=
[0034.19] Log:    m_InteractionTexts_Gamepad[33]=
[0034.19] Log:    m_AdrenalineKillTexts[0]=`GBA_Block` + `GBA_Primary`
[0034.19] Log:    m_AdrenalineKillTexts[1]=`GBA_Block` + `GBA_Primary` or `GBA_Block` + Double `GBA_Primary`
[0034.19] Log:    m_AdrenalineKillTexts_Gamepad[0]=`GBA_Lean_Gamepad`
[0034.19] Log:    m_AdrenalineKillTexts_Gamepad[1]=`GBA_Lean_Gamepad` or Double `GBA_Lean_Gamepad`
[0034.19] Log:    m_RuneFoundMessage=`c/`t Runes found
[0034.19] Log:    m_BoneCharmFoundMessage=`c/`t Bone Charms found
[0034.19] Log:    m_PressKeyToReadChapterNoteMessage=Mission Clues updated<br />Press `GBA_Journal` to read
[0034.19] Log:    m_PressKeyToEquipBoneCharms=New Bone Charm added<br />Press `GBA_Journal` to equip
[0034.19] Log:    m_PressKeyToBuyPowers=New Rune added<br />Press `GBA_Journal` to acquire Powers
[0034.19] Log:    m_PressKeyToAdrenalineKill[0]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill
[0034.19] Log:    m_PressKeyToAdrenalineKill[1]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill, or hold `GBA_Block` and double tap `GBA_Primary`<br />for a Double Adrenaline Kill
[0034.19] Log:    m_PressKeyToAdrenalineKill_Gamepad[0]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill
[0034.19] Log:    m_PressKeyToAdrenalineKill_Gamepad[1]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill,<br />or double tap `GBA_Lean_Gamepad` for a Double Adrenaline Kill
[0034.19] Log:    m_NewObjectivePopupTitle=New Objective
[0034.19] Log:    m_UpdatedObjectivePopupTitle=Objective Updated
[0034.19] Log:    m_CompletedObjectivePopupTitle=Objective Completed
[0034.19] Log:    m_FailedObjectivePopupTitle=Objective Failed
[0034.19] Log:
[0034.19] Log:    [Twk_GFxMoviePlayerMenuBase DisTweaks_GFxMoviePlayerMenuBase]
[0034.19] Log:    m_MissionSavePrefix=MISSION -
[0034.19] Log:    m_AutosavePrefix=AUTOSAVE -
[0034.19] Log:    m_QuicksavePrefix=QUICKSAVE -
[0034.19] Log:    m_CorruptedSave=Corrupted Save
[0034.19] Log:    m_DateFormat=month/day/year - hour:minute:second
[0034.19] Log:    m_SettingsCategory_General=General
[0034.19] Log:    m_SettingsSubCategory_GameplaySettings=Gameplay
[0034.19] Log:    m_SettingsSubCategory_HUDSettings=User Interface
[0034.19] Log:    m_SettingsCategory_Controls=Controls
[0034.19] Log:    m_SettingsSubCategory_KeyboardMapping=Keyboard Mapping
[0034.19] Log:    m_SettingsSubCategory_MouseSettings=Mouse Settings
[0034.19] Log:    m_SettingsSubCategory_GamepadSettings=Gamepad Settings
[0034.19] Log:    m_SettingsCategory_Graphics=Graphics
[0034.19] Log:    m_SettingsSubMenu_VideoSettings=Video Settings
[0034.19] Log:    m_SettingsCategory_System=System
[0034.19] Log:    m_SettingsSubMenu_DeviceSelection=Storage Device
[0034.19] Log:    m_SettingsCategory_Audio=Audio
[0034.19] Log:    m_GamepadMapping1[0]=Jump
[0034.19] Log:    m_GamepadMapping1[1]=Sneak Mode
[0034.19] Log:    m_GamepadMapping1[2]=Use/Sheathe Weapons (Hold)
[0034.19] Log:    m_GamepadMapping1[3]=Lean (Hold)/Adrenaline Kill
[0034.19] Log:    m_GamepadMapping1[4]=Pause
[0034.19] Log:    m_GamepadMapping1[5]=Journal
[0034.19] Log:    m_GamepadMapping1[6]=Quick-access Wheel (Hold)
[0034.19] Log:    m_GamepadMapping1[7]=Block/Parry
[0034.19] Log:    m_GamepadMapping1[8]=Gadget/Power
[0034.19] Log:    m_GamepadMapping1[9]=Sword Attack
[0034.19] Log:    m_GamepadMapping1[10]=Move
[0034.19] Log:    m_GamepadMapping1[11]=Sprint
[0034.19] Log:    m_GamepadMapping1[12]=Camera Look
[0034.19] Log:    m_GamepadMapping1[13]=Zoom
[0034.19] Log:    m_GamepadMapping1[14]=Favorite 1
[0034.19] Log:    m_GamepadMapping1[15]=Favorite 2
[0034.19] Log:    m_GamepadMapping1[16]=Favorite 3
[0034.19] Log:    m_GamepadMapping1[17]=Favorite 4/Potion
[0034.19] Log:    m_GamepadMapping2[0]=Jump
[0034.19] Log:    m_GamepadMapping2[1]=Sneak Mode
[0034.19] Log:    m_GamepadMapping2[2]=Use/Sheathe Weapons (Hold)
[0034.19] Log:    m_GamepadMapping2[3]=Lean (Hold)/Adrenaline Kill
[0034.19] Log:    m_GamepadMapping2[4]=Pause
[0034.19] Log:    m_GamepadMapping2[5]=Journal
[0034.19] Log:    m_GamepadMapping2[6]=Gadget/Power
[0034.19] Log:    m_GamepadMapping2[7]=Sword Attack
[0034.19] Log:    m_GamepadMapping2[8]=Quick-access Wheel (Hold)
[0034.19] Log:    m_GamepadMapping2[9]=Block/Parry
[0034.19] Log:    m_GamepadMapping2[10]=Move
[0034.19] Log:    m_GamepadMapping2[11]=Sprint
[0034.19] Log:    m_GamepadMapping2[12]=Camera Look
[0034.19] Log:    m_GamepadMapping2[13]=Zoom
[0034.19] Log:    m_GamepadMapping2[14]=Favorite 1
[0034.19] Log:    m_GamepadMapping2[15]=Favorite 2
[0034.19] Log:    m_GamepadMapping2[16]=Favorite 3
[0034.19] Log:    m_GamepadMapping2[17]=Favorite 4/Potion
[0034.19] Log:    m_GamepadMapping3[0]=Jump
[0034.19] Log:    m_GamepadMapping3[1]=Sneak Mode
[0034.19] Log:    m_GamepadMapping3[2]=Use/Sheathe Weapons (Hold)
[0034.19] Log:    m_GamepadMapping3[3]=Lean (Hold)/Adrenaline Kill
[0034.19] Log:    m_GamepadMapping3[4]=Pause
[0034.19] Log:    m_GamepadMapping3[5]=Journal
[0034.19] Log:    m_GamepadMapping3[6]=Block/Parry
[0034.19] Log:    m_GamepadMapping3[7]=Quick-access Wheel (Hold)
[0034.19] Log:    m_GamepadMapping3[8]=Gadget/Power
[0034.19] Log:    m_GamepadMapping3[9]=Sword Attack
[0034.19] Log:    m_GamepadMapping3[10]=Move
[0034.19] Log:    m_GamepadMapping3[11]=Sprint
[0034.19] Log:    m_GamepadMapping3[12]=Camera Look
[0034.19] Log:    m_GamepadMapping3[13]=Zoom
[0034.19] Log:    m_GamepadMapping3[14]=Favorite 1
[0034.19] Log:    m_GamepadMapping3[15]=Favorite 2
[0034.19] Log:    m_GamepadMapping3[16]=Favorite 3
[0034.19] Log:    m_GamepadMapping3[17]=Favorite 4/Potion
[0034.19] Log:    m_GamepadMapping4[0]=Use/Sheathe Weapons (Hold)
[0034.19] Log:    m_GamepadMapping4[1]=Lean (Hold)/Adrenaline Kill
[0034.19] Log:    m_GamepadMapping4[2]=Jump
[0034.19] Log:    m_GamepadMapping4[3]=Quick-access Wheel (Hold)
[0034.19] Log:    m_GamepadMapping4[4]=Pause
[0034.19] Log:    m_GamepadMapping4[5]=Journal
[0034.19] Log:    m_GamepadMapping4[6]=Sprint
[0034.19] Log:    m_GamepadMapping4[7]=Gadget/Power
[0034.19] Log:    m_GamepadMapping4[8]=Block/Parry
[0034.19] Log:    m_GamepadMapping4[9]=Sword Attack
[0034.19] Log:    m_GamepadMapping4[10]=Move
[0034.19] Log:    m_GamepadMapping4[11]=Sneak Mode
[0034.19] Log:    m_GamepadMapping4[12]=Camera Look
[0034.19] Log:    m_GamepadMapping4[13]=Zoom
[0034.19] Log:    m_GamepadMapping4[14]=Favorite 1
[0034.19] Log:    m_GamepadMapping4[15]=Favorite 2
[0034.19] Log:    m_GamepadMapping4[16]=Favorite 3
[0034.19] Log:    m_GamepadMapping4[17]=Favorite 4/Potion
[0034.19] Log:
[0034.19] Log:    [Twk_GFxMoviePlayerNote DisTweaks_GFxMoviePlayerNote]
[0034.19] Log:    m_Maps[0].m_MapTitle=
[0034.19] Log:    m_Maps[1].m_MapTitle=The Estate District
[0034.19] Log:    m_Maps[1].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[1].m_Legend[1]=(m_Description="Boyle Estate")
[0034.19] Log:    m_Maps[2].m_MapTitle=Kaldwin Bridge
[0034.19] Log:    m_Maps[2].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[2].m_Legend[1]=(m_Description="Southside Gate")
[0034.19] Log:    m_Maps[2].m_Legend[2]=(m_Description="Drawbridge Way")
[0034.19] Log:    m_Maps[2].m_Legend[3]=(m_Description="Midrow Substation")
[0034.19] Log:    m_Maps[2].m_Legend[4]=(m_Description="North End")
[0034.19] Log:    m_Maps[3].m_MapTitle=The Golden Cat
[0034.19] Log:    m_Maps[3].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[3].m_Legend[1]=(m_Description="Golden Cat Main Entrance")
[0034.19] Log:    m_Maps[3].m_Legend[2]=(m_Description="To Distillery District")
[0034.19] Log:    m_Maps[4].m_MapTitle=The Golden Cat
[0034.19] Log:    m_Maps[4].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[4].m_Legend[1]=(m_Description="Main Entrance")
[0034.19] Log:    m_Maps[4].m_Legend[2]=(m_Description="Steam Room")
[0034.19] Log:    m_Maps[4].m_Legend[3]=(m_Description="Silver Room")
[0034.19] Log:    m_Maps[4].m_Legend[4]=(m_Description="Ivory Room")
[0034.19] Log:    m_Maps[4].m_Legend[5]=(m_Description="2nd Floor")
[0034.19] Log:    m_Maps[4].m_Legend[6]=(m_Description="Smoking Room")
[0034.19] Log:    m_Maps[4].m_Legend[7]=(m_Description="Gold Room")
[0034.19] Log:    m_Maps[4].m_Legend[8]=(m_Description="Madam's Office")
[0034.19] Log:    m_Maps[4].m_Legend[9]=(m_Description="Dormitory")
[0034.19] Log:    m_Maps[4].m_Legend[10]=(m_Description="3rd Floor")
[0034.19] Log:    m_Maps[5].m_MapTitle=KingSparrow Lighthouse
[0034.19] Log:    m_Maps[5].m_Legend[0]=(m_Description="Current Location")
[0034.19] Log:    m_Maps[5].m_Legend[1]=(m_Description="Lighthouse")
[0034.19] Log:    m_Maps[5].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0034.19] Log:    m_Maps[6].m_MapTitle=Holger Square
[0034.19] Log:    m_Maps[6].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[6].m_Legend[1]=(m_Description="Office of the High Overseer")
[0034.19] Log:    m_Maps[6].m_Legend[2]=(m_Description="To Back Yard")
[0034.19] Log:    m_Maps[7].m_MapTitle=High Overseer Office
[0034.19] Log:    m_Maps[7].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[7].m_Legend[1]=(m_Description="To Holger Square")
[0034.19] Log:    m_Maps[7].m_Legend[2]=(m_Description="Memorial Room")
[0034.19] Log:    m_Maps[7].m_Legend[3]=(m_Description="Main Hall")
[0034.19] Log:    m_Maps[7].m_Legend[4]=(m_Description="Memorial Room")
[0034.19] Log:    m_Maps[7].m_Legend[5]=(m_Description="To Back Yard")
[0034.19] Log:    m_Maps[7].m_Legend[6]=(m_Description="To Kennels")
[0034.19] Log:    m_Maps[7].m_Legend[7]=(m_Description="Meeting Chamber")
[0034.19] Log:    m_Maps[7].m_Legend[8]=(m_Description="Archive")
[0034.19] Log:    m_Maps[7].m_Legend[9]=(m_Description="Interrogation Room")
[0034.19] Log:    m_Maps[8].m_MapTitle=High Overseer Office
[0034.19] Log:    m_Maps[8].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[8].m_Legend[1]=(m_Description="To Holger Square")
[0034.19] Log:    m_Maps[8].m_Legend[2]=(m_Description="Memorial Room")
[0034.19] Log:    m_Maps[8].m_Legend[3]=(m_Description="Main Hall")
[0034.19] Log:    m_Maps[8].m_Legend[4]=(m_Description="Memorial Room")
[0034.19] Log:    m_Maps[8].m_Legend[5]=(m_Description="To Back Yard")
[0034.19] Log:    m_Maps[8].m_Legend[6]=(m_Description="To Kennels")
[0034.19] Log:    m_Maps[8].m_Legend[7]=(m_Description="Meeting Chamber")
[0034.19] Log:    m_Maps[8].m_Legend[8]=(m_Description="Archive")
[0034.19] Log:    m_Maps[8].m_Legend[9]=(m_Description="Interrogation Room")
[0034.19] Log:    m_Maps[9].m_MapTitle=Distillery District
[0034.19] Log:    m_Maps[9].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[9].m_Legend[1]=(m_Description="To Holger Square")
[0034.19] Log:    m_Maps[9].m_Legend[2]=(m_Description="To the Golden Cat")
[0034.19] Log:    m_Maps[9].m_Legend[3]=(m_Description="To the Old Dunwall Distillery")
[0034.19] Log:    m_Maps[9].m_Legend[4]=(m_Description="Clavering Blvd")
[0034.19] Log:    m_Maps[10].m_MapTitle=Dunwall Tower
[0034.19] Log:    m_Maps[10].m_Legend[0]=(m_Description="You are here")
[0034.19] Log:    m_Maps[10].m_Legend[1]=(m_Description="Entrance")
[0034.19] Log:    m_Maps[10].m_Legend[2]=(m_Description="1st Floor")
[0034.19] Log:    m_Maps[10].m_Legend[3]=(m_Description="2nd Floor")
[0034.19] Log:    m_Maps[11].m_MapTitle=KingSparrow Lighthouse
[0034.19] Log:    m_Maps[11].m_Legend[0]=(m_Description="Current Location")
[0034.19] Log:    m_Maps[11].m_Legend[1]=(m_Description="Lighthouse")
[0034.19] Log:    m_Maps[11].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0034.19] Log:    m_Maps[12].m_MapTitle=KingSparrow Lighthouse
[0034.19] Log:    m_Maps[12].m_Legend[0]=(m_Description="Current Location")
[0034.19] Log:    m_Maps[12].m_Legend[1]=(m_Description="Lighthouse")
[0034.19] Log:    m_Maps[12].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0034.19] Log:    m_Maps[13].m_MapTitle=Dunwall Tower
[0034.19] Log:    m_Maps[13].m_Legend[0]=(m_Description="Entrance")
[0034.19] Log:    m_Maps[13].m_Legend[1]=(m_Description="1st Floor")
[0034.19] Log:    m_Maps[13].m_Legend[2]=(m_Description="2nd Floor")
[0034.19] Log:
[0034.19] Log:    [Twk_GFxMoviePlayerPauseMenu DisTweaks_GFxMoviePlayerPauseMenu]
[0034.19] Log:    m_PlayerDiedMessage=You have met your demise.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_UI_MissionStats.INT
[0034.19] Log:    [Twk_GFxMoviePlayerMissionStats DisTweaks_GFxMoviePlayerMissionStats]
[0034.19] Log:    m_MissionSummary=Special Actions
[0034.19] Log:    m_EmptyMissionSummaryItem=No special actions accomplished
[0034.19] Log:    m_MissionStats=Mission Stats
[0034.19] Log:    m_HighChaos=High
[0034.19] Log:    m_LowChaos=Low
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTMovableLimb_Interact_twk.INT
[0034.19] Log:    [MovableLimb_Interact_twk DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Severed Body Part
[0034.19] Log:    m_InteractText=`GBA_Use` Carry
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_Possess.INT
[0034.19] Log:    [Twk_Powers_Possess DisTweaks_Possess]
[0034.19] Log:    m_TargetObstructedMessage=Possession obstructed
[0034.19] Log:    m_TargetBusyMessage=This target cannot be possessed right now
[0034.19] Log:    m_DisallowPossessionMessage=This target is immune to Possession
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk_Abs.INT
[0034.19] Log:    [AbstractItems.Coins_AbsItm DisAbstractItem]
[0034.19] Log:    m_ItemName=Coin
[0034.19] Log:    m_PluralItemName=Coins
[0034.19] Log:    m_Description=Lord Regent Minted Coins.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk.INT
[0034.19] Log:    [coins.Coin_1_imp_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_1_imp_twk:DisTweaks_Interactable_PickupBase_28 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=`i
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_1_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_1_twk:DisTweaks_Interactable_PickupBase_0 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=`i
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_25_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_25_twk:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Coin of 10
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_5_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Coin_5_twk:DisTweaks_Interactable_PickupBase_1 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Coin of 5
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Ingot_100_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [coins.Ingot_100_twk:DisTweaks_Interactable_PickupBase_29 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Ingot
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk:DisTweaks_Interactable_PickupBase_30 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk:DisTweaks_Interactable_PickupBase_31 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Fish Statuette
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk:DisTweaks_Interactable_PickupBase_33 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray War Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Moray Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk:DisTweaks_Interactable_PickupBase_6 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Fish Statuette
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk:DisTweaks_Interactable_PickupBase_40 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk:DisTweaks_Interactable_PickupBase_41 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_5 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Perth Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Hound Statuette
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine War Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk:DisTweaks_Interactable_PickupBase_15 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Carmine Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Hound Statue
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk:DisTweaks_Interactable_PickupBase_57 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth War Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_16 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk:DisTweaks_Interactable_PickupBase_17 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Inchmouth Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Egg
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk:DisTweaks_Interactable_PickupBase_64 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle War Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk:DisTweaks_Interactable_PickupBase_20 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk:DisTweaks_Interactable_PickupBase_66 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk:DisTweaks_Interactable_PickupBase_67 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_68 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Boyle Whale Statuette
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk:DisTweaks_Interactable_PickupBase_22 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Cameo
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk:DisTweaks_Interactable_PickupBase_69 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Cigarette Case
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk:DisTweaks_Interactable_PickupBase_70 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Egg
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk:DisTweaks_Interactable_PickupBase_71 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Jewel Box
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk:DisTweaks_Interactable_PickupBase_72 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial War Medal
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk:DisTweaks_Interactable_PickupBase_73 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Decor Plate
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk:DisTweaks_Interactable_PickupBase_21 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Pocket Watch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk:DisTweaks_Interactable_PickupBase_74 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Sextant
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk:DisTweaks_Interactable_PickupBase_75 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Urn
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_76 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Imperial Whale Statuette
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_CankerMouthGulf_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_CankerMouthGulf_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Canker Mouth Gulf Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_CapeofTeeth_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_CapeofTeeth_twk:DisTweaks_Interactable_PickupBase_8 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Cape of Teeth Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_Continent_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_Continent_twk:DisTweaks_Interactable_PickupBase_7 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Continent Pandyssa Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_NSkyStars_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_NSkyStars_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Star Chart: Northern Skies
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_OldCoast_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_OldCoast_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Old Coast Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SiegeStarTable_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SiegeStarTable_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Geological Survey West Pandyssian Basin
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SlaveRoutes_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SlaveRoutes_twk:DisTweaks_Interactable_PickupBase_81 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Slave Routes Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SSkyStars_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_SSkyStars_twk:DisTweaks_Interactable_PickupBase_11 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Star Chart: Southern Skies
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_WestSeas_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_WestSeas_twk:DisTweaks_Interactable_PickupBase_82 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Western Ocean
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_WhalingTerritory_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Maps.Map_WhalingTerritory_twk:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Whaling Territories Map
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_AffixSkin_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_AffixSkin_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Vera Moray and the Affix of Her Skin
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Asymmetry_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Asymmetry_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Spymaster's Axis of Asymmetry
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_CommutativeWeeper_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_CommutativeWeeper_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Commutative Rats and the Weeper
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_EmpEmptySet_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_EmpEmptySet_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Empress and the Empty Set
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Isometry_NoBottle_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Isometry_NoBottle_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Isometry_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Isometry_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Obtuse_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Obtuse_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Obtuse Arguments of Lady Boyle
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Parabola_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Parabola_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Daud and the Parabola of Lost Seasons
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_PostulateChild_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_PostulateChild_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Custis, Morgan and the Postulate Child
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_QuaternionicGroan_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_QuaternionicGroan_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Torturer's Quaternionic Groan
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_SelfPortrait_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_SelfPortrait_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Light Along the Inverse Curve, Sokolov's Self Portrait
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Void_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Paintings.Painting_Void_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=The Outsider and the Circumscribed Void
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_100_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_100_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_10_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_10_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_20_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_20_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_25_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_25_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_500_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_500_twk:DisTweaks_Interactable_PickupBase_14 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_50_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_50_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_5_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Pouches.Pouch_Coins_5_twk:DisTweaks_Interactable_PickupBase_13 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pouch
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [RKPearls.RKPearl_big_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [RKPearls.RKPearl_big_twk:DisTweaks_Interactable_PickupBase_25 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Large River Krust Pearl
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [RKPearls.RKPearl_Small_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [RKPearls.RKPearl_Small_twk:DisTweaks_Interactable_PickupBase_24 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Small River Krust Pearl
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Valuable_twk DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Valuable_twk:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Assassin.INT
[0034.19] Log:    [Twk_Inv_AssassinDaudHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_AssassinDaudHand_NoTeleport:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_AssassinHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_AssassinHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_EmilyHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordAssassin:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordAssassin_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Assassin's Blade
[0034.19] Log:    m_Description=A razor-sharp blade used by Daud's men.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordAssassinDaud:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordAssassinIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CityGuard.INT
[0034.19] Log:    [Twk_Inv_SwordCityGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Sword
[0034.19] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordCityGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Sword
[0034.19] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordCityGuardNoDrop:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Sword
[0034.19] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_EliteGuard.INT
[0034.19] Log:    [Twk_Inv_PistolEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Pistol
[0034.19] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_PistolEliteGuardSniper:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Pistol
[0034.19] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordEliteGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_NPC_Overseer.INT
[0034.19] Log:    [Grenade.Twk_Inv_GrenadeOverseer:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Carry
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Carry
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Carry
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Carry
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Musical.Twk_Inv_MusicAmp_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Musical.Twk_Weapon_MusicBox_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_PistolHMaster:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Pistol
[0034.19] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordOverseer:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Overseer's Sabre
[0034.19] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordOverseer_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Overseer's Sabre
[0034.19] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PlayerSpecific.INT
[0034.19] Log:    [Twk_Inv_CrossbowCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Corvo's Crossbow
[0034.19] Log:    m_Description=A silent, exotic weapon crafted from the finest materials. Used to launch bolts, sleep darts and incendiary missiles.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_PistolCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Corvo's Pistol
[0034.19] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm across the Isles. Allows pistol upgrades and adds short-range spread damage.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_PistolEliteGuard_Player:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=City Watch Pistol
[0034.19] Log:    m_Description=Modern firearm, used by City Watch officers, veterans and the gentry.
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SpringRazorCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_Inv_SwordCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Corvo's Folding Blade
[0034.19] Log:    m_Description=Light, retractable and sharper than a razor.
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SwordBase.INT
[0034.19] Log:    [SwordBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Thug.INT
[0034.19] Log:    [Thug.Twk_Inv_SwordThug:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Gang Cleaver
[0034.19] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0034.19] Log:
[0034.19] Log:    [Thug.Twk_Inv_SwordThug_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=Gang Cleaver
[0034.19] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0034.19] Log:
[0034.19] Log:    [Thug.Twk_Inv_SwordThugTall:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands_NPC.INT
[0034.19] Log:    [Twk_EmptyHands_NPC:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log:    [Twk_EmptyHands_NPC_Weeper:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0034.19] Log:    m_Name=
[0034.19] Log:    m_Description=
[0034.19] Log:
[0034.19] Log: FileName: ....DishonoredGameLocalizationINTPickups_twk.INT
[0034.19] Log:    [Base.AbstractItemPickupBase DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.AbstractItemPickupBase:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=`i
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Base.ComponentPickupBase DisTweaks_AbstractItemPickup]
[0034.19] Log:    m_SingleItemPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.ComponentPickupBase:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=`i
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Base.FoodPickupBase DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.FoodPickupBase:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Base.GenericPickupBase:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Base.InventoryPickupBase DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.InventoryPickupBase:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Base.InventoryPickupSwordBase DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.InventoryPickupSwordBase:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Sword
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You already have a better sword
[0034.19] Log:
[0034.19] Log:    [Base.PickupBase:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Base.StatPickupBase DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Base.StatPickupBase:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.ApricotTartlet_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.ApricotTartlet_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Apricot Tartlet
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.BarleyBread_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.BarleyBread_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Bread
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.BloodSausage_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.BloodSausage_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Serkonan Blood Sausage
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.BluejawedHagfishEggs_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.BluejawedHagfishEggs_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Bluejawed Hagfish Eggs
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.BrinedHagfish_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.BrinedHagfish_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Tin of Brined Hagfish
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Drink_Cider_01_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Drink_Cider_01_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Gristol Cider
[0034.19] Log:    m_InteractText= `GBA_Use` drink
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_Apple_01_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_Apple_01_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Morley Apple
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_Apple_02_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_Apple_02_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Gristol Apple
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_grappa_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_grappa_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Serkonan Grapes
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_pear_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_pear_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Tyvian Pear
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_rotten_pear_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.Fruit_rotten_pear_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Rotten Tyvian Pear
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.JelliedEels_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.JelliedEels_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Tin of Pratchett Jellied Eels
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.PottedWhaleMeat_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.PottedWhaleMeat_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Tin of Potted Whale Meat
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Food.RatSkewer_twk DisTweaks_StatPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Food.RatSkewer_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Rat Skewer
[0034.19] Log:    m_InteractText=`GBA_Use` Eat
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Objects.Account_ledger_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Objects.Secret_black_journal_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Objects.Sextant_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Objects.WorldMap_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Stat.Elixir_Health_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Sokolov's Health Elixir
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You cannot carry any more elixirs
[0034.19] Log:
[0034.19] Log:    [Stat.Elixir_Mana_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Piero's Spiritual Remedy
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You cannot carry any more remedies
[0034.19] Log:
[0034.19] Log:    [Stat.WhaleBoneCharm_01_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Bone Charm
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.Crossbow_Corvo_twk DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.Crossbow_Corvo_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Crossbow
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Weapons.Grenade_Corvo_twk DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.Grenade_Corvo_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Grenade
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Weapons.Gun_Corvo_twk DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.Gun_Corvo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't pick this up
[0034.19] Log:
[0034.19] Log:    [Weapons.Gun_Elite_twk DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.Gun_Elite_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=Pistol
[0034.19] Log:    m_InteractText=`GBA_Use` Pick up
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=You picked up `n Bullets
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.19] Log:
[0034.19] Log:    [Weapons.MusicAmp_twk DisTweaks_InventoryPickup]
[0034.19] Log:    m_SingleAmmoPickupMessage=
[0034.19] Log:    m_EmptyPickupMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.MusicAmp_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0034.19] Log:    m_NotUsableWhilePossessingInteractText=
[0034.19] Log:    m_Name=
[0034.19] Log:    m_InteractText=
[0034.19] Log:    m_AltInteractText=
[0034.19] Log:    m_UseMessage=
[0034.19] Log:    m_AltUseMessage=
[0034.19] Log:    m_CannotUseMessage=
[0034.19] Log:
[0034.19] Log:    [Weapons.MusicBox_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.MusicBox_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Assassin_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Assassin_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Assassin's Blade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_City_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_City_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=City Watch Sword
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Elite_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Elite_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Officer's Sword
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Overseer_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Overseer_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Overseer's Sabre
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_SpecialCorvo_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_SpecialCorvo_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sword
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Thug_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Thug_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Gang Cleaver
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Torturer_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons.Sword_Torturer_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Gang Cleaver
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You already have a better sword
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolt_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolt_Ammo_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Bolt
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolts_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolts_Ammo_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Bolts
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolts_Purse_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bolts_Purse_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Bolt Pouch
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bullets_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Bullets_Ammo_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Bullets
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Explosive Bullets
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Tallboy Weaponry
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flare_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flare_Ammo_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Incendiary Bolt
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flares_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Flares_Ammo_twk:DisTweaks_Interactable_PickupBase_101 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Incendiary Bolts
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Grenade_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Grenade_Ammo_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Pistol_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=Empty
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.Pistol_Ammo_twk:DisTweaks_Interactable_PickupBase_102 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Pistol
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SleepDart_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SleepDart_Ammo_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sleep Dart
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk:DisTweaks_Interactable_PickupBase_103 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sleep Darts
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Spring Razor
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Spring Razor
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Spring Razor
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sticky Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sticky Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk DisTweaks_StatPickup]
[0034.20] Log:    m_SingleAmmoPickupMessage=
[0034.20] Log:    m_EmptyPickupMessage=
[0034.20] Log:
[0034.20] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0034.20] Log:    m_NotUsableWhilePossessingInteractText=
[0034.20] Log:    m_Name=Sticky Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTmovable_twk.INT
[0034.20] Log:    [adjustable_wrench_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Adjustable Wrench
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Ashtray_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Ashtray
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [ashes_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Vase
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [AshTray_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Ashtray
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [assassin_mask_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Mask
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [balloons_01_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [balloons_02_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Base.BreakableNavBlockBase:DisTweaks_InteractableInterface_30 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Base.HelmetMovableBase:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Base.LargeMoveableBase:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Base.MoveableBase:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Base.StaticBreakableBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [bathroom_mirrors_02_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [beer_pint_full_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Glass
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [beer_pint_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Glass
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [BookStack_twk:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Blank Ledgers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [box_books_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Books
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [boyle_vase_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Vase
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [breakable_glass_01_big_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [breakable_glass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [brick_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Brick
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [brothel_cushions_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pillow
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [brothel_cushions_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pillow
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [brothelwindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [bucket_01_twk:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bucket
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [butterfly_case_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Butterfly Case
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [butterfly_case_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Butterfly Case
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [candle_stick_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Candlestick
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [chair_rich_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [chamber_pot_twk:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [city_watch_sign_wood_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [city_watch_sign_wood_01b_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [city_watch_sign_wood_01c_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [city_watch_sign_wood_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [CityHelmet_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [clippers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Clippers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [clock_01_twk:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Clock
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [coffin_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Corvos_hand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=My Left Hand
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [crate_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [cupboard_01b_twk:DisTweaks_InteractableInterface_36 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [destilling_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Lab Equipment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [destilling_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Lab Equipment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [display_case_01b_twk:DisTweaks_InteractableInterface_37 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [dissection_board_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Dissection Board
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [DrinkingGlass_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Glass
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [EliteHelmet_twk:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [flooded_wood_plank_01_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Planks
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [guardStationWindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [hammer_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Hammer
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [harp_01b_twk:DisTweaks_InteractableInterface_39 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [JellyCake_Green_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [JellyCake_Red_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_bottle_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_bottle_04_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_large_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [lab_large_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Liquor_Bottle_twk:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Liquor Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [LowerGuardCap_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [metal_stand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [metal_stand_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Brass Stand
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [moucharabie_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [over_desk_furniture_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Ink Pot
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [over_desk_furniture_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Stamp
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [over_desk_furniture_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Stamp
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [over_wastebasket_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Basket
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [overseer_wood_divider_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pan_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pan
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pan_02_cover_twk:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pot Cover
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pan_02_twk:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pan
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pan_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pan
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pedestal_table_01_twk:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pedestal Table
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [piano_01_cap_twk:DisTweaks_InteractableInterface_40 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [piano_cap_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pillow_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pillow
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pot_01_twk:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Pot
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [prison_canteen_dish_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Dish
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [prison_canteen_dish_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Dish
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [prison_loudspeaker_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [prison_metal_cone_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Metal Cone
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pub_bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pub_bottle_02_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [pub_bottle_03_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [radiator_01_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [rat_foetus_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bull Rat Fetus
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [rectangular_plate_twk:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Metal Tray
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [screwdriver_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Screwdriver
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_box_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Box
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_box_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Box
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_can_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Can
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_can_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Empty Can
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_drawers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Drawers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_drawers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Drawers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_drawers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Drawers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_drawers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Drawers
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_papers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Blank Parchment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_papers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Blank Parchment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_papers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Blank Parchment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [shelf_assets_papers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Blank Parchment
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [speaker_01_twk:DisTweaks_InteractableInterface_38 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [sunroofGlass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [support_rope_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Metal Post
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [support_rope_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Metal Bar
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [tavern_glass_panel_01_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [TeaCup_twk:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Teacup
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [test_tub_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bottle
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [ThugHat1_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [ThugHat2_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Helmet
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [tyvian_urn_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Urn
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [utensil_twk:DisTweaks_InteractableInterface_25 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Utensils
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [vase_02_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Vase
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Vase_twk:DisTweaks_InteractableInterface_26 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Vase
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk2_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk3_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk4_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk5_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk6_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [whale_bone_brk7_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wheelbarrow_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_02_step2_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden planks
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Planks
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_04_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Planks
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_200_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_400_twk:DisTweaks_InteractableInterface_28 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Plank
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wood_plank_group_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wooden Planks
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wooden_bench_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wooden_chair_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [wooden_table_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTPwn_Guard_Base.INT
[0034.20] Log:    [Pwn_Guard_Base DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_Guard_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pwn_Guard_MSBase DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_Guard_MSBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=City Watch Guard
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pwn_Guard_MTBase DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_Guard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=City Guard
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pwn_LowerGuard_MTBase DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_LowerGuard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Watch Lower Guard
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultNPC.INT
[0034.20] Log:    [Twk_Pawn_DefaultNPC DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:    m_AsleepCrosshairText=(Unconscious)
[0034.20] Log:
[0034.20] Log:    [Twk_Pawn_DefaultNPC:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazor.INT
[0034.20] Log:    [Twk_Inv_SpringRazorPlaced:DisTweaks_InteractableInterface_284 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Springrazor
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Tallboy.INT
[0034.20] Log:    [Battery.Twk_Attachment_Battery_Center:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Battery.Twk_Attachment_Battery_Center_empty:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Battery.Twk_Attachment_Battery_Left:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Battery.Twk_Attachment_Battery_Right:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Shield.Twk_Attachment_Shield:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [TallboyBow:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log:    [TallboyBowWithMelee:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log:    [TallboyExplosiveArrow_twk:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Incendiary Bolt
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_WolfHound.INT
[0034.20] Log:    [Pwn_WolfHound_0 DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_WolfHound_0:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wolfhound
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pwn_WolfHound_Base DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_WolfHound_Base:DisTweaks_InteractableInterface_181 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Pwn_WolfHound_eaten DisTweaks_NPCPawn]
[0034.20] Log:    m_BusyText=This character is busy
[0034.20] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Pwn_WolfHound_eaten:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Wolfhound
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_Grenade.INT
[0034.20] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_GrenadeBase.INT
[0034.20] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_StickyGrenade.INT
[0034.20] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Sticky Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Carry
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Sticky Grenade
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Projectiles.INT
[0034.20] Log:    [Twk_Proj_Arrow:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bolt
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Arrow_Flare:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Incendiary Bolt
[0034.20] Log:    m_InteractText=`GBA_Use` Douse
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Arrow_Sleep:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Sleep Dart
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Bullet:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bullet
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Bullet_Elite:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bullet
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_Bullet_Explosive:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bullet
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_BulletUpgraded:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=Bullet
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.20] Log:
[0034.20] Log:    [Twk_Proj_RiverKrust_NonExplosive:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=River Krust Spit
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Upgrades.INT
[0034.20] Log:    [Twk_Upgrade_AmmoPouch2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bullet Capacity Upgrade 1
[0034.20] Log:    m_Description=Increases bullet storage capacity by 10. (Total 20)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_AmmoPouch2:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_AmmoPouch4 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bullet Capacity Upgrade 2
[0034.20] Log:    m_Description=Increases bullet storage capacity by 10. (Total 30)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_AmmoPouch4:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Armor DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Improved Armor
[0034.20] Log:    m_Description=Reduces damage.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Armor:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Base DisTweaks_Upgrade]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_BoneCharms DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bone Charm Capacity Upgrade 1
[0034.20] Log:    m_Description=Enables one additional bone charm to be active. (Total 4)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_BoneCharms2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bone Charm Capacity Upgrade 2
[0034.20] Log:    m_Description=Enables two additional bone charms to be active. (Total 6)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_BoneCharms2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_BoneCharms:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_Accuracy DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Crossbow Accuracy Upgrade
[0034.20] Log:    m_Description=Enhances and stabilizes crossbow aim.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_Accuracy:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_Range DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Crossbow Range Upgrade
[0034.20] Log:    m_Description=Crossbow bolts travel faster, further.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_Range:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Crossbow Reload Speed Upgrade
[0034.20] Log:    m_Description=Faster reload. Enables auto-reload.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_GrenadeBelt DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Grenade Capacity Upgrade
[0034.20] Log:    m_Description=Increases grenade storage capacity by 4. (Total 9)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_GrenadeBelt:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Gun_Explosive DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Explosive Shot Upgrade
[0034.20] Log:    m_Description=Unlocks explosive bullets usage for your pistol.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Gun_Explosive:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_InstantSleepArrow DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Combat Sleep Darts
[0034.20] Log:    m_Description=Sleep darts sedative effect is immediate even in combat.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_InstantSleepArrow:pInteractableTweaks DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_InteractText=
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Mask DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Corvo's Mask
[0034.20] Log:    m_Description=Conceals your identity.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Mask:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Corvo's Pistol
[0034.20] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm in the Isles. Allows pistol upgrades and adds a short range spread damage.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol_Accuracy1 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Accuracy 1 Upgrade
[0034.20] Log:    m_Description=Lowers dispersion and stabilizes pistol aim.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol_Accuracy1:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol_Accuracy2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Accuracy 2 Upgrade
[0034.20] Log:    m_Description=Further lowers dispersion and stabilizes pistol aim.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Pistol_Accuracy2:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine1 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Magazine 1 Upgrade
[0034.20] Log:    m_Description=Adds 1 bullet to the magazine. (Total 2).
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine1:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Magazine 2 Upgrade
[0034.20] Log:    m_Description=Adds another bullet to the magazine. (Total 3)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine3 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Magazine 3 Upgrade
[0034.20] Log:    m_Description=Adds another bullet to the magazine. (Total 4)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolMagazine3:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolReloadSpeed1 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Reload 1 Upgrade
[0034.20] Log:    m_Description=Faster reload.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolReloadSpeed1:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolReloadSpeed2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Pistol Reload 2 Upgrade
[0034.20] Log:    m_Description=Faster reload. Enables auto-reload.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_PistolReloadSpeed2:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_QuiverCapacity2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bolt Capacity Upgrade 1
[0034.20] Log:    m_Description=Increases standard bolts capacity by 10. (Total 20)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_QuiverCapacity2:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_QuiverCapacity4 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Bolt Capacity Upgrade 2
[0034.20] Log:    m_Description=Increases standard bolts capacity by 10. (Total 30)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_QuiverCapacity4:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SilentRunning DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Boot Stealth Upgrade 1
[0034.20] Log:    m_Description=Reduced footstep sounds.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SilentRunning:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SilentSprinting DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Boot Stealth Upgrade 2
[0034.20] Log:    m_Description=Further reduced footstep sounds.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SilentSprinting:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SpringRazor DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Springrazor Radius Upgrade
[0034.20] Log:    m_Description=Increased radius for springrazor traps.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SpringRazor:DisTweaks_InteractableInterface_14 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SpringRazorPouch DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Springrazor Capacity Upgrade
[0034.20] Log:    m_Description=Increases springrazor storage capacity by 4. (Total 9)
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_SpringRazorPouch:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Spyglass1 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mask Optics Upgrade 1
[0034.20] Log:    m_Description=Allows you to magnify your view. Press `GBA_Zoom` to zoom.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Spyglass1:DisTweaks_InteractableInterface_16 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Spyglass2 DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mask Optics Upgrade 2
[0034.20] Log:    m_Description=Gives another level of magnification. Press `GBA_Use` when zoomed.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Spyglass2:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueFish DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mystical Fish Artifact
[0034.20] Log:    m_Description=Enables one additional bone charm to be active.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueFish:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueRat DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mystical Rat Artifact
[0034.20] Log:    m_Description=Enables one additional bone charm to be active.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueRat:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueWhale DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mystical Whale Artifact
[0034.20] Log:    m_Description=Enables one additional bone charm to be active.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueWhale:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueWolfhound DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Mystical Wolfhound Artifact
[0034.20] Log:    m_Description=Enables one additional bone charm to be active.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StatueWolfhound:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StickyGrenade DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Sticky Grenade Upgrade
[0034.20] Log:    m_Description=Unlock grenades that stick to targets.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_StickyGrenade:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Sword DisTweaks_Upgrade]
[0034.20] Log:    m_Name=Sword Crossing Upgrade
[0034.20] Log:    m_Description=Makes the sword more effective when locking blades and pushing against an enemy.
[0034.20] Log:
[0034.20] Log:    [Twk_Upgrade_Sword:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0034.20] Log:    m_Name=`u
[0034.20] Log:    m_InteractText=`GBA_Use` Pick up
[0034.20] Log:    m_AltInteractText=
[0034.20] Log:    m_UseMessage=
[0034.20] Log:    m_AltUseMessage=
[0034.20] Log:    m_CannotUseMessage=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Generic.INT
[0034.20] Log:    [InvItemBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log:    [Twk_Inv_Powers:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log:    [WeaponRangedBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeCorvo.INT
[0034.20] Log:    [Twk_Inv_GrenadeCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartBase.INT
[0034.20] Log:    [Twk_Inv_HeartBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=
[0034.20] Log:    m_Description=
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartCorvo.INT
[0034.20] Log:    [Twk_Inv_HeartCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.20] Log:    m_Name=The Heart
[0034.20] Log:    m_Description=A strange artifact that appears to have a will of its own. Leads you toward Runes and Bone Charms, whispering secrets along the way.
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_Corvo.INT
[0034.20] Log:    [Twk_Pawn_Corvo DisTweaks_PlayerPawn]
[0034.20] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0034.20] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0034.20] Log:    m_DarknessLevelIncreasedMessage=
[0034.20] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0034.20] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0034.20] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0034.20] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0034.20] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0034.20] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0034.20] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0034.20] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0034.20] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0034.20] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0034.20] Log:
[0034.20] Log:    [Twk_Pawn_Corvo_Release DisTweaks_PlayerPawn]
[0034.20] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0034.20] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0034.20] Log:    m_DarknessLevelIncreasedMessage=
[0034.20] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0034.20] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0034.20] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0034.20] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0034.20] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0034.20] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0034.20] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0034.20] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0034.20] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0034.20] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultPlayer.INT
[0034.20] Log:    [Twk_Pawn_DefaultPlayer DisTweaks_PlayerPawn]
[0034.20] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0034.20] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0034.20] Log:    m_DarknessLevelIncreasedMessage=
[0034.20] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0034.20] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0034.20] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0034.20] Log:    m_AcquiredElixirTutorialMessage_PC[0]=Press `GBA_HealthElixir` to drink a Health potion.
[0034.20] Log:    m_AcquiredElixirTutorialMessage_PC[1]=Press `GBA_ManaElixir` to drink a Mana potion.
[0034.20] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0034.20] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0034.20] Log:    m_UseElixirTutorialMessage_PC[0]=Your Health is Low. Press `GBA_HealthElixir` to drink a potion.
[0034.20] Log:    m_UseElixirTutorialMessage_PC[1]=Your Mana is Low. Press `GBA_ManaElixir` to drink a potion.
[0034.20] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0034.20] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0034.20] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0034.20] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0034.20] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0034.20] Log:    m_PowerInhibitedMessage=
[0034.20] Log:
[0034.20] Log:    [Twk_Pawn_DefaultPlayer:DisTweaks_WhaleBoneCharmList_0 DisTweaks_WhaleBoneCharmList]
[0034.20] Log:    m_Charms[0]=(m_Levels=((m_Name="Tough Skin",m_Text="Your max health has been slightly increased")))
[0034.20] Log:    m_Charms[1]=(m_Levels=((m_Name="Blood Ox Heart",m_Text="Your max mana has been slightly increased")))
[0034.20] Log:    m_Charms[2]=(m_Levels=((m_Name="Healthy Appetite I",m_Text="Food heals you slightly more"),(m_Name="Healthy Appetite II",m_Text="Food heals you moderately more")))
[0034.20] Log:    m_Charms[3]=(m_Levels=((m_Name="Falling Star",m_Text="Drop-assassinating someone gives you a bit of mana")))
[0034.20] Log:    m_Charms[4]=(m_Levels=((m_Name="Clockwork Malfunction",m_Text="Enemy grenades take slightly more time to explode ")))
[0034.20] Log:    m_Charms[5]=(m_Levels=((m_Name="Unnerving Target I",m_Text="Enemies have a slight chance to miss with guns"),(m_Name="Unnerving Target II",m_Text="Enemies have a moderate chance to miss with Guns")))
[0034.20] Log:    m_Charms[6]=(m_Levels=((m_Name="Robust I",m_Text="Potions give you slightly more health"),(m_Name="Robust II",m_Text="Potions give you moderately more health")))
[0034.20] Log:    m_Charms[7]=(m_Levels=((m_Name="Spirited I",m_Text="Potions give you slightly more mana"),(m_Name="Spirited II",m_Text="Potions give you moderately more mana")))
[0034.20] Log:    m_Charms[8]=(m_Levels=((m_Name="Twist of Fortune I",m_Text="Very rarely, a potion gives you full mana"),(m_Name="Twist of Fortune II",m_Text="Sometimes, a potion gives you full mana")))
[0034.20] Log:    m_Charms[9]=(m_Levels=((m_Name="Rat Scent",m_Text="Rats attack you only when you walk closer")))
[0034.20] Log:    m_Charms[10]=(m_Levels=((m_Name="Spirit Water",m_Text="Drinking from faucets recharges a small amount of mana")))
[0034.20] Log:    m_Charms[11]=(m_Levels=((m_Name="Plague Resistant",m_Text="Weepers inflict slightly less damage")))
[0034.20] Log:    m_Charms[12]=(m_Levels=((m_Name="Plague Affinity",m_Text="Getting damaged by Weepers gives a small amount of mana")))
[0034.20] Log:    m_Charms[13]=(m_Levels=((m_Name="Vengeance",m_Text="Getting damaged gives you some adrenaline")))
[0034.20] Log:    m_Charms[14]=(m_Levels=((m_Name="Carrion Killer",m_Text="Killing rats gives you some adrenaline")))
[0034.20] Log:    m_Charms[15]=(m_Levels=((m_Name="Strong Arms",m_Text="Choking is faster")))
[0034.20] Log:    m_Charms[16]=(m_Levels=((m_Name="Undertaker",m_Text="You move slightly faster while carrying corpses")))
[0034.20] Log:    m_Charms[17]=(m_Levels=((m_Name="Swift Shadow",m_Text="You move forward slightly faster while in stealth mode")))
[0034.20] Log:    m_Charms[18]=(m_Levels=((m_Name="Whirlwind I",m_Text="You swing your sword slightly faster"),(m_Name="Whirlwind II",m_Text="You swing your sword moderately faster")))
[0034.20] Log:    m_Charms[19]=(m_Levels=((m_Name="Throwing Hand",m_Text="You throw carried objects a bit farther")))
[0034.20] Log:    m_Charms[20]=(m_Levels=((m_Name="Acrobat",m_Text="You climb slightly faster")))
[0034.20] Log:    m_Charms[21]=(m_Levels=((m_Name="Sustained Rage",m_Text="Your adrenaline takes slightly longer to cool down")))
[0034.20] Log:    m_Charms[22]=(m_Levels=((m_Name="Welcoming Host",m_Text="You can possess white rats for longer")))
[0034.20] Log:    m_Charms[23]=(m_Levels=((m_Name="Scavenger",m_Text="You find ammo in greater amounts")))
[0034.20] Log:    m_Charms[24]=(m_Levels=((m_Name="Albinos",m_Text="You encounter white rats slightly more often")))
[0034.20] Log:    m_Charms[25]=(m_Levels=((m_Name="Spiritual Pool",m_Text="You regenerate mana slightly faster")))
[0034.20] Log:    m_Charms[26]=(m_Levels=((m_Name="Reinforced Bolts",m_Text="Bolts stuck in enemies break less often")))
[0034.20] Log:    m_Charms[27]=(m_Levels=((m_Name="Fleet Fighter",m_Text="Having your weapons out doesn't slow you")))
[0034.20] Log:    m_Charms[28]=(m_Levels=((m_Name="Water of Life",m_Text="Drinking from fountains recharges a small amount of health")))
[0034.20] Log:    m_ScriptedCharms[0]=(m_Levels=((m_Name="Void Channel",m_Text="Powers effects slightly improved")))
[0034.20] Log:    m_ScriptedCharms[1]=(m_Levels=((m_Name="White Rats Friend",m_Text="White rats won't attack you")))
[0034.20] Log:    m_ScriptedCharms[2]=(m_Levels=((m_Name="Gutter Feast",m_Text="White rats can be consumed for mana")))
[0034.20] Log:    m_ScriptedCharms[3]=(m_Levels=((m_Name="Good Lungs",m_Text="Breath capacity in water increased slightly")))
[0034.20] Log:    m_ScriptedCharms[4]=(m_Levels=((m_Name="Delicate Touch ",m_Text="Breaking glass sound is moderately reduced")))
[0034.20] Log:    m_ScriptedCharms[5]=(m_Levels=((m_Name="Voyeur",m_Text="Moderate keyhole peeping magnification")))
[0034.20] Log:    m_ScriptedCharms[6]=(m_Levels=((m_Name="Fire Water",m_Text="Shot whiskey bottles explode with greater intensity")))
[0034.20] Log:    m_ScriptedCharms[7]=(m_Levels=((m_Name="Blast Resistant",m_Text="Damage from explosions reduced slightly")))
[0034.20] Log:    m_ScriptedCharms[8]=(m_Levels=((m_Name="Fencer ",m_Text="Win sword-vs-sword contests more frequently")))
[0034.20] Log:    m_ScriptedCharms[9]=(m_Levels=((m_Name="Quick Dodge",m_Text="Enemies miss more often with arrows and bolts")))
[0034.20] Log:    m_ScriptedCharms[10]=(m_Levels=((m_Name="River Affinity ",m_Text="Swim speed increased slightly")))
[0034.20] Log:    m_ScriptedCharms[11]=(m_Levels=((m_Name="Raven",m_Text="Drop assassination gives you a bit of health")))
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTGFxUI.INT
[0034.20] Log:    [FontLib]
[0034.20] Log:    FontLib=DisFonts.fonts_efigs
[0034.20] Log:    FontLib=DisFonts.gfxfontlib
[0034.20] Log:    FontLib_PC=DisFonts_PC.fonts_PC
[0034.20] Log:    FontLib_PC=DisFonts_PC.gfxfontlib
[0034.20] Log:
[0034.20] Log:    [Fonts]
[0034.20] Log:    TitleFont=Emerge BF
[0034.20] Log:    NormalFont=ChaletComprime-CologneEighty
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTBlueprints_twk_Abst.INT
[0034.20] Log:    [AbstractItems.RewireTool_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Rewire Tool
[0034.20] Log:    m_PluralItemName=Rewire Tools
[0034.20] Log:    m_Description=Allows you to rewire technological circuitry and turn security systems to your advantage. Consumed on usage.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_ArmorIncrease_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Bonded Galvani Weave
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade your armor and clothing.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_ExpBullets_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Small-scale Combustion Refinement
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A chemical process that can be used to stagger combustibility rates. Piero can use this to upgrade your pistol ammunition.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_FlareBolt_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Incandescent Paste
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A pyrotechnic substance that ignites to produce intense light for a short duration. Piero can use this to upgrade your crossbow bolts.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_HealthPotion_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Sokolov's Formula
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The formula for Sokolov's Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_SilentRunning_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Folded Galvani Resin
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A substance that increases flexibility and strength in vulcanized materials. Piero can use this to reduce the sound generated by your boots.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_SpyglassZoom_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Lens Magnification
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_StickyGrenade_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Spiked Grenade Housing
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A barb-covered casing design that enables grenades to embed in most surfaces. Piero can use this to upgrade your grenades.
[0034.20] Log:
[0034.20] Log:    [HackManual.BP_WallOfLight_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Wall of Light Circuitry
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A schematic of the Wall of Light used by the City Watch. Piero can use this to teach you to disable Walls of Light.
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTChapterNotes_twk.INT
[0034.20] Log:    [BOYLE.ChapterNotes_BOYLE DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Lady Boyle
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=One of the Boyle Ladies is guilty. Her identity must be uncovered. Blend in at the masked party to discover the target.
[0034.20] Log:
[0034.20] Log:    [BOYLE.EsmaDiary DisAbstractItem]
[0034.20] Log:    m_ItemName=Esma's Secrets
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Esma likes men and doesn't seem terribly picky. Maybe this information can be used against her.
[0034.20] Log:
[0034.20] Log:    [BOYLE.HidingBoyles DisAbstractItem]
[0034.20] Log:    m_ItemName=Boyles in Hiding
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=In the chaos, the Boyle girls have run upstairs and locked themselves in one of the bedrooms.
[0034.20] Log:
[0034.20] Log:    [BOYLE.LydiaBlack DisAbstractItem]
[0034.20] Log:    m_ItemName=Lydia's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lydia Boyle is wearing black tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.LydiaDiary DisAbstractItem]
[0034.20] Log:    m_ItemName=Lydia's Secrets
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lydia likes musicians and music. Maybe this information can be used against her.
[0034.20] Log:
[0034.20] Log:    [BOYLE.LydiaRed DisAbstractItem]
[0034.20] Log:    m_ItemName=Lydia's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lydia Boyle is wearing red tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.LydiaWhite DisAbstractItem]
[0034.20] Log:    m_ItemName=Lydia's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lydia Boyle is wearing white tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.PistolDuelCheat DisAbstractItem]
[0034.20] Log:    m_ItemName=Pistol Duel
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The pistol duel with Lord Shaw was a success, sort of. Nevermind the mess.
[0034.20] Log:
[0034.20] Log:    [BOYLE.PistolDuelWon DisAbstractItem]
[0034.20] Log:    m_ItemName=Pistol Duel
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The pistol duel with Lord Shaw was a success.
[0034.20] Log:
[0034.20] Log:    [BOYLE.ReachedParty DisAbstractItem]
[0034.20] Log:    m_ItemName=Fitting In
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The party is a neutral zone. Try to blend in.
[0034.20] Log:
[0034.20] Log:    [BOYLE.SamuelsBoat DisAbstractItem]
[0034.20] Log:    m_ItemName=Samuel's Boat
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Samuel may have hidden from the tallboys, beyond the canal gate.
[0034.20] Log:
[0034.20] Log:    [STREETS.RatVisceraEffect DisAbstractItem]
[0034.20] Log:    m_ItemName=Rat Viscera Effect
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Contaminating the Bottle Street gang's elixir still with plague rat viscera will infect anyone who drinks the elixir with the plague. That includes the Bottle Street gang and the people who buy their black market elixir.
[0034.20] Log:
[0034.20] Log:    [BOYLE.TalkToTheTarget DisAbstractItem]
[0034.20] Log:    m_ItemName=The Target
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Talk to the target.
[0034.20] Log:
[0034.20] Log:    [BOYLE.WaveryBlack DisAbstractItem]
[0034.20] Log:    m_ItemName=Waverly's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Waverly Boyle is wearing black tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.WaveryDiary DisAbstractItem]
[0034.20] Log:    m_ItemName=Waverly's Secrets
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Waverly is paranoid and fears someone might be after her. Maybe this information can be used against her.
[0034.20] Log:
[0034.20] Log:    [BOYLE.WaveryRed DisAbstractItem]
[0034.20] Log:    m_ItemName=Waverly's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Waverly Boyle is wearing red tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.WaveryWhite DisAbstractItem]
[0034.20] Log:    m_ItemName=Waverly's Color
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Waverly Boyle is wearing white tonight.
[0034.20] Log:
[0034.20] Log:    [BOYLE.WhitesDrink DisAbstractItem]
[0034.20] Log:    m_ItemName=A drink for Miss White
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Miss White, in the moth mask, asked for a drink.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_AlecInCell DisAbstractItem]
[0034.20] Log:    m_ItemName=Overhead Whispering Thugs
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Some men mentioned that one of their friends got caught by the City Watch and is in a cell somewhere nearby.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_DrawbridgeSpots DisAbstractItem]
[0034.20] Log:    m_ItemName=Drawbridge Spotlights
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Samuel said the drawbridge spotlights must be turned off before Samuel can approach Sokolov's house.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_DrawbridgeSpotsOff DisAbstractItem]
[0034.20] Log:    m_ItemName=Drawbridge Spotlights Off
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The drawbridge spotlights are off. Samuel is now waiting under an arch near Sokolov's house.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_PaintingSafeCode DisAbstractItem]
[0034.20] Log:    m_ItemName=Painting Safe Code
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A women freed from a Wall of Light holding cell mentioned a hidden safe on the third floor of a collapsed building, behind a painting. The code is 294.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_PratchettSafeCode DisAbstractItem]
[0034.20] Log:    m_ItemName=Pratchett's Safe Code
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A note in Pratchett's house says that his safe code is hidden in his paintings.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNote_SokolovKO DisAbstractItem]
[0034.20] Log:    m_ItemName=Bring Sokolov to Samuel
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Sokolov is unconscious and must be taken to Samuel, who is waiting under an arch nearby.
[0034.20] Log:
[0034.20] Log:    [Bridge.ChapterNotes_Bridge DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: The Royal Physician
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.ArtDealer_Code_138 DisAbstractItem]
[0034.20] Log:    m_ItemName=Art Dealer's Combination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The combination to the Art Dealer's safe is 138.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.ArtDealer_Code_696 DisAbstractItem]
[0034.20] Log:    m_ItemName=Art Dealer's Combination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The combination to the Art Dealer's safe is 696.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.ArtDealer_Code_879 DisAbstractItem]
[0034.20] Log:    m_ItemName=Art Dealer's Combination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The combination to the Art Dealer's safe is 879.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.ArtDealer_Key DisAbstractItem]
[0034.20] Log:    m_ItemName=Art Dealer's key
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Art Dealer provided the key to his house, which holds some valuable paintings.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Bunting DisAbstractItem]
[0034.20] Log:    m_ItemName=Bunting the Art Dealer
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Art Dealer is named Bunting, and he is into the Silver Room, second floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.ChapterNotes_BROTHEL DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: House of Pleasure
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Loyalists believe that Emily is being held by the Pendleton brothers at the Golden Cat. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the Lord Regent. Emily must be rescued and the Lords Custis and Morgan Pendleton must be eliminated.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Curtis_RoopUp DisAbstractItem]
[0034.20] Log:    m_ItemName=Custis Pendleton
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Custis Pendleton is in the Gold Room, on the third floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Curtis_SmokingRoom DisAbstractItem]
[0034.20] Log:    m_ItemName=Custis Pendleton
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Custis Pendleton is in the Smoking Room, on the third floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Emily_Hint DisAbstractItem]
[0034.20] Log:    m_ItemName=Emily
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Emily is being kept in the dormitory, upstairs.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Morgan_RoomDown DisAbstractItem]
[0034.20] Log:    m_ItemName=Morgan Pendleton
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Ivory Room, on the second floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.Morgan_SteamRoom DisAbstractItem]
[0034.20] Log:    m_ItemName=Morgan Pendleton
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Steam Room, downstairs.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.TargetsLocation_A DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.TargetsLocation_A_with_ArtDealer DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.TargetsLocation_B DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor.
[0034.20] Log:
[0034.20] Log:    [BROTHEL.TargetsLocation_B_with_ArtDealer DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterLog_Flooded DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: The Flooded District
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Betrayed and poisoned by Admiral Havelock, High Overseer Martin and Lord Pendleton, you've awakened somewhere in the ruins of the Flooded District. The assassin Daud left you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Assassins DisAbstractItem]
[0034.20] Log:    m_ItemName=The Whalers
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Daud and his assassins are commonly known as the Whalers, due to the oil worker masks they wear. They have commandeered the abandoned chamber of commerce building in Central Rudshore as their base. Tread with caution.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Daud DisAbstractItem]
[0034.20] Log:    m_ItemName=Daud's Base
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Daud's base is protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_EscapePlan DisAbstractItem]
[0034.20] Log:    m_ItemName=Escape Plan
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A plague survivor named Blake has an escape plan, but needs assistance.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Floodlights DisAbstractItem]
[0034.20] Log:    m_ItemName=The Floodlights
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The City Watch has set up floodlights to illuminate the buildings surrounding Rudshore Gate. When activated, the tallboys will begin hunting for plague survivors and leave their patrols.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Gateward DisAbstractItem]
[0034.20] Log:    m_ItemName=The Gateward Tunnel
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There is a tunnel under Daud's base that leads to the Rudshore Gate area. The way is locked and Daud keeps the key with him.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Oil DisAbstractItem]
[0034.20] Log:    m_ItemName=Whale Oil Canisters
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The refinery has machinery to refill whale oil canisters.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_PlagueCarriers DisAbstractItem]
[0034.20] Log:    m_ItemName=The Plague Carriers
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There are plague survivors in the buildings surrounding Rudshore Gate. If they were to return to civilization they would infect others.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon1 DisAbstractItem]
[0034.20] Log:    m_ItemName=The Plague Wagon 1
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The plague wagon returns to the Flooded District every few minutes to dump more bodies. While it's stopped it should be possible to drop down onto it from the rooftops and ride it out through Rudshore Gate.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon2 DisAbstractItem]
[0034.20] Log:    m_ItemName=The Plague Wagon 2
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The rooftops lead to a point above the plague wagon's path.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Pylons DisAbstractItem]
[0034.20] Log:    m_ItemName=The Arc Pylons
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To create a safe haven for the plague survivors, the arc pylon in the courtyard behind the buildings where they're hiding must be shut down. Blake suggested that the upper floors offer a good vantage point of the courtyard.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Quarantine DisAbstractItem]
[0034.20] Log:    m_ItemName=Quarantine Wall
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A quarantine wall surrounds the flooded district, with Rudshore Gate being the only way in or out.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Railcar DisAbstractItem]
[0034.20] Log:    m_ItemName=Lost Rail Car
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=A lost rail car contains the blueprints for a powerful weapon upgrade.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_RailStation1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Railstation 1
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The way to Daud's base is through the Central Rudshore Rail Station. The door to the station is kept locked.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_RailStation2 DisAbstractItem]
[0034.20] Log:    m_ItemName=Railstation 2
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The rail station is locked. The key could be inside a nearby building. One of Daud's men may also be carrying it.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_RailStation3 DisAbstractItem]
[0034.20] Log:    m_ItemName=Railstation 3
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This key should unlock the Central Rudshore Rail Station, and the way to Daud's base.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Refinery DisAbstractItem]
[0034.20] Log:    m_ItemName=The Refinery
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Daud tossed a box containing (your) weapons and equipment into the depths of the refinery.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_RudshoreGate DisAbstractItem]
[0034.20] Log:    m_ItemName=Rudshore Gate
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Rudshore Gate is fortified by a Wall of Light. Even the plague wagon must pass through its electrical field.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Safe DisAbstractItem]
[0034.20] Log:    m_ItemName=Safe Code
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's a safe in an apartment in Central Rudshore. The combination is 428.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Stair DisAbstractItem]
[0034.20] Log:    m_ItemName=The Stair
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The only way to the upper deck of the refinery seems to be a mechanical staircase. If power is restored, it can be lowered using the switch on the control panel.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Streets DisAbstractItem]
[0034.20] Log:    m_ItemName=Flooded Streets
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Daud's base will be protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
Traverse the flooded streets to return to the Greaves Refinery (where your gear has been dropped). Beware of weepers by land, river krusts and hagfish in the water, and assassin sentries on the rooftops.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_ThugsStash DisAbstractItem]
[0034.20] Log:    m_ItemName=The Thugs' Stash
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Some looters are in the possession of a whale oil tank that could turn on the floodlights near Rudshore Gate. They're also holding onto some loot.
[0034.20] Log:
[0034.20] Log:    [FLOODED.ChapterNotes_Flooded_Vat DisAbstractItem]
[0034.20] Log:    m_ItemName=The Vat
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=(You've been moved to an unknown location. Escape is the only option.)
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_AboutLoyalists DisAbstractItem]
[0034.20] Log:    m_ItemName=About the Loyalists
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Loyalists are influential citizens of Dunwall who are loyal to the slain Empress and her daughter. They support the overthrow of the current regime and a restoration of the Kaldwin Dynasty.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_AboutMartin DisAbstractItem]
[0034.20] Log:    m_ItemName=Overseer Martin
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Overseer Martin is an ally to the Loyalists who was captured and imprisoned.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_AboutPiero DisAbstractItem]
[0034.20] Log:    m_ItemName=About Piero Joplin
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Piero is an inventor who is available to craft and upgrade equipment. Piero spends most of his time in his workshop.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_CallistaCousin DisAbstractItem]
[0034.20] Log:    m_ItemName=Callista's Uncle, Geoff Curnow
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Callista has an uncle who is a Captain of the Dunwall City Watch. Captain Curnow is a decent man trying to make the best of a corrupt regime and enact change from within. He is meeting much resistance.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_HavelockBrief DisAbstractItem]
[0034.20] Log:    m_ItemName=Overseer Campbell's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Overseer Campbell maintains a private journal containing many secrets that could aid the Loyalists. Among them is the current location of Lady Emily Kalwin, heir to the throne.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_HoundPitHistory DisAbstractItem]
[0034.20] Log:    m_ItemName=The Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Hound Pits Pub is in the evacuated Old Port District. It used to be the site of popular hound fighting contests and was filled with rowdy customers, but as of now it has been closed for some time.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_PieroShop DisAbstractItem]
[0034.20] Log:    m_ItemName=Piero's Shop
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Many items can be collected and converted into money. Piero can use the money to provide new equipment and upgrade existing gear.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter01_Servants DisAbstractItem]
[0034.20] Log:    m_ItemName=Servants of the Loyalists
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There are trusted servants among the Loyalists who will sometimes pass along rumors and useful information.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter02_AboutWeeper DisAbstractItem]
[0034.20] Log:    m_ItemName=The Weeper
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Weepers are people suffering from advanced stages of the plague. They cannot be helped.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter02_CallistaJob DisAbstractItem]
[0034.20] Log:    m_ItemName=Callista is Emily's Governess
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Callista Curnow is the governess who will be tasked with Emily's care and continuing education, should she arrive back safely from the Golden Cat.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter02_EmilyLocation DisAbstractItem]
[0034.20] Log:    m_ItemName=Lady Emily's Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lady Emily is being held at the Golden Cat, under the control of the Pendleton twins, Morgan and Custis.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter02_HavelockBrief DisAbstractItem]
[0034.20] Log:    m_ItemName=Pendletons and Parliament
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Pendleton brothers wield powerful votes in the Parliament and they have pledged their voting block to support the Lord Regent. If they are removed, their votes fall legally to their younger brother Treavor Pendleton, who will use them in support of the Loyalists.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter03_BoyleGift DisAbstractItem]
[0034.20] Log:    m_ItemName=The Boyle's have delivered a gift through the network of servants.
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Boyles have sent a gift through the network of servants. It's upstairs on a table by the bed.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter03_DarkEmilyArt DisAbstractItem]
[0034.20] Log:    m_ItemName=Emily's Art
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Emily's drawings have taken on a darker tone.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter03_KingStreetBrandy DisAbstractItem]
[0034.20] Log:    m_ItemName=King Street Brandy
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Piero has a bottle of King Street Brandy, which is very rare and expensive.
[0034.20] Log:
[0034.20] Log:    [HUB.Chapter06_CorvoBetrayed DisAbstractItem]
[0034.20] Log:    m_ItemName=Adrift
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Betrayed by Admiral Havelock, High Overseer Martin and Lord Pendleton, you were only saved at the last minute by Samuel the Boatman, and left  adrift in a ruined section of Dunwall.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_01 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Samuel the boatman has smuggled you across the river from Coldridge Prison. He works for an underground movement opposed to the illegal reign of the Lord Regent, and has brought you to meet the members of the organization.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_02 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=High Overseer Campbell has been removed from power and the Loyalist ally, Overseer Martin, has been freed.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_03 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lady Emily has been safely recovered from the Lord Regent's control and the Pendleton brothers have been neutralized.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_04 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Royal Physician, Anton Sokolov, has been captured. His intimate knowledge of the Lord Regent's support network is sure to be a boon to the Loyalists. If Sokolov can be convinced to cooperate.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_05 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Without Lady Boyle's financial support, the Lord Regent's control is crumbling. The time has arrived to take the final steps and depose the Lord Regent Hiram Burrows, personally.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterLog_Hub_06 DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Lord Regent is no longer in power and the path has been cleared to place Emily Kaldwin on the throne. The assassin who killed her mother is still at large.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterNotes_Hub DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Hound Pits Pub
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Welcome to the Hound Pits Pub.
[0034.20] Log:
[0034.20] Log:    [HUB.ChapterNotes_HubNight DisAbstractItem]
[0034.20] Log:    m_ItemName=Abandoned Apartment Key Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Cecilia has a key stashed under her bunk bed. It opens an abandoned apartment across the street from the pub.
[0034.20] Log:
[0034.20] Log:    [LIGHTHOUSE.ChapterLog_Lighthouse DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: The Light at the End
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0034.20] Log:
[0034.20] Log:    [Loyalists.ChapterLog_Loyalists DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: The Loyalists
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Escaping the Flooded District, you've returned to the section of the city where the Hound Pits Pub is located. Start there to pick up the trail of your old "allies" and find out where they have taken Emily.
[0034.20] Log:
[0034.20] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths1 DisAbstractItem]
[0034.20] Log:    m_ItemName=All Gone
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=All city watchmen have been eliminated. The siege has ended.
[0034.20] Log:
[0034.20] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths2 DisAbstractItem]
[0034.20] Log:    m_ItemName=Many Remain
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Many city watchmen remain standing.
[0034.20] Log:
[0034.20] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths3 DisAbstractItem]
[0034.20] Log:    m_ItemName=Some Remain
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Only a few city watchmen remain standing.
[0034.20] Log:
[0034.20] Log:    [overseer.ChapterNotes_Overseer DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: High Overseer Campbell
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free Martin and allow him to escape.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_BookLoc DisAbstractItem]
[0034.20] Log:    m_ItemName=Black Book Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=High Overseer Campbell has been keeping the Black Book on his person at all times.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_BrandBook DisAbstractItem]
[0034.20] Log:    m_ItemName=The Heretic's Brand
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's a method for excommunicating Overseers, even the High Overseer himself. The instructions can be found in a book located within the Archive.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_BrandLoc DisAbstractItem]
[0034.20] Log:    m_ItemName=Heretic's Brand Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Heretic's Brand itself can be found in the Interrogation Room.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_BunkSafe DisAbstractItem]
[0034.20] Log:    m_ItemName=Bunk House Safe Code
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The combination to the safe in the Bunk House is 2 0 3.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_CampHiding DisAbstractItem]
[0034.20] Log:    m_ItemName=Campbell's Hiding Place
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Fearing for his life, High Overseer Campbell is hiding in his secret room.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_ChildLoc DisAbstractItem]
[0034.20] Log:    m_ItemName=Missing Child Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Information on the missing child might be found in the Archive.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_KennelCombo DisAbstractItem]
[0034.20] Log:    m_ItemName=Kennel Loot
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_Lockdown DisAbstractItem]
[0034.20] Log:    m_ItemName=Lockdown
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=In the event of an emergency, the Office of the High Overseer will enter lockdown. All entrances and exits will be shut tight.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_StatueEye DisAbstractItem]
[0034.20] Log:    m_ItemName=Statue's Eye
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Campbell has been using the eye of a statue for some secret purposes.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_StatueWorkshop DisAbstractItem]
[0034.20] Log:    m_ItemName=Campbell and the Workshop
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's some connection between the statue in the Kennels, High Overseer Campbell, and the workshop in the back yard.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChNote_Warehouse DisAbstractItem]
[0034.20] Log:    m_ItemName=Warehouse A
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There were a lot of Bone Charms being destroyed in Warehouse A.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_Meeting DisAbstractItem]
[0034.20] Log:    m_ItemName=Campbell's Meeting
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Campbell will be meeting with Captain Curnow in the High Overseer's Meeting Chamber.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_PilloryKey DisAbstractItem]
[0034.20] Log:    m_ItemName=Stocks Key Whereabouts
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The key to Martin's stocks is in the bunkhouse in the back yard behind the Overseer Office building. The Overseer in charge of it keeps leaving it near his bed.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_Poisoning DisAbstractItem]
[0034.20] Log:    m_ItemName=A Poisoning
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Campbell plans to poison Guard Captain Curnow. A low ranking Overseer has been blackmailed into putting the poison into the drinks they are to have after the meeting.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_SecretLoc DisAbstractItem]
[0034.20] Log:    m_ItemName=Campbell's Secret Room Location
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Campbell has a secret chamber where he hides things from the other Overseers. The room can be accessed behind the statue of Holger near the entrance to the Kennels in the basement.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_SecretRoom DisAbstractItem]
[0034.20] Log:    m_ItemName=Campbell's Secret Room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=High Overseer Campbell has a secret room somewhere beneath the Office of the High Overseer.
[0034.20] Log:
[0034.20] Log:    [overseer.OvrsrChptrNote_Statue DisAbstractItem]
[0034.20] Log:    m_ItemName=Secret Room Statue
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Campbell's secret room is hidden behind a statue of Benjamin Holger.
[0034.20] Log:
[0034.20] Log:    [SampleChapterLog DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: [Name of your Chapter]
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0034.20] Log:
[0034.20] Log:    [SampleChapterNote DisAbstractItem]
[0034.20] Log:    m_ItemName=[Name of the Note, the main idea should be included]
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Your note. Please make it brief and snappy]
[0034.20] Log:
[0034.20] Log:    [STREETS.ArtDealerKey DisAbstractItem]
[0034.20] Log:    m_ItemName=Note about the Art Dealer
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Art Dealer's servant provided a key to the service entrance of his home, which allegedly contains valuables.
[0034.20] Log:
[0034.20] Log:    [STREETS.ArtDealerSafe DisAbstractItem]
[0034.20] Log:    m_ItemName=Art Dealer's safe
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's a locked safe in the Art Dealer's house. Slackjaw's gang has not been able to open the safe, so the code is probably elsewhere.
[0034.20] Log:
[0034.20] Log:    [STREETS.ArthursNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Arthur's Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Someone named Arthur is waiting for a woman named Gwen at the end of Clavering Blvd with his life savings.
[0034.20] Log:
[0034.20] Log:    [STREETS.BottleStreetWarning DisAbstractItem]
[0034.20] Log:    m_ItemName=Samuel's Introduction
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0034.20] Log:
[0034.20] Log:    [STREETS.ChapterLog_Streets DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: [Name of your Chapter]
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0034.20] Log:
[0034.20] Log:    [STREETS.ClaveringStreetWarning DisAbstractItem]
[0034.20] Log:    m_ItemName=Samuel's Warning
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0034.20] Log:
[0034.20] Log:    [STREETS.CleaningLady DisAbstractItem]
[0034.20] Log:    m_ItemName=Cleaning Lady
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=For some reason, Galvani warned his servant to keep away from his bookshelf in the laboratory.
[0034.20] Log:
[0034.20] Log:    [STREETS.Galvani2Safe DisAbstractItem]
[0034.20] Log:    m_ItemName=Dr. Galvani's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0034.20] Log:
[0034.20] Log:    [STREETS.GalvaniBookshelf DisAbstractItem]
[0034.20] Log:    m_ItemName=The Bookshelf
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dr. Galvani has a secret room hidden behind a wall of books.
[0034.20] Log:
[0034.20] Log:    [STREETS.GalvaniRiverKrust DisAbstractItem]
[0034.20] Log:    m_ItemName=River Krusts
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=River crusts are vulnerable when they open their protective shells to spit acidic slime at prey.
[0034.20] Log:
[0034.20] Log:    [STREETS.GalvaniSafe DisAbstractItem]
[0034.20] Log:    m_ItemName=Dr. Galvani's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0034.20] Log:
[0034.20] Log:    [STREETS.GrannyRagsPlan DisAbstractItem]
[0034.20] Log:    m_ItemName=Helping Granny Rags
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Granny Rags wants help against the Bottle Street Gang. The rat viscera from Dr. Galvani's Lab can be used to infect the elixir still in the Dunwall Whiskey Distillery.
[0034.20] Log:
[0034.20] Log:    [STREETS.GriffShop DisAbstractItem]
[0034.20] Log:    m_ItemName=Griff
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Griff sells scavenged items on Bloodox Way.
[0034.20] Log:
[0034.20] Log:    [STREETS.Informant DisAbstractItem]
[0034.20] Log:    m_ItemName=Note about Crowley
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Slackjaw wants to know what happened to Crowley and suspects Dr. Galvani, who lives nearby on Clavering Boulevard.
[0034.20] Log:
[0034.20] Log:    [STREETS.MercyOption_Combination DisAbstractItem]
[0034.20] Log:    m_ItemName=Note about Art Dealer
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Slackjaw wants the Art Dealer's safe combination. In exchange, Slackjaw will neutralize the Pendleton brothers (without killing them).
[0034.20] Log:
[0034.20] Log:    [STREETS.RewireTool DisAbstractItem]
[0034.20] Log:    m_ItemName=Rewire Tool
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Rewire Tools can be used to change the polarity of the Walls of Light. This will make it impassible to the City Watch, and harmless to the user of the Rewire Tool.
[0034.20] Log:
[0034.20] Log:    [STREETS.TheStill DisAbstractItem]
[0034.20] Log:    m_ItemName=The Still
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Bottle Street Gang has a bootleg elixir still inside the Old Dunwall Whiskey Distillery. They're creating their own version of Sokolov's Health Elixir and selling it.
[0034.20] Log:
[0034.20] Log:    [STREETS.WoLReminder DisAbstractItem]
[0034.20] Log:    m_ItemName=Curnow's Reminder
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Triggering the Wall of Light drains the whale oil tank that powers it. Whale oil tanks have a limited capacity and will eventually run out.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.ChapterNotes_TowerReturn DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes: Tower Return
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=You've returned to where it all began, Dunwall Tower. It is now time to put an end to the illegitimate reign of Hiram Burrows, the Lord Regent.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Broadcast DisAbstractItem]
[0034.20] Log:    m_ItemName=Broadcast Station
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The broadcast control station is located in the tower. This could be a good opportunity to shut down the Regent's propaganda machine.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Moat DisAbstractItem]
[0034.20] Log:    m_ItemName=Moat Room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This valve controls the overflow gate and grants access to the moat, which can be used to bypass the main courtyard. There are hagfish in the moat.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Moat_NoValve DisAbstractItem]
[0034.20] Log:    m_ItemName=Moat Room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The overflow gate grants access the moat, which bypasses the front courtyard near the tower's main doors. There are hagfish in the moat.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_RegentRoof DisAbstractItem]
[0034.20] Log:    m_ItemName=End the Regent's Reign
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The Lord Regent has a "safe room" on the roof of Dunwall Tower.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_RegentToRoom DisAbstractItem]
[0034.20] Log:    m_ItemName=Regent headed to room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Safe DisAbstractItem]
[0034.20] Log:    m_ItemName=Regent Safe Combination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There is an audiograph with the Regent's confession in a safe located in his bedchambers. The combination is 935.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Start DisAbstractItem]
[0034.20] Log:    m_ItemName=End the Regent's Reign
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0034.20] Log:
[0034.20] Log:    [TowerReturn.TowerReturnChptrNote_Torturer DisAbstractItem]
[0034.20] Log:    m_ItemName=Torturer
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The torturer is in Dunwall Tower and this could be the perfect time to get revenge on the monster who inflicted so much pain on you.
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTWrittenNotes_twk.INT
[0034.20] Log:    [BoyleNotes.Boyle_Diary_Esma DisAbstractItem]
[0034.20] Log:    m_ItemName=Esma Boyle's Diary
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Finally!  Tonight, tonight, tonight!  The party is going to be so fabulous.  I shall bed the first man to ask for it.  And the second after that!  I am so sick of these dark, awful times.  Every day is as dreary as the one before.  Well not tonight!  Tonight is for the living!
--Esma
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Diary_Lydia DisAbstractItem]
[0034.20] Log:    m_ItemName=Lydia Boyle's Diary
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=I am looking forward to the party tonight despite the prospect of so many boorish men talking about their business failures.  What I wouldn't give to meet a fine young musician in this horrible town!  Someone who appreciates the harpsichord for instance and could write me a song.  
--Lydia
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Diary_Waverly DisAbstractItem]
[0034.20] Log:    m_ItemName=Waverly Boyle's Diary
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Esma's set aside more than enough spirits for the party tonight, I shouldn't wonder.  If she didn't have a drink in her hand she'd positively lose her balance.  Count on me to stay sober, especially in these critical times.  Would that I could escape Dunwall entirely for I have a terrible feeling that someone might be after me.
--Waverly
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Esma_Black DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Esma Boyle
[0034.20] Log:    m_PluralItemName=Notes to Esma Boyle
[0034.20] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Esma_Red DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Esma Boyle
[0034.20] Log:    m_PluralItemName=Notes to Esma Boyle
[0034.20] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Esma_White DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Esma Boyle
[0034.20] Log:    m_PluralItemName=Notes to Esma Boyle
[0034.20] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_GrannyRags_Book DisAbstractItem]
[0034.20] Log:    m_ItemName=Granny Rags' Diary
[0034.20] Log:    m_PluralItemName=Granny Rags' Diaries
[0034.20] Log:    m_Description=I can't trust him. You can't love what you don't trust.  That's the song the birdies sing when the weather turns cold and forces them out of their nice homes they built. Nice homes spoiled. Spoiled and ruined. Useless now. So the birdies hate the weather that betrayed them. They fly away to look for new homes that aren't so cold and dreary, dreary, dreary.
I'm leaving too. My valise is packed. So dreary everywhere I look. I can't bear it anymore.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Guest_Book DisAbstractItem]
[0034.20] Log:    m_ItemName=Boyle Party Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Guest_Book_Alias DisAbstractItem]
[0034.20] Log:    m_ItemName=Boyle Party Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
The Masked Killer
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Guest_Book_Sign DisAbstractItem]
[0034.20] Log:    m_ItemName=Boyle Party Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
Corvo Attano
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Lydia_Black DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Lydia Boyle
[0034.20] Log:    m_PluralItemName=Notes to Lydia Boyle
[0034.20] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Lydia_Red DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Lydia Boyle
[0034.20] Log:    m_PluralItemName=Notes to Lydia Boyle
[0034.20] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Lydia_White DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Lydia Boyle
[0034.20] Log:    m_PluralItemName=Notes to Lydia Boyle
[0034.20] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Waverly_Black DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Waverly Boyle
[0034.20] Log:    m_PluralItemName=Notes to Waverly Boyle
[0034.20] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Waverly_Red DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Waverly Boyle
[0034.20] Log:    m_PluralItemName=Notes to Waverly Boyle
[0034.20] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Boyle_Waverly_White DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Waverly Boyle
[0034.20] Log:    m_PluralItemName=Notes to Waverly Boyle
[0034.20] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0034.20] Log:
[0034.20] Log:    [BoyleNotes.Pendleton_Shaw_Note DisAbstractItem]
[0034.20] Log:    m_ItemName=Note From Lord Pendleton to Lord Shaw
[0034.20] Log:    m_PluralItemName=Note From Lord Pendleton to Lord Shaw
[0034.20] Log:    m_Description=The note is sealed.
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_AlecNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Alec's Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Wait here and stay hidden until I come back, I have one last thing to do on the other side of the drawbridge. I need to deliver all these pearls we gathered to the boss tonight, so don't be messing around.
If something goes wrong with the guards or if anything else happens, use the sink next to the building and speak loud. The boys will come running to help. 
--Alec
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Slackjaw's Shipment Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Here's the elixir you need to sell on Kaldwin's Bridge this week.
When you've moved everything, bring the money back to the distillery. I'll give you your cut and next week's shipment.
If you're too dumb and you get caught, throw the elixir in the river so that they can't give it to Sokolov. I don't want him figuring out what we're doing. Then throw yourself into the river, too.
--Slackjaw
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote2 DisAbstractItem]
[0034.20] Log:    m_ItemName=Lieutenant Niles' Report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=As requested, this is a sample of the black market elixir we believe to be coming from one of the abandoned distilleries. No doubt it's inferior to your formula, or even to Piero's Remedy, but people are desperate. We have not been able to identify the additional ingredients. Perhaps you'll have better luck.
One thing of note: Some of the men of the Watch claim, when pressed, to have purchased and used this stuff from time to time since it's cheaper than either of the popular brands. None of them report any illness or complications. So while it may not protect from the plague as well, it doesn't seem harmful.
Lieutenant Christopher Niles
Second Dispensary Detail
Dunwall City Watch
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_SquatNote1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Tyrion's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=26th Day, Month of Wind
I finally found a new place where I should be able to hide and survive for a long time if I stay quiet. The City Watch condemned the building, so this basement should be a safe spot. I have to believe that.
28th Day, Month of Wind
Everything is going as I expected. The Watch patrols in the street nearby, but they never enter this building. Food is the only problem, but I managed to steal some during the night.
2nd Day, Month of Darkness
Someone else found this place and wants to share it. He has a strange amulet made of bone and he claims that it protects him from the plague. We'll see...
Perhaps we can help each other, but I'm losing confidence in the odds of survival.
4th Day, Month of Darkness
Since he arrived, I've been having bad dreams and I don't feel really well.
There're more and more rats in the building.
Soon, I won't be able to leave this shack even if I want to. I'm starting to think that his amulet is cursed.
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_ThugsCardsScore DisAbstractItem]
[0034.20] Log:    m_ItemName=Cards Scoreboard
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Game 1 : (bet is 5 coins each)
Jack   -   Quilty
23       0
38       0
59       0
59       3
70       3
82       3
103     3
13
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.Bridge_WOSafeCodeNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Pratchett's Reminder
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Remember that the truth is in the paintings!
The way to the truth starts in the crowded streets.
Continue until you see an anchored whaling ship.
From there, find the slaughterhouse and the truth will be revealed to you.
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.SampleNote_JournalEntry1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Journal Entry Part One
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Journal Entry Part One
19th Day, Month of Seeds
What will I do? She left and took her things. Back to her family, as if that will help. The plague will get us all. 
3rd Day, Month of Nets
I've been offered work on one of the whaling boats. I'll be leaving this place at last. Later, I will find a place on Tyvia, to the north. The winters are cold there. No rats, no plague. 
28th Day, Month of Nets
Last day of the month, my fortunes have turned. I found something. Shiny, shiny, and old. Looks like whale bone, which is supposed to be lucky.
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.SampleNote_JournalEntry2 DisAbstractItem]
[0034.20] Log:    m_ItemName=Journal Entry Part Two
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Journal Entry Part Two
6th Day, Month of Rain
My cousin Emil is coming soon, bringing a bird to roast. I'm going to see if any of the shops are still open. Maybe I can buy apples or some potatoes. 
10th Day, Month of Rain
I put my whale bone carving on a shelf, but I could not see it from some parts of the room. So I made a little pedestal for it. It looks nice in the candle light.
15th Day, Month of Rain
Sometimes I dream about it. In the dreams, it makes sounds like the wind, through a broken window. On some nights, the wind sounds like a voice. I was supposed to go to the docks, to ship out, but I remembered too late. It was days ago.
[0034.20] Log:
[0034.20] Log:    [BridgeNotes.SampleNote_JournalEntry3 DisAbstractItem]
[0034.20] Log:    m_ItemName=Journal Entry Part Three
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Journal Entry Part Three
18th Day, Month of Rain
My cousin came, but we fought over it. When I came into the room, he was holding it. I screamed at him and we fought. Now I am filled with remorse. 
26th Day, Month of Rain
He's still sitting in the corner, across from the candles. He was a thief.
2nd Day, Month of Wind
I wonder how he knew about it. Coming to dinner was a trick. 
Maybe he told others. 
7th Day, Month of Wind
Barricades in the halls outside. It is safe now.
11th Day, Month of Wind
The Watch came, taking people away. The neighbors. Someone in the building has the rat plague. Gone now. It promises to protect me. Each night it promises.
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Guest_Book_A DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Steam Room, downstairs.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Gold Room, third floor.
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Guest_Book_B DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Ivory Room, second floor.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Smoking Room, third floor.
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Guest_Book_Leave DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Guest Ledger
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lords Morgan and Custis Pendleton checked out at 7:00pm, citing an appointment with the Lord Regent.
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Notes_Emilie DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Master Key
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=I know we're running low on beds, but I must have a room for the child. She's more important than you can guess, and recently she almost got away, using the VIP entrance. That's why I decided to keep the master key in my possession. This girl must be cared for, even if she's a brat, and I want her kept in a room to herself.
--Madame Prudence
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Notes_Emilie_2 DisAbstractItem]
[0034.20] Log:    m_ItemName=Emily's room maintenance
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Girls, I know the stench of the old room of Beatrice's, still bothers you. Currently the room is still boarded but mister White assured me, he would clean the room next week.
--Madame Prudence
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Notes_Hammam DisAbstractItem]
[0034.20] Log:    m_ItemName=Steam Room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The pressure valve has stopped working properly. This is the second time. You will not get a third chance, do you understand? Repair it promptly or you're out, because I won't risk another accident. Our clients are among the most important men in the city. 
--Madame Prudence
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_Notes_SmokingRoom DisAbstractItem]
[0034.20] Log:    m_ItemName=Smoking Room
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=We welcome the Pendleton twins today and the window of the smoking room is still not repaired. Custis will take this room, so fix it!
 --Madame Prudence
[0034.20] Log:
[0034.20] Log:    [BrothelNotes.Brothel_SlackJawElixirsNote1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Elixir Delivery
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This is the week's supply of elixir. Tell your ladies to drink up, but the boss says we got to have coin in payment. No more trades.
--Craxton
[0034.20] Log:
[0034.20] Log:    [DreamNotes.Emily_letter DisAbstractItem]
[0034.20] Log:    m_ItemName=Emily's Letter
[0034.20] Log:    m_PluralItemName=Emily's Letters
[0034.20] Log:    m_Description=Corvo,
I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.
[0034.20] Log:
[0034.20] Log:    [DreamNotes.Empress_letter DisAbstractItem]
[0034.20] Log:    m_ItemName=Fallen Letter
[0034.20] Log:    m_PluralItemName=Fallen Letters
[0034.20] Log:    m_Description=YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AdmiraltyandtheNavalFleet DisAbstractItem]
[0034.20] Log:    m_ItemName=Admiralty and the Fleet
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on naval history]
While each of the Isles has some form of naval fleet, none is more envied than that of Gristol, with its long, proud history of great ships and the admirals who command them. Boys come of age in the cities of Gristol hoping to someday captain such a ship, and family dynasties are made by those captains who track down infamous pirates or crush seditious uprisings, as during the Morley Insurrection. 
In times of war and peace, Gristol continues to innovate at sea. The ship designs of Anton Sokolov himself now represent the highest standard in the whaling trade, allowing crews to haul their kill up over the deck and begin their butchery and processing, even as the ship returns to Dunwall. The crews can be seen working on their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock with one of the powerful warehouse companies such as the Greaves Whaling House. Suspended in the rigging overhead and backlit by the setting sun, the silhouette of one of these creatures makes a moving site as it cruises to its final resting place in the industrial heart of the capital city.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AGaffersTaleEarlyAdventures DisAbstractItem]
[0034.20] Log:    m_ItemName= A Gaffer's Tale, Vol 1
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the travel journal of a young whaler]
A Gaffer's Tale, Vol 1: Or, A Gaffer's Early Adventures
My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who had raised us since childhood. Leaving behind our home city of Yaro and the cold, but beautiful white landscapes we had always known, we boarded a ship for Dunwall. Our parents had left us with a sizable inheritance, and we spent half of this getting to the capital city and establishing a small import shop dedicated to Tyvian furs.
Once I'd helped Nina establish the business, I was free to pursue my dream. Signing on with a whaling ship was the most exciting thing I'd ever done, and I saw it as a means to an end; someday I would captain my own crew, and eventually own a fleet of similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see her again for many months. 
As an apprentice to the gaffer, I got to see the tracking and killing of the great beasts up close. Nothing had ever fired my spirit so, as the wind and pounding waves; racing after a wounded whale, being pulled by a skein of cables embedded in its thick flesh. 
I changed more in those first seven months than I had in the previous seven years. Whaling was beginning to put its mark on me so that Nina barely recognized me when I returned, tanned and sinewy with muscle, weather creases already wrinkling the corners of my eyes. But she could see that I was filled with joy, having found my purpose.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AGaffersTaleFinalTravels DisAbstractItem]
[0034.20] Log:    m_ItemName= A Gaffer's Tale, Vol 2
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the travel journal of a whaler in his final years]
A Gaffer's Tale, Vol 2: Or, A Gaffer's Final Passage
After more than a quarter of a century, I am done with whaling, too broken to continue. I've seen all the corners of the Isles and made more coin than most men see in a lifetime. But it's all gone. I've lived through an Emperor and watched his daughter take the throne, fair young Empress she was, but slain so young. Everything beautiful comes to die. I've eaten in every port of the known world and sailed in the loneliest waters you could imagine. I've seen the cliffs around Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back across my dreams as a line of butchered bodies; long, sleek and singing among the waves under the moonlight, only to be speared by ugly, weather-scarred men who'd knife each other for a good pair of boots. 
Each year I had less time to come home. My tongue forgot the language of small chatter and those who lived in the cities thought me odd. My sister Nina hardly knew what to say to me during our visits. When she lost her business to the Lord Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen from the sleet as we tracked the first bull whale we'd seen in months. I helped her as much as I could, but Nina died in the early days of the plague. None of it mattered. If I'm jaded and bitter, it's because this industry has taken away my dreams. The world has beaten me.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AHistoryNaturalPhilosophy DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AlchemicalFormulae DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ALookattheAristocracy DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ASecondSolution DisAbstractItem]
[0034.20] Log:    m_ItemName=A Second Solution
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series of newspaper articles from prominent natural philosophers - By Piero Joplin]
It is through no fault of my own that the average citizen has expressed a preference for Sokolov's Elixir over my own formula, sold as Piero's Remedy, a name I did not choose if you must know the truth. The public has spoken its usual message of idiocy, spending their coin as a means of selecting Sokolov's formula over mine, which I believe to be equal if not superior. 
Much has been made over the popularity of these concoctions as a means of resisting this remarkable new plague. I say remarkable because this strain works with an efficiency we have not seen in the history of the Empire. This plague, now making its way through the City of Dunwall, is unrivaled in its effectiveness. I have studied it within the blood of those so afflicted and it is nearly perfect. Elegant, in fact. 
And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect the body against the plague equally, my own has properties, not fully understood, which relate to the mind itself, and the spirit. And it is in this way that my formula wins out. Here, is where one should pay attention to this contest. For you see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a crass goo better suited for livestock. The subtle and secret variance in the key ingredients making up Piero's Remedy ensure that it works on the higher functions that separate humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AServantHandbook DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.AvoidingtheRatPlague DisAbstractItem]
[0034.20] Log:    m_ItemName=Avoiding the Rat Plague
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a government protocol on disease practices]
Much of the public still harbors false beliefs related to the plague. It is NOT true that the bile from river krusts will protect against contraction of the disease. Nor is it true that crushed Morley orchids act as a remedy, though it is speculated that both of these ingredients are used in both Sokolov's Elixir and Piero's Remedy. Consumption of these products, before exposure to the plague, constitutes the only known means of resisting the disease. 
Further, the Abbey of the Everyman warns against superstitious practices. Not only is it ineffective to burn two hagfish and a cat together, inhaling the vapors while chanting the names of the plague-dead, but it is also considered heresy by the Overseers and will be met with the full measure of the Abbey's laws. 
Tell your neighbors and practice these things yourself: Avoid contact with the infected. Consume your ration of elixir daily, preferably in the morning. And report anyone suspected of carrying the plague. Everyone must work together to stop the spread of the dreaded contagion.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.BoneCharms DisAbstractItem]
[0034.20] Log:    m_ItemName=Bone Charms
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on sailing traditions and scrimshaw]
Bone charms, a sailor's blessing, they say. 
The carving itself is a practice from long back, passed from father to son, old man salt to greenhorn still getting his sea legs beneath him. In the old times, men cut into the tusks of ice seals and into the arm-long fangs of bears that roamed the isles north of Tyvia.
Once the whale trade began, the practitioners went to engraving the bones of those great beasts, rendering charms that sing in the night and grant some small boon to a man's vigor or defense against pregnancy.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ChildrensRhymes DisAbstractItem]
[0034.20] Log:    m_ItemName=Timeless Children's Rhymes
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and bottles and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "why me?"
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.CrossingGreatOcean DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.CustomsandFoodofMorley DisAbstractItem]
[0034.20] Log:    m_ItemName= Customs and Food of Morley
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a traveler's journal]
Born and raised in Gristol, I spent my formative years in our smaller cities before settling in magnificent Dunwall. There, in the capital city, I learned to appreciate the finer things. When the opportunity arose to document my travels to Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord Estermont. 
Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I found Morley disappointing. 
Over the course of this journal, I will explain why I found the Festival of Churners to be tiresome, despite the high banners, bare feet, and red robes. And why their renown jellied ox tongue is something I will be struggling to forget for many years to come.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DaughterofTyvia DisAbstractItem]
[0034.20] Log:    m_ItemName= Daughter of Tyvia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a theatre play]
Young Lady Amelia, in the back garden
Duchess, I do not know of the world beyond these garden walls, but do not mistake my lack of experience for fear. Or for an absence of desire. If I've avoided you it is because of the warning your name carries. 
Duchess Kalli, bending a rose to her face, inhaling the scent
And what warning is that, my dear Amelia?
Young Lady Amelia, turning her back on the Duchess
I believe you know my meaning. Your father's tales are still the subject of parlor gossip. 
Duchess Kalli, stepping up close
And do those stories excite you? Tell me, girl, I am a friend.
Young Lady Amelia, hesitating
Duchess Kalli, I - Yes, I confess they do. In my youth I hid a copy of the tales of Prince Kallisarr. I read them late into the night. 
Duchess Kalli, speaking into her ear
As did I. 
Young Lady Amelia, leaning back into her embrace
But, he was your father?! 
Duchess Kalli, stroking her neck
They're just stories, Amelia. Fire for the imagination.
Young Lady Amelia, breathing deeply
Duchess, will you teach me to kiss?
Duchess Kalli, cooing softly
I will, but have you never kissed another?
Abirri, a rose gardner, emerging from the hedges, stammering
My ladies! I swear to you, I did not intend to spy. Forgive me, but I was pruning the hedge and could not find a way to interrupt.
Duchess Kalli, extending a hand
We forgive you. But as punishment, I command you to stay, and to come closer. 
Young Lady Amelia, shocked, brows furrowed in irritation
But he is a servant, Duchess!
Duchess Kalli, pulling at each of them, drawing them close to her
And serve us, he will, young Amelia.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DeadCounterFunctionResponsibilities DisAbstractItem]
[0034.20] Log:    m_ItemName=Dead Counter Responsibilities
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a manual on new City Watch procedures]
Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead Counter is a position that will only be given to officers, usually of junior or middle grades. In most matters of edict or curfew enforcement, these officers will defer to the acting officer on-duty. However, any Dead Counter will have command in situations related to the plague and the handling of the dead, including those with late-stage plague symptoms (called "weepers" in common parlance). Starting in the Month of Rain, interested officers may apply for the test and, if accepted, for the two-week training tour. Pay will be administered in coin and rations of elixir, at one and one-half normal pay grade.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DeathintheMonthofSongs DisAbstractItem]
[0034.20] Log:    m_ItemName= Death in the Month of Songs
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a longer work, translated from old Serkonan - By Anisa Mateo of Serkonos]
She was shy in the Month of Hearths
Hiding from my scented letters
A sun-dappled cure for my loneliness
She was smiling in the Month of Rain
Eating figs straight from the tree
A dream of sailing around the Isles
She was wed in the Month of Clans
To her sailor cousin from Cullero
A shrill bird, drilling at my chest
She was dying in the Month of Songs
Struck by a disease from the East
A terrible kiss on her distant lips
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DLC_Only_TheJournalGranny DisAbstractItem]
[0034.20] Log:    m_ItemName=The Journal of Granny Rags
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the ramblings of a street denizen]
Of course I'll tell you, dearie. I won't keep any secrets from you in the end. 
All the dreary days of my life are like the windows of a house. From the kitchen, I can see out into the garden where the leaves and stalks are brown and bug-eaten. You can see a little lump of dirt where something was wrapped in a blanket and laid to rest along the rows of twisting vines. 
The front room looks out into the street, where the neighbors are all setting fire to their homes, barricading themselves inside. Warm and snug, dearie. 
Don't forget about the bedroom, either. It sees into a dreary alley, where hooligans are playing a game with an old man. The first two are hitting him with sticks and the girl with them is kicking at his dry, old ribs. Oh, to have those bones, to boil them in a pot.
No one lives in my house any more, dearie. No one you'd want to meet. 
When I lived there with my husband, we were fine, fine people. Vera Moray, everyone would say, your house is as grand as Boyle Manor. Better even. Your dinners are lavish and your parties are the best. 
When that young Sokolov came to paint my portrait I was nearly still in my prime. Radiant, he said, and he was just barely a man, so young, painting all the best people across the land. Everyone wanted a portrait by his hand, all my friends. I was the only one, dearie, wet with his paint, glistening on the canvas for a pretty coin.
But it wasn't all parties and paintings. My husband and I weren't always at home, no. We traveled together, he and I, to the far ends of the Isles. Beyond even, all the way to the red cliffs of Pandyssia, to dig in the rock and crawl through the caves, holding up candles and squinting at the walls. Many precious things we came upon, but none so precious as the boy with the black eyes, dearie. All those marks and bones, carved so deep and polished so bright.
I brought the old bones home. Hid them from my dear husband. Then I learned to boil them and carve them myself. They made such good presents, dearie. The little mute boy took them home. He loved them so. All the time he came back with new bones for me, holding them up so I could see it in his eyes, even though his tongue was still. Granny, his eyes would say to me, carve these bones for me. Make me another present. And he went so far, so far, all the way to Dunwall Tower, the Royal Headsman himself now. My little mute boy and his shiny, shiny sword. 
Better bones were what I needed, you see. Better bones to carve and polish, scrape and gleam. My dear old husband was always tired. I made him soup and then he was sick. Better bones, was all. For my little mute boy, carved in the name of the one with black eyes. And after my husband was gone, given away as birthday gifts, I didn't want to live there any more. 
So now I'm old and don't have many to give my presents to. It's sifting through the garbage for Granny Rags, and feeding the little birdies that gather at my feet. No one wants to have tea, dearie. Especially those rude louts on Bottle Street. Slackjaw and his boys, always meddling with an old woman just trying to make her way. 
In the end we'll be together with him. You and me in the dreary night with stars above and below. And always the one with the black eyes, dearie.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DLC_Only_RumorsSighting DisAbstractItem]
[0034.20] Log:    m_ItemName=Rumors and Sightings: Daud
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from an Overseer's covert field report]
For over a year now, I have lived away from the Abbey, without the company of my Overseer brethren or the guidance of the blind sisters of the Oracular Order. Days have passed with me sleeping in the dens of cut-purses, murderers and worse, and the nights have seen me prowling through the worst alleys and wretched corners of Dunwall. I have taken my meals with killers. At times I have ventured beyond the city walls, meeting in forgotten graveyards and the outlying ruins frequented by those of ill means. 
My beard has grown long and I wear the weathered clothing and bits of boiled leather favored by the Bottle Street and Hatter gangs, and by those rough men and women who make their trade knifing others in return for coin. My hands have run red with blood, it's true, but I have selected my targets with care, choosing among those criminals and heretics who were not fit to live, executing them justly and using their deaths as a means of building my reputation. So far this trick has allowed me to make my name among my murderous colleagues, without taking the lives of the innocent. 
My goal is singular: I must impress the assassin named Daud in order to get close to him. 
Of all of the practitioners of black magic we have tracked, none concern the Abbey as much as Daud. It is said that his mother was a witch from one of the archipelagos off the Pandyssian coast, taken captive by pirates venturing far from the Isles. According the legend, by the time the ship returned, the captain was dead and the witch controlled the crew, with Daud still a shadow in her belly. 
The earliest stories tell of a gang-killer without mercy, moving among the shop keepers and City Watch officers of Dunwall like a reaper through wheat. Then a period of silence followed; years we now believe he spent traveling the Isles, studying anatomy and the occult in the great halls of learning and in hidden basements frequented by fellow dabblers in the forbidden arts. Daud is even purported to have spent a winter in the Academy of Natural Philosophy itself. And for a time, before a schism developed, he counted the Brigmore Witches among his allies. All the while, he honed his craft, and it is during this time that we believe he began to consort with the Outsider. 
New reports emerged of a dusky-skinned assassin, paid by the elite to eliminate their rivals in Dunwall and in the other major cities across the Isles. Those who saw him and lived numbered in the handful, but all of them reported something strange. He appeared and vanished like smoke. From a nearby rooftop, he gestured and a noble woman stumbled from her balcony, falling to her doom on the cobblestones below. Most recently, as this new threat of plague has risen in Dunwall, Daud has been seen leading a gang of men in dark leather, dressed as factory whalers in their vapor masks. They seem loyal beyond comprehension for one so unworthy, leading me to wonder if some of his magic is dedicated to lulling their minds, enslaving them. 
Only a month ago, one young girl claims to have come upon a strange scene. Carrying a bottle of milk home to her crippled brother, she was taking a shortcut through the Tailors' District. In a narrow street, she passed beneath a window and heard unusual sounds from within. Pushing aside the ratty curtain, the girl saw into an abandoned apartment, used by miscreants for gambling and trading habber weed. An occult shrine had been erected against the far wall, which she recognized from the teachings given by her local Overseer. A man she described as resembling Daud was kneeling before the shrine muttering to an unseen spirit as if in argument. He took a carving, made of pale bone, from the altar before him and the lights all went out in a gush of unclean wind. Quiet as a field mouse, she slipped away, running until she reached her home. 
There can be no doubt. Daud is an agent of the Outsider and must die, for there is no limit to the evil this man might do. This is my solemn oath and the great purpose of my life. Until Daud is a dead and his corruption has been purged from the world, I will continue to move among the depraved, winding my way toward him. I will not drop my guise or don my Overseer's mask again until Daud breathes no more.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DLC_Only_FieldSurvey DisAbstractItem]
[0034.20] Log:    m_ItemName=Field Survey Notes: the Royal Spy
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the personal memoirs of Hiram Burrows, dated several years earlier]
This is the Fourth Day, Month of High Cold. 
Progress continues on the suppression of gang activity in the Distillery District, but more slowly than I'd expected. The ruffians operating there have been cunning, I'll grant them that, but it's only a matter of time. I'll see their leaders flogged in public and sent beneath the Royal Executioner's blade. If I had my way, that mute bastard would be working night and day, removing the heads that need removing.  
Internally, the Empress does not seem pleased with my investigations. It seems that it is beyond her thinking - against her very nature as a trusting person - to believe that traitors move among us, but I know they do. They must. 
No, Jessamine would rather spend her time with the Royal Protector. At least he's likely to stop any immediate threat to her safety, but a strong arm is not what's needed against those who would undermine us. How will Corvo's sword stop a poisoned wine glass or an explosive delivered by courier? It will not. There are many threats around us. Threats requiring meticulous efforts to police. 
Young Lady Emily is undisciplined, I'm afraid. Here within Dunwall Tower, she receives instruction from the finest tutors known in the Isles, yet her mother spoils her and she spends most of her time lost in imagination, wasting her time drawing, or asking Corvo to teach her to fight with wooden sticks. The girl might rule the Empire some day; every moment spent at play is a moment wasted. 
Shoring up security for the main gate leading into Dunwall Tower has been another pet project of late. To think that back in his day Emperor Kaldwin left it open to the public during the day, allowing anyone to come and go as they pleased. If it were up to me, I'd seal off access to the streets entirely, but the Empress won't hear of it. The water lock is much easier to protect and if it were the only way in to the Tower, traffic in and out would be greatly reduced. Someday the wrong person is going to slip in and we'll suffer for it, mark my words. No amount of security is excessive when it comes to protecting heads of state. 
The Empress also disapproves of my plans for the Sokolov devices. Sokolov himself has no interest in security, of course, but he's vain and therefore keen to see his inventions deployed in any fashion. This "wall of light" he's been tinkering with has promise. In any case, at least I was able to convince the Empress to upgrade the pistols carried by the officers of the Watch. 
Why do I worry so, when no one else seems to care? If I ever fall asleep, will it all sink into the Ocean? Will the rough things clamber over the walls and fill themselves on our flesh? This is what I see in the same dream several times each month. If only I had more say in things, more authority, I could protect us all.
Perhaps I have been working too hard. Dinner and an evening of conversation with a certain lady of refinement might be in order, perhaps somewhere nice in the Estate District. 
--Hiram Burrows, Royal Spymaster
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.DLC_Only_EarlyLife DisAbstractItem]
[0034.20] Log:    m_ItemName=Early Life and Criminal Record: Slackjaw
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series of letters sent by a member of the Bottle Street Gang]
You want the chinwag on Slackjaw? What he was like when we was young, before he got his name? Oh, he's got a cool head now, but it weren't always like that in the days before he was boss of the Bottle Street gang. Time was, young Slackjaw wasn't such a reasonable man. 
Like most of us, he grew up on the streets, running with a pack of ragamuffins and avoiding the law, pinchin' whatever he needed. Dark haired and dark eyed, smokin' a pipe by the age o' ten. For them born into the brothels or coming from the orphanages, it was either the gangs or workin' with the mud larks and no one wants that. Some got pressed into the Navy or put down in the mines run by the Pendleton or Boyle families. As hard as it was on the streets, as hungry as we all got, at least we was free. 
By the time we weren't little 'uns any more, Slackjaw was one to watch, usually callin' the shots when we took down a farmer's cart or sidewalk street vendor. He'd come up with the plan, give everyone some part to play and decide on the split. Most of us just went along, 'cause we learned fast that we made out better like that. More food, more coin. Plus, none of us wanted to deal with Slackjaw when he was in a rage. 
He worked on a couple of big jobs with Black Sally across town, and that was enough to get the attention of the other bosses. He wasn't just a street kid any more. Now he was an up-and-comer, which meant trouble. 
Another guy who fancied himself as such was Mike the Fish, who was workin' his way up running the protection racket among the factory women. One fine evening we're all taking in a bawdy show in the theater house. Mike the Fish and his lot are there in the cheap seats too, just down the aisle from us. Mike gets a wild idea - he wasn't big on planning - and throws a heavy ceramic spittoon at Slackjaw. Hits him square in the face and breaks his jaw. We look to see if there's gonna be a blood brawl, but Slackjaw just points at the door and we all leave, with Mike laughing at our backs. 
Waking up the next day, without telling us why, Slackjaw motions for us all to follow. He still can't say a word, so we just come along. We stop at the docks and Slackjaw buys - actually pays coin for it - a heavy chain covered in hooks. It's for fishing in the deep, something you'd attach to a long line off the side of a ship. It's about four feet, made of thick links, and there are shark hooks comin' off it at different angles. Slackjaw's got that thing wrapped around his left arm, danglin' at his side. 
Not sure how he knew where Mike the Fish was stayin', but when we reach his girl's house, Slackjaw throws a bottle through the window just like that. It's almost noon. There's a bunch of screamin' inside and Mike pokes his head out, looking wide-eyed and baffled. When he sees Slackjaw out in the street, a look comes over his face that still gives me the willies. Pure murder. 
Mike comes out the side door bellowin' like a bloodox, holding a cleaver, heading straight for Slackjaw. When they come together in the street, Slackjaw spins and the shark hooks bite deep into Mike's arm and shoulder. He screams, but Slackjaw holds onto the chain. He's standin' there with his jaw broken, clenched tight, with the chain wrapped around his left arm, hooks sunk into Mike the Fish, just knifing him as fast as he can. Mike couldn't fight very well, hooked like that and using his left hand, but he was a big guy and it took a lot of stabbin' before he went to his knees. Everyone was cheering at first, but then we all went quiet. It just kept goin' and goin', until finally it was just Mike the Fish blubberin', cryin' like a baby, and the sound of Slackjaw's knife. 
When it was over - and here's the brilliant part - Slackjaw took out a note and stuck to Mike's face with a nail. It just said, If you want a job, come to Bottle Street. 
Slackjaw didn't talk right for a couple of months, but word spread fast. 
By the end of the year, once we had a sizable gang goin', he sent out letters to the other bosses, tellin' them that he was running a brand new crew over on Bottle Street. Most of them laughed or beat up the guys who delivered the letters. Green-eye Trish even came back missing a thumb. But apparently Slackjaw was expecting that kind of reaction and had a backup plan. 
A week later, four of the bosses were dead. Seemed like a series of unfortunate events, but everyone knew better. One shot dead by the Watch while standing in the middle of a meat market. Another slipping and falling into the water, out cold. One of the older bosses found in bed with his belly opened wide and a Tyvian pear stuffed into his mouth. Still not sure what that meant. And Sheila Barnsworth was found bubblin' in a cauldron o' hot wax.
Slackjaw sent out another set of letters. Offers to the under-bosses, telling 'em they'd be treated fair as peers. He even sent Green-eye Trish with one of the letters. All of the under-bosses accepted. 
After spilling the guts of his main competition, Slackjaw went in for stabilizin' his business, real neat like. Calling in favors, smoothing things over, giving everyone a little bit of coin or drink as a bonus. Showin' what he could be like as boss. So everything got quiet, which always makes the boys of the City Watch nervous, of course. 
Word went out among the Royal Spymaster's snitches, the Responsible Citizens Group they called themselves, telling everyone working in a shop or sweeping off the front steps of their homes to keep watchful eyes for Slackjaw and his men. Tryin' to suss out what they were up to and what had just happened. But Slackjaw aint stupid. He greased a few palms among the shopkeepers and the Watch too, telling them that he was in town to stay and that things would be run properly from now on, without so much blood. He was finally a real boss, ready to settle into the business of moving whiskey, running the hound fights, and offering up the ladies and gentlemen of the night if you take my meaning. 
Then the plague came. 
At first it seemed like a good thing. A few people got sick and everyone wanted to buy those potions, from Sokolov or Piero. Health elixir or spiritual remedy they call 'em. Slackjaw told me he saw an opportunity. We already had an old whiskey factory with a still, where we could water the stuff down and sell it discounted. Doing the same with with Sokolov's elixir was a smart plan. Pretty soon everybody in the slums was sick and business was good. But after a while there were so many people down with plague that everyone got scared. Everybody started actin' real nasty and everything fell apart. When people can't work, they don't have the coin for elixir, watered down or pure. 
When the Empress died, it seemed like Dunwall would slide into the Void. Spymaster Burrows took over and the Watch started using all that new Sokolov technology. Watchtowers, tallboys and them arc pylons. They put up a wall of light across Clavering Boulevard and cracked down hard. 
But Slackjaw surprised us again. Instead of leaving town on a boat bound for Morley or one of the other Isles, he stayed and kept it all together. We get as much elixir to fight off the plague as the City Watch, with their taxes and rations. And that's kept us alive, so far. 
--Crowley, Bottle Street Gang
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[0034.20] Log:    [GlobalBooks.DunwallHowaCityBecame DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.EminentDomain DisAbstractItem]
[0034.20] Log:    m_ItemName=Eminent Domain
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a pamphlet on new government sanctioned practices - by Barrister Arnold Timsh]
It is an unfortunate reality that the plague has spread, unchecked, across the city of Dunwall. Of those who are afflicted, very few survive. Many times, when the plague strikes a family, it leaves none in its wake, ending husband, wife, child and elder alike. When this occurs, the homes and businesses of the deceased are left abandoned, a breeding ground for rats, or for illicit trade such as gambling, prostitution or gang activity. The City of Dunwall, with the full blessing of the Lord Regent himself, had no choice but to institute its current policy of seizure. Any property owned by those unlucky citizens brought down by the plague immediately becomes property of the state. The officers of the City Watch, led by the Dead Counters, ensure that these laws are enforced fairly and without corruption.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.FailedExperiments DisAbstractItem]
[0034.20] Log:    m_ItemName= Failed Experiments
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series of lectures on natural philosophy - By Piero Joplin]
Of course I have attempted to improve upon Sokolov's designs. Of course! And why not? After all, it is likely that his thinking was influenced in some small way by our time together at the Academy. We are all part of a community, striving to unknot the mysteries of the Cosmos. Even those among us who possess the greatest minds are often led to a fruitful line of consideration by, how does one say it, our intellectual subordinates. Sokolov is no exception to this, despite the glamor of genius he has cast over the aristocracy.
And further it is true that many of my experiments have failed. No need to gossip about it behind my back in your social clubs and in the very chambers of the Academy itself. Great ambition requires risks. You may laugh now at my Door to Nowhere, but someday you will not. Your children will likely see it as commonly as you see the electric lamps lighting our streets at night. But a few short years ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter, your condescending smiles, they are nothing but evidence of your own limited imagination!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.FindingsFromTheInquisition DisAbstractItem]
[0034.20] Log:    m_ItemName=The Great Trials
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from an Overseer's findings - By High Overseer Tynan Wallace]
Spending two years in the company of heretics, the insane, and those rare, black-hearted villains who were truly practitioners of magic, I can say with truth that I have seen such things as to break the minds of most. While the trials and burnings weigh heavily upon my heart, I must chronicle what has been a unique opportunity to witness the multifarious perversions that the Outsider bestows upon those who seek his black council.
Many of those we faced were accused of bewitching their neighbors or family, controlling them from afar, or even walking around in their skins. And I have seen this with my own eyes, as one woman slid into the form of another, prowling unseen until a vigilant Overseer struck down both the witch and her host. 
Others, detailed herein, were found to stand in two places seemingly at once, or to vanish from one place and appear in another. 
Our work was dire, we knew, for if the followers of the Outsider can truly inhabit the skin of another, or move from place to place like the wind, then how can we hope to erect walls to keep him out? It was these trials that first led us to investigate barriers beyond the physical.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.Gristol DisAbstractItem]
[0034.20] Log:    m_ItemName=The Isle of Gristol
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a volume on the geography and culture of Gristol]
Known for its rolling green hills and foggy meadows, Gristol is the largest of the Isles and is home to half the population of the known world. While most are simple people living in rural areas where sheep, blood oxen and gazelle are raised for their hides and meat, there are also five major cities spread out across the nation. Notably, the capital city of Dunwall is located at the southern end of Gristol. 
In general, the people of Gristol are a merry, hard-working lot, fond of fish dishes, sheep pies and beer. The Abbey of the Everyman has a strong presence in Gristol, with the faithful congregating weekly and for all significant religious holidays. The Imperial Navy, while made up of men from across the Isles, is well regarded in Gristol, where some families hold to the tradition of enlisting at least one boy from each generation, back for long years. 
In addition to farming, shipping and the whaling trade, there are several large mines scattered across Gristol, each controlled by one of the more established aristocratic families, such as the Boyles, Pendletons, or Brimsleys.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ImportantFamiliesDunwall DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.Lighthouse_KingsparrowIsland DisAbstractItem]
[0034.20] Log:    m_ItemName= The Lighthouse
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.LootingInTimes DisAbstractItem]
[0034.20] Log:    m_ItemName=Looting in Recent Months
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
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[0034.20] Log:    [GlobalBooks.Morley DisAbstractItem]
[0034.20] Log:    m_ItemName=The Isle of Morley
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a volume on Morley geography and culture]
It's said that the history of Morley is as colorful as a quilt made from all the flags ever flown and all the clothes ever worn. The land itself hides from the sun under a layer of clouds, and thick gray moss hangs from the trees, but the spirit of the people who live in Morley dances like the firelight. 
Among the people, the love of good food and drink is legendary, with stews and roasted meat dishes most often used to fight off the cold and the dreariness. The nation has a rich tradition of poets, musicians and philosophers, even among the poorest folk. Intellectual tomes and bar songs alike were often penned in Morley. 
A late entry into the Empire, the Morley Insurrection is still a sore point for many natives, and independence is a proud character trait among the people.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.MysteriesPandyssianContinent DisAbstractItem]
[0034.20] Log:    m_ItemName=Mysteries of Pandyssia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on the Far Continent, Pandyssia]
At the Academy of Natural Philosophy they speak of the Pandyssian Continent as a place of wonder, where all of life has intwined and blossomed across aeons, producing a vibrant ecology unrivaled in the civilized world. The Overseers from the Abbey of the Everyman, by contrast, talk of horror and heresies. Of cults of sub-men engaged in brutal, perverse rituals. 
The few who have traveled to the Far Continent and come back to the Isles, those who have actually touched the soil there, have returned with notes that describe vast deserts, deep jungles, and outlandish creatures that defy belief. 
Once in a generation, a great effort is mounted to build a colony there, in hopes of this someday growing into a port city to rival Dunwall itself. But to date, these attempts have all ended in madness and failure.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.OntheProperIdentificationWeepers DisAbstractItem]
[0034.20] Log:    m_ItemName=Weeper Identification and Handling
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from notes by Dr. Galvani on proper procedure for handling those infected with plague]
Once a victim bleeds from the eyes, you cannot help them. Death is inevitable, given our current understanding of the plague. However, by following protocol we can limit its spread. 
All personnel handling "weepers", or  those in the final stages, must consume liberal amounts of one of the available protective potions. Any of the variants will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose per day for the enlisted men. A dose twice daily for officers. 
Distance must be maintained, either through the use of pole arms or incendiary ranged weapons, in order to avoid the parasitic stinging insects that colonize an infected host. 
After use, strict washing procedures must be followed with regard to washing the metal kennels, transport paddocks, and the carriages used to transport the infected to one of the deportation zones, such as the Flooded District.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.OnTrackingandHuntingWhales DisAbstractItem]
[0034.20] Log:    m_ItemName=On Hunting Whales
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Except from a forward-gaffer's journal  - By Old Grum]
These new ships made by that Sokolov fellow make life easier than it was in my youth, I'll tell you what. Ere was, we were at the mercy of the winds. Nowaday, the engines git up at first whale-sign and there aint time enow to roust the boys from they're bunks afore you're on the herd.
We cull out the biggest bastard we can lay eyes on and the pilots drag us out from the circlin' brutes. Them things groan and bellow across the water, like they're callin' to each other. Men below say you can feel it in the hull.
But when the harpoons go in, the beast cannot make for deep water no more. Once it weaks from lost blood, we launch the hook-boat and put chains into the tail. Then the winches drag the bastard backward up the chute and into the rigging overhead.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.OnWhelpingandTraining DisAbstractItem]
[0034.20] Log:    m_ItemName=Whelping and Training Hounds
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a hound trainer's guide]
From each litter, there's usually somewhere shy of four good pups, but we always drown the runt. 
Them that remain spend three or so months sucklin' from their mothers before we start 'em up with the training. It's simple at first, returning sticks and sitting still on command. Only pissin' outside and the like. But by the eighth month, we got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs on command, and taking a man in padded armor down by hangin' onto his forearm.  
At the end of the first year, we graduate the ones that've learned and shoot the ones that haven't. The Overseers take them after that and we never see them again. 
Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin' about the Litany on the White Cliff and the evils of witchery, and sure enough his hound started whimpering and waggin' its tail. That's how I knew it was one of mine, whelped up from a pup.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.PandyssianBullRatStudy DisAbstractItem]
[0034.20] Log:    m_ItemName=Pandyssian Bull Rat Study
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from lab notes - By Anton Sokolov]
The bulk of the rodent is hardly the most interesting detail, though it is the one first remarked upon by visiting colleagues who come to study my prize from Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits greater cunning than its cousins native to temperate Gristol. Twice in the night I have awoken to find it loose in my apartments, so a new cage had to be devised. An entertaining diversion, but a waste of my precious time. The dietary tests I have conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with confidence, is not a finicky eater. With equal gusto, I have seen my little guest dine upon other, smaller rats, living felines, and even the corpse flesh of a plague-dead woman found in the Wrenhaven River. Further study is required.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ParliamentaryProcess DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.RatBehaviorModesofExtermination DisAbstractItem]
[0034.20] Log:    m_ItemName=Rat Behavior and Extermination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series of interviews with street workers - By Rat Catcher Lena]
Used to be, you'd go out with a bag, a stick with a nail on the end, and catch as many rats as you could in a night. The City Watch paid by weight. My husband Benjamin and I mostly worked alone, and we got by. If we found a place where the rats were real bad, sometimes we'd hire a crew of street brats to work with us, the younger ones who didn't make trouble. We'd pay them with bread and apple cider.
Once the plague came, the rats were different. Meaner, bigger and a little quicker. You had to watch yourself. If you got cornered, they'd turn and the swarm would come back at you. I barely got away with my skin a few times, down in the sewers. The bites hurt afterward, but it was the sounds they made that stayed in your dreams at night. 
It got more dangerous, and the City Watch started paying better. But that didn't last long because after a while too many people had been stripped clean, trying to fill up a bag. One slip and they'd be all over you, gnawing and trying to chew down to the bone. That's how I lost my poor Benji.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.RegencyandEmergencyPowers DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.ReportsofLooting DisAbstractItem]
[0034.20] Log:    m_ItemName=Looting in Recent Months
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking. 
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.RoyalAscension DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.Serkonos DisAbstractItem]
[0034.20] Log:    m_ItemName=The Isle of Serkonos
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a volume on Serkonan geography and culture]
Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferered among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the South, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall. 
The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles and, more recently, attacking whaling ships returning with rich stores of oil.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SewerCapacities DisAbstractItem]
[0034.20] Log:    m_ItemName= Sewer Capacity in the Month of Nets
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpted interview attached to a formal report  - By City Works Crew 17A]
I been asked to tell the problem, so here it is.
It's been every year that we work like men gone mad during the Month of Nets. I don't hardly see my family. It's bad enough that the works is clogged with trash from the catch, pieces of crates and nets, but the water smells of hagfish guts too. We got to get it done before the Month of Rain, or you know what.
And it ain't like we get help from those pricks in Civil Engineering, either. Been at this job for nigh on 28 years and I ne'er seen one of 'em come below, except to measure will it hold when they go puttin' up one of their fancy new bridges.
So these last 3 years been the worst and here's why. It's the river krusts, moved into the works. We hear a man ahead yell and scream, like he's burnin' up, and we all climb up fast. No other choice.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SlackjawBottleStreetGang DisAbstractItem]
[0034.20] Log:    m_ItemName= Slackjaw's Bottlestreet Gang
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a report on thuggish gang activities]
Clavering Boulevard, leading to the Office of the High Overseer, is still under tight control. The City Watch is stretched thin, but they have dedicated checkpoints on Clavering, with associated patrols. Additionally, there's been talk of erecting some of the new Sokolov security systems to protect the street, which is home to several persons of note, in addition to leading to several vital businesses. 
The adjacent streets are another matter. Bottle Street in particular, and the Old Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle Street Gang. Not much is known about Slackjaw, except that he has been particularly active during the plague crisis. As part of his illegal business revolves around the distribution of anti-plague elixir, the Watch has been slow in cracking down on the operation.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SokolovTechnologyNewAge DisAbstractItem]
[0034.20] Log:    m_ItemName= Sokolov Technology and the New Age
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a recent book detailing Sokolov's machines]
One of the advantages of Sokolov's technologies is that they share the same magnetic socket for the tanks of processed whale oil they use as fuel. When a tank is exhausted, another can be plugged into place with ease, and the process is simple enough that any common workman or even the lower guardsmen of the City Watch can handle the task. This applies to the Arc Pylon and Wall of Light security systems, as well as the powered carriages used for transport by those few who are wealthy enough to afford them.  The only obvious downside of Sokolov's designs is the volatility of the tanks themselves. A few incidents have occurred, resulting in damage to property or bodily harm whenever one of the tanks has exploded.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SongsoftheHarpooners DisAbstractItem]
[0034.20] Log:    m_ItemName=Harpooner Songs
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book of sea shantys sung by sailors]
What will we do with the drunken whaler
What will we do with the drunken whaler
What will we do with the drunken whaler
Early in the morning
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Early in the morning
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SpeculationOriginsRatPlague DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.SpiritoftheDepth DisAbstractItem]
[0034.20] Log:    m_ItemName=Spirit of the Deep
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a longer work of fiction.]
Spirit of the Deep, Siren of the Dreams. 
I walked for hours along the coast, leaving Dunwall behind me until the lament of the waves drowned all other feeling. I wept, knowing you would not come to me, my love.
You rule my dreams, where I behold with senses I do not possess in waking life the dark splendor of your home in the deep. There the ocean rests on your back like a sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan, but as a young man, with eyes as black as the Void.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TalesforChildren DisAbstractItem]
[0034.20] Log:    m_ItemName=Tales for Children
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and glass and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "Why me?
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The1stStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The First Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wandering Gaze that looks hither and yonder for some flashing thing that easily catches a man's fancy in one moment, but brings calamity in the next. For the eyes are never tired of seeing, nor are they quick to spot illusion. A man whose gaze is corrupted is like a warped mirror that has traded beauty for ugliness and ugliness for beauty. Instead, fix your eyes to what is edifying and to what is pure, and then you will be able to recognize the profane monuments of the Outsider.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The2ndStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Second Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a little thing, yet from one spark an entire city may burn to the ground. Better to live a life of silence than unleash a stream of untruth. The echoes of lies come back as the voice of the Outsider.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The3rdStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Third Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Restless Hands, which quickly becomes the workmates of the Outsider. Unfettered by honest labor, they rush to sordid gain, vain pursuits, and deeds of violence. Of what value are the hands that steal and kill and destroy? Instead, put your hands to the plow, the fork, and the spade. For even the lowliest labor that is rigorous squeezes the muscles as a sponge, rinsing impurities from the mind and body.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The4thStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Fourth Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Roving Feet that love to trespass. They pay no heed to the boundary stones of a neighbor's fields. They wander into foreign lands, only to return with their soles blackened by iniquity. Where have you strayed that destruction now comes behind you? Would you walk across burning coals or broken glass? Then why do you prowl into the homes of the honest, or into the dens of hidden things, for the result is the same. You will fall into the Void! Instead, rest your feet on a firm foundation so that when the winds of the Outsider shriek against you, you will stand firm and not be overthrown.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The5thStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Fifth Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Rampant Hunger or the intemperate will rise up among you like a virulent swarm, devouring everything wherever they go, even filth. For what goes into your body, poisons you, and if you eat filth then filth is what you will vomit up. Surely the glutton will sell away birthright, family, and friends for a morsel of meat.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The6thStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Sixth Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wanton Flesh. Truly, there is no quicker means by which a life can be upheaved and sifted than by the depredations of uncontrolled desire. What avail is the concourse of a prostitute? The attention of a loose companion? Nothing. And what of the fruit of such unions? Only sorrow is born, only misery is multiplied; within these things, the Outsider dwells.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The7Strictures DisAbstractItem]
[0034.20] Log:    m_ItemName= The Seven Strictures
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a commonly distributed overview of the Seven Strictures]
Surround your innermost being with these Strictures, and you will be safe.
The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
The Seven Strictures
1. Wandering Gaze
2. Lying Tongue
3. Restless Hands
4. Roving Feet
5. Rampant Hunger
6. Wanton Flesh
7. Errant Mind
All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.The7thStricture DisAbstractItem]
[0034.20] Log:    m_ItemName=The Seventh Stricture
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Errant Mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until the body stumbles into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in the mind, or it will grow weak-willed and subject to any heresy.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheAbbeyEveryman DisAbstractItem]
[0034.20] Log:    m_ItemName= The Abbey of the Everyman
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a larger work on the history of the Overseers]
The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeking refuge or guidance. 
Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff. 
There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey, where they are still revered today.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheAcademyNatural DisAbstractItem]
[0034.20] Log:    m_ItemName= The Academy of Natural Philosophy
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from an overview of the Academy]
Squatting at the edge of Dunwall, the Academy of Natural Philosophy is an ancient educational institute, bustling with young students and old philosophers, alchemists, cosmologists, and vivisectionists. The best minds from across the Isles gather there to study all of nature, including the human corpus, the celestial heavens, and the physical universe. 
No one is allowed inside except esteemed members and the few students accepted each year after a long and arduous application process. Those living nearby can only puzzle at the exotic shipments seen coming from the river and passing through the back doors, or wrinkle their noses at the odd smells that emerge from the smokestacks atop.
Royal Physician Anton Sokolov is currently head of the Academy.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheAncientMusic DisAbstractItem]
[0034.20] Log:    m_ItemName=The Ancient Music
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a longer work]
Throughout the natural world there are ripples that we can barely perceive with our senses, an Ancient Music permeating everything as a fundamental structural rule. Through it, you can work wonders without violating the natural world or begging favors from unfriendly spirits.
Throughout my studies I have found a 17 note scale derived from this phenomenon, and with the right equipment those notes allow for astonishing effects. Not the least of these is the ability to calm the turbulence originating in the Void, which we attribute to the Outsider.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheBoneCharmSituation DisAbstractItem]
[0034.20] Log:    m_ItemName=The Bone Charm Situation
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a report to the Office of the High Overseer  - By High Overseer Gerard]
I was asked, should we not tolerate the possession of simple bone charms among the populace? Surely this is a trivial matter, merely a cultural practice seen across the Isles? Not as terrible as the creation and coveting of more complex occult runes?
Such an insidious question.
This foolish distinction weakens our mission while the stench of the Outsider grows thick around us.
Perhaps, as some claim, our ancestors tolerated these cursed practices during the times before our modern Empire arose, to ease the lives of the lowliest serfs as they paved the roads to civilization. But there is no excuse for witchery in this brighter industrial age.
Having adjudicated the trials of many heretics myself, I swear that their eyes, as the clarity of pain took their lives, were grateful to be liberated.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheBridge DisAbstractItem]
[0034.20] Log:    m_ItemName=Kaldwin's Bridge
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a larger work on Dunwall's architecture]
Though an earlier, smaller bridge existed on the same spot in Dunwall for generations, it was the renown Emperor Kaldwin himself who commissioned a public works project dedicated to creating the monumental version of the Bridge we know today. And since it was Emperor Kaldwin, the father of our late Empress, who initiated this great construction, it bears his name. 
Kaldwin's Bridge spans the Wrenhaven River at one of its widest points, and is home to a number of the city's luminaries from the worlds of commerce and art. Popular with poets and lovers, the bridge is featured prominently in bar songs and paintings. Until recent times, travelers from other cities across Gristol, and even from the other Isles, journeyed for vast distances, all for an evening strolling along the Bridge. 
It wasn't until the plague crisis and the murder of the Empress that the curfew was instituted on Kaldwin's Bridge. Under the guidance of the Lord Regent, recent security modifications were added out of fears that an Ocean-based attacking force might someday assault Dunwall.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheBriefReignofEmpressJessamine DisAbstractItem]
[0034.20] Log:    m_ItemName=Empress Jessamine Kaldwin
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on the late Empress]
Many of those who lived through her reign will weep until the ends of their lives over the pale beauty with the piercing eyes, and the foul end she met at the hands of her own twisted servant and protector. 
In her father's day, the Kaldwins were thrust into the limelight despite their distance to the throne, when the former dynasty provided no heirs. A prosperous age followed the Emperor, but his daughter would have different luck. During her short life, political intrigue and minor conflicts created cracks in the Empire, undermining unity across the Isles. 
The Rat Plague, however, was a terror for which neither Empress Kaldwin nor any other living being was prepared.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheCalloftheStarsBookOne DisAbstractItem]
[0034.20] Log:    m_ItemName=Call to the Spheres, Vol 1
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work of fiction, early chapters]
My stomach twisted as the engines of the odd vessel roared louder. It was the creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever and a great gout of smoke surrounded us. The smell of burning whale oil grew unbearable as the machine propelled itself upward.
I was too afraid to look through the window, which suddenly didn't feel thick enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite some of the Litany, my pupil. It will protect your heart from the turpitude of the Void on our way to the Outer Spheres."
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheCalloftheStarsBookThree DisAbstractItem]
[0034.20] Log:    m_ItemName=Call to the Spheres, Vol 3
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work of fiction, final chapters]
I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak. For I am now His herald, His chosen, having seen His sublime vault, where eternally He feeds upon the substance of the Void.
Alone in Orchado's ship, the floor painted red with life, I draw designs with my fingers and gaze through the portals at the land rising below. There I will build the first monument to His glory, a rotting wound in the flesh of nature.
Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheCalloftheStarsBookTwo DisAbstractItem]
[0034.20] Log:    m_ItemName=Call to the Spheres, Vol 2
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a work of fiction, middle chapters]
Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we are back in Gristol, I'll be named Royal Physician!
Or you will be burned for heresy, Third Prefect. All depends on what we find when we get there." My master's voice was different, as if the air of the Outer Spheres added qualities normally absent: uncertainty, weakness, fear.
I risked another glance at the monolithic structure in the distance. It was a wonder for Orchado, a puzzle for Overseer Bryn, and for me a towering monument to emptiness; a magnificent shrine to madness.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheDistilleryDistrict DisAbstractItem]
[0034.20] Log:    m_ItemName= The Distillery District
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a pre-plague promotional book on products made in Dunwall]
Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind, but it's also an important cultural tradition among discerning folk, sophisticated and common alike. 
Captains moving their ships across the Great Ocean always have a bottle in their quarters for occasions, fine restaurants and bars keep it in stock, and farmers across Gristol exchange Old Dunwall Whiskey when healthy children are born.
Some might disagree, preferring 'highbrow' drinks such as King Street Brandy or one of the other brands from Morley, but sales of Old Dunwall have been brisk through the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to continue. 
Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you want!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheElixirBlackMarket DisAbstractItem]
[0034.20] Log:    m_ItemName= The Elixir Black Market
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a letter]
We've seen widespread looting since the Month of Clans. 
It wasn't prevalent at first, but it's a pattern now: There's an outbreak in one of the districts and the Watch moves in. We quarantine buildings, put down weepers, and deport anyone showing early signs. Afterward, the Dead Counters come through and the lawyers write up the paperwork to transfer ownership of businesses and homes at Parliament's discretion. Soon after, like clockwork, the gangs begin tearing the place apart.
There's a fairly robust black market now, because everyone wants elixir and most can't afford it. Even Sokolov's brand won't help you if you've already got the plague, but getting a regular dose is your best chance if you want to avoid contracting it. 
Some of the gangs have taken to buying small amounts and watering it down before selling it. And I have to admit, if I didn't have an officer's ration, I'd be buying from them.
Gerard Corey
City Watch, Third Regiment
Estate District
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheEradicationofSally DisAbstractItem]
[0034.20] Log:    m_ItemName= The Eradication of Black Sally
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a popular story of crime and daring - By Jules Roebin and the City Watch]
Before Slackjaw ran the streets in the Distillery District, there was no boss more ruthless, violent or dedicated to squeezing the average citizens for coin than Black Sally. 
Like so many from Morley, she was pale-skinned and green-eyed, with hair as black as the Void. They say that she started young, and as a girl she'd stun a man with her looks, coming upon him in an alley, then smile a one-sided smile and suddenly run him through with a knife. She'd have his money and be on her way before he breathed his final breath. 
As a boss, she was worse, ruling over the meanest street gang Dunwall had seen up to that time. Her operation touched everything from shipping to prostitution. She even had a racket going with the Bakers' Guild. A finger in every pie, indeed. 
One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the case going for half a decade.  Black Sally met her end when Roebin had his men light smoke fires in barrels, near the warehouse where she hid out during the day. As she and her gang rushed into the streets, terrified the building was burning, Captain Roebin and his top officers threw nets over them and ran them all through with blade and pistol shot.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheEstateDistrict DisAbstractItem]
[0034.20] Log:    m_ItemName= The Estate District
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a historical overview of the Estate District]
Home to some of the most powerful families in Dunwall, the Estate District has been a jewel in the city's crown for generations. No district enjoys finer restaurants or cultural events, and no families inspire more admiration, or more gossip, than the lords and ladies of the Estate District. 
The late Lord Boyle and his lovely wife perhaps best epitomize this privileged class of citizens. Their annual costume ball is the talk of high society, creating ripples throughout Dunwall when one family or another is excluded from the guest list. But it's not all play that drives the Boyles; on several occasions, they've generously brought in poor laborers from elsewhere in the city for a week or two to work on their garden or home, providing vital employment for those who need it most. 
With so much history, the Estate District has also seen its share of trouble as fortunes are made and lost. The great Lord Preston Moray, and his eccentric wife Vera, were once the toast of Dunwall, before tragedy struck and they fell into ruin. 
Riddled with canals and large homes that enjoy historical preservation tax breaks, the Estate District is a place to which we can all aspire.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheExquisiteTallboy DisAbstractItem]
[0034.20] Log:    m_ItemName=The Exquisite Tallboy
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a letter of public concern by anonymous authors]
What you've read here is the truth, regardless of what you will hear from the "authorities" who rule over us. It is not a matter of coincidence that the former "Royal Spymaster" is the one who stepped in when the late Empress fell. We, who will remain nameless, believe that these events are interconnected. 
The signs of oppression are all around us. The Sokolov designs, originally intended to provide light and warmth in our homes, have been turned against us as a means of inspiring fear and controlling our movements through the city. And where did this plague originate? Some say it was imported. A wild theory? Perhaps. 
One of our members risked her life to obtain an internal report from the government, which we will be printing and sharing soon, called "The Exquisite Tallboy," extolling the virtues of this newest member of the City Watch. 
To those in the streets below, these "virtues" are horrors, spread by stilted thugs who rain down fire on the sick and the poor. To these eyes, the tallboy is another government bully, armed with incendiary devices, thickly armored and standing high overhead, looking down at the common people of the city. We now know that the tallboys are heavily drugged, imbibing a substance that renders them resistant to pain, but also dulls whatever empathy they might normally possess. Exquisite? We think not. 
Copy these words and share them with your neighbors. And remember, when the tides are lowest, the truth will be revealed.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheFloodedDistrict DisAbstractItem]
[0034.20] Log:    m_ItemName= The Flooded District
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a report on Dunwall - By Abe Breen, City Watch]
Before the plague turned everything to shit, Rudshore was filled with barristers and money men, rushing around taxing each other and whatnot. Every guard in the Watch wanted that post, and there were classy women everywhere. 
The whole place flooded years ago, just as the plague got real bad. People were sick and nobody was working, so the city let the dams go to rot. When the big one broke, I've heard tell, the river put it all under water. The swanky Chamber of Commerce was there; and so was the bloody Greaves Whale House. 
Now, there's nothing but rats and gangs and who knows what. Last I heard, the Captains had been using it as a quarantine for weepers. You show one sign of the plague and it's "your citizenship has been revoked." Over the wall you go, into the water.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheFugueFeast DisAbstractItem]
[0034.20] Log:    m_ItemName=The Fugue Feast
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on the celebrations and holidays]
At the end of every year, after the last day of the Month of Songs, we begin the Fugue Feast.
The new year has not started and thus the time that follows is 'outside' the calendar. A period of celebration and feasting begins, during which the people abandon the very practices that keep them whole and healthy over the year. 
Many leave their homes, euphoric with spirits or potent herbs. Some paint their faces or wear masks to conceal themselves as they pursue their passions without reservation. 
When the right cosmological signs are observed and it is time for the calendar to begin anew, the sitting High Overseer calls for the hymn of atonement and the Fugue Feast ends. 
Families return to their homes, wives to their husbands. Enemies put down their weapons and fires are extinguished. No complaint is given for those who have wronged others, deviated from ancient codes, or discarded oaths; for this time during the astrological alignment does not exist, and is not recorded. 
The following day starts the new year, marked on the first day of the Month of Earth, as it has always been.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheGoldenCat DisAbstractItem]
[0034.20] Log:    m_ItemName= Missing Women, Golden Cat
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a crime story, revolving around the Golden Cat]
Mister Arrowhoff, 
I assure you, my family has the means to pay you and your associates, should you locate my sister. You've got her name and description, and everything else we know about her initial weeks in Dunwall, before Patrice stopped writing to me. 
However, there is one other detail, so hard to believe that I was reluctant to mention it.
There is an establishment within Dunwall called the Golden Cat. A bath house, I believe, though some say it's a brothel. I find it implausible that Patrice would ever be connected with such a place, but I would be remiss if I did not pass along the information. Just before her letters stopped coming, the cousin of an old friend said he saw Patrice performing there, singing and playing the harp. It could be nothing, but please investigate.
Lastly, if your search of the city has not born fruit by the Month of Wind, I will be making the trip from Morley myself in order to retain another agent. 
Sincerely, 
Maddison Kanebright
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheGreatFugues DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheGreavesWhaleHouse DisAbstractItem]
[0034.20] Log:    m_ItemName=The Greaves Whale House
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on well-established companies in Dunwall]
In the early days, when the ships brought in the great, dead whales, men would slaughter them and reduce their blubber to oil in massive vats on the banks of the Wrenhaven. Small crews maintained their own vats, with workers specializing as fire tenders, slicers, gut-men, haulers or strainers. 
Inevitably, once the demand went up, the businessmen moved in, wooing the best crews with promises of better pay and safer conditions. The warehouses went up at the edges of the Rudshore Financial District almost overnight. None was more organized, or as some would say more ruthless, than the Greaves Whale House, opened by Ebenezer Greaves himself. 
The Greaves Whale House grew rapidly, absorbing rivals until it dominated the trade. At its peak, the operation employed over 300 workers, not including the children who filled minor, and often tragic, roles. Those associated with the refinery were recognizable by their head-to-toe industrial leather uniforms and the masks they wore to protect against fumes.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheHeadAcademyNaturalPhilosophy DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheHungryCosmos DisAbstractItem]
[0034.20] Log:    m_ItemName=The Hungry Cosmos
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a larger work on the movement of the spheres - By Anton Sokolov]
Once the curtain has been lifted, it becomes inescapable that we inhabit a world adrift in a sea of howling chaos, a terrible maelstrom in which all heavenly bodies orbit a devouring core. Though the trip could take many thousands of lifetimes, all cosmic objects are eventually dragged into this hungry nexus and forever cease to be.
Though they are moved by eddies in the celestial medium, stars offer guide points in the otherwise perilous blackness. Our own sun holds its planets close in our inexorable course toward oblivion, giving us life and warmth until the end.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheLadyofCaltan DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheLeviathansSorrow DisAbstractItem]
[0034.20] Log:    m_ItemName=The Leviathans' Sorrow
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a report on a treatise banned by the Rudshore Trade Council]
Little is known of Pacotti, credited with this series of pamphlets arguing against the whaling trade. While he is gifted, his views are nonsense and threaten the economic underpinnings of the Empire.
01 Enslavement: On the breeding and husbanding of whales, versus hunting the beasts in the wild after "a natural and free life cycle." Pacotti offers no solutions for where these massive, malevolent creatures might be "pastured."
02 Dissolution: Laments on the destruction of "social" bonds between herd members. Pacotti actually uses the term "families."
03 Harmony: Drivel on the "aesthetic wonder" of what is, in reality, the great and terrible Ocean that ever-threatens to swallow us. Includes arguments on the "gentle nature" of the brutes, a notion refuted by seamen who return to shore, wide-eyed with tales of the whales' savagery.
04 Disruption: Here Pacotti is on his weakest footing, issuing up feverish warnings against the displacement or transference of natural beasts from their native environments.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheLighthouse DisAbstractItem]
[0034.20] Log:    m_ItemName= The Lighthouse
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheLitanyonWhiteCliff DisAbstractItem]
[0034.20] Log:    m_ItemName=Litany On the White Cliff
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series of Overseer invocations - By High Overseer Abram Templeton]
And I say to you, brothers, it is here that we make our stand as a righteous force against the growing darkness. It is here that we unite against the spirits of the unknown that would drag us screaming into the night, never to return to our homes, to our families! Together we will serve as a rod to those who would stray from the herd, for the foggy gray wastes of the Outsider. We will burn a bright fire with our virtuous actions so that others will not lose their way. And to those who choose to wander, beyond the walls of our homes, in far places, we will strike at them swiftly before they whisper to their neighbors, filling their hearts with strangeness and doubt.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheMasqueradePartOne DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheMasqueradePartThree DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheMasqueradePartTwo DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheMetaphysika DisAbstractItem]
[0034.20] Log:    m_ItemName= The Metaphysika Mysterium
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a longer banned work on supernatural ritual]
It is said that we should not sully our hands when combating the forces of the Void. My studies have been deemed heretical by my brothers, but the rewards have been invaluable. I have harnessed the same energies employed by the Outsider and his accursed followers while avoiding their corruption.
I will prescribe a two-fold method in this text.
Indirection: As the unwholesome powers of the Outsider use living flesh as a conduit, we can avoid being tainted by using the flesh of others instead.
Containment: By using Channels and Barriers we can focus these Void energies in a raw state, shielding them from the perverse perspectives of the Outsider.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheOfficeHighOverseer DisAbstractItem]
[0034.20] Log:    m_ItemName=The High Overseer
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a series on Overseer roles and rituals]
Over the centuries, the Abbey of the Everyman has held its place as the dominant religion across the Isles. Not only do its adherents call it the only meaningful faith, but aside from a few tolerated variants, they castigate the followers of other religions as heretics, actively resulting in harm rather than harmony.
A key component to the Abbey's health is the High Overseer, venerated by all other Overseers, the women in the Oracular Order, and the congregations from each town and city across the Empire. The High Overseer is called upon to interpret the Seven Strictures and to initiate important ceremonies such as the Fugue Feast at the end of each Calendar year. 
Above all, the High Overseer must embody the Strictures, serving as a living example of their perfection. 
Upon the death of the acting High Overseer, it falls upon a council made up of elder Overseers to call for the Feast of Painted Kettles, the first step in the arduous process of choosing a new leader for the Abbey.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheOfficeRoyalPhysician DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheOfficeRoyalSpy DisAbstractItem]
[0034.20] Log:    m_ItemName=The Royal Spymaster
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
It is said that the Office of the Royal Spymaster has existed for as long as there have been Emperors and Empresses. However, in the earliest days of the Empire, this position existed in secrecy. Only after the Morley Insurrection was the position publicly acknowledged, due to the tremendous role that the acting Spymaster played in quelling the rebellion.
Originally, members of the military or officers of the City Watch were advocated for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has made recommendations on his replacement from the small cadre of espionage agents serving him. In this way continuity is preserved, since many of the covert projects undertaken by the government are not committed to writing, only communicated in whispers, behind secure doors. 
This leads to the most common critique of the Office of the Royal Spymaster, that actions are taken and deeds committed that even the Emperor or Empress is not aware of. This lack of oversight or accountability is a commonly debated topic during Parliamentary sessions, but those who hold the position of Royal Spymaster insist that in order to function the role must exist outside existing bureaucracy or law.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheOutsider DisAbstractItem]
[0034.20] Log:    m_ItemName=The Outsider
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the diary of a known heretic, seized before his execution]
For most, the Outsider is nothing but a child's tale meant to instill fear of that beyond the family, the community.
When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs. 
At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or window latch from outside a house.
I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her. 
Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash. 
But I will continue to seek the realm of which my mother spoke. It is my life's meaning.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheRatPlagueBornNature DisAbstractItem]
[0034.20] Log:    m_ItemName=The Rat Plague
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a natural philosopher's notes]
For over a year, I've studied this cursed plague, collecting and dissecting rats by the thousands. Given their rapid gestation and maturation cycle, it's been possible to breed them for numerous generations.
The rodents themselves seem immune to the plague, but they pass it readily between members of their own species, perhaps through mites.
The blood of the rats tells its own story, allowing me to gauge the number of generations that a given group of rats have lived with the plague. As such, a nagging question remains. The rats collected in the poorest parts of town, in the slums, exhibit the oldest strains of the plague. While those found near the docks - where the foreign, plague-bearing rats would presumably have entered our city - exhibit a younger strain of plague. 
Could this mean that the rats were transported to the slums in some way that is not obvious? 
I will continue my research. If nothing else, I am living proof that Sokolov's Elixir and Piero's Remedy are very effective at protecting against the plague, if one consumes enough of the stuff.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheReproductiveRiverKrusts DisAbstractItem]
[0034.20] Log:    m_ItemName=River Krust Reproduction
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a nature journal - By Piero Joplin]
Curiously, the river krust possesses both male and female anatomical features. One can only imagine what this would mean for human society, were it true among our own species. Would we dispense entirely with courting and dances? Imagine the increase in efficiency, as we all dedicated ourselves to the important matters in life. Natural Philosophy, of course, but also industry and law. And when aged members of society needed to be replaced by more vigorous younger members, one could simply engage in the auto-impregnation process and produce the desired offspring. 
Back to the matter at hand, while any given river krust is fully capable of inseminating itself, it must also be noted that reproduction does frequently occur between individual krusts. This happens when river krusts live in colonies, clustered above and below one another, such as when attached to a wooden dockyard piling. In these cases, as one of the mollusks releases its fluids, they run down across another in the colony, resulting in the intermixing of bloodlines.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheRoyalBodyGuard DisAbstractItem]
[0034.20] Log:    m_ItemName=The Royal Protector
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
Throughout the ages, rulers have always faced attempts on their lives. Once in a generation the Empire is rocked by the death of a powerful political or religious figure. As such, city-states across the Isles have devised varying strategies for protecting their leaders. 
In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal Protector. This is far more than a trusted bodyguard. Much more revered than the hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector is a court figure, given enormous latitude, who keeps constant company with the highest ruler in the known world. At the age of twelve, the young monarch participates in the selection process, making the final decision about who will safeguard his or her life. While most of those chosen as Royal Protector have been men, several times throughout history, a woman has served well in the role. 
For the first time in Dunwall's history, a monarch has been slain by her own bodyguard. At the time of this writing, with Dunwall in the grip of the worst plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered. The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who is still sitting in Coldridge Prison awaiting his deserved execution. Some argue that it is worth noting that Corvo Attano is the first Royal Protector in the history of the Empire born outside of the Isle of Gristol.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheRudshoreChamber DisAbstractItem]
[0034.20] Log:    m_ItemName=The Rudshore Chamber of Commerce
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book covering the various districts across Dunwall and their histories]
Once the financial heart of the Empire, the Rudshore Financial District was a hive of trade activity. No district employed more barristers, accountants, or indeed more security. And no part of Dunwall saw a greater flow of coin. 
When the flood barriers broke and the waters rolled in, the looting that followed was accompanied by an epic period of chaos and butchery. Those who could withdraw and move their assets did what they could. Others, with their wealth tied up in grand mansions and artwork, lost it all. 
When the last of the high society set had withdrawn and the lights went dark, Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves, wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came to house killers and mercenaries, as well as anyone else looking to hide from the City Watch. 
In mere months, "the Flooded District" was settled upon as the most proper name for the place.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheSewersBeneathDunwall DisAbstractItem]
[0034.20] Log:    m_ItemName=The Sewers Beneath Dunwall
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a light historical overview of the architecture of Dunwall]
Across the generations, the aqueducts and tunnels beneath the City of Dunwall have served a variety of purposes. 
In the earliest days of the city's history, several primary canals were used to channel river overflow during times of flooding. And for a time it was fashionable for wealthy aristocrats to commission underground water passages, giving them access to their estates from the Wrenhaven River and its minor tributaries. Over the years, these tunnels began to interconnect, sometimes by design and sometimes by accident. 
The history of the tunnel system is rich. As every school child is taught, rebels used the sewers  extensively during the Morley Insurrection. As discussed in popular bar songs, lovers often find privacy in some of the cleaner entry points, with fresh air brought in on the winds from the river itself. On a darker note, in addition to seeing traffic from gangs and smugglers, it is rumored that the current Royal Spymaster himself, Hiram Burrows, has a network of informants who know the twists and turns of the sewer system by heart. 
Until recent times, the older tunnels suffered from repeated collapse, creating sinkholes that occasionally consumed entire street corners. The current system rarely suffers from such calamity, since the sewers were reinforced and expanded by the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheShadowonBitterleaf DisAbstractItem]
[0034.20] Log:    m_ItemName=The Shadow on Bitterleaf
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a longer work of fiction]
Finding my way by the feeble light of the dying fire, I saw her working. A large needle moved in her hand, following precise, esoteric patterns; knots and loops of seamstress-craft from ancient days. Beneath her needle, his body clenched and shuddered, shaking the wooden table.
A morbid fascination pushed me closer, until she turned her blank face toward me, resting the needle in his flesh. With a refined tone, she addressed me, "So you are the lover, I presume. You too have been unfaithful, and it is now your turn to be mended."
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheThirteenMonths DisAbstractItem]
[0034.20] Log:    m_ItemName=The Thirteen Months
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on the calendar and proper duration of the year] 
As was laid down long ago, there are thirteen months, each 28 days in length. In the last hours of the year, the High Overseer will sound the Fugue Feast.
The Month of Earth
The Month of Seeds
The Month of Nets
The Month of Rain
The Month of Wind
The Month of Darkness
The Month of High Cold
The Month of Ice
The Month of Hearths
The Month of Harvest
The Month of Timber
The Month of Clans
The Month of Songs
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheTower DisAbstractItem]
[0034.20] Log:    m_ItemName= The Tower of Dunwall
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt on a historical examination of Dunwall Tower]
For over a century, Dunwall Tower has been the capitol of the Isle of Gristol, and the seat of power across all the Isles of the Empire. 
Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numerous wars, several large-scale fires and the collapse and rebuilding of the northern wing. 
With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arose also necessitated the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector position, with each ruler choosing his or her own Royal Protector after careful consideration.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheTrialsofAptitude DisAbstractItem]
[0034.20] Log:    m_ItemName= The Trials of Aptitude
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a book on the esoteric practices of the Abbey]
Once a child shows the proper inclination, he is marked. Overseers are assigned to study the subject, surreptitiously, in order to determine whether this inclination is supported by cosmological conditions and other signs, ongoing throughout the year.
At the end of the cycle, those befitting further testing are removed from their homes some hours before dawn, and must begin the march to an outpost outside the city.
There, the children undergo ritual preparation and evaluation until the last night of the Month of Rain, when they make a pilgrimage to Whitecliff. During an elaborate ceremony, it is determined which of the children will become Overseers and which must be put down.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheWhalers DisAbstractItem]
[0034.20] Log:    m_ItemName=The Whalers
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a journalist's report on organized criminal activity]
One gentleman of advanced age swore that his brother had been taken by "the Whalers," a notorious gang associated with the man called Daud. 
According to Pieter Mansfeld, his brother Radof was proud of working with the Royal Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he perceived as shady dealings by his rivals at the fish markets. But this might have been the source of his trouble. 
On the sixth evening of the Month of Hearths, Radof came storming into Pieter's home, white-faced and panic-stricken, claiming to have been chased by a group of ruffians wearing the leather suits and vapor masks used by the men working in the whale oil factories. Pieter gave him supper and drink, sending him on his way later in the night. After which, Radof was never again seen.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TheYoungPrinceofTyvia DisAbstractItem]
[0034.20] Log:    m_ItemName= The Young Prince of Tyvia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a theatre play]
Lord Nathan Bayle, shaking with outrage
How dare you, sir, clothed so in my very home?! I should hand you over to the Watch, depraved Tyvian!
Prince Kallisarr, moving closer
That's a harsh welcome for royalty, m'lord. Your daughter treated me with much more hospitality. Alas, she has gone out for the evening, leaving me all alone.
Lord Nathan Bayle, stammering, studying the younger man before him
What are you doing? Leave this house! Go back to your frozen wasteland, pale rascal!
Prince Kallisarr, smiling coyly, reaching out
No need for anger between us, Lord Bayle. Is it so wrong for me to be here? As I've proven, I've developed an affinity for you and your family.
Lord Nathan Bayle, gasping
Oh, my. Kallisarr, your skin is so warm, it burns.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TrainingManualCityGuard DisAbstractItem]
[0034.20] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.TraveltothePandyssian DisAbstractItem]
[0034.20] Log:    m_ItemName=Travel to Pandyssia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a travel chronicle - By Anton Sokolov]
The men I set out with are good sailors. No doubt half of them have cut their teeth on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I should say. Half of them died before we sighted the broken red cliffs welcoming those who would visit the Far Continent as it is called. Sickness, in-fighting, poisoned by a school (or would one say a flock) of small fish that fly over the waves like birds, landing in the hundreds across the deck, pricking any they touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with terror. Few have crossed the Ocean and the distance to Pandyssia is greater than most would imagine. More died climbing the cliffs. And now with but a handful I stand looking across the greatest expanse of land that exists. My allies are frightened, for this is beyond them, and now their captain is dead too, stung by something that resembled a prairie mole but reacted with great apoplectic outrage when handled. So it falls on me to lead them.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.Tyvia DisAbstractItem]
[0034.20] Log:    m_ItemName= The Isle of Tyvia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from a volume on Tyvian geography and culture]
Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that rise up from frozen plains. Travel between cities involves arduous treks through territory thickly infested with terrible bears and packs of hounds adapted to the climate. Despite these conditions, Tyvian art, architecture, food and fashion are ornate and complex, marked by an intricate refinement that perhaps arose as a counterpoint to the cold, harsh land itself.
While people in the lower city of Caltain share much with their nearest neighbors in Morley, most Tyvians are a breed apart, shaped by generations of life in the inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.WhaleOilProcessing DisAbstractItem]
[0034.20] Log:    m_ItemName= Whale Oil Processing
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the founder of the Greaves Whale House - By Ebenezer Greaves]
Out at sea, they secure the beast with hooks, with lines cast from the main-ship and from several smaller boats. Buoys keep the whale from diving deep. Once it's caught, a larger hook is driven through the tail, which is used to hoist the creature up through the chute. They moan and bellow for some time as the men get them onto the deck, then lift them into the scaffolding overhead. The ship adjusts its prow and returns to port in Dunwall, where the crew works on the great creature, slicing off the fattiest parts while it still lives.
[0034.20] Log:
[0034.20] Log:    [GlobalBooks.WhalePhysiology DisAbstractItem]
[0034.20] Log:    m_ItemName= Whale Vivisection
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=[Excerpt from the notes of a natural philosopher aboard a whaling ship]
Remarkably, each specimen I had the pleasure of studying during the voyage possessed some minor variance in physiology. On the second leg of the trip, east of Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed 35 tons and the ship sat low, rocking side to side through the night with her thrashing.
By candlelight, I took her apart, sketching and taking notes. Against her bellowing, I cut into the mass of tentacles around her mouth. Within I found row upon row of teeth and a baleen running along the upper jaw. Through this broom-like structure, I assume she filtered food from the water that was too small to be chewed.
[0034.20] Log:
[0034.20] Log:    [LighthouseNotes.Lighthouse_ElevatorKey DisAbstractItem]
[0034.20] Log:    m_ItemName=The Lighthouse elevator key
[0034.20] Log:    m_PluralItemName=The Lighthouse elevator key
[0034.20] Log:    m_Description=Captain Pinchfield,
Remind your men that the lighthouse elevator is for use by Important Personnel only, and in the case of emergencies. This key is to stay where it's at. 
If anyone in your unit has legitimate need for the elevator, talk to the on-duty officer. He has a copy of the key and can grant access if he deems it appropriate. 
Those are the procedures. Thank you for following them.
[0034.20] Log:
[0034.20] Log:    [PrisonNotes.Prison_BreadNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Anonymous message
[0034.20] Log:    m_PluralItemName=Anonymous messages
[0034.20] Log:    m_Description=Corvo,
Who we are is irrelevant right now. Just know that we have faith in you.
Here is the key to your cell. Once you're out, head for the prison's Interrogation Room. Take the explosive there and plant it on the outer door. When the bomb goes off, run. Make for the river and lose yourself in the sewers. You'll find some useful gear stashed there.
One of the prison guards will leave a weapon just outside your cell.
And good luck. We need you alive and well for what's to come.
              - A friend
[0034.20] Log:
[0034.20] Log:    [PrisonNotes.Prison_OfficerReport DisAbstractItem]
[0034.20] Log:    m_ItemName=Duty Officer's Report
[0034.20] Log:    m_PluralItemName=Duty Officer's Report
[0034.20] Log:    m_Description=Duty Officer's Report, Corvo's Interrogation
Corvo Attano, formerly the Royal Protector, will be brought in for interrogation. This is of utmost importance. The Lord Regent and High Overseer Campbell will conduct the questioning themselves. Follow their orders without hesitation, and keep the torturer under control. If Corvo dies in his hands, instead of getting the public execution the Lord Regent wants, it'll be your head that rolls next.
[0034.20] Log:
[0034.20] Log:    [PrnSewerNotes.PrsnSewer_DeadHermit DisAbstractItem]
[0034.20] Log:    m_ItemName=Dead Hermit's Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=It's here by the Wrenhaven, I'll make my last home. It stinks to the Void, but my grand mum's hagfish stew'll drive the odor away. 
I remember sailing out on this river to the great Ocean, that vast blinding light and blue water. I was a tender fifteen and our nets were always full to bursting. The old days, before everything went to shit. 
Any way it goes, it's either the boots of the Watch against my skull, the teeth of the rats on my bones, or the trembles of the plague all over my skin. Don't matter none to me.
[0034.20] Log:
[0034.20] Log:    [PrnSewerNotes.PrsnSewer_DeadWeepers DisAbstractItem]
[0034.20] Log:    m_ItemName=Damien's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Amanda and I only had enough coin to buy half the elixir we needed. Even that's all gone now, and there's nothing to do but wait. We're very sick and there's no place above to hide from the City Watch. They're breaking into houses all over our district. So we'll stay here and share the last hours together. Our fire will keep the rats away, but they'll inherit this city.
--Damien
[0034.20] Log:
[0034.20] Log:    [PrnSewerNotes.PrsnSewer_Safe451 DisAbstractItem]
[0034.20] Log:    m_ItemName=Jelly's Next Task
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Jelly,
You daft choffer, here's another one for you.
"That old witch Granny Rags told me that you'll lose your taste for whiskey in the month of Wind. Then your eyes will go dim in the month of Seeds. And you'll draw your last breath in the month of Ice."
If you want your share, you know what to do.
[0034.20] Log:
[0034.20] Log:    [PrnSewerNotes.PrsnSewer_Weapons DisAbstractItem]
[0034.20] Log:    m_ItemName=To the Lord Protector
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Greetings, Corvo. Or should I say Lord Protector, as you were known before that title was wrongfully taken from you. 
We are servants of the Empire and of the true Empress, a group of loyalists who want very much to meet you. Take these weapons, crafted for you of the finest materials in the Isles, and meet with our man, Samuel, near where these tunnels spill into Wrenhaven River.
All haste and luck. We share a common purpose.
[0034.20] Log:
[0034.20] Log:    [PubNotes.AnonymousNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Anonymous Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Whoever you are, I must thank you for sparing at least part of my family. We all have enemies, certainly we Boyle women. In a way, you've done me a favor, so you deserve a reward. I've passed this along from one of my servants through another who knows another, to one of yours. May we never cross paths again.
[0034.20] Log:
[0034.20] Log:    [PubNotes.AnonymousNote1 DisAbstractItem]
[0034.20] Log:    m_ItemName=Note from Courier
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Masked man, this note is for you. Your actions have not gone unnoticed. There is a package next to your bed, and a note from the one who wanted you to have it. 
--A Humble Footman
[0034.20] Log:
[0034.20] Log:    [PubNotes.AnonymousNote3 DisAbstractItem]
[0034.20] Log:    m_ItemName=Piero is out.
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corvo, I'm upstairs, taking care of something important. Find me if you need anything.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_4_EmilyDaudArt DisAbstractItem]
[0034.20] Log:    m_ItemName=Emily's Rendering of Corvo
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corvo,
This is a drawing I made of you without your scary mask.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Apartment_Spy DisAbstractItem]
[0034.20] Log:    m_ItemName=Notes from an old neighbor about the Hound Pits
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The district has been abandoned for months now and I thought I was finally alone. But I've been seeing movement over in the pub across the street the past few nights. That voice keeps telling me to sneak over there tonight and check the place out. Hopefully I'll find an empty pub with a full stock of whiskey. That'll silence that voice for sure.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_CeceliaBye DisAbstractItem]
[0034.20] Log:    m_ItemName=A Letter From Cecelia
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corvo,
I'm going to make a run for it.  I think that if I hadn't met you, I wouldn't be brave enough to try.  I'll try to find you again, someday when this is all over.
Cecelia.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_EmilyArt DisAbstractItem]
[0034.20] Log:    m_ItemName=A Letter From Emily
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corvo,
Remember before when I mentioned a special drawing I was working on for you? This is it. I don't know where you went, but I hope when you get back you see this and like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange tonight. Samuel was whispering to Callista about a flare launcher that she was supposed to use to call him. He told her to lock the door to my old tower. I heard the Admiral tell the others we are leaving tonight for a place called The Lighthouse on Kingsparrow Island. I hope you get back before then.
--Emily
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_HavelockClue DisAbstractItem]
[0034.20] Log:    m_ItemName=Havelock's Orders to the Guard
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Captain Manning, we've tracked the conspiracy to the Hound Pits Pub.  Search the premises for the natural philosophers Piero Joplin and Anton Sokolov.  Do what you must to secure all materials related to the enhanced arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything they know of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
They may be two of the greatest minds of our age, but they're also traitors who conspired with Corvo to bring down this empire.
I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island until we're certain that Corvo and his fellow conspirators have been properly dealt with.
--Lord Regent Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_MatrinClue DisAbstractItem]
[0034.20] Log:    m_ItemName=Unsent Letter
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=There's been a change of plans.  I will not be returning to Holger Square.  Lord Regent Havelock and the soon-to-be-coronated Empress Emily Kaldwin require my presence there.  
I trust the the Abbey of the Everyman can do without their new High Overseer for one more night.  
--High Overseer Martin
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_PendletonClue DisAbstractItem]
[0034.20] Log:    m_ItemName=Note to Wallace
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=My dear Wallace, we are departing for a safe and secure place where we can coordinate the transition of power to ourselves. Make certain that my audiograph and the best of the wines make it aboard the vessel before the sun sets. This evening the staff will be rewarded for their loyalty and service. 
--Lord Pendleton
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_HC DisAbstractItem]
[0034.20] Log:    m_ItemName=Havelock's Order to Execute Piero
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in along with the traitor Anton Sokolov. Do what you must to get them out and secure all materials related to the arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything he knows of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
--Lord Regent Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_LC DisAbstractItem]
[0034.20] Log:    m_ItemName=Havelock's Order to Execute Piero
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in. Do what you must to get him out and secure all materials related to the arc pylon he has been constructing. Question him thoroughly, and once you are certain you have everything he knows of the pylon, execute him. Bring the pylon to me, along with his papers and recordings. If possible, make his last moments as comfortable as possible.
--Lord Regent Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_SamuelToCallista DisAbstractItem]
[0034.20] Log:    m_ItemName=Letter to Callista
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Callista, fret not. I believe there is still hope for Emily and Dunwall. I don't believe Corvo is gone. I'll be searching the river for him, but if you catch wind of him, shoot up a flare using the launcher I placed in Emily's tower and I'll make my way back as quickly as I can. Keep this tower locked and take care of yourself. Emily is gonna need you when this is over. 
--Samuel
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_SokolovFinal DisAbstractItem]
[0034.20] Log:    m_ItemName=Sokolov's Determination
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=I hear pistol fire and screams in the unmistakable cadence of executions. There is little doubt they will soon come for me, and I am recording my last words. But I resolve that the greatest mind the Empire has ever known will not be extinguished in a dank cage smelling of stale piss. If they give me even a sliver of an opportunity, I will surprise them by sprinting to the relative safety of Piero's workshop. Even my most bitter rival is preferable to the outcome that awaits me when those brutish soldiers arrive. Dignity be damned, I owe it to humanity to continue living.
--Anton Sokolov
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_WantedHC DisAbstractItem]
[0034.20] Log:    m_ItemName=General Notice
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Callista Curnow - Found Dead
Corvo Attano - Believed dead, assume missing - Kill on sight
Samuel Beechworth - Missing - Kill on sight
Put the corpses in bags and keep them in the back yard.  Do not disturb or search the bodies in any other way. 
-Lord Regent Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Assault_WantedLC DisAbstractItem]
[0034.20] Log:    m_ItemName=General Notice
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Corvo Attano - Believed dead, assume missing -  Kill on sight
Samuel Beechworth - Missing - Kill on sight
The woman in the tower is Callista Curnow and a victim of circumstance, merely in the wrong place at the wrong time.  Do not disturb her, but do not allow her to leave the premises.  She is under my protection.  
 Lord Regent Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Piero_BatteryRefillerInstructions DisAbstractItem]
[0034.20] Log:    m_ItemName=Whale Oil Refilling Station
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Sokolov no longer has the upper hand with regard to supplies of whale oil. The good Admiral has paid for the installation of my own system, which will enable me to work in this place.
The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor should take the tank and lock it in the correct configuration. Using the lever will begin the refilling process.
Once refilling is completed, the tank can be removed and placed in service. Extreme caution must be used in handling the full tanks. They are quite unstable.
The system is sound and well-engineered. It appears that the Greaves Oil Company has done something correctly, for once.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Piero_InventoryNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Piero's Request is Denied
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Piero, 
No. I will not sign off on these purchases. A bag of Powdered Crystal? Tyvian ore? What's wrong with the metals in Gristol? Kingsparrow feathers? If you need feathers sacrifice your own pillow. 
Maybe at the Academy everything you needed was paid for by tariff and handed out willy-nilly, but this is my bar, or what's left of it, and we're operating on a budget. We're running low on oil, food, elixir, building materials, and everything else, so you've got to slow down. 
While I'm footing the bill, I will not approve your purchases unless they're absolutely required. No more copper wire or special herbs. If you need those things, go out and scavenge them. Half the city is in ruins, so no one is going to miss any of the odd crap you seem to need. 
--Admiral Havelock
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Piero_PortalDoorNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Piero's Door to Nowhere
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=The "door to nowhere" has proven to be a safety hazard, but for me this project is an endless source of inspiration. With the proper application of energies, I believe I can transform the door frame into a window of sorts, one that will allow a traveler to cover the distance from my workshop to some distant, arbitrary point in a single step. Currently the step leads to a sheer drop, straight down into the courtyard, but in time it will bridge gaps that will boggle the mind. Such work is many years away, to be sure, but if I survive this plague I'm sure to succeed.
[0034.20] Log:
[0034.20] Log:    [PubNotes.Hub_Sewer_MysteryMeetingSpot DisAbstractItem]
[0034.20] Log:    m_ItemName=An Ancient Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=I'm sorry, but I won't be here for the next meeting. Or ever again, for that matter. What happened here was unnatural and makes me sick to recall. I left the result of our labors here for you to keep, but I expect that the rats will consume it before you return. Goodbye.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Boyle_Invitation DisAbstractItem]
[0034.20] Log:    m_ItemName=Boyle party invitation
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dear Mister Bunting, 
Three days hence, you are cordially invited to an evening of entertainment at the heart of the Estate District. Join us for the Party of the Year, the Annual Boyle Estate Costume Ball. This year's theme is Living Well in Terrible Times, so choose your mask accordingly. 
Please respond to Margaret, our head servant, by midweek. 
--Lady Boyle
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Bunting DisAbstractItem]
[0034.20] Log:    m_ItemName=Bunting
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This art dealer, Bunting, is a man of taste. If anyone left in Dunwall has something worth stealing, it's him. So whoever opens the safe gets double the normal cut. 
--Slackjaw
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Campbell_Heretic_HolgerSquare DisAbstractItem]
[0034.20] Log:    m_ItemName=Official guard report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. The Office of the High Overseer has entered a state of crisis and all interactions with the Overseers must be coordinated through me whether previously authorized or not. 
Former High Overseer Thaddeus Campbell has been branded a heretic, a historic religious event that the Overseers enforce without exception or mercy. Campbell has been stripped of all authority and anyone offering him aid or shelter is subject to arrest. This includes members of the Watch. 
First Captain Nathan Mortimer
Abbey Liason
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Campbell_Killed_HolgerSquare DisAbstractItem]
[0034.20] Log:    m_ItemName=Official guard report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval.
First Captain Nathan Mortimer
Abbey Liason
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Campbell_Killed_WatchTower DisAbstractItem]
[0034.20] Log:    m_ItemName=Official guard report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. An additional Watchtower has been erected in the area to secure against further acts of insurrection and violence. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval whether previously authorized or not.
First Captain Nathan Mortimer
Abbey Liason
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.ConfiscatedRune DisAbstractItem]
[0034.20] Log:    m_ItemName=Confiscated Rune
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corporal Meadows,
We found this strange rune on the woman who used to sell pastries up the street. Not sure how she died, but since the thing looks superstitious we set it aside for the Overseers. After your shift is over, take it to them for disposal or whatever they do with them. Don't forget.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Curnow_Died_Docs DisAbstractItem]
[0034.20] Log:    m_ItemName=Official guard report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent death of Captain Geoff Curnow near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which cost a good man his life. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area. 
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Curnow_Escaped_Docs DisAbstractItem]
[0034.20] Log:    m_ItemName=Official guard report
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent attempt on Captain Geoff Curnow's life near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which Curnow only survived by virtue of his training and quick thinking. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area.
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.DeadFamily_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Mother's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Eighth Entry
It's the 4th day of the Month of Rain. Morris is sick and so are the children. I've avoided it thus far, which is good fortune, since it has fallen on me to care for them. 
Ninth Entry
The city watch comes and goes, knocking on doors and asking for signs of plague. Even our neighbors cannot be trusted. Earlier, it was difficult to keep the children quiet. Now they sleep most of the time. 
Tenth Entry
The flies have set in. I try to keep them away, but I can barely get close, they sting so. Most of the time, Morris won't answer me when I try to talk to him from across the room.
Eleventh Entry
Morris is gone. I don't know what I'll do. For now all my hope is reserved for the children. Leaving the flat for a while near dawn, I found some plague bags from a guard booth while no one was around. It took a while, but I got Morris into one of the bags. At least his face is covered. 
Twelfth Entry
Young Robert has passed. The star of my sky is gone. 
[Page Missing]
Seventeenth Entry
Elise stopped breathing in the middle of the night. She was such a head-strong girl, I can hardly believe she was overcome. She was always near as I cut up hagfish or vegetables, arguing with me about everything. 
Eighteenth Entry
It is the 4th day of the Month of Wind. It has settled in that they are lost to me, all of them. I cannot bring myself to call the Dead Counter. 
Nineteenth Entry
I have the fever now. No guards come near any more.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GalvaniAcademyNotice DisAbstractItem]
[0034.20] Log:    m_ItemName=Galvani Academy Notice
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Galvani,
The latest case should arrive within a week, containing all the components you need. Be careful with the white phosphorus. Can't have you getting phossy jaw like the tanners at the edge of the city, poor bastards. 
Sorry you have to practice in secret. The vivisectionist should be celebrated! Revered even! Cutting up rats should be done in the town square with a crowd of eager students taking notes, not in some dirty little secret room hidden behind a wall of books.  
Anyway, lucky for you to have an old friend who never left the Academy. Let me know what else you need, but remember it might be a month before I can put together another shipment.
Yours in knowledge,
Artemis Moore
Procurement Clerk and Provisioner
Academy of Natural Philosophy, South Wing 
P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly insulated from the plague, since so few come and go here, and we've got quite the stock of Tyvian brandy.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GalvaniCleaningLady DisAbstractItem]
[0034.20] Log:    m_ItemName=Cleaning Instructions
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dear Ms. Benton,
When cleaning my study, I ask that you constrain your efforts strictly to the floors. Please, at all costs refrain from attempting to clean or arrange my bookshelf. In fact, it would be best to keep away from it altogether. Otherwise, I'll have to reconsider the terms of your employment.
Regards,
Dr. Galvani
P.S. Since I'll be out of the city for a few days, I've left next week's pay as well. The bank was closed, so I'm afraid it's short by half. You can count on me for the remainder next week of course.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GalvaniJournal DisAbstractItem]
[0034.20] Log:    m_ItemName=Dr. Galvani's Journal
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=I've been invited to a soiree at the Boyle Estate. Of course, I won't attend. The 28th day of the 7th month, the Month of High Cold, is the day I met Anton Sokolov at the Academy. Why would I tarnish the anniversary of the most important day of my life by licking aristocratic boots?  I have no time for fools. I will be solving the riddle of this plague.
Perhaps I'll raise a cup of Tyvian red.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GalvaniRatFeedSched DisAbstractItem]
[0034.20] Log:    m_ItemName=Feeding Log
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Feeding Log
4th Day, Mo. of Wind -- Assorted human remains. Strong appetite.
10th Day, Mo. of Wind -- 1 bag, Tyvian pears (bruised, rotted). Rats uninterested.
11th Day, Mo. of Wind -- 1 tin, potted whale meat. Eaten.
13th Day, Mo. of Wind -- Human torso. No trouble finding corpse parts.
17th Day, Mo. of Wind -- No feeding. Aggression increased. Incident of cannibalism.
20th Day, Mo. of Wind -- Incident with previous maidservant. Will withhold feeding until 1st Day, Month of Darkness.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GrannyFoe DisAbstractItem]
[0034.20] Log:    m_ItemName=Note From Granny
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
They're a bad influence and I'm trying to warn you.  You've started falling out of favor with me, I have to say.  You don't want to keep going down that road, do you?
Granny
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.GrannyFriend DisAbstractItem]
[0034.20] Log:    m_ItemName=Note From Granny
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
If you start keeping company with them or their so-called boss, you may fall out of favor with me.  You wouldn't want that, would you?
Granny
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.Griff_Weeper DisAbstractItem]
[0034.20] Log:    m_ItemName=Griff's Last Words.
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This is it, by the Outsider's eyes. I've been fighting the fever for a few nights now, since those damn Bottle Street hooligans kept me pinned down and I couldn't get to my elixir stash. All I wanted to do was lay low, run my little shop and ride out the plague. Dunwall was a good place before all this mess with death of the Empress, the plague, and the Lord Regent's new laws. If you find this, maybe you'll have better luck than I did. And if Slackjaw or any of you Bottle Street idiots are reading this, I hope the City Watch guts you all. 
--Griff
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.LetterFromAllison DisAbstractItem]
[0034.20] Log:    m_ItemName=Allison's Letter
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dear Daniel,
I've been given a geologist position with the Horizon Trading Company in Serkonos. Soon we'll be undertaking our first survey just south of Karnaca. Don't wait too long to leave, because there are rumors of people being denied passage out of the city. Wait for me in Karnaca. 
Love,
Allison
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.OverseerInvestigate DisAbstractItem]
[0034.20] Log:    m_ItemName=Overseer's Notes
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=This place reeked of the Outsider. Not since our sweeps of Rudshore, the Flooded District, have I seen such blasphemy. 
Overseer Marcus has inventoried the evidence of heresy that we collected. A number of questionable books, several jars containing the heads and viscera of animals, and a shrine dedicated to the black arts. 
I've remained behind to examine a few more things. Even spending the night here has crossed my mind. It's an unnerving thought, but it may prove useful to remind myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've taken on, as Overseers.
--Overseer Warren
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.S3_ThugsNewGate DisAbstractItem]
[0034.20] Log:    m_ItemName=Thug's New Gate Key
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Stop leaving the new gate unlocked. It's not going to keep any weepers out if it's unlocked. Leave the extra key on the table near the door after you lock it.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.SecretTreasureNote DisAbstractItem]
[0034.20] Log:    m_ItemName=Arthur's Note
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Dearest Gwen,
The city is going to burn. I've sold everything so there's nothing for me here now except you. I'll wait for you where Clavering Boulevard crumbles into the river. Where we used to meet. We'll take the money I've made and bribe our way onto a passing whale ship. I won't leave without you. And if you won't come, I'd rather be rat food.
Love,
Arthur
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.SlackElixirPickup DisAbstractItem]
[0034.20] Log:    m_ItemName=Recipe for Craxton
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Craxton,
I'm coming tomorrow to check on the batch. Make sure you're wearing pants this time, and stick to the recipe:
1 part Sokolov's elixir
1 part beechgum paste
2 parts sugar water
That's it. The more of the real shit you cut in, the less there is to spread around and the less coin I make. This ain't a charity.
Slackjaw
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.SlackJawElixirAccounts DisAbstractItem]
[0034.20] Log:    m_ItemName=Elixir Accounts
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Next Batch
Tubbard Family -- 4 doses
Crammling Family -- 3 doses
Braeden Family -- 5 doses
Golden Cat -- 2 crates
Bitterleaf Almshouse -- 1 crate
Ed Knack -- 1 dose
Luther -- 1 dose
Black Sally -- 2 crates
Griff -- past due.
Trace Flannery -- 2 doses
Pratchet Family -- 5 doses
Nelly & Morris Sullivan -- 2 doses
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.SlackStillSteps DisAbstractItem]
[0034.20] Log:    m_ItemName=Bootleg Still Instructions
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Operating instructions: 
1. Attach an empty elixir vial to the spout before you turn the thing on.
2. Turn the valve on.
3. Collect the full vial.
4. Repeat until empty.
Do not break vials. Do not spill any elixir. No free swigs.
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.ThugLookOut DisAbstractItem]
[0034.20] Log:    m_ItemName=Lookout's Orders
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Plant your ass on the roof and watch the street. See who comes to the almshouse. And see if that old lady knows anything. She's blind but maybe she heard something.
--Slackjaw
[0034.20] Log:
[0034.20] Log:    [StreetsNotes.VIPcombination_AbsItm DisAbstractItem]
[0034.20] Log:    m_ItemName=Golden Cat Reopening
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Mister Bunting,
I know you've been waiting for the Golden Cat to re-open. You've probably been suffering, you poor dear. So let me offer you a warm welcome to our lavish reopening tomorrow. I assure you that everything has been cleaned up, top to bottom, after that touch of plague. We're ready to take care of you. 
Everyone here loves you and half the girls consider you a friend.
--Madame Prudence
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_BoyleGuest DisAbstractItem]
[0034.20] Log:    m_ItemName=Corvo Signs Registry at Boyle party
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Regent,
It's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought it best to bring it to your attention. Sorry for troubling you with this matter. I know Lady Boyle was dear to you. 
Captain Galloway
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_DaudDeal DisAbstractItem]
[0034.20] Log:    m_ItemName=Dead Drop
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Lord Spymaster,
We had a specific agreement and I planned around it. The Royal Protector wasn't part of that agreement. You assured me that she and the girl would be alone. So the price of the job just went up. Send the coin to the alternate dead drop or you can be sure we'll come calling.
--Daud
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_Decree DisAbstractItem]
[0034.20] Log:    m_ItemName=Official Decree
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=OFFICIAL DECREE
By Order of the Lord Regent
Effective immediately, all access to Dunwall Tower is hereby restricted to official traffic, via water lock only. The front gate is sealed, with no exceptions. 
This order issued from the Office of General Tobias, with the full authority of the Lord Regent.
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_EmpressToCorvo DisAbstractItem]
[0034.20] Log:    m_ItemName=Empress To Corvo
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Corvo, I have missed you while you've been away. If I could trust anyone else with these matters, I would gladly send them so you could remain close. But there is no one else. The plague has taken so many. The Spymaster was right to insist that I send you. When you are away, every day seems a heavy burden. Even simple tasks seem worrisome. Emily is difficult to manage. And the great troubles of the City, the conflict and the plague, all seem insurmountable. But when you are near, it is different. My heart is at peace.
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_RoyalInterrogator DisAbstractItem]
[0034.20] Log:    m_ItemName=Concerns about the Royal Interrogator
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=General Tobias, I have to press you again, sir. The torturer has been coming into the barracks at night. 
Last night Corporal Huso woke up to find the freak leering at him in the dark. Other men have reported that personal items have gone missing, with odd things left in their place. Sanders said he found a bunch of teeth wrapped up in his handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his shaving kit. 
Whatever this is, it has to stop. The men are rattled and I don't know how long I can keep them from going into that bastard's room and beating him to death in his sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or bat-faced troll, he's got to stay out of the barracks.
--First Commander Greggory
[0034.20] Log:
[0034.20] Log:    [TowerReturnNotes.TowerReturn_Notes_Torturer DisAbstractItem]
[0034.20] Log:    m_ItemName=Influences of the Outsider
[0034.20] Log:    m_PluralItemName=
[0034.20] Log:    m_Description=Brother, 
With an anxious heart, I respond to your letter. If your suspicion is true, I have grave misgivings about those presiding over Dunwall Tower. I have only recently resolved my disagreements with the Abbey, and it has come upon me as a surprise that some are lobbying for me to take up the mantle of High Overseer, but despite all that is going on, I hope to advise you personally in this matter. 
Last time you wrote, you speculated that the mute who serves as torturer within Dunwall Tower might be a follower of the Outsider. He has an odd countenance, his tongue is twisted and he cannot speak, and a wolfhound follows him about. Add to this the incomprehensible groaning and the litany of repeated whispers you hear coming from his chambers at night and it seems certain. 
At first I found it hard to believe. How could one I admire so, such as the Lord Regent, allow this to go unchecked within his own house? Surely he must respect the Seven Strictures? But now I see the pieces arranged before me. I must tell you, it aligns with a vision experienced by one of our sisters from the Oracular Sect. Coming to me in the night, she spoke, "Silence inflicts pain and a hound's shadow follows the puppet of the Outsider." 
Your position at the Tower has been of great use to our order and there is no shame in reporting back to me. You are an Overseer, first and foremost, and it is your sole duty to protect the world of men from the malevolent influences of the Outsider. Tell no others of this and await my instructions. I must wonder how high up into Dunwall Tower this corruption has spread.
--Martin
[0034.20] Log:
[0034.20] Log: FileName: ....DishonoredGameLocalizationINTOvrsr_Objectives.INT
[0034.20] Log:    [Ovrsr_GetBlackBook DishonoredObjective]
[0034.20] Log:    m_Description=Locate Emily
[0034.20] Log:
[0034.20] Log:    [Ovrsr_GetBlackBook:DishonoredTask_Custom_12 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Take the blackmail journal from High Overseer Campbell
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell DishonoredObjective]
[0034.20] Log:    m_Description=Eliminate High Overseer Campbell
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Kill High Overseer Campbell
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Collect your equipment from Piero
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_10 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Get past the second Wall of Light
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_11 DishonoredTask_Custom]
[0034.20] Log:    m_Description=(Optional) Use the Bottle Street alleys to get around the Walls of Light
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_13 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Deal With Martin's Guard So You Can Speak Safely
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_14 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Wait for Campbell and Curnow to enter the Meeting Chamber
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_15 DishonoredTask_Custom]
[0034.20] Log:    m_Description=(Nonlethal) Find the Heretic's Brand in the Interrogation Room
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_16 DishonoredTask_Custom]
[0034.20] Log:    m_Description=(Nonlethal) Use the Heretic's Brand on High Overseer Campbell
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_17 DishonoredTask_Custom]
[0034.20] Log:    m_Description=(Nonlethal) Take Campbell's unconscious body to the chair in the Interrogation Room
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_18 DishonoredTask_Custom]
[0034.20] Log:    m_Description=(Nonlethal) Render High Overseer Campbell unconscious.
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_2 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Pick up the sword and crossbow from Piero's workbench
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Travel with Samuel the Boatman to your first mission
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_4 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Get past the first Wall of Light
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_5 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Travel through the gate to Holger Square
[0034.20] Log:    m_Status=
[0034.20] Log:
[0034.20] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_6 DishonoredTask_Custom]
[0034.20] Log:    m_Description=Find Campbell and Curnow in the High Overseer's Meeting Chamber
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_7 DishonoredTask_Custom]
[0034.21] Log:    m_Description=(Optional) Poison one or both of the glasses in the Meeting Chamber
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_8 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Speak With Overseer Martin in Holger Square
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_9 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Use the release lever to unlock Overseer Martin
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareCurnow DishonoredObjective]
[0034.21] Log:    m_Description=(Optional) Spare Captain Curnow
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Inform Callista that Captain Curnow has survived the plot against him
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Take Captain Curnow's unconscious body to a safe location
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Ensure Captain Curnow survives his visit to the Office of the High Overseer
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareOvrsrCambell DishonoredObjective]
[0034.21] Log:    m_Description=(Nonlethal) The Heretic's Brand
[0034.21] Log:
[0034.21] Log:    [Ovrsr_SpareOvrsrCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0034.21] Log:    m_Description=Search the Archive for information on the Heretic's Brand, a tool for casting out Overseers
[0034.21] Log:    m_Status=
[0034.21] Log:
[0034.21] Log: FileName: ....DishonoredGameLocalizationINTTwk_MissionStats.INT
[0034.21] Log:    [Twk_M0_Prison DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered the Hermit's Room")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Opened Jelly's Safe")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Found the Sunken Treasure")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M1_Overseers DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Granny Infect the Bottle Street Gang")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Griff the Scavenger")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Branded Campbell As A Heretic")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Saved Captain Curnow")
[0034.21] Log:    m_MissionSummaryItems[4]=(m_Description="Saved Elsa from Zealous Overseers")
[0034.21] Log:    m_MissionSummaryItems[5]=(m_Description="Poisoned High Overseer Campbell")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M2_GoldenCat DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Slackjaw Find Crowley")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Put the Pendletons to Work In Their Own Mine")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed the Art Dealer's Safe")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Steamed A Pendleton To Death")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M3_Bridge DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Followed the Pearl Thief")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Freed All of Sokolov's Test Subjects")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed Pratchett's Safe")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Saved the Stranded Woman from Rats")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M4_Boyle DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered Lady Boyle's Identity")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Delivered Lady Boyle to Her Admirer, Lord Brisby")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Defeated Lord Shaw in A Duel")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Signed Lady Boyle's Guest Ledger")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M5_TowerReturn DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Killed the Lord Regent's Torturer")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Defeated the Lord Regent's Torturer")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Exposed the Lord Regent's Corruption Publicly")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Killed the Lord Regent in His Bedroom")
[0034.21] Log:    m_MissionSummaryItems[4]=(m_Description="Revealed Your Identity to the Lord Regent")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M6_Flooded DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Helped the Survivors Escape")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Recovered Your Weapons and Gear")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Put Weeper Campbell Out of His Misery")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Helped Granny Cook Slackjaw")
[0034.21] Log:    m_MissionSummaryItems[4]=(m_Description="Helped Slackjaw Defeat Granny")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M7_PubAssault DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Used the Arc Pylon to Rescue Piero and Sokolov")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Piero and Sokolov by Defeating Havelock's Troops")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Found Emily's Drawing")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_M8_Lighthouse DisTweaks_MissionStats]
[0034.21] Log:    m_MissionSummaryItems[0]=(m_Description="Killed Lord Pendleton")
[0034.21] Log:    m_MissionSummaryItems[1]=(m_Description="Killed Overseer Martin")
[0034.21] Log:    m_MissionSummaryItems[2]=(m_Description="Killed Admiral Havelock")
[0034.21] Log:    m_MissionSummaryItems[3]=(m_Description="Read Havelock's Journal")
[0034.21] Log:    m_MissionSummaryItems[4]=(m_Description="Rescued Emily")
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log:    [Twk_MissionStats_Base DisTweaks_MissionStats]
[0034.21] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0034.21] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0034.21] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0034.21] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0034.21] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0034.21] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0034.21] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0034.21] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0034.21] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0034.21] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0034.21] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0034.21] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0034.21] Log:
[0034.21] Log: FileName: ....EngineLocalizationintDishonoredGame.int
[0034.21] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CrossbowBase.INT
[0034.21] Log:    [CrossbowBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.21] Log:    m_Name=
[0034.21] Log:    m_Description=
[0034.21] Log:
[0034.21] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PistolBase.INT
[0034.21] Log:    [PistolBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0034.21] Log:    m_Name=
[0034.21] Log:    m_Description=
[0034.21] Log:
[0034.21] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazorBase.INT
[0034.21] Log:    [SpringRazorPlacedBase:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0034.21] Log:    m_Name=Springrazor
[0034.21] Log:    m_InteractText=`GBA_Use` Pick up
[0034.21] Log:    m_AltInteractText=
[0034.21] Log:    m_UseMessage=
[0034.21] Log:    m_AltUseMessage=
[0034.21] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0034.21] Log:
[0034.21] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeBase.INT
[0034.21] Log:    [Twk_Inv_GrenadeBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0034.21] Log:    m_Name=
[0034.21] Log:    m_Description=
[0034.21] Log:
[0034.21] Log: Log file closed, 10/17/13 02:05:26
[0010.50] Log: Log file open, 10/17/13 02:13:05
[0010.50] Log: Files map:
[0010.50] Log: TSet: 78 elements, 64 hash slots
[0010.50] Log:    Hash[0] = 3
[0010.50] Log:    Hash[1] = 2
[0010.50] Log:    Hash[2] = 0
[0010.50] Log:    Hash[3] = 0
[0010.50] Log:    Hash[4] = 1
[0010.50] Log:    Hash[5] = 2
[0010.50] Log:    Hash[6] = 1
[0010.50] Log:    Hash[7] = 2
[0010.50] Log:    Hash[8] = 1
[0010.50] Log:    Hash[9] = 0
[0010.50] Log:    Hash[10] = 1
[0010.50] Log:    Hash[11] = 1
[0010.50] Log:    Hash[12] = 0
[0010.50] Log:    Hash[13] = 2
[0010.50] Log:    Hash[14] = 4
[0010.50] Log:    Hash[15] = 1
[0010.50] Log:    Hash[16] = 3
[0010.50] Log:    Hash[17] = 3
[0010.50] Log:    Hash[18] = 0
[0010.50] Log:    Hash[19] = 1
[0010.50] Log:    Hash[20] = 3
[0010.50] Log:    Hash[21] = 0
[0010.50] Log:    Hash[22] = 0
[0010.50] Log:    Hash[23] = 1
[0010.50] Log:    Hash[24] = 1
[0010.50] Log:    Hash[25] = 0
[0010.50] Log:    Hash[26] = 2
[0010.50] Log:    Hash[27] = 0
[0010.50] Log:    Hash[28] = 1
[0010.50] Log:    Hash[29] = 1
[0010.50] Log:    Hash[30] = 0
[0010.50] Log:    Hash[31] = 1
[0010.50] Log:    Hash[32] = 0
[0010.50] Log:    Hash[33] = 2
[0010.50] Log:    Hash[34] = 0
[0010.50] Log:    Hash[35] = 1
[0010.50] Log:    Hash[36] = 2
[0010.50] Log:    Hash[37] = 2
[0010.50] Log:    Hash[38] = 1
[0010.50] Log:    Hash[39] = 3
[0010.50] Log:    Hash[40] = 0
[0010.50] Log:    Hash[41] = 1
[0010.50] Log:    Hash[42] = 1
[0010.50] Log:    Hash[43] = 0
[0010.50] Log:    Hash[44] = 0
[0010.50] Log:    Hash[45] = 3
[0010.50] Log:    Hash[46] = 4
[0010.50] Log:    Hash[47] = 4
[0010.50] Log:    Hash[48] = 0
[0010.50] Log:    Hash[49] = 0
[0010.50] Log:    Hash[50] = 3
[0010.50] Log:    Hash[51] = 1
[0010.50] Log:    Hash[52] = 0
[0010.50] Log:    Hash[53] = 0
[0010.50] Log:    Hash[54] = 0
[0010.50] Log:    Hash[55] = 3
[0010.50] Log:    Hash[56] = 1
[0010.50] Log:    Hash[57] = 2
[0010.50] Log:    Hash[58] = 0
[0010.50] Log:    Hash[59] = 0
[0010.50] Log:    Hash[60] = 0
[0010.50] Log:    Hash[61] = 0
[0010.50] Log:    Hash[62] = 2
[0010.50] Log:    Hash[63] = 4
[0010.50] Log: FileName: ....DishonoredGameConfigDishonoredCompat.ini
[0010.50] Log:    [AppCompat]
[0010.50] Log:    CPUScore1=1000
[0010.50] Log:    CPUScore2=720
[0010.50] Log:    CPUScore3=630
[0010.50] Log:    CPUScore4=500
[0010.50] Log:    CPUScore5=275
[0010.50] Log:    CPUSpeed1=1.8
[0010.50] Log:    CPUSpeed2=2.4
[0010.50] Log:    CPUSpeed3=3.0
[0010.50] Log:    CPUSpeed4=3.5
[0010.50] Log:    CPUSpeed5=4.0
[0010.50] Log:    CPUMultiCoreMult=1.75
[0010.50] Log:    CPUHyperThreadMult=1.15
[0010.50] Log:    CPUMemory1=1.0
[0010.50] Log:    CPUMemory2=2.0
[0010.50] Log:    CPUMemory3=3.0
[0010.50] Log:    CPUMemory4=4.0
[0010.50] Log:    CPUMemory5=6.0
[0010.50] Log:    GPUmemory1=256
[0010.50] Log:    GPUmemory2=512
[0010.50] Log:    GPUmemory3=768
[0010.50] Log:    GPUmemory4=1024
[0010.50] Log:    GPUmemory5=1024
[0010.50] Log:    GPUShader1=3
[0010.50] Log:    GPUShader2=3
[0010.50] Log:    GPUShader3=3
[0010.50] Log:    GPUShader4=3
[0010.50] Log:    GPUShader5=3
[0010.50] Log:
[0010.50] Log:    [AppCompatGPU-0x10DE]
[0010.50] Log:    VendorName=NVIDIA
[0010.50] Log:    VendorMobileTag=Go
[0010.50] Log:    0x014F=1,GeForce 6200
[0010.50] Log:    0x00F3=1,GeForce 6200
[0010.50] Log:    0x0221=1,GeForce 6200
[0010.50] Log:    0x0163=1,GeForce 6200 LE
[0010.50] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0010.50] Log:    0x0161=1,GeForce 6200 TurboCache(TM)
[0010.50] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0010.51] Log:    0x0160=1,GeForce 6500
[0010.51] Log:    0x0141=1,GeForce 6600
[0010.51] Log:    0x00F2=1,GeForce 6600
[0010.51] Log:    0x0140=1,GeForce 6600 GT
[0010.51] Log:    0x00F1=1,GeForce 6600 GT
[0010.51] Log:    0x0142=1,GeForce 6600 LE
[0010.51] Log:    0x00F4=1,GeForce 6600 LE
[0010.51] Log:    0x0143=1,GeForce 6600 VE
[0010.51] Log:    0x0147=1,GeForce 6700 XL
[0010.51] Log:    0x0041=1,GeForce 6800
[0010.51] Log:    0x00C1=1,GeForce 6800
[0010.51] Log:    0x0047=1,GeForce 6800 GS
[0010.51] Log:    0x00F6=1,GeForce 6800 GS
[0010.51] Log:    0x00C0=1,GeForce 6800 GS
[0010.51] Log:    0x0045=1,GeForce 6800 GT
[0010.51] Log:    0x00F9=1,GeForce 6800 Series GPU
[0010.51] Log:    0x00C2=1,GeForce 6800 LE
[0010.51] Log:    0x0040=1,GeForce 6800 Ultra
[0010.51] Log:    0x00F9=1,GeForce 6800 Series GPU
[0010.51] Log:    0x0043=1,GeForce 6800 XE
[0010.51] Log:    0x0048=1,GeForce 6800 XT
[0010.51] Log:    0x0218=1,GeForce 6800 XT
[0010.51] Log:    0x00C3=1,GeForce 6800 XT
[0010.51] Log:    0x01DF=1,GeForce 7300 GS
[0010.51] Log:    0x0393=1,GeForce 7300 GT
[0010.51] Log:    0x01D1=1,GeForce 7300 LE
[0010.51] Log:    0x01D3=1,GeForce 7300 SE
[0010.51] Log:    0x01DD=1,GeForce 7500 LE
[0010.51] Log:    0x0392=1,GeForce 7600 GS
[0010.51] Log:    0x0392=1,GeForce 7600 GS
[0010.51] Log:    0x02E1=1,GeForce 7600 GS
[0010.51] Log:    0x0391=1,GeForce 7600 GT
[0010.51] Log:    0x0394=1,GeForce 7600 LE
[0010.51] Log:    0x00F5=2,GeForce 7800 GS
[0010.51] Log:    0x0092=2,GeForce 7800 GT
[0010.51] Log:    0x0091=2,GeForce 7800 GTX
[0010.51] Log:    0x0291=2,GeForce 7900 GT/GTO
[0010.51] Log:    0x0292=2,GeForce 7900 GS
[0010.51] Log:    0x0290=2,GeForce 7900 GTX
[0010.51] Log:    0x0293=2,GeForce 7900 GX2
[0010.51] Log:    0x0294=2,GeForce 7950 GX2
[0010.51] Log:    0x0322=0,GeForce FX 5200
[0010.51] Log:    0x0321=0,GeForce FX 5200 Ultra
[0010.51] Log:    0x0323=0,GeForce FX 5200LE
[0010.51] Log:    0x0326=1,GeForce FX 5500
[0010.51] Log:    0x0326=1,GeForce FX 5500
[0010.51] Log:    0x0312=1,GeForce FX 5600
[0010.51] Log:    0x0311=1,GeForce FX 5600 Ultra
[0010.51] Log:    0x0314=1,GeForce FX 5600XT
[0010.51] Log:    0x0342=1,GeForce FX 5700
[0010.51] Log:    0x0341=1,GeForce FX 5700 Ultra
[0010.51] Log:    0x0343=1,GeForce FX 5700LE
[0010.51] Log:    0x0344=1,GeForce FX 5700VE
[0010.51] Log:    0x0302=1,GeForce FX 5800
[0010.51] Log:    0x0301=1,GeForce FX 5800 Ultra
[0010.51] Log:    0x0331=1,GeForce FX 5900
[0010.51] Log:    0x0330=1,GeForce FX 5900 Ultra
[0010.51] Log:    0x0333=1,GeForce FX 5950 Ultra
[0010.51] Log:    0x0324=1,GeForce FX Go5200 64M
[0010.51] Log:    0x031A=1,GeForce FX Go5600
[0010.51] Log:    0x0347=1,GeForce FX Go5700
[0010.51] Log:    0x0167=1,GeForce Go 6200/6400
[0010.51] Log:    0x0168=1,GeForce Go 6200/6400
[0010.51] Log:    0x0148=1,GeForce Go 6600
[0010.51] Log:    0x00c8=1,GeForce Go 6800
[0010.51] Log:    0x00c9=1,GeForce Go 6800 Ultra
[0010.51] Log:    0x0098=1,GeForce Go 7800
[0010.51] Log:    0x0099=1,GeForce Go 7800 GTX
[0010.51] Log:    0x0298=1,GeForce Go 7900 GS
[0010.51] Log:    0x0299=1,GeForce Go 7900 GTX
[0010.51] Log:    0x0185=0,GeForce MX 4000
[0010.51] Log:    0x00FA=0,GeForce PCX 5750
[0010.51] Log:    0x00FB=0,GeForce PCX 5900
[0010.51] Log:    0x0110=0,GeForce2 MX/MX 400
[0010.51] Log:    0x0111=0,GeForce2 MX200
[0010.51] Log:    0x0110=0,GeForce2 MX/MX 400
[0010.51] Log:    0x0200=0,GeForce3
[0010.51] Log:    0x0201=0,GeForce3 Ti200
[0010.51] Log:    0x0202=0,GeForce3 Ti500
[0010.51] Log:    0x0172=0,GeForce4 MX 420
[0010.51] Log:    0x0171=0,GeForce4 MX 440
[0010.51] Log:    0x0181=0,GeForce4 MX 440 with AGP8X
[0010.51] Log:    0x0173=0,GeForce4 MX 440-SE
[0010.51] Log:    0x0170=0,GeForce4 MX 460
[0010.51] Log:    0x0253=0,GeForce4 Ti 4200
[0010.51] Log:    0x0281=0,GeForce4 Ti 4200 with AGP8X
[0010.51] Log:    0x0251=0,GeForce4 Ti 4400
[0010.51] Log:    0x0250=0,GeForce4 Ti 4600
[0010.51] Log:    0x0280=0,GeForce4 Ti 4800
[0010.51] Log:    0x0282=0,GeForce4 Ti 4800SE
[0010.51] Log:    0x0203=0,Quadro DCC
[0010.51] Log:    0x0309=1,Quadro FX 1000
[0010.51] Log:    0x034E=1,Quadro FX 1100
[0010.51] Log:    0x00FE=1,Quadro FX 1300
[0010.51] Log:    0x00CE=1,Quadro FX 1400
[0010.51] Log:    0x0308=1,Quadro FX 2000
[0010.51] Log:    0x0338=1,Quadro FX 3000
[0010.51] Log:    0x00FD=1,Quadro PCI-E Series
[0010.51] Log:    0x00F8=1,Quadro FX 3400/224400
[0010.51] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0010.51] Log:    0x004E=1,Quadro FX 4000
[0010.51] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0010.51] Log:    0x00F8=1,Quadro FX 3400/4400
[0010.51] Log:    0x009D=1,Quadro FX 4500
[0010.51] Log:    0x029F=1,Quadro FX 4500 X2
[0010.51] Log:    0x032B=1,Quadro FX 500/FX 600
[0010.51] Log:    0x014E=1,Quadro FX 540
[0010.51] Log:    0x014C=1,Quadro FX 540 MXM
[0010.51] Log:    0x032B=1,Quadro FX 500/FX 600
[0010.51] Log:    0X033F=1,Quadro FX 700
[0010.51] Log:    0x034C=1,Quadro FX Go1000
[0010.51] Log:    0x00CC=1,Quadro FX Go1400
[0010.51] Log:    0x031C=1,Quadro FX Go700
[0010.51] Log:    0x018A=1,Quadro NVS with AGP8X
[0010.51] Log:    0x032A=1,Quadro NVS 280 PCI
[0010.51] Log:    0x00FD=1,Quadro PCI-E Series
[0010.51] Log:    0x0165=1,Quadro NVS 285
[0010.51] Log:    0x017A=1,Quadro NVS
[0010.51] Log:    0x018A=1,Quadro NVS with AGP8X
[0010.51] Log:    0x0113=1,Quadro2 MXR/EX
[0010.51] Log:    0x017A=1,Quadro NVS
[0010.51] Log:    0x018B=1,Quadro4 380 XGL
[0010.51] Log:    0x0178=1,Quadro4 550 XGL
[0010.51] Log:    0x0188=1,Quadro4 580 XGL
[0010.51] Log:    0x025B=1,Quadro4 700 XGL
[0010.51] Log:    0x0259=1,Quadro4 750 XGL
[0010.51] Log:    0x0258=1,Quadro4 900 XGL
[0010.51] Log:    0x0288=1,Quadro4 980 XGL
[0010.51] Log:    0x028C=1,Quadro4 Go700
[0010.51] Log:    0x0295=2,NVIDIA GeForce 7950 GT
[0010.51] Log:    0x03D0=1,NVIDIA GeForce 6100 nForce 430
[0010.51] Log:    0x03D1=1,NVIDIA GeForce 6100 nForce 405
[0010.51] Log:    0x03D2=1,NVIDIA GeForce 6100 nForce 400
[0010.51] Log:    0x0241=1,NVIDIA GeForce 6150 LE
[0010.51] Log:    0x0242=1,NVIDIA GeForce 6100
[0010.51] Log:    0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
[0010.51] Log:    0x029C=1,NVIDIA Quadro FX 5500
[0010.51] Log:    0x0191=2,NVIDIA GeForce 8800 GTX
[0010.51] Log:    0x0193=2,NVIDIA GeForce 8800 GTS
[0010.51] Log:    0x0400=2,NVIDIA GeForce 8600 GTS
[0010.51] Log:    0x0402=2,NVIDIA GeForce 8600 GT
[0010.51] Log:    0x0421=2,NVIDIA GeForce 8500 GT
[0010.51] Log:    0x0422=2,NVIDIA GeForce 8400 GS
[0010.51] Log:    0x0423=2,NVIDIA GeForce 8300 GS
[0010.51] Log:
[0010.51] Log:    [AppCompatGPU-0x1002]
[0010.51] Log:    VendorName=ATI
[0010.51] Log:    VendorMobileTag=Mobility
[0010.51] Log:    0x5653=1,ATI MOBILITY/RADEON X700
[0010.51] Log:    0x7248=2,Radeon X1950 XTX Uber - Limited Edition
[0010.51] Log:    0x7268=2,Radeon X1950 XTX Uber - Limited Edition Secondary
[0010.51] Log:    0x554D=1,Radeon X800 CrossFire Edition
[0010.51] Log:    0x556D=1,Radeon X800 CrossFire Edition Secondary
[0010.51] Log:    0x5D52=1,Radeon X850 CrossFire Edition
[0010.51] Log:    0x5D72=1,Radeon X850 CrossFire Edition Secondary
[0010.51] Log:    0x564F=1,Radeon X550/X700 Series
[0010.51] Log:    0x4154=1,ATI FireGL T2
[0010.51] Log:    0x4174=1,ATI FireGL T2 Secondary
[0010.51] Log:    0x5B64=1,ATI FireGL V3100
[0010.51] Log:    0x5B74=1,ATI FireGL V3100 Secondary
[0010.51] Log:    0x3E54=1,ATI FireGL V3200
[0010.51] Log:    0x3E74=1,ATI FireGL V3200 Secondary
[0010.51] Log:    0x7152=1,ATI FireGL V3300
[0010.51] Log:    0x7172=1,ATI FireGL V3300 Secondary
[0010.51] Log:    0x7153=1,ATI FireGL V3350
[0010.51] Log:    0x7173=1,ATI FireGL V3350 Secondary
[0010.51] Log:    0x71D2=1,ATI FireGL V3400
[0010.51] Log:    0x71F2=1,ATI FireGL V3400 Secondary
[0010.51] Log:    0x5E48=1,ATI FireGL V5000
[0010.51] Log:    0x5E68=1,ATI FireGL V5000 Secondary
[0010.51] Log:    0x5551=1,ATI FireGL V5100
[0010.51] Log:    0x5571=1,ATI FireGL V5100  Secondary
[0010.51] Log:    0x71DA=1,ATI FireGL V5200
[0010.51] Log:    0x71FA=1,ATI FireGL V5200 Secondary
[0010.51] Log:    0x7105=1,ATI FireGL V5300
[0010.51] Log:    0x7125=1,ATI FireGL V5300 Secondary
[0010.51] Log:    0x5550=1,ATI FireGL V7100
[0010.51] Log:    0x5570=1,ATI FireGL V7100 Secondary
[0010.51] Log:    0x5D50=1,ATI FireGL V7200
[0010.51] Log:    0x7104=1,ATI FireGL V7200
[0010.51] Log:    0x5D70=1,ATI FireGL V7200 Secondary
[0010.51] Log:    0x7124=1,ATI FireGL V7200 Secondary
[0010.51] Log:    0x710E=1,ATI FireGL V7300
[0010.51] Log:    0x712E=1,ATI FireGL V7300 Secondary
[0010.51] Log:    0x710F=1,ATI FireGL V7350
[0010.51] Log:    0x712F=1,ATI FireGL V7350 Secondary
[0010.51] Log:    0x4E47=1,ATI FireGL X1
[0010.51] Log:    0x4E67=1,ATI FireGL X1 Secondary
[0010.51] Log:    0x4E4B=1,ATI FireGL X2-256/X2-256t
[0010.51] Log:    0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
[0010.51] Log:    0x4A4D=1,ATI FireGL X3-256
[0010.51] Log:    0x4A6D=1,ATI FireGL X3-256 Secondary
[0010.51] Log:    0x4147=1,ATI FireGL Z1
[0010.51] Log:    0x4167=1,ATI FireGL Z1 Secondary
[0010.51] Log:    0x5B65=1,ATI FireMV 2200
[0010.51] Log:    0x5B75=1,ATI FireMV 2200 Secondary
[0010.51] Log:    0x719B=1,ATI FireMV 2250
[0010.51] Log:    0x71BB=1,ATI FireMV 2250 Secondary
[0010.51] Log:    0x3151=1,ATI FireMV 2400
[0010.51] Log:    0x3171=1,ATI FireMV 2400 Secondary
[0010.51] Log:    0x724E=1,ATI FireStream 2U
[0010.51] Log:    0x726E=1,ATI FireStream 2U Secondary
[0010.51] Log:    0x4C58=1,ATI MOBILITY FIRE GL 7800
[0010.51] Log:    0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
[0010.51] Log:    0x5464=1,ATI MOBILITY FireGL V3100
[0010.51] Log:    0x3154=1,ATI MOBILITY FireGL V3200
[0010.51] Log:    0x564A=1,ATI MOBILITY FireGL V5000
[0010.51] Log:    0x564B=1,ATI MOBILITY FireGL V5000
[0010.51] Log:    0x5D49=1,ATI MOBILITY FireGL V5100
[0010.51] Log:    0x71C4=1,ATI MOBILITY FireGL V5200
[0010.51] Log:    0x71D4=1,ATI MOBILITY FireGL V5250
[0010.51] Log:    0x7106=1,ATI MOBILITY FireGL V7100
[0010.51] Log:    0x7103=1,ATI MOBILITY FireGL V7200
[0010.51] Log:    0x4C59=1,ATI MOBILITY RADEON
[0010.51] Log:    0x4C57=1,ATI MOBILITY RADEON 7500
[0010.51] Log:    0x4E52=1,ATI MOBILITY RADEON 9500
[0010.51] Log:    0x4E56=1,ATI MOBILITY RADEON 9550
[0010.51] Log:    0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
[0010.51] Log:    0x4A4E=1,ATI MOBILITY RADEON 9800
[0010.51] Log:    0x7210=1,ATI Mobility Radeon HD 2300
[0010.51] Log:    0x7211=1,ATI Mobility Radeon HD 2300
[0010.51] Log:    0x94C9=1,ATI Mobility Radeon HD 2400
[0010.51] Log:    0x94C8=1,ATI Mobility Radeon HD 2400 XT
[0010.51] Log:    0x9581=1,ATI Mobility Radeon HD 2600
[0010.51] Log:    0x9583=1,ATI Mobility Radeon HD 2600 XT
[0010.51] Log:    0x714A=1,ATI Mobility Radeon X1300
[0010.51] Log:    0x7149=1,ATI Mobility Radeon X1300
[0010.51] Log:    0x714B=1,ATI Mobility Radeon X1300
[0010.51] Log:    0x714C=1,ATI Mobility Radeon X1300
[0010.51] Log:    0x718B=1,ATI Mobility Radeon X1350
[0010.51] Log:    0x718C=1,ATI Mobility Radeon X1350
[0010.51] Log:    0x7196=1,ATI Mobility Radeon X1350
[0010.51] Log:    0x7145=1,ATI Mobility Radeon X1400
[0010.51] Log:    0x7186=1,ATI Mobility Radeon X1450
[0010.51] Log:    0x718D=1,ATI Mobility Radeon X1450
[0010.51] Log:    0x71C5=1,ATI Mobility Radeon X1600
[0010.51] Log:    0x71D5=1,ATI Mobility Radeon X1700
[0010.51] Log:    0x71DE=1,ATI Mobility Radeon X1700
[0010.51] Log:    0x71D6=1,ATI Mobility Radeon X1700 XT
[0010.51] Log:    0x7102=1,ATI Mobility Radeon X1800
[0010.51] Log:    0x7101=1,ATI Mobility Radeon X1800 XT
[0010.51] Log:    0x7284=1,ATI Mobility Radeon X1900
[0010.51] Log:    0x718A=1,ATI Mobility Radeon X2300
[0010.51] Log:    0x7188=1,ATI Mobility Radeon X2300
[0010.51] Log:    0x5461=1,ATI MOBILITY RADEON X300
[0010.51] Log:    0x5460=1,ATI MOBILITY RADEON X300
[0010.51] Log:    0x3152=1,ATI MOBILITY RADEON X300
[0010.51] Log:    0x3150=1,ATI MOBILITY RADEON
[0010.51] Log:    0x5462=1,ATI MOBILITY RADEON X600 SE
[0010.51] Log:    0x5652=1,ATI MOBILITY RADEON X700
[0010.51] Log:    0x5653=1,ATI MOBILITY RADEON X700
[0010.51] Log:    0x5673=1,ATI MOBILITY RADEON X700 Secondary
[0010.51] Log:    0x5D4A=1,ATI MOBILITY RADEON X800
[0010.51] Log:    0x5D48=1,ATI MOBILITY RADEON X800  XT
[0010.51] Log:    0x4153=1,ATI Radeon 9550/X1050 Series
[0010.51] Log:    0x4173=1,ATI Radeon 9550/X1050 Series Secondary
[0010.51] Log:    0x4150=1,ATI RADEON 9600 Series
[0010.51] Log:    0x4E51=1,ATI RADEON 9600 Series
[0010.51] Log:    0x4151=1,ATI RADEON 9600 Series
[0010.51] Log:    0x4155=1,ATI RADEON 9600 Series
[0010.51] Log:    0x4152=1,ATI RADEON 9600 Series
[0010.51] Log:    0x4E71=1,ATI RADEON 9600 Series Secondary
[0010.51] Log:    0x4171=1,ATI RADEON 9600 Series Secondary
[0010.51] Log:    0x4170=1,ATI RADEON 9600 Series Secondary
[0010.51] Log:    0x4175=1,ATI RADEON 9600 Series Secondary
[0010.51] Log:    0x4172=1,ATI RADEON 9600 Series Secondary
[0010.51] Log:    0x9402=2,ATI Radeon HD 2900 XT
[0010.51] Log:    0x9403=2,ATI Radeon HD 2900 XT
[0010.51] Log:    0x9400=2,ATI Radeon HD 2900 XT
[0010.51] Log:    0x9401=2,ATI Radeon HD 2900 XT
[0010.51] Log:    0x791E=1,ATI Radeon X1200 Series
[0010.51] Log:    0x791F=1,ATI Radeon X1200 Series
[0010.51] Log:    0x7288=2,ATI Radeon X1950 GT
[0010.51] Log:    0x72A8=2,ATI Radeon X1950 GT Secondary
[0010.51] Log:    0x554E=1,ATI RADEON X800 GT
[0010.51] Log:    0x556E=1,ATI RADEON X800 GT Secondary
[0010.51] Log:    0x554D=1,ATI RADEON X800 XL
[0010.51] Log:    0x556D=1,ATI RADEON X800 XL Secondary
[0010.51] Log:    0x4B4B=1,ATI RADEON X850 PRO
[0010.51] Log:    0x4B6B=1,ATI RADEON X850 PRO Secondary
[0010.51] Log:    0x4B4A=1,ATI RADEON X850 SE
[0010.51] Log:    0x4B6A=1,ATI RADEON X850 SE Secondary
[0010.51] Log:    0x4B49=1,ATI RADEON X850 XT
[0010.51] Log:    0x4B4C=1,ATI RADEON X850 XT Platinum Edition
[0010.51] Log:    0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary
[0010.51] Log:    0x4B69=1,ATI RADEON X850 XT Secondary
[0010.51] Log:    0x793F=1,ATI Radeon Xpress 1200 Series
[0010.51] Log:    0x7941=1,ATI Radeon Xpress 1200 Series
[0010.51] Log:    0x7942=1,ATI Radeon Xpress 1200 Series
[0010.51] Log:    0x5A61=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5A63=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5A62=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5A41=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5A43=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5A42=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5954=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5854=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5955=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5974=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5874=1,ATI Radeon Xpress Series
[0010.51] Log:    0x5975=1,ATI Radeon Xpress Series
[0010.51] Log:    0x4144=1,Radeon 9500
[0010.51] Log:    0x4149=1,Radeon 9500
[0010.51] Log:    0x4E45=1,Radeon 9500 PRO / 9700
[0010.51] Log:    0x4E65=1,Radeon 9500 PRO / 9700 Secondary
[0010.51] Log:    0x4164=1,Radeon 9500 Secondary
[0010.51] Log:    0x4169=1,Radeon 9500 Secondary
[0010.51] Log:    0x4E46=1,Radeon 9600 TX
[0010.51] Log:    0x4E66=1,Radeon 9600 TX Secondary
[0010.51] Log:    0x4146=1,Radeon 9600TX
[0010.51] Log:    0x4166=1,Radeon 9600TX Secondary
[0010.51] Log:    0x4E44=1,Radeon 9700 PRO
[0010.51] Log:    0x4E64=1,Radeon 9700 PRO Secondary
[0010.51] Log:    0x4E49=1,Radeon 9800
[0010.51] Log:    0x4E48=1,Radeon 9800 PRO
[0010.51] Log:    0x4E68=1,Radeon 9800 PRO Secondary
[0010.51] Log:    0x4148=1,Radeon 9800 SE
[0010.51] Log:    0x4168=1,Radeon 9800 SE Secondary
[0010.51] Log:    0x4E69=1,Radeon 9800 Secondary
[0010.51] Log:    0x4E4A=1,Radeon 9800 XT
[0010.51] Log:    0x4E6A=1,Radeon 9800 XT Secondary
[0010.51] Log:    0x7146=1,Radeon X1300 / X1550 Series
[0010.51] Log:    0x7166=1,Radeon X1300 / X1550 Series Secondary
[0010.51] Log:    0x714E=1,Radeon X1300 Series
[0010.51] Log:    0x715E=1,Radeon X1300 Series
[0010.51] Log:    0x714D=1,Radeon X1300 Series
[0010.51] Log:    0x71C3=1,Radeon X1300 Series
[0010.51] Log:    0x718F=1,Radeon X1300 Series
[0010.51] Log:    0x716E=1,Radeon X1300 Series Secondary
[0010.51] Log:    0x717E=1,Radeon X1300 Series Secondary
[0010.51] Log:    0x716D=1,Radeon X1300 Series Secondary
[0010.51] Log:    0x71E3=1,Radeon X1300 Series Secondary
[0010.51] Log:    0x71AF=1,Radeon X1300 Series Secondary
[0010.51] Log:    0x7142=1,Radeon X1300/X1550 Series
[0010.51] Log:    0x7180=1,Radeon X1300/X1550 Series
[0010.51] Log:    0x7183=1,Radeon X1300/X1550 Series
[0010.51] Log:    0x7187=1,Radeon X1300/X1550 Series
[0010.51] Log:    0x7162=1,Radeon X1300/X1550 Series Secondary
[0010.51] Log:    0x71A0=1,Radeon X1300/X1550 Series Secondary
[0010.51] Log:    0x71A3=1,Radeon X1300/X1550 Series Secondary
[0010.51] Log:    0x71A7=1,Radeon X1300/X1550 Series Secondary
[0010.51] Log:    0x7147=1,Radeon X1550 64-bit
[0010.51] Log:    0x715F=1,Radeon X1550 64-bit
[0010.51] Log:    0x719F=1,Radeon X1550 64-bit
[0010.51] Log:    0x7167=1,Radeon X1550 64-bit Secondary
[0010.51] Log:    0x717F=1,Radeon X1550 64-bit Secondary
[0010.51] Log:    0x7143=1,Radeon X1550 Series
[0010.51] Log:    0x7193=1,Radeon X1550 Series
[0010.51] Log:    0x7163=1,Radeon X1550 Series Secondary
[0010.51] Log:    0x71B3=1,Radeon X1550 Series Secondary
[0010.51] Log:    0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT
[0010.51] Log:    0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary
[0010.51] Log:    0x7140=1,Radeon X1600 Series
[0010.51] Log:    0x71C0=1,Radeon X1600 Series
[0010.51] Log:    0x71C2=1,Radeon X1600 Series
[0010.51] Log:    0x71C6=1,Radeon X1600 Series
[0010.51] Log:    0x7181=1,Radeon X1600 Series
[0010.51] Log:    0x71CD=1,Radeon X1600 Series
[0010.51] Log:    0x7160=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71E2=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71E6=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71A1=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71ED=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71E0=1,Radeon X1600 Series Secondary
[0010.51] Log:    0x71C1=1,Radeon X1650 Series
[0010.51] Log:    0x7293=1,Radeon X1650 Series
[0010.51] Log:    0x7291=1,Radeon X1650 Series
[0010.51] Log:    0x71C7=1,Radeon X1650 Series
[0010.51] Log:    0x71E1=1,Radeon X1650 Series Secondary
[0010.51] Log:    0x72B3=1,Radeon X1650 Series Secondary
[0010.51] Log:    0x72B1=1,Radeon X1650 Series Secondary
[0010.51] Log:    0x71E7=1,Radeon X1650 Series Secondary
[0010.51] Log:    0x7100=2,Radeon X1800 Series
[0010.51] Log:    0x7108=2,Radeon X1800 Series
[0010.51] Log:    0x7109=2,Radeon X1800 Series
[0010.51] Log:    0x710A=2,Radeon X1800 Series
[0010.51] Log:    0x710B=2,Radeon X1800 Series
[0010.51] Log:    0x710C=2,Radeon X1800 Series
[0010.51] Log:    0x7120=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x7128=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x7129=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x712A=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x712B=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x712C=2,Radeon X1800 Series Secondary
[0010.51] Log:    0x7243=2,Radeon X1900 Series
[0010.51] Log:    0x7245=2,Radeon X1900 Series
[0010.51] Log:    0x7246=2,Radeon X1900 Series
[0010.51] Log:    0x7247=2,Radeon X1900 Series
[0010.51] Log:    0x7248=2,Radeon X1900 Series
[0010.51] Log:    0x7249=2,Radeon X1900 Series
[0010.51] Log:    0x724A=2,Radeon X1900 Series
[0010.51] Log:    0x724B=2,Radeon X1900 Series
[0010.51] Log:    0x724C=2,Radeon X1900 Series
[0010.51] Log:    0x724D=2,Radeon X1900 Series
[0010.51] Log:    0x724F=2,Radeon X1900 Series
[0010.51] Log:    0x7263=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7265=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7266=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7267=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7268=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7269=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x726A=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x726B=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x726C=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x726D=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x726F=2,Radeon X1900 Series Secondary
[0010.51] Log:    0x7280=2,Radeon X1950 Series
[0010.51] Log:    0x7240=2,Radeon X1950 Series
[0010.51] Log:    0x7244=2,Radeon X1950 Series
[0010.51] Log:    0x72A0=2,Radeon X1950 Series Secondary
[0010.51] Log:    0x7260=2,Radeon X1950 Series Secondary
[0010.51] Log:    0x7264=2,Radeon X1950 Series Secondary
[0010.51] Log:    0x5B60=1,Radeon X300/X550/X1050 Series
[0010.51] Log:    0x5B63=1,Radeon X300/X550/X1050 Series
[0010.51] Log:    0x5B73=1,Radeon X300/X550/X1050 Series Secondary
[0010.51] Log:    0x5B70=1,Radeon X300/X550/X1050 Series Secondary
[0010.51] Log:    0x5657=1,Radeon X550/X700 Series
[0010.51] Log:    0x5677=1,Radeon X550/X700 Series Secondary
[0010.51] Log:    0x5B62=1,Radeon X600 Series
[0010.51] Log:    0x5B72=1,Radeon X600 Series Secondary
[0010.51] Log:    0x3E50=1,Radeon X600/X550 Series
[0010.51] Log:    0x3E70=1,Radeon X600/X550 Series Secondary
[0010.51] Log:    0x5E4D=1,Radeon X700
[0010.51] Log:    0x5E4B=1,Radeon X700 PRO
[0010.51] Log:    0x5E6B=1,Radeon X700 PRO Secondary
[0010.51] Log:    0x5E4C=1,Radeon X700 SE
[0010.51] Log:    0x5E6C=1,Radeon X700 SE Secondary
[0010.51] Log:    0x5E6D=1,Radeon X700 Secondary
[0010.51] Log:    0x5E4A=1,Radeon X700 XT
[0010.51] Log:    0x5E6A=1,Radeon X700 XT Secondary
[0010.51] Log:    0x5E4F=1,Radeon X700/X550 Series
[0010.51] Log:    0x5E6F=1,Radeon X700/X550 Series Secondary
[0010.51] Log:    0x554B=1,Radeon X800 GT
[0010.51] Log:    0x556B=1,Radeon X800 GT Secondary
[0010.51] Log:    0x5549=1,Radeon X800 GTO
[0010.51] Log:    0x554F=1,Radeon X800 GTO
[0010.51] Log:    0x5D4F=1,Radeon X800 GTO
[0010.51] Log:    0x5569=1,Radeon X800 GTO Secondary
[0010.51] Log:    0x556F=1,Radeon X800 GTO Secondary
[0010.51] Log:    0x5D6F=1,Radeon X800 GTO Secondary
[0010.51] Log:    0x4A49=1,Radeon X800 PRO
[0010.51] Log:    0x4A69=1,Radeon X800 PRO Secondary
[0010.51] Log:    0x4A4F=1,Radeon X800 SE
[0010.51] Log:    0x4A6F=1,Radeon X800 SE Secondary
[0010.51] Log:    0x4A48=1,Radeon X800 Series
[0010.51] Log:    0x4A4A=1,Radeon X800 Series
[0010.51] Log:    0x4A4C=1,Radeon X800 Series
[0010.51] Log:    0x5548=1,Radeon X800 Series
[0010.51] Log:    0x4A68=1,Radeon X800 Series Secondary
[0010.51] Log:    0x4A6A=1,Radeon X800 Series Secondary
[0010.51] Log:    0x4A6C=1,Radeon X800 Series Secondary
[0010.51] Log:    0x5568=1,Radeon X800 Series Secondary
[0010.51] Log:    0x4A54=1,Radeon X800 VE
[0010.51] Log:    0x4A74=1,Radeon X800 VE Secondary
[0010.51] Log:    0x4A4B=1,Radeon X800 XT
[0010.51] Log:    0x5D57=1,Radeon X800 XT
[0010.51] Log:    0x4A50=1,Radeon X800 XT Platinum Edition
[0010.51] Log:    0x554A=1,Radeon X800 XT Platinum Edition
[0010.51] Log:    0x4A70=1,Radeon X800 XT Platinum Edition Secondary
[0010.51] Log:    0x556A=1,Radeon X800 XT Platinum Edition Secondary
[0010.51] Log:    0x4A6B=1,Radeon X800 XT Secondary
[0010.51] Log:    0x5D77=1,Radeon X800 XT Secondary
[0010.51] Log:    0x5D52=1,Radeon X850 XT
[0010.51] Log:    0x5D4D=1,Radeon X850 XT Platinum Edition
[0010.51] Log:    0x5D6D=1,Radeon X850 XT Platinum Edition Secondary
[0010.51] Log:    0x5D72=1,Radeon X850 XT Secondary
[0010.51] Log:
[0010.51] Log:    [AppCompatGPU-0x8086]
[0010.51] Log:    VendorName=Intel(R)
[0010.51] Log:    VendorMobileTag=Mobile
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [AppCompatBucket1]
[0010.51] Log:    ResX=800
[0010.51] Log:    ResY=600
[0010.51] Log:    bAllowLightShafts=False
[0010.51] Log:    TextureForcedLODBias=1					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.51] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.51] Log:    iType_AntiAlias=0	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.51] Log:    bAllowRatsShadow=False
[0010.51] Log:    UseVsync=False
[0010.51] Log:
[0010.51] Log:    [AppCompatBucket2]
[0010.51] Log:    ResX=1280
[0010.51] Log:    ResY=720
[0010.51] Log:    bAllowLightShafts=True
[0010.51] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.51] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.51] Log:    iType_AntiAlias=2	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.51] Log:    bAllowRatsShadow=False
[0010.51] Log:    UseVsync=False
[0010.51] Log:
[0010.51] Log:    [AppCompatBucket3]
[0010.51] Log:    ResX=1600
[0010.51] Log:    ResY=900
[0010.51] Log:    bAllowLightShafts=True
[0010.51] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.51] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.51] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.51] Log:    bAllowRatsShadow=False
[0010.51] Log:    UseVsync=True
[0010.51] Log:
[0010.51] Log:    [AppCompatBucket4]
[0010.51] Log:    ResX=1600
[0010.51] Log:    ResY=900
[0010.51] Log:    bAllowLightShafts=True
[0010.51] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.51] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.51] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.51] Log:    bAllowRatsShadow=False
[0010.51] Log:    UseVsync=True
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log: FileName: ....DishonoredGameConfigDishonoredLightmass.ini
[0010.51] Log:    [DevOptions.DebugOptions]
[0010.51] Log:    bAllowAdvancedOptions=False
[0010.51] Log:    LightmapResolutionFactorScale=32.0
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLighting]
[0010.51] Log:    bAllowMultiThreadedStaticLighting=True
[0010.51] Log:    ViewSingleBounceNumber=-1
[0010.51] Log:    bUseConservativeTexelRasterization=True
[0010.51] Log:    bAccountForTexelSize=True
[0010.51] Log:    bUseMaxWeight=True
[0010.51] Log:    MaxTriangleLightingSamples=8
[0010.51] Log:    MaxTriangleIrradiancePhotonCacheSamples=4
[0010.51] Log:    bAllowLightmapCompression=True
[0010.51] Log:    bAllowEagerLightmapEncode=False
[0010.51] Log:    bUseBilinearFilterLightmaps=True
[0010.51] Log:    bAllow64bitProcess=True
[0010.51] Log:    DefaultStaticMeshLightingRes=32
[0010.51] Log:    bAllowCropping=False
[0010.51] Log:    bGarbageCollectAfterExport=True
[0010.51] Log:    bRebuildDirtyGeometryForLighting=True
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLightingSceneConstants]
[0010.51] Log:    StaticLightingLevelScale=1
[0010.51] Log:    VisibilityRayOffsetDistance=.1
[0010.51] Log:    VisibilityNormalOffsetDistance=3
[0010.51] Log:    VisibilityNormalOffsetSampleRadiusScale=.5
[0010.51] Log:    VisibilityTangentOffsetSampleRadiusScale=.8
[0010.51] Log:    SmallestTexelRadius=.1
[0010.51] Log:    LightGridSize=100
[0010.51] Log:    DirectionalCoefficientFalloffPower=.85
[0010.51] Log:    DirectionalCoefficientScale=2
[0010.51] Log:    CustomImportanceVolumeExpandBy=4000
[0010.51] Log:    MinimumImportanceVolumeExtentWithoutWarning=5000.0
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLightingMaterial]
[0010.51] Log:    bUseDebugMaterial=False
[0010.51] Log:    ShowMaterialAttribute=None
[0010.51] Log:    EmissiveSampleSize=128
[0010.51] Log:    DiffuseSampleSize=128
[0010.51] Log:    SpecularSampleSize=128
[0010.51] Log:    TransmissionSampleSize=256
[0010.51] Log:    NormalSampleSize=256
[0010.51] Log:    TerrainSampleScalar=4
[0010.51] Log:    DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
[0010.51] Log:    DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
[0010.51] Log:    DebugSpecularPower=64
[0010.51] Log:    EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[0010.51] Log:
[0010.51] Log:    [DevOptions.MeshAreaLights]
[0010.51] Log:    bVisualizeMeshAreaLightPrimitives=False
[0010.51] Log:    EmissiveIntensityThreshold=.01
[0010.51] Log:    MeshAreaLightGridSize=100
[0010.51] Log:    MeshAreaLightSimplifyNormalAngleThreshold=25
[0010.51] Log:    MeshAreaLightSimplifyCornerDistanceThreshold=.5
[0010.51] Log:    MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
[0010.51] Log:    MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[0010.51] Log:
[0010.51] Log:    [DevOptions.PrecomputedDynamicObjectLighting]
[0010.51] Log:    bVisualizeVolumeLightSamples=False
[0010.51] Log:    bVisualizeVolumeLightInterpolation=False
[0010.51] Log:    SurfaceLightSampleSpacing=200
[0010.51] Log:    FirstSurfaceSampleLayerHeight=50
[0010.51] Log:    SurfaceSampleLayerHeightSpacing=210
[0010.51] Log:    NumSurfaceSampleLayers=2
[0010.51] Log:    DetailVolumeSampleSpacing=300
[0010.51] Log:    VolumeLightSampleSpacing=2000
[0010.51] Log:    MaxVolumeSamples=50000
[0010.51] Log:
[0010.51] Log:    [DevOptions.PrecomputedVisibility]
[0010.51] Log:    bVisualizePrecomputedVisibility=False
[0010.51] Log:    bCompressVisibilityData=True
[0010.51] Log:    NumCellDistributionBuckets=800
[0010.51] Log:    CellRenderingBucketSize=5
[0010.51] Log:    NumCellRenderingBuckets=5
[0010.51] Log:    PlayAreaHeight=220
[0010.51] Log:    MeshBoundsScale=1.2
[0010.51] Log:    VisibilitySpreadingIterations=1
[0010.51] Log:    MinMeshSamples=28
[0010.51] Log:    MaxMeshSamples=80
[0010.51] Log:    NumCellSamples=24
[0010.51] Log:    NumImportanceSamples=40
[0010.51] Log:
[0010.51] Log:    [DevOptions.PrecomputedVisibilityModeratelyAggressive]
[0010.51] Log:    MeshBoundsScale=1
[0010.51] Log:    VisibilitySpreadingIterations=1
[0010.51] Log:
[0010.51] Log:    [DevOptions.PrecomputedVisibilityMostAggressive]
[0010.51] Log:    MeshBoundsScale=1
[0010.51] Log:    VisibilitySpreadingIterations=0
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticShadows]
[0010.51] Log:    bUseZeroAreaLightmapSpaceFilteredLights=False
[0010.51] Log:    NumShadowRays=8
[0010.51] Log:    NumPenumbraShadowRays=8
[0010.51] Log:    NumBounceShadowRays=1
[0010.51] Log:    bFilterShadowFactor=True
[0010.51] Log:    ShadowFactorGradientTolerance=0.5
[0010.51] Log:    bAllowSignedDistanceFieldShadows=True
[0010.51] Log:    MaxTransitionDistanceWorldSpace=50
[0010.51] Log:    ApproximateHighResTexelsPerMaxTransitionDistance=50
[0010.51] Log:    MinDistanceFieldUpsampleFactor=3
[0010.51] Log:    DominantShadowTransitionSampleDistanceX=100
[0010.51] Log:    DominantShadowTransitionSampleDistanceY=100
[0010.51] Log:    DominantShadowSuperSampleFactor=10
[0010.51] Log:    DominantShadowMaxSamples=1536000
[0010.51] Log:    MinUnoccludedFraction=.01
[0010.51] Log:
[0010.51] Log:    [DevOptions.ImportanceTracing]
[0010.51] Log:    bUsePathTracer=False
[0010.51] Log:    bUseCosinePDF=False
[0010.51] Log:    bUseStratifiedSampling=True
[0010.51] Log:    NumPaths=128
[0010.51] Log:    NumHemisphereSamples=64
[0010.51] Log:    NumBounceHemisphereSamples=64
[0010.51] Log:    MaxHemisphereRayAngle=89
[0010.51] Log:
[0010.51] Log:    [DevOptions.PhotonMapping]
[0010.51] Log:    bUsePhotonMapping=True
[0010.51] Log:    bUseFinalGathering=True
[0010.51] Log:    bUsePhotonsForDirectLighting=False
[0010.51] Log:    bUseIrradiancePhotons=True
[0010.51] Log:    bCacheIrradiancePhotonsOnSurfaces=True
[0010.51] Log:    bOptimizeDirectLightingWithPhotons=False
[0010.51] Log:    bVisualizePhotonPaths=False
[0010.51] Log:    bVisualizePhotonGathers=True
[0010.51] Log:    bVisualizePhotonImportanceSamples=True
[0010.51] Log:    bVisualizeIrradiancePhotonCalculation=False
[0010.51] Log:    bEmitPhotonsOutsideImportanceVolume=False
[0010.51] Log:    ConeFilterConstant=1
[0010.51] Log:    NumIrradianceCalculationPhotons=400
[0010.51] Log:    FinalGatherImportanceSampleFraction=.6
[0010.51] Log:    FinalGatherImportanceSampleConeAngle=10
[0010.51] Log:    IndirectPhotonEmitDiskRadius=200
[0010.51] Log:    IndirectPhotonEmitConeAngle=30
[0010.51] Log:    MaxImportancePhotonSearchDistance=2000
[0010.51] Log:    MinImportancePhotonSearchDistance=20
[0010.51] Log:    NumImportanceSearchPhotons=10
[0010.51] Log:    OutsideImportanceVolumeDensityScale=.0005
[0010.51] Log:    DirectPhotonDensity=350
[0010.51] Log:    DirectIrradiancePhotonDensity=350
[0010.51] Log:    DirectPhotonSearchDistance=200
[0010.51] Log:    IndirectPhotonPathDensity=5
[0010.51] Log:    IndirectPhotonDensity=600
[0010.51] Log:    IndirectIrradiancePhotonDensity=300
[0010.51] Log:    IndirectPhotonSearchDistance=200
[0010.51] Log:    CausticPhotonDensity=0
[0010.51] Log:    CausticPhotonSearchDistance=100
[0010.51] Log:    PhotonSearchAngleThreshold=.5
[0010.51] Log:    IrradiancePhotonSearchConeAngle=10
[0010.51] Log:    MaxDirectLightingPhotonOptimizationAngle=80
[0010.51] Log:    CachedIrradiancePhotonDownsampleFactor=2
[0010.51] Log:    OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[0010.51] Log:
[0010.51] Log:    [DevOptions.IrradianceCache]
[0010.51] Log:    bAllowIrradianceCaching=True
[0010.51] Log:    bUseIrradianceGradients=False
[0010.51] Log:    bShowGradientsOnly=False
[0010.51] Log:    bVisualizeIrradianceSamples=True
[0010.51] Log:    RecordRadiusScale=.4
[0010.51] Log:    InterpolationMaxAngle=20
[0010.51] Log:    PointBehindRecordMaxAngle=10
[0010.51] Log:    DistanceSmoothFactor=2
[0010.51] Log:    AngleSmoothFactor=2
[0010.51] Log:    RecordBounceRadiusScale=.3
[0010.51] Log:    MinRecordRadius=16
[0010.51] Log:    MaxRecordRadius=1024
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLightingMediumQuality]
[0010.51] Log:    NumShadowRaysScale=2
[0010.51] Log:    NumPenumbraShadowRaysScale=4
[0010.51] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
[0010.51] Log:    MinDistanceFieldUpsampleFactor=3
[0010.51] Log:    NumHemisphereSamplesScale=2
[0010.51] Log:    NumImportanceSearchPhotonsScale=1
[0010.51] Log:    NumDirectPhotonsScale=2
[0010.51] Log:    DirectPhotonSearchDistanceScale=.5
[0010.51] Log:    NumIndirectPhotonPathsScale=1
[0010.51] Log:    NumIndirectPhotonsScale=2
[0010.51] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.51] Log:    NumCausticPhotonsScale=1
[0010.51] Log:    RecordRadiusScaleScale=.75
[0010.51] Log:    InterpolationMaxAngleScale=.75
[0010.51] Log:    MinRecordRadiusScale=.5
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLightingHighQuality]
[0010.51] Log:    NumShadowRaysScale=4
[0010.51] Log:    NumPenumbraShadowRaysScale=8
[0010.51] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0010.51] Log:    MinDistanceFieldUpsampleFactor=5
[0010.51] Log:    NumHemisphereSamplesScale=4
[0010.51] Log:    NumImportanceSearchPhotonsScale=2
[0010.51] Log:    NumDirectPhotonsScale=2
[0010.51] Log:    DirectPhotonSearchDistanceScale=.5
[0010.51] Log:    NumIndirectPhotonPathsScale=2
[0010.51] Log:    NumIndirectPhotonsScale=4
[0010.51] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.51] Log:    NumCausticPhotonsScale=1
[0010.51] Log:    RecordRadiusScaleScale=.5
[0010.51] Log:    InterpolationMaxAngleScale=.5
[0010.51] Log:    MinRecordRadiusScale=.5
[0010.51] Log:
[0010.51] Log:    [DevOptions.StaticLightingProductionQuality]
[0010.51] Log:    NumShadowRaysScale=8
[0010.51] Log:    NumPenumbraShadowRaysScale=32
[0010.51] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0010.51] Log:    MinDistanceFieldUpsampleFactor=5
[0010.51] Log:    NumHemisphereSamplesScale=8
[0010.51] Log:    NumImportanceSearchPhotonsScale=3
[0010.51] Log:    NumDirectPhotonsScale=4
[0010.51] Log:    DirectPhotonSearchDistanceScale=.5
[0010.51] Log:    NumIndirectPhotonPathsScale=2
[0010.51] Log:    NumIndirectPhotonsScale=8
[0010.51] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.51] Log:    NumCausticPhotonsScale=1
[0010.51] Log:    RecordRadiusScaleScale=.25
[0010.51] Log:    InterpolationMaxAngleScale=.5
[0010.51] Log:    MinRecordRadiusScale=.5
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log: FileName: ....DishonoredGameConfigDishonoredEngine.ini
[0010.51] Log:    [URL]
[0010.51] Log:    Protocol=unreal
[0010.51] Log:    Name=Player
[0010.51] Log:    Map=DishonoredGameFull_P.umap
[0010.51] Log:    LocalMap=DishonoredGameFull_P.umap
[0010.51] Log:    LocalOptions=
[0010.51] Log:    TransitionMap=DishonoredGameFull_P.umap
[0010.51] Log:    MapExt=umap
[0010.51] Log:    EXEName=DishonoredGame.exe
[0010.51] Log:    DebugEXEName=DEBUG-DishonoredGame.exe
[0010.51] Log:    SaveExt=usa
[0010.51] Log:    Port=7777
[0010.51] Log:    PeerPort=7778
[0010.51] Log:    GameName=Dishonored Game
[0010.51] Log:    GameNameShort=EG
[0010.51] Log:
[0010.51] Log:    [Engine.Engine]
[0010.51] Log:    NetworkDevice=IpDrv.TcpNetDriver
[0010.51] Log:    ConsoleClassName=Engine.Console
[0010.51] Log:    GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
[0010.51] Log:    LocalPlayerClassName=DishonoredGame.DisLocalPlayer
[0010.51] Log:    DataStoreClientClassName=Engine.DataStoreClient
[0010.51] Log:    Language=int
[0010.51] Log:    bAllowMatureLanguage=FALSE
[0010.51] Log:    GameEngine=DishonoredGame.DishonoredEngine
[0010.51] Log:    EditorEngine=DishonoredEditor.DishonoredEditorEngine
[0010.51] Log:    UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
[0010.51] Log:    Client=WinDrv.WindowsClient
[0010.51] Log:    Render=Render.Render
[0010.51] Log:    Input=Engine.Input
[0010.51] Log:    Canvas=Engine.Canvas
[0010.51] Log:    TinyFontName=EngineFonts.TinyFont
[0010.51] Log:    SmallFontName=EngineFonts.SmallFont
[0010.51] Log:    MediumFontName=EngineFonts.MediumFont
[0010.51] Log:    LargeFontName=EngineFonts.LargeFont
[0010.51] Log:    SubtitleFontName=EngineFonts.SmallFont
[0010.51] Log:    WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
[0010.51] Log:    DefaultMaterialName=EngineMaterials.DefaultMaterial
[0010.51] Log:    DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
[0010.51] Log:    DefaultTextureName=EngineMaterials.DefaultDiffuse
[0010.51] Log:    DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
[0010.51] Log:    EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
[0010.51] Log:    GeomMaterialName=EngineDebugMaterials.GeomMaterial
[0010.51] Log:    DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
[0010.51] Log:    TickMaterialName=EditorMaterials.Tick_Mat
[0010.51] Log:    CrossMaterialName=EditorMaterials.Cross_Mat
[0010.51] Log:    DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[0010.51] Log:    SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
[0010.51] Log:    SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[0010.51] Log:    ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
[0010.51] Log:    RandomAngleTextureName=EngineMaterials.RandomAngles
[0010.51] Log:    RandomNormalTextureName=EngineMaterials.RandomNormal2
[0010.51] Log:    RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[0010.51] Log:    WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
[0010.51] Log:    LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[0010.51] Log:    LightMapDensityNormalName=EngineMaterials.DefaultNormal
[0010.51] Log:    LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
[0010.51] Log:    LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
[0010.51] Log:    LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
[0010.51] Log:    ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
[0010.51] Log:    ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
[0010.51] Log:    ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
[0010.51] Log:    RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
[0010.51] Log:    VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
[0010.51] Log:    VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
[0010.51] Log:    VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
[0010.51] Log:    VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
[0010.51] Log:    VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
[0010.51] Log:    VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
[0010.51] Log:    HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[0010.51] Log:    BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[0010.51] Log:    TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
[0010.51] Log:    EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[0010.51] Log:    DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
[0010.51] Log:    TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
[0010.51] Log:    TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
[0010.51] Log:    ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
[0010.51] Log:    BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[0010.51] Log:    ProcBuildingLODColorTexelsPerWorldUnit=0.075
[0010.51] Log:    ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[0010.51] Log:    MaxProcBuildingLODColorTextureSize=1024
[0010.51] Log:    MaxProcBuildingLODLightingTextureSize=256
[0010.51] Log:    UseProcBuildingLODTextureCropping=True
[0010.51] Log:    ForcePowerOfTwoProcBuildingLODTextures=True
[0010.51] Log:    bCombineSimilarMappings=True
[0010.51] Log:    MaxRMSDForCombiningMappings=6.0
[0010.51] Log:    TerrainMaterialMaxTextureCount=16
[0010.51] Log:    TerrainTessellationCheckCount=6
[0010.51] Log:    TerrainTessellationCheckBorder=2.0
[0010.51] Log:    TerrainTessellationCheckDistance=4096.0
[0010.51] Log:    BeginUPTryCount=200000
[0010.51] Log:    bStaticDecalsEnabled=True
[0010.51] Log:    bDynamicDecalsEnabled=True
[0010.51] Log:    bForceStaticTerrain=False
[0010.51] Log:    LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
[0010.51] Log:    LightComplexityColors=(R=0,G=0,B=0,A=1)
[0010.51] Log:    LightComplexityColors=(R=0,G=255,B=0,A=1)
[0010.51] Log:    LightComplexityColors=(R=63,G=191,B=0,A=1)
[0010.51] Log:    LightComplexityColors=(R=127,G=127,B=0,A=1)
[0010.51] Log:    LightComplexityColors=(R=191,G=63,B=0,A=1)
[0010.51] Log:    LightComplexityColors=(R=255,G=0,B=0,A=1)
[0010.51] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
[0010.51] Log:    ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
[0010.51] Log:    MaxPixelShaderAdditiveComplexityCount=900
[0010.51] Log:    TimeBetweenPurgingPendingKillObjects=300
[0010.51] Log:    NumberOfAllocsBetweenGC=16384
[0010.51] Log:    TotalAllocSizeBetweenGC=1048576
[0010.51] Log:    MinFadeDurationForGarbageCollectInS=0.2
[0010.51] Log:    AllowGarbageCollectOnScreenFadeAfterInS=30
[0010.51] Log:    bUseTextureStreaming=True
[0010.51] Log:    bUseBackgroundLevelStreaming=True
[0010.51] Log:    bSubtitlesForcedOff=FALSE
[0010.51] Log:    ScoutClassName=DishonoredGame.DishonoredScout
[0010.51] Log:    DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
[0010.51] Log:    DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0010.51] Log:    ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.51] Log:    ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.51] Log:    ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.51] Log:    bOnScreenKismetWarnings=TRUE
[0010.51] Log:    bEnableKismetLogging=FALSE
[0010.51] Log:    bAllowDebugViewmodesOnConsoles=FALSE
[0010.51] Log:    CameraRotationThreshold=45.0
[0010.51] Log:    CameraTranslationThreshold=10000
[0010.51] Log:    PrimitiveProbablyVisibleTime=8.0
[0010.51] Log:    PercentUnoccludedRequeries=0.125
[0010.51] Log:    MaxOcclusionPixelsFraction=0.001
[0010.51] Log:    MinTextureDensity=0.0
[0010.51] Log:    IdealTextureDensity=13.0
[0010.51] Log:    MaxTextureDensity=55.0
[0010.51] Log:    MinLightMapDensity=0.0
[0010.51] Log:    IdealLightMapDensity=1.0
[0010.51] Log:    MaxLightMapDensity=3.0
[0010.51] Log:    RenderLightMapDensityGrayscaleScale=1.0
[0010.51] Log:    RenderLightMapDensityColorScale=1.0
[0010.51] Log:    bRenderLightMapDensityGrayscale=true
[0010.51] Log:    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[0010.51] Log:    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[0010.51] Log:    bDisablePhysXHardwareSupport=True
[0010.51] Log:    DemoRecordingDevice=Engine.DemoRecDriver
[0010.51] Log:    bPauseOnLossOfFocus=TRUE
[0010.51] Log:    MaxFluidNumVerts=1048576
[0010.51] Log:    FluidSimulationTimeLimit=30.0
[0010.51] Log:    MaxParticleResize=0
[0010.51] Log:    MaxParticleResizeWarn=0
[0010.51] Log:    bCheckParticleRenderSize=True
[0010.51] Log:    MaxParticleVertexMemory=131972
[0010.51] Log:    NetClientTicksPerSecond=200
[0010.51] Log:    MaxTrackedOcclusionIncrement=0.10
[0010.51] Log:    TrackedOcclusionStepSize=0.10
[0010.51] Log:    MipFadeInSpeed0=0.3
[0010.51] Log:    MipFadeOutSpeed0=0.1
[0010.51] Log:    MipFadeInSpeed1=2.0
[0010.51] Log:    MipFadeOutSpeed1=1.0
[0010.51] Log:    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[0010.51] Log:    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
[0010.51] Log:    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
[0010.51] Log:    PhysXGpuHeapSize=32
[0010.51] Log:    PhysXMeshCacheSize=8
[0010.51] Log:    HACK_UseTickFrequency=FALSE
[0010.51] Log:    bShouldGenerateSimpleLightmaps=TRUE
[0010.51] Log:    bSmoothFrameRate=TRUE
[0010.51] Log:    MinSmoothedFrameRate=30
[0010.51] Log:    MaxSmoothedFrameRate=130
[0010.51] Log:    DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[0010.51] Log:    bEnableOnScreenDebugMessages=true
[0010.51] Log:    AllowScreenDoorFade=False
[0010.51] Log:    AllowNvidiaStereo3d=False
[0010.51] Log:    IgnoreSimulatedFuncWarnings=Tick
[0010.51] Log:    bEnableColorClear=TRUE
[0010.51] Log:    DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[0010.51] Log:
[0010.51] Log:    [Engine.StreamingMovies]
[0010.51] Log:    RenderPriorityPS3=1001
[0010.51] Log:    SuspendGameIO=false
[0010.51] Log:
[0010.51] Log:    [Engine.ISVHacks]
[0010.51] Log:    bInitializeShadersOnDemand=False
[0010.51] Log:    DisableATITextureFilterOptimizationChecks=True
[0010.51] Log:    UseMinimalNVIDIADriverShaderOptimization=True
[0010.51] Log:    PumpWindowMessagesWhenRenderThreadStalled=False
[0010.51] Log:
[0010.51] Log:    [Engine.GameEngine]
[0010.51] Log:    MaxDeltaTime=0
[0010.51] Log:
[0010.51] Log:    [Engine.DemoRecDriver]
[0010.51] Log:    AllowDownloads=True
[0010.51] Log:    DemoSpectatorClass=Engine.PlayerController
[0010.51] Log:    MaxClientRate=25000
[0010.51] Log:    ConnectionTimeout=15.0
[0010.51] Log:    InitialConnectTimeout=30.0
[0010.51] Log:    AckTimeout=1.0
[0010.51] Log:    KeepAliveTime=1.0
[0010.51] Log:    SimLatency=0
[0010.51] Log:    RelevantTimeout=5.0
[0010.51] Log:    SpawnPrioritySeconds=1.0
[0010.51] Log:    ServerTravelPause=4.0
[0010.51] Log:    NetServerMaxTickRate=30
[0010.51] Log:    LanServerMaxTickRate=30
[0010.51] Log:    MaxRewindPoints=30
[0010.51] Log:    RewindPointInterval=1.0
[0010.51] Log:    NumRecentRewindPoints=7
[0010.51] Log:
[0010.51] Log:    [Engine.PackagesToAlwaysCook]
[0010.51] Log:    Package=UI_GamepadMapping
[0010.51] Log:    Package=UI_ItemIcons_Large
[0010.51] Log:    Package=UI_Mission_Small
[0010.51] Log:    Package=UI_Mission_Large
[0010.51] Log:    Package=UI_portraits_objectives
[0010.51] Log:    Package=UI_Powers_Large
[0010.51] Log:    Package=UI_GalleryImg_Small_NoSF
[0010.51] Log:    Package=UI_Mission_DLC05
[0010.51] Log:    Package=UI_ItemIcons_Large_DLC06
[0010.51] Log:    Package=UI_Mission_Small_DLC06
[0010.51] Log:    Package=UI_Mission_Large_DLC06
[0010.51] Log:    Package=UI_portraits_objectives_DLC06
[0010.51] Log:    Package=UI_Powers_Large_DLC06
[0010.51] Log:    Package=UI_ItemIcons_Large_DLC07
[0010.51] Log:    Package=UI_Mission_Small_DLC07
[0010.51] Log:    Package=UI_Mission_Large_DLC07
[0010.51] Log:    Package=UI_Powers_Large_DLC07
[0010.51] Log:    Package=UI_portraits_objectives_DLC07
[0010.51] Log:    SeekFreePackage=DLC06_Twk_Inv_Seekfree
[0010.51] Log:    SeekFreePackage=DLC06_Twk_Player_Daud
[0010.51] Log:    SeekFreePackage=DisFonts
[0010.51] Log:    SeekFreePackage=DisFonts_LCZEHUNPOL
[0010.51] Log:    SeekFreePackage=DisFonts_LRUS
[0010.51] Log:    SeekFreePackage=DisFonts_PC
[0010.51] Log:    SeekFreePackage=UI_Gamma
[0010.51] Log:    SeekFreePackage=UI_HUD
[0010.51] Log:    SeekFreePackage=UI_HUD_DLC07
[0010.51] Log:    SeekFreePackage=UI_HUDFX
[0010.51] Log:    SeekFreePackage=UI_Journal
[0010.51] Log:    SeekFreePackage=UI_Loading
[0010.51] Log:    SeekFreePackage=UI_Loading_LCZEHUNPOL
[0010.51] Log:    SeekFreePackage=UI_Loading_LRUS
[0010.51] Log:    SeekFreePackage=UI_MissionStats
[0010.51] Log:    SeekFreePackage=UI_PauseMenu
[0010.51] Log:    SeekFreePackage=UI_PowerWheel
[0010.51] Log:    SeekFreePackage=UI_Shop
[0010.51] Log:    SeekFreePackage=UI_Map_Boyle
[0010.51] Log:    SeekFreePackage=UI_Map_Bridge
[0010.51] Log:    SeekFreePackage=UI_Map_BrothelExt
[0010.51] Log:    SeekFreePackage=UI_Map_BrothelInt
[0010.51] Log:    SeekFreePackage=UI_Map_LightHouseExt1
[0010.51] Log:    SeekFreePackage=UI_Map_LightHouseExt2
[0010.51] Log:    SeekFreePackage=UI_Map_LightHouseExt3
[0010.51] Log:    SeekFreePackage=UI_Map_OverseerExt
[0010.51] Log:    SeekFreePackage=UI_Map_OverseerInt1
[0010.51] Log:    SeekFreePackage=UI_Map_OverseerInt2
[0010.51] Log:    SeekFreePackage=UI_Map_Streets
[0010.51] Log:    SeekFreePackage=UI_Map_TowerReturnInt
[0010.51] Log:    SeekFreePackage=UI_Map_TowerReturnInt2
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Boyle
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Bridge
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Brothel
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Flooded
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Hub
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_LightH
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Overseer
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_Prison
[0010.51] Log:    SeekFreePackage=UI_MissionStatsBg_TowerRet
[0010.51] Log:    SeekFreePackage=UI_Tuto_Assassination
[0010.51] Log:    SeekFreePackage=UI_Tuto_BendTime
[0010.51] Log:    SeekFreePackage=UI_Tuto_Blink
[0010.51] Log:    SeekFreePackage=UI_Tuto_Block
[0010.51] Log:    SeekFreePackage=UI_Tuto_BloodThirsty
[0010.51] Log:    SeekFreePackage=UI_Tuto_BluePrints
[0010.51] Log:    SeekFreePackage=UI_Tuto_BoneCharms
[0010.51] Log:    SeekFreePackage=UI_Tuto_Celerity
[0010.51] Log:    SeekFreePackage=UI_Tuto_Chaos
[0010.51] Log:    SeekFreePackage=UI_Tuto_Combat
[0010.51] Log:    SeekFreePackage=UI_Tuto_CounterAttack
[0010.51] Log:    SeekFreePackage=UI_Tuto_DarkVision
[0010.51] Log:    SeekFreePackage=UI_Tuto_DevouringSwarm
[0010.51] Log:    SeekFreePackage=UI_Tuto_DropAssassination
[0010.51] Log:    SeekFreePackage=UI_Tuto_Heart
[0010.51] Log:    SeekFreePackage=UI_Tuto_Journal
[0010.51] Log:    SeekFreePackage=UI_Tuto_Lean
[0010.51] Log:    SeekFreePackage=UI_Tuto_PerfectBlock
[0010.51] Log:    SeekFreePackage=UI_Tuto_Possession
[0010.51] Log:    SeekFreePackage=UI_Tuto_PYWOptions
[0010.51] Log:    SeekFreePackage=UI_Tuto_PYWPathways
[0010.51] Log:    SeekFreePackage=UI_Tuto_PYWPathways2
[0010.51] Log:    SeekFreePackage=UI_Tuto_PYWPowers
[0010.51] Log:    SeekFreePackage=UI_Tuto_RewireTool
[0010.51] Log:    SeekFreePackage=UI_Tuto_Runes
[0010.51] Log:    SeekFreePackage=UI_Tuto_ShadowKill
[0010.51] Log:    SeekFreePackage=UI_Tuto_Shop
[0010.51] Log:    SeekFreePackage=UI_Tuto_SpringRazor
[0010.51] Log:    SeekFreePackage=UI_Tuto_Stealth
[0010.51] Log:    SeekFreePackage=UI_Tuto_Vitality
[0010.51] Log:    SeekFreePackage=UI_Tuto_Wheel
[0010.51] Log:    SeekFreePackage=UI_Tuto_Windblast
[0010.51] Log:    SeekFreePackage=WrittenNotes_twk
[0010.51] Log:    SeekFreePackage=AudioGraph_Twk
[0010.51] Log:    SeekFreePackage=ChapterNotes_twk
[0010.51] Log:    SeekFreePackage=Pickups_twk_Keys
[0010.51] Log:    SeekFreePackage=Tutorials_twk_Abst
[0010.51] Log:    SeekFreePackage=Blueprints_twk_Abst
[0010.51] Log:    SeekFreePackage=Twk_Upgrades
[0010.51] Log:    SeekFreePackage=Prison_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Hub_AbstInv
[0010.51] Log:    SeekFreePackage=Streets_AbsInv
[0010.51] Log:    SeekFreePackage=Ovrsr_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Abbey_01_Keys
[0010.51] Log:    SeekFreePackage=Boyle_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Tower_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Flooded_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Brothel_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Money_twk_Abs
[0010.51] Log:    SeekFreePackage=StreetSewer_AbsInv
[0010.51] Log:    SeekFreePackage=Tower_Twk_Abs
[0010.51] Log:    SeekFreePackage=Hub_AbstractInv_MS
[0010.51] Log:    SeekFreePackage=Bridge_Abstract
[0010.51] Log:    SeekFreePackage=UI_Brf_Arena
[0010.51] Log:    SeekFreePackage=UI_Brf_AssassinsTraining
[0010.51] Log:    SeekFreePackage=UI_Brf_BendTimeMassacre
[0010.51] Log:    SeekFreePackage=UI_Brf_ChainKill
[0010.51] Log:    SeekFreePackage=UI_Brf_Countdown
[0010.51] Log:    SeekFreePackage=UI_Brf_DropAttack
[0010.51] Log:    SeekFreePackage=UI_Brf_MysteryMan
[0010.51] Log:    SeekFreePackage=UI_Brf_OilRain
[0010.51] Log:    SeekFreePackage=UI_Brf_Race
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[0010.51] Log:    EditPackages=GFxUIEditor
[0010.51] Log:    EditPackages=IpDrv
[0010.51] Log:    EditPackages=OnlineSubsystemPC
[0010.51] Log:    EditPackages=OnlineSubsystemLive
[0010.51] Log:    EditPackages=OnlineSubsystemSteamworks
[0010.51] Log:    bBuildReachSpecs=FALSE
[0010.51] Log:    MobileScriptOutputPath=....DishonoredGameScriptMobile
[0010.51] Log:    EditorOnlyContentPackages=DishonoredEditorResources
[0010.51] Log:    AnimCompressionMaxEndEffectorError=0.5
[0010.51] Log:    EditPackagesOutPath=....DishonoredGameScript
[0010.51] Log:    FRScriptOutputPath=....DishonoredGameScriptFinalRelease
[0010.51] Log:    EditPackages=DishonoredGame
[0010.51] Log:    EditPackages=DishonoredEditor
[0010.51] Log:    EditPackages=DishonoredGameContent
[0010.51] Log:    EditPackages=DishonoredGameDLC06Content
[0010.51] Log:    EditPackages=DishonoredGameDLC07Content
[0010.51] Log:    EditPackages=OnlineSubsystemPSN
[0010.51] Log:    InEditorGameURLOptions=
[0010.51] Log:    ClassMapPair=Pylon/DisPylon
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryFoliage
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryRigidBody
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryDecal
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
[0010.51] Log:    HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSound
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryCoverLink
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryPathNode
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryPylon
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryTrigger
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryAI
[0010.51] Log:    HiddenActorFactoryNames=ActorFactoryVehicle
[0010.51] Log:    HiddenActorFactoryNames=PickupFactory
[0010.51] Log:
[0010.51] Log:    [UnrealEd.UnrealEdEngine]
[0010.51] Log:    AutoSaveIndex=0
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EditorMaterials
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EditorMeshes
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EditorResources
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EngineMaterials
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EngineFonts
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=EngineResources
[0010.51] Log:    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[0010.51] Log:    SnapDistance=10.000000
[0010.51] Log:    CurrentGridSz=5
[0010.51] Log:
[0010.51] Log:    [Engine.DataStoreClient]
[0010.51] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Strings
[0010.51] Log:    GlobalDataStoreClasses=Engine.UIDataStore_GameResource
[0010.51] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
[0010.51] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Registry
[0010.51] Log:    GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[0010.51] Log:    PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[0010.51] Log:
[0010.51] Log:    [DevOptions.Shaders]
[0010.51] Log:    AutoReloadChangedShaders=True
[0010.51] Log:    bAllowMultiThreadedShaderCompile=True
[0010.51] Log:    bAllowDistributedShaderCompile=False
[0010.51] Log:    NumUnusedShaderCompilingThreads=1
[0010.51] Log:    ThreadedShaderCompileThreshold=1
[0010.51] Log:    MaxShaderJobBatchSize=30
[0010.51] Log:    bDumpShaderPDBs=False
[0010.51] Log:    bPromptToRetryFailedShaderCompiles=True
[0010.51] Log:
[0010.51] Log:    [DevOptions.Debug]
[0010.51] Log:    ShowSelectedLightmap=False
[0010.51] Log:
[0010.51] Log:    [StatNotifyProviders]
[0010.51] Log:    BinaryFileStatNotifyProvider=true
[0010.51] Log:    XmlStatNotifyProvider=false
[0010.51] Log:    CsvStatNotifyProvider=false
[0010.51] Log:    StatsNotifyProvider_UDP=true
[0010.51] Log:    PIXNamedCounterProvider=false
[0010.51] Log:
[0010.51] Log:    [StatNotifyProviders.StatNotifyProvider_UDP]
[0010.51] Log:    ListenPort=13000
[0010.51] Log:
[0010.51] Log:    [RemoteControl]
[0010.51] Log:    SuppressRemoteControlAtStartup=False
[0010.51] Log:
[0010.51] Log:    [LogFiles]
[0010.51] Log:    PurgeLogsDays=3
[0010.51] Log:    LogTimes=True
[0010.51] Log:
[0010.51] Log:    [AnimationCompression]
[0010.51] Log:    CompressCommandletVersion=1	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
[0010.51] Log:    DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
[0010.51] Log:    TranslationCompressionFormat=7
[0010.51] Log:    RotationCompressionFormat=7
[0010.51] Log:    AlternativeCompressionThreshold=1.f
[0010.51] Log:    ForceRecompression=False
[0010.51] Log:    bOnlyCheckForMissingSkeletalMeshes=False
[0010.51] Log:
[0010.51] Log:    [IpDrv.OnlineSubsystemCommonImpl]
[0010.51] Log:    MaxLocalTalkers=1
[0010.51] Log:    MaxRemoteTalkers=16
[0010.51] Log:    bIsUsingSpeechRecognition=false
[0010.51] Log:
[0010.51] Log:    [IpDrv.OnlineGameInterfaceImpl]
[0010.51] Log:    LanAnnouncePort=14001
[0010.51] Log:    LanQueryTimeout=5.0
[0010.51] Log:
[0010.51] Log:    [OnlineSubsystemLive.OnlineSubsystemLive]
[0010.51] Log:    LanAnnouncePort=14001
[0010.51] Log:    VoiceNotificationDelta=0.2
[0010.51] Log:
[0010.51] Log:    [Engine.StaticMeshCollectionActor]
[0010.51] Log:    bCookOutStaticMeshActors=TRUE
[0010.51] Log:    MaxStaticMeshComponents=100
[0010.51] Log:
[0010.51] Log:    [Engine.StaticLightCollectionActor]
[0010.51] Log:    bCookOutStaticLightActors=TRUE
[0010.51] Log:    MaxLightComponents=100
[0010.51] Log:
[0010.51] Log:    [LiveSock]
[0010.51] Log:    bUseVDP=True
[0010.51] Log:    bUseSecureConnections=true
[0010.51] Log:    MaxDgramSockets=64
[0010.51] Log:    MaxStreamSockets=16
[0010.51] Log:    DefaultRecvBufsizeInK=256
[0010.51] Log:    DefaultSendBufsizeInK=256
[0010.51] Log:    SystemLinkPort=14000
[0010.51] Log:
[0010.51] Log:    [CustomStats]
[0010.51] Log:    LD=Streaming fudge factor
[0010.51] Log:    LD=FrameTime
[0010.51] Log:    LD=Terrain Foliage Time
[0010.51] Log:    LD=Foliage Render Time
[0010.51] Log:    LD=Terrain Smooth Time
[0010.51] Log:    LD=Terrain Render Time
[0010.51] Log:    LD=Decal Render Time
[0010.51] Log:    LD=Terrain Triangles
[0010.51] Log:    LD=Foliage Instances
[0010.51] Log:    LD=Decal Triangles
[0010.51] Log:    LD=Decal Draw Calls
[0010.51] Log:    LD=Static Mesh Tris
[0010.51] Log:    LD=Skel Mesh Tris
[0010.51] Log:    LD=Skel Verts CPU Skin
[0010.51] Log:    LD=Skel Verts GPU Skin
[0010.51] Log:    LD=30+ FPS
[0010.51] Log:    LD=Total CPU rendering time
[0010.51] Log:    LD=Total GPU rendering time
[0010.51] Log:    LD=Occluded primitives
[0010.51] Log:    LD=Projected shadows
[0010.51] Log:    LD=Visible static mesh elements
[0010.51] Log:    LD=Visible dynamic primitives
[0010.51] Log:    LD=Texture Pool Size
[0010.51] Log:    LD=Physical Memory Used
[0010.51] Log:    LD=Virtual Memory Used
[0010.51] Log:    LD=Audio Memory Used
[0010.51] Log:    LD=Texture Memory Used
[0010.51] Log:    LD=360 Texture Memory Used
[0010.51] Log:    LD=Animation Memory
[0010.51] Log:    LD=Vertex Lighting Memory
[0010.51] Log:    LD=StaticMesh Vertex Memory
[0010.51] Log:    LD=StaticMesh Index Memory
[0010.51] Log:    LD=SkeletalMesh Vertex Memory
[0010.51] Log:    LD=SkeletalMesh Index Memory
[0010.51] Log:    LD=Decal Vertex Memory
[0010.51] Log:    LD=Decal Index Memory
[0010.51] Log:    LD=Decal Interaction Memory
[0010.51] Log:    MEMLEAN=Virtual Memory Used
[0010.51] Log:    MEMLEAN=Audio Memory Used
[0010.51] Log:    MEMLEAN=Animation Memory
[0010.51] Log:    MEMLEAN=FaceFX Cur Mem
[0010.51] Log:    MEMLEAN=Vertex Lighting Memory
[0010.51] Log:    MEMLEAN=StaticMesh Vertex Memory
[0010.51] Log:    MEMLEAN=StaticMesh Index Memory
[0010.51] Log:    MEMLEAN=SkeletalMesh Vertex Memory
[0010.51] Log:    MEMLEAN=SkeletalMesh Index Memory
[0010.51] Log:    MEMLEAN=Decal Vertex Memory
[0010.51] Log:    MEMLEAN=Decal Index Memory
[0010.51] Log:    MEMLEAN=Decal Interaction Memory
[0010.51] Log:    MEMLEAN=VertexShader Memory
[0010.51] Log:    MEMLEAN=PixelShader Memory
[0010.51] Log:    GameThread=Async Loading Time
[0010.51] Log:    GameThread=Audio Update Time
[0010.51] Log:    GameThread=FrameTime
[0010.51] Log:    GameThread=HUD Time
[0010.51] Log:    GameThread=Input Time
[0010.51] Log:    GameThread=Kismet Time
[0010.51] Log:    GameThread=Move Actor Time
[0010.51] Log:    GameThread=RHI Game Tick
[0010.51] Log:    GameThread=RedrawViewports
[0010.51] Log:    GameThread=Script time
[0010.51] Log:    GameThread=Tick Time
[0010.51] Log:    GameThread=Update Components Time
[0010.51] Log:    GameThread=World Tick Time
[0010.51] Log:    GameThread=Async Work Wait
[0010.51] Log:    GameThread=PerFrameCapture
[0010.51] Log:    GameThread=DynamicLightEnvComp Tick
[0010.51] Log:
[0010.51] Log:    [MemorySplitClassesToTrack]
[0010.51] Log:    Class=AnimSequence
[0010.51] Log:    Class=AudioComponent
[0010.51] Log:    Class=AudioDevice
[0010.51] Log:    Class=BrushComponent
[0010.51] Log:    Class=CylinderComponent
[0010.51] Log:    Class=DecalComponent
[0010.51] Log:    Class=DecalManager
[0010.51] Log:    Class=DecalMaterial
[0010.51] Log:    Class=Font
[0010.51] Log:    Class=Level
[0010.51] Log:    Class=Material
[0010.51] Log:    Class=MaterialInstanceConstant
[0010.51] Log:    Class=MaterialInstanceTimeVarying
[0010.51] Log:    Class=Model
[0010.51] Log:    Class=ModelComponent
[0010.51] Log:    Class=MorphTarget
[0010.51] Log:    Class=NavigationMeshBase
[0010.51] Log:    Class=ParticleModule
[0010.51] Log:    Class=ParticleSystemComponent
[0010.51] Log:    Class=PathNode
[0010.51] Log:    Class=ProcBuilding_SimpleLODActor
[0010.51] Log:    Class=RB_BodyInstance
[0010.51] Log:    Class=RB_BodySetup
[0010.51] Log:    Class=ReachSpec
[0010.51] Log:    Class=Sequence
[0010.51] Log:    Class=SkeletalMesh
[0010.51] Log:    Class=SkeletalMeshComponent
[0010.51] Log:    Class=SoundCue
[0010.51] Log:    Class=SoundNode
[0010.51] Log:    Class=SoundNodeWave
[0010.51] Log:    Class=StaticMesh
[0010.51] Log:    Class=StaticMeshActor
[0010.51] Log:    Class=StaticMeshCollectionActor
[0010.51] Log:    Class=StaticMeshComponent
[0010.51] Log:    Class=Terrain
[0010.51] Log:    Class=TerrainComponent
[0010.51] Log:    Class=Texture2D
[0010.51] Log:    Class=UIRoot
[0010.51] Log:
[0010.51] Log:    [MemLeakCheckExtraExecsToRun]
[0010.51] Log:    Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
[0010.51] Log:    Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
[0010.51] Log:    Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
[0010.51] Log:    Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
[0010.51] Log:    Cmd=obj list class=Level -ALPHASORT -DetailedInfo
[0010.51] Log:    Cmd=lightenv list volumes
[0010.51] Log:    Cmd=lightenv list transition
[0010.51] Log:    Cmd=ListThreads
[0010.51] Log:
[0010.51] Log:    [ConfigCoalesceFilter]
[0010.51] Log:    FilterOut=DishonoredEngine.ini
[0010.51] Log:    FilterOut=DishonoredEditor.ini
[0010.51] Log:    FilterOut=DishonoredInput.ini
[0010.51] Log:    FilterOut=DishonoredLightmass.ini
[0010.51] Log:    FilterOut=DishonoredGame.ini
[0010.51] Log:    FilterOut=DishonoredGameDedicatedServer.ini
[0010.51] Log:    FilterOut=DishonoredUI.ini
[0010.51] Log:    FilterOut=DishonoredCompat.ini
[0010.51] Log:    FilterOut=DishonoredEngineG4WLive.ini
[0010.51] Log:    FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
[0010.51] Log:    FilterOut=DishonoredEngineNoLive.ini
[0010.51] Log:    FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
[0010.51] Log:    FilterOut=DishonoredEditorKeyBindings.ini
[0010.51] Log:    FilterOut=DishonoredEditorUserSettings.ini
[0010.51] Log:    FilterOut=Descriptions.int
[0010.51] Log:    FilterOut=Editor.int
[0010.51] Log:    FilterOut=EditorTips.int
[0010.51] Log:    FilterOut=UnrealEd.int
[0010.51] Log:    FilterOut=WinDrv.int
[0010.51] Log:    FilterOut=XWindow.int
[0010.51] Log:    FilterOut=DishonoredEditor.int
[0010.51] Log:
[0010.51] Log:    [TaskPerfTracking]
[0010.51] Log:    bUseTaskPerfTracking=TRUE
[0010.51] Log:    RemoteConnectionIP=192.168.0.61
[0010.51] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0010.51] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.51] Log:
[0010.51] Log:    [TaskPerfMemDatabase]
[0010.51] Log:    bUseTaskPerfMemDatabase=TRUE
[0010.51] Log:    RemoteConnectionIP=192.168.0.61
[0010.51] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0010.51] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.51] Log:
[0010.51] Log:    [MemoryPools]
[0010.51] Log:    FLightPrimitiveInteractionInitialBlockSize=512
[0010.51] Log:    FModShadowPrimitiveInteractionInitialBlockSize=512
[0010.51] Log:
[0010.51] Log:    [SystemSettings]
[0010.51] Log:    SkeletalLODDistanceFactorMultiplier=1	//DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
[0010.51] Log:    StaticLODDistanceFactorMultiplier=1
[0010.51] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.51] Log:    iType_AntiAlias=1						//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.51] Log:    bUseMaxQualityMode=False
[0010.51] Log:    StaticDecals=True
[0010.51] Log:    DynamicDecals=True
[0010.51] Log:    UnbatchedDecals=True
[0010.51] Log:    DecalCullDistanceScale=1.0
[0010.51] Log:    DynamicLights=True
[0010.51] Log:    DynamicShadows=True
[0010.51] Log:    LightEnvironmentShadows=True
[0010.51] Log:    CompositeDynamicLights=True
[0010.51] Log:    SHSecondaryLighting=True
[0010.51] Log:    DirectionalLightmaps=True
[0010.51] Log:    MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0010.51] Log:    MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0010.51] Log:    DepthOfField=True
[0010.51] Log:    AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
[0010.51] Log:    Bloom=True
[0010.51] Log:    UseHighQualityBloom=True
[0010.51] Log:    bAllowLightShafts=True
[0010.51] Log:    bAllowRatsShadow=False
[0010.51] Log:    Distortion=True
[0010.51] Log:    FilteredDistortion=True
[0010.51] Log:    DropParticleDistortion=False
[0010.51] Log:    bAllowDownsampledTranslucency=False
[0010.51] Log:    SpeedTreeLeaves=True
[0010.51] Log:    SpeedTreeFronds=True
[0010.51] Log:    OnlyStreamInTextures=False
[0010.51] Log:    LensFlares=True
[0010.51] Log:    FogVolumes=True
[0010.51] Log:    FloatingPointRenderTargets=True
[0010.51] Log:    OneFrameThreadLag=True
[0010.51] Log:    UseVsync=True
[0010.51] Log:    UpscaleScreenPercentage=True
[0010.51] Log:    Fullscreen=True
[0010.51] Log:    AllowD3D10=False
[0010.51] Log:    AllowRadialBlur=True
[0010.51] Log:    SkeletalMeshLODBias=0
[0010.51] Log:    ParticleLODBias=0
[0010.51] Log:    DetailMode=2
[0010.51] Log:    ShadowFilterQualityBias=0
[0010.51] Log:    MaxAnisotropy=4
[0010.51] Log:    MaxMultisamples=1
[0010.51] Log:    MinShadowResolution=64
[0010.51] Log:    MinPreShadowResolution=8
[0010.51] Log:    MaxShadowResolution=800
[0010.51] Log:    MaxWholeSceneDominantShadowResolution=1344
[0010.51] Log:    ShadowFadeResolution=128
[0010.51] Log:    PreShadowFadeResolution=16
[0010.51] Log:    ShadowFadeExponent=.25
[0010.51] Log:    ResX=1920
[0010.51] Log:    ResY=1080
[0010.51] Log:    ScreenPercentage=100.000000
[0010.51] Log:    SceneCaptureStreamingMultiplier=1.000000
[0010.51] Log:    FoliageDrawRadiusMultiplier=1.000000
[0010.51] Log:    ShadowTexelsPerPixel=1.27324
[0010.51] Log:    PreShadowResolutionFactor=.5
[0010.51] Log:    bEnableVSMShadows=False
[0010.51] Log:    bEnableBranchingPCFShadows=False
[0010.51] Log:    bAllowHardwareShadowFiltering=False
[0010.51] Log:    bAllowBetterModulatedShadows=False
[0010.51] Log:    bEnableForegroundShadowsOnWorld=True
[0010.51] Log:    bEnableForegroundSelfShadowing=False
[0010.51] Log:    bAllowWholeSceneDominantShadows=True
[0010.51] Log:    ShadowFilterRadius=2
[0010.51] Log:    ShadowDepthBias=.012
[0010.51] Log:    CSMSplitPenumbraScale=.5
[0010.51] Log:    CSMSplitSoftTransitionDistanceScale=4
[0010.51] Log:    CSMSplitDepthBiasScale=.7
[0010.51] Log:    UnbuiltWholeSceneDynamicShadowRadius=20000
[0010.51] Log:    UnbuiltNumWholeSceneDynamicShadowCascades=3
[0010.51] Log:    WholeSceneShadowUnbuiltInteractionThreshold=50
[0010.51] Log:    bAllowFracturedDamage=True
[0010.51] Log:    NumFracturedPartsScale=1.0
[0010.51] Log:    FractureDirectSpawnChanceScale=1.0
[0010.51] Log:    FractureRadialSpawnChanceScale=1.0
[0010.51] Log:    FractureCullDistanceScale=1.0
[0010.51] Log:    bForceCPUAccessToGPUSkinVerts=false
[0010.51] Log:    bDisableSkeletalInstanceWeights=false
[0010.51] Log:    SpeakerConfiguration=0
[0010.51] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.51] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0010.51] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.51] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.51] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.51] Log:
[0010.51] Log:    [SystemSettingsEditor]
[0010.51] Log:    bEnableForegroundSelfShadowing=False
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    ResX=1280
[0010.51] Log:    ResY=720
[0010.51] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0010.51] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.51] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[0010.51] Log:
[0010.51] Log:    [SystemSettingsSplitScreen2]
[0010.51] Log:    bAllowWholeSceneDominantShadows=False
[0010.51] Log:    bAllowLightShafts=False
[0010.51] Log:
[0010.51] Log:    [SystemSettingsMobile]
[0010.51] Log:    BasedOn=SystemSettings
[0010.51] Log:    Fullscreen=True
[0010.51] Log:    DirectionalLightmaps=False
[0010.51] Log:    DynamicLights=False
[0010.51] Log:    SHSecondaryLighting=False
[0010.51] Log:    StaticDecals=True
[0010.51] Log:    DynamicDecals=False
[0010.51] Log:    UnbatchedDecals=False
[0010.51] Log:    MotionBlur=FALSE
[0010.51] Log:    MotionBlurPause=FALSE
[0010.51] Log:    DepthOfField=FALSE
[0010.51] Log:    AmbientOcclusion=FALSE
[0010.51] Log:    Bloom=FALSE
[0010.51] Log:    UseHighQualityBloom=FALSE
[0010.51] Log:    Distortion=FALSE
[0010.51] Log:    FilteredDistortion=FALSE
[0010.51] Log:    DropParticleDistortion=TRUE
[0010.51] Log:    FloatingPointRenderTargets=FALSE
[0010.51] Log:    SkeletalMeshLODBias=1
[0010.51] Log:    ParticleLODBias=1
[0010.51] Log:    MaxAnisotropy=2
[0010.51] Log:    bAllowBetterModulatedShadows=FALSE
[0010.51] Log:
[0010.51] Log:    [SystemSettingsMobileTextureBias]
[0010.51] Log:    BasedOn=SystemSettingsMobile
[0010.51] Log:    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
[0010.51] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.51] Log:
[0010.51] Log:    [Engine.PhysicsLODVerticalEmitter]
[0010.51] Log:    ParticlePercentage=100
[0010.51] Log:
[0010.51] Log:    [Engine.OnlineSubsystem]
[0010.51] Log:    NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[0010.51] Log:    AsyncMinCompletionTime=0.0
[0010.51] Log:
[0010.51] Log:    [Engine.OnlineRecentPlayersList]
[0010.51] Log:    MaxRecentPlayers=100
[0010.51] Log:    MaxRecentParties=5
[0010.51] Log:
[0010.51] Log:    [VoIP]
[0010.51] Log:    VolumeThreshold=0.1
[0010.51] Log:    bHasVoiceEnabled=true
[0010.51] Log:
[0010.51] Log:    [FullScreenMovie]
[0010.51] Log:    bForceNoMovies=false
[0010.51] Log:    BinkIOStreamReadBufferSize=1000000
[0010.51] Log:    bForceNoStartupMovies=false
[0010.51] Log:    bShouldStopMovieAtEndOfLoadMap=true
[0010.51] Log:    StartupMovies=Black_266ms
[0010.51] Log:    StartupMovies=ZenimaxLegal
[0010.51] Log:    StartupMovies=ZenimaxLegalFR
[0010.51] Log:    StartupMovies=LogoBethesda
[0010.51] Log:    StartupMovies=LogoArkane
[0010.51] Log:    StartupMovies=UE3_logo
[0010.51] Log:    StartupMovies=Legal
[0010.51] Log:    StartupMovies=Loading
[0010.51] Log:    LoadMapMovies=Loading
[0010.51] Log:    SkippableMovies=Prison_Montage
[0010.51] Log:    SkippableMovies=Intro
[0010.51] Log:    SkippableMovies=Intro_Loc
[0010.51] Log:    SkippableMovies=DLC06_Monologue_Rothwild_LOC
[0010.51] Log:    SkippableMovies=DLC06_Monologue_Timsh_LOC
[0010.51] Log:    SkippableMovies=DLC06_Monologue_DaudHQ_LOC
[0010.51] Log:    SkippableMovies=DLC07_Monologue_Intro_LOC
[0010.51] Log:    SkippableMovies=DLC07_Monologue_Coldridge_LOC
[0010.51] Log:    SkippableMovies=DLC07_Monologue_Drapers_LOC
[0010.51] Log:    SkippableMovies=DLC07_Monologue_Brigmore_LOC
[0010.51] Log:    SkippableMovies=DLC07_Monologue_Outtro_LOC
[0010.51] Log:    SkippableMovies=Credits
[0010.51] Log:    SkippableMovies=CreditsDLC05
[0010.51] Log:    SkippableMovies=CreditsDLC06
[0010.51] Log:    SkippableMovies=CreditsDLC07
[0010.51] Log:    PlayOnce=DLC06_Slaughter_Ext_P
[0010.51] Log:    PlayOnce=DLC06_Timsh_Streets_P
[0010.51] Log:    PlayOnce=DLC06_DaudBase_P
[0010.51] Log:    PlayOnce=L_DLC07_BaseIntro_P
[0010.51] Log:    PlayOnce=L_DLC07_Coldridge_P
[0010.51] Log:    PlayOnce=L_DLC07_DraperStreets_P
[0010.51] Log:    PlayOnce=L_DLC07_Brig_Ext_P
[0010.51] Log:    PlayOnce=L_DLC07_Endgame_P
[0010.51] Log:    l_tower_p=INTRO_LOC
[0010.51] Log:    DLC06_Slaughter_Ext_P=DLC06_Monologue_Rothwild_LOC
[0010.51] Log:    DLC06_Timsh_Streets_P=DLC06_Monologue_Timsh_LOC
[0010.51] Log:    DLC06_DaudBase_P=DLC06_Monologue_DaudHQ_LOC
[0010.51] Log:    L_DLC07_BaseIntro_P=DLC07_Monologue_Intro_LOC
[0010.51] Log:    L_DLC07_Coldridge_P=DLC07_Monologue_Coldridge_LOC
[0010.51] Log:    L_DLC07_DraperStreets_P=DLC07_Monologue_Drapers_LOC
[0010.51] Log:    L_DLC07_Brig_Ext_P=DLC07_Monologue_Brigmore_LOC
[0010.51] Log:    L_DLC07_Endgame_P=DLC07_Monologue_Outtro_LOC
[0010.51] Log:    NoBGMMovies=Credits
[0010.51] Log:    NoBGMMovies=CreditsDLC05
[0010.51] Log:    NoBGMMovies=Dishonored
[0010.51] Log:    NoBGMMovies=Intro_loc
[0010.51] Log:    NoBGMMovies=Legal
[0010.51] Log:    NoBGMMovies=UE3_logo
[0010.51] Log:    NoBGMMovies=LogoBethesda
[0010.51] Log:    NoBGMMovies=LogoArkane
[0010.51] Log:    NoBGMMovies=ZenimaxLegal
[0010.51] Log:    NoBGMMovies=ZenimaxLegalFR
[0010.51] Log:    NoBGMMovies=Black_266ms
[0010.51] Log:    NoBGMovies=DLC06_Monologue_DaudHQ_LOC
[0010.51] Log:    NoBGMovies=DLC06_Monologue_Rothwild_LOC
[0010.51] Log:    NoBGMovies=DLC06_Monologue_Timsh_LOC
[0010.51] Log:    NoBGMovies=DLC06_Outro_HC_LOC
[0010.51] Log:    NoBGMovies=DLC06_Outro_LCExecuted_LOC
[0010.51] Log:    NoBGMovies=DLC06_Outro_LCSpared_LOC
[0010.51] Log:    NoBGMovies=CreditsDLC06
[0010.51] Log:    NoBGMovies=DLC07_Monologue_Intro_LOC
[0010.51] Log:    NoBGMovies=DLC07_Monologue_Coldridge_LOC
[0010.51] Log:    NoBGMovies=DLC07_Monologue_Drapers_LOC
[0010.51] Log:    NoBGMovies=DLC07_Monologue_Brigmore_LOC
[0010.51] Log:    NoBGMovies=DLC07_Monologue_Outtro_LOC
[0010.51] Log:    NoBGMovies=DLC07_End_HC
[0010.51] Log:    NoBGMovies=DLC07_End_LC
[0010.51] Log:    NoBGMovies=DLC07_PostCredHigh
[0010.51] Log:    NoBGMovies=DLC07_PostCredLow
[0010.51] Log:    NoBGMovies=CreditsDLC07
[0010.51] Log:
[0010.51] Log:    [IPDrv.WebConnection]
[0010.51] Log:    MaxValueLength=512
[0010.51] Log:    MaxLineLength=4096
[0010.51] Log:
[0010.51] Log:    [IPDrv.WebServer]
[0010.51] Log:    ApplicationPaths[0]=/ServerAdmin
[0010.51] Log:    ApplicationPaths[1]=/images
[0010.51] Log:    ListenPort=80
[0010.51] Log:    MaxConnections=18
[0010.51] Log:    ExpirationSeconds=86400
[0010.51] Log:    bEnabled=false
[0010.51] Log:
[0010.51] Log:    [IPDrv.WebResponse]
[0010.51] Log:    IncludePath=/Web
[0010.51] Log:    CharSet=iso-8859-1
[0010.51] Log:
[0010.51] Log:    [TextureTracking]
[0010.51] Log:    #TextureName=T_GD_Traffic_Crosswalk_01
[0010.51] Log:
[0010.51] Log:    [AnimNotify]
[0010.51] Log:    Trail_MaxSampleRate=200.0
[0010.51] Log:
[0010.51] Log:    [Engine.LocalPlayer]
[0010.51] Log:    OverridePPRecoveryTime=1.0
[0010.51] Log:
[0010.51] Log:    [MobileSupport]
[0010.51] Log:    bShouldCachePVRTCTextures=False
[0010.51] Log:    bShouldFlattenMaterials=False
[0010.51] Log:    FlattenedTextureResolutionBias=1
[0010.51] Log:
[0010.51] Log:    [Engine.GameViewportClient]
[0010.51] Log:    bDebugNoGFxUI=FALSE
[0010.51] Log:    bUseHardwareCursorWhenWindowed=TRUE
[0010.51] Log:
[0010.51] Log:    [ContentComparisonReferenceTypes]
[0010.51] Log:    +Class=AnimSet
[0010.51] Log:    +Class=SkeletalMesh
[0010.51] Log:    +Class=SoundCue
[0010.51] Log:    +Class=StaticMesh
[0010.51] Log:    +Class=ParticleSystem
[0010.51] Log:    +Class=Texture2D
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [Core.PoolParams]
[0010.51] Log:    PoolParams_576=7000,100
[0010.51] Log:    PoolParams_336=2000,200
[0010.51] Log:    PoolParams_112=3500,200
[0010.51] Log:    PoolParams_304=500,100
[0010.51] Log:    PoolParams_128=3500,100
[0010.51] Log:    PoolParams_272=2000,200
[0010.51] Log:    PoolParams_96=2500,200
[0010.51] Log:    PoolParams_176=1000,200
[0010.51] Log:    PoolParams_144=2000,200
[0010.51] Log:    PoolParams_64=3000,100
[0010.51] Log:    PoolParams_160=2000,100
[0010.51] Log:    PoolParams_80=1500,200
[0010.51] Log:    PoolParams_208=2500,200
[0010.51] Log:    PoolParams_240=1000,100
[0010.51] Log:    PoolParams_224=6000,200
[0010.51] Log:    PoolParams_192=2000,200
[0010.51] Log:    PoolParams_480=500,50
[0010.51] Log:    PoolParams_288=500,50
[0010.51] Log:    PoolParams_544=500,50
[0010.51] Log:    PoolParams_400=300,50
[0010.51] Log:    PoolParams_416=400,50
[0010.51] Log:    PoolParams_432=200,50
[0010.51] Log:    PoolParams_560=300,50
[0010.51] Log:    PoolParams_256=800,50
[0010.51] Log:    PoolParams_464=300,20
[0010.51] Log:    PoolParams_704=100,15
[0010.51] Log:    PoolParams_352=200,15
[0010.51] Log:    PoolParams_528=50,15
[0010.51] Log:    PoolParams_512=100,10
[0010.51] Log:    PoolParams_496=100,15
[0010.51] Log:    PoolParams_448=100,15
[0010.51] Log:    PoolParams_608=150,20
[0010.51] Log:    PoolParams_688=100,15
[0010.51] Log:    PoolParams_816=50,10
[0010.51] Log:    PoolParams_896=75,10
[0010.51] Log:    PoolParams_976=100,10
[0010.51] Log:    PoolParams_2576=50,10
[0010.51] Log:    PoolParams_960=50,10
[0010.51] Log:    PoolParams_1104=75,10
[0010.51] Log:    PoolParams_720=150,50
[0010.51] Log:    PoolParams_672=50,10
[0010.51] Log:    PoolParams_320=250,10
[0010.51] Log:    PoolParams_880=50,5
[0010.51] Log:    PoolParams_1056=100,20
[0010.51] Log:    PoolParams_1040=10,5
[0010.51] Log:    PoolParams_1072=50,5
[0010.51] Log:    PoolParams_592=400,100
[0010.51] Log:    PoolParams_656=35,5
[0010.51] Log:    PoolParams_944=10,5
[0010.51] Log:    PoolParams_368=50,10
[0010.51] Log:    PoolParams_624=25,5
[0010.51] Log:    PoolParams_384=15,5
[0010.51] Log:    PoolParams_3200=10,5
[0010.51] Log:    PoolParams_1024=30,5
[0010.51] Log:    PoolParams_1296=10,5
[0010.51] Log:    PoolParams_848=10,5
[0010.51] Log:    PoolParams_752=10,5
[0010.51] Log:    PoolParams_1632=5,5
[0010.51] Log:    PoolParams_1504=5,5
[0010.51] Log:    PoolParams_928=5,5
[0010.51] Log:
[0010.51] Log:    [Engine.UIDataStore_OnlinePlayerData]
[0010.51] Log:    ProfileSettingsClassName=Engine.ArkProfileSettings
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredEngine]
[0010.51] Log:    m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=1)
[0010.51] Log:    m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=2)
[0010.51] Log:    m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=3)
[0010.51] Log:    m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.51] Log:    m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.51] Log:    m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.51] Log:    m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.51] Log:    m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.51] Log:    m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.51] Log:    m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.51] Log:    m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.51] Log:    m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.51] Log:    m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.51] Log:    m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.51] Log:    m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0010.51] Log:    m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0010.51] Log:    m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.51] Log:    m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.51] Log:    m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.51] Log:    m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_nRichPresenceChapter=8)
[0010.51] Log:    m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.51] Log:    m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.51] Log:    m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.51] Log:    m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.51] Log:    m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0010.51] Log:    m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0010.51] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0010.51] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0010.51] Log:    m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.51] Log:    m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.51] Log:    m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.51] Log:    m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.51] Log:    m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.51] Log:    m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=13)
[0010.51] Log:    m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.51] Log:    m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.51] Log:    m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.51] Log:    m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.51] Log:    m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.51] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.51] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_Arena_P,m_LoadingMovieName=LoadingDLC05Arena,m_bShowLoadingTexts=true,m_nRichPresenceChapter=18)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_ATrain_P,m_LoadingMovieName=LoadingDLC05AT,m_bShowLoadingTexts=true,m_nRichPresenceChapter=16)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_BTM_P,m_LoadingMovieName=LoadingDLC05BTM,m_bShowLoadingTexts=true,m_nRichPresenceChapter=17)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_ChainKill_P,m_LoadingMovieName=LoadingDLC05ChainKill,m_bShowLoadingTexts=true,m_nRichPresenceChapter=19)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_Countdown_P,m_LoadingMovieName=LoadingDLC05Countdown,m_bShowLoadingTexts=true,m_nRichPresenceChapter=20)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_DropAttack_P,m_LoadingMovieName=LoadingDLC05DropAttack,m_bShowLoadingTexts=true,m_nRichPresenceChapter=21)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_MysteryMan_P,m_LoadingMovieName=LoadingDLC05MysteryMan,m_bShowLoadingTexts=true,m_nRichPresenceChapter=22)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_OilRain_P,m_LoadingMovieName=LoadingDLC05OilRain,m_bShowLoadingTexts=true,m_nRichPresenceChapter=23)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_Race_P,m_LoadingMovieName=LoadingDLC05Race,m_bShowLoadingTexts=true,m_nRichPresenceChapter=24)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_Thief_P,m_LoadingMovieName=LoadingDLC05Thief,m_bShowLoadingTexts=true,m_nRichPresenceChapter=25)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC05_MainMenu_P,m_LoadingMovieName=LoadingDLC05,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Dishonored_MainMenu,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_DishonoredGameFull_P,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Tower_Size",m_LoadingMovieName=LoadingDLC06Tower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=26)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Ext_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Int_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Streets_P,m_FriendlyName="Legal District",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Estate_P,m_FriendlyName="Timsh Estate",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0010.51] Log:    m_MapConfig=(m_Name=DLC06_DaudBase_P,m_FriendlyName="Daud's Hideout",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06DaudBase_Size",m_LoadingMovieName=LoadingDLC06DaudBase,m_bShowLoadingTexts=true,m_nRichPresenceChapter=29)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_MainMenu,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_GameFull_P,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_BaseIntro_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Intro_Size",m_LoadingMovieName=LoadingDLC07Intro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=30)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_Coldridge_P,m_FriendlyName="Coldridge Prison 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Prison_Size",m_LoadingMovieName=LoadingDLC07Prison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=31)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_DraperStreets_P,m_FriendlyName="Drapers Ward",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_DraperShip_P,m_FriendlyName="Drapers Ward Riverfront",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperShip_Size",m_LoadingMovieName=LoadingDLC07DraperShip,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_DraperMill_P,m_FriendlyName="Drapers Ward Textile Mill",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07MillDL_Size",m_LoadingMovieName=LoadingDLC07MillDL,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_DraperSewers_P,m_FriendlyName="Drapers Ward Sewer",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_Brig_Ext_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Int_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Void_P,m_FriendlyName="Brigmore Void",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreVoid_Size",m_LoadingMovieName=LoadingDLC07BVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.51] Log:    m_MapConfig=(m_Name=L_DLC07_Endgame_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07End_Size",m_LoadingMovieName=LoadingDLC07End,m_bShowLoadingTexts=true,m_nRichPresenceChapter=34)
[0010.51] Log:    m_bShowLoadingMapNameAndHints=true
[0010.51] Log:    m_fSaveNotificationMovieMinimumDuration=3.0
[0010.51] Log:    m_fSaveNotificationMovieMinimumDurationNoHD=3.0
[0010.51] Log:
[0010.51] Log:    [Windows.StandardUser]
[0010.51] Log:    MyDocumentsSubDirName=Dishonored
[0010.51] Log:
[0010.51] Log:    [OnlineSubsystemPC.OnlineSubsystemPC]
[0010.51] Log:    LoggedInPlayerName=PlayerOne
[0010.51] Log:    ProfileDataDirectory=../../DishonoredGame/SaveData
[0010.51] Log:    ProfileDataExtension=.disprofile
[0010.51] Log:
[0010.51] Log:    [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[0010.51] Log:    bUseVAC=true
[0010.51] Log:    GameDir=unrealtest
[0010.51] Log:    GameVersion=1.0.0.0
[0010.51] Log:    Region=255
[0010.51] Log:    CurrentNotificationPosition=NNP_BottomRight
[0010.51] Log:    ResetStats=0
[0010.51] Log:
[0010.51] Log:    [DishonoredMods]
[0010.51] Log:    MapInfoClass=DishonoredGame.DishonoredMapInfo
[0010.51] Log:    AudioSystemClass=DishonoredGame.DishonoredAudioSystem
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredViewportClient]
[0010.51] Log:    bUseHardwareCursorWhenWindowed=false
[0010.51] Log:    m_fLowFPSDisplayDuration=1.0
[0010.51] Log:    m_fLowFPSNeededFrameCount=10
[0010.51] Log:    m_HideFPSWarningInShipping=true
[0010.51] Log:
[0010.51] Log:    [DisFullScreenMovieBink]
[0010.51] Log:    fLoadingDelay=0
[0010.51] Log:    bAlwaysAutoStart=false
[0010.51] Log:    MapsToAutoStart=Dishonored_MainMenu
[0010.51] Log:    MapsToAutoStart=DishonoredGameFull_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_MainMenu_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_Arena_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_ATrain_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_BTM_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_ChainKill_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_Countdown_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_DropAttack_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_MysteryMan_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_OilRain_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_Race_P
[0010.51] Log:    MapsToAutoStart=L_DLC05_Thief_P
[0010.51] Log:    MapsToAutoStart=DLC06_DishonoredGameFull_P
[0010.51] Log:    MapsToAutoStart=DLC06_Dishonored_MainMenu
[0010.51] Log:    MapsToAutoStart=L_DLC07_GameFull_P
[0010.51] Log:    MapsToAutoStart=L_DLC07_MainMenu
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log:    [WinDrv.Accessibility]
[0010.51] Log:    StickyKeysHotkey=False
[0010.51] Log:    ToggleKeysHotkey=False
[0010.51] Log:    FilterKeysHotkey=False
[0010.51] Log:    StickyKeysConfirmation=False
[0010.51] Log:    ToggleKeysConfirmation=False
[0010.51] Log:    FilterKeysConfirmation=False
[0010.51] Log:
[0010.51] Log: FileName: ....DishonoredGameConfigDishonoredGame.ini
[0010.51] Log:    [Engine.GameInfo]
[0010.51] Log:    DefaultGame=DishonoredGame.DishonoredGameInfo
[0010.51] Log:    DefaultServerGame=DishonoredGame.DishonoredGameInfo
[0010.51] Log:    bAdminCanPause=false
[0010.51] Log:    MaxPlayers=16
[0010.51] Log:    GameDifficulty=+1.0
[0010.51] Log:    bChangeLevels=True
[0010.51] Log:    MaxSpectators=2
[0010.51] Log:    MaxIdleTime=+0.0
[0010.51] Log:    MaxTimeMargin=+0.0
[0010.51] Log:    TimeMarginSlack=+1.35
[0010.51] Log:    MinTimeMargin=-1.0
[0010.51] Log:    TotalNetBandwidth=32000
[0010.51] Log:    MaxDynamicBandwidth=7000
[0010.51] Log:    MinDynamicBandwidth=4000
[0010.51] Log:    DefaultGameType=DishonoredGame.DishonoredGameInfo
[0010.51] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC05GameInfo", Prefix="DLC05")
[0010.51] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC06GameInfo", Prefix="DLC06")
[0010.51] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC07GameInfo", Prefix="DLC07")
[0010.51] Log:
[0010.51] Log:    [Engine.AccessControl]
[0010.51] Log:    IPPolicies=ACCEPT;*
[0010.51] Log:    bAuthenticateClients=True
[0010.51] Log:    bAuthenticateServer=True
[0010.51] Log:    bAuthenticateListenHost=True
[0010.51] Log:    MaxAuthRetryCount=3
[0010.51] Log:    AuthRetryDelay=5
[0010.51] Log:
[0010.51] Log:    [DefaultPlayer]
[0010.51] Log:    Name=Corvo
[0010.51] Log:    Team=255
[0010.51] Log:
[0010.51] Log:    [Engine.HUD]
[0010.51] Log:    bMessageBeep=true
[0010.51] Log:    HudCanvasScale=0.95
[0010.51] Log:    ConsoleMessageCount=4
[0010.51] Log:    ConsoleFontSize=5
[0010.51] Log:    MessageFontOffset=0
[0010.51] Log:    bShowHUD=true
[0010.51] Log:    DebugDisplay=Pawn
[0010.51] Log:
[0010.51] Log:    [Engine.PlayerController]
[0010.51] Log:    bAimingHelp=false
[0010.51] Log:    InteractDistance=512
[0010.51] Log:    bCheckRelevancyThroughPortals=true
[0010.51] Log:    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0010.51] Log:
[0010.51] Log:    [Engine.Weapon]
[0010.51] Log:    Priority=-1.0
[0010.51] Log:
[0010.51] Log:    [Engine.WorldInfo]
[0010.51] Log:    DefaultGravityZ=-1500.000000
[0010.51] Log:    RBPhysicsGravityScaling=1.0
[0010.51] Log:    MaxPhysicsSubsteps=5
[0010.51] Log:    SquintModeKernelSize=128.0
[0010.51] Log:    EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool
[0010.51] Log:    DecalManagerClassPath=DishonoredGame.DisDecalManager
[0010.51] Log:    FractureManagerClassPath=Engine.FractureManager
[0010.51] Log:    FracturedMeshWeaponDamage=1.0
[0010.51] Log:    ChanceOfPhysicsChunkOverride=1.0
[0010.51] Log:    bEnableChanceOfPhysicsChunkOverride=FALSE
[0010.51] Log:    FractureExplosionVelScale=1.0
[0010.51] Log:    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
[0010.51] Log:    bPersistPostProcessToNextLevel=TRUE
[0010.51] Log:    m_fLoadingTimeLimitPerFrame=0.005
[0010.51] Log:    m_fAddWorldTimeLimitPerFrame=0.005
[0010.51] Log:    m_NumComponentsToUpdatePerFrame=50
[0010.51] Log:    m_NumActorsToInitPerFrame=50
[0010.51] Log:
[0010.51] Log:    [Engine.AutoTestManager]
[0010.51] Log:    NumMinutesPerMap=50
[0010.51] Log:    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
[0010.51] Log:    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[0010.51] Log:
[0010.51] Log:    [Engine.DecalManager]
[0010.51] Log:    DecalLifeSpan=10.0
[0010.51] Log:
[0010.51] Log:    [Engine.UIDataStore_GameResource]
[0010.51] Log:    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[0010.51] Log:
[0010.51] Log:    [GameFramework.MobileHud]
[0010.51] Log:    bShowMobileHud=true
[0010.51] Log:    bShowGameHud=false
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [BarkProfilingDatabase]
[0010.51] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI
[0010.51] Log:    RemoteConnectionIP=192.168.0.167
[0010.51] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredGameInfo]
[0010.51] Log:    m_MapsToBarkProfile=L_Boyle_Ext_P
[0010.51] Log:    m_MapsToBarkProfile=L_Boyle_Int_P
[0010.51] Log:    m_MapsToBarkProfile=L_Bridge_Part1_P
[0010.51] Log:    m_MapsToBarkProfile=L_Bridge_Part2_P
[0010.51] Log:    m_MapsToBarkProfile=L_Brothel_P
[0010.51] Log:    m_MapsToBarkProfile=L_Flooded_FAssassins_P
[0010.51] Log:    m_MapsToBarkProfile=L_Flooded_FGate_P
[0010.51] Log:    m_MapsToBarkProfile=L_Flooded_FStreets_P
[0010.51] Log:    m_MapsToBarkProfile=L_Pub_Day_P
[0010.51] Log:    m_MapsToBarkProfile=L_Pub_Dusk_P
[0010.51] Log:    m_MapsToBarkProfile=L_Pub_Night_P
[0010.51] Log:    m_MapsToBarkProfile=L_Lighthouse_P
[0010.51] Log:    m_MapsToBarkProfile=L_Isl_HighChaos_P
[0010.51] Log:    m_MapsToBarkProfile=L_Isl_LowChaos_P
[0010.51] Log:    m_MapsToBarkProfile=L_Outro_P
[0010.51] Log:    m_MapsToBarkProfile=L_Ovrsr_P
[0010.51] Log:    m_MapsToBarkProfile=L_OvrsrReturn_P
[0010.51] Log:    m_MapsToBarkProfile=L_Prison_P
[0010.51] Log:    m_MapsToBarkProfile=L_PrsnSewer_P
[0010.51] Log:    m_MapsToBarkProfile=L_ArtDealer_P
[0010.51] Log:    m_MapsToBarkProfile=L_Distillery_P
[0010.51] Log:    m_MapsToBarkProfile=L_Galvani1_P
[0010.51] Log:    m_MapsToBarkProfile=L_Streets1_P
[0010.51] Log:    m_MapsToBarkProfile=L_Streets2_P
[0010.51] Log:    m_MapsToBarkProfile=L_Streets3_P
[0010.51] Log:    m_MapsToBarkProfile=L_Streetsewer_P
[0010.51] Log:    m_MapsToBarkProfile=L_Tower_P
[0010.51] Log:    m_MapsToBarkProfile=L_TowerRtrn_Int_P
[0010.51] Log:    m_MapsToBarkProfile=L_TowerRtrn_Yard_P
[0010.51] Log:    m_BendTimePostMICParameterName[0]=None
[0010.51] Log:    m_BendTimePostMICParameterName[1]=Bendtime_opacity
[0010.51] Log:    m_BendTimePostMICParameterName[2]=outsider_visibility
[0010.51] Log:    m_BendTimePostNodeName[0]=None
[0010.51] Log:    m_BendTimePostNodeName[1]=BendTime
[0010.51] Log:    m_BendTimePostNodeName[2]=Outsider
[0010.51] Log:    m_bLogBarks=true
[0010.51] Log:    m_bLogGamePlayStats=false
[0010.51] Log:    m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release
[0010.51] Log:    m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF
[0010.51] Log:    m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo
[0010.51] Log:    m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF
[0010.51] Log:    m_fDestroyWhenNotVisibleDistance=1000
[0010.51] Log:    m_MissionImages[0]=MissionsScreen_Prison_Large
[0010.51] Log:    m_MissionImages[1]=MissionsScreen_Overseer_Large
[0010.51] Log:    m_MissionImages[2]=MissionsScreen_Brothel_Large
[0010.51] Log:    m_MissionImages[3]=MissionsScreen_Bridge_Large
[0010.51] Log:    m_MissionImages[4]=MissionsScreen_Boyle_Large
[0010.51] Log:    m_MissionImages[5]=MissionsScreen_TowerReturn_Large
[0010.51] Log:    m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large
[0010.51] Log:    m_MissionImages[7]=MissionsScreen_Hub_Large
[0010.51] Log:    m_MissionImages[8]=MissionsScreen_Lighthouse_Large
[0010.51] Log:    m_MissionImages[12]=UI_Mission_Large_DLC06.MissionsScreen_DLC06Slaughter_Large
[0010.51] Log:    m_MissionImages[13]=UI_Mission_Large_DLC06.MissionsScreen_DLC06LegalDistrict_Large
[0010.51] Log:    m_MissionImages[14]=UI_Mission_Large_DLC06.MissionsScreen_DLC06DaudBase_Large
[0010.51] Log:    m_MissionImages[15]=UI_Mission_Large_DLC07.MissionsScreen_DLC07
[0010.51] Log:    m_MissionImages[16]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Intro_Large
[0010.51] Log:    m_MissionImages[17]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Prison_Large
[0010.51] Log:    m_MissionImages[18]=UI_Mission_Large_DLC07.MissionsScreen_DLC07DraperStreets_Large
[0010.51] Log:    m_MissionImages[19]=UI_Mission_Large_DLC07.MissionsScreen_DLC07BrigmoreManor_Large
[0010.51] Log:    m_MissionImages[20]=UI_Mission_Large_DLC07.MissionsScreen_DLC07End_Large
[0010.51] Log:    m_MissionChaosThreshold[0]=1
[0010.51] Log:    m_MissionChaosThreshold[1]=1
[0010.51] Log:    m_MissionChaosThreshold[2]=2
[0010.51] Log:    m_MissionChaosThreshold[3]=3
[0010.51] Log:    m_MissionChaosThreshold[4]=4
[0010.51] Log:    m_MissionChaosThreshold[5]=5
[0010.51] Log:    m_MissionChaosThreshold[6]=6
[0010.51] Log:    m_MissionChaosThreshold[7]=7
[0010.51] Log:    m_MissionChaosThreshold[8]=7
[0010.51] Log:    m_MissionsGame=(MissionNumber=-1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=1,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=2,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=3,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=4,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=5,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=6,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=7,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=8,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=-2,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO"))
[0010.51] Log:    m_MissionsGame=(MissionNumber=11,Maps=("DLC06_Tower_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=12,Maps=("DLC06_Slaughter_Ext_P","DLC06_Slaughter_Int_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=13,Maps=("DLC06_Timsh_Streets_P","DLC06_Timsh_Estate_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=14,Maps=("DLC06_DaudBase_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=16,Maps=("L_DLC07_BaseIntro_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=17,Maps=("L_DLC07_Coldridge_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=18,Maps=("L_DLC07_DraperStreets_P","L_DLC07_DraperShip_P","L_DLC07_DraperMill_P","L_DLC07_DraperSewers_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=19,Maps=("L_DLC07_Brig_Ext_P","L_DLC07_Brigmore_Int_P","L_DLC07_Brigmore_Void_P"),Movies=())
[0010.51] Log:    m_MissionsGame=(MissionNumber=20,Maps=("L_DLC07_Endgame_P"),Movies=())
[0010.51] Log:    m_MissionImages[9]=UI_Mission_DLC05.MissionsScreen_DLC05
[0010.51] Log:    m_MissionImages[10]=UI_Mission_Large_DLC06.MissionsScreen_DLC06
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredHUD]
[0010.51] Log:    m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2))
[0010.51] Log:    m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0))
[0010.51] Log:    m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0))
[0010.51] Log:    m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0))
[0010.51] Log:    m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0))
[0010.51] Log:    m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36))
[0010.51] Log:    m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8))
[0010.51] Log:    m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0))
[0010.51] Log:    m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0))
[0010.51] Log:    m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0))
[0010.51] Log:    m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0))
[0010.51] Log:    m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65))
[0010.51] Log:    m_DebugColors=(m_DebugName="AI",m_ColorName="Orange")
[0010.51] Log:    m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet")
[0010.51] Log:    m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow")
[0010.51] Log:    m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow")
[0010.51] Log:    m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure")
[0010.51] Log:    m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring")
[0010.51] Log:    m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure")
[0010.51] Log:    m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta")
[0010.51] Log:    m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange")
[0010.51] Log:    m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring")
[0010.51] Log:    m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue")
[0010.51] Log:    m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure")
[0010.51] Log:    m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue")
[0010.51] Log:    m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue")
[0010.51] Log:    m_DebugColors=(m_DebugName="GravehoundSpawners",m_ColorName="Red")
[0010.51] Log:    m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue")
[0010.51] Log:    m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange")
[0010.51] Log:    m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta")
[0010.51] Log:    m_DebugColors=(m_DebugName="Map",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green")
[0010.51] Log:    m_DebugColors=(m_DebugName="Music",m_ColorName="Red")
[0010.51] Log:    m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet")
[0010.51] Log:    m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet")
[0010.51] Log:    m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red")
[0010.51] Log:    m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose")
[0010.51] Log:    m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow")
[0010.51] Log:    m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring")
[0010.51] Log:    m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="Squads",m_ColorName="Green")
[0010.51] Log:    m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="TentacleSpawners",m_ColorName="Green")
[0010.51] Log:    m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet")
[0010.51] Log:    m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan")
[0010.51] Log:    m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta")
[0010.51] Log:    m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green")
[0010.51] Log:    m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="CrackedBoneCharms",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse")
[0010.51] Log:    m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse")
[0010.51] Log:    m_bDrawInteractableDebugBox=False
[0010.51] Log:    m_fBuddhaIconAlpha=0.3
[0010.51] Log:    m_fBuddhaIconScale=0.4
[0010.51] Log:    m_fPlayerInfoDisplayDuration=8.0
[0010.51] Log:    m_fPowerPostCooldownTime=1.25
[0010.51] Log:    m_fPowerPostWarmupTime=0.7
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredAudioSystem]
[0010.51] Log:    m_fMinTimeBetweenAmbientSwitch=2.5
[0010.51] Log:    m_fOccludingDoorOpeningAngle=20.0
[0010.51] Log:
[0010.51] Log:    [Engine.LightProbeSceneCapture2DComponent]
[0010.51] Log:    m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredNativeStateMachine]
[0010.51] Log:    m_fDebug_KeepFailedStateTime=1.000000
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredCheatManager]
[0010.51] Log:    m_ProgressiveSlomoDilatation=0.1
[0010.51] Log:    m_ProgressiveSlomoDilatation=0.2
[0010.51] Log:    m_ProgressiveSlomoDilatation=0.5
[0010.51] Log:    m_ProgressiveSlomoDilatation=0.75
[0010.51] Log:    m_ProgressiveSlomoDilatation=1.0
[0010.51] Log:    m_ProgressiveSlomoDilatation=1.5
[0010.51] Log:    m_ProgressiveSlomoDilatation=2.0
[0010.51] Log:    m_ProgressiveSlomoDilatation=3.0
[0010.51] Log:    m_ProgressiveSlomoDilatation=4.0
[0010.51] Log:    m_fStandardSlomoValueAccelerated=3.0
[0010.51] Log:    m_fStandardSlomoValueSlowed=0.1
[0010.51] Log:    m_SlomoModeName=Standard
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGameCrowdPopulationManager]
[0010.51] Log:    m_bAllowProbingForGround=true
[0010.51] Log:    m_bAllowComplexProbing=true
[0010.51] Log:    m_ProbingAgentExtent=(X=15,Y=15,Z=10)
[0010.51] Log:    m_ProbingLineCheckExtent=(X=1,Y=1,Z=1)
[0010.51] Log:    m_ProbingMaxHeight=100
[0010.51] Log:    m_ProbingStartOffset=30
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC05GameInfo]
[0010.51] Log:    m_Challenges=(m_ID="MysteryMan",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_MysteryMan,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_MysteryMan_p")
[0010.51] Log:    m_Challenges=(m_ID="Thief",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_Thief,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Thief_P")
[0010.51] Log:    m_Challenges=(m_ID="Arena",m_Type=DDCT_Action,m_Leaderboard=DDCL_Arena,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Arena_P")
[0010.51] Log:    m_Challenges=(m_ID="AssassinsTraining",m_Type=DDCT_Action,m_Leaderboard=DDCL_AssassinTraining,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ATrain_P")
[0010.51] Log:    m_Challenges=(m_ID="OilRain",m_Type=DDCT_Action,m_Leaderboard=DDCL_OilRain,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_OilRain_P")
[0010.51] Log:    m_Challenges=(m_ID="BendTimeMassacre",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_BendTimeMassacre,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_BTM_P",m_bCanEndChallengeEarly=TRUE)
[0010.51] Log:    m_Challenges=(m_ID="ChainKill",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_ChainKill,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ChainKill_P",m_bCanEndChallengeEarly=TRUE)
[0010.51] Log:    m_Challenges=(m_ID="Countdown",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Countdown,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Countdown_P")
[0010.51] Log:    m_Challenges=(m_ID="Race",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Race,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Race_P")
[0010.51] Log:    m_Challenges=(m_ID="DropAttack",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_DropAttack,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_DropAttack_P")
[0010.51] Log:    m_Gallery=(m_ID="GN_MysteryMan0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_MysteryMan1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_Thief0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_Thief1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_Arena0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_Arena1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_AT0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_AT1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GN_AT2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_OilRain0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_OilRain1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GN_OilRain2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_BTM0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_BTM1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GN_BTM2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_ChainKill0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_ChainKill1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GN_ChainKill2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_Countdown0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_Countdown1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_Race0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_Race1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_DropAttack0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GN_DropAttack1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GN_Outsider",m_bUnlockedWhenNormalCompleted=TRUE)
[0010.51] Log:    m_Gallery=(m_ID="GE_MysteryMan0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_MysteryMan1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_MysteryMan2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_Thief0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_Thief1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_Thief2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_Arena0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_Arena1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_Arena2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_Countdown0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_Countdown1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_Countdown2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_Race0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_Race1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_Race2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_DropAttack0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0010.51] Log:    m_Gallery=(m_ID="GE_DropAttack1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=2)
[0010.51] Log:    m_Gallery=(m_ID="GE_DropAttack2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0010.51] Log:    m_Gallery=(m_ID="GE_Outsider",m_bUnlockedWhenExpertCompleted=TRUE)
[0010.51] Log:    m_ChallengeMenuLaunchCommand=start L_DLC05_MainMenu_P
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log: FileName: ....DishonoredGameConfigDishonoredInput.ini
[0010.51] Log:    [Engine.PlayerInput]
[0010.51] Log:    MoveForwardSpeed=1200
[0010.51] Log:    MoveStrafeSpeed=1200
[0010.51] Log:    LookRightScale=300
[0010.51] Log:    LookUpScale=-250
[0010.51] Log:    MouseSensitivity=13.0
[0010.51] Log:    DoubleClickTime=0.250000
[0010.51] Log:    BaseBindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
[0010.51] Log:    BaseBindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
[0010.51] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.51] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.51] Log:    BaseBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="Look",Command="Button bLook")
[0010.51] Log:    BaseBindings=(Name="LookToggle",Command="Toggle bLook")
[0010.51] Log:    BaseBindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="CenterView",Command="Button bSnapLevel")
[0010.51] Log:    BaseBindings=(Name="Walking",Command="Button bRun")
[0010.51] Log:    BaseBindings=(Name="Strafe",Command="Button bStrafe")
[0010.51] Log:    BaseBindings=(Name="NextWeapon",Command="NextWeapon")
[0010.51] Log:    BaseBindings=(Name="ViewTeam",Command="ViewClass Pawn")
[0010.51] Log:    BaseBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
[0010.51] Log:    BaseBindings=(Name="Turn180",Command="Button bTurn180")
[0010.51] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0010.51] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
[0010.51] Log:    BaseBindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.51] Log:    BaseBindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.51] Log:    BaseBindings=(Name="GBA_Jump",Command="Button m_bJumpButton | Dis_Jump_ButtonDown | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="GBA_Sneak",Command="Dis_SneakOrSlide FALSE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="GBA_Sneak_Gamepad",Command="Dis_SneakOrSlide TRUE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="GBA_Sprint",Command="Button m_bSprintButton | DisToggleSprint FALSE")
[0010.51] Log:    BaseBindings=(Name="GBA_Sprint_Gamepad",Command="Button m_bSprintButton_GamePad | DisToggleSprint TRUE")
[0010.51] Log:    BaseBindings=(Name="GBA_LeanLeft",Command="Button m_bLeanLeftButton | Dis_Lean_Toggle TRUE FALSE FALSE FALSE FALSE")
[0010.51] Log:    BaseBindings=(Name="GBA_LeanRight",Command="Button m_bLeanRightButton | Dis_Lean_Toggle FALSE TRUE FALSE FALSE FALSE")
[0010.51] Log:    BaseBindings=(Name="GBA_Lean_Gamepad",Command="Button m_bLeanButton_GamePad | MultiPress LeanAndAdrenaline Command='Dis_LeanOrAdrenaline_Multi' | OnRelease Dis_LeanWithAnalogStick_End")
[0010.51] Log:    BaseBindings=(Name="GBA_Use",Command="Button m_bUseButton")
[0010.51] Log:    BaseBindings=(Name="GBA_Use_Gamepad",Command="Button m_bUseButton")
[0010.51] Log:    BaseBindings=(Name="GBA_Primary",Command="Button m_bHoldingPrimary | MultiPress PrimaryAndAdrenaline Command='Dis_UsePrimaryItemOrAdrenaline_Multi'")
[0010.51] Log:    BaseBindings=(Name="GBA_Secondary",Command="Button m_bHoldingSecondary | Dis_UseSecondaryItem | Dis_CancelPossession")
[0010.51] Log:    BaseBindings=(Name="GBA_Block",Command="Button m_bBlockButton|Button m_bChokeButton")
[0010.51] Log:    BaseBindings=(Name="GBA_Zoom",Command="Dis_Zoom")
[0010.51] Log:    BaseBindings=(Name="GBA_Wheel",Command="Dis_Wheel_Open FALSE | OnRelease Dis_Wheel_Close FALSE")
[0010.51] Log:    BaseBindings=(Name="GBA_Wheel_Gamepad",Command="Dis_Wheel_Open TRUE | OnRelease Dis_Wheel_Close TRUE")
[0010.51] Log:    BaseBindings=(Name="GBA_WheelShortcuts",Command="Dis_WheelShortcuts_Open | OnRelease Dis_WheelShortcuts_Close")
[0010.51] Log:    BaseBindings=(Name="GBA_NextItem",Command="Dis_WheelShortcuts_MouseNext")
[0010.51] Log:    BaseBindings=(Name="GBA_PrevItem",Command="Dis_WheelShortcuts_MousePrevious")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipPower1",Command="Dis_SelectPower 0")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipPower2",Command="Dis_SelectPower 1")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipPower3",Command="Dis_SelectPower 2")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipCrossbow",Command="Dis_EquipItemByType DishonoredGame.DisWepCrossbow EDisEquipUsage_Secondary")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipPistol",Command="Dis_EquipItemByType DishonoredGame.DishonoredWepPistol EDisEquipUsage_Secondary")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipGrenade",Command="Dis_EquipItemByType DishonoredGame.DisWepGrenade EDisEquipUsage_Secondary")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipSpringRazor",Command="Dis_EquipItemByType DishonoredGame.DisGadget_SpringRazor EDisEquipUsage_Secondary")
[0010.51] Log:    BaseBindings=(Name="GBA_EquipHeart",Command="Dis_EquipItemByType DishonoredGame.DisGadget_Heart EDisEquipUsage_Secondary")
[0010.51] Log:    BaseBindings=(Name="GBA_HealthElixir",Command="Dis_ConsumeElixir ElixirType_Health")
[0010.51] Log:    BaseBindings=(Name="GBA_ManaElixir",Command="Dis_ConsumeElixir ElixirType_Mana")
[0010.51] Log:    BaseBindings=(Name="GBA_Journal",Command="Dis_ToggleJournal")
[0010.51] Log:    BaseBindings=(Name="GBA_OpenNotes",Command="Dis_OpenJournalTab 1")
[0010.51] Log:    BaseBindings=(Name="GBA_OpenPowers",Command="Dis_OpenJournalTab 2")
[0010.51] Log:    BaseBindings=(Name="GBA_OpenBoneCharms",Command="Dis_OpenJournalTab 3")
[0010.51] Log:    BaseBindings=(Name="GBA_OpenInventory",Command="Dis_OpenJournalTab 4")
[0010.51] Log:    BaseBindings=(Name="GBA_QuickSave",Command="Dis_Save 15")
[0010.51] Log:    BaseBindings=(Name="GBA_QuickLoad",Command="Dis_Load 15")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_0",Command="Dis_WheelShortcuts_KeyboardSelect 0 | OnRelease Dis_WheelShortcuts_KeyboardUse 0")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_1",Command="Dis_WheelShortcuts_KeyboardSelect 1 | OnRelease Dis_WheelShortcuts_KeyboardUse 1")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_2",Command="Dis_WheelShortcuts_KeyboardSelect 2 | OnRelease Dis_WheelShortcuts_KeyboardUse 2")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_3",Command="Dis_WheelShortcuts_KeyboardSelect 3 | OnRelease Dis_WheelShortcuts_KeyboardUse 3")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_4",Command="Dis_WheelShortcuts_KeyboardSelect 4 | OnRelease Dis_WheelShortcuts_KeyboardUse 4")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_5",Command="Dis_WheelShortcuts_KeyboardSelect 5 | OnRelease Dis_WheelShortcuts_KeyboardUse 5")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_6",Command="Dis_WheelShortcuts_KeyboardSelect 6 | OnRelease Dis_WheelShortcuts_KeyboardUse 6")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_7",Command="Dis_WheelShortcuts_KeyboardSelect 7 | OnRelease Dis_WheelShortcuts_KeyboardUse 7")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_8",Command="Dis_WheelShortcuts_KeyboardSelect 8 | OnRelease Dis_WheelShortcuts_KeyboardUse 8")
[0010.51] Log:    BaseBindings=(Name="GBA_Shortcut_9",Command="Dis_WheelShortcuts_KeyboardSelect 9 | OnRelease Dis_WheelShortcuts_KeyboardUse 9")
[0010.51] Log:    m_PCBindings=(Name="W",Command="GBA_MoveForward")
[0010.51] Log:    m_PCBindings=(Name="S",Command="GBA_MoveBackward")
[0010.51] Log:    m_PCBindings=(Name="A",Command="GBA_StrafeLeft")
[0010.51] Log:    m_PCBindings=(Name="D",Command="GBA_StrafeRight")
[0010.51] Log:    m_PCBindings=(Name="SpaceBar",Command="GBA_Jump")
[0010.51] Log:    m_PCBindings=(Name="C",Command="GBA_Sneak")
[0010.51] Log:    m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")
[0010.51] Log:    m_PCBindings=(Name="Q",Command="GBA_LeanLeft")
[0010.51] Log:    m_PCBindings=(Name="E",Command="GBA_LeanRight")
[0010.51] Log:    m_PCBindings=(Name="F",Command="GBA_Use | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    m_PCBindings=(Name="LeftMouseButton",Command="GBA_Primary")
[0010.51] Log:    m_PCBindings=(Name="LeftControl",Command="GBA_Block")
[0010.51] Log:    m_PCBindings=(Name="RightMouseButton",Command="GBA_Secondary")
[0010.51] Log:    m_PCBindings=(Name="LeftAlt",Command="GBA_Zoom")
[0010.51] Log:    m_PCBindings=(Name="MouseScrollUp",Command="GBA_NextItem")
[0010.51] Log:    m_PCBindings=(Name="MouseScrollDown",Command="GBA_PrevItem")
[0010.51] Log:    m_PCBindings=(Name="R",Command="GBA_HealthElixir")
[0010.51] Log:    m_PCBindings=(Name="T",Command="GBA_ManaElixir")
[0010.51] Log:    m_PCBindings=(Name="J",Command="GBA_Journal")
[0010.51] Log:    m_PCBindings=(Name="None",Command="GBA_OpenNotes")
[0010.51] Log:    m_PCBindings=(Name="None",Command="GBA_OpenPowers")
[0010.51] Log:    m_PCBindings=(Name="None",Command="GBA_OpenBoneCharms")
[0010.51] Log:    m_PCBindings=(Name="None",Command="GBA_OpenInventory")
[0010.51] Log:    m_PCBindings=(Name="F5",Command="GBA_QuickSave")
[0010.51] Log:    m_PCBindings=(Name="F9",Command="GBA_QuickLoad")
[0010.51] Log:    m_PCBindings=(Name="MiddleMouseButton",Command="GBA_Wheel")
[0010.51] Log:    m_PCBindings=(Name="One",Command="GBA_Shortcut_0")
[0010.51] Log:    m_PCBindings=(Name="Two",Command="GBA_Shortcut_1")
[0010.51] Log:    m_PCBindings=(Name="Three",Command="GBA_Shortcut_2")
[0010.51] Log:    m_PCBindings=(Name="Four",Command="GBA_Shortcut_3")
[0010.51] Log:    m_PCBindings=(Name="Five",Command="GBA_Shortcut_4")
[0010.51] Log:    m_PCBindings=(Name="Six",Command="GBA_Shortcut_5")
[0010.51] Log:    m_PCBindings=(Name="Seven",Command="GBA_Shortcut_6")
[0010.51] Log:    m_PCBindings=(Name="Eight",Command="GBA_Shortcut_7")
[0010.51] Log:    m_PCBindings=(Name="Nine",Command="GBA_Shortcut_8")
[0010.51] Log:    m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | ce X | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightShoulder",Command="GBA_Block")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftShoulder",Command="GBA_Wheel_Gamepad")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary| ce lTrig | OnRelease ce lTrigUp")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary | ce rTrig | OnRelease ce rTrigUp")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.51] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightShoulder",Command="GBA_Primary")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftShoulder",Command="GBA_Secondary")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftTrigger",Command="GBA_Wheel_Gamepad")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightTrigger",Command="GBA_Block")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.51] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftShoulder",Command="GBA_Block")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightShoulder",Command="GBA_Wheel_Gamepad")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.51] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sneak_Gamepad")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_A",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released | DebugMenuEnter")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_B",Command="GBA_Lean_Gamepad | Dis_ExitKeyhole")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_X",Command="GBA_Jump")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_Y",Command="GBA_Wheel_Gamepad")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftShoulder",Command="GBA_Sprint_Gamepad")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightShoulder",Command="GBA_Secondary")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftTrigger",Command="GBA_Block")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.51] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.51] Log:    BaseBindings=(Name="Backspace",Command="ToggleDebugMenu")
[0010.51] Log:    BaseBindings=(Name="Enter",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    BaseBindings=(Name="Return",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.51] Log:    BaseBindings=(Name="Up",Command="DebugMenuUp")
[0010.51] Log:    BaseBindings=(Name="Down",Command="DebugMenuDown")
[0010.51] Log:    BaseBindings=(Name="Right",Command="DebugMenuRight")
[0010.51] Log:    BaseBindings=(Name="Left",Command="DebugMenuLeft")
[0010.51] Log:    BaseBindings=(Name="Escape",Command="Dis_OpenPauseMenu | CloseEditorViewport")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="Button m_bLeftThumbstickPressed")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightThumbstick",Command="Button m_bRightThumbstickPressed")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_Back",Command="GBA_Journal")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_Start",Command="Dis_OpenPauseMenu")
[0010.51] Log:    BaseBindings=(Name="Comma",Command="SingleStep")
[0010.51] Log:    BaseBindings=(Name="Period",Command="NormalStep")
[0010.51] Log:    BaseBindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=True)
[0010.51] Log:    BaseBindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=True)
[0010.51] Log:    BaseBindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=True)
[0010.51] Log:    BaseBindings=(Name="F10",Command="screenshot")
[0010.51] Log:    BaseBindings=(Name="F11",Command="BendTime 2")
[0010.51] Log:    BaseBindings=(Name="F12",Command="UnbendTime")
[0010.51] Log:    BaseBindings=(Name="MULTIPLY",Command="DisSlomoCommand Reset")
[0010.51] Log:    BaseBindings=(Name="ADD",Command="DisSlomoCommand Increment")
[0010.51] Log:    BaseBindings=(Name="SUBTRACT",Command="DisSlomoCommand Decrement")
[0010.51] Log:    BaseBindings=(Name="DIVIDE",Command="DisSlomoCommand SwitchMode")
[0010.51] Log:    BaseBindings=(Name="B",Command="Buddha")
[0010.51] Log:    BaseBindings=(Name="G",Command="Ghost| OnRelease Walk")
[0010.51] Log:    BaseBindings=(Name="H",Command="Healthadd 70")
[0010.51] Log:    BaseBindings=(Name="I",Command="MatGoForward")
[0010.51] Log:    BaseBindings=(Name="L",Command="aisetlocodebug")
[0010.51] Log:    BaseBindings=(Name="K",Command="showdebug aiglobalblackboard")
[0010.51] Log:    BaseBindings=(Name="M",Command="AiGoToCrosshair")
[0010.51] Log:    BaseBindings=(Name="N",Command="AISetDebug")
[0010.51] Log:    BaseBindings=(Name="N",Command="AICycleDebug",Control=False,Shift=True,Alt=False)
[0010.51] Log:    BaseBindings=(Name="P",Command="Show Paths")
[0010.51] Log:    BaseBindings=(Name="O",Command="AIDumbToPlayer")
[0010.51] Log:    BaseBindings=(Name="U",Command="MatGoBackward")
[0010.51] Log:    BaseBindings=(Name="Y",Command="DebugDisable AI| AIClearDebug| OnRelease ShowDebug")
[0010.51] Log:    BaseBindings=(Name="X",Command="DLC05ShowChallenge")
[0010.51] Log:    BaseBindings=(Name="LeftBracket",Command="SetVisSettingsLowVis")
[0010.51] Log:    BaseBindings=(Name="RightBracket",Command="SetVisSettingsHighVis")
[0010.51] Log:    BaseBindings=(Name="Quote",Command="SingleStepMantleEdgeFinder")
[0010.51] Log:    BaseBindings=(Name="Semicolon",Command="NormalStepMantleEdgeFinder")
[0010.51] Log:    BaseBindings=(Name="Delete",Command="Camera Default")
[0010.51] Log:    BaseBindings=(Name="End",Command="Camera FirstPerson")
[0010.51] Log:    BaseBindings=(Name="PageDown",Command="Camera ThirdPerson")
[0010.51] Log:    BaseBindings=(Name="PageUp",Command="Camera Fixed")
[0010.51] Log:    BaseBindings=(Name="Home",Command="Camera FixedTracking")
[0010.51] Log:    BaseBindings=(Name="Insert",Command="Camera FreeCam")
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0010.51] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0010.51] Log:
[0010.51] Log:    [Engine.DebugCameraInput]
[0010.51] Log:    BaseBindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[0010.51] Log:    BaseBindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.51] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0010.51] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.51] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.51] Log:    BaseBindings=(Name="Q",Command="MoveDown")
[0010.51] Log:    BaseBindings=(Name="E",Command="MoveUp")
[0010.51] Log:    BaseBindings=(Name="W",Command="MoveForward")
[0010.51] Log:    BaseBindings=(Name="S",Command="MoveBackward")
[0010.51] Log:    BaseBindings=(Name="A",Command="StrafeLeft")
[0010.51] Log:    BaseBindings=(Name="D",Command="StrafeRight")
[0010.51] Log:    BaseBindings=(Name="F",Command="FreezeRendering")
[0010.51] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0010.51] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0010.51] Log:    BaseBindings=(Name="Left",Command="TurnLeft")
[0010.51] Log:    BaseBindings=(Name="Right",Command="TurnRight")
[0010.51] Log:    BaseBindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
[0010.51] Log:    BaseBindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
[0010.51] Log:    BaseBindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[0010.51] Log:
[0010.51] Log:    [UnrealEd.EditorViewportInput]
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[0010.51] Log:    BaseBindings=(Command="DELETE",Name=Delete)
[0010.51] Log:    BaseBindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[0010.51] Log:    BaseBindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[0010.51] Log:    BaseBindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[0010.51] Log:    BaseBindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[0010.51] Log:    BaseBindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[0010.51] Log:    BaseBindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
[0010.51] Log:    BaseBindings=(Command="DUPLICATE",Name=D,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
[0010.51] Log:    BaseBindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR LEVELCURRENT",Name=M)
[0010.51] Log:    BaseBindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[0010.51] Log:    BaseBindings=(Command="SELECT NONE",Name=N,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[0010.51] Log:    BaseBindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
[0010.51] Log:    BaseBindings=(Command="EDIT COPY",Name=C,Control=True)
[0010.51] Log:    BaseBindings=(Command="EDIT PASTE",Name=V,Control=True)
[0010.51] Log:    BaseBindings=(Command="DUPLICATE",Name=W,Control=True)
[0010.51] Log:    BaseBindings=(Command="EDIT CUT",Name=X,Control=True)
[0010.51] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0010.51] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0010.51] Log:    BaseBindings=(Command="BRUSH ADD",Name=A,Control=True)
[0010.51] Log:    BaseBindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
[0010.51] Log:    BaseBindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
[0010.51] Log:    BaseBindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
[0010.51] Log:    BaseBindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[0010.51] Log:    BaseBindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
[0010.51] Log:    BaseBindings=(Command="CAMERA ALIGN",Name=Home)
[0010.51] Log:    BaseBindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR DESELECT",Name=Escape)
[0010.51] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
[0010.51] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[0010.51] Log:    BaseBindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[0010.51] Log:    BaseBindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[0010.51] Log:    BaseBindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODESELECT",Name=Q,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODETRANSLATE",Name=W,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODEROTATE",Name=E,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODESCALE",Name=R,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETMODESCALENONUNIFORM",Name=T,Shift=True)
[0010.51] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tab,Shift=True)
[0010.51] Log:    BaseBindings=(Command="QUICKEXPORTOBJ",Name=O,Control=True,Shift=True)
[0010.51] Log:
[0010.51] Log:    [UnrealEd.ObjectEditorViewportInput]
[0010.51] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0010.51] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
[0010.51] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0010.51] Log:
[0010.51] Log:    [Engine.Console]
[0010.51] Log:    ConsoleKey=Tilde
[0010.51] Log:    TypeKey=Tab
[0010.51] Log:    MaxScrollbackSize=1024
[0010.51] Log:    HistoryBot=-1
[0010.51] Log:    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
[0010.51] Log:    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
[0010.51] Log:    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
[0010.51] Log:    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
[0010.51] Log:    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
[0010.51] Log:    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
[0010.51] Log:    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
[0010.51] Log:    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[0010.51] Log:    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
[0010.51] Log:    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
[0010.51] Log:    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
[0010.51] Log:    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[0010.51] Log:    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
[0010.51] Log:    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat TIMELINE",Desc="Stat TIMELINE (Shows thread and gpu frame duration as a timeline)") //DISHONORED: nsilvagni (20110104) - timeline display
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat HDDCACHE",Desc="Stat HDDCACHE (Displays HDD cache info)")	//DISHONORED: gleguevel (2012-01-12)
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat SAVES",Desc="Stat SAVES (Displays level state save info)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[0010.51] Log:    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
[0010.51] Log:    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
[0010.51] Log:    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
[0010.51] Log:    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
[0010.51] Log:    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
[0010.51] Log:    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
[0010.51] Log:    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug",Desc="MatineeDebug (Toggle the display of matinee debug system)")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug Help",Desc="MatineeDebug Help (Toggle the display of help)")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug ShowActiveOnly",Desc="MatineeDebug ShowActiveOnly (Toggle the display of matinee debug system)")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug Log (Toggle the display of matinee event)")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug LogOnlySelected (Toggle the display of matinee event)")
[0010.51] Log:    ManualAutoCompleteList=(Command="MatineeDebug Release",Desc="MatineeDebug Release (Turn off MatineeDebugSystem and release memory)")
[0010.51] Log:    ManualAutoCompleteList=(Command="PoolDebug",Desc="PoolDebug (Toggle the display of matinee debug system)")
[0010.51] Log:    ManualAutoCompleteList=(Command="PoolDebug Help",Desc="PoolDebug Help (Toggle the display of help)")
[0010.51] Log:    ManualAutoCompleteList=(Command="PoolDebug Release",Desc="PoolDebug Release (Turn off PoolDebugSystem and release memory)")
[0010.51] Log:    ManualAutoCompleteList=(Command="OpenOptionsMenu",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="CloseOptionsMenu",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Start",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Status",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Clear",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Pause",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Resume",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="HDDCache Refresh",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Adrenaline",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Adrenaline",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Adrenaline",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Adrenaline",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="Parent debug for most AI debug tags")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AI",Desc="Parent debug for most AI debug tags")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AI",Desc="Parent debug for most AI debug tags")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AI",Desc="Parent debug for most AI debug tags")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIReactions",Desc="Shows AI Reaction Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIReactions",Desc="Shows AI Reaction Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIReactions",Desc="Shows AI Reaction Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIReactions",Desc="Shows AI Reaction Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Attributes",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Attributes",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Attributes",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Attributes",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AttributesFullListing",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AttributesFullListing",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AttributesFullListing",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AttributesFullListing",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug BendTimeLevels",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable BendTimeLevels",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable BendTimeLevels",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly BendTimeLevels",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Blink",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Blink",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Blink",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Blink",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Blood",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Blood",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Blood",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Blood",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CarryCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CarryCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CarryCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CarryCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Chapter",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Chapter",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Chapter",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Chapter",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatMelee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatMelee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatMelee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatMelee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatProjectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatProjectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatProjectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatProjectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Contacts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Contacts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Contacts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Contacts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Corpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Corpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Corpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Corpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CorpseVisibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CorpseVisibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CorpseVisibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CorpseVisibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Dialog",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Dialog",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Dialog",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Dialog",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Distractions",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Distractions",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Distractions",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Distractions",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Factions",Desc="Display Faction Override Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Factions",Desc="Display Faction Override Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Factions",Desc="Display Faction Override Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Factions",Desc="Display Faction Override Info")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Feet",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Feet",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Feet",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Feet",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug GravehoundSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable GravehoundSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable GravehoundSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly GravehoundSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Inventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Inventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Inventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Inventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Interaction",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Interaction",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Interaction",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Interaction",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug ItemContexts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable ItemContexts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable ItemContexts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly ItemContexts",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Knockdown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Knockdown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Knockdown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Knockdown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug LOS",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable LOS",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable LOS",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly LOS",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Observable",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Observable",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Observable",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Observable",Desc="Shows line of sight colored by disposition")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Mantle",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Mantle",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Mantle",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Mantle",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Map",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Map",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Map",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Map",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Objectives",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Objectives",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Objectives",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Objectives",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Attention",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Attention",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Attention",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Attention",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionProxy",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionProxy",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionProxy",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionProxy",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionVerbose",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionVerbose",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionVerbose",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionVerbose",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Music",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Music",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Music",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Music",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Pawn",Desc="Pawn-specific debug information")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Pawn",Desc="Pawn-specific debug information")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Pawn",Desc="Pawn-specific debug information")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Pawn",Desc="Pawn-specific debug information")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerState",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerCamera",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerCamera",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerCamera",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerCamera",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug PossessTargets",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable PossessTargets",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable PossessTargets",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly PossessTargets",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Reachability",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Reachability",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Reachability",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Reachability",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Search",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Search",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Search",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Search",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SearchCooldown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SearchCooldown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SearchCooldown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SearchCooldown",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadii",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadii",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadii",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadii",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadius",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadius",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadius",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadius",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadiuses",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadiuses",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadiuses",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadiuses",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SpineBending",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SpineBending",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SpineBending",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SpineBending",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Squads",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Squads",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Squads",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Squads",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug SquadsActors",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable SquadsActors",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable SquadsActors",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly SquadsActors",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Stims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Stims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Stims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Stims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug TentacleSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable TentacleSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable TentacleSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly TentacleSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Throw",Desc="NPC Throw HitReactions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Throw",Desc="NPC Throw HitReactions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Throw",Desc="NPC Throw HitReactions")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Throw",Desc="NPC Throw HitReactions")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Tracking",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Tracking",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Tracking",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Tracking",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug TravelManager",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable TravelManager",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable TravelManager",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly TravelManager",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Visibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Visibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Visibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Visibility",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionCone",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionCone",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionCone",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionCone",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionConeTest",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionConeTest",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionConeTest",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionConeTest",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug WallSteering",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable WallSteering",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable WallSteering",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly WallSteering",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug WhaleBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable WhaleBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable WhaleBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly WhaleBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug CrackedBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable CrackedBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable CrackedBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly CrackedBoneCharms",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Pursuit",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Pursuit",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Pursuit",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Pursuit",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug MissionStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable MissionStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable MissionStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly MissionStats",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug NpcLod",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable NpcLod",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable NpcLod",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly NpcLod",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimHistory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimHistory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimHistory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimHistory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Matinee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Matinee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Matinee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Matinee",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug Projectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable Projectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable Projectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly Projectiles",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug DLC05Challenge",Desc="Shows DLC05 Challenge Scoring system debug info (you can use DLC05ShowChallenge too)")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show NonZeroExtent",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show ZeroExtent",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show Collision",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show CollisionMovement",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Show CollisionGameplay",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevAIBrain",Desc="Stop logging AI behavior transitions")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIBrain",Desc="Start logging AI behavior transitions")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevAIStims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIStims",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevAnim",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAnim",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevContactAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevContactAI",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevCorpse",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevDialogTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevDialogTree",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevInventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevInventory",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevPowers",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPowers",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevProjectile",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevProjectile",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevSpawners",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevPath",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPath",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevItemContext",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevItemContext",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevTweaks",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevTweaks",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevAIContext",Desc="DevAIContext - Stop logging AI Melee Attack context checks")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIContext",Desc="DevAIContext - Start logging AI Melee Attack context checks")
[0010.51] Log:    ManualAutoCompleteList=(Command="Suppress DevAIKnowledge",Desc="DevAIKnowledge - Stop logging AI knowledge")
[0010.51] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIKnowledge",Desc="DevAIKnowledge - Start logging AI knowledge")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Vitality",Desc="AddPower Vitality <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower BloodThirsty",Desc="AddPower BloodThirsty <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Spyglass",Desc="AddPower Spyglass <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower ShadowKill",Desc="AddPower ShadowKill <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Celerity",Desc="AddPower Celerity <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower DarkVision",Desc="AddPower DarkVision <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower BendTime",Desc="AddPower BendTime <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Blink",Desc="AddPower Blink <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Possess",Desc="AddPower Possess <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower WindBlast",Desc="AddPower WindBlast <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower DevouringSwarm",Desc="AddPower DevouringSwarm <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower SummonAssassin",Desc="AddPower SummonAssassin <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Transversal",Desc="AddPower Transversal <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower ArcaneBond",Desc="AddPower ArcaneBond <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="AddPower Pull",Desc="AddPower Pull <level>")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Update",Desc="dmem Update (optional <update time step>)")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Show",Desc="dmem Show")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Dump",Desc="dmem Dump")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem DumpValues",Desc="dmem DumpValues")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem All",Desc="dmem All")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Level",Desc="dmem Level")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Anim",Desc="dmem Anim")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem StaticMesh",Desc="dmem StaticMesh")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem SkeletalMesh",Desc="dmem SkeletalMesh")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Audio",Desc="dmem Audio")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Game",Desc="dmem Game")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Nav",Desc="dmem Nav")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Physics",Desc="dmem Physics")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Rendering",Desc="dmem Rendering")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem RenderingMisc",Desc="dmem RenderingMisc")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Engine",Desc="dmem Engine")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem Texture",Desc="dmem Texture")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem PS3alloc",Desc="dmem PS3alloc")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem PS3free",Desc="dmem PS3free")
[0010.51] Log:    ManualAutoCompleteList=(Command="dmem PS3total",Desc="dmem PS3total")
[0010.51] Log:    ManualAutoCompleteList=(Command="exec DebugVisibility.txt",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="SafeFrame",Desc="SafeFrame [Title%] [Action%] Display an overlay over the unsafe area, if no value are provide, act as a toggle with Title=90% only")
[0010.51] Log:    ManualAutoCompleteList=(Command="BlinkShowRange",Desc="BlinkShowRange <DurationInSeconds>")
[0010.51] Log:    ManualAutoCompleteList=(Command="BlinkShowRangeFull",Desc="BlinkShowRangeFull <DurationInSeconds>")
[0010.51] Log:    ManualAutoCompleteList=(Command="KismetLinkCheck",Desc="KismetLinkCheck Repair")
[0010.51] Log:    ManualAutoCompleteList=(Command="NxVis Collision",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Static",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Dyamic",Desc="sadly, this is misspelled in the engine code, so that is why it is misspelled here, too")
[0010.51] Log:    ManualAutoCompleteList=(Command="stat NPC",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="stat ActorDestructionHandling",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="SaveGameTrackMem",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="SaveGameDumpMem",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="ShowDebug EmitterPool",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugEnable EmitterPool",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugDisable EmitterPool",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="DebugOnly EmitterPool",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxRestartMovie",Desc="GFxRestartMovie [Filter]")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxGotoAndPlay",Desc="GFxGotoAndPlay [Filter] [Frame]")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxGotoAndStop",Desc="GFxGotoAndStop [Filter] [Frame]")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxInvoke",Desc="GFxInvoke [Filter] [ObjectPath] [Function]")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxListMovies",Desc="")
[0010.51] Log:    ManualAutoCompleteList=(Command="GFxGetVar",Desc="GFxGetVar [Filter] [VarPath]")
[0010.51] Log:
[0010.51] Log:    [Engine.DebugCameraController]
[0010.51] Log:    PrimaryKey=LeftMouseButton
[0010.51] Log:    SecondaryKey=RightMouseButton
[0010.51] Log:    UnselectKey=Escape
[0010.51] Log:    bShowSelectedInfo=true
[0010.51] Log:
[0010.51] Log:    [Engine.UIDataStore_InputAlias]
[0010.51] Log:    InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
[0010.51] Log:    InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
[0010.51] Log:    InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
[0010.51] Log:    InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
[0010.51] Log:    InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
[0010.51] Log:    InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
[0010.51] Log:    InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
[0010.51] Log:    InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
[0010.51] Log:    InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
[0010.51] Log:    InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
[0010.51] Log:    InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
[0010.51] Log:    InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
[0010.51] Log:    InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
[0010.51] Log:    InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
[0010.51] Log:    InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
[0010.51] Log:    InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
[0010.51] Log:    InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
[0010.51] Log:    InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
[0010.51] Log:    InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
[0010.51] Log:    InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
[0010.51] Log:
[0010.51] Log:    [GFxUI.KeyMap]
[0010.51] Log:    FullKeyboard=1
[0010.51] Log:    XboxTypeS_DPad_Left=GAMEPAD_Left
[0010.51] Log:    XboxTypeS_DPad_Right=GAMEPAD_Right
[0010.51] Log:    XboxTypeS_DPad_Up=GAMEPAD_Up
[0010.51] Log:    XboxTypeS_DPad_Down=GAMEPAD_Down
[0010.51] Log:    Gamepad_LeftStick_Left=GAMEPAD_Left
[0010.51] Log:    Gamepad_LeftStick_Right=GAMEPAD_Right
[0010.51] Log:    Gamepad_LeftStick_Up=GAMEPAD_Up
[0010.51] Log:    Gamepad_LeftStick_Down=GAMEPAD_Down
[0010.51] Log:    XboxTypeS_A=GAMEPAD_A
[0010.51] Log:    XboxTypeS_B=GAMEPAD_B
[0010.51] Log:    XboxTypeS_X=GAMEPAD_X
[0010.51] Log:    XboxTypeS_Y=GAMEPAD_Y
[0010.51] Log:    XboxTypeS_LeftShoulder=GAMEPAD_L1
[0010.51] Log:    XboxTypeS_LeftTrigger=GAMEPAD_L2
[0010.51] Log:    XboxTypeS_LeftThumbstick=GAMEPAD_L3
[0010.51] Log:    XboxTypeS_RightShoulder=GAMEPAD_R1
[0010.51] Log:    XboxTypeS_RightTrigger=GAMEPAD_R2
[0010.51] Log:    XboxTypeS_RightThumbstick=GAMEPAD_R3
[0010.51] Log:    XboxTypeS_Start=START
[0010.51] Log:    XboxTypeS_Back=BACK
[0010.51] Log:
[0010.51] Log:    [GFxUI.GamepadMouse]
[0010.51] Log:    X=None
[0010.51] Log:    Y=None
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DishonoredPlayerInput]
[0010.51] Log:    m_TweakName=Twk_Pawn_DefaultPlayer.Twk_Pawn_PlayerInput
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log: FileName: ....DishonoredGameConfigDishonoredUI.ini
[0010.51] Log:    [Engine.UIInteraction]
[0010.51] Log:    UISkinName=DefaultUISkin.DefaultSkin
[0010.51] Log:    UIJoystickDeadZone=0.9
[0010.51] Log:    UIAxisMultiplier=1.0
[0010.51] Log:    AxisRepeatDelay=0.2
[0010.51] Log:    MouseButtonRepeatDelay=0.15
[0010.51] Log:    DoubleClickTriggerSeconds=0.5
[0010.51] Log:    DoubleClickPixelTolerance=1
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0010.51] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0010.51] Log:
[0010.51] Log:    [Engine.GameUISceneClient]
[0010.51] Log:    OverlaySceneAlphaModulation=1
[0010.51] Log:    bRestrictActiveControlToFocusedScene=true
[0010.51] Log:    bCaptureUnprocessedInput=FALSE
[0010.51] Log:    bEnableDebugInput=true
[0010.51] Log:    bRenderDebugInfo=false
[0010.51] Log:    bRenderActiveControlInfo=true
[0010.51] Log:    bRenderFocusedControlInfo=true
[0010.51] Log:    bRenderTargetControlInfo=true
[0010.51] Log:    bRenderDebugInfoAtTop=true
[0010.51] Log:    bSelectVisibleTargetsOnly=true
[0010.51] Log:    bInteractiveMode=false
[0010.51] Log:    bDisplayFullPaths=true
[0010.51] Log:    bShowWidgetPath=true
[0010.51] Log:    bShowRenderBounds=true
[0010.51] Log:    bShowCurrentState=true
[0010.51] Log:    bShowMousePos=true
[0010.51] Log:
[0010.51] Log:    [Engine.UICalloutButton]
[0010.51] Log:    DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`>
[0010.51] Log:
[0010.51] Log:    [Configuration]
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisBinkOverlayManager]
[0010.51] Log:    m_ButtonTextureName_Xenon=X360_A
[0010.51] Log:    m_ButtonTextureName_PS3=PS3_Cross
[0010.51] Log:    m_ChapterTitleBgTextureName=ChapterTitleBg
[0010.51] Log:    m_MapNameTextInfo=(m_Position=(X=105,Y=109),m_fRotation=-3.42,m_Scale=(X=0.80,Y=0.96),m_Color=(R=23,G=25,B=28,A=255))
[0010.51] Log:    m_HintTextInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_LoadingTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_PressToContinueTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_ChapterTitleInfo=(m_Position=(X=110,Y=490),m_fRotation=-3.0,m_Scale=(X=0.56,Y=0.67),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_ChapterDescInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_SaveNotificationTextInfo=(m_bWrapped=TRUE,m_Position=(X=230,Y=575),m_Size=(X=950,Y=0),m_fRotation=0.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.51] Log:    m_fMapNameShadowColor=(R=227,G=242,B=214,A=255)
[0010.51] Log:    m_fHintDuration=7.0
[0010.51] Log:    m_ButtonOffset=(X=-5,Y=2)
[0010.51] Log:    m_ChapterTitleBgOffset=(X=-114,Y=-10)
[0010.51] Log:    m_MapHintBindings=(m_MapName="Default",m_HintSet="Intro")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DishonoredGameFull_P",m_HintSet="")
[0010.51] Log:    m_MapHintBindings=(m_MapName="Dishonored_MainMenu",m_HintSet="")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Tower_P",m_HintSet="Intro")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Prison_P",m_HintSet="Prison")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_PrsnSewer_P",m_HintSet="Sewer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Pub_Day_P",m_HintSet="Pub")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Pub_Dusk_P",m_HintSet="Pub")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Pub_Night_P",m_HintSet="Pub")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_OutsiderDream_P",m_HintSet="Pub")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Streets1_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Galvani1_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Distillery_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Back_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Kennel_P",m_HintSet="Overseer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Streets2_P",m_HintSet="Brothel")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Galvani2_P",m_HintSet="Brothel")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Distillery2_P",m_HintSet="Brothel")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_ArtDealer_P",m_HintSet="Brothel")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Brothel_P",m_HintSet="Brothel")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1a_P",m_HintSet="Bridge")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1b_P",m_HintSet="Bridge")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1c_P",m_HintSet="Bridge")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part2_P",m_HintSet="Bridge")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Ext_P",m_HintSet="Boyle")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Int_P",m_HintSet="Boyle")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Yard_P",m_HintSet="TowerReturn")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Int_P",m_HintSet="TowerReturn")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FIntro_P",m_HintSet="Flooded")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FStreets_P",m_HintSet="Flooded")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FRefinery_P",m_HintSet="Flooded")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FAssassins_P",m_HintSet="Flooded")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FGate_P",m_HintSet="Flooded")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Streetsewer_P",m_HintSet="PubAttack")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Pub_Morning_P",m_HintSet="PubAttack")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Pub_Assault_P",m_HintSet="PubAttack")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_LightH_LowChaos_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Isl_LowChaos_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_LightH_HighChaos_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Isl_HighChaos_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Outro_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Out_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_emilyDead_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_EmilyAlive_P",m_HintSet="Lighthouse")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Arena_P",m_HintSet="Arena")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ATrain_P",m_HintSet="AssassTraining")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_BTM_P",m_HintSet="BTM")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ChainKill_P",m_HintSet="ChainKill")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Countdown_P",m_HintSet="Countdown")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_DropAttack_P",m_HintSet="DropAttack")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MysteryMan_P",m_HintSet="MysteryMan")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_OilRain_P",m_HintSet="OilRain")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Race_P",m_HintSet="Race")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Thief_P",m_HintSet="Thief")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MainMenu_P",m_HintSet="DunwallCityTrials")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_DishonoredGameFull_P",m_HintSet="DLC06Menu")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Dishonored_MainMenu",m_HintSet="DLC06Menu")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Tower_P",m_HintSet="DLC06Intro")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Ext_P",m_HintSet="DLC06SlaughtExt")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Int_P",m_HintSet="DLC06SlaughtInt")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Streets_P",m_HintSet="DLC06TimshStreet")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Estate_P",m_HintSet="DLC06TimshEstate")
[0010.51] Log:    m_MapHintBindings=(m_MapName="DLC06_DaudBase_P",m_HintSet="DLC06DaudBase")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_GameFull_P",m_HintSet="DLC07Menu")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_MainMenu",m_HintSet="DLC07Menu")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_BaseIntro_P",m_HintSet="DLC07BaseIntro")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Coldridge_P",m_HintSet="DLC07Coldridge")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperStreets_P",m_HintSet="DLC07DraperStreet")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperShip_P",m_HintSet="DLC07DraperShip")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperSewers_P",m_HintSet="DLC07DraperSewer")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperMill_P",m_HintSet="DLC07DraperMill")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brig_Ext_P",m_HintSet="DLC07BrigExt")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Int_P",m_HintSet="DLC07BrigInt")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Void_P",m_HintSet="DLC07BrigVoid")
[0010.51] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Endgame_P",m_HintSet="DLC07EndGame")
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGlobalUIManager]
[0010.51] Log:    m_DefaultUI=(m_HUDMoviePath="UI_HUD.HUD",m_PowerWheelMoviePath="UI_PowerWheel.powerwheel",m_JournalMoviePath="UI_Journal.Journal",m_NoteMoviePath="UI_Note.Note",m_PauseMenuMoviePath="UI_PauseMenu.PauseMenu")
[0010.51] Log:    m_DLCUI=(m_MapFilter="DLC05",m_SFTweaksPackageName="DLC05_Twk_UI",m_HUDClassName="DisDLC05MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC05.HUD",m_PauseMenuClassName="DisDLC05MoviePlayerPauseMenu",m_PauseMenuMoviePath="UI_PauseMenu_DLC05.PauseMenu")
[0010.51] Log:    m_DLCUI=(m_MapFilter="DLC06",m_SFTweaksPackageName="DLC06_Twk_UI",m_HUDClassName="DisDLC06MoviePlayerHUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC06.powerwheel",m_JournalClassName="DisDLC06MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC06.Journal",m_NoteMoviePath="UI_Note_DLC06.Note",m_PauseMenuMoviePath="UI_PauseMenu_DLC06.PauseMenu",m_MissionStatsMoviePath="UI_MissionStats_DLC06.MissionStats",m_bHasDLCItemIconPackages=TRUE)
[0010.51] Log:    m_DLCUI=(m_MapFilter="DLC07",m_SFTweaksPackageName="DLC07_Twk_UI",m_HUDClassName="DisDLC07MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC07.HUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC07.powerwheel",m_PauseMenuMoviePath="UI_PauseMenu_DLC07.PauseMenu",m_JournalClassName="DisDLC07MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC07.Journal",m_bHasDLCItemIconPackages=TRUE,m_NoteMoviePath="UI_Note_DLC07.Note",m_MissionStatsMoviePath="UI_MissionStats_DLC07.MissionStats")
[0010.51] Log:    m_EquipmentIcons[1]=img://UI_EquipmentIcons.ic_item_regularBolt
[0010.51] Log:    m_EquipmentIcons[2]=img://UI_EquipmentIcons.ic_item_sleepDart
[0010.51] Log:    m_EquipmentIcons[3]=img://UI_EquipmentIcons.ic_item_flareBolt
[0010.51] Log:    m_EquipmentIcons[4]=img://UI_EquipmentIcons.ic_item_heart
[0010.51] Log:    m_EquipmentIcons[5]=img://UI_EquipmentIcons.ic_item_springRazor
[0010.51] Log:    m_EquipmentIcons[6]=img://UI_EquipmentIcons.ic_item_regularGrenade
[0010.51] Log:    m_EquipmentIcons[7]=img://UI_EquipmentIcons.ic_item_stickyGrenade
[0010.51] Log:    m_EquipmentIcons[8]=img://UI_EquipmentIcons.ic_item_regularBullet
[0010.51] Log:    m_EquipmentIcons[9]=img://UI_EquipmentIcons.ic_item_explosiveBullet
[0010.51] Log:    m_EquipmentIcons[10]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_explosiveBolt
[0010.51] Log:    m_EquipmentIcons[11]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMine
[0010.51] Log:    m_EquipmentIcons[12]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_flashSmoke
[0010.51] Log:    m_EquipmentIcons[13]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMineStun
[0010.51] Log:    m_EquipmentIcons[21]=img://UI_EquipmentIcons.ic_pow_darkVision
[0010.51] Log:    m_EquipmentIcons[22]=img://UI_EquipmentIcons.ic_pow_windBlast
[0010.51] Log:    m_EquipmentIcons[23]=img://UI_EquipmentIcons.ic_pow_ratSwarm
[0010.51] Log:    m_EquipmentIcons[24]=img://UI_EquipmentIcons.ic_pow_Blink
[0010.51] Log:    m_EquipmentIcons[25]=img://UI_EquipmentIcons.ic_pow_bendTime
[0010.51] Log:    m_EquipmentIcons[26]=img://UI_EquipmentIcons.ic_pow_possession
[0010.51] Log:    m_EquipmentIcons[27]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_transversal
[0010.51] Log:    m_EquipmentIcons[28]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_summonAssassin
[0010.51] Log:    m_EquipmentIcons[29]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_daudDarkVision
[0010.51] Log:    m_EquipmentIcons[30]=img://UI_EquipmentIcons_DLC07.ic_pow_DLC07_pull
[0010.51] Log:    m_ItemSmallIconPackageName=UI_ItemIcons_Small
[0010.51] Log:    m_ItemLargeIconPackageName=UI_ItemIcons_Large
[0010.51] Log:    m_fAutoSavePeriod=10.0
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerMainMenu]
[0010.51] Log:    m_bEnablePSStoreAccess=FALSE
[0010.51] Log:    m_DLCCommands[0]=(m_DLC=eDisDLC_05,m_Command="start L_DLC05_MainMenu_P",m_CheckedClass=DishonoredGame.DisDLC05GameInfo)
[0010.51] Log:    m_DLCCommands[1]=(m_DLC=eDisDLC_06,m_MissionNumber=10,m_Command="start DLC06_DishonoredGameFull_P",m_CheckedClass=DishonoredGame.DisDLC06GameInfo)
[0010.51] Log:    m_DLCCommands[2]=(m_DLC=eDisDLC_07,m_MissionNumber=15,m_Command="start L_DLC07_GameFull_P",m_CheckedClass=DishonoredGame.DisDLC07GameInfo)
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerGamma]
[0010.51] Log:    m_BrightnessValues[0]=0.998
[0010.51] Log:    m_BrightnessValues[1]=0.99
[0010.51] Log:    m_BrightnessValues[2]=0.95
[0010.51] Log:    m_BrightnessValues[3]=0.90
[0010.51] Log:    m_BrightnessValues[4]=0.80
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerHUD]
[0010.51] Log:    m_CrosshairSettings[1]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[2]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[3]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[4]=(m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[5]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[6]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[7]=(m_Name="crosshair_stickyGrenade",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[8]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[9]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[10]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.51] Log:    m_CrosshairSettings[11]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[12]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[13]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[21]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[22]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[23]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[24]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[25]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[26]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[27]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[28]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[29]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_CrosshairSettings[30]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.51] Log:    m_bTutorialsEnabled=TRUE
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerPowerWheel]
[0010.51] Log:    m_fBendTimeFactor=0.050000
[0010.51] Log:    m_fTimeTransition=0.0
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[0]=DPWI_RegularBullet
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[1]=DPWI_Blink
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[2]=DPWI_Heart
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[3]=DPWI_RegularBolt
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[4]=DPWI_RegularGrenade
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[5]=DPWI_WindBlast
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[6]=DPWI_DevouringSwarm
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[7]=DPWI_BendTime
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[8]=DPWI_DarkVision
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[9]=DPWI_Possession
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[10]=DPWI_DLC06_DaudDarkVision
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[11]=DPWI_DLC06_Transversal
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[12]=DPWI_DLC06_SummonAssassin
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[13]=DPWI_SleepDart
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[14]=DPWI_FlareBolt
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[15]=DPWI_SpringRazor
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[16]=DPWI_StickyGrenade
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[17]=DPWI_ExplosiveBullet
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[29]=DPWI_DLC06_ArcMine
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[20]=DPWI_DLC06_FlashSmoke
[0010.51] Log:    m_AutoAssign_GamepadItemOrder[21]=DPWI_DLC06_ArcMineStun
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[0]=DPWI_RegularBullet
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[1]=DPWI_RegularBolt
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[2]=DPWI_RegularGrenade
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[3]=DPWI_SpringRazor
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[4]=DPWI_Heart
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[5]=DPWI_Blink
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[6]=DPWI_DarkVision
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[7]=DPWI_WindBlast
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[8]=DPWI_DevouringSwarm
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[9]=DPWI_BendTime
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[10]=DPWI_Possession
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[11]=DPWI_DLC06_DaudDarkVision
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[12]=DPWI_DLC06_Transversal
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[13]=DPWI_DLC06_SummonAssassin
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[14]=DPWI_SleepDart
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[15]=DPWI_FlareBolt
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[16]=DPWI_StickyGrenade
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[17]=DPWI_ExplosiveBullet
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[29]=DPWI_DLC06_ArcMine
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[20]=DPWI_DLC06_FlashSmoke
[0010.51] Log:    m_AutoAssign_KeyboardItemOrder[21]=DPWI_DLC06_ArcMineStun
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerJournal]
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_WindBlast,m_PowerId="wind_blast",m_BackgroundImagePath="UI_Powers_Large.WindblastBig",m_Note=DTN_Windblast)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DarkVision,m_PowerId="dark_vision",m_BackgroundImagePath="UI_Powers_Large.DarkVisionBig",m_Note=DTN_DarkVision)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Blink,m_PowerId="blink",m_BackgroundImagePath="UI_Powers_Large.BlinkBig",m_Note=DTN_Blink)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DevouringSwarm,m_PowerId="rat_swarm",m_BackgroundImagePath="UI_Powers_Large.RatSwarmBig",m_Note=DTN_DevouringSwarm)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Possess,m_PowerId="possession",m_BackgroundImagePath="UI_Powers_Large.PossessionBig",m_Note=DTN_Possession)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.51] Log:    m_AmmoTypeIconNames[0]=RegularBullets
[0010.51] Log:    m_AmmoTypeIconNames[1]=ExplosiveBullets
[0010.51] Log:    m_AmmoTypeIconNames[2]=CrossbowRegularBolt
[0010.51] Log:    m_AmmoTypeIconNames[3]=CrossbowSleepDart
[0010.51] Log:    m_AmmoTypeIconNames[4]=CrossbowFlareBolt
[0010.51] Log:    m_AmmoTypeIconNames[5]=SpringRazor
[0010.51] Log:    m_AmmoTypeIconNames[6]=CorvoGrenade
[0010.51] Log:    m_AmmoTypeIconNames[7]=CorvoStickyGrenade
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerNote]
[0010.51] Log:    m_TutorialNotes[1]=(m_NoteName="stealth",m_ImagePackageName="UI_Tuto_Stealth")
[0010.51] Log:    m_TutorialNotes[2]=(m_NoteName="journal",m_ImagePackageName="UI_Tuto_Journal")
[0010.51] Log:    m_TutorialNotes[3]=(m_NoteName="assassination",m_ImagePackageName="UI_Tuto_Assassination")
[0010.51] Log:    m_TutorialNotes[4]=(m_NoteName="wheel",m_ImagePackageName="UI_Tuto_Wheel")
[0010.51] Log:    m_TutorialNotes[5]=(m_NoteName="combat",m_ImagePackageName="UI_Tuto_Combat")
[0010.51] Log:    m_TutorialNotes[6]=(m_NoteName="runes",m_ImagePackageName="UI_Tuto_Runes")
[0010.51] Log:    m_TutorialNotes[7]=(m_NoteName="heart",m_ImagePackageName="UI_Tuto_Heart")
[0010.51] Log:    m_TutorialNotes[8]=(m_NoteName="lean",m_ImagePackageName="UI_Tuto_Lean")
[0010.51] Log:    m_TutorialNotes[9]=(m_NoteName="shop",m_ImagePackageName="UI_Tuto_Shop")
[0010.51] Log:    m_TutorialNotes[10]=(m_NoteName="dropAssassination",m_ImagePackageName="UI_Tuto_DropAssassination")
[0010.51] Log:    m_TutorialNotes[11]=(m_NoteName="pRatsSwarm",m_ImagePackageName="UI_Tuto_DevouringSwarm")
[0010.51] Log:    m_TutorialNotes[12]=(m_NoteName="pBlink",m_ImagePackageName="UI_Tuto_Blink")
[0010.51] Log:    m_TutorialNotes[13]=(m_NoteName="pWindBlast",m_ImagePackageName="UI_Tuto_Windblast")
[0010.51] Log:    m_TutorialNotes[14]=(m_NoteName="pDarkVision",m_ImagePackageName="UI_Tuto_DarkVision",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[15]=(m_NoteName="pPossession",m_ImagePackageName="UI_Tuto_Possession")
[0010.51] Log:    m_TutorialNotes[16]=(m_NoteName="pBendTime",m_ImagePackageName="UI_Tuto_BendTime",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[17]=(m_NoteName="pShadowKill",m_ImagePackageName="UI_Tuto_ShadowKill",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[18]=(m_NoteName="pBloodThirsty",m_ImagePackageName="UI_Tuto_BloodThirsty",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[19]=(m_NoteName="pVitality",m_ImagePackageName="UI_Tuto_Vitality",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[20]=(m_NoteName="pCelerity",m_ImagePackageName="UI_Tuto_Celerity",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[21]=(m_NoteName="block",m_ImagePackageName="UI_Tuto_Block")
[0010.51] Log:    m_TutorialNotes[22]=(m_NoteName="boneCharms",m_ImagePackageName="UI_Tuto_BoneCharms")
[0010.51] Log:    m_TutorialNotes[23]=(m_NoteName="chaos",m_ImagePackageName="UI_Tuto_Chaos")
[0010.51] Log:    m_TutorialNotes[24]=(m_NoteName="counterAttack",m_ImagePackageName="UI_Tuto_CounterAttack")
[0010.51] Log:    m_TutorialNotes[25]=(m_NoteName="perfectBlock",m_ImagePackageName="UI_Tuto_PerfectBlock")
[0010.51] Log:    m_TutorialNotes[26]=(m_NoteName="playYourWay_options",m_ImagePackageName="UI_Tuto_PYWOptions")
[0010.51] Log:    m_TutorialNotes[27]=(m_NoteName="playYourWay_pathways",m_ImagePackageName="UI_Tuto_PYWPathways")
[0010.51] Log:    m_TutorialNotes[28]=(m_NoteName="playYourWay_pathways2",m_ImagePackageName="UI_Tuto_PYWPathways2")
[0010.51] Log:    m_TutorialNotes[29]=(m_NoteName="playYourWay_powers",m_ImagePackageName="UI_Tuto_PYWPowers")
[0010.51] Log:    m_TutorialNotes[30]=(m_NoteName="rewireTool",m_ImagePackageName="UI_Tuto_RewireTool")
[0010.51] Log:    m_TutorialNotes[31]=(m_NoteName="springRazor",m_ImagePackageName="UI_Tuto_SpringRazor")
[0010.51] Log:    m_TutorialNotes[32]=(m_NoteName="bluePrint",m_ImagePackageName="UI_Tuto_BluePrints",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[33]=(m_NoteName="pTransversal",m_ImagePackageName="UI_Tuto_Transversal",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[34]=(m_NoteName="pSummonAssassin",m_ImagePackageName="UI_Tuto_SummonAssassin",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[35]=(m_NoteName="chokeDust",m_ImagePackageName="UI_Tuto_ChokeDust",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[36]=(m_NoteName="arcMine",m_ImagePackageName="UI_Tuto_ArcMine",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[37]=(m_NoteName="favors",m_ImagePackageName="UI_Tuto_Favors",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[38]=(m_NoteName="pArcaneBond",m_ImagePackageName="UI_Tuto_ArcaneBond",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[39]=(m_NoteName="arcMineStun",m_ImagePackageName="UI_Tuto_ArcMineStun",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.51] Log:    m_TutorialNotes[40]=(m_NoteName="pPull",m_ImagePackageName="UI_Tuto_Pull")
[0010.51] Log:    m_TutorialNotes[41]=(m_NoteName="pSummonAssassinOR",m_ImagePackageName="UI_Tuto_SummonAssassinOR")
[0010.51] Log:    m_TutorialNotes[42]=(m_NoteName="crackedCharms",m_ImagePackageName="UI_Tuto_CrackedCharms")
[0010.51] Log:    m_DLCMaps[0]=(m_ImagePath="UI_Map_MysteryMan.LevelMap_Mysteryman_01")
[0010.51] Log:    m_DLCMaps[1]=(m_ImagePath="UI_Map_SlaughterExt1_DLC06.LevelMap_DLC06_Ext_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5)))
[0010.51] Log:    m_DLCMaps[2]=(m_ImagePath="UI_Map_SlaughterInt1_DLC06.LevelMap_DLC06_Int_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.51] Log:    m_DLCMaps[3]=(m_ImagePath="UI_Map_SlaughterInt2_DLC06.LevelMap_DLC06_Int_Slaughter_02",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.51] Log:    m_DLCMaps[4]=(m_ImagePath="UI_Map_SlaughterInt3_DLC06.LevelMap_DLC06_Int_Slaughter_03",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.51] Log:    m_DLCMaps[5]=(m_ImagePath="UI_Map_SlaughterInt4_DLC06.LevelMap_DLC06_Int_Slaughter_04",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.51] Log:    m_DLCMaps[6]=(m_ImagePath="UI_Map_TimshExt1_DLC06.LevelMap_DLC06_Ext_Timsh_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.51] Log:    m_DLCMaps[7]=(m_ImagePath="UI_Map_TimshInt1_DLC06.LevelMap_DLC06_Int_Timsh_01",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9),(m_Type=DULI_ImportantLocation_10),(m_Type=DULI_ImportantLocation_11),(m_Type=DULI_ImportantLocation_12)))
[0010.51] Log:    m_DLCMaps[8]=(m_ImagePath="UI_Map_AttackPlans1_DLC06.LevelMap_DLC06_AttackPlans",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3), (m_Type=DULI_Unused_5)))
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisGFxMoviePlayerGlobal]
[0010.51] Log:    m_fMinSaveUIDuration=1.0
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC05MoviePlayerLeaderboard]
[0010.51] Log:    m_ImagePackageName=UI_ChallengesImages_DLC05
[0010.51] Log:    m_GallerySmallPackageName=UI_GalleryImg_Small
[0010.51] Log:    m_LeaderboardEntryCountPerQuery=20
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC05MoviePlayerHUD]
[0010.51] Log:    m_fScoreDisplayDuration=10.0
[0010.51] Log:    m_fTrickDisplayDuration_Single=2.0
[0010.51] Log:    m_fTrickDisplayDuration_Multi=1.0
[0010.51] Log:    m_fTrickDisplayDuration_Fast=0.25
[0010.51] Log:    m_fWaveNumberDisplayDuration=3.0
[0010.51] Log:    m_fItemCountDisplayDuration[0]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[1]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[2]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[3]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[4]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[5]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[6]=2.0
[0010.51] Log:    m_fItemCountDisplayDuration[7]=2.0
[0010.51] Log:    m_fEquipmentUnlockDisplayDuration=5.0
[0010.51] Log:    m_fMysteryFoeRevealDelay=3.0
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC06MoviePlayerMainMenu]
[0010.51] Log:    m_FirstMissionNumber=12
[0010.51] Log:    m_LastMissionNumber=14
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC06MoviePlayerJournal]
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC06SummonAssassin)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0010.51] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0010.51] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0010.51] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0010.51] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC07MoviePlayerMainMenu]
[0010.51] Log:    m_FirstMissionNumber=16
[0010.51] Log:    m_LastMissionNumber=19
[0010.51] Log:
[0010.51] Log:    [DishonoredGame.DisDLC07MoviePlayerJournal]
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC07SummonAssassin)
[0010.51] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Pull,m_PowerId="pull",m_BackgroundImagePath="UI_Powers_Large_DLC07.DLC07PullBig",m_Note=DTN_DLC07Pull)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.51] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0010.51] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0010.51] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0010.51] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0010.51] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0010.51] Log:
[0010.51] Log:    [IniVersion]
[0010.51] Log:    0=1381872600.000000
[0010.51] Log:    1=1381872600.000000
[0010.51] Log:
[0010.51] Log: FileName: ....EngineLocalizationINTCore.INT
[0010.51] Log:    [Language]
[0010.51] Log:    Language=English (International)
[0010.51] Log:    LangId=9
[0010.51] Log:    SubLangId=1
[0010.51] Log:
[0010.51] Log:    [Public]
[0010.51] Log:    Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.51] Log:
[0010.51] Log:    [Errors]
[0010.51] Log:    Unknown=Unknown Error
[0010.51] Log:    Aborted=Aborted
[0010.51] Log:    ExportOpen=Error exporting `~: couldn't open file '`~'
[0010.51] Log:    ExportWrite=Error exporting `~: couldn't write file '`~'
[0010.51] Log:    FileNotFound=Can't find file '`~'
[0010.51] Log:    ObjectNotFound=Failed to find object '`~ `~.`~'
[0010.51] Log:    PackageNotFound=Can't find file for package '`~' while loading `~
[0010.51] Log:    PackageResolveFailed=Can't resolve package name
[0010.51] Log:    FilenameToPackage=Can't convert filename '`~' to package name
[0010.51] Log:    Sandbox=Package '`~' is not accessible in this sandbox
[0010.51] Log:    PackageVersion=Package '`~' version mismatch
[0010.51] Log:    SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~  VersionSavedWith: `~
[0010.51] Log:    CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with.
[0010.51] Log:    CannotSaveWithOlderVersion_Tweaks=Cannot save package '`~'! Tweaks version number is higher than the version in the current build.
[0010.51] Log:    CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded
[0010.51] Log:    CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package
[0010.51] Log:    CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original
[0010.51] Log:    CannotSaveWithEmpty_MatineeData=Cannot save '`~' : the MatineeData referenced in `~ is not present.
[0010.51] Log:    CannotSaveWithNoSynchonous_MatineeData=Cannot save '`~' : at least a MatineeData in the package `~ is not up to date. Please update the Packages `~.
[0010.51] Log:    CannotSaveWithMultipleMatineeSameGUID=Error in '`~' : Two matinee have the same GUID : `~.
[0010.51] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0010.51] Log:    FailedLoad=Failed to load '`~': `~
[0010.51] Log:    ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
[0010.51] Log:    LoadClassMismatch=`~ is not a child class of `~
[0010.51] Log:    NotDll='`~' is not a DLL package; can't find export '`~'
[0010.51] Log:    NotInDll=Can't find '`~' in '`~.lib'
[0010.51] Log:    FailedLoadPackage=Failed loading package: `~
[0010.51] Log:    FailedLoadObject=Failed to load '`~ `~.`~': `~
[0010.51] Log:    TransientImport=Transient object imported: `~
[0010.51] Log:    LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package.  Try to find the chain of references to that object (may take some time)?
[0010.51] Log:    LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object.  Try to find the chain of references to that object (may take some time)?
[0010.51] Log:    FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package
[0010.51] Log:    FailedSavePrivate=Can't save `~: Graph is linked to external private object `~
[0010.51] Log:    FailedImportPrivate=Can't import private object `~ `~
[0010.51] Log:    FailedCreate=`~ `~ not found for creation
[0010.51] Log:    FailedImport=Can't find `~ in file '`~'
[0010.51] Log:    FailedSaveFile=Error saving file '`~': `~
[0010.51] Log:    SaveWarning=Error saving '`~'
[0010.51] Log:    NotPackaged=Object is not packaged: `~ `~
[0010.51] Log:    NotWithin=Object `~ `~ created in `~ instead of `~
[0010.51] Log:    Abstract=Can't create object `~: class `~ is abstract
[0010.51] Log:    NoReplace=Can't replace `~ with `~
[0010.51] Log:    ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been fully loaded: `~
[0010.51] Log:    ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded while still de-serializing objects: `~
[0010.51] Log:    NoFindImport=Can't find file '`~' for import
[0010.51] Log:    ReadFileFailed=Failed to read file '`~' for import
[0010.51] Log:    SeekFailed=Error seeking file
[0010.51] Log:    OpenFailed=Error opening file '`~' (`~).
[0010.51] Log:    WriteFailed=Error writing to file
[0010.51] Log:    ReadEof=Read beyond end of file
[0010.51] Log:    IniReadOnly=The file `~ is write protected; settings cannot be saved
[0010.51] Log:    UrlFailed=Failed launching URL
[0010.51] Log:    Warning=Warning
[0010.51] Log:    Question=Question
[0010.51] Log:    OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0010.51] Log:    History=History
[0010.51] Log:    Assert=Assertion failed: `~ [File:`~] [Line: `~]
[0010.51] Log:    Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
[0010.51] Log:    LinkerExists=Linker for '`~' already exists
[0010.51] Log:    BinaryFormat=The file '`~' contains unrecognizable data
[0010.51] Log:    SerialSize=`~: Serial size mismatch: Got `~, Expected `~
[0010.51] Log:    ExportIndex=Bad export index `~/`~
[0010.51] Log:    ImportIndex=Bad import index `~/`~
[0010.51] Log:    Password=Password not recognized
[0010.51] Log:    Exec=Unrecognized command
[0010.51] Log:    BadProperty='`~': Bad or missing property '`~'
[0010.51] Log:    MisingIni=Missing .ini file: `~
[0010.51] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene
[0010.51] Log:    FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~.
[0010.51] Log:    CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~  VersionSavedWith: `~
[0010.51] Log:    NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout.  Please build C++ before continuing to avoid data corruption.
[0010.51] Log:    PackageNamedNone=Attempted to create a package named 'None'
[0010.51] Log:    EmptyPackageName=Attempted to create a package with an empty package name.
[0010.51] Log:    OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one.
[0010.51] Log:    LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~'  Object:'`~'  Class:'`~'
[0010.51] Log:    MatineeDataVersion=MatineeData '`~' is not up to date, update '`~' before modifying the map '`~'.
[0010.51] Log:    MatineeGuidError=Two matinee have the same GUID : `~.
[0010.51] Log:    LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
[0010.51] Log:    OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0010.51] Log:    PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size.  This exceeds the recommended package size.  Please split it up to be less than `~ MByte.
[0010.51] Log:    PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK!
[0010.51] Log:    Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK!
[0010.51] Log:    MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found.  This file is necessary in order for the managed runtime to locate dependent assembly files.  The application will now exit.
[0010.51] Log:
[0010.51] Log:    [Query]
[0010.51] Log:    OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one.  Reading it will likely fail, and may cause a crash. Do you want to try anyway?
[0010.51] Log:    Name=Name:
[0010.51] Log:    Password=Password:
[0010.51] Log:    PassPrompt=Enter your name and password:
[0010.51] Log:    PassDlg=Identity Check
[0010.51] Log:    Overwrite=The file '`~' needs to be updated.  Do you want to overwrite the existing version?
[0010.51] Log:    OverwriteMultiple=These files need to be updated: `~
Do you want to overwrite the existing versions?
[0010.51] Log:    OverwriteReadOnly='`~' is marked read-only.  Would you like to try to force overwriting it?
[0010.51] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0010.51] Log:    PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost).
[0010.51] Log:    RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.)
[0010.51] Log:    Warning_ForceDelete=Deleting `~.
Forcing delete on a referenced object is potentially dangerous and could cause data corruption.  The following objects may have invalid references if you proceed:
 `~.
Do you wish to delete this referenced object?
[0010.51] Log:
[0010.51] Log:    [Progress]
[0010.51] Log:    Saving=Saving file: `~...
[0010.51] Log:    Loading=Loading file: `~...
[0010.51] Log:    Finalizing=Finalizing: `~...
[0010.51] Log:
[0010.51] Log:    [General]
[0010.51] Log:    Product=Unreal
[0010.51] Log:    Engine=Unreal Engine
[0010.51] Log:    Copyright=Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
[0010.51] Log:    TRUE=True
[0010.51] Log:    FALSE=False
[0010.51] Log:    None=None
[0010.51] Log:    Yes=Yes
[0010.51] Log:    No=No
[0010.51] Log:
[0010.51] Log:    [HelpCommandlet]
[0010.51] Log:    HelpDescription=This commandlet displays help information on other commandlets
[0010.51] Log:    HelpUsage=gamename.exe help <list | commandletname | webhelp commandletname>
[0010.51] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet
[0010.51] Log:    HelpParamNames[0]=list
[0010.51] Log:    HelpParamDescriptions[0]=Lists all commandlets that are available
[0010.51] Log:    HelpParamNames[1]=commandlet name
[0010.51] Log:    HelpParamDescriptions[1]=Displays help information for the specified commandlet
[0010.51] Log:    HelpParamNames[2]=webhelp
[0010.51] Log:    HelpParamDescriptions[2]=Launches a browser with the URL of the web page that documents the commandlet
[0010.51] Log:
[0010.51] Log: FileName: ....EngineLocalizationINTUnrealEd.INT
[0010.51] Log:    [Public]
[0010.51] Log:    Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client)
[0010.51] Log:
[0010.51] Log:    [Errors]
[0010.51] Log:    Failed3D=3d hardware initialization failed
[0010.51] Log:    DDrawMode=DirectDraw was unable to set the requested video mode
[0010.51] Log:    Error_LightmapExportRequiresUnCompressed=Lightmap compression must be disabled for re-importing Lightmaps.
[0010.51] Log:    LoadWarningSuffix_redirection= [redirection]
[0010.51] Log:    LoadWarningSuffix_circularredirection= [circular redirection]
[0010.51] Log:    LoadWarningSuffix_privateobject= [private]
[0010.51] Log:
[0010.51] Log:    [General]
[0010.51] Log:    FrameWindow=Unreal Level Editor
[0010.51] Log:    ViewPersp=Perspective map
[0010.51] Log:    ViewXY=Overhead map
[0010.51] Log:    ViewXZ=XZ map
[0010.51] Log:    ViewYZ=YZ map
[0010.51] Log:    ViewOther=Viewport
[0010.51] Log:    Color16=&16-bit color
[0010.51] Log:    Color32=&32-bit color
[0010.51] Log:    AdvancedOptions=Advanced Options
[0010.51] Log:
[0010.51] Log:    [WxClient]
[0010.51] Log:    ClassCaption=WxWindows Manager
[0010.51] Log:
[0010.51] Log:    [UnrealEd]
[0010.51] Log:    NewSoireeControlKey=New Key
[0010.51] Log:    NewSoireeControlKeyName=Key Name
[0010.51] Log:    Editor_Interp_Locomotion_RefreshLength=Refresh Length Key
[0010.51] Log:    Editor_Interp_Locomotion_SetSpeedMode=Set Speed Mode
[0010.51] Log:    Editor_Interp_Locomotion_SetEndSpeedMode=Set End Speed Mode
[0010.51] Log:    Editor_Interp_ChangeTarget=Change Target
[0010.51] Log:    ChooseTargetType=Choose Target Type
[0010.51] Log:    TargetType=Choose the target type :
[0010.51] Log:    ChooseTarget=Choose Target
[0010.51] Log:    TargetName=Choose the target Group :
[0010.51] Log:    ChooseAttachmentTargetType=Choose Attachment Target Type
[0010.51] Log:    ChooseAttachmentBoneType=Choose Attachement Socket or Bone
[0010.51] Log:    NewSpeedModeTitle=Speed Mode
[0010.51] Log:    NewSpeedMode=Choose Speed Mode :
[0010.51] Log:    UnrealEdTitle_F=Unreal Editor for `~ (`~-bit)
[0010.51] Log:    UDKTitle_F=Unreal Development Kit (`~-bit)
[0010.51] Log:    UnrealEdVersion=
`~
Copyright  1998-2010  Epic Games, Inc.  All rights reserved.
ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by
        J.Revelles/C.Urea/M.Lastra (University of Granada, Spain).
Contains Autodesk FBX by Autodesk, Inc., Copyright  2010 Autodesk, Inc.  All rights reserved.
Uses Bink Video, Copyright  1997-2009 by RAD Game Tools, Inc.
Convex Decomposition Library, Copyright  2007 by John W. Ratcliff.
Libffi, Copyright  1996-2003  Red Hat, Inc.
libresample, Copyright  2006 Feeling Software.
libXML2, Copyright  1998-2003 Daniel Veillard. All rights reserved.
Mersenne Prime Twister (SSE version), Copyright  2006,2007 Mutsuo Saito,
        Makoto Matsumoto and Hiroshima University.  All rights reserved.
Ogg Vorbis Audio Compression, Copyright  2009, Xiph.Org Foundation.
PhysX SDK, Copyright  2006 NVIDIA Corporation.  All rights reserved.
Uses Scaleform GFx Copyright  2010 Scaleform Corporation. All rights reserved.
Uses TinyXML by by Lee Thomason
Vorbis Quality Improvements, Copyright  2003-2008 Aoyumi.
Vorbis SSE Optimisations, Copyright  1994-2006.
wxWidgets, Copyright  1998-2005 Julian Smart, Robert Roebling et al
Zlib, Copyright  1995-2005 Jean-loup Gailly and Mark Adler.
This product includes code licensed from NVIDIA.
Unreal Engine Version: `~  Changelist: `~
[0010.51] Log:    SplashScreen_InitialStartupProgress=Loading...
[0010.51] Log:    SplashScreen_DefaultLoading=Loading...
[0010.51] Log:    SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~)
[0010.51] Log:    SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database...
[0010.51] Log:    SplashScreen_ConnectingToSourceControl=Connecting to source control server...
[0010.51] Log:    SocketAlreadyExists=A socket with the name '`~' already exists!
[0010.51] Log:    SocketBoneNotFound=Bone '`~' for Socket '`~' not found.
[0010.51] Log:    InvalidSkeletalMesh=No valid skeletal mesh.
[0010.51] Log:    InvalidAnimSequence=Invalid animation sequence.
[0010.51] Log:    AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to:
[0010.51] Log:    AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to:
[0010.51] Log:    AnimNotify_Trails_MissingSocketNames=Missing socket names.
[0010.51] Log:    AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh
[0010.51] Log:    ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?
Yes or Yes to All: Overwrite the existing settings.
No or No to All: Preserve the existing settings.
Cancel: Abort the operation.
[0010.51] Log:    ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten.  Do you want to keep the existing texture's settings?
[0010.51] Log:    ImportedFileAlreadyExists_Title=Overwrite existing file?
[0010.51] Log:    ImportedTextureAlreadyExists_PreserveSettings=Keep
[0010.51] Log:    ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All
[0010.51] Log:    ImportedTextureAlreadyExists_DiscardSettings=Replace
[0010.51] Log:    ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All
[0010.51] Log:    ImportedTextureAlreadyExists_CancelImport=Cancel
[0010.51] Log:    ShowModifiedProperties=Show Only Modified Properties
[0010.51] Log:    ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0010.51] Log:    PropertyWindowMenu=Property Window Options
[0010.51] Log:    PropertyWindow_FilterTitle=Filter:
[0010.51] Log:    PropertyWindow_FavoritesTitle=Favorites
[0010.51] Log:    PropertyWindow_ShowHiddenProperties=Show All Hidden Properties
[0010.51] Log:    PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window
[0010.51] Log:    MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive.
[0010.51] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0010.51] Log:    PerforceLoginTitle=Perforce Login
[0010.51] Log:    PerforceLogin_Error_InvalidServer=Invalid Server.  Please try again.
[0010.51] Log:    SourceControlSubmitTitle=Submit Files
[0010.51] Log:    SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit
[0010.51] Log:    SourceControlRevertTitle=Revert Files
[0010.51] Log:    SourceControlHistoryTitle=File History
[0010.51] Log:    ColorPicker_Title=Select a Color
[0010.51] Log:    Thumbnails=Thumbnails
[0010.51] Log:    Package=Package
[0010.51] Log:    Group=Group
[0010.51] Log:    Name=Name
[0010.51] Log:    NewName=New Name
[0010.51] Log:    Error=Error
[0010.51] Log:    Enable=Enable
[0010.51] Log:    Disable=Disable
[0010.51] Log:    SelectGroup=Select Group
[0010.51] Log:    SelectLayer=Select Layer
[0010.51] Log:    ShowAllPackagesQ=Show All Packages?
[0010.52] Log:    PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only!
[0010.52] Log:    OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors?
[0010.52] Log:    GenericDialog_WindowTitle=Message
[0010.52] Log:    GenericDialog_OK=&OK
[0010.52] Log:    GenericDialog_Cancel=&Cancel
[0010.52] Log:    GenericDialog_Yes=&Yes
[0010.52] Log:    GenericDialog_No=&No
[0010.52] Log:    GenericDialog_YestoAll=Yes to &All
[0010.52] Log:    GenericDialog_NotoAll=N&o to All
[0010.52] Log:    GenericDialog_Retry=&Retry
[0010.52] Log:    GenericDialog_Continue=C&ontinue
[0010.52] Log:    OK=OK
[0010.52] Log:    Cancel=Cancel
[0010.52] Log:    CancelAll=Cancel All
[0010.52] Log:    &OK=&OK
[0010.52] Log:    &Cancel=&Cancel
[0010.52] Log:    &CancelAll=&Cancel All
[0010.52] Log:    Yes=Yes
[0010.52] Log:    No=No
[0010.52] Log:    YesToAll=Yes to All
[0010.52] Log:    NoToAll=No to All
[0010.52] Log:    Groups=Groups
[0010.52] Log:    SearchFor=Search For
[0010.52] Log:    Close=Close
[0010.52] Log:    InsideOf=Inside Of
[0010.52] Log:    StartingWith=Starting With
[0010.52] Log:    Containing=Containing
[0010.52] Log:    Ready=Ready
[0010.52] Log:    Goto=Go To
[0010.52] Log:    Sync=Sync Browser
[0010.52] Log:    Delete=Delete
[0010.52] Log:    ShowReferencers=Show Referencers
[0010.52] Log:    SelectReferencersInLevel=Select referencers in level
[0010.52] Log:    ObjectNotReferenced=Object '`~' Is Not Referenced
[0010.52] Log:    ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects.
[0010.52] Log:    SearchForActors=Search For Actors
[0010.52] Log:    Tag=Tag
[0010.52] Log:    Bind=Bind
[0010.52] Log:    FullName=Full Name
[0010.52] Log:    PathName=Path Name
[0010.52] Log:    F_ObjectsFound=`~ objects found (displaying first `~).
[0010.52] Log:    PackageGroupName=Enter Package, Group and Object Name
[0010.52] Log:    Info=Info
[0010.52] Log:    ResourceSizeK=Size (Kb)
[0010.52] Log:    AddSpecial=Add Special
[0010.52] Log:    Flags=Flags
[0010.52] Log:    Prefabs=Prefabs
[0010.52] Log:    Portal=Portal
[0010.52] Log:    Mirror=Mirror
[0010.52] Log:    Invisible=Invisible
[0010.52] Log:    TwoSided=Two-Sided
[0010.52] Log:    Solidity=Solidity
[0010.52] Log:    Solid=Solid
[0010.52] Log:    SemiSolid=Semi-Solid
[0010.52] Log:    NonSolid=Non-Solid
[0010.52] Log:    ImportBrush=Import Brush
[0010.52] Log:    Merge=Merge
[0010.52] Log:    MergeFacesQ=Merge Faces?
[0010.52] Log:    Options=Options
[0010.52] Log:    LightingChannels=Lighting Channels
[0010.52] Log:    LightmassSettings=Lightmass Settings
[0010.52] Log:    SolidMesh=Solid mesh (continuous mesh, no gaps or holes)
[0010.52] Log:    NonSolidMesh=Nonsolid (contains gaps or holes)
[0010.52] Log:    Tool=Tool
[0010.52] Log:    Radius=Radius
[0010.52] Log:    PerToolQ=Per Tool?
[0010.52] Log:    /=/
[0010.52] Log:    StrengthPct=Strength (pct)
[0010.52] Log:    Terrain=Terrain
[0010.52] Log:    Layer=Layer
[0010.52] Log:    ...=...
[0010.52] Log:    ArrayPropertyHeader=...
[0010.52] Log:    ImportExport=Import/Export
[0010.52] Log:    Import=Import
[0010.52] Log:    ImportEx=Import...
[0010.52] Log:    Export=Export
[0010.52] Log:    &Import=&Import
[0010.52] Log:    &Export=&Export
[0010.52] Log:    ExportAll=Export All
[0010.52] Log:    Import_SourceFileNotFound=Source File Not Found.  Browse to source file.
[0010.52] Log:    Preview=Preview
[0010.52] Log:    PreviewOptions=Preview Options
[0010.52] Log:    DlgSoundNodeWaveOptions=Compression Preview Window
[0010.52] Log:    EditNodesE=Edit Nodes...
[0010.52] Log:    CompressionPercent=Compression Percent
[0010.52] Log:    Compress=Compress
[0010.52] Log:    FileSize=File Size
[0010.52] Log:    Xbox360FileSize=Xbox360 File Size (Bytes)
[0010.52] Log:    MeshImport=Static Mesh Import
[0010.52] Log:    FontPreview_WindowCaption=Font Preview
[0010.52] Log:    FontPreview_PreviewBorder=Preview
[0010.52] Log:    FontPreview_DefaultText=The quick brown fox jumped over the lazy dog
[0010.52] Log:    FontPreview_ForegroundButton=Foreground
[0010.52] Log:    FontPreview_BackgroundButton=Background
[0010.52] Log:    FontPreview_CloseButton=Close
[0010.52] Log:    FontFactory_ImportingTrueTypeFont=Importing TrueType Font...
[0010.52] Log:    Update=Update
[0010.52] Log:    UpdateAll=Update All
[0010.52] Log:    ChooseFont=Choose Font
[0010.52] Log:    Create=Create
[0010.52] Log:    Class=Class
[0010.52] Log:    Script=Script
[0010.52] Log:    FontProperties=Font Properties
[0010.52] Log:    FontProperties_SelectedTextureProperties=Selected Texture Properties
[0010.52] Log:    FontPages=Font Pages
[0010.52] Log:    HeightMapOnlyQ=HeightMap Only?
[0010.52] Log:    BakeDisplacementMapQ=Bake DisplacementMap?
[0010.52] Log:    New=New
[0010.52] Log:    &New=&New...
[0010.52] Log:    Factory=Factory
[0010.52] Log:    SelectImportFactory=Select Import Factory
[0010.52] Log:    Exporter=Exporter
[0010.52] Log:    SelectExporter=Select Exporter
[0010.52] Log:    BuildFromFilePath=Build From File Path
[0010.52] Log:    SceneInfo=Scene Info
[0010.52] Log:    OKToAll=OK To All
[0010.52] Log:    TextureProperties=Texture Properties
[0010.52] Log:    Texture=Texture
[0010.52] Log:    TextureProperties_QuickInfoPaneLabel=Texture Info
[0010.52] Log:    TextureProperties_ReimportTexture=Reimport
[0010.52] Log:    TextureProperties_CompressNow=Compress Now
[0010.52] Log:    TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression
[0010.52] Log:    TextureContextMenu_CompressNow=Compress Texture Now
[0010.52] Log:    TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser
[0010.52] Log:    Properties=Properties
[0010.52] Log:    Preferences=Preferences
[0010.52] Log:    TexturePropertiesCaption=Texture Properties - `~
[0010.52] Log:    SoundCuePropertiesCaption=Sound Cue Properties - `~
[0010.52] Log:    SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected)
[0010.52] Log:    SoundCueNodeCaption=Sound Attenuation Node
[0010.52] Log:    SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected)
[0010.52] Log:    TextureQuickInfoImportedRes=Imported: `~ x `~
[0010.52] Log:    TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~
[0010.52] Log:    TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~
[0010.52] Log:    TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~
[0010.52] Log:    TextureQuickInfoDisplayedRes=Displayed: `~ x `~
[0010.52] Log:    TextureQuickInfoStreamedMethod=Method: `~
[0010.52] Log:    TextureQuickInfoIsStreamed=Streamed
[0010.52] Log:    TextureQuickInfoIsNotStreamed=Never Streamed
[0010.52] Log:    TextureQuickInfoPixelFormat=Format: `~
[0010.52] Log:    TextureQuickInfoLODBias=Calculated LOD Bias: `~
[0010.52] Log:    TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~
[0010.52] Log:    TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~
[0010.52] Log:    BrushBuilder=Brush Builder
[0010.52] Log:    BrushBuilderName_Generic=Generic Builder
[0010.52] Log:    BrushBuilderName_Cone=Cone
[0010.52] Log:    BrushBuilderName_Cube=Cube
[0010.52] Log:    BrushBuilderName_CurvedStair=Curved Staircase
[0010.52] Log:    BrushBuilderName_Cylinder=Cylinder
[0010.52] Log:    BrushBuilderName_LinearStair=Linear Staircase
[0010.52] Log:    BrushBuilderName_Sheet=Sheet
[0010.52] Log:    BrushBuilderName_SpiralStair=Spiral Staircase
[0010.52] Log:    BrushBuilderName_Tetrahedron=Tetrahedron (Sphere)
[0010.52] Log:    BrushBuilderName_Volumetric=Cards
[0010.52] Log:    Build=Build
[0010.52] Log:    BrushBuilderCaption=Brush Builder - `~
[0010.52] Log:    UseActorAsParentQ=Use 'Actor' As Parent?
[0010.52] Log:    PlaceableClassesOnlyQ=Placeable Classes Only?
[0010.52] Log:    SearchQ=Search:
[0010.52] Log:    ClearQ=Clear
[0010.52] Log:    NoResults=No Results
[0010.52] Log:    ChooseProperty=Choose Property
[0010.52] Log:    PropertyName=Property Name
[0010.52] Log:    ChooseAnimSlot=Choose Anim Slot
[0010.52] Log:    SlotName=Slot Name
[0010.52] Log:    ChooseToggleAction=Choose Toggle Action
[0010.52] Log:    ToggleAction=Toggle Action
[0010.52] Log:    InterpEd_VisibilityActionDialogTitle=Choose Visibility Action
[0010.52] Log:    InterpEd_VisibilityActionDialogText=Visibility Action
[0010.52] Log:    NewCut=New Cut
[0010.52] Log:    CutToGroup=Cut To Group
[0010.52] Log:    NewSeqKey=New Sequence
[0010.52] Log:    NewBlurb=New Blurb
[0010.52] Log:    Sequences=Sequences
[0010.52] Log:    DestSeqNotFoundF=Destination sequence named '`~' not found.
[0010.52] Log:    AnimSetNotFound=Destination AnimSet named '`~' not found.
[0010.52] Log:    CopyNotifies=Copy Notifies
[0010.52] Log:    AACT_CreateAdditiveAnimation=Create Additive Animation
[0010.52] Log:    AACT_SelectBuildMethod=Select Build Method
[0010.52] Log:    AACT_ReferencePose=Reference Pose
[0010.52] Log:    AACT_AnimationFirstFrame=Animation First Frame
[0010.52] Log:    AACT_AnimationScaled=Animation Scaled
[0010.52] Log:    AACT_PickBaseAnimation=Pick Base Animation
[0010.52] Log:    AACT_LoopingAnim=Looping Animation
[0010.52] Log:    AAD_AddAdditiveAnimation=Add Additive Animation
[0010.52] Log:    AAD_SubtractAdditiveAnimation=Subtract Additive Animation
[0010.52] Log:    AAD_DestinationAnimationName=Destination Animation Name
[0010.52] Log:    AAD_SelectAdditiveAnimation=Select Additive Animation
[0010.52] Log:    AAD_ScaleAdditiveToSource=Scale Additive Animation To Source
[0010.52] Log:    AAD_ScaleSourceToAdditive=Scale Source To Additive Animation
[0010.52] Log:    ShiftNotifies=Shift Notifies
[0010.52] Log:    TimeShift=Time Shift
[0010.52] Log:    SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough.  Proceed?
[0010.52] Log:    SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied.
[0010.52] Log:    DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies.  Delete these before copying?
[0010.52] Log:    SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies.
[0010.52] Log:    DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata.  Delete these before copying?
[0010.52] Log:    DestAnimSequenceName=Destination sequence name:
[0010.52] Log:    DestAndSrcSeqsMatch=Source and destination sequences are the same.
[0010.52] Log:    SeqKeyName=AnimSequence:
[0010.52] Log:    SelectFaceFXAnim=Select FaceFX Animation
[0010.52] Log:    CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio.
[0010.52] Log:    FaceFXAnim=FaceFX Animation:
[0010.52] Log:    NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array?
[0010.52] Log:    NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser.
[0010.52] Log:    NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track.
For example, you can't move a StaticMesh, you must instead use a Mover.
[0010.52] Log:    NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe.
[0010.52] Log:    InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation.
[0010.52] Log:    TextureGroups=Texture Groups
[0010.52] Log:    BatchProcess=Batch Process
[0010.52] Log:    NewSocket=New Socket
[0010.52] Log:    NewBone=New Bone
[0010.52] Log:    BoneName=Bone Name
[0010.52] Log:    NewSkelControlChain=New SkelControl Chain
[0010.52] Log:    RotateAnimSequence=Rotate AnimSequence
[0010.52] Log:    RotateDegrees=Rotate Degrees
[0010.52] Log:    Axis=Axis
[0010.52] Log:    RenameElement=Rename Element
[0010.52] Log:    SetTime=Set Time
[0010.52] Log:    NewTime=New Time
[0010.52] Log:    SetValue=Set Value
[0010.52] Log:    SetToTrue=Set To True
[0010.52] Log:    SetToFalse=Set To False
[0010.52] Log:    NewValue=New Value
[0010.52] Log:    ScaleTimes=Scale Times
[0010.52] Log:    ScaleTimes_ToolTip=Scale time values by a given scalar
[0010.52] Log:    ScaleValues=Scale Values
[0010.52] Log:    ScaleValues_ToolTip=Scale values by a given scalar
[0010.52] Log:    EnterScalar=Enter Scale Factor
[0010.52] Log:    ScaleTimesPrompt=Scale times by:
[0010.52] Log:    ScaleValuesPrompt=Scale values by:
[0010.52] Log:    SetSoundVolume=Set Sound Volume
[0010.52] Log:    Volume=Volume
[0010.52] Log:    SetSoundPitch=Set Sound Pitch
[0010.52] Log:    Pitch=Pitch
[0010.52] Log:    Yaw=Yaw
[0010.52] Log:    Roll=Roll
[0010.52] Log:    NameSequence=Name Sequence
[0010.52] Log:    SequenceName=Sequence Name
[0010.52] Log:    RenameEmitter=Rename Emitter
[0010.52] Log:    SelectParticleSystem=Select ParticleSystem
[0010.52] Log:    NewEmitterLeft=New Emitter Before
[0010.52] Log:    NewEmitterRight=New Emitter After
[0010.52] Log:    NewGroupName=New Group Name
[0010.52] Log:    NewFolderName=New Folder Name
[0010.52] Log:    StretchSection=Stretch Section
[0010.52] Log:    NewLength=New Length
[0010.52] Log:    InsertEmptySpace=Insert Empty Space
[0010.52] Log:    Seconds=Seconds
[0010.52] Log:    InterpEd_Rename_Track=Rename Track
[0010.52] Log:    NewTrackName=New Track Name
[0010.52] Log:    RenameGroup=Rename Group
[0010.52] Log:    RenameFolder=Rename Folder
[0010.52] Log:    RenameFolderAndGroup=Rename Folder and Group
[0010.52] Log:    CreateNewGroupTab=Create New Group Tab...
[0010.52] Log:    SendToGroupTab=Add To Group Tab
[0010.52] Log:    RemoveFromGroupTab=Remove From Selected Group Tab
[0010.52] Log:    DeleteGroupTab=Delete Group Tab
[0010.52] Log:    DuplicateGroup=Duplicate Group
[0010.52] Log:    CreateGroupTab_Title=Create Group Tab
[0010.52] Log:    CreateGroupTab_Caption=Group Tab Name:
[0010.52] Log:    InterpEd_FileMenu_Import=Import...
[0010.52] Log:    InterpEd_FileMenu_ExportAll=Export All...
[0010.52] Log:    InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info...
[0010.52] Log:    InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info
[0010.52] Log:    InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export
[0010.52] Log:    InterpEd_ChangeGroupFolder=Change Group Folder
[0010.52] Log:    InterpEd_MoveActiveGroupToFolder=Move Group Into Folder
[0010.52] Log:    InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder
[0010.52] Log:    InterpEd_RemoveFromGroupFolder=Remove From Folder
[0010.52] Log:    InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys
[0010.52] Log:    InterpEd_ViewMenu_ToggleSnap=Snap Keys
[0010.52] Log:    InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames
[0010.52] Log:    InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback
[0010.52] Log:    InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks
[0010.52] Log:    InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys
[0010.52] Log:    InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting
[0010.52] Log:    InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting
[0010.52] Log:    InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes
[0010.52] Log:    InterpEd_FrameRate_15_fps=15 fps
[0010.52] Log:    InterpEd_FrameRate_24_fps=24 fps (film)
[0010.52] Log:    InterpEd_FrameRate_25_fps=25 fps (PAL/25)
[0010.52] Log:    InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30)
[0010.52] Log:    InterpEd_FrameRate_30_fps=30 fps
[0010.52] Log:    InterpEd_FrameRate_50_fps=50 fps (PAL/50)
[0010.52] Log:    InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60)
[0010.52] Log:    InterpEd_FrameRate_60_fps=60 fps
[0010.52] Log:    InterpEd_FrameRate_120_fps=120 fps
[0010.52] Log:    InterpEd_Snap_Keys=Snap to Keys
[0010.52] Log:    InterpEd_TimelineInfo_Seconds=seconds
[0010.52] Log:    InterpEd_TimelineInfo_Frames=frames
[0010.52] Log:    InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport
[0010.52] Log:    CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible.
[0010.52] Log:    CurveEd_KeyContext_DeleteSelected=Delete
[0010.52] Log:    CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents
[0010.52] Log:    InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating
[0010.52] Log:    ExportCameraAnim=Export To CameraAnim
[0010.52] Log:    ExportCameraAnim_Desc=Saves the active group as a CameraAnim
[0010.52] Log:    InterpEd_MoveToCurrentPosition=Move To Current Timeline Position
[0010.52] Log:    InterpEd_MoveToBeginning=Move To The Sequence Beginning
[0010.52] Log:    InterpEd_MoveToEnd=Move To Sequence End
[0010.52] Log:    InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Track
[0010.52] Log:    EnterNewEventName=Enter New Event Name
[0010.52] Log:    NewEventName=New Event Name
[0010.52] Log:    NewEventKey=New Event Key
[0010.52] Log:    SocketName=Socket Name
[0010.52] Log:    RenameSocket=Rename Socket
[0010.52] Log:    RenameAnimSequence=Rename AnimSequence
[0010.52] Log:    NewSequenceName=New Sequence Name
[0010.52] Log:    ActorFactory=Actor Factory
[0010.52] Log:    ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet.
[0010.52] Log:    LoadErrors=Load Errors
[0010.52] Log:    LoadErrorMsg=The following resources were not found when loading the map.  Any references to them were set to NULL.
WARNING : If you save the map now, these references will be saved as NULL.
[0010.52] Log:    MissingFiles=Missing Files
[0010.52] Log:    MissingObjects=Missing Objects
[0010.52] Log:    ShowNormalsQ=Show Normals?
[0010.52] Log:    AffectWidgetOnlyQ=Affect Widget Only?
[0010.52] Log:    SoftSelection=Soft Selection
[0010.52] Log:    EnabledQ=Enabled?
[0010.52] Log:    AutoAdjustQ=Auto Adjust?
[0010.52] Log:    Automatic=Automatic
[0010.52] Log:    Standing=Standing
[0010.52] Log:    MidLevel=Mid Level
[0010.52] Log:    Coverslip=Cover Slip
[0010.52] Log:    SwatTurn=Swat Turn
[0010.52] Log:    Turn=Turn
[0010.52] Log:    Weld=Weld
[0010.52] Log:    Mantle=Mantle
[0010.52] Log:    PopUp=Pop Up
[0010.52] Log:    LeanLeft=Lean Left
[0010.52] Log:    LeanRight=Lean Right
[0010.52] Log:    ClimbUp=Climb Up
[0010.52] Log:    PlayerOnly=Player Only
[0010.52] Log:    ForceCanPopUp=Force Can Pop Up
[0010.52] Log:    ForceCanCoverSlip_Left=Force Can Coverslip Left
[0010.52] Log:    ForceCanCoverSlip_Right=Force Can Coverslip Right
[0010.52] Log:    EngineVersion=Engine Version
[0010.52] Log:    AboutUnrealEd=About `~
[0010.52] Log:    OnlineHelp=Online Help...
[0010.52] Log:    EditorFrame_GoToForums=Online Forums...
[0010.52] Log:    EditorFrame_GoToSwarmSetup=Setting Up Swarm...
[0010.52] Log:    EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport
[0010.52] Log:    UDNWarningErrorHelpF1=UDN Warning/Error Help (F1)
[0010.52] Log:    Pan=Pan
[0010.52] Log:    U=U
[0010.52] Log:    V=V
[0010.52] Log:    Rotation=Rotation
[0010.52] Log:    FlipU=Flip U
[0010.52] Log:    FlipV=Flip V
[0010.52] Log:    PanU=Pan U
[0010.52] Log:    PanV=Pan V
[0010.52] Log:    UPanAmount=U Pan Amount:
[0010.52] Log:    VPanAmount=V Pan Amount:
[0010.52] Log:    RotationAmount=Rotation Amount (Degrees):
[0010.52] Log:    Delta=Delta
[0010.52] Log:    Relative=Relative
[0010.52] Log:    SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction.
[0010.52] Log:    Scaling=Scaling
[0010.52] Log:    Simple=Simple
[0010.52] Log:    Custom=Custom
[0010.52] Log:    RelativeQ=Relative?
[0010.52] Log:    Apply=Apply
[0010.52] Log:    &Apply=&Apply
[0010.52] Log:    Flip=Flip
[0010.52] Log:    Lighting=Lighting
[0010.52] Log:    LightMapResolution=Lightmap Resolution
[0010.52] Log:    AcceptsLights=Accepts Lights
[0010.52] Log:    AcceptsDynamicLights=Accepts Dynamic Lights
[0010.52] Log:    ForceLightmap=Force Lightmap
[0010.52] Log:    SurfaceProperties=Surface Properties
[0010.52] Log:    SurfaceProperties_Title=`~ Surface(s) Selected : `~
[0010.52] Log:    SurfaceProperties_EmptyTitle=No Surface Selected
[0010.52] Log:    SurfaceProperties_MultipleMaterials=Multiple Materials
[0010.52] Log:    SurfaceProperties_NoMaterial=No Material
[0010.52] Log:    Alignment=Alignment
[0010.52] Log:    RotPanScale=Rot/Pan/Scale
[0010.52] Log:    1=1
[0010.52] Log:    2=2
[0010.52] Log:    4=4
[0010.52] Log:    8=8
[0010.52] Log:    16=16
[0010.52] Log:    32=32
[0010.52] Log:    64=64
[0010.52] Log:    128=128
[0010.52] Log:    256=256
[0010.52] Log:    512=512
[0010.52] Log:    1024=1024
[0010.52] Log:    45=45
[0010.52] Log:    90=90
[0010.52] Log:    MainMenu_FindActors=Find Actors...
[0010.52] Log:    Search=Search
[0010.52] Log:    SearchE=Search...
[0010.52] Log:    SearchType=Search Type
[0010.52] Log:    SearchScope=Search Scope
[0010.52] Log:    CurrentLevel=Current Level
[0010.52] Log:    CurrentSequence=Current Sequence
[0010.52] Log:    AllLevels=All Levels
[0010.52] Log:    MapCheck=Map Check
[0010.52] Log:    MapCheckGoto=MapCheckDlg: Goto Actors
[0010.52] Log:    LightingInfo=Lighting Info
[0010.52] Log:    LightingResults=Lighting Results
[0010.52] Log:    LightingTimings=Lighting Timings
[0010.52] Log:    LightingStaticMeshInfo=Lighting StaticMesh Info
[0010.52] Log:    LightingBuildInfo=Lighting Build Info
[0010.52] Log:    LightMapDensityRenderingOptions=LightMap Density Rendering Options
[0010.52] Log:    LightMapRatioAdjust=Lightmap Resolution Adjustment
[0010.52] Log:    StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActors
[0010.52] Log:    StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap
[0010.52] Log:    StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set
[0010.52] Log:    StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio
[0010.52] Log:    DensityRenderingOptions=Density Rendering Options
[0010.52] Log:    IdealDensity=Ideal Density
[0010.52] Log:    MaximumDensity=Maximum Density
[0010.52] Log:    ColorScale=Color Scale
[0010.52] Log:    GrayscaleScale=Grayscale Scale
[0010.52] Log:    RenderGrayscale=Render Grayscale
[0010.52] Log:    ActorSearchGoto=ActorSearchDlg: Goto Actors
[0010.52] Log:    ActorSearchSelectActors=ActorSearchDlg: Select Actors
[0010.52] Log:    RefreshWithHotkey=Refresh	F5
[0010.52] Log:    Refresh=Refresh
[0010.52] Log:    RefreshF5=Refresh (F5)
[0010.52] Log:    RescanAllLevels=Rescan all levels
[0010.52] Log:    RescanSelectedLevels=Rescan selected levels
[0010.52] Log:    RescanCurrentLevel=Rescan current level
[0010.52] Log:    SMLIResolution=Resolution
[0010.52] Log:    Error_NoLevelsForRescan=No levels found during rescan.
[0010.52] Log:    Swap=Swap
[0010.52] Log:    SwapEx=Swap Ex...
[0010.52] Log:    SetToVertexMapping=Set To Vertex
[0010.52] Log:    SetToTextureMapping=Set To Texture
[0010.52] Log:    SetToTextureMappingEx=Set To Texture Ex...
[0010.52] Log:    SetToRatio=Set To Ratio...
[0010.52] Log:    LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round to power of two)
[0010.52] Log:    LMSI_Ratio=Enter ratio to apply
[0010.52] Log:    LMSI_Minimum=Enter minimum resolution required for applying adjustment
[0010.52] Log:    LSMI_IncludeBSP=Convert all BSP as well?
[0010.52] Log:    StoppingMapBuild=Stopping Map Build...
[0010.52] Log:    ShowMemStats=Show Resource Memory Usage
[0010.52] Log:    GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color...
[0010.52] Log:    GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Set Translucent Material Preview Background Color...
[0010.52] Log:    FullyLoadCheckedOutPackages=Auto-load checked-out packages
[0010.52] Log:    Type=Type
[0010.52] Log:    Memory=Memory
[0010.52] Log:    Message=Message
[0010.52] Log:    Actor=Actor
[0010.52] Log:    MinimumBoneSize=Minimum Bone Size
[0010.52] Log:    OrientAlongBone=Orient Along Bone
[0010.52] Log:    CollisionGeometry=Collision Geometry
[0010.52] Log:    UseVertsWith=Use Verts With
[0010.52] Log:    CreateJoints=Create Joints
[0010.52] Log:    WalkPastSmallBones=Walk Past Small Bones
[0010.52] Log:    CreateBodyForAllBones=Create Body For All Bones
[0010.52] Log:    OpenInPhATNow=Open In PhAT Now
[0010.52] Log:    NewPhysicsAsset=New Physics Asset
[0010.52] Log:    CreateNewPhysXDestructible=Create New PhysX Destructible
[0010.52] Log:    ResliceFracturedMeshes=Reslice Fractured Meshes
[0010.52] Log:    WarningLargePieceCount_Title=Large Piece Count Warning
[0010.52] Log:    WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces.  Select OK to continue, or Cancel to abort.
[0010.52] Log:    WarningLargePieceCount64k=The slice counts you have selected are likely to produce more than `~ pieces.  There is a 64k piece limit.  Select OK to continue, or Cancel to abort.
[0010.52] Log:    SphylSphere=Sphyl/Sphere
[0010.52] Log:    Box=Box
[0010.52] Log:    DominantWeight=Dominant Weight
[0010.52] Log:    AnyWeight=Any Weight
[0010.52] Log:    Material=Material
[0010.52] Log:    Parent=Parent
[0010.52] Log:    Current=Current
[0010.52] Log:    SetAssetPhysicalMaterial=Set Asset Physical Material
[0010.52] Log:    PhysicalMaterial=Physical Material
[0010.52] Log:    SetAssetDisableParams=Set Asset Disable Params
[0010.52] Log:    LinearVelocity=Linear Velocity
[0010.52] Log:    LinearAcceleration=Linear Acceleration
[0010.52] Log:    AngularVelocity=Angular Velocity
[0010.52] Log:    AngularAcceleration=Angular Acceleration
[0010.52] Log:    AttachmentBase=Attachment Base
[0010.52] Log:    Location=Location
[0010.52] Log:    X=X
[0010.52] Log:    Y=Y
[0010.52] Log:    Z=Z
[0010.52] Log:    Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min)
[0010.52] Log:    Autosave_Disabled=Autosaving is DISABLED
[0010.52] Log:    Autosave_Soon=Autosave will occur in: `~ second(s)
[0010.52] Log:    SetCollision=Set Collision Type
[0010.52] Log:    BlockAll=Block All
[0010.52] Log:    BlockGameplay=Block Gameplay
[0010.52] Log:    BlockNone=No Collision
[0010.52] Log:    ConvertToBlockingVolume=Convert To Blocking Volume
[0010.52] Log:    ConvertToVolume=Convert To Volume
[0010.52] Log:    Transaction_ConvertToVolume=Convert to Volume: `~
[0010.52] Log:    Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor.
[0010.52] Log:    Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle system template.
[0010.52] Log:    Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitters in the particle system.
[0010.52] Log:    AddTag=Set Content Tag
[0010.52] Log:    ClipPadSaveAs=Save To Clip Pad
[0010.52] Log:    ClipPadSelect=Paste From Clip Pad
[0010.52] Log:    PasteFrom:=Paste From:
[0010.52] Log:    Patches=Patches
[0010.52] Log:    Appearance=Appearance
[0010.52] Log:    LayerSetUp=Layer Set Up
[0010.52] Log:    None=None
[0010.52] Log:    NewTerrainWizard=New Terrain Wizard
[0010.52] Log:    Log=Log
[0010.52] Log:    OpenTheFile_F=Open the file : '`~'
[0010.52] Log:    LockSelectedActorsQ=Lock Selected Actors?
[0010.52] Log:    CopyToClipboard=Copy To Clipboard
[0010.52] Log:    CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0010.52] Log:    ExpandAllCategories=Expand All Categories
[0010.52] Log:    CollapseAllCategories=Collapse All Categories
[0010.52] Log:    PropertyWindow_AddNewItem=Add a new item
[0010.52] Log:    PropertyWindow_RemoveAllItemsFromArray=Remove all items from this array
[0010.52] Log:    PropertyWindow_InsertNewItemHere=Insert a new item before this item
[0010.52] Log:    PropertyWindow_DuplicateThisItem=Create a copy of this item
[0010.52] Log:    PropertyWindow_DeleteItem=Remove this item
[0010.52] Log:    PropertyWindow_FindObjectInContentBrowser=Find object in Content Browser
[0010.52] Log:    MoveUpItem=Move Up Item
[0010.52] Log:    MoveDownItem=Move Down Item
[0010.52] Log:    PropertyWindow_TextBox=Click to show editing text box
[0010.52] Log:    ShowAllResourceTypes=Show All Resource Types
[0010.52] Log:    MaterialsSubMenu=Materials
[0010.52] Log:    LevelViewportContext_EditMaterialInterface=Edit Material...
[0010.52] Log:    LevelViewportContext_SyncMaterialInstance=Find Instance in Generic Browser...
[0010.52] Log:    LevelViewportContext_SyncBaseMaterial=Find Base Material in Generic Browser...
[0010.52] Log:    LevelViewportContext_SyncMaterial=Find Material in Generic Browser...
[0010.52] Log:    LevelViewportContext_SyncTexture=Find Texture in Content Browser...
[0010.52] Log:    CreateMaterialInstanceConstant=Create New Instance (Constant)
[0010.52] Log:    CreateMaterialInstanceTimeVarying=Create New Instance (Time-varying)
[0010.52] Log:    LevelViewportContext_AssignMaterial=Assign from Generic Browser
[0010.52] Log:    LevelViewportContext_LevelMenu=Level
[0010.52] Log:    LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Grid Volume Current
[0010.52] Log:    LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume
[0010.52] Log:    EnterMaterialInstanceName=Enter Material Instance Name
[0010.52] Log:    PleaseEnterValue=Please Enter Value
[0010.52] Log:    MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~
[0010.52] Log:    PropertyWindow_UseMouseToPickColorFromViewport=Choose a new color by clicking a color in a viewport window
[0010.52] Log:    PropertyWindow_ClearAllText=Clear text
[0010.52] Log:    PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window
[0010.52] Log:    PropertyWindow_UseCurrentSelectionInBrowser=Use selected object in Content Browser
[0010.52] Log:    PropertyWindow_CreateANewObject=Create a new object
[0010.52] Log:    CreateANewObject=Create A New Object
[0010.52] Log:    EditInlineNewAreYouSure=This operation will destroy any exiting object(s).  Are you sure?
[0010.52] Log:    UsageFilterTypes[0]=Content Packages
[0010.52] Log:    UsageFilterTypes[1]=Loaded Levels
[0010.52] Log:    UsageFilterTypes[2]=Current Level
[0010.52] Log:    UsageFilterTypes[3]=Visible Levels
[0010.52] Log:    AnimSetViewer=AnimSet Viewer
[0010.52] Log:    SkelMesh=Mesh
[0010.52] Log:    Anim=Anim
[0010.52] Log:    Morph=Morph
[0010.52] Log:    MorphSet=MorphSet
[0010.52] Log:    MorphTargetSet=MorphTargetSet
[0010.52] Log:    MorphTargets=MorphTargets
[0010.52] Log:    MorphTarget=MorphTarget
[0010.52] Log:    SkeletalMesh=Skeletal Mesh
[0010.52] Log:    UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser
[0010.52] Log:    AnimSet=AnimSet
[0010.52] Log:    Debug=Debug
[0010.52] Log:    AnimationSequences=Animation Sequences
[0010.52] Log:    ExtraMesh1=Extra Mesh 1
[0010.52] Log:    ExtraMesh2=Extra Mesh 2
[0010.52] Log:    ExtraMesh3=Extra Mesh 3
[0010.52] Log:    Mesh=Mesh
[0010.52] Log:    AnimSequence=AnimSequence
[0010.52] Log:    -None-=- None -
[0010.52] Log:    NewAnimSet=New AnimSet...
[0010.52] Log:    ImportPSA=Import PSA...
[0010.52] Log:    ImportCOLLADAAnim=Import COLLADA Animation...
[0010.52] Log:    ImportFbxAnim=Import FBX Animation...
[0010.52] Log:    MeshMenu=Mesh
[0010.52] Log:    ImportMeshLOD=Import Mesh LOD...
[0010.52] Log:    ImportMeshWeights=Import Mesh Weights...
[0010.52] Log:    ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported Successfully!
[0010.52] Log:    ImportMeshWeightsTitle=Import Mesh Weights
[0010.52] Log:    ImportMeshWeightsFilename=Mesh Weights Filename
[0010.52] Log:    ImportMeshWeightsFilenameBase=Mesh Base Filename
[0010.52] Log:    ImportMeshWeightsMismatch=Importing weights: Mismatched mesh data. Can not import mesh weights.
[0010.52] Log:    ImportMeshWeightUsageTitle=Select a mesh weight usage
[0010.52] Log:    ImportMeshWeightUsage=Weight Usage Type:
[0010.52] Log:    ImportMeshWeightUsage0=Partial Weight Swap (Gore)
[0010.52] Log:    ImportMeshWeightUsage1=Full Weight Swap
[0010.52] Log:    ToggleMeshWeights=Toggle Mesh Weights
[0010.52] Log:    ToggleMeshWeightsFull=Toggle Mesh Weights FULL
[0010.52] Log:    NewMorphTargetSet=New MorphTargetSet...
[0010.52] Log:    ResetMorphTargetPreview=Reset All Morph Target Weights
[0010.52] Log:    SelectAllMorphTargets=Select All Morph Targets
[0010.52] Log:    ImportMorphTarget=Import MorphTarget...
[0010.52] Log:    ImportMorphTargetLOD=Import MorphTarget LOD...
[0010.52] Log:    ImportMorphTargets=Import MorphTarget using Import File Name
[0010.52] Log:    ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name
[0010.52] Log:    NewMorphTargetName=New MorphTarget Name
[0010.52] Log:    UpdateMorphTarget=Update Morph Targets
[0010.52] Log:    DeleteMorph=Delete Morph Target
[0010.52] Log:    WxDlgMorphLODImport_Filename=Filename:
[0010.52] Log:    WxDlgMorphLODImport_MorphObject=Morph Target Object
[0010.52] Log:    WxDlgMorphLODImport_LODLevel=LOD Index
[0010.52] Log:    WxDlgMorphLODImport_Title=Morph Target LOD Import
[0010.52] Log:    WxDlgMorphFbxImport_Title=New MorphTarget Names
[0010.52] Log:    WxDlgMorphFbxImport_MeshNames=FBX Mesh Name
[0010.52] Log:    WxDlgMorphLODFbxImport_Header=Select morph target for FBX morph (`~) on LOD level `~:
[0010.52] Log:    WxDlgFbxStaticMeshLODImport_Title=Import LOD
[0010.52] Log:    WxDlgFbxSceneInfo_Title=FBX Scene Info
[0010.52] Log:    Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package.
[0010.52] Log:    Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package.
[0010.52] Log:    Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~).
[0010.52] Log:    Error_SelectAnimSetForImport=Please select an AnimSet for importing a `~ file in to.
[0010.52] Log:    Error_SoftBodyMeshNotGenerated=Could not generate soft body mesh.
[0010.52] Log:    Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference.
You must add bone names to SoftBodyBones or SoftBodySpecialBones
[0010.52] Log:    Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft body mesh because mesh simplified to zero triangle.
Try increasing the detail level or subdivision properties.
[0010.52] Log:    Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0010.52] Log:    Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked.
[0010.52] Log:    Error_OperationDisallowedOnLockedOrInvisibleLevel=The requested operation could not be completed because the level is locked or not visible.
[0010.52] Log:    Error_AnimSetCouldNotBePlayed=This `~ could not be played on any loaded SkeletalMesh.
Import failed.
[0010.52] Log:    Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to.
[0010.52] Log:    Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists.
[0010.52] Log:    Error_MorphImport_CantLoadFile=Could not read the data file (`~)
[0010.52] Log:    Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid
[0010.52] Log:    Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh.
[0010.52] Log:    Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh.
[0010.52] Log:    Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target.
[0010.52] Log:    Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices.
[0010.52] Log:    NoSocketsToPaste=No Sockets in Clipboard to Paste.
[0010.52] Log:    ReimportTexture=Re-Import Texture
[0010.52] Log:    CreateNewMaterial=Create New Material
[0010.52] Log:    CreateNewMaterialInstanceConstant=Create New Material Instance Constant
[0010.52] Log:    CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying
[0010.52] Log:    NewMaterialName=New Material Name:
[0010.52] Log:    ShowStreamingBounds=Show Streaming Bounds
[0010.52] Log:    ClearStreamingBounds=Clear Streaming Bounds
[0010.52] Log:    ToolTip_AtomicResourceImport=Re-import resources in all selected packages
[0010.52] Log:    Reimport=Reimport
[0010.52] Log:    DirtyPackageDialog_SaveSelected=Save Selected
[0010.52] Log:    DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save the selected packages
[0010.52] Log:    DirtyPackageDialog_SaveNone=Don't Save
[0010.52] Log:    DirtyPackageDialog_SaveNone_Tooltip=Do not save any files
[0010.52] Log:    DirtyPackageDialog_Cancel=Cancel
[0010.52] Log:    DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor
[0010.52] Log:    DirtyPackageDialog_Title=Save Changes
[0010.52] Log:    DirtyPackageDialog_Message=These packages have been changed and need to be saved.
Packages that are not fully loaded will be fully loaded as a result of the save.
Select the packages you would like to save.
[0010.52] Log:    GenerateLOD=Generate LOD...
[0010.52] Log:    GenerateUVs=Generate Unique UVs...
[0010.52] Log:    StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OBJ)...
[0010.52] Log:    StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.ASE)...
[0010.52] Log:    StaticMeshEditor_ExportToPromptTitle=Export to...
[0010.52] Log:    StaticMeshEditor_ImportToPromptTitle=Import from...
[0010.52] Log:    GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped.
[0010.52] Log:    GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped.
[0010.52] Log:    ChangeMesh=Change Mesh
[0010.52] Log:    FixupElements=Fixup empty/bad elements
[0010.52] Log:    FixupElements_FracturedMeshNotSupported=Fixup Elements for Fractured Static Meshes not supported.
[0010.52] Log:    RemovingElementsPrompt=Removing elements:
[0010.52] Log:    RemovingElementsFormatString_NoTriangles=`~: No triangles
[0010.52] Log:    RemovingElementsFormatString_NoMaterial=`~: No material
[0010.52] Log:    RemovingElementsPrompt_Confirm=Are you sure?
[0010.52] Log:    LODGenerationSuccessful=LOD Generation Successful.
The new triangle count may not exactly match the requested triangle count.
[0010.52] Log:    GenerateUniqueUVs_UVGenerationSuccessful=Finished generating UVs; Charts: `~; Largest stretch: `.2~
[0010.52] Log:    GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; Try adjusting increasing the max charts/stretch
[0010.52] Log:    GenerateUniqueUVs_SelectChartingMethod=Select generation method:
[0010.52] Log:    MaxUVStretchingText=Limit maximum stretching (0-1)
[0010.52] Log:    GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between charts (0-100 percent)
[0010.52] Log:    GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-100 percent)
[0010.52] Log:    GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts
[0010.52] Log:    KeepExistingUVText=Pack UVs only (keep existing charts)
[0010.52] Log:    UVChannelText=UV channel to save results to
[0010.52] Log:    LODChooseText=Mesh LOD to generate UVs for
[0010.52] Log:    GenerateUniqueUVs_Apply=Apply
[0010.52] Log:    GenerateUniqueUVs_WindowTitle=Generate Unique UVs
[0010.52] Log:    LODTriCount=New Triangle Count:
[0010.52] Log:    ChooseLODLevel=Choose LOD Level
[0010.52] Log:    ChooseUVIndex=Choose UV Index To Generate For
[0010.52] Log:    UVIndex=UV Index (From 0):
[0010.52] Log:    LODLevel:=LOD Level:
[0010.52] Log:    ExistingLODLevel:=Existing LOD Level:
[0010.52] Log:    NoFileSelectedForLOD=No file was selected for the LOD
[0010.52] Log:    MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0010.52] Log:    StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD
[0010.52] Log:    StaticMeshEditor_MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0010.52] Log:    StaticMeshEditor_UnableToSaveFile=Unable to save static mesh to file
[0010.52] Log:    StaticMeshEditor_UnableToLoadFile=Unable to load static mesh from file
[0010.52] Log:    StaticMeshEditor_LightmapExportFailure=Some static meshes failed to export or provided warnings.  Please check the Log Window for details.
[0010.52] Log:    StaticMeshEditor_LightmapImportFailure=Some static meshes failed to import or provided warnings.  Please check the Log Window for details.
[0010.52] Log:    StaticMeshEditor_LightmapImportVertexMismatch=Vertex count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0010.52] Log:    StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0010.52] Log:    StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~
[0010.52] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightmap Coordinate is out of bounds for '`~' with a value of `~.  On import, a new set of textures coordinates will be added.
[0010.52] Log:    StaticMeshEditor_NoSourceDataForExport=Source data missing from model '`~'.
[0010.52] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coordinate is out of bounds for '`~' with a value of `~
[0010.52] Log:    StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Lightmap Coordinate added for '`~' with an index of `~
[0010.52] Log:    StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fractured Mesh `~ is missing source mesh data.  Please fracture from the original source art.
[0010.52] Log:    LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh '`~'.
Import failed.
[0010.52] Log:    LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'.
Import failed.
[0010.52] Log:    LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' instead of '`~'
[0010.52] Log:    LODImportSuccessful=Mesh for LOD `~ imported successfully!
[0010.52] Log:    LODALLImportSuccessful=All mesh LODs were imported successfully!
[0010.52] Log:    Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists!
[0010.52] Log:    LODImportFail=Failed to import mesh for LOD `~!
[0010.52] Log:    FbxLODImportSuccessful=Meshes for multiple LODs imported successfully!
[0010.52] Log:    LODMissingSocketBone=This LOD is missing bone '`~' used by socket '`~'.
Aborting import.
[0010.52] Log:    LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence.
[0010.52] Log:    MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'.
Discarding existing LODs.
[0010.52] Log:    NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' required by an LOD. LOD will be removed.
[0010.52] Log:    RemoveLOD=Remove an LOD...
[0010.52] Log:    SwapLOD=Swap an LOD...
[0010.52] Log:    NoLODToRemove=No LODs to remove!
[0010.52] Log:    LODLabel=LOD:
[0010.52] Log:    TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK
[0010.52] Log:    AutoMirrorTable=Auto-build Mirror Table
[0010.52] Log:    AutoMirrorNoMatch=No Match For Bone '`~'.
[0010.52] Log:    AutoMirrorMultiMatch=Multiple Matches For Bone '`~'.
[0010.52] Log:    AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems.
[0010.52] Log:    CheckMirrorTable=Check Mirror Table
[0010.52] Log:    CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard
[0010.52] Log:    CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh
[0010.52] Log:    NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser.
[0010.52] Log:    SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table.
[0010.52] Log:    SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh.
Are you sure?
[0010.52] Log:    MirrorTableBad=Mirror Table Bad.
Problem Bones:
`~
[0010.52] Log:    MirrorTableOK=Mirror Table OK
[0010.52] Log:    NoDestinationAnimSetSelected=No destination AnimSet selected in Browser.
[0010.52] Log:    AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet!
[0010.52] Log:    MergeMeshMaterials=Merge Mesh Materials
[0010.52] Log:    MergeMaterialSuccess=Success
Merged From `~ Materials To `~.
[0010.52] Log:    SetLODAuto=Set LOD Auto
[0010.52] Log:    ForceLODBaseMesh=Force LOD Base Mesh
[0010.52] Log:    ForceLOD1=Force LOD 1
[0010.52] Log:    ForceLOD2=Force LOD 2
[0010.52] Log:    ForceLOD3=Force LOD 3
[0010.52] Log:    LevelViewportToolBar_OptionsButton_ToolTip=Viewport options
[0010.52] Log:    LevelViewportOptions_DefaultShowFlags=Use Defaults
[0010.52] Log:    ShowSkeleton=Show Skeleton
[0010.52] Log:    ShowBoneNames=Show Bone Names
[0010.52] Log:    ShowReferencePose=Show Reference Pose
[0010.52] Log:    ShowMirror=Show Mirror
[0010.52] Log:    ShowWireframe=Show Wireframe
[0010.52] Log:    ShowAdditiveBase=Show Additive Base
[0010.52] Log:    ShowFloor=Show Floor
[0010.52] Log:    ShowGrid=Show Grid
[0010.52] Log:    ShowSockets=Show Sockets
[0010.52] Log:    ShowBounds=Show Bounds
[0010.52] Log:    ShowCollision=Show Collision
[0010.52] Log:    ShowSoftBodyTetra=Show Soft Body Tetra
[0010.52] Log:    ShowMorphKeys=Show Morph Keys
[0010.52] Log:    ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode
[0010.52] Log:    ShowClothMovementScale=Show Cloth Movement Scale
[0010.52] Log:    ShowTangent=Show Tangent
[0010.52] Log:    TriangleSortMode=Custom Triangle Sorting Mode
[0010.52] Log:    TriangleSortModeLR=Triangle Sorting Left/Right Selection
[0010.52] Log:    ClickToSelectSortStrip=Click the mesh to select a strip the strip for which you wish to change the drawing order.
[0010.52] Log:    NoCustomSortSections=No sections in the mesh are TRISORT_Custom. See the mesh's the LODInfo properties.
[0010.52] Log:    SelectStripToMoveInFrontOf=Move the mouse over the strip you wish to move the selected (white) strip in front of.
[0010.52] Log:    ClickToMoveInFront=Click to move the selected white strip in front of the blue strip.
[0010.52] Log:    SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind.
[0010.52] Log:    ClickToMoveBehind=Click to move the selected white strip behind the blue strip.
[0010.52] Log:    PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip.
[0010.52] Log:    FailedRestoreSortingForSectionNumber=Unable to restore custom triangle sort order for section `~ as the new mesh does not contain that many sections.
[0010.52] Log:    RestoreSortingMismatchedStripsForSection=While restoring sort custom order for section `~, `~ of `~ strips could not be matched to the new data.
[0010.52] Log:    AsVector=As Vector
[0010.52] Log:    AsTexture=As Texture
[0010.52] Log:    ShowNormal=Show Normal
[0010.52] Log:    ShowSection=Show Material Section
[0010.52] Log:    UpdateBounds=Update Bounds
[0010.52] Log:    CopyBoneNamesToClipboard=Copy Bone Names To Clipboard
[0010.52] Log:    CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To Clipboard
[0010.52] Log:    FixupBoneNames=Fixup Bone Names
[0010.52] Log:    SwapLODSections=Swap LOD Sections
[0010.52] Log:    ResetAnimSet=Reset AnimSet
[0010.52] Log:    SeparateRawDataToTracks=Separate Raw Data To Tracks
[0010.52] Log:    RemoveTrivialKeys=Remove Trivial Keys
[0010.52] Log:    RemoveRedundantKeys=Remove Redundant Keys
[0010.52] Log:    RemoveEverySecondKey=Remove Every Second Key
[0010.52] Log:    DumpSequenceDataToFile=Dump Sequence Data To File
[0010.52] Log:    RenameSequence=Rename Sequence
[0010.52] Log:    DeleteSequence=Delete Sequence(s)
[0010.52] Log:    CopySequence=Copy Sequence(s) to selected or current AnimSet
[0010.52] Log:    MoveSequence=Move Sequence(s) to selected AnimSet
[0010.52] Log:    MakeSequencesAdditive=Convert Sequence(s) to Additive Animation(s)
[0010.52] Log:    RebuildAdditiveAnimation=Rebuild Additive Animation(s)
[0010.52] Log:    AddAdditiveToSequence=Add Additive Animation to selected sequence(s)
[0010.52] Log:    SubtractAdditiveToSequence=Subtract Additive Animation to selected sequence(s)
[0010.52] Log:    AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Additive Animation.
[0010.52] Log:    DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation.
[0010.52] Log:    SelectReferenceAnimSequence=Select animation to use as reference pose. First frame will be used.
[0010.52] Log:    RefPoseSequenceName=Reference pose animation name:
[0010.52] Log:    CopySequenceName=Copy Sequence Name To Clipboard
[0010.52] Log:    CopySequenceNameList=Copy Sequence Name List To Clipboard
[0010.52] Log:    PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed.
[0010.52] Log:    ApplyRotation=Apply Rotation
[0010.52] Log:    ReZeroCurrentPosition=ReZero On Current Position
[0010.52] Log:    RemoveBeforeCurrentPosition=Remove Before Current Position
[0010.52] Log:    RemoveAfterCurrentPosition=Remove After Current Position
[0010.52] Log:    NewNotify=New Notify
[0010.52] Log:    ToggleCloth=Toggle Cloth
[0010.52] Log:    SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh
[0010.52] Log:    SoftBodyToggleSim=Toggle Soft-Body Preview Simulation
[0010.52] Log:    ShowUncompressedAnimation=Show Uncompressed Animation
[0010.52] Log:    SortNotifies=Sort Notifies
[0010.52] Log:    NotifyEnableAllPSys=Enable All PSys Previews
[0010.52] Log:    NotifyDisableAllPSys=Disable All PSys Previews
[0010.52] Log:    MeshTrisBones_F=Mesh: `~  Tris: `~  Bones: `~
[0010.52] Log:    AnimSetNone=AnimSet: None
[0010.52] Log:    AnimSet_F=AnimSet: `~  Mem: `.2~MB/`.2~MB
[0010.52] Log:    AnimSeqNone=AnimSeq: None
[0010.52] Log:    AnimSeq_F=AnimSeq: `~  Len: `.2~s  Mem: `.2~KB/`.2~KB
[0010.52] Log:    PreviewPos_F=Preview Pos: `3.3~fs
[0010.52] Log:    SkeletonTreeCaption_F=Skeleton Tree: `~
[0010.52] Log:    ShowBones=Show Bone Selection
[0010.52] Log:    HideBones=Hide Bone Selection
[0010.52] Log:    SetBonesColor=Set Bone Selection Color
[0010.52] Log:    ShowChildBones=Show Child Bone Selection
[0010.52] Log:    HideChildBones=Hide Child Bone Selection
[0010.52] Log:    SetChildBonesColor=Set Child Bone Selection Color
[0010.52] Log:    CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard
[0010.52] Log:    CalculateBoneBreaks=Calculate Bone Break Vert Weightings
[0010.52] Log:    CalculateBoneBreaks_1=Default
[0010.52] Log:    CalculateBoneBreaks_2=Auto Detect Rigid
[0010.52] Log:    CalculateBoneBreaks_3=Rigid Body Preferred
[0010.52] Log:    DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones
[0010.52] Log:    ShowAllMeshVerts=Show All Mesh Vertices
[0010.52] Log:    ResetBoneBreaks=Reset All Bone Break Vert Weightings
[0010.52] Log:    RenderBlendWeights=Render Blend Weights
[0010.52] Log:    XAxis=X Axis
[0010.52] Log:    YAxis=Y Axis
[0010.52] Log:    ZAxis=Z Axis
[0010.52] Log:    TranslateSocket=Translate Socket
[0010.52] Log:    RotateSocket=Rotate Socket
[0010.52] Log:    ClearPreviews=Clear Previews
[0010.52] Log:    CopySockets=Copy Sockets
[0010.52] Log:    PasteSockets=Paste Sockets
[0010.52] Log:    SocketManager=Socket Manager
[0010.52] Log:    Sockets=Sockets
[0010.52] Log:    DeleteSocket=Delete Socket
[0010.52] Log:    File=File
[0010.52] Log:    View=View
[0010.52] Log:    Notifies=Notifies
[0010.52] Log:    MeshNone=Mesh: None
[0010.52] Log:    AnimSetEditor_F=Unreal AnimSet Editor: `~
[0010.52] Log:    PostProcessEditor_F=Unreal Post Process Editor: `~
[0010.52] Log:    AnimSetEditor=AnimSet Editor
[0010.52] Log:    AnimSetEditor_ActiveListen=Actively listen for file system changes
[0010.52] Log:    AnimSetEditor_AutoReimportTitle=Auto Import
[0010.52] Log:    ImportPSAFile=Import PSA File
[0010.52] Log:    ImportCOLLADA_Anim_File=Import Collada File
[0010.52] Log:    ImportFbx_Anim_File=Import AnimSet From Fbx File
[0010.52] Log:    AnimTreeEditor_F=Unreal AnimTree Editor: `~
[0010.52] Log:    EditLinkedObj=Edit LinkedObj
[0010.52] Log:    NewAnimNode=New Animation Node
[0010.52] Log:    NewControlBase=New Skeletal Control
[0010.52] Log:    NewMorphNode=New Morph Node
[0010.52] Log:    NewAnimSequence=New Animation Sequence
[0010.52] Log:    AnimTreeCopy=Copy
[0010.52] Log:    AnimTreePaste=Paste
[0010.52] Log:    AnimTreeDuplicate=Duplicate
[0010.52] Log:    AnimSequencePlayer=AnimSequence Player
[0010.52] Log:    MorphNodePose=Morph Pose
[0010.52] Log:    AddInput=Add Input
[0010.52] Log:    AddChildSlot=Add Blank Child Slot
[0010.52] Log:    AddSkelControlChain=Add SkelControl Chain
[0010.52] Log:    DeleteSelectedItem=Delete Selected Item
[0010.52] Log:    DeleteSelectedItems=Delete Selected Items
[0010.52] Log:    DuplicateSelectedItem=Duplicate Selected Item	Ctrl+W
[0010.52] Log:    DuplicateSelectedItems=Duplicate Selected Items	Ctrl+W
[0010.52] Log:    ConnectToDiffuseColor=Connect to Diffuse
[0010.52] Log:    ConnectToDiffusePower=Conntext to Diffuse Power
[0010.52] Log:    ConnectToEmissiveColor=Connect to Emissive
[0010.52] Log:    ConnectToSpecularColor=Connect to Specular
[0010.52] Log:    ConnectToSpecularPower=Connect to Specular Power
[0010.52] Log:    ConnectToOpacity=Connect to Opacity
[0010.52] Log:    ConnectToOpacityMask=Connect to Opacity Mask
[0010.52] Log:    ConnectToDistortion=Connect to Distortion
[0010.52] Log:    ConnectToTransmissionMask=Connect to Transmission Mask
[0010.52] Log:    ConnectToTransmissionColor=Connect to Tranmission Color
[0010.52] Log:    ConnectToNormal=Connect to Normal
[0010.52] Log:    ConnectToCustomLighting=Connect to Custom Lighting
[0010.52] Log:    ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse
[0010.52] Log:    ConnectToAnisotropicDirection=Connect to Anisotropic Direction
[0010.52] Log:    ConnectToWorldPositionOffset=Connect to World Position Offset
[0010.52] Log:    BreakLink=Break Link
[0010.52] Log:    BreakAllLink=Break All Links
[0010.52] Log:    ToggleLink=Toggle Link
[0010.52] Log:    ToggleLinkPIE=Toggle Link for PIE
[0010.52] Log:    ConfirmBreakAllLinks=Are you sure you want to break all links?
[0010.52] Log:    ConfirmClosingWithMissingNodes=There are unlinked nodes. They will be lost. Are you sure you want to close?
[0010.52] Log:    DeleteInput=Delete Input
[0010.52] Log:    NameInput=Name Input
[0010.52] Log:    ChangeBone=Change Bone
[0010.52] Log:    DeleteSkelControlChain=Delete SkelControl Chain
[0010.52] Log:    PauseAnimTree=Pause AnimTree
[0010.52] Log:    PreviewSelectedNode=Preview Selected Node
[0010.52] Log:    ShowNodeWeight=Show Node Weights
[0010.52] Log:    AddPrimitiveIgnore=Add primitive to light ignore list
[0010.52] Log:    RemovePrimitiveIgnore=Remove primitive from light ignore list
[0010.52] Log:    ClearIgnore=Clear light ignore list
[0010.52] Log:    CameraMode=Camera Mode
[0010.52] Log:    GeometryMode=Geometry Mode
[0010.52] Log:    Modifiers=Modifiers
[0010.52] Log:    BrushClip=Brush Clip
[0010.52] Log:    Lathe=Lathe
[0010.52] Log:    Modifier_F=Modifier [`~]
[0010.52] Log:    TerrainEditingMode=Terrain Editing Mode
[0010.52] Log:    TextureAlignmentMode=Texture Alignment Mode
[0010.52] Log:    EditorModeButtonBar_CoverEdit=Cover Edit Mode
[0010.52] Log:    EditorModeButtonBar_PatrolEdit=Patrol Edit Mode
[0010.52] Log:    CSGAdd=CSG Add
[0010.52] Log:    CSGSubtract=CSG Subtract
[0010.52] Log:    CSGIntersect=CSG Intersect
[0010.52] Log:    CSGDeintersect=CSG Deintersect
[0010.52] Log:    AddSpecialBrush=Add Special Brush
[0010.52] Log:    AddVolume=Add Volume (click for options)
[0010.52] Log:    ShowSelectedOnly=Show Selected Only
[0010.52] Log:    HideSelected=Hide Selected
[0010.52] Log:    SelectActors=Select Actors
[0010.52] Log:    InvertSelections=Invert Selection
[0010.52] Log:    SelectRelevantLights=Select Lights Relevant to Actor
[0010.52] Log:    SelectByProperty=Select by Property
[0010.52] Log:    SelectByPropertyF=Select by Property (`~ with `~: `~)
[0010.52] Log:    ShowAll=Show All
[0010.52] Log:    HideAll=Hide All
[0010.52] Log:    ShowAllAtStartup=Show All at Editor Startup
[0010.52] Log:    ShowSelectedAtStartup=Show Selected at Editor Startup
[0010.52] Log:    HideSelectedAtStartup=Hide Selected at Editor Startup
[0010.52] Log:    ShowHideActors=Visibility
[0010.52] Log:    CurveEdPresetCaption=CurveEd Preset Selection `~
[0010.52] Log:    Saving=Saving
[0010.52] Log:    SavingMap_F=Saving map: `~...
[0010.52] Log:    SavingMapStatus_CollectingGarbage=(Collecting garbage)
[0010.52] Log:    SavingMapStatus_CachingPhysStaticMeshes=(Building collision data)
[0010.52] Log:    ReimportingAssets=Reimporting assets
[0010.52] Log:    ExportingLevelToOBJ=Exporting Level To OBJ
[0010.52] Log:    CheckingMap=Checking map
[0010.52] Log:    RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs
[0010.52] Log:    RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes
[0010.52] Log:    RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs
[0010.52] Log:    ApplyingDetailBrushF=Applying detail brush `~ of `~
[0010.52] Log:    ApplyingStructuralBrushF=Applying structural brush `~ of `~
[0010.52] Log:    IlluminatingBSPF=Illuminating BSP (`~ of `~)
[0010.52] Log:    IlluminatingActorsF=Illuminating actors (`~ of `~)
[0010.52] Log:    ReimportingAssetF=Reimporting asset (`~ of `~)
[0010.52] Log:    EncodingLightMapsF=Encoding light-maps (`~ of `~)
[0010.52] Log:    EncodingShadowMapsF=Encoding shadow-maps (`~ of `~)
[0010.52] Log:    RaytracingTerrainF=Raytracing terrain (`~ of `~)
[0010.52] Log:    CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~)
[0010.52] Log:    ReviewingPathsE=Reviewing paths...
[0010.52] Log:    ReviewingPaths=Reviewing paths
[0010.52] Log:    Undefining=Undefining
[0010.52] Log:    CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes
[0010.52] Log:    PruningReachspecs=Pruning reachspecs
[0010.52] Log:    DefiningPaths=Defining Paths
[0010.52] Log:    BuildPathsDefining=Build Paths: Defining
[0010.52] Log:    BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases
[0010.52] Log:    BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs
[0010.52] Log:    BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs
[0010.52] Log:    BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ...
[0010.52] Log:    AddingForcedSpecs=Adding Forced Specs
[0010.52] Log:    BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ...
[0010.52] Log:    BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors
[0010.52] Log:    BuildPathsResettingActors=Build Paths: Resetting Actors
[0010.52] Log:    BuildingCover=Building Cover
[0010.52] Log:    BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots
[0010.52] Log:    BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~)
[0010.52] Log:    BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~)
[0010.52] Log:    ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC
[0010.52] Log:    GenNavMesh=Generating NavMesh
[0010.52] Log:    GenNavMesh_Markers=Adding Nav Markers
[0010.52] Log:    RaytracingTerrain=Raytracing terrain
[0010.52] Log:    CachingDecoLayerLighting=Caching DecoLayer lighting
[0010.52] Log:    Merging=Merging
[0010.52] Log:    AdjustingBrush=Adjusting brush
[0010.52] Log:    FilteringWorld=Filtering world
[0010.52] Log:    FilteringBrush=Filtering brush
[0010.52] Log:    Transforming=Transforming
[0010.52] Log:    ExportingScripts=Exporting scripts
[0010.52] Log:    CookingSound=Cooking Sound
[0010.52] Log:    CookingSoundf=Cooking Sound `~ of `~ (`~)
[0010.52] Log:    SavingPackage=Saving package
[0010.52] Log:    SavingPackagef=Saving package `~
[0010.52] Log:    SavingPackageE=Saving package...
[0010.52] Log:    LoadingPackage=Loading package
[0010.52] Log:    LoadingPackagef=Loading package `~
[0010.52] Log:    SavingPackage_GeneratingThumbnails=Generating thumbnails...
[0010.52] Log:    SavingPackage_CompressingTexture=Compressing texture:  `~
[0010.52] Log:    SavingPackage_CompressingSourceArt=Compressing source art for texture:  `~
[0010.52] Log:    SetBrushProperties=Set Brush Properties
[0010.52] Log:    MissingScaleFactor=Missing scale factor
[0010.52] Log:    MapScaling=Map scaling
[0010.52] Log:    MissingFilename=Missing filename
[0010.52] Log:    ExportingMap_F=Exporting map: `~...
[0010.52] Log:    ExportingMapNavMesh_F=Exporting navmesh for map: `~...
[0010.52] Log:    ExportingMapCollisions_F=Exporting collisions for map: `~...
[0010.52] Log:    ImportingActors=Importing actors
[0010.52] Log:    LoadingMap_F=Loading map: `~...
[0010.52] Log:    LoadingMapStatus_CleaningUp=(Clearing existing world)
[0010.52] Log:    LoadingMapStatus_Initializing=(Initializing world)
[0010.52] Log:    CleaningUpE=Cleaning up...
[0010.52] Log:    RebuildingMap=Rebuilding map
[0010.52] Log:    RebuildingGeometry=Rebuilding geometry
[0010.52] Log:    RebuildingStaticMeshes=Rebuilding static meshes
[0010.52] Log:    SmoothStaticMeshes=Smooth static meshes
[0010.52] Log:    UnsmoothStaticMeshes=Unsmooth static meshes
[0010.52] Log:    ImportingBrush=Importing brush
[0010.52] Log:    ExportingBrush=Exporting brush
[0010.52] Log:    MergePolys=Merge polys
[0010.52] Log:    SeparatePolys=Separate polys
[0010.52] Log:    RefreshingAssetBrowser=Refreshing Referenced Asset Browser
[0010.52] Log:    BuildingBSP=Building BSP
[0010.52] Log:    RebuildingBSP=Rebuilding BSP
[0010.52] Log:    RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons
[0010.52] Log:    RebuildBSPMergingPlanars=Rebuild BSP: Merging planars
[0010.52] Log:    RebuildBSPPartitioning=Rebuild BSP: Partitioning
[0010.52] Log:    RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones
[0010.52] Log:    RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry
[0010.52] Log:    ReferenceFilter=Calculating Reference Filters
[0010.52] Log:    ReferenceGraphs=Rebuilding Reference Graphs
[0010.52] Log:    ReferenceGraphTreeText=Reference Graph
[0010.52] Log:    Zoning=Zoning
[0010.52] Log:    CreatingStaticMeshE=Creating static mesh...
[0010.52] Log:    ImportingCOLLADAAnimations=Importing COLLADA animations
[0010.52] Log:    ImportingFbxAnimations=Importing FBX animations
[0010.52] Log:    COLLADAResources=COLLADA Resources
[0010.52] Log:    IlluminatingActors=Illuminating actors
[0010.52] Log:    IlluminatingBSP=Illuminating BSP
[0010.52] Log:    ImportingSkeletalMeshFile=Importing Skeletal Mesh File
[0010.52] Log:    WarningNoSkelInfluences=Warning skeletal mesh is has no vertex influences
[0010.52] Log:    AddingBrushToWorld=Adding brush to world
[0010.52] Log:    SubtractingBrushFromWorld=Subtracting brush from world
[0010.52] Log:    IntersectingBrushWithWorld=Intersecting brush with world
[0010.52] Log:    DeintersectingBrushWithWorld=Deintersecting brush with world
[0010.52] Log:    PerformingCSGOperation=Performing CSG operation
[0010.52] Log:    LensFlareEditorCaption_F=Unreal LensFlare Editor: `~
[0010.52] Log:    LensFlareEditor_SavePackage=Save package
[0010.52] Log:    LensFlareEditor_SelectLensFlare=Select lens flare
[0010.52] Log:    LensFlareEditor_EnableElement=Enable element
[0010.52] Log:    LensFlareEditor_DisableElement=Disable element
[0010.52] Log:    LensFlareEditor_ElementDuplicate=Duplicate element
[0010.52] Log:    LensFlareEditor_ElementAdd=Add element
[0010.52] Log:    LensFlareEditor_ElementAddBefore=Add element before
[0010.52] Log:    LensFlareEditor_ElementAddAfter=Add element after
[0010.52] Log:    LensFlareEditor_DeleteElement=Delete element
[0010.52] Log:    LensFlareEditor_ResetElement=Reset element
[0010.52] Log:    Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element.
[0010.52] Log:    AddCurve_ScreenPercentageMap=Add ScreenPercentageMap
[0010.52] Log:    AddCurve_MaterialIndex=Add Material Index
[0010.52] Log:    AddCurve_Scaling=Add Scaling
[0010.52] Log:    AddCurve_AxisScaling=Add Axis Scaling
[0010.52] Log:    AddCurve_Rotation=Add Rotation
[0010.52] Log:    AddCurve_Color=Add Color
[0010.52] Log:    AddCurve_Alpha=Add Alpha
[0010.52] Log:    AddCurve_Offset=Add Offset
[0010.52] Log:    AddCurve_DistMap_Scale=Add DistMap Scale
[0010.52] Log:    AddCurve_DistMap_Color=Add DistMap Color
[0010.52] Log:    AddCurve_DistMap_Alpha=Add DistMap Alpha
[0010.52] Log:    CurvesMenu=Curves
[0010.52] Log:    CascadeCaption_F=UnrealCascade: `~
[0010.52] Log:    Modules=Modules
[0010.52] Log:    TypeData=TypeData
[0010.52] Log:    ModuleDump=Module Dump
[0010.52] Log:    Edit=Edit
[0010.52] Log:    ResetPeakCounts=Reset Peak Counts
[0010.52] Log:    UberConvert=Uber Convert
[0010.52] Log:    Error_FailedToFindUberModule=Failed to find appropriate uber-module
[0010.52] Log:    Error_FailedToConverToUberModule=Failed to convert to uber-module
[0010.52] Log:    Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy
[0010.52] Log:    UberModuleConvertConfirm=Convert emitter to Uber module?
[0010.52] Log:    Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names
[0010.52] Log:    Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set.
[0010.52] Log:    Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets.
[0010.52] Log:    Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones.
[0010.52] Log:    CascadeSavePackage=Save Package
[0010.52] Log:    CascadeRegenLowestLOD=Regenerate lowest LOD
[0010.52] Log:    ViewOriginAxes=View Origin Axes
[0010.52] Log:    ViewParticleCounts=View Particle Counts
[0010.52] Log:    ViewParticleTimes=View Particle Times
[0010.52] Log:    ViewParticleEvents=View Particle Event Counts
[0010.52] Log:    ViewParticleDistance=View Particle Distance
[0010.52] Log:    ViewParticleGeometry=View Geometry
[0010.52] Log:    Cascade_ViewGeometryProperties=View Geometry Properties
[0010.52] Log:    SaveCamPosition=Save Cam Position
[0010.52] Log:    EmitterDeleteConfirm=Emitter state is different in other LOD levels.
Are you sure you want to delete it?
[0010.52] Log:    EmitterDeleteCollapsed=Can not delete a collapsed emitter.
Expand it and then delete.
[0010.52] Log:    ModuleDeleteConfirm=Module state is different in other LOD levels.
Are you sure you want to delete it?
[0010.52] Log:    Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted.
[0010.52] Log:    Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0)
[0010.52] Log:    Cascade_ReplaceTypeDataModule=Replace the existing type data module?
[0010.52] Log:    ViewModuleDump=View Module Dump
[0010.52] Log:    CopyModule=Copy Module
[0010.52] Log:    DeleteModule=Delete Module
[0010.52] Log:    EnableModule=Enable Module
[0010.52] Log:    ResetModule=Reset Module
[0010.52] Log:    Casc_RefreshModule=Refresh Module
[0010.52] Log:    Casc_SyncMaterial=Sync material
[0010.52] Log:    Casc_UseMaterial=Use selected material
[0010.52] Log:    Casc_Unshare=Unshare module
[0010.52] Log:    CASCADE_CancelSoloing=Disable soloing to perform the following:
[0010.52] Log:    DuplicateFromHighest=Duplicate highest LOD
[0010.52] Log:    DuplicateFromHigher=Duplicate next higher LOD
[0010.52] Log:    ShareWithHigher=Share next higher LOD
[0010.52] Log:    New_F=New `~
[0010.52] Log:    NewEmitter=New Emitter
[0010.52] Log:    DuplicateEmitter=Duplicate Emitter
[0010.52] Log:    DuplicateShareEmitter=Duplicate + Share Emitter
[0010.52] Log:    DeleteEmitter=Delete Emitter
[0010.52] Log:    ExportEmitter=Export Emitter
[0010.52] Log:    ExportAllEmitters=Export all emitters
[0010.52] Log:    MoveEmitter=Move Emitter
[0010.52] Log:    ToggleEnableEmitter=Toggle Enable Emitter
[0010.52] Log:    Emitter=Emitter
[0010.52] Log:    PSys=Particle System
[0010.52] Log:    PasteModule=Paste Module
[0010.52] Log:    SelectedModule=Selected Module
[0010.52] Log:    RestartSim=Restart Sim
[0010.52] Log:    ResetInLevel=Reset in level
[0010.52] Log:    RestartInLevel=Restart in level
[0010.52] Log:    LoopSimulation=Loop Simulation
[0010.52] Log:    SaveCameraPosition=Save Thumbnail Image
[0010.52] Log:    ToggleOrbitMode=Toggle Orbit Mode
[0010.52] Log:    ToggleWireframe=Toggle Wireframe
[0010.52] Log:    ChangeViewMode=Change view mode
[0010.52] Log:    Casc_ToggleGrid=Toggle Grid
[0010.52] Log:    Casc_SetFixedBounds=Set fixed bounds?
[0010.52] Log:    ToggleBounds=Toggle Bounds
[0010.52] Log:    TogglePostProcess=Toggle PostProcess
[0010.52] Log:    ToggleMotionMode=Toggle Motion
[0010.52] Log:    SetMotionRadius=Set Motion Radius
[0010.52] Log:    MotionRadius=Motion Radius
[0010.52] Log:    InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position
[0010.52] Log:    Play=Play
[0010.52] Log:    Pause=Pause
[0010.52] Log:    SetSpeed=Set sim speed
[0010.52] Log:    FullSpeed=100%
[0010.52] Log:    50Speed=50%
[0010.52] Log:    25Speed=25%
[0010.52] Log:    10Speed=10%
[0010.52] Log:    1Speed=1%
[0010.52] Log:    ToggleLoopSystem=Toggle Loop System
[0010.52] Log:    ToggleRealtime=Toggle Real Time
[0010.52] Log:    BackgroundColor=Background Color
[0010.52] Log:    CascadeToggleWireSphere=Toggle Wireframe Sphere
[0010.52] Log:    SphereRadius=Sphere Radius:
[0010.52] Log:    CascadePerfCheck=Performance Check
[0010.52] Log:    CascadeParticlePerfSetupTitle=Performance Setup: `~
[0010.52] Log:    CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD
[0010.52] Log:    LODHighest=LOD Highest
[0010.52] Log:    LODLowest=LOD Lowest
[0010.52] Log:    LODUnset=LOD Unset
[0010.52] Log:    CascadeLODLabel=LOD
[0010.52] Log:    CascadeLODLow=Jump to lowest LOD Level
[0010.52] Log:    CascadeLODLower=Jump to lower LOD level
[0010.52] Log:    CascadeLODAddBefore=Add LOD Before Current
[0010.52] Log:    CascadeLODAddAfter=Add LOD After Current
[0010.52] Log:    CascadeLODHigher=Jump to higher LOD level
[0010.52] Log:    CascadeLODHigh=Jump to highest LOD level
[0010.52] Log:    CascadeLODAddError=Attempting to create module while not on highest LOD (0)
[0010.52] Log:    CascadeLODPasteError=Attempting to paste module while not on highest LOD (0)
[0010.52] Log:    CascadeLODCopyError=Attempting to copy module while not on highest LOD (0)
[0010.52] Log:    CascadeLODMoveError=Attempting to move module while not on highest LOD (0)
[0010.52] Log:    CascadeLODDelete=Delete LOD
[0010.52] Log:    CascadeLODRegenerate=Regenerate lowest LOD
[0010.52] Log:    CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest
[0010.52] Log:    CascadeCantDeleteLOD=Can't delete - only LOD level
[0010.52] Log:    CascadeTooManyLODs=Max LOD levels (8) already present
[0010.52] Log:    CascadeRegenLowLODWarningLine1=*** WARNING ***
[0010.52] Log:    CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete
[0010.52] Log:    CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system!
[0010.52] Log:    CascadeRegenLowLODWarningLine4=Are you sure you want to do so?
[0010.52] Log:    Cascade_ShowBloom=Show Bloom
[0010.52] Log:    Cascade_ShowDOF=Show DOF
[0010.52] Log:    Cascade_ShowMotionBlur=Show MotionBlur
[0010.52] Log:    Cascade_ShowPPVolumeMaterial=Show PPVolume Material
[0010.52] Log:    Cascade_InterpolationMethodLODWarning=Unable to change InterpolationMethod due to LOD level 0 setting.
[0010.52] Log:    GetPositionFromAnotherGroup=Select Transform Lookup Group...
[0010.52] Log:    ClearGroupLookup=Clear Transform Lookup Group
[0010.52] Log:    ClearGroupLookup_F=Clear Transform Lookup Group (`~)
[0010.52] Log:    SelectGroupToLookupDataFrom=Lookup Group:
[0010.52] Log:    SelectStageMarkGroup=Select Stage Mark Group
[0010.52] Log:    SelectStageMarkGroupToBasedOn=Select Stage Mark Group
this group is based on
[0010.52] Log:    Error_NoValidGroupAvailable=No group is available for Stage Mark. Please create empty group and connect valid actor.
[0010.52] Log:    CreateValidStageMarkGroup=Would you like to create new group for stage mark? You need to connect valid actor to it.
[0010.52] Log:    FitHorizontally=Fit View Horizontally
[0010.52] Log:    FitVertically=Fit View Vertically
[0010.52] Log:    CurveEd_ToolBar_FitViewToAll=Fit View To All
[0010.52] Log:    CurveEd_ToolBar_FitViewToSelected=Fit View To Selected
[0010.52] Log:    PanMode=Pan Mode
[0010.52] Log:    ZoomMode=Zoom Mode
[0010.52] Log:    CurveAuto=Curve (Auto)
[0010.52] Log:    CurveAutoClamped=Curve (Auto/Clamped)
[0010.52] Log:    CurveUser=Curve (User)
[0010.52] Log:    CurveBreak=Curve (Break)
[0010.52] Log:    CurveTabCreate=Create Curve Tab
[0010.52] Log:    CurveTabDelete=Delete Curve Tab
[0010.52] Log:    CreateTab=Create Tab
[0010.52] Log:    TabNameInUse=Name '`~' already in use!
[0010.52] Log:    DefaultTabCannotBeDeleted=Default tab can not be deleted!
[0010.52] Log:    PresetCurves=Preset Curves
[0010.52] Log:    SavePresetCurve=Save Preset Curve
[0010.52] Log:    CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Tangents
[0010.52] Log:    Linear=Linear
[0010.52] Log:    Constant=Constant
[0010.52] Log:    FlattenTangentsToAxis=Flatten Tangents To Axis
[0010.52] Log:    StraightenTangents=Straighten Tangents
[0010.52] Log:    RemoveCurve=Remove Curve
[0010.52] Log:    RemoveAllCurves=Remove All Curves
[0010.52] Log:    RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'?
[0010.52] Log:    PresetCurve=Preset Curve
[0010.52] Log:    SetColor=Set Color
[0010.52] Log:    EditProperties=Edit Properties
[0010.52] Log:    PropertyWindowEditProperties=PW: Edit Properties
[0010.52] Log:    ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references.
[0010.52] Log:    AttemptToEditPatrolInWrongLevel=You must switch to the same level as the Route to add Waypoints
[0010.52] Log:    ResetToDefault=Reset To Default
[0010.52] Log:    MaterialInstance_F=Material Instance `~
[0010.52] Log:    MaterialInstanceParent_F=Material Instance Parents: `~
[0010.52] Log:    MaterialInstanceParent=Material Instance Parents
[0010.52] Log:    Parent_F=Parent: `~
[0010.52] Log:    PhysicalMaterial_F=Physical Material: `~
[0010.52] Log:    ProcBuildingRuleset_F=ProcBuilding Ruleset: `~
[0010.52] Log:    ProcBuildingOptions=ProcBuilding
[0010.52] Log:    ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face
[0010.52] Log:    ApplyMaterialToPBFaceF=Apply Material (`~) To Face
[0010.52] Log:    ClearFaceVariationAssignments=Clear Face Variation Assignments
[0010.52] Log:    ClearPBMaterialFaceAssignments=Clear Material Face Assignments
[0010.52] Log:    SelectBaseBuilding=Select Base Building
[0010.52] Log:    GroupBuildings=Group Buildings
[0010.52] Log:    ProcBuildingResourceInfo=Resource Info
[0010.52] Log:    PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee.  Continue?
[0010.52] Log:    ExportMatineeSequence=Export UnrealMatinee Sequence
[0010.52] Log:    ImportMatineeSequence=Import UnrealMatinee Sequence
[0010.52] Log:    ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file?
[0010.52] Log:    ReduceKeys=Reduce Keys...
[0010.52] Log:    DlgInterpEditorKeyReductionTitle=Key Reduction Options
[0010.52] Log:    DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent):
[0010.52] Log:    DlgInterpEditorKeyReductionFullInterval=Full Interval:
[0010.52] Log:    DlgInterpEditorKeyReductionIntervalStart=Interval Start:
[0010.52] Log:    DlgInterpEditorKeyReductionIntervalEnd=Interval End:
[0010.52] Log:    InterpEdWarningList_F=UnrealMatinee detected the following warnings:
`~
[0010.52] Log:    GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect!
[0010.52] Log:    GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating.  This object may not animate correctly in game!  Consider changing the physics type to PHYS_Interpolating.
[0010.52] Log:    InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee!  Consider changing the light to an appropriate toggleable light class.
[0010.52] Log:    InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForceStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceStartPosition time of `02~.  (Key frame will be IGNORED when sequence is played back in-game!)
[0010.52] Log:    InterpEdExpandAllGroups=Expand All
[0010.52] Log:    InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0010.52] Log:    InterpEdCollapseAllGroups=Collapse All
[0010.52] Log:    InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0010.52] Log:    InterpEdTrackEditor=UnrealMatinee Track Editor
[0010.52] Log:    InterpEdCurveEditor=UnrealMatinee Curve Editor
[0010.52] Log:    WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor.
Are you sure you want to create the track?
[0010.52] Log:    CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track.
[0010.52] Log:    MatineeActionAlreadyOpen=An UnrealMatinee sequence is currently open in an editor.  Please close it before proceeding.
[0010.52] Log:    TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee.
[0010.52] Log:    Matinee=UnrealMatinee
[0010.52] Log:    MatineeCamAnimMode=UnrealMatinee (CameraAnim mode)
[0010.52] Log:    OpenMatinee=Open UnrealMatinee
[0010.52] Log:    OpenDialogTree=Open DialogTree
[0010.52] Log:    ClearDialogConvNode=Clear Dialog Conv Node
[0010.52] Log:    ExitMatinee=Exit UnrealMatinee
[0010.52] Log:    AddSwitchConnector=Add Switch
[0010.52] Log:    RemoveSwitchConnector=Remove Switch
[0010.52] Log:    CopyConnections=Copy Connections
[0010.52] Log:    CutConnections=Cut Connections
[0010.52] Log:    PasteConnections=Paste Connections
[0010.52] Log:    HideOutput=Hide Output
[0010.52] Log:    SetActivateDelay=Set Activate Delay
[0010.52] Log:    AdjustKey_F=ADJUST KEY `~
[0010.52] Log:    CurveEdit=Curve Edit
[0010.52] Log:    &Window=&Window
[0010.52] Log:    Key_F=KEY `~
[0010.52] Log:    KeyFrames=Keys
[0010.52] Log:    Frames=Frames
[0010.52] Log:    NewTrack=NewTrack
[0010.52] Log:    CaptureGroup=`~CG
[0010.52] Log:    CaptureTrack=`~CT
[0010.52] Log:    DeleteSection=Delete Section
[0010.52] Log:    InsertSpace=Insert Space
[0010.52] Log:    TrackDelete=Track Delete
[0010.52] Log:    GroupDelete=Group Delete
[0010.52] Log:    AddKey=Add Key
[0010.52] Log:    RecordTracks=Record Tracks
[0010.52] Log:    LoopSection=Loop Section
[0010.52] Log:    Stop=Stop
[0010.52] Log:    Undo=Undo
[0010.52] Log:    Redo=Redo
[0010.52] Log:    UndoA=Undo	Ctrl-Z
[0010.52] Log:    RedoA=Redo	Ctrl-Y
[0010.52] Log:    CurveEditorCaption_F=Unreal Curve Editor: `~
[0010.52] Log:    CurveEditor=Curve Editor
[0010.52] Log:    ToggleCurveEditor=Toggle Curve Editor
[0010.52] Log:    TogglePanInvert=Toggle Invert Panning
[0010.52] Log:    ToggleSnap=Toggle Snap
[0010.52] Log:    ViewFitSequence=Fit View to Sequence
[0010.52] Log:    ViewFitToSelected=Fit View to Selected
[0010.52] Log:    ViewFitLoop=Fit View to Loop
[0010.52] Log:    ViewFitLoopSequence=Fit View/Loop to Sequence
[0010.52] Log:    InterpEd_ToggleGorePreview=Enable Gore in Editor Preview
[0010.52] Log:    InterpEd_RecordingWindowTitle=Matinee Recording Window
[0010.52] Log:    InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window for Matinee
[0010.52] Log:    InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks.
[0010.52] Log:    InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee
[0010.52] Log:    InterpEd_RecordMode_CameraGroupName=CameraGroup
[0010.52] Log:    InterpEd_RecordMode_NewCameraMode=New Camera Mode
[0010.52] Log:    InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera Mode
[0010.52] Log:    InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tracks
[0010.52] Log:    InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks
[0010.52] Log:    InterpEd_RecordMenu_RecordMode=Record Mode
[0010.52] Log:    InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Speed
[0010.52] Log:    InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed
[0010.52] Log:    InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed
[0010.52] Log:    InterpEd_RecordMenu_InvertXAxis=Invert X Axis
[0010.52] Log:    InterpEd_RecordMenu_InvertYAxis=Invert Y Axis
[0010.52] Log:    InterpEd_RecordMenu_RollSmoothing=Roll Smoothing
[0010.52] Log:    InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing
[0010.52] Log:    InterpEd_RecordMenu_CameraMovementScheme=Camera Movement
[0010.52] Log:    InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera
[0010.52] Log:    InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Camera
[0010.52] Log:    InterpEd_RecordMenu_ZoomDistance=Zoom Distance
[0010.52] Log:    InterpEd_RecordingStateGetReadyPause=Recording will begin in `~
[0010.52] Log:    InterpEd_RecordingStateActive=Recording `~ / `~
[0010.52] Log:    InterpEd_LaunchDirectorWindow=Launch Director Window
[0010.52] Log:    InterpEd_MatineeDirector_Title=Matinee Director
[0010.52] Log:    InterpEd_MatineeRecord_Title=Matinee Track Recorder
[0010.52] Log:    InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selection
[0010.52] Log:    InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Selection
[0010.52] Log:    InsertSpaceCurrent=Insert Space at Current
[0010.52] Log:    SelectKeysSection=Select Keys in Section
[0010.52] Log:    DuplicateSelectedKeys=Duplicate Selected Keys
[0010.52] Log:    InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys
[0010.52] Log:    SavePathBuildingPositions=Save as Path-Building Positions
[0010.52] Log:    JumpPathBuildingPositions=Jump to Path-Building Positions
[0010.52] Log:    InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories
[0010.52] Log:    InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor Position
[0010.52] Log:    InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track
[0010.52] Log:    InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajectory
[0010.52] Log:    InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Trajectories for All Tracks
[0010.52] Log:    InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories
[0010.52] Log:    InterpEd_MovementTrackContext_SplitMovementTrack=Split translation and rotation
[0010.52] Log:    InterpEd_ParticleReplayTrackContext_StartRecording=Start Recording Particles
[0010.52] Log:    InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recording Particles
[0010.52] Log:    InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser...
[0010.52] Log:    InterpEd_KeyContext_SetMasterVolume=Set Master Volume
[0010.52] Log:    InterpEd_KeyContext_SetMasterPitch=Set Master Pitch
[0010.52] Log:    InterpEd_KeyContext_ConditionMenu=Active Condition
[0010.52] Log:    InterpEd_KeyContext_SetCondition_Always=Always Active
[0010.52] Log:    InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled
[0010.52] Log:    InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore is Disabled
[0010.52] Log:    InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Particle Replay Clip ID
[0010.52] Log:    InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Clip Duration
[0010.52] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Particle Clip ID Number
[0010.52] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New clip ID
[0010.52] Log:    InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration
[0010.52] Log:    InterpEd_SetParticleReplayKeyDuration_DialogCaption=New duration (in seconds)
[0010.52] Log:    InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Trajectories
[0010.52] Log:    InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track
[0010.52] Log:    InterpEd_Undo_SplitTranslationAndRotation=Split translation and rotation
[0010.52] Log:    InterpEd_HierachyRepairsNotification=Warning:  Problems were detected with the organizational data in this Matinee sequence and repairs have been made.  Some groups may have been removed from the folders they were previously in.  No changes were made to the actual Matinee sequence data.  You should resave the level to make these repairs permanent.
[0010.52] Log:    AddNew_F=Add New `~
[0010.52] Log:    DeleteGroup=Delete Group
[0010.52] Log:    DeleteFolder=Delete Folder
[0010.52] Log:    DeleteFolderAndGroup=Delete Folder and Group
[0010.52] Log:    DeleteTrack=Delete Track
[0010.52] Log:    CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet
[0010.52] Log:    AnalyzeAnimSet=Analyze AnimSet
[0010.52] Log:    WorldFrame=World Frame
[0010.52] Log:    RelativeInitial=Relative To Initial
[0010.52] Log:    AddNewEmptyGroup=Add New Empty Group
[0010.52] Log:    AddNewDirectorGroup=Add New Director Group
[0010.52] Log:    AddNewCameraGroup=Add New Camera Group
[0010.52] Log:    AddNewParticleGroup=Add New Particle Group
[0010.52] Log:    AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group
[0010.52] Log:    AddNewAIGroup=Add New AI Group
[0010.52] Log:    AddNewPlayerGroup=Add New Player Group
[0010.52] Log:    InterpEd_AddNewFolder=Add New Folder
[0010.52] Log:    UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation.  You can only have 1 director group per UnrealMatinee.
[0010.52] Log:    UnableToPasteOnlyOnePlayerGroup=Unable to complete paste operation.  You can only have 1 player group per UnrealMatinee.
[0010.52] Log:    Curve=Curve
[0010.52] Log:    InterpMode=Interp Mode
[0010.52] Log:    EnsureNotInMode=The requested operation cannot be performed in the current editor mode.
[0010.52] Log:    RenameControl=Rename Key
[0010.52] Log:    Error_ControlKeyNameInUse=Sorry - Control Key name already in use.
[0010.52] Log:    EnterNewControlKeyName=New Control Key Name
[0010.52] Log:    NewControlKeyName=New Control Key Name
[0010.52] Log:    RenameEvent=Rename Event
[0010.52] Log:    RenameLoop=Rename Loop
[0010.52] Log:    SetAnimLooping=Set Looping
[0010.52] Log:    SetAnimNoLooping=Set Non-Looping
[0010.52] Log:    SetStartOffset=Set Start Offset
[0010.52] Log:    SetEndOffset=Set End Offset
[0010.52] Log:    SetPlayRate=Set Play Rate
[0010.52] Log:    InterpEd_KeyContext_DeleteSelected=Delete
[0010.52] Log:    NewAnimOffset=New Anim Offset
[0010.52] Log:    NewAnimRate=New Anim Rate
[0010.52] Log:    PlayRate=Play Rate
[0010.52] Log:    NewTransitionTime=New Transition Time
[0010.52] Log:    SetTransitionTime=Set Transition Time
[0010.52] Log:    FlipToggle=Flip Toggle
[0010.52] Log:    Time=Time
[0010.52] Log:    TimeInSeconds=Time (Seconds)
[0010.52] Log:    NewOffset=New Offset
[0010.52] Log:    NewKeyTime=New Key Time
[0010.52] Log:    NewKeyValue=New Key Value
[0010.52] Log:    DeleteSelectedKeys=Delete Selected Keys
[0010.52] Log:    MoveEndMarker=Move End Marker
[0010.52] Log:    MoveLoopStartMarker=Move Loop Start Marker
[0010.52] Log:    MoveLoopEndMarker=Move Loop End Marker
[0010.52] Log:    Drag3DTrajectoryHandle=Drag 3D Trajectory Handle
[0010.52] Log:    UpdateKeyframe=Update Key Frame
[0010.52] Log:    MoveSelectedKeys=Move Selected Keys
[0010.52] Log:    OpenSequence=Open Sequence
[0010.52] Log:    LinkedObjectModify=LinkedObject Modify
[0010.52] Log:    MainMenu_OpenMatinee=UnrealMatinee
[0010.52] Log:    KismetCaption_F=UnrealKismet: `~
[0010.52] Log:    Kismet=UnrealKismet
[0010.52] Log:    KismetUpdate=UnrealKismet Update
[0010.52] Log:    UpdateList=Update List
[0010.52] Log:    KismetUndo_Update_f=Update Sequence Object '`~'
[0010.52] Log:    KismetUndo_UpdateMultiple=Update Sequence Objects
[0010.52] Log:    QuitKismet=Quit UnrealKismet
[0010.52] Log:    ApplyCommentStyle=Apply Comment Style
[0010.52] Log:    CommentToFront=Move Comment To Front
[0010.52] Log:    CommentToBack=Move Comment To Back
[0010.52] Log:    MakeLogicConnection=Make Logic Connection
[0010.52] Log:    DeleteSelected=Delete Selected
[0010.52] Log:    DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)?
[0010.52] Log:    NewComment=New Comment
[0010.52] Log:    NewClassName=New Class Name
[0010.52] Log:    EnterNewName=Enter name:
[0010.52] Log:    NewWrappedComment=New Comment (Wrap)
[0010.52] Log:    EditComment=Change Comment
[0010.52] Log:    CommentText=Comment Text:
[0010.52] Log:    NewRemoteEvent=New Remote Event
[0010.52] Log:    EventName=Event Name:
[0010.52] Log:    SetOutputDelay=Set Output Delay
[0010.52] Log:    OutputDelayText=Delay:
[0010.52] Log:    SetInputDelay=Set Input Delay
[0010.52] Log:    InputDelayText=Delay:
[0010.52] Log:    Paste=Paste
[0010.52] Log:    NewObjectInvalidLocation=This is not a valid location for a new Sequence Object.
[0010.52] Log:    NewObject=New Object
[0010.52] Log:    NewEvent=New Event
[0010.52] Log:    NewVar=New Var
[0010.52] Log:    ExportSequence_F=Export Sequence `~
[0010.52] Log:    ImportSequence=Import Sequence
[0010.52] Log:    LinkEvent=Link Event
[0010.52] Log:    LinkObject=Link Object
[0010.52] Log:    OpenParentSequence=Open Parent Sequence
[0010.52] Log:    ZoomToFit=Zoom To Fit
[0010.52] Log:    HideUnusedConnectors=Hide Unused Connectors
[0010.52] Log:    ShowAllConnectors=Show All Connectors
[0010.52] Log:    ShowHideUnusedConnectors=Show/Hide Unused Connectors
[0010.52] Log:    CreateNewEntryFromCurrentSelection=Create New Entry From Current Selection
[0010.52] Log:    AnimTreeEdComboMesh_F=Mesh: `~
[0010.52] Log:    AnimTreeEdComboAnimSet_F=AnimSet: `~
[0010.52] Log:    AnimTreeEdComboSocket_F=Socket: `~
[0010.52] Log:    AnimTreeEdPreviewAnimSet=Preview AnimSet
[0010.52] Log:    SearchTool=Search Tool
[0010.52] Log:    OpenNewKismetWindow=Open New Window
[0010.52] Log:    ClearKismetBreakpoints=Clear All Breakpoints
[0010.52] Log:    ToggleRealtimeDebugging=Toggle Realtime Debugging
[0010.52] Log:    PauseRealtimeDebugging=Pause (Alt + F7)
[0010.52] Log:    ContinueRealtimeDebugging=Continue (Alt + F8)
[0010.52] Log:    StepRealtimeDebugging=Step through (Alt + F9)
[0010.52] Log:    NextRealtimeDebugging=Run to next action (Alt + F10... Right-click for options)
[0010.52] Log:    NextRealtimeDebuggingAny=Any
[0010.52] Log:    NextRealtimeDebuggingBreakpoint=Downstream
[0010.52] Log:    NextRealtimeDebuggingSelected=Selected
[0010.52] Log:    RealtimeDebuggingCallstack=Callstack
[0010.52] Log:    KismetRealtimeDebuggingCallstackCopy=Copy Callstack to Clipboard
[0010.52] Log:    KismetSetBreakpoint=Set Breakpoint
[0010.52] Log:    KismetClearBreakpoint=Clear Breakpoint
[0010.52] Log:    ObjectNone=Object: None
[0010.52] Log:    ObjectStatus_F=Object: [`~]      Status: `~
[0010.52] Log:    Object_F=Object: [`~]
[0010.52] Log:    NewAction=New Action
[0010.52] Log:    NewCondition=New Condition
[0010.52] Log:    NewVariable=New Variable
[0010.52] Log:    NewEventsUsing_F=New Events Using `~,...
[0010.52] Log:    NewObjectVarsUsing_F=New Object Vars Using `~,...
[0010.52] Log:    NewEventUsing_F=New Event Using `~
[0010.52] Log:    NewObjectVarUsing_F=New Object Var Using `~
[0010.52] Log:    NewObjectSeqUsing_F=New subsequence from `~
[0010.52] Log:    RefreshObjectSeqUsing_F=Refresh SubSequence(s) for the selected actor(s).
[0010.52] Log:    KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~
[0010.52] Log:    CreateNewSequence=Create New Sequence
[0010.52] Log:    ExposeVariable=Expose Variable
[0010.52] Log:    ExposeOutput=Expose Output
[0010.52] Log:    PasteHere=Paste Here
[0010.52] Log:    ImportSequence_F=Import sequence `~
[0010.52] Log:    UpdateLatest_F=Update '`~' to latest version
[0010.52] Log:    SelectEventsActors=Select Event(s) Actor(s)
[0010.52] Log:    ForceFireEvent=Force Fire Event
[0010.52] Log:    AssignToEvents_F=Assign `~ To Event(s)
[0010.52] Log:    SelectAssigned_F=Select `~ in Level
[0010.52] Log:    AssignToObjectVars_F=Assign `~ To Object Variable(s)
[0010.52] Log:    InsertToObjectListVars_F=Insert `~ Into Object List
[0010.52] Log:    RemoveFromObjectListVars_F=Remove `~ From Object List
[0010.52] Log:    ClearObjectVars=Clear Object Variable(s)
[0010.52] Log:    FindUses_F=Find Uses Of `~
[0010.52] Log:    FindDefinition_F=Find Definition Of `~
[0010.52] Log:    BreakAllOpLinks=Break All Links To Object(s)
[0010.52] Log:    RenameSelectedSequence=Rename Selected Sequence
[0010.52] Log:    ExportSequenceToPackage=Export Sequence To Package
[0010.52] Log:    BreakAllLinks=Break All Links
[0010.52] Log:    ConvertToParameter=Convert To Parameter
[0010.52] Log:    BreakLinkTo=Break Link To
[0010.52] Log:    RemoveFromFavorites=Remove from favorites
[0010.52] Log:    AddToFavorites=Add to favorites
[0010.52] Log:    CreateNewVar_F=Create New `~ Variable
[0010.52] Log:    BreakEventLinks=Break Event Links
[0010.52] Log:    KismetSearch=UnrealKismet Search
[0010.52] Log:    CreateSeqObj=New Sequence Object
[0010.52] Log:    Results=Results
[0010.52] Log:    CommentsNames=Comments/Names
[0010.52] Log:    ReferencedObjectName=Referenced Object Name
[0010.52] Log:    NamedVariable=Named Variable
[0010.52] Log:    NamedVariableUse=Named Variable Use
[0010.52] Log:    RemoteEvents=Remote Events
[0010.52] Log:    ReferencesRemoteEvent=Remote Event References
[0010.52] Log:    ObjectType=Object Type
[0010.52] Log:    SearchRemoteEvents=Search For Matching Events
[0010.52] Log:    SearchForObjectType=Find All Uses of Type: `~
[0010.52] Log:    ExportInPackage=Export in a package
[0010.52] Log:    ExportMatineeData=Export Matinee Data
[0010.52] Log:    LinkOnPackage=Assign `~ to this Matinee
[0010.52] Log:    FindIntoContentBrowser=Find `~ into content browser
[0010.52] Log:    Diffuse=Diffuse
[0010.52] Log:    Emissive=Emissive
[0010.52] Log:    Specular=Specular
[0010.52] Log:    SpecularPower=Sp.Power
[0010.52] Log:    Opacity=Opacity
[0010.52] Log:    OpacityMask=Op.Mask
[0010.52] Log:    Distortion=Distortion
[0010.52] Log:    TransmissionMask=TMission Mask
[0010.52] Log:    TransmissionColor=TMission Color
[0010.52] Log:    Normal=Normal
[0010.52] Log:    CustomLighting=Custom Lighting
[0010.52] Log:    CustomLightingDiffuse=Custom Lighting Diffuse
[0010.52] Log:    AnisotropicDirection=Anisotropic Direction
[0010.52] Log:    WorldPositionOffset=World Position Offset
[0010.52] Log:    MaterialEditor=Material Editor
[0010.52] Log:    MaterialEditorCaption_F=Unreal Material Editor: `~
[0010.52] Log:    AddNewMaterialExpression=Add new material expression
[0010.52] Log:    CreateCompoundExpression=Create compound expression
[0010.52] Log:    Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~.
[0010.52] Log:    Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds.
[0010.52] Log:    Error_CantCreateMaterialExpressionCompound=Can't create material expression compound.
[0010.52] Log:    PreviewCaption_F=Preview: `~
[0010.52] Log:    PropertiesCaption_F=Properties: `~
[0010.52] Log:    PropertiesCaption=Properties: <Multiple Values>
[0010.52] Log:    MaterialExpressionListCaption_F=Material Expressions: `~
[0010.52] Log:    MaterialExpressions=Material Expressions
[0010.52] Log:    SourceCaption_F=Source: `~
[0010.52] Log:    Source=Source
[0010.52] Log:    ToolTip_ToggleGrid=Toggle Grid
[0010.52] Log:    PhAT=UnrealPhAT
[0010.52] Log:    Tree=Tree
[0010.52] Log:    EmptyBodyFound=Bodies was found with no primitives!
They have been reset to have a box.
[0010.52] Log:    BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh.
They should probably be removed from the PhysicsAsset:
`~
[0010.52] Log:    EditBodyProperties=Edit Body Properties
[0010.52] Log:    EditConstraintProperties=Edit Constraint Properties
[0010.52] Log:    Tools=Tools
[0010.52] Log:    UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible.
[0010.52] Log:    UnableToSaveInvisibleLevels=Save aborted.  Levels must be made visible before they can be saved.
[0010.52] Log:    UnableToSaveLockedLevels=Save aborted.  Level must be unlocked before it can be saved.
[0010.52] Log:    UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and could not be saved.  The following levels were not saved:
`~
[0010.52] Log:    UnableToSaveSomeLockedLevels_F=Some levels were locked and could not be saved.  The following levels were not saved:
`~
[0010.52] Log:    ChangeSkelMesh=Change Default SkeletalMesh
[0010.52] Log:    NoSkelMeshSelected=No SkeletalMesh Selected.
Select the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset.
[0010.52] Log:    SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'?
[0010.52] Log:    BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset.
[0010.52] Log:    ResetEntireAsset=Reset Entire Asset
[0010.52] Log:    ResetSelectedBoneCollision=Reset Selected Bone Collision
[0010.52] Log:    SetPhysicalAssetMaterial=Set Physical Asset Material
[0010.52] Log:    ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies
[0010.52] Log:    ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies
[0010.52] Log:    ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the Generic Browser to all bodies.
[0010.52] Log:    CopyToAllJoints=Copy Joint Settings To All Joints
[0010.52] Log:    CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one.
Are you sure?
[0010.52] Log:    ShowSimOptions=Show Sim Options
[0010.52] Log:    TranslationMode=Translation Mode [W]
[0010.52] Log:    RotationMode=Rotation Mode [E]
[0010.52] Log:    ScalingMode=Scaling Mode [R]
[0010.52] Log:    Snap=Snap [A]
[0010.52] Log:    CopyPropertiesTo=Copy Properties To.. [C]
[0010.52] Log:    InstanceProps=Instance Properties [I]
[0010.52] Log:    DrawGroundBox=Draw Ground Box
[0010.52] Log:    ToggleGraphicsHierarchy=Toggle Graphics Hierarchy
[0010.52] Log:    ToggleViewContacts=Toggle View Contacts
[0010.52] Log:    ShowSelectedBoneInfluences=Show Selected Bone Influences
[0010.52] Log:    ToggleMassProperties=Toggle Mass Properties
[0010.52] Log:    DisableCollisionWith=Disable Collision With...
[0010.52] Log:    EnableCollisionWith=Enable Collision With...
[0010.52] Log:    WeldToThisBody=Weld To This Body.. [D]
[0010.52] Log:    AddNewBody=Add New Body
[0010.52] Log:    AddSphere=Add Sphere
[0010.52] Log:    AddSphyl=Add Sphyl
[0010.52] Log:    AddBox=Add Box
[0010.52] Log:    DeleteCurrentPrimitive=Delete Current Primitive [DEL]
[0010.52] Log:    DuplicateCurrentPrimitive=Duplicate Current Primitive
[0010.52] Log:    ResetConstraintReference=Reset Constraint Reference
[0010.52] Log:    ConvertToBallAndSocket=Convert To Ball-And-Socket
[0010.52] Log:    ConvertToHinge=Convert To Hinge
[0010.52] Log:    ConvertToPrismatic=Convert To Prismatic
[0010.52] Log:    ConvertToSkeletal=Convert To Skeletal
[0010.52] Log:    DeleteCurrentConstraint=Delete Current Constraint
[0010.52] Log:    UpdateFromAnim=Update From Anim
[0010.52] Log:    PlayAnimOnAsset=Play Anim
[0010.52] Log:    ShowFixed=Show Fixed Bodies
[0010.52] Log:    ShowAnimSkel=Show Animation Skeleton
[0010.52] Log:    BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS
[0010.52] Log:    Sim=SIM
[0010.52] Log:    EnableCollision=ENABLE COLLISION...
[0010.52] Log:    DisableCollision=DISABLE COLLISION...
[0010.52] Log:    WeldTo=WELD TO...
[0010.52] Log:    MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl)
[0010.52] Log:    Lock=LOCK
[0010.52] Log:    WeldBodies=Weld Bodies
[0010.52] Log:    PhATPlayAnim=Play Anim
[0010.52] Log:    MoveElement=Move Element
[0010.52] Log:    MoveConstraint=Move Constraint
[0010.52] Log:    AddNewPrimitive=Add New Primitive
[0010.52] Log:    DeleteBody=Delete Body
[0010.52] Log:    DeletePrimitive=Delete Primitive
[0010.52] Log:    UnfixBody=Unfix Body
[0010.52] Log:    UnfixBodyBelow=Unfix All Bodies Below..
[0010.52] Log:    DeleteBodyBelow=Delete All Bodies Below..
[0010.52] Log:    FixBody=Fix Body
[0010.52] Log:    FixBodyBelow=Fix All Bodies Below..
[0010.52] Log:    Motorise=Enable Motor
[0010.52] Log:    Unmotorise=Disable Motor
[0010.52] Log:    MotoriseBelow=Enable Motors Below..
[0010.52] Log:    UnmotoriseBelow=Disable Motors Below..
[0010.52] Log:    SoundCueEditorCaption_F=Unreal SoundCue Editor: `~
[0010.52] Log:    SoundClassEditorCaption=Unreal Sound Class Editor
[0010.52] Log:    PlaySelectedNode=Play Selected Node
[0010.52] Log:    SyncNodeInBrowser=Sync to Browser
[0010.52] Log:    PlaySoundCue=Play SoundCue
[0010.52] Log:    PlaySound=Play Sound
[0010.52] Log:    StopSound=Stop Sound
[0010.52] Log:    LoopSound=Loop Sound
[0010.52] Log:    SoundAttenuationNodes=Sound Attenuation Nodes
[0010.52] Log:    PreviewControls=Preview Controls
[0010.52] Log:    SoundNodeWave_F=SoundNodeWave: `~
[0010.52] Log:    SoundNodeRandom_F=Random: `~
[0010.52] Log:    DeleteSelectedNodes=Delete Selected Node(s)
[0010.52] Log:    DeleteSelectedClasses=Delete Selected Sound Class(es)
[0010.52] Log:    Facade_F=Facade: `~
[0010.52] Log:    FacadeRepplyRuleset=Reapply Ruleset
[0010.52] Log:    AttachEdAddActor=Add Selected Actors
[0010.52] Log:    AttachEdClear=Clear
[0010.52] Log:    AttachEdAttach=Attach Actors (Alt-B)
[0010.52] Log:    AttachEdRefresh=Refresh View
[0010.52] Log:    AttachEdBreakParent=Break To Parent
[0010.52] Log:    AttachEdRemoveGraph=Remove Attachment Graph
[0010.52] Log:    AttachEdBreakAndRemove=Break All Attachments of Selected and Remove
[0010.52] Log:    AttachEdBaseToBe=Base-to-Be
[0010.52] Log:    AttachEdAutoArrange=Auto Arrange Graphs
[0010.52] Log:    AttachEdAttachToActor=Attach to Actor
[0010.52] Log:    AttachEdSkelMeshMenuBones=Bones
[0010.52] Log:    AttachEdSkelMeshMenuSockets=Sockets
[0010.52] Log:    BreakParentLink=Detach From Parent
[0010.52] Log:    Triangles_F=Triangles:  `~
[0010.52] Log:    Vertices_F=Vertices:  `~
[0010.52] Log:    OpenEdges_F=Open Edges: `~
[0010.52] Log:    DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles:  `~
[0010.52] Log:    UVChannels_F=UV Channels:  `~
[0010.52] Log:    ApproxSize_F=Approx Size: `~x`~x`~
[0010.52] Log:    NumPrimitives_F=Num Primitives:  `~
[0010.52] Log:    FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn
[0010.52] Log:    FracToolInfo_F=Tool: `~ Chunks
[0010.52] Log:    UVOverlay_F=Showing UV channel `~ for LOD `~
[0010.52] Log:    StaticMeshEditor=Static Mesh Editor
[0010.52] Log:    StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~
[0010.52] Log:    StaticMeshEditor_AddNewLOD=(Add New)
[0010.52] Log:    StaticMeshEditor_ReplaceLOD=(Replace)
[0010.52] Log:    MaterialInstanceEditor=Material Instance Editor
[0010.52] Log:    MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~
[0010.52] Log:    MaterialInstanceFloatValue_F=(`~)
[0010.52] Log:    MaterialInstanceTextureValue_F=(`~)
[0010.52] Log:    MaterialInstanceFontValue_F=(Font=`~ Page=`~)
[0010.52] Log:    MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~)
[0010.52] Log:    MaterialInstanceStaticSwitchValue_F=(`~)
[0010.52] Log:    MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~)
[0010.52] Log:    LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data?
Answering 'No' Will Replace Existing Data With Data From Imported Mesh.
[0010.52] Log:    OverwriteCollisionData=Overwrite Existing Collision Data?
Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.
[0010.52] Log:    Extrude=Extrude
[0010.52] Log:    ExtrudeToBevel=Extrude to Bevel
[0010.52] Log:    ExtrudeToPoint=Extrude to Point
[0010.52] Log:    Revolve=Revolve
[0010.52] Log:    Sheet=Sheet
[0010.52] Log:    2DShapeEditor=2D Shape Editor
[0010.52] Log:    Open2DShape=Open 2D Shape
[0010.52] Log:    SaveAs=Save As
[0010.52] Log:    2DShapeEditorCaption_F=2D Shape Editor - [`~]
[0010.52] Log:    Selecting=Selecting...
[0010.52] Log:    ProcessingSkeletalTriangles=Processing Mesh Triangles
[0010.52] Log:    ProcessingChunks=Processing Chunks
[0010.52] Log:    ProcessingSections=Processing Sections
[0010.52] Log:    CreatingNewMeshSections=Creating New Mesh Sections
[0010.52] Log:    FixupBoneMaps=Fixing Up Bone Maps
[0010.52] Log:    ReorderingBoneWeights=Reordering Bone Weights
[0010.52] Log:    SelectingActors=Selecting Actors
[0010.52] Log:    SelectingBrushes=Selecting Brushes
[0010.52] Log:    ActorMovement=Actor Movement
[0010.52] Log:    InterpEdit=InterpEdit
[0010.52] Log:    MaterialEditorEditProperties=Material Editor: Edit Properties
[0010.52] Log:    MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions
[0010.52] Log:    MaterialEditorMakeConnection=Material Editor: Make Connection
[0010.52] Log:    MaterialEditorBreakConnection=Material Editor: Break Connection
[0010.52] Log:    MaterialEditorBreakAllConnections=Material Editor: Break All Connections
[0010.52] Log:    MaterialEditorTogglePreview=Material Editor: Toggle Preview
[0010.52] Log:    MaterialEditorResizeComment=Material Editor: Resize Comment
[0010.52] Log:    MaterialEditorNewExpression=Material Editor: New Expression
[0010.52] Log:    MaterialEditorNewComment=Material Editor: New Comment
[0010.52] Log:    MaterialEditorNewCompound=Material Editor: New Compound
[0010.52] Log:    MaterialEditorPaste=Material Editor: Paste
[0010.52] Log:    MaterialEditorDelete=Material Editor: Delete
[0010.52] Log:    SoundCaption_F=Sound `~
[0010.52] Log:    AllFiles=All Files|*.*
[0010.52] Log:    SavePackage=Save Package
[0010.52] Log:    PasteToWorldOrigin=Paste To World Origin
[0010.52] Log:    MirroringActors=Mirroring Actors
[0010.52] Log:    HideUnselected=Hide Unselected
[0010.52] Log:    UnHideAll=UnHide All
[0010.52] Log:    ApplyBrushTransform=Apply Brush Transform
[0010.52] Log:    ReplaceSelectedBrushActors=Replace Selected Brush Actors
[0010.52] Log:    ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors
[0010.52] Log:    SelectAll=Select All
[0010.52] Log:    SelectInside=Select Inside
[0010.52] Log:    SelectInvert=Select Invert
[0010.52] Log:    SelectOfClass=Select Of Class
[0010.52] Log:    SelectOfClassAndArchetype=Select of Class and Archetype
[0010.52] Log:    SelectSubclassOfClass=Select Subclass Of Class
[0010.52] Log:    SelectDeleted=Select Deleted
[0010.52] Log:    SelectMatchingStaticMesh=Select Matching Static Mesh
[0010.52] Log:    SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh
[0010.52] Log:    SelectMatchingEmitter=Select Matching Emitters
[0010.52] Log:    ToggleDynamicChannel=Toggle Dynamic Channel
[0010.52] Log:    SelectAllLights=Select All Lights (Any Type)
[0010.52] Log:    SelectAllLightsWithSameClassification=Select Lights Matching Classification
[0010.52] Log:    SelectKismetReferencedActors=Select Actors Referenced by UnrealKismet
[0010.52] Log:    SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet
[0010.52] Log:    SelectMatchingZone=Select All Actors in Matching Zone
[0010.52] Log:    InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group
[0010.52] Log:    InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group
[0010.52] Log:    InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Group.
[0010.52] Log:    InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to copy.  Please highlight a track or group to copy by clicking on the track or group's name to the left.
[0010.52] Log:    InterpEd_Paste_NeedToSelectGroup=No selected groups to paste into.  Please highlight a group to copy by clicking on the group's name to the left.
[0010.52] Log:    InterpEd_Paste_OneGroup=Can only have one group selected when pasting.
[0010.52] Log:    CopyGroup=Copy Group
[0010.52] Log:    InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealMatinee clipboard.
[0010.52] Log:    CutGroup=Cut Group
[0010.52] Log:    InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMatinee clipboard.
[0010.52] Log:    CopyTrack=Copy Track
[0010.52] Log:    InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealMatinee clipboard.
[0010.52] Log:    CutTrack=Cut Track
[0010.52] Log:    InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMatinee clipboard.
[0010.52] Log:    PasteGroupOrTrack=Paste Group/Track
[0010.52] Log:    InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard.
[0010.52] Log:    PasteGroup=Paste Group
[0010.52] Log:    InterpEd_Paste_GroupDesc=Paste previously copied group from the UnrealMatinee clipboard.
[0010.52] Log:    CropAnimationKey=Crop Animation Key
[0010.52] Log:    CopyConstraint=Copy Constraint
[0010.52] Log:    CopyJointSettingsToAll=Copy Joint Settings To All
[0010.52] Log:    ShiftLevelInLevelBrowser=Shift level in Level Browser
[0010.52] Log:    NewSequence=New Sequence
[0010.52] Log:    ChangeLightClassification=Change Light Classification
[0010.52] Log:    ConvertMeshes=Convert Meshes
[0010.52] Log:    ToggleSurfaceFlags=Toggle Surface Flags
[0010.52] Log:    SelectActorsByGroup=Select Actors By Group
[0010.52] Log:    TextureManipulation=Texture Manipulation
[0010.52] Log:    PasteTextureToSurface=Paste Texture to Surface
[0010.52] Log:    BrushSet=Brush Set
[0010.52] Log:    DeleteActors=Delete Actors
[0010.52] Log:    SetActors=Set Actors
[0010.52] Log:    ResetActors=Reset Actors
[0010.52] Log:    DuplicateActors=Duplicate Actors
[0010.52] Log:    SnapActorsToFloor=Snap Actors To Floor
[0010.52] Log:    Undo_SnapBrushVertices=Snap Brush Vertices
[0010.52] Log:    Undo_SnapBrushOrigin=Snap Brush Origin
[0010.52] Log:    Planar=Planar
[0010.52] Log:    Fit=Fit
[0010.52] Log:    Default=Default
[0010.52] Log:    Defaults=Defaults
[0010.52] Log:    NewVolume=New Volume
[0010.52] Log:    Face=Face
[0010.52] Log:    ReferencedAssets=Referenced Assets
[0010.52] Log:    Browser=Browser
[0010.52] Log:    BrowserCaption_F=Browser: `~
[0010.52] Log:    TerrainBrowser=Terrain Layer Browser
[0010.52] Log:    Group_F=Group`~
[0010.52] Log:    VisibleQ=Visible?
[0010.52] Log:    SelfContainedLighting=Self Contained Lighting
[0010.52] Log:    DoNotRegisterPrimitiveInPVS=Do not create PVS information for this level
[0010.52] Log:    BoundingBoxQ=Draw Bounding Box?
[0010.52] Log:    LockedQ=Locked?
[0010.52] Log:    LayerDesc_F=`~ (`~ actors)
[0010.52] Log:    Layers=Layers
[0010.52] Log:    Actors=Actors
[0010.52] Log:    Object=Object
[0010.52] Log:    Levels=Levels
[0010.52] Log:    Open=Open
[0010.52] Log:    Pen=Pen
[0010.52] Log:    Root=Root
[0010.52] Log:    Duplicate=Duplicate
[0010.52] Log:    Save_F=Save: `~
[0010.52] Log:    ChooseADirectory=Choose A Directory
[0010.52] Log:    Packages=Packages
[0010.52] Log:    OpenPackages=Open Packages
[0010.52] Log:    OpenPackage=Open Package
[0010.52] Log:    Rename=Rename
[0010.52] Log:    RenameLoc=Rename (with language variants)
[0010.52] Log:    NewGroup=New Group
[0010.52] Log:    UnrealEdCaption_F=`~ - `~
[0010.52] Log:    Untitled=Untitled
[0010.52] Log:    Undo_F=Undo `~
[0010.52] Log:    Redo_F=Redo `~
[0010.52] Log:    Undo_FA=Undo `~	Ctrl-Z
[0010.52] Log:    Redo_FA=Redo `~	Ctrl-Y
[0010.52] Log:    UndoLastAction=Undo the last action
[0010.52] Log:    RedoLastAction=Redo the last action
[0010.52] Log:    ImportingMap_F=Importing map: `~...
[0010.52] Log:    MapSaved=Map Saved
[0010.52] Log:    Heightmap=Heightmap
[0010.52] Log:    UnrealEd=UnrealEd
[0010.52] Log:    Split=Split
[0010.52] Log:    Triangulate=Triangulate
[0010.52] Log:    Optimize=Optimize
[0010.52] Log:    2x2Split=2x2 Split
[0010.52] Log:    1x2Split=1x2 Split
[0010.52] Log:    1x1SplitH=1x1 Horizontal Split
[0010.52] Log:    1x1SplitV=1x1 Vertical Split
[0010.52] Log:    OriginalLocation=Original Location
[0010.52] Log:    WorldOrigin=World Origin
[0010.52] Log:    World=World
[0010.52] Log:    Local=Local
[0010.52] Log:    NoPropagation=No Propagation
[0010.52] Log:    LevelViewportContext_SelectMenu=Select
[0010.52] Log:    LevelViewportContext_PlayOnF=Play on `~
[0010.52] Log:    LevelViewportToolbar_PlayInViewport=Play in Viewport
[0010.52] Log:    PlayInEditor=Play in Editor
[0010.52] Log:    LocalStandalone=Local Standalone
[0010.52] Log:    Perspective=Perspective	Alt+F
[0010.52] Log:    Top=Top	Alt+G
[0010.52] Log:    Side=Side	Alt+J
[0010.52] Log:    Front=Front	Alt+H
[0010.52] Log:    Maximize_Viewport=Maximize Viewport
[0010.52] Log:    BrushWireframe=Brush Wireframe
[0010.52] Log:    LevelViewportOptions_BrushWireframe=Brush Wireframe	Alt+1
[0010.52] Log:    Wireframe=Wireframe
[0010.52] Log:    LevelViewportOptions_Wireframe=Wireframe	Alt+2
[0010.52] Log:    Bounds=Bounds
[0010.52] Log:    Collision=Collision
[0010.52] Log:    LockCamera=Lock Camera
[0010.52] Log:    SaveThumbnailAngle=Save Thumbnail Angle
[0010.52] Log:    6DOP=6DOP simplified collision
[0010.52] Log:    10DOPX=10DOP-X simplified collision
[0010.52] Log:    10DOPY=10DOP-Y simplified collision
[0010.52] Log:    10DOPZ=10DOP-Z simplified collision
[0010.52] Log:    18DOP=18DOP simplified collision
[0010.52] Log:    26DOP=26DOP simplified collision
[0010.52] Log:    SphereSimplifiedCollision=Sphere Simplified Collision
[0010.52] Log:    AutoConvexCollision=Auto Convex Collision
[0010.52] Log:    RemoveCollision=Remove Collision
[0010.52] Log:    RemoveCollisionPrompt=Are you sure you want to remove the collision mesh?
[0010.52] Log:    ConvertBoxCollision=Convert Boxes to Convex
[0010.52] Log:    ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision?
[0010.52] Log:    ConvertBoxCollisionFailedPrompt=Failed to convert box collision to convex
[0010.52] Log:    NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh.
[0010.52] Log:    NoFractureInfo=Before slicing, please click the Generate button to create the chunk splits for this mesh.
[0010.52] Log:    FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only.
[0010.52] Log:    SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser.
[0010.52] Log:    SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh can't be used as a fracture core because its source geometry has been stripped out.
[0010.52] Log:    SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh.
[0010.52] Log:    SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model.
[0010.52] Log:    SMMergeInvalidLightmapUVs=The selected core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong.  Use this core mesh anyway? (`~)
[0010.52] Log:    FractureCoreHasInvalidUVs=The core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~)
[0010.52] Log:    MergeScale=Merge Scale
[0010.52] Log:    FractureTool=Fracture Tool
[0010.52] Log:    MergeStaticMesh=Merge StaticMesh (Add Core)
[0010.52] Log:    NumChunks=Num Chunks
[0010.52] Log:    Generate=Generate
[0010.52] Log:    Cluster=Cluster
[0010.52] Log:    Slice=Slice
[0010.52] Log:    PlaneBias=Plane Bias
[0010.52] Log:    Amount=Amount
[0010.52] Log:    Randomize=Randomize
[0010.52] Log:    MoveToFaces=Move To Faces
[0010.52] Log:    FracturingMesh=Fracturing Mesh
[0010.52] Log:    Choppingizing=Choppingizing
[0010.52] Log:    BuildingMesh=Building Mesh
[0010.52] Log:    GenerateUVsProgressText=Generating unique UVs...
[0010.52] Log:    LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels...
[0010.52] Log:    ViewChunk=Show Chunks
[0010.52] Log:    ViewChunkMode=Show Mode
[0010.52] Log:    ViewOnly=View Only
[0010.52] Log:    ViewAllBut=View All But
[0010.52] Log:    ViewUpTo=View Up To
[0010.52] Log:    ShowCuts=Show Cuts
[0010.52] Log:    ShowCutsSolid=Show Cuts Solid
[0010.52] Log:    ShowVisibleCuts=Show Visible Cuts
[0010.52] Log:    SliceColorMode=Slice Color Mode
[0010.52] Log:    Random=Random
[0010.52] Log:    SupportChunks=Support Chunks
[0010.52] Log:    DestroyableChunks=Destroyable Chunks
[0010.52] Log:    NoPhysChunks=No Physics Chunks
[0010.52] Log:    ShowCore=Show Core
[0010.52] Log:    Destroyable=Destroyable
[0010.52] Log:    RootChunk=Support Chunk
[0010.52] Log:    NoPhysChunk=Spawn No Physics
[0010.52] Log:    ChunkOptions=Chunk Options
[0010.52] Log:    ChunkSelection=Chunk Selection
[0010.52] Log:    GenerateChunks=Generate Chunks
[0010.52] Log:    ChunkShape=Chunk Shape
[0010.52] Log:    ModifyPoints=Modify Points
[0010.52] Log:    GrowSelection=Grow Selection
[0010.52] Log:    ShrinkSelection=Shrink Selection
[0010.52] Log:    SelectTop=Select Top
[0010.52] Log:    SelectBottom=Select Bottom
[0010.52] Log:    InvertSelection=Invert Selection
[0010.52] Log:    AddCore=Add Core
[0010.52] Log:    AdjustCore=Adjust Core
[0010.52] Log:    RemoveCore=Remove Core
[0010.52] Log:    AcceptCore=Accept Core
[0010.52] Log:    CancelCore=Cancel Core
[0010.52] Log:    Core=Core
[0010.52] Log:    Viewing=Viewing
[0010.52] Log:    NeedsSlicing=, NEEDS SLICING
[0010.52] Log:    MeshSimp_WindowTitle=Mesh Simplification
[0010.52] Log:    MeshSimp_NotificationWindowTitle=Mesh Simplification
[0010.52] Log:    MeshSimp_SimplificationGroupLabel=Simplification
[0010.52] Log:    MeshSimp_TargetTriangleCount=Target Triangles
[0010.52] Log:    MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh
[0010.52] Log:    MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh
[0010.52] Log:    MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors
[0010.52] Log:    MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to Actors
[0010.52] Log:    MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh
[0010.52] Log:    MeshSimp_HighResMeshGroupLabel=High Resolution Mesh
[0010.52] Log:    MeshSimp_HighResMeshNameLabel_F=Name:  `~
[0010.52] Log:    MeshSimp_HighResMeshPackageLabel_F=Package:  `~
[0010.52] Log:    MeshSimp_HighResMeshGeometryLabel_F=Triangles:  `~   Vertices:  `~
[0010.52] Log:    MeshSimp_HighResActorCountLabel_F=Actors using this mesh:  `~
[0010.52] Log:    MeshSimp_HighResActorCountLabel_NotAvailable=Warning:  High res mesh could not be loaded!
[0010.52] Log:    MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh
[0010.52] Log:    MeshSimp_SimplifiedMeshNameLabel_F=Name:  `~
[0010.52] Log:    MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists yet.
[0010.52] Log:    MeshSimp_SimplifiedMeshPackageLabel_F=Package:  `~
[0010.52] Log:    MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles:  `~ (`~%%)   Vertices:  `~ (`~%%)
[0010.52] Log:    MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh:  `~
[0010.52] Log:    MeshSimp_HighResActorDetailsButton=Details...
[0010.52] Log:    MeshSimp_HighResActorDetails_F=The following `~ actors are using the high resolution mesh '`~':
`~
[0010.52] Log:    MeshSimp_SimplifiedActorDetailsButton=Details...
[0010.52] Log:    MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~':
`~
[0010.52] Log:    MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned.
[0010.52] Log:    MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source '`~' mesh for low resolution mesh '`~'.  It's possible that the source mesh was deleted, renamed or moved to a different package.
If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors.
Would you like to unbind from the high res mesh?
[0010.52] Log:    MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountered while trying to duplicate the high resolution source mesh '`~'.  Mesh simplification cannot proceed.
[0010.52] Log:    MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' already exists in the package '`~', and it doesn't appear to be a simplified version of this mesh '`~'.  Invalid object name.
[0010.52] Log:    MeshSimp_PromptToCreateNewMesh=This tool will now create a duplicate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified.
The new simplified mesh will remember the name and package of the high resolution mesh it was cloned from, so you can quickly make changes to the triangle count later.  However, changes to the original mesh will NOT be automatically propagated, so you'll need to be careful to keep the simplified mesh up to date.
Please click 'OK' to proceed.
[0010.52] Log:    MeshSimp_GenerateLODFailed_F=An error occurred while simplifying the geometry for mesh '`~'.  The simplified mesh may not render correctly.  Consider adjusting simplification parameters and re-simplifying the mesh, or deleting it entirely.
[0010.52] Log:    MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'!
The static mesh editor will now switch to viewing the simplified mesh, where you'll be able to make changes to the mesh's triangle count.
Remember to apply this new mesh to actors in your level using the 'Assign Simplified Mesh to Actors' button.
[0010.52] Log:    MeshSimp_LoadingHighResSourceMesh=Loading high resolution source mesh
[0010.52] Log:    MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh
[0010.52] Log:    MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh
[0010.52] Log:    MeshSimp_UpdatingActorReferences=Updating actors
[0010.52] Log:    MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated successfully.
The following actors were updated:
`~
[0010.52] Log:    MeshSimp_ActorsFailedToUpdate_F=Warning:  Only `~ of `~ actors could be updated.
The following actors could not be updated:
`~
The following actors were updated successfully:
`~
[0010.52] Log:    MeshSimp_SourceMeshInLevelPackageWarning=Warning:  The high resolution source mesh is already inside of the level's package.  Creating a simplified copy of this mesh may increase the memory usage of this level.  Do you want to continue?
[0010.52] Log:    MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified version of '`~' already exists as '`~' in the level package '`~'.
Would you like to modify the existing simplified mesh instead?
[0010.52] Log:    MeshSimp_HighResMeshHashChanged_F=Warning:  The high resolution source mesh '`~' appears to have changed since the simplified mesh '`~' was last updated.  You should update the simplified mesh by selecting an appropriate triangle count and clicking 'Update Existing Simplified Mesh'.
[0010.52] Log:    MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning:  '`~' will no longer be associated with it's high resolution source mesh ('`~').  After this change, you won't be able to update the simplified mesh's geometry using the source mesh as reference.
Are you sure you want to unbind '`~' from it's source mesh?
[0010.52] Log:    Unlit=Unlit
[0010.52] Log:    LevelViewportOptions_Unlit=Unlit	Alt+3
[0010.52] Log:    Lit=Lit
[0010.52] Log:    LevelViewportOptions_Lit=Lit	Alt+4
[0010.52] Log:    DetailLighting=Detail Lighting
[0010.52] Log:    LevelViewportOptions_DetailLighting=Detail Lighting	Alt+5
[0010.52] Log:    LightingOnly=Lighting Only
[0010.52] Log:    LevelViewportOptions_LightingOnly=Lighting Only	Alt+6
[0010.52] Log:    LightComplexity=Light Complexity
[0010.52] Log:    LevelViewportOptions_LightComplexity=Light Complexity	Alt+7
[0010.52] Log:    ShaderComplexity=Shader Complexity
[0010.52] Log:    LevelViewportOptions_ShaderComplexity=Shader Complexity	Alt+8
[0010.52] Log:    TextureDensity=Texture Density
[0010.52] Log:    LevelViewportOptions_TextureDensity=Texture Density	Alt+9
[0010.52] Log:    LightMapDensity=LightMap Density
[0010.52] Log:    LitLightmapDensity=Lighting Only w/ Texel Density
[0010.52] Log:    LevelViewportOptions_LightMapDensity=LightMap Density	Alt+0
[0010.52] Log:    LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel Density	Alt+-
[0010.52] Log:    LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View' mode which displays a more accurate preview of the game's graphics
[0010.52] Log:    ViewportOptionsMenu_ToggleGameView=Game View	G
[0010.52] Log:    ViewportOptionsMenu_ToggleRealTime=Real Time	Ctrl+R
[0010.52] Log:    ViewportOptionsMenu_Show=Show
[0010.52] Log:    ViewportOptionsMenu_Type=Viewport Type
[0010.52] Log:    PerViewGroupHiding=Show Groups
[0010.52] Log:    PerViewGroupHideAll=Hide All
[0010.52] Log:    PerViewGroupHideNone=Show All
[0010.52] Log:    BuilderBrushSF=Builder Brush	B
[0010.52] Log:    StaticMeshesSF=Static Meshes	W
[0010.52] Log:    InstancedStaticMeshesSF=Instanced Static Meshes
[0010.52] Log:    SkeletalMeshesSF=Skeletal Meshes	W
[0010.52] Log:    SpeedTreesSF=SpeedTrees
[0010.52] Log:    TerrainSF=Terrain	T
[0010.52] Log:    TerrainPatchesSF=Terrain Patches
[0010.52] Log:    TerrainCollisionSF=Terrain Collision
[0010.52] Log:    FoliageSF=Foliage
[0010.52] Log:    BSPSF=BSP	Q
[0010.52] Log:    BSPSplitSF=BSP Split
[0010.52] Log:    CollisionSF=Object Collision	C
[0010.52] Log:    GridSF=Grid
[0010.52] Log:    BoundsSF=Bounds
[0010.52] Log:    PathsSF=Paths	P
[0010.52] Log:    NavigationNodesSF=Navigation Nodes	N
[0010.52] Log:    MeshEdgesSF=Mesh Edges
[0010.52] Log:    ModeWidgetsSF=Mode Widgets
[0010.52] Log:    LargeVerticesSF=Large Vertices
[0010.52] Log:    ZoneColorsSF=Zone Colors
[0010.52] Log:    PortalsSF=Portals
[0010.52] Log:    HitProxiesSF=Hit Proxies
[0010.52] Log:    ShadowFrustumsSF=Shadow Frustums
[0010.52] Log:    KismetReferencesSF=UnrealKismet References	K
[0010.52] Log:    VolumesSF=Volumes	O
[0010.52] Log:    FogSF=Fog	F
[0010.52] Log:    PostProcessSF=PostProcess Effects
[0010.52] Log:    UnlitTranslucencySF=Unlit Translucency
[0010.52] Log:    CameraFrustumsSF=Camera Frustums
[0010.52] Log:    ParticlesSF=Sprite Particles
[0010.52] Log:    LightInfluencesSF=Light Influences
[0010.52] Log:    MeshParticlesSF=Mesh Particles
[0010.52] Log:    SelectionSF=Selection
[0010.52] Log:    ActorTagsSF=Actor Tags
[0010.52] Log:    MissingCollisionSF=Missing Collision
[0010.52] Log:    DecalsSF=Decals	E
[0010.52] Log:    DecalInfoSF=Decal Info
[0010.52] Log:    LightRadiusSF=Light Radius	R
[0010.52] Log:    AudioRadiusSF=Audio Radius
[0010.52] Log:    SceneCaptureUpdatesSF=Update Scene Captures
[0010.52] Log:    SentinelStatsSF=Sentinel Stats
[0010.52] Log:    FreezeRenderingSF=Freeze Rendering
[0010.52] Log:    LevelColorationSF=Level Coloration	I
[0010.52] Log:    LightmapResolutionSF=Lightmap Resolution
[0010.52] Log:    LensFlareSF=Lens Flares
[0010.52] Log:    PropertyColorationSF=Property Coloration
[0010.52] Log:    SpritesSF=Sprites
[0010.52] Log:    SplinesSF=Splines
[0010.52] Log:    ConstraintsSF=Constraints
[0010.52] Log:    DynamicShadowsSF=Dynamic Shadows
[0010.52] Log:    StreamingBoundsSF=Streaming Bounds
[0010.52] Log:    LODSF=LOD Parenting
[0010.52] Log:    CollisionModes=Collision Modes
[0010.52] Log:    CollisionGameplay=Gameplay
[0010.52] Log:    CollisionMovement=Movement
[0010.52] Log:    RigidBody=Rigid Body
[0010.52] Log:    300Pct=300 percent
[0010.52] Log:    200Pct=200 percent
[0010.52] Log:    100Pct=100 percent
[0010.52] Log:    50Pct=50 percent
[0010.52] Log:    25pct=25 percent
[0010.52] Log:    10Pct=10 percent
[0010.52] Log:    5Percent=5 percent
[0010.52] Log:    2Percent=2 percent
[0010.52] Log:    1Percent=1 percent
[0010.52] Log:    64x64=64x64
[0010.52] Log:    128x128=128x128
[0010.52] Log:    256x256=256x256
[0010.52] Log:    512x512=512x512
[0010.52] Log:    1024x1024=1024x1024
[0010.52] Log:    ThumbnailFormat=Thumbnail Format
[0010.52] Log:    Filter=Filter
[0010.52] Log:    List=List
[0010.52] Log:    ReferenceDepth=Reference Depth
[0010.52] Log:    DirectRefsTooltip=Directly Referenced Only
[0010.52] Log:    AllRefsTooltip=All Referenced
[0010.52] Log:    CustomRefsTooltip=Custom Depth
[0010.52] Log:    ShowDefaultReferences=Include Assets Referenced By Defaults
[0010.52] Log:    ShowScriptReferences=Include Assets Referenced By Script
[0010.52] Log:    Poly=Poly
[0010.52] Log:    Edge=Edge
[0010.52] Log:    Vertex=Vertex
[0010.52] Log:    Shape=Shape
[0010.52] Log:    Bezier=Bezier
[0010.52] Log:    SplitEdges=Split Edges
[0010.52] Log:    UVOverlay=UV Overlay
[0010.52] Log:    ShowNormals=Normals
[0010.52] Log:    ShowTangents=Tangents
[0010.52] Log:    ShowBinormals=Binormals
[0010.52] Log:    UseCurrentTexture=Use Current Texture
[0010.52] Log:    RemoveSelectedActors=Remove Selected Actors
[0010.52] Log:    AddSelectedActors=Add Selected Actors
[0010.52] Log:    DeselectActors=Deselect Actors
[0010.52] Log:    MakeAllGroupsVisible=Make All Groups Visible
[0010.52] Log:    DeleteSelectedActorsGroup=Delete Selected Actors from Group
[0010.52] Log:    AddSelectedActorsGroup=Add Selected Actors to Group
[0010.52] Log:    AttachActors=Attach Actors
[0010.52] Log:    RenameE=Rename...
[0010.52] Log:    NewE=New...
[0010.52] Log:    &NewE=&New...
[0010.52] Log:    RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125)
[0010.52] Log:    RotationSnapMenu_5_625_Degrees=~6 degrees (5.625)
[0010.52] Log:    RotationSnapMenu_11_25_Degrees=~11 degrees (11.25)
[0010.52] Log:    RotationSnapMenu_22_5_Degrees=~22 degrees (22.5)
[0010.52] Log:    RotationSnapMenu_45_Degrees=45 degrees
[0010.52] Log:    RotationSnapMenu_90_Degrees=90 degrees
[0010.52] Log:    AutoSaveInterval1=1 minute
[0010.52] Log:    AutoSaveInterval2=5 minutes
[0010.52] Log:    AutoSaveInterval3=10 minutes
[0010.52] Log:    AutoSaveInterval4=15 minutes
[0010.52] Log:    AutoSaveInterval5=30 minutes
[0010.52] Log:    AutoSaveMaps=Autosave Maps
[0010.52] Log:    AutoSaveContent=Autosave Content Packages
[0010.52] Log:    AutoSavePackageTypes=Package Types To Autosave
[0010.52] Log:    UseRotationGrid=Enable Rotation Grid Snap
[0010.52] Log:    UseDragGrid=Enable Drag Grid Snap
[0010.52] Log:    ScaleGrid=Scale Grid
[0010.52] Log:    SnapScaling=Enable Scale Grid Snap
[0010.52] Log:    ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value.
[0010.52] Log:    ToolTip_Autosave=Click to toggle Autosave
[0010.52] Log:    LevelViewportContext_SelectAllSurfaces=Select All Surfaces
[0010.52] Log:    SelectSurfaces=Select Surfaces
[0010.52] Log:    XorWithMemory=Xor With Memory
[0010.52] Log:    AndWithMemory=And With Memory
[0010.52] Log:    OrWithMemory=Or With Memory
[0010.52] Log:    RecallMemory=Recall Memory
[0010.52] Log:    MemorizeSet=Memorize Set
[0010.52] Log:    Reverse=Reverse
[0010.52] Log:    AdjacentSlants=Adjacent Slants
[0010.52] Log:    AdjacentFloors=Adjacent Floors
[0010.52] Log:    AdjacentWalls=Adjacent Walls
[0010.52] Log:    AdjacentCoplanars=Adjacent Coplanars
[0010.52] Log:    AllAdjacents=All Adjacents
[0010.52] Log:    MatchingTexture=Matching Texture
[0010.52] Log:    MatchingResolution=Matching Lightmap Resolution
[0010.52] Log:    MatchingResolution_Current=Matching Resolution (Current level)
[0010.52] Log:    MatchingBrush=Matching Brush
[0010.52] Log:    MatchingItems=Matching Items
[0010.52] Log:    MatchingGroups=Matching Groups
[0010.52] Log:    SyncGenericBrowser=Find in Generic Browser...
[0010.52] Log:    MakeActorLevelCurrentF=Make Current Level: `~
[0010.52] Log:    MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume: `~
[0010.52] Log:    MakeActorLevelCurrentMultiple=Make Current Level: <multiple levels>
[0010.52] Log:    MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid Volume
[0010.52] Log:    SelectLevels=Add Levels to Selection
[0010.52] Log:    SelectLevelsOnly=Find Levels in Level Browser...
[0010.52] Log:    DeselectLevels=Remove Levels from Selection
[0010.52] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find Streaming Volume Levels in Level Browser...
[0010.52] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level Browser and selects all levels associated with the currently-selected streaming volume or level grid volume
[0010.52] Log:    CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied.
[0010.52] Log:    LevelViewportContext_SurfaceProperties=Surface Properties...
[0010.52] Log:    LevelViewportContext_SurfaceProperties_MultipleF=Surface Properties (`~ Selected)...
[0010.52] Log:    BSPSelect_DifferentResolutionsSelected=Different selected resolutions.
Can only select matching for a single resolution.
[0010.52] Log:    CSG=CSG
[0010.52] Log:    Subtractive=Subtractive
[0010.52] Log:    Additive=Additive
[0010.52] Log:    Polygons=Polygons
[0010.52] Log:    Separate=Separate
[0010.52] Log:    FromBrush=From Brush
[0010.52] Log:    ToBrush=To Brush
[0010.52] Log:    Order=Order
[0010.52] Log:    ToLast=To Last
[0010.52] Log:    ToFirst=To First
[0010.52] Log:    LinkCrowdDestinations=Link Crowd Destinations
[0010.52] Log:    UnlinkCrowdDestinations=Unlink Crowd Destinations
[0010.52] Log:    PathOptions=Path Options
[0010.52] Log:    ComplexPathOptions=Complex Options
[0010.52] Log:    ClearForcedPaths=Clear Forced Paths
[0010.52] Log:    ClearProscribedPaths=Clear Proscribed Paths
[0010.52] Log:    StitchCover=Stitch Cover Links
[0010.52] Log:    ForcePaths=Force Paths
[0010.52] Log:    OverwriteNavPointsInRoute=Route: Overwrite NavPoints
[0010.52] Log:    AddNavPointsToRoute=Route: Add NavPoints
[0010.52] Log:    RemoveNavPointsFromRoute=Route: Remove NavPoints
[0010.52] Log:    ClearNavPointsFromRoute=Route: Clear NavPoints
[0010.52] Log:    OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links
[0010.52] Log:    AddLinksToCoverGroup=CoverGroup: Add Links
[0010.52] Log:    RemoveLinksFromCoverGroup=CoverGroup: Remove Links
[0010.52] Log:    ClearLinksFromCoverGroup=CoverGroup: Clear Links
[0010.52] Log:    ProscribePaths=Proscribe Paths
[0010.52] Log:    RebuildSelectedPaths=Rebuild Selected Path(s)
[0010.52] Log:    AutoPosition=Auto Position
[0010.52] Log:    ActorProperties_LODSubMenu=LOD Operations
[0010.52] Log:    ActorProperties_SimplifyMesh=Simplify Mesh For Level...
[0010.52] Log:    ActorProperties_ResimplifyMesh=Resimplify Mesh...
[0010.52] Log:    ActorProperties_SetLODParent=Set as Active LOD Parent
[0010.52] Log:    ActorProperties_AddToLODParent=Use '`~' as LOD Replacement
[0010.52] Log:    ActorProperties_RemoveFromLODParent=Clear LOD Replacement
[0010.52] Log:    LevelViewportContext_FindKismetF=Find `~ in UnrealKismet...
[0010.52] Log:    KismetPopup=UnrealKismet
[0010.52] Log:    LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Selected)...	F4
[0010.52] Log:    LevelViewportContext_PropertiesF=`~ Properties...	F4
[0010.52] Log:    AddActor=Add Actor
[0010.52] Log:    ReplaceWithclass=Replace With `~
[0010.52] Log:    ReplaceWithActorFactory=Replace With
[0010.52] Log:    AllTemplates=All Templates
[0010.52] Log:    AddRecent=Add Recent
[0010.52] Log:    AddF=Add `~
[0010.52] Log:    AddHereF=Add `~ Here
[0010.52] Log:    LoadAssetF=Load `~
[0010.52] Log:    MRU=MRU
[0010.52] Log:    Help=Help
[0010.52] Log:    AboutUnrealEdE=About `~...
[0010.52] Log:    ReplaceSkeletalMeshActors=Replace SkeletalMeshActors
[0010.52] Log:    RegenAllProcBuildings=Regenerate All ProcBuildings
[0010.52] Log:    RegenSelProcBuildings=Regenerate Selected ProcBuildings
[0010.52] Log:    GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures
[0010.52] Log:    GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures
[0010.52] Log:    RegenerateProcBuildingTextures=Regenerate Building Textures
[0010.52] Log:    CheckMapForErrorsE=Check Map for Errors...
[0010.52] Log:    CheckForErrorsE=Check for errors...
[0010.52] Log:    SetFolder=Set Folder...
[0010.52] Log:    GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder...
[0010.52] Log:    NewTerrainE=New Terrain...
[0010.52] Log:    ConvertTerrainE=Convert All Terrains to Landscapes
[0010.52] Log:    PlayLevel=Play Level
[0010.52] Log:    OnF=On `~
[0010.52] Log:    InEditor=In Editor
[0010.52] Log:    DlgGeometryToolsTitle=Geometry Tools
[0010.52] Log:    DlgStaticMeshToolsTitle=Static Mesh Tools
[0010.52] Log:    StopBuild=Stop Build
[0010.52] Log:    DlgBuildProgressTitle=Building Map...
[0010.52] Log:    Status=Status
[0010.52] Log:    DlgProgressTitle=Please Wait...
[0010.52] Log:    Progress=Progress
[0010.52] Log:    BuildStatus=Build Status
[0010.52] Log:    BuildProgress=Build Progress
[0010.52] Log:    WarningsAndErrors=Warnings/Errors
[0010.52] Log:    ShowDetails=Show Details
[0010.52] Log:    HideDetails=Hide Details
[0010.52] Log:    BuildWarningsAndErrorsString=`~ criticals  `~ errors  `~ warnings
[0010.52] Log:    HiddenLevelDialogTitle=Hidden Level Warning
[0010.52] Log:    HiddenLevelDialogMakeVisible=Make All Visible
[0010.52] Log:    TheFollowingLevelsAreHidden=The following levels are hidden:
[0010.52] Log:    TheFollowingStreamingLevelsAreHidden=The following streaming levels are hidden:
[0010.52] Log:    UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated.  Continue with prefab update?
[0010.52] Log:    HiddenLevelsContinueWithBuildQ=
These levels will not be rebuilt.  Also, leaving them hidden may invalidate what is built in other levels.  Continue with build?
[0010.52] Log:    BuildAll=Build All
[0010.52] Log:    BuildAllSelectedPaths=Build All (Selected AI Paths)
[0010.52] Log:    BuildCover=Build Cover
[0010.52] Log:    BuildCombatZones=Build Combat Zones
[0010.52] Log:    AIPaths=AI Paths
[0010.52] Log:    SelectedAIPaths=Selected AI Paths
[0010.52] Log:    AIPathsWithPathEngine=AI Paths with PathEngine
[0010.52] Log:    Geometry=Geometry for Current Level
[0010.52] Log:    BuildVisibleGeometry=Geometry for Visible Levels
[0010.52] Log:    BuildVisibleGeometry_HelpText=Builds geometry for all visible levels.
[0010.52] Log:    AddVolumePopUp=Add Volume
[0010.52] Log:    Brush=Brush
[0010.52] Log:    ContinueQ=Continue?
[0010.52] Log:    ExportE=Export...
[0010.52] Log:    BulkExportE=Bulk Export...
[0010.52] Log:    BulkImportE=Bulk Import Sounds...
[0010.52] Log:    FullLocExportE=Full Loc Export...
[0010.52] Log:    ResliceFracturedMeshesE=Reslice Fractured Meshes
[0010.52] Log:    Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items.  Proceed?
[0010.52] Log:    Prompt_ExportToSinglePackage=Export each package to a single file?
[0010.52] Log:    Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories?
[0010.52] Log:    Prompt_ExportLocBinaries=Would you like to export binary data as well?  Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files.
[0010.52] Log:    Prompt_ExportLocCompareAgainstDefaults=Only export localization for values that differ from their defaults?
[0010.52] Log:    Prompt_AboutToEditStartupPackage=`~ is a startup package.  Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it?
[0010.52] Log:    ImportE=Import...
[0010.52] Log:    AddMover=Add Mover
[0010.52] Log:    MainBrushMenu_CSGAdd=CSG Add
[0010.52] Log:    MainBrushMenu_CSGSubtract=CSG Subtract
[0010.52] Log:    MainBrushMenu_CSGDeintersect=CSG Deintersect
[0010.52] Log:    MainBrushMenu_CSGIntersect=CSG Intersect
[0010.52] Log:    Subtract=Subtract
[0010.52] Log:    Add=Add
[0010.52] Log:    Fullscreen=Fullscreen
[0010.52] Log:    BrushMarkerPolys=Draw Builder Brush
[0010.52] Log:    TogglePrefabLock=Lock Prefabs from Selection
[0010.52] Log:    ViewportConfiguration=Viewport Configuration
[0010.52] Log:    OpenNewFloatingViewport=New Floating Viewport
[0010.52] Log:    OpenNewFloatingViewport_Perspective=Perspective
[0010.52] Log:    OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized.
[0010.52] Log:    OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY)
[0010.52] Log:    OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized.
[0010.52] Log:    OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ)
[0010.52] Log:    OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized.
[0010.52] Log:    OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ)
[0010.52] Log:    OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized.
[0010.52] Log:    OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window.
[0010.52] Log:    FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~
[0010.52] Log:    ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together
[0010.52] Log:    ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width.
[0010.52] Log:    MainMenu_PanMovesCanvas=Drag Moves Canvas
[0010.52] Log:    MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the canvas.  If off, it will move the camera.
[0010.52] Log:    MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor
[0010.52] Log:    MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be centered around the cursor.  If off, it will center on the viewport's center.
[0010.52] Log:    MainMenu_Preferences=Preferences
[0010.52] Log:    MainMenu_Preferences_Language=Editor Language
[0010.52] Log:    MainMenu_UseWireframeHalos=Enable Wireframe Halos
[0010.52] Log:    MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-processing
[0010.52] Log:    MainMenu_AutoRestartReimportedFlashMovies=Apply Flash Movie Changes in Play In Editor
[0010.52] Log:    MainMenu_AutoReimportTextures=Auto-Reimport Textures
[0010.52] Log:    MainMenu_AutoReimportTextures_Desc=Automatically reimport textures when the source texture changes
[0010.52] Log:    RotationGrid=Rotation Grid
[0010.52] Log:    AutoSaveInterval=Autosave Interval
[0010.52] Log:    DragGrid=Drag Grid
[0010.52] Log:    WorldProperties=World Properties
[0010.52] Log:    ActorProperties=Actor Properties
[0010.52] Log:    BrowserWindows=Browser Windows
[0010.52] Log:    Generic=Generic
[0010.52] Log:    Level=Level
[0010.52] Log:    Level/Package=Level/Package
[0010.52] Log:    PercentageOfLightingTime=% Lighting Time
[0010.52] Log:    PercentageOfUnmappedTexels=% Unmapped Texels
[0010.52] Log:    UnmappedTexelsMemory=Unmapped Memory Cost (kB)
[0010.52] Log:    TotalTexelMemory=Total Texel Memory (kB)
[0010.52] Log:    LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem:
[0010.52] Log:    LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem:
[0010.52] Log:    HasLightmapUVs=Has Lightmap UVs
[0010.52] Log:    NumLightMapLights=Num LightMap Lights
[0010.52] Log:    NumShadowMapLights=Num ShadowMap Lights
[0010.52] Log:    VertexShadowMap_Bytes=Vertex ShadowMap (Bytes)
[0010.52] Log:    VertexLightMap_Bytes=Vertex LightMap (Bytes)
[0010.52] Log:    TextureShadowMap_Bytes=Texture ShadowMap (Bytes)
[0010.52] Log:    TexutreLightMap_Bytes=Texture LightMap (Bytes)
[0010.52] Log:    StaticMesh=Static Mesh
[0010.52] Log:    MappingType=Current Type
[0010.52] Log:    StaticMeshLightingInfo=StaticMesh Lighting Info
[0010.52] Log:    ActorClasses=Actor Classes
[0010.52] Log:    ActorsSelected=`~ Actors Selected
[0010.52] Log:    ActorsClassSelected=`~ `~s Selected
[0010.52] Log:    StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~)
[0010.52] Log:    StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~)
[0010.52] Log:    StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~)
[0010.52] Log:    StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~)
[0010.52] Log:    StatusBarNoChange=( No Change )
[0010.52] Log:    StatusBarCameraSpeed_F=Camera Speed: `.1~
[0010.52] Log:    MainStatusBar_CurrentLevelGridVolumeF=Current Grid:  `~  (Level: `~)
[0010.52] Log:    MainStatusBar_CurrentLevelF=Current Level:  `~
[0010.52] Log:    SelectNone=Select None
[0010.52] Log:    SelectBuilderBrush=Select Builder Brush
[0010.52] Log:    Copy=Copy
[0010.52] Log:    Cut=Cut
[0010.52] Log:    LevelViewportContext_Cut=Cut	Ctrl+X
[0010.52] Log:    LevelViewportContext_Copy=Copy	Ctrl+C
[0010.52] Log:    LevelViewportContext_Paste=Paste	Ctrl+V
[0010.52] Log:    LevelViewportContext_PasteHere=Paste Here
[0010.52] Log:    PasteAsChild=Paste As Child
[0010.52] Log:    CopyA=Copy	Ctrl-C
[0010.52] Log:    CutA=Cut	Ctrl-X
[0010.52] Log:    PasteA=Paste	Ctrl-V
[0010.52] Log:    PasteAsChildA=Paste As Child	Ctrl-B
[0010.52] Log:    Scale=Scale
[0010.52] Log:    Rotate=Rotate
[0010.52] Log:    Translate=Translate
[0010.52] Log:    ShowWidget=Show Transform Widget
[0010.52] Log:    Exit=Exit
[0010.52] Log:    E&xit=E&xit
[0010.52] Log:    Recent=Recent
[0010.52] Log:    &Recent=&Recent
[0010.52] Log:    SaveAll=Save All
[0010.52] Log:    SaveAllWritable=Save All Writable
[0010.52] Log:    ForceSaveAll=Save All Levels (Force)
[0010.52] Log:    SaveA&ll=Save A&ll
[0010.52] Log:    Save&AsE=Save &As...
[0010.52] Log:    SaveAsE=Save As...
[0010.52] Log:    Save=Save
[0010.52] Log:    SaveCurrentLevel=Save Current Level
[0010.52] Log:    &SaveCurrentLevel=&Save Current Level
[0010.52] Log:    SaveAllLevels=Save All Levels
[0010.52] Log:    SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to update references to streaming levels and rename those as well?
If you select Yes, references to streaming levels in `~ will be renamed to `~ (including Kismet level name references.)  You should also do this for each of your streaming level maps.
If you select No, the level will be saved with the specified name and no other changes will be made.
[0010.52] Log:    OpenE=Open...
[0010.52] Log:    OpenPackagesE=Open Packages...
[0010.52] Log:    GenericBrowser_OpenPackageDialogCaption=Open Package File
[0010.52] Log:    &OpenE=&Open...
[0010.52] Log:    IntoNewMapE=Into New Map...
[0010.52] Log:    IntoExistingMapE=Into Existing Map...
[0010.52] Log:    AllE=All...
[0010.52] Log:    SelectedOnlyE=Selected Only...
[0010.52] Log:    NavMeshOnlyE=Nav Mesh Only...
[0010.52] Log:    NavMeshSelectedOnlyE=Selected Nav Mesh Only...
[0010.52] Log:    CollisionsOnlyE=Collisions Only...
[0010.52] Log:    CollisionsSelectedOnlyE=Selected Actors Collisions Only...
[0010.52] Log:    AddsSolids=Select Add/Solid Brushes
[0010.52] Log:    Subtracts=Select Subtract Brushes
[0010.52] Log:    SemiSolids=Select Semi Solid Brushes
[0010.52] Log:    NonSolids=Select Non Solid Brushes
[0010.52] Log:    Select=Select
[0010.52] Log:    LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid
[0010.52] Log:    LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid
[0010.52] Log:    ConvertProcBuilding=Convert to ProcBuilding
[0010.52] Log:    ConvertStaticMesh=Convert to Static Mesh
[0010.52] Log:    AddVolumePopUp=Add Volume
[0010.52] Log:    SnapToFloor=Snap To Floor
[0010.52] Log:    AlignToFloor=Align To Floor
[0010.52] Log:    MoveActorToGrid=Snap Origin to Grid
[0010.52] Log:    Align=Align
[0010.52] Log:    LevelViewportContext_MoveCamerasToActor=Go to Actor	Home
[0010.52] Log:    LevelViewportContext_LockActorMovement=Lock Actor Movement
[0010.52] Log:    SnapViewToActor=Snap View to Actor
[0010.52] Log:    LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors
[0010.52] Log:    LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select All `~ Actors with Archetype `~
[0010.52] Log:    LevelViewportContext_SelectAllBrushes=Select All Brushes
[0010.52] Log:    LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s
[0010.52] Log:    LevelViewportContext_SelectBasedActors=Select Attached Actors
[0010.52] Log:    SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With This Ruleset
[0010.52] Log:    SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class)
[0010.52] Log:    SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes)
[0010.52] Log:    SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class)
[0010.52] Log:    SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal Meshes (All Classes)
[0010.52] Log:    SelectAllWithMatchingMaterial=Select All With Matching Material
[0010.52] Log:    LevelViewportContext_SaveBrushAsCollision=Set Collision from Builder Brush...
[0010.52] Log:    ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor
[0010.52] Log:    ConvertKActorToMover=Convert KActors to Mover
[0010.52] Log:    ConvertSplineLoftActorToDisSplineLoftActor=Convert to DisSplineLoftActor
[0010.52] Log:    ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some splines are referenced by Kismet and won't be converted, do you want to continue?
[0010.52] Log:    ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor
[0010.52] Log:    ConvertStaticMeshToMover=Convert StaticMeshActor To Mover
[0010.52] Log:    ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert StaticMeshActor To SM Based on ExtremeContent
[0010.52] Log:    ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured
[0010.52] Log:    ConvertStaticMeshToFoliage=Convert StaticMeshActor To InteractiveFoliageActor
[0010.52] Log:    ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh
[0010.52] Log:    ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh assigned.
[0010.52] Log:    ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to DisStaticMeshActor
[0010.52] Log:    ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor to StaticMeshActor
[0010.52] Log:    ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor
[0010.52] Log:    ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor
[0010.52] Log:    ConvertCollisionModelToBrush=Convert Collision Model To Brush
[0010.52] Log:    ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor
[0010.52] Log:    ConvertMoverToKActor=Convert Mover To KActor
[0010.52] Log:    ChooseFracturedMesh=Choose Fractured Mesh
[0010.52] Log:    FracturedStaticMesh=FracturedStaticMesh
[0010.52] Log:    ConvertMenu=Convert
[0010.52] Log:    SelectMatchingSpeedTrees=Select Matching Speed Trees
[0010.52] Log:    CleanBSPMaterials=Clean BSP Materials
[0010.52] Log:    CleanBSPMaterialsReportF=Cleared `~ BSP material references.  Check log window for further details.
[0010.52] Log:    AOE_EnterNewProfileName=Enter New Profile Name
[0010.52] Log:    AOE_ProfileName=Profile Name
[0010.52] Log:    AOE_NoProfileName=Invalid Profile Name
[0010.52] Log:    AOE_DuplicateProfileName=Profile with that name already exists.
[0010.52] Log:    AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'?
[0010.52] Log:    LightAffectsClassificationMenuEntry=Set What This Light Affects
[0010.52] Log:    ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Objects
[0010.52] Log:    ConvertLightToLightStaticAffecting=Affecting Only Static Objects
[0010.52] Log:    ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dynamic and Static Objects
[0010.52] Log:    ConvertLights=Convert Light
[0010.52] Log:    ConvertingLights=Converting Lights
[0010.52] Log:    ConvertLightsToToggleable=Convert to Toggleable
[0010.52] Log:    ConvertLightsToMovable=Convert to Movable
[0010.52] Log:    ConvertLightsToDominant=Convert to Dominant
[0010.52] Log:    MainMenu_OpenStartupTip=Display Startup Tip...
[0010.52] Log:    MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog window with helpful information about using the editor
[0010.52] Log:    StartupTipDialog_Title=Startup Tip
[0010.52] Log:    StartupTipDialog_StartupTip=Startup Tip
[0010.52] Log:    StartupTipDialog_ShowTipsAtStartup=Show tips at startup
[0010.52] Log:    StartupTipDialog_NextTip=Next Tip
[0010.52] Log:    BindEditorHotkeys=Configure Keyboard Shortcuts...
[0010.52] Log:    DlgBindHotkeys_Title=Configure Keyboard Shortcuts
[0010.52] Log:    NotBound=(Not Bound)
[0010.52] Log:    LoadConfig=Load Config
[0010.52] Log:    SaveConfig=Save Config
[0010.52] Log:    ResetToDefaults=Reset To Defaults
[0010.52] Log:    LoadKeyConfig=Load Key Configuration
[0010.52] Log:    SaveKeyConfig=Save Key Configuration
[0010.52] Log:    PressKeysToBind=Press hotkey combo to bind to (Escape Cancels)
[0010.52] Log:    KeyAlreadyBound=The key combination entered is already bound to a command:
`~
If you continue, this command will be unbound.  Continue binding?
[0010.52] Log:    AreYouSureYouWantDefaults=Are you sure you want to reset to defaults?
[0010.52] Log:    EmitterAutoPopulate=Auto-populate
[0010.52] Log:    EmitterReset=Reset
[0010.52] Log:    EmitterPopupMenu=Emitter
[0010.52] Log:    SplinePopupMenu=Spline
[0010.52] Log:    SplineBreakAllLinks=Break All Links
[0010.52] Log:    SplineConnect=Connect/Flip
[0010.52] Log:    SplineBreak=Break
[0010.52] Log:    SplineReverseAllDirections=Reverse All Directions
[0010.52] Log:    SplineSetStraightTangents=Set Straight Tangents
[0010.52] Log:    SplineSelectAllNode=Select All On Spline
[0010.52] Log:    SplineTestRoute=Test Route
[0010.52] Log:    SplineTestRouteFailed=Test Route Failed
[0010.52] Log:    Reset=Reset
[0010.52] Log:    BakePivot=Save Pivot to PrePivot
[0010.52] Log:    UnBakePivot=Reset PrePivot
[0010.52] Log:    MoveHere=Move Here
[0010.52] Log:    MoveHereSnapped=Move Here (snapped)
[0010.52] Log:    MoveCenterSelection=Move to Center of Selection
[0010.52] Log:    Pivot=Pivot
[0010.52] Log:    MirrorXAxis=Mirror X Axis
[0010.52] Log:    MirrorYAxis=Mirror Y Axis
[0010.52] Log:    MirrorZAxis=Mirror Z Axis
[0010.52] Log:    Transform=Transform
[0010.52] Log:    ApplyMaterial=Apply Material
[0010.52] Log:    ApplyMaterialF=Apply Material : `~
[0010.52] Log:    PlanarWall=Planar Wall
[0010.52] Log:    PlanarFloor=Planar Floor
[0010.52] Log:    ExportAllScripts=Export All Scripts
[0010.52] Log:    NewFromFileE=New From File...
[0010.52] Log:    FullyLoadE=Fully Load
[0010.52] Log:    FullyLoadingPackages=Fully loading packages
[0010.52] Log:    NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation.
[0010.52] Log:    SaveE=Save...
[0010.52] Log:    MakeCurrent=Make Current
[0010.52] Log:    LevelAlreadyExistsInWorld=A level with that name already exists in the world.
[0010.52] Log:    LevelBrowser_Properties=Edit Properties...
[0010.52] Log:    LevelBrowser_CurrentLevel=- CURRENT LEVEL -
[0010.52] Log:    LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID -
[0010.52] Log:    ShowSelectedLevelsInSceneManager=Find in Scene Manager...
[0010.52] Log:    ShowSelectedLevelsInContentBrowser=Find in Content Browser...
[0010.52] Log:    ShowOnlySelectedLevels=Show Only Selected
[0010.52] Log:    ShowOnlyUnselectedLevels=Show Only Unselected
[0010.52] Log:    SaveSelectedLevels=Save
[0010.52] Log:    ShowSelectedLevels=Show
[0010.52] Log:    HideSelectedLevels=Hide
[0010.52] Log:    ShowAllLevels=Show All
[0010.52] Log:    HideAllLevels=Hide All
[0010.52] Log:    LockSelectedLevels=Lock Selected Levels
[0010.52] Log:    UnlockSelectedLevels=Unlock Selected Levels
[0010.52] Log:    LockAllLevels=Lock All
[0010.52] Log:    UnlockAllLevels=Unlock All
[0010.52] Log:    SelectAllLevels=Select All
[0010.52] Log:    DeselectAllLevels=Deselect All
[0010.52] Log:    SelectAllVisibleLevels=Select All Visible Levels
[0010.52] Log:    InvertLevelSelection=Invert Level Selection
[0010.52] Log:    SelectAllActors=Select All Actors
[0010.52] Log:    SelectionMode=Selection Mode
[0010.52] Log:    MoveSelectedActorsToCurrentLevel=Move Selected Actors to Current Level
[0010.52] Log:    MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actors to Current Level Grid Volume
[0010.52] Log:    SetStreamingVolumes=Set Streaming Volumes
[0010.52] Log:    AddStreamingVolumes=Add Streaming Volumes
[0010.52] Log:    ClearStreamingVolumes=Clear Streaming Volumes
[0010.52] Log:    ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to clear streaming volumes?
[0010.52] Log:    SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes
[0010.52] Log:    NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume.
[0010.52] Log:    LevelBrowser_KeywordDialog_Title=Level Keywords
[0010.52] Log:    LevelBrowser_KeywordDialog_Message=Selected Keywords to associate with the selected levels
[0010.52] Log:    LevelBrowser_AssignKeywords=Assign Keywords...
[0010.52] Log:    LevelBrowser_KeywordDialog_SaveKeywords=Save
[0010.52] Log:    LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywords to selected levels
[0010.52] Log:    LevelBrowser_KeywordDialog_Cancel=Cancel
[0010.52] Log:    LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignment of new keywords to selected levels
[0010.52] Log:    LevelBrowser_KeywordFilter_Title=Filter by keyword
[0010.52] Log:    LevelBrowser_KeywordFilter_UncheckAll=All Levels
[0010.52] Log:    LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords specified.  Click for information.
[0010.52] Log:    LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBrowser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels
[0010.52] Log:    LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window
[0010.52] Log:    LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility
[0010.52] Log:    LevelBrowser_LockLevel_Tooltip=Lock Level
[0010.52] Log:    LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data
[0010.52] Log:    LevelBrowser_LightMapsMemory=Lightmaps
[0010.52] Log:    LevelBrowser_ShadowMapsMemory=Shadowmaps
[0010.52] Log:    LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remove dirty levels from the world and your changes to these levels will be lost.  Proceed?
[0010.52] Log:    LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To This Level
[0010.52] Log:    LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Current & Move Selected Actors To It
[0010.52] Log:    Unload=Unload
[0010.52] Log:    UnloadE=Unload...
[0010.52] Log:    Load=Load
[0010.52] Log:    NewLevel=New Level...
[0010.52] Log:    NewLevelFromSelectedActors=New Level From Selected Actors
[0010.52] Log:    ImportLevelE=Add Existing Level...
[0010.52] Log:    RemoveLevelFromWorld=Remove Level From World
[0010.52] Log:    MergeVisibleLevels=Merge Levels into New Level
[0010.52] Log:    MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level.  Some of the levels are currently hidden.  Discard the hidden levels?
[0010.52] Log:    MergeVisibleLevelsPromptKeepHidden=Keep Hidden
[0010.52] Log:    MergeVisibleLevelsPromptDiscardHidden=Discard Hidden
[0010.52] Log:    MergeVisibleLevelsPromptCancelMerge=Cancel Merge
[0010.52] Log:    LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids
[0010.52] Log:    LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if necessary (based on spatial overlap, etc.)
[0010.52] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids
[0010.52] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "best" level after most operations
[0010.52] Log:    SelectStreamingMethod=Select Streaming Method
[0010.52] Log:    StreamingMethod:=Streaming Method:
[0010.52] Log:    CheckOut=Check Out
[0010.52] Log:    CheckInE=Check In...
[0010.52] Log:    Revert=Revert
[0010.52] Log:    AddE=Add...
[0010.52] Log:    RevisionHistoryE=Revision History...
[0010.52] Log:    MoveToTrashE=Move To Trash
[0010.52] Log:    SourceControl=Source Control
[0010.52] Log:    CopyReference=Copy Reference	Ctrl+C
[0010.52] Log:    ExportFileE=Export to File...
[0010.52] Log:    ImportFileE=Import from File...
[0010.52] Log:    Warning_ImportFaceFXAnimSet=Importing will replace existing animations.
Continue?
[0010.52] Log:    NameSuffix=Name Suffix
[0010.52] Log:    EnableNameSuffixQ=Name Suffix?
[0010.52] Log:    SavePackagesQ=Save Packages?
[0010.52] Log:    CheckoutPackagesQ=Checkout Packages?
[0010.52] Log:    References=References
[0010.52] Log:    CannotDeleteList=Cannot delete:
`~
[0010.52] Log:    CannotDuplicateList=Cannot duplicate object: '`~'
`~
[0010.52] Log:    OverwriteDuplicates=The following assets already exist. Overwrite these objects?
`~
[0010.52] Log:    DeleteWithReferences=Delete With References
[0010.52] Log:    ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~].  Do you want to replace the existing object?  If you click 'Yes', the existing object will be deleted.  Otherwise, click 'No' and choose a unique name for your new object.
[0010.52] Log:    TexturePackage=Texture Package
[0010.52] Log:    TextureGroup=Texture Group
[0010.52] Log:    TargetPackage=Target Package
[0010.52] Log:    ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists.  Replace?
[0010.52] Log:    CreateClassMoveInfo=Create Class Relocation Info
[0010.52] Log:    TargetGroup=Target Group
[0010.52] Log:    ClassRelocation=Class Relocation
[0010.52] Log:    MoveWithReferences=Move/Rename Objects
[0010.52] Log:    ShowReferences=Show Referenced Assets
[0010.52] Log:    DuplicateWithReferences=Copy Objects
[0010.52] Log:    Search_FindPrev=Find Previous
[0010.52] Log:    Search_FindNext=Find Next
[0010.52] Log:    PropertiesE=Properties...
[0010.52] Log:    PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window Visibility
[0010.52] Log:    PropertyWindow_CancelSearch=Cancel Search
[0010.52] Log:    PropertyWindow_ResetToDefault=Reset To Default
[0010.52] Log:    PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard
[0010.52] Log:    PropertyWindow_PasteProperties=Paste Properties from Clipboard
[0010.52] Log:    PropertyWindow_SearchFor=Type here to search
[0010.52] Log:    PropertyWindow_LockSelectedActorsQ=Lock Selected Actors
[0010.52] Log:    PropertyWindow_Options=Options
[0010.52] Log:    PropertyWindow_CopyToClipboard=Copy To Clipboard
[0010.52] Log:    PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0010.52] Log:    PropertyWindow_ExpandAllCategories=Expand All Categories
[0010.52] Log:    PropertyWindow_CollapseAllCategories=Collapse All Categories
[0010.52] Log:    PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item Buttons
[0010.52] Log:    PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state.
[0010.52] Log:    PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order
[0010.52] Log:    PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property Names
[0010.52] Log:    PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether or not display space delimited, friendlier names or use the properties default name.
[0010.52] Log:    PropertyWindow_ShowModifiedProperties=Show Only Modified Properties
[0010.52] Log:    PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0010.52] Log:    PropertyWindow_ShowDifferingProperties=Show Only Differing Properties
[0010.52] Log:    PropertyWindow_ToolTip_ShowDifferingProperties=When multiple objects are selected, shows only properties where they differ.
[0010.52] Log:    PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clamping isn't supported in multi-select (Param Name: `~)
[0010.52] Log:    PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property (`~) passed for array clamping use is not an array.  Clamp will only ensure greater than zero.
[0010.52] Log:    PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~) passed for array clamping was not found.  Clamp will only ensure greater than zero.
[0010.52] Log:    CreateStaticTextureE=Create Static Texture...
[0010.52] Log:    TextureViewer=Texture Viewer
[0010.52] Log:    GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level...
[0010.52] Log:    GenericBrowserContext_ResimplifyMesh=Resimplify Mesh...
[0010.52] Log:    SoundNodeWavePreview=Sound Quality Previewer
[0010.52] Log:    GenerateBankDefinitionFile=Generate SoundBanks...
[0010.52] Log:    LoadBank=Load Bank
[0010.52] Log:    UnloadBank=Unload Bank
[0010.52] Log:    ClearBanks=Unload All Banks
[0010.52] Log:    LoadInitBank=Load Init Bank
[0010.52] Log:    RefreshAllBanks=Reload All Banks
[0010.52] Log:    SoundCueEditor=Sound Cue Editor
[0010.52] Log:    SoundCueEditorPaste=Sound Cue Editor: Paste
[0010.52] Log:    PhysicsAssetEditor=Physics Asset Editor (PhAT)
[0010.52] Log:    CreateNewPhysicsAsset=Create New Physics Asset
[0010.52] Log:    CreateNewFaceFXAsset=Create New FaceFX Asset
[0010.52] Log:    FaceFXStudio=FaceFX Studio
[0010.52] Log:    ImportFromFXA=Import from .FXA...
[0010.52] Log:    ExportToFXA=Export to .FXA...
[0010.52] Log:    CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0010.52] Log:    EditorCascade=Editor (UnrealCascade)
[0010.52] Log:    ParticleCopyParameters=Copy parameters to clipboard
[0010.52] Log:    EditorLensFlare=LensFlare Editor
[0010.52] Log:    AnimTreeEditor=AnimTree Editor
[0010.52] Log:    PostProcessEditor=PostProcess Editor
[0010.52] Log:    LvlToggleVis=Visibility
[0010.52] Log:    LvlToggleBoundingBox=Bounding Box
[0010.52] Log:    LvlMakeCurrent=Make Current
[0010.52] Log:    ActorBrowser_ViewMenu=Actor Classes
[0010.52] Log:    LevelBrowser_ViewMenu=Level
[0010.52] Log:    GenericBrowser_ViewMenu=Generic
[0010.52] Log:    SceneManager_Focus=Focus on Selected Actor
[0010.52] Log:    AutoFocus=Auto Focus?
[0010.52] Log:    AutoSelect=Auto Select?
[0010.52] Log:    ShowBrushes=Show Brushes?
[0010.52] Log:    SceneManager_FilterT=Filter Type
[0010.52] Log:    SceneManager_FilterQ=Filter Text
[0010.52] Log:    ReferencedAssetBrowser_ViewMenu=Referenced Assets
[0010.52] Log:    LogBrowser_ViewMenu=Log
[0010.52] Log:    PrimitiveStatsBrowser_ViewMenu=Primitive Stats
[0010.52] Log:    GroupBrowser_ViewMenu=Groups
[0010.52] Log:    TerrainBrowser_ViewMenu=Terrain
[0010.52] Log:    ActorBrowser_ToolTip=Show the actor classes browser
[0010.52] Log:    LevelBrowser_ToolTip=Show the level browser
[0010.52] Log:    GenericBrowser_ToolTip=Show the Generic Browser
[0010.52] Log:    ReferencedAssetBrowser_ToolTip=Show the referenced assets browser
[0010.52] Log:    LogBrowser_ToolTip=Show the log browser
[0010.52] Log:    PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser
[0010.52] Log:    GroupBrowser_ToolTip=Show the group browser
[0010.52] Log:    TerrainBrowser_ToolTip=Show the terrain browser
[0010.52] Log:    SceneManager_ToolTip=Show the scene manager browser
[0010.52] Log:    ViewSource=View Source Code
[0010.52] Log:    TaskBrowser_TaskListColumnName_Number=Number
[0010.52] Log:    TaskBrowser_TaskListColumnName_AssignedTo=Assigned To
[0010.52] Log:    TaskBrowser_TaskListColumnName_Name=Summary
[0010.52] Log:    TaskBrowser_TaskListColumnName_Priority=Priority
[0010.52] Log:    TaskBrowser_TaskListColumnName_Status=Status
[0010.52] Log:    TaskBrowser_TaskListColumnName_CreatedBy=Created By
[0010.52] Log:    TaskBrowser_ServerStatus_FailedToInit=Failed to initialize.  No task database providers are available.
[0010.52] Log:    TaskBrowser_ServerStatus_ReadyToConnect=Not connected.  Click the Connect button to login to the task database.
[0010.52] Log:    TaskBrowser_ServerStatus_Connecting=Connecting to server and logging in...
[0010.52] Log:    TaskBrowser_ServerStatus_Connected=Connected to the task database.
[0010.52] Log:    TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database.  Click the Connect button to try again.
[0010.52] Log:    TaskBrowser_ServerStatus_Disconnecting=Disconnecting...
[0010.52] Log:    TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters...
[0010.52] Log:    TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from server...
[0010.52] Log:    TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task information...
[0010.52] Log:    TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as fixed...
[0010.52] Log:    TaskBrowser_FixButtonLabel=Mark Complete...
[0010.52] Log:    TaskBrowser_RefreshButtonLabel=Refresh View
[0010.52] Log:    TaskBrowser_ConnectButtonLabel=Connect
[0010.52] Log:    TaskBrowser_DisconnectButtonLabel=Disconnect
[0010.52] Log:    TaskBrowser_SettingsButtonLabel=Settings...
[0010.52] Log:    TaskBrowser_DatabaseFilterLabel=Database filter
[0010.52] Log:    TaskBrowser_DisplayFilterLabel=Display
[0010.52] Log:    TaskBrowser_FilterOnlyOpenLabel=Only open
[0010.52] Log:    TaskBrowser_FilterAssignedToMeLabel=Assigned to me
[0010.52] Log:    TaskBrowser_FilterCreatedByMeLabel=Created by me
[0010.52] Log:    TaskBrowser_FilterCurrentMapLabel=Current map
[0010.52] Log:    TaskBrowser_WaitingForDescription=
(Downloading task details from server.  Please wait...)
[0010.52] Log:    TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid settings for the server name/port, user name and password, as well as the project (database) name to connect to.  If you're not sure what settings to use then please ask a system administrator, or check the similar settings in desktop task management application's configuration.
[0010.52] Log:    TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database.  Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0010.52] Log:    TaskBrowser_Error_StartingDisconnect=The Task Browser encountered an uncommon error while trying to disconnect from the database.
[0010.52] Log:    TaskBrowser_Error_StartingFilterQuery=The Task Browser encountered an uncommon error while trying to query a list of filters from the database.
[0010.52] Log:    TaskBrowser_Error_StartingMarkAsComplete=The Task Browser encountered an uncommon error while trying to mark a task as complete.
[0010.52] Log:    TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered an uncommon error while trying to query a list of tasks.
[0010.52] Log:    TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser encountered an uncommon error while trying to query details about a task.
[0010.52] Log:    TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server.  The following error message was reported:
`~
Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0010.52] Log:    TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable to disconnect to the task database server.  The following error message was reported:
`~
[0010.52] Log:    TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encountered an error while querying a list of filters from the server.  The following error message was reported:
`~
[0010.52] Log:    TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered an error while querying a list of filtered tasks from the server.  The following error message was reported:
`~
[0010.52] Log:    TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser encountered an error while querying details about a specific task from the server.  The following error message was reported:
`~
[0010.52] Log:    TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was unable to mark the specified task(s) as completed.  The following error message was reported:
`~
[0010.52] Log:    TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of the fields.  Please complete the form before pressing the OK button.
[0010.52] Log:    TaskBrowserConfig_DialogCaption=Task Browser Settings
[0010.52] Log:    TaskBrowserConfig_OKButton=OK
[0010.52] Log:    TaskBrowserConfig_CancelButton=Cancel
[0010.52] Log:    TaskBrowserConfig_ConnectionSettingsLabel=Connection
[0010.52] Log:    TaskBrowserConfig_PreferencesLabel=Preferences
[0010.52] Log:    TaskBrowserConfig_ServerNameLabel=Server
[0010.52] Log:    TaskBrowserConfig_ServerPortLabel=Port
[0010.52] Log:    TaskBrowserConfig_UserNameLabel=Login
[0010.52] Log:    TaskBrowserConfig_PasswordLabel=Password
[0010.52] Log:    TaskBrowserConfig_ProjectName=Project name
[0010.52] Log:    TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at startup
[0010.52] Log:    TaskBrowserCompleteTask_DialogCaption=Mark Task Complete
[0010.52] Log:    TaskBrowserCompleteTask_OKButton=OK
[0010.52] Log:    TaskBrowserCompleteTask_CancelButton=Cancel
[0010.52] Log:    TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution
[0010.52] Log:    TaskBrowserCompleteTask_CommentsLabel=Comments
[0010.52] Log:    TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist
[0010.52] Log:    TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours)
[0010.52] Log:    FixedKismetParentSequences=`~ incorrect ParentSequence pointers found and fixed. (see log for details)
[0010.52] Log:    DetailMode=Detail Mode
[0010.52] Log:    SetDetailMode=Set Detail Mode
[0010.52] Log:    Low=Low
[0010.52] Log:    Medium=Medium
[0010.52] Log:    High=High
[0010.52] Log:    CollectionHelper_NotInitialized=Collection Helper is not initialized.
[0010.52] Log:    CollectionHelper_ReadOnly=Collection Helper unable to access database.
[0010.52] Log:    CollectionHelper_ClearCollectionFailed=Collection Helper failed to destroy collection `~.
[0010.52] Log:    CollectionHelper_CreateCollectionFailed=Collection Helper failed to create collection `~.
[0010.52] Log:    CollectionHelper_AddAssetsFailed=Collection Helper failed to add assets to collection `~.
[0010.52] Log:    CollectionHelper_RemoveAssetsFailed=Collection Helper failed to remove assets from collection `~.
[0010.52] Log:    CollectionHelper_QueryCollectionFailed=Collection Helper failed to query assets for collection `~.
[0010.52] Log:    CollectionHelper_SetCollectionClearFailed=Collection Helper failed to clear assets for collection `~.
[0010.52] Log:    Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh.
[0010.52] Log:    BlockingVolumeCreation=Create Blocking Volume
[0010.52] Log:    BlockingVolumeBBox=Bounding Box
[0010.52] Log:    BlockingVolumeConvexHeavy=Heavy Convex Volume
[0010.52] Log:    BlockingVolumeConvexNormal=Normal Convex Volume
[0010.52] Log:    BlockingVolumeConvexLight=Light Convex Volume
[0010.52] Log:    BlockingVolumeConvexRough=Rough Convex Volume
[0010.52] Log:    BlockingVolumeColumnX=Column (X Axis)
[0010.52] Log:    BlockingVolumeColumnY=Column (Y Axis)
[0010.52] Log:    BlockingVolumeColumnZ=Column (Z Axis)
[0010.52] Log:    BlockingVolumeAutoConvex=Auto Convex Collision...
[0010.52] Log:    Error_FileDoesNotExist=File does not exist : '`~'.  It will be removed from the MRU list.
[0010.52] Log:    Error_FindPropertyWindowFailed=FindPropertyWindow failed
[0010.52] Log:    Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction -
[0010.52] Log:    Error_FailedToEndTransaction=UNREALCASCADE: Failed to end transaction -
[0010.52] Log:    Error_TypeDataModuleAlreadyPresent=A TypeData module is already present.
Please remove it first.
[0010.52] Log:    Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module is already present.
Please remove it first.
[0010.52] Log:    Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present.
Please remove it first.
[0010.52] Log:    Error_MustSelectEmitter=You must select an emitter
[0010.52] Log:    Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once.
[0010.52] Log:    Error_NoEmitterSelectedForExport=No emitter selected for export
[0010.52] Log:    Error_FailedToCopy=Failed to copy `~ to `~
[0010.52] Log:    Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion
[0010.52] Log:    Error_MoreEmitterTypesThanSlots=ERROR!
There are more emitter types than available menu slots!
[0010.52] Log:    Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~
[0010.52] Log:    Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on.
[0010.52] Log:    Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited.
[0010.52] Log:    Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edited.
[0010.52] Log:    Error_PBLoopDetected=Cannot create connection - will result in a loop.
[0010.52] Log:    Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'.
[0010.52] Log:    Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset.
[0010.52] Log:    Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet Asset.
[0010.52] Log:    Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default SkeletalMesh assigned - cannot open.
[0010.52] Log:    Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor.
[0010.52] Log:    Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence.
[0010.52] Log:    Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group.
[0010.52] Log:    Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property.
[0010.52] Log:    Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left.
[0010.52] Log:    Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it.
[0010.52] Log:    Error_NoActorForThisGroup=No Actor for this group
[0010.52] Log:    Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group.
[0010.52] Log:    Error_PackageNameExists=A package with that name already exists. Please choose another name.
[0010.52] Log:    Error_EventNameInUse=Sorry - Event name already in use.
[0010.52] Log:    Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited.
[0010.52] Log:    Error_MustSpecifyValidSeqName=Must specify valid sequence name and package.
[0010.52] Log:    Error_ExpressionHasRefs=Expression has references.  Cannot delete.
[0010.52] Log:    Error_BodySetupWithNoPrimitives=Body Setup with No Primitives!
[0010.52] Log:    Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs.
[0010.52] Log:    Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children.
[0010.52] Log:    Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once.
[0010.52] Log:    Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group.
[0010.52] Log:    Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name.
[0010.52] Log:    Error_CantSaveMapViaGB=Can't save map files via the browser. Not saving '`~'.
[0010.52] Log:    Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'.
[0010.52] Log:    Error_CouldntSavePackage=Couldn't save package. Check log window for further details.
[0010.52] Log:    Error_InvalidInput=Invalid input.
[0010.52] Log:    Error_ObjectNameAlreadyExists=An object named '`~' already exists.
(If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.)
[0010.52] Log:    Error_ObjectNameIsIllegal=The object name '`~' contains illegal characters.
[0010.52] Log:    Error_CouldntRenameObjectF=Couldn't rename '`~'.
[0010.52] Log:    Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only?
[0010.52] Log:    Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only?
[0010.52] Log:    Error_PackageStatusChanged=Package can't be checked out - status has changed!
[0010.52] Log:    Error_CouldNotCreateActor=Could not create Actor.
[0010.52] Log:    Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoPhysXDestructible=No PhysX destructible asset was specified.
[0010.52] Log:    Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset.
[0010.52] Log:    Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified.
[0010.52] Log:    Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can't create dominant directional light, there's already one in the level.  There can only be one dominant directional light.
[0010.52] Log:    Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh.
[0010.52] Log:    Error_CouldNotCreateActor_NoParticleSystem=No particle system specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found.
[0010.52] Log:    Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoMaterial=No material was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified (if a material is selected, make sure 'Used With Decals' is set on it).
[0010.52] Log:    Error_CouldNotCreateActor_NoArchetype=No archetype was specified.
[0010.52] Log:    Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified.
[0010.52] Log:    Error_CouldNotCreateActor_FractureStaticMesh=Using standard static mesh factory to create a fractured static mesh is not allowed.
[0010.52] Log:    Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=No fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it).
[0010.52] Log:    Error_ASEImportVertexPercentageWarning=Generated/imported vertex count ratio (`~/`~) exceeds expected percentage (`~  expected).
[0010.52] Log:    Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light map UV set for static mesh [`~] appears to have layout problems.  Either the triangle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range.)
[0010.52] Log:    Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase).
[0010.52] Log:    Error_MapExtUndefined=MapExt needs to be defined in .ini!
[0010.52] Log:    Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced.
Shortest route from root:
`~
[0010.52] Log:    Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world.
[0010.52] Log:    Error_CouldntSpawnPlayer=Couldn't spawn player: `~
[0010.52] Log:    Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates : `~
[0010.52] Log:    Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object).
[0010.52] Log:    Error_InUse=`~ is in use.

Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup.

`~
[0010.52] Log:    Error_SelectOneActor=Please select just one Actor with a StaticMesh.
[0010.52] Log:    Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.
[0010.52] Log:    Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it.  Unreal filenames cannot contain spaces.
[0010.52] Log:    Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log.
[0010.52] Log:    Error_Modifier=Modifier (`~) : `~
[0010.52] Log:    Error_NotEnoughClipMarkers=You haven't placed enough clip markers to perform this operation.
[0010.52] Log:    Error_BrushClipViewportNotOrthographic=The focus needs to be in an orthographic viewport for brush clipping to work.
[0010.52] Log:    Error_ClipUnableToComputeNormal=Unable to compute normal for brush clip!
[0010.52] Log:    Error_RequiresTwoSelectedVertices=Requires 2 selected vertices.
[0010.52] Log:    Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon.
[0010.52] Log:    Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for splitting must be part of the selected polygon.
[0010.52] Log:    Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used for splitting must be part of the selected polygon.
[0010.52] Log:    Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon.
[0010.52] Log:    Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles.
[0010.52] Log:    Error_ErrorOpeningAnimFile=Error opening animation file `~
[0010.52] Log:    Error_ErrorReadingAnimFile=Error reading animation file `~
[0010.52] Log:    Error_DuplicateBoneName=Error, Could not import `~.
Duplicate bone name found ('`~'). Each bone must have a unique name.
[0010.52] Log:    Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet.
Would you like to use the selected SkeletalMesh reference pose to create the track?
[0010.52] Log:    Error_CouldNotFindFbxTrack=Could not find needed track (`~) for this AnimSet.
Import failed.
[0010.52] Log:    Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from.
Import failed.
Maybe delete Track from AnimSet?
[0010.52] Log:    Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet.
Would you like to add this track to all existing animations using the selected SkeletalMesh reference pose?
[0010.52] Log:    Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates(channel `~) : `~
[0010.52] Log:    Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object).
[0010.52] Log:    Error_UnknownInterpolationType=Unknown Interpolation Type!
[0010.52] Log:    Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building.
[0010.52] Log:    Error_InvalidCursorPosition=Invalid cursor position
[0010.52] Log:    Error_ExpectingDigitGotCharacter=Expecting digit, got character `~
[0010.52] Log:    Error_PackageFileNotSpecified=Package file not specified
[0010.52] Log:    Error_ObjectNameNotSpecified=Object name not specified
[0010.52] Log:    Error_FailedToLoadPackage=Couldn't load package `~
[0010.52] Log:    Error_ExporterNotSpecified=Exporter not specified
[0010.52] Log:    Error_FileExtensionNotSpecified=File extension not specified
[0010.52] Log:    Error_FailedToMakeDirectory=Failed to make directory `~
[0010.52] Log:    Error_CantExportNameToFile=Can't export `~ to file `~
[0010.52] Log:    Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked
[0010.52] Log:    Error_FilterLeafBadLocs=FilterLeaf: Bad Locs
[0010.52] Log:    Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext.
[0010.52] Log:    Error_FailedToFindClosingComment=Failed to find closing '*/'
[0010.52] Log:    Error_CantFindEditPackage=Can't find edit package '`~'
[0010.52] Log:    Error_ScriptClassSizeMismatch=C++/ Script class size mismatch
[0010.52] Log:    Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~
[0010.52] Log:    Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor.
[0010.52] Log:    Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~!
[0010.52] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~
[0010.52] Log:    Error_FailedLoadingMips=Failed loading mips for texture `~
[0010.52] Log:    Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow
[0010.52] Log:    Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices
[0010.52] Log:    Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~
[0010.52] Log:    Error_BoolPropertyAlreadyControlled=Already a BoolProp track controlling this property.
[0010.52] Log:    Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property.
[0010.52] Log:    Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from.
[0010.52] Log:    Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor.
[0010.52] Log:    Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed.
[0010.52] Log:    Error_ImportFailed=Import failed.
[0010.52] Log:    Error_ImportFailed_f=Import failed for `~
[0010.52] Log:    Error_ParseFBXFailed=Failed to parse FBX file: `~
[0010.52] Log:    Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume.  Please correct your collision model.
[0010.52] Log:    Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy.  It has not been set.
[0010.52] Log:    Error_ActorConversionLevelMismatch=Actor was converted into a different level.
[0010.52] Log:    Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes.
[0010.52] Log:    Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh.
[0010.52] Log:    Error_NoFilesInDirectory=No files exist in directory `~.
[0010.52] Log:    Error_InvalidMoveOfLocalizedObject=Attempting to move localized sound `~ into non localized package or package with different localization.
[0010.52] Log:    Exporter_Error_SourceDataUnavailable=No source data available for some objects.  See the log for details.
[0010.52] Log:    Prompt_1=Are you sure you want to completely reset the selected AnimSet?
[0010.52] Log:    Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet.
 Do you want to replace it?
[0010.52] Log:    Prompt_3=Are you sure you want to delete the selected AnimSequence(s) (`~)?
[0010.52] Log:    Prompt_4=`~ support coming soon.
[0010.52] Log:    Prompt_5=No selected module!
[0010.52] Log:    Prompt_6=Duplicate Module on Same Emitter?
[0010.52] Log:    Prompt_7=3DDrawMode Options Menu!
[0010.52] Log:    Prompt_8=Static Mesh already has a collision model.
Do you want to replace it?
[0010.52] Log:    Prompt_9=Static Mesh already has physics collision geometry.
Are you sure you want replace it?
[0010.52] Log:    Prompt_10=Could not create geometry.
[0010.52] Log:    InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)?  Any groups that are attached to this folder will be detached first (but not deleted)!
[0010.52] Log:    Prompt_12=This will completely replace the current asset.
Are you sure?
[0010.52] Log:    Prompt_13=This will completely replace the current bone collision.
Are you sure?
[0010.52] Log:    Prompt_14=Are you sure you want to weld '`~' to '`~' ?
[0010.52] Log:    Prompt_15=This will completely remove this bone, and any constraints to it.
Are you sure you want to do this?
[0010.52] Log:    ActorsReferencedByKismet=Actors Referenced By UnrealKismet
[0010.52] Log:    PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence.  Proceed?
[0010.52] Log:    Continue=Continue
[0010.52] Log:    IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors
[0010.52] Log:    Prompt_17=The package '`~' (`~) has changed and needs to be saved.  Save over the existing package?
Yes:  Overwrite '`~'.
No:  Skip saving this package only.
Cancel:  Stop saving packages and return to the editor.
[0010.52] Log:    Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published.  Save packages before publishing?
Yes: Save packages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor.
[0010.52] Log:    SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded.  Do you want to fully load it?
Yes: Fully load the package and save it.
No: Skip saving this package only.
Cancel: Stop saving all packages and return to the editor.
[0010.52] Log:    Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this?
[0010.52] Log:    Prompt_19=Export classes to *.uc files
[0010.52] Log:    Prompt_20=Do you want to save the changes to `~?
[0010.52] Log:    Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session.  Continue?
[0010.52] Log:    Prompt_21=You must exit Interpolation Editing mode before saving level.
Do you wish to do this now and continue?
[0010.52] Log:    Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level.
[0010.52] Log:    Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes!
[0010.52] Log:    Prompt_24=Static Mesh already has a collision model.
Do you want to replace it with Builder Brush?
[0010.52] Log:    Prompt_25=This will replace the existing AnimSequence (`~).
Are you sure?
[0010.52] Log:    Prompt_26=The package '`~' (`~) failed to save.
Cancel: Stop saving all packages and return to the editor.
Retry: Attempt to save the package again.
Continue: Skip saving this package only.
[0010.52] Log:    Prompt_27=Are you sure you want to delete the selected MorphTarget?
`~
[0010.52] Log:    Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet.
[0010.52] Log:    Prompt_29=A MorphTarget with that name already exists. Would you like to replace it?
[0010.52] Log:    Prompt_30=Some selected Actors are referenced by a Route.
Are you sure you want to continue?
[0010.52] Log:    Prompt_31=Some selected Actors are referenced by a CoverGroup.
Are you sure you want to continue?
[0010.52] Log:    Prompt_32=Are you sure you want to move the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0010.52] Log:    Prompt_33=Are you sure you want to convert the selected AnimSequence(s) (`~) to Additive Animations?
[0010.52] Log:    Prompt_34=Are you sure you want to copy the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0010.52] Log:    Prompt_35=This operation will overwrite the morph target if same name exists.  Proceed?
[0010.52] Log:    Prompt_36=Base Mesh has been modified since last time morph target was processed. Would you like to update all morph targets?
[0010.52] Log:    Prompt_37=This operation updates base mesh information for this morph target set. Would you like to proceed?
[0010.52] Log:    Prompt_38=All morph targets have been updated.
[0010.52] Log:    Prompt_39=Same name exists.
[0010.52] Log:    Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose.
[0010.52] Log:    Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[0010.52] Log:    Prompt_NoIdentityScaleForBone=Warning: No identity scale factor was found for skeleton (skeleton root name: `~).
 The FBX importer always ignores the scale factor, so the imported bone will be incorrect.  Please use identity scale for all skeletons in the original scene.
[0010.52] Log:    Prompt_MoreThanOneTarget=Multiple meshes were found.  Would you like to use the first one?
[0010.52] Log:    Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found.  Only the first one will be imported.
[0010.52] Log:    Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found.  The import process can not be completed.
[0010.52] Log:    Prompt_MoreThanThreeLOD=`~ mesh LODs were found.  Only the first three will be imported.
[0010.52] Log:    Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign!
[0010.52] Log:    Prompt_NoMeshFound=No meshes were found in file.
[0010.52] Log:    Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material?
(No will lose all changes!)
[0010.52] Log:    Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving.  Close FaceXFX?  Not doing so will abort the save operation.
[0010.52] Log:    Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost.  Continue?
[0010.52] Log:    Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds.  Continue?
[0010.52] Log:    Prompt_SplitTerrain=Split Terrain?
[0010.52] Log:    Prompt_MergeTerrain=Merge Terrains?
[0010.52] Log:    CreatedNCues=Created `~ cues.
[0010.52] Log:    CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use:
[0010.52] Log:    CouldNotCreateAnyCues=Could not create any Sound Cues.  Sound Nodes can only be clustered if they have a common name delimited by a number.
[0010.52] Log:    ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion
[0010.52] Log:    ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewport to be the occlusion parent.  Use other viewports to view the occluded/culled scene.
[0010.52] Log:    ViewportOptions_ShowFPS=Show FPS	Shift+H
[0010.52] Log:    ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports
[0010.52] Log:    ViewportOptions_ShowStats=Show Stats	Shift+L
[0010.52] Log:    ViewportOptions_ShowStats_ToolTip=Toggles display of stats over real-time viewports
[0010.52] Log:    ToolTip_FarPlaneSlider=Distance to far clipping plane
[0010.52] Log:    ToolTip_1=Use Selected AnimSet in Generic Browser
[0010.52] Log:    ToolTip_2=Use Selected SkeletalMesh in Generic Browser
[0010.52] Log:    ToolTip_3=Show Skeleton
[0010.52] Log:    ToolTip_4=Show Bone Names
[0010.52] Log:    ToolTip_5=Cycle Mesh Rendering Mode
[0010.52] Log:    ToolTip_6=Socket Manager
[0010.52] Log:    ToolTip_7=Selected lights ignore selected primitives
[0010.52] Log:    ToolTip_8=Selected lights affect selected primitives
[0010.52] Log:    ToolTip_9=Selected lights' ignore lists are cleared
[0010.52] Log:    ToolTip_10=Editing Mode [B]
[0010.52] Log:    ToolTip_11=Movement Space
[0010.52] Log:    ToolTip_12=Toggle Simulation [S]
[0010.52] Log:    ToolTip_13=Cycle Mesh Rendering Mode [H]
[0010.52] Log:    ToolTip_14=Cycle Collision Rendering Mode [J]
[0010.52] Log:    ToolTip_15=Cycle Constraint Rendering Mode [K]
[0010.52] Log:    ToolTip_16=Toggle Drag Grid
[0010.52] Log:    ToolTip_17=Toggle Rotation Grid
[0010.52] Log:    ToolTip_18=Change Drag Grid
[0010.52] Log:    ToolTip_19=Change Rotation Grid
[0010.52] Log:    ToolTip_AutosaveMenu=Change Autosave Options
[0010.52] Log:    ToolTip_20=Open a Recently Opened Map
[0010.52] Log:    ToolTip_21=Special Paste Options
[0010.52] Log:    ToolTip_22=Reference Coordinate System
[0010.52] Log:    ToolTip_23=Create a new map
[0010.52] Log:    ToolTip_24=Open an existing map
[0010.52] Log:    ToolTip_SaveAllLevels=Save all levels
[0010.52] Log:    ToolTip_26=Undo the last action
[0010.52] Log:    ToolTip_27=Redo the previously undone action
[0010.52] Log:    ToolTip_28=Slowest Camera Speed
[0010.52] Log:    ToolTip_29=Normal Camera Speed
[0010.52] Log:    ToolTip_30=Fastest Camera Speed
[0010.52] Log:    ToolTip_31=Transformation Widget | Enables 3D handles for translating, rotation or scaling selected actors
[0010.52] Log:    ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values)
[0010.52] Log:    ToolTip_33=Rotation Mode | Rotate selected objects using the widget. (Right click to type in rotation values)
[0010.52] Log:    ToolTip_34=Scaling Mode | Scale selected objects using the widget. (Right click to type in scaling values)
[0010.52] Log:    ToolTip_35=Non-uniform Scaling Mode | Scale selected objects non-uniformly using the widget. (Right click to type in scaling values)
[0010.52] Log:    ToolTip_36=Find Actors
[0010.52] Log:    ToolTip_37=Fullscreen Mode
[0010.52] Log:    ToolTip_38=Cut | Cut out the selection and put it into the clipboard
[0010.52] Log:    ToolTip_39=Copy | Copy the selection and put it into the clipboard
[0010.52] Log:    ToolTip_40=Paste | Paste data in the clipboard into the map
[0010.52] Log:    ToolTip_41=Open Generic Browser
[0010.52] Log:    MainToolBar_ContentBrowser=Open the Content Browser
[0010.52] Log:    MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Selection
[0010.52] Log:    MainMenu_SelectTranslucent=Allow Translucent Selection
[0010.52] Log:    MainMenu_SelectTranslucent_ToolTip=Enables selection of translucent objects in perspective viewports
[0010.52] Log:    MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE
[0010.52] Log:    MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE
[0010.52] Log:    MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently visibles will be loaded in PIE
[0010.52] Log:    ToolTip_42=Open UnrealKismet
[0010.52] Log:    MainToolBar_MatineeListDropDown=Open UnrealMatinee |  Opens an existing UnrealMatinee sequence for editing
[0010.52] Log:    MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatinee sequences exist yet.  You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'.
[0010.52] Log:    ToolTip_43=Toggle Brush Polygons
[0010.52] Log:    ToolTip_44=Build Geometry for Visible Levels
[0010.52] Log:    ToolTip_45=Build Lighting
[0010.52] Log:    ToolTip_46=Build Paths (right-click for partial build)
[0010.52] Log:    ToolTip_47=Build Cover Nodes
[0010.52] Log:    ToolTip_48=Build All
[0010.52] Log:    ToolTip_LightingQuality=Lighting Quality Setting (right-click to set)
[0010.52] Log:    ToolTip_49=Where to propagate changes to that you make in the editor
[0010.52] Log:    ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. Right click to edit URL.
[0010.52] Log:    ToolTip_50_F=Start this level on `~. Holding Control will start in spectator mode. Right click to edit URL.
[0010.52] Log:    ToolTip_SelectPreviewMesh=Select Preview Mesh
[0010.52] Log:    ToolTip_CleanUnusedExpressions=Clean Unused Expressions
[0010.52] Log:    ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser
[0010.52] Log:    ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport
[0010.52] Log:    ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport
[0010.52] Log:    ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview
[0010.52] Log:    ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world.
[0010.52] Log:    ToolTip_MaterialEditorToggleStats=Toggle Material Statistics
[0010.52] Log:    ToolTip_MaterialEditorViewSource=View Source
[0010.52] Log:    ToolTip_51=Show Background?
[0010.52] Log:    ToolTip_52=Plane
[0010.52] Log:    ToolTip_53=Cylinder
[0010.52] Log:    ToolTip_54=Cube
[0010.52] Log:    ToolTip_55=Sphere
[0010.52] Log:    ToolTip_MaterialEditor_Toolbar_Plane=Plane
[0010.52] Log:    ToolTip_56=Home
[0010.52] Log:    LevelViewportToolBar_RealTime=Real Time
[0010.52] Log:    ToolTip_58=Viewport Type
[0010.52] Log:    ToolTip_59=Scene View Mode
[0010.52] Log:    ToolTip_61=Group By Class
[0010.52] Log:    ToolTip_62=Sphere Primitive
[0010.52] Log:    ToolTip_63=Cube Primitive
[0010.52] Log:    ToolTip_64=Cylinder Primitive
[0010.52] Log:    ToolTip_65=Plane Primitive
[0010.52] Log:    ToolTip_66=Search By Name
[0010.52] Log:    ToolTip_67=Toggle Modifier Window
[0010.52] Log:    ToolTip_UVOverlay=Show UV Overlay
[0010.52] Log:    ToolTip_69=Show Wireframe
[0010.52] Log:    ToolTip_70=Show Bounds
[0010.52] Log:    ToolTip_71=Show Collision
[0010.52] Log:    ToolTip_72=Lock Camera
[0010.52] Log:    ToolTip_73=Save Thumbnail Angle
[0010.52] Log:    ToolTip_74=Open shape
[0010.52] Log:    ToolTip_75=Save shape
[0010.52] Log:    ToolTip_76=Import file into an empty map
[0010.52] Log:    ToolTip_77=Merge the imported file with the currently loaded map
[0010.52] Log:    ToolTip_78=Export everything in the map
[0010.52] Log:    ToolTip_79=Export only the selected items
[0010.52] Log:    ToolTip_NavMeshExport=Export only the nav mesh
[0010.52] Log:    ToolTip_CollisionsExport=Export only the collisions
[0010.52] Log:    ToolTip_80=Create a new map
[0010.52] Log:    ToolTip_81=Open an existing map
[0010.52] Log:    ToolTip_82=Save current level
[0010.52] Log:    ToolTip_83=Save the map with a new name
[0010.52] Log:    ToolTip_84=Save all packages
[0010.52] Log:    ToolTip_SaveDlg=Opens a dialog with save options for packages and levels.
[0010.52] Log:    ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state.
[0010.52] Log:    ToolTip_SaveAllWritable=Saves all writable packages.  Will not prompt for checkout.
[0010.52] Log:    ToolTip_85=Exits the editor
[0010.52] Log:    ToolTip_86=Undo the last action
[0010.52] Log:    ToolTip_87=Redo the previously undone action
[0010.52] Log:    ToolTip_88=Toggle display/use of the widget
[0010.52] Log:    ToolTip_89=Use the translation widget
[0010.52] Log:    ToolTip_90=Use the rotation widget
[0010.52] Log:    ToolTip_91=Use the scaling widget
[0010.52] Log:    MainMenu_FindActors_Desc=Search for actors in the scene
[0010.52] Log:    ToolTip_93=Cut out the selection and put it into the clipboard
[0010.52] Log:    ToolTip_94=Copy the selection and put it into the clipboard
[0010.52] Log:    ToolTip_95=Paste data in the clipboard into the map
[0010.52] Log:    ToolTip_96=Duplicate the selection
[0010.52] Log:    ToolTip_97=Delete the selection
[0010.52] Log:    ToolTip_98=Deselect everything
[0010.52] Log:    ToolTip_99=Select everything
[0010.52] Log:    ToolTip_SelectByProperty=Select by property
[0010.52] Log:    ToolTip_100=Invert the current selection
[0010.52] Log:    ToolTip_101=Show the actor classes browser
[0010.52] Log:    ToolTip_102=Show the group browser
[0010.52] Log:    ToolTip_103=Show the layer browser
[0010.52] Log:    ToolTip_105=Show the log browser
[0010.52] Log:    ToolTip_106=Show the generic browser
[0010.52] Log:    ToolTip_107=Show UnrealKismet
[0010.52] Log:    MainMenu_OpenMatinee_Desc=Open UnrealMatinee
[0010.52] Log:    ToolTip_108=Switch to the '`~' viewport configuration
[0010.52] Log:    ToolTip_109=Shows the actor properties window
[0010.52] Log:    ToolTip_110=Shows the surface properties window
[0010.52] Log:    ToolTip_111=Shows the world properties window
[0010.52] Log:    LightingResultsToolTip=Shows the results of the last lighting build
[0010.52] Log:    LightingTimingsToolTip=Shows the timings of the last lighting build
[0010.52] Log:    LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build
[0010.52] Log:    LightingStaticMeshInfoToolTip=Shows the lighting information for StaticMeshes
[0010.52] Log:    LightMapDensityRenderingOptionsToolTip=Shows the LightMap Density Rendering view mode options
[0010.52] Log:    LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjustment window
[0010.52] Log:    ToolTip_112=Toggle builder brush marker polys
[0010.52] Log:    ToolTip_113=Toggle fullscreen mode
[0010.52] Log:    ToolTip_114=Add to BSP
[0010.52] Log:    ToolTip_115=Subtract from BSP
[0010.52] Log:    ToolTip_116=Intersect with BSP
[0010.52] Log:    ToolTip_117=Deintersect from BSP
[0010.52] Log:    ToolTip_118=Add a mover
[0010.52] Log:    ToolTip_120=Add a special brush
[0010.52] Log:    ToolTip_121=Import a brush
[0010.52] Log:    ToolTip_122=Export builder brush
[0010.52] Log:    ToolTip_123=Rebuild geometry
[0010.52] Log:    ToolTip_124=Rebuild lighting
[0010.52] Log:    ToolTip_125=Rebuild AI pathing
[0010.52] Log:    ToolTip_126=Rebuild Cover
[0010.52] Log:    ToolTip_127=Rebuild everything
[0010.52] Log:    ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode.
[0010.52] Log:    ToolTip_129=Start this level on `~. Holding Control will start in spectator mode.
[0010.52] Log:    ToolTip_130=Play Level
[0010.52] Log:    ToolTip_131=2D Shape Editing Tool
[0010.52] Log:    ToolTip_132=Add A New Terrain
[0010.52] Log:    ToolTip_133=Check map for errors
[0010.52] Log:    AboutUnrealEdE_Desc=Shows information about `~
[0010.52] Log:    LevelViewportContext_PlayLevelMenu=Play Level
[0010.52] Log:    LevelViewportContext_PlayFromHere_Desc=Play at this location in an editor window. Holding Control will start in spectator mode.
[0010.52] Log:    LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode.
[0010.52] Log:    LevelViewportContext_PlayFromHere=Play from Here
[0010.52] Log:    LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here (visible levels)
[0010.52] Log:    LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport
[0010.52] Log:    LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play from Here in Viewport (visible levels)
[0010.52] Log:    LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode.
[0010.52] Log:    ToolTip_138=Toggle the use of the drag grid
[0010.52] Log:    ToolTip_139=Toggle the use of the rotation grid
[0010.52] Log:    ToolTip_140=Create a new group
[0010.52] Log:    ToolTip_141=Rename the selected group
[0010.52] Log:    ToolTip_142=Delete the selected groups
[0010.52] Log:    ToolTip_143=Add all selected actors to selected groups
[0010.52] Log:    ToolTip_144=Delete selected actors from selected groups
[0010.52] Log:    ToolTip_145=Select all the actors belonging to this group
[0010.52] Log:    ToolTip_146=Deselect all the actors belonging to this group
[0010.52] Log:    ToolTip_147=Refresh the window
[0010.52] Log:    ToolTip_148=Rebuild AI Pathing (for selected paths)
[0010.52] Log:    ToolTip_RebuildAiPathWithPathEngine=Rebuild AI Path using PathEngine Middleware
[0010.52] Log:    ToolTip_149=Rebuild Everything (but only selected paths)
[0010.52] Log:    ToolTip_CreateNewLayer=Create a new layer
[0010.52] Log:    ToolTip_DeleteCurrentLayer=Delete current layer
[0010.52] Log:    ToolTip_AddSelActorsToLayer=Add selected actors to this layer
[0010.52] Log:    ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer
[0010.52] Log:    ToolTip_SelLayerActors=Select the actors inside of this layer
[0010.52] Log:    ToolTip_153=Delete expression
[0010.52] Log:    ToolTip_154=Create a new shape
[0010.52] Log:    ToolTip_155=Open an existing shape
[0010.52] Log:    ToolTip_156=Save the shape
[0010.52] Log:    ToolTip_157=Save the shape with a new name
[0010.52] Log:    ToolTip_158=Paste data in the clipboard into the map at the clicked location
[0010.52] Log:    ToolTip_159=Lock Selected Actors to Camera
[0010.52] Log:    ToolTip_ShowLevelBrowser=Show the level browser
[0010.52] Log:    ToolTip_OnlineHelp=Goes to online UDN help site
[0010.52] Log:    ToolTip_GoToForums=Goes to online forums
[0010.52] Log:    ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site
[0010.52] Log:    ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target.
[0010.52] Log:    ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target.
[0010.52] Log:    ToolTip_PushViewSync=Set the remote player position to the current viewpoint.
[0010.52] Log:    ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs
[0010.52] Log:    ToolTip_PostProcessVolumePrevis=Post Process Volume Previs
[0010.52] Log:    TollTip_SquintMode=Toggle 'Squint Mode'
[0010.52] Log:    ToolTip_ViewportLocked=Lock Viewport
[0010.52] Log:    ToolTip_DrawScale=DrawScale
[0010.52] Log:    ToolTip_DrawScale3DX=DrawScale3D X
[0010.52] Log:    ToolTip_DrawScale3DY=DrawScale3D Y
[0010.52] Log:    ToolTip_DrawScale3DZ=DrawScale3D Z
[0010.52] Log:    ToolTip_UsageFilter=In Use Only
[0010.52] Log:    ToolTip_MouseLock=Selection Mode | Objects cannot be translated, rotated or scaled in this mode.
[0010.52] Log:    ToolTip_ShowMaterialParams=Show all material parameters.
[0010.52] Log:    ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click to cycle, right-click for menu)
[0010.52] Log:    ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle, right-click for menu)
[0010.52] Log:    ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy
[0010.52] Log:    ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview
[0010.52] Log:    ViewportOptionsMenu_UnlitMovement=Unlit Movement
[0010.52] Log:    ToolTip_SaveLevel=Save Level
[0010.52] Log:    ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet
[0010.52] Log:    ToolTip_PickColorForThisLevel=Pick color for this level
[0010.52] Log:    MainMenu_DistributionToggle=Use Curves for Distributions
[0010.52] Log:    ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables.
[0010.52] Log:    MainMenu_ToggleSocketSnapping=Enable Socket Snapping
[0010.52] Log:    ToolTip_ToggleSocketSnapping=Enable/disable socket snapping
[0010.52] Log:    MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD
[0010.52] Log:    ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem use distance LOD in the perspective viewport.
[0010.52] Log:    ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish)
[0010.52] Log:    ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish)
[0010.52] Log:    ToolTip_PerViewGroups=Toggle group visibility for this view only
[0010.52] Log:    MainMenu_ToggleLODLocking=LOD View Locking
[0010.52] Log:    ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewports share camera location, ortho views use perspective LOD parenting distances)
[0010.52] Log:    MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mode
[0010.52] Log:    ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mode
[0010.52] Log:    MainMenu_ToggleMobileEmulation=Toggle Mobile Emulation
[0010.52] Log:    ToolTip_ToggleMobileEmulation=Toggle Mobile Emulation (materials will be replaced with mobile versions as possible)
[0010.52] Log:    MainMenu_ToggleGameFov=Use Game FOV
[0010.52] Log:    ToolTip_ToggleGameFov=Switch between editor FOV and game FOV for all viewports
[0010.52] Log:    MainMenu_AllowFlightCameraToRemapKeys=Enable WASD Camera Controls
[0010.52] Log:    MainMenu_AllowFlightCameraToRemapKeys_Desc=Allows WASD keys to be used for controlling camera movement while the right mouse button is held down.
[0010.52] Log:    MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ortho. Viewports
[0010.52] Log:    MainMenu_UseStrictBoxSelection_Desc=When enabled, an object must be entirely encompassed by the selection box to be selected.
[0010.52] Log:    MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification
[0010.52] Log:    MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out.
[0010.52] Log:    AnimationCompression=Animation Compression
[0010.52] Log:    AnimationCompressionE=Animation Compression...
[0010.52] Log:    CompressionAlgorithms=Compression Algorithms
[0010.52] Log:    AltBoneWeightingMenu=Alt. Bone Weighting
[0010.52] Log:    ApplyToSet=Apply To Set
[0010.52] Log:    ApplyToSequence=Apply To Sequence
[0010.52] Log:    AboutToCompressAnimations_F=About to compress `~ animations.  Proceed?
[0010.52] Log:    Multiple=Multiple
[0010.52] Log:    NewF=New `~
[0010.52] Log:    GBSelectedTotalF=`~ Selected, `~ Total
[0010.52] Log:    Docking=Docking
[0010.52] Log:    Docked=Docked
[0010.52] Log:    Floating=Floating
[0010.52] Log:    CloneBrowser=Clone Browser
[0010.52] Log:    RemoveBrowser=Remove Browser
[0010.52] Log:    Importing=Importing
[0010.52] Log:    Importingf=Importing (`~ of `~)
[0010.52] Log:    Exporting=Exporting
[0010.52] Log:    Exportingf=Exporting (`~ of `~)
[0010.52] Log:    Deleting=Deleting
[0010.52] Log:    Deletingf=Deleting (`~ of `~)
[0010.52] Log:    Unloading=Unloading
[0010.52] Log:    Unloadingf=Unloading `~...
[0010.52] Log:    UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded:
[0010.52] Log:    UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded.
[0010.52] Log:    CannotDeleteSpecialActor=Cannot delete special actor `~
[0010.52] Log:    CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing
[0010.52] Log:    PSysRealTime=PSys Real-time Thumbs
[0010.52] Log:    NewLevelDlg=New Level
[0010.52] Log:    TypeOfGeometry=Geometry Style
[0010.52] Log:    SubtractiveGeom=Subtractive
[0010.52] Log:    AdditiveGeom=Additive
[0010.52] Log:    Archetype_Create=Create Archetype...
[0010.52] Log:    Archetype_Update=Update Archetype from this instance
[0010.52] Log:    Prefab_Create=Create Prefab...
[0010.52] Log:    Prefab_SelectActors=Select All Actors In Prefab(s)
[0010.52] Log:    Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors
[0010.52] Log:    Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab?
[0010.52] Log:    Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted.  Should all actors contained in this prefab be removed as well?
[0010.52] Log:    Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed.
[0010.52] Log:    Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance
[0010.52] Log:    Prefab_ResetFromPrefab=Reset Instance From Prefab '`~'
[0010.52] Log:    Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Make Sequence '`~' part of prefab.
No: Don't add any Sequence to the Prefab.
Cancel: Abandon prefab creation.
[0010.52] Log:    Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Add Sequence '`~' to prefab.
No: Don't add any Sequence to the Prefab.
[0010.52] Log:    AddPrefabF=Add Prefab: `~
[0010.52] Log:    Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map:
`~
[0010.52] Log:    Prefab_MissingArchetypes=The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~
[0010.52] Log:    Prefab_ResetInvalidPrefab=Some prefabs could not be loaded correctly and were reset.  See the log for details
[0010.52] Log:    Prefab_MissingSourcePrefabs=The source Prefabs for some PrefabInstances could not be loaded so they were removed from the map:
`~
[0010.52] Log:    Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet
[0010.52] Log:    Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab:
[0010.52] Log:    Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'?
[0010.52] Log:    Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance?
[0010.52] Log:    Prefab_UndoTag_ResetPrefab=Reset PrefabInstance
[0010.52] Log:    Prefab_UndoTag_UpdatePrefab=Update Prefab
[0010.52] Log:    Prefab_UndoTag_AddPrefab=Add Prefab
[0010.52] Log:    NamesCantBeingWithUnderscore=Name properties can't begin with an underscore.  Trimming leading underscores.
[0010.52] Log:    NamesCantBeingWithSpace=Name properties can't contain spaces.  Trimming leading spaces.
[0010.52] Log:    MultiplePropertyValues=<multiple values>
[0010.52] Log:    PersistentLevel=Persistent Level
[0010.52] Log:    ExpandAll=Expand all
[0010.52] Log:    CollapseAll=Collapse all
[0010.52] Log:    Wire=Wire
[0010.52] Log:    ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser
[0010.52] Log:    TerrainMaterialResource_NoMaterials=Empty resource (no materials).
[0010.52] Log:    TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL***
[0010.52] Log:    TerrainEdit_Title=Unreal TerrainEdit
[0010.52] Log:    TerrainEdit_CurrentSizer=Currently Editing
[0010.52] Log:    TerrainEdit_CurrentTerrainLabel=Terrain:
[0010.52] Log:    TerrainEdit_CurrentLayerLabel=Layer:
[0010.52] Log:    TerrainEdit_ToolSizer=Tool
[0010.52] Log:    TerrainEdit_ActiveToolLabel=Active Tool:
[0010.52] Log:    TerrainEdit_SettingSizer=Settings
[0010.52] Log:    TerrainEdit_SettingsPerTool=Per Tool?
[0010.52] Log:    TerrainEdit_ColorLabel=Edit Color:
[0010.52] Log:    TerrainEdit_SettingsSoftSelect=SoftSelect
[0010.52] Log:    TerrainEdit_SettingsConstrained=Constrained
[0010.52] Log:    TerrainEdit_ToolScaleLabel=Scale:
[0010.52] Log:    TerrainEdit_StrengthLabel=Strength:
[0010.52] Log:    TerrainEdit_RadiusLabel=Radius:
[0010.52] Log:    TerrainEdit_FalloffLabel=Falloff:
[0010.52] Log:    TerrainEdit_ToolMirrorLabel=Mirror:
[0010.52] Log:    TerrainEdit_BrushSizer=Brushes
[0010.52] Log:    TerrainEdit_ImportExportSizer=Import/Export
[0010.52] Log:    TerrainEdit_ImportButton=Import
[0010.52] Log:    TerrainEdit_ExportButton=Export
[0010.52] Log:    TerrainEdit_CreateButton=Create
[0010.52] Log:    TerrainEdit_HeightmapClassLabel=Class
[0010.52] Log:    TerrainEdit_HeightMapOnly=Height Map Only?
[0010.52] Log:    TerrainEdit_RetainCurrentTerrain=Into Current?
[0010.52] Log:    TerrainEdit_BakeDisplacementMap=Bake DisplacementMap?
[0010.52] Log:    TerrainViewSettingsPropertiesLabel=Properties
[0010.52] Log:    TerrainViewSettingsHideLabel=Hide
[0010.52] Log:    TerrainViewSettingsViewLabel=View
[0010.52] Log:    TerrainViewSettingsHide_ToolTip=Hide
[0010.52] Log:    TerrainViewSettingsLockLabel=Lock
[0010.52] Log:    TerrainViewSettingsLock_ToolTip=Lock
[0010.52] Log:    TerrainViewSettingsWireLabel=Toggle Wireframe on/off
[0010.52] Log:    TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off
[0010.52] Log:    TerrainViewSettingsSolidLabel=Solid
[0010.52] Log:    TerrainViewSettingsSolid_ToolTip=Solid
[0010.52] Log:    TerrainTessellationIncrease=Increase
[0010.52] Log:    TerrainTessellationDecrease=Decrease
[0010.52] Log:    TerrainLayerRetainAlpha=Retain Alpha?
[0010.52] Log:    TerrainEdit_CreatePackage=`~ does not exist.
Create it?
[0010.52] Log:    TerrainEdit_FailedCreatePackage=Failed to create package - see log for details.
[0010.52] Log:    TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0010.52] Log:    TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0010.52] Log:    TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellation level below 1.
[0010.52] Log:    TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patches below MaxTessellationLevel.
[0010.52] Log:    TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors
[0010.52] Log:    TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys
[0010.52] Log:    TerrainEdit_Tooltip_Paint=Paint
[0010.52] Log:    TerrainEdit_Tooltip_PaintVertex=Paint Vertex
[0010.52] Log:    TerrainEdit_Tooltip_ManualEdit=Manual Edit
[0010.52] Log:    TerrainEdit_Tooltip_Flatten=Flatten
[0010.52] Log:    TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific
[0010.52] Log:    TerrainEdit_Tooltip_Smooth=Smooth
[0010.52] Log:    TerrainEdit_Tooltip_Average=Average
[0010.52] Log:    TerrainEdit_Tooltip_Noise=Noise
[0010.52] Log:    TerrainEdit_Tooltip_Visibility=Visibility
[0010.52] Log:    TerrainEdit_Tooltip_TexturePan=Texture Pan
[0010.52] Log:    TerrainEdit_Tooltip_TextureRotate=Texture Rotate
[0010.52] Log:    TerrainEdit_Tooltip_TextureScale=Texture Scale
[0010.52] Log:    TerrainEdit_Tooltip_VertexLock=Vertex Lock
[0010.52] Log:    TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable
[0010.52] Log:    TerrainEdit_Tooltip_Custom=Custom
[0010.52] Log:    TerrainEdit_Tooltip_Orientation=Orientation Flip
[0010.52] Log:    TerrainEdit_Tooltip_Solid1=Hard1
[0010.52] Log:    TerrainEdit_Tooltip_Solid2=Hard2
[0010.52] Log:    TerrainEdit_Tooltip_Solid3=Hard3
[0010.52] Log:    TerrainEdit_Tooltip_Solid4=Hard4
[0010.52] Log:    TerrainEdit_Tooltip_Solid5=Hard5
[0010.52] Log:    TerrainEdit_Tooltip_Noisy1=Soft1
[0010.52] Log:    TerrainEdit_Tooltip_Noisy2=Soft2
[0010.52] Log:    TerrainEdit_Tooltip_Noisy3=Soft3
[0010.52] Log:    TerrainEdit_Tooltip_Noisy4=Soft4
[0010.52] Log:    TerrainEdit_Tooltip_Noisy5=Soft5
[0010.52] Log:    TerrainProp_Tooltip_Hide=Hide
[0010.52] Log:    TerrainProp_Tooltip_Lock=Lock
[0010.52] Log:    TerrainProp_Tooltip_UseSelected=Use Selected
[0010.52] Log:    TerrainProp_Tooltip_SavePreset=Save Preset
[0010.52] Log:    TerrainProp_Tooltip_AddLayer=Add Layer
[0010.52] Log:    TerrainProp_Tooltip_AddMaterial=Add Material
[0010.52] Log:    TerrainProp_Tooltip_AddFoliage=Add Foliage
[0010.52] Log:    TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer
[0010.52] Log:    TerrainProp_Tooltip_AddDecoration=Add Decoration
[0010.52] Log:    TerrainProp_Tooltip_DeleteSelected=Delete Selected
[0010.52] Log:    TerrainEdit_Tooltip_SplitX=Split X
[0010.52] Log:    TerrainEdit_Tooltip_SplitY=Split Y
[0010.52] Log:    TerrainEdit_Tooltip_Merge=Merge
[0010.52] Log:    TerrainEdit_FlattenAngle=Angle
[0010.52] Log:    TerrainEdit_FlattenHeight=Height
[0010.52] Log:    TerrainBrowser_AddLayer=AddLayer
[0010.52] Log:    TerrainBrowser_AddMaterial=AddMaterial
[0010.52] Log:    TerrainBrowser_AddFoliage=AddFoliage
[0010.52] Log:    TerrainBrowser_AddDecoLayer=AddDecoLayer
[0010.52] Log:    TerrainBrowser_AddDecoration=AddDecoration
[0010.52] Log:    TerrainBrowser_NoLayerSetup=Layer has no setup
[0010.52] Log:    TerrainBrowser_NoLayerSelected=Layer not selected
[0010.52] Log:    TerrainBrowser_NoSelection=Nothing selected
[0010.52] Log:    TerrainBrowser_NoTerrainMaterial=No terrain material set
[0010.52] Log:    TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected
[0010.52] Log:    TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted
[0010.52] Log:    TerrainBrowser_ConfirmDeletion=Delete `~?
[0010.52] Log:    TerrainBrowser_ConfirmRecache=Recache terrain shaders?
[0010.52] Log:    TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?)
[0010.52] Log:    TerrainBrowser_WireframeColor=Wireframe Color
[0010.52] Log:    TerrainBrowser_Rename=Rename
[0010.52] Log:    TerrainBrowser_ChangeColor=Change Color
[0010.52] Log:    TerrainBrowser_CreateNew=Create New
[0010.52] Log:    TerrainBrowser_Delete=Delete
[0010.52] Log:    TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~
[0010.52] Log:    TerrainBrowser_CreateNewMaterial=New Terrain Material `~
[0010.52] Log:    TerrainBrowser_CreateNewFoliage=New Foliage `~
[0010.52] Log:    TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~
[0010.52] Log:    TerrainBrowser_CreateNewDecoration=New Decoration `~
[0010.52] Log:    TerrainBrowser_CreateBefore=before this item
[0010.52] Log:    TerrainBrowser_CreateAfter=after this item
[0010.52] Log:    TerrainBrowser_CreateAutomatically=(auto-create)
[0010.52] Log:    TerrainBrowser_CreateAutomaticallyFromMat=from material (auto-create)
[0010.52] Log:    TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from material (select package)
[0010.52] Log:    TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser
[0010.52] Log:    TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up
[0010.52] Log:    TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down
[0010.52] Log:    TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials
[0010.52] Log:    TerrainBrowser_AddSelectedLayer=Add Selected Layer `~
[0010.52] Log:    TerrainBrowser_AddSelectedMaterial=Add Selected Material `~
[0010.52] Log:    TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~
[0010.52] Log:    TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~
[0010.52] Log:    TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~
[0010.52] Log:    TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted.
[0010.52] Log:    RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!)
[0010.52] Log:    PrimitiveStatsBrowser_CombinedStats=Combined Total
[0010.52] Log:    PrimitiveStatsBrowser_Type=Type
[0010.52] Log:    PrimitiveStatsBrowser_Name=Name
[0010.52] Log:    PrimitiveStatsBrowser_Count=Count
[0010.52] Log:    PrimitiveStatsBrowser_Triangles=Triangles
[0010.52] Log:    PrimitiveStatsBrowser_InstTriangles=Inst. Triangles
[0010.52] Log:    PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte)
[0010.52] Log:    PrimitiveStatsBrowser_Sections=Sections
[0010.52] Log:    PrimitiveStatsBrowser_RadiusMin=Radius (min)
[0010.52] Log:    PrimitiveStatsBrowser_RadiusMax=Radius (max)
[0010.52] Log:    PrimitiveStatsBrowser_RadiusAvg=Radius (avg)
[0010.52] Log:    PrimitiveStatsBrowser_LightsLM=Lights (avg LM)
[0010.52] Log:    PrimitiveStatsBrowser_LightsOther=Lights (avg other)
[0010.52] Log:    PrimitiveStatsBrowser_LightsTotal=Lights (avg total)
[0010.52] Log:    PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost
[0010.52] Log:    PrimitiveStatsBrowser_LightMapData=Lightmap (KByte)
[0010.52] Log:    PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte)
[0010.52] Log:    PrimitiveStatsBrowser_LMSMResolution=LM Res
[0010.52] Log:    PrimitiveStatsBroswer_ItemActivated=Item Activated
[0010.52] Log:    PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte)
[0010.52] Log:    PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( KByte)
[0010.52] Log:    BuildingStatsBrowser_Name=Name
[0010.52] Log:    BuildingStatsBrowser_Ruleset=Ruleset
[0010.52] Log:    BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps
[0010.52] Log:    BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStaticMeshComps
[0010.52] Log:    BuildingStatsBrowser_NumInstancedTris=InstancedTris
[0010.52] Log:    BuildingStatsBrowser_LightmapMemBytes=LightmapMem
[0010.52] Log:    BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem
[0010.52] Log:    BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes
[0010.52] Log:    BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes
[0010.52] Log:    BuildingStatsBrowser_CombinedStats=Combined Total
[0010.52] Log:    BuildingStatsBrowser_ItemActivated=Item Activated
[0010.52] Log:    TextureStatsBrowser_Name=Name
[0010.52] Log:    TextureStatsBrowser_Path=Path
[0010.52] Log:    TextureStatsBrowser_TexType=Type
[0010.52] Log:    TextureStatsBrowser_Desc=Max Dimension
[0010.52] Log:    TextureStatsBrowser_Format=Format
[0010.52] Log:    TextureStatsBrowser_Group=Group
[0010.52] Log:    TextureStatsBrowser_Packages=Packages
[0010.52] Log:    TextureStatsBrowser_CurrentKB=Current KB
[0010.52] Log:    TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB
[0010.52] Log:    TextureStatsBrowser_HighResMipsKB=HighRes Mips KB
[0010.52] Log:    TextureStatsBrowser_LowResMipsKB=LowRes Mips KB
[0010.52] Log:    TextureStatsBrowser_KB=KB
[0010.52] Log:    TextureStatsBrowser_LastTimeRendered=Last Seen(sec)
[0010.52] Log:    TextureStatsBrowser_NumUses=Uses
[0010.52] Log:    TextureStatsBrowser_ImportCookerData=Import Cooker Data
[0010.52] Log:    TextureStatsBrowser_ItemActivated=Item Activated
[0010.52] Log:    TextureStatsBrowser_CombinedStats=Combined (Current / Fully Loaded):
[0010.52] Log:    TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture
[0010.52] Log:    TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser
[0010.52] Log:    TextureStatsBrowser_InvertSelection=Invert Selection
[0010.52] Log:    TextureStatsBrowser_HideSelection=Hide Selection
[0010.52] Log:    TextureStatsBrowser_UnhideAll=Unhide All
[0010.52] Log:    TextureStatsBrowser_ModeSelectedActors=Selected Actor(s)
[0010.52] Log:    TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s)
[0010.52] Log:    TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level
[0010.52] Log:    TextureStatsBrowser_ModeAllLevels=All Streaming Levels
[0010.52] Log:    TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics
[0010.52] Log:    TextureStatsBrowser_ModeRemoteCapture=Remote Capture
[0010.52] Log:    TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode
[0010.52] Log:    TextureStatsBrowser_LODBias=LODBias
[0010.52] Log:    TextureStatsBrowser_Export=Export...
[0010.52] Log:    TextureStatsBrowser_CurrentDim=Current Dimension
[0010.52] Log:    TextureStatsBrowser_ConsoleMenu=Console
[0010.52] Log:    LBO_LightingBuildOptions=Lighting Build Options
[0010.52] Log:    LBO_BuildBSP=Build BSP
[0010.52] Log:    LBO_BuildStaticMeshes=Build Static Meshes
[0010.52] Log:    LBO_BuildOnlySelected=Build Only Selected
[0010.52] Log:    LBO_BuildOnlyCurrentLevel=Build Only Current Level
[0010.52] Log:    LBO_BuildOnlyChangedLighting=Build Only Changed Lighting
[0010.52] Log:    LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser
[0010.52] Log:    LBO_FullQualityBuild=Perform full quality build
[0010.52] Log:    LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted.
[0010.52] Log:    LBO_BuildOnlyVisibility=Build Only PVS information
[0010.52] Log:    CurveEdPreset_CurveName=Curve
[0010.52] Log:    CurveEdPreset_X_Red_X-Max=X/Red/X-Max
[0010.52] Log:    CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max
[0010.52] Log:    CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max
[0010.52] Log:    CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min
[0010.52] Log:    CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min
[0010.52] Log:    CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min
[0010.52] Log:    CurveEdPreset_NumSamples=# Samples
[0010.52] Log:    CurveEdPreset_StartValue=Start Value
[0010.52] Log:    CurveEdPreset_EndValue=End Value
[0010.52] Log:    CurveEdPreset_HighValue=High Value
[0010.52] Log:    CurveEdPreset_LowValue=Low Value
[0010.52] Log:    CurveEdPreset_Scale=Scale
[0010.52] Log:    CurveEdPreset_Frequency=Frequency
[0010.52] Log:    CurveEdPreset_InvalidSetting=Invalid setting on preset for
`~
[0010.52] Log:    ConvexDecomposition=Convex Decomposition
[0010.52] Log:    Depth=Depth
[0010.52] Log:    MaxHullVerts=Max Hull Verts
[0010.52] Log:    AllowSplits=Allow Splits
[0010.52] Log:    ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~)
[0010.52] Log:    ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~)
[0010.52] Log:    ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~
[0010.52] Log:    Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all.
[0010.52] Log:    Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified.
[0010.52] Log:    FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~
[0010.52] Log:    FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~
[0010.52] Log:    SpeedTreeEditor=SpeedTree Editor
[0010.52] Log:    Bold=Bold
[0010.52] Log:    Italic=Italic
[0010.52] Log:    Underline=Underline
[0010.52] Log:    Shadow=Shadow
[0010.52] Log:    Strikethrough=Strikethrough
[0010.52] Log:    Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~
[0010.52] Log:    Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~
[0010.52] Log:    Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIndex `2~ - `~!
[0010.52] Log:    Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~
[0010.52] Log:    Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication -
[0010.52] Log:    PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~)
[0010.52] Log:    PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~)
[0010.52] Log:    PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~)
[0010.52] Log:    OpenSentinel=Open Sentinel
[0010.52] Log:    Sentinel=Sentinel
[0010.52] Log:    TaskType=Task Type
[0010.52] Log:    Changelist=Changelist
[0010.52] Log:    StatGroup=Stat Group
[0010.52] Log:    StatName=Stat Name
[0010.52] Log:    StatDrawSize=Draw Size
[0010.52] Log:    Platform=Platform
[0010.52] Log:    UsePresetColors=Use Preset Colors
[0010.52] Log:    SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database.
[0010.52] Log:    SentinelConnectingToDatabase=Sentinel Connecting To Stats Database
[0010.52] Log:    StatFilter=Stat Filter
[0010.52] Log:    UseGameplayStats=Use Gameplay Stats
[0010.52] Log:    ResetUndoBufferForObjectDeletionPrompt=The only reference to this object is the undo history.  In order to delete this object, you must clear all undo history - would you like to clear undo history?
[0010.52] Log:    DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop)
[0010.52] Log:    DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop)
[0010.52] Log:    DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop)
[0010.52] Log:    MainMenu_OpenEditorPreferences=UnrealEd Preferences...
[0010.52] Log:    MainMenu_OpenEditorPreferences_ToolTip=Opens a window for configuring various UnrealEd settings and preferences
[0010.52] Log:    UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning:  The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable.  Usually, this is because the asset database SQL server isn't accessible.  Check the log file for details.
(You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files.  See UDN documentation for more info.)
[0010.52] Log:    GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configuration file.
[0010.52] Log:    GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to connect to the journal server (Server: `~, Database: `~).
Exception details:
`~
[0010.52] Log:    GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server.
Exception details:
`~
[0010.52] Log:    GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset database encountered an error while trying to execute a SQL server command.
Exception details:
`~
[0010.52] Log:    GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file.  A globally unique name for this branch must be configured in order for the journaling system to function correctly.  This should usually be configured by the administrator of your the development branch that you're working with.
[0010.52] Log:    GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either create the checkpoint file or write data to the file on disk.  Please make sure the file is writable.
Checkpoint file name:  `~
Exception details:
`~
[0010.52] Log:    GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name:  `~
Exception details:
`~
[0010.52] Log:    GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal server isn't currently available so new tags cannot be added at this time.
[0010.52] Log:    GameAssetDatabase_JournalFileNotWritable=Unable to open the journal file for writing.  The file might be read-only on disk, or another application may be using the file.
[0010.52] Log:    GameAssetDatabase_InvalidJournalFile=Journal file appears to be corrupt and cannot be loaded.
[0010.52] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't updated the game's asset checkpoint file in a while.  Updating the asset database will optimize Content Browser performance and verify assets.  Is now a good time?
[0010.52] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database Maintenance
[0010.52] Log:    GameAssetDatabase_CheckPointFile_UpdateNow=Check Now
[0010.52] Log:    GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run
[0010.52] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day
[0010.52] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week
[0010.52] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing
[0010.52] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~
[0010.52] Log:    ObjectContext_EditProperties=Properties...
[0010.52] Log:    ObjectContext_EditUsingMaterialEditor=Edit Using Material Editor...
[0010.52] Log:    ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material Instance Editor...
[0010.52] Log:    ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer...
[0010.52] Log:    ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor...
[0010.52] Log:    ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree Editor...
[0010.52] Log:    ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool...
[0010.52] Log:    ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio...
[0010.52] Log:    ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewer...
[0010.52] Log:    ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare Editor...
[0010.52] Log:    ObjectContext_EditUsingCascade=Edit Using UnrealCascade...
[0010.52] Log:    ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Editor...
[0010.52] Log:    ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor...
[0010.52] Log:    ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess Editor...
[0010.52] Log:    ObjectContext_EditUsingFontEditor=Edit Using Font Editor...
[0010.52] Log:    ObjectContext_EditUsingRulesetEditor=Edit Using Facade...
[0010.52] Log:    ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor...
[0010.52] Log:    ObjectContext_EditUsingUIEditor=Edit Using UI Editor...
[0010.52] Log:    ObjectContext_EditUsingMatinee=Edit Using Matinee...
[0010.52] Log:    ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.OBJ)...
[0010.52] Log:    ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.ASE)...
[0010.52] Log:    ObjectContext_ConsolidateObjs=Consolidate...
[0010.52] Log:    ObjectContext_Duplicate=Create a Copy...
[0010.52] Log:    ObjectContext_Delete=Delete
[0010.52] Log:    ObjectContext_ForceDelete=Delete (force)
[0010.52] Log:    ObjectContext_FilterSelectedObjectTypes=Filter `~	(Alt+DblClick)
[0010.52] Log:    ObjectContext_MoveOrRename=Move or Rename...
[0010.52] Log:    ObjectContext_MoveOrRenameLoc=Move or Rename (with language variants)...
[0010.52] Log:    ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object
[0010.52] Log:    ObjectContext_ShowReferences=List Referenced Objects
[0010.52] Log:    ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clipboard
[0010.52] Log:    ObjectContext_ShowReferencers=List Objects that Reference this Object
[0010.52] Log:    ObjectContext_ExportToFile=Export to File...
[0010.52] Log:    ObjectContext_CreateNewMaterialInstanceConstant=Create New Material Instance (Constant)...
[0010.52] Log:    ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)...
[0010.52] Log:    ObjectContext_RecompileMaterial=Recompile Material
[0010.52] Log:    ObjectContext_FindParentMaterial=Find Parent Material in Generic Browser...
[0010.52] Log:    ObjectContext_ReimportTexture=Reimport Texture
[0010.52] Log:    ObjectContext_ReimportStaticMesh=Reimport Static Mesh
[0010.52] Log:    ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh
[0010.52] Log:    ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave
[0010.52] Log:    ObjectContext_CreateNewMaterial=Create New Material...
[0010.52] Log:    ObjectContext_CreateStaticTexture=Create New Static Texture...
[0010.52] Log:    ObjectContext_SimplifyMesh=Simplify Mesh for Level...
[0010.52] Log:    ObjectContext_ResimplifyMesh=Resimplify Mesh...
[0010.52] Log:    ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh...
[0010.52] Log:    ObjectContext_CreateNewPhysXDestructible=Create New PhysX Destructible...
[0010.52] Log:    ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes
[0010.52] Log:    ObjectContext_PlaySound=Play Sound
[0010.52] Log:    ObjectContext_StopSound=Stop Sound
[0010.52] Log:    ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation Nodes...
[0010.52] Log:    ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS...
[0010.52] Log:    ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...
[0010.52] Log:    ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0010.52] Log:    ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA...
[0010.52] Log:    ObjectContext_ExportFaceFXAssetToFXA=Export to FXA...
[0010.52] Log:    ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset...
[0010.52] Log:    ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset...
[0010.52] Log:    ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard
[0010.52] Log:    ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard
[0010.52] Log:    ObjectContext_PasteTextureAdjustments=Paste Color Adjustments
[0010.52] Log:    ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustments
[0010.52] Log:    ObjectContext_PasteTextureAdjustments_Applying_F=Applying color adjustments to `~ Textures
[0010.52] Log:    ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that have Defer Compression set
[0010.52] Log:    ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport
[0010.52] Log:    ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture Thumbnail from PIE Viewport
[0010.52] Log:    ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail
[0010.52] Log:    ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors
[0010.52] Log:    EditorModeButtonBar_MeshPaint=Mesh Paint Mode
[0010.52] Log:    StaticMeshMode=Static Mesh Mode
[0010.52] Log:    MeshPaintWindow_WindowTitle=Mesh Paint
[0010.52] Log:    LandscapeMode=Landscape Mode
[0010.52] Log:    LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio
[0010.52] Log:    GameStatsVisualizer_MainToolBar=Game Stats Visualizer
[0010.52] Log:    GameStatsVisualizer_TitleBar=Game Stats Visualizer
[0010.52] Log:    GameStatsVisualizer_TitleID=Title ID
[0010.52] Log:    GameStatsVisualizer_GameplaySessionID=Session ID
[0010.52] Log:    GameStatsVisualizer_MapName=Map Name
[0010.52] Log:    GameStatsVisualizer_MapURL=Map URL
[0010.52] Log:    GameStatsVisualizer_GameplaySessionTimestamp=Timestamp
[0010.52] Log:    GameStatsVisualizer_GameplaySessionDuration=Duration
[0010.52] Log:    GameStatsVisualizer_PlatformType=Platform
[0010.52] Log:    GameStatsVisualizer_Language=Language
[0010.52] Log:    GameStatsVisualizer_Status=Status
[0010.52] Log:    GameStatsVisualizer_VisType=Visualizer Type
[0010.52] Log:    GameStatsVisualizer_AddQuery=Add Query
[0010.52] Log:    GameStatsVisualizer_RemoveQuery=Remove Query
[0010.52] Log:    GameStatsVisualizer_Enabled=Enabled
[0010.52] Log:    GameStatsVisualizer_Options=Options
[0010.52] Log:    GameStatsVisualizer_TimeRange=Time Range
[0010.52] Log:    GameStatsVisualizer_StartTime=Start Time
[0010.52] Log:    GameStatsVisualizer_EndTime=End Time
[0010.52] Log:    GameStatsVisualizer_EventID=ID
[0010.52] Log:    GameStatsVisualizer_EventName=Name
[0010.52] Log:    GameStatsVisualizer_EventCount=Count
[0010.52] Log:    GameStatsVisualizer_TeamNum=Team Number
[0010.52] Log:    GameStatsVisualizer_TeamName=Team Name
[0010.52] Log:    GameStatsVisualizer_Name=Player Name
[0010.52] Log:    GameStatsVisualizer_IsBot=Bot
[0010.52] Log:    GameStatsVisualizer_UploadFile=Upload to database
[0010.52] Log:    GameStatsVisualizer_CreateReport=Generate Report
[0010.52] Log:    GameStatsVisualizer_MultiplayerReport=Multiplayer Match
[0010.52] Log:    HeatmapVisualizer_TitleBar=Heatmap Visualizer Options
[0010.52] Log:    HeatmapVisualizer_MaxDensity=Max Density Scale
[0010.52] Log:    HeatmapVisualizer_MinDensity=Min Density Scale
[0010.52] Log:    HeatmapVisualizer_HeatRadius=Heat Bleed Radius
[0010.52] Log:    HeatmapVisualizer_PixelDensity=Heatmap Pixel Density
[0010.52] Log:    HeatmapVisualizer_TakeScreenshot=Screenshot
[0010.52] Log:    LightQuality=Build Quality:
[0010.52] Log:    LightQuality_Preview=Preview
[0010.52] Log:    LightQuality_Medium=Medium
[0010.52] Log:    LightQuality_High=High
[0010.52] Log:    LightQuality_Production=Production
[0010.52] Log:    Advanced=Advanced Options
[0010.52] Log:    UseErrorColoring=Use Error Coloring
[0010.52] Log:    GenerateBuildingLODTex=Generate Building LOD Textures
[0010.52] Log:    LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.
[0010.52] Log:    LMRatioAdjust_NoLevelsToProcess=No levels to process.
[0010.52] Log:    Warning_LargeFileImport=Attempting to import a very large file, proceed?
File Size: `~ MB
[0010.52] Log:    Warning_LargeTextureImport=Attempting to import `~ x `~ texture, proceed?
Largest supported texture size: `~ x `~
[0010.52] Log:    Warning_TextureNotAPowerOfTwo=Cannot import texture with non-power of two dimensions
[0010.52] Log:    Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four.  DXT compress requires this.
[0010.52] Log:    Warning_NPTTexture=The texture you are importing is not a power of two.  Non power of two textures are never streamed and have no mipmaps. Proceed?
[0010.52] Log:    Warning_ExternalPackageRef=The following packages have references to external packages:
`~
External packages won't be found when in a game and all references will be broken.  Proceed?
[0010.52] Log:    Warning_SwfArtImportErrors_Title=Import Errors.
[0010.52] Log:    Error_PackageAlreadyExists=A package named `~ already exists.  Package names must be unique.
[0010.52] Log:    Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items.  Proceed?
[0010.52] Log:    BulkImport_SomeFilesNotImported=Some files could not be imported.  Check the log for details.
[0010.52] Log:    BulkImport_Success=Bulk import completed successfully.
[0010.52] Log:    BulkImport_CouldNotImportFile=Could not import file '`~'.
[0010.52] Log:    BulkImport_Cancelled=The bulk import process was cancelled.
[0010.52] Log:    BulkImport_FileCancelled=Importing '`~' cancelled.
[0010.52] Log:    BulkImport_NoValidFactory=Unable to import file: '`~'.  Could not find an appropriate actor factory for this filetype.
[0010.52] Log:    BulkImport_InvalidPackageSymbol=The package '`~' could not be created.  Reason: `~.
[0010.52] Log:    BulkImport_InvalidFileSymbol=The file '`~' could not be imported.  Reason: `~.
[0010.52] Log:    BulkImport_InvalidGroupSymbol=The group '`~' could not be created.  Reason: `~.
[0010.52] Log:    PackageContext_BatchProcess=Batch Process
[0010.52] Log:    PackageContext_ClusterSounds=Cluster Sounds
[0010.52] Log:    PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenuation
[0010.52] Log:    CheckOutDlg_CheckOutButton=Check Out Selected
[0010.52] Log:    CheckOutDlg_MakeWritableButton=Make Writable
[0010.52] Log:    CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk
[0010.52] Log:    CheckOutDlg_AskMeLater=Ask Me Later
[0010.52] Log:    CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package is saved
[0010.52] Log:    CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages
[0010.52] Log:    CheckOutDlg_CancelTooltip=Cancel Request
[0010.52] Log:    CheckOutDlg_Title=Check Out Packages From Source Control?
[0010.52] Log:    CheckOutDlg_Message=Select the packages that you wish you check out.
[0010.52] Log:    CheckOutDlg_NotCheckedOutTip=Not checked out
[0010.52] Log:    CheckOutDlg_CheckedOutByOtherTip=Checked out by other
[0010.52] Log:    CheckOutDlg_NotCurrentTip=Not at head revision
[0010.52] Log:    CheckBoxListWindow_CheckAll=Select All
[0010.52] Log:    CheckBoxListWindow_UncheckAll=Unselect All
[0010.52] Log:    FailedCheckOutDlg_Title=Unable to Check Out From Source Control!
[0010.52] Log:    FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control:
[0010.52] Log:    FailedMakingWritableDlg_Title=Unable to make packages writable
[0010.52] Log:    FailedMakingWritableDlg_Message=The following packages could not be made writable:
[0010.52] Log:    AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks
[0010.52] Log:    AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From AnimSet
[0010.52] Log:    LinkedObjEditor_NavHistory_BackTooltip=Navigate Back
[0010.52] Log:    LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward
[0010.52] Log:    LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History
[0010.52] Log:    LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history you have attempted to navigate to contains references to data that are no longer valid and has been discarded.
[0010.52] Log:    Kismet_NavHistory_NodesSelected=`~ Nodes Selected
[0010.52] Log:    Warning_WritablePackagesNotCheckedOut=The following packages are writable on disk but not checked out from source control:`~
[0010.52] Log:    Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not Checked Out
[0010.52] Log:    Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~.  Doing a partial rebuild.
[0010.52] Log:    Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels
[0010.52] Log:    Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try again.
After moving the level(s), restart the editor.
[0010.52] Log:    BuildOnlySelectedPylons=Build only selected Pylons?
[0010.52] Log:    Int=American English (INT)
[0010.52] Log:    JPN=Japanese (JPN)
[0010.52] Log:    DEU=German (DEU)
[0010.52] Log:    FRA=European French (FRA)
[0010.52] Log:    ESM=Latin American Spanish (ESM)
[0010.52] Log:    ESN=European Spanish (ESN)
[0010.52] Log:    ITA=Italian (ITA)
[0010.52] Log:    KOR=Korean (KOR)
[0010.52] Log:    CHN=Simplified Chinese (CHN)
[0010.52] Log:    RUS=Russian (RUS)
[0010.52] Log:    POL=Polish (POL)
[0010.52] Log:    HUN=Hungarian (HUN)
[0010.52] Log:    CZE=Czech (CZE)
[0010.52] Log:    SLO=Slovakian (SLO)
[0010.52] Log:    EditorLanguageChangeDlg_Warning=Language change will not go into effect until the editor is restarted.
[0010.52] Log:    EditorLanguageChangeDlg_Title=Editor Language Change
[0010.52] Log:    PackageBackup_ValidityWarning=Determining package backup validity...
[0010.52] Log:    PackageBackup_Warning=Backing up package...
[0010.52] Log:    PackageBackup_MaintenanceWarning=Performing maintenance on package backup folder...
[0010.52] Log:    SuppressableWarningDlg_DisableThisWarning=Disable this warning
[0010.52] Log:    UpdateBaseToProcBuilding=Update Base to Proc Building
[0010.52] Log:    SavePkgPrompt_Title=Save Packages
[0010.52] Log:    SavePkgPrompt_BodyText=Select Packages to Save.
[0010.52] Log:    SavePkgPrompt_SaveButton=Save Selected
[0010.52] Log:    SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected packages
[0010.52] Log:    SavePkgPrompt_DontSaveButton=Don't Save
[0010.52] Log:    SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages
[0010.52] Log:    SavePkgPrompt_CancelButton=Cancel
[0010.52] Log:    SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation
[0010.52] Log:    FailedSavePrompt_Title=Packages Failed To Save
[0010.52] Log:    FailedSavePrompt_Message=The following packages failed to save correctly:
[0010.52] Log:    SCC_Checkin_Aborted=Check-in aborted as a result of save failure.
[0010.52] Log:    SourceControlDisabledTooltip=Not Connected to Source Control (Click to attempt connection!)
[0010.52] Log:    SourceControlEnabledTooltip=Connected to Source Control
[0010.52] Log:    SourceControlConnectionProblemsTooltip=Potential Connection Issues with Source Control
[0010.52] Log:    LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!)
[0010.52] Log:    LevelLightingNotDirtyTooltip=Lighting is Up-to-Date
[0010.52] Log:    PathsNotDirtyTooltip=Paths are Up-to-Date
[0010.52] Log:    PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!)
[0010.52] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0010.52] Log:    VolumeActorVisibility=Show Volumes
[0010.52] Log:    EditPlayWorldURLDlg_URLLabel=Map URL
[0010.52] Log:    EditPlayWorldURLDlg_PlayUsingURL=Play using URL
[0010.52] Log:    EditPlayWorldURLDlg_Title=Edit Map URL
[0010.52] Log:    EditPlayWorldURL_MapNameError=The map name of a URL for PIE cannot be different from the loaded map.  The map name will be reset.
[0010.52] Log:    EditPlayWorldURL_MapNameErrorTitle=Map Name Error
[0010.52] Log:    ReconnectToSourceControl=Reconnect to Source Control...
[0010.52] Log:    ReimportFailedNoSourcePath=Cannot reimport: No source path is currently saved for the asset.
[0010.52] Log:    ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Source path specifies an invalid file extension.
[0010.52] Log:    ReimportFailedSourceFileNotFound=Cannot reimport: Source file cannot be found.
[0010.52] Log:    ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~
[0010.52] Log:    ReimportSuccessful=Reimported successfully.
[0010.52] Log:    ReimportFailed=Reimport failed.
[0010.52] Log:    ReimportAssetCurrent=Reimport aborted: Asset is already up-to-date.
[0010.52] Log:    FindInExplorer=Find in Explorer...
[0010.52] Log:    OpenInExternalEditor=Open in External Editor...
[0010.52] Log:    MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume
[0010.52] Log:    SourceControl_Revert=Reverting file(s) in Source Control...
[0010.52] Log:    SourceControl_Delete=Deleting file(s) from Source Control...
[0010.52] Log:    SourceControl_Add=Adding file(s) to Source Control...
[0010.52] Log:    SourceControl_CheckIn=Checking file(s) into Source Control...
[0010.52] Log:    SourceControl_CheckOut=Checking file(s) out of Source Control...
[0010.52] Log:    SourceControl_UpdateStatus=Updating Source Control file status...
[0010.52] Log:    SourceControl_GetModifiedFiles=Determining files modified from Source Control versions...
[0010.52] Log:    SourceControl_GetUnmodifiedFiles=Determing files unmodified from Source Control versions...
[0010.52] Log:    DragDropContextMenu_DropReplaceSelected=Replace Selected Actors with Actors
[0010.52] Log:    DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Material to Actor
[0010.52] Log:    DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor
[0010.52] Log:    DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as Material to Surface
[0010.52] Log:    DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instance
[0010.52] Log:    DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects!
[0010.52] Log:    DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Actor
[0010.52] Log:    DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Ruleset to ProcBuilding Actor
[0010.52] Log:    DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface
[0010.52] Log:    StatusBar_PackageCheckoutNotNeeded=No packages need checkout
[0010.52] Log:    StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you
[0010.52] Log:    MaterialEditor_DebugNodeStart=Preview Node On Mesh
[0010.52] Log:    MaterialEditor_DebugNodeStop=Stop Previewing Node
[0010.52] Log:    ConsolidateWindow_Title=Consolidate Assets
[0010.52] Log:    ConsolidateAssetsFailureDlg_Msg=The assets below were unable to be consolidated. This is likely because they are referenced by the object to consolidate to.
[0010.52] Log:    ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets
[0010.52] Log:    ConsolidateAssetsRootSetDlg_Msg=The assets below were in the root set and we must remove that flag in order to proceed.  Being in the root set means that this was loaded at startup and is meant to remain in memory during gameplay.  For most assets this should be fine.  If, for some reason, there is an error, you will be notified.  Would you like to remove this flag?
[0010.52] Log:    ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected
[0010.52] Log:    ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE:
One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages.
Affected Assets:
`~
Potentially Affected Packages:
`~
[0010.52] Log:    ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets
[0010.52] Log:    ConsolidateAssetsUpdate_Consolidating=Consolidating Assets...
[0010.52] Log:    ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set...
[0010.52] Log:    ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validity of Assets...
[0010.52] Log:    ConsolidateAssetsUpdate_FindingReferences=Finding Asset References...
[0010.52] Log:    ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset References...
[0010.52] Log:    ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets...
[0010.52] Log:    Argument=Argument...
[0010.52] Log:    ArgumentNumber=Argument Number
[0010.52] Log:    KismetBookmark_InvalidSequence=The requested bookmark is set to an invalid sequence and has been deleted!
[0010.52] Log:    Error_DestinationPackageFilenameLength=Cannot move/rename object to specified outermost package, as the package's filename is too long!
[0010.52] Log:    DMCTool=DMCTool
[0010.52] Log:    AITreeEditor=AITree Editor
[0010.52] Log:    ComponentMenu=Component
[0010.52] Log:    AddStaticMeshComp=Add StaticMesh Component
[0010.52] Log:    AddSkelMeshComp=Add SkeletalMesh Component
[0010.52] Log:    AddPointLightComp=Add PointLight Component
[0010.52] Log:    AddCylinderComp=Add Cylinder Component
[0010.52] Log:    AddRadImpulseComp=Add RadialImpulse Component
[0010.52] Log:    AddParticleComp=Add Particle Component
[0010.52] Log:    NewComponentName=New Component Name
[0010.52] Log:    RemoveComponent=Remove Component
[0010.52] Log:    ComponentName=Component Name
[0010.52] Log:    VarMenu=Variable
[0010.52] Log:    AddBoolVar=Add BOOL Variable
[0010.52] Log:    AddIntVar=Add INT Variable
[0010.52] Log:    AddFloatVar=Add FLOAT Variable
[0010.52] Log:    AddVectorVar=Add VECTOR Variable
[0010.52] Log:    AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable
[0010.52] Log:    RemoveVar=Remove Variable
[0010.52] Log:    NewVarName=New Variable Name
[0010.52] Log:    ObjectContext_EditUsingDMCTool=Edit Using DMCTool...
[0010.52] Log:    ObjectContext_ShowReferenceGraph=Show Reference Tree
[0010.52] Log:    ReferenceTreeDialog_SelectActor=Select Actor
[0010.52] Log:    ReferenceTreeDialog_ViewProps=View Properties
[0010.52] Log:    ReferenceTreeDialog_ShowInCB=Show in Content Browser
[0010.52] Log:    ReferenceTreeDialog_OpenEditor=Open Editor
[0010.52] Log:    ReferenceTreeDialog_ShowScriptRefs=Show Script References
[0010.52] Log:    ReferenceTreeDialog_ViewMenu=View
[0010.52] Log:    ReferenceTreeDialog_OptionsMenu=Options
[0010.52] Log:    ReferenceTreeDialog_Title=Reference Tree
[0010.52] Log:    ReferenceTreeDialog_NoRefs=No Referencers
[0010.52] Log:    ReferenceTreeDialog_ExpandAll=Expand All
[0010.52] Log:    ReferenceTreeDialog_CollapseAll=Collapse All
[0010.52] Log:    ReferenceTreeDialog_RebuildTree=Rebuild Tree
[0010.52] Log:    AnimSetViewer_ShowUVs=Show UVs
[0010.52] Log:    AnimSetViewer_ShowUVIndex=UV set `~
[0010.52] Log:    Facade_DeleteSelectedRules=Delete Selected Rules
[0010.52] Log:    Facade_DuplicateSelectedRules=Duplicate Selected Rules
[0010.52] Log:    Facade_PasteRule=Paste Rule
[0010.52] Log:    Facade_ConnectToRoot=Connect to Root
[0010.52] Log:    Facade_ConnectRules=Connect Rules
[0010.52] Log:    Facade_DragComment=Drag Comment
[0010.52] Log:    Facade_CreateNewRule=Create New Rule
[0010.52] Log:    Facade_BreakConnection=Break Connection
[0010.52] Log:    BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported.
[0010.52] Log:    BulkExport_FilteredWarning_Title=Asset Filter in Effect
[0010.52] Log:    BuildSubmitWindow_Title=Build All And Submit
[0010.52] Log:    BuildSubmitWindow_Error_NoCLDesc=A changelist description must be provided.
[0010.52] Log:    BuildSubmitWindow_Error_UnsavedMap=One or more levels have never been saved before and don't have a corresponding file. Please save the level(s) and try again.
[0010.52] Log:    BuildSubmitWindow_Error_SCCError=Cannot connect to source control.
[0010.52] Log:    BuildSubmitWindow_Error_SCCInvalidState=`~ is in an invalid or unknown source control state.
[0010.52] Log:    BuildSubmitWindow_Error_SCCNotCurrent=`~ is not at the head revision.
[0010.52] Log:    BuildSubmitWindow_Error_SCCCheckedOutByAnother=`~ is checked out to someone else.
[0010.52] Log:    BuildSubmitWindow_Error_SCCFailedToCheckout=`~ couldn't be checked out from source control.
[0010.52] Log:    BuildSubmitWindow_Error_ReadOnlyFile=`~ is not in source control and is currently marked read-only.
[0010.52] Log:    BuildSubmitWindow_Error_HiddenLevels=One or more levels are currently hidden. Proceeding with the build will force them to be visible!
[0010.52] Log:    BuildSubmitWindow_Error_BuildCanceled=Build canceled.
[0010.52] Log:    BuildSubmitWindow_Error_MapError=Map errors while building, submit canceled.
[0010.52] Log:    BuildSubmitWindow_Error_MapFailedToSave=The following levels failed to save (submit canceled):
`~
[0010.52] Log:    BuildSubmitWindow_AutomaticSubmission=[Automatic Submission]
[0010.52] Log:    BuildAllAndSubmit=Build All and Submit To Source Control
[0010.52] Log:    BuildAllAndSubmit_ToolTip=Build All and Submit to Source Control
[0010.52] Log:    AlignHorizontally=Align Horizontally
[0010.52] Log:    AlignVertically=Align Vertically
[0010.52] Log:
[0010.52] Log:    [UIEditor]
[0010.52] Log:    SceneEditorTitle_f=Unreal UIScene Editor: `~
[0010.52] Log:    WidgetEditorTitle_f=`~ Editor: `~
[0010.52] Log:    UIEditor_SlowTask_DataStoreBrowser=Loading data stores
[0010.52] Log:    UIEditor_SlowTask_AddingProviderTags=Adding tags for data provider '`~'
[0010.52] Log:    UIEditor_SlowTask_GeneratingTags=Generating tags for data provider '`~'
[0010.52] Log:    WidgetProtectRename=The selected widget is protected from renaming.
[0010.52] Log:    WidgetProtectParent=The parent of the selected widget is protected and can not be changed!
[0010.52] Log:    WidgetProtectFromDelete=The selected widget is protected from deletion!
[0010.52] Log:    TransModifyObj=Modify Object
[0010.52] Log:    TransModifyObj_f=Modify `~
[0010.52] Log:    TransClearSelection=Clear Selection
[0010.52] Log:    TransEditStyle=Edit Style
[0010.52] Log:    TransCreateStyle=Create Style
[0010.52] Log:    TransAssignStyle=Assign Style
[0010.52] Log:    TransReplaceStyle=Replace Style
[0010.52] Log:    TransEditDocking=Modify Widget Docking
[0010.52] Log:    TransEditEvents=Modify Widget Events
[0010.52] Log:    TransEditModifyInputEvents=Modify Custom Input Events
[0010.52] Log:    TransEditModifyDisabledInputEvents=Modify Active Input Aliases
[0010.52] Log:    TransModifyRenderOrder=Modify Render Order
[0010.52] Log:    TransChangeParent=Change Parent
[0010.52] Log:    TransSaveAsResource=Save As Resource
[0010.52] Log:    TransConvertPosition=Convert Position
[0010.52] Log:    TransBindDataStore=Bind Data Store
[0010.52] Log:    TransClearDataStore=Clear Data Store
[0010.52] Log:    MultipleObjects=(multiple objects)
[0010.52] Log:    TransRenameWidget=Rename Widget
[0010.52] Log:    TransMoveWidget=Move Widget
[0010.52] Log:    TransResizeWidget=Resize Widget
[0010.52] Log:    TransRotateWidget=Rotate Widget
[0010.52] Log:    TransMoveAnchor=Move Anchor
[0010.52] Log:    TransReplaceWidget=Replace Widget
[0010.52] Log:    TransModifyCellBindings=Modify List Cells
[0010.52] Log:    TransModifyScaleType=Change Scale Type
[0010.52] Log:    TransAlignText=Change Text Alignment
[0010.52] Log:    TransUpdateUIPrefabInstance=Update Prefab Instance
[0010.52] Log:    TransInsertTabPage=Insert Tab Page
[0010.52] Log:    TransRemoveTabPage=Remove Tab Page
[0010.52] Log:    TransInsertCalloutButton=Add Button
[0010.52] Log:    TransRemoveCalloutButton=Remove Button
[0010.52] Log:    TransChangeCalloutAlias=Change Alias
[0010.52] Log:    TransResizeCell=Resize List Cells
[0010.52] Log:    TransAddStyleGroup=Add Style Group
[0010.52] Log:    TransRemoveStyleGroup=Remove Style Group
[0010.52] Log:    TransRenameStyleGroup=Rename Style Group
[0010.52] Log:    TransChangeStyleGroup=Change Style Group
[0010.52] Log:    UIEditor_OverrideSuffix= - OVERRIDE
[0010.52] Log:    UIEditor_AddDataProvider=Add Data Provider
[0010.52] Log:    UIEditor_AddSection=Add Tag Section
[0010.52] Log:    UIEditor_AddTag=Add Tag
[0010.52] Log:    UIEditor_EditTag=Edit Tag
[0010.52] Log:    UIEditor_MenuItem_ReorderWidget=Reorder Widget
[0010.52] Log:    UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings...	F8
[0010.52] Log:    UIEditor_HelpText_BindUIEventKeys=Modify the default key bindings for UI event aliases.
[0010.52] Log:    UIEditor_MenuItem_DataStoreBrowser=Data Store Browser	F7
[0010.52] Log:    UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog.
[0010.52] Log:    UIEditor_AppendColumn=Append Column
[0010.52] Log:    UIEditor_InsertColumn=Insert Column
[0010.52] Log:    UIEditor_ColumnF=Column `~
[0010.52] Log:    UIEditor_MenuItem_InsertTabPage=Insert New Page
[0010.52] Log:    UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~
[0010.52] Log:    UIEditor_MenuItem_RemoveTabPage=Remove Page
[0010.52] Log:    UIEditor_Scene=Scene
[0010.52] Log:    UIEditor_Layers=Layers
[0010.52] Log:    UIEditor_Resources=Resources
[0010.52] Log:    UIEditor_DataStores=Data Stores
[0010.52] Log:    UIEditor_Styles=Styles
[0010.52] Log:    UIEditor_DefaultTagValue=Default Value: Enter New Tag Value
[0010.52] Log:    UIEditor_LayerBrowser_DefaultLayerName=Layer
[0010.52] Log:    UIEditor_DockTitle_Properties=Properties
[0010.52] Log:    UIEditor_DockTitle_SceneTools=Scene Tools
[0010.52] Log:    UIEditor_DockTitle_Positioning=Positioning
[0010.52] Log:    UIEditor_DockTitle_Docking=Docking
[0010.52] Log:    UIEditor_ClearDataStore=Clear datastore binding for selected widgets
[0010.52] Log:    UIEditor_BindDataStore=Bind selected widgets to datastore
[0010.52] Log:    UIEditor_BindDataStore_F=Bind selected widgets to `~
[0010.52] Log:    UIEditor_BindDataStoreA=Bind selected widgets to &datastore	Ctrl-D
[0010.52] Log:    UIEditor_DataStoreBrowser_Title=Data Store Browser
[0010.52] Log:    UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags
[0010.52] Log:    UIEditor_DataStoreBrowser_Tag=Tag
[0010.52] Log:    UIEditor_DataStoreBrowser_Path=Path
[0010.52] Log:    UIEditor_DataStoreBrowser_Type=Type
[0010.52] Log:    UIEditor_DataStoreBrowser_Markup=Markup
[0010.52] Log:    UIEditor_DataStoreBrowser_Value=Value
[0010.52] Log:    UIEditor_DataStoreBrowser_Strings=Strings
[0010.52] Log:    UIEditor_DataStoreBrowser_Other=Other
[0010.52] Log:    UIEditor_DataStoreBrowser_Filter=Filter:
[0010.52] Log:    UIEditor_DataStoreBrowser_Apply=Apply Changes
[0010.52] Log:    UIEditor_DataStoreBrowser_Cancel=Cancel Changes
[0010.52] Log:    UIEditor_Target=Target: `~
[0010.52] Log:    UIEditor_Source=Source: `~
[0010.52] Log:    UIEditor_FaceText[0]=Left
[0010.52] Log:    UIEditor_FaceText[1]=Top
[0010.52] Log:    UIEditor_FaceText[2]=Right
[0010.52] Log:    UIEditor_FaceText[3]=Bottom
[0010.52] Log:    UIEditor_FaceText[4]=None
[0010.52] Log:    UIEditor_Width=Width
[0010.52] Log:    UIEditor_Height=Height
[0010.52] Log:    UIEditor_Value=Value
[0010.52] Log:    UIEditor_PositionEvalText[0]=None
[0010.52] Log:    UIEditor_PositionEvalText[1]=Absolute Pixels
[0010.52] Log:    UIEditor_PositionEvalText[2]=Pixels Relative to Scene
[0010.52] Log:    UIEditor_PositionEvalText[3]=Pixels Relative to Owner
[0010.52] Log:    UIEditor_PositionEvalText[4]=Percentage of Viewport
[0010.52] Log:    UIEditor_PositionEvalText[5]=Percentage of Owner
[0010.52] Log:    UIEditor_PositionEvalText[6]=Percentage of Scene
[0010.52] Log:    UIEditor_ExtentEvalType[0]=Pixels
[0010.52] Log:    UIEditor_ExtentEvalType[1]=Percentage of Target
[0010.52] Log:    UIEditor_ExtentEvalType[2]=Percentage of Owner
[0010.52] Log:    UIEditor_ExtentEvalType[3]=Percentage of Scene
[0010.52] Log:    UIEditor_ExtentEvalType[4]=Percentage of Viewport
[0010.52] Log:    UIEditor_ScaleType=Scale Type
[0010.52] Log:    UIEditor_FaceValue=Face Value
[0010.52] Log:    UIEditor_Face_Top=Top
[0010.52] Log:    UIEditor_Face_Bottom=Bottom
[0010.52] Log:    UIEditor_Face_Left=Left
[0010.52] Log:    UIEditor_Face_Right=Right
[0010.52] Log:    UIEditor_Face_None=None
[0010.52] Log:    UIEditor_Face_All=All
[0010.52] Log:    UIEditor_FaceString=`~ (Face: `~)
[0010.52] Log:    UIKismet_MenuItem_AddCalloutButton=Add Callout Button
[0010.52] Log:    UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~
[0010.52] Log:    UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~
[0010.52] Log:    UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources:
[0010.52] Log:    UIEditor_DoYouWantToDeleteStyle=Do you want to delete this style?
[0010.52] Log:    UIEditor_DoYouWantToReplaceStyle=Do you want to replace this style?
[0010.52] Log:    UIEditor_MustFullyLoadPackages=You must fully load the following packages in order to complete the operation:
[0010.52] Log:    UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets
[0010.52] Log:    UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets	Ctrl-R
[0010.52] Log:    UIEditor_MenuItem_PlaceWidget=Place Widget
[0010.52] Log:    UIEditor_MenuItem_PlaceResource=Custom Widgets
[0010.52] Log:    UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~
[0010.52] Log:    UIEditor_MenuItem_SelectStyle=Select Style
[0010.52] Log:    UIEditor_MenuItem_DockingEditor=Docking Editor
[0010.52] Log:    UIEditor_MenuItem_LoadSkin=Load Existing Skin
[0010.52] Log:    UIEditor_MenuItem_CreateSkin=Create New Skin
[0010.52] Log:    UIEditor_MenuItem_CreateStyle=Create New Style
[0010.52] Log:    UIEditor_MenuItem_DeleteStyle=Delete Style
[0010.52] Log:    UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selected
[0010.52] Log:    UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ As Template
[0010.52] Log:    UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template
[0010.52] Log:    UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Current Skin
[0010.52] Log:    UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Skin
[0010.52] Log:    UIEditor_MenuItem_EditStyle=Edit Style
[0010.52] Log:    UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Aliases
[0010.52] Log:    UIEditor_MenuItem_EditCursor=Edit Cursor
[0010.52] Log:    UIEditor_MenuItem_DeleteCursor=Delete Cursor
[0010.52] Log:    UIEditor_MenuItem_RenameCursor=Rename Cursor
[0010.52] Log:    UIEditor_MenuItem_AddCursor=Add Cursor
[0010.52] Log:    UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue
[0010.52] Log:    UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue
[0010.52] Log:    UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue
[0010.52] Log:    UIEditor_MenuItem_AddNewStyleGroup=Add New Group
[0010.52] Log:    UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group
[0010.52] Log:    UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group
[0010.52] Log:    UIEditor_MenuItem_AskNewName=Enter New Name
[0010.52] Log:    UIEditor_MenuItem_AcceptDeletion=Are you sure you want to delete selected group '`~'
[0010.52] Log:    UIEditor_MenuItem_ChangeParent=Change Parent
[0010.52] Log:    UIEditor_MenuItem_MoveUp=Move Up
[0010.52] Log:    UIEditor_MenuItem_MoveDown=Move Down
[0010.52] Log:    UIEditor_MenuItem_MoveToTop=Move To Top
[0010.52] Log:    UIEditor_MenuItem_MoveToBottom=Move To Bottom
[0010.52] Log:    UIEditor_MenuItem_SaveResource=Save As Resource
[0010.52] Log:    UIEditor_MenuItem_ViewportSize=Viewport &Size
[0010.52] Log:    UIEditor_MenuItem_ViewReset=&Reset View
[0010.52] Log:    UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background
[0010.52] Log:    UIEditor_MenuItem_ViewDrawGrid=Draw &Grid
[0010.52] Log:    UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe
[0010.52] Log:    UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions
[0010.52] Log:    UIEditor_MenuItem_ViewportOutline=&Viewport Outline
[0010.52] Log:    UIEditor_MenuItem_ContainerOutline=&Container Outline
[0010.52] Log:    UIEditor_MenuItem_SelectionOutline=&Selection Outline
[0010.52] Log:    UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor
[0010.52] Log:    UIEditor_MenuItem_ClearBinding=Remove Cell
[0010.52] Log:    UIEditor_MenuItem_BreakDockLink=Break Dock Link
[0010.52] Log:    UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links
[0010.52] Log:    UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~
[0010.52] Log:    UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Chain Link
[0010.52] Log:    UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links
[0010.52] Log:    UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~
[0010.52] Log:    UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None
[0010.52] Log:    UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None
[0010.52] Log:    UIEditor_MenuItem_ConnectDockLink=Connect Dock Link
[0010.52] Log:    UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~
[0010.52] Log:    UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Link
[0010.52] Log:    UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~
[0010.52] Log:    UIEditor_MenuItem_SnapToGrid=Snap to Grid
[0010.52] Log:    UIEditor_MenuItem_ShowDockHandles=Show Dock Handles
[0010.52] Log:    UIEditor_MenuItem_ConvertPosition=Convert Position
[0010.52] Log:    UIEditor_MenuItem_InsertLayer=Insert Layer
[0010.52] Log:    UIEditor_MenuItem_InsertChildLayer=Insert Child Layer
[0010.52] Log:    UIEditor_MenuItem_RenameLayer=Rename Layer
[0010.52] Log:    UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets
[0010.52] Log:    UIEditor_MenuItem_DeleteLayer=Delete Layer
[0010.52] Log:    UIEditor_MenuItem_AddCalloutButton=Add Button
[0010.52] Log:    UIEditor_MenuItem_RemoveCalloutButton=Remove Button
[0010.52] Log:    UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias
[0010.52] Log:    UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects
[0010.52] Log:    UIEditor_HelpText_CenterOnSelection=Centers the viewport on the currently selected objects.
[0010.52] Log:    UIEditor_ToolTip_ShowDockHandles=Show Dock Handles
[0010.52] Log:    UIEditor_ToolTip_ViewportSize=Viewport Size
[0010.52] Log:    UIEditor_ToolTip_ViewportGutter=Viewport Gutter
[0010.52] Log:    UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout
[0010.52] Log:    UIEditor_ToolTip_ViewportOutline=Viewport Outline
[0010.53] Log:    UIEditor_ToolTip_ContainerOutline=Container Outline
[0010.53] Log:    UIEditor_ToolTip_SelectionOutline=Selection Outline
[0010.53] Log:    UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selection Outlines
[0010.53] Log:    UIEditor_ToolTip_SelectionHandles=Selection Handles
[0010.53] Log:    UIEditor_ToolTip_ToolModeButton[0]=Select
[0010.53] Log:    UIEditor_ToolTip_ToolModeButton[1]=Place Button
[0010.53] Log:    UIEditor_ToolTip_ToolModeButton[2]=Place Console
[0010.53] Log:    UIEditor_ToolTip_ToolModeButton[3]=Place Image
[0010.53] Log:    UIEditor_ToolTip_ToolModeButton[4]=Place Label
[0010.53] Log:    UIEditor_ToolTip_SnapToGrid=Snap to Grid
[0010.53] Log:    UIEditor_ToolTip_WidgetPreviewState=Preview State
[0010.53] Log:    UIEditor_ToolTip_PreviewPlatform=Preview Platform
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bottom
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Right
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to Viewport: Center Horizontally
[0010.53] Log:    UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Viewport: Center Vertically
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_Top=Align selected widgets to viewport top.
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_Bottom=Align selected widgets to viewport bottom.
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left.
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right.
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizontally center selected widgets in the viewport.
[0010.53] Log:    UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport.
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Top=Text Align: Top
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Left=Text Align: Left
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Right=Text Align: Right
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizontally
[0010.53] Log:    UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Vertically
[0010.53] Log:    UIEditor_HelpText_TextAlign_Top=Vertically align text to the top.
[0010.53] Log:    UIEditor_HelpText_TextAlign_Bottom=Vertically align text to the bottom.
[0010.53] Log:    UIEditor_HelpText_TextAlign_Left=Horizontally align text to the left.
[0010.53] Log:    UIEditor_HelpText_TextAlign_Right=Horizontally align text to the right.
[0010.53] Log:    UIEditor_HelpText_TextAlign_Center=Horizontally center text.
[0010.53] Log:    UIEditor_HelpText_TextAlign_Middle=Vertically center text.
[0010.53] Log:    UIEditor_HelpText_ViewReset=Resets the viewport position and zoom to the default settings
[0010.53] Log:    UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets
[0010.53] Log:    UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to rename the currently selected widgets
[0010.53] Log:    UIEditor_HelpText_ShowDockHandles=Show dock handles on selected widgets
[0010.53] Log:    UIEditor_HelpText_ViewportSize=The viewport size to use for the scene
[0010.53] Log:    UIEditor_HelpText_ViewportGutter=The size in pixels of the gutter region that is displayed around the viewport window
[0010.53] Log:    UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI widgets should be placed in to ensure they display properly on TVs.
[0010.53] Log:    UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item
[0010.53] Log:    UIEditor_HelpText_PreviewPlatform=Choose the platform environment to simulate
[0010.53] Log:    UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate
[0010.53] Log:    UIEditor_MenuItem_RefreshScene=Refresh Scene	F5
[0010.53] Log:    UIEditor_HelpText_RefreshScene=Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.)
[0010.53] Log:    UIEditor_WidgetsNoneSelected=(No widgets selected)
[0010.53] Log:    UIEditor_WidgetsSameSelected=`~ `~s selected
[0010.53] Log:    UIEditor_WidgetsDifferentSelected=`~ widgets selected
[0010.53] Log:    UIEditor_Widget_SelectionTool=Selection Tool
[0010.53] Log:    UIEditor_Widget_FocusChain=Focus Chain Tool
[0010.53] Log:    UIEditor_EditWidgetMode_Tool=Edit Widget Tool
[0010.53] Log:    UIEditor_Widget_Button=Button
[0010.53] Log:    UIEditor_Widget_Label=Label
[0010.53] Log:    UIEditor_Widget_Console=Console
[0010.53] Log:    UIEditor_Widget_Image=Image
[0010.53] Log:    UIEditor_Widget_Editbox=Edit Box
[0010.53] Log:    UIEditor_Widget_LabelButton=Label Button
[0010.53] Log:    UIEditor_Widget_Checkbox=Check Box
[0010.53] Log:    UIEditor_Widget_List=List
[0010.53] Log:    UIEditor_Widget_Panel=Panel
[0010.53] Log:    UIEditor_Widget_ToggleButton=Toggle Button
[0010.53] Log:    UIEditor_Widget_Slider=Slider
[0010.53] Log:    UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets.
[0010.53] Log:    UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets.
[0010.53] Log:    UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected.
[0010.53] Log:    UIEditor_HelpText_Button=A tool to create new button widgets.
[0010.53] Log:    UIEditor_HelpText_Label=A tool to create new label widgets.
[0010.53] Log:    UIEditor_HelpText_Console=A tool to create new console widgets.
[0010.53] Log:    UIEditor_HelpText_Image=A tool to create new image widgets.
[0010.53] Log:    UIEditor_HelpText_Editbox=A tool to create new edit box widgets.
[0010.53] Log:    UIEditor_HelpText_LabelButton=A tool to create new label button widgets.
[0010.53] Log:    UIEditor_HelpText_Checkbox=A tool to create new check box widgets.
[0010.53] Log:    UIEditor_HelpText_List=A tool to create new list widgets.
[0010.53] Log:    UIEditor_HelpText_Panel=A tool to create new panel widgets.
[0010.53] Log:    UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets.
[0010.53] Log:    UIEditor_HelpText_Slider=A tool to create new slider widgets.
[0010.53] Log:    UIEditor_EditSelectedSkin=Edit Selected Skin
[0010.53] Log:    UIEditor_SaveSelectedSkin=Save Selected Skin
[0010.53] Log:    UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor dialog for the current skin.
[0010.53] Log:    UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's package.
[0010.53] Log:    UIEditor_HelpText_LoadExistingSkin=Load Skin Package
[0010.53] Log:    UIEditor_HelpText_CreateSkin=Create New Skin
[0010.53] Log:    UIEditor_Skin=Skin
[0010.53] Log:    UIEditor_Error_UnsupportedPrefabType=UI prefabs do not currently support `~ objects.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0010.53] Log:    UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0010.53] Log:    DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases
[0010.53] Log:    DlgUIWidgetEvents_WidgetF=Widget: `~
[0010.53] Log:    DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases
[0010.53] Log:    DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defaults
[0010.53] Log:    DlgUIListEditor_Title=List Editor
[0010.53] Log:    DlgUIListEditor_ListGrid=List Representation
[0010.53] Log:    DlgChooseTabPageClass_Title=Choose the type of page to add
[0010.53] Log:    DlgChooseTabPageClass_ComboCaption=Page Class:
[0010.53] Log:    DlgRemoveTabPage_Title=Choose the page to remove
[0010.53] Log:    DlgRemoveTabPage_ComboCaption=Page Number:
[0010.53] Log:    DlgAddCalloutButton_Title=Add Callout Button
[0010.53] Log:    DlgAddCalloutButton_Label_InputAlias=Choose Alias:
[0010.53] Log:    DlgAddCalloutButton_Label_WidgetTag=Widget Tag:
[0010.53] Log:    DlgAddCalloutButton_Label_ButtonClass=Choose Class:
[0010.53] Log:    DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button.
[0010.53] Log:    DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button.  This is the name that will appear in the scene browser tree.
[0010.53] Log:    DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to use for the new button.
[0010.53] Log:    DlgAddCalloutButton_Error_ExistingChild=There is already a button with that name.  Please choose another name for the new button.
[0010.53] Log:    DlgAddCalloutButton_Error_ExistingTag=There is already a button using that input alias.   Please choose a different alias.
[0010.53] Log:    Error_ChangeCalloutAlias_Multiple=You can only change the input alias for one button at a time.
[0010.53] Log:    DlgUISkinEditor_Skin=Skin
[0010.53] Log:    DlgUISkinEditor_Title=Skin Editor
[0010.53] Log:    DlgUISkinEditor_Styles=Styles
[0010.53] Log:    DlgUISkinEditor_Cursors=Cursors
[0010.53] Log:    DlgUISkinEditor_SoundCues=Sound Cues
[0010.53] Log:    DlgUISkinEditor_StyleGroups=Groups
[0010.53] Log:    DlgUISkinEditor_Name=Name
[0010.53] Log:    DlgUISkinEditor_Style=Style
[0010.53] Log:    DlgUISkinEditor_CursorTexture=Cursor Texture
[0010.53] Log:    DlgUISkinEditor_SoundCueSound=Sound
[0010.53] Log:    DlgUISkinEditor_RenameCursor=Enter a new name for the cursor:
[0010.53] Log:    DlgUISkinEditor_Error=Error
[0010.53] Log:    DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' already exists in this skin.
[0010.53] Log:    DlgUICursorEditor_Title=Edit Cursor
[0010.53] Log:    DlgUICursorEditor_CursorName=Cursor Name: `~
[0010.53] Log:    DlgUICursorEditor_CursorTexture=Cursor Texture
[0010.53] Log:    DlgUICursorEditor_CursorStyle=Cursor Style
[0010.53] Log:    DlgUICursorEditor_InvalidTexture=Invalid texture specified.
[0010.53] Log:    DlgUICursorEditor_InvalidStyle=Invalid style specified.
[0010.53] Log:    DlgUICursorEditor_Error=Error
[0010.53] Log:    DlgUIAddSoundCue_Title=Add UISoundCue
[0010.53] Log:    DlgUIEditSoundCue_Title=Edit UISoundCue
[0010.53] Log:    DlgUIEditSoundCue_Label=UI Sound Cue Parameters
[0010.53] Log:    DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue
[0010.53] Log:    DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the SoundCue assigned to this UI Sound Cue
[0010.53] Log:    DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic Browser
[0010.53] Log:    DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently selected SoundCue to this UI Sound Cue
[0010.53] Log:    DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound Cues
[0010.53] Log:    DlgUICreateConfigDataTag_DataStorePath=Data Store: `~
[0010.53] Log:    DlgUICreateConfigDataTag_Title=Add Data Tag
[0010.53] Log:    DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag
[0010.53] Log:    DlgUICreateConfigDataTag_Section=Section
[0010.53] Log:    DlgUICreateConfigDataTag_Tag=Tag
[0010.53] Log:    DlgUICreateConfigDataTag_Value=Value
[0010.53] Log:    DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out!
[0010.53] Log:    DlgUICreateConfigDataTag_Error=Error
[0010.53] Log:    DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0010.53] Log:    DlgNewStyle_Title=Create New Style
[0010.53] Log:    DlgNewStyle_Label_StyleClass=Style Type
[0010.53] Log:    DlgNewStyle_Label_StyleTag=Unique Tag:
[0010.53] Log:    DlgNewStyle_Label_StyleName=Friendly Name:
[0010.53] Log:    DlgNewStyle_Label_StyleTemplate=Template:
[0010.53] Log:    DlgNewStyle_Tooltip_StyleClass=Type Of Style
[0010.53] Log:    DlgNewStyle_Tooltip_StyleTag=Style Tag
[0010.53] Log:    DlgNewStyle_Tooltip_StyleName=Style Name
[0010.53] Log:    DlgNewStyle_Tooltip_StyleTemplate=Style Template
[0010.53] Log:    DlgNewStyle_HelpText_StyleClass=Choose the type of style to create.
[0010.53] Log:    DlgNewStyle_HelpText_StyleTag=This name will be used to reference this style from unrealscript.  It cannot contain spaces.
[0010.53] Log:    DlgNewStyle_HelpText_StyleName=This is the name that will appear in the style browser.
[0010.53] Log:    DlgNewStyle_HelpText_StyleTemplate=Choose the style to base this style on.  Any changes made to the base style will be propagated to the new style.
[0010.53] Log:    DlgNewStyle_Label_StyleGroupName=Group Name:
[0010.53] Log:    DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter
[0010.53] Log:    DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exist. Do you want to create this group?
[0010.53] Log:    DlgEditStyle_Warning_Title=Unchecked States Revert
[0010.53] Log:    DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value.
 Do you want to lose the changes made to the unchecked states?
[0010.53] Log:    DlgEditStyle_Title_f=Editing Style: `~
[0010.53] Log:    DlgDiffStates_Title_f=Comparing States of Style: `~
[0010.53] Log:    DlgDiffStates_LayoutGroupCaption=Panel Layout
[0010.53] Log:    DlgDiffStates_Layout_Horizontal=Horizontal
[0010.53] Log:    DlgDiffStates_Layout_Vertical=Vertical
[0010.53] Log:    StylePropertiesCommon_Caption=Basic Options
[0010.53] Log:    StylePropertiesCommon_Label_StyleID=Style ID:
[0010.53] Log:    StylePropertiesCommon_Label_StyleColor=Style Color:
[0010.53] Log:    StylePropertiesCommon_Label_AlphaValue=Alpha Value:
[0010.53] Log:    StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier
[0010.53] Log:    StylePropertiesCommon_ToolTip_StyleColor=Choose Color
[0010.53] Log:    StylePropertiesCommon_HelpText_StyleColor=Click to choose a color for this style.
[0010.53] Log:    StylePropertiesCommon_MenuDiffProperties=Compare Properties
[0010.53] Log:    StylePropertiesCommon_Label_Padding=Padding:
[0010.53] Log:    StylePropertiesCommon_Label_PaddingH=H:
[0010.53] Log:    StylePropertiesCommon_Label_PaddingV=V:
[0010.53] Log:    StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768.  This value will be scaled by resolution.
[0010.53] Log:    StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768.  This value will be scaled by resolution
[0010.53] Log:    StylePropertiesText_Caption=Text Options
[0010.53] Log:    StylePropertiesText_Label_Font=Font:
[0010.53] Log:    StylePropertiesText_Label_Alignment=Alignment:
[0010.53] Log:    StylePropertiesText_Label_Attributes=Attributes:
[0010.53] Log:    StylePropertiesText_Label_VertAbbreviation=V:
[0010.53] Log:    StylePropertiesText_Label_HorzAbbreviation=H:
[0010.53] Log:    StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment
[0010.53] Log:    StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment
[0010.53] Log:    StylePropertiesText_Alignment[0]=Left,Center,Right
[0010.53] Log:    StylePropertiesText_Alignment[1]=Top,Center,Bottom
[0010.53] Log:    StylePropertiesText_Label_ClipMode=Clipping Mode:
[0010.53] Log:    StylePropertiesText_ToolTip_ClipMode=Determines how text should be handled when the text overflows its bounds.
[0010.53] Log:    StylePropertiesText_Label_ClipAlignment=Clipping Alignment:
[0010.53] Log:    StylePropertiesText_ToolTip_ClipAlignment=Determines the origin used for clipping; left (normal) or right (start at the end).
[0010.53] Log:    StylePropertiesText_Label_Scale=Scale:
[0010.53] Log:    StylePropertiesText_Label_ScaleX=X:
[0010.53] Log:    StylePropertiesText_Label_ScaleY=Y:
[0010.53] Log:    StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally.  A value of 1.0 means no scaling.
[0010.53] Log:    StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically.  A value of 1.0 means no scaling.
[0010.53] Log:    StylePropertiesText_Label_SpacingAdjust=Spacing:
[0010.53] Log:    StylePropertiesText_Label_SpacingAdjustX=Chars:
[0010.53] Log:    StylePropertiesText_Label_SpacingAdjustY=Lines:
[0010.53] Log:    StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels).
[0010.53] Log:    StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels).
[0010.53] Log:    StylePropertiesText_Label_AutoScaleMode=Scale To Fit:
[0010.53] Log:    StylePropertiesText_Label_MinAutoScale=Minimum Scale:
[0010.53] Log:    StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region.
[0010.53] Log:    StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled.  Required if the text is wrapped or clipped.
[0010.53] Log:    StylePropertiesText_AutoScaleMode_Options[0]=Disabled
[0010.53] Log:    StylePropertiesText_AutoScaleMode_Options[1]=Normal
[0010.53] Log:    StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect Ratio
[0010.53] Log:    StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based
[0010.53] Log:    StylePropertiesImage_Caption=Image Options
[0010.53] Log:    StylePropertiesImage_Label_DefaultTexture=Default Texture:
[0010.53] Log:    StylePropertiesCombo_RadioButton_Existing=Existing
[0010.53] Log:    StylePropertiesCombo_RadioButton_Custom=Custom
[0010.53] Log:    StylePropertiesCombo_Caption=Combo Options
[0010.53] Log:    StylePropertiesCombo_Label_TextStyle=Text Style:
[0010.53] Log:    StylePropertiesCombo_Label_ImageStyle=Image Style:
[0010.53] Log:    StylePropertiesCombo_ToolTip_TextStyle=Choose a text style.
[0010.53] Log:    StylePropertiesCombo_ToolTip_TextState=Choose the menu state to use from this style
[0010.53] Log:    StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style.
[0010.53] Log:    StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style
[0010.53] Log:    ImageAlignmentCaption[0]=Horizontal
[0010.53] Log:    ImageAlignmentCaption[1]=Vertical
[0010.53] Log:    ImageAlignment_Label_Alignment=Image Alignment:
[0010.53] Log:    ImageAlignment_Label_Adjustment=Adjustment Type:
[0010.53] Log:    ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter:
[0010.53] Log:    ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter:
[0010.53] Log:    ImageCoordinates_Label[0]=Sample Position:
[0010.53] Log:    ImageCoordinates_Label[1]=Sample Size:
[0010.53] Log:    UIEditor_UISequences=UI Sequences
[0010.53] Log:    UIEditor_GlobalSequence=Global Sequence
[0010.53] Log:    UIEditor_Children=Children
[0010.53] Log:    DlgUIEvent_MetaObject_Title=Bind Event Keys
[0010.53] Log:    DlgUIEvent_MetaObject_AvailableKeys=Available Keys
[0010.53] Log:    DlgUIEvent_MetaObject_BoundKeys=Bound Keys
[0010.53] Log:    DlgUIEvent_MetaObject_Key=Key
[0010.53] Log:    DlgUIEvent_MetaObject_Event=Event
[0010.53] Log:    DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults
[0010.53] Log:    DlgUIEventKeyBindings_AvailableKeys=Available Keys
[0010.53] Log:    DlgUIEventKeyBindings_BoundKeys=Bound Keys
[0010.53] Log:    DlgUIEventKeyBindings_Key=Key
[0010.53] Log:    DlgUIEventKeyBindings_WidgetClass=Widget Class
[0010.53] Log:    DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases
[0010.53] Log:    DlgUIEventKeyBindings_StatesLabel=States
[0010.53] Log:    DlgUIEventKeyBindings_ModifierLabel=Modifiers
[0010.53] Log:    DlgUIEventKeyBindings_RequiredLabel=Required
[0010.53] Log:    DlgUIEventKeyBindings_ExcludedLabel=Excluded
[0010.53] Log:    DlgUIEventKeyBindings_NewKeyLabel=New Key
[0010.53] Log:    DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key
[0010.53] Log:    DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key
[0010.53] Log:    DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse
[0010.53] Log:    DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0010.53] Log:    DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is already bound to the following aliases for class `~:
`~
Would you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)?
[0010.53] Log:    DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The following input keys are currently bound to multiple input aliases (this message has also been written to the log).  Only the last input alias bound to the corresponding key will work correctly in the game:
`~
Would you like to continue anyway?  Select 'Yes' to save these bindings and continue or 'No' to return to the dialog.
[0010.53] Log:    DlgChooseNewKey_Title=Select Input Key
[0010.53] Log:    DlgNewSkin_Title=Create New Skin
[0010.53] Log:    DlgNewSkin_Label_PackageName=Package Name:
[0010.53] Log:    DlgNewSkin_Label_SkinName=Skin Name:
[0010.53] Log:    DlgRenameLayer_Title=Rename Layer
[0010.53] Log:    DlgRenameLayer_Label=Enter the new tag for the Layer
[0010.53] Log:    DlgRenameLayer_Error_EmptyName=You must specify a name for the layer.
[0010.53] Log:    DlgRenameWidget_Title=Rename Widget
[0010.53] Log:    DlgRenameWidget_Label=Enter the new tag for the widget
[0010.53] Log:    DlgRenameWidget_Error_EmptyName=You must specify a name for the widget.
[0010.53] Log:    DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent
[0010.53] Log:    DlgRenameScene_Title=Rename Scene
[0010.53] Log:    DlgRenameScene_Label=Enter the new tag for the scene
[0010.53] Log:    DlgRenameScene_Error_EmptyName=You must specify a name for the scene.
[0010.53] Log:    DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package.
[0010.53] Log:    DlgDockingEditor_Title=Docking Editor
[0010.53] Log:    DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom
[0010.53] Log:    DlgDockingEditor_ToolTip_DockTarget=Target Widget
[0010.53] Log:    DlgDockingEditor_ToolTip_DockFace=Target Face
[0010.53] Log:    DlgDockingEditor_ToolTip_DockPadding=Padding
[0010.53] Log:    DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type
[0010.53] Log:    DlgDockingEditor_HelpText_DockTarget=Select the widget this face should be docked to.
[0010.53] Log:    DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to.
[0010.53] Log:    DlgDockingEditor_HelpText_DockPadding=Choose the amount of padding for this face.  Positive values push the docked widget, while negative values pull the docked widget.
[0010.53] Log:    DlgDockingEditor_HelpText_DockPaddingType=Controls how the padding value is interpreted.  Percentage values must be between 0 and 1.
[0010.53] Log:    StyleBrowser_ToolTip_SkinCombo=Active Skin
[0010.53] Log:    StyleBrowser_ToolTip_SkinButton=Load Skin
[0010.53] Log:    StyleBrowser_HelpText_SkinCombo=Changes the currently active skin.  This affects the appearance of styles assigned to widgets in the scene.
[0010.53] Log:    DlgSelectWidget_Title=Select Widget
[0010.53] Log:    DlgSelectWidget_Label=Choose a widget from the list
[0010.53] Log:    UIEditor_AlignToViewport=Align To Viewport
[0010.53] Log:    UIEditor_Align_Top=Top
[0010.53] Log:    UIEditor_Align_Bottom=Bottom
[0010.53] Log:    UIEditor_Align_Left=Left
[0010.53] Log:    UIEditor_Align_Right=Right
[0010.53] Log:    UIEditor_Align_CenterVertically=Center Vertically
[0010.53] Log:    UIEditor_Align_CenterHorizontally=Center Horizontally
[0010.53] Log:    Sentinel=Sentinel
[0010.53] Log:    DataSource=Data Source
[0010.53] Log:    DataSet=Data Set
[0010.53] Log:    StatName=Stat Name
[0010.53] Log:
[0010.53] Log:    [Caption]
[0010.53] Log:    ActorBrowser=Actor Classes
[0010.53] Log:    LevelBrowser=Levels
[0010.53] Log:    GenericBrowser=Generic Browser
[0010.53] Log:    ReferencedAssetBrowser=References
[0010.53] Log:    LogBrowser=Log
[0010.53] Log:    GroupBrowser=Groups
[0010.53] Log:    PrimitiveStatsBrowser=Primitive Stats
[0010.53] Log:    SceneManager=Scene
[0010.53] Log:    TaskBrowser_Caption=Tasks
[0010.53] Log:    GameStatsVisualizer_Caption=Game Stats
[0010.53] Log:    ContentBrowser_Caption=Content Browser
[0010.53] Log:    StartPage_Caption=Start Page
[0010.53] Log:    BuildingStatsBrowser=Building Stats
[0010.53] Log:
[0010.53] Log:    [CommandCategoryNames]
[0010.53] Log:    LevelEditor=Level Editor
[0010.53] Log:    Matinee=Matinee
[0010.53] Log:    Cascade=Cascade
[0010.53] Log:    MaterialEditor=Material Editor
[0010.53] Log:    Kismet=Kismet
[0010.53] Log:    CurveEditor=Curve Editor
[0010.53] Log:
[0010.53] Log:    [CommandNames]
[0010.53] Log:    Matinee_PlayForward=Play Forward
[0010.53] Log:    Matinee_PlayReverse=Play Reverse
[0010.53] Log:    Matinee_Stop=Stop Playback
[0010.53] Log:    Matinee_TogglePlayPause=Toggle Play/Pause
[0010.53] Log:    Matinee_ZoomIn=Zoom In
[0010.53] Log:    Matinee_ZoomInAlt=Zoom In (Alternate)
[0010.53] Log:    Matinee_ZoomOut=Zoom Out
[0010.53] Log:    Matinee_ZoomOutAlt=Zoom Out (Alternate)
[0010.53] Log:    Matinee_DeleteSelection=Delete Selection
[0010.53] Log:    Matinee_Cut=Cut Groups/Tracks
[0010.53] Log:    Matinee_Copy=Copy Groups/Tracks
[0010.53] Log:    Matinee_Paste=Paste Groups/Tracks
[0010.53] Log:    Matinee_Undo=Undo
[0010.53] Log:    Matinee_Redo=Redo
[0010.53] Log:    Matinee_MarkInSection=Mark Section IN
[0010.53] Log:    Matinee_MarkOutSection=Mark Section OUT
[0010.53] Log:    Matinee_IncrementPosition=Increment Interpolation Position
[0010.53] Log:    Matinee_DecrementPosition=Decrement Interpolation Position
[0010.53] Log:    Matinee_MoveToNextKey=Move To Next Key
[0010.53] Log:    Matinee_MoveToPrevKey=Move To Previous Key
[0010.53] Log:    Matinee_SplitAnimKey=Split Animation Key
[0010.53] Log:    Matinee_MoveActiveUp=Select Previous Track
[0010.53] Log:    Matinee_MoveActiveDown=Select Next Track
[0010.53] Log:    Matinee_AddKey=Add New Key
[0010.53] Log:    Matinee_DuplicateSelectedKeys=Duplicate Selected Keys
[0010.53] Log:    Matinee_ToggleSnap=Toggle Snap To Keys
[0010.53] Log:    Matinee_CropAnimationBeginning=Crop Animation Beginning
[0010.53] Log:    Matinee_CropAnimationEnd=Crop Animation End
[0010.53] Log:    Matinee_ViewFitSequence=Fit View to Sequence
[0010.53] Log:    Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire sequence
[0010.53] Log:    Matinee_ViewFitToSelected=Fit View to Selected
[0010.53] Log:    Matinee_ViewFitToSelected_Desc=Zoom the view to fit the selected keys
[0010.53] Log:    Matinee_ViewFitLoop=Fit View to Loop
[0010.53] Log:    Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping section
[0010.53] Log:    Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence
[0010.53] Log:    Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and zooms the view to fit the entire sequence
[0010.53] Log:    Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO
[0010.53] Log:    Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO
[0010.53] Log:    Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER
[0010.53] Log:    Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER
[0010.53] Log:    Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK
[0010.53] Log:    Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK
[0010.53] Log:    Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR
[0010.53] Log:    Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR
[0010.53] Log:    Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT
[0010.53] Log:    Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT
[0010.53] Log:    CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO
[0010.53] Log:    CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO
[0010.53] Log:    CurveEditor_ChangeInterpModeUSER=Interp Mode USER
[0010.53] Log:    CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER
[0010.53] Log:    CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK
[0010.53] Log:    CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK
[0010.53] Log:    CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR
[0010.53] Log:    CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR
[0010.53] Log:    CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT
[0010.53] Log:    CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT
[0010.53] Log:    CurveEditor_FitViewHorizontally=Fit View Horizontally
[0010.53] Log:    CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally
[0010.53] Log:    CurveEditor_FitViewVertically=Fit View Vertically
[0010.53] Log:    CurveEditor_FitViewVertically_Desc=Zoom the view to fit all content vertically
[0010.53] Log:    CurveEditor_FitViewToAll=Fit View to All
[0010.53] Log:    CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically)
[0010.53] Log:    CurveEditor_FitViewToSelected=Fit View to Selected
[0010.53] Log:    CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected keys in view
[0010.53] Log:
[0010.53] Log:    [Lightmass]
[0010.53] Log:    UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting.
[0010.53] Log:    UseErrorColoringButton_Tooltip=Display objects with lighting errors in identifying colors rather than black (Lightmass only).
[0010.53] Log:    LightmassError_SupportFP=Lightmass requires a graphics card with support for floating point rendertargets. Aborting!
[0010.53] Log:    LightmassError_MissingImportanceVolume=No importance volume found - lighting build will take a long time.
[0010.53] Log:    LightmassError_MissingPrecomputedVisibilityVolume=Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective.
[0010.53] Log:    LightmassError_EmissiveFracturedMesh=A fractured static mesh had bUseEmissiveForStaticLighting=true, which is not supported on fractured static meshes due to their geometric complexity.
[0010.53] Log:    LightmassError_BuildSelected=Building selected actors only, lightmap memory and quality will be sub-optimal until the next full rebuild.
[0010.53] Log:    LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected!
[0010.53] Log:    LightmassError_ObjectWrappedUVs=Object has wrapping UVs.
[0010.53] Log:    LightmassError_ObjectOverlappedUVs=Object has overlapping UVs.
[0010.53] Log:    LightmassError_ObjectMultipleDominantLights=Object is affected by multiple dominant lights, each primitive can only be affected by one dominant light at most.
[0010.53] Log:    LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissiveForStaticLighting=true, but a large number of polygons (more than 3000) and will result in a long lighting build.
[0010.53] Log:    LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did not create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000).
[0010.53] Log:
[0010.53] Log:    [StaticMeshToolTips]
[0010.53] Log:    StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsAsset for line collision checks.
[0010.53] Log:    StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAsset for extent (swept box) collision checks.
[0010.53] Log:    StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use simple rigid body collision. FALSE only works on static actors.
[0010.53] Log:    StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precision UVs
[0010.53] Log:    StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing
[0010.53] Log:    StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation.  Requires mesh to be resaved to take effect as algorithm is applied on save
[0010.53] Log:    StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3.
[0010.53] Log:    StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can become dynamic when shot or otherwise given an impulse.
[0010.53] Log:    StaticMeshToolTip_LightMapResolution=The light map resolution
[0010.53] Log:    StaticMeshToolTip_LightMapCoordinateIndex=The light map coordinate index
[0010.53] Log:    StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh.  The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera.
[0010.53] Log:    StaticMeshToolTip_LODMaxRangeRatio=Distance in world space units to the end of the LOD transitions
[0010.53] Log:    StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0.  1.0 is the default, whereas a higher value increases the streamed-in resolution.
[0010.53] Log:    StaticMeshToolTip_TransparentForVisionChecks=Makes NPCs consider this mesh as transparent when doing vision checks
[0010.53] Log:
[0010.53] Log:    [DecompressPackagesCommandlet]
[0010.53] Log:    HelpDescription=
[0010.53] Log:    HelpUsage=gamename.exe DecompressPackages -platform=xbox360 SourceFolder TargetFolder
[0010.53] Log:
[0010.53] Log:    [AnalyzeCookedContentCommandlet]
[0010.53] Log:    HelpDescription=Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeCookedContent
[0010.53] Log:
[0010.53] Log:    [AnalyzeCookedPackagesCommandlet]
[0010.53] Log:    HelpDescription=@todo
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeCookedPackages
[0010.53] Log:
[0010.53] Log:    [AnalyzeContentCommandlet]
[0010.53] Log:    HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeContent <list of packages>
[0010.53] Log:
[0010.53] Log:    [AnalyzeReferencedContentCommandlet]
[0010.53] Log:    HelpDescription=this dump a number of .cvs with an overview of all content in the game
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeReferencedContent <list of packages>
[0010.53] Log:    HelpParamNames[0]=-MAPSONLY
[0010.53] Log:    HelpParamDescriptions[0]=Only load up maps and thereby only the content referenced in those maps
[0010.53] Log:    HelpParamNames[1]=-EXCLUDESCRIPT
[0010.53] Log:    HelpParamDescriptions[1]=Do not analyze script referenced objects
[0010.53] Log:    HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT
[0010.53] Log:    HelpParamDescriptions[2]=Do not analyze non native script referenced objects (e.g. useful for seeing what will always be loaded)
[0010.53] Log:    HelpParamNames[3]=-LOADSUBLEVELS
[0010.53] Log:    HelpParamDescriptions[3]=Load sub levels if exists
[0010.53] Log:    HelpParamNames[4]=-TESTSPECULARTEXTURE
[0010.53] Log:    HelpParamDescriptions[4]=Test to see if unique specular texture is used for materials. This could conflict with instruction count, so use this as a separate pass.
[0010.53] Log:    HelpParamNames[5]=-IGNORESTATICMESH
[0010.53] Log:    HelpParamDescriptions[5]=Ignore StaticMesh
[0010.53] Log:    HelpParamNames[6]=-IGNORESMC
[0010.53] Log:    HelpParamDescriptions[6]=Ignore StaticMeshComponent
[0010.53] Log:    HelpParamNames[7]=-IGNORESTATICMESHACTOR
[0010.53] Log:    HelpParamDescriptions[7]=Ignore StaticMeshActor
[0010.53] Log:    HelpParamNames[8]=-IGNORETEXTURE
[0010.53] Log:    HelpParamDescriptions[8]=Ignore Texture
[0010.53] Log:    HelpParamNames[9]=-IGNOREMATERIAL
[0010.53] Log:    HelpParamDescriptions[9]=Ignore Material
[0010.53] Log:    HelpParamNames[10]=-IGNOREPARTICLE
[0010.53] Log:    HelpParamDescriptions[10]=Ignore Particle
[0010.53] Log:    HelpParamNames[11]=-IGNOREANIMS
[0010.53] Log:    HelpParamDescriptions[11]=Ignore AnimSequence
[0010.53] Log:    HelpParamNames[12]=-IGNORESOUNDCUE
[0010.53] Log:    HelpParamDescriptions[12]=Ignore SoundCue
[0010.53] Log:    HelpParamNames[13]=-IGNOREBRUSH
[0010.53] Log:    HelpParamDescriptions[13]=Ignore Brush
[0010.53] Log:    HelpParamNames[14]=-IGNORELEVEL
[0010.53] Log:    HelpParamDescriptions[14]=Ignore Level
[0010.53] Log:    HelpParamNames[15]=-IGNORESHADOWMAP
[0010.53] Log:    HelpParamDescriptions[15]=Ignore ShadowMap
[0010.53] Log:    HelpParamNames[16]=-IGNOREFACEFX
[0010.53] Log:    HelpParamDescriptions[16]=Ignore FaceFX
[0010.53] Log:
[0010.53] Log:    [AnalyzeReferencedObjectCommandlet]
[0010.53] Log:    HelpDescription=This dump .cvs file with actors reference information by spawning this actor.
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeReferencedObject <Class of Actor>
[0010.53] Log:    HelpParamNames[0]=-LOADCHILDCLASSES
[0010.53] Log:    HelpParamDescriptions[0]=Load all child classes of the given actor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created.
[0010.53] Log:
[0010.53] Log:    [AnalyzeScriptCommandlet]
[0010.53] Log:    HelpDescription=Analyzes all Unrealscript .u files and generates a list of potential optimizations.
[0010.53] Log:    HelpUsage=gamename.exe AnalyzeScript
[0010.53] Log:
[0010.53] Log:    [BatchExportCommandlet]
[0010.53] Log:    HelpDescription=Export objects in bulk from Unreal packages to various formats
[0010.53] Log:    HelpUsage=gamename.exe BatchExport <package.ext> <classname> <export_ext> [dest_path_name]
[0010.53] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=Package whose objects you wish to export
[0010.53] Log:    HelpParamNames[1]=classname
[0010.53] Log:    HelpParamDescriptions[1]=Class of object to export
[0010.53] Log:    HelpParamNames[2]=export_ext
[0010.53] Log:    HelpParamDescriptions[2]=File extension to export to
[0010.53] Log:    HelpParamNames[3]=dest_path_name
[0010.53] Log:    HelpParamDescriptions[3]=Path to export files to.
[0010.53] Log:
[0010.53] Log:    [CompareLocCommandlet]
[0010.53] Log:    HelpDescription=Displays all differences between english localization files and their counterparts in another language.
[0010.53] Log:    HelpUsage=gamename CompareLoc <lang_ext>
[0010.53] Log:    HelpParamNames[0]=lang_ext
[0010.53] Log:    HelpParamDescriptions[0]=Extension of the language to compare the english files against
[0010.53] Log:
[0010.53] Log:    [ConformCommandlet]
[0010.53] Log:    HelpDescription=Makes two versions of the same package network compatible
[0010.53] Log:    HelpUsage=gamename.exe conform existing_file.ext old_file.ext
[0010.53] Log:    HelpParamNames[0]=existing_file.ext
[0010.53] Log:    HelpParamDescriptions[0]=Existing binary file to load, conform, and save.
[0010.53] Log:    HelpParamNames[1]=old_file.ext
[0010.53] Log:    HelpParamDescriptions[1]=Old file to make source file binary compatible with.
[0010.53] Log:
[0010.53] Log:    [CookPackagesCommandlet]
[0010.53] Log:    HelpDescription=Resaves packages so that they can be loaded on a console.
[0010.53] Log:    HelpUsage=gamename.exe CookPackages -Platform=<PlatformName> [packagename.ext...] [Switches]
[0010.53] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet
[0010.53] Log:    HelpParamNames[0]=[packagename.ext]
[0010.53] Log:    HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked.  Multiple package names should be separated by spaces.
[0010.53] Log:    HelpParamNames[1]=-Full
[0010.53] Log:    HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the cooked directory first.
[0010.53] Log:    HelpParamNames[2]=-SkipMaps
[0010.53] Log:    HelpParamDescriptions[2]=Skip cooking of map packages.
[0010.53] Log:    HelpParamNames[3]=-AlwaysRecookMaps
[0010.53] Log:    HelpParamDescriptions[3]=Force recook of map packages, regardless of whether they've changed or not.
[0010.53] Log:    HelpParamNames[4]=-AlwaysRecookScript
[0010.53] Log:    HelpParamDescriptions[4]=Force recook of script packages, regardless of whether they've changed or not.
[0010.53] Log:    HelpParamNames[5]=-InisOnly
[0010.53] Log:    HelpParamDescriptions[5]=Indicates that only the .ini files should be cooked.
[0010.53] Log:    HelpParamNames[6]=-SHA
[0010.53] Log:    HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages.
[0010.53] Log:    HelpParamNames[7]=-SkipSavingMaps
[0010.53] Log:    HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages).
[0010.53] Log:    HelpParamNames[8]=-AlwaysRecookScript
[0010.53] Log:    HelpParamDescriptions[8]=Force recook of script packages, regardless of whether they've changed or not.
[0010.53] Log:    HelpParamNames[9]=-SkipNotRequiredPackages
[0010.53] Log:    HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages).
[0010.53] Log:    HelpParamNames[10]=-CookAllNonMapPackages
[0010.53] Log:    HelpParamDescriptions[10]=Indicates that all packages should be cooked (default behavior is to cook only packages used by any maps being cooked).
[0010.53] Log:    HelpParamNames[11]=-RemoveStaticMeshActors
[0010.53] Log:    HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0010.53] Log:    HelpParamNames[12]=-KeepStaticMeshActors
[0010.53] Log:    HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0010.53] Log:    HelpParamNames[13]=-RemoveStaticLights
[0010.53] Log:    HelpParamDescriptions[13]=Indicates that static Light actors should be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0010.53] Log:    HelpParamNames[14]=-KeepStaticLights
[0010.53] Log:    HelpParamDescriptions[14]=Indicates that static Light actors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0010.53] Log:    HelpParamNames[15]=-AnalyzeReferencedContent
[0010.53] Log:    HelpParamDescriptions[15]=This analyzes referenced content during cooking process and outputs CSV file. For now, it only does FaceFX when it uses cooking within persistent map. (Also look at AnalyzeReferenceContent commandlet)
[0010.53] Log:    HelpParamNames[16]=PlatformName
[0010.53] Log:    HelpParamDescriptions[16]=Determines the format of the cooked data.  Valid values are: PS3, Xenon or Xbox360, PC or Win32
[0010.53] Log:
[0010.53] Log:    [CutDownContentCommandlet]
[0010.53] Log:    HelpDescription=Removes unused content from packages.   Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
[0010.53] Log:    HelpUsage=gamename.exe cutdowncontent <package.ext> [package.ext...]
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The name of the package to process.  Multiple packages can be specified on the commandline by separating each package name with a space
[0010.53] Log:
[0010.53] Log:    [DiffPackagesCommandlet]
[0010.53] Log:    HelpDescription=Compares the property values of two packages (optionally against a common base) and prints out the differences
[0010.53] Log:    HelpUsage=gamename DiffPackages <first_packagename> <second_packagename> [-ancestor=<ancestor_packagename>] [-full | -most]
[0010.53] Log:    HelpParamNames[0]=first_packagename
[0010.53] Log:    HelpParamDescriptions[0]=The name of the first package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.53] Log:    HelpParamNames[1]=second_packagename
[0010.53] Log:    HelpParamDescriptions[1]=The name of the second package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.53] Log:    HelpParamNames[2]=ancestor=ancestor_packagename
[0010.53] Log:    HelpParamDescriptions[2]=When performing three-way comparisons, the name of the common ancestor to compare the two versions of the package against.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.53] Log:    HelpParamNames[3]=-full
[0010.53] Log:    HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison.  Without this switch, properties declared in Object.uc and non-editable are ignored.
[0010.53] Log:    HelpParamNames[4]=-most
[0010.53] Log:    HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison.  Without this switch, non-editable properties are ignored.
[0010.53] Log:    HelpParamNames[5]=
[0010.53] Log:    HelpParamDescriptions[5]=
[0010.53] Log:    HelpParamNames[6]=
[0010.53] Log:    HelpParamDescriptions[6]=
[0010.53] Log:
[0010.53] Log:    [DumpEmittersCommandlet]
[0010.53] Log:    HelpDescription=Particle system information dump - identifies emitters and their modules
[0010.53] Log:    HelpUsage=
[0010.53] Log:    HelpParamNames[0]=
[0010.53] Log:    HelpParamDescriptions[0]=
[0010.53] Log:    HelpParamNames[1]=
[0010.53] Log:    HelpParamDescriptions[1]=
[0010.53] Log:
[0010.53] Log:    [ExamineOutersCommandlet]
[0010.53] Log:    HelpDescription=Displays the Outer for all subobjects in all packages, in a table view format
[0010.53] Log:    HelpUsage=gamename.exe ExamineOuters
[0010.53] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet
[0010.53] Log:
[0010.53] Log:    [ExportLocCommandlet]
[0010.53] Log:    HelpDescription=Exports localized property values for the specified package
[0010.53] Log:    HelpUsage=gamename ExportLoc <package_name | -full> [-LanguageForCooking=<lang_ext>]
[0010.53] Log:    HelpParamNames[0]=package_name
[0010.53] Log:    HelpParamDescriptions[0]=the name of the package to export localized text for
[0010.53] Log:    HelpParamNames[1]=-FULL
[0010.53] Log:    HelpParamDescriptions[1]=uses the list of loc files in the localization directory to build a list of package names to export
[0010.53] Log:    HelpParamNames[2]=-LanguageForCooking=<lang_ext>
[0010.53] Log:    HelpParamDescriptions[2]=Specfies the language to export property values for; overrides the language setting configured in the Engine.ini
[0010.53] Log:
[0010.53] Log:    [FindQuestionableTextures]
[0010.53] Log:    HelpDescription=Looks at all packages and prints out the textures with "spec" in their name that do NOT have an LODBias of 2
[0010.53] Log:    HelpUsage=gamename.exe FindQuestionableTextures <param>
[0010.53] Log:    HelpParamNames[0]=LOADMAPS
[0010.53] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.53] Log:    HelpParamNames[1]=VERBOSE
[0010.53] Log:    HelpParamDescriptions[1]=Whether to list all of the packages it is processing
[0010.53] Log:
[0010.53] Log:    [FindSoundCuesWithMissingGroups]
[0010.53] Log:    HelpDescription=Looks at all packages and prints out the SoundCues which do not have Sound Groups assigned to them
[0010.53] Log:    HelpUsage=gamename.exe FindSoundCuesWithMissingGroups
[0010.53] Log:
[0010.53] Log:    [DumpShadersCommandlet]
[0010.53] Log:    HelpDescription=Dumps shader data from the supplied global shader or material into Engine/Shaders.
[0010.53] Log:    HelpUsage=gamename DumpShaders platform=<platform> [globalshader=<shadertype>] [material=<materialname>]
[0010.53] Log:    HelpParamNames[0]=platform
[0010.53] Log:    HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3, pc_sm4
[0010.53] Log:
[0010.53] Log:    [FixupRedirectsCommandlet]
[0010.53] Log:    HelpDescription=@todo
[0010.53] Log:    HelpUsage=gamename.exe FixupRedirects
[0010.53] Log:
[0010.53] Log:    [ListCorruptedComponentsCommandlet]
[0010.53] Log:    HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
[0010.53] Log:    HelpUsage=gamename.exe ListCorruptedComponents [-checkver]
[0010.53] Log:    HelpParamNames[0]=checkver
[0010.53] Log:    HelpParamDescriptions[0]=Indicates that only those packages that were saved with a package version earlier than the current package version should be checked
[0010.53] Log:
[0010.53] Log:    [ListPackagesReferencingCommandlet]
[0010.53] Log:    HelpDescription=Displays a list of all packages which reference a particular package or asset.
[0010.53] Log:    HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] | Asset.Path.Name>
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The package name to find references to (extension is optional)
[0010.53] Log:    HelpParamNames[1]=Asset.Path.Name
[0010.53] Log:    HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to
[0010.53] Log:
[0010.53] Log:    [ListScriptReferencedContentCommandlet]
[0010.53] Log:    HelpDescription=Lists all content referenced by defaultproperties of Unrealscript classes.
[0010.53] Log:    HelpUsage=gamename.exe ListScriptReferencedContent
[0010.53] Log:
[0010.53] Log:    [LoadPackageCommandlet]
[0010.53] Log:    HelpDescription=Loads the specified packages.  Used for debugging and/or detecting missing resources.
[0010.53] Log:    HelpUsage=gamename.exe LoadPackage <package.ext [package.ext...]|-all>
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The name of the package/s to load.
[0010.53] Log:    HelpParamNames[1]=-all
[0010.53] Log:    HelpParamDescriptions[1]=Indicates that all packages should be loaded.
[0010.53] Log:
[0010.53] Log:    [MakeCommandlet]
[0010.53] Log:    HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
[0010.53] Log:    HelpUsage=gamename.exe make [-switch...] [parm=value...]
[0010.53] Log:    HelpParamNames[0]=-full
[0010.53] Log:    HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date.
[0010.53] Log:    HelpParamNames[1]=-nodelete
[0010.53] Log:    HelpParamDescriptions[1]=Do not delete dependent packages which are not out of date.  The default behavior is to rebuild any packages which occur after a package that is out of date in the EditPackages list.
[0010.53] Log:    HelpParamNames[2]=-debug
[0010.53] Log:    HelpParamDescriptions[2]=Includes debugging information in the compiled binaries.  This is required in order to use the UnrealScript debugger.
[0010.53] Log:    HelpParamNames[3]=-auto
[0010.53] Log:    HelpParamDescriptions[3]=Automatically checks out any autogenerated headers that need to be updated, without prompting.  Suppresses all prompts generated by the script compiler which are related to exporting autogenerated header files.
[0010.53] Log:    HelpParamNames[4]=-unattended
[0010.53] Log:    HelpParamDescriptions[4]=Suppresses all prompts generated during the build by automatically answering "Yes".
[0010.53] Log:    HelpParamNames[5]=-silent
[0010.53] Log:    HelpParamDescriptions[5]=Similar to unattended, except that all build output (logging, etc.) is also suppressed.
[0010.53] Log:    HelpParamNames[6]=-silentbuild
[0010.53] Log:    HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window.
[0010.53] Log:    HelpParamNames[7]=-noconform
[0010.53] Log:    HelpParamDescriptions[7]=Script packages are normally automatically conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game)
[0010.53] Log:    HelpParamNames[8]=-WarningsAsErrors
[0010.53] Log:    HelpParamDescriptions[8]=Treats all script compilation warnings as errors, causing the build to fail
[0010.53] Log:    HelpParamNames[9]=-intermediate
[0010.53] Log:    HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor.  Useful for debugging UnrealScript macros.
[0010.53] Log:    HelpParamNames[10]=-nopreprocess
[0010.53] Log:    HelpParamDescriptions[10]=Prevents the preprocessor from processing any UnrealScript macros.  This is useful only for debugging, as it will generally cause your script to fail to compile at all.
[0010.53] Log:
[0010.53] Log:    [MergePackagesCommandlet]
[0010.53] Log:    HelpDescription=Combines two unrealscript packages into a single package.
[0010.53] Log:    HelpUsage=gamename.exe MergePackages <source_package.ext> <dest_package.ext>
[0010.53] Log:    HelpParamNames[0]=source_package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The name of the first package to merge
[0010.53] Log:    HelpParamNames[1]=dest_package.ext
[0010.53] Log:    HelpParamDescriptions[1]=The name of the second package to merge.  All objects from source_package which do not exist in dest_package will be copied into this package.
[0010.53] Log:
[0010.53] Log:    [PatchCommandlet]
[0010.53] Log:    HelpDescription=Generates an UnrealScript bytecode patch for all script files.
[0010.53] Log:    HelpUsage=gamename run PatchCommandlet [PackageWildcard] [CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary]
[0010.53] Log:    HelpParamNames[0]=PackageWildcard
[0010.53] Log:    HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you wish to create the patch for.  If not specified, '*.u' is used.
[0010.53] Log:    HelpParamNames[1]=CurrentPackageLocation
[0010.53] Log:    HelpParamDescriptions[1]=The path for the folder containing the current version of the packages.  If not specified, '../GameName/Script/' is used.
[0010.53] Log:    HelpParamNames[2]=OriginalPackageLocation
[0010.53] Log:    HelpParamDescriptions[2]=The path for the folder containing the original version of the packages.  If not specified, '../GameName/ScriptOriginal/' is used.
[0010.53] Log:    HelpParamNames[3]=NonIntel
[0010.53] Log:    HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format.
[0010.53] Log:    HelpParamNames[4]=NoSummary
[0010.53] Log:    HelpParamDescriptions[4]=Suppresses the summary information that is generated at the end of the process.
[0010.53] Log:
[0010.53] Log:    [PerformMapCheckCommandlet]
[0010.53] Log:    HelpDescription=Checks maps for errors or specific types of object references
[0010.53] Log:    HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...]
[0010.53] Log:    HelpParamNames[0]=mapname.ext
[0010.53] Log:    HelpParamDescriptions[0]=Optional map name to check.  Wildcards are accepted.
[0010.53] Log:    HelpParamNames[1]=-StaticRefs
[0010.53] Log:    HelpParamDescriptions[1]=Instead of performing a full map check, indicates that only references to StaticMeshActors and static Light actors should be reported.
[0010.53] Log:    HelpParamNames[2]=-ObjectNames
[0010.53] Log:    HelpParamDescriptions[2]=Print the path name for all referenced StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs).
[0010.53] Log:    HelpParamNames[3]=-LogObjectNames
[0010.53] Log:    HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors)
[0010.53] Log:    HelpParamNames[4]=-ShowReferencers
[0010.53] Log:    HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only relevant when using -StaticRefs).
[0010.53] Log:
[0010.53] Log:    [PerformTerrainMaterialDumpCommandlet]
[0010.53] Log:    HelpDescription=Dumps out terrain material usage information
[0010.53] Log:    HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-switches...]
[0010.53] Log:    HelpParamNames=mapname.ext
[0010.53] Log:    HelpParamDescriptions=Optional map name to check.  Wildcards are accepted.
[0010.53] Log:
[0010.53] Log:    [PkgInfoCommandlet]
[0010.53] Log:    HelpDescription=Display information about the resources contained within one or more packages
[0010.53] Log:    HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-switches...]
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The name of the package/s to display resource information for.
[0010.53] Log:    HelpParamNames[1]=-names
[0010.53] Log:    HelpParamDescriptions[1]=Displays information about the name table for the specified package/s
[0010.53] Log:    HelpParamNames[2]=-imports
[0010.53] Log:    HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable)
[0010.53] Log:    HelpParamNames[3]=-exports
[0010.53] Log:    HelpParamDescriptions[3]=Displays the resources which are contained in the specified package/s (ExportTable)
[0010.53] Log:    HelpParamNames[4]=-simple
[0010.53] Log:    HelpParamDescriptions[4]=Only relevant when used in combination with the -exports flag.  Causes only the name and size to be displayed, rather the full information for each export.
[0010.53] Log:    HelpParamNames[5]=-all
[0010.53] Log:    HelpParamDescriptions[5]=Displays all data contained by the packge - essentially the same as specifying all three types on the command-line (-imports -exports -names)
[0010.53] Log:
[0010.53] Log:    [ResavePackagesCommandlet]
[0010.53] Log:    HelpDescription=Resaves all packages which are not marked read-only.
[0010.53] Log:    HelpUsage=gamename.exe ResavePackages [-switches...]
[0010.53] Log:    HelpParamNames[0]=-SKIPFAILS
[0010.53] Log:    HelpParamDescriptions[0]=Skip the assert when a package can not be opened
[0010.53] Log:    HelpParamNames[1]=-VERIFY
[0010.53] Log:    HelpParamDescriptions[1]=Load all packages, and display warnings for those packages which would have been resaved but were read-only or could not otherwise be saved.
[0010.53] Log:    HelpParamNames[2]=-OnlySaveDirtyPackages
[0010.53] Log:    HelpParamDescriptions[2]=Indicates that only packages which are marked dirty should be resaved.  This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch marks the package dirty).
[0010.53] Log:    HelpParamNames[3]=-AutoCheckOutPackages
[0010.53] Log:    HelpParamDescriptions[3]=Automatically checks out read-only packages which need to be resaved.
[0010.53] Log:    HelpParamNames[4]=-MINVER=##
[0010.53] Log:    HelpParamDescriptions[4]=Indicates that only packages with a package version higher than ## should be resaved.
[0010.53] Log:    HelpParamNames[5]=-MAXVER=##
[0010.53] Log:    HelpParamDescriptions[5]=Indicates that only packages with a package version lower than ## should be resaved.
[0010.53] Log:    HelpParamNames[6]=-CHECKVER
[0010.53] Log:    HelpParamDescriptions[6]=Indicates that only packages that have a package version lower than the current package version should be resaved.
[0010.53] Log:    HelpParamNames[7]=-SavePackagesThatHaveFailedLoads
[0010.53] Log:    HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package  (this is useful for removing a class or package and automatically removing all references to/from the worldstate)
[0010.53] Log:    HelpParamNames[8]=-cleanclasses
[0010.53] Log:    HelpParamDescriptions[8]=Removes any Class objects from packages which are not script packages.
[0010.53] Log:    HelpParamNames[9]=-instancemissingsubobjects
[0010.53] Log:    HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object.
[0010.53] Log:    HelpParamNames[10]=-SkipMaps
[0010.53] Log:    HelpParamDescriptions[10]=Does not attempt to load any maps
[0010.53] Log:    HelpParamNames[11]=-TEXCOMPRESS=
[0010.53] Log:    HelpParamDescriptions[11]=Recompress Texture (TEXTUREGROUP_World,TEXTUREGROUP_WorldNormalMap,TEXTUREGROUP_Xxxxx,etc)
[0010.53] Log:
[0010.53] Log:    [SetPackageFlagsCommandlet]
[0010.53] Log:    HelpDescription=Sets certain allowed package flags on the specified package(s)
[0010.53] Log:    HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <flag1=value> <flag2=value>...
[0010.53] Log:    HelpParamNames[0]=package/wildcard
[0010.53] Log:    HelpParamDescriptions[0]=The package(s) to modify flags for
[0010.53] Log:    HelpParamNames[1]=flagX=value
[0010.53] Log:    HelpParamDescriptions[1]=List of flags to modify and the desired value (true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload
[0010.53] Log:
[0010.53] Log:    [ShowObjectCountCommandlet]
[0010.53] Log:    HelpDescription=Displays the number of objects of the specified class in each package.
[0010.53] Log:    HelpUsage=gamename.exe ShowObjectCount <package.classname> [package.classname package.classname ...] [-switches...]
[0010.53] Log:    HelpParamNames[0]=package.classname
[0010.53] Log:    HelpParamDescriptions[0]=The full pathname for the class to search for, e.g. Engine.LightComponent
[0010.53] Log:    HelpParamNames[1]=-ExactClass
[0010.53] Log:    HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted.  Default behavior is to also count objects of derived classes of the specified class.
[0010.53] Log:    HelpParamNames[2]=-IncludeScript
[0010.53] Log:    HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well.
[0010.53] Log:    HelpParamNames[3]=-IncludeCooked
[0010.53] Log:    HelpParamDescriptions[3]=Indicates that packages which have been cooked for a console platform should be searched as well.
[0010.53] Log:    HelpParamNames[4]=-CookedOnly
[0010.53] Log:    HelpParamDescriptions[4]=Indicates that only those packages which have been cooked for a console platform should be searched.
[0010.53] Log:    HelpParamNames[5]=-SkipClientOnly
[0010.53] Log:    HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored.
[0010.53] Log:    HelpParamNames[6]=-SkipServerOnly
[0010.53] Log:    HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored.
[0010.53] Log:    HelpParamNames[7]=-SkipEditorOnly
[0010.53] Log:    HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored.
[0010.53] Log:    HelpParamNames[8]=-IgnoreWriteable
[0010.53] Log:    HelpParamDescriptions[8]=Indicates that only read-only packages should be checked (useful for avoiding old test packages which might crash the commandlet)
[0010.53] Log:    HelpParamNames[9]=-IgnoreMaps
[0010.53] Log:    HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps)
[0010.53] Log:    HelpParamNames[10]=-ObjectNames
[0010.53] Log:    HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet
[0010.53] Log:
[0010.53] Log:    [ShowTaggedPropsCommandlet]
[0010.53] Log:    HelpDescription=Displays the property names and values that were saved into the specified package
[0010.53] Log:    HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classname> [PropertyName,PropertyName...]
[0010.53] Log:    HelpParamNames[0]=package.ext
[0010.53] Log:    HelpParamDescriptions[0]=The name of the package to display data for. e.g. EditorResources.upk
[0010.53] Log:    HelpParamNames[1]=classname
[0010.53] Log:    HelpParamDescriptions[1]=The full pathname for the class to display serialized data for, e.g. Engine.LightComponent
[0010.53] Log:    HelpParamNames[2]=PropertyName
[0010.53] Log:    HelpParamDescriptions[2]=Allows you to filter which property values are displayed.  Multiple properties are delimited by commas.
[0010.53] Log:
[0010.53] Log:    [SetTextureLODGroupCommandlet]
[0010.53] Log:    HelpDescription=Sets the correct texture LOD group on the texture based on the package.group.object name
[0010.53] Log:    HelpUsage=gamename SetTextureLOD <params>
[0010.53] Log:    HelpParamNames[0]=LOADMAPS
[0010.53] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.53] Log:    HelpParamNames[1]=VERBOSE
[0010.53] Log:    HelpParamDescriptions[1]=Whether to list all of the packages/textures it is processing
[0010.53] Log:    HelpParamNames[2]=AutoCheckOutPackages
[0010.53] Log:    HelpParamDescriptions[2]=Whether to autocheck out packages that need to be changed
[0010.53] Log:
[0010.53] Log:    [CompressAnimationsCommandlet]
[0010.53] Log:    HelpDescription=Compresses all animations.
[0010.53] Log:    HelpUsage=gamename CompressAnimations <params>
[0010.53] Log:    HelpParamNames[0]=-LOADMAPS
[0010.53] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.53] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0010.53] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed
[0010.53] Log:    HelpParamNames[2]=-VERBOSE
[0010.53] Log:    HelpParamDescriptions[2]=Whether to list all of the packages it is processing
[0010.53] Log:    HelpParamNames[3]=-SKIPREADONLY
[0010.53] Log:    HelpParamDescriptions[3]=Whether to skip read only packages
[0010.53] Log:    HelpParamNames[4]=-Analyze
[0010.53] Log:    HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization.
[0010.53] Log:
[0010.53] Log:    [FixAdditiveReferencesCommandlet]
[0010.53] Log:    HelpDescription=Scans all animations, and fixes Additive Animation references.
[0010.53] Log:    HelpUsage=gamename FixAdditiveReferences <params>
[0010.53] Log:    HelpParamNames[0]=-ANALYZE
[0010.53] Log:    HelpParamDescriptions[0]=Don't do any fix up work, just report issues.
[0010.53] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0010.53] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed.
[0010.53] Log:    HelpParamNames[2]=-VERBOSE
[0010.53] Log:    HelpParamDescriptions[2]=Log advanced information when processing.
[0010.53] Log:    HelpParamNames[3]=-SKIPREADONLY
[0010.53] Log:    HelpParamDescriptions[3]=Whether to skip read only packages. To only work on given packages, to go faster.
[0010.53] Log:
[0010.53] Log:    [StripSourceCommandlet]
[0010.53] Log:    HelpDescription=Removes source code from compiled script packages
[0010.53] Log:    HelpUsage=gamename.exe stripsource <packagename>.u
[0010.53] Log:    HelpParamNames[0]=packagename
[0010.53] Log:    HelpParamDescriptions[0]=The name of the script package to strip source code from.  Wildcards are not currently supported here.
[0010.53] Log:
[0010.53] Log:    [TestCompressionCommandlet]
[0010.53] Log:    HelpDescription=
[0010.53] Log:    HelpUsage=
[0010.53] Log:    HelpParamNames[0]=
[0010.53] Log:    HelpParamDescriptions[0]=
[0010.53] Log:    HelpParamNames[1]=
[0010.53] Log:    HelpParamDescriptions[1]=
[0010.53] Log:
[0010.53] Log: FileName: ....EngineLocalizationINTLaunch.INT
[0010.53] Log:    [General]
[0010.53] Log:    Start=UnrealEngine3 (Starting)
[0010.53] Log:    Exit=UnrealEngine3 (Exiting)
[0010.53] Log:    Run=UnrealEngine3 (Running)
[0010.53] Log:    Product=Dishonored
[0010.53] Log:    ProductVer=Dishonored (`~, Build: `~)
[0010.53] Log:
[0010.53] Log:    [Errors]
[0010.53] Log:    Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection.
[0010.53] Log:    Error_ParentalControls=The current level of parental controls do not allow you to run this game.
[0010.53] Log:    Error_ResolutionTooLow=The current resolution is too low to run this game.
[0010.53] Log:    Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you want to continue?
[0010.53] Log:    Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game.
[0010.53] Log:    Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled.  Please disable CHECK_PUREVIRTUALS and rebuild the executable.
[0010.53] Log:
[0010.53] Log: FileName: ....EngineLocalizationINTEngine.INT
[0010.53] Log:    [Public]
[0010.53] Log:    Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.53] Log:    Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.53] Log:    Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.53] Log:
[0010.53] Log:    [Errors]
[0010.53] Log:    NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages.
[0010.53] Log:    NetOpen=Error opening file
[0010.53] Log:    NetWrite=Error writing to file
[0010.53] Log:    NetRefused=Server refused to send '`~'
[0010.53] Log:    NetClose=Error closing file
[0010.53] Log:    NetSize=File size mismatch
[0010.53] Log:    NetMove=Error moving file
[0010.53] Log:    NetInvalid=Received invalid file request
[0010.53] Log:    NoDownload=You cannot join the match because the host has downloadable content you do not.
[0010.53] Log:    DownloadFailed=Downloading package '`~' failed: `~
[0010.53] Log:    RequestDenied=Server requested file from pending level: Denied
[0010.53] Log:    ConnectionFailed_Title=Connection Lost
[0010.53] Log:    ConnectionFailed=Your connection to the host has been lost.
[0010.53] Log:    ChAllocate=Couldn't allocate channel
[0010.53] Log:    NetAlready=Already networking
[0010.53] Log:    NetListen=Listen failed: No linker context available
[0010.53] Log:    LoadEntry=Can't load Entry: `~
[0010.53] Log:    InvalidUrl=You cannot join the match because the host has downloadable content you do not.
[0010.53] Log:    InvalidLink=Invalid Link: `~
[0010.53] Log:    FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
[0010.53] Log:    Listen=Listen failed: `~
[0010.53] Log:    AbortToEntry=Failed; returning to Entry
[0010.53] Log:    ServerOpen=Servers can't open network URLs
[0010.53] Log:    ServerListen=Dedicated server can't listen: `~
[0010.53] Log:    Pending=Pending connect to '`~' failed; `~
[0010.53] Log:    LoadPlayerClass=Failed to load player class
[0010.53] Log:    ClientOutdated=The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version.
[0010.53] Log:    ServerOutdated=Server's version is outdated
[0010.53] Log:    FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead?
[0010.53] Log:    DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue.  Please exit all debugging utilities and restart the game.
[0010.53] Log:    NetworkInit=Error initializing network layer.
[0010.53] Log:    CreateMatchError=Error creating match
[0010.53] Log:    UsedCheatCommands=Console commands were used which are disallowed in netplay.  You must restart the game to create a match.
[0010.53] Log:    FailedFindPackage=Failed to find required package '`~'
[0010.53] Log:    ConnectionTimeout=Your connection to the host timed out
[0010.53] Log:    NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this.
[0010.53] Log:    SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam.
[0010.53] Log:    SteamAuthFailed=Steam decided that you are not authorized to connect to this server.
[0010.53] Log:    ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server.
[0010.53] Log:
[0010.53] Log:    [Progress]
[0010.53] Log:    CancelledConnect=Cancelled Connect Attempt
[0010.53] Log:    RunningNet=`~: `~ (`~ players)
[0010.53] Log:    NetReceiving=Receiving '`~': `~/`~
[0010.53] Log:    NetReceiveOk=Successfully received '`~'
[0010.53] Log:    NetSend=Sending '`~'
[0010.53] Log:    NetSending=Sending '`~': `~/`~
[0010.53] Log:    Connecting=Connecting...
[0010.53] Log:    Listening=Listening for clients...
[0010.53] Log:    Loading=Loading
[0010.53] Log:    Saving=Saving
[0010.53] Log:    Paused=Paused by `~
[0010.53] Log:    ReceiveFile=Receiving '`~'
[0010.53] Log:    ReceiveOptionalFile=Receiving optional file '`~'
[0010.53] Log:    ReceiveSize=Size `~K, Complete `3.1~`~
[0010.53] Log:    ConnectingText=Connecting:
[0010.53] Log:    ConnectingURL=unreal://`~/`~
[0010.53] Log:    Success=Success
[0010.53] Log:
[0010.53] Log:    [Console]
[0010.53] Log:    ClassCaption=Standard Unreal Console
[0010.53] Log:
[0010.53] Log:    [GameViewportClient]
[0010.53] Log:    LoadingMessage=LOADING
[0010.53] Log:    SavingMessage=SAVING
[0010.53] Log:    ConnectingMessage=CONNECTING
[0010.53] Log:    PausedMessage=PAUSED
[0010.53] Log:    PrecachingMessage=PRECACHING
[0010.53] Log:
[0010.53] Log:    [MasterMD5Commandlet]
[0010.53] Log:    HelpCmd=mastermd5
[0010.53] Log:    HelpOneLiner=Manipulate the Master MD5 database
[0010.53] Log:    HelpUsage=mastermd5 [-option..] <params>
[0010.53] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0010.53] Log:    HelpParm[0]=-c
[0010.53] Log:    HelpDesc[0]=Creates a new MD5 database
[0010.53] Log:    HelpParm[1]=-a
[0010.53] Log:    HelpDesc[1]=Adds new packages to the database
[0010.53] Log:    HelpParm[2]=-s
[0010.53] Log:    HelpDesc[2]=Show the current database.
[0010.53] Log:    HelpParm[3]=-r
[0010.53] Log:    HelpDesc[3]=Force the revision of all entries to <param>
[0010.53] Log:
[0010.53] Log:    [General]
[0010.53] Log:    Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
[0010.53] Log:    UpgradeURL=http://www.unreal.com/upgrade
[0010.53] Log:    UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
[0010.53] Log:    Version=Version `~
[0010.53] Log:    SplashScreen_CopyrightInfo=Copyright  1998-2010   Epic Games, Inc.   All rights reserved.
[0010.53] Log:
[0010.53] Log:    [Menu]
[0010.53] Log:    HelpMessage=
[0010.53] Log:    MenuList=
[0010.53] Log:    LeftString=Left
[0010.53] Log:    RightString=Right
[0010.53] Log:    CenterString=Center
[0010.53] Log:    EnabledString=Enabled
[0010.53] Log:    DisabledString=Disabled
[0010.53] Log:    HelpMessage[1]=This menu has not yet been implemented.
[0010.53] Log:    YesString=yes
[0010.53] Log:    NoString=no
[0010.53] Log:
[0010.53] Log:    [CheatManager]
[0010.53] Log:    ViewingFrom=Now viewing from
[0010.53] Log:    OwnCamera=Now viewing from own camera
[0010.53] Log:
[0010.53] Log:    [GameInfo]
[0010.53] Log:    DefaultPlayerName=Player
[0010.53] Log:    GameName=Game
[0010.53] Log:
[0010.53] Log:    [HUD]
[0010.53] Log:    LoadingMessage=LOADING
[0010.53] Log:    SavingMessage=SAVING
[0010.53] Log:    ConnectingMessage=CONNECTING
[0010.53] Log:    PausedMessage=PAUSED
[0010.53] Log:
[0010.53] Log:    [Inventory]
[0010.53] Log:    PickupMessage=Snagged an item.
[0010.53] Log:
[0010.53] Log:    [LevelInfo]
[0010.53] Log:    Title=Untitled
[0010.53] Log:
[0010.53] Log:    [PlayerReplicationInfo]
[0010.53] Log:    StringSpectating=Spectating
[0010.53] Log:    StringUnknown=Unknown
[0010.53] Log:
[0010.53] Log:    [TeamInfo]
[0010.53] Log:    TeamName=Team
[0010.53] Log:
[0010.53] Log:    [Weapon]
[0010.53] Log:    ItemName=Weapon
[0010.53] Log:
[0010.53] Log:    [GameMessage]
[0010.53] Log:    SwitchLevelMessage=Switching Levels
[0010.53] Log:    LeftMessage= left the game.
[0010.53] Log:    FailedTeamMessage=Could not find team for player
[0010.53] Log:    FailedPlaceMessage=Could not find a starting spot
[0010.53] Log:    FailedSpawnMessage=Could not spawn player
[0010.53] Log:    EnteredMessage= entered the game.
[0010.53] Log:    MaxedOutMessage=Server is already at capacity.
[0010.53] Log:    ArbitrationMessage=The session has already started.
[0010.53] Log:    OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!!
[0010.53] Log:    GlobalNameChange=changed name to
[0010.53] Log:    NewTeamMessage=is now on
[0010.53] Log:    NoNameChange=Name is already in use.
[0010.53] Log:    VoteStarted=started a vote.
[0010.53] Log:    VotePassed=Vote passed.
[0010.53] Log:    MustHaveStats=Must have stats enabled to join this server.
[0010.53] Log:    CantBeSpectator=Sorry, you cannot become a spectator at this time.
[0010.53] Log:    CantBePlayer=Sorry, you cannot become an active player at this time.
[0010.53] Log:    BecameSpectator=became a spectator.
[0010.53] Log:    NewPlayerMessage=A new player entered the game.
[0010.53] Log:    KickWarning=You are about to be kicked for idling!
[0010.53] Log:    NewSpecMessage=A spectator entered the game/
[0010.53] Log:    SpecEnteredMessage= joined as a spectator.
[0010.53] Log:
[0010.53] Log:    [FailedConnect]
[0010.53] Log:    FailMessage[0]=FAILED TO JOIN GAME.  NEED PASSWORD.
[0010.53] Log:    FailMessage[1]=FAILED TO JOIN GAME.  WRONG PASSWORD.
[0010.53] Log:    FailMessage[2]=FAILED TO JOIN GAME.  GAME HAS STARTED.
[0010.53] Log:    FailMessage[3]=FAILED TO JOIN GAME.
[0010.53] Log:
[0010.53] Log:    [AccessControl]
[0010.53] Log:    IPBanned=Your IP address has been banned on this server.
[0010.53] Log:    WrongPassword=The password you entered is incorrect.
[0010.53] Log:    NeedPassword=You need to enter a password to join this game.
[0010.53] Log:    SessionBanned=Your IP address has been banned from the current game session.
[0010.53] Log:    KickedMsg=You have been forcibly removed from the game.
[0010.53] Log:    DefaultKickReason=None specified
[0010.53] Log:    IdleKickReason=Kicked for idling.
[0010.53] Log:    ACDisplayText[0]=Game Password
[0010.53] Log:    ACDisplayText[1]=Access Policies
[0010.53] Log:    ACDisplayText[2]=Admin Password
[0010.53] Log:    ACDescText[0]=If this password is set, players will have to enter it to join this server.
[0010.53] Log:    ACDescText[1]=Specifies IP addresses or address ranges which have been banned.
[0010.53] Log:    ACDescText[2]=Password required to login with administrator privileges on this server.
[0010.53] Log:
[0010.53] Log:    [ServerCommandlet]
[0010.53] Log:    HelpDescription=Network game server
[0010.53] Log:    HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
[0010.53] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0010.53] Log:    HelpParamNames[0]=Log
[0010.53] Log:    HelpParamDescriptions[0]=Specify the log file to generate
[0010.53] Log:    HelpParamNames[1]=AllAdmin
[0010.53] Log:    HelpParamDescriptions[1]=Give all players admin privelages
[0010.53] Log:
[0010.53] Log:    [UIEditBox]
[0010.53] Log:    InitialValue=Initial Editbox Value
[0010.53] Log:
[0010.53] Log:    [UIStyle]
[0010.53] Log:    StyleName=Default Style
[0010.53] Log:
[0010.53] Log:    [UIStyle_Text]
[0010.53] Log:    StyleName=Default Text Style
[0010.53] Log:
[0010.53] Log:    [UIStyle_Image]
[0010.53] Log:    StyleName=Default Image Style
[0010.53] Log:
[0010.53] Log:    [ConsoleTextStyle]
[0010.53] Log:    StyleName=Console Text Style
[0010.53] Log:
[0010.53] Log:    [ConsoleImageStyle]
[0010.53] Log:    StyleName=Console Border Style
[0010.53] Log:
[0010.53] Log:    [ConsoleStyle]
[0010.53] Log:    StyleName=Console Combo Style
[0010.53] Log:
[0010.53] Log:    [ConsoleBufferTextStyle]
[0010.53] Log:    StyleName=Console Buffer Text Style
[0010.53] Log:
[0010.53] Log:    [ConsoleBufferTextImageStyle]
[0010.53] Log:    StyleName=Console Buffer Background Style
[0010.53] Log:
[0010.53] Log:    [ConsoleBufferStyle]
[0010.53] Log:    StyleName=Console Buffer Combo Style
[0010.53] Log:
[0010.53] Log:    [CursorImageStyle]
[0010.53] Log:    StyleName=Cursor Style
[0010.53] Log:
[0010.53] Log:    [UIEvent_ProcessInput]
[0010.53] Log:    DisplayName=Process Input
[0010.53] Log:    Description=Executes actions in response to an input event, such as a keypress or mouse movement
[0010.53] Log:
[0010.53] Log:    [UIEvent_OnEnterState]
[0010.53] Log:    DisplayName=Enter State
[0010.53] Log:    Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[0010.53] Log:
[0010.53] Log:    [UIEvent_OnLeaveState]
[0010.53] Log:    DisplayName=Leave State
[0010.53] Log:    Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[0010.53] Log:
[0010.53] Log:    [UINumericEditBox]
[0010.53] Log:    IncrementButtonName=Increment Button
[0010.53] Log:    DecrementButtonName=Decrement Button
[0010.53] Log:
[0010.53] Log:    [SmokeTestCommandlet]
[0010.53] Log:    HelpDescription=This commandlet runs a series of tests to validate a build
[0010.53] Log:    HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
[0010.53] Log:    HelpWebLink=
[0010.53] Log:    HelpParamNames[0]=SERVER
[0010.53] Log:    HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
[0010.53] Log:    HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
[0010.53] Log:    HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[0010.53] Log:
[0010.53] Log:    [ExampleGameMenu]
[0010.53] Log:    CancelButtonText=Return To Game
[0010.53] Log:    RespawnButtonText=Respawn Player
[0010.53] Log:    ReloadButtonText=Reload Map
[0010.53] Log:    InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
[0010.53] Log:    InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
[0010.53] Log:    SplitscreenButtonText=Splitscreen Test Scene
[0010.53] Log:
[0010.53] Log:    [TestMenuStrings]
[0010.53] Log:    ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
[0010.53] Log:    PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
[0010.53] Log:    WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString.  In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[0010.53] Log:
[0010.53] Log:    [OnlineProfileSettings]
[0010.53] Log:    OwnerMappings[0]=(Name="None")
[0010.53] Log:    OwnerMappings[1]=(Name="Online Service Setting")
[0010.53] Log:    OwnerMappings[2]=(Name="Game Setting")
[0010.53] Log:    ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.53] Log:    ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.53] Log:    ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
[0010.53] Log:    ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
[0010.53] Log:    ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
[0010.53] Log:    ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
[0010.53] Log:    ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0010.53] Log:    ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0010.53] Log:    ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.53] Log:    ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.53] Log:    ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
[0010.53] Log:    ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
[0010.53] Log:    ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
[0010.53] Log:    ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0010.53] Log:    ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0010.53] Log:
[0010.53] Log:    [ViewportStatus]
[0010.53] Log:    RenderingFrozenE=Rendering frozen...
[0010.53] Log:    OcclusionChild=Occlusion Child
[0010.53] Log:
[0010.53] Log:    [UIDataProvider_OnlineFriends]
[0010.53] Log:    NickNameCol=Name
[0010.53] Log:    PresenceInfoCol=Online Status
[0010.53] Log:    bIsOnlineCol=Is Online
[0010.53] Log:    bIsPlayingCol=Is Playing
[0010.53] Log:    bIsPlayingThisGameCol=Is Playing This Game
[0010.53] Log:    bIsJoinableCol=Is Joinable
[0010.53] Log:    bHasVoiceSupportCol=Has Voice Support
[0010.53] Log:    OfflineText=Offline
[0010.53] Log:    OnlineText=Online
[0010.53] Log:    AwayText=Away
[0010.53] Log:    BusyText=Busy
[0010.53] Log:
[0010.53] Log:    [OnlineGameSettings]
[0010.53] Log:    NumPublicConnections.FriendlyName=Max Public Slots
[0010.53] Log:    NumPrivateConnections.FriendlyName=Max Private Slots
[0010.53] Log:    NumOpenPublicConnections.FriendlyName=Open Public Slots
[0010.53] Log:    NumOpenPrivateConnections.FriendlyName=Open Private Slots
[0010.53] Log:    bShouldAdvertise.FriendlyName=Advertise
[0010.53] Log:    bIsLanMatch.FriendlyName=Lan Match
[0010.53] Log:    bUsesStats.FriendlyName=Uses Stats
[0010.53] Log:    bAllowJoinInProgress.FriendlyName=Join In Progress Allowed
[0010.53] Log:    bAllowInvites.FriendlyName=Invites Allowed
[0010.53] Log:    bUsesPresence.FriendlyName=Presence Enabled
[0010.53] Log:    bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed
[0010.53] Log:    bUsesArbitration.FriendlyName=Arbitration
[0010.53] Log:    bAntiCheatProtected.FriendlyName=Anti-Cheat Protected
[0010.53] Log:    OwningPlayerName.FriendlyName=Server
[0010.53] Log:    PingInMs.FriendlyName=Ping
[0010.53] Log:    bIsDedicated.FriendlyName=Dedicated
[0010.53] Log:    bIsListPlay.FriendlyName=ListPlay
[0010.53] Log:    AverageSkillRating.FriendlyName=Skill Rating
[0010.53] Log:
[0010.53] Log:    [UIDataStore_OnlineStats]
[0010.53] Log:    PlayerNickData.PlayerNickColumnName=Player Nick
[0010.53] Log:    RankNameMetaData.RankColumnName=Rank
[0010.53] Log:
[0010.53] Log:    [UIDataProvider_OnlinePartyChatList]
[0010.53] Log:    NatTypes=Unknown
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredWeapon.ini
[0010.53] Log:    [DishonoredGame.DisItemContext_MeleeAttack]
[0010.53] Log:    m_bAllowSwordOnSwordClashing=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType]
[0010.53] Log:    m_bApplyDamageReduction=True
[0010.53] Log:    m_bCanGiveAdrenaline=TRUE
[0010.53] Log:    m_bCanInduceHatred=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstantSleepForUnawareNPCs=False
[0010.53] Log:    m_bInstigatorGetsBlame=True
[0010.53] Log:    m_bKillSleeper=TRUE
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:    m_NPCCustomDeathAnim=DisNPCAnim_INVALID
[0010.53] Log:    m_NPCCustomReactionBark=DDH_INVALID
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Knockdown]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_CrushKnockdown]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_BlinkKnockdown]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Projectile_Stealth]
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_BulletBlast]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=False
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bSeverLimbsUponDeath=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Bullet]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_BulletMedium]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_BulletFar]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bForceThrowOnDeath=False
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Explosion]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_StickyExplosion]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Electricity]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_WallOfLight]
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_WindBlast]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bDontTriggerTripWire=True
[0010.53] Log:    m_bDramaticSlowmo=True
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:    m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_FastHit]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bDramaticSlowmo=True
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Stomped]
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0010.53] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp
[0010.53] Log:    m_NPCCustomDeathSubAnim=1
[0010.53] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_FrontalImpale]
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0010.53] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality
[0010.53] Log:    m_NPCCustomDeathSubAnim=1
[0010.53] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Plague]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bByPassRegenClamp=true
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bDisableHitReaction=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_PostPossessSleep]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bDisableHitReaction=True
[0010.53] Log:    m_bForceThrowOnDeath=False
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.53] Log:    m_bInstantSleepForUnawareNPCs=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bNoSmallHitReactOnNPC=False
[0010.53] Log:    m_bPinLimb=False
[0010.53] Log:    m_bPutToSleep=True
[0010.53] Log:    m_bSeverLimbsUponDeath=False
[0010.53] Log:    m_bSlowDeathOnly=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:    m_fTimeBeforeSleep=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_Arrow_Sleep]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bDisableHitReaction=False
[0010.53] Log:    m_bForceThrowOnDeath=False
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.53] Log:    m_bInstantSleepForUnawareNPCs=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bNoSmallHitReactOnNPC=False
[0010.53] Log:    m_bPinLimb=False
[0010.53] Log:    m_bPutToSleep=True
[0010.53] Log:    m_bSeverLimbsUponDeath=False
[0010.53] Log:    m_bSlowDeathOnly=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.53] Log:    m_fTimeBeforeSleep=1.500000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_GenericSleep]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bPutToSleep=True
[0010.53] Log:    m_bSlowDeathOnly=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_InstantSleep]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.53] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.53] Log:    m_bInstaRagdoll=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bPutToSleep=True
[0010.53] Log:    m_bSlowDeathOnly=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_Arrow]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bPinLimb=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_bSlowDeathOnly=False
[0010.53] Log:    m_bSpecifyHitReactImpulse=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0010.53] Log:    m_fHitReactImpulse=100000.000000
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2]
[0010.53] Log:    m_bPinLimb=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_Arrow_Stealth]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_Arrow_Flare]
[0010.53] Log:    m_bCannotKillNPC=True
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bDisableHitReaction=True
[0010.53] Log:    m_bForceThrowOnDeath=False
[0010.53] Log:    m_bInstantHatred=True
[0010.53] Log:    m_bPinLimb=False
[0010.53] Log:    m_bPutToFire=True
[0010.53] Log:    m_bSeverLimbsUponDeath=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisDamageType_NPCSlash]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Grenade]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bForceThrowOnDeath=True
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_SpringRazor]
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bExplodesGrenades=True
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Push]
[0010.53] Log:    m_bCanInduceHatred=False
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bPushWithoutDamage=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:    m_fHitReactImpulse=1500.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_WhiskeyExplosion]
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesGrenades=False
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bSeverLimbsUponDeath=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Bite]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bByPassRegenClamp=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.53] Log:    m_bDramaticSlowmo=True
[0010.53] Log:    m_bInstigatorGetsBlame=False
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_fHitReactImpulse=0.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Minigame]
[0010.53] Log:    m_bAlwaysSyncedDeath=True
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_fHitReactImpulse=0.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_WolfhoundJumpAttack]
[0010.53] Log:    m_bAlwaysSyncedDeath=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Projectile]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bDramaticSlowmo=True
[0010.53] Log:    m_bNoSmallHitReactOnNPC=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.53] Log:    m_fHitReactImpulse=1000.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Impact]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bNoSmallHitReactOnNPC=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_RagdollImpact]
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_WhiskeyFire]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bNoSmallHitReactOnNPC=False
[0010.53] Log:    m_bPutToFire=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC06DamageType_WitchScream]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:    m_fHitReactImpulse=100.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Immolation]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesWhiskeyBottles=False
[0010.53] Log:    m_bHasAreaOfEffect=True
[0010.53] Log:    m_bPutToFire=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_Bash]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesRats=TRUE
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_CrushPush]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_BlinkPush]
[0010.53] Log:    m_bCanInduceHatred=False
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_SpringRazorPlaced]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.53] Log:    m_bExplodesRats=TRUE
[0010.53] Log:    m_bInstantHatred=True
[0010.53] Log:    m_bKillSleeper=FALSE
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_ImpactHit]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_ImpactHit_Left]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_ImpactHit_Right]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_ImpactHit_Adrenaline]
[0010.53] Log:    m_bCausesBleeding=True
[0010.53] Log:    m_bIgnoresArmor=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_RiverKrustSpit]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesWhiskeyBottles=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_fHitReactImpulse=75.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Water]
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstaRagdoll=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_ScriptedPoison]
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstaRagdoll=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredDamageType_SpawnRatSwarm]
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_StickyGrenade]
[0010.53] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.53] Log:    m_bKillSleeper=FALSE
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Musical]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bDisableHitReaction=True
[0010.53] Log:    m_bDoesNotBreakZoom=true
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_Energy]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDamageType_FishBite]
[0010.53] Log:    m_bApplyDamageReduction=False
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_fHitReactImpulse=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenade]
[0010.53] Log:    m_bCannotKillNPC=True
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bCausesInstinctiveTeleport=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenadeExplosion]
[0010.53] Log:    m_bCannotKillNPC=True
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bCausesInstinctiveTeleport=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC06_SmokeGrenade
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC06DamageType_SawCut]
[0010.53] Log:    m_bCausesInstinctiveTeleport=True
[0010.53] Log:    m_bExplodesGrenades=False
[0010.53] Log:    m_bIgnoresArmor=False
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.53] Log:    m_fHitReactImpulse=100.000000
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07DamageType_TentacleAOE]
[0010.53] Log:    m_bCausesInstinctiveTeleport=False
[0010.53] Log:    m_bDisableHitReaction=True
[0010.53] Log:    m_bExplodesGrenades=False
[0010.53] Log:    m_bIgnoresArmor=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.53] Log:    m_fHitReactImpulse=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC06WepSaw]
[0010.53] Log:    m_bForceNPCFullBodyEquip=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC06DamageType_SawProjectile]
[0010.53] Log:    m_bCanThrow=True
[0010.53] Log:    m_bCausesInstinctiveTeleport=False
[0010.53] Log:    m_bIgnoresArmor=True
[0010.53] Log:    m_bSeverLimbsUponDeath=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.53] Log:    m_fHitReactImpulse=100.000000
[0010.53] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunShot]
[0010.53] Log:    m_bCanThrow=False
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bInstaDeath_NonPlayerToNPC=False
[0010.53] Log:    m_bInstaDeath_PlayerToNPC=False
[0010.53] Log:    m_bInstaRagdoll=True
[0010.53] Log:    m_bIsStealthDamage=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:    m_bPutToSleep=True
[0010.53] Log:    m_bSlowDeathOnly=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SawBash]
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMinePlaced]
[0010.53] Log:    m_bCausesInstinctiveTeleport=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunPlaced]
[0010.53] Log:    m_bCausesInstinctiveTeleport=True
[0010.53] Log:    m_bKillSleeper=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ExplosiveBolt]
[0010.53] Log:    m_bCausesInstinctiveTeleport=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07DamageType_DeadEelsBottleExplosion]
[0010.53] Log:    m_bCanInduceHatred=True
[0010.53] Log:    m_bCausesBleeding=False
[0010.53] Log:    m_bExplodesGrenades=False
[0010.53] Log:    m_bExplodesRats=True
[0010.53] Log:    m_bIgnoresArmor=True
[0010.53] Log:    m_bInstigatorGetsBlame=False
[0010.53] Log:    m_bKillSleeper=True
[0010.53] Log:    m_bSpecifyHitReactImpulse=True
[0010.53] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC07_Cough
[0010.53] Log:    m_fHitReactImpulse=0.000000
[0010.53] Log:    m_bSlowDeathOnly=True
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredCamera.ini
[0010.53] Log:    [DishonoredGame.DishonoredPlayerCamera]
[0010.53] Log:    m_bAllowCamSmoothingForCollisionPop=True
[0010.53] Log:    m_BobAmount=0.500000
[0010.53] Log:    m_fCamCollisionLargestUnsmoothedPop=50.000000
[0010.53] Log:    m_fCamCollisionSmoothMinDifSize=10.000000
[0010.53] Log:    m_fCamCollisionSmoothSpeed=12.000000
[0010.53] Log:    m_fDefaultFOV=75.0
[0010.53] Log:    m_fDefaultFOVBlendSpeed=5.0
[0010.53] Log:    m_fReactionWeight=1.000000
[0010.53] Log:    m_fTopCameraHeight=1500.0
[0010.53] Log:    m_RollAmount=0.700000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCameraInfluence]
[0010.53] Log:    m_bUseFixedTimeStep=False
[0010.53] Log:    m_fDefaultWeight=1.000000
[0010.53] Log:    m_fFixedTimeStep=0.016667
[0010.53] Log:    m_TransitionSpeed=10.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_PlayerControl]
[0010.53] Log:    m_fDefaultWeight=1.000000
[0010.53] Log:    m_fOffset_TransitionSpeed=2.500000
[0010.53] Log:    m_fReady_CamOffset=0.000000
[0010.53] Log:    m_TransitionSpeed=3.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_AnimDriven]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_TransitionSpeed=2.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_UnpossessDeath]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_TransitionSpeed=5.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_DisableArmFollow]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_TransitionSpeed=2.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_DisableArmOffset]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_TransitionSpeed=4.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_PhysicalReact]
[0010.53] Log:    m_ArmBounce=0.2
[0010.53] Log:    m_ArmBounce_End=300.0
[0010.53] Log:    m_ArmBounce_Start=20.000000
[0010.53] Log:    m_bHandleCameraCollision=True
[0010.53] Log:    m_bUseFixedTimeStep=True
[0010.53] Log:    m_fDefaultWeight=1.000000
[0010.53] Log:    m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0010.53] Log:    m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_HitReact]
[0010.53] Log:    m_ArmBounce=0.2
[0010.53] Log:    m_ArmBounce_End=300.000000
[0010.53] Log:    m_ArmBounce_Start=20.000000
[0010.53] Log:    m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000)
[0010.53] Log:    m_fDefaultWeight=1.000000
[0010.53] Log:    m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000)
[0010.53] Log:    m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_BumpSmoother]
[0010.53] Log:    m_fCompensationSpeed=8.000000
[0010.53] Log:    m_fDefaultWeight=1.000000
[0010.53] Log:    m_fSmoothDistance=400.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_Lean]
[0010.53] Log:    m_bHandleCameraCollision=True
[0010.53] Log:    m_bUseFixedTimeStep=True
[0010.53] Log:    m_fCameraTiltPercent=0.5
[0010.53] Log:    m_fLeanCamCollisionHeightRatio=0.6
[0010.53] Log:    m_fLeanHeightPct=2.000000
[0010.53] Log:    m_fMaxLeanAngle=15.000000
[0010.53] Log:    m_fMaxLeanAngle_Crouched=15.000000
[0010.53] Log:    m_fMaxLeanSoftenAngle=5.000000
[0010.53] Log:    m_fMaxLeanSoftenSpeed=5.0
[0010.53] Log:    m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_Dodge]
[0010.53] Log:    m_fHeadLookSpeed=0.000000
[0010.53] Log:    m_fLookWeight_Distance=25.000000
[0010.53] Log:    m_fLookWeight_Speed_In=5.000000
[0010.53] Log:    m_fLookWeight_Speed_Out=2.000000
[0010.53] Log:    m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_Shake]
[0010.53] Log:    m_bHandleCameraCollision=False
[0010.53] Log:    m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000)
[0010.53] Log:    m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_Recoil]
[0010.53] Log:    m_bHandleCameraCollision=False
[0010.53] Log:    m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000)
[0010.53] Log:    m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredCamera_CrouchMantleOffset]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_StepUpMantleOffset]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_Look]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_HorizontalVisionAngle=6400
[0010.53] Log:    m_VerticalVisionAngle=3200
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_Possess]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_Aim]
[0010.53] Log:    m_fAmplitude=500
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisCamera_FollowProjectile]
[0010.53] Log:    m_fDefaultWeight=0.000000
[0010.53] Log:    m_TransitionSpeed=20.000000
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameLocalizationINTDishonoredGame.INT
[0010.53] Log:    [DishonoredGameInfo]
[0010.53] Log:    m_MissionNames[0]=Dishonored
[0010.53] Log:    m_MissionNames[1]=High Overseer Campbell
[0010.53] Log:    m_MissionNames[2]=House of Pleasure
[0010.53] Log:    m_MissionNames[3]=The Royal Physician
[0010.53] Log:    m_MissionNames[4]=Lady Boyle's Last Party
[0010.53] Log:    m_MissionNames[5]=Return to the Tower
[0010.53] Log:    m_MissionNames[6]=The Flooded District
[0010.53] Log:    m_MissionNames[7]=The Loyalists
[0010.53] Log:    m_MissionNames[8]=The Light at the End
[0010.53] Log:    m_MissionNames[9]=Dunwall City Trials
[0010.53] Log:    m_MissionNames[10]=The Knife of Dunwall
[0010.53] Log:    m_MissionNames[11]=None Like Her
[0010.53] Log:    m_MissionNames[12]=A Captain of Industry
[0010.53] Log:    m_MissionNames[13]=Eminent Domain
[0010.53] Log:    m_MissionNames[14]=The Surge
[0010.53] Log:    m_MissionNames[15]=The Brigmore Witches
[0010.53] Log:    m_MissionNames[16]=Choosing Your Mark
[0010.53] Log:    m_MissionNames[17]=A Stay of Execution For Lizzy
[0010.53] Log:    m_MissionNames[18]=The Dead Eels
[0010.53] Log:    m_MissionNames[19]=Delilah's Masterwork
[0010.53] Log:    m_MissionNames[20]=Everything is Connected
[0010.53] Log:
[0010.53] Log:    [DisKeyRing]
[0010.53] Log:    m_UseMessage=You used: `k
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager]
[0010.53] Log:    m_ContentPackageName=UI_Loading
[0010.53] Log:    m_NormalFontName=ChaletComprime-CologneEighty
[0010.53] Log:    m_TitleFontName=Emerge_BF
[0010.53] Log:    m_LoadingText=LOADING
[0010.53] Log:    m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE
[0010.53] Log:    m_PressToContinueText_Console=CONTINUE
[0010.53] Log:
[0010.53] Log:    [MapNames]
[0010.53] Log:    l_tower_p=Dunwall Tower
[0010.53] Log:    L_Prison_P=Coldridge Prison
[0010.53] Log:    L_PrsnSewer_P=Dunwall Sewers
[0010.53] Log:    L_Pub_Day_P=The Hound Pits Pub
[0010.53] Log:    L_Pub_Dusk_P=The Hound Pits Pub
[0010.53] Log:    L_Pub_Night_P=The Hound Pits Pub
[0010.53] Log:    L_OutsiderDream_P=Somewhere Else...
[0010.53] Log:    L_Streets1_P=Distillery District
[0010.53] Log:    L_Galvani1_P=Dr. Galvani's Offices
[0010.53] Log:    L_Distillery_P=Old Dunwall Distillery
[0010.53] Log:    L_Ovrsr_P=High Overseer's Office
[0010.53] Log:    L_Ovrsr_Back_P=High Overseer's Office
[0010.53] Log:    L_Ovrsr_Kennel_P=High Overseer's Office
[0010.53] Log:    L_Streets2_P=Distillery District
[0010.53] Log:    L_Galvani2_P=Dr. Galvani's Offices
[0010.53] Log:    L_Distillery2_P=Old Dunwall Distillery
[0010.53] Log:    L_ArtDealer_P=Art Dealer's Apartment
[0010.53] Log:    L_Brothel_P=The Golden Cat Bathhouse
[0010.53] Log:    L_Bridge_Part1a_P=Kaldwin's Bridge
[0010.53] Log:    L_Bridge_Part1b_P=Kaldwin's Bridge
[0010.53] Log:    L_Bridge_Part1c_P=Kaldwin's Bridge
[0010.53] Log:    L_Bridge_Part2_P=Kaldwin's Bridge
[0010.53] Log:    L_Boyle_Ext_P=The Boyle Estate
[0010.53] Log:    L_Boyle_Int_P=The Boyle Estate
[0010.53] Log:    L_TowerRtrn_Yard_P=Dunwall Tower
[0010.53] Log:    L_TowerRtrn_Int_P=Dunwall Tower
[0010.53] Log:    L_Flooded_FIntro_P=Flooded District
[0010.53] Log:    L_Flooded_FStreets_P=Flooded District
[0010.53] Log:    L_Flooded_FRefinery_P=Flooded District
[0010.53] Log:    L_Flooded_FAssassins_P=Flooded District
[0010.53] Log:    L_Flooded_FGate_P=Flooded District
[0010.53] Log:    L_Streetsewer_P=Old Dunwall Sewer
[0010.53] Log:    L_Pub_Morning_P=The Hound Pits Pub
[0010.53] Log:    L_Pub_Assault_P=The Hound Pits Pub
[0010.53] Log:    L_LightH_LowChaos_P=The Lighthouse
[0010.53] Log:    L_Isl_LowChaos_P=Kingsparrow Isle
[0010.53] Log:    L_LightH_HighChaos_P=The Lighthouse
[0010.53] Log:    L_Isl_HighChaos_P=Kingsparrow Isle
[0010.53] Log:    L_Outro_P=The End
[0010.53] Log:    L_Out_P=The End
[0010.53] Log:    L_Out_HighChaos_emilyDead_P=The End
[0010.53] Log:    L_Out_HighChaos_EmilyAlive_P=The End
[0010.53] Log:    L_DLC05_Arena_P=Back Alley Brawl
[0010.53] Log:    L_DLC05_ATrain_P=Assassin's Run
[0010.53] Log:    L_DLC05_BTM_P=Bend Time Massacre
[0010.53] Log:    L_DLC05_ChainKill_P=Kill Chain
[0010.53] Log:    L_DLC05_Countdown_P=Bonfires
[0010.53] Log:    L_DLC05_DropAttack_P=Kill Cascade
[0010.53] Log:    L_DLC05_MysteryMan_P=Mystery Foe
[0010.53] Log:    L_DLC05_OilRain_P=Oil Drop
[0010.53] Log:    L_DLC05_Race_P=Train Runner
[0010.53] Log:    L_DLC05_Thief_P=Burglar
[0010.53] Log:    L_DLC05_MainMenu_P=Dunwall City Trials
[0010.53] Log:    DLC06_Tower_P=Dunwall Tower
[0010.53] Log:    DLC06_Slaughter_Int_P=Rothwild Slaughterhouse
[0010.53] Log:    DLC06_Slaughter_Ext_P=Rothwild Slaughterhouse
[0010.53] Log:    DLC06_Timsh_Streets_P=The Legal District
[0010.53] Log:    DLC06_Timsh_Estate_P=The Legal District
[0010.53] Log:    DLC06_L_Brig_Ext_P=Brigmore Exterior
[0010.53] Log:    DLC06_DaudBase_P=Daud's Hideout
[0010.53] Log:    DLC06_Endgame_P=Endgame
[0010.53] Log:    DLC06_Dishonored_MainMenu=The Knife of Dunwall
[0010.53] Log:    DLC06_DishonoredGameFull_P=The Knife of Dunwall
[0010.53] Log:    L_DLC07_BaseIntro_P=Daud's Hideout
[0010.53] Log:    L_DLC07_Coldridge_P=Coldridge Prison
[0010.53] Log:    L_DLC07_DraperStreets_P=Drapers Ward
[0010.53] Log:    L_DLC07_DraperMill_P=Drapers Ward Textile Mill
[0010.53] Log:    L_DLC07_DraperShip_P=Drapers Ward Riverfront
[0010.53] Log:    L_DLC07_DraperSewers_P=Drapers Ward Sewer
[0010.53] Log:    L_DLC07_Brig_Ext_P=Brigmore Manor
[0010.53] Log:    L_DLC07_Brigmore_Int_P=Brigmore Manor
[0010.53] Log:    L_DLC07_Brigmore_Void_P=The Void
[0010.53] Log:    L_DLC07_Endgame_P=Daud's Hideout
[0010.53] Log:    L_DLC07_GameFull_P=The Brigmore Witches
[0010.53] Log:    L_DLC07_MainMenu=The Brigmore Witches
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_SaveNotificationLoadingScreen]
[0010.53] Log:    Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer.
[0010.53] Log:    Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console.
[0010.53] Log:    Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation3 system.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Intro]
[0010.53] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.53] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.53] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.53] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0010.53] Log:    Hint=Timed right, blocking a sword attack will throw your attacker off-balance.
[0010.53] Log:    Hint=The Overseers are a militant religious faction spread across the Empire.
[0010.53] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal strike.
[0010.53] Log:    Hint=Sprint to evade enemies or build speed for jumps.
[0010.53] Log:    Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Prison]
[0010.53] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.53] Log:    Hint=Go into stealth mode to sneak past enemies or approach them covertly.
[0010.53] Log:    Hint=When facing too many attackers, move away and deal with them one-on-one.
[0010.53] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.53] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0010.53] Log:    Hint=Blocking is a critical part of combat.
[0010.53] Log:    Hint=Save your game often.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Sewer]
[0010.53] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.53] Log:    Hint=The Quick-access Wheel accesses your left hand weapons.
[0010.53] Log:    Hint=Enemies see you less clearly at a greater distance and in darkness.
[0010.53] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0010.53] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0010.53] Log:    Hint=The Quick-access Wheel slows time while in use.
[0010.53] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0010.53] Log:    Hint=Wooden planks can be broken by sword attacks.
[0010.53] Log:    Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
[0010.53] Log:    Hint=Hold the USE button to put away your weapons.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.53] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.53] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0010.53] Log:    Hint=Check your journal to review your current Objective.
[0010.53] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.53] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.53] Log:    Hint=Money can be used to buy or upgrade weapons and equipment.
[0010.53] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0010.53] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Pub]
[0010.53] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0010.53] Log:    Hint=Check the journal to review your current Objectives.
[0010.53] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0010.53] Log:    Hint=Rats are aggressive in swarms, but will flee when their number is reduced.
[0010.53] Log:    Hint=You can change difficulty settings at any time.
[0010.53] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0010.53] Log:    Hint=The Quick-access Wheel accesses potions and left-hand gear.
[0010.53] Log:    Hint=Check the journal to review Notes you have collected.
[0010.53] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.53] Log:    Hint=You move more quickly with your weapons sheathed.
[0010.53] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0010.53] Log:    Hint=A successful drop assassination prevents falling damage and makes no sound.
[0010.53] Log:    Hint=Collecting valuables during missions allows you to buy supplies and upgrades.
[0010.53] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Overseer]
[0010.53] Log:    Hint=The Abbey of the Everyman is the dominant religion across the Empire.
[0010.53] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0010.53] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0010.53] Log:    Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
[0010.53] Log:    Hint=Save your game often.
[0010.53] Log:    Hint=When possessing a rat you fit into smaller spaces than normal.
[0010.53] Log:    Hint=Overseers are religious militants dedicated to fighting witchcraft.
[0010.53] Log:    Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
[0010.53] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0010.53] Log:    Hint=Equip the Heart and use it to hear secrets about a location.
[0010.53] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=When possessing a wolfhound you can sprint.
[0010.53] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit.
[0010.53] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
[0010.53] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
[0010.53] Log:    Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana.
[0010.53] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0010.53] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0010.53] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0010.53] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.53] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.53] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0010.53] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0010.53] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.53] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover
[0010.53] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Brothel]
[0010.53] Log:    Hint=The Lord Regent has deployed Sokolov's technologies across the city.
[0010.53] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0010.53] Log:    Hint=Calibrate your brightness in the options menu.
[0010.53] Log:    Hint=Books usually provide background information about the world.
[0010.53] Log:    Hint=Ranged weapons inflict more damage when an enemy is unaware of you.
[0010.53] Log:    Hint=Written notes usually contain useful information and clues.
[0010.53] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.53] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0010.53] Log:    Hint=Ranged weapons inflict more damage if you hit the enemy in the head.
[0010.53] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0010.53] Log:    Hint=Aim the Heart at a person and use it to hear secrets.
[0010.53] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.53] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0010.53] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms.
[0010.53] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes.
[0010.53] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0010.53] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.53] Log:    Hint=Sliding into people counts as an attack and can put enemies off balance.
[0010.53] Log:    Hint=Blocking is a critical part of combat.
[0010.53] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.53] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.53] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover.
[0010.53] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Bridge]
[0010.53] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0010.53] Log:    Hint=The Arc Pylon generates dangerous electricity when approached.
[0010.53] Log:    Hint=Your mask allows you to zoom in on a target location.
[0010.53] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0010.53] Log:    Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers.
[0010.53] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0010.53] Log:    Hint=Pick up corpses or unconscious bodies to carry them to a hiding place.
[0010.53] Log:    Hint=Groups of rats are attracted to corpses.
[0010.53] Log:    Hint=If an enemy hears a suspicious sound, he will come to investigate.
[0010.53] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0010.53] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.53] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.53] Log:    Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
[0010.53] Log:    Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
[0010.53] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Boyle]
[0010.53] Log:    Hint=You can use most of your supernatural powers underwater.
[0010.53] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0010.53] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.53] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.53] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.53] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0010.53] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.53] Log:    Hint=To slide, enter stealth mode when sprinting.
[0010.53] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0010.53] Log:    Hint=Tallboys are immune to sleep darts due to their thick armor.
[0010.53] Log:    Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
[0010.53] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.53] Log:    Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking).
[0010.53] Log:    Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
[0010.53] Log:    Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_TowerReturn]
[0010.53] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0010.53] Log:    Hint=Jump up to a reachable ledge then hold the jump button to climb.
[0010.53] Log:    Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
[0010.53] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.53] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0010.53] Log:    Hint=You can "cook" grenades to make them explode on impact.
[0010.53] Log:    Hint=Drop assassination can be accomplished from great heights.
[0010.53] Log:    Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death.
[0010.53] Log:    Hint=Possessing rats and fish will often reveal alternative pathways.
[0010.53] Log:    Hint=Save your game often.
[0010.53] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0010.53] Log:    Hint=Blocking is a critical part of combat.
[0010.53] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.53] Log:    Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
[0010.53] Log:    Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
[0010.53] Log:    Hint=Projectiles stopped in the air with Bend Time level 2 can be collected.
[0010.53] Log:    Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Flooded]
[0010.53] Log:    Hint=Notes contain useful information. Generally, books provide world fiction.
[0010.53] Log:    Hint=The "Flooded District" was once the thriving Rudshore Financial District.
[0010.53] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0010.53] Log:    Hint=River Krusts are mollusks containing valuable pearls within their shells.
[0010.53] Log:    Hint=Check your journal to review your current Objective.
[0010.53] Log:    Hint=Eavesdropping sometimes reveals useful info.
[0010.53] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0010.53] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0010.53] Log:    Hint=Notes are stored in your journal.
[0010.53] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.53] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.53] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.53] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.53] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_PubAttack]
[0010.53] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.53] Log:    Hint=Ranged weapons inflict more damage if you hit an enemy in the head.
[0010.53] Log:    Hint=Timed right, blocking a sword attack throws the attacker off-balance.
[0010.53] Log:    Hint=Attack an off-balance enemy to deliver a lethal critical hit.
[0010.53] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0010.53] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0010.53] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0010.53] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0010.53] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0010.53] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0010.53] Log:    Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Lighthouse]
[0010.53] Log:    Hint=The Lighthouse was the last great project of the Lord Regent's reign.
[0010.53] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0010.53] Log:    Hint=Keep moving in combat and don't get surrounded.
[0010.53] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.53] Log:    Hint=Notes are stored in your journal.
[0010.53] Log:    Hint=The Arc Pylon and Wall of Light do not harm those properly attuned.
[0010.53] Log:    Hint=You can survive great falls by possessing someone just before you hit.
[0010.53] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0010.53] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.53] Log:    Hint=Hold the attack button to "cook" grenades so they explode on contact.
[0010.53] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.53] Log:    Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Arena]
[0010.53] Log:    Hint=Runes appear after some rounds and give a new power when picked up.
[0010.53] Log:    Hint=Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
[0010.53] Log:    Hint=Dispatch your enemies in various ways to earn bonus points.
[0010.53] Log:    Hint=Some enemies drop ammo when killed. Watch closely.
[0010.53] Log:    Hint=Round 13 can't be beaten. Or can it?
[0010.53] Log:    Hint=If one of your enemies kills another, you will miss out on an opportunity to score points.
[0010.53] Log:    Hint=In Expert Mode, enemies know where you are as they spawn.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_AssassTraining]
[0010.53] Log:    Hint=Don't shoot the masked civilians for a better score.
[0010.53] Log:    Hint=The faster you are, the more you'll score.
[0010.53] Log:    Hint=Headshots give you more points.
[0010.53] Log:    Hint=Pick your shots: the better the accuracy, the more points you score.
[0010.53] Log:    Hint=Killing an unaware or surprised target gives you bonus points.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_BTM]
[0010.53] Log:    Hint=Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
[0010.53] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0010.53] Log:    Hint=The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
[0010.53] Log:    Hint=Check the environment for hazards that can be used to your advantage.
[0010.53] Log:    Hint=Striking your projectiles will knock them out of bend time, hitting their target before time resumes.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_ChainKill]
[0010.53] Log:    Hint=After the first kill, you'll have to be very quick.
[0010.53] Log:    Hint=The Possession power allows you to move enemies where you see fit without killing them.
[0010.53] Log:    Hint=The environment can offer alternative ways to dispatch enemies.
[0010.53] Log:    Hint=Killing enemies simultaneously earns you the most points.
[0010.53] Log:    Hint=Whale Oil Tanks can be used to set off chain reactions.
[0010.53] Log:    Hint=The Bend Time power stops the timer, facilitating your kill chain.
[0010.53] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Countdown]
[0010.53] Log:    Hint=You can't die from fall damage.
[0010.53] Log:    Hint=Mobility powers like Blink and Agility will be your best allies.
[0010.53] Log:    Hint=Look in the environment for ways to reach the higher beams of light.
[0010.53] Log:    Hint=Learn the area and make your own routes to move swiftly across it.
[0010.53] Log:    Hint=You don't have to touch the base of the beam to activate it.
[0010.53] Log:    Hint=In Expert Mode, pick up the glowing elixirs to fill up your mana faster.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DropAttack]
[0010.53] Log:    Hint=Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
[0010.53] Log:    Hint=Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
[0010.53] Log:    Hint=You can stray off the main path to find high Drop Assassination spots.
[0010.53] Log:    Hint=The end is only the beginning&
[0010.53] Log:    Hint=Remember to press Attack before reaching the target for a successful Drop Assassination.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_MysteryMan]
[0010.53] Log:    Hint=The target can be anyone in the area.
[0010.53] Log:    Hint=Look high for wooden beams, chandeliers or attic trapdoors.
[0010.53] Log:    Hint=Some Mana elixirs have been randomly placed in the area.
[0010.53] Log:    Hint=Hide behind curtains and under tables to avoid being spotted.
[0010.53] Log:    Hint=If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
[0010.53] Log:    Hint=If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
[0010.53] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_OilRain]
[0010.53] Log:    Hint=Special colored tanks grant special effects.
[0010.53] Log:    Hint=Shoot the tanks as they are high above you to avoid taking damage from the explosion.
[0010.53] Log:    Hint=Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
[0010.53] Log:    Hint=Try to shoot the special tanks first in order to make shooting the next ones easier.
[0010.53] Log:    Hint=You can move around on the platform, which can help you take less damage or have a better shooting angle.
[0010.53] Log:    Hint=You can trigger chains of explosions if you shoot a whale oil tank that is close to others.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Race]
[0010.53] Log:    Hint=Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
[0010.53] Log:    Hint=Use your mana regeneration wisely.
[0010.53] Log:    Hint=Use Agilty, Blink, climb, and slide together for fluid mobility.
[0010.53] Log:    Hint=Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
[0010.53] Log:    Hint=Use your sword and gun to break wooden barriers and doors.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_Thief]
[0010.53] Log:    Hint=It's a big mansion, and big mansions always have secret rooms.
[0010.53] Log:    Hint=A true ghost isn't just unseen; they harm no one and leave no proof behind.
[0010.53] Log:    Hint=The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
[0010.53] Log:    Hint=If it looks like it might be valuable, it probably is.
[0010.53] Log:    Hint=Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus.
[0010.53] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DunwallCityTrials]
[0010.53] Log:    Hint=Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
[0010.53] Log:    Hint=You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
[0010.53] Log:    Hint=There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
[0010.53] Log:    Hint=Pay attention to the rules of each challenge; some use very different rules from the single player campaign.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06Menu]
[0010.53] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0010.53] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.53] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.53] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.53] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06Intro]
[0010.53] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.53] Log:    Hint=The Quick-access Wheel slows time while in use.
[0010.53] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0010.53] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0010.53] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0010.53] Log:    Hint=Save your game often.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtExt]
[0010.53] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0010.53] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0010.53] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.53] Log:    Hint=Check your Journal to review your current Objectives.
[0010.53] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0010.53] Log:    Hint=Rats are aggressive in swarms, but will flee when their numbers are reduced.
[0010.53] Log:    Hint=You can change difficulty settings at any time.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.53] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.53] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtInt]
[0010.53] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0010.53] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0010.53] Log:    Hint=The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
[0010.53] Log:    Hint=Save your game often.
[0010.53] Log:    Hint=You move more quickly with your weapons sheathed.
[0010.53] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshStreet]
[0010.53] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0010.53] Log:    Hint=Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
[0010.53] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.53] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0010.53] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0010.53] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0010.53] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.53] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.53] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshEstate]
[0010.53] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0010.53] Log:    Hint=Check your Journal to review your current Objectives.
[0010.53] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.53] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0010.53] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0010.53] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC06DaudBase]
[0010.53] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.53] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
[0010.53] Log:    Hint=The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
[0010.53] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0010.53] Log:    Hint=Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07Menu]
[0010.53] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0010.53] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0010.53] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.53] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.53] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.53] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0010.53] Log:    Hint=Hold the USE button to put away your weapons.
[0010.53] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.53] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.53] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07BaseIntro]
[0010.53] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0010.53] Log:    Hint=Delilah and her witches are rumored to be living in Brigmore Manor, an abandoned estate up the Wrenhaven River from Dunwall.
[0010.53] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0010.53] Log:    Hint=The Pull power can be used to loot guarded valuables from afar without risking detection.
[0010.53] Log:    Hint=Corrupted Charms are more powerful than Bone Charms but the extra power comes with an equally high price.
[0010.53] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07Coldridge]
[0010.53] Log:    Hint=Overseer music broadcast around Coldridge Prison is intended to cancel out supernatural or heretical forces.
[0010.53] Log:    Hint=Security at Coldridge Prison has increased due to Corvo Attanos recent escape.
[0010.53] Log:    Hint=The fate of the High Overseer has strained the already tenuous relationship between the Overseers and the City Watch.
[0010.53] Log:    Hint=Several guards who were on duty during Corvo Attanos dramatic escape are being executed today in the prison yard.
[0010.53] Log:    Hint=Be sure to review available Favors in the store at the start of each mission. They may dramatically change your experience.
[0010.53] Log:    Hint=Corrupted Charms can be stacked with other charms or powers to enhance your abilities.
[0010.53] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperStreet]
[0010.53] Log:    Hint=Drapers Ward is overrun with violent criminals. Use caution.
[0010.53] Log:    Hint=One of the Drapers Ward gangs has acquired lethal Sokolov technology.
[0010.53] Log:    Hint=Among Dunwall's aristocratic class, Drapers Ward was the center for high fashion in better days.
[0010.53] Log:    Hint=A black market merchant has set up shop in Drapers Ward.
[0010.53] Log:    Hint=The Boyle estate is said to be having a gala event, the kind that used to be common in Drapers Ward.
[0010.53] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0010.53] Log:    Hint=The Dead Eels gang uses gaff hooks, formerly tools of the shipping trade, as vicious melee weapons.
[0010.53] Log:    Hint=The Pull power can be used to pull bodies even when they're being eaten by rats.
[0010.53] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.53] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0010.53] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.53] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperShip]
[0010.53] Log:    Hint=Lizzy Stride is captain of the Undine, a cargo ship used by her gang for smuggling.
[0010.53] Log:    Hint=Most river traffic is restricted, but the Undine is allowed past corrupt harbor masters and River Patrol officers.
[0010.53] Log:    Hint=The primary source of Dunwalls militarized technology - Anton Sokolov - has gone missing. Some suspect the masked assassin that has been terrorizing Dunwall.
[0010.53] Log:    Hint=The Dead Eels employ acid-filled missiles to maim and terrify their enemies.
[0010.53] Log:    Hint=The docks on the riverfront were built on the site of a ruined structure older than Dunwall.
[0010.53] Log:    Hint=The Dead Eels gang wields an aerosol weapon filled with an acidic substance harvested from River Krusts.
[0010.53] Log:    Hint=Summoned assassins not only fight by your side, but they can serve as handy distractions for enemies and rats.
[0010.53] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.53] Log:    Hint=To slide, enter stealth mode when sprinting.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperSewer]
[0010.53] Log:    Hint=People fear the sewers since most who enter are not heard from again.
[0010.53] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0010.53] Log:    Hint=No one is certain of what happened in the sewers to cause the water flow to stop.
[0010.53] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0010.53] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.53] Log:    Hint=Notes are stored in your journal.
[0010.53] Log:    Hint=Wooden planks can be broken by sword attacks.
[0010.53] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.53] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperMill]
[0010.53] Log:    Hint=The Textile Mill is controlled by Mortimer Hat, known as The Geezer, the leader of the Hatters gang.
[0010.53] Log:    Hint=Its said that the Geezer is rigged to a device that will gas the entire Mill if he is killed.
[0010.53] Log:    Hint=The Textile Mill is normally powered by a water wheel, but after the canal ran dry they took the engine coil to keep their production going.
[0010.53] Log:    Hint=The Geezer has a personal nurse that takes care of his health needs.
[0010.53] Log:    Hint=The Pull power can be used to pull bodies even while they're being eaten by rats.
[0010.53] Log:    Hint=The Abbey of the Everyman is currently in a state of turmoil with the role of High Overseer recently made vacant.
[0010.53] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.53] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigExt]
[0010.53] Log:    Hint=One of the butlers at Brigmore Manor was rumored to be a smuggler and a thief.
[0010.53] Log:    Hint=Longtime suppliers of timber, the Brigmore family lost its fortune during the whale oil boom.
[0010.53] Log:    Hint=Delilah's witches can reportedly animate plants and dead animals to serve as sentries.
[0010.53] Log:    Hint=Disturbing a gravehound skull will awaken the gravehound, animated with energy from the Void.
[0010.53] Log:    Hint=The supernatural hounds of Brigmore will hunt you relentlessly unless you can discover their secret.
[0010.53] Log:    Hint=Delilah is a talented artist - a sculptor and a painter. Her works often seem to be watching those who gaze upon them.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigInt]
[0010.53] Log:    Hint=Delilah Copperspoon is rumored to work from a secret studio inside of Brigmore Manor.
[0010.53] Log:    Hint=Delilah's witches often rely on cruel traps to guard against intruders.
[0010.53] Log:    Hint=Many heirlooms were left behind when the Brigmore family abandoned their ancestral home.
[0010.53] Log:    Hint=The Brigmore Witches are formidable foes with an array of supernatural powers and attacks.
[0010.53] Log:    Hint=Some witches may summon the Blood Briar, a dangerous manifestation of Delilah's power.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigVoid]
[0010.53] Log:    Hint=Delilahs statues can act as sentries, but with care, they can be avoided.
[0010.53] Log:    Hint=Delilahs ritual site is in the Void among the roots of an ancient tree.
[0010.53] Log:    Hint=Falling in the Void is not fatal.
[0010.53] Log:    Hint=Beware of Blood Briars that can pull any enemy within range off ledges.
[0010.53] Log:    Hint=The Blood Briar is a deadly trap summoned by the Brigmore Witches during battle.
[0010.53] Log:
[0010.53] Log:    [DisBinkOverlayManager_HintSet_DLC07EndGame]
[0010.53] Log:    Hint=Your actions in this world have a way of catching up to you.
[0010.53] Log:    Hint=Daud's tale will be whispered in the underworld for many years to come, though blood will be spilled over arguments about how it concluded.
[0010.53] Log:    Hint=Daud - the assassin called the Knife of Dunwall - rose in infamy before the start of the Rat Plague, and was not seen again in the days after it passed.
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerBase_Texts]
[0010.53] Log:    t_Yes=YES
[0010.53] Log:    t_No=NO
[0010.53] Log:    t_OK=OK
[0010.53] Log:    t_Select=SELECT
[0010.53] Log:    t_Confirm=CONFIRM
[0010.53] Log:    t_Validate=ACCEPT
[0010.53] Log:    t_Apply=Apply
[0010.53] Log:    t_Exit=EXIT
[0010.53] Log:    t_Back=BACK
[0010.53] Log:    t_Cancel=Cancel
[0010.53] Log:    t_Cost=Cost:
[0010.53] Log:    t_YouHave=You have:
[0010.53] Log:    t_Options=Options
[0010.53] Log:    t_EmptyList=Nothing to display
[0010.53] Log:    t_DLC=Downloadable Content
[0010.53] Log:    t_DownloadableContent=Purchase Downloadable Content
[0010.53] Log:    t_DownloadableContent_XBOX=Purchase Downloadable Content
[0010.53] Log:    t_DownloadableContent_PS3=Manage Downloadable Content
[0010.53] Log:    t_CoinsCount=NB_COINS Coins
[0010.53] Log:    t_CoinCount=NB_COINS Coin
[0010.53] Log:    t_Close=Close
[0010.53] Log:    t_Q_ReplayMission=Replaying a mission will overwrite previous autosaves. Continue?
[0010.53] Log:    t_Objectives=OBJECTIVES
[0010.53] Log:    t_Powers=POWERS
[0010.53] Log:    t_Inventory=INVENTORY
[0010.53] Log:    t_Logs=NOTES
[0010.53] Log:    t_BoneCharms=BONE CHARMS
[0010.53] Log:    t_Stats=STATS
[0010.53] Log:    t_ContinueGame=Continue
[0010.53] Log:    t_Checkpoint=Checkpoint
[0010.53] Log:    t_Pts=Pts
[0010.53] Log:    t_FilterFriends=Friends
[0010.53] Log:    t_FilterMyPosition=My position
[0010.53] Log:    t_FilterBestPosition=Best position
[0010.53] Log:    t_LeaderboardsLoading=Loading scores, please wait...
[0010.53] Log:    t_ShowGamercard_X360=Show gamer card
[0010.53] Log:    t_ShowGamercard_PC=Show player profile
[0010.53] Log:    t_PrevLeaderboard=Previous score page
[0010.53] Log:    t_NextLeaderboard=Next score page
[0010.53] Log:    t_Retry=Retry Round
[0010.53] Log:    t_NormalMode=Normal
[0010.53] Log:    t_ExpertMode=Expert
[0010.53] Log:    t_MobilityType=Mobility
[0010.53] Log:    t_StealthType=Stealth
[0010.53] Log:    t_ActionType=Action
[0010.53] Log:    t_PuzzleType=Puzzle
[0010.53] Log:    t_ChallengesList=Challenge selection
[0010.53] Log:    t_EndChallenge=End Challenge
[0010.53] Log:    t_Q_EndChallenge=Do you want to end the Challenge now?
[0010.53] Log:    t_Q_BackToChallenges=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?
[0010.53] Log:    t_Q_BackToChallenges_IG=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?<br>Your scores will not be posted to the Leaderboards.
[0010.53] Log:    t_Q_RestartChallenge=Do you want to restart the Challenge?
[0010.53] Log:    t_ExitChallenge=Exit Challenge
[0010.53] Log:    t_ExitDLC05=Exit Dunwall City Trials
[0010.53] Log:    t_Q_ExitDLC05=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?
[0010.53] Log:    t_Q_ExitDLC05_IG=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?<br>Your scores will not be posted to the Leaderboards.
[0010.53] Log:    t_Loading=Loading
[0010.53] Log:    t_Leaderboards_X360=Leaderboards
[0010.53] Log:    t_Leaderboards_PS3=Leaderboards
[0010.53] Log:    t_RestartChallenge=Restart Challenge
[0010.53] Log:    t_Zoom=Zoom
[0010.53] Log:    t_Move=Move
[0010.53] Log:    t_FullScreen=Fullscreen
[0010.53] Log:    t_PreviousImage=Previous
[0010.53] Log:    t_NextImage=Next
[0010.53] Log:    t_Favors=Favors
[0010.53] Log:    t_PurchaseFavor=Purchase Favor
[0010.53] Log:    t_DLC06_Name=The Knife of Dunwall
[0010.53] Log:    t_Favors=Favors
[0010.53] Log:    t_DLC07_Name=The Brigmore Witches
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerMenuBase_Texts]
[0010.53] Log:    t_Q_DLCDeletionConfirm=Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)?
[0010.53] Log:    t_DeleteDLC=Delete downloadable content
[0010.53] Log:    t_DLC_EmptyList=No downloadable content installed on Hard Disk Drive (HDD)
[0010.53] Log:    t_PSStore=PlayStationStore
[0010.53] Log:    t_DLC_LoadingList=Checking for downloadable content installed on Hard Disk Drive (HDD)
[0010.53] Log:    t_RestoreSettings=Restore settings
[0010.53] Log:    t_Q_RestoreSettings=Do you want to restore settings of the current category (CATEGORY)?
[0010.53] Log:    t_Modify_ControlsScheme=Modify controls scheme
[0010.53] Log:    t_Modify_VideoSettings=Modify video settings
[0010.53] Log:    t_Modify_Gamma=Modify brightness
[0010.53] Log:    t_Modify_StorageDevice=Select the Storage Device
[0010.53] Log:    t_LoadGame=Load
[0010.53] Log:    t_LoadGamePauseMenu=Load Game
[0010.53] Log:    t_DeleteSave=Delete save
[0010.53] Log:    t_Q_LoadGame=Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten.
[0010.53] Log:    t_Q_LoadGameMainMenu=Do you want to load this save? Your autosaves may be overwritten.
[0010.53] Log:    t_Q_SaveGame=Do you want to overwrite this save?
[0010.53] Log:    t_Q_DeleteSave=Do you want to delete this save?
[0010.53] Log:    t_QuitGame=Quit Game
[0010.53] Log:    t_Q_QuitGame=Do you want to quit the game?
[0010.53] Log:    t_BackToMainMenu=Back to Main Menu
[0010.53] Log:    t_Q_BackToMainMenu=All unsaved progress will be lost. Continue?
[0010.53] Log:    t_Help=Tutorials
[0010.53] Log:    t_ResumeGame=Resume
[0010.53] Log:    t_SaveGame=Save Game
[0010.53] Log:    t_CreateNewSave=Create a new save
[0010.53] Log:    t_EmptySlot=Empty slot
[0010.53] Log:    t_ReadTutorial=Read tutorial
[0010.53] Log:    t_Pause=Pause
[0010.53] Log:    t_Q_VideoSettings=New settings have been applied. Are they correct?<br>(Previous settings will be restored at the end of the countdown)
[0010.53] Log:    t_GammaHint=Adjust brightness until you can barely see the darkest symbol
[0010.53] Log:    t_BackToWindows=Back to Windows
[0010.53] Log:    t_Q_BackToWindows=Do you want to exit the game to return to Windows? Any unsaved progress will be lost
[0010.53] Log:    t_GameOver=Game Over
[0010.53] Log:    t_ContinueFromLastSave=Resume From Last Save
[0010.53] Log:    t_LoadASpecificSave=Load game
[0010.53] Log:    t_ExitDLC06=Exit DLC06_NAME
[0010.53] Log:    t_Q_ExitDLC06=Do you want to exit DLC06_NAME and return to the Main Menu?
[0010.53] Log:    t_Q_ExitDLC06_IG=Do you want to exit DLC06_NAME and return to the Main Menu? Any unsaved progress will be lost
[0010.53] Log:    t_BackToDLC06MainMenu=Exit the Mission
[0010.53] Log:    t_Q_BackToDLC06MainMenu=Do you want to exit the Mission and return to DLC06_NAME Main Menu? Any unsaved progress will be lost
[0010.53] Log:    t_transitionFromDLC06Desc=A save game of DLC06_NAME has been found. You can use your progression in DLC07_NAME. You will retrieve your equipment and powers.<br/>Which progression do you want to use?
[0010.53] Log:    t_noDLC06Save=New Game
[0010.53] Log:    t_useDLC06Save_q=You've chosen to use the SAVE progression of DLC06_NAME in DLC07_NAME. Continue?
[0010.53] Log:    t_useNoDLC06Save_q=You've chosen not to use any progression of DLC06_NAME in DLC07_NAME. Continue?
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerMissionStats_Texts]
[0010.53] Log:    t_ReplayMission=Replay Mission
[0010.53] Log:    t_Found=Found
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerMainMenu_Texts]
[0010.53] Log:    t_PressStart=PRESS $Start$
[0010.53] Log:    t_PressAnyKey=PRESS ANY KEY
[0010.53] Log:    t_NewGame=New Game
[0010.53] Log:    t_Missions=Missions
[0010.53] Log:    t_SeeMissionStats=Mission stats
[0010.53] Log:    t_Extras=Extras
[0010.53] Log:    t_ON=ON
[0010.53] Log:    t_OFF=OFF
[0010.53] Log:    t_difficulty0=Easy
[0010.53] Log:    t_difficulty0Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0010.53] Log:    t_difficulty1=Normal
[0010.53] Log:    t_difficulty1Desc=Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness.
[0010.53] Log:    t_difficulty2=Hard
[0010.53] Log:    t_difficulty2Desc=Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive.
[0010.53] Log:    t_difficulty3=Very Hard
[0010.53] Log:    t_difficulty3Desc=A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0010.53] Log:    t_Q_NewGame=Creating a new game will overwrite previous autosaves. Continue?
[0010.53] Log:    t_Campaign=Campaign
[0010.53] Log:    t_MissionsScreenDesc=Choose mission to play from
[0010.53] Log:    t_difficulty0_DLC06=Novice
[0010.53] Log:    t_difficulty0_DLC06Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0010.53] Log:    t_difficulty1_DLC06=Veteran
[0010.53] Log:    t_difficulty1_DLC06Desc=A moderately challenging experience. Enemies inflict more damage and have keener perceptions.
[0010.53] Log:    t_difficulty2_DLC06=Elite
[0010.53] Log:    t_difficulty2_DLC06Desc=A serious challenge for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0010.53] Log:    t_difficulty3_DLC06=Master Assassin
[0010.53] Log:    t_difficulty3_DLC06Desc=A brutal experience.
[0010.53] Log:    t_HighChaos=High Chaos
[0010.53] Log:    t_LowChaos=Low Chaos
[0010.53] Log:    t_FreshProgression=New Game
[0010.53] Log:    t_Q_NewGame_DLC07=Creating a new game will overwrite previous DLC07_NAME autosaves. Continue?
[0010.53] Log:    t_DownloadableContent_Caps=DOWNLOADABLE CONTENT
[0010.53] Log:    t_DownloadableContent_Caps_XBOX=DOWNLOADABLE CONTENT
[0010.53] Log:    t_DownloadableContent_Caps_PS3=DOWNLOADABLE CONTENT
[0010.53] Log:
[0010.53] Log:    [Misc]
[0010.53] Log:    t_MissionsScreenDesc=Missions & Downloadable Content
[0010.53] Log:    t_MissionsScreenDesc_XBOX=Missions & Downloadable Content
[0010.53] Log:    t_MissionsScreenDesc_PS3=Missions & Downloadable Content
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerStore_Texts]
[0010.53] Log:    t_Upgrades=UPGRADES
[0010.53] Log:    t_Purchases=PURCHASES
[0010.53] Log:    t_PurchaseUpgrade=Purchase this upgrade
[0010.53] Log:    t_Purchase=Purchase
[0010.53] Log:    t_PurchaseConfirmation=Do you want to buy ITEM for PRICE?
[0010.53] Log:    t_ItemQuantityOwned=Owned:
[0010.53] Log:    t_NewUpgrade=New upgrade available
[0010.53] Log:    t_NewUpgrades=New upgrades available
[0010.53] Log:    t_NewUpgradeDesc=The Blueprint you've brought to Piero unlocks this upgrade:
[0010.53] Log:    t_NewUpgradesDesc=The Blueprints you've brought to Piero unlock these upgrades:
[0010.53] Log:    t_PrerequisiteItem=Item ITEM required
[0010.53] Log:    t_Q_ExitStore=Do you want to stop making purchases and proceed to the mission?
[0010.53] Log:    t_ExitStore=Start Mission
[0010.53] Log:    t_NewUpgradeDesc_DLC06=The Blueprint you've found unlocks this upgrade:
[0010.53] Log:    t_NewUpgradesDesc_DLC06=The Blueprints you've found unlock these upgrades:
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerHUD_Texts]
[0010.53] Log:    t_Hold=HOLD
[0010.53] Log:    t_SkipScene=Skip
[0010.53] Log:    t_ObjCompleted=COMPLETED:
[0010.53] Log:    t_ObjFailed=FAILED:
[0010.53] Log:    t_ObjUpdated=UPDATED:
[0010.53] Log:    t_ObjNew=NEW:
[0010.53] Log:    t_targetAssassinated=Target assassinated
[0010.53] Log:    t_targetNeutralized=Target neutralized
[0010.53] Log:    t_targetRescued=Target rescued
[0010.53] Log:    t_targetSpared=Target spared
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerJournal_Texts]
[0010.53] Log:    t_All=ALL
[0010.53] Log:    t_KeyRing=KEY RING
[0010.53] Log:    t_Resources=RESOURCES
[0010.53] Log:    t_Gadgets=GADGETS
[0010.53] Log:    t_Ammo=AMMO
[0010.53] Log:    t_Upgrades=UPGRADES
[0010.53] Log:    t_ConsumeElixir=Consume elixir
[0010.53] Log:    t_MissionItems=Mission Items
[0010.53] Log:    t_ChapterNotes=Mission clues
[0010.53] Log:    t_ShowHistory=Show history
[0010.53] Log:    t_HideHistory=Hide history
[0010.53] Log:    t_ShowHUDMarker=Show objective marker
[0010.53] Log:    t_HideHUDMarker=Hide objective marker
[0010.53] Log:    t_EmptyObjectivesList=No task for the moment
[0010.53] Log:    t_Tasks=Tasks
[0010.53] Log:    t_PrimaryTasks=Primary tasks
[0010.53] Log:    t_SecondaryTasks=Optional Tasks
[0010.53] Log:    t_AudioLogs=AUDIOGRAPHS
[0010.53] Log:    t_Notes=WRITTEN NOTES
[0010.53] Log:    t_Books=BOOKS
[0010.53] Log:    t_Maps=MAPS
[0010.53] Log:    t_readNote=READ NOTE
[0010.53] Log:    t_CollectedBoneCharms=Collected Bone Charms
[0010.53] Log:    t_BoneCharmsActivated=Activated Bone Charms:
[0010.53] Log:    t_BoneCharmEmptySlot=Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.his slot is empty, press $A$ to select a bone charm to activate.
[0010.53] Log:    t_RunesCount=NB_RUNES Runes
[0010.53] Log:    t_RuneCount=NB_RUNES Rune
[0010.53] Log:    t_Acquired=Acquired
[0010.53] Log:    t_Acquire=ACQUIRE
[0010.53] Log:    t_Upgrade=UPGRADE
[0010.53] Log:    t_ManaConsumption=Mana consumption:
[0010.53] Log:    t_AcquirePowers=ACQUIRE POWERS
[0010.53] Log:    t_AcquireThisPower=ACQUIRE THIS POWER
[0010.53] Log:    t_UpgradeThisPower=UPGRADE THIS POWER
[0010.53] Log:    t_SeeDetails=SEE TUTORIAL
[0010.53] Log:    t_ActivePowers=Powers
[0010.53] Log:    t_PassivePowers=Enhancements
[0010.53] Log:    t_Level=Level
[0010.53] Log:    t_WindBlast=Wind Blast
[0010.53] Log:    t_DarkVision=Dark Vision
[0010.53] Log:    t_Blink=Blink
[0010.53] Log:    t_RatSwarm=Devouring Swarm
[0010.53] Log:    t_BendTime=Bend Time
[0010.53] Log:    t_Possession=Possession
[0010.53] Log:    t_ShadowKill=Shadow Kill
[0010.53] Log:    t_BloodThirst=Blood Thirst
[0010.53] Log:    t_Celerity=Agility
[0010.53] Log:    t_Vitality=Vitality
[0010.53] Log:    t_Q_BuyPower=Do you want to buy this power (POWER_NAME) for RUNES_COST rune?
[0010.53] Log:    t_Q_BuyPower_plural=Do you want to buy this power (POWER_NAME) for RUNES_COST runes?
[0010.53] Log:    t_ValuablesGallery=VALUABLES GALLERY
[0010.53] Log:    t_General=General
[0010.53] Log:    t_Combat=Combat
[0010.53] Log:    t_Heirlooms=HEIRLOOMS
[0010.53] Log:    t_Paintings=PAINTINGS
[0010.53] Log:    t_Maps=MAPS
[0010.53] Log:    t_Coins=COINS
[0010.53] Log:    t_ActivateBoneCharm=ACTIVATE BONE CHARM
[0010.53] Log:    t_RemoveBoneCharm=REMOVE BONE CHARM
[0010.53] Log:    t_SelectBoneCharm=SELECT THIS BONE CHARM
[0010.53] Log:    t_playLog=PLAY AUDIOGRAPH
[0010.53] Log:    t_stopLog=STOP AUDIOGRAPH
[0010.53] Log:    t_displayMap=DISPLAY MAP
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerNote_Texts]
[0010.53] Log:    t_Legend=Legend
[0010.53] Log:    t_tuto_stealth_title=Stealth
[0010.53] Log:    t_tuto_stealth_0=Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled.
[0010.53] Log:    t_tuto_journal_title=The Journal
[0010.53] Log:    t_tuto_journal_0=Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers.
[0010.53] Log:    t_tuto_journal_1_gamepad=Press $LShoulder$ / $RShoulder$ to change section.
[0010.53] Log:    t_tuto_journal_1_keyboard=Click on the tabs to change section.
[0010.53] Log:    t_tuto_assassination_title=Assassinations and Nonlethal Takedowns
[0010.53] Log:    t_tuto_assassination_0=With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown.
[0010.53] Log:    t_tuto_assassination_1=Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark.
[0010.53] Log:    t_tuto_wheel_title=Equipping Weapons and Powers
[0010.53] Log:    t_tuto_wheel_0=Press and hold `GBA_Wheel` to open the C_BLUEQuick Access Wheel.C Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm.
[0010.53] Log:    t_tuto_wheel_1_gamepad=Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$
[0010.53] Log:    t_tuto_wheel_1_keyboard=Assign a hotkey to a weapon or power by selecting that item in the C_BLUEQuick Access WheelC and pressing any C_BLUEShortcut keyC. There are 10 shortcut keys, you can reconfigure the bindings in the options.
[0010.53] Log:    t_tuto_combat_title=Combat
[0010.53] Log:    t_tuto_combat_0=Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped.
[0010.53] Log:    t_tuto_block_title=Block
[0010.53] Log:    t_tuto_block_0=Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack.
[0010.53] Log:    t_tuto_perfectBlock_title=Perfect block
[0010.53] Log:    t_tuto_perfectBlock_0=Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack.
[0010.53] Log:    t_tuto_bluePrint_title=Blueprints
[0010.53] Log:    t_tuto_bluePrint_0=Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub.
[0010.53] Log:    t_tuto_boneCharms_title=Bone Charms
[0010.53] Log:    t_tuto_boneCharms_0=Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal.
[0010.53] Log:    t_tuto_chaos_title=Chaos
[0010.53] Log:    t_tuto_chaos_0=Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes.
[0010.53] Log:    t_tuto_counterAttack_title=Counter-attack
[0010.53] Log:    t_tuto_counterAttack_0=You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack.
[0010.53] Log:    t_tuto_playYourWay_options_title=Play Your Way: Options
[0010.53] Log:    t_tuto_playYourWay_options_0=The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places.
[0010.53] Log:    t_tuto_playYourWay_pathways_title=Play Your Way: Pathways
[0010.53] Log:    t_tuto_playYourWay_pathways_0=You can get past this Wall of Light in a number of ways:
[0010.53] Log:    t_tuto_playYourWay_pathways_1=- Disable it by removing the whale oil tank<br> - Climb up the crates to the right and use the roof<br> - Find another path by following the streets to the right<br> - Possess a rat and use the small tunnel to the left
[0010.53] Log:    t_tuto_playYourWay_pathways2_title=Play Your Way: Pathways
[0010.53] Log:    t_tuto_playYourWay_pathways2_0=There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals.
[0010.53] Log:    t_tuto_playYourWay_powers_title=Play Your Way: Powers
[0010.53] Log:    t_tuto_playYourWay_powers_0=The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies.
[0010.53] Log:    t_tuto_rewireTool_title=Rewire tool
[0010.53] Log:    t_tuto_rewireTool_0=Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool).
[0010.53] Log:    t_tuto_rewireTool_1=Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled.
[0010.53] Log:    t_tuto_springRazor_title=Springrazor
[0010.53] Log:    t_tuto_springRazor_0=A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel.
[0010.53] Log:    t_tuto_runes_title=Runes and Acquiring Powers
[0010.53] Log:    t_tuto_runes_0=Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers.
[0010.53] Log:    t_tuto_runes_1=Runes can be collected and used to acquire supernatural powers.
[0010.53] Log:    t_tuto_heart_title=The Heart
[0010.53] Log:    t_tuto_heart_0=Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.<br><br>The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.<br><br>The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location.
[0010.53] Log:    t_tuto_lean_title=Leaning Around Corners
[0010.53] Log:    t_tuto_lean_0_gamepad=By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0010.53] Log:    t_tuto_lean_0_keyboard=By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0010.53] Log:    t_tuto_shop_title=Shop and Upgrades
[0010.53] Log:    t_tuto_shop_0=Piero can craft and upgrade gear with the money you collect.
[0010.53] Log:    t_tuto_shop_1=Bringing collected C_BLUEblueprintsC to Piero will allow you to C_BLUEunlock new upgradesC to buy.<br>These services can be accessed by talking to Piero at any time.
[0010.53] Log:    t_tuto_dropAssassination_title=Drop Assassination
[0010.53] Log:    t_tuto_dropAssassination_0=Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall.
[0010.53] Log:    t_tuto_pRatsSwarm_title=Power: Devouring Swarm
[0010.53] Log:    t_tuto_pRatsSwarm_0=Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate.
[0010.53] Log:    t_tuto_pBlink_title=Power: Blink
[0010.53] Log:    t_tuto_pBlink_0=Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up.
[0010.53] Log:    t_tuto_pBlink_1=Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination.
[0010.53] Log:    t_tuto_pBlink_2=The Blink power is useful for stealth, exploration, combat and escaping combat situations.
[0010.53] Log:    t_tuto_pWindBlast_title=Power: Windblast
[0010.53] Log:    t_tuto_pWindBlast_0=Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them.
[0010.53] Log:    t_tuto_pDarkVision_title=Power: Dark Vision
[0010.53] Log:    t_tuto_pDarkVision_0=Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps.
[0010.53] Log:    t_tuto_pPossession_title=Power: Possession
[0010.53] Log:    t_tuto_pPossession_0=Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.<br><br>At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects.
[0010.53] Log:    t_tuto_pBendTime_title=Power: Bend Time
[0010.53] Log:    t_tuto_pBendTime_0=Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. <br><br>At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.
[0010.53] Log:    t_tuto_pShadowKill_title=Power: Shadow Kill
[0010.53] Log:    t_tuto_pShadowKill_0=Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash.
[0010.53] Log:    t_tuto_pBloodThirsty_title=Power: Blood Thirsty
[0010.53] Log:    t_tuto_pBloodThirsty_0_gamepad=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0010.53] Log:    t_tuto_pBloodThirsty_0_keyboard=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0010.53] Log:    t_tuto_pVitality_title=Power: Vitality
[0010.53] Log:    t_tuto_pVitality_0=You have an extended health bar.<br>At level 2, you regenerate more health, faster.
[0010.53] Log:    t_tuto_pCelerity_title=Power: Agility
[0010.53] Log:    t_tuto_pCelerity_0=You can jump higher by holding `GBA_Jump`.<br><br>At level 2, you can sprint much faster.
[0010.53] Log:    t_tuto_chokeDust_title=Chokedust
[0010.53] Log:    t_tuto_chokeDust_0=This powerful irritant can be thrown, creating a noxious cloud. Affected enemies will be temporarily blinded and disabled.
[0010.53] Log:    t_tuto_arcMine_title=Arc Mine
[0010.53] Log:    t_tuto_arcMine_0=Place this mine nearly anywhere. When triggered, it will deliver a powerful electrical charge, reducing the target to ash.
[0010.53] Log:    t_tuto_arcMineStun_title=Stun Mine
[0010.53] Log:    t_tuto_arcMineStun_0=Place this mine nearly anywhere. When triggered, it will deliver an electrical shock, rendering the target unconscious.
[0010.53] Log:    t_tuto_favors_title=Favors
[0010.53] Log:    t_tuto_favors_0=As Daud, you can use your network of spies and corrupt merchants to purchase equipment and upgrades before each mission.<br><br>You can also pay for special Favors. These Favors can have a variety of effects in the mission such as granting access to equipment caches or revealing secret information.
[0010.53] Log:    t_tuto_pDarkVision_DLC06_title=Power: Void Gaze
[0010.53] Log:    t_tuto_pDarkVision_DLC06_0=Press `GBA_Secondary` to see in the dark and to help you locate Bone Charms and Runes. With this power equipped, the Mark of the Outsider on Daud's hand will light up when you are facing a Bone Charm or Rune.<br><br>Level 2 shows you important items through solid walls, like security devices, ammo, coins and keys, as well as living beings. You can also see their fields of view, as well as a visual representation of the sounds you make.
[0010.53] Log:    t_tuto_pTransversal_title=Power: Blink
[0010.53] Log:    t_tuto_pTransversal_0=Move rapidly from place to place unnoticed. You can move horizontally as well as vertically and aim at ledges to climb over them. Time will freeze if you stop moving while you aim, even mid-jump. This gives you time to plan an escape or perform feats like changing direction in mid-air.<br><br>Hold `GBA_Secondary` to target. While targeting, a spherical marker indicates where you will end up. To freeze time release all movement controls including `GBA_Jump`.
[0010.53] Log:    t_tuto_pSummonAssassin_title=Power: Summon Assassin
[0010.53] Log:    t_tuto_pSummonAssassin_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0010.53] Log:    t_tuto_pArcaneBond_title=Power: Arcane Bond
[0010.53] Log:    t_tuto_pArcaneBond_0=Share your powers with your assassin allies. At level 1, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.<br><br>At level 2, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies turn to ash instead of leaving a body.
[0010.53] Log:    t_tuto_bluePrint_DLC06_title=Blueprints
[0010.53] Log:    t_tuto_bluePrint_DLC06_0=Collect Blueprints to unlock new upgrades and equipment at the start of the next mission.
[0010.53] Log:    t_tuto_crackedCharms_title=Corrupted Bone Charms
[0010.53] Log:    t_tuto_crackedCharms_0=Corrupted Bone Charms are powerful Bone Charms that come with a cost. Locate them, like normal Bone Charms, by listening for the song they emit or with the C_BLUEVoid GazeC power. Equip them in the C_BLUEBone Charms tabC of the Journal.
[0010.53] Log:    t_tuto_pPull_title=Power: Pull
[0010.53] Log:    t_tuto_pPull_0=At level 1, grab inanimate objects from afar with `GBA_Secondary`. Items such as money, ammunition, and keys can be pilfered from a distance. Other out of reach objects such as bottles or Whale Oil Tanks can also be picked up.<br>At level 2, pull living things and bodies for a slightly higher mana cost than inanimate objects. When enemies are close enough, they are lifted helplessly and can be executed or choked out. Corpses and unconscious bodies are automatically carried.
[0010.53] Log:    t_tuto_pSummonAssassinOR_title=Power: Summon Assassin
[0010.53] Log:    t_tuto_pSummonAssassinOR_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0010.53] Log:
[0010.53] Log:    [MessageBoxErrors]
[0010.53] Log:    Yes=Yes
[0010.53] Log:    No=No
[0010.53] Log:    OK=OK
[0010.53] Log:    Cancel=Cancel
[0010.53] Log:    Retry=Retry
[0010.53] Log:    Delete=Delete
[0010.53] Log:    DeleteRetry=Delete and retry
[0010.53] Log:    FreespaceRetry=Free space and retry
[0010.53] Log:    Overwrite=Overwrite
[0010.53] Log:    FreeDiscSpace=Free disc space
[0010.53] Log:    Loading=Loading
[0010.53] Log:    Saving=Saving
[0010.53] Log:    ChangeStorage=Change storage
[0010.53] Log:    SelectStorageDevice=Select storage device
[0010.53] Log:    SignInError=A sign-in change occurred. You are now being returned to the title screen.
[0010.53] Log:    SignOutError=A sign-in change occurred. You are now being returned to the title screen.
[0010.53] Log:    ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue.
[0010.53] Log:    StorageDeviceNotSelected=No storage device selected.
[0010.53] Log:    NewStorageDeviceContainsUserSettingsTitle=Warning
[0010.53] Log:    NewStorageDeviceContainsUserSettingsText=You have selected a storage device that contains an existing User Settings & Downloadable Content Unlocks file. This will overwrite the progression, scores, unlocks and settings saved in this file. Do you want to continue?
[0010.53] Log:    StorageDeviceDisconnected=The storage device has been disconnected.
[0010.53] Log:    LoadingSaveDataCorrupted=Loading failed. The save data is corrupted.
[0010.53] Log:    SavingSaveDataCorrupted=Saving failed. The save data is corrupted.
[0010.53] Log:    SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account.
[0010.53] Log:    SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile.
[0010.53] Log:    StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry?
[0010.53] Log:    StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB.
[0010.53] Log:    StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again.
[0010.53] Log:    GenericSaveFail=There was an issue saving the game.
[0010.53] Log:    GenericLoadFail=There was an issue loading the game.
[0010.53] Log:    GenericDeleteFail=There was an issue deleting the saved game.
[0010.53] Log:    SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates.
[0010.53] Log:    SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game.
[0010.53] Log:    SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content.
[0010.53] Log:    SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content.
[0010.53] Log:    OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStationNetwork. Please sign-in to a PlayStationNetwork enabled profile.
[0010.53] Log:    OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile.
[0010.53] Log:    LoadingOptionsCorrupted=Options loading failed. The save data is corrupted.
[0010.53] Log:    OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account.
[0010.53] Log:    OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile.
[0010.53] Log:    GenericOptionsLoadFail=Options save data failed to load.
[0010.53] Log:    ResetOptionsToDefault=Reset Options to default
[0010.53] Log:    ContinueWithoutSaving=Continue without saving
[0010.53] Log:    AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save?
[0010.53] Log:    InaccessibleDLC=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. You are now being returned to the title screen.
[0010.53] Log:    LeaderboardUserNotConnectedErrorX360=You are not connected to Xbox LIVE, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardUserNotConnectedErrorPS3=You are not connected to PlayStationNetwork, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardUserNotConnectedErrorPC=You are not connected to Steam, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardUserDisconnectedErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE.
[0010.53] Log:    LeaderboardUserDisconnectedErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork.
[0010.53] Log:    LeaderboardUserDisconnectedErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam.
[0010.53] Log:    LeaderboardAccessForbiddenErrorPS3=Online service is disabled on your PlayStationNetwork account due to parental control restrictions.
[0010.53] Log:    LeaderboardGenericReadErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardGenericReadErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardGenericReadErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam. You need to be signed into Steam to post scores to the Leaderboards.
[0010.53] Log:    LeaderboardIniVerificationFailed=Files integrity check failed, the scores acquired during challenges will not be posted to Leaderboards.
[0010.53] Log:    NetworkConnectionLostX360=The connection to Xbox LIVE has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.53] Log:    NetworkConnectionLostPS3=You have been signed out of PlayStationNetwork. Your scores will not be posted to the Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.53] Log:    NetworkConnectionLostPC=The connection to Steam has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0010.53] Log:    NetworkConnectionLostNoScorePendingX360=You have been signed out of Xbox LIVE. The Leaderboards are currently unavailable. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.53] Log:    NetworkConnectionLostNoScorePendingPS3=You have been signed out of PlayStationNetwork. The Leaderboards are currently unavailable. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.53] Log:    NetworkConnectionLostNoScorePendingPC=You have been signed out of Steam. The Leaderboards are currently unavailable. You need to be signed into Steam to post scores to the Leaderboards.
[0010.53] Log:    ContinueWithoutLeaderboardsX360=Continue
[0010.53] Log:    ContinueWithoutLeaderboardsPS3=Continue Without Signing In
[0010.53] Log:    ContinueWithoutLeaderboardsPC=Continue
[0010.53] Log:    SignInPS3=Sign In
[0010.53] Log:
[0010.53] Log:    [DishonoredUsableObject]
[0010.53] Log:    m_MatchingKey=
[0010.53] Log:
[0010.53] Log:    [DisTweaks_Possessable]
[0010.53] Log:    m_DisallowPossessionMessage=This target cannot be possessed right now
[0010.53] Log:
[0010.53] Log:    [DisTweaks_AudioLogPlayer]
[0010.53] Log:    m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph")
[0010.53] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:
[0010.53] Log:    [DisTweaks_WhaleOilReceptacle]
[0010.53] Log:    m_EmptyBatteryMessage=This tank is empty
[0010.53] Log:    m_EmptyBatteryMessage=This tank is empty
[0010.53] Log:
[0010.53] Log:    [DisTweaks_AlarmBell]
[0010.53] Log:    m_UnlockInteractText=
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:    m_UnlockInteractText=
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:
[0010.53] Log:    [DisTweaks_Climbable]
[0010.53] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0010.53] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0010.53] Log:
[0010.53] Log:    [DisTweaks_WaterSource]
[0010.53] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:
[0010.53] Log:    [DisTweaks_DynamicUsableObject]
[0010.53] Log:    m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close")
[0010.53] Log:    m_UnlockInteractText=
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:
[0010.53] Log:    [DisTweaks_UsableObject]
[0010.53] Log:    m_UnlockInteractText=
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.53] Log:    m_LockedMessage=
[0010.53] Log:    m_UnauthorizedMessage=
[0010.53] Log:    m_FocusMessage=
[0010.53] Log:    m_FocusLockedMessage=
[0010.53] Log:
[0010.53] Log:    [DisGFxMoviePlayerNote]
[0010.53] Log:    m_DLCMaps[0].m_MapTitle=Mystery Foe Challenge Map
[0010.53] Log:    m_DLCMaps[1].m_MapTitle=Slaughterhouse Exterior
[0010.53] Log:    m_DLCMaps[1].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[1].m_Legend[1]=(m_Description="Loading Dock")
[0010.53] Log:    m_DLCMaps[1].m_Legend[2]=(m_Description="Main Entrance")
[0010.53] Log:    m_DLCMaps[1].m_Legend[3]=(m_Description="Break Room")
[0010.53] Log:    m_DLCMaps[1].m_Legend[4]=(m_Description="Boat Storage")
[0010.53] Log:    m_DLCMaps[1].m_Legend[5]=(m_Description="Sewer Flow Control")
[0010.53] Log:    m_DLCMaps[2].m_MapTitle=Slaughterhouse Interior
[0010.53] Log:    m_DLCMaps[2].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[2].m_Legend[1]=(m_Description="Shipping")
[0010.53] Log:    m_DLCMaps[2].m_Legend[2]=(m_Description="Meat Locker")
[0010.53] Log:    m_DLCMaps[2].m_Legend[3]=(m_Description="Killing Floor")
[0010.53] Log:    m_DLCMaps[2].m_Legend[4]=(m_Description="Refinery")
[0010.53] Log:    m_DLCMaps[2].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.53] Log:    m_DLCMaps[2].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.53] Log:    m_DLCMaps[2].m_Legend[7]=(m_Description="Canteen")
[0010.53] Log:    m_DLCMaps[2].m_Legend[8]=(m_Description="Accounting")
[0010.53] Log:    m_DLCMaps[2].m_Legend[9]=(m_Description="Management Office")
[0010.53] Log:    m_DLCMaps[3].m_MapTitle=Slaughterhouse Interior
[0010.53] Log:    m_DLCMaps[3].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[3].m_Legend[1]=(m_Description="Shipping")
[0010.53] Log:    m_DLCMaps[3].m_Legend[2]=(m_Description="Meat Locker")
[0010.53] Log:    m_DLCMaps[3].m_Legend[3]=(m_Description="Killing Floor")
[0010.53] Log:    m_DLCMaps[3].m_Legend[4]=(m_Description="Refinery")
[0010.53] Log:    m_DLCMaps[3].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.53] Log:    m_DLCMaps[3].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.53] Log:    m_DLCMaps[3].m_Legend[7]=(m_Description="Canteen")
[0010.53] Log:    m_DLCMaps[3].m_Legend[8]=(m_Description="Accounting")
[0010.53] Log:    m_DLCMaps[3].m_Legend[9]=(m_Description="Management Office")
[0010.53] Log:    m_DLCMaps[4].m_MapTitle=Slaughterhouse Interior
[0010.53] Log:    m_DLCMaps[4].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[4].m_Legend[1]=(m_Description="Shipping")
[0010.53] Log:    m_DLCMaps[4].m_Legend[2]=(m_Description="Meat Locker")
[0010.53] Log:    m_DLCMaps[4].m_Legend[3]=(m_Description="Killing Floor")
[0010.53] Log:    m_DLCMaps[4].m_Legend[4]=(m_Description="Refinery")
[0010.53] Log:    m_DLCMaps[4].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.53] Log:    m_DLCMaps[4].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.53] Log:    m_DLCMaps[4].m_Legend[7]=(m_Description="Canteen")
[0010.53] Log:    m_DLCMaps[4].m_Legend[8]=(m_Description="Accounting")
[0010.53] Log:    m_DLCMaps[4].m_Legend[9]=(m_Description="Management Office")
[0010.53] Log:    m_DLCMaps[5].m_MapTitle=Slaughterhouse Interior
[0010.53] Log:    m_DLCMaps[5].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[5].m_Legend[1]=(m_Description="Shipping")
[0010.53] Log:    m_DLCMaps[5].m_Legend[2]=(m_Description="Meat Locker")
[0010.53] Log:    m_DLCMaps[5].m_Legend[3]=(m_Description="Killing Floor")
[0010.53] Log:    m_DLCMaps[5].m_Legend[4]=(m_Description="Refinery")
[0010.53] Log:    m_DLCMaps[5].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.53] Log:    m_DLCMaps[5].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.53] Log:    m_DLCMaps[5].m_Legend[7]=(m_Description="Canteen")
[0010.53] Log:    m_DLCMaps[5].m_Legend[8]=(m_Description="Accounting")
[0010.53] Log:    m_DLCMaps[5].m_Legend[9]=(m_Description="Management Office")
[0010.53] Log:    m_DLCMaps[6].m_MapTitle=Estate District
[0010.53] Log:    m_DLCMaps[6].m_Legend[0]=(m_Description="You are here")
[0010.53] Log:    m_DLCMaps[6].m_Legend[1]=(m_Description="Timsh Estate and Law Offices")
[0010.53] Log:    m_DLCMaps[6].m_Legend[2]=(m_Description="Apartment 7")
[0010.53] Log:    m_DLCMaps[6].m_Legend[3]=(m_Description="Apartment 10")
[0010.53] Log:    m_DLCMaps[6].m_Legend[4]=(m_Description="Watch Office")
[0010.53] Log:    m_DLCMaps[6].m_Legend[5]=(m_Description="Hatter Gang Territory")
[0010.53] Log:    m_DLCMaps[6].m_Legend[6]=(m_Description="Docks")
[0010.53] Log:    m_DLCMaps[6].m_Legend[7]=(m_Description="Sewer Access")
[0010.53] Log:    m_DLCMaps[6].m_Legend[8]=(m_Description="Treaver's Close")
[0010.53] Log:    m_DLCMaps[6].m_Legend[9]=(m_Description="Whaler Outpost")
[0010.53] Log:    m_DLCMaps[7].m_MapTitle=Timsh Estate
[0010.53] Log:    m_DLCMaps[7].m_Legend[0]=(m_Description="Law Offices")
[0010.53] Log:    m_DLCMaps[7].m_Legend[1]=(m_Description="Reception")
[0010.53] Log:    m_DLCMaps[7].m_Legend[2]=(m_Description="Office of Barrister Timsh")
[0010.53] Log:    m_DLCMaps[7].m_Legend[3]=(m_Description="Timsh Apartment")
[0010.53] Log:    m_DLCMaps[7].m_Legend[4]=(m_Description="Lobby")
[0010.53] Log:    m_DLCMaps[7].m_Legend[5]=(m_Description="Restrooms")
[0010.53] Log:    m_DLCMaps[7].m_Legend[6]=(m_Description="Storage")
[0010.53] Log:    m_DLCMaps[7].m_Legend[7]=(m_Description="Smoking Lounge")
[0010.53] Log:    m_DLCMaps[7].m_Legend[8]=(m_Description="Library")
[0010.53] Log:    m_DLCMaps[7].m_Legend[9]=(m_Description="Barrister's Desk")
[0010.53] Log:    m_DLCMaps[7].m_Legend[10]=(m_Description="Dining")
[0010.53] Log:    m_DLCMaps[7].m_Legend[11]=(m_Description="Private Chambers")
[0010.53] Log:    m_DLCMaps[8].m_MapTitle=Overseer Assault Plan
[0010.53] Log:    m_DLCMaps[8].m_Legend[0]=(m_Description="Commerce Building")
[0010.53] Log:    m_DLCMaps[8].m_Legend[1]=(m_Description="Greaves Oil Refinery")
[0010.53] Log:    m_DLCMaps[8].m_Legend[2]=(m_Description="Rudshore Gate")
[0010.53] Log:    m_DLCMaps[8].m_Legend[3]=(m_Description="Suspected Occultist Lair")
[0010.53] Log:
[0010.53] Log:    [DisDLC05GameInfo]
[0010.53] Log:    m_Challenges[0]=(m_Name="Mystery Foe",m_Description="Collect the four clues without being detected to discover who your target is and execute him or her.",m_ExpertModeDesc="Very Hard stealth difficulty. The clues are placed on the belts of some characters.")
[0010.53] Log:    m_Challenges[1]=(m_Name="Burglar",m_Description="Sneak into the mansion to recover the six Clockwork Eggs and as many valuables as you can, such as heirlooms, paintings, and coins.",m_ExpertModeDesc="Very Hard stealth difficulty. You have no supernatural powers. Some doors and chests are locked, and the placement of the valuables is different.")
[0010.53] Log:    m_Challenges[2]=(m_Name="Back Alley Brawl",m_Description="Fight your way through increasingly difficult waves of enemies.",m_ExpertModeDesc="Combat difficulty set to Very Hard. The enemies are aware of you as soon as they appear.")
[0010.53] Log:    m_Challenges[3]=(m_Name="Assassins Run",m_Description="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding shooting civilians.",m_ExpertModeDesc="")
[0010.53] Log:    m_Challenges[4]=(m_Name="Oil Drop",m_Description="Shoot as many falling Whale Oil Tanks as possible.",m_ExpertModeDesc="")
[0010.53] Log:    m_Challenges[5]=(m_Name="Bend Time Massacre",m_Description="Break the glass to start Bend Time and kill as many enemies as possible. Between each successive round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0010.53] Log:    m_Challenges[6]=(m_Name="Kill Chain",m_Description="Kill an increasingly high number of enemies in a continuous chain using the environments and/or your powers. Between each round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0010.53] Log:    m_Challenges[7]=(m_Name="Bonfires",m_Description="Touch as many beams of red light as you can before the time runs out.",m_ExpertModeDesc="Assassins patrol the area. Grab the elixirs dispatched around the map to restore your mana.")
[0010.53] Log:    m_Challenges[8]=(m_Name="Train Runner",m_Description="Reach the goal as fast as possible.",m_ExpertModeDesc="Mana is limited. Some Assassins patrol the area. Some obstacles are added.")
[0010.53] Log:    m_Challenges[9]=(m_Name="Kill Cascade",m_Description="Perform Drop Assassinations as you try to reach the final platform as fast as possible.",m_ExpertModeDesc="Some obstacles are added between platforms. You take damage from falls.")
[0010.53] Log:
[0010.53] Log:    [DisDLC05MoviePlayerHUD_Texts]
[0010.53] Log:    t_GO=GO!
[0010.53] Log:    t_Phase=Round
[0010.53] Log:    t_Wave=Round
[0010.53] Log:    t_Wave_inf=Infinite Round
[0010.53] Log:    t_Unlocked=Unlocked:
[0010.53] Log:    t_NewEggDiscovered=COUNT/MAX Clockwork Egg found
[0010.53] Log:    t_NewEggDiscovered_p=COUNT/MAX Clockwork Eggs found
[0010.53] Log:    t_PossibleKC=Possible:
[0010.53] Log:    t_GoalKC=Goal:
[0010.53] Log:    t_KillsKC=Kills:
[0010.53] Log:    t_NextPhase=Next Round
[0010.53] Log:    t_BonusPhase=Bonus Round
[0010.53] Log:    t_ComboBroken=Chain broken
[0010.53] Log:    t_EmilyDollFound=COUNT/MAX Emily's Dolls found
[0010.53] Log:
[0010.53] Log:    [DisDLC05MoviePlayerChallengeMenu_Texts]
[0010.53] Log:    t_Gallery=Gallery
[0010.53] Log:    t_BackToMainMenu=Back to Main Menu
[0010.53] Log:    t_ExpertModeTitle=Expert mode:
[0010.53] Log:    t_ChallengeUnlockCondition=To unlock this challenge, you have to obtain C_WHITE2 starsC in Normal mode (PTS_COUNT)
[0010.53] Log:    t_StartChallenge=Start Challenge
[0010.53] Log:    t_Credits=Credits
[0010.53] Log:    t_DLC05_Name=Dunwall City Trials
[0010.53] Log:    t_Q_DLC05_BackToMain=Quit C_BLUEDunwall City TrialsC to return to the main menu?
[0010.53] Log:    t_Welcome_txt0=Welcome to the Dunwall City Trials!<br>Here you can hone your supernatural assassin skills on C_WHITE10 different challengesC and compare your performance with that of other players around the world.<br>There are 4 challenge types:
[0010.53] Log:    t_Welcome_txt1=Your score is evaluated with a 3 Star rating. For each Star scored, you will unlock a piece of artwork in the C_WHITEGalleryC.
[0010.53] Log:    t_Welcome_txt2=Scoring a C_WHITE2 StarsC rating on some challenges will unlock an C_WHITEExpertC version of that challenge.
[0010.53] Log:    t_Welcome_txt3_Xenon=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.53] Log:    t_Welcome_txt3_PS3=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.53] Log:    t_Welcome_txt3_PC=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.53] Log:    t_ArtworkUnlockCondition_0=Unlock: Obtain STARS star (PTS_COUNT) in CHALLENGE - MODE
[0010.53] Log:    t_ArtworkUnlockCondition_0p=Unlock: Obtain STARS stars (PTS_COUNT) in CHALLENGE - MODE
[0010.53] Log:    t_ArtworkUnlockCondition_1=Unlock: Unlock all pieces of artwork of MODE mode
[0010.53] Log:
[0010.53] Log:    [DisDLC05MoviePlayerResultsMenu_Texts]
[0010.53] Log:    t_BestScore=Best Score on the challenge
[0010.53] Log:    t_FinalScore=Final Score
[0010.53] Log:    t_NewRecord=New Record!
[0010.53] Log:    t_Found=Found
[0010.53] Log:    t_NotFound=Not found
[0010.53] Log:    t_EmilyDoll=Emily's Doll
[0010.53] Log:    t_ReplayChallenge=Replay Challenge
[0010.53] Log:    t_UnlockedArtworkTitle=Piece of artwork unlocked
[0010.53] Log:    t_UnlockedArtworkTxt=A new piece of artwork is now available in the gallery
[0010.53] Log:    t_UnlockedChallengeTitle=Challenge unlocked
[0010.53] Log:    t_UnlockedChallengeTxt=The challenge NAME (Expert) is now available
[0010.53] Log:
[0010.53] Log:    [DisDLC05MoviePlayerBrief_Texts]
[0010.53] Log:    t_Section_Ob=Objectives
[0010.53] Log:    t_Section_Sc=Scoring
[0010.53] Log:    t_Section_Sp=Special
[0010.53] Log:    t_Section_Go=Game over
[0010.53] Log:    t_Type=Type:
[0010.53] Log:    t_AssassinsTraining_N_Ob_d=Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding civilians.
[0010.53] Log:    t_AssassinsTraining_N_Ob_0=This challenge will test your mobility and your accuracy. The area is full of enemies. Each room is sealed until you've shot each target. Your crossbow has infinite ammo.
[0010.53] Log:    t_AssassinsTraining_N_Sc_0=The faster you make it to the end, the more points you score.
[0010.53] Log:    t_AssassinsTraining_N_Sc_1=Shoot the enemies with accuracy and flair for a better score.
[0010.53] Log:    t_AssassinsTraining_N_Sc_2=Sparing civilians adds to your score.
[0010.53] Log:    t_AssassinsTraining_N_Go_d=The challenge ends if you die.
[0010.53] Log:    t_BendTimeMassacre_N_Ob_d=Break the glass to trigger Bend Time (for a few seconds) and kill as many enemies as possible.
[0010.53] Log:    t_BendTimeMassacre_N_Ob_0=You will face a succession of rounds featuring different situations and resources. Use the environment to your advantage. You can retry a round as often as you want, but only the score from the first winning attempt will be added to your total.
[0010.53] Log:    t_BendTimeMassacre_N_Sc_0=Each kill gives you points.
[0010.53] Log:    t_BendTimeMassacre_N_Sc_1=Killing enemies with flair gives you more points.
[0010.53] Log:    t_BendTimeMassacre_N_Sc_2=Eliminating all enemies in a round gives you bonus points.
[0010.53] Log:    t_BendTimeMassacre_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0010.53] Log:    t_BendTimeMassacre_N_Go_d=None. If you fail a round or die, you just restart it.
[0010.53] Log:    t_Arena_N_Ob_d=Fight your way through increasingly difficult waves of enemies.
[0010.53] Log:    t_Arena_N_Sc_0=Each enemy you kill gives you points.
[0010.53] Log:    t_Arena_N_Sc_1=Killing enemies with flair gives you more points.
[0010.53] Log:    t_Arena_N_Sp_0=A Golden Merchant will sometimes appear for 30 seconds. Hit him to earn ammo and elixirs. Kill him to earn gear upgrades.
[0010.53] Log:    t_Arena_N_Sp_1=Runes appear randomly in the environment between some rounds. Collect them to gain a new power.
[0010.53] Log:    t_Arena_N_Sp_2=There are rival factions, and they will fight one another. You can use this situation to your advantage, but only your own kills will increase your score.
[0010.53] Log:    t_Arena_N_Go_d=The challenge is over if you die.
[0010.53] Log:    t_Arena_E_Ob_0=The enemies deal much more damage and know where you are as they appear.
[0010.53] Log:    t_ChainKill_N_Ob_d=Eliminate an increasing number of enemies with less than 4 seconds between each kill.
[0010.53] Log:    t_ChainKill_N_Ob_0=The countdown between each kill only starts after the first attack.
[0010.53] Log:    t_ChainKill_N_Ob_1=Take your time to plan your chain of actions. Experiment with your supernatural powers and gadgets. Bend Time is your best ally. It's also possible to use the environment creatively.
[0010.53] Log:    t_ChainKill_N_Sc_0=Each kill gives you points.
[0010.53] Log:    t_ChainKill_N_Sc_1=The less time between the kills, the more points you score.
[0010.53] Log:    t_ChainKill_N_Sc_2=Killing enemies with flair gives you more points.
[0010.53] Log:    t_ChainKill_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0010.53] Log:    t_ChainKill_N_Go_d=None. If you fail a round, you just restart it.
[0010.53] Log:    t_Countdown_N_Ob_d=Touch as many red beams of light as possible before time runs out.
[0010.53] Log:    t_Countdown_N_Ob_0=Touch the red beams of light that appear randomly.<br>Each beam of light that you reach will extend the countdown.<br>Mobility powers like Blink and Agility are the best tools for this challenge.<br>If you fall into the Void, you restart at the last beam you reached.
[0010.53] Log:    t_Countdown_N_Ob_1=There is no falling damage.<br>Your mana refills very quickly, so do not hesitate to Blink often.
[0010.53] Log:    t_Countdown_N_Sc_0=Each red beam reached raises your score, including a bonus for reaching the next quickly.
[0010.53] Log:    t_Countdown_N_Sc_1=Some tricky jumps will give you a score bonus when performed.
[0010.53] Log:    t_Countdown_N_Go_d=The challenge is over when the timer reaches 0.
[0010.53] Log:    t_Countdown_E_Ob_1=Assassins patrol the area.<br>Your mana will refill very slowly.<br>Grab the mana elixirs around the area to restore it faster.
[0010.53] Log:    t_Countdown_E_Sc_2=Your remaining health at the end of the challenge gives you a score bonus.
[0010.53] Log:    t_Countdown_E_Go_d=The game is over when the timer reaches 0, or if you die.
[0010.53] Log:    t_DropAttack_N_Ob_d=Perform Drop Assassinations as you try to reach the final platform as fast as possible.
[0010.53] Log:    t_DropAttack_N_Ob_0=Enemies are marked by a beam of light.<br>In order to score higher drops or go faster, you can leave the marked path.<br>If you fall into the Void, you restart on the platform of the last enemy you killed.
[0010.53] Log:    t_DropAttack_N_Ob_1=You don't take damage from falling.
[0010.53] Log:    t_DropAttack_N_Sc_0=The higher the fall before a drop assassination, the more points you score.
[0010.53] Log:    t_DropAttack_N_Sc_1=The faster you reach the end, the higher your score.
[0010.53] Log:    t_DropAttack_N_Sp_d=If you follow the path, you can use the color of the beams of light as a clue:
[0010.53] Log:    t_DropAttack_N_Sp_0=GREEN: Sprint and fall to reach the target (No Jump, No Blink).
[0010.53] Log:    t_DropAttack_N_Sp_1=YELLOW: Sprint and make an Agility Jump to reach the target (No Blink).
[0010.53] Log:    t_DropAttack_N_Sp_2=RED: Sprint, make an Agility Jump and Blink to reach the target.
[0010.53] Log:    t_DropAttack_N_Go_d=None.
[0010.53] Log:    t_DropAttack_E_Ob_1=You do take damage from falling, so performing successful Drop Assassinations is your best chance for survival.<br>The area has added obstacles.
[0010.53] Log:    t_DropAttack_E_Go_d=The challenge is over if you die.
[0010.53] Log:    t_MysteryMan_N_Ob_d=Collect the four clues without being detected to discover who your target is and execute him or her.
[0010.53] Log:    t_MysteryMan_N_Ob_0=The target is chosen randomly each time you play.<br>You can try to find who your target is without all the clues, but if you kill an innocent, the challenge is over.<br>Do NOT get spotted, otherwise your target will try to escape. If he or she escapes, the challenge is over.
[0010.53] Log:    t_MysteryMan_N_Sc_0=If you kill the right person without collecting all the clues, you'll receive a score bonus.
[0010.53] Log:    t_MysteryMan_N_Sc_1=Avoiding the guards completely is worth more points than knocking them unconscious.
[0010.53] Log:    t_MysteryMan_N_Go_d=The challenge is over if the target escapes or if you kill an innocent person.
[0010.53] Log:    t_MysteryMan_E_Ob_1=The clues are found on the belts of some of the characters. You'll have to pickpocket them. Enemies have a sharper perception.
[0010.53] Log:    t_OilRain_N_Ob_d=Shoot as many falling Whale Oil Tanks as possible.<br>You have a fully upgraded pistol with unlimited ammo. Each round ends with a more challenging "Special Round", signaled by a horn sound.
[0010.53] Log:    t_OilRain_N_Sc_0=Each tank destroyed gives you points.
[0010.53] Log:    t_OilRain_N_Sc_1=You earn a score bonus if you destroy several tanks at the same time.
[0010.53] Log:    t_OilRain_N_Sc_2=You earn a score bonus if you don't miss a single tank during a round.
[0010.53] Log:    t_OilRain_N_Sc_3=You earn a score bonus for good accuracy.
[0010.53] Log:    t_OilRain_N_Sp_d=There are several types of Whale Oil Tanks:
[0010.53] Log:    t_OilRain_N_Sp_0=Regular Tank: just worth points
[0010.53] Log:    t_OilRain_N_Sp_1=Gold Tank: slows time down for 2 seconds
[0010.53] Log:    t_OilRain_N_Sp_2=Pink Tank: restores 35% of your health
[0010.53] Log:    t_OilRain_N_Sp_3=Purple Tank: creates a cloud of smoke when shot
[0010.53] Log:    t_OilRain_N_Sp_4=Green Tank: enables Dark Vision for 15 seconds
[0010.53] Log:    t_OilRain_N_Go_d=The challenge is over if you die.
[0010.53] Log:    t_Race_N_Ob_d=Reach the finish line as fast as possible.<br>Mobility powers like Blink and Agility are the best tools for this challenge.
[0010.53] Log:    t_Race_N_Ob_0=You start with a full Mana bar.
[0010.53] Log:    t_Race_N_Sc_0=The faster you reach the end, the higher your score.
[0010.53] Log:    t_Race_N_Sc_1=Your remaining health and mana at the end of the challenge earn you bonus points.
[0010.53] Log:    t_Race_N_Go_d=The challenge is over if you die or fall into the Void.
[0010.53] Log:    t_Race_E_Ob_0=You don't start with a full Mana bar, and Assassins patrol the area. The area has added obstacles.
[0010.53] Log:    t_Thief_N_Ob_d=Steal the six Clockwork Eggs and exit the mansion.
[0010.53] Log:    t_Thief_N_Ob_0=Sneak into the mansion to recover the Eggs and as many valuables as you can.
[0010.53] Log:    t_Thief_N_Ob_1=Do NOT get spotted. Nobody should know you were there.
[0010.53] Log:    t_Thief_N_Sc_0=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.53] Log:    t_Thief_N_Sc_1=The more optional loot you gather, the more points you score.
[0010.53] Log:    t_Thief_N_Sp_d=This mansion is full of secrets, look everywhere.
[0010.53] Log:    t_Thief_N_Go_d=The challenge is over when you get spotted 3 times or die.
[0010.53] Log:    t_Thief_E_Ob_2=You have no supernatural powers.<br>Some doors and chests are now locked.<br>The placement of many valuables has changed.<br>The enemies have sharper perceptions and deal more damage.
[0010.53] Log:    t_Thief_E_Sp_0=Be on the lookout for the 16 hidden figurines.
[0010.53] Log:
[0010.53] Log:    [DLC05MiscTexts]
[0010.53] Log:    NewDLCInstalled=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.53] Log:    NewDLCInstalled_XBOX=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.53] Log:    NewDLCInstalled_PS3=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.53] Log:    DollFoundMessage=`c/`t Dolls found
[0010.53] Log:
[0010.53] Log:    [DisDLC06MoviePlayerMainMenu_Texts]
[0010.53] Log:    t_Gallery=Gallery
[0010.53] Log:    t_BackToMainMenu=Back to Main Menu
[0010.53] Log:    t_Credits=Credits
[0010.53] Log:    t_LastDifficultyUnlockCondition=Complete the campaign to unlock the Master Assassin difficulty mode.
[0010.53] Log:    ProfileSaveWarning=Unlocking a new difficulty mode is automatically saved in your user settings.
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredItem.ini
[0010.53] Log:    [DishonoredGame.DisMovableComponent]
[0010.53] Log:    m_fMaxPawnSpeed_Large=1.000000
[0010.53] Log:    m_fMaxPawnSpeed_Medium=1.000000
[0010.53] Log:    m_fMaxPawnSpeed_Small=1.000000
[0010.53] Log:    m_fMaxPawnSpeed_Tiny=1.000000
[0010.53] Log:    m_fRadiusChannelReset=200.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredInventory]
[0010.53] Log:    m_PlayerItem_SF_Package=Twk_Inv_Seekfree_SF
[0010.53] Log:    m_PlayerItem_SF_ListName=Twk_Inv_Seekfree
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredPlayer.ini
[0010.53] Log:    [DishonoredGame.DishonoredPlayerPawn]
[0010.53] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0010.53] Log:    m_fBone_AngleOffset_Roll=0.000000
[0010.53] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0010.53] Log:    m_fIgnoreFootfallsAfterLand_Time=0.800000
[0010.53] Log:    m_fMaxFallSpeed=2000.0
[0010.53] Log:    m_fMinSpeedRayScale=400.000000
[0010.53] Log:    m_fRaySpeedScale=0.005000
[0010.53] Log:    m_fRaySpeedScale_Max=1.500000
[0010.53] Log:    m_fVisRegionBottomHeight=30.000000
[0010.53] Log:    m_fVisRegionBottomHeight_Crouched=30.000000
[0010.53] Log:    m_fVisRegionOffsetTowardsNPC=35.000000
[0010.53] Log:    m_fVisRegionTopHeight=150.000000
[0010.53] Log:    m_fVisRegionTopHeight_Crouched=40.000000
[0010.53] Log:    m_fVisRegionWidth=2.000000
[0010.53] Log:    m_LookAtControlName_Camera=LookAtControl_Camera
[0010.53] Log:    m_LookAtControlName_LeftHand=LookAtControl_LeftHand
[0010.53] Log:    m_LookAtControlName_RightHand=LookAtControl_RightHand
[0010.53] Log:    m_ClimbingAimThreshold=1000
[0010.53] Log:    m_fOffscreenMeleeDamageReduction[0]=0.5
[0010.53] Log:    m_fOffscreenMeleeDamageReduction[1]=0.5
[0010.53] Log:    m_fOffscreenMeleeDamageReduction[2]=0.5
[0010.53] Log:    m_fOffscreenMeleeDamageReduction[3]=0.5
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredPlayerController]
[0010.53] Log:    m_MainMenuCommand=start DishonoredGameFull_P
[0010.53] Log:    m_fShortcutsInputTimer=0.33
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredPowersComponent]
[0010.53] Log:    m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
[0010.53] Log:    m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
[0010.53] Log:    m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
[0010.53] Log:    m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisThreatPerceptionComponent]
[0010.53] Log:    m_fEngagedThreatRadius=700.000000
[0010.53] Log:    m_fThreatPredictionTime=1.000000
[0010.53] Log:    m_fUnawareThreatRadius=400.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisVisFloatieComponent]
[0010.53] Log:    m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0010.53] Log:    m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredPawn.ini
[0010.53] Log:    [DishonoredGame.DishonoredPawn]
[0010.53] Log:    Buoyancy=1.000000
[0010.53] Log:    m_fPredictionInterval=0.50000
[0010.53] Log:    m_fCrushDamageRefireDelay=0.250000
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredAI.ini
[0010.53] Log:    [DishonoredGame.DishonoredGlobalAIManager]
[0010.53] Log:    m_bCorpseCleanupInView=True
[0010.53] Log:    m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
[0010.53] Log:    m_CorpseAbsoluteMaximumCount=10
[0010.53] Log:    m_CorpseIdealMaximumCount=5
[0010.53] Log:    m_fCorpseIslandSize=400.000000
[0010.53] Log:    m_fCorpseUpdateTime=1.000000
[0010.53] Log:    m_fGroupDistance=1000.00000
[0010.53] Log:    m_fIslandSize=400.000000
[0010.53] Log:    m_fUpdateTime=1.000000
[0010.53] Log:    m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
[0010.53] Log:    m_MaxAIStimSize_bytes=128
[0010.53] Log:    m_MaxNumAIStims=512
[0010.53] Log:    m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
[0010.53] Log:    m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisAINoiseManager]
[0010.53] Log:    m_LoudnessDistanceArray=0.000000
[0010.53] Log:    m_LoudnessDistanceArray=200.000000
[0010.53] Log:    m_LoudnessDistanceArray=300.000000
[0010.53] Log:    m_LoudnessDistanceArray=400.000000
[0010.53] Log:    m_LoudnessDistanceArray=500.000000
[0010.53] Log:    m_LoudnessDistanceArray=600.000000
[0010.53] Log:    m_LoudnessDistanceArray=800.000000
[0010.53] Log:    m_LoudnessDistanceArray=1000.000000
[0010.53] Log:    m_LoudnessDistanceArray=1200.000000
[0010.53] Log:    m_LoudnessDistanceArray=1500.000000
[0010.53] Log:    m_LoudnessDistanceArray=2000.000000
[0010.53] Log:    m_LoudnessDistanceArray=2500.000000
[0010.53] Log:    m_LoudnessDistanceArray=3000.000000
[0010.53] Log:    m_LoudnessDistanceArray=4000.000000
[0010.53] Log:    m_LoudnessDistanceArray=5000.000000
[0010.53] Log:    m_LoudnessDistanceArray=6000.000000
[0010.53] Log:    m_LoudnessDistanceArray=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredSearchCrumbsComponent]
[0010.53] Log:    m_bUseRandomCrumbSelection=TRUE
[0010.53] Log:    m_fChanceOfPsychicSearch=0.250000
[0010.53] Log:    m_fCrumbLifetime=150.000000
[0010.53] Log:    m_fDistanceBetweenCrumbs=800.000000
[0010.53] Log:    m_fHeartbeatInterval=0.800000
[0010.53] Log:    m_fMaxWanderStep=1000.000000
[0010.53] Log:    m_fMinWanderStep=500.000000
[0010.53] Log:    m_fStickyProxyDuration=1.000000
[0010.53] Log:    m_fWanderAngularRange=60.000000
[0010.53] Log:    m_iNumSearchCrumbs=25
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisGlobalCombatManager]
[0010.53] Log:    m_fInhibitionTimeAttractSpell=15.000000
[0010.53] Log:    m_fInhibitionTimeBackStep=8.000000
[0010.53] Log:    m_fInhibitionTimeGrenades=10.000000
[0010.53] Log:    m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
[0010.53] Log:    m_fInhibitionTimeJumpAttack=3.0
[0010.53] Log:    m_fInhibitionTimeLongAttack=0.8
[0010.53] Log:    m_fInhibitionTimeMediumAttack=1.000000
[0010.53] Log:    m_fInhibitionTimeShortAttack=2.000000
[0010.53] Log:    m_fInhibitionTimeSideStep=6.000000
[0010.53] Log:    m_fInhibitionTimeStepBackAttack=1.000000
[0010.53] Log:    m_fInhibitionTimeTaunt=60.000000
[0010.53] Log:    m_fInhibitionTimeTeleportSpell=10.000000
[0010.53] Log:    m_fInhibitionTimeThrowRocks=5.00000
[0010.53] Log:    m_fInhibitionTimeWeeperArmGrab=20.000000
[0010.53] Log:    m_fInhibitionTimeWHArmAttack=8.000000
[0010.53] Log:    m_fInhibitionTimeWHJumpAttack=30.000000
[0010.53] Log:    m_fInhibitionTimeFireSaw=0.0
[0010.53] Log:    m_fInhibitionTimePullSpell=10.0
[0010.53] Log:    m_InnerSkirmishCaps[0]=1
[0010.53] Log:    m_InnerSkirmishCaps[1]=2
[0010.53] Log:    m_InnerSkirmishCaps[2]=3
[0010.53] Log:    m_InnerSkirmishCaps[3]=3
[0010.53] Log:    m_TotalSkirmishCaps[0]=2
[0010.53] Log:    m_TotalSkirmishCaps[1]=3
[0010.53] Log:    m_TotalSkirmishCaps[2]=4
[0010.53] Log:    m_TotalSkirmishCaps[3]=4
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredLevel.ini
[0010.53] Log:    [DishonoredGame.DisAlarmGlobalManager]
[0010.53] Log:    m_fAlarmCooldown=10.000000
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredConversation.ini
[0010.53] Log:    [DishonoredGame.DisConv_Hook_PlayerLoiter]
[0010.53] Log:    m_fLoiterTime_Max=7.000000
[0010.53] Log:    m_fLoiterTime_Min=5.000000
[0010.53] Log:
[0010.53] Log:    [Commandlets.DisDialogCleanAndFixup]
[0010.53] Log:    DefaultNewPackagePath=....DishonoredGameContentPackagesDialogMapSpecific
[0010.53] Log:
[0010.53] Log:    [Commandlets.DisExportDialogLOC]
[0010.53] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0010.53] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0010.53] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0010.53] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0010.53] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0010.53] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0010.53] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0010.53] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0010.53] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0010.53] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0010.53] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0010.53] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0010.53] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0010.53] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0010.53] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0010.53] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0010.53] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0010.53] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0010.53] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0010.53] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0010.53] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0010.53] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0010.53] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0010.53] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0010.53] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0010.53] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0010.53] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0010.53] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0010.53] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0010.53] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0010.53] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0010.53] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0010.53] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0010.53] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0010.53] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0010.53] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0010.53] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0010.53] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0010.53] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0010.53] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0010.53] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0010.53] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0010.53] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0010.53] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0010.53] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0010.53] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0010.53] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0010.53] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0010.53] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0010.53] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0010.53] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0010.53] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0010.53] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0010.53] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0010.53] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0010.53] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0010.53] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0010.53] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0010.53] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0010.53] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0010.53] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0010.53] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0010.53] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0010.53] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0010.53] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0010.53] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0010.53] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0010.53] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0010.53] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0010.53] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0010.53] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0010.53] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0010.53] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0010.53] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0010.53] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0010.53] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0010.53] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0010.53] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0010.53] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0010.53] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0010.53] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0010.53] Log:    DLC07_BARKS_DAUDALL=....DishonoredGameContentPackagesDLC07Dialog
[0010.53] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0010.53] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0010.53] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0010.53] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0010.53] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0010.53] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0010.53] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0010.53] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0010.53] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0010.53] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0010.53] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0010.53] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0010.53] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0010.53] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0010.53] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0010.53] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0010.53] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0010.53] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0010.53] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0010.53] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0010.53] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0010.53] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0010.53] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0010.53] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0010.53] Log:
[0010.53] Log:    [Commandlets.DisExportVoiceActorSummaries]
[0010.53] Log:    Barks_Assassins=....DishonoredGameContentPackagesDialogAssassinsAssassins
[0010.53] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0010.53] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0010.53] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0010.53] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0010.53] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0010.53] Log:    Barks_Campbell=....DishonoredGameContentPackagesDialogCoupCampbell
[0010.53] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0010.53] Log:    Barks_Curnow=....DishonoredGameContentPackagesDialogConspiracyGuardCaptainCurnow
[0010.53] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0010.53] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0010.53] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0010.53] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0010.53] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0010.53] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0010.53] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0010.53] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0010.53] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0010.53] Log:    Barks_Madam=....DishonoredGameContentPackagesDialogCoupMadam
[0010.53] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0010.53] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0010.53] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0010.53] Log:    Barks_PendletonTwins=....DishonoredGameContentPackagesDialogCoupPendletonTwins
[0010.53] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0010.53] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0010.53] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0010.53] Log:    Barks_Sokolov=....DishonoredGameContentPackagesDialogCoupSokolov
[0010.53] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0010.53] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0010.53] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0010.53] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0010.53] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0010.53] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0010.53] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0010.53] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0010.53] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0010.53] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0010.53] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0010.53] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0010.53] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0010.53] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0010.53] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0010.53] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0010.53] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0010.53] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0010.53] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0010.53] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0010.53] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0010.53] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0010.53] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0010.53] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0010.53] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0010.53] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0010.53] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0010.53] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0010.53] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0010.53] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0010.53] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0010.53] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0010.53] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0010.53] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0010.53] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0010.53] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0010.53] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0010.53] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0010.53] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0010.53] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0010.53] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0010.53] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0010.53] Log:    JOE_TEST=....DishonoredGameContentMapsTestMapsjhoustonDialogTests
[0010.53] Log:    DLC06_BARKS_ALL=....DishonoredGameContentPackagesDLC06Dialog
[0010.53] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0010.53] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0010.53] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0010.53] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0010.53] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0010.53] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0010.53] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0010.53] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0010.53] Log:    DLC06_MAPS_ALL=....DishonoredGameContentMapsDLC06
[0010.53] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0010.53] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0010.53] Log:    DLC06_SLAUGHTERHOUSE=....DishonoredGameContentMapsDLC06Slaughterhouse
[0010.53] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0010.53] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0010.53] Log:    DLC06_TIMSH=....DishonoredGameContentMapsDLC06Timsh
[0010.53] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0010.53] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0010.53] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0010.53] Log:    DLC06_BRIGMORE=....DishonoredGameContentMapsDLC06Brigmore
[0010.53] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0010.53] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0010.53] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0010.53] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0010.53] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0010.53] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0010.53] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0010.53] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0010.53] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0010.53] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0010.53] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0010.53] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0010.53] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0010.53] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0010.53] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0010.53] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0010.53] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0010.53] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0010.53] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0010.53] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0010.53] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0010.53] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0010.53] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0010.53] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0010.53] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0010.53] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0010.53] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisTweaks_ConvSettings]
[0010.53] Log:    m_EditorNodeColors=(B=255,G=255,R=127,A=255)
[0010.53] Log:    m_EditorNodeColors[0]=(B=255,G=255,R=127,A=255)
[0010.53] Log:    m_EditorNodeColors[1]=(B=123,G=76,R=67,A=255)
[0010.53] Log:    m_EditorNodeColors[2]=(B=128,G=128,R=128,A=255)
[0010.53] Log:    m_EditorNodeColors[3]=(B=160,G=160,R=160,A=255)
[0010.53] Log:    m_EditorNodeColors[4]=(B=138,G=94,R=101,A=255)
[0010.53] Log:    m_EditorNodeColors[5]=(B=222,G=153,R=165,A=255)
[0010.53] Log:    m_EditorNodeColors[6]=(B=95,G=152,R=103,A=255)
[0010.53] Log:    m_EditorNodeColors[7]=(B=128,G=195,R=138,A=255)
[0010.53] Log:    m_EditorNodeColors[8]=(B=128,G=128,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[9]=(B=160,G=160,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[10]=(B=138,G=94,R=101,A=255)
[0010.53] Log:    m_EditorNodeColors[11]=(B=222,G=153,R=165,A=255)
[0010.53] Log:    m_EditorNodeColors[12]=(B=241,G=197,R=255,A=255)
[0010.53] Log:    m_EditorNodeColors[13]=(B=229,G=157,R=252,A=255)
[0010.53] Log:    m_EditorNodeColors[14]=(B=0,G=128,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[15]=(B=0,G=200,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[16]=(B=128,G=0,R=128,A=255)
[0010.53] Log:    m_EditorNodeColors[17]=(B=200,G=0,R=200,A=255)
[0010.53] Log:    m_EditorNodeColors[18]=(B=0,G=128,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[19]=(B=0,G=200,R=0,A=255)
[0010.53] Log:    m_EditorNodeColors[20]=(B=128,G=0,R=128,A=255)
[0010.53] Log:    m_EditorNodeColors[21]=(B=200,G=0,R=200,A=255)
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisConversationComponent]
[0010.53] Log:    m_fFailedDialogHookDisplayTime=10.000000
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredContactSystem.ini
[0010.53] Log:    [DishonoredGame.DisContactType]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisContactType_Body]
[0010.53] Log:    m_bAllowSpringRazors=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisContactType_Environment]
[0010.53] Log:    m_bAllowSpringRazors=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_Stone]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_Wood]
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_Tile]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_Metal]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_Glass]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_BreakableGlass]
[0010.53] Log:    m_bAllowStickyGrenades=False
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_PassThru
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_WallOfLight]
[0010.53] Log:    m_bAllowSpringRazors=False
[0010.53] Log:    m_bAllowStickyGrenades=False
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Grenade]
[0010.53] Log:    m_bAllowSpringRazors=False
[0010.53] Log:    m_bAllowStickyGrenades=False
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisContactType_Limb]
[0010.53] Log:    m_bAllowSpringRazors=True
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_PileOfBook]
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisContactType_Env_TallboyStilts]
[0010.53] Log:    m_bAllowSpringRazors=False
[0010.53] Log:    m_bAllowStickyGrenades=True
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisContactType_Player]
[0010.53] Log:    m_bAllowStickyGrenades=False
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisContactType_ProtectedNPC]
[0010.53] Log:    m_bAllowSpringRazors=False
[0010.53] Log:    m_bAllowStickyGrenades=False
[0010.53] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredPower.ini
[0010.53] Log:    [DishonoredGame.DishonoredActivePowerComponent_Blink]
[0010.53] Log:    m_fBendTimeDownTime=0.90000
[0010.53] Log:    m_fBendTimeUpTime=2.500000
[0010.53] Log:    m_fCooldownTime=0.250000
[0010.53] Log:    m_fDefaultBlinkStepDistance=300.000000
[0010.53] Log:    m_fDefaultMaxHorizDistance=1400.000000
[0010.53] Log:    m_fDefaultMaxVertDistance=600.000000
[0010.53] Log:    m_fDefaultTimeBetweenBlinkSteps=0.010000
[0010.53] Log:    m_fImpulseRadius=200.000000
[0010.53] Log:    m_fImpulseStrength=0.000000
[0010.53] Log:    m_fLedgeCheckDistanceScale=1.200000
[0010.53] Log:    m_fLensWobbleAmount=1.000000
[0010.53] Log:    m_fMaxAngle_BigStep=30.000000
[0010.53] Log:    m_fMaxAngle_SmallStep=90.000000
[0010.53] Log:    m_fPROTOTYPE_MaxHorizDistance=2000.000000
[0010.53] Log:    m_fPROTOTYPE_MaxVertDistance=600.000000
[0010.53] Log:    m_fStepLength_Big=200.000000
[0010.53] Log:    m_fStepLength_Small=50.000000
[0010.53] Log:    m_fTargetingGoalIndicatorSize=130.000000
[0010.53] Log:    m_fTargetingGroundIndicatorSize=80.000000
[0010.53] Log:    m_fWarmupTime=1.00000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredActivePowerComponent_BendTime]
[0010.53] Log:    m_fPostEffectCooldownTime=2.000000
[0010.53] Log:    m_fPostEffectWarmupTime=2.000000
[0010.53] Log:    m_fPullFromBendTimeDuration=0.500000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredActivePowerComponent_WindBlast]
[0010.53] Log:    m_fCooldownTime=1.0
[0010.53] Log:    m_fWarmupTime=0.1
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisSoulComponent]
[0010.53] Log:    m_fAbsorbRangeForOffsetting=300.000000
[0010.53] Log:    m_fAbsorbTime=0.300000
[0010.53] Log:    m_fAbsorbZOffset=-100.000000
[0010.53] Log:    m_fAppearanceTime=1.500000
[0010.53] Log:    m_fDisappearTime=5.000000
[0010.53] Log:    m_fExistTime=10.000000
[0010.53] Log:    m_fNearFade=0.000000
[0010.53] Log:    m_fNearVisibleDistance=300.000000
[0010.53] Log:    m_fReleaseDelayTime=3.000000
[0010.53] Log:    m_fReleaseTime=1.200000
[0010.53] Log:    m_fRestZOffset=130.000000
[0010.53] Log:    m_fTimeoutTime=10.000000
[0010.53] Log:    m_fVisibleDistance=600.000000
[0010.53] Log:    m_LocationName=spine_3_jnt
[0010.53] Log:    m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000)
[0010.53] Log:    m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000)
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisSoulComponent_Good]
[0010.53] Log:    m_ManaValue=1
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisSoulComponent_Root]
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisSoulComponent_Neutral]
[0010.53] Log:    m_ManaValue=1
[0010.53] Log:
[0010.53] Log:    [DishonoredGameContent.DisSoulComponent_Evil]
[0010.53] Log:    m_ManaValue=1
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredNPC.ini
[0010.53] Log:    [DishonoredGame.DishonoredNPCPawn]
[0010.53] Log:    m_bDisableThowHitReact=False
[0010.53] Log:    m_EyeControl_Left=EyeControl_Left
[0010.53] Log:    m_EyeControl_Right=EyeControl_Right
[0010.53] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0010.53] Log:    m_fBone_AngleOffset_Roll=0.000000
[0010.53] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredNPCController]
[0010.53] Log:    m_fAutoGlanceRadius=1000.000000
[0010.53] Log:    m_fAutoLookRadius=400.000000
[0010.53] Log:    m_fGlanceTime=2.500000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterStunned]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:    m_fStunDuration=0.0
[0010.53] Log:    m_fYawAdjustmentSpeed=500.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCActionParry]
[0010.53] Log:    m_fParryFestivalLifetime=13.00000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterDodge]
[0010.53] Log:    m_fDodgeFestivalLifetime=3.000000
[0010.53] Log:    m_fYawAdjustmentSpeed=250.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterAim]
[0010.53] Log:    m_fSlomoTrickOccurencePercentage=100.000000
[0010.53] Log:    m_fTimeAimingRequiresBeforeShooting=0.750000
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisNPCDistractionComponent]
[0010.53] Log:    m_DistractionAnimIntroSuffix=In
[0010.53] Log:    m_DistractionAnimLoopSuffix=Loop
[0010.53] Log:    m_DistractionAnimOutroSuffix=Out
[0010.53] Log:    m_DistractionAnimPrefix=Distraction_
[0010.53] Log:    m_DistractionCategories=Fireplace
[0010.53] Log:    m_DistractionCategories=Art
[0010.53] Log:    m_DistractionCategories=Toilet
[0010.53] Log:    m_DistractionCategories=LookInDefaultNPC
[0010.53] Log:    m_DistractionCategories=TableSearch
[0010.53] Log:    m_DistractionCategories=Piano
[0010.53] Log:    m_DistractionCategories=Harp
[0010.53] Log:    m_DistractionCategories=Dusting
[0010.53] Log:    m_fDistractionLOSCheckPeriod=1
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DishonoredSpawner]
[0010.53] Log:    m_fPostVisibilityWaitToSpawn=5.000000
[0010.53] Log:    m_MaxSpawnsPerFrame=3
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterAction]
[0010.53] Log:    m_bCanObstructAllyAttacks=True
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.25
[0010.53] Log:    m_fYawAdjustmentSpeed=120.000000
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Never
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterPanicked]
[0010.53] Log:    m_fYawAdjustmentSpeed=220.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterPlayAnim]
[0010.53] Log:    m_fYawAdjustmentSpeed=200.000000
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCAttractSpell]
[0010.53] Log:    m_fYawAdjustmentSpeed=0.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterThrown]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:    m_fMinMomentum2DMagnitude=800.0
[0010.53] Log:    m_fMinMomentum2DMagnitudeWhenStunned=3000.0
[0010.53] Log:    m_fMinMomentumZ=0.0
[0010.53] Log:    m_fMinMomentumZWhenStunned=1500.0
[0010.53] Log:    m_fMinVelocityForAutoBreak=300.0
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.53] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterDead_Limp]
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_fMinCoolLookingMomentum2DMagnitude=3000.0
[0010.53] Log:    m_fMinCoolLookingMomentumDamageZ=800.0
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.53] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterStrongHitReact]
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:    m_fUncontrolledYawAdjustmentSpeed=360.000000
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterRangedAttack]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.010000
[0010.53] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterActionImmolate]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterBeingAssassinated]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterActionMeleeSwarm]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterBeingChoked]
[0010.53] Log:    m_bCancelConvoUponEntry=TRUE
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_bCanObstructAllyAttacks=FALSE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterProjectileHitReact]
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterActionPostPossessed]
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterSurprised]
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCUpperPlayAnim]
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterFalling]
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterDistracted]
[0010.53] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterBePossessed]
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.StateNPCMasterTallboyAim]
[0010.53] Log:    m_fAimAlignTimeBeforeShooting=0.25
[0010.53] Log:    m_fAimAlignYawDegrees=20.0
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC06StateNPCSmokeBombed]
[0010.53] Log:    m_bCancelConvoUponEntry=True
[0010.53] Log:    m_bCancelSoireeUponEntry=True
[0010.53] Log:    m_bCancelSoireeUponEntry=True
[0010.53] Log:    m_DialogAvailability=DisDialogAvailability_Never
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCMasterPulled]
[0010.53] Log:    m_bCancelConvoUponEntry=True
[0010.53] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractNPC]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.53] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractPlayer]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.53] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCTentacleGrabWindup]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.53] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCTentaclePulled]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.53] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.53] Log:
[0010.53] Log:    [DishonoredGame.DisDLC07StateNPCTentacleLoseGrab]
[0010.53] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.53] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.53] Log:
[0010.53] Log:    [IniVersion]
[0010.53] Log:    0=1381872600.000000
[0010.53] Log:
[0010.53] Log: FileName: ....DishonoredGameConfigDishonoredStat.ini
[0010.53] Log:    [FullAnimStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=FullAnimation stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=true
[0010.53] Log:
[0010.53] Log:    [BreakupCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0010.53] Log:    m_DisplayName=Breakup stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=true
[0010.53] Log:
[0010.53] Log:    [WorltTick DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick PreAW", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick AW", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick Wait AW", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick Post AW", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick Conditional Update", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick Post Update", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Tick End", m_fBudgetMax=5.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=8.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="PerFrameCapture", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=World tick stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=true
[0010.53] Log:
[0010.53] Log:    [CompStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0010.53] Log:    m_DisplayName=Component stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [LightingStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="DynamicLightEnvComp Tick")
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Lighting drawing", m_FilterTag="MainSceneRender")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Dynamic shadow setup", m_FilterTag="MainSceneRender")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Modulated Shadows", m_FilterTag="MainSceneRender")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Dominant light shadows", m_FilterTag="MainSceneRender")
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Lights")
[0010.53] Log:    m_StatsToCollect=(m_StatName="PreShadows")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Per Object shadows")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Whole Scene shadows")
[0010.53] Log:    m_StatsToCollect=(m_StatName="Shadowing dominant lights on screen")
[0010.53] Log:    m_DisplayName=Lighting stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [EngineStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="AkDevice Update", m_fBudgetMax=0.2)
[0010.53] Log:    m_StatsToCollect=(m_StatName="RedrawViewports", m_fBudgetMax=1.4)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Game Thread Update Time", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Input Time", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="GameViewport Tick", m_fBudgetMax=0.2)
[0010.53] Log:    m_DisplayName=Engine stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [PhysicStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Async Physics Time", m_fBudgetMax=5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Phys Events Time", m_fBudgetMax=5)
[0010.53] Log:    m_DisplayName=Physic stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [OtherStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Other stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [NavStattatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisRoute Tick", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Navigation stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [SoireeStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=.0)
[0010.53] Log:    m_DisplayName=Soiree stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [DisplayStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Emitter Tick", m_fBudgetMax=5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisHud Tick", m_fBudgetMax=5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Display stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [LevelStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=1.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Trigger Tick", m_fBudgetMax=0.2)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisGameInfo Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisSpawner Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisNpcDistractor Tick", m_fBudgetMax=0.05)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisDoor Tick", m_fBudgetMax=0.05)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisAlarmBell Tick", m_fBudgetMax=0.05)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisPickupBase Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisMovable Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisUsableObject Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisClimbable Tick", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Level stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [EdgeStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Edge stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [RatStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="RatSwarm Tick", m_fBudgetMax=2.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCrowdSkelRat Tick", m_fBudgetMax=2.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCrowdPopManager Tick", m_fBudgetMax=2.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Spawner Update", m_FilterTag="DisFilterRat", m_fBudgetMax=2.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Rat stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [PlayerStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Player Camera", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt AnimPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=Player stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [NPCStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisNpcController Tick", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NPC Pawn Tick", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp Locomotion", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp Lookat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp FaceTo", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp Avoidance", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComp MeshOffset", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt Vision", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt Observable", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIKnowledge", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIMonitorPawnReachability", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt HitReactThrow", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt Plague", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt Retargeting", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="DisCpnt TuneCombat", m_fBudgetMax=5.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)Fak
[0010.53] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.53] Log:    m_DisplayName=NPC stat collection
[0010.53] Log:    m_bDisplayWithDStatCommand=false
[0010.53] Log:
[0010.53] Log:    [SpawnBudget DishonoredStatCollectionInfo]
[0010.53] Log:    m_SubCollections=(m_CollectionName="NPC stat collection", m_fBudgetMax=8.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Player stat collection", m_fBudgetMax=0.5)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Rat stat collection", m_fBudgetMax=0.5)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Level stat collection", m_fBudgetMax=2.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Display stat collection", m_fBudgetMax=1.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Soiree stat collection", m_fBudgetMax=0.5)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Navigation stat collection", m_fBudgetMax=0.1)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Other stat collection", m_fBudgetMax=0.5)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Physic stat collection", m_fBudgetMax=0.1)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=2.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Edge stat collection", m_fBudgetMax=1.0)
[0010.53] Log:    m_DisplayName=Spawn Budget
[0010.53] Log:    m_bDisplayWithDStatCommand=true
[0010.53] Log:
[0010.53] Log:    [MemoryStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_SubCollections=(m_CollectionName="Audio memory", m_fBudgetMax=20.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Anim memory", m_fBudgetMax=20.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Level memory", m_fBudgetMax=4.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Physic memory", m_fBudgetMax=12.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Game memory", m_fBudgetMax=6.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Static Mesh memory", m_fBudgetMax=15.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Skeletal Mesh memory", m_fBudgetMax=9.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Rendering memory", m_fBudgetMax=16.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Video memory", m_fBudgetMax=256.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="Engine memory", m_fBudgetMax=22.0)
[0010.53] Log:    m_SubCollections=(m_CollectionName="System memory", m_fBudgetMax=110.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Unaccounted memory", m_fBudgetMax=22.0)
[0010.53] Log:    m_DisplayName=Memory stat collection
[0010.53] Log:
[0010.53] Log:    [MemoryAudioStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Unreal Sound", m_fBudgetMax=1.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Audio Propagation", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="WWise Internal", m_fBudgetMax=20.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="WWise Component", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="WWise Bank", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="WWise Sound", m_fBudgetMax=0.0)
[0010.53] Log:    m_DisplayName=Audio memory
[0010.53] Log:
[0010.53] Log:    [MemoryAnimStatColl DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Npcs anim memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Players anim memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Weapons anim memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other anim memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="FaceFx internal memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Npcs anim count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Players anim count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Weapons anim count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other anim count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet count", m_fBudgetMax=0.0)
[0010.53] Log:    m_DisplayName=Anim memory
[0010.53] Log:
[0010.53] Log:    [MemoryLevelStatColl DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="----BSP memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Light memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Volume memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Navmesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Marker memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="----BSP count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Light count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Volume count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Navmesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Marker count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other count", m_fBudgetMax=0.0)
[0010.53] Log:    m_DisplayName=Level memory
[0010.53] Log:
[0010.53] Log:    [MemoryPhysicStatColl DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Physic asset memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Rigid Body memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="RB Constraint memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="PERSISTENT memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="BoxShape memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="CapsuleShape memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ConvexShape memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpActor memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpBoxShape memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpConvexShape memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="D6Joint memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="LowLevel memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="StaticActor memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="MESH memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="OTHER memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Physic asset count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Rigid Body count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="RB Constraint count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="PERSISTENT count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="BoxShape count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="CapsuleShape count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ConvexShape count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpActor count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpBoxShape count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="NpConvexShape count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="D6Joint count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="LowLevel count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="StaticActor count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="MESH count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="OTHER count", m_fBudgetMax=0.0)
[0010.53] Log:    m_DisplayName=Physic memory
[0010.53] Log:
[0010.53] Log:    [MemoryGameStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="NPC AI memory", m_fBudgetMax=1.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other AI memory", m_fBudgetMax=1.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Dialog memory", m_fBudgetMax=0.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Kismet-Matine memory", m_fBudgetMax=1.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Tweak memory", m_fBudgetMax=0.5)
[0010.53] Log:    m_StatsToCollect=(m_StatName="ArkComponentContainer memory", m_fBudgetMax=0.1)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pickup-Inventory-Distraction... memory", m_fBudgetMax=3.9)
[0010.53] Log:    m_StatsToCollect=(m_StatName="WorldInfo-GameInfo memory", m_fBudgetMax=3.9)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Misc object memory", m_fBudgetMax=4.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Misc Pools memory", m_fBudgetMax=6.0)
[0010.53] Log:    m_DisplayName=Game memory
[0010.53] Log:
[0010.53] Log:    [MemoryStaticMeshStatColl DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="MeshLists Pool memory", m_fBudgetMax=6.0)
[0010.53] Log:    m_DisplayName=Static Mesh memory
[0010.53] Log:
[0010.53] Log:    [MemorySkeletalMeshStatColl DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="GPU Skin Pool memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.53] Log:    m_DisplayName=Skeletal Mesh memory
[0010.53] Log:
[0010.53] Log:    [MemoryRenderingStatCol DishonoredStatCollectionInfo]
[0010.53] Log:    m_StatsToCollect=(m_StatName="Unreal UI memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Material memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Decal memory"), m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Particle memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Texture memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Scaleform memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="SwfMovie memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Vertex Shader memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="Pixel Shader memory", m_fBudgetMax=0.0)
[0010.53] Log:    m_StatsToCollect=(m_StatName="UShaderCache memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="StaticMesh Vertex memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="SkeletalMesh Vertex memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Decal Vertex memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Rendering Stack memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Octree memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Scene Rendering memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Primitive Scene Info memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Light Rendering memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Precomputed Light Volume memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Misc render memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Misc Rendering Pools memory", m_fBudgetMax=6.0)
[0010.54] Log:    m_DisplayName=Rendering memory
[0010.54] Log:
[0010.54] Log:    [MemoryVideoStatCol DishonoredStatCollectionInfo]
[0010.54] Log:    m_StatsToCollect=(m_StatName="Texture pool used memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Texture pool free memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 unaccounted GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 reserved GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 free GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Xenon texture shared memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Xenon unused gpu ressource", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_DisplayName=Video memory
[0010.54] Log:
[0010.54] Log:    [MemoryEngineStatCol DishonoredStatCollectionInfo]
[0010.54] Log:    m_StatsToCollect=(m_StatName="Package memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Script memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Default class memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Global array memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="FName memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="GUID Cache memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Permanent pool memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Ini memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Main stack memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="File manager memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Stat manager memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Malloc memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Malloc wasted memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Ballast memory", m_fBudgetMax=0.0)
[0010.54] Log:    m_DisplayName=Engine memory
[0010.54] Log:
[0010.54] Log:    [MemorySystemStatCol DishonoredStatCollectionInfo]
[0010.54] Log:    m_StatsToCollect=(m_StatName="Executable And Misc memory", m_fBudgetMax=27.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 OS memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Command buffer memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 PRX Module memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 SPUR memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 GCM memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Frame buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Ring buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Ressource array (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Occlusion Query (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Misc Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="PS3 Unused Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="XMem (D3D, XAudio2, XHV)", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Xenon OS memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Xenon startup memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_StatsToCollect=(m_StatName="Xenon thread memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.54] Log:    m_DisplayName=System memory
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredWeaponRanged.ini
[0010.54] Log:    [DishonoredGame.DishonoredWepPistol]
[0010.54] Log:    m_bForceNPCFullBodyEquip=true
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredAILocomotion.ini
[0010.54] Log:    [DishonoredGame.DisSkelControl_FootPlacement]
[0010.54] Log:    m_bDisableNewIK=FALSE
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredPlayerState.ini
[0010.54] Log:    [DishonoredGame.StatePlayerMasterClimb]
[0010.54] Log:    m_bCastPowersWithoutAnim=True
[0010.54] Log:    m_bInstantEquipPowersItem=True
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterFalling]
[0010.54] Log:    m_bCanBeInLinkedAction=False
[0010.54] Log:    m_bSupressAutoFootfalls=True
[0010.54] Log:    m_fAnimateFallTime=0.250000
[0010.54] Log:    m_fFall_Stun_Vel=2200.000000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterSwim]
[0010.54] Log:    m_bCastPowersWithoutAnim=True
[0010.54] Log:    m_bInstantEquipPowersItem=True
[0010.54] Log:    m_bSupressAutoFootfalls=True
[0010.54] Log:    m_fMaxSpeedNoStroke=350.000000
[0010.54] Log:    m_fMaxSwimAccel=4000.000000
[0010.54] Log:    m_fMinSwimAccel=500.000000
[0010.54] Log:    m_fStrokeTime=0.300000
[0010.54] Log:    m_fSurfaceSwimDelayBetweenStrokes=2.0
[0010.54] Log:    m_bConstantSpeedAtSurface=True
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterMantle]
[0010.54] Log:    m_bFaceEdge=True
[0010.54] Log:    m_bSupressAutoFootfalls=True
[0010.54] Log:    m_fMaxTimeInMantleState=5.000000
[0010.54] Log:    m_ImpactBlendNodeName=MantleImpactBlend
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterLeaning]
[0010.54] Log:    m_fLeanReleaseTime=0.200000
[0010.54] Log:    m_fLeanSpeed=1000.000000
[0010.54] Log:    m_fMaxAllowedPitchDegrees=35.000000
[0010.54] Log:    m_fMaxAllowedYawDegrees=60.000000
[0010.54] Log:    m_fMinAllowedPitchDegrees=-35.000000
[0010.54] Log:    m_fMinAllowedYawDegrees=-60.000000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterBase]
[0010.54] Log:    m_bCanBeInLinkedAction=True
[0010.54] Log:    m_fBlendInTime=0.200000
[0010.54] Log:    m_bAllowIncomingAttacks=True
[0010.54] Log:    m_bAllowExplosionsFromPlayer=True
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterDead]
[0010.54] Log:    m_bAutoRestartOnGameOver=False
[0010.54] Log:    m_fTimeUntilGameover=7.500000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterAction]
[0010.54] Log:    m_bAllowIncomingAttacks=True
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterStunned]
[0010.54] Log:    m_fStunDuration=0.100000
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMeleeAttack]
[0010.54] Log:    m_fAutoLookDownAngle=5.000000
[0010.54] Log:    m_fAutoLookDownHeightThreshold=150
[0010.54] Log:    m_fAutoLookDownTime=0.2
[0010.54] Log:    m_fAutoLookUpAngle=10.000000
[0010.54] Log:    m_fAutoLookUpHeightThreshold=150
[0010.54] Log:    m_fAutoLookUpTime=0.2
[0010.54] Log:    m_fCameraLookHelpAngle=45.000000
[0010.54] Log:    m_fCameraLookHelpIgnoreAngle=20.000000
[0010.54] Log:    m_fCameraLookHelpRadialScale=1.500000
[0010.54] Log:    m_fCameraLookHelpTime=0.200000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterJump]
[0010.54] Log:    m_bCanBeInLinkedAction=False
[0010.54] Log:    m_bSupressAutoFootfalls=True
[0010.54] Log:    m_fPowerJumpFOV=0.000000
[0010.54] Log:    m_fPowerJumpFOVBlendSpeed=2.000000
[0010.54] Log:    m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump
[0010.54] Log:    m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None)
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterWalk]
[0010.54] Log:    m_fCrouchedFOV=0.000000
[0010.54] Log:    m_fCrouchFOV_BlendSpeed=5.000000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterSoiree]
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:    m_bAllowExplosionsFromPlayer=False
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterChoice_Base]
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:    m_bAllowExplosionsFromPlayer=False
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterVersus]
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterMinigame]
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.StatePlayerMasterAssassinate]
[0010.54] Log:    m_bAllowIncomingAttacks=False
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredDLC06.ini
[0010.54] Log:    [DishonoredGame.DisDLC06GameInfo]
[0010.54] Log:    m_CampaignPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud_Release
[0010.54] Log:    m_CampaignPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0010.54] Log:    m_DefaultPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud
[0010.54] Log:    m_DefaultPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0010.54] Log:    m_PlayerItem_SF_ListName_Override=DLC06_Twk_Inv_Seekfree
[0010.54] Log:    m_PlayerItem_SF_Package_Override=DLC06_Twk_Inv_Seekfree_SF
[0010.54] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC06
[0010.54] Log:    m_DLC06MainMenuCommand=start DLC06_DishonoredGameFull_P
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredDLC06Player.ini
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredDLC07.ini
[0010.54] Log:    [DishonoredGame.DisDLC07GameInfo]
[0010.54] Log:    m_CampaignPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud_Release
[0010.54] Log:    m_CampaignPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0010.54] Log:    m_DefaultPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud
[0010.54] Log:    m_DefaultPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0010.54] Log:    m_PlayerItem_SF_ListName_Override=DLC07_Twk_Inv_Seekfree
[0010.54] Log:    m_PlayerItem_SF_Package_Override=DLC07_Twk_Inv_Seekfree_SF
[0010.54] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC07
[0010.54] Log:    m_DLC07MainMenuCommand=start l_DLC07_GameFull_P
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.DisDLC07TentacleGlobalManager]
[0010.54] Log:    m_fGlobalTentacleSpawnCooldown=5.000000
[0010.54] Log:
[0010.54] Log:    [DishonoredGame.DisDLC07StateNPCMasterPullSpell]
[0010.54] Log:    m_fYawAdjustmentSpeed=0.000000
[0010.54] Log:
[0010.54] Log:    [IniVersion]
[0010.54] Log:    0=1381872600.000000
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameConfigDishonoredDLC07Player.ini
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTRunes_twk.INT
[0010.54] Log:    [AbstractItems.Rune_AbsItm DisAbstractItem]
[0010.54] Log:    m_ItemName=Rune
[0010.54] Log:    m_PluralItemName=Runes
[0010.54] Log:    m_Description=Carved from the bones of great whales, these artifacts can be used to acquire or upgrade supernatural powers by those who bear the Mark of the Outsider.
[0010.54] Log:
[0010.54] Log:    [Pickups.Rune_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pickups.Rune_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=(cannot pick up Runes during Possession)
[0010.54] Log:    m_Name=`i
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_ChapterInfoList.INT
[0010.54] Log:    [ChapterInfos.Chapter10Info_ReturnToHoundPits DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=The Loyalists
[0010.54] Log:    m_ChapterDescription=You've returned to the Hound Pits Pub to pick up the trail of your old "allies" and find out where they have taken Emily.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter11Info_HighOverseerMartin DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=High Overseer Martin
[0010.54] Log:    m_ChapterDescription=Following the elimination of the Lord Regent and his key allies, the City of Dunwall is crumbling. You have only one lead that will bring you closer to those who betrayed you. Martin is High Overseer now and it's likely that he knows the whereabouts of the remaining conspiracy members, and Emily as well. Once you reach the Distillery District, you've got to re-visit the Office of the High Overseer and find Martin.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter12Info_Lighthouse DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=The Light at the End
[0010.54] Log:    m_ChapterDescription=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter1Info_ReturningHome DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Returning Home
[0010.54] Log:    m_ChapterDescription=You have just returned from a journey of several months, visiting the other nations in the Empire to ask for aid in dealing with the Rat Plague. You must deliver their diplomatic response to the Empress, whom you serve as Lord Protector.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter2BisInfo_Fugitive DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Fugitive
[0010.54] Log:    m_ChapterDescription=You have escaped Coldridge Prison with the help of hidden allies. If you can reach the Wrenhaven River, they promise to aid you in your next move.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter2Info_Dishonored DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Dishonored
[0010.54] Log:    m_ChapterDescription=Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of your execution draws near.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter6AInfo_BridgeDone DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Interrogation
[0010.54] Log:    m_ChapterDescription=The Royal Physician Anton Sokolov is now in the custody of the Loyalists. Through Sokolov it will be possible to strike directly at those closest to the Lord Regent. How cooperative will the most brilliant man in the Empire be? He must be swayed or coerced into telling what he knows.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter6Info_RoyalPhysician DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=The Royal Physician
[0010.54] Log:    m_ChapterDescription=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter7AInfo_BoyleDone DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=The Final Move
[0010.54] Log:    m_ChapterDescription=With the removal of Lady Boyle, his greatest financial supporter, the Lord Regent is now as vulnerable as he has ever been.  It's time to make preparations to strike directly.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter7Info_LadyBoyle DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Lady Boyle's Last Party
[0010.54] Log:    m_ChapterDescription=You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter8AInfo_TowerDone DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Coronation Eve
[0010.54] Log:    m_ChapterDescription=The Lord Regent has been defeated and the reign of Emily Kaldwin is now assured. All that remains is to see her safely escorted to Dunwall Tower, where she will assume her position on the throne.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter8Info_ReturnToTower DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Return to the Tower
[0010.54] Log:    m_ChapterDescription=It's time to end the Lord Regent's rule, and if you succeed Emily can be crowned Empress. You must return to Dunwall Tower and infiltrate the place where you once served as Lord Protector. Ever-paranoid, the Lord Regent has upgraded security over the months and has a heavily-defended safe room to which he will escape if you set off any alarms.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter9Info_Adrift DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Adrift
[0010.54] Log:    m_ChapterDescription=Betrayed by Havelock, Martin and Pendleton, you were only saved at the last moment by Samuel the Boatman, who left you adrift in a ruined section of Dunwall.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter9Info_FloodedDistrict DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=The Flooded District
[0010.54] Log:    m_ChapterDescription=Betrayed and poisoned by Havelock, Martin and Pendleton, you've awakened in the ruins of the Flooded District, where the assassin Daud has you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.Chapter9Info_StreetsSewer DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Toil and Trouble
[0010.54] Log:    m_ChapterDescription=You've escaped the Flooded District and now you're winding your way back toward the Hound Pits Pub.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.ChapterInfo3_HiddenAllies DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Hidden Allies
[0010.54] Log:    m_ChapterDescription=Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.ChapterInfo4_HighOverseer DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=High Overseer Campbell
[0010.54] Log:    m_ChapterDescription=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free him and allow him to escape.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.ChapterInfo4A_OverseersDone DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=Overseers Undone
[0010.54] Log:    m_ChapterDescription=Martin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer's journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.ChapterInfo5_HouseOfPleasure DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=House of Pleasure
[0010.54] Log:    m_ChapterDescription=The Loyalists believe that Emily is being held at the Golden Cat by the corrupt, aristocratic Pendleton brothers. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden Cat and eliminate Lords Custis and Morgan Pendleton.
[0010.54] Log:
[0010.54] Log:    [ChapterInfos.ChapterInfo5A_BrothelDone DisTweaks_ChapterInfo]
[0010.54] Log:    m_ChapterTitle=A Royal Guest
[0010.54] Log:    m_ChapterDescription=Emily is now safe in the protective care of the Loyalists. With her well-being temporarily assured, it is time to remove the Lord Regent's remaining allies.
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Campbell DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Campbell
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Curnow DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Curnow
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_CustisPendleton DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Custis Pendleton
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Daud DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Daud
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Emily DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Emily
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Havelock DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Havelock
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_LadyBoyle DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Lady Boyle
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_LordRegent DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Lord Regent
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Martin DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Martin
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_MorganPendleton DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Morgan Pendleton
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_Sokolov DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Sokolov
[0010.54] Log:
[0010.54] Log:    [ChapterTargets.Twk_ChapterTarget_TreavorPendleton DisTweaks_ChapterTarget]
[0010.54] Log:    m_TargetName=Treavor Pendleton
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands.INT
[0010.54] Log:    [Twk_EmptyHands:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_DevouringSwarm.INT
[0010.54] Log:    [Twk_DevouringSwarm DisTweaks_DevouringSwarm]
[0010.54] Log:    m_CannotSpawnSwarmMessage=Cannot summon the Devouring Swarm here
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_RatSwarm.INT
[0010.54] Log:    [Twk_Rat:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=White Rat
[0010.54] Log:    m_InteractText=`GBA_Use` Consume
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_InGameUI.INT
[0010.54] Log:    [Twk_GFxMoviePlayerHUD DisTweaks_GFxMoviePlayerHUD]
[0010.54] Log:    m_InteractionTexts[0]=
[0010.54] Log:    m_InteractionTexts[1]=`GBA_Jump`
[0010.54] Log:    m_InteractionTexts[2]=`GBA_Use`
[0010.54] Log:    m_InteractionTexts[3]=`GBA_Block` [Hold]
[0010.54] Log:    m_InteractionTexts[4]=`GBA_Primary`
[0010.54] Log:    m_InteractionTexts[5]=`GBA_Primary`
[0010.54] Log:    m_InteractionTexts[6]=`GBA_Block` + `GBA_Primary`
[0010.54] Log:    m_InteractionTexts[7]=
[0010.54] Log:    m_InteractionTexts[8]=`GBA_Use` Drop
[0010.54] Log:    m_InteractionTexts[9]=`GBA_Primary` Throw
[0010.54] Log:    m_InteractionTexts[10]=`GBA_Use` Drop
[0010.54] Log:    m_InteractionTexts[11]=`GBA_Primary` Throw
[0010.54] Log:    m_InteractionTexts[12]=`GBA_Use` Drop
[0010.54] Log:    m_InteractionTexts[13]=`GBA_Jump` Jump off
[0010.54] Log:    m_InteractionTexts[14]=`GBA_Use` Exit Keyhole
[0010.54] Log:    m_InteractionTexts[15]=Mash `GBA_Primary` !
[0010.54] Log:    m_InteractionTexts[16]=Mash `GBA_Primary` !
[0010.54] Log:    m_InteractionTexts[17]=`GBA_Zoom` Exit Spyglass
[0010.54] Log:    m_InteractionTexts[18]=`GBA_Use` Change zoom level
[0010.54] Log:    m_InteractionTexts[19]=Use `KEY_LStick` to lean
[0010.54] Log:    m_InteractionTexts[20]=`GBA_Use` Cancel Cooking
[0010.54] Log:    m_InteractionTexts[21]=`GBA_Secondary` End Bend Time
[0010.54] Log:    m_InteractionTexts[22]=`GBA_Use` Cancel Blink
[0010.54] Log:    m_InteractionTexts[23]=`GBA_Secondary` End Dark Vision
[0010.54] Log:    m_InteractionTexts[24]=`GBA_Use` Cancel Possess
[0010.54] Log:    m_InteractionTexts[25]=`GBA_Secondary` End Possess
[0010.54] Log:    m_InteractionTexts[26]=
[0010.54] Log:    m_InteractionTexts[27]=`GBA_Use` Use
[0010.54] Log:    m_InteractionTexts[28]=
[0010.54] Log:    m_InteractionTexts[29]=`GBA_Use` Talk
[0010.54] Log:    m_InteractionTexts[30]=`GBA_Use` Loot
[0010.54] Log:    m_InteractionTexts[31]=`GBA_Use` Loot
[0010.54] Log:    m_InteractionTexts[32]=Hold `GBA_Use` Carry
[0010.54] Log:    m_InteractionTexts[33]=`GBA_Use` Disarm & Loot
[0010.54] Log:    m_InteractionTexts_Gamepad[0]=
[0010.54] Log:    m_InteractionTexts_Gamepad[1]=
[0010.54] Log:    m_InteractionTexts_Gamepad[2]=
[0010.54] Log:    m_InteractionTexts_Gamepad[3]=
[0010.54] Log:    m_InteractionTexts_Gamepad[4]=
[0010.54] Log:    m_InteractionTexts_Gamepad[5]=
[0010.54] Log:    m_InteractionTexts_Gamepad[6]=`GBA_Lean_Gamepad`
[0010.54] Log:    m_InteractionTexts_Gamepad[7]=
[0010.54] Log:    m_InteractionTexts_Gamepad[8]=
[0010.54] Log:    m_InteractionTexts_Gamepad[9]=
[0010.54] Log:    m_InteractionTexts_Gamepad[10]=
[0010.54] Log:    m_InteractionTexts_Gamepad[11]=
[0010.54] Log:    m_InteractionTexts_Gamepad[12]=
[0010.54] Log:    m_InteractionTexts_Gamepad[13]=
[0010.54] Log:    m_InteractionTexts_Gamepad[14]=`KEY_B` Exit Keyhole
[0010.54] Log:    m_InteractionTexts_Gamepad[15]=
[0010.54] Log:    m_InteractionTexts_Gamepad[16]=
[0010.54] Log:    m_InteractionTexts_Gamepad[17]=
[0010.54] Log:    m_InteractionTexts_Gamepad[18]=
[0010.54] Log:    m_InteractionTexts_Gamepad[19]=
[0010.54] Log:    m_InteractionTexts_Gamepad[20]=
[0010.54] Log:    m_InteractionTexts_Gamepad[21]=
[0010.54] Log:    m_InteractionTexts_Gamepad[22]=
[0010.54] Log:    m_InteractionTexts_Gamepad[23]=
[0010.54] Log:    m_InteractionTexts_Gamepad[24]=
[0010.54] Log:    m_InteractionTexts_Gamepad[25]=
[0010.54] Log:    m_InteractionTexts_Gamepad[26]=
[0010.54] Log:    m_InteractionTexts_Gamepad[27]=
[0010.54] Log:    m_InteractionTexts_Gamepad[28]=
[0010.54] Log:    m_InteractionTexts_Gamepad[29]=
[0010.54] Log:    m_InteractionTexts_Gamepad[30]=
[0010.54] Log:    m_InteractionTexts_Gamepad[31]=
[0010.54] Log:    m_InteractionTexts_Gamepad[32]=
[0010.54] Log:    m_InteractionTexts_Gamepad[33]=
[0010.54] Log:    m_AdrenalineKillTexts[0]=`GBA_Block` + `GBA_Primary`
[0010.54] Log:    m_AdrenalineKillTexts[1]=`GBA_Block` + `GBA_Primary` or `GBA_Block` + Double `GBA_Primary`
[0010.54] Log:    m_AdrenalineKillTexts_Gamepad[0]=`GBA_Lean_Gamepad`
[0010.54] Log:    m_AdrenalineKillTexts_Gamepad[1]=`GBA_Lean_Gamepad` or Double `GBA_Lean_Gamepad`
[0010.54] Log:    m_RuneFoundMessage=`c/`t Runes found
[0010.54] Log:    m_BoneCharmFoundMessage=`c/`t Bone Charms found
[0010.54] Log:    m_PressKeyToReadChapterNoteMessage=Mission Clues updated<br />Press `GBA_Journal` to read
[0010.54] Log:    m_PressKeyToEquipBoneCharms=New Bone Charm added<br />Press `GBA_Journal` to equip
[0010.54] Log:    m_PressKeyToBuyPowers=New Rune added<br />Press `GBA_Journal` to acquire Powers
[0010.54] Log:    m_PressKeyToAdrenalineKill[0]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill
[0010.54] Log:    m_PressKeyToAdrenalineKill[1]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill, or hold `GBA_Block` and double tap `GBA_Primary`<br />for a Double Adrenaline Kill
[0010.54] Log:    m_PressKeyToAdrenalineKill_Gamepad[0]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill
[0010.54] Log:    m_PressKeyToAdrenalineKill_Gamepad[1]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill,<br />or double tap `GBA_Lean_Gamepad` for a Double Adrenaline Kill
[0010.54] Log:    m_NewObjectivePopupTitle=New Objective
[0010.54] Log:    m_UpdatedObjectivePopupTitle=Objective Updated
[0010.54] Log:    m_CompletedObjectivePopupTitle=Objective Completed
[0010.54] Log:    m_FailedObjectivePopupTitle=Objective Failed
[0010.54] Log:
[0010.54] Log:    [Twk_GFxMoviePlayerMenuBase DisTweaks_GFxMoviePlayerMenuBase]
[0010.54] Log:    m_MissionSavePrefix=MISSION -
[0010.54] Log:    m_AutosavePrefix=AUTOSAVE -
[0010.54] Log:    m_QuicksavePrefix=QUICKSAVE -
[0010.54] Log:    m_CorruptedSave=Corrupted Save
[0010.54] Log:    m_DateFormat=month/day/year - hour:minute:second
[0010.54] Log:    m_SettingsCategory_General=General
[0010.54] Log:    m_SettingsSubCategory_GameplaySettings=Gameplay
[0010.54] Log:    m_SettingsSubCategory_HUDSettings=User Interface
[0010.54] Log:    m_SettingsCategory_Controls=Controls
[0010.54] Log:    m_SettingsSubCategory_KeyboardMapping=Keyboard Mapping
[0010.54] Log:    m_SettingsSubCategory_MouseSettings=Mouse Settings
[0010.54] Log:    m_SettingsSubCategory_GamepadSettings=Gamepad Settings
[0010.54] Log:    m_SettingsCategory_Graphics=Graphics
[0010.54] Log:    m_SettingsSubMenu_VideoSettings=Video Settings
[0010.54] Log:    m_SettingsCategory_System=System
[0010.54] Log:    m_SettingsSubMenu_DeviceSelection=Storage Device
[0010.54] Log:    m_SettingsCategory_Audio=Audio
[0010.54] Log:    m_GamepadMapping1[0]=Jump
[0010.54] Log:    m_GamepadMapping1[1]=Sneak Mode
[0010.54] Log:    m_GamepadMapping1[2]=Use/Sheathe Weapons (Hold)
[0010.54] Log:    m_GamepadMapping1[3]=Lean (Hold)/Adrenaline Kill
[0010.54] Log:    m_GamepadMapping1[4]=Pause
[0010.54] Log:    m_GamepadMapping1[5]=Journal
[0010.54] Log:    m_GamepadMapping1[6]=Quick-access Wheel (Hold)
[0010.54] Log:    m_GamepadMapping1[7]=Block/Parry
[0010.54] Log:    m_GamepadMapping1[8]=Gadget/Power
[0010.54] Log:    m_GamepadMapping1[9]=Sword Attack
[0010.54] Log:    m_GamepadMapping1[10]=Move
[0010.54] Log:    m_GamepadMapping1[11]=Sprint
[0010.54] Log:    m_GamepadMapping1[12]=Camera Look
[0010.54] Log:    m_GamepadMapping1[13]=Zoom
[0010.54] Log:    m_GamepadMapping1[14]=Favorite 1
[0010.54] Log:    m_GamepadMapping1[15]=Favorite 2
[0010.54] Log:    m_GamepadMapping1[16]=Favorite 3
[0010.54] Log:    m_GamepadMapping1[17]=Favorite 4/Potion
[0010.54] Log:    m_GamepadMapping2[0]=Jump
[0010.54] Log:    m_GamepadMapping2[1]=Sneak Mode
[0010.54] Log:    m_GamepadMapping2[2]=Use/Sheathe Weapons (Hold)
[0010.54] Log:    m_GamepadMapping2[3]=Lean (Hold)/Adrenaline Kill
[0010.54] Log:    m_GamepadMapping2[4]=Pause
[0010.54] Log:    m_GamepadMapping2[5]=Journal
[0010.54] Log:    m_GamepadMapping2[6]=Gadget/Power
[0010.54] Log:    m_GamepadMapping2[7]=Sword Attack
[0010.54] Log:    m_GamepadMapping2[8]=Quick-access Wheel (Hold)
[0010.54] Log:    m_GamepadMapping2[9]=Block/Parry
[0010.54] Log:    m_GamepadMapping2[10]=Move
[0010.54] Log:    m_GamepadMapping2[11]=Sprint
[0010.54] Log:    m_GamepadMapping2[12]=Camera Look
[0010.54] Log:    m_GamepadMapping2[13]=Zoom
[0010.54] Log:    m_GamepadMapping2[14]=Favorite 1
[0010.54] Log:    m_GamepadMapping2[15]=Favorite 2
[0010.54] Log:    m_GamepadMapping2[16]=Favorite 3
[0010.54] Log:    m_GamepadMapping2[17]=Favorite 4/Potion
[0010.54] Log:    m_GamepadMapping3[0]=Jump
[0010.54] Log:    m_GamepadMapping3[1]=Sneak Mode
[0010.54] Log:    m_GamepadMapping3[2]=Use/Sheathe Weapons (Hold)
[0010.54] Log:    m_GamepadMapping3[3]=Lean (Hold)/Adrenaline Kill
[0010.54] Log:    m_GamepadMapping3[4]=Pause
[0010.54] Log:    m_GamepadMapping3[5]=Journal
[0010.54] Log:    m_GamepadMapping3[6]=Block/Parry
[0010.54] Log:    m_GamepadMapping3[7]=Quick-access Wheel (Hold)
[0010.54] Log:    m_GamepadMapping3[8]=Gadget/Power
[0010.54] Log:    m_GamepadMapping3[9]=Sword Attack
[0010.54] Log:    m_GamepadMapping3[10]=Move
[0010.54] Log:    m_GamepadMapping3[11]=Sprint
[0010.54] Log:    m_GamepadMapping3[12]=Camera Look
[0010.54] Log:    m_GamepadMapping3[13]=Zoom
[0010.54] Log:    m_GamepadMapping3[14]=Favorite 1
[0010.54] Log:    m_GamepadMapping3[15]=Favorite 2
[0010.54] Log:    m_GamepadMapping3[16]=Favorite 3
[0010.54] Log:    m_GamepadMapping3[17]=Favorite 4/Potion
[0010.54] Log:    m_GamepadMapping4[0]=Use/Sheathe Weapons (Hold)
[0010.54] Log:    m_GamepadMapping4[1]=Lean (Hold)/Adrenaline Kill
[0010.54] Log:    m_GamepadMapping4[2]=Jump
[0010.54] Log:    m_GamepadMapping4[3]=Quick-access Wheel (Hold)
[0010.54] Log:    m_GamepadMapping4[4]=Pause
[0010.54] Log:    m_GamepadMapping4[5]=Journal
[0010.54] Log:    m_GamepadMapping4[6]=Sprint
[0010.54] Log:    m_GamepadMapping4[7]=Gadget/Power
[0010.54] Log:    m_GamepadMapping4[8]=Block/Parry
[0010.54] Log:    m_GamepadMapping4[9]=Sword Attack
[0010.54] Log:    m_GamepadMapping4[10]=Move
[0010.54] Log:    m_GamepadMapping4[11]=Sneak Mode
[0010.54] Log:    m_GamepadMapping4[12]=Camera Look
[0010.54] Log:    m_GamepadMapping4[13]=Zoom
[0010.54] Log:    m_GamepadMapping4[14]=Favorite 1
[0010.54] Log:    m_GamepadMapping4[15]=Favorite 2
[0010.54] Log:    m_GamepadMapping4[16]=Favorite 3
[0010.54] Log:    m_GamepadMapping4[17]=Favorite 4/Potion
[0010.54] Log:
[0010.54] Log:    [Twk_GFxMoviePlayerNote DisTweaks_GFxMoviePlayerNote]
[0010.54] Log:    m_Maps[0].m_MapTitle=
[0010.54] Log:    m_Maps[1].m_MapTitle=The Estate District
[0010.54] Log:    m_Maps[1].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[1].m_Legend[1]=(m_Description="Boyle Estate")
[0010.54] Log:    m_Maps[2].m_MapTitle=Kaldwin Bridge
[0010.54] Log:    m_Maps[2].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[2].m_Legend[1]=(m_Description="Southside Gate")
[0010.54] Log:    m_Maps[2].m_Legend[2]=(m_Description="Drawbridge Way")
[0010.54] Log:    m_Maps[2].m_Legend[3]=(m_Description="Midrow Substation")
[0010.54] Log:    m_Maps[2].m_Legend[4]=(m_Description="North End")
[0010.54] Log:    m_Maps[3].m_MapTitle=The Golden Cat
[0010.54] Log:    m_Maps[3].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[3].m_Legend[1]=(m_Description="Golden Cat Main Entrance")
[0010.54] Log:    m_Maps[3].m_Legend[2]=(m_Description="To Distillery District")
[0010.54] Log:    m_Maps[4].m_MapTitle=The Golden Cat
[0010.54] Log:    m_Maps[4].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[4].m_Legend[1]=(m_Description="Main Entrance")
[0010.54] Log:    m_Maps[4].m_Legend[2]=(m_Description="Steam Room")
[0010.54] Log:    m_Maps[4].m_Legend[3]=(m_Description="Silver Room")
[0010.54] Log:    m_Maps[4].m_Legend[4]=(m_Description="Ivory Room")
[0010.54] Log:    m_Maps[4].m_Legend[5]=(m_Description="2nd Floor")
[0010.54] Log:    m_Maps[4].m_Legend[6]=(m_Description="Smoking Room")
[0010.54] Log:    m_Maps[4].m_Legend[7]=(m_Description="Gold Room")
[0010.54] Log:    m_Maps[4].m_Legend[8]=(m_Description="Madam's Office")
[0010.54] Log:    m_Maps[4].m_Legend[9]=(m_Description="Dormitory")
[0010.54] Log:    m_Maps[4].m_Legend[10]=(m_Description="3rd Floor")
[0010.54] Log:    m_Maps[5].m_MapTitle=KingSparrow Lighthouse
[0010.54] Log:    m_Maps[5].m_Legend[0]=(m_Description="Current Location")
[0010.54] Log:    m_Maps[5].m_Legend[1]=(m_Description="Lighthouse")
[0010.54] Log:    m_Maps[5].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.54] Log:    m_Maps[6].m_MapTitle=Holger Square
[0010.54] Log:    m_Maps[6].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[6].m_Legend[1]=(m_Description="Office of the High Overseer")
[0010.54] Log:    m_Maps[6].m_Legend[2]=(m_Description="To Back Yard")
[0010.54] Log:    m_Maps[7].m_MapTitle=High Overseer Office
[0010.54] Log:    m_Maps[7].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[7].m_Legend[1]=(m_Description="To Holger Square")
[0010.54] Log:    m_Maps[7].m_Legend[2]=(m_Description="Memorial Room")
[0010.54] Log:    m_Maps[7].m_Legend[3]=(m_Description="Main Hall")
[0010.54] Log:    m_Maps[7].m_Legend[4]=(m_Description="Memorial Room")
[0010.54] Log:    m_Maps[7].m_Legend[5]=(m_Description="To Back Yard")
[0010.54] Log:    m_Maps[7].m_Legend[6]=(m_Description="To Kennels")
[0010.54] Log:    m_Maps[7].m_Legend[7]=(m_Description="Meeting Chamber")
[0010.54] Log:    m_Maps[7].m_Legend[8]=(m_Description="Archive")
[0010.54] Log:    m_Maps[7].m_Legend[9]=(m_Description="Interrogation Room")
[0010.54] Log:    m_Maps[8].m_MapTitle=High Overseer Office
[0010.54] Log:    m_Maps[8].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[8].m_Legend[1]=(m_Description="To Holger Square")
[0010.54] Log:    m_Maps[8].m_Legend[2]=(m_Description="Memorial Room")
[0010.54] Log:    m_Maps[8].m_Legend[3]=(m_Description="Main Hall")
[0010.54] Log:    m_Maps[8].m_Legend[4]=(m_Description="Memorial Room")
[0010.54] Log:    m_Maps[8].m_Legend[5]=(m_Description="To Back Yard")
[0010.54] Log:    m_Maps[8].m_Legend[6]=(m_Description="To Kennels")
[0010.54] Log:    m_Maps[8].m_Legend[7]=(m_Description="Meeting Chamber")
[0010.54] Log:    m_Maps[8].m_Legend[8]=(m_Description="Archive")
[0010.54] Log:    m_Maps[8].m_Legend[9]=(m_Description="Interrogation Room")
[0010.54] Log:    m_Maps[9].m_MapTitle=Distillery District
[0010.54] Log:    m_Maps[9].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[9].m_Legend[1]=(m_Description="To Holger Square")
[0010.54] Log:    m_Maps[9].m_Legend[2]=(m_Description="To the Golden Cat")
[0010.54] Log:    m_Maps[9].m_Legend[3]=(m_Description="To the Old Dunwall Distillery")
[0010.54] Log:    m_Maps[9].m_Legend[4]=(m_Description="Clavering Blvd")
[0010.54] Log:    m_Maps[10].m_MapTitle=Dunwall Tower
[0010.54] Log:    m_Maps[10].m_Legend[0]=(m_Description="You are here")
[0010.54] Log:    m_Maps[10].m_Legend[1]=(m_Description="Entrance")
[0010.54] Log:    m_Maps[10].m_Legend[2]=(m_Description="1st Floor")
[0010.54] Log:    m_Maps[10].m_Legend[3]=(m_Description="2nd Floor")
[0010.54] Log:    m_Maps[11].m_MapTitle=KingSparrow Lighthouse
[0010.54] Log:    m_Maps[11].m_Legend[0]=(m_Description="Current Location")
[0010.54] Log:    m_Maps[11].m_Legend[1]=(m_Description="Lighthouse")
[0010.54] Log:    m_Maps[11].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.54] Log:    m_Maps[12].m_MapTitle=KingSparrow Lighthouse
[0010.54] Log:    m_Maps[12].m_Legend[0]=(m_Description="Current Location")
[0010.54] Log:    m_Maps[12].m_Legend[1]=(m_Description="Lighthouse")
[0010.54] Log:    m_Maps[12].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.54] Log:    m_Maps[13].m_MapTitle=Dunwall Tower
[0010.54] Log:    m_Maps[13].m_Legend[0]=(m_Description="Entrance")
[0010.54] Log:    m_Maps[13].m_Legend[1]=(m_Description="1st Floor")
[0010.54] Log:    m_Maps[13].m_Legend[2]=(m_Description="2nd Floor")
[0010.54] Log:
[0010.54] Log:    [Twk_GFxMoviePlayerPauseMenu DisTweaks_GFxMoviePlayerPauseMenu]
[0010.54] Log:    m_PlayerDiedMessage=You have met your demise.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_UI_MissionStats.INT
[0010.54] Log:    [Twk_GFxMoviePlayerMissionStats DisTweaks_GFxMoviePlayerMissionStats]
[0010.54] Log:    m_MissionSummary=Special Actions
[0010.54] Log:    m_EmptyMissionSummaryItem=No special actions accomplished
[0010.54] Log:    m_MissionStats=Mission Stats
[0010.54] Log:    m_HighChaos=High
[0010.54] Log:    m_LowChaos=Low
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTMovableLimb_Interact_twk.INT
[0010.54] Log:    [MovableLimb_Interact_twk DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Severed Body Part
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_Possess.INT
[0010.54] Log:    [Twk_Powers_Possess DisTweaks_Possess]
[0010.54] Log:    m_TargetObstructedMessage=Possession obstructed
[0010.54] Log:    m_TargetBusyMessage=This target cannot be possessed right now
[0010.54] Log:    m_DisallowPossessionMessage=This target is immune to Possession
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk_Abs.INT
[0010.54] Log:    [AbstractItems.Coins_AbsItm DisAbstractItem]
[0010.54] Log:    m_ItemName=Coin
[0010.54] Log:    m_PluralItemName=Coins
[0010.54] Log:    m_Description=Lord Regent Minted Coins.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk.INT
[0010.54] Log:    [coins.Coin_1_imp_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_1_imp_twk:DisTweaks_Interactable_PickupBase_28 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=`i
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_1_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_1_twk:DisTweaks_Interactable_PickupBase_0 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=`i
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_25_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_25_twk:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Coin of 10
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_5_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Coin_5_twk:DisTweaks_Interactable_PickupBase_1 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Coin of 5
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Ingot_100_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [coins.Ingot_100_twk:DisTweaks_Interactable_PickupBase_29 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Ingot
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk:DisTweaks_Interactable_PickupBase_30 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk:DisTweaks_Interactable_PickupBase_31 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Fish Statuette
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk:DisTweaks_Interactable_PickupBase_33 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray War Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Moray Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk:DisTweaks_Interactable_PickupBase_6 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Fish Statuette
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk:DisTweaks_Interactable_PickupBase_40 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk:DisTweaks_Interactable_PickupBase_41 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_5 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Perth Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Hound Statuette
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine War Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk:DisTweaks_Interactable_PickupBase_15 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Carmine Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Hound Statue
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk:DisTweaks_Interactable_PickupBase_57 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth War Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_16 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk:DisTweaks_Interactable_PickupBase_17 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Inchmouth Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Egg
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk:DisTweaks_Interactable_PickupBase_64 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle War Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk:DisTweaks_Interactable_PickupBase_20 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk:DisTweaks_Interactable_PickupBase_66 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk:DisTweaks_Interactable_PickupBase_67 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_68 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Boyle Whale Statuette
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk:DisTweaks_Interactable_PickupBase_22 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Cameo
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk:DisTweaks_Interactable_PickupBase_69 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Cigarette Case
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk:DisTweaks_Interactable_PickupBase_70 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Egg
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk:DisTweaks_Interactable_PickupBase_71 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Jewel Box
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk:DisTweaks_Interactable_PickupBase_72 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial War Medal
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk:DisTweaks_Interactable_PickupBase_73 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Decor Plate
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk:DisTweaks_Interactable_PickupBase_21 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Pocket Watch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk:DisTweaks_Interactable_PickupBase_74 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Sextant
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk:DisTweaks_Interactable_PickupBase_75 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_76 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Imperial Whale Statuette
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_CankerMouthGulf_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_CankerMouthGulf_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Canker Mouth Gulf Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_CapeofTeeth_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_CapeofTeeth_twk:DisTweaks_Interactable_PickupBase_8 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Cape of Teeth Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_Continent_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_Continent_twk:DisTweaks_Interactable_PickupBase_7 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Continent Pandyssa Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_NSkyStars_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_NSkyStars_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Star Chart: Northern Skies
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_OldCoast_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_OldCoast_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Old Coast Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SiegeStarTable_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SiegeStarTable_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Geological Survey West Pandyssian Basin
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SlaveRoutes_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SlaveRoutes_twk:DisTweaks_Interactable_PickupBase_81 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Slave Routes Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SSkyStars_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_SSkyStars_twk:DisTweaks_Interactable_PickupBase_11 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Star Chart: Southern Skies
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_WestSeas_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_WestSeas_twk:DisTweaks_Interactable_PickupBase_82 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Western Ocean
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_WhalingTerritory_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Maps.Map_WhalingTerritory_twk:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Whaling Territories Map
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_AffixSkin_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_AffixSkin_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Vera Moray and the Affix of Her Skin
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Asymmetry_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Asymmetry_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Spymaster's Axis of Asymmetry
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_CommutativeWeeper_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_CommutativeWeeper_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Commutative Rats and the Weeper
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_EmpEmptySet_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_EmpEmptySet_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Empress and the Empty Set
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Isometry_NoBottle_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Isometry_NoBottle_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Isometry_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Isometry_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Obtuse_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Obtuse_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Obtuse Arguments of Lady Boyle
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Parabola_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Parabola_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Daud and the Parabola of Lost Seasons
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_PostulateChild_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_PostulateChild_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Custis, Morgan and the Postulate Child
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_QuaternionicGroan_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_QuaternionicGroan_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Torturer's Quaternionic Groan
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_SelfPortrait_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_SelfPortrait_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Light Along the Inverse Curve, Sokolov's Self Portrait
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Void_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Paintings.Painting_Void_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=The Outsider and the Circumscribed Void
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_100_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_100_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_10_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_10_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_20_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_20_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_25_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_25_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_500_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_500_twk:DisTweaks_Interactable_PickupBase_14 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_50_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_50_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_5_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Pouches.Pouch_Coins_5_twk:DisTweaks_Interactable_PickupBase_13 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [RKPearls.RKPearl_big_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [RKPearls.RKPearl_big_twk:DisTweaks_Interactable_PickupBase_25 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Large River Krust Pearl
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [RKPearls.RKPearl_Small_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [RKPearls.RKPearl_Small_twk:DisTweaks_Interactable_PickupBase_24 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Small River Krust Pearl
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Valuable_twk DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Valuable_twk:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Assassin.INT
[0010.54] Log:    [Twk_Inv_AssassinDaudHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_AssassinDaudHand_NoTeleport:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_AssassinHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_AssassinHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_EmilyHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordAssassin:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordAssassin_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Assassin's Blade
[0010.54] Log:    m_Description=A razor-sharp blade used by Daud's men.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordAssassinDaud:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordAssassinIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CityGuard.INT
[0010.54] Log:    [Twk_Inv_SwordCityGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Sword
[0010.54] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordCityGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Sword
[0010.54] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordCityGuardNoDrop:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Sword
[0010.54] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_EliteGuard.INT
[0010.54] Log:    [Twk_Inv_PistolEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Pistol
[0010.54] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_PistolEliteGuardSniper:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Pistol
[0010.54] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordEliteGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_NPC_Overseer.INT
[0010.54] Log:    [Grenade.Twk_Inv_GrenadeOverseer:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Musical.Twk_Inv_MusicAmp_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Musical.Twk_Weapon_MusicBox_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_PistolHMaster:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Pistol
[0010.54] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordOverseer:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Overseer's Sabre
[0010.54] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordOverseer_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Overseer's Sabre
[0010.54] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PlayerSpecific.INT
[0010.54] Log:    [Twk_Inv_CrossbowCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Corvo's Crossbow
[0010.54] Log:    m_Description=A silent, exotic weapon crafted from the finest materials. Used to launch bolts, sleep darts and incendiary missiles.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_PistolCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Corvo's Pistol
[0010.54] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm across the Isles. Allows pistol upgrades and adds short-range spread damage.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_PistolEliteGuard_Player:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=City Watch Pistol
[0010.54] Log:    m_Description=Modern firearm, used by City Watch officers, veterans and the gentry.
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SpringRazorCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_SwordCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Corvo's Folding Blade
[0010.54] Log:    m_Description=Light, retractable and sharper than a razor.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SwordBase.INT
[0010.54] Log:    [SwordBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Thug.INT
[0010.54] Log:    [Thug.Twk_Inv_SwordThug:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Gang Cleaver
[0010.54] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0010.54] Log:
[0010.54] Log:    [Thug.Twk_Inv_SwordThug_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=Gang Cleaver
[0010.54] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0010.54] Log:
[0010.54] Log:    [Thug.Twk_Inv_SwordThugTall:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands_NPC.INT
[0010.54] Log:    [Twk_EmptyHands_NPC:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_EmptyHands_NPC_Weeper:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTPickups_twk.INT
[0010.54] Log:    [Base.AbstractItemPickupBase DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.AbstractItemPickupBase:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=`i
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.ComponentPickupBase DisTweaks_AbstractItemPickup]
[0010.54] Log:    m_SingleItemPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.ComponentPickupBase:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=`i
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.FoodPickupBase DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.FoodPickupBase:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Base.GenericPickupBase:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Base.InventoryPickupBase DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.InventoryPickupBase:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Base.InventoryPickupSwordBase DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.InventoryPickupSwordBase:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sword
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Base.PickupBase:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.StatPickupBase DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Base.StatPickupBase:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.ApricotTartlet_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.ApricotTartlet_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Apricot Tartlet
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.BarleyBread_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.BarleyBread_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bread
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.BloodSausage_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.BloodSausage_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Serkonan Blood Sausage
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.BluejawedHagfishEggs_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.BluejawedHagfishEggs_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bluejawed Hagfish Eggs
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.BrinedHagfish_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.BrinedHagfish_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Tin of Brined Hagfish
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Drink_Cider_01_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Drink_Cider_01_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Gristol Cider
[0010.54] Log:    m_InteractText= `GBA_Use` drink
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_Apple_01_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_Apple_01_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Morley Apple
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_Apple_02_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_Apple_02_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Gristol Apple
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_grappa_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_grappa_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Serkonan Grapes
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_pear_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_pear_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Tyvian Pear
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_rotten_pear_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.Fruit_rotten_pear_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Rotten Tyvian Pear
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.JelliedEels_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.JelliedEels_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Tin of Pratchett Jellied Eels
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.PottedWhaleMeat_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.PottedWhaleMeat_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Tin of Potted Whale Meat
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Food.RatSkewer_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Food.RatSkewer_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Rat Skewer
[0010.54] Log:    m_InteractText=`GBA_Use` Eat
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Objects.Account_ledger_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Objects.Secret_black_journal_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Objects.Sextant_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Objects.WorldMap_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Stat.Elixir_Health_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sokolov's Health Elixir
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You cannot carry any more elixirs
[0010.54] Log:
[0010.54] Log:    [Stat.Elixir_Mana_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Piero's Spiritual Remedy
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You cannot carry any more remedies
[0010.54] Log:
[0010.54] Log:    [Stat.WhaleBoneCharm_01_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bone Charm
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Crossbow_Corvo_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Crossbow_Corvo_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Crossbow
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Weapons.Grenade_Corvo_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Grenade_Corvo_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons.Gun_Corvo_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Gun_Corvo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't pick this up
[0010.54] Log:
[0010.54] Log:    [Weapons.Gun_Elite_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Gun_Elite_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pistol
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=You picked up `n Bullets
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons.MusicAmp_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.MusicAmp_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.MusicBox_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.MusicBox_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Assassin_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Assassin_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Assassin's Blade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_City_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_City_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=City Watch Sword
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Elite_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Elite_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Officer's Sword
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Overseer_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Overseer_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Overseer's Sabre
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_SpecialCorvo_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_SpecialCorvo_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sword
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Thug_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Thug_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Gang Cleaver
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Torturer_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons.Sword_Torturer_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Gang Cleaver
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You already have a better sword
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolt_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolt_Ammo_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bolt
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolts_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolts_Ammo_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bolts
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolts_Purse_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bolts_Purse_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bolt Pouch
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bullets_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Bullets_Ammo_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Bullets
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Explosive Bullets
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Tallboy Weaponry
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flare_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flare_Ammo_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Incendiary Bolt
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flares_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Flares_Ammo_twk:DisTweaks_Interactable_PickupBase_101 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Incendiary Bolts
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Grenade_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Grenade_Ammo_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Pistol_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=Empty
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.Pistol_Ammo_twk:DisTweaks_Interactable_PickupBase_102 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Pistol
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SleepDart_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SleepDart_Ammo_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sleep Dart
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk:DisTweaks_Interactable_PickupBase_103 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sleep Darts
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Spring Razor
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Spring Razor
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Spring Razor
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sticky Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sticky Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk DisTweaks_StatPickup]
[0010.54] Log:    m_SingleAmmoPickupMessage=
[0010.54] Log:    m_EmptyPickupMessage=
[0010.54] Log:
[0010.54] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.54] Log:    m_NotUsableWhilePossessingInteractText=
[0010.54] Log:    m_Name=Sticky Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTmovable_twk.INT
[0010.54] Log:    [adjustable_wrench_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Adjustable Wrench
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Ashtray_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Ashtray
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [ashes_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Vase
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [AshTray_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Ashtray
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [assassin_mask_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Mask
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [balloons_01_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [balloons_02_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.BreakableNavBlockBase:DisTweaks_InteractableInterface_30 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.HelmetMovableBase:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.LargeMoveableBase:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.MoveableBase:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Base.StaticBreakableBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [bathroom_mirrors_02_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [beer_pint_full_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Glass
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [beer_pint_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Glass
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [BookStack_twk:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Blank Ledgers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [box_books_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Books
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [boyle_vase_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Vase
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [breakable_glass_01_big_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [breakable_glass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [brick_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Brick
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [brothel_cushions_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pillow
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [brothel_cushions_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pillow
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [brothelwindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [bucket_01_twk:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bucket
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [butterfly_case_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Butterfly Case
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [butterfly_case_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Butterfly Case
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [candle_stick_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Candlestick
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [chair_rich_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [chamber_pot_twk:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [city_watch_sign_wood_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [city_watch_sign_wood_01b_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [city_watch_sign_wood_01c_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [city_watch_sign_wood_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [CityHelmet_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [clippers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Clippers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [clock_01_twk:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Clock
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [coffin_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Corvos_hand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=My Left Hand
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [crate_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [cupboard_01b_twk:DisTweaks_InteractableInterface_36 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [destilling_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Lab Equipment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [destilling_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Lab Equipment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [display_case_01b_twk:DisTweaks_InteractableInterface_37 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [dissection_board_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Dissection Board
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [DrinkingGlass_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Glass
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [EliteHelmet_twk:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [flooded_wood_plank_01_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Planks
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [guardStationWindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [hammer_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Hammer
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [harp_01b_twk:DisTweaks_InteractableInterface_39 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [JellyCake_Green_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [JellyCake_Red_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_bottle_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_bottle_04_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_large_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [lab_large_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Liquor_Bottle_twk:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Liquor Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [LowerGuardCap_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [metal_stand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [metal_stand_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Brass Stand
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [moucharabie_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [over_desk_furniture_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Ink Pot
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [over_desk_furniture_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Stamp
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [over_desk_furniture_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Stamp
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [over_wastebasket_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Basket
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [overseer_wood_divider_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pan_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pan
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pan_02_cover_twk:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pot Cover
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pan_02_twk:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pan
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pan_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pan
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pedestal_table_01_twk:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pedestal Table
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [piano_01_cap_twk:DisTweaks_InteractableInterface_40 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [piano_cap_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pillow_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pillow
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pot_01_twk:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Pot
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [prison_canteen_dish_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Dish
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [prison_canteen_dish_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Dish
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [prison_loudspeaker_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [prison_metal_cone_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Metal Cone
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pub_bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pub_bottle_02_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [pub_bottle_03_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [radiator_01_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [rat_foetus_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bull Rat Fetus
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [rectangular_plate_twk:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Metal Tray
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [screwdriver_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Screwdriver
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_box_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Box
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_box_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Box
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_can_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Can
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_can_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Empty Can
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_drawers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Drawers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_drawers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Drawers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_drawers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Drawers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_drawers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Drawers
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_papers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Blank Parchment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_papers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Blank Parchment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_papers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Blank Parchment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [shelf_assets_papers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Blank Parchment
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [speaker_01_twk:DisTweaks_InteractableInterface_38 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [sunroofGlass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [support_rope_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Metal Post
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [support_rope_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Metal Bar
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [tavern_glass_panel_01_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [TeaCup_twk:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Teacup
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [test_tub_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bottle
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [ThugHat1_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [ThugHat2_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Helmet
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [tyvian_urn_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Urn
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [utensil_twk:DisTweaks_InteractableInterface_25 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Utensils
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [vase_02_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Vase
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Vase_twk:DisTweaks_InteractableInterface_26 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Vase
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk2_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk3_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk4_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk5_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk6_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [whale_bone_brk7_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wheelbarrow_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_02_step2_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden planks
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Planks
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_04_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Planks
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_200_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_400_twk:DisTweaks_InteractableInterface_28 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Plank
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wood_plank_group_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wooden Planks
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wooden_bench_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wooden_chair_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [wooden_table_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTPwn_Guard_Base.INT
[0010.54] Log:    [Pwn_Guard_Base DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_Guard_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pwn_Guard_MSBase DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_Guard_MSBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=City Watch Guard
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pwn_Guard_MTBase DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_Guard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=City Guard
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pwn_LowerGuard_MTBase DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_LowerGuard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Watch Lower Guard
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultNPC.INT
[0010.54] Log:    [Twk_Pawn_DefaultNPC DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:    m_AsleepCrosshairText=(Unconscious)
[0010.54] Log:
[0010.54] Log:    [Twk_Pawn_DefaultNPC:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazor.INT
[0010.54] Log:    [Twk_Inv_SpringRazorPlaced:DisTweaks_InteractableInterface_284 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Springrazor
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Tallboy.INT
[0010.54] Log:    [Battery.Twk_Attachment_Battery_Center:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Battery.Twk_Attachment_Battery_Center_empty:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Battery.Twk_Attachment_Battery_Left:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Battery.Twk_Attachment_Battery_Right:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Shield.Twk_Attachment_Shield:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [TallboyBow:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [TallboyBowWithMelee:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [TallboyExplosiveArrow_twk:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Incendiary Bolt
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_WolfHound.INT
[0010.54] Log:    [Pwn_WolfHound_0 DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_WolfHound_0:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wolfhound
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pwn_WolfHound_Base DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_WolfHound_Base:DisTweaks_InteractableInterface_181 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Pwn_WolfHound_eaten DisTweaks_NPCPawn]
[0010.54] Log:    m_BusyText=This character is busy
[0010.54] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Pwn_WolfHound_eaten:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Wolfhound
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_Grenade.INT
[0010.54] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_GrenadeBase.INT
[0010.54] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_StickyGrenade.INT
[0010.54] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Sticky Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Carry
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Sticky Grenade
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Projectiles.INT
[0010.54] Log:    [Twk_Proj_Arrow:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bolt
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Arrow_Flare:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Incendiary Bolt
[0010.54] Log:    m_InteractText=`GBA_Use` Douse
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Arrow_Sleep:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Sleep Dart
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Bullet:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bullet
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Bullet_Elite:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bullet
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_Bullet_Explosive:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bullet
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_BulletUpgraded:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=Bullet
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.54] Log:
[0010.54] Log:    [Twk_Proj_RiverKrust_NonExplosive:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=River Krust Spit
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Upgrades.INT
[0010.54] Log:    [Twk_Upgrade_AmmoPouch2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bullet Capacity Upgrade 1
[0010.54] Log:    m_Description=Increases bullet storage capacity by 10. (Total 20)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_AmmoPouch2:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_AmmoPouch4 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bullet Capacity Upgrade 2
[0010.54] Log:    m_Description=Increases bullet storage capacity by 10. (Total 30)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_AmmoPouch4:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Armor DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Improved Armor
[0010.54] Log:    m_Description=Reduces damage.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Armor:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Base DisTweaks_Upgrade]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_BoneCharms DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bone Charm Capacity Upgrade 1
[0010.54] Log:    m_Description=Enables one additional bone charm to be active. (Total 4)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_BoneCharms2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bone Charm Capacity Upgrade 2
[0010.54] Log:    m_Description=Enables two additional bone charms to be active. (Total 6)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_BoneCharms2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_BoneCharms:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_Accuracy DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Crossbow Accuracy Upgrade
[0010.54] Log:    m_Description=Enhances and stabilizes crossbow aim.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_Accuracy:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_Range DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Crossbow Range Upgrade
[0010.54] Log:    m_Description=Crossbow bolts travel faster, further.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_Range:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Crossbow Reload Speed Upgrade
[0010.54] Log:    m_Description=Faster reload. Enables auto-reload.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_GrenadeBelt DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Grenade Capacity Upgrade
[0010.54] Log:    m_Description=Increases grenade storage capacity by 4. (Total 9)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_GrenadeBelt:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Gun_Explosive DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Explosive Shot Upgrade
[0010.54] Log:    m_Description=Unlocks explosive bullets usage for your pistol.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Gun_Explosive:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_InstantSleepArrow DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Combat Sleep Darts
[0010.54] Log:    m_Description=Sleep darts sedative effect is immediate even in combat.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_InstantSleepArrow:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_InteractText=
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Mask DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Corvo's Mask
[0010.54] Log:    m_Description=Conceals your identity.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Mask:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Corvo's Pistol
[0010.54] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm in the Isles. Allows pistol upgrades and adds a short range spread damage.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol_Accuracy1 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Accuracy 1 Upgrade
[0010.54] Log:    m_Description=Lowers dispersion and stabilizes pistol aim.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol_Accuracy1:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol_Accuracy2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Accuracy 2 Upgrade
[0010.54] Log:    m_Description=Further lowers dispersion and stabilizes pistol aim.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Pistol_Accuracy2:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine1 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Magazine 1 Upgrade
[0010.54] Log:    m_Description=Adds 1 bullet to the magazine. (Total 2).
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine1:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Magazine 2 Upgrade
[0010.54] Log:    m_Description=Adds another bullet to the magazine. (Total 3)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine3 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Magazine 3 Upgrade
[0010.54] Log:    m_Description=Adds another bullet to the magazine. (Total 4)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolMagazine3:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolReloadSpeed1 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Reload 1 Upgrade
[0010.54] Log:    m_Description=Faster reload.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolReloadSpeed1:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolReloadSpeed2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Pistol Reload 2 Upgrade
[0010.54] Log:    m_Description=Faster reload. Enables auto-reload.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_PistolReloadSpeed2:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_QuiverCapacity2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bolt Capacity Upgrade 1
[0010.54] Log:    m_Description=Increases standard bolts capacity by 10. (Total 20)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_QuiverCapacity2:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_QuiverCapacity4 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Bolt Capacity Upgrade 2
[0010.54] Log:    m_Description=Increases standard bolts capacity by 10. (Total 30)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_QuiverCapacity4:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SilentRunning DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Boot Stealth Upgrade 1
[0010.54] Log:    m_Description=Reduced footstep sounds.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SilentRunning:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SilentSprinting DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Boot Stealth Upgrade 2
[0010.54] Log:    m_Description=Further reduced footstep sounds.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SilentSprinting:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SpringRazor DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Springrazor Radius Upgrade
[0010.54] Log:    m_Description=Increased radius for springrazor traps.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SpringRazor:DisTweaks_InteractableInterface_14 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SpringRazorPouch DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Springrazor Capacity Upgrade
[0010.54] Log:    m_Description=Increases springrazor storage capacity by 4. (Total 9)
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_SpringRazorPouch:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Spyglass1 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mask Optics Upgrade 1
[0010.54] Log:    m_Description=Allows you to magnify your view. Press `GBA_Zoom` to zoom.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Spyglass1:DisTweaks_InteractableInterface_16 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Spyglass2 DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mask Optics Upgrade 2
[0010.54] Log:    m_Description=Gives another level of magnification. Press `GBA_Use` when zoomed.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Spyglass2:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueFish DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mystical Fish Artifact
[0010.54] Log:    m_Description=Enables one additional bone charm to be active.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueFish:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueRat DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mystical Rat Artifact
[0010.54] Log:    m_Description=Enables one additional bone charm to be active.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueRat:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueWhale DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mystical Whale Artifact
[0010.54] Log:    m_Description=Enables one additional bone charm to be active.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueWhale:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueWolfhound DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Mystical Wolfhound Artifact
[0010.54] Log:    m_Description=Enables one additional bone charm to be active.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StatueWolfhound:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StickyGrenade DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Sticky Grenade Upgrade
[0010.54] Log:    m_Description=Unlock grenades that stick to targets.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_StickyGrenade:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Sword DisTweaks_Upgrade]
[0010.54] Log:    m_Name=Sword Crossing Upgrade
[0010.54] Log:    m_Description=Makes the sword more effective when locking blades and pushing against an enemy.
[0010.54] Log:
[0010.54] Log:    [Twk_Upgrade_Sword:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.54] Log:    m_Name=`u
[0010.54] Log:    m_InteractText=`GBA_Use` Pick up
[0010.54] Log:    m_AltInteractText=
[0010.54] Log:    m_UseMessage=
[0010.54] Log:    m_AltUseMessage=
[0010.54] Log:    m_CannotUseMessage=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Generic.INT
[0010.54] Log:    [InvItemBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [Twk_Inv_Powers:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log:    [WeaponRangedBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeCorvo.INT
[0010.54] Log:    [Twk_Inv_GrenadeCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartBase.INT
[0010.54] Log:    [Twk_Inv_HeartBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=
[0010.54] Log:    m_Description=
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartCorvo.INT
[0010.54] Log:    [Twk_Inv_HeartCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.54] Log:    m_Name=The Heart
[0010.54] Log:    m_Description=A strange artifact that appears to have a will of its own. Leads you toward Runes and Bone Charms, whispering secrets along the way.
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_Corvo.INT
[0010.54] Log:    [Twk_Pawn_Corvo DisTweaks_PlayerPawn]
[0010.54] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.54] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.54] Log:    m_DarknessLevelIncreasedMessage=
[0010.54] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.54] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.54] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.54] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.54] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.54] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.54] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.54] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.54] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.54] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0010.54] Log:
[0010.54] Log:    [Twk_Pawn_Corvo_Release DisTweaks_PlayerPawn]
[0010.54] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.54] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.54] Log:    m_DarknessLevelIncreasedMessage=
[0010.54] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.54] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.54] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.54] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.54] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.54] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.54] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.54] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.54] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.54] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultPlayer.INT
[0010.54] Log:    [Twk_Pawn_DefaultPlayer DisTweaks_PlayerPawn]
[0010.54] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.54] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.54] Log:    m_DarknessLevelIncreasedMessage=
[0010.54] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.54] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.54] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.54] Log:    m_AcquiredElixirTutorialMessage_PC[0]=Press `GBA_HealthElixir` to drink a Health potion.
[0010.54] Log:    m_AcquiredElixirTutorialMessage_PC[1]=Press `GBA_ManaElixir` to drink a Mana potion.
[0010.54] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.54] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.54] Log:    m_UseElixirTutorialMessage_PC[0]=Your Health is Low. Press `GBA_HealthElixir` to drink a potion.
[0010.54] Log:    m_UseElixirTutorialMessage_PC[1]=Your Mana is Low. Press `GBA_ManaElixir` to drink a potion.
[0010.54] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.54] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.54] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.54] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.54] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.54] Log:    m_PowerInhibitedMessage=
[0010.54] Log:
[0010.54] Log:    [Twk_Pawn_DefaultPlayer:DisTweaks_WhaleBoneCharmList_0 DisTweaks_WhaleBoneCharmList]
[0010.54] Log:    m_Charms[0]=(m_Levels=((m_Name="Tough Skin",m_Text="Your max health has been slightly increased")))
[0010.54] Log:    m_Charms[1]=(m_Levels=((m_Name="Blood Ox Heart",m_Text="Your max mana has been slightly increased")))
[0010.54] Log:    m_Charms[2]=(m_Levels=((m_Name="Healthy Appetite I",m_Text="Food heals you slightly more"),(m_Name="Healthy Appetite II",m_Text="Food heals you moderately more")))
[0010.54] Log:    m_Charms[3]=(m_Levels=((m_Name="Falling Star",m_Text="Drop-assassinating someone gives you a bit of mana")))
[0010.54] Log:    m_Charms[4]=(m_Levels=((m_Name="Clockwork Malfunction",m_Text="Enemy grenades take slightly more time to explode ")))
[0010.54] Log:    m_Charms[5]=(m_Levels=((m_Name="Unnerving Target I",m_Text="Enemies have a slight chance to miss with guns"),(m_Name="Unnerving Target II",m_Text="Enemies have a moderate chance to miss with Guns")))
[0010.54] Log:    m_Charms[6]=(m_Levels=((m_Name="Robust I",m_Text="Potions give you slightly more health"),(m_Name="Robust II",m_Text="Potions give you moderately more health")))
[0010.54] Log:    m_Charms[7]=(m_Levels=((m_Name="Spirited I",m_Text="Potions give you slightly more mana"),(m_Name="Spirited II",m_Text="Potions give you moderately more mana")))
[0010.54] Log:    m_Charms[8]=(m_Levels=((m_Name="Twist of Fortune I",m_Text="Very rarely, a potion gives you full mana"),(m_Name="Twist of Fortune II",m_Text="Sometimes, a potion gives you full mana")))
[0010.54] Log:    m_Charms[9]=(m_Levels=((m_Name="Rat Scent",m_Text="Rats attack you only when you walk closer")))
[0010.54] Log:    m_Charms[10]=(m_Levels=((m_Name="Spirit Water",m_Text="Drinking from faucets recharges a small amount of mana")))
[0010.54] Log:    m_Charms[11]=(m_Levels=((m_Name="Plague Resistant",m_Text="Weepers inflict slightly less damage")))
[0010.54] Log:    m_Charms[12]=(m_Levels=((m_Name="Plague Affinity",m_Text="Getting damaged by Weepers gives a small amount of mana")))
[0010.54] Log:    m_Charms[13]=(m_Levels=((m_Name="Vengeance",m_Text="Getting damaged gives you some adrenaline")))
[0010.54] Log:    m_Charms[14]=(m_Levels=((m_Name="Carrion Killer",m_Text="Killing rats gives you some adrenaline")))
[0010.54] Log:    m_Charms[15]=(m_Levels=((m_Name="Strong Arms",m_Text="Choking is faster")))
[0010.54] Log:    m_Charms[16]=(m_Levels=((m_Name="Undertaker",m_Text="You move slightly faster while carrying corpses")))
[0010.54] Log:    m_Charms[17]=(m_Levels=((m_Name="Swift Shadow",m_Text="You move forward slightly faster while in stealth mode")))
[0010.54] Log:    m_Charms[18]=(m_Levels=((m_Name="Whirlwind I",m_Text="You swing your sword slightly faster"),(m_Name="Whirlwind II",m_Text="You swing your sword moderately faster")))
[0010.54] Log:    m_Charms[19]=(m_Levels=((m_Name="Throwing Hand",m_Text="You throw carried objects a bit farther")))
[0010.54] Log:    m_Charms[20]=(m_Levels=((m_Name="Acrobat",m_Text="You climb slightly faster")))
[0010.54] Log:    m_Charms[21]=(m_Levels=((m_Name="Sustained Rage",m_Text="Your adrenaline takes slightly longer to cool down")))
[0010.54] Log:    m_Charms[22]=(m_Levels=((m_Name="Welcoming Host",m_Text="You can possess white rats for longer")))
[0010.54] Log:    m_Charms[23]=(m_Levels=((m_Name="Scavenger",m_Text="You find ammo in greater amounts")))
[0010.54] Log:    m_Charms[24]=(m_Levels=((m_Name="Albinos",m_Text="You encounter white rats slightly more often")))
[0010.54] Log:    m_Charms[25]=(m_Levels=((m_Name="Spiritual Pool",m_Text="You regenerate mana slightly faster")))
[0010.54] Log:    m_Charms[26]=(m_Levels=((m_Name="Reinforced Bolts",m_Text="Bolts stuck in enemies break less often")))
[0010.54] Log:    m_Charms[27]=(m_Levels=((m_Name="Fleet Fighter",m_Text="Having your weapons out doesn't slow you")))
[0010.54] Log:    m_Charms[28]=(m_Levels=((m_Name="Water of Life",m_Text="Drinking from fountains recharges a small amount of health")))
[0010.54] Log:    m_ScriptedCharms[0]=(m_Levels=((m_Name="Void Channel",m_Text="Powers effects slightly improved")))
[0010.54] Log:    m_ScriptedCharms[1]=(m_Levels=((m_Name="White Rats Friend",m_Text="White rats won't attack you")))
[0010.54] Log:    m_ScriptedCharms[2]=(m_Levels=((m_Name="Gutter Feast",m_Text="White rats can be consumed for mana")))
[0010.54] Log:    m_ScriptedCharms[3]=(m_Levels=((m_Name="Good Lungs",m_Text="Breath capacity in water increased slightly")))
[0010.54] Log:    m_ScriptedCharms[4]=(m_Levels=((m_Name="Delicate Touch ",m_Text="Breaking glass sound is moderately reduced")))
[0010.54] Log:    m_ScriptedCharms[5]=(m_Levels=((m_Name="Voyeur",m_Text="Moderate keyhole peeping magnification")))
[0010.54] Log:    m_ScriptedCharms[6]=(m_Levels=((m_Name="Fire Water",m_Text="Shot whiskey bottles explode with greater intensity")))
[0010.54] Log:    m_ScriptedCharms[7]=(m_Levels=((m_Name="Blast Resistant",m_Text="Damage from explosions reduced slightly")))
[0010.54] Log:    m_ScriptedCharms[8]=(m_Levels=((m_Name="Fencer ",m_Text="Win sword-vs-sword contests more frequently")))
[0010.54] Log:    m_ScriptedCharms[9]=(m_Levels=((m_Name="Quick Dodge",m_Text="Enemies miss more often with arrows and bolts")))
[0010.54] Log:    m_ScriptedCharms[10]=(m_Levels=((m_Name="River Affinity ",m_Text="Swim speed increased slightly")))
[0010.54] Log:    m_ScriptedCharms[11]=(m_Levels=((m_Name="Raven",m_Text="Drop assassination gives you a bit of health")))
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTGFxUI.INT
[0010.54] Log:    [FontLib]
[0010.54] Log:    FontLib=DisFonts.fonts_efigs
[0010.54] Log:    FontLib=DisFonts.gfxfontlib
[0010.54] Log:    FontLib_PC=DisFonts_PC.fonts_PC
[0010.54] Log:    FontLib_PC=DisFonts_PC.gfxfontlib
[0010.54] Log:
[0010.54] Log:    [Fonts]
[0010.54] Log:    TitleFont=Emerge BF
[0010.54] Log:    NormalFont=ChaletComprime-CologneEighty
[0010.54] Log:
[0010.54] Log: FileName: ....DishonoredGameLocalizationINTBlueprints_twk_Abst.INT
[0010.54] Log:    [AbstractItems.RewireTool_AbsItm DisAbstractItem]
[0010.54] Log:    m_ItemName=Rewire Tool
[0010.54] Log:    m_PluralItemName=Rewire Tools
[0010.54] Log:    m_Description=Allows you to rewire technological circuitry and turn security systems to your advantage. Consumed on usage.
[0010.54] Log:
[0010.54] Log:    [HackManual.BP_ArmorIncrease_AbsItm DisAbstractItem]
[0010.54] Log:    m_ItemName=Bonded Galvani Weave
[0010.54] Log:    m_PluralItemName=
[0010.54] Log:    m_Description=A chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade your armor and clothing.
[0010.54] Log:
[0010.54] Log:    [HackManual.BP_ExpBullets_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Small-scale Combustion Refinement
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A chemical process that can be used to stagger combustibility rates. Piero can use this to upgrade your pistol ammunition.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_FlareBolt_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Incandescent Paste
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A pyrotechnic substance that ignites to produce intense light for a short duration. Piero can use this to upgrade your crossbow bolts.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_HealthPotion_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Sokolov's Formula
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The formula for Sokolov's Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_SilentRunning_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Folded Galvani Resin
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A substance that increases flexibility and strength in vulcanized materials. Piero can use this to reduce the sound generated by your boots.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_SpyglassZoom_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Lens Magnification
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_StickyGrenade_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Spiked Grenade Housing
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A barb-covered casing design that enables grenades to embed in most surfaces. Piero can use this to upgrade your grenades.
[0010.55] Log:
[0010.55] Log:    [HackManual.BP_WallOfLight_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Wall of Light Circuitry
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A schematic of the Wall of Light used by the City Watch. Piero can use this to teach you to disable Walls of Light.
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTChapterNotes_twk.INT
[0010.55] Log:    [BOYLE.ChapterNotes_BOYLE DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Lady Boyle
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=One of the Boyle Ladies is guilty. Her identity must be uncovered. Blend in at the masked party to discover the target.
[0010.55] Log:
[0010.55] Log:    [BOYLE.EsmaDiary DisAbstractItem]
[0010.55] Log:    m_ItemName=Esma's Secrets
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Esma likes men and doesn't seem terribly picky. Maybe this information can be used against her.
[0010.55] Log:
[0010.55] Log:    [BOYLE.HidingBoyles DisAbstractItem]
[0010.55] Log:    m_ItemName=Boyles in Hiding
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=In the chaos, the Boyle girls have run upstairs and locked themselves in one of the bedrooms.
[0010.55] Log:
[0010.55] Log:    [BOYLE.LydiaBlack DisAbstractItem]
[0010.55] Log:    m_ItemName=Lydia's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lydia Boyle is wearing black tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.LydiaDiary DisAbstractItem]
[0010.55] Log:    m_ItemName=Lydia's Secrets
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lydia likes musicians and music. Maybe this information can be used against her.
[0010.55] Log:
[0010.55] Log:    [BOYLE.LydiaRed DisAbstractItem]
[0010.55] Log:    m_ItemName=Lydia's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lydia Boyle is wearing red tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.LydiaWhite DisAbstractItem]
[0010.55] Log:    m_ItemName=Lydia's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lydia Boyle is wearing white tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.PistolDuelCheat DisAbstractItem]
[0010.55] Log:    m_ItemName=Pistol Duel
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The pistol duel with Lord Shaw was a success, sort of. Nevermind the mess.
[0010.55] Log:
[0010.55] Log:    [BOYLE.PistolDuelWon DisAbstractItem]
[0010.55] Log:    m_ItemName=Pistol Duel
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The pistol duel with Lord Shaw was a success.
[0010.55] Log:
[0010.55] Log:    [BOYLE.ReachedParty DisAbstractItem]
[0010.55] Log:    m_ItemName=Fitting In
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The party is a neutral zone. Try to blend in.
[0010.55] Log:
[0010.55] Log:    [BOYLE.SamuelsBoat DisAbstractItem]
[0010.55] Log:    m_ItemName=Samuel's Boat
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Samuel may have hidden from the tallboys, beyond the canal gate.
[0010.55] Log:
[0010.55] Log:    [STREETS.RatVisceraEffect DisAbstractItem]
[0010.55] Log:    m_ItemName=Rat Viscera Effect
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Contaminating the Bottle Street gang's elixir still with plague rat viscera will infect anyone who drinks the elixir with the plague. That includes the Bottle Street gang and the people who buy their black market elixir.
[0010.55] Log:
[0010.55] Log:    [BOYLE.TalkToTheTarget DisAbstractItem]
[0010.55] Log:    m_ItemName=The Target
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Talk to the target.
[0010.55] Log:
[0010.55] Log:    [BOYLE.WaveryBlack DisAbstractItem]
[0010.55] Log:    m_ItemName=Waverly's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Waverly Boyle is wearing black tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.WaveryDiary DisAbstractItem]
[0010.55] Log:    m_ItemName=Waverly's Secrets
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Waverly is paranoid and fears someone might be after her. Maybe this information can be used against her.
[0010.55] Log:
[0010.55] Log:    [BOYLE.WaveryRed DisAbstractItem]
[0010.55] Log:    m_ItemName=Waverly's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Waverly Boyle is wearing red tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.WaveryWhite DisAbstractItem]
[0010.55] Log:    m_ItemName=Waverly's Color
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Waverly Boyle is wearing white tonight.
[0010.55] Log:
[0010.55] Log:    [BOYLE.WhitesDrink DisAbstractItem]
[0010.55] Log:    m_ItemName=A drink for Miss White
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Miss White, in the moth mask, asked for a drink.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_AlecInCell DisAbstractItem]
[0010.55] Log:    m_ItemName=Overhead Whispering Thugs
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Some men mentioned that one of their friends got caught by the City Watch and is in a cell somewhere nearby.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_DrawbridgeSpots DisAbstractItem]
[0010.55] Log:    m_ItemName=Drawbridge Spotlights
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Samuel said the drawbridge spotlights must be turned off before Samuel can approach Sokolov's house.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_DrawbridgeSpotsOff DisAbstractItem]
[0010.55] Log:    m_ItemName=Drawbridge Spotlights Off
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The drawbridge spotlights are off. Samuel is now waiting under an arch near Sokolov's house.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_PaintingSafeCode DisAbstractItem]
[0010.55] Log:    m_ItemName=Painting Safe Code
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A women freed from a Wall of Light holding cell mentioned a hidden safe on the third floor of a collapsed building, behind a painting. The code is 294.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_PratchettSafeCode DisAbstractItem]
[0010.55] Log:    m_ItemName=Pratchett's Safe Code
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A note in Pratchett's house says that his safe code is hidden in his paintings.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNote_SokolovKO DisAbstractItem]
[0010.55] Log:    m_ItemName=Bring Sokolov to Samuel
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Sokolov is unconscious and must be taken to Samuel, who is waiting under an arch nearby.
[0010.55] Log:
[0010.55] Log:    [Bridge.ChapterNotes_Bridge DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: The Royal Physician
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.ArtDealer_Code_138 DisAbstractItem]
[0010.55] Log:    m_ItemName=Art Dealer's Combination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The combination to the Art Dealer's safe is 138.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.ArtDealer_Code_696 DisAbstractItem]
[0010.55] Log:    m_ItemName=Art Dealer's Combination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The combination to the Art Dealer's safe is 696.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.ArtDealer_Code_879 DisAbstractItem]
[0010.55] Log:    m_ItemName=Art Dealer's Combination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The combination to the Art Dealer's safe is 879.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.ArtDealer_Key DisAbstractItem]
[0010.55] Log:    m_ItemName=Art Dealer's key
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Art Dealer provided the key to his house, which holds some valuable paintings.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Bunting DisAbstractItem]
[0010.55] Log:    m_ItemName=Bunting the Art Dealer
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Art Dealer is named Bunting, and he is into the Silver Room, second floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.ChapterNotes_BROTHEL DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: House of Pleasure
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Loyalists believe that Emily is being held by the Pendleton brothers at the Golden Cat. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the Lord Regent. Emily must be rescued and the Lords Custis and Morgan Pendleton must be eliminated.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Curtis_RoopUp DisAbstractItem]
[0010.55] Log:    m_ItemName=Custis Pendleton
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Custis Pendleton is in the Gold Room, on the third floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Curtis_SmokingRoom DisAbstractItem]
[0010.55] Log:    m_ItemName=Custis Pendleton
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Custis Pendleton is in the Smoking Room, on the third floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Emily_Hint DisAbstractItem]
[0010.55] Log:    m_ItemName=Emily
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Emily is being kept in the dormitory, upstairs.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Morgan_RoomDown DisAbstractItem]
[0010.55] Log:    m_ItemName=Morgan Pendleton
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Ivory Room, on the second floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.Morgan_SteamRoom DisAbstractItem]
[0010.55] Log:    m_ItemName=Morgan Pendleton
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Steam Room, downstairs.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.TargetsLocation_A DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.TargetsLocation_A_with_ArtDealer DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.TargetsLocation_B DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor.
[0010.55] Log:
[0010.55] Log:    [BROTHEL.TargetsLocation_B_with_ArtDealer DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterLog_Flooded DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: The Flooded District
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Betrayed and poisoned by Admiral Havelock, High Overseer Martin and Lord Pendleton, you've awakened somewhere in the ruins of the Flooded District. The assassin Daud left you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Assassins DisAbstractItem]
[0010.55] Log:    m_ItemName=The Whalers
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Daud and his assassins are commonly known as the Whalers, due to the oil worker masks they wear. They have commandeered the abandoned chamber of commerce building in Central Rudshore as their base. Tread with caution.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Daud DisAbstractItem]
[0010.55] Log:    m_ItemName=Daud's Base
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Daud's base is protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_EscapePlan DisAbstractItem]
[0010.55] Log:    m_ItemName=Escape Plan
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A plague survivor named Blake has an escape plan, but needs assistance.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Floodlights DisAbstractItem]
[0010.55] Log:    m_ItemName=The Floodlights
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The City Watch has set up floodlights to illuminate the buildings surrounding Rudshore Gate. When activated, the tallboys will begin hunting for plague survivors and leave their patrols.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Gateward DisAbstractItem]
[0010.55] Log:    m_ItemName=The Gateward Tunnel
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There is a tunnel under Daud's base that leads to the Rudshore Gate area. The way is locked and Daud keeps the key with him.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Oil DisAbstractItem]
[0010.55] Log:    m_ItemName=Whale Oil Canisters
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The refinery has machinery to refill whale oil canisters.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_PlagueCarriers DisAbstractItem]
[0010.55] Log:    m_ItemName=The Plague Carriers
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There are plague survivors in the buildings surrounding Rudshore Gate. If they were to return to civilization they would infect others.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon1 DisAbstractItem]
[0010.55] Log:    m_ItemName=The Plague Wagon 1
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The plague wagon returns to the Flooded District every few minutes to dump more bodies. While it's stopped it should be possible to drop down onto it from the rooftops and ride it out through Rudshore Gate.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon2 DisAbstractItem]
[0010.55] Log:    m_ItemName=The Plague Wagon 2
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The rooftops lead to a point above the plague wagon's path.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Pylons DisAbstractItem]
[0010.55] Log:    m_ItemName=The Arc Pylons
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To create a safe haven for the plague survivors, the arc pylon in the courtyard behind the buildings where they're hiding must be shut down. Blake suggested that the upper floors offer a good vantage point of the courtyard.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Quarantine DisAbstractItem]
[0010.55] Log:    m_ItemName=Quarantine Wall
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A quarantine wall surrounds the flooded district, with Rudshore Gate being the only way in or out.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Railcar DisAbstractItem]
[0010.55] Log:    m_ItemName=Lost Rail Car
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=A lost rail car contains the blueprints for a powerful weapon upgrade.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_RailStation1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Railstation 1
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The way to Daud's base is through the Central Rudshore Rail Station. The door to the station is kept locked.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_RailStation2 DisAbstractItem]
[0010.55] Log:    m_ItemName=Railstation 2
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The rail station is locked. The key could be inside a nearby building. One of Daud's men may also be carrying it.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_RailStation3 DisAbstractItem]
[0010.55] Log:    m_ItemName=Railstation 3
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This key should unlock the Central Rudshore Rail Station, and the way to Daud's base.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Refinery DisAbstractItem]
[0010.55] Log:    m_ItemName=The Refinery
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Daud tossed a box containing (your) weapons and equipment into the depths of the refinery.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_RudshoreGate DisAbstractItem]
[0010.55] Log:    m_ItemName=Rudshore Gate
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Rudshore Gate is fortified by a Wall of Light. Even the plague wagon must pass through its electrical field.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Safe DisAbstractItem]
[0010.55] Log:    m_ItemName=Safe Code
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's a safe in an apartment in Central Rudshore. The combination is 428.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Stair DisAbstractItem]
[0010.55] Log:    m_ItemName=The Stair
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The only way to the upper deck of the refinery seems to be a mechanical staircase. If power is restored, it can be lowered using the switch on the control panel.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Streets DisAbstractItem]
[0010.55] Log:    m_ItemName=Flooded Streets
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Daud's base will be protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
Traverse the flooded streets to return to the Greaves Refinery (where your gear has been dropped). Beware of weepers by land, river krusts and hagfish in the water, and assassin sentries on the rooftops.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_ThugsStash DisAbstractItem]
[0010.55] Log:    m_ItemName=The Thugs' Stash
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Some looters are in the possession of a whale oil tank that could turn on the floodlights near Rudshore Gate. They're also holding onto some loot.
[0010.55] Log:
[0010.55] Log:    [FLOODED.ChapterNotes_Flooded_Vat DisAbstractItem]
[0010.55] Log:    m_ItemName=The Vat
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=(You've been moved to an unknown location. Escape is the only option.)
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_AboutLoyalists DisAbstractItem]
[0010.55] Log:    m_ItemName=About the Loyalists
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Loyalists are influential citizens of Dunwall who are loyal to the slain Empress and her daughter. They support the overthrow of the current regime and a restoration of the Kaldwin Dynasty.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_AboutMartin DisAbstractItem]
[0010.55] Log:    m_ItemName=Overseer Martin
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Overseer Martin is an ally to the Loyalists who was captured and imprisoned.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_AboutPiero DisAbstractItem]
[0010.55] Log:    m_ItemName=About Piero Joplin
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Piero is an inventor who is available to craft and upgrade equipment. Piero spends most of his time in his workshop.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_CallistaCousin DisAbstractItem]
[0010.55] Log:    m_ItemName=Callista's Uncle, Geoff Curnow
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Callista has an uncle who is a Captain of the Dunwall City Watch. Captain Curnow is a decent man trying to make the best of a corrupt regime and enact change from within. He is meeting much resistance.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_HavelockBrief DisAbstractItem]
[0010.55] Log:    m_ItemName=Overseer Campbell's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Overseer Campbell maintains a private journal containing many secrets that could aid the Loyalists. Among them is the current location of Lady Emily Kalwin, heir to the throne.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_HoundPitHistory DisAbstractItem]
[0010.55] Log:    m_ItemName=The Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Hound Pits Pub is in the evacuated Old Port District. It used to be the site of popular hound fighting contests and was filled with rowdy customers, but as of now it has been closed for some time.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_PieroShop DisAbstractItem]
[0010.55] Log:    m_ItemName=Piero's Shop
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Many items can be collected and converted into money. Piero can use the money to provide new equipment and upgrade existing gear.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter01_Servants DisAbstractItem]
[0010.55] Log:    m_ItemName=Servants of the Loyalists
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There are trusted servants among the Loyalists who will sometimes pass along rumors and useful information.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter02_AboutWeeper DisAbstractItem]
[0010.55] Log:    m_ItemName=The Weeper
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Weepers are people suffering from advanced stages of the plague. They cannot be helped.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter02_CallistaJob DisAbstractItem]
[0010.55] Log:    m_ItemName=Callista is Emily's Governess
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Callista Curnow is the governess who will be tasked with Emily's care and continuing education, should she arrive back safely from the Golden Cat.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter02_EmilyLocation DisAbstractItem]
[0010.55] Log:    m_ItemName=Lady Emily's Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lady Emily is being held at the Golden Cat, under the control of the Pendleton twins, Morgan and Custis.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter02_HavelockBrief DisAbstractItem]
[0010.55] Log:    m_ItemName=Pendletons and Parliament
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Pendleton brothers wield powerful votes in the Parliament and they have pledged their voting block to support the Lord Regent. If they are removed, their votes fall legally to their younger brother Treavor Pendleton, who will use them in support of the Loyalists.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter03_BoyleGift DisAbstractItem]
[0010.55] Log:    m_ItemName=The Boyle's have delivered a gift through the network of servants.
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Boyles have sent a gift through the network of servants. It's upstairs on a table by the bed.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter03_DarkEmilyArt DisAbstractItem]
[0010.55] Log:    m_ItemName=Emily's Art
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Emily's drawings have taken on a darker tone.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter03_KingStreetBrandy DisAbstractItem]
[0010.55] Log:    m_ItemName=King Street Brandy
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Piero has a bottle of King Street Brandy, which is very rare and expensive.
[0010.55] Log:
[0010.55] Log:    [HUB.Chapter06_CorvoBetrayed DisAbstractItem]
[0010.55] Log:    m_ItemName=Adrift
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Betrayed by Admiral Havelock, High Overseer Martin and Lord Pendleton, you were only saved at the last minute by Samuel the Boatman, and left  adrift in a ruined section of Dunwall.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_01 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Samuel the boatman has smuggled you across the river from Coldridge Prison. He works for an underground movement opposed to the illegal reign of the Lord Regent, and has brought you to meet the members of the organization.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_02 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=High Overseer Campbell has been removed from power and the Loyalist ally, Overseer Martin, has been freed.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_03 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lady Emily has been safely recovered from the Lord Regent's control and the Pendleton brothers have been neutralized.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_04 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Royal Physician, Anton Sokolov, has been captured. His intimate knowledge of the Lord Regent's support network is sure to be a boon to the Loyalists. If Sokolov can be convinced to cooperate.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_05 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Without Lady Boyle's financial support, the Lord Regent's control is crumbling. The time has arrived to take the final steps and depose the Lord Regent Hiram Burrows, personally.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterLog_Hub_06 DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Lord Regent is no longer in power and the path has been cleared to place Emily Kaldwin on the throne. The assassin who killed her mother is still at large.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterNotes_Hub DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Welcome to the Hound Pits Pub.
[0010.55] Log:
[0010.55] Log:    [HUB.ChapterNotes_HubNight DisAbstractItem]
[0010.55] Log:    m_ItemName=Abandoned Apartment Key Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Cecilia has a key stashed under her bunk bed. It opens an abandoned apartment across the street from the pub.
[0010.55] Log:
[0010.55] Log:    [LIGHTHOUSE.ChapterLog_Lighthouse DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: The Light at the End
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0010.55] Log:
[0010.55] Log:    [Loyalists.ChapterLog_Loyalists DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: The Loyalists
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Escaping the Flooded District, you've returned to the section of the city where the Hound Pits Pub is located. Start there to pick up the trail of your old "allies" and find out where they have taken Emily.
[0010.55] Log:
[0010.55] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths1 DisAbstractItem]
[0010.55] Log:    m_ItemName=All Gone
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=All city watchmen have been eliminated. The siege has ended.
[0010.55] Log:
[0010.55] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths2 DisAbstractItem]
[0010.55] Log:    m_ItemName=Many Remain
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Many city watchmen remain standing.
[0010.55] Log:
[0010.55] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths3 DisAbstractItem]
[0010.55] Log:    m_ItemName=Some Remain
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Only a few city watchmen remain standing.
[0010.55] Log:
[0010.55] Log:    [overseer.ChapterNotes_Overseer DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: High Overseer Campbell
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free Martin and allow him to escape.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_BookLoc DisAbstractItem]
[0010.55] Log:    m_ItemName=Black Book Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=High Overseer Campbell has been keeping the Black Book on his person at all times.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_BrandBook DisAbstractItem]
[0010.55] Log:    m_ItemName=The Heretic's Brand
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's a method for excommunicating Overseers, even the High Overseer himself. The instructions can be found in a book located within the Archive.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_BrandLoc DisAbstractItem]
[0010.55] Log:    m_ItemName=Heretic's Brand Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Heretic's Brand itself can be found in the Interrogation Room.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_BunkSafe DisAbstractItem]
[0010.55] Log:    m_ItemName=Bunk House Safe Code
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The combination to the safe in the Bunk House is 2 0 3.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_CampHiding DisAbstractItem]
[0010.55] Log:    m_ItemName=Campbell's Hiding Place
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Fearing for his life, High Overseer Campbell is hiding in his secret room.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_ChildLoc DisAbstractItem]
[0010.55] Log:    m_ItemName=Missing Child Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Information on the missing child might be found in the Archive.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_KennelCombo DisAbstractItem]
[0010.55] Log:    m_ItemName=Kennel Loot
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_Lockdown DisAbstractItem]
[0010.55] Log:    m_ItemName=Lockdown
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=In the event of an emergency, the Office of the High Overseer will enter lockdown. All entrances and exits will be shut tight.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_StatueEye DisAbstractItem]
[0010.55] Log:    m_ItemName=Statue's Eye
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Campbell has been using the eye of a statue for some secret purposes.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_StatueWorkshop DisAbstractItem]
[0010.55] Log:    m_ItemName=Campbell and the Workshop
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's some connection between the statue in the Kennels, High Overseer Campbell, and the workshop in the back yard.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChNote_Warehouse DisAbstractItem]
[0010.55] Log:    m_ItemName=Warehouse A
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There were a lot of Bone Charms being destroyed in Warehouse A.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_Meeting DisAbstractItem]
[0010.55] Log:    m_ItemName=Campbell's Meeting
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Campbell will be meeting with Captain Curnow in the High Overseer's Meeting Chamber.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_PilloryKey DisAbstractItem]
[0010.55] Log:    m_ItemName=Stocks Key Whereabouts
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The key to Martin's stocks is in the bunkhouse in the back yard behind the Overseer Office building. The Overseer in charge of it keeps leaving it near his bed.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_Poisoning DisAbstractItem]
[0010.55] Log:    m_ItemName=A Poisoning
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Campbell plans to poison Guard Captain Curnow. A low ranking Overseer has been blackmailed into putting the poison into the drinks they are to have after the meeting.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_SecretLoc DisAbstractItem]
[0010.55] Log:    m_ItemName=Campbell's Secret Room Location
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Campbell has a secret chamber where he hides things from the other Overseers. The room can be accessed behind the statue of Holger near the entrance to the Kennels in the basement.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_SecretRoom DisAbstractItem]
[0010.55] Log:    m_ItemName=Campbell's Secret Room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=High Overseer Campbell has a secret room somewhere beneath the Office of the High Overseer.
[0010.55] Log:
[0010.55] Log:    [overseer.OvrsrChptrNote_Statue DisAbstractItem]
[0010.55] Log:    m_ItemName=Secret Room Statue
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Campbell's secret room is hidden behind a statue of Benjamin Holger.
[0010.55] Log:
[0010.55] Log:    [SampleChapterLog DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: [Name of your Chapter]
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0010.55] Log:
[0010.55] Log:    [SampleChapterNote DisAbstractItem]
[0010.55] Log:    m_ItemName=[Name of the Note, the main idea should be included]
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Your note. Please make it brief and snappy]
[0010.55] Log:
[0010.55] Log:    [STREETS.ArtDealerKey DisAbstractItem]
[0010.55] Log:    m_ItemName=Note about the Art Dealer
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Art Dealer's servant provided a key to the service entrance of his home, which allegedly contains valuables.
[0010.55] Log:
[0010.55] Log:    [STREETS.ArtDealerSafe DisAbstractItem]
[0010.55] Log:    m_ItemName=Art Dealer's safe
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's a locked safe in the Art Dealer's house. Slackjaw's gang has not been able to open the safe, so the code is probably elsewhere.
[0010.55] Log:
[0010.55] Log:    [STREETS.ArthursNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Arthur's Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Someone named Arthur is waiting for a woman named Gwen at the end of Clavering Blvd with his life savings.
[0010.55] Log:
[0010.55] Log:    [STREETS.BottleStreetWarning DisAbstractItem]
[0010.55] Log:    m_ItemName=Samuel's Introduction
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0010.55] Log:
[0010.55] Log:    [STREETS.ChapterLog_Streets DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: [Name of your Chapter]
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0010.55] Log:
[0010.55] Log:    [STREETS.ClaveringStreetWarning DisAbstractItem]
[0010.55] Log:    m_ItemName=Samuel's Warning
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0010.55] Log:
[0010.55] Log:    [STREETS.CleaningLady DisAbstractItem]
[0010.55] Log:    m_ItemName=Cleaning Lady
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=For some reason, Galvani warned his servant to keep away from his bookshelf in the laboratory.
[0010.55] Log:
[0010.55] Log:    [STREETS.Galvani2Safe DisAbstractItem]
[0010.55] Log:    m_ItemName=Dr. Galvani's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0010.55] Log:
[0010.55] Log:    [STREETS.GalvaniBookshelf DisAbstractItem]
[0010.55] Log:    m_ItemName=The Bookshelf
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dr. Galvani has a secret room hidden behind a wall of books.
[0010.55] Log:
[0010.55] Log:    [STREETS.GalvaniRiverKrust DisAbstractItem]
[0010.55] Log:    m_ItemName=River Krusts
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=River crusts are vulnerable when they open their protective shells to spit acidic slime at prey.
[0010.55] Log:
[0010.55] Log:    [STREETS.GalvaniSafe DisAbstractItem]
[0010.55] Log:    m_ItemName=Dr. Galvani's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0010.55] Log:
[0010.55] Log:    [STREETS.GrannyRagsPlan DisAbstractItem]
[0010.55] Log:    m_ItemName=Helping Granny Rags
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Granny Rags wants help against the Bottle Street Gang. The rat viscera from Dr. Galvani's Lab can be used to infect the elixir still in the Dunwall Whiskey Distillery.
[0010.55] Log:
[0010.55] Log:    [STREETS.GriffShop DisAbstractItem]
[0010.55] Log:    m_ItemName=Griff
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Griff sells scavenged items on Bloodox Way.
[0010.55] Log:
[0010.55] Log:    [STREETS.Informant DisAbstractItem]
[0010.55] Log:    m_ItemName=Note about Crowley
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Slackjaw wants to know what happened to Crowley and suspects Dr. Galvani, who lives nearby on Clavering Boulevard.
[0010.55] Log:
[0010.55] Log:    [STREETS.MercyOption_Combination DisAbstractItem]
[0010.55] Log:    m_ItemName=Note about Art Dealer
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Slackjaw wants the Art Dealer's safe combination. In exchange, Slackjaw will neutralize the Pendleton brothers (without killing them).
[0010.55] Log:
[0010.55] Log:    [STREETS.RewireTool DisAbstractItem]
[0010.55] Log:    m_ItemName=Rewire Tool
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Rewire Tools can be used to change the polarity of the Walls of Light. This will make it impassible to the City Watch, and harmless to the user of the Rewire Tool.
[0010.55] Log:
[0010.55] Log:    [STREETS.TheStill DisAbstractItem]
[0010.55] Log:    m_ItemName=The Still
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Bottle Street Gang has a bootleg elixir still inside the Old Dunwall Whiskey Distillery. They're creating their own version of Sokolov's Health Elixir and selling it.
[0010.55] Log:
[0010.55] Log:    [STREETS.WoLReminder DisAbstractItem]
[0010.55] Log:    m_ItemName=Curnow's Reminder
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Triggering the Wall of Light drains the whale oil tank that powers it. Whale oil tanks have a limited capacity and will eventually run out.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.ChapterNotes_TowerReturn DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes: Tower Return
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=You've returned to where it all began, Dunwall Tower. It is now time to put an end to the illegitimate reign of Hiram Burrows, the Lord Regent.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Broadcast DisAbstractItem]
[0010.55] Log:    m_ItemName=Broadcast Station
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The broadcast control station is located in the tower. This could be a good opportunity to shut down the Regent's propaganda machine.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Moat DisAbstractItem]
[0010.55] Log:    m_ItemName=Moat Room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This valve controls the overflow gate and grants access to the moat, which can be used to bypass the main courtyard. There are hagfish in the moat.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Moat_NoValve DisAbstractItem]
[0010.55] Log:    m_ItemName=Moat Room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The overflow gate grants access the moat, which bypasses the front courtyard near the tower's main doors. There are hagfish in the moat.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_RegentRoof DisAbstractItem]
[0010.55] Log:    m_ItemName=End the Regent's Reign
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The Lord Regent has a "safe room" on the roof of Dunwall Tower.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_RegentToRoom DisAbstractItem]
[0010.55] Log:    m_ItemName=Regent headed to room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Safe DisAbstractItem]
[0010.55] Log:    m_ItemName=Regent Safe Combination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There is an audiograph with the Regent's confession in a safe located in his bedchambers. The combination is 935.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Start DisAbstractItem]
[0010.55] Log:    m_ItemName=End the Regent's Reign
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0010.55] Log:
[0010.55] Log:    [TowerReturn.TowerReturnChptrNote_Torturer DisAbstractItem]
[0010.55] Log:    m_ItemName=Torturer
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The torturer is in Dunwall Tower and this could be the perfect time to get revenge on the monster who inflicted so much pain on you.
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTWrittenNotes_twk.INT
[0010.55] Log:    [BoyleNotes.Boyle_Diary_Esma DisAbstractItem]
[0010.55] Log:    m_ItemName=Esma Boyle's Diary
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Finally!  Tonight, tonight, tonight!  The party is going to be so fabulous.  I shall bed the first man to ask for it.  And the second after that!  I am so sick of these dark, awful times.  Every day is as dreary as the one before.  Well not tonight!  Tonight is for the living!
--Esma
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Diary_Lydia DisAbstractItem]
[0010.55] Log:    m_ItemName=Lydia Boyle's Diary
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=I am looking forward to the party tonight despite the prospect of so many boorish men talking about their business failures.  What I wouldn't give to meet a fine young musician in this horrible town!  Someone who appreciates the harpsichord for instance and could write me a song.  
--Lydia
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Diary_Waverly DisAbstractItem]
[0010.55] Log:    m_ItemName=Waverly Boyle's Diary
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Esma's set aside more than enough spirits for the party tonight, I shouldn't wonder.  If she didn't have a drink in her hand she'd positively lose her balance.  Count on me to stay sober, especially in these critical times.  Would that I could escape Dunwall entirely for I have a terrible feeling that someone might be after me.
--Waverly
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Esma_Black DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Esma Boyle
[0010.55] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.55] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Esma_Red DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Esma Boyle
[0010.55] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.55] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Esma_White DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Esma Boyle
[0010.55] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.55] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_GrannyRags_Book DisAbstractItem]
[0010.55] Log:    m_ItemName=Granny Rags' Diary
[0010.55] Log:    m_PluralItemName=Granny Rags' Diaries
[0010.55] Log:    m_Description=I can't trust him. You can't love what you don't trust.  That's the song the birdies sing when the weather turns cold and forces them out of their nice homes they built. Nice homes spoiled. Spoiled and ruined. Useless now. So the birdies hate the weather that betrayed them. They fly away to look for new homes that aren't so cold and dreary, dreary, dreary.
I'm leaving too. My valise is packed. So dreary everywhere I look. I can't bear it anymore.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Guest_Book DisAbstractItem]
[0010.55] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Guest_Book_Alias DisAbstractItem]
[0010.55] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
The Masked Killer
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Guest_Book_Sign DisAbstractItem]
[0010.55] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
Corvo Attano
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Lydia_Black DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Lydia Boyle
[0010.55] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.55] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Lydia_Red DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Lydia Boyle
[0010.55] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.55] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Lydia_White DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Lydia Boyle
[0010.55] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.55] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Waverly_Black DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Waverly Boyle
[0010.55] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.55] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Waverly_Red DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Waverly Boyle
[0010.55] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.55] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Boyle_Waverly_White DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Waverly Boyle
[0010.55] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.55] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.55] Log:
[0010.55] Log:    [BoyleNotes.Pendleton_Shaw_Note DisAbstractItem]
[0010.55] Log:    m_ItemName=Note From Lord Pendleton to Lord Shaw
[0010.55] Log:    m_PluralItemName=Note From Lord Pendleton to Lord Shaw
[0010.55] Log:    m_Description=The note is sealed.
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_AlecNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Alec's Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Wait here and stay hidden until I come back, I have one last thing to do on the other side of the drawbridge. I need to deliver all these pearls we gathered to the boss tonight, so don't be messing around.
If something goes wrong with the guards or if anything else happens, use the sink next to the building and speak loud. The boys will come running to help. 
--Alec
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Slackjaw's Shipment Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Here's the elixir you need to sell on Kaldwin's Bridge this week.
When you've moved everything, bring the money back to the distillery. I'll give you your cut and next week's shipment.
If you're too dumb and you get caught, throw the elixir in the river so that they can't give it to Sokolov. I don't want him figuring out what we're doing. Then throw yourself into the river, too.
--Slackjaw
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote2 DisAbstractItem]
[0010.55] Log:    m_ItemName=Lieutenant Niles' Report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=As requested, this is a sample of the black market elixir we believe to be coming from one of the abandoned distilleries. No doubt it's inferior to your formula, or even to Piero's Remedy, but people are desperate. We have not been able to identify the additional ingredients. Perhaps you'll have better luck.
One thing of note: Some of the men of the Watch claim, when pressed, to have purchased and used this stuff from time to time since it's cheaper than either of the popular brands. None of them report any illness or complications. So while it may not protect from the plague as well, it doesn't seem harmful.
Lieutenant Christopher Niles
Second Dispensary Detail
Dunwall City Watch
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_SquatNote1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Tyrion's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=26th Day, Month of Wind
I finally found a new place where I should be able to hide and survive for a long time if I stay quiet. The City Watch condemned the building, so this basement should be a safe spot. I have to believe that.
28th Day, Month of Wind
Everything is going as I expected. The Watch patrols in the street nearby, but they never enter this building. Food is the only problem, but I managed to steal some during the night.
2nd Day, Month of Darkness
Someone else found this place and wants to share it. He has a strange amulet made of bone and he claims that it protects him from the plague. We'll see...
Perhaps we can help each other, but I'm losing confidence in the odds of survival.
4th Day, Month of Darkness
Since he arrived, I've been having bad dreams and I don't feel really well.
There're more and more rats in the building.
Soon, I won't be able to leave this shack even if I want to. I'm starting to think that his amulet is cursed.
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_ThugsCardsScore DisAbstractItem]
[0010.55] Log:    m_ItemName=Cards Scoreboard
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Game 1 : (bet is 5 coins each)
Jack   -   Quilty
23       0
38       0
59       0
59       3
70       3
82       3
103     3
13
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.Bridge_WOSafeCodeNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Pratchett's Reminder
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Remember that the truth is in the paintings!
The way to the truth starts in the crowded streets.
Continue until you see an anchored whaling ship.
From there, find the slaughterhouse and the truth will be revealed to you.
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.SampleNote_JournalEntry1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Journal Entry Part One
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Journal Entry Part One
19th Day, Month of Seeds
What will I do? She left and took her things. Back to her family, as if that will help. The plague will get us all. 
3rd Day, Month of Nets
I've been offered work on one of the whaling boats. I'll be leaving this place at last. Later, I will find a place on Tyvia, to the north. The winters are cold there. No rats, no plague. 
28th Day, Month of Nets
Last day of the month, my fortunes have turned. I found something. Shiny, shiny, and old. Looks like whale bone, which is supposed to be lucky.
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.SampleNote_JournalEntry2 DisAbstractItem]
[0010.55] Log:    m_ItemName=Journal Entry Part Two
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Journal Entry Part Two
6th Day, Month of Rain
My cousin Emil is coming soon, bringing a bird to roast. I'm going to see if any of the shops are still open. Maybe I can buy apples or some potatoes. 
10th Day, Month of Rain
I put my whale bone carving on a shelf, but I could not see it from some parts of the room. So I made a little pedestal for it. It looks nice in the candle light.
15th Day, Month of Rain
Sometimes I dream about it. In the dreams, it makes sounds like the wind, through a broken window. On some nights, the wind sounds like a voice. I was supposed to go to the docks, to ship out, but I remembered too late. It was days ago.
[0010.55] Log:
[0010.55] Log:    [BridgeNotes.SampleNote_JournalEntry3 DisAbstractItem]
[0010.55] Log:    m_ItemName=Journal Entry Part Three
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Journal Entry Part Three
18th Day, Month of Rain
My cousin came, but we fought over it. When I came into the room, he was holding it. I screamed at him and we fought. Now I am filled with remorse. 
26th Day, Month of Rain
He's still sitting in the corner, across from the candles. He was a thief.
2nd Day, Month of Wind
I wonder how he knew about it. Coming to dinner was a trick. 
Maybe he told others. 
7th Day, Month of Wind
Barricades in the halls outside. It is safe now.
11th Day, Month of Wind
The Watch came, taking people away. The neighbors. Someone in the building has the rat plague. Gone now. It promises to protect me. Each night it promises.
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Guest_Book_A DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Steam Room, downstairs.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Gold Room, third floor.
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Guest_Book_B DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Ivory Room, second floor.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Smoking Room, third floor.
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Guest_Book_Leave DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lords Morgan and Custis Pendleton checked out at 7:00pm, citing an appointment with the Lord Regent.
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Notes_Emilie DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Master Key
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=I know we're running low on beds, but I must have a room for the child. She's more important than you can guess, and recently she almost got away, using the VIP entrance. That's why I decided to keep the master key in my possession. This girl must be cared for, even if she's a brat, and I want her kept in a room to herself.
--Madame Prudence
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Notes_Emilie_2 DisAbstractItem]
[0010.55] Log:    m_ItemName=Emily's room maintenance
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Girls, I know the stench of the old room of Beatrice's, still bothers you. Currently the room is still boarded but mister White assured me, he would clean the room next week.
--Madame Prudence
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Notes_Hammam DisAbstractItem]
[0010.55] Log:    m_ItemName=Steam Room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The pressure valve has stopped working properly. This is the second time. You will not get a third chance, do you understand? Repair it promptly or you're out, because I won't risk another accident. Our clients are among the most important men in the city. 
--Madame Prudence
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_Notes_SmokingRoom DisAbstractItem]
[0010.55] Log:    m_ItemName=Smoking Room
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=We welcome the Pendleton twins today and the window of the smoking room is still not repaired. Custis will take this room, so fix it!
 --Madame Prudence
[0010.55] Log:
[0010.55] Log:    [BrothelNotes.Brothel_SlackJawElixirsNote1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Elixir Delivery
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This is the week's supply of elixir. Tell your ladies to drink up, but the boss says we got to have coin in payment. No more trades.
--Craxton
[0010.55] Log:
[0010.55] Log:    [DreamNotes.Emily_letter DisAbstractItem]
[0010.55] Log:    m_ItemName=Emily's Letter
[0010.55] Log:    m_PluralItemName=Emily's Letters
[0010.55] Log:    m_Description=Corvo,
I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.
[0010.55] Log:
[0010.55] Log:    [DreamNotes.Empress_letter DisAbstractItem]
[0010.55] Log:    m_ItemName=Fallen Letter
[0010.55] Log:    m_PluralItemName=Fallen Letters
[0010.55] Log:    m_Description=YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AdmiraltyandtheNavalFleet DisAbstractItem]
[0010.55] Log:    m_ItemName=Admiralty and the Fleet
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on naval history]
While each of the Isles has some form of naval fleet, none is more envied than that of Gristol, with its long, proud history of great ships and the admirals who command them. Boys come of age in the cities of Gristol hoping to someday captain such a ship, and family dynasties are made by those captains who track down infamous pirates or crush seditious uprisings, as during the Morley Insurrection. 
In times of war and peace, Gristol continues to innovate at sea. The ship designs of Anton Sokolov himself now represent the highest standard in the whaling trade, allowing crews to haul their kill up over the deck and begin their butchery and processing, even as the ship returns to Dunwall. The crews can be seen working on their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock with one of the powerful warehouse companies such as the Greaves Whaling House. Suspended in the rigging overhead and backlit by the setting sun, the silhouette of one of these creatures makes a moving site as it cruises to its final resting place in the industrial heart of the capital city.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AGaffersTaleEarlyAdventures DisAbstractItem]
[0010.55] Log:    m_ItemName= A Gaffer's Tale, Vol 1
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the travel journal of a young whaler]
A Gaffer's Tale, Vol 1: Or, A Gaffer's Early Adventures
My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who had raised us since childhood. Leaving behind our home city of Yaro and the cold, but beautiful white landscapes we had always known, we boarded a ship for Dunwall. Our parents had left us with a sizable inheritance, and we spent half of this getting to the capital city and establishing a small import shop dedicated to Tyvian furs.
Once I'd helped Nina establish the business, I was free to pursue my dream. Signing on with a whaling ship was the most exciting thing I'd ever done, and I saw it as a means to an end; someday I would captain my own crew, and eventually own a fleet of similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see her again for many months. 
As an apprentice to the gaffer, I got to see the tracking and killing of the great beasts up close. Nothing had ever fired my spirit so, as the wind and pounding waves; racing after a wounded whale, being pulled by a skein of cables embedded in its thick flesh. 
I changed more in those first seven months than I had in the previous seven years. Whaling was beginning to put its mark on me so that Nina barely recognized me when I returned, tanned and sinewy with muscle, weather creases already wrinkling the corners of my eyes. But she could see that I was filled with joy, having found my purpose.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AGaffersTaleFinalTravels DisAbstractItem]
[0010.55] Log:    m_ItemName= A Gaffer's Tale, Vol 2
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the travel journal of a whaler in his final years]
A Gaffer's Tale, Vol 2: Or, A Gaffer's Final Passage
After more than a quarter of a century, I am done with whaling, too broken to continue. I've seen all the corners of the Isles and made more coin than most men see in a lifetime. But it's all gone. I've lived through an Emperor and watched his daughter take the throne, fair young Empress she was, but slain so young. Everything beautiful comes to die. I've eaten in every port of the known world and sailed in the loneliest waters you could imagine. I've seen the cliffs around Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back across my dreams as a line of butchered bodies; long, sleek and singing among the waves under the moonlight, only to be speared by ugly, weather-scarred men who'd knife each other for a good pair of boots. 
Each year I had less time to come home. My tongue forgot the language of small chatter and those who lived in the cities thought me odd. My sister Nina hardly knew what to say to me during our visits. When she lost her business to the Lord Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen from the sleet as we tracked the first bull whale we'd seen in months. I helped her as much as I could, but Nina died in the early days of the plague. None of it mattered. If I'm jaded and bitter, it's because this industry has taken away my dreams. The world has beaten me.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AHistoryNaturalPhilosophy DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AlchemicalFormulae DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.ALookattheAristocracy DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.ASecondSolution DisAbstractItem]
[0010.55] Log:    m_ItemName=A Second Solution
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series of newspaper articles from prominent natural philosophers - By Piero Joplin]
It is through no fault of my own that the average citizen has expressed a preference for Sokolov's Elixir over my own formula, sold as Piero's Remedy, a name I did not choose if you must know the truth. The public has spoken its usual message of idiocy, spending their coin as a means of selecting Sokolov's formula over mine, which I believe to be equal if not superior. 
Much has been made over the popularity of these concoctions as a means of resisting this remarkable new plague. I say remarkable because this strain works with an efficiency we have not seen in the history of the Empire. This plague, now making its way through the City of Dunwall, is unrivaled in its effectiveness. I have studied it within the blood of those so afflicted and it is nearly perfect. Elegant, in fact. 
And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect the body against the plague equally, my own has properties, not fully understood, which relate to the mind itself, and the spirit. And it is in this way that my formula wins out. Here, is where one should pay attention to this contest. For you see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a crass goo better suited for livestock. The subtle and secret variance in the key ingredients making up Piero's Remedy ensure that it works on the higher functions that separate humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AServantHandbook DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.AvoidingtheRatPlague DisAbstractItem]
[0010.55] Log:    m_ItemName=Avoiding the Rat Plague
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a government protocol on disease practices]
Much of the public still harbors false beliefs related to the plague. It is NOT true that the bile from river krusts will protect against contraction of the disease. Nor is it true that crushed Morley orchids act as a remedy, though it is speculated that both of these ingredients are used in both Sokolov's Elixir and Piero's Remedy. Consumption of these products, before exposure to the plague, constitutes the only known means of resisting the disease. 
Further, the Abbey of the Everyman warns against superstitious practices. Not only is it ineffective to burn two hagfish and a cat together, inhaling the vapors while chanting the names of the plague-dead, but it is also considered heresy by the Overseers and will be met with the full measure of the Abbey's laws. 
Tell your neighbors and practice these things yourself: Avoid contact with the infected. Consume your ration of elixir daily, preferably in the morning. And report anyone suspected of carrying the plague. Everyone must work together to stop the spread of the dreaded contagion.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.BoneCharms DisAbstractItem]
[0010.55] Log:    m_ItemName=Bone Charms
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on sailing traditions and scrimshaw]
Bone charms, a sailor's blessing, they say. 
The carving itself is a practice from long back, passed from father to son, old man salt to greenhorn still getting his sea legs beneath him. In the old times, men cut into the tusks of ice seals and into the arm-long fangs of bears that roamed the isles north of Tyvia.
Once the whale trade began, the practitioners went to engraving the bones of those great beasts, rendering charms that sing in the night and grant some small boon to a man's vigor or defense against pregnancy.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.ChildrensRhymes DisAbstractItem]
[0010.55] Log:    m_ItemName=Timeless Children's Rhymes
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and bottles and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "why me?"
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.CrossingGreatOcean DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.CustomsandFoodofMorley DisAbstractItem]
[0010.55] Log:    m_ItemName= Customs and Food of Morley
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a traveler's journal]
Born and raised in Gristol, I spent my formative years in our smaller cities before settling in magnificent Dunwall. There, in the capital city, I learned to appreciate the finer things. When the opportunity arose to document my travels to Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord Estermont. 
Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I found Morley disappointing. 
Over the course of this journal, I will explain why I found the Festival of Churners to be tiresome, despite the high banners, bare feet, and red robes. And why their renown jellied ox tongue is something I will be struggling to forget for many years to come.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DaughterofTyvia DisAbstractItem]
[0010.55] Log:    m_ItemName= Daughter of Tyvia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a theatre play]
Young Lady Amelia, in the back garden
Duchess, I do not know of the world beyond these garden walls, but do not mistake my lack of experience for fear. Or for an absence of desire. If I've avoided you it is because of the warning your name carries. 
Duchess Kalli, bending a rose to her face, inhaling the scent
And what warning is that, my dear Amelia?
Young Lady Amelia, turning her back on the Duchess
I believe you know my meaning. Your father's tales are still the subject of parlor gossip. 
Duchess Kalli, stepping up close
And do those stories excite you? Tell me, girl, I am a friend.
Young Lady Amelia, hesitating
Duchess Kalli, I - Yes, I confess they do. In my youth I hid a copy of the tales of Prince Kallisarr. I read them late into the night. 
Duchess Kalli, speaking into her ear
As did I. 
Young Lady Amelia, leaning back into her embrace
But, he was your father?! 
Duchess Kalli, stroking her neck
They're just stories, Amelia. Fire for the imagination.
Young Lady Amelia, breathing deeply
Duchess, will you teach me to kiss?
Duchess Kalli, cooing softly
I will, but have you never kissed another?
Abirri, a rose gardner, emerging from the hedges, stammering
My ladies! I swear to you, I did not intend to spy. Forgive me, but I was pruning the hedge and could not find a way to interrupt.
Duchess Kalli, extending a hand
We forgive you. But as punishment, I command you to stay, and to come closer. 
Young Lady Amelia, shocked, brows furrowed in irritation
But he is a servant, Duchess!
Duchess Kalli, pulling at each of them, drawing them close to her
And serve us, he will, young Amelia.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DeadCounterFunctionResponsibilities DisAbstractItem]
[0010.55] Log:    m_ItemName=Dead Counter Responsibilities
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a manual on new City Watch procedures]
Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead Counter is a position that will only be given to officers, usually of junior or middle grades. In most matters of edict or curfew enforcement, these officers will defer to the acting officer on-duty. However, any Dead Counter will have command in situations related to the plague and the handling of the dead, including those with late-stage plague symptoms (called "weepers" in common parlance). Starting in the Month of Rain, interested officers may apply for the test and, if accepted, for the two-week training tour. Pay will be administered in coin and rations of elixir, at one and one-half normal pay grade.
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[0010.55] Log:    [GlobalBooks.DeathintheMonthofSongs DisAbstractItem]
[0010.55] Log:    m_ItemName= Death in the Month of Songs
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a longer work, translated from old Serkonan - By Anisa Mateo of Serkonos]
She was shy in the Month of Hearths
Hiding from my scented letters
A sun-dappled cure for my loneliness
She was smiling in the Month of Rain
Eating figs straight from the tree
A dream of sailing around the Isles
She was wed in the Month of Clans
To her sailor cousin from Cullero
A shrill bird, drilling at my chest
She was dying in the Month of Songs
Struck by a disease from the East
A terrible kiss on her distant lips
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DLC_Only_TheJournalGranny DisAbstractItem]
[0010.55] Log:    m_ItemName=The Journal of Granny Rags
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the ramblings of a street denizen]
Of course I'll tell you, dearie. I won't keep any secrets from you in the end. 
All the dreary days of my life are like the windows of a house. From the kitchen, I can see out into the garden where the leaves and stalks are brown and bug-eaten. You can see a little lump of dirt where something was wrapped in a blanket and laid to rest along the rows of twisting vines. 
The front room looks out into the street, where the neighbors are all setting fire to their homes, barricading themselves inside. Warm and snug, dearie. 
Don't forget about the bedroom, either. It sees into a dreary alley, where hooligans are playing a game with an old man. The first two are hitting him with sticks and the girl with them is kicking at his dry, old ribs. Oh, to have those bones, to boil them in a pot.
No one lives in my house any more, dearie. No one you'd want to meet. 
When I lived there with my husband, we were fine, fine people. Vera Moray, everyone would say, your house is as grand as Boyle Manor. Better even. Your dinners are lavish and your parties are the best. 
When that young Sokolov came to paint my portrait I was nearly still in my prime. Radiant, he said, and he was just barely a man, so young, painting all the best people across the land. Everyone wanted a portrait by his hand, all my friends. I was the only one, dearie, wet with his paint, glistening on the canvas for a pretty coin.
But it wasn't all parties and paintings. My husband and I weren't always at home, no. We traveled together, he and I, to the far ends of the Isles. Beyond even, all the way to the red cliffs of Pandyssia, to dig in the rock and crawl through the caves, holding up candles and squinting at the walls. Many precious things we came upon, but none so precious as the boy with the black eyes, dearie. All those marks and bones, carved so deep and polished so bright.
I brought the old bones home. Hid them from my dear husband. Then I learned to boil them and carve them myself. They made such good presents, dearie. The little mute boy took them home. He loved them so. All the time he came back with new bones for me, holding them up so I could see it in his eyes, even though his tongue was still. Granny, his eyes would say to me, carve these bones for me. Make me another present. And he went so far, so far, all the way to Dunwall Tower, the Royal Headsman himself now. My little mute boy and his shiny, shiny sword. 
Better bones were what I needed, you see. Better bones to carve and polish, scrape and gleam. My dear old husband was always tired. I made him soup and then he was sick. Better bones, was all. For my little mute boy, carved in the name of the one with black eyes. And after my husband was gone, given away as birthday gifts, I didn't want to live there any more. 
So now I'm old and don't have many to give my presents to. It's sifting through the garbage for Granny Rags, and feeding the little birdies that gather at my feet. No one wants to have tea, dearie. Especially those rude louts on Bottle Street. Slackjaw and his boys, always meddling with an old woman just trying to make her way. 
In the end we'll be together with him. You and me in the dreary night with stars above and below. And always the one with the black eyes, dearie.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DLC_Only_RumorsSighting DisAbstractItem]
[0010.55] Log:    m_ItemName=Rumors and Sightings: Daud
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from an Overseer's covert field report]
For over a year now, I have lived away from the Abbey, without the company of my Overseer brethren or the guidance of the blind sisters of the Oracular Order. Days have passed with me sleeping in the dens of cut-purses, murderers and worse, and the nights have seen me prowling through the worst alleys and wretched corners of Dunwall. I have taken my meals with killers. At times I have ventured beyond the city walls, meeting in forgotten graveyards and the outlying ruins frequented by those of ill means. 
My beard has grown long and I wear the weathered clothing and bits of boiled leather favored by the Bottle Street and Hatter gangs, and by those rough men and women who make their trade knifing others in return for coin. My hands have run red with blood, it's true, but I have selected my targets with care, choosing among those criminals and heretics who were not fit to live, executing them justly and using their deaths as a means of building my reputation. So far this trick has allowed me to make my name among my murderous colleagues, without taking the lives of the innocent. 
My goal is singular: I must impress the assassin named Daud in order to get close to him. 
Of all of the practitioners of black magic we have tracked, none concern the Abbey as much as Daud. It is said that his mother was a witch from one of the archipelagos off the Pandyssian coast, taken captive by pirates venturing far from the Isles. According the legend, by the time the ship returned, the captain was dead and the witch controlled the crew, with Daud still a shadow in her belly. 
The earliest stories tell of a gang-killer without mercy, moving among the shop keepers and City Watch officers of Dunwall like a reaper through wheat. Then a period of silence followed; years we now believe he spent traveling the Isles, studying anatomy and the occult in the great halls of learning and in hidden basements frequented by fellow dabblers in the forbidden arts. Daud is even purported to have spent a winter in the Academy of Natural Philosophy itself. And for a time, before a schism developed, he counted the Brigmore Witches among his allies. All the while, he honed his craft, and it is during this time that we believe he began to consort with the Outsider. 
New reports emerged of a dusky-skinned assassin, paid by the elite to eliminate their rivals in Dunwall and in the other major cities across the Isles. Those who saw him and lived numbered in the handful, but all of them reported something strange. He appeared and vanished like smoke. From a nearby rooftop, he gestured and a noble woman stumbled from her balcony, falling to her doom on the cobblestones below. Most recently, as this new threat of plague has risen in Dunwall, Daud has been seen leading a gang of men in dark leather, dressed as factory whalers in their vapor masks. They seem loyal beyond comprehension for one so unworthy, leading me to wonder if some of his magic is dedicated to lulling their minds, enslaving them. 
Only a month ago, one young girl claims to have come upon a strange scene. Carrying a bottle of milk home to her crippled brother, she was taking a shortcut through the Tailors' District. In a narrow street, she passed beneath a window and heard unusual sounds from within. Pushing aside the ratty curtain, the girl saw into an abandoned apartment, used by miscreants for gambling and trading habber weed. An occult shrine had been erected against the far wall, which she recognized from the teachings given by her local Overseer. A man she described as resembling Daud was kneeling before the shrine muttering to an unseen spirit as if in argument. He took a carving, made of pale bone, from the altar before him and the lights all went out in a gush of unclean wind. Quiet as a field mouse, she slipped away, running until she reached her home. 
There can be no doubt. Daud is an agent of the Outsider and must die, for there is no limit to the evil this man might do. This is my solemn oath and the great purpose of my life. Until Daud is a dead and his corruption has been purged from the world, I will continue to move among the depraved, winding my way toward him. I will not drop my guise or don my Overseer's mask again until Daud breathes no more.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DLC_Only_FieldSurvey DisAbstractItem]
[0010.55] Log:    m_ItemName=Field Survey Notes: the Royal Spy
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the personal memoirs of Hiram Burrows, dated several years earlier]
This is the Fourth Day, Month of High Cold. 
Progress continues on the suppression of gang activity in the Distillery District, but more slowly than I'd expected. The ruffians operating there have been cunning, I'll grant them that, but it's only a matter of time. I'll see their leaders flogged in public and sent beneath the Royal Executioner's blade. If I had my way, that mute bastard would be working night and day, removing the heads that need removing.  
Internally, the Empress does not seem pleased with my investigations. It seems that it is beyond her thinking - against her very nature as a trusting person - to believe that traitors move among us, but I know they do. They must. 
No, Jessamine would rather spend her time with the Royal Protector. At least he's likely to stop any immediate threat to her safety, but a strong arm is not what's needed against those who would undermine us. How will Corvo's sword stop a poisoned wine glass or an explosive delivered by courier? It will not. There are many threats around us. Threats requiring meticulous efforts to police. 
Young Lady Emily is undisciplined, I'm afraid. Here within Dunwall Tower, she receives instruction from the finest tutors known in the Isles, yet her mother spoils her and she spends most of her time lost in imagination, wasting her time drawing, or asking Corvo to teach her to fight with wooden sticks. The girl might rule the Empire some day; every moment spent at play is a moment wasted. 
Shoring up security for the main gate leading into Dunwall Tower has been another pet project of late. To think that back in his day Emperor Kaldwin left it open to the public during the day, allowing anyone to come and go as they pleased. If it were up to me, I'd seal off access to the streets entirely, but the Empress won't hear of it. The water lock is much easier to protect and if it were the only way in to the Tower, traffic in and out would be greatly reduced. Someday the wrong person is going to slip in and we'll suffer for it, mark my words. No amount of security is excessive when it comes to protecting heads of state. 
The Empress also disapproves of my plans for the Sokolov devices. Sokolov himself has no interest in security, of course, but he's vain and therefore keen to see his inventions deployed in any fashion. This "wall of light" he's been tinkering with has promise. In any case, at least I was able to convince the Empress to upgrade the pistols carried by the officers of the Watch. 
Why do I worry so, when no one else seems to care? If I ever fall asleep, will it all sink into the Ocean? Will the rough things clamber over the walls and fill themselves on our flesh? This is what I see in the same dream several times each month. If only I had more say in things, more authority, I could protect us all.
Perhaps I have been working too hard. Dinner and an evening of conversation with a certain lady of refinement might be in order, perhaps somewhere nice in the Estate District. 
--Hiram Burrows, Royal Spymaster
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.DLC_Only_EarlyLife DisAbstractItem]
[0010.55] Log:    m_ItemName=Early Life and Criminal Record: Slackjaw
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series of letters sent by a member of the Bottle Street Gang]
You want the chinwag on Slackjaw? What he was like when we was young, before he got his name? Oh, he's got a cool head now, but it weren't always like that in the days before he was boss of the Bottle Street gang. Time was, young Slackjaw wasn't such a reasonable man. 
Like most of us, he grew up on the streets, running with a pack of ragamuffins and avoiding the law, pinchin' whatever he needed. Dark haired and dark eyed, smokin' a pipe by the age o' ten. For them born into the brothels or coming from the orphanages, it was either the gangs or workin' with the mud larks and no one wants that. Some got pressed into the Navy or put down in the mines run by the Pendleton or Boyle families. As hard as it was on the streets, as hungry as we all got, at least we was free. 
By the time we weren't little 'uns any more, Slackjaw was one to watch, usually callin' the shots when we took down a farmer's cart or sidewalk street vendor. He'd come up with the plan, give everyone some part to play and decide on the split. Most of us just went along, 'cause we learned fast that we made out better like that. More food, more coin. Plus, none of us wanted to deal with Slackjaw when he was in a rage. 
He worked on a couple of big jobs with Black Sally across town, and that was enough to get the attention of the other bosses. He wasn't just a street kid any more. Now he was an up-and-comer, which meant trouble. 
Another guy who fancied himself as such was Mike the Fish, who was workin' his way up running the protection racket among the factory women. One fine evening we're all taking in a bawdy show in the theater house. Mike the Fish and his lot are there in the cheap seats too, just down the aisle from us. Mike gets a wild idea - he wasn't big on planning - and throws a heavy ceramic spittoon at Slackjaw. Hits him square in the face and breaks his jaw. We look to see if there's gonna be a blood brawl, but Slackjaw just points at the door and we all leave, with Mike laughing at our backs. 
Waking up the next day, without telling us why, Slackjaw motions for us all to follow. He still can't say a word, so we just come along. We stop at the docks and Slackjaw buys - actually pays coin for it - a heavy chain covered in hooks. It's for fishing in the deep, something you'd attach to a long line off the side of a ship. It's about four feet, made of thick links, and there are shark hooks comin' off it at different angles. Slackjaw's got that thing wrapped around his left arm, danglin' at his side. 
Not sure how he knew where Mike the Fish was stayin', but when we reach his girl's house, Slackjaw throws a bottle through the window just like that. It's almost noon. There's a bunch of screamin' inside and Mike pokes his head out, looking wide-eyed and baffled. When he sees Slackjaw out in the street, a look comes over his face that still gives me the willies. Pure murder. 
Mike comes out the side door bellowin' like a bloodox, holding a cleaver, heading straight for Slackjaw. When they come together in the street, Slackjaw spins and the shark hooks bite deep into Mike's arm and shoulder. He screams, but Slackjaw holds onto the chain. He's standin' there with his jaw broken, clenched tight, with the chain wrapped around his left arm, hooks sunk into Mike the Fish, just knifing him as fast as he can. Mike couldn't fight very well, hooked like that and using his left hand, but he was a big guy and it took a lot of stabbin' before he went to his knees. Everyone was cheering at first, but then we all went quiet. It just kept goin' and goin', until finally it was just Mike the Fish blubberin', cryin' like a baby, and the sound of Slackjaw's knife. 
When it was over - and here's the brilliant part - Slackjaw took out a note and stuck to Mike's face with a nail. It just said, If you want a job, come to Bottle Street. 
Slackjaw didn't talk right for a couple of months, but word spread fast. 
By the end of the year, once we had a sizable gang goin', he sent out letters to the other bosses, tellin' them that he was running a brand new crew over on Bottle Street. Most of them laughed or beat up the guys who delivered the letters. Green-eye Trish even came back missing a thumb. But apparently Slackjaw was expecting that kind of reaction and had a backup plan. 
A week later, four of the bosses were dead. Seemed like a series of unfortunate events, but everyone knew better. One shot dead by the Watch while standing in the middle of a meat market. Another slipping and falling into the water, out cold. One of the older bosses found in bed with his belly opened wide and a Tyvian pear stuffed into his mouth. Still not sure what that meant. And Sheila Barnsworth was found bubblin' in a cauldron o' hot wax.
Slackjaw sent out another set of letters. Offers to the under-bosses, telling 'em they'd be treated fair as peers. He even sent Green-eye Trish with one of the letters. All of the under-bosses accepted. 
After spilling the guts of his main competition, Slackjaw went in for stabilizin' his business, real neat like. Calling in favors, smoothing things over, giving everyone a little bit of coin or drink as a bonus. Showin' what he could be like as boss. So everything got quiet, which always makes the boys of the City Watch nervous, of course. 
Word went out among the Royal Spymaster's snitches, the Responsible Citizens Group they called themselves, telling everyone working in a shop or sweeping off the front steps of their homes to keep watchful eyes for Slackjaw and his men. Tryin' to suss out what they were up to and what had just happened. But Slackjaw aint stupid. He greased a few palms among the shopkeepers and the Watch too, telling them that he was in town to stay and that things would be run properly from now on, without so much blood. He was finally a real boss, ready to settle into the business of moving whiskey, running the hound fights, and offering up the ladies and gentlemen of the night if you take my meaning. 
Then the plague came. 
At first it seemed like a good thing. A few people got sick and everyone wanted to buy those potions, from Sokolov or Piero. Health elixir or spiritual remedy they call 'em. Slackjaw told me he saw an opportunity. We already had an old whiskey factory with a still, where we could water the stuff down and sell it discounted. Doing the same with with Sokolov's elixir was a smart plan. Pretty soon everybody in the slums was sick and business was good. But after a while there were so many people down with plague that everyone got scared. Everybody started actin' real nasty and everything fell apart. When people can't work, they don't have the coin for elixir, watered down or pure. 
When the Empress died, it seemed like Dunwall would slide into the Void. Spymaster Burrows took over and the Watch started using all that new Sokolov technology. Watchtowers, tallboys and them arc pylons. They put up a wall of light across Clavering Boulevard and cracked down hard. 
But Slackjaw surprised us again. Instead of leaving town on a boat bound for Morley or one of the other Isles, he stayed and kept it all together. We get as much elixir to fight off the plague as the City Watch, with their taxes and rations. And that's kept us alive, so far. 
--Crowley, Bottle Street Gang
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[0010.55] Log:    [GlobalBooks.DunwallHowaCityBecame DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0010.55] Log:    [GlobalBooks.EminentDomain DisAbstractItem]
[0010.55] Log:    m_ItemName=Eminent Domain
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a pamphlet on new government sanctioned practices - by Barrister Arnold Timsh]
It is an unfortunate reality that the plague has spread, unchecked, across the city of Dunwall. Of those who are afflicted, very few survive. Many times, when the plague strikes a family, it leaves none in its wake, ending husband, wife, child and elder alike. When this occurs, the homes and businesses of the deceased are left abandoned, a breeding ground for rats, or for illicit trade such as gambling, prostitution or gang activity. The City of Dunwall, with the full blessing of the Lord Regent himself, had no choice but to institute its current policy of seizure. Any property owned by those unlucky citizens brought down by the plague immediately becomes property of the state. The officers of the City Watch, led by the Dead Counters, ensure that these laws are enforced fairly and without corruption.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.FailedExperiments DisAbstractItem]
[0010.55] Log:    m_ItemName= Failed Experiments
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series of lectures on natural philosophy - By Piero Joplin]
Of course I have attempted to improve upon Sokolov's designs. Of course! And why not? After all, it is likely that his thinking was influenced in some small way by our time together at the Academy. We are all part of a community, striving to unknot the mysteries of the Cosmos. Even those among us who possess the greatest minds are often led to a fruitful line of consideration by, how does one say it, our intellectual subordinates. Sokolov is no exception to this, despite the glamor of genius he has cast over the aristocracy.
And further it is true that many of my experiments have failed. No need to gossip about it behind my back in your social clubs and in the very chambers of the Academy itself. Great ambition requires risks. You may laugh now at my Door to Nowhere, but someday you will not. Your children will likely see it as commonly as you see the electric lamps lighting our streets at night. But a few short years ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter, your condescending smiles, they are nothing but evidence of your own limited imagination!
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[0010.55] Log:    [GlobalBooks.FindingsFromTheInquisition DisAbstractItem]
[0010.55] Log:    m_ItemName=The Great Trials
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from an Overseer's findings - By High Overseer Tynan Wallace]
Spending two years in the company of heretics, the insane, and those rare, black-hearted villains who were truly practitioners of magic, I can say with truth that I have seen such things as to break the minds of most. While the trials and burnings weigh heavily upon my heart, I must chronicle what has been a unique opportunity to witness the multifarious perversions that the Outsider bestows upon those who seek his black council.
Many of those we faced were accused of bewitching their neighbors or family, controlling them from afar, or even walking around in their skins. And I have seen this with my own eyes, as one woman slid into the form of another, prowling unseen until a vigilant Overseer struck down both the witch and her host. 
Others, detailed herein, were found to stand in two places seemingly at once, or to vanish from one place and appear in another. 
Our work was dire, we knew, for if the followers of the Outsider can truly inhabit the skin of another, or move from place to place like the wind, then how can we hope to erect walls to keep him out? It was these trials that first led us to investigate barriers beyond the physical.
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[0010.55] Log:    [GlobalBooks.Gristol DisAbstractItem]
[0010.55] Log:    m_ItemName=The Isle of Gristol
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a volume on the geography and culture of Gristol]
Known for its rolling green hills and foggy meadows, Gristol is the largest of the Isles and is home to half the population of the known world. While most are simple people living in rural areas where sheep, blood oxen and gazelle are raised for their hides and meat, there are also five major cities spread out across the nation. Notably, the capital city of Dunwall is located at the southern end of Gristol. 
In general, the people of Gristol are a merry, hard-working lot, fond of fish dishes, sheep pies and beer. The Abbey of the Everyman has a strong presence in Gristol, with the faithful congregating weekly and for all significant religious holidays. The Imperial Navy, while made up of men from across the Isles, is well regarded in Gristol, where some families hold to the tradition of enlisting at least one boy from each generation, back for long years. 
In addition to farming, shipping and the whaling trade, there are several large mines scattered across Gristol, each controlled by one of the more established aristocratic families, such as the Boyles, Pendletons, or Brimsleys.
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[0010.55] Log:    [GlobalBooks.ImportantFamiliesDunwall DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.Lighthouse_KingsparrowIsland DisAbstractItem]
[0010.55] Log:    m_ItemName= The Lighthouse
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
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[0010.55] Log:    [GlobalBooks.LootingInTimes DisAbstractItem]
[0010.55] Log:    m_ItemName=Looting in Recent Months
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
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[0010.55] Log:    [GlobalBooks.Morley DisAbstractItem]
[0010.55] Log:    m_ItemName=The Isle of Morley
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a volume on Morley geography and culture]
It's said that the history of Morley is as colorful as a quilt made from all the flags ever flown and all the clothes ever worn. The land itself hides from the sun under a layer of clouds, and thick gray moss hangs from the trees, but the spirit of the people who live in Morley dances like the firelight. 
Among the people, the love of good food and drink is legendary, with stews and roasted meat dishes most often used to fight off the cold and the dreariness. The nation has a rich tradition of poets, musicians and philosophers, even among the poorest folk. Intellectual tomes and bar songs alike were often penned in Morley. 
A late entry into the Empire, the Morley Insurrection is still a sore point for many natives, and independence is a proud character trait among the people.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.MysteriesPandyssianContinent DisAbstractItem]
[0010.55] Log:    m_ItemName=Mysteries of Pandyssia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on the Far Continent, Pandyssia]
At the Academy of Natural Philosophy they speak of the Pandyssian Continent as a place of wonder, where all of life has intwined and blossomed across aeons, producing a vibrant ecology unrivaled in the civilized world. The Overseers from the Abbey of the Everyman, by contrast, talk of horror and heresies. Of cults of sub-men engaged in brutal, perverse rituals. 
The few who have traveled to the Far Continent and come back to the Isles, those who have actually touched the soil there, have returned with notes that describe vast deserts, deep jungles, and outlandish creatures that defy belief. 
Once in a generation, a great effort is mounted to build a colony there, in hopes of this someday growing into a port city to rival Dunwall itself. But to date, these attempts have all ended in madness and failure.
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[0010.55] Log:    [GlobalBooks.OntheProperIdentificationWeepers DisAbstractItem]
[0010.55] Log:    m_ItemName=Weeper Identification and Handling
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from notes by Dr. Galvani on proper procedure for handling those infected with plague]
Once a victim bleeds from the eyes, you cannot help them. Death is inevitable, given our current understanding of the plague. However, by following protocol we can limit its spread. 
All personnel handling "weepers", or  those in the final stages, must consume liberal amounts of one of the available protective potions. Any of the variants will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose per day for the enlisted men. A dose twice daily for officers. 
Distance must be maintained, either through the use of pole arms or incendiary ranged weapons, in order to avoid the parasitic stinging insects that colonize an infected host. 
After use, strict washing procedures must be followed with regard to washing the metal kennels, transport paddocks, and the carriages used to transport the infected to one of the deportation zones, such as the Flooded District.
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[0010.55] Log:    [GlobalBooks.OnTrackingandHuntingWhales DisAbstractItem]
[0010.55] Log:    m_ItemName=On Hunting Whales
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Except from a forward-gaffer's journal  - By Old Grum]
These new ships made by that Sokolov fellow make life easier than it was in my youth, I'll tell you what. Ere was, we were at the mercy of the winds. Nowaday, the engines git up at first whale-sign and there aint time enow to roust the boys from they're bunks afore you're on the herd.
We cull out the biggest bastard we can lay eyes on and the pilots drag us out from the circlin' brutes. Them things groan and bellow across the water, like they're callin' to each other. Men below say you can feel it in the hull.
But when the harpoons go in, the beast cannot make for deep water no more. Once it weaks from lost blood, we launch the hook-boat and put chains into the tail. Then the winches drag the bastard backward up the chute and into the rigging overhead.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.OnWhelpingandTraining DisAbstractItem]
[0010.55] Log:    m_ItemName=Whelping and Training Hounds
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a hound trainer's guide]
From each litter, there's usually somewhere shy of four good pups, but we always drown the runt. 
Them that remain spend three or so months sucklin' from their mothers before we start 'em up with the training. It's simple at first, returning sticks and sitting still on command. Only pissin' outside and the like. But by the eighth month, we got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs on command, and taking a man in padded armor down by hangin' onto his forearm.  
At the end of the first year, we graduate the ones that've learned and shoot the ones that haven't. The Overseers take them after that and we never see them again. 
Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin' about the Litany on the White Cliff and the evils of witchery, and sure enough his hound started whimpering and waggin' its tail. That's how I knew it was one of mine, whelped up from a pup.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.PandyssianBullRatStudy DisAbstractItem]
[0010.55] Log:    m_ItemName=Pandyssian Bull Rat Study
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from lab notes - By Anton Sokolov]
The bulk of the rodent is hardly the most interesting detail, though it is the one first remarked upon by visiting colleagues who come to study my prize from Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits greater cunning than its cousins native to temperate Gristol. Twice in the night I have awoken to find it loose in my apartments, so a new cage had to be devised. An entertaining diversion, but a waste of my precious time. The dietary tests I have conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with confidence, is not a finicky eater. With equal gusto, I have seen my little guest dine upon other, smaller rats, living felines, and even the corpse flesh of a plague-dead woman found in the Wrenhaven River. Further study is required.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.ParliamentaryProcess DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.RatBehaviorModesofExtermination DisAbstractItem]
[0010.55] Log:    m_ItemName=Rat Behavior and Extermination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series of interviews with street workers - By Rat Catcher Lena]
Used to be, you'd go out with a bag, a stick with a nail on the end, and catch as many rats as you could in a night. The City Watch paid by weight. My husband Benjamin and I mostly worked alone, and we got by. If we found a place where the rats were real bad, sometimes we'd hire a crew of street brats to work with us, the younger ones who didn't make trouble. We'd pay them with bread and apple cider.
Once the plague came, the rats were different. Meaner, bigger and a little quicker. You had to watch yourself. If you got cornered, they'd turn and the swarm would come back at you. I barely got away with my skin a few times, down in the sewers. The bites hurt afterward, but it was the sounds they made that stayed in your dreams at night. 
It got more dangerous, and the City Watch started paying better. But that didn't last long because after a while too many people had been stripped clean, trying to fill up a bag. One slip and they'd be all over you, gnawing and trying to chew down to the bone. That's how I lost my poor Benji.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.RegencyandEmergencyPowers DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.ReportsofLooting DisAbstractItem]
[0010.55] Log:    m_ItemName=Looting in Recent Months
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking. 
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.RoyalAscension DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.Serkonos DisAbstractItem]
[0010.55] Log:    m_ItemName=The Isle of Serkonos
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a volume on Serkonan geography and culture]
Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferered among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the South, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall. 
The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles and, more recently, attacking whaling ships returning with rich stores of oil.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SewerCapacities DisAbstractItem]
[0010.55] Log:    m_ItemName= Sewer Capacity in the Month of Nets
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpted interview attached to a formal report  - By City Works Crew 17A]
I been asked to tell the problem, so here it is.
It's been every year that we work like men gone mad during the Month of Nets. I don't hardly see my family. It's bad enough that the works is clogged with trash from the catch, pieces of crates and nets, but the water smells of hagfish guts too. We got to get it done before the Month of Rain, or you know what.
And it ain't like we get help from those pricks in Civil Engineering, either. Been at this job for nigh on 28 years and I ne'er seen one of 'em come below, except to measure will it hold when they go puttin' up one of their fancy new bridges.
So these last 3 years been the worst and here's why. It's the river krusts, moved into the works. We hear a man ahead yell and scream, like he's burnin' up, and we all climb up fast. No other choice.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SlackjawBottleStreetGang DisAbstractItem]
[0010.55] Log:    m_ItemName= Slackjaw's Bottlestreet Gang
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a report on thuggish gang activities]
Clavering Boulevard, leading to the Office of the High Overseer, is still under tight control. The City Watch is stretched thin, but they have dedicated checkpoints on Clavering, with associated patrols. Additionally, there's been talk of erecting some of the new Sokolov security systems to protect the street, which is home to several persons of note, in addition to leading to several vital businesses. 
The adjacent streets are another matter. Bottle Street in particular, and the Old Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle Street Gang. Not much is known about Slackjaw, except that he has been particularly active during the plague crisis. As part of his illegal business revolves around the distribution of anti-plague elixir, the Watch has been slow in cracking down on the operation.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SokolovTechnologyNewAge DisAbstractItem]
[0010.55] Log:    m_ItemName= Sokolov Technology and the New Age
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a recent book detailing Sokolov's machines]
One of the advantages of Sokolov's technologies is that they share the same magnetic socket for the tanks of processed whale oil they use as fuel. When a tank is exhausted, another can be plugged into place with ease, and the process is simple enough that any common workman or even the lower guardsmen of the City Watch can handle the task. This applies to the Arc Pylon and Wall of Light security systems, as well as the powered carriages used for transport by those few who are wealthy enough to afford them.  The only obvious downside of Sokolov's designs is the volatility of the tanks themselves. A few incidents have occurred, resulting in damage to property or bodily harm whenever one of the tanks has exploded.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SongsoftheHarpooners DisAbstractItem]
[0010.55] Log:    m_ItemName=Harpooner Songs
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book of sea shantys sung by sailors]
What will we do with the drunken whaler
What will we do with the drunken whaler
What will we do with the drunken whaler
Early in the morning
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Early in the morning
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SpeculationOriginsRatPlague DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.SpiritoftheDepth DisAbstractItem]
[0010.55] Log:    m_ItemName=Spirit of the Deep
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a longer work of fiction.]
Spirit of the Deep, Siren of the Dreams. 
I walked for hours along the coast, leaving Dunwall behind me until the lament of the waves drowned all other feeling. I wept, knowing you would not come to me, my love.
You rule my dreams, where I behold with senses I do not possess in waking life the dark splendor of your home in the deep. There the ocean rests on your back like a sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan, but as a young man, with eyes as black as the Void.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TalesforChildren DisAbstractItem]
[0010.55] Log:    m_ItemName=Tales for Children
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and glass and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "Why me?
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The1stStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The First Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wandering Gaze that looks hither and yonder for some flashing thing that easily catches a man's fancy in one moment, but brings calamity in the next. For the eyes are never tired of seeing, nor are they quick to spot illusion. A man whose gaze is corrupted is like a warped mirror that has traded beauty for ugliness and ugliness for beauty. Instead, fix your eyes to what is edifying and to what is pure, and then you will be able to recognize the profane monuments of the Outsider.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The2ndStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Second Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a little thing, yet from one spark an entire city may burn to the ground. Better to live a life of silence than unleash a stream of untruth. The echoes of lies come back as the voice of the Outsider.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The3rdStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Third Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Restless Hands, which quickly becomes the workmates of the Outsider. Unfettered by honest labor, they rush to sordid gain, vain pursuits, and deeds of violence. Of what value are the hands that steal and kill and destroy? Instead, put your hands to the plow, the fork, and the spade. For even the lowliest labor that is rigorous squeezes the muscles as a sponge, rinsing impurities from the mind and body.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The4thStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Fourth Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Roving Feet that love to trespass. They pay no heed to the boundary stones of a neighbor's fields. They wander into foreign lands, only to return with their soles blackened by iniquity. Where have you strayed that destruction now comes behind you? Would you walk across burning coals or broken glass? Then why do you prowl into the homes of the honest, or into the dens of hidden things, for the result is the same. You will fall into the Void! Instead, rest your feet on a firm foundation so that when the winds of the Outsider shriek against you, you will stand firm and not be overthrown.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The5thStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Fifth Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Rampant Hunger or the intemperate will rise up among you like a virulent swarm, devouring everything wherever they go, even filth. For what goes into your body, poisons you, and if you eat filth then filth is what you will vomit up. Surely the glutton will sell away birthright, family, and friends for a morsel of meat.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The6thStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Sixth Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wanton Flesh. Truly, there is no quicker means by which a life can be upheaved and sifted than by the depredations of uncontrolled desire. What avail is the concourse of a prostitute? The attention of a loose companion? Nothing. And what of the fruit of such unions? Only sorrow is born, only misery is multiplied; within these things, the Outsider dwells.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The7Strictures DisAbstractItem]
[0010.55] Log:    m_ItemName= The Seven Strictures
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a commonly distributed overview of the Seven Strictures]
Surround your innermost being with these Strictures, and you will be safe.
The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
The Seven Strictures
1. Wandering Gaze
2. Lying Tongue
3. Restless Hands
4. Roving Feet
5. Rampant Hunger
6. Wanton Flesh
7. Errant Mind
All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.The7thStricture DisAbstractItem]
[0010.55] Log:    m_ItemName=The Seventh Stricture
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Errant Mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until the body stumbles into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in the mind, or it will grow weak-willed and subject to any heresy.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheAbbeyEveryman DisAbstractItem]
[0010.55] Log:    m_ItemName= The Abbey of the Everyman
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a larger work on the history of the Overseers]
The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeking refuge or guidance. 
Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff. 
There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey, where they are still revered today.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheAcademyNatural DisAbstractItem]
[0010.55] Log:    m_ItemName= The Academy of Natural Philosophy
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from an overview of the Academy]
Squatting at the edge of Dunwall, the Academy of Natural Philosophy is an ancient educational institute, bustling with young students and old philosophers, alchemists, cosmologists, and vivisectionists. The best minds from across the Isles gather there to study all of nature, including the human corpus, the celestial heavens, and the physical universe. 
No one is allowed inside except esteemed members and the few students accepted each year after a long and arduous application process. Those living nearby can only puzzle at the exotic shipments seen coming from the river and passing through the back doors, or wrinkle their noses at the odd smells that emerge from the smokestacks atop.
Royal Physician Anton Sokolov is currently head of the Academy.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheAncientMusic DisAbstractItem]
[0010.55] Log:    m_ItemName=The Ancient Music
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a longer work]
Throughout the natural world there are ripples that we can barely perceive with our senses, an Ancient Music permeating everything as a fundamental structural rule. Through it, you can work wonders without violating the natural world or begging favors from unfriendly spirits.
Throughout my studies I have found a 17 note scale derived from this phenomenon, and with the right equipment those notes allow for astonishing effects. Not the least of these is the ability to calm the turbulence originating in the Void, which we attribute to the Outsider.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheBoneCharmSituation DisAbstractItem]
[0010.55] Log:    m_ItemName=The Bone Charm Situation
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a report to the Office of the High Overseer  - By High Overseer Gerard]
I was asked, should we not tolerate the possession of simple bone charms among the populace? Surely this is a trivial matter, merely a cultural practice seen across the Isles? Not as terrible as the creation and coveting of more complex occult runes?
Such an insidious question.
This foolish distinction weakens our mission while the stench of the Outsider grows thick around us.
Perhaps, as some claim, our ancestors tolerated these cursed practices during the times before our modern Empire arose, to ease the lives of the lowliest serfs as they paved the roads to civilization. But there is no excuse for witchery in this brighter industrial age.
Having adjudicated the trials of many heretics myself, I swear that their eyes, as the clarity of pain took their lives, were grateful to be liberated.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheBridge DisAbstractItem]
[0010.55] Log:    m_ItemName=Kaldwin's Bridge
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a larger work on Dunwall's architecture]
Though an earlier, smaller bridge existed on the same spot in Dunwall for generations, it was the renown Emperor Kaldwin himself who commissioned a public works project dedicated to creating the monumental version of the Bridge we know today. And since it was Emperor Kaldwin, the father of our late Empress, who initiated this great construction, it bears his name. 
Kaldwin's Bridge spans the Wrenhaven River at one of its widest points, and is home to a number of the city's luminaries from the worlds of commerce and art. Popular with poets and lovers, the bridge is featured prominently in bar songs and paintings. Until recent times, travelers from other cities across Gristol, and even from the other Isles, journeyed for vast distances, all for an evening strolling along the Bridge. 
It wasn't until the plague crisis and the murder of the Empress that the curfew was instituted on Kaldwin's Bridge. Under the guidance of the Lord Regent, recent security modifications were added out of fears that an Ocean-based attacking force might someday assault Dunwall.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheBriefReignofEmpressJessamine DisAbstractItem]
[0010.55] Log:    m_ItemName=Empress Jessamine Kaldwin
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on the late Empress]
Many of those who lived through her reign will weep until the ends of their lives over the pale beauty with the piercing eyes, and the foul end she met at the hands of her own twisted servant and protector. 
In her father's day, the Kaldwins were thrust into the limelight despite their distance to the throne, when the former dynasty provided no heirs. A prosperous age followed the Emperor, but his daughter would have different luck. During her short life, political intrigue and minor conflicts created cracks in the Empire, undermining unity across the Isles. 
The Rat Plague, however, was a terror for which neither Empress Kaldwin nor any other living being was prepared.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheCalloftheStarsBookOne DisAbstractItem]
[0010.55] Log:    m_ItemName=Call to the Spheres, Vol 1
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work of fiction, early chapters]
My stomach twisted as the engines of the odd vessel roared louder. It was the creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever and a great gout of smoke surrounded us. The smell of burning whale oil grew unbearable as the machine propelled itself upward.
I was too afraid to look through the window, which suddenly didn't feel thick enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite some of the Litany, my pupil. It will protect your heart from the turpitude of the Void on our way to the Outer Spheres."
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheCalloftheStarsBookThree DisAbstractItem]
[0010.55] Log:    m_ItemName=Call to the Spheres, Vol 3
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work of fiction, final chapters]
I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak. For I am now His herald, His chosen, having seen His sublime vault, where eternally He feeds upon the substance of the Void.
Alone in Orchado's ship, the floor painted red with life, I draw designs with my fingers and gaze through the portals at the land rising below. There I will build the first monument to His glory, a rotting wound in the flesh of nature.
Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheCalloftheStarsBookTwo DisAbstractItem]
[0010.55] Log:    m_ItemName=Call to the Spheres, Vol 2
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a work of fiction, middle chapters]
Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we are back in Gristol, I'll be named Royal Physician!
Or you will be burned for heresy, Third Prefect. All depends on what we find when we get there." My master's voice was different, as if the air of the Outer Spheres added qualities normally absent: uncertainty, weakness, fear.
I risked another glance at the monolithic structure in the distance. It was a wonder for Orchado, a puzzle for Overseer Bryn, and for me a towering monument to emptiness; a magnificent shrine to madness.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheDistilleryDistrict DisAbstractItem]
[0010.55] Log:    m_ItemName= The Distillery District
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a pre-plague promotional book on products made in Dunwall]
Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind, but it's also an important cultural tradition among discerning folk, sophisticated and common alike. 
Captains moving their ships across the Great Ocean always have a bottle in their quarters for occasions, fine restaurants and bars keep it in stock, and farmers across Gristol exchange Old Dunwall Whiskey when healthy children are born.
Some might disagree, preferring 'highbrow' drinks such as King Street Brandy or one of the other brands from Morley, but sales of Old Dunwall have been brisk through the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to continue. 
Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you want!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheElixirBlackMarket DisAbstractItem]
[0010.55] Log:    m_ItemName= The Elixir Black Market
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a letter]
We've seen widespread looting since the Month of Clans. 
It wasn't prevalent at first, but it's a pattern now: There's an outbreak in one of the districts and the Watch moves in. We quarantine buildings, put down weepers, and deport anyone showing early signs. Afterward, the Dead Counters come through and the lawyers write up the paperwork to transfer ownership of businesses and homes at Parliament's discretion. Soon after, like clockwork, the gangs begin tearing the place apart.
There's a fairly robust black market now, because everyone wants elixir and most can't afford it. Even Sokolov's brand won't help you if you've already got the plague, but getting a regular dose is your best chance if you want to avoid contracting it. 
Some of the gangs have taken to buying small amounts and watering it down before selling it. And I have to admit, if I didn't have an officer's ration, I'd be buying from them.
Gerard Corey
City Watch, Third Regiment
Estate District
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheEradicationofSally DisAbstractItem]
[0010.55] Log:    m_ItemName= The Eradication of Black Sally
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a popular story of crime and daring - By Jules Roebin and the City Watch]
Before Slackjaw ran the streets in the Distillery District, there was no boss more ruthless, violent or dedicated to squeezing the average citizens for coin than Black Sally. 
Like so many from Morley, she was pale-skinned and green-eyed, with hair as black as the Void. They say that she started young, and as a girl she'd stun a man with her looks, coming upon him in an alley, then smile a one-sided smile and suddenly run him through with a knife. She'd have his money and be on her way before he breathed his final breath. 
As a boss, she was worse, ruling over the meanest street gang Dunwall had seen up to that time. Her operation touched everything from shipping to prostitution. She even had a racket going with the Bakers' Guild. A finger in every pie, indeed. 
One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the case going for half a decade.  Black Sally met her end when Roebin had his men light smoke fires in barrels, near the warehouse where she hid out during the day. As she and her gang rushed into the streets, terrified the building was burning, Captain Roebin and his top officers threw nets over them and ran them all through with blade and pistol shot.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheEstateDistrict DisAbstractItem]
[0010.55] Log:    m_ItemName= The Estate District
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a historical overview of the Estate District]
Home to some of the most powerful families in Dunwall, the Estate District has been a jewel in the city's crown for generations. No district enjoys finer restaurants or cultural events, and no families inspire more admiration, or more gossip, than the lords and ladies of the Estate District. 
The late Lord Boyle and his lovely wife perhaps best epitomize this privileged class of citizens. Their annual costume ball is the talk of high society, creating ripples throughout Dunwall when one family or another is excluded from the guest list. But it's not all play that drives the Boyles; on several occasions, they've generously brought in poor laborers from elsewhere in the city for a week or two to work on their garden or home, providing vital employment for those who need it most. 
With so much history, the Estate District has also seen its share of trouble as fortunes are made and lost. The great Lord Preston Moray, and his eccentric wife Vera, were once the toast of Dunwall, before tragedy struck and they fell into ruin. 
Riddled with canals and large homes that enjoy historical preservation tax breaks, the Estate District is a place to which we can all aspire.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheExquisiteTallboy DisAbstractItem]
[0010.55] Log:    m_ItemName=The Exquisite Tallboy
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a letter of public concern by anonymous authors]
What you've read here is the truth, regardless of what you will hear from the "authorities" who rule over us. It is not a matter of coincidence that the former "Royal Spymaster" is the one who stepped in when the late Empress fell. We, who will remain nameless, believe that these events are interconnected. 
The signs of oppression are all around us. The Sokolov designs, originally intended to provide light and warmth in our homes, have been turned against us as a means of inspiring fear and controlling our movements through the city. And where did this plague originate? Some say it was imported. A wild theory? Perhaps. 
One of our members risked her life to obtain an internal report from the government, which we will be printing and sharing soon, called "The Exquisite Tallboy," extolling the virtues of this newest member of the City Watch. 
To those in the streets below, these "virtues" are horrors, spread by stilted thugs who rain down fire on the sick and the poor. To these eyes, the tallboy is another government bully, armed with incendiary devices, thickly armored and standing high overhead, looking down at the common people of the city. We now know that the tallboys are heavily drugged, imbibing a substance that renders them resistant to pain, but also dulls whatever empathy they might normally possess. Exquisite? We think not. 
Copy these words and share them with your neighbors. And remember, when the tides are lowest, the truth will be revealed.
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[0010.55] Log:    [GlobalBooks.TheFloodedDistrict DisAbstractItem]
[0010.55] Log:    m_ItemName= The Flooded District
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a report on Dunwall - By Abe Breen, City Watch]
Before the plague turned everything to shit, Rudshore was filled with barristers and money men, rushing around taxing each other and whatnot. Every guard in the Watch wanted that post, and there were classy women everywhere. 
The whole place flooded years ago, just as the plague got real bad. People were sick and nobody was working, so the city let the dams go to rot. When the big one broke, I've heard tell, the river put it all under water. The swanky Chamber of Commerce was there; and so was the bloody Greaves Whale House. 
Now, there's nothing but rats and gangs and who knows what. Last I heard, the Captains had been using it as a quarantine for weepers. You show one sign of the plague and it's "your citizenship has been revoked." Over the wall you go, into the water.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheFugueFeast DisAbstractItem]
[0010.55] Log:    m_ItemName=The Fugue Feast
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on the celebrations and holidays]
At the end of every year, after the last day of the Month of Songs, we begin the Fugue Feast.
The new year has not started and thus the time that follows is 'outside' the calendar. A period of celebration and feasting begins, during which the people abandon the very practices that keep them whole and healthy over the year. 
Many leave their homes, euphoric with spirits or potent herbs. Some paint their faces or wear masks to conceal themselves as they pursue their passions without reservation. 
When the right cosmological signs are observed and it is time for the calendar to begin anew, the sitting High Overseer calls for the hymn of atonement and the Fugue Feast ends. 
Families return to their homes, wives to their husbands. Enemies put down their weapons and fires are extinguished. No complaint is given for those who have wronged others, deviated from ancient codes, or discarded oaths; for this time during the astrological alignment does not exist, and is not recorded. 
The following day starts the new year, marked on the first day of the Month of Earth, as it has always been.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheGoldenCat DisAbstractItem]
[0010.55] Log:    m_ItemName= Missing Women, Golden Cat
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a crime story, revolving around the Golden Cat]
Mister Arrowhoff, 
I assure you, my family has the means to pay you and your associates, should you locate my sister. You've got her name and description, and everything else we know about her initial weeks in Dunwall, before Patrice stopped writing to me. 
However, there is one other detail, so hard to believe that I was reluctant to mention it.
There is an establishment within Dunwall called the Golden Cat. A bath house, I believe, though some say it's a brothel. I find it implausible that Patrice would ever be connected with such a place, but I would be remiss if I did not pass along the information. Just before her letters stopped coming, the cousin of an old friend said he saw Patrice performing there, singing and playing the harp. It could be nothing, but please investigate.
Lastly, if your search of the city has not born fruit by the Month of Wind, I will be making the trip from Morley myself in order to retain another agent. 
Sincerely, 
Maddison Kanebright
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[0010.55] Log:    [GlobalBooks.TheGreatFugues DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheGreavesWhaleHouse DisAbstractItem]
[0010.55] Log:    m_ItemName=The Greaves Whale House
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on well-established companies in Dunwall]
In the early days, when the ships brought in the great, dead whales, men would slaughter them and reduce their blubber to oil in massive vats on the banks of the Wrenhaven. Small crews maintained their own vats, with workers specializing as fire tenders, slicers, gut-men, haulers or strainers. 
Inevitably, once the demand went up, the businessmen moved in, wooing the best crews with promises of better pay and safer conditions. The warehouses went up at the edges of the Rudshore Financial District almost overnight. None was more organized, or as some would say more ruthless, than the Greaves Whale House, opened by Ebenezer Greaves himself. 
The Greaves Whale House grew rapidly, absorbing rivals until it dominated the trade. At its peak, the operation employed over 300 workers, not including the children who filled minor, and often tragic, roles. Those associated with the refinery were recognizable by their head-to-toe industrial leather uniforms and the masks they wore to protect against fumes.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheHeadAcademyNaturalPhilosophy DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheHungryCosmos DisAbstractItem]
[0010.55] Log:    m_ItemName=The Hungry Cosmos
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a larger work on the movement of the spheres - By Anton Sokolov]
Once the curtain has been lifted, it becomes inescapable that we inhabit a world adrift in a sea of howling chaos, a terrible maelstrom in which all heavenly bodies orbit a devouring core. Though the trip could take many thousands of lifetimes, all cosmic objects are eventually dragged into this hungry nexus and forever cease to be.
Though they are moved by eddies in the celestial medium, stars offer guide points in the otherwise perilous blackness. Our own sun holds its planets close in our inexorable course toward oblivion, giving us life and warmth until the end.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheLadyofCaltan DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheLeviathansSorrow DisAbstractItem]
[0010.55] Log:    m_ItemName=The Leviathans' Sorrow
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a report on a treatise banned by the Rudshore Trade Council]
Little is known of Pacotti, credited with this series of pamphlets arguing against the whaling trade. While he is gifted, his views are nonsense and threaten the economic underpinnings of the Empire.
01 Enslavement: On the breeding and husbanding of whales, versus hunting the beasts in the wild after "a natural and free life cycle." Pacotti offers no solutions for where these massive, malevolent creatures might be "pastured."
02 Dissolution: Laments on the destruction of "social" bonds between herd members. Pacotti actually uses the term "families."
03 Harmony: Drivel on the "aesthetic wonder" of what is, in reality, the great and terrible Ocean that ever-threatens to swallow us. Includes arguments on the "gentle nature" of the brutes, a notion refuted by seamen who return to shore, wide-eyed with tales of the whales' savagery.
04 Disruption: Here Pacotti is on his weakest footing, issuing up feverish warnings against the displacement or transference of natural beasts from their native environments.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheLighthouse DisAbstractItem]
[0010.55] Log:    m_ItemName= The Lighthouse
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheLitanyonWhiteCliff DisAbstractItem]
[0010.55] Log:    m_ItemName=Litany On the White Cliff
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series of Overseer invocations - By High Overseer Abram Templeton]
And I say to you, brothers, it is here that we make our stand as a righteous force against the growing darkness. It is here that we unite against the spirits of the unknown that would drag us screaming into the night, never to return to our homes, to our families! Together we will serve as a rod to those who would stray from the herd, for the foggy gray wastes of the Outsider. We will burn a bright fire with our virtuous actions so that others will not lose their way. And to those who choose to wander, beyond the walls of our homes, in far places, we will strike at them swiftly before they whisper to their neighbors, filling their hearts with strangeness and doubt.
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[0010.55] Log:    [GlobalBooks.TheMasqueradePartOne DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
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[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0010.55] Log:    [GlobalBooks.TheMasqueradePartThree DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheMasqueradePartTwo DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
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[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheMetaphysika DisAbstractItem]
[0010.55] Log:    m_ItemName= The Metaphysika Mysterium
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a longer banned work on supernatural ritual]
It is said that we should not sully our hands when combating the forces of the Void. My studies have been deemed heretical by my brothers, but the rewards have been invaluable. I have harnessed the same energies employed by the Outsider and his accursed followers while avoiding their corruption.
I will prescribe a two-fold method in this text.
Indirection: As the unwholesome powers of the Outsider use living flesh as a conduit, we can avoid being tainted by using the flesh of others instead.
Containment: By using Channels and Barriers we can focus these Void energies in a raw state, shielding them from the perverse perspectives of the Outsider.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheOfficeHighOverseer DisAbstractItem]
[0010.55] Log:    m_ItemName=The High Overseer
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a series on Overseer roles and rituals]
Over the centuries, the Abbey of the Everyman has held its place as the dominant religion across the Isles. Not only do its adherents call it the only meaningful faith, but aside from a few tolerated variants, they castigate the followers of other religions as heretics, actively resulting in harm rather than harmony.
A key component to the Abbey's health is the High Overseer, venerated by all other Overseers, the women in the Oracular Order, and the congregations from each town and city across the Empire. The High Overseer is called upon to interpret the Seven Strictures and to initiate important ceremonies such as the Fugue Feast at the end of each Calendar year. 
Above all, the High Overseer must embody the Strictures, serving as a living example of their perfection. 
Upon the death of the acting High Overseer, it falls upon a council made up of elder Overseers to call for the Feast of Painted Kettles, the first step in the arduous process of choosing a new leader for the Abbey.
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[0010.55] Log:    [GlobalBooks.TheOfficeRoyalPhysician DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheOfficeRoyalSpy DisAbstractItem]
[0010.55] Log:    m_ItemName=The Royal Spymaster
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
It is said that the Office of the Royal Spymaster has existed for as long as there have been Emperors and Empresses. However, in the earliest days of the Empire, this position existed in secrecy. Only after the Morley Insurrection was the position publicly acknowledged, due to the tremendous role that the acting Spymaster played in quelling the rebellion.
Originally, members of the military or officers of the City Watch were advocated for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has made recommendations on his replacement from the small cadre of espionage agents serving him. In this way continuity is preserved, since many of the covert projects undertaken by the government are not committed to writing, only communicated in whispers, behind secure doors. 
This leads to the most common critique of the Office of the Royal Spymaster, that actions are taken and deeds committed that even the Emperor or Empress is not aware of. This lack of oversight or accountability is a commonly debated topic during Parliamentary sessions, but those who hold the position of Royal Spymaster insist that in order to function the role must exist outside existing bureaucracy or law.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheOutsider DisAbstractItem]
[0010.55] Log:    m_ItemName=The Outsider
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the diary of a known heretic, seized before his execution]
For most, the Outsider is nothing but a child's tale meant to instill fear of that beyond the family, the community.
When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs. 
At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or window latch from outside a house.
I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her. 
Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash. 
But I will continue to seek the realm of which my mother spoke. It is my life's meaning.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheRatPlagueBornNature DisAbstractItem]
[0010.55] Log:    m_ItemName=The Rat Plague
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a natural philosopher's notes]
For over a year, I've studied this cursed plague, collecting and dissecting rats by the thousands. Given their rapid gestation and maturation cycle, it's been possible to breed them for numerous generations.
The rodents themselves seem immune to the plague, but they pass it readily between members of their own species, perhaps through mites.
The blood of the rats tells its own story, allowing me to gauge the number of generations that a given group of rats have lived with the plague. As such, a nagging question remains. The rats collected in the poorest parts of town, in the slums, exhibit the oldest strains of the plague. While those found near the docks - where the foreign, plague-bearing rats would presumably have entered our city - exhibit a younger strain of plague. 
Could this mean that the rats were transported to the slums in some way that is not obvious? 
I will continue my research. If nothing else, I am living proof that Sokolov's Elixir and Piero's Remedy are very effective at protecting against the plague, if one consumes enough of the stuff.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheReproductiveRiverKrusts DisAbstractItem]
[0010.55] Log:    m_ItemName=River Krust Reproduction
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a nature journal - By Piero Joplin]
Curiously, the river krust possesses both male and female anatomical features. One can only imagine what this would mean for human society, were it true among our own species. Would we dispense entirely with courting and dances? Imagine the increase in efficiency, as we all dedicated ourselves to the important matters in life. Natural Philosophy, of course, but also industry and law. And when aged members of society needed to be replaced by more vigorous younger members, one could simply engage in the auto-impregnation process and produce the desired offspring. 
Back to the matter at hand, while any given river krust is fully capable of inseminating itself, it must also be noted that reproduction does frequently occur between individual krusts. This happens when river krusts live in colonies, clustered above and below one another, such as when attached to a wooden dockyard piling. In these cases, as one of the mollusks releases its fluids, they run down across another in the colony, resulting in the intermixing of bloodlines.
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[0010.55] Log:    [GlobalBooks.TheRoyalBodyGuard DisAbstractItem]
[0010.55] Log:    m_ItemName=The Royal Protector
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
Throughout the ages, rulers have always faced attempts on their lives. Once in a generation the Empire is rocked by the death of a powerful political or religious figure. As such, city-states across the Isles have devised varying strategies for protecting their leaders. 
In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal Protector. This is far more than a trusted bodyguard. Much more revered than the hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector is a court figure, given enormous latitude, who keeps constant company with the highest ruler in the known world. At the age of twelve, the young monarch participates in the selection process, making the final decision about who will safeguard his or her life. While most of those chosen as Royal Protector have been men, several times throughout history, a woman has served well in the role. 
For the first time in Dunwall's history, a monarch has been slain by her own bodyguard. At the time of this writing, with Dunwall in the grip of the worst plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered. The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who is still sitting in Coldridge Prison awaiting his deserved execution. Some argue that it is worth noting that Corvo Attano is the first Royal Protector in the history of the Empire born outside of the Isle of Gristol.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheRudshoreChamber DisAbstractItem]
[0010.55] Log:    m_ItemName=The Rudshore Chamber of Commerce
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book covering the various districts across Dunwall and their histories]
Once the financial heart of the Empire, the Rudshore Financial District was a hive of trade activity. No district employed more barristers, accountants, or indeed more security. And no part of Dunwall saw a greater flow of coin. 
When the flood barriers broke and the waters rolled in, the looting that followed was accompanied by an epic period of chaos and butchery. Those who could withdraw and move their assets did what they could. Others, with their wealth tied up in grand mansions and artwork, lost it all. 
When the last of the high society set had withdrawn and the lights went dark, Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves, wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came to house killers and mercenaries, as well as anyone else looking to hide from the City Watch. 
In mere months, "the Flooded District" was settled upon as the most proper name for the place.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheSewersBeneathDunwall DisAbstractItem]
[0010.55] Log:    m_ItemName=The Sewers Beneath Dunwall
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a light historical overview of the architecture of Dunwall]
Across the generations, the aqueducts and tunnels beneath the City of Dunwall have served a variety of purposes. 
In the earliest days of the city's history, several primary canals were used to channel river overflow during times of flooding. And for a time it was fashionable for wealthy aristocrats to commission underground water passages, giving them access to their estates from the Wrenhaven River and its minor tributaries. Over the years, these tunnels began to interconnect, sometimes by design and sometimes by accident. 
The history of the tunnel system is rich. As every school child is taught, rebels used the sewers  extensively during the Morley Insurrection. As discussed in popular bar songs, lovers often find privacy in some of the cleaner entry points, with fresh air brought in on the winds from the river itself. On a darker note, in addition to seeing traffic from gangs and smugglers, it is rumored that the current Royal Spymaster himself, Hiram Burrows, has a network of informants who know the twists and turns of the sewer system by heart. 
Until recent times, the older tunnels suffered from repeated collapse, creating sinkholes that occasionally consumed entire street corners. The current system rarely suffers from such calamity, since the sewers were reinforced and expanded by the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheShadowonBitterleaf DisAbstractItem]
[0010.55] Log:    m_ItemName=The Shadow on Bitterleaf
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a longer work of fiction]
Finding my way by the feeble light of the dying fire, I saw her working. A large needle moved in her hand, following precise, esoteric patterns; knots and loops of seamstress-craft from ancient days. Beneath her needle, his body clenched and shuddered, shaking the wooden table.
A morbid fascination pushed me closer, until she turned her blank face toward me, resting the needle in his flesh. With a refined tone, she addressed me, "So you are the lover, I presume. You too have been unfaithful, and it is now your turn to be mended."
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheThirteenMonths DisAbstractItem]
[0010.55] Log:    m_ItemName=The Thirteen Months
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on the calendar and proper duration of the year] 
As was laid down long ago, there are thirteen months, each 28 days in length. In the last hours of the year, the High Overseer will sound the Fugue Feast.
The Month of Earth
The Month of Seeds
The Month of Nets
The Month of Rain
The Month of Wind
The Month of Darkness
The Month of High Cold
The Month of Ice
The Month of Hearths
The Month of Harvest
The Month of Timber
The Month of Clans
The Month of Songs
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheTower DisAbstractItem]
[0010.55] Log:    m_ItemName= The Tower of Dunwall
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt on a historical examination of Dunwall Tower]
For over a century, Dunwall Tower has been the capitol of the Isle of Gristol, and the seat of power across all the Isles of the Empire. 
Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numerous wars, several large-scale fires and the collapse and rebuilding of the northern wing. 
With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arose also necessitated the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector position, with each ruler choosing his or her own Royal Protector after careful consideration.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheTrialsofAptitude DisAbstractItem]
[0010.55] Log:    m_ItemName= The Trials of Aptitude
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a book on the esoteric practices of the Abbey]
Once a child shows the proper inclination, he is marked. Overseers are assigned to study the subject, surreptitiously, in order to determine whether this inclination is supported by cosmological conditions and other signs, ongoing throughout the year.
At the end of the cycle, those befitting further testing are removed from their homes some hours before dawn, and must begin the march to an outpost outside the city.
There, the children undergo ritual preparation and evaluation until the last night of the Month of Rain, when they make a pilgrimage to Whitecliff. During an elaborate ceremony, it is determined which of the children will become Overseers and which must be put down.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheWhalers DisAbstractItem]
[0010.55] Log:    m_ItemName=The Whalers
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a journalist's report on organized criminal activity]
One gentleman of advanced age swore that his brother had been taken by "the Whalers," a notorious gang associated with the man called Daud. 
According to Pieter Mansfeld, his brother Radof was proud of working with the Royal Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he perceived as shady dealings by his rivals at the fish markets. But this might have been the source of his trouble. 
On the sixth evening of the Month of Hearths, Radof came storming into Pieter's home, white-faced and panic-stricken, claiming to have been chased by a group of ruffians wearing the leather suits and vapor masks used by the men working in the whale oil factories. Pieter gave him supper and drink, sending him on his way later in the night. After which, Radof was never again seen.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TheYoungPrinceofTyvia DisAbstractItem]
[0010.55] Log:    m_ItemName= The Young Prince of Tyvia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a theatre play]
Lord Nathan Bayle, shaking with outrage
How dare you, sir, clothed so in my very home?! I should hand you over to the Watch, depraved Tyvian!
Prince Kallisarr, moving closer
That's a harsh welcome for royalty, m'lord. Your daughter treated me with much more hospitality. Alas, she has gone out for the evening, leaving me all alone.
Lord Nathan Bayle, stammering, studying the younger man before him
What are you doing? Leave this house! Go back to your frozen wasteland, pale rascal!
Prince Kallisarr, smiling coyly, reaching out
No need for anger between us, Lord Bayle. Is it so wrong for me to be here? As I've proven, I've developed an affinity for you and your family.
Lord Nathan Bayle, gasping
Oh, my. Kallisarr, your skin is so warm, it burns.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TrainingManualCityGuard DisAbstractItem]
[0010.55] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.TraveltothePandyssian DisAbstractItem]
[0010.55] Log:    m_ItemName=Travel to Pandyssia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a travel chronicle - By Anton Sokolov]
The men I set out with are good sailors. No doubt half of them have cut their teeth on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I should say. Half of them died before we sighted the broken red cliffs welcoming those who would visit the Far Continent as it is called. Sickness, in-fighting, poisoned by a school (or would one say a flock) of small fish that fly over the waves like birds, landing in the hundreds across the deck, pricking any they touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with terror. Few have crossed the Ocean and the distance to Pandyssia is greater than most would imagine. More died climbing the cliffs. And now with but a handful I stand looking across the greatest expanse of land that exists. My allies are frightened, for this is beyond them, and now their captain is dead too, stung by something that resembled a prairie mole but reacted with great apoplectic outrage when handled. So it falls on me to lead them.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.Tyvia DisAbstractItem]
[0010.55] Log:    m_ItemName= The Isle of Tyvia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from a volume on Tyvian geography and culture]
Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that rise up from frozen plains. Travel between cities involves arduous treks through territory thickly infested with terrible bears and packs of hounds adapted to the climate. Despite these conditions, Tyvian art, architecture, food and fashion are ornate and complex, marked by an intricate refinement that perhaps arose as a counterpoint to the cold, harsh land itself.
While people in the lower city of Caltain share much with their nearest neighbors in Morley, most Tyvians are a breed apart, shaped by generations of life in the inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.WhaleOilProcessing DisAbstractItem]
[0010.55] Log:    m_ItemName= Whale Oil Processing
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the founder of the Greaves Whale House - By Ebenezer Greaves]
Out at sea, they secure the beast with hooks, with lines cast from the main-ship and from several smaller boats. Buoys keep the whale from diving deep. Once it's caught, a larger hook is driven through the tail, which is used to hoist the creature up through the chute. They moan and bellow for some time as the men get them onto the deck, then lift them into the scaffolding overhead. The ship adjusts its prow and returns to port in Dunwall, where the crew works on the great creature, slicing off the fattiest parts while it still lives.
[0010.55] Log:
[0010.55] Log:    [GlobalBooks.WhalePhysiology DisAbstractItem]
[0010.55] Log:    m_ItemName= Whale Vivisection
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=[Excerpt from the notes of a natural philosopher aboard a whaling ship]
Remarkably, each specimen I had the pleasure of studying during the voyage possessed some minor variance in physiology. On the second leg of the trip, east of Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed 35 tons and the ship sat low, rocking side to side through the night with her thrashing.
By candlelight, I took her apart, sketching and taking notes. Against her bellowing, I cut into the mass of tentacles around her mouth. Within I found row upon row of teeth and a baleen running along the upper jaw. Through this broom-like structure, I assume she filtered food from the water that was too small to be chewed.
[0010.55] Log:
[0010.55] Log:    [LighthouseNotes.Lighthouse_ElevatorKey DisAbstractItem]
[0010.55] Log:    m_ItemName=The Lighthouse elevator key
[0010.55] Log:    m_PluralItemName=The Lighthouse elevator key
[0010.55] Log:    m_Description=Captain Pinchfield,
Remind your men that the lighthouse elevator is for use by Important Personnel only, and in the case of emergencies. This key is to stay where it's at. 
If anyone in your unit has legitimate need for the elevator, talk to the on-duty officer. He has a copy of the key and can grant access if he deems it appropriate. 
Those are the procedures. Thank you for following them.
[0010.55] Log:
[0010.55] Log:    [PrisonNotes.Prison_BreadNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Anonymous message
[0010.55] Log:    m_PluralItemName=Anonymous messages
[0010.55] Log:    m_Description=Corvo,
Who we are is irrelevant right now. Just know that we have faith in you.
Here is the key to your cell. Once you're out, head for the prison's Interrogation Room. Take the explosive there and plant it on the outer door. When the bomb goes off, run. Make for the river and lose yourself in the sewers. You'll find some useful gear stashed there.
One of the prison guards will leave a weapon just outside your cell.
And good luck. We need you alive and well for what's to come.
              - A friend
[0010.55] Log:
[0010.55] Log:    [PrisonNotes.Prison_OfficerReport DisAbstractItem]
[0010.55] Log:    m_ItemName=Duty Officer's Report
[0010.55] Log:    m_PluralItemName=Duty Officer's Report
[0010.55] Log:    m_Description=Duty Officer's Report, Corvo's Interrogation
Corvo Attano, formerly the Royal Protector, will be brought in for interrogation. This is of utmost importance. The Lord Regent and High Overseer Campbell will conduct the questioning themselves. Follow their orders without hesitation, and keep the torturer under control. If Corvo dies in his hands, instead of getting the public execution the Lord Regent wants, it'll be your head that rolls next.
[0010.55] Log:
[0010.55] Log:    [PrnSewerNotes.PrsnSewer_DeadHermit DisAbstractItem]
[0010.55] Log:    m_ItemName=Dead Hermit's Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=It's here by the Wrenhaven, I'll make my last home. It stinks to the Void, but my grand mum's hagfish stew'll drive the odor away. 
I remember sailing out on this river to the great Ocean, that vast blinding light and blue water. I was a tender fifteen and our nets were always full to bursting. The old days, before everything went to shit. 
Any way it goes, it's either the boots of the Watch against my skull, the teeth of the rats on my bones, or the trembles of the plague all over my skin. Don't matter none to me.
[0010.55] Log:
[0010.55] Log:    [PrnSewerNotes.PrsnSewer_DeadWeepers DisAbstractItem]
[0010.55] Log:    m_ItemName=Damien's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Amanda and I only had enough coin to buy half the elixir we needed. Even that's all gone now, and there's nothing to do but wait. We're very sick and there's no place above to hide from the City Watch. They're breaking into houses all over our district. So we'll stay here and share the last hours together. Our fire will keep the rats away, but they'll inherit this city.
--Damien
[0010.55] Log:
[0010.55] Log:    [PrnSewerNotes.PrsnSewer_Safe451 DisAbstractItem]
[0010.55] Log:    m_ItemName=Jelly's Next Task
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Jelly,
You daft choffer, here's another one for you.
"That old witch Granny Rags told me that you'll lose your taste for whiskey in the month of Wind. Then your eyes will go dim in the month of Seeds. And you'll draw your last breath in the month of Ice."
If you want your share, you know what to do.
[0010.55] Log:
[0010.55] Log:    [PrnSewerNotes.PrsnSewer_Weapons DisAbstractItem]
[0010.55] Log:    m_ItemName=To the Lord Protector
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Greetings, Corvo. Or should I say Lord Protector, as you were known before that title was wrongfully taken from you. 
We are servants of the Empire and of the true Empress, a group of loyalists who want very much to meet you. Take these weapons, crafted for you of the finest materials in the Isles, and meet with our man, Samuel, near where these tunnels spill into Wrenhaven River.
All haste and luck. We share a common purpose.
[0010.55] Log:
[0010.55] Log:    [PubNotes.AnonymousNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Anonymous Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Whoever you are, I must thank you for sparing at least part of my family. We all have enemies, certainly we Boyle women. In a way, you've done me a favor, so you deserve a reward. I've passed this along from one of my servants through another who knows another, to one of yours. May we never cross paths again.
[0010.55] Log:
[0010.55] Log:    [PubNotes.AnonymousNote1 DisAbstractItem]
[0010.55] Log:    m_ItemName=Note from Courier
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Masked man, this note is for you. Your actions have not gone unnoticed. There is a package next to your bed, and a note from the one who wanted you to have it. 
--A Humble Footman
[0010.55] Log:
[0010.55] Log:    [PubNotes.AnonymousNote3 DisAbstractItem]
[0010.55] Log:    m_ItemName=Piero is out.
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corvo, I'm upstairs, taking care of something important. Find me if you need anything.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_4_EmilyDaudArt DisAbstractItem]
[0010.55] Log:    m_ItemName=Emily's Rendering of Corvo
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corvo,
This is a drawing I made of you without your scary mask.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Apartment_Spy DisAbstractItem]
[0010.55] Log:    m_ItemName=Notes from an old neighbor about the Hound Pits
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The district has been abandoned for months now and I thought I was finally alone. But I've been seeing movement over in the pub across the street the past few nights. That voice keeps telling me to sneak over there tonight and check the place out. Hopefully I'll find an empty pub with a full stock of whiskey. That'll silence that voice for sure.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_CeceliaBye DisAbstractItem]
[0010.55] Log:    m_ItemName=A Letter From Cecelia
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corvo,
I'm going to make a run for it.  I think that if I hadn't met you, I wouldn't be brave enough to try.  I'll try to find you again, someday when this is all over.
Cecelia.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_EmilyArt DisAbstractItem]
[0010.55] Log:    m_ItemName=A Letter From Emily
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corvo,
Remember before when I mentioned a special drawing I was working on for you? This is it. I don't know where you went, but I hope when you get back you see this and like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange tonight. Samuel was whispering to Callista about a flare launcher that she was supposed to use to call him. He told her to lock the door to my old tower. I heard the Admiral tell the others we are leaving tonight for a place called The Lighthouse on Kingsparrow Island. I hope you get back before then.
--Emily
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_HavelockClue DisAbstractItem]
[0010.55] Log:    m_ItemName=Havelock's Orders to the Guard
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Captain Manning, we've tracked the conspiracy to the Hound Pits Pub.  Search the premises for the natural philosophers Piero Joplin and Anton Sokolov.  Do what you must to secure all materials related to the enhanced arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything they know of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
They may be two of the greatest minds of our age, but they're also traitors who conspired with Corvo to bring down this empire.
I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island until we're certain that Corvo and his fellow conspirators have been properly dealt with.
--Lord Regent Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_MatrinClue DisAbstractItem]
[0010.55] Log:    m_ItemName=Unsent Letter
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=There's been a change of plans.  I will not be returning to Holger Square.  Lord Regent Havelock and the soon-to-be-coronated Empress Emily Kaldwin require my presence there.  
I trust the the Abbey of the Everyman can do without their new High Overseer for one more night.  
--High Overseer Martin
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_PendletonClue DisAbstractItem]
[0010.55] Log:    m_ItemName=Note to Wallace
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=My dear Wallace, we are departing for a safe and secure place where we can coordinate the transition of power to ourselves. Make certain that my audiograph and the best of the wines make it aboard the vessel before the sun sets. This evening the staff will be rewarded for their loyalty and service. 
--Lord Pendleton
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_HC DisAbstractItem]
[0010.55] Log:    m_ItemName=Havelock's Order to Execute Piero
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in along with the traitor Anton Sokolov. Do what you must to get them out and secure all materials related to the arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything he knows of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
--Lord Regent Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_LC DisAbstractItem]
[0010.55] Log:    m_ItemName=Havelock's Order to Execute Piero
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in. Do what you must to get him out and secure all materials related to the arc pylon he has been constructing. Question him thoroughly, and once you are certain you have everything he knows of the pylon, execute him. Bring the pylon to me, along with his papers and recordings. If possible, make his last moments as comfortable as possible.
--Lord Regent Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_SamuelToCallista DisAbstractItem]
[0010.55] Log:    m_ItemName=Letter to Callista
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Callista, fret not. I believe there is still hope for Emily and Dunwall. I don't believe Corvo is gone. I'll be searching the river for him, but if you catch wind of him, shoot up a flare using the launcher I placed in Emily's tower and I'll make my way back as quickly as I can. Keep this tower locked and take care of yourself. Emily is gonna need you when this is over. 
--Samuel
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_SokolovFinal DisAbstractItem]
[0010.55] Log:    m_ItemName=Sokolov's Determination
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=I hear pistol fire and screams in the unmistakable cadence of executions. There is little doubt they will soon come for me, and I am recording my last words. But I resolve that the greatest mind the Empire has ever known will not be extinguished in a dank cage smelling of stale piss. If they give me even a sliver of an opportunity, I will surprise them by sprinting to the relative safety of Piero's workshop. Even my most bitter rival is preferable to the outcome that awaits me when those brutish soldiers arrive. Dignity be damned, I owe it to humanity to continue living.
--Anton Sokolov
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_WantedHC DisAbstractItem]
[0010.55] Log:    m_ItemName=General Notice
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Callista Curnow - Found Dead
Corvo Attano - Believed dead, assume missing - Kill on sight
Samuel Beechworth - Missing - Kill on sight
Put the corpses in bags and keep them in the back yard.  Do not disturb or search the bodies in any other way. 
-Lord Regent Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Assault_WantedLC DisAbstractItem]
[0010.55] Log:    m_ItemName=General Notice
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Corvo Attano - Believed dead, assume missing -  Kill on sight
Samuel Beechworth - Missing - Kill on sight
The woman in the tower is Callista Curnow and a victim of circumstance, merely in the wrong place at the wrong time.  Do not disturb her, but do not allow her to leave the premises.  She is under my protection.  
 Lord Regent Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Piero_BatteryRefillerInstructions DisAbstractItem]
[0010.55] Log:    m_ItemName=Whale Oil Refilling Station
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Sokolov no longer has the upper hand with regard to supplies of whale oil. The good Admiral has paid for the installation of my own system, which will enable me to work in this place.
The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor should take the tank and lock it in the correct configuration. Using the lever will begin the refilling process.
Once refilling is completed, the tank can be removed and placed in service. Extreme caution must be used in handling the full tanks. They are quite unstable.
The system is sound and well-engineered. It appears that the Greaves Oil Company has done something correctly, for once.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Piero_InventoryNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Piero's Request is Denied
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Piero, 
No. I will not sign off on these purchases. A bag of Powdered Crystal? Tyvian ore? What's wrong with the metals in Gristol? Kingsparrow feathers? If you need feathers sacrifice your own pillow. 
Maybe at the Academy everything you needed was paid for by tariff and handed out willy-nilly, but this is my bar, or what's left of it, and we're operating on a budget. We're running low on oil, food, elixir, building materials, and everything else, so you've got to slow down. 
While I'm footing the bill, I will not approve your purchases unless they're absolutely required. No more copper wire or special herbs. If you need those things, go out and scavenge them. Half the city is in ruins, so no one is going to miss any of the odd crap you seem to need. 
--Admiral Havelock
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Piero_PortalDoorNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Piero's Door to Nowhere
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=The "door to nowhere" has proven to be a safety hazard, but for me this project is an endless source of inspiration. With the proper application of energies, I believe I can transform the door frame into a window of sorts, one that will allow a traveler to cover the distance from my workshop to some distant, arbitrary point in a single step. Currently the step leads to a sheer drop, straight down into the courtyard, but in time it will bridge gaps that will boggle the mind. Such work is many years away, to be sure, but if I survive this plague I'm sure to succeed.
[0010.55] Log:
[0010.55] Log:    [PubNotes.Hub_Sewer_MysteryMeetingSpot DisAbstractItem]
[0010.55] Log:    m_ItemName=An Ancient Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=I'm sorry, but I won't be here for the next meeting. Or ever again, for that matter. What happened here was unnatural and makes me sick to recall. I left the result of our labors here for you to keep, but I expect that the rats will consume it before you return. Goodbye.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Boyle_Invitation DisAbstractItem]
[0010.55] Log:    m_ItemName=Boyle party invitation
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dear Mister Bunting, 
Three days hence, you are cordially invited to an evening of entertainment at the heart of the Estate District. Join us for the Party of the Year, the Annual Boyle Estate Costume Ball. This year's theme is Living Well in Terrible Times, so choose your mask accordingly. 
Please respond to Margaret, our head servant, by midweek. 
--Lady Boyle
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Bunting DisAbstractItem]
[0010.55] Log:    m_ItemName=Bunting
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This art dealer, Bunting, is a man of taste. If anyone left in Dunwall has something worth stealing, it's him. So whoever opens the safe gets double the normal cut. 
--Slackjaw
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Campbell_Heretic_HolgerSquare DisAbstractItem]
[0010.55] Log:    m_ItemName=Official guard report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. The Office of the High Overseer has entered a state of crisis and all interactions with the Overseers must be coordinated through me whether previously authorized or not. 
Former High Overseer Thaddeus Campbell has been branded a heretic, a historic religious event that the Overseers enforce without exception or mercy. Campbell has been stripped of all authority and anyone offering him aid or shelter is subject to arrest. This includes members of the Watch. 
First Captain Nathan Mortimer
Abbey Liason
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Campbell_Killed_HolgerSquare DisAbstractItem]
[0010.55] Log:    m_ItemName=Official guard report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval.
First Captain Nathan Mortimer
Abbey Liason
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Campbell_Killed_WatchTower DisAbstractItem]
[0010.55] Log:    m_ItemName=Official guard report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. An additional Watchtower has been erected in the area to secure against further acts of insurrection and violence. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval whether previously authorized or not.
First Captain Nathan Mortimer
Abbey Liason
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.ConfiscatedRune DisAbstractItem]
[0010.55] Log:    m_ItemName=Confiscated Rune
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corporal Meadows,
We found this strange rune on the woman who used to sell pastries up the street. Not sure how she died, but since the thing looks superstitious we set it aside for the Overseers. After your shift is over, take it to them for disposal or whatever they do with them. Don't forget.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Curnow_Died_Docs DisAbstractItem]
[0010.55] Log:    m_ItemName=Official guard report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent death of Captain Geoff Curnow near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which cost a good man his life. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area. 
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Curnow_Escaped_Docs DisAbstractItem]
[0010.55] Log:    m_ItemName=Official guard report
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent attempt on Captain Geoff Curnow's life near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which Curnow only survived by virtue of his training and quick thinking. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area.
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.DeadFamily_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Mother's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Eighth Entry
It's the 4th day of the Month of Rain. Morris is sick and so are the children. I've avoided it thus far, which is good fortune, since it has fallen on me to care for them. 
Ninth Entry
The city watch comes and goes, knocking on doors and asking for signs of plague. Even our neighbors cannot be trusted. Earlier, it was difficult to keep the children quiet. Now they sleep most of the time. 
Tenth Entry
The flies have set in. I try to keep them away, but I can barely get close, they sting so. Most of the time, Morris won't answer me when I try to talk to him from across the room.
Eleventh Entry
Morris is gone. I don't know what I'll do. For now all my hope is reserved for the children. Leaving the flat for a while near dawn, I found some plague bags from a guard booth while no one was around. It took a while, but I got Morris into one of the bags. At least his face is covered. 
Twelfth Entry
Young Robert has passed. The star of my sky is gone. 
[Page Missing]
Seventeenth Entry
Elise stopped breathing in the middle of the night. She was such a head-strong girl, I can hardly believe she was overcome. She was always near as I cut up hagfish or vegetables, arguing with me about everything. 
Eighteenth Entry
It is the 4th day of the Month of Wind. It has settled in that they are lost to me, all of them. I cannot bring myself to call the Dead Counter. 
Nineteenth Entry
I have the fever now. No guards come near any more.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GalvaniAcademyNotice DisAbstractItem]
[0010.55] Log:    m_ItemName=Galvani Academy Notice
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Galvani,
The latest case should arrive within a week, containing all the components you need. Be careful with the white phosphorus. Can't have you getting phossy jaw like the tanners at the edge of the city, poor bastards. 
Sorry you have to practice in secret. The vivisectionist should be celebrated! Revered even! Cutting up rats should be done in the town square with a crowd of eager students taking notes, not in some dirty little secret room hidden behind a wall of books.  
Anyway, lucky for you to have an old friend who never left the Academy. Let me know what else you need, but remember it might be a month before I can put together another shipment.
Yours in knowledge,
Artemis Moore
Procurement Clerk and Provisioner
Academy of Natural Philosophy, South Wing 
P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly insulated from the plague, since so few come and go here, and we've got quite the stock of Tyvian brandy.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GalvaniCleaningLady DisAbstractItem]
[0010.55] Log:    m_ItemName=Cleaning Instructions
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dear Ms. Benton,
When cleaning my study, I ask that you constrain your efforts strictly to the floors. Please, at all costs refrain from attempting to clean or arrange my bookshelf. In fact, it would be best to keep away from it altogether. Otherwise, I'll have to reconsider the terms of your employment.
Regards,
Dr. Galvani
P.S. Since I'll be out of the city for a few days, I've left next week's pay as well. The bank was closed, so I'm afraid it's short by half. You can count on me for the remainder next week of course.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GalvaniJournal DisAbstractItem]
[0010.55] Log:    m_ItemName=Dr. Galvani's Journal
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=I've been invited to a soiree at the Boyle Estate. Of course, I won't attend. The 28th day of the 7th month, the Month of High Cold, is the day I met Anton Sokolov at the Academy. Why would I tarnish the anniversary of the most important day of my life by licking aristocratic boots?  I have no time for fools. I will be solving the riddle of this plague.
Perhaps I'll raise a cup of Tyvian red.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GalvaniRatFeedSched DisAbstractItem]
[0010.55] Log:    m_ItemName=Feeding Log
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Feeding Log
4th Day, Mo. of Wind -- Assorted human remains. Strong appetite.
10th Day, Mo. of Wind -- 1 bag, Tyvian pears (bruised, rotted). Rats uninterested.
11th Day, Mo. of Wind -- 1 tin, potted whale meat. Eaten.
13th Day, Mo. of Wind -- Human torso. No trouble finding corpse parts.
17th Day, Mo. of Wind -- No feeding. Aggression increased. Incident of cannibalism.
20th Day, Mo. of Wind -- Incident with previous maidservant. Will withhold feeding until 1st Day, Month of Darkness.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GrannyFoe DisAbstractItem]
[0010.55] Log:    m_ItemName=Note From Granny
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
They're a bad influence and I'm trying to warn you.  You've started falling out of favor with me, I have to say.  You don't want to keep going down that road, do you?
Granny
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.GrannyFriend DisAbstractItem]
[0010.55] Log:    m_ItemName=Note From Granny
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
If you start keeping company with them or their so-called boss, you may fall out of favor with me.  You wouldn't want that, would you?
Granny
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.Griff_Weeper DisAbstractItem]
[0010.55] Log:    m_ItemName=Griff's Last Words.
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This is it, by the Outsider's eyes. I've been fighting the fever for a few nights now, since those damn Bottle Street hooligans kept me pinned down and I couldn't get to my elixir stash. All I wanted to do was lay low, run my little shop and ride out the plague. Dunwall was a good place before all this mess with death of the Empress, the plague, and the Lord Regent's new laws. If you find this, maybe you'll have better luck than I did. And if Slackjaw or any of you Bottle Street idiots are reading this, I hope the City Watch guts you all. 
--Griff
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.LetterFromAllison DisAbstractItem]
[0010.55] Log:    m_ItemName=Allison's Letter
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dear Daniel,
I've been given a geologist position with the Horizon Trading Company in Serkonos. Soon we'll be undertaking our first survey just south of Karnaca. Don't wait too long to leave, because there are rumors of people being denied passage out of the city. Wait for me in Karnaca. 
Love,
Allison
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.OverseerInvestigate DisAbstractItem]
[0010.55] Log:    m_ItemName=Overseer's Notes
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=This place reeked of the Outsider. Not since our sweeps of Rudshore, the Flooded District, have I seen such blasphemy. 
Overseer Marcus has inventoried the evidence of heresy that we collected. A number of questionable books, several jars containing the heads and viscera of animals, and a shrine dedicated to the black arts. 
I've remained behind to examine a few more things. Even spending the night here has crossed my mind. It's an unnerving thought, but it may prove useful to remind myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've taken on, as Overseers.
--Overseer Warren
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.S3_ThugsNewGate DisAbstractItem]
[0010.55] Log:    m_ItemName=Thug's New Gate Key
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Stop leaving the new gate unlocked. It's not going to keep any weepers out if it's unlocked. Leave the extra key on the table near the door after you lock it.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.SecretTreasureNote DisAbstractItem]
[0010.55] Log:    m_ItemName=Arthur's Note
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Dearest Gwen,
The city is going to burn. I've sold everything so there's nothing for me here now except you. I'll wait for you where Clavering Boulevard crumbles into the river. Where we used to meet. We'll take the money I've made and bribe our way onto a passing whale ship. I won't leave without you. And if you won't come, I'd rather be rat food.
Love,
Arthur
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.SlackElixirPickup DisAbstractItem]
[0010.55] Log:    m_ItemName=Recipe for Craxton
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Craxton,
I'm coming tomorrow to check on the batch. Make sure you're wearing pants this time, and stick to the recipe:
1 part Sokolov's elixir
1 part beechgum paste
2 parts sugar water
That's it. The more of the real shit you cut in, the less there is to spread around and the less coin I make. This ain't a charity.
Slackjaw
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.SlackJawElixirAccounts DisAbstractItem]
[0010.55] Log:    m_ItemName=Elixir Accounts
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Next Batch
Tubbard Family -- 4 doses
Crammling Family -- 3 doses
Braeden Family -- 5 doses
Golden Cat -- 2 crates
Bitterleaf Almshouse -- 1 crate
Ed Knack -- 1 dose
Luther -- 1 dose
Black Sally -- 2 crates
Griff -- past due.
Trace Flannery -- 2 doses
Pratchet Family -- 5 doses
Nelly & Morris Sullivan -- 2 doses
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.SlackStillSteps DisAbstractItem]
[0010.55] Log:    m_ItemName=Bootleg Still Instructions
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Operating instructions: 
1. Attach an empty elixir vial to the spout before you turn the thing on.
2. Turn the valve on.
3. Collect the full vial.
4. Repeat until empty.
Do not break vials. Do not spill any elixir. No free swigs.
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.ThugLookOut DisAbstractItem]
[0010.55] Log:    m_ItemName=Lookout's Orders
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Plant your ass on the roof and watch the street. See who comes to the almshouse. And see if that old lady knows anything. She's blind but maybe she heard something.
--Slackjaw
[0010.55] Log:
[0010.55] Log:    [StreetsNotes.VIPcombination_AbsItm DisAbstractItem]
[0010.55] Log:    m_ItemName=Golden Cat Reopening
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Mister Bunting,
I know you've been waiting for the Golden Cat to re-open. You've probably been suffering, you poor dear. So let me offer you a warm welcome to our lavish reopening tomorrow. I assure you that everything has been cleaned up, top to bottom, after that touch of plague. We're ready to take care of you. 
Everyone here loves you and half the girls consider you a friend.
--Madame Prudence
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_BoyleGuest DisAbstractItem]
[0010.55] Log:    m_ItemName=Corvo Signs Registry at Boyle party
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Regent,
It's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought it best to bring it to your attention. Sorry for troubling you with this matter. I know Lady Boyle was dear to you. 
Captain Galloway
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_DaudDeal DisAbstractItem]
[0010.55] Log:    m_ItemName=Dead Drop
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Lord Spymaster,
We had a specific agreement and I planned around it. The Royal Protector wasn't part of that agreement. You assured me that she and the girl would be alone. So the price of the job just went up. Send the coin to the alternate dead drop or you can be sure we'll come calling.
--Daud
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_Decree DisAbstractItem]
[0010.55] Log:    m_ItemName=Official Decree
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=OFFICIAL DECREE
By Order of the Lord Regent
Effective immediately, all access to Dunwall Tower is hereby restricted to official traffic, via water lock only. The front gate is sealed, with no exceptions. 
This order issued from the Office of General Tobias, with the full authority of the Lord Regent.
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_EmpressToCorvo DisAbstractItem]
[0010.55] Log:    m_ItemName=Empress To Corvo
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Corvo, I have missed you while you've been away. If I could trust anyone else with these matters, I would gladly send them so you could remain close. But there is no one else. The plague has taken so many. The Spymaster was right to insist that I send you. When you are away, every day seems a heavy burden. Even simple tasks seem worrisome. Emily is difficult to manage. And the great troubles of the City, the conflict and the plague, all seem insurmountable. But when you are near, it is different. My heart is at peace.
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_RoyalInterrogator DisAbstractItem]
[0010.55] Log:    m_ItemName=Concerns about the Royal Interrogator
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=General Tobias, I have to press you again, sir. The torturer has been coming into the barracks at night. 
Last night Corporal Huso woke up to find the freak leering at him in the dark. Other men have reported that personal items have gone missing, with odd things left in their place. Sanders said he found a bunch of teeth wrapped up in his handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his shaving kit. 
Whatever this is, it has to stop. The men are rattled and I don't know how long I can keep them from going into that bastard's room and beating him to death in his sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or bat-faced troll, he's got to stay out of the barracks.
--First Commander Greggory
[0010.55] Log:
[0010.55] Log:    [TowerReturnNotes.TowerReturn_Notes_Torturer DisAbstractItem]
[0010.55] Log:    m_ItemName=Influences of the Outsider
[0010.55] Log:    m_PluralItemName=
[0010.55] Log:    m_Description=Brother, 
With an anxious heart, I respond to your letter. If your suspicion is true, I have grave misgivings about those presiding over Dunwall Tower. I have only recently resolved my disagreements with the Abbey, and it has come upon me as a surprise that some are lobbying for me to take up the mantle of High Overseer, but despite all that is going on, I hope to advise you personally in this matter. 
Last time you wrote, you speculated that the mute who serves as torturer within Dunwall Tower might be a follower of the Outsider. He has an odd countenance, his tongue is twisted and he cannot speak, and a wolfhound follows him about. Add to this the incomprehensible groaning and the litany of repeated whispers you hear coming from his chambers at night and it seems certain. 
At first I found it hard to believe. How could one I admire so, such as the Lord Regent, allow this to go unchecked within his own house? Surely he must respect the Seven Strictures? But now I see the pieces arranged before me. I must tell you, it aligns with a vision experienced by one of our sisters from the Oracular Sect. Coming to me in the night, she spoke, "Silence inflicts pain and a hound's shadow follows the puppet of the Outsider." 
Your position at the Tower has been of great use to our order and there is no shame in reporting back to me. You are an Overseer, first and foremost, and it is your sole duty to protect the world of men from the malevolent influences of the Outsider. Tell no others of this and await my instructions. I must wonder how high up into Dunwall Tower this corruption has spread.
--Martin
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTOvrsr_Objectives.INT
[0010.55] Log:    [Ovrsr_GetBlackBook DishonoredObjective]
[0010.55] Log:    m_Description=Locate Emily
[0010.55] Log:
[0010.55] Log:    [Ovrsr_GetBlackBook:DishonoredTask_Custom_12 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Take the blackmail journal from High Overseer Campbell
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell DishonoredObjective]
[0010.55] Log:    m_Description=Eliminate High Overseer Campbell
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Kill High Overseer Campbell
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Collect your equipment from Piero
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_10 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Get past the second Wall of Light
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_11 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Optional) Use the Bottle Street alleys to get around the Walls of Light
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_13 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Deal With Martin's Guard So You Can Speak Safely
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_14 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Wait for Campbell and Curnow to enter the Meeting Chamber
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_15 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Nonlethal) Find the Heretic's Brand in the Interrogation Room
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_16 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Nonlethal) Use the Heretic's Brand on High Overseer Campbell
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_17 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Nonlethal) Take Campbell's unconscious body to the chair in the Interrogation Room
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_18 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Nonlethal) Render High Overseer Campbell unconscious.
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_2 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Pick up the sword and crossbow from Piero's workbench
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Travel with Samuel the Boatman to your first mission
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_4 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Get past the first Wall of Light
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_5 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Travel through the gate to Holger Square
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_6 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Find Campbell and Curnow in the High Overseer's Meeting Chamber
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_7 DishonoredTask_Custom]
[0010.55] Log:    m_Description=(Optional) Poison one or both of the glasses in the Meeting Chamber
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_8 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Speak With Overseer Martin in Holger Square
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_9 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Use the release lever to unlock Overseer Martin
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareCurnow DishonoredObjective]
[0010.55] Log:    m_Description=(Optional) Spare Captain Curnow
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Inform Callista that Captain Curnow has survived the plot against him
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Take Captain Curnow's unconscious body to a safe location
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Ensure Captain Curnow survives his visit to the Office of the High Overseer
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareOvrsrCambell DishonoredObjective]
[0010.55] Log:    m_Description=(Nonlethal) The Heretic's Brand
[0010.55] Log:
[0010.55] Log:    [Ovrsr_SpareOvrsrCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.55] Log:    m_Description=Search the Archive for information on the Heretic's Brand, a tool for casting out Overseers
[0010.55] Log:    m_Status=
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTTwk_MissionStats.INT
[0010.55] Log:    [Twk_M0_Prison DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered the Hermit's Room")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Opened Jelly's Safe")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Found the Sunken Treasure")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M1_Overseers DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Granny Infect the Bottle Street Gang")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Griff the Scavenger")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Branded Campbell As A Heretic")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Saved Captain Curnow")
[0010.55] Log:    m_MissionSummaryItems[4]=(m_Description="Saved Elsa from Zealous Overseers")
[0010.55] Log:    m_MissionSummaryItems[5]=(m_Description="Poisoned High Overseer Campbell")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M2_GoldenCat DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Slackjaw Find Crowley")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Put the Pendletons to Work In Their Own Mine")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed the Art Dealer's Safe")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Steamed A Pendleton To Death")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M3_Bridge DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Followed the Pearl Thief")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Freed All of Sokolov's Test Subjects")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed Pratchett's Safe")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Saved the Stranded Woman from Rats")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M4_Boyle DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered Lady Boyle's Identity")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Delivered Lady Boyle to Her Admirer, Lord Brisby")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Defeated Lord Shaw in A Duel")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Signed Lady Boyle's Guest Ledger")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M5_TowerReturn DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Killed the Lord Regent's Torturer")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Defeated the Lord Regent's Torturer")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Exposed the Lord Regent's Corruption Publicly")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Killed the Lord Regent in His Bedroom")
[0010.55] Log:    m_MissionSummaryItems[4]=(m_Description="Revealed Your Identity to the Lord Regent")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M6_Flooded DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Helped the Survivors Escape")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Recovered Your Weapons and Gear")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Put Weeper Campbell Out of His Misery")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Helped Granny Cook Slackjaw")
[0010.55] Log:    m_MissionSummaryItems[4]=(m_Description="Helped Slackjaw Defeat Granny")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M7_PubAssault DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Used the Arc Pylon to Rescue Piero and Sokolov")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Piero and Sokolov by Defeating Havelock's Troops")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Found Emily's Drawing")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_M8_Lighthouse DisTweaks_MissionStats]
[0010.55] Log:    m_MissionSummaryItems[0]=(m_Description="Killed Lord Pendleton")
[0010.55] Log:    m_MissionSummaryItems[1]=(m_Description="Killed Overseer Martin")
[0010.55] Log:    m_MissionSummaryItems[2]=(m_Description="Killed Admiral Havelock")
[0010.55] Log:    m_MissionSummaryItems[3]=(m_Description="Read Havelock's Journal")
[0010.55] Log:    m_MissionSummaryItems[4]=(m_Description="Rescued Emily")
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log:    [Twk_MissionStats_Base DisTweaks_MissionStats]
[0010.55] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.55] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.55] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.55] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.55] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.55] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.55] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.55] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.55] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.55] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.55] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.55] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.55] Log:
[0010.55] Log: FileName: ....EngineLocalizationintDishonoredGame.int
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CrossbowBase.INT
[0010.55] Log:    [CrossbowBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.55] Log:    m_Name=
[0010.55] Log:    m_Description=
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PistolBase.INT
[0010.55] Log:    [PistolBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.55] Log:    m_Name=
[0010.55] Log:    m_Description=
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazorBase.INT
[0010.55] Log:    [SpringRazorPlacedBase:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.55] Log:    m_Name=Springrazor
[0010.55] Log:    m_InteractText=`GBA_Use` Pick up
[0010.55] Log:    m_AltInteractText=
[0010.55] Log:    m_UseMessage=
[0010.55] Log:    m_AltUseMessage=
[0010.55] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.55] Log:
[0010.55] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeBase.INT
[0010.55] Log:    [Twk_Inv_GrenadeBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.55] Log:    m_Name=
[0010.55] Log:    m_Description=
[0010.55] Log:
[0010.55] Log: Log file closed, 10/17/13 02:13:06
[0010.67] Log: Log file open, 10/17/13 02:26:41
[0010.67] Log: Files map:
[0010.67] Log: TSet: 78 elements, 64 hash slots
[0010.67] Log:    Hash[0] = 3
[0010.67] Log:    Hash[1] = 2
[0010.67] Log:    Hash[2] = 0
[0010.67] Log:    Hash[3] = 0
[0010.67] Log:    Hash[4] = 1
[0010.67] Log:    Hash[5] = 2
[0010.67] Log:    Hash[6] = 1
[0010.67] Log:    Hash[7] = 2
[0010.67] Log:    Hash[8] = 1
[0010.67] Log:    Hash[9] = 0
[0010.67] Log:    Hash[10] = 1
[0010.67] Log:    Hash[11] = 1
[0010.67] Log:    Hash[12] = 0
[0010.67] Log:    Hash[13] = 2
[0010.67] Log:    Hash[14] = 4
[0010.67] Log:    Hash[15] = 1
[0010.67] Log:    Hash[16] = 3
[0010.67] Log:    Hash[17] = 3
[0010.67] Log:    Hash[18] = 0
[0010.67] Log:    Hash[19] = 1
[0010.67] Log:    Hash[20] = 3
[0010.67] Log:    Hash[21] = 0
[0010.67] Log:    Hash[22] = 0
[0010.67] Log:    Hash[23] = 1
[0010.67] Log:    Hash[24] = 1
[0010.67] Log:    Hash[25] = 0
[0010.67] Log:    Hash[26] = 2
[0010.67] Log:    Hash[27] = 0
[0010.67] Log:    Hash[28] = 1
[0010.67] Log:    Hash[29] = 1
[0010.67] Log:    Hash[30] = 0
[0010.67] Log:    Hash[31] = 1
[0010.67] Log:    Hash[32] = 0
[0010.67] Log:    Hash[33] = 2
[0010.67] Log:    Hash[34] = 0
[0010.67] Log:    Hash[35] = 1
[0010.67] Log:    Hash[36] = 2
[0010.67] Log:    Hash[37] = 2
[0010.67] Log:    Hash[38] = 1
[0010.67] Log:    Hash[39] = 3
[0010.67] Log:    Hash[40] = 0
[0010.67] Log:    Hash[41] = 1
[0010.67] Log:    Hash[42] = 1
[0010.67] Log:    Hash[43] = 0
[0010.67] Log:    Hash[44] = 0
[0010.67] Log:    Hash[45] = 3
[0010.67] Log:    Hash[46] = 4
[0010.67] Log:    Hash[47] = 4
[0010.67] Log:    Hash[48] = 0
[0010.67] Log:    Hash[49] = 0
[0010.67] Log:    Hash[50] = 3
[0010.67] Log:    Hash[51] = 1
[0010.67] Log:    Hash[52] = 0
[0010.67] Log:    Hash[53] = 0
[0010.67] Log:    Hash[54] = 0
[0010.67] Log:    Hash[55] = 3
[0010.67] Log:    Hash[56] = 1
[0010.67] Log:    Hash[57] = 2
[0010.67] Log:    Hash[58] = 0
[0010.67] Log:    Hash[59] = 0
[0010.67] Log:    Hash[60] = 0
[0010.67] Log:    Hash[61] = 0
[0010.67] Log:    Hash[62] = 2
[0010.67] Log:    Hash[63] = 4
[0010.67] Log: FileName: ....DishonoredGameConfigDishonoredCompat.ini
[0010.67] Log:    [AppCompat]
[0010.67] Log:    CPUScore1=1000
[0010.67] Log:    CPUScore2=720
[0010.67] Log:    CPUScore3=630
[0010.67] Log:    CPUScore4=500
[0010.67] Log:    CPUScore5=275
[0010.67] Log:    CPUSpeed1=1.8
[0010.67] Log:    CPUSpeed2=2.4
[0010.67] Log:    CPUSpeed3=3.0
[0010.67] Log:    CPUSpeed4=3.5
[0010.67] Log:    CPUSpeed5=4.0
[0010.67] Log:    CPUMultiCoreMult=1.75
[0010.67] Log:    CPUHyperThreadMult=1.15
[0010.67] Log:    CPUMemory1=1.0
[0010.67] Log:    CPUMemory2=2.0
[0010.67] Log:    CPUMemory3=3.0
[0010.67] Log:    CPUMemory4=4.0
[0010.67] Log:    CPUMemory5=6.0
[0010.67] Log:    GPUmemory1=256
[0010.67] Log:    GPUmemory2=512
[0010.67] Log:    GPUmemory3=768
[0010.67] Log:    GPUmemory4=1024
[0010.67] Log:    GPUmemory5=1024
[0010.67] Log:    GPUShader1=3
[0010.67] Log:    GPUShader2=3
[0010.67] Log:    GPUShader3=3
[0010.67] Log:    GPUShader4=3
[0010.67] Log:    GPUShader5=3
[0010.67] Log:
[0010.67] Log:    [AppCompatGPU-0x10DE]
[0010.67] Log:    VendorName=NVIDIA
[0010.67] Log:    VendorMobileTag=Go
[0010.67] Log:    0x014F=1,GeForce 6200
[0010.67] Log:    0x00F3=1,GeForce 6200
[0010.67] Log:    0x0221=1,GeForce 6200
[0010.67] Log:    0x0163=1,GeForce 6200 LE
[0010.67] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0010.67] Log:    0x0161=1,GeForce 6200 TurboCache(TM)
[0010.67] Log:    0x0162=1,GeForce 6200SE TurboCache(TM)
[0010.67] Log:    0x0160=1,GeForce 6500
[0010.67] Log:    0x0141=1,GeForce 6600
[0010.67] Log:    0x00F2=1,GeForce 6600
[0010.67] Log:    0x0140=1,GeForce 6600 GT
[0010.67] Log:    0x00F1=1,GeForce 6600 GT
[0010.67] Log:    0x0142=1,GeForce 6600 LE
[0010.67] Log:    0x00F4=1,GeForce 6600 LE
[0010.67] Log:    0x0143=1,GeForce 6600 VE
[0010.67] Log:    0x0147=1,GeForce 6700 XL
[0010.67] Log:    0x0041=1,GeForce 6800
[0010.67] Log:    0x00C1=1,GeForce 6800
[0010.67] Log:    0x0047=1,GeForce 6800 GS
[0010.67] Log:    0x00F6=1,GeForce 6800 GS
[0010.67] Log:    0x00C0=1,GeForce 6800 GS
[0010.67] Log:    0x0045=1,GeForce 6800 GT
[0010.67] Log:    0x00F9=1,GeForce 6800 Series GPU
[0010.67] Log:    0x00C2=1,GeForce 6800 LE
[0010.67] Log:    0x0040=1,GeForce 6800 Ultra
[0010.67] Log:    0x00F9=1,GeForce 6800 Series GPU
[0010.67] Log:    0x0043=1,GeForce 6800 XE
[0010.67] Log:    0x0048=1,GeForce 6800 XT
[0010.67] Log:    0x0218=1,GeForce 6800 XT
[0010.67] Log:    0x00C3=1,GeForce 6800 XT
[0010.67] Log:    0x01DF=1,GeForce 7300 GS
[0010.67] Log:    0x0393=1,GeForce 7300 GT
[0010.67] Log:    0x01D1=1,GeForce 7300 LE
[0010.67] Log:    0x01D3=1,GeForce 7300 SE
[0010.67] Log:    0x01DD=1,GeForce 7500 LE
[0010.67] Log:    0x0392=1,GeForce 7600 GS
[0010.67] Log:    0x0392=1,GeForce 7600 GS
[0010.67] Log:    0x02E1=1,GeForce 7600 GS
[0010.67] Log:    0x0391=1,GeForce 7600 GT
[0010.67] Log:    0x0394=1,GeForce 7600 LE
[0010.67] Log:    0x00F5=2,GeForce 7800 GS
[0010.67] Log:    0x0092=2,GeForce 7800 GT
[0010.67] Log:    0x0091=2,GeForce 7800 GTX
[0010.67] Log:    0x0291=2,GeForce 7900 GT/GTO
[0010.67] Log:    0x0292=2,GeForce 7900 GS
[0010.67] Log:    0x0290=2,GeForce 7900 GTX
[0010.67] Log:    0x0293=2,GeForce 7900 GX2
[0010.67] Log:    0x0294=2,GeForce 7950 GX2
[0010.67] Log:    0x0322=0,GeForce FX 5200
[0010.67] Log:    0x0321=0,GeForce FX 5200 Ultra
[0010.67] Log:    0x0323=0,GeForce FX 5200LE
[0010.67] Log:    0x0326=1,GeForce FX 5500
[0010.67] Log:    0x0326=1,GeForce FX 5500
[0010.67] Log:    0x0312=1,GeForce FX 5600
[0010.67] Log:    0x0311=1,GeForce FX 5600 Ultra
[0010.67] Log:    0x0314=1,GeForce FX 5600XT
[0010.67] Log:    0x0342=1,GeForce FX 5700
[0010.67] Log:    0x0341=1,GeForce FX 5700 Ultra
[0010.67] Log:    0x0343=1,GeForce FX 5700LE
[0010.67] Log:    0x0344=1,GeForce FX 5700VE
[0010.67] Log:    0x0302=1,GeForce FX 5800
[0010.67] Log:    0x0301=1,GeForce FX 5800 Ultra
[0010.67] Log:    0x0331=1,GeForce FX 5900
[0010.67] Log:    0x0330=1,GeForce FX 5900 Ultra
[0010.67] Log:    0x0333=1,GeForce FX 5950 Ultra
[0010.67] Log:    0x0324=1,GeForce FX Go5200 64M
[0010.67] Log:    0x031A=1,GeForce FX Go5600
[0010.67] Log:    0x0347=1,GeForce FX Go5700
[0010.67] Log:    0x0167=1,GeForce Go 6200/6400
[0010.67] Log:    0x0168=1,GeForce Go 6200/6400
[0010.67] Log:    0x0148=1,GeForce Go 6600
[0010.67] Log:    0x00c8=1,GeForce Go 6800
[0010.67] Log:    0x00c9=1,GeForce Go 6800 Ultra
[0010.67] Log:    0x0098=1,GeForce Go 7800
[0010.67] Log:    0x0099=1,GeForce Go 7800 GTX
[0010.67] Log:    0x0298=1,GeForce Go 7900 GS
[0010.67] Log:    0x0299=1,GeForce Go 7900 GTX
[0010.67] Log:    0x0185=0,GeForce MX 4000
[0010.67] Log:    0x00FA=0,GeForce PCX 5750
[0010.67] Log:    0x00FB=0,GeForce PCX 5900
[0010.67] Log:    0x0110=0,GeForce2 MX/MX 400
[0010.67] Log:    0x0111=0,GeForce2 MX200
[0010.67] Log:    0x0110=0,GeForce2 MX/MX 400
[0010.67] Log:    0x0200=0,GeForce3
[0010.67] Log:    0x0201=0,GeForce3 Ti200
[0010.67] Log:    0x0202=0,GeForce3 Ti500
[0010.67] Log:    0x0172=0,GeForce4 MX 420
[0010.67] Log:    0x0171=0,GeForce4 MX 440
[0010.67] Log:    0x0181=0,GeForce4 MX 440 with AGP8X
[0010.67] Log:    0x0173=0,GeForce4 MX 440-SE
[0010.67] Log:    0x0170=0,GeForce4 MX 460
[0010.67] Log:    0x0253=0,GeForce4 Ti 4200
[0010.67] Log:    0x0281=0,GeForce4 Ti 4200 with AGP8X
[0010.67] Log:    0x0251=0,GeForce4 Ti 4400
[0010.67] Log:    0x0250=0,GeForce4 Ti 4600
[0010.67] Log:    0x0280=0,GeForce4 Ti 4800
[0010.67] Log:    0x0282=0,GeForce4 Ti 4800SE
[0010.67] Log:    0x0203=0,Quadro DCC
[0010.67] Log:    0x0309=1,Quadro FX 1000
[0010.67] Log:    0x034E=1,Quadro FX 1100
[0010.67] Log:    0x00FE=1,Quadro FX 1300
[0010.67] Log:    0x00CE=1,Quadro FX 1400
[0010.67] Log:    0x0308=1,Quadro FX 2000
[0010.67] Log:    0x0338=1,Quadro FX 3000
[0010.67] Log:    0x00FD=1,Quadro PCI-E Series
[0010.67] Log:    0x00F8=1,Quadro FX 3400/224400
[0010.67] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0010.67] Log:    0x004E=1,Quadro FX 4000
[0010.67] Log:    0x00CD=1,Quadro FX 3450/4000 SDI
[0010.67] Log:    0x00F8=1,Quadro FX 3400/4400
[0010.67] Log:    0x009D=1,Quadro FX 4500
[0010.67] Log:    0x029F=1,Quadro FX 4500 X2
[0010.67] Log:    0x032B=1,Quadro FX 500/FX 600
[0010.67] Log:    0x014E=1,Quadro FX 540
[0010.67] Log:    0x014C=1,Quadro FX 540 MXM
[0010.67] Log:    0x032B=1,Quadro FX 500/FX 600
[0010.67] Log:    0X033F=1,Quadro FX 700
[0010.67] Log:    0x034C=1,Quadro FX Go1000
[0010.67] Log:    0x00CC=1,Quadro FX Go1400
[0010.67] Log:    0x031C=1,Quadro FX Go700
[0010.67] Log:    0x018A=1,Quadro NVS with AGP8X
[0010.67] Log:    0x032A=1,Quadro NVS 280 PCI
[0010.67] Log:    0x00FD=1,Quadro PCI-E Series
[0010.67] Log:    0x0165=1,Quadro NVS 285
[0010.67] Log:    0x017A=1,Quadro NVS
[0010.67] Log:    0x018A=1,Quadro NVS with AGP8X
[0010.67] Log:    0x0113=1,Quadro2 MXR/EX
[0010.67] Log:    0x017A=1,Quadro NVS
[0010.67] Log:    0x018B=1,Quadro4 380 XGL
[0010.67] Log:    0x0178=1,Quadro4 550 XGL
[0010.67] Log:    0x0188=1,Quadro4 580 XGL
[0010.67] Log:    0x025B=1,Quadro4 700 XGL
[0010.67] Log:    0x0259=1,Quadro4 750 XGL
[0010.67] Log:    0x0258=1,Quadro4 900 XGL
[0010.67] Log:    0x0288=1,Quadro4 980 XGL
[0010.67] Log:    0x028C=1,Quadro4 Go700
[0010.67] Log:    0x0295=2,NVIDIA GeForce 7950 GT
[0010.67] Log:    0x03D0=1,NVIDIA GeForce 6100 nForce 430
[0010.67] Log:    0x03D1=1,NVIDIA GeForce 6100 nForce 405
[0010.67] Log:    0x03D2=1,NVIDIA GeForce 6100 nForce 400
[0010.67] Log:    0x0241=1,NVIDIA GeForce 6150 LE
[0010.67] Log:    0x0242=1,NVIDIA GeForce 6100
[0010.67] Log:    0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
[0010.67] Log:    0x029C=1,NVIDIA Quadro FX 5500
[0010.67] Log:    0x0191=2,NVIDIA GeForce 8800 GTX
[0010.67] Log:    0x0193=2,NVIDIA GeForce 8800 GTS
[0010.67] Log:    0x0400=2,NVIDIA GeForce 8600 GTS
[0010.67] Log:    0x0402=2,NVIDIA GeForce 8600 GT
[0010.67] Log:    0x0421=2,NVIDIA GeForce 8500 GT
[0010.67] Log:    0x0422=2,NVIDIA GeForce 8400 GS
[0010.67] Log:    0x0423=2,NVIDIA GeForce 8300 GS
[0010.67] Log:
[0010.67] Log:    [AppCompatGPU-0x1002]
[0010.67] Log:    VendorName=ATI
[0010.67] Log:    VendorMobileTag=Mobility
[0010.67] Log:    0x5653=1,ATI MOBILITY/RADEON X700
[0010.67] Log:    0x7248=2,Radeon X1950 XTX Uber - Limited Edition
[0010.67] Log:    0x7268=2,Radeon X1950 XTX Uber - Limited Edition Secondary
[0010.67] Log:    0x554D=1,Radeon X800 CrossFire Edition
[0010.67] Log:    0x556D=1,Radeon X800 CrossFire Edition Secondary
[0010.67] Log:    0x5D52=1,Radeon X850 CrossFire Edition
[0010.67] Log:    0x5D72=1,Radeon X850 CrossFire Edition Secondary
[0010.67] Log:    0x564F=1,Radeon X550/X700 Series
[0010.67] Log:    0x4154=1,ATI FireGL T2
[0010.67] Log:    0x4174=1,ATI FireGL T2 Secondary
[0010.67] Log:    0x5B64=1,ATI FireGL V3100
[0010.67] Log:    0x5B74=1,ATI FireGL V3100 Secondary
[0010.67] Log:    0x3E54=1,ATI FireGL V3200
[0010.67] Log:    0x3E74=1,ATI FireGL V3200 Secondary
[0010.67] Log:    0x7152=1,ATI FireGL V3300
[0010.67] Log:    0x7172=1,ATI FireGL V3300 Secondary
[0010.67] Log:    0x7153=1,ATI FireGL V3350
[0010.67] Log:    0x7173=1,ATI FireGL V3350 Secondary
[0010.67] Log:    0x71D2=1,ATI FireGL V3400
[0010.67] Log:    0x71F2=1,ATI FireGL V3400 Secondary
[0010.67] Log:    0x5E48=1,ATI FireGL V5000
[0010.67] Log:    0x5E68=1,ATI FireGL V5000 Secondary
[0010.67] Log:    0x5551=1,ATI FireGL V5100
[0010.67] Log:    0x5571=1,ATI FireGL V5100  Secondary
[0010.67] Log:    0x71DA=1,ATI FireGL V5200
[0010.67] Log:    0x71FA=1,ATI FireGL V5200 Secondary
[0010.67] Log:    0x7105=1,ATI FireGL V5300
[0010.67] Log:    0x7125=1,ATI FireGL V5300 Secondary
[0010.67] Log:    0x5550=1,ATI FireGL V7100
[0010.67] Log:    0x5570=1,ATI FireGL V7100 Secondary
[0010.67] Log:    0x5D50=1,ATI FireGL V7200
[0010.67] Log:    0x7104=1,ATI FireGL V7200
[0010.67] Log:    0x5D70=1,ATI FireGL V7200 Secondary
[0010.67] Log:    0x7124=1,ATI FireGL V7200 Secondary
[0010.67] Log:    0x710E=1,ATI FireGL V7300
[0010.67] Log:    0x712E=1,ATI FireGL V7300 Secondary
[0010.67] Log:    0x710F=1,ATI FireGL V7350
[0010.67] Log:    0x712F=1,ATI FireGL V7350 Secondary
[0010.67] Log:    0x4E47=1,ATI FireGL X1
[0010.67] Log:    0x4E67=1,ATI FireGL X1 Secondary
[0010.67] Log:    0x4E4B=1,ATI FireGL X2-256/X2-256t
[0010.67] Log:    0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
[0010.67] Log:    0x4A4D=1,ATI FireGL X3-256
[0010.67] Log:    0x4A6D=1,ATI FireGL X3-256 Secondary
[0010.67] Log:    0x4147=1,ATI FireGL Z1
[0010.67] Log:    0x4167=1,ATI FireGL Z1 Secondary
[0010.67] Log:    0x5B65=1,ATI FireMV 2200
[0010.67] Log:    0x5B75=1,ATI FireMV 2200 Secondary
[0010.67] Log:    0x719B=1,ATI FireMV 2250
[0010.67] Log:    0x71BB=1,ATI FireMV 2250 Secondary
[0010.67] Log:    0x3151=1,ATI FireMV 2400
[0010.67] Log:    0x3171=1,ATI FireMV 2400 Secondary
[0010.67] Log:    0x724E=1,ATI FireStream 2U
[0010.67] Log:    0x726E=1,ATI FireStream 2U Secondary
[0010.67] Log:    0x4C58=1,ATI MOBILITY FIRE GL 7800
[0010.67] Log:    0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
[0010.67] Log:    0x5464=1,ATI MOBILITY FireGL V3100
[0010.67] Log:    0x3154=1,ATI MOBILITY FireGL V3200
[0010.67] Log:    0x564A=1,ATI MOBILITY FireGL V5000
[0010.67] Log:    0x564B=1,ATI MOBILITY FireGL V5000
[0010.67] Log:    0x5D49=1,ATI MOBILITY FireGL V5100
[0010.67] Log:    0x71C4=1,ATI MOBILITY FireGL V5200
[0010.67] Log:    0x71D4=1,ATI MOBILITY FireGL V5250
[0010.67] Log:    0x7106=1,ATI MOBILITY FireGL V7100
[0010.67] Log:    0x7103=1,ATI MOBILITY FireGL V7200
[0010.67] Log:    0x4C59=1,ATI MOBILITY RADEON
[0010.67] Log:    0x4C57=1,ATI MOBILITY RADEON 7500
[0010.67] Log:    0x4E52=1,ATI MOBILITY RADEON 9500
[0010.67] Log:    0x4E56=1,ATI MOBILITY RADEON 9550
[0010.67] Log:    0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
[0010.67] Log:    0x4A4E=1,ATI MOBILITY RADEON 9800
[0010.67] Log:    0x7210=1,ATI Mobility Radeon HD 2300
[0010.67] Log:    0x7211=1,ATI Mobility Radeon HD 2300
[0010.67] Log:    0x94C9=1,ATI Mobility Radeon HD 2400
[0010.67] Log:    0x94C8=1,ATI Mobility Radeon HD 2400 XT
[0010.67] Log:    0x9581=1,ATI Mobility Radeon HD 2600
[0010.67] Log:    0x9583=1,ATI Mobility Radeon HD 2600 XT
[0010.67] Log:    0x714A=1,ATI Mobility Radeon X1300
[0010.67] Log:    0x7149=1,ATI Mobility Radeon X1300
[0010.67] Log:    0x714B=1,ATI Mobility Radeon X1300
[0010.67] Log:    0x714C=1,ATI Mobility Radeon X1300
[0010.67] Log:    0x718B=1,ATI Mobility Radeon X1350
[0010.67] Log:    0x718C=1,ATI Mobility Radeon X1350
[0010.67] Log:    0x7196=1,ATI Mobility Radeon X1350
[0010.67] Log:    0x7145=1,ATI Mobility Radeon X1400
[0010.67] Log:    0x7186=1,ATI Mobility Radeon X1450
[0010.67] Log:    0x718D=1,ATI Mobility Radeon X1450
[0010.67] Log:    0x71C5=1,ATI Mobility Radeon X1600
[0010.67] Log:    0x71D5=1,ATI Mobility Radeon X1700
[0010.67] Log:    0x71DE=1,ATI Mobility Radeon X1700
[0010.67] Log:    0x71D6=1,ATI Mobility Radeon X1700 XT
[0010.67] Log:    0x7102=1,ATI Mobility Radeon X1800
[0010.67] Log:    0x7101=1,ATI Mobility Radeon X1800 XT
[0010.67] Log:    0x7284=1,ATI Mobility Radeon X1900
[0010.67] Log:    0x718A=1,ATI Mobility Radeon X2300
[0010.67] Log:    0x7188=1,ATI Mobility Radeon X2300
[0010.67] Log:    0x5461=1,ATI MOBILITY RADEON X300
[0010.67] Log:    0x5460=1,ATI MOBILITY RADEON X300
[0010.67] Log:    0x3152=1,ATI MOBILITY RADEON X300
[0010.67] Log:    0x3150=1,ATI MOBILITY RADEON
[0010.67] Log:    0x5462=1,ATI MOBILITY RADEON X600 SE
[0010.67] Log:    0x5652=1,ATI MOBILITY RADEON X700
[0010.67] Log:    0x5653=1,ATI MOBILITY RADEON X700
[0010.67] Log:    0x5673=1,ATI MOBILITY RADEON X700 Secondary
[0010.67] Log:    0x5D4A=1,ATI MOBILITY RADEON X800
[0010.67] Log:    0x5D48=1,ATI MOBILITY RADEON X800  XT
[0010.67] Log:    0x4153=1,ATI Radeon 9550/X1050 Series
[0010.67] Log:    0x4173=1,ATI Radeon 9550/X1050 Series Secondary
[0010.67] Log:    0x4150=1,ATI RADEON 9600 Series
[0010.67] Log:    0x4E51=1,ATI RADEON 9600 Series
[0010.67] Log:    0x4151=1,ATI RADEON 9600 Series
[0010.67] Log:    0x4155=1,ATI RADEON 9600 Series
[0010.67] Log:    0x4152=1,ATI RADEON 9600 Series
[0010.67] Log:    0x4E71=1,ATI RADEON 9600 Series Secondary
[0010.67] Log:    0x4171=1,ATI RADEON 9600 Series Secondary
[0010.67] Log:    0x4170=1,ATI RADEON 9600 Series Secondary
[0010.67] Log:    0x4175=1,ATI RADEON 9600 Series Secondary
[0010.67] Log:    0x4172=1,ATI RADEON 9600 Series Secondary
[0010.67] Log:    0x9402=2,ATI Radeon HD 2900 XT
[0010.67] Log:    0x9403=2,ATI Radeon HD 2900 XT
[0010.67] Log:    0x9400=2,ATI Radeon HD 2900 XT
[0010.67] Log:    0x9401=2,ATI Radeon HD 2900 XT
[0010.67] Log:    0x791E=1,ATI Radeon X1200 Series
[0010.67] Log:    0x791F=1,ATI Radeon X1200 Series
[0010.67] Log:    0x7288=2,ATI Radeon X1950 GT
[0010.67] Log:    0x72A8=2,ATI Radeon X1950 GT Secondary
[0010.67] Log:    0x554E=1,ATI RADEON X800 GT
[0010.67] Log:    0x556E=1,ATI RADEON X800 GT Secondary
[0010.67] Log:    0x554D=1,ATI RADEON X800 XL
[0010.67] Log:    0x556D=1,ATI RADEON X800 XL Secondary
[0010.67] Log:    0x4B4B=1,ATI RADEON X850 PRO
[0010.67] Log:    0x4B6B=1,ATI RADEON X850 PRO Secondary
[0010.67] Log:    0x4B4A=1,ATI RADEON X850 SE
[0010.67] Log:    0x4B6A=1,ATI RADEON X850 SE Secondary
[0010.67] Log:    0x4B49=1,ATI RADEON X850 XT
[0010.67] Log:    0x4B4C=1,ATI RADEON X850 XT Platinum Edition
[0010.67] Log:    0x4B6C=1,ATI RADEON X850 XT Platinum Edition Secondary
[0010.67] Log:    0x4B69=1,ATI RADEON X850 XT Secondary
[0010.67] Log:    0x793F=1,ATI Radeon Xpress 1200 Series
[0010.67] Log:    0x7941=1,ATI Radeon Xpress 1200 Series
[0010.67] Log:    0x7942=1,ATI Radeon Xpress 1200 Series
[0010.67] Log:    0x5A61=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5A63=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5A62=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5A41=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5A43=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5A42=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5954=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5854=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5955=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5974=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5874=1,ATI Radeon Xpress Series
[0010.67] Log:    0x5975=1,ATI Radeon Xpress Series
[0010.67] Log:    0x4144=1,Radeon 9500
[0010.67] Log:    0x4149=1,Radeon 9500
[0010.67] Log:    0x4E45=1,Radeon 9500 PRO / 9700
[0010.67] Log:    0x4E65=1,Radeon 9500 PRO / 9700 Secondary
[0010.67] Log:    0x4164=1,Radeon 9500 Secondary
[0010.67] Log:    0x4169=1,Radeon 9500 Secondary
[0010.67] Log:    0x4E46=1,Radeon 9600 TX
[0010.67] Log:    0x4E66=1,Radeon 9600 TX Secondary
[0010.67] Log:    0x4146=1,Radeon 9600TX
[0010.67] Log:    0x4166=1,Radeon 9600TX Secondary
[0010.67] Log:    0x4E44=1,Radeon 9700 PRO
[0010.67] Log:    0x4E64=1,Radeon 9700 PRO Secondary
[0010.67] Log:    0x4E49=1,Radeon 9800
[0010.67] Log:    0x4E48=1,Radeon 9800 PRO
[0010.67] Log:    0x4E68=1,Radeon 9800 PRO Secondary
[0010.67] Log:    0x4148=1,Radeon 9800 SE
[0010.67] Log:    0x4168=1,Radeon 9800 SE Secondary
[0010.67] Log:    0x4E69=1,Radeon 9800 Secondary
[0010.67] Log:    0x4E4A=1,Radeon 9800 XT
[0010.67] Log:    0x4E6A=1,Radeon 9800 XT Secondary
[0010.67] Log:    0x7146=1,Radeon X1300 / X1550 Series
[0010.67] Log:    0x7166=1,Radeon X1300 / X1550 Series Secondary
[0010.67] Log:    0x714E=1,Radeon X1300 Series
[0010.67] Log:    0x715E=1,Radeon X1300 Series
[0010.67] Log:    0x714D=1,Radeon X1300 Series
[0010.67] Log:    0x71C3=1,Radeon X1300 Series
[0010.67] Log:    0x718F=1,Radeon X1300 Series
[0010.67] Log:    0x716E=1,Radeon X1300 Series Secondary
[0010.67] Log:    0x717E=1,Radeon X1300 Series Secondary
[0010.67] Log:    0x716D=1,Radeon X1300 Series Secondary
[0010.67] Log:    0x71E3=1,Radeon X1300 Series Secondary
[0010.67] Log:    0x71AF=1,Radeon X1300 Series Secondary
[0010.67] Log:    0x7142=1,Radeon X1300/X1550 Series
[0010.67] Log:    0x7180=1,Radeon X1300/X1550 Series
[0010.67] Log:    0x7183=1,Radeon X1300/X1550 Series
[0010.67] Log:    0x7187=1,Radeon X1300/X1550 Series
[0010.67] Log:    0x7162=1,Radeon X1300/X1550 Series Secondary
[0010.67] Log:    0x71A0=1,Radeon X1300/X1550 Series Secondary
[0010.67] Log:    0x71A3=1,Radeon X1300/X1550 Series Secondary
[0010.67] Log:    0x71A7=1,Radeon X1300/X1550 Series Secondary
[0010.67] Log:    0x7147=1,Radeon X1550 64-bit
[0010.67] Log:    0x715F=1,Radeon X1550 64-bit
[0010.67] Log:    0x719F=1,Radeon X1550 64-bit
[0010.67] Log:    0x7167=1,Radeon X1550 64-bit Secondary
[0010.67] Log:    0x717F=1,Radeon X1550 64-bit Secondary
[0010.67] Log:    0x7143=1,Radeon X1550 Series
[0010.67] Log:    0x7193=1,Radeon X1550 Series
[0010.67] Log:    0x7163=1,Radeon X1550 Series Secondary
[0010.67] Log:    0x71B3=1,Radeon X1550 Series Secondary
[0010.67] Log:    0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT
[0010.67] Log:    0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary
[0010.67] Log:    0x7140=1,Radeon X1600 Series
[0010.67] Log:    0x71C0=1,Radeon X1600 Series
[0010.67] Log:    0x71C2=1,Radeon X1600 Series
[0010.67] Log:    0x71C6=1,Radeon X1600 Series
[0010.67] Log:    0x7181=1,Radeon X1600 Series
[0010.67] Log:    0x71CD=1,Radeon X1600 Series
[0010.67] Log:    0x7160=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71E2=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71E6=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71A1=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71ED=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71E0=1,Radeon X1600 Series Secondary
[0010.67] Log:    0x71C1=1,Radeon X1650 Series
[0010.67] Log:    0x7293=1,Radeon X1650 Series
[0010.67] Log:    0x7291=1,Radeon X1650 Series
[0010.67] Log:    0x71C7=1,Radeon X1650 Series
[0010.67] Log:    0x71E1=1,Radeon X1650 Series Secondary
[0010.67] Log:    0x72B3=1,Radeon X1650 Series Secondary
[0010.67] Log:    0x72B1=1,Radeon X1650 Series Secondary
[0010.67] Log:    0x71E7=1,Radeon X1650 Series Secondary
[0010.67] Log:    0x7100=2,Radeon X1800 Series
[0010.67] Log:    0x7108=2,Radeon X1800 Series
[0010.67] Log:    0x7109=2,Radeon X1800 Series
[0010.67] Log:    0x710A=2,Radeon X1800 Series
[0010.67] Log:    0x710B=2,Radeon X1800 Series
[0010.67] Log:    0x710C=2,Radeon X1800 Series
[0010.67] Log:    0x7120=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x7128=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x7129=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x712A=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x712B=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x712C=2,Radeon X1800 Series Secondary
[0010.67] Log:    0x7243=2,Radeon X1900 Series
[0010.67] Log:    0x7245=2,Radeon X1900 Series
[0010.67] Log:    0x7246=2,Radeon X1900 Series
[0010.67] Log:    0x7247=2,Radeon X1900 Series
[0010.67] Log:    0x7248=2,Radeon X1900 Series
[0010.67] Log:    0x7249=2,Radeon X1900 Series
[0010.67] Log:    0x724A=2,Radeon X1900 Series
[0010.67] Log:    0x724B=2,Radeon X1900 Series
[0010.67] Log:    0x724C=2,Radeon X1900 Series
[0010.67] Log:    0x724D=2,Radeon X1900 Series
[0010.67] Log:    0x724F=2,Radeon X1900 Series
[0010.67] Log:    0x7263=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7265=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7266=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7267=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7268=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7269=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x726A=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x726B=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x726C=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x726D=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x726F=2,Radeon X1900 Series Secondary
[0010.67] Log:    0x7280=2,Radeon X1950 Series
[0010.67] Log:    0x7240=2,Radeon X1950 Series
[0010.67] Log:    0x7244=2,Radeon X1950 Series
[0010.67] Log:    0x72A0=2,Radeon X1950 Series Secondary
[0010.67] Log:    0x7260=2,Radeon X1950 Series Secondary
[0010.67] Log:    0x7264=2,Radeon X1950 Series Secondary
[0010.67] Log:    0x5B60=1,Radeon X300/X550/X1050 Series
[0010.67] Log:    0x5B63=1,Radeon X300/X550/X1050 Series
[0010.67] Log:    0x5B73=1,Radeon X300/X550/X1050 Series Secondary
[0010.67] Log:    0x5B70=1,Radeon X300/X550/X1050 Series Secondary
[0010.67] Log:    0x5657=1,Radeon X550/X700 Series
[0010.67] Log:    0x5677=1,Radeon X550/X700 Series Secondary
[0010.67] Log:    0x5B62=1,Radeon X600 Series
[0010.67] Log:    0x5B72=1,Radeon X600 Series Secondary
[0010.67] Log:    0x3E50=1,Radeon X600/X550 Series
[0010.67] Log:    0x3E70=1,Radeon X600/X550 Series Secondary
[0010.67] Log:    0x5E4D=1,Radeon X700
[0010.67] Log:    0x5E4B=1,Radeon X700 PRO
[0010.67] Log:    0x5E6B=1,Radeon X700 PRO Secondary
[0010.67] Log:    0x5E4C=1,Radeon X700 SE
[0010.67] Log:    0x5E6C=1,Radeon X700 SE Secondary
[0010.67] Log:    0x5E6D=1,Radeon X700 Secondary
[0010.67] Log:    0x5E4A=1,Radeon X700 XT
[0010.67] Log:    0x5E6A=1,Radeon X700 XT Secondary
[0010.67] Log:    0x5E4F=1,Radeon X700/X550 Series
[0010.67] Log:    0x5E6F=1,Radeon X700/X550 Series Secondary
[0010.67] Log:    0x554B=1,Radeon X800 GT
[0010.67] Log:    0x556B=1,Radeon X800 GT Secondary
[0010.67] Log:    0x5549=1,Radeon X800 GTO
[0010.67] Log:    0x554F=1,Radeon X800 GTO
[0010.67] Log:    0x5D4F=1,Radeon X800 GTO
[0010.67] Log:    0x5569=1,Radeon X800 GTO Secondary
[0010.67] Log:    0x556F=1,Radeon X800 GTO Secondary
[0010.67] Log:    0x5D6F=1,Radeon X800 GTO Secondary
[0010.67] Log:    0x4A49=1,Radeon X800 PRO
[0010.67] Log:    0x4A69=1,Radeon X800 PRO Secondary
[0010.67] Log:    0x4A4F=1,Radeon X800 SE
[0010.67] Log:    0x4A6F=1,Radeon X800 SE Secondary
[0010.67] Log:    0x4A48=1,Radeon X800 Series
[0010.67] Log:    0x4A4A=1,Radeon X800 Series
[0010.67] Log:    0x4A4C=1,Radeon X800 Series
[0010.67] Log:    0x5548=1,Radeon X800 Series
[0010.67] Log:    0x4A68=1,Radeon X800 Series Secondary
[0010.67] Log:    0x4A6A=1,Radeon X800 Series Secondary
[0010.67] Log:    0x4A6C=1,Radeon X800 Series Secondary
[0010.67] Log:    0x5568=1,Radeon X800 Series Secondary
[0010.67] Log:    0x4A54=1,Radeon X800 VE
[0010.67] Log:    0x4A74=1,Radeon X800 VE Secondary
[0010.67] Log:    0x4A4B=1,Radeon X800 XT
[0010.67] Log:    0x5D57=1,Radeon X800 XT
[0010.67] Log:    0x4A50=1,Radeon X800 XT Platinum Edition
[0010.67] Log:    0x554A=1,Radeon X800 XT Platinum Edition
[0010.67] Log:    0x4A70=1,Radeon X800 XT Platinum Edition Secondary
[0010.67] Log:    0x556A=1,Radeon X800 XT Platinum Edition Secondary
[0010.67] Log:    0x4A6B=1,Radeon X800 XT Secondary
[0010.67] Log:    0x5D77=1,Radeon X800 XT Secondary
[0010.67] Log:    0x5D52=1,Radeon X850 XT
[0010.67] Log:    0x5D4D=1,Radeon X850 XT Platinum Edition
[0010.67] Log:    0x5D6D=1,Radeon X850 XT Platinum Edition Secondary
[0010.67] Log:    0x5D72=1,Radeon X850 XT Secondary
[0010.67] Log:
[0010.67] Log:    [AppCompatGPU-0x8086]
[0010.67] Log:    VendorName=Intel(R)
[0010.67] Log:    VendorMobileTag=Mobile
[0010.67] Log:
[0010.67] Log:    [Configuration]
[0010.67] Log:
[0010.67] Log:    [AppCompatBucket1]
[0010.67] Log:    ResX=800
[0010.67] Log:    ResY=600
[0010.67] Log:    bAllowLightShafts=False
[0010.67] Log:    TextureForcedLODBias=1					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.67] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.67] Log:    iType_AntiAlias=0	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.67] Log:    bAllowRatsShadow=False
[0010.67] Log:    UseVsync=False
[0010.67] Log:
[0010.67] Log:    [AppCompatBucket2]
[0010.67] Log:    ResX=1280
[0010.67] Log:    ResY=720
[0010.67] Log:    bAllowLightShafts=True
[0010.67] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.67] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.67] Log:    iType_AntiAlias=2	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.67] Log:    bAllowRatsShadow=False
[0010.67] Log:    UseVsync=False
[0010.67] Log:
[0010.67] Log:    [AppCompatBucket3]
[0010.67] Log:    ResX=1600
[0010.67] Log:    ResY=900
[0010.67] Log:    bAllowLightShafts=True
[0010.67] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.67] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.67] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.67] Log:    bAllowRatsShadow=False
[0010.67] Log:    UseVsync=True
[0010.67] Log:
[0010.67] Log:    [AppCompatBucket4]
[0010.67] Log:    ResX=1600
[0010.67] Log:    ResY=900
[0010.67] Log:    bAllowLightShafts=True
[0010.67] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.67] Log:    SkeletalLODDistanceFactorMultiplier=1 // DIHONORED 1 = normal, 0= never use low LOD
[0010.67] Log:    iType_AntiAlias=1	//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.67] Log:    bAllowRatsShadow=False
[0010.67] Log:    UseVsync=True
[0010.67] Log:
[0010.67] Log:    [IniVersion]
[0010.67] Log:    0=1381872600.000000
[0010.67] Log:    1=1381872600.000000
[0010.67] Log:
[0010.67] Log: FileName: ....DishonoredGameConfigDishonoredLightmass.ini
[0010.67] Log:    [DevOptions.DebugOptions]
[0010.67] Log:    bAllowAdvancedOptions=False
[0010.67] Log:    LightmapResolutionFactorScale=32.0
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLighting]
[0010.67] Log:    bAllowMultiThreadedStaticLighting=True
[0010.67] Log:    ViewSingleBounceNumber=-1
[0010.67] Log:    bUseConservativeTexelRasterization=True
[0010.67] Log:    bAccountForTexelSize=True
[0010.67] Log:    bUseMaxWeight=True
[0010.67] Log:    MaxTriangleLightingSamples=8
[0010.67] Log:    MaxTriangleIrradiancePhotonCacheSamples=4
[0010.67] Log:    bAllowLightmapCompression=True
[0010.67] Log:    bAllowEagerLightmapEncode=False
[0010.67] Log:    bUseBilinearFilterLightmaps=True
[0010.67] Log:    bAllow64bitProcess=True
[0010.67] Log:    DefaultStaticMeshLightingRes=32
[0010.67] Log:    bAllowCropping=False
[0010.67] Log:    bGarbageCollectAfterExport=True
[0010.67] Log:    bRebuildDirtyGeometryForLighting=True
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLightingSceneConstants]
[0010.67] Log:    StaticLightingLevelScale=1
[0010.67] Log:    VisibilityRayOffsetDistance=.1
[0010.67] Log:    VisibilityNormalOffsetDistance=3
[0010.67] Log:    VisibilityNormalOffsetSampleRadiusScale=.5
[0010.67] Log:    VisibilityTangentOffsetSampleRadiusScale=.8
[0010.67] Log:    SmallestTexelRadius=.1
[0010.67] Log:    LightGridSize=100
[0010.67] Log:    DirectionalCoefficientFalloffPower=.85
[0010.67] Log:    DirectionalCoefficientScale=2
[0010.67] Log:    CustomImportanceVolumeExpandBy=4000
[0010.67] Log:    MinimumImportanceVolumeExtentWithoutWarning=5000.0
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLightingMaterial]
[0010.67] Log:    bUseDebugMaterial=False
[0010.67] Log:    ShowMaterialAttribute=None
[0010.67] Log:    EmissiveSampleSize=128
[0010.67] Log:    DiffuseSampleSize=128
[0010.67] Log:    SpecularSampleSize=128
[0010.67] Log:    TransmissionSampleSize=256
[0010.67] Log:    NormalSampleSize=256
[0010.67] Log:    TerrainSampleScalar=4
[0010.67] Log:    DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
[0010.67] Log:    DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
[0010.67] Log:    DebugSpecularPower=64
[0010.67] Log:    EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[0010.67] Log:
[0010.67] Log:    [DevOptions.MeshAreaLights]
[0010.67] Log:    bVisualizeMeshAreaLightPrimitives=False
[0010.67] Log:    EmissiveIntensityThreshold=.01
[0010.67] Log:    MeshAreaLightGridSize=100
[0010.67] Log:    MeshAreaLightSimplifyNormalAngleThreshold=25
[0010.67] Log:    MeshAreaLightSimplifyCornerDistanceThreshold=.5
[0010.67] Log:    MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
[0010.67] Log:    MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[0010.67] Log:
[0010.67] Log:    [DevOptions.PrecomputedDynamicObjectLighting]
[0010.67] Log:    bVisualizeVolumeLightSamples=False
[0010.67] Log:    bVisualizeVolumeLightInterpolation=False
[0010.67] Log:    SurfaceLightSampleSpacing=200
[0010.67] Log:    FirstSurfaceSampleLayerHeight=50
[0010.67] Log:    SurfaceSampleLayerHeightSpacing=210
[0010.67] Log:    NumSurfaceSampleLayers=2
[0010.67] Log:    DetailVolumeSampleSpacing=300
[0010.67] Log:    VolumeLightSampleSpacing=2000
[0010.67] Log:    MaxVolumeSamples=50000
[0010.67] Log:
[0010.67] Log:    [DevOptions.PrecomputedVisibility]
[0010.67] Log:    bVisualizePrecomputedVisibility=False
[0010.67] Log:    bCompressVisibilityData=True
[0010.67] Log:    NumCellDistributionBuckets=800
[0010.67] Log:    CellRenderingBucketSize=5
[0010.67] Log:    NumCellRenderingBuckets=5
[0010.67] Log:    PlayAreaHeight=220
[0010.67] Log:    MeshBoundsScale=1.2
[0010.67] Log:    VisibilitySpreadingIterations=1
[0010.67] Log:    MinMeshSamples=28
[0010.67] Log:    MaxMeshSamples=80
[0010.67] Log:    NumCellSamples=24
[0010.67] Log:    NumImportanceSamples=40
[0010.67] Log:
[0010.67] Log:    [DevOptions.PrecomputedVisibilityModeratelyAggressive]
[0010.67] Log:    MeshBoundsScale=1
[0010.67] Log:    VisibilitySpreadingIterations=1
[0010.67] Log:
[0010.67] Log:    [DevOptions.PrecomputedVisibilityMostAggressive]
[0010.67] Log:    MeshBoundsScale=1
[0010.67] Log:    VisibilitySpreadingIterations=0
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticShadows]
[0010.67] Log:    bUseZeroAreaLightmapSpaceFilteredLights=False
[0010.67] Log:    NumShadowRays=8
[0010.67] Log:    NumPenumbraShadowRays=8
[0010.67] Log:    NumBounceShadowRays=1
[0010.67] Log:    bFilterShadowFactor=True
[0010.67] Log:    ShadowFactorGradientTolerance=0.5
[0010.67] Log:    bAllowSignedDistanceFieldShadows=True
[0010.67] Log:    MaxTransitionDistanceWorldSpace=50
[0010.67] Log:    ApproximateHighResTexelsPerMaxTransitionDistance=50
[0010.67] Log:    MinDistanceFieldUpsampleFactor=3
[0010.67] Log:    DominantShadowTransitionSampleDistanceX=100
[0010.67] Log:    DominantShadowTransitionSampleDistanceY=100
[0010.67] Log:    DominantShadowSuperSampleFactor=10
[0010.67] Log:    DominantShadowMaxSamples=1536000
[0010.67] Log:    MinUnoccludedFraction=.01
[0010.67] Log:
[0010.67] Log:    [DevOptions.ImportanceTracing]
[0010.67] Log:    bUsePathTracer=False
[0010.67] Log:    bUseCosinePDF=False
[0010.67] Log:    bUseStratifiedSampling=True
[0010.67] Log:    NumPaths=128
[0010.67] Log:    NumHemisphereSamples=64
[0010.67] Log:    NumBounceHemisphereSamples=64
[0010.67] Log:    MaxHemisphereRayAngle=89
[0010.67] Log:
[0010.67] Log:    [DevOptions.PhotonMapping]
[0010.67] Log:    bUsePhotonMapping=True
[0010.67] Log:    bUseFinalGathering=True
[0010.67] Log:    bUsePhotonsForDirectLighting=False
[0010.67] Log:    bUseIrradiancePhotons=True
[0010.67] Log:    bCacheIrradiancePhotonsOnSurfaces=True
[0010.67] Log:    bOptimizeDirectLightingWithPhotons=False
[0010.67] Log:    bVisualizePhotonPaths=False
[0010.67] Log:    bVisualizePhotonGathers=True
[0010.67] Log:    bVisualizePhotonImportanceSamples=True
[0010.67] Log:    bVisualizeIrradiancePhotonCalculation=False
[0010.67] Log:    bEmitPhotonsOutsideImportanceVolume=False
[0010.67] Log:    ConeFilterConstant=1
[0010.67] Log:    NumIrradianceCalculationPhotons=400
[0010.67] Log:    FinalGatherImportanceSampleFraction=.6
[0010.67] Log:    FinalGatherImportanceSampleConeAngle=10
[0010.67] Log:    IndirectPhotonEmitDiskRadius=200
[0010.67] Log:    IndirectPhotonEmitConeAngle=30
[0010.67] Log:    MaxImportancePhotonSearchDistance=2000
[0010.67] Log:    MinImportancePhotonSearchDistance=20
[0010.67] Log:    NumImportanceSearchPhotons=10
[0010.67] Log:    OutsideImportanceVolumeDensityScale=.0005
[0010.67] Log:    DirectPhotonDensity=350
[0010.67] Log:    DirectIrradiancePhotonDensity=350
[0010.67] Log:    DirectPhotonSearchDistance=200
[0010.67] Log:    IndirectPhotonPathDensity=5
[0010.67] Log:    IndirectPhotonDensity=600
[0010.67] Log:    IndirectIrradiancePhotonDensity=300
[0010.67] Log:    IndirectPhotonSearchDistance=200
[0010.67] Log:    CausticPhotonDensity=0
[0010.67] Log:    CausticPhotonSearchDistance=100
[0010.67] Log:    PhotonSearchAngleThreshold=.5
[0010.67] Log:    IrradiancePhotonSearchConeAngle=10
[0010.67] Log:    MaxDirectLightingPhotonOptimizationAngle=80
[0010.67] Log:    CachedIrradiancePhotonDownsampleFactor=2
[0010.67] Log:    OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[0010.67] Log:
[0010.67] Log:    [DevOptions.IrradianceCache]
[0010.67] Log:    bAllowIrradianceCaching=True
[0010.67] Log:    bUseIrradianceGradients=False
[0010.67] Log:    bShowGradientsOnly=False
[0010.67] Log:    bVisualizeIrradianceSamples=True
[0010.67] Log:    RecordRadiusScale=.4
[0010.67] Log:    InterpolationMaxAngle=20
[0010.67] Log:    PointBehindRecordMaxAngle=10
[0010.67] Log:    DistanceSmoothFactor=2
[0010.67] Log:    AngleSmoothFactor=2
[0010.67] Log:    RecordBounceRadiusScale=.3
[0010.67] Log:    MinRecordRadius=16
[0010.67] Log:    MaxRecordRadius=1024
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLightingMediumQuality]
[0010.67] Log:    NumShadowRaysScale=2
[0010.67] Log:    NumPenumbraShadowRaysScale=4
[0010.67] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
[0010.67] Log:    MinDistanceFieldUpsampleFactor=3
[0010.67] Log:    NumHemisphereSamplesScale=2
[0010.67] Log:    NumImportanceSearchPhotonsScale=1
[0010.67] Log:    NumDirectPhotonsScale=2
[0010.67] Log:    DirectPhotonSearchDistanceScale=.5
[0010.67] Log:    NumIndirectPhotonPathsScale=1
[0010.67] Log:    NumIndirectPhotonsScale=2
[0010.67] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.67] Log:    NumCausticPhotonsScale=1
[0010.67] Log:    RecordRadiusScaleScale=.75
[0010.67] Log:    InterpolationMaxAngleScale=.75
[0010.67] Log:    MinRecordRadiusScale=.5
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLightingHighQuality]
[0010.67] Log:    NumShadowRaysScale=4
[0010.67] Log:    NumPenumbraShadowRaysScale=8
[0010.67] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0010.67] Log:    MinDistanceFieldUpsampleFactor=5
[0010.67] Log:    NumHemisphereSamplesScale=4
[0010.67] Log:    NumImportanceSearchPhotonsScale=2
[0010.67] Log:    NumDirectPhotonsScale=2
[0010.67] Log:    DirectPhotonSearchDistanceScale=.5
[0010.67] Log:    NumIndirectPhotonPathsScale=2
[0010.67] Log:    NumIndirectPhotonsScale=4
[0010.67] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.67] Log:    NumCausticPhotonsScale=1
[0010.67] Log:    RecordRadiusScaleScale=.5
[0010.67] Log:    InterpolationMaxAngleScale=.5
[0010.67] Log:    MinRecordRadiusScale=.5
[0010.67] Log:
[0010.67] Log:    [DevOptions.StaticLightingProductionQuality]
[0010.67] Log:    NumShadowRaysScale=8
[0010.67] Log:    NumPenumbraShadowRaysScale=32
[0010.67] Log:    ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0010.67] Log:    MinDistanceFieldUpsampleFactor=5
[0010.67] Log:    NumHemisphereSamplesScale=8
[0010.67] Log:    NumImportanceSearchPhotonsScale=3
[0010.67] Log:    NumDirectPhotonsScale=4
[0010.67] Log:    DirectPhotonSearchDistanceScale=.5
[0010.67] Log:    NumIndirectPhotonPathsScale=2
[0010.67] Log:    NumIndirectPhotonsScale=8
[0010.67] Log:    NumIndirectIrradiancePhotonsScale=2
[0010.67] Log:    NumCausticPhotonsScale=1
[0010.67] Log:    RecordRadiusScaleScale=.25
[0010.67] Log:    InterpolationMaxAngleScale=.5
[0010.67] Log:    MinRecordRadiusScale=.5
[0010.67] Log:
[0010.67] Log:    [Configuration]
[0010.67] Log:
[0010.67] Log:    [IniVersion]
[0010.67] Log:    0=1381872600.000000
[0010.67] Log:    1=1381872600.000000
[0010.67] Log:
[0010.67] Log: FileName: ....DishonoredGameConfigDishonoredEngine.ini
[0010.67] Log:    [URL]
[0010.67] Log:    Protocol=unreal
[0010.67] Log:    Name=Player
[0010.67] Log:    Map=DishonoredGameFull_P.umap
[0010.67] Log:    LocalMap=DishonoredGameFull_P.umap
[0010.67] Log:    LocalOptions=
[0010.67] Log:    TransitionMap=DishonoredGameFull_P.umap
[0010.67] Log:    MapExt=umap
[0010.67] Log:    EXEName=DishonoredGame.exe
[0010.67] Log:    DebugEXEName=DEBUG-DishonoredGame.exe
[0010.67] Log:    SaveExt=usa
[0010.67] Log:    Port=7777
[0010.67] Log:    PeerPort=7778
[0010.67] Log:    GameName=Dishonored Game
[0010.67] Log:    GameNameShort=EG
[0010.67] Log:
[0010.67] Log:    [Engine.Engine]
[0010.67] Log:    NetworkDevice=IpDrv.TcpNetDriver
[0010.67] Log:    ConsoleClassName=Engine.Console
[0010.67] Log:    GameViewportClientClassName=DishonoredGame.DishonoredViewportClient
[0010.67] Log:    LocalPlayerClassName=DishonoredGame.DisLocalPlayer
[0010.67] Log:    DataStoreClientClassName=Engine.DataStoreClient
[0010.67] Log:    Language=int
[0010.67] Log:    bAllowMatureLanguage=FALSE
[0010.67] Log:    GameEngine=DishonoredGame.DishonoredEngine
[0010.67] Log:    EditorEngine=DishonoredEditor.DishonoredEditorEngine
[0010.67] Log:    UnrealEdEngine=DishonoredEditor.DishonoredUnEdEngine
[0010.67] Log:    Client=WinDrv.WindowsClient
[0010.67] Log:    Render=Render.Render
[0010.67] Log:    Input=Engine.Input
[0010.67] Log:    Canvas=Engine.Canvas
[0010.67] Log:    TinyFontName=EngineFonts.TinyFont
[0010.67] Log:    SmallFontName=EngineFonts.SmallFont
[0010.67] Log:    MediumFontName=EngineFonts.MediumFont
[0010.67] Log:    LargeFontName=EngineFonts.LargeFont
[0010.67] Log:    SubtitleFontName=EngineFonts.SmallFont
[0010.67] Log:    WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
[0010.67] Log:    DefaultMaterialName=EngineMaterials.DefaultMaterial
[0010.67] Log:    DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
[0010.67] Log:    DefaultTextureName=EngineMaterials.DefaultDiffuse
[0010.67] Log:    DefaultBlackCubemapTextureName=EngineMaterials.BlackCube
[0010.67] Log:    EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
[0010.67] Log:    GeomMaterialName=EngineDebugMaterials.GeomMaterial
[0010.67] Log:    DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
[0010.67] Log:    TickMaterialName=EditorMaterials.Tick_Mat
[0010.67] Log:    CrossMaterialName=EditorMaterials.Cross_Mat
[0010.67] Log:    DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[0010.67] Log:    SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
[0010.67] Log:    SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[0010.67] Log:    ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
[0010.67] Log:    RandomAngleTextureName=EngineMaterials.RandomAngles
[0010.67] Log:    RandomNormalTextureName=EngineMaterials.RandomNormal2
[0010.67] Log:    RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[0010.67] Log:    WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
[0010.67] Log:    LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[0010.67] Log:    LightMapDensityNormalName=EngineMaterials.DefaultNormal
[0010.67] Log:    LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
[0010.67] Log:    LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
[0010.67] Log:    LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
[0010.67] Log:    ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
[0010.67] Log:    ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
[0010.67] Log:    ShadedLevelColorationTranslucentUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationTranslucentUnlitMaterial
[0010.67] Log:    RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
[0010.67] Log:    VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
[0010.67] Log:    VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
[0010.67] Log:    VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
[0010.67] Log:    VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
[0010.67] Log:    VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
[0010.67] Log:    VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
[0010.67] Log:    HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[0010.67] Log:    BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[0010.67] Log:    TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
[0010.67] Log:    EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[0010.67] Log:    DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
[0010.67] Log:    TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
[0010.67] Log:    TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
[0010.67] Log:    ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
[0010.67] Log:    BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[0010.67] Log:    ProcBuildingLODColorTexelsPerWorldUnit=0.075
[0010.67] Log:    ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[0010.67] Log:    MaxProcBuildingLODColorTextureSize=1024
[0010.67] Log:    MaxProcBuildingLODLightingTextureSize=256
[0010.67] Log:    UseProcBuildingLODTextureCropping=True
[0010.67] Log:    ForcePowerOfTwoProcBuildingLODTextures=True
[0010.67] Log:    bCombineSimilarMappings=True
[0010.67] Log:    MaxRMSDForCombiningMappings=6.0
[0010.67] Log:    TerrainMaterialMaxTextureCount=16
[0010.67] Log:    TerrainTessellationCheckCount=6
[0010.67] Log:    TerrainTessellationCheckBorder=2.0
[0010.67] Log:    TerrainTessellationCheckDistance=4096.0
[0010.67] Log:    BeginUPTryCount=200000
[0010.67] Log:    bStaticDecalsEnabled=True
[0010.67] Log:    bDynamicDecalsEnabled=True
[0010.67] Log:    bForceStaticTerrain=False
[0010.67] Log:    LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
[0010.67] Log:    LightComplexityColors=(R=0,G=0,B=0,A=1)
[0010.67] Log:    LightComplexityColors=(R=0,G=255,B=0,A=1)
[0010.67] Log:    LightComplexityColors=(R=63,G=191,B=0,A=1)
[0010.67] Log:    LightComplexityColors=(R=127,G=127,B=0,A=1)
[0010.67] Log:    LightComplexityColors=(R=191,G=63,B=0,A=1)
[0010.67] Log:    LightComplexityColors=(R=255,G=0,B=0,A=1)
[0010.67] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
[0010.67] Log:    ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
[0010.67] Log:    MaxPixelShaderAdditiveComplexityCount=900
[0010.67] Log:    TimeBetweenPurgingPendingKillObjects=300
[0010.67] Log:    NumberOfAllocsBetweenGC=16384
[0010.67] Log:    TotalAllocSizeBetweenGC=1048576
[0010.67] Log:    MinFadeDurationForGarbageCollectInS=0.2
[0010.67] Log:    AllowGarbageCollectOnScreenFadeAfterInS=30
[0010.67] Log:    bUseTextureStreaming=True
[0010.67] Log:    bUseBackgroundLevelStreaming=True
[0010.67] Log:    bSubtitlesForcedOff=FALSE
[0010.67] Log:    ScoutClassName=DishonoredGame.DishonoredScout
[0010.67] Log:    DefaultPostProcessName=AltScreen_Effects.PostProcessChain.Test_PPG
[0010.67] Log:    DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0010.67] Log:    ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.67] Log:    ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.67] Log:    ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0010.67] Log:    bOnScreenKismetWarnings=TRUE
[0010.67] Log:    bEnableKismetLogging=FALSE
[0010.67] Log:    bAllowDebugViewmodesOnConsoles=FALSE
[0010.67] Log:    CameraRotationThreshold=45.0
[0010.67] Log:    CameraTranslationThreshold=10000
[0010.67] Log:    PrimitiveProbablyVisibleTime=8.0
[0010.67] Log:    PercentUnoccludedRequeries=0.125
[0010.67] Log:    MaxOcclusionPixelsFraction=0.001
[0010.67] Log:    MinTextureDensity=0.0
[0010.67] Log:    IdealTextureDensity=13.0
[0010.67] Log:    MaxTextureDensity=55.0
[0010.67] Log:    MinLightMapDensity=0.0
[0010.67] Log:    IdealLightMapDensity=1.0
[0010.67] Log:    MaxLightMapDensity=3.0
[0010.67] Log:    RenderLightMapDensityGrayscaleScale=1.0
[0010.67] Log:    RenderLightMapDensityColorScale=1.0
[0010.67] Log:    bRenderLightMapDensityGrayscale=true
[0010.67] Log:    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[0010.67] Log:    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[0010.67] Log:    bDisablePhysXHardwareSupport=True
[0010.67] Log:    DemoRecordingDevice=Engine.DemoRecDriver
[0010.67] Log:    bPauseOnLossOfFocus=TRUE
[0010.67] Log:    MaxFluidNumVerts=1048576
[0010.67] Log:    FluidSimulationTimeLimit=30.0
[0010.67] Log:    MaxParticleResize=0
[0010.67] Log:    MaxParticleResizeWarn=0
[0010.67] Log:    bCheckParticleRenderSize=True
[0010.67] Log:    MaxParticleVertexMemory=131972
[0010.67] Log:    NetClientTicksPerSecond=200
[0010.67] Log:    MaxTrackedOcclusionIncrement=0.10
[0010.67] Log:    TrackedOcclusionStepSize=0.10
[0010.67] Log:    MipFadeInSpeed0=0.3
[0010.67] Log:    MipFadeOutSpeed0=0.1
[0010.67] Log:    MipFadeInSpeed1=2.0
[0010.67] Log:    MipFadeOutSpeed1=1.0
[0010.67] Log:    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[0010.67] Log:    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
[0010.67] Log:    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
[0010.67] Log:    PhysXGpuHeapSize=32
[0010.67] Log:    PhysXMeshCacheSize=8
[0010.67] Log:    HACK_UseTickFrequency=FALSE
[0010.67] Log:    bShouldGenerateSimpleLightmaps=TRUE
[0010.67] Log:    bSmoothFrameRate=TRUE
[0010.67] Log:    MinSmoothedFrameRate=30
[0010.67] Log:    MaxSmoothedFrameRate=130
[0010.67] Log:    DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[0010.67] Log:    bEnableOnScreenDebugMessages=true
[0010.67] Log:    AllowScreenDoorFade=False
[0010.67] Log:    AllowNvidiaStereo3d=False
[0010.67] Log:    IgnoreSimulatedFuncWarnings=Tick
[0010.67] Log:    bEnableColorClear=TRUE
[0010.67] Log:    DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
[0010.67] Log:
[0010.67] Log:    [Engine.StreamingMovies]
[0010.67] Log:    RenderPriorityPS3=1001
[0010.67] Log:    SuspendGameIO=false
[0010.67] Log:
[0010.67] Log:    [Engine.ISVHacks]
[0010.67] Log:    bInitializeShadersOnDemand=False
[0010.67] Log:    DisableATITextureFilterOptimizationChecks=True
[0010.67] Log:    UseMinimalNVIDIADriverShaderOptimization=True
[0010.67] Log:    PumpWindowMessagesWhenRenderThreadStalled=False
[0010.67] Log:
[0010.67] Log:    [Engine.GameEngine]
[0010.67] Log:    MaxDeltaTime=0
[0010.67] Log:
[0010.67] Log:    [Engine.DemoRecDriver]
[0010.67] Log:    AllowDownloads=True
[0010.67] Log:    DemoSpectatorClass=Engine.PlayerController
[0010.67] Log:    MaxClientRate=25000
[0010.67] Log:    ConnectionTimeout=15.0
[0010.67] Log:    InitialConnectTimeout=30.0
[0010.67] Log:    AckTimeout=1.0
[0010.67] Log:    KeepAliveTime=1.0
[0010.67] Log:    SimLatency=0
[0010.67] Log:    RelevantTimeout=5.0
[0010.67] Log:    SpawnPrioritySeconds=1.0
[0010.67] Log:    ServerTravelPause=4.0
[0010.67] Log:    NetServerMaxTickRate=30
[0010.67] Log:    LanServerMaxTickRate=30
[0010.67] Log:    MaxRewindPoints=30
[0010.67] Log:    RewindPointInterval=1.0
[0010.67] Log:    NumRecentRewindPoints=7
[0010.67] Log:
[0010.67] Log:    [Engine.PackagesToAlwaysCook]
[0010.67] Log:    Package=UI_GamepadMapping
[0010.67] Log:    Package=UI_ItemIcons_Large
[0010.67] Log:    Package=UI_Mission_Small
[0010.67] Log:    Package=UI_Mission_Large
[0010.67] Log:    Package=UI_portraits_objectives
[0010.67] Log:    Package=UI_Powers_Large
[0010.67] Log:    Package=UI_GalleryImg_Small_NoSF
[0010.67] Log:    Package=UI_Mission_DLC05
[0010.67] Log:    Package=UI_ItemIcons_Large_DLC06
[0010.67] Log:    Package=UI_Mission_Small_DLC06
[0010.67] Log:    Package=UI_Mission_Large_DLC06
[0010.67] Log:    Package=UI_portraits_objectives_DLC06
[0010.67] Log:    Package=UI_Powers_Large_DLC06
[0010.67] Log:    Package=UI_ItemIcons_Large_DLC07
[0010.67] Log:    Package=UI_Mission_Small_DLC07
[0010.67] Log:    Package=UI_Mission_Large_DLC07
[0010.67] Log:    Package=UI_Powers_Large_DLC07
[0010.67] Log:    Package=UI_portraits_objectives_DLC07
[0010.67] Log:    SeekFreePackage=DLC06_Twk_Inv_Seekfree
[0010.67] Log:    SeekFreePackage=DLC06_Twk_Player_Daud
[0010.67] Log:    SeekFreePackage=DisFonts
[0010.67] Log:    SeekFreePackage=DisFonts_LCZEHUNPOL
[0010.67] Log:    SeekFreePackage=DisFonts_LRUS
[0010.67] Log:    SeekFreePackage=DisFonts_PC
[0010.67] Log:    SeekFreePackage=UI_Gamma
[0010.67] Log:    SeekFreePackage=UI_HUD
[0010.67] Log:    SeekFreePackage=UI_HUD_DLC07
[0010.67] Log:    SeekFreePackage=UI_HUDFX
[0010.67] Log:    SeekFreePackage=UI_Journal
[0010.67] Log:    SeekFreePackage=UI_Loading
[0010.67] Log:    SeekFreePackage=UI_Loading_LCZEHUNPOL
[0010.67] Log:    SeekFreePackage=UI_Loading_LRUS
[0010.67] Log:    SeekFreePackage=UI_MissionStats
[0010.67] Log:    SeekFreePackage=UI_PauseMenu
[0010.67] Log:    SeekFreePackage=UI_PowerWheel
[0010.67] Log:    SeekFreePackage=UI_Shop
[0010.67] Log:    SeekFreePackage=UI_Map_Boyle
[0010.67] Log:    SeekFreePackage=UI_Map_Bridge
[0010.67] Log:    SeekFreePackage=UI_Map_BrothelExt
[0010.67] Log:    SeekFreePackage=UI_Map_BrothelInt
[0010.67] Log:    SeekFreePackage=UI_Map_LightHouseExt1
[0010.67] Log:    SeekFreePackage=UI_Map_LightHouseExt2
[0010.67] Log:    SeekFreePackage=UI_Map_LightHouseExt3
[0010.67] Log:    SeekFreePackage=UI_Map_OverseerExt
[0010.67] Log:    SeekFreePackage=UI_Map_OverseerInt1
[0010.67] Log:    SeekFreePackage=UI_Map_OverseerInt2
[0010.67] Log:    SeekFreePackage=UI_Map_Streets
[0010.67] Log:    SeekFreePackage=UI_Map_TowerReturnInt
[0010.67] Log:    SeekFreePackage=UI_Map_TowerReturnInt2
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Boyle
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Bridge
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Brothel
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Flooded
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Hub
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_LightH
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Overseer
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_Prison
[0010.67] Log:    SeekFreePackage=UI_MissionStatsBg_TowerRet
[0010.67] Log:    SeekFreePackage=UI_Tuto_Assassination
[0010.67] Log:    SeekFreePackage=UI_Tuto_BendTime
[0010.67] Log:    SeekFreePackage=UI_Tuto_Blink
[0010.67] Log:    SeekFreePackage=UI_Tuto_Block
[0010.67] Log:    SeekFreePackage=UI_Tuto_BloodThirsty
[0010.67] Log:    SeekFreePackage=UI_Tuto_BluePrints
[0010.67] Log:    SeekFreePackage=UI_Tuto_BoneCharms
[0010.67] Log:    SeekFreePackage=UI_Tuto_Celerity
[0010.67] Log:    SeekFreePackage=UI_Tuto_Chaos
[0010.67] Log:    SeekFreePackage=UI_Tuto_Combat
[0010.67] Log:    SeekFreePackage=UI_Tuto_CounterAttack
[0010.67] Log:    SeekFreePackage=UI_Tuto_DarkVision
[0010.67] Log:    SeekFreePackage=UI_Tuto_DevouringSwarm
[0010.67] Log:    SeekFreePackage=UI_Tuto_DropAssassination
[0010.67] Log:    SeekFreePackage=UI_Tuto_Heart
[0010.67] Log:    SeekFreePackage=UI_Tuto_Journal
[0010.67] Log:    SeekFreePackage=UI_Tuto_Lean
[0010.67] Log:    SeekFreePackage=UI_Tuto_PerfectBlock
[0010.67] Log:    SeekFreePackage=UI_Tuto_Possession
[0010.67] Log:    SeekFreePackage=UI_Tuto_PYWOptions
[0010.67] Log:    SeekFreePackage=UI_Tuto_PYWPathways
[0010.67] Log:    SeekFreePackage=UI_Tuto_PYWPathways2
[0010.67] Log:    SeekFreePackage=UI_Tuto_PYWPowers
[0010.67] Log:    SeekFreePackage=UI_Tuto_RewireTool
[0010.67] Log:    SeekFreePackage=UI_Tuto_Runes
[0010.67] Log:    SeekFreePackage=UI_Tuto_ShadowKill
[0010.67] Log:    SeekFreePackage=UI_Tuto_Shop
[0010.67] Log:    SeekFreePackage=UI_Tuto_SpringRazor
[0010.67] Log:    SeekFreePackage=UI_Tuto_Stealth
[0010.67] Log:    SeekFreePackage=UI_Tuto_Vitality
[0010.67] Log:    SeekFreePackage=UI_Tuto_Wheel
[0010.67] Log:    SeekFreePackage=UI_Tuto_Windblast
[0010.67] Log:    SeekFreePackage=WrittenNotes_twk
[0010.67] Log:    SeekFreePackage=AudioGraph_Twk
[0010.67] Log:    SeekFreePackage=ChapterNotes_twk
[0010.67] Log:    SeekFreePackage=Pickups_twk_Keys
[0010.67] Log:    SeekFreePackage=Tutorials_twk_Abst
[0010.67] Log:    SeekFreePackage=Blueprints_twk_Abst
[0010.67] Log:    SeekFreePackage=Twk_Upgrades
[0010.67] Log:    SeekFreePackage=Prison_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Hub_AbstInv
[0010.67] Log:    SeekFreePackage=Streets_AbsInv
[0010.67] Log:    SeekFreePackage=Ovrsr_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Abbey_01_Keys
[0010.67] Log:    SeekFreePackage=Boyle_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Tower_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Flooded_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Brothel_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Money_twk_Abs
[0010.67] Log:    SeekFreePackage=StreetSewer_AbsInv
[0010.67] Log:    SeekFreePackage=Tower_Twk_Abs
[0010.67] Log:    SeekFreePackage=Hub_AbstractInv_MS
[0010.67] Log:    SeekFreePackage=Bridge_Abstract
[0010.67] Log:    SeekFreePackage=UI_Brf_Arena
[0010.67] Log:    SeekFreePackage=UI_Brf_AssassinsTraining
[0010.67] Log:    SeekFreePackage=UI_Brf_BendTimeMassacre
[0010.67] Log:    SeekFreePackage=UI_Brf_ChainKill
[0010.67] Log:    SeekFreePackage=UI_Brf_Countdown
[0010.67] Log:    SeekFreePackage=UI_Brf_DropAttack
[0010.67] Log:    SeekFreePackage=UI_Brf_MysteryMan
[0010.67] Log:    SeekFreePackage=UI_Brf_OilRain
[0010.67] Log:    SeekFreePackage=UI_Brf_Race
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[0010.67] Log:    EditPackages=GFxUIEditor
[0010.67] Log:    EditPackages=IpDrv
[0010.67] Log:    EditPackages=OnlineSubsystemPC
[0010.67] Log:    EditPackages=OnlineSubsystemLive
[0010.67] Log:    EditPackages=OnlineSubsystemSteamworks
[0010.67] Log:    bBuildReachSpecs=FALSE
[0010.67] Log:    MobileScriptOutputPath=....DishonoredGameScriptMobile
[0010.67] Log:    EditorOnlyContentPackages=DishonoredEditorResources
[0010.67] Log:    AnimCompressionMaxEndEffectorError=0.5
[0010.67] Log:    EditPackagesOutPath=....DishonoredGameScript
[0010.67] Log:    FRScriptOutputPath=....DishonoredGameScriptFinalRelease
[0010.67] Log:    EditPackages=DishonoredGame
[0010.67] Log:    EditPackages=DishonoredEditor
[0010.67] Log:    EditPackages=DishonoredGameContent
[0010.67] Log:    EditPackages=DishonoredGameDLC06Content
[0010.67] Log:    EditPackages=DishonoredGameDLC07Content
[0010.67] Log:    EditPackages=OnlineSubsystemPSN
[0010.67] Log:    InEditorGameURLOptions=
[0010.67] Log:    ClassMapPair=Pylon/DisPylon
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryFracturedStaticMesh
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryFoliage
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryInteractiveFoliage
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryRigidBody
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryDecal
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeConstantDensityInfo
[0010.67] Log:    HiddenActorFactoryNames=ActorFactorySkeletalMeshCinematic
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimpleToggleable
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundNonLoop
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundSimple
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSound
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAmbientSoundMovable
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryCoverLink
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLight
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryDominantDirectionalLightMovable
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeLinearHalfspaceDensityInfo
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryFogVolumeSphericalDensityInfo
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryPathNode
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryPylon
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryTrigger
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryAI
[0010.67] Log:    HiddenActorFactoryNames=ActorFactoryVehicle
[0010.67] Log:    HiddenActorFactoryNames=PickupFactory
[0010.67] Log:
[0010.67] Log:    [UnrealEd.UnrealEdEngine]
[0010.67] Log:    AutoSaveIndex=0
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EditorMaterials
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EditorMeshes
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EditorResources
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EngineMaterials
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EngineFonts
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=EngineResources
[0010.67] Log:    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[0010.67] Log:    SnapDistance=10.000000
[0010.67] Log:    CurrentGridSz=5
[0010.67] Log:
[0010.67] Log:    [Engine.DataStoreClient]
[0010.67] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Strings
[0010.67] Log:    GlobalDataStoreClasses=Engine.UIDataStore_GameResource
[0010.67] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
[0010.67] Log:    GlobalDataStoreClasses=Engine.UIDataStore_Registry
[0010.67] Log:    GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[0010.67] Log:    PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[0010.67] Log:
[0010.67] Log:    [DevOptions.Shaders]
[0010.67] Log:    AutoReloadChangedShaders=True
[0010.67] Log:    bAllowMultiThreadedShaderCompile=True
[0010.67] Log:    bAllowDistributedShaderCompile=False
[0010.67] Log:    NumUnusedShaderCompilingThreads=1
[0010.67] Log:    ThreadedShaderCompileThreshold=1
[0010.67] Log:    MaxShaderJobBatchSize=30
[0010.67] Log:    bDumpShaderPDBs=False
[0010.67] Log:    bPromptToRetryFailedShaderCompiles=True
[0010.67] Log:
[0010.67] Log:    [DevOptions.Debug]
[0010.67] Log:    ShowSelectedLightmap=False
[0010.67] Log:
[0010.67] Log:    [StatNotifyProviders]
[0010.67] Log:    BinaryFileStatNotifyProvider=true
[0010.67] Log:    XmlStatNotifyProvider=false
[0010.67] Log:    CsvStatNotifyProvider=false
[0010.67] Log:    StatsNotifyProvider_UDP=true
[0010.67] Log:    PIXNamedCounterProvider=false
[0010.67] Log:
[0010.67] Log:    [StatNotifyProviders.StatNotifyProvider_UDP]
[0010.67] Log:    ListenPort=13000
[0010.67] Log:
[0010.67] Log:    [RemoteControl]
[0010.67] Log:    SuppressRemoteControlAtStartup=False
[0010.67] Log:
[0010.67] Log:    [LogFiles]
[0010.67] Log:    PurgeLogsDays=3
[0010.67] Log:    LogTimes=True
[0010.67] Log:
[0010.67] Log:    [AnimationCompression]
[0010.67] Log:    CompressCommandletVersion=1	// Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
[0010.67] Log:    DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_EdgeAnim
[0010.67] Log:    TranslationCompressionFormat=7
[0010.67] Log:    RotationCompressionFormat=7
[0010.67] Log:    AlternativeCompressionThreshold=1.f
[0010.67] Log:    ForceRecompression=False
[0010.67] Log:    bOnlyCheckForMissingSkeletalMeshes=False
[0010.67] Log:
[0010.67] Log:    [IpDrv.OnlineSubsystemCommonImpl]
[0010.67] Log:    MaxLocalTalkers=1
[0010.67] Log:    MaxRemoteTalkers=16
[0010.67] Log:    bIsUsingSpeechRecognition=false
[0010.67] Log:
[0010.67] Log:    [IpDrv.OnlineGameInterfaceImpl]
[0010.67] Log:    LanAnnouncePort=14001
[0010.67] Log:    LanQueryTimeout=5.0
[0010.67] Log:
[0010.67] Log:    [OnlineSubsystemLive.OnlineSubsystemLive]
[0010.67] Log:    LanAnnouncePort=14001
[0010.67] Log:    VoiceNotificationDelta=0.2
[0010.67] Log:
[0010.67] Log:    [Engine.StaticMeshCollectionActor]
[0010.67] Log:    bCookOutStaticMeshActors=TRUE
[0010.67] Log:    MaxStaticMeshComponents=100
[0010.67] Log:
[0010.67] Log:    [Engine.StaticLightCollectionActor]
[0010.67] Log:    bCookOutStaticLightActors=TRUE
[0010.67] Log:    MaxLightComponents=100
[0010.67] Log:
[0010.67] Log:    [LiveSock]
[0010.67] Log:    bUseVDP=True
[0010.67] Log:    bUseSecureConnections=true
[0010.67] Log:    MaxDgramSockets=64
[0010.67] Log:    MaxStreamSockets=16
[0010.67] Log:    DefaultRecvBufsizeInK=256
[0010.67] Log:    DefaultSendBufsizeInK=256
[0010.67] Log:    SystemLinkPort=14000
[0010.67] Log:
[0010.67] Log:    [CustomStats]
[0010.67] Log:    LD=Streaming fudge factor
[0010.67] Log:    LD=FrameTime
[0010.67] Log:    LD=Terrain Foliage Time
[0010.67] Log:    LD=Foliage Render Time
[0010.67] Log:    LD=Terrain Smooth Time
[0010.67] Log:    LD=Terrain Render Time
[0010.67] Log:    LD=Decal Render Time
[0010.67] Log:    LD=Terrain Triangles
[0010.67] Log:    LD=Foliage Instances
[0010.67] Log:    LD=Decal Triangles
[0010.67] Log:    LD=Decal Draw Calls
[0010.67] Log:    LD=Static Mesh Tris
[0010.67] Log:    LD=Skel Mesh Tris
[0010.67] Log:    LD=Skel Verts CPU Skin
[0010.67] Log:    LD=Skel Verts GPU Skin
[0010.67] Log:    LD=30+ FPS
[0010.67] Log:    LD=Total CPU rendering time
[0010.67] Log:    LD=Total GPU rendering time
[0010.67] Log:    LD=Occluded primitives
[0010.67] Log:    LD=Projected shadows
[0010.67] Log:    LD=Visible static mesh elements
[0010.67] Log:    LD=Visible dynamic primitives
[0010.67] Log:    LD=Texture Pool Size
[0010.67] Log:    LD=Physical Memory Used
[0010.67] Log:    LD=Virtual Memory Used
[0010.67] Log:    LD=Audio Memory Used
[0010.67] Log:    LD=Texture Memory Used
[0010.67] Log:    LD=360 Texture Memory Used
[0010.67] Log:    LD=Animation Memory
[0010.67] Log:    LD=Vertex Lighting Memory
[0010.67] Log:    LD=StaticMesh Vertex Memory
[0010.67] Log:    LD=StaticMesh Index Memory
[0010.67] Log:    LD=SkeletalMesh Vertex Memory
[0010.67] Log:    LD=SkeletalMesh Index Memory
[0010.67] Log:    LD=Decal Vertex Memory
[0010.67] Log:    LD=Decal Index Memory
[0010.67] Log:    LD=Decal Interaction Memory
[0010.67] Log:    MEMLEAN=Virtual Memory Used
[0010.67] Log:    MEMLEAN=Audio Memory Used
[0010.67] Log:    MEMLEAN=Animation Memory
[0010.67] Log:    MEMLEAN=FaceFX Cur Mem
[0010.67] Log:    MEMLEAN=Vertex Lighting Memory
[0010.67] Log:    MEMLEAN=StaticMesh Vertex Memory
[0010.67] Log:    MEMLEAN=StaticMesh Index Memory
[0010.67] Log:    MEMLEAN=SkeletalMesh Vertex Memory
[0010.67] Log:    MEMLEAN=SkeletalMesh Index Memory
[0010.67] Log:    MEMLEAN=Decal Vertex Memory
[0010.67] Log:    MEMLEAN=Decal Index Memory
[0010.67] Log:    MEMLEAN=Decal Interaction Memory
[0010.67] Log:    MEMLEAN=VertexShader Memory
[0010.67] Log:    MEMLEAN=PixelShader Memory
[0010.67] Log:    GameThread=Async Loading Time
[0010.67] Log:    GameThread=Audio Update Time
[0010.67] Log:    GameThread=FrameTime
[0010.67] Log:    GameThread=HUD Time
[0010.67] Log:    GameThread=Input Time
[0010.67] Log:    GameThread=Kismet Time
[0010.67] Log:    GameThread=Move Actor Time
[0010.67] Log:    GameThread=RHI Game Tick
[0010.67] Log:    GameThread=RedrawViewports
[0010.67] Log:    GameThread=Script time
[0010.67] Log:    GameThread=Tick Time
[0010.67] Log:    GameThread=Update Components Time
[0010.67] Log:    GameThread=World Tick Time
[0010.67] Log:    GameThread=Async Work Wait
[0010.67] Log:    GameThread=PerFrameCapture
[0010.67] Log:    GameThread=DynamicLightEnvComp Tick
[0010.67] Log:
[0010.67] Log:    [MemorySplitClassesToTrack]
[0010.67] Log:    Class=AnimSequence
[0010.67] Log:    Class=AudioComponent
[0010.67] Log:    Class=AudioDevice
[0010.67] Log:    Class=BrushComponent
[0010.67] Log:    Class=CylinderComponent
[0010.67] Log:    Class=DecalComponent
[0010.67] Log:    Class=DecalManager
[0010.67] Log:    Class=DecalMaterial
[0010.67] Log:    Class=Font
[0010.67] Log:    Class=Level
[0010.67] Log:    Class=Material
[0010.67] Log:    Class=MaterialInstanceConstant
[0010.67] Log:    Class=MaterialInstanceTimeVarying
[0010.67] Log:    Class=Model
[0010.67] Log:    Class=ModelComponent
[0010.67] Log:    Class=MorphTarget
[0010.67] Log:    Class=NavigationMeshBase
[0010.67] Log:    Class=ParticleModule
[0010.67] Log:    Class=ParticleSystemComponent
[0010.67] Log:    Class=PathNode
[0010.67] Log:    Class=ProcBuilding_SimpleLODActor
[0010.67] Log:    Class=RB_BodyInstance
[0010.67] Log:    Class=RB_BodySetup
[0010.67] Log:    Class=ReachSpec
[0010.67] Log:    Class=Sequence
[0010.67] Log:    Class=SkeletalMesh
[0010.67] Log:    Class=SkeletalMeshComponent
[0010.67] Log:    Class=SoundCue
[0010.67] Log:    Class=SoundNode
[0010.67] Log:    Class=SoundNodeWave
[0010.67] Log:    Class=StaticMesh
[0010.67] Log:    Class=StaticMeshActor
[0010.67] Log:    Class=StaticMeshCollectionActor
[0010.67] Log:    Class=StaticMeshComponent
[0010.67] Log:    Class=Terrain
[0010.67] Log:    Class=TerrainComponent
[0010.67] Log:    Class=Texture2D
[0010.67] Log:    Class=UIRoot
[0010.67] Log:
[0010.67] Log:    [MemLeakCheckExtraExecsToRun]
[0010.67] Log:    Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
[0010.67] Log:    Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
[0010.67] Log:    Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
[0010.67] Log:    Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
[0010.67] Log:    Cmd=obj list class=Level -ALPHASORT -DetailedInfo
[0010.67] Log:    Cmd=lightenv list volumes
[0010.67] Log:    Cmd=lightenv list transition
[0010.67] Log:    Cmd=ListThreads
[0010.67] Log:
[0010.67] Log:    [ConfigCoalesceFilter]
[0010.67] Log:    FilterOut=DishonoredEngine.ini
[0010.67] Log:    FilterOut=DishonoredEditor.ini
[0010.67] Log:    FilterOut=DishonoredInput.ini
[0010.67] Log:    FilterOut=DishonoredLightmass.ini
[0010.67] Log:    FilterOut=DishonoredGame.ini
[0010.67] Log:    FilterOut=DishonoredGameDedicatedServer.ini
[0010.67] Log:    FilterOut=DishonoredUI.ini
[0010.67] Log:    FilterOut=DishonoredCompat.ini
[0010.67] Log:    FilterOut=DishonoredEngineG4WLive.ini
[0010.67] Log:    FilterOut=DishonoredEngineG4WLiveDedicatedServer.ini
[0010.67] Log:    FilterOut=DishonoredEngineNoLive.ini
[0010.67] Log:    FilterOut=DishonoredEngineNoLiveDedicatedServer.ini
[0010.67] Log:    FilterOut=DishonoredEditorKeyBindings.ini
[0010.67] Log:    FilterOut=DishonoredEditorUserSettings.ini
[0010.67] Log:    FilterOut=Descriptions.int
[0010.67] Log:    FilterOut=Editor.int
[0010.67] Log:    FilterOut=EditorTips.int
[0010.67] Log:    FilterOut=UnrealEd.int
[0010.67] Log:    FilterOut=WinDrv.int
[0010.67] Log:    FilterOut=XWindow.int
[0010.67] Log:    FilterOut=DishonoredEditor.int
[0010.67] Log:
[0010.67] Log:    [TaskPerfTracking]
[0010.67] Log:    bUseTaskPerfTracking=TRUE
[0010.67] Log:    RemoteConnectionIP=192.168.0.61
[0010.67] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0010.67] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.67] Log:
[0010.67] Log:    [TaskPerfMemDatabase]
[0010.67] Log:    bUseTaskPerfMemDatabase=TRUE
[0010.67] Log:    RemoteConnectionIP=192.168.0.61
[0010.67] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI
[0010.67] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01.ARKANE-STUDIOS.LAN;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.67] Log:
[0010.67] Log:    [MemoryPools]
[0010.67] Log:    FLightPrimitiveInteractionInitialBlockSize=512
[0010.67] Log:    FModShadowPrimitiveInteractionInitialBlockSize=512
[0010.67] Log:
[0010.67] Log:    [SystemSettings]
[0010.67] Log:    SkeletalLODDistanceFactorMultiplier=1	//DISHONORED: bmartin (2011-08-26) - Setting for graphics quality
[0010.67] Log:    StaticLODDistanceFactorMultiplier=1
[0010.67] Log:    TextureForcedLODBias=0					//DISHONORED: bmartin (2011-08-26) - Setting for texture quality
[0010.67] Log:    iType_AntiAlias=1						//DISHONORED: olhermite (2012-07-26) see engineArkPClasses.h, EPpAa_None=0, EPpAa_Mlaa=1, EPpAa_Fxaa=2
[0010.67] Log:    bUseMaxQualityMode=False
[0010.67] Log:    StaticDecals=True
[0010.67] Log:    DynamicDecals=True
[0010.67] Log:    UnbatchedDecals=True
[0010.67] Log:    DecalCullDistanceScale=1.0
[0010.67] Log:    DynamicLights=True
[0010.67] Log:    DynamicShadows=True
[0010.67] Log:    LightEnvironmentShadows=True
[0010.67] Log:    CompositeDynamicLights=True
[0010.67] Log:    SHSecondaryLighting=True
[0010.67] Log:    DirectionalLightmaps=True
[0010.67] Log:    MotionBlur=False                 //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0010.67] Log:    MotionBlurPause=False            //DISHONORED: nsilvagni (20110104) - Motion blur is unwanted
[0010.67] Log:    DepthOfField=True
[0010.67] Log:    AmbientOcclusion=False           //DISHONORED: nsilvagni (20110104) - Ambient occlusion is unwanted
[0010.67] Log:    Bloom=True
[0010.67] Log:    UseHighQualityBloom=True
[0010.67] Log:    bAllowLightShafts=True
[0010.67] Log:    bAllowRatsShadow=False
[0010.67] Log:    Distortion=True
[0010.67] Log:    FilteredDistortion=True
[0010.67] Log:    DropParticleDistortion=False
[0010.67] Log:    bAllowDownsampledTranslucency=False
[0010.67] Log:    SpeedTreeLeaves=True
[0010.67] Log:    SpeedTreeFronds=True
[0010.67] Log:    OnlyStreamInTextures=False
[0010.67] Log:    LensFlares=True
[0010.67] Log:    FogVolumes=True
[0010.67] Log:    FloatingPointRenderTargets=True
[0010.67] Log:    OneFrameThreadLag=True
[0010.67] Log:    UseVsync=True
[0010.67] Log:    UpscaleScreenPercentage=True
[0010.67] Log:    Fullscreen=True
[0010.67] Log:    AllowD3D10=False
[0010.67] Log:    AllowRadialBlur=True
[0010.67] Log:    SkeletalMeshLODBias=0
[0010.67] Log:    ParticleLODBias=0
[0010.67] Log:    DetailMode=2
[0010.67] Log:    ShadowFilterQualityBias=0
[0010.67] Log:    MaxAnisotropy=4
[0010.67] Log:    MaxMultisamples=1
[0010.67] Log:    MinShadowResolution=64
[0010.67] Log:    MinPreShadowResolution=8
[0010.67] Log:    MaxShadowResolution=800
[0010.67] Log:    MaxWholeSceneDominantShadowResolution=1344
[0010.67] Log:    ShadowFadeResolution=128
[0010.67] Log:    PreShadowFadeResolution=16
[0010.67] Log:    ShadowFadeExponent=.25
[0010.67] Log:    ResX=1920
[0010.67] Log:    ResY=1080
[0010.67] Log:    ScreenPercentage=100.000000
[0010.67] Log:    SceneCaptureStreamingMultiplier=1.000000
[0010.67] Log:    FoliageDrawRadiusMultiplier=1.000000
[0010.67] Log:    ShadowTexelsPerPixel=1.27324
[0010.67] Log:    PreShadowResolutionFactor=.5
[0010.67] Log:    bEnableVSMShadows=False
[0010.67] Log:    bEnableBranchingPCFShadows=False
[0010.67] Log:    bAllowHardwareShadowFiltering=False
[0010.67] Log:    bAllowBetterModulatedShadows=False
[0010.67] Log:    bEnableForegroundShadowsOnWorld=True
[0010.67] Log:    bEnableForegroundSelfShadowing=False
[0010.67] Log:    bAllowWholeSceneDominantShadows=True
[0010.67] Log:    ShadowFilterRadius=2
[0010.67] Log:    ShadowDepthBias=.012
[0010.67] Log:    CSMSplitPenumbraScale=.5
[0010.67] Log:    CSMSplitSoftTransitionDistanceScale=4
[0010.67] Log:    CSMSplitDepthBiasScale=.7
[0010.67] Log:    UnbuiltWholeSceneDynamicShadowRadius=20000
[0010.67] Log:    UnbuiltNumWholeSceneDynamicShadowCascades=3
[0010.67] Log:    WholeSceneShadowUnbuiltInteractionThreshold=50
[0010.67] Log:    bAllowFracturedDamage=True
[0010.67] Log:    NumFracturedPartsScale=1.0
[0010.67] Log:    FractureDirectSpawnChanceScale=1.0
[0010.67] Log:    FractureRadialSpawnChanceScale=1.0
[0010.67] Log:    FractureCullDistanceScale=1.0
[0010.67] Log:    bForceCPUAccessToGPUSkinVerts=false
[0010.67] Log:    bDisableSkeletalInstanceWeights=false
[0010.67] Log:    SpeakerConfiguration=0
[0010.67] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.67] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0010.67] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.67] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.67] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
[0010.67] Log:
[0010.67] Log:    [SystemSettingsEditor]
[0010.67] Log:    bEnableForegroundSelfShadowing=False
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    ResX=1280
[0010.67] Log:    ResY=720
[0010.67] Log:    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
[0010.67] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
[0010.67] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
[0010.67] Log:
[0010.67] Log:    [SystemSettingsSplitScreen2]
[0010.67] Log:    bAllowWholeSceneDominantShadows=False
[0010.67] Log:    bAllowLightShafts=False
[0010.67] Log:
[0010.67] Log:    [SystemSettingsMobile]
[0010.67] Log:    BasedOn=SystemSettings
[0010.67] Log:    Fullscreen=True
[0010.67] Log:    DirectionalLightmaps=False
[0010.67] Log:    DynamicLights=False
[0010.67] Log:    SHSecondaryLighting=False
[0010.67] Log:    StaticDecals=True
[0010.67] Log:    DynamicDecals=False
[0010.67] Log:    UnbatchedDecals=False
[0010.67] Log:    MotionBlur=FALSE
[0010.67] Log:    MotionBlurPause=FALSE
[0010.67] Log:    DepthOfField=FALSE
[0010.67] Log:    AmbientOcclusion=FALSE
[0010.67] Log:    Bloom=FALSE
[0010.67] Log:    UseHighQualityBloom=FALSE
[0010.67] Log:    Distortion=FALSE
[0010.67] Log:    FilteredDistortion=FALSE
[0010.67] Log:    DropParticleDistortion=TRUE
[0010.67] Log:    FloatingPointRenderTargets=FALSE
[0010.67] Log:    SkeletalMeshLODBias=1
[0010.67] Log:    ParticleLODBias=1
[0010.67] Log:    MaxAnisotropy=2
[0010.67] Log:    bAllowBetterModulatedShadows=FALSE
[0010.67] Log:
[0010.67] Log:    [SystemSettingsMobileTextureBias]
[0010.67] Log:    BasedOn=SystemSettingsMobile
[0010.67] Log:    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
[0010.67] Log:    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[0010.67] Log:
[0010.67] Log:    [Engine.PhysicsLODVerticalEmitter]
[0010.67] Log:    ParticlePercentage=100
[0010.67] Log:
[0010.67] Log:    [Engine.OnlineSubsystem]
[0010.67] Log:    NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[0010.67] Log:    AsyncMinCompletionTime=0.0
[0010.67] Log:
[0010.67] Log:    [Engine.OnlineRecentPlayersList]
[0010.67] Log:    MaxRecentPlayers=100
[0010.67] Log:    MaxRecentParties=5
[0010.67] Log:
[0010.67] Log:    [VoIP]
[0010.67] Log:    VolumeThreshold=0.1
[0010.67] Log:    bHasVoiceEnabled=true
[0010.67] Log:
[0010.67] Log:    [FullScreenMovie]
[0010.67] Log:    bForceNoMovies=false
[0010.67] Log:    BinkIOStreamReadBufferSize=1000000
[0010.67] Log:    bForceNoStartupMovies=false
[0010.67] Log:    bShouldStopMovieAtEndOfLoadMap=true
[0010.67] Log:    StartupMovies=Black_266ms
[0010.67] Log:    StartupMovies=ZenimaxLegal
[0010.67] Log:    StartupMovies=ZenimaxLegalFR
[0010.67] Log:    StartupMovies=LogoBethesda
[0010.67] Log:    StartupMovies=LogoArkane
[0010.67] Log:    StartupMovies=UE3_logo
[0010.67] Log:    StartupMovies=Legal
[0010.67] Log:    StartupMovies=Loading
[0010.67] Log:    LoadMapMovies=Loading
[0010.67] Log:    SkippableMovies=Prison_Montage
[0010.67] Log:    SkippableMovies=Intro
[0010.67] Log:    SkippableMovies=Intro_Loc
[0010.67] Log:    SkippableMovies=DLC06_Monologue_Rothwild_LOC
[0010.67] Log:    SkippableMovies=DLC06_Monologue_Timsh_LOC
[0010.67] Log:    SkippableMovies=DLC06_Monologue_DaudHQ_LOC
[0010.67] Log:    SkippableMovies=DLC07_Monologue_Intro_LOC
[0010.67] Log:    SkippableMovies=DLC07_Monologue_Coldridge_LOC
[0010.67] Log:    SkippableMovies=DLC07_Monologue_Drapers_LOC
[0010.67] Log:    SkippableMovies=DLC07_Monologue_Brigmore_LOC
[0010.67] Log:    SkippableMovies=DLC07_Monologue_Outtro_LOC
[0010.67] Log:    SkippableMovies=Credits
[0010.67] Log:    SkippableMovies=CreditsDLC05
[0010.67] Log:    SkippableMovies=CreditsDLC06
[0010.67] Log:    SkippableMovies=CreditsDLC07
[0010.67] Log:    PlayOnce=DLC06_Slaughter_Ext_P
[0010.67] Log:    PlayOnce=DLC06_Timsh_Streets_P
[0010.67] Log:    PlayOnce=DLC06_DaudBase_P
[0010.67] Log:    PlayOnce=L_DLC07_BaseIntro_P
[0010.67] Log:    PlayOnce=L_DLC07_Coldridge_P
[0010.67] Log:    PlayOnce=L_DLC07_DraperStreets_P
[0010.67] Log:    PlayOnce=L_DLC07_Brig_Ext_P
[0010.67] Log:    PlayOnce=L_DLC07_Endgame_P
[0010.67] Log:    l_tower_p=INTRO_LOC
[0010.67] Log:    DLC06_Slaughter_Ext_P=DLC06_Monologue_Rothwild_LOC
[0010.67] Log:    DLC06_Timsh_Streets_P=DLC06_Monologue_Timsh_LOC
[0010.67] Log:    DLC06_DaudBase_P=DLC06_Monologue_DaudHQ_LOC
[0010.67] Log:    L_DLC07_BaseIntro_P=DLC07_Monologue_Intro_LOC
[0010.67] Log:    L_DLC07_Coldridge_P=DLC07_Monologue_Coldridge_LOC
[0010.67] Log:    L_DLC07_DraperStreets_P=DLC07_Monologue_Drapers_LOC
[0010.67] Log:    L_DLC07_Brig_Ext_P=DLC07_Monologue_Brigmore_LOC
[0010.67] Log:    L_DLC07_Endgame_P=DLC07_Monologue_Outtro_LOC
[0010.67] Log:    NoBGMMovies=Credits
[0010.67] Log:    NoBGMMovies=CreditsDLC05
[0010.67] Log:    NoBGMMovies=Dishonored
[0010.67] Log:    NoBGMMovies=Intro_loc
[0010.67] Log:    NoBGMMovies=Legal
[0010.67] Log:    NoBGMMovies=UE3_logo
[0010.67] Log:    NoBGMMovies=LogoBethesda
[0010.67] Log:    NoBGMMovies=LogoArkane
[0010.67] Log:    NoBGMMovies=ZenimaxLegal
[0010.67] Log:    NoBGMMovies=ZenimaxLegalFR
[0010.67] Log:    NoBGMMovies=Black_266ms
[0010.67] Log:    NoBGMovies=DLC06_Monologue_DaudHQ_LOC
[0010.67] Log:    NoBGMovies=DLC06_Monologue_Rothwild_LOC
[0010.67] Log:    NoBGMovies=DLC06_Monologue_Timsh_LOC
[0010.67] Log:    NoBGMovies=DLC06_Outro_HC_LOC
[0010.67] Log:    NoBGMovies=DLC06_Outro_LCExecuted_LOC
[0010.67] Log:    NoBGMovies=DLC06_Outro_LCSpared_LOC
[0010.67] Log:    NoBGMovies=CreditsDLC06
[0010.67] Log:    NoBGMovies=DLC07_Monologue_Intro_LOC
[0010.67] Log:    NoBGMovies=DLC07_Monologue_Coldridge_LOC
[0010.67] Log:    NoBGMovies=DLC07_Monologue_Drapers_LOC
[0010.67] Log:    NoBGMovies=DLC07_Monologue_Brigmore_LOC
[0010.67] Log:    NoBGMovies=DLC07_Monologue_Outtro_LOC
[0010.67] Log:    NoBGMovies=DLC07_End_HC
[0010.67] Log:    NoBGMovies=DLC07_End_LC
[0010.67] Log:    NoBGMovies=DLC07_PostCredHigh
[0010.67] Log:    NoBGMovies=DLC07_PostCredLow
[0010.67] Log:    NoBGMovies=CreditsDLC07
[0010.67] Log:
[0010.67] Log:    [IPDrv.WebConnection]
[0010.67] Log:    MaxValueLength=512
[0010.67] Log:    MaxLineLength=4096
[0010.67] Log:
[0010.67] Log:    [IPDrv.WebServer]
[0010.67] Log:    ApplicationPaths[0]=/ServerAdmin
[0010.67] Log:    ApplicationPaths[1]=/images
[0010.67] Log:    ListenPort=80
[0010.67] Log:    MaxConnections=18
[0010.67] Log:    ExpirationSeconds=86400
[0010.67] Log:    bEnabled=false
[0010.67] Log:
[0010.67] Log:    [IPDrv.WebResponse]
[0010.67] Log:    IncludePath=/Web
[0010.67] Log:    CharSet=iso-8859-1
[0010.67] Log:
[0010.67] Log:    [TextureTracking]
[0010.67] Log:    #TextureName=T_GD_Traffic_Crosswalk_01
[0010.67] Log:
[0010.67] Log:    [AnimNotify]
[0010.67] Log:    Trail_MaxSampleRate=200.0
[0010.67] Log:
[0010.67] Log:    [Engine.LocalPlayer]
[0010.67] Log:    OverridePPRecoveryTime=1.0
[0010.67] Log:
[0010.67] Log:    [MobileSupport]
[0010.67] Log:    bShouldCachePVRTCTextures=False
[0010.67] Log:    bShouldFlattenMaterials=False
[0010.67] Log:    FlattenedTextureResolutionBias=1
[0010.67] Log:
[0010.67] Log:    [Engine.GameViewportClient]
[0010.67] Log:    bDebugNoGFxUI=FALSE
[0010.67] Log:    bUseHardwareCursorWhenWindowed=TRUE
[0010.67] Log:
[0010.67] Log:    [ContentComparisonReferenceTypes]
[0010.67] Log:    +Class=AnimSet
[0010.67] Log:    +Class=SkeletalMesh
[0010.67] Log:    +Class=SoundCue
[0010.67] Log:    +Class=StaticMesh
[0010.67] Log:    +Class=ParticleSystem
[0010.67] Log:    +Class=Texture2D
[0010.67] Log:
[0010.67] Log:    [Configuration]
[0010.67] Log:
[0010.67] Log:    [Core.PoolParams]
[0010.67] Log:    PoolParams_576=7000,100
[0010.67] Log:    PoolParams_336=2000,200
[0010.67] Log:    PoolParams_112=3500,200
[0010.67] Log:    PoolParams_304=500,100
[0010.67] Log:    PoolParams_128=3500,100
[0010.67] Log:    PoolParams_272=2000,200
[0010.67] Log:    PoolParams_96=2500,200
[0010.67] Log:    PoolParams_176=1000,200
[0010.67] Log:    PoolParams_144=2000,200
[0010.67] Log:    PoolParams_64=3000,100
[0010.67] Log:    PoolParams_160=2000,100
[0010.67] Log:    PoolParams_80=1500,200
[0010.67] Log:    PoolParams_208=2500,200
[0010.67] Log:    PoolParams_240=1000,100
[0010.67] Log:    PoolParams_224=6000,200
[0010.67] Log:    PoolParams_192=2000,200
[0010.67] Log:    PoolParams_480=500,50
[0010.67] Log:    PoolParams_288=500,50
[0010.67] Log:    PoolParams_544=500,50
[0010.67] Log:    PoolParams_400=300,50
[0010.67] Log:    PoolParams_416=400,50
[0010.67] Log:    PoolParams_432=200,50
[0010.67] Log:    PoolParams_560=300,50
[0010.67] Log:    PoolParams_256=800,50
[0010.67] Log:    PoolParams_464=300,20
[0010.67] Log:    PoolParams_704=100,15
[0010.67] Log:    PoolParams_352=200,15
[0010.67] Log:    PoolParams_528=50,15
[0010.67] Log:    PoolParams_512=100,10
[0010.67] Log:    PoolParams_496=100,15
[0010.67] Log:    PoolParams_448=100,15
[0010.67] Log:    PoolParams_608=150,20
[0010.67] Log:    PoolParams_688=100,15
[0010.67] Log:    PoolParams_816=50,10
[0010.67] Log:    PoolParams_896=75,10
[0010.67] Log:    PoolParams_976=100,10
[0010.67] Log:    PoolParams_2576=50,10
[0010.67] Log:    PoolParams_960=50,10
[0010.67] Log:    PoolParams_1104=75,10
[0010.67] Log:    PoolParams_720=150,50
[0010.67] Log:    PoolParams_672=50,10
[0010.67] Log:    PoolParams_320=250,10
[0010.67] Log:    PoolParams_880=50,5
[0010.67] Log:    PoolParams_1056=100,20
[0010.67] Log:    PoolParams_1040=10,5
[0010.67] Log:    PoolParams_1072=50,5
[0010.67] Log:    PoolParams_592=400,100
[0010.67] Log:    PoolParams_656=35,5
[0010.67] Log:    PoolParams_944=10,5
[0010.67] Log:    PoolParams_368=50,10
[0010.67] Log:    PoolParams_624=25,5
[0010.67] Log:    PoolParams_384=15,5
[0010.67] Log:    PoolParams_3200=10,5
[0010.67] Log:    PoolParams_1024=30,5
[0010.67] Log:    PoolParams_1296=10,5
[0010.67] Log:    PoolParams_848=10,5
[0010.67] Log:    PoolParams_752=10,5
[0010.67] Log:    PoolParams_1632=5,5
[0010.67] Log:    PoolParams_1504=5,5
[0010.67] Log:    PoolParams_928=5,5
[0010.67] Log:
[0010.67] Log:    [Engine.UIDataStore_OnlinePlayerData]
[0010.67] Log:    ProfileSettingsClassName=Engine.ArkProfileSettings
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredEngine]
[0010.67] Log:    m_MapConfig=(m_Name=Dishonored_MainMenu,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=LoadingSavingNotification,m_bShowLoadingTexts=true,m_bIsSaveNotificationMovie=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=DishonoredGameFull_P,m_FriendlyName="",m_ImageName=,m_LoadingMovieName=Loading,m_bShowLoadingTexts=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=L_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName=EmpressTower,m_LoadingMovieName=LoadingEmpressTower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=1)
[0010.67] Log:    m_MapConfig=(m_Name=L_Prison_P,m_FriendlyName="Coldridge Prison",m_ImageName=Prison,m_LoadingMovieName=LoadingPrison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=2)
[0010.67] Log:    m_MapConfig=(m_Name=L_PrsnSewer_P,m_FriendlyName="Dunwall Sewers",m_ImageName=Sewer,m_LoadingMovieName=LoadingSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=3)
[0010.67] Log:    m_MapConfig=(m_Name=L_Pub_Day_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.67] Log:    m_MapConfig=(m_Name=L_Pub_Dusk_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.67] Log:    m_MapConfig=(m_Name=L_Pub_Night_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.67] Log:    m_MapConfig=(m_Name=L_Pub_Morning_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.67] Log:    m_MapConfig=(m_Name=L_Pub_Assault_P,m_FriendlyName="The Hound Pits Pub",m_ImageName=Hub,m_LoadingMovieName=LoadingHUB,m_bShowLoadingTexts=true,m_nRichPresenceChapter=14)
[0010.67] Log:    m_MapConfig=(m_Name=L_OutsiderDream_P,m_FriendlyName="Somewhere Else...",m_ImageName=Void,m_LoadingMovieName=LoadingVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.67] Log:    m_MapConfig=(m_Name=L_Streets1_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.67] Log:    m_MapConfig=(m_Name=L_Streets2_P,m_FriendlyName="Distillery District",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.67] Log:    m_MapConfig=(m_Name=L_Galvani1_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.67] Log:    m_MapConfig=(m_Name=L_Galvani2_P,m_FriendlyName="Dr. Galvani's Office",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.67] Log:    m_MapConfig=(m_Name=L_ArtDealer_P,m_FriendlyName="Art Dealer's Apartment",m_ImageName=Streets,m_LoadingMovieName=LoadingStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=5)
[0010.67] Log:    m_MapConfig=(m_Name=L_Distillery_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0010.67] Log:    m_MapConfig=(m_Name=L_Distillery2_P,m_FriendlyName="Old Dunwall Distillery",m_ImageName=Distillery,m_LoadingMovieName=LoadingDistillery,m_bShowLoadingTexts=true,m_nRichPresenceChapter=6)
[0010.67] Log:    m_MapConfig=(m_Name=L_Ovrsr_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.67] Log:    m_MapConfig=(m_Name=L_Ovrsr_Back_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.67] Log:    m_MapConfig=(m_Name=L_Ovrsr_Kennel_P,m_FriendlyName="High Overseer's Office",m_ImageName=Overseer,m_LoadingMovieName=LoadingOverseer,m_bShowLoadingTexts=true,m_nRichPresenceChapter=7)
[0010.67] Log:    m_MapConfig=(m_Name=L_Brothel_P,m_FriendlyName="The Golden Cat Bathhouse",m_ImageName=Brothel,m_LoadingMovieName=LoadingBrothel,m_bShowLoadingTexts=true,m_nRichPresenceChapter=8)
[0010.67] Log:    m_MapConfig=(m_Name=L_Bridge_Part1a_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.67] Log:    m_MapConfig=(m_Name=L_Bridge_Part1b_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.67] Log:    m_MapConfig=(m_Name=L_Bridge_Part1c_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.67] Log:    m_MapConfig=(m_Name=L_Bridge_Part2_P,m_FriendlyName="Kaldwin's Bridge",m_ImageName=Bridge,m_LoadingMovieName=LoadingBridge2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=9)
[0010.67] Log:    m_MapConfig=(m_Name=L_Boyle_Ext_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0010.67] Log:    m_MapConfig=(m_Name=L_Boyle_Int_P,m_FriendlyName="The Boyle Estate",m_ImageName=Boyle,m_LoadingMovieName=LoadingBoyle,m_bShowLoadingTexts=true,m_nRichPresenceChapter=10)
[0010.67] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Yard_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0010.67] Log:    m_MapConfig=(m_Name=L_TowerRtrn_Int_P,m_FriendlyName="Return to Dunwall Tower",m_ImageName=TowerReturn,m_LoadingMovieName=LoadingTowerReturn2,m_bShowLoadingTexts=true,m_nRichPresenceChapter=11)
[0010.67] Log:    m_MapConfig=(m_Name=L_Flooded_FIntro_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.67] Log:    m_MapConfig=(m_Name=L_Flooded_FRefinery_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.67] Log:    m_MapConfig=(m_Name=L_Flooded_FStreets_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.67] Log:    m_MapConfig=(m_Name=L_Flooded_FGate_P,m_FriendlyName="Flooded District",m_ImageName=FloodedDistrict,m_LoadingMovieName=LoadingFlooded,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.67] Log:    m_MapConfig=(m_Name=L_Flooded_FAssassins_P,m_FriendlyName="Assassin's HQ",m_ImageName=AssassinsHQ,m_LoadingMovieName=LoadingAssassinsHQ,m_bShowLoadingTexts=true,m_nRichPresenceChapter=12)
[0010.67] Log:    m_MapConfig=(m_Name=L_Streetsewer_P,m_FriendlyName="Old Dunwall Sewer",m_ImageName=StreetsSewer,m_LoadingMovieName=LoadingStreetsSewers,m_bShowLoadingTexts=true,m_nRichPresenceChapter=13)
[0010.67] Log:    m_MapConfig=(m_Name=L_Isl_HighChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.67] Log:    m_MapConfig=(m_Name=L_Isl_LowChaos_P,m_FriendlyName="Kingsparrow Isle",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.67] Log:    m_MapConfig=(m_Name=L_LightH_HighChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.67] Log:    m_MapConfig=(m_Name=L_LightH_LowChaos_P,m_FriendlyName="The Lighthouse",m_ImageName=Lighthouse,m_LoadingMovieName=LoadingLighthouse,m_bShowLoadingTexts=true,m_nRichPresenceChapter=15)
[0010.67] Log:    m_MapConfig=(m_Name=L_Out_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.67] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_emilyDead_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.67] Log:    m_MapConfig=(m_Name=L_Out_HighChaos_EmilyAlive_P,m_FriendlyName="The End",m_ImageName=Outro,m_LoadingMovieName=LoadingOutro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=4)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_Arena_P,m_LoadingMovieName=LoadingDLC05Arena,m_bShowLoadingTexts=true,m_nRichPresenceChapter=18)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_ATrain_P,m_LoadingMovieName=LoadingDLC05AT,m_bShowLoadingTexts=true,m_nRichPresenceChapter=16)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_BTM_P,m_LoadingMovieName=LoadingDLC05BTM,m_bShowLoadingTexts=true,m_nRichPresenceChapter=17)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_ChainKill_P,m_LoadingMovieName=LoadingDLC05ChainKill,m_bShowLoadingTexts=true,m_nRichPresenceChapter=19)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_Countdown_P,m_LoadingMovieName=LoadingDLC05Countdown,m_bShowLoadingTexts=true,m_nRichPresenceChapter=20)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_DropAttack_P,m_LoadingMovieName=LoadingDLC05DropAttack,m_bShowLoadingTexts=true,m_nRichPresenceChapter=21)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_MysteryMan_P,m_LoadingMovieName=LoadingDLC05MysteryMan,m_bShowLoadingTexts=true,m_nRichPresenceChapter=22)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_OilRain_P,m_LoadingMovieName=LoadingDLC05OilRain,m_bShowLoadingTexts=true,m_nRichPresenceChapter=23)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_Race_P,m_LoadingMovieName=LoadingDLC05Race,m_bShowLoadingTexts=true,m_nRichPresenceChapter=24)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_Thief_P,m_LoadingMovieName=LoadingDLC05Thief,m_bShowLoadingTexts=true,m_nRichPresenceChapter=25)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC05_MainMenu_P,m_LoadingMovieName=LoadingDLC05,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Dishonored_MainMenu,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_DishonoredGameFull_P,m_LoadingMovieName=LoadingDLC06,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Tower_P,m_FriendlyName="Dunwall Tower",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Tower_Size",m_LoadingMovieName=LoadingDLC06Tower,m_bShowLoadingTexts=true,m_nRichPresenceChapter=26)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Ext_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Slaughter_Int_P,m_FriendlyName="Rothwild Slaughterhouse",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06Slaughter_Size",m_LoadingMovieName=LoadingDLC06Slaughter,m_bShowLoadingTexts=true,m_nRichPresenceChapter=27)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Streets_P,m_FriendlyName="Legal District",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_Timsh_Estate_P,m_FriendlyName="Timsh Estate",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06LegalDistrict_Size",m_LoadingMovieName=LoadingDLC06LegalDistrict,m_bShowLoadingTexts=true,m_nRichPresenceChapter=28)
[0010.67] Log:    m_MapConfig=(m_Name=DLC06_DaudBase_P,m_FriendlyName="Daud's Hideout",m_ImageName="UI_Mission_Size_DLC06.MissionsScreen_DLC06DaudBase_Size",m_LoadingMovieName=LoadingDLC06DaudBase,m_bShowLoadingTexts=true,m_nRichPresenceChapter=29)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_MainMenu,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_GameFull_P,m_LoadingMovieName=LoadingDLC07,m_bShowLoadingTexts=true,m_bShowMapNameOnlyOnXboxNoHDD=true,m_nRichPresenceChapter=0)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_BaseIntro_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Intro_Size",m_LoadingMovieName=LoadingDLC07Intro,m_bShowLoadingTexts=true,m_nRichPresenceChapter=30)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_Coldridge_P,m_FriendlyName="Coldridge Prison 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07Prison_Size",m_LoadingMovieName=LoadingDLC07Prison,m_bShowLoadingTexts=true,m_nRichPresenceChapter=31)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_DraperStreets_P,m_FriendlyName="Drapers Ward",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_DraperShip_P,m_FriendlyName="Drapers Ward Riverfront",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperShip_Size",m_LoadingMovieName=LoadingDLC07DraperShip,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_DraperMill_P,m_FriendlyName="Drapers Ward Textile Mill",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07MillDL_Size",m_LoadingMovieName=LoadingDLC07MillDL,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_DraperSewers_P,m_FriendlyName="Drapers Ward Sewer",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07DraperStreets_Size",m_LoadingMovieName=LoadingDLC07DraperStreets,m_bShowLoadingTexts=true,m_nRichPresenceChapter=32)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_Brig_Ext_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Int_P,m_FriendlyName="Brigmore Manor",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreManor_Size",m_LoadingMovieName=LoadingDLC07BManor,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_Brigmore_Void_P,m_FriendlyName="Brigmore Void",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07BrigmoreVoid_Size",m_LoadingMovieName=LoadingDLC07BVoid,m_bShowLoadingTexts=true,m_nRichPresenceChapter=33)
[0010.67] Log:    m_MapConfig=(m_Name=L_DLC07_Endgame_P,m_FriendlyName="Daud's Hideout 2",m_ImageName="UI_Mission_Size_DLC07.MissionsScreen_DLC07End_Size",m_LoadingMovieName=LoadingDLC07End,m_bShowLoadingTexts=true,m_nRichPresenceChapter=34)
[0010.67] Log:    m_bShowLoadingMapNameAndHints=true
[0010.67] Log:    m_fSaveNotificationMovieMinimumDuration=3.0
[0010.67] Log:    m_fSaveNotificationMovieMinimumDurationNoHD=3.0
[0010.67] Log:
[0010.67] Log:    [Windows.StandardUser]
[0010.67] Log:    MyDocumentsSubDirName=Dishonored
[0010.67] Log:
[0010.67] Log:    [OnlineSubsystemPC.OnlineSubsystemPC]
[0010.67] Log:    LoggedInPlayerName=PlayerOne
[0010.67] Log:    ProfileDataDirectory=../../DishonoredGame/SaveData
[0010.67] Log:    ProfileDataExtension=.disprofile
[0010.67] Log:
[0010.67] Log:    [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[0010.67] Log:    bUseVAC=true
[0010.67] Log:    GameDir=unrealtest
[0010.67] Log:    GameVersion=1.0.0.0
[0010.67] Log:    Region=255
[0010.67] Log:    CurrentNotificationPosition=NNP_BottomRight
[0010.67] Log:    ResetStats=0
[0010.67] Log:
[0010.67] Log:    [DishonoredMods]
[0010.67] Log:    MapInfoClass=DishonoredGame.DishonoredMapInfo
[0010.67] Log:    AudioSystemClass=DishonoredGame.DishonoredAudioSystem
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredViewportClient]
[0010.67] Log:    bUseHardwareCursorWhenWindowed=false
[0010.67] Log:    m_fLowFPSDisplayDuration=1.0
[0010.67] Log:    m_fLowFPSNeededFrameCount=10
[0010.67] Log:    m_HideFPSWarningInShipping=true
[0010.67] Log:
[0010.67] Log:    [DisFullScreenMovieBink]
[0010.67] Log:    fLoadingDelay=0
[0010.67] Log:    bAlwaysAutoStart=false
[0010.67] Log:    MapsToAutoStart=Dishonored_MainMenu
[0010.67] Log:    MapsToAutoStart=DishonoredGameFull_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_MainMenu_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_Arena_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_ATrain_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_BTM_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_ChainKill_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_Countdown_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_DropAttack_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_MysteryMan_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_OilRain_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_Race_P
[0010.67] Log:    MapsToAutoStart=L_DLC05_Thief_P
[0010.67] Log:    MapsToAutoStart=DLC06_DishonoredGameFull_P
[0010.67] Log:    MapsToAutoStart=DLC06_Dishonored_MainMenu
[0010.67] Log:    MapsToAutoStart=L_DLC07_GameFull_P
[0010.67] Log:    MapsToAutoStart=L_DLC07_MainMenu
[0010.67] Log:
[0010.67] Log:    [IniVersion]
[0010.67] Log:    0=1381872600.000000
[0010.67] Log:    1=1381872600.000000
[0010.67] Log:
[0010.67] Log:    [WinDrv.Accessibility]
[0010.67] Log:    StickyKeysHotkey=False
[0010.67] Log:    ToggleKeysHotkey=False
[0010.67] Log:    FilterKeysHotkey=False
[0010.67] Log:    StickyKeysConfirmation=False
[0010.67] Log:    ToggleKeysConfirmation=False
[0010.67] Log:    FilterKeysConfirmation=False
[0010.67] Log:
[0010.67] Log: FileName: ....DishonoredGameConfigDishonoredGame.ini
[0010.67] Log:    [Engine.GameInfo]
[0010.67] Log:    DefaultGame=DishonoredGame.DishonoredGameInfo
[0010.67] Log:    DefaultServerGame=DishonoredGame.DishonoredGameInfo
[0010.67] Log:    bAdminCanPause=false
[0010.67] Log:    MaxPlayers=16
[0010.67] Log:    GameDifficulty=+1.0
[0010.67] Log:    bChangeLevels=True
[0010.67] Log:    MaxSpectators=2
[0010.67] Log:    MaxIdleTime=+0.0
[0010.67] Log:    MaxTimeMargin=+0.0
[0010.67] Log:    TimeMarginSlack=+1.35
[0010.67] Log:    MinTimeMargin=-1.0
[0010.67] Log:    TotalNetBandwidth=32000
[0010.67] Log:    MaxDynamicBandwidth=7000
[0010.67] Log:    MinDynamicBandwidth=4000
[0010.67] Log:    DefaultGameType=DishonoredGame.DishonoredGameInfo
[0010.67] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC05GameInfo", Prefix="DLC05")
[0010.67] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC06GameInfo", Prefix="DLC06")
[0010.67] Log:    DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC07GameInfo", Prefix="DLC07")
[0010.67] Log:
[0010.67] Log:    [Engine.AccessControl]
[0010.67] Log:    IPPolicies=ACCEPT;*
[0010.67] Log:    bAuthenticateClients=True
[0010.67] Log:    bAuthenticateServer=True
[0010.67] Log:    bAuthenticateListenHost=True
[0010.67] Log:    MaxAuthRetryCount=3
[0010.67] Log:    AuthRetryDelay=5
[0010.67] Log:
[0010.67] Log:    [DefaultPlayer]
[0010.67] Log:    Name=Corvo
[0010.67] Log:    Team=255
[0010.67] Log:
[0010.67] Log:    [Engine.HUD]
[0010.67] Log:    bMessageBeep=true
[0010.67] Log:    HudCanvasScale=0.95
[0010.67] Log:    ConsoleMessageCount=4
[0010.67] Log:    ConsoleFontSize=5
[0010.67] Log:    MessageFontOffset=0
[0010.67] Log:    bShowHUD=true
[0010.67] Log:    DebugDisplay=Pawn
[0010.67] Log:
[0010.67] Log:    [Engine.PlayerController]
[0010.67] Log:    bAimingHelp=false
[0010.67] Log:    InteractDistance=512
[0010.67] Log:    bCheckRelevancyThroughPortals=true
[0010.67] Log:    ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0010.67] Log:
[0010.67] Log:    [Engine.Weapon]
[0010.67] Log:    Priority=-1.0
[0010.67] Log:
[0010.67] Log:    [Engine.WorldInfo]
[0010.67] Log:    DefaultGravityZ=-1500.000000
[0010.67] Log:    RBPhysicsGravityScaling=1.0
[0010.67] Log:    MaxPhysicsSubsteps=5
[0010.67] Log:    SquintModeKernelSize=128.0
[0010.67] Log:    EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool
[0010.67] Log:    DecalManagerClassPath=DishonoredGame.DisDecalManager
[0010.67] Log:    FractureManagerClassPath=Engine.FractureManager
[0010.67] Log:    FracturedMeshWeaponDamage=1.0
[0010.67] Log:    ChanceOfPhysicsChunkOverride=1.0
[0010.67] Log:    bEnableChanceOfPhysicsChunkOverride=FALSE
[0010.67] Log:    FractureExplosionVelScale=1.0
[0010.67] Log:    DefaultAmbientZoneSettings=(bIsWorldInfo=true)
[0010.67] Log:    bPersistPostProcessToNextLevel=TRUE
[0010.67] Log:    m_fLoadingTimeLimitPerFrame=0.005
[0010.67] Log:    m_fAddWorldTimeLimitPerFrame=0.005
[0010.67] Log:    m_NumComponentsToUpdatePerFrame=50
[0010.67] Log:    m_NumActorsToInitPerFrame=50
[0010.67] Log:
[0010.67] Log:    [Engine.AutoTestManager]
[0010.67] Log:    NumMinutesPerMap=50
[0010.67] Log:    #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
[0010.67] Log:    #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[0010.67] Log:
[0010.67] Log:    [Engine.DecalManager]
[0010.67] Log:    DecalLifeSpan=10.0
[0010.67] Log:
[0010.67] Log:    [Engine.UIDataStore_GameResource]
[0010.67] Log:    ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[0010.67] Log:
[0010.67] Log:    [GameFramework.MobileHud]
[0010.67] Log:    bShowMobileHud=true
[0010.67] Log:    bShowGameHud=false
[0010.67] Log:
[0010.67] Log:    [Configuration]
[0010.67] Log:
[0010.67] Log:    [BarkProfilingDatabase]
[0010.67] Log:    ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI
[0010.67] Log:    RemoteConnectionIP=192.168.0.167
[0010.67] Log:    RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredGameInfo]
[0010.67] Log:    m_MapsToBarkProfile=L_Boyle_Ext_P
[0010.67] Log:    m_MapsToBarkProfile=L_Boyle_Int_P
[0010.67] Log:    m_MapsToBarkProfile=L_Bridge_Part1_P
[0010.67] Log:    m_MapsToBarkProfile=L_Bridge_Part2_P
[0010.67] Log:    m_MapsToBarkProfile=L_Brothel_P
[0010.67] Log:    m_MapsToBarkProfile=L_Flooded_FAssassins_P
[0010.67] Log:    m_MapsToBarkProfile=L_Flooded_FGate_P
[0010.67] Log:    m_MapsToBarkProfile=L_Flooded_FStreets_P
[0010.67] Log:    m_MapsToBarkProfile=L_Pub_Day_P
[0010.67] Log:    m_MapsToBarkProfile=L_Pub_Dusk_P
[0010.67] Log:    m_MapsToBarkProfile=L_Pub_Night_P
[0010.67] Log:    m_MapsToBarkProfile=L_Lighthouse_P
[0010.67] Log:    m_MapsToBarkProfile=L_Isl_HighChaos_P
[0010.67] Log:    m_MapsToBarkProfile=L_Isl_LowChaos_P
[0010.67] Log:    m_MapsToBarkProfile=L_Outro_P
[0010.67] Log:    m_MapsToBarkProfile=L_Ovrsr_P
[0010.67] Log:    m_MapsToBarkProfile=L_OvrsrReturn_P
[0010.67] Log:    m_MapsToBarkProfile=L_Prison_P
[0010.67] Log:    m_MapsToBarkProfile=L_PrsnSewer_P
[0010.67] Log:    m_MapsToBarkProfile=L_ArtDealer_P
[0010.67] Log:    m_MapsToBarkProfile=L_Distillery_P
[0010.67] Log:    m_MapsToBarkProfile=L_Galvani1_P
[0010.67] Log:    m_MapsToBarkProfile=L_Streets1_P
[0010.67] Log:    m_MapsToBarkProfile=L_Streets2_P
[0010.67] Log:    m_MapsToBarkProfile=L_Streets3_P
[0010.67] Log:    m_MapsToBarkProfile=L_Streetsewer_P
[0010.67] Log:    m_MapsToBarkProfile=L_Tower_P
[0010.67] Log:    m_MapsToBarkProfile=L_TowerRtrn_Int_P
[0010.67] Log:    m_MapsToBarkProfile=L_TowerRtrn_Yard_P
[0010.67] Log:    m_BendTimePostMICParameterName[0]=None
[0010.67] Log:    m_BendTimePostMICParameterName[1]=Bendtime_opacity
[0010.67] Log:    m_BendTimePostMICParameterName[2]=outsider_visibility
[0010.67] Log:    m_BendTimePostNodeName[0]=None
[0010.67] Log:    m_BendTimePostNodeName[1]=BendTime
[0010.67] Log:    m_BendTimePostNodeName[2]=Outsider
[0010.67] Log:    m_bLogBarks=true
[0010.67] Log:    m_bLogGamePlayStats=false
[0010.67] Log:    m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release
[0010.67] Log:    m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF
[0010.67] Log:    m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo
[0010.67] Log:    m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF
[0010.67] Log:    m_fDestroyWhenNotVisibleDistance=1000
[0010.67] Log:    m_MissionImages[0]=MissionsScreen_Prison_Large
[0010.67] Log:    m_MissionImages[1]=MissionsScreen_Overseer_Large
[0010.67] Log:    m_MissionImages[2]=MissionsScreen_Brothel_Large
[0010.67] Log:    m_MissionImages[3]=MissionsScreen_Bridge_Large
[0010.67] Log:    m_MissionImages[4]=MissionsScreen_Boyle_Large
[0010.67] Log:    m_MissionImages[5]=MissionsScreen_TowerReturn_Large
[0010.67] Log:    m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large
[0010.67] Log:    m_MissionImages[7]=MissionsScreen_Hub_Large
[0010.67] Log:    m_MissionImages[8]=MissionsScreen_Lighthouse_Large
[0010.67] Log:    m_MissionImages[12]=UI_Mission_Large_DLC06.MissionsScreen_DLC06Slaughter_Large
[0010.67] Log:    m_MissionImages[13]=UI_Mission_Large_DLC06.MissionsScreen_DLC06LegalDistrict_Large
[0010.67] Log:    m_MissionImages[14]=UI_Mission_Large_DLC06.MissionsScreen_DLC06DaudBase_Large
[0010.67] Log:    m_MissionImages[15]=UI_Mission_Large_DLC07.MissionsScreen_DLC07
[0010.67] Log:    m_MissionImages[16]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Intro_Large
[0010.67] Log:    m_MissionImages[17]=UI_Mission_Large_DLC07.MissionsScreen_DLC07Prison_Large
[0010.67] Log:    m_MissionImages[18]=UI_Mission_Large_DLC07.MissionsScreen_DLC07DraperStreets_Large
[0010.67] Log:    m_MissionImages[19]=UI_Mission_Large_DLC07.MissionsScreen_DLC07BrigmoreManor_Large
[0010.67] Log:    m_MissionImages[20]=UI_Mission_Large_DLC07.MissionsScreen_DLC07End_Large
[0010.67] Log:    m_MissionChaosThreshold[0]=1
[0010.67] Log:    m_MissionChaosThreshold[1]=1
[0010.67] Log:    m_MissionChaosThreshold[2]=2
[0010.67] Log:    m_MissionChaosThreshold[3]=3
[0010.67] Log:    m_MissionChaosThreshold[4]=4
[0010.67] Log:    m_MissionChaosThreshold[5]=5
[0010.67] Log:    m_MissionChaosThreshold[6]=6
[0010.67] Log:    m_MissionChaosThreshold[7]=7
[0010.67] Log:    m_MissionChaosThreshold[8]=7
[0010.67] Log:    m_MissionsGame=(MissionNumber=-1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=0,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=1,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=2,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=3,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=4,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=5,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=6,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=7,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=8,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=-2,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO"))
[0010.67] Log:    m_MissionsGame=(MissionNumber=11,Maps=("DLC06_Tower_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=12,Maps=("DLC06_Slaughter_Ext_P","DLC06_Slaughter_Int_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=13,Maps=("DLC06_Timsh_Streets_P","DLC06_Timsh_Estate_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=14,Maps=("DLC06_DaudBase_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=16,Maps=("L_DLC07_BaseIntro_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=17,Maps=("L_DLC07_Coldridge_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=18,Maps=("L_DLC07_DraperStreets_P","L_DLC07_DraperShip_P","L_DLC07_DraperMill_P","L_DLC07_DraperSewers_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=19,Maps=("L_DLC07_Brig_Ext_P","L_DLC07_Brigmore_Int_P","L_DLC07_Brigmore_Void_P"),Movies=())
[0010.67] Log:    m_MissionsGame=(MissionNumber=20,Maps=("L_DLC07_Endgame_P"),Movies=())
[0010.67] Log:    m_MissionImages[9]=UI_Mission_DLC05.MissionsScreen_DLC05
[0010.67] Log:    m_MissionImages[10]=UI_Mission_Large_DLC06.MissionsScreen_DLC06
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredHUD]
[0010.67] Log:    m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2))
[0010.67] Log:    m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0))
[0010.67] Log:    m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0))
[0010.67] Log:    m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0))
[0010.67] Log:    m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0))
[0010.67] Log:    m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36))
[0010.67] Log:    m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8))
[0010.67] Log:    m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0))
[0010.67] Log:    m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0))
[0010.67] Log:    m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0))
[0010.67] Log:    m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0))
[0010.67] Log:    m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65))
[0010.67] Log:    m_DebugColors=(m_DebugName="AI",m_ColorName="Orange")
[0010.67] Log:    m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet")
[0010.67] Log:    m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow")
[0010.67] Log:    m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow")
[0010.67] Log:    m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure")
[0010.67] Log:    m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring")
[0010.67] Log:    m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure")
[0010.67] Log:    m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta")
[0010.67] Log:    m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange")
[0010.67] Log:    m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring")
[0010.67] Log:    m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue")
[0010.67] Log:    m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure")
[0010.67] Log:    m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue")
[0010.67] Log:    m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue")
[0010.67] Log:    m_DebugColors=(m_DebugName="GravehoundSpawners",m_ColorName="Red")
[0010.67] Log:    m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue")
[0010.67] Log:    m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange")
[0010.67] Log:    m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta")
[0010.67] Log:    m_DebugColors=(m_DebugName="Map",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green")
[0010.67] Log:    m_DebugColors=(m_DebugName="Music",m_ColorName="Red")
[0010.67] Log:    m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet")
[0010.67] Log:    m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet")
[0010.67] Log:    m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red")
[0010.67] Log:    m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose")
[0010.67] Log:    m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow")
[0010.67] Log:    m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring")
[0010.67] Log:    m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="Squads",m_ColorName="Green")
[0010.67] Log:    m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="TentacleSpawners",m_ColorName="Green")
[0010.67] Log:    m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet")
[0010.67] Log:    m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan")
[0010.67] Log:    m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta")
[0010.67] Log:    m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green")
[0010.67] Log:    m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="CrackedBoneCharms",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse")
[0010.67] Log:    m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse")
[0010.67] Log:    m_bDrawInteractableDebugBox=False
[0010.67] Log:    m_fBuddhaIconAlpha=0.3
[0010.67] Log:    m_fBuddhaIconScale=0.4
[0010.67] Log:    m_fPlayerInfoDisplayDuration=8.0
[0010.67] Log:    m_fPowerPostCooldownTime=1.25
[0010.67] Log:    m_fPowerPostWarmupTime=0.7
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredAudioSystem]
[0010.67] Log:    m_fMinTimeBetweenAmbientSwitch=2.5
[0010.67] Log:    m_fOccludingDoorOpeningAngle=20.0
[0010.67] Log:
[0010.67] Log:    [Engine.LightProbeSceneCapture2DComponent]
[0010.67] Log:    m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredNativeStateMachine]
[0010.67] Log:    m_fDebug_KeepFailedStateTime=1.000000
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DishonoredCheatManager]
[0010.67] Log:    m_ProgressiveSlomoDilatation=0.1
[0010.67] Log:    m_ProgressiveSlomoDilatation=0.2
[0010.67] Log:    m_ProgressiveSlomoDilatation=0.5
[0010.67] Log:    m_ProgressiveSlomoDilatation=0.75
[0010.67] Log:    m_ProgressiveSlomoDilatation=1.0
[0010.67] Log:    m_ProgressiveSlomoDilatation=1.5
[0010.67] Log:    m_ProgressiveSlomoDilatation=2.0
[0010.67] Log:    m_ProgressiveSlomoDilatation=3.0
[0010.67] Log:    m_ProgressiveSlomoDilatation=4.0
[0010.67] Log:    m_fStandardSlomoValueAccelerated=3.0
[0010.67] Log:    m_fStandardSlomoValueSlowed=0.1
[0010.67] Log:    m_SlomoModeName=Standard
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DisGameCrowdPopulationManager]
[0010.67] Log:    m_bAllowProbingForGround=true
[0010.67] Log:    m_bAllowComplexProbing=true
[0010.67] Log:    m_ProbingAgentExtent=(X=15,Y=15,Z=10)
[0010.67] Log:    m_ProbingLineCheckExtent=(X=1,Y=1,Z=1)
[0010.67] Log:    m_ProbingMaxHeight=100
[0010.67] Log:    m_ProbingStartOffset=30
[0010.67] Log:
[0010.67] Log:    [DishonoredGame.DisDLC05GameInfo]
[0010.67] Log:    m_Challenges=(m_ID="MysteryMan",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_MysteryMan,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_MysteryMan_p")
[0010.67] Log:    m_Challenges=(m_ID="Thief",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_Thief,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Thief_P")
[0010.67] Log:    m_Challenges=(m_ID="Arena",m_Type=DDCT_Action,m_Leaderboard=DDCL_Arena,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Arena_P")
[0010.67] Log:    m_Challenges=(m_ID="AssassinsTraining",m_Type=DDCT_Action,m_Leaderboard=DDCL_AssassinTraining,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ATrain_P")
[0010.67] Log:    m_Challenges=(m_ID="OilRain",m_Type=DDCT_Action,m_Leaderboard=DDCL_OilRain,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_OilRain_P")
[0010.67] Log:    m_Challenges=(m_ID="BendTimeMassacre",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_BendTimeMassacre,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_BTM_P",m_bCanEndChallengeEarly=TRUE)
[0010.67] Log:    m_Challenges=(m_ID="ChainKill",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_ChainKill,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ChainKill_P",m_bCanEndChallengeEarly=TRUE)
[0010.67] Log:    m_Challenges=(m_ID="Countdown",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Countdown,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Countdown_P")
[0010.67] Log:    m_Challenges=(m_ID="Race",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Race,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Race_P")
[0010.67] Log:    m_Challenges=(m_ID="DropAttack",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_DropAttack,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_DropAttack_P")
[0010.67] Log:    m_Gallery=(m_ID="GN_MysteryMan0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_MysteryMan1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_Thief0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_Thief1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_Arena0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_Arena1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_AT0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_AT1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GN_AT2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_OilRain0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_OilRain1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GN_OilRain2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_BTM0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_BTM1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GN_BTM2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_ChainKill0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_ChainKill1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GN_ChainKill2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_Countdown0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_Countdown1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_Race0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_Race1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_DropAttack0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GN_DropAttack1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GN_Outsider",m_bUnlockedWhenNormalCompleted=TRUE)
[0010.67] Log:    m_Gallery=(m_ID="GE_MysteryMan0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_MysteryMan1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_MysteryMan2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_Thief0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_Thief1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_Thief2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_Arena0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_Arena1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_Arena2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_Countdown0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_Countdown1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_Countdown2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_Race0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_Race1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_Race2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_DropAttack0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
[0010.67] Log:    m_Gallery=(m_ID="GE_DropAttack1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=2)
[0010.67] Log:    m_Gallery=(m_ID="GE_DropAttack2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
[0010.67] Log:    m_Gallery=(m_ID="GE_Outsider",m_bUnlockedWhenExpertCompleted=TRUE)
[0010.67] Log:    m_ChallengeMenuLaunchCommand=start L_DLC05_MainMenu_P
[0010.67] Log:
[0010.67] Log:    [IniVersion]
[0010.67] Log:    0=1381872600.000000
[0010.67] Log:    1=1381872600.000000
[0010.67] Log:
[0010.67] Log: FileName: ....DishonoredGameConfigDishonoredInput.ini
[0010.67] Log:    [Engine.PlayerInput]
[0010.67] Log:    MoveForwardSpeed=1200
[0010.67] Log:    MoveStrafeSpeed=1200
[0010.67] Log:    LookRightScale=300
[0010.67] Log:    LookUpScale=-250
[0010.67] Log:    MouseSensitivity=13.0
[0010.67] Log:    DoubleClickTime=0.250000
[0010.67] Log:    BaseBindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
[0010.67] Log:    BaseBindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
[0010.67] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.67] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.67] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.67] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.67] Log:    BaseBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="Look",Command="Button bLook")
[0010.67] Log:    BaseBindings=(Name="LookToggle",Command="Toggle bLook")
[0010.67] Log:    BaseBindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="CenterView",Command="Button bSnapLevel")
[0010.67] Log:    BaseBindings=(Name="Walking",Command="Button bRun")
[0010.67] Log:    BaseBindings=(Name="Strafe",Command="Button bStrafe")
[0010.67] Log:    BaseBindings=(Name="NextWeapon",Command="NextWeapon")
[0010.67] Log:    BaseBindings=(Name="ViewTeam",Command="ViewClass Pawn")
[0010.67] Log:    BaseBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
[0010.67] Log:    BaseBindings=(Name="Turn180",Command="Button bTurn180")
[0010.67] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0010.67] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 OuterDeadZone=0.1")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 OuterDeadZone=0.1")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
[0010.67] Log:    BaseBindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
[0010.67] Log:    BaseBindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.67] Log:    BaseBindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.67] Log:    BaseBindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.67] Log:    BaseBindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.67] Log:    BaseBindings=(Name="GBA_Jump",Command="Button m_bJumpButton | Dis_Jump_ButtonDown | Axis aUp Speed=+1.0 AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="GBA_Sneak",Command="Dis_SneakOrSlide FALSE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="GBA_Sneak_Gamepad",Command="Dis_SneakOrSlide TRUE | Axis aUp Speed=-1.0  AbsoluteAxis=100")
[0010.67] Log:    BaseBindings=(Name="GBA_Sprint",Command="Button m_bSprintButton | DisToggleSprint FALSE")
[0010.67] Log:    BaseBindings=(Name="GBA_Sprint_Gamepad",Command="Button m_bSprintButton_GamePad | DisToggleSprint TRUE")
[0010.67] Log:    BaseBindings=(Name="GBA_LeanLeft",Command="Button m_bLeanLeftButton | Dis_Lean_Toggle TRUE FALSE FALSE FALSE FALSE")
[0010.67] Log:    BaseBindings=(Name="GBA_LeanRight",Command="Button m_bLeanRightButton | Dis_Lean_Toggle FALSE TRUE FALSE FALSE FALSE")
[0010.67] Log:    BaseBindings=(Name="GBA_Lean_Gamepad",Command="Button m_bLeanButton_GamePad | MultiPress LeanAndAdrenaline Command='Dis_LeanOrAdrenaline_Multi' | OnRelease Dis_LeanWithAnalogStick_End")
[0010.67] Log:    BaseBindings=(Name="GBA_Use",Command="Button m_bUseButton")
[0010.67] Log:    BaseBindings=(Name="GBA_Use_Gamepad",Command="Button m_bUseButton")
[0010.67] Log:    BaseBindings=(Name="GBA_Primary",Command="Button m_bHoldingPrimary | MultiPress PrimaryAndAdrenaline Command='Dis_UsePrimaryItemOrAdrenaline_Multi'")
[0010.67] Log:    BaseBindings=(Name="GBA_Secondary",Command="Button m_bHoldingSecondary | Dis_UseSecondaryItem | Dis_CancelPossession")
[0010.67] Log:    BaseBindings=(Name="GBA_Block",Command="Button m_bBlockButton|Button m_bChokeButton")
[0010.67] Log:    BaseBindings=(Name="GBA_Zoom",Command="Dis_Zoom")
[0010.67] Log:    BaseBindings=(Name="GBA_Wheel",Command="Dis_Wheel_Open FALSE | OnRelease Dis_Wheel_Close FALSE")
[0010.67] Log:    BaseBindings=(Name="GBA_Wheel_Gamepad",Command="Dis_Wheel_Open TRUE | OnRelease Dis_Wheel_Close TRUE")
[0010.67] Log:    BaseBindings=(Name="GBA_WheelShortcuts",Command="Dis_WheelShortcuts_Open | OnRelease Dis_WheelShortcuts_Close")
[0010.67] Log:    BaseBindings=(Name="GBA_NextItem",Command="Dis_WheelShortcuts_MouseNext")
[0010.67] Log:    BaseBindings=(Name="GBA_PrevItem",Command="Dis_WheelShortcuts_MousePrevious")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipPower1",Command="Dis_SelectPower 0")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipPower2",Command="Dis_SelectPower 1")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipPower3",Command="Dis_SelectPower 2")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipCrossbow",Command="Dis_EquipItemByType DishonoredGame.DisWepCrossbow EDisEquipUsage_Secondary")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipPistol",Command="Dis_EquipItemByType DishonoredGame.DishonoredWepPistol EDisEquipUsage_Secondary")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipGrenade",Command="Dis_EquipItemByType DishonoredGame.DisWepGrenade EDisEquipUsage_Secondary")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipSpringRazor",Command="Dis_EquipItemByType DishonoredGame.DisGadget_SpringRazor EDisEquipUsage_Secondary")
[0010.67] Log:    BaseBindings=(Name="GBA_EquipHeart",Command="Dis_EquipItemByType DishonoredGame.DisGadget_Heart EDisEquipUsage_Secondary")
[0010.67] Log:    BaseBindings=(Name="GBA_HealthElixir",Command="Dis_ConsumeElixir ElixirType_Health")
[0010.67] Log:    BaseBindings=(Name="GBA_ManaElixir",Command="Dis_ConsumeElixir ElixirType_Mana")
[0010.67] Log:    BaseBindings=(Name="GBA_Journal",Command="Dis_ToggleJournal")
[0010.67] Log:    BaseBindings=(Name="GBA_OpenNotes",Command="Dis_OpenJournalTab 1")
[0010.67] Log:    BaseBindings=(Name="GBA_OpenPowers",Command="Dis_OpenJournalTab 2")
[0010.67] Log:    BaseBindings=(Name="GBA_OpenBoneCharms",Command="Dis_OpenJournalTab 3")
[0010.67] Log:    BaseBindings=(Name="GBA_OpenInventory",Command="Dis_OpenJournalTab 4")
[0010.67] Log:    BaseBindings=(Name="GBA_QuickSave",Command="Dis_Save 15")
[0010.67] Log:    BaseBindings=(Name="GBA_QuickLoad",Command="Dis_Load 15")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_0",Command="Dis_WheelShortcuts_KeyboardSelect 0 | OnRelease Dis_WheelShortcuts_KeyboardUse 0")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_1",Command="Dis_WheelShortcuts_KeyboardSelect 1 | OnRelease Dis_WheelShortcuts_KeyboardUse 1")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_2",Command="Dis_WheelShortcuts_KeyboardSelect 2 | OnRelease Dis_WheelShortcuts_KeyboardUse 2")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_3",Command="Dis_WheelShortcuts_KeyboardSelect 3 | OnRelease Dis_WheelShortcuts_KeyboardUse 3")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_4",Command="Dis_WheelShortcuts_KeyboardSelect 4 | OnRelease Dis_WheelShortcuts_KeyboardUse 4")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_5",Command="Dis_WheelShortcuts_KeyboardSelect 5 | OnRelease Dis_WheelShortcuts_KeyboardUse 5")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_6",Command="Dis_WheelShortcuts_KeyboardSelect 6 | OnRelease Dis_WheelShortcuts_KeyboardUse 6")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_7",Command="Dis_WheelShortcuts_KeyboardSelect 7 | OnRelease Dis_WheelShortcuts_KeyboardUse 7")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_8",Command="Dis_WheelShortcuts_KeyboardSelect 8 | OnRelease Dis_WheelShortcuts_KeyboardUse 8")
[0010.67] Log:    BaseBindings=(Name="GBA_Shortcut_9",Command="Dis_WheelShortcuts_KeyboardSelect 9 | OnRelease Dis_WheelShortcuts_KeyboardUse 9")
[0010.67] Log:    m_PCBindings=(Name="W",Command="GBA_MoveForward")
[0010.67] Log:    m_PCBindings=(Name="S",Command="GBA_MoveBackward")
[0010.67] Log:    m_PCBindings=(Name="A",Command="GBA_StrafeLeft")
[0010.67] Log:    m_PCBindings=(Name="D",Command="GBA_StrafeRight")
[0010.67] Log:    m_PCBindings=(Name="SpaceBar",Command="GBA_Jump")
[0010.67] Log:    m_PCBindings=(Name="C",Command="GBA_Sneak")
[0010.67] Log:    m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")
[0010.67] Log:    m_PCBindings=(Name="Q",Command="GBA_LeanLeft")
[0010.67] Log:    m_PCBindings=(Name="E",Command="GBA_LeanRight")
[0010.67] Log:    m_PCBindings=(Name="F",Command="GBA_Use | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.67] Log:    m_PCBindings=(Name="LeftMouseButton",Command="GBA_Primary")
[0010.67] Log:    m_PCBindings=(Name="LeftControl",Command="GBA_Block")
[0010.67] Log:    m_PCBindings=(Name="RightMouseButton",Command="GBA_Secondary")
[0010.67] Log:    m_PCBindings=(Name="LeftAlt",Command="GBA_Zoom")
[0010.67] Log:    m_PCBindings=(Name="MouseScrollUp",Command="GBA_NextItem")
[0010.67] Log:    m_PCBindings=(Name="MouseScrollDown",Command="GBA_PrevItem")
[0010.67] Log:    m_PCBindings=(Name="R",Command="GBA_HealthElixir")
[0010.67] Log:    m_PCBindings=(Name="T",Command="GBA_ManaElixir")
[0010.67] Log:    m_PCBindings=(Name="J",Command="GBA_Journal")
[0010.67] Log:    m_PCBindings=(Name="None",Command="GBA_OpenNotes")
[0010.67] Log:    m_PCBindings=(Name="None",Command="GBA_OpenPowers")
[0010.67] Log:    m_PCBindings=(Name="None",Command="GBA_OpenBoneCharms")
[0010.67] Log:    m_PCBindings=(Name="None",Command="GBA_OpenInventory")
[0010.67] Log:    m_PCBindings=(Name="F5",Command="GBA_QuickSave")
[0010.67] Log:    m_PCBindings=(Name="F9",Command="GBA_QuickLoad")
[0010.67] Log:    m_PCBindings=(Name="MiddleMouseButton",Command="GBA_Wheel")
[0010.67] Log:    m_PCBindings=(Name="One",Command="GBA_Shortcut_0")
[0010.67] Log:    m_PCBindings=(Name="Two",Command="GBA_Shortcut_1")
[0010.67] Log:    m_PCBindings=(Name="Three",Command="GBA_Shortcut_2")
[0010.67] Log:    m_PCBindings=(Name="Four",Command="GBA_Shortcut_3")
[0010.67] Log:    m_PCBindings=(Name="Five",Command="GBA_Shortcut_4")
[0010.67] Log:    m_PCBindings=(Name="Six",Command="GBA_Shortcut_5")
[0010.67] Log:    m_PCBindings=(Name="Seven",Command="GBA_Shortcut_6")
[0010.67] Log:    m_PCBindings=(Name="Eight",Command="GBA_Shortcut_7")
[0010.67] Log:    m_PCBindings=(Name="Nine",Command="GBA_Shortcut_8")
[0010.67] Log:    m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | ce X | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightShoulder",Command="GBA_Block")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftShoulder",Command="GBA_Wheel_Gamepad")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary| ce lTrig | OnRelease ce lTrigUp")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary | ce rTrig | OnRelease ce rTrigUp")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.67] Log:    m_PadBindingSet1=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightShoulder",Command="GBA_Primary")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftShoulder",Command="GBA_Secondary")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_LeftTrigger",Command="GBA_Wheel_Gamepad")
[0010.67] Log:    m_PadBindingSet2=(Name="XboxTypeS_RightTrigger",Command="GBA_Block")
[0010.68] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.68] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.68] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.68] Log:    m_PadBindingSet2=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sprint_Gamepad")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_A",Command="GBA_Jump | DebugMenuEnter")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_B",Command="GBA_Sneak_Gamepad | Dis_ExitKeyhole")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_X",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_Y",Command="GBA_Lean_Gamepad")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftShoulder",Command="GBA_Block")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightShoulder",Command="GBA_Wheel_Gamepad")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_LeftTrigger",Command="GBA_Secondary")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.68] Log:    m_PadBindingSet3=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Sneak_Gamepad")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightThumbstick",Command="GBA_Zoom")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_A",Command="GBA_Use_Gamepad | Dis_VersusAlt | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released | DebugMenuEnter")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_B",Command="GBA_Lean_Gamepad | Dis_ExitKeyhole")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_X",Command="GBA_Jump")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_Y",Command="GBA_Wheel_Gamepad")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftShoulder",Command="GBA_Sprint_Gamepad")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightShoulder",Command="GBA_Secondary")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_LeftTrigger",Command="GBA_Block")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_RightTrigger",Command="GBA_Primary")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Up",Command="Dis_WheelShortcuts_GamepadSelect 0 | OnRelease Dis_WheelShortcuts_GamepadUse 0 | DebugMenuUp")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Down",Command="Dis_WheelShortcuts_GamepadSelect 1 | OnRelease Dis_WheelShortcuts_GamepadUse 1 | DebugMenuDown")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Left",Command="Dis_WheelShortcuts_GamepadSelect 2 | OnRelease Dis_WheelShortcuts_GamepadUse 2 | DebugMenuLeft")
[0010.68] Log:    m_PadBindingSet4=(Name="XboxTypeS_DPad_Right",Command="Dis_WheelShortcuts_GamepadSelect 3 | OnRelease Dis_WheelShortcuts_GamepadUse 3 | DebugMenuRight")
[0010.68] Log:    BaseBindings=(Name="Backspace",Command="ToggleDebugMenu")
[0010.68] Log:    BaseBindings=(Name="Enter",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.68] Log:    BaseBindings=(Name="Return",Command="DebugMenuEnter | Dis_PlayerChoice_RequestSkip | OnRelease Dis_PlayerChoice_RequestSkip_Released")
[0010.68] Log:    BaseBindings=(Name="Up",Command="DebugMenuUp")
[0010.68] Log:    BaseBindings=(Name="Down",Command="DebugMenuDown")
[0010.68] Log:    BaseBindings=(Name="Right",Command="DebugMenuRight")
[0010.68] Log:    BaseBindings=(Name="Left",Command="DebugMenuLeft")
[0010.68] Log:    BaseBindings=(Name="Escape",Command="Dis_OpenPauseMenu | CloseEditorViewport")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="Button m_bLeftThumbstickPressed")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_RightThumbstick",Command="Button m_bRightThumbstickPressed")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_Back",Command="GBA_Journal")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_Start",Command="Dis_OpenPauseMenu")
[0010.68] Log:    BaseBindings=(Name="Comma",Command="SingleStep")
[0010.68] Log:    BaseBindings=(Name="Period",Command="NormalStep")
[0010.68] Log:    BaseBindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=True)
[0010.68] Log:    BaseBindings=(Name="F2",Command="viewmode unlit",Control=False,Shift=False,Alt=True)
[0010.68] Log:    BaseBindings=(Name="F3",Command="viewmode lit",Control=False,Shift=False,Alt=True)
[0010.68] Log:    BaseBindings=(Name="F10",Command="screenshot")
[0010.68] Log:    BaseBindings=(Name="F11",Command="BendTime 2")
[0010.68] Log:    BaseBindings=(Name="F12",Command="UnbendTime")
[0010.68] Log:    BaseBindings=(Name="MULTIPLY",Command="DisSlomoCommand Reset")
[0010.68] Log:    BaseBindings=(Name="ADD",Command="DisSlomoCommand Increment")
[0010.68] Log:    BaseBindings=(Name="SUBTRACT",Command="DisSlomoCommand Decrement")
[0010.68] Log:    BaseBindings=(Name="DIVIDE",Command="DisSlomoCommand SwitchMode")
[0010.68] Log:    BaseBindings=(Name="B",Command="Buddha")
[0010.68] Log:    BaseBindings=(Name="G",Command="Ghost| OnRelease Walk")
[0010.68] Log:    BaseBindings=(Name="H",Command="Healthadd 70")
[0010.68] Log:    BaseBindings=(Name="I",Command="MatGoForward")
[0010.68] Log:    BaseBindings=(Name="L",Command="aisetlocodebug")
[0010.68] Log:    BaseBindings=(Name="K",Command="showdebug aiglobalblackboard")
[0010.68] Log:    BaseBindings=(Name="M",Command="AiGoToCrosshair")
[0010.68] Log:    BaseBindings=(Name="N",Command="AISetDebug")
[0010.68] Log:    BaseBindings=(Name="N",Command="AICycleDebug",Control=False,Shift=True,Alt=False)
[0010.68] Log:    BaseBindings=(Name="P",Command="Show Paths")
[0010.68] Log:    BaseBindings=(Name="O",Command="AIDumbToPlayer")
[0010.68] Log:    BaseBindings=(Name="U",Command="MatGoBackward")
[0010.68] Log:    BaseBindings=(Name="Y",Command="DebugDisable AI| AIClearDebug| OnRelease ShowDebug")
[0010.68] Log:    BaseBindings=(Name="X",Command="DLC05ShowChallenge")
[0010.68] Log:    BaseBindings=(Name="LeftBracket",Command="SetVisSettingsLowVis")
[0010.68] Log:    BaseBindings=(Name="RightBracket",Command="SetVisSettingsHighVis")
[0010.68] Log:    BaseBindings=(Name="Quote",Command="SingleStepMantleEdgeFinder")
[0010.68] Log:    BaseBindings=(Name="Semicolon",Command="NormalStepMantleEdgeFinder")
[0010.68] Log:    BaseBindings=(Name="Delete",Command="Camera Default")
[0010.68] Log:    BaseBindings=(Name="End",Command="Camera FirstPerson")
[0010.68] Log:    BaseBindings=(Name="PageDown",Command="Camera ThirdPerson")
[0010.68] Log:    BaseBindings=(Name="PageUp",Command="Camera Fixed")
[0010.68] Log:    BaseBindings=(Name="Home",Command="Camera FixedTracking")
[0010.68] Log:    BaseBindings=(Name="Insert",Command="Camera FreeCam")
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0010.68] Log:    AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0010.68] Log:
[0010.68] Log:    [Engine.DebugCameraInput]
[0010.68] Log:    BaseBindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[0010.68] Log:    BaseBindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[0010.68] Log:    BaseBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0010.68] Log:    BaseBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0010.68] Log:    BaseBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
[0010.68] Log:    BaseBindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
[0010.68] Log:    BaseBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0010.68] Log:    BaseBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0010.68] Log:    BaseBindings=(Name="Q",Command="MoveDown")
[0010.68] Log:    BaseBindings=(Name="E",Command="MoveUp")
[0010.68] Log:    BaseBindings=(Name="W",Command="MoveForward")
[0010.68] Log:    BaseBindings=(Name="S",Command="MoveBackward")
[0010.68] Log:    BaseBindings=(Name="A",Command="StrafeLeft")
[0010.68] Log:    BaseBindings=(Name="D",Command="StrafeRight")
[0010.68] Log:    BaseBindings=(Name="F",Command="FreezeRendering")
[0010.68] Log:    BaseBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0010.68] Log:    BaseBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0010.68] Log:    BaseBindings=(Name="Left",Command="TurnLeft")
[0010.68] Log:    BaseBindings=(Name="Right",Command="TurnRight")
[0010.68] Log:    BaseBindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
[0010.68] Log:    BaseBindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
[0010.68] Log:    BaseBindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[0010.68] Log:
[0010.68] Log:    [UnrealEd.EditorViewportInput]
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[0010.68] Log:    BaseBindings=(Command="DELETE",Name=Delete)
[0010.68] Log:    BaseBindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[0010.68] Log:    BaseBindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[0010.68] Log:    BaseBindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[0010.68] Log:    BaseBindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[0010.68] Log:    BaseBindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[0010.68] Log:    BaseBindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
[0010.68] Log:    BaseBindings=(Command="DUPLICATE",Name=D,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
[0010.68] Log:    BaseBindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR LEVELCURRENT",Name=M)
[0010.68] Log:    BaseBindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[0010.68] Log:    BaseBindings=(Command="SELECT NONE",Name=N,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[0010.68] Log:    BaseBindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
[0010.68] Log:    BaseBindings=(Command="EDIT COPY",Name=C,Control=True)
[0010.68] Log:    BaseBindings=(Command="EDIT PASTE",Name=V,Control=True)
[0010.68] Log:    BaseBindings=(Command="DUPLICATE",Name=W,Control=True)
[0010.68] Log:    BaseBindings=(Command="EDIT CUT",Name=X,Control=True)
[0010.68] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0010.68] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0010.68] Log:    BaseBindings=(Command="BRUSH ADD",Name=A,Control=True)
[0010.68] Log:    BaseBindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
[0010.68] Log:    BaseBindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
[0010.68] Log:    BaseBindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
[0010.68] Log:    BaseBindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[0010.68] Log:    BaseBindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
[0010.68] Log:    BaseBindings=(Command="CAMERA ALIGN",Name=Home)
[0010.68] Log:    BaseBindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR DESELECT",Name=Escape)
[0010.68] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
[0010.68] Log:    BaseBindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[0010.68] Log:    BaseBindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[0010.68] Log:    BaseBindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[0010.68] Log:    BaseBindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODESELECT",Name=Q,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODETRANSLATE",Name=W,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODEROTATE",Name=E,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODESCALE",Name=R,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETMODESCALENONUNIFORM",Name=T,Shift=True)
[0010.68] Log:    BaseBindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tab,Shift=True)
[0010.68] Log:    BaseBindings=(Command="QUICKEXPORTOBJ",Name=O,Control=True,Shift=True)
[0010.68] Log:
[0010.68] Log:    [UnrealEd.ObjectEditorViewportInput]
[0010.68] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0010.68] Log:    BaseBindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
[0010.68] Log:    BaseBindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0010.68] Log:
[0010.68] Log:    [Engine.Console]
[0010.68] Log:    ConsoleKey=Tilde
[0010.68] Log:    TypeKey=Tab
[0010.68] Log:    MaxScrollbackSize=1024
[0010.68] Log:    HistoryBot=-1
[0010.68] Log:    ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
[0010.68] Log:    ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
[0010.68] Log:    ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
[0010.68] Log:    ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
[0010.68] Log:    ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
[0010.68] Log:    ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
[0010.68] Log:    ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
[0010.68] Log:    ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[0010.68] Log:    ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
[0010.68] Log:    ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
[0010.68] Log:    ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
[0010.68] Log:    ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[0010.68] Log:    ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
[0010.68] Log:    ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat TIMELINE",Desc="Stat TIMELINE (Shows thread and gpu frame duration as a timeline)") //DISHONORED: nsilvagni (20110104) - timeline display
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat HDDCACHE",Desc="Stat HDDCACHE (Displays HDD cache info)")	//DISHONORED: gleguevel (2012-01-12)
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat SAVES",Desc="Stat SAVES (Displays level state save info)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[0010.68] Log:    ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
[0010.68] Log:    ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
[0010.68] Log:    ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
[0010.68] Log:    ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
[0010.68] Log:    ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
[0010.68] Log:    ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
[0010.68] Log:    ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug",Desc="MatineeDebug (Toggle the display of matinee debug system)")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug Help",Desc="MatineeDebug Help (Toggle the display of help)")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug ShowActiveOnly",Desc="MatineeDebug ShowActiveOnly (Toggle the display of matinee debug system)")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug Log (Toggle the display of matinee event)")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug Log",Desc="MatineeDebug LogOnlySelected (Toggle the display of matinee event)")
[0010.68] Log:    ManualAutoCompleteList=(Command="MatineeDebug Release",Desc="MatineeDebug Release (Turn off MatineeDebugSystem and release memory)")
[0010.68] Log:    ManualAutoCompleteList=(Command="PoolDebug",Desc="PoolDebug (Toggle the display of matinee debug system)")
[0010.68] Log:    ManualAutoCompleteList=(Command="PoolDebug Help",Desc="PoolDebug Help (Toggle the display of help)")
[0010.68] Log:    ManualAutoCompleteList=(Command="PoolDebug Release",Desc="PoolDebug Release (Turn off PoolDebugSystem and release memory)")
[0010.68] Log:    ManualAutoCompleteList=(Command="OpenOptionsMenu",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="CloseOptionsMenu",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Start",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Status",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Clear",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Pause",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Resume",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="HDDCache Refresh",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Adrenaline",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Adrenaline",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Adrenaline",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Adrenaline",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AI",Desc="Parent debug for most AI debug tags")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AI",Desc="Parent debug for most AI debug tags")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AI",Desc="Parent debug for most AI debug tags")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AI",Desc="Parent debug for most AI debug tags")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIGlobalBlackboard",Desc="Shows Global Blackboard infos shared by all AI to coordinate")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIKnowledge",Desc="Shows Knowledge info if AIGlobalBlackboard is off, info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesires",Desc="Shows AI desires for Body Intention, Face-To, Locomotion, and Look-At")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIDesiresSpam",Desc="Shows redundant calls to AI desires system")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AILoco",Desc="Shows NPC FaceTo/LookAt/Loco/AnimNodeLoco info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AINav",Desc="Shows AI Gameplay Pathing info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIProcesses",Desc="Shows AI Brain/Behavior Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIReactions",Desc="Shows AI Reaction Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIReactions",Desc="Shows AI Reaction Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIReactions",Desc="Shows AI Reaction Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIReactions",Desc="Shows AI Reaction Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteering",Desc="Shows AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AISteeringVerbose",Desc="Shows detailed AI Steering info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AIPanic",Desc="Shows debug info for Panic behavior on all Npcs prone to panic")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AttackKnowledge",Desc="show global cooldowns for NPC actions")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Attributes",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Attributes",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Attributes",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Attributes",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AttributesFullListing",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AttributesFullListing",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AttributesFullListing",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AttributesFullListing",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug BendTimeLevels",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable BendTimeLevels",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable BendTimeLevels",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly BendTimeLevels",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Blink",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Blink",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Blink",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Blink",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Blood",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Blood",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Blood",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Blood",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CarryCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CarryCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CarryCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CarryCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Chapter",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Chapter",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Chapter",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Chapter",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatMelee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatMelee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatMelee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatMelee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CombatProjectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CombatProjectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CombatProjectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CombatProjectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Contacts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Contacts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Contacts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Contacts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Corpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Corpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Corpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Corpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CorpseVisibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CorpseVisibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CorpseVisibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CorpseVisibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Dialog",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Dialog",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Dialog",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Dialog",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Distractions",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Distractions",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Distractions",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Distractions",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Factions",Desc="Display Faction Override Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Factions",Desc="Display Faction Override Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Factions",Desc="Display Faction Override Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Factions",Desc="Display Faction Override Info")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Feet",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Feet",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Feet",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Feet",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug GravehoundSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable GravehoundSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable GravehoundSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly GravehoundSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Inventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Inventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Inventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Inventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Interaction",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Interaction",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Interaction",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Interaction",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug ItemContexts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable ItemContexts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable ItemContexts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly ItemContexts",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Knockdown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Knockdown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Knockdown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Knockdown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug LOS",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable LOS",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable LOS",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly LOS",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Observable",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Observable",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Observable",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Observable",Desc="Shows line of sight colored by disposition")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Mantle",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Mantle",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Mantle",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Mantle",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Map",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Map",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Map",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Map",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Objectives",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Objectives",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Objectives",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Objectives",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Attention",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Attention",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Attention",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Attention",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionProxy",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionProxy",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionProxy",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionProxy",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AttentionVerbose",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AttentionVerbose",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AttentionVerbose",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AttentionVerbose",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Music",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Music",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Music",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Music",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCLook",Desc="Shows NPC HeadLook/TorsoTurn info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly NPCRotation",Desc="Shows NPC Rotation info after using AISetDebug")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Pawn",Desc="Pawn-specific debug information")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Pawn",Desc="Pawn-specific debug information")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Pawn",Desc="Pawn-specific debug information")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Pawn",Desc="Pawn-specific debug information")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerState",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerCamera",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerCamera",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerCamera",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerCamera",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug PossessTargets",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable PossessTargets",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable PossessTargets",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly PossessTargets",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Reachability",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Reachability",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Reachability",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Reachability",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Search",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Search",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Search",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Search",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SearchCooldown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SearchCooldown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SearchCooldown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SearchCooldown",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadii",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadii",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadii",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadii",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadius",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadius",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadius",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadius",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SoundRadiuses",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SoundRadiuses",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SoundRadiuses",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SoundRadiuses",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SpineBending",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SpineBending",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SpineBending",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SpineBending",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Squads",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Squads",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Squads",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Squads",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug SquadsActors",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable SquadsActors",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable SquadsActors",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly SquadsActors",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Stims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Stims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Stims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Stims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug TentacleSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable TentacleSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable TentacleSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly TentacleSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Throw",Desc="NPC Throw HitReactions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Throw",Desc="NPC Throw HitReactions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Throw",Desc="NPC Throw HitReactions")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Throw",Desc="NPC Throw HitReactions")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Tracking",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Tracking",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Tracking",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Tracking",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug TravelManager",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable TravelManager",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable TravelManager",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly TravelManager",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Visibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Visibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Visibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Visibility",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionCone",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionCone",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionCone",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionCone",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug VisionConeTest",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable VisionConeTest",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable VisionConeTest",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly VisionConeTest",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug WallSteering",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable WallSteering",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable WallSteering",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly WallSteering",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug WhaleBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable WhaleBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable WhaleBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly WhaleBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug CrackedBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable CrackedBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable CrackedBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly CrackedBoneCharms",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug PlayerStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable PlayerStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable PlayerStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly PlayerStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Pursuit",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Pursuit",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Pursuit",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Pursuit",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug MissionStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable MissionStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable MissionStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly MissionStats",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug NpcLod",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable NpcLod",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable NpcLod",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly NpcLod",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug AnimHistory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable AnimHistory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable AnimHistory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly AnimHistory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Matinee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Matinee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Matinee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Matinee",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug Projectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable Projectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable Projectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly Projectiles",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug DLC05Challenge",Desc="Shows DLC05 Challenge Scoring system debug info (you can use DLC05ShowChallenge too)")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show NonZeroExtent",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show ZeroExtent",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show Collision",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show CollisionMovement",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Show CollisionGameplay",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevAIBrain",Desc="Stop logging AI behavior transitions")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIBrain",Desc="Start logging AI behavior transitions")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevAIStims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIStims",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevAnim",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAnim",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevContactAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevContactAI",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevCorpse",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevDialogTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevDialogTree",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevInventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevInventory",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevPowers",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPowers",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevProjectile",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevProjectile",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevSpawners",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevPath",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevPath",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevItemContext",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevItemContext",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevTweaks",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevTweaks",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevAIContext",Desc="DevAIContext - Stop logging AI Melee Attack context checks")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIContext",Desc="DevAIContext - Start logging AI Melee Attack context checks")
[0010.68] Log:    ManualAutoCompleteList=(Command="Suppress DevAIKnowledge",Desc="DevAIKnowledge - Stop logging AI knowledge")
[0010.68] Log:    ManualAutoCompleteList=(Command="Unsuppress DevAIKnowledge",Desc="DevAIKnowledge - Start logging AI knowledge")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Vitality",Desc="AddPower Vitality <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower BloodThirsty",Desc="AddPower BloodThirsty <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Spyglass",Desc="AddPower Spyglass <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower ShadowKill",Desc="AddPower ShadowKill <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Celerity",Desc="AddPower Celerity <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower DarkVision",Desc="AddPower DarkVision <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower BendTime",Desc="AddPower BendTime <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Blink",Desc="AddPower Blink <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Possess",Desc="AddPower Possess <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower WindBlast",Desc="AddPower WindBlast <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower DevouringSwarm",Desc="AddPower DevouringSwarm <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower SummonAssassin",Desc="AddPower SummonAssassin <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Transversal",Desc="AddPower Transversal <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower ArcaneBond",Desc="AddPower ArcaneBond <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="AddPower Pull",Desc="AddPower Pull <level>")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Update",Desc="dmem Update (optional <update time step>)")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Show",Desc="dmem Show")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Dump",Desc="dmem Dump")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem DumpValues",Desc="dmem DumpValues")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem All",Desc="dmem All")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Level",Desc="dmem Level")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Anim",Desc="dmem Anim")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem StaticMesh",Desc="dmem StaticMesh")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem SkeletalMesh",Desc="dmem SkeletalMesh")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Audio",Desc="dmem Audio")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Game",Desc="dmem Game")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Nav",Desc="dmem Nav")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Physics",Desc="dmem Physics")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Rendering",Desc="dmem Rendering")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem RenderingMisc",Desc="dmem RenderingMisc")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Engine",Desc="dmem Engine")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem Texture",Desc="dmem Texture")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem PS3alloc",Desc="dmem PS3alloc")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem PS3free",Desc="dmem PS3free")
[0010.68] Log:    ManualAutoCompleteList=(Command="dmem PS3total",Desc="dmem PS3total")
[0010.68] Log:    ManualAutoCompleteList=(Command="exec DebugVisibility.txt",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="SafeFrame",Desc="SafeFrame [Title%] [Action%] Display an overlay over the unsafe area, if no value are provide, act as a toggle with Title=90% only")
[0010.68] Log:    ManualAutoCompleteList=(Command="BlinkShowRange",Desc="BlinkShowRange <DurationInSeconds>")
[0010.68] Log:    ManualAutoCompleteList=(Command="BlinkShowRangeFull",Desc="BlinkShowRangeFull <DurationInSeconds>")
[0010.68] Log:    ManualAutoCompleteList=(Command="KismetLinkCheck",Desc="KismetLinkCheck Repair")
[0010.68] Log:    ManualAutoCompleteList=(Command="NxVis Collision",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Static",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="NxVis Collision_Dyamic",Desc="sadly, this is misspelled in the engine code, so that is why it is misspelled here, too")
[0010.68] Log:    ManualAutoCompleteList=(Command="stat NPC",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="stat ActorDestructionHandling",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="SaveGameTrackMem",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="SaveGameDumpMem",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="ShowDebug EmitterPool",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugEnable EmitterPool",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugDisable EmitterPool",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="DebugOnly EmitterPool",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxRestartMovie",Desc="GFxRestartMovie [Filter]")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxGotoAndPlay",Desc="GFxGotoAndPlay [Filter] [Frame]")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxGotoAndStop",Desc="GFxGotoAndStop [Filter] [Frame]")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxInvoke",Desc="GFxInvoke [Filter] [ObjectPath] [Function]")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxListMovies",Desc="")
[0010.68] Log:    ManualAutoCompleteList=(Command="GFxGetVar",Desc="GFxGetVar [Filter] [VarPath]")
[0010.68] Log:
[0010.68] Log:    [Engine.DebugCameraController]
[0010.68] Log:    PrimaryKey=LeftMouseButton
[0010.68] Log:    SecondaryKey=RightMouseButton
[0010.68] Log:    UnselectKey=Escape
[0010.68] Log:    bShowSelectedInfo=true
[0010.68] Log:
[0010.68] Log:    [Engine.UIDataStore_InputAlias]
[0010.68] Log:    InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
[0010.68] Log:    InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
[0010.68] Log:    InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
[0010.68] Log:    InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
[0010.68] Log:    InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
[0010.68] Log:    InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
[0010.68] Log:    InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
[0010.68] Log:    InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
[0010.68] Log:    InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
[0010.68] Log:    InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
[0010.68] Log:    InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
[0010.68] Log:    InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
[0010.68] Log:    InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
[0010.68] Log:    InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
[0010.68] Log:    InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
[0010.68] Log:    InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
[0010.68] Log:    InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
[0010.68] Log:    InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
[0010.68] Log:    InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
[0010.68] Log:    InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))
[0010.68] Log:
[0010.68] Log:    [GFxUI.KeyMap]
[0010.68] Log:    FullKeyboard=1
[0010.68] Log:    XboxTypeS_DPad_Left=GAMEPAD_Left
[0010.68] Log:    XboxTypeS_DPad_Right=GAMEPAD_Right
[0010.68] Log:    XboxTypeS_DPad_Up=GAMEPAD_Up
[0010.68] Log:    XboxTypeS_DPad_Down=GAMEPAD_Down
[0010.68] Log:    Gamepad_LeftStick_Left=GAMEPAD_Left
[0010.68] Log:    Gamepad_LeftStick_Right=GAMEPAD_Right
[0010.68] Log:    Gamepad_LeftStick_Up=GAMEPAD_Up
[0010.68] Log:    Gamepad_LeftStick_Down=GAMEPAD_Down
[0010.68] Log:    XboxTypeS_A=GAMEPAD_A
[0010.68] Log:    XboxTypeS_B=GAMEPAD_B
[0010.68] Log:    XboxTypeS_X=GAMEPAD_X
[0010.68] Log:    XboxTypeS_Y=GAMEPAD_Y
[0010.68] Log:    XboxTypeS_LeftShoulder=GAMEPAD_L1
[0010.68] Log:    XboxTypeS_LeftTrigger=GAMEPAD_L2
[0010.68] Log:    XboxTypeS_LeftThumbstick=GAMEPAD_L3
[0010.68] Log:    XboxTypeS_RightShoulder=GAMEPAD_R1
[0010.68] Log:    XboxTypeS_RightTrigger=GAMEPAD_R2
[0010.68] Log:    XboxTypeS_RightThumbstick=GAMEPAD_R3
[0010.68] Log:    XboxTypeS_Start=START
[0010.68] Log:    XboxTypeS_Back=BACK
[0010.68] Log:
[0010.68] Log:    [GFxUI.GamepadMouse]
[0010.68] Log:    X=None
[0010.68] Log:    Y=None
[0010.68] Log:
[0010.68] Log:    [Configuration]
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DishonoredPlayerInput]
[0010.68] Log:    m_TweakName=Twk_Pawn_DefaultPlayer.Twk_Pawn_PlayerInput
[0010.68] Log:
[0010.68] Log:    [IniVersion]
[0010.68] Log:    0=1381872600.000000
[0010.68] Log:    1=1381872600.000000
[0010.68] Log:
[0010.68] Log: FileName: ....DishonoredGameConfigDishonoredUI.ini
[0010.68] Log:    [Engine.UIInteraction]
[0010.68] Log:    UISkinName=DefaultUISkin.DefaultSkin
[0010.68] Log:    UIJoystickDeadZone=0.9
[0010.68] Log:    UIAxisMultiplier=1.0
[0010.68] Log:    AxisRepeatDelay=0.2
[0010.68] Log:    MouseButtonRepeatDelay=0.15
[0010.68] Log:    DoubleClickTriggerSeconds=0.5
[0010.68] Log:    DoubleClickPixelTolerance=1
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
[0010.68] Log:    ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[0010.68] Log:
[0010.68] Log:    [Engine.GameUISceneClient]
[0010.68] Log:    OverlaySceneAlphaModulation=1
[0010.68] Log:    bRestrictActiveControlToFocusedScene=true
[0010.68] Log:    bCaptureUnprocessedInput=FALSE
[0010.68] Log:    bEnableDebugInput=true
[0010.68] Log:    bRenderDebugInfo=false
[0010.68] Log:    bRenderActiveControlInfo=true
[0010.68] Log:    bRenderFocusedControlInfo=true
[0010.68] Log:    bRenderTargetControlInfo=true
[0010.68] Log:    bRenderDebugInfoAtTop=true
[0010.68] Log:    bSelectVisibleTargetsOnly=true
[0010.68] Log:    bInteractiveMode=false
[0010.68] Log:    bDisplayFullPaths=true
[0010.68] Log:    bShowWidgetPath=true
[0010.68] Log:    bShowRenderBounds=true
[0010.68] Log:    bShowCurrentState=true
[0010.68] Log:    bShowMousePos=true
[0010.68] Log:
[0010.68] Log:    [Engine.UICalloutButton]
[0010.68] Log:    DefaultMarkupStringTemplate=<ButtonCallouts:`InputAliasTag`>
[0010.68] Log:
[0010.68] Log:    [Configuration]
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisBinkOverlayManager]
[0010.68] Log:    m_ButtonTextureName_Xenon=X360_A
[0010.68] Log:    m_ButtonTextureName_PS3=PS3_Cross
[0010.68] Log:    m_ChapterTitleBgTextureName=ChapterTitleBg
[0010.68] Log:    m_MapNameTextInfo=(m_Position=(X=105,Y=109),m_fRotation=-3.42,m_Scale=(X=0.80,Y=0.96),m_Color=(R=23,G=25,B=28,A=255))
[0010.68] Log:    m_HintTextInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_LoadingTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_PressToContinueTextInfo=(m_bRightAligned=TRUE,m_Position=(X=1180,Y=625),m_Scale=(X=0.52,Y=0.62),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_ChapterTitleInfo=(m_Position=(X=110,Y=490),m_fRotation=-3.0,m_Scale=(X=0.56,Y=0.67),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_ChapterDescInfo=(m_bWrapped=TRUE,m_Position=(X=106,Y=550),m_Size=(X=1080,Y=0),m_fRotation=-3.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_SaveNotificationTextInfo=(m_bWrapped=TRUE,m_Position=(X=230,Y=575),m_Size=(X=950,Y=0),m_fRotation=0.0,m_Scale=(X=0.9,Y=0.9),m_Color=(R=227,G=242,B=214,A=255))
[0010.68] Log:    m_fMapNameShadowColor=(R=227,G=242,B=214,A=255)
[0010.68] Log:    m_fHintDuration=7.0
[0010.68] Log:    m_ButtonOffset=(X=-5,Y=2)
[0010.68] Log:    m_ChapterTitleBgOffset=(X=-114,Y=-10)
[0010.68] Log:    m_MapHintBindings=(m_MapName="Default",m_HintSet="Intro")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DishonoredGameFull_P",m_HintSet="")
[0010.68] Log:    m_MapHintBindings=(m_MapName="Dishonored_MainMenu",m_HintSet="")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Tower_P",m_HintSet="Intro")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Prison_P",m_HintSet="Prison")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_PrsnSewer_P",m_HintSet="Sewer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Pub_Day_P",m_HintSet="Pub")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Pub_Dusk_P",m_HintSet="Pub")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Pub_Night_P",m_HintSet="Pub")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_OutsiderDream_P",m_HintSet="Pub")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Streets1_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Galvani1_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Distillery_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Back_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Ovrsr_Kennel_P",m_HintSet="Overseer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Streets2_P",m_HintSet="Brothel")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Galvani2_P",m_HintSet="Brothel")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Distillery2_P",m_HintSet="Brothel")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_ArtDealer_P",m_HintSet="Brothel")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Brothel_P",m_HintSet="Brothel")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1a_P",m_HintSet="Bridge")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1b_P",m_HintSet="Bridge")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part1c_P",m_HintSet="Bridge")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Bridge_Part2_P",m_HintSet="Bridge")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Ext_P",m_HintSet="Boyle")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Boyle_Int_P",m_HintSet="Boyle")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Yard_P",m_HintSet="TowerReturn")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_TowerRtrn_Int_P",m_HintSet="TowerReturn")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FIntro_P",m_HintSet="Flooded")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FStreets_P",m_HintSet="Flooded")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FRefinery_P",m_HintSet="Flooded")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FAssassins_P",m_HintSet="Flooded")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Flooded_FGate_P",m_HintSet="Flooded")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Streetsewer_P",m_HintSet="PubAttack")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Pub_Morning_P",m_HintSet="PubAttack")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Pub_Assault_P",m_HintSet="PubAttack")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_LightH_LowChaos_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Isl_LowChaos_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_LightH_HighChaos_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Isl_HighChaos_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Outro_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Out_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_emilyDead_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_Out_HighChaos_EmilyAlive_P",m_HintSet="Lighthouse")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Arena_P",m_HintSet="Arena")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ATrain_P",m_HintSet="AssassTraining")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_BTM_P",m_HintSet="BTM")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_ChainKill_P",m_HintSet="ChainKill")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Countdown_P",m_HintSet="Countdown")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_DropAttack_P",m_HintSet="DropAttack")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MysteryMan_P",m_HintSet="MysteryMan")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_OilRain_P",m_HintSet="OilRain")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Race_P",m_HintSet="Race")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_Thief_P",m_HintSet="Thief")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC05_MainMenu_P",m_HintSet="DunwallCityTrials")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_DishonoredGameFull_P",m_HintSet="DLC06Menu")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Dishonored_MainMenu",m_HintSet="DLC06Menu")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Tower_P",m_HintSet="DLC06Intro")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Ext_P",m_HintSet="DLC06SlaughtExt")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Slaughter_Int_P",m_HintSet="DLC06SlaughtInt")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Streets_P",m_HintSet="DLC06TimshStreet")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_Timsh_Estate_P",m_HintSet="DLC06TimshEstate")
[0010.68] Log:    m_MapHintBindings=(m_MapName="DLC06_DaudBase_P",m_HintSet="DLC06DaudBase")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_GameFull_P",m_HintSet="DLC07Menu")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_MainMenu",m_HintSet="DLC07Menu")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_BaseIntro_P",m_HintSet="DLC07BaseIntro")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Coldridge_P",m_HintSet="DLC07Coldridge")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperStreets_P",m_HintSet="DLC07DraperStreet")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperShip_P",m_HintSet="DLC07DraperShip")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperSewers_P",m_HintSet="DLC07DraperSewer")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_DraperMill_P",m_HintSet="DLC07DraperMill")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brig_Ext_P",m_HintSet="DLC07BrigExt")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Int_P",m_HintSet="DLC07BrigInt")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Brigmore_Void_P",m_HintSet="DLC07BrigVoid")
[0010.68] Log:    m_MapHintBindings=(m_MapName="L_DLC07_Endgame_P",m_HintSet="DLC07EndGame")
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGlobalUIManager]
[0010.68] Log:    m_DefaultUI=(m_HUDMoviePath="UI_HUD.HUD",m_PowerWheelMoviePath="UI_PowerWheel.powerwheel",m_JournalMoviePath="UI_Journal.Journal",m_NoteMoviePath="UI_Note.Note",m_PauseMenuMoviePath="UI_PauseMenu.PauseMenu")
[0010.68] Log:    m_DLCUI=(m_MapFilter="DLC05",m_SFTweaksPackageName="DLC05_Twk_UI",m_HUDClassName="DisDLC05MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC05.HUD",m_PauseMenuClassName="DisDLC05MoviePlayerPauseMenu",m_PauseMenuMoviePath="UI_PauseMenu_DLC05.PauseMenu")
[0010.68] Log:    m_DLCUI=(m_MapFilter="DLC06",m_SFTweaksPackageName="DLC06_Twk_UI",m_HUDClassName="DisDLC06MoviePlayerHUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC06.powerwheel",m_JournalClassName="DisDLC06MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC06.Journal",m_NoteMoviePath="UI_Note_DLC06.Note",m_PauseMenuMoviePath="UI_PauseMenu_DLC06.PauseMenu",m_MissionStatsMoviePath="UI_MissionStats_DLC06.MissionStats",m_bHasDLCItemIconPackages=TRUE)
[0010.68] Log:    m_DLCUI=(m_MapFilter="DLC07",m_SFTweaksPackageName="DLC07_Twk_UI",m_HUDClassName="DisDLC07MoviePlayerHUD",m_HUDMoviePath="UI_HUD_DLC07.HUD",m_PowerWheelMoviePath="UI_PowerWheel_DLC07.powerwheel",m_PauseMenuMoviePath="UI_PauseMenu_DLC07.PauseMenu",m_JournalClassName="DisDLC07MoviePlayerJournal",m_JournalMoviePath="UI_Journal_DLC07.Journal",m_bHasDLCItemIconPackages=TRUE,m_NoteMoviePath="UI_Note_DLC07.Note",m_MissionStatsMoviePath="UI_MissionStats_DLC07.MissionStats")
[0010.68] Log:    m_EquipmentIcons[1]=img://UI_EquipmentIcons.ic_item_regularBolt
[0010.68] Log:    m_EquipmentIcons[2]=img://UI_EquipmentIcons.ic_item_sleepDart
[0010.68] Log:    m_EquipmentIcons[3]=img://UI_EquipmentIcons.ic_item_flareBolt
[0010.68] Log:    m_EquipmentIcons[4]=img://UI_EquipmentIcons.ic_item_heart
[0010.68] Log:    m_EquipmentIcons[5]=img://UI_EquipmentIcons.ic_item_springRazor
[0010.68] Log:    m_EquipmentIcons[6]=img://UI_EquipmentIcons.ic_item_regularGrenade
[0010.68] Log:    m_EquipmentIcons[7]=img://UI_EquipmentIcons.ic_item_stickyGrenade
[0010.68] Log:    m_EquipmentIcons[8]=img://UI_EquipmentIcons.ic_item_regularBullet
[0010.68] Log:    m_EquipmentIcons[9]=img://UI_EquipmentIcons.ic_item_explosiveBullet
[0010.68] Log:    m_EquipmentIcons[10]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_explosiveBolt
[0010.68] Log:    m_EquipmentIcons[11]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMine
[0010.68] Log:    m_EquipmentIcons[12]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_flashSmoke
[0010.68] Log:    m_EquipmentIcons[13]=img://UI_EquipmentIcons_DLC06.ic_item_DLC06_arcMineStun
[0010.68] Log:    m_EquipmentIcons[21]=img://UI_EquipmentIcons.ic_pow_darkVision
[0010.68] Log:    m_EquipmentIcons[22]=img://UI_EquipmentIcons.ic_pow_windBlast
[0010.68] Log:    m_EquipmentIcons[23]=img://UI_EquipmentIcons.ic_pow_ratSwarm
[0010.68] Log:    m_EquipmentIcons[24]=img://UI_EquipmentIcons.ic_pow_Blink
[0010.68] Log:    m_EquipmentIcons[25]=img://UI_EquipmentIcons.ic_pow_bendTime
[0010.68] Log:    m_EquipmentIcons[26]=img://UI_EquipmentIcons.ic_pow_possession
[0010.68] Log:    m_EquipmentIcons[27]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_transversal
[0010.68] Log:    m_EquipmentIcons[28]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_summonAssassin
[0010.68] Log:    m_EquipmentIcons[29]=img://UI_EquipmentIcons_DLC06.ic_pow_DLC06_daudDarkVision
[0010.68] Log:    m_EquipmentIcons[30]=img://UI_EquipmentIcons_DLC07.ic_pow_DLC07_pull
[0010.68] Log:    m_ItemSmallIconPackageName=UI_ItemIcons_Small
[0010.68] Log:    m_ItemLargeIconPackageName=UI_ItemIcons_Large
[0010.68] Log:    m_fAutoSavePeriod=10.0
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerMainMenu]
[0010.68] Log:    m_bEnablePSStoreAccess=FALSE
[0010.68] Log:    m_DLCCommands[0]=(m_DLC=eDisDLC_05,m_Command="start L_DLC05_MainMenu_P",m_CheckedClass=DishonoredGame.DisDLC05GameInfo)
[0010.68] Log:    m_DLCCommands[1]=(m_DLC=eDisDLC_06,m_MissionNumber=10,m_Command="start DLC06_DishonoredGameFull_P",m_CheckedClass=DishonoredGame.DisDLC06GameInfo)
[0010.68] Log:    m_DLCCommands[2]=(m_DLC=eDisDLC_07,m_MissionNumber=15,m_Command="start L_DLC07_GameFull_P",m_CheckedClass=DishonoredGame.DisDLC07GameInfo)
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerGamma]
[0010.68] Log:    m_BrightnessValues[0]=0.998
[0010.68] Log:    m_BrightnessValues[1]=0.99
[0010.68] Log:    m_BrightnessValues[2]=0.95
[0010.68] Log:    m_BrightnessValues[3]=0.90
[0010.68] Log:    m_BrightnessValues[4]=0.80
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerHUD]
[0010.68] Log:    m_CrosshairSettings[1]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[2]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[3]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[4]=(m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[5]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[6]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[7]=(m_Name="crosshair_stickyGrenade",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[8]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[9]=(m_Name="crosshair_gun",m_bShowDot=FALSE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[10]=(m_Name="crosshair_crossbow",m_bShowDot=TRUE,m_bSupportsDispersion=TRUE)
[0010.68] Log:    m_CrosshairSettings[11]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[12]=(m_Name="crosshair_grenade",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[13]=(m_Name="crosshair_springRazor",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[21]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[22]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[23]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[24]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[25]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[26]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[27]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[28]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[29]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_CrosshairSettings[30]=(m_Name="crosshair_power",m_bShowDot=TRUE)
[0010.68] Log:    m_bTutorialsEnabled=TRUE
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerPowerWheel]
[0010.68] Log:    m_fBendTimeFactor=0.050000
[0010.68] Log:    m_fTimeTransition=0.0
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[0]=DPWI_RegularBullet
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[1]=DPWI_Blink
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[2]=DPWI_Heart
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[3]=DPWI_RegularBolt
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[4]=DPWI_RegularGrenade
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[5]=DPWI_WindBlast
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[6]=DPWI_DevouringSwarm
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[7]=DPWI_BendTime
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[8]=DPWI_DarkVision
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[9]=DPWI_Possession
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[10]=DPWI_DLC06_DaudDarkVision
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[11]=DPWI_DLC06_Transversal
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[12]=DPWI_DLC06_SummonAssassin
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[13]=DPWI_SleepDart
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[14]=DPWI_FlareBolt
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[15]=DPWI_SpringRazor
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[16]=DPWI_StickyGrenade
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[17]=DPWI_ExplosiveBullet
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[29]=DPWI_DLC06_ArcMine
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[20]=DPWI_DLC06_FlashSmoke
[0010.68] Log:    m_AutoAssign_GamepadItemOrder[21]=DPWI_DLC06_ArcMineStun
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[0]=DPWI_RegularBullet
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[1]=DPWI_RegularBolt
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[2]=DPWI_RegularGrenade
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[3]=DPWI_SpringRazor
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[4]=DPWI_Heart
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[5]=DPWI_Blink
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[6]=DPWI_DarkVision
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[7]=DPWI_WindBlast
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[8]=DPWI_DevouringSwarm
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[9]=DPWI_BendTime
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[10]=DPWI_Possession
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[11]=DPWI_DLC06_DaudDarkVision
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[12]=DPWI_DLC06_Transversal
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[13]=DPWI_DLC06_SummonAssassin
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[14]=DPWI_SleepDart
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[15]=DPWI_FlareBolt
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[16]=DPWI_StickyGrenade
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[17]=DPWI_ExplosiveBullet
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[18]=DPWI_DLC06_ExplosiveBolt
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[29]=DPWI_DLC06_ArcMine
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[20]=DPWI_DLC06_FlashSmoke
[0010.68] Log:    m_AutoAssign_KeyboardItemOrder[21]=DPWI_DLC06_ArcMineStun
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerJournal]
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_WindBlast,m_PowerId="wind_blast",m_BackgroundImagePath="UI_Powers_Large.WindblastBig",m_Note=DTN_Windblast)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DarkVision,m_PowerId="dark_vision",m_BackgroundImagePath="UI_Powers_Large.DarkVisionBig",m_Note=DTN_DarkVision)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Blink,m_PowerId="blink",m_BackgroundImagePath="UI_Powers_Large.BlinkBig",m_Note=DTN_Blink)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DevouringSwarm,m_PowerId="rat_swarm",m_BackgroundImagePath="UI_Powers_Large.RatSwarmBig",m_Note=DTN_DevouringSwarm)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Possess,m_PowerId="possession",m_BackgroundImagePath="UI_Powers_Large.PossessionBig",m_Note=DTN_Possession)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.68] Log:    m_AmmoTypeIconNames[0]=RegularBullets
[0010.68] Log:    m_AmmoTypeIconNames[1]=ExplosiveBullets
[0010.68] Log:    m_AmmoTypeIconNames[2]=CrossbowRegularBolt
[0010.68] Log:    m_AmmoTypeIconNames[3]=CrossbowSleepDart
[0010.68] Log:    m_AmmoTypeIconNames[4]=CrossbowFlareBolt
[0010.68] Log:    m_AmmoTypeIconNames[5]=SpringRazor
[0010.68] Log:    m_AmmoTypeIconNames[6]=CorvoGrenade
[0010.68] Log:    m_AmmoTypeIconNames[7]=CorvoStickyGrenade
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerNote]
[0010.68] Log:    m_TutorialNotes[1]=(m_NoteName="stealth",m_ImagePackageName="UI_Tuto_Stealth")
[0010.68] Log:    m_TutorialNotes[2]=(m_NoteName="journal",m_ImagePackageName="UI_Tuto_Journal")
[0010.68] Log:    m_TutorialNotes[3]=(m_NoteName="assassination",m_ImagePackageName="UI_Tuto_Assassination")
[0010.68] Log:    m_TutorialNotes[4]=(m_NoteName="wheel",m_ImagePackageName="UI_Tuto_Wheel")
[0010.68] Log:    m_TutorialNotes[5]=(m_NoteName="combat",m_ImagePackageName="UI_Tuto_Combat")
[0010.68] Log:    m_TutorialNotes[6]=(m_NoteName="runes",m_ImagePackageName="UI_Tuto_Runes")
[0010.68] Log:    m_TutorialNotes[7]=(m_NoteName="heart",m_ImagePackageName="UI_Tuto_Heart")
[0010.68] Log:    m_TutorialNotes[8]=(m_NoteName="lean",m_ImagePackageName="UI_Tuto_Lean")
[0010.68] Log:    m_TutorialNotes[9]=(m_NoteName="shop",m_ImagePackageName="UI_Tuto_Shop")
[0010.68] Log:    m_TutorialNotes[10]=(m_NoteName="dropAssassination",m_ImagePackageName="UI_Tuto_DropAssassination")
[0010.68] Log:    m_TutorialNotes[11]=(m_NoteName="pRatsSwarm",m_ImagePackageName="UI_Tuto_DevouringSwarm")
[0010.68] Log:    m_TutorialNotes[12]=(m_NoteName="pBlink",m_ImagePackageName="UI_Tuto_Blink")
[0010.68] Log:    m_TutorialNotes[13]=(m_NoteName="pWindBlast",m_ImagePackageName="UI_Tuto_Windblast")
[0010.68] Log:    m_TutorialNotes[14]=(m_NoteName="pDarkVision",m_ImagePackageName="UI_Tuto_DarkVision",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[15]=(m_NoteName="pPossession",m_ImagePackageName="UI_Tuto_Possession")
[0010.68] Log:    m_TutorialNotes[16]=(m_NoteName="pBendTime",m_ImagePackageName="UI_Tuto_BendTime",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[17]=(m_NoteName="pShadowKill",m_ImagePackageName="UI_Tuto_ShadowKill",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[18]=(m_NoteName="pBloodThirsty",m_ImagePackageName="UI_Tuto_BloodThirsty",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[19]=(m_NoteName="pVitality",m_ImagePackageName="UI_Tuto_Vitality",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[20]=(m_NoteName="pCelerity",m_ImagePackageName="UI_Tuto_Celerity",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[21]=(m_NoteName="block",m_ImagePackageName="UI_Tuto_Block")
[0010.68] Log:    m_TutorialNotes[22]=(m_NoteName="boneCharms",m_ImagePackageName="UI_Tuto_BoneCharms")
[0010.68] Log:    m_TutorialNotes[23]=(m_NoteName="chaos",m_ImagePackageName="UI_Tuto_Chaos")
[0010.68] Log:    m_TutorialNotes[24]=(m_NoteName="counterAttack",m_ImagePackageName="UI_Tuto_CounterAttack")
[0010.68] Log:    m_TutorialNotes[25]=(m_NoteName="perfectBlock",m_ImagePackageName="UI_Tuto_PerfectBlock")
[0010.68] Log:    m_TutorialNotes[26]=(m_NoteName="playYourWay_options",m_ImagePackageName="UI_Tuto_PYWOptions")
[0010.68] Log:    m_TutorialNotes[27]=(m_NoteName="playYourWay_pathways",m_ImagePackageName="UI_Tuto_PYWPathways")
[0010.68] Log:    m_TutorialNotes[28]=(m_NoteName="playYourWay_pathways2",m_ImagePackageName="UI_Tuto_PYWPathways2")
[0010.68] Log:    m_TutorialNotes[29]=(m_NoteName="playYourWay_powers",m_ImagePackageName="UI_Tuto_PYWPowers")
[0010.68] Log:    m_TutorialNotes[30]=(m_NoteName="rewireTool",m_ImagePackageName="UI_Tuto_RewireTool")
[0010.68] Log:    m_TutorialNotes[31]=(m_NoteName="springRazor",m_ImagePackageName="UI_Tuto_SpringRazor")
[0010.68] Log:    m_TutorialNotes[32]=(m_NoteName="bluePrint",m_ImagePackageName="UI_Tuto_BluePrints",m_bHasDLC06Override=TRUE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[33]=(m_NoteName="pTransversal",m_ImagePackageName="UI_Tuto_Transversal",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[34]=(m_NoteName="pSummonAssassin",m_ImagePackageName="UI_Tuto_SummonAssassin",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[35]=(m_NoteName="chokeDust",m_ImagePackageName="UI_Tuto_ChokeDust",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[36]=(m_NoteName="arcMine",m_ImagePackageName="UI_Tuto_ArcMine",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[37]=(m_NoteName="favors",m_ImagePackageName="UI_Tuto_Favors",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[38]=(m_NoteName="pArcaneBond",m_ImagePackageName="UI_Tuto_ArcaneBond",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[39]=(m_NoteName="arcMineStun",m_ImagePackageName="UI_Tuto_ArcMineStun",m_bHasDLC06Override=FALSE,m_bHasDLC07Override=TRUE)
[0010.68] Log:    m_TutorialNotes[40]=(m_NoteName="pPull",m_ImagePackageName="UI_Tuto_Pull")
[0010.68] Log:    m_TutorialNotes[41]=(m_NoteName="pSummonAssassinOR",m_ImagePackageName="UI_Tuto_SummonAssassinOR")
[0010.68] Log:    m_TutorialNotes[42]=(m_NoteName="crackedCharms",m_ImagePackageName="UI_Tuto_CrackedCharms")
[0010.68] Log:    m_DLCMaps[0]=(m_ImagePath="UI_Map_MysteryMan.LevelMap_Mysteryman_01")
[0010.68] Log:    m_DLCMaps[1]=(m_ImagePath="UI_Map_SlaughterExt1_DLC06.LevelMap_DLC06_Ext_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5)))
[0010.68] Log:    m_DLCMaps[2]=(m_ImagePath="UI_Map_SlaughterInt1_DLC06.LevelMap_DLC06_Int_Slaughter_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.68] Log:    m_DLCMaps[3]=(m_ImagePath="UI_Map_SlaughterInt2_DLC06.LevelMap_DLC06_Int_Slaughter_02",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.68] Log:    m_DLCMaps[4]=(m_ImagePath="UI_Map_SlaughterInt3_DLC06.LevelMap_DLC06_Int_Slaughter_03",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.68] Log:    m_DLCMaps[5]=(m_ImagePath="UI_Map_SlaughterInt4_DLC06.LevelMap_DLC06_Int_Slaughter_04",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.68] Log:    m_DLCMaps[6]=(m_ImagePath="UI_Map_TimshExt1_DLC06.LevelMap_DLC06_Ext_Timsh_01",m_Legend=((m_Type=DULI_PlayerPosition),(m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9)))
[0010.68] Log:    m_DLCMaps[7]=(m_ImagePath="UI_Map_TimshInt1_DLC06.LevelMap_DLC06_Int_Timsh_01",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3),(m_Type=DULI_ImportantLocation_4),(m_Type=DULI_ImportantLocation_5),(m_Type=DULI_ImportantLocation_6),(m_Type=DULI_ImportantLocation_7),(m_Type=DULI_ImportantLocation_8),(m_Type=DULI_ImportantLocation_9),(m_Type=DULI_ImportantLocation_10),(m_Type=DULI_ImportantLocation_11),(m_Type=DULI_ImportantLocation_12)))
[0010.68] Log:    m_DLCMaps[8]=(m_ImagePath="UI_Map_AttackPlans1_DLC06.LevelMap_DLC06_AttackPlans",m_Legend=((m_Type=DULI_ImportantLocation_1),(m_Type=DULI_ImportantLocation_2),(m_Type=DULI_ImportantLocation_3), (m_Type=DULI_Unused_5)))
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisGFxMoviePlayerGlobal]
[0010.68] Log:    m_fMinSaveUIDuration=1.0
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC05MoviePlayerLeaderboard]
[0010.68] Log:    m_ImagePackageName=UI_ChallengesImages_DLC05
[0010.68] Log:    m_GallerySmallPackageName=UI_GalleryImg_Small
[0010.68] Log:    m_LeaderboardEntryCountPerQuery=20
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC05MoviePlayerHUD]
[0010.68] Log:    m_fScoreDisplayDuration=10.0
[0010.68] Log:    m_fTrickDisplayDuration_Single=2.0
[0010.68] Log:    m_fTrickDisplayDuration_Multi=1.0
[0010.68] Log:    m_fTrickDisplayDuration_Fast=0.25
[0010.68] Log:    m_fWaveNumberDisplayDuration=3.0
[0010.68] Log:    m_fItemCountDisplayDuration[0]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[1]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[2]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[3]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[4]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[5]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[6]=2.0
[0010.68] Log:    m_fItemCountDisplayDuration[7]=2.0
[0010.68] Log:    m_fEquipmentUnlockDisplayDuration=5.0
[0010.68] Log:    m_fMysteryFoeRevealDelay=3.0
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC06MoviePlayerMainMenu]
[0010.68] Log:    m_FirstMissionNumber=12
[0010.68] Log:    m_LastMissionNumber=14
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC06MoviePlayerJournal]
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC06SummonAssassin)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0010.68] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0010.68] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0010.68] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0010.68] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC07MoviePlayerMainMenu]
[0010.68] Log:    m_FirstMissionNumber=16
[0010.68] Log:    m_LastMissionNumber=19
[0010.68] Log:
[0010.68] Log:    [DishonoredGame.DisDLC07MoviePlayerJournal]
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_DaudDarkVision,m_PowerId="daud_dark_vision",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06DaudDarkVisionBig",m_Note=DTN_DarkVision)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_BendTime,m_PowerId="bend_time",m_BackgroundImagePath="UI_Powers_Large.BendTimeBig",m_Note=DTN_BendTime)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Transversal,m_PowerId="transversal",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06TransversalBig",m_Note=DTN_DLC06Transversal)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_SummonAssassin,m_PowerId="summonAssassin",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_a_DLC06SummonAssassinBig",m_Note=DTN_DLC07SummonAssassin)
[0010.68] Log:    m_ActivePowerSlots=(m_SelectionType=eDisUISelectionType_Pull,m_PowerId="pull",m_BackgroundImagePath="UI_Powers_Large_DLC07.DLC07PullBig",m_Note=DTN_DLC07Pull)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ShadowKill,m_PowerId="shadow_kill",m_BackgroundImagePath="UI_Powers_Large.ShadowKillBig",m_Note=DTN_ShadowKill)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_BloodThirsty,m_PowerId="blood_thirst",m_BackgroundImagePath="UI_Powers_Large.BloodThirstyBig",m_Note=DTN_BloodThirsty)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Celerity,m_PowerId="celerity",m_BackgroundImagePath="UI_Powers_Large.AgilityBig",m_Note=DTN_Celerity)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_Vitality,m_PowerId="vitality",m_BackgroundImagePath="UI_Powers_Large.VitalityBig",m_Note=DTN_Vitality)
[0010.68] Log:    m_PassivePowerSlots=(m_SelectionType=eDisUISelectionType_ArcaneBond,m_PowerId="arcane_bond",m_BackgroundImagePath="UI_Powers_Large_DLC06.j_pow_ic_p_DLC06ArcaneBondBig",m_Note=DTN_DLC06ArcaneBond)
[0010.68] Log:    m_AmmoTypeIconNames[8]=DLC06_ExplosiveBolt
[0010.68] Log:    m_AmmoTypeIconNames[9]=DLC06_ArcMine
[0010.68] Log:    m_AmmoTypeIconNames[10]=DLC06_ChokeDust
[0010.68] Log:    m_AmmoTypeIconNames[11]=DLC06_ArcMineStun
[0010.68] Log:
[0010.68] Log:    [IniVersion]
[0010.68] Log:    0=1381872600.000000
[0010.68] Log:    1=1381872600.000000
[0010.68] Log:
[0010.68] Log: FileName: ....EngineLocalizationINTCore.INT
[0010.68] Log:    [Language]
[0010.68] Log:    Language=English (International)
[0010.68] Log:    LangId=9
[0010.68] Log:    SubLangId=1
[0010.68] Log:
[0010.68] Log:    [Public]
[0010.68] Log:    Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.68] Log:
[0010.68] Log:    [Errors]
[0010.68] Log:    Unknown=Unknown Error
[0010.68] Log:    Aborted=Aborted
[0010.68] Log:    ExportOpen=Error exporting `~: couldn't open file '`~'
[0010.68] Log:    ExportWrite=Error exporting `~: couldn't write file '`~'
[0010.68] Log:    FileNotFound=Can't find file '`~'
[0010.68] Log:    ObjectNotFound=Failed to find object '`~ `~.`~'
[0010.68] Log:    PackageNotFound=Can't find file for package '`~' while loading `~
[0010.68] Log:    PackageResolveFailed=Can't resolve package name
[0010.68] Log:    FilenameToPackage=Can't convert filename '`~' to package name
[0010.68] Log:    Sandbox=Package '`~' is not accessible in this sandbox
[0010.68] Log:    PackageVersion=Package '`~' version mismatch
[0010.68] Log:    SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~  VersionSavedWith: `~
[0010.68] Log:    CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with.
[0010.68] Log:    CannotSaveWithOlderVersion_Tweaks=Cannot save package '`~'! Tweaks version number is higher than the version in the current build.
[0010.68] Log:    CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded
[0010.68] Log:    CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package
[0010.68] Log:    CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original
[0010.68] Log:    CannotSaveWithEmpty_MatineeData=Cannot save '`~' : the MatineeData referenced in `~ is not present.
[0010.68] Log:    CannotSaveWithNoSynchonous_MatineeData=Cannot save '`~' : at least a MatineeData in the package `~ is not up to date. Please update the Packages `~.
[0010.68] Log:    CannotSaveWithMultipleMatineeSameGUID=Error in '`~' : Two matinee have the same GUID : `~.
[0010.68] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0010.68] Log:    FailedLoad=Failed to load '`~': `~
[0010.68] Log:    ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
[0010.68] Log:    LoadClassMismatch=`~ is not a child class of `~
[0010.68] Log:    NotDll='`~' is not a DLL package; can't find export '`~'
[0010.68] Log:    NotInDll=Can't find '`~' in '`~.lib'
[0010.68] Log:    FailedLoadPackage=Failed loading package: `~
[0010.68] Log:    FailedLoadObject=Failed to load '`~ `~.`~': `~
[0010.68] Log:    TransientImport=Transient object imported: `~
[0010.68] Log:    LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package.  Try to find the chain of references to that object (may take some time)?
[0010.68] Log:    LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object.  Try to find the chain of references to that object (may take some time)?
[0010.68] Log:    FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package
[0010.68] Log:    FailedSavePrivate=Can't save `~: Graph is linked to external private object `~
[0010.68] Log:    FailedImportPrivate=Can't import private object `~ `~
[0010.68] Log:    FailedCreate=`~ `~ not found for creation
[0010.68] Log:    FailedImport=Can't find `~ in file '`~'
[0010.68] Log:    FailedSaveFile=Error saving file '`~': `~
[0010.68] Log:    SaveWarning=Error saving '`~'
[0010.68] Log:    NotPackaged=Object is not packaged: `~ `~
[0010.68] Log:    NotWithin=Object `~ `~ created in `~ instead of `~
[0010.68] Log:    Abstract=Can't create object `~: class `~ is abstract
[0010.68] Log:    NoReplace=Can't replace `~ with `~
[0010.68] Log:    ReplaceNotFullyLoaded_f=Attempting to replace an object that hasn't been fully loaded: `~
[0010.68] Log:    ReplaceNoPostLoad_f=Can't replace objects which need to be post-loaded while still de-serializing objects: `~
[0010.68] Log:    NoFindImport=Can't find file '`~' for import
[0010.68] Log:    ReadFileFailed=Failed to read file '`~' for import
[0010.68] Log:    SeekFailed=Error seeking file
[0010.68] Log:    OpenFailed=Error opening file '`~' (`~).
[0010.68] Log:    WriteFailed=Error writing to file
[0010.68] Log:    ReadEof=Read beyond end of file
[0010.68] Log:    IniReadOnly=The file `~ is write protected; settings cannot be saved
[0010.68] Log:    UrlFailed=Failed launching URL
[0010.68] Log:    Warning=Warning
[0010.68] Log:    Question=Question
[0010.68] Log:    OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
[0010.68] Log:    History=History
[0010.68] Log:    Assert=Assertion failed: `~ [File:`~] [Line: `~]
[0010.68] Log:    Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
[0010.68] Log:    LinkerExists=Linker for '`~' already exists
[0010.68] Log:    BinaryFormat=The file '`~' contains unrecognizable data
[0010.68] Log:    SerialSize=`~: Serial size mismatch: Got `~, Expected `~
[0010.68] Log:    ExportIndex=Bad export index `~/`~
[0010.68] Log:    ImportIndex=Bad import index `~/`~
[0010.68] Log:    Password=Password not recognized
[0010.68] Log:    Exec=Unrecognized command
[0010.68] Log:    BadProperty='`~': Bad or missing property '`~'
[0010.68] Log:    MisingIni=Missing .ini file: `~
[0010.68] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene
[0010.68] Log:    FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~.
[0010.68] Log:    CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~  VersionSavedWith: `~
[0010.68] Log:    NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout.  Please build C++ before continuing to avoid data corruption.
[0010.68] Log:    PackageNamedNone=Attempted to create a package named 'None'
[0010.68] Log:    EmptyPackageName=Attempted to create a package with an empty package name.
[0010.68] Log:    OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one.
[0010.68] Log:    LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~'  Object:'`~'  Class:'`~'
[0010.68] Log:    MatineeDataVersion=MatineeData '`~' is not up to date, update '`~' before modifying the map '`~'.
[0010.68] Log:    MatineeGuidError=Two matinee have the same GUID : `~.
[0010.68] Log:    LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
[0010.68] Log:    OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0010.68] Log:    PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size.  This exceeds the recommended package size.  Please split it up to be less than `~ MByte.
[0010.68] Log:    PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK!
[0010.68] Log:    Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK!
[0010.68] Log:    MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found.  This file is necessary in order for the managed runtime to locate dependent assembly files.  The application will now exit.
[0010.68] Log:
[0010.68] Log:    [Query]
[0010.68] Log:    OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one.  Reading it will likely fail, and may cause a crash. Do you want to try anyway?
[0010.68] Log:    Name=Name:
[0010.68] Log:    Password=Password:
[0010.68] Log:    PassPrompt=Enter your name and password:
[0010.68] Log:    PassDlg=Identity Check
[0010.68] Log:    Overwrite=The file '`~' needs to be updated.  Do you want to overwrite the existing version?
[0010.68] Log:    OverwriteMultiple=These files need to be updated: `~
Do you want to overwrite the existing versions?
[0010.68] Log:    OverwriteReadOnly='`~' is marked read-only.  Would you like to try to force overwriting it?
[0010.68] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0010.68] Log:    PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost).
[0010.68] Log:    RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.)
[0010.68] Log:    Warning_ForceDelete=Deleting `~.
Forcing delete on a referenced object is potentially dangerous and could cause data corruption.  The following objects may have invalid references if you proceed:
 `~.
Do you wish to delete this referenced object?
[0010.68] Log:
[0010.68] Log:    [Progress]
[0010.68] Log:    Saving=Saving file: `~...
[0010.68] Log:    Loading=Loading file: `~...
[0010.68] Log:    Finalizing=Finalizing: `~...
[0010.68] Log:
[0010.68] Log:    [General]
[0010.68] Log:    Product=Unreal
[0010.68] Log:    Engine=Unreal Engine
[0010.68] Log:    Copyright=Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
[0010.68] Log:    TRUE=True
[0010.68] Log:    FALSE=False
[0010.68] Log:    None=None
[0010.68] Log:    Yes=Yes
[0010.68] Log:    No=No
[0010.68] Log:
[0010.68] Log:    [HelpCommandlet]
[0010.68] Log:    HelpDescription=This commandlet displays help information on other commandlets
[0010.68] Log:    HelpUsage=gamename.exe help <list | commandletname | webhelp commandletname>
[0010.68] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/HelpCommandlet
[0010.68] Log:    HelpParamNames[0]=list
[0010.68] Log:    HelpParamDescriptions[0]=Lists all commandlets that are available
[0010.68] Log:    HelpParamNames[1]=commandlet name
[0010.68] Log:    HelpParamDescriptions[1]=Displays help information for the specified commandlet
[0010.68] Log:    HelpParamNames[2]=webhelp
[0010.68] Log:    HelpParamDescriptions[2]=Launches a browser with the URL of the web page that documents the commandlet
[0010.68] Log:
[0010.68] Log: FileName: ....EngineLocalizationINTUnrealEd.INT
[0010.68] Log:    [Public]
[0010.68] Log:    Class=(Class=UnrealEd.WxClient,SuperClass=Engine.Client)
[0010.68] Log:
[0010.68] Log:    [Errors]
[0010.68] Log:    Failed3D=3d hardware initialization failed
[0010.68] Log:    DDrawMode=DirectDraw was unable to set the requested video mode
[0010.68] Log:    Error_LightmapExportRequiresUnCompressed=Lightmap compression must be disabled for re-importing Lightmaps.
[0010.68] Log:    LoadWarningSuffix_redirection= [redirection]
[0010.68] Log:    LoadWarningSuffix_circularredirection= [circular redirection]
[0010.68] Log:    LoadWarningSuffix_privateobject= [private]
[0010.68] Log:
[0010.68] Log:    [General]
[0010.68] Log:    FrameWindow=Unreal Level Editor
[0010.68] Log:    ViewPersp=Perspective map
[0010.68] Log:    ViewXY=Overhead map
[0010.68] Log:    ViewXZ=XZ map
[0010.68] Log:    ViewYZ=YZ map
[0010.68] Log:    ViewOther=Viewport
[0010.68] Log:    Color16=&16-bit color
[0010.68] Log:    Color32=&32-bit color
[0010.68] Log:    AdvancedOptions=Advanced Options
[0010.68] Log:
[0010.68] Log:    [WxClient]
[0010.68] Log:    ClassCaption=WxWindows Manager
[0010.68] Log:
[0010.68] Log:    [UnrealEd]
[0010.68] Log:    NewSoireeControlKey=New Key
[0010.68] Log:    NewSoireeControlKeyName=Key Name
[0010.68] Log:    Editor_Interp_Locomotion_RefreshLength=Refresh Length Key
[0010.68] Log:    Editor_Interp_Locomotion_SetSpeedMode=Set Speed Mode
[0010.68] Log:    Editor_Interp_Locomotion_SetEndSpeedMode=Set End Speed Mode
[0010.68] Log:    Editor_Interp_ChangeTarget=Change Target
[0010.68] Log:    ChooseTargetType=Choose Target Type
[0010.68] Log:    TargetType=Choose the target type :
[0010.68] Log:    ChooseTarget=Choose Target
[0010.68] Log:    TargetName=Choose the target Group :
[0010.68] Log:    ChooseAttachmentTargetType=Choose Attachment Target Type
[0010.68] Log:    ChooseAttachmentBoneType=Choose Attachement Socket or Bone
[0010.68] Log:    NewSpeedModeTitle=Speed Mode
[0010.68] Log:    NewSpeedMode=Choose Speed Mode :
[0010.68] Log:    UnrealEdTitle_F=Unreal Editor for `~ (`~-bit)
[0010.68] Log:    UDKTitle_F=Unreal Development Kit (`~-bit)
[0010.68] Log:    UnrealEdVersion=
`~
Copyright  1998-2010  Epic Games, Inc.  All rights reserved.
ActorLineCheck, An Efficient Parametric Algorithm for Octree Traversal by
        J.Revelles/C.Urea/M.Lastra (University of Granada, Spain).
Contains Autodesk FBX by Autodesk, Inc., Copyright  2010 Autodesk, Inc.  All rights reserved.
Uses Bink Video, Copyright  1997-2009 by RAD Game Tools, Inc.
Convex Decomposition Library, Copyright  2007 by John W. Ratcliff.
Libffi, Copyright  1996-2003  Red Hat, Inc.
libresample, Copyright  2006 Feeling Software.
libXML2, Copyright  1998-2003 Daniel Veillard. All rights reserved.
Mersenne Prime Twister (SSE version), Copyright  2006,2007 Mutsuo Saito,
        Makoto Matsumoto and Hiroshima University.  All rights reserved.
Ogg Vorbis Audio Compression, Copyright  2009, Xiph.Org Foundation.
PhysX SDK, Copyright  2006 NVIDIA Corporation.  All rights reserved.
Uses Scaleform GFx Copyright  2010 Scaleform Corporation. All rights reserved.
Uses TinyXML by by Lee Thomason
Vorbis Quality Improvements, Copyright  2003-2008 Aoyumi.
Vorbis SSE Optimisations, Copyright  1994-2006.
wxWidgets, Copyright  1998-2005 Julian Smart, Robert Roebling et al
Zlib, Copyright  1995-2005 Jean-loup Gailly and Mark Adler.
This product includes code licensed from NVIDIA.
Unreal Engine Version: `~  Changelist: `~
[0010.68] Log:    SplashScreen_InitialStartupProgress=Loading...
[0010.68] Log:    SplashScreen_DefaultLoading=Loading...
[0010.68] Log:    SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~)
[0010.68] Log:    SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database...
[0010.68] Log:    SplashScreen_ConnectingToSourceControl=Connecting to source control server...
[0010.68] Log:    SocketAlreadyExists=A socket with the name '`~' already exists!
[0010.68] Log:    SocketBoneNotFound=Bone '`~' for Socket '`~' not found.
[0010.68] Log:    InvalidSkeletalMesh=No valid skeletal mesh.
[0010.68] Log:    InvalidAnimSequence=Invalid animation sequence.
[0010.68] Log:    AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to:
[0010.68] Log:    AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to:
[0010.68] Log:    AnimNotify_Trails_MissingSocketNames=Missing socket names.
[0010.68] Log:    AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh
[0010.68] Log:    ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?
Yes or Yes to All: Overwrite the existing settings.
No or No to All: Preserve the existing settings.
Cancel: Abort the operation.
[0010.68] Log:    ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten.  Do you want to keep the existing texture's settings?
[0010.68] Log:    ImportedFileAlreadyExists_Title=Overwrite existing file?
[0010.68] Log:    ImportedTextureAlreadyExists_PreserveSettings=Keep
[0010.68] Log:    ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All
[0010.68] Log:    ImportedTextureAlreadyExists_DiscardSettings=Replace
[0010.68] Log:    ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All
[0010.68] Log:    ImportedTextureAlreadyExists_CancelImport=Cancel
[0010.68] Log:    ShowModifiedProperties=Show Only Modified Properties
[0010.68] Log:    ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0010.68] Log:    PropertyWindowMenu=Property Window Options
[0010.68] Log:    PropertyWindow_FilterTitle=Filter:
[0010.68] Log:    PropertyWindow_FavoritesTitle=Favorites
[0010.68] Log:    PropertyWindow_ShowHiddenProperties=Show All Hidden Properties
[0010.68] Log:    PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window
[0010.68] Log:    MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive.
[0010.68] Log:    CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
[0010.68] Log:    PerforceLoginTitle=Perforce Login
[0010.68] Log:    PerforceLogin_Error_InvalidServer=Invalid Server.  Please try again.
[0010.68] Log:    SourceControlSubmitTitle=Submit Files
[0010.68] Log:    SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit
[0010.68] Log:    SourceControlRevertTitle=Revert Files
[0010.68] Log:    SourceControlHistoryTitle=File History
[0010.68] Log:    ColorPicker_Title=Select a Color
[0010.68] Log:    Thumbnails=Thumbnails
[0010.68] Log:    Package=Package
[0010.68] Log:    Group=Group
[0010.68] Log:    Name=Name
[0010.68] Log:    NewName=New Name
[0010.68] Log:    Error=Error
[0010.68] Log:    Enable=Enable
[0010.68] Log:    Disable=Disable
[0010.68] Log:    SelectGroup=Select Group
[0010.68] Log:    SelectLayer=Select Layer
[0010.68] Log:    ShowAllPackagesQ=Show All Packages?
[0010.68] Log:    PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only!
[0010.68] Log:    OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors?
[0010.68] Log:    GenericDialog_WindowTitle=Message
[0010.68] Log:    GenericDialog_OK=&OK
[0010.68] Log:    GenericDialog_Cancel=&Cancel
[0010.68] Log:    GenericDialog_Yes=&Yes
[0010.68] Log:    GenericDialog_No=&No
[0010.68] Log:    GenericDialog_YestoAll=Yes to &All
[0010.68] Log:    GenericDialog_NotoAll=N&o to All
[0010.68] Log:    GenericDialog_Retry=&Retry
[0010.68] Log:    GenericDialog_Continue=C&ontinue
[0010.68] Log:    OK=OK
[0010.68] Log:    Cancel=Cancel
[0010.68] Log:    CancelAll=Cancel All
[0010.68] Log:    &OK=&OK
[0010.68] Log:    &Cancel=&Cancel
[0010.68] Log:    &CancelAll=&Cancel All
[0010.68] Log:    Yes=Yes
[0010.68] Log:    No=No
[0010.68] Log:    YesToAll=Yes to All
[0010.68] Log:    NoToAll=No to All
[0010.68] Log:    Groups=Groups
[0010.68] Log:    SearchFor=Search For
[0010.68] Log:    Close=Close
[0010.68] Log:    InsideOf=Inside Of
[0010.68] Log:    StartingWith=Starting With
[0010.68] Log:    Containing=Containing
[0010.68] Log:    Ready=Ready
[0010.68] Log:    Goto=Go To
[0010.68] Log:    Sync=Sync Browser
[0010.68] Log:    Delete=Delete
[0010.68] Log:    ShowReferencers=Show Referencers
[0010.68] Log:    SelectReferencersInLevel=Select referencers in level
[0010.68] Log:    ObjectNotReferenced=Object '`~' Is Not Referenced
[0010.68] Log:    ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects.
[0010.68] Log:    SearchForActors=Search For Actors
[0010.68] Log:    Tag=Tag
[0010.68] Log:    Bind=Bind
[0010.68] Log:    FullName=Full Name
[0010.68] Log:    PathName=Path Name
[0010.68] Log:    F_ObjectsFound=`~ objects found (displaying first `~).
[0010.68] Log:    PackageGroupName=Enter Package, Group and Object Name
[0010.68] Log:    Info=Info
[0010.68] Log:    ResourceSizeK=Size (Kb)
[0010.68] Log:    AddSpecial=Add Special
[0010.68] Log:    Flags=Flags
[0010.68] Log:    Prefabs=Prefabs
[0010.68] Log:    Portal=Portal
[0010.68] Log:    Mirror=Mirror
[0010.68] Log:    Invisible=Invisible
[0010.68] Log:    TwoSided=Two-Sided
[0010.68] Log:    Solidity=Solidity
[0010.68] Log:    Solid=Solid
[0010.68] Log:    SemiSolid=Semi-Solid
[0010.68] Log:    NonSolid=Non-Solid
[0010.68] Log:    ImportBrush=Import Brush
[0010.68] Log:    Merge=Merge
[0010.68] Log:    MergeFacesQ=Merge Faces?
[0010.68] Log:    Options=Options
[0010.68] Log:    LightingChannels=Lighting Channels
[0010.68] Log:    LightmassSettings=Lightmass Settings
[0010.68] Log:    SolidMesh=Solid mesh (continuous mesh, no gaps or holes)
[0010.68] Log:    NonSolidMesh=Nonsolid (contains gaps or holes)
[0010.68] Log:    Tool=Tool
[0010.68] Log:    Radius=Radius
[0010.68] Log:    PerToolQ=Per Tool?
[0010.68] Log:    /=/
[0010.68] Log:    StrengthPct=Strength (pct)
[0010.68] Log:    Terrain=Terrain
[0010.68] Log:    Layer=Layer
[0010.68] Log:    ...=...
[0010.68] Log:    ArrayPropertyHeader=...
[0010.68] Log:    ImportExport=Import/Export
[0010.68] Log:    Import=Import
[0010.68] Log:    ImportEx=Import...
[0010.68] Log:    Export=Export
[0010.68] Log:    &Import=&Import
[0010.68] Log:    &Export=&Export
[0010.68] Log:    ExportAll=Export All
[0010.68] Log:    Import_SourceFileNotFound=Source File Not Found.  Browse to source file.
[0010.68] Log:    Preview=Preview
[0010.68] Log:    PreviewOptions=Preview Options
[0010.68] Log:    DlgSoundNodeWaveOptions=Compression Preview Window
[0010.68] Log:    EditNodesE=Edit Nodes...
[0010.68] Log:    CompressionPercent=Compression Percent
[0010.68] Log:    Compress=Compress
[0010.68] Log:    FileSize=File Size
[0010.68] Log:    Xbox360FileSize=Xbox360 File Size (Bytes)
[0010.68] Log:    MeshImport=Static Mesh Import
[0010.68] Log:    FontPreview_WindowCaption=Font Preview
[0010.68] Log:    FontPreview_PreviewBorder=Preview
[0010.68] Log:    FontPreview_DefaultText=The quick brown fox jumped over the lazy dog
[0010.68] Log:    FontPreview_ForegroundButton=Foreground
[0010.68] Log:    FontPreview_BackgroundButton=Background
[0010.68] Log:    FontPreview_CloseButton=Close
[0010.68] Log:    FontFactory_ImportingTrueTypeFont=Importing TrueType Font...
[0010.68] Log:    Update=Update
[0010.68] Log:    UpdateAll=Update All
[0010.68] Log:    ChooseFont=Choose Font
[0010.68] Log:    Create=Create
[0010.68] Log:    Class=Class
[0010.68] Log:    Script=Script
[0010.68] Log:    FontProperties=Font Properties
[0010.68] Log:    FontProperties_SelectedTextureProperties=Selected Texture Properties
[0010.68] Log:    FontPages=Font Pages
[0010.68] Log:    HeightMapOnlyQ=HeightMap Only?
[0010.68] Log:    BakeDisplacementMapQ=Bake DisplacementMap?
[0010.68] Log:    New=New
[0010.68] Log:    &New=&New...
[0010.68] Log:    Factory=Factory
[0010.68] Log:    SelectImportFactory=Select Import Factory
[0010.68] Log:    Exporter=Exporter
[0010.68] Log:    SelectExporter=Select Exporter
[0010.68] Log:    BuildFromFilePath=Build From File Path
[0010.68] Log:    SceneInfo=Scene Info
[0010.68] Log:    OKToAll=OK To All
[0010.68] Log:    TextureProperties=Texture Properties
[0010.68] Log:    Texture=Texture
[0010.68] Log:    TextureProperties_QuickInfoPaneLabel=Texture Info
[0010.68] Log:    TextureProperties_ReimportTexture=Reimport
[0010.68] Log:    TextureProperties_CompressNow=Compress Now
[0010.68] Log:    TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression
[0010.68] Log:    TextureContextMenu_CompressNow=Compress Texture Now
[0010.68] Log:    TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser
[0010.68] Log:    Properties=Properties
[0010.68] Log:    Preferences=Preferences
[0010.68] Log:    TexturePropertiesCaption=Texture Properties - `~
[0010.68] Log:    SoundCuePropertiesCaption=Sound Cue Properties - `~
[0010.68] Log:    SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected)
[0010.68] Log:    SoundCueNodeCaption=Sound Attenuation Node
[0010.68] Log:    SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected)
[0010.68] Log:    TextureQuickInfoImportedRes=Imported: `~ x `~
[0010.68] Log:    TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~
[0010.68] Log:    TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~
[0010.68] Log:    TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~
[0010.68] Log:    TextureQuickInfoDisplayedRes=Displayed: `~ x `~
[0010.68] Log:    TextureQuickInfoStreamedMethod=Method: `~
[0010.68] Log:    TextureQuickInfoIsStreamed=Streamed
[0010.68] Log:    TextureQuickInfoIsNotStreamed=Never Streamed
[0010.68] Log:    TextureQuickInfoPixelFormat=Format: `~
[0010.68] Log:    TextureQuickInfoLODBias=Calculated LOD Bias: `~
[0010.68] Log:    TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~
[0010.68] Log:    TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~
[0010.68] Log:    BrushBuilder=Brush Builder
[0010.68] Log:    BrushBuilderName_Generic=Generic Builder
[0010.68] Log:    BrushBuilderName_Cone=Cone
[0010.68] Log:    BrushBuilderName_Cube=Cube
[0010.68] Log:    BrushBuilderName_CurvedStair=Curved Staircase
[0010.68] Log:    BrushBuilderName_Cylinder=Cylinder
[0010.68] Log:    BrushBuilderName_LinearStair=Linear Staircase
[0010.68] Log:    BrushBuilderName_Sheet=Sheet
[0010.68] Log:    BrushBuilderName_SpiralStair=Spiral Staircase
[0010.68] Log:    BrushBuilderName_Tetrahedron=Tetrahedron (Sphere)
[0010.68] Log:    BrushBuilderName_Volumetric=Cards
[0010.68] Log:    Build=Build
[0010.68] Log:    BrushBuilderCaption=Brush Builder - `~
[0010.68] Log:    UseActorAsParentQ=Use 'Actor' As Parent?
[0010.68] Log:    PlaceableClassesOnlyQ=Placeable Classes Only?
[0010.68] Log:    SearchQ=Search:
[0010.68] Log:    ClearQ=Clear
[0010.68] Log:    NoResults=No Results
[0010.68] Log:    ChooseProperty=Choose Property
[0010.68] Log:    PropertyName=Property Name
[0010.68] Log:    ChooseAnimSlot=Choose Anim Slot
[0010.68] Log:    SlotName=Slot Name
[0010.68] Log:    ChooseToggleAction=Choose Toggle Action
[0010.68] Log:    ToggleAction=Toggle Action
[0010.68] Log:    InterpEd_VisibilityActionDialogTitle=Choose Visibility Action
[0010.68] Log:    InterpEd_VisibilityActionDialogText=Visibility Action
[0010.68] Log:    NewCut=New Cut
[0010.68] Log:    CutToGroup=Cut To Group
[0010.68] Log:    NewSeqKey=New Sequence
[0010.68] Log:    NewBlurb=New Blurb
[0010.68] Log:    Sequences=Sequences
[0010.68] Log:    DestSeqNotFoundF=Destination sequence named '`~' not found.
[0010.68] Log:    AnimSetNotFound=Destination AnimSet named '`~' not found.
[0010.68] Log:    CopyNotifies=Copy Notifies
[0010.68] Log:    AACT_CreateAdditiveAnimation=Create Additive Animation
[0010.68] Log:    AACT_SelectBuildMethod=Select Build Method
[0010.68] Log:    AACT_ReferencePose=Reference Pose
[0010.68] Log:    AACT_AnimationFirstFrame=Animation First Frame
[0010.68] Log:    AACT_AnimationScaled=Animation Scaled
[0010.68] Log:    AACT_PickBaseAnimation=Pick Base Animation
[0010.68] Log:    AACT_LoopingAnim=Looping Animation
[0010.68] Log:    AAD_AddAdditiveAnimation=Add Additive Animation
[0010.68] Log:    AAD_SubtractAdditiveAnimation=Subtract Additive Animation
[0010.68] Log:    AAD_DestinationAnimationName=Destination Animation Name
[0010.68] Log:    AAD_SelectAdditiveAnimation=Select Additive Animation
[0010.68] Log:    AAD_ScaleAdditiveToSource=Scale Additive Animation To Source
[0010.68] Log:    AAD_ScaleSourceToAdditive=Scale Source To Additive Animation
[0010.68] Log:    ShiftNotifies=Shift Notifies
[0010.68] Log:    TimeShift=Time Shift
[0010.68] Log:    SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough.  Proceed?
[0010.68] Log:    SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied.
[0010.68] Log:    DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies.  Delete these before copying?
[0010.68] Log:    SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies.
[0010.68] Log:    DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata.  Delete these before copying?
[0010.68] Log:    DestAnimSequenceName=Destination sequence name:
[0010.68] Log:    DestAndSrcSeqsMatch=Source and destination sequences are the same.
[0010.68] Log:    SeqKeyName=AnimSequence:
[0010.68] Log:    SelectFaceFXAnim=Select FaceFX Animation
[0010.68] Log:    CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio.
[0010.68] Log:    FaceFXAnim=FaceFX Animation:
[0010.68] Log:    NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array?
[0010.68] Log:    NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser.
[0010.68] Log:    NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track.
For example, you can't move a StaticMesh, you must instead use a Mover.
[0010.68] Log:    NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe.
[0010.68] Log:    InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation.
[0010.68] Log:    TextureGroups=Texture Groups
[0010.68] Log:    BatchProcess=Batch Process
[0010.68] Log:    NewSocket=New Socket
[0010.68] Log:    NewBone=New Bone
[0010.68] Log:    BoneName=Bone Name
[0010.68] Log:    NewSkelControlChain=New SkelControl Chain
[0010.68] Log:    RotateAnimSequence=Rotate AnimSequence
[0010.68] Log:    RotateDegrees=Rotate Degrees
[0010.68] Log:    Axis=Axis
[0010.68] Log:    RenameElement=Rename Element
[0010.68] Log:    SetTime=Set Time
[0010.68] Log:    NewTime=New Time
[0010.68] Log:    SetValue=Set Value
[0010.68] Log:    SetToTrue=Set To True
[0010.68] Log:    SetToFalse=Set To False
[0010.68] Log:    NewValue=New Value
[0010.68] Log:    ScaleTimes=Scale Times
[0010.68] Log:    ScaleTimes_ToolTip=Scale time values by a given scalar
[0010.68] Log:    ScaleValues=Scale Values
[0010.68] Log:    ScaleValues_ToolTip=Scale values by a given scalar
[0010.68] Log:    EnterScalar=Enter Scale Factor
[0010.68] Log:    ScaleTimesPrompt=Scale times by:
[0010.68] Log:    ScaleValuesPrompt=Scale values by:
[0010.68] Log:    SetSoundVolume=Set Sound Volume
[0010.68] Log:    Volume=Volume
[0010.68] Log:    SetSoundPitch=Set Sound Pitch
[0010.68] Log:    Pitch=Pitch
[0010.68] Log:    Yaw=Yaw
[0010.68] Log:    Roll=Roll
[0010.68] Log:    NameSequence=Name Sequence
[0010.68] Log:    SequenceName=Sequence Name
[0010.68] Log:    RenameEmitter=Rename Emitter
[0010.68] Log:    SelectParticleSystem=Select ParticleSystem
[0010.68] Log:    NewEmitterLeft=New Emitter Before
[0010.68] Log:    NewEmitterRight=New Emitter After
[0010.68] Log:    NewGroupName=New Group Name
[0010.68] Log:    NewFolderName=New Folder Name
[0010.68] Log:    StretchSection=Stretch Section
[0010.68] Log:    NewLength=New Length
[0010.68] Log:    InsertEmptySpace=Insert Empty Space
[0010.68] Log:    Seconds=Seconds
[0010.68] Log:    InterpEd_Rename_Track=Rename Track
[0010.68] Log:    NewTrackName=New Track Name
[0010.68] Log:    RenameGroup=Rename Group
[0010.68] Log:    RenameFolder=Rename Folder
[0010.68] Log:    RenameFolderAndGroup=Rename Folder and Group
[0010.68] Log:    CreateNewGroupTab=Create New Group Tab...
[0010.68] Log:    SendToGroupTab=Add To Group Tab
[0010.68] Log:    RemoveFromGroupTab=Remove From Selected Group Tab
[0010.68] Log:    DeleteGroupTab=Delete Group Tab
[0010.68] Log:    DuplicateGroup=Duplicate Group
[0010.68] Log:    CreateGroupTab_Title=Create Group Tab
[0010.68] Log:    CreateGroupTab_Caption=Group Tab Name:
[0010.68] Log:    InterpEd_FileMenu_Import=Import...
[0010.68] Log:    InterpEd_FileMenu_ExportAll=Export All...
[0010.68] Log:    InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info...
[0010.68] Log:    InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info
[0010.68] Log:    InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export
[0010.68] Log:    InterpEd_ChangeGroupFolder=Change Group Folder
[0010.68] Log:    InterpEd_MoveActiveGroupToFolder=Move Group Into Folder
[0010.68] Log:    InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder
[0010.68] Log:    InterpEd_RemoveFromGroupFolder=Remove From Folder
[0010.68] Log:    InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys
[0010.68] Log:    InterpEd_ViewMenu_ToggleSnap=Snap Keys
[0010.68] Log:    InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames
[0010.68] Log:    InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback
[0010.68] Log:    InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks
[0010.68] Log:    InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys
[0010.68] Log:    InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting
[0010.68] Log:    InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting
[0010.68] Log:    InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes
[0010.68] Log:    InterpEd_FrameRate_15_fps=15 fps
[0010.68] Log:    InterpEd_FrameRate_24_fps=24 fps (film)
[0010.68] Log:    InterpEd_FrameRate_25_fps=25 fps (PAL/25)
[0010.68] Log:    InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30)
[0010.68] Log:    InterpEd_FrameRate_30_fps=30 fps
[0010.68] Log:    InterpEd_FrameRate_50_fps=50 fps (PAL/50)
[0010.68] Log:    InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60)
[0010.68] Log:    InterpEd_FrameRate_60_fps=60 fps
[0010.68] Log:    InterpEd_FrameRate_120_fps=120 fps
[0010.68] Log:    InterpEd_Snap_Keys=Snap to Keys
[0010.68] Log:    InterpEd_TimelineInfo_Seconds=seconds
[0010.68] Log:    InterpEd_TimelineInfo_Frames=frames
[0010.68] Log:    InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport
[0010.68] Log:    CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible.
[0010.68] Log:    CurveEd_KeyContext_DeleteSelected=Delete
[0010.68] Log:    CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents
[0010.68] Log:    InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating
[0010.68] Log:    ExportCameraAnim=Export To CameraAnim
[0010.68] Log:    ExportCameraAnim_Desc=Saves the active group as a CameraAnim
[0010.68] Log:    InterpEd_MoveToCurrentPosition=Move To Current Timeline Position
[0010.68] Log:    InterpEd_MoveToBeginning=Move To The Sequence Beginning
[0010.68] Log:    InterpEd_MoveToEnd=Move To Sequence End
[0010.68] Log:    InterpEd_MoveToEndOfLongestTrack=Move To End Of The Longest Track
[0010.68] Log:    EnterNewEventName=Enter New Event Name
[0010.68] Log:    NewEventName=New Event Name
[0010.68] Log:    NewEventKey=New Event Key
[0010.68] Log:    SocketName=Socket Name
[0010.68] Log:    RenameSocket=Rename Socket
[0010.68] Log:    RenameAnimSequence=Rename AnimSequence
[0010.68] Log:    NewSequenceName=New Sequence Name
[0010.68] Log:    ActorFactory=Actor Factory
[0010.68] Log:    ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet.
[0010.68] Log:    LoadErrors=Load Errors
[0010.68] Log:    LoadErrorMsg=The following resources were not found when loading the map.  Any references to them were set to NULL.
WARNING : If you save the map now, these references will be saved as NULL.
[0010.68] Log:    MissingFiles=Missing Files
[0010.68] Log:    MissingObjects=Missing Objects
[0010.68] Log:    ShowNormalsQ=Show Normals?
[0010.68] Log:    AffectWidgetOnlyQ=Affect Widget Only?
[0010.68] Log:    SoftSelection=Soft Selection
[0010.68] Log:    EnabledQ=Enabled?
[0010.68] Log:    AutoAdjustQ=Auto Adjust?
[0010.68] Log:    Automatic=Automatic
[0010.68] Log:    Standing=Standing
[0010.68] Log:    MidLevel=Mid Level
[0010.68] Log:    Coverslip=Cover Slip
[0010.68] Log:    SwatTurn=Swat Turn
[0010.68] Log:    Turn=Turn
[0010.68] Log:    Weld=Weld
[0010.68] Log:    Mantle=Mantle
[0010.68] Log:    PopUp=Pop Up
[0010.68] Log:    LeanLeft=Lean Left
[0010.68] Log:    LeanRight=Lean Right
[0010.68] Log:    ClimbUp=Climb Up
[0010.68] Log:    PlayerOnly=Player Only
[0010.68] Log:    ForceCanPopUp=Force Can Pop Up
[0010.68] Log:    ForceCanCoverSlip_Left=Force Can Coverslip Left
[0010.68] Log:    ForceCanCoverSlip_Right=Force Can Coverslip Right
[0010.68] Log:    EngineVersion=Engine Version
[0010.68] Log:    AboutUnrealEd=About `~
[0010.68] Log:    OnlineHelp=Online Help...
[0010.68] Log:    EditorFrame_GoToForums=Online Forums...
[0010.68] Log:    EditorFrame_GoToSwarmSetup=Setting Up Swarm...
[0010.68] Log:    EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport
[0010.68] Log:    UDNWarningErrorHelpF1=UDN Warning/Error Help (F1)
[0010.68] Log:    Pan=Pan
[0010.68] Log:    U=U
[0010.68] Log:    V=V
[0010.68] Log:    Rotation=Rotation
[0010.68] Log:    FlipU=Flip U
[0010.68] Log:    FlipV=Flip V
[0010.68] Log:    PanU=Pan U
[0010.68] Log:    PanV=Pan V
[0010.68] Log:    UPanAmount=U Pan Amount:
[0010.68] Log:    VPanAmount=V Pan Amount:
[0010.68] Log:    RotationAmount=Rotation Amount (Degrees):
[0010.68] Log:    Delta=Delta
[0010.68] Log:    Relative=Relative
[0010.68] Log:    SurfPropMsg=Hold SHIFT while clicking the above buttons to affect surfaces in the opposite direction.
[0010.68] Log:    Scaling=Scaling
[0010.68] Log:    Simple=Simple
[0010.68] Log:    Custom=Custom
[0010.68] Log:    RelativeQ=Relative?
[0010.68] Log:    Apply=Apply
[0010.68] Log:    &Apply=&Apply
[0010.68] Log:    Flip=Flip
[0010.68] Log:    Lighting=Lighting
[0010.68] Log:    LightMapResolution=Lightmap Resolution
[0010.68] Log:    AcceptsLights=Accepts Lights
[0010.68] Log:    AcceptsDynamicLights=Accepts Dynamic Lights
[0010.68] Log:    ForceLightmap=Force Lightmap
[0010.68] Log:    SurfaceProperties=Surface Properties
[0010.68] Log:    SurfaceProperties_Title=`~ Surface(s) Selected : `~
[0010.68] Log:    SurfaceProperties_EmptyTitle=No Surface Selected
[0010.68] Log:    SurfaceProperties_MultipleMaterials=Multiple Materials
[0010.68] Log:    SurfaceProperties_NoMaterial=No Material
[0010.68] Log:    Alignment=Alignment
[0010.68] Log:    RotPanScale=Rot/Pan/Scale
[0010.68] Log:    1=1
[0010.68] Log:    2=2
[0010.68] Log:    4=4
[0010.68] Log:    8=8
[0010.68] Log:    16=16
[0010.68] Log:    32=32
[0010.68] Log:    64=64
[0010.68] Log:    128=128
[0010.68] Log:    256=256
[0010.68] Log:    512=512
[0010.68] Log:    1024=1024
[0010.68] Log:    45=45
[0010.68] Log:    90=90
[0010.68] Log:    MainMenu_FindActors=Find Actors...
[0010.68] Log:    Search=Search
[0010.68] Log:    SearchE=Search...
[0010.68] Log:    SearchType=Search Type
[0010.68] Log:    SearchScope=Search Scope
[0010.68] Log:    CurrentLevel=Current Level
[0010.68] Log:    CurrentSequence=Current Sequence
[0010.68] Log:    AllLevels=All Levels
[0010.68] Log:    MapCheck=Map Check
[0010.68] Log:    MapCheckGoto=MapCheckDlg: Goto Actors
[0010.68] Log:    LightingInfo=Lighting Info
[0010.68] Log:    LightingResults=Lighting Results
[0010.68] Log:    LightingTimings=Lighting Timings
[0010.68] Log:    LightingStaticMeshInfo=Lighting StaticMesh Info
[0010.68] Log:    LightingBuildInfo=Lighting Build Info
[0010.68] Log:    LightMapDensityRenderingOptions=LightMap Density Rendering Options
[0010.68] Log:    LightMapRatioAdjust=Lightmap Resolution Adjustment
[0010.68] Log:    StaticMeshLightingInfoGoto=DlgStaticMeshLightingInfo:GotoActors
[0010.68] Log:    StaticMeshLightingInfoSwap=DlgStaticMeshLightingInfo:Swap
[0010.68] Log:    StaticMeshLightingInfoSet=DlgStaticMeshLightingInfo:Set
[0010.68] Log:    StaticMeshLightingInfoRatio=DlgStaticMeshLightingInfo:Ratio
[0010.68] Log:    DensityRenderingOptions=Density Rendering Options
[0010.68] Log:    IdealDensity=Ideal Density
[0010.68] Log:    MaximumDensity=Maximum Density
[0010.68] Log:    ColorScale=Color Scale
[0010.68] Log:    GrayscaleScale=Grayscale Scale
[0010.68] Log:    RenderGrayscale=Render Grayscale
[0010.68] Log:    ActorSearchGoto=ActorSearchDlg: Goto Actors
[0010.68] Log:    ActorSearchSelectActors=ActorSearchDlg: Select Actors
[0010.68] Log:    RefreshWithHotkey=Refresh	F5
[0010.68] Log:    Refresh=Refresh
[0010.68] Log:    RefreshF5=Refresh (F5)
[0010.68] Log:    RescanAllLevels=Rescan all levels
[0010.68] Log:    RescanSelectedLevels=Rescan selected levels
[0010.68] Log:    RescanCurrentLevel=Rescan current level
[0010.68] Log:    SMLIResolution=Resolution
[0010.68] Log:    Error_NoLevelsForRescan=No levels found during rescan.
[0010.68] Log:    Swap=Swap
[0010.68] Log:    SwapEx=Swap Ex...
[0010.68] Log:    SetToVertexMapping=Set To Vertex
[0010.68] Log:    SetToTextureMapping=Set To Texture
[0010.68] Log:    SetToTextureMappingEx=Set To Texture Ex...
[0010.68] Log:    SetToRatio=Set To Ratio...
[0010.68] Log:    LSMI_GetResolutionTitle=Enter Lightmap Resolution (will round to power of two)
[0010.68] Log:    LMSI_Ratio=Enter ratio to apply
[0010.68] Log:    LMSI_Minimum=Enter minimum resolution required for applying adjustment
[0010.68] Log:    LSMI_IncludeBSP=Convert all BSP as well?
[0010.68] Log:    StoppingMapBuild=Stopping Map Build...
[0010.68] Log:    ShowMemStats=Show Resource Memory Usage
[0010.68] Log:    GenericBrowser_SetMaterialPreviewBackgroundColor=Set Material Preview Background Color...
[0010.68] Log:    GenericBrowser_SetTranslucentMaterialPreviewBackgroundColor=Set Translucent Material Preview Background Color...
[0010.68] Log:    FullyLoadCheckedOutPackages=Auto-load checked-out packages
[0010.68] Log:    Type=Type
[0010.68] Log:    Memory=Memory
[0010.68] Log:    Message=Message
[0010.68] Log:    Actor=Actor
[0010.68] Log:    MinimumBoneSize=Minimum Bone Size
[0010.68] Log:    OrientAlongBone=Orient Along Bone
[0010.68] Log:    CollisionGeometry=Collision Geometry
[0010.68] Log:    UseVertsWith=Use Verts With
[0010.68] Log:    CreateJoints=Create Joints
[0010.68] Log:    WalkPastSmallBones=Walk Past Small Bones
[0010.68] Log:    CreateBodyForAllBones=Create Body For All Bones
[0010.68] Log:    OpenInPhATNow=Open In PhAT Now
[0010.68] Log:    NewPhysicsAsset=New Physics Asset
[0010.68] Log:    CreateNewPhysXDestructible=Create New PhysX Destructible
[0010.68] Log:    ResliceFracturedMeshes=Reslice Fractured Meshes
[0010.68] Log:    WarningLargePieceCount_Title=Large Piece Count Warning
[0010.68] Log:    WarningLargePieceCount=The slice counts you have selected are likely to produce more than `~ pieces.  Select OK to continue, or Cancel to abort.
[0010.68] Log:    WarningLargePieceCount64k=The slice counts you have selected are likely to produce more than `~ pieces.  There is a 64k piece limit.  Select OK to continue, or Cancel to abort.
[0010.68] Log:    SphylSphere=Sphyl/Sphere
[0010.68] Log:    Box=Box
[0010.68] Log:    DominantWeight=Dominant Weight
[0010.68] Log:    AnyWeight=Any Weight
[0010.68] Log:    Material=Material
[0010.68] Log:    Parent=Parent
[0010.68] Log:    Current=Current
[0010.68] Log:    SetAssetPhysicalMaterial=Set Asset Physical Material
[0010.68] Log:    PhysicalMaterial=Physical Material
[0010.68] Log:    SetAssetDisableParams=Set Asset Disable Params
[0010.68] Log:    LinearVelocity=Linear Velocity
[0010.68] Log:    LinearAcceleration=Linear Acceleration
[0010.68] Log:    AngularVelocity=Angular Velocity
[0010.68] Log:    AngularAcceleration=Angular Acceleration
[0010.68] Log:    AttachmentBase=Attachment Base
[0010.68] Log:    Location=Location
[0010.68] Log:    X=X
[0010.68] Log:    Y=Y
[0010.68] Log:    Z=Z
[0010.68] Log:    Autosave_Enabled=Autosaving is ENABLED (Next: `~:`02~ min)
[0010.68] Log:    Autosave_Disabled=Autosaving is DISABLED
[0010.68] Log:    Autosave_Soon=Autosave will occur in: `~ second(s)
[0010.68] Log:    SetCollision=Set Collision Type
[0010.68] Log:    BlockAll=Block All
[0010.68] Log:    BlockGameplay=Block Gameplay
[0010.68] Log:    BlockNone=No Collision
[0010.68] Log:    ConvertToBlockingVolume=Convert To Blocking Volume
[0010.68] Log:    ConvertToVolume=Convert To Volume
[0010.68] Log:    Transaction_ConvertToVolume=Convert to Volume: `~
[0010.68] Log:    Kismet_InvalidEmitter=ParticleEvent: Not a valid emitter actor.
[0010.68] Log:    Kismet_InvalidPSysTemplate=ParticleEvent: `~ has no particle system template.
[0010.68] Log:    Kismet_NoEmittersInPSysTemplate=ParticleEvent: `~ has no emitters in the particle system.
[0010.68] Log:    AddTag=Set Content Tag
[0010.68] Log:    ClipPadSaveAs=Save To Clip Pad
[0010.68] Log:    ClipPadSelect=Paste From Clip Pad
[0010.68] Log:    PasteFrom:=Paste From:
[0010.68] Log:    Patches=Patches
[0010.68] Log:    Appearance=Appearance
[0010.68] Log:    LayerSetUp=Layer Set Up
[0010.68] Log:    None=None
[0010.68] Log:    NewTerrainWizard=New Terrain Wizard
[0010.68] Log:    Log=Log
[0010.68] Log:    OpenTheFile_F=Open the file : '`~'
[0010.68] Log:    LockSelectedActorsQ=Lock Selected Actors?
[0010.68] Log:    CopyToClipboard=Copy To Clipboard
[0010.68] Log:    CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0010.68] Log:    ExpandAllCategories=Expand All Categories
[0010.68] Log:    CollapseAllCategories=Collapse All Categories
[0010.68] Log:    PropertyWindow_AddNewItem=Add a new item
[0010.68] Log:    PropertyWindow_RemoveAllItemsFromArray=Remove all items from this array
[0010.68] Log:    PropertyWindow_InsertNewItemHere=Insert a new item before this item
[0010.68] Log:    PropertyWindow_DuplicateThisItem=Create a copy of this item
[0010.68] Log:    PropertyWindow_DeleteItem=Remove this item
[0010.68] Log:    PropertyWindow_FindObjectInContentBrowser=Find object in Content Browser
[0010.68] Log:    MoveUpItem=Move Up Item
[0010.68] Log:    MoveDownItem=Move Down Item
[0010.68] Log:    PropertyWindow_TextBox=Click to show editing text box
[0010.68] Log:    ShowAllResourceTypes=Show All Resource Types
[0010.68] Log:    MaterialsSubMenu=Materials
[0010.68] Log:    LevelViewportContext_EditMaterialInterface=Edit Material...
[0010.68] Log:    LevelViewportContext_SyncMaterialInstance=Find Instance in Generic Browser...
[0010.68] Log:    LevelViewportContext_SyncBaseMaterial=Find Base Material in Generic Browser...
[0010.68] Log:    LevelViewportContext_SyncMaterial=Find Material in Generic Browser...
[0010.68] Log:    LevelViewportContext_SyncTexture=Find Texture in Content Browser...
[0010.68] Log:    CreateMaterialInstanceConstant=Create New Instance (Constant)
[0010.68] Log:    CreateMaterialInstanceTimeVarying=Create New Instance (Time-varying)
[0010.68] Log:    LevelViewportContext_AssignMaterial=Assign from Generic Browser
[0010.68] Log:    LevelViewportContext_LevelMenu=Level
[0010.68] Log:    LevelViewportContext_MakeLevelGridVolumeCurrent=Make Level Grid Volume Current
[0010.68] Log:    LevelViewportContext_ClearCurrentLevelGridVolume=Clear Current Level Grid Volume
[0010.68] Log:    EnterMaterialInstanceName=Enter Material Instance Name
[0010.68] Log:    PleaseEnterValue=Please Enter Value
[0010.68] Log:    MaterialInstanceNameTaken_F=The material instance name you specified is already taken: `~
[0010.68] Log:    PropertyWindow_UseMouseToPickColorFromViewport=Choose a new color by clicking a color in a viewport window
[0010.68] Log:    PropertyWindow_ClearAllText=Clear text
[0010.68] Log:    PropertyWindow_UseMouseToPickActorFromViewport=Choose an actor by clicking the actor in a viewport window
[0010.68] Log:    PropertyWindow_UseCurrentSelectionInBrowser=Use selected object in Content Browser
[0010.68] Log:    PropertyWindow_CreateANewObject=Create a new object
[0010.68] Log:    CreateANewObject=Create A New Object
[0010.68] Log:    EditInlineNewAreYouSure=This operation will destroy any exiting object(s).  Are you sure?
[0010.68] Log:    UsageFilterTypes[0]=Content Packages
[0010.68] Log:    UsageFilterTypes[1]=Loaded Levels
[0010.68] Log:    UsageFilterTypes[2]=Current Level
[0010.68] Log:    UsageFilterTypes[3]=Visible Levels
[0010.68] Log:    AnimSetViewer=AnimSet Viewer
[0010.68] Log:    SkelMesh=Mesh
[0010.68] Log:    Anim=Anim
[0010.68] Log:    Morph=Morph
[0010.68] Log:    MorphSet=MorphSet
[0010.68] Log:    MorphTargetSet=MorphTargetSet
[0010.68] Log:    MorphTargets=MorphTargets
[0010.68] Log:    MorphTarget=MorphTarget
[0010.68] Log:    SkeletalMesh=Skeletal Mesh
[0010.68] Log:    UseSelectedSkeletalMeshInBrowser=Use Selected SkeletalMesh In Browser
[0010.68] Log:    AnimSet=AnimSet
[0010.68] Log:    Debug=Debug
[0010.68] Log:    AnimationSequences=Animation Sequences
[0010.68] Log:    ExtraMesh1=Extra Mesh 1
[0010.68] Log:    ExtraMesh2=Extra Mesh 2
[0010.68] Log:    ExtraMesh3=Extra Mesh 3
[0010.68] Log:    Mesh=Mesh
[0010.68] Log:    AnimSequence=AnimSequence
[0010.68] Log:    -None-=- None -
[0010.68] Log:    NewAnimSet=New AnimSet...
[0010.68] Log:    ImportPSA=Import PSA...
[0010.68] Log:    ImportCOLLADAAnim=Import COLLADA Animation...
[0010.68] Log:    ImportFbxAnim=Import FBX Animation...
[0010.68] Log:    MeshMenu=Mesh
[0010.68] Log:    ImportMeshLOD=Import Mesh LOD...
[0010.68] Log:    ImportMeshWeights=Import Mesh Weights...
[0010.68] Log:    ImportMeshWeightsSuccessful=Mesh Weights For LOD `~ Imported Successfully!
[0010.68] Log:    ImportMeshWeightsTitle=Import Mesh Weights
[0010.68] Log:    ImportMeshWeightsFilename=Mesh Weights Filename
[0010.68] Log:    ImportMeshWeightsFilenameBase=Mesh Base Filename
[0010.68] Log:    ImportMeshWeightsMismatch=Importing weights: Mismatched mesh data. Can not import mesh weights.
[0010.68] Log:    ImportMeshWeightUsageTitle=Select a mesh weight usage
[0010.68] Log:    ImportMeshWeightUsage=Weight Usage Type:
[0010.68] Log:    ImportMeshWeightUsage0=Partial Weight Swap (Gore)
[0010.68] Log:    ImportMeshWeightUsage1=Full Weight Swap
[0010.68] Log:    ToggleMeshWeights=Toggle Mesh Weights
[0010.68] Log:    ToggleMeshWeightsFull=Toggle Mesh Weights FULL
[0010.68] Log:    NewMorphTargetSet=New MorphTargetSet...
[0010.68] Log:    ResetMorphTargetPreview=Reset All Morph Target Weights
[0010.68] Log:    SelectAllMorphTargets=Select All Morph Targets
[0010.68] Log:    ImportMorphTarget=Import MorphTarget...
[0010.68] Log:    ImportMorphTargetLOD=Import MorphTarget LOD...
[0010.68] Log:    ImportMorphTargets=Import MorphTarget using Import File Name
[0010.68] Log:    ImportMorphTargetsLOD=Import MorphTarget LOD using Import File Name
[0010.68] Log:    NewMorphTargetName=New MorphTarget Name
[0010.68] Log:    UpdateMorphTarget=Update Morph Targets
[0010.68] Log:    DeleteMorph=Delete Morph Target
[0010.68] Log:    WxDlgMorphLODImport_Filename=Filename:
[0010.68] Log:    WxDlgMorphLODImport_MorphObject=Morph Target Object
[0010.68] Log:    WxDlgMorphLODImport_LODLevel=LOD Index
[0010.68] Log:    WxDlgMorphLODImport_Title=Morph Target LOD Import
[0010.68] Log:    WxDlgMorphFbxImport_Title=New MorphTarget Names
[0010.68] Log:    WxDlgMorphFbxImport_MeshNames=FBX Mesh Name
[0010.68] Log:    WxDlgMorphLODFbxImport_Header=Select morph target for FBX morph (`~) on LOD level `~:
[0010.68] Log:    WxDlgFbxStaticMeshLODImport_Title=Import LOD
[0010.68] Log:    WxDlgFbxSceneInfo_Title=FBX Scene Info
[0010.68] Log:    Error_MustSpecifyNewAnimSetName=Must specify new AnimSet name and package.
[0010.68] Log:    Error_MustSpecifyNewMorphSetName=Must specify new MorphTargetSet name and package.
[0010.68] Log:    Error_AnimSetCantBePlayedOnSM=AnimSet (`~) cannot be played on Skeletal Mesh (`~).
[0010.68] Log:    Error_SelectAnimSetForImport=Please select an AnimSet for importing a `~ file in to.
[0010.68] Log:    Error_SoftBodyMeshNotGenerated=Could not generate soft body mesh.
[0010.68] Log:    Error_SoftBodyNoBonesDefined=Could not generate soft body mesh because there are no bones to reference.
You must add bone names to SoftBodyBones or SoftBodySpecialBones
[0010.68] Log:    Error_SoftBodyMeshSimplifiedTooMuch=Could not generate soft body mesh because mesh simplified to zero triangle.
Try increasing the detail level or subdivision properties.
[0010.68] Log:    Error_OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
[0010.68] Log:    Error_OperationDisallowedOnLockedLevel=The requested operation could not be completed because the level is locked.
[0010.68] Log:    Error_OperationDisallowedOnLockedOrInvisibleLevel=The requested operation could not be completed because the level is locked or not visible.
[0010.68] Log:    Error_AnimSetCouldNotBePlayed=This `~ could not be played on any loaded SkeletalMesh.
Import failed.
[0010.68] Log:    Error_SelectMorphSetForImport=Please select a MorphTargetSet for importing MorphTarget(s) in to.
[0010.68] Log:    Error_MorphImport_AlreadyExists=A MorphTarget with that name already exists.
[0010.68] Log:    Error_MorphImport_CantLoadFile=Could not read the data file (`~)
[0010.68] Log:    Error_MorphImport_InvalidMeshFormat=The MorphTarget mesh data was invalid
[0010.68] Log:    Error_MorphImport_MismatchBaseMesh=Mismatch between the base mesh and the MorphTarget mesh.
[0010.68] Log:    Error_MorphImport_ReimportBaseMesh=The base mesh is missing data that is needed to support morph target blending. Please re-import the base mesh.
[0010.68] Log:    Error_MorphImport_MissingMorphTarget=Invalid morph target. Please select an existing morph target.
[0010.68] Log:    Error_MorphImport_InvalidLODIndex=Invalid LOD index. LOD indices must match the base mesh LOD indices.
[0010.68] Log:    NoSocketsToPaste=No Sockets in Clipboard to Paste.
[0010.68] Log:    ReimportTexture=Re-Import Texture
[0010.68] Log:    CreateNewMaterial=Create New Material
[0010.68] Log:    CreateNewMaterialInstanceConstant=Create New Material Instance Constant
[0010.68] Log:    CreateNewMaterialInstanceTimeVarying=Create New Material Instance Time Varying
[0010.68] Log:    NewMaterialName=New Material Name:
[0010.68] Log:    ShowStreamingBounds=Show Streaming Bounds
[0010.68] Log:    ClearStreamingBounds=Clear Streaming Bounds
[0010.68] Log:    ToolTip_AtomicResourceImport=Re-import resources in all selected packages
[0010.68] Log:    Reimport=Reimport
[0010.68] Log:    DirtyPackageDialog_SaveSelected=Save Selected
[0010.68] Log:    DirtyPackageDialog_SaveSelected_Tooltip=Fully load and save the selected packages
[0010.68] Log:    DirtyPackageDialog_SaveNone=Don't Save
[0010.68] Log:    DirtyPackageDialog_SaveNone_Tooltip=Do not save any files
[0010.68] Log:    DirtyPackageDialog_Cancel=Cancel
[0010.68] Log:    DirtyPackageDialog_Cancel_Tooltip=Cancel all saving and return to the Unreal Editor
[0010.68] Log:    DirtyPackageDialog_Title=Save Changes
[0010.68] Log:    DirtyPackageDialog_Message=These packages have been changed and need to be saved.
Packages that are not fully loaded will be fully loaded as a result of the save.
Select the packages you would like to save.
[0010.68] Log:    GenerateLOD=Generate LOD...
[0010.68] Log:    GenerateUVs=Generate Unique UVs...
[0010.68] Log:    StaticMeshEditor_ExportLightmapMesh=Export Light Map Mesh (.OBJ)...
[0010.68] Log:    StaticMeshEditor_ImportLightmapMesh=Import Light Map Mesh (.ASE)...
[0010.68] Log:    StaticMeshEditor_ExportToPromptTitle=Export to...
[0010.68] Log:    StaticMeshEditor_ImportToPromptTitle=Import from...
[0010.68] Log:    GenerateLOD_Error_NoSourceDataAvailable=Unable to generate an LOD for this mesh because the mesh's source data has been stripped.
[0010.68] Log:    GenerateUVs_Error_NoSourceDataAvailable=Unable to generate UVs for this mesh because the mesh's source data has been stripped.
[0010.68] Log:    ChangeMesh=Change Mesh
[0010.68] Log:    FixupElements=Fixup empty/bad elements
[0010.68] Log:    FixupElements_FracturedMeshNotSupported=Fixup Elements for Fractured Static Meshes not supported.
[0010.68] Log:    RemovingElementsPrompt=Removing elements:
[0010.68] Log:    RemovingElementsFormatString_NoTriangles=`~: No triangles
[0010.68] Log:    RemovingElementsFormatString_NoMaterial=`~: No material
[0010.68] Log:    RemovingElementsPrompt_Confirm=Are you sure?
[0010.68] Log:    LODGenerationSuccessful=LOD Generation Successful.
The new triangle count may not exactly match the requested triangle count.
[0010.68] Log:    GenerateUniqueUVs_UVGenerationSuccessful=Finished generating UVs; Charts: `~; Largest stretch: `.2~
[0010.68] Log:    GenerateUniqueUVs_UVGenerationFailed=Failed to generate UVs; Try adjusting increasing the max charts/stretch
[0010.68] Log:    GenerateUniqueUVs_SelectChartingMethod=Select generation method:
[0010.68] Log:    MaxUVStretchingText=Limit maximum stretching (0-1)
[0010.68] Log:    GenerateUniqueUVs_MinChartSpacingPercentText=Spacing between charts (0-100 percent)
[0010.68] Log:    GenerateUniqueUVs_BorderSpacingPercentText=Border spacing (0-100 percent)
[0010.68] Log:    GenerateUniqueUVs_MaxChartsText=Limit maximum number of charts
[0010.68] Log:    KeepExistingUVText=Pack UVs only (keep existing charts)
[0010.68] Log:    UVChannelText=UV channel to save results to
[0010.68] Log:    LODChooseText=Mesh LOD to generate UVs for
[0010.68] Log:    GenerateUniqueUVs_Apply=Apply
[0010.68] Log:    GenerateUniqueUVs_WindowTitle=Generate Unique UVs
[0010.68] Log:    LODTriCount=New Triangle Count:
[0010.68] Log:    ChooseLODLevel=Choose LOD Level
[0010.68] Log:    ChooseUVIndex=Choose UV Index To Generate For
[0010.68] Log:    UVIndex=UV Index (From 0):
[0010.68] Log:    LODLevel:=LOD Level:
[0010.68] Log:    ExistingLODLevel:=Existing LOD Level:
[0010.68] Log:    NoFileSelectedForLOD=No file was selected for the LOD
[0010.68] Log:    MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0010.68] Log:    StaticMeshEditor_NoFileSelectedForLOD=No file was selected for the LOD
[0010.68] Log:    StaticMeshEditor_MultipleFilesSelectedForLOD=You may only select one file for the LOD
[0010.68] Log:    StaticMeshEditor_UnableToSaveFile=Unable to save static mesh to file
[0010.68] Log:    StaticMeshEditor_UnableToLoadFile=Unable to load static mesh from file
[0010.68] Log:    StaticMeshEditor_LightmapExportFailure=Some static meshes failed to export or provided warnings.  Please check the Log Window for details.
[0010.68] Log:    StaticMeshEditor_LightmapImportFailure=Some static meshes failed to import or provided warnings.  Please check the Log Window for details.
[0010.68] Log:    StaticMeshEditor_LightmapImportVertexMismatch=Vertex count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0010.68] Log:    StaticMeshEditor_LightmapImportTriangleMismatch=Triangle count does not match for '`~' LOD Index `~
Remember to enable export of Texture Coordinates!
[0010.68] Log:    StaticMeshEditor_LightmapImportFileReadFailure=File failed to import '`~' LOD index `~
[0010.68] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndexOnExport=Lightmap Coordinate is out of bounds for '`~' with a value of `~.  On import, a new set of textures coordinates will be added.
[0010.68] Log:    StaticMeshEditor_NoSourceDataForExport=Source data missing from model '`~'.
[0010.68] Log:    StaticMeshEditor_InvalidLightMapCoordinateIndex=Lightmap Coordinate is out of bounds for '`~' with a value of `~
[0010.68] Log:    StaticMeshEditor_LightmapImportNewLightmapCoordinate=New Lightmap Coordinate added for '`~' with an index of `~
[0010.68] Log:    StaticMeshEditor_Error_FractureMeshMissingSourceMeshData=Fractured Mesh `~ is missing source mesh data.  Please fracture from the original source art.
[0010.68] Log:    LODBoneDoesNotMatch=Bone '`~' not found in base SkeletalMesh '`~'.
Import failed.
[0010.68] Log:    LODRootNameIncorrect=Root bone in LOD is '`~' instead of '`~'.
Import failed.
[0010.68] Log:    LODBoneHasIncorrectParent=Bone '`~' in LOD has parent '`~' instead of '`~'
[0010.68] Log:    LODImportSuccessful=Mesh for LOD `~ imported successfully!
[0010.68] Log:    LODALLImportSuccessful=All mesh LODs were imported successfully!
[0010.68] Log:    Prompt_InvalidLODIndex=Invalid mesh LOD index `~, as no prior LOD index exists!
[0010.68] Log:    LODImportFail=Failed to import mesh for LOD `~!
[0010.68] Log:    FbxLODImportSuccessful=Meshes for multiple LODs imported successfully!
[0010.68] Log:    LODMissingSocketBone=This LOD is missing bone '`~' used by socket '`~'.
Aborting import.
[0010.68] Log:    LODHasSoftVertices=Warning: The mesh LOD you are importing has some vertices with more than one influence.
[0010.68] Log:    MeshHasDifferentRoot=Root Bone is '`~' instead of '`~'.
Discarding existing LODs.
[0010.68] Log:    NewMeshMissingBoneFromLOD=New mesh is missing bone '`~' required by an LOD. LOD will be removed.
[0010.68] Log:    RemoveLOD=Remove an LOD...
[0010.68] Log:    SwapLOD=Swap an LOD...
[0010.68] Log:    NoLODToRemove=No LODs to remove!
[0010.68] Log:    LODLabel=LOD:
[0010.68] Log:    TwoFileMustBeSameFormat=Both mesh files must be the same file format: FBX or PSK
[0010.68] Log:    AutoMirrorTable=Auto-build Mirror Table
[0010.68] Log:    AutoMirrorNoMatch=No Match For Bone '`~'.
[0010.68] Log:    AutoMirrorMultiMatch=Multiple Matches For Bone '`~'.
[0010.68] Log:    AutoMirrorProblemCount=Mirror Table Created. There Were `~ Problems.
[0010.68] Log:    CheckMirrorTable=Check Mirror Table
[0010.68] Log:    CopyMirrorTableToClipboard=Copy Mirror Table To Clipboard
[0010.68] Log:    CopyMirrorTableFromMesh=Copy Mirror Table From Selected SkelMesh
[0010.68] Log:    NoSourceSkelMeshSelected=No SkeletalMesh selected in Browser.
[0010.68] Log:    SrcMeshNoMirrorTable=Selected SkeletalMesh does not have a mirroring table.
[0010.68] Log:    SureCopyMirrorTable=This will replace any existing mirror table on the current SkeletalMesh.
Are you sure?
[0010.68] Log:    MirrorTableBad=Mirror Table Bad.
Problem Bones:
`~
[0010.68] Log:    MirrorTableOK=Mirror Table OK
[0010.68] Log:    NoDestinationAnimSetSelected=No destination AnimSet selected in Browser.
[0010.68] Log:    AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the same as the source AnimSet!
[0010.68] Log:    MergeMeshMaterials=Merge Mesh Materials
[0010.68] Log:    MergeMaterialSuccess=Success
Merged From `~ Materials To `~.
[0010.68] Log:    SetLODAuto=Set LOD Auto
[0010.68] Log:    ForceLODBaseMesh=Force LOD Base Mesh
[0010.68] Log:    ForceLOD1=Force LOD 1
[0010.68] Log:    ForceLOD2=Force LOD 2
[0010.68] Log:    ForceLOD3=Force LOD 3
[0010.68] Log:    LevelViewportToolBar_OptionsButton_ToolTip=Viewport options
[0010.68] Log:    LevelViewportOptions_DefaultShowFlags=Use Defaults
[0010.68] Log:    ShowSkeleton=Show Skeleton
[0010.68] Log:    ShowBoneNames=Show Bone Names
[0010.68] Log:    ShowReferencePose=Show Reference Pose
[0010.68] Log:    ShowMirror=Show Mirror
[0010.68] Log:    ShowWireframe=Show Wireframe
[0010.68] Log:    ShowAdditiveBase=Show Additive Base
[0010.68] Log:    ShowFloor=Show Floor
[0010.68] Log:    ShowGrid=Show Grid
[0010.68] Log:    ShowSockets=Show Sockets
[0010.68] Log:    ShowBounds=Show Bounds
[0010.68] Log:    ShowCollision=Show Collision
[0010.68] Log:    ShowSoftBodyTetra=Show Soft Body Tetra
[0010.68] Log:    ShowMorphKeys=Show Morph Keys
[0010.68] Log:    ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode
[0010.68] Log:    ShowClothMovementScale=Show Cloth Movement Scale
[0010.68] Log:    ShowTangent=Show Tangent
[0010.68] Log:    TriangleSortMode=Custom Triangle Sorting Mode
[0010.68] Log:    TriangleSortModeLR=Triangle Sorting Left/Right Selection
[0010.68] Log:    ClickToSelectSortStrip=Click the mesh to select a strip the strip for which you wish to change the drawing order.
[0010.68] Log:    NoCustomSortSections=No sections in the mesh are TRISORT_Custom. See the mesh's the LODInfo properties.
[0010.68] Log:    SelectStripToMoveInFrontOf=Move the mouse over the strip you wish to move the selected (white) strip in front of.
[0010.68] Log:    ClickToMoveInFront=Click to move the selected white strip in front of the blue strip.
[0010.68] Log:    SelectStripToMoveBehind=Move the mouse over the strip you wish to move the selected (white) strip behind.
[0010.68] Log:    ClickToMoveBehind=Click to move the selected white strip behind the blue strip.
[0010.68] Log:    PressBorFToSort=Hold down B to move the selected strip behind, or hold F to move move it in front of another strip.
[0010.68] Log:    FailedRestoreSortingForSectionNumber=Unable to restore custom triangle sort order for section `~ as the new mesh does not contain that many sections.
[0010.68] Log:    RestoreSortingMismatchedStripsForSection=While restoring sort custom order for section `~, `~ of `~ strips could not be matched to the new data.
[0010.68] Log:    AsVector=As Vector
[0010.68] Log:    AsTexture=As Texture
[0010.68] Log:    ShowNormal=Show Normal
[0010.68] Log:    ShowSection=Show Material Section
[0010.68] Log:    UpdateBounds=Update Bounds
[0010.68] Log:    CopyBoneNamesToClipboard=Copy Bone Names To Clipboard
[0010.68] Log:    CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To Clipboard
[0010.68] Log:    FixupBoneNames=Fixup Bone Names
[0010.68] Log:    SwapLODSections=Swap LOD Sections
[0010.68] Log:    ResetAnimSet=Reset AnimSet
[0010.68] Log:    SeparateRawDataToTracks=Separate Raw Data To Tracks
[0010.68] Log:    RemoveTrivialKeys=Remove Trivial Keys
[0010.68] Log:    RemoveRedundantKeys=Remove Redundant Keys
[0010.68] Log:    RemoveEverySecondKey=Remove Every Second Key
[0010.68] Log:    DumpSequenceDataToFile=Dump Sequence Data To File
[0010.68] Log:    RenameSequence=Rename Sequence
[0010.68] Log:    DeleteSequence=Delete Sequence(s)
[0010.68] Log:    CopySequence=Copy Sequence(s) to selected or current AnimSet
[0010.68] Log:    MoveSequence=Move Sequence(s) to selected AnimSet
[0010.68] Log:    MakeSequencesAdditive=Convert Sequence(s) to Additive Animation(s)
[0010.68] Log:    RebuildAdditiveAnimation=Rebuild Additive Animation(s)
[0010.68] Log:    AddAdditiveToSequence=Add Additive Animation to selected sequence(s)
[0010.68] Log:    SubtractAdditiveToSequence=Subtract Additive Animation to selected sequence(s)
[0010.68] Log:    AnimSequenceAlreadyAdditive=AnimSequence `~ is already an Additive Animation.
[0010.68] Log:    DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default skeleletal mesh set. Aborting conversion to additive animation.
[0010.68] Log:    SelectReferenceAnimSequence=Select animation to use as reference pose. First frame will be used.
[0010.68] Log:    RefPoseSequenceName=Reference pose animation name:
[0010.68] Log:    CopySequenceName=Copy Sequence Name To Clipboard
[0010.68] Log:    CopySequenceNameList=Copy Sequence Name List To Clipboard
[0010.68] Log:    PrefabSequenceRenameError=Renaming the Prefabs sequence is not allowed.
[0010.68] Log:    ApplyRotation=Apply Rotation
[0010.68] Log:    ReZeroCurrentPosition=ReZero On Current Position
[0010.68] Log:    RemoveBeforeCurrentPosition=Remove Before Current Position
[0010.68] Log:    RemoveAfterCurrentPosition=Remove After Current Position
[0010.68] Log:    NewNotify=New Notify
[0010.68] Log:    ToggleCloth=Toggle Cloth
[0010.68] Log:    SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh
[0010.68] Log:    SoftBodyToggleSim=Toggle Soft-Body Preview Simulation
[0010.68] Log:    ShowUncompressedAnimation=Show Uncompressed Animation
[0010.68] Log:    SortNotifies=Sort Notifies
[0010.68] Log:    NotifyEnableAllPSys=Enable All PSys Previews
[0010.68] Log:    NotifyDisableAllPSys=Disable All PSys Previews
[0010.68] Log:    MeshTrisBones_F=Mesh: `~  Tris: `~  Bones: `~
[0010.68] Log:    AnimSetNone=AnimSet: None
[0010.68] Log:    AnimSet_F=AnimSet: `~  Mem: `.2~MB/`.2~MB
[0010.68] Log:    AnimSeqNone=AnimSeq: None
[0010.68] Log:    AnimSeq_F=AnimSeq: `~  Len: `.2~s  Mem: `.2~KB/`.2~KB
[0010.68] Log:    PreviewPos_F=Preview Pos: `3.3~fs
[0010.68] Log:    SkeletonTreeCaption_F=Skeleton Tree: `~
[0010.68] Log:    ShowBones=Show Bone Selection
[0010.68] Log:    HideBones=Hide Bone Selection
[0010.68] Log:    SetBonesColor=Set Bone Selection Color
[0010.68] Log:    ShowChildBones=Show Child Bone Selection
[0010.68] Log:    HideChildBones=Hide Child Bone Selection
[0010.68] Log:    SetChildBonesColor=Set Child Bone Selection Color
[0010.68] Log:    CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard
[0010.68] Log:    CalculateBoneBreaks=Calculate Bone Break Vert Weightings
[0010.68] Log:    CalculateBoneBreaks_1=Default
[0010.68] Log:    CalculateBoneBreaks_2=Auto Detect Rigid
[0010.68] Log:    CalculateBoneBreaks_3=Rigid Body Preferred
[0010.68] Log:    DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected Bones
[0010.68] Log:    ShowAllMeshVerts=Show All Mesh Vertices
[0010.68] Log:    ResetBoneBreaks=Reset All Bone Break Vert Weightings
[0010.68] Log:    RenderBlendWeights=Render Blend Weights
[0010.68] Log:    XAxis=X Axis
[0010.68] Log:    YAxis=Y Axis
[0010.68] Log:    ZAxis=Z Axis
[0010.68] Log:    TranslateSocket=Translate Socket
[0010.68] Log:    RotateSocket=Rotate Socket
[0010.68] Log:    ClearPreviews=Clear Previews
[0010.68] Log:    CopySockets=Copy Sockets
[0010.68] Log:    PasteSockets=Paste Sockets
[0010.68] Log:    SocketManager=Socket Manager
[0010.68] Log:    Sockets=Sockets
[0010.68] Log:    DeleteSocket=Delete Socket
[0010.68] Log:    File=File
[0010.68] Log:    View=View
[0010.68] Log:    Notifies=Notifies
[0010.68] Log:    MeshNone=Mesh: None
[0010.68] Log:    AnimSetEditor_F=Unreal AnimSet Editor: `~
[0010.68] Log:    PostProcessEditor_F=Unreal Post Process Editor: `~
[0010.68] Log:    AnimSetEditor=AnimSet Editor
[0010.68] Log:    AnimSetEditor_ActiveListen=Actively listen for file system changes
[0010.68] Log:    AnimSetEditor_AutoReimportTitle=Auto Import
[0010.68] Log:    ImportPSAFile=Import PSA File
[0010.68] Log:    ImportCOLLADA_Anim_File=Import Collada File
[0010.68] Log:    ImportFbx_Anim_File=Import AnimSet From Fbx File
[0010.68] Log:    AnimTreeEditor_F=Unreal AnimTree Editor: `~
[0010.68] Log:    EditLinkedObj=Edit LinkedObj
[0010.68] Log:    NewAnimNode=New Animation Node
[0010.68] Log:    NewControlBase=New Skeletal Control
[0010.68] Log:    NewMorphNode=New Morph Node
[0010.68] Log:    NewAnimSequence=New Animation Sequence
[0010.68] Log:    AnimTreeCopy=Copy
[0010.68] Log:    AnimTreePaste=Paste
[0010.68] Log:    AnimTreeDuplicate=Duplicate
[0010.68] Log:    AnimSequencePlayer=AnimSequence Player
[0010.68] Log:    MorphNodePose=Morph Pose
[0010.68] Log:    AddInput=Add Input
[0010.68] Log:    AddChildSlot=Add Blank Child Slot
[0010.68] Log:    AddSkelControlChain=Add SkelControl Chain
[0010.68] Log:    DeleteSelectedItem=Delete Selected Item
[0010.68] Log:    DeleteSelectedItems=Delete Selected Items
[0010.68] Log:    DuplicateSelectedItem=Duplicate Selected Item	Ctrl+W
[0010.68] Log:    DuplicateSelectedItems=Duplicate Selected Items	Ctrl+W
[0010.68] Log:    ConnectToDiffuseColor=Connect to Diffuse
[0010.68] Log:    ConnectToDiffusePower=Conntext to Diffuse Power
[0010.68] Log:    ConnectToEmissiveColor=Connect to Emissive
[0010.68] Log:    ConnectToSpecularColor=Connect to Specular
[0010.68] Log:    ConnectToSpecularPower=Connect to Specular Power
[0010.68] Log:    ConnectToOpacity=Connect to Opacity
[0010.68] Log:    ConnectToOpacityMask=Connect to Opacity Mask
[0010.68] Log:    ConnectToDistortion=Connect to Distortion
[0010.68] Log:    ConnectToTransmissionMask=Connect to Transmission Mask
[0010.68] Log:    ConnectToTransmissionColor=Connect to Tranmission Color
[0010.68] Log:    ConnectToNormal=Connect to Normal
[0010.68] Log:    ConnectToCustomLighting=Connect to Custom Lighting
[0010.68] Log:    ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse
[0010.68] Log:    ConnectToAnisotropicDirection=Connect to Anisotropic Direction
[0010.68] Log:    ConnectToWorldPositionOffset=Connect to World Position Offset
[0010.68] Log:    BreakLink=Break Link
[0010.68] Log:    BreakAllLink=Break All Links
[0010.68] Log:    ToggleLink=Toggle Link
[0010.68] Log:    ToggleLinkPIE=Toggle Link for PIE
[0010.68] Log:    ConfirmBreakAllLinks=Are you sure you want to break all links?
[0010.68] Log:    ConfirmClosingWithMissingNodes=There are unlinked nodes. They will be lost. Are you sure you want to close?
[0010.68] Log:    DeleteInput=Delete Input
[0010.68] Log:    NameInput=Name Input
[0010.68] Log:    ChangeBone=Change Bone
[0010.68] Log:    DeleteSkelControlChain=Delete SkelControl Chain
[0010.68] Log:    PauseAnimTree=Pause AnimTree
[0010.68] Log:    PreviewSelectedNode=Preview Selected Node
[0010.68] Log:    ShowNodeWeight=Show Node Weights
[0010.68] Log:    AddPrimitiveIgnore=Add primitive to light ignore list
[0010.68] Log:    RemovePrimitiveIgnore=Remove primitive from light ignore list
[0010.68] Log:    ClearIgnore=Clear light ignore list
[0010.68] Log:    CameraMode=Camera Mode
[0010.68] Log:    GeometryMode=Geometry Mode
[0010.68] Log:    Modifiers=Modifiers
[0010.68] Log:    BrushClip=Brush Clip
[0010.68] Log:    Lathe=Lathe
[0010.68] Log:    Modifier_F=Modifier [`~]
[0010.68] Log:    TerrainEditingMode=Terrain Editing Mode
[0010.68] Log:    TextureAlignmentMode=Texture Alignment Mode
[0010.68] Log:    EditorModeButtonBar_CoverEdit=Cover Edit Mode
[0010.68] Log:    EditorModeButtonBar_PatrolEdit=Patrol Edit Mode
[0010.68] Log:    CSGAdd=CSG Add
[0010.68] Log:    CSGSubtract=CSG Subtract
[0010.68] Log:    CSGIntersect=CSG Intersect
[0010.68] Log:    CSGDeintersect=CSG Deintersect
[0010.68] Log:    AddSpecialBrush=Add Special Brush
[0010.68] Log:    AddVolume=Add Volume (click for options)
[0010.68] Log:    ShowSelectedOnly=Show Selected Only
[0010.68] Log:    HideSelected=Hide Selected
[0010.68] Log:    SelectActors=Select Actors
[0010.68] Log:    InvertSelections=Invert Selection
[0010.68] Log:    SelectRelevantLights=Select Lights Relevant to Actor
[0010.68] Log:    SelectByProperty=Select by Property
[0010.68] Log:    SelectByPropertyF=Select by Property (`~ with `~: `~)
[0010.68] Log:    ShowAll=Show All
[0010.68] Log:    HideAll=Hide All
[0010.68] Log:    ShowAllAtStartup=Show All at Editor Startup
[0010.68] Log:    ShowSelectedAtStartup=Show Selected at Editor Startup
[0010.68] Log:    HideSelectedAtStartup=Hide Selected at Editor Startup
[0010.68] Log:    ShowHideActors=Visibility
[0010.68] Log:    CurveEdPresetCaption=CurveEd Preset Selection `~
[0010.68] Log:    Saving=Saving
[0010.68] Log:    SavingMap_F=Saving map: `~...
[0010.68] Log:    SavingMapStatus_CollectingGarbage=(Collecting garbage)
[0010.68] Log:    SavingMapStatus_CachingPhysStaticMeshes=(Building collision data)
[0010.68] Log:    ReimportingAssets=Reimporting assets
[0010.68] Log:    ExportingLevelToOBJ=Exporting Level To OBJ
[0010.68] Log:    CheckingMap=Checking map
[0010.68] Log:    RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding Dynamic Brush BSPs
[0010.68] Log:    RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding Volumes
[0010.68] Log:    RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs
[0010.68] Log:    ApplyingDetailBrushF=Applying detail brush `~ of `~
[0010.68] Log:    ApplyingStructuralBrushF=Applying structural brush `~ of `~
[0010.68] Log:    IlluminatingBSPF=Illuminating BSP (`~ of `~)
[0010.68] Log:    IlluminatingActorsF=Illuminating actors (`~ of `~)
[0010.68] Log:    ReimportingAssetF=Reimporting asset (`~ of `~)
[0010.68] Log:    EncodingLightMapsF=Encoding light-maps (`~ of `~)
[0010.68] Log:    EncodingShadowMapsF=Encoding shadow-maps (`~ of `~)
[0010.68] Log:    RaytracingTerrainF=Raytracing terrain (`~ of `~)
[0010.68] Log:    CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~)
[0010.68] Log:    ReviewingPathsE=Reviewing paths...
[0010.68] Log:    ReviewingPaths=Reviewing paths
[0010.68] Log:    Undefining=Undefining
[0010.68] Log:    CheckingForUnnecessaryPathNodes=Checking for unnecessary PathNodes
[0010.68] Log:    PruningReachspecs=Pruning reachspecs
[0010.68] Log:    DefiningPaths=Defining Paths
[0010.68] Log:    BuildPathsDefining=Build Paths: Defining
[0010.68] Log:    BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points on Bases
[0010.68] Log:    BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs
[0010.68] Log:    BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long Range Reachspecs
[0010.68] Log:    BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking Cross-Level reachspecs (Nav Point `~) ...
[0010.68] Log:    AddingForcedSpecs=Adding Forced Specs
[0010.68] Log:    BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs (Nav Point `~) ...
[0010.68] Log:    BuildPathsCheckingActorsForErrors=Build Paths: Checking actors for errors
[0010.68] Log:    BuildPathsResettingActors=Build Paths: Resetting Actors
[0010.68] Log:    BuildingCover=Building Cover
[0010.68] Log:    BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots
[0010.68] Log:    BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links (`~/`~)
[0010.68] Log:    BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links (`~/`~)
[0010.68] Log:    ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC
[0010.68] Log:    GenNavMesh=Generating NavMesh
[0010.68] Log:    GenNavMesh_Markers=Adding Nav Markers
[0010.68] Log:    RaytracingTerrain=Raytracing terrain
[0010.68] Log:    CachingDecoLayerLighting=Caching DecoLayer lighting
[0010.68] Log:    Merging=Merging
[0010.68] Log:    AdjustingBrush=Adjusting brush
[0010.68] Log:    FilteringWorld=Filtering world
[0010.68] Log:    FilteringBrush=Filtering brush
[0010.68] Log:    Transforming=Transforming
[0010.68] Log:    ExportingScripts=Exporting scripts
[0010.68] Log:    CookingSound=Cooking Sound
[0010.68] Log:    CookingSoundf=Cooking Sound `~ of `~ (`~)
[0010.68] Log:    SavingPackage=Saving package
[0010.68] Log:    SavingPackagef=Saving package `~
[0010.68] Log:    SavingPackageE=Saving package...
[0010.68] Log:    LoadingPackage=Loading package
[0010.68] Log:    LoadingPackagef=Loading package `~
[0010.68] Log:    SavingPackage_GeneratingThumbnails=Generating thumbnails...
[0010.68] Log:    SavingPackage_CompressingTexture=Compressing texture:  `~
[0010.68] Log:    SavingPackage_CompressingSourceArt=Compressing source art for texture:  `~
[0010.68] Log:    SetBrushProperties=Set Brush Properties
[0010.68] Log:    MissingScaleFactor=Missing scale factor
[0010.68] Log:    MapScaling=Map scaling
[0010.68] Log:    MissingFilename=Missing filename
[0010.68] Log:    ExportingMap_F=Exporting map: `~...
[0010.68] Log:    ExportingMapNavMesh_F=Exporting navmesh for map: `~...
[0010.68] Log:    ExportingMapCollisions_F=Exporting collisions for map: `~...
[0010.68] Log:    ImportingActors=Importing actors
[0010.68] Log:    LoadingMap_F=Loading map: `~...
[0010.68] Log:    LoadingMapStatus_CleaningUp=(Clearing existing world)
[0010.68] Log:    LoadingMapStatus_Initializing=(Initializing world)
[0010.68] Log:    CleaningUpE=Cleaning up...
[0010.68] Log:    RebuildingMap=Rebuilding map
[0010.68] Log:    RebuildingGeometry=Rebuilding geometry
[0010.68] Log:    RebuildingStaticMeshes=Rebuilding static meshes
[0010.68] Log:    SmoothStaticMeshes=Smooth static meshes
[0010.68] Log:    UnsmoothStaticMeshes=Unsmooth static meshes
[0010.68] Log:    ImportingBrush=Importing brush
[0010.68] Log:    ExportingBrush=Exporting brush
[0010.68] Log:    MergePolys=Merge polys
[0010.68] Log:    SeparatePolys=Separate polys
[0010.68] Log:    RefreshingAssetBrowser=Refreshing Referenced Asset Browser
[0010.68] Log:    BuildingBSP=Building BSP
[0010.68] Log:    RebuildingBSP=Rebuilding BSP
[0010.68] Log:    RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons
[0010.68] Log:    RebuildBSPMergingPlanars=Rebuild BSP: Merging planars
[0010.68] Log:    RebuildBSPPartitioning=Rebuild BSP: Partitioning
[0010.68] Log:    RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building visibility zones
[0010.68] Log:    RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry
[0010.68] Log:    ReferenceFilter=Calculating Reference Filters
[0010.68] Log:    ReferenceGraphs=Rebuilding Reference Graphs
[0010.68] Log:    ReferenceGraphTreeText=Reference Graph
[0010.68] Log:    Zoning=Zoning
[0010.68] Log:    CreatingStaticMeshE=Creating static mesh...
[0010.68] Log:    ImportingCOLLADAAnimations=Importing COLLADA animations
[0010.68] Log:    ImportingFbxAnimations=Importing FBX animations
[0010.68] Log:    COLLADAResources=COLLADA Resources
[0010.68] Log:    IlluminatingActors=Illuminating actors
[0010.68] Log:    IlluminatingBSP=Illuminating BSP
[0010.68] Log:    ImportingSkeletalMeshFile=Importing Skeletal Mesh File
[0010.68] Log:    WarningNoSkelInfluences=Warning skeletal mesh is has no vertex influences
[0010.68] Log:    AddingBrushToWorld=Adding brush to world
[0010.68] Log:    SubtractingBrushFromWorld=Subtracting brush from world
[0010.68] Log:    IntersectingBrushWithWorld=Intersecting brush with world
[0010.68] Log:    DeintersectingBrushWithWorld=Deintersecting brush with world
[0010.68] Log:    PerformingCSGOperation=Performing CSG operation
[0010.68] Log:    LensFlareEditorCaption_F=Unreal LensFlare Editor: `~
[0010.68] Log:    LensFlareEditor_SavePackage=Save package
[0010.68] Log:    LensFlareEditor_SelectLensFlare=Select lens flare
[0010.68] Log:    LensFlareEditor_EnableElement=Enable element
[0010.68] Log:    LensFlareEditor_DisableElement=Disable element
[0010.68] Log:    LensFlareEditor_ElementDuplicate=Duplicate element
[0010.68] Log:    LensFlareEditor_ElementAdd=Add element
[0010.68] Log:    LensFlareEditor_ElementAddBefore=Add element before
[0010.68] Log:    LensFlareEditor_ElementAddAfter=Add element after
[0010.68] Log:    LensFlareEditor_DeleteElement=Delete element
[0010.68] Log:    LensFlareEditor_ResetElement=Reset element
[0010.68] Log:    Error_LensFlareEditor_CantAddBeforeSource=Unable to add before source element.
[0010.68] Log:    AddCurve_ScreenPercentageMap=Add ScreenPercentageMap
[0010.68] Log:    AddCurve_MaterialIndex=Add Material Index
[0010.68] Log:    AddCurve_Scaling=Add Scaling
[0010.68] Log:    AddCurve_AxisScaling=Add Axis Scaling
[0010.68] Log:    AddCurve_Rotation=Add Rotation
[0010.68] Log:    AddCurve_Color=Add Color
[0010.68] Log:    AddCurve_Alpha=Add Alpha
[0010.68] Log:    AddCurve_Offset=Add Offset
[0010.68] Log:    AddCurve_DistMap_Scale=Add DistMap Scale
[0010.68] Log:    AddCurve_DistMap_Color=Add DistMap Color
[0010.68] Log:    AddCurve_DistMap_Alpha=Add DistMap Alpha
[0010.68] Log:    CurvesMenu=Curves
[0010.68] Log:    CascadeCaption_F=UnrealCascade: `~
[0010.68] Log:    Modules=Modules
[0010.68] Log:    TypeData=TypeData
[0010.68] Log:    ModuleDump=Module Dump
[0010.68] Log:    Edit=Edit
[0010.68] Log:    ResetPeakCounts=Reset Peak Counts
[0010.68] Log:    UberConvert=Uber Convert
[0010.68] Log:    Error_FailedToFindUberModule=Failed to find appropriate uber-module
[0010.68] Log:    Error_FailedToConverToUberModule=Failed to convert to uber-module
[0010.68] Log:    Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to LOD Level discrepancy
[0010.68] Log:    UberModuleConvertConfirm=Convert emitter to Uber module?
[0010.68] Log:    Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names
[0010.68] Log:    Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set.
[0010.68] Log:    Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no sockets.
[0010.68] Log:    Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no bones.
[0010.68] Log:    CascadeSavePackage=Save Package
[0010.68] Log:    CascadeRegenLowestLOD=Regenerate lowest LOD
[0010.68] Log:    ViewOriginAxes=View Origin Axes
[0010.68] Log:    ViewParticleCounts=View Particle Counts
[0010.68] Log:    ViewParticleTimes=View Particle Times
[0010.68] Log:    ViewParticleEvents=View Particle Event Counts
[0010.68] Log:    ViewParticleDistance=View Particle Distance
[0010.68] Log:    ViewParticleGeometry=View Geometry
[0010.68] Log:    Cascade_ViewGeometryProperties=View Geometry Properties
[0010.68] Log:    SaveCamPosition=Save Cam Position
[0010.68] Log:    EmitterDeleteConfirm=Emitter state is different in other LOD levels.
Are you sure you want to delete it?
[0010.68] Log:    EmitterDeleteCollapsed=Can not delete a collapsed emitter.
Expand it and then delete.
[0010.68] Log:    ModuleDeleteConfirm=Module state is different in other LOD levels.
Are you sure you want to delete it?
[0010.68] Log:    Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules may not be deleted.
[0010.68] Log:    Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete module while not on highest LOD (0)
[0010.68] Log:    Cascade_ReplaceTypeDataModule=Replace the existing type data module?
[0010.68] Log:    ViewModuleDump=View Module Dump
[0010.68] Log:    CopyModule=Copy Module
[0010.68] Log:    DeleteModule=Delete Module
[0010.68] Log:    EnableModule=Enable Module
[0010.68] Log:    ResetModule=Reset Module
[0010.68] Log:    Casc_RefreshModule=Refresh Module
[0010.68] Log:    Casc_SyncMaterial=Sync material
[0010.68] Log:    Casc_UseMaterial=Use selected material
[0010.68] Log:    Casc_Unshare=Unshare module
[0010.68] Log:    CASCADE_CancelSoloing=Disable soloing to perform the following:
[0010.68] Log:    DuplicateFromHighest=Duplicate highest LOD
[0010.68] Log:    DuplicateFromHigher=Duplicate next higher LOD
[0010.68] Log:    ShareWithHigher=Share next higher LOD
[0010.68] Log:    New_F=New `~
[0010.68] Log:    NewEmitter=New Emitter
[0010.68] Log:    DuplicateEmitter=Duplicate Emitter
[0010.68] Log:    DuplicateShareEmitter=Duplicate + Share Emitter
[0010.68] Log:    DeleteEmitter=Delete Emitter
[0010.68] Log:    ExportEmitter=Export Emitter
[0010.68] Log:    ExportAllEmitters=Export all emitters
[0010.68] Log:    MoveEmitter=Move Emitter
[0010.68] Log:    ToggleEnableEmitter=Toggle Enable Emitter
[0010.68] Log:    Emitter=Emitter
[0010.68] Log:    PSys=Particle System
[0010.68] Log:    PasteModule=Paste Module
[0010.68] Log:    SelectedModule=Selected Module
[0010.68] Log:    RestartSim=Restart Sim
[0010.68] Log:    ResetInLevel=Reset in level
[0010.68] Log:    RestartInLevel=Restart in level
[0010.68] Log:    LoopSimulation=Loop Simulation
[0010.68] Log:    SaveCameraPosition=Save Thumbnail Image
[0010.68] Log:    ToggleOrbitMode=Toggle Orbit Mode
[0010.68] Log:    ToggleWireframe=Toggle Wireframe
[0010.68] Log:    ChangeViewMode=Change view mode
[0010.68] Log:    Casc_ToggleGrid=Toggle Grid
[0010.68] Log:    Casc_SetFixedBounds=Set fixed bounds?
[0010.68] Log:    ToggleBounds=Toggle Bounds
[0010.68] Log:    TogglePostProcess=Toggle PostProcess
[0010.68] Log:    ToggleMotionMode=Toggle Motion
[0010.68] Log:    SetMotionRadius=Set Motion Radius
[0010.68] Log:    MotionRadius=Motion Radius
[0010.68] Log:    InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the Matinee sequence backwards, starting from the time cursor's position
[0010.68] Log:    Play=Play
[0010.68] Log:    Pause=Pause
[0010.68] Log:    SetSpeed=Set sim speed
[0010.68] Log:    FullSpeed=100%
[0010.68] Log:    50Speed=50%
[0010.68] Log:    25Speed=25%
[0010.68] Log:    10Speed=10%
[0010.68] Log:    1Speed=1%
[0010.68] Log:    ToggleLoopSystem=Toggle Loop System
[0010.68] Log:    ToggleRealtime=Toggle Real Time
[0010.68] Log:    BackgroundColor=Background Color
[0010.68] Log:    CascadeToggleWireSphere=Toggle Wireframe Sphere
[0010.68] Log:    SphereRadius=Sphere Radius:
[0010.68] Log:    CascadePerfCheck=Performance Check
[0010.68] Log:    CascadeParticlePerfSetupTitle=Performance Setup: `~
[0010.68] Log:    CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~ module while not on highest LOD
[0010.68] Log:    LODHighest=LOD Highest
[0010.68] Log:    LODLowest=LOD Lowest
[0010.68] Log:    LODUnset=LOD Unset
[0010.68] Log:    CascadeLODLabel=LOD
[0010.68] Log:    CascadeLODLow=Jump to lowest LOD Level
[0010.68] Log:    CascadeLODLower=Jump to lower LOD level
[0010.68] Log:    CascadeLODAddBefore=Add LOD Before Current
[0010.68] Log:    CascadeLODAddAfter=Add LOD After Current
[0010.68] Log:    CascadeLODHigher=Jump to higher LOD level
[0010.68] Log:    CascadeLODHigh=Jump to highest LOD level
[0010.68] Log:    CascadeLODAddError=Attempting to create module while not on highest LOD (0)
[0010.68] Log:    CascadeLODPasteError=Attempting to paste module while not on highest LOD (0)
[0010.68] Log:    CascadeLODCopyError=Attempting to copy module while not on highest LOD (0)
[0010.68] Log:    CascadeLODMoveError=Attempting to move module while not on highest LOD (0)
[0010.68] Log:    CascadeLODDelete=Delete LOD
[0010.68] Log:    CascadeLODRegenerate=Regenerate lowest LOD
[0010.68] Log:    CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating highest
[0010.68] Log:    CascadeCantDeleteLOD=Can't delete - only LOD level
[0010.68] Log:    CascadeTooManyLODs=Max LOD levels (8) already present
[0010.68] Log:    CascadeRegenLowLODWarningLine1=*** WARNING ***
[0010.68] Log:    CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level will delete
[0010.68] Log:    CascadeRegenLowLODWarningLine3=all other LOD levels from the particle system!
[0010.68] Log:    CascadeRegenLowLODWarningLine4=Are you sure you want to do so?
[0010.68] Log:    Cascade_ShowBloom=Show Bloom
[0010.68] Log:    Cascade_ShowDOF=Show DOF
[0010.68] Log:    Cascade_ShowMotionBlur=Show MotionBlur
[0010.68] Log:    Cascade_ShowPPVolumeMaterial=Show PPVolume Material
[0010.68] Log:    Cascade_InterpolationMethodLODWarning=Unable to change InterpolationMethod due to LOD level 0 setting.
[0010.68] Log:    GetPositionFromAnotherGroup=Select Transform Lookup Group...
[0010.68] Log:    ClearGroupLookup=Clear Transform Lookup Group
[0010.68] Log:    ClearGroupLookup_F=Clear Transform Lookup Group (`~)
[0010.68] Log:    SelectGroupToLookupDataFrom=Lookup Group:
[0010.68] Log:    SelectStageMarkGroup=Select Stage Mark Group
[0010.68] Log:    SelectStageMarkGroupToBasedOn=Select Stage Mark Group
this group is based on
[0010.68] Log:    Error_NoValidGroupAvailable=No group is available for Stage Mark. Please create empty group and connect valid actor.
[0010.68] Log:    CreateValidStageMarkGroup=Would you like to create new group for stage mark? You need to connect valid actor to it.
[0010.68] Log:    FitHorizontally=Fit View Horizontally
[0010.68] Log:    FitVertically=Fit View Vertically
[0010.68] Log:    CurveEd_ToolBar_FitViewToAll=Fit View To All
[0010.68] Log:    CurveEd_ToolBar_FitViewToSelected=Fit View To Selected
[0010.68] Log:    PanMode=Pan Mode
[0010.68] Log:    ZoomMode=Zoom Mode
[0010.68] Log:    CurveAuto=Curve (Auto)
[0010.68] Log:    CurveAutoClamped=Curve (Auto/Clamped)
[0010.68] Log:    CurveUser=Curve (User)
[0010.68] Log:    CurveBreak=Curve (Break)
[0010.68] Log:    CurveTabCreate=Create Curve Tab
[0010.68] Log:    CurveTabDelete=Delete Curve Tab
[0010.68] Log:    CreateTab=Create Tab
[0010.68] Log:    TabNameInUse=Name '`~' already in use!
[0010.68] Log:    DefaultTabCannotBeDeleted=Default tab can not be deleted!
[0010.68] Log:    PresetCurves=Preset Curves
[0010.68] Log:    SavePresetCurve=Save Preset Curve
[0010.68] Log:    CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve Tangents
[0010.68] Log:    Linear=Linear
[0010.68] Log:    Constant=Constant
[0010.68] Log:    FlattenTangentsToAxis=Flatten Tangents To Axis
[0010.68] Log:    StraightenTangents=Straighten Tangents
[0010.68] Log:    RemoveCurve=Remove Curve
[0010.68] Log:    RemoveAllCurves=Remove All Curves
[0010.68] Log:    RemoveAllCurvesPrompt=Are you sure you want to 'Remove All Curves'?
[0010.68] Log:    PresetCurve=Preset Curve
[0010.68] Log:    SetColor=Set Color
[0010.68] Log:    EditProperties=Edit Properties
[0010.68] Log:    PropertyWindowEditProperties=PW: Edit Properties
[0010.68] Log:    ObjectAssignmentsFailedCrossPackageRefs=Some object assignments failed because of cross-package references.
[0010.68] Log:    AttemptToEditPatrolInWrongLevel=You must switch to the same level as the Route to add Waypoints
[0010.68] Log:    ResetToDefault=Reset To Default
[0010.68] Log:    MaterialInstance_F=Material Instance `~
[0010.68] Log:    MaterialInstanceParent_F=Material Instance Parents: `~
[0010.68] Log:    MaterialInstanceParent=Material Instance Parents
[0010.68] Log:    Parent_F=Parent: `~
[0010.68] Log:    PhysicalMaterial_F=Physical Material: `~
[0010.68] Log:    ProcBuildingRuleset_F=ProcBuilding Ruleset: `~
[0010.68] Log:    ProcBuildingOptions=ProcBuilding
[0010.68] Log:    ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face
[0010.68] Log:    ApplyMaterialToPBFaceF=Apply Material (`~) To Face
[0010.68] Log:    ClearFaceVariationAssignments=Clear Face Variation Assignments
[0010.68] Log:    ClearPBMaterialFaceAssignments=Clear Material Face Assignments
[0010.68] Log:    SelectBaseBuilding=Select Base Building
[0010.68] Log:    GroupBuildings=Group Buildings
[0010.68] Log:    ProcBuildingResourceInfo=Resource Info
[0010.68] Log:    PIENeedsToCloseMatineeQ='Play in Editor' must close UnrealMatinee.  Continue?
[0010.68] Log:    ExportMatineeSequence=Export UnrealMatinee Sequence
[0010.68] Log:    ImportMatineeSequence=Import UnrealMatinee Sequence
[0010.68] Log:    ImportMatineeSequence_MissingCameras=Create all cameras not in the current UE3 scene but present in the file?
[0010.68] Log:    ReduceKeys=Reduce Keys...
[0010.68] Log:    DlgInterpEditorKeyReductionTitle=Key Reduction Options
[0010.68] Log:    DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent):
[0010.68] Log:    DlgInterpEditorKeyReductionFullInterval=Full Interval:
[0010.68] Log:    DlgInterpEditorKeyReductionIntervalStart=Interval Start:
[0010.68] Log:    DlgInterpEditorKeyReductionIntervalEnd=Interval End:
[0010.68] Log:    InterpEdWarningList_F=UnrealMatinee detected the following warnings:
`~
[0010.68] Log:    GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a dynamic actor but are instead acting on a Static Actor `~ - this is probably incorrect!
[0010.68] Log:    GroupOnNonInterpActor_F=WARNING: Tracks [`~] in Group `~ are associated with Actor `~ whose Physics mode is not set to PHYS_Interpolating.  This object may not animate correctly in game!  Consider changing the physics type to PHYS_Interpolating.
[0010.68] Log:    InterpEd_ToggleTrackOnNonToggleableLight_F=WARNING: Toggle tracks [`~] in Group `~ are bound to a non-toggleable light actor `~ - this light will be not be toggled by UnrealMatinee!  Consider changing the light to an appropriate toggleable light class.
[0010.68] Log:    InterpEd_TrackKeyAffectedByForceStartPosition_F=WARNING: bForceStartPos is enabled but a `~ Track in Group '`~' has a key frame before ForceStartPosition time of `02~.  (Key frame will be IGNORED when sequence is played back in-game!)
[0010.68] Log:    InterpEdExpandAllGroups=Expand All
[0010.68] Log:    InterpEdExpandAllGroups_Desc=Expand the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0010.68] Log:    InterpEdCollapseAllGroups=Collapse All
[0010.68] Log:    InterpEdCollapseAllGroups_Desc=Collapse the entire heirarchy of folders, groups and tracks in UnrealMatinee's track window
[0010.68] Log:    InterpEdTrackEditor=UnrealMatinee Track Editor
[0010.68] Log:    InterpEdCurveEditor=UnrealMatinee Curve Editor
[0010.68] Log:    WarnNewMoveTrackOnStatic=WARNING: The track you are creating requires a Dynamic Actor, but the currently active group is using a Static Actor.
Are you sure you want to create the track?
[0010.68] Log:    CannotRemoveFirstMoveKey=Cannot delete first key of a Relative To Initial track.
[0010.68] Log:    MatineeActionAlreadyOpen=An UnrealMatinee sequence is currently open in an editor.  Please close it before proceeding.
[0010.68] Log:    TransactionIsActive=Undo Transaction Is Active - Cannot Open UnrealMatinee.
[0010.68] Log:    Matinee=UnrealMatinee
[0010.68] Log:    MatineeCamAnimMode=UnrealMatinee (CameraAnim mode)
[0010.68] Log:    OpenMatinee=Open UnrealMatinee
[0010.68] Log:    OpenDialogTree=Open DialogTree
[0010.68] Log:    ClearDialogConvNode=Clear Dialog Conv Node
[0010.68] Log:    ExitMatinee=Exit UnrealMatinee
[0010.68] Log:    AddSwitchConnector=Add Switch
[0010.68] Log:    RemoveSwitchConnector=Remove Switch
[0010.68] Log:    CopyConnections=Copy Connections
[0010.68] Log:    CutConnections=Cut Connections
[0010.68] Log:    PasteConnections=Paste Connections
[0010.68] Log:    HideOutput=Hide Output
[0010.68] Log:    SetActivateDelay=Set Activate Delay
[0010.68] Log:    AdjustKey_F=ADJUST KEY `~
[0010.68] Log:    CurveEdit=Curve Edit
[0010.68] Log:    &Window=&Window
[0010.68] Log:    Key_F=KEY `~
[0010.68] Log:    KeyFrames=Keys
[0010.68] Log:    Frames=Frames
[0010.68] Log:    NewTrack=NewTrack
[0010.68] Log:    CaptureGroup=`~CG
[0010.68] Log:    CaptureTrack=`~CT
[0010.68] Log:    DeleteSection=Delete Section
[0010.68] Log:    InsertSpace=Insert Space
[0010.68] Log:    TrackDelete=Track Delete
[0010.68] Log:    GroupDelete=Group Delete
[0010.68] Log:    AddKey=Add Key
[0010.68] Log:    RecordTracks=Record Tracks
[0010.68] Log:    LoopSection=Loop Section
[0010.68] Log:    Stop=Stop
[0010.68] Log:    Undo=Undo
[0010.68] Log:    Redo=Redo
[0010.68] Log:    UndoA=Undo	Ctrl-Z
[0010.68] Log:    RedoA=Redo	Ctrl-Y
[0010.68] Log:    CurveEditorCaption_F=Unreal Curve Editor: `~
[0010.68] Log:    CurveEditor=Curve Editor
[0010.68] Log:    ToggleCurveEditor=Toggle Curve Editor
[0010.68] Log:    TogglePanInvert=Toggle Invert Panning
[0010.68] Log:    ToggleSnap=Toggle Snap
[0010.68] Log:    ViewFitSequence=Fit View to Sequence
[0010.68] Log:    ViewFitToSelected=Fit View to Selected
[0010.68] Log:    ViewFitLoop=Fit View to Loop
[0010.68] Log:    ViewFitLoopSequence=Fit View/Loop to Sequence
[0010.68] Log:    InterpEd_ToggleGorePreview=Enable Gore in Editor Preview
[0010.68] Log:    InterpEd_RecordingWindowTitle=Matinee Recording Window
[0010.68] Log:    InterpEd_LaunchRecordingWindow_Tooltip=Launch Recording Window for Matinee
[0010.68] Log:    InterpEd_ToggleMatineeRecord_Tooltip=Start Recording Tracks.
[0010.68] Log:    InterpEd_MatineeRecordMode_Tooltip=Recording Mode for Matinee
[0010.68] Log:    InterpEd_RecordMode_CameraGroupName=CameraGroup
[0010.68] Log:    InterpEd_RecordMode_NewCameraMode=New Camera Mode
[0010.68] Log:    InterpEd_RecordMode_NewCameraAttachedMode=New Attached Camera Mode
[0010.68] Log:    InterpEd_RecordMode_DuplicateTracksMode=Duplicate Selected Tracks
[0010.68] Log:    InterpEd_RecordMode_ReplaceTracksMode=Replace Selected Tracks
[0010.68] Log:    InterpEd_RecordMenu_RecordMode=Record Mode
[0010.68] Log:    InterpEd_RecordMenu_TranslationSpeedMultiplier=Translation Speed
[0010.68] Log:    InterpEd_RecordMenu_RotationSpeedMultiplier=Rotation Speed
[0010.68] Log:    InterpEd_RecordMenu_ZoomSpeedMultiplier=Zoom Speed
[0010.68] Log:    InterpEd_RecordMenu_InvertXAxis=Invert X Axis
[0010.68] Log:    InterpEd_RecordMenu_InvertYAxis=Invert Y Axis
[0010.68] Log:    InterpEd_RecordMenu_RollSmoothing=Roll Smoothing
[0010.68] Log:    InterpEd_RecordMenu_PitchSmoothing=Pitch Smoothing
[0010.68] Log:    InterpEd_RecordMenu_CameraMovementScheme=Camera Movement
[0010.68] Log:    InterpEd_RecordMenu_CameraMovementScheme_FreeCam=Free Camera
[0010.68] Log:    InterpEd_RecordMenu_CameraMovementScheme_PlanarCam=Planar Camera
[0010.68] Log:    InterpEd_RecordMenu_ZoomDistance=Zoom Distance
[0010.68] Log:    InterpEd_RecordingStateGetReadyPause=Recording will begin in `~
[0010.68] Log:    InterpEd_RecordingStateActive=Recording `~ / `~
[0010.68] Log:    InterpEd_LaunchDirectorWindow=Launch Director Window
[0010.68] Log:    InterpEd_MatineeDirector_Title=Matinee Director
[0010.68] Log:    InterpEd_MatineeRecord_Title=Matinee Track Recorder
[0010.68] Log:    InterpEd_AllowKeyframeBarSelection=Allow Keyframe Bar Selection
[0010.68] Log:    InterpEd_AllowKeyframeTextSelection=Allow Keyframe Text Selection
[0010.68] Log:    InsertSpaceCurrent=Insert Space at Current
[0010.68] Log:    SelectKeysSection=Select Keys in Section
[0010.68] Log:    DuplicateSelectedKeys=Duplicate Selected Keys
[0010.68] Log:    InterpEd_EditMenu_DeleteSelectedKeys=Delete Selected Keys
[0010.68] Log:    SavePathBuildingPositions=Save as Path-Building Positions
[0010.68] Log:    JumpPathBuildingPositions=Jump to Path-Building Positions
[0010.68] Log:    InterpEd_ViewMenu_Show3DTrajectories=Draw 3D Trajectories
[0010.68] Log:    InterpEd_ViewMenu_ZoomToTimeCursorPosition=Zoom to Time Cursor Position
[0010.68] Log:    InterpEd_Undo_ToggleTrajectory=Toggle 3D Trajectory for Track
[0010.68] Log:    InterpEd_MovementTrackContext_Show3DTracjectory=Show 3D Trajectory
[0010.68] Log:    InterpEd_MovementTrackContext_ShowAll3DTracjectories=Show Trajectories for All Tracks
[0010.68] Log:    InterpEd_MovementTrackContext_HideAll3DTracjectories=Hide All Trajectories
[0010.68] Log:    InterpEd_MovementTrackContext_SplitMovementTrack=Split translation and rotation
[0010.68] Log:    InterpEd_ParticleReplayTrackContext_StartRecording=Start Recording Particles
[0010.68] Log:    InterpEd_ParticleReplayTrackContext_StopRecording=Stop Recording Particles
[0010.68] Log:    InterpEd_KeyContext_SyncGenericBrowserToSoundCue_F=Find `~ in Generic Browser...
[0010.68] Log:    InterpEd_KeyContext_SetMasterVolume=Set Master Volume
[0010.68] Log:    InterpEd_KeyContext_SetMasterPitch=Set Master Pitch
[0010.68] Log:    InterpEd_KeyContext_ConditionMenu=Active Condition
[0010.68] Log:    InterpEd_KeyContext_SetCondition_Always=Always Active
[0010.68] Log:    InterpEd_KeyContext_SetCondition_GoreEnabled=Active if Gore is Enabled
[0010.68] Log:    InterpEd_KeyContext_SetCondition_GoreDisabled=Active if Gore is Disabled
[0010.68] Log:    InterpEd_ParticleReplayKeyContext_SetClipIDNumber=Select Particle Replay Clip ID
[0010.68] Log:    InterpEd_ParticleReplayKeyContext_SetDuration=Set Particle Clip Duration
[0010.68] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogTitle=Set Particle Clip ID Number
[0010.68] Log:    InterpEd_SetParticleReplayKeyClipIDNumber_DialogCaption=New clip ID
[0010.68] Log:    InterpEd_SetParticleReplayKeyDuration_DialogTitle=Set Particle Clip Duration
[0010.68] Log:    InterpEd_SetParticleReplayKeyDuration_DialogCaption=New duration (in seconds)
[0010.68] Log:    InterpEd_Undo_ShowOrHideAllTrajectories=Show or Hide All Trajectories
[0010.68] Log:    InterpEd_Undo_ToggleTrackEnabled=Enable/Disable Track
[0010.68] Log:    InterpEd_Undo_SplitTranslationAndRotation=Split translation and rotation
[0010.68] Log:    InterpEd_HierachyRepairsNotification=Warning:  Problems were detected with the organizational data in this Matinee sequence and repairs have been made.  Some groups may have been removed from the folders they were previously in.  No changes were made to the actual Matinee sequence data.  You should resave the level to make these repairs permanent.
[0010.68] Log:    AddNew_F=Add New `~
[0010.68] Log:    DeleteGroup=Delete Group
[0010.68] Log:    DeleteFolder=Delete Folder
[0010.68] Log:    DeleteFolderAndGroup=Delete Folder and Group
[0010.68] Log:    DeleteTrack=Delete Track
[0010.68] Log:    CopyTranslationBoneNames=Copy TranslationBoneNames to Selected AnimSet
[0010.68] Log:    AnalyzeAnimSet=Analyze AnimSet
[0010.68] Log:    WorldFrame=World Frame
[0010.68] Log:    RelativeInitial=Relative To Initial
[0010.68] Log:    AddNewEmptyGroup=Add New Empty Group
[0010.68] Log:    AddNewDirectorGroup=Add New Director Group
[0010.68] Log:    AddNewCameraGroup=Add New Camera Group
[0010.68] Log:    AddNewParticleGroup=Add New Particle Group
[0010.68] Log:    AddNewSkeletalMeshGroup=Add New Skeletal Mesh Group
[0010.68] Log:    AddNewAIGroup=Add New AI Group
[0010.68] Log:    AddNewPlayerGroup=Add New Player Group
[0010.68] Log:    InterpEd_AddNewFolder=Add New Folder
[0010.68] Log:    UnableToPasteOnlyOneDirectorGroup=Unable to complete paste operation.  You can only have 1 director group per UnrealMatinee.
[0010.68] Log:    UnableToPasteOnlyOnePlayerGroup=Unable to complete paste operation.  You can only have 1 player group per UnrealMatinee.
[0010.68] Log:    Curve=Curve
[0010.68] Log:    InterpMode=Interp Mode
[0010.68] Log:    EnsureNotInMode=The requested operation cannot be performed in the current editor mode.
[0010.68] Log:    RenameControl=Rename Key
[0010.68] Log:    Error_ControlKeyNameInUse=Sorry - Control Key name already in use.
[0010.68] Log:    EnterNewControlKeyName=New Control Key Name
[0010.68] Log:    NewControlKeyName=New Control Key Name
[0010.68] Log:    RenameEvent=Rename Event
[0010.68] Log:    RenameLoop=Rename Loop
[0010.68] Log:    SetAnimLooping=Set Looping
[0010.68] Log:    SetAnimNoLooping=Set Non-Looping
[0010.68] Log:    SetStartOffset=Set Start Offset
[0010.68] Log:    SetEndOffset=Set End Offset
[0010.68] Log:    SetPlayRate=Set Play Rate
[0010.68] Log:    InterpEd_KeyContext_DeleteSelected=Delete
[0010.68] Log:    NewAnimOffset=New Anim Offset
[0010.68] Log:    NewAnimRate=New Anim Rate
[0010.68] Log:    PlayRate=Play Rate
[0010.68] Log:    NewTransitionTime=New Transition Time
[0010.68] Log:    SetTransitionTime=Set Transition Time
[0010.68] Log:    FlipToggle=Flip Toggle
[0010.68] Log:    Time=Time
[0010.68] Log:    TimeInSeconds=Time (Seconds)
[0010.68] Log:    NewOffset=New Offset
[0010.68] Log:    NewKeyTime=New Key Time
[0010.68] Log:    NewKeyValue=New Key Value
[0010.68] Log:    DeleteSelectedKeys=Delete Selected Keys
[0010.68] Log:    MoveEndMarker=Move End Marker
[0010.68] Log:    MoveLoopStartMarker=Move Loop Start Marker
[0010.68] Log:    MoveLoopEndMarker=Move Loop End Marker
[0010.68] Log:    Drag3DTrajectoryHandle=Drag 3D Trajectory Handle
[0010.68] Log:    UpdateKeyframe=Update Key Frame
[0010.68] Log:    MoveSelectedKeys=Move Selected Keys
[0010.68] Log:    OpenSequence=Open Sequence
[0010.68] Log:    LinkedObjectModify=LinkedObject Modify
[0010.68] Log:    MainMenu_OpenMatinee=UnrealMatinee
[0010.68] Log:    KismetCaption_F=UnrealKismet: `~
[0010.68] Log:    Kismet=UnrealKismet
[0010.68] Log:    KismetUpdate=UnrealKismet Update
[0010.68] Log:    UpdateList=Update List
[0010.68] Log:    KismetUndo_Update_f=Update Sequence Object '`~'
[0010.68] Log:    KismetUndo_UpdateMultiple=Update Sequence Objects
[0010.68] Log:    QuitKismet=Quit UnrealKismet
[0010.68] Log:    ApplyCommentStyle=Apply Comment Style
[0010.68] Log:    CommentToFront=Move Comment To Front
[0010.68] Log:    CommentToBack=Move Comment To Back
[0010.68] Log:    MakeLogicConnection=Make Logic Connection
[0010.68] Log:    DeleteSelected=Delete Selected
[0010.68] Log:    DeleteSequenceConfirm=Are you sure you want to deleted the selected sequence(s)?
[0010.68] Log:    NewComment=New Comment
[0010.68] Log:    NewClassName=New Class Name
[0010.68] Log:    EnterNewName=Enter name:
[0010.68] Log:    NewWrappedComment=New Comment (Wrap)
[0010.68] Log:    EditComment=Change Comment
[0010.68] Log:    CommentText=Comment Text:
[0010.68] Log:    NewRemoteEvent=New Remote Event
[0010.68] Log:    EventName=Event Name:
[0010.68] Log:    SetOutputDelay=Set Output Delay
[0010.68] Log:    OutputDelayText=Delay:
[0010.68] Log:    SetInputDelay=Set Input Delay
[0010.68] Log:    InputDelayText=Delay:
[0010.68] Log:    Paste=Paste
[0010.68] Log:    NewObjectInvalidLocation=This is not a valid location for a new Sequence Object.
[0010.68] Log:    NewObject=New Object
[0010.68] Log:    NewEvent=New Event
[0010.68] Log:    NewVar=New Var
[0010.68] Log:    ExportSequence_F=Export Sequence `~
[0010.68] Log:    ImportSequence=Import Sequence
[0010.68] Log:    LinkEvent=Link Event
[0010.68] Log:    LinkObject=Link Object
[0010.68] Log:    OpenParentSequence=Open Parent Sequence
[0010.68] Log:    ZoomToFit=Zoom To Fit
[0010.68] Log:    HideUnusedConnectors=Hide Unused Connectors
[0010.68] Log:    ShowAllConnectors=Show All Connectors
[0010.68] Log:    ShowHideUnusedConnectors=Show/Hide Unused Connectors
[0010.68] Log:    CreateNewEntryFromCurrentSelection=Create New Entry From Current Selection
[0010.68] Log:    AnimTreeEdComboMesh_F=Mesh: `~
[0010.68] Log:    AnimTreeEdComboAnimSet_F=AnimSet: `~
[0010.68] Log:    AnimTreeEdComboSocket_F=Socket: `~
[0010.68] Log:    AnimTreeEdPreviewAnimSet=Preview AnimSet
[0010.68] Log:    SearchTool=Search Tool
[0010.68] Log:    OpenNewKismetWindow=Open New Window
[0010.68] Log:    ClearKismetBreakpoints=Clear All Breakpoints
[0010.68] Log:    ToggleRealtimeDebugging=Toggle Realtime Debugging
[0010.68] Log:    PauseRealtimeDebugging=Pause (Alt + F7)
[0010.68] Log:    ContinueRealtimeDebugging=Continue (Alt + F8)
[0010.68] Log:    StepRealtimeDebugging=Step through (Alt + F9)
[0010.68] Log:    NextRealtimeDebugging=Run to next action (Alt + F10... Right-click for options)
[0010.68] Log:    NextRealtimeDebuggingAny=Any
[0010.68] Log:    NextRealtimeDebuggingBreakpoint=Downstream
[0010.68] Log:    NextRealtimeDebuggingSelected=Selected
[0010.68] Log:    RealtimeDebuggingCallstack=Callstack
[0010.68] Log:    KismetRealtimeDebuggingCallstackCopy=Copy Callstack to Clipboard
[0010.68] Log:    KismetSetBreakpoint=Set Breakpoint
[0010.68] Log:    KismetClearBreakpoint=Clear Breakpoint
[0010.68] Log:    ObjectNone=Object: None
[0010.68] Log:    ObjectStatus_F=Object: [`~]      Status: `~
[0010.68] Log:    Object_F=Object: [`~]
[0010.68] Log:    NewAction=New Action
[0010.68] Log:    NewCondition=New Condition
[0010.68] Log:    NewVariable=New Variable
[0010.68] Log:    NewEventsUsing_F=New Events Using `~,...
[0010.68] Log:    NewObjectVarsUsing_F=New Object Vars Using `~,...
[0010.68] Log:    NewEventUsing_F=New Event Using `~
[0010.68] Log:    NewObjectVarUsing_F=New Object Var Using `~
[0010.68] Log:    NewObjectSeqUsing_F=New subsequence from `~
[0010.68] Log:    RefreshObjectSeqUsing_F=Refresh SubSequence(s) for the selected actor(s).
[0010.68] Log:    KismetCantHaveCrossLevelReferences_F=UnrealKismet operation failed: can't have cross level reference from `~ to `~
[0010.68] Log:    CreateNewSequence=Create New Sequence
[0010.68] Log:    ExposeVariable=Expose Variable
[0010.68] Log:    ExposeOutput=Expose Output
[0010.68] Log:    PasteHere=Paste Here
[0010.68] Log:    ImportSequence_F=Import sequence `~
[0010.68] Log:    UpdateLatest_F=Update '`~' to latest version
[0010.68] Log:    SelectEventsActors=Select Event(s) Actor(s)
[0010.68] Log:    ForceFireEvent=Force Fire Event
[0010.68] Log:    AssignToEvents_F=Assign `~ To Event(s)
[0010.68] Log:    SelectAssigned_F=Select `~ in Level
[0010.68] Log:    AssignToObjectVars_F=Assign `~ To Object Variable(s)
[0010.68] Log:    InsertToObjectListVars_F=Insert `~ Into Object List
[0010.68] Log:    RemoveFromObjectListVars_F=Remove `~ From Object List
[0010.68] Log:    ClearObjectVars=Clear Object Variable(s)
[0010.68] Log:    FindUses_F=Find Uses Of `~
[0010.68] Log:    FindDefinition_F=Find Definition Of `~
[0010.68] Log:    BreakAllOpLinks=Break All Links To Object(s)
[0010.68] Log:    RenameSelectedSequence=Rename Selected Sequence
[0010.68] Log:    ExportSequenceToPackage=Export Sequence To Package
[0010.68] Log:    BreakAllLinks=Break All Links
[0010.68] Log:    ConvertToParameter=Convert To Parameter
[0010.68] Log:    BreakLinkTo=Break Link To
[0010.68] Log:    RemoveFromFavorites=Remove from favorites
[0010.68] Log:    AddToFavorites=Add to favorites
[0010.68] Log:    CreateNewVar_F=Create New `~ Variable
[0010.68] Log:    BreakEventLinks=Break Event Links
[0010.68] Log:    KismetSearch=UnrealKismet Search
[0010.68] Log:    CreateSeqObj=New Sequence Object
[0010.68] Log:    Results=Results
[0010.68] Log:    CommentsNames=Comments/Names
[0010.68] Log:    ReferencedObjectName=Referenced Object Name
[0010.68] Log:    NamedVariable=Named Variable
[0010.68] Log:    NamedVariableUse=Named Variable Use
[0010.68] Log:    RemoteEvents=Remote Events
[0010.68] Log:    ReferencesRemoteEvent=Remote Event References
[0010.68] Log:    ObjectType=Object Type
[0010.68] Log:    SearchRemoteEvents=Search For Matching Events
[0010.68] Log:    SearchForObjectType=Find All Uses of Type: `~
[0010.68] Log:    ExportInPackage=Export in a package
[0010.68] Log:    ExportMatineeData=Export Matinee Data
[0010.68] Log:    LinkOnPackage=Assign `~ to this Matinee
[0010.68] Log:    FindIntoContentBrowser=Find `~ into content browser
[0010.68] Log:    Diffuse=Diffuse
[0010.68] Log:    Emissive=Emissive
[0010.68] Log:    Specular=Specular
[0010.68] Log:    SpecularPower=Sp.Power
[0010.68] Log:    Opacity=Opacity
[0010.68] Log:    OpacityMask=Op.Mask
[0010.68] Log:    Distortion=Distortion
[0010.68] Log:    TransmissionMask=TMission Mask
[0010.68] Log:    TransmissionColor=TMission Color
[0010.68] Log:    Normal=Normal
[0010.68] Log:    CustomLighting=Custom Lighting
[0010.68] Log:    CustomLightingDiffuse=Custom Lighting Diffuse
[0010.68] Log:    AnisotropicDirection=Anisotropic Direction
[0010.68] Log:    WorldPositionOffset=World Position Offset
[0010.68] Log:    MaterialEditor=Material Editor
[0010.68] Log:    MaterialEditorCaption_F=Unreal Material Editor: `~
[0010.68] Log:    AddNewMaterialExpression=Add new material expression
[0010.68] Log:    CreateCompoundExpression=Create compound expression
[0010.68] Log:    Error_ExpressionAlreadyBelongsToCompound_F=`~: expression belongs to compound `~.
[0010.68] Log:    Error_ExpressionCompoundsCantContainOtherCompounds_F=`~: compound expressions cannot contain other compounds.
[0010.68] Log:    Error_CantCreateMaterialExpressionCompound=Can't create material expression compound.
[0010.68] Log:    PreviewCaption_F=Preview: `~
[0010.68] Log:    PropertiesCaption_F=Properties: `~
[0010.68] Log:    PropertiesCaption=Properties: <Multiple Values>
[0010.68] Log:    MaterialExpressionListCaption_F=Material Expressions: `~
[0010.68] Log:    MaterialExpressions=Material Expressions
[0010.68] Log:    SourceCaption_F=Source: `~
[0010.68] Log:    Source=Source
[0010.68] Log:    ToolTip_ToggleGrid=Toggle Grid
[0010.68] Log:    PhAT=UnrealPhAT
[0010.68] Log:    Tree=Tree
[0010.68] Log:    EmptyBodyFound=Bodies was found with no primitives!
They have been reset to have a box.
[0010.68] Log:    BodyMissingFromSkelMesh=The following Bones are in the PhysicsAsset, but not in the SkeletalMesh.
They should probably be removed from the PhysicsAsset:
`~
[0010.68] Log:    EditBodyProperties=Edit Body Properties
[0010.68] Log:    EditConstraintProperties=Edit Constraint Properties
[0010.68] Log:    Tools=Tools
[0010.68] Log:    UnableToMoveToInvisibleLevel=Unable to move actors to levels that are invisible.
[0010.68] Log:    UnableToSaveInvisibleLevels=Save aborted.  Levels must be made visible before they can be saved.
[0010.68] Log:    UnableToSaveLockedLevels=Save aborted.  Level must be unlocked before it can be saved.
[0010.68] Log:    UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and could not be saved.  The following levels were not saved:
`~
[0010.68] Log:    UnableToSaveSomeLockedLevels_F=Some levels were locked and could not be saved.  The following levels were not saved:
`~
[0010.68] Log:    ChangeSkelMesh=Change Default SkeletalMesh
[0010.68] Log:    NoSkelMeshSelected=No SkeletalMesh Selected.
Select the SkeletalMesh in the Generic Browser that you want to use as the new Default SkeletalMesh for this PhysicsAsset.
[0010.68] Log:    SureChangeAssetSkelMesh=Are you sure you want to change the PhysicsAsset '`~' to use the SkeletalMesh '`~'?
[0010.68] Log:    BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~' needed by this PhysicsAsset.
[0010.68] Log:    ResetEntireAsset=Reset Entire Asset
[0010.68] Log:    ResetSelectedBoneCollision=Reset Selected Bone Collision
[0010.68] Log:    SetPhysicalAssetMaterial=Set Physical Asset Material
[0010.68] Log:    ApplyPhysicalAssetMaterial=Apply Selected Physical Material to All Bodies
[0010.68] Log:    ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies
[0010.68] Log:    ApplyPhysicalAssetMaterial_HelpText=Applies the physical material currently selected in the Generic Browser to all bodies.
[0010.68] Log:    CopyToAllJoints=Copy Joint Settings To All Joints
[0010.68] Log:    CopyToAllJointsWarning=This will set all joints in the PhysicsAsset to the same settings as the selected one.
Are you sure?
[0010.68] Log:    ShowSimOptions=Show Sim Options
[0010.68] Log:    TranslationMode=Translation Mode [W]
[0010.68] Log:    RotationMode=Rotation Mode [E]
[0010.68] Log:    ScalingMode=Scaling Mode [R]
[0010.68] Log:    Snap=Snap [A]
[0010.68] Log:    CopyPropertiesTo=Copy Properties To.. [C]
[0010.68] Log:    InstanceProps=Instance Properties [I]
[0010.68] Log:    DrawGroundBox=Draw Ground Box
[0010.68] Log:    ToggleGraphicsHierarchy=Toggle Graphics Hierarchy
[0010.68] Log:    ToggleViewContacts=Toggle View Contacts
[0010.68] Log:    ShowSelectedBoneInfluences=Show Selected Bone Influences
[0010.68] Log:    ToggleMassProperties=Toggle Mass Properties
[0010.68] Log:    DisableCollisionWith=Disable Collision With...
[0010.68] Log:    EnableCollisionWith=Enable Collision With...
[0010.68] Log:    WeldToThisBody=Weld To This Body.. [D]
[0010.68] Log:    AddNewBody=Add New Body
[0010.68] Log:    AddSphere=Add Sphere
[0010.68] Log:    AddSphyl=Add Sphyl
[0010.68] Log:    AddBox=Add Box
[0010.68] Log:    DeleteCurrentPrimitive=Delete Current Primitive [DEL]
[0010.68] Log:    DuplicateCurrentPrimitive=Duplicate Current Primitive
[0010.68] Log:    ResetConstraintReference=Reset Constraint Reference
[0010.68] Log:    ConvertToBallAndSocket=Convert To Ball-And-Socket
[0010.68] Log:    ConvertToHinge=Convert To Hinge
[0010.68] Log:    ConvertToPrismatic=Convert To Prismatic
[0010.68] Log:    ConvertToSkeletal=Convert To Skeletal
[0010.68] Log:    DeleteCurrentConstraint=Delete Current Constraint
[0010.68] Log:    UpdateFromAnim=Update From Anim
[0010.68] Log:    PlayAnimOnAsset=Play Anim
[0010.68] Log:    ShowFixed=Show Fixed Bodies
[0010.68] Log:    ShowAnimSkel=Show Animation Skeleton
[0010.68] Log:    BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS
[0010.68] Log:    Sim=SIM
[0010.68] Log:    EnableCollision=ENABLE COLLISION...
[0010.68] Log:    DisableCollision=DISABLE COLLISION...
[0010.68] Log:    WeldTo=WELD TO...
[0010.68] Log:    MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl)
[0010.68] Log:    Lock=LOCK
[0010.68] Log:    WeldBodies=Weld Bodies
[0010.68] Log:    PhATPlayAnim=Play Anim
[0010.68] Log:    MoveElement=Move Element
[0010.68] Log:    MoveConstraint=Move Constraint
[0010.68] Log:    AddNewPrimitive=Add New Primitive
[0010.68] Log:    DeleteBody=Delete Body
[0010.68] Log:    DeletePrimitive=Delete Primitive
[0010.68] Log:    UnfixBody=Unfix Body
[0010.68] Log:    UnfixBodyBelow=Unfix All Bodies Below..
[0010.68] Log:    DeleteBodyBelow=Delete All Bodies Below..
[0010.68] Log:    FixBody=Fix Body
[0010.68] Log:    FixBodyBelow=Fix All Bodies Below..
[0010.68] Log:    Motorise=Enable Motor
[0010.68] Log:    Unmotorise=Disable Motor
[0010.68] Log:    MotoriseBelow=Enable Motors Below..
[0010.68] Log:    UnmotoriseBelow=Disable Motors Below..
[0010.68] Log:    SoundCueEditorCaption_F=Unreal SoundCue Editor: `~
[0010.68] Log:    SoundClassEditorCaption=Unreal Sound Class Editor
[0010.68] Log:    PlaySelectedNode=Play Selected Node
[0010.68] Log:    SyncNodeInBrowser=Sync to Browser
[0010.68] Log:    PlaySoundCue=Play SoundCue
[0010.68] Log:    PlaySound=Play Sound
[0010.68] Log:    StopSound=Stop Sound
[0010.68] Log:    LoopSound=Loop Sound
[0010.68] Log:    SoundAttenuationNodes=Sound Attenuation Nodes
[0010.68] Log:    PreviewControls=Preview Controls
[0010.68] Log:    SoundNodeWave_F=SoundNodeWave: `~
[0010.68] Log:    SoundNodeRandom_F=Random: `~
[0010.68] Log:    DeleteSelectedNodes=Delete Selected Node(s)
[0010.68] Log:    DeleteSelectedClasses=Delete Selected Sound Class(es)
[0010.68] Log:    Facade_F=Facade: `~
[0010.68] Log:    FacadeRepplyRuleset=Reapply Ruleset
[0010.68] Log:    AttachEdAddActor=Add Selected Actors
[0010.68] Log:    AttachEdClear=Clear
[0010.68] Log:    AttachEdAttach=Attach Actors (Alt-B)
[0010.68] Log:    AttachEdRefresh=Refresh View
[0010.68] Log:    AttachEdBreakParent=Break To Parent
[0010.68] Log:    AttachEdRemoveGraph=Remove Attachment Graph
[0010.68] Log:    AttachEdBreakAndRemove=Break All Attachments of Selected and Remove
[0010.68] Log:    AttachEdBaseToBe=Base-to-Be
[0010.68] Log:    AttachEdAutoArrange=Auto Arrange Graphs
[0010.68] Log:    AttachEdAttachToActor=Attach to Actor
[0010.68] Log:    AttachEdSkelMeshMenuBones=Bones
[0010.68] Log:    AttachEdSkelMeshMenuSockets=Sockets
[0010.68] Log:    BreakParentLink=Detach From Parent
[0010.68] Log:    Triangles_F=Triangles:  `~
[0010.68] Log:    Vertices_F=Vertices:  `~
[0010.68] Log:    OpenEdges_F=Open Edges: `~
[0010.68] Log:    DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles:  `~
[0010.68] Log:    UVChannels_F=UV Channels:  `~
[0010.68] Log:    ApproxSize_F=Approx Size: `~x`~x`~
[0010.68] Log:    NumPrimitives_F=Num Primitives:  `~
[0010.68] Log:    FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn
[0010.68] Log:    FracToolInfo_F=Tool: `~ Chunks
[0010.68] Log:    UVOverlay_F=Showing UV channel `~ for LOD `~
[0010.68] Log:    StaticMeshEditor=Static Mesh Editor
[0010.68] Log:    StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~
[0010.68] Log:    StaticMeshEditor_AddNewLOD=(Add New)
[0010.68] Log:    StaticMeshEditor_ReplaceLOD=(Replace)
[0010.68] Log:    MaterialInstanceEditor=Material Instance Editor
[0010.68] Log:    MaterialInstanceEditorCaption_F=Unreal Material Instance Editor: `~
[0010.68] Log:    MaterialInstanceFloatValue_F=(`~)
[0010.68] Log:    MaterialInstanceTextureValue_F=(`~)
[0010.68] Log:    MaterialInstanceFontValue_F=(Font=`~ Page=`~)
[0010.68] Log:    MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~)
[0010.68] Log:    MaterialInstanceStaticSwitchValue_F=(`~)
[0010.68] Log:    MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~, A=`~)
[0010.68] Log:    LikeToKeepExistingCollision=Would You Like To Keep Existing Collision Data?
Answering 'No' Will Replace Existing Data With Data From Imported Mesh.
[0010.68] Log:    OverwriteCollisionData=Overwrite Existing Collision Data?
Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.
[0010.68] Log:    Extrude=Extrude
[0010.68] Log:    ExtrudeToBevel=Extrude to Bevel
[0010.68] Log:    ExtrudeToPoint=Extrude to Point
[0010.68] Log:    Revolve=Revolve
[0010.68] Log:    Sheet=Sheet
[0010.68] Log:    2DShapeEditor=2D Shape Editor
[0010.68] Log:    Open2DShape=Open 2D Shape
[0010.68] Log:    SaveAs=Save As
[0010.68] Log:    2DShapeEditorCaption_F=2D Shape Editor - [`~]
[0010.68] Log:    Selecting=Selecting...
[0010.68] Log:    ProcessingSkeletalTriangles=Processing Mesh Triangles
[0010.68] Log:    ProcessingChunks=Processing Chunks
[0010.68] Log:    ProcessingSections=Processing Sections
[0010.68] Log:    CreatingNewMeshSections=Creating New Mesh Sections
[0010.68] Log:    FixupBoneMaps=Fixing Up Bone Maps
[0010.68] Log:    ReorderingBoneWeights=Reordering Bone Weights
[0010.68] Log:    SelectingActors=Selecting Actors
[0010.68] Log:    SelectingBrushes=Selecting Brushes
[0010.68] Log:    ActorMovement=Actor Movement
[0010.68] Log:    InterpEdit=InterpEdit
[0010.68] Log:    MaterialEditorEditProperties=Material Editor: Edit Properties
[0010.68] Log:    MaterialEditorCleanUnusedExpressions=Material Editor: Clean Unused Expressions
[0010.68] Log:    MaterialEditorMakeConnection=Material Editor: Make Connection
[0010.68] Log:    MaterialEditorBreakConnection=Material Editor: Break Connection
[0010.68] Log:    MaterialEditorBreakAllConnections=Material Editor: Break All Connections
[0010.68] Log:    MaterialEditorTogglePreview=Material Editor: Toggle Preview
[0010.68] Log:    MaterialEditorResizeComment=Material Editor: Resize Comment
[0010.68] Log:    MaterialEditorNewExpression=Material Editor: New Expression
[0010.68] Log:    MaterialEditorNewComment=Material Editor: New Comment
[0010.68] Log:    MaterialEditorNewCompound=Material Editor: New Compound
[0010.68] Log:    MaterialEditorPaste=Material Editor: Paste
[0010.68] Log:    MaterialEditorDelete=Material Editor: Delete
[0010.68] Log:    SoundCaption_F=Sound `~
[0010.68] Log:    AllFiles=All Files|*.*
[0010.68] Log:    SavePackage=Save Package
[0010.68] Log:    PasteToWorldOrigin=Paste To World Origin
[0010.68] Log:    MirroringActors=Mirroring Actors
[0010.68] Log:    HideUnselected=Hide Unselected
[0010.68] Log:    UnHideAll=UnHide All
[0010.68] Log:    ApplyBrushTransform=Apply Brush Transform
[0010.68] Log:    ReplaceSelectedBrushActors=Replace Selected Brush Actors
[0010.68] Log:    ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors
[0010.68] Log:    SelectAll=Select All
[0010.68] Log:    SelectInside=Select Inside
[0010.68] Log:    SelectInvert=Select Invert
[0010.68] Log:    SelectOfClass=Select Of Class
[0010.68] Log:    SelectOfClassAndArchetype=Select of Class and Archetype
[0010.68] Log:    SelectSubclassOfClass=Select Subclass Of Class
[0010.68] Log:    SelectDeleted=Select Deleted
[0010.68] Log:    SelectMatchingStaticMesh=Select Matching Static Mesh
[0010.68] Log:    SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh
[0010.68] Log:    SelectMatchingEmitter=Select Matching Emitters
[0010.68] Log:    ToggleDynamicChannel=Toggle Dynamic Channel
[0010.68] Log:    SelectAllLights=Select All Lights (Any Type)
[0010.68] Log:    SelectAllLightsWithSameClassification=Select Lights Matching Classification
[0010.68] Log:    SelectKismetReferencedActors=Select Actors Referenced by UnrealKismet
[0010.68] Log:    SelectKismetUnreferencedActors=Select Actors Not Referenced by UnrealKismet
[0010.68] Log:    SelectMatchingZone=Select All Actors in Matching Zone
[0010.68] Log:    InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group
[0010.68] Log:    InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group
[0010.68] Log:    InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or Group.
[0010.68] Log:    InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to copy.  Please highlight a track or group to copy by clicking on the track or group's name to the left.
[0010.68] Log:    InterpEd_Paste_NeedToSelectGroup=No selected groups to paste into.  Please highlight a group to copy by clicking on the group's name to the left.
[0010.68] Log:    InterpEd_Paste_OneGroup=Can only have one group selected when pasting.
[0010.68] Log:    CopyGroup=Copy Group
[0010.68] Log:    InterpEd_Copy_GroupDesc=Copy the selected group to the UnrealMatinee clipboard.
[0010.68] Log:    CutGroup=Cut Group
[0010.68] Log:    InterpEd_Cut_GroupDesc=Cut the selected group to the UnrealMatinee clipboard.
[0010.68] Log:    CopyTrack=Copy Track
[0010.68] Log:    InterpEd_Copy_TrackDesc=Copy the selected track to the UnrealMatinee clipboard.
[0010.68] Log:    CutTrack=Cut Track
[0010.68] Log:    InterpEd_Cut_TrackDesc=Cut the selected track to the UnrealMatinee clipboard.
[0010.68] Log:    PasteGroupOrTrack=Paste Group/Track
[0010.68] Log:    InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or track from the UnrealMatinee clipboard.
[0010.68] Log:    PasteGroup=Paste Group
[0010.68] Log:    InterpEd_Paste_GroupDesc=Paste previously copied group from the UnrealMatinee clipboard.
[0010.68] Log:    CropAnimationKey=Crop Animation Key
[0010.68] Log:    CopyConstraint=Copy Constraint
[0010.68] Log:    CopyJointSettingsToAll=Copy Joint Settings To All
[0010.68] Log:    ShiftLevelInLevelBrowser=Shift level in Level Browser
[0010.68] Log:    NewSequence=New Sequence
[0010.68] Log:    ChangeLightClassification=Change Light Classification
[0010.68] Log:    ConvertMeshes=Convert Meshes
[0010.68] Log:    ToggleSurfaceFlags=Toggle Surface Flags
[0010.68] Log:    SelectActorsByGroup=Select Actors By Group
[0010.68] Log:    TextureManipulation=Texture Manipulation
[0010.68] Log:    PasteTextureToSurface=Paste Texture to Surface
[0010.68] Log:    BrushSet=Brush Set
[0010.68] Log:    DeleteActors=Delete Actors
[0010.68] Log:    SetActors=Set Actors
[0010.68] Log:    ResetActors=Reset Actors
[0010.68] Log:    DuplicateActors=Duplicate Actors
[0010.68] Log:    SnapActorsToFloor=Snap Actors To Floor
[0010.68] Log:    Undo_SnapBrushVertices=Snap Brush Vertices
[0010.68] Log:    Undo_SnapBrushOrigin=Snap Brush Origin
[0010.68] Log:    Planar=Planar
[0010.68] Log:    Fit=Fit
[0010.68] Log:    Default=Default
[0010.68] Log:    Defaults=Defaults
[0010.68] Log:    NewVolume=New Volume
[0010.68] Log:    Face=Face
[0010.68] Log:    ReferencedAssets=Referenced Assets
[0010.68] Log:    Browser=Browser
[0010.68] Log:    BrowserCaption_F=Browser: `~
[0010.68] Log:    TerrainBrowser=Terrain Layer Browser
[0010.68] Log:    Group_F=Group`~
[0010.68] Log:    VisibleQ=Visible?
[0010.68] Log:    SelfContainedLighting=Self Contained Lighting
[0010.68] Log:    DoNotRegisterPrimitiveInPVS=Do not create PVS information for this level
[0010.68] Log:    BoundingBoxQ=Draw Bounding Box?
[0010.68] Log:    LockedQ=Locked?
[0010.68] Log:    LayerDesc_F=`~ (`~ actors)
[0010.68] Log:    Layers=Layers
[0010.68] Log:    Actors=Actors
[0010.68] Log:    Object=Object
[0010.68] Log:    Levels=Levels
[0010.68] Log:    Open=Open
[0010.68] Log:    Pen=Pen
[0010.68] Log:    Root=Root
[0010.68] Log:    Duplicate=Duplicate
[0010.68] Log:    Save_F=Save: `~
[0010.68] Log:    ChooseADirectory=Choose A Directory
[0010.68] Log:    Packages=Packages
[0010.68] Log:    OpenPackages=Open Packages
[0010.68] Log:    OpenPackage=Open Package
[0010.68] Log:    Rename=Rename
[0010.68] Log:    RenameLoc=Rename (with language variants)
[0010.68] Log:    NewGroup=New Group
[0010.68] Log:    UnrealEdCaption_F=`~ - `~
[0010.68] Log:    Untitled=Untitled
[0010.68] Log:    Undo_F=Undo `~
[0010.68] Log:    Redo_F=Redo `~
[0010.68] Log:    Undo_FA=Undo `~	Ctrl-Z
[0010.68] Log:    Redo_FA=Redo `~	Ctrl-Y
[0010.68] Log:    UndoLastAction=Undo the last action
[0010.68] Log:    RedoLastAction=Redo the last action
[0010.68] Log:    ImportingMap_F=Importing map: `~...
[0010.68] Log:    MapSaved=Map Saved
[0010.68] Log:    Heightmap=Heightmap
[0010.68] Log:    UnrealEd=UnrealEd
[0010.68] Log:    Split=Split
[0010.68] Log:    Triangulate=Triangulate
[0010.68] Log:    Optimize=Optimize
[0010.68] Log:    2x2Split=2x2 Split
[0010.68] Log:    1x2Split=1x2 Split
[0010.68] Log:    1x1SplitH=1x1 Horizontal Split
[0010.68] Log:    1x1SplitV=1x1 Vertical Split
[0010.68] Log:    OriginalLocation=Original Location
[0010.68] Log:    WorldOrigin=World Origin
[0010.68] Log:    World=World
[0010.68] Log:    Local=Local
[0010.68] Log:    NoPropagation=No Propagation
[0010.68] Log:    LevelViewportContext_SelectMenu=Select
[0010.68] Log:    LevelViewportContext_PlayOnF=Play on `~
[0010.68] Log:    LevelViewportToolbar_PlayInViewport=Play in Viewport
[0010.68] Log:    PlayInEditor=Play in Editor
[0010.68] Log:    LocalStandalone=Local Standalone
[0010.68] Log:    Perspective=Perspective	Alt+F
[0010.68] Log:    Top=Top	Alt+G
[0010.68] Log:    Side=Side	Alt+J
[0010.68] Log:    Front=Front	Alt+H
[0010.68] Log:    Maximize_Viewport=Maximize Viewport
[0010.68] Log:    BrushWireframe=Brush Wireframe
[0010.68] Log:    LevelViewportOptions_BrushWireframe=Brush Wireframe	Alt+1
[0010.68] Log:    Wireframe=Wireframe
[0010.68] Log:    LevelViewportOptions_Wireframe=Wireframe	Alt+2
[0010.68] Log:    Bounds=Bounds
[0010.68] Log:    Collision=Collision
[0010.68] Log:    LockCamera=Lock Camera
[0010.68] Log:    SaveThumbnailAngle=Save Thumbnail Angle
[0010.68] Log:    6DOP=6DOP simplified collision
[0010.68] Log:    10DOPX=10DOP-X simplified collision
[0010.68] Log:    10DOPY=10DOP-Y simplified collision
[0010.68] Log:    10DOPZ=10DOP-Z simplified collision
[0010.68] Log:    18DOP=18DOP simplified collision
[0010.68] Log:    26DOP=26DOP simplified collision
[0010.68] Log:    SphereSimplifiedCollision=Sphere Simplified Collision
[0010.68] Log:    AutoConvexCollision=Auto Convex Collision
[0010.68] Log:    RemoveCollision=Remove Collision
[0010.68] Log:    RemoveCollisionPrompt=Are you sure you want to remove the collision mesh?
[0010.68] Log:    ConvertBoxCollision=Convert Boxes to Convex
[0010.68] Log:    ConvertBoxCollisionPrompt=Are you sure you want to convert all box collision?
[0010.68] Log:    ConvertBoxCollisionFailedPrompt=Failed to convert box collision to convex
[0010.68] Log:    NeedSimpCollisionForFracture=This mesh requires a collision model to make a fractured mesh.
[0010.68] Log:    NoFractureInfo=Before slicing, please click the Generate button to create the chunk splits for this mesh.
[0010.68] Log:    FractureFailedInvalidLOD=The fracture tool currently only supports operating on static meshes with a base LOD only.
[0010.68] Log:    SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is selected in the Generic Browser.
[0010.68] Log:    SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh can't be used as a fracture core because its source geometry has been stripped out.
[0010.68] Log:    SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already has a Core mesh.
[0010.68] Log:    SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh needs collision model.
[0010.68] Log:    SMMergeInvalidLightmapUVs=The selected core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong.  Use this core mesh anyway? (`~)
[0010.68] Log:    FractureCoreHasInvalidUVs=The core mesh does not appear to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords), texture lightmaps will be wrong! (`~)
[0010.68] Log:    MergeScale=Merge Scale
[0010.68] Log:    FractureTool=Fracture Tool
[0010.68] Log:    MergeStaticMesh=Merge StaticMesh (Add Core)
[0010.68] Log:    NumChunks=Num Chunks
[0010.68] Log:    Generate=Generate
[0010.68] Log:    Cluster=Cluster
[0010.68] Log:    Slice=Slice
[0010.68] Log:    PlaneBias=Plane Bias
[0010.68] Log:    Amount=Amount
[0010.68] Log:    Randomize=Randomize
[0010.68] Log:    MoveToFaces=Move To Faces
[0010.68] Log:    FracturingMesh=Fracturing Mesh
[0010.68] Log:    Choppingizing=Choppingizing
[0010.68] Log:    BuildingMesh=Building Mesh
[0010.68] Log:    GenerateUVsProgressText=Generating unique UVs...
[0010.68] Log:    LevelOperationProgress_MoveActorsToLevel=Moving Actors Between Levels...
[0010.68] Log:    ViewChunk=Show Chunks
[0010.68] Log:    ViewChunkMode=Show Mode
[0010.68] Log:    ViewOnly=View Only
[0010.68] Log:    ViewAllBut=View All But
[0010.68] Log:    ViewUpTo=View Up To
[0010.68] Log:    ShowCuts=Show Cuts
[0010.68] Log:    ShowCutsSolid=Show Cuts Solid
[0010.68] Log:    ShowVisibleCuts=Show Visible Cuts
[0010.68] Log:    SliceColorMode=Slice Color Mode
[0010.68] Log:    Random=Random
[0010.68] Log:    SupportChunks=Support Chunks
[0010.68] Log:    DestroyableChunks=Destroyable Chunks
[0010.68] Log:    NoPhysChunks=No Physics Chunks
[0010.68] Log:    ShowCore=Show Core
[0010.68] Log:    Destroyable=Destroyable
[0010.68] Log:    RootChunk=Support Chunk
[0010.68] Log:    NoPhysChunk=Spawn No Physics
[0010.68] Log:    ChunkOptions=Chunk Options
[0010.68] Log:    ChunkSelection=Chunk Selection
[0010.68] Log:    GenerateChunks=Generate Chunks
[0010.68] Log:    ChunkShape=Chunk Shape
[0010.68] Log:    ModifyPoints=Modify Points
[0010.68] Log:    GrowSelection=Grow Selection
[0010.68] Log:    ShrinkSelection=Shrink Selection
[0010.68] Log:    SelectTop=Select Top
[0010.68] Log:    SelectBottom=Select Bottom
[0010.68] Log:    InvertSelection=Invert Selection
[0010.68] Log:    AddCore=Add Core
[0010.68] Log:    AdjustCore=Adjust Core
[0010.68] Log:    RemoveCore=Remove Core
[0010.68] Log:    AcceptCore=Accept Core
[0010.68] Log:    CancelCore=Cancel Core
[0010.68] Log:    Core=Core
[0010.68] Log:    Viewing=Viewing
[0010.68] Log:    NeedsSlicing=, NEEDS SLICING
[0010.68] Log:    MeshSimp_WindowTitle=Mesh Simplification
[0010.68] Log:    MeshSimp_NotificationWindowTitle=Mesh Simplification
[0010.68] Log:    MeshSimp_SimplificationGroupLabel=Simplification
[0010.68] Log:    MeshSimp_TargetTriangleCount=Target Triangles
[0010.68] Log:    MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh
[0010.68] Log:    MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh
[0010.68] Log:    MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to Actors
[0010.68] Log:    MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to Actors
[0010.68] Log:    MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh
[0010.68] Log:    MeshSimp_HighResMeshGroupLabel=High Resolution Mesh
[0010.68] Log:    MeshSimp_HighResMeshNameLabel_F=Name:  `~
[0010.68] Log:    MeshSimp_HighResMeshPackageLabel_F=Package:  `~
[0010.68] Log:    MeshSimp_HighResMeshGeometryLabel_F=Triangles:  `~   Vertices:  `~
[0010.68] Log:    MeshSimp_HighResActorCountLabel_F=Actors using this mesh:  `~
[0010.68] Log:    MeshSimp_HighResActorCountLabel_NotAvailable=Warning:  High res mesh could not be loaded!
[0010.68] Log:    MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh
[0010.68] Log:    MeshSimp_SimplifiedMeshNameLabel_F=Name:  `~
[0010.68] Log:    MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists yet.
[0010.68] Log:    MeshSimp_SimplifiedMeshPackageLabel_F=Package:  `~
[0010.68] Log:    MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles:  `~ (`~%%)   Vertices:  `~ (`~%%)
[0010.68] Log:    MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh:  `~
[0010.68] Log:    MeshSimp_HighResActorDetailsButton=Details...
[0010.68] Log:    MeshSimp_HighResActorDetails_F=The following `~ actors are using the high resolution mesh '`~':
`~
[0010.68] Log:    MeshSimp_SimplifiedActorDetailsButton=Details...
[0010.68] Log:    MeshSimp_SimplifiedActorDetails_F=The following `~ actors are using the simplified resolution mesh '`~':
`~
[0010.68] Log:    MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the selected mesh '`~' because it doesn't have a StaticMesh assigned.
[0010.68] Log:    MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source '`~' mesh for low resolution mesh '`~'.  It's possible that the source mesh was deleted, renamed or moved to a different package.
If you're unable to resolve this problem and don't want to delete the simplified mesh, you can unbind from the high res mesh to eliminate these errors.
Would you like to unbind from the high res mesh?
[0010.68] Log:    MeshSimp_ErrorDuplicatingSourceMesh_F=A problem was encountered while trying to duplicate the high resolution source mesh '`~'.  Mesh simplification cannot proceed.
[0010.68] Log:    MeshSimp_DestinationMeshAlreadyExists_F=An object named '`~' already exists in the package '`~', and it doesn't appear to be a simplified version of this mesh '`~'.  Invalid object name.
[0010.68] Log:    MeshSimp_PromptToCreateNewMesh=This tool will now create a duplicate of the high resolution mesh '`~' into your level's package file, and then simplify the mesh's geometry using the target triangle count you specified.
The new simplified mesh will remember the name and package of the high resolution mesh it was cloned from, so you can quickly make changes to the triangle count later.  However, changes to the original mesh will NOT be automatically propagated, so you'll need to be careful to keep the simplified mesh up to date.
Please click 'OK' to proceed.
[0010.68] Log:    MeshSimp_GenerateLODFailed_F=An error occurred while simplifying the geometry for mesh '`~'.  The simplified mesh may not render correctly.  Consider adjusting simplification parameters and re-simplifying the mesh, or deleting it entirely.
[0010.68] Log:    MeshSimp_SwitchingEditorToSimplifedMesh_F=Successfully created new simplified mesh '`~'!
The static mesh editor will now switch to viewing the simplified mesh, where you'll be able to make changes to the mesh's triangle count.
Remember to apply this new mesh to actors in your level using the 'Assign Simplified Mesh to Actors' button.
[0010.68] Log:    MeshSimp_LoadingHighResSourceMesh=Loading high resolution source mesh
[0010.68] Log:    MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh
[0010.68] Log:    MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh
[0010.68] Log:    MeshSimp_UpdatingActorReferences=Updating actors
[0010.68] Log:    MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated successfully.
The following actors were updated:
`~
[0010.68] Log:    MeshSimp_ActorsFailedToUpdate_F=Warning:  Only `~ of `~ actors could be updated.
The following actors could not be updated:
`~
The following actors were updated successfully:
`~
[0010.68] Log:    MeshSimp_SourceMeshInLevelPackageWarning=Warning:  The high resolution source mesh is already inside of the level's package.  Creating a simplified copy of this mesh may increase the memory usage of this level.  Do you want to continue?
[0010.68] Log:    MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified version of '`~' already exists as '`~' in the level package '`~'.
Would you like to modify the existing simplified mesh instead?
[0010.68] Log:    MeshSimp_HighResMeshHashChanged_F=Warning:  The high resolution source mesh '`~' appears to have changed since the simplified mesh '`~' was last updated.  You should update the simplified mesh by selecting an appropriate triangle count and clicking 'Update Existing Simplified Mesh'.
[0010.68] Log:    MeshSimp_ProceedWithUnbindFromHighResMesh_F=Warning:  '`~' will no longer be associated with it's high resolution source mesh ('`~').  After this change, you won't be able to update the simplified mesh's geometry using the source mesh as reference.
Are you sure you want to unbind '`~' from it's source mesh?
[0010.68] Log:    Unlit=Unlit
[0010.68] Log:    LevelViewportOptions_Unlit=Unlit	Alt+3
[0010.68] Log:    Lit=Lit
[0010.68] Log:    LevelViewportOptions_Lit=Lit	Alt+4
[0010.68] Log:    DetailLighting=Detail Lighting
[0010.68] Log:    LevelViewportOptions_DetailLighting=Detail Lighting	Alt+5
[0010.68] Log:    LightingOnly=Lighting Only
[0010.68] Log:    LevelViewportOptions_LightingOnly=Lighting Only	Alt+6
[0010.68] Log:    LightComplexity=Light Complexity
[0010.68] Log:    LevelViewportOptions_LightComplexity=Light Complexity	Alt+7
[0010.68] Log:    ShaderComplexity=Shader Complexity
[0010.68] Log:    LevelViewportOptions_ShaderComplexity=Shader Complexity	Alt+8
[0010.68] Log:    TextureDensity=Texture Density
[0010.68] Log:    LevelViewportOptions_TextureDensity=Texture Density	Alt+9
[0010.68] Log:    LightMapDensity=LightMap Density
[0010.68] Log:    LitLightmapDensity=Lighting Only w/ Texel Density
[0010.68] Log:    LevelViewportOptions_LightMapDensity=LightMap Density	Alt+0
[0010.68] Log:    LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel Density	Alt+-
[0010.68] Log:    LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View' mode which displays a more accurate preview of the game's graphics
[0010.68] Log:    ViewportOptionsMenu_ToggleGameView=Game View	G
[0010.68] Log:    ViewportOptionsMenu_ToggleRealTime=Real Time	Ctrl+R
[0010.68] Log:    ViewportOptionsMenu_Show=Show
[0010.68] Log:    ViewportOptionsMenu_Type=Viewport Type
[0010.68] Log:    PerViewGroupHiding=Show Groups
[0010.68] Log:    PerViewGroupHideAll=Hide All
[0010.68] Log:    PerViewGroupHideNone=Show All
[0010.68] Log:    BuilderBrushSF=Builder Brush	B
[0010.68] Log:    StaticMeshesSF=Static Meshes	W
[0010.68] Log:    InstancedStaticMeshesSF=Instanced Static Meshes
[0010.68] Log:    SkeletalMeshesSF=Skeletal Meshes	W
[0010.68] Log:    SpeedTreesSF=SpeedTrees
[0010.68] Log:    TerrainSF=Terrain	T
[0010.68] Log:    TerrainPatchesSF=Terrain Patches
[0010.68] Log:    TerrainCollisionSF=Terrain Collision
[0010.68] Log:    FoliageSF=Foliage
[0010.68] Log:    BSPSF=BSP	Q
[0010.68] Log:    BSPSplitSF=BSP Split
[0010.68] Log:    CollisionSF=Object Collision	C
[0010.68] Log:    GridSF=Grid
[0010.68] Log:    BoundsSF=Bounds
[0010.68] Log:    PathsSF=Paths	P
[0010.68] Log:    NavigationNodesSF=Navigation Nodes	N
[0010.68] Log:    MeshEdgesSF=Mesh Edges
[0010.68] Log:    ModeWidgetsSF=Mode Widgets
[0010.68] Log:    LargeVerticesSF=Large Vertices
[0010.68] Log:    ZoneColorsSF=Zone Colors
[0010.68] Log:    PortalsSF=Portals
[0010.68] Log:    HitProxiesSF=Hit Proxies
[0010.68] Log:    ShadowFrustumsSF=Shadow Frustums
[0010.68] Log:    KismetReferencesSF=UnrealKismet References	K
[0010.68] Log:    VolumesSF=Volumes	O
[0010.68] Log:    FogSF=Fog	F
[0010.68] Log:    PostProcessSF=PostProcess Effects
[0010.68] Log:    UnlitTranslucencySF=Unlit Translucency
[0010.68] Log:    CameraFrustumsSF=Camera Frustums
[0010.68] Log:    ParticlesSF=Sprite Particles
[0010.68] Log:    LightInfluencesSF=Light Influences
[0010.68] Log:    MeshParticlesSF=Mesh Particles
[0010.68] Log:    SelectionSF=Selection
[0010.68] Log:    ActorTagsSF=Actor Tags
[0010.68] Log:    MissingCollisionSF=Missing Collision
[0010.68] Log:    DecalsSF=Decals	E
[0010.68] Log:    DecalInfoSF=Decal Info
[0010.68] Log:    LightRadiusSF=Light Radius	R
[0010.68] Log:    AudioRadiusSF=Audio Radius
[0010.68] Log:    SceneCaptureUpdatesSF=Update Scene Captures
[0010.68] Log:    SentinelStatsSF=Sentinel Stats
[0010.68] Log:    FreezeRenderingSF=Freeze Rendering
[0010.68] Log:    LevelColorationSF=Level Coloration	I
[0010.68] Log:    LightmapResolutionSF=Lightmap Resolution
[0010.68] Log:    LensFlareSF=Lens Flares
[0010.68] Log:    PropertyColorationSF=Property Coloration
[0010.68] Log:    SpritesSF=Sprites
[0010.68] Log:    SplinesSF=Splines
[0010.68] Log:    ConstraintsSF=Constraints
[0010.68] Log:    DynamicShadowsSF=Dynamic Shadows
[0010.68] Log:    StreamingBoundsSF=Streaming Bounds
[0010.68] Log:    LODSF=LOD Parenting
[0010.68] Log:    CollisionModes=Collision Modes
[0010.68] Log:    CollisionGameplay=Gameplay
[0010.68] Log:    CollisionMovement=Movement
[0010.68] Log:    RigidBody=Rigid Body
[0010.68] Log:    300Pct=300 percent
[0010.68] Log:    200Pct=200 percent
[0010.68] Log:    100Pct=100 percent
[0010.68] Log:    50Pct=50 percent
[0010.68] Log:    25pct=25 percent
[0010.68] Log:    10Pct=10 percent
[0010.68] Log:    5Percent=5 percent
[0010.68] Log:    2Percent=2 percent
[0010.68] Log:    1Percent=1 percent
[0010.68] Log:    64x64=64x64
[0010.68] Log:    128x128=128x128
[0010.68] Log:    256x256=256x256
[0010.68] Log:    512x512=512x512
[0010.68] Log:    1024x1024=1024x1024
[0010.68] Log:    ThumbnailFormat=Thumbnail Format
[0010.68] Log:    Filter=Filter
[0010.68] Log:    List=List
[0010.68] Log:    ReferenceDepth=Reference Depth
[0010.68] Log:    DirectRefsTooltip=Directly Referenced Only
[0010.68] Log:    AllRefsTooltip=All Referenced
[0010.68] Log:    CustomRefsTooltip=Custom Depth
[0010.68] Log:    ShowDefaultReferences=Include Assets Referenced By Defaults
[0010.68] Log:    ShowScriptReferences=Include Assets Referenced By Script
[0010.68] Log:    Poly=Poly
[0010.68] Log:    Edge=Edge
[0010.68] Log:    Vertex=Vertex
[0010.68] Log:    Shape=Shape
[0010.68] Log:    Bezier=Bezier
[0010.68] Log:    SplitEdges=Split Edges
[0010.68] Log:    UVOverlay=UV Overlay
[0010.68] Log:    ShowNormals=Normals
[0010.68] Log:    ShowTangents=Tangents
[0010.68] Log:    ShowBinormals=Binormals
[0010.68] Log:    UseCurrentTexture=Use Current Texture
[0010.68] Log:    RemoveSelectedActors=Remove Selected Actors
[0010.68] Log:    AddSelectedActors=Add Selected Actors
[0010.68] Log:    DeselectActors=Deselect Actors
[0010.68] Log:    MakeAllGroupsVisible=Make All Groups Visible
[0010.68] Log:    DeleteSelectedActorsGroup=Delete Selected Actors from Group
[0010.68] Log:    AddSelectedActorsGroup=Add Selected Actors to Group
[0010.68] Log:    AttachActors=Attach Actors
[0010.68] Log:    RenameE=Rename...
[0010.68] Log:    NewE=New...
[0010.68] Log:    &NewE=&New...
[0010.68] Log:    RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125)
[0010.68] Log:    RotationSnapMenu_5_625_Degrees=~6 degrees (5.625)
[0010.68] Log:    RotationSnapMenu_11_25_Degrees=~11 degrees (11.25)
[0010.68] Log:    RotationSnapMenu_22_5_Degrees=~22 degrees (22.5)
[0010.68] Log:    RotationSnapMenu_45_Degrees=45 degrees
[0010.68] Log:    RotationSnapMenu_90_Degrees=90 degrees
[0010.68] Log:    AutoSaveInterval1=1 minute
[0010.68] Log:    AutoSaveInterval2=5 minutes
[0010.68] Log:    AutoSaveInterval3=10 minutes
[0010.68] Log:    AutoSaveInterval4=15 minutes
[0010.68] Log:    AutoSaveInterval5=30 minutes
[0010.68] Log:    AutoSaveMaps=Autosave Maps
[0010.68] Log:    AutoSaveContent=Autosave Content Packages
[0010.68] Log:    AutoSavePackageTypes=Package Types To Autosave
[0010.68] Log:    UseRotationGrid=Enable Rotation Grid Snap
[0010.68] Log:    UseDragGrid=Enable Drag Grid Snap
[0010.68] Log:    ScaleGrid=Scale Grid
[0010.68] Log:    SnapScaling=Enable Scale Grid Snap
[0010.68] Log:    ToolTip_SnapScaling=If enabled, all scaling operations will scale in increments of the selected percentage value.
[0010.68] Log:    ToolTip_Autosave=Click to toggle Autosave
[0010.68] Log:    LevelViewportContext_SelectAllSurfaces=Select All Surfaces
[0010.68] Log:    SelectSurfaces=Select Surfaces
[0010.68] Log:    XorWithMemory=Xor With Memory
[0010.68] Log:    AndWithMemory=And With Memory
[0010.68] Log:    OrWithMemory=Or With Memory
[0010.68] Log:    RecallMemory=Recall Memory
[0010.68] Log:    MemorizeSet=Memorize Set
[0010.68] Log:    Reverse=Reverse
[0010.68] Log:    AdjacentSlants=Adjacent Slants
[0010.68] Log:    AdjacentFloors=Adjacent Floors
[0010.68] Log:    AdjacentWalls=Adjacent Walls
[0010.68] Log:    AdjacentCoplanars=Adjacent Coplanars
[0010.68] Log:    AllAdjacents=All Adjacents
[0010.68] Log:    MatchingTexture=Matching Texture
[0010.68] Log:    MatchingResolution=Matching Lightmap Resolution
[0010.68] Log:    MatchingResolution_Current=Matching Resolution (Current level)
[0010.68] Log:    MatchingBrush=Matching Brush
[0010.68] Log:    MatchingItems=Matching Items
[0010.68] Log:    MatchingGroups=Matching Groups
[0010.68] Log:    SyncGenericBrowser=Find in Generic Browser...
[0010.68] Log:    MakeActorLevelCurrentF=Make Current Level: `~
[0010.68] Log:    MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume: `~
[0010.68] Log:    MakeActorLevelCurrentMultiple=Make Current Level: <multiple levels>
[0010.68] Log:    MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid Volume
[0010.68] Log:    SelectLevels=Add Levels to Selection
[0010.68] Log:    SelectLevelsOnly=Find Levels in Level Browser...
[0010.68] Log:    DeselectLevels=Remove Levels from Selection
[0010.68] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find Streaming Volume Levels in Level Browser...
[0010.68] Log:    LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level Browser and selects all levels associated with the currently-selected streaming volume or level grid volume
[0010.68] Log:    CopySelectedActorsInNonCurrentLevel=Some selected actors are not in the current level and will not be copied.
[0010.68] Log:    LevelViewportContext_SurfaceProperties=Surface Properties...
[0010.68] Log:    LevelViewportContext_SurfaceProperties_MultipleF=Surface Properties (`~ Selected)...
[0010.68] Log:    BSPSelect_DifferentResolutionsSelected=Different selected resolutions.
Can only select matching for a single resolution.
[0010.68] Log:    CSG=CSG
[0010.68] Log:    Subtractive=Subtractive
[0010.68] Log:    Additive=Additive
[0010.68] Log:    Polygons=Polygons
[0010.68] Log:    Separate=Separate
[0010.68] Log:    FromBrush=From Brush
[0010.68] Log:    ToBrush=To Brush
[0010.68] Log:    Order=Order
[0010.68] Log:    ToLast=To Last
[0010.68] Log:    ToFirst=To First
[0010.68] Log:    LinkCrowdDestinations=Link Crowd Destinations
[0010.68] Log:    UnlinkCrowdDestinations=Unlink Crowd Destinations
[0010.68] Log:    PathOptions=Path Options
[0010.68] Log:    ComplexPathOptions=Complex Options
[0010.68] Log:    ClearForcedPaths=Clear Forced Paths
[0010.68] Log:    ClearProscribedPaths=Clear Proscribed Paths
[0010.68] Log:    StitchCover=Stitch Cover Links
[0010.68] Log:    ForcePaths=Force Paths
[0010.68] Log:    OverwriteNavPointsInRoute=Route: Overwrite NavPoints
[0010.68] Log:    AddNavPointsToRoute=Route: Add NavPoints
[0010.68] Log:    RemoveNavPointsFromRoute=Route: Remove NavPoints
[0010.68] Log:    ClearNavPointsFromRoute=Route: Clear NavPoints
[0010.68] Log:    OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links
[0010.68] Log:    AddLinksToCoverGroup=CoverGroup: Add Links
[0010.68] Log:    RemoveLinksFromCoverGroup=CoverGroup: Remove Links
[0010.68] Log:    ClearLinksFromCoverGroup=CoverGroup: Clear Links
[0010.68] Log:    ProscribePaths=Proscribe Paths
[0010.68] Log:    RebuildSelectedPaths=Rebuild Selected Path(s)
[0010.68] Log:    AutoPosition=Auto Position
[0010.68] Log:    ActorProperties_LODSubMenu=LOD Operations
[0010.68] Log:    ActorProperties_SimplifyMesh=Simplify Mesh For Level...
[0010.68] Log:    ActorProperties_ResimplifyMesh=Resimplify Mesh...
[0010.68] Log:    ActorProperties_SetLODParent=Set as Active LOD Parent
[0010.68] Log:    ActorProperties_AddToLODParent=Use '`~' as LOD Replacement
[0010.68] Log:    ActorProperties_RemoveFromLODParent=Clear LOD Replacement
[0010.68] Log:    LevelViewportContext_FindKismetF=Find `~ in UnrealKismet...
[0010.68] Log:    KismetPopup=UnrealKismet
[0010.68] Log:    LevelViewportContext_Properties_MultipleF=`~ Properties (`~ Selected)...	F4
[0010.68] Log:    LevelViewportContext_PropertiesF=`~ Properties...	F4
[0010.68] Log:    AddActor=Add Actor
[0010.68] Log:    ReplaceWithclass=Replace With `~
[0010.68] Log:    ReplaceWithActorFactory=Replace With
[0010.68] Log:    AllTemplates=All Templates
[0010.68] Log:    AddRecent=Add Recent
[0010.68] Log:    AddF=Add `~
[0010.68] Log:    AddHereF=Add `~ Here
[0010.68] Log:    LoadAssetF=Load `~
[0010.68] Log:    MRU=MRU
[0010.68] Log:    Help=Help
[0010.68] Log:    AboutUnrealEdE=About `~...
[0010.68] Log:    ReplaceSkeletalMeshActors=Replace SkeletalMeshActors
[0010.68] Log:    RegenAllProcBuildings=Regenerate All ProcBuildings
[0010.68] Log:    RegenSelProcBuildings=Regenerate Selected ProcBuildings
[0010.68] Log:    GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures
[0010.68] Log:    GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD Textures
[0010.68] Log:    RegenerateProcBuildingTextures=Regenerate Building Textures
[0010.68] Log:    CheckMapForErrorsE=Check Map for Errors...
[0010.68] Log:    CheckForErrorsE=Check for errors...
[0010.68] Log:    SetFolder=Set Folder...
[0010.68] Log:    GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From Folder...
[0010.68] Log:    NewTerrainE=New Terrain...
[0010.68] Log:    ConvertTerrainE=Convert All Terrains to Landscapes
[0010.68] Log:    PlayLevel=Play Level
[0010.68] Log:    OnF=On `~
[0010.68] Log:    InEditor=In Editor
[0010.68] Log:    DlgGeometryToolsTitle=Geometry Tools
[0010.68] Log:    DlgStaticMeshToolsTitle=Static Mesh Tools
[0010.68] Log:    StopBuild=Stop Build
[0010.68] Log:    DlgBuildProgressTitle=Building Map...
[0010.68] Log:    Status=Status
[0010.68] Log:    DlgProgressTitle=Please Wait...
[0010.68] Log:    Progress=Progress
[0010.68] Log:    BuildStatus=Build Status
[0010.68] Log:    BuildProgress=Build Progress
[0010.68] Log:    WarningsAndErrors=Warnings/Errors
[0010.68] Log:    ShowDetails=Show Details
[0010.68] Log:    HideDetails=Hide Details
[0010.68] Log:    BuildWarningsAndErrorsString=`~ criticals  `~ errors  `~ warnings
[0010.68] Log:    HiddenLevelDialogTitle=Hidden Level Warning
[0010.68] Log:    HiddenLevelDialogMakeVisible=Make All Visible
[0010.68] Log:    TheFollowingLevelsAreHidden=The following levels are hidden:
[0010.68] Log:    TheFollowingStreamingLevelsAreHidden=The following streaming levels are hidden:
[0010.68] Log:    UpdatePrefabHiddenLevelsQ=Prefabs in hidden levels will not be updated.  Continue with prefab update?
[0010.68] Log:    HiddenLevelsContinueWithBuildQ=
These levels will not be rebuilt.  Also, leaving them hidden may invalidate what is built in other levels.  Continue with build?
[0010.68] Log:    BuildAll=Build All
[0010.68] Log:    BuildAllSelectedPaths=Build All (Selected AI Paths)
[0010.68] Log:    BuildCover=Build Cover
[0010.68] Log:    BuildCombatZones=Build Combat Zones
[0010.68] Log:    AIPaths=AI Paths
[0010.68] Log:    SelectedAIPaths=Selected AI Paths
[0010.68] Log:    AIPathsWithPathEngine=AI Paths with PathEngine
[0010.68] Log:    Geometry=Geometry for Current Level
[0010.68] Log:    BuildVisibleGeometry=Geometry for Visible Levels
[0010.68] Log:    BuildVisibleGeometry_HelpText=Builds geometry for all visible levels.
[0010.68] Log:    AddVolumePopUp=Add Volume
[0010.68] Log:    Brush=Brush
[0010.68] Log:    ContinueQ=Continue?
[0010.68] Log:    ExportE=Export...
[0010.68] Log:    BulkExportE=Bulk Export...
[0010.68] Log:    BulkImportE=Bulk Import Sounds...
[0010.68] Log:    FullLocExportE=Full Loc Export...
[0010.68] Log:    ResliceFracturedMeshesE=Reslice Fractured Meshes
[0010.68] Log:    Prompt_AboutToBulkExportNItems_F=About to bulk export `~ items.  Proceed?
[0010.68] Log:    Prompt_ExportToSinglePackage=Export each package to a single file?
[0010.68] Log:    Prompt_ExportGroupsAsSubDirs=Export groups to their own subdirectories?
[0010.68] Log:    Prompt_ExportLocBinaries=Would you like to export binary data as well?  Choose Yes to export localized binaries such as .WAVs; choose No to export only the localized text files.
[0010.68] Log:    Prompt_ExportLocCompareAgainstDefaults=Only export localization for values that differ from their defaults?
[0010.68] Log:    Prompt_AboutToEditStartupPackage=`~ is a startup package.  Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it?
[0010.68] Log:    ImportE=Import...
[0010.68] Log:    AddMover=Add Mover
[0010.68] Log:    MainBrushMenu_CSGAdd=CSG Add
[0010.68] Log:    MainBrushMenu_CSGSubtract=CSG Subtract
[0010.68] Log:    MainBrushMenu_CSGDeintersect=CSG Deintersect
[0010.68] Log:    MainBrushMenu_CSGIntersect=CSG Intersect
[0010.68] Log:    Subtract=Subtract
[0010.68] Log:    Add=Add
[0010.68] Log:    Fullscreen=Fullscreen
[0010.68] Log:    BrushMarkerPolys=Draw Builder Brush
[0010.68] Log:    TogglePrefabLock=Lock Prefabs from Selection
[0010.68] Log:    ViewportConfiguration=Viewport Configuration
[0010.68] Log:    OpenNewFloatingViewport=New Floating Viewport
[0010.68] Log:    OpenNewFloatingViewport_Perspective=Perspective
[0010.68] Log:    OpenNewFloatingViewport_Perspective_Desc=Opens a new detached perspective window that can be freely moved and resized.
[0010.68] Log:    OpenNewFloatingViewport_OrthoXY=Orthographic Top (XY)
[0010.68] Log:    OpenNewFloatingViewport_OrthoXY_Desc=Opens a new detached orthographic top (XY) window that can be freely moved and resized.
[0010.68] Log:    OpenNewFloatingViewport_OrthoXZ=Orthographic Side (XZ)
[0010.68] Log:    OpenNewFloatingViewport_OrthoXZ_Desc=Opens a new detached orthographic side (XZ) window that can be freely moved and resized.
[0010.68] Log:    OpenNewFloatingViewport_OrthoYZ=Orthographic Front (YZ)
[0010.68] Log:    OpenNewFloatingViewport_OrthoYZ_Desc=Opens a new detached orthographic front (YZ) window that can be freely moved and resized.
[0010.68] Log:    OpenNewFloatingViewport_Error=Failed while trying to create a new floating viewport window.
[0010.68] Log:    FloatingViewportWindowTitle_F=UnrealEd Floating Viewport `~
[0010.68] Log:    ResizeTopAndBottomViewportsTogether=Resize Top And Bottom Viewports Together
[0010.68] Log:    ToolTip_ResizeTopAndBottomViewportsTogether=Locks the vertical sash so that the top and bottom viewports share the same width.
[0010.68] Log:    MainMenu_PanMovesCanvas=Drag Moves Canvas
[0010.68] Log:    MainMenu_PanMovesCanvas_ToolTip=Click and Drag will move the canvas.  If off, it will move the camera.
[0010.68] Log:    MainMenu_CenterZoomAroundCursor=Center Zoom Around Cursor
[0010.68] Log:    MainMenu_CenterZoomAroundCursor_ToolTip=Zooming will be centered around the cursor.  If off, it will center on the viewport's center.
[0010.68] Log:    MainMenu_Preferences=Preferences
[0010.68] Log:    MainMenu_Preferences_Language=Editor Language
[0010.68] Log:    MainMenu_UseWireframeHalos=Enable Wireframe Halos
[0010.68] Log:    MainMenu_UseWireframeHalos_Desc=Enable wireframe halo post-processing
[0010.68] Log:    MainMenu_AutoRestartReimportedFlashMovies=Apply Flash Movie Changes in Play In Editor
[0010.68] Log:    MainMenu_AutoReimportTextures=Auto-Reimport Textures
[0010.68] Log:    MainMenu_AutoReimportTextures_Desc=Automatically reimport textures when the source texture changes
[0010.68] Log:    RotationGrid=Rotation Grid
[0010.68] Log:    AutoSaveInterval=Autosave Interval
[0010.68] Log:    DragGrid=Drag Grid
[0010.68] Log:    WorldProperties=World Properties
[0010.68] Log:    ActorProperties=Actor Properties
[0010.68] Log:    BrowserWindows=Browser Windows
[0010.68] Log:    Generic=Generic
[0010.68] Log:    Level=Level
[0010.68] Log:    Level/Package=Level/Package
[0010.68] Log:    PercentageOfLightingTime=% Lighting Time
[0010.68] Log:    PercentageOfUnmappedTexels=% Unmapped Texels
[0010.68] Log:    UnmappedTexelsMemory=Unmapped Memory Cost (kB)
[0010.68] Log:    TotalTexelMemory=Total Texel Memory (kB)
[0010.68] Log:    LBI_TotalTexelMemoryLabel=Total Non-BSP Texel Mem:
[0010.68] Log:    LBI_TotalUnmappedTexelMemoryLabel=Total Non-BSP Unmapped Mem:
[0010.68] Log:    HasLightmapUVs=Has Lightmap UVs
[0010.68] Log:    NumLightMapLights=Num LightMap Lights
[0010.68] Log:    NumShadowMapLights=Num ShadowMap Lights
[0010.68] Log:    VertexShadowMap_Bytes=Vertex ShadowMap (Bytes)
[0010.68] Log:    VertexLightMap_Bytes=Vertex LightMap (Bytes)
[0010.68] Log:    TextureShadowMap_Bytes=Texture ShadowMap (Bytes)
[0010.68] Log:    TexutreLightMap_Bytes=Texture LightMap (Bytes)
[0010.68] Log:    StaticMesh=Static Mesh
[0010.68] Log:    MappingType=Current Type
[0010.68] Log:    StaticMeshLightingInfo=StaticMesh Lighting Info
[0010.68] Log:    ActorClasses=Actor Classes
[0010.68] Log:    ActorsSelected=`~ Actors Selected
[0010.68] Log:    ActorsClassSelected=`~ `~s Selected
[0010.68] Log:    StatusBarMouseWorldspacePosition=Mouse: (`~, `~, `~)
[0010.68] Log:    StatusBarWidgetPosition=Position: (`.2~, `.2~, `.2~)
[0010.68] Log:    StatusBarWidgetRotation=Rotation: (`.2~`~, `.2~`~, `.2~`~)
[0010.68] Log:    StatusBarWidgetScale=Scale: (`.2~`~, `.2~`~, `.2~`~)
[0010.68] Log:    StatusBarNoChange=( No Change )
[0010.68] Log:    StatusBarCameraSpeed_F=Camera Speed: `.1~
[0010.68] Log:    MainStatusBar_CurrentLevelGridVolumeF=Current Grid:  `~  (Level: `~)
[0010.68] Log:    MainStatusBar_CurrentLevelF=Current Level:  `~
[0010.68] Log:    SelectNone=Select None
[0010.68] Log:    SelectBuilderBrush=Select Builder Brush
[0010.68] Log:    Copy=Copy
[0010.68] Log:    Cut=Cut
[0010.68] Log:    LevelViewportContext_Cut=Cut	Ctrl+X
[0010.68] Log:    LevelViewportContext_Copy=Copy	Ctrl+C
[0010.68] Log:    LevelViewportContext_Paste=Paste	Ctrl+V
[0010.68] Log:    LevelViewportContext_PasteHere=Paste Here
[0010.68] Log:    PasteAsChild=Paste As Child
[0010.68] Log:    CopyA=Copy	Ctrl-C
[0010.68] Log:    CutA=Cut	Ctrl-X
[0010.68] Log:    PasteA=Paste	Ctrl-V
[0010.68] Log:    PasteAsChildA=Paste As Child	Ctrl-B
[0010.68] Log:    Scale=Scale
[0010.68] Log:    Rotate=Rotate
[0010.68] Log:    Translate=Translate
[0010.68] Log:    ShowWidget=Show Transform Widget
[0010.68] Log:    Exit=Exit
[0010.68] Log:    E&xit=E&xit
[0010.68] Log:    Recent=Recent
[0010.68] Log:    &Recent=&Recent
[0010.68] Log:    SaveAll=Save All
[0010.68] Log:    SaveAllWritable=Save All Writable
[0010.68] Log:    ForceSaveAll=Save All Levels (Force)
[0010.68] Log:    SaveA&ll=Save A&ll
[0010.68] Log:    Save&AsE=Save &As...
[0010.68] Log:    SaveAsE=Save As...
[0010.68] Log:    Save=Save
[0010.68] Log:    SaveCurrentLevel=Save Current Level
[0010.68] Log:    &SaveCurrentLevel=&Save Current Level
[0010.68] Log:    SaveAllLevels=Save All Levels
[0010.68] Log:    SaveLevelAs_PromptToRenameStreamingLevels_F=Would you like to update references to streaming levels and rename those as well?
If you select Yes, references to streaming levels in `~ will be renamed to `~ (including Kismet level name references.)  You should also do this for each of your streaming level maps.
If you select No, the level will be saved with the specified name and no other changes will be made.
[0010.68] Log:    OpenE=Open...
[0010.68] Log:    OpenPackagesE=Open Packages...
[0010.68] Log:    GenericBrowser_OpenPackageDialogCaption=Open Package File
[0010.68] Log:    &OpenE=&Open...
[0010.68] Log:    IntoNewMapE=Into New Map...
[0010.68] Log:    IntoExistingMapE=Into Existing Map...
[0010.68] Log:    AllE=All...
[0010.68] Log:    SelectedOnlyE=Selected Only...
[0010.68] Log:    NavMeshOnlyE=Nav Mesh Only...
[0010.68] Log:    NavMeshSelectedOnlyE=Selected Nav Mesh Only...
[0010.68] Log:    CollisionsOnlyE=Collisions Only...
[0010.68] Log:    CollisionsSelectedOnlyE=Selected Actors Collisions Only...
[0010.68] Log:    AddsSolids=Select Add/Solid Brushes
[0010.68] Log:    Subtracts=Select Subtract Brushes
[0010.68] Log:    SemiSolids=Select Semi Solid Brushes
[0010.68] Log:    NonSolids=Select Non Solid Brushes
[0010.68] Log:    Select=Select
[0010.68] Log:    LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid
[0010.68] Log:    LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid
[0010.68] Log:    ConvertProcBuilding=Convert to ProcBuilding
[0010.68] Log:    ConvertStaticMesh=Convert to Static Mesh
[0010.68] Log:    AddVolumePopUp=Add Volume
[0010.68] Log:    SnapToFloor=Snap To Floor
[0010.68] Log:    AlignToFloor=Align To Floor
[0010.68] Log:    MoveActorToGrid=Snap Origin to Grid
[0010.68] Log:    Align=Align
[0010.68] Log:    LevelViewportContext_MoveCamerasToActor=Go to Actor	Home
[0010.68] Log:    LevelViewportContext_LockActorMovement=Lock Actor Movement
[0010.68] Log:    SnapViewToActor=Snap View to Actor
[0010.68] Log:    LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors
[0010.68] Log:    LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select All `~ Actors with Archetype `~
[0010.68] Log:    LevelViewportContext_SelectAllBrushes=Select All Brushes
[0010.68] Log:    LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s
[0010.68] Log:    LevelViewportContext_SelectBasedActors=Select Attached Actors
[0010.68] Log:    SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With This Ruleset
[0010.68] Log:    SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes (This Class)
[0010.68] Log:    SelectMatchingStaticMeshesAllClasses=Select Matching Static Meshes (All Classes)
[0010.68] Log:    SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal Meshes (This Class)
[0010.68] Log:    SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal Meshes (All Classes)
[0010.68] Log:    SelectAllWithMatchingMaterial=Select All With Matching Material
[0010.68] Log:    LevelViewportContext_SaveBrushAsCollision=Set Collision from Builder Brush...
[0010.68] Log:    ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor
[0010.68] Log:    ConvertKActorToMover=Convert KActors to Mover
[0010.68] Log:    ConvertSplineLoftActorToDisSplineLoftActor=Convert to DisSplineLoftActor
[0010.68] Log:    ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some splines are referenced by Kismet and won't be converted, do you want to continue?
[0010.68] Log:    ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor
[0010.68] Log:    ConvertStaticMeshToMover=Convert StaticMeshActor To Mover
[0010.68] Log:    ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert StaticMeshActor To SM Based on ExtremeContent
[0010.68] Log:    ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured
[0010.68] Log:    ConvertStaticMeshToFoliage=Convert StaticMeshActor To InteractiveFoliageActor
[0010.68] Log:    ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh
[0010.68] Log:    ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh assigned.
[0010.68] Log:    ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to DisStaticMeshActor
[0010.68] Log:    ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor to StaticMeshActor
[0010.68] Log:    ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor
[0010.68] Log:    ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to StaticMeshActor
[0010.68] Log:    ConvertCollisionModelToBrush=Convert Collision Model To Brush
[0010.68] Log:    ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor
[0010.68] Log:    ConvertMoverToKActor=Convert Mover To KActor
[0010.68] Log:    ChooseFracturedMesh=Choose Fractured Mesh
[0010.68] Log:    FracturedStaticMesh=FracturedStaticMesh
[0010.68] Log:    ConvertMenu=Convert
[0010.68] Log:    SelectMatchingSpeedTrees=Select Matching Speed Trees
[0010.68] Log:    CleanBSPMaterials=Clean BSP Materials
[0010.68] Log:    CleanBSPMaterialsReportF=Cleared `~ BSP material references.  Check log window for further details.
[0010.68] Log:    AOE_EnterNewProfileName=Enter New Profile Name
[0010.68] Log:    AOE_ProfileName=Profile Name
[0010.68] Log:    AOE_NoProfileName=Invalid Profile Name
[0010.68] Log:    AOE_DuplicateProfileName=Profile with that name already exists.
[0010.68] Log:    AOE_DelAreYouSure=Are you sure you want to delete the profiel '`~'?
[0010.68] Log:    LightAffectsClassificationMenuEntry=Set What This Light Affects
[0010.68] Log:    ConvertLightToLightDynamicAffecting=Affecting Only Dynamic Objects
[0010.68] Log:    ConvertLightToLightStaticAffecting=Affecting Only Static Objects
[0010.68] Log:    ConvertLightToLightDynamicAndStaticAffecting=Affecting Both Dynamic and Static Objects
[0010.68] Log:    ConvertLights=Convert Light
[0010.68] Log:    ConvertingLights=Converting Lights
[0010.68] Log:    ConvertLightsToToggleable=Convert to Toggleable
[0010.68] Log:    ConvertLightsToMovable=Convert to Movable
[0010.68] Log:    ConvertLightsToDominant=Convert to Dominant
[0010.68] Log:    MainMenu_OpenStartupTip=Display Startup Tip...
[0010.68] Log:    MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog window with helpful information about using the editor
[0010.68] Log:    StartupTipDialog_Title=Startup Tip
[0010.68] Log:    StartupTipDialog_StartupTip=Startup Tip
[0010.68] Log:    StartupTipDialog_ShowTipsAtStartup=Show tips at startup
[0010.68] Log:    StartupTipDialog_NextTip=Next Tip
[0010.68] Log:    BindEditorHotkeys=Configure Keyboard Shortcuts...
[0010.68] Log:    DlgBindHotkeys_Title=Configure Keyboard Shortcuts
[0010.68] Log:    NotBound=(Not Bound)
[0010.68] Log:    LoadConfig=Load Config
[0010.68] Log:    SaveConfig=Save Config
[0010.68] Log:    ResetToDefaults=Reset To Defaults
[0010.68] Log:    LoadKeyConfig=Load Key Configuration
[0010.68] Log:    SaveKeyConfig=Save Key Configuration
[0010.68] Log:    PressKeysToBind=Press hotkey combo to bind to (Escape Cancels)
[0010.68] Log:    KeyAlreadyBound=The key combination entered is already bound to a command:
`~
If you continue, this command will be unbound.  Continue binding?
[0010.68] Log:    AreYouSureYouWantDefaults=Are you sure you want to reset to defaults?
[0010.68] Log:    EmitterAutoPopulate=Auto-populate
[0010.68] Log:    EmitterReset=Reset
[0010.68] Log:    EmitterPopupMenu=Emitter
[0010.68] Log:    SplinePopupMenu=Spline
[0010.68] Log:    SplineBreakAllLinks=Break All Links
[0010.68] Log:    SplineConnect=Connect/Flip
[0010.68] Log:    SplineBreak=Break
[0010.68] Log:    SplineReverseAllDirections=Reverse All Directions
[0010.68] Log:    SplineSetStraightTangents=Set Straight Tangents
[0010.68] Log:    SplineSelectAllNode=Select All On Spline
[0010.68] Log:    SplineTestRoute=Test Route
[0010.68] Log:    SplineTestRouteFailed=Test Route Failed
[0010.68] Log:    Reset=Reset
[0010.68] Log:    BakePivot=Save Pivot to PrePivot
[0010.68] Log:    UnBakePivot=Reset PrePivot
[0010.68] Log:    MoveHere=Move Here
[0010.68] Log:    MoveHereSnapped=Move Here (snapped)
[0010.68] Log:    MoveCenterSelection=Move to Center of Selection
[0010.68] Log:    Pivot=Pivot
[0010.68] Log:    MirrorXAxis=Mirror X Axis
[0010.68] Log:    MirrorYAxis=Mirror Y Axis
[0010.68] Log:    MirrorZAxis=Mirror Z Axis
[0010.68] Log:    Transform=Transform
[0010.68] Log:    ApplyMaterial=Apply Material
[0010.68] Log:    ApplyMaterialF=Apply Material : `~
[0010.68] Log:    PlanarWall=Planar Wall
[0010.68] Log:    PlanarFloor=Planar Floor
[0010.68] Log:    ExportAllScripts=Export All Scripts
[0010.68] Log:    NewFromFileE=New From File...
[0010.68] Log:    FullyLoadE=Fully Load
[0010.68] Log:    FullyLoadingPackages=Fully loading packages
[0010.68] Log:    NeedsToFullyLoadPackageF=Package `~ is not fully loaded. Do you want to fully load it? Not doing so will abort the '`~' operation.
[0010.68] Log:    SaveE=Save...
[0010.68] Log:    MakeCurrent=Make Current
[0010.68] Log:    LevelAlreadyExistsInWorld=A level with that name already exists in the world.
[0010.68] Log:    LevelBrowser_Properties=Edit Properties...
[0010.68] Log:    LevelBrowser_CurrentLevel=- CURRENT LEVEL -
[0010.68] Log:    LevelBrowser_CurrentLevelGridVolume=- CURRENT GRID -
[0010.68] Log:    ShowSelectedLevelsInSceneManager=Find in Scene Manager...
[0010.68] Log:    ShowSelectedLevelsInContentBrowser=Find in Content Browser...
[0010.68] Log:    ShowOnlySelectedLevels=Show Only Selected
[0010.68] Log:    ShowOnlyUnselectedLevels=Show Only Unselected
[0010.68] Log:    SaveSelectedLevels=Save
[0010.68] Log:    ShowSelectedLevels=Show
[0010.68] Log:    HideSelectedLevels=Hide
[0010.68] Log:    ShowAllLevels=Show All
[0010.68] Log:    HideAllLevels=Hide All
[0010.68] Log:    LockSelectedLevels=Lock Selected Levels
[0010.68] Log:    UnlockSelectedLevels=Unlock Selected Levels
[0010.68] Log:    LockAllLevels=Lock All
[0010.68] Log:    UnlockAllLevels=Unlock All
[0010.68] Log:    SelectAllLevels=Select All
[0010.68] Log:    DeselectAllLevels=Deselect All
[0010.68] Log:    SelectAllVisibleLevels=Select All Visible Levels
[0010.68] Log:    InvertLevelSelection=Invert Level Selection
[0010.68] Log:    SelectAllActors=Select All Actors
[0010.68] Log:    SelectionMode=Selection Mode
[0010.68] Log:    MoveSelectedActorsToCurrentLevel=Move Selected Actors to Current Level
[0010.68] Log:    MoveSelectedActorsToCurrentLevelGridVolume=Move Selected Actors to Current Level Grid Volume
[0010.68] Log:    SetStreamingVolumes=Set Streaming Volumes
[0010.68] Log:    AddStreamingVolumes=Add Streaming Volumes
[0010.68] Log:    ClearStreamingVolumes=Clear Streaming Volumes
[0010.68] Log:    ConfirmClearStreamingVolumesDlgMsg=Are you sure you want to clear streaming volumes?
[0010.68] Log:    SelectAssociatedStreamingVolumes=Select Associated Streaming Volumes
[0010.68] Log:    NoLevelsAssociatedWithStreamingVolume=No levels are associated with streaming volume.
[0010.68] Log:    LevelBrowser_KeywordDialog_Title=Level Keywords
[0010.68] Log:    LevelBrowser_KeywordDialog_Message=Selected Keywords to associate with the selected levels
[0010.68] Log:    LevelBrowser_AssignKeywords=Assign Keywords...
[0010.68] Log:    LevelBrowser_KeywordDialog_SaveKeywords=Save
[0010.68] Log:    LevelBrowser_KeywordDialog_SaveKeywords_Tooltop=Assigns keywords to selected levels
[0010.68] Log:    LevelBrowser_KeywordDialog_Cancel=Cancel
[0010.68] Log:    LevelBrowser_KeywordDialog_Cancel_Tooltip=Cancel the assignment of new keywords to selected levels
[0010.68] Log:    LevelBrowser_KeywordFilter_Title=Filter by keyword
[0010.68] Log:    LevelBrowser_KeywordFilter_UncheckAll=All Levels
[0010.68] Log:    LevelBrowser_KeywordFilter_NoFilterStringsButton=No keywords specified.  Click for information.
[0010.68] Log:    LevelBrowser_KeywordFilter_NoFilterStringsDetail=Add [LevelBrowser.Keywords]"+Keywords=..." to DefaultEditor.ini to Filter Levels
[0010.68] Log:    LevelBrowser_KeywordFilter_ToggleFilterWindowVisibility=Toggle Filter Window
[0010.68] Log:    LevelBrowser_LevelVisible_Tooltip=Toggle Level Visibility
[0010.68] Log:    LevelBrowser_LockLevel_Tooltip=Lock Level
[0010.68] Log:    LevelBrowser_Menu_LevelMemorySizeData=Level Memory/Size Data
[0010.68] Log:    LevelBrowser_LightMapsMemory=Lightmaps
[0010.68] Log:    LevelBrowser_ShadowMapsMemory=Shadowmaps
[0010.68] Log:    LevelBrowser_RemovingDirtyLevelFromWorld=You are about to remove dirty levels from the world and your changes to these levels will be lost.  Proceed?
[0010.68] Log:    LevelBrowser_MoveActorsToThisLevel=Move Selected Actors To This Level
[0010.68] Log:    LevelBrowser_MakeCurrentMoveActorsToThisLevel=Make Level Current & Move Selected Actors To It
[0010.68] Log:    Unload=Unload
[0010.68] Log:    UnloadE=Unload...
[0010.68] Log:    Load=Load
[0010.68] Log:    NewLevel=New Level...
[0010.68] Log:    NewLevelFromSelectedActors=New Level From Selected Actors
[0010.68] Log:    ImportLevelE=Add Existing Level...
[0010.68] Log:    RemoveLevelFromWorld=Remove Level From World
[0010.68] Log:    MergeVisibleLevels=Merge Levels into New Level
[0010.68] Log:    MergeVisibleLevelsPromptMessage=This operation will merge all levels into a single new level.  Some of the levels are currently hidden.  Discard the hidden levels?
[0010.68] Log:    MergeVisibleLevelsPromptKeepHidden=Keep Hidden
[0010.68] Log:    MergeVisibleLevelsPromptDiscardHidden=Discard Hidden
[0010.68] Log:    MergeVisibleLevelsPromptCancelMerge=Cancel Merge
[0010.68] Log:    LevelBrowserMenu_UpdateLevelsForAllActors=Update All Actors in Level Grids
[0010.68] Log:    LevelBrowserMenu_UpdateLevelsForAllActors_Help=Checks for any actors that reside in grid volume levels and moves them to the "best" level if necessary (based on spatial overlap, etc.)
[0010.68] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors=Auto-Update Actors in Level Grids
[0010.68] Log:    LevelBrowserMenu_AutoUpdateLevelsForChangedActors_Help=Toggles whether or not actors in grid volume levels are automatically moved to their "best" level after most operations
[0010.68] Log:    SelectStreamingMethod=Select Streaming Method
[0010.68] Log:    StreamingMethod:=Streaming Method:
[0010.68] Log:    CheckOut=Check Out
[0010.68] Log:    CheckInE=Check In...
[0010.68] Log:    Revert=Revert
[0010.68] Log:    AddE=Add...
[0010.68] Log:    RevisionHistoryE=Revision History...
[0010.68] Log:    MoveToTrashE=Move To Trash
[0010.68] Log:    SourceControl=Source Control
[0010.68] Log:    CopyReference=Copy Reference	Ctrl+C
[0010.68] Log:    ExportFileE=Export to File...
[0010.68] Log:    ImportFileE=Import from File...
[0010.68] Log:    Warning_ImportFaceFXAnimSet=Importing will replace existing animations.
Continue?
[0010.68] Log:    NameSuffix=Name Suffix
[0010.68] Log:    EnableNameSuffixQ=Name Suffix?
[0010.68] Log:    SavePackagesQ=Save Packages?
[0010.68] Log:    CheckoutPackagesQ=Checkout Packages?
[0010.68] Log:    References=References
[0010.68] Log:    CannotDeleteList=Cannot delete:
`~
[0010.68] Log:    CannotDuplicateList=Cannot duplicate object: '`~'
`~
[0010.68] Log:    OverwriteDuplicates=The following assets already exist. Overwrite these objects?
`~
[0010.68] Log:    DeleteWithReferences=Delete With References
[0010.68] Log:    ReplaceExistingObjectInPackage_F=An object [`~] of class [`~] already exists in package [`~].  Do you want to replace the existing object?  If you click 'Yes', the existing object will be deleted.  Otherwise, click 'No' and choose a unique name for your new object.
[0010.68] Log:    TexturePackage=Texture Package
[0010.68] Log:    TextureGroup=Texture Group
[0010.68] Log:    TargetPackage=Target Package
[0010.68] Log:    ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~' already exists.  Replace?
[0010.68] Log:    CreateClassMoveInfo=Create Class Relocation Info
[0010.68] Log:    TargetGroup=Target Group
[0010.68] Log:    ClassRelocation=Class Relocation
[0010.68] Log:    MoveWithReferences=Move/Rename Objects
[0010.68] Log:    ShowReferences=Show Referenced Assets
[0010.68] Log:    DuplicateWithReferences=Copy Objects
[0010.68] Log:    Search_FindPrev=Find Previous
[0010.68] Log:    Search_FindNext=Find Next
[0010.68] Log:    PropertiesE=Properties...
[0010.68] Log:    PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window Visibility
[0010.68] Log:    PropertyWindow_CancelSearch=Cancel Search
[0010.68] Log:    PropertyWindow_ResetToDefault=Reset To Default
[0010.68] Log:    PropertyWindow_CopySelectedProperties=Copy Selected Properties to Clipboard
[0010.68] Log:    PropertyWindow_PasteProperties=Paste Properties from Clipboard
[0010.68] Log:    PropertyWindow_SearchFor=Type here to search
[0010.68] Log:    PropertyWindow_LockSelectedActorsQ=Lock Selected Actors
[0010.68] Log:    PropertyWindow_Options=Options
[0010.68] Log:    PropertyWindow_CopyToClipboard=Copy To Clipboard
[0010.68] Log:    PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard (Contains editline objects)
[0010.68] Log:    PropertyWindow_ExpandAllCategories=Expand All Categories
[0010.68] Log:    PropertyWindow_CollapseAllCategories=Collapse All Categories
[0010.68] Log:    PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item Buttons
[0010.68] Log:    PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether or not items within a property window show their available action buttons regardless of selection state.
[0010.68] Log:    PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order
[0010.68] Log:    PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property Names
[0010.68] Log:    PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether or not display space delimited, friendlier names or use the properties default name.
[0010.68] Log:    PropertyWindow_ShowModifiedProperties=Show Only Modified Properties
[0010.68] Log:    PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified.
[0010.68] Log:    PropertyWindow_ShowDifferingProperties=Show Only Differing Properties
[0010.68] Log:    PropertyWindow_ToolTip_ShowDifferingProperties=When multiple objects are selected, shows only properties where they differ.
[0010.68] Log:    PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array Clamping isn't supported in multi-select (Param Name: `~)
[0010.68] Log:    PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property (`~) passed for array clamping use is not an array.  Clamp will only ensure greater than zero.
[0010.68] Log:    PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~) passed for array clamping was not found.  Clamp will only ensure greater than zero.
[0010.68] Log:    CreateStaticTextureE=Create Static Texture...
[0010.68] Log:    TextureViewer=Texture Viewer
[0010.68] Log:    GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level...
[0010.68] Log:    GenericBrowserContext_ResimplifyMesh=Resimplify Mesh...
[0010.68] Log:    SoundNodeWavePreview=Sound Quality Previewer
[0010.68] Log:    GenerateBankDefinitionFile=Generate SoundBanks...
[0010.68] Log:    LoadBank=Load Bank
[0010.68] Log:    UnloadBank=Unload Bank
[0010.68] Log:    ClearBanks=Unload All Banks
[0010.68] Log:    LoadInitBank=Load Init Bank
[0010.68] Log:    RefreshAllBanks=Reload All Banks
[0010.68] Log:    SoundCueEditor=Sound Cue Editor
[0010.68] Log:    SoundCueEditorPaste=Sound Cue Editor: Paste
[0010.68] Log:    PhysicsAssetEditor=Physics Asset Editor (PhAT)
[0010.68] Log:    CreateNewPhysicsAsset=Create New Physics Asset
[0010.68] Log:    CreateNewFaceFXAsset=Create New FaceFX Asset
[0010.68] Log:    FaceFXStudio=FaceFX Studio
[0010.68] Log:    ImportFromFXA=Import from .FXA...
[0010.68] Log:    ExportToFXA=Export to .FXA...
[0010.68] Log:    CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0010.68] Log:    EditorCascade=Editor (UnrealCascade)
[0010.68] Log:    ParticleCopyParameters=Copy parameters to clipboard
[0010.68] Log:    EditorLensFlare=LensFlare Editor
[0010.68] Log:    AnimTreeEditor=AnimTree Editor
[0010.68] Log:    PostProcessEditor=PostProcess Editor
[0010.68] Log:    LvlToggleVis=Visibility
[0010.68] Log:    LvlToggleBoundingBox=Bounding Box
[0010.68] Log:    LvlMakeCurrent=Make Current
[0010.68] Log:    ActorBrowser_ViewMenu=Actor Classes
[0010.68] Log:    LevelBrowser_ViewMenu=Level
[0010.68] Log:    GenericBrowser_ViewMenu=Generic
[0010.68] Log:    SceneManager_Focus=Focus on Selected Actor
[0010.68] Log:    AutoFocus=Auto Focus?
[0010.68] Log:    AutoSelect=Auto Select?
[0010.68] Log:    ShowBrushes=Show Brushes?
[0010.68] Log:    SceneManager_FilterT=Filter Type
[0010.68] Log:    SceneManager_FilterQ=Filter Text
[0010.68] Log:    ReferencedAssetBrowser_ViewMenu=Referenced Assets
[0010.68] Log:    LogBrowser_ViewMenu=Log
[0010.68] Log:    PrimitiveStatsBrowser_ViewMenu=Primitive Stats
[0010.68] Log:    GroupBrowser_ViewMenu=Groups
[0010.68] Log:    TerrainBrowser_ViewMenu=Terrain
[0010.68] Log:    ActorBrowser_ToolTip=Show the actor classes browser
[0010.68] Log:    LevelBrowser_ToolTip=Show the level browser
[0010.68] Log:    GenericBrowser_ToolTip=Show the Generic Browser
[0010.68] Log:    ReferencedAssetBrowser_ToolTip=Show the referenced assets browser
[0010.68] Log:    LogBrowser_ToolTip=Show the log browser
[0010.68] Log:    PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser
[0010.68] Log:    GroupBrowser_ToolTip=Show the group browser
[0010.68] Log:    TerrainBrowser_ToolTip=Show the terrain browser
[0010.68] Log:    SceneManager_ToolTip=Show the scene manager browser
[0010.68] Log:    ViewSource=View Source Code
[0010.68] Log:    TaskBrowser_TaskListColumnName_Number=Number
[0010.68] Log:    TaskBrowser_TaskListColumnName_AssignedTo=Assigned To
[0010.68] Log:    TaskBrowser_TaskListColumnName_Name=Summary
[0010.68] Log:    TaskBrowser_TaskListColumnName_Priority=Priority
[0010.68] Log:    TaskBrowser_TaskListColumnName_Status=Status
[0010.68] Log:    TaskBrowser_TaskListColumnName_CreatedBy=Created By
[0010.68] Log:    TaskBrowser_ServerStatus_FailedToInit=Failed to initialize.  No task database providers are available.
[0010.68] Log:    TaskBrowser_ServerStatus_ReadyToConnect=Not connected.  Click the Connect button to login to the task database.
[0010.68] Log:    TaskBrowser_ServerStatus_Connecting=Connecting to server and logging in...
[0010.68] Log:    TaskBrowser_ServerStatus_Connected=Connected to the task database.
[0010.68] Log:    TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to the task database.  Click the Connect button to try again.
[0010.68] Log:    TaskBrowser_ServerStatus_Disconnecting=Disconnecting...
[0010.68] Log:    TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters...
[0010.68] Log:    TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from server...
[0010.68] Log:    TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task information...
[0010.68] Log:    TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as fixed...
[0010.68] Log:    TaskBrowser_FixButtonLabel=Mark Complete...
[0010.68] Log:    TaskBrowser_RefreshButtonLabel=Refresh View
[0010.68] Log:    TaskBrowser_ConnectButtonLabel=Connect
[0010.68] Log:    TaskBrowser_DisconnectButtonLabel=Disconnect
[0010.68] Log:    TaskBrowser_SettingsButtonLabel=Settings...
[0010.68] Log:    TaskBrowser_DatabaseFilterLabel=Database filter
[0010.68] Log:    TaskBrowser_DisplayFilterLabel=Display
[0010.68] Log:    TaskBrowser_FilterOnlyOpenLabel=Only open
[0010.68] Log:    TaskBrowser_FilterAssignedToMeLabel=Assigned to me
[0010.68] Log:    TaskBrowser_FilterCreatedByMeLabel=Created by me
[0010.68] Log:    TaskBrowser_FilterCurrentMapLabel=Current map
[0010.68] Log:    TaskBrowser_WaitingForDescription=
(Downloading task details from server.  Please wait...)
[0010.68] Log:    TaskBrowser_Error_NeedValidConnectionSettings=In order for the Task Browser to connect to the database server, you'll need to supply valid settings for the server name/port, user name and password, as well as the project (database) name to connect to.  If you're not sure what settings to use then please ask a system administrator, or check the similar settings in desktop task management application's configuration.
[0010.68] Log:    TaskBrowser_Error_StartingConnect=The Task Browser encountered an uncommon error while trying to connect to the database.  Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0010.68] Log:    TaskBrowser_Error_StartingDisconnect=The Task Browser encountered an uncommon error while trying to disconnect from the database.
[0010.68] Log:    TaskBrowser_Error_StartingFilterQuery=The Task Browser encountered an uncommon error while trying to query a list of filters from the database.
[0010.68] Log:    TaskBrowser_Error_StartingMarkAsComplete=The Task Browser encountered an uncommon error while trying to mark a task as complete.
[0010.68] Log:    TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered an uncommon error while trying to query a list of tasks.
[0010.68] Log:    TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser encountered an uncommon error while trying to query details about a task.
[0010.68] Log:    TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to connect to the task database server.  The following error message was reported:
`~
Please adjust your connection settings using the Settings button at the bottom of the Task Browser and try again by clicking Connect.
[0010.68] Log:    TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable to disconnect to the task database server.  The following error message was reported:
`~
[0010.68] Log:    TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser encountered an error while querying a list of filters from the server.  The following error message was reported:
`~
[0010.68] Log:    TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered an error while querying a list of filtered tasks from the server.  The following error message was reported:
`~
[0010.68] Log:    TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser encountered an error while querying details about a specific task from the server.  The following error message was reported:
`~
[0010.68] Log:    TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was unable to mark the specified task(s) as completed.  The following error message was reported:
`~
[0010.68] Log:    TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task cannot be marked as complete until you've entered valid information for all of the fields.  Please complete the form before pressing the OK button.
[0010.68] Log:    TaskBrowserConfig_DialogCaption=Task Browser Settings
[0010.68] Log:    TaskBrowserConfig_OKButton=OK
[0010.68] Log:    TaskBrowserConfig_CancelButton=Cancel
[0010.68] Log:    TaskBrowserConfig_ConnectionSettingsLabel=Connection
[0010.68] Log:    TaskBrowserConfig_PreferencesLabel=Preferences
[0010.68] Log:    TaskBrowserConfig_ServerNameLabel=Server
[0010.68] Log:    TaskBrowserConfig_ServerPortLabel=Port
[0010.68] Log:    TaskBrowserConfig_UserNameLabel=Login
[0010.68] Log:    TaskBrowserConfig_PasswordLabel=Password
[0010.68] Log:    TaskBrowserConfig_ProjectName=Project name
[0010.68] Log:    TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at startup
[0010.68] Log:    TaskBrowserCompleteTask_DialogCaption=Mark Task Complete
[0010.68] Log:    TaskBrowserCompleteTask_OKButton=OK
[0010.68] Log:    TaskBrowserCompleteTask_CancelButton=Cancel
[0010.68] Log:    TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution
[0010.68] Log:    TaskBrowserCompleteTask_CommentsLabel=Comments
[0010.68] Log:    TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist
[0010.68] Log:    TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete (hours)
[0010.68] Log:    FixedKismetParentSequences=`~ incorrect ParentSequence pointers found and fixed. (see log for details)
[0010.68] Log:    DetailMode=Detail Mode
[0010.68] Log:    SetDetailMode=Set Detail Mode
[0010.68] Log:    Low=Low
[0010.68] Log:    Medium=Medium
[0010.68] Log:    High=High
[0010.68] Log:    CollectionHelper_NotInitialized=Collection Helper is not initialized.
[0010.68] Log:    CollectionHelper_ReadOnly=Collection Helper unable to access database.
[0010.68] Log:    CollectionHelper_ClearCollectionFailed=Collection Helper failed to destroy collection `~.
[0010.68] Log:    CollectionHelper_CreateCollectionFailed=Collection Helper failed to create collection `~.
[0010.68] Log:    CollectionHelper_AddAssetsFailed=Collection Helper failed to add assets to collection `~.
[0010.68] Log:    CollectionHelper_RemoveAssetsFailed=Collection Helper failed to remove assets from collection `~.
[0010.68] Log:    CollectionHelper_QueryCollectionFailed=Collection Helper failed to query assets for collection `~.
[0010.68] Log:    CollectionHelper_SetCollectionClearFailed=Collection Helper failed to clear assets for collection `~.
[0010.68] Log:    Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the specified skeletal mesh because the material has not been compiled with bUsedWithSkeletalMesh.
[0010.68] Log:    BlockingVolumeCreation=Create Blocking Volume
[0010.68] Log:    BlockingVolumeBBox=Bounding Box
[0010.68] Log:    BlockingVolumeConvexHeavy=Heavy Convex Volume
[0010.68] Log:    BlockingVolumeConvexNormal=Normal Convex Volume
[0010.68] Log:    BlockingVolumeConvexLight=Light Convex Volume
[0010.68] Log:    BlockingVolumeConvexRough=Rough Convex Volume
[0010.68] Log:    BlockingVolumeColumnX=Column (X Axis)
[0010.68] Log:    BlockingVolumeColumnY=Column (Y Axis)
[0010.68] Log:    BlockingVolumeColumnZ=Column (Z Axis)
[0010.68] Log:    BlockingVolumeAutoConvex=Auto Convex Collision...
[0010.68] Log:    Error_FileDoesNotExist=File does not exist : '`~'.  It will be removed from the MRU list.
[0010.68] Log:    Error_FindPropertyWindowFailed=FindPropertyWindow failed
[0010.68] Log:    Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin transaction -
[0010.68] Log:    Error_FailedToEndTransaction=UNREALCASCADE: Failed to end transaction -
[0010.68] Log:    Error_TypeDataModuleAlreadyPresent=A TypeData module is already present.
Please remove it first.
[0010.68] Log:    Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module is already present.
Please remove it first.
[0010.68] Log:    Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter module is already present.
Please remove it first.
[0010.68] Log:    Error_MustSelectEmitter=You must select an emitter
[0010.68] Log:    Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used in each Emitter once.
[0010.68] Log:    Error_NoEmitterSelectedForExport=No emitter selected for export
[0010.68] Log:    Error_FailedToCopy=Failed to copy `~ to `~
[0010.68] Log:    Error_SelectedEmitterMustContainModule=The selected emitter must contain the selected module for deletion
[0010.68] Log:    Error_MoreEmitterTypesThanSlots=ERROR!
There are more emitter types than available menu slots!
[0010.68] Log:    Error_TriedToExecDeprecatedCmd=Tried to executed deprecated command: `~
[0010.68] Log:    Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play this AnimSet on.
[0010.68] Log:    Error_AnimTreeAlreadyBeingEdited=AnimTree is already being edited.
[0010.68] Log:    Error_PBRulesetAlreadyBeingEdited=Ruleset is already being edited.
[0010.68] Log:    Error_PBLoopDetected=Cannot create connection - will result in a loop.
[0010.68] Log:    Error_FailedToCreatePhysAssetFromSM=Failed to create Physics Asset '`~' from Skeletal Mesh '`~'.
[0010.68] Log:    Error_FailedToCreateNewPhysAsset=Failed to create new Physics Asset.
[0010.68] Log:    Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet Asset.
[0010.68] Log:    Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default SkeletalMesh assigned - cannot open.
[0010.68] Log:    Error_GroupAlreadyAssocWithActor=There is already a Group associated with this Actor.
[0010.68] Log:    Error_ActorNotInSequenceLevel=Actor is not in the same Level as the UnrealMatinee's UnrealKismet Sequence.
[0010.68] Log:    Error_OnlyOneTrackTypePerGroup=Only allowed one of this track type per group.
[0010.68] Log:    Error_PropertyAlreadyControlled=Already a FloatProp track controlling this property.
[0010.68] Log:    Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels Left.
[0010.68] Log:    Error_HighlightNonZeroLength=You must highlight a non-zero length section before stretching it.
[0010.68] Log:    Error_NoActorForThisGroup=No Actor for this group
[0010.68] Log:    Error_NameAlreadyExists=Name already exists - please choose a unique name for this Group.
[0010.68] Log:    Error_PackageNameExists=A package with that name already exists. Please choose another name.
[0010.68] Log:    Error_EventNameInUse=Sorry - Event name already in use.
[0010.68] Log:    Error_MatineeActionMustHaveData=UnrealMatinee action must have UnrealMatinee Data attached before being edited.
[0010.68] Log:    Error_MustSpecifyValidSeqName=Must specify valid sequence name and package.
[0010.68] Log:    Error_ExpressionHasRefs=Expression has references.  Cannot delete.
[0010.68] Log:    Error_BodySetupWithNoPrimitives=Body Setup with No Primitives!
[0010.68] Log:    Error_CanOnlyWeldParentChildPairs=You can only weld parent/child pairs.
[0010.68] Log:    Error_CantMakeNewBonePhysical=You cannot make a new bone physical if it has physical children.
[0010.68] Log:    Error_OnlyAddSoundNodeWaveOnce=Can only add a particular SoundNodeWave to a SoundCue once.
[0010.68] Log:    Error_MustSelectActorsToCreateGroup=You must have some actors selected to create a new group.
[0010.68] Log:    Error_RenameFailedGroupAlreadyExists=Group already exists; enter another name.
[0010.68] Log:    Error_CantSaveMapViaGB=Can't save map files via the browser. Not saving '`~'.
[0010.68] Log:    Error_CantSaveMapViaCascade=Can't save map files via UnrealCascade. Not saving '`~'.
[0010.68] Log:    Error_CouldntSavePackage=Couldn't save package. Check log window for further details.
[0010.68] Log:    Error_InvalidInput=Invalid input.
[0010.68] Log:    Error_ObjectNameAlreadyExists=An object named '`~' already exists.
(If you renamed a Prefab there may be other objects causing the name conflict, like one of the archetypes.)
[0010.68] Log:    Error_ObjectNameIsIllegal=The object name '`~' contains illegal characters.
[0010.68] Log:    Error_CouldntRenameObjectF=Couldn't rename '`~'.
[0010.68] Log:    Error_CouldntWriteToFile=Couldn't write to file. Maybe file is read-only?
[0010.68] Log:    Error_CouldntWriteToFile_F=Couldn't write to file '`~'. Maybe file is read-only?
[0010.68] Log:    Error_PackageStatusChanged=Package can't be checked out - status has changed!
[0010.68] Log:    Error_CouldNotCreateActor=Could not create Actor.
[0010.68] Log:    Error_CouldNotCreateActor_NoAssetAssigned=No valid asset was specified.
[0010.68] Log:    Error_CouldNotCreateActor_NoDestructibleAsset=No destructible asset was specified.
[0010.68] Log:    Error_CouldNotCreateActor_NoPhysXDestructible=No PhysX destructible asset was specified.
[0010.68] Log:    Error_CouldNotCreateActor_FromAssetOnly=Could not create actor from asset.
[0010.69] Log:    Error_CouldNotCreateActor_NoStaticMesh=No static mesh was specified.
[0010.69] Log:    Error_CouldNotCreateActor_AlreadyADominantDirectionalLight=Can't create dominant directional light, there's already one in the level.  There can only be one dominant directional light.
[0010.69] Log:    Error_CouldNotCreateActor_NoSkellMesh=No skeletal mesh was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoRigidBodySetup=No rigid body setup on the specified static mesh.
[0010.69] Log:    Error_CouldNotCreateActor_NoParticleSystem=No particle system specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoPhysicsAsset=No physics asset was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoNavigationPoints=No navigation points were found.
[0010.69] Log:    Error_CouldNotCreateActor_NoSoundCue=No sound cue was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoSoundWave=No sound wave was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoMaterial=No material was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoDecalMaterial=No decal material was specified (if a material is selected, make sure 'Used With Decals' is set on it).
[0010.69] Log:    Error_CouldNotCreateActor_NoArchetype=No archetype was specified.
[0010.69] Log:    Error_CouldNotCreateActor_NoLensFlare=No lens flare was specified.
[0010.69] Log:    Error_CouldNotCreateActor_FractureStaticMesh=Using standard static mesh factory to create a fractured static mesh is not allowed.
[0010.69] Log:    Error_CouldNotCreateActor_SelectedItemIsNotFogVolumeMaterial=No fog volume material was specified (if a material is selected, make sure 'Used with Fog Volumes' is set on it).
[0010.69] Log:    Error_ASEImportVertexPercentageWarning=Generated/imported vertex count ratio (`~/`~) exceeds expected percentage (`~  expected).
[0010.69] Log:    Error_NewStaticMeshHasBadLightMapUVSet_F=Warning: The light map UV set for static mesh [`~] appears to have layout problems.  Either the triangle UVs are overlapping one another or the UV are out of bounds (0.0 - 1.0 range.)
[0010.69] Log:    Message_ASEImportVertexPercentageResults=Generated `~ vertices from `~ imported (`~ increase).
[0010.69] Log:    Error_MapExtUndefined=MapExt needs to be defined in .ini!
[0010.69] Log:    Error_PIEObjectStillReferenced=Object '`~' from PIE level still referenced.
Shortest route from root:
`~
[0010.69] Log:    Error_FailedCreateEditorPreviewWorld=Failed to create editor preview world.
[0010.69] Log:    Error_CouldntSpawnPlayer=Couldn't spawn player: `~
[0010.69] Log:    Error_48=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates : `~
[0010.69] Log:    Error_49=ASE Importer Warning : This object has no material reference (current texture will be applied to object).
[0010.69] Log:    Error_InUse=`~ is in use.

Running the editor with '-NoLoadStartupPackages' may help if the object is loaded at startup.

`~
[0010.69] Log:    Error_SelectOneActor=Please select just one Actor with a StaticMesh.
[0010.69] Log:    Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.
[0010.69] Log:    Error_FilenameContainsSpaces=The filename you specified has one or more spaces in it.  Unreal filenames cannot contain spaces.
[0010.69] Log:    Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the log.
[0010.69] Log:    Error_Modifier=Modifier (`~) : `~
[0010.69] Log:    Error_NotEnoughClipMarkers=You haven't placed enough clip markers to perform this operation.
[0010.69] Log:    Error_BrushClipViewportNotOrthographic=The focus needs to be in an orthographic viewport for brush clipping to work.
[0010.69] Log:    Error_ClipUnableToComputeNormal=Unable to compute normal for brush clip!
[0010.69] Log:    Error_RequiresTwoSelectedVertices=Requires 2 selected vertices.
[0010.69] Log:    Error_SelectedVerticesMustBelongToSamePoly=The selected vertices must belong to the same polygon.
[0010.69] Log:    Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for splitting must be part of the selected polygon.
[0010.69] Log:    Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used for splitting must be part of the selected polygon.
[0010.69] Log:    Error_SelectedEdgesMustBelongToSamePoly=The selected edges must belong to the same polygon.
[0010.69] Log:    Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each side of the edge you want to turn must be triangles.
[0010.69] Log:    Error_ErrorOpeningAnimFile=Error opening animation file `~
[0010.69] Log:    Error_ErrorReadingAnimFile=Error reading animation file `~
[0010.69] Log:    Error_DuplicateBoneName=Error, Could not import `~.
Duplicate bone name found ('`~'). Each bone must have a unique name.
[0010.69] Log:    Error_CouldNotFindTrack=Could not find needed track (`~) for this AnimSet.
Would you like to use the selected SkeletalMesh reference pose to create the track?
[0010.69] Log:    Error_CouldNotFindFbxTrack=Could not find needed track (`~) for this AnimSet.
Import failed.
[0010.69] Log:    Error_CouldNotFindPatchBone=Could not find bone (`~) in selected SkeletalMesh to patch animation from.
Import failed.
Maybe delete Track from AnimSet?
[0010.69] Log:    Error_ExtraInfoInAnimFile=Extra track (`~) found in animation file but not in AnimSet.
Would you like to add this track to all existing animations using the selected SkeletalMesh reference pose?
[0010.69] Log:    Error_ASEImporterError=ASE Importer Error : Did you forget to include geometry AND materials in the export?
Faces : `~, Texture Coordinates(channel `~) : `~
[0010.69] Log:    Error_ObjectHasNoMaterialRef=Importer Warning : This object has no material reference (default texture will be applied to object).
[0010.69] Log:    Error_UnknownInterpolationType=Unknown Interpolation Type!
[0010.69] Log:    Error_MultipleInterpsReferToSameActor=Multiple SeqAct_Interps refer to the same Actor (`~) for path building.
[0010.69] Log:    Error_InvalidCursorPosition=Invalid cursor position
[0010.69] Log:    Error_ExpectingDigitGotCharacter=Expecting digit, got character `~
[0010.69] Log:    Error_PackageFileNotSpecified=Package file not specified
[0010.69] Log:    Error_ObjectNameNotSpecified=Object name not specified
[0010.69] Log:    Error_FailedToLoadPackage=Couldn't load package `~
[0010.69] Log:    Error_ExporterNotSpecified=Exporter not specified
[0010.69] Log:    Error_FileExtensionNotSpecified=File extension not specified
[0010.69] Log:    Error_FailedToMakeDirectory=Failed to make directory `~
[0010.69] Log:    Error_CantExportNameToFile=Can't export `~ to file `~
[0010.69] Log:    Error_ParentAndChildAreUnlinked=CleanupNodes: Parent and child are unlinked
[0010.69] Log:    Error_FilterLeafBadLocs=FilterLeaf: Bad Locs
[0010.69] Log:    Error_MissingLBraceAfterCpptext=`~: Missing '{' after cpptext.
[0010.69] Log:    Error_FailedToFindClosingComment=Failed to find closing '*/'
[0010.69] Log:    Error_CantFindEditPackage=Can't find edit package '`~'
[0010.69] Log:    Error_ScriptClassSizeMismatch=C++/ Script class size mismatch
[0010.69] Log:    Error_FailedToFindTool=FEdMode::FindTool failed to find tool `~
[0010.69] Log:    Error_ViewportNotNULL=Viewport != NULL in FEditorLevelViewportClient destructor.
[0010.69] Log:    Error_NumTrianglesInvalid=Triangles(i).NumUVs invalid for `~!
[0010.69] Log:    Error_ActorComponentDestroyedWithoutRemoval=Actor component destroyed without being removed from the scene: `~
[0010.69] Log:    Error_FailedLoadingMips=Failed loading mips for texture `~
[0010.69] Log:    Error_SplitWithPlaneVertexOverflow=FPoly::SplitWithPlane: Vertex overflow
[0010.69] Log:    Error_SplitInHalfVertices=FPoly::SplitInHalf: `~ Vertices
[0010.69] Log:    Error_FinalizeNormalizationFailed=FPoly::Finalize: Normalization failed, verts=`~, size=`~
[0010.69] Log:    Error_BoolPropertyAlreadyControlled=Already a BoolProp track controlling this property.
[0010.69] Log:    Error_VectorPropertyAlreadyControlled=Already a VectorProp track controlling this property.
[0010.69] Log:    Error_NoActorForFaceFXTrack=No Actor found to obtain list of FaceFX animations from.
[0010.69] Log:    Error_NoFaceFXSequencesFound=Could not find FaceFX animations from Actor.
[0010.69] Log:    Error_AnimTreeLoopDetected=This connection would form a loop in your AnimTree, which is not allowed.
[0010.69] Log:    Error_ImportFailed=Import failed.
[0010.69] Log:    Error_ImportFailed_f=Import failed for `~
[0010.69] Log:    Error_ParseFBXFailed=Failed to parse FBX file: `~
[0010.69] Log:    Error_CollisionModelImportFailed=Collision model import failed due to a polygon or set of coplanar polygons with too many vertices or an unclosed collision volume.  Please correct your collision model.
[0010.69] Log:    Error_PhysicalMaterialCycleInHierarchy=Setting the parent to that PhysicalMaterial would cause a cycle in the hierarchy.  It has not been set.
[0010.69] Log:    Error_ActorConversionLevelMismatch=Actor was converted into a different level.
[0010.69] Log:    Error_MaterialEditorFogVolumeMaterialNotSetup=To be used with Fog Volumes the material must have an emissive input and then be marked with bUsedWithFogVolumes.
[0010.69] Log:    Error_FracturedStaticMeshInvalidStaticMesh=Couldn't set StaticMesh, the selected asset is not a FracturedStaticMesh.
[0010.69] Log:    Error_NoFilesInDirectory=No files exist in directory `~.
[0010.69] Log:    Error_InvalidMoveOfLocalizedObject=Attempting to move localized sound `~ into non localized package or package with different localization.
[0010.69] Log:    Exporter_Error_SourceDataUnavailable=No source data available for some objects.  See the log for details.
[0010.69] Log:    Prompt_1=Are you sure you want to completely reset the selected AnimSet?
[0010.69] Log:    Prompt_2=An AnimSequence with that name (`~) already exists in this AnimSet.
 Do you want to replace it?
[0010.69] Log:    Prompt_3=Are you sure you want to delete the selected AnimSequence(s) (`~)?
[0010.69] Log:    Prompt_4=`~ support coming soon.
[0010.69] Log:    Prompt_5=No selected module!
[0010.69] Log:    Prompt_6=Duplicate Module on Same Emitter?
[0010.69] Log:    Prompt_7=3DDrawMode Options Menu!
[0010.69] Log:    Prompt_8=Static Mesh already has a collision model.
Do you want to replace it?
[0010.69] Log:    Prompt_9=Static Mesh already has physics collision geometry.
Are you sure you want replace it?
[0010.69] Log:    Prompt_10=Could not create geometry.
[0010.69] Log:    InterpEd_DeleteSelectedFolder=Are you sure you want to delete folder (`~)?  Any groups that are attached to this folder will be detached first (but not deleted)!
[0010.69] Log:    Prompt_12=This will completely replace the current asset.
Are you sure?
[0010.69] Log:    Prompt_13=This will completely replace the current bone collision.
Are you sure?
[0010.69] Log:    Prompt_14=Are you sure you want to weld '`~' to '`~' ?
[0010.69] Log:    Prompt_15=This will completely remove this bone, and any constraints to it.
Are you sure you want to do this?
[0010.69] Log:    ActorsReferencedByKismet=Actors Referenced By UnrealKismet
[0010.69] Log:    PromptSomeActorsAreReferencedByKismet=Some actors are referenced by an UnrealKismet sequence.  Proceed?
[0010.69] Log:    Continue=Continue
[0010.69] Log:    IgnoreKismetReferencedActors=Ignore UnrealKismet-referenced actors
[0010.69] Log:    Prompt_17=The package '`~' (`~) has changed and needs to be saved.  Save over the existing package?
Yes:  Overwrite '`~'.
No:  Skip saving this package only.
Cancel:  Stop saving packages and return to the editor.
[0010.69] Log:    Publish_SaveDirtyPackagesQ=Packages must be saved before they can be published.  Save packages before publishing?
Yes: Save packages, then publish.
No: Publish without saving packages.
Cancel: Abort the publish and return to the editor.
[0010.69] Log:    SaveDirtyPackagesNotFullyLoadedQ=The package '`~' has been changed and needs to be saved, but is not fully loaded.  Do you want to fully load it?
Yes: Fully load the package and save it.
No: Skip saving this package only.
Cancel: Stop saving all packages and return to the editor.
[0010.69] Log:    Prompt_18=This option will export all classes to text .uc files which can later be rebuilt. Do you want to do this?
[0010.69] Log:    Prompt_19=Export classes to *.uc files
[0010.69] Log:    Prompt_20=Do you want to save the changes to `~?
[0010.69] Log:    Prompt_ThisActionWillTerminatePIEContinue=This action will terminate your Play In Editor session.  Continue?
[0010.69] Log:    Prompt_21=You must exit Interpolation Editing mode before saving level.
Do you wish to do this now and continue?
[0010.69] Log:    Prompt_22=Failed to create entry point. Try another location, or you may have to rebuild your level.
[0010.69] Log:    Prompt_23=Your ini files are outdated. Do you want to automatically update them? Not doing so might cause crashes!
[0010.69] Log:    Prompt_24=Static Mesh already has a collision model.
Do you want to replace it with Builder Brush?
[0010.69] Log:    Prompt_25=This will replace the existing AnimSequence (`~).
Are you sure?
[0010.69] Log:    Prompt_26=The package '`~' (`~) failed to save.
Cancel: Stop saving all packages and return to the editor.
Retry: Attempt to save the package again.
Continue: Skip saving this package only.
[0010.69] Log:    Prompt_27=Are you sure you want to delete the selected MorphTarget?
`~
[0010.69] Log:    Prompt_28=A MorphTarget with that name (`~) already exists in this MorphSet.
[0010.69] Log:    Prompt_29=A MorphTarget with that name already exists. Would you like to replace it?
[0010.69] Log:    Prompt_30=Some selected Actors are referenced by a Route.
Are you sure you want to continue?
[0010.69] Log:    Prompt_31=Some selected Actors are referenced by a CoverGroup.
Are you sure you want to continue?
[0010.69] Log:    Prompt_32=Are you sure you want to move the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0010.69] Log:    Prompt_33=Are you sure you want to convert the selected AnimSequence(s) (`~) to Additive Animations?
[0010.69] Log:    Prompt_34=Are you sure you want to copy the selected AnimSequence(s) (`~) to this AnimSet (`~)?
[0010.69] Log:    Prompt_35=This operation will overwrite the morph target if same name exists.  Proceed?
[0010.69] Log:    Prompt_36=Base Mesh has been modified since last time morph target was processed. Would you like to update all morph targets?
[0010.69] Log:    Prompt_37=This operation updates base mesh information for this morph target set. Would you like to proceed?
[0010.69] Log:    Prompt_38=All morph targets have been updated.
[0010.69] Log:    Prompt_39=Same name exists.
[0010.69] Log:    Prompt_40=`~:Track(`~) - Source Key isn't valid. Copying from reference pose.
[0010.69] Log:    Prompt_NoSmoothgroupForFBXScene=Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[0010.69] Log:    Prompt_NoIdentityScaleForBone=Warning: No identity scale factor was found for skeleton (skeleton root name: `~).
 The FBX importer always ignores the scale factor, so the imported bone will be incorrect.  Please use identity scale for all skeletons in the original scene.
[0010.69] Log:    Prompt_MoreThanOneTarget=Multiple meshes were found.  Would you like to use the first one?
[0010.69] Log:    Prompt_FirstOneFbxMeshUsed=More than one FBX skeletal mesh was found.  Only the first one will be imported.
[0010.69] Log:    Prompt_NoFbxSkelMeshFound=No FBX skeletal mesh was found.  The import process can not be completed.
[0010.69] Log:    Prompt_MoreThanThreeLOD=`~ mesh LODs were found.  Only the first three will be imported.
[0010.69] Log:    Prompt_InvalidMorphLODIndex=There are multiple FBX meshes with the same morph LOD level for same morph target, please reassign!
[0010.69] Log:    Prompt_NoMeshFound=No meshes were found in file.
[0010.69] Log:    Prompt_MaterialEditorClose=Would you like to apply changes to this material to the original material?
(No will lose all changes!)
[0010.69] Log:    Prompt_CloseFXStudioOpenOnSaveQ=FaceFX Studio must be closed before saving.  Close FaceXFX?  Not doing so will abort the save operation.
[0010.69] Log:    Prompt_UnloadingPackagesCasuesChangesToBeLostQ=Unloading a package containing unsaved changes will cause those changes to be lost.  Continue?
[0010.69] Log:    Prompt_AboutToCluserSoundsQ=About to cluster `~ sounds.  Continue?
[0010.69] Log:    Prompt_SplitTerrain=Split Terrain?
[0010.69] Log:    Prompt_MergeTerrain=Merge Terrains?
[0010.69] Log:    CreatedNCues=Created `~ cues.
[0010.69] Log:    CouldNotCreateTheFollowingCuesNamesInUse=Couldn't create the following cues because their names are already in use:
[0010.69] Log:    CouldNotCreateAnyCues=Could not create any Sound Cues.  Sound Nodes can only be clustered if they have a common name delimited by a number.
[0010.69] Log:    ViewportOptions_MakeViewOcclusionParent=View Culling/Occlusion
[0010.69] Log:    ViewportOptions_MakeViewOcclusionParent_ToolTip=Set this viewport to be the occlusion parent.  Use other viewports to view the occluded/culled scene.
[0010.69] Log:    ViewportOptions_ShowFPS=Show FPS	Shift+H
[0010.69] Log:    ViewportOptions_ShowFPS_ToolTip=Toggles display of frames per second (FPS) over real-time viewports
[0010.69] Log:    ViewportOptions_ShowStats=Show Stats	Shift+L
[0010.69] Log:    ViewportOptions_ShowStats_ToolTip=Toggles display of stats over real-time viewports
[0010.69] Log:    ToolTip_FarPlaneSlider=Distance to far clipping plane
[0010.69] Log:    ToolTip_1=Use Selected AnimSet in Generic Browser
[0010.69] Log:    ToolTip_2=Use Selected SkeletalMesh in Generic Browser
[0010.69] Log:    ToolTip_3=Show Skeleton
[0010.69] Log:    ToolTip_4=Show Bone Names
[0010.69] Log:    ToolTip_5=Cycle Mesh Rendering Mode
[0010.69] Log:    ToolTip_6=Socket Manager
[0010.69] Log:    ToolTip_7=Selected lights ignore selected primitives
[0010.69] Log:    ToolTip_8=Selected lights affect selected primitives
[0010.69] Log:    ToolTip_9=Selected lights' ignore lists are cleared
[0010.69] Log:    ToolTip_10=Editing Mode [B]
[0010.69] Log:    ToolTip_11=Movement Space
[0010.69] Log:    ToolTip_12=Toggle Simulation [S]
[0010.69] Log:    ToolTip_13=Cycle Mesh Rendering Mode [H]
[0010.69] Log:    ToolTip_14=Cycle Collision Rendering Mode [J]
[0010.69] Log:    ToolTip_15=Cycle Constraint Rendering Mode [K]
[0010.69] Log:    ToolTip_16=Toggle Drag Grid
[0010.69] Log:    ToolTip_17=Toggle Rotation Grid
[0010.69] Log:    ToolTip_18=Change Drag Grid
[0010.69] Log:    ToolTip_19=Change Rotation Grid
[0010.69] Log:    ToolTip_AutosaveMenu=Change Autosave Options
[0010.69] Log:    ToolTip_20=Open a Recently Opened Map
[0010.69] Log:    ToolTip_21=Special Paste Options
[0010.69] Log:    ToolTip_22=Reference Coordinate System
[0010.69] Log:    ToolTip_23=Create a new map
[0010.69] Log:    ToolTip_24=Open an existing map
[0010.69] Log:    ToolTip_SaveAllLevels=Save all levels
[0010.69] Log:    ToolTip_26=Undo the last action
[0010.69] Log:    ToolTip_27=Redo the previously undone action
[0010.69] Log:    ToolTip_28=Slowest Camera Speed
[0010.69] Log:    ToolTip_29=Normal Camera Speed
[0010.69] Log:    ToolTip_30=Fastest Camera Speed
[0010.69] Log:    ToolTip_31=Transformation Widget | Enables 3D handles for translating, rotation or scaling selected actors
[0010.69] Log:    ToolTip_32=Translation Mode | Translate selected objects using the widget. (Right click to type in translation values)
[0010.69] Log:    ToolTip_33=Rotation Mode | Rotate selected objects using the widget. (Right click to type in rotation values)
[0010.69] Log:    ToolTip_34=Scaling Mode | Scale selected objects using the widget. (Right click to type in scaling values)
[0010.69] Log:    ToolTip_35=Non-uniform Scaling Mode | Scale selected objects non-uniformly using the widget. (Right click to type in scaling values)
[0010.69] Log:    ToolTip_36=Find Actors
[0010.69] Log:    ToolTip_37=Fullscreen Mode
[0010.69] Log:    ToolTip_38=Cut | Cut out the selection and put it into the clipboard
[0010.69] Log:    ToolTip_39=Copy | Copy the selection and put it into the clipboard
[0010.69] Log:    ToolTip_40=Paste | Paste data in the clipboard into the map
[0010.69] Log:    ToolTip_41=Open Generic Browser
[0010.69] Log:    MainToolBar_ContentBrowser=Open the Content Browser
[0010.69] Log:    MainToolBar_SelectTranslucent_ToolTip=Allow Translucent Selection
[0010.69] Log:    MainMenu_SelectTranslucent=Allow Translucent Selection
[0010.69] Log:    MainMenu_SelectTranslucent_ToolTip=Enables selection of translucent objects in perspective viewports
[0010.69] Log:    MainToolBar_PIEVisibleOnly_ToolTip=Only Load Visible Levels in PIE
[0010.69] Log:    MainMenu_PIEVisibleOnly=Only Load Visible Levels in PIE
[0010.69] Log:    MainMenu_PIEVisibleOnly_ToolTip=When enabled, only currently visibles will be loaded in PIE
[0010.69] Log:    ToolTip_42=Open UnrealKismet
[0010.69] Log:    MainToolBar_MatineeListDropDown=Open UnrealMatinee |  Opens an existing UnrealMatinee sequence for editing
[0010.69] Log:    MainToolBar_MatineeListDropDown_NoMatineeExists=No UnrealMatinee sequences exist yet.  You can create a new sequence by opening UnrealKismet, right-clicking on the canvas and selecting, 'New Matinee'.
[0010.69] Log:    ToolTip_43=Toggle Brush Polygons
[0010.69] Log:    ToolTip_44=Build Geometry for Visible Levels
[0010.69] Log:    ToolTip_45=Build Lighting
[0010.69] Log:    ToolTip_46=Build Paths (right-click for partial build)
[0010.69] Log:    ToolTip_47=Build Cover Nodes
[0010.69] Log:    ToolTip_48=Build All
[0010.69] Log:    ToolTip_LightingQuality=Lighting Quality Setting (right-click to set)
[0010.69] Log:    ToolTip_49=Where to propagate changes to that you make in the editor
[0010.69] Log:    ToolTip_50=Play this level in an editor window. Holding Control will start in spectator mode. Right click to edit URL.
[0010.69] Log:    ToolTip_50_F=Start this level on `~. Holding Control will start in spectator mode. Right click to edit URL.
[0010.69] Log:    ToolTip_SelectPreviewMesh=Select Preview Mesh
[0010.69] Log:    ToolTip_CleanUnusedExpressions=Clean Unused Expressions
[0010.69] Log:    ToolTip_UseSelectedStaticMeshInGB=Use Selected StaticMesh in Generic Browser
[0010.69] Log:    ToolTip_RealtimeMaterialPreview=Toggle Realtime Material Viewport
[0010.69] Log:    ToolTip_RealtimeMaterialExpressions=Toggle Realtime Expression Viewport
[0010.69] Log:    ToolTip_RealtimeExpressionPreview=Toggle Expression Realtime Preview
[0010.69] Log:    ToolTip_MaterialEditorApply=Apply changes to original material and its use in the world.
[0010.69] Log:    ToolTip_MaterialEditorToggleStats=Toggle Material Statistics
[0010.69] Log:    ToolTip_MaterialEditorViewSource=View Source
[0010.69] Log:    ToolTip_51=Show Background?
[0010.69] Log:    ToolTip_52=Plane
[0010.69] Log:    ToolTip_53=Cylinder
[0010.69] Log:    ToolTip_54=Cube
[0010.69] Log:    ToolTip_55=Sphere
[0010.69] Log:    ToolTip_MaterialEditor_Toolbar_Plane=Plane
[0010.69] Log:    ToolTip_56=Home
[0010.69] Log:    LevelViewportToolBar_RealTime=Real Time
[0010.69] Log:    ToolTip_58=Viewport Type
[0010.69] Log:    ToolTip_59=Scene View Mode
[0010.69] Log:    ToolTip_61=Group By Class
[0010.69] Log:    ToolTip_62=Sphere Primitive
[0010.69] Log:    ToolTip_63=Cube Primitive
[0010.69] Log:    ToolTip_64=Cylinder Primitive
[0010.69] Log:    ToolTip_65=Plane Primitive
[0010.69] Log:    ToolTip_66=Search By Name
[0010.69] Log:    ToolTip_67=Toggle Modifier Window
[0010.69] Log:    ToolTip_UVOverlay=Show UV Overlay
[0010.69] Log:    ToolTip_69=Show Wireframe
[0010.69] Log:    ToolTip_70=Show Bounds
[0010.69] Log:    ToolTip_71=Show Collision
[0010.69] Log:    ToolTip_72=Lock Camera
[0010.69] Log:    ToolTip_73=Save Thumbnail Angle
[0010.69] Log:    ToolTip_74=Open shape
[0010.69] Log:    ToolTip_75=Save shape
[0010.69] Log:    ToolTip_76=Import file into an empty map
[0010.69] Log:    ToolTip_77=Merge the imported file with the currently loaded map
[0010.69] Log:    ToolTip_78=Export everything in the map
[0010.69] Log:    ToolTip_79=Export only the selected items
[0010.69] Log:    ToolTip_NavMeshExport=Export only the nav mesh
[0010.69] Log:    ToolTip_CollisionsExport=Export only the collisions
[0010.69] Log:    ToolTip_80=Create a new map
[0010.69] Log:    ToolTip_81=Open an existing map
[0010.69] Log:    ToolTip_82=Save current level
[0010.69] Log:    ToolTip_83=Save the map with a new name
[0010.69] Log:    ToolTip_84=Save all packages
[0010.69] Log:    ToolTip_SaveDlg=Opens a dialog with save options for packages and levels.
[0010.69] Log:    ToolTip_ForceSaveAll=Force save all maps, regardless of their dirty state.
[0010.69] Log:    ToolTip_SaveAllWritable=Saves all writable packages.  Will not prompt for checkout.
[0010.69] Log:    ToolTip_85=Exits the editor
[0010.69] Log:    ToolTip_86=Undo the last action
[0010.69] Log:    ToolTip_87=Redo the previously undone action
[0010.69] Log:    ToolTip_88=Toggle display/use of the widget
[0010.69] Log:    ToolTip_89=Use the translation widget
[0010.69] Log:    ToolTip_90=Use the rotation widget
[0010.69] Log:    ToolTip_91=Use the scaling widget
[0010.69] Log:    MainMenu_FindActors_Desc=Search for actors in the scene
[0010.69] Log:    ToolTip_93=Cut out the selection and put it into the clipboard
[0010.69] Log:    ToolTip_94=Copy the selection and put it into the clipboard
[0010.69] Log:    ToolTip_95=Paste data in the clipboard into the map
[0010.69] Log:    ToolTip_96=Duplicate the selection
[0010.69] Log:    ToolTip_97=Delete the selection
[0010.69] Log:    ToolTip_98=Deselect everything
[0010.69] Log:    ToolTip_99=Select everything
[0010.69] Log:    ToolTip_SelectByProperty=Select by property
[0010.69] Log:    ToolTip_100=Invert the current selection
[0010.69] Log:    ToolTip_101=Show the actor classes browser
[0010.69] Log:    ToolTip_102=Show the group browser
[0010.69] Log:    ToolTip_103=Show the layer browser
[0010.69] Log:    ToolTip_105=Show the log browser
[0010.69] Log:    ToolTip_106=Show the generic browser
[0010.69] Log:    ToolTip_107=Show UnrealKismet
[0010.69] Log:    MainMenu_OpenMatinee_Desc=Open UnrealMatinee
[0010.69] Log:    ToolTip_108=Switch to the '`~' viewport configuration
[0010.69] Log:    ToolTip_109=Shows the actor properties window
[0010.69] Log:    ToolTip_110=Shows the surface properties window
[0010.69] Log:    ToolTip_111=Shows the world properties window
[0010.69] Log:    LightingResultsToolTip=Shows the results of the last lighting build
[0010.69] Log:    LightingTimingsToolTip=Shows the timings of the last lighting build
[0010.69] Log:    LightingBuildInfoToolTip=Shows the timings and unmapped texels of the last lighting build
[0010.69] Log:    LightingStaticMeshInfoToolTip=Shows the lighting information for StaticMeshes
[0010.69] Log:    LightMapDensityRenderingOptionsToolTip=Shows the LightMap Density Rendering view mode options
[0010.69] Log:    LightMapRatioAdjustToolTip=Shows the LightMap Resolution Adjustment window
[0010.69] Log:    ToolTip_112=Toggle builder brush marker polys
[0010.69] Log:    ToolTip_113=Toggle fullscreen mode
[0010.69] Log:    ToolTip_114=Add to BSP
[0010.69] Log:    ToolTip_115=Subtract from BSP
[0010.69] Log:    ToolTip_116=Intersect with BSP
[0010.69] Log:    ToolTip_117=Deintersect from BSP
[0010.69] Log:    ToolTip_118=Add a mover
[0010.69] Log:    ToolTip_120=Add a special brush
[0010.69] Log:    ToolTip_121=Import a brush
[0010.69] Log:    ToolTip_122=Export builder brush
[0010.69] Log:    ToolTip_123=Rebuild geometry
[0010.69] Log:    ToolTip_124=Rebuild lighting
[0010.69] Log:    ToolTip_125=Rebuild AI pathing
[0010.69] Log:    ToolTip_126=Rebuild Cover
[0010.69] Log:    ToolTip_127=Rebuild everything
[0010.69] Log:    ToolTip_128=Play this level in an editor window. Holding Control will start in spectator mode.
[0010.69] Log:    ToolTip_129=Start this level on `~. Holding Control will start in spectator mode.
[0010.69] Log:    ToolTip_130=Play Level
[0010.69] Log:    ToolTip_131=2D Shape Editing Tool
[0010.69] Log:    ToolTip_132=Add A New Terrain
[0010.69] Log:    ToolTip_133=Check map for errors
[0010.69] Log:    AboutUnrealEdE_Desc=Shows information about `~
[0010.69] Log:    LevelViewportContext_PlayLevelMenu=Play Level
[0010.69] Log:    LevelViewportContext_PlayFromHere_Desc=Play at this location in an editor window. Holding Control will start in spectator mode.
[0010.69] Log:    LevelViewportContext_PlayOn_Desc=Play at the current location on `~. Holding Control will start in spectator mode.
[0010.69] Log:    LevelViewportContext_PlayFromHere=Play from Here
[0010.69] Log:    LevelViewportContext_PlayFromHere_VisibleOnly=Play from Here (visible levels)
[0010.69] Log:    LevelViewportContext_PlayFromHereInViewport=Play from Here in Viewport
[0010.69] Log:    LevelViewportContext_PlayFromHereInViewport_VisibleOnly=Play from Here in Viewport (visible levels)
[0010.69] Log:    LevelViewportContext_PlayFromHereInViewport_Desc=Play at this location in this editor viewport. Holding Control will start in spectator mode.
[0010.69] Log:    ToolTip_138=Toggle the use of the drag grid
[0010.69] Log:    ToolTip_139=Toggle the use of the rotation grid
[0010.69] Log:    ToolTip_140=Create a new group
[0010.69] Log:    ToolTip_141=Rename the selected group
[0010.69] Log:    ToolTip_142=Delete the selected groups
[0010.69] Log:    ToolTip_143=Add all selected actors to selected groups
[0010.69] Log:    ToolTip_144=Delete selected actors from selected groups
[0010.69] Log:    ToolTip_145=Select all the actors belonging to this group
[0010.69] Log:    ToolTip_146=Deselect all the actors belonging to this group
[0010.69] Log:    ToolTip_147=Refresh the window
[0010.69] Log:    ToolTip_148=Rebuild AI Pathing (for selected paths)
[0010.69] Log:    ToolTip_RebuildAiPathWithPathEngine=Rebuild AI Path using PathEngine Middleware
[0010.69] Log:    ToolTip_149=Rebuild Everything (but only selected paths)
[0010.69] Log:    ToolTip_CreateNewLayer=Create a new layer
[0010.69] Log:    ToolTip_DeleteCurrentLayer=Delete current layer
[0010.69] Log:    ToolTip_AddSelActorsToLayer=Add selected actors to this layer
[0010.69] Log:    ToolTip_RemSelActorsFromLayer=Remove selected actors from this layer
[0010.69] Log:    ToolTip_SelLayerActors=Select the actors inside of this layer
[0010.69] Log:    ToolTip_153=Delete expression
[0010.69] Log:    ToolTip_154=Create a new shape
[0010.69] Log:    ToolTip_155=Open an existing shape
[0010.69] Log:    ToolTip_156=Save the shape
[0010.69] Log:    ToolTip_157=Save the shape with a new name
[0010.69] Log:    ToolTip_158=Paste data in the clipboard into the map at the clicked location
[0010.69] Log:    ToolTip_159=Lock Selected Actors to Camera
[0010.69] Log:    ToolTip_ShowLevelBrowser=Show the level browser
[0010.69] Log:    ToolTip_OnlineHelp=Goes to online UDN help site
[0010.69] Log:    ToolTip_GoToForums=Goes to online forums
[0010.69] Log:    ToolTip_GoToSwarmSetup=Goes to UDN Swarm setup site
[0010.69] Log:    ToolTip_PushViewStart=Start sending Perspective position to Object Propagation target.
[0010.69] Log:    ToolTip_PushViewStop=Stop sending Perspective position to Object Propagation target.
[0010.69] Log:    ToolTip_PushViewSync=Set the remote player position to the current viewpoint.
[0010.69] Log:    ToolTip_LevelStreamingVolumePrevis=Level Streaming Volume Previs
[0010.69] Log:    ToolTip_PostProcessVolumePrevis=Post Process Volume Previs
[0010.69] Log:    TollTip_SquintMode=Toggle 'Squint Mode'
[0010.69] Log:    ToolTip_ViewportLocked=Lock Viewport
[0010.69] Log:    ToolTip_DrawScale=DrawScale
[0010.69] Log:    ToolTip_DrawScale3DX=DrawScale3D X
[0010.69] Log:    ToolTip_DrawScale3DY=DrawScale3D Y
[0010.69] Log:    ToolTip_DrawScale3DZ=DrawScale3D Z
[0010.69] Log:    ToolTip_UsageFilter=In Use Only
[0010.69] Log:    ToolTip_MouseLock=Selection Mode | Objects cannot be translated, rotated or scaled in this mode.
[0010.69] Log:    ToolTip_ShowMaterialParams=Show all material parameters.
[0010.69] Log:    ToolTip_CameraSpeedSetting=Camera Movement Speed (Left-click to cycle, right-click for menu)
[0010.69] Log:    ToolTip_ViewportTypeSetting=Viewport Type (Left-click to cycle, right-click for menu)
[0010.69] Log:    ViewportToolbar_TearOffNewFloatingViewport=Tear Off Floating Copy
[0010.69] Log:    ViewportOptionsMenu_AllowMatineePreview=UnrealMatinee Preview
[0010.69] Log:    ViewportOptionsMenu_UnlitMovement=Unlit Movement
[0010.69] Log:    ToolTip_SaveLevel=Save Level
[0010.69] Log:    ToolTip_OpenKismetForThisLevel=Open this level's UnrealKismet
[0010.69] Log:    ToolTip_PickColorForThisLevel=Pick color for this level
[0010.69] Log:    MainMenu_DistributionToggle=Use Curves for Distributions
[0010.69] Log:    ToolTip_DistributionToggle=Select to make Distributions use the curves, not the baked lookup tables.
[0010.69] Log:    MainMenu_ToggleSocketSnapping=Enable Socket Snapping
[0010.69] Log:    ToolTip_ToggleSocketSnapping=Enable/disable socket snapping
[0010.69] Log:    MainMenu_PSysLODRealtimeToggle=Enable Particle System LOD
[0010.69] Log:    ToolTip_PSysLODRealtimeToggle=Select to have ParticleSystem use distance LOD in the perspective viewport.
[0010.69] Log:    ToolTip_160=Publish the loaded map by cooking (creates faster loading content, but is slower to publish)
[0010.69] Log:    ToolTip_161=Publish the loaded map by copying (creates slower loading content, but is faster to publish)
[0010.69] Log:    ToolTip_PerViewGroups=Toggle group visibility for this view only
[0010.69] Log:    MainMenu_ToggleLODLocking=LOD View Locking
[0010.69] Log:    ToolTip_ToggleLODLocking=Toggle LOD Locking (same-type viewports share camera location, ortho views use perspective LOD parenting distances)
[0010.69] Log:    MainMenu_ToggleQuickProcBuilding=Enable Quick ProcBuilding Mode
[0010.69] Log:    ToolTip_ToggleQuickProcBuilding=Toggles quick ProcBuilding mode
[0010.69] Log:    MainMenu_ToggleMobileEmulation=Toggle Mobile Emulation
[0010.69] Log:    ToolTip_ToggleMobileEmulation=Toggle Mobile Emulation (materials will be replaced with mobile versions as possible)
[0010.69] Log:    MainMenu_ToggleGameFov=Use Game FOV
[0010.69] Log:    ToolTip_ToggleGameFov=Switch between editor FOV and game FOV for all viewports
[0010.69] Log:    MainMenu_AllowFlightCameraToRemapKeys=Enable WASD Camera Controls
[0010.69] Log:    MainMenu_AllowFlightCameraToRemapKeys_Desc=Allows WASD keys to be used for controlling camera movement while the right mouse button is held down.
[0010.69] Log:    MainMenu_UseStrictBoxSelection=Use Strict Box Selection in Ortho. Viewports
[0010.69] Log:    MainMenu_UseStrictBoxSelection_Desc=When enabled, an object must be entirely encompassed by the selection box to be selected.
[0010.69] Log:    MainMenu_PromptSCCOnPackageModification=Prompt for Checkout on Package Modification
[0010.69] Log:    MainMenu_PromptSCCOnPackageModification_Desc=When enabled, any time a package under source control is modified, a prompt will appear asking to check it out.
[0010.69] Log:    AnimationCompression=Animation Compression
[0010.69] Log:    AnimationCompressionE=Animation Compression...
[0010.69] Log:    CompressionAlgorithms=Compression Algorithms
[0010.69] Log:    AltBoneWeightingMenu=Alt. Bone Weighting
[0010.69] Log:    ApplyToSet=Apply To Set
[0010.69] Log:    ApplyToSequence=Apply To Sequence
[0010.69] Log:    AboutToCompressAnimations_F=About to compress `~ animations.  Proceed?
[0010.69] Log:    Multiple=Multiple
[0010.69] Log:    NewF=New `~
[0010.69] Log:    GBSelectedTotalF=`~ Selected, `~ Total
[0010.69] Log:    Docking=Docking
[0010.69] Log:    Docked=Docked
[0010.69] Log:    Floating=Floating
[0010.69] Log:    CloneBrowser=Clone Browser
[0010.69] Log:    RemoveBrowser=Remove Browser
[0010.69] Log:    Importing=Importing
[0010.69] Log:    Importingf=Importing (`~ of `~)
[0010.69] Log:    Exporting=Exporting
[0010.69] Log:    Exportingf=Exporting (`~ of `~)
[0010.69] Log:    Deleting=Deleting
[0010.69] Log:    Deletingf=Deleting (`~ of `~)
[0010.69] Log:    Unloading=Unloading
[0010.69] Log:    Unloadingf=Unloading `~...
[0010.69] Log:    UnloadDirtyPackagesList=The following packages have been modified and cannot be unloaded:
[0010.69] Log:    UnloadDirtyPackagesSave=Saving these packages will allow them to be unloaded.
[0010.69] Log:    CannotDeleteSpecialActor=Cannot delete special actor `~
[0010.69] Log:    CannotOpenPIEMapsForEditing=Cannot open "Play in Editor" maps for editing
[0010.69] Log:    PSysRealTime=PSys Real-time Thumbs
[0010.69] Log:    NewLevelDlg=New Level
[0010.69] Log:    TypeOfGeometry=Geometry Style
[0010.69] Log:    SubtractiveGeom=Subtractive
[0010.69] Log:    AdditiveGeom=Additive
[0010.69] Log:    Archetype_Create=Create Archetype...
[0010.69] Log:    Archetype_Update=Update Archetype from this instance
[0010.69] Log:    Prefab_Create=Create Prefab...
[0010.69] Log:    Prefab_SelectActors=Select All Actors In Prefab(s)
[0010.69] Log:    Prefab_ToNormalActors=Convert PrefabInstance To Normal Actors
[0010.69] Log:    Prefab_ReplaceCurrentActors=Would you like to replace these Actors with an instance of the new Prefab?
[0010.69] Log:    Prefab_DeletePrefabMembersPrompt=PrefabInstance '`~' is being deleted.  Should all actors contained in this prefab be removed as well?
[0010.69] Log:    Prefab_MustHaveSameOutermost=All objects must have same Outermost (Package). Prefab operation failed.
[0010.69] Log:    Prefab_UpdateFromInstance=Update Prefab '`~' From This Instance
[0010.69] Log:    Prefab_ResetFromPrefab=Reset Instance From Prefab '`~'
[0010.69] Log:    Prefab_FoundSeq=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Make Sequence '`~' part of prefab.
No: Don't add any Sequence to the Prefab.
Cancel: Abandon prefab creation.
[0010.69] Log:    Prefab_FoundSeqYesNo=Found UnrealKismet Sequence '`~' for this Prefab. Is this correct?
Yes: Add Sequence '`~' to prefab.
No: Don't add any Sequence to the Prefab.
[0010.69] Log:    AddPrefabF=Add Prefab: `~
[0010.69] Log:    Prefab_OldPrefabInstancesUpdated=Instances of the following Prefabs were updated in the loaded map:
`~
[0010.69] Log:    Prefab_MissingArchetypes=The archetype for '`~' couldn't be loaded - removing member from PrefabInstance `~
[0010.69] Log:    Prefab_ResetInvalidPrefab=Some prefabs could not be loaded correctly and were reset.  See the log for details
[0010.69] Log:    Prefab_MissingSourcePrefabs=The source Prefabs for some PrefabInstances could not be loaded so they were removed from the map:
`~
[0010.69] Log:    Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In UnrealKismet
[0010.69] Log:    Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains references to objects outside the Prefab:
[0010.69] Log:    Prefab_UpdatePrefabAreYouSure=Are You Sure You Want To Update Prefab '`~'?
[0010.69] Log:    Prefab_ResetPrefabAreYouSure=Are You Sure You Want To Reset This Instance?
[0010.69] Log:    Prefab_UndoTag_ResetPrefab=Reset PrefabInstance
[0010.69] Log:    Prefab_UndoTag_UpdatePrefab=Update Prefab
[0010.69] Log:    Prefab_UndoTag_AddPrefab=Add Prefab
[0010.69] Log:    NamesCantBeingWithUnderscore=Name properties can't begin with an underscore.  Trimming leading underscores.
[0010.69] Log:    NamesCantBeingWithSpace=Name properties can't contain spaces.  Trimming leading spaces.
[0010.69] Log:    MultiplePropertyValues=<multiple values>
[0010.69] Log:    PersistentLevel=Persistent Level
[0010.69] Log:    ExpandAll=Expand all
[0010.69] Log:    CollapseAll=Collapse all
[0010.69] Log:    Wire=Wire
[0010.69] Log:    ToolTip_ShowTerrainBrowser=Show Terrain Layer Browser
[0010.69] Log:    TerrainMaterialResource_NoMaterials=Empty resource (no materials).
[0010.69] Log:    TerrainMaterialResource_InvalidMaterial=***INVALID MATERIAL***
[0010.69] Log:    TerrainEdit_Title=Unreal TerrainEdit
[0010.69] Log:    TerrainEdit_CurrentSizer=Currently Editing
[0010.69] Log:    TerrainEdit_CurrentTerrainLabel=Terrain:
[0010.69] Log:    TerrainEdit_CurrentLayerLabel=Layer:
[0010.69] Log:    TerrainEdit_ToolSizer=Tool
[0010.69] Log:    TerrainEdit_ActiveToolLabel=Active Tool:
[0010.69] Log:    TerrainEdit_SettingSizer=Settings
[0010.69] Log:    TerrainEdit_SettingsPerTool=Per Tool?
[0010.69] Log:    TerrainEdit_ColorLabel=Edit Color:
[0010.69] Log:    TerrainEdit_SettingsSoftSelect=SoftSelect
[0010.69] Log:    TerrainEdit_SettingsConstrained=Constrained
[0010.69] Log:    TerrainEdit_ToolScaleLabel=Scale:
[0010.69] Log:    TerrainEdit_StrengthLabel=Strength:
[0010.69] Log:    TerrainEdit_RadiusLabel=Radius:
[0010.69] Log:    TerrainEdit_FalloffLabel=Falloff:
[0010.69] Log:    TerrainEdit_ToolMirrorLabel=Mirror:
[0010.69] Log:    TerrainEdit_BrushSizer=Brushes
[0010.69] Log:    TerrainEdit_ImportExportSizer=Import/Export
[0010.69] Log:    TerrainEdit_ImportButton=Import
[0010.69] Log:    TerrainEdit_ExportButton=Export
[0010.69] Log:    TerrainEdit_CreateButton=Create
[0010.69] Log:    TerrainEdit_HeightmapClassLabel=Class
[0010.69] Log:    TerrainEdit_HeightMapOnly=Height Map Only?
[0010.69] Log:    TerrainEdit_RetainCurrentTerrain=Into Current?
[0010.69] Log:    TerrainEdit_BakeDisplacementMap=Bake DisplacementMap?
[0010.69] Log:    TerrainViewSettingsPropertiesLabel=Properties
[0010.69] Log:    TerrainViewSettingsHideLabel=Hide
[0010.69] Log:    TerrainViewSettingsViewLabel=View
[0010.69] Log:    TerrainViewSettingsHide_ToolTip=Hide
[0010.69] Log:    TerrainViewSettingsLockLabel=Lock
[0010.69] Log:    TerrainViewSettingsLock_ToolTip=Lock
[0010.69] Log:    TerrainViewSettingsWireLabel=Toggle Wireframe on/off
[0010.69] Log:    TerrainViewSettingsWire_ToolTip=Toggle Wireframe on/off
[0010.69] Log:    TerrainViewSettingsSolidLabel=Solid
[0010.69] Log:    TerrainViewSettingsSolid_ToolTip=Solid
[0010.69] Log:    TerrainTessellationIncrease=Increase
[0010.69] Log:    TerrainTessellationDecrease=Decrease
[0010.69] Log:    TerrainLayerRetainAlpha=Retain Alpha?
[0010.69] Log:    TerrainEdit_CreatePackage=`~ does not exist.
Create it?
[0010.69] Log:    TerrainEdit_FailedCreatePackage=Failed to create package - see log for details.
[0010.69] Log:    TerrainEdit_ConfirmIncrease=Tessellation increase adds vertices.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0010.69] Log:    TerrainEdit_ConfirmDecrease=Tessellation decrease removes detail.
Are you sure?
(Check the log for terrain materials
that will require rescaling)
[0010.69] Log:    TerrainEdit_CannotDecrease_AtMTLOne=Cannot decrease tessellation level below 1.
[0010.69] Log:    TerrainEdit_CannotDecrease_MTLPrevent=Cannot decrease num patches below MaxTessellationLevel.
[0010.69] Log:    TerrainEdit_Tooltip_AddRemoveSectors=Add/Remove Sectors
[0010.69] Log:    TerrainEdit_Tooltip_AddRemovePolys=Add/Remove Polys
[0010.69] Log:    TerrainEdit_Tooltip_Paint=Paint
[0010.69] Log:    TerrainEdit_Tooltip_PaintVertex=Paint Vertex
[0010.69] Log:    TerrainEdit_Tooltip_ManualEdit=Manual Edit
[0010.69] Log:    TerrainEdit_Tooltip_Flatten=Flatten
[0010.69] Log:    TerrainEdit_Tooltip_FlattenSpecific=Flatten Specific
[0010.69] Log:    TerrainEdit_Tooltip_Smooth=Smooth
[0010.69] Log:    TerrainEdit_Tooltip_Average=Average
[0010.69] Log:    TerrainEdit_Tooltip_Noise=Noise
[0010.69] Log:    TerrainEdit_Tooltip_Visibility=Visibility
[0010.69] Log:    TerrainEdit_Tooltip_TexturePan=Texture Pan
[0010.69] Log:    TerrainEdit_Tooltip_TextureRotate=Texture Rotate
[0010.69] Log:    TerrainEdit_Tooltip_TextureScale=Texture Scale
[0010.69] Log:    TerrainEdit_Tooltip_VertexLock=Vertex Lock
[0010.69] Log:    TerrainEdit_Tooltip_MarkUnreachable=Mark Unreachable
[0010.69] Log:    TerrainEdit_Tooltip_Custom=Custom
[0010.69] Log:    TerrainEdit_Tooltip_Orientation=Orientation Flip
[0010.69] Log:    TerrainEdit_Tooltip_Solid1=Hard1
[0010.69] Log:    TerrainEdit_Tooltip_Solid2=Hard2
[0010.69] Log:    TerrainEdit_Tooltip_Solid3=Hard3
[0010.69] Log:    TerrainEdit_Tooltip_Solid4=Hard4
[0010.69] Log:    TerrainEdit_Tooltip_Solid5=Hard5
[0010.69] Log:    TerrainEdit_Tooltip_Noisy1=Soft1
[0010.69] Log:    TerrainEdit_Tooltip_Noisy2=Soft2
[0010.69] Log:    TerrainEdit_Tooltip_Noisy3=Soft3
[0010.69] Log:    TerrainEdit_Tooltip_Noisy4=Soft4
[0010.69] Log:    TerrainEdit_Tooltip_Noisy5=Soft5
[0010.69] Log:    TerrainProp_Tooltip_Hide=Hide
[0010.69] Log:    TerrainProp_Tooltip_Lock=Lock
[0010.69] Log:    TerrainProp_Tooltip_UseSelected=Use Selected
[0010.69] Log:    TerrainProp_Tooltip_SavePreset=Save Preset
[0010.69] Log:    TerrainProp_Tooltip_AddLayer=Add Layer
[0010.69] Log:    TerrainProp_Tooltip_AddMaterial=Add Material
[0010.69] Log:    TerrainProp_Tooltip_AddFoliage=Add Foliage
[0010.69] Log:    TerrainProp_Tooltip_AddDecoLayer=Add DecoLayer
[0010.69] Log:    TerrainProp_Tooltip_AddDecoration=Add Decoration
[0010.69] Log:    TerrainProp_Tooltip_DeleteSelected=Delete Selected
[0010.69] Log:    TerrainEdit_Tooltip_SplitX=Split X
[0010.69] Log:    TerrainEdit_Tooltip_SplitY=Split Y
[0010.69] Log:    TerrainEdit_Tooltip_Merge=Merge
[0010.69] Log:    TerrainEdit_FlattenAngle=Angle
[0010.69] Log:    TerrainEdit_FlattenHeight=Height
[0010.69] Log:    TerrainBrowser_AddLayer=AddLayer
[0010.69] Log:    TerrainBrowser_AddMaterial=AddMaterial
[0010.69] Log:    TerrainBrowser_AddFoliage=AddFoliage
[0010.69] Log:    TerrainBrowser_AddDecoLayer=AddDecoLayer
[0010.69] Log:    TerrainBrowser_AddDecoration=AddDecoration
[0010.69] Log:    TerrainBrowser_NoLayerSetup=Layer has no setup
[0010.69] Log:    TerrainBrowser_NoLayerSelected=Layer not selected
[0010.69] Log:    TerrainBrowser_NoSelection=Nothing selected
[0010.69] Log:    TerrainBrowser_NoTerrainMaterial=No terrain material set
[0010.69] Log:    TerrainBrowser_NoTerrainMaterialSelected=Terrain material not selected
[0010.69] Log:    TerrainBrowser_NoDecLayerSelected=No DecoLayer selceted
[0010.69] Log:    TerrainBrowser_ConfirmDeletion=Delete `~?
[0010.69] Log:    TerrainBrowser_ConfirmRecache=Recache terrain shaders?
[0010.69] Log:    TerrainBrowser_InvalidTerrainMaterial=Invalid Terrain Material (NULL?)
[0010.69] Log:    TerrainBrowser_WireframeColor=Wireframe Color
[0010.69] Log:    TerrainBrowser_Rename=Rename
[0010.69] Log:    TerrainBrowser_ChangeColor=Change Color
[0010.69] Log:    TerrainBrowser_CreateNew=Create New
[0010.69] Log:    TerrainBrowser_Delete=Delete
[0010.69] Log:    TerrainBrowser_CreateNewLayer=New Terrain Setup Layer `~
[0010.69] Log:    TerrainBrowser_CreateNewMaterial=New Terrain Material `~
[0010.69] Log:    TerrainBrowser_CreateNewFoliage=New Foliage `~
[0010.69] Log:    TerrainBrowser_CreateNewDecoLayer=New DecoLayer `~
[0010.69] Log:    TerrainBrowser_CreateNewDecoration=New Decoration `~
[0010.69] Log:    TerrainBrowser_CreateBefore=before this item
[0010.69] Log:    TerrainBrowser_CreateAfter=after this item
[0010.69] Log:    TerrainBrowser_CreateAutomatically=(auto-create)
[0010.69] Log:    TerrainBrowser_CreateAutomaticallyFromMat=from material (auto-create)
[0010.69] Log:    TerrainBrowser_CreateAutomaticallyFromMatSelectPackage=from material (select package)
[0010.69] Log:    TerrainBrowser_UseSelected_ToolTip=Use the item currently selected in the Generic Browser
[0010.69] Log:    TerrainBrowser_MoveLayerUp_ToolTip=Move the selected layer up
[0010.69] Log:    TerrainBrowser_MoveLayerDown_ToolTip=Move the selected layer down
[0010.69] Log:    TerrainBrowser_RecacheMaterials_ToolTip=Recache Terrain Materials
[0010.69] Log:    TerrainBrowser_AddSelectedLayer=Add Selected Layer `~
[0010.69] Log:    TerrainBrowser_AddSelectedMaterial=Add Selected Material `~
[0010.69] Log:    TerrainBrowser_AddSelectedDisplacement=Add Selected Displacement `~
[0010.69] Log:    TerrainBrowser_AddSelectedFoliage=Add Selected Foliage `~
[0010.69] Log:    TerrainBrowser_AddSelectedDecoration=Add Selected Decoration `~
[0010.69] Log:    TerrainEditor_ERROR_ShiftHeighMap=Height map can not be shifted.
[0010.69] Log:    RenameNoCreateRedirect=Do not create an object redirect. (This can break references to this object!)
[0010.69] Log:    PrimitiveStatsBrowser_CombinedStats=Combined Total
[0010.69] Log:    PrimitiveStatsBrowser_Type=Type
[0010.69] Log:    PrimitiveStatsBrowser_Name=Name
[0010.69] Log:    PrimitiveStatsBrowser_Count=Count
[0010.69] Log:    PrimitiveStatsBrowser_Triangles=Triangles
[0010.69] Log:    PrimitiveStatsBrowser_InstTriangles=Inst. Triangles
[0010.69] Log:    PrimitiveStatsBrowser_ResourceSize=Resource Size (KByte)
[0010.69] Log:    PrimitiveStatsBrowser_Sections=Sections
[0010.69] Log:    PrimitiveStatsBrowser_RadiusMin=Radius (min)
[0010.69] Log:    PrimitiveStatsBrowser_RadiusMax=Radius (max)
[0010.69] Log:    PrimitiveStatsBrowser_RadiusAvg=Radius (avg)
[0010.69] Log:    PrimitiveStatsBrowser_LightsLM=Lights (avg LM)
[0010.69] Log:    PrimitiveStatsBrowser_LightsOther=Lights (avg other)
[0010.69] Log:    PrimitiveStatsBrowser_LightsTotal=Lights (avg total)
[0010.69] Log:    PrimitiveStatsBrowser_ObjLightCost=Obj/Light cost
[0010.69] Log:    PrimitiveStatsBrowser_LightMapData=Lightmap (KByte)
[0010.69] Log:    PrimitiveStatsBrowser_ShadowMapData=Shadowmap (KByte)
[0010.69] Log:    PrimitiveStatsBrowser_LMSMResolution=LM Res
[0010.69] Log:    PrimitiveStatsBroswer_ItemActivated=Item Activated
[0010.69] Log:    PrimitiveStatsBrowser_VertexColorMem=Vertex Colors (KByte)
[0010.69] Log:    PrimitiveStatsBrowser_InstVertexColorMem=Inst Vertex Colors( KByte)
[0010.69] Log:    BuildingStatsBrowser_Name=Name
[0010.69] Log:    BuildingStatsBrowser_Ruleset=Ruleset
[0010.69] Log:    BuildingStatsBrowser_NumStaticMeshComps=StaticMeshComps
[0010.69] Log:    BuildingStatsBrowser_NumInstancedStaticMeshComps=InstancedStaticMeshComps
[0010.69] Log:    BuildingStatsBrowser_NumInstancedTris=InstancedTris
[0010.69] Log:    BuildingStatsBrowser_LightmapMemBytes=LightmapMem
[0010.69] Log:    BuildingStatsBrowser_ShadowmapMemBytes=ShadowmapMem
[0010.69] Log:    BuildingStatsBrowser_LODDiffuseMemBytes=LODDiffuseMemBytes
[0010.69] Log:    BuildingStatsBrowser_LODLightingMemBytes=LODLightingMemBytes
[0010.69] Log:    BuildingStatsBrowser_CombinedStats=Combined Total
[0010.69] Log:    BuildingStatsBrowser_ItemActivated=Item Activated
[0010.69] Log:    TextureStatsBrowser_Name=Name
[0010.69] Log:    TextureStatsBrowser_Path=Path
[0010.69] Log:    TextureStatsBrowser_TexType=Type
[0010.69] Log:    TextureStatsBrowser_Desc=Max Dimension
[0010.69] Log:    TextureStatsBrowser_Format=Format
[0010.69] Log:    TextureStatsBrowser_Group=Group
[0010.69] Log:    TextureStatsBrowser_Packages=Packages
[0010.69] Log:    TextureStatsBrowser_CurrentKB=Current KB
[0010.69] Log:    TextureStatsBrowser_FullyLoadedKB=Fully Loaded KB
[0010.69] Log:    TextureStatsBrowser_HighResMipsKB=HighRes Mips KB
[0010.69] Log:    TextureStatsBrowser_LowResMipsKB=LowRes Mips KB
[0010.69] Log:    TextureStatsBrowser_KB=KB
[0010.69] Log:    TextureStatsBrowser_LastTimeRendered=Last Seen(sec)
[0010.69] Log:    TextureStatsBrowser_NumUses=Uses
[0010.69] Log:    TextureStatsBrowser_ImportCookerData=Import Cooker Data
[0010.69] Log:    TextureStatsBrowser_ItemActivated=Item Activated
[0010.69] Log:    TextureStatsBrowser_CombinedStats=Combined (Current / Fully Loaded):
[0010.69] Log:    TextureStatsBrowser_RightClick_SyncToActors=Find Actors using this texture
[0010.69] Log:    TextureStatsBrowser_RightClick_SyncToMaterials=Find Materials using this texture in the Content Browser
[0010.69] Log:    TextureStatsBrowser_InvertSelection=Invert Selection
[0010.69] Log:    TextureStatsBrowser_HideSelection=Hide Selection
[0010.69] Log:    TextureStatsBrowser_UnhideAll=Unhide All
[0010.69] Log:    TextureStatsBrowser_ModeSelectedActors=Selected Actor(s)
[0010.69] Log:    TextureStatsBrowser_ModeSelectedMaterials=Selected Material(s)
[0010.69] Log:    TextureStatsBrowser_ModeCurrentLevel=Current Streaming Level
[0010.69] Log:    TextureStatsBrowser_ModeAllLevels=All Streaming Levels
[0010.69] Log:    TextureStatsBrowser_ModeCookerStatistics=Cooker Statistics
[0010.69] Log:    TextureStatsBrowser_ModeRemoteCapture=Remote Capture
[0010.69] Log:    TextureStatsBrowser_TextureListModeLabel=Texture Listing Mode
[0010.69] Log:    TextureStatsBrowser_LODBias=LODBias
[0010.69] Log:    TextureStatsBrowser_Export=Export...
[0010.69] Log:    TextureStatsBrowser_CurrentDim=Current Dimension
[0010.69] Log:    TextureStatsBrowser_ConsoleMenu=Console
[0010.69] Log:    LBO_LightingBuildOptions=Lighting Build Options
[0010.69] Log:    LBO_BuildBSP=Build BSP
[0010.69] Log:    LBO_BuildStaticMeshes=Build Static Meshes
[0010.69] Log:    LBO_BuildOnlySelected=Build Only Selected
[0010.69] Log:    LBO_BuildOnlyCurrentLevel=Build Only Current Level
[0010.69] Log:    LBO_BuildOnlyChangedLighting=Build Only Changed Lighting
[0010.69] Log:    LBO_BuildOnlySelectedLevels=Build Only Levels Selected in the Level Browser
[0010.69] Log:    LBO_FullQualityBuild=Perform full quality build
[0010.69] Log:    LBO_CantFindLevelBrowser=Can't find Level Browser, lighting build aborted.
[0010.69] Log:    LBO_BuildOnlyVisibility=Build Only PVS information
[0010.69] Log:    CurveEdPreset_CurveName=Curve
[0010.69] Log:    CurveEdPreset_X_Red_X-Max=X/Red/X-Max
[0010.69] Log:    CurveEdPreset_Y_Green_Y-Max=Y/Green/Y-Max
[0010.69] Log:    CurveEdPreset_Z_Blue_Z-Max=Z/Blue/Z-Max
[0010.69] Log:    CurveEdPreset_X2_Red2_X-Min=X2/Red2/X-Min
[0010.69] Log:    CurveEdPreset_Y2_Green2_Y-Min=Y2/Green2/Y-Min
[0010.69] Log:    CurveEdPreset_Z2_Blue2_Z-Min=Z2/Blue2/Z-Min
[0010.69] Log:    CurveEdPreset_NumSamples=# Samples
[0010.69] Log:    CurveEdPreset_StartValue=Start Value
[0010.69] Log:    CurveEdPreset_EndValue=End Value
[0010.69] Log:    CurveEdPreset_HighValue=High Value
[0010.69] Log:    CurveEdPreset_LowValue=Low Value
[0010.69] Log:    CurveEdPreset_Scale=Scale
[0010.69] Log:    CurveEdPreset_Frequency=Frequency
[0010.69] Log:    CurveEdPreset_InvalidSetting=Invalid setting on preset for
`~
[0010.69] Log:    ConvexDecomposition=Convex Decomposition
[0010.69] Log:    Depth=Depth
[0010.69] Log:    MaxHullVerts=Max Hull Verts
[0010.69] Log:    AllowSplits=Allow Splits
[0010.69] Log:    ObjectEditor_MouseDelta_MoveF=Move Delta: (X: `.2~, Y: `.2~)
[0010.69] Log:    ObjectEditor_MouseDelta_SizeF=Size Delta: (X: `.2~, Y: `.2~)
[0010.69] Log:    ObjectEditor_MouseDelta_RotationF=Rotation Delta: `.2~`~
[0010.69] Log:    Error_WorldGeometryMustBlock=World geometry Actors such as `~ must block other actors or have no collision at all.
[0010.69] Log:    Error_CouldNotCreateActor_NoSpeedTree=No SpeedTree was specified.
[0010.69] Log:    FactoryImport_Error_InvalidFormat=Factory import failed due to invalid format: `~
[0010.69] Log:    FactoryImport_Error_UnableToLoadFile=Factory import failed due to inability to load file `~
[0010.69] Log:    SpeedTreeEditor=SpeedTree Editor
[0010.69] Log:    Bold=Bold
[0010.69] Log:    Italic=Italic
[0010.69] Log:    Underline=Underline
[0010.69] Log:    Shadow=Shadow
[0010.69] Log:    Strikethrough=Strikethrough
[0010.69] Log:    Terrain_Error_NormalMapLayer=Terrain NormalMapLayer index `2~ outside of Layers count `2~ for terrain `~
[0010.69] Log:    Terrain_Error_MissingShaderMap=TERRAIN MATERIAL: Missing shader map - `~
[0010.69] Log:    Terrain_Error_InvalidMaterialIndex=Terrain: Invalid MaterialIndex `2~ - `~!
[0010.69] Log:    Terrain_Error_MaterialTextureCount=TERRAIN MATERIAL: Total Texture Count = `2~ on `~
[0010.69] Log:    Terrain_Error_MaterialParameterName=TERRAIN MATERIAL: Texture parameter name duplication -
[0010.69] Log:    PSysComp_Error_BadActorRef=PSysComp has a potentially bad parameter actor reference (not replicated?) at index `~ (`~)
[0010.69] Log:    PSysComp_Error_EmptyActorRef=PSysComp has an empty parameter actor reference at index `~ (`~)
[0010.69] Log:    PSysComp_Error_EmptyMaterialRef=PSysComp has an empty parameter material reference at index `~ (`~)
[0010.69] Log:    OpenSentinel=Open Sentinel
[0010.69] Log:    Sentinel=Sentinel
[0010.69] Log:    TaskType=Task Type
[0010.69] Log:    Changelist=Changelist
[0010.69] Log:    StatGroup=Stat Group
[0010.69] Log:    StatName=Stat Name
[0010.69] Log:    StatDrawSize=Draw Size
[0010.69] Log:    Platform=Platform
[0010.69] Log:    UsePresetColors=Use Preset Colors
[0010.69] Log:    SentinelDatabaseConnectionProblem=Problem Connecting To Stats Database.
[0010.69] Log:    SentinelConnectingToDatabase=Sentinel Connecting To Stats Database
[0010.69] Log:    StatFilter=Stat Filter
[0010.69] Log:    UseGameplayStats=Use Gameplay Stats
[0010.69] Log:    ResetUndoBufferForObjectDeletionPrompt=The only reference to this object is the undo history.  In order to delete this object, you must clear all undo history - would you like to clear undo history?
[0010.69] Log:    DropTarget_UndoSetActorMaterial=Assign Material (Drag and Drop)
[0010.69] Log:    DropTarget_UndoSetBSPMaterial=Assign Material (Drag and Drop)
[0010.69] Log:    DropTarget_UndoReplaceActor=Replace Actor With Asset (Drag and Drop)
[0010.69] Log:    MainMenu_OpenEditorPreferences=UnrealEd Preferences...
[0010.69] Log:    MainMenu_OpenEditorPreferences_ToolTip=Opens a window for configuring various UnrealEd settings and preferences
[0010.69] Log:    UnrealEdStartup_GameAssetDatabaseStartupWarnings=Warning:  The editor's asset database encountered a problem while starting up, so some asset tagging and browsing features will be unavailable.  Usually, this is because the asset database SQL server isn't accessible.  Check the log file for details.
(You can use the -NoGADWarning command-line option to suppress this message, or you can switch to "offline mode" by editing your configuration files.  See UDN documentation for more info.)
[0010.69] Log:    GameAssetDatabase_JournalServerNotSpecified=Unable to connect to the journal server because the server name was not specified in the configuration file.
[0010.69] Log:    GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to connect to the journal server (Server: `~, Database: `~).
Exception details:
`~
[0010.69] Log:    GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error encountered while disconnecting from the journal server.
Exception details:
`~
[0010.69] Log:    GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset database encountered an error while trying to execute a SQL server command.
Exception details:
`~
[0010.69] Log:    GameAssetDatabase_NoBranchNameSpecified=A branch name was not specified in the configuration file.  A globally unique name for this branch must be configured in order for the journaling system to function correctly.  This should usually be configured by the administrator of your the development branch that you're working with.
[0010.69] Log:    GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either create the checkpoint file or write data to the file on disk.  Please make sure the file is writable.
Checkpoint file name:  `~
Exception details:
`~
[0010.69] Log:    GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either open the checkpoint file for reading or load it's contents from disk.
Checkpoint file name:  `~
Exception details:
`~
[0010.69] Log:    GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal server isn't currently available so new tags cannot be added at this time.
[0010.69] Log:    GameAssetDatabase_JournalFileNotWritable=Unable to open the journal file for writing.  The file might be read-only on disk, or another application may be using the file.
[0010.69] Log:    GameAssetDatabase_InvalidJournalFile=Journal file appears to be corrupt and cannot be loaded.
[0010.69] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't updated the game's asset checkpoint file in a while.  Updating the asset database will optimize Content Browser performance and verify assets.  Is now a good time?
[0010.69] Log:    GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database Maintenance
[0010.69] Log:    GameAssetDatabase_CheckPointFile_UpdateNow=Check Now
[0010.69] Log:    GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run
[0010.69] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day
[0010.69] Log:    GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week
[0010.69] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing
[0010.69] Log:    GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~
[0010.69] Log:    ObjectContext_EditProperties=Properties...
[0010.69] Log:    ObjectContext_EditUsingMaterialEditor=Edit Using Material Editor...
[0010.69] Log:    ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material Instance Editor...
[0010.69] Log:    ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer...
[0010.69] Log:    ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh Editor...
[0010.69] Log:    ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree Editor...
[0010.69] Log:    ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool...
[0010.69] Log:    ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio...
[0010.69] Log:    ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set Viewer...
[0010.69] Log:    ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare Editor...
[0010.69] Log:    ObjectContext_EditUsingCascade=Edit Using UnrealCascade...
[0010.69] Log:    ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree Editor...
[0010.69] Log:    ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor...
[0010.69] Log:    ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess Editor...
[0010.69] Log:    ObjectContext_EditUsingFontEditor=Edit Using Font Editor...
[0010.69] Log:    ObjectContext_EditUsingRulesetEditor=Edit Using Facade...
[0010.69] Log:    ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor...
[0010.69] Log:    ObjectContext_EditUsingUIEditor=Edit Using UI Editor...
[0010.69] Log:    ObjectContext_EditUsingMatinee=Edit Using Matinee...
[0010.69] Log:    ObjectContext_ExportLightMapMeshes=Export Light Map Meshes (.OBJ)...
[0010.69] Log:    ObjectContext_ImportLightMapMeshes=Import Light Map Meshes (.ASE)...
[0010.69] Log:    ObjectContext_ConsolidateObjs=Consolidate...
[0010.69] Log:    ObjectContext_Duplicate=Create a Copy...
[0010.69] Log:    ObjectContext_Delete=Delete
[0010.69] Log:    ObjectContext_ForceDelete=Delete (force)
[0010.69] Log:    ObjectContext_FilterSelectedObjectTypes=Filter `~	(Alt+DblClick)
[0010.69] Log:    ObjectContext_MoveOrRename=Move or Rename...
[0010.69] Log:    ObjectContext_MoveOrRenameLoc=Move or Rename (with language variants)...
[0010.69] Log:    ObjectContext_SelectActorsUsingThis=Select Level Actors Using this Object
[0010.69] Log:    ObjectContext_ShowReferences=List Referenced Objects
[0010.69] Log:    ObjectContext_CopyReferencesToClipboard=Copy Full Name to Clipboard
[0010.69] Log:    ObjectContext_ShowReferencers=List Objects that Reference this Object
[0010.69] Log:    ObjectContext_ExportToFile=Export to File...
[0010.69] Log:    ObjectContext_CreateNewMaterialInstanceConstant=Create New Material Instance (Constant)...
[0010.69] Log:    ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New Material Instance (Time Varying)...
[0010.69] Log:    ObjectContext_RecompileMaterial=Recompile Material
[0010.69] Log:    ObjectContext_FindParentMaterial=Find Parent Material in Generic Browser...
[0010.69] Log:    ObjectContext_ReimportTexture=Reimport Texture
[0010.69] Log:    ObjectContext_ReimportStaticMesh=Reimport Static Mesh
[0010.69] Log:    ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh
[0010.69] Log:    ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave
[0010.69] Log:    ObjectContext_CreateNewMaterial=Create New Material...
[0010.69] Log:    ObjectContext_CreateStaticTexture=Create New Static Texture...
[0010.69] Log:    ObjectContext_SimplifyMesh=Simplify Mesh for Level...
[0010.69] Log:    ObjectContext_ResimplifyMesh=Resimplify Mesh...
[0010.69] Log:    ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from Mesh...
[0010.69] Log:    ObjectContext_CreateNewPhysXDestructible=Create New PhysX Destructible...
[0010.69] Log:    ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes
[0010.69] Log:    ObjectContext_PlaySound=Play Sound
[0010.69] Log:    ObjectContext_StopSound=Stop Sound
[0010.69] Log:    ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation Nodes...
[0010.69] Log:    ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS...
[0010.69] Log:    ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...
[0010.69] Log:    ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[0010.69] Log:    ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA...
[0010.69] Log:    ObjectContext_ExportFaceFXAssetToFXA=Export to FXA...
[0010.69] Log:    ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset...
[0010.69] Log:    ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset...
[0010.69] Log:    ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard
[0010.69] Log:    ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to Clipboard
[0010.69] Log:    ObjectContext_PasteTextureAdjustments=Paste Color Adjustments
[0010.69] Log:    ObjectContext_PasteTextureAdjustments_Undo=Paste Color Adjustments
[0010.69] Log:    ObjectContext_PasteTextureAdjustments_Applying_F=Applying color adjustments to `~ Textures
[0010.69] Log:    ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that have Defer Compression set
[0010.69] Log:    ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail from Active Viewport
[0010.69] Log:    ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture Thumbnail from PIE Viewport
[0010.69] Log:    ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail
[0010.69] Log:    ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors
[0010.69] Log:    EditorModeButtonBar_MeshPaint=Mesh Paint Mode
[0010.69] Log:    StaticMeshMode=Static Mesh Mode
[0010.69] Log:    MeshPaintWindow_WindowTitle=Mesh Paint
[0010.69] Log:    LandscapeMode=Landscape Mode
[0010.69] Log:    LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio
[0010.69] Log:    GameStatsVisualizer_MainToolBar=Game Stats Visualizer
[0010.69] Log:    GameStatsVisualizer_TitleBar=Game Stats Visualizer
[0010.69] Log:    GameStatsVisualizer_TitleID=Title ID
[0010.69] Log:    GameStatsVisualizer_GameplaySessionID=Session ID
[0010.69] Log:    GameStatsVisualizer_MapName=Map Name
[0010.69] Log:    GameStatsVisualizer_MapURL=Map URL
[0010.69] Log:    GameStatsVisualizer_GameplaySessionTimestamp=Timestamp
[0010.69] Log:    GameStatsVisualizer_GameplaySessionDuration=Duration
[0010.69] Log:    GameStatsVisualizer_PlatformType=Platform
[0010.69] Log:    GameStatsVisualizer_Language=Language
[0010.69] Log:    GameStatsVisualizer_Status=Status
[0010.69] Log:    GameStatsVisualizer_VisType=Visualizer Type
[0010.69] Log:    GameStatsVisualizer_AddQuery=Add Query
[0010.69] Log:    GameStatsVisualizer_RemoveQuery=Remove Query
[0010.69] Log:    GameStatsVisualizer_Enabled=Enabled
[0010.69] Log:    GameStatsVisualizer_Options=Options
[0010.69] Log:    GameStatsVisualizer_TimeRange=Time Range
[0010.69] Log:    GameStatsVisualizer_StartTime=Start Time
[0010.69] Log:    GameStatsVisualizer_EndTime=End Time
[0010.69] Log:    GameStatsVisualizer_EventID=ID
[0010.69] Log:    GameStatsVisualizer_EventName=Name
[0010.69] Log:    GameStatsVisualizer_EventCount=Count
[0010.69] Log:    GameStatsVisualizer_TeamNum=Team Number
[0010.69] Log:    GameStatsVisualizer_TeamName=Team Name
[0010.69] Log:    GameStatsVisualizer_Name=Player Name
[0010.69] Log:    GameStatsVisualizer_IsBot=Bot
[0010.69] Log:    GameStatsVisualizer_UploadFile=Upload to database
[0010.69] Log:    GameStatsVisualizer_CreateReport=Generate Report
[0010.69] Log:    GameStatsVisualizer_MultiplayerReport=Multiplayer Match
[0010.69] Log:    HeatmapVisualizer_TitleBar=Heatmap Visualizer Options
[0010.69] Log:    HeatmapVisualizer_MaxDensity=Max Density Scale
[0010.69] Log:    HeatmapVisualizer_MinDensity=Min Density Scale
[0010.69] Log:    HeatmapVisualizer_HeatRadius=Heat Bleed Radius
[0010.69] Log:    HeatmapVisualizer_PixelDensity=Heatmap Pixel Density
[0010.69] Log:    HeatmapVisualizer_TakeScreenshot=Screenshot
[0010.69] Log:    LightQuality=Build Quality:
[0010.69] Log:    LightQuality_Preview=Preview
[0010.69] Log:    LightQuality_Medium=Medium
[0010.69] Log:    LightQuality_High=High
[0010.69] Log:    LightQuality_Production=Production
[0010.69] Log:    Advanced=Advanced Options
[0010.69] Log:    UseErrorColoring=Use Error Coloring
[0010.69] Log:    GenerateBuildingLODTex=Generate Building LOD Textures
[0010.69] Log:    LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.
[0010.69] Log:    LMRatioAdjust_NoLevelsToProcess=No levels to process.
[0010.69] Log:    Warning_LargeFileImport=Attempting to import a very large file, proceed?
File Size: `~ MB
[0010.69] Log:    Warning_LargeTextureImport=Attempting to import `~ x `~ texture, proceed?
Largest supported texture size: `~ x `~
[0010.69] Log:    Warning_TextureNotAPowerOfTwo=Cannot import texture with non-power of two dimensions
[0010.69] Log:    Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures must be multiples of four.  DXT compress requires this.
[0010.69] Log:    Warning_NPTTexture=The texture you are importing is not a power of two.  Non power of two textures are never streamed and have no mipmaps. Proceed?
[0010.69] Log:    Warning_ExternalPackageRef=The following packages have references to external packages:
`~
External packages won't be found when in a game and all references will be broken.  Proceed?
[0010.69] Log:    Warning_SwfArtImportErrors_Title=Import Errors.
[0010.69] Log:    Error_PackageAlreadyExists=A package named `~ already exists.  Package names must be unique.
[0010.69] Log:    Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items.  Proceed?
[0010.69] Log:    BulkImport_SomeFilesNotImported=Some files could not be imported.  Check the log for details.
[0010.69] Log:    BulkImport_Success=Bulk import completed successfully.
[0010.69] Log:    BulkImport_CouldNotImportFile=Could not import file '`~'.
[0010.69] Log:    BulkImport_Cancelled=The bulk import process was cancelled.
[0010.69] Log:    BulkImport_FileCancelled=Importing '`~' cancelled.
[0010.69] Log:    BulkImport_NoValidFactory=Unable to import file: '`~'.  Could not find an appropriate actor factory for this filetype.
[0010.69] Log:    BulkImport_InvalidPackageSymbol=The package '`~' could not be created.  Reason: `~.
[0010.69] Log:    BulkImport_InvalidFileSymbol=The file '`~' could not be imported.  Reason: `~.
[0010.69] Log:    BulkImport_InvalidGroupSymbol=The group '`~' could not be created.  Reason: `~.
[0010.69] Log:    PackageContext_BatchProcess=Batch Process
[0010.69] Log:    PackageContext_ClusterSounds=Cluster Sounds
[0010.69] Log:    PackageContext_ClusterSoundsWithAtt=Cluster Sounds with Attenuation
[0010.69] Log:    CheckOutDlg_CheckOutButton=Check Out Selected
[0010.69] Log:    CheckOutDlg_MakeWritableButton=Make Writable
[0010.69] Log:    CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on disk
[0010.69] Log:    CheckOutDlg_AskMeLater=Ask Me Later
[0010.69] Log:    CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package is saved
[0010.69] Log:    CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages
[0010.69] Log:    CheckOutDlg_CancelTooltip=Cancel Request
[0010.69] Log:    CheckOutDlg_Title=Check Out Packages From Source Control?
[0010.69] Log:    CheckOutDlg_Message=Select the packages that you wish you check out.
[0010.69] Log:    CheckOutDlg_NotCheckedOutTip=Not checked out
[0010.69] Log:    CheckOutDlg_CheckedOutByOtherTip=Checked out by other
[0010.69] Log:    CheckOutDlg_NotCurrentTip=Not at head revision
[0010.69] Log:    CheckBoxListWindow_CheckAll=Select All
[0010.69] Log:    CheckBoxListWindow_UncheckAll=Unselect All
[0010.69] Log:    FailedCheckOutDlg_Title=Unable to Check Out From Source Control!
[0010.69] Log:    FailedCheckOutDlg_Message=The following packages could not be successfully checked out from source control:
[0010.69] Log:    FailedMakingWritableDlg_Title=Unable to make packages writable
[0010.69] Log:    FailedMakingWritableDlg_Message=The following packages could not be made writable:
[0010.69] Log:    AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks
[0010.69] Log:    AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From AnimSet
[0010.69] Log:    LinkedObjEditor_NavHistory_BackTooltip=Navigate Back
[0010.69] Log:    LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward
[0010.69] Log:    LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History
[0010.69] Log:    LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history you have attempted to navigate to contains references to data that are no longer valid and has been discarded.
[0010.69] Log:    Kismet_NavHistory_NodesSelected=`~ Nodes Selected
[0010.69] Log:    Warning_WritablePackagesNotCheckedOut=The following packages are writable on disk but not checked out from source control:`~
[0010.69] Log:    Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not Checked Out
[0010.69] Log:    Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be built for visible levels, and these levels are not visible: `~.  Doing a partial rebuild.
[0010.69] Log:    Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels
[0010.69] Log:    Error_LevelImportFromExternal=Importing external sublevels is not allowed. Move the level files into the standard content directory and try again.
After moving the level(s), restart the editor.
[0010.69] Log:    BuildOnlySelectedPylons=Build only selected Pylons?
[0010.69] Log:    Int=American English (INT)
[0010.69] Log:    JPN=Japanese (JPN)
[0010.69] Log:    DEU=German (DEU)
[0010.69] Log:    FRA=European French (FRA)
[0010.69] Log:    ESM=Latin American Spanish (ESM)
[0010.69] Log:    ESN=European Spanish (ESN)
[0010.69] Log:    ITA=Italian (ITA)
[0010.69] Log:    KOR=Korean (KOR)
[0010.69] Log:    CHN=Simplified Chinese (CHN)
[0010.69] Log:    RUS=Russian (RUS)
[0010.69] Log:    POL=Polish (POL)
[0010.69] Log:    HUN=Hungarian (HUN)
[0010.69] Log:    CZE=Czech (CZE)
[0010.69] Log:    SLO=Slovakian (SLO)
[0010.69] Log:    EditorLanguageChangeDlg_Warning=Language change will not go into effect until the editor is restarted.
[0010.69] Log:    EditorLanguageChangeDlg_Title=Editor Language Change
[0010.69] Log:    PackageBackup_ValidityWarning=Determining package backup validity...
[0010.69] Log:    PackageBackup_Warning=Backing up package...
[0010.69] Log:    PackageBackup_MaintenanceWarning=Performing maintenance on package backup folder...
[0010.69] Log:    SuppressableWarningDlg_DisableThisWarning=Disable this warning
[0010.69] Log:    UpdateBaseToProcBuilding=Update Base to Proc Building
[0010.69] Log:    SavePkgPrompt_Title=Save Packages
[0010.69] Log:    SavePkgPrompt_BodyText=Select Packages to Save.
[0010.69] Log:    SavePkgPrompt_SaveButton=Save Selected
[0010.69] Log:    SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected packages
[0010.69] Log:    SavePkgPrompt_DontSaveButton=Don't Save
[0010.69] Log:    SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages
[0010.69] Log:    SavePkgPrompt_CancelButton=Cancel
[0010.69] Log:    SavePkgPrompt_CancelButtonTooltip=Do not save any packages and cancel the current operation
[0010.69] Log:    FailedSavePrompt_Title=Packages Failed To Save
[0010.69] Log:    FailedSavePrompt_Message=The following packages failed to save correctly:
[0010.69] Log:    SCC_Checkin_Aborted=Check-in aborted as a result of save failure.
[0010.69] Log:    SourceControlDisabledTooltip=Not Connected to Source Control (Click to attempt connection!)
[0010.69] Log:    SourceControlEnabledTooltip=Connected to Source Control
[0010.69] Log:    SourceControlConnectionProblemsTooltip=Potential Connection Issues with Source Control
[0010.69] Log:    LevelLightingDirtyTooltip=Lighting Needs to be Rebuilt (Click to rebuild!)
[0010.69] Log:    LevelLightingNotDirtyTooltip=Lighting is Up-to-Date
[0010.69] Log:    PathsNotDirtyTooltip=Paths are Up-to-Date
[0010.69] Log:    PathsDirtyTooltip=Paths Need to be Rebuilt (Click to rebuild!)
[0010.69] Log:    Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
[0010.69] Log:    VolumeActorVisibility=Show Volumes
[0010.69] Log:    EditPlayWorldURLDlg_URLLabel=Map URL
[0010.69] Log:    EditPlayWorldURLDlg_PlayUsingURL=Play using URL
[0010.69] Log:    EditPlayWorldURLDlg_Title=Edit Map URL
[0010.69] Log:    EditPlayWorldURL_MapNameError=The map name of a URL for PIE cannot be different from the loaded map.  The map name will be reset.
[0010.69] Log:    EditPlayWorldURL_MapNameErrorTitle=Map Name Error
[0010.69] Log:    ReconnectToSourceControl=Reconnect to Source Control...
[0010.69] Log:    ReimportFailedNoSourcePath=Cannot reimport: No source path is currently saved for the asset.
[0010.69] Log:    ReimportFailedSourcePathExtensionMismatch=Cannot reimport: Source path specifies an invalid file extension.
[0010.69] Log:    ReimportFailedSourceFileNotFound=Cannot reimport: Source file cannot be found.
[0010.69] Log:    ReimportAttemptingAtomicReimport=Source file on disk exists and is newer; Attempting atomic reimport of `~
[0010.69] Log:    ReimportSuccessful=Reimported successfully.
[0010.69] Log:    ReimportFailed=Reimport failed.
[0010.69] Log:    ReimportAssetCurrent=Reimport aborted: Asset is already up-to-date.
[0010.69] Log:    FindInExplorer=Find in Explorer...
[0010.69] Log:    OpenInExternalEditor=Open in External Editor...
[0010.69] Log:    MainToolBar_RealTimeAudio=Toggle Real Time Audio. Right click to adjust volume
[0010.69] Log:    SourceControl_Revert=Reverting file(s) in Source Control...
[0010.69] Log:    SourceControl_Delete=Deleting file(s) from Source Control...
[0010.69] Log:    SourceControl_Add=Adding file(s) to Source Control...
[0010.69] Log:    SourceControl_CheckIn=Checking file(s) into Source Control...
[0010.69] Log:    SourceControl_CheckOut=Checking file(s) out of Source Control...
[0010.69] Log:    SourceControl_UpdateStatus=Updating Source Control file status...
[0010.69] Log:    SourceControl_GetModifiedFiles=Determining files modified from Source Control versions...
[0010.69] Log:    SourceControl_GetUnmodifiedFiles=Determing files unmodified from Source Control versions...
[0010.69] Log:    DragDropContextMenu_DropReplaceSelected=Replace Selected Actors with Actors
[0010.69] Log:    DragDropContextMenu_DropApplyMaterialToActor=Apply Drop as Material to Actor
[0010.69] Log:    DragDropContextMenu_DropApplyRulesetToProcBuildingActor=Apply Drop as Ruleset to ProcBuilding Actor
[0010.69] Log:    DragDropContextMenu_DropApplyMaterialToSurface=Apply Drop as Material to Surface
[0010.69] Log:    DragDropContextMenu_DropAsPrefabInstance=Drop as Prefab Instance
[0010.69] Log:    DragDrop_Error_PrefabNotPlaceable=Cannot drop asset as prefab instance as it contains no placeable objects!
[0010.69] Log:    DragDrop_Transaction_ApplyMaterialToActor=Apply Material to Actor
[0010.69] Log:    DragDrop_Transaction_ApplyRulesetToProcBuildingActor=Apply Ruleset to ProcBuilding Actor
[0010.69] Log:    DragDrop_Transaction_ApplyMaterialToSurface=Apply Material to Surface
[0010.69] Log:    StatusBar_PackageCheckoutNotNeeded=No packages need checkout
[0010.69] Log:    StatusBar_PackageCheckoutNeeded=Dirty packages not checked out to you
[0010.69] Log:    MaterialEditor_DebugNodeStart=Preview Node On Mesh
[0010.69] Log:    MaterialEditor_DebugNodeStop=Stop Previewing Node
[0010.69] Log:    ConsolidateWindow_Title=Consolidate Assets
[0010.69] Log:    ConsolidateAssetsFailureDlg_Msg=The assets below were unable to be consolidated. This is likely because they are referenced by the object to consolidate to.
[0010.69] Log:    ConsolidateAssetsFailureDlg_Title=Failed to Consolidate Assets
[0010.69] Log:    ConsolidateAssetsRootSetDlg_Msg=The assets below were in the root set and we must remove that flag in order to proceed.  Being in the root set means that this was loaded at startup and is meant to remain in memory during gameplay.  For most assets this should be fine.  If, for some reason, there is an error, you will be notified.  Would you like to remove this flag?
[0010.69] Log:    ConsolidateAssetsRootSetDlg_Title=Root Set Objects Detected
[0010.69] Log:    ConsolidateAssetsCriticalFailureDlg_Msg=CRITICAL FAILURE:
One or more assets were partially consolidated, yet still cannot be deleted for some reason. It is highly recommended that you restart the editor without saving any of the assets or packages.
Affected Assets:
`~
Potentially Affected Packages:
`~
[0010.69] Log:    ConsolidateAssetsCriticalFailureDlg_Title=Critical Failure to Consolidate Assets
[0010.69] Log:    ConsolidateAssetsUpdate_Consolidating=Consolidating Assets...
[0010.69] Log:    ConsolidateAssetsUpdate_RootSetCheck=Checking Assets for Root Set...
[0010.69] Log:    ConsolidateAssetsUpdate_CheckAssetValidity=Determining Validity of Assets...
[0010.69] Log:    ConsolidateAssetsUpdate_FindingReferences=Finding Asset References...
[0010.69] Log:    ConsolidateAssetsUpdate_ReplacingReferences=Replacing Asset References...
[0010.69] Log:    ConsolidateAssetsUpdate_DeletingObjects=Deleting Assets...
[0010.69] Log:    Argument=Argument...
[0010.69] Log:    ArgumentNumber=Argument Number
[0010.69] Log:    KismetBookmark_InvalidSequence=The requested bookmark is set to an invalid sequence and has been deleted!
[0010.69] Log:    Error_DestinationPackageFilenameLength=Cannot move/rename object to specified outermost package, as the package's filename is too long!
[0010.69] Log:    DMCTool=DMCTool
[0010.69] Log:    AITreeEditor=AITree Editor
[0010.69] Log:    ComponentMenu=Component
[0010.69] Log:    AddStaticMeshComp=Add StaticMesh Component
[0010.69] Log:    AddSkelMeshComp=Add SkeletalMesh Component
[0010.69] Log:    AddPointLightComp=Add PointLight Component
[0010.69] Log:    AddCylinderComp=Add Cylinder Component
[0010.69] Log:    AddRadImpulseComp=Add RadialImpulse Component
[0010.69] Log:    AddParticleComp=Add Particle Component
[0010.69] Log:    NewComponentName=New Component Name
[0010.69] Log:    RemoveComponent=Remove Component
[0010.69] Log:    ComponentName=Component Name
[0010.69] Log:    VarMenu=Variable
[0010.69] Log:    AddBoolVar=Add BOOL Variable
[0010.69] Log:    AddIntVar=Add INT Variable
[0010.69] Log:    AddFloatVar=Add FLOAT Variable
[0010.69] Log:    AddVectorVar=Add VECTOR Variable
[0010.69] Log:    AddStaticMeshCompVar=Add STATICMESHCOMPONENT Variable
[0010.69] Log:    RemoveVar=Remove Variable
[0010.69] Log:    NewVarName=New Variable Name
[0010.69] Log:    ObjectContext_EditUsingDMCTool=Edit Using DMCTool...
[0010.69] Log:    ObjectContext_ShowReferenceGraph=Show Reference Tree
[0010.69] Log:    ReferenceTreeDialog_SelectActor=Select Actor
[0010.69] Log:    ReferenceTreeDialog_ViewProps=View Properties
[0010.69] Log:    ReferenceTreeDialog_ShowInCB=Show in Content Browser
[0010.69] Log:    ReferenceTreeDialog_OpenEditor=Open Editor
[0010.69] Log:    ReferenceTreeDialog_ShowScriptRefs=Show Script References
[0010.69] Log:    ReferenceTreeDialog_ViewMenu=View
[0010.69] Log:    ReferenceTreeDialog_OptionsMenu=Options
[0010.69] Log:    ReferenceTreeDialog_Title=Reference Tree
[0010.69] Log:    ReferenceTreeDialog_NoRefs=No Referencers
[0010.69] Log:    ReferenceTreeDialog_ExpandAll=Expand All
[0010.69] Log:    ReferenceTreeDialog_CollapseAll=Collapse All
[0010.69] Log:    ReferenceTreeDialog_RebuildTree=Rebuild Tree
[0010.69] Log:    AnimSetViewer_ShowUVs=Show UVs
[0010.69] Log:    AnimSetViewer_ShowUVIndex=UV set `~
[0010.69] Log:    Facade_DeleteSelectedRules=Delete Selected Rules
[0010.69] Log:    Facade_DuplicateSelectedRules=Duplicate Selected Rules
[0010.69] Log:    Facade_PasteRule=Paste Rule
[0010.69] Log:    Facade_ConnectToRoot=Connect to Root
[0010.69] Log:    Facade_ConnectRules=Connect Rules
[0010.69] Log:    Facade_DragComment=Drag Comment
[0010.69] Log:    Facade_CreateNewRule=Create New Rule
[0010.69] Log:    Facade_BreakConnection=Break Connection
[0010.69] Log:    BulkExport_FilteredWarning=Asset types are currently filtered within the Content Browser. Only objects of the filtered types will be exported.
[0010.69] Log:    BulkExport_FilteredWarning_Title=Asset Filter in Effect
[0010.69] Log:    BuildSubmitWindow_Title=Build All And Submit
[0010.69] Log:    BuildSubmitWindow_Error_NoCLDesc=A changelist description must be provided.
[0010.69] Log:    BuildSubmitWindow_Error_UnsavedMap=One or more levels have never been saved before and don't have a corresponding file. Please save the level(s) and try again.
[0010.69] Log:    BuildSubmitWindow_Error_SCCError=Cannot connect to source control.
[0010.69] Log:    BuildSubmitWindow_Error_SCCInvalidState=`~ is in an invalid or unknown source control state.
[0010.69] Log:    BuildSubmitWindow_Error_SCCNotCurrent=`~ is not at the head revision.
[0010.69] Log:    BuildSubmitWindow_Error_SCCCheckedOutByAnother=`~ is checked out to someone else.
[0010.69] Log:    BuildSubmitWindow_Error_SCCFailedToCheckout=`~ couldn't be checked out from source control.
[0010.69] Log:    BuildSubmitWindow_Error_ReadOnlyFile=`~ is not in source control and is currently marked read-only.
[0010.69] Log:    BuildSubmitWindow_Error_HiddenLevels=One or more levels are currently hidden. Proceeding with the build will force them to be visible!
[0010.69] Log:    BuildSubmitWindow_Error_BuildCanceled=Build canceled.
[0010.69] Log:    BuildSubmitWindow_Error_MapError=Map errors while building, submit canceled.
[0010.69] Log:    BuildSubmitWindow_Error_MapFailedToSave=The following levels failed to save (submit canceled):
`~
[0010.69] Log:    BuildSubmitWindow_AutomaticSubmission=[Automatic Submission]
[0010.69] Log:    BuildAllAndSubmit=Build All and Submit To Source Control
[0010.69] Log:    BuildAllAndSubmit_ToolTip=Build All and Submit to Source Control
[0010.69] Log:    AlignHorizontally=Align Horizontally
[0010.69] Log:    AlignVertically=Align Vertically
[0010.69] Log:
[0010.69] Log:    [UIEditor]
[0010.69] Log:    SceneEditorTitle_f=Unreal UIScene Editor: `~
[0010.69] Log:    WidgetEditorTitle_f=`~ Editor: `~
[0010.69] Log:    UIEditor_SlowTask_DataStoreBrowser=Loading data stores
[0010.69] Log:    UIEditor_SlowTask_AddingProviderTags=Adding tags for data provider '`~'
[0010.69] Log:    UIEditor_SlowTask_GeneratingTags=Generating tags for data provider '`~'
[0010.69] Log:    WidgetProtectRename=The selected widget is protected from renaming.
[0010.69] Log:    WidgetProtectParent=The parent of the selected widget is protected and can not be changed!
[0010.69] Log:    WidgetProtectFromDelete=The selected widget is protected from deletion!
[0010.69] Log:    TransModifyObj=Modify Object
[0010.69] Log:    TransModifyObj_f=Modify `~
[0010.69] Log:    TransClearSelection=Clear Selection
[0010.69] Log:    TransEditStyle=Edit Style
[0010.69] Log:    TransCreateStyle=Create Style
[0010.69] Log:    TransAssignStyle=Assign Style
[0010.69] Log:    TransReplaceStyle=Replace Style
[0010.69] Log:    TransEditDocking=Modify Widget Docking
[0010.69] Log:    TransEditEvents=Modify Widget Events
[0010.69] Log:    TransEditModifyInputEvents=Modify Custom Input Events
[0010.69] Log:    TransEditModifyDisabledInputEvents=Modify Active Input Aliases
[0010.69] Log:    TransModifyRenderOrder=Modify Render Order
[0010.69] Log:    TransChangeParent=Change Parent
[0010.69] Log:    TransSaveAsResource=Save As Resource
[0010.69] Log:    TransConvertPosition=Convert Position
[0010.69] Log:    TransBindDataStore=Bind Data Store
[0010.69] Log:    TransClearDataStore=Clear Data Store
[0010.69] Log:    MultipleObjects=(multiple objects)
[0010.69] Log:    TransRenameWidget=Rename Widget
[0010.69] Log:    TransMoveWidget=Move Widget
[0010.69] Log:    TransResizeWidget=Resize Widget
[0010.69] Log:    TransRotateWidget=Rotate Widget
[0010.69] Log:    TransMoveAnchor=Move Anchor
[0010.69] Log:    TransReplaceWidget=Replace Widget
[0010.69] Log:    TransModifyCellBindings=Modify List Cells
[0010.69] Log:    TransModifyScaleType=Change Scale Type
[0010.69] Log:    TransAlignText=Change Text Alignment
[0010.69] Log:    TransUpdateUIPrefabInstance=Update Prefab Instance
[0010.69] Log:    TransInsertTabPage=Insert Tab Page
[0010.69] Log:    TransRemoveTabPage=Remove Tab Page
[0010.69] Log:    TransInsertCalloutButton=Add Button
[0010.69] Log:    TransRemoveCalloutButton=Remove Button
[0010.69] Log:    TransChangeCalloutAlias=Change Alias
[0010.69] Log:    TransResizeCell=Resize List Cells
[0010.69] Log:    TransAddStyleGroup=Add Style Group
[0010.69] Log:    TransRemoveStyleGroup=Remove Style Group
[0010.69] Log:    TransRenameStyleGroup=Rename Style Group
[0010.69] Log:    TransChangeStyleGroup=Change Style Group
[0010.69] Log:    UIEditor_OverrideSuffix= - OVERRIDE
[0010.69] Log:    UIEditor_AddDataProvider=Add Data Provider
[0010.69] Log:    UIEditor_AddSection=Add Tag Section
[0010.69] Log:    UIEditor_AddTag=Add Tag
[0010.69] Log:    UIEditor_EditTag=Edit Tag
[0010.69] Log:    UIEditor_MenuItem_ReorderWidget=Reorder Widget
[0010.69] Log:    UIEditor_MenuItem_BindUIEventKeys=Modify Default UI Event Alias Key Bindings...	F8
[0010.69] Log:    UIEditor_HelpText_BindUIEventKeys=Modify the default key bindings for UI event aliases.
[0010.69] Log:    UIEditor_MenuItem_DataStoreBrowser=Data Store Browser	F7
[0010.69] Log:    UIEditor_HelpText_DataStoreBrowser=Displays the Data Store Browser dialog.
[0010.69] Log:    UIEditor_AppendColumn=Append Column
[0010.69] Log:    UIEditor_InsertColumn=Insert Column
[0010.69] Log:    UIEditor_ColumnF=Column `~
[0010.69] Log:    UIEditor_MenuItem_InsertTabPage=Insert New Page
[0010.69] Log:    UIEditor_MenuItem_InsertTabPageF=Insert Custom Page: `~
[0010.69] Log:    UIEditor_MenuItem_RemoveTabPage=Remove Page
[0010.69] Log:    UIEditor_Scene=Scene
[0010.69] Log:    UIEditor_Layers=Layers
[0010.69] Log:    UIEditor_Resources=Resources
[0010.69] Log:    UIEditor_DataStores=Data Stores
[0010.69] Log:    UIEditor_Styles=Styles
[0010.69] Log:    UIEditor_DefaultTagValue=Default Value: Enter New Tag Value
[0010.69] Log:    UIEditor_LayerBrowser_DefaultLayerName=Layer
[0010.69] Log:    UIEditor_DockTitle_Properties=Properties
[0010.69] Log:    UIEditor_DockTitle_SceneTools=Scene Tools
[0010.69] Log:    UIEditor_DockTitle_Positioning=Positioning
[0010.69] Log:    UIEditor_DockTitle_Docking=Docking
[0010.69] Log:    UIEditor_ClearDataStore=Clear datastore binding for selected widgets
[0010.69] Log:    UIEditor_BindDataStore=Bind selected widgets to datastore
[0010.69] Log:    UIEditor_BindDataStore_F=Bind selected widgets to `~
[0010.69] Log:    UIEditor_BindDataStoreA=Bind selected widgets to &datastore	Ctrl-D
[0010.69] Log:    UIEditor_DataStoreBrowser_Title=Data Store Browser
[0010.69] Log:    UIEditor_DataStoreBrowser_DataStoreTags=Data Store Tags
[0010.69] Log:    UIEditor_DataStoreBrowser_Tag=Tag
[0010.69] Log:    UIEditor_DataStoreBrowser_Path=Path
[0010.69] Log:    UIEditor_DataStoreBrowser_Type=Type
[0010.69] Log:    UIEditor_DataStoreBrowser_Markup=Markup
[0010.69] Log:    UIEditor_DataStoreBrowser_Value=Value
[0010.69] Log:    UIEditor_DataStoreBrowser_Strings=Strings
[0010.69] Log:    UIEditor_DataStoreBrowser_Other=Other
[0010.69] Log:    UIEditor_DataStoreBrowser_Filter=Filter:
[0010.69] Log:    UIEditor_DataStoreBrowser_Apply=Apply Changes
[0010.69] Log:    UIEditor_DataStoreBrowser_Cancel=Cancel Changes
[0010.69] Log:    UIEditor_Target=Target: `~
[0010.69] Log:    UIEditor_Source=Source: `~
[0010.69] Log:    UIEditor_FaceText[0]=Left
[0010.69] Log:    UIEditor_FaceText[1]=Top
[0010.69] Log:    UIEditor_FaceText[2]=Right
[0010.69] Log:    UIEditor_FaceText[3]=Bottom
[0010.69] Log:    UIEditor_FaceText[4]=None
[0010.69] Log:    UIEditor_Width=Width
[0010.69] Log:    UIEditor_Height=Height
[0010.69] Log:    UIEditor_Value=Value
[0010.69] Log:    UIEditor_PositionEvalText[0]=None
[0010.69] Log:    UIEditor_PositionEvalText[1]=Absolute Pixels
[0010.69] Log:    UIEditor_PositionEvalText[2]=Pixels Relative to Scene
[0010.69] Log:    UIEditor_PositionEvalText[3]=Pixels Relative to Owner
[0010.69] Log:    UIEditor_PositionEvalText[4]=Percentage of Viewport
[0010.69] Log:    UIEditor_PositionEvalText[5]=Percentage of Owner
[0010.69] Log:    UIEditor_PositionEvalText[6]=Percentage of Scene
[0010.69] Log:    UIEditor_ExtentEvalType[0]=Pixels
[0010.69] Log:    UIEditor_ExtentEvalType[1]=Percentage of Target
[0010.69] Log:    UIEditor_ExtentEvalType[2]=Percentage of Owner
[0010.69] Log:    UIEditor_ExtentEvalType[3]=Percentage of Scene
[0010.69] Log:    UIEditor_ExtentEvalType[4]=Percentage of Viewport
[0010.69] Log:    UIEditor_ScaleType=Scale Type
[0010.69] Log:    UIEditor_FaceValue=Face Value
[0010.69] Log:    UIEditor_Face_Top=Top
[0010.69] Log:    UIEditor_Face_Bottom=Bottom
[0010.69] Log:    UIEditor_Face_Left=Left
[0010.69] Log:    UIEditor_Face_Right=Right
[0010.69] Log:    UIEditor_Face_None=None
[0010.69] Log:    UIEditor_Face_All=All
[0010.69] Log:    UIEditor_FaceString=`~ (Face: `~)
[0010.69] Log:    UIKismet_MenuItem_AddCalloutButton=Add Callout Button
[0010.69] Log:    UIKismet_MenuItem_RemoveCalloutButton=Remove Callout Button `~
[0010.69] Log:    UIKismet_MenuItem_ChangeCalloutAlias=Change Callout Alias `~
[0010.69] Log:    UIEditor_StyleReferenced=Style '`~' is still referenced by the following resources:
[0010.69] Log:    UIEditor_DoYouWantToDeleteStyle=Do you want to delete this style?
[0010.69] Log:    UIEditor_DoYouWantToReplaceStyle=Do you want to replace this style?
[0010.69] Log:    UIEditor_MustFullyLoadPackages=You must fully load the following packages in order to complete the operation:
[0010.69] Log:    UIEditor_MenuItem_DeleteSelectedWidgets=Delete Selected Widgets
[0010.69] Log:    UIEditor_MenuItem_RenameSelectedWidgets=Rename Selected Widgets	Ctrl-R
[0010.69] Log:    UIEditor_MenuItem_PlaceWidget=Place Widget
[0010.69] Log:    UIEditor_MenuItem_PlaceResource=Custom Widgets
[0010.69] Log:    UIEditor_MenuItem_PlaceArchetypef=Place Archetype `~
[0010.69] Log:    UIEditor_MenuItem_SelectStyle=Select Style
[0010.69] Log:    UIEditor_MenuItem_DockingEditor=Docking Editor
[0010.69] Log:    UIEditor_MenuItem_LoadSkin=Load Existing Skin
[0010.69] Log:    UIEditor_MenuItem_CreateSkin=Create New Skin
[0010.69] Log:    UIEditor_MenuItem_CreateStyle=Create New Style
[0010.69] Log:    UIEditor_MenuItem_DeleteStyle=Delete Style
[0010.69] Log:    UIEditor_MenuItem_CreateStyle_Selected=Create Style From Selected
[0010.69] Log:    UIEditor_MenuItem_CreateStyle_Template=Create Style Using `~ As Template
[0010.69] Log:    UIEditor_MenuItem_CreateStyle_TemplateF=Create Style Using `~ As Template
[0010.69] Log:    UIEditor_MenuItem_ReplaceStyle=Replace Selected Style In Current Skin
[0010.69] Log:    UIEditor_MenuItem_ReplaceStyleF=Replace Style `~ In Current Skin
[0010.69] Log:    UIEditor_MenuItem_EditStyle=Edit Style
[0010.69] Log:    UIEditor_MenuItem_EditEvents=Enable/Disable Widget Event Aliases
[0010.69] Log:    UIEditor_MenuItem_EditCursor=Edit Cursor
[0010.69] Log:    UIEditor_MenuItem_DeleteCursor=Delete Cursor
[0010.69] Log:    UIEditor_MenuItem_RenameCursor=Rename Cursor
[0010.69] Log:    UIEditor_MenuItem_AddCursor=Add Cursor
[0010.69] Log:    UIEditor_MenuItem_AddSoundCue=Add UI Sound Cue
[0010.69] Log:    UIEditor_MenuItem_EditSoundCue=Edit UI Sound Cue
[0010.69] Log:    UIEditor_MenuItem_DeleteSoundCue=Delete UI Sound Cue
[0010.69] Log:    UIEditor_MenuItem_AddNewStyleGroup=Add New Group
[0010.69] Log:    UIEditor_MenuItem_DeleteNewStyleGroup=Delete Selected Group
[0010.69] Log:    UIEditor_MenuItem_RenameNewStyleGroup=Rename Selected Group
[0010.69] Log:    UIEditor_MenuItem_AskNewName=Enter New Name
[0010.69] Log:    UIEditor_MenuItem_AcceptDeletion=Are you sure you want to delete selected group '`~'
[0010.69] Log:    UIEditor_MenuItem_ChangeParent=Change Parent
[0010.69] Log:    UIEditor_MenuItem_MoveUp=Move Up
[0010.69] Log:    UIEditor_MenuItem_MoveDown=Move Down
[0010.69] Log:    UIEditor_MenuItem_MoveToTop=Move To Top
[0010.69] Log:    UIEditor_MenuItem_MoveToBottom=Move To Bottom
[0010.69] Log:    UIEditor_MenuItem_SaveResource=Save As Resource
[0010.69] Log:    UIEditor_MenuItem_ViewportSize=Viewport &Size
[0010.69] Log:    UIEditor_MenuItem_ViewReset=&Reset View
[0010.69] Log:    UIEditor_MenuItem_ViewDrawBkgnd=Draw &Background
[0010.69] Log:    UIEditor_MenuItem_ViewDrawGrid=Draw &Grid
[0010.69] Log:    UIEditor_MenuItem_ViewShowWireframe=Draw &Wireframe
[0010.69] Log:    UIEditor_MenuItem_TitleSafeRegions=Draw &Title Safe Regions
[0010.69] Log:    UIEditor_MenuItem_ViewportOutline=&Viewport Outline
[0010.69] Log:    UIEditor_MenuItem_ContainerOutline=&Container Outline
[0010.69] Log:    UIEditor_MenuItem_SelectionOutline=&Selection Outline
[0010.69] Log:    UIEditor_MenuItem_KismetEditor=Unreal&Kismet Editor
[0010.69] Log:    UIEditor_MenuItem_ClearBinding=Remove Cell
[0010.69] Log:    UIEditor_MenuItem_BreakDockLink=Break Dock Link
[0010.69] Log:    UIEditor_MenuItem_BreakAllDockLinks=Break &ALL Dock Links
[0010.69] Log:    UIEditor_MenuItem_BreakDockLinkTo=Break Dock Link to `~
[0010.69] Log:    UIEditor_MenuItem_BreakFocusChainLink=Remove Override Focus Chain Link
[0010.69] Log:    UIEditor_MenuItem_BreakAllFocusChainLinks=Remove ALL Override Focus Chain Links
[0010.69] Log:    UIEditor_MenuItem_BreakFocusChainLinkTo=Remove Override Focus Chain to `~
[0010.69] Log:    UIEditor_MenuItem_SetFocusChainToNull=Set Focus Chain to None
[0010.69] Log:    UIEditor_MenuItem_SetAllFocusChainToNull=Set ALL Focus Chains to None
[0010.69] Log:    UIEditor_MenuItem_ConnectDockLink=Connect Dock Link
[0010.69] Log:    UIEditor_MenuItem_ConnectDockLinkTo=Connect Dock Link to `~
[0010.69] Log:    UIEditor_MenuItem_ConnectFocusChainLink=Connect Focus Chain Link
[0010.69] Log:    UIEditor_MenuItem_ConnectFocusChainLinkTo=Connect Focus Chain Link to `~
[0010.69] Log:    UIEditor_MenuItem_SnapToGrid=Snap to Grid
[0010.69] Log:    UIEditor_MenuItem_ShowDockHandles=Show Dock Handles
[0010.69] Log:    UIEditor_MenuItem_ConvertPosition=Convert Position
[0010.69] Log:    UIEditor_MenuItem_InsertLayer=Insert Layer
[0010.69] Log:    UIEditor_MenuItem_InsertChildLayer=Insert Child Layer
[0010.69] Log:    UIEditor_MenuItem_RenameLayer=Rename Layer
[0010.69] Log:    UIEditor_MenuItem_SelectAllWidgetsInLayer=Select All Widgets
[0010.69] Log:    UIEditor_MenuItem_DeleteLayer=Delete Layer
[0010.69] Log:    UIEditor_MenuItem_AddCalloutButton=Add Button
[0010.69] Log:    UIEditor_MenuItem_RemoveCalloutButton=Remove Button
[0010.69] Log:    UIEditor_MenuItem_ChangeCalloutAlias=Change Input Alias
[0010.69] Log:    UIEditor_MenuItem_CenterOnSelection=Center On Selected Objects
[0010.69] Log:    UIEditor_HelpText_CenterOnSelection=Centers the viewport on the currently selected objects.
[0010.69] Log:    UIEditor_ToolTip_ShowDockHandles=Show Dock Handles
[0010.69] Log:    UIEditor_ToolTip_ViewportSize=Viewport Size
[0010.69] Log:    UIEditor_ToolTip_ViewportGutter=Viewport Gutter
[0010.69] Log:    UIEditor_ToolTip_SSPreviewMode=Splitscreen Layout
[0010.69] Log:    UIEditor_ToolTip_ViewportOutline=Viewport Outline
[0010.69] Log:    UIEditor_ToolTip_ContainerOutline=Container Outline
[0010.69] Log:    UIEditor_ToolTip_SelectionOutline=Selection Outline
[0010.69] Log:    UIEditor_ToolTip_SelectionOutlinePerWidget=Combine Multi-Selection Outlines
[0010.69] Log:    UIEditor_ToolTip_SelectionHandles=Selection Handles
[0010.69] Log:    UIEditor_ToolTip_ToolModeButton[0]=Select
[0010.69] Log:    UIEditor_ToolTip_ToolModeButton[1]=Place Button
[0010.69] Log:    UIEditor_ToolTip_ToolModeButton[2]=Place Console
[0010.69] Log:    UIEditor_ToolTip_ToolModeButton[3]=Place Image
[0010.69] Log:    UIEditor_ToolTip_ToolModeButton[4]=Place Label
[0010.69] Log:    UIEditor_ToolTip_SnapToGrid=Snap to Grid
[0010.69] Log:    UIEditor_ToolTip_WidgetPreviewState=Preview State
[0010.69] Log:    UIEditor_ToolTip_PreviewPlatform=Preview Platform
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_Top=Align to Viewport: Top
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_Bottom=Align to Viewport: Bottom
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_Left=Align to Viewport: Left
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_Right=Align to Viewport: Right
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_CenterHorizontally=Align to Viewport: Center Horizontally
[0010.69] Log:    UIEditor_ToolTip_AlignToViewport_CenterVertically=Align to Viewport: Center Vertically
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_Top=Align selected widgets to viewport top.
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_Bottom=Align selected widgets to viewport bottom.
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_Left=Align selected widgets to viewport left.
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_Right=Align selected widgets to viewport right.
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_CenterHorizontally=Horizontally center selected widgets in the viewport.
[0010.69] Log:    UIEditor_HelpText_AlignToViewport_CenterVertically=Vertically center selected widgets in the viewport.
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Top=Text Align: Top
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Bottom=Text Align: Bottom
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Left=Text Align: Left
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Right=Text Align: Right
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Center=Text Align: Center Horizontally
[0010.69] Log:    UIEditor_ToolTip_TextAlign_Middle=Text Align: Center Vertically
[0010.69] Log:    UIEditor_HelpText_TextAlign_Top=Vertically align text to the top.
[0010.69] Log:    UIEditor_HelpText_TextAlign_Bottom=Vertically align text to the bottom.
[0010.69] Log:    UIEditor_HelpText_TextAlign_Left=Horizontally align text to the left.
[0010.69] Log:    UIEditor_HelpText_TextAlign_Right=Horizontally align text to the right.
[0010.69] Log:    UIEditor_HelpText_TextAlign_Center=Horizontally center text.
[0010.69] Log:    UIEditor_HelpText_TextAlign_Middle=Vertically center text.
[0010.69] Log:    UIEditor_HelpText_ViewReset=Resets the viewport position and zoom to the default settings
[0010.69] Log:    UIEditor_HelpText_DeleteSelectedWidgets=Deletes the currently selected widgets
[0010.69] Log:    UIEditor_HelpText_RenameSelectedWidgets=Displays a dialog to rename the currently selected widgets
[0010.69] Log:    UIEditor_HelpText_ShowDockHandles=Show dock handles on selected widgets
[0010.69] Log:    UIEditor_HelpText_ViewportSize=The viewport size to use for the scene
[0010.69] Log:    UIEditor_HelpText_ViewportGutter=The size in pixels of the gutter region that is displayed around the viewport window
[0010.69] Log:    UIEditor_HelpText_TitleSafeRegions=Draws the regions that UI widgets should be placed in to ensure they display properly on TVs.
[0010.69] Log:    UIEditor_HelpText_WidgetPreviewState=The preview state of the currently selected item
[0010.69] Log:    UIEditor_HelpText_PreviewPlatform=Choose the platform environment to simulate
[0010.69] Log:    UIEditor_HelpText_SSPreviewMode=Choose the split-screen layout to simulate
[0010.69] Log:    UIEditor_MenuItem_RefreshScene=Refresh Scene	F5
[0010.69] Log:    UIEditor_HelpText_RefreshScene=Force the scene to perform a full update (rebuild docking stack, resolve widget positions, reapply styles, etc.)
[0010.69] Log:    UIEditor_WidgetsNoneSelected=(No widgets selected)
[0010.69] Log:    UIEditor_WidgetsSameSelected=`~ `~s selected
[0010.69] Log:    UIEditor_WidgetsDifferentSelected=`~ widgets selected
[0010.69] Log:    UIEditor_Widget_SelectionTool=Selection Tool
[0010.69] Log:    UIEditor_Widget_FocusChain=Focus Chain Tool
[0010.69] Log:    UIEditor_EditWidgetMode_Tool=Edit Widget Tool
[0010.69] Log:    UIEditor_Widget_Button=Button
[0010.69] Log:    UIEditor_Widget_Label=Label
[0010.69] Log:    UIEditor_Widget_Console=Console
[0010.69] Log:    UIEditor_Widget_Image=Image
[0010.69] Log:    UIEditor_Widget_Editbox=Edit Box
[0010.69] Log:    UIEditor_Widget_LabelButton=Label Button
[0010.69] Log:    UIEditor_Widget_Checkbox=Check Box
[0010.69] Log:    UIEditor_Widget_List=List
[0010.69] Log:    UIEditor_Widget_Panel=Panel
[0010.69] Log:    UIEditor_Widget_ToggleButton=Toggle Button
[0010.69] Log:    UIEditor_Widget_Slider=Slider
[0010.69] Log:    UIEditor_HelpText_SelectionTool=A tool for selecting and manipulating existing widgets.
[0010.69] Log:    UIEditor_HelpText_FocusChain=A tool for editing focus chains for widgets.
[0010.69] Log:    UIEditor_HelpText_EditWidgetMode=A tool for editing characteristics specific to the type of widget selected.
[0010.69] Log:    UIEditor_HelpText_Button=A tool to create new button widgets.
[0010.69] Log:    UIEditor_HelpText_Label=A tool to create new label widgets.
[0010.69] Log:    UIEditor_HelpText_Console=A tool to create new console widgets.
[0010.69] Log:    UIEditor_HelpText_Image=A tool to create new image widgets.
[0010.69] Log:    UIEditor_HelpText_Editbox=A tool to create new edit box widgets.
[0010.69] Log:    UIEditor_HelpText_LabelButton=A tool to create new label button widgets.
[0010.69] Log:    UIEditor_HelpText_Checkbox=A tool to create new check box widgets.
[0010.69] Log:    UIEditor_HelpText_List=A tool to create new list widgets.
[0010.69] Log:    UIEditor_HelpText_Panel=A tool to create new panel widgets.
[0010.69] Log:    UIEditor_HelpText_ToggleButton=A tool to create new toggle button widgets.
[0010.69] Log:    UIEditor_HelpText_Slider=A tool to create new slider widgets.
[0010.69] Log:    UIEditor_EditSelectedSkin=Edit Selected Skin
[0010.69] Log:    UIEditor_SaveSelectedSkin=Save Selected Skin
[0010.69] Log:    UIEditor_HelpText_EditSelectedSkin=Displays the Skin Editor dialog for the current skin.
[0010.69] Log:    UIEditor_HelpText_SaveSelectedSkin=Saves the current skin's package.
[0010.69] Log:    UIEditor_HelpText_LoadExistingSkin=Load Skin Package
[0010.69] Log:    UIEditor_HelpText_CreateSkin=Create New Skin
[0010.69] Log:    UIEditor_Skin=Skin
[0010.69] Log:    UIEditor_Error_UnsupportedPrefabType=UI prefabs do not currently support `~ objects.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0010.69] Log:    UIEditor_Error_NestedPrefabUnsupported=`~ already belongs to a UI prefab or prefab instance.  Do you wish to continue?
OK: Remove `~ from the prefab and continue.
Cancel: Abandon prefab creation.
[0010.69] Log:    DlgUIWidgetEvents_Title=Enable/Disable Widget Event Aliases
[0010.69] Log:    DlgUIWidgetEvents_WidgetF=Widget: `~
[0010.69] Log:    DlgUIWidgetEvents_EnabledEvents=Enabled Event Aliases
[0010.69] Log:    DlgUIWidgetEvents_ModifyEventDefaults=Modify Event Alias Defaults
[0010.69] Log:    DlgUIListEditor_Title=List Editor
[0010.69] Log:    DlgUIListEditor_ListGrid=List Representation
[0010.69] Log:    DlgChooseTabPageClass_Title=Choose the type of page to add
[0010.69] Log:    DlgChooseTabPageClass_ComboCaption=Page Class:
[0010.69] Log:    DlgRemoveTabPage_Title=Choose the page to remove
[0010.69] Log:    DlgRemoveTabPage_ComboCaption=Page Number:
[0010.69] Log:    DlgAddCalloutButton_Title=Add Callout Button
[0010.69] Log:    DlgAddCalloutButton_Label_InputAlias=Choose Alias:
[0010.69] Log:    DlgAddCalloutButton_Label_WidgetTag=Widget Tag:
[0010.69] Log:    DlgAddCalloutButton_Label_ButtonClass=Choose Class:
[0010.69] Log:    DlgAddCalloutButton_ToolTip_InputAlias=Choose the button alias to associate with this button.
[0010.69] Log:    DlgAddCalloutButton_ToolTip_WidgetTag=Enter a unique name for this button.  This is the name that will appear in the scene browser tree.
[0010.69] Log:    DlgAddCalloutButton_ToolTip_ButtonClass=Choose the class to use for the new button.
[0010.69] Log:    DlgAddCalloutButton_Error_ExistingChild=There is already a button with that name.  Please choose another name for the new button.
[0010.69] Log:    DlgAddCalloutButton_Error_ExistingTag=There is already a button using that input alias.   Please choose a different alias.
[0010.69] Log:    Error_ChangeCalloutAlias_Multiple=You can only change the input alias for one button at a time.
[0010.69] Log:    DlgUISkinEditor_Skin=Skin
[0010.69] Log:    DlgUISkinEditor_Title=Skin Editor
[0010.69] Log:    DlgUISkinEditor_Styles=Styles
[0010.69] Log:    DlgUISkinEditor_Cursors=Cursors
[0010.69] Log:    DlgUISkinEditor_SoundCues=Sound Cues
[0010.69] Log:    DlgUISkinEditor_StyleGroups=Groups
[0010.69] Log:    DlgUISkinEditor_Name=Name
[0010.69] Log:    DlgUISkinEditor_Style=Style
[0010.69] Log:    DlgUISkinEditor_CursorTexture=Cursor Texture
[0010.69] Log:    DlgUISkinEditor_SoundCueSound=Sound
[0010.69] Log:    DlgUISkinEditor_RenameCursor=Enter a new name for the cursor:
[0010.69] Log:    DlgUISkinEditor_Error=Error
[0010.69] Log:    DlgUISkinEditor_ErrorCursorExists=Cursor with the name '`~' already exists in this skin.
[0010.69] Log:    DlgUICursorEditor_Title=Edit Cursor
[0010.69] Log:    DlgUICursorEditor_CursorName=Cursor Name: `~
[0010.69] Log:    DlgUICursorEditor_CursorTexture=Cursor Texture
[0010.69] Log:    DlgUICursorEditor_CursorStyle=Cursor Style
[0010.69] Log:    DlgUICursorEditor_InvalidTexture=Invalid texture specified.
[0010.69] Log:    DlgUICursorEditor_InvalidStyle=Invalid style specified.
[0010.69] Log:    DlgUICursorEditor_Error=Error
[0010.69] Log:    DlgUIAddSoundCue_Title=Add UISoundCue
[0010.69] Log:    DlgUIEditSoundCue_Title=Edit UISoundCue
[0010.69] Log:    DlgUIEditSoundCue_Label=UI Sound Cue Parameters
[0010.69] Log:    DlgUIEditSoundCue_ToolTip_NameCombo=Choose the name to assign to this UI Sound Cue
[0010.69] Log:    DlgUIEditSoundCue_ToolTip_SoundCuePath=The path name for the SoundCue assigned to this UI Sound Cue
[0010.69] Log:    DlgUIEditSoundCue_ToolTip_SoundCueBrowse=Display the Generic Browser
[0010.69] Log:    DlgUIEditSoundCue_ToolTip_SoundCueUse=Assign the currently selected SoundCue to this UI Sound Cue
[0010.69] Log:    DlgUIEditSoundCue_MenuItem_ModifySoundCues=Modify Skin Sound Cues
[0010.69] Log:    DlgUICreateConfigDataTag_DataStorePath=Data Store: `~
[0010.69] Log:    DlgUICreateConfigDataTag_Title=Add Data Tag
[0010.69] Log:    DlgUICreateConfigDataTag_EditMode_Title=Edit Data Tag
[0010.69] Log:    DlgUICreateConfigDataTag_Section=Section
[0010.69] Log:    DlgUICreateConfigDataTag_Tag=Tag
[0010.69] Log:    DlgUICreateConfigDataTag_Value=Value
[0010.69] Log:    DlgUICreateConfigDataTag_NeedText=All of the text fields need to be filled out!
[0010.69] Log:    DlgUICreateConfigDataTag_Error=Error
[0010.69] Log:    DlgUICreateConfigDataTag_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0010.69] Log:    DlgNewStyle_Title=Create New Style
[0010.69] Log:    DlgNewStyle_Label_StyleClass=Style Type
[0010.69] Log:    DlgNewStyle_Label_StyleTag=Unique Tag:
[0010.69] Log:    DlgNewStyle_Label_StyleName=Friendly Name:
[0010.69] Log:    DlgNewStyle_Label_StyleTemplate=Template:
[0010.69] Log:    DlgNewStyle_Tooltip_StyleClass=Type Of Style
[0010.69] Log:    DlgNewStyle_Tooltip_StyleTag=Style Tag
[0010.69] Log:    DlgNewStyle_Tooltip_StyleName=Style Name
[0010.69] Log:    DlgNewStyle_Tooltip_StyleTemplate=Style Template
[0010.69] Log:    DlgNewStyle_HelpText_StyleClass=Choose the type of style to create.
[0010.69] Log:    DlgNewStyle_HelpText_StyleTag=This name will be used to reference this style from unrealscript.  It cannot contain spaces.
[0010.69] Log:    DlgNewStyle_HelpText_StyleName=This is the name that will appear in the style browser.
[0010.69] Log:    DlgNewStyle_HelpText_StyleTemplate=Choose the style to base this style on.  Any changes made to the base style will be propagated to the new style.
[0010.69] Log:    DlgNewStyle_Label_StyleGroupName=Group Name:
[0010.69] Log:    DlgNewStyle_Label_StyleGroupName_ToolTip=Select existing group from list or enter name for new group and press Enter
[0010.69] Log:    DlgNewStyle_Label_StyleGroupNameNoExist=Group '`~' doesn't exist. Do you want to create this group?
[0010.69] Log:    DlgEditStyle_Warning_Title=Unchecked States Revert
[0010.69] Log:    DlgEditStyle_Warning_ModifiedStateRevert=You have modified data for an unchecked state, leaving this state unchecked will cause it to be reverted to the parent style value.
 Do you want to lose the changes made to the unchecked states?
[0010.69] Log:    DlgEditStyle_Title_f=Editing Style: `~
[0010.69] Log:    DlgDiffStates_Title_f=Comparing States of Style: `~
[0010.69] Log:    DlgDiffStates_LayoutGroupCaption=Panel Layout
[0010.69] Log:    DlgDiffStates_Layout_Horizontal=Horizontal
[0010.69] Log:    DlgDiffStates_Layout_Vertical=Vertical
[0010.69] Log:    StylePropertiesCommon_Caption=Basic Options
[0010.69] Log:    StylePropertiesCommon_Label_StyleID=Style ID:
[0010.69] Log:    StylePropertiesCommon_Label_StyleColor=Style Color:
[0010.69] Log:    StylePropertiesCommon_Label_AlphaValue=Alpha Value:
[0010.69] Log:    StylePropertiesCommon_ToolTip_StyleID=Unique Style Identifier
[0010.69] Log:    StylePropertiesCommon_ToolTip_StyleColor=Choose Color
[0010.69] Log:    StylePropertiesCommon_HelpText_StyleColor=Click to choose a color for this style.
[0010.69] Log:    StylePropertiesCommon_MenuDiffProperties=Compare Properties
[0010.69] Log:    StylePropertiesCommon_Label_Padding=Padding:
[0010.69] Log:    StylePropertiesCommon_Label_PaddingH=H:
[0010.69] Log:    StylePropertiesCommon_Label_PaddingV=V:
[0010.69] Log:    StylePropertiesCommon_ToolTip_PaddingH=Controls the amount of horizontal padding to apply (in pixels), assuming a resolution of 1024x768.  This value will be scaled by resolution.
[0010.69] Log:    StylePropertiesCommon_ToolTip_PaddingV=Controls the amount of vertical padding to apply (in pixels), assuming resolution of 1024x768.  This value will be scaled by resolution
[0010.69] Log:    StylePropertiesText_Caption=Text Options
[0010.69] Log:    StylePropertiesText_Label_Font=Font:
[0010.69] Log:    StylePropertiesText_Label_Alignment=Alignment:
[0010.69] Log:    StylePropertiesText_Label_Attributes=Attributes:
[0010.69] Log:    StylePropertiesText_Label_VertAbbreviation=V:
[0010.69] Log:    StylePropertiesText_Label_HorzAbbreviation=H:
[0010.69] Log:    StylePropertiesText_ToolTip_Alignment[0]=Horizontal Alignment
[0010.69] Log:    StylePropertiesText_ToolTip_Alignment[1]=Vertical Alignment
[0010.69] Log:    StylePropertiesText_Alignment[0]=Left,Center,Right
[0010.69] Log:    StylePropertiesText_Alignment[1]=Top,Center,Bottom
[0010.69] Log:    StylePropertiesText_Label_ClipMode=Clipping Mode:
[0010.69] Log:    StylePropertiesText_ToolTip_ClipMode=Determines how text should be handled when the text overflows its bounds.
[0010.69] Log:    StylePropertiesText_Label_ClipAlignment=Clipping Alignment:
[0010.69] Log:    StylePropertiesText_ToolTip_ClipAlignment=Determines the origin used for clipping; left (normal) or right (start at the end).
[0010.69] Log:    StylePropertiesText_Label_Scale=Scale:
[0010.69] Log:    StylePropertiesText_Label_ScaleX=X:
[0010.69] Log:    StylePropertiesText_Label_ScaleY=Y:
[0010.69] Log:    StylePropertiesText_ToolTip_ScaleX=Configure how much the text should be scaled horizontally.  A value of 1.0 means no scaling.
[0010.69] Log:    StylePropertiesText_ToolTip_ScaleY=Configure how much the text should be scaled vertically.  A value of 1.0 means no scaling.
[0010.69] Log:    StylePropertiesText_Label_SpacingAdjust=Spacing:
[0010.69] Log:    StylePropertiesText_Label_SpacingAdjustX=Chars:
[0010.69] Log:    StylePropertiesText_Label_SpacingAdjustY=Lines:
[0010.69] Log:    StylePropertiesText_ToolTip_SpacingAdjustX=Sets the amount of extra horizontal spacing between characters in a line of text (in pixels).
[0010.69] Log:    StylePropertiesText_ToolTip_SpacingAdjustY=Sets the amount of extra vertical spacing between lines of wrapped text (in pixels).
[0010.69] Log:    StylePropertiesText_Label_AutoScaleMode=Scale To Fit:
[0010.69] Log:    StylePropertiesText_Label_MinAutoScale=Minimum Scale:
[0010.69] Log:    StylePropertiesText_ToolTip_AutoScaleMode=Choose whether text should be automatically scaled to fit into the bounding region.
[0010.69] Log:    StylePropertiesText_ToolTip_MinAutoScale=When 'scale to fit' is enabled, this determines the minimum amount the text can be scaled.  Required if the text is wrapped or clipped.
[0010.69] Log:    StylePropertiesText_AutoScaleMode_Options[0]=Disabled
[0010.69] Log:    StylePropertiesText_AutoScaleMode_Options[1]=Normal
[0010.69] Log:    StylePropertiesText_AutoScaleMode_Options[2]=Maintain Aspect Ratio
[0010.69] Log:    StylePropertiesText_AutoScaleMode_Options[3]=Resolution Based
[0010.69] Log:    StylePropertiesImage_Caption=Image Options
[0010.69] Log:    StylePropertiesImage_Label_DefaultTexture=Default Texture:
[0010.69] Log:    StylePropertiesCombo_RadioButton_Existing=Existing
[0010.69] Log:    StylePropertiesCombo_RadioButton_Custom=Custom
[0010.69] Log:    StylePropertiesCombo_Caption=Combo Options
[0010.69] Log:    StylePropertiesCombo_Label_TextStyle=Text Style:
[0010.69] Log:    StylePropertiesCombo_Label_ImageStyle=Image Style:
[0010.69] Log:    StylePropertiesCombo_ToolTip_TextStyle=Choose a text style.
[0010.69] Log:    StylePropertiesCombo_ToolTip_TextState=Choose the menu state to use from this style
[0010.69] Log:    StylePropertiesCombo_ToolTip_ImageStyle=Choose an image style.
[0010.69] Log:    StylePropertiesCombo_ToolTip_ImageState=Choose the menu state to use from this style
[0010.69] Log:    ImageAlignmentCaption[0]=Horizontal
[0010.69] Log:    ImageAlignmentCaption[1]=Vertical
[0010.69] Log:    ImageAlignment_Label_Alignment=Image Alignment:
[0010.69] Log:    ImageAlignment_Label_Adjustment=Adjustment Type:
[0010.69] Log:    ImageAlignment_Label_Gutter[0]=Left Gutter:,Right Gutter:
[0010.69] Log:    ImageAlignment_Label_Gutter[1]=Top Gutter:,Bottom Gutter:
[0010.69] Log:    ImageCoordinates_Label[0]=Sample Position:
[0010.69] Log:    ImageCoordinates_Label[1]=Sample Size:
[0010.69] Log:    UIEditor_UISequences=UI Sequences
[0010.69] Log:    UIEditor_GlobalSequence=Global Sequence
[0010.69] Log:    UIEditor_Children=Children
[0010.69] Log:    DlgUIEvent_MetaObject_Title=Bind Event Keys
[0010.69] Log:    DlgUIEvent_MetaObject_AvailableKeys=Available Keys
[0010.69] Log:    DlgUIEvent_MetaObject_BoundKeys=Bound Keys
[0010.69] Log:    DlgUIEvent_MetaObject_Key=Key
[0010.69] Log:    DlgUIEvent_MetaObject_Event=Event
[0010.69] Log:    DlgUIEventKeyBindings_Title=Bind UI Event Alias Key Defaults
[0010.69] Log:    DlgUIEventKeyBindings_AvailableKeys=Available Keys
[0010.69] Log:    DlgUIEventKeyBindings_BoundKeys=Bound Keys
[0010.69] Log:    DlgUIEventKeyBindings_Key=Key
[0010.69] Log:    DlgUIEventKeyBindings_WidgetClass=Widget Class
[0010.69] Log:    DlgUIEventKeyBindings_WidgetEvents=Supported Input Aliases
[0010.69] Log:    DlgUIEventKeyBindings_StatesLabel=States
[0010.69] Log:    DlgUIEventKeyBindings_ModifierLabel=Modifiers
[0010.69] Log:    DlgUIEventKeyBindings_RequiredLabel=Required
[0010.69] Log:    DlgUIEventKeyBindings_ExcludedLabel=Excluded
[0010.69] Log:    DlgUIEventKeyBindings_NewKeyLabel=New Key
[0010.69] Log:    DlgUIEventKeyBindings_MenuItem_NewKey=Bind New Input Key
[0010.69] Log:    DlgUIEventKeyBindings_MenuItem_RemoveKey=Unbind Input Key
[0010.69] Log:    DlgUIEventKeyBindings_Tooltip_AvailableKeys=Press the desired key to select it, or hold Ctrl and left-click to select a key using the mouse
[0010.69] Log:    DlgUIEventKeyBindings_ReadOnlyError='`~' is marked read-only.  Unable to save changes.
[0010.69] Log:    DlgUIEventKeyBindings_AddKey_ExistingBindingsError='`~' is already bound to the following aliases for class `~:
`~
Would you like to continue and bind this key anyway (for example, if you are planning to use a different set of modifier keys)?
[0010.69] Log:    DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The following input keys are currently bound to multiple input aliases (this message has also been written to the log).  Only the last input alias bound to the corresponding key will work correctly in the game:
`~
Would you like to continue anyway?  Select 'Yes' to save these bindings and continue or 'No' to return to the dialog.
[0010.69] Log:    DlgChooseNewKey_Title=Select Input Key
[0010.69] Log:    DlgNewSkin_Title=Create New Skin
[0010.69] Log:    DlgNewSkin_Label_PackageName=Package Name:
[0010.69] Log:    DlgNewSkin_Label_SkinName=Skin Name:
[0010.69] Log:    DlgRenameLayer_Title=Rename Layer
[0010.69] Log:    DlgRenameLayer_Label=Enter the new tag for the Layer
[0010.69] Log:    DlgRenameLayer_Error_EmptyName=You must specify a name for the layer.
[0010.69] Log:    DlgRenameWidget_Title=Rename Widget
[0010.69] Log:    DlgRenameWidget_Label=Enter the new tag for the widget
[0010.69] Log:    DlgRenameWidget_Error_EmptyName=You must specify a name for the widget.
[0010.69] Log:    DlgRenameWidget_Error_NameInUse=That name is already in use by another widget within the same parent
[0010.69] Log:    DlgRenameScene_Title=Rename Scene
[0010.69] Log:    DlgRenameScene_Label=Enter the new tag for the scene
[0010.69] Log:    DlgRenameScene_Error_EmptyName=You must specify a name for the scene.
[0010.69] Log:    DlgRenameScene_Error_NameInUse=That name is already in use by another scene within the same package.
[0010.69] Log:    DlgDockingEditor_Title=Docking Editor
[0010.69] Log:    DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom
[0010.69] Log:    DlgDockingEditor_ToolTip_DockTarget=Target Widget
[0010.69] Log:    DlgDockingEditor_ToolTip_DockFace=Target Face
[0010.69] Log:    DlgDockingEditor_ToolTip_DockPadding=Padding
[0010.69] Log:    DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type
[0010.69] Log:    DlgDockingEditor_HelpText_DockTarget=Select the widget this face should be docked to.
[0010.69] Log:    DlgDockingEditor_HelpText_DockFace=Choose which face from the target widget should be docked to.
[0010.69] Log:    DlgDockingEditor_HelpText_DockPadding=Choose the amount of padding for this face.  Positive values push the docked widget, while negative values pull the docked widget.
[0010.69] Log:    DlgDockingEditor_HelpText_DockPaddingType=Controls how the padding value is interpreted.  Percentage values must be between 0 and 1.
[0010.69] Log:    StyleBrowser_ToolTip_SkinCombo=Active Skin
[0010.69] Log:    StyleBrowser_ToolTip_SkinButton=Load Skin
[0010.69] Log:    StyleBrowser_HelpText_SkinCombo=Changes the currently active skin.  This affects the appearance of styles assigned to widgets in the scene.
[0010.69] Log:    DlgSelectWidget_Title=Select Widget
[0010.69] Log:    DlgSelectWidget_Label=Choose a widget from the list
[0010.69] Log:    UIEditor_AlignToViewport=Align To Viewport
[0010.69] Log:    UIEditor_Align_Top=Top
[0010.69] Log:    UIEditor_Align_Bottom=Bottom
[0010.69] Log:    UIEditor_Align_Left=Left
[0010.69] Log:    UIEditor_Align_Right=Right
[0010.69] Log:    UIEditor_Align_CenterVertically=Center Vertically
[0010.69] Log:    UIEditor_Align_CenterHorizontally=Center Horizontally
[0010.69] Log:    Sentinel=Sentinel
[0010.69] Log:    DataSource=Data Source
[0010.69] Log:    DataSet=Data Set
[0010.69] Log:    StatName=Stat Name
[0010.69] Log:
[0010.69] Log:    [Caption]
[0010.69] Log:    ActorBrowser=Actor Classes
[0010.69] Log:    LevelBrowser=Levels
[0010.69] Log:    GenericBrowser=Generic Browser
[0010.69] Log:    ReferencedAssetBrowser=References
[0010.69] Log:    LogBrowser=Log
[0010.69] Log:    GroupBrowser=Groups
[0010.69] Log:    PrimitiveStatsBrowser=Primitive Stats
[0010.69] Log:    SceneManager=Scene
[0010.69] Log:    TaskBrowser_Caption=Tasks
[0010.69] Log:    GameStatsVisualizer_Caption=Game Stats
[0010.69] Log:    ContentBrowser_Caption=Content Browser
[0010.69] Log:    StartPage_Caption=Start Page
[0010.69] Log:    BuildingStatsBrowser=Building Stats
[0010.69] Log:
[0010.69] Log:    [CommandCategoryNames]
[0010.69] Log:    LevelEditor=Level Editor
[0010.69] Log:    Matinee=Matinee
[0010.69] Log:    Cascade=Cascade
[0010.69] Log:    MaterialEditor=Material Editor
[0010.69] Log:    Kismet=Kismet
[0010.69] Log:    CurveEditor=Curve Editor
[0010.69] Log:
[0010.69] Log:    [CommandNames]
[0010.69] Log:    Matinee_PlayForward=Play Forward
[0010.69] Log:    Matinee_PlayReverse=Play Reverse
[0010.69] Log:    Matinee_Stop=Stop Playback
[0010.69] Log:    Matinee_TogglePlayPause=Toggle Play/Pause
[0010.69] Log:    Matinee_ZoomIn=Zoom In
[0010.69] Log:    Matinee_ZoomInAlt=Zoom In (Alternate)
[0010.69] Log:    Matinee_ZoomOut=Zoom Out
[0010.69] Log:    Matinee_ZoomOutAlt=Zoom Out (Alternate)
[0010.69] Log:    Matinee_DeleteSelection=Delete Selection
[0010.69] Log:    Matinee_Cut=Cut Groups/Tracks
[0010.69] Log:    Matinee_Copy=Copy Groups/Tracks
[0010.69] Log:    Matinee_Paste=Paste Groups/Tracks
[0010.69] Log:    Matinee_Undo=Undo
[0010.69] Log:    Matinee_Redo=Redo
[0010.69] Log:    Matinee_MarkInSection=Mark Section IN
[0010.69] Log:    Matinee_MarkOutSection=Mark Section OUT
[0010.69] Log:    Matinee_IncrementPosition=Increment Interpolation Position
[0010.69] Log:    Matinee_DecrementPosition=Decrement Interpolation Position
[0010.69] Log:    Matinee_MoveToNextKey=Move To Next Key
[0010.69] Log:    Matinee_MoveToPrevKey=Move To Previous Key
[0010.69] Log:    Matinee_SplitAnimKey=Split Animation Key
[0010.69] Log:    Matinee_MoveActiveUp=Select Previous Track
[0010.69] Log:    Matinee_MoveActiveDown=Select Next Track
[0010.69] Log:    Matinee_AddKey=Add New Key
[0010.69] Log:    Matinee_DuplicateSelectedKeys=Duplicate Selected Keys
[0010.69] Log:    Matinee_ToggleSnap=Toggle Snap To Keys
[0010.69] Log:    Matinee_CropAnimationBeginning=Crop Animation Beginning
[0010.69] Log:    Matinee_CropAnimationEnd=Crop Animation End
[0010.69] Log:    Matinee_ViewFitSequence=Fit View to Sequence
[0010.69] Log:    Matinee_ViewFitSequence_Desc=Zoom the view to fit the entire sequence
[0010.69] Log:    Matinee_ViewFitToSelected=Fit View to Selected
[0010.69] Log:    Matinee_ViewFitToSelected_Desc=Zoom the view to fit the selected keys
[0010.69] Log:    Matinee_ViewFitLoop=Fit View to Loop
[0010.69] Log:    Matinee_ViewFitLoop_Desc=Zoom the view to fit the looping section
[0010.69] Log:    Matinee_ViewFitLoopSequence=Fit View/Loop to Sequence
[0010.69] Log:    Matinee_ViewFitLoopSequence_Desc=Resets the loop markers and zooms the view to fit the entire sequence
[0010.69] Log:    Matinee_ChangeKeyInterpModeAUTO=Key Interp Mode AUTO
[0010.69] Log:    Matinee_ChangeKeyInterpModeAUTO_Desc=Key Interp Mode AUTO
[0010.69] Log:    Matinee_ChangeKeyInterpModeUSER=Key Interp Mode USER
[0010.69] Log:    Matinee_ChangeKeyInterpModeUSER_Desc=Key Interp Mode USER
[0010.69] Log:    Matinee_ChangeKeyInterpModeBREAK=Key Interp Mode BREAK
[0010.69] Log:    Matinee_ChangeKeyInterpModeBREAK_Desc=Key Interp Mode BREAK
[0010.69] Log:    Matinee_ChangeKeyInterpModeLINEAR=Key Interp Mode LINEAR
[0010.69] Log:    Matinee_ChangeKeyInterpModeLINEAR_Desc=Key Interp Mode LINEAR
[0010.69] Log:    Matinee_ChangeKeyInterpModeCONSTANT=Key Interp Mode CONSTANT
[0010.69] Log:    Matinee_ChangeKeyInterpModeCONSTANT_Desc=Key Interp Mode CONSTANT
[0010.69] Log:    CurveEditor_ChangeInterpModeAUTO=Interp Mode AUTO
[0010.69] Log:    CurveEditor_ChangeInterpModeAUTO_Desc=Interp Mode AUTO
[0010.69] Log:    CurveEditor_ChangeInterpModeUSER=Interp Mode USER
[0010.69] Log:    CurveEditor_ChangeInterpModeUSER_Desc=Interp Mode USER
[0010.69] Log:    CurveEditor_ChangeInterpModeBREAK=Interp Mode BREAK
[0010.69] Log:    CurveEditor_ChangeInterpModeBREAK_Desc=Interp Mode BREAK
[0010.69] Log:    CurveEditor_ChangeInterpModeLINEAR=Interp Mode LINEAR
[0010.69] Log:    CurveEditor_ChangeInterpModeLINEAR_Desc=Interp Mode LINEAR
[0010.69] Log:    CurveEditor_ChangeInterpModeCONSTANT=Interp Mode CONSTANT
[0010.69] Log:    CurveEditor_ChangeInterpModeCONSTANT_Desc=Interp Mode CONSTANT
[0010.69] Log:    CurveEditor_FitViewHorizontally=Fit View Horizontally
[0010.69] Log:    CurveEditor_FitViewHorizontally_Desc=Zoom the view to fit all content horizontally
[0010.69] Log:    CurveEditor_FitViewVertically=Fit View Vertically
[0010.69] Log:    CurveEditor_FitViewVertically_Desc=Zoom the view to fit all content vertically
[0010.69] Log:    CurveEditor_FitViewToAll=Fit View to All
[0010.69] Log:    CurveEditor_FitViewToAll_Desc=Zoom the view to fit all content (horizontally and vertically)
[0010.69] Log:    CurveEditor_FitViewToSelected=Fit View to Selected
[0010.69] Log:    CurveEditor_FitViewToSelected_Desc=Zoom to fit the selected keys in view
[0010.69] Log:
[0010.69] Log:    [Lightmass]
[0010.69] Log:    UseLightmassButton_Tooltip=Allows you to temporarily override the World Properties setting.
[0010.69] Log:    UseErrorColoringButton_Tooltip=Display objects with lighting errors in identifying colors rather than black (Lightmass only).
[0010.69] Log:    LightmassError_SupportFP=Lightmass requires a graphics card with support for floating point rendertargets. Aborting!
[0010.69] Log:    LightmassError_MissingImportanceVolume=No importance volume found - lighting build will take a long time.
[0010.69] Log:    LightmassError_MissingPrecomputedVisibilityVolume=Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective.
[0010.69] Log:    LightmassError_EmissiveFracturedMesh=A fractured static mesh had bUseEmissiveForStaticLighting=true, which is not supported on fractured static meshes due to their geometric complexity.
[0010.69] Log:    LightmassError_BuildSelected=Building selected actors only, lightmap memory and quality will be sub-optimal until the next full rebuild.
[0010.69] Log:    LightmassError_BuildSelectedNothingSelected=Building selected actors and BSP only, but no actors or BSP selected!
[0010.69] Log:    LightmassError_ObjectWrappedUVs=Object has wrapping UVs.
[0010.69] Log:    LightmassError_ObjectOverlappedUVs=Object has overlapping UVs.
[0010.69] Log:    LightmassError_ObjectMultipleDominantLights=Object is affected by multiple dominant lights, each primitive can only be affected by one dominant light at most.
[0010.69] Log:    LightmassError_EmissiveMeshHighPolyCount=Object has bUseEmissiveForStaticLighting=true, but a large number of polygons (more than 3000) and will result in a long lighting build.
[0010.69] Log:    LightmassError_EmissiveMeshExtremelyHighPolyCount=Object did not create emissive lights even though it had bUseEmissiveForStaticLighting=true due to excessive polycount (more than 5000).
[0010.69] Log:
[0010.69] Log:    [StaticMeshToolTips]
[0010.69] Log:    StaticMeshToolTip_UseSimpleLineCollision=If true, use PhysicsAsset for line collision checks.
[0010.69] Log:    StaticMeshToolTip_UseSimpleBoxCollision=If true, use PhysicsAsset for extent (swept box) collision checks.
[0010.69] Log:    StaticMeshToolTip_UseSimpleRigidBodyCollision=If true, use simple rigid body collision. FALSE only works on static actors.
[0010.69] Log:    StaticMeshToolTip_UseFullPrecisionUVs=If true, use full precision UVs
[0010.69] Log:    StaticMeshToolTip_UsedForInstancing=If true, use the mesh for instancing
[0010.69] Log:    StaticMeshToolTip_UseMaximumStreamingTexelRatio=If true, use a less-conservative method of mip LOD texture factor computation.  Requires mesh to be resaved to take effect as algorithm is applied on save
[0010.69] Log:    StaticMeshToolTip_PartitionForEdgeGeometry=If true, this mesh can be processed by the Edge Geometry system on the Playstation 3.
[0010.69] Log:    StaticMeshToolTip_CanBecomeDynamic=If true, this mesh can become dynamic when shot or otherwise given an impulse.
[0010.69] Log:    StaticMeshToolTip_LightMapResolution=The light map resolution
[0010.69] Log:    StaticMeshToolTip_LightMapCoordinateIndex=The light map coordinate index
[0010.69] Log:    StaticMeshToolTip_LODDistanceRatio=LOD distance ratio for this mesh.  The default value of 1 means that each transition will happen at increments of LODMaxRange / NumLODs distance from the camera.
[0010.69] Log:    StaticMeshToolTip_LODMaxRangeRatio=Distance in world space units to the end of the LOD transitions
[0010.69] Log:    StaticMeshToolTip_StreamingDistanceMultiplier=Allows adjusting the desired resolution of streaming textures that uses UV 0.  1.0 is the default, whereas a higher value increases the streamed-in resolution.
[0010.69] Log:    StaticMeshToolTip_TransparentForVisionChecks=Makes NPCs consider this mesh as transparent when doing vision checks
[0010.69] Log:
[0010.69] Log:    [DecompressPackagesCommandlet]
[0010.69] Log:    HelpDescription=
[0010.69] Log:    HelpUsage=gamename.exe DecompressPackages -platform=xbox360 SourceFolder TargetFolder
[0010.69] Log:
[0010.69] Log:    [AnalyzeCookedContentCommandlet]
[0010.69] Log:    HelpDescription=Displays statistics about cooked packages, such as the total disk space used by each type of asset or assets which are duplicated in multiple packages.
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeCookedContent
[0010.69] Log:
[0010.69] Log:    [AnalyzeCookedPackagesCommandlet]
[0010.69] Log:    HelpDescription=@todo
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeCookedPackages
[0010.69] Log:
[0010.69] Log:    [AnalyzeContentCommandlet]
[0010.69] Log:    HelpDescription=this will print out an overview of the content the packages listed to the cmd prompt (c.f. AnalyzeReferencedContent for getting more in depth stats)
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeContent <list of packages>
[0010.69] Log:
[0010.69] Log:    [AnalyzeReferencedContentCommandlet]
[0010.69] Log:    HelpDescription=this dump a number of .cvs with an overview of all content in the game
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeReferencedContent <list of packages>
[0010.69] Log:    HelpParamNames[0]=-MAPSONLY
[0010.69] Log:    HelpParamDescriptions[0]=Only load up maps and thereby only the content referenced in those maps
[0010.69] Log:    HelpParamNames[1]=-EXCLUDESCRIPT
[0010.69] Log:    HelpParamDescriptions[1]=Do not analyze script referenced objects
[0010.69] Log:    HelpParamNames[2]=-EXCLUDENONNATIVESCRIPT
[0010.69] Log:    HelpParamDescriptions[2]=Do not analyze non native script referenced objects (e.g. useful for seeing what will always be loaded)
[0010.69] Log:    HelpParamNames[3]=-LOADSUBLEVELS
[0010.69] Log:    HelpParamDescriptions[3]=Load sub levels if exists
[0010.69] Log:    HelpParamNames[4]=-TESTSPECULARTEXTURE
[0010.69] Log:    HelpParamDescriptions[4]=Test to see if unique specular texture is used for materials. This could conflict with instruction count, so use this as a separate pass.
[0010.69] Log:    HelpParamNames[5]=-IGNORESTATICMESH
[0010.69] Log:    HelpParamDescriptions[5]=Ignore StaticMesh
[0010.69] Log:    HelpParamNames[6]=-IGNORESMC
[0010.69] Log:    HelpParamDescriptions[6]=Ignore StaticMeshComponent
[0010.69] Log:    HelpParamNames[7]=-IGNORESTATICMESHACTOR
[0010.69] Log:    HelpParamDescriptions[7]=Ignore StaticMeshActor
[0010.69] Log:    HelpParamNames[8]=-IGNORETEXTURE
[0010.69] Log:    HelpParamDescriptions[8]=Ignore Texture
[0010.69] Log:    HelpParamNames[9]=-IGNOREMATERIAL
[0010.69] Log:    HelpParamDescriptions[9]=Ignore Material
[0010.69] Log:    HelpParamNames[10]=-IGNOREPARTICLE
[0010.69] Log:    HelpParamDescriptions[10]=Ignore Particle
[0010.69] Log:    HelpParamNames[11]=-IGNOREANIMS
[0010.69] Log:    HelpParamDescriptions[11]=Ignore AnimSequence
[0010.69] Log:    HelpParamNames[12]=-IGNORESOUNDCUE
[0010.69] Log:    HelpParamDescriptions[12]=Ignore SoundCue
[0010.69] Log:    HelpParamNames[13]=-IGNOREBRUSH
[0010.69] Log:    HelpParamDescriptions[13]=Ignore Brush
[0010.69] Log:    HelpParamNames[14]=-IGNORELEVEL
[0010.69] Log:    HelpParamDescriptions[14]=Ignore Level
[0010.69] Log:    HelpParamNames[15]=-IGNORESHADOWMAP
[0010.69] Log:    HelpParamDescriptions[15]=Ignore ShadowMap
[0010.69] Log:    HelpParamNames[16]=-IGNOREFACEFX
[0010.69] Log:    HelpParamDescriptions[16]=Ignore FaceFX
[0010.69] Log:
[0010.69] Log:    [AnalyzeReferencedObjectCommandlet]
[0010.69] Log:    HelpDescription=This dump .cvs file with actors reference information by spawning this actor.
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeReferencedObject <Class of Actor>
[0010.69] Log:    HelpParamNames[0]=-LOADCHILDCLASSES
[0010.69] Log:    HelpParamDescriptions[0]=Load all child classes of the given actor. For example, if you have Weapon as parameter, it will load all child class of Weapon that can be created.
[0010.69] Log:
[0010.69] Log:    [AnalyzeScriptCommandlet]
[0010.69] Log:    HelpDescription=Analyzes all Unrealscript .u files and generates a list of potential optimizations.
[0010.69] Log:    HelpUsage=gamename.exe AnalyzeScript
[0010.69] Log:
[0010.69] Log:    [BatchExportCommandlet]
[0010.69] Log:    HelpDescription=Export objects in bulk from Unreal packages to various formats
[0010.69] Log:    HelpUsage=gamename.exe BatchExport <package.ext> <classname> <export_ext> [dest_path_name]
[0010.69] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/BatchExportCommandlet
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=Package whose objects you wish to export
[0010.69] Log:    HelpParamNames[1]=classname
[0010.69] Log:    HelpParamDescriptions[1]=Class of object to export
[0010.69] Log:    HelpParamNames[2]=export_ext
[0010.69] Log:    HelpParamDescriptions[2]=File extension to export to
[0010.69] Log:    HelpParamNames[3]=dest_path_name
[0010.69] Log:    HelpParamDescriptions[3]=Path to export files to.
[0010.69] Log:
[0010.69] Log:    [CompareLocCommandlet]
[0010.69] Log:    HelpDescription=Displays all differences between english localization files and their counterparts in another language.
[0010.69] Log:    HelpUsage=gamename CompareLoc <lang_ext>
[0010.69] Log:    HelpParamNames[0]=lang_ext
[0010.69] Log:    HelpParamDescriptions[0]=Extension of the language to compare the english files against
[0010.69] Log:
[0010.69] Log:    [ConformCommandlet]
[0010.69] Log:    HelpDescription=Makes two versions of the same package network compatible
[0010.69] Log:    HelpUsage=gamename.exe conform existing_file.ext old_file.ext
[0010.69] Log:    HelpParamNames[0]=existing_file.ext
[0010.69] Log:    HelpParamDescriptions[0]=Existing binary file to load, conform, and save.
[0010.69] Log:    HelpParamNames[1]=old_file.ext
[0010.69] Log:    HelpParamDescriptions[1]=Old file to make source file binary compatible with.
[0010.69] Log:
[0010.69] Log:    [CookPackagesCommandlet]
[0010.69] Log:    HelpDescription=Resaves packages so that they can be loaded on a console.
[0010.69] Log:    HelpUsage=gamename.exe CookPackages -Platform=<PlatformName> [packagename.ext...] [Switches]
[0010.69] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/CookPackagesXenonCommandlet
[0010.69] Log:    HelpParamNames[0]=[packagename.ext]
[0010.69] Log:    HelpParamDescriptions[0]=Optional package name. If specified, only this package and its dependencies packages will be cooked.  Multiple package names should be separated by spaces.
[0010.69] Log:    HelpParamNames[1]=-Full
[0010.69] Log:    HelpParamDescriptions[1]=Recooks all packages. Deletes all packages in the cooked directory first.
[0010.69] Log:    HelpParamNames[2]=-SkipMaps
[0010.69] Log:    HelpParamDescriptions[2]=Skip cooking of map packages.
[0010.69] Log:    HelpParamNames[3]=-AlwaysRecookMaps
[0010.69] Log:    HelpParamDescriptions[3]=Force recook of map packages, regardless of whether they've changed or not.
[0010.69] Log:    HelpParamNames[4]=-AlwaysRecookScript
[0010.69] Log:    HelpParamDescriptions[4]=Force recook of script packages, regardless of whether they've changed or not.
[0010.69] Log:    HelpParamNames[5]=-InisOnly
[0010.69] Log:    HelpParamDescriptions[5]=Indicates that only the .ini files should be cooked.
[0010.69] Log:    HelpParamNames[6]=-SHA
[0010.69] Log:    HelpParamDescriptions[6]=Generates a hash file which contains the names and expected sizes of all cooked packages.
[0010.69] Log:    HelpParamNames[7]=-SkipSavingMaps
[0010.69] Log:    HelpParamDescriptions[7]=Specifies that map packages should be processed but not saved (useful when cooking localized packages).
[0010.69] Log:    HelpParamNames[8]=-AlwaysRecookScript
[0010.69] Log:    HelpParamDescriptions[8]=Force recook of script packages, regardless of whether they've changed or not.
[0010.69] Log:    HelpParamNames[9]=-SkipNotRequiredPackages
[0010.69] Log:    HelpParamDescriptions[9]=Skip cooking of packages not required for startup (useful when cooking localized packages).
[0010.69] Log:    HelpParamNames[10]=-CookAllNonMapPackages
[0010.69] Log:    HelpParamDescriptions[10]=Indicates that all packages should be cooked (default behavior is to cook only packages used by any maps being cooked).
[0010.69] Log:    HelpParamNames[11]=-RemoveStaticMeshActors
[0010.69] Log:    HelpParamDescriptions[11]=Indicates that StaticMeshActors should be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0010.69] Log:    HelpParamNames[12]=-KeepStaticMeshActors
[0010.69] Log:    HelpParamDescriptions[12]=Indicates that StaticMeshActors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticMeshActors line from the Engine.StaticMeshCollectionActor section of the XenonEngine.ini).
[0010.69] Log:    HelpParamNames[13]=-RemoveStaticLights
[0010.69] Log:    HelpParamDescriptions[13]=Indicates that static Light actors should be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0010.69] Log:    HelpParamNames[14]=-KeepStaticLights
[0010.69] Log:    HelpParamDescriptions[14]=Indicates that static Light actors should NOT be removed from cooked packages (overrides the value of the bCookOutStaticLightActors line from the Engine.StaticLightCollectionActor section of the XenonEngine.ini).
[0010.69] Log:    HelpParamNames[15]=-AnalyzeReferencedContent
[0010.69] Log:    HelpParamDescriptions[15]=This analyzes referenced content during cooking process and outputs CSV file. For now, it only does FaceFX when it uses cooking within persistent map. (Also look at AnalyzeReferenceContent commandlet)
[0010.69] Log:    HelpParamNames[16]=PlatformName
[0010.69] Log:    HelpParamDescriptions[16]=Determines the format of the cooked data.  Valid values are: PS3, Xenon or Xbox360, PC or Win32
[0010.69] Log:
[0010.69] Log:    [CutDownContentCommandlet]
[0010.69] Log:    HelpDescription=Removes unused content from packages.   Processed packages are output to the UnrealEngine3/CutdownPackages/Packages/ directory
[0010.69] Log:    HelpUsage=gamename.exe cutdowncontent <package.ext> [package.ext...]
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The name of the package to process.  Multiple packages can be specified on the commandline by separating each package name with a space
[0010.69] Log:
[0010.69] Log:    [DiffPackagesCommandlet]
[0010.69] Log:    HelpDescription=Compares the property values of two packages (optionally against a common base) and prints out the differences
[0010.69] Log:    HelpUsage=gamename DiffPackages <first_packagename> <second_packagename> [-ancestor=<ancestor_packagename>] [-full | -most]
[0010.69] Log:    HelpParamNames[0]=first_packagename
[0010.69] Log:    HelpParamDescriptions[0]=The name of the first package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.69] Log:    HelpParamNames[1]=second_packagename
[0010.69] Log:    HelpParamDescriptions[1]=The name of the second package to compare.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.69] Log:    HelpParamNames[2]=ancestor=ancestor_packagename
[0010.69] Log:    HelpParamDescriptions[2]=When performing three-way comparisons, the name of the common ancestor to compare the two versions of the package against.  Can be just the package name, a relative pathname, or an absolute path name.  A qualified pathname is required when the package is outside the game directory or when comparing two packages with the same name but different locations.
[0010.69] Log:    HelpParamNames[3]=-full
[0010.69] Log:    HelpParamDescriptions[3]=Indicates that all properties should be considered in the comparison.  Without this switch, properties declared in Object.uc and non-editable are ignored.
[0010.69] Log:    HelpParamNames[4]=-most
[0010.69] Log:    HelpParamDescriptions[4]=Indicates that all properties except those declared in Object.uc should be considered in the comparison.  Without this switch, non-editable properties are ignored.
[0010.69] Log:    HelpParamNames[5]=
[0010.69] Log:    HelpParamDescriptions[5]=
[0010.69] Log:    HelpParamNames[6]=
[0010.69] Log:    HelpParamDescriptions[6]=
[0010.69] Log:
[0010.69] Log:    [DumpEmittersCommandlet]
[0010.69] Log:    HelpDescription=Particle system information dump - identifies emitters and their modules
[0010.69] Log:    HelpUsage=
[0010.69] Log:    HelpParamNames[0]=
[0010.69] Log:    HelpParamDescriptions[0]=
[0010.69] Log:    HelpParamNames[1]=
[0010.69] Log:    HelpParamDescriptions[1]=
[0010.69] Log:
[0010.69] Log:    [ExamineOutersCommandlet]
[0010.69] Log:    HelpDescription=Displays the Outer for all subobjects in all packages, in a table view format
[0010.69] Log:    HelpUsage=gamename.exe ExamineOuters
[0010.69] Log:    HelpWebLink=https://udn.epicgames.com/bin/view/Three/ExamineOutersCommandlet
[0010.69] Log:
[0010.69] Log:    [ExportLocCommandlet]
[0010.69] Log:    HelpDescription=Exports localized property values for the specified package
[0010.69] Log:    HelpUsage=gamename ExportLoc <package_name | -full> [-LanguageForCooking=<lang_ext>]
[0010.69] Log:    HelpParamNames[0]=package_name
[0010.69] Log:    HelpParamDescriptions[0]=the name of the package to export localized text for
[0010.69] Log:    HelpParamNames[1]=-FULL
[0010.69] Log:    HelpParamDescriptions[1]=uses the list of loc files in the localization directory to build a list of package names to export
[0010.69] Log:    HelpParamNames[2]=-LanguageForCooking=<lang_ext>
[0010.69] Log:    HelpParamDescriptions[2]=Specfies the language to export property values for; overrides the language setting configured in the Engine.ini
[0010.69] Log:
[0010.69] Log:    [FindQuestionableTextures]
[0010.69] Log:    HelpDescription=Looks at all packages and prints out the textures with "spec" in their name that do NOT have an LODBias of 2
[0010.69] Log:    HelpUsage=gamename.exe FindQuestionableTextures <param>
[0010.69] Log:    HelpParamNames[0]=LOADMAPS
[0010.69] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.69] Log:    HelpParamNames[1]=VERBOSE
[0010.69] Log:    HelpParamDescriptions[1]=Whether to list all of the packages it is processing
[0010.69] Log:
[0010.69] Log:    [FindSoundCuesWithMissingGroups]
[0010.69] Log:    HelpDescription=Looks at all packages and prints out the SoundCues which do not have Sound Groups assigned to them
[0010.69] Log:    HelpUsage=gamename.exe FindSoundCuesWithMissingGroups
[0010.69] Log:
[0010.69] Log:    [DumpShadersCommandlet]
[0010.69] Log:    HelpDescription=Dumps shader data from the supplied global shader or material into Engine/Shaders.
[0010.69] Log:    HelpUsage=gamename DumpShaders platform=<platform> [globalshader=<shadertype>] [material=<materialname>]
[0010.69] Log:    HelpParamNames[0]=platform
[0010.69] Log:    HelpParamDescriptions[0]=Platform is ps3, xenon, allpc, pc_sm3, pc_sm4
[0010.69] Log:
[0010.69] Log:    [FixupRedirectsCommandlet]
[0010.69] Log:    HelpDescription=@todo
[0010.69] Log:    HelpUsage=gamename.exe FixupRedirects
[0010.69] Log:
[0010.69] Log:    [ListCorruptedComponentsCommandlet]
[0010.69] Log:    HelpDescription=Displays components which have been corrupted in some way (incorrect Outer, incorrect ObjectArchetype, etc.) for all packages.
[0010.69] Log:    HelpUsage=gamename.exe ListCorruptedComponents [-checkver]
[0010.69] Log:    HelpParamNames[0]=checkver
[0010.69] Log:    HelpParamDescriptions[0]=Indicates that only those packages that were saved with a package version earlier than the current package version should be checked
[0010.69] Log:
[0010.69] Log:    [ListPackagesReferencingCommandlet]
[0010.69] Log:    HelpDescription=Displays a list of all packages which reference a particular package or asset.
[0010.69] Log:    HelpUsage=gamename.exe ListPackagesReferencing <package[.ext] | Asset.Path.Name>
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The package name to find references to (extension is optional)
[0010.69] Log:    HelpParamNames[1]=Asset.Path.Name
[0010.69] Log:    HelpParamDescriptions[1]=The fully qualified pathname for the asset to search for references to
[0010.69] Log:
[0010.69] Log:    [ListScriptReferencedContentCommandlet]
[0010.69] Log:    HelpDescription=Lists all content referenced by defaultproperties of Unrealscript classes.
[0010.69] Log:    HelpUsage=gamename.exe ListScriptReferencedContent
[0010.69] Log:
[0010.69] Log:    [LoadPackageCommandlet]
[0010.69] Log:    HelpDescription=Loads the specified packages.  Used for debugging and/or detecting missing resources.
[0010.69] Log:    HelpUsage=gamename.exe LoadPackage <package.ext [package.ext...]|-all>
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The name of the package/s to load.
[0010.69] Log:    HelpParamNames[1]=-all
[0010.69] Log:    HelpParamDescriptions[1]=Indicates that all packages should be loaded.
[0010.69] Log:
[0010.69] Log:    [MakeCommandlet]
[0010.69] Log:    HelpDescription=Compiles Unrealscript source (.uc files) into Unreal packages (.u files) for any packages which are out of date.
[0010.69] Log:    HelpUsage=gamename.exe make [-switch...] [parm=value...]
[0010.69] Log:    HelpParamNames[0]=-full
[0010.69] Log:    HelpParamDescriptions[0]=Forces all packages to be recompiled, even if they are not out of date.
[0010.69] Log:    HelpParamNames[1]=-nodelete
[0010.69] Log:    HelpParamDescriptions[1]=Do not delete dependent packages which are not out of date.  The default behavior is to rebuild any packages which occur after a package that is out of date in the EditPackages list.
[0010.69] Log:    HelpParamNames[2]=-debug
[0010.69] Log:    HelpParamDescriptions[2]=Includes debugging information in the compiled binaries.  This is required in order to use the UnrealScript debugger.
[0010.69] Log:    HelpParamNames[3]=-auto
[0010.69] Log:    HelpParamDescriptions[3]=Automatically checks out any autogenerated headers that need to be updated, without prompting.  Suppresses all prompts generated by the script compiler which are related to exporting autogenerated header files.
[0010.69] Log:    HelpParamNames[4]=-unattended
[0010.69] Log:    HelpParamDescriptions[4]=Suppresses all prompts generated during the build by automatically answering "Yes".
[0010.69] Log:    HelpParamNames[5]=-silent
[0010.69] Log:    HelpParamDescriptions[5]=Similar to unattended, except that all build output (logging, etc.) is also suppressed.
[0010.69] Log:    HelpParamNames[6]=-silentbuild
[0010.69] Log:    HelpParamDescriptions[6]=Suppresses all script compiler status messages from being displayed in the console output window.
[0010.69] Log:    HelpParamNames[7]=-noconform
[0010.69] Log:    HelpParamDescriptions[7]=Script packages are normally automatically conformed (see help for the ConformCommandlet) if a package with the same name exists in the auto-conform directory (which can be different for each game)
[0010.69] Log:    HelpParamNames[8]=-WarningsAsErrors
[0010.69] Log:    HelpParamDescriptions[8]=Treats all script compilation warnings as errors, causing the build to fail
[0010.69] Log:    HelpParamNames[9]=-intermediate
[0010.69] Log:    HelpParamDescriptions[9]=Script preprocessor: outputs the post-processed versions of all unrealscript files to the preprocessor's intermediate directory, as specified by the ProcessedFileDirectory value in the preprocessor.  Useful for debugging UnrealScript macros.
[0010.69] Log:    HelpParamNames[10]=-nopreprocess
[0010.69] Log:    HelpParamDescriptions[10]=Prevents the preprocessor from processing any UnrealScript macros.  This is useful only for debugging, as it will generally cause your script to fail to compile at all.
[0010.69] Log:
[0010.69] Log:    [MergePackagesCommandlet]
[0010.69] Log:    HelpDescription=Combines two unrealscript packages into a single package.
[0010.69] Log:    HelpUsage=gamename.exe MergePackages <source_package.ext> <dest_package.ext>
[0010.69] Log:    HelpParamNames[0]=source_package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The name of the first package to merge
[0010.69] Log:    HelpParamNames[1]=dest_package.ext
[0010.69] Log:    HelpParamDescriptions[1]=The name of the second package to merge.  All objects from source_package which do not exist in dest_package will be copied into this package.
[0010.69] Log:
[0010.69] Log:    [PatchCommandlet]
[0010.69] Log:    HelpDescription=Generates an UnrealScript bytecode patch for all script files.
[0010.69] Log:    HelpUsage=gamename run PatchCommandlet [PackageWildcard] [CurrentPackageLocation] [OriginalPackageLocation] [-NonIntel -NoSummary]
[0010.69] Log:    HelpParamNames[0]=PackageWildcard
[0010.69] Log:    HelpParamDescriptions[0]=Name or wildcard (i.e. *.u) for the package/s you wish to create the patch for.  If not specified, '*.u' is used.
[0010.69] Log:    HelpParamNames[1]=CurrentPackageLocation
[0010.69] Log:    HelpParamDescriptions[1]=The path for the folder containing the current version of the packages.  If not specified, '../GameName/Script/' is used.
[0010.69] Log:    HelpParamNames[2]=OriginalPackageLocation
[0010.69] Log:    HelpParamDescriptions[2]=The path for the folder containing the original version of the packages.  If not specified, '../GameName/ScriptOriginal/' is used.
[0010.69] Log:    HelpParamNames[3]=NonIntel
[0010.69] Log:    HelpParamDescriptions[3]=Indicates that the patch data should be generated in little-endian format.
[0010.69] Log:    HelpParamNames[4]=NoSummary
[0010.69] Log:    HelpParamDescriptions[4]=Suppresses the summary information that is generated at the end of the process.
[0010.69] Log:
[0010.69] Log:    [PerformMapCheckCommandlet]
[0010.69] Log:    HelpDescription=Checks maps for errors or specific types of object references
[0010.69] Log:    HelpUsage=gamename run PerformMapCheck [mapname.ext] [-switches...]
[0010.69] Log:    HelpParamNames[0]=mapname.ext
[0010.69] Log:    HelpParamDescriptions[0]=Optional map name to check.  Wildcards are accepted.
[0010.69] Log:    HelpParamNames[1]=-StaticRefs
[0010.69] Log:    HelpParamDescriptions[1]=Instead of performing a full map check, indicates that only references to StaticMeshActors and static Light actors should be reported.
[0010.69] Log:    HelpParamNames[2]=-ObjectNames
[0010.69] Log:    HelpParamDescriptions[2]=Print the path name for all referenced StaticMeshActors and static Light actors to the console window (only relevant when using -StaticRefs).
[0010.69] Log:    HelpParamNames[3]=-LogObjectNames
[0010.69] Log:    HelpParamDescriptions[3]=Same as -ShowObjectNames, except that the names of the referenced objects is written only to the log, not the console window. (useful for speeding up the commandlet when processing maps with large number of these actors)
[0010.69] Log:    HelpParamNames[4]=-ShowReferencers
[0010.69] Log:    HelpParamDescriptions[4]=Writes the path names of all objects which reference StaticMeshActors and static Light actors to the log (only relevant when using -StaticRefs).
[0010.69] Log:
[0010.69] Log:    [PerformTerrainMaterialDumpCommandlet]
[0010.69] Log:    HelpDescription=Dumps out terrain material usage information
[0010.69] Log:    HelpUsage=gamename run PerformTerrainMaterialDump [mapname.ext] [-switches...]
[0010.69] Log:    HelpParamNames=mapname.ext
[0010.69] Log:    HelpParamDescriptions=Optional map name to check.  Wildcards are accepted.
[0010.69] Log:
[0010.69] Log:    [PkgInfoCommandlet]
[0010.69] Log:    HelpDescription=Display information about the resources contained within one or more packages
[0010.69] Log:    HelpUsage=gamename.exe pkginfo <package.ext> [package.ext...] [-switches...]
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The name of the package/s to display resource information for.
[0010.69] Log:    HelpParamNames[1]=-names
[0010.69] Log:    HelpParamDescriptions[1]=Displays information about the name table for the specified package/s
[0010.69] Log:    HelpParamNames[2]=-imports
[0010.69] Log:    HelpParamDescriptions[2]=Displays the external resources which are referenced by the objects contained in the specified package/s (ImportTable)
[0010.69] Log:    HelpParamNames[3]=-exports
[0010.69] Log:    HelpParamDescriptions[3]=Displays the resources which are contained in the specified package/s (ExportTable)
[0010.69] Log:    HelpParamNames[4]=-simple
[0010.69] Log:    HelpParamDescriptions[4]=Only relevant when used in combination with the -exports flag.  Causes only the name and size to be displayed, rather the full information for each export.
[0010.69] Log:    HelpParamNames[5]=-all
[0010.69] Log:    HelpParamDescriptions[5]=Displays all data contained by the packge - essentially the same as specifying all three types on the command-line (-imports -exports -names)
[0010.69] Log:
[0010.69] Log:    [ResavePackagesCommandlet]
[0010.69] Log:    HelpDescription=Resaves all packages which are not marked read-only.
[0010.69] Log:    HelpUsage=gamename.exe ResavePackages [-switches...]
[0010.69] Log:    HelpParamNames[0]=-SKIPFAILS
[0010.69] Log:    HelpParamDescriptions[0]=Skip the assert when a package can not be opened
[0010.69] Log:    HelpParamNames[1]=-VERIFY
[0010.69] Log:    HelpParamDescriptions[1]=Load all packages, and display warnings for those packages which would have been resaved but were read-only or could not otherwise be saved.
[0010.69] Log:    HelpParamNames[2]=-OnlySaveDirtyPackages
[0010.69] Log:    HelpParamDescriptions[2]=Indicates that only packages which are marked dirty should be resaved.  This is normally used for easily eliminating compatibility or fixup patches in the loading code (provided that the patch marks the package dirty).
[0010.69] Log:    HelpParamNames[3]=-AutoCheckOutPackages
[0010.69] Log:    HelpParamDescriptions[3]=Automatically checks out read-only packages which need to be resaved.
[0010.69] Log:    HelpParamNames[4]=-MINVER=##
[0010.69] Log:    HelpParamDescriptions[4]=Indicates that only packages with a package version higher than ## should be resaved.
[0010.69] Log:    HelpParamNames[5]=-MAXVER=##
[0010.69] Log:    HelpParamDescriptions[5]=Indicates that only packages with a package version lower than ## should be resaved.
[0010.69] Log:    HelpParamNames[6]=-CHECKVER
[0010.69] Log:    HelpParamDescriptions[6]=Indicates that only packages that have a package version lower than the current package version should be resaved.
[0010.69] Log:    HelpParamNames[7]=-SavePackagesThatHaveFailedLoads
[0010.69] Log:    HelpParamDescriptions[7]=if a package (when loaded) results in FailedLoad errors then we want to resave this package  (this is useful for removing a class or package and automatically removing all references to/from the worldstate)
[0010.69] Log:    HelpParamNames[8]=-cleanclasses
[0010.69] Log:    HelpParamDescriptions[8]=Removes any Class objects from packages which are not script packages.
[0010.69] Log:    HelpParamNames[9]=-instancemissingsubobjects
[0010.69] Log:    HelpParamDescriptions[9]=Instances subobjects for any existing objects with subobject properties whose values point to the default object.
[0010.69] Log:    HelpParamNames[10]=-SkipMaps
[0010.69] Log:    HelpParamDescriptions[10]=Does not attempt to load any maps
[0010.69] Log:    HelpParamNames[11]=-TEXCOMPRESS=
[0010.69] Log:    HelpParamDescriptions[11]=Recompress Texture (TEXTUREGROUP_World,TEXTUREGROUP_WorldNormalMap,TEXTUREGROUP_Xxxxx,etc)
[0010.69] Log:
[0010.69] Log:    [SetPackageFlagsCommandlet]
[0010.69] Log:    HelpDescription=Sets certain allowed package flags on the specified package(s)
[0010.69] Log:    HelpUsage=gamename.exe SetPackageFlags <package/wildcard> <flag1=value> <flag2=value>...
[0010.69] Log:    HelpParamNames[0]=package/wildcard
[0010.69] Log:    HelpParamDescriptions[0]=The package(s) to modify flags for
[0010.69] Log:    HelpParamNames[1]=flagX=value
[0010.69] Log:    HelpParamDescriptions[1]=List of flags to modify and the desired value (true or false). Supported flags: ServerSideOnly, ClientOptional, AllowDownload
[0010.69] Log:
[0010.69] Log:    [ShowObjectCountCommandlet]
[0010.69] Log:    HelpDescription=Displays the number of objects of the specified class in each package.
[0010.69] Log:    HelpUsage=gamename.exe ShowObjectCount <package.classname> [package.classname package.classname ...] [-switches...]
[0010.69] Log:    HelpParamNames[0]=package.classname
[0010.69] Log:    HelpParamDescriptions[0]=The full pathname for the class to search for, e.g. Engine.LightComponent
[0010.69] Log:    HelpParamNames[1]=-ExactClass
[0010.69] Log:    HelpParamDescriptions[1]=Indicates that only objects that have this class should be counted.  Default behavior is to also count objects of derived classes of the specified class.
[0010.69] Log:    HelpParamNames[2]=-IncludeScript
[0010.69] Log:    HelpParamDescriptions[2]=Indicates that packages which contain unrealscript (usually only .u packages) should be searched as well.
[0010.69] Log:    HelpParamNames[3]=-IncludeCooked
[0010.69] Log:    HelpParamDescriptions[3]=Indicates that packages which have been cooked for a console platform should be searched as well.
[0010.69] Log:    HelpParamNames[4]=-CookedOnly
[0010.69] Log:    HelpParamDescriptions[4]=Indicates that only those packages which have been cooked for a console platform should be searched.
[0010.69] Log:    HelpParamNames[5]=-SkipClientOnly
[0010.69] Log:    HelpParamDescriptions[5]=Indicates that any objects which are only configured to load only on the client should be ignored.
[0010.69] Log:    HelpParamNames[6]=-SkipServerOnly
[0010.69] Log:    HelpParamDescriptions[6]=Indicates that any objects which are only configured to load only on the server should be ignored.
[0010.69] Log:    HelpParamNames[7]=-SkipEditorOnly
[0010.69] Log:    HelpParamDescriptions[7]=Indicates that any objects which are only configured to load only in the editor should be ignored.
[0010.69] Log:    HelpParamNames[8]=-IgnoreWriteable
[0010.69] Log:    HelpParamDescriptions[8]=Indicates that only read-only packages should be checked (useful for avoiding old test packages which might crash the commandlet)
[0010.69] Log:    HelpParamNames[9]=-IgnoreMaps
[0010.69] Log:    HelpParamDescriptions[9]=Indicates that map pacakges should be skipped (speeds execution when the object you wish to list cannot be placed in maps)
[0010.69] Log:    HelpParamNames[10]=-ObjectNames
[0010.69] Log:    HelpParamDescriptions[10]=Displays the full path name for all objects found by the commandlet
[0010.69] Log:
[0010.69] Log:    [ShowTaggedPropsCommandlet]
[0010.69] Log:    HelpDescription=Displays the property names and values that were saved into the specified package
[0010.69] Log:    HelpUsage=gamename.exe ShowTaggedProps <package.ext> <classname> [PropertyName,PropertyName...]
[0010.69] Log:    HelpParamNames[0]=package.ext
[0010.69] Log:    HelpParamDescriptions[0]=The name of the package to display data for. e.g. EditorResources.upk
[0010.69] Log:    HelpParamNames[1]=classname
[0010.69] Log:    HelpParamDescriptions[1]=The full pathname for the class to display serialized data for, e.g. Engine.LightComponent
[0010.69] Log:    HelpParamNames[2]=PropertyName
[0010.69] Log:    HelpParamDescriptions[2]=Allows you to filter which property values are displayed.  Multiple properties are delimited by commas.
[0010.69] Log:
[0010.69] Log:    [SetTextureLODGroupCommandlet]
[0010.69] Log:    HelpDescription=Sets the correct texture LOD group on the texture based on the package.group.object name
[0010.69] Log:    HelpUsage=gamename SetTextureLOD <params>
[0010.69] Log:    HelpParamNames[0]=LOADMAPS
[0010.69] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.69] Log:    HelpParamNames[1]=VERBOSE
[0010.69] Log:    HelpParamDescriptions[1]=Whether to list all of the packages/textures it is processing
[0010.69] Log:    HelpParamNames[2]=AutoCheckOutPackages
[0010.69] Log:    HelpParamDescriptions[2]=Whether to autocheck out packages that need to be changed
[0010.69] Log:
[0010.69] Log:    [CompressAnimationsCommandlet]
[0010.69] Log:    HelpDescription=Compresses all animations.
[0010.69] Log:    HelpUsage=gamename CompressAnimations <params>
[0010.69] Log:    HelpParamNames[0]=-LOADMAPS
[0010.69] Log:    HelpParamDescriptions[0]=Whether to check maps or not
[0010.69] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0010.69] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed
[0010.69] Log:    HelpParamNames[2]=-VERBOSE
[0010.69] Log:    HelpParamDescriptions[2]=Whether to list all of the packages it is processing
[0010.69] Log:    HelpParamNames[3]=-SKIPREADONLY
[0010.69] Log:    HelpParamDescriptions[3]=Whether to skip read only packages
[0010.69] Log:    HelpParamNames[4]=-Analyze
[0010.69] Log:    HelpParamDescriptions[4]=Don't compress, just report potential candidates for optimization.
[0010.69] Log:
[0010.69] Log:    [FixAdditiveReferencesCommandlet]
[0010.69] Log:    HelpDescription=Scans all animations, and fixes Additive Animation references.
[0010.69] Log:    HelpUsage=gamename FixAdditiveReferences <params>
[0010.69] Log:    HelpParamNames[0]=-ANALYZE
[0010.69] Log:    HelpParamDescriptions[0]=Don't do any fix up work, just report issues.
[0010.69] Log:    HelpParamNames[1]=-AutoCheckOutPackages
[0010.69] Log:    HelpParamDescriptions[1]=Whether to autocheck out packages that need to be changed.
[0010.69] Log:    HelpParamNames[2]=-VERBOSE
[0010.69] Log:    HelpParamDescriptions[2]=Log advanced information when processing.
[0010.69] Log:    HelpParamNames[3]=-SKIPREADONLY
[0010.69] Log:    HelpParamDescriptions[3]=Whether to skip read only packages. To only work on given packages, to go faster.
[0010.69] Log:
[0010.69] Log:    [StripSourceCommandlet]
[0010.69] Log:    HelpDescription=Removes source code from compiled script packages
[0010.69] Log:    HelpUsage=gamename.exe stripsource <packagename>.u
[0010.69] Log:    HelpParamNames[0]=packagename
[0010.69] Log:    HelpParamDescriptions[0]=The name of the script package to strip source code from.  Wildcards are not currently supported here.
[0010.69] Log:
[0010.69] Log:    [TestCompressionCommandlet]
[0010.69] Log:    HelpDescription=
[0010.69] Log:    HelpUsage=
[0010.69] Log:    HelpParamNames[0]=
[0010.69] Log:    HelpParamDescriptions[0]=
[0010.69] Log:    HelpParamNames[1]=
[0010.69] Log:    HelpParamDescriptions[1]=
[0010.69] Log:
[0010.69] Log: FileName: ....EngineLocalizationINTLaunch.INT
[0010.69] Log:    [General]
[0010.69] Log:    Start=UnrealEngine3 (Starting)
[0010.69] Log:    Exit=UnrealEngine3 (Exiting)
[0010.69] Log:    Run=UnrealEngine3 (Running)
[0010.69] Log:    Product=Dishonored
[0010.69] Log:    ProductVer=Dishonored (`~, Build: `~)
[0010.69] Log:
[0010.69] Log:    [Errors]
[0010.69] Log:    Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection.
[0010.69] Log:    Error_ParentalControls=The current level of parental controls do not allow you to run this game.
[0010.69] Log:    Error_ResolutionTooLow=The current resolution is too low to run this game.
[0010.69] Log:    Error_NotMinSpec=Your hardware does not meet the minimum requiremts. Do you want to continue?
[0010.69] Log:    Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game.
[0010.69] Log:    Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled.  Please disable CHECK_PUREVIRTUALS and rebuild the executable.
[0010.69] Log:
[0010.69] Log: FileName: ....EngineLocalizationINTEngine.INT
[0010.69] Log:    [Public]
[0010.69] Log:    Object[0]=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.69] Log:    Object[1]=(Name=Engine.MasterMD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.69] Log:    Object[2]=(Name=Engine.SmokeTestCommandlet,Class=Class,MetaClass=Core.Commandlet)
[0010.69] Log:
[0010.69] Log:    [Errors]
[0010.69] Log:    NetHDSpace=There is not enough space on your HDD to download the package. You will need to free some space to download packages.
[0010.69] Log:    NetOpen=Error opening file
[0010.69] Log:    NetWrite=Error writing to file
[0010.69] Log:    NetRefused=Server refused to send '`~'
[0010.69] Log:    NetClose=Error closing file
[0010.69] Log:    NetSize=File size mismatch
[0010.69] Log:    NetMove=Error moving file
[0010.69] Log:    NetInvalid=Received invalid file request
[0010.69] Log:    NoDownload=You cannot join the match because the host has downloadable content you do not.
[0010.69] Log:    DownloadFailed=Downloading package '`~' failed: `~
[0010.69] Log:    RequestDenied=Server requested file from pending level: Denied
[0010.69] Log:    ConnectionFailed_Title=Connection Lost
[0010.69] Log:    ConnectionFailed=Your connection to the host has been lost.
[0010.69] Log:    ChAllocate=Couldn't allocate channel
[0010.69] Log:    NetAlready=Already networking
[0010.69] Log:    NetListen=Listen failed: No linker context available
[0010.69] Log:    LoadEntry=Can't load Entry: `~
[0010.69] Log:    InvalidUrl=You cannot join the match because the host has downloadable content you do not.
[0010.69] Log:    InvalidLink=Invalid Link: `~
[0010.69] Log:    FailedBrowse=Failed to enter `~: `~. Please check the log for errors.
[0010.69] Log:    Listen=Listen failed: `~
[0010.69] Log:    AbortToEntry=Failed; returning to Entry
[0010.69] Log:    ServerOpen=Servers can't open network URLs
[0010.69] Log:    ServerListen=Dedicated server can't listen: `~
[0010.69] Log:    Pending=Pending connect to '`~' failed; `~
[0010.69] Log:    LoadPlayerClass=Failed to load player class
[0010.69] Log:    ClientOutdated=The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version.
[0010.69] Log:    ServerOutdated=Server's version is outdated
[0010.69] Log:    FailedMapload_NotFound=The map specified on the commandline '`~' could not be found. Would you like to load the default map instead?
[0010.69] Log:    DebuggerPresentError=The game has detected that you are currently running a user-mode or kernel-mode debugger and cannot continue.  Please exit all debugging utilities and restart the game.
[0010.69] Log:    NetworkInit=Error initializing network layer.
[0010.69] Log:    CreateMatchError=Error creating match
[0010.69] Log:    UsedCheatCommands=Console commands were used which are disallowed in netplay.  You must restart the game to create a match.
[0010.69] Log:    FailedFindPackage=Failed to find required package '`~'
[0010.69] Log:    ConnectionTimeout=Your connection to the host timed out
[0010.69] Log:    NegativeDeltaTime=CPU time drift detected! Please consult release notes on how to address this.
[0010.69] Log:    SteamClientRequired=Host is running Steam, so you should too. Please launch the game from Steam.
[0010.69] Log:    SteamAuthFailed=Steam decided that you are not authorized to connect to this server.
[0010.69] Log:    ServerHostingDifferentGame=Server is hosting a different game. You cannot connect to this server.
[0010.69] Log:
[0010.69] Log:    [Progress]
[0010.69] Log:    CancelledConnect=Cancelled Connect Attempt
[0010.69] Log:    RunningNet=`~: `~ (`~ players)
[0010.69] Log:    NetReceiving=Receiving '`~': `~/`~
[0010.69] Log:    NetReceiveOk=Successfully received '`~'
[0010.69] Log:    NetSend=Sending '`~'
[0010.69] Log:    NetSending=Sending '`~': `~/`~
[0010.69] Log:    Connecting=Connecting...
[0010.69] Log:    Listening=Listening for clients...
[0010.69] Log:    Loading=Loading
[0010.69] Log:    Saving=Saving
[0010.69] Log:    Paused=Paused by `~
[0010.69] Log:    ReceiveFile=Receiving '`~'
[0010.69] Log:    ReceiveOptionalFile=Receiving optional file '`~'
[0010.69] Log:    ReceiveSize=Size `~K, Complete `3.1~`~
[0010.69] Log:    ConnectingText=Connecting:
[0010.69] Log:    ConnectingURL=unreal://`~/`~
[0010.69] Log:    Success=Success
[0010.69] Log:
[0010.69] Log:    [Console]
[0010.69] Log:    ClassCaption=Standard Unreal Console
[0010.69] Log:
[0010.69] Log:    [GameViewportClient]
[0010.69] Log:    LoadingMessage=LOADING
[0010.69] Log:    SavingMessage=SAVING
[0010.69] Log:    ConnectingMessage=CONNECTING
[0010.69] Log:    PausedMessage=PAUSED
[0010.69] Log:    PrecachingMessage=PRECACHING
[0010.69] Log:
[0010.69] Log:    [MasterMD5Commandlet]
[0010.69] Log:    HelpCmd=mastermd5
[0010.69] Log:    HelpOneLiner=Manipulate the Master MD5 database
[0010.69] Log:    HelpUsage=mastermd5 [-option..] <params>
[0010.69] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0010.69] Log:    HelpParm[0]=-c
[0010.69] Log:    HelpDesc[0]=Creates a new MD5 database
[0010.69] Log:    HelpParm[1]=-a
[0010.69] Log:    HelpDesc[1]=Adds new packages to the database
[0010.69] Log:    HelpParm[2]=-s
[0010.69] Log:    HelpDesc[2]=Show the current database.
[0010.69] Log:    HelpParm[3]=-r
[0010.69] Log:    HelpDesc[3]=Force the revision of all entries to <param>
[0010.69] Log:
[0010.69] Log:    [General]
[0010.69] Log:    Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
[0010.69] Log:    UpgradeURL=http://www.unreal.com/upgrade
[0010.69] Log:    UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
[0010.69] Log:    Version=Version `~
[0010.69] Log:    SplashScreen_CopyrightInfo=Copyright  1998-2010   Epic Games, Inc.   All rights reserved.
[0010.69] Log:
[0010.69] Log:    [Menu]
[0010.69] Log:    HelpMessage=
[0010.69] Log:    MenuList=
[0010.69] Log:    LeftString=Left
[0010.69] Log:    RightString=Right
[0010.69] Log:    CenterString=Center
[0010.69] Log:    EnabledString=Enabled
[0010.69] Log:    DisabledString=Disabled
[0010.69] Log:    HelpMessage[1]=This menu has not yet been implemented.
[0010.69] Log:    YesString=yes
[0010.69] Log:    NoString=no
[0010.69] Log:
[0010.69] Log:    [CheatManager]
[0010.69] Log:    ViewingFrom=Now viewing from
[0010.69] Log:    OwnCamera=Now viewing from own camera
[0010.69] Log:
[0010.69] Log:    [GameInfo]
[0010.69] Log:    DefaultPlayerName=Player
[0010.69] Log:    GameName=Game
[0010.69] Log:
[0010.69] Log:    [HUD]
[0010.69] Log:    LoadingMessage=LOADING
[0010.69] Log:    SavingMessage=SAVING
[0010.69] Log:    ConnectingMessage=CONNECTING
[0010.69] Log:    PausedMessage=PAUSED
[0010.69] Log:
[0010.69] Log:    [Inventory]
[0010.69] Log:    PickupMessage=Snagged an item.
[0010.69] Log:
[0010.69] Log:    [LevelInfo]
[0010.69] Log:    Title=Untitled
[0010.69] Log:
[0010.69] Log:    [PlayerReplicationInfo]
[0010.69] Log:    StringSpectating=Spectating
[0010.69] Log:    StringUnknown=Unknown
[0010.69] Log:
[0010.69] Log:    [TeamInfo]
[0010.69] Log:    TeamName=Team
[0010.69] Log:
[0010.69] Log:    [Weapon]
[0010.69] Log:    ItemName=Weapon
[0010.69] Log:
[0010.69] Log:    [GameMessage]
[0010.69] Log:    SwitchLevelMessage=Switching Levels
[0010.69] Log:    LeftMessage= left the game.
[0010.69] Log:    FailedTeamMessage=Could not find team for player
[0010.69] Log:    FailedPlaceMessage=Could not find a starting spot
[0010.69] Log:    FailedSpawnMessage=Could not spawn player
[0010.69] Log:    EnteredMessage= entered the game.
[0010.69] Log:    MaxedOutMessage=Server is already at capacity.
[0010.69] Log:    ArbitrationMessage=The session has already started.
[0010.69] Log:    OvertimeMessage=Score tied at the end of regulation. Sudden Death Overtime!!!
[0010.69] Log:    GlobalNameChange=changed name to
[0010.69] Log:    NewTeamMessage=is now on
[0010.69] Log:    NoNameChange=Name is already in use.
[0010.69] Log:    VoteStarted=started a vote.
[0010.69] Log:    VotePassed=Vote passed.
[0010.69] Log:    MustHaveStats=Must have stats enabled to join this server.
[0010.69] Log:    CantBeSpectator=Sorry, you cannot become a spectator at this time.
[0010.69] Log:    CantBePlayer=Sorry, you cannot become an active player at this time.
[0010.69] Log:    BecameSpectator=became a spectator.
[0010.69] Log:    NewPlayerMessage=A new player entered the game.
[0010.69] Log:    KickWarning=You are about to be kicked for idling!
[0010.69] Log:    NewSpecMessage=A spectator entered the game/
[0010.69] Log:    SpecEnteredMessage= joined as a spectator.
[0010.69] Log:
[0010.69] Log:    [FailedConnect]
[0010.69] Log:    FailMessage[0]=FAILED TO JOIN GAME.  NEED PASSWORD.
[0010.69] Log:    FailMessage[1]=FAILED TO JOIN GAME.  WRONG PASSWORD.
[0010.69] Log:    FailMessage[2]=FAILED TO JOIN GAME.  GAME HAS STARTED.
[0010.69] Log:    FailMessage[3]=FAILED TO JOIN GAME.
[0010.69] Log:
[0010.69] Log:    [AccessControl]
[0010.69] Log:    IPBanned=Your IP address has been banned on this server.
[0010.69] Log:    WrongPassword=The password you entered is incorrect.
[0010.69] Log:    NeedPassword=You need to enter a password to join this game.
[0010.69] Log:    SessionBanned=Your IP address has been banned from the current game session.
[0010.69] Log:    KickedMsg=You have been forcibly removed from the game.
[0010.69] Log:    DefaultKickReason=None specified
[0010.69] Log:    IdleKickReason=Kicked for idling.
[0010.69] Log:    ACDisplayText[0]=Game Password
[0010.69] Log:    ACDisplayText[1]=Access Policies
[0010.69] Log:    ACDisplayText[2]=Admin Password
[0010.69] Log:    ACDescText[0]=If this password is set, players will have to enter it to join this server.
[0010.69] Log:    ACDescText[1]=Specifies IP addresses or address ranges which have been banned.
[0010.69] Log:    ACDescText[2]=Password required to login with administrator privileges on this server.
[0010.69] Log:
[0010.69] Log:    [ServerCommandlet]
[0010.69] Log:    HelpDescription=Network game server
[0010.69] Log:    HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
[0010.69] Log:    HelpWebLink=http://unreal.epicgames.com/servertips.htm
[0010.69] Log:    HelpParamNames[0]=Log
[0010.69] Log:    HelpParamDescriptions[0]=Specify the log file to generate
[0010.69] Log:    HelpParamNames[1]=AllAdmin
[0010.69] Log:    HelpParamDescriptions[1]=Give all players admin privelages
[0010.69] Log:
[0010.69] Log:    [UIEditBox]
[0010.69] Log:    InitialValue=Initial Editbox Value
[0010.69] Log:
[0010.69] Log:    [UIStyle]
[0010.69] Log:    StyleName=Default Style
[0010.69] Log:
[0010.69] Log:    [UIStyle_Text]
[0010.69] Log:    StyleName=Default Text Style
[0010.69] Log:
[0010.69] Log:    [UIStyle_Image]
[0010.69] Log:    StyleName=Default Image Style
[0010.69] Log:
[0010.69] Log:    [ConsoleTextStyle]
[0010.69] Log:    StyleName=Console Text Style
[0010.69] Log:
[0010.69] Log:    [ConsoleImageStyle]
[0010.69] Log:    StyleName=Console Border Style
[0010.69] Log:
[0010.69] Log:    [ConsoleStyle]
[0010.69] Log:    StyleName=Console Combo Style
[0010.69] Log:
[0010.69] Log:    [ConsoleBufferTextStyle]
[0010.69] Log:    StyleName=Console Buffer Text Style
[0010.69] Log:
[0010.69] Log:    [ConsoleBufferTextImageStyle]
[0010.69] Log:    StyleName=Console Buffer Background Style
[0010.69] Log:
[0010.69] Log:    [ConsoleBufferStyle]
[0010.69] Log:    StyleName=Console Buffer Combo Style
[0010.69] Log:
[0010.69] Log:    [CursorImageStyle]
[0010.69] Log:    StyleName=Cursor Style
[0010.69] Log:
[0010.69] Log:    [UIEvent_ProcessInput]
[0010.69] Log:    DisplayName=Process Input
[0010.69] Log:    Description=Executes actions in response to an input event, such as a keypress or mouse movement
[0010.69] Log:
[0010.69] Log:    [UIEvent_OnEnterState]
[0010.69] Log:    DisplayName=Enter State
[0010.69] Log:    Description=Activated whenever a widget enters a new menu state, such as disabled or focused
[0010.69] Log:
[0010.69] Log:    [UIEvent_OnLeaveState]
[0010.69] Log:    DisplayName=Leave State
[0010.69] Log:    Description=Activated whenever a widget leaves a menu state, such as disabled or focused
[0010.69] Log:
[0010.69] Log:    [UINumericEditBox]
[0010.69] Log:    IncrementButtonName=Increment Button
[0010.69] Log:    DecrementButtonName=Decrement Button
[0010.69] Log:
[0010.69] Log:    [SmokeTestCommandlet]
[0010.69] Log:    HelpDescription=This commandlet runs a series of tests to validate a build
[0010.69] Log:    HelpUsage=gamename.exe smoketest <SERVER | CHECK_NATIVE_CLASS_SIZES>
[0010.69] Log:    HelpWebLink=
[0010.69] Log:    HelpParamNames[0]=SERVER
[0010.69] Log:    HelpParamDescriptions[0]=Runs the game as a server for one tick to validate startup and first frame code
[0010.69] Log:    HelpParamNames[1]=CHECK_NATIVE_CLASS_SIZES
[0010.69] Log:    HelpParamDescriptions[1]=Validates that all native classes match their script classes in member layout
[0010.69] Log:
[0010.69] Log:    [ExampleGameMenu]
[0010.69] Log:    CancelButtonText=Return To Game
[0010.69] Log:    RespawnButtonText=Respawn Player
[0010.69] Log:    ReloadButtonText=Reload Map
[0010.69] Log:    InlineFontSampleText=These words are small... <Fonts:EngineFonts.LargeFont>these words are big,<Fonts:/> and these words are back to normal.
[0010.69] Log:    InlineStyleSampleText=These words are normal... <Styles:ConsoleStyle>these words are green<Styles:/> and these words are normal too.
[0010.69] Log:    SplitscreenButtonText=Splitscreen Test Scene
[0010.69] Log:
[0010.69] Log:    [TestMenuStrings]
[0010.69] Log:    ButtonTestText=The button has been clicked <SceneData:ButtonClickCount> times.
[0010.69] Log:    PlayerIndexText=The propagated PlayerIndex is: <SceneData:PlayerIndex>.
[0010.69] Log:    WrapStringTest=This is just some nonsense text that will be used for testing various string auto-sizing features. This really long string is a great one to use for testing the wrapping functionality of a UIString.  In fact, there are so many characters in this string that it is great for testing many different features of a UIString.
[0010.69] Log:
[0010.69] Log:    [OnlineProfileSettings]
[0010.69] Log:    OwnerMappings[0]=(Name="None")
[0010.69] Log:    OwnerMappings[1]=(Name="Online Service Setting")
[0010.69] Log:    OwnerMappings[2]=(Name="Game Setting")
[0010.69] Log:    ProfileMappings[0]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.69] Log:    ProfileMappings[1]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.69] Log:    ProfileMappings[2]=(ValueMappings=((Name="No"),(Name="Yes")))
[0010.69] Log:    ProfileMappings[3]=(ValueMappings=((Name="Off"),(Name="On"),(Name="Both")))
[0010.69] Log:    ProfileMappings[5]=(ValueMappings=((Name="Normal"),(Name="Easy"),(Name="Hard")))
[0010.69] Log:    ProfileMappings[6]=(ValueMappings=((Name="Medium"),(Name="Low"),(Name="High")))
[0010.69] Log:    ProfileMappings[7]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0010.69] Log:    ProfileMappings[8]=(ValueMappings=((Name="None"),(Name="Black"),(Name="White"),(Name="Yellow"),(Name="Orange"),(Name="Pink"),(Name="Red"),(Name="Purple"),(Name="Blue"),(Name="Green"),(Name="Brown"),(Name="Silver")))
[0010.69] Log:    ProfileMappings[9]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.69] Log:    ProfileMappings[10]=(ValueMappings=((Name="Off"),(Name="On")))
[0010.69] Log:    ProfileMappings[11]=(ValueMappings=((Name="Left Thumbstick"),(Name="Right Thumbstick")))
[0010.69] Log:    ProfileMappings[12]=(ValueMappings=((Name="Auto"),(Name="Manual")))
[0010.69] Log:    ProfileMappings[13]=(ValueMappings=((Name="Behind"),(Name="Front"),(Name="Inside")))
[0010.69] Log:    ProfileMappings[14]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0010.69] Log:    ProfileMappings[15]=(ValueMappings=((Name="Trigger"),(Name="Button")))
[0010.69] Log:
[0010.69] Log:    [ViewportStatus]
[0010.69] Log:    RenderingFrozenE=Rendering frozen...
[0010.69] Log:    OcclusionChild=Occlusion Child
[0010.69] Log:
[0010.69] Log:    [UIDataProvider_OnlineFriends]
[0010.69] Log:    NickNameCol=Name
[0010.69] Log:    PresenceInfoCol=Online Status
[0010.69] Log:    bIsOnlineCol=Is Online
[0010.69] Log:    bIsPlayingCol=Is Playing
[0010.69] Log:    bIsPlayingThisGameCol=Is Playing This Game
[0010.69] Log:    bIsJoinableCol=Is Joinable
[0010.69] Log:    bHasVoiceSupportCol=Has Voice Support
[0010.69] Log:    OfflineText=Offline
[0010.69] Log:    OnlineText=Online
[0010.69] Log:    AwayText=Away
[0010.69] Log:    BusyText=Busy
[0010.69] Log:
[0010.69] Log:    [OnlineGameSettings]
[0010.69] Log:    NumPublicConnections.FriendlyName=Max Public Slots
[0010.69] Log:    NumPrivateConnections.FriendlyName=Max Private Slots
[0010.69] Log:    NumOpenPublicConnections.FriendlyName=Open Public Slots
[0010.69] Log:    NumOpenPrivateConnections.FriendlyName=Open Private Slots
[0010.69] Log:    bShouldAdvertise.FriendlyName=Advertise
[0010.69] Log:    bIsLanMatch.FriendlyName=Lan Match
[0010.69] Log:    bUsesStats.FriendlyName=Uses Stats
[0010.69] Log:    bAllowJoinInProgress.FriendlyName=Join In Progress Allowed
[0010.69] Log:    bAllowInvites.FriendlyName=Invites Allowed
[0010.69] Log:    bUsesPresence.FriendlyName=Presence Enabled
[0010.69] Log:    bAllowJoinViaPresence.FriendlyName=Join Via Presence Allowed
[0010.69] Log:    bUsesArbitration.FriendlyName=Arbitration
[0010.69] Log:    bAntiCheatProtected.FriendlyName=Anti-Cheat Protected
[0010.69] Log:    OwningPlayerName.FriendlyName=Server
[0010.69] Log:    PingInMs.FriendlyName=Ping
[0010.69] Log:    bIsDedicated.FriendlyName=Dedicated
[0010.69] Log:    bIsListPlay.FriendlyName=ListPlay
[0010.69] Log:    AverageSkillRating.FriendlyName=Skill Rating
[0010.69] Log:
[0010.69] Log:    [UIDataStore_OnlineStats]
[0010.69] Log:    PlayerNickData.PlayerNickColumnName=Player Nick
[0010.69] Log:    RankNameMetaData.RankColumnName=Rank
[0010.69] Log:
[0010.69] Log:    [UIDataProvider_OnlinePartyChatList]
[0010.69] Log:    NatTypes=Unknown
[0010.69] Log:
[0010.69] Log: FileName: ....DishonoredGameConfigDishonoredWeapon.ini
[0010.69] Log:    [DishonoredGame.DisItemContext_MeleeAttack]
[0010.69] Log:    m_bAllowSwordOnSwordClashing=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType]
[0010.69] Log:    m_bApplyDamageReduction=True
[0010.69] Log:    m_bCanGiveAdrenaline=TRUE
[0010.69] Log:    m_bCanInduceHatred=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstantSleepForUnawareNPCs=False
[0010.69] Log:    m_bInstigatorGetsBlame=True
[0010.69] Log:    m_bKillSleeper=TRUE
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:    m_NPCCustomDeathAnim=DisNPCAnim_INVALID
[0010.69] Log:    m_NPCCustomReactionBark=DDH_INVALID
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Knockdown]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_CrushKnockdown]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_BlinkKnockdown]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Projectile_Stealth]
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_BulletBlast]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=False
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bSeverLimbsUponDeath=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Bullet]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_BulletMedium]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.300000,m_fRadiusAroundImpact=20.000000,m_fChanceOfDestroying=0.700000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_BulletFar]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bForceThrowOnDeath=False
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.200000,m_fRadiusAroundImpact=20.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Explosion]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_StickyExplosion]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fRadiusAroundImpact=60.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Electricity]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_WallOfLight]
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_WindBlast]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bDontTriggerTripWire=True
[0010.69] Log:    m_bDramaticSlowmo=True
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:    m_NPCCustomReactAnim=DisNPCAnim_HitReactWindblast
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_FastHit]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bDramaticSlowmo=True
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.250000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Stomped]
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0010.69] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCStomp
[0010.69] Log:    m_NPCCustomDeathSubAnim=1
[0010.69] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_FrontalImpale]
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_CustomDeath
[0010.69] Log:    m_NPCCustomDeathAnim=DisNPCAnim_NPCFatality
[0010.69] Log:    m_NPCCustomDeathSubAnim=1
[0010.69] Log:    m_NPCCustomReactionBark=DDH_COMBAT_DYING
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Plague]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bByPassRegenClamp=true
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bDisableHitReaction=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_PostPossessSleep]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bDisableHitReaction=True
[0010.69] Log:    m_bForceThrowOnDeath=False
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.69] Log:    m_bInstantSleepForUnawareNPCs=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bNoSmallHitReactOnNPC=False
[0010.69] Log:    m_bPinLimb=False
[0010.69] Log:    m_bPutToSleep=True
[0010.69] Log:    m_bSeverLimbsUponDeath=False
[0010.69] Log:    m_bSlowDeathOnly=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:    m_fTimeBeforeSleep=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_Arrow_Sleep]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bDisableHitReaction=False
[0010.69] Log:    m_bForceThrowOnDeath=False
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.69] Log:    m_bInstantSleepForUnawareNPCs=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bNoSmallHitReactOnNPC=False
[0010.69] Log:    m_bPinLimb=False
[0010.69] Log:    m_bPutToSleep=True
[0010.69] Log:    m_bSeverLimbsUponDeath=False
[0010.69] Log:    m_bSlowDeathOnly=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.69] Log:    m_fTimeBeforeSleep=1.500000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_GenericSleep]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bPutToSleep=True
[0010.69] Log:    m_bSlowDeathOnly=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_InstantSleep]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=True
[0010.69] Log:    m_bInstaDeath_PlayerToNPC=True
[0010.69] Log:    m_bInstaRagdoll=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bPutToSleep=True
[0010.69] Log:    m_bSlowDeathOnly=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_Arrow]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bPinLimb=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_bSlowDeathOnly=False
[0010.69] Log:    m_bSpecifyHitReactImpulse=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Projectile
[0010.69] Log:    m_fHitReactImpulse=100000.000000
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_Arrow_BloodThirsty2]
[0010.69] Log:    m_bPinLimb=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_Arrow_Stealth]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fChanceOfTriggering=0.3,m_fChanceOfDestroying=0.0,m_bIncludeNearestBone=False,m_bExcludeChestBone=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_Arrow_Flare]
[0010.69] Log:    m_bCannotKillNPC=True
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bDisableHitReaction=True
[0010.69] Log:    m_bForceThrowOnDeath=False
[0010.69] Log:    m_bInstantHatred=True
[0010.69] Log:    m_bPinLimb=False
[0010.69] Log:    m_bPutToFire=True
[0010.69] Log:    m_bSeverLimbsUponDeath=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:
[0010.69] Log:    [DishonoredGameContent.DisDamageType_NPCSlash]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.0,m_fChanceOfTriggering=0.25,m_fRadiusAroundImpact=30.0,m_bIncludeNearestBone=true,m_bExcludeChestBone=true)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Grenade]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bForceThrowOnDeath=True
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.500000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=200.000000,m_fChanceOfDestroying=0.300000,m_bIncludeNearestBone=True,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_SpringRazor]
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bExplodesGrenades=True
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Push]
[0010.69] Log:    m_bCanInduceHatred=False
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bPushWithoutDamage=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:    m_fHitReactImpulse=1500.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_WhiskeyExplosion]
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesGrenades=False
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bSeverLimbsUponDeath=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Bite]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bByPassRegenClamp=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.69] Log:    m_bDramaticSlowmo=True
[0010.69] Log:    m_bInstigatorGetsBlame=False
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_fHitReactImpulse=0.0
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Minigame]
[0010.69] Log:    m_bAlwaysSyncedDeath=True
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_fHitReactImpulse=0.0
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_WolfhoundJumpAttack]
[0010.69] Log:    m_bAlwaysSyncedDeath=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Projectile]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bDramaticSlowmo=True
[0010.69] Log:    m_bNoSmallHitReactOnNPC=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.69] Log:    m_fHitReactImpulse=1000.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Impact]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bNoSmallHitReactOnNPC=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_RagdollImpact]
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_WhiskeyFire]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bNoSmallHitReactOnNPC=False
[0010.69] Log:    m_bPutToFire=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC06DamageType_WitchScream]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:    m_fHitReactImpulse=100.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Immolation]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesWhiskeyBottles=False
[0010.69] Log:    m_bHasAreaOfEffect=True
[0010.69] Log:    m_bPutToFire=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_Bash]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesRats=TRUE
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_CrushPush]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_BlinkPush]
[0010.69] Log:    m_bCanInduceHatred=False
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_SpringRazorPlaced]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.69] Log:    m_bExplodesRats=TRUE
[0010.69] Log:    m_bInstantHatred=True
[0010.69] Log:    m_bKillSleeper=FALSE
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_ImpactHit]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_ImpactHit_Left]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_ImpactHit_Right]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_ImpactHit_Adrenaline]
[0010.69] Log:    m_bCausesBleeding=True
[0010.69] Log:    m_bIgnoresArmor=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Knockdown
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=0.20000,m_fRadiusAroundImpact=30.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=True,m_bAllowChestBone_BloodThirsty_Lvl2=True)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_RiverKrustSpit]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesWhiskeyBottles=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_fHitReactImpulse=75.0
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Water]
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstaRagdoll=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_ScriptedPoison]
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstaRagdoll=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredDamageType_SpawnRatSwarm]
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_StickyGrenade]
[0010.69] Log:    m_bCausesInstinctiveTeleport=TRUE
[0010.69] Log:    m_bKillSleeper=FALSE
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Musical]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bDisableHitReaction=True
[0010.69] Log:    m_bDoesNotBreakZoom=true
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_Energy]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDamageType_FishBite]
[0010.69] Log:    m_bApplyDamageReduction=False
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_fHitReactImpulse=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenade]
[0010.69] Log:    m_bCannotKillNPC=True
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bCausesInstinctiveTeleport=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SmokeGrenadeExplosion]
[0010.69] Log:    m_bCannotKillNPC=True
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bCausesInstinctiveTeleport=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC06_SmokeGrenade
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC06DamageType_SawCut]
[0010.69] Log:    m_bCausesInstinctiveTeleport=True
[0010.69] Log:    m_bExplodesGrenades=False
[0010.69] Log:    m_bIgnoresArmor=False
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.69] Log:    m_fHitReactImpulse=100.000000
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=False,m_bExcludeChestBone=False,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC07DamageType_TentacleAOE]
[0010.69] Log:    m_bCausesInstinctiveTeleport=False
[0010.69] Log:    m_bDisableHitReaction=True
[0010.69] Log:    m_bExplodesGrenades=False
[0010.69] Log:    m_bIgnoresArmor=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_None
[0010.69] Log:    m_fHitReactImpulse=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC06WepSaw]
[0010.69] Log:    m_bForceNPCFullBodyEquip=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC06DamageType_SawProjectile]
[0010.69] Log:    m_bCanThrow=True
[0010.69] Log:    m_bCausesInstinctiveTeleport=False
[0010.69] Log:    m_bIgnoresArmor=True
[0010.69] Log:    m_bSeverLimbsUponDeath=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Weak
[0010.69] Log:    m_fHitReactImpulse=100.000000
[0010.69] Log:    m_SeverLimbsUponDeathParams=(m_fRequiredExtraDamage=0.000000,m_fChanceOfTriggering=1.000000,m_fChanceBonusRangeUpgrade=0.000000,m_fRadiusAroundImpact=30.000000,m_fChanceOfDestroying=0.000000,m_bIncludeNearestBone=True,m_bExcludeChestBone=True,m_bExcludeHeadBone=False,m_bAllowChestBone_BloodThirsty_Lvl1=False,m_bAllowChestBone_BloodThirsty_Lvl2=False)
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunShot]
[0010.69] Log:    m_bCanThrow=False
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bInstaDeath_NonPlayerToNPC=False
[0010.69] Log:    m_bInstaDeath_PlayerToNPC=False
[0010.69] Log:    m_bInstaRagdoll=True
[0010.69] Log:    m_bIsStealthDamage=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:    m_bPutToSleep=True
[0010.69] Log:    m_bSlowDeathOnly=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_SawBash]
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_Strong
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMinePlaced]
[0010.69] Log:    m_bCausesInstinctiveTeleport=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ArcMineStunPlaced]
[0010.69] Log:    m_bCausesInstinctiveTeleport=True
[0010.69] Log:    m_bKillSleeper=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGameDLC06Content.DisDLC06DamageType_ExplosiveBolt]
[0010.69] Log:    m_bCausesInstinctiveTeleport=False
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisDLC07DamageType_DeadEelsBottleExplosion]
[0010.69] Log:    m_bCanInduceHatred=True
[0010.69] Log:    m_bCausesBleeding=False
[0010.69] Log:    m_bExplodesGrenades=False
[0010.69] Log:    m_bExplodesRats=True
[0010.69] Log:    m_bIgnoresArmor=True
[0010.69] Log:    m_bInstigatorGetsBlame=False
[0010.69] Log:    m_bKillSleeper=True
[0010.69] Log:    m_bSpecifyHitReactImpulse=True
[0010.69] Log:    m_ExpectedHitReaction=eDisPawnHitReactionType_DLC07_Cough
[0010.69] Log:    m_fHitReactImpulse=0.000000
[0010.69] Log:    m_bSlowDeathOnly=True
[0010.69] Log:
[0010.69] Log:    [IniVersion]
[0010.69] Log:    0=1381872600.000000
[0010.69] Log:
[0010.69] Log: FileName: ....DishonoredGameConfigDishonoredCamera.ini
[0010.69] Log:    [DishonoredGame.DishonoredPlayerCamera]
[0010.69] Log:    m_bAllowCamSmoothingForCollisionPop=True
[0010.69] Log:    m_BobAmount=0.500000
[0010.69] Log:    m_fCamCollisionLargestUnsmoothedPop=50.000000
[0010.69] Log:    m_fCamCollisionSmoothMinDifSize=10.000000
[0010.69] Log:    m_fCamCollisionSmoothSpeed=12.000000
[0010.69] Log:    m_fDefaultFOV=75.0
[0010.69] Log:    m_fDefaultFOVBlendSpeed=5.0
[0010.69] Log:    m_fReactionWeight=1.000000
[0010.69] Log:    m_fTopCameraHeight=1500.0
[0010.69] Log:    m_RollAmount=0.700000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCameraInfluence]
[0010.69] Log:    m_bUseFixedTimeStep=False
[0010.69] Log:    m_fDefaultWeight=1.000000
[0010.69] Log:    m_fFixedTimeStep=0.016667
[0010.69] Log:    m_TransitionSpeed=10.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_PlayerControl]
[0010.69] Log:    m_fDefaultWeight=1.000000
[0010.69] Log:    m_fOffset_TransitionSpeed=2.500000
[0010.69] Log:    m_fReady_CamOffset=0.000000
[0010.69] Log:    m_TransitionSpeed=3.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_AnimDriven]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_TransitionSpeed=2.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_UnpossessDeath]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_TransitionSpeed=5.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_DisableArmFollow]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_TransitionSpeed=2.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_DisableArmOffset]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_TransitionSpeed=4.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_PhysicalReact]
[0010.69] Log:    m_ArmBounce=0.2
[0010.69] Log:    m_ArmBounce_End=300.0
[0010.69] Log:    m_ArmBounce_Start=20.000000
[0010.69] Log:    m_bHandleCameraCollision=True
[0010.69] Log:    m_bUseFixedTimeStep=True
[0010.69] Log:    m_fDefaultWeight=1.000000
[0010.69] Log:    m_StabilityConstants=(m_Springiness=85.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0010.69] Log:    m_StrengthConstants=(m_Springiness=75.000000,m_Damping=8.000000,m_bCapVelocity=True,m_fMaxVelocity=700.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_HitReact]
[0010.69] Log:    m_ArmBounce=0.2
[0010.69] Log:    m_ArmBounce_End=300.000000
[0010.69] Log:    m_ArmBounce_Start=20.000000
[0010.69] Log:    m_CameraPivotOffset=(X=0.000000,Y=0.000000,Z=200.000000)
[0010.69] Log:    m_fDefaultWeight=1.000000
[0010.69] Log:    m_StabilityConstants=(m_Springiness=200.000000,m_Damping=15.000000)
[0010.69] Log:    m_StrengthConstants=(m_Springiness=300.000000,m_Damping=25.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_BumpSmoother]
[0010.69] Log:    m_fCompensationSpeed=8.000000
[0010.69] Log:    m_fDefaultWeight=1.000000
[0010.69] Log:    m_fSmoothDistance=400.0
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_Lean]
[0010.69] Log:    m_bHandleCameraCollision=True
[0010.69] Log:    m_bUseFixedTimeStep=True
[0010.69] Log:    m_fCameraTiltPercent=0.5
[0010.69] Log:    m_fLeanCamCollisionHeightRatio=0.6
[0010.69] Log:    m_fLeanHeightPct=2.000000
[0010.69] Log:    m_fMaxLeanAngle=15.000000
[0010.69] Log:    m_fMaxLeanAngle_Crouched=15.000000
[0010.69] Log:    m_fMaxLeanSoftenAngle=5.000000
[0010.69] Log:    m_fMaxLeanSoftenSpeed=5.0
[0010.69] Log:    m_LeanConstants=(m_Springiness=80.000000,m_Damping=12.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_Dodge]
[0010.69] Log:    m_fHeadLookSpeed=0.000000
[0010.69] Log:    m_fLookWeight_Distance=25.000000
[0010.69] Log:    m_fLookWeight_Speed_In=5.000000
[0010.69] Log:    m_fLookWeight_Speed_Out=2.000000
[0010.69] Log:    m_LeanConstants=(m_Springiness=40.000000,m_Damping=5.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_Shake]
[0010.69] Log:    m_bHandleCameraCollision=False
[0010.69] Log:    m_StabilityConstants=(m_Springiness=1200.000000,m_Damping=12.000000)
[0010.69] Log:    m_StrengthConstants=(m_Springiness=1000.000000,m_Damping=20.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_Recoil]
[0010.69] Log:    m_bHandleCameraCollision=False
[0010.69] Log:    m_StabilityConstants=(m_Springiness=100.000000,m_Damping=12.000000)
[0010.69] Log:    m_StrengthConstants=(m_Springiness=2000.000000,m_Damping=20.000000)
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DishonoredCamera_CrouchMantleOffset]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_StepUpMantleOffset]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_Look]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_HorizontalVisionAngle=6400
[0010.69] Log:    m_VerticalVisionAngle=3200
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_Possess]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_Aim]
[0010.69] Log:    m_fAmplitude=500
[0010.69] Log:
[0010.69] Log:    [DishonoredGame.DisCamera_FollowProjectile]
[0010.69] Log:    m_fDefaultWeight=0.000000
[0010.69] Log:    m_TransitionSpeed=20.000000
[0010.69] Log:
[0010.69] Log:    [IniVersion]
[0010.69] Log:    0=1381872600.000000
[0010.69] Log:
[0010.69] Log: FileName: ....DishonoredGameLocalizationINTDishonoredGame.INT
[0010.69] Log:    [DishonoredGameInfo]
[0010.69] Log:    m_MissionNames[0]=Dishonored
[0010.69] Log:    m_MissionNames[1]=High Overseer Campbell
[0010.69] Log:    m_MissionNames[2]=House of Pleasure
[0010.69] Log:    m_MissionNames[3]=The Royal Physician
[0010.69] Log:    m_MissionNames[4]=Lady Boyle's Last Party
[0010.69] Log:    m_MissionNames[5]=Return to the Tower
[0010.69] Log:    m_MissionNames[6]=The Flooded District
[0010.69] Log:    m_MissionNames[7]=The Loyalists
[0010.69] Log:    m_MissionNames[8]=The Light at the End
[0010.69] Log:    m_MissionNames[9]=Dunwall City Trials
[0010.69] Log:    m_MissionNames[10]=The Knife of Dunwall
[0010.69] Log:    m_MissionNames[11]=None Like Her
[0010.69] Log:    m_MissionNames[12]=A Captain of Industry
[0010.69] Log:    m_MissionNames[13]=Eminent Domain
[0010.69] Log:    m_MissionNames[14]=The Surge
[0010.69] Log:    m_MissionNames[15]=The Brigmore Witches
[0010.69] Log:    m_MissionNames[16]=Choosing Your Mark
[0010.69] Log:    m_MissionNames[17]=A Stay of Execution For Lizzy
[0010.69] Log:    m_MissionNames[18]=The Dead Eels
[0010.69] Log:    m_MissionNames[19]=Delilah's Masterwork
[0010.69] Log:    m_MissionNames[20]=Everything is Connected
[0010.69] Log:
[0010.69] Log:    [DisKeyRing]
[0010.69] Log:    m_UseMessage=You used: `k
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager]
[0010.69] Log:    m_ContentPackageName=UI_Loading
[0010.69] Log:    m_NormalFontName=ChaletComprime-CologneEighty
[0010.69] Log:    m_TitleFontName=Emerge_BF
[0010.69] Log:    m_LoadingText=LOADING
[0010.69] Log:    m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE
[0010.69] Log:    m_PressToContinueText_Console=CONTINUE
[0010.69] Log:
[0010.69] Log:    [MapNames]
[0010.69] Log:    l_tower_p=Dunwall Tower
[0010.69] Log:    L_Prison_P=Coldridge Prison
[0010.69] Log:    L_PrsnSewer_P=Dunwall Sewers
[0010.69] Log:    L_Pub_Day_P=The Hound Pits Pub
[0010.69] Log:    L_Pub_Dusk_P=The Hound Pits Pub
[0010.69] Log:    L_Pub_Night_P=The Hound Pits Pub
[0010.69] Log:    L_OutsiderDream_P=Somewhere Else...
[0010.69] Log:    L_Streets1_P=Distillery District
[0010.69] Log:    L_Galvani1_P=Dr. Galvani's Offices
[0010.69] Log:    L_Distillery_P=Old Dunwall Distillery
[0010.69] Log:    L_Ovrsr_P=High Overseer's Office
[0010.69] Log:    L_Ovrsr_Back_P=High Overseer's Office
[0010.69] Log:    L_Ovrsr_Kennel_P=High Overseer's Office
[0010.69] Log:    L_Streets2_P=Distillery District
[0010.69] Log:    L_Galvani2_P=Dr. Galvani's Offices
[0010.69] Log:    L_Distillery2_P=Old Dunwall Distillery
[0010.69] Log:    L_ArtDealer_P=Art Dealer's Apartment
[0010.69] Log:    L_Brothel_P=The Golden Cat Bathhouse
[0010.69] Log:    L_Bridge_Part1a_P=Kaldwin's Bridge
[0010.69] Log:    L_Bridge_Part1b_P=Kaldwin's Bridge
[0010.69] Log:    L_Bridge_Part1c_P=Kaldwin's Bridge
[0010.69] Log:    L_Bridge_Part2_P=Kaldwin's Bridge
[0010.69] Log:    L_Boyle_Ext_P=The Boyle Estate
[0010.69] Log:    L_Boyle_Int_P=The Boyle Estate
[0010.69] Log:    L_TowerRtrn_Yard_P=Dunwall Tower
[0010.69] Log:    L_TowerRtrn_Int_P=Dunwall Tower
[0010.69] Log:    L_Flooded_FIntro_P=Flooded District
[0010.69] Log:    L_Flooded_FStreets_P=Flooded District
[0010.69] Log:    L_Flooded_FRefinery_P=Flooded District
[0010.69] Log:    L_Flooded_FAssassins_P=Flooded District
[0010.69] Log:    L_Flooded_FGate_P=Flooded District
[0010.69] Log:    L_Streetsewer_P=Old Dunwall Sewer
[0010.69] Log:    L_Pub_Morning_P=The Hound Pits Pub
[0010.69] Log:    L_Pub_Assault_P=The Hound Pits Pub
[0010.69] Log:    L_LightH_LowChaos_P=The Lighthouse
[0010.69] Log:    L_Isl_LowChaos_P=Kingsparrow Isle
[0010.69] Log:    L_LightH_HighChaos_P=The Lighthouse
[0010.69] Log:    L_Isl_HighChaos_P=Kingsparrow Isle
[0010.69] Log:    L_Outro_P=The End
[0010.69] Log:    L_Out_P=The End
[0010.69] Log:    L_Out_HighChaos_emilyDead_P=The End
[0010.69] Log:    L_Out_HighChaos_EmilyAlive_P=The End
[0010.69] Log:    L_DLC05_Arena_P=Back Alley Brawl
[0010.69] Log:    L_DLC05_ATrain_P=Assassin's Run
[0010.69] Log:    L_DLC05_BTM_P=Bend Time Massacre
[0010.69] Log:    L_DLC05_ChainKill_P=Kill Chain
[0010.69] Log:    L_DLC05_Countdown_P=Bonfires
[0010.69] Log:    L_DLC05_DropAttack_P=Kill Cascade
[0010.69] Log:    L_DLC05_MysteryMan_P=Mystery Foe
[0010.69] Log:    L_DLC05_OilRain_P=Oil Drop
[0010.69] Log:    L_DLC05_Race_P=Train Runner
[0010.69] Log:    L_DLC05_Thief_P=Burglar
[0010.69] Log:    L_DLC05_MainMenu_P=Dunwall City Trials
[0010.69] Log:    DLC06_Tower_P=Dunwall Tower
[0010.69] Log:    DLC06_Slaughter_Int_P=Rothwild Slaughterhouse
[0010.69] Log:    DLC06_Slaughter_Ext_P=Rothwild Slaughterhouse
[0010.69] Log:    DLC06_Timsh_Streets_P=The Legal District
[0010.69] Log:    DLC06_Timsh_Estate_P=The Legal District
[0010.69] Log:    DLC06_L_Brig_Ext_P=Brigmore Exterior
[0010.69] Log:    DLC06_DaudBase_P=Daud's Hideout
[0010.69] Log:    DLC06_Endgame_P=Endgame
[0010.69] Log:    DLC06_Dishonored_MainMenu=The Knife of Dunwall
[0010.69] Log:    DLC06_DishonoredGameFull_P=The Knife of Dunwall
[0010.69] Log:    L_DLC07_BaseIntro_P=Daud's Hideout
[0010.69] Log:    L_DLC07_Coldridge_P=Coldridge Prison
[0010.69] Log:    L_DLC07_DraperStreets_P=Drapers Ward
[0010.69] Log:    L_DLC07_DraperMill_P=Drapers Ward Textile Mill
[0010.69] Log:    L_DLC07_DraperShip_P=Drapers Ward Riverfront
[0010.69] Log:    L_DLC07_DraperSewers_P=Drapers Ward Sewer
[0010.69] Log:    L_DLC07_Brig_Ext_P=Brigmore Manor
[0010.69] Log:    L_DLC07_Brigmore_Int_P=Brigmore Manor
[0010.69] Log:    L_DLC07_Brigmore_Void_P=The Void
[0010.69] Log:    L_DLC07_Endgame_P=Daud's Hideout
[0010.69] Log:    L_DLC07_GameFull_P=The Brigmore Witches
[0010.69] Log:    L_DLC07_MainMenu=The Brigmore Witches
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_SaveNotificationLoadingScreen]
[0010.69] Log:    Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer.
[0010.69] Log:    Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console.
[0010.69] Log:    Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation3 system.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Intro]
[0010.69] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.69] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.69] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.69] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0010.69] Log:    Hint=Timed right, blocking a sword attack will throw your attacker off-balance.
[0010.69] Log:    Hint=The Overseers are a militant religious faction spread across the Empire.
[0010.69] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal strike.
[0010.69] Log:    Hint=Sprint to evade enemies or build speed for jumps.
[0010.69] Log:    Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Prison]
[0010.69] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.69] Log:    Hint=Go into stealth mode to sneak past enemies or approach them covertly.
[0010.69] Log:    Hint=When facing too many attackers, move away and deal with them one-on-one.
[0010.69] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.69] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0010.69] Log:    Hint=Blocking is a critical part of combat.
[0010.69] Log:    Hint=Save your game often.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Sewer]
[0010.69] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.69] Log:    Hint=The Quick-access Wheel accesses your left hand weapons.
[0010.69] Log:    Hint=Enemies see you less clearly at a greater distance and in darkness.
[0010.69] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0010.69] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0010.69] Log:    Hint=The Quick-access Wheel slows time while in use.
[0010.69] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0010.69] Log:    Hint=Wooden planks can be broken by sword attacks.
[0010.69] Log:    Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
[0010.69] Log:    Hint=Hold the USE button to put away your weapons.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.69] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.69] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0010.69] Log:    Hint=Check your journal to review your current Objective.
[0010.69] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.69] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.69] Log:    Hint=Money can be used to buy or upgrade weapons and equipment.
[0010.69] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0010.69] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Pub]
[0010.69] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0010.69] Log:    Hint=Check the journal to review your current Objectives.
[0010.69] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0010.69] Log:    Hint=Rats are aggressive in swarms, but will flee when their number is reduced.
[0010.69] Log:    Hint=You can change difficulty settings at any time.
[0010.69] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0010.69] Log:    Hint=The Quick-access Wheel accesses potions and left-hand gear.
[0010.69] Log:    Hint=Check the journal to review Notes you have collected.
[0010.69] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.69] Log:    Hint=You move more quickly with your weapons sheathed.
[0010.69] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0010.69] Log:    Hint=A successful drop assassination prevents falling damage and makes no sound.
[0010.69] Log:    Hint=Collecting valuables during missions allows you to buy supplies and upgrades.
[0010.69] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Overseer]
[0010.69] Log:    Hint=The Abbey of the Everyman is the dominant religion across the Empire.
[0010.69] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0010.69] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0010.69] Log:    Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
[0010.69] Log:    Hint=Save your game often.
[0010.69] Log:    Hint=When possessing a rat you fit into smaller spaces than normal.
[0010.69] Log:    Hint=Overseers are religious militants dedicated to fighting witchcraft.
[0010.69] Log:    Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
[0010.69] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0010.69] Log:    Hint=Equip the Heart and use it to hear secrets about a location.
[0010.69] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=When possessing a wolfhound you can sprint.
[0010.69] Log:    Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit.
[0010.69] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
[0010.69] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
[0010.69] Log:    Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana.
[0010.69] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0010.69] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0010.69] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0010.69] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.69] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.69] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0010.69] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0010.69] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.69] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover
[0010.69] Log:    Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Brothel]
[0010.69] Log:    Hint=The Lord Regent has deployed Sokolov's technologies across the city.
[0010.69] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0010.69] Log:    Hint=Calibrate your brightness in the options menu.
[0010.69] Log:    Hint=Books usually provide background information about the world.
[0010.69] Log:    Hint=Ranged weapons inflict more damage when an enemy is unaware of you.
[0010.69] Log:    Hint=Written notes usually contain useful information and clues.
[0010.69] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.69] Log:    Hint=Rooftops and ledges sometimes provide alternate pathways.
[0010.69] Log:    Hint=Ranged weapons inflict more damage if you hit the enemy in the head.
[0010.69] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0010.69] Log:    Hint=Aim the Heart at a person and use it to hear secrets.
[0010.69] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.69] Log:    Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
[0010.69] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms.
[0010.69] Log:    Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes.
[0010.69] Log:    Hint=A high body count leads to more rats, more plague victims and a darker outcome.
[0010.69] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.69] Log:    Hint=Sliding into people counts as an attack and can put enemies off balance.
[0010.69] Log:    Hint=Blocking is a critical part of combat.
[0010.69] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.69] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.69] Log:    Hint=Use Blink to sneak by moving rapidly and silently from cover to cover.
[0010.69] Log:    Hint=Combat doesn't have to end in a bloodbathescape is always an option.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Bridge]
[0010.69] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0010.69] Log:    Hint=The Arc Pylon generates dangerous electricity when approached.
[0010.69] Log:    Hint=Your mask allows you to zoom in on a target location.
[0010.69] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0010.69] Log:    Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers.
[0010.69] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0010.69] Log:    Hint=Pick up corpses or unconscious bodies to carry them to a hiding place.
[0010.69] Log:    Hint=Groups of rats are attracted to corpses.
[0010.69] Log:    Hint=If an enemy hears a suspicious sound, he will come to investigate.
[0010.69] Log:    Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
[0010.69] Log:    Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.69] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.69] Log:    Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
[0010.69] Log:    Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
[0010.69] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Boyle]
[0010.69] Log:    Hint=You can use most of your supernatural powers underwater.
[0010.69] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0010.69] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.69] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.69] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.69] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0010.69] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.69] Log:    Hint=To slide, enter stealth mode when sprinting.
[0010.69] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0010.69] Log:    Hint=Tallboys are immune to sleep darts due to their thick armor.
[0010.69] Log:    Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
[0010.69] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.69] Log:    Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking).
[0010.69] Log:    Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
[0010.69] Log:    Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_TowerReturn]
[0010.69] Log:    Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
[0010.69] Log:    Hint=Jump up to a reachable ledge then hold the jump button to climb.
[0010.69] Log:    Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
[0010.69] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.69] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0010.69] Log:    Hint=You can "cook" grenades to make them explode on impact.
[0010.69] Log:    Hint=Drop assassination can be accomplished from great heights.
[0010.69] Log:    Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death.
[0010.69] Log:    Hint=Possessing rats and fish will often reveal alternative pathways.
[0010.69] Log:    Hint=Save your game often.
[0010.69] Log:    Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
[0010.69] Log:    Hint=Blocking is a critical part of combat.
[0010.69] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.69] Log:    Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
[0010.69] Log:    Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
[0010.69] Log:    Hint=Projectiles stopped in the air with Bend Time level 2 can be collected.
[0010.69] Log:    Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Flooded]
[0010.69] Log:    Hint=Notes contain useful information. Generally, books provide world fiction.
[0010.69] Log:    Hint=The "Flooded District" was once the thriving Rudshore Financial District.
[0010.69] Log:    Hint=Blocking during sword combat protects you and can put enemies off-balance.
[0010.69] Log:    Hint=River Krusts are mollusks containing valuable pearls within their shells.
[0010.69] Log:    Hint=Check your journal to review your current Objective.
[0010.69] Log:    Hint=Eavesdropping sometimes reveals useful info.
[0010.69] Log:    Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
[0010.69] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0010.69] Log:    Hint=Notes are stored in your journal.
[0010.69] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.69] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.69] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.69] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.69] Log:    Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_PubAttack]
[0010.69] Log:    Hint=Tallboys have vulnerable tanks of whale oil on their backs.
[0010.69] Log:    Hint=Ranged weapons inflict more damage if you hit an enemy in the head.
[0010.69] Log:    Hint=Timed right, blocking a sword attack throws the attacker off-balance.
[0010.69] Log:    Hint=Attack an off-balance enemy to deliver a lethal critical hit.
[0010.69] Log:    Hint=Collect Bone Charms and select which are active from the journal.
[0010.69] Log:    Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
[0010.69] Log:    Hint=Aim the Heart and use it to reveal secrets about people or places.
[0010.69] Log:    Hint=Search for alternate ways to eliminate key assassination targets.
[0010.69] Log:    Hint=Shadows give you a bonus to hiding only at a distance.
[0010.69] Log:    Hint=You can stick springrazors to any surface, including living creatures.
[0010.69] Log:    Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Lighthouse]
[0010.69] Log:    Hint=The Lighthouse was the last great project of the Lord Regent's reign.
[0010.69] Log:    Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
[0010.69] Log:    Hint=Keep moving in combat and don't get surrounded.
[0010.69] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.69] Log:    Hint=Notes are stored in your journal.
[0010.69] Log:    Hint=The Arc Pylon and Wall of Light do not harm those properly attuned.
[0010.69] Log:    Hint=You can survive great falls by possessing someone just before you hit.
[0010.69] Log:    Hint=Use stealth to sneak past your enemies or approach them covertly.
[0010.69] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.69] Log:    Hint=Hold the attack button to "cook" grenades so they explode on contact.
[0010.69] Log:    Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
[0010.69] Log:    Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Arena]
[0010.69] Log:    Hint=Runes appear after some rounds and give a new power when picked up.
[0010.69] Log:    Hint=Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
[0010.69] Log:    Hint=Dispatch your enemies in various ways to earn bonus points.
[0010.69] Log:    Hint=Some enemies drop ammo when killed. Watch closely.
[0010.69] Log:    Hint=Round 13 can't be beaten. Or can it?
[0010.69] Log:    Hint=If one of your enemies kills another, you will miss out on an opportunity to score points.
[0010.69] Log:    Hint=In Expert Mode, enemies know where you are as they spawn.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_AssassTraining]
[0010.69] Log:    Hint=Don't shoot the masked civilians for a better score.
[0010.69] Log:    Hint=The faster you are, the more you'll score.
[0010.69] Log:    Hint=Headshots give you more points.
[0010.69] Log:    Hint=Pick your shots: the better the accuracy, the more points you score.
[0010.69] Log:    Hint=Killing an unaware or surprised target gives you bonus points.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_BTM]
[0010.69] Log:    Hint=Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
[0010.69] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0010.69] Log:    Hint=The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
[0010.69] Log:    Hint=Check the environment for hazards that can be used to your advantage.
[0010.69] Log:    Hint=Striking your projectiles will knock them out of bend time, hitting their target before time resumes.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_ChainKill]
[0010.69] Log:    Hint=After the first kill, you'll have to be very quick.
[0010.69] Log:    Hint=The Possession power allows you to move enemies where you see fit without killing them.
[0010.69] Log:    Hint=The environment can offer alternative ways to dispatch enemies.
[0010.69] Log:    Hint=Killing enemies simultaneously earns you the most points.
[0010.69] Log:    Hint=Whale Oil Tanks can be used to set off chain reactions.
[0010.69] Log:    Hint=The Bend Time power stops the timer, facilitating your kill chain.
[0010.69] Log:    Hint=The bonus rounds are a one time opportunity to improve your score.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Countdown]
[0010.69] Log:    Hint=You can't die from fall damage.
[0010.69] Log:    Hint=Mobility powers like Blink and Agility will be your best allies.
[0010.69] Log:    Hint=Look in the environment for ways to reach the higher beams of light.
[0010.69] Log:    Hint=Learn the area and make your own routes to move swiftly across it.
[0010.69] Log:    Hint=You don't have to touch the base of the beam to activate it.
[0010.69] Log:    Hint=In Expert Mode, pick up the glowing elixirs to fill up your mana faster.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DropAttack]
[0010.69] Log:    Hint=Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
[0010.69] Log:    Hint=Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
[0010.69] Log:    Hint=You can stray off the main path to find high Drop Assassination spots.
[0010.69] Log:    Hint=The end is only the beginning&
[0010.69] Log:    Hint=Remember to press Attack before reaching the target for a successful Drop Assassination.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_MysteryMan]
[0010.69] Log:    Hint=The target can be anyone in the area.
[0010.69] Log:    Hint=Look high for wooden beams, chandeliers or attic trapdoors.
[0010.69] Log:    Hint=Some Mana elixirs have been randomly placed in the area.
[0010.69] Log:    Hint=Hide behind curtains and under tables to avoid being spotted.
[0010.69] Log:    Hint=If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
[0010.69] Log:    Hint=If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
[0010.69] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_OilRain]
[0010.69] Log:    Hint=Special colored tanks grant special effects.
[0010.69] Log:    Hint=Shoot the tanks as they are high above you to avoid taking damage from the explosion.
[0010.69] Log:    Hint=Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
[0010.69] Log:    Hint=Try to shoot the special tanks first in order to make shooting the next ones easier.
[0010.69] Log:    Hint=You can move around on the platform, which can help you take less damage or have a better shooting angle.
[0010.69] Log:    Hint=You can trigger chains of explosions if you shoot a whale oil tank that is close to others.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Race]
[0010.69] Log:    Hint=Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
[0010.69] Log:    Hint=Use your mana regeneration wisely.
[0010.69] Log:    Hint=Use Agilty, Blink, climb, and slide together for fluid mobility.
[0010.69] Log:    Hint=Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
[0010.69] Log:    Hint=Use your sword and gun to break wooden barriers and doors.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_Thief]
[0010.69] Log:    Hint=It's a big mansion, and big mansions always have secret rooms.
[0010.69] Log:    Hint=A true ghost isn't just unseen; they harm no one and leave no proof behind.
[0010.69] Log:    Hint=The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
[0010.69] Log:    Hint=If it looks like it might be valuable, it probably is.
[0010.69] Log:    Hint=Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus.
[0010.69] Log:    Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DunwallCityTrials]
[0010.69] Log:    Hint=Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
[0010.69] Log:    Hint=You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
[0010.69] Log:    Hint=There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
[0010.69] Log:    Hint=Pay attention to the rules of each challenge; some use very different rules from the single player campaign.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06Menu]
[0010.69] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0010.69] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.69] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.69] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.69] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06Intro]
[0010.69] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.69] Log:    Hint=The Quick-access Wheel slows time while in use.
[0010.69] Log:    Hint=The Wrenhaven River runs through the City of Dunwall.
[0010.69] Log:    Hint=The Outsider is a figure out of myth, neither good nor evil.
[0010.69] Log:    Hint=The Blink power is useful for stealth, exploration, and combat.
[0010.69] Log:    Hint=Save your game often.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtExt]
[0010.69] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0010.69] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0010.69] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.69] Log:    Hint=Check your Journal to review your current Objectives.
[0010.69] Log:    Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns.
[0010.69] Log:    Hint=Rats are aggressive in swarms, but will flee when their numbers are reduced.
[0010.69] Log:    Hint=You can change difficulty settings at any time.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.69] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.69] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06SlaughtInt]
[0010.69] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0010.69] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0010.69] Log:    Hint=The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
[0010.69] Log:    Hint=Save your game often.
[0010.69] Log:    Hint=You move more quickly with your weapons sheathed.
[0010.69] Log:    Hint=Runes can be used to gain or upgrade supernatural powers.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshStreet]
[0010.69] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0010.69] Log:    Hint=Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
[0010.69] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.69] Log:    Hint=Explore the environment and loot fallen enemies to find resources.
[0010.69] Log:    Hint=For a drop assassination, fall on an enemy and attack just before colliding.
[0010.69] Log:    Hint=Whale oil is volatile but has enabled an industrial age across the Empire.
[0010.69] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.69] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.69] Log:    Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06TimshEstate]
[0010.69] Log:    Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys.
[0010.69] Log:    Hint=Check your Journal to review your current Objectives.
[0010.69] Log:    Hint=Choke an enemy unconscious for a nonlethal takedown.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
[0010.69] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
[0010.69] Log:    Hint=Runes and Bone Charms emit a faint "singing" sound.
[0010.69] Log:    Hint=Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC06DaudBase]
[0010.69] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.69] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
[0010.69] Log:    Hint=The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
[0010.69] Log:    Hint=The Overseers use ancient mathematics-based music to suppress magic.
[0010.69] Log:    Hint=Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07Menu]
[0010.69] Log:    Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
[0010.69] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0010.69] Log:    Hint=As the capital city, Dunwall is home to the Empress and the royal court.
[0010.69] Log:    Hint=Use your right hand to attack or block with a sword.
[0010.69] Log:    Hint=Use your left hand for powers, ranged weapons and gadgets.
[0010.69] Log:    Hint=Timed well, blocking a sword attack will throw your attacker off-balance.
[0010.69] Log:    Hint=Hold the USE button to put away your weapons.
[0010.69] Log:    Hint=Block and counter-attack are essential combat skills.
[0010.69] Log:    Hint=Stand next to a reachable ledge and hold the jump button to climb.
[0010.69] Log:    Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07BaseIntro]
[0010.69] Log:    Hint=After an Overseer assault on their hideout, Daud and his assassins plan their retaliation against the witch Delilah.
[0010.69] Log:    Hint=Delilah and her witches are rumored to be living in Brigmore Manor, an abandoned estate up the Wrenhaven River from Dunwall.
[0010.69] Log:    Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
[0010.69] Log:    Hint=The Pull power can be used to loot guarded valuables from afar without risking detection.
[0010.69] Log:    Hint=Corrupted Charms are more powerful than Bone Charms but the extra power comes with an equally high price.
[0010.69] Log:    Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07Coldridge]
[0010.69] Log:    Hint=Overseer music broadcast around Coldridge Prison is intended to cancel out supernatural or heretical forces.
[0010.69] Log:    Hint=Security at Coldridge Prison has increased due to Corvo Attanos recent escape.
[0010.69] Log:    Hint=The fate of the High Overseer has strained the already tenuous relationship between the Overseers and the City Watch.
[0010.69] Log:    Hint=Several guards who were on duty during Corvo Attanos dramatic escape are being executed today in the prison yard.
[0010.69] Log:    Hint=Be sure to review available Favors in the store at the start of each mission. They may dramatically change your experience.
[0010.69] Log:    Hint=Corrupted Charms can be stacked with other charms or powers to enhance your abilities.
[0010.69] Log:    Hint=The Arc Mine can stick to any surface, including living creatures.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperStreet]
[0010.69] Log:    Hint=Drapers Ward is overrun with violent criminals. Use caution.
[0010.69] Log:    Hint=One of the Drapers Ward gangs has acquired lethal Sokolov technology.
[0010.69] Log:    Hint=Among Dunwall's aristocratic class, Drapers Ward was the center for high fashion in better days.
[0010.69] Log:    Hint=A black market merchant has set up shop in Drapers Ward.
[0010.69] Log:    Hint=The Boyle estate is said to be having a gala event, the kind that used to be common in Drapers Ward.
[0010.69] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0010.69] Log:    Hint=The Dead Eels gang uses gaff hooks, formerly tools of the shipping trade, as vicious melee weapons.
[0010.69] Log:    Hint=The Pull power can be used to pull bodies even when they're being eaten by rats.
[0010.69] Log:    Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
[0010.69] Log:    Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
[0010.69] Log:    Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
[0010.69] Log:    Hint=Climb to reach higher locations and bypass enemies.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperShip]
[0010.69] Log:    Hint=Lizzy Stride is captain of the Undine, a cargo ship used by her gang for smuggling.
[0010.69] Log:    Hint=Most river traffic is restricted, but the Undine is allowed past corrupt harbor masters and River Patrol officers.
[0010.69] Log:    Hint=The primary source of Dunwalls militarized technology - Anton Sokolov - has gone missing. Some suspect the masked assassin that has been terrorizing Dunwall.
[0010.69] Log:    Hint=The Dead Eels employ acid-filled missiles to maim and terrify their enemies.
[0010.69] Log:    Hint=The docks on the riverfront were built on the site of a ruined structure older than Dunwall.
[0010.69] Log:    Hint=The Dead Eels gang wields an aerosol weapon filled with an acidic substance harvested from River Krusts.
[0010.69] Log:    Hint=Summoned assassins not only fight by your side, but they can serve as handy distractions for enemies and rats.
[0010.69] Log:    Hint=Behind cover, you will not be detected while leaning out to observe.
[0010.69] Log:    Hint=To slide, enter stealth mode when sprinting.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperSewer]
[0010.69] Log:    Hint=People fear the sewers since most who enter are not heard from again.
[0010.69] Log:    Hint=The canal in Drapers Ward was once flowing, but water has since been diverted away from the district.
[0010.69] Log:    Hint=No one is certain of what happened in the sewers to cause the water flow to stop.
[0010.69] Log:    Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
[0010.69] Log:    Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
[0010.69] Log:    Hint=Notes are stored in your journal.
[0010.69] Log:    Hint=Wooden planks can be broken by sword attacks.
[0010.69] Log:    Hint=Destroy any enemy in your path or adopt a stealthier approach.
[0010.69] Log:    Hint=Rats do not attack weepers due to their advanced state of plague infection.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07DraperMill]
[0010.69] Log:    Hint=The Textile Mill is controlled by Mortimer Hat, known as The Geezer, the leader of the Hatters gang.
[0010.69] Log:    Hint=Its said that the Geezer is rigged to a device that will gas the entire Mill if he is killed.
[0010.69] Log:    Hint=The Textile Mill is normally powered by a water wheel, but after the canal ran dry they took the engine coil to keep their production going.
[0010.69] Log:    Hint=The Geezer has a personal nurse that takes care of his health needs.
[0010.69] Log:    Hint=The Pull power can be used to pull bodies even while they're being eaten by rats.
[0010.69] Log:    Hint=The Abbey of the Everyman is currently in a state of turmoil with the role of High Overseer recently made vacant.
[0010.69] Log:    Hint=Sometimes your crossbow bolts can be recovered from corpses.
[0010.69] Log:    Hint=Block and counter-attack while your enemy is off-balance.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigExt]
[0010.69] Log:    Hint=One of the butlers at Brigmore Manor was rumored to be a smuggler and a thief.
[0010.69] Log:    Hint=Longtime suppliers of timber, the Brigmore family lost its fortune during the whale oil boom.
[0010.69] Log:    Hint=Delilah's witches can reportedly animate plants and dead animals to serve as sentries.
[0010.69] Log:    Hint=Disturbing a gravehound skull will awaken the gravehound, animated with energy from the Void.
[0010.69] Log:    Hint=The supernatural hounds of Brigmore will hunt you relentlessly unless you can discover their secret.
[0010.69] Log:    Hint=Delilah is a talented artist - a sculptor and a painter. Her works often seem to be watching those who gaze upon them.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigInt]
[0010.69] Log:    Hint=Delilah Copperspoon is rumored to work from a secret studio inside of Brigmore Manor.
[0010.69] Log:    Hint=Delilah's witches often rely on cruel traps to guard against intruders.
[0010.69] Log:    Hint=Many heirlooms were left behind when the Brigmore family abandoned their ancestral home.
[0010.69] Log:    Hint=The Brigmore Witches are formidable foes with an array of supernatural powers and attacks.
[0010.69] Log:    Hint=Some witches may summon the Blood Briar, a dangerous manifestation of Delilah's power.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07BrigVoid]
[0010.69] Log:    Hint=Delilahs statues can act as sentries, but with care, they can be avoided.
[0010.69] Log:    Hint=Delilahs ritual site is in the Void among the roots of an ancient tree.
[0010.69] Log:    Hint=Falling in the Void is not fatal.
[0010.69] Log:    Hint=Beware of Blood Briars that can pull any enemy within range off ledges.
[0010.69] Log:    Hint=The Blood Briar is a deadly trap summoned by the Brigmore Witches during battle.
[0010.69] Log:
[0010.69] Log:    [DisBinkOverlayManager_HintSet_DLC07EndGame]
[0010.69] Log:    Hint=Your actions in this world have a way of catching up to you.
[0010.69] Log:    Hint=Daud's tale will be whispered in the underworld for many years to come, though blood will be spilled over arguments about how it concluded.
[0010.69] Log:    Hint=Daud - the assassin called the Knife of Dunwall - rose in infamy before the start of the Rat Plague, and was not seen again in the days after it passed.
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerBase_Texts]
[0010.69] Log:    t_Yes=YES
[0010.69] Log:    t_No=NO
[0010.69] Log:    t_OK=OK
[0010.69] Log:    t_Select=SELECT
[0010.69] Log:    t_Confirm=CONFIRM
[0010.69] Log:    t_Validate=ACCEPT
[0010.69] Log:    t_Apply=Apply
[0010.69] Log:    t_Exit=EXIT
[0010.69] Log:    t_Back=BACK
[0010.69] Log:    t_Cancel=Cancel
[0010.69] Log:    t_Cost=Cost:
[0010.69] Log:    t_YouHave=You have:
[0010.69] Log:    t_Options=Options
[0010.69] Log:    t_EmptyList=Nothing to display
[0010.69] Log:    t_DLC=Downloadable Content
[0010.69] Log:    t_DownloadableContent=Purchase Downloadable Content
[0010.69] Log:    t_DownloadableContent_XBOX=Purchase Downloadable Content
[0010.69] Log:    t_DownloadableContent_PS3=Manage Downloadable Content
[0010.69] Log:    t_CoinsCount=NB_COINS Coins
[0010.69] Log:    t_CoinCount=NB_COINS Coin
[0010.69] Log:    t_Close=Close
[0010.69] Log:    t_Q_ReplayMission=Replaying a mission will overwrite previous autosaves. Continue?
[0010.69] Log:    t_Objectives=OBJECTIVES
[0010.69] Log:    t_Powers=POWERS
[0010.69] Log:    t_Inventory=INVENTORY
[0010.69] Log:    t_Logs=NOTES
[0010.69] Log:    t_BoneCharms=BONE CHARMS
[0010.69] Log:    t_Stats=STATS
[0010.69] Log:    t_ContinueGame=Continue
[0010.69] Log:    t_Checkpoint=Checkpoint
[0010.69] Log:    t_Pts=Pts
[0010.69] Log:    t_FilterFriends=Friends
[0010.69] Log:    t_FilterMyPosition=My position
[0010.69] Log:    t_FilterBestPosition=Best position
[0010.69] Log:    t_LeaderboardsLoading=Loading scores, please wait...
[0010.69] Log:    t_ShowGamercard_X360=Show gamer card
[0010.69] Log:    t_ShowGamercard_PC=Show player profile
[0010.69] Log:    t_PrevLeaderboard=Previous score page
[0010.69] Log:    t_NextLeaderboard=Next score page
[0010.69] Log:    t_Retry=Retry Round
[0010.69] Log:    t_NormalMode=Normal
[0010.69] Log:    t_ExpertMode=Expert
[0010.69] Log:    t_MobilityType=Mobility
[0010.69] Log:    t_StealthType=Stealth
[0010.69] Log:    t_ActionType=Action
[0010.69] Log:    t_PuzzleType=Puzzle
[0010.69] Log:    t_ChallengesList=Challenge selection
[0010.69] Log:    t_EndChallenge=End Challenge
[0010.69] Log:    t_Q_EndChallenge=Do you want to end the Challenge now?
[0010.69] Log:    t_Q_BackToChallenges=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?
[0010.69] Log:    t_Q_BackToChallenges_IG=Do you want to exit the Challenge and return to the C_BLUEDunwall City TrialsC menu?<br>Your scores will not be posted to the Leaderboards.
[0010.69] Log:    t_Q_RestartChallenge=Do you want to restart the Challenge?
[0010.69] Log:    t_ExitChallenge=Exit Challenge
[0010.69] Log:    t_ExitDLC05=Exit Dunwall City Trials
[0010.69] Log:    t_Q_ExitDLC05=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?
[0010.69] Log:    t_Q_ExitDLC05_IG=Do you want to exit C_BLUEDunwall City TrialsC and return to the Main Menu?<br>Your scores will not be posted to the Leaderboards.
[0010.69] Log:    t_Loading=Loading
[0010.69] Log:    t_Leaderboards_X360=Leaderboards
[0010.69] Log:    t_Leaderboards_PS3=Leaderboards
[0010.69] Log:    t_RestartChallenge=Restart Challenge
[0010.69] Log:    t_Zoom=Zoom
[0010.69] Log:    t_Move=Move
[0010.69] Log:    t_FullScreen=Fullscreen
[0010.69] Log:    t_PreviousImage=Previous
[0010.69] Log:    t_NextImage=Next
[0010.69] Log:    t_Favors=Favors
[0010.69] Log:    t_PurchaseFavor=Purchase Favor
[0010.69] Log:    t_DLC06_Name=The Knife of Dunwall
[0010.69] Log:    t_Favors=Favors
[0010.69] Log:    t_DLC07_Name=The Brigmore Witches
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerMenuBase_Texts]
[0010.69] Log:    t_Q_DLCDeletionConfirm=Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)?
[0010.69] Log:    t_DeleteDLC=Delete downloadable content
[0010.69] Log:    t_DLC_EmptyList=No downloadable content installed on Hard Disk Drive (HDD)
[0010.69] Log:    t_PSStore=PlayStationStore
[0010.69] Log:    t_DLC_LoadingList=Checking for downloadable content installed on Hard Disk Drive (HDD)
[0010.69] Log:    t_RestoreSettings=Restore settings
[0010.69] Log:    t_Q_RestoreSettings=Do you want to restore settings of the current category (CATEGORY)?
[0010.69] Log:    t_Modify_ControlsScheme=Modify controls scheme
[0010.69] Log:    t_Modify_VideoSettings=Modify video settings
[0010.69] Log:    t_Modify_Gamma=Modify brightness
[0010.69] Log:    t_Modify_StorageDevice=Select the Storage Device
[0010.69] Log:    t_LoadGame=Load
[0010.69] Log:    t_LoadGamePauseMenu=Load Game
[0010.69] Log:    t_DeleteSave=Delete save
[0010.69] Log:    t_Q_LoadGame=Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten.
[0010.69] Log:    t_Q_LoadGameMainMenu=Do you want to load this save? Your autosaves may be overwritten.
[0010.69] Log:    t_Q_SaveGame=Do you want to overwrite this save?
[0010.69] Log:    t_Q_DeleteSave=Do you want to delete this save?
[0010.69] Log:    t_QuitGame=Quit Game
[0010.69] Log:    t_Q_QuitGame=Do you want to quit the game?
[0010.69] Log:    t_BackToMainMenu=Back to Main Menu
[0010.69] Log:    t_Q_BackToMainMenu=All unsaved progress will be lost. Continue?
[0010.69] Log:    t_Help=Tutorials
[0010.69] Log:    t_ResumeGame=Resume
[0010.69] Log:    t_SaveGame=Save Game
[0010.69] Log:    t_CreateNewSave=Create a new save
[0010.69] Log:    t_EmptySlot=Empty slot
[0010.69] Log:    t_ReadTutorial=Read tutorial
[0010.69] Log:    t_Pause=Pause
[0010.69] Log:    t_Q_VideoSettings=New settings have been applied. Are they correct?<br>(Previous settings will be restored at the end of the countdown)
[0010.69] Log:    t_GammaHint=Adjust brightness until you can barely see the darkest symbol
[0010.69] Log:    t_BackToWindows=Back to Windows
[0010.69] Log:    t_Q_BackToWindows=Do you want to exit the game to return to Windows? Any unsaved progress will be lost
[0010.69] Log:    t_GameOver=Game Over
[0010.69] Log:    t_ContinueFromLastSave=Resume From Last Save
[0010.69] Log:    t_LoadASpecificSave=Load game
[0010.69] Log:    t_ExitDLC06=Exit DLC06_NAME
[0010.69] Log:    t_Q_ExitDLC06=Do you want to exit DLC06_NAME and return to the Main Menu?
[0010.69] Log:    t_Q_ExitDLC06_IG=Do you want to exit DLC06_NAME and return to the Main Menu? Any unsaved progress will be lost
[0010.69] Log:    t_BackToDLC06MainMenu=Exit the Mission
[0010.69] Log:    t_Q_BackToDLC06MainMenu=Do you want to exit the Mission and return to DLC06_NAME Main Menu? Any unsaved progress will be lost
[0010.69] Log:    t_transitionFromDLC06Desc=A save game of DLC06_NAME has been found. You can use your progression in DLC07_NAME. You will retrieve your equipment and powers.<br/>Which progression do you want to use?
[0010.69] Log:    t_noDLC06Save=New Game
[0010.69] Log:    t_useDLC06Save_q=You've chosen to use the SAVE progression of DLC06_NAME in DLC07_NAME. Continue?
[0010.69] Log:    t_useNoDLC06Save_q=You've chosen not to use any progression of DLC06_NAME in DLC07_NAME. Continue?
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerMissionStats_Texts]
[0010.69] Log:    t_ReplayMission=Replay Mission
[0010.69] Log:    t_Found=Found
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerMainMenu_Texts]
[0010.69] Log:    t_PressStart=PRESS $Start$
[0010.69] Log:    t_PressAnyKey=PRESS ANY KEY
[0010.69] Log:    t_NewGame=New Game
[0010.69] Log:    t_Missions=Missions
[0010.69] Log:    t_SeeMissionStats=Mission stats
[0010.69] Log:    t_Extras=Extras
[0010.69] Log:    t_ON=ON
[0010.69] Log:    t_OFF=OFF
[0010.69] Log:    t_difficulty0=Easy
[0010.69] Log:    t_difficulty0Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0010.69] Log:    t_difficulty1=Normal
[0010.69] Log:    t_difficulty1Desc=Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness.
[0010.69] Log:    t_difficulty2=Hard
[0010.69] Log:    t_difficulty2Desc=Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive.
[0010.69] Log:    t_difficulty3=Very Hard
[0010.69] Log:    t_difficulty3Desc=A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0010.69] Log:    t_Q_NewGame=Creating a new game will overwrite previous autosaves. Continue?
[0010.69] Log:    t_Campaign=Campaign
[0010.69] Log:    t_MissionsScreenDesc=Choose mission to play from
[0010.69] Log:    t_difficulty0_DLC06=Novice
[0010.69] Log:    t_difficulty0_DLC06Desc=A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective.
[0010.69] Log:    t_difficulty1_DLC06=Veteran
[0010.69] Log:    t_difficulty1_DLC06Desc=A moderately challenging experience. Enemies inflict more damage and have keener perceptions.
[0010.69] Log:    t_difficulty2_DLC06=Elite
[0010.69] Log:    t_difficulty2_DLC06Desc=A serious challenge for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective.
[0010.69] Log:    t_difficulty3_DLC06=Master Assassin
[0010.69] Log:    t_difficulty3_DLC06Desc=A brutal experience.
[0010.69] Log:    t_HighChaos=High Chaos
[0010.69] Log:    t_LowChaos=Low Chaos
[0010.69] Log:    t_FreshProgression=New Game
[0010.69] Log:    t_Q_NewGame_DLC07=Creating a new game will overwrite previous DLC07_NAME autosaves. Continue?
[0010.69] Log:    t_DownloadableContent_Caps=DOWNLOADABLE CONTENT
[0010.69] Log:    t_DownloadableContent_Caps_XBOX=DOWNLOADABLE CONTENT
[0010.69] Log:    t_DownloadableContent_Caps_PS3=DOWNLOADABLE CONTENT
[0010.69] Log:
[0010.69] Log:    [Misc]
[0010.69] Log:    t_MissionsScreenDesc=Missions & Downloadable Content
[0010.69] Log:    t_MissionsScreenDesc_XBOX=Missions & Downloadable Content
[0010.69] Log:    t_MissionsScreenDesc_PS3=Missions & Downloadable Content
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerStore_Texts]
[0010.69] Log:    t_Upgrades=UPGRADES
[0010.69] Log:    t_Purchases=PURCHASES
[0010.69] Log:    t_PurchaseUpgrade=Purchase this upgrade
[0010.69] Log:    t_Purchase=Purchase
[0010.69] Log:    t_PurchaseConfirmation=Do you want to buy ITEM for PRICE?
[0010.69] Log:    t_ItemQuantityOwned=Owned:
[0010.69] Log:    t_NewUpgrade=New upgrade available
[0010.69] Log:    t_NewUpgrades=New upgrades available
[0010.69] Log:    t_NewUpgradeDesc=The Blueprint you've brought to Piero unlocks this upgrade:
[0010.69] Log:    t_NewUpgradesDesc=The Blueprints you've brought to Piero unlock these upgrades:
[0010.69] Log:    t_PrerequisiteItem=Item ITEM required
[0010.69] Log:    t_Q_ExitStore=Do you want to stop making purchases and proceed to the mission?
[0010.69] Log:    t_ExitStore=Start Mission
[0010.69] Log:    t_NewUpgradeDesc_DLC06=The Blueprint you've found unlocks this upgrade:
[0010.69] Log:    t_NewUpgradesDesc_DLC06=The Blueprints you've found unlock these upgrades:
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerHUD_Texts]
[0010.69] Log:    t_Hold=HOLD
[0010.69] Log:    t_SkipScene=Skip
[0010.69] Log:    t_ObjCompleted=COMPLETED:
[0010.69] Log:    t_ObjFailed=FAILED:
[0010.69] Log:    t_ObjUpdated=UPDATED:
[0010.69] Log:    t_ObjNew=NEW:
[0010.69] Log:    t_targetAssassinated=Target assassinated
[0010.69] Log:    t_targetNeutralized=Target neutralized
[0010.69] Log:    t_targetRescued=Target rescued
[0010.69] Log:    t_targetSpared=Target spared
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerJournal_Texts]
[0010.69] Log:    t_All=ALL
[0010.69] Log:    t_KeyRing=KEY RING
[0010.69] Log:    t_Resources=RESOURCES
[0010.69] Log:    t_Gadgets=GADGETS
[0010.69] Log:    t_Ammo=AMMO
[0010.69] Log:    t_Upgrades=UPGRADES
[0010.69] Log:    t_ConsumeElixir=Consume elixir
[0010.69] Log:    t_MissionItems=Mission Items
[0010.69] Log:    t_ChapterNotes=Mission clues
[0010.69] Log:    t_ShowHistory=Show history
[0010.69] Log:    t_HideHistory=Hide history
[0010.69] Log:    t_ShowHUDMarker=Show objective marker
[0010.69] Log:    t_HideHUDMarker=Hide objective marker
[0010.69] Log:    t_EmptyObjectivesList=No task for the moment
[0010.69] Log:    t_Tasks=Tasks
[0010.69] Log:    t_PrimaryTasks=Primary tasks
[0010.69] Log:    t_SecondaryTasks=Optional Tasks
[0010.69] Log:    t_AudioLogs=AUDIOGRAPHS
[0010.69] Log:    t_Notes=WRITTEN NOTES
[0010.69] Log:    t_Books=BOOKS
[0010.69] Log:    t_Maps=MAPS
[0010.69] Log:    t_readNote=READ NOTE
[0010.69] Log:    t_CollectedBoneCharms=Collected Bone Charms
[0010.69] Log:    t_BoneCharmsActivated=Activated Bone Charms:
[0010.69] Log:    t_BoneCharmEmptySlot=Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.his slot is empty, press $A$ to select a bone charm to activate.
[0010.69] Log:    t_RunesCount=NB_RUNES Runes
[0010.69] Log:    t_RuneCount=NB_RUNES Rune
[0010.69] Log:    t_Acquired=Acquired
[0010.69] Log:    t_Acquire=ACQUIRE
[0010.69] Log:    t_Upgrade=UPGRADE
[0010.69] Log:    t_ManaConsumption=Mana consumption:
[0010.69] Log:    t_AcquirePowers=ACQUIRE POWERS
[0010.69] Log:    t_AcquireThisPower=ACQUIRE THIS POWER
[0010.69] Log:    t_UpgradeThisPower=UPGRADE THIS POWER
[0010.69] Log:    t_SeeDetails=SEE TUTORIAL
[0010.69] Log:    t_ActivePowers=Powers
[0010.69] Log:    t_PassivePowers=Enhancements
[0010.69] Log:    t_Level=Level
[0010.69] Log:    t_WindBlast=Wind Blast
[0010.69] Log:    t_DarkVision=Dark Vision
[0010.69] Log:    t_Blink=Blink
[0010.69] Log:    t_RatSwarm=Devouring Swarm
[0010.69] Log:    t_BendTime=Bend Time
[0010.69] Log:    t_Possession=Possession
[0010.69] Log:    t_ShadowKill=Shadow Kill
[0010.69] Log:    t_BloodThirst=Blood Thirst
[0010.69] Log:    t_Celerity=Agility
[0010.69] Log:    t_Vitality=Vitality
[0010.69] Log:    t_Q_BuyPower=Do you want to buy this power (POWER_NAME) for RUNES_COST rune?
[0010.69] Log:    t_Q_BuyPower_plural=Do you want to buy this power (POWER_NAME) for RUNES_COST runes?
[0010.69] Log:    t_ValuablesGallery=VALUABLES GALLERY
[0010.69] Log:    t_General=General
[0010.69] Log:    t_Combat=Combat
[0010.69] Log:    t_Heirlooms=HEIRLOOMS
[0010.69] Log:    t_Paintings=PAINTINGS
[0010.69] Log:    t_Maps=MAPS
[0010.69] Log:    t_Coins=COINS
[0010.69] Log:    t_ActivateBoneCharm=ACTIVATE BONE CHARM
[0010.69] Log:    t_RemoveBoneCharm=REMOVE BONE CHARM
[0010.69] Log:    t_SelectBoneCharm=SELECT THIS BONE CHARM
[0010.69] Log:    t_playLog=PLAY AUDIOGRAPH
[0010.69] Log:    t_stopLog=STOP AUDIOGRAPH
[0010.69] Log:    t_displayMap=DISPLAY MAP
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerNote_Texts]
[0010.69] Log:    t_Legend=Legend
[0010.69] Log:    t_tuto_stealth_title=Stealth
[0010.69] Log:    t_tuto_stealth_0=Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled.
[0010.69] Log:    t_tuto_journal_title=The Journal
[0010.69] Log:    t_tuto_journal_0=Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers.
[0010.69] Log:    t_tuto_journal_1_gamepad=Press $LShoulder$ / $RShoulder$ to change section.
[0010.69] Log:    t_tuto_journal_1_keyboard=Click on the tabs to change section.
[0010.69] Log:    t_tuto_assassination_title=Assassinations and Nonlethal Takedowns
[0010.69] Log:    t_tuto_assassination_0=With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown.
[0010.69] Log:    t_tuto_assassination_1=Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark.
[0010.69] Log:    t_tuto_wheel_title=Equipping Weapons and Powers
[0010.69] Log:    t_tuto_wheel_0=Press and hold `GBA_Wheel` to open the C_BLUEQuick Access Wheel.C Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm.
[0010.69] Log:    t_tuto_wheel_1_gamepad=Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$
[0010.69] Log:    t_tuto_wheel_1_keyboard=Assign a hotkey to a weapon or power by selecting that item in the C_BLUEQuick Access WheelC and pressing any C_BLUEShortcut keyC. There are 10 shortcut keys, you can reconfigure the bindings in the options.
[0010.69] Log:    t_tuto_combat_title=Combat
[0010.69] Log:    t_tuto_combat_0=Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped.
[0010.69] Log:    t_tuto_block_title=Block
[0010.69] Log:    t_tuto_block_0=Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack.
[0010.69] Log:    t_tuto_perfectBlock_title=Perfect block
[0010.69] Log:    t_tuto_perfectBlock_0=Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack.
[0010.69] Log:    t_tuto_bluePrint_title=Blueprints
[0010.69] Log:    t_tuto_bluePrint_0=Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub.
[0010.69] Log:    t_tuto_boneCharms_title=Bone Charms
[0010.69] Log:    t_tuto_boneCharms_0=Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal.
[0010.69] Log:    t_tuto_chaos_title=Chaos
[0010.69] Log:    t_tuto_chaos_0=Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes.
[0010.69] Log:    t_tuto_counterAttack_title=Counter-attack
[0010.69] Log:    t_tuto_counterAttack_0=You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack.
[0010.69] Log:    t_tuto_playYourWay_options_title=Play Your Way: Options
[0010.69] Log:    t_tuto_playYourWay_options_0=The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places.
[0010.69] Log:    t_tuto_playYourWay_pathways_title=Play Your Way: Pathways
[0010.69] Log:    t_tuto_playYourWay_pathways_0=You can get past this Wall of Light in a number of ways:
[0010.69] Log:    t_tuto_playYourWay_pathways_1=- Disable it by removing the whale oil tank<br> - Climb up the crates to the right and use the roof<br> - Find another path by following the streets to the right<br> - Possess a rat and use the small tunnel to the left
[0010.69] Log:    t_tuto_playYourWay_pathways2_title=Play Your Way: Pathways
[0010.69] Log:    t_tuto_playYourWay_pathways2_0=There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals.
[0010.69] Log:    t_tuto_playYourWay_powers_title=Play Your Way: Powers
[0010.69] Log:    t_tuto_playYourWay_powers_0=The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies.
[0010.69] Log:    t_tuto_rewireTool_title=Rewire tool
[0010.69] Log:    t_tuto_rewireTool_0=Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool).
[0010.69] Log:    t_tuto_rewireTool_1=Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled.
[0010.69] Log:    t_tuto_springRazor_title=Springrazor
[0010.69] Log:    t_tuto_springRazor_0=A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel.
[0010.69] Log:    t_tuto_runes_title=Runes and Acquiring Powers
[0010.69] Log:    t_tuto_runes_0=Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers.
[0010.69] Log:    t_tuto_runes_1=Runes can be collected and used to acquire supernatural powers.
[0010.69] Log:    t_tuto_heart_title=The Heart
[0010.69] Log:    t_tuto_heart_0=Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.<br><br>The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.<br><br>The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location.
[0010.69] Log:    t_tuto_lean_title=Leaning Around Corners
[0010.69] Log:    t_tuto_lean_0_gamepad=By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0010.69] Log:    t_tuto_lean_0_keyboard=By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies.
[0010.69] Log:    t_tuto_shop_title=Shop and Upgrades
[0010.69] Log:    t_tuto_shop_0=Piero can craft and upgrade gear with the money you collect.
[0010.69] Log:    t_tuto_shop_1=Bringing collected C_BLUEblueprintsC to Piero will allow you to C_BLUEunlock new upgradesC to buy.<br>These services can be accessed by talking to Piero at any time.
[0010.69] Log:    t_tuto_dropAssassination_title=Drop Assassination
[0010.69] Log:    t_tuto_dropAssassination_0=Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall.
[0010.69] Log:    t_tuto_pRatsSwarm_title=Power: Devouring Swarm
[0010.69] Log:    t_tuto_pRatsSwarm_0=Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate.
[0010.69] Log:    t_tuto_pBlink_title=Power: Blink
[0010.69] Log:    t_tuto_pBlink_0=Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up.
[0010.69] Log:    t_tuto_pBlink_1=Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination.
[0010.69] Log:    t_tuto_pBlink_2=The Blink power is useful for stealth, exploration, combat and escaping combat situations.
[0010.69] Log:    t_tuto_pWindBlast_title=Power: Windblast
[0010.69] Log:    t_tuto_pWindBlast_0=Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them.
[0010.69] Log:    t_tuto_pDarkVision_title=Power: Dark Vision
[0010.69] Log:    t_tuto_pDarkVision_0=Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps.
[0010.69] Log:    t_tuto_pPossession_title=Power: Possession
[0010.69] Log:    t_tuto_pPossession_0=Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.<br><br>At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects.
[0010.69] Log:    t_tuto_pBendTime_title=Power: Bend Time
[0010.69] Log:    t_tuto_pBendTime_0=Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. <br><br>At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration.
[0010.69] Log:    t_tuto_pShadowKill_title=Power: Shadow Kill
[0010.69] Log:    t_tuto_pShadowKill_0=Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash.
[0010.69] Log:    t_tuto_pBloodThirsty_title=Power: Blood Thirsty
[0010.69] Log:    t_tuto_pBloodThirsty_0_gamepad=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0010.69] Log:    t_tuto_pBloodThirsty_0_keyboard=Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets.
[0010.69] Log:    t_tuto_pVitality_title=Power: Vitality
[0010.69] Log:    t_tuto_pVitality_0=You have an extended health bar.<br>At level 2, you regenerate more health, faster.
[0010.69] Log:    t_tuto_pCelerity_title=Power: Agility
[0010.69] Log:    t_tuto_pCelerity_0=You can jump higher by holding `GBA_Jump`.<br><br>At level 2, you can sprint much faster.
[0010.69] Log:    t_tuto_chokeDust_title=Chokedust
[0010.69] Log:    t_tuto_chokeDust_0=This powerful irritant can be thrown, creating a noxious cloud. Affected enemies will be temporarily blinded and disabled.
[0010.69] Log:    t_tuto_arcMine_title=Arc Mine
[0010.69] Log:    t_tuto_arcMine_0=Place this mine nearly anywhere. When triggered, it will deliver a powerful electrical charge, reducing the target to ash.
[0010.69] Log:    t_tuto_arcMineStun_title=Stun Mine
[0010.69] Log:    t_tuto_arcMineStun_0=Place this mine nearly anywhere. When triggered, it will deliver an electrical shock, rendering the target unconscious.
[0010.69] Log:    t_tuto_favors_title=Favors
[0010.69] Log:    t_tuto_favors_0=As Daud, you can use your network of spies and corrupt merchants to purchase equipment and upgrades before each mission.<br><br>You can also pay for special Favors. These Favors can have a variety of effects in the mission such as granting access to equipment caches or revealing secret information.
[0010.69] Log:    t_tuto_pDarkVision_DLC06_title=Power: Void Gaze
[0010.69] Log:    t_tuto_pDarkVision_DLC06_0=Press `GBA_Secondary` to see in the dark and to help you locate Bone Charms and Runes. With this power equipped, the Mark of the Outsider on Daud's hand will light up when you are facing a Bone Charm or Rune.<br><br>Level 2 shows you important items through solid walls, like security devices, ammo, coins and keys, as well as living beings. You can also see their fields of view, as well as a visual representation of the sounds you make.
[0010.69] Log:    t_tuto_pTransversal_title=Power: Blink
[0010.69] Log:    t_tuto_pTransversal_0=Move rapidly from place to place unnoticed. You can move horizontally as well as vertically and aim at ledges to climb over them. Time will freeze if you stop moving while you aim, even mid-jump. This gives you time to plan an escape or perform feats like changing direction in mid-air.<br><br>Hold `GBA_Secondary` to target. While targeting, a spherical marker indicates where you will end up. To freeze time release all movement controls including `GBA_Jump`.
[0010.69] Log:    t_tuto_pSummonAssassin_title=Power: Summon Assassin
[0010.69] Log:    t_tuto_pSummonAssassin_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0010.69] Log:    t_tuto_pArcaneBond_title=Power: Arcane Bond
[0010.69] Log:    t_tuto_pArcaneBond_0=Share your powers with your assassin allies. At level 1, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.<br><br>At level 2, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies turn to ash instead of leaving a body.
[0010.69] Log:    t_tuto_bluePrint_DLC06_title=Blueprints
[0010.69] Log:    t_tuto_bluePrint_DLC06_0=Collect Blueprints to unlock new upgrades and equipment at the start of the next mission.
[0010.69] Log:    t_tuto_crackedCharms_title=Corrupted Bone Charms
[0010.69] Log:    t_tuto_crackedCharms_0=Corrupted Bone Charms are powerful Bone Charms that come with a cost. Locate them, like normal Bone Charms, by listening for the song they emit or with the C_BLUEVoid GazeC power. Equip them in the C_BLUEBone Charms tabC of the Journal.
[0010.69] Log:    t_tuto_pPull_title=Power: Pull
[0010.69] Log:    t_tuto_pPull_0=At level 1, grab inanimate objects from afar with `GBA_Secondary`. Items such as money, ammunition, and keys can be pilfered from a distance. Other out of reach objects such as bottles or Whale Oil Tanks can also be picked up.<br>At level 2, pull living things and bodies for a slightly higher mana cost than inanimate objects. When enemies are close enough, they are lifted helplessly and can be executed or choked out. Corpses and unconscious bodies are automatically carried.
[0010.69] Log:    t_tuto_pSummonAssassinOR_title=Power: Summon Assassin
[0010.69] Log:    t_tuto_pSummonAssassinOR_0=As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing.
[0010.69] Log:
[0010.69] Log:    [MessageBoxErrors]
[0010.69] Log:    Yes=Yes
[0010.69] Log:    No=No
[0010.69] Log:    OK=OK
[0010.69] Log:    Cancel=Cancel
[0010.69] Log:    Retry=Retry
[0010.69] Log:    Delete=Delete
[0010.69] Log:    DeleteRetry=Delete and retry
[0010.69] Log:    FreespaceRetry=Free space and retry
[0010.69] Log:    Overwrite=Overwrite
[0010.69] Log:    FreeDiscSpace=Free disc space
[0010.69] Log:    Loading=Loading
[0010.69] Log:    Saving=Saving
[0010.69] Log:    ChangeStorage=Change storage
[0010.69] Log:    SelectStorageDevice=Select storage device
[0010.69] Log:    SignInError=A sign-in change occurred. You are now being returned to the title screen.
[0010.69] Log:    SignOutError=A sign-in change occurred. You are now being returned to the title screen.
[0010.69] Log:    ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue.
[0010.69] Log:    StorageDeviceNotSelected=No storage device selected.
[0010.69] Log:    NewStorageDeviceContainsUserSettingsTitle=Warning
[0010.69] Log:    NewStorageDeviceContainsUserSettingsText=You have selected a storage device that contains an existing User Settings & Downloadable Content Unlocks file. This will overwrite the progression, scores, unlocks and settings saved in this file. Do you want to continue?
[0010.69] Log:    StorageDeviceDisconnected=The storage device has been disconnected.
[0010.69] Log:    LoadingSaveDataCorrupted=Loading failed. The save data is corrupted.
[0010.69] Log:    SavingSaveDataCorrupted=Saving failed. The save data is corrupted.
[0010.69] Log:    SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account.
[0010.69] Log:    SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile.
[0010.69] Log:    StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry?
[0010.69] Log:    StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB.
[0010.69] Log:    StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again.
[0010.69] Log:    GenericSaveFail=There was an issue saving the game.
[0010.69] Log:    GenericLoadFail=There was an issue loading the game.
[0010.69] Log:    GenericDeleteFail=There was an issue deleting the saved game.
[0010.69] Log:    SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates.
[0010.69] Log:    SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game.
[0010.69] Log:    SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content.
[0010.69] Log:    SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content.
[0010.69] Log:    OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStationNetwork. Please sign-in to a PlayStationNetwork enabled profile.
[0010.69] Log:    OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile.
[0010.69] Log:    LoadingOptionsCorrupted=Options loading failed. The save data is corrupted.
[0010.69] Log:    OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account.
[0010.69] Log:    OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile.
[0010.69] Log:    GenericOptionsLoadFail=Options save data failed to load.
[0010.69] Log:    ResetOptionsToDefault=Reset Options to default
[0010.69] Log:    ContinueWithoutSaving=Continue without saving
[0010.69] Log:    AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save?
[0010.69] Log:    InaccessibleDLC=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. You are now being returned to the title screen.
[0010.69] Log:    LeaderboardUserNotConnectedErrorX360=You are not connected to Xbox LIVE, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardUserNotConnectedErrorPS3=You are not connected to PlayStationNetwork, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardUserNotConnectedErrorPC=You are not connected to Steam, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardUserDisconnectedErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE.
[0010.69] Log:    LeaderboardUserDisconnectedErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork.
[0010.69] Log:    LeaderboardUserDisconnectedErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam.
[0010.69] Log:    LeaderboardAccessForbiddenErrorPS3=Online service is disabled on your PlayStationNetwork account due to parental control restrictions.
[0010.69] Log:    LeaderboardGenericReadErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardGenericReadErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStationNetwork. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardGenericReadErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam. You need to be signed into Steam to post scores to the Leaderboards.
[0010.69] Log:    LeaderboardIniVerificationFailed=Files integrity check failed, the scores acquired during challenges will not be posted to Leaderboards.
[0010.69] Log:    NetworkConnectionLostX360=The connection to Xbox LIVE has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.69] Log:    NetworkConnectionLostPS3=You have been signed out of PlayStationNetwork. Your scores will not be posted to the Leaderboards. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.69] Log:    NetworkConnectionLostPC=The connection to Steam has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
[0010.69] Log:    NetworkConnectionLostNoScorePendingX360=You have been signed out of Xbox LIVE. The Leaderboards are currently unavailable. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
[0010.69] Log:    NetworkConnectionLostNoScorePendingPS3=You have been signed out of PlayStationNetwork. The Leaderboards are currently unavailable. You need to be signed into PlayStationNetwork to post scores to the Leaderboards.
[0010.69] Log:    NetworkConnectionLostNoScorePendingPC=You have been signed out of Steam. The Leaderboards are currently unavailable. You need to be signed into Steam to post scores to the Leaderboards.
[0010.69] Log:    ContinueWithoutLeaderboardsX360=Continue
[0010.69] Log:    ContinueWithoutLeaderboardsPS3=Continue Without Signing In
[0010.69] Log:    ContinueWithoutLeaderboardsPC=Continue
[0010.69] Log:    SignInPS3=Sign In
[0010.69] Log:
[0010.69] Log:    [DishonoredUsableObject]
[0010.69] Log:    m_MatchingKey=
[0010.69] Log:
[0010.69] Log:    [DisTweaks_Possessable]
[0010.69] Log:    m_DisallowPossessionMessage=This target cannot be possessed right now
[0010.69] Log:
[0010.69] Log:    [DisTweaks_AudioLogPlayer]
[0010.69] Log:    m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph")
[0010.69] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:
[0010.69] Log:    [DisTweaks_WhaleOilReceptacle]
[0010.69] Log:    m_EmptyBatteryMessage=This tank is empty
[0010.69] Log:    m_EmptyBatteryMessage=This tank is empty
[0010.69] Log:
[0010.69] Log:    [DisTweaks_AlarmBell]
[0010.69] Log:    m_UnlockInteractText=
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:    m_UnlockInteractText=
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:
[0010.69] Log:    [DisTweaks_Climbable]
[0010.69] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0010.69] Log:    m_StopClimbingInteractText= `GBA_Jump` jump off
[0010.69] Log:
[0010.69] Log:    [DisTweaks_WaterSource]
[0010.69] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:
[0010.69] Log:    [DisTweaks_DynamicUsableObject]
[0010.69] Log:    m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close")
[0010.69] Log:    m_UnlockInteractText=
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:
[0010.69] Log:    [DisTweaks_UsableObject]
[0010.69] Log:    m_UnlockInteractText=
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:    m_UnlockInteractText=`GBA_Use` Unlock
[0010.69] Log:    m_LockedMessage=
[0010.69] Log:    m_UnauthorizedMessage=
[0010.69] Log:    m_FocusMessage=
[0010.69] Log:    m_FocusLockedMessage=
[0010.69] Log:
[0010.69] Log:    [DisGFxMoviePlayerNote]
[0010.69] Log:    m_DLCMaps[0].m_MapTitle=Mystery Foe Challenge Map
[0010.69] Log:    m_DLCMaps[1].m_MapTitle=Slaughterhouse Exterior
[0010.69] Log:    m_DLCMaps[1].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[1].m_Legend[1]=(m_Description="Loading Dock")
[0010.69] Log:    m_DLCMaps[1].m_Legend[2]=(m_Description="Main Entrance")
[0010.69] Log:    m_DLCMaps[1].m_Legend[3]=(m_Description="Break Room")
[0010.69] Log:    m_DLCMaps[1].m_Legend[4]=(m_Description="Boat Storage")
[0010.69] Log:    m_DLCMaps[1].m_Legend[5]=(m_Description="Sewer Flow Control")
[0010.69] Log:    m_DLCMaps[2].m_MapTitle=Slaughterhouse Interior
[0010.69] Log:    m_DLCMaps[2].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[2].m_Legend[1]=(m_Description="Shipping")
[0010.69] Log:    m_DLCMaps[2].m_Legend[2]=(m_Description="Meat Locker")
[0010.69] Log:    m_DLCMaps[2].m_Legend[3]=(m_Description="Killing Floor")
[0010.69] Log:    m_DLCMaps[2].m_Legend[4]=(m_Description="Refinery")
[0010.69] Log:    m_DLCMaps[2].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.69] Log:    m_DLCMaps[2].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.69] Log:    m_DLCMaps[2].m_Legend[7]=(m_Description="Canteen")
[0010.69] Log:    m_DLCMaps[2].m_Legend[8]=(m_Description="Accounting")
[0010.69] Log:    m_DLCMaps[2].m_Legend[9]=(m_Description="Management Office")
[0010.69] Log:    m_DLCMaps[3].m_MapTitle=Slaughterhouse Interior
[0010.69] Log:    m_DLCMaps[3].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[3].m_Legend[1]=(m_Description="Shipping")
[0010.69] Log:    m_DLCMaps[3].m_Legend[2]=(m_Description="Meat Locker")
[0010.69] Log:    m_DLCMaps[3].m_Legend[3]=(m_Description="Killing Floor")
[0010.69] Log:    m_DLCMaps[3].m_Legend[4]=(m_Description="Refinery")
[0010.69] Log:    m_DLCMaps[3].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.69] Log:    m_DLCMaps[3].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.69] Log:    m_DLCMaps[3].m_Legend[7]=(m_Description="Canteen")
[0010.69] Log:    m_DLCMaps[3].m_Legend[8]=(m_Description="Accounting")
[0010.69] Log:    m_DLCMaps[3].m_Legend[9]=(m_Description="Management Office")
[0010.69] Log:    m_DLCMaps[4].m_MapTitle=Slaughterhouse Interior
[0010.69] Log:    m_DLCMaps[4].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[4].m_Legend[1]=(m_Description="Shipping")
[0010.69] Log:    m_DLCMaps[4].m_Legend[2]=(m_Description="Meat Locker")
[0010.69] Log:    m_DLCMaps[4].m_Legend[3]=(m_Description="Killing Floor")
[0010.69] Log:    m_DLCMaps[4].m_Legend[4]=(m_Description="Refinery")
[0010.69] Log:    m_DLCMaps[4].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.69] Log:    m_DLCMaps[4].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.69] Log:    m_DLCMaps[4].m_Legend[7]=(m_Description="Canteen")
[0010.69] Log:    m_DLCMaps[4].m_Legend[8]=(m_Description="Accounting")
[0010.69] Log:    m_DLCMaps[4].m_Legend[9]=(m_Description="Management Office")
[0010.69] Log:    m_DLCMaps[5].m_MapTitle=Slaughterhouse Interior
[0010.69] Log:    m_DLCMaps[5].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[5].m_Legend[1]=(m_Description="Shipping")
[0010.69] Log:    m_DLCMaps[5].m_Legend[2]=(m_Description="Meat Locker")
[0010.69] Log:    m_DLCMaps[5].m_Legend[3]=(m_Description="Killing Floor")
[0010.69] Log:    m_DLCMaps[5].m_Legend[4]=(m_Description="Refinery")
[0010.69] Log:    m_DLCMaps[5].m_Legend[5]=(m_Description="Whale Harvesting")
[0010.69] Log:    m_DLCMaps[5].m_Legend[6]=(m_Description="Laborer Washroom")
[0010.69] Log:    m_DLCMaps[5].m_Legend[7]=(m_Description="Canteen")
[0010.69] Log:    m_DLCMaps[5].m_Legend[8]=(m_Description="Accounting")
[0010.69] Log:    m_DLCMaps[5].m_Legend[9]=(m_Description="Management Office")
[0010.69] Log:    m_DLCMaps[6].m_MapTitle=Estate District
[0010.69] Log:    m_DLCMaps[6].m_Legend[0]=(m_Description="You are here")
[0010.69] Log:    m_DLCMaps[6].m_Legend[1]=(m_Description="Timsh Estate and Law Offices")
[0010.69] Log:    m_DLCMaps[6].m_Legend[2]=(m_Description="Apartment 7")
[0010.69] Log:    m_DLCMaps[6].m_Legend[3]=(m_Description="Apartment 10")
[0010.69] Log:    m_DLCMaps[6].m_Legend[4]=(m_Description="Watch Office")
[0010.69] Log:    m_DLCMaps[6].m_Legend[5]=(m_Description="Hatter Gang Territory")
[0010.69] Log:    m_DLCMaps[6].m_Legend[6]=(m_Description="Docks")
[0010.69] Log:    m_DLCMaps[6].m_Legend[7]=(m_Description="Sewer Access")
[0010.69] Log:    m_DLCMaps[6].m_Legend[8]=(m_Description="Treaver's Close")
[0010.69] Log:    m_DLCMaps[6].m_Legend[9]=(m_Description="Whaler Outpost")
[0010.69] Log:    m_DLCMaps[7].m_MapTitle=Timsh Estate
[0010.69] Log:    m_DLCMaps[7].m_Legend[0]=(m_Description="Law Offices")
[0010.69] Log:    m_DLCMaps[7].m_Legend[1]=(m_Description="Reception")
[0010.69] Log:    m_DLCMaps[7].m_Legend[2]=(m_Description="Office of Barrister Timsh")
[0010.69] Log:    m_DLCMaps[7].m_Legend[3]=(m_Description="Timsh Apartment")
[0010.69] Log:    m_DLCMaps[7].m_Legend[4]=(m_Description="Lobby")
[0010.69] Log:    m_DLCMaps[7].m_Legend[5]=(m_Description="Restrooms")
[0010.69] Log:    m_DLCMaps[7].m_Legend[6]=(m_Description="Storage")
[0010.69] Log:    m_DLCMaps[7].m_Legend[7]=(m_Description="Smoking Lounge")
[0010.69] Log:    m_DLCMaps[7].m_Legend[8]=(m_Description="Library")
[0010.69] Log:    m_DLCMaps[7].m_Legend[9]=(m_Description="Barrister's Desk")
[0010.69] Log:    m_DLCMaps[7].m_Legend[10]=(m_Description="Dining")
[0010.69] Log:    m_DLCMaps[7].m_Legend[11]=(m_Description="Private Chambers")
[0010.69] Log:    m_DLCMaps[8].m_MapTitle=Overseer Assault Plan
[0010.69] Log:    m_DLCMaps[8].m_Legend[0]=(m_Description="Commerce Building")
[0010.69] Log:    m_DLCMaps[8].m_Legend[1]=(m_Description="Greaves Oil Refinery")
[0010.69] Log:    m_DLCMaps[8].m_Legend[2]=(m_Description="Rudshore Gate")
[0010.69] Log:    m_DLCMaps[8].m_Legend[3]=(m_Description="Suspected Occultist Lair")
[0010.69] Log:
[0010.69] Log:    [DisDLC05GameInfo]
[0010.69] Log:    m_Challenges[0]=(m_Name="Mystery Foe",m_Description="Collect the four clues without being detected to discover who your target is and execute him or her.",m_ExpertModeDesc="Very Hard stealth difficulty. The clues are placed on the belts of some characters.")
[0010.69] Log:    m_Challenges[1]=(m_Name="Burglar",m_Description="Sneak into the mansion to recover the six Clockwork Eggs and as many valuables as you can, such as heirlooms, paintings, and coins.",m_ExpertModeDesc="Very Hard stealth difficulty. You have no supernatural powers. Some doors and chests are locked, and the placement of the valuables is different.")
[0010.69] Log:    m_Challenges[2]=(m_Name="Back Alley Brawl",m_Description="Fight your way through increasingly difficult waves of enemies.",m_ExpertModeDesc="Combat difficulty set to Very Hard. The enemies are aware of you as soon as they appear.")
[0010.69] Log:    m_Challenges[3]=(m_Name="Assassins Run",m_Description="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding shooting civilians.",m_ExpertModeDesc="")
[0010.69] Log:    m_Challenges[4]=(m_Name="Oil Drop",m_Description="Shoot as many falling Whale Oil Tanks as possible.",m_ExpertModeDesc="")
[0010.69] Log:    m_Challenges[5]=(m_Name="Bend Time Massacre",m_Description="Break the glass to start Bend Time and kill as many enemies as possible. Between each successive round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0010.69] Log:    m_Challenges[6]=(m_Name="Kill Chain",m_Description="Kill an increasingly high number of enemies in a continuous chain using the environments and/or your powers. Between each round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
[0010.69] Log:    m_Challenges[7]=(m_Name="Bonfires",m_Description="Touch as many beams of red light as you can before the time runs out.",m_ExpertModeDesc="Assassins patrol the area. Grab the elixirs dispatched around the map to restore your mana.")
[0010.69] Log:    m_Challenges[8]=(m_Name="Train Runner",m_Description="Reach the goal as fast as possible.",m_ExpertModeDesc="Mana is limited. Some Assassins patrol the area. Some obstacles are added.")
[0010.69] Log:    m_Challenges[9]=(m_Name="Kill Cascade",m_Description="Perform Drop Assassinations as you try to reach the final platform as fast as possible.",m_ExpertModeDesc="Some obstacles are added between platforms. You take damage from falls.")
[0010.69] Log:
[0010.69] Log:    [DisDLC05MoviePlayerHUD_Texts]
[0010.69] Log:    t_GO=GO!
[0010.69] Log:    t_Phase=Round
[0010.69] Log:    t_Wave=Round
[0010.69] Log:    t_Wave_inf=Infinite Round
[0010.69] Log:    t_Unlocked=Unlocked:
[0010.69] Log:    t_NewEggDiscovered=COUNT/MAX Clockwork Egg found
[0010.69] Log:    t_NewEggDiscovered_p=COUNT/MAX Clockwork Eggs found
[0010.69] Log:    t_PossibleKC=Possible:
[0010.69] Log:    t_GoalKC=Goal:
[0010.70] Log:    t_KillsKC=Kills:
[0010.70] Log:    t_NextPhase=Next Round
[0010.70] Log:    t_BonusPhase=Bonus Round
[0010.70] Log:    t_ComboBroken=Chain broken
[0010.70] Log:    t_EmilyDollFound=COUNT/MAX Emily's Dolls found
[0010.70] Log:
[0010.70] Log:    [DisDLC05MoviePlayerChallengeMenu_Texts]
[0010.70] Log:    t_Gallery=Gallery
[0010.70] Log:    t_BackToMainMenu=Back to Main Menu
[0010.70] Log:    t_ExpertModeTitle=Expert mode:
[0010.70] Log:    t_ChallengeUnlockCondition=To unlock this challenge, you have to obtain C_WHITE2 starsC in Normal mode (PTS_COUNT)
[0010.70] Log:    t_StartChallenge=Start Challenge
[0010.70] Log:    t_Credits=Credits
[0010.70] Log:    t_DLC05_Name=Dunwall City Trials
[0010.70] Log:    t_Q_DLC05_BackToMain=Quit C_BLUEDunwall City TrialsC to return to the main menu?
[0010.70] Log:    t_Welcome_txt0=Welcome to the Dunwall City Trials!<br>Here you can hone your supernatural assassin skills on C_WHITE10 different challengesC and compare your performance with that of other players around the world.<br>There are 4 challenge types:
[0010.70] Log:    t_Welcome_txt1=Your score is evaluated with a 3 Star rating. For each Star scored, you will unlock a piece of artwork in the C_WHITEGalleryC.
[0010.70] Log:    t_Welcome_txt2=Scoring a C_WHITE2 StarsC rating on some challenges will unlock an C_WHITEExpertC version of that challenge.
[0010.70] Log:    t_Welcome_txt3_Xenon=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.70] Log:    t_Welcome_txt3_PS3=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.70] Log:    t_Welcome_txt3_PC=Your progression, scores and unlocks are automatically saved in your user settings.
[0010.70] Log:    t_ArtworkUnlockCondition_0=Unlock: Obtain STARS star (PTS_COUNT) in CHALLENGE - MODE
[0010.70] Log:    t_ArtworkUnlockCondition_0p=Unlock: Obtain STARS stars (PTS_COUNT) in CHALLENGE - MODE
[0010.70] Log:    t_ArtworkUnlockCondition_1=Unlock: Unlock all pieces of artwork of MODE mode
[0010.70] Log:
[0010.70] Log:    [DisDLC05MoviePlayerResultsMenu_Texts]
[0010.70] Log:    t_BestScore=Best Score on the challenge
[0010.70] Log:    t_FinalScore=Final Score
[0010.70] Log:    t_NewRecord=New Record!
[0010.70] Log:    t_Found=Found
[0010.70] Log:    t_NotFound=Not found
[0010.70] Log:    t_EmilyDoll=Emily's Doll
[0010.70] Log:    t_ReplayChallenge=Replay Challenge
[0010.70] Log:    t_UnlockedArtworkTitle=Piece of artwork unlocked
[0010.70] Log:    t_UnlockedArtworkTxt=A new piece of artwork is now available in the gallery
[0010.70] Log:    t_UnlockedChallengeTitle=Challenge unlocked
[0010.70] Log:    t_UnlockedChallengeTxt=The challenge NAME (Expert) is now available
[0010.70] Log:
[0010.70] Log:    [DisDLC05MoviePlayerBrief_Texts]
[0010.70] Log:    t_Section_Ob=Objectives
[0010.70] Log:    t_Section_Sc=Scoring
[0010.70] Log:    t_Section_Sp=Special
[0010.70] Log:    t_Section_Go=Game over
[0010.70] Log:    t_Type=Type:
[0010.70] Log:    t_AssassinsTraining_N_Ob_d=Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding civilians.
[0010.70] Log:    t_AssassinsTraining_N_Ob_0=This challenge will test your mobility and your accuracy. The area is full of enemies. Each room is sealed until you've shot each target. Your crossbow has infinite ammo.
[0010.70] Log:    t_AssassinsTraining_N_Sc_0=The faster you make it to the end, the more points you score.
[0010.70] Log:    t_AssassinsTraining_N_Sc_1=Shoot the enemies with accuracy and flair for a better score.
[0010.70] Log:    t_AssassinsTraining_N_Sc_2=Sparing civilians adds to your score.
[0010.70] Log:    t_AssassinsTraining_N_Go_d=The challenge ends if you die.
[0010.70] Log:    t_BendTimeMassacre_N_Ob_d=Break the glass to trigger Bend Time (for a few seconds) and kill as many enemies as possible.
[0010.70] Log:    t_BendTimeMassacre_N_Ob_0=You will face a succession of rounds featuring different situations and resources. Use the environment to your advantage. You can retry a round as often as you want, but only the score from the first winning attempt will be added to your total.
[0010.70] Log:    t_BendTimeMassacre_N_Sc_0=Each kill gives you points.
[0010.70] Log:    t_BendTimeMassacre_N_Sc_1=Killing enemies with flair gives you more points.
[0010.70] Log:    t_BendTimeMassacre_N_Sc_2=Eliminating all enemies in a round gives you bonus points.
[0010.70] Log:    t_BendTimeMassacre_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0010.70] Log:    t_BendTimeMassacre_N_Go_d=None. If you fail a round or die, you just restart it.
[0010.70] Log:    t_Arena_N_Ob_d=Fight your way through increasingly difficult waves of enemies.
[0010.70] Log:    t_Arena_N_Sc_0=Each enemy you kill gives you points.
[0010.70] Log:    t_Arena_N_Sc_1=Killing enemies with flair gives you more points.
[0010.70] Log:    t_Arena_N_Sp_0=A Golden Merchant will sometimes appear for 30 seconds. Hit him to earn ammo and elixirs. Kill him to earn gear upgrades.
[0010.70] Log:    t_Arena_N_Sp_1=Runes appear randomly in the environment between some rounds. Collect them to gain a new power.
[0010.70] Log:    t_Arena_N_Sp_2=There are rival factions, and they will fight one another. You can use this situation to your advantage, but only your own kills will increase your score.
[0010.70] Log:    t_Arena_N_Go_d=The challenge is over if you die.
[0010.70] Log:    t_Arena_E_Ob_0=The enemies deal much more damage and know where you are as they appear.
[0010.70] Log:    t_ChainKill_N_Ob_d=Eliminate an increasing number of enemies with less than 4 seconds between each kill.
[0010.70] Log:    t_ChainKill_N_Ob_0=The countdown between each kill only starts after the first attack.
[0010.70] Log:    t_ChainKill_N_Ob_1=Take your time to plan your chain of actions. Experiment with your supernatural powers and gadgets. Bend Time is your best ally. It's also possible to use the environment creatively.
[0010.70] Log:    t_ChainKill_N_Sc_0=Each kill gives you points.
[0010.70] Log:    t_ChainKill_N_Sc_1=The less time between the kills, the more points you score.
[0010.70] Log:    t_ChainKill_N_Sc_2=Killing enemies with flair gives you more points.
[0010.70] Log:    t_ChainKill_N_Sp_d=Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it.
[0010.70] Log:    t_ChainKill_N_Go_d=None. If you fail a round, you just restart it.
[0010.70] Log:    t_Countdown_N_Ob_d=Touch as many red beams of light as possible before time runs out.
[0010.70] Log:    t_Countdown_N_Ob_0=Touch the red beams of light that appear randomly.<br>Each beam of light that you reach will extend the countdown.<br>Mobility powers like Blink and Agility are the best tools for this challenge.<br>If you fall into the Void, you restart at the last beam you reached.
[0010.70] Log:    t_Countdown_N_Ob_1=There is no falling damage.<br>Your mana refills very quickly, so do not hesitate to Blink often.
[0010.70] Log:    t_Countdown_N_Sc_0=Each red beam reached raises your score, including a bonus for reaching the next quickly.
[0010.70] Log:    t_Countdown_N_Sc_1=Some tricky jumps will give you a score bonus when performed.
[0010.70] Log:    t_Countdown_N_Go_d=The challenge is over when the timer reaches 0.
[0010.70] Log:    t_Countdown_E_Ob_1=Assassins patrol the area.<br>Your mana will refill very slowly.<br>Grab the mana elixirs around the area to restore it faster.
[0010.70] Log:    t_Countdown_E_Sc_2=Your remaining health at the end of the challenge gives you a score bonus.
[0010.70] Log:    t_Countdown_E_Go_d=The game is over when the timer reaches 0, or if you die.
[0010.70] Log:    t_DropAttack_N_Ob_d=Perform Drop Assassinations as you try to reach the final platform as fast as possible.
[0010.70] Log:    t_DropAttack_N_Ob_0=Enemies are marked by a beam of light.<br>In order to score higher drops or go faster, you can leave the marked path.<br>If you fall into the Void, you restart on the platform of the last enemy you killed.
[0010.70] Log:    t_DropAttack_N_Ob_1=You don't take damage from falling.
[0010.70] Log:    t_DropAttack_N_Sc_0=The higher the fall before a drop assassination, the more points you score.
[0010.70] Log:    t_DropAttack_N_Sc_1=The faster you reach the end, the higher your score.
[0010.70] Log:    t_DropAttack_N_Sp_d=If you follow the path, you can use the color of the beams of light as a clue:
[0010.70] Log:    t_DropAttack_N_Sp_0=GREEN: Sprint and fall to reach the target (No Jump, No Blink).
[0010.70] Log:    t_DropAttack_N_Sp_1=YELLOW: Sprint and make an Agility Jump to reach the target (No Blink).
[0010.70] Log:    t_DropAttack_N_Sp_2=RED: Sprint, make an Agility Jump and Blink to reach the target.
[0010.70] Log:    t_DropAttack_N_Go_d=None.
[0010.70] Log:    t_DropAttack_E_Ob_1=You do take damage from falling, so performing successful Drop Assassinations is your best chance for survival.<br>The area has added obstacles.
[0010.70] Log:    t_DropAttack_E_Go_d=The challenge is over if you die.
[0010.70] Log:    t_MysteryMan_N_Ob_d=Collect the four clues without being detected to discover who your target is and execute him or her.
[0010.70] Log:    t_MysteryMan_N_Ob_0=The target is chosen randomly each time you play.<br>You can try to find who your target is without all the clues, but if you kill an innocent, the challenge is over.<br>Do NOT get spotted, otherwise your target will try to escape. If he or she escapes, the challenge is over.
[0010.70] Log:    t_MysteryMan_N_Sc_0=If you kill the right person without collecting all the clues, you'll receive a score bonus.
[0010.70] Log:    t_MysteryMan_N_Sc_1=Avoiding the guards completely is worth more points than knocking them unconscious.
[0010.70] Log:    t_MysteryMan_N_Go_d=The challenge is over if the target escapes or if you kill an innocent person.
[0010.70] Log:    t_MysteryMan_E_Ob_1=The clues are found on the belts of some of the characters. You'll have to pickpocket them. Enemies have a sharper perception.
[0010.70] Log:    t_OilRain_N_Ob_d=Shoot as many falling Whale Oil Tanks as possible.<br>You have a fully upgraded pistol with unlimited ammo. Each round ends with a more challenging "Special Round", signaled by a horn sound.
[0010.70] Log:    t_OilRain_N_Sc_0=Each tank destroyed gives you points.
[0010.70] Log:    t_OilRain_N_Sc_1=You earn a score bonus if you destroy several tanks at the same time.
[0010.70] Log:    t_OilRain_N_Sc_2=You earn a score bonus if you don't miss a single tank during a round.
[0010.70] Log:    t_OilRain_N_Sc_3=You earn a score bonus for good accuracy.
[0010.70] Log:    t_OilRain_N_Sp_d=There are several types of Whale Oil Tanks:
[0010.70] Log:    t_OilRain_N_Sp_0=Regular Tank: just worth points
[0010.70] Log:    t_OilRain_N_Sp_1=Gold Tank: slows time down for 2 seconds
[0010.70] Log:    t_OilRain_N_Sp_2=Pink Tank: restores 35% of your health
[0010.70] Log:    t_OilRain_N_Sp_3=Purple Tank: creates a cloud of smoke when shot
[0010.70] Log:    t_OilRain_N_Sp_4=Green Tank: enables Dark Vision for 15 seconds
[0010.70] Log:    t_OilRain_N_Go_d=The challenge is over if you die.
[0010.70] Log:    t_Race_N_Ob_d=Reach the finish line as fast as possible.<br>Mobility powers like Blink and Agility are the best tools for this challenge.
[0010.70] Log:    t_Race_N_Ob_0=You start with a full Mana bar.
[0010.70] Log:    t_Race_N_Sc_0=The faster you reach the end, the higher your score.
[0010.70] Log:    t_Race_N_Sc_1=Your remaining health and mana at the end of the challenge earn you bonus points.
[0010.70] Log:    t_Race_N_Go_d=The challenge is over if you die or fall into the Void.
[0010.70] Log:    t_Race_E_Ob_0=You don't start with a full Mana bar, and Assassins patrol the area. The area has added obstacles.
[0010.70] Log:    t_Thief_N_Ob_d=Steal the six Clockwork Eggs and exit the mansion.
[0010.70] Log:    t_Thief_N_Ob_0=Sneak into the mansion to recover the Eggs and as many valuables as you can.
[0010.70] Log:    t_Thief_N_Ob_1=Do NOT get spotted. Nobody should know you were there.
[0010.70] Log:    t_Thief_N_Sc_0=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.
[0010.70] Log:    t_Thief_N_Sc_1=The more optional loot you gather, the more points you score.
[0010.70] Log:    t_Thief_N_Sp_d=This mansion is full of secrets, look everywhere.
[0010.70] Log:    t_Thief_N_Go_d=The challenge is over when you get spotted 3 times or die.
[0010.70] Log:    t_Thief_E_Ob_2=You have no supernatural powers.<br>Some doors and chests are now locked.<br>The placement of many valuables has changed.<br>The enemies have sharper perceptions and deal more damage.
[0010.70] Log:    t_Thief_E_Sp_0=Be on the lookout for the 16 hidden figurines.
[0010.70] Log:
[0010.70] Log:    [DLC05MiscTexts]
[0010.70] Log:    NewDLCInstalled=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.70] Log:    NewDLCInstalled_XBOX=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.70] Log:    NewDLCInstalled_PS3=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
[0010.70] Log:    DollFoundMessage=`c/`t Dolls found
[0010.70] Log:
[0010.70] Log:    [DisDLC06MoviePlayerMainMenu_Texts]
[0010.70] Log:    t_Gallery=Gallery
[0010.70] Log:    t_BackToMainMenu=Back to Main Menu
[0010.70] Log:    t_Credits=Credits
[0010.70] Log:    t_LastDifficultyUnlockCondition=Complete the campaign to unlock the Master Assassin difficulty mode.
[0010.70] Log:    ProfileSaveWarning=Unlocking a new difficulty mode is automatically saved in your user settings.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredItem.ini
[0010.70] Log:    [DishonoredGame.DisMovableComponent]
[0010.70] Log:    m_fMaxPawnSpeed_Large=1.000000
[0010.70] Log:    m_fMaxPawnSpeed_Medium=1.000000
[0010.70] Log:    m_fMaxPawnSpeed_Small=1.000000
[0010.70] Log:    m_fMaxPawnSpeed_Tiny=1.000000
[0010.70] Log:    m_fRadiusChannelReset=200.0
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredInventory]
[0010.70] Log:    m_PlayerItem_SF_Package=Twk_Inv_Seekfree_SF
[0010.70] Log:    m_PlayerItem_SF_ListName=Twk_Inv_Seekfree
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredPlayer.ini
[0010.70] Log:    [DishonoredGame.DishonoredPlayerPawn]
[0010.70] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0010.70] Log:    m_fBone_AngleOffset_Roll=0.000000
[0010.70] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0010.70] Log:    m_fIgnoreFootfallsAfterLand_Time=0.800000
[0010.70] Log:    m_fMaxFallSpeed=2000.0
[0010.70] Log:    m_fMinSpeedRayScale=400.000000
[0010.70] Log:    m_fRaySpeedScale=0.005000
[0010.70] Log:    m_fRaySpeedScale_Max=1.500000
[0010.70] Log:    m_fVisRegionBottomHeight=30.000000
[0010.70] Log:    m_fVisRegionBottomHeight_Crouched=30.000000
[0010.70] Log:    m_fVisRegionOffsetTowardsNPC=35.000000
[0010.70] Log:    m_fVisRegionTopHeight=150.000000
[0010.70] Log:    m_fVisRegionTopHeight_Crouched=40.000000
[0010.70] Log:    m_fVisRegionWidth=2.000000
[0010.70] Log:    m_LookAtControlName_Camera=LookAtControl_Camera
[0010.70] Log:    m_LookAtControlName_LeftHand=LookAtControl_LeftHand
[0010.70] Log:    m_LookAtControlName_RightHand=LookAtControl_RightHand
[0010.70] Log:    m_ClimbingAimThreshold=1000
[0010.70] Log:    m_fOffscreenMeleeDamageReduction[0]=0.5
[0010.70] Log:    m_fOffscreenMeleeDamageReduction[1]=0.5
[0010.70] Log:    m_fOffscreenMeleeDamageReduction[2]=0.5
[0010.70] Log:    m_fOffscreenMeleeDamageReduction[3]=0.5
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredPlayerController]
[0010.70] Log:    m_MainMenuCommand=start DishonoredGameFull_P
[0010.70] Log:    m_fShortcutsInputTimer=0.33
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredPowersComponent]
[0010.70] Log:    m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
[0010.70] Log:    m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
[0010.70] Log:    m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
[0010.70] Log:    m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisThreatPerceptionComponent]
[0010.70] Log:    m_fEngagedThreatRadius=700.000000
[0010.70] Log:    m_fThreatPredictionTime=1.000000
[0010.70] Log:    m_fUnawareThreatRadius=400.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisVisFloatieComponent]
[0010.70] Log:    m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0010.70] Log:    m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredPawn.ini
[0010.70] Log:    [DishonoredGame.DishonoredPawn]
[0010.70] Log:    Buoyancy=1.000000
[0010.70] Log:    m_fPredictionInterval=0.50000
[0010.70] Log:    m_fCrushDamageRefireDelay=0.250000
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredAI.ini
[0010.70] Log:    [DishonoredGame.DishonoredGlobalAIManager]
[0010.70] Log:    m_bCorpseCleanupInView=True
[0010.70] Log:    m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
[0010.70] Log:    m_CorpseAbsoluteMaximumCount=10
[0010.70] Log:    m_CorpseIdealMaximumCount=5
[0010.70] Log:    m_fCorpseIslandSize=400.000000
[0010.70] Log:    m_fCorpseUpdateTime=1.000000
[0010.70] Log:    m_fGroupDistance=1000.00000
[0010.70] Log:    m_fIslandSize=400.000000
[0010.70] Log:    m_fUpdateTime=1.000000
[0010.70] Log:    m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
[0010.70] Log:    m_MaxAIStimSize_bytes=128
[0010.70] Log:    m_MaxNumAIStims=512
[0010.70] Log:    m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
[0010.70] Log:    m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisAINoiseManager]
[0010.70] Log:    m_LoudnessDistanceArray=0.000000
[0010.70] Log:    m_LoudnessDistanceArray=200.000000
[0010.70] Log:    m_LoudnessDistanceArray=300.000000
[0010.70] Log:    m_LoudnessDistanceArray=400.000000
[0010.70] Log:    m_LoudnessDistanceArray=500.000000
[0010.70] Log:    m_LoudnessDistanceArray=600.000000
[0010.70] Log:    m_LoudnessDistanceArray=800.000000
[0010.70] Log:    m_LoudnessDistanceArray=1000.000000
[0010.70] Log:    m_LoudnessDistanceArray=1200.000000
[0010.70] Log:    m_LoudnessDistanceArray=1500.000000
[0010.70] Log:    m_LoudnessDistanceArray=2000.000000
[0010.70] Log:    m_LoudnessDistanceArray=2500.000000
[0010.70] Log:    m_LoudnessDistanceArray=3000.000000
[0010.70] Log:    m_LoudnessDistanceArray=4000.000000
[0010.70] Log:    m_LoudnessDistanceArray=5000.000000
[0010.70] Log:    m_LoudnessDistanceArray=6000.000000
[0010.70] Log:    m_LoudnessDistanceArray=0.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredSearchCrumbsComponent]
[0010.70] Log:    m_bUseRandomCrumbSelection=TRUE
[0010.70] Log:    m_fChanceOfPsychicSearch=0.250000
[0010.70] Log:    m_fCrumbLifetime=150.000000
[0010.70] Log:    m_fDistanceBetweenCrumbs=800.000000
[0010.70] Log:    m_fHeartbeatInterval=0.800000
[0010.70] Log:    m_fMaxWanderStep=1000.000000
[0010.70] Log:    m_fMinWanderStep=500.000000
[0010.70] Log:    m_fStickyProxyDuration=1.000000
[0010.70] Log:    m_fWanderAngularRange=60.000000
[0010.70] Log:    m_iNumSearchCrumbs=25
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisGlobalCombatManager]
[0010.70] Log:    m_fInhibitionTimeAttractSpell=15.000000
[0010.70] Log:    m_fInhibitionTimeBackStep=8.000000
[0010.70] Log:    m_fInhibitionTimeGrenades=10.000000
[0010.70] Log:    m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
[0010.70] Log:    m_fInhibitionTimeJumpAttack=3.0
[0010.70] Log:    m_fInhibitionTimeLongAttack=0.8
[0010.70] Log:    m_fInhibitionTimeMediumAttack=1.000000
[0010.70] Log:    m_fInhibitionTimeShortAttack=2.000000
[0010.70] Log:    m_fInhibitionTimeSideStep=6.000000
[0010.70] Log:    m_fInhibitionTimeStepBackAttack=1.000000
[0010.70] Log:    m_fInhibitionTimeTaunt=60.000000
[0010.70] Log:    m_fInhibitionTimeTeleportSpell=10.000000
[0010.70] Log:    m_fInhibitionTimeThrowRocks=5.00000
[0010.70] Log:    m_fInhibitionTimeWeeperArmGrab=20.000000
[0010.70] Log:    m_fInhibitionTimeWHArmAttack=8.000000
[0010.70] Log:    m_fInhibitionTimeWHJumpAttack=30.000000
[0010.70] Log:    m_fInhibitionTimeFireSaw=0.0
[0010.70] Log:    m_fInhibitionTimePullSpell=10.0
[0010.70] Log:    m_InnerSkirmishCaps[0]=1
[0010.70] Log:    m_InnerSkirmishCaps[1]=2
[0010.70] Log:    m_InnerSkirmishCaps[2]=3
[0010.70] Log:    m_InnerSkirmishCaps[3]=3
[0010.70] Log:    m_TotalSkirmishCaps[0]=2
[0010.70] Log:    m_TotalSkirmishCaps[1]=3
[0010.70] Log:    m_TotalSkirmishCaps[2]=4
[0010.70] Log:    m_TotalSkirmishCaps[3]=4
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredLevel.ini
[0010.70] Log:    [DishonoredGame.DisAlarmGlobalManager]
[0010.70] Log:    m_fAlarmCooldown=10.000000
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredConversation.ini
[0010.70] Log:    [DishonoredGame.DisConv_Hook_PlayerLoiter]
[0010.70] Log:    m_fLoiterTime_Max=7.000000
[0010.70] Log:    m_fLoiterTime_Min=5.000000
[0010.70] Log:
[0010.70] Log:    [Commandlets.DisDialogCleanAndFixup]
[0010.70] Log:    DefaultNewPackagePath=....DishonoredGameContentPackagesDialogMapSpecific
[0010.70] Log:
[0010.70] Log:    [Commandlets.DisExportDialogLOC]
[0010.70] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0010.70] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0010.70] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0010.70] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0010.70] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0010.70] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0010.70] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0010.70] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0010.70] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0010.70] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0010.70] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0010.70] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0010.70] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0010.70] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0010.70] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0010.70] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0010.70] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0010.70] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0010.70] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0010.70] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0010.70] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0010.70] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0010.70] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0010.70] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0010.70] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0010.70] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0010.70] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0010.70] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0010.70] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0010.70] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0010.70] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0010.70] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0010.70] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0010.70] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0010.70] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0010.70] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0010.70] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0010.70] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0010.70] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0010.70] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0010.70] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0010.70] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0010.70] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0010.70] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0010.70] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0010.70] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0010.70] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0010.70] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0010.70] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0010.70] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0010.70] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0010.70] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0010.70] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0010.70] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0010.70] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0010.70] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0010.70] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0010.70] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0010.70] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0010.70] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0010.70] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0010.70] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0010.70] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0010.70] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0010.70] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0010.70] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0010.70] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0010.70] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0010.70] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0010.70] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0010.70] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0010.70] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0010.70] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0010.70] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0010.70] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0010.70] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0010.70] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0010.70] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0010.70] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0010.70] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0010.70] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0010.70] Log:    DLC07_BARKS_DAUDALL=....DishonoredGameContentPackagesDLC07Dialog
[0010.70] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0010.70] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0010.70] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0010.70] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0010.70] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0010.70] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0010.70] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0010.70] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0010.70] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0010.70] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0010.70] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0010.70] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0010.70] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0010.70] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0010.70] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0010.70] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0010.70] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0010.70] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0010.70] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0010.70] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0010.70] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0010.70] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0010.70] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0010.70] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0010.70] Log:
[0010.70] Log:    [Commandlets.DisExportVoiceActorSummaries]
[0010.70] Log:    Barks_Assassins=....DishonoredGameContentPackagesDialogAssassinsAssassins
[0010.70] Log:    AUDIOGRAPH=....DishonoredGameContentPackagesDialogAudioGraphs
[0010.70] Log:    Barks_AristoFemale=....DishonoredGameContentPackagesDialogCiviliansAristoFemale
[0010.70] Log:    Barks_AristoMale=....DishonoredGameContentPackagesDialogCiviliansAristoMale
[0010.70] Log:    Barks_Boyle=....DishonoredGameContentPackagesDialogCoupBoyle
[0010.70] Log:    Barks_Calista=....DishonoredGameContentPackagesDialogConspiracyCalista
[0010.70] Log:    Barks_Campbell=....DishonoredGameContentPackagesDialogCoupCampbell
[0010.70] Log:    Barks_CityGuard=....DishonoredGameContentPackagesDialogGuardsCityGuard
[0010.70] Log:    Barks_Curnow=....DishonoredGameContentPackagesDialogConspiracyGuardCaptainCurnow
[0010.70] Log:    Barks_Daud=....DishonoredGameContentPackagesDialogAssassinsDaud
[0010.70] Log:    Barks_Elite=....DishonoredGameContentPackagesDialogGuardsElite
[0010.70] Log:    Barks_Emily=....DishonoredGameContentPackagesDialogConspiracyEmily
[0010.70] Log:    Barks_Executioner=....DishonoredGameContentPackagesDialogCoupExecutioner
[0010.70] Log:    Barks_GrannyRags=....DishonoredGameContentPackagesDialogCiviliansGrannyRags
[0010.70] Log:    Barks_Havelock=....DishonoredGameContentPackagesDialogConspiracyHavelock
[0010.70] Log:    Barks_HUB_Civ=....DishonoredGameContentPackagesDialogConspiracyHUBCivilians
[0010.70] Log:    Barks_LordPendleton=....DishonoredGameContentPackagesDialogConspiracyLordPendleton
[0010.70] Log:    Barks_LordRegent=....DishonoredGameContentPackagesDialogCoupLordRegent
[0010.70] Log:    Barks_Madam=....DishonoredGameContentPackagesDialogCoupMadam
[0010.70] Log:    Barks_Martin=....DishonoredGameContentPackagesDialogConspiracyMartin
[0010.70] Log:    Barks_MiddleClassFemale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassFemale
[0010.70] Log:    Barks_MiddleClassMale=....DishonoredGameContentPackagesDialogCiviliansMiddleClassMale
[0010.70] Log:    Barks_PendletonTwins=....DishonoredGameContentPackagesDialogCoupPendletonTwins
[0010.70] Log:    Barks_Piero=....DishonoredGameContentPackagesDialogConspiracyPiero
[0010.70] Log:    Barks_Samuel=....DishonoredGameContentPackagesDialogConspiracySamuel
[0010.70] Log:    Barks_SlackJaw=....DishonoredGameContentPackagesDialogThugsSlackJaw
[0010.70] Log:    Barks_Sokolov=....DishonoredGameContentPackagesDialogCoupSokolov
[0010.70] Log:    Barks_Thugs=....DishonoredGameContentPackagesDialogThugsThugs
[0010.70] Log:    Barks_Weepers=....DishonoredGameContentPackagesDialogWeepers
[0010.70] Log:    BOYLE_EXT=....DishonoredGameContentMapsCampaignBoyleEstateExterior
[0010.70] Log:    BOYLE_INT=....DishonoredGameContentMapsCampaignBoyleEstateInterior
[0010.70] Log:    BRIDGE_Part1a=....DishonoredGameContentMapsCampaignBridgePart1a
[0010.70] Log:    BRIDGE_Part1b=....DishonoredGameContentMapsCampaignBridgePart1b
[0010.70] Log:    BRIDGE_Part1c=....DishonoredGameContentMapsCampaignBridgePart1c
[0010.70] Log:    BRIDGE_Part2=....DishonoredGameContentMapsCampaignBridgePart2
[0010.70] Log:    BROTHEL=....DishonoredGameContentMapsCampaignBrothel
[0010.70] Log:    BROTHEL_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificBrothel
[0010.70] Log:    FLOODED_Assassins=....DishonoredGameContentMapsCampaignFloodedFAssassins
[0010.70] Log:    flooded_gate=....DishonoredGameContentMapsCampaignFloodedFGate
[0010.70] Log:    FLOODED_Streets=....DishonoredGameContentMapsCampaignFloodedFStreets
[0010.70] Log:    FLOODED_Refinery=....DishonoredGameContentMapsCampaignFloodedFRefinery
[0010.70] Log:    Heart=....DishonoredGameContentPackagesDialogheartgadget
[0010.70] Log:    HUB_Day=....DishonoredGameContentMapsCampaignHubHub_Day
[0010.70] Log:    HUB_Dusk=....DishonoredGameContentMapsCampaignHubHub_Dusk
[0010.70] Log:    HUB_Morning=....DishonoredGameContentMapsCampaignHubHUB_Morning
[0010.70] Log:    HUB_Night=....DishonoredGameContentMapsCampaignHubHUB_Night
[0010.70] Log:    Intro=....DishonoredGameContentMapsCampaignTowerTowerEmpress
[0010.70] Log:    LIGHTHOUSE_Building_HighChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_HighChaos
[0010.70] Log:    LIGHTHOUSE_Building_LowChaos=....DishonoredGameContentMapsCampaignLighthouseLighthouse_LowChaos
[0010.70] Log:    LIGHTHOUSE_HighChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_HighChaos
[0010.70] Log:    LIGHTHOUSE_LowChaos=....DishonoredGameContentMapsCampaignLighthouseIsland_LowChaos
[0010.70] Log:    LIGHTHOUSE_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificLighthouse
[0010.70] Log:    Outro=....DishonoredGameContentMapsCampaignOutro
[0010.70] Log:    OUTSIDER_DREAM=....DishonoredGameContentMapsCampaignOutsider
[0010.70] Log:    overseer=....DishonoredGameContentMapsCampaignOverseerOvrsr
[0010.70] Log:    overseer_kennel=....DishonoredGameContentMapsCampaignOverseerOvrsr_Kennel
[0010.70] Log:    overseer_back=....DishonoredGameContentMapsCampaignOverseerOvrsr_Back
[0010.70] Log:    PRISON=....DishonoredGameContentMapsCampaignPrisonPrisonMontage
[0010.70] Log:    PRISON_GENERIC=....DishonoredGameContentPackagesDialogMapSpecificPrisonGeneric
[0010.70] Log:    SEWER_ESCAPE=....DishonoredGameContentMapsCampaignPrisonSewer
[0010.70] Log:    STREETS1=....DishonoredGameContentMapsCampaignStreetsStreets1
[0010.70] Log:    STREETS2=....DishonoredGameContentMapsCampaignStreetsStreets2
[0010.70] Log:    STREETS_ART_DEALER=....DishonoredGameContentMapsCampaignStreetsARTDEALLER
[0010.70] Log:    STREETS_DISTILLERY1=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery1
[0010.70] Log:    STREETS_DISTILLERY2=....DishonoredGameContentMapsCampaignStreetsDistilleryDistillery2
[0010.70] Log:    STREETS_GALVANI=....DishonoredGameContentMapsCampaignStreetsGALVANI
[0010.70] Log:    STREETS_SEWER=....DishonoredGameContentMapsCampaignStreetsStreetsewer
[0010.70] Log:    TOWER_RETURN_INT=....DishonoredGameContentMapsCampaignTowerTowerReturnInterior
[0010.70] Log:    TOWER_RETURN_YARD=....DishonoredGameContentMapsCampaignTowerTowerReturnYard
[0010.70] Log:    JOE_TEST=....DishonoredGameContentMapsTestMapsjhoustonDialogTests
[0010.70] Log:    DLC06_BARKS_ALL=....DishonoredGameContentPackagesDLC06Dialog
[0010.70] Log:    DLC06_BARKS_DAUD=....DishonoredGameContentPackagesDLC06DialogDaud
[0010.70] Log:    DLC06_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC06DialogAssassin
[0010.70] Log:    DLC06_BARKS_BUTCHER=....DishonoredGameContentPackagesDLC06DialogButcher
[0010.70] Log:    DLC06_BARKS_WITCH=....DishonoredGameContentPackagesDLC06DialogWitch
[0010.70] Log:    DLC06_BARKS_TIMSH=....DishonoredGameContentPackagesDLC06DialogTIMSH
[0010.70] Log:    DLC06_BARKS_ROTHWILD=....DishonoredGameContentPackagesDLC06DialogRothwild
[0010.70] Log:    DLC06_BARKS_SHARED=....DishonoredGameContentPackagesDLC06DialogShared
[0010.70] Log:    DLC06_BARKS_DELILAH=....DishonoredGameContentPackagesDLC06DialogDelilah
[0010.70] Log:    DLC06_MAPS_ALL=....DishonoredGameContentMapsDLC06
[0010.70] Log:    DLC06_TOWER=....DishonoredGameContentMapsDLC06Tower
[0010.70] Log:    DLC06_INTROVOID=....DishonoredGameContentMapsDLC06Void
[0010.70] Log:    DLC06_SLAUGHTERHOUSE=....DishonoredGameContentMapsDLC06Slaughterhouse
[0010.70] Log:    DLC06_SLAUGHTERHOUSE_EXTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseExterior
[0010.70] Log:    DLC06_SLAUGHTERHOUSE_INTERIOR=....DishonoredGameContentMapsDLC06SlaughterhouseInterior
[0010.70] Log:    DLC06_TIMSH=....DishonoredGameContentMapsDLC06Timsh
[0010.70] Log:    DLC06_TIMSH_STREETS=....DishonoredGameContentMapsDLC06TimshStreets
[0010.70] Log:    DLC06_TIMSH_ESTATE=....DishonoredGameContentMapsDLC06TimshEstate
[0010.70] Log:    DLC06_ASSASSINHQ=....DishonoredGameContentMapsDLC06DaudBase
[0010.70] Log:    DLC06_BRIGMORE=....DishonoredGameContentMapsDLC06Brigmore
[0010.70] Log:    DLC06_ENDGAME=....DishonoredGameContentMapsDLC06Endgame
[0010.70] Log:    DLC06_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC06DialogAudioGraphs
[0010.70] Log:    DLC07_BARKS_DAUD=....DishonoredGameContentPackagesDLC07DialogDaud
[0010.70] Log:    DLC07_BARKS_ASSASSIN=....DishonoredGameContentPackagesDLC07DialogAssassins
[0010.70] Log:    DLC07_BARKS_WITCH=....DishonoredGameContentPackagesDLC07DialogWitch
[0010.70] Log:    DLC07_BARKS_DELILAH=....DishonoredGameContentPackagesDLC07DialogDelilah
[0010.70] Log:    DLC07_BARKS_OVERSEERTHRALL=....DishonoredGameContentPackagesDLC07DialogOverseerThrall
[0010.70] Log:    DLC07_BARKS_PRISONCIVS=....DishonoredGameContentPackagesDLC07DialogCivillians
[0010.70] Log:    DLC07_BARKS_PRISONELITE=....DishonoredGameContentPackagesDLC07DialogGuardsEliteGuards
[0010.70] Log:    DLC07_BARKS_LIZZYSTRIDE=....DishonoredGameContentPackagesDLC07DialogLizzyStride
[0010.70] Log:    DLC07_BARKS_NURSETRIMBLE=....DishonoredGameContentPackagesDLC07DialogNurseTrimble
[0010.70] Log:    DLC07_BARKS_THEGEEZER=....DishonoredGameContentPackagesDLC07DialogTheGeezer
[0010.70] Log:    DLC07_BARKS_DEADEELFEMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsFemale
[0010.70] Log:    DLC07_BARKS_DEADEELMALE=....DishonoredGameContentPackagesDLC07DialogThugsDeadEelsMale
[0010.70] Log:    DLC07_DAUDBASE=....DishonoredGameContentMapsDLC07BaseIntro
[0010.70] Log:    DLC07_COLDRIDGE=....DishonoredGameContentMapsDLC07Coldridge
[0010.70] Log:    DLC07_DRAPERSWARD_ALL=....DishonoredGameContentMapsDLC07DrapersWard
[0010.70] Log:    DLC07_DRAPERSWARD_STREETS=....DishonoredGameContentMapsDLC07DrapersWardStreets
[0010.70] Log:    DLC07_DRAPERSWARD_MILL=....DishonoredGameContentMapsDLC07DrapersWardTextileMill
[0010.70] Log:    DLC07_DRAPERSWARD_WATERFRONT=....DishonoredGameContentMapsDLC07DrapersWardShip
[0010.70] Log:    DLC07_DRAPERSWARD_SEWER=....DishonoredGameContentMapsDLC07DrapersWardSewers
[0010.70] Log:    DLC07_BRIGMORE_ALL=....DishonoredGameContentMapsDLC07Brigmore
[0010.70] Log:    DLC07_BRIGMORE_EXT=....DishonoredGameContentMapsDLC07BrigmoreExterior
[0010.70] Log:    DLC07_BRIGMORE_INT=....DishonoredGameContentMapsDLC07BrigmoreInterior
[0010.70] Log:    DLC07_BRIGMORE_VOID=....DishonoredGameContentMapsDLC07BrigmoreVoid
[0010.70] Log:    DLC07_ENDGAME=....DishonoredGameContentMapsDLC07Endgame
[0010.70] Log:    DLC07_AUDIOGRAPHS=....DishonoredGameContentPackagesDLC07DialogAudioGraphs
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisTweaks_ConvSettings]
[0010.70] Log:    m_EditorNodeColors=(B=255,G=255,R=127,A=255)
[0010.70] Log:    m_EditorNodeColors[0]=(B=255,G=255,R=127,A=255)
[0010.70] Log:    m_EditorNodeColors[1]=(B=123,G=76,R=67,A=255)
[0010.70] Log:    m_EditorNodeColors[2]=(B=128,G=128,R=128,A=255)
[0010.70] Log:    m_EditorNodeColors[3]=(B=160,G=160,R=160,A=255)
[0010.70] Log:    m_EditorNodeColors[4]=(B=138,G=94,R=101,A=255)
[0010.70] Log:    m_EditorNodeColors[5]=(B=222,G=153,R=165,A=255)
[0010.70] Log:    m_EditorNodeColors[6]=(B=95,G=152,R=103,A=255)
[0010.70] Log:    m_EditorNodeColors[7]=(B=128,G=195,R=138,A=255)
[0010.70] Log:    m_EditorNodeColors[8]=(B=128,G=128,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[9]=(B=160,G=160,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[10]=(B=138,G=94,R=101,A=255)
[0010.70] Log:    m_EditorNodeColors[11]=(B=222,G=153,R=165,A=255)
[0010.70] Log:    m_EditorNodeColors[12]=(B=241,G=197,R=255,A=255)
[0010.70] Log:    m_EditorNodeColors[13]=(B=229,G=157,R=252,A=255)
[0010.70] Log:    m_EditorNodeColors[14]=(B=0,G=128,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[15]=(B=0,G=200,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[16]=(B=128,G=0,R=128,A=255)
[0010.70] Log:    m_EditorNodeColors[17]=(B=200,G=0,R=200,A=255)
[0010.70] Log:    m_EditorNodeColors[18]=(B=0,G=128,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[19]=(B=0,G=200,R=0,A=255)
[0010.70] Log:    m_EditorNodeColors[20]=(B=128,G=0,R=128,A=255)
[0010.70] Log:    m_EditorNodeColors[21]=(B=200,G=0,R=200,A=255)
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisConversationComponent]
[0010.70] Log:    m_fFailedDialogHookDisplayTime=10.000000
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredContactSystem.ini
[0010.70] Log:    [DishonoredGame.DisContactType]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisContactType_Body]
[0010.70] Log:    m_bAllowSpringRazors=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisContactType_Environment]
[0010.70] Log:    m_bAllowSpringRazors=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_Stone]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_Wood]
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_Tile]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_Metal]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_Glass]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_BreakableGlass]
[0010.70] Log:    m_bAllowStickyGrenades=False
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_PassThru
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_WallOfLight]
[0010.70] Log:    m_bAllowSpringRazors=False
[0010.70] Log:    m_bAllowStickyGrenades=False
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Grenade]
[0010.70] Log:    m_bAllowSpringRazors=False
[0010.70] Log:    m_bAllowStickyGrenades=False
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisContactType_Limb]
[0010.70] Log:    m_bAllowSpringRazors=True
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_PileOfBook]
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Block
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisContactType_Env_TallboyStilts]
[0010.70] Log:    m_bAllowSpringRazors=False
[0010.70] Log:    m_bAllowStickyGrenades=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisContactType_Player]
[0010.70] Log:    m_bAllowStickyGrenades=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisContactType_ProtectedNPC]
[0010.70] Log:    m_bAllowSpringRazors=False
[0010.70] Log:    m_bAllowStickyGrenades=False
[0010.70] Log:    m_bProjectileContactResult=EDisProjectileContactResult_Destroy
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredPower.ini
[0010.70] Log:    [DishonoredGame.DishonoredActivePowerComponent_Blink]
[0010.70] Log:    m_fBendTimeDownTime=0.90000
[0010.70] Log:    m_fBendTimeUpTime=2.500000
[0010.70] Log:    m_fCooldownTime=0.250000
[0010.70] Log:    m_fDefaultBlinkStepDistance=300.000000
[0010.70] Log:    m_fDefaultMaxHorizDistance=1400.000000
[0010.70] Log:    m_fDefaultMaxVertDistance=600.000000
[0010.70] Log:    m_fDefaultTimeBetweenBlinkSteps=0.010000
[0010.70] Log:    m_fImpulseRadius=200.000000
[0010.70] Log:    m_fImpulseStrength=0.000000
[0010.70] Log:    m_fLedgeCheckDistanceScale=1.200000
[0010.70] Log:    m_fLensWobbleAmount=1.000000
[0010.70] Log:    m_fMaxAngle_BigStep=30.000000
[0010.70] Log:    m_fMaxAngle_SmallStep=90.000000
[0010.70] Log:    m_fPROTOTYPE_MaxHorizDistance=2000.000000
[0010.70] Log:    m_fPROTOTYPE_MaxVertDistance=600.000000
[0010.70] Log:    m_fStepLength_Big=200.000000
[0010.70] Log:    m_fStepLength_Small=50.000000
[0010.70] Log:    m_fTargetingGoalIndicatorSize=130.000000
[0010.70] Log:    m_fTargetingGroundIndicatorSize=80.000000
[0010.70] Log:    m_fWarmupTime=1.00000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredActivePowerComponent_BendTime]
[0010.70] Log:    m_fPostEffectCooldownTime=2.000000
[0010.70] Log:    m_fPostEffectWarmupTime=2.000000
[0010.70] Log:    m_fPullFromBendTimeDuration=0.500000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredActivePowerComponent_WindBlast]
[0010.70] Log:    m_fCooldownTime=1.0
[0010.70] Log:    m_fWarmupTime=0.1
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisSoulComponent]
[0010.70] Log:    m_fAbsorbRangeForOffsetting=300.000000
[0010.70] Log:    m_fAbsorbTime=0.300000
[0010.70] Log:    m_fAbsorbZOffset=-100.000000
[0010.70] Log:    m_fAppearanceTime=1.500000
[0010.70] Log:    m_fDisappearTime=5.000000
[0010.70] Log:    m_fExistTime=10.000000
[0010.70] Log:    m_fNearFade=0.000000
[0010.70] Log:    m_fNearVisibleDistance=300.000000
[0010.70] Log:    m_fReleaseDelayTime=3.000000
[0010.70] Log:    m_fReleaseTime=1.200000
[0010.70] Log:    m_fRestZOffset=130.000000
[0010.70] Log:    m_fTimeoutTime=10.000000
[0010.70] Log:    m_fVisibleDistance=600.000000
[0010.70] Log:    m_LocationName=spine_3_jnt
[0010.70] Log:    m_MotionExtent=(X=50.000000,Y=50.000000,Z=30.000000)
[0010.70] Log:    m_MotionSpeed=(X=1.000000,Y=1.200000,Z=0.500000)
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisSoulComponent_Good]
[0010.70] Log:    m_ManaValue=1
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisSoulComponent_Root]
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisSoulComponent_Neutral]
[0010.70] Log:    m_ManaValue=1
[0010.70] Log:
[0010.70] Log:    [DishonoredGameContent.DisSoulComponent_Evil]
[0010.70] Log:    m_ManaValue=1
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredNPC.ini
[0010.70] Log:    [DishonoredGame.DishonoredNPCPawn]
[0010.70] Log:    m_bDisableThowHitReact=False
[0010.70] Log:    m_EyeControl_Left=EyeControl_Left
[0010.70] Log:    m_EyeControl_Right=EyeControl_Right
[0010.70] Log:    m_fBone_AngleOffset_Pitch=-90.000000
[0010.70] Log:    m_fBone_AngleOffset_Roll=0.000000
[0010.70] Log:    m_fBone_AngleOffset_Yaw=0.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredNPCController]
[0010.70] Log:    m_fAutoGlanceRadius=1000.000000
[0010.70] Log:    m_fAutoLookRadius=400.000000
[0010.70] Log:    m_fGlanceTime=2.500000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterStunned]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:    m_fStunDuration=0.0
[0010.70] Log:    m_fYawAdjustmentSpeed=500.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCActionParry]
[0010.70] Log:    m_fParryFestivalLifetime=13.00000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterDodge]
[0010.70] Log:    m_fDodgeFestivalLifetime=3.000000
[0010.70] Log:    m_fYawAdjustmentSpeed=250.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterAim]
[0010.70] Log:    m_fSlomoTrickOccurencePercentage=100.000000
[0010.70] Log:    m_fTimeAimingRequiresBeforeShooting=0.750000
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisNPCDistractionComponent]
[0010.70] Log:    m_DistractionAnimIntroSuffix=In
[0010.70] Log:    m_DistractionAnimLoopSuffix=Loop
[0010.70] Log:    m_DistractionAnimOutroSuffix=Out
[0010.70] Log:    m_DistractionAnimPrefix=Distraction_
[0010.70] Log:    m_DistractionCategories=Fireplace
[0010.70] Log:    m_DistractionCategories=Art
[0010.70] Log:    m_DistractionCategories=Toilet
[0010.70] Log:    m_DistractionCategories=LookInDefaultNPC
[0010.70] Log:    m_DistractionCategories=TableSearch
[0010.70] Log:    m_DistractionCategories=Piano
[0010.70] Log:    m_DistractionCategories=Harp
[0010.70] Log:    m_DistractionCategories=Dusting
[0010.70] Log:    m_fDistractionLOSCheckPeriod=1
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DishonoredSpawner]
[0010.70] Log:    m_fPostVisibilityWaitToSpawn=5.000000
[0010.70] Log:    m_MaxSpawnsPerFrame=3
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterAction]
[0010.70] Log:    m_bCanObstructAllyAttacks=True
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.25
[0010.70] Log:    m_fYawAdjustmentSpeed=120.000000
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Never
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterPanicked]
[0010.70] Log:    m_fYawAdjustmentSpeed=220.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterPlayAnim]
[0010.70] Log:    m_fYawAdjustmentSpeed=200.000000
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCAttractSpell]
[0010.70] Log:    m_fYawAdjustmentSpeed=0.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterThrown]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:    m_fMinMomentum2DMagnitude=800.0
[0010.70] Log:    m_fMinMomentum2DMagnitudeWhenStunned=3000.0
[0010.70] Log:    m_fMinMomentumZ=0.0
[0010.70] Log:    m_fMinMomentumZWhenStunned=1500.0
[0010.70] Log:    m_fMinVelocityForAutoBreak=300.0
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.70] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterDead_Limp]
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_fMinCoolLookingMomentum2DMagnitude=3000.0
[0010.70] Log:    m_fMinCoolLookingMomentumDamageZ=800.0
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.70] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterStrongHitReact]
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:    m_fUncontrolledYawAdjustmentSpeed=360.000000
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.025
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterRangedAttack]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.010000
[0010.70] Log:    m_fYawAdjustmentSpeed=720.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterActionImmolate]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterBeingAssassinated]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterActionMeleeSwarm]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterBeingChoked]
[0010.70] Log:    m_bCancelConvoUponEntry=TRUE
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_bCanObstructAllyAttacks=FALSE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterProjectileHitReact]
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterActionPostPossessed]
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_Always
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterSurprised]
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCUpperPlayAnim]
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterFalling]
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterDistracted]
[0010.70] Log:    m_SoireeAvailability=DisSoireeAvailability_Always
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterBePossessed]
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StateNPCMasterTallboyAim]
[0010.70] Log:    m_fAimAlignTimeBeforeShooting=0.25
[0010.70] Log:    m_fAimAlignYawDegrees=20.0
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC06StateNPCSmokeBombed]
[0010.70] Log:    m_bCancelConvoUponEntry=True
[0010.70] Log:    m_bCancelSoireeUponEntry=True
[0010.70] Log:    m_bCancelSoireeUponEntry=True
[0010.70] Log:    m_DialogAvailability=DisDialogAvailability_Never
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCMasterPulled]
[0010.70] Log:    m_bCancelConvoUponEntry=True
[0010.70] Log:    m_bCancelSoireeUponEntry=TRUE
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractNPC]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.70] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCTentacleAttractPlayer]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.70] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCTentacleGrabWindup]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.70] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCTentaclePulled]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.70] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCTentacleLoseGrab]
[0010.70] Log:    m_fYawAdjustmentAccelerationTime=0.250000
[0010.70] Log:    m_fYawAdjustmentSpeed=2000.000000
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredStat.ini
[0010.70] Log:    [FullAnimStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkelComp UpdateTransform", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=FullAnimation stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=true
[0010.70] Log:
[0010.70] Log:    [BreakupCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0010.70] Log:    m_DisplayName=Breakup stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=true
[0010.70] Log:
[0010.70] Log:    [WorltTick DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick PreAW", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick AW", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick Wait AW", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick Post AW", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick Conditional Update", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick Post Update", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Tick End", m_fBudgetMax=5.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=8.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PerFrameCapture", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=World tick stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=true
[0010.70] Log:
[0010.70] Log:    [CompStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp Manager Tick", m_fBudgetMax=2.5)
[0010.70] Log:    m_DisplayName=Component stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [LightingStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="DynamicLightEnvComp Tick")
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Lighting drawing", m_FilterTag="MainSceneRender")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Dynamic shadow setup", m_FilterTag="MainSceneRender")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Modulated Shadows", m_FilterTag="MainSceneRender")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Dominant light shadows", m_FilterTag="MainSceneRender")
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Lights")
[0010.70] Log:    m_StatsToCollect=(m_StatName="PreShadows")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Per Object shadows")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Whole Scene shadows")
[0010.70] Log:    m_StatsToCollect=(m_StatName="Shadowing dominant lights on screen")
[0010.70] Log:    m_DisplayName=Lighting stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [EngineStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="AkDevice Update", m_fBudgetMax=0.2)
[0010.70] Log:    m_StatsToCollect=(m_StatName="RedrawViewports", m_fBudgetMax=1.4)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Game Thread Update Time", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Input Time", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="GameViewport Tick", m_fBudgetMax=0.2)
[0010.70] Log:    m_DisplayName=Engine stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [PhysicStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Async Physics Time", m_fBudgetMax=5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Phys Events Time", m_fBudgetMax=5)
[0010.70] Log:    m_DisplayName=Physic stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [OtherStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterOther", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Other stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [NavStattatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisRoute Tick", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNavigation", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Navigation stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [SoireeStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterSoiree", m_fBudgetMax=.0)
[0010.70] Log:    m_DisplayName=Soiree stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [DisplayStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Emitter Tick", m_fBudgetMax=5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisHud Tick", m_fBudgetMax=5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterDisplay", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Display stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [LevelStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Kismet Time", m_fBudgetMax=1.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Trigger Tick", m_fBudgetMax=0.2)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisGameInfo Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisSpawner Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisNpcDistractor Tick", m_fBudgetMax=0.05)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisDoor Tick", m_fBudgetMax=0.05)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisAlarmBell Tick", m_fBudgetMax=0.05)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisPickupBase Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisMovable Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisUsableObject Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisClimbable Tick", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterLevel", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Level stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [EdgeStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Edge Manager Begin Time", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Edge Manager End Time", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Edge stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [RatStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="RatSwarm Tick", m_fBudgetMax=2.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCrowdSkelRat Tick", m_fBudgetMax=2.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCrowdPopManager Tick", m_fBudgetMax=2.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Spawner Update", m_FilterTag="DisFilterRat", m_fBudgetMax=2.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterRat", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Rat stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [PlayerStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Player Camera", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt AnimPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterPlayer", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=Player stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [NPCStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisNpcController Tick", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NPC Pawn Tick", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp Locomotion", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp Lookat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp FaceTo", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp Avoidance", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComp MeshOffset", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt Vision", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt Observable", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIKnowledge", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt AIMonitorPawnReachability", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt HitReactThrow", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt Plague", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt Retargeting", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="DisCpnt TuneCombat", m_fBudgetMax=5.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Update Components Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)Fak
[0010.70] Log:    m_StatsToCollect=(m_StatName="Component Conditional Tick Time", m_FilterTag="DisFilterNPC", m_fBudgetMax=5.0)
[0010.70] Log:    m_DisplayName=NPC stat collection
[0010.70] Log:    m_bDisplayWithDStatCommand=false
[0010.70] Log:
[0010.70] Log:    [SpawnBudget DishonoredStatCollectionInfo]
[0010.70] Log:    m_SubCollections=(m_CollectionName="NPC stat collection", m_fBudgetMax=8.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Player stat collection", m_fBudgetMax=0.5)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Rat stat collection", m_fBudgetMax=0.5)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Level stat collection", m_fBudgetMax=2.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Display stat collection", m_fBudgetMax=1.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Soiree stat collection", m_fBudgetMax=0.5)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Navigation stat collection", m_fBudgetMax=0.1)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Other stat collection", m_fBudgetMax=0.5)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Physic stat collection", m_fBudgetMax=0.1)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Engine stat collection", m_fBudgetMax=2.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Edge stat collection", m_fBudgetMax=1.0)
[0010.70] Log:    m_DisplayName=Spawn Budget
[0010.70] Log:    m_bDisplayWithDStatCommand=true
[0010.70] Log:
[0010.70] Log:    [MemoryStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_SubCollections=(m_CollectionName="Audio memory", m_fBudgetMax=20.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Anim memory", m_fBudgetMax=20.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Level memory", m_fBudgetMax=4.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Physic memory", m_fBudgetMax=12.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Game memory", m_fBudgetMax=6.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Static Mesh memory", m_fBudgetMax=15.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Skeletal Mesh memory", m_fBudgetMax=9.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Rendering memory", m_fBudgetMax=16.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Video memory", m_fBudgetMax=256.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="Engine memory", m_fBudgetMax=22.0)
[0010.70] Log:    m_SubCollections=(m_CollectionName="System memory", m_fBudgetMax=110.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Unaccounted memory", m_fBudgetMax=22.0)
[0010.70] Log:    m_DisplayName=Memory stat collection
[0010.70] Log:
[0010.70] Log:    [MemoryAudioStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Unreal Sound", m_fBudgetMax=1.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Audio Propagation", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="WWise Internal", m_fBudgetMax=20.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="WWise Component", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="WWise Bank", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="WWise Sound", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Audio memory
[0010.70] Log:
[0010.70] Log:    [MemoryAnimStatColl DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Npcs anim memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Players anim memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Weapons anim memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other anim memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="FaceFx internal memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Npcs anim count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Players anim count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Weapons anim count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other anim count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="AnimTree-Node-Notify count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="FaceFX AnimSet count", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Anim memory
[0010.70] Log:
[0010.70] Log:    [MemoryLevelStatColl DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="----BSP memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Light memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Volume memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Navmesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Marker memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="----BSP count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Light count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Volume count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Navmesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Marker count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other count", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Level memory
[0010.70] Log:
[0010.70] Log:    [MemoryPhysicStatColl DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Physic asset memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Rigid Body memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="RB Constraint memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PERSISTENT memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="BoxShape memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="CapsuleShape memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ConvexShape memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpActor memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpBoxShape memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpConvexShape memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="D6Joint memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="LowLevel memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="StaticActor memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="MESH memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="OTHER memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Physic asset count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Rigid Body count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="RB Constraint count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PERSISTENT count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="BoxShape count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="CapsuleShape count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ConvexShape count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpActor count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpBoxShape count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="NpConvexShape count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="D6Joint count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="LowLevel count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="RemoteDebugger count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="StaticActor count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="MESH count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="OTHER count", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Physic memory
[0010.70] Log:
[0010.70] Log:    [MemoryGameStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="NPC AI memory", m_fBudgetMax=1.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other AI memory", m_fBudgetMax=1.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Dialog memory", m_fBudgetMax=0.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Kismet-Matine memory", m_fBudgetMax=1.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Tweak memory", m_fBudgetMax=0.5)
[0010.70] Log:    m_StatsToCollect=(m_StatName="ArkComponentContainer memory", m_fBudgetMax=0.1)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pickup-Inventory-Distraction... memory", m_fBudgetMax=3.9)
[0010.70] Log:    m_StatsToCollect=(m_StatName="WorldInfo-GameInfo memory", m_fBudgetMax=3.9)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Misc object memory", m_fBudgetMax=4.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Misc Pools memory", m_fBudgetMax=6.0)
[0010.70] Log:    m_DisplayName=Game memory
[0010.70] Log:
[0010.70] Log:    [MemoryStaticMeshStatColl DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="----Level Static Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pawn Static Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pickup And Item Static Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other Static Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Texture 1D And 2D (used by Static Mesh) count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="MeshLists Pool memory", m_fBudgetMax=6.0)
[0010.70] Log:    m_DisplayName=Static Mesh memory
[0010.70] Log:
[0010.70] Log:    [MemorySkeletalMeshStatColl DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="GPU Skin Pool memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="----NPCs Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Players Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Weapons Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Doors Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="World Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Other Skeletal Mesh count", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Skeletal Mesh memory
[0010.70] Log:
[0010.70] Log:    [MemoryRenderingStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Unreal UI memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Material memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Decal memory"), m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Particle memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Texture memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Scaleform memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SwfMovie memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Vertex Shader memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Pixel Shader memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="UShaderCache memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="StaticMesh Vertex memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="SkeletalMesh Vertex memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Decal Vertex memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Rendering Stack memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Octree memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Scene Rendering memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Primitive Scene Info memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Light Rendering memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Precomputed Light Volume memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Misc render memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Misc Rendering Pools memory", m_fBudgetMax=6.0)
[0010.70] Log:    m_DisplayName=Rendering memory
[0010.70] Log:
[0010.70] Log:    [MemoryVideoStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Texture pool used memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Texture pool free memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 unaccounted GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 reserved GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 free GPU memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Xenon texture shared memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Xenon unused gpu ressource", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Video memory
[0010.70] Log:
[0010.70] Log:    [MemoryEngineStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Package memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Script memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Default class memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Global array memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="FName memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="GUID Cache memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Permanent pool memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Ini memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Main stack memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="File manager memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Stat manager memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Malloc memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Malloc wasted memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Ballast memory", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=Engine memory
[0010.70] Log:
[0010.70] Log:    [MemorySystemStatCol DishonoredStatCollectionInfo]
[0010.70] Log:    m_StatsToCollect=(m_StatName="Executable And Misc memory", m_fBudgetMax=27.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 OS memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Command buffer memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 PRX Module memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 SPUR memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 GCM memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Frame buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Ring buffer (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Ressource array (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Occlusion Query (Host memory)", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Misc Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="PS3 Unused Host memory", m_Platform="PS3", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="XMem (D3D, XAudio2, XHV)", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Xenon OS memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Xenon startup memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_StatsToCollect=(m_StatName="Xenon thread memory", m_Platform="XBOX360", m_fBudgetMax=0.0)
[0010.70] Log:    m_DisplayName=System memory
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredWeaponRanged.ini
[0010.70] Log:    [DishonoredGame.DishonoredWepPistol]
[0010.70] Log:    m_bForceNPCFullBodyEquip=true
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredAILocomotion.ini
[0010.70] Log:    [DishonoredGame.DisSkelControl_FootPlacement]
[0010.70] Log:    m_bDisableNewIK=FALSE
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredPlayerState.ini
[0010.70] Log:    [DishonoredGame.StatePlayerMasterClimb]
[0010.70] Log:    m_bCastPowersWithoutAnim=True
[0010.70] Log:    m_bInstantEquipPowersItem=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterFalling]
[0010.70] Log:    m_bCanBeInLinkedAction=False
[0010.70] Log:    m_bSupressAutoFootfalls=True
[0010.70] Log:    m_fAnimateFallTime=0.250000
[0010.70] Log:    m_fFall_Stun_Vel=2200.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterSwim]
[0010.70] Log:    m_bCastPowersWithoutAnim=True
[0010.70] Log:    m_bInstantEquipPowersItem=True
[0010.70] Log:    m_bSupressAutoFootfalls=True
[0010.70] Log:    m_fMaxSpeedNoStroke=350.000000
[0010.70] Log:    m_fMaxSwimAccel=4000.000000
[0010.70] Log:    m_fMinSwimAccel=500.000000
[0010.70] Log:    m_fStrokeTime=0.300000
[0010.70] Log:    m_fSurfaceSwimDelayBetweenStrokes=2.0
[0010.70] Log:    m_bConstantSpeedAtSurface=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterMantle]
[0010.70] Log:    m_bFaceEdge=True
[0010.70] Log:    m_bSupressAutoFootfalls=True
[0010.70] Log:    m_fMaxTimeInMantleState=5.000000
[0010.70] Log:    m_ImpactBlendNodeName=MantleImpactBlend
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterLeaning]
[0010.70] Log:    m_fLeanReleaseTime=0.200000
[0010.70] Log:    m_fLeanSpeed=1000.000000
[0010.70] Log:    m_fMaxAllowedPitchDegrees=35.000000
[0010.70] Log:    m_fMaxAllowedYawDegrees=60.000000
[0010.70] Log:    m_fMinAllowedPitchDegrees=-35.000000
[0010.70] Log:    m_fMinAllowedYawDegrees=-60.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterBase]
[0010.70] Log:    m_bCanBeInLinkedAction=True
[0010.70] Log:    m_fBlendInTime=0.200000
[0010.70] Log:    m_bAllowIncomingAttacks=True
[0010.70] Log:    m_bAllowExplosionsFromPlayer=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterDead]
[0010.70] Log:    m_bAutoRestartOnGameOver=False
[0010.70] Log:    m_fTimeUntilGameover=7.500000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterAction]
[0010.70] Log:    m_bAllowIncomingAttacks=True
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterStunned]
[0010.70] Log:    m_fStunDuration=0.100000
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMeleeAttack]
[0010.70] Log:    m_fAutoLookDownAngle=5.000000
[0010.70] Log:    m_fAutoLookDownHeightThreshold=150
[0010.70] Log:    m_fAutoLookDownTime=0.2
[0010.70] Log:    m_fAutoLookUpAngle=10.000000
[0010.70] Log:    m_fAutoLookUpHeightThreshold=150
[0010.70] Log:    m_fAutoLookUpTime=0.2
[0010.70] Log:    m_fCameraLookHelpAngle=45.000000
[0010.70] Log:    m_fCameraLookHelpIgnoreAngle=20.000000
[0010.70] Log:    m_fCameraLookHelpRadialScale=1.500000
[0010.70] Log:    m_fCameraLookHelpTime=0.200000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterJump]
[0010.70] Log:    m_bCanBeInLinkedAction=False
[0010.70] Log:    m_bSupressAutoFootfalls=True
[0010.70] Log:    m_fPowerJumpFOV=0.000000
[0010.70] Log:    m_fPowerJumpFOVBlendSpeed=2.000000
[0010.70] Log:    m_JumpStyle=eDisJumpStyle_FixedNormalJump_FixedPowerJump
[0010.70] Log:    m_PowerJumpPostProcess=(bOverride_EnableBloom=False,bOverride_EnableDOF=False,bOverride_EnableMotionBlur=False,bOverride_EnableSceneEffect=False,bOverride_AllowAmbientOcclusion=False,bOverride_OverrideRimShaderColor=False,bOverride_Bloom_Scale=False,bOverride_Bloom_InterpolationDuration=False,bOverride_DOF_FalloffExponent=False,bOverride_DOF_BlurKernelSize=False,bOverride_DOF_BlurBloomKernelSize=False,bOverride_DOF_MaxNearBlurAmount=False,bOverride_DOF_MaxFarBlurAmount=False,bOverride_DOF_ModulateBlurColor=False,bOverride_DOF_FocusType=False,bOverride_DOF_FocusInnerRadius=False,bOverride_DOF_FocusDistance=False,bOverride_DOF_FocusPosition=False,bOverride_DOF_InterpolationDuration=False,bOverride_MotionBlur_MaxVelocity=False,bOverride_MotionBlur_Amount=False,bOverride_MotionBlur_FullMotionBlur=False,bOverride_MotionBlur_CameraRotationThreshold=False,bOverride_MotionBlur_CameraTranslationThreshold=False,bOverride_MotionBlur_InterpolationDuration=False,bOverride_Scene_Desaturation=False,bOverride_Scene_HighLights=False,bOverride_Scene_MidTones=False,bOverride_Scene_Shadows=False,bOverride_Scene_InterpolationDuration=False,bOverride_RimShader_Color=False,bOverride_RimShader_InterpolationDuration=False,bEnableBloom=True,bEnableDOF=True,bEnableMotionBlur=False,bEnableSceneEffect=True,bAllowAmbientOcclusion=True,bOverrideRimShaderColor=False,Bloom_Scale=1.000000,Bloom_InterpolationDuration=1.000000,DOF_FalloffExponent=4.000000,DOF_BlurKernelSize=16.000000,DOF_BlurBloomKernelSize=16.000000,DOF_MaxNearBlurAmount=1.000000,DOF_MaxFarBlurAmount=1.000000,DOF_ModulateBlurColor=(B=255,G=255,R=255,A=255),DOF_FocusType=FOCUS_Distance,DOF_FocusInnerRadius=3000.000000,DOF_FocusDistance=0.000000,DOF_FocusPosition=(X=0.000000,Y=0.000000,Z=0.000000),DOF_InterpolationDuration=1.000000,MotionBlur_MaxVelocity=1.000000,MotionBlur_Amount=0.500000,MotionBlur_FullMotionBlur=True,MotionBlur_CameraRotationThreshold=45.000000,MotionBlur_CameraTranslationThreshold=10000.000000,MotionBlur_InterpolationDuration=1.000000,Scene_Desaturation=1.000000,Scene_HighLights=(X=1.000000,Y=1.000000,Z=1.000000),Scene_MidTones=(X=1.000000,Y=1.000000,Z=1.000000),Scene_Shadows=(X=0.000000,Y=0.000000,Z=0.000000),Scene_InterpolationDuration=1.000000,RimShader_Color=(R=0.470440,G=0.585973,B=0.827726,A=1.000000),RimShader_InterpolationDuration=1.000000,ColorGrading_LookupTable=None)
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterWalk]
[0010.70] Log:    m_fCrouchedFOV=0.000000
[0010.70] Log:    m_fCrouchFOV_BlendSpeed=5.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterSoiree]
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:    m_bAllowExplosionsFromPlayer=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterChoice_Base]
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:    m_bAllowExplosionsFromPlayer=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterVersus]
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterMinigame]
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.StatePlayerMasterAssassinate]
[0010.70] Log:    m_bAllowIncomingAttacks=False
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredDLC06.ini
[0010.70] Log:    [DishonoredGame.DisDLC06GameInfo]
[0010.70] Log:    m_CampaignPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud_Release
[0010.70] Log:    m_CampaignPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0010.70] Log:    m_DefaultPawnTweak=DLC06_Twk_Player_Daud.DLC06_Twk_Player_Daud
[0010.70] Log:    m_DefaultPawnTweakPackage=DLC06_Twk_Player_Daud_SF
[0010.70] Log:    m_PlayerItem_SF_ListName_Override=DLC06_Twk_Inv_Seekfree
[0010.70] Log:    m_PlayerItem_SF_Package_Override=DLC06_Twk_Inv_Seekfree_SF
[0010.70] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC06
[0010.70] Log:    m_DLC06MainMenuCommand=start DLC06_DishonoredGameFull_P
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredDLC06Player.ini
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredDLC07.ini
[0010.70] Log:    [DishonoredGame.DisDLC07GameInfo]
[0010.70] Log:    m_CampaignPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud_Release
[0010.70] Log:    m_CampaignPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0010.70] Log:    m_DefaultPawnTweak=DLC07_Twk_Player_Daud.DLC07_Twk_Player_Daud
[0010.70] Log:    m_DefaultPawnTweakPackage=DLC07_Twk_Player_Daud_SF
[0010.70] Log:    m_PlayerItem_SF_ListName_Override=DLC07_Twk_Inv_Seekfree
[0010.70] Log:    m_PlayerItem_SF_Package_Override=DLC07_Twk_Inv_Seekfree_SF
[0010.70] Log:    m_EquipmentIconsPackageName=UI_EquipmentIcons_DLC07
[0010.70] Log:    m_DLC07MainMenuCommand=start l_DLC07_GameFull_P
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07TentacleGlobalManager]
[0010.70] Log:    m_fGlobalTentacleSpawnCooldown=5.000000
[0010.70] Log:
[0010.70] Log:    [DishonoredGame.DisDLC07StateNPCMasterPullSpell]
[0010.70] Log:    m_fYawAdjustmentSpeed=0.000000
[0010.70] Log:
[0010.70] Log:    [IniVersion]
[0010.70] Log:    0=1381872600.000000
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameConfigDishonoredDLC07Player.ini
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTRunes_twk.INT
[0010.70] Log:    [AbstractItems.Rune_AbsItm DisAbstractItem]
[0010.70] Log:    m_ItemName=Rune
[0010.70] Log:    m_PluralItemName=Runes
[0010.70] Log:    m_Description=Carved from the bones of great whales, these artifacts can be used to acquire or upgrade supernatural powers by those who bear the Mark of the Outsider.
[0010.70] Log:
[0010.70] Log:    [Pickups.Rune_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pickups.Rune_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=(cannot pick up Runes during Possession)
[0010.70] Log:    m_Name=`i
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_ChapterInfoList.INT
[0010.70] Log:    [ChapterInfos.Chapter10Info_ReturnToHoundPits DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=The Loyalists
[0010.70] Log:    m_ChapterDescription=You've returned to the Hound Pits Pub to pick up the trail of your old "allies" and find out where they have taken Emily.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter11Info_HighOverseerMartin DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=High Overseer Martin
[0010.70] Log:    m_ChapterDescription=Following the elimination of the Lord Regent and his key allies, the City of Dunwall is crumbling. You have only one lead that will bring you closer to those who betrayed you. Martin is High Overseer now and it's likely that he knows the whereabouts of the remaining conspiracy members, and Emily as well. Once you reach the Distillery District, you've got to re-visit the Office of the High Overseer and find Martin.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter12Info_Lighthouse DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=The Light at the End
[0010.70] Log:    m_ChapterDescription=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter1Info_ReturningHome DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Returning Home
[0010.70] Log:    m_ChapterDescription=You have just returned from a journey of several months, visiting the other nations in the Empire to ask for aid in dealing with the Rat Plague. You must deliver their diplomatic response to the Empress, whom you serve as Lord Protector.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter2BisInfo_Fugitive DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Fugitive
[0010.70] Log:    m_ChapterDescription=You have escaped Coldridge Prison with the help of hidden allies. If you can reach the Wrenhaven River, they promise to aid you in your next move.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter2Info_Dishonored DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Dishonored
[0010.70] Log:    m_ChapterDescription=Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir. Now, locked away in Coldridge Prison, the time of your execution draws near.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter6AInfo_BridgeDone DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Interrogation
[0010.70] Log:    m_ChapterDescription=The Royal Physician Anton Sokolov is now in the custody of the Loyalists. Through Sokolov it will be possible to strike directly at those closest to the Lord Regent. How cooperative will the most brilliant man in the Empire be? He must be swayed or coerced into telling what he knows.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter6Info_RoyalPhysician DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=The Royal Physician
[0010.70] Log:    m_ChapterDescription=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter7AInfo_BoyleDone DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=The Final Move
[0010.70] Log:    m_ChapterDescription=With the removal of Lady Boyle, his greatest financial supporter, the Lord Regent is now as vulnerable as he has ever been.  It's time to make preparations to strike directly.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter7Info_LadyBoyle DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Lady Boyle's Last Party
[0010.70] Log:    m_ChapterDescription=You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter8AInfo_TowerDone DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Coronation Eve
[0010.70] Log:    m_ChapterDescription=The Lord Regent has been defeated and the reign of Emily Kaldwin is now assured. All that remains is to see her safely escorted to Dunwall Tower, where she will assume her position on the throne.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter8Info_ReturnToTower DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Return to the Tower
[0010.70] Log:    m_ChapterDescription=It's time to end the Lord Regent's rule, and if you succeed Emily can be crowned Empress. You must return to Dunwall Tower and infiltrate the place where you once served as Lord Protector. Ever-paranoid, the Lord Regent has upgraded security over the months and has a heavily-defended safe room to which he will escape if you set off any alarms.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter9Info_Adrift DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Adrift
[0010.70] Log:    m_ChapterDescription=Betrayed by Havelock, Martin and Pendleton, you were only saved at the last moment by Samuel the Boatman, who left you adrift in a ruined section of Dunwall.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter9Info_FloodedDistrict DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=The Flooded District
[0010.70] Log:    m_ChapterDescription=Betrayed and poisoned by Havelock, Martin and Pendleton, you've awakened in the ruins of the Flooded District, where the assassin Daud has you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.Chapter9Info_StreetsSewer DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Toil and Trouble
[0010.70] Log:    m_ChapterDescription=You've escaped the Flooded District and now you're winding your way back toward the Hound Pits Pub.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.ChapterInfo3_HiddenAllies DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Hidden Allies
[0010.70] Log:    m_ChapterDescription=Hidden in an old bar on the river, your new allies have plans to share with you. Meet with the Loyalists' inner circle to learn what they've got in mind.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.ChapterInfo4_HighOverseer DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=High Overseer Campbell
[0010.70] Log:    m_ChapterDescription=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free him and allow him to escape.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.ChapterInfo4A_OverseersDone DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=Overseers Undone
[0010.70] Log:    m_ChapterDescription=Martin is on his way to join the Loyalists, and Campbell's fate has thrown the Overseers into disarray. Decoding the High Overseer's journal may reveal any number of strategic secrets, most notably the location of the rightful heir to the throne, Emily Kaldwin.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.ChapterInfo5_HouseOfPleasure DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=House of Pleasure
[0010.70] Log:    m_ChapterDescription=The Loyalists believe that Emily is being held at the Golden Cat by the corrupt, aristocratic Pendleton brothers. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the tyrannical Lord Regent. Find Emily at the Golden Cat and eliminate Lords Custis and Morgan Pendleton.
[0010.70] Log:
[0010.70] Log:    [ChapterInfos.ChapterInfo5A_BrothelDone DisTweaks_ChapterInfo]
[0010.70] Log:    m_ChapterTitle=A Royal Guest
[0010.70] Log:    m_ChapterDescription=Emily is now safe in the protective care of the Loyalists. With her well-being temporarily assured, it is time to remove the Lord Regent's remaining allies.
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Campbell DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Campbell
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Curnow DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Curnow
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_CustisPendleton DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Custis Pendleton
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Daud DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Daud
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Emily DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Emily
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Havelock DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Havelock
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_LadyBoyle DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Lady Boyle
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_LordRegent DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Lord Regent
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Martin DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Martin
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_MorganPendleton DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Morgan Pendleton
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_Sokolov DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Sokolov
[0010.70] Log:
[0010.70] Log:    [ChapterTargets.Twk_ChapterTarget_TreavorPendleton DisTweaks_ChapterTarget]
[0010.70] Log:    m_TargetName=Treavor Pendleton
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands.INT
[0010.70] Log:    [Twk_EmptyHands:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_DevouringSwarm.INT
[0010.70] Log:    [Twk_DevouringSwarm DisTweaks_DevouringSwarm]
[0010.70] Log:    m_CannotSpawnSwarmMessage=Cannot summon the Devouring Swarm here
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_RatSwarm.INT
[0010.70] Log:    [Twk_Rat:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=White Rat
[0010.70] Log:    m_InteractText=`GBA_Use` Consume
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_InGameUI.INT
[0010.70] Log:    [Twk_GFxMoviePlayerHUD DisTweaks_GFxMoviePlayerHUD]
[0010.70] Log:    m_InteractionTexts[0]=
[0010.70] Log:    m_InteractionTexts[1]=`GBA_Jump`
[0010.70] Log:    m_InteractionTexts[2]=`GBA_Use`
[0010.70] Log:    m_InteractionTexts[3]=`GBA_Block` [Hold]
[0010.70] Log:    m_InteractionTexts[4]=`GBA_Primary`
[0010.70] Log:    m_InteractionTexts[5]=`GBA_Primary`
[0010.70] Log:    m_InteractionTexts[6]=`GBA_Block` + `GBA_Primary`
[0010.70] Log:    m_InteractionTexts[7]=
[0010.70] Log:    m_InteractionTexts[8]=`GBA_Use` Drop
[0010.70] Log:    m_InteractionTexts[9]=`GBA_Primary` Throw
[0010.70] Log:    m_InteractionTexts[10]=`GBA_Use` Drop
[0010.70] Log:    m_InteractionTexts[11]=`GBA_Primary` Throw
[0010.70] Log:    m_InteractionTexts[12]=`GBA_Use` Drop
[0010.70] Log:    m_InteractionTexts[13]=`GBA_Jump` Jump off
[0010.70] Log:    m_InteractionTexts[14]=`GBA_Use` Exit Keyhole
[0010.70] Log:    m_InteractionTexts[15]=Mash `GBA_Primary` !
[0010.70] Log:    m_InteractionTexts[16]=Mash `GBA_Primary` !
[0010.70] Log:    m_InteractionTexts[17]=`GBA_Zoom` Exit Spyglass
[0010.70] Log:    m_InteractionTexts[18]=`GBA_Use` Change zoom level
[0010.70] Log:    m_InteractionTexts[19]=Use `KEY_LStick` to lean
[0010.70] Log:    m_InteractionTexts[20]=`GBA_Use` Cancel Cooking
[0010.70] Log:    m_InteractionTexts[21]=`GBA_Secondary` End Bend Time
[0010.70] Log:    m_InteractionTexts[22]=`GBA_Use` Cancel Blink
[0010.70] Log:    m_InteractionTexts[23]=`GBA_Secondary` End Dark Vision
[0010.70] Log:    m_InteractionTexts[24]=`GBA_Use` Cancel Possess
[0010.70] Log:    m_InteractionTexts[25]=`GBA_Secondary` End Possess
[0010.70] Log:    m_InteractionTexts[26]=
[0010.70] Log:    m_InteractionTexts[27]=`GBA_Use` Use
[0010.70] Log:    m_InteractionTexts[28]=
[0010.70] Log:    m_InteractionTexts[29]=`GBA_Use` Talk
[0010.70] Log:    m_InteractionTexts[30]=`GBA_Use` Loot
[0010.70] Log:    m_InteractionTexts[31]=`GBA_Use` Loot
[0010.70] Log:    m_InteractionTexts[32]=Hold `GBA_Use` Carry
[0010.70] Log:    m_InteractionTexts[33]=`GBA_Use` Disarm & Loot
[0010.70] Log:    m_InteractionTexts_Gamepad[0]=
[0010.70] Log:    m_InteractionTexts_Gamepad[1]=
[0010.70] Log:    m_InteractionTexts_Gamepad[2]=
[0010.70] Log:    m_InteractionTexts_Gamepad[3]=
[0010.70] Log:    m_InteractionTexts_Gamepad[4]=
[0010.70] Log:    m_InteractionTexts_Gamepad[5]=
[0010.70] Log:    m_InteractionTexts_Gamepad[6]=`GBA_Lean_Gamepad`
[0010.70] Log:    m_InteractionTexts_Gamepad[7]=
[0010.70] Log:    m_InteractionTexts_Gamepad[8]=
[0010.70] Log:    m_InteractionTexts_Gamepad[9]=
[0010.70] Log:    m_InteractionTexts_Gamepad[10]=
[0010.70] Log:    m_InteractionTexts_Gamepad[11]=
[0010.70] Log:    m_InteractionTexts_Gamepad[12]=
[0010.70] Log:    m_InteractionTexts_Gamepad[13]=
[0010.70] Log:    m_InteractionTexts_Gamepad[14]=`KEY_B` Exit Keyhole
[0010.70] Log:    m_InteractionTexts_Gamepad[15]=
[0010.70] Log:    m_InteractionTexts_Gamepad[16]=
[0010.70] Log:    m_InteractionTexts_Gamepad[17]=
[0010.70] Log:    m_InteractionTexts_Gamepad[18]=
[0010.70] Log:    m_InteractionTexts_Gamepad[19]=
[0010.70] Log:    m_InteractionTexts_Gamepad[20]=
[0010.70] Log:    m_InteractionTexts_Gamepad[21]=
[0010.70] Log:    m_InteractionTexts_Gamepad[22]=
[0010.70] Log:    m_InteractionTexts_Gamepad[23]=
[0010.70] Log:    m_InteractionTexts_Gamepad[24]=
[0010.70] Log:    m_InteractionTexts_Gamepad[25]=
[0010.70] Log:    m_InteractionTexts_Gamepad[26]=
[0010.70] Log:    m_InteractionTexts_Gamepad[27]=
[0010.70] Log:    m_InteractionTexts_Gamepad[28]=
[0010.70] Log:    m_InteractionTexts_Gamepad[29]=
[0010.70] Log:    m_InteractionTexts_Gamepad[30]=
[0010.70] Log:    m_InteractionTexts_Gamepad[31]=
[0010.70] Log:    m_InteractionTexts_Gamepad[32]=
[0010.70] Log:    m_InteractionTexts_Gamepad[33]=
[0010.70] Log:    m_AdrenalineKillTexts[0]=`GBA_Block` + `GBA_Primary`
[0010.70] Log:    m_AdrenalineKillTexts[1]=`GBA_Block` + `GBA_Primary` or `GBA_Block` + Double `GBA_Primary`
[0010.70] Log:    m_AdrenalineKillTexts_Gamepad[0]=`GBA_Lean_Gamepad`
[0010.70] Log:    m_AdrenalineKillTexts_Gamepad[1]=`GBA_Lean_Gamepad` or Double `GBA_Lean_Gamepad`
[0010.70] Log:    m_RuneFoundMessage=`c/`t Runes found
[0010.70] Log:    m_BoneCharmFoundMessage=`c/`t Bone Charms found
[0010.70] Log:    m_PressKeyToReadChapterNoteMessage=Mission Clues updated<br />Press `GBA_Journal` to read
[0010.70] Log:    m_PressKeyToEquipBoneCharms=New Bone Charm added<br />Press `GBA_Journal` to equip
[0010.70] Log:    m_PressKeyToBuyPowers=New Rune added<br />Press `GBA_Journal` to acquire Powers
[0010.70] Log:    m_PressKeyToAdrenalineKill[0]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill
[0010.70] Log:    m_PressKeyToAdrenalineKill[1]=Hold `GBA_Block` and press `GBA_Primary` near an enemy<br />for Adrenaline Kill, or hold `GBA_Block` and double tap `GBA_Primary`<br />for a Double Adrenaline Kill
[0010.70] Log:    m_PressKeyToAdrenalineKill_Gamepad[0]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill
[0010.70] Log:    m_PressKeyToAdrenalineKill_Gamepad[1]=Press `GBA_Lean_Gamepad` near an enemy for Adrenaline Kill,<br />or double tap `GBA_Lean_Gamepad` for a Double Adrenaline Kill
[0010.70] Log:    m_NewObjectivePopupTitle=New Objective
[0010.70] Log:    m_UpdatedObjectivePopupTitle=Objective Updated
[0010.70] Log:    m_CompletedObjectivePopupTitle=Objective Completed
[0010.70] Log:    m_FailedObjectivePopupTitle=Objective Failed
[0010.70] Log:
[0010.70] Log:    [Twk_GFxMoviePlayerMenuBase DisTweaks_GFxMoviePlayerMenuBase]
[0010.70] Log:    m_MissionSavePrefix=MISSION -
[0010.70] Log:    m_AutosavePrefix=AUTOSAVE -
[0010.70] Log:    m_QuicksavePrefix=QUICKSAVE -
[0010.70] Log:    m_CorruptedSave=Corrupted Save
[0010.70] Log:    m_DateFormat=month/day/year - hour:minute:second
[0010.70] Log:    m_SettingsCategory_General=General
[0010.70] Log:    m_SettingsSubCategory_GameplaySettings=Gameplay
[0010.70] Log:    m_SettingsSubCategory_HUDSettings=User Interface
[0010.70] Log:    m_SettingsCategory_Controls=Controls
[0010.70] Log:    m_SettingsSubCategory_KeyboardMapping=Keyboard Mapping
[0010.70] Log:    m_SettingsSubCategory_MouseSettings=Mouse Settings
[0010.70] Log:    m_SettingsSubCategory_GamepadSettings=Gamepad Settings
[0010.70] Log:    m_SettingsCategory_Graphics=Graphics
[0010.70] Log:    m_SettingsSubMenu_VideoSettings=Video Settings
[0010.70] Log:    m_SettingsCategory_System=System
[0010.70] Log:    m_SettingsSubMenu_DeviceSelection=Storage Device
[0010.70] Log:    m_SettingsCategory_Audio=Audio
[0010.70] Log:    m_GamepadMapping1[0]=Jump
[0010.70] Log:    m_GamepadMapping1[1]=Sneak Mode
[0010.70] Log:    m_GamepadMapping1[2]=Use/Sheathe Weapons (Hold)
[0010.70] Log:    m_GamepadMapping1[3]=Lean (Hold)/Adrenaline Kill
[0010.70] Log:    m_GamepadMapping1[4]=Pause
[0010.70] Log:    m_GamepadMapping1[5]=Journal
[0010.70] Log:    m_GamepadMapping1[6]=Quick-access Wheel (Hold)
[0010.70] Log:    m_GamepadMapping1[7]=Block/Parry
[0010.70] Log:    m_GamepadMapping1[8]=Gadget/Power
[0010.70] Log:    m_GamepadMapping1[9]=Sword Attack
[0010.70] Log:    m_GamepadMapping1[10]=Move
[0010.70] Log:    m_GamepadMapping1[11]=Sprint
[0010.70] Log:    m_GamepadMapping1[12]=Camera Look
[0010.70] Log:    m_GamepadMapping1[13]=Zoom
[0010.70] Log:    m_GamepadMapping1[14]=Favorite 1
[0010.70] Log:    m_GamepadMapping1[15]=Favorite 2
[0010.70] Log:    m_GamepadMapping1[16]=Favorite 3
[0010.70] Log:    m_GamepadMapping1[17]=Favorite 4/Potion
[0010.70] Log:    m_GamepadMapping2[0]=Jump
[0010.70] Log:    m_GamepadMapping2[1]=Sneak Mode
[0010.70] Log:    m_GamepadMapping2[2]=Use/Sheathe Weapons (Hold)
[0010.70] Log:    m_GamepadMapping2[3]=Lean (Hold)/Adrenaline Kill
[0010.70] Log:    m_GamepadMapping2[4]=Pause
[0010.70] Log:    m_GamepadMapping2[5]=Journal
[0010.70] Log:    m_GamepadMapping2[6]=Gadget/Power
[0010.70] Log:    m_GamepadMapping2[7]=Sword Attack
[0010.70] Log:    m_GamepadMapping2[8]=Quick-access Wheel (Hold)
[0010.70] Log:    m_GamepadMapping2[9]=Block/Parry
[0010.70] Log:    m_GamepadMapping2[10]=Move
[0010.70] Log:    m_GamepadMapping2[11]=Sprint
[0010.70] Log:    m_GamepadMapping2[12]=Camera Look
[0010.70] Log:    m_GamepadMapping2[13]=Zoom
[0010.70] Log:    m_GamepadMapping2[14]=Favorite 1
[0010.70] Log:    m_GamepadMapping2[15]=Favorite 2
[0010.70] Log:    m_GamepadMapping2[16]=Favorite 3
[0010.70] Log:    m_GamepadMapping2[17]=Favorite 4/Potion
[0010.70] Log:    m_GamepadMapping3[0]=Jump
[0010.70] Log:    m_GamepadMapping3[1]=Sneak Mode
[0010.70] Log:    m_GamepadMapping3[2]=Use/Sheathe Weapons (Hold)
[0010.70] Log:    m_GamepadMapping3[3]=Lean (Hold)/Adrenaline Kill
[0010.70] Log:    m_GamepadMapping3[4]=Pause
[0010.70] Log:    m_GamepadMapping3[5]=Journal
[0010.70] Log:    m_GamepadMapping3[6]=Block/Parry
[0010.70] Log:    m_GamepadMapping3[7]=Quick-access Wheel (Hold)
[0010.70] Log:    m_GamepadMapping3[8]=Gadget/Power
[0010.70] Log:    m_GamepadMapping3[9]=Sword Attack
[0010.70] Log:    m_GamepadMapping3[10]=Move
[0010.70] Log:    m_GamepadMapping3[11]=Sprint
[0010.70] Log:    m_GamepadMapping3[12]=Camera Look
[0010.70] Log:    m_GamepadMapping3[13]=Zoom
[0010.70] Log:    m_GamepadMapping3[14]=Favorite 1
[0010.70] Log:    m_GamepadMapping3[15]=Favorite 2
[0010.70] Log:    m_GamepadMapping3[16]=Favorite 3
[0010.70] Log:    m_GamepadMapping3[17]=Favorite 4/Potion
[0010.70] Log:    m_GamepadMapping4[0]=Use/Sheathe Weapons (Hold)
[0010.70] Log:    m_GamepadMapping4[1]=Lean (Hold)/Adrenaline Kill
[0010.70] Log:    m_GamepadMapping4[2]=Jump
[0010.70] Log:    m_GamepadMapping4[3]=Quick-access Wheel (Hold)
[0010.70] Log:    m_GamepadMapping4[4]=Pause
[0010.70] Log:    m_GamepadMapping4[5]=Journal
[0010.70] Log:    m_GamepadMapping4[6]=Sprint
[0010.70] Log:    m_GamepadMapping4[7]=Gadget/Power
[0010.70] Log:    m_GamepadMapping4[8]=Block/Parry
[0010.70] Log:    m_GamepadMapping4[9]=Sword Attack
[0010.70] Log:    m_GamepadMapping4[10]=Move
[0010.70] Log:    m_GamepadMapping4[11]=Sneak Mode
[0010.70] Log:    m_GamepadMapping4[12]=Camera Look
[0010.70] Log:    m_GamepadMapping4[13]=Zoom
[0010.70] Log:    m_GamepadMapping4[14]=Favorite 1
[0010.70] Log:    m_GamepadMapping4[15]=Favorite 2
[0010.70] Log:    m_GamepadMapping4[16]=Favorite 3
[0010.70] Log:    m_GamepadMapping4[17]=Favorite 4/Potion
[0010.70] Log:
[0010.70] Log:    [Twk_GFxMoviePlayerNote DisTweaks_GFxMoviePlayerNote]
[0010.70] Log:    m_Maps[0].m_MapTitle=
[0010.70] Log:    m_Maps[1].m_MapTitle=The Estate District
[0010.70] Log:    m_Maps[1].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[1].m_Legend[1]=(m_Description="Boyle Estate")
[0010.70] Log:    m_Maps[2].m_MapTitle=Kaldwin Bridge
[0010.70] Log:    m_Maps[2].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[2].m_Legend[1]=(m_Description="Southside Gate")
[0010.70] Log:    m_Maps[2].m_Legend[2]=(m_Description="Drawbridge Way")
[0010.70] Log:    m_Maps[2].m_Legend[3]=(m_Description="Midrow Substation")
[0010.70] Log:    m_Maps[2].m_Legend[4]=(m_Description="North End")
[0010.70] Log:    m_Maps[3].m_MapTitle=The Golden Cat
[0010.70] Log:    m_Maps[3].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[3].m_Legend[1]=(m_Description="Golden Cat Main Entrance")
[0010.70] Log:    m_Maps[3].m_Legend[2]=(m_Description="To Distillery District")
[0010.70] Log:    m_Maps[4].m_MapTitle=The Golden Cat
[0010.70] Log:    m_Maps[4].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[4].m_Legend[1]=(m_Description="Main Entrance")
[0010.70] Log:    m_Maps[4].m_Legend[2]=(m_Description="Steam Room")
[0010.70] Log:    m_Maps[4].m_Legend[3]=(m_Description="Silver Room")
[0010.70] Log:    m_Maps[4].m_Legend[4]=(m_Description="Ivory Room")
[0010.70] Log:    m_Maps[4].m_Legend[5]=(m_Description="2nd Floor")
[0010.70] Log:    m_Maps[4].m_Legend[6]=(m_Description="Smoking Room")
[0010.70] Log:    m_Maps[4].m_Legend[7]=(m_Description="Gold Room")
[0010.70] Log:    m_Maps[4].m_Legend[8]=(m_Description="Madam's Office")
[0010.70] Log:    m_Maps[4].m_Legend[9]=(m_Description="Dormitory")
[0010.70] Log:    m_Maps[4].m_Legend[10]=(m_Description="3rd Floor")
[0010.70] Log:    m_Maps[5].m_MapTitle=KingSparrow Lighthouse
[0010.70] Log:    m_Maps[5].m_Legend[0]=(m_Description="Current Location")
[0010.70] Log:    m_Maps[5].m_Legend[1]=(m_Description="Lighthouse")
[0010.70] Log:    m_Maps[5].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.70] Log:    m_Maps[6].m_MapTitle=Holger Square
[0010.70] Log:    m_Maps[6].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[6].m_Legend[1]=(m_Description="Office of the High Overseer")
[0010.70] Log:    m_Maps[6].m_Legend[2]=(m_Description="To Back Yard")
[0010.70] Log:    m_Maps[7].m_MapTitle=High Overseer Office
[0010.70] Log:    m_Maps[7].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[7].m_Legend[1]=(m_Description="To Holger Square")
[0010.70] Log:    m_Maps[7].m_Legend[2]=(m_Description="Memorial Room")
[0010.70] Log:    m_Maps[7].m_Legend[3]=(m_Description="Main Hall")
[0010.70] Log:    m_Maps[7].m_Legend[4]=(m_Description="Memorial Room")
[0010.70] Log:    m_Maps[7].m_Legend[5]=(m_Description="To Back Yard")
[0010.70] Log:    m_Maps[7].m_Legend[6]=(m_Description="To Kennels")
[0010.70] Log:    m_Maps[7].m_Legend[7]=(m_Description="Meeting Chamber")
[0010.70] Log:    m_Maps[7].m_Legend[8]=(m_Description="Archive")
[0010.70] Log:    m_Maps[7].m_Legend[9]=(m_Description="Interrogation Room")
[0010.70] Log:    m_Maps[8].m_MapTitle=High Overseer Office
[0010.70] Log:    m_Maps[8].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[8].m_Legend[1]=(m_Description="To Holger Square")
[0010.70] Log:    m_Maps[8].m_Legend[2]=(m_Description="Memorial Room")
[0010.70] Log:    m_Maps[8].m_Legend[3]=(m_Description="Main Hall")
[0010.70] Log:    m_Maps[8].m_Legend[4]=(m_Description="Memorial Room")
[0010.70] Log:    m_Maps[8].m_Legend[5]=(m_Description="To Back Yard")
[0010.70] Log:    m_Maps[8].m_Legend[6]=(m_Description="To Kennels")
[0010.70] Log:    m_Maps[8].m_Legend[7]=(m_Description="Meeting Chamber")
[0010.70] Log:    m_Maps[8].m_Legend[8]=(m_Description="Archive")
[0010.70] Log:    m_Maps[8].m_Legend[9]=(m_Description="Interrogation Room")
[0010.70] Log:    m_Maps[9].m_MapTitle=Distillery District
[0010.70] Log:    m_Maps[9].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[9].m_Legend[1]=(m_Description="To Holger Square")
[0010.70] Log:    m_Maps[9].m_Legend[2]=(m_Description="To the Golden Cat")
[0010.70] Log:    m_Maps[9].m_Legend[3]=(m_Description="To the Old Dunwall Distillery")
[0010.70] Log:    m_Maps[9].m_Legend[4]=(m_Description="Clavering Blvd")
[0010.70] Log:    m_Maps[10].m_MapTitle=Dunwall Tower
[0010.70] Log:    m_Maps[10].m_Legend[0]=(m_Description="You are here")
[0010.70] Log:    m_Maps[10].m_Legend[1]=(m_Description="Entrance")
[0010.70] Log:    m_Maps[10].m_Legend[2]=(m_Description="1st Floor")
[0010.70] Log:    m_Maps[10].m_Legend[3]=(m_Description="2nd Floor")
[0010.70] Log:    m_Maps[11].m_MapTitle=KingSparrow Lighthouse
[0010.70] Log:    m_Maps[11].m_Legend[0]=(m_Description="Current Location")
[0010.70] Log:    m_Maps[11].m_Legend[1]=(m_Description="Lighthouse")
[0010.70] Log:    m_Maps[11].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.70] Log:    m_Maps[12].m_MapTitle=KingSparrow Lighthouse
[0010.70] Log:    m_Maps[12].m_Legend[0]=(m_Description="Current Location")
[0010.70] Log:    m_Maps[12].m_Legend[1]=(m_Description="Lighthouse")
[0010.70] Log:    m_Maps[12].m_Legend[2]=(m_Description="Kingsparrow Fort")
[0010.70] Log:    m_Maps[13].m_MapTitle=Dunwall Tower
[0010.70] Log:    m_Maps[13].m_Legend[0]=(m_Description="Entrance")
[0010.70] Log:    m_Maps[13].m_Legend[1]=(m_Description="1st Floor")
[0010.70] Log:    m_Maps[13].m_Legend[2]=(m_Description="2nd Floor")
[0010.70] Log:
[0010.70] Log:    [Twk_GFxMoviePlayerPauseMenu DisTweaks_GFxMoviePlayerPauseMenu]
[0010.70] Log:    m_PlayerDiedMessage=You have met your demise.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_UI_MissionStats.INT
[0010.70] Log:    [Twk_GFxMoviePlayerMissionStats DisTweaks_GFxMoviePlayerMissionStats]
[0010.70] Log:    m_MissionSummary=Special Actions
[0010.70] Log:    m_EmptyMissionSummaryItem=No special actions accomplished
[0010.70] Log:    m_MissionStats=Mission Stats
[0010.70] Log:    m_HighChaos=High
[0010.70] Log:    m_LowChaos=Low
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTMovableLimb_Interact_twk.INT
[0010.70] Log:    [MovableLimb_Interact_twk DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Severed Body Part
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Powers_Possess.INT
[0010.70] Log:    [Twk_Powers_Possess DisTweaks_Possess]
[0010.70] Log:    m_TargetObstructedMessage=Possession obstructed
[0010.70] Log:    m_TargetBusyMessage=This target cannot be possessed right now
[0010.70] Log:    m_DisallowPossessionMessage=This target is immune to Possession
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk_Abs.INT
[0010.70] Log:    [AbstractItems.Coins_AbsItm DisAbstractItem]
[0010.70] Log:    m_ItemName=Coin
[0010.70] Log:    m_PluralItemName=Coins
[0010.70] Log:    m_Description=Lord Regent Minted Coins.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTMoney_twk.INT
[0010.70] Log:    [coins.Coin_1_imp_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_1_imp_twk:DisTweaks_Interactable_PickupBase_28 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=`i
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_1_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_1_twk:DisTweaks_Interactable_PickupBase_0 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=`i
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_25_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_25_twk:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Coin of 10
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_5_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Coin_5_twk:DisTweaks_Interactable_PickupBase_1 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Coin of 5
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Ingot_100_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [coins.Ingot_100_twk:DisTweaks_Interactable_PickupBase_29 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Ingot
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk:DisTweaks_Interactable_PickupBase_30 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk:DisTweaks_Interactable_PickupBase_31 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Fish Statuette
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_JBox_twk:DisTweaks_Interactable_PickupBase_33 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Medal_twk:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray War Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Plate_twk:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk:DisTweaks_Interactable_PickupBase_4 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Moray_Urn_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Moray Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk:DisTweaks_Interactable_PickupBase_6 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Fish Statuette
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_JBox_twk:DisTweaks_Interactable_PickupBase_40 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Medal_twk:DisTweaks_Interactable_PickupBase_41 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Plate_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_5 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T1.Hrlm_T1_Perth_Urn_twk:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Perth Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Hound Statuette
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine War Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk:DisTweaks_Interactable_PickupBase_15 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Carmine Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Hound Statue
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk:DisTweaks_Interactable_PickupBase_57 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth War Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_16 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk:DisTweaks_Interactable_PickupBase_17 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Inchmouth Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Egg
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk:DisTweaks_Interactable_PickupBase_64 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle War Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk:DisTweaks_Interactable_PickupBase_20 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk:DisTweaks_Interactable_PickupBase_66 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk:DisTweaks_Interactable_PickupBase_67 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_68 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Boyle Whale Statuette
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk:DisTweaks_Interactable_PickupBase_22 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Cameo
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk:DisTweaks_Interactable_PickupBase_69 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Cigarette Case
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Egg_twk:DisTweaks_Interactable_PickupBase_70 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Egg
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_JBox_twk:DisTweaks_Interactable_PickupBase_71 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Jewel Box
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Medal_twk:DisTweaks_Interactable_PickupBase_72 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial War Medal
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Plate_twk:DisTweaks_Interactable_PickupBase_73 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Decor Plate
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk:DisTweaks_Interactable_PickupBase_21 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Pocket Watch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk:DisTweaks_Interactable_PickupBase_74 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Sextant
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_Urn_twk:DisTweaks_Interactable_PickupBase_75 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Urn
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_76 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Imperial Whale Statuette
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_CankerMouthGulf_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_CankerMouthGulf_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Canker Mouth Gulf Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_CapeofTeeth_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_CapeofTeeth_twk:DisTweaks_Interactable_PickupBase_8 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Cape of Teeth Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_Continent_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_Continent_twk:DisTweaks_Interactable_PickupBase_7 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Continent Pandyssa Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_NSkyStars_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_NSkyStars_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Star Chart: Northern Skies
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_OldCoast_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_OldCoast_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Old Coast Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SiegeStarTable_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SiegeStarTable_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Geological Survey West Pandyssian Basin
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SlaveRoutes_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SlaveRoutes_twk:DisTweaks_Interactable_PickupBase_81 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Slave Routes Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SSkyStars_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_SSkyStars_twk:DisTweaks_Interactable_PickupBase_11 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Star Chart: Southern Skies
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_WestSeas_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_WestSeas_twk:DisTweaks_Interactable_PickupBase_82 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Western Ocean
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_WhalingTerritory_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Maps.Map_WhalingTerritory_twk:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Whaling Territories Map
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_AffixSkin_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_AffixSkin_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Vera Moray and the Affix of Her Skin
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Asymmetry_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Asymmetry_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Spymaster's Axis of Asymmetry
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_CommutativeWeeper_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_CommutativeWeeper_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Commutative Rats and the Weeper
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_EmpEmptySet_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_EmpEmptySet_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Empress and the Empty Set
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Isometry_NoBottle_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Isometry_NoBottle_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Isometry_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Isometry_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Isometry of High Overseer Thaddeus Campbell
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Obtuse_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Obtuse_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Obtuse Arguments of Lady Boyle
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Parabola_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Parabola_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Daud and the Parabola of Lost Seasons
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_PostulateChild_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_PostulateChild_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Custis, Morgan and the Postulate Child
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_QuaternionicGroan_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_QuaternionicGroan_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Torturer's Quaternionic Groan
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_SelfPortrait_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_SelfPortrait_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Light Along the Inverse Curve, Sokolov's Self Portrait
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Void_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Paintings.Painting_Void_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=The Outsider and the Circumscribed Void
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_100_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_100_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_10_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_10_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_20_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_20_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_25_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_25_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_500_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_500_twk:DisTweaks_Interactable_PickupBase_14 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_50_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_50_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_5_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Pouches.Pouch_Coins_5_twk:DisTweaks_Interactable_PickupBase_13 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [RKPearls.RKPearl_big_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [RKPearls.RKPearl_big_twk:DisTweaks_Interactable_PickupBase_25 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Large River Krust Pearl
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [RKPearls.RKPearl_Small_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [RKPearls.RKPearl_Small_twk:DisTweaks_Interactable_PickupBase_24 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Small River Krust Pearl
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Valuable_twk DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Valuable_twk:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Assassin.INT
[0010.70] Log:    [Twk_Inv_AssassinDaudHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_AssassinDaudHand_NoTeleport:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_AssassinHand:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_AssassinHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_EmilyHandIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordAssassin:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordAssassin_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Assassin's Blade
[0010.70] Log:    m_Description=A razor-sharp blade used by Daud's men.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordAssassinDaud:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordAssassinIntro:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CityGuard.INT
[0010.70] Log:    [Twk_Inv_SwordCityGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Sword
[0010.70] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordCityGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Sword
[0010.70] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordCityGuardNoDrop:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Sword
[0010.70] Log:    m_Description=Standardized swords made from industrial steel. Reliable and utilitarian.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_EliteGuard.INT
[0010.70] Log:    [Twk_Inv_PistolEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Pistol
[0010.70] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_PistolEliteGuardSniper:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Pistol
[0010.70] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordEliteGuard:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordEliteGuard_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_NPC_Overseer.INT
[0010.70] Log:    [Grenade.Twk_Inv_GrenadeOverseer:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Grenade.Twk_Proj_Grenade_Overseer_Unreachable:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Musical.Twk_Inv_MusicAmp_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Musical.Twk_Weapon_MusicBox_Default:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_PistolHMaster:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Pistol
[0010.70] Log:    m_Description=Modern firearms, owned by City Watch officers, veterans and the gentry.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordOverseer:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Overseer's Sabre
[0010.70] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordOverseer_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Overseer's Sabre
[0010.70] Log:    m_Description=A fine weapon made of the best Tyvian alloys and engraved with invocations of protection against the corruption of the Void.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PlayerSpecific.INT
[0010.70] Log:    [Twk_Inv_CrossbowCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Corvo's Crossbow
[0010.70] Log:    m_Description=A silent, exotic weapon crafted from the finest materials. Used to launch bolts, sleep darts and incendiary missiles.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_PistolCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Corvo's Pistol
[0010.70] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm across the Isles. Allows pistol upgrades and adds short-range spread damage.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_PistolEliteGuard_Player:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=City Watch Pistol
[0010.70] Log:    m_Description=Modern firearm, used by City Watch officers, veterans and the gentry.
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SpringRazorCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_Inv_SwordCorvo:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Corvo's Folding Blade
[0010.70] Log:    m_Description=Light, retractable and sharper than a razor.
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SwordBase.INT
[0010.70] Log:    [SwordBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Thug.INT
[0010.70] Log:    [Thug.Twk_Inv_SwordThug:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Gang Cleaver
[0010.70] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0010.70] Log:
[0010.70] Log:    [Thug.Twk_Inv_SwordThug_Player:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=Gang Cleaver
[0010.70] Log:    m_Description=A rough cleaver used by street bandits. This weapon hacks more than it slashes.
[0010.70] Log:
[0010.70] Log:    [Thug.Twk_Inv_SwordThugTall:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTTwk_EmptyHands_NPC.INT
[0010.70] Log:    [Twk_EmptyHands_NPC:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log:    [Twk_EmptyHands_NPC_Weeper:DisTweaks_ItemEmpty_PlayerSpecific_0 DisTweaks_ItemEmpty_PlayerSpecific]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_Description=
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTPickups_twk.INT
[0010.70] Log:    [Base.AbstractItemPickupBase DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.AbstractItemPickupBase:DisTweaks_Interactable_PickupBase_3 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=`i
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.ComponentPickupBase DisTweaks_AbstractItemPickup]
[0010.70] Log:    m_SingleItemPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.ComponentPickupBase:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=`i
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.FoodPickupBase DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.FoodPickupBase:DisTweaks_Interactable_PickupBase_35 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Base.GenericPickupBase:DisTweaks_Interactable_PickupBase_83 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Base.InventoryPickupBase DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.InventoryPickupBase:DisTweaks_Interactable_PickupBase_44 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Base.InventoryPickupSwordBase DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.InventoryPickupSwordBase:DisTweaks_Interactable_PickupBase_58 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sword
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Base.PickupBase:DisTweaks_Interactable_PickupBase_2 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.StatPickupBase DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Base.StatPickupBase:DisTweaks_Interactable_PickupBase_34 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.ApricotTartlet_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.ApricotTartlet_twk:DisTweaks_Interactable_PickupBase_88 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Apricot Tartlet
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.BarleyBread_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.BarleyBread_twk:DisTweaks_Interactable_PickupBase_60 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bread
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.BloodSausage_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.BloodSausage_twk:DisTweaks_Interactable_PickupBase_89 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Serkonan Blood Sausage
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.BluejawedHagfishEggs_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.BluejawedHagfishEggs_twk:DisTweaks_Interactable_PickupBase_38 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bluejawed Hagfish Eggs
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.BrinedHagfish_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.BrinedHagfish_twk:DisTweaks_Interactable_PickupBase_36 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Tin of Brined Hagfish
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Drink_Cider_01_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Drink_Cider_01_twk:DisTweaks_Interactable_PickupBase_90 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Gristol Cider
[0010.70] Log:    m_InteractText= `GBA_Use` drink
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_Apple_01_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_Apple_01_twk:DisTweaks_Interactable_PickupBase_61 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Morley Apple
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_Apple_02_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_Apple_02_twk:DisTweaks_Interactable_PickupBase_91 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Gristol Apple
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_grappa_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_grappa_twk:DisTweaks_Interactable_PickupBase_92 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Serkonan Grapes
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_pear_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_pear_twk:DisTweaks_Interactable_PickupBase_39 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Tyvian Pear
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_rotten_pear_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.Fruit_rotten_pear_twk:DisTweaks_Interactable_PickupBase_93 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Rotten Tyvian Pear
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.JelliedEels_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.JelliedEels_twk:DisTweaks_Interactable_PickupBase_37 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Tin of Pratchett Jellied Eels
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.PottedWhaleMeat_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.PottedWhaleMeat_twk:DisTweaks_Interactable_PickupBase_65 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Tin of Potted Whale Meat
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Food.RatSkewer_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Food.RatSkewer_twk:DisTweaks_Interactable_PickupBase_94 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Rat Skewer
[0010.70] Log:    m_InteractText=`GBA_Use` Eat
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Objects.Account_ledger_twk:DisTweaks_Interactable_PickupBase_84 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Objects.Secret_black_journal_twk:DisTweaks_Interactable_PickupBase_85 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Objects.Sextant_twk:DisTweaks_Interactable_PickupBase_86 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Objects.WorldMap_twk:DisTweaks_Interactable_PickupBase_87 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Stat.Elixir_Health_twk:DisTweaks_Interactable_PickupBase_32 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sokolov's Health Elixir
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You cannot carry any more elixirs
[0010.70] Log:
[0010.70] Log:    [Stat.Elixir_Mana_twk:DisTweaks_Interactable_PickupBase_43 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Piero's Spiritual Remedy
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You cannot carry any more remedies
[0010.70] Log:
[0010.70] Log:    [Stat.WhaleBoneCharm_01_twk:DisTweaks_Interactable_PickupBase_42 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bone Charm
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Crossbow_Corvo_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Crossbow_Corvo_twk:DisTweaks_Interactable_PickupBase_80 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Crossbow
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Weapons.Grenade_Corvo_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Grenade_Corvo_twk:DisTweaks_Interactable_PickupBase_77 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons.Gun_Corvo_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Gun_Corvo_twk:DisTweaks_Interactable_PickupBase_45 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't pick this up
[0010.70] Log:
[0010.70] Log:    [Weapons.Gun_Elite_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Gun_Elite_twk:DisTweaks_Interactable_PickupBase_62 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pistol
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=You picked up `n Bullets
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons.MusicAmp_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.MusicAmp_twk:DisTweaks_Interactable_PickupBase_95 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.MusicBox_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.MusicBox_twk:DisTweaks_Interactable_PickupBase_96 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Assassin_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Assassin_twk:DisTweaks_Interactable_PickupBase_97 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Assassin's Blade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_City_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_City_twk:DisTweaks_Interactable_PickupBase_59 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=City Watch Sword
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Elite_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Elite_twk:DisTweaks_Interactable_PickupBase_63 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Officer's Sword
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Overseer_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Overseer_twk:DisTweaks_Interactable_PickupBase_78 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Overseer's Sabre
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_SpecialCorvo_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_SpecialCorvo_twk:DisTweaks_Interactable_PickupBase_79 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sword
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Thug_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Thug_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Gang Cleaver
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Torturer_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons.Sword_Torturer_twk:DisTweaks_Interactable_PickupBase_98 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Gang Cleaver
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You already have a better sword
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolt_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolt_Ammo_twk:DisTweaks_Interactable_PickupBase_48 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bolt
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolts_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolts_Ammo_twk:DisTweaks_Interactable_PickupBase_99 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bolts
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolts_Purse_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bolts_Purse_twk:DisTweaks_Interactable_PickupBase_100 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bolt Pouch
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bullets_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Bullets_Ammo_twk:DisTweaks_Interactable_PickupBase_46 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Bullets
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.ExplosiveBullets_Ammo_twk:DisTweaks_Interactable_PickupBase_49 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Explosive Bullets
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flare_Ammo_Tallboy_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Tallboy Weaponry
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flare_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flare_Ammo_twk:DisTweaks_Interactable_PickupBase_47 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Incendiary Bolt
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flares_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Flares_Ammo_twk:DisTweaks_Interactable_PickupBase_101 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Incendiary Bolts
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Grenade_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Grenade_Ammo_twk:DisTweaks_Interactable_PickupBase_50 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Grenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_53 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Pistol_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=Empty
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.Pistol_Ammo_twk:DisTweaks_Interactable_PickupBase_102 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Pistol
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SleepDart_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SleepDart_Ammo_twk:DisTweaks_Interactable_PickupBase_54 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sleep Dart
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SleepDarts_Ammo_twk:DisTweaks_Interactable_PickupBase_103 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sleep Darts
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_Ammo_twk:DisTweaks_Interactable_PickupBase_51 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Spring Razor
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_52 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Spring Razor
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Spring Razor
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_Ammo_twk:DisTweaks_Interactable_PickupBase_55 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sticky Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk DisTweaks_InventoryPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_56 DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sticky Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk DisTweaks_StatPickup]
[0010.70] Log:    m_SingleAmmoPickupMessage=
[0010.70] Log:    m_EmptyPickupMessage=
[0010.70] Log:
[0010.70] Log:    [Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
[0010.70] Log:    m_NotUsableWhilePossessingInteractText=
[0010.70] Log:    m_Name=Sticky Grenade
[0010.70] Log:    m_InteractText=`GBA_Use` Pick up
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.70] Log:
[0010.70] Log: FileName: ....DishonoredGameLocalizationINTmovable_twk.INT
[0010.70] Log:    [adjustable_wrench_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Adjustable Wrench
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Ashtray_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Ashtray
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [ashes_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Vase
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [AshTray_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Ashtray
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [assassin_mask_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Mask
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [balloons_01_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [balloons_02_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.BreakableNavBlockBase:DisTweaks_InteractableInterface_30 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.HelmetMovableBase:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Helmet
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.LargeMoveableBase:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.MoveableBase:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Base.StaticBreakableBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [bathroom_mirrors_02_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [beer_pint_full_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Glass
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [beer_pint_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Glass
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [BookStack_twk:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Blank Ledgers
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [box_books_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Books
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [boyle_vase_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Vase
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [breakable_glass_01_big_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [breakable_glass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [brick_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Brick
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [brothel_cushions_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pillow
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [brothel_cushions_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pillow
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [brothelwindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [bucket_01_twk:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Bucket
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [butterfly_case_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Butterfly Case
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [butterfly_case_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Butterfly Case
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [candle_stick_01_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Candlestick
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [chair_rich_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [chamber_pot_twk:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [city_watch_sign_wood_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [city_watch_sign_wood_01b_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [city_watch_sign_wood_01c_twk:DisTweaks_InteractableInterface_34 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [city_watch_sign_wood_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [CityHelmet_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Helmet
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [clippers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Clippers
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [clock_01_twk:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Clock
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [coffin_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Corvos_hand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=My Left Hand
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [crate_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [cupboard_01b_twk:DisTweaks_InteractableInterface_36 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [destilling_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Lab Equipment
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [destilling_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Lab Equipment
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [display_case_01b_twk:DisTweaks_InteractableInterface_37 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [dissection_board_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Dissection Board
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [DrinkingGlass_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Glass
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [EliteHelmet_twk:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Helmet
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [flooded_wood_plank_01_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Wooden Planks
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [guardStationWindow_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [hammer_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Hammer
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [harp_01b_twk:DisTweaks_InteractableInterface_39 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [JellyCake_Green_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [JellyCake_Red_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_bottle_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_bottle_04_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_large_bottle_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [lab_large_bottle_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Liquor_Bottle_twk:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Liquor Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [LowerGuardCap_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Helmet
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [metal_stand_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [metal_stand_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Brass Stand
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [moucharabie_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [over_desk_furniture_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Ink Pot
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [over_desk_furniture_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Stamp
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [over_desk_furniture_03_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Stamp
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [over_wastebasket_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Basket
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [overseer_wood_divider_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pan_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pan
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pan_02_cover_twk:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pot Cover
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pan_02_twk:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pan
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pan_twk:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pan
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pedestal_table_01_twk:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pedestal Table
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [piano_01_cap_twk:DisTweaks_InteractableInterface_40 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [piano_cap_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pillow_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pillow
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [Pot_01_twk:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Pot
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [prison_canteen_dish_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Dish
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [prison_canteen_dish_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Dish
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [prison_loudspeaker_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Wooden Plank
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [prison_metal_cone_01_twk:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Metal Cone
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pub_bottle_01_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pub_bottle_02_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [pub_bottle_03_twk:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Bottle
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [radiator_01_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=
[0010.70] Log:    m_InteractText=
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [rat_foetus_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Bull Rat Fetus
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [rectangular_plate_twk:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Metal Tray
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [screwdriver_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Screwdriver
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [shelf_assets_box_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Box
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [shelf_assets_box_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Box
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [shelf_assets_can_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Can
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [shelf_assets_can_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Empty Can
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.70] Log:    m_AltInteractText=
[0010.70] Log:    m_UseMessage=
[0010.70] Log:    m_AltUseMessage=
[0010.70] Log:    m_CannotUseMessage=
[0010.70] Log:
[0010.70] Log:    [shelf_assets_drawers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.70] Log:    m_Name=Drawers
[0010.70] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_drawers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Drawers
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_drawers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Drawers
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_drawers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Drawers
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_papers_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Blank Parchment
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_papers_01b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Blank Parchment
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_papers_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Blank Parchment
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [shelf_assets_papers_02b_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Blank Parchment
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [speaker_01_twk:DisTweaks_InteractableInterface_38 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [sunroofGlass_01_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [support_rope_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Metal Post
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [support_rope_02_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Metal Bar
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [tavern_glass_panel_01_twk:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [TeaCup_twk:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Teacup
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [test_tub_01_twk:DisTweaks_InteractableInterface_54 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bottle
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [ThugHat1_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Helmet
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [ThugHat2_twk:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Helmet
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [tyvian_urn_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Urn
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [utensil_twk:DisTweaks_InteractableInterface_25 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Utensils
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [vase_02_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Vase
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Vase_twk:DisTweaks_InteractableInterface_26 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Vase
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk2_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk3_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk4_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk5_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk6_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [whale_bone_brk7_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wheelbarrow_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_02_step2_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden planks
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_02_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Planks
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_04_twk:DisTweaks_InteractableInterface_42 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Planks
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_200_twk:DisTweaks_InteractableInterface_29 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_400_twk:DisTweaks_InteractableInterface_28 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Plank
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wood_plank_group_05_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wooden Planks
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wooden_bench_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wooden_chair_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [wooden_table_twk:DisTweaks_InteractableInterface_41 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTPwn_Guard_Base.INT
[0010.71] Log:    [Pwn_Guard_Base DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_Guard_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Pwn_Guard_MSBase DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_Guard_MSBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=City Watch Guard
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Pwn_Guard_MTBase DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_Guard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=City Guard
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Pwn_LowerGuard_MTBase DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_LowerGuard_MTBase:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Watch Lower Guard
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultNPC.INT
[0010.71] Log:    [Twk_Pawn_DefaultNPC DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:    m_AsleepCrosshairText=(Unconscious)
[0010.71] Log:
[0010.71] Log:    [Twk_Pawn_DefaultNPC:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazor.INT
[0010.71] Log:    [Twk_Inv_SpringRazorPlaced:DisTweaks_InteractableInterface_284 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Springrazor
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Tallboy.INT
[0010.71] Log:    [Battery.Twk_Attachment_Battery_Center:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Battery.Twk_Attachment_Battery_Center_empty:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Battery.Twk_Attachment_Battery_Left:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Battery.Twk_Attachment_Battery_Right:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Shield.Twk_Attachment_Shield:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [TallboyBow:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log:    [TallboyBowWithMelee:pPlayerSpecific DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log:    [TallboyExplosiveArrow_twk:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Incendiary Bolt
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_WolfHound.INT
[0010.71] Log:    [Pwn_WolfHound_0 DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_WolfHound_0:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wolfhound
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Pwn_WolfHound_Base DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_WolfHound_Base:DisTweaks_InteractableInterface_181 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Pwn_WolfHound_eaten DisTweaks_NPCPawn]
[0010.71] Log:    m_BusyText=This character is busy
[0010.71] Log:    m_CannotStealMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Pwn_WolfHound_eaten:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Wolfhound
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_Grenade.INT
[0010.71] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Grenade
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Grenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_GrenadeBase.INT
[0010.71] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_GrenadeBase:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Grenade
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Proj_StickyGrenade.INT
[0010.71] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Sticky Grenade
[0010.71] Log:    m_InteractText=`GBA_Use` Carry
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_StickyGrenade:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Sticky Grenade
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Projectiles.INT
[0010.71] Log:    [Twk_Proj_Arrow:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bolt
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Arrow_Flare:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Incendiary Bolt
[0010.71] Log:    m_InteractText=`GBA_Use` Douse
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Arrow_Sleep:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Sleep Dart
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Bullet:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bullet
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Bullet_Elite:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bullet
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_Bullet_Explosive:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bullet
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_BulletUpgraded:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Bullet
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log:    [Twk_Proj_RiverKrust_NonExplosive:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=River Krust Spit
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Upgrades.INT
[0010.71] Log:    [Twk_Upgrade_AmmoPouch2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bullet Capacity Upgrade 1
[0010.71] Log:    m_Description=Increases bullet storage capacity by 10. (Total 20)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_AmmoPouch2:DisTweaks_InteractableInterface_21 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_AmmoPouch4 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bullet Capacity Upgrade 2
[0010.71] Log:    m_Description=Increases bullet storage capacity by 10. (Total 30)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_AmmoPouch4:DisTweaks_InteractableInterface_22 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Armor DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Improved Armor
[0010.71] Log:    m_Description=Reduces damage.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Armor:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Base DisTweaks_Upgrade]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Base:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_BoneCharms DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bone Charm Capacity Upgrade 1
[0010.71] Log:    m_Description=Enables one additional bone charm to be active. (Total 4)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_BoneCharms2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bone Charm Capacity Upgrade 2
[0010.71] Log:    m_Description=Enables two additional bone charms to be active. (Total 6)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_BoneCharms2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_BoneCharms:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_Accuracy DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Crossbow Accuracy Upgrade
[0010.71] Log:    m_Description=Enhances and stabilizes crossbow aim.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_Accuracy:DisTweaks_InteractableInterface_24 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_Range DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Crossbow Range Upgrade
[0010.71] Log:    m_Description=Crossbow bolts travel faster, further.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_Range:DisTweaks_InteractableInterface_0 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Crossbow Reload Speed Upgrade
[0010.71] Log:    m_Description=Faster reload. Enables auto-reload.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Crossbow_ReloadSpeed:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_GrenadeBelt DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Grenade Capacity Upgrade
[0010.71] Log:    m_Description=Increases grenade storage capacity by 4. (Total 9)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_GrenadeBelt:DisTweaks_InteractableInterface_2 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Gun_Explosive DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Explosive Shot Upgrade
[0010.71] Log:    m_Description=Unlocks explosive bullets usage for your pistol.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Gun_Explosive:DisTweaks_InteractableInterface_3 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_InstantSleepArrow DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Combat Sleep Darts
[0010.71] Log:    m_Description=Sleep darts sedative effect is immediate even in combat.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_InstantSleepArrow:pInteractableTweaks DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_InteractText=
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Mask DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Corvo's Mask
[0010.71] Log:    m_Description=Conceals your identity.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Mask:DisTweaks_InteractableInterface_23 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Corvo's Pistol
[0010.71] Log:    m_Description=Master-crafted with customization in mind, this is the best firearm in the Isles. Allows pistol upgrades and adds a short range spread damage.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol:DisTweaks_InteractableInterface_4 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol_Accuracy1 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Accuracy 1 Upgrade
[0010.71] Log:    m_Description=Lowers dispersion and stabilizes pistol aim.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol_Accuracy1:DisTweaks_InteractableInterface_5 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol_Accuracy2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Accuracy 2 Upgrade
[0010.71] Log:    m_Description=Further lowers dispersion and stabilizes pistol aim.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Pistol_Accuracy2:DisTweaks_InteractableInterface_6 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine1 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Magazine 1 Upgrade
[0010.71] Log:    m_Description=Adds 1 bullet to the magazine. (Total 2).
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine1:DisTweaks_InteractableInterface_7 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Magazine 2 Upgrade
[0010.71] Log:    m_Description=Adds another bullet to the magazine. (Total 3)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine2:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine3 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Magazine 3 Upgrade
[0010.71] Log:    m_Description=Adds another bullet to the magazine. (Total 4)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolMagazine3:DisTweaks_InteractableInterface_9 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolReloadSpeed1 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Reload 1 Upgrade
[0010.71] Log:    m_Description=Faster reload.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolReloadSpeed1:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolReloadSpeed2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Pistol Reload 2 Upgrade
[0010.71] Log:    m_Description=Faster reload. Enables auto-reload.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_PistolReloadSpeed2:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_QuiverCapacity2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bolt Capacity Upgrade 1
[0010.71] Log:    m_Description=Increases standard bolts capacity by 10. (Total 20)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_QuiverCapacity2:DisTweaks_InteractableInterface_11 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_QuiverCapacity4 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Bolt Capacity Upgrade 2
[0010.71] Log:    m_Description=Increases standard bolts capacity by 10. (Total 30)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_QuiverCapacity4:DisTweaks_InteractableInterface_12 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SilentRunning DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Boot Stealth Upgrade 1
[0010.71] Log:    m_Description=Reduced footstep sounds.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SilentRunning:DisTweaks_InteractableInterface_13 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SilentSprinting DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Boot Stealth Upgrade 2
[0010.71] Log:    m_Description=Further reduced footstep sounds.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SilentSprinting:DisTweaks_InteractableInterface_19 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SpringRazor DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Springrazor Radius Upgrade
[0010.71] Log:    m_Description=Increased radius for springrazor traps.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SpringRazor:DisTweaks_InteractableInterface_14 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SpringRazorPouch DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Springrazor Capacity Upgrade
[0010.71] Log:    m_Description=Increases springrazor storage capacity by 4. (Total 9)
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_SpringRazorPouch:DisTweaks_InteractableInterface_15 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Spyglass1 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mask Optics Upgrade 1
[0010.71] Log:    m_Description=Allows you to magnify your view. Press `GBA_Zoom` to zoom.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Spyglass1:DisTweaks_InteractableInterface_16 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Spyglass2 DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mask Optics Upgrade 2
[0010.71] Log:    m_Description=Gives another level of magnification. Press `GBA_Use` when zoomed.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Spyglass2:DisTweaks_InteractableInterface_17 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueFish DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mystical Fish Artifact
[0010.71] Log:    m_Description=Enables one additional bone charm to be active.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueFish:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueRat DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mystical Rat Artifact
[0010.71] Log:    m_Description=Enables one additional bone charm to be active.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueRat:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueWhale DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mystical Whale Artifact
[0010.71] Log:    m_Description=Enables one additional bone charm to be active.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueWhale:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueWolfhound DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Mystical Wolfhound Artifact
[0010.71] Log:    m_Description=Enables one additional bone charm to be active.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StatueWolfhound:DisTweaks_InteractableInterface_8 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StickyGrenade DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Sticky Grenade Upgrade
[0010.71] Log:    m_Description=Unlock grenades that stick to targets.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_StickyGrenade:DisTweaks_InteractableInterface_18 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Sword DisTweaks_Upgrade]
[0010.71] Log:    m_Name=Sword Crossing Upgrade
[0010.71] Log:    m_Description=Makes the sword more effective when locking blades and pushing against an enemy.
[0010.71] Log:
[0010.71] Log:    [Twk_Upgrade_Sword:DisTweaks_InteractableInterface_20 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=`u
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_Generic.INT
[0010.71] Log:    [InvItemBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log:    [Twk_Inv_Powers:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log:    [WeaponRangedBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeCorvo.INT
[0010.71] Log:    [Twk_Inv_GrenadeCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartBase.INT
[0010.71] Log:    [Twk_Inv_HeartBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_HeartCorvo.INT
[0010.71] Log:    [Twk_Inv_HeartCorvo:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=The Heart
[0010.71] Log:    m_Description=A strange artifact that appears to have a will of its own. Leads you toward Runes and Bone Charms, whispering secrets along the way.
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_Corvo.INT
[0010.71] Log:    [Twk_Pawn_Corvo DisTweaks_PlayerPawn]
[0010.71] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.71] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.71] Log:    m_DarknessLevelIncreasedMessage=
[0010.71] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.71] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.71] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.71] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.71] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.71] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.71] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.71] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.71] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.71] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0010.71] Log:
[0010.71] Log:    [Twk_Pawn_Corvo_Release DisTweaks_PlayerPawn]
[0010.71] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.71] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.71] Log:    m_DarknessLevelIncreasedMessage=
[0010.71] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.71] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.71] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.71] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.71] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.71] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.71] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.71] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.71] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.71] Log:    m_PowerInhibitedMessage=Disoriented by Overseer Device--Magic Will Not Work!
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Pawn_DefaultPlayer.INT
[0010.71] Log:    [Twk_Pawn_DefaultPlayer DisTweaks_PlayerPawn]
[0010.71] Log:    m_CanPerformAdrenalineKillMessage=Tap `GBA_Adrenaline` to perform an adrenaline kill
[0010.71] Log:    m_CanPerformAdrenalineDoubleKillMessage=Double-tap `GBA_Adrenaline` to perform an adrenaline double-kill
[0010.71] Log:    m_DarknessLevelIncreasedMessage=
[0010.71] Log:    m_BlockTutorialMessage=Press and hold `GBA_Block` to block melee attacks.
[0010.71] Log:    m_PerfectBlockTutorialMessage=Press and hold `GBA_Block` just as an enemy is attacking to knock him off-balance.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[0]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a Health potion.
[0010.71] Log:    m_AcquiredElixirTutorialMessage[1]=Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a Mana potion.
[0010.71] Log:    m_AcquiredElixirTutorialMessage_PC[0]=Press `GBA_HealthElixir` to drink a Health potion.
[0010.71] Log:    m_AcquiredElixirTutorialMessage_PC[1]=Press `GBA_ManaElixir` to drink a Mana potion.
[0010.71] Log:    m_UseElixirTutorialMessage[0]=Your Health is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_B` to drink a potion.
[0010.71] Log:    m_UseElixirTutorialMessage[1]=Your Mana is Low. Press and hold `GBA_Wheel` to open the Quick-access Wheel, then press `KEY_X` to drink a potion.
[0010.71] Log:    m_UseElixirTutorialMessage_PC[0]=Your Health is Low. Press `GBA_HealthElixir` to drink a potion.
[0010.71] Log:    m_UseElixirTutorialMessage_PC[1]=Your Mana is Low. Press `GBA_ManaElixir` to drink a potion.
[0010.71] Log:    m_ThrowMovableTutorialMessage=Press `GBA_Primary` to throw objects to attract an enemy's attention.
[0010.71] Log:    m_HeartTargetTutorialMessage=Rune or Bone Charm nearby. Equip the Heart.
[0010.71] Log:    m_WheelTutorialMessage=To change the equipped item, press and hold `GBA_Wheel` to open the Quick-access Wheel.
[0010.71] Log:    m_WheelTutorialNoteTitle=Press `GBA_Journal` to read the Quick-access Wheel tutorial.
[0010.71] Log:    m_DropAssassinationNoteTitle=Press `GBA_Journal` to see the Drop Assassination tutorial.
[0010.71] Log:    m_PowerInhibitedMessage=
[0010.71] Log:
[0010.71] Log:    [Twk_Pawn_DefaultPlayer:DisTweaks_WhaleBoneCharmList_0 DisTweaks_WhaleBoneCharmList]
[0010.71] Log:    m_Charms[0]=(m_Levels=((m_Name="Tough Skin",m_Text="Your max health has been slightly increased")))
[0010.71] Log:    m_Charms[1]=(m_Levels=((m_Name="Blood Ox Heart",m_Text="Your max mana has been slightly increased")))
[0010.71] Log:    m_Charms[2]=(m_Levels=((m_Name="Healthy Appetite I",m_Text="Food heals you slightly more"),(m_Name="Healthy Appetite II",m_Text="Food heals you moderately more")))
[0010.71] Log:    m_Charms[3]=(m_Levels=((m_Name="Falling Star",m_Text="Drop-assassinating someone gives you a bit of mana")))
[0010.71] Log:    m_Charms[4]=(m_Levels=((m_Name="Clockwork Malfunction",m_Text="Enemy grenades take slightly more time to explode ")))
[0010.71] Log:    m_Charms[5]=(m_Levels=((m_Name="Unnerving Target I",m_Text="Enemies have a slight chance to miss with guns"),(m_Name="Unnerving Target II",m_Text="Enemies have a moderate chance to miss with Guns")))
[0010.71] Log:    m_Charms[6]=(m_Levels=((m_Name="Robust I",m_Text="Potions give you slightly more health"),(m_Name="Robust II",m_Text="Potions give you moderately more health")))
[0010.71] Log:    m_Charms[7]=(m_Levels=((m_Name="Spirited I",m_Text="Potions give you slightly more mana"),(m_Name="Spirited II",m_Text="Potions give you moderately more mana")))
[0010.71] Log:    m_Charms[8]=(m_Levels=((m_Name="Twist of Fortune I",m_Text="Very rarely, a potion gives you full mana"),(m_Name="Twist of Fortune II",m_Text="Sometimes, a potion gives you full mana")))
[0010.71] Log:    m_Charms[9]=(m_Levels=((m_Name="Rat Scent",m_Text="Rats attack you only when you walk closer")))
[0010.71] Log:    m_Charms[10]=(m_Levels=((m_Name="Spirit Water",m_Text="Drinking from faucets recharges a small amount of mana")))
[0010.71] Log:    m_Charms[11]=(m_Levels=((m_Name="Plague Resistant",m_Text="Weepers inflict slightly less damage")))
[0010.71] Log:    m_Charms[12]=(m_Levels=((m_Name="Plague Affinity",m_Text="Getting damaged by Weepers gives a small amount of mana")))
[0010.71] Log:    m_Charms[13]=(m_Levels=((m_Name="Vengeance",m_Text="Getting damaged gives you some adrenaline")))
[0010.71] Log:    m_Charms[14]=(m_Levels=((m_Name="Carrion Killer",m_Text="Killing rats gives you some adrenaline")))
[0010.71] Log:    m_Charms[15]=(m_Levels=((m_Name="Strong Arms",m_Text="Choking is faster")))
[0010.71] Log:    m_Charms[16]=(m_Levels=((m_Name="Undertaker",m_Text="You move slightly faster while carrying corpses")))
[0010.71] Log:    m_Charms[17]=(m_Levels=((m_Name="Swift Shadow",m_Text="You move forward slightly faster while in stealth mode")))
[0010.71] Log:    m_Charms[18]=(m_Levels=((m_Name="Whirlwind I",m_Text="You swing your sword slightly faster"),(m_Name="Whirlwind II",m_Text="You swing your sword moderately faster")))
[0010.71] Log:    m_Charms[19]=(m_Levels=((m_Name="Throwing Hand",m_Text="You throw carried objects a bit farther")))
[0010.71] Log:    m_Charms[20]=(m_Levels=((m_Name="Acrobat",m_Text="You climb slightly faster")))
[0010.71] Log:    m_Charms[21]=(m_Levels=((m_Name="Sustained Rage",m_Text="Your adrenaline takes slightly longer to cool down")))
[0010.71] Log:    m_Charms[22]=(m_Levels=((m_Name="Welcoming Host",m_Text="You can possess white rats for longer")))
[0010.71] Log:    m_Charms[23]=(m_Levels=((m_Name="Scavenger",m_Text="You find ammo in greater amounts")))
[0010.71] Log:    m_Charms[24]=(m_Levels=((m_Name="Albinos",m_Text="You encounter white rats slightly more often")))
[0010.71] Log:    m_Charms[25]=(m_Levels=((m_Name="Spiritual Pool",m_Text="You regenerate mana slightly faster")))
[0010.71] Log:    m_Charms[26]=(m_Levels=((m_Name="Reinforced Bolts",m_Text="Bolts stuck in enemies break less often")))
[0010.71] Log:    m_Charms[27]=(m_Levels=((m_Name="Fleet Fighter",m_Text="Having your weapons out doesn't slow you")))
[0010.71] Log:    m_Charms[28]=(m_Levels=((m_Name="Water of Life",m_Text="Drinking from fountains recharges a small amount of health")))
[0010.71] Log:    m_ScriptedCharms[0]=(m_Levels=((m_Name="Void Channel",m_Text="Powers effects slightly improved")))
[0010.71] Log:    m_ScriptedCharms[1]=(m_Levels=((m_Name="White Rats Friend",m_Text="White rats won't attack you")))
[0010.71] Log:    m_ScriptedCharms[2]=(m_Levels=((m_Name="Gutter Feast",m_Text="White rats can be consumed for mana")))
[0010.71] Log:    m_ScriptedCharms[3]=(m_Levels=((m_Name="Good Lungs",m_Text="Breath capacity in water increased slightly")))
[0010.71] Log:    m_ScriptedCharms[4]=(m_Levels=((m_Name="Delicate Touch ",m_Text="Breaking glass sound is moderately reduced")))
[0010.71] Log:    m_ScriptedCharms[5]=(m_Levels=((m_Name="Voyeur",m_Text="Moderate keyhole peeping magnification")))
[0010.71] Log:    m_ScriptedCharms[6]=(m_Levels=((m_Name="Fire Water",m_Text="Shot whiskey bottles explode with greater intensity")))
[0010.71] Log:    m_ScriptedCharms[7]=(m_Levels=((m_Name="Blast Resistant",m_Text="Damage from explosions reduced slightly")))
[0010.71] Log:    m_ScriptedCharms[8]=(m_Levels=((m_Name="Fencer ",m_Text="Win sword-vs-sword contests more frequently")))
[0010.71] Log:    m_ScriptedCharms[9]=(m_Levels=((m_Name="Quick Dodge",m_Text="Enemies miss more often with arrows and bolts")))
[0010.71] Log:    m_ScriptedCharms[10]=(m_Levels=((m_Name="River Affinity ",m_Text="Swim speed increased slightly")))
[0010.71] Log:    m_ScriptedCharms[11]=(m_Levels=((m_Name="Raven",m_Text="Drop assassination gives you a bit of health")))
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTGFxUI.INT
[0010.71] Log:    [FontLib]
[0010.71] Log:    FontLib=DisFonts.fonts_efigs
[0010.71] Log:    FontLib=DisFonts.gfxfontlib
[0010.71] Log:    FontLib_PC=DisFonts_PC.fonts_PC
[0010.71] Log:    FontLib_PC=DisFonts_PC.gfxfontlib
[0010.71] Log:
[0010.71] Log:    [Fonts]
[0010.71] Log:    TitleFont=Emerge BF
[0010.71] Log:    NormalFont=ChaletComprime-CologneEighty
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTBlueprints_twk_Abst.INT
[0010.71] Log:    [AbstractItems.RewireTool_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Rewire Tool
[0010.71] Log:    m_PluralItemName=Rewire Tools
[0010.71] Log:    m_Description=Allows you to rewire technological circuitry and turn security systems to your advantage. Consumed on usage.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_ArmorIncrease_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Bonded Galvani Weave
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A chemical treatment that can be applied to cloth or leather. Piero can use this to upgrade your armor and clothing.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_ExpBullets_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Small-scale Combustion Refinement
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A chemical process that can be used to stagger combustibility rates. Piero can use this to upgrade your pistol ammunition.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_FlareBolt_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Incandescent Paste
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A pyrotechnic substance that ignites to produce intense light for a short duration. Piero can use this to upgrade your crossbow bolts.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_HealthPotion_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Sokolov's Formula
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The formula for Sokolov's Elixir. Piero can use this to distill a liquid that restores health and protects against the rat plague.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_SilentRunning_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Folded Galvani Resin
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A substance that increases flexibility and strength in vulcanized materials. Piero can use this to reduce the sound generated by your boots.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_SpyglassZoom_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Lens Magnification
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A diagram for increasing stability in a multi-lens array. Piero can use this to upgrade the magnifying lenses in your mask.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_StickyGrenade_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Spiked Grenade Housing
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A barb-covered casing design that enables grenades to embed in most surfaces. Piero can use this to upgrade your grenades.
[0010.71] Log:
[0010.71] Log:    [HackManual.BP_WallOfLight_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Wall of Light Circuitry
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A schematic of the Wall of Light used by the City Watch. Piero can use this to teach you to disable Walls of Light.
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTChapterNotes_twk.INT
[0010.71] Log:    [BOYLE.ChapterNotes_BOYLE DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Lady Boyle
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=One of the Boyle Ladies is guilty. Her identity must be uncovered. Blend in at the masked party to discover the target.
[0010.71] Log:
[0010.71] Log:    [BOYLE.EsmaDiary DisAbstractItem]
[0010.71] Log:    m_ItemName=Esma's Secrets
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Esma likes men and doesn't seem terribly picky. Maybe this information can be used against her.
[0010.71] Log:
[0010.71] Log:    [BOYLE.HidingBoyles DisAbstractItem]
[0010.71] Log:    m_ItemName=Boyles in Hiding
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=In the chaos, the Boyle girls have run upstairs and locked themselves in one of the bedrooms.
[0010.71] Log:
[0010.71] Log:    [BOYLE.LydiaBlack DisAbstractItem]
[0010.71] Log:    m_ItemName=Lydia's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lydia Boyle is wearing black tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.LydiaDiary DisAbstractItem]
[0010.71] Log:    m_ItemName=Lydia's Secrets
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lydia likes musicians and music. Maybe this information can be used against her.
[0010.71] Log:
[0010.71] Log:    [BOYLE.LydiaRed DisAbstractItem]
[0010.71] Log:    m_ItemName=Lydia's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lydia Boyle is wearing red tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.LydiaWhite DisAbstractItem]
[0010.71] Log:    m_ItemName=Lydia's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lydia Boyle is wearing white tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.PistolDuelCheat DisAbstractItem]
[0010.71] Log:    m_ItemName=Pistol Duel
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The pistol duel with Lord Shaw was a success, sort of. Nevermind the mess.
[0010.71] Log:
[0010.71] Log:    [BOYLE.PistolDuelWon DisAbstractItem]
[0010.71] Log:    m_ItemName=Pistol Duel
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The pistol duel with Lord Shaw was a success.
[0010.71] Log:
[0010.71] Log:    [BOYLE.ReachedParty DisAbstractItem]
[0010.71] Log:    m_ItemName=Fitting In
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The party is a neutral zone. Try to blend in.
[0010.71] Log:
[0010.71] Log:    [BOYLE.SamuelsBoat DisAbstractItem]
[0010.71] Log:    m_ItemName=Samuel's Boat
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Samuel may have hidden from the tallboys, beyond the canal gate.
[0010.71] Log:
[0010.71] Log:    [STREETS.RatVisceraEffect DisAbstractItem]
[0010.71] Log:    m_ItemName=Rat Viscera Effect
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Contaminating the Bottle Street gang's elixir still with plague rat viscera will infect anyone who drinks the elixir with the plague. That includes the Bottle Street gang and the people who buy their black market elixir.
[0010.71] Log:
[0010.71] Log:    [BOYLE.TalkToTheTarget DisAbstractItem]
[0010.71] Log:    m_ItemName=The Target
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Talk to the target.
[0010.71] Log:
[0010.71] Log:    [BOYLE.WaveryBlack DisAbstractItem]
[0010.71] Log:    m_ItemName=Waverly's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Waverly Boyle is wearing black tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.WaveryDiary DisAbstractItem]
[0010.71] Log:    m_ItemName=Waverly's Secrets
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Waverly is paranoid and fears someone might be after her. Maybe this information can be used against her.
[0010.71] Log:
[0010.71] Log:    [BOYLE.WaveryRed DisAbstractItem]
[0010.71] Log:    m_ItemName=Waverly's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Waverly Boyle is wearing red tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.WaveryWhite DisAbstractItem]
[0010.71] Log:    m_ItemName=Waverly's Color
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Waverly Boyle is wearing white tonight.
[0010.71] Log:
[0010.71] Log:    [BOYLE.WhitesDrink DisAbstractItem]
[0010.71] Log:    m_ItemName=A drink for Miss White
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Miss White, in the moth mask, asked for a drink.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_AlecInCell DisAbstractItem]
[0010.71] Log:    m_ItemName=Overhead Whispering Thugs
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Some men mentioned that one of their friends got caught by the City Watch and is in a cell somewhere nearby.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_DrawbridgeSpots DisAbstractItem]
[0010.71] Log:    m_ItemName=Drawbridge Spotlights
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Samuel said the drawbridge spotlights must be turned off before Samuel can approach Sokolov's house.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_DrawbridgeSpotsOff DisAbstractItem]
[0010.71] Log:    m_ItemName=Drawbridge Spotlights Off
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The drawbridge spotlights are off. Samuel is now waiting under an arch near Sokolov's house.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_PaintingSafeCode DisAbstractItem]
[0010.71] Log:    m_ItemName=Painting Safe Code
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A women freed from a Wall of Light holding cell mentioned a hidden safe on the third floor of a collapsed building, behind a painting. The code is 294.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_PratchettSafeCode DisAbstractItem]
[0010.71] Log:    m_ItemName=Pratchett's Safe Code
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A note in Pratchett's house says that his safe code is hidden in his paintings.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNote_SokolovKO DisAbstractItem]
[0010.71] Log:    m_ItemName=Bring Sokolov to Samuel
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Sokolov is unconscious and must be taken to Samuel, who is waiting under an arch nearby.
[0010.71] Log:
[0010.71] Log:    [Bridge.ChapterNotes_Bridge DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: The Royal Physician
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=You've been asked to abduct Anton Sokolov, the Royal Physician and Head of the Academy of Natural Philosophy. Your new allies want to obtain from Sokolov the name of the Lord Regent's mistress, a mysterious ally and one of his most powerful noble supporters. Sokolov lives in a large apartment somewhere atop Kaldwin's Bridge.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.ArtDealer_Code_138 DisAbstractItem]
[0010.71] Log:    m_ItemName=Art Dealer's Combination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The combination to the Art Dealer's safe is 138.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.ArtDealer_Code_696 DisAbstractItem]
[0010.71] Log:    m_ItemName=Art Dealer's Combination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The combination to the Art Dealer's safe is 696.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.ArtDealer_Code_879 DisAbstractItem]
[0010.71] Log:    m_ItemName=Art Dealer's Combination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The combination to the Art Dealer's safe is 879.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.ArtDealer_Key DisAbstractItem]
[0010.71] Log:    m_ItemName=Art Dealer's key
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Art Dealer provided the key to his house, which holds some valuable paintings.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Bunting DisAbstractItem]
[0010.71] Log:    m_ItemName=Bunting the Art Dealer
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Art Dealer is named Bunting, and he is into the Silver Room, second floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.ChapterNotes_BROTHEL DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: House of Pleasure
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Loyalists believe that Emily is being held by the Pendleton brothers at the Golden Cat. These men are Lord Pendleton's despised older brothers, twins, and they are loyal to the Lord Regent. Emily must be rescued and the Lords Custis and Morgan Pendleton must be eliminated.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Curtis_RoopUp DisAbstractItem]
[0010.71] Log:    m_ItemName=Custis Pendleton
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Custis Pendleton is in the Gold Room, on the third floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Curtis_SmokingRoom DisAbstractItem]
[0010.71] Log:    m_ItemName=Custis Pendleton
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Custis Pendleton is in the Smoking Room, on the third floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Emily_Hint DisAbstractItem]
[0010.71] Log:    m_ItemName=Emily
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Emily is being kept in the dormitory, upstairs.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Morgan_RoomDown DisAbstractItem]
[0010.71] Log:    m_ItemName=Morgan Pendleton
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Ivory Room, on the second floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.Morgan_SteamRoom DisAbstractItem]
[0010.71] Log:    m_ItemName=Morgan Pendleton
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Steam Room, downstairs.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.TargetsLocation_A DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.TargetsLocation_A_with_ArtDealer DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Steam room, downstairs. Custis Pendleton is in the Gold room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.TargetsLocation_B DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor.
[0010.71] Log:
[0010.71] Log:    [BROTHEL.TargetsLocation_B_with_ArtDealer DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Morgan Pendleton is in the Ivory room, on the second floor. Custis Pendleton is in the Smoking Room, on the third floor. And the Art Dealer named Bunting is in the Silver Room, on the second floor.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterLog_Flooded DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: The Flooded District
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Betrayed and poisoned by Admiral Havelock, High Overseer Martin and Lord Pendleton, you've awakened somewhere in the ruins of the Flooded District. The assassin Daud left you under guard. Recover your gear, confront Daud, and find a way out of the Flooded District.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Assassins DisAbstractItem]
[0010.71] Log:    m_ItemName=The Whalers
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Daud and his assassins are commonly known as the Whalers, due to the oil worker masks they wear. They have commandeered the abandoned chamber of commerce building in Central Rudshore as their base. Tread with caution.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Daud DisAbstractItem]
[0010.71] Log:    m_ItemName=Daud's Base
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Daud's base is protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_EscapePlan DisAbstractItem]
[0010.71] Log:    m_ItemName=Escape Plan
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A plague survivor named Blake has an escape plan, but needs assistance.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Floodlights DisAbstractItem]
[0010.71] Log:    m_ItemName=The Floodlights
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The City Watch has set up floodlights to illuminate the buildings surrounding Rudshore Gate. When activated, the tallboys will begin hunting for plague survivors and leave their patrols.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Gateward DisAbstractItem]
[0010.71] Log:    m_ItemName=The Gateward Tunnel
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There is a tunnel under Daud's base that leads to the Rudshore Gate area. The way is locked and Daud keeps the key with him.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Oil DisAbstractItem]
[0010.71] Log:    m_ItemName=Whale Oil Canisters
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The refinery has machinery to refill whale oil canisters.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_PlagueCarriers DisAbstractItem]
[0010.71] Log:    m_ItemName=The Plague Carriers
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There are plague survivors in the buildings surrounding Rudshore Gate. If they were to return to civilization they would infect others.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon1 DisAbstractItem]
[0010.71] Log:    m_ItemName=The Plague Wagon 1
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The plague wagon returns to the Flooded District every few minutes to dump more bodies. While it's stopped it should be possible to drop down onto it from the rooftops and ride it out through Rudshore Gate.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_PlagueWagon2 DisAbstractItem]
[0010.71] Log:    m_ItemName=The Plague Wagon 2
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The rooftops lead to a point above the plague wagon's path.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Pylons DisAbstractItem]
[0010.71] Log:    m_ItemName=The Arc Pylons
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To create a safe haven for the plague survivors, the arc pylon in the courtyard behind the buildings where they're hiding must be shut down. Blake suggested that the upper floors offer a good vantage point of the courtyard.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Quarantine DisAbstractItem]
[0010.71] Log:    m_ItemName=Quarantine Wall
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A quarantine wall surrounds the flooded district, with Rudshore Gate being the only way in or out.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Railcar DisAbstractItem]
[0010.71] Log:    m_ItemName=Lost Rail Car
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=A lost rail car contains the blueprints for a powerful weapon upgrade.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_RailStation1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Railstation 1
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The way to Daud's base is through the Central Rudshore Rail Station. The door to the station is kept locked.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_RailStation2 DisAbstractItem]
[0010.71] Log:    m_ItemName=Railstation 2
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The rail station is locked. The key could be inside a nearby building. One of Daud's men may also be carrying it.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_RailStation3 DisAbstractItem]
[0010.71] Log:    m_ItemName=Railstation 3
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This key should unlock the Central Rudshore Rail Station, and the way to Daud's base.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Refinery DisAbstractItem]
[0010.71] Log:    m_ItemName=The Refinery
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Daud tossed a box containing (your) weapons and equipment into the depths of the refinery.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_RudshoreGate DisAbstractItem]
[0010.71] Log:    m_ItemName=Rudshore Gate
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Rudshore Gate is fortified by a Wall of Light. Even the plague wagon must pass through its electrical field.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Safe DisAbstractItem]
[0010.71] Log:    m_ItemName=Safe Code
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's a safe in an apartment in Central Rudshore. The combination is 428.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Stair DisAbstractItem]
[0010.71] Log:    m_ItemName=The Stair
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The only way to the upper deck of the refinery seems to be a mechanical staircase. If power is restored, it can be lowered using the switch on the control panel.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Streets DisAbstractItem]
[0010.71] Log:    m_ItemName=Flooded Streets
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Daud's base will be protected by his assassins. (It might be wise to recover your gear before attempting an assault or infiltration.)
Traverse the flooded streets to return to the Greaves Refinery (where your gear has been dropped). Beware of weepers by land, river krusts and hagfish in the water, and assassin sentries on the rooftops.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_ThugsStash DisAbstractItem]
[0010.71] Log:    m_ItemName=The Thugs' Stash
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Some looters are in the possession of a whale oil tank that could turn on the floodlights near Rudshore Gate. They're also holding onto some loot.
[0010.71] Log:
[0010.71] Log:    [FLOODED.ChapterNotes_Flooded_Vat DisAbstractItem]
[0010.71] Log:    m_ItemName=The Vat
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=(You've been moved to an unknown location. Escape is the only option.)
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_AboutLoyalists DisAbstractItem]
[0010.71] Log:    m_ItemName=About the Loyalists
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Loyalists are influential citizens of Dunwall who are loyal to the slain Empress and her daughter. They support the overthrow of the current regime and a restoration of the Kaldwin Dynasty.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_AboutMartin DisAbstractItem]
[0010.71] Log:    m_ItemName=Overseer Martin
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Overseer Martin is an ally to the Loyalists who was captured and imprisoned.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_AboutPiero DisAbstractItem]
[0010.71] Log:    m_ItemName=About Piero Joplin
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Piero is an inventor who is available to craft and upgrade equipment. Piero spends most of his time in his workshop.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_CallistaCousin DisAbstractItem]
[0010.71] Log:    m_ItemName=Callista's Uncle, Geoff Curnow
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Callista has an uncle who is a Captain of the Dunwall City Watch. Captain Curnow is a decent man trying to make the best of a corrupt regime and enact change from within. He is meeting much resistance.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_HavelockBrief DisAbstractItem]
[0010.71] Log:    m_ItemName=Overseer Campbell's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Overseer Campbell maintains a private journal containing many secrets that could aid the Loyalists. Among them is the current location of Lady Emily Kalwin, heir to the throne.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_HoundPitHistory DisAbstractItem]
[0010.71] Log:    m_ItemName=The Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Hound Pits Pub is in the evacuated Old Port District. It used to be the site of popular hound fighting contests and was filled with rowdy customers, but as of now it has been closed for some time.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_PieroShop DisAbstractItem]
[0010.71] Log:    m_ItemName=Piero's Shop
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Many items can be collected and converted into money. Piero can use the money to provide new equipment and upgrade existing gear.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter01_Servants DisAbstractItem]
[0010.71] Log:    m_ItemName=Servants of the Loyalists
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There are trusted servants among the Loyalists who will sometimes pass along rumors and useful information.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter02_AboutWeeper DisAbstractItem]
[0010.71] Log:    m_ItemName=The Weeper
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Weepers are people suffering from advanced stages of the plague. They cannot be helped.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter02_CallistaJob DisAbstractItem]
[0010.71] Log:    m_ItemName=Callista is Emily's Governess
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Callista Curnow is the governess who will be tasked with Emily's care and continuing education, should she arrive back safely from the Golden Cat.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter02_EmilyLocation DisAbstractItem]
[0010.71] Log:    m_ItemName=Lady Emily's Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lady Emily is being held at the Golden Cat, under the control of the Pendleton twins, Morgan and Custis.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter02_HavelockBrief DisAbstractItem]
[0010.71] Log:    m_ItemName=Pendletons and Parliament
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Pendleton brothers wield powerful votes in the Parliament and they have pledged their voting block to support the Lord Regent. If they are removed, their votes fall legally to their younger brother Treavor Pendleton, who will use them in support of the Loyalists.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter03_BoyleGift DisAbstractItem]
[0010.71] Log:    m_ItemName=The Boyle's have delivered a gift through the network of servants.
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Boyles have sent a gift through the network of servants. It's upstairs on a table by the bed.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter03_DarkEmilyArt DisAbstractItem]
[0010.71] Log:    m_ItemName=Emily's Art
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Emily's drawings have taken on a darker tone.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter03_KingStreetBrandy DisAbstractItem]
[0010.71] Log:    m_ItemName=King Street Brandy
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Piero has a bottle of King Street Brandy, which is very rare and expensive.
[0010.71] Log:
[0010.71] Log:    [HUB.Chapter06_CorvoBetrayed DisAbstractItem]
[0010.71] Log:    m_ItemName=Adrift
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Betrayed by Admiral Havelock, High Overseer Martin and Lord Pendleton, you were only saved at the last minute by Samuel the Boatman, and left  adrift in a ruined section of Dunwall.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_01 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Samuel the boatman has smuggled you across the river from Coldridge Prison. He works for an underground movement opposed to the illegal reign of the Lord Regent, and has brought you to meet the members of the organization.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_02 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=High Overseer Campbell has been removed from power and the Loyalist ally, Overseer Martin, has been freed.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_03 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lady Emily has been safely recovered from the Lord Regent's control and the Pendleton brothers have been neutralized.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_04 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Royal Physician, Anton Sokolov, has been captured. His intimate knowledge of the Lord Regent's support network is sure to be a boon to the Loyalists. If Sokolov can be convinced to cooperate.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_05 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Without Lady Boyle's financial support, the Lord Regent's control is crumbling. The time has arrived to take the final steps and depose the Lord Regent Hiram Burrows, personally.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterLog_Hub_06 DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Lord Regent is no longer in power and the path has been cleared to place Emily Kaldwin on the throne. The assassin who killed her mother is still at large.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterNotes_Hub DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Hound Pits Pub
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Welcome to the Hound Pits Pub.
[0010.71] Log:
[0010.71] Log:    [HUB.ChapterNotes_HubNight DisAbstractItem]
[0010.71] Log:    m_ItemName=Abandoned Apartment Key Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Cecilia has a key stashed under her bunk bed. It opens an abandoned apartment across the street from the pub.
[0010.71] Log:
[0010.71] Log:    [LIGHTHOUSE.ChapterLog_Lighthouse DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: The Light at the End
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The leaders of the Loyalist Conspiracy have moved to a monumental lighthouse, the final military project devised by the Lord Regent. They're holding Emily as they struggle to tighten their hold over the city. It's time to confront them, decide their fates, and determine the future of Dunwall.
[0010.71] Log:
[0010.71] Log:    [Loyalists.ChapterLog_Loyalists DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: The Loyalists
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Escaping the Flooded District, you've returned to the section of the city where the Hound Pits Pub is located. Start there to pick up the trail of your old "allies" and find out where they have taken Emily.
[0010.71] Log:
[0010.71] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths1 DisAbstractItem]
[0010.71] Log:    m_ItemName=All Gone
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=All city watchmen have been eliminated. The siege has ended.
[0010.71] Log:
[0010.71] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths2 DisAbstractItem]
[0010.71] Log:    m_ItemName=Many Remain
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Many city watchmen remain standing.
[0010.71] Log:
[0010.71] Log:    [Loyalists.ChapterNotes_Loyalists_GuardDeaths3 DisAbstractItem]
[0010.71] Log:    m_ItemName=Some Remain
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Only a few city watchmen remain standing.
[0010.71] Log:
[0010.71] Log:    [overseer.ChapterNotes_Overseer DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: High Overseer Campbell
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=High Overseer Campbell leads the city's militant religious faction and is a close ally to the Lord Regent. Campbell is completely corrupt and holds the secret to Emily's location. Infiltrate the Office of the High Overseer, steal Campbell's journal and eliminate him. An ally to the Loyalists, Martin, is being held there. Free Martin and allow him to escape.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_BookLoc DisAbstractItem]
[0010.71] Log:    m_ItemName=Black Book Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=High Overseer Campbell has been keeping the Black Book on his person at all times.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_BrandBook DisAbstractItem]
[0010.71] Log:    m_ItemName=The Heretic's Brand
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's a method for excommunicating Overseers, even the High Overseer himself. The instructions can be found in a book located within the Archive.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_BrandLoc DisAbstractItem]
[0010.71] Log:    m_ItemName=Heretic's Brand Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Heretic's Brand itself can be found in the Interrogation Room.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_BunkSafe DisAbstractItem]
[0010.71] Log:    m_ItemName=Bunk House Safe Code
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The combination to the safe in the Bunk House is 2 0 3.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_CampHiding DisAbstractItem]
[0010.71] Log:    m_ItemName=Campbell's Hiding Place
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Fearing for his life, High Overseer Campbell is hiding in his secret room.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_ChildLoc DisAbstractItem]
[0010.71] Log:    m_ItemName=Missing Child Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Information on the missing child might be found in the Archive.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_KennelCombo DisAbstractItem]
[0010.71] Log:    m_ItemName=Kennel Loot
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's a cache of loot in the Incinerator Room of the South Kennels. The door code is 217.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_Lockdown DisAbstractItem]
[0010.71] Log:    m_ItemName=Lockdown
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=In the event of an emergency, the Office of the High Overseer will enter lockdown. All entrances and exits will be shut tight.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_StatueEye DisAbstractItem]
[0010.71] Log:    m_ItemName=Statue's Eye
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Campbell has been using the eye of a statue for some secret purposes.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_StatueWorkshop DisAbstractItem]
[0010.71] Log:    m_ItemName=Campbell and the Workshop
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's some connection between the statue in the Kennels, High Overseer Campbell, and the workshop in the back yard.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChNote_Warehouse DisAbstractItem]
[0010.71] Log:    m_ItemName=Warehouse A
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There were a lot of Bone Charms being destroyed in Warehouse A.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_Meeting DisAbstractItem]
[0010.71] Log:    m_ItemName=Campbell's Meeting
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Campbell will be meeting with Captain Curnow in the High Overseer's Meeting Chamber.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_PilloryKey DisAbstractItem]
[0010.71] Log:    m_ItemName=Stocks Key Whereabouts
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The key to Martin's stocks is in the bunkhouse in the back yard behind the Overseer Office building. The Overseer in charge of it keeps leaving it near his bed.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_Poisoning DisAbstractItem]
[0010.71] Log:    m_ItemName=A Poisoning
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Campbell plans to poison Guard Captain Curnow. A low ranking Overseer has been blackmailed into putting the poison into the drinks they are to have after the meeting.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_SecretLoc DisAbstractItem]
[0010.71] Log:    m_ItemName=Campbell's Secret Room Location
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Campbell has a secret chamber where he hides things from the other Overseers. The room can be accessed behind the statue of Holger near the entrance to the Kennels in the basement.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_SecretRoom DisAbstractItem]
[0010.71] Log:    m_ItemName=Campbell's Secret Room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=High Overseer Campbell has a secret room somewhere beneath the Office of the High Overseer.
[0010.71] Log:
[0010.71] Log:    [overseer.OvrsrChptrNote_Statue DisAbstractItem]
[0010.71] Log:    m_ItemName=Secret Room Statue
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Campbell's secret room is hidden behind a statue of Benjamin Holger.
[0010.71] Log:
[0010.71] Log:    [SampleChapterLog DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: [Name of your Chapter]
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0010.71] Log:
[0010.71] Log:    [SampleChapterNote DisAbstractItem]
[0010.71] Log:    m_ItemName=[Name of the Note, the main idea should be included]
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Your note. Please make it brief and snappy]
[0010.71] Log:
[0010.71] Log:    [STREETS.ArtDealerKey DisAbstractItem]
[0010.71] Log:    m_ItemName=Note about the Art Dealer
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Art Dealer's servant provided a key to the service entrance of his home, which allegedly contains valuables.
[0010.71] Log:
[0010.71] Log:    [STREETS.ArtDealerSafe DisAbstractItem]
[0010.71] Log:    m_ItemName=Art Dealer's safe
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's a locked safe in the Art Dealer's house. Slackjaw's gang has not been able to open the safe, so the code is probably elsewhere.
[0010.71] Log:
[0010.71] Log:    [STREETS.ArthursNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Arthur's Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Someone named Arthur is waiting for a woman named Gwen at the end of Clavering Blvd with his life savings.
[0010.71] Log:
[0010.71] Log:    [STREETS.BottleStreetWarning DisAbstractItem]
[0010.71] Log:    m_ItemName=Samuel's Introduction
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0010.71] Log:
[0010.71] Log:    [STREETS.ChapterLog_Streets DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: [Name of your Chapter]
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Initial note briefly summarizing what the player knows as he starts the mission]
[0010.71] Log:
[0010.71] Log:    [STREETS.ClaveringStreetWarning DisAbstractItem]
[0010.71] Log:    m_ItemName=Samuel's Warning
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The City Watch holds Clavering Blvd, beyond the first Wall of Light. The Bottle Street Gang controls the side streets around Clavering Blvd. Granny Rags lives in an apartment at the far end of Endoria Street.
[0010.71] Log:
[0010.71] Log:    [STREETS.CleaningLady DisAbstractItem]
[0010.71] Log:    m_ItemName=Cleaning Lady
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=For some reason, Galvani warned his servant to keep away from his bookshelf in the laboratory.
[0010.71] Log:
[0010.71] Log:    [STREETS.Galvani2Safe DisAbstractItem]
[0010.71] Log:    m_ItemName=Dr. Galvani's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0010.71] Log:
[0010.71] Log:    [STREETS.GalvaniBookshelf DisAbstractItem]
[0010.71] Log:    m_ItemName=The Bookshelf
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dr. Galvani has a secret room hidden behind a wall of books.
[0010.71] Log:
[0010.71] Log:    [STREETS.GalvaniRiverKrust DisAbstractItem]
[0010.71] Log:    m_ItemName=River Krusts
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=River crusts are vulnerable when they open their protective shells to spit acidic slime at prey.
[0010.71] Log:
[0010.71] Log:    [STREETS.GalvaniSafe DisAbstractItem]
[0010.71] Log:    m_ItemName=Dr. Galvani's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The most important day of Dr. Galvani's life is the 28/7, the 28th day of the 7th month.
[0010.71] Log:
[0010.71] Log:    [STREETS.GrannyRagsPlan DisAbstractItem]
[0010.71] Log:    m_ItemName=Helping Granny Rags
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Granny Rags wants help against the Bottle Street Gang. The rat viscera from Dr. Galvani's Lab can be used to infect the elixir still in the Dunwall Whiskey Distillery.
[0010.71] Log:
[0010.71] Log:    [STREETS.GriffShop DisAbstractItem]
[0010.71] Log:    m_ItemName=Griff
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Griff sells scavenged items on Bloodox Way.
[0010.71] Log:
[0010.71] Log:    [STREETS.Informant DisAbstractItem]
[0010.71] Log:    m_ItemName=Note about Crowley
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Slackjaw wants to know what happened to Crowley and suspects Dr. Galvani, who lives nearby on Clavering Boulevard.
[0010.71] Log:
[0010.71] Log:    [STREETS.MercyOption_Combination DisAbstractItem]
[0010.71] Log:    m_ItemName=Note about Art Dealer
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Slackjaw wants the Art Dealer's safe combination. In exchange, Slackjaw will neutralize the Pendleton brothers (without killing them).
[0010.71] Log:
[0010.71] Log:    [STREETS.RewireTool DisAbstractItem]
[0010.71] Log:    m_ItemName=Rewire Tool
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Rewire Tools can be used to change the polarity of the Walls of Light. This will make it impassible to the City Watch, and harmless to the user of the Rewire Tool.
[0010.71] Log:
[0010.71] Log:    [STREETS.TheStill DisAbstractItem]
[0010.71] Log:    m_ItemName=The Still
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Bottle Street Gang has a bootleg elixir still inside the Old Dunwall Whiskey Distillery. They're creating their own version of Sokolov's Health Elixir and selling it.
[0010.71] Log:
[0010.71] Log:    [STREETS.WoLReminder DisAbstractItem]
[0010.71] Log:    m_ItemName=Curnow's Reminder
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Triggering the Wall of Light drains the whale oil tank that powers it. Whale oil tanks have a limited capacity and will eventually run out.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.ChapterNotes_TowerReturn DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes: Tower Return
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=You've returned to where it all began, Dunwall Tower. It is now time to put an end to the illegitimate reign of Hiram Burrows, the Lord Regent.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Broadcast DisAbstractItem]
[0010.71] Log:    m_ItemName=Broadcast Station
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The broadcast control station is located in the tower. This could be a good opportunity to shut down the Regent's propaganda machine.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Moat DisAbstractItem]
[0010.71] Log:    m_ItemName=Moat Room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This valve controls the overflow gate and grants access to the moat, which can be used to bypass the main courtyard. There are hagfish in the moat.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Moat_NoValve DisAbstractItem]
[0010.71] Log:    m_ItemName=Moat Room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The overflow gate grants access the moat, which bypasses the front courtyard near the tower's main doors. There are hagfish in the moat.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_RegentRoof DisAbstractItem]
[0010.71] Log:    m_ItemName=End the Regent's Reign
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The Lord Regent has a "safe room" on the roof of Dunwall Tower.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_RegentToRoom DisAbstractItem]
[0010.71] Log:    m_ItemName=Regent headed to room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Safe DisAbstractItem]
[0010.71] Log:    m_ItemName=Regent Safe Combination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There is an audiograph with the Regent's confession in a safe located in his bedchambers. The combination is 935.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Start DisAbstractItem]
[0010.71] Log:    m_ItemName=End the Regent's Reign
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Setting off alarms could cause the Regent to retreat to his rooftop safe room.
[0010.71] Log:
[0010.71] Log:    [TowerReturn.TowerReturnChptrNote_Torturer DisAbstractItem]
[0010.71] Log:    m_ItemName=Torturer
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The torturer is in Dunwall Tower and this could be the perfect time to get revenge on the monster who inflicted so much pain on you.
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTWrittenNotes_twk.INT
[0010.71] Log:    [BoyleNotes.Boyle_Diary_Esma DisAbstractItem]
[0010.71] Log:    m_ItemName=Esma Boyle's Diary
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Finally!  Tonight, tonight, tonight!  The party is going to be so fabulous.  I shall bed the first man to ask for it.  And the second after that!  I am so sick of these dark, awful times.  Every day is as dreary as the one before.  Well not tonight!  Tonight is for the living!
--Esma
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Diary_Lydia DisAbstractItem]
[0010.71] Log:    m_ItemName=Lydia Boyle's Diary
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=I am looking forward to the party tonight despite the prospect of so many boorish men talking about their business failures.  What I wouldn't give to meet a fine young musician in this horrible town!  Someone who appreciates the harpsichord for instance and could write me a song.  
--Lydia
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Diary_Waverly DisAbstractItem]
[0010.71] Log:    m_ItemName=Waverly Boyle's Diary
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Esma's set aside more than enough spirits for the party tonight, I shouldn't wonder.  If she didn't have a drink in her hand she'd positively lose her balance.  Count on me to stay sober, especially in these critical times.  Would that I could escape Dunwall entirely for I have a terrible feeling that someone might be after me.
--Waverly
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Esma_Black DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Esma Boyle
[0010.71] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.71] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Esma_Red DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Esma Boyle
[0010.71] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.71] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Esma_White DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Esma Boyle
[0010.71] Log:    m_PluralItemName=Notes to Esma Boyle
[0010.71] Log:    m_Description=Esma Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_GrannyRags_Book DisAbstractItem]
[0010.71] Log:    m_ItemName=Granny Rags' Diary
[0010.71] Log:    m_PluralItemName=Granny Rags' Diaries
[0010.71] Log:    m_Description=I can't trust him. You can't love what you don't trust.  That's the song the birdies sing when the weather turns cold and forces them out of their nice homes they built. Nice homes spoiled. Spoiled and ruined. Useless now. So the birdies hate the weather that betrayed them. They fly away to look for new homes that aren't so cold and dreary, dreary, dreary.
I'm leaving too. My valise is packed. So dreary everywhere I look. I can't bear it anymore.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Guest_Book DisAbstractItem]
[0010.71] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Guest_Book_Alias DisAbstractItem]
[0010.71] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
The Masked Killer
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Guest_Book_Sign DisAbstractItem]
[0010.71] Log:    m_ItemName=Boyle Party Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Montgomery Shaw
Miss Adelle White
Mr. Byron Alderdice
Mrs. Jane Blair
Mr. Jerval Crawford
Miss Ella Triss
Stephen Harding
Dr. Jack Ramsey
Lord Talmedge Estermont
Mr. Nels Jefferies
Lord Timothy Brisby
Lord Bernard Prismall
Mr. Adam Pyle
Corvo Attano
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Lydia_Black DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Lydia Boyle
[0010.71] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.71] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Lydia_Red DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Lydia Boyle
[0010.71] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.71] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Lydia_White DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Lydia Boyle
[0010.71] Log:    m_PluralItemName=Notes to Lydia Boyle
[0010.71] Log:    m_Description=Lydia Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Waverly_Black DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Waverly Boyle
[0010.71] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.71] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in black. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Waverly_Red DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Waverly Boyle
[0010.71] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.71] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in red. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Boyle_Waverly_White DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Waverly Boyle
[0010.71] Log:    m_PluralItemName=Notes to Waverly Boyle
[0010.71] Log:    m_Description=Waverly Darling,
Here are the three costumes for your party. It pains me that I can't be there, though I'm sure you understand why. I know you're going to look lovely in white. I've enclosed a skeleton key to Dunwall Tower.  When you visit me, no barrier will come between us.
--H.B.
[0010.71] Log:
[0010.71] Log:    [BoyleNotes.Pendleton_Shaw_Note DisAbstractItem]
[0010.71] Log:    m_ItemName=Note From Lord Pendleton to Lord Shaw
[0010.71] Log:    m_PluralItemName=Note From Lord Pendleton to Lord Shaw
[0010.71] Log:    m_Description=The note is sealed.
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_AlecNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Alec's Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Wait here and stay hidden until I come back, I have one last thing to do on the other side of the drawbridge. I need to deliver all these pearls we gathered to the boss tonight, so don't be messing around.
If something goes wrong with the guards or if anything else happens, use the sink next to the building and speak loud. The boys will come running to help. 
--Alec
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Slackjaw's Shipment Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Here's the elixir you need to sell on Kaldwin's Bridge this week.
When you've moved everything, bring the money back to the distillery. I'll give you your cut and next week's shipment.
If you're too dumb and you get caught, throw the elixir in the river so that they can't give it to Sokolov. I don't want him figuring out what we're doing. Then throw yourself into the river, too.
--Slackjaw
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_SlackJawElixirsNote2 DisAbstractItem]
[0010.71] Log:    m_ItemName=Lieutenant Niles' Report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=As requested, this is a sample of the black market elixir we believe to be coming from one of the abandoned distilleries. No doubt it's inferior to your formula, or even to Piero's Remedy, but people are desperate. We have not been able to identify the additional ingredients. Perhaps you'll have better luck.
One thing of note: Some of the men of the Watch claim, when pressed, to have purchased and used this stuff from time to time since it's cheaper than either of the popular brands. None of them report any illness or complications. So while it may not protect from the plague as well, it doesn't seem harmful.
Lieutenant Christopher Niles
Second Dispensary Detail
Dunwall City Watch
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_SquatNote1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Tyrion's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=26th Day, Month of Wind
I finally found a new place where I should be able to hide and survive for a long time if I stay quiet. The City Watch condemned the building, so this basement should be a safe spot. I have to believe that.
28th Day, Month of Wind
Everything is going as I expected. The Watch patrols in the street nearby, but they never enter this building. Food is the only problem, but I managed to steal some during the night.
2nd Day, Month of Darkness
Someone else found this place and wants to share it. He has a strange amulet made of bone and he claims that it protects him from the plague. We'll see...
Perhaps we can help each other, but I'm losing confidence in the odds of survival.
4th Day, Month of Darkness
Since he arrived, I've been having bad dreams and I don't feel really well.
There're more and more rats in the building.
Soon, I won't be able to leave this shack even if I want to. I'm starting to think that his amulet is cursed.
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_ThugsCardsScore DisAbstractItem]
[0010.71] Log:    m_ItemName=Cards Scoreboard
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Game 1 : (bet is 5 coins each)
Jack   -   Quilty
23       0
38       0
59       0
59       3
70       3
82       3
103     3
13
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.Bridge_WOSafeCodeNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Pratchett's Reminder
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Remember that the truth is in the paintings!
The way to the truth starts in the crowded streets.
Continue until you see an anchored whaling ship.
From there, find the slaughterhouse and the truth will be revealed to you.
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.SampleNote_JournalEntry1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Journal Entry Part One
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Journal Entry Part One
19th Day, Month of Seeds
What will I do? She left and took her things. Back to her family, as if that will help. The plague will get us all. 
3rd Day, Month of Nets
I've been offered work on one of the whaling boats. I'll be leaving this place at last. Later, I will find a place on Tyvia, to the north. The winters are cold there. No rats, no plague. 
28th Day, Month of Nets
Last day of the month, my fortunes have turned. I found something. Shiny, shiny, and old. Looks like whale bone, which is supposed to be lucky.
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.SampleNote_JournalEntry2 DisAbstractItem]
[0010.71] Log:    m_ItemName=Journal Entry Part Two
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Journal Entry Part Two
6th Day, Month of Rain
My cousin Emil is coming soon, bringing a bird to roast. I'm going to see if any of the shops are still open. Maybe I can buy apples or some potatoes. 
10th Day, Month of Rain
I put my whale bone carving on a shelf, but I could not see it from some parts of the room. So I made a little pedestal for it. It looks nice in the candle light.
15th Day, Month of Rain
Sometimes I dream about it. In the dreams, it makes sounds like the wind, through a broken window. On some nights, the wind sounds like a voice. I was supposed to go to the docks, to ship out, but I remembered too late. It was days ago.
[0010.71] Log:
[0010.71] Log:    [BridgeNotes.SampleNote_JournalEntry3 DisAbstractItem]
[0010.71] Log:    m_ItemName=Journal Entry Part Three
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Journal Entry Part Three
18th Day, Month of Rain
My cousin came, but we fought over it. When I came into the room, he was holding it. I screamed at him and we fought. Now I am filled with remorse. 
26th Day, Month of Rain
He's still sitting in the corner, across from the candles. He was a thief.
2nd Day, Month of Wind
I wonder how he knew about it. Coming to dinner was a trick. 
Maybe he told others. 
7th Day, Month of Wind
Barricades in the halls outside. It is safe now.
11th Day, Month of Wind
The Watch came, taking people away. The neighbors. Someone in the building has the rat plague. Gone now. It promises to protect me. Each night it promises.
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Guest_Book_A DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Steam Room, downstairs.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Gold Room, third floor.
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Guest_Book_B DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Morgan Pendleton, with Loulia in the Ivory Room, second floor.
Mister Bunting, with Betty in the Silver Room, second floor.
Lord Custis Pendleton, with Violetta in the Smoking Room, third floor.
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Guest_Book_Leave DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Guest Ledger
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lords Morgan and Custis Pendleton checked out at 7:00pm, citing an appointment with the Lord Regent.
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Notes_Emilie DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Master Key
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=I know we're running low on beds, but I must have a room for the child. She's more important than you can guess, and recently she almost got away, using the VIP entrance. That's why I decided to keep the master key in my possession. This girl must be cared for, even if she's a brat, and I want her kept in a room to herself.
--Madame Prudence
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Notes_Emilie_2 DisAbstractItem]
[0010.71] Log:    m_ItemName=Emily's room maintenance
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Girls, I know the stench of the old room of Beatrice's, still bothers you. Currently the room is still boarded but mister White assured me, he would clean the room next week.
--Madame Prudence
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Notes_Hammam DisAbstractItem]
[0010.71] Log:    m_ItemName=Steam Room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The pressure valve has stopped working properly. This is the second time. You will not get a third chance, do you understand? Repair it promptly or you're out, because I won't risk another accident. Our clients are among the most important men in the city. 
--Madame Prudence
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_Notes_SmokingRoom DisAbstractItem]
[0010.71] Log:    m_ItemName=Smoking Room
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=We welcome the Pendleton twins today and the window of the smoking room is still not repaired. Custis will take this room, so fix it!
 --Madame Prudence
[0010.71] Log:
[0010.71] Log:    [BrothelNotes.Brothel_SlackJawElixirsNote1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Elixir Delivery
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This is the week's supply of elixir. Tell your ladies to drink up, but the boss says we got to have coin in payment. No more trades.
--Craxton
[0010.71] Log:
[0010.71] Log:    [DreamNotes.Emily_letter DisAbstractItem]
[0010.71] Log:    m_ItemName=Emily's Letter
[0010.71] Log:    m_PluralItemName=Emily's Letters
[0010.71] Log:    m_Description=Corvo,
I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.
[0010.71] Log:
[0010.71] Log:    [DreamNotes.Empress_letter DisAbstractItem]
[0010.71] Log:    m_ItemName=Fallen Letter
[0010.71] Log:    m_PluralItemName=Fallen Letters
[0010.71] Log:    m_Description=YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER YOU CANNOT SAVE HER
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AdmiraltyandtheNavalFleet DisAbstractItem]
[0010.71] Log:    m_ItemName=Admiralty and the Fleet
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on naval history]
While each of the Isles has some form of naval fleet, none is more envied than that of Gristol, with its long, proud history of great ships and the admirals who command them. Boys come of age in the cities of Gristol hoping to someday captain such a ship, and family dynasties are made by those captains who track down infamous pirates or crush seditious uprisings, as during the Morley Insurrection. 
In times of war and peace, Gristol continues to innovate at sea. The ship designs of Anton Sokolov himself now represent the highest standard in the whaling trade, allowing crews to haul their kill up over the deck and begin their butchery and processing, even as the ship returns to Dunwall. The crews can be seen working on their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock with one of the powerful warehouse companies such as the Greaves Whaling House. Suspended in the rigging overhead and backlit by the setting sun, the silhouette of one of these creatures makes a moving site as it cruises to its final resting place in the industrial heart of the capital city.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AGaffersTaleEarlyAdventures DisAbstractItem]
[0010.71] Log:    m_ItemName= A Gaffer's Tale, Vol 1
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the travel journal of a young whaler]
A Gaffer's Tale, Vol 1: Or, A Gaffer's Early Adventures
My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who had raised us since childhood. Leaving behind our home city of Yaro and the cold, but beautiful white landscapes we had always known, we boarded a ship for Dunwall. Our parents had left us with a sizable inheritance, and we spent half of this getting to the capital city and establishing a small import shop dedicated to Tyvian furs.
Once I'd helped Nina establish the business, I was free to pursue my dream. Signing on with a whaling ship was the most exciting thing I'd ever done, and I saw it as a means to an end; someday I would captain my own crew, and eventually own a fleet of similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see her again for many months. 
As an apprentice to the gaffer, I got to see the tracking and killing of the great beasts up close. Nothing had ever fired my spirit so, as the wind and pounding waves; racing after a wounded whale, being pulled by a skein of cables embedded in its thick flesh. 
I changed more in those first seven months than I had in the previous seven years. Whaling was beginning to put its mark on me so that Nina barely recognized me when I returned, tanned and sinewy with muscle, weather creases already wrinkling the corners of my eyes. But she could see that I was filled with joy, having found my purpose.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AGaffersTaleFinalTravels DisAbstractItem]
[0010.71] Log:    m_ItemName= A Gaffer's Tale, Vol 2
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the travel journal of a whaler in his final years]
A Gaffer's Tale, Vol 2: Or, A Gaffer's Final Passage
After more than a quarter of a century, I am done with whaling, too broken to continue. I've seen all the corners of the Isles and made more coin than most men see in a lifetime. But it's all gone. I've lived through an Emperor and watched his daughter take the throne, fair young Empress she was, but slain so young. Everything beautiful comes to die. I've eaten in every port of the known world and sailed in the loneliest waters you could imagine. I've seen the cliffs around Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back across my dreams as a line of butchered bodies; long, sleek and singing among the waves under the moonlight, only to be speared by ugly, weather-scarred men who'd knife each other for a good pair of boots. 
Each year I had less time to come home. My tongue forgot the language of small chatter and those who lived in the cities thought me odd. My sister Nina hardly knew what to say to me during our visits. When she lost her business to the Lord Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen from the sleet as we tracked the first bull whale we'd seen in months. I helped her as much as I could, but Nina died in the early days of the plague. None of it mattered. If I'm jaded and bitter, it's because this industry has taken away my dreams. The world has beaten me.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AHistoryNaturalPhilosophy DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AlchemicalFormulae DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.ALookattheAristocracy DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.ASecondSolution DisAbstractItem]
[0010.71] Log:    m_ItemName=A Second Solution
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series of newspaper articles from prominent natural philosophers - By Piero Joplin]
It is through no fault of my own that the average citizen has expressed a preference for Sokolov's Elixir over my own formula, sold as Piero's Remedy, a name I did not choose if you must know the truth. The public has spoken its usual message of idiocy, spending their coin as a means of selecting Sokolov's formula over mine, which I believe to be equal if not superior. 
Much has been made over the popularity of these concoctions as a means of resisting this remarkable new plague. I say remarkable because this strain works with an efficiency we have not seen in the history of the Empire. This plague, now making its way through the City of Dunwall, is unrivaled in its effectiveness. I have studied it within the blood of those so afflicted and it is nearly perfect. Elegant, in fact. 
And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect the body against the plague equally, my own has properties, not fully understood, which relate to the mind itself, and the spirit. And it is in this way that my formula wins out. Here, is where one should pay attention to this contest. For you see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a crass goo better suited for livestock. The subtle and secret variance in the key ingredients making up Piero's Remedy ensure that it works on the higher functions that separate humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AServantHandbook DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.AvoidingtheRatPlague DisAbstractItem]
[0010.71] Log:    m_ItemName=Avoiding the Rat Plague
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a government protocol on disease practices]
Much of the public still harbors false beliefs related to the plague. It is NOT true that the bile from river krusts will protect against contraction of the disease. Nor is it true that crushed Morley orchids act as a remedy, though it is speculated that both of these ingredients are used in both Sokolov's Elixir and Piero's Remedy. Consumption of these products, before exposure to the plague, constitutes the only known means of resisting the disease. 
Further, the Abbey of the Everyman warns against superstitious practices. Not only is it ineffective to burn two hagfish and a cat together, inhaling the vapors while chanting the names of the plague-dead, but it is also considered heresy by the Overseers and will be met with the full measure of the Abbey's laws. 
Tell your neighbors and practice these things yourself: Avoid contact with the infected. Consume your ration of elixir daily, preferably in the morning. And report anyone suspected of carrying the plague. Everyone must work together to stop the spread of the dreaded contagion.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.BoneCharms DisAbstractItem]
[0010.71] Log:    m_ItemName=Bone Charms
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on sailing traditions and scrimshaw]
Bone charms, a sailor's blessing, they say. 
The carving itself is a practice from long back, passed from father to son, old man salt to greenhorn still getting his sea legs beneath him. In the old times, men cut into the tusks of ice seals and into the arm-long fangs of bears that roamed the isles north of Tyvia.
Once the whale trade began, the practitioners went to engraving the bones of those great beasts, rendering charms that sing in the night and grant some small boon to a man's vigor or defense against pregnancy.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.ChildrensRhymes DisAbstractItem]
[0010.71] Log:    m_ItemName=Timeless Children's Rhymes
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and bottles and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "why me?"
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.CrossingGreatOcean DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.CustomsandFoodofMorley DisAbstractItem]
[0010.71] Log:    m_ItemName= Customs and Food of Morley
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a traveler's journal]
Born and raised in Gristol, I spent my formative years in our smaller cities before settling in magnificent Dunwall. There, in the capital city, I learned to appreciate the finer things. When the opportunity arose to document my travels to Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord Estermont. 
Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I found Morley disappointing. 
Over the course of this journal, I will explain why I found the Festival of Churners to be tiresome, despite the high banners, bare feet, and red robes. And why their renown jellied ox tongue is something I will be struggling to forget for many years to come.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DaughterofTyvia DisAbstractItem]
[0010.71] Log:    m_ItemName= Daughter of Tyvia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a theatre play]
Young Lady Amelia, in the back garden
Duchess, I do not know of the world beyond these garden walls, but do not mistake my lack of experience for fear. Or for an absence of desire. If I've avoided you it is because of the warning your name carries. 
Duchess Kalli, bending a rose to her face, inhaling the scent
And what warning is that, my dear Amelia?
Young Lady Amelia, turning her back on the Duchess
I believe you know my meaning. Your father's tales are still the subject of parlor gossip. 
Duchess Kalli, stepping up close
And do those stories excite you? Tell me, girl, I am a friend.
Young Lady Amelia, hesitating
Duchess Kalli, I - Yes, I confess they do. In my youth I hid a copy of the tales of Prince Kallisarr. I read them late into the night. 
Duchess Kalli, speaking into her ear
As did I. 
Young Lady Amelia, leaning back into her embrace
But, he was your father?! 
Duchess Kalli, stroking her neck
They're just stories, Amelia. Fire for the imagination.
Young Lady Amelia, breathing deeply
Duchess, will you teach me to kiss?
Duchess Kalli, cooing softly
I will, but have you never kissed another?
Abirri, a rose gardner, emerging from the hedges, stammering
My ladies! I swear to you, I did not intend to spy. Forgive me, but I was pruning the hedge and could not find a way to interrupt.
Duchess Kalli, extending a hand
We forgive you. But as punishment, I command you to stay, and to come closer. 
Young Lady Amelia, shocked, brows furrowed in irritation
But he is a servant, Duchess!
Duchess Kalli, pulling at each of them, drawing them close to her
And serve us, he will, young Amelia.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DeadCounterFunctionResponsibilities DisAbstractItem]
[0010.71] Log:    m_ItemName=Dead Counter Responsibilities
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a manual on new City Watch procedures]
Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead Counter is a position that will only be given to officers, usually of junior or middle grades. In most matters of edict or curfew enforcement, these officers will defer to the acting officer on-duty. However, any Dead Counter will have command in situations related to the plague and the handling of the dead, including those with late-stage plague symptoms (called "weepers" in common parlance). Starting in the Month of Rain, interested officers may apply for the test and, if accepted, for the two-week training tour. Pay will be administered in coin and rations of elixir, at one and one-half normal pay grade.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DeathintheMonthofSongs DisAbstractItem]
[0010.71] Log:    m_ItemName= Death in the Month of Songs
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a longer work, translated from old Serkonan - By Anisa Mateo of Serkonos]
She was shy in the Month of Hearths
Hiding from my scented letters
A sun-dappled cure for my loneliness
She was smiling in the Month of Rain
Eating figs straight from the tree
A dream of sailing around the Isles
She was wed in the Month of Clans
To her sailor cousin from Cullero
A shrill bird, drilling at my chest
She was dying in the Month of Songs
Struck by a disease from the East
A terrible kiss on her distant lips
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DLC_Only_TheJournalGranny DisAbstractItem]
[0010.71] Log:    m_ItemName=The Journal of Granny Rags
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the ramblings of a street denizen]
Of course I'll tell you, dearie. I won't keep any secrets from you in the end. 
All the dreary days of my life are like the windows of a house. From the kitchen, I can see out into the garden where the leaves and stalks are brown and bug-eaten. You can see a little lump of dirt where something was wrapped in a blanket and laid to rest along the rows of twisting vines. 
The front room looks out into the street, where the neighbors are all setting fire to their homes, barricading themselves inside. Warm and snug, dearie. 
Don't forget about the bedroom, either. It sees into a dreary alley, where hooligans are playing a game with an old man. The first two are hitting him with sticks and the girl with them is kicking at his dry, old ribs. Oh, to have those bones, to boil them in a pot.
No one lives in my house any more, dearie. No one you'd want to meet. 
When I lived there with my husband, we were fine, fine people. Vera Moray, everyone would say, your house is as grand as Boyle Manor. Better even. Your dinners are lavish and your parties are the best. 
When that young Sokolov came to paint my portrait I was nearly still in my prime. Radiant, he said, and he was just barely a man, so young, painting all the best people across the land. Everyone wanted a portrait by his hand, all my friends. I was the only one, dearie, wet with his paint, glistening on the canvas for a pretty coin.
But it wasn't all parties and paintings. My husband and I weren't always at home, no. We traveled together, he and I, to the far ends of the Isles. Beyond even, all the way to the red cliffs of Pandyssia, to dig in the rock and crawl through the caves, holding up candles and squinting at the walls. Many precious things we came upon, but none so precious as the boy with the black eyes, dearie. All those marks and bones, carved so deep and polished so bright.
I brought the old bones home. Hid them from my dear husband. Then I learned to boil them and carve them myself. They made such good presents, dearie. The little mute boy took them home. He loved them so. All the time he came back with new bones for me, holding them up so I could see it in his eyes, even though his tongue was still. Granny, his eyes would say to me, carve these bones for me. Make me another present. And he went so far, so far, all the way to Dunwall Tower, the Royal Headsman himself now. My little mute boy and his shiny, shiny sword. 
Better bones were what I needed, you see. Better bones to carve and polish, scrape and gleam. My dear old husband was always tired. I made him soup and then he was sick. Better bones, was all. For my little mute boy, carved in the name of the one with black eyes. And after my husband was gone, given away as birthday gifts, I didn't want to live there any more. 
So now I'm old and don't have many to give my presents to. It's sifting through the garbage for Granny Rags, and feeding the little birdies that gather at my feet. No one wants to have tea, dearie. Especially those rude louts on Bottle Street. Slackjaw and his boys, always meddling with an old woman just trying to make her way. 
In the end we'll be together with him. You and me in the dreary night with stars above and below. And always the one with the black eyes, dearie.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DLC_Only_RumorsSighting DisAbstractItem]
[0010.71] Log:    m_ItemName=Rumors and Sightings: Daud
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from an Overseer's covert field report]
For over a year now, I have lived away from the Abbey, without the company of my Overseer brethren or the guidance of the blind sisters of the Oracular Order. Days have passed with me sleeping in the dens of cut-purses, murderers and worse, and the nights have seen me prowling through the worst alleys and wretched corners of Dunwall. I have taken my meals with killers. At times I have ventured beyond the city walls, meeting in forgotten graveyards and the outlying ruins frequented by those of ill means. 
My beard has grown long and I wear the weathered clothing and bits of boiled leather favored by the Bottle Street and Hatter gangs, and by those rough men and women who make their trade knifing others in return for coin. My hands have run red with blood, it's true, but I have selected my targets with care, choosing among those criminals and heretics who were not fit to live, executing them justly and using their deaths as a means of building my reputation. So far this trick has allowed me to make my name among my murderous colleagues, without taking the lives of the innocent. 
My goal is singular: I must impress the assassin named Daud in order to get close to him. 
Of all of the practitioners of black magic we have tracked, none concern the Abbey as much as Daud. It is said that his mother was a witch from one of the archipelagos off the Pandyssian coast, taken captive by pirates venturing far from the Isles. According the legend, by the time the ship returned, the captain was dead and the witch controlled the crew, with Daud still a shadow in her belly. 
The earliest stories tell of a gang-killer without mercy, moving among the shop keepers and City Watch officers of Dunwall like a reaper through wheat. Then a period of silence followed; years we now believe he spent traveling the Isles, studying anatomy and the occult in the great halls of learning and in hidden basements frequented by fellow dabblers in the forbidden arts. Daud is even purported to have spent a winter in the Academy of Natural Philosophy itself. And for a time, before a schism developed, he counted the Brigmore Witches among his allies. All the while, he honed his craft, and it is during this time that we believe he began to consort with the Outsider. 
New reports emerged of a dusky-skinned assassin, paid by the elite to eliminate their rivals in Dunwall and in the other major cities across the Isles. Those who saw him and lived numbered in the handful, but all of them reported something strange. He appeared and vanished like smoke. From a nearby rooftop, he gestured and a noble woman stumbled from her balcony, falling to her doom on the cobblestones below. Most recently, as this new threat of plague has risen in Dunwall, Daud has been seen leading a gang of men in dark leather, dressed as factory whalers in their vapor masks. They seem loyal beyond comprehension for one so unworthy, leading me to wonder if some of his magic is dedicated to lulling their minds, enslaving them. 
Only a month ago, one young girl claims to have come upon a strange scene. Carrying a bottle of milk home to her crippled brother, she was taking a shortcut through the Tailors' District. In a narrow street, she passed beneath a window and heard unusual sounds from within. Pushing aside the ratty curtain, the girl saw into an abandoned apartment, used by miscreants for gambling and trading habber weed. An occult shrine had been erected against the far wall, which she recognized from the teachings given by her local Overseer. A man she described as resembling Daud was kneeling before the shrine muttering to an unseen spirit as if in argument. He took a carving, made of pale bone, from the altar before him and the lights all went out in a gush of unclean wind. Quiet as a field mouse, she slipped away, running until she reached her home. 
There can be no doubt. Daud is an agent of the Outsider and must die, for there is no limit to the evil this man might do. This is my solemn oath and the great purpose of my life. Until Daud is a dead and his corruption has been purged from the world, I will continue to move among the depraved, winding my way toward him. I will not drop my guise or don my Overseer's mask again until Daud breathes no more.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.DLC_Only_FieldSurvey DisAbstractItem]
[0010.71] Log:    m_ItemName=Field Survey Notes: the Royal Spy
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the personal memoirs of Hiram Burrows, dated several years earlier]
This is the Fourth Day, Month of High Cold. 
Progress continues on the suppression of gang activity in the Distillery District, but more slowly than I'd expected. The ruffians operating there have been cunning, I'll grant them that, but it's only a matter of time. I'll see their leaders flogged in public and sent beneath the Royal Executioner's blade. If I had my way, that mute bastard would be working night and day, removing the heads that need removing.  
Internally, the Empress does not seem pleased with my investigations. It seems that it is beyond her thinking - against her very nature as a trusting person - to believe that traitors move among us, but I know they do. They must. 
No, Jessamine would rather spend her time with the Royal Protector. At least he's likely to stop any immediate threat to her safety, but a strong arm is not what's needed against those who would undermine us. How will Corvo's sword stop a poisoned wine glass or an explosive delivered by courier? It will not. There are many threats around us. Threats requiring meticulous efforts to police. 
Young Lady Emily is undisciplined, I'm afraid. Here within Dunwall Tower, she receives instruction from the finest tutors known in the Isles, yet her mother spoils her and she spends most of her time lost in imagination, wasting her time drawing, or asking Corvo to teach her to fight with wooden sticks. The girl might rule the Empire some day; every moment spent at play is a moment wasted. 
Shoring up security for the main gate leading into Dunwall Tower has been another pet project of late. To think that back in his day Emperor Kaldwin left it open to the public during the day, allowing anyone to come and go as they pleased. If it were up to me, I'd seal off access to the streets entirely, but the Empress won't hear of it. The water lock is much easier to protect and if it were the only way in to the Tower, traffic in and out would be greatly reduced. Someday the wrong person is going to slip in and we'll suffer for it, mark my words. No amount of security is excessive when it comes to protecting heads of state. 
The Empress also disapproves of my plans for the Sokolov devices. Sokolov himself has no interest in security, of course, but he's vain and therefore keen to see his inventions deployed in any fashion. This "wall of light" he's been tinkering with has promise. In any case, at least I was able to convince the Empress to upgrade the pistols carried by the officers of the Watch. 
Why do I worry so, when no one else seems to care? If I ever fall asleep, will it all sink into the Ocean? Will the rough things clamber over the walls and fill themselves on our flesh? This is what I see in the same dream several times each month. If only I had more say in things, more authority, I could protect us all.
Perhaps I have been working too hard. Dinner and an evening of conversation with a certain lady of refinement might be in order, perhaps somewhere nice in the Estate District. 
--Hiram Burrows, Royal Spymaster
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[0010.71] Log:    [GlobalBooks.DLC_Only_EarlyLife DisAbstractItem]
[0010.71] Log:    m_ItemName=Early Life and Criminal Record: Slackjaw
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series of letters sent by a member of the Bottle Street Gang]
You want the chinwag on Slackjaw? What he was like when we was young, before he got his name? Oh, he's got a cool head now, but it weren't always like that in the days before he was boss of the Bottle Street gang. Time was, young Slackjaw wasn't such a reasonable man. 
Like most of us, he grew up on the streets, running with a pack of ragamuffins and avoiding the law, pinchin' whatever he needed. Dark haired and dark eyed, smokin' a pipe by the age o' ten. For them born into the brothels or coming from the orphanages, it was either the gangs or workin' with the mud larks and no one wants that. Some got pressed into the Navy or put down in the mines run by the Pendleton or Boyle families. As hard as it was on the streets, as hungry as we all got, at least we was free. 
By the time we weren't little 'uns any more, Slackjaw was one to watch, usually callin' the shots when we took down a farmer's cart or sidewalk street vendor. He'd come up with the plan, give everyone some part to play and decide on the split. Most of us just went along, 'cause we learned fast that we made out better like that. More food, more coin. Plus, none of us wanted to deal with Slackjaw when he was in a rage. 
He worked on a couple of big jobs with Black Sally across town, and that was enough to get the attention of the other bosses. He wasn't just a street kid any more. Now he was an up-and-comer, which meant trouble. 
Another guy who fancied himself as such was Mike the Fish, who was workin' his way up running the protection racket among the factory women. One fine evening we're all taking in a bawdy show in the theater house. Mike the Fish and his lot are there in the cheap seats too, just down the aisle from us. Mike gets a wild idea - he wasn't big on planning - and throws a heavy ceramic spittoon at Slackjaw. Hits him square in the face and breaks his jaw. We look to see if there's gonna be a blood brawl, but Slackjaw just points at the door and we all leave, with Mike laughing at our backs. 
Waking up the next day, without telling us why, Slackjaw motions for us all to follow. He still can't say a word, so we just come along. We stop at the docks and Slackjaw buys - actually pays coin for it - a heavy chain covered in hooks. It's for fishing in the deep, something you'd attach to a long line off the side of a ship. It's about four feet, made of thick links, and there are shark hooks comin' off it at different angles. Slackjaw's got that thing wrapped around his left arm, danglin' at his side. 
Not sure how he knew where Mike the Fish was stayin', but when we reach his girl's house, Slackjaw throws a bottle through the window just like that. It's almost noon. There's a bunch of screamin' inside and Mike pokes his head out, looking wide-eyed and baffled. When he sees Slackjaw out in the street, a look comes over his face that still gives me the willies. Pure murder. 
Mike comes out the side door bellowin' like a bloodox, holding a cleaver, heading straight for Slackjaw. When they come together in the street, Slackjaw spins and the shark hooks bite deep into Mike's arm and shoulder. He screams, but Slackjaw holds onto the chain. He's standin' there with his jaw broken, clenched tight, with the chain wrapped around his left arm, hooks sunk into Mike the Fish, just knifing him as fast as he can. Mike couldn't fight very well, hooked like that and using his left hand, but he was a big guy and it took a lot of stabbin' before he went to his knees. Everyone was cheering at first, but then we all went quiet. It just kept goin' and goin', until finally it was just Mike the Fish blubberin', cryin' like a baby, and the sound of Slackjaw's knife. 
When it was over - and here's the brilliant part - Slackjaw took out a note and stuck to Mike's face with a nail. It just said, If you want a job, come to Bottle Street. 
Slackjaw didn't talk right for a couple of months, but word spread fast. 
By the end of the year, once we had a sizable gang goin', he sent out letters to the other bosses, tellin' them that he was running a brand new crew over on Bottle Street. Most of them laughed or beat up the guys who delivered the letters. Green-eye Trish even came back missing a thumb. But apparently Slackjaw was expecting that kind of reaction and had a backup plan. 
A week later, four of the bosses were dead. Seemed like a series of unfortunate events, but everyone knew better. One shot dead by the Watch while standing in the middle of a meat market. Another slipping and falling into the water, out cold. One of the older bosses found in bed with his belly opened wide and a Tyvian pear stuffed into his mouth. Still not sure what that meant. And Sheila Barnsworth was found bubblin' in a cauldron o' hot wax.
Slackjaw sent out another set of letters. Offers to the under-bosses, telling 'em they'd be treated fair as peers. He even sent Green-eye Trish with one of the letters. All of the under-bosses accepted. 
After spilling the guts of his main competition, Slackjaw went in for stabilizin' his business, real neat like. Calling in favors, smoothing things over, giving everyone a little bit of coin or drink as a bonus. Showin' what he could be like as boss. So everything got quiet, which always makes the boys of the City Watch nervous, of course. 
Word went out among the Royal Spymaster's snitches, the Responsible Citizens Group they called themselves, telling everyone working in a shop or sweeping off the front steps of their homes to keep watchful eyes for Slackjaw and his men. Tryin' to suss out what they were up to and what had just happened. But Slackjaw aint stupid. He greased a few palms among the shopkeepers and the Watch too, telling them that he was in town to stay and that things would be run properly from now on, without so much blood. He was finally a real boss, ready to settle into the business of moving whiskey, running the hound fights, and offering up the ladies and gentlemen of the night if you take my meaning. 
Then the plague came. 
At first it seemed like a good thing. A few people got sick and everyone wanted to buy those potions, from Sokolov or Piero. Health elixir or spiritual remedy they call 'em. Slackjaw told me he saw an opportunity. We already had an old whiskey factory with a still, where we could water the stuff down and sell it discounted. Doing the same with with Sokolov's elixir was a smart plan. Pretty soon everybody in the slums was sick and business was good. But after a while there were so many people down with plague that everyone got scared. Everybody started actin' real nasty and everything fell apart. When people can't work, they don't have the coin for elixir, watered down or pure. 
When the Empress died, it seemed like Dunwall would slide into the Void. Spymaster Burrows took over and the Watch started using all that new Sokolov technology. Watchtowers, tallboys and them arc pylons. They put up a wall of light across Clavering Boulevard and cracked down hard. 
But Slackjaw surprised us again. Instead of leaving town on a boat bound for Morley or one of the other Isles, he stayed and kept it all together. We get as much elixir to fight off the plague as the City Watch, with their taxes and rations. And that's kept us alive, so far. 
--Crowley, Bottle Street Gang
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[0010.71] Log:    [GlobalBooks.DunwallHowaCityBecame DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
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[0010.71] Log:    [GlobalBooks.EminentDomain DisAbstractItem]
[0010.71] Log:    m_ItemName=Eminent Domain
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a pamphlet on new government sanctioned practices - by Barrister Arnold Timsh]
It is an unfortunate reality that the plague has spread, unchecked, across the city of Dunwall. Of those who are afflicted, very few survive. Many times, when the plague strikes a family, it leaves none in its wake, ending husband, wife, child and elder alike. When this occurs, the homes and businesses of the deceased are left abandoned, a breeding ground for rats, or for illicit trade such as gambling, prostitution or gang activity. The City of Dunwall, with the full blessing of the Lord Regent himself, had no choice but to institute its current policy of seizure. Any property owned by those unlucky citizens brought down by the plague immediately becomes property of the state. The officers of the City Watch, led by the Dead Counters, ensure that these laws are enforced fairly and without corruption.
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[0010.71] Log:    [GlobalBooks.FailedExperiments DisAbstractItem]
[0010.71] Log:    m_ItemName= Failed Experiments
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series of lectures on natural philosophy - By Piero Joplin]
Of course I have attempted to improve upon Sokolov's designs. Of course! And why not? After all, it is likely that his thinking was influenced in some small way by our time together at the Academy. We are all part of a community, striving to unknot the mysteries of the Cosmos. Even those among us who possess the greatest minds are often led to a fruitful line of consideration by, how does one say it, our intellectual subordinates. Sokolov is no exception to this, despite the glamor of genius he has cast over the aristocracy.
And further it is true that many of my experiments have failed. No need to gossip about it behind my back in your social clubs and in the very chambers of the Academy itself. Great ambition requires risks. You may laugh now at my Door to Nowhere, but someday you will not. Your children will likely see it as commonly as you see the electric lamps lighting our streets at night. But a few short years ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter, your condescending smiles, they are nothing but evidence of your own limited imagination!
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[0010.71] Log:    [GlobalBooks.FindingsFromTheInquisition DisAbstractItem]
[0010.71] Log:    m_ItemName=The Great Trials
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from an Overseer's findings - By High Overseer Tynan Wallace]
Spending two years in the company of heretics, the insane, and those rare, black-hearted villains who were truly practitioners of magic, I can say with truth that I have seen such things as to break the minds of most. While the trials and burnings weigh heavily upon my heart, I must chronicle what has been a unique opportunity to witness the multifarious perversions that the Outsider bestows upon those who seek his black council.
Many of those we faced were accused of bewitching their neighbors or family, controlling them from afar, or even walking around in their skins. And I have seen this with my own eyes, as one woman slid into the form of another, prowling unseen until a vigilant Overseer struck down both the witch and her host. 
Others, detailed herein, were found to stand in two places seemingly at once, or to vanish from one place and appear in another. 
Our work was dire, we knew, for if the followers of the Outsider can truly inhabit the skin of another, or move from place to place like the wind, then how can we hope to erect walls to keep him out? It was these trials that first led us to investigate barriers beyond the physical.
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[0010.71] Log:    [GlobalBooks.Gristol DisAbstractItem]
[0010.71] Log:    m_ItemName=The Isle of Gristol
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a volume on the geography and culture of Gristol]
Known for its rolling green hills and foggy meadows, Gristol is the largest of the Isles and is home to half the population of the known world. While most are simple people living in rural areas where sheep, blood oxen and gazelle are raised for their hides and meat, there are also five major cities spread out across the nation. Notably, the capital city of Dunwall is located at the southern end of Gristol. 
In general, the people of Gristol are a merry, hard-working lot, fond of fish dishes, sheep pies and beer. The Abbey of the Everyman has a strong presence in Gristol, with the faithful congregating weekly and for all significant religious holidays. The Imperial Navy, while made up of men from across the Isles, is well regarded in Gristol, where some families hold to the tradition of enlisting at least one boy from each generation, back for long years. 
In addition to farming, shipping and the whaling trade, there are several large mines scattered across Gristol, each controlled by one of the more established aristocratic families, such as the Boyles, Pendletons, or Brimsleys.
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[0010.71] Log:    [GlobalBooks.ImportantFamiliesDunwall DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.Lighthouse_KingsparrowIsland DisAbstractItem]
[0010.71] Log:    m_ItemName= The Lighthouse
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.LootingInTimes DisAbstractItem]
[0010.71] Log:    m_ItemName=Looting in Recent Months
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
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[0010.71] Log:    [GlobalBooks.Morley DisAbstractItem]
[0010.71] Log:    m_ItemName=The Isle of Morley
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a volume on Morley geography and culture]
It's said that the history of Morley is as colorful as a quilt made from all the flags ever flown and all the clothes ever worn. The land itself hides from the sun under a layer of clouds, and thick gray moss hangs from the trees, but the spirit of the people who live in Morley dances like the firelight. 
Among the people, the love of good food and drink is legendary, with stews and roasted meat dishes most often used to fight off the cold and the dreariness. The nation has a rich tradition of poets, musicians and philosophers, even among the poorest folk. Intellectual tomes and bar songs alike were often penned in Morley. 
A late entry into the Empire, the Morley Insurrection is still a sore point for many natives, and independence is a proud character trait among the people.
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[0010.71] Log:    [GlobalBooks.MysteriesPandyssianContinent DisAbstractItem]
[0010.71] Log:    m_ItemName=Mysteries of Pandyssia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on the Far Continent, Pandyssia]
At the Academy of Natural Philosophy they speak of the Pandyssian Continent as a place of wonder, where all of life has intwined and blossomed across aeons, producing a vibrant ecology unrivaled in the civilized world. The Overseers from the Abbey of the Everyman, by contrast, talk of horror and heresies. Of cults of sub-men engaged in brutal, perverse rituals. 
The few who have traveled to the Far Continent and come back to the Isles, those who have actually touched the soil there, have returned with notes that describe vast deserts, deep jungles, and outlandish creatures that defy belief. 
Once in a generation, a great effort is mounted to build a colony there, in hopes of this someday growing into a port city to rival Dunwall itself. But to date, these attempts have all ended in madness and failure.
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[0010.71] Log:    [GlobalBooks.OntheProperIdentificationWeepers DisAbstractItem]
[0010.71] Log:    m_ItemName=Weeper Identification and Handling
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from notes by Dr. Galvani on proper procedure for handling those infected with plague]
Once a victim bleeds from the eyes, you cannot help them. Death is inevitable, given our current understanding of the plague. However, by following protocol we can limit its spread. 
All personnel handling "weepers", or  those in the final stages, must consume liberal amounts of one of the available protective potions. Any of the variants will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose per day for the enlisted men. A dose twice daily for officers. 
Distance must be maintained, either through the use of pole arms or incendiary ranged weapons, in order to avoid the parasitic stinging insects that colonize an infected host. 
After use, strict washing procedures must be followed with regard to washing the metal kennels, transport paddocks, and the carriages used to transport the infected to one of the deportation zones, such as the Flooded District.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.OnTrackingandHuntingWhales DisAbstractItem]
[0010.71] Log:    m_ItemName=On Hunting Whales
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Except from a forward-gaffer's journal  - By Old Grum]
These new ships made by that Sokolov fellow make life easier than it was in my youth, I'll tell you what. Ere was, we were at the mercy of the winds. Nowaday, the engines git up at first whale-sign and there aint time enow to roust the boys from they're bunks afore you're on the herd.
We cull out the biggest bastard we can lay eyes on and the pilots drag us out from the circlin' brutes. Them things groan and bellow across the water, like they're callin' to each other. Men below say you can feel it in the hull.
But when the harpoons go in, the beast cannot make for deep water no more. Once it weaks from lost blood, we launch the hook-boat and put chains into the tail. Then the winches drag the bastard backward up the chute and into the rigging overhead.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.OnWhelpingandTraining DisAbstractItem]
[0010.71] Log:    m_ItemName=Whelping and Training Hounds
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a hound trainer's guide]
From each litter, there's usually somewhere shy of four good pups, but we always drown the runt. 
Them that remain spend three or so months sucklin' from their mothers before we start 'em up with the training. It's simple at first, returning sticks and sitting still on command. Only pissin' outside and the like. But by the eighth month, we got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs on command, and taking a man in padded armor down by hangin' onto his forearm.  
At the end of the first year, we graduate the ones that've learned and shoot the ones that haven't. The Overseers take them after that and we never see them again. 
Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin' about the Litany on the White Cliff and the evils of witchery, and sure enough his hound started whimpering and waggin' its tail. That's how I knew it was one of mine, whelped up from a pup.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.PandyssianBullRatStudy DisAbstractItem]
[0010.71] Log:    m_ItemName=Pandyssian Bull Rat Study
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from lab notes - By Anton Sokolov]
The bulk of the rodent is hardly the most interesting detail, though it is the one first remarked upon by visiting colleagues who come to study my prize from Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits greater cunning than its cousins native to temperate Gristol. Twice in the night I have awoken to find it loose in my apartments, so a new cage had to be devised. An entertaining diversion, but a waste of my precious time. The dietary tests I have conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with confidence, is not a finicky eater. With equal gusto, I have seen my little guest dine upon other, smaller rats, living felines, and even the corpse flesh of a plague-dead woman found in the Wrenhaven River. Further study is required.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.ParliamentaryProcess DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.RatBehaviorModesofExtermination DisAbstractItem]
[0010.71] Log:    m_ItemName=Rat Behavior and Extermination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series of interviews with street workers - By Rat Catcher Lena]
Used to be, you'd go out with a bag, a stick with a nail on the end, and catch as many rats as you could in a night. The City Watch paid by weight. My husband Benjamin and I mostly worked alone, and we got by. If we found a place where the rats were real bad, sometimes we'd hire a crew of street brats to work with us, the younger ones who didn't make trouble. We'd pay them with bread and apple cider.
Once the plague came, the rats were different. Meaner, bigger and a little quicker. You had to watch yourself. If you got cornered, they'd turn and the swarm would come back at you. I barely got away with my skin a few times, down in the sewers. The bites hurt afterward, but it was the sounds they made that stayed in your dreams at night. 
It got more dangerous, and the City Watch started paying better. But that didn't last long because after a while too many people had been stripped clean, trying to fill up a bag. One slip and they'd be all over you, gnawing and trying to chew down to the bone. That's how I lost my poor Benji.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.RegencyandEmergencyPowers DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.ReportsofLooting DisAbstractItem]
[0010.71] Log:    m_ItemName=Looting in Recent Months
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a letter found in an empty house at the edge of the Rudshore Financial District]
The looting started in the warehouses. Once enough men took sick with the plague, the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last year during the Month of Clans. He ran the fire boxes at the main curing barn. Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco men hardest because of all the smoking. 
They ran with a small crew for a while, but around the time my husband got sick the fires were put out and the tobacco sat rotting. 
Somehow the thieves knew and started stripping the place. Later, they moved on to houses, the bastards.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.RoyalAscension DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.Serkonos DisAbstractItem]
[0010.71] Log:    m_ItemName=The Isle of Serkonos
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a volume on Serkonan geography and culture]
Serkonos, the jewel of the South, is best known for its warm winds, spiced foods and endless beaches. While the city of Cullero sees the heaviest flow of travelers from across the Isles, Karnaca, on the Southernmost edge of the known world, is preferered among the elite of the Empire. It is said that a month spent resting beneath the sun on the beaches of Serkonos, or within one of the rural villages, can cure most maladies. Travelers bring back recipes and styles from the South, and the dances that all Serkonans learn in their youth are favored in Gristol for their sensuality, copied by the fashionable aristocracy in the capital city of Dunwall. 
The only persistent trouble in Serkonos originates along the string of tiny islands stretching away from the mainland to the East. For generations, pirates have hidden among this archipelago, raiding traders passing between the Isles and, more recently, attacking whaling ships returning with rich stores of oil.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SewerCapacities DisAbstractItem]
[0010.71] Log:    m_ItemName= Sewer Capacity in the Month of Nets
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpted interview attached to a formal report  - By City Works Crew 17A]
I been asked to tell the problem, so here it is.
It's been every year that we work like men gone mad during the Month of Nets. I don't hardly see my family. It's bad enough that the works is clogged with trash from the catch, pieces of crates and nets, but the water smells of hagfish guts too. We got to get it done before the Month of Rain, or you know what.
And it ain't like we get help from those pricks in Civil Engineering, either. Been at this job for nigh on 28 years and I ne'er seen one of 'em come below, except to measure will it hold when they go puttin' up one of their fancy new bridges.
So these last 3 years been the worst and here's why. It's the river krusts, moved into the works. We hear a man ahead yell and scream, like he's burnin' up, and we all climb up fast. No other choice.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SlackjawBottleStreetGang DisAbstractItem]
[0010.71] Log:    m_ItemName= Slackjaw's Bottlestreet Gang
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a report on thuggish gang activities]
Clavering Boulevard, leading to the Office of the High Overseer, is still under tight control. The City Watch is stretched thin, but they have dedicated checkpoints on Clavering, with associated patrols. Additionally, there's been talk of erecting some of the new Sokolov security systems to protect the street, which is home to several persons of note, in addition to leading to several vital businesses. 
The adjacent streets are another matter. Bottle Street in particular, and the Old Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle Street Gang. Not much is known about Slackjaw, except that he has been particularly active during the plague crisis. As part of his illegal business revolves around the distribution of anti-plague elixir, the Watch has been slow in cracking down on the operation.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SokolovTechnologyNewAge DisAbstractItem]
[0010.71] Log:    m_ItemName= Sokolov Technology and the New Age
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a recent book detailing Sokolov's machines]
One of the advantages of Sokolov's technologies is that they share the same magnetic socket for the tanks of processed whale oil they use as fuel. When a tank is exhausted, another can be plugged into place with ease, and the process is simple enough that any common workman or even the lower guardsmen of the City Watch can handle the task. This applies to the Arc Pylon and Wall of Light security systems, as well as the powered carriages used for transport by those few who are wealthy enough to afford them.  The only obvious downside of Sokolov's designs is the volatility of the tanks themselves. A few incidents have occurred, resulting in damage to property or bodily harm whenever one of the tanks has exploded.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SongsoftheHarpooners DisAbstractItem]
[0010.71] Log:    m_ItemName=Harpooner Songs
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book of sea shantys sung by sailors]
What will we do with the drunken whaler
What will we do with the drunken whaler
What will we do with the drunken whaler
Early in the morning
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Feed him to the hungry rats for dinner
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Slice his throat with a rusty cleaver
Early in the morning
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Stuff him in a sack and throw him over
Early in the morning
Way, hey and up she rises
Way, hey and up she rises
Way, hey and up she rises
Early in the morning
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SpeculationOriginsRatPlague DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.SpiritoftheDepth DisAbstractItem]
[0010.71] Log:    m_ItemName=Spirit of the Deep
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a longer work of fiction.]
Spirit of the Deep, Siren of the Dreams. 
I walked for hours along the coast, leaving Dunwall behind me until the lament of the waves drowned all other feeling. I wept, knowing you would not come to me, my love.
You rule my dreams, where I behold with senses I do not possess in waking life the dark splendor of your home in the deep. There the ocean rests on your back like a sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan, but as a young man, with eyes as black as the Void.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TalesforChildren DisAbstractItem]
[0010.71] Log:    m_ItemName=Tales for Children
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a set of cautionary tales for children]
They say that Jimmy Whitcomb Riley
Was a brawler his mates called Smiley.
He ran around, up and down-town,
Pulling off every kind of crime-y.
On Bottle Street, he hung with the boys,
Throwing bricks and glass and other toys.
They'd start a fight then run and hide,
Breaking, laughing, far and wide.
Smiley liked to eat and drink all day
And smash and bash the night away.
Drunk and all alone, he drifted off a'sleeping,
Sitting on the bridge along John Clavering.
When he woke, something strange he found,
Stranger than a singing wolfhound.
He'd become a bluejawed hagfish most slimey,
And only remembered his name was Smiley.
They say that Jimmy Whitcomb Riley
Was never seen again for all of time-y.
But he swam around, up and down,
Drinking from the river, crying "Why me?
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The1stStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The First Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wandering Gaze that looks hither and yonder for some flashing thing that easily catches a man's fancy in one moment, but brings calamity in the next. For the eyes are never tired of seeing, nor are they quick to spot illusion. A man whose gaze is corrupted is like a warped mirror that has traded beauty for ugliness and ugliness for beauty. Instead, fix your eyes to what is edifying and to what is pure, and then you will be able to recognize the profane monuments of the Outsider.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The2ndStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Second Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a little thing, yet from one spark an entire city may burn to the ground. Better to live a life of silence than unleash a stream of untruth. The echoes of lies come back as the voice of the Outsider.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The3rdStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Third Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Restless Hands, which quickly becomes the workmates of the Outsider. Unfettered by honest labor, they rush to sordid gain, vain pursuits, and deeds of violence. Of what value are the hands that steal and kill and destroy? Instead, put your hands to the plow, the fork, and the spade. For even the lowliest labor that is rigorous squeezes the muscles as a sponge, rinsing impurities from the mind and body.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The4thStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Fourth Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Roving Feet that love to trespass. They pay no heed to the boundary stones of a neighbor's fields. They wander into foreign lands, only to return with their soles blackened by iniquity. Where have you strayed that destruction now comes behind you? Would you walk across burning coals or broken glass? Then why do you prowl into the homes of the honest, or into the dens of hidden things, for the result is the same. You will fall into the Void! Instead, rest your feet on a firm foundation so that when the winds of the Outsider shriek against you, you will stand firm and not be overthrown.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The5thStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Fifth Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Rampant Hunger or the intemperate will rise up among you like a virulent swarm, devouring everything wherever they go, even filth. For what goes into your body, poisons you, and if you eat filth then filth is what you will vomit up. Surely the glutton will sell away birthright, family, and friends for a morsel of meat.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The6thStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Sixth Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Wanton Flesh. Truly, there is no quicker means by which a life can be upheaved and sifted than by the depredations of uncontrolled desire. What avail is the concourse of a prostitute? The attention of a loose companion? Nothing. And what of the fruit of such unions? Only sorrow is born, only misery is multiplied; within these things, the Outsider dwells.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The7Strictures DisAbstractItem]
[0010.71] Log:    m_ItemName= The Seven Strictures
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a commonly distributed overview of the Seven Strictures]
Surround your innermost being with these Strictures, and you will be safe.
The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
The Seven Strictures
1. Wandering Gaze
2. Lying Tongue
3. Restless Hands
4. Roving Feet
5. Rampant Hunger
6. Wanton Flesh
7. Errant Mind
All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.The7thStricture DisAbstractItem]
[0010.71] Log:    m_ItemName=The Seventh Stricture
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work detailing one of the Seven Strictures]
Restrict the Errant Mind before it becomes fractious and divided. Can two enemies occupy the same body? No, for the first will direct it one way, and the second another, until the body stumbles into a ditch and its neck is broken. Likewise, two contrary thoughts cannot long abide in the mind, or it will grow weak-willed and subject to any heresy.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheAbbeyEveryman DisAbstractItem]
[0010.71] Log:    m_ItemName= The Abbey of the Everyman
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a larger work on the history of the Overseers]
The Abbey of the Everyman is the seat of religious power and inspiration for all Overseers across the Empire. The order arose over the years to protect the common people from the ravages of the Outsider, until the need for a central bastion of authority was deemed necessary. This imposing structure is a destination for pilgrims seeking refuge or guidance. 
Many mistakenly attribute the Abbey's construction to High Overseer Benjamin Holger, when it was in actuality Holger's successor John Clavering who laid the foundation. Shortly after the Abbey was completed, every Overseer in the land gathered there and began a trek to White Cliff. 
There, a great siege commenced, as the Overseers purged the region. The battle raged against heretics, witches and thralls of the Outsider. Though Holger was killed in the struggle, White Cliff was cleansed and the ceremonial rites that followed lasted for a month, giving birth to many invocations and speeches which were inscribed in tomes and carried back to the Abbey, where they are still revered today.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheAcademyNatural DisAbstractItem]
[0010.71] Log:    m_ItemName= The Academy of Natural Philosophy
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from an overview of the Academy]
Squatting at the edge of Dunwall, the Academy of Natural Philosophy is an ancient educational institute, bustling with young students and old philosophers, alchemists, cosmologists, and vivisectionists. The best minds from across the Isles gather there to study all of nature, including the human corpus, the celestial heavens, and the physical universe. 
No one is allowed inside except esteemed members and the few students accepted each year after a long and arduous application process. Those living nearby can only puzzle at the exotic shipments seen coming from the river and passing through the back doors, or wrinkle their noses at the odd smells that emerge from the smokestacks atop.
Royal Physician Anton Sokolov is currently head of the Academy.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheAncientMusic DisAbstractItem]
[0010.71] Log:    m_ItemName=The Ancient Music
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a longer work]
Throughout the natural world there are ripples that we can barely perceive with our senses, an Ancient Music permeating everything as a fundamental structural rule. Through it, you can work wonders without violating the natural world or begging favors from unfriendly spirits.
Throughout my studies I have found a 17 note scale derived from this phenomenon, and with the right equipment those notes allow for astonishing effects. Not the least of these is the ability to calm the turbulence originating in the Void, which we attribute to the Outsider.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheBoneCharmSituation DisAbstractItem]
[0010.71] Log:    m_ItemName=The Bone Charm Situation
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a report to the Office of the High Overseer  - By High Overseer Gerard]
I was asked, should we not tolerate the possession of simple bone charms among the populace? Surely this is a trivial matter, merely a cultural practice seen across the Isles? Not as terrible as the creation and coveting of more complex occult runes?
Such an insidious question.
This foolish distinction weakens our mission while the stench of the Outsider grows thick around us.
Perhaps, as some claim, our ancestors tolerated these cursed practices during the times before our modern Empire arose, to ease the lives of the lowliest serfs as they paved the roads to civilization. But there is no excuse for witchery in this brighter industrial age.
Having adjudicated the trials of many heretics myself, I swear that their eyes, as the clarity of pain took their lives, were grateful to be liberated.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheBridge DisAbstractItem]
[0010.71] Log:    m_ItemName=Kaldwin's Bridge
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a larger work on Dunwall's architecture]
Though an earlier, smaller bridge existed on the same spot in Dunwall for generations, it was the renown Emperor Kaldwin himself who commissioned a public works project dedicated to creating the monumental version of the Bridge we know today. And since it was Emperor Kaldwin, the father of our late Empress, who initiated this great construction, it bears his name. 
Kaldwin's Bridge spans the Wrenhaven River at one of its widest points, and is home to a number of the city's luminaries from the worlds of commerce and art. Popular with poets and lovers, the bridge is featured prominently in bar songs and paintings. Until recent times, travelers from other cities across Gristol, and even from the other Isles, journeyed for vast distances, all for an evening strolling along the Bridge. 
It wasn't until the plague crisis and the murder of the Empress that the curfew was instituted on Kaldwin's Bridge. Under the guidance of the Lord Regent, recent security modifications were added out of fears that an Ocean-based attacking force might someday assault Dunwall.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheBriefReignofEmpressJessamine DisAbstractItem]
[0010.71] Log:    m_ItemName=Empress Jessamine Kaldwin
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on the late Empress]
Many of those who lived through her reign will weep until the ends of their lives over the pale beauty with the piercing eyes, and the foul end she met at the hands of her own twisted servant and protector. 
In her father's day, the Kaldwins were thrust into the limelight despite their distance to the throne, when the former dynasty provided no heirs. A prosperous age followed the Emperor, but his daughter would have different luck. During her short life, political intrigue and minor conflicts created cracks in the Empire, undermining unity across the Isles. 
The Rat Plague, however, was a terror for which neither Empress Kaldwin nor any other living being was prepared.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheCalloftheStarsBookOne DisAbstractItem]
[0010.71] Log:    m_ItemName=Call to the Spheres, Vol 1
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work of fiction, early chapters]
My stomach twisted as the engines of the odd vessel roared louder. It was the creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever and a great gout of smoke surrounded us. The smell of burning whale oil grew unbearable as the machine propelled itself upward.
I was too afraid to look through the window, which suddenly didn't feel thick enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite some of the Litany, my pupil. It will protect your heart from the turpitude of the Void on our way to the Outer Spheres."
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheCalloftheStarsBookThree DisAbstractItem]
[0010.71] Log:    m_ItemName=Call to the Spheres, Vol 3
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work of fiction, final chapters]
I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak. For I am now His herald, His chosen, having seen His sublime vault, where eternally He feeds upon the substance of the Void.
Alone in Orchado's ship, the floor painted red with life, I draw designs with my fingers and gaze through the portals at the land rising below. There I will build the first monument to His glory, a rotting wound in the flesh of nature.
Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheCalloftheStarsBookTwo DisAbstractItem]
[0010.71] Log:    m_ItemName=Call to the Spheres, Vol 2
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a work of fiction, middle chapters]
Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we are back in Gristol, I'll be named Royal Physician!
Or you will be burned for heresy, Third Prefect. All depends on what we find when we get there." My master's voice was different, as if the air of the Outer Spheres added qualities normally absent: uncertainty, weakness, fear.
I risked another glance at the monolithic structure in the distance. It was a wonder for Orchado, a puzzle for Overseer Bryn, and for me a towering monument to emptiness; a magnificent shrine to madness.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheDistilleryDistrict DisAbstractItem]
[0010.71] Log:    m_ItemName= The Distillery District
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a pre-plague promotional book on products made in Dunwall]
Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind, but it's also an important cultural tradition among discerning folk, sophisticated and common alike. 
Captains moving their ships across the Great Ocean always have a bottle in their quarters for occasions, fine restaurants and bars keep it in stock, and farmers across Gristol exchange Old Dunwall Whiskey when healthy children are born.
Some might disagree, preferring 'highbrow' drinks such as King Street Brandy or one of the other brands from Morley, but sales of Old Dunwall have been brisk through the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to continue. 
Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you want!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheElixirBlackMarket DisAbstractItem]
[0010.71] Log:    m_ItemName= The Elixir Black Market
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a letter]
We've seen widespread looting since the Month of Clans. 
It wasn't prevalent at first, but it's a pattern now: There's an outbreak in one of the districts and the Watch moves in. We quarantine buildings, put down weepers, and deport anyone showing early signs. Afterward, the Dead Counters come through and the lawyers write up the paperwork to transfer ownership of businesses and homes at Parliament's discretion. Soon after, like clockwork, the gangs begin tearing the place apart.
There's a fairly robust black market now, because everyone wants elixir and most can't afford it. Even Sokolov's brand won't help you if you've already got the plague, but getting a regular dose is your best chance if you want to avoid contracting it. 
Some of the gangs have taken to buying small amounts and watering it down before selling it. And I have to admit, if I didn't have an officer's ration, I'd be buying from them.
Gerard Corey
City Watch, Third Regiment
Estate District
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheEradicationofSally DisAbstractItem]
[0010.71] Log:    m_ItemName= The Eradication of Black Sally
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a popular story of crime and daring - By Jules Roebin and the City Watch]
Before Slackjaw ran the streets in the Distillery District, there was no boss more ruthless, violent or dedicated to squeezing the average citizens for coin than Black Sally. 
Like so many from Morley, she was pale-skinned and green-eyed, with hair as black as the Void. They say that she started young, and as a girl she'd stun a man with her looks, coming upon him in an alley, then smile a one-sided smile and suddenly run him through with a knife. She'd have his money and be on her way before he breathed his final breath. 
As a boss, she was worse, ruling over the meanest street gang Dunwall had seen up to that time. Her operation touched everything from shipping to prostitution. She even had a racket going with the Bakers' Guild. A finger in every pie, indeed. 
One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the case going for half a decade.  Black Sally met her end when Roebin had his men light smoke fires in barrels, near the warehouse where she hid out during the day. As she and her gang rushed into the streets, terrified the building was burning, Captain Roebin and his top officers threw nets over them and ran them all through with blade and pistol shot.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheEstateDistrict DisAbstractItem]
[0010.71] Log:    m_ItemName= The Estate District
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a historical overview of the Estate District]
Home to some of the most powerful families in Dunwall, the Estate District has been a jewel in the city's crown for generations. No district enjoys finer restaurants or cultural events, and no families inspire more admiration, or more gossip, than the lords and ladies of the Estate District. 
The late Lord Boyle and his lovely wife perhaps best epitomize this privileged class of citizens. Their annual costume ball is the talk of high society, creating ripples throughout Dunwall when one family or another is excluded from the guest list. But it's not all play that drives the Boyles; on several occasions, they've generously brought in poor laborers from elsewhere in the city for a week or two to work on their garden or home, providing vital employment for those who need it most. 
With so much history, the Estate District has also seen its share of trouble as fortunes are made and lost. The great Lord Preston Moray, and his eccentric wife Vera, were once the toast of Dunwall, before tragedy struck and they fell into ruin. 
Riddled with canals and large homes that enjoy historical preservation tax breaks, the Estate District is a place to which we can all aspire.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheExquisiteTallboy DisAbstractItem]
[0010.71] Log:    m_ItemName=The Exquisite Tallboy
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a letter of public concern by anonymous authors]
What you've read here is the truth, regardless of what you will hear from the "authorities" who rule over us. It is not a matter of coincidence that the former "Royal Spymaster" is the one who stepped in when the late Empress fell. We, who will remain nameless, believe that these events are interconnected. 
The signs of oppression are all around us. The Sokolov designs, originally intended to provide light and warmth in our homes, have been turned against us as a means of inspiring fear and controlling our movements through the city. And where did this plague originate? Some say it was imported. A wild theory? Perhaps. 
One of our members risked her life to obtain an internal report from the government, which we will be printing and sharing soon, called "The Exquisite Tallboy," extolling the virtues of this newest member of the City Watch. 
To those in the streets below, these "virtues" are horrors, spread by stilted thugs who rain down fire on the sick and the poor. To these eyes, the tallboy is another government bully, armed with incendiary devices, thickly armored and standing high overhead, looking down at the common people of the city. We now know that the tallboys are heavily drugged, imbibing a substance that renders them resistant to pain, but also dulls whatever empathy they might normally possess. Exquisite? We think not. 
Copy these words and share them with your neighbors. And remember, when the tides are lowest, the truth will be revealed.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheFloodedDistrict DisAbstractItem]
[0010.71] Log:    m_ItemName= The Flooded District
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a report on Dunwall - By Abe Breen, City Watch]
Before the plague turned everything to shit, Rudshore was filled with barristers and money men, rushing around taxing each other and whatnot. Every guard in the Watch wanted that post, and there were classy women everywhere. 
The whole place flooded years ago, just as the plague got real bad. People were sick and nobody was working, so the city let the dams go to rot. When the big one broke, I've heard tell, the river put it all under water. The swanky Chamber of Commerce was there; and so was the bloody Greaves Whale House. 
Now, there's nothing but rats and gangs and who knows what. Last I heard, the Captains had been using it as a quarantine for weepers. You show one sign of the plague and it's "your citizenship has been revoked." Over the wall you go, into the water.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheFugueFeast DisAbstractItem]
[0010.71] Log:    m_ItemName=The Fugue Feast
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on the celebrations and holidays]
At the end of every year, after the last day of the Month of Songs, we begin the Fugue Feast.
The new year has not started and thus the time that follows is 'outside' the calendar. A period of celebration and feasting begins, during which the people abandon the very practices that keep them whole and healthy over the year. 
Many leave their homes, euphoric with spirits or potent herbs. Some paint their faces or wear masks to conceal themselves as they pursue their passions without reservation. 
When the right cosmological signs are observed and it is time for the calendar to begin anew, the sitting High Overseer calls for the hymn of atonement and the Fugue Feast ends. 
Families return to their homes, wives to their husbands. Enemies put down their weapons and fires are extinguished. No complaint is given for those who have wronged others, deviated from ancient codes, or discarded oaths; for this time during the astrological alignment does not exist, and is not recorded. 
The following day starts the new year, marked on the first day of the Month of Earth, as it has always been.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheGoldenCat DisAbstractItem]
[0010.71] Log:    m_ItemName= Missing Women, Golden Cat
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a crime story, revolving around the Golden Cat]
Mister Arrowhoff, 
I assure you, my family has the means to pay you and your associates, should you locate my sister. You've got her name and description, and everything else we know about her initial weeks in Dunwall, before Patrice stopped writing to me. 
However, there is one other detail, so hard to believe that I was reluctant to mention it.
There is an establishment within Dunwall called the Golden Cat. A bath house, I believe, though some say it's a brothel. I find it implausible that Patrice would ever be connected with such a place, but I would be remiss if I did not pass along the information. Just before her letters stopped coming, the cousin of an old friend said he saw Patrice performing there, singing and playing the harp. It could be nothing, but please investigate.
Lastly, if your search of the city has not born fruit by the Month of Wind, I will be making the trip from Morley myself in order to retain another agent. 
Sincerely, 
Maddison Kanebright
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[0010.71] Log:    [GlobalBooks.TheGreatFugues DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheGreavesWhaleHouse DisAbstractItem]
[0010.71] Log:    m_ItemName=The Greaves Whale House
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on well-established companies in Dunwall]
In the early days, when the ships brought in the great, dead whales, men would slaughter them and reduce their blubber to oil in massive vats on the banks of the Wrenhaven. Small crews maintained their own vats, with workers specializing as fire tenders, slicers, gut-men, haulers or strainers. 
Inevitably, once the demand went up, the businessmen moved in, wooing the best crews with promises of better pay and safer conditions. The warehouses went up at the edges of the Rudshore Financial District almost overnight. None was more organized, or as some would say more ruthless, than the Greaves Whale House, opened by Ebenezer Greaves himself. 
The Greaves Whale House grew rapidly, absorbing rivals until it dominated the trade. At its peak, the operation employed over 300 workers, not including the children who filled minor, and often tragic, roles. Those associated with the refinery were recognizable by their head-to-toe industrial leather uniforms and the masks they wore to protect against fumes.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheHeadAcademyNaturalPhilosophy DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheHungryCosmos DisAbstractItem]
[0010.71] Log:    m_ItemName=The Hungry Cosmos
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a larger work on the movement of the spheres - By Anton Sokolov]
Once the curtain has been lifted, it becomes inescapable that we inhabit a world adrift in a sea of howling chaos, a terrible maelstrom in which all heavenly bodies orbit a devouring core. Though the trip could take many thousands of lifetimes, all cosmic objects are eventually dragged into this hungry nexus and forever cease to be.
Though they are moved by eddies in the celestial medium, stars offer guide points in the otherwise perilous blackness. Our own sun holds its planets close in our inexorable course toward oblivion, giving us life and warmth until the end.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheLadyofCaltan DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheLeviathansSorrow DisAbstractItem]
[0010.71] Log:    m_ItemName=The Leviathans' Sorrow
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a report on a treatise banned by the Rudshore Trade Council]
Little is known of Pacotti, credited with this series of pamphlets arguing against the whaling trade. While he is gifted, his views are nonsense and threaten the economic underpinnings of the Empire.
01 Enslavement: On the breeding and husbanding of whales, versus hunting the beasts in the wild after "a natural and free life cycle." Pacotti offers no solutions for where these massive, malevolent creatures might be "pastured."
02 Dissolution: Laments on the destruction of "social" bonds between herd members. Pacotti actually uses the term "families."
03 Harmony: Drivel on the "aesthetic wonder" of what is, in reality, the great and terrible Ocean that ever-threatens to swallow us. Includes arguments on the "gentle nature" of the brutes, a notion refuted by seamen who return to shore, wide-eyed with tales of the whales' savagery.
04 Disruption: Here Pacotti is on his weakest footing, issuing up feverish warnings against the displacement or transference of natural beasts from their native environments.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheLighthouse DisAbstractItem]
[0010.71] Log:    m_ItemName= The Lighthouse
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a recent historical work on Kingsparrow Island]
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the previous century, it was only used by fishermen and for occasional religious ceremonies. 
During the time of the Morley Insurrection, a fort and naval dock were added to the island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the construction of a modernized military installation and lighthouse on the island. 
Burrows Lighthouse, only recently completed, is widely considered to be one of the marvels of the modern age, humming with Sokolov's technologies, powered by processed whale oil.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheLitanyonWhiteCliff DisAbstractItem]
[0010.71] Log:    m_ItemName=Litany On the White Cliff
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series of Overseer invocations - By High Overseer Abram Templeton]
And I say to you, brothers, it is here that we make our stand as a righteous force against the growing darkness. It is here that we unite against the spirits of the unknown that would drag us screaming into the night, never to return to our homes, to our families! Together we will serve as a rod to those who would stray from the herd, for the foggy gray wastes of the Outsider. We will burn a bright fire with our virtuous actions so that others will not lose their way. And to those who choose to wander, beyond the walls of our homes, in far places, we will strike at them swiftly before they whisper to their neighbors, filling their hearts with strangeness and doubt.
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[0010.71] Log:    [GlobalBooks.TheMasqueradePartOne DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheMasqueradePartThree DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheMasqueradePartTwo DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
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[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheMetaphysika DisAbstractItem]
[0010.71] Log:    m_ItemName= The Metaphysika Mysterium
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a longer banned work on supernatural ritual]
It is said that we should not sully our hands when combating the forces of the Void. My studies have been deemed heretical by my brothers, but the rewards have been invaluable. I have harnessed the same energies employed by the Outsider and his accursed followers while avoiding their corruption.
I will prescribe a two-fold method in this text.
Indirection: As the unwholesome powers of the Outsider use living flesh as a conduit, we can avoid being tainted by using the flesh of others instead.
Containment: By using Channels and Barriers we can focus these Void energies in a raw state, shielding them from the perverse perspectives of the Outsider.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheOfficeHighOverseer DisAbstractItem]
[0010.71] Log:    m_ItemName=The High Overseer
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a series on Overseer roles and rituals]
Over the centuries, the Abbey of the Everyman has held its place as the dominant religion across the Isles. Not only do its adherents call it the only meaningful faith, but aside from a few tolerated variants, they castigate the followers of other religions as heretics, actively resulting in harm rather than harmony.
A key component to the Abbey's health is the High Overseer, venerated by all other Overseers, the women in the Oracular Order, and the congregations from each town and city across the Empire. The High Overseer is called upon to interpret the Seven Strictures and to initiate important ceremonies such as the Fugue Feast at the end of each Calendar year. 
Above all, the High Overseer must embody the Strictures, serving as a living example of their perfection. 
Upon the death of the acting High Overseer, it falls upon a council made up of elder Overseers to call for the Feast of Painted Kettles, the first step in the arduous process of choosing a new leader for the Abbey.
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[0010.71] Log:    [GlobalBooks.TheOfficeRoyalPhysician DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheOfficeRoyalSpy DisAbstractItem]
[0010.71] Log:    m_ItemName=The Royal Spymaster
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
It is said that the Office of the Royal Spymaster has existed for as long as there have been Emperors and Empresses. However, in the earliest days of the Empire, this position existed in secrecy. Only after the Morley Insurrection was the position publicly acknowledged, due to the tremendous role that the acting Spymaster played in quelling the rebellion.
Originally, members of the military or officers of the City Watch were advocated for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has made recommendations on his replacement from the small cadre of espionage agents serving him. In this way continuity is preserved, since many of the covert projects undertaken by the government are not committed to writing, only communicated in whispers, behind secure doors. 
This leads to the most common critique of the Office of the Royal Spymaster, that actions are taken and deeds committed that even the Emperor or Empress is not aware of. This lack of oversight or accountability is a commonly debated topic during Parliamentary sessions, but those who hold the position of Royal Spymaster insist that in order to function the role must exist outside existing bureaucracy or law.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheOutsider DisAbstractItem]
[0010.71] Log:    m_ItemName=The Outsider
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the diary of a known heretic, seized before his execution]
For most, the Outsider is nothing but a child's tale meant to instill fear of that beyond the family, the community.
When I was young, my mother and I were on the run, moving from one village or sea town to the next. Camping in the woods for weeks, always with the cursed Overseers at our backs. 
At night she told me of her dreams. Of the empty place where the Outsider whispered to her. With each visit, her craft grew, until she could see through the eyes of moths, and unlock a door or window latch from outside a house.
I will find this empty place. Somehow the key to open the Void will fall into my hands. In time, I will learn the secret and he will call to me as he called to her. 
Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh and put me on trial as an apostate. Burn my body to ash. 
But I will continue to seek the realm of which my mother spoke. It is my life's meaning.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheRatPlagueBornNature DisAbstractItem]
[0010.71] Log:    m_ItemName=The Rat Plague
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a natural philosopher's notes]
For over a year, I've studied this cursed plague, collecting and dissecting rats by the thousands. Given their rapid gestation and maturation cycle, it's been possible to breed them for numerous generations.
The rodents themselves seem immune to the plague, but they pass it readily between members of their own species, perhaps through mites.
The blood of the rats tells its own story, allowing me to gauge the number of generations that a given group of rats have lived with the plague. As such, a nagging question remains. The rats collected in the poorest parts of town, in the slums, exhibit the oldest strains of the plague. While those found near the docks - where the foreign, plague-bearing rats would presumably have entered our city - exhibit a younger strain of plague. 
Could this mean that the rats were transported to the slums in some way that is not obvious? 
I will continue my research. If nothing else, I am living proof that Sokolov's Elixir and Piero's Remedy are very effective at protecting against the plague, if one consumes enough of the stuff.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheReproductiveRiverKrusts DisAbstractItem]
[0010.71] Log:    m_ItemName=River Krust Reproduction
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a nature journal - By Piero Joplin]
Curiously, the river krust possesses both male and female anatomical features. One can only imagine what this would mean for human society, were it true among our own species. Would we dispense entirely with courting and dances? Imagine the increase in efficiency, as we all dedicated ourselves to the important matters in life. Natural Philosophy, of course, but also industry and law. And when aged members of society needed to be replaced by more vigorous younger members, one could simply engage in the auto-impregnation process and produce the desired offspring. 
Back to the matter at hand, while any given river krust is fully capable of inseminating itself, it must also be noted that reproduction does frequently occur between individual krusts. This happens when river krusts live in colonies, clustered above and below one another, such as when attached to a wooden dockyard piling. In these cases, as one of the mollusks releases its fluids, they run down across another in the colony, resulting in the intermixing of bloodlines.
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[0010.71] Log:    [GlobalBooks.TheRoyalBodyGuard DisAbstractItem]
[0010.71] Log:    m_ItemName=The Royal Protector
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a historical record of government positions and ranks]
Throughout the ages, rulers have always faced attempts on their lives. Once in a generation the Empire is rocked by the death of a powerful political or religious figure. As such, city-states across the Isles have devised varying strategies for protecting their leaders. 
In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal Protector. This is far more than a trusted bodyguard. Much more revered than the hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector is a court figure, given enormous latitude, who keeps constant company with the highest ruler in the known world. At the age of twelve, the young monarch participates in the selection process, making the final decision about who will safeguard his or her life. While most of those chosen as Royal Protector have been men, several times throughout history, a woman has served well in the role. 
For the first time in Dunwall's history, a monarch has been slain by her own bodyguard. At the time of this writing, with Dunwall in the grip of the worst plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered. The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who is still sitting in Coldridge Prison awaiting his deserved execution. Some argue that it is worth noting that Corvo Attano is the first Royal Protector in the history of the Empire born outside of the Isle of Gristol.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheRudshoreChamber DisAbstractItem]
[0010.71] Log:    m_ItemName=The Rudshore Chamber of Commerce
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book covering the various districts across Dunwall and their histories]
Once the financial heart of the Empire, the Rudshore Financial District was a hive of trade activity. No district employed more barristers, accountants, or indeed more security. And no part of Dunwall saw a greater flow of coin. 
When the flood barriers broke and the waters rolled in, the looting that followed was accompanied by an epic period of chaos and butchery. Those who could withdraw and move their assets did what they could. Others, with their wealth tied up in grand mansions and artwork, lost it all. 
When the last of the high society set had withdrawn and the lights went dark, Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves, wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came to house killers and mercenaries, as well as anyone else looking to hide from the City Watch. 
In mere months, "the Flooded District" was settled upon as the most proper name for the place.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheSewersBeneathDunwall DisAbstractItem]
[0010.71] Log:    m_ItemName=The Sewers Beneath Dunwall
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a light historical overview of the architecture of Dunwall]
Across the generations, the aqueducts and tunnels beneath the City of Dunwall have served a variety of purposes. 
In the earliest days of the city's history, several primary canals were used to channel river overflow during times of flooding. And for a time it was fashionable for wealthy aristocrats to commission underground water passages, giving them access to their estates from the Wrenhaven River and its minor tributaries. Over the years, these tunnels began to interconnect, sometimes by design and sometimes by accident. 
The history of the tunnel system is rich. As every school child is taught, rebels used the sewers  extensively during the Morley Insurrection. As discussed in popular bar songs, lovers often find privacy in some of the cleaner entry points, with fresh air brought in on the winds from the river itself. On a darker note, in addition to seeing traffic from gangs and smugglers, it is rumored that the current Royal Spymaster himself, Hiram Burrows, has a network of informants who know the twists and turns of the sewer system by heart. 
Until recent times, the older tunnels suffered from repeated collapse, creating sinkholes that occasionally consumed entire street corners. The current system rarely suffers from such calamity, since the sewers were reinforced and expanded by the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheShadowonBitterleaf DisAbstractItem]
[0010.71] Log:    m_ItemName=The Shadow on Bitterleaf
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a longer work of fiction]
Finding my way by the feeble light of the dying fire, I saw her working. A large needle moved in her hand, following precise, esoteric patterns; knots and loops of seamstress-craft from ancient days. Beneath her needle, his body clenched and shuddered, shaking the wooden table.
A morbid fascination pushed me closer, until she turned her blank face toward me, resting the needle in his flesh. With a refined tone, she addressed me, "So you are the lover, I presume. You too have been unfaithful, and it is now your turn to be mended."
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheThirteenMonths DisAbstractItem]
[0010.71] Log:    m_ItemName=The Thirteen Months
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on the calendar and proper duration of the year] 
As was laid down long ago, there are thirteen months, each 28 days in length. In the last hours of the year, the High Overseer will sound the Fugue Feast.
The Month of Earth
The Month of Seeds
The Month of Nets
The Month of Rain
The Month of Wind
The Month of Darkness
The Month of High Cold
The Month of Ice
The Month of Hearths
The Month of Harvest
The Month of Timber
The Month of Clans
The Month of Songs
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheTower DisAbstractItem]
[0010.71] Log:    m_ItemName= The Tower of Dunwall
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt on a historical examination of Dunwall Tower]
For over a century, Dunwall Tower has been the capitol of the Isle of Gristol, and the seat of power across all the Isles of the Empire. 
Rulers have come and gone, each adding something to the structure. Gardens, observatories, new walls, pools and specialized interior chambers to suit their needs and whims. Dunwall Tower has withstood numerous wars, several large-scale fires and the collapse and rebuilding of the northern wing. 
With Tyvia and Serkonos joining the Empire first, it was Morley that resisted longest. Some of the conflicts that arose also necessitated the further fortification of the Tower. Repeated assassination attempts, near the end of the conflict with Morley, resulted in the creation of the Royal Protector position, with each ruler choosing his or her own Royal Protector after careful consideration.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheTrialsofAptitude DisAbstractItem]
[0010.71] Log:    m_ItemName= The Trials of Aptitude
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a book on the esoteric practices of the Abbey]
Once a child shows the proper inclination, he is marked. Overseers are assigned to study the subject, surreptitiously, in order to determine whether this inclination is supported by cosmological conditions and other signs, ongoing throughout the year.
At the end of the cycle, those befitting further testing are removed from their homes some hours before dawn, and must begin the march to an outpost outside the city.
There, the children undergo ritual preparation and evaluation until the last night of the Month of Rain, when they make a pilgrimage to Whitecliff. During an elaborate ceremony, it is determined which of the children will become Overseers and which must be put down.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheWhalers DisAbstractItem]
[0010.71] Log:    m_ItemName=The Whalers
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a journalist's report on organized criminal activity]
One gentleman of advanced age swore that his brother had been taken by "the Whalers," a notorious gang associated with the man called Daud. 
According to Pieter Mansfeld, his brother Radof was proud of working with the Royal Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he perceived as shady dealings by his rivals at the fish markets. But this might have been the source of his trouble. 
On the sixth evening of the Month of Hearths, Radof came storming into Pieter's home, white-faced and panic-stricken, claiming to have been chased by a group of ruffians wearing the leather suits and vapor masks used by the men working in the whale oil factories. Pieter gave him supper and drink, sending him on his way later in the night. After which, Radof was never again seen.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TheYoungPrinceofTyvia DisAbstractItem]
[0010.71] Log:    m_ItemName= The Young Prince of Tyvia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a theatre play]
Lord Nathan Bayle, shaking with outrage
How dare you, sir, clothed so in my very home?! I should hand you over to the Watch, depraved Tyvian!
Prince Kallisarr, moving closer
That's a harsh welcome for royalty, m'lord. Your daughter treated me with much more hospitality. Alas, she has gone out for the evening, leaving me all alone.
Lord Nathan Bayle, stammering, studying the younger man before him
What are you doing? Leave this house! Go back to your frozen wasteland, pale rascal!
Prince Kallisarr, smiling coyly, reaching out
No need for anger between us, Lord Bayle. Is it so wrong for me to be here? As I've proven, I've developed an affinity for you and your family.
Lord Nathan Bayle, gasping
Oh, my. Kallisarr, your skin is so warm, it burns.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TrainingManualCityGuard DisAbstractItem]
[0010.71] Log:    m_ItemName=THIS BOOK IS CUT - BUG IT
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND IT IN.
THX!
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.TraveltothePandyssian DisAbstractItem]
[0010.71] Log:    m_ItemName=Travel to Pandyssia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a travel chronicle - By Anton Sokolov]
The men I set out with are good sailors. No doubt half of them have cut their teeth on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I should say. Half of them died before we sighted the broken red cliffs welcoming those who would visit the Far Continent as it is called. Sickness, in-fighting, poisoned by a school (or would one say a flock) of small fish that fly over the waves like birds, landing in the hundreds across the deck, pricking any they touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with terror. Few have crossed the Ocean and the distance to Pandyssia is greater than most would imagine. More died climbing the cliffs. And now with but a handful I stand looking across the greatest expanse of land that exists. My allies are frightened, for this is beyond them, and now their captain is dead too, stung by something that resembled a prairie mole but reacted with great apoplectic outrage when handled. So it falls on me to lead them.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.Tyvia DisAbstractItem]
[0010.71] Log:    m_ItemName= The Isle of Tyvia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from a volume on Tyvian geography and culture]
Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that rise up from frozen plains. Travel between cities involves arduous treks through territory thickly infested with terrible bears and packs of hounds adapted to the climate. Despite these conditions, Tyvian art, architecture, food and fashion are ornate and complex, marked by an intricate refinement that perhaps arose as a counterpoint to the cold, harsh land itself.
While people in the lower city of Caltain share much with their nearest neighbors in Morley, most Tyvians are a breed apart, shaped by generations of life in the inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and history, and have little concern for the Isles to the south.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.WhaleOilProcessing DisAbstractItem]
[0010.71] Log:    m_ItemName= Whale Oil Processing
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the founder of the Greaves Whale House - By Ebenezer Greaves]
Out at sea, they secure the beast with hooks, with lines cast from the main-ship and from several smaller boats. Buoys keep the whale from diving deep. Once it's caught, a larger hook is driven through the tail, which is used to hoist the creature up through the chute. They moan and bellow for some time as the men get them onto the deck, then lift them into the scaffolding overhead. The ship adjusts its prow and returns to port in Dunwall, where the crew works on the great creature, slicing off the fattiest parts while it still lives.
[0010.71] Log:
[0010.71] Log:    [GlobalBooks.WhalePhysiology DisAbstractItem]
[0010.71] Log:    m_ItemName= Whale Vivisection
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=[Excerpt from the notes of a natural philosopher aboard a whaling ship]
Remarkably, each specimen I had the pleasure of studying during the voyage possessed some minor variance in physiology. On the second leg of the trip, east of Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed 35 tons and the ship sat low, rocking side to side through the night with her thrashing.
By candlelight, I took her apart, sketching and taking notes. Against her bellowing, I cut into the mass of tentacles around her mouth. Within I found row upon row of teeth and a baleen running along the upper jaw. Through this broom-like structure, I assume she filtered food from the water that was too small to be chewed.
[0010.71] Log:
[0010.71] Log:    [LighthouseNotes.Lighthouse_ElevatorKey DisAbstractItem]
[0010.71] Log:    m_ItemName=The Lighthouse elevator key
[0010.71] Log:    m_PluralItemName=The Lighthouse elevator key
[0010.71] Log:    m_Description=Captain Pinchfield,
Remind your men that the lighthouse elevator is for use by Important Personnel only, and in the case of emergencies. This key is to stay where it's at. 
If anyone in your unit has legitimate need for the elevator, talk to the on-duty officer. He has a copy of the key and can grant access if he deems it appropriate. 
Those are the procedures. Thank you for following them.
[0010.71] Log:
[0010.71] Log:    [PrisonNotes.Prison_BreadNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Anonymous message
[0010.71] Log:    m_PluralItemName=Anonymous messages
[0010.71] Log:    m_Description=Corvo,
Who we are is irrelevant right now. Just know that we have faith in you.
Here is the key to your cell. Once you're out, head for the prison's Interrogation Room. Take the explosive there and plant it on the outer door. When the bomb goes off, run. Make for the river and lose yourself in the sewers. You'll find some useful gear stashed there.
One of the prison guards will leave a weapon just outside your cell.
And good luck. We need you alive and well for what's to come.
              - A friend
[0010.71] Log:
[0010.71] Log:    [PrisonNotes.Prison_OfficerReport DisAbstractItem]
[0010.71] Log:    m_ItemName=Duty Officer's Report
[0010.71] Log:    m_PluralItemName=Duty Officer's Report
[0010.71] Log:    m_Description=Duty Officer's Report, Corvo's Interrogation
Corvo Attano, formerly the Royal Protector, will be brought in for interrogation. This is of utmost importance. The Lord Regent and High Overseer Campbell will conduct the questioning themselves. Follow their orders without hesitation, and keep the torturer under control. If Corvo dies in his hands, instead of getting the public execution the Lord Regent wants, it'll be your head that rolls next.
[0010.71] Log:
[0010.71] Log:    [PrnSewerNotes.PrsnSewer_DeadHermit DisAbstractItem]
[0010.71] Log:    m_ItemName=Dead Hermit's Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=It's here by the Wrenhaven, I'll make my last home. It stinks to the Void, but my grand mum's hagfish stew'll drive the odor away. 
I remember sailing out on this river to the great Ocean, that vast blinding light and blue water. I was a tender fifteen and our nets were always full to bursting. The old days, before everything went to shit. 
Any way it goes, it's either the boots of the Watch against my skull, the teeth of the rats on my bones, or the trembles of the plague all over my skin. Don't matter none to me.
[0010.71] Log:
[0010.71] Log:    [PrnSewerNotes.PrsnSewer_DeadWeepers DisAbstractItem]
[0010.71] Log:    m_ItemName=Damien's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Amanda and I only had enough coin to buy half the elixir we needed. Even that's all gone now, and there's nothing to do but wait. We're very sick and there's no place above to hide from the City Watch. They're breaking into houses all over our district. So we'll stay here and share the last hours together. Our fire will keep the rats away, but they'll inherit this city.
--Damien
[0010.71] Log:
[0010.71] Log:    [PrnSewerNotes.PrsnSewer_Safe451 DisAbstractItem]
[0010.71] Log:    m_ItemName=Jelly's Next Task
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Jelly,
You daft choffer, here's another one for you.
"That old witch Granny Rags told me that you'll lose your taste for whiskey in the month of Wind. Then your eyes will go dim in the month of Seeds. And you'll draw your last breath in the month of Ice."
If you want your share, you know what to do.
[0010.71] Log:
[0010.71] Log:    [PrnSewerNotes.PrsnSewer_Weapons DisAbstractItem]
[0010.71] Log:    m_ItemName=To the Lord Protector
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Greetings, Corvo. Or should I say Lord Protector, as you were known before that title was wrongfully taken from you. 
We are servants of the Empire and of the true Empress, a group of loyalists who want very much to meet you. Take these weapons, crafted for you of the finest materials in the Isles, and meet with our man, Samuel, near where these tunnels spill into Wrenhaven River.
All haste and luck. We share a common purpose.
[0010.71] Log:
[0010.71] Log:    [PubNotes.AnonymousNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Anonymous Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Whoever you are, I must thank you for sparing at least part of my family. We all have enemies, certainly we Boyle women. In a way, you've done me a favor, so you deserve a reward. I've passed this along from one of my servants through another who knows another, to one of yours. May we never cross paths again.
[0010.71] Log:
[0010.71] Log:    [PubNotes.AnonymousNote1 DisAbstractItem]
[0010.71] Log:    m_ItemName=Note from Courier
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Masked man, this note is for you. Your actions have not gone unnoticed. There is a package next to your bed, and a note from the one who wanted you to have it. 
--A Humble Footman
[0010.71] Log:
[0010.71] Log:    [PubNotes.AnonymousNote3 DisAbstractItem]
[0010.71] Log:    m_ItemName=Piero is out.
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corvo, I'm upstairs, taking care of something important. Find me if you need anything.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_4_EmilyDaudArt DisAbstractItem]
[0010.71] Log:    m_ItemName=Emily's Rendering of Corvo
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corvo,
This is a drawing I made of you without your scary mask.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Apartment_Spy DisAbstractItem]
[0010.71] Log:    m_ItemName=Notes from an old neighbor about the Hound Pits
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The district has been abandoned for months now and I thought I was finally alone. But I've been seeing movement over in the pub across the street the past few nights. That voice keeps telling me to sneak over there tonight and check the place out. Hopefully I'll find an empty pub with a full stock of whiskey. That'll silence that voice for sure.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_CeceliaBye DisAbstractItem]
[0010.71] Log:    m_ItemName=A Letter From Cecelia
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corvo,
I'm going to make a run for it.  I think that if I hadn't met you, I wouldn't be brave enough to try.  I'll try to find you again, someday when this is all over.
Cecelia.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_EmilyArt DisAbstractItem]
[0010.71] Log:    m_ItemName=A Letter From Emily
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corvo,
Remember before when I mentioned a special drawing I was working on for you? This is it. I don't know where you went, but I hope when you get back you see this and like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange tonight. Samuel was whispering to Callista about a flare launcher that she was supposed to use to call him. He told her to lock the door to my old tower. I heard the Admiral tell the others we are leaving tonight for a place called The Lighthouse on Kingsparrow Island. I hope you get back before then.
--Emily
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_HavelockClue DisAbstractItem]
[0010.71] Log:    m_ItemName=Havelock's Orders to the Guard
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Captain Manning, we've tracked the conspiracy to the Hound Pits Pub.  Search the premises for the natural philosophers Piero Joplin and Anton Sokolov.  Do what you must to secure all materials related to the enhanced arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything they know of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
They may be two of the greatest minds of our age, but they're also traitors who conspired with Corvo to bring down this empire.
I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island until we're certain that Corvo and his fellow conspirators have been properly dealt with.
--Lord Regent Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_MatrinClue DisAbstractItem]
[0010.71] Log:    m_ItemName=Unsent Letter
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=There's been a change of plans.  I will not be returning to Holger Square.  Lord Regent Havelock and the soon-to-be-coronated Empress Emily Kaldwin require my presence there.  
I trust the the Abbey of the Everyman can do without their new High Overseer for one more night.  
--High Overseer Martin
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_PendletonClue DisAbstractItem]
[0010.71] Log:    m_ItemName=Note to Wallace
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=My dear Wallace, we are departing for a safe and secure place where we can coordinate the transition of power to ourselves. Make certain that my audiograph and the best of the wines make it aboard the vessel before the sun sets. This evening the staff will be rewarded for their loyalty and service. 
--Lord Pendleton
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_HC DisAbstractItem]
[0010.71] Log:    m_ItemName=Havelock's Order to Execute Piero
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in along with the traitor Anton Sokolov. Do what you must to get them out and secure all materials related to the arc pylon they have been constructing. Question them thoroughly, and once you are certain you have everything he knows of the pylon, execute them both. Bring the pylon to me, along with his papers and recordings. 
--Lord Regent Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_PieroExecutionOrders_LC DisAbstractItem]
[0010.71] Log:    m_ItemName=Havelock's Order to Execute Piero
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Captain Manning, the natural philosopher Piero Joplin has retreated into his workshop and sealed himself in. Do what you must to get him out and secure all materials related to the arc pylon he has been constructing. Question him thoroughly, and once you are certain you have everything he knows of the pylon, execute him. Bring the pylon to me, along with his papers and recordings. If possible, make his last moments as comfortable as possible.
--Lord Regent Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_SamuelToCallista DisAbstractItem]
[0010.71] Log:    m_ItemName=Letter to Callista
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Callista, fret not. I believe there is still hope for Emily and Dunwall. I don't believe Corvo is gone. I'll be searching the river for him, but if you catch wind of him, shoot up a flare using the launcher I placed in Emily's tower and I'll make my way back as quickly as I can. Keep this tower locked and take care of yourself. Emily is gonna need you when this is over. 
--Samuel
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_SokolovFinal DisAbstractItem]
[0010.71] Log:    m_ItemName=Sokolov's Determination
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=I hear pistol fire and screams in the unmistakable cadence of executions. There is little doubt they will soon come for me, and I am recording my last words. But I resolve that the greatest mind the Empire has ever known will not be extinguished in a dank cage smelling of stale piss. If they give me even a sliver of an opportunity, I will surprise them by sprinting to the relative safety of Piero's workshop. Even my most bitter rival is preferable to the outcome that awaits me when those brutish soldiers arrive. Dignity be damned, I owe it to humanity to continue living.
--Anton Sokolov
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_WantedHC DisAbstractItem]
[0010.71] Log:    m_ItemName=General Notice
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Callista Curnow - Found Dead
Corvo Attano - Believed dead, assume missing - Kill on sight
Samuel Beechworth - Missing - Kill on sight
Put the corpses in bags and keep them in the back yard.  Do not disturb or search the bodies in any other way. 
-Lord Regent Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Assault_WantedLC DisAbstractItem]
[0010.71] Log:    m_ItemName=General Notice
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Be on watch for members of the conspiracy.  Some are still at large.  If discovered, they are to be killed on sight.  Move the bodies into the kennel, but they are not to be otherwise tampered with.
Piero Joplin - Missing - Interrogate, then execute
Anton Sokolov - Missing - Interrogate, then execute
Lydia Brooklaine - Found Dead
Wallace Higgins - Found Dead
Corvo Attano - Believed dead, assume missing -  Kill on sight
Samuel Beechworth - Missing - Kill on sight
The woman in the tower is Callista Curnow and a victim of circumstance, merely in the wrong place at the wrong time.  Do not disturb her, but do not allow her to leave the premises.  She is under my protection.  
 Lord Regent Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Piero_BatteryRefillerInstructions DisAbstractItem]
[0010.71] Log:    m_ItemName=Whale Oil Refilling Station
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Sokolov no longer has the upper hand with regard to supplies of whale oil. The good Admiral has paid for the installation of my own system, which will enable me to work in this place.
The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor should take the tank and lock it in the correct configuration. Using the lever will begin the refilling process.
Once refilling is completed, the tank can be removed and placed in service. Extreme caution must be used in handling the full tanks. They are quite unstable.
The system is sound and well-engineered. It appears that the Greaves Oil Company has done something correctly, for once.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Piero_InventoryNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Piero's Request is Denied
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Piero, 
No. I will not sign off on these purchases. A bag of Powdered Crystal? Tyvian ore? What's wrong with the metals in Gristol? Kingsparrow feathers? If you need feathers sacrifice your own pillow. 
Maybe at the Academy everything you needed was paid for by tariff and handed out willy-nilly, but this is my bar, or what's left of it, and we're operating on a budget. We're running low on oil, food, elixir, building materials, and everything else, so you've got to slow down. 
While I'm footing the bill, I will not approve your purchases unless they're absolutely required. No more copper wire or special herbs. If you need those things, go out and scavenge them. Half the city is in ruins, so no one is going to miss any of the odd crap you seem to need. 
--Admiral Havelock
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Piero_PortalDoorNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Piero's Door to Nowhere
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=The "door to nowhere" has proven to be a safety hazard, but for me this project is an endless source of inspiration. With the proper application of energies, I believe I can transform the door frame into a window of sorts, one that will allow a traveler to cover the distance from my workshop to some distant, arbitrary point in a single step. Currently the step leads to a sheer drop, straight down into the courtyard, but in time it will bridge gaps that will boggle the mind. Such work is many years away, to be sure, but if I survive this plague I'm sure to succeed.
[0010.71] Log:
[0010.71] Log:    [PubNotes.Hub_Sewer_MysteryMeetingSpot DisAbstractItem]
[0010.71] Log:    m_ItemName=An Ancient Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=I'm sorry, but I won't be here for the next meeting. Or ever again, for that matter. What happened here was unnatural and makes me sick to recall. I left the result of our labors here for you to keep, but I expect that the rats will consume it before you return. Goodbye.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Boyle_Invitation DisAbstractItem]
[0010.71] Log:    m_ItemName=Boyle party invitation
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dear Mister Bunting, 
Three days hence, you are cordially invited to an evening of entertainment at the heart of the Estate District. Join us for the Party of the Year, the Annual Boyle Estate Costume Ball. This year's theme is Living Well in Terrible Times, so choose your mask accordingly. 
Please respond to Margaret, our head servant, by midweek. 
--Lady Boyle
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Bunting DisAbstractItem]
[0010.71] Log:    m_ItemName=Bunting
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This art dealer, Bunting, is a man of taste. If anyone left in Dunwall has something worth stealing, it's him. So whoever opens the safe gets double the normal cut. 
--Slackjaw
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Campbell_Heretic_HolgerSquare DisAbstractItem]
[0010.71] Log:    m_ItemName=Official guard report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. The Office of the High Overseer has entered a state of crisis and all interactions with the Overseers must be coordinated through me whether previously authorized or not. 
Former High Overseer Thaddeus Campbell has been branded a heretic, a historic religious event that the Overseers enforce without exception or mercy. Campbell has been stripped of all authority and anyone offering him aid or shelter is subject to arrest. This includes members of the Watch. 
First Captain Nathan Mortimer
Abbey Liason
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Campbell_Killed_HolgerSquare DisAbstractItem]
[0010.71] Log:    m_ItemName=Official guard report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval.
First Captain Nathan Mortimer
Abbey Liason
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Campbell_Killed_WatchTower DisAbstractItem]
[0010.71] Log:    m_ItemName=Official guard report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To All Watch Officers:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until further notice. An additional Watchtower has been erected in the area to secure against further acts of insurrection and violence. Following the murder of High Overseer Thaddeus Campbell, the highest religious figure in the land, all access to the Office of the High Overseer will be subject to my approval whether previously authorized or not.
First Captain Nathan Mortimer
Abbey Liason
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.ConfiscatedRune DisAbstractItem]
[0010.71] Log:    m_ItemName=Confiscated Rune
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corporal Meadows,
We found this strange rune on the woman who used to sell pastries up the street. Not sure how she died, but since the thing looks superstitious we set it aside for the Overseers. After your shift is over, take it to them for disposal or whatever they do with them. Don't forget.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Curnow_Died_Docs DisAbstractItem]
[0010.71] Log:    m_ItemName=Official guard report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent death of Captain Geoff Curnow near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which cost a good man his life. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area. 
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Curnow_Escaped_Docs DisAbstractItem]
[0010.71] Log:    m_ItemName=Official guard report
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=To All Watch Personnel Assigned to Clavering Boulevard 
Given the recent attempt on Captain Geoff Curnow's life near Holger Square, a new Watchtower has been authorized to secure the area. Tensions remain high following the incident, which Curnow only survived by virtue of his training and quick thinking. Until the perpetrator has been identified, all squads are advised to question any suspicious persons entering the area.
Note: The Engineering Corps is to be commended for working fast to put the additional fortifications in place. Whale oil will be delivered nightly to provide power to the new Watchtower. 
Major Anders Josiah
Defense Engineer Unit
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.DeadFamily_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Mother's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Eighth Entry
It's the 4th day of the Month of Rain. Morris is sick and so are the children. I've avoided it thus far, which is good fortune, since it has fallen on me to care for them. 
Ninth Entry
The city watch comes and goes, knocking on doors and asking for signs of plague. Even our neighbors cannot be trusted. Earlier, it was difficult to keep the children quiet. Now they sleep most of the time. 
Tenth Entry
The flies have set in. I try to keep them away, but I can barely get close, they sting so. Most of the time, Morris won't answer me when I try to talk to him from across the room.
Eleventh Entry
Morris is gone. I don't know what I'll do. For now all my hope is reserved for the children. Leaving the flat for a while near dawn, I found some plague bags from a guard booth while no one was around. It took a while, but I got Morris into one of the bags. At least his face is covered. 
Twelfth Entry
Young Robert has passed. The star of my sky is gone. 
[Page Missing]
Seventeenth Entry
Elise stopped breathing in the middle of the night. She was such a head-strong girl, I can hardly believe she was overcome. She was always near as I cut up hagfish or vegetables, arguing with me about everything. 
Eighteenth Entry
It is the 4th day of the Month of Wind. It has settled in that they are lost to me, all of them. I cannot bring myself to call the Dead Counter. 
Nineteenth Entry
I have the fever now. No guards come near any more.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GalvaniAcademyNotice DisAbstractItem]
[0010.71] Log:    m_ItemName=Galvani Academy Notice
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Galvani,
The latest case should arrive within a week, containing all the components you need. Be careful with the white phosphorus. Can't have you getting phossy jaw like the tanners at the edge of the city, poor bastards. 
Sorry you have to practice in secret. The vivisectionist should be celebrated! Revered even! Cutting up rats should be done in the town square with a crowd of eager students taking notes, not in some dirty little secret room hidden behind a wall of books.  
Anyway, lucky for you to have an old friend who never left the Academy. Let me know what else you need, but remember it might be a month before I can put together another shipment.
Yours in knowledge,
Artemis Moore
Procurement Clerk and Provisioner
Academy of Natural Philosophy, South Wing 
P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly insulated from the plague, since so few come and go here, and we've got quite the stock of Tyvian brandy.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GalvaniCleaningLady DisAbstractItem]
[0010.71] Log:    m_ItemName=Cleaning Instructions
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dear Ms. Benton,
When cleaning my study, I ask that you constrain your efforts strictly to the floors. Please, at all costs refrain from attempting to clean or arrange my bookshelf. In fact, it would be best to keep away from it altogether. Otherwise, I'll have to reconsider the terms of your employment.
Regards,
Dr. Galvani
P.S. Since I'll be out of the city for a few days, I've left next week's pay as well. The bank was closed, so I'm afraid it's short by half. You can count on me for the remainder next week of course.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GalvaniJournal DisAbstractItem]
[0010.71] Log:    m_ItemName=Dr. Galvani's Journal
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=I've been invited to a soiree at the Boyle Estate. Of course, I won't attend. The 28th day of the 7th month, the Month of High Cold, is the day I met Anton Sokolov at the Academy. Why would I tarnish the anniversary of the most important day of my life by licking aristocratic boots?  I have no time for fools. I will be solving the riddle of this plague.
Perhaps I'll raise a cup of Tyvian red.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GalvaniRatFeedSched DisAbstractItem]
[0010.71] Log:    m_ItemName=Feeding Log
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Feeding Log
4th Day, Mo. of Wind -- Assorted human remains. Strong appetite.
10th Day, Mo. of Wind -- 1 bag, Tyvian pears (bruised, rotted). Rats uninterested.
11th Day, Mo. of Wind -- 1 tin, potted whale meat. Eaten.
13th Day, Mo. of Wind -- Human torso. No trouble finding corpse parts.
17th Day, Mo. of Wind -- No feeding. Aggression increased. Incident of cannibalism.
20th Day, Mo. of Wind -- Incident with previous maidservant. Will withhold feeding until 1st Day, Month of Darkness.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GrannyFoe DisAbstractItem]
[0010.71] Log:    m_ItemName=Note From Granny
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
They're a bad influence and I'm trying to warn you.  You've started falling out of favor with me, I have to say.  You don't want to keep going down that road, do you?
Granny
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.GrannyFriend DisAbstractItem]
[0010.71] Log:    m_ItemName=Note From Granny
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dearie,
You shouldn't fraternize with those bad boys from the distillery.  That elixir hasn't improved their dispositions and they don't treat my birdies very nicely at all.
If you start keeping company with them or their so-called boss, you may fall out of favor with me.  You wouldn't want that, would you?
Granny
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.Griff_Weeper DisAbstractItem]
[0010.71] Log:    m_ItemName=Griff's Last Words.
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This is it, by the Outsider's eyes. I've been fighting the fever for a few nights now, since those damn Bottle Street hooligans kept me pinned down and I couldn't get to my elixir stash. All I wanted to do was lay low, run my little shop and ride out the plague. Dunwall was a good place before all this mess with death of the Empress, the plague, and the Lord Regent's new laws. If you find this, maybe you'll have better luck than I did. And if Slackjaw or any of you Bottle Street idiots are reading this, I hope the City Watch guts you all. 
--Griff
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.LetterFromAllison DisAbstractItem]
[0010.71] Log:    m_ItemName=Allison's Letter
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dear Daniel,
I've been given a geologist position with the Horizon Trading Company in Serkonos. Soon we'll be undertaking our first survey just south of Karnaca. Don't wait too long to leave, because there are rumors of people being denied passage out of the city. Wait for me in Karnaca. 
Love,
Allison
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.OverseerInvestigate DisAbstractItem]
[0010.71] Log:    m_ItemName=Overseer's Notes
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=This place reeked of the Outsider. Not since our sweeps of Rudshore, the Flooded District, have I seen such blasphemy. 
Overseer Marcus has inventoried the evidence of heresy that we collected. A number of questionable books, several jars containing the heads and viscera of animals, and a shrine dedicated to the black arts. 
I've remained behind to examine a few more things. Even spending the night here has crossed my mind. It's an unnerving thought, but it may prove useful to remind myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've taken on, as Overseers.
--Overseer Warren
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.S3_ThugsNewGate DisAbstractItem]
[0010.71] Log:    m_ItemName=Thug's New Gate Key
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Stop leaving the new gate unlocked. It's not going to keep any weepers out if it's unlocked. Leave the extra key on the table near the door after you lock it.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.SecretTreasureNote DisAbstractItem]
[0010.71] Log:    m_ItemName=Arthur's Note
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Dearest Gwen,
The city is going to burn. I've sold everything so there's nothing for me here now except you. I'll wait for you where Clavering Boulevard crumbles into the river. Where we used to meet. We'll take the money I've made and bribe our way onto a passing whale ship. I won't leave without you. And if you won't come, I'd rather be rat food.
Love,
Arthur
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.SlackElixirPickup DisAbstractItem]
[0010.71] Log:    m_ItemName=Recipe for Craxton
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Craxton,
I'm coming tomorrow to check on the batch. Make sure you're wearing pants this time, and stick to the recipe:
1 part Sokolov's elixir
1 part beechgum paste
2 parts sugar water
That's it. The more of the real shit you cut in, the less there is to spread around and the less coin I make. This ain't a charity.
Slackjaw
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.SlackJawElixirAccounts DisAbstractItem]
[0010.71] Log:    m_ItemName=Elixir Accounts
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Next Batch
Tubbard Family -- 4 doses
Crammling Family -- 3 doses
Braeden Family -- 5 doses
Golden Cat -- 2 crates
Bitterleaf Almshouse -- 1 crate
Ed Knack -- 1 dose
Luther -- 1 dose
Black Sally -- 2 crates
Griff -- past due.
Trace Flannery -- 2 doses
Pratchet Family -- 5 doses
Nelly & Morris Sullivan -- 2 doses
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.SlackStillSteps DisAbstractItem]
[0010.71] Log:    m_ItemName=Bootleg Still Instructions
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Operating instructions: 
1. Attach an empty elixir vial to the spout before you turn the thing on.
2. Turn the valve on.
3. Collect the full vial.
4. Repeat until empty.
Do not break vials. Do not spill any elixir. No free swigs.
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.ThugLookOut DisAbstractItem]
[0010.71] Log:    m_ItemName=Lookout's Orders
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Plant your ass on the roof and watch the street. See who comes to the almshouse. And see if that old lady knows anything. She's blind but maybe she heard something.
--Slackjaw
[0010.71] Log:
[0010.71] Log:    [StreetsNotes.VIPcombination_AbsItm DisAbstractItem]
[0010.71] Log:    m_ItemName=Golden Cat Reopening
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Mister Bunting,
I know you've been waiting for the Golden Cat to re-open. You've probably been suffering, you poor dear. So let me offer you a warm welcome to our lavish reopening tomorrow. I assure you that everything has been cleaned up, top to bottom, after that touch of plague. We're ready to take care of you. 
Everyone here loves you and half the girls consider you a friend.
--Madame Prudence
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_BoyleGuest DisAbstractItem]
[0010.71] Log:    m_ItemName=Corvo Signs Registry at Boyle party
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Regent,
It's undoubtedly not worth your time and I hesitate to even mention it, but apparently on the night of the Boyle Party someone signed the guestbook as "Corvo Attano". It must be a perverse joke, surely. However, you asked to be notified of all such matters, and in truth we never located the Royal Protector's body, so I thought it best to bring it to your attention. Sorry for troubling you with this matter. I know Lady Boyle was dear to you. 
Captain Galloway
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_DaudDeal DisAbstractItem]
[0010.71] Log:    m_ItemName=Dead Drop
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Lord Spymaster,
We had a specific agreement and I planned around it. The Royal Protector wasn't part of that agreement. You assured me that she and the girl would be alone. So the price of the job just went up. Send the coin to the alternate dead drop or you can be sure we'll come calling.
--Daud
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_Decree DisAbstractItem]
[0010.71] Log:    m_ItemName=Official Decree
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=OFFICIAL DECREE
By Order of the Lord Regent
Effective immediately, all access to Dunwall Tower is hereby restricted to official traffic, via water lock only. The front gate is sealed, with no exceptions. 
This order issued from the Office of General Tobias, with the full authority of the Lord Regent.
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_EmpressToCorvo DisAbstractItem]
[0010.71] Log:    m_ItemName=Empress To Corvo
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Corvo, I have missed you while you've been away. If I could trust anyone else with these matters, I would gladly send them so you could remain close. But there is no one else. The plague has taken so many. The Spymaster was right to insist that I send you. When you are away, every day seems a heavy burden. Even simple tasks seem worrisome. Emily is difficult to manage. And the great troubles of the City, the conflict and the plague, all seem insurmountable. But when you are near, it is different. My heart is at peace.
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_RoyalInterrogator DisAbstractItem]
[0010.71] Log:    m_ItemName=Concerns about the Royal Interrogator
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=General Tobias, I have to press you again, sir. The torturer has been coming into the barracks at night. 
Last night Corporal Huso woke up to find the freak leering at him in the dark. Other men have reported that personal items have gone missing, with odd things left in their place. Sanders said he found a bunch of teeth wrapped up in his handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his shaving kit. 
Whatever this is, it has to stop. The men are rattled and I don't know how long I can keep them from going into that bastard's room and beating him to death in his sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or bat-faced troll, he's got to stay out of the barracks.
--First Commander Greggory
[0010.71] Log:
[0010.71] Log:    [TowerReturnNotes.TowerReturn_Notes_Torturer DisAbstractItem]
[0010.71] Log:    m_ItemName=Influences of the Outsider
[0010.71] Log:    m_PluralItemName=
[0010.71] Log:    m_Description=Brother, 
With an anxious heart, I respond to your letter. If your suspicion is true, I have grave misgivings about those presiding over Dunwall Tower. I have only recently resolved my disagreements with the Abbey, and it has come upon me as a surprise that some are lobbying for me to take up the mantle of High Overseer, but despite all that is going on, I hope to advise you personally in this matter. 
Last time you wrote, you speculated that the mute who serves as torturer within Dunwall Tower might be a follower of the Outsider. He has an odd countenance, his tongue is twisted and he cannot speak, and a wolfhound follows him about. Add to this the incomprehensible groaning and the litany of repeated whispers you hear coming from his chambers at night and it seems certain. 
At first I found it hard to believe. How could one I admire so, such as the Lord Regent, allow this to go unchecked within his own house? Surely he must respect the Seven Strictures? But now I see the pieces arranged before me. I must tell you, it aligns with a vision experienced by one of our sisters from the Oracular Sect. Coming to me in the night, she spoke, "Silence inflicts pain and a hound's shadow follows the puppet of the Outsider." 
Your position at the Tower has been of great use to our order and there is no shame in reporting back to me. You are an Overseer, first and foremost, and it is your sole duty to protect the world of men from the malevolent influences of the Outsider. Tell no others of this and await my instructions. I must wonder how high up into Dunwall Tower this corruption has spread.
--Martin
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTOvrsr_Objectives.INT
[0010.71] Log:    [Ovrsr_GetBlackBook DishonoredObjective]
[0010.71] Log:    m_Description=Locate Emily
[0010.71] Log:
[0010.71] Log:    [Ovrsr_GetBlackBook:DishonoredTask_Custom_12 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Take the blackmail journal from High Overseer Campbell
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell DishonoredObjective]
[0010.71] Log:    m_Description=Eliminate High Overseer Campbell
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Kill High Overseer Campbell
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Collect your equipment from Piero
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_10 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Get past the second Wall of Light
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_11 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Optional) Use the Bottle Street alleys to get around the Walls of Light
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_13 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Deal With Martin's Guard So You Can Speak Safely
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_14 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Wait for Campbell and Curnow to enter the Meeting Chamber
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_15 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Nonlethal) Find the Heretic's Brand in the Interrogation Room
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_16 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Nonlethal) Use the Heretic's Brand on High Overseer Campbell
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_17 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Nonlethal) Take Campbell's unconscious body to the chair in the Interrogation Room
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_18 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Nonlethal) Render High Overseer Campbell unconscious.
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_2 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Pick up the sword and crossbow from Piero's workbench
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Travel with Samuel the Boatman to your first mission
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_4 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Get past the first Wall of Light
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_5 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Travel through the gate to Holger Square
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_6 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Find Campbell and Curnow in the High Overseer's Meeting Chamber
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_7 DishonoredTask_Custom]
[0010.71] Log:    m_Description=(Optional) Poison one or both of the glasses in the Meeting Chamber
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_8 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Speak With Overseer Martin in Holger Square
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_KillOverseerCambell:DishonoredTask_Custom_9 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Use the release lever to unlock Overseer Martin
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareCurnow DishonoredObjective]
[0010.71] Log:    m_Description=(Optional) Spare Captain Curnow
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Inform Callista that Captain Curnow has survived the plot against him
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_1 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Take Captain Curnow's unconscious body to a safe location
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareCurnow:DishonoredTask_Custom_3 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Ensure Captain Curnow survives his visit to the Office of the High Overseer
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareOvrsrCambell DishonoredObjective]
[0010.71] Log:    m_Description=(Nonlethal) The Heretic's Brand
[0010.71] Log:
[0010.71] Log:    [Ovrsr_SpareOvrsrCambell:DishonoredTask_Custom_0 DishonoredTask_Custom]
[0010.71] Log:    m_Description=Search the Archive for information on the Heretic's Brand, a tool for casting out Overseers
[0010.71] Log:    m_Status=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_MissionStats.INT
[0010.71] Log:    [Twk_M0_Prison DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered the Hermit's Room")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Opened Jelly's Safe")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Found the Sunken Treasure")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M1_Overseers DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Granny Infect the Bottle Street Gang")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Griff the Scavenger")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Branded Campbell As A Heretic")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Saved Captain Curnow")
[0010.71] Log:    m_MissionSummaryItems[4]=(m_Description="Saved Elsa from Zealous Overseers")
[0010.71] Log:    m_MissionSummaryItems[5]=(m_Description="Poisoned High Overseer Campbell")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M2_GoldenCat DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Helped Slackjaw Find Crowley")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Put the Pendletons to Work In Their Own Mine")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed the Art Dealer's Safe")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Steamed A Pendleton To Death")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M3_Bridge DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Followed the Pearl Thief")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Freed All of Sokolov's Test Subjects")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Robbed Pratchett's Safe")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Saved the Stranded Woman from Rats")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M4_Boyle DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Discovered Lady Boyle's Identity")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Delivered Lady Boyle to Her Admirer, Lord Brisby")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Defeated Lord Shaw in A Duel")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Signed Lady Boyle's Guest Ledger")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M5_TowerReturn DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Killed the Lord Regent's Torturer")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Defeated the Lord Regent's Torturer")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Exposed the Lord Regent's Corruption Publicly")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Killed the Lord Regent in His Bedroom")
[0010.71] Log:    m_MissionSummaryItems[4]=(m_Description="Revealed Your Identity to the Lord Regent")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M6_Flooded DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Helped the Survivors Escape")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Recovered Your Weapons and Gear")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Put Weeper Campbell Out of His Misery")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Helped Granny Cook Slackjaw")
[0010.71] Log:    m_MissionSummaryItems[4]=(m_Description="Helped Slackjaw Defeat Granny")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M7_PubAssault DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Used the Arc Pylon to Rescue Piero and Sokolov")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Rescued Piero and Sokolov by Defeating Havelock's Troops")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Found Emily's Drawing")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_M8_Lighthouse DisTweaks_MissionStats]
[0010.71] Log:    m_MissionSummaryItems[0]=(m_Description="Killed Lord Pendleton")
[0010.71] Log:    m_MissionSummaryItems[1]=(m_Description="Killed Overseer Martin")
[0010.71] Log:    m_MissionSummaryItems[2]=(m_Description="Killed Admiral Havelock")
[0010.71] Log:    m_MissionSummaryItems[3]=(m_Description="Read Havelock's Journal")
[0010.71] Log:    m_MissionSummaryItems[4]=(m_Description="Rescued Emily")
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log:    [Twk_MissionStats_Base DisTweaks_MissionStats]
[0010.71] Log:    m_MissionStats[0]=(m_Description="Hostiles Killed")
[0010.71] Log:    m_MissionStats[1]=(m_Description="Civilians Killed")
[0010.71] Log:    m_MissionStats[2]=(m_Description="Alarms Rung")
[0010.71] Log:    m_MissionStats[3]=(m_Description="Dead or Unconscious Bodies Found")
[0010.71] Log:    m_MissionStats[4]=(m_Description="Overall Chaos (Current Total)")
[0010.71] Log:    m_MissionStats[5]=(m_Description="Didn't Kill Anyone")
[0010.71] Log:    m_MissionStats[6]=(m_Description="Ghost (Never Detected)")
[0010.71] Log:    m_MissionStats[7]=(m_Description="Runes Found")
[0010.71] Log:    m_MissionStats[8]=(m_Description="Bone Charms Found")
[0010.71] Log:    m_MissionStats[9]=(m_Description="Outsider Shrines Found")
[0010.71] Log:    m_MissionStats[10]=(m_Description="Sokolov Paintings Found")
[0010.71] Log:    m_MissionStats[11]=(m_Description="Coins Found")
[0010.71] Log:
[0010.71] Log: FileName: ....EngineLocalizationintDishonoredGame.int
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_CrossbowBase.INT
[0010.71] Log:    [CrossbowBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_PistolBase.INT
[0010.71] Log:    [PistolBase:DisTweaks_InventoryItem_PlayerSpecific_0 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_SpringRazorBase.INT
[0010.71] Log:    [SpringRazorPlacedBase:DisTweaks_InteractableInterface_1 DisTweaks_InteractableInterface]
[0010.71] Log:    m_Name=Springrazor
[0010.71] Log:    m_InteractText=`GBA_Use` Pick up
[0010.71] Log:    m_AltInteractText=
[0010.71] Log:    m_UseMessage=
[0010.71] Log:    m_AltUseMessage=
[0010.71] Log:    m_CannotUseMessage=You can't carry more ammo of this type
[0010.71] Log:
[0010.71] Log: FileName: ....DishonoredGameLocalizationINTTwk_Inv_GrenadeBase.INT
[0010.71] Log:    [Twk_Inv_GrenadeBase:DisTweaks_InventoryItem_PlayerSpecific_1 DisTweaks_InventoryItem_PlayerSpecific]
[0010.71] Log:    m_Name=
[0010.71] Log:    m_Description=
[0010.71] Log:
[0010.71] Log: Log file closed, 10/17/13 02:26:41
Stats and Achievements stored here:
###
### Windows 2000, 2003, XP
###
### C:Documents and SettingsAll UsersApplication DataSteam\%UserName%\%Appid%
###
### Windows Vista, 7
###
### C:ProgramDataSteam\%UserName%\%Appid%
###

File information

Trainers are memory resident programs that alter the behaviour of a game.

Your anti-virus software and web browser may detect them as malware (viruses, worms, trojans, bots etc.).

This is almost always a false alarm.

File name: DISHONORED.GOTY.UNLOCKER.ICECOLD.ZIP

File size: 3.24 MB

Mime type: Stdin has more than one entry--rest ignored compressed-encoding=application/zip; charset=binary

Trainer FAQ