Master of magic editor

Master of magic editor

Master of magic editor

Text file description:

Editor for Master of Magic (Mom ver. 1.2)
Version 1.0
by C.k. (Wolvy)
January 25, 1995
Well, as you can tell, I've been out of it for a while.  I haven't had much
time to pursue hacking games, but when I went out and got MoM, I knew that
I would HAVE to make an editor for it.  What started out as just a magic
spell editor, turned into a unit editor also, then turned into a city editor
then a hero editor, then a weapons editor, then (and I mean FINALLY) a map
editor of sorts.  You can also edit the gold and mana but that stuff took
me like minutes to figure out.  The hardest was probably the units cause
when I was going through the units information, I had a nasty nasty cold
and was basically as brain dead as you can get, so I had to create the
index myself (versus extrapolating it from the game itself) but oh well,
it's the end results that count.  Doing the index myself goes against what
I do when I make editors.  I try as hard as I can to pull all information
directly from the game so I'm not duplicating strings or any other info
into my source code, but I kept it to a minimum.
In all honesty, neither the main save game editor, nor the map editor are
done.  The save game editor needs a little tweeking here and there, and the
map editor needs a WHOLE LOT of tweeking, but I am in a time gap where in
the very near future I will not have ANY time whatsoever to work on it,
so I'm releasing these both "as is".  I plan to work on both over the next
couple months, time limiting and I'll release an update to it when I get
around to it.  Plus, I'm sure 1.3 will be out and I'll have to make a
version for that since they'll probably move stuff around in the save file
and/or the exe's/lbx's.  The .lbx's I'm not too worried about unless they
add data.  The .lbx format is pretty simple and my program reads em in the
way the program does, dynamically.
Anyways, here's the general jist.  You can edit what I have talked about
previously, each wizard's mana/gold/fame/experience, etc.  Their magic
spells that they know, their spell books and rankings, the cities and units
for all characters in the game, the heroes and they're items, the hero's
type of weapon they can use (more on this later), and finally, the bonuses
for the land masses arcanus and myrran.  Like I previously stated, the
map editor is not done and for more information, read the help file built
into the map editor.  The editing of what kind of slot each character has
does work, but there is some more intrinsic data that I haven't found yet.
You CAN create a bow slot on a hero, but that doesn't allow them to use
a ranged attack.  That is stored in another place and I would be quite happy
if someone figured it out for me cause I spent a day looking around for
it for naught.  Also, there's a typo in the game.  There is a stave/wand
or some kind of slot and when you right-click on it in the item's menu,
it says you can use a bow.  This is incorrect.  This slot allows you to use
any non-ranged weapon in that slot.  A corrected version of that help spot
is located when you right-click on that same slot when you are looking at
the specific hero in their own screen.
Some things you can do:  Create settlers of any type and build cities without
having to take over a neutral/enemy city first.  Edit the weapons to utmost
power (btw, this totally ruins the game).  Test out those theories to see
if the enemy wizzies will cast SOM by giving it to them using the editor :}.
And more....
Also, the editor for editing the buildings in a city is not complete and
does not work 100%.  The reason is the index.  If I had spent time and
actually found the base indexes, then this all would be child's play,
but yet again, I had to recreate it and I have not given the time to
verify against what race the city is under jurisidction by and set the
buildings you shouldn't be able to buy correctly.  This will be fixed
later.  For now, you can do with as you please.
I included help files throughout the editor(s), so I don't think I need to
go through much discussion as to how to use the editor and a synopsis of
each menu.  I shall let you discover for yourself whatever intrinsics you
can find.  Contrary to my usual work, I did not hide any of my debug keys
and have included them in all the help files so you may do with them as
you please.
I have not covered everything in this .txt file, nor in the help files
but I think that you all will have no problem dealing with this and will
just use the program towards a deceitfull end.  ;-}
I hope you find this usefull, and to let you know of my next project,
I'm getting married this year, and hopefully I'll be able to create an
editor for that situation also.  *GRIN*
  Everyone raise their hands if they'd like to see the building they are
  conducting the O.J. 'hearing' nuked to the ground so we can go on to
  real important issues like, does newt gingrich actually have sex with
  connie chung and this whole ordeal was just a sham to white-wash his
  extra-marital affair?  Inquiring minds wanna know.  I also want to
  see beavis and butthead finally get laid, if they could stop laughing
  enough to do it.  *heh heh*  "That would be cool."  "I have climbed
  the mountain and it is huge, dude."
Enough moralizing, go cheat!
C.k.
Wolvy@somethingsomewheresomehow.com
P.s. I have an acct, but not mine, my company's, so I cannot release this
via my own and post msg's on csig, so I have asked a friend to do so.  If you
would like to find out all the info I have, then get a good disk editor
and some brains and lots and lots of time and you'll go far young man.
NOT
L8!

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