MechWarrior 2 (weapon editor)
Text file description:
MW2-Ed is a small program that allows you to edit some of the attributes of the weapons that are found in Mechwarrior 2. It allows you to edit: * the range of the weapon * the number of shots per ton of ammo * the number of shots produced when a weapon if fired When you see the prompt ->, you can enter a value of 0 to exit that prompt. Don't do this when you are being asked to enter a new value for a weapon! WARNING: this program edits the file mw2.exe, so you may want to make a backup copy. * ALL CHANGES ARE INSTANTANEOUS AND IRREVERSIBLE. * YOU USE THIS PRGORAM AT YOUR OWN RISK. If you find yourself in a position where you are asked to enter a new value and find that you don't want to, use Ctrl-Break - it should work. NOTE: these changes only affect the actual game. When editing a mech, you will not see any changes, as that is part of the shell, not the game itself. Any changes you make will only be noticable when piloting a mech, not when designing one. Some notes that may be helpful: Editing range ------------- When asked, you enter the range in metres. This is the maximum range for the weapon. Not much needs to be known about this. Some aside information: the actual value stored is 100 times the max. range for some reason known only to Activision. The original values are slightly different from what the manual says (but not by much), and as you will know, the ERPPC manual range is wrong - the values that this writes in are exact - if you enter a range of 1000m, it writes in the value 100000. The slight difference shouldn't make much difference. Editing Shots per Ton --------------------- Basically, the upper limit is 255 shots per ton. I didn't bother to find out whether this could be increased. If you want any more, just set it to be an energy weapon, and that weapon will no longer need ammo :) Editing Shots Produced ---------------------- This is the tricky one, as you have to really think about the effect this will have. Again, the limit is 255 (I only write one byte), but is probably higher although I haven't bothered to work this out. Altering this value does NOT speed the shots up, just the total number of shots produced. For example, each laser weapon fires 1 shot - change this to 20 and they will fire 20 shots in a row. You cannot refire this weapon until this firing sequence has stopped. For example, an LRM20 fires 20 shots - change this to 100 and it will fire 100 before stopping. After the final shot is fired, the weapn will need to reload (normal reload time) before being usable again. The reason you must be careful is that each shot produces heat - so having the ERPPC fire 50 times in a row is not very useful as heat will quckly go critical. If you find any problems, please email me. Things for me to do: - see if I can find the reload time - see if I can find the heat value - see if I can find the damage value (I'm not overly confident of finding any of these, however). Enjoy, Andrew Griffin buggy@adam.com.au http://adam.com.au/~buggy <-- you can find all my editors here MW2-Ed, yet another BUGGY product! *-------------------* Other BUGGY products: * Mechwarrior II mission selector * Jagged Alliance inventory editor * Master of Magic editor
File information
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File name: mw2-ed.zip
File size: 22.76 KB
Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary
January 21, 2010 - 11:44am